@aura3d/math 4.0.2 → 4.0.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (165) hide show
  1. package/dist/Box3.d.ts +50 -0
  2. package/dist/Box3.d.ts.map +1 -1
  3. package/dist/Box3.js +177 -6
  4. package/dist/Box3.js.map +1 -1
  5. package/dist/Capsule.d.ts +25 -0
  6. package/dist/Capsule.d.ts.map +1 -0
  7. package/dist/Capsule.js +54 -0
  8. package/dist/Capsule.js.map +1 -0
  9. package/dist/Color.d.ts +27 -0
  10. package/dist/Color.d.ts.map +1 -1
  11. package/dist/Color.js +87 -0
  12. package/dist/Color.js.map +1 -1
  13. package/dist/ConvexHull.d.ts +100 -0
  14. package/dist/ConvexHull.d.ts.map +1 -0
  15. package/dist/ConvexHull.js +578 -0
  16. package/dist/ConvexHull.js.map +1 -0
  17. package/dist/Curves.d.ts +59 -18
  18. package/dist/Curves.d.ts.map +1 -1
  19. package/dist/Curves.js +15 -73
  20. package/dist/Curves.js.map +1 -1
  21. package/dist/Cylindrical.d.ts +19 -0
  22. package/dist/Cylindrical.d.ts.map +1 -0
  23. package/dist/Cylindrical.js +40 -0
  24. package/dist/Cylindrical.js.map +1 -0
  25. package/dist/Euler.d.ts +24 -0
  26. package/dist/Euler.d.ts.map +1 -1
  27. package/dist/Euler.js +126 -2
  28. package/dist/Euler.js.map +1 -1
  29. package/dist/Frustum.d.ts +18 -0
  30. package/dist/Frustum.d.ts.map +1 -1
  31. package/dist/Frustum.js +62 -12
  32. package/dist/Frustum.js.map +1 -1
  33. package/dist/Line3.d.ts +38 -0
  34. package/dist/Line3.d.ts.map +1 -0
  35. package/dist/Line3.js +122 -0
  36. package/dist/Line3.js.map +1 -0
  37. package/dist/MathUtils.d.ts +37 -0
  38. package/dist/MathUtils.d.ts.map +1 -0
  39. package/dist/MathUtils.js +105 -0
  40. package/dist/MathUtils.js.map +1 -0
  41. package/dist/Matrix3.d.ts +23 -2
  42. package/dist/Matrix3.d.ts.map +1 -1
  43. package/dist/Matrix3.js +90 -0
  44. package/dist/Matrix3.js.map +1 -1
  45. package/dist/Matrix4.d.ts +3 -0
  46. package/dist/Matrix4.d.ts.map +1 -1
  47. package/dist/Matrix4.js +17 -0
  48. package/dist/Matrix4.js.map +1 -1
  49. package/dist/OBB.d.ts +44 -0
  50. package/dist/OBB.d.ts.map +1 -0
  51. package/dist/OBB.js +214 -0
  52. package/dist/OBB.js.map +1 -0
  53. package/dist/Octree.d.ts +72 -0
  54. package/dist/Octree.d.ts.map +1 -0
  55. package/dist/Octree.js +385 -0
  56. package/dist/Octree.js.map +1 -0
  57. package/dist/Plane.d.ts +42 -0
  58. package/dist/Plane.d.ts.map +1 -1
  59. package/dist/Plane.js +79 -3
  60. package/dist/Plane.js.map +1 -1
  61. package/dist/Quaternion.d.ts +6 -1
  62. package/dist/Quaternion.d.ts.map +1 -1
  63. package/dist/Quaternion.js +28 -3
  64. package/dist/Quaternion.js.map +1 -1
  65. package/dist/Ray.d.ts +42 -2
  66. package/dist/Ray.d.ts.map +1 -1
  67. package/dist/Ray.js +202 -9
  68. package/dist/Ray.js.map +1 -1
  69. package/dist/ShapeUtils.d.ts +28 -0
  70. package/dist/ShapeUtils.d.ts.map +1 -0
  71. package/dist/ShapeUtils.js +551 -0
  72. package/dist/ShapeUtils.js.map +1 -0
  73. package/dist/Sphere.d.ts +32 -0
  74. package/dist/Sphere.d.ts.map +1 -1
  75. package/dist/Sphere.js +122 -4
  76. package/dist/Sphere.js.map +1 -1
  77. package/dist/Spherical.d.ts +21 -0
  78. package/dist/Spherical.d.ts.map +1 -0
  79. package/dist/Spherical.js +50 -0
  80. package/dist/Spherical.js.map +1 -0
  81. package/dist/SphericalHarmonics3.d.ts +35 -0
  82. package/dist/SphericalHarmonics3.d.ts.map +1 -0
  83. package/dist/SphericalHarmonics3.js +115 -0
  84. package/dist/SphericalHarmonics3.js.map +1 -0
  85. package/dist/Triangle.d.ts +45 -0
  86. package/dist/Triangle.d.ts.map +1 -0
  87. package/dist/Triangle.js +160 -0
  88. package/dist/Triangle.js.map +1 -0
  89. package/dist/Vector2.d.ts +7 -0
  90. package/dist/Vector2.d.ts.map +1 -1
  91. package/dist/Vector2.js +17 -0
  92. package/dist/Vector2.js.map +1 -1
  93. package/dist/Vector3.d.ts +16 -0
  94. package/dist/Vector3.d.ts.map +1 -1
  95. package/dist/Vector3.js +35 -0
  96. package/dist/Vector3.js.map +1 -1
  97. package/dist/curves/ArcCurve.d.ts +7 -0
  98. package/dist/curves/ArcCurve.d.ts.map +1 -0
  99. package/dist/curves/ArcCurve.js +9 -0
  100. package/dist/curves/ArcCurve.js.map +1 -0
  101. package/dist/curves/CatmullRomCurve3.d.ts +39 -0
  102. package/dist/curves/CatmullRomCurve3.d.ts.map +1 -0
  103. package/dist/curves/CatmullRomCurve3.js +176 -0
  104. package/dist/curves/CatmullRomCurve3.js.map +1 -0
  105. package/dist/curves/ClampedCatmullRomCurve3.d.ts +26 -0
  106. package/dist/curves/ClampedCatmullRomCurve3.d.ts.map +1 -0
  107. package/dist/curves/ClampedCatmullRomCurve3.js +48 -0
  108. package/dist/curves/ClampedCatmullRomCurve3.js.map +1 -0
  109. package/dist/curves/CubicBezierCurve.d.ts +14 -0
  110. package/dist/curves/CubicBezierCurve.d.ts.map +1 -0
  111. package/dist/curves/CubicBezierCurve.js +25 -0
  112. package/dist/curves/CubicBezierCurve.js.map +1 -0
  113. package/dist/curves/CubicBezierCurve3.d.ts +14 -0
  114. package/dist/curves/CubicBezierCurve3.d.ts.map +1 -0
  115. package/dist/curves/CubicBezierCurve3.js +25 -0
  116. package/dist/curves/CubicBezierCurve3.js.map +1 -0
  117. package/dist/curves/CurveBase.d.ts +49 -0
  118. package/dist/curves/CurveBase.d.ts.map +1 -0
  119. package/dist/curves/CurveBase.js +199 -0
  120. package/dist/curves/CurveBase.js.map +1 -0
  121. package/dist/curves/CurvePath.d.ts +34 -0
