@aura3d/input 1.0.6

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Files changed (134) hide show
  1. package/README.md +17 -0
  2. package/dist/ActionMap.d.ts +44 -0
  3. package/dist/ActionMap.d.ts.map +1 -0
  4. package/dist/ActionMap.js +74 -0
  5. package/dist/ActionMap.js.map +1 -0
  6. package/dist/GamepadDevice.d.ts +17 -0
  7. package/dist/GamepadDevice.d.ts.map +1 -0
  8. package/dist/GamepadDevice.js +27 -0
  9. package/dist/GamepadDevice.js.map +1 -0
  10. package/dist/GamepadInput.d.ts +3 -0
  11. package/dist/GamepadInput.d.ts.map +1 -0
  12. package/dist/GamepadInput.js +2 -0
  13. package/dist/GamepadInput.js.map +1 -0
  14. package/dist/GestureControls.d.ts +3 -0
  15. package/dist/GestureControls.d.ts.map +1 -0
  16. package/dist/GestureControls.js +2 -0
  17. package/dist/GestureControls.js.map +1 -0
  18. package/dist/GestureHapticsFixtures.d.ts +57 -0
  19. package/dist/GestureHapticsFixtures.d.ts.map +1 -0
  20. package/dist/GestureHapticsFixtures.js +115 -0
  21. package/dist/GestureHapticsFixtures.js.map +1 -0
  22. package/dist/GestureRecognizer.d.ts +19 -0
  23. package/dist/GestureRecognizer.d.ts.map +1 -0
  24. package/dist/GestureRecognizer.js +32 -0
  25. package/dist/GestureRecognizer.js.map +1 -0
  26. package/dist/InputActionBindingFixtures.d.ts +44 -0
  27. package/dist/InputActionBindingFixtures.d.ts.map +1 -0
  28. package/dist/InputActionBindingFixtures.js +86 -0
  29. package/dist/InputActionBindingFixtures.js.map +1 -0
  30. package/dist/InputReplay.d.ts +97 -0
  31. package/dist/InputReplay.d.ts.map +1 -0
  32. package/dist/InputReplay.js +189 -0
  33. package/dist/InputReplay.js.map +1 -0
  34. package/dist/InputSnapshot.d.ts +44 -0
  35. package/dist/InputSnapshot.d.ts.map +1 -0
  36. package/dist/InputSnapshot.js +44 -0
  37. package/dist/InputSnapshot.js.map +1 -0
  38. package/dist/InputSystem.d.ts +24 -0
  39. package/dist/InputSystem.d.ts.map +1 -0
  40. package/dist/InputSystem.js +77 -0
  41. package/dist/InputSystem.js.map +1 -0
  42. package/dist/InteractionSystem.d.ts +42 -0
  43. package/dist/InteractionSystem.d.ts.map +1 -0
  44. package/dist/InteractionSystem.js +80 -0
  45. package/dist/InteractionSystem.js.map +1 -0
  46. package/dist/KeyboardDevice.d.ts +18 -0
  47. package/dist/KeyboardDevice.d.ts.map +1 -0
  48. package/dist/KeyboardDevice.js +22 -0
  49. package/dist/KeyboardDevice.js.map +1 -0
  50. package/dist/PickingRay.d.ts +10 -0
  51. package/dist/PickingRay.d.ts.map +1 -0
  52. package/dist/PickingRay.js +27 -0
  53. package/dist/PickingRay.js.map +1 -0
  54. package/dist/PointerDevice.d.ts +51 -0
  55. package/dist/PointerDevice.d.ts.map +1 -0
  56. package/dist/PointerDevice.js +75 -0
  57. package/dist/PointerDevice.js.map +1 -0
  58. package/dist/VirtualTouchControls.d.ts +57 -0
  59. package/dist/VirtualTouchControls.d.ts.map +1 -0
  60. package/dist/VirtualTouchControls.js +127 -0
  61. package/dist/VirtualTouchControls.js.map +1 -0
  62. package/dist/WebXRSessionController.d.ts +108 -0
  63. package/dist/WebXRSessionController.d.ts.map +1 -0
  64. package/dist/WebXRSessionController.js +143 -0
  65. package/dist/WebXRSessionController.js.map +1 -0
  66. package/dist/XRFixtures.d.ts +65 -0
  67. package/dist/XRFixtures.d.ts.map +1 -0
  68. package/dist/XRFixtures.js +136 -0
  69. package/dist/XRFixtures.js.map +1 -0
  70. package/dist/controls/CameraRig.d.ts +12 -0
  71. package/dist/controls/CameraRig.d.ts.map +1 -0
  72. package/dist/controls/CameraRig.js +32 -0
  73. package/dist/controls/CameraRig.js.map +1 -0
  74. package/dist/controls/ControlTypes.d.ts +17 -0
  75. package/dist/controls/ControlTypes.d.ts.map +1 -0
  76. package/dist/controls/ControlTypes.js +4 -0
  77. package/dist/controls/ControlTypes.js.map +1 -0
  78. package/dist/controls/EditorFlyControls.d.ts +20 -0
  79. package/dist/controls/EditorFlyControls.d.ts.map +1 -0
  80. package/dist/controls/EditorFlyControls.js +44 -0
  81. package/dist/controls/EditorFlyControls.js.map +1 -0
  82. package/dist/controls/FirstPersonControls.d.ts +22 -0
  83. package/dist/controls/FirstPersonControls.d.ts.map +1 -0
  84. package/dist/controls/FirstPersonControls.js +44 -0
  85. package/dist/controls/FirstPersonControls.js.map +1 -0
  86. package/dist/controls/OrbitControls.d.ts +49 -0
  87. package/dist/controls/OrbitControls.d.ts.map +1 -0
  88. package/dist/controls/OrbitControls.js +131 -0
  89. package/dist/controls/OrbitControls.js.map +1 -0
  90. package/dist/controls/PointerLockControls.d.ts +11 -0
  91. package/dist/controls/PointerLockControls.d.ts.map +1 -0
  92. package/dist/controls/PointerLockControls.js +19 -0
  93. package/dist/controls/PointerLockControls.js.map +1 -0
  94. package/dist/controls/SceneCameraAdapter.d.ts +10 -0
  95. package/dist/controls/SceneCameraAdapter.d.ts.map +1 -0
  96. package/dist/controls/SceneCameraAdapter.js +90 -0
  97. package/dist/controls/SceneCameraAdapter.js.map +1 -0
  98. package/dist/controls/ThirdPersonFollowControls.d.ts +20 -0
  99. package/dist/controls/ThirdPersonFollowControls.d.ts.map +1 -0
  100. package/dist/controls/ThirdPersonFollowControls.js +33 -0
