@aura3d/rendering 3.0.1 → 4.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/BlendModes.d.ts +34 -0
- package/dist/BlendModes.d.ts.map +1 -0
- package/dist/BlendModes.js +42 -0
- package/dist/BlendModes.js.map +1 -0
- package/dist/DepthPass.d.ts +18 -0
- package/dist/DepthPass.d.ts.map +1 -1
- package/dist/DepthPass.js +103 -20
- package/dist/DepthPass.js.map +1 -1
- package/dist/EnvironmentBackgroundPass.d.ts +7 -0
- package/dist/EnvironmentBackgroundPass.d.ts.map +1 -1
- package/dist/EnvironmentBackgroundPass.js +39 -14
- package/dist/EnvironmentBackgroundPass.js.map +1 -1
- package/dist/EnvironmentMapResources.d.ts +1 -1
- package/dist/EnvironmentMapResources.d.ts.map +1 -1
- package/dist/EnvironmentMapResources.js +19 -8
- package/dist/EnvironmentMapResources.js.map +1 -1
- package/dist/EnvironmentPlatform.d.ts +6 -0
- package/dist/EnvironmentPlatform.d.ts.map +1 -1
- package/dist/EnvironmentPlatform.js +3 -1
- package/dist/EnvironmentPlatform.js.map +1 -1
- package/dist/EnvironmentPreset.d.ts +7 -0
- package/dist/EnvironmentPreset.d.ts.map +1 -1
- package/dist/EnvironmentPreset.js +11 -11
- package/dist/EnvironmentPreset.js.map +1 -1
- package/dist/EnvironmentPresetPack.d.ts +16 -0
- package/dist/EnvironmentPresetPack.d.ts.map +1 -1
- package/dist/EnvironmentPresetPack.js +28 -0
- package/dist/EnvironmentPresetPack.js.map +1 -1
- package/dist/ExternalParityRenderPreset.d.ts +15 -1
- package/dist/ExternalParityRenderPreset.d.ts.map +1 -1
- package/dist/ExternalParityRenderPreset.js +52 -7
- package/dist/ExternalParityRenderPreset.js.map +1 -1
- package/dist/ForwardPass.d.ts +240 -50
- package/dist/ForwardPass.d.ts.map +1 -1
- package/dist/ForwardPass.js +845 -866
- package/dist/ForwardPass.js.map +1 -1
- package/dist/Geometry.d.ts +44 -1
- package/dist/Geometry.d.ts.map +1 -1
- package/dist/Geometry.js +174 -24
- package/dist/Geometry.js.map +1 -1
- package/dist/InstancedPBRMaterial.d.ts +5 -0
- package/dist/InstancedPBRMaterial.d.ts.map +1 -1
- package/dist/InstancedPBRMaterial.js +7 -0
- package/dist/InstancedPBRMaterial.js.map +1 -1
- package/dist/LightCollector.d.ts +8 -0
- package/dist/LightCollector.d.ts.map +1 -1
- package/dist/LightCollector.js +1 -1
- package/dist/LightCollector.js.map +1 -1
- package/dist/LightUniforms.d.ts +78 -0
- package/dist/LightUniforms.d.ts.map +1 -1
- package/dist/LightUniforms.js +100 -0
- package/dist/LightUniforms.js.map +1 -1
- package/dist/Material.d.ts +15 -0
- package/dist/Material.d.ts.map +1 -1
- package/dist/Material.js +19 -2
- package/dist/Material.js.map +1 -1
- package/dist/MaterialBinding.d.ts +10 -0
- package/dist/MaterialBinding.d.ts.map +1 -1
- package/dist/MaterialBinding.js +91 -1
- package/dist/MaterialBinding.js.map +1 -1
- package/dist/MaterialPresets.d.ts +60 -0
- package/dist/MaterialPresets.d.ts.map +1 -1
- package/dist/MaterialPresets.js +212 -0
- package/dist/MaterialPresets.js.map +1 -1
- package/dist/NormalMappedPBRMaterial.d.ts +5 -0
- package/dist/NormalMappedPBRMaterial.d.ts.map +1 -1
- package/dist/NormalMappedPBRMaterial.js +7 -0
- package/dist/NormalMappedPBRMaterial.js.map +1 -1
- package/dist/OceanSurface.d.ts +8 -0
- package/dist/OceanSurface.d.ts.map +1 -1
- package/dist/OceanSurface.js +10 -79
- package/dist/OceanSurface.js.map +1 -1
- package/dist/PBRLightingDefaults.d.ts +8 -0
- package/dist/PBRLightingDefaults.d.ts.map +1 -1
- package/dist/PBRLightingDefaults.js +8 -0
- package/dist/PBRLightingDefaults.js.map +1 -1
- package/dist/PBRMaterial.d.ts +5 -0
- package/dist/PBRMaterial.d.ts.map +1 -1
- package/dist/PBRMaterial.js +7 -0
- package/dist/PBRMaterial.js.map +1 -1
- package/dist/PostProcessPass.d.ts +6 -490
- package/dist/PostProcessPass.d.ts.map +1 -1
- package/dist/PostProcessPass.js +6 -2016
- package/dist/PostProcessPass.js.map +1 -1
- package/dist/ProceduralMaterialTextures.d.ts +28 -0
- package/dist/ProceduralMaterialTextures.d.ts.map +1 -0
- package/dist/ProceduralMaterialTextures.js +217 -0
- package/dist/ProceduralMaterialTextures.js.map +1 -0
- package/dist/ReflectionProbe.d.ts.map +1 -1
- package/dist/ReflectionProbe.js +4 -1
- package/dist/ReflectionProbe.js.map +1 -1
- package/dist/RenderBackend.d.ts +2 -0
- package/dist/RenderBackend.d.ts.map +1 -1
- package/dist/RenderBackend.js +3 -0
- package/dist/RenderBackend.js.map +1 -1
- package/dist/RenderDevice.d.ts +92 -5
- package/dist/RenderDevice.d.ts.map +1 -1
- package/dist/RenderDevice.js +166 -9
- package/dist/RenderDevice.js.map +1 -1
- package/dist/RenderGraph.d.ts.map +1 -1
- package/dist/RenderGraph.js +17 -0
- package/dist/RenderGraph.js.map +1 -1
- package/dist/RenderPass.d.ts +7 -0
- package/dist/RenderPass.d.ts.map +1 -1
- package/dist/RenderPass.js.map +1 -1
- package/dist/RenderPipeline.d.ts +5 -0
- package/dist/RenderPipeline.d.ts.map +1 -1
- package/dist/RenderPipeline.js +6 -0
- package/dist/RenderPipeline.js.map +1 -1
- package/dist/Renderer.d.ts +261 -66
- package/dist/Renderer.d.ts.map +1 -1
- package/dist/Renderer.js +889 -1254
- package/dist/Renderer.js.map +1 -1
- package/dist/RendererPostprocessPlan.d.ts +4 -0
- package/dist/RendererPostprocessPlan.d.ts.map +1 -1
- package/dist/RendererPostprocessPlan.js +16 -2
- package/dist/RendererPostprocessPlan.js.map +1 -1
- package/dist/RendererTiming.d.ts +27 -0
- package/dist/RendererTiming.d.ts.map +1 -1
- package/dist/RendererTiming.js +179 -12
- package/dist/RendererTiming.js.map +1 -1
- package/dist/ResolutionGovernor.d.ts +56 -0
- package/dist/ResolutionGovernor.d.ts.map +1 -0
- package/dist/ResolutionGovernor.js +87 -0
- package/dist/ResolutionGovernor.js.map +1 -0
- package/dist/Sampler.d.ts +34 -1
- package/dist/Sampler.d.ts.map +1 -1
- package/dist/Sampler.js +55 -2
- package/dist/Sampler.js.map +1 -1
- package/dist/ShaderLibrary.d.ts.map +1 -1
- package/dist/ShaderLibrary.js +15 -10
- package/dist/ShaderLibrary.js.map +1 -1
- package/dist/ShaderLibraryCore.d.ts.map +1 -1
- package/dist/ShaderLibraryCore.js +3 -2
- package/dist/ShaderLibraryCore.js.map +1 -1
- package/dist/ShaderModule.d.ts +7 -1
- package/dist/ShaderModule.d.ts.map +1 -1
- package/dist/ShaderModule.js +20 -5
- package/dist/ShaderModule.js.map +1 -1
- package/dist/ShadowPass.d.ts.map +1 -1
- package/dist/ShadowPass.js +14 -7
- package/dist/ShadowPass.js.map +1 -1
- package/dist/SkinnedLitMaterial.d.ts +5 -0
- package/dist/SkinnedLitMaterial.d.ts.map +1 -1
- package/dist/SkinnedLitMaterial.js +13 -0
- package/dist/SkinnedLitMaterial.js.map +1 -1