  122. package/dist/curves/CurvePath.d.ts.map +1 -0
  123. package/dist/curves/CurvePath.js +135 -0
  124. package/dist/curves/CurvePath.js.map +1 -0
  125. package/dist/curves/EllipseCurve.d.ts +18 -0
  126. package/dist/curves/EllipseCurve.d.ts.map +1 -0
  127. package/dist/curves/EllipseCurve.js +67 -0
  128. package/dist/curves/EllipseCurve.js.map +1 -0
  129. package/dist/curves/Interpolations.d.ts +9 -0
  130. package/dist/curves/Interpolations.d.ts.map +1 -0
  131. package/dist/curves/Interpolations.js +21 -0
  132. package/dist/curves/Interpolations.js.map +1 -0
  133. package/dist/curves/LineCurve.d.ts +16 -0
  134. package/dist/curves/LineCurve.d.ts.map +1 -0
  135. package/dist/curves/LineCurve.js +32 -0
  136. package/dist/curves/LineCurve.js.map +1 -0
  137. package/dist/curves/LineCurve3.d.ts +16 -0
  138. package/dist/curves/LineCurve3.d.ts.map +1 -0
  139. package/dist/curves/LineCurve3.js +32 -0
  140. package/dist/curves/LineCurve3.js.map +1 -0
  141. package/dist/curves/Path.d.ts +23 -0
  142. package/dist/curves/Path.d.ts.map +1 -0
  143. package/dist/curves/Path.js +94 -0
  144. package/dist/curves/Path.js.map +1 -0
  145. package/dist/curves/QuadraticBezierCurve.d.ts +13 -0
  146. package/dist/curves/QuadraticBezierCurve.d.ts.map +1 -0
  147. package/dist/curves/QuadraticBezierCurve.js +23 -0
  148. package/dist/curves/QuadraticBezierCurve.js.map +1 -0
  149. package/dist/curves/QuadraticBezierCurve3.d.ts +13 -0
  150. package/dist/curves/QuadraticBezierCurve3.d.ts.map +1 -0
  151. package/dist/curves/QuadraticBezierCurve3.js +23 -0
  152. package/dist/curves/QuadraticBezierCurve3.js.map +1 -0
  153. package/dist/curves/Shape.d.ts +15 -0
  154. package/dist/curves/Shape.d.ts.map +1 -0
  155. package/dist/curves/Shape.js +26 -0
  156. package/dist/curves/Shape.js.map +1 -0
  157. package/dist/curves/SplineCurve.d.ts +11 -0
  158. package/dist/curves/SplineCurve.d.ts.map +1 -0
  159. package/dist/curves/SplineCurve.js +27 -0
  160. package/dist/curves/SplineCurve.js.map +1 -0
  161. package/dist/index.d.ts +12 -0
  162. package/dist/index.d.ts.map +1 -1
  163. package/dist/index.js +16 -0
  164. package/dist/index.js.map +1 -1
  165. package/package.json +1 -1
package/dist/Sphere.js CHANGED
@@ -1,18 +1,136 @@
1
+ import { Box3 } from "./Box3.js";
1
2
  import { Vector3 } from "./Vector3.js";
3
+ /**
4
+ * Bounding sphere — three.js `Sphere` parity. A negative `radius` denotes an
5
+ * "empty" sphere (three uses `radius = -1` as its empty sentinel).
6
+ */
2
7
  export class Sphere {
3
8
  center;
4
9
  radius;
5
10
  constructor(center = Vector3.zero.clone(), radius = 0) {
6
11
  this.center = center;
7
12
  this.radius = radius;
8
- if (!Number.isFinite(radius) || radius < 0)
9
- throw new RangeError("Sphere radius must be finite and non-negative.");
13
+ if (!Number.isFinite(radius))
14
+ throw new RangeError("Sphere radius must be finite.");
15
+ }
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+ set(center, radius) {
17
+ return new Sphere(center, radius);
18
+ }
19
+ clone() {
20
+ return new Sphere(this.center, this.radius);
21
+ }
22
+ /** three.js `Sphere.isEmpty` — `true` for negative radius. */
23
+ isEmpty() {
24
+ return this.radius < 0;
25
+ }
26
+ makeEmpty() {
27
+ return new Sphere(this.center, -1);
28
+ }
29
+ /** three.js `Sphere.setFromPoints` — box first, then tighten around center. */
30
+ static setFromPoints(points, optionalCenter) {
31
+ let center;
32
+ if (optionalCenter !== undefined) {
33
+ center = optionalCenter;
34
+ }
35
+ else {
36
+ // avoid importing Box3 eagerly: compute the AABB inline
37
+ let minX = Infinity, minY = Infinity, minZ = Infinity;
38
+ let maxX = -Infinity, maxY = -Infinity, maxZ = -Infinity;
39
+ for (const p of points) {
40
+ if (p.x < minX)
41
+ minX = p.x;
42
+ if (p.y < minY)
43
+ minY = p.y;
44
+ if (p.z < minZ)
45
+ minZ = p.z;
46
+ if (p.x > maxX)
47
+ maxX = p.x;
48
+ if (p.y > maxY)
49
+ maxY = p.y;
50
+ if (p.z > maxZ)
51
+ maxZ = p.z;
52
+ }
53
+ center = new Vector3(minX, minY, minZ).add(new Vector3(maxX, maxY, maxZ)).multiplyScalar(0.5);
54
+ }
55
+ let maxRadiusSq = 0;
56
+ for (const p of points) {
57
+ maxRadiusSq = Math.max(maxRadiusSq, center.distanceToSquared(p));
58
+ }
59
+ return new Sphere(center, Math.sqrt(maxRadiusSq));
60
+ }
61
+ static setFromBox3(box) {
62
+ return box.getBoundingSphere();
10
63
  }
11
64
  containsPoint(point) {
12
- return this.center.distanceTo(point) <= this.radius;
65
+ return point.distanceToSquared(this.center) <= this.radius * this.radius;
66
+ }
67
+ distanceToPoint(point) {
68
+ return point.distanceTo(this.center) - this.radius;
13
69
  }
14
70
  intersectsSphere(other) {
15
- return this.center.distanceTo(other.center) <= this.radius + other.radius;
71
+ const radiusSum = this.radius + other.radius;
72
+ return other.center.distanceToSquared(this.center) <= radiusSum * radiusSum;
73
+ }
74
+ intersectsBox(box) {
75
+ return box.intersectsSphere(this);
76
+ }
77
+ intersectsPlane(plane) {
78
+ return Math.abs(plane.distanceToPoint(this.center)) <= this.radius;
79
+ }
80
+ /**
81
+ * Clamps `point` into the sphere (three.js `Sphere.clampPoint`) — inside
82
+ * points are returned unchanged; outside points snap onto the surface.