  101. package/dist/controls/ThirdPersonFollowControls.js.map +1 -0
  102. package/dist/index.d.ts +47 -0
  103. package/dist/index.d.ts.map +1 -0
  104. package/dist/index.js +25 -0
  105. package/dist/index.js.map +1 -0
  106. package/package.json +17 -0
  107. package/src/ActionMap.ts +94 -0
  108. package/src/GamepadDevice.ts +48 -0
  109. package/src/GamepadInput.ts +2 -0
  110. package/src/GestureControls.ts +2 -0
  111. package/src/GestureHapticsFixtures.ts +179 -0
  112. package/src/GestureRecognizer.ts +43 -0
  113. package/src/InputActionBindingFixtures.ts +121 -0
  114. package/src/InputReplay.ts +275 -0
  115. package/src/InputSnapshot.ts +92 -0
  116. package/src/InputSystem.ts +92 -0
  117. package/src/InteractionSystem.ts +119 -0
  118. package/src/KeyboardDevice.ts +32 -0
  119. package/src/PickingRay.ts +49 -0
  120. package/src/PointerDevice.ts +102 -0
  121. package/src/VirtualTouchControls.ts +169 -0
  122. package/src/WebXRSessionController.ts +248 -0
  123. package/src/XRFixtures.ts +203 -0
  124. package/src/controls/CameraRig.ts +38 -0
  125. package/src/controls/ControlTypes.ts +21 -0
  126. package/src/controls/EditorFlyControls.ts +55 -0
  127. package/src/controls/FirstPersonControls.ts +60 -0
  128. package/src/controls/OrbitControls.ts +168 -0
  129. package/src/controls/PointerLockControls.ts +24 -0
  130. package/src/controls/SceneCameraAdapter.ts +100 -0
  131. package/src/controls/ThirdPersonFollowControls.ts +42 -0
  132. package/src/index.ts +72 -0
  133. package/tests/input.test.ts +69 -0
  134. package/tsconfig.json +7 -0
@@ -0,0 +1,49 @@
1
+ import type { InputSnapshot } from "../InputSnapshot";
2
+ import { type CameraTransformLike, type Vec3Like } from "./ControlTypes";
3
+ export declare const DEFAULT_ORBIT_MAX_POLAR: number;
4
+ export interface OrbitControlsOptions {
5
+ readonly enabled?: boolean;
6
+ readonly enablePan?: boolean;
7
+ readonly enableZoom?: boolean;
8
+ readonly enableRotate?: boolean;
9
+ readonly target?: Vec3Like;
10
+ readonly distance?: number;
11
+ readonly minDistance?: number;
12
+ readonly maxDistance?: number;
13
+ readonly minPolar?: number;
14
+ readonly maxPolar?: number;
15
+ readonly rotateSpeed?: number;
16
+ readonly zoomSpeed?: number;
17
+ readonly panSpeed?: number;
18
+ }
19
+ export declare class OrbitControls {
20
+ private readonly camera;
21
+ enabled: boolean;
22
+ enablePan: boolean;
23
+ enableZoom: boolean;
24
+ enableRotate: boolean;
25
+ readonly target: Vec3Like;
26
+ private azimuth;
27
+ private polar;
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+ private distance;
29
+ private readonly initial;
30
+ private readonly minDistance;
31
+ private readonly maxDistance;
32
+ private readonly minPolar;
33
+ private readonly maxPolar;
34
+ private readonly rotateSpeed;
35
+ private readonly zoomSpeed;
36
+ private readonly panSpeed;
37
+ constructor(camera: CameraTransformLike, options?: OrbitControlsOptions);
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+ update(snapshot: InputSnapshot): void;
39
+ getPolarAngle(): number;
40
+ getAzimuthalAngle(): number;
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+ getDistance(): number;
42
+ saveState(): void;
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+ reset(): void;
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+ dispose(): void;
45
+ private pan;
46
+ private dollyFromWheel;
47
+ private apply;
48
+ }
49
+ //# sourceMappingURL=OrbitControls.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"OrbitControls.d.ts","sourceRoot":"","sources":["../../../../../packages/input/src/controls/OrbitControls.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,aAAa,EAAE,MAAM,kBAAkB,CAAC;AACtD,OAAO,EAAS,KAAK,mBAAmB,EAAE,KAAK,QAAQ,EAAE,MAAM,gBAAgB,CAAC;AAEhF,eAAO,MAAM,uBAAuB,QAAiB,CAAC;AAEtD,MAAM,WAAW,oBAAoB;IACnC,QAAQ,CAAC,OAAO,CAAC,EAAE,OAAO,CAAC;IAC3B,QAAQ,CAAC,SAAS,CAAC,EAAE,OAAO,CAAC;IAC7B,QAAQ,CAAC,UAAU,CAAC,EAAE,OAAO,CAAC;IAC9B,QAAQ,CAAC,YAAY,CAAC,EAAE,OAAO,CAAC;IAChC,QAAQ,CAAC,MAAM,CAAC,EAAE,QAAQ,CAAC;IAC3B,QAAQ,CAAC,QAAQ,CAAC,EAAE,MAAM,CAAC;IAC3B,QAAQ,CAAC,WAAW,CAAC,EAAE,MAAM,CAAC;IAC9B,QAAQ,CAAC,WAAW,CAAC,EAAE,MAAM,CAAC;IAC9B,QAAQ,CAAC,QAAQ,CAAC,EAAE,MAAM,CAAC;IAC3B,QAAQ,CAAC,QAAQ,CAAC,EAAE,MAAM,CAAC;IAC3B,QAAQ,CAAC,WAAW,CAAC,EAAE,MAAM,CAAC;IAC9B,QAAQ,CAAC,SAAS,CAAC,EAAE,MAAM,CAAC;IAC5B,QAAQ,CAAC,QAAQ,CAAC,EAAE,MAAM,CAAC;CAC5B;AAED,qBAAa,aAAa;IAoBtB,OAAO,CAAC,QAAQ,CAAC,MAAM;IAnBzB,OAAO,EAAE,OAAO,CAAC;IACjB,SAAS,EAAE,OAAO,CAAC;IACnB,UAAU,EAAE,OAAO,CAAC;IACpB,YAAY,EAAE,OAAO,CAAC;IACtB,QAAQ,CAAC,MAAM,EAAE,QAAQ,CAAC;IAE1B,OAAO,CAAC,OAAO,CAAK;IACpB,OAAO,CAAC,KAAK,CAAe;IAC5B,OAAO,CAAC,QAAQ,CAAS;IACzB,OAAO,CAAC,QAAQ,CAAC,OAAO,CAAyE;IACjG,OAAO,CAAC,QAAQ,CAAC,WAAW,CAAS;IACrC,OAAO,CAAC,QAAQ,CAAC,WAAW,CAAS;IACrC,OAAO,CAAC,QAAQ,CAAC,QAAQ,CAAS;IAClC,OAAO,CAAC,QAAQ,CAAC,QAAQ,CAAS;IAClC,OAAO,CAAC,QAAQ,CAAC,WAAW,CAAS;IACrC,OAAO,CAAC,QAAQ,CAAC,SAAS,CAAS;IACnC,OAAO,CAAC,QAAQ,CAAC,QAAQ,CAAS;gBAGf,MAAM,EAAE,mBAAmB,EAC5C,OAAO,GAAE,oBAAyB;IA2BpC,MAAM,CAAC,QAAQ,EAAE,aAAa,GAAG,IAAI;IA0BrC,aAAa,IAAI,MAAM;IAIvB,iBAAiB,IAAI,MAAM;IAI3B,WAAW,IAAI,MAAM;IAIrB,SAAS,IAAI,IAAI;IASjB,KAAK,IAAI,IAAI;IAUb,OAAO,IAAI,IAAI;IAIf,OAAO,CAAC,GAAG;IAMX,OAAO,CAAC,cAAc;IAStB,OAAO,CAAC,KAAK;CAOd"}
