@aura3d/math 4.0.3 → 4.0.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/Box3.d.ts +50 -0
- package/dist/Box3.d.ts.map +1 -1
- package/dist/Box3.js +177 -6
- package/dist/Box3.js.map +1 -1
- package/dist/Capsule.d.ts +25 -0
- package/dist/Capsule.d.ts.map +1 -0
- package/dist/Capsule.js +54 -0
- package/dist/Capsule.js.map +1 -0
- package/dist/Color.d.ts +27 -0
- package/dist/Color.d.ts.map +1 -1
- package/dist/Color.js +87 -0
- package/dist/Color.js.map +1 -1
- package/dist/ConvexHull.d.ts +100 -0
- package/dist/ConvexHull.d.ts.map +1 -0
- package/dist/ConvexHull.js +578 -0
- package/dist/ConvexHull.js.map +1 -0
- package/dist/Curves.d.ts +59 -18
- package/dist/Curves.d.ts.map +1 -1
- package/dist/Curves.js +15 -73
- package/dist/Curves.js.map +1 -1
- package/dist/Cylindrical.d.ts +19 -0
- package/dist/Cylindrical.d.ts.map +1 -0
- package/dist/Cylindrical.js +40 -0
- package/dist/Cylindrical.js.map +1 -0
- package/dist/Euler.d.ts +24 -0
- package/dist/Euler.d.ts.map +1 -1
- package/dist/Euler.js +126 -2
- package/dist/Euler.js.map +1 -1
- package/dist/Frustum.d.ts +18 -0
- package/dist/Frustum.d.ts.map +1 -1
- package/dist/Frustum.js +62 -12
- package/dist/Frustum.js.map +1 -1
- package/dist/Line3.d.ts +38 -0
- package/dist/Line3.d.ts.map +1 -0
- package/dist/Line3.js +122 -0
- package/dist/Line3.js.map +1 -0
- package/dist/MathUtils.d.ts +37 -0
- package/dist/MathUtils.d.ts.map +1 -0
- package/dist/MathUtils.js +105 -0
- package/dist/MathUtils.js.map +1 -0
- package/dist/Matrix3.d.ts +23 -2
- package/dist/Matrix3.d.ts.map +1 -1
- package/dist/Matrix3.js +90 -0
- package/dist/Matrix3.js.map +1 -1
- package/dist/Matrix4.d.ts +3 -0
- package/dist/Matrix4.d.ts.map +1 -1
- package/dist/Matrix4.js +17 -0
- package/dist/Matrix4.js.map +1 -1
- package/dist/OBB.d.ts +44 -0
- package/dist/OBB.d.ts.map +1 -0
- package/dist/OBB.js +214 -0
- package/dist/OBB.js.map +1 -0
- package/dist/Octree.d.ts +72 -0
- package/dist/Octree.d.ts.map +1 -0
- package/dist/Octree.js +385 -0
- package/dist/Octree.js.map +1 -0
- package/dist/Plane.d.ts +42 -0
- package/dist/Plane.d.ts.map +1 -1
- package/dist/Plane.js +79 -3
- package/dist/Plane.js.map +1 -1
- package/dist/Quaternion.d.ts +6 -1
- package/dist/Quaternion.d.ts.map +1 -1
- package/dist/Quaternion.js +28 -3
- package/dist/Quaternion.js.map +1 -1
- package/dist/Ray.d.ts +42 -2
- package/dist/Ray.d.ts.map +1 -1
- package/dist/Ray.js +202 -9
- package/dist/Ray.js.map +1 -1
- package/dist/ShapeUtils.d.ts +28 -0
- package/dist/ShapeUtils.d.ts.map +1 -0
- package/dist/ShapeUtils.js +551 -0
- package/dist/ShapeUtils.js.map +1 -0
- package/dist/Sphere.d.ts +32 -0
- package/dist/Sphere.d.ts.map +1 -1
- package/dist/Sphere.js +122 -4
- package/dist/Sphere.js.map +1 -1
- package/dist/Spherical.d.ts +21 -0
- package/dist/Spherical.d.ts.map +1 -0
- package/dist/Spherical.js +50 -0
- package/dist/Spherical.js.map +1 -0
- package/dist/SphericalHarmonics3.d.ts +35 -0
- package/dist/SphericalHarmonics3.d.ts.map +1 -0
- package/dist/SphericalHarmonics3.js +115 -0
- package/dist/SphericalHarmonics3.js.map +1 -0
- package/dist/Triangle.d.ts +45 -0
- package/dist/Triangle.d.ts.map +1 -0
- package/dist/Triangle.js +160 -0
- package/dist/Triangle.js.map +1 -0
- package/dist/Vector2.d.ts +7 -0
- package/dist/Vector2.d.ts.map +1 -1
- package/dist/Vector2.js +17 -0
- package/dist/Vector2.js.map +1 -1
- package/dist/Vector3.d.ts +16 -0
- package/dist/Vector3.d.ts.map +1 -1
- package/dist/Vector3.js +35 -0
- package/dist/Vector3.js.map +1 -1
- package/dist/curves/ArcCurve.d.ts +7 -0
- package/dist/curves/ArcCurve.d.ts.map +1 -0
- package/dist/curves/ArcCurve.js +9 -0
- package/dist/curves/ArcCurve.js.map +1 -0
- package/dist/curves/CatmullRomCurve3.d.ts +39 -0
- package/dist/curves/CatmullRomCurve3.d.ts.map +1 -0
- package/dist/curves/CatmullRomCurve3.js +176 -0
- package/dist/curves/CatmullRomCurve3.js.map +1 -0
- package/dist/curves/ClampedCatmullRomCurve3.d.ts +26 -0
- package/dist/curves/ClampedCatmullRomCurve3.d.ts.map +1 -0
- package/dist/curves/ClampedCatmullRomCurve3.js +48 -0
- package/dist/curves/ClampedCatmullRomCurve3.js.map +1 -0
- package/dist/curves/CubicBezierCurve.d.ts +14 -0
- package/dist/curves/CubicBezierCurve.d.ts.map +1 -0
- package/dist/curves/CubicBezierCurve.js +25 -0
- package/dist/curves/CubicBezierCurve.js.map +1 -0
- package/dist/curves/CubicBezierCurve3.d.ts +14 -0
- package/dist/curves/CubicBezierCurve3.d.ts.map +1 -0
- package/dist/curves/CubicBezierCurve3.js +25 -0
- package/dist/curves/CubicBezierCurve3.js.map +1 -0
- package/dist/curves/CurveBase.d.ts +49 -0
- package/dist/curves/CurveBase.d.ts.map +1 -0
- package/dist/curves/CurveBase.js +199 -0
- package/dist/curves/CurveBase.js.map +1 -0
- package/dist/curves/CurvePath.d.ts +34 -0
- package/dist/curves/CurvePath.d.ts.map +1 -0
- package/dist/curves/CurvePath.js +135 -0
- package/dist/curves/CurvePath.js.map +1 -0
- package/dist/curves/EllipseCurve.d.ts +18 -0
- package/dist/curves/EllipseCurve.d.ts.map +1 -0
- package/dist/curves/EllipseCurve.js +67 -0
- package/dist/curves/EllipseCurve.js.map +1 -0
- package/dist/curves/Interpolations.d.ts +9 -0
- package/dist/curves/Interpolations.d.ts.map +1 -0
- package/dist/curves/Interpolations.js +21 -0
- package/dist/curves/Interpolations.js.map +1 -0
- package/dist/curves/LineCurve.d.ts +16 -0
- package/dist/curves/LineCurve.d.ts.map +1 -0
- package/dist/curves/LineCurve.js +32 -0
- package/dist/curves/LineCurve.js.map +1 -0
- package/dist/curves/LineCurve3.d.ts +16 -0
- package/dist/curves/LineCurve3.d.ts.map +1 -0
- package/dist/curves/LineCurve3.js +32 -0
- package/dist/curves/LineCurve3.js.map +1 -0
- package/dist/curves/Path.d.ts +23 -0
- package/dist/curves/Path.d.ts.map +1 -0
- package/dist/curves/Path.js +94 -0
- package/dist/curves/Path.js.map +1 -0
- package/dist/curves/QuadraticBezierCurve.d.ts +13 -0
- package/dist/curves/QuadraticBezierCurve.d.ts.map +1 -0
- package/dist/curves/QuadraticBezierCurve.js +23 -0
- package/dist/curves/QuadraticBezierCurve.js.map +1 -0
- package/dist/curves/QuadraticBezierCurve3.d.ts +13 -0
- package/dist/curves/QuadraticBezierCurve3.d.ts.map +1 -0
- package/dist/curves/QuadraticBezierCurve3.js +23 -0
- package/dist/curves/QuadraticBezierCurve3.js.map +1 -0
- package/dist/curves/Shape.d.ts +15 -0
- package/dist/curves/Shape.d.ts.map +1 -0
- package/dist/curves/Shape.js +26 -0
- package/dist/curves/Shape.js.map +1 -0
- package/dist/curves/SplineCurve.d.ts +11 -0
- package/dist/curves/SplineCurve.d.ts.map +1 -0
- package/dist/curves/SplineCurve.js +27 -0
- package/dist/curves/SplineCurve.js.map +1 -0
- package/dist/index.d.ts +12 -0
- package/dist/index.d.ts.map +1 -1
- package/dist/index.js +16 -0
- package/dist/index.js.map +1 -1
- package/package.json +1 -1
package/dist/Sphere.js
CHANGED
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@@ -1,18 +1,136 @@
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import { Box3 } from "./Box3.js";
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import { Vector3 } from "./Vector3.js";
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/**
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* Bounding sphere — three.js `Sphere` parity. A negative `radius` denotes an
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* "empty" sphere (three uses `radius = -1` as its empty sentinel).