83
+ */
84
+ clampPoint(point) {
85
+ const deltaLengthSq = this.center.distanceToSquared(point);
86
+ if (deltaLengthSq > this.radius * this.radius) {
87
+ const delta = point.subtract(this.center).normalize();
88
+ return this.center.addScaled(delta, this.radius);
89
+ }
90
+ return point;
91
+ }
92
+ /** three.js `Sphere.getBoundingBox` — empty sphere → empty box. */
93
+ getBoundingBox() {
94
+ if (this.isEmpty())
95
+ return new Box3();
96
+ const r = new Vector3(this.radius, this.radius, this.radius);
97
+ return new Box3(this.center.subtract(r), this.center.add(r));
98
+ }
99
+ applyMatrix4(matrix) {
100
+ return new Sphere(this.center.transformMatrix4(matrix), this.radius * matrix.maxScaleOnAxis());
101
+ }
102
+ translate(offset) {
103
+ return new Sphere(this.center.add(offset), this.radius);
104
+ }
105
+ /** three.js `Sphere.expandByPoint` — grows the minimal enclosing sphere. */
106
+ expandByPoint(point) {
107
+ if (this.isEmpty())
108
+ return new Sphere(point, 0);
109
+ const v1 = point.subtract(this.center);
110
+ const lengthSq = v1.lengthSquared();
111
+ if (lengthSq > this.radius * this.radius) {
112
+ const length = Math.sqrt(lengthSq);
113
+ const delta = (length - this.radius) * 0.5;
114
+ return new Sphere(this.center.addScaled(v1, delta / length), this.radius + delta);
115
+ }
116
+ return this;
117
+ }
118
+ /** three.js `Sphere.union`. */
119
+ union(sphere) {
120
+ if (sphere.isEmpty())
121
+ return this;
122
+ if (this.isEmpty())
123
+ return sphere;
124
+ if (this.center.equals(sphere.center)) {
125
+ return new Sphere(this.center, Math.max(this.radius, sphere.radius));
126
+ }
127
+ const v2 = sphere.center.subtract(this.center).normalize().multiplyScalar(sphere.radius);
128
+ return this
129
+ .expandByPoint(sphere.center.add(v2))
130
+ .expandByPoint(sphere.center.subtract(v2));
131
+ }
132
+ equals(sphere, epsilon = 0) {
133
+ return this.center.equals(sphere.center, epsilon) && Math.abs(this.radius - sphere.radius) <= epsilon;
16
134
  }
17
135
  }
18
136
  //# sourceMappingURL=Sphere.js.map
@@ -1 +1 @@
1
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1
+ 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@@ -0,0 +1,21 @@
1
+ import { Vector3 } from "./Vector3.js";
2
+ /**
3
+ * Spherical coordinates `(radius, phi, theta)` — three.js `Spherical` parity.
4
+ * `phi` = polar angle from +Y, `theta` = azimuth around +Y from +Z.
5
+ */
6
+ export declare class Spherical {
7
+ readonly radius: number;
8
+ readonly phi: number;
9
+ readonly theta: number;
10
+ constructor(radius?: number, phi?: number, theta?: number);
11
+ set(radius: number, phi: number, theta: number): Spherical;
12
+ clone(): Spherical;
13
+ copy(other: Spherical): Spherical;
14
+ /** Clamps phi into [EPS, π−EPS], wraps theta into [−π, π] (three `makeSafe`). */
15
+ makeSafe(): Spherical;
16
+ setFromVector3(v: Vector3): Spherical;
17
+ setFromCartesianCoords(x: number, y: number, z: number): Spherical;
18
+ toVector3(): Vector3;
19
+ equals(other: Spherical, epsilon?: number): boolean;
20
+ }
21
+ //# sourceMappingURL=Spherical.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"Spherical.d.ts","sourceRoot":"","sources":["../../../../packages/math/src/Spherical.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,OAAO,EAAE,MAAM,cAAc,CAAC;AAGvC;;;GAGG;AACH,qBAAa,SAAS;IAElB,QAAQ,CAAC,MAAM;IACf,QAAQ,CAAC,GAAG;IACZ,QAAQ,CAAC,KAAK;gBAFL,MAAM,SAAI,EACV,GAAG,SAAI,EACP,KAAK,SAAI;IAGpB,GAAG,CAAC,MAAM,EAAE,MAAM,EAAE,GAAG,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,GAAG,SAAS;IAI1D,KAAK,IAAI,SAAS;IAIlB,IAAI,CAAC,KAAK,EAAE,SAAS,GAAG,SAAS;IAIjC,iFAAiF;IACjF,QAAQ,IAAI,SAAS;IASrB,cAAc,CAAC,CAAC,EAAE,OAAO,GAAG,SAAS;IAIrC,sBAAsB,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,SAAS;IAQlE,SAAS,IAAI,OAAO;IASpB,MAAM,CAAC,KAAK,EAAE,SAAS,EAAE,OAAO,SAAQ,GAAG,OAAO;CAOnD"}
@@ -0,0 +1,50 @@
1
+ import { Vector3 } from "./Vector3.js";
2
+ import { clamp, euclideanModulo } from "./MathUtils.js";
3
+ /**
4
+ * Spherical coordinates `(radius, phi, theta)` — three.js `Spherical` parity.