@@ -0,0 +1,131 @@
1
+ import { clamp } from "./ControlTypes.js";
2
+ export const DEFAULT_ORBIT_MAX_POLAR = Math.PI * 0.37;
3
+ export class OrbitControls {
4
+ camera;
5
+ enabled;
6
+ enablePan;
7
+ enableZoom;
8
+ enableRotate;
9
+ target;
10
+ azimuth = 0;
11
+ polar = Math.PI / 2;
12
+ distance;
13
+ initial;
14
+ minDistance;
15
+ maxDistance;
16
+ minPolar;
17
+ maxPolar;
18
+ rotateSpeed;
19
+ zoomSpeed;
20
+ panSpeed;
21
+ constructor(camera, options = {}) {
22
+ this.camera = camera;
23
+ this.enabled = options.enabled ?? true;
24
+ this.enablePan = options.enablePan ?? true;
25
+ this.enableZoom = options.enableZoom ?? true;
26
+ this.enableRotate = options.enableRotate ?? true;
27
+ this.target = { ...(options.target ?? { x: 0, y: 0, z: 0 }) };
28
+ this.minDistance = options.minDistance ?? 0.1;
29
+ this.maxDistance = options.maxDistance ?? 1_000;
30
+ this.minPolar = options.minPolar ?? 0.001;
31
+ this.maxPolar = options.maxPolar ?? DEFAULT_ORBIT_MAX_POLAR;
32
+ this.rotateSpeed = options.rotateSpeed ?? 0.005;
33
+ this.zoomSpeed = options.zoomSpeed ?? 1;
34
+ this.panSpeed = options.panSpeed ?? 0.002;
35
+ const current = orbitStateFromCamera(camera, this.target);
36
+ this.distance = clamp(options.distance ?? current.distance, this.minDistance, this.maxDistance);
37
+ this.azimuth = current.azimuth;
38
+ this.polar = clamp(current.polar, this.minPolar, this.maxPolar);
39
+ this.initial = {
40
+ target: { ...this.target },
41
+ azimuth: this.azimuth,
42
+ polar: this.polar,
43
+ distance: this.distance
44
+ };
45
+ this.apply();
46
+ }
47
+ update(snapshot) {
48
+ if (!this.enabled) {
49
+ return;
50
+ }
51
+ const leftButton = snapshot.button(0);
52
+ const middleButton = snapshot.button(1);
53
+ const rightButton = snapshot.button(2);
54
+ const panModifier = snapshot.keys.has("ShiftLeft") || snapshot.keys.has("ShiftRight") || snapshot.keys.has("ControlLeft") || snapshot.keys.has("ControlRight") || snapshot.keys.has("MetaLeft") || snapshot.keys.has("MetaRight");
55
+ if (this.enableRotate && leftButton.down && !panModifier) {
56
+ this.azimuth -= snapshot.pointer.deltaX * this.rotateSpeed;
57
+ this.polar = clamp(this.polar - snapshot.pointer.deltaY * this.rotateSpeed, this.minPolar, this.maxPolar);
58
+ }
59
+ if (this.enablePan && (rightButton.down || middleButton.down || (leftButton.down && panModifier))) {
60
+ this.pan(snapshot.pointer.deltaX, snapshot.pointer.deltaY);
61
+ }
62
+ if (this.enableZoom && snapshot.pointer.wheelY !== 0) {
63
+ this.dollyFromWheel(snapshot.pointer.wheelY);
64
+ }
65
+ this.apply();
66
+ }
67
+ getPolarAngle() {
68
+ return this.polar;
69
+ }
70
+ getAzimuthalAngle() {
71
+ return this.azimuth;
72
+ }
73
+ getDistance() {
74
+ return this.distance;
75
+ }
76
+ saveState() {
77
+ this.initial.target.x = this.target.x;
78
+ this.initial.target.y = this.target.y;
79
+ this.initial.target.z = this.target.z;
80
+ this.initial.azimuth = this.azimuth;
81
+ this.initial.polar = this.polar;
82
+ this.initial.distance = this.distance;
83
+ }
84
+ reset() {
85
+ this.target.x = this.initial.target.x;
86
+ this.target.y = this.initial.target.y;
87
+ this.target.z = this.initial.target.z;
88
+ this.azimuth = this.initial.azimuth;
89
+ this.polar = this.initial.polar;
90
+ this.distance = this.initial.distance;
91
+ this.apply();
92
+ }
93
+ dispose() {
94
+ this.enabled = false;
95
+ }
96
+ pan(deltaX, deltaY) {
97
+ const scale = this.distance * this.panSpeed;
98
+ this.target.x -= deltaX * scale;
99
+ this.target.y += deltaY * scale;
100
+ }
101
+ dollyFromWheel(deltaY) {
102
+ const normalizedDelta = Math.abs(deltaY * 0.01);
103
+ const zoomScale = Math.pow(0.95, this.zoomSpeed * normalizedDelta);
104
+ const nextDistance = deltaY < 0
105
+ ? this.distance * zoomScale
106
+ : this.distance / zoomScale;
107
+ this.distance = clamp(nextDistance, this.minDistance, this.maxDistance);
108
+ }
109
+ apply() {
110
+ const sinPolar = Math.sin(this.polar);
111
+ this.camera.position.x = this.target.x + this.distance * sinPolar * Math.sin(this.azimuth);
112
+ this.camera.position.y = this.target.y + this.distance * Math.cos(this.polar);
113
+ this.camera.position.z = this.target.z + this.distance * sinPolar * Math.cos(this.azimuth);
114
+ this.camera.lookAt?.(this.target);
115
+ }
116
+ }
117
+ function orbitStateFromCamera(camera, target) {
118
+ const dx = camera.position.x - target.x;
119
+ const dy = camera.position.y - target.y;
120
+ const dz = camera.position.z - target.z;
121
+ const distance = Math.hypot(dx, dy, dz);
122
+ if (!Number.isFinite(distance) || distance <= 1e-6) {
123
+ return { azimuth: 0, polar: Math.PI / 2, distance: 5 };
124
+ }
125
+ return {
126
+ azimuth: Math.atan2(dx, dz),
127
+ polar: Math.acos(clamp(dy / distance, -1, 1)),
128
+ distance
129
+ };
130
+ }
131
+ //# sourceMappingURL=OrbitControls.js.map
@@ -0,0 +1 @@
1
+ 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@@ -0,0 +1,11 @@
1
+ import type { InputSnapshot } from "../InputSnapshot";
2