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*/
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export class Sphere {
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center;
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radius;
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constructor(center = Vector3.zero.clone(), radius = 0) {
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this.center = center;
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this.radius = radius;
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if (!Number.isFinite(radius)
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throw new RangeError("Sphere radius must be finite
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if (!Number.isFinite(radius))
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throw new RangeError("Sphere radius must be finite.");
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}
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set(center, radius) {
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return new Sphere(center, radius);
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}
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clone() {
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return new Sphere(this.center, this.radius);
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}
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/** three.js `Sphere.isEmpty` — `true` for negative radius. */
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isEmpty() {
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return this.radius < 0;
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}
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makeEmpty() {
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return new Sphere(this.center, -1);
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}
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/** three.js `Sphere.setFromPoints` — box first, then tighten around center. */
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static setFromPoints(points, optionalCenter) {
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let center;
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if (optionalCenter !== undefined) {
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center = optionalCenter;
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}
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else {
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// avoid importing Box3 eagerly: compute the AABB inline
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let minX = Infinity, minY = Infinity, minZ = Infinity;
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let maxX = -Infinity, maxY = -Infinity, maxZ = -Infinity;
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for (const p of points) {
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if (p.x < minX)
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minX = p.x;
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if (p.y < minY)
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minY = p.y;
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if (p.z < minZ)
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minZ = p.z;
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if (p.x > maxX)
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maxX = p.x;
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if (p.y > maxY)
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maxY = p.y;
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if (p.z > maxZ)
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maxZ = p.z;
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}
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center = new Vector3(minX, minY, minZ).add(new Vector3(maxX, maxY, maxZ)).multiplyScalar(0.5);
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}
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let maxRadiusSq = 0;
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for (const p of points) {
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maxRadiusSq = Math.max(maxRadiusSq, center.distanceToSquared(p));
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}
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return new Sphere(center, Math.sqrt(maxRadiusSq));
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}
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static setFromBox3(box) {
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return box.getBoundingSphere();
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}
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containsPoint(point) {
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return this.center
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return point.distanceToSquared(this.center) <= this.radius * this.radius;
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}
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distanceToPoint(point) {
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return point.distanceTo(this.center) - this.radius;
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}
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intersectsSphere(other) {
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const radiusSum = this.radius + other.radius;
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return other.center.distanceToSquared(this.center) <= radiusSum * radiusSum;
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}
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intersectsBox(box) {
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return box.intersectsSphere(this);
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}
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intersectsPlane(plane) {
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return Math.abs(plane.distanceToPoint(this.center)) <= this.radius;
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}
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/**
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* Clamps `point` into the sphere (three.js `Sphere.clampPoint`) — inside
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* points are returned unchanged; outside points snap onto the surface.
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*/
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clampPoint(point) {
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const deltaLengthSq = this.center.distanceToSquared(point);
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if (deltaLengthSq > this.radius * this.radius) {
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const delta = point.subtract(this.center).normalize();
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return this.center.addScaled(delta, this.radius);
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}
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return point;
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}
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/** three.js `Sphere.getBoundingBox` — empty sphere → empty box. */
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getBoundingBox() {
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if (this.isEmpty())
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return new Box3();
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const r = new Vector3(this.radius, this.radius, this.radius);
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return new Box3(this.center.subtract(r), this.center.add(r));
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}
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applyMatrix4(matrix) {
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return new Sphere(this.center.transformMatrix4(matrix), this.radius * matrix.maxScaleOnAxis());
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}
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translate(offset) {
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return new Sphere(this.center.add(offset), this.radius);
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}
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/** three.js `Sphere.expandByPoint` — grows the minimal enclosing sphere. */
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expandByPoint(point) {
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if (this.isEmpty())
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return new Sphere(point, 0);
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const v1 = point.subtract(this.center);
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const lengthSq = v1.lengthSquared();
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if (lengthSq > this.radius * this.radius) {
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const length = Math.sqrt(lengthSq);
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const delta = (length - this.radius) * 0.5;
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return new Sphere(this.center.addScaled(v1, delta / length), this.radius + delta);
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}
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return this;
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}
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/** three.js `Sphere.union`. */
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union(sphere) {
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if (sphere.isEmpty())
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return this;
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if (this.isEmpty())
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return sphere;
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if (this.center.equals(sphere.center)) {