- package/dist/SkinningBounds.d.ts +18 -0
- package/dist/SkinningBounds.d.ts.map +1 -1
- package/dist/SkinningBounds.js +78 -0
- package/dist/SkinningBounds.js.map +1 -1
- package/dist/SkinningPaletteTextureCache.d.ts +117 -0
- package/dist/SkinningPaletteTextureCache.d.ts.map +1 -0
- package/dist/SkinningPaletteTextureCache.js +205 -0
- package/dist/SkinningPaletteTextureCache.js.map +1 -0
- package/dist/SkinningUniforms.d.ts +56 -0
- package/dist/SkinningUniforms.d.ts.map +1 -0
- package/dist/SkinningUniforms.js +262 -0
- package/dist/SkinningUniforms.js.map +1 -0
- package/dist/TemporalHistory.d.ts +33 -0
- package/dist/TemporalHistory.d.ts.map +1 -1
- package/dist/TemporalHistory.js +84 -1
- package/dist/TemporalHistory.js.map +1 -1
- package/dist/TerrainHeightfield.d.ts +12 -0
- package/dist/TerrainHeightfield.d.ts.map +1 -1
- package/dist/TerrainHeightfield.js +29 -6
- package/dist/TerrainHeightfield.js.map +1 -1
- package/dist/TerrainTiles.d.ts +40 -10
- package/dist/TerrainTiles.d.ts.map +1 -1
- package/dist/TerrainTiles.js +18 -57
- package/dist/TerrainTiles.js.map +1 -1
- package/dist/Texture.d.ts +47 -2
- package/dist/Texture.d.ts.map +1 -1
- package/dist/Texture.js +119 -3
- package/dist/Texture.js.map +1 -1
- package/dist/TexturedPBRMaterial.d.ts +24 -0
- package/dist/TexturedPBRMaterial.d.ts.map +1 -1
- package/dist/TexturedPBRMaterial.js +72 -20
- package/dist/TexturedPBRMaterial.js.map +1 -1
- package/dist/TransmissionRenderTarget.d.ts +33 -0
- package/dist/TransmissionRenderTarget.d.ts.map +1 -0
- package/dist/TransmissionRenderTarget.js +61 -0
- package/dist/TransmissionRenderTarget.js.map +1 -0
- package/dist/VegetationScatter.js +1 -1
- package/dist/VegetationScatter.js.map +1 -1
- package/dist/VolumetricFog.d.ts +42 -0
- package/dist/VolumetricFog.d.ts.map +1 -1
- package/dist/VolumetricFog.js +52 -1
- package/dist/VolumetricFog.js.map +1 -1
- package/dist/WaterSurface.d.ts +5 -0
- package/dist/WaterSurface.d.ts.map +1 -1
- package/dist/WaterSurface.js +5 -0
- package/dist/WaterSurface.js.map +1 -1
- package/dist/WebGL2Device.d.ts +153 -207
- package/dist/WebGL2Device.d.ts.map +1 -1
- package/dist/WebGL2Device.js +822 -3706
- package/dist/WebGL2Device.js.map +1 -1
- package/dist/WebGL2StateCache.d.ts +15 -1
- package/dist/WebGL2StateCache.d.ts.map +1 -1
- package/dist/WebGL2StateCache.js +31 -2
- package/dist/WebGL2StateCache.js.map +1 -1
- package/dist/WebGPUDevice.d.ts +0 -4
- package/dist/WebGPUDevice.d.ts.map +1 -1
- package/dist/WebGPUDevice.js +31 -605
- package/dist/WebGPUDevice.js.map +1 -1
- package/dist/WebGPUSkinningLimits.d.ts +10 -1
- package/dist/WebGPUSkinningLimits.d.ts.map +1 -1
- package/dist/WebGPUSkinningLimits.js +15 -1
- package/dist/WebGPUSkinningLimits.js.map +1 -1
- package/dist/advanced-runtime/index.d.ts +6 -2
- package/dist/advanced-runtime/index.d.ts.map +1 -1
- package/dist/advanced-runtime/index.js +0 -1
- package/dist/advanced-runtime/index.js.map +1 -1
- package/dist/animation/AnimationRenderPreset.d.ts +1 -1
- package/dist/animation/AnimationRenderPreset.d.ts.map +1 -1
- package/dist/animation/AnimationRenderPreset.js +1 -1
- package/dist/animation/AnimationRenderPreset.js.map +1 -1
- package/dist/animation/applyAnimationRenderPreset.d.ts +1 -1
- package/dist/animation/applyAnimationRenderPreset.d.ts.map +1 -1
- package/dist/animation/index.d.ts +2 -1
- package/dist/animation/index.d.ts.map +1 -1
- package/dist/animation/index.js +1 -1
- package/dist/animation/index.js.map +1 -1
- package/dist/atmosphere/CloudLayer.d.ts +24 -0
- package/dist/atmosphere/CloudLayer.d.ts.map +1 -0
- package/dist/atmosphere/CloudLayer.js +30 -0
- package/dist/atmosphere/CloudLayer.js.map +1 -0
- package/dist/atmosphere/FogVolumes.d.ts +30 -0
- package/dist/atmosphere/FogVolumes.d.ts.map +1 -0
- package/dist/atmosphere/FogVolumes.js +96 -0
- package/dist/atmosphere/FogVolumes.js.map +1 -0
- package/dist/atmosphere/GradientSky.d.ts +40 -0
- package/dist/atmosphere/GradientSky.d.ts.map +1 -0
- package/dist/atmosphere/GradientSky.js +75 -0
- package/dist/atmosphere/GradientSky.js.map +1 -0
- package/dist/atmosphere/HeightFog.d.ts +154 -0
- package/dist/atmosphere/HeightFog.d.ts.map +1 -0
- package/dist/atmosphere/HeightFog.js +379 -0
- package/dist/atmosphere/HeightFog.js.map +1 -0
- package/dist/atmosphere/PreethamSky.d.ts +38 -0
- package/dist/atmosphere/PreethamSky.d.ts.map +1 -0
- package/dist/atmosphere/PreethamSky.js +150 -0
- package/dist/atmosphere/PreethamSky.js.map +1 -0
- package/dist/atmosphere/SkyBackgroundPass.d.ts +63 -0
- package/dist/atmosphere/SkyBackgroundPass.d.ts.map +1 -0
- package/dist/atmosphere/SkyBackgroundPass.js +233 -0
- package/dist/atmosphere/SkyBackgroundPass.js.map +1 -0
- package/dist/atmosphere/SkyCaptureAdapter.d.ts +45 -0
- package/dist/atmosphere/SkyCaptureAdapter.d.ts.map +1 -0
- package/dist/atmosphere/SkyCaptureAdapter.js +65 -0
- package/dist/atmosphere/SkyCaptureAdapter.js.map +1 -0
- package/dist/atmosphere/SkyEval.d.ts +56 -0
- package/dist/atmosphere/SkyEval.d.ts.map +1 -0
- package/dist/atmosphere/SkyEval.js +99 -0
- package/dist/atmosphere/SkyEval.js.map +1 -0
- package/dist/atmosphere/StarField.d.ts +26 -0
- package/dist/atmosphere/StarField.d.ts.map +1 -0
- package/dist/atmosphere/StarField.js +31 -0
- package/dist/atmosphere/StarField.js.map +1 -0
- package/dist/atmosphere/VolumetricFogPass.d.ts +69 -0
- package/dist/atmosphere/VolumetricFogPass.d.ts.map +1 -0
- package/dist/atmosphere/VolumetricFogPass.js +265 -0
- package/dist/atmosphere/VolumetricFogPass.js.map +1 -0
- package/dist/atmosphere/fogChunks.d.ts +8 -0
- package/dist/atmosphere/fogChunks.d.ts.map +1 -0
- package/dist/atmosphere/fogChunks.js +39 -0
- package/dist/atmosphere/fogChunks.js.map +1 -0
- package/dist/atmosphere/fogUniformStore.d.ts +20 -0
- package/dist/atmosphere/fogUniformStore.d.ts.map +1 -0
- package/dist/atmosphere/fogUniformStore.js +45 -0
- package/dist/atmosphere/fogUniformStore.js.map +1 -0
- package/dist/atmosphere/shaders/fog.glsl.d.ts +10 -0
- package/dist/atmosphere/shaders/fog.glsl.d.ts.map +1 -0
- package/dist/atmosphere/shaders/fog.glsl.js +161 -0
- package/dist/atmosphere/shaders/fog.glsl.js.map +1 -0
- package/dist/atmosphere/shaders/volumetric-apply.glsl.d.ts +3 -0
- package/dist/atmosphere/shaders/volumetric-apply.glsl.d.ts.map +1 -0
- package/dist/atmosphere/shaders/volumetric-apply.glsl.js +61 -0
- package/dist/atmosphere/shaders/volumetric-apply.glsl.js.map +1 -0