+ import { FirstPersonControls, type FirstPersonControlsOptions } from "./FirstPersonControls";
3
+ import type { CameraTransformLike } from "./ControlTypes";
4
+ export declare class PointerLockControls extends FirstPersonControls {
5
+ locked: boolean;
6
+ constructor(camera: CameraTransformLike, options?: FirstPersonControlsOptions);
7
+ lock(): void;
8
+ unlock(): void;
9
+ update(snapshot: InputSnapshot, deltaSeconds: number): void;
10
+ }
11
+ //# sourceMappingURL=PointerLockControls.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"PointerLockControls.d.ts","sourceRoot":"","sources":["../../../../../packages/input/src/controls/PointerLockControls.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,aAAa,EAAE,MAAM,kBAAkB,CAAC;AACtD,OAAO,EAAE,mBAAmB,EAAE,KAAK,0BAA0B,EAAE,MAAM,uBAAuB,CAAC;AAC7F,OAAO,KAAK,EAAE,mBAAmB,EAAE,MAAM,gBAAgB,CAAC;AAE1D,qBAAa,mBAAoB,SAAQ,mBAAmB;IAC1D,MAAM,UAAS;gBAEH,MAAM,EAAE,mBAAmB,EAAE,OAAO,GAAE,0BAA+B;IAIjF,IAAI,IAAI,IAAI;IAIZ,MAAM,IAAI,IAAI;IAIL,MAAM,CAAC,QAAQ,EAAE,aAAa,EAAE,YAAY,EAAE,MAAM,GAAG,IAAI;CAIrE"}
@@ -0,0 +1,19 @@
1
+ import { FirstPersonControls } from "./FirstPersonControls.js";
2
+ export class PointerLockControls extends FirstPersonControls {
3
+ locked = false;
4
+ constructor(camera, options = {}) {
5
+ super(camera, options);
6
+ }
7
+ lock() {
8
+ this.locked = true;
9
+ }
10
+ unlock() {
11
+ this.locked = false;
12
+ }
13
+ update(snapshot, deltaSeconds) {
14
+ if (!this.locked)
15
+ return;
16
+ super.update(snapshot, deltaSeconds);
17
+ }
18
+ }
19
+ //# sourceMappingURL=PointerLockControls.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"PointerLockControls.js","sourceRoot":"","sources":["../../../../../packages/input/src/controls/PointerLockControls.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,mBAAmB,EAAmC,MAAM,uBAAuB,CAAC;AAG7F,MAAM,OAAO,mBAAoB,SAAQ,mBAAmB;IAC1D,MAAM,GAAG,KAAK,CAAC;IAEf,YAAY,MAA2B,EAAE,UAAsC,EAAE;QAC/E,KAAK,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC;IACzB,CAAC;IAED,IAAI;QACF,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC;IACrB,CAAC;IAED,MAAM;QACJ,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;IACtB,CAAC;IAEQ,MAAM,CAAC,QAAuB,EAAE,YAAoB;QAC3D,IAAI,CAAC,IAAI,CAAC,MAAM;YAAE,OAAO;QACzB,KAAK,CAAC,MAAM,CAAC,QAAQ,EAAE,YAAY,CAAC,CAAC;IACvC,CAAC;CACF"}
@@ -0,0 +1,10 @@
1
+ import { type Camera } from "@aura3d/scene";
2
+ import { type CameraTransformLike, type EulerLike, type Vec3Like } from "./ControlTypes";
3
+ export interface SceneCameraControlAdapter extends CameraTransformLike {
4
+ readonly camera: Camera;
5
+ readonly position: Vec3Like;
6
+ readonly rotation: EulerLike;
7
+ lookAt(target: Vec3Like): void;
8
+ }
9
+ export declare function createSceneCameraControlAdapter(camera: Camera): SceneCameraControlAdapter;
10
+ //# sourceMappingURL=SceneCameraAdapter.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"SceneCameraAdapter.d.ts","sourceRoot":"","sources":["../../../../../packages/input/src/controls/SceneCameraAdapter.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,KAAK,MAAM,EAAE,MAAM,eAAe,CAAC;AAC5C,OAAO,EAAE,KAAK,mBAAmB,EAAE,KAAK,SAAS,EAAE,KAAK,QAAQ,EAAE,MAAM,gBAAgB,CAAC;AAEzF,MAAM,WAAW,yBAA0B,SAAQ,mBAAmB;IACpE,QAAQ,CAAC,MAAM,EAAE,MAAM,CAAC;IACxB,QAAQ,CAAC,QAAQ,EAAE,QAAQ,CAAC;IAC5B,QAAQ,CAAC,QAAQ,EAAE,SAAS,CAAC;IAC7B,MAAM,CAAC,MAAM,EAAE,QAAQ,GAAG,IAAI,CAAC;CAChC;AAED,wBAAgB,+BAA+B,CAAC,MAAM,EAAE,MAAM,GAAG,yBAAyB,CAkEzF"}
@@ -0,0 +1,90 @@
1
+ import { Quaternion, Vector3 } from "@aura3d/math";
2
+ import {} from "@aura3d/scene";
3
+ import {} from "./ControlTypes.js";
4
+ export function createSceneCameraControlAdapter(camera) {
5
+ const euler = quaternionToEuler(camera.transform.rotation);
6
+ const position = {
7
+ get x() {
8
+ return camera.transform.position[0];
9
+ },
10
+ set x(value) {
11
+ camera.transform.setPosition(value, camera.transform.position[1], camera.transform.position[2]);
12
+ syncCamera(camera);
13
+ },
14
+ get y() {
15
+ return camera.transform.position[1];
16
+ },
17
+ set y(value) {
18
+ camera.transform.setPosition(camera.transform.position[0], value, camera.transform.position[2]);
19
+ syncCamera(camera);
20
+ },
21
+ get z() {
22
+ return camera.transform.position[2];
23
+ },
24
+ set z(value) {
25
+ camera.transform.setPosition(camera.transform.position[0], camera.transform.position[1], value);
26
+ syncCamera(camera);
27
+ }
28
+ };
29
+ const rotation = {
30
+ get x() {
31
+ return euler.x;
32
+ },
33
+ set x(value) {
34
+ euler.x = value;
35
+ applyEuler(camera, euler);
36
+ },
37
+ get y() {
38
+ return euler.y;
39
+ },
40
+ set y(value) {
41
+ euler.y = value;
42
+ applyEuler(camera, euler);
43
+ },
44
+ get z() {
45
+ return euler.z;
46
+ },
47
+ set z(value) {
48
+ euler.z = value;
49
+ applyEuler(camera, euler);
50
+ }
51
+ };
52
+ return {
53
+ camera,
54
+ position,
55
+ rotation,
56
+ lookAt(target) {
57
+ const origin = new Vector3(camera.transform.position[0], camera.transform.position[1], camera.transform.position[2]);
58
+ const direction = new Vector3(target.x, target.y, target.z).subtract(origin).normalize();
59
+ if (direction.lengthSquared() === 0)
60
+ return;
61
+ const q = Quaternion.fromUnitVectors(Vector3.forward, direction);
