@aura3d/rendering 3.0.1 → 4.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/BlendModes.d.ts +34 -0
- package/dist/BlendModes.d.ts.map +1 -0
- package/dist/BlendModes.js +42 -0
- package/dist/BlendModes.js.map +1 -0
- package/dist/DepthPass.d.ts +18 -0
- package/dist/DepthPass.d.ts.map +1 -1
- package/dist/DepthPass.js +103 -20
- package/dist/DepthPass.js.map +1 -1
- package/dist/EnvironmentBackgroundPass.d.ts +7 -0
- package/dist/EnvironmentBackgroundPass.d.ts.map +1 -1
- package/dist/EnvironmentBackgroundPass.js +39 -14
- package/dist/EnvironmentBackgroundPass.js.map +1 -1
- package/dist/EnvironmentMapResources.d.ts +1 -1
- package/dist/EnvironmentMapResources.d.ts.map +1 -1
- package/dist/EnvironmentMapResources.js +19 -8
- package/dist/EnvironmentMapResources.js.map +1 -1
- package/dist/EnvironmentPlatform.d.ts +6 -0
- package/dist/EnvironmentPlatform.d.ts.map +1 -1
- package/dist/EnvironmentPlatform.js +3 -1
- package/dist/EnvironmentPlatform.js.map +1 -1
- package/dist/EnvironmentPreset.d.ts +7 -0
- package/dist/EnvironmentPreset.d.ts.map +1 -1
- package/dist/EnvironmentPreset.js +11 -11
- package/dist/EnvironmentPreset.js.map +1 -1
- package/dist/EnvironmentPresetPack.d.ts +16 -0
- package/dist/EnvironmentPresetPack.d.ts.map +1 -1
- package/dist/EnvironmentPresetPack.js +28 -0
- package/dist/EnvironmentPresetPack.js.map +1 -1
- package/dist/ExternalParityRenderPreset.d.ts +15 -1
- package/dist/ExternalParityRenderPreset.d.ts.map +1 -1
- package/dist/ExternalParityRenderPreset.js +52 -7
- package/dist/ExternalParityRenderPreset.js.map +1 -1
- package/dist/ForwardPass.d.ts +240 -50
- package/dist/ForwardPass.d.ts.map +1 -1
- package/dist/ForwardPass.js +845 -866
- package/dist/ForwardPass.js.map +1 -1
- package/dist/Geometry.d.ts +44 -1
- package/dist/Geometry.d.ts.map +1 -1
- package/dist/Geometry.js +174 -24
- package/dist/Geometry.js.map +1 -1
- package/dist/InstancedPBRMaterial.d.ts +5 -0
- package/dist/InstancedPBRMaterial.d.ts.map +1 -1
- package/dist/InstancedPBRMaterial.js +7 -0
- package/dist/InstancedPBRMaterial.js.map +1 -1
- package/dist/LightCollector.d.ts +8 -0
- package/dist/LightCollector.d.ts.map +1 -1
- package/dist/LightCollector.js +1 -1
- package/dist/LightCollector.js.map +1 -1
- package/dist/LightUniforms.d.ts +78 -0
- package/dist/LightUniforms.d.ts.map +1 -1
- package/dist/LightUniforms.js +100 -0
- package/dist/LightUniforms.js.map +1 -1
- package/dist/Material.d.ts +15 -0
- package/dist/Material.d.ts.map +1 -1
- package/dist/Material.js +19 -2
- package/dist/Material.js.map +1 -1
- package/dist/MaterialBinding.d.ts +10 -0
- package/dist/MaterialBinding.d.ts.map +1 -1
- package/dist/MaterialBinding.js +91 -1
- package/dist/MaterialBinding.js.map +1 -1
- package/dist/MaterialPresets.d.ts +60 -0
- package/dist/MaterialPresets.d.ts.map +1 -1
- package/dist/MaterialPresets.js +212 -0
- package/dist/MaterialPresets.js.map +1 -1
- package/dist/NormalMappedPBRMaterial.d.ts +5 -0
- package/dist/NormalMappedPBRMaterial.d.ts.map +1 -1
- package/dist/NormalMappedPBRMaterial.js +7 -0
- package/dist/NormalMappedPBRMaterial.js.map +1 -1
- package/dist/OceanSurface.d.ts +8 -0
- package/dist/OceanSurface.d.ts.map +1 -1
- package/dist/OceanSurface.js +10 -79
- package/dist/OceanSurface.js.map +1 -1
- package/dist/PBRLightingDefaults.d.ts +8 -0
- package/dist/PBRLightingDefaults.d.ts.map +1 -1
- package/dist/PBRLightingDefaults.js +8 -0
- package/dist/PBRLightingDefaults.js.map +1 -1
- package/dist/PBRMaterial.d.ts +5 -0
- package/dist/PBRMaterial.d.ts.map +1 -1
- package/dist/PBRMaterial.js +7 -0
- package/dist/PBRMaterial.js.map +1 -1
- package/dist/PostProcessPass.d.ts +6 -490
- package/dist/PostProcessPass.d.ts.map +1 -1
- package/dist/PostProcessPass.js +6 -2016
- package/dist/PostProcessPass.js.map +1 -1
- package/dist/ProceduralMaterialTextures.d.ts +28 -0
- package/dist/ProceduralMaterialTextures.d.ts.map +1 -0
- package/dist/ProceduralMaterialTextures.js +217 -0
- package/dist/ProceduralMaterialTextures.js.map +1 -0
- package/dist/ReflectionProbe.d.ts.map +1 -1
- package/dist/ReflectionProbe.js +4 -1
- package/dist/ReflectionProbe.js.map +1 -1
- package/dist/RenderBackend.d.ts +2 -0
- package/dist/RenderBackend.d.ts.map +1 -1
- package/dist/RenderBackend.js +3 -0
- package/dist/RenderBackend.js.map +1 -1
- package/dist/RenderDevice.d.ts +92 -5
- package/dist/RenderDevice.d.ts.map +1 -1
- package/dist/RenderDevice.js +166 -9
- package/dist/RenderDevice.js.map +1 -1
- package/dist/RenderGraph.d.ts.map +1 -1
- package/dist/RenderGraph.js +17 -0
- package/dist/RenderGraph.js.map +1 -1
- package/dist/RenderPass.d.ts +7 -0
- package/dist/RenderPass.d.ts.map +1 -1
- package/dist/RenderPass.js.map +1 -1
- package/dist/RenderPipeline.d.ts +5 -0
- package/dist/RenderPipeline.d.ts.map +1 -1
- package/dist/RenderPipeline.js +6 -0
- package/dist/RenderPipeline.js.map +1 -1
- package/dist/Renderer.d.ts +261 -66
- package/dist/Renderer.d.ts.map +1 -1
- package/dist/Renderer.js +889 -1254
- package/dist/Renderer.js.map +1 -1
- package/dist/RendererPostprocessPlan.d.ts +4 -0
- package/dist/RendererPostprocessPlan.d.ts.map +1 -1
- package/dist/RendererPostprocessPlan.js +16 -2
- package/dist/RendererPostprocessPlan.js.map +1 -1
- package/dist/RendererTiming.d.ts +27 -0
- package/dist/RendererTiming.d.ts.map +1 -1
- package/dist/RendererTiming.js +179 -12
- package/dist/RendererTiming.js.map +1 -1
- package/dist/ResolutionGovernor.d.ts +56 -0
- package/dist/ResolutionGovernor.d.ts.map +1 -0
- package/dist/ResolutionGovernor.js +87 -0
- package/dist/ResolutionGovernor.js.map +1 -0
- package/dist/Sampler.d.ts +34 -1
- package/dist/Sampler.d.ts.map +1 -1
- package/dist/Sampler.js +55 -2
- package/dist/Sampler.js.map +1 -1
- package/dist/ShaderLibrary.d.ts.map +1 -1
- package/dist/ShaderLibrary.js +15 -10
- package/dist/ShaderLibrary.js.map +1 -1
- package/dist/ShaderLibraryCore.d.ts.map +1 -1
- package/dist/ShaderLibraryCore.js +3 -2
- package/dist/ShaderLibraryCore.js.map +1 -1
- package/dist/ShaderModule.d.ts +7 -1
- package/dist/ShaderModule.d.ts.map +1 -1
- package/dist/ShaderModule.js +20 -5
- package/dist/ShaderModule.js.map +1 -1
- package/dist/ShadowPass.d.ts.map +1 -1
- package/dist/ShadowPass.js +14 -7
- package/dist/ShadowPass.js.map +1 -1
- package/dist/SkinnedLitMaterial.d.ts +5 -0
- package/dist/SkinnedLitMaterial.d.ts.map +1 -1
- package/dist/SkinnedLitMaterial.js +13 -0
- package/dist/SkinnedLitMaterial.js.map +1 -1
- package/dist/SkinningBounds.d.ts +18 -0
- package/dist/SkinningBounds.d.ts.map +1 -1
- package/dist/SkinningBounds.js +78 -0
- package/dist/SkinningBounds.js.map +1 -1
- package/dist/SkinningPaletteTextureCache.d.ts +117 -0
- package/dist/SkinningPaletteTextureCache.d.ts.map +1 -0
- package/dist/SkinningPaletteTextureCache.js +205 -0
- package/dist/SkinningPaletteTextureCache.js.map +1 -0
- package/dist/SkinningUniforms.d.ts +56 -0
- package/dist/SkinningUniforms.d.ts.map +1 -0
- package/dist/SkinningUniforms.js +262 -0
- package/dist/SkinningUniforms.js.map +1 -0
- package/dist/TemporalHistory.d.ts +33 -0
- package/dist/TemporalHistory.d.ts.map +1 -1
- package/dist/TemporalHistory.js +84 -1
- package/dist/TemporalHistory.js.map +1 -1
- package/dist/TerrainHeightfield.d.ts +12 -0
- package/dist/TerrainHeightfield.d.ts.map +1 -1
- package/dist/TerrainHeightfield.js +29 -6
- package/dist/TerrainHeightfield.js.map +1 -1
- package/dist/TerrainTiles.d.ts +40 -10
- package/dist/TerrainTiles.d.ts.map +1 -1
- package/dist/TerrainTiles.js +18 -57
- package/dist/TerrainTiles.js.map +1 -1
- package/dist/Texture.d.ts +47 -2
- package/dist/Texture.d.ts.map +1 -1
- package/dist/Texture.js +119 -3
- package/dist/Texture.js.map +1 -1
- package/dist/TexturedPBRMaterial.d.ts +24 -0
- package/dist/TexturedPBRMaterial.d.ts.map +1 -1
- package/dist/TexturedPBRMaterial.js +72 -20
- package/dist/TexturedPBRMaterial.js.map +1 -1
- package/dist/TransmissionRenderTarget.d.ts +33 -0
- package/dist/TransmissionRenderTarget.d.ts.map +1 -0
- package/dist/TransmissionRenderTarget.js +61 -0
- package/dist/TransmissionRenderTarget.js.map +1 -0
- package/dist/VegetationScatter.js +1 -1
- package/dist/VegetationScatter.js.map +1 -1
- package/dist/VolumetricFog.d.ts +42 -0
- package/dist/VolumetricFog.d.ts.map +1 -1
- package/dist/VolumetricFog.js +52 -1
- package/dist/VolumetricFog.js.map +1 -1
- package/dist/WaterSurface.d.ts +5 -0
- package/dist/WaterSurface.d.ts.map +1 -1
- package/dist/WaterSurface.js +5 -0
- package/dist/WaterSurface.js.map +1 -1
- package/dist/WebGL2Device.d.ts +153 -207
- package/dist/WebGL2Device.d.ts.map +1 -1
- package/dist/WebGL2Device.js +822 -3706
- package/dist/WebGL2Device.js.map +1 -1
- package/dist/WebGL2StateCache.d.ts +15 -1
- package/dist/WebGL2StateCache.d.ts.map +1 -1
- package/dist/WebGL2StateCache.js +31 -2
- package/dist/WebGL2StateCache.js.map +1 -1
- package/dist/WebGPUDevice.d.ts +0 -4
- package/dist/WebGPUDevice.d.ts.map +1 -1
- package/dist/WebGPUDevice.js +31 -605
- package/dist/WebGPUDevice.js.map +1 -1
- package/dist/WebGPUSkinningLimits.d.ts +10 -1
- package/dist/WebGPUSkinningLimits.d.ts.map +1 -1
- package/dist/WebGPUSkinningLimits.js +15 -1
- package/dist/WebGPUSkinningLimits.js.map +1 -1
- package/dist/advanced-runtime/index.d.ts +6 -2
- package/dist/advanced-runtime/index.d.ts.map +1 -1
- package/dist/advanced-runtime/index.js +0 -1
- package/dist/advanced-runtime/index.js.map +1 -1
- package/dist/animation/AnimationRenderPreset.d.ts +1 -1
- package/dist/animation/AnimationRenderPreset.d.ts.map +1 -1
- package/dist/animation/AnimationRenderPreset.js +1 -1
- package/dist/animation/AnimationRenderPreset.js.map +1 -1
- package/dist/animation/applyAnimationRenderPreset.d.ts +1 -1
- package/dist/animation/applyAnimationRenderPreset.d.ts.map +1 -1
- package/dist/animation/index.d.ts +2 -1
- package/dist/animation/index.d.ts.map +1 -1
- package/dist/animation/index.js +1 -1
- package/dist/animation/index.js.map +1 -1
- package/dist/atmosphere/CloudLayer.d.ts +24 -0
- package/dist/atmosphere/CloudLayer.d.ts.map +1 -0
- package/dist/atmosphere/CloudLayer.js +30 -0
- package/dist/atmosphere/CloudLayer.js.map +1 -0
- package/dist/atmosphere/FogVolumes.d.ts +30 -0
- package/dist/atmosphere/FogVolumes.d.ts.map +1 -0
- package/dist/atmosphere/FogVolumes.js +96 -0
- package/dist/atmosphere/FogVolumes.js.map +1 -0
- package/dist/atmosphere/GradientSky.d.ts +40 -0
- package/dist/atmosphere/GradientSky.d.ts.map +1 -0
- package/dist/atmosphere/GradientSky.js +75 -0
- package/dist/atmosphere/GradientSky.js.map +1 -0
- package/dist/atmosphere/HeightFog.d.ts +154 -0
- package/dist/atmosphere/HeightFog.d.ts.map +1 -0
- package/dist/atmosphere/HeightFog.js +379 -0
- package/dist/atmosphere/HeightFog.js.map +1 -0
- package/dist/atmosphere/PreethamSky.d.ts +38 -0
- package/dist/atmosphere/PreethamSky.d.ts.map +1 -0
- package/dist/atmosphere/PreethamSky.js +150 -0
- package/dist/atmosphere/PreethamSky.js.map +1 -0
- package/dist/atmosphere/SkyBackgroundPass.d.ts +63 -0
- package/dist/atmosphere/SkyBackgroundPass.d.ts.map +1 -0
- package/dist/atmosphere/SkyBackgroundPass.js +233 -0
- package/dist/atmosphere/SkyBackgroundPass.js.map +1 -0
- package/dist/atmosphere/SkyCaptureAdapter.d.ts +45 -0
- package/dist/atmosphere/SkyCaptureAdapter.d.ts.map +1 -0
- package/dist/atmosphere/SkyCaptureAdapter.js +65 -0
- package/dist/atmosphere/SkyCaptureAdapter.js.map +1 -0
- package/dist/atmosphere/SkyEval.d.ts +56 -0
- package/dist/atmosphere/SkyEval.d.ts.map +1 -0
- package/dist/atmosphere/SkyEval.js +99 -0
- package/dist/atmosphere/SkyEval.js.map +1 -0
- package/dist/atmosphere/StarField.d.ts +26 -0
- package/dist/atmosphere/StarField.d.ts.map +1 -0
- package/dist/atmosphere/StarField.js +31 -0
- package/dist/atmosphere/StarField.js.map +1 -0
- package/dist/atmosphere/VolumetricFogPass.d.ts +69 -0
- package/dist/atmosphere/VolumetricFogPass.d.ts.map +1 -0
- package/dist/atmosphere/VolumetricFogPass.js +265 -0
- package/dist/atmosphere/VolumetricFogPass.js.map +1 -0
- package/dist/atmosphere/fogChunks.d.ts +8 -0
- package/dist/atmosphere/fogChunks.d.ts.map +1 -0
- package/dist/atmosphere/fogChunks.js +39 -0
- package/dist/atmosphere/fogChunks.js.map +1 -0
- package/dist/atmosphere/fogUniformStore.d.ts +20 -0
- package/dist/atmosphere/fogUniformStore.d.ts.map +1 -0
- package/dist/atmosphere/fogUniformStore.js +45 -0
- package/dist/atmosphere/fogUniformStore.js.map +1 -0
- package/dist/atmosphere/shaders/fog.glsl.d.ts +10 -0
- package/dist/atmosphere/shaders/fog.glsl.d.ts.map +1 -0
- package/dist/atmosphere/shaders/fog.glsl.js +161 -0
- package/dist/atmosphere/shaders/fog.glsl.js.map +1 -0
- package/dist/atmosphere/shaders/volumetric-apply.glsl.d.ts +3 -0
- package/dist/atmosphere/shaders/volumetric-apply.glsl.d.ts.map +1 -0
- package/dist/atmosphere/shaders/volumetric-apply.glsl.js +61 -0