- package/dist/atmosphere/shaders/volumetric-inject.glsl.d.ts +4 -0
- package/dist/atmosphere/shaders/volumetric-inject.glsl.d.ts.map +1 -0
- package/dist/atmosphere/shaders/volumetric-inject.glsl.js +129 -0
- package/dist/atmosphere/shaders/volumetric-inject.glsl.js.map +1 -0
- package/dist/atmosphere/shaders/volumetric-integrate.glsl.d.ts +3 -0
- package/dist/atmosphere/shaders/volumetric-integrate.glsl.d.ts.map +1 -0
- package/dist/atmosphere/shaders/volumetric-integrate.glsl.js +55 -0
- package/dist/atmosphere/shaders/volumetric-integrate.glsl.js.map +1 -0
- package/dist/atmosphere/shaders/wetness.glsl.d.ts +34 -0
- package/dist/atmosphere/shaders/wetness.glsl.d.ts.map +1 -0
- package/dist/atmosphere/shaders/wetness.glsl.js +101 -0
- package/dist/atmosphere/shaders/wetness.glsl.js.map +1 -0
- package/dist/atmosphere/sky.glsl.d.ts +8 -0
- package/dist/atmosphere/sky.glsl.d.ts.map +1 -0
- package/dist/atmosphere/sky.glsl.js +249 -0
- package/dist/atmosphere/sky.glsl.js.map +1 -0
- package/dist/batching/BatchedGeometryPool.d.ts +72 -0
- package/dist/batching/BatchedGeometryPool.d.ts.map +1 -0
- package/dist/batching/BatchedGeometryPool.js +138 -0
- package/dist/batching/BatchedGeometryPool.js.map +1 -0
- package/dist/batching/ContentKeys.d.ts +29 -0
- package/dist/batching/ContentKeys.d.ts.map +1 -0
- package/dist/batching/ContentKeys.js +220 -0
- package/dist/batching/ContentKeys.js.map +1 -0
- package/dist/batching/DrawDataTexture.d.ts +51 -0
- package/dist/batching/DrawDataTexture.d.ts.map +1 -0
- package/dist/batching/DrawDataTexture.js +99 -0
- package/dist/batching/DrawDataTexture.js.map +1 -0
- package/dist/batching/MultiDrawBatch.d.ts +64 -0
- package/dist/batching/MultiDrawBatch.d.ts.map +1 -0
- package/dist/batching/MultiDrawBatch.js +103 -0
- package/dist/batching/MultiDrawBatch.js.map +1 -0
- package/dist/batching/StaticMergePlanner.d.ts +80 -0
- package/dist/batching/StaticMergePlanner.d.ts.map +1 -0
- package/dist/batching/StaticMergePlanner.js +323 -0
- package/dist/batching/StaticMergePlanner.js.map +1 -0
- package/dist/batching/index.d.ts +8 -0
- package/dist/batching/index.d.ts.map +1 -0
- package/dist/batching/index.js +8 -0
- package/dist/batching/index.js.map +1 -0
- package/dist/batching/shaders/drawId.glsl.d.ts +29 -0
- package/dist/batching/shaders/drawId.glsl.d.ts.map +1 -0
- package/dist/batching/shaders/drawId.glsl.js +93 -0
- package/dist/batching/shaders/drawId.glsl.js.map +1 -0
- package/dist/batching/shaders/instanceEmissive.glsl.d.ts +16 -0
- package/dist/batching/shaders/instanceEmissive.glsl.d.ts.map +1 -0
- package/dist/batching/shaders/instanceEmissive.glsl.js +63 -0
- package/dist/batching/shaders/instanceEmissive.glsl.js.map +1 -0
- package/dist/cinematic/BloomPass.d.ts +5 -9
- package/dist/cinematic/BloomPass.d.ts.map +1 -1
- package/dist/cinematic/BloomPass.js +5 -17
- package/dist/cinematic/BloomPass.js.map +1 -1
- package/dist/cinematic/DepthHazePass.d.ts +5 -11
- package/dist/cinematic/DepthHazePass.d.ts.map +1 -1
- package/dist/cinematic/DepthHazePass.js +5 -19
- package/dist/cinematic/DepthHazePass.js.map +1 -1
- package/dist/cinematic/FilmGrainPass.d.ts +5 -8
- package/dist/cinematic/FilmGrainPass.d.ts.map +1 -1
- package/dist/cinematic/FilmGrainPass.js +5 -16
- package/dist/cinematic/FilmGrainPass.js.map +1 -1
- package/dist/cinematic/VignettePass.d.ts +5 -9
- package/dist/cinematic/VignettePass.d.ts.map +1 -1
- package/dist/cinematic/VignettePass.js +5 -16
- package/dist/cinematic/VignettePass.js.map +1 -1
- package/dist/cinematic/index.d.ts +2 -1
- package/dist/cinematic/index.d.ts.map +1 -1
- package/dist/cinematic/index.js +1 -1
- package/dist/cinematic/index.js.map +1 -1
- package/dist/contracts/atmosphere.d.ts +30 -0
- package/dist/contracts/atmosphere.d.ts.map +1 -0
- package/dist/contracts/atmosphere.js +42 -0
- package/dist/contracts/atmosphere.js.map +1 -0
- package/dist/contracts/blend.d.ts +28 -0
- package/dist/contracts/blend.d.ts.map +1 -0
- package/dist/contracts/blend.js +73 -0
- package/dist/contracts/blend.js.map +1 -0
- package/dist/contracts/core.d.ts +47 -0
- package/dist/contracts/core.d.ts.map +1 -0
- package/dist/contracts/core.js +70 -0
- package/dist/contracts/core.js.map +1 -0
- package/dist/contracts/deform.d.ts +38 -0
- package/dist/contracts/deform.d.ts.map +1 -0
- package/dist/contracts/deform.js +14 -0
- package/dist/contracts/deform.js.map +1 -0
- package/dist/contracts/device.d.ts +71 -0
- package/dist/contracts/device.d.ts.map +1 -0
- package/dist/contracts/device.js +97 -0
- package/dist/contracts/device.js.map +1 -0
- package/dist/contracts/environment.d.ts +55 -0
- package/dist/contracts/environment.d.ts.map +1 -0
- package/dist/contracts/environment.js +115 -0
- package/dist/contracts/environment.js.map +1 -0
- package/dist/contracts/flags.state.d.ts +15 -0
- package/dist/contracts/flags.state.d.ts.map +1 -0
- package/dist/contracts/flags.state.js +45 -0
- package/dist/contracts/flags.state.js.map +1 -0
- package/dist/contracts/frameGraph.d.ts +78 -0
- package/dist/contracts/frameGraph.d.ts.map +1 -0
- package/dist/contracts/frameGraph.js +32 -0
- package/dist/contracts/frameGraph.js.map +1 -0
- package/dist/contracts/frameUniforms.d.ts +43 -0
- package/dist/contracts/frameUniforms.d.ts.map +1 -0
- package/dist/contracts/frameUniforms.js +35 -0
- package/dist/contracts/frameUniforms.js.map +1 -0
- package/dist/contracts/geometry.d.ts +33 -0
- package/dist/contracts/geometry.d.ts.map +1 -0
- package/dist/contracts/geometry.js +59 -0
- package/dist/contracts/geometry.js.map +1 -0
- package/dist/contracts/index.d.ts +27 -0
- package/dist/contracts/index.d.ts.map +1 -0
- package/dist/contracts/index.js +27 -0
- package/dist/contracts/index.js.map +1 -0
- package/dist/contracts/materialLobes.d.ts +41 -0
- package/dist/contracts/materialLobes.d.ts.map +1 -0
- package/dist/contracts/materialLobes.js +14 -0
- package/dist/contracts/materialLobes.js.map +1 -0
- package/dist/contracts/output.d.ts +35 -0
- package/dist/contracts/output.d.ts.map +1 -0
- package/dist/contracts/output.js +18 -0
- package/dist/contracts/output.js.map +1 -0
- package/dist/contracts/particles.d.ts +41 -0
- package/dist/contracts/particles.d.ts.map +1 -0
- package/dist/contracts/particles.js +15 -0
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/**
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* PRD-02 §7.1 — SH9 helpers for the environment path.