62
+ camera.transform.setRotation(q.x, q.y, q.z, q.w);
63
+ const nextEuler = quaternionToEuler([q.x, q.y, q.z, q.w]);
64
+ euler.x = nextEuler.x;
65
+ euler.y = nextEuler.y;
66
+ euler.z = nextEuler.z;
67
+ syncCamera(camera);
68
+ }
69
+ };
70
+ }
71
+ function applyEuler(camera, euler) {
72
+ const yaw = Quaternion.fromAxisAngle(Vector3.up, euler.y);
73
+ const pitch = Quaternion.fromAxisAngle(Vector3.right, euler.x);
74
+ const roll = Quaternion.fromAxisAngle(new Vector3(0, 0, 1), euler.z);
75
+ const q = yaw.multiply(pitch).multiply(roll).normalize();
76
+ camera.transform.setRotation(q.x, q.y, q.z, q.w);
77
+ syncCamera(camera);
78
+ }
79
+ function syncCamera(camera) {
80
+ camera.updateCameraMatrices();
81
+ }
82
+ function quaternionToEuler(rotation) {
83
+ const [x, y, z, w] = rotation;
84
+ const sinPitch = 2 * (w * x - z * y);
85
+ const pitch = Math.abs(sinPitch) >= 1 ? Math.sign(sinPitch) * Math.PI / 2 : Math.asin(sinPitch);
86
+ const yaw = Math.atan2(2 * (w * y + x * z), 1 - 2 * (x * x + y * y));
87
+ const roll = Math.atan2(2 * (w * z + x * y), 1 - 2 * (x * x + z * z));
88
+ return { x: pitch, y: yaw, z: roll };
89
+ }
90
+ //# sourceMappingURL=SceneCameraAdapter.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"SceneCameraAdapter.js","sourceRoot":"","sources":["../../../../../packages/input/src/controls/SceneCameraAdapter.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,UAAU,EAAE,OAAO,EAAE,MAAM,cAAc,CAAC;AACnD,OAAO,EAAe,MAAM,eAAe,CAAC;AAC5C,OAAO,EAA2D,MAAM,gBAAgB,CAAC;AASzF,MAAM,UAAU,+BAA+B,CAAC,MAAc;IAC5D,MAAM,KAAK,GAAG,iBAAiB,CAAC,MAAM,CAAC,SAAS,CAAC,QAAQ,CAAC,CAAC;IAC3D,MAAM,QAAQ,GAAG;QACf,IAAI,CAAC;YACH,OAAO,MAAM,CAAC,SAAS,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;QACtC,CAAC;QACD,IAAI,CAAC,CAAC,KAAa;YACjB,MAAM,CAAC,SAAS,CAAC,WAAW,CAAC,KAAK,EAAE,MAAM,CAAC,SAAS,CAAC,QAAQ,CAAC,CAAC,CAAC,EAAE,MAAM,CAAC,SAAS,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,CAAC;YAChG,UAAU,CAAC,MAAM,CAAC,CAAC;QACrB,CAAC;QACD,IAAI,CAAC;YACH,OAAO,MAAM,CAAC,SAAS,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;QACtC,CAAC;QACD,IAAI,CAAC,CAAC,KAAa;YACjB,MAAM,CAAC,SAAS,CAAC,WAAW,CAAC,MAAM,CAAC,SAAS,CAAC,QAAQ,CAAC,CAAC,CAAC,EAAE,KAAK,EAAE,MAAM,CAAC,SAAS,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,CAAC;YAChG,UAAU,CAAC,MAAM,CAAC,CAAC;QACrB,CAAC;QACD,IAAI,CAAC;YACH,OAAO,MAAM,CAAC,SAAS,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;QACtC,CAAC;QACD,IAAI,CAAC,CAAC,KAAa;YACjB,MAAM,CAAC,SAAS,CAAC,WAAW,CAAC,MAAM,CAAC,SAAS,CAAC,QAAQ,CAAC,CAAC,CAAC,EAAE,MAAM,CAAC,SAAS,CAAC,QAAQ,CAAC,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC;YAChG,UAAU,CAAC,MAAM,CAAC,CAAC;QACrB,CAAC;KACF,CAAC;IACF,MAAM,QAAQ,GAAG;QACf,IAAI,CAAC;YACH,OAAO,KAAK,CAAC,CAAC,CAAC;QACjB,CAAC;QACD,IAAI,CAAC,CAAC,KAAa;YACjB,KAAK,CAAC,CAAC,GAAG,KAAK,CAAC;YAChB,UAAU,CAAC,MAAM,EAAE,KAAK,CAAC,CAAC;QAC5B,CAAC;QACD,IAAI,CAAC;YACH,OAAO,KAAK,CAAC,CAAC,CAAC;QACjB,CAAC;QACD,IAAI,CAAC,CAAC,KAAa;YACjB,KAAK,CAAC,CAAC,GAAG,KAAK,CAAC;YAChB,UAAU,CAAC,MAAM,EAAE,KAAK,CAAC,CAAC;QAC5B,CAAC;QACD,IAAI,CAAC;YACH,OAAO,KAAK,CAAC,CAAC,CAAC;QACjB,CAAC;QACD,IAAI,CAAC,CAAC,KAAa;YACjB,KAAK,CAAC,CAAC,GAAG,KAAK,CAAC;YAChB,UAAU,CAAC,MAAM,EAAE,KAAK,CAAC,CAAC;QAC5B,CAAC;KACF,CAAC;IAEF,OAAO;QACL,MAAM;QACN,QAAQ;QACR,QAAQ;QACR,MAAM,CAAC,MAAgB;YACrB,MAAM,MAAM,GAAG,IAAI,OAAO,CAAC,MAAM,CAAC,SAAS,CAAC,QAAQ,CAAC,CAAC,CAAC,EAAE,MAAM,CAAC,SAAS,CAAC,QAAQ,CAAC,CAAC,CAAC,EAAE,MAAM,CAAC,SAAS,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,CAAC;YACrH,MAAM,SAAS,GAAG,IAAI,OAAO,CAAC,MAAM,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC,SAAS,EAAE,CAAC;YACzF,IAAI,SAAS,CAAC,aAAa,EAAE,KAAK,CAAC;gBAAE,OAAO;YAC5C,MAAM,CAAC,GAAG,UAAU,CAAC,eAAe,CAAC,OAAO,CAAC,OAAO,EAAE,SAAS,CAAC,CAAC;YACjE,MAAM,CAAC,SAAS,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC;YACjD,MAAM,SAAS,GAAG,iBAAiB,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;YAC1D,KAAK,CAAC,CAAC,GAAG,SAAS,CAAC,CAAC,CAAC;YACtB,KAAK,CAAC,CAAC,GAAG,SAAS,CAAC,CAAC,CAAC;YACtB,KAAK,CAAC,CAAC,GAAG,SAAS,CAAC,CAAC,CAAC;YACtB,UAAU,CAAC,MAAM,CAAC,CAAC;QACrB,CAAC;KACF,CAAC;AACJ,CAAC;AAED,SAAS,UAAU,CAAC,MAAc,EAAE,KAAgB;IAClD,MAAM,GAAG,GAAG,UAAU,CAAC,aAAa,CAAC,OAAO,CAAC,EAAE,EAAE,KAAK,CAAC,CAAC,CAAC,CAAC;IAC1D,MAAM,KAAK,GAAG,UAAU,CAAC,aAAa,CAAC,OAAO,CAAC,KAAK,EAAE,KAAK,CAAC,CAAC,CAAC,CAAC;IAC/D,MAAM,IAAI,GAAG,UAAU,CAAC,aAAa,CAAC,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,CAAC;IACrE,MAAM,CAAC,GAAG,GAAG,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC,SAAS,EAAE,CAAC;IACzD,MAAM,CAAC,SAAS,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC;IACjD,UAAU,CAAC,MAAM,CAAC,CAAC;AACrB,CAAC;AAED,SAAS,UAAU,CAAC,MAAc;IAChC,MAAM,CAAC,oBAAoB,EAAE,CAAC;AAChC,CAAC;AAED,SAAS,iBAAiB,CAAC,QAAmD;IAC5E,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,GAAG,QAAQ,CAAC;IAC9B,MAAM,QAAQ,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;IACrC,MAAM,KAAK,GAAG,IAAI,CAAC,GAAG,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,GAAG,IAAI,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;IAChG,MAAM,GAAG,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;IACrE,MAAM,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;IACtE,OAAO,EAAE,CAAC,EAAE,KAAK,EAAE,CAAC,EAAE,GAAG,EAAE,CAAC,EAAE,IAAI,EAAE,CAAC;AACvC,CAAC"}