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return new Sphere(this.center, Math.max(this.radius, sphere.radius));
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}
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const v2 = sphere.center.subtract(this.center).normalize().multiplyScalar(sphere.radius);
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return this
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.expandByPoint(sphere.center.add(v2))
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.expandByPoint(sphere.center.subtract(v2));
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}
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equals(sphere, epsilon = 0) {
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return this.center.equals(sphere.center, epsilon) && Math.abs(this.radius - sphere.radius) <= epsilon;
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}
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}
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//# sourceMappingURL=Sphere.js.map
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package/dist/Sphere.js.map
CHANGED
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{"version":3,"file":"Sphere.js","sourceRoot":"","sources":["../../../../packages/math/src/Sphere.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,OAAO,EAAE,MAAM,cAAc,CAAC;
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{"version":3,"file":"Sphere.js","sourceRoot":"","sources":["../../../../packages/math/src/Sphere.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,IAAI,EAAE,MAAM,WAAW,CAAC;AACjC,OAAO,EAAE,OAAO,EAAE,MAAM,cAAc,CAAC;AAIvC;;;GAGG;AACH,MAAM,OAAO,MAAM;IAEN;IACA;IAFX,YACW,SAAS,OAAO,CAAC,IAAI,CAAC,KAAK,EAAE,EAC7B,SAAS,CAAC;QADV,WAAM,GAAN,MAAM,CAAuB;QAC7B,WAAM,GAAN,MAAM,CAAI;QAEnB,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,MAAM,CAAC;YAAE,MAAM,IAAI,UAAU,CAAC,+BAA+B,CAAC,CAAC;IACtF,CAAC;IAED,GAAG,CAAC,MAAe,EAAE,MAAc;QACjC,OAAO,IAAI,MAAM,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC;IACpC,CAAC;IAED,KAAK;QACH,OAAO,IAAI,MAAM,CAAC,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;IAC9C,CAAC;IAED,8DAA8D;IAC9D,OAAO;QACL,OAAO,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC;IACzB,CAAC;IAED,SAAS;QACP,OAAO,IAAI,MAAM,CAAC,IAAI,CAAC,MAAM,EAAE,CAAC,CAAC,CAAC,CAAC;IACrC,CAAC;IAED,+EAA+E;IAC/E,MAAM,CAAC,aAAa,CAAC,MAA0B,EAAE,cAAwB;QACvE,IAAI,MAAe,CAAC;QACpB,IAAI,cAAc,KAAK,SAAS,EAAE,CAAC;YACjC,MAAM,GAAG,cAAc,CAAC;QAC1B,CAAC;aAAM,CAAC;YACN,wDAAwD;YACxD,IAAI,IAAI,GAAG,QAAQ,EAAE,IAAI,GAAG,QAAQ,EAAE,IAAI,GAAG,QAAQ,CAAC;YACtD,IAAI,IAAI,GAAG,CAAC,QAAQ,EAAE,IAAI,GAAG,CAAC,QAAQ,EAAE,IAAI,GAAG,CAAC,QAAQ,CAAC;YACzD,KAAK,MAAM,CAAC,IAAI,MAAM,EAAE,CAAC;gBACvB,IAAI,CAAC,CAAC,CAAC,GAAG,IAAI;oBAAE,IAAI,GAAG,CAAC,CAAC,CAAC,CAAC;gBAC3B,IAAI,CAAC,CAAC,CAAC,GAAG,IAAI;oBAAE,IAAI,GAAG,CAAC,CAAC,CAAC,CAAC;gBAC3B,IAAI,CAAC,CAAC,CAAC,GAAG,IAAI;oBAAE,IAAI,GAAG,CAAC,CAAC,CAAC,CAAC;gBAC3B,IAAI,CAAC,CAAC,CAAC,GAAG,IAAI;oBAAE,IAAI,GAAG,CAAC,CAAC,CAAC,CAAC;gBAC3B,IAAI,CAAC,CAAC,CAAC,GAAG,IAAI;oBAAE,IAAI,GAAG,CAAC,CAAC,CAAC,CAAC;gBAC3B,IAAI,CAAC,CAAC,CAAC,GAAG,IAAI;oBAAE,IAAI,GAAG,CAAC,CAAC,CAAC,CAAC;YAC7B,CAAC;YACD,MAAM,GAAG,IAAI,OAAO,CAAC,IAAI,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,IAAI,OAAO,CAAC,IAAI,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC,CAAC,cAAc,CAAC,GAAG,CAAC,CAAC;QAChG,CAAC;QACD,IAAI,WAAW,GAAG,CAAC,CAAC;QACpB,KAAK,MAAM,CAAC,IAAI,MAAM,EAAE,CAAC;YACvB,WAAW,GAAG,IAAI,CAAC,GAAG,CAAC,WAAW,EAAE,MAAM,CAAC,iBAAiB,CAAC,CAAC,CAAC,CAAC,CAAC;QACnE,CAAC;QACD,OAAO,IAAI,MAAM,CAAC,MAAM,EAAE,IAAI,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC;IACpD,CAAC;IAED,MAAM,CAAC,WAAW,CAAC,GAAS;QAC1B,OAAO,GAAG,CAAC,iBAAiB,EAAE,CAAC;IACjC,CAAC;IAED,aAAa,CAAC,KAAc;QAC1B,OAAO,KAAK,CAAC,iBAAiB,CAAC,IAAI,CAAC,MAAM,CAAC,IAAI,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;IAC3E,CAAC;IAED,eAAe,CAAC,KAAc;QAC5B,OAAO,KAAK,CAAC,UAAU,CAAC,IAAI,CAAC,MAAM,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC;IACrD,CAAC;IAED,gBAAgB,CAAC,KAAa;QAC5B,MAAM,SAAS,GAAG,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC,MAAM,CAAC;QAC7C,OAAO,KAAK,CAAC,MAAM,CAAC,iBAAiB,CAAC,IAAI,CAAC,MAAM,CAAC,IAAI,SAAS,GAAG,SAAS,CAAC;IAC9E,CAAC;IAED,aAAa,CAAC,GAAS;QACrB,OAAO,GAAG,CAAC,gBAAgB,CAAC,IAAI,CAAC,CAAC;IACpC,CAAC;IAED,eAAe,CAAC,KAAY;QAC1B,OAAO,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,eAAe,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,IAAI,IAAI,CAAC,MAAM,CAAC;IACrE,CAAC;IAED;;;OAGG;IACH,UAAU,CAAC,KAAc;QACvB,MAAM,aAAa,GAAG,IAAI,CAAC,MAAM,CAAC,iBAAiB,CAAC,KAAK,CAAC,CAAC;QAC3D,IAAI,aAAa,GAAG,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,MAAM,EAAE,CAAC;YAC9C,MAAM,KAAK,GAAG,KAAK,CAAC,QAAQ,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,SAAS,EAAE,CAAC;YACtD,OAAO,IAAI,CAAC,MAAM,CAAC,SAAS,CAAC,KAAK,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;QACnD,CAAC;QACD,OAAO,KAAK,CAAC;IACf,CAAC;IAED,mEAAmE;IACnE,cAAc;QACZ,IAAI,IAAI,CAAC,OAAO,EAAE;YAAE,OAAO,IAAI,IAAI,EAAE,CAAC;QACtC,MAAM,CAAC,GAAG,IAAI,OAAO,CAAC,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;QAC7D,OAAO,IAAI,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC;IAC/D,CAAC;IAED,YAAY,CAAC,MAAe;QAC1B,OAAO,IAAI,MAAM,CACf,IAAI,CAAC,MAAM,CAAC,gBAAgB,CAAC,MAAM,CAAC,EACpC,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC,cAAc,EAAE,CACtC,CAAC;IACJ,CAAC;IAED,SAAS,CAAC,MAAe;QACvB,OAAO,IAAI,MAAM,CAAC,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,MAAM,CAAC,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;IAC1D,CAAC;IAED,4EAA4E;IAC5E,aAAa,CAAC,KAAc;QAC1B,IAAI,IAAI,CAAC,OAAO,EAAE;YAAE,OAAO,IAAI,MAAM,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;QAChD,MAAM,EAAE,GAAG,KAAK,CAAC,QAAQ,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QACvC,MAAM,QAAQ,GAAG,EAAE,CAAC,aAAa,EAAE,CAAC;QACpC,IAAI,QAAQ,GAAG,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,MAAM,EAAE,CAAC;YACzC,MAAM,MAAM,GAAG,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;YACnC,MAAM,KAAK,GAAG,CAAC,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC,GAAG,GAAG,CAAC;YAC3C,OAAO,IAAI,MAAM,CAAC,IAAI,CAAC,MAAM,CAAC,SAAS,CAAC,EAAE,EAAE,KAAK,GAAG,MAAM,CAAC,EAAE,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC,CAAC;QACpF,CAAC;QACD,OAAO,IAAI,CAAC;IACd,CAAC;IAED,+BAA+B;IAC/B,KAAK,CAAC,MAAc;QAClB,IAAI,MAAM,CAAC,OAAO,EAAE;YAAE,OAAO,IAAI,CAAC;QAClC,IAAI,IAAI,CAAC,OAAO,EAAE;YAAE,OAAO,MAAM,CAAC;QAClC,IAAI,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,MAAM,CAAC,MAAM,CAAC,EAAE,CAAC;YACtC,OAAO,IAAI,MAAM,CAAC,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,MAAM,EAAE,MAAM,CAAC,MAAM,CAAC,CAAC,CAAC;QACvE,CAAC;QACD,MAAM,EAAE,GAAG,MAAM,CAAC,MAAM,CAAC,QAAQ,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,SAAS,EAAE,CAAC,cAAc,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC;QACzF,OAAO,IAAI;aACR,aAAa,CAAC,MAAM,CAAC,MAAM,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC;aACpC,aAAa,CAAC,MAAM,CAAC,MAAM,CAAC,QAAQ,CAAC,EAAE,CAAC,CAAC,CAAC;IAC/C,CAAC;IAED,MAAM,CAAC,MAAc,EAAE,OAAO,GAAG,CAAC;QAChC,OAAO,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,IAAI,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC,MAAM,CAAC,IAAI,OAAO,CAAC;IACxG,CAAC;CACF"}
|
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@@ -0,0 +1,21 @@
|
|
|
1
|
+
import { Vector3 } from "./Vector3.js";
|
|
2
|
+
/**
|
|
3
|
+
* Spherical coordinates `(radius, phi, theta)` — three.js `Spherical` parity.
|
|
4
|
+
* `phi` = polar angle from +Y, `theta` = azimuth around +Y from +Z.
|
|
5
|
+
*/
|
|
6
|
+
export declare class Spherical {
|
|
7
|
+
readonly radius: number;
|
|
8
|
+
readonly phi: number;
|
|
9
|
+
readonly theta: number;
|
|
10
|
+
constructor(radius?: number, phi?: number, theta?: number);
|
|
11
|
+
set(radius: number, phi: number, theta: number): Spherical;
|
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12
|
+
clone(): Spherical;
|
|
13
|
+
copy(other: Spherical): Spherical;
|
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14
|
+
/** Clamps phi into [EPS, π−EPS], wraps theta into [−π, π] (three `makeSafe`). */
|
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15
|
+
makeSafe(): Spherical;
|
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16
|
+
setFromVector3(v: Vector3): Spherical;
|
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17
|
+
setFromCartesianCoords(x: number, y: number, z: number): Spherical;
|
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18
|
+
toVector3(): Vector3;
|
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19
|
+
equals(other: Spherical, epsilon?: number): boolean;
|
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}
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|
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//# sourceMappingURL=Spherical.d.ts.map
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@@ -0,0 +1 @@
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1
|
+
{"version":3,"file":"Spherical.d.ts","sourceRoot":"","sources":["../../../../packages/math/src/Spherical.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,OAAO,EAAE,MAAM,cAAc,CAAC;AAGvC;;;GAGG;AACH,qBAAa,SAAS;IAElB,QAAQ,CAAC,MAAM;IACf,QAAQ,CAAC,GAAG;IACZ,QAAQ,CAAC,KAAK;gBAFL,MAAM,SAAI,EACV,GAAG,SAAI,EACP,KAAK,SAAI;IAGpB,GAAG,CAAC,MAAM,EAAE,MAAM,EAAE,GAAG,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,GAAG,SAAS;IAI1D,KAAK,IAAI,SAAS;IAIlB,IAAI,CAAC,KAAK,EAAE,SAAS,GAAG,SAAS;IAIjC,iFAAiF;IACjF,QAAQ,IAAI,SAAS;IASrB,cAAc,CAAC,CAAC,EAAE,OAAO,GAAG,SAAS;IAIrC,sBAAsB,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,SAAS;IAQlE,SAAS,IAAI,OAAO;IASpB,MAAM,CAAC,KAAK,EAAE,SAAS,EAAE,OAAO,SAAQ,GAAG,OAAO;CAOnD"}
|
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@@ -0,0 +1,50 @@
|
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1
|
+
import { Vector3 } from "./Vector3.js";
|
|
2
|
+
import { clamp, euclideanModulo } from "./MathUtils.js";
|
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3
|
+
/**
|
|
4
|
+
* Spherical coordinates `(radius, phi, theta)` — three.js `Spherical` parity.