- package/dist/atmosphere/shaders/volumetric-apply.glsl.js.map +1 -0
- package/dist/atmosphere/shaders/volumetric-inject.glsl.d.ts +4 -0
- package/dist/atmosphere/shaders/volumetric-inject.glsl.d.ts.map +1 -0
- package/dist/atmosphere/shaders/volumetric-inject.glsl.js +129 -0
- package/dist/atmosphere/shaders/volumetric-inject.glsl.js.map +1 -0
- package/dist/atmosphere/shaders/volumetric-integrate.glsl.d.ts +3 -0
- package/dist/atmosphere/shaders/volumetric-integrate.glsl.d.ts.map +1 -0
- package/dist/atmosphere/shaders/volumetric-integrate.glsl.js +55 -0
- package/dist/atmosphere/shaders/volumetric-integrate.glsl.js.map +1 -0
- package/dist/atmosphere/shaders/wetness.glsl.d.ts +34 -0
- package/dist/atmosphere/shaders/wetness.glsl.d.ts.map +1 -0
- package/dist/atmosphere/shaders/wetness.glsl.js +101 -0
- package/dist/atmosphere/shaders/wetness.glsl.js.map +1 -0
- package/dist/atmosphere/sky.glsl.d.ts +8 -0
- package/dist/atmosphere/sky.glsl.d.ts.map +1 -0
- package/dist/atmosphere/sky.glsl.js +249 -0
- package/dist/atmosphere/sky.glsl.js.map +1 -0
- package/dist/batching/BatchedGeometryPool.d.ts +72 -0
- package/dist/batching/BatchedGeometryPool.d.ts.map +1 -0
- package/dist/batching/BatchedGeometryPool.js +138 -0
- package/dist/batching/BatchedGeometryPool.js.map +1 -0
- package/dist/batching/ContentKeys.d.ts +29 -0
- package/dist/batching/ContentKeys.d.ts.map +1 -0
- package/dist/batching/ContentKeys.js +220 -0
- package/dist/batching/ContentKeys.js.map +1 -0
- package/dist/batching/DrawDataTexture.d.ts +51 -0
- package/dist/batching/DrawDataTexture.d.ts.map +1 -0
- package/dist/batching/DrawDataTexture.js +99 -0
- package/dist/batching/DrawDataTexture.js.map +1 -0
- package/dist/batching/MultiDrawBatch.d.ts +64 -0
- package/dist/batching/MultiDrawBatch.d.ts.map +1 -0
- package/dist/batching/MultiDrawBatch.js +103 -0
- package/dist/batching/MultiDrawBatch.js.map +1 -0
- package/dist/batching/StaticMergePlanner.d.ts +80 -0
- package/dist/batching/StaticMergePlanner.d.ts.map +1 -0
- package/dist/batching/StaticMergePlanner.js +323 -0
- package/dist/batching/StaticMergePlanner.js.map +1 -0
- package/dist/batching/index.d.ts +8 -0
- package/dist/batching/index.d.ts.map +1 -0
- package/dist/batching/index.js +8 -0
- package/dist/batching/index.js.map +1 -0
- package/dist/batching/shaders/drawId.glsl.d.ts +29 -0
- package/dist/batching/shaders/drawId.glsl.d.ts.map +1 -0
- package/dist/batching/shaders/drawId.glsl.js +93 -0
- package/dist/batching/shaders/drawId.glsl.js.map +1 -0
- package/dist/batching/shaders/instanceEmissive.glsl.d.ts +16 -0
- package/dist/batching/shaders/instanceEmissive.glsl.d.ts.map +1 -0
- package/dist/batching/shaders/instanceEmissive.glsl.js +63 -0
- package/dist/batching/shaders/instanceEmissive.glsl.js.map +1 -0
- package/dist/cinematic/BloomPass.d.ts +5 -9
- package/dist/cinematic/BloomPass.d.ts.map +1 -1
- package/dist/cinematic/BloomPass.js +5 -17
- package/dist/cinematic/BloomPass.js.map +1 -1
- package/dist/cinematic/DepthHazePass.d.ts +5 -11
- package/dist/cinematic/DepthHazePass.d.ts.map +1 -1
- package/dist/cinematic/DepthHazePass.js +5 -19
- package/dist/cinematic/DepthHazePass.js.map +1 -1
- package/dist/cinematic/FilmGrainPass.d.ts +5 -8
- package/dist/cinematic/FilmGrainPass.d.ts.map +1 -1
- package/dist/cinematic/FilmGrainPass.js +5 -16
- package/dist/cinematic/FilmGrainPass.js.map +1 -1
- package/dist/cinematic/VignettePass.d.ts +5 -9
- package/dist/cinematic/VignettePass.d.ts.map +1 -1
- package/dist/cinematic/VignettePass.js +5 -16
- package/dist/cinematic/VignettePass.js.map +1 -1
- package/dist/cinematic/index.d.ts +2 -1
- package/dist/cinematic/index.d.ts.map +1 -1
- package/dist/cinematic/index.js +1 -1
- package/dist/cinematic/index.js.map +1 -1
- package/dist/contracts/atmosphere.d.ts +30 -0
- package/dist/contracts/atmosphere.d.ts.map +1 -0
- package/dist/contracts/atmosphere.js +42 -0
- package/dist/contracts/atmosphere.js.map +1 -0
- package/dist/contracts/blend.d.ts +28 -0
- package/dist/contracts/blend.d.ts.map +1 -0
- package/dist/contracts/blend.js +73 -0
- package/dist/contracts/blend.js.map +1 -0
- package/dist/contracts/core.d.ts +47 -0
- package/dist/contracts/core.d.ts.map +1 -0
- package/dist/contracts/core.js +70 -0
- package/dist/contracts/core.js.map +1 -0
- package/dist/contracts/deform.d.ts +38 -0
- package/dist/contracts/deform.d.ts.map +1 -0
- package/dist/contracts/deform.js +14 -0
- package/dist/contracts/deform.js.map +1 -0
- package/dist/contracts/device.d.ts +71 -0
- package/dist/contracts/device.d.ts.map +1 -0
- package/dist/contracts/device.js +97 -0
- package/dist/contracts/device.js.map +1 -0
- package/dist/contracts/environment.d.ts +55 -0
- package/dist/contracts/environment.d.ts.map +1 -0
- package/dist/contracts/environment.js +115 -0
- package/dist/contracts/environment.js.map +1 -0
- package/dist/contracts/flags.state.d.ts +15 -0
- package/dist/contracts/flags.state.d.ts.map +1 -0
- package/dist/contracts/flags.state.js +45 -0
- package/dist/contracts/flags.state.js.map +1 -0
- package/dist/contracts/frameGraph.d.ts +78 -0
- package/dist/contracts/frameGraph.d.ts.map +1 -0
- package/dist/contracts/frameGraph.js +32 -0
- package/dist/contracts/frameGraph.js.map +1 -0
- package/dist/contracts/frameUniforms.d.ts +43 -0
- package/dist/contracts/frameUniforms.d.ts.map +1 -0
- package/dist/contracts/frameUniforms.js +35 -0
- package/dist/contracts/frameUniforms.js.map +1 -0
- package/dist/contracts/geometry.d.ts +33 -0
- package/dist/contracts/geometry.d.ts.map +1 -0
- package/dist/contracts/geometry.js +59 -0
- package/dist/contracts/geometry.js.map +1 -0
- package/dist/contracts/index.d.ts +27 -0
- package/dist/contracts/index.d.ts.map +1 -0
- package/dist/contracts/index.js +27 -0
- package/dist/contracts/index.js.map +1 -0
- package/dist/contracts/materialLobes.d.ts +41 -0
- package/dist/contracts/materialLobes.d.ts.map +1 -0
- package/dist/contracts/materialLobes.js +14 -0
- package/dist/contracts/materialLobes.js.map +1 -0
- package/dist/contracts/output.d.ts +35 -0
- package/dist/contracts/output.d.ts.map +1 -0
- package/dist/contracts/output.js +18 -0
- package/dist/contracts/output.js.map +1 -0
- package/dist/contracts/particles.d.ts +41 -0
- package/dist/contracts/particles.d.ts.map +1 -0
- package/dist/contracts/particles.js +15 -0
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* Format note: the contract pool only has rgba8/rgba16f/rgba32f renderable
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|
24
|
+
* formats, so the spec's R32F/RG32F/R8 surfaces land as rgba32f (≥ spec
|
|
25
|
+
* precision, .r/.rg channels) and rgba8 (R8-equivalent quantization).
|
|
26
|
+
* True single/double-channel formats are qr-request Q-11-2 (lane 11
|
|
27
|
+
* RenderDevice::resolveRenderTargetFormat).
|
|
28
|
+
*/
|
|
29
|
+
import { RenderDeviceError } from "../RenderDevice.js";
|
|
30
|
+
import { invertMat4, multiplyMat4 } from "@aura3d/scene";
|
|
31
|
+
import { registeredPostPasses, validatePostPassSpace } from "../contracts/post.js";
|
|
32
|
+
import { rendererQrFlags } from "../renderer/FrameGraph.js";
|
|
33
|
+
import { beginPostStageTrace, markTaaHistoryWritten, recordPostSkipped, recordPostStage } from "../renderer/postSkipped.js";
|
|
34
|
+
import { PostResources } from "./PostResources.js";
|
|
35
|
+
import { QUALITY_TIERS } from "../contracts/quality.js";
|
|
36
|
+
import { CAMERA_VELOCITY_GLSL, DEPTH_LINEARIZE_GLSL, DEPTH_MINMAX_HALF_GLSL } from "./shaders/depthDownsample.glsl.js";
|
|
37
|
+
import { GTAO_GLSL } from "./shaders/gtao.glsl.js";
|
|
38
|
+
import { GTAO_APPLY_GLSL, GTAO_DENOISE_GLSL } from "./shaders/gtaoDenoise.glsl.js";
|
|
39
|
+
import { GODRAYS_GLSL } from "./shaders/godrays.glsl.js";
|
|
40
|
+
import { CA_PASS_GLSL } from "./shaders/composite.glsl.js";
|
|
41
|
+
import { DISPLAY_GRADE_GLSL } from "./shaders/displayGrade.glsl.js";
|
|
42
|
+
import { FINALIZE_FXAA_FUSED_GLSL, FINALIZE_GLSL } from "./shaders/finalize.glsl.js";
|
|
43
|
+
import { VELOCITY_DILATE_GLSL } from "./shaders/velocityDilate.glsl.js";
|
|
44
|
+
import { TAA_RESOLVE_GLSL, TAA_UPSCALE_GLSL } from "./shaders/taa.glsl.js";
|
|
45
|
+
import { DOF_COMPOSITE_GLSL, DOF_GATHER_GLSL, DOF_NEAR_TILE_GLSL, DOF_PREFILTER_GLSL } from "./shaders/dof.glsl.js";
|
|
46
|
+
import { MB_NEIGHBOR_GLSL, MB_RECONSTRUCT_GLSL, MB_TILE_MAX_GLSL } from "./shaders/motionBlur.glsl.js";
|
|
47
|
+
import { EXPOSURE_ADAPT_GLSL, EXPOSURE_LUMA_LOG_GLSL, EXPOSURE_MUL_GLSL, EXPOSURE_REDUCE_GLSL } from "./shaders/exposure.glsl.js";
|
|
48
|
+
import { SMAA_BLEND_GLSL, SMAA_EDGES_GLSL, SMAA_WEIGHTS_GLSL } from "./shaders/smaa.glsl.js";
|
|
49
|
+
import { FXAA_185_FRAGMENT_GLSL } from "./shaders/fxaa.glsl.js";
|
|
50
|
+
import { POST_INSERT_ANCHORS } from "./PostGraph.js";
|
|
51
|
+
/** Identity for the folded camera-velocity reprojection (S1-C). */
|
|
52
|
+
const IDENTITY_MAT4_F32 = new Float32Array([1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1]);
|
|
53
|
+
const VERTEX = `#version 300 es
|
|
54
|
+
out vec2 v_uv;
|
|
55
|
+
void main() {
|
|
56
|
+
vec2 p = vec2(gl_VertexID == 1 ? 3.0 : -1.0, gl_VertexID == 2 ? 3.0 : -1.0);
|
|
57
|
+
v_uv = p * 0.5 + 0.5;
|
|
58
|
+
gl_Position = vec4(p, 0.0, 1.0);
|
|
59
|
+
}
|
|
60
|
+
`;
|
|
61
|
+
function asGlTarget(target) {
|
|
62
|
+
const t = target;
|
|
63
|
+
if (!t.framebuffer || !t.colorHandle) {
|
|
64
|
+
throw new RenderDeviceError("v2 post stages require WebGL2 render targets.", "POST_GRAPH_V2_UNSUPPORTED");
|
|
65
|
+
}
|
|
66
|
+
return t;
|
|
67
|
+
}
|
|
68
|
+
const states = new WeakMap();
|
|
69
|
+
function v2State(host) {
|
|
70
|
+
const gl = host.gl;
|
|
71
|
+
let state = states.get(gl);
|
|
72
|
+
if (!state) {
|
|
73
|
+
const vao = gl.createVertexArray();
|
|
74
|
+
const identityLut = gl.createTexture();
|
|
75
|
+
if (!vao || !identityLut) {
|
|
76
|
+
throw new RenderDeviceError("v2 post stage GL object allocation failed.", "POST_GRAPH_V2_UNSUPPORTED");
|
|
77
|
+
}
|
|
78
|
+
gl.bindTexture(gl.TEXTURE_3D, identityLut);
|
|
79
|
+
const size = 4;
|
|
80
|
+
const identity = new Uint8Array(size * size * size * 4);
|
|
81
|
+
for (let b = 0; b < size; b++)
|
|
82
|
+
for (let g = 0; g < size; g++)
|
|
83
|
+
for (let r = 0; r < size; r++) {
|
|
84
|
+
const i = ((b * size + g) * size + r) * 4;
|
|
85
|
+
identity[i] = Math.round((r / (size - 1)) * 255);
|
|
86
|
+
identity[i + 1] = Math.round((g / (size - 1)) * 255);
|
|
87
|
+
identity[i + 2] = Math.round((b / (size - 1)) * 255);
|
|
88
|
+
identity[i + 3] = 255;
|
|
89
|
+
}
|
|
90
|
+
gl.texImage3D(gl.TEXTURE_3D, 0, gl.RGBA8, size, size, size, 0, gl.RGBA, gl.UNSIGNED_BYTE, identity);
|
|
91
|
+
gl.texParameteri(gl.TEXTURE_3D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
|
|
92
|
+
gl.texParameteri(gl.TEXTURE_3D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
|
|
93
|
+
gl.texParameteri(gl.TEXTURE_3D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
|
|
94
|
+
gl.texParameteri(gl.TEXTURE_3D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
|
|
95
|
+
gl.texParameteri(gl.TEXTURE_3D, gl.TEXTURE_WRAP_R, gl.CLAMP_TO_EDGE);
|
|
96
|
+
gl.bindTexture(gl.TEXTURE_3D, null);
|
|
97
|
+
const blankTex = gl.createTexture();
|
|
98
|
+
if (blankTex) {
|
|
99
|
+
gl.bindTexture(gl.TEXTURE_2D, blankTex);
|
|
100
|
+
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA8, 1, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, new Uint8Array([0, 0, 0, 0]));
|
|
101
|
+
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
|
|
102
|
+
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
|
|
103
|
+
gl.bindTexture(gl.TEXTURE_2D, null);
|
|
104
|
+
}
|
|
105
|
+
state = {
|
|
106
|
+
programs: new Map(),
|
|
107
|
+
vao,
|
|
108
|
+
pool: new PostResources(host.device, rendererQrFlags()),
|
|
109
|
+
identityLut,
|
|
110
|
+
blankTex: blankTex ?? identityLut,
|
|
111
|
+
frameIndex: 0,
|
|
112
|
+
postBlackboard: new Map(),
|
|
113
|
+
timeSeconds: 0,
|
|
114
|
+
evTargets: [undefined, undefined],
|
|
115
|
+
evIndex: 0,
|
|
116
|
+
evValid: false,
|
|
117
|
+
smaa: { area: null, search: null, requested: false }
|
|
118
|
+
};
|
|
119
|
+
states.set(gl, state);
|
|
120
|
+
}
|
|
121
|
+
return state;
|
|
122
|
+
}
|
|
123
|
+
/**
|
|
124
|
+
* God-ray tint as an RGB triple. The engine bridge compiles
|
|
125
|
+
* `effects.volumetricFog({ color })` to a `{ r, g, b }` object, while direct
|
|
126
|
+
* callers pass `[r, g, b]`. Indexing the object as an array gave
|
|
127
|
+
* `uniform3f(undefined, …)`; the resulting NaN tint went through the additive
|
|
128
|
+
* blend and turned the whole HDR frame black (shaft-on mean luma 0 on the GPU
|
|
129
|
+
* lane, runs 38140351314 and 38141069039). Non-finite channels fall back to
|
|
130
|
+
* the default warm tint.