@@ -0,0 +1,20 @@
1
+ import { type CameraTransformLike, type Vec3Like } from "./ControlTypes";
2
+ export interface ThirdPersonFollowControlsOptions {
3
+ readonly offset?: Vec3Like;
4
+ readonly damping?: number;
5
+ }
6
+ export declare class ThirdPersonFollowControls {
7
+ private readonly camera;
8
+ enabled: boolean;
9
+ target?: {
10
+ readonly position: Vec3Like;
11
+ };
12
+ readonly offset: Vec3Like;
13
+ damping: number;
14
+ constructor(camera: CameraTransformLike, target?: {
15
+ readonly position: Vec3Like;
16
+ }, options?: ThirdPersonFollowControlsOptions);
17
+ update(deltaSeconds: number): void;
18
+ dispose(): void;
19
+ }
20
+ //# sourceMappingURL=ThirdPersonFollowControls.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"ThirdPersonFollowControls.d.ts","sourceRoot":"","sources":["../../../../../packages/input/src/controls/ThirdPersonFollowControls.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,KAAK,mBAAmB,EAAE,KAAK,QAAQ,EAAE,MAAM,gBAAgB,CAAC;AAEzE,MAAM,WAAW,gCAAgC;IAC/C,QAAQ,CAAC,MAAM,CAAC,EAAE,QAAQ,CAAC;IAC3B,QAAQ,CAAC,OAAO,CAAC,EAAE,MAAM,CAAC;CAC3B;AAED,qBAAa,yBAAyB;IAOlC,OAAO,CAAC,QAAQ,CAAC,MAAM;IANzB,OAAO,UAAQ;IACf,MAAM,CAAC,EAAE;QAAE,QAAQ,CAAC,QAAQ,EAAE,QAAQ,CAAA;KAAE,CAAC;IACzC,QAAQ,CAAC,MAAM,EAAE,QAAQ,CAAC;IAC1B,OAAO,EAAE,MAAM,CAAC;gBAGG,MAAM,EAAE,mBAAmB,EAC5C,MAAM,CAAC,EAAE;QAAE,QAAQ,CAAC,QAAQ,EAAE,QAAQ,CAAA;KAAE,EACxC,OAAO,GAAE,gCAAqC;IAOhD,MAAM,CAAC,YAAY,EAAE,MAAM,GAAG,IAAI;IAclC,OAAO,IAAI,IAAI;CAIhB"}
@@ -0,0 +1,33 @@
1
+ import {} from "./ControlTypes.js";
2
+ export class ThirdPersonFollowControls {
3
+ camera;
4
+ enabled = true;
5
+ target;
6
+ offset;
7
+ damping;
8
+ constructor(camera, target, options = {}) {
9
+ this.camera = camera;
10
+ this.target = target;
11
+ this.offset = { ...(options.offset ?? { x: 0, y: 2, z: 6 }) };
12
+ this.damping = options.damping ?? 12;
13
+ }
14
+ update(deltaSeconds) {
15
+ if (!this.enabled || !this.target)
16
+ return;
17
+ const desired = {
18
+ x: this.target.position.x + this.offset.x,
19
+ y: this.target.position.y + this.offset.y,
20
+ z: this.target.position.z + this.offset.z
21
+ };
22
+ const alpha = 1 - Math.exp(-this.damping * Math.max(0, deltaSeconds));
23
+ this.camera.position.x += (desired.x - this.camera.position.x) * alpha;
24
+ this.camera.position.y += (desired.y - this.camera.position.y) * alpha;
25
+ this.camera.position.z += (desired.z - this.camera.position.z) * alpha;
26
+ this.camera.lookAt?.(this.target.position);
27
+ }
28
+ dispose() {
29
+ this.enabled = false;
30
+ this.target = undefined;
31
+ }
32
+ }
33
+ //# sourceMappingURL=ThirdPersonFollowControls.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"ThirdPersonFollowControls.js","sourceRoot":"","sources":["../../../../../packages/input/src/controls/ThirdPersonFollowControls.ts"],"names":[],"mappings":"AAAA,OAAO,EAA2C,MAAM,gBAAgB,CAAC;AAOzE,MAAM,OAAO,yBAAyB;IAOjB;IANnB,OAAO,GAAG,IAAI,CAAC;IACf,MAAM,CAAmC;IAChC,MAAM,CAAW;IAC1B,OAAO,CAAS;IAEhB,YACmB,MAA2B,EAC5C,MAAwC,EACxC,UAA4C,EAAE;QAF7B,WAAM,GAAN,MAAM,CAAqB;QAI5C,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;QACrB,IAAI,CAAC,MAAM,GAAG,EAAE,GAAG,CAAC,OAAO,CAAC,MAAM,IAAI,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;QAC9D,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC,OAAO,IAAI,EAAE,CAAC;IACvC,CAAC;IAED,MAAM,CAAC,YAAoB;QACzB,IAAI,CAAC,IAAI,CAAC,OAAO,IAAI,CAAC,IAAI,CAAC,MAAM;YAAE,OAAO;QAC1C,MAAM,OAAO,GAAG;YACd,CAAC,EAAE,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC,CAAC;YACzC,CAAC,EAAE,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC,CAAC;YACzC,CAAC,EAAE,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC,CAAC;SAC1C,CAAC;QACF,MAAM,KAAK,GAAG,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,YAAY,CAAC,CAAC,CAAC;QACtE,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC;QACvE,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC;QACvE,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC;QACvE,IAAI,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,CAAC;IAC7C,CAAC;IAED,OAAO;QACL,IAAI,CAAC,OAAO,GAAG,KAAK,CAAC;QACrB,IAAI,CAAC,MAAM,GAAG,SAAS,CAAC;IAC1B,CAAC;CACF"}
@@ -0,0 +1,47 @@
1
+ export { ActionMap } from "./ActionMap";
2
+ export type { ActionBinding, AxisBinding } from "./ActionMap";
3
+ export { GamepadDevice } from "./GamepadDevice";
4
+ export type { GamepadButtonLike, GamepadLike } from "./GamepadDevice";
5
+ export { sampleGestureHapticsFixture } from "./GestureHapticsFixtures";
6
+ export type { GestureHapticsFixture, GestureHapticsFixtureOptions, GestureHapticsGestureType, GestureHapticsPatternName } from "./GestureHapticsFixtures";
7
+ export { GestureRecognizer } from "./GestureRecognizer";
8
+ export type { Gesture } from "./GestureRecognizer";
9
+ export { processInputValue, sampleInputActionBindingFixture } from "./InputActionBindingFixtures";
10
+ export type { InputActionBindingFixture, InputValueProcessor } from "./InputActionBindingFixtures";
11
+ export { InputSnapshot } from "./InputSnapshot";
12
+ export type { ButtonState, GamepadSnapshot, InputSnapshotOptions, PointerSnapshot, PointerTouch } from "./InputSnapshot";