|
|
5
|
+
* `phi` = polar angle from +Y, `theta` = azimuth around +Y from +Z.
|
|
6
|
+
*/
|
|
7
|
+
export class Spherical {
|
|
8
|
+
radius;
|
|
9
|
+
phi;
|
|
10
|
+
theta;
|
|
11
|
+
constructor(radius = 1, phi = 0, theta = 0) {
|
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12
|
+
this.radius = radius;
|
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13
|
+
this.phi = phi;
|
|
14
|
+
this.theta = theta;
|
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15
|
+
}
|
|
16
|
+
set(radius, phi, theta) {
|
|
17
|
+
return new Spherical(radius, phi, theta);
|
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18
|
+
}
|
|
19
|
+
clone() {
|
|
20
|
+
return new Spherical(this.radius, this.phi, this.theta);
|
|
21
|
+
}
|
|
22
|
+
copy(other) {
|
|
23
|
+
return new Spherical(other.radius, other.phi, other.theta);
|
|
24
|
+
}
|
|
25
|
+
/** Clamps phi into [EPS, π−EPS], wraps theta into [−π, π] (three `makeSafe`). */
|
|
26
|
+
makeSafe() {
|
|
27
|
+
const EPS = 0.000001;
|
|
28
|
+
return new Spherical(this.radius, clamp(this.phi, EPS, Math.PI - EPS), euclideanModulo(this.theta + Math.PI, Math.PI * 2) - Math.PI);
|
|
29
|
+
}
|
|
30
|
+
setFromVector3(v) {
|
|
31
|
+
return this.setFromCartesianCoords(v.x, v.y, v.z);
|
|
32
|
+
}
|
|
33
|
+
setFromCartesianCoords(x, y, z) {
|
|
34
|
+
const radius = Math.sqrt(x * x + y * y + z * z);
|
|
35
|
+
if (radius === 0) {
|
|
36
|
+
return new Spherical(0, 0, 0);
|
|
37
|
+
}
|
|
38
|
+
return new Spherical(radius, Math.acos(clamp(y / radius, -1, 1)), Math.atan2(x, z));
|
|
39
|
+
}
|
|
40
|
+
toVector3() {
|
|
41
|
+
const sinPhiRadius = Math.sin(this.phi) * this.radius;
|
|
42
|
+
return new Vector3(sinPhiRadius * Math.sin(this.theta), Math.cos(this.phi) * this.radius, sinPhiRadius * Math.cos(this.theta));
|
|
43
|
+
}
|
|
44
|
+
equals(other, epsilon = 1e-10) {
|
|
45
|
+
return (Math.abs(this.radius - other.radius) <= epsilon &&
|
|
46
|
+
Math.abs(this.phi - other.phi) <= epsilon &&
|
|
47
|
+
Math.abs(this.theta - other.theta) <= epsilon);
|
|
48
|
+
}
|
|
49
|
+
}
|
|
50
|
+
//# sourceMappingURL=Spherical.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"Spherical.js","sourceRoot":"","sources":["../../../../packages/math/src/Spherical.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,OAAO,EAAE,MAAM,cAAc,CAAC;AACvC,OAAO,EAAE,KAAK,EAAE,eAAe,EAAE,MAAM,gBAAgB,CAAC;AAExD;;;GAGG;AACH,MAAM,OAAO,SAAS;IAET;IACA;IACA;IAHX,YACW,SAAS,CAAC,EACV,MAAM,CAAC,EACP,QAAQ,CAAC;QAFT,WAAM,GAAN,MAAM,CAAI;QACV,QAAG,GAAH,GAAG,CAAI;QACP,UAAK,GAAL,KAAK,CAAI;IACjB,CAAC;IAEJ,GAAG,CAAC,MAAc,EAAE,GAAW,EAAE,KAAa;QAC5C,OAAO,IAAI,SAAS,CAAC,MAAM,EAAE,GAAG,EAAE,KAAK,CAAC,CAAC;IAC3C,CAAC;IAED,KAAK;QACH,OAAO,IAAI,SAAS,CAAC,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,GAAG,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC;IAC1D,CAAC;IAED,IAAI,CAAC,KAAgB;QACnB,OAAO,IAAI,SAAS,CAAC,KAAK,CAAC,MAAM,EAAE,KAAK,CAAC,GAAG,EAAE,KAAK,CAAC,KAAK,CAAC,CAAC;IAC7D,CAAC;IAED,iFAAiF;IACjF,QAAQ;QACN,MAAM,GAAG,GAAG,QAAQ,CAAC;QACrB,OAAO,IAAI,SAAS,CAClB,IAAI,CAAC,MAAM,EACX,KAAK,CAAC,IAAI,CAAC,GAAG,EAAE,GAAG,EAAE,IAAI,CAAC,EAAE,GAAG,GAAG,CAAC,EACnC,eAAe,CAAC,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,EAAE,EAAE,IAAI,CAAC,EAAE,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,EAAE,CAC7D,CAAC;IACJ,CAAC;IAED,cAAc,CAAC,CAAU;QACvB,OAAO,IAAI,CAAC,sBAAsB,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC;IACpD,CAAC;IAED,sBAAsB,CAAC,CAAS,EAAE,CAAS,EAAE,CAAS;QACpD,MAAM,MAAM,GAAG,IAAI,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;QAChD,IAAI,MAAM,KAAK,CAAC,EAAE,CAAC;YACjB,OAAO,IAAI,SAAS,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAChC,CAAC;QACD,OAAO,IAAI,SAAS,CAAC,MAAM,EAAE,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,GAAG,MAAM,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;IACtF,CAAC;IAED,SAAS;QACP,MAAM,YAAY,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC;QACtD,OAAO,IAAI,OAAO,CAChB,YAAY,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,KAAK,CAAC,EACnC,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC,MAAM,EAChC,YAAY,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,KAAK,CAAC,CACpC,CAAC;IACJ,CAAC;IAED,MAAM,CAAC,KAAgB,EAAE,OAAO,GAAG,KAAK;QACtC,OAAO,CACL,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC,MAAM,CAAC,IAAI,OAAO;YAC/C,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,GAAG,KAAK,CAAC,GAAG,CAAC,IAAI,OAAO;YACzC,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC,KAAK,CAAC,IAAI,OAAO,CAC9C,CAAC;IACJ,CAAC;CACF"}
|
|
@@ -0,0 +1,35 @@
|
|
|
1
|
+
import { Vector3 } from "./Vector3.js";
|
|
2
|
+
/**
|
|
3
|
+
* Third-order spherical harmonics (9 coefficients) —
|
|
4
|
+
* three.js `SphericalHarmonics3` parity: `getAt`, `getIrradianceAt`,
|
|
5
|
+
* `getBasisAt`, `add`, `addScaledSH`, `scale`, `lerp`.
|
|
6
|
+
*
|
|
7
|
+
* Uses three's basis/sign convention (positive harmonics); this differs from
|
|
8
|
+
* the rendering package's internal SH9 projection and is intentionally kept
|
|
9
|
+
* separate — `R/environment/SphericalHarmonics.ts` stays internal.