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* Re-exports the C-09 working projection/evaluation from contracts and adds
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* the pieces the CPU pipeline needs: basis evaluation, the irradiance
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* basis fold (Ahat_l per-band scale), radiance evaluation, equirect
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* projection, and the cosine convolution (band multipliers π, 2π/3, π/4).
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*/
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import { CUBE_FACE_BASIS } from "./workers/cpuPrefilter.js";
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import { evaluateSH9Irradiance } from "../contracts/environment.js";
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export { evaluateSH9Irradiance };
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/**
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* Cube → SH9 projection. Lives here (not `contracts/environment.ts`, owned by
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* lane 01) because the contract version carries a `4/(len²·F²)` weight that
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* under-weights off-axis texels by ~22%; the correct texel solid angle is
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* `4/(len³·F²)` (du=dv=2/F over the unnormalized direction). qr-request
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* `to:prd01` tracks the contract fix; until it lands the lane barrel exports
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* this corrected implementation.
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*/
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export function projectCubeToSH9(faces, faceSize) {
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const out = new Float32Array(27);
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const step = 2 / faceSize;
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for (let f = 0; f < 6; f += 1) {
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const face = faces[f];
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if (!face)
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continue;
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const [n, u, v] = FACE_BASIS[f];
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+
for (let y = 0; y < faceSize; y += 1) {
|
|
28
|
+
const fv = (y + 0.5) * step - 1;
|
|
29
|
+
for (let x = 0; x < faceSize; x += 1) {
|
|
30
|
+
const fu = (x + 0.5) * step - 1;
|
|
31
|
+
const dx = n[0] + u[0] * fu + v[0] * fv;
|
|
32
|
+
const dy = n[1] + u[1] * fu + v[1] * fv;
|
|
33
|
+
const dz = n[2] + u[2] * fu + v[2] * fv;
|
|
34
|
+
const len = Math.hypot(dx, dy, dz);
|
|
35
|
+
const weight = 4 / (len * len * len * faceSize * faceSize);
|
|
36
|
+
const i = (y * faceSize + x) * 4;
|
|
37
|
+
accumulateBasis(out, dx / len, dy / len, dz / len, face[i], face[i + 1], face[i + 2], weight);
|
|
38
|
+
}
|
|
39
|
+
}
|
|
40
|
+
}
|
|
41
|
+
return out;
|
|
42
|
+
}
|
|
43
|
+
// GL cube-face basis shared with the prefilter/samplers (02 IBL fix).
|
|
44
|
+
const FACE_BASIS = CUBE_FACE_BASIS;
|
|
45
|
+
function accumulateBasis(out, x, y, z, r, g, b, w) {
|
|
46
|
+
const basis = [
|
|
47
|
+
0.282095,
|
|
48
|
+
-0.488603 * y,
|
|
49
|
+
0.488603 * z,
|
|
50
|
+
-0.488603 * x,
|
|
51
|
+
1.092548 * x * y,
|
|
52
|
+
1.092548 * y * z,
|
|
53
|
+
0.315392 * (3 * z * z - 1),
|
|
54
|
+
1.092548 * x * z,
|
|
55
|
+
0.546274 * (x * x - y * y)
|
|
56
|
+
];
|
|
57
|
+
for (let i = 0; i < 9; i += 1) {
|
|
58
|
+
// Contract layout: interleaved [coefficient·3 + channel] (r,g,b per basis).
|
|
59
|
+
out[i * 3] = out[i * 3] + basis[i] * r * w;
|
|
60
|
+
out[i * 3 + 1] = out[i * 3 + 1] + basis[i] * g * w;
|
|
61
|
+
out[i * 3 + 2] = out[i * 3 + 2] + basis[i] * b * w;
|
|
62
|
+
}
|
|
63
|
+
}
|
|
64
|
+
export const SH9_BANDS = 9;
|
|
65
|
+
/**
|
|
66
|
+
* Real SH basis in the contract order:
|
|
67
|
+
* c0, −c1·y, c1·z, −c1·x, c2·xy, c2·yz, c3·(3z²−1), c2·xz, c4·(x²−y²).
|
|
68
|
+
*/
|
|
69
|
+
export function sh9Basis(x, y, z, out = new Float32Array(9)) {
|
|
70
|
+
const c0 = 0.282095;
|
|
71
|
+
const c1 = 0.488603;
|
|
72
|
+
const c2 = 1.092548;
|
|
73
|
+
const c3 = 0.315392;
|
|
74
|
+
const c4 = 0.546274;
|
|
75
|
+
out[0] = c0;
|
|
76
|
+
out[1] = -c1 * y;
|
|
77
|
+
out[2] = c1 * z;
|
|
78
|
+
out[3] = -c1 * x;
|
|
79
|
+
out[4] = c2 * x * y;
|
|
80
|
+
out[5] = c2 * y * z;
|
|
81
|
+
out[6] = c3 * (3 * z * z - 1);
|
|
82
|
+
out[7] = c2 * x * z;
|
|
83
|
+
out[8] = c4 * (x * x - y * y);
|
|
84
|
+
return out;
|
|
85
|
+
}
|
|
86
|
+
/** Cosine-convolution band multipliers A_l = {π, 2π/3, π/4} in contract coefficient order. */
|
|
87
|
+
export const SH9_IRRADIANCE_BASIS_SCALE = [
|
|
88
|
+
Math.PI,
|
|
89
|
+
(2 * Math.PI) / 3, (2 * Math.PI) / 3, (2 * Math.PI) / 3,
|
|
90
|
+
Math.PI / 4, Math.PI / 4, Math.PI / 4, Math.PI / 4, Math.PI / 4
|
|
91
|
+
];
|
|
92
|
+
/** basis × Ahat — the folded irradiance kernel evaluated at a direction. */
|
|
93
|
+
export function foldIrradianceBasis(x, y, z) {
|
|
94
|
+
const b = sh9Basis(x, y, z);
|
|
95
|
+
for (let i = 0; i < 9; i += 1)
|
|
96
|
+
b[i] *= SH9_IRRADIANCE_BASIS_SCALE[i];
|
|
97
|
+
return b;
|
|
98
|
+
}
|
|
99
|
+
/** Radiance (unconvolved) evaluation of a 27-float SH9 coefficient set. */
|
|
100
|
+
export function evaluateSH9Radiance(sh, x, y, z) {
|
|
101
|
+
const b = sh9Basis(x, y, z);
|
|
102
|
+
let r = 0, g = 0, bl = 0;
|
|
103
|
+
for (let i = 0; i < 9; i += 1) {
|
|
104
|
+
r += sh[i * 3] * b[i];
|
|
105
|
+
g += sh[i * 3 + 1] * b[i];
|
|
106
|
+
bl += sh[i * 3 + 2] * b[i];
|
|
107
|
+
}
|
|
108
|
+
return [r, g, bl];
|
|
109
|
+
}
|
|
110
|
+
/**
|
|
111
|
+
* Project an equirectangular radiance map to SH9. u ∈ [0,1) sweeps
|
|
112
|
+
* φ ∈ [−π, π), v ∈ [0,1] sweeps θ ∈ [0, π] top-to-bottom; solid-angle
|
|
113
|
+
* weight is sinθ·dφ·dθ.