13
+ export { InputPlayback, InputRecorder, parseInputRecording } from "./InputReplay";
14
+ export type { InputPlaybackOptions, InputPlaybackSnapshot, InputRecording, InputRecordingMetadata, InputReplayEvent, InputReplayEventType } from "./InputReplay";
15
+ export { InputSystem } from "./InputSystem";
16
+ export type { InputEventTargetLike } from "./InputSystem";
17
+ export { InteractionSystem } from "./InteractionSystem";
18
+ export type { InteractionBounds, InteractionEvent, InteractionEventType, InteractionHit, InteractionListener, InteractionRayProvider, InteractionTarget, InteractionTargetProvider } from "./InteractionSystem";
19
+ export { KeyboardDevice } from "./KeyboardDevice";
20
+ export type { KeyboardEventLike } from "./KeyboardDevice";
21
+ export { pickingRayFromCamera } from "./PickingRay";
22
+ export type { PickingRayViewport } from "./PickingRay";
23
+ export { PointerDevice } from "./PointerDevice";
24
+ export type { PointerEventLike, WheelEventLike } from "./PointerDevice";
25
+ export { VirtualTouchJoystick, sampleVirtualTouchJoystickFixture } from "./VirtualTouchControls";
26
+ export type { VirtualJoystickConfig, VirtualTouchJoystickSnapshot, VirtualTouchPoint } from "./VirtualTouchControls";
27
+ export { sampleXRRuntimeFixture } from "./XRFixtures";
28
+ export type { XRFixtureLodLevel, XRFixtureOptions, XRFixtureSessionMode, XRRuntimeFixture } from "./XRFixtures";
29
+ export { WebXRSessionController } from "./WebXRSessionController";
30
+ export type { A3DXRFrameLike, A3DXRHandedness, A3DXRHitTestResultLike, A3DXRInputSourceLike, A3DXRPoseLike, A3DXRReferenceSpaceLike, A3DXRReferenceSpaceType, A3DXRSessionInit, A3DXRSessionLike, A3DXRSessionMode, A3DXRSystemLike, WebXRControllerSample, WebXRFrameSample, WebXRHitTestSample, WebXRSessionControllerOptions, WebXRSessionStartResult } from "./WebXRSessionController";
31
+ export * from "./GamepadInput.js";
32
+ export * from "./GestureControls.js";
33
+ export * from "./controls/PointerLockControls.js";
34
+ export { CameraRig } from "./controls/CameraRig";
35
+ export type { CameraRigState } from "./controls/CameraRig";
36
+ export type { CameraTransformLike, EulerLike, Vec3Like } from "./controls/ControlTypes";
37
+ export { createSceneCameraControlAdapter } from "./controls/SceneCameraAdapter";
38
+ export type { SceneCameraControlAdapter } from "./controls/SceneCameraAdapter";
39
+ export { EditorFlyControls } from "./controls/EditorFlyControls";
40
+ export type { EditorFlyControlsOptions } from "./controls/EditorFlyControls";
41
+ export { FirstPersonControls } from "./controls/FirstPersonControls";
42
+ export type { FirstPersonControlsOptions } from "./controls/FirstPersonControls";
43
+ export { DEFAULT_ORBIT_MAX_POLAR, OrbitControls } from "./controls/OrbitControls";
44
+ export type { OrbitControlsOptions } from "./controls/OrbitControls";
45
+ export { ThirdPersonFollowControls } from "./controls/ThirdPersonFollowControls";
46
+ export type { ThirdPersonFollowControlsOptions } from "./controls/ThirdPersonFollowControls";
47
+ //# sourceMappingURL=index.d.ts.map
@@ -0,0 +1 @@
1
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package/dist/index.js ADDED
@@ -0,0 +1,25 @@
1
+ export { ActionMap } from "./ActionMap.js";
2
+ export { GamepadDevice } from "./GamepadDevice.js";
3
+ export { sampleGestureHapticsFixture } from "./GestureHapticsFixtures.js";
4
+ export { GestureRecognizer } from "./GestureRecognizer.js";
5
+ export { processInputValue, sampleInputActionBindingFixture } from "./InputActionBindingFixtures.js";
6
+ export { InputSnapshot } from "./InputSnapshot.js";
7
+ export { InputPlayback, InputRecorder, parseInputRecording } from "./InputReplay.js";
8
+ export { InputSystem } from "./InputSystem.js";
9
+ export { InteractionSystem } from "./InteractionSystem.js";
10
+ export { KeyboardDevice } from "./KeyboardDevice.js";
11
+ export { pickingRayFromCamera } from "./PickingRay.js";
12
+ export { PointerDevice } from "./PointerDevice.js";
13
+ export { VirtualTouchJoystick, sampleVirtualTouchJoystickFixture } from "./VirtualTouchControls.js";
14
+ export { sampleXRRuntimeFixture } from "./XRFixtures.js";
15
+ export { WebXRSessionController } from "./WebXRSessionController.js";
16
+ export * from "./GamepadInput.js";
17
+ export * from "./GestureControls.js";
18
+ export * from "./controls/PointerLockControls.js";
19
+ export { CameraRig } from "./controls/CameraRig.js";
20
+ export { createSceneCameraControlAdapter } from "./controls/SceneCameraAdapter.js";
21
+ export { EditorFlyControls } from "./controls/EditorFlyControls.js";
22
+ export { FirstPersonControls } from "./controls/FirstPersonControls.js";
23
+ export { DEFAULT_ORBIT_MAX_POLAR, OrbitControls } from "./controls/OrbitControls.js";
24
+ export { ThirdPersonFollowControls } from "./controls/ThirdPersonFollowControls.js";
25