|
|
10
|
+
*/
|
|
11
|
+
export declare class SphericalHarmonics3 {
|
|
12
|
+
/** 9 band-0/1/2 coefficients, RGB each (three `coefficients`). */
|
|
13
|
+
readonly coefficients: Vector3[];
|
|
14
|
+
constructor(coefficients?: readonly Vector3[]);
|
|
15
|
+
set(coefficients: readonly Vector3[]): SphericalHarmonics3;
|
|
16
|
+
zero(): SphericalHarmonics3;
|
|
17
|
+
clone(): SphericalHarmonics3;
|
|
18
|
+
copy(sh: SphericalHarmonics3): SphericalHarmonics3;
|
|
19
|
+
/** Irradiance-free evaluation at unit `normal` (three `getAt`). */
|
|
20
|
+
getAt(normal: Vector3): Vector3;
|
|
21
|
+
/** Lambert-convolved evaluation at unit `normal` (three `getIrradianceAt`). */
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getIrradianceAt(normal: Vector3): Vector3;
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/** nine basis function values at unit `normal` (three `getBasisAt`). */
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24
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+
static getBasisAt(normal: Vector3): number[];
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25
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+
getBasisAt(normal: Vector3): number[];
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add(sh: SphericalHarmonics3): SphericalHarmonics3;
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addScaledSH(sh: SphericalHarmonics3, s: number): SphericalHarmonics3;
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scale(s: number): SphericalHarmonics3;
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lerp(sh: SphericalHarmonics3, alpha: number): SphericalHarmonics3;
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equals(sh: SphericalHarmonics3, epsilon?: number): boolean;
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/** `[r0,g0,b0, r1,g1,b1, ...]` (three `fromArray`/`toArray` layout). */
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static fromArray(array: ArrayLike<number>, offset?: number): SphericalHarmonics3;
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toArray(offset?: number, array?: number[]): number[];
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}
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//# sourceMappingURL=SphericalHarmonics3.d.ts.map
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{"version":3,"file":"SphericalHarmonics3.d.ts","sourceRoot":"","sources":["../../../../packages/math/src/SphericalHarmonics3.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,OAAO,EAAE,MAAM,cAAc,CAAC;AAEvC;;;;;;;;GAQG;AACH,qBAAa,mBAAmB;IAC9B,kEAAkE;IAClE,QAAQ,CAAC,YAAY,EAAE,OAAO,EAAE,CAAC;gBAErB,YAAY,CAAC,EAAE,SAAS,OAAO,EAAE;IAO7C,GAAG,CAAC,YAAY,EAAE,SAAS,OAAO,EAAE,GAAG,mBAAmB;IAI1D,IAAI,IAAI,mBAAmB;IAI3B,KAAK,IAAI,mBAAmB;IAI5B,IAAI,CAAC,EAAE,EAAE,mBAAmB,GAAG,mBAAmB;IAIlD,mEAAmE;IACnE,KAAK,CAAC,MAAM,EAAE,OAAO,GAAG,OAAO;IAS/B,+EAA+E;IAC/E,eAAe,CAAC,MAAM,EAAE,OAAO,GAAG,OAAO;IAgBzC,wEAAwE;IACxE,MAAM,CAAC,UAAU,CAAC,MAAM,EAAE,OAAO,GAAG,MAAM,EAAE;IAoB5C,UAAU,CAAC,MAAM,EAAE,OAAO,GAAG,MAAM,EAAE;IAIrC,GAAG,CAAC,EAAE,EAAE,mBAAmB,GAAG,mBAAmB;IAKjD,WAAW,CAAC,EAAE,EAAE,mBAAmB,EAAE,CAAC,EAAE,MAAM,GAAG,mBAAmB;IAKpE,KAAK,CAAC,CAAC,EAAE,MAAM,GAAG,mBAAmB;IAIrC,IAAI,CAAC,EAAE,EAAE,mBAAmB,EAAE,KAAK,EAAE,MAAM,GAAG,mBAAmB;IAIjE,MAAM,CAAC,EAAE,EAAE,mBAAmB,EAAE,OAAO,SAAQ,GAAG,OAAO;IAIzD,wEAAwE;IACxE,MAAM,CAAC,SAAS,CAAC,KAAK,EAAE,SAAS,CAAC,MAAM,CAAC,EAAE,MAAM,SAAI,GAAG,mBAAmB;IAQ3E,OAAO,CAAC,MAAM,SAAI,EAAE,KAAK,GAAE,MAAM,EAAO,GAAG,MAAM,EAAE;CASpD"}
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1
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import { Vector3 } from "./Vector3.js";
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/**
|
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3
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* Third-order spherical harmonics (9 coefficients) —
|
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4
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+
* three.js `SphericalHarmonics3` parity: `getAt`, `getIrradianceAt`,
|
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5
|
+
* `getBasisAt`, `add`, `addScaledSH`, `scale`, `lerp`.
|
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6
|
+
*
|
|
7
|
+
* Uses three's basis/sign convention (positive harmonics); this differs from
|
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8
|
+
* the rendering package's internal SH9 projection and is intentionally kept
|
|
9
|
+
* separate — `R/environment/SphericalHarmonics.ts` stays internal.
|
|
10
|
+
*/
|
|
11
|
+
export class SphericalHarmonics3 {
|
|
12
|
+
/** 9 band-0/1/2 coefficients, RGB each (three `coefficients`). */
|
|
13
|
+
coefficients;
|
|
14
|
+
constructor(coefficients) {
|
|
15
|
+
this.coefficients = [];
|
|
16
|
+
for (let i = 0; i < 9; i += 1) {
|
|
17
|
+
this.coefficients.push(coefficients?.[i] ?? new Vector3(0, 0, 0));
|
|
18
|
+
}
|
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19
|
+
}
|
|
20
|
+
set(coefficients) {
|
|
21
|
+
return new SphericalHarmonics3(coefficients);
|
|
22
|
+
}
|
|
23
|
+
zero() {
|
|
24
|
+
return new SphericalHarmonics3();
|
|
25
|
+
}
|
|
26
|
+
clone() {
|
|
27
|
+
return new SphericalHarmonics3(this.coefficients);
|
|
28
|
+
}
|
|
29
|
+
copy(sh) {
|
|
30
|
+
return new SphericalHarmonics3(sh.coefficients);
|
|
31
|
+
}
|
|
32
|
+
/** Irradiance-free evaluation at unit `normal` (three `getAt`). */
|
|
33
|
+
getAt(normal) {
|
|
34
|
+
const basis = SphericalHarmonics3.getBasisAt(normal);
|
|
35
|
+
let target = new Vector3(0, 0, 0);
|
|
36
|
+
for (let i = 0; i < 9; i += 1) {
|
|
37
|
+
target = target.addScaled(this.coefficients[i], basis[i]);
|
|
38
|
+
}
|
|
39
|
+
return target;
|
|
40
|
+
}
|
|
41
|
+
/** Lambert-convolved evaluation at unit `normal` (three `getIrradianceAt`). */
|
|
42
|
+
getIrradianceAt(normal) {
|
|
43
|
+
const x = normal.x;
|
|
44
|
+
const y = normal.y;
|
|
45
|
+
const z = normal.z;
|
|
46
|
+
const coeff = this.coefficients;
|
|
47
|
+
return coeff[0].multiplyScalar(0.886227) // π * 0.282095
|
|
48
|
+
.addScaled(coeff[1], 2.0 * 0.511664 * y) // ( 2 * π / 3 ) * 0.488603
|
|
49
|
+
.addScaled(coeff[2], 2.0 * 0.511664 * z)
|
|
50
|
+
.addScaled(coeff[3], 2.0 * 0.511664 * x)
|
|
51
|
+
.addScaled(coeff[4], 2.0 * 0.429043 * x * y) // ( π / 4 ) * 1.092548
|
|
52
|
+
.addScaled(coeff[5], 2.0 * 0.429043 * y * z)
|
|
53
|
+
.addScaled(coeff[6], 0.743125 * z * z - 0.247708) // ( π / 4 ) * 0.315392 * 3
|
|
54
|
+
.addScaled(coeff[7], 2.0 * 0.429043 * x * z)
|
|
55
|
+
.addScaled(coeff[8], 0.429043 * (x * x - y * y)); // ( π / 4 ) * 0.546274
|
|
56
|
+
}
|
|
57
|
+
/** nine basis function values at unit `normal` (three `getBasisAt`). */
|
|
58
|
+
static getBasisAt(normal) {
|
|
59
|
+
const x = normal.x;
|
|
60
|
+
const y = normal.y;
|
|
61
|
+
const z = normal.z;
|
|
62
|
+
const shBasis = new Array(9);
|
|
63
|
+
// band 0
|
|
64
|
+
shBasis[0] = 0.282095;
|
|
65
|
+
// band 1
|
|
66
|
+
shBasis[1] = 0.488603 * y;
|
|
67
|
+
shBasis[2] = 0.488603 * z;
|
|
68
|
+
shBasis[3] = 0.488603 * x;
|
|
69
|
+
// band 2
|
|
70
|
+
shBasis[4] = 1.092548 * x * y;
|
|
71
|
+
shBasis[5] = 1.092548 * y * z;
|
|
72
|
+
shBasis[6] = 0.315392 * (3 * z * z - 1);
|
|
73
|
+
shBasis[7] = 1.092548 * x * z;
|
|
74
|
+
shBasis[8] = 0.546274 * (x * x - y * y);
|
|
75
|
+
return shBasis;
|
|
76
|
+
}
|
|
77
|
+
getBasisAt(normal) {
|
|
78
|
+
return SphericalHarmonics3.getBasisAt(normal);
|
|
79
|
+
}
|
|
80
|
+
add(sh) {
|
|
81
|
+
const coeffs = this.coefficients.map((c, i) => c.add(sh.coefficients[i]));
|
|
82
|
+
return new SphericalHarmonics3(coeffs);
|
|
83
|
+
}
|
|
84
|
+
addScaledSH(sh, s) {
|
|
85
|
+
const coeffs = this.coefficients.map((c, i) => c.addScaled(sh.coefficients[i], s));
|
|
86
|
+
return new SphericalHarmonics3(coeffs);
|
|
87
|
+
}
|
|
88
|
+
scale(s) {
|
|
89
|
+
return new SphericalHarmonics3(this.coefficients.map((c) => c.multiplyScalar(s)));
|
|
90
|
+
}
|
|
91
|
+
lerp(sh, alpha) {
|
|
92
|
+
return new SphericalHarmonics3(this.coefficients.map((c, i) => c.lerp(sh.coefficients[i], alpha)));
|
|
93
|
+
}
|
|
94
|
+
equals(sh, epsilon = 1e-10) {
|
|
95
|
+
return this.coefficients.every((c, i) => c.equals(sh.coefficients[i], epsilon));
|
|
96
|
+
}
|
|
97
|
+
/** `[r0,g0,b0, r1,g1,b1, ...]` (three `fromArray`/`toArray` layout). */
|
|
98
|
+
static fromArray(array, offset = 0) {
|
|
99
|
+
const coeffs = [];
|
|
100
|
+
for (let i = 0; i < 9; i += 1) {
|
|
101
|
+
coeffs.push(new Vector3(array[offset + i * 3], array[offset + i * 3 + 1], array[offset + i * 3 + 2]));
|
|
102
|
+
}
|
|
103
|
+
return new SphericalHarmonics3(coeffs);
|
|
104
|
+
}
|
|
105
|
+
toArray(offset = 0, array = []) {
|
|
106
|
+
for (let i = 0; i < 9; i += 1) {
|
|
107
|
+
const c = this.coefficients[i];
|
|
108
|
+
array[offset + i * 3] = c.x;
|
|
109
|
+
array[offset + i * 3 + 1] = c.y;
|
|
110
|
+
array[offset + i * 3 + 2] = c.z;
|
|
111
|
+
}
|
|
112
|
+
return array;
|
|
113
|
+
}
|
|
114
|
+
}
|
|
115
|
+
//# sourceMappingURL=SphericalHarmonics3.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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|
|
@@ -0,0 +1,45 @@
|
|
|
1
|
+
import { Vector3 } from "./Vector3.js";
|
|
2
|
+
import { Plane } from "./Plane.js";
|
|
3
|
+
import type { Box3 } from "./Box3.js";
|
|
4
|
+
/**
|
|
5
|
+
* 3D triangle — three.js `Triangle` parity (immutable; `a`/`b`/`c` vertices).