|
|
131
|
+
*/
|
|
132
|
+
export function godRayColor(color) {
|
|
133
|
+
const fallback = [1, 0.96, 0.9];
|
|
134
|
+
let rgb;
|
|
135
|
+
if (Array.isArray(color))
|
|
136
|
+
rgb = color;
|
|
137
|
+
else if (color && typeof color === "object") {
|
|
138
|
+
const o = color;
|
|
139
|
+
rgb = [o.r, o.g, o.b];
|
|
140
|
+
}
|
|
141
|
+
if (!rgb)
|
|
142
|
+
return fallback;
|
|
143
|
+
return [0, 1, 2].map((i) => (typeof rgb[i] === "number" && Number.isFinite(rgb[i]) ? rgb[i] : fallback[i]));
|
|
144
|
+
}
|
|
145
|
+
/**
|
|
146
|
+
* Inserts `#define` lines after the `#version` directive. GLSL ES 3.00
|
|
147
|
+
* requires `#version 300 es` to be the first line, so prepending defines (as
|
|
148
|
+
* the DoF ring count and motion-blur tile size did) made the shader a
|
|
149
|
+
* GLSL ES 1.00 source and the compile failed ("#version must occur first"),
|
|
150
|
+
* which aborted the whole v2 frame (black output on the GPU lane,
|
|
151
|
+
* post-quality 38138763970).
|
|
152
|
+
*/
|
|
153
|
+
export function withDefines(source, defines) {
|
|
154
|
+
const lines = Object.entries(defines).map(([name, value]) => `#define ${name} ${value}`).join("\n");
|
|
155
|
+
const match = /^\s*#version[^\n]*\n/.exec(source);
|
|
156
|
+
return match ? `${match[0]}${lines}\n${source.slice(match[0].length)}` : `${lines}\n${source}`;
|
|
157
|
+
}
|
|
158
|
+
function program(state, gl, key, fragment) {
|
|
159
|
+
const cached = state.programs.get(key);
|
|
160
|
+
if (cached)
|
|
161
|
+
return cached;
|
|
162
|
+
const compile = (type, source) => {
|
|
163
|
+
const shader = gl.createShader(type);
|
|
164
|
+
gl.shaderSource(shader, source);
|
|
165
|
+
gl.compileShader(shader);
|
|
166
|
+
if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {
|
|
167
|
+
const log = gl.getShaderInfoLog(shader);
|
|
168
|
+
gl.deleteShader(shader);
|
|
169
|
+
throw new RenderDeviceError(`v2 post shader compile failed: ${log}`, "POST_GRAPH_V2_UNSUPPORTED", { key });
|
|
170
|
+
}
|
|
171
|
+
return shader;
|
|
172
|
+
};
|
|
173
|
+
const vs = compile(gl.VERTEX_SHADER, VERTEX);
|
|
174
|
+
const fs = compile(gl.FRAGMENT_SHADER, fragment);
|
|
175
|
+
const prog = gl.createProgram();
|
|
176
|
+
gl.attachShader(prog, vs);
|
|
177
|
+
gl.attachShader(prog, fs);
|
|
178
|
+
gl.deleteShader(vs);
|
|
179
|
+
gl.deleteShader(fs);
|
|
180
|
+
gl.linkProgram(prog);
|
|
181
|
+
if (!gl.getProgramParameter(prog, gl.LINK_STATUS)) {
|
|
182
|
+
const log = gl.getProgramInfoLog(prog);
|
|
183
|
+
gl.deleteProgram(prog);
|
|
184
|
+
throw new RenderDeviceError(`v2 post program link failed: ${log}`, "POST_GRAPH_V2_UNSUPPORTED", { key });
|
|
185
|
+
}
|
|
186
|
+
state.programs.set(key, prog);
|
|
187
|
+
return prog;
|
|
188
|
+
}
|
|
189
|
+
/**
|
|
190
|
+
* Raster state for a fullscreen v2 stage. The legacy present resets the same
|
|
191
|
+
* set (LegacyPost `prepareFullscreenPresentation`); the v2 draws reset only
|
|
192
|
+
* depth and blend, so a colour mask, scissor, stencil or cull state left by
|
|
193
|
+
* the scene draws could leave a stage's output empty — every frame with an
|
|
194
|
+
* active HDR stage read black on the GPU lane (post-quality 38127246424). The
|
|
195
|
+
* stage drivers invalidate host.stateCache afterwards (T0-16).
|
|
196
|
+
*/
|
|
197
|
+
function resetFullscreenState(gl) {
|
|
198
|
+
gl.colorMask(true, true, true, true);
|
|
199
|
+
gl.disable(gl.SCISSOR_TEST);
|
|
200
|
+
gl.disable(gl.STENCIL_TEST);
|
|
201
|
+
gl.disable(gl.CULL_FACE);
|
|
202
|
+
gl.disable(gl.POLYGON_OFFSET_FILL);
|
|
203
|
+
gl.disable(gl.DEPTH_TEST);
|
|
204
|
+
gl.disable(gl.BLEND);
|
|
205
|
+
gl.depthMask(false);
|
|
206
|
+
}
|
|
207
|
+
function draw(host, state, prog, target, textures, uniforms) {
|
|
208
|
+
const gl = host.gl;
|
|
209
|
+
gl.bindFramebuffer(gl.FRAMEBUFFER, target.framebuffer);
|
|
210
|
+
gl.viewport(0, 0, target.width, target.height);
|
|
211
|
+
gl.useProgram(prog);
|
|
212
|
+
gl.bindVertexArray(state.vao);
|
|
213
|
+
resetFullscreenState(gl);
|
|
214
|
+
gl.disable(gl.DEPTH_TEST);
|
|
215
|
+
gl.disable(gl.BLEND);
|
|
216
|
+
for (let i = 0; i < textures.length; i++) {
|
|
217
|
+
gl.activeTexture(gl.TEXTURE0 + i);
|
|
218
|
+
gl.bindTexture(gl.TEXTURE_2D, textures[i]);
|
|
219
|
+
gl.bindSampler(i, null);
|
|
220
|
+
}
|
|
221
|
+
uniforms(gl);
|
|
222
|
+
gl.drawArrays(gl.TRIANGLES, 0, 3);
|
|
223
|
+
for (let i = 0; i < textures.length; i++) {
|
|
224
|
+
gl.activeTexture(gl.TEXTURE0 + i);
|
|
225
|
+
gl.bindTexture(gl.TEXTURE_2D, null);
|
|
226
|
+
}
|
|
227
|
+
gl.bindVertexArray(null);
|
|
228
|
+
}
|
|
229
|
+
/** §6.3 multi-bounce ρ and AO metadata shared by the apply draw. */
|
|
230
|
+
const AO_RHO = 0.5;
|
|
231
|
+
/* ------------------------------------------------------------------------ */
|
|
232
|
+
/* Phase 6 — C-13 custom passes, S8 auto-exposure, S11 SMAA */
|
|
233
|
+
/* ------------------------------------------------------------------------ */
|
|
234
|
+
/**
|
|
235
|
+
* §6.12: a custom pass's `fragment.glsl` is appended after the engine
|
|
236
|
+
* prelude (version, precision, the `v_uv` input, `outColor`, and the
|
|
237
|
+
* built-in uniforms `u_color`, `u_depthLinear`, `u_velocity`, `u_texelSize`,
|
|
238
|
+
* `u_time`). The pass declares only its own uniforms + a `main()`; it must
|
|
239
|
+
* NOT redeclare the built-ins, `#version`, or `precision`.
|
|
240
|
+
*/
|
|
241
|
+
export function customPassFragmentSource(glsl) {
|
|
242
|
+
return `#version 300 es
|
|
243
|
+
precision highp float;
|
|
244
|
+
uniform sampler2D u_color;
|
|
245
|
+
uniform sampler2D u_depthLinear;
|
|
246
|
+
uniform sampler2D u_velocity;
|
|
247
|
+
uniform vec2 u_texelSize;
|
|
248
|
+
uniform float u_time;
|
|
249
|
+
in vec2 v_uv;
|
|
250
|
+
out vec4 outColor;
|
|
251
|
+
` + glsl;
|
|
252
|
+
}
|
|
253
|
+
/**
|
|
254
|
+
* Passes visible to the graph: the pipeline bag's `customPasses` first, then
|
|
255
|
+
* the C-13 registry (`app.addPostPass` registers there), deduped by id (an
|
|
256
|
+
* engine may stamp the same descriptor into both). Order = insertion order at
|
|
257
|
+
* each anchor.
|
|
258
|
+
*
|
|
259
|
+
* The registry already rejects a misplaced space at `registerPostPass`. A
|
|
260
|
+
* bag-supplied pass bypasses that, so it is validated here: a `display` pass
|
|
261
|
+
* at an HDR anchor (or `linear-hdr` after tonemap) is dropped and recorded as
|
|
262
|
+
* `POSTPROCESS_SPACE_INVALID:<id>` (T0-17: no per-frame throw; plan-time
|
|
263
|
+
* `planPostGraph`/`PostGraph.execute` still throw).
|
|
264
|
+
*/
|
|
265
|
+
export function mergedCustomPasses(pipeline) {
|
|
266
|
+
const seen = new Set();
|
|
267
|
+
const out = [];
|
|
268
|
+
for (const pass of [...(pipeline.customPasses ?? []), ...registeredPostPasses()]) {
|
|
269
|
+
if (seen.has(pass.id))
|
|
270
|
+
continue;
|
|
271
|
+
seen.add(pass.id);
|
|
272
|
+
try {
|
|
273
|
+
validatePostPassSpace(pass);
|
|
274
|
+
}
|
|
275
|
+
catch {
|
|
276
|
+
recordPostSkipped(`POSTPROCESS_SPACE_INVALID:${pass.id}`);
|
|
277
|
+
continue;
|
|
278
|
+
}
|
|
279
|
+
out.push(pass);
|
|
280
|
+
}
|
|
281
|
+
return out;
|
|
282
|
+
}
|
|
283
|
+
/** Minimal frame context for descriptor `enabled`/`uniforms` callbacks. */
|
|
284
|
+
function customPassFrameContext(state, host, width, height, camera, bag) {
|
|
285
|
+
return {
|
|
286
|
+
device: host.device,
|
|
287
|
+
width,
|
|
288
|
+
height,
|
|
289
|
+
frameIndex: state.frameIndex,
|
|
290
|
+
timeSeconds: state.timeSeconds,
|
|
291
|
+
camera: camera ?? null,
|
|
292
|
+
source: bag?.source ?? {},
|
|
293
|
+
items: bag?.items ?? [],
|
|
294
|
+
tier: QUALITY_TIERS.high,
|
|
295
|
+
flags: rendererQrFlags(),
|
|
296
|
+
sceneDepth: bag?.sceneDepth ?? {
|
|
297
|
+
texture: null,
|
|
298
|
+
available: false,
|
|
299
|
+
linearize: { near: camera?.near ?? 0.1, far: camera?.far ?? 1000, orthographic: camera?.projection === "orthographic" }
|
|
300
|
+
},
|
|
301
|
+
blackboard: state.postBlackboard
|
|
302
|
+
};
|
|
303
|
+
}
|
|
304
|
+
/**
|
|
305
|
+
* Runs one C-13 pass over `input` into a pooled target of the pass's space
|
|
306
|
+
* format. `linZ`/`velocity` bind for `inputs` that declare them (the 1×1
|
|
307
|
+
* blank stands in when a surface wasn't produced this frame).