5
+ * `phi` = polar angle from +Y, `theta` = azimuth around +Y from +Z.
6
+ */
7
+ export class Spherical {
8
+ radius;
9
+ phi;
10
+ theta;
11
+ constructor(radius = 1, phi = 0, theta = 0) {
12
+ this.radius = radius;
13
+ this.phi = phi;
14
+ this.theta = theta;
15
+ }
16
+ set(radius, phi, theta) {
17
+ return new Spherical(radius, phi, theta);
18
+ }
19
+ clone() {
20
+ return new Spherical(this.radius, this.phi, this.theta);
21
+ }
22
+ copy(other) {
23
+ return new Spherical(other.radius, other.phi, other.theta);
24
+ }
25
+ /** Clamps phi into [EPS, π−EPS], wraps theta into [−π, π] (three `makeSafe`). */
26
+ makeSafe() {
27
+ const EPS = 0.000001;
28
+ return new Spherical(this.radius, clamp(this.phi, EPS, Math.PI - EPS), euclideanModulo(this.theta + Math.PI, Math.PI * 2) - Math.PI);
29
+ }
30
+ setFromVector3(v) {
31
+ return this.setFromCartesianCoords(v.x, v.y, v.z);
32
+ }
33
+ setFromCartesianCoords(x, y, z) {
34
+ const radius = Math.sqrt(x * x + y * y + z * z);
35
+ if (radius === 0) {
36
+ return new Spherical(0, 0, 0);
37
+ }
38
+ return new Spherical(radius, Math.acos(clamp(y / radius, -1, 1)), Math.atan2(x, z));
39
+ }
40
+ toVector3() {
41
+ const sinPhiRadius = Math.sin(this.phi) * this.radius;
42
+ return new Vector3(sinPhiRadius * Math.sin(this.theta), Math.cos(this.phi) * this.radius, sinPhiRadius * Math.cos(this.theta));
43
+ }
44
+ equals(other, epsilon = 1e-10) {
45
+ return (Math.abs(this.radius - other.radius) <= epsilon &&
46
+ Math.abs(this.phi - other.phi) <= epsilon &&
47
+ Math.abs(this.theta - other.theta) <= epsilon);
48
+ }
49
+ }
50
+ //# sourceMappingURL=Spherical.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"Spherical.js","sourceRoot":"","sources":["../../../../packages/math/src/Spherical.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,OAAO,EAAE,MAAM,cAAc,CAAC;AACvC,OAAO,EAAE,KAAK,EAAE,eAAe,EAAE,MAAM,gBAAgB,CAAC;AAExD;;;GAGG;AACH,MAAM,OAAO,SAAS;IAET;IACA;IACA;IAHX,YACW,SAAS,CAAC,EACV,MAAM,CAAC,EACP,QAAQ,CAAC;QAFT,WAAM,GAAN,MAAM,CAAI;QACV,QAAG,GAAH,GAAG,CAAI;QACP,UAAK,GAAL,KAAK,CAAI;IACjB,CAAC;IAEJ,GAAG,CAAC,MAAc,EAAE,GAAW,EAAE,KAAa;QAC5C,OAAO,IAAI,SAAS,CAAC,MAAM,EAAE,GAAG,EAAE,KAAK,CAAC,CAAC;IAC3C,CAAC;IAED,KAAK;QACH,OAAO,IAAI,SAAS,CAAC,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,GAAG,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC;IAC1D,CAAC;IAED,IAAI,CAAC,KAAgB;QACnB,OAAO,IAAI,SAAS,CAAC,KAAK,CAAC,MAAM,EAAE,KAAK,CAAC,GAAG,EAAE,KAAK,CAAC,KAAK,CAAC,CAAC;IAC7D,CAAC;IAED,iFAAiF;IACjF,QAAQ;QACN,MAAM,GAAG,GAAG,QAAQ,CAAC;QACrB,OAAO,IAAI,SAAS,CAClB,IAAI,CAAC,MAAM,EACX,KAAK,CAAC,IAAI,CAAC,GAAG,EAAE,GAAG,EAAE,IAAI,CAAC,EAAE,GAAG,GAAG,CAAC,EACnC,eAAe,CAAC,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,EAAE,EAAE,IAAI,CAAC,EAAE,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,EAAE,CAC7D,CAAC;IACJ,CAAC;IAED,cAAc,CAAC,CAAU;QACvB,OAAO,IAAI,CAAC,sBAAsB,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC;IACpD,CAAC;IAED,sBAAsB,CAAC,CAAS,EAAE,CAAS,EAAE,CAAS;QACpD,MAAM,MAAM,GAAG,IAAI,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;QAChD,IAAI,MAAM,KAAK,CAAC,EAAE,CAAC;YACjB,OAAO,IAAI,SAAS,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAChC,CAAC;QACD,OAAO,IAAI,SAAS,CAAC,MAAM,EAAE,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,GAAG,MAAM,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;IACtF,CAAC;IAED,SAAS;QACP,MAAM,YAAY,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC;QACtD,OAAO,IAAI,OAAO,CAChB,YAAY,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,KAAK,CAAC,EACnC,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC,MAAM,EAChC,YAAY,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,KAAK,CAAC,CACpC,CAAC;IACJ,CAAC;IAED,MAAM,CAAC,KAAgB,EAAE,OAAO,GAAG,KAAK;QACtC,OAAO,CACL,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC,MAAM,CAAC,IAAI,OAAO;YAC/C,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,GAAG,KAAK,CAAC,GAAG,CAAC,IAAI,OAAO;YACzC,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC,KAAK,CAAC,IAAI,OAAO,CAC9C,CAAC;IACJ,CAAC;CACF"}
@@ -0,0 +1,35 @@
1
+ import { Vector3 } from "./Vector3.js";
2
+ /**
3
+ * Third-order spherical harmonics (9 coefficients) —
4
+ * three.js `SphericalHarmonics3` parity: `getAt`, `getIrradianceAt`,
5
+ * `getBasisAt`, `add`, `addScaledSH`, `scale`, `lerp`.
6
+ *
7
+ * Uses three's basis/sign convention (positive harmonics); this differs from
8
+ * the rendering package's internal SH9 projection and is intentionally kept
9
+ * separate — `R/environment/SphericalHarmonics.ts` stays internal.