|
|
6
|
+
*/
|
|
7
|
+
export declare class Triangle {
|
|
8
|
+
readonly a: Vector3;
|
|
9
|
+
readonly b: Vector3;
|
|
10
|
+
readonly c: Vector3;
|
|
11
|
+
constructor(a?: Vector3, b?: Vector3, c?: Vector3);
|
|
12
|
+
/** Unit normal of (a,b,c); zero vector for degenerate triangles. */
|
|
13
|
+
static getNormal(a: Vector3, b: Vector3, c: Vector3): Vector3;
|
|
14
|
+
/**
|
|
15
|
+
* Barycentric coordinates of `point` in triangle (a,b,c) — `null` when the
|
|
16
|
+
* triangle is degenerate (three.js `Triangle.getBarycoord` returns `null`).
|
|
17
|
+
*/
|
|
18
|
+
static getBarycoord(point: Vector3, a: Vector3, b: Vector3, c: Vector3): Vector3 | null;
|
|
19
|
+
static containsPoint(point: Vector3, a: Vector3, b: Vector3, c: Vector3): boolean;
|
|
20
|
+
/**
|
|
21
|
+
* Interpolates attribute vectors `v1,v2,v3` at `point` via barycentrics —
|
|
22
|
+
* `null` for a degenerate triangle (three.js `Triangle.getInterpolation`).
|
|
23
|
+
*/
|
|
24
|
+
static getInterpolation(point: Vector3, p1: Vector3, p2: Vector3, p3: Vector3, v1: Vector3, v2: Vector3, v3: Vector3): Vector3 | null;
|
|
25
|
+
static isFrontFacing(a: Vector3, b: Vector3, c: Vector3, direction: Vector3): boolean;
|
|
26
|
+
set(a: Vector3, b: Vector3, c: Vector3): Triangle;
|
|
27
|
+
setFromPointsAndIndices(points: readonly Vector3[], i0: number, i1: number, i2: number): Triangle;
|
|
28
|
+
clone(): Triangle;
|
|
29
|
+
getArea(): number;
|
|
30
|
+
getMidpoint(): Vector3;
|
|
31
|
+
getNormal(): Vector3;
|
|
32
|
+
getPlane(): Plane;
|
|
33
|
+
getBarycoord(point: Vector3): Vector3 | null;
|
|
34
|
+
getInterpolation(point: Vector3, v1: Vector3, v2: Vector3, v3: Vector3): Vector3 | null;
|
|
35
|
+
containsPoint(point: Vector3): boolean;
|
|
36
|
+
isFrontFacing(direction: Vector3): boolean;
|
|
37
|
+
intersectsBox(box: Box3): boolean;
|
|
38
|
+
/**
|
|
39
|
+
* Closest point on the triangle to `p` — Ericson's voronoi-region method
|
|
40
|
+
* (three.js `Triangle.closestPointToPoint`).
|
|
41
|
+
*/
|
|
42
|
+
closestPointToPoint(p: Vector3): Vector3;
|
|
43
|
+
equals(triangle: Triangle, epsilon?: number): boolean;
|
|
44
|
+
}
|
|
45
|
+
//# sourceMappingURL=Triangle.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"Triangle.d.ts","sourceRoot":"","sources":["../../../../packages/math/src/Triangle.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,OAAO,EAAE,MAAM,cAAc,CAAC;AACvC,OAAO,EAAE,KAAK,EAAE,MAAM,YAAY,CAAC;AACnC,OAAO,KAAK,EAAE,IAAI,EAAE,MAAM,WAAW,CAAC;AAEtC;;GAEG;AACH,qBAAa,QAAQ;IAEjB,QAAQ,CAAC,CAAC,EAAE,OAAO;IACnB,QAAQ,CAAC,CAAC,EAAE,OAAO;IACnB,QAAQ,CAAC,CAAC,EAAE,OAAO;gBAFV,CAAC,GAAE,OAA8B,EACjC,CAAC,GAAE,OAA8B,EACjC,CAAC,GAAE,OAA8B;IAG5C,oEAAoE;IACpE,MAAM,CAAC,SAAS,CAAC,CAAC,EAAE,OAAO,EAAE,CAAC,EAAE,OAAO,EAAE,CAAC,EAAE,OAAO,GAAG,OAAO;IAQ7D;;;OAGG;IACH,MAAM,CAAC,YAAY,CAAC,KAAK,EAAE,OAAO,EAAE,CAAC,EAAE,OAAO,EAAE,CAAC,EAAE,OAAO,EAAE,CAAC,EAAE,OAAO,GAAG,OAAO,GAAG,IAAI;IAkBvF,MAAM,CAAC,aAAa,CAAC,KAAK,EAAE,OAAO,EAAE,CAAC,EAAE,OAAO,EAAE,CAAC,EAAE,OAAO,EAAE,CAAC,EAAE,OAAO,GAAG,OAAO;IAMjF;;;OAGG;IACH,MAAM,CAAC,gBAAgB,CACrB,KAAK,EAAE,OAAO,EAAE,EAAE,EAAE,OAAO,EAAE,EAAE,EAAE,OAAO,EAAE,EAAE,EAAE,OAAO,EACrD,EAAE,EAAE,OAAO,EAAE,EAAE,EAAE,OAAO,EAAE,EAAE,EAAE,OAAO,GACpC,OAAO,GAAG,IAAI;IAQjB,MAAM,CAAC,aAAa,CAAC,CAAC,EAAE,OAAO,EAAE,CAAC,EAAE,OAAO,EAAE,CAAC,EAAE,OAAO,EAAE,SAAS,EAAE,OAAO,GAAG,OAAO;IAMrF,GAAG,CAAC,CAAC,EAAE,OAAO,EAAE,CAAC,EAAE,OAAO,EAAE,CAAC,EAAE,OAAO,GAAG,QAAQ;IAIjD,uBAAuB,CAAC,MAAM,EAAE,SAAS,OAAO,EAAE,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,GAAG,QAAQ;IAIjG,KAAK,IAAI,QAAQ;IAIjB,OAAO,IAAI,MAAM;IAMjB,WAAW,IAAI,OAAO;IAItB,SAAS,IAAI,OAAO;IAIpB,QAAQ,IAAI,KAAK;IAIjB,YAAY,CAAC,KAAK,EAAE,OAAO,GAAG,OAAO,GAAG,IAAI;IAI5C,gBAAgB,CAAC,KAAK,EAAE,OAAO,EAAE,EAAE,EAAE,OAAO,EAAE,EAAE,EAAE,OAAO,EAAE,EAAE,EAAE,OAAO,GAAG,OAAO,GAAG,IAAI;IAIvF,aAAa,CAAC,KAAK,EAAE,OAAO,GAAG,OAAO;IAItC,aAAa,CAAC,SAAS,EAAE,OAAO,GAAG,OAAO;IAI1C,aAAa,CAAC,GAAG,EAAE,IAAI,GAAG,OAAO;IAIjC;;;OAGG;IACH,mBAAmB,CAAC,CAAC,EAAE,OAAO,GAAG,OAAO;IAsDxC,MAAM,CAAC,QAAQ,EAAE,QAAQ,EAAE,OAAO,SAAI,GAAG,OAAO;CAGjD"}
|
package/dist/Triangle.js
ADDED
|
@@ -0,0 +1,160 @@
|
|
|
1
|
+
import { Vector3 } from "./Vector3.js";
|
|
2
|
+
import { Plane } from "./Plane.js";
|
|
3
|
+
/**
|
|
4
|
+
* 3D triangle — three.js `Triangle` parity (immutable; `a`/`b`/`c` vertices).
