@aura3d/engine 4.3.7 → 4.5.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (499) hide show
  1. package/dist/animation/AnimationTrack.d.ts.map +1 -1
  2. package/dist/animation/AnimationTrack.js +3 -1
  3. package/dist/animation/AnimationTrack.js.map +1 -1
  4. package/dist/animation/pose/PoseMixer.d.ts.map +1 -1
  5. package/dist/animation/pose/PoseMixer.js +3 -0
  6. package/dist/animation/pose/PoseMixer.js.map +1 -1
  7. package/dist/assets/GLTFAnimationRuntime.d.ts.map +1 -1
  8. package/dist/assets/GLTFAnimationRuntime.js +11 -4
  9. package/dist/assets/GLTFAnimationRuntime.js.map +1 -1
  10. package/dist/assets/GLTFLoader.d.ts +2 -0
  11. package/dist/assets/GLTFLoader.d.ts.map +1 -1
  12. package/dist/assets/GLTFLoader.js +17 -3
  13. package/dist/assets/GLTFLoader.js.map +1 -1
  14. package/dist/aura3d-cli/migrate-three/emit.d.ts.map +1 -1
  15. package/dist/aura3d-cli/migrate-three/emit.js +109 -29
  16. package/dist/aura3d-cli/migrate-three/emit.js.map +1 -1
  17. package/dist/aura3d-cli/migrate-three/mappings.d.ts +15 -0
  18. package/dist/aura3d-cli/migrate-three/mappings.d.ts.map +1 -1
  19. package/dist/aura3d-cli/migrate-three/mappings.js +70 -60
  20. package/dist/aura3d-cli/migrate-three/mappings.js.map +1 -1
  21. package/dist/aura3d-cli/migrate-three/parse.d.ts +9 -0
  22. package/dist/aura3d-cli/migrate-three/parse.d.ts.map +1 -1
  23. package/dist/aura3d-cli/migrate-three/parse.js +1 -1
  24. package/dist/aura3d-cli/migrate-three/parse.js.map +1 -1
  25. package/dist/create-aura3d/index.js +1 -1
  26. package/dist/engine/agent-api/Clock.d.ts +4 -1
  27. package/dist/engine/agent-api/Clock.d.ts.map +1 -1
  28. package/dist/engine/agent-api/Clock.js +8 -2
  29. package/dist/engine/agent-api/Clock.js.map +1 -1
  30. package/dist/engine/agent-api/animationMask.d.ts +14 -0
  31. package/dist/engine/agent-api/animationMask.d.ts.map +1 -0
  32. package/dist/engine/agent-api/animationMask.js +23 -0
  33. package/dist/engine/agent-api/animationMask.js.map +1 -0
  34. package/dist/engine/agent-api/app/actorAnimationHandle.d.ts +2 -0
  35. package/dist/engine/agent-api/app/actorAnimationHandle.d.ts.map +1 -1
  36. package/dist/engine/agent-api/app/actorAnimationHandle.js +21 -1
  37. package/dist/engine/agent-api/app/actorAnimationHandle.js.map +1 -1
  38. package/dist/engine/agent-api/app/createAuraApp.d.ts.map +1 -1
  39. package/dist/engine/agent-api/app/createAuraApp.js +55 -5
  40. package/dist/engine/agent-api/app/createAuraApp.js.map +1 -1
  41. package/dist/engine/agent-api/app/frameLoop.d.ts.map +1 -1
  42. package/dist/engine/agent-api/app/frameLoop.js +28 -6
  43. package/dist/engine/agent-api/app/frameLoop.js.map +1 -1
  44. package/dist/engine/agent-api/app/mountRenderer.d.ts +6 -1
  45. package/dist/engine/agent-api/app/mountRenderer.d.ts.map +1 -1
  46. package/dist/engine/agent-api/app/mountRenderer.js +2 -2
  47. package/dist/engine/agent-api/app/mountRenderer.js.map +1 -1
  48. package/dist/engine/agent-api/app/renderPath.d.ts +57 -0
  49. package/dist/engine/agent-api/app/renderPath.d.ts.map +1 -0
  50. package/dist/engine/agent-api/app/renderPath.js +163 -0
  51. package/dist/engine/agent-api/app/renderPath.js.map +1 -0
  52. package/dist/engine/agent-api/app/rendererOptions.d.ts +7 -0
  53. package/dist/engine/agent-api/app/rendererOptions.d.ts.map +1 -1
  54. package/dist/engine/agent-api/app/rendererOptions.js +20 -0
  55. package/dist/engine/agent-api/app/rendererOptions.js.map +1 -1
  56. package/dist/engine/agent-api/app/routeState.d.ts.map +1 -1
  57. package/dist/engine/agent-api/app/routeState.js +8 -3
  58. package/dist/engine/agent-api/app/routeState.js.map +1 -1
  59. package/dist/engine/agent-api/app/runtimeNodes.d.ts.map +1 -1