|
|
308
|
+
*/
|
|
309
|
+
function runCustomPass(host, state, pass, input, aux, camera, bag) {
|
|
310
|
+
const gl = host.gl;
|
|
311
|
+
const frame = customPassFrameContext(state, host, input.width, input.height, camera, bag);
|
|
312
|
+
if (pass.enabled && !pass.enabled(frame))
|
|
313
|
+
return input;
|
|
314
|
+
recordPostStage(`custom:${pass.id}@${pass.insertAt}`);
|
|
315
|
+
const wantsDepth = pass.inputs.includes("depth");
|
|
316
|
+
const wantsVelocity = pass.inputs.includes("velocity");
|
|
317
|
+
const target = state.pool.acquire({
|
|
318
|
+
width: input.width,
|
|
319
|
+
height: input.height,
|
|
320
|
+
format: pass.space === "display" ? "rgba8" : "rgba16f",
|
|
321
|
+
samples: 1,
|
|
322
|
+
depth: false
|
|
323
|
+
});
|
|
324
|
+
const prog = program(state, gl, `custom:${pass.id}`, customPassFragmentSource(pass.fragment.glsl));
|
|
325
|
+
const textures = [
|
|
326
|
+
asGlTarget(input).colorHandle,
|
|
327
|
+
wantsDepth && aux.linZ ? asGlTarget(aux.linZ).colorHandle : state.blankTex,
|
|
328
|
+
wantsVelocity && aux.velocity ? asGlTarget(aux.velocity).colorHandle : state.blankTex
|
|
329
|
+
];
|
|
330
|
+
draw(host, state, prog, asGlTarget(target), textures, (g) => {
|
|
331
|
+
g.uniform1i(g.getUniformLocation(prog, "u_color"), 0);
|
|
332
|
+
g.uniform1i(g.getUniformLocation(prog, "u_depthLinear"), 1);
|
|
333
|
+
g.uniform1i(g.getUniformLocation(prog, "u_velocity"), 2);
|
|
334
|
+
g.uniform2f(g.getUniformLocation(prog, "u_texelSize"), 1 / input.width, 1 / input.height);
|
|
335
|
+
g.uniform1f(g.getUniformLocation(prog, "u_time"), state.timeSeconds);
|
|
336
|
+
const declared = pass.uniforms?.(frame);
|
|
337
|
+
if (declared) {
|
|
338
|
+
for (const [name, value] of Object.entries(declared)) {
|
|
339
|
+
const loc = g.getUniformLocation(prog, name);
|
|
340
|
+
if (!loc)
|
|
341
|
+
continue;
|
|
342
|
+
const arr = Array.isArray(value) ? value : null;
|
|
343
|
+
if (arr) {
|
|
344
|
+
if (arr.length === 2)
|
|
345
|
+
g.uniform2f(loc, arr[0], arr[1]);
|
|
346
|
+
else if (arr.length === 3)
|
|
347
|
+
g.uniform3f(loc, arr[0], arr[1], arr[2]);
|
|
348
|
+
else if (arr.length >= 4)
|
|
349
|
+
g.uniform4f(loc, arr[0], arr[1], arr[2], arr[3]);
|
|
350
|
+
else
|
|
351
|
+
g.uniform1f(loc, arr[0] ?? 0);
|
|
352
|
+
}
|
|
353
|
+
else {
|
|
354
|
+
g.uniform1f(loc, value);
|
|
355
|
+
}
|
|
356
|
+
}
|
|
357
|
+
}
|
|
358
|
+
});
|
|
359
|
+
return target;
|
|
360
|
+
}
|
|
361
|
+
/**
|
|
362
|
+
* Kicks the lazy `post/smaa/` chunk + PNG decode once. Until the upload
|
|
363
|
+
* lands, `state.smaa.area/search` stay null and the S11 block skips — the
|
|
364
|
+
* same first-frames window three's async `Image` load has. Returns true once
|
|
365
|
+
* both GL textures exist.
|
|
366
|
+
*/
|
|
367
|
+
let smaaTexturesLoad = null;
|
|
368
|
+
/**
|
|
369
|
+
* 03-S18a: settles once the in-flight SMAA area/search texture load (if any)
|
|
370
|
+
* finished, so a probe can wait for S11 to be active instead of guessing a
|
|
371
|
+
* frame count. Resolves immediately when no load was started.
|
|
372
|
+
*/
|
|
373
|
+
export function smaaTexturesSettled() {
|
|
374
|
+
return smaaTexturesLoad ?? Promise.resolve();
|
|
375
|
+
}
|
|
376
|
+
function smaaTexturesReady(host, state) {
|
|
377
|
+
const gl = host.gl;
|
|
378
|
+
if (state.smaa.area && state.smaa.search)
|
|
379
|
+
return true;
|
|
380
|
+
if (!state.smaa.requested) {
|
|
381
|
+
state.smaa.requested = true;
|
|
382
|
+
smaaTexturesLoad = import("./smaa/textures.js").then(async (mod) => {
|
|
383
|
+
try {
|
|
384
|
+
const decode = async (dataUrl) => {
|
|
385
|
+
const blob = await (await fetch(dataUrl)).blob();
|
|
386
|
+
return createImageBitmap(blob, { imageOrientation: "none" });
|
|
387
|
+
};
|
|
388
|
+
const [area, search] = await Promise.all([decode(mod.SMAA_AREATEX_PNG), decode(mod.SMAA_SEARCHTEX_PNG)]);
|
|
389
|
+
const upload = (bitmap, filter) => {
|
|
390
|
+
const tex = gl.createTexture();
|
|
391
|
+
if (!tex)
|
|
392
|
+
return null;
|
|
393
|
+
gl.bindTexture(gl.TEXTURE_2D, tex);
|
|
394
|
+
// three uploads these with flipY/premultiply off; the engine may
|
|
395
|
+
// have left either unpack flag set by an earlier upload.
|
|
396
|
+
gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, false);
|
|
397
|
+
gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, false);
|
|
398
|
+
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, bitmap);
|
|
399
|
+
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, filter);
|
|
400
|
+
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, filter);
|
|
401
|
+
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
|
|
402
|
+
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
|
|
403
|
+
gl.bindTexture(gl.TEXTURE_2D, null);
|
|
404
|
+
return tex;
|
|
405
|
+
};
|
|
406
|
+
// three: AreaTex linear, SearchTex nearest, no mipmaps, no flipY.
|
|
407
|
+
state.smaa.area = upload(area, gl.LINEAR);
|
|
408
|
+
state.smaa.search = upload(search, gl.NEAREST);
|
|
409
|
+
// T0-16: the raw binds above bypass host.stateCache.
|
|
410
|
+
host.stateCache.invalidate();
|
|
411
|
+
}
|
|
412
|
+
catch {
|
|
413
|
+
// Decode/upload failed — leave requested so we don't retry-loop;
|
|
414
|
+
// S11 stays skipped (post.skipped shows SMAA only via the plan).
|
|
415
|
+
state.smaa.requested = true;
|
|
416
|
+
}
|
|
417
|
+
}).catch(() => {
|
|
418
|
+
// The lazy chunk itself failed to load: S11 stays skipped.
|
|
419
|
+
});
|
|
420
|
+
}
|
|
421
|
+
return false;
|
|
422
|
+
}
|
|
423
|
+
/**
|
|
424
|
+
* Runs S1 → S2 → S4 → CA on the HDR frame. Returns the (possibly pooled)
|
|
425
|
+
* HDR target the fused present should consume. When no HDR stage is enabled
|
|
426
|
+
* the source passes through untouched.
|
|
427
|
+
*/
|
|
428
|
+
export function runV2HdrStages(host, source, pipeline, camera,
|
|
429
|
+
/** PRD-03 Phase 4: the flag-on TemporalHistory bindings (C-14 camera
|
|
430
|
+
* matrices + velocity/history/linZ surfaces). Absent when temporal
|
|
431
|
+
* wasn't requested or the route's geometry is unsupported. */
|
|
432
|
+
temporal,
|
|
433
|
+
/** CCR-03-12 (Phase 6): C-13 custom-pass frame context (source/items/sceneDepth). */
|
|
434
|
+
frameContext) {
|
|
435
|
+
const wantsAo = Boolean(pipeline.ao);
|
|
436
|
+
const wantsGodRays = Boolean(pipeline.godRays);
|
|
437
|
+
const wantsCa = Boolean(pipeline.chromaticAberration && pipeline.chromaticAberration.intensity);
|
|
438
|
+
const wantsTaa = pipeline.antiAliasing === "taa" || Boolean(pipeline.taa);
|
|
439
|
+
const wantsDof = Boolean(pipeline.dof);
|
|
440
|
+
const wantsMb = Boolean(pipeline.motionBlur);
|
|
441
|
+
// Phase 6: S8 auto-exposure + C-13 HDR-domain custom passes at their §6.1
|
|
442
|
+
// insertion anchors (`after-tonemap` runs in the LDR tail instead).
|
|
443
|
+
const autoExposure = pipeline.autoExposure;
|
|
444
|
+
const wantsAutoExposure = autoExposure !== undefined && autoExposure !== false;
|
|
445
|
+
const customs = mergedCustomPasses(pipeline);
|
|
446
|
+
const customsAt = (anchor) => customs.filter((pass) => pass.insertAt === anchor);
|
|
447
|
+
const hdrCustoms = customs.filter((pass) => pass.insertAt !== "after-tonemap");
|
|
448
|
+
// TAA and motion blur silently degrade without temporal surfaces; the
|
|
449
|
+
// engine-side AA resolve already reported the coverage fallback.
|
|
450
|
+
const skipped = [];
|
|
451
|
+
const temporalOk = Boolean(temporal?.v2);
|
|
452
|
+
const taaActive = wantsTaa && temporalOk;
|
|
453
|
+
const mbActive = wantsMb && temporalOk;
|
|
454
|
+
beginPostStageTrace();
|
|
455
|
+
recordPostStage(`enter:taa=${String(wantsTaa)}:mb=${String(wantsMb)}:temporal=${String(temporalOk)}`);
|
|
456
|
+
if (wantsTaa && !temporalOk) {
|
|
457
|
+
skipped.push("TAA_VELOCITY_COVERAGE");
|
|
458
|
+
recordPostSkipped("TAA_VELOCITY_COVERAGE:v2-hdr-stages");
|
|
459
|
+
}
|
|
460
|
+
if (wantsMb && !temporalOk) {
|
|
461
|
+
skipped.push("S7_VELOCITY_UNAVAILABLE");
|
|
462
|
+
recordPostSkipped("S7_VELOCITY_UNAVAILABLE:v2-hdr-stages");
|
|
463
|
+
}
|
|
464
|
+
const needsLinZ = wantsAo || wantsGodRays || wantsDof || taaActive || mbActive
|
|
465
|
+
|| hdrCustoms.some((pass) => pass.inputs.includes("depth"));
|
|
466
|
+
const needsVelocity = ((taaActive || mbActive) && temporalOk)
|
|
467
|
+
|| (hdrCustoms.some((pass) => pass.inputs.includes("velocity")) && temporalOk);
|
|
468
|
+
if (!wantsAo && !wantsGodRays && !wantsCa && !taaActive && !wantsDof && !mbActive && !wantsAutoExposure && hdrCustoms.length === 0)
|
|
469
|
+
return { target: source, aoPending: false, skipped };
|
|
470
|
+
// T0-15: the forward HDR target is multisampled by default (`sampleCount` 4
|
|
471
|
+
// in `Renderer`), so its `colorHandle`/`depthTextureHandle` only contain
|
|
472
|
+
// resolved content once the driver has blitted the MSAA surface. The
|
|
473
|
+
// legacy presents resolve their source themselves; the v2 stage driver
|
|
474
|
+
// never did and sampled the untouched resolve textures (black HDR). This
|
|
475
|
+
// is a no-op when the source is single-sampled or already resolved.
|
|
476
|
+
host.resolveMultisampleTarget(source);
|
|
477
|
+
const src = asGlTarget(source);
|
|
478
|
+
if ((needsLinZ || needsVelocity) && !src.depthTextureHandle) {
|
|
479
|
+
// T0-17/FLAG-ON-4: no per-frame throw — a depth-less HDR source degrades
|
|
480
|
+
// the depth-gated stages to a recorded skip and the frame continues
|
|
481
|
+
// (the present still runs on the untouched source).
|
|
482
|
+
recordPostSkipped("WEBGL_LDR_POSTPROCESS_DEPTH_REQUIRED:v2-hdr-stages");
|
|
483
|
+
return { target: source, aoPending: false, skipped: [...skipped, "V2_DEPTH_UNAVAILABLE"] };
|
|
484
|
+
}
|
|
485
|
+
if ((wantsAo || wantsGodRays || needsVelocity) && !camera) {
|
|
486
|
+
recordPostSkipped("POST_GRAPH_V2_CAMERA_REQUIRED:v2-hdr-stages");
|
|
487
|
+
return { target: source, aoPending: false, skipped: [...skipped, "V2_CAMERA_UNAVAILABLE"] };
|
|
488
|
+
}
|
|
489
|
+
const gl = host.gl;
|
|
490
|
+
const state = v2State(host);
|
|
491
|
+
const w = source.width, h = source.height;
|
|
492
|
+
const hw = Math.max(1, w >> 1), hh = Math.max(1, h >> 1);
|
|
493
|
+
const near = camera?.near ?? pipeline.depthRange?.near ?? 0.1;
|
|
494
|
+
const far = camera?.far ?? pipeline.depthRange?.far ?? 1000;
|
|
495
|
+
const ortho = camera?.projection === "orthographic" || pipeline.depthRange?.projection === "orthographic";
|
|
496
|
+
// ── S1-A: linearized depth (RGBA32F .r = viewZ) ──────────────────────────
|
|
497
|
+
let linZFull = null;
|
|
498
|
+
let minmaxHalf = null;
|
|
499
|
+
let linZOwnedByPool = false;
|
|
500
|
+
if (needsLinZ) {
|
|
501
|
+
// Temporal frames write this frame's linear Z into the history ping-pong's
|
|
502
|
+
// `linZOutput` slot so commit() promotes it for next frame's disocclusion.
|
|
503
|
+
linZFull = temporal?.v2?.linZOutput
|
|
504
|
+
?? state.pool.acquire({ width: w, height: h, format: "rgba32f", samples: 1, depth: false });
|
|
505
|
+
linZOwnedByPool = !temporal?.v2;
|
|
506
|
+
const linProg = program(state, gl, "depth-linearize", DEPTH_LINEARIZE_GLSL);
|
|
507
|
+
draw(host, state, linProg, asGlTarget(linZFull), [src.depthTextureHandle], (g) => {
|
|
508
|
+
g.uniform1i(g.getUniformLocation(linProg, "u_depth"), 0);
|
|
509
|
+
g.uniform1f(g.getUniformLocation(linProg, "u_near"), near);
|
|
510
|
+
g.uniform1f(g.getUniformLocation(linProg, "u_far"), far);
|
|
511
|
+
g.uniform1i(g.getUniformLocation(linProg, "u_ortho"), ortho ? 1 : 0);
|
|
512
|
+
});
|
|
513
|
+
minmaxHalf = state.pool.acquire({ width: hw, height: hh, format: "rgba32f", samples: 1, depth: false });
|
|
514
|
+
const mmProg = program(state, gl, "depth-minmax", DEPTH_MINMAX_HALF_GLSL);
|
|
515
|
+
draw(host, state, mmProg, asGlTarget(minmaxHalf), [asGlTarget(linZFull).colorHandle], (g) => {
|
|
516
|
+
g.uniform1i(g.getUniformLocation(mmProg, "u_linearDepth"), 0);
|
|
517
|
+
});
|
|
518
|
+
}
|
|
519
|
+
// ── S1-C: camera velocity (RG16F in .rg of rgba16f) — depth reprojection
|
|
520
|
+
// through prevVP·invUnjitteredVP. Per-object velocity lands with Q-01-2;
|
|
521
|
+
// this is the camera-only fallback the PRD ships first.