|
|
5
|
+
*/
|
|
6
|
+
export class Triangle {
|
|
7
|
+
a;
|
|
8
|
+
b;
|
|
9
|
+
c;
|
|
10
|
+
constructor(a = new Vector3(0, 0, 0), b = new Vector3(0, 0, 0), c = new Vector3(0, 0, 0)) {
|
|
11
|
+
this.a = a;
|
|
12
|
+
this.b = b;
|
|
13
|
+
this.c = c;
|
|
14
|
+
}
|
|
15
|
+
/** Unit normal of (a,b,c); zero vector for degenerate triangles. */
|
|
16
|
+
static getNormal(a, b, c) {
|
|
17
|
+
const cb = c.subtract(b);
|
|
18
|
+
const ab = a.subtract(b);
|
|
19
|
+
const n = cb.cross(ab);
|
|
20
|
+
const lenSq = n.lengthSquared();
|
|
21
|
+
return lenSq > 0 ? n.multiplyScalar(1 / Math.sqrt(lenSq)) : new Vector3(0, 0, 0);
|
|
22
|
+
}
|
|
23
|
+
/**
|
|
24
|
+
* Barycentric coordinates of `point` in triangle (a,b,c) — `null` when the
|
|
25
|
+
* triangle is degenerate (three.js `Triangle.getBarycoord` returns `null`).
|
|
26
|
+
*/
|
|
27
|
+
static getBarycoord(point, a, b, c) {
|
|
28
|
+
const v0 = c.subtract(a);
|
|
29
|
+
const v1 = b.subtract(a);
|
|
30
|
+
const v2 = point.subtract(a);
|
|
31
|
+
const dot00 = v0.dot(v0);
|
|
32
|
+
const dot01 = v0.dot(v1);
|
|
33
|
+
const dot02 = v0.dot(v2);
|
|
34
|
+
const dot11 = v1.dot(v1);
|
|
35
|
+
const dot12 = v1.dot(v2);
|
|
36
|
+
const denom = dot00 * dot11 - dot01 * dot01;
|
|
37
|
+
if (denom === 0)
|
|
38
|
+
return null;
|
|
39
|
+
const invDenom = 1 / denom;
|
|
40
|
+
const u = (dot11 * dot02 - dot01 * dot12) * invDenom;
|
|
41
|
+
const v = (dot00 * dot12 - dot01 * dot02) * invDenom;
|
|
42
|
+
// barycentric coordinates must always sum to 1
|
|
43
|
+
return new Vector3(1 - u - v, v, u);
|
|
44
|
+
}
|
|
45
|
+
static containsPoint(point, a, b, c) {
|
|
46
|
+
const bary = Triangle.getBarycoord(point, a, b, c);
|
|
47
|
+
if (bary === null)
|
|
48
|
+
return false;
|
|
49
|
+
return bary.x >= 0 && bary.y >= 0 && bary.x + bary.y <= 1;
|
|
50
|
+
}
|
|
51
|
+
/**
|
|
52
|
+
* Interpolates attribute vectors `v1,v2,v3` at `point` via barycentrics —
|
|
53
|
+
* `null` for a degenerate triangle (three.js `Triangle.getInterpolation`).
|
|
54
|
+
*/
|
|
55
|
+
static getInterpolation(point, p1, p2, p3, v1, v2, v3) {
|
|
56
|
+
const bary = Triangle.getBarycoord(point, p1, p2, p3);
|
|
57
|
+
if (bary === null)
|
|
58
|
+
return null;
|
|
59
|
+
return v1.multiplyScalar(bary.x)
|
|
60
|
+
.addScaled(v2, bary.y)
|
|
61
|
+
.addScaled(v3, bary.z);
|
|
62
|
+
}
|
|
63
|
+
static isFrontFacing(a, b, c, direction) {
|
|
64
|
+
const cb = c.subtract(b);
|
|
65
|
+
const ab = a.subtract(b);
|
|
66
|
+
return cb.cross(ab).dot(direction) < 0;
|
|
67
|
+
}
|
|
68
|
+
set(a, b, c) {
|
|
69
|
+
return new Triangle(a, b, c);
|
|
70
|
+
}
|
|
71
|
+
setFromPointsAndIndices(points, i0, i1, i2) {
|
|
72
|
+
return new Triangle(points[i0], points[i1], points[i2]);
|
|
73
|
+
}
|
|
74
|
+
clone() {
|
|
75
|
+
return new Triangle(this.a, this.b, this.c);
|
|
76
|
+
}
|
|
77
|
+
getArea() {
|
|
78
|
+
const cb = this.c.subtract(this.b);
|
|
79
|
+
const ab = this.a.subtract(this.b);
|
|
80
|
+
return cb.cross(ab).length() * 0.5;
|
|
81
|
+
}
|
|
82
|
+
getMidpoint() {
|
|
83
|
+
return this.a.add(this.b).add(this.c).multiplyScalar(1 / 3);
|
|
84
|
+
}
|
|
85
|
+
getNormal() {
|
|
86
|
+
return Triangle.getNormal(this.a, this.b, this.c);
|
|
87
|
+
}
|
|
88
|
+
getPlane() {
|
|
89
|
+
return Plane.fromCoplanarPoints(this.a, this.b, this.c);
|
|
90
|
+
}
|
|
91
|
+
getBarycoord(point) {
|
|
92
|
+
return Triangle.getBarycoord(point, this.a, this.b, this.c);
|
|
93
|
+
}
|
|
94
|
+
getInterpolation(point, v1, v2, v3) {
|
|
95
|
+
return Triangle.getInterpolation(point, this.a, this.b, this.c, v1, v2, v3);
|
|
96
|
+
}
|
|
97
|
+
containsPoint(point) {
|
|
98
|
+
return Triangle.containsPoint(point, this.a, this.b, this.c);
|
|
99
|
+
}
|
|
100
|
+
isFrontFacing(direction) {
|
|
101
|
+
return Triangle.isFrontFacing(this.a, this.b, this.c, direction);
|
|
102
|
+
}
|
|
103
|
+
intersectsBox(box) {
|
|
104
|
+
return box.intersectsTriangle(this);
|
|
105
|
+
}
|
|
106
|
+
/**
|
|
107
|
+
* Closest point on the triangle to `p` — Ericson's voronoi-region method
|
|
108
|
+
* (three.js `Triangle.closestPointToPoint`).
|
|
109
|
+
*/
|
|
110
|
+
closestPointToPoint(p) {
|
|
111
|
+
const a = this.a;
|
|
112
|
+
const b = this.b;
|
|
113
|
+
const c = this.c;
|
|
114
|
+
const vab = b.subtract(a);
|
|
115
|
+
const vac = c.subtract(a);
|
|
116
|
+
const vap = p.subtract(a);
|
|
117
|
+
const d1 = vab.dot(vap);
|
|
118
|
+
const d2 = vac.dot(vap);
|
|
119
|
+
if (d1 <= 0 && d2 <= 0) {
|
|
120
|
+
return a; // vertex region of A
|
|
121
|
+
}
|
|
122
|
+
const vbp = p.subtract(b);
|
|
123
|
+
const d3 = vab.dot(vbp);
|
|
124
|
+
const d4 = vac.dot(vbp);
|
|
125
|
+
if (d3 >= 0 && d4 <= d3) {
|
|
126
|
+
return b; // vertex region of B
|
|
127
|
+
}
|
|
128
|
+
const vc = d1 * d4 - d3 * d2;
|
|
129
|
+
if (vc <= 0 && d1 >= 0 && d3 <= 0) {
|
|
130
|
+
const v = d1 / (d1 - d3);
|
|
131
|
+
return a.addScaled(vab, v); // edge region of AB
|
|
132
|
+
}
|
|
133
|
+
const vcp = p.subtract(c);
|
|
134
|
+
const d5 = vab.dot(vcp);
|
|
135
|
+
const d6 = vac.dot(vcp);
|
|
136
|
+
if (d6 >= 0 && d5 <= d6) {
|
|
137
|
+
return c; // vertex region of C
|
|
138
|
+
}
|
|
139
|
+
const vb = d5 * d2 - d1 * d6;
|
|
140
|
+
if (vb <= 0 && d2 >= 0 && d6 <= 0) {
|
|
141
|
+
const w = d2 / (d2 - d6);
|
|
142
|
+
return a.addScaled(vac, w); // edge region of AC
|
|
143
|
+
}
|
|
144
|
+
const va = d3 * d6 - d5 * d4;
|
|
145
|
+
if (va <= 0 && d4 - d3 >= 0 && d5 - d6 >= 0) {
|
|
146
|
+
const vbc = c.subtract(b);
|
|
147
|
+
const w = (d4 - d3) / (d4 - d3 + (d5 - d6));
|
|
148
|
+
return b.addScaled(vbc, w); // edge region of BC
|
|
149
|
+
}
|
|
150
|
+
// face region
|
|
151
|
+
const denom = 1 / (va + vb + vc);
|
|
152
|
+
const v = vb * denom;
|
|
153
|
+
const w = vc * denom;
|
|
154
|
+
return a.addScaled(vab, v).addScaled(vac, w);
|
|
155
|
+
}
|
|
156
|
+
equals(triangle, epsilon = 0) {
|
|
157
|
+
return this.a.equals(triangle.a, epsilon) && this.b.equals(triangle.b, epsilon) && this.c.equals(triangle.c, epsilon);
|
|
158
|
+
}
|
|
159
|
+
}
|
|
160
|
+