+ //# sourceMappingURL=index.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"index.js","sourceRoot":"","sources":["../../../../packages/input/src/index.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAE,MAAM,aAAa,CAAC;AAExC,OAAO,EAAE,aAAa,EAAE,MAAM,iBAAiB,CAAC;AAEhD,OAAO,EAAE,2BAA2B,EAAE,MAAM,0BAA0B,CAAC;AAEvE,OAAO,EAAE,iBAAiB,EAAE,MAAM,qBAAqB,CAAC;AAExD,OAAO,EAAE,iBAAiB,EAAE,+BAA+B,EAAE,MAAM,8BAA8B,CAAC;AAElG,OAAO,EAAE,aAAa,EAAE,MAAM,iBAAiB,CAAC;AAEhD,OAAO,EAAE,aAAa,EAAE,aAAa,EAAE,mBAAmB,EAAE,MAAM,eAAe,CAAC;AAElF,OAAO,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC;AAE5C,OAAO,EAAE,iBAAiB,EAAE,MAAM,qBAAqB,CAAC;AAWxD,OAAO,EAAE,cAAc,EAAE,MAAM,kBAAkB,CAAC;AAElD,OAAO,EAAE,oBAAoB,EAAE,MAAM,cAAc,CAAC;AAEpD,OAAO,EAAE,aAAa,EAAE,MAAM,iBAAiB,CAAC;AAEhD,OAAO,EAAE,oBAAoB,EAAE,iCAAiC,EAAE,MAAM,wBAAwB,CAAC;AAEjG,OAAO,EAAE,sBAAsB,EAAE,MAAM,cAAc,CAAC;AAEtD,OAAO,EAAE,sBAAsB,EAAE,MAAM,0BAA0B,CAAC;AAmBlE,cAAc,mBAAmB,CAAC;AAClC,cAAc,sBAAsB,CAAC;AACrC,cAAc,mCAAmC,CAAC;AAClD,OAAO,EAAE,SAAS,EAAE,MAAM,sBAAsB,CAAC;AAGjD,OAAO,EAAE,+BAA+B,EAAE,MAAM,+BAA+B,CAAC;AAEhF,OAAO,EAAE,iBAAiB,EAAE,MAAM,8BAA8B,CAAC;AAEjE,OAAO,EAAE,mBAAmB,EAAE,MAAM,gCAAgC,CAAC;AAErE,OAAO,EAAE,uBAAuB,EAAE,aAAa,EAAE,MAAM,0BAA0B,CAAC;AAElF,OAAO,EAAE,yBAAyB,EAAE,MAAM,sCAAsC,CAAC"}
package/package.json ADDED
@@ -0,0 +1,17 @@
1
+ {
2
+ "name": "@aura3d/input",
3
+ "version": "1.0.6",
4
+ "type": "module",
5
+ "exports": {
6
+ ".": {
7
+ "types": "./dist/index.d.ts",
8
+ "import": "./dist/index.js"
9
+ }
10
+ },
11
+ "main": "./dist/index.js",
12
+ "types": "./dist/index.d.ts",
13
+ "dependencies": {
14
+ "@aura3d/math": "1.0.6",
15
+ "@aura3d/scene": "1.0.6"
16
+ }
17
+ }
@@ -0,0 +1,94 @@
1
+ import { InputSnapshot } from "./InputSnapshot";
2
+
3
+ export type ActionBinding =
4
+ | { readonly type: "keyboard"; readonly code: string }
5
+ | { readonly type: "keyboard-chord"; readonly codes: readonly string[] }
6
+ | { readonly type: "pointer"; readonly button: number }
7
+ | { readonly type: "gamepad-button"; readonly gamepad?: number; readonly button: number };
8
+
9
+ export type AxisBinding =
10
+ | { readonly type: "keyboard-axis"; readonly negative: string; readonly positive: string; readonly scale?: number }
11
+ | { readonly type: "pointer-axis"; readonly axis: "x" | "y" | "wheelX" | "wheelY"; readonly scale?: number }
12
+ | { readonly type: "gamepad-axis"; readonly gamepad?: number; readonly axis: number; readonly scale?: number };
13
+
14
+ export class ActionMap {
15
+ private readonly actions = new Map<string, readonly ActionBinding[]>();
16
+ private readonly axes = new Map<string, readonly AxisBinding[]>();
17
+ private snapshot = new InputSnapshot();
18
+
19
+ bind(name: string, bindings: readonly ActionBinding[]): void {
20
+ this.actions.set(name, [...bindings]);
21
+ }
22
+
23
+ bindAxis(name: string, bindings: readonly AxisBinding[]): void {
24
+ this.axes.set(name, [...bindings]);
25
+ }
26
+
27
+ useSnapshot(snapshot: InputSnapshot): void {
28
+ this.snapshot = snapshot;
29
+ }
30
+
31
+ down(name: string, snapshot = this.snapshot): boolean {
32
+ return this.evaluate(name, snapshot, "down");
33
+ }
34
+
35
+ pressed(name: string, snapshot = this.snapshot): boolean {
36
+ return this.evaluate(name, snapshot, "pressed");
37
+ }
38
+
39
+ released(name: string, snapshot = this.snapshot): boolean {
40
+ return this.evaluate(name, snapshot, "released");
41
+ }
42
+
43
+ axis(name: string, snapshot = this.snapshot): number {
44
+ let value = 0;
45
+
46
+ for (const binding of this.axes.get(name) ?? []) {
47
+ const scale = binding.scale ?? 1;
48
+ if (binding.type === "keyboard-axis") {
49
+ value += (snapshot.key(binding.positive).down ? 1 : 0) * scale;
50
+ value -= (snapshot.key(binding.negative).down ? 1 : 0) * scale;
51
+ } else if (binding.type === "pointer-axis") {
52
+ const pointerValue =
53
+ binding.axis === "x"
54
+ ? snapshot.pointer.deltaX
55
+ : binding.axis === "y"
56
+ ? snapshot.pointer.deltaY
57
+ : snapshot.pointer[binding.axis];
58
+ value += pointerValue * scale;
59
+ } else {
60
+ const gamepad = snapshot.gamepads.find((pad) => pad.index === (binding.gamepad ?? 0));
61
+ value += (gamepad?.axes[binding.axis] ?? 0) * scale;
62
+ }
63
+ }
64
+
65
+ return value;
66
+ }
67
+
68
+ private evaluate(name: string, snapshot: InputSnapshot, field: "down" | "pressed" | "released"): boolean {
69
+ return (this.actions.get(name) ?? []).some((binding) => {
70
+ if (binding.type === "keyboard") {
71
+ return snapshot.key(binding.code)[field];
72
+ }
73
+ if (binding.type === "keyboard-chord") {
74
+ return evaluateChord(binding.codes, snapshot, field);
75
+ }
76
+ if (binding.type === "pointer") {
77
+ return snapshot.button(binding.button)[field];
78
+ }
79
+ return snapshot.gamepadButton(binding.gamepad ?? 0, binding.button)[field];
80
+ });
81
+ }
82
+ }
83
+
84
+ function evaluateChord(codes: readonly string[], snapshot: InputSnapshot, field: "down" | "pressed" | "released"): boolean {
85
+ if (codes.length === 0) return false;
86
+ const states = codes.map((code) => snapshot.key(code));
87
+ if (field === "down") {
88
+ return states.every((state) => state.down);
89
+ }
90
+ if (field === "pressed") {
91
+ return states.every((state) => state.down) && states.some((state) => state.pressed);
92
+ }
93
+ return states.some((state) => state.released);
94
+ }