10
+ */
11
+ export declare class SphericalHarmonics3 {
12
+ /** 9 band-0/1/2 coefficients, RGB each (three `coefficients`). */
13
+ readonly coefficients: Vector3[];
14
+ constructor(coefficients?: readonly Vector3[]);
15
+ set(coefficients: readonly Vector3[]): SphericalHarmonics3;
16
+ zero(): SphericalHarmonics3;
17
+ clone(): SphericalHarmonics3;
18
+ copy(sh: SphericalHarmonics3): SphericalHarmonics3;
19
+ /** Irradiance-free evaluation at unit `normal` (three `getAt`). */
20
+ getAt(normal: Vector3): Vector3;
21
+ /** Lambert-convolved evaluation at unit `normal` (three `getIrradianceAt`). */
22
+ getIrradianceAt(normal: Vector3): Vector3;
23
+ /** nine basis function values at unit `normal` (three `getBasisAt`). */
24
+ static getBasisAt(normal: Vector3): number[];
25
+ getBasisAt(normal: Vector3): number[];
26
+ add(sh: SphericalHarmonics3): SphericalHarmonics3;
27
+ addScaledSH(sh: SphericalHarmonics3, s: number): SphericalHarmonics3;
28
+ scale(s: number): SphericalHarmonics3;
29
+ lerp(sh: SphericalHarmonics3, alpha: number): SphericalHarmonics3;
30
+ equals(sh: SphericalHarmonics3, epsilon?: number): boolean;
31
+ /** `[r0,g0,b0, r1,g1,b1, ...]` (three `fromArray`/`toArray` layout). */
32
+ static fromArray(array: ArrayLike<number>, offset?: number): SphericalHarmonics3;
33
+ toArray(offset?: number, array?: number[]): number[];
34
+ }
35
+ //# sourceMappingURL=SphericalHarmonics3.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"SphericalHarmonics3.d.ts","sourceRoot":"","sources":["../../../../packages/math/src/SphericalHarmonics3.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,OAAO,EAAE,MAAM,cAAc,CAAC;AAEvC;;;;;;;;GAQG;AACH,qBAAa,mBAAmB;IAC9B,kEAAkE;IAClE,QAAQ,CAAC,YAAY,EAAE,OAAO,EAAE,CAAC;gBAErB,YAAY,CAAC,EAAE,SAAS,OAAO,EAAE;IAO7C,GAAG,CAAC,YAAY,EAAE,SAAS,OAAO,EAAE,GAAG,mBAAmB;IAI1D,IAAI,IAAI,mBAAmB;IAI3B,KAAK,IAAI,mBAAmB;IAI5B,IAAI,CAAC,EAAE,EAAE,mBAAmB,GAAG,mBAAmB;IAIlD,mEAAmE;IACnE,KAAK,CAAC,MAAM,EAAE,OAAO,GAAG,OAAO;IAS/B,+EAA+E;IAC/E,eAAe,CAAC,MAAM,EAAE,OAAO,GAAG,OAAO;IAgBzC,wEAAwE;IACxE,MAAM,CAAC,UAAU,CAAC,MAAM,EAAE,OAAO,GAAG,MAAM,EAAE;IAoB5C,UAAU,CAAC,MAAM,EAAE,OAAO,GAAG,MAAM,EAAE;IAIrC,GAAG,CAAC,EAAE,EAAE,mBAAmB,GAAG,mBAAmB;IAKjD,WAAW,CAAC,EAAE,EAAE,mBAAmB,EAAE,CAAC,EAAE,MAAM,GAAG,mBAAmB;IAKpE,KAAK,CAAC,CAAC,EAAE,MAAM,GAAG,mBAAmB;IAIrC,IAAI,CAAC,EAAE,EAAE,mBAAmB,EAAE,KAAK,EAAE,MAAM,GAAG,mBAAmB;IAIjE,MAAM,CAAC,EAAE,EAAE,mBAAmB,EAAE,OAAO,SAAQ,GAAG,OAAO;IAIzD,wEAAwE;IACxE,MAAM,CAAC,SAAS,CAAC,KAAK,EAAE,SAAS,CAAC,MAAM,CAAC,EAAE,MAAM,SAAI,GAAG,mBAAmB;IAQ3E,OAAO,CAAC,MAAM,SAAI,EAAE,KAAK,GAAE,MAAM,EAAO,GAAG,MAAM,EAAE;CASpD"}
@@ -0,0 +1,115 @@
1
+ import { Vector3 } from "./Vector3.js";
2
+ /**
3
+ * Third-order spherical harmonics (9 coefficients) —
4
+ * three.js `SphericalHarmonics3` parity: `getAt`, `getIrradianceAt`,
5
+ * `getBasisAt`, `add`, `addScaledSH`, `scale`, `lerp`.
6
+ *
7
+ * Uses three's basis/sign convention (positive harmonics); this differs from
8
+ * the rendering package's internal SH9 projection and is intentionally kept
9
+ * separate — `R/environment/SphericalHarmonics.ts` stays internal.