//# sourceMappingURL=Triangle.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"Triangle.js","sourceRoot":"","sources":["../../../../packages/math/src/Triangle.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,OAAO,EAAE,MAAM,cAAc,CAAC;AACvC,OAAO,EAAE,KAAK,EAAE,MAAM,YAAY,CAAC;AAGnC;;GAEG;AACH,MAAM,OAAO,QAAQ;IAER;IACA;IACA;IAHX,YACW,IAAa,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EACjC,IAAa,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EACjC,IAAa,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC;QAFjC,MAAC,GAAD,CAAC,CAAgC;QACjC,MAAC,GAAD,CAAC,CAAgC;QACjC,MAAC,GAAD,CAAC,CAAgC;IACzC,CAAC;IAEJ,oEAAoE;IACpE,MAAM,CAAC,SAAS,CAAC,CAAU,EAAE,CAAU,EAAE,CAAU;QACjD,MAAM,EAAE,GAAG,CAAC,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;QACzB,MAAM,EAAE,GAAG,CAAC,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;QACzB,MAAM,CAAC,GAAG,EAAE,CAAC,KAAK,CAAC,EAAE,CAAC,CAAC;QACvB,MAAM,KAAK,GAAG,CAAC,CAAC,aAAa,EAAE,CAAC;QAChC,OAAO,KAAK,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,cAAc,CAAC,CAAC,GAAG,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;IACnF,CAAC;IAED;;;OAGG;IACH,MAAM,CAAC,YAAY,CAAC,KAAc,EAAE,CAAU,EAAE,CAAU,EAAE,CAAU;QACpE,MAAM,EAAE,GAAG,CAAC,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;QACzB,MAAM,EAAE,GAAG,CAAC,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;QACzB,MAAM,EAAE,GAAG,KAAK,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;QAC7B,MAAM,KAAK,GAAG,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC;QACzB,MAAM,KAAK,GAAG,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC;QACzB,MAAM,KAAK,GAAG,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC;QACzB,MAAM,KAAK,GAAG,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC;QACzB,MAAM,KAAK,GAAG,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC;QACzB,MAAM,KAAK,GAAG,KAAK,GAAG,KAAK,GAAG,KAAK,GAAG,KAAK,CAAC;QAC5C,IAAI,KAAK,KAAK,CAAC;YAAE,OAAO,IAAI,CAAC;QAC7B,MAAM,QAAQ,GAAG,CAAC,GAAG,KAAK,CAAC;QAC3B,MAAM,CAAC,GAAG,CAAC,KAAK,GAAG,KAAK,GAAG,KAAK,GAAG,KAAK,CAAC,GAAG,QAAQ,CAAC;QACrD,MAAM,CAAC,GAAG,CAAC,KAAK,GAAG,KAAK,GAAG,KAAK,GAAG,KAAK,CAAC,GAAG,QAAQ,CAAC;QACrD,+CAA+C;QAC/C,OAAO,IAAI,OAAO,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;IACtC,CAAC;IAED,MAAM,CAAC,aAAa,CAAC,KAAc,EAAE,CAAU,EAAE,CAAU,EAAE,CAAU;QACrE,MAAM,IAAI,GAAG,QAAQ,CAAC,YAAY,CAAC,KAAK,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QACnD,IAAI,IAAI,KAAK,IAAI;YAAE,OAAO,KAAK,CAAC;QAChC,OAAO,IAAI,CAAC,CAAC,IAAI,CAAC,IAAI,IAAI,CAAC,CAAC,IAAI,CAAC,IAAI,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,IAAI,CAAC,CAAC;IAC5D,CAAC;IAED;;;OAGG;IACH,MAAM,CAAC,gBAAgB,CACrB,KAAc,EAAE,EAAW,EAAE,EAAW,EAAE,EAAW,EACrD,EAAW,EAAE,EAAW,EAAE,EAAW;QAErC,MAAM,IAAI,GAAG,QAAQ,CAAC,YAAY,CAAC,KAAK,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,CAAC,CAAC;QACtD,IAAI,IAAI,KAAK,IAAI;YAAE,OAAO,IAAI,CAAC;QAC/B,OAAO,EAAE,CAAC,cAAc,CAAC,IAAI,CAAC,CAAC,CAAC;aAC7B,SAAS,CAAC,EAAE,EAAE,IAAI,CAAC,CAAC,CAAC;aACrB,SAAS,CAAC,EAAE,EAAE,IAAI,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED,MAAM,CAAC,aAAa,CAAC,CAAU,EAAE,CAAU,EAAE,CAAU,EAAE,SAAkB;QACzE,MAAM,EAAE,GAAG,CAAC,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;QACzB,MAAM,EAAE,GAAG,CAAC,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;QACzB,OAAO,EAAE,CAAC,KAAK,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,SAAS,CAAC,GAAG,CAAC,CAAC;IACzC,CAAC;IAED,GAAG,CAAC,CAAU,EAAE,CAAU,EAAE,CAAU;QACpC,OAAO,IAAI,QAAQ,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;IAC/B,CAAC;IAED,uBAAuB,CAAC,MAA0B,EAAE,EAAU,EAAE,EAAU,EAAE,EAAU;QACpF,OAAO,IAAI,QAAQ,CAAC,MAAM,CAAC,EAAE,CAAE,EAAE,MAAM,CAAC,EAAE,CAAE,EAAE,MAAM,CAAC,EAAE,CAAE,CAAC,CAAC;IAC7D,CAAC;IAED,KAAK;QACH,OAAO,IAAI,QAAQ,CAAC,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,CAAC;IAC9C,CAAC;IAED,OAAO;QACL,MAAM,EAAE,GAAG,IAAI,CAAC,CAAC,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;QACnC,MAAM,EAAE,GAAG,IAAI,CAAC,CAAC,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;QACnC,OAAO,EAAE,CAAC,KAAK,CAAC,EAAE,CAAC,CAAC,MAAM,EAAE,GAAG,GAAG,CAAC;IACrC,CAAC;IAED,WAAW;QACT,OAAO,IAAI,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,cAAc,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;IAC9D,CAAC;IAED,SAAS;QACP,OAAO,QAAQ,CAAC,SAAS,CAAC,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,CAAC;IACpD,CAAC;IAED,QAAQ;QACN,OAAO,KAAK,CAAC,kBAAkB,CAAC,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,CAAC;IAC1D,CAAC;IAED,YAAY,CAAC,KAAc;QACzB,OAAO,QAAQ,CAAC,YAAY,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,CAAC;IAC9D,CAAC;IAED,gBAAgB,CAAC,KAAc,EAAE,EAAW,EAAE,EAAW,EAAE,EAAW;QACpE,OAAO,QAAQ,CAAC,gBAAgB,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,CAAC,CAAC;IAC9E,CAAC;IAED,aAAa,CAAC,KAAc;QAC1B,OAAO,QAAQ,CAAC,aAAa,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,CAAC;IAC/D,CAAC;IAED,aAAa,CAAC,SAAkB;QAC9B,OAAO,QAAQ,CAAC,aAAa,CAAC,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,EAAE,SAAS,CAAC,CAAC;IACnE,CAAC;IAED,aAAa,CAAC,GAAS;QACrB,OAAO,GAAG,CAAC,kBAAkB,CAAC,IAAI,CAAC,CAAC;IACtC,CAAC;IAED;;;OAGG;IACH,mBAAmB,CAAC,CAAU;QAC5B,MAAM,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC;QACjB,MAAM,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC;QACjB,MAAM,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC;QAEjB,MAAM,GAAG,GAAG,CAAC,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;QAC1B,MAAM,GAAG,GAAG,CAAC,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;QAC1B,MAAM,GAAG,GAAG,CAAC,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;QAC1B,MAAM,EAAE,GAAG,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;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|
package/dist/Vector2.d.ts
CHANGED
|
@@ -15,6 +15,13 @@ export declare class Vector2 {
|
|
|
15
15
|
length(): number;
|
|
16
16
|
normalize(): Vector2;
|
|
17
17
|
distanceTo(v: Vector2): number;
|
|
18
|
+
distanceToSquared(v: Vector2): number;
|
|
19
|
+
/** this + v*s (three.js `addScaledVector`). */
|
|
20
|
+
addScaled(v: Vector2, s: number): Vector2;
|
|
21
|
+
negate(): Vector2;
|
|
22
|
+
/** Per-component floor to min / ceiling to max (three.js `clamp`). */
|
|
23
|
+
clampTo(min: Vector2, max: Vector2): Vector2;
|
|
24
|
+
static fromArray(array: ArrayLike<number>, offset?: number): Vector2;
|
|
18
25
|
lerp(v: Vector2, t: number): Vector2;
|
|
19
26
|
equals(v: Vector2, epsilon?: number): boolean;
|
|
20
27
|
toArray(): [number, number];
|