|
|
522
|
+
let dilatedVelocity = null;
|
|
523
|
+
if (needsVelocity && temporal?.v2) {
|
|
524
|
+
const camVelProg = program(state, gl, "camera-velocity", CAMERA_VELOCITY_GLSL);
|
|
525
|
+
// The reprojection prevVP · inv(unjitteredVP) is folded in float64 here
|
|
526
|
+
// and handed to the shader as `u_prevViewProjection` with an identity
|
|
527
|
+
// `u_invUnjitteredViewProjection` (projectively the same transform). Two
|
|
528
|
+
// float32 matrix products on the GPU left a static camera with a
|
|
529
|
+
// ~0.03 px residual velocity; TAA re-sampled history by it every frame,
|
|
530
|
+
// so with 0.97 feedback a 1-px line drifted ~1 px and smeared over five
|
|
531
|
+
// rows (prd03-taa, promote run 38201709795). Folded, a static camera is
|
|
532
|
+
// the identity to ~1e-12 and reprojects in place.
|
|
533
|
+
const invUnjittered = invertMat4(Array.from(temporal.v2.unjittered));
|
|
534
|
+
const reprojection = Float32Array.from(multiplyMat4(Array.from(temporal.v2.previous), invUnjittered));
|
|
535
|
+
{
|
|
536
|
+
// C-31 stage trace: how far the camera reprojection is from identity
|
|
537
|
+
// (static camera → 0) and this frame's sub-pixel jitter.
|
|
538
|
+
let dev = 0;
|
|
539
|
+
for (let i = 0; i < 16; i += 1)
|
|
540
|
+
dev = Math.max(dev, Math.abs(reprojection[i] - IDENTITY_MAT4_F32[i]));
|
|
541
|
+
const jx = temporal.v2.jitterClip[0] * w / 2, jy = temporal.v2.jitterClip[1] * h / 2;
|
|
542
|
+
recordPostStage(`S1C:reproj-dev=${dev.toExponential(2)}:jitter-px=${jx.toFixed(3)},${jy.toFixed(3)}`);
|
|
543
|
+
}
|
|
544
|
+
draw(host, state, camVelProg, asGlTarget(temporal.velocity), [src.depthTextureHandle], (g) => {
|
|
545
|
+
g.uniform1i(g.getUniformLocation(camVelProg, "u_depth"), 0);
|
|
546
|
+
g.uniform1f(g.getUniformLocation(camVelProg, "u_near"), near);
|
|
547
|
+
g.uniform1f(g.getUniformLocation(camVelProg, "u_far"), far);
|
|
548
|
+
g.uniform1i(g.getUniformLocation(camVelProg, "u_ortho"), ortho ? 1 : 0);
|
|
549
|
+
g.uniformMatrix4fv(g.getUniformLocation(camVelProg, "u_prevViewProjection"), false, reprojection);
|
|
550
|
+
g.uniformMatrix4fv(g.getUniformLocation(camVelProg, "u_invUnjitteredViewProjection"), false, IDENTITY_MAT4_F32);
|
|
551
|
+
});
|
|
552
|
+
// §8.6: closest-depth 3×3 velocity for the silhouette-correct reprojection.
|
|
553
|
+
dilatedVelocity = state.pool.acquire({ width: w, height: h, format: "rgba16f", samples: 1, depth: false });
|
|
554
|
+
const dilateProg = program(state, gl, "velocity-dilate", VELOCITY_DILATE_GLSL);
|
|
555
|
+
draw(host, state, dilateProg, asGlTarget(dilatedVelocity), [asGlTarget(temporal.velocity).colorHandle, asGlTarget(linZFull).colorHandle], (g) => {
|
|
556
|
+
g.uniform1i(g.getUniformLocation(dilateProg, "u_velocity"), 0);
|
|
557
|
+
g.uniform1i(g.getUniformLocation(dilateProg, "u_linearDepth"), 1);
|
|
558
|
+
});
|
|
559
|
+
}
|
|
560
|
+
let hdr = source;
|
|
561
|
+
// ── §6.1 insertion "after-depth": custom HDR passes reading linZ ──────────
|
|
562
|
+
for (const pass of customsAt("after-depth")) {
|
|
563
|
+
const out = runCustomPass(host, state, pass, hdr, { linZ: linZFull, velocity: dilatedVelocity }, camera, frameContext);
|
|
564
|
+
if (out !== hdr) {
|
|
565
|
+
if (hdr !== source)
|
|
566
|
+
state.pool.release(hdr);
|
|
567
|
+
hdr = out;
|
|
568
|
+
}
|
|
569
|
+
}
|
|
570
|
+
// ── S2: GTAO → denoise ×2 → joint-bilateral apply onto HDR ───────────────
|
|
571
|
+
if (wantsAo && camera && linZFull && minmaxHalf) {
|
|
572
|
+
const ao = pipeline.ao;
|
|
573
|
+
const directions = ao.directions ?? 4;
|
|
574
|
+
const steps = ao.steps ?? 4;
|
|
575
|
+
const aoRaw = state.pool.acquire({ width: hw, height: hh, format: "rgba8", samples: 1, depth: false });
|
|
576
|
+
const gtaoSrc = withDefines(GTAO_GLSL, { AURA_GTAO_DIRECTIONS: directions, AURA_GTAO_STEPS: steps });
|
|
577
|
+
const gtaoProg = program(state, gl, `gtao-${directions}x${steps}`, gtaoSrc);
|
|
578
|
+
const invProj = Float32Array.from(invertMat4(camera.projectionMatrix));
|
|
579
|
+
draw(host, state, gtaoProg, asGlTarget(aoRaw), [asGlTarget(minmaxHalf).colorHandle], (g) => {
|
|
580
|
+
g.uniform1i(g.getUniformLocation(gtaoProg, "u_linearDepthHalf"), 0);
|
|
581
|
+
g.uniformMatrix4fv(g.getUniformLocation(gtaoProg, "u_projMatrix"), false, camera.projectionMatrix);
|
|
582
|
+
g.uniformMatrix4fv(g.getUniformLocation(gtaoProg, "u_invProjMatrix"), false, invProj);
|
|
583
|
+
g.uniform1f(g.getUniformLocation(gtaoProg, "u_near"), near);
|
|
584
|
+
g.uniform1f(g.getUniformLocation(gtaoProg, "u_far"), far);
|
|
585
|
+
g.uniform1i(g.getUniformLocation(gtaoProg, "u_ortho"), ortho ? 1 : 0);
|
|
586
|
+
g.uniform1f(g.getUniformLocation(gtaoProg, "u_radius"), ao.radius ?? 0.35);
|
|
587
|
+
g.uniform1f(g.getUniformLocation(gtaoProg, "u_intensity"), ao.intensity ?? 1);
|
|
588
|
+
g.uniform1f(g.getUniformLocation(gtaoProg, "u_falloff"), ao.falloff ?? 1);
|
|
589
|
+
g.uniform1f(g.getUniformLocation(gtaoProg, "u_distanceExponent"), 1);
|
|
590
|
+
g.uniform1f(g.getUniformLocation(gtaoProg, "u_thickness"), 1);
|
|
591
|
+
g.uniform1i(g.getUniformLocation(gtaoProg, "u_frameIndex"), state.frameIndex);
|
|
592
|
+
});
|
|
593
|
+
// Bilateral denoise: H then V (5-tap, exp depth weight).
|
|
594
|
+
const denoiseProg = program(state, gl, "gtao-denoise", GTAO_DENOISE_GLSL);
|
|
595
|
+
const aoHalf = state.pool.acquire({ width: hw, height: hh, format: "rgba8", samples: 1, depth: false });
|
|
596
|
+
const texel = [1 / hw, 1 / hh];
|
|
597
|
+
draw(host, state, denoiseProg, asGlTarget(aoHalf), [asGlTarget(aoRaw).colorHandle, asGlTarget(minmaxHalf).colorHandle], (g) => {
|
|
598
|
+
g.uniform1i(g.getUniformLocation(denoiseProg, "u_ao"), 0);
|
|
599
|
+
g.uniform1i(g.getUniformLocation(denoiseProg, "u_depthHalf"), 1);
|
|
600
|
+
g.uniform2f(g.getUniformLocation(denoiseProg, "u_dir"), texel[0], 0);
|
|
601
|
+
});
|
|
602
|
+
draw(host, state, denoiseProg, asGlTarget(aoRaw), [asGlTarget(aoHalf).colorHandle, asGlTarget(minmaxHalf).colorHandle], (g) => {
|
|
603
|
+
g.uniform1i(g.getUniformLocation(denoiseProg, "u_ao"), 0);
|
|
604
|
+
g.uniform1i(g.getUniformLocation(denoiseProg, "u_depthHalf"), 1);
|
|
605
|
+
g.uniform2f(g.getUniformLocation(denoiseProg, "u_dir"), 0, texel[1]);
|
|
606
|
+
});
|
|
607
|
+
// Apply: joint-bilateral upsample + §6.3 multi-bounce onto a pooled HDR.
|
|
608
|
+
const applied = state.pool.acquire({ width: w, height: h, format: "rgba16f", samples: 1, depth: false });
|
|
609
|
+
const applyProg = program(state, gl, "gtao-apply", GTAO_APPLY_GLSL);
|
|
610
|
+
draw(host, state, applyProg, asGlTarget(applied), [
|
|
611
|
+
asGlTarget(hdr).colorHandle,
|
|
612
|
+
asGlTarget(aoRaw).colorHandle,
|
|
613
|
+
asGlTarget(linZFull).colorHandle,
|
|
614
|
+
asGlTarget(minmaxHalf).colorHandle
|
|
615
|
+
], (g) => {
|
|
616
|
+
g.uniform1i(g.getUniformLocation(applyProg, "u_hdr"), 0);
|
|
617
|
+
g.uniform1i(g.getUniformLocation(applyProg, "u_ao"), 1);
|
|
618
|
+
g.uniform1i(g.getUniformLocation(applyProg, "u_depthFull"), 2);
|
|
619
|
+
g.uniform1i(g.getUniformLocation(applyProg, "u_depthHalf"), 3);
|
|
620
|
+
g.uniform1f(g.getUniformLocation(applyProg, "u_far"), far);
|
|
621
|
+
g.uniform1f(g.getUniformLocation(applyProg, "u_aoFallbackStrength"), aoFallbackStrength(ao.fallbackStrength));
|
|
622
|
+
g.uniform1i(g.getUniformLocation(applyProg, "u_aoMultiBounce"), ao.multiBounce === false ? 0 : 1);
|
|
623
|
+
});
|
|
624
|
+
hdr = applied;
|
|
625
|
+
state.pool.release(aoRaw);
|
|
626
|
+
state.pool.release(aoHalf);
|
|
627
|
+
void AO_RHO;
|
|
628
|
+
}
|
|
629
|
+
// ── S4: god rays, half-res radial march → additive onto HDR ─────────────
|
|
630
|
+
if (wantsGodRays && camera && minmaxHalf) {
|
|
631
|
+
const god = pipeline.godRays;
|
|
632
|
+
const samples = god.samples ?? 32;
|
|
633
|
+
const godTarget = state.pool.acquire({ width: hw, height: hh, format: "rgba16f", samples: 1, depth: false });
|
|
634
|
+
// Light point: authored lightWorld, else a point far along the direction
|
|
635
|
+
// toward the strongest directional light (bridge supplies lightDirection).
|
|
636
|
+
let lightWorld = god.lightWorld;
|
|
637
|
+
if (!lightWorld && god.lightDirection) {
|
|
638
|
+
const d = god.lightDirection;
|
|
639
|
+
const p = camera.position;
|
|
640
|
+
lightWorld = [p[0] + d[0] * far * 2, p[1] + d[1] * far * 2, p[2] + d[2] * far * 2];
|
|
641
|
+
}
|
|
642
|
+
if (!lightWorld)
|
|
643
|
+
lightWorld = [camera.position[0], camera.position[1] + far, camera.position[2]];
|
|
644
|
+
const vp = camera.viewProjectionMatrix;
|
|
645
|
+
const clip = [
|
|
646
|
+
vp[0] * lightWorld[0] + vp[4] * lightWorld[1] + vp[8] * lightWorld[2] + vp[12],
|
|
647
|
+
vp[1] * lightWorld[0] + vp[5] * lightWorld[1] + vp[9] * lightWorld[2] + vp[13],
|
|
648
|
+
vp[3] * lightWorld[0] + vp[7] * lightWorld[1] + vp[11] * lightWorld[2] + vp[15]
|
|
649
|
+
];
|
|
650
|
+
const lightUv = clip[2] !== 0
|
|
651
|
+
? [(clip[0] / clip[2]) * 0.5 + 0.5, (clip[1] / clip[2]) * 0.5 + 0.5]
|
|
652
|
+
: [0.5, 0.5];
|
|
653
|
+
const godSrc = withDefines(GODRAYS_GLSL, { AURA_GODRAY_SAMPLES: samples });
|
|
654
|
+
const godProg = program(state, gl, `godrays-${samples}`, godSrc);
|
|
655
|
+
draw(host, state, godProg, asGlTarget(godTarget), [asGlTarget(hdr).colorHandle, asGlTarget(minmaxHalf).colorHandle], (g) => {
|
|
656
|
+
g.uniform1i(g.getUniformLocation(godProg, "u_hdr"), 0);
|
|
657
|
+
g.uniform1i(g.getUniformLocation(godProg, "u_depthHalf"), 1);
|
|
658
|
+
g.uniform1f(g.getUniformLocation(godProg, "u_far"), far);
|
|
659
|
+
g.uniform2f(g.getUniformLocation(godProg, "u_lightUv"), lightUv[0], lightUv[1]);
|
|
660
|
+
g.uniform1f(g.getUniformLocation(godProg, "u_lightClipW"), clip[2]);
|
|
661
|
+
const c = godRayColor(god.color);
|
|
662
|
+
g.uniform3f(g.getUniformLocation(godProg, "u_color"), c[0], c[1], c[2]);
|
|
663
|
+
g.uniform1f(g.getUniformLocation(godProg, "u_intensity"), god.intensity ?? 0.7);
|
|
664
|
+
g.uniform1f(g.getUniformLocation(godProg, "u_decay"), god.decay ?? 0.94);
|
|
665
|
+
g.uniform1f(g.getUniformLocation(godProg, "u_weight"), god.weight ?? god.intensity ?? 0.7);
|
|
666
|
+
g.uniform1f(g.getUniformLocation(godProg, "u_diskOuter"), 0.08);
|
|
667
|
+
g.uniform1f(g.getUniformLocation(godProg, "u_diskInner"), 0.02);
|
|
668
|
+
});
|
|
669
|
+
// Additive blend onto the working HDR target.