|
|
114
|
+
*/
|
|
115
|
+
export function projectEquirectToSH9(data, width, height, channels = 4) {
|
|
116
|
+
const sh = new Float32Array(27);
|
|
117
|
+
const dPhi = (2 * Math.PI) / width;
|
|
118
|
+
const dTheta = Math.PI / height;
|
|
119
|
+
const basis = new Float32Array(9);
|
|
120
|
+
for (let row = 0; row < height; row += 1) {
|
|
121
|
+
const v = (row + 0.5) / height;
|
|
122
|
+
const theta = v * Math.PI;
|
|
123
|
+
const sinT = Math.sin(theta);
|
|
124
|
+
const weight = sinT * dPhi * dTheta;
|
|
125
|
+
for (let col = 0; col < width; col += 1) {
|
|
126
|
+
const u = (col + 0.5) / width;
|
|
127
|
+
const phi = u * 2 * Math.PI - Math.PI;
|
|
128
|
+
const x = -Math.cos(phi) * sinT;
|
|
129
|
+
const y = Math.cos(theta);
|
|
130
|
+
const z = Math.sin(phi) * sinT;
|
|
131
|
+
sh9Basis(x, y, z, basis);
|
|
132
|
+
const i = (row * width + col) * channels;
|
|
133
|
+
for (let k = 0; k < 9; k += 1) {
|
|
134
|
+
sh[k * 3] += data[i] * basis[k] * weight;
|
|
135
|
+
sh[k * 3 + 1] += data[i + 1] * basis[k] * weight;
|
|
136
|
+
sh[k * 3 + 2] += data[i + 2] * basis[k] * weight;
|
|
137
|
+
}
|
|
138
|
+
}
|
|
139
|
+
}
|
|
140
|
+
return sh;
|
|
141
|
+
}
|
|
142
|
+
/** Cosine convolution: multiply band l by A_l = {π, 2π/3, π/4}[l]. */
|
|
143
|
+
export function convolveSH9Irradiance(radiance) {
|
|
144
|
+
const bandScale = [Math.PI, (2 * Math.PI) / 3, Math.PI / 4];
|
|
145
|
+
const out = new Float32Array(27);
|
|
146
|
+
for (let i = 0; i < 9; i += 1) {
|
|
147
|
+
const l = i === 0 ? 0 : i < 4 ? 1 : 2;
|
|
148
|
+
const s = bandScale[l];
|
|
149
|
+
out[i * 3] = radiance[i * 3] * s;
|
|
150
|
+
out[i * 3 + 1] = radiance[i * 3 + 1] * s;
|
|
151
|
+
out[i * 3 + 2] = radiance[i * 3 + 2] * s;
|
|
152
|
+
}
|
|
153
|
+
return out;
|
|
154
|
+
}
|
|
155
|
+
//# sourceMappingURL=SphericalHarmonics.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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@@ -0,0 +1,97 @@
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1
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+
/**
|
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2
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+
* Shared probe construction (PRD-02 §6.2): float RGBA faces → PMREM levels →
|
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3
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+
* rgba16f cube `Texture` + SH9 (+ packed `shTexture`). Pure CPU, no device
|
|
4
|
+
* dependency — used by `GPUPMREMGenerator`, `Prd02EnvironmentProbeFactory`,
|
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5
|
+
* and `EnvironmentCache` without creating import cycles.
|
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6
|
+
*/
|
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7
|
+
import { Texture } from "../Texture.js";
|
|
8
|
+
import type { EnvironmentProbe } from "../contracts/environment.js";
|
|
9
|
+
import { type PrefilterCubeSource, type PrefilterResult } from "./workers/cpuPrefilter.js";
|
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10
|
+
export declare const CUBE_FACE_ORDER: readonly ["px", "nx", "py", "ny", "pz", "nz"];
|
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11
|
+
export type ProbeSource = EnvironmentProbe["source"];
|
|
12
|
+
export interface Prd02ProbeBuildOptions {
|
|
13
|
+
readonly faceSize?: EnvironmentProbe["faceSize"];
|
|
14
|
+
/** Override prefilter executor (Worker/GPU). Defaults to `prefilterCubeGGX`. */
|
|
15
|
+
readonly prefilter?: (source: PrefilterCubeSource, samples?: number) => PrefilterResult;
|
|
16
|
+
readonly samples?: number;
|
|
17
|
+
readonly source?: ProbeSource;
|
|
18
|
+
/** Extra `Texture` bound as the scene background (equirect/preset only). */
|
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19
|
+
readonly background?: Texture | null;
|
|
20
|
+
readonly label?: string;
|
|
21
|
+
/** Pre-computed SH9 (baked presets ship `<name>.sh9.f32` at 128-sample quality). */
|
|
22
|
+
readonly sh9?: Float32Array;
|
|
23
|
+
}
|
|
24
|
+
export declare class Prd02EnvironmentProbe implements EnvironmentProbe {
|
|
25
|
+
readonly kind: "environment-probe";
|
|
26
|
+
readonly specularCube: Texture;
|
|
27
|
+
readonly mipCount: number;
|
|
28
|
+
readonly faceSize: EnvironmentProbe["faceSize"];
|
|
29
|
+
readonly sh9: Float32Array;
|
|
30
|
+
readonly shTexture: Texture | null;
|
|
31
|
+
readonly background: Texture | null;
|
|
32
|
+
readonly source: ProbeSource;
|
|
33
|
+
private disposed;
|
|
34
|
+
constructor(args: {
|
|
35
|
+
readonly specularCube: Texture;
|
|
36
|
+
readonly mipCount: number;
|
|
37
|
+
readonly faceSize: EnvironmentProbe["faceSize"];
|
|
38
|
+
readonly sh9: Float32Array;
|
|
39
|
+
readonly shTexture: Texture | null;
|
|
40
|
+
readonly background: Texture | null;
|
|
41
|
+
readonly source: ProbeSource;
|
|
42
|
+
});
|
|
43
|
+
dispose(): void;
|
|
44
|
+
}
|
|
45
|
+
/** Pack the 27-float SH into a 9×1 rgba32f texture (w lane unused). */
|
|
46
|
+
export declare function sh9ToTexture(sh9: Float32Array): Texture;
|
|
47
|
+
/** Build a probe from six RGBA float faces (linear HDR). */
|
|
48
|
+
export declare function buildProbeFromFaces(faces: readonly Float32Array[], faceSize: EnvironmentProbe["faceSize"], options?: Prd02ProbeBuildOptions): Prd02EnvironmentProbe;
|
|
49
|
+
/** Build a probe from already-prefiltered per-level faces (baked KTX2 path). */
|
|
50
|
+
export declare function buildProbeFromLevels(levels: readonly {
|
|
51
|
+
readonly faceSize: number;
|
|
52
|
+
readonly faces: readonly Float32Array[];
|
|
53
|
+
}[], faceSize: EnvironmentProbe["faceSize"], options?: Prd02ProbeBuildOptions): Prd02EnvironmentProbe;
|
|
54
|
+
/**
|
|
55
|
+
* Linear radiance of the analytic neutral floor (T0-25): constant chosen so the
|
|
56
|
+
* probe's SH9 DC equals the baked `neutral` preset's (3.7560 ≈ c·3.5483; the
|
|
57
|
+
* point-lit r185 room, re-baked with the RoomEnvironmentScene fix).
|
|
58
|
+
*/
|
|
59
|
+
export declare const NEUTRAL_FLOOR_RADIANCE = 1.0585341933512515;
|
|
60
|
+
/**
|
|
61
|
+
* The baked `neutral` preset's SH9 verbatim (`neutral.sh9.f32`, CC0 bake) —
|
|
62
|
+
* the floor carries it so diffuse IBL is identical before and after the baked
|
|
63
|
+
* specular cube lands via `acquire`.
|
|
64
|
+
*/
|
|
65
|
+
export declare const NEUTRAL_FLOOR_SH9: Float32Array<ArrayBuffer>;
|
|
66
|
+
/**
|
|
67
|
+
* Instant analytic neutral floor: a constant cube at `NEUTRAL_FLOOR_RADIANCE`
|
|
68
|
+
* plus the baked `NEUTRAL_FLOOR_SH9` — no CPU GGX prefilter. Specular detail
|
|
69
|
+
* arrives through the baked `neutral` preset upgrade.