10
+ */
11
+ export class SphericalHarmonics3 {
12
+ /** 9 band-0/1/2 coefficients, RGB each (three `coefficients`). */
13
+ coefficients;
14
+ constructor(coefficients) {
15
+ this.coefficients = [];
16
+ for (let i = 0; i < 9; i += 1) {
17
+ this.coefficients.push(coefficients?.[i] ?? new Vector3(0, 0, 0));
18
+ }
19
+ }
20
+ set(coefficients) {
21
+ return new SphericalHarmonics3(coefficients);
22
+ }
23
+ zero() {
24
+ return new SphericalHarmonics3();
25
+ }
26
+ clone() {
27
+ return new SphericalHarmonics3(this.coefficients);
28
+ }
29
+ copy(sh) {
30
+ return new SphericalHarmonics3(sh.coefficients);
31
+ }
32
+ /** Irradiance-free evaluation at unit `normal` (three `getAt`). */
33
+ getAt(normal) {
34
+ const basis = SphericalHarmonics3.getBasisAt(normal);
35
+ let target = new Vector3(0, 0, 0);
36
+ for (let i = 0; i < 9; i += 1) {
37
+ target = target.addScaled(this.coefficients[i], basis[i]);
38
+ }
39
+ return target;
40
+ }
41
+ /** Lambert-convolved evaluation at unit `normal` (three `getIrradianceAt`). */
42
+ getIrradianceAt(normal) {
43
+ const x = normal.x;
44
+ const y = normal.y;
45
+ const z = normal.z;
46
+ const coeff = this.coefficients;
47
+ return coeff[0].multiplyScalar(0.886227) // π * 0.282095
48
+ .addScaled(coeff[1], 2.0 * 0.511664 * y) // ( 2 * π / 3 ) * 0.488603
49
+ .addScaled(coeff[2], 2.0 * 0.511664 * z)
50
+ .addScaled(coeff[3], 2.0 * 0.511664 * x)
51
+ .addScaled(coeff[4], 2.0 * 0.429043 * x * y) // ( π / 4 ) * 1.092548
52
+ .addScaled(coeff[5], 2.0 * 0.429043 * y * z)
53
+ .addScaled(coeff[6], 0.743125 * z * z - 0.247708) // ( π / 4 ) * 0.315392 * 3
54
+ .addScaled(coeff[7], 2.0 * 0.429043 * x * z)
55
+ .addScaled(coeff[8], 0.429043 * (x * x - y * y)); // ( π / 4 ) * 0.546274
56
+ }
57
+ /** nine basis function values at unit `normal` (three `getBasisAt`). */
58
+ static getBasisAt(normal) {
59
+ const x = normal.x;
60
+ const y = normal.y;
61
+ const z = normal.z;
62
+ const shBasis = new Array(9);
63
+ // band 0
64
+ shBasis[0] = 0.282095;
65
+ // band 1
66
+ shBasis[1] = 0.488603 * y;
67
+ shBasis[2] = 0.488603 * z;
68
+ shBasis[3] = 0.488603 * x;
69
+ // band 2
70
+ shBasis[4] = 1.092548 * x * y;
71
+ shBasis[5] = 1.092548 * y * z;
72
+ shBasis[6] = 0.315392 * (3 * z * z - 1);
73
+ shBasis[7] = 1.092548 * x * z;
74
+ shBasis[8] = 0.546274 * (x * x - y * y);
75
+ return shBasis;
76
+ }
77
+ getBasisAt(normal) {
78
+ return SphericalHarmonics3.getBasisAt(normal);
79
+ }
80
+ add(sh) {
81
+ const coeffs = this.coefficients.map((c, i) => c.add(sh.coefficients[i]));
82
+ return new SphericalHarmonics3(coeffs);
83
+ }
84
+ addScaledSH(sh, s) {
85
+ const coeffs = this.coefficients.map((c, i) => c.addScaled(sh.coefficients[i], s));
86
+ return new SphericalHarmonics3(coeffs);
87
+ }
88
+ scale(s) {
89
+ return new SphericalHarmonics3(this.coefficients.map((c) => c.multiplyScalar(s)));
90
+ }
91
+ lerp(sh, alpha) {
92
+ return new SphericalHarmonics3(this.coefficients.map((c, i) => c.lerp(sh.coefficients[i], alpha)));
93
+ }
94
+ equals(sh, epsilon = 1e-10) {
95
+ return this.coefficients.every((c, i) => c.equals(sh.coefficients[i], epsilon));
96
+ }
97
+ /** `[r0,g0,b0, r1,g1,b1, ...]` (three `fromArray`/`toArray` layout). */
98
+ static fromArray(array, offset = 0) {
99
+ const coeffs = [];
100
+ for (let i = 0; i < 9; i += 1) {
101
+ coeffs.push(new Vector3(array[offset + i * 3], array[offset + i * 3 + 1], array[offset + i * 3 + 2]));
102
+ }
103
+ return new SphericalHarmonics3(coeffs);
104
+ }
105
+ toArray(offset = 0, array = []) {
106
+ for (let i = 0; i < 9; i += 1) {
107
+ const c = this.coefficients[i];
108
+ array[offset + i * 3] = c.x;
109
+ array[offset + i * 3 + 1] = c.y;
110
+ array[offset + i * 3 + 2] = c.z;
111
+ }
112
+ return array;
113
+ }
114
+ }
115
+ //# sourceMappingURL=SphericalHarmonics3.js.map
@@ -0,0 +1 @@
1
+ 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@@ -0,0 +1,45 @@
1
+ import { Vector3 } from "./Vector3.js";
2
+ import { Plane } from "./Plane.js";
3
+ import type { Box3 } from "./Box3.js";
4
+ /**
5
+ * 3D triangle — three.js `Triangle` parity (immutable; `a`/`b`/`c` vertices).
6
+ */
7
+ export declare class Triangle {
8
+ readonly a: Vector3;
9
+ readonly b: Vector3;
10
+ readonly c: Vector3;
11
+ constructor(a?: Vector3, b?: Vector3, c?: Vector3);
12
+ /** Unit normal of (a,b,c); zero vector for degenerate triangles. */
13
+ static getNormal(a: Vector3, b: Vector3, c: Vector3): Vector3;
14
+ /**
15
+ * Barycentric coordinates of `point` in triangle (a,b,c) — `null` when the
16
+ * triangle is degenerate (three.js `Triangle.getBarycoord` returns `null`).
17
+ */
18
+ static getBarycoord(point: Vector3, a: Vector3, b: Vector3, c: Vector3): Vector3 | null;
19
+ static containsPoint(point: Vector3, a: Vector3, b: Vector3, c: Vector3): boolean;
20
+ /**
21
+ * Interpolates attribute vectors `v1,v2,v3` at `point` via barycentrics —
22
+ * `null` for a degenerate triangle (three.js `Triangle.getInterpolation`).
23
+ */
24
+ static getInterpolation(point: Vector3, p1: Vector3, p2: Vector3, p3: Vector3, v1: Vector3, v2: Vector3, v3: Vector3): Vector3 | null;
25
+ static isFrontFacing(a: Vector3, b: Vector3, c: Vector3, direction: Vector3): boolean;
26
+ set(a: Vector3, b: Vector3, c: Vector3): Triangle;
27
+ setFromPointsAndIndices(points: readonly Vector3[], i0: number, i1: number, i2: number): Triangle;
28
+ clone(): Triangle;
29
+ getArea(): number;
30
+ getMidpoint(): Vector3;
31
+ getNormal(): Vector3;
32
+ getPlane(): Plane;
33
+ getBarycoord(point: Vector3): Vector3 | null;
34
+ getInterpolation(point: Vector3, v1: Vector3, v2: Vector3, v3: Vector3): Vector3 | null;
35
+ containsPoint(point: Vector3): boolean;
36
+ isFrontFacing(direction: Vector3): boolean;
37
+ intersectsBox(box: Box3): boolean;
38
+ /**
39
+ * Closest point on the triangle to `p` — Ericson's voronoi-region method
40
+ * (three.js `Triangle.closestPointToPoint`).