|
|
670
|
+
const blended = state.pool.acquire({ width: w, height: h, format: "rgba16f", samples: 1, depth: false });
|
|
671
|
+
const copyProg = program(state, gl, "v2-add", V2_ADD_GLSL);
|
|
672
|
+
const blendTarget = asGlTarget(blended);
|
|
673
|
+
gl.bindFramebuffer(gl.FRAMEBUFFER, blendTarget.framebuffer);
|
|
674
|
+
gl.viewport(0, 0, w, h);
|
|
675
|
+
gl.useProgram(copyProg);
|
|
676
|
+
gl.bindVertexArray(state.vao);
|
|
677
|
+
resetFullscreenState(gl);
|
|
678
|
+
gl.disable(gl.DEPTH_TEST);
|
|
679
|
+
gl.disable(gl.BLEND);
|
|
680
|
+
gl.activeTexture(gl.TEXTURE0);
|
|
681
|
+
gl.bindTexture(gl.TEXTURE_2D, asGlTarget(hdr).colorHandle);
|
|
682
|
+
gl.uniform1i(gl.getUniformLocation(copyProg, "u_source"), 0);
|
|
683
|
+
gl.drawArrays(gl.TRIANGLES, 0, 3);
|
|
684
|
+
gl.enable(gl.BLEND);
|
|
685
|
+
gl.blendFunc(gl.ONE, gl.ONE);
|
|
686
|
+
gl.activeTexture(gl.TEXTURE0);
|
|
687
|
+
gl.bindTexture(gl.TEXTURE_2D, asGlTarget(godTarget).colorHandle);
|
|
688
|
+
gl.drawArrays(gl.TRIANGLES, 0, 3);
|
|
689
|
+
gl.disable(gl.BLEND);
|
|
690
|
+
gl.bindTexture(gl.TEXTURE_2D, null);
|
|
691
|
+
gl.bindVertexArray(null);
|
|
692
|
+
if (hdr !== source)
|
|
693
|
+
state.pool.release(hdr);
|
|
694
|
+
state.pool.release(godTarget);
|
|
695
|
+
hdr = blended;
|
|
696
|
+
}
|
|
697
|
+
// ── CA: §8.12 radial 3-tap on the working HDR ────────────────────────────
|
|
698
|
+
if (wantsCa) {
|
|
699
|
+
const ca = pipeline.chromaticAberration;
|
|
700
|
+
const caTarget = state.pool.acquire({ width: w, height: h, format: "rgba16f", samples: 1, depth: false });
|
|
701
|
+
const caProg = program(state, gl, "ca-pass", CA_PASS_GLSL);
|
|
702
|
+
draw(host, state, caProg, asGlTarget(caTarget), [asGlTarget(hdr).colorHandle], (g) => {
|
|
703
|
+
g.uniform1i(g.getUniformLocation(caProg, "u_hdr"), 0);
|
|
704
|
+
g.uniform1f(g.getUniformLocation(caProg, "u_caIntensity"), ca.intensity ?? 0.0015);
|
|
705
|
+
});
|
|
706
|
+
if (hdr !== source)
|
|
707
|
+
state.pool.release(hdr);
|
|
708
|
+
hdr = caTarget;
|
|
709
|
+
}
|
|
710
|
+
// ── §6.1 insertion "before-taa" ───────────────────────────────────────────
|
|
711
|
+
for (const pass of customsAt("before-taa")) {
|
|
712
|
+
const out = runCustomPass(host, state, pass, hdr, { linZ: linZFull, velocity: dilatedVelocity }, camera, frameContext);
|
|
713
|
+
if (out !== hdr) {
|
|
714
|
+
if (hdr !== source)
|
|
715
|
+
state.pool.release(hdr);
|
|
716
|
+
hdr = out;
|
|
717
|
+
}
|
|
718
|
+
}
|
|
719
|
+
// ── S5: §8.6 TAA resolve into the history ping-pong ──────────────────────
|
|
720
|
+
if (taaActive)
|
|
721
|
+
recordPostStage(temporal?.v2 && dilatedVelocity
|
|
722
|
+
? `S5:${temporal.historyValid ? "history" : "seed"}:frames=${temporal.historyFrames}`
|
|
723
|
+
: `S5:skip:velocity=${String(Boolean(dilatedVelocity))}`);
|
|
724
|
+
if (taaActive && temporal?.v2 && dilatedVelocity) {
|
|
725
|
+
const taa = (pipeline.taa ?? {});
|
|
726
|
+
const taaProg = program(state, gl, "taa-resolve", TAA_RESOLVE_GLSL);
|
|
727
|
+
const resolved = temporal.historyOutput;
|
|
728
|
+
markTaaHistoryWritten();
|
|
729
|
+
draw(host, state, taaProg, asGlTarget(resolved), [
|
|
730
|
+
asGlTarget(hdr).colorHandle,
|
|
731
|
+
asGlTarget(temporal.history).colorHandle,
|
|
732
|
+
asGlTarget(dilatedVelocity).colorHandle,
|
|
733
|
+
asGlTarget(temporal.v2.linZ).colorHandle,
|
|
734
|
+
state.blankTex
|
|
735
|
+
], (g) => {
|
|
736
|
+
g.uniform1i(g.getUniformLocation(taaProg, "u_current"), 0);
|
|
737
|
+
g.uniform1i(g.getUniformLocation(taaProg, "u_history"), 1);
|
|
738
|
+
g.uniform1i(g.getUniformLocation(taaProg, "u_velocityDilate"), 2);
|
|
739
|
+
g.uniform1i(g.getUniformLocation(taaProg, "u_linZPrev"), 3);
|
|
740
|
+
g.uniform1i(g.getUniformLocation(taaProg, "u_reactive"), 4);
|
|
741
|
+
g.uniform1i(g.getUniformLocation(taaProg, "u_hasReactive"), 0);
|
|
742
|
+
g.uniform1i(g.getUniformLocation(taaProg, "u_hasHistory"), temporal.historyValid ? 1 : 0);
|
|
743
|
+
g.uniform1f(g.getUniformLocation(taaProg, "u_feedbackMin"), taa.feedbackMin ?? 0.88);
|
|
744
|
+
g.uniform1f(g.getUniformLocation(taaProg, "u_feedbackMax"), taa.feedbackMax ?? 0.97);
|
|
745
|
+
g.uniform1f(g.getUniformLocation(taaProg, "u_varianceGamma"), taa.varianceGamma ?? 1.0);
|
|
746
|
+
});
|
|
747
|
+
if (hdr !== source)
|
|
748
|
+
state.pool.release(hdr);
|
|
749
|
+
// §8.6 TAAU: renderScale < 1 reconstructs at display resolution with the
|
|
750
|
+
// 9-tap Blackman-Harris kernel. History stays render-res (self-consistent
|
|
751
|
+
// reprojection); only the presented output upsamples.
|
|
752
|
+
const renderScale = pipeline.renderScale ?? 1;
|
|
753
|
+
if (renderScale < 1) {
|
|
754
|
+
const outW = Math.max(1, Math.round(w / renderScale));
|
|
755
|
+
const outH = Math.max(1, Math.round(h / renderScale));
|
|
756
|
+
const display = state.pool.acquire({ width: outW, height: outH, format: "rgba16f", samples: 1, depth: false });
|
|
757
|
+
const upProg = program(state, gl, "taa-upscale", TAA_UPSCALE_GLSL);
|
|
758
|
+
draw(host, state, upProg, asGlTarget(display), [asGlTarget(resolved).colorHandle], (g) => {
|
|
759
|
+
g.uniform1i(g.getUniformLocation(upProg, "u_resolved"), 0);
|
|
760
|
+
g.uniform2f(g.getUniformLocation(upProg, "u_renderSize"), w, h);
|
|
761
|
+
g.uniform2f(g.getUniformLocation(upProg, "u_outputSize"), outW, outH);
|
|
762
|
+
});
|
|
763
|
+
hdr = display;
|
|
764
|
+
// Note: downstream stages (S6/S7) then run at display res; linZ/velocity
|
|
765
|
+
// stays render-res — sampling is texelFetch-indexed so the sizes differ
|
|
766
|
+
// intentionally and DOF/MB reads scale via textureSize().
|
|
767
|
+
}
|
|
768
|
+
else {
|
|
769
|
+
hdr = resolved;
|
|
770
|
+
}
|
|
771
|
+
}
|
|
772
|
+
// ── §6.1 insertion "after-taa" (stable HDR) ───────────────────────────────
|
|
773
|
+
for (const pass of customsAt("after-taa")) {
|
|
774
|
+
const out = runCustomPass(host, state, pass, hdr, { linZ: linZFull, velocity: dilatedVelocity }, camera, frameContext);
|
|
775
|
+
if (out !== hdr) {
|
|
776
|
+
if (hdr !== source)
|
|
777
|
+
state.pool.release(hdr);
|
|
778
|
+
hdr = out;
|
|
779
|
+
}
|
|
780
|
+
}
|
|
781
|
+
// ── S6: §8.7 depth of field ───────────────────────────────────────────────
|
|
782
|
+
if (wantsDof && linZFull) {
|
|
783
|
+
const dof = (pipeline.dof ?? {});
|
|
784
|
+
const maxBlur = dof.maxBlurPx ?? 16;
|
|
785
|
+
const rings = 3; // High preset; tier table routes Medium → 2 via §6.5
|
|
786
|
+
const dw = Math.max(1, Math.round(w / 2)), dh = Math.max(1, Math.round(h / 2));
|
|
787
|
+
const prefilter = state.pool.acquire({ width: dw, height: dh, format: "rgba16f", samples: 1, depth: false });
|
|
788
|
+
const prefilterProg = program(state, gl, "dof-prefilter", DOF_PREFILTER_GLSL);
|
|
789
|
+
draw(host, state, prefilterProg, asGlTarget(prefilter), [asGlTarget(hdr).colorHandle, asGlTarget(linZFull).colorHandle], (g) => {
|
|
790
|
+
g.uniform1i(g.getUniformLocation(prefilterProg, "u_color"), 0);
|
|
791
|
+
g.uniform1i(g.getUniformLocation(prefilterProg, "u_linearDepth"), 1);
|
|
792
|
+
g.uniform1f(g.getUniformLocation(prefilterProg, "u_focusDistance"), dof.focusDistance ?? 3);
|
|
793
|
+
g.uniform1f(g.getUniformLocation(prefilterProg, "u_focalLengthMm"), dof.focalLengthMm ?? 50);
|
|
794
|
+
g.uniform1f(g.getUniformLocation(prefilterProg, "u_fStop"), dof.fStop ?? 2.8);
|
|
795
|
+
g.uniform1f(g.getUniformLocation(prefilterProg, "u_sensorHeightMm"), dof.sensorHeightMm ?? 24);
|
|
796
|
+
g.uniform1f(g.getUniformLocation(prefilterProg, "u_frameHeightPx"), h);
|
|
797
|
+
g.uniform1f(g.getUniformLocation(prefilterProg, "u_maxBlurPx"), maxBlur);
|
|
798
|
+
});
|
|
799
|
+
const tileW = Math.max(1, Math.ceil(dw / 8)), tileH = Math.max(1, Math.ceil(dh / 8));
|
|
800
|
+
const nearTile = state.pool.acquire({ width: tileW, height: tileH, format: "rgba16f", samples: 1, depth: false });
|
|
801
|
+
const tileProg = program(state, gl, "dof-near-tile", DOF_NEAR_TILE_GLSL);
|
|
802
|
+
draw(host, state, tileProg, asGlTarget(nearTile), [asGlTarget(prefilter).colorHandle], (g) => {
|
|
803
|
+
g.uniform1i(g.getUniformLocation(tileProg, "u_prefilter"), 0);
|
|
804
|
+
});
|
|
805
|
+
const gather = state.pool.acquire({ width: dw, height: dh, format: "rgba16f", samples: 1, depth: false });
|
|
806
|
+
const gatherSrc = withDefines(DOF_GATHER_GLSL, { DOF_RINGS: rings });
|
|
807
|
+
const gatherProg = program(state, gl, `dof-gather-${rings}`, gatherSrc);
|
|
808
|
+
draw(host, state, gatherProg, asGlTarget(gather), [asGlTarget(prefilter).colorHandle, asGlTarget(nearTile).colorHandle], (g) => {
|
|
809
|
+
g.uniform1i(g.getUniformLocation(gatherProg, "u_prefilter"), 0);
|
|
810
|
+
g.uniform1i(g.getUniformLocation(gatherProg, "u_nearTile"), 1);
|
|
811
|
+
g.uniform1f(g.getUniformLocation(gatherProg, "u_maxBlurPx"), maxBlur);
|
|
812
|
+
});
|
|
813
|
+
const comp = state.pool.acquire({ width: w, height: h, format: "rgba16f", samples: 1, depth: false });
|
|
814
|
+
const compProg = program(state, gl, "dof-composite", DOF_COMPOSITE_GLSL);
|
|
815
|
+
draw(host, state, compProg, asGlTarget(comp), [asGlTarget(hdr).colorHandle, asGlTarget(gather).colorHandle], (g) => {
|
|
816
|
+
g.uniform1i(g.getUniformLocation(compProg, "u_color"), 0);
|
|
817
|
+
g.uniform1i(g.getUniformLocation(compProg, "u_blurred"), 1);
|
|
818
|
+
});
|
|
819
|
+
state.pool.release(prefilter);
|
|
820
|
+
state.pool.release(nearTile);
|
|
821
|
+
state.pool.release(gather);
|
|
822
|
+
if (hdr !== source)
|
|
823
|
+
state.pool.release(hdr);
|
|
824
|
+
hdr = comp;
|
|
825
|
+
}
|
|
826
|
+
// ── S7: §8.8 motion blur (McGuire tile reconstruction) ────────────────────
|
|
827
|
+
if (mbActive && temporal?.v2 && dilatedVelocity && linZFull) {
|
|
828
|
+
const mb = (pipeline.motionBlur ?? {});
|
|
829
|
+
const tile = mb.tileSize ?? 16;
|
|
830
|
+
const samples = mb.samples ?? 12;
|
|
831
|
+
const tw = Math.max(1, Math.ceil(w / tile)), th = Math.max(1, Math.ceil(h / tile));
|
|
832
|
+
const tileMax = state.pool.acquire({ width: tw, height: th, format: "rgba16f", samples: 1, depth: false });
|
|
833
|
+
const tileProg = program(state, gl, `mb-tile-${tile}`, withDefines(MB_TILE_MAX_GLSL, { MB_TILE_SIZE: tile }));
|
|
834
|
+
draw(host, state, tileProg, asGlTarget(tileMax), [asGlTarget(dilatedVelocity).colorHandle], (g) => {
|
|
835
|
+
g.uniform1i(g.getUniformLocation(tileProg, "u_velocity"), 0);
|
|
836
|
+
});
|
|
837
|
+
const neighbor = state.pool.acquire({ width: tw, height: th, format: "rgba16f", samples: 1, depth: false });
|
|
838
|
+
const neighborProg = program(state, gl, "mb-neighbor", MB_NEIGHBOR_GLSL);
|
|
839
|
+
draw(host, state, neighborProg, asGlTarget(neighbor), [asGlTarget(tileMax).colorHandle], (g) => {
|
|
840
|
+
g.uniform1i(g.getUniformLocation(neighborProg, "u_tileMax"), 0);
|
|
841
|
+
});
|
|
842
|
+
const blurred = state.pool.acquire({ width: w, height: h, format: "rgba16f", samples: 1, depth: false });
|
|
843
|
+
const reconProg = program(state, gl, `mb-recon-${samples}-${tile}`, MB_RECONSTRUCT_GLSL);
|
|
844
|
+
// §8.8: shutter · (targetFrameTime / actualFrameTime). The target is the
|
|
845
|
+
// nominal 60 Hz frame; the actual comes from the temporal stamp (C-23
|
|
846
|
+
// timeScale already folded into the authored shutter by the bridge).