|
|
70
|
+
*/
|
|
71
|
+
export declare function buildNeutralFloorProbe(faceSize: EnvironmentProbe["faceSize"], options?: Prd02ProbeBuildOptions): Prd02EnvironmentProbe;
|
|
72
|
+
/**
|
|
73
|
+
* Directional neutral room for the legacy forward path (#1141 / 02-S2).
|
|
74
|
+
* The legacy shader reads diffuse from the *last* level of the bound cube
|
|
75
|
+
* (lod = mipCount − 1, clamped), so the constant `buildNeutralFloorProbe`
|
|
76
|
+
* gives every normal the same light. This probe is the analytic r185 room at
|
|
77
|
+
* 64 px (no GGX prefilter: ~24k analytic samples, once; nearest-upsampled
|
|
78
|
+
* to the 128 px mip 0), a 2×2 box mip at 32 px for glossy reflections, and a 16 px last level
|
|
79
|
+
* holding the SH9 cosine irradiance ÷ π (Lambert-equivalent radiance), so
|
|
80
|
+
* diffuse is directional and cosine-weighted like three's PMREM.
|
|
81
|
+
*/
|
|
82
|
+
export declare function buildNeutralRoomLegacyProbe(options?: Prd02ProbeBuildOptions): Prd02EnvironmentProbe;
|
|
83
|
+
/** Rasterize the analytic RoomEnvironmentScene into six float faces. */
|
|
84
|
+
export declare function buildRoomFaces(faceSize: number): Float32Array[];
|
|
85
|
+
/** 90° perspective view-projection for cube capture at `position`. Row-major, GL clip space. */
|
|
86
|
+
export declare function cubeFaceViewProjection(face: 0 | 1 | 2 | 3 | 4 | 5, position?: readonly [number, number, number], near?: number, far?: number): Float32Array;
|
|
87
|
+
/**
|
|
88
|
+
* Legacy-path bridge (PRD-02 Phase 3): project the probe's mip-0 specular
|
|
89
|
+
* cube to a mipped RGBA16F equirect — linear HDR end to end (no Reinhard,
|
|
90
|
+
* no RGBA8), which fixes the E5 dim/clip problem on the legacy environment
|
|
91
|
+
* path when the flag is on. Mip chain is a CPU box filter.
|
|
92
|
+
*/
|
|
93
|
+
export declare function probeToEquirectTexture(probe: EnvironmentProbe, options?: {
|
|
94
|
+
readonly width?: number;
|
|
95
|
+
readonly height?: number;
|
|
96
|
+
}): Texture;
|
|
97
|
+
//# sourceMappingURL=probeBuild.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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1
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/**
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2
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* Shared probe construction (PRD-02 §6.2): float RGBA faces → PMREM levels →
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* rgba16f cube `Texture` + SH9 (+ packed `shTexture`). Pure CPU, no device
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* dependency — used by `GPUPMREMGenerator`, `Prd02EnvironmentProbeFactory`,
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* and `EnvironmentCache` without creating import cycles.
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*/
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import { Texture } from "../Texture.js";
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import { sampleRoomEnvironment } from "./RoomEnvironmentScene.js";
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9
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import { evaluateSH9Irradiance, projectCubeToSH9 } from "./SphericalHarmonics.js";
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import { CUBE_FACE_BASIS, faceUvToDir, prefilterCubeGGX, sampleCube } from "./workers/cpuPrefilter.js";
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export const CUBE_FACE_ORDER = ["px", "nx", "py", "ny", "pz", "nz"];
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export class Prd02EnvironmentProbe {
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kind = "environment-probe";
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specularCube;
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mipCount;
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16
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faceSize;
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sh9;
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shTexture;
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background;
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source;
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disposed = false;
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constructor(args) {
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this.specularCube = args.specularCube;
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this.mipCount = args.mipCount;
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this.faceSize = args.faceSize;
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this.sh9 = args.sh9;
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this.shTexture = args.shTexture;
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this.background = args.background;
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this.source = args.source;
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}
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dispose() {
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if (this.disposed)
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return;
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this.disposed = true;
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this.specularCube.dispose();
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this.shTexture?.dispose();
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this.background?.dispose();
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}
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}
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/** IEEE-754 binary16 encode for rgba16f upload (clamps negatives/∞ to the HDR range). */
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function floatToHalf(value) {
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const v = Math.max(0, value);
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if (Number.isNaN(v))
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return 0x7e00;
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if (!Number.isFinite(v) || v >= 65504)
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return 0x7bff;
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if (v === 0)
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return 0;
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if (v < 2 ** -14)
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return Math.round(v / 2 ** -24);
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const exponent = Math.floor(Math.log2(v));
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const mantissa = Math.round((v / 2 ** exponent - 1) * 1024);
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return ((exponent + 15) << 10) | (mantissa & 0x03ff);
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}
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/** Float32 RGBA face → Uint16 half-float bytes (the rgba16f upload format). */
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function faceToHalf(face) {
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const out = new Uint16Array(face.length);
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for (let i = 0; i < face.length; i += 1)
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out[i] = floatToHalf(face[i] ?? 0);
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return out;
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}
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/** Pack the 27-float SH into a 9×1 rgba32f texture (w lane unused). */
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63
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export function sh9ToTexture(sh9) {
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64
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const data = new Float32Array(36);
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65
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+
for (let i = 0; i < 9; i += 1) {
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data[i * 4] = sh9[i * 3] ?? 0;
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data[i * 4 + 1] = sh9[i * 3 + 1] ?? 0;
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data[i * 4 + 2] = sh9[i * 3 + 2] ?? 0;
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}
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return new Texture({ width: 9, height: 1, format: "rgba32f", label: "env-sh9", data });
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}
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72
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/** Build a probe from six RGBA float faces (linear HDR). */
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export function buildProbeFromFaces(faces, faceSize, options = {}) {
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const prefilter = options.prefilter ?? ((src) => prefilterCubeGGX(src, { samples: options.samples }));
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const result = prefilter({ faceSize, faces }, options.samples);
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const cubeFaces = CUBE_FACE_ORDER.map((face, f) => ({
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face: face,
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mipLevels: result.levels.map((level) => ({
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width: level.faceSize,
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height: level.faceSize,
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data: faceToHalf(level.faces[f]),
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}))
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}));
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const specularCube = new Texture({
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width: faceSize,
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height: faceSize,
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format: "rgba16f",
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label: options.label ?? "env-pmrem",
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cubeFaces
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});
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const sh9 = projectCubeToSH9(faces, faceSize);
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return new Prd02EnvironmentProbe({
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specularCube,
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mipCount: result.mipCount,
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faceSize,
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sh9,
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shTexture: sh9ToTexture(sh9),
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background: options.background ?? null,
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source: options.source ?? "hdri"
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});
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}
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/** Build a probe from already-prefiltered per-level faces (baked KTX2 path). */
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export function buildProbeFromLevels(levels, faceSize, options = {}) {
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const cubeFaces = CUBE_FACE_ORDER.map((face, f) => ({
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face: face,
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mipLevels: levels.map((level) => ({
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width: level.faceSize,
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height: level.faceSize,
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data: faceToHalf(level.faces[f])
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}))
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}));
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const specularCube = new Texture({
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width: faceSize,
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height: faceSize,
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format: "rgba16f",
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label: options.label ?? "env-pmrem-baked",
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cubeFaces
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});
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const mip0 = levels[0];
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const sh9 = options.sh9 ?? (mip0 ? projectCubeToSH9(mip0.faces, mip0.faceSize) : new Float32Array(27));
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return new Prd02EnvironmentProbe({
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specularCube,
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mipCount: levels.length,
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faceSize,
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sh9,
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shTexture: sh9ToTexture(sh9),
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127
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background: options.background ?? null,
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128
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source: options.source ?? "preset"
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});
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}
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/**
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* Linear radiance of the analytic neutral floor (T0-25): constant chosen so the
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* probe's SH9 DC equals the baked `neutral` preset's (3.7560 ≈ c·3.5483; the
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* point-lit r185 room, re-baked with the RoomEnvironmentScene fix).
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*/
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export const NEUTRAL_FLOOR_RADIANCE = 1.0585341933512515;
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/**
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* The baked `neutral` preset's SH9 verbatim (`neutral.sh9.f32`, CC0 bake) —
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* the floor carries it so diffuse IBL is identical before and after the baked
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* specular cube lands via `acquire`.