41
+ */
42
+ closestPointToPoint(p: Vector3): Vector3;
43
+ equals(triangle: Triangle, epsilon?: number): boolean;
44
+ }
45
+ //# sourceMappingURL=Triangle.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"Triangle.d.ts","sourceRoot":"","sources":["../../../../packages/math/src/Triangle.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,OAAO,EAAE,MAAM,cAAc,CAAC;AACvC,OAAO,EAAE,KAAK,EAAE,MAAM,YAAY,CAAC;AACnC,OAAO,KAAK,EAAE,IAAI,EAAE,MAAM,WAAW,CAAC;AAEtC;;GAEG;AACH,qBAAa,QAAQ;IAEjB,QAAQ,CAAC,CAAC,EAAE,OAAO;IACnB,QAAQ,CAAC,CAAC,EAAE,OAAO;IACnB,QAAQ,CAAC,CAAC,EAAE,OAAO;gBAFV,CAAC,GAAE,OAA8B,EACjC,CAAC,GAAE,OAA8B,EACjC,CAAC,GAAE,OAA8B;IAG5C,oEAAoE;IACpE,MAAM,CAAC,SAAS,CAAC,CAAC,EAAE,OAAO,EAAE,CAAC,EAAE,OAAO,EAAE,CAAC,EAAE,OAAO,GAAG,OAAO;IAQ7D;;;OAGG;IACH,MAAM,CAAC,YAAY,CAAC,KAAK,EAAE,OAAO,EAAE,CAAC,EAAE,OAAO,EAAE,CAAC,EAAE,OAAO,EAAE,CAAC,EAAE,OAAO,GAAG,OAAO,GAAG,IAAI;IAkBvF,MAAM,CAAC,aAAa,CAAC,KAAK,EAAE,OAAO,EAAE,CAAC,EAAE,OAAO,EAAE,CAAC,EAAE,OAAO,EAAE,CAAC,EAAE,OAAO,GAAG,OAAO;IAMjF;;;OAGG;IACH,MAAM,CAAC,gBAAgB,CACrB,KAAK,EAAE,OAAO,EAAE,EAAE,EAAE,OAAO,EAAE,EAAE,EAAE,OAAO,EAAE,EAAE,EAAE,OAAO,EACrD,EAAE,EAAE,OAAO,EAAE,EAAE,EAAE,OAAO,EAAE,EAAE,EAAE,OAAO,GACpC,OAAO,GAAG,IAAI;IAQjB,MAAM,CAAC,aAAa,CAAC,CAAC,EAAE,OAAO,EAAE,CAAC,EAAE,OAAO,EAAE,CAAC,EAAE,OAAO,EAAE,SAAS,EAAE,OAAO,GAAG,OAAO;IAMrF,GAAG,CAAC,CAAC,EAAE,OAAO,EAAE,CAAC,EAAE,OAAO,EAAE,CAAC,EAAE,OAAO,GAAG,QAAQ;IAIjD,uBAAuB,CAAC,MAAM,EAAE,SAAS,OAAO,EAAE,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,GAAG,QAAQ;IAIjG,KAAK,IAAI,QAAQ;IAIjB,OAAO,IAAI,MAAM;IAMjB,WAAW,IAAI,OAAO;IAItB,SAAS,IAAI,OAAO;IAIpB,QAAQ,IAAI,KAAK;IAIjB,YAAY,CAAC,KAAK,EAAE,OAAO,GAAG,OAAO,GAAG,IAAI;IAI5C,gBAAgB,CAAC,KAAK,EAAE,OAAO,EAAE,EAAE,EAAE,OAAO,EAAE,EAAE,EAAE,OAAO,EAAE,EAAE,EAAE,OAAO,GAAG,OAAO,GAAG,IAAI;IAIvF,aAAa,CAAC,KAAK,EAAE,OAAO,GAAG,OAAO;IAItC,aAAa,CAAC,SAAS,EAAE,OAAO,GAAG,OAAO;IAI1C,aAAa,CAAC,GAAG,EAAE,IAAI,GAAG,OAAO;IAIjC;;;OAGG;IACH,mBAAmB,CAAC,CAAC,EAAE,OAAO,GAAG,OAAO;IAsDxC,MAAM,CAAC,QAAQ,EAAE,QAAQ,EAAE,OAAO,SAAI,GAAG,OAAO;CAGjD"}
@@ -0,0 +1,160 @@
1
+ import { Vector3 } from "./Vector3.js";
2
+ import { Plane } from "./Plane.js";
3
+ /**
4
+ * 3D triangle — three.js `Triangle` parity (immutable; `a`/`b`/`c` vertices).
5
+ */
6
+ export class Triangle {
7
+ a;
8
+ b;
9
+ c;
10
+ constructor(a = new Vector3(0, 0, 0), b = new Vector3(0, 0, 0), c = new Vector3(0, 0, 0)) {
11
+ this.a = a;
12
+ this.b = b;
13
+ this.c = c;
14
+ }
15
+ /** Unit normal of (a,b,c); zero vector for degenerate triangles. */
16
+ static getNormal(a, b, c) {
17
+ const cb = c.subtract(b);
18
+ const ab = a.subtract(b);
19
+ const n = cb.cross(ab);
20
+ const lenSq = n.lengthSquared();
21
+ return lenSq > 0 ? n.multiplyScalar(1 / Math.sqrt(lenSq)) : new Vector3(0, 0, 0);
22
+ }
23
+ /**
24
+ * Barycentric coordinates of `point` in triangle (a,b,c) — `null` when the
25
+ * triangle is degenerate (three.js `Triangle.getBarycoord` returns `null`).