|
|
847
|
+
const frameScale = (mb.shutter ?? 0.5) * ((1 / 60) / Math.max(temporal.v2.frameTime, 1e-4));
|
|
848
|
+
draw(host, state, reconProg, asGlTarget(blurred), [asGlTarget(hdr).colorHandle, asGlTarget(dilatedVelocity).colorHandle, asGlTarget(neighbor).colorHandle, asGlTarget(linZFull).colorHandle], (g) => {
|
|
849
|
+
g.uniform1i(g.getUniformLocation(reconProg, "u_color"), 0);
|
|
850
|
+
g.uniform1i(g.getUniformLocation(reconProg, "u_velocity"), 1);
|
|
851
|
+
g.uniform1i(g.getUniformLocation(reconProg, "u_neighbor"), 2);
|
|
852
|
+
g.uniform1i(g.getUniformLocation(reconProg, "u_linearDepth"), 3);
|
|
853
|
+
g.uniform1f(g.getUniformLocation(reconProg, "u_shutter"), frameScale);
|
|
854
|
+
g.uniform1f(g.getUniformLocation(reconProg, "u_maxBlurPx"), mb.maxBlurPx ?? 32);
|
|
855
|
+
g.uniform1i(g.getUniformLocation(reconProg, "u_samples"), samples);
|
|
856
|
+
g.uniform1i(g.getUniformLocation(reconProg, "u_tileSize"), tile);
|
|
857
|
+
g.uniform1i(g.getUniformLocation(reconProg, "u_frameIndex"), state.frameIndex);
|
|
858
|
+
});
|
|
859
|
+
state.pool.release(tileMax);
|
|
860
|
+
state.pool.release(neighbor);
|
|
861
|
+
if (hdr !== source)
|
|
862
|
+
state.pool.release(hdr);
|
|
863
|
+
hdr = blurred;
|
|
864
|
+
}
|
|
865
|
+
// ── S8: §8.9 auto-exposure — log2 luma chain → 1×1 EV ping-pong → mul ─────
|
|
866
|
+
if (wantsAutoExposure) {
|
|
867
|
+
const ae = autoExposure;
|
|
868
|
+
const qw = Math.max(1, w >> 2), qh = Math.max(1, h >> 2);
|
|
869
|
+
const luma = state.pool.acquire({ width: qw, height: qh, format: "rgba16f", samples: 1, depth: false });
|
|
870
|
+
const lumaProg = program(state, gl, "exposure-luma", EXPOSURE_LUMA_LOG_GLSL);
|
|
871
|
+
draw(host, state, lumaProg, asGlTarget(luma), [asGlTarget(hdr).colorHandle], (g) => {
|
|
872
|
+
g.uniform1i(g.getUniformLocation(lumaProg, "u_hdr"), 0);
|
|
873
|
+
g.uniform2f(g.getUniformLocation(lumaProg, "u_texelSize"), 1 / w, 1 / h);
|
|
874
|
+
g.uniform1i(g.getUniformLocation(lumaProg, "u_centerWeighted"), (ae.meteringMask ?? "center-weighted") === "center-weighted" ? 1 : 0);
|
|
875
|
+
});
|
|
876
|
+
// 2× box-reduce chain down to 1×1.
|
|
877
|
+
let rw = qw, rh = qh;
|
|
878
|
+
let reduceSrc = luma;
|
|
879
|
+
let reduceTmp = null;
|
|
880
|
+
while (rw > 1 || rh > 1) {
|
|
881
|
+
rw = Math.max(1, rw >> 1);
|
|
882
|
+
rh = Math.max(1, rh >> 1);
|
|
883
|
+
const next = state.pool.acquire({ width: rw, height: rh, format: "rgba16f", samples: 1, depth: false });
|
|
884
|
+
const redProg = program(state, gl, "exposure-reduce", EXPOSURE_REDUCE_GLSL);
|
|
885
|
+
draw(host, state, redProg, asGlTarget(next), [asGlTarget(reduceSrc).colorHandle], (g) => {
|
|
886
|
+
g.uniform1i(g.getUniformLocation(redProg, "u_source"), 0);
|
|
887
|
+
g.uniform2f(g.getUniformLocation(redProg, "u_texelSize"), 1 / (rw * 2), 1 / (rh * 2));
|
|
888
|
+
});
|
|
889
|
+
if (reduceSrc !== luma)
|
|
890
|
+
state.pool.release(reduceSrc);
|
|
891
|
+
reduceTmp = next;
|
|
892
|
+
reduceSrc = next;
|
|
893
|
+
}
|
|
894
|
+
// 1×1 EV ping-pong, persistent across frames — created directly on the
|
|
895
|
+
// device because `PostResources.resize` releases every pooled "live"
|
|
896
|
+
// target whose (w,h) doesn't match the new render size.
|
|
897
|
+
if (!state.evTargets[0] || !state.evTargets[1]) {
|
|
898
|
+
state.evTargets = [
|
|
899
|
+
host.device.createRenderTarget({ width: 1, height: 1, format: "rgba32f", depth: false, label: "post.ev.a" }),
|
|
900
|
+
host.device.createRenderTarget({ width: 1, height: 1, format: "rgba32f", depth: false, label: "post.ev.b" })
|
|
901
|
+
];
|
|
902
|
+
}
|
|
903
|
+
const evRead = state.evTargets[state.evIndex];
|
|
904
|
+
const evWrite = state.evTargets[1 - state.evIndex];
|
|
905
|
+
const adaptProg = program(state, gl, "exposure-adapt", EXPOSURE_ADAPT_GLSL);
|
|
906
|
+
draw(host, state, adaptProg, asGlTarget(evWrite), [
|
|
907
|
+
state.evValid ? asGlTarget(evRead).colorHandle : state.blankTex,
|
|
908
|
+
asGlTarget(reduceSrc).colorHandle
|
|
909
|
+
], (g) => {
|
|
910
|
+
g.uniform1i(g.getUniformLocation(adaptProg, "u_prev"), 0);
|
|
911
|
+
g.uniform1i(g.getUniformLocation(adaptProg, "u_avg"), 1);
|
|
912
|
+
g.uniform1f(g.getUniformLocation(adaptProg, "u_dt"), temporal?.v2?.frameTime ?? 1 / 60);
|
|
913
|
+
g.uniform1f(g.getUniformLocation(adaptProg, "u_speedUp"), ae.speedUp ?? 3);
|
|
914
|
+
g.uniform1f(g.getUniformLocation(adaptProg, "u_speedDown"), ae.speedDown ?? 1);
|
|
915
|
+
g.uniform1f(g.getUniformLocation(adaptProg, "u_minEv"), ae.minEv ?? -4);
|
|
916
|
+
g.uniform1f(g.getUniformLocation(adaptProg, "u_maxEv"), ae.maxEv ?? 4);
|
|
917
|
+
g.uniform1f(g.getUniformLocation(adaptProg, "u_compensationEv"), ae.compensationEv ?? 0);
|
|
918
|
+
g.uniform1i(g.getUniformLocation(adaptProg, "u_hasPrev"), state.evValid ? 1 : 0);
|
|
919
|
+
});
|
|
920
|
+
state.evIndex = (1 - state.evIndex);
|
|
921
|
+
state.evValid = true;
|
|
922
|
+
state.pool.release(luma);
|
|
923
|
+
if (reduceTmp)
|
|
924
|
+
state.pool.release(reduceTmp);
|
|
925
|
+
// Apply: hdr *= exp2(ev) — the composite's autoExp factor, ahead of the
|
|
926
|
+
// fused present's own §6.4 exposure (linear multipliers commute).
|
|
927
|
+
const multiplied = state.pool.acquire({ width: w, height: h, format: "rgba16f", samples: 1, depth: false });
|
|
928
|
+
const mulProg = program(state, gl, "exposure-mul", EXPOSURE_MUL_GLSL);
|
|
929
|
+
draw(host, state, mulProg, asGlTarget(multiplied), [asGlTarget(hdr).colorHandle, asGlTarget(evWrite).colorHandle], (g) => {
|
|
930
|
+
g.uniform1i(g.getUniformLocation(mulProg, "u_hdr"), 0);
|
|
931
|
+
g.uniform1i(g.getUniformLocation(mulProg, "u_ev"), 1);
|
|
932
|
+
});
|
|
933
|
+
if (hdr !== source)
|
|
934
|
+
state.pool.release(hdr);
|
|
935
|
+
hdr = multiplied;
|
|
936
|
+
}
|
|
937
|
+
// ── §6.1 insertion "before-tonemap" (linear HDR, exposure applied) ────────
|
|
938
|
+
for (const pass of customsAt("before-tonemap")) {
|
|
939
|
+
const out = runCustomPass(host, state, pass, hdr, { linZ: linZFull, velocity: dilatedVelocity }, camera, frameContext);
|
|
940
|
+
if (out !== hdr) {
|
|
941
|
+
if (hdr !== source)
|
|
942
|
+
state.pool.release(hdr);
|
|
943
|
+
hdr = out;
|
|
944
|
+
}
|
|
945
|
+
}
|
|
946
|
+
state.timeSeconds += temporal?.v2?.frameTime ?? 1 / 60;
|
|
947
|
+
if (dilatedVelocity)
|
|
948
|
+
state.pool.release(dilatedVelocity);
|
|
949
|
+
if (linZFull && linZOwnedByPool)
|
|
950
|
+
state.pool.release(linZFull);
|
|
951
|
+
if (minmaxHalf)
|
|
952
|
+
state.pool.release(minmaxHalf);
|
|
953
|
+
state.frameIndex += 1;
|
|
954
|
+
// T0-16: `draw()`/the stage bodies issue raw GL (bindFramebuffer,
|
|
955
|
+
// useProgram, bindVertexArray, texture binds) that bypasses
|
|
956
|
+
// `host.stateCache`, leaving its cached program/VAO/FBO/texture state
|
|
957
|
+
// stale — the next cached-state consumer would skip re-issuing real
|
|
958
|
+
// state. Invalidate so nothing downstream trusts the poisoned entries.
|
|
959
|
+
host.stateCache.invalidate();
|
|
960
|
+
// §6.3: generated-program pixels carry the tagged f_ind (alpha = 2 + f_ind,
|
|
961
|
+
// `prd03.indirectFraction`) and the apply multiplies only that fraction.
|
|
962
|
+
// `aoPending` still reports AO_INDIRECT_FRACTION_PENDING because legacy
|
|
963
|
+
// shaderKey/custom draws carry no f_ind and take the capped fallback.
|
|
964
|
+
return { target: hdr, aoPending: wantsAo, skipped };
|
|
965
|
+
}
|
|
966
|
+
/**
|
|
967
|
+
* §6.3 fallback cap. Pixels without the tagged f_ind (legacy shaderKey draws,
|
|
968
|
+
* custom shaders) cannot tell direct from indirect light, so the apply darkens
|
|
969
|
+
* them by `mix(1, ao, strength)`. The authored 0.6 darkened directly lit
|
|
970
|
+
* surfaces by 4–12% luma on the L4 games (blockfall-reactor 34.5 → 30.3);
|
|
971
|
+
* capped at 0.1 an open lit surface (GTAO ao ≈ 0.9) loses ≤ ~1% luma while
|
|
972
|
+
* creases (ao ≈ 0.3) still darken ~7%. Generated-program pixels ignore it.
|
|
973
|
+
*/
|
|
974
|
+
export const AO_FALLBACK_STRENGTH_MAX = 0.1;
|
|
975
|
+
export function aoFallbackStrength(authored) {
|
|
976
|
+
const v = authored ?? AO_FALLBACK_STRENGTH_MAX;
|
|
977
|
+
return Math.min(Math.max(Number.isFinite(v) ? v : 0, 0), AO_FALLBACK_STRENGTH_MAX);
|
|
978
|
+
}
|
|
979
|
+
/**
|
|
980
|
+
* Vignette colour as a finite RGB triple. The engine post bridge emits
|
|
981
|
+
* `{ r, g, b }` (rgbField) while older callers pass `[r, g, b]`; indexing the
|
|
982
|
+
* object form gave `undefined` → NaN uniforms, and `mix(1, NaN, t)` turned the
|
|
983
|
+
* whole frame black whenever a scene authored `effects.vignette()`.
|
|
984
|
+
*/
|
|
985
|
+
export function vignetteColorRgb(color) {
|
|
986
|
+
let rgb = [0, 0, 0];
|
|
987
|
+
if (Array.isArray(color))
|
|
988
|
+
rgb = [color[0], color[1], color[2]];
|
|
989
|
+
else if (color && typeof color === "object" && "r" in color) {
|
|
990
|
+
const c = color;
|
|
991
|
+
rgb = [c.r, c.g, c.b];
|
|
992
|
+
}
|
|
993
|
+
const finite = (v) => (typeof v === "number" && Number.isFinite(v) ? v : 0);
|
|
994
|
+
return [finite(rgb[0]), finite(rgb[1]), finite(rgb[2])];
|
|
995
|
+
}
|
|
996
|
+
/** True when S10b/S11/S12 need a real LDR tail after the fused present. */
|
|
997
|
+
export function v2NeedsLdrTail(pipeline) {
|
|
998
|
+
const displayCustoms = mergedCustomPasses(pipeline).some((pass) => pass.insertAt === "after-tonemap");
|
|
999
|
+
return Boolean(pipeline.vignette || pipeline.filmGrain || pipeline.lut
|
|
1000
|
+
|| pipeline.antiAliasing === "smaa" || displayCustoms);
|
|
1001
|
+
}
|
|
1002
|
+
/**
|
|
1003
|
+
* Runs S10b/S11/S12 on the fused LDR output and writes `outTarget` (or the
|
|
1004
|
+
* default framebuffer when undefined). `ldr` must be an rgba8 target the
|
|
1005
|
+
* fused present just wrote.
|
|
1006
|
+
*/
|
|
1007
|
+
export function runV2LdrTail(host, ldr, pipeline, outTarget,
|
|
1008
|
+
/** CCR-03-12 (Phase 6): C-13 custom-pass frame context (source/items/sceneDepth). */
|
|
1009
|
+
frameContext) {
|
|
1010
|
+
const gl = host.gl;
|
|
1011
|
+
const state = v2State(host);
|
|
1012
|
+
const ldrGl = asGlTarget(ldr);
|
|
1013
|
+
const w = ldr.width, h = ldr.height;
|
|
1014
|
+
const vignette = pipeline.vignette;
|
|
1015
|
+
const grain = pipeline.filmGrain;
|
|
1016
|
+
const aaFxaa = pipeline.antiAliasing === "fxaa";
|
|
1017
|
+
const aaSmaa = pipeline.antiAliasing === "smaa";
|
|
1018
|
+
const displayCustoms = mergedCustomPasses(pipeline).filter((pass) => pass.insertAt === "after-tonemap");
|
|
1019
|
+
const rcas = (pipeline.renderScale ?? 1) < 1 ? 0.2 : 0;
|
|
1020
|
+
// §6.1 fuse: FXAA + S10b + S12 in a single draw — only when nothing sits
|
|
1021
|
+
// between the stages (an after-tonemap custom pass splices S10b→S11).