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*/
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export const NEUTRAL_FLOOR_SH9 = new Float32Array([
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143
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3.7560017, 3.7560017, 3.7560017,
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-1.7286245, -1.7286245, -1.7286245,
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145
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1.5881586, 1.5881586, 1.5881586,
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146
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-0.25784275, -0.25784275, -0.25784275,
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147
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0.19389074, 0.19389074, 0.19389074,
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148
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1.0348382, 1.0348382, 1.0348382,
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149
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1.1923468, 1.1923468, 1.1923468,
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150
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-0.33930653, -0.33930653, -0.33930653,
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151
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-0.62652594, -0.62652594, -0.62652594
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152
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]);
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153
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/**
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154
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* Instant analytic neutral floor: a constant cube at `NEUTRAL_FLOOR_RADIANCE`
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* plus the baked `NEUTRAL_FLOOR_SH9` — no CPU GGX prefilter. Specular detail
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156
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* arrives through the baked `neutral` preset upgrade.
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157
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*/
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158
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export function buildNeutralFloorProbe(faceSize, options = {}) {
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159
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const face = new Float32Array(faceSize * faceSize * 4);
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for (let i = 0; i < faceSize * faceSize; i += 1) {
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face[i * 4] = NEUTRAL_FLOOR_RADIANCE;
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face[i * 4 + 1] = NEUTRAL_FLOOR_RADIANCE;
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face[i * 4 + 2] = NEUTRAL_FLOOR_RADIANCE;
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face[i * 4 + 3] = 1;
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}
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const faces = [face, face, face, face, face, face];
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return buildProbeFromLevels([{ faceSize, faces }], faceSize, {
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...options,
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label: options.label ?? "env-neutral-floor",
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source: options.source ?? "neutral",
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sh9: options.sh9 ?? new Float32Array(NEUTRAL_FLOOR_SH9)
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});
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}
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/** Nearest 2× upsample of one square float RGBA face. */
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function upsampleFace(face, size) {
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const out = new Float32Array(size * size * 16);
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for (let y = 0; y < size * 2; y += 1) {
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for (let x = 0; x < size * 2; x += 1) {
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const src = ((y >> 1) * size + (x >> 1)) * 4;
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const dst = (y * size * 2 + x) * 4;
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out[dst] = face[src];
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out[dst + 1] = face[src + 1];
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out[dst + 2] = face[src + 2];
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out[dst + 3] = face[src + 3];
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+
}
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}
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return out;
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+
}
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+
/** 2×2 box downsample of one square float RGBA face. */
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+
function downsampleFace(face, size) {
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const half = size / 2;
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const out = new Float32Array(half * half * 4);
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+
for (let y = 0; y < half; y += 1) {
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+
for (let x = 0; x < half; x += 1) {
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for (let c = 0; c < 4; c += 1) {
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196
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const at = (yy, xx) => face[(yy * size + xx) * 4 + c];
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197
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out[(y * half + x) * 4 + c] = 0.25 * (at(2 * y, 2 * x) + at(2 * y, 2 * x + 1) + at(2 * y + 1, 2 * x) + at(2 * y + 1, 2 * x + 1));
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198
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}
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}
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}
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+
return out;
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+
}
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203
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/**
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204
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* Directional neutral room for the legacy forward path (#1141 / 02-S2).
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205
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* The legacy shader reads diffuse from the *last* level of the bound cube
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206
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+
* (lod = mipCount − 1, clamped), so the constant `buildNeutralFloorProbe`
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207
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+
* gives every normal the same light. This probe is the analytic r185 room at
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208
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* 64 px (no GGX prefilter: ~24k analytic samples, once; nearest-upsampled
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209
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* to the 128 px mip 0), a 2×2 box mip at 32 px for glossy reflections, and a 16 px last level
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210
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+
* holding the SH9 cosine irradiance ÷ π (Lambert-equivalent radiance), so
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211
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* diffuse is directional and cosine-weighted like three's PMREM.
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212
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*/
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213
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export function buildNeutralRoomLegacyProbe(options = {}) {
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214
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const base = 128;
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215
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+
const sh9 = options.sh9 ?? new Float32Array(NEUTRAL_FLOOR_SH9);
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216
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+
// Sample the room at 64 px (24k analytic rays) and nearest-upsample to the
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217
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+
// 128 px base the probe contract requires: keeps the one-off main-thread
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218
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+
// cost lower than sampling the full 128 px base; timing is device-dependent.
|
|
219
|
+
const sampled = buildRoomFaces(base / 2);
|
|
220
|
+
const levels = [
|
|
221
|
+
{ faceSize: base, faces: sampled.map((face) => upsampleFace(face, base / 2)) },
|
|
222
|
+
{ faceSize: base / 2, faces: sampled }
|
|
223
|
+
];
|
|
224
|
+
levels.push({ faceSize: base / 4, faces: sampled.map((face) => downsampleFace(face, base / 2)) });
|
|
225
|
+
const last = 16;
|
|
226
|
+
const irradiance = [];
|
|
227
|
+
for (let f = 0; f < 6; f += 1) {
|
|
228
|
+
const face = new Float32Array(last * last * 4);
|
|
229
|
+
for (let y = 0; y < last; y += 1) {
|
|
230
|
+
for (let x = 0; x < last; x += 1) {
|
|
231
|
+
const d = faceUvToDir(f, ((x + 0.5) / last) * 2 - 1, ((y + 0.5) / last) * 2 - 1);
|
|
232
|
+
const len = Math.hypot(d[0], d[1], d[2]) || 1;
|
|
233
|
+
const [r, g, b] = evaluateSH9Irradiance(sh9, [d[0] / len, d[1] / len, d[2] / len]);
|
|
234
|
+
const i = (y * last + x) * 4;
|
|
235
|
+
face[i] = Math.max(0, r / Math.PI);
|
|
236
|
+
face[i + 1] = Math.max(0, g / Math.PI);
|
|
237
|
+
face[i + 2] = Math.max(0, b / Math.PI);
|
|
238
|
+
face[i + 3] = 1;
|
|
239
|
+
}
|
|
240
|
+
}
|
|
241
|
+
irradiance.push(face);
|
|
242
|
+
}
|
|
243
|
+
levels.push({ faceSize: last, faces: irradiance });
|
|
244
|
+
return buildProbeFromLevels(levels, base, {
|
|
245
|
+
...options,
|
|
246
|
+
label: options.label ?? "env-neutral-room-legacy",
|
|
247
|
+
source: options.source ?? "neutral",
|
|
248
|
+
sh9
|
|
249
|
+
});
|
|
250
|
+
}
|
|
251
|
+
/** Rasterize the analytic RoomEnvironmentScene into six float faces. */
|
|
252
|
+
export function buildRoomFaces(faceSize) {
|
|
253
|
+
const faces = [];
|
|
254
|
+
for (let f = 0; f < 6; f += 1) {
|
|
255
|
+
const face = new Float32Array(faceSize * faceSize * 4);
|
|
256
|
+
for (let y = 0; y < faceSize; y += 1) {
|
|
257
|
+
for (let x = 0; x < faceSize; x += 1) {
|
|
258
|
+
const dir = faceUvToDir(f, ((x + 0.5) / faceSize) * 2 - 1, ((y + 0.5) / faceSize) * 2 - 1);
|
|
259
|
+
const [r, g, b] = sampleRoomEnvironment(dir);
|
|
260
|
+
const i = (y * faceSize + x) * 4;
|
|
261
|
+
face[i] = r;
|
|
262
|
+
face[i + 1] = g;
|
|
263
|
+
face[i + 2] = b;
|
|
264
|
+
face[i + 3] = 1;
|
|
265
|
+
}
|
|
266
|
+
}
|
|
267
|
+
faces.push(face);
|
|
268
|
+
}
|
|
269
|
+
return faces;
|
|
270
|
+
}
|
|
271
|
+
/** 90° perspective view-projection for cube capture at `position`. Row-major, GL clip space. */
|
|
272
|
+
export function cubeFaceViewProjection(face, position = [0, 0, 0], near = 0.05, far = 100) {
|
|
273
|
+
const basis = CUBE_FACE_BASIS; // GL face basis: up = −V, right = U
|
|
274
|
+
const [n, ux, vx] = basis[face];
|
|
275
|
+
// view = lookAt along +n with up derived from the face basis (vx is "down" on the face).