26
+ */
27
+ static getBarycoord(point, a, b, c) {
28
+ const v0 = c.subtract(a);
29
+ const v1 = b.subtract(a);
30
+ const v2 = point.subtract(a);
31
+ const dot00 = v0.dot(v0);
32
+ const dot01 = v0.dot(v1);
33
+ const dot02 = v0.dot(v2);
34
+ const dot11 = v1.dot(v1);
35
+ const dot12 = v1.dot(v2);
36
+ const denom = dot00 * dot11 - dot01 * dot01;
37
+ if (denom === 0)
38
+ return null;
39
+ const invDenom = 1 / denom;
40
+ const u = (dot11 * dot02 - dot01 * dot12) * invDenom;
41
+ const v = (dot00 * dot12 - dot01 * dot02) * invDenom;
42
+ // barycentric coordinates must always sum to 1
43
+ return new Vector3(1 - u - v, v, u);
44
+ }
45
+ static containsPoint(point, a, b, c) {
46
+ const bary = Triangle.getBarycoord(point, a, b, c);
47
+ if (bary === null)
48
+ return false;
49
+ return bary.x >= 0 && bary.y >= 0 && bary.x + bary.y <= 1;
50
+ }
51
+ /**
52
+ * Interpolates attribute vectors `v1,v2,v3` at `point` via barycentrics —
53
+ * `null` for a degenerate triangle (three.js `Triangle.getInterpolation`).
54
+ */
55
+ static getInterpolation(point, p1, p2, p3, v1, v2, v3) {
56
+ const bary = Triangle.getBarycoord(point, p1, p2, p3);
57
+ if (bary === null)
58
+ return null;
59
+ return v1.multiplyScalar(bary.x)
60
+ .addScaled(v2, bary.y)
61
+ .addScaled(v3, bary.z);
62
+ }
63
+ static isFrontFacing(a, b, c, direction) {
64
+ const cb = c.subtract(b);
65
+ const ab = a.subtract(b);
66
+ return cb.cross(ab).dot(direction) < 0;
67
+ }
68
+ set(a, b, c) {
69
+ return new Triangle(a, b, c);
70
+ }
71
+ setFromPointsAndIndices(points, i0, i1, i2) {
72
+ return new Triangle(points[i0], points[i1], points[i2]);
73
+ }
74
+ clone() {
75
+ return new Triangle(this.a, this.b, this.c);
76
+ }
77
+ getArea() {
78
+ const cb = this.c.subtract(this.b);
79
+ const ab = this.a.subtract(this.b);
80
+ return cb.cross(ab).length() * 0.5;
81
+ }
82
+ getMidpoint() {
83
+ return this.a.add(this.b).add(this.c).multiplyScalar(1 / 3);
84
+ }
85
+ getNormal() {
86
+ return Triangle.getNormal(this.a, this.b, this.c);
87
+ }
88
+ getPlane() {
89
+ return Plane.fromCoplanarPoints(this.a, this.b, this.c);
90
+ }
91
+ getBarycoord(point) {
92
+ return Triangle.getBarycoord(point, this.a, this.b, this.c);
93
+ }
94
+ getInterpolation(point, v1, v2, v3) {
95
+ return Triangle.getInterpolation(point, this.a, this.b, this.c, v1, v2, v3);
96
+ }
97
+ containsPoint(point) {
98
+ return Triangle.containsPoint(point, this.a, this.b, this.c);
99
+ }
100
+ isFrontFacing(direction) {
101
+ return Triangle.isFrontFacing(this.a, this.b, this.c, direction);
102
+ }
103
+ intersectsBox(box) {
104
+ return box.intersectsTriangle(this);
105
+ }
106
+ /**
107
+ * Closest point on the triangle to `p` — Ericson's voronoi-region method
108
+ * (three.js `Triangle.closestPointToPoint`).
109
+ */
110
+ closestPointToPoint(p) {
111
+ const a = this.a;
112
+ const b = this.b;
113
+ const c = this.c;
114
+ const vab = b.subtract(a);
115
+ const vac = c.subtract(a);
116
+ const vap = p.subtract(a);
117
+ const d1 = vab.dot(vap);
118
+ const d2 = vac.dot(vap);
119
+ if (d1 <= 0 && d2 <= 0) {
120
+ return a; // vertex region of A
121
+ }
122
+ const vbp = p.subtract(b);
123
+ const d3 = vab.dot(vbp);
124
+ const d4 = vac.dot(vbp);
125
+ if (d3 >= 0 && d4 <= d3) {
126
+ return b; // vertex region of B
127
+ }
128
+ const vc = d1 * d4 - d3 * d2;
129
+ if (vc <= 0 && d1 >= 0 && d3 <= 0) {
130
+ const v = d1 / (d1 - d3);
131
+ return a.addScaled(vab, v); // edge region of AB
132
+ }
133
+ const vcp = p.subtract(c);
134
+ const d5 = vab.dot(vcp);
135
+ const d6 = vac.dot(vcp);
136
+ if (d6 >= 0 && d5 <= d6) {
137
+ return c; // vertex region of C
138
+ }
139
+ const vb = d5 * d2 - d1 * d6;
140
+ if (vb <= 0 && d2 >= 0 && d6 <= 0) {
141
+ const w = d2 / (d2 - d6);
142
+ return a.addScaled(vac, w); // edge region of AC
143
+ }
144
+ const va = d3 * d6 - d5 * d4;
145
+ if (va <= 0 && d4 - d3 >= 0 && d5 - d6 >= 0) {
146
+ const vbc = c.subtract(b);
147
+ const w = (d4 - d3) / (d4 - d3 + (d5 - d6));
148
+ return b.addScaled(vbc, w); // edge region of BC
149
+ }
150
+ // face region
151
+ const denom = 1 / (va + vb + vc);
152
+ const v = vb * denom;
153
+ const w = vc * denom;
154
+ return a.addScaled(vab, v).addScaled(vac, w);
155
+ }
156
+ equals(triangle, epsilon = 0) {
157
+ return this.a.equals(triangle.a, epsilon) && this.b.equals(triangle.b, epsilon) && this.c.equals(triangle.c, epsilon);
158
+ }
159
+ }
160
+ //# sourceMappingURL=Triangle.js.map
@@ -0,0 +1 @@
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+ 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package/dist/Vector2.d.ts CHANGED
@@ -15,6 +15,13 @@ export declare class Vector2 {
15
15
  length(): number;
16
16
  normalize(): Vector2;
17
17
  distanceTo(v: Vector2): number;
18
+ distanceToSquared(v: Vector2): number;
19
+ /** this + v*s (three.js `addScaledVector`). */
20
+ addScaled(v: Vector2, s: number): Vector2;
21
+ negate(): Vector2;
22
+ /** Per-component floor to min / ceiling to max (three.js `clamp`). */
23
+ clampTo(min: Vector2, max: Vector2): Vector2;
24
+ static fromArray(array: ArrayLike<number>, offset?: number): Vector2;
18
25
  lerp(v: Vector2, t: number): Vector2;
19
26
  equals(v: Vector2, epsilon?: number): boolean;
20
27
  toArray(): [number, number];