|
|
1022
|
+
if (aaFxaa && displayCustoms.length === 0) {
|
|
1023
|
+
const prog = program(state, gl, "finalize-fxaa-fused", FINALIZE_FXAA_FUSED_GLSL);
|
|
1024
|
+
bindOut(gl, outTarget, w, h);
|
|
1025
|
+
gl.useProgram(prog);
|
|
1026
|
+
gl.bindVertexArray(state.vao);
|
|
1027
|
+
resetFullscreenState(gl);
|
|
1028
|
+
gl.disable(gl.DEPTH_TEST);
|
|
1029
|
+
gl.disable(gl.BLEND);
|
|
1030
|
+
gl.activeTexture(gl.TEXTURE0);
|
|
1031
|
+
gl.bindTexture(gl.TEXTURE_2D, ldrGl.colorHandle);
|
|
1032
|
+
gl.activeTexture(gl.TEXTURE1);
|
|
1033
|
+
gl.bindTexture(gl.TEXTURE_3D, state.identityLut);
|
|
1034
|
+
gl.uniform1i(gl.getUniformLocation(prog, "u_source"), 0);
|
|
1035
|
+
gl.uniform1i(gl.getUniformLocation(prog, "u_lut3d"), 1);
|
|
1036
|
+
gl.uniform1i(gl.getUniformLocation(prog, "u_hasLut"), 0);
|
|
1037
|
+
gl.uniform2f(gl.getUniformLocation(prog, "u_texelSize"), 1 / w, 1 / h);
|
|
1038
|
+
gl.uniform2f(gl.getUniformLocation(prog, "u_outputTexel"), 1 / w, 1 / h);
|
|
1039
|
+
gl.uniform1f(gl.getUniformLocation(prog, "u_frame"), state.frameIndex);
|
|
1040
|
+
gl.uniform1f(gl.getUniformLocation(prog, "u_grainIntensity"), grain?.intensity ?? 0);
|
|
1041
|
+
gl.uniform1f(gl.getUniformLocation(prog, "u_grainSize"), grain?.size ?? 1);
|
|
1042
|
+
gl.uniform1f(gl.getUniformLocation(prog, "u_grainLuminanceResponse"), grain?.luminanceResponse ?? 1);
|
|
1043
|
+
gl.uniform1f(gl.getUniformLocation(prog, "u_vignetteIntensity"), vignette?.intensity ?? 0);
|
|
1044
|
+
gl.uniform1f(gl.getUniformLocation(prog, "u_vignetteSmoothness"), vignette?.smoothness ?? 1);
|
|
1045
|
+
gl.uniform1f(gl.getUniformLocation(prog, "u_vignetteRoundness"), vignette?.roundness ?? 1);
|
|
1046
|
+
const vc = vignetteColorRgb(vignette?.color);
|
|
1047
|
+
gl.uniform3f(gl.getUniformLocation(prog, "u_vignetteColor"), vc[0], vc[1], vc[2]);
|
|
1048
|
+
gl.uniform2f(gl.getUniformLocation(prog, "u_resolution"), w, h);
|
|
1049
|
+
gl.drawArrays(gl.TRIANGLES, 0, 3);
|
|
1050
|
+
gl.bindVertexArray(null);
|
|
1051
|
+
// T0-16: raw GL above bypassed the state cache — invalidate before the
|
|
1052
|
+
// next frame's first cached-state user.
|
|
1053
|
+
host.stateCache.invalidate();
|
|
1054
|
+
return;
|
|
1055
|
+
}
|
|
1056
|
+
let current = ldr;
|
|
1057
|
+
// S10b — display grade (vignette; the .cube LUT bakes in with S10b's real
|
|
1058
|
+
// bake pass — until then u_hasLut stays 0 and the identity 3D tex binds).
|
|
1059
|
+
if (vignette || pipeline.lut) {
|
|
1060
|
+
const graded = state.pool.acquire({ width: w, height: h, format: "rgba8", samples: 1, depth: false });
|
|
1061
|
+
const prog = program(state, gl, "display-grade", DISPLAY_GRADE_GLSL);
|
|
1062
|
+
draw(host, state, prog, asGlTarget(graded), [ldrGl.colorHandle], (g) => {
|
|
1063
|
+
g.uniform1i(g.getUniformLocation(prog, "u_source"), 0);
|
|
1064
|
+
gl.activeTexture(gl.TEXTURE1);
|
|
1065
|
+
gl.bindTexture(gl.TEXTURE_3D, state.identityLut);
|
|
1066
|
+
g.uniform1i(g.getUniformLocation(prog, "u_lut3d"), 1);
|
|
1067
|
+
g.uniform1i(g.getUniformLocation(prog, "u_hasLut"), 0);
|
|
1068
|
+
g.uniform1f(g.getUniformLocation(prog, "u_vignetteIntensity"), vignette?.intensity ?? 0);
|
|
1069
|
+
g.uniform1f(g.getUniformLocation(prog, "u_vignetteSmoothness"), vignette?.smoothness ?? 1);
|
|
1070
|
+
g.uniform1f(g.getUniformLocation(prog, "u_vignetteRoundness"), vignette?.roundness ?? 1);
|
|
1071
|
+
const vc = vignetteColorRgb(vignette?.color);
|
|
1072
|
+
g.uniform3f(g.getUniformLocation(prog, "u_vignetteColor"), vc[0], vc[1], vc[2]);
|
|
1073
|
+
g.uniform2f(g.getUniformLocation(prog, "u_resolution"), w, h);
|
|
1074
|
+
});
|
|
1075
|
+
current = graded;
|
|
1076
|
+
}
|
|
1077
|
+
// §6.1 insertion "after-tonemap" (display-referred RGBA8 customs).
|
|
1078
|
+
for (const pass of displayCustoms) {
|
|
1079
|
+
const out = runCustomPass(host, state, pass, current, {}, null, frameContext);
|
|
1080
|
+
if (out !== current) {
|
|
1081
|
+
if (current !== ldr)
|
|
1082
|
+
state.pool.release(current);
|
|
1083
|
+
current = out;
|
|
1084
|
+
}
|
|
1085
|
+
}
|
|
1086
|
+
// S11 — SMAA 1x three-pass (§8.14). The lazy textures warm on first use;
|
|
1087
|
+
// until both land, the stage skips (same first-frames window as three's
|
|
1088
|
+
// async Image load — never a silent FXAA substitution).
|
|
1089
|
+
if (aaSmaa && smaaTexturesReady(host, state)) {
|
|
1090
|
+
const edges = state.pool.acquire({ width: w, height: h, format: "rgba8", samples: 1, depth: false });
|
|
1091
|
+
const edgesProg = program(state, gl, "smaa-edges", SMAA_EDGES_GLSL);
|
|
1092
|
+
draw(host, state, edgesProg, asGlTarget(edges), [asGlTarget(current).colorHandle], (g) => {
|
|
1093
|
+
g.uniform1i(g.getUniformLocation(edgesProg, "u_color"), 0);
|
|
1094
|
+
g.uniform2f(g.getUniformLocation(edgesProg, "u_resolution"), 1 / w, 1 / h);
|
|
1095
|
+
});
|
|
1096
|
+
const weights = state.pool.acquire({ width: w, height: h, format: "rgba8", samples: 1, depth: false });
|
|
1097
|
+
const weightsProg = program(state, gl, "smaa-weights", SMAA_WEIGHTS_GLSL);
|
|
1098
|
+
draw(host, state, weightsProg, asGlTarget(weights), [
|
|
1099
|
+
asGlTarget(edges).colorHandle, state.smaa.area, state.smaa.search
|
|
1100
|
+
], (g) => {
|
|
1101
|
+
g.uniform1i(g.getUniformLocation(weightsProg, "u_edges"), 0);
|
|
1102
|
+
g.uniform1i(g.getUniformLocation(weightsProg, "u_area"), 1);
|
|
1103
|
+
g.uniform1i(g.getUniformLocation(weightsProg, "u_search"), 2);
|
|
1104
|
+
g.uniform2f(g.getUniformLocation(weightsProg, "u_resolution"), 1 / w, 1 / h);
|
|
1105
|
+
});
|
|
1106
|
+
const blended = state.pool.acquire({ width: w, height: h, format: "rgba8", samples: 1, depth: false });
|
|
1107
|
+
const blendProg = program(state, gl, "smaa-blend", SMAA_BLEND_GLSL);
|
|
1108
|
+
draw(host, state, blendProg, asGlTarget(blended), [
|
|
1109
|
+
asGlTarget(weights).colorHandle, asGlTarget(current).colorHandle
|
|
1110
|
+
], (g) => {
|
|
1111
|
+
g.uniform1i(g.getUniformLocation(blendProg, "u_weights"), 0);
|
|
1112
|
+
g.uniform1i(g.getUniformLocation(blendProg, "u_color"), 1);
|
|
1113
|
+
g.uniform2f(g.getUniformLocation(blendProg, "u_resolution"), 1 / w, 1 / h);
|
|
1114
|
+
});
|
|
1115
|
+
state.pool.release(edges);
|
|
1116
|
+
state.pool.release(weights);
|
|
1117
|
+
if (current !== ldr)
|
|
1118
|
+
state.pool.release(current);
|
|
1119
|
+
current = blended;
|
|
1120
|
+
}
|
|
1121
|
+
else if (aaFxaa && displayCustoms.length > 0) {
|
|
1122
|
+
// FXAA unfused: an after-tonemap custom already consumed the fused slot.
|
|
1123
|
+
const aa = state.pool.acquire({ width: w, height: h, format: "rgba8", samples: 1, depth: false });
|
|
1124
|
+
const fxaaProg = program(state, gl, "fxaa-standalone-nodither", FXAA_185_FRAGMENT_GLSL.replace("#version 300 es", "#version 300 es\n#define AURA_FXAA_NO_DITHER"));
|
|
1125
|
+
draw(host, state, fxaaProg, asGlTarget(aa), [asGlTarget(current).colorHandle], (g) => {
|
|
1126
|
+
g.uniform1i(g.getUniformLocation(fxaaProg, "u_source"), 0);
|
|
1127
|
+
g.uniform2f(g.getUniformLocation(fxaaProg, "u_texelSize"), 1 / w, 1 / h);
|
|
1128
|
+
g.uniform2f(g.getUniformLocation(fxaaProg, "u_outputTexel"), 1 / w, 1 / h);
|
|
1129
|
+
});
|
|
1130
|
+
if (current !== ldr)
|
|
1131
|
+
state.pool.release(current);
|
|
1132
|
+
current = aa;
|
|
1133
|
+
}
|
|
1134
|
+
// S12 — finalize: grain + RCAS + the single triangular dither.
|
|
1135
|
+
const prog = program(state, gl, "finalize", FINALIZE_GLSL);
|
|
1136
|
+
bindOut(gl, outTarget, w, h);
|
|
1137
|
+
gl.useProgram(prog);
|
|
1138
|
+
gl.bindVertexArray(state.vao);
|
|
1139
|
+
resetFullscreenState(gl);
|
|
1140
|
+
gl.disable(gl.DEPTH_TEST);
|
|
1141
|
+
gl.disable(gl.BLEND);
|
|
1142
|
+
gl.activeTexture(gl.TEXTURE0);
|
|
1143
|
+
gl.bindTexture(gl.TEXTURE_2D, asGlTarget(current).colorHandle);
|
|
1144
|
+
gl.uniform1i(gl.getUniformLocation(prog, "u_source"), 0);
|
|
1145
|
+
gl.uniform2f(gl.getUniformLocation(prog, "u_texelSize"), 1 / w, 1 / h);
|
|
1146
|
+
gl.uniform1f(gl.getUniformLocation(prog, "u_frame"), state.frameIndex);
|
|
1147
|
+
gl.uniform1f(gl.getUniformLocation(prog, "u_grainIntensity"), grain?.intensity ?? 0);
|
|
1148
|
+
gl.uniform1f(gl.getUniformLocation(prog, "u_grainSize"), grain?.size ?? 1);
|
|
1149
|
+
gl.uniform1f(gl.getUniformLocation(prog, "u_grainLuminanceResponse"), grain?.luminanceResponse ?? 1);
|
|
1150
|
+
gl.uniform1f(gl.getUniformLocation(prog, "u_rcasSharpness"), rcas);
|
|
1151
|
+
gl.drawArrays(gl.TRIANGLES, 0, 3);
|
|
1152
|
+
gl.bindVertexArray(null);
|
|
1153
|
+
// T0-16: invalidate the bypassed state cache (see above) — the last v2
|
|
1154
|
+
// stage leaves GL nothing like the cache believes.
|
|
1155
|
+
host.stateCache.invalidate();
|
|
1156
|
+
if (current !== ldr)
|
|
1157
|
+
state.pool.release(current);
|
|
1158
|
+
}
|
|
1159
|
+
function bindOut(gl, outTarget, w, h) {
|
|
1160
|
+
if (outTarget) {
|
|
1161
|
+
const t = asGlTarget(outTarget);
|
|
1162
|
+
gl.bindFramebuffer(gl.FRAMEBUFFER, t.framebuffer);
|
|
1163
|
+
gl.viewport(0, 0, t.width, t.height);
|
|
1164
|
+
}
|
|
1165
|
+
else {
|
|
1166
|
+
gl.bindFramebuffer(gl.FRAMEBUFFER, null);
|
|
1167
|
+
gl.viewport(0, 0, w, h);
|
|
1168
|
+
}
|
|
1169
|
+
}
|
|
1170
|
+
const V2_ADD_GLSL = /* glsl */ `#version 300 es
|
|
1171
|
+
precision highp float;
|
|
1172
|
+
uniform sampler2D u_source;
|
|
1173
|
+
in vec2 v_uv;
|
|
1174
|
+
out vec4 outColor;
|
|
1175
|
+
void main() { outColor = texture(u_source, v_uv); }
|
|
1176
|
+
`;
|
|
1177
|
+
/**
|
|
1178
|
+
* Releases a pooled target a stage call returned. The caller owns the
|
|
1179
|
+
* returned HDR/LDR target: `runV2HdrStages`'s output feeds the fused
|
|
1180
|
+
* present, then comes back here (or to `pool.releaseAll` at frame end).
|
|
1181
|
+
*/
|
|
1182
|
+
export function releaseV2Target(host, target) {
|
|
1183
|
+
v2State(host).pool.release(target);
|
|
1184
|
+
}
|
|
1185
|
+
/** Acquire a pooled target from the v2 stage pool (LDR tail scratch). */
|
|
1186
|
+
export function acquireV2Target(host, key) {
|
|
1187
|
+
return v2State(host).pool.acquire({ ...key, samples: 1, depth: false });
|
|
1188
|
+
}
|
|
1189
|
+
//# sourceMappingURL=v2Stages.js.map
|