|
|
276
|
+
const up = [-vx[0], -vx[1], -vx[2]];
|
|
277
|
+
const right = [
|
|
278
|
+
up[1] * n[2] - up[2] * n[1],
|
|
279
|
+
up[2] * n[0] - up[0] * n[2],
|
|
280
|
+
up[0] * n[1] - up[1] * n[0]
|
|
281
|
+
];
|
|
282
|
+
// Column-major view matrix (GL convention) then 90° perspective.
|
|
283
|
+
const tx = -(right[0] * position[0] + right[1] * position[1] + right[2] * position[2]);
|
|
284
|
+
const ty = -(up[0] * position[0] + up[1] * position[1] + up[2] * position[2]);
|
|
285
|
+
const tz = -(-(n[0] * position[0] + n[1] * position[1] + n[2] * position[2]));
|
|
286
|
+
const view = [
|
|
287
|
+
right[0], up[0], -n[0], 0,
|
|
288
|
+
right[1], up[1], -n[1], 0,
|
|
289
|
+
right[2], up[2], -n[2], 0,
|
|
290
|
+
tx, ty, tz, 1
|
|
291
|
+
];
|
|
292
|
+
const f = 1 / Math.tan(Math.PI / 4);
|
|
293
|
+
const nf = 1 / (near - far);
|
|
294
|
+
const proj = [
|
|
295
|
+
f, 0, 0, 0,
|
|
296
|
+
0, f, 0, 0,
|
|
297
|
+
0, 0, (far + near) * nf, -1,
|
|
298
|
+
0, 0, 2 * far * near * nf, 0
|
|
299
|
+
];
|
|
300
|
+
const out = new Float32Array(16);
|
|
301
|
+
for (let c = 0; c < 4; c += 1) {
|
|
302
|
+
for (let r = 0; r < 4; r += 1) {
|
|
303
|
+
let s = 0;
|
|
304
|
+
for (let k = 0; k < 4; k += 1)
|
|
305
|
+
s += proj[k * 4 + r] * view[c * 4 + k];
|
|
306
|
+
out[c * 4 + r] = s;
|
|
307
|
+
}
|
|
308
|
+
}
|
|
309
|
+
return out;
|
|
310
|
+
}
|
|
311
|
+
/** IEEE-754 binary16 decode (rgba16f readback → Float32). */
|
|
312
|
+
function halfToFloat(h) {
|
|
313
|
+
const sign = h & 0x8000 ? -1 : 1;
|
|
314
|
+
const exp = (h >> 10) & 0x1f;
|
|
315
|
+
const mantissa = h & 0x03ff;
|
|
316
|
+
if (exp === 0)
|
|
317
|
+
return sign * mantissa * 2 ** -24;
|
|
318
|
+
if (exp === 0x1f)
|
|
319
|
+
return mantissa !== 0 ? Number.NaN : sign * Number.POSITIVE_INFINITY;
|
|
320
|
+
return sign * (1 + mantissa / 1024) * 2 ** (exp - 15);
|
|
321
|
+
}
|
|
322
|
+
/** 2× box-filter downsample of an RGBA32F image (mip chain, linear HDR). */
|
|
323
|
+
function downsampleRgba(src, w, h) {
|
|
324
|
+
const nw = Math.max(1, w >> 1);
|
|
325
|
+
const nh = Math.max(1, h >> 1);
|
|
326
|
+
const out = new Float32Array(nw * nh * 4);
|
|
327
|
+
for (let y = 0; y < nh; y += 1) {
|
|
328
|
+
for (let x = 0; x < nw; x += 1) {
|
|
329
|
+
for (let c = 0; c < 4; c += 1) {
|
|
330
|
+
let sum = 0;
|
|
331
|
+
let count = 0;
|
|
332
|
+
for (let dy = 0; dy < 2; dy += 1) {
|
|
333
|
+
for (let dx = 0; dx < 2; dx += 1) {
|
|
334
|
+
const sx = Math.min(w - 1, x * 2 + dx);
|
|
335
|
+
const sy = Math.min(h - 1, y * 2 + dy);
|
|
336
|
+
sum += src[(sy * w + sx) * 4 + c];
|
|
337
|
+
count += 1;
|
|
338
|
+
}
|
|
339
|
+
}
|
|
340
|
+
out[(y * nw + x) * 4 + c] = sum / count;
|
|
341
|
+
}
|
|
342
|
+
}
|
|
343
|
+
}
|
|
344
|
+
return { data: out, width: nw, height: nh };
|
|
345
|
+
}
|
|
346
|
+
/**
|
|
347
|
+
* Legacy-path bridge (PRD-02 Phase 3): project the probe's mip-0 specular
|
|
348
|
+
* cube to a mipped RGBA16F equirect — linear HDR end to end (no Reinhard,
|
|
349
|
+
* no RGBA8), which fixes the E5 dim/clip problem on the legacy environment
|
|
350
|
+
* path when the flag is on. Mip chain is a CPU box filter.
|
|
351
|
+
*/
|
|
352
|
+
export function probeToEquirectTexture(probe, options = {}) {
|
|
353
|
+
const width = options.width ?? probe.faceSize * 2;
|
|
354
|
+
const height = options.height ?? probe.faceSize;
|
|
355
|
+
const faceSize = probe.faceSize;
|
|
356
|
+
const level0 = probe.specularCube.cubeFaces.map((face) => {
|
|
357
|
+
const mip = face.mipLevels[0];
|
|
358
|
+
if (!mip)
|
|
359
|
+
throw new Error("probe specular cube has no mip-0 data");
|
|
360
|
+
if (mip.data instanceof Uint16Array) {
|
|
361
|
+
const out = new Float32Array(mip.data.length);
|
|
362
|
+
for (let i = 0; i < mip.data.length; i += 1)
|
|
363
|
+
out[i] = halfToFloat(mip.data[i]);
|
|
364
|
+
return out;
|
|
365
|
+
}
|
|
366
|
+
return new Float32Array(mip.data);
|
|
367
|
+
});
|
|
368
|
+
const source = { faceSize, faces: level0 };
|
|
369
|
+
let equirect = new Float32Array(width * height * 4);
|
|
370
|
+
for (let row = 0; row < height; row += 1) {
|
|
371
|
+
const theta = ((row + 0.5) / height) * Math.PI;
|
|
372
|
+
const sinT = Math.sin(theta);
|
|
373
|
+
const cosT = Math.cos(theta);
|
|
374
|
+
for (let col = 0; col < width; col += 1) {
|
|
375
|
+
const phi = ((col + 0.5) / width) * 2 * Math.PI - Math.PI;
|
|
376
|
+
const dir = [-Math.cos(phi) * sinT, cosT, Math.sin(phi) * sinT];
|
|
377
|
+
const [r, g, b] = sampleCube(source, dir);
|
|
378
|
+
const i = (row * width + col) * 4;
|
|
379
|
+
equirect[i] = r;
|
|
380
|
+
equirect[i + 1] = g;
|
|
381
|
+
equirect[i + 2] = b;
|
|
382
|
+
equirect[i + 3] = 1;
|
|
383
|
+
}
|
|
384
|
+
}
|
|
385
|
+
const mipLevels = [
|
|
386
|
+
{ width, height, data: faceToHalf(equirect) }
|
|
387
|
+
];
|
|
388
|
+
let w = width;
|
|
389
|
+
let h = height;
|
|
390
|
+
while (w > 1 || h > 1) {
|
|
391
|
+
const next = downsampleRgba(equirect, w, h);
|
|
392
|
+
mipLevels.push({ width: next.width, height: next.height, data: faceToHalf(next.data) });
|
|
393
|
+
equirect = next.data;
|
|
394
|
+
w = next.width;
|
|
395
|
+
h = next.height;
|
|
396
|
+
}
|
|
397
|
+
return new Texture({
|
|
398
|
+
width,
|
|
399
|
+
height,
|
|
400
|
+
format: "rgba16f",
|
|
401
|
+
colorSpace: "linear",
|
|
402
|
+
label: `prd02-equirect-${probe.source}`,
|
|
403
|
+
mipLevels
|
|
404
|
+
});
|
|
405
|
+
}
|
|
406
|
+
//# sourceMappingURL=probeBuild.js.map
|