  60. package/dist/engine/agent-api/app/runtimeNodes.js +35 -0
  61. package/dist/engine/agent-api/app/runtimeNodes.js.map +1 -1
  62. package/dist/engine/agent-api/camera/extension.d.ts.map +1 -1
  63. package/dist/engine/agent-api/camera/extension.js +2 -2
  64. package/dist/engine/agent-api/camera/extension.js.map +1 -1
  65. package/dist/engine/agent-api/camera/rigs/fromSpec.d.ts +2 -0
  66. package/dist/engine/agent-api/camera/rigs/fromSpec.d.ts.map +1 -1
  67. package/dist/engine/agent-api/camera/rigs/fromSpec.js +11 -1
  68. package/dist/engine/agent-api/camera/rigs/fromSpec.js.map +1 -1
  69. package/dist/engine/agent-api/compiler/animation.d.ts.map +1 -1
  70. package/dist/engine/agent-api/compiler/animation.js +2 -1
  71. package/dist/engine/agent-api/compiler/animation.js.map +1 -1
  72. package/dist/engine/agent-api/compiler/camera.d.ts.map +1 -1
  73. package/dist/engine/agent-api/compiler/camera.js +10 -0
  74. package/dist/engine/agent-api/compiler/camera.js.map +1 -1
  75. package/dist/engine/agent-api/compiler/compileScene.d.ts.map +1 -1
  76. package/dist/engine/agent-api/compiler/compileScene.js +9 -2
  77. package/dist/engine/agent-api/compiler/compileScene.js.map +1 -1
  78. package/dist/engine/agent-api/compiler/environment.d.ts +19 -2
  79. package/dist/engine/agent-api/compiler/environment.d.ts.map +1 -1
  80. package/dist/engine/agent-api/compiler/environment.js +81 -12
  81. package/dist/engine/agent-api/compiler/environment.js.map +1 -1
  82. package/dist/engine/agent-api/compiler/geometry.d.ts +18 -1
  83. package/dist/engine/agent-api/compiler/geometry.d.ts.map +1 -1
  84. package/dist/engine/agent-api/compiler/geometry.js +25 -5
  85. package/dist/engine/agent-api/compiler/geometry.js.map +1 -1
  86. package/dist/engine/agent-api/compiler/lights.d.ts.map +1 -1
  87. package/dist/engine/agent-api/compiler/lights.js +14 -6
  88. package/dist/engine/agent-api/compiler/lights.js.map +1 -1
  89. package/dist/engine/agent-api/compiler/observations.d.ts +9 -1
  90. package/dist/engine/agent-api/compiler/observations.d.ts.map +1 -1
  91. package/dist/engine/agent-api/compiler/observations.js +5 -4
  92. package/dist/engine/agent-api/compiler/observations.js.map +1 -1
  93. package/dist/engine/agent-api/compiler/optionCoverage.js +17 -0
  94. package/dist/engine/agent-api/compiler/optionCoverage.js.map +1 -1
  95. package/dist/engine/agent-api/compiler/postprocess.d.ts.map +1 -1
  96. package/dist/engine/agent-api/compiler/postprocess.js +2 -0
  97. package/dist/engine/agent-api/compiler/postprocess.js.map +1 -1
  98. package/dist/engine/agent-api/compiler/primitives.d.ts +22 -0
  99. package/dist/engine/agent-api/compiler/primitives.d.ts.map +1 -1
  100. package/dist/engine/agent-api/compiler/primitives.js +88 -3
  101. package/dist/engine/agent-api/compiler/primitives.js.map +1 -1
  102. package/dist/engine/agent-api/compiler/renderInput.d.ts.map +1 -1
  103. package/dist/engine/agent-api/compiler/renderInput.js +40 -4
  104. package/dist/engine/agent-api/compiler/renderInput.js.map +1 -1
  105. package/dist/engine/agent-api/compiler/renderer.d.ts +1 -1
  106. package/dist/engine/agent-api/compiler/renderer.d.ts.map +1 -1
  107. package/dist/engine/agent-api/compiler/renderer.js +22 -8
  108. package/dist/engine/agent-api/compiler/renderer.js.map +1 -1
  109. package/dist/engine/agent-api/compiler/shadows.d.ts +32 -1
  110. package/dist/engine/agent-api/compiler/shadows.d.ts.map +1 -1
  111. package/dist/engine/agent-api/compiler/shadows.js +99 -4
  112. package/dist/engine/agent-api/compiler/shadows.js.map +1 -1
  113. package/dist/engine/agent-api/diagnostics.d.ts +22 -0
  114. package/dist/engine/agent-api/diagnostics.d.ts.map +1 -1
  115. package/dist/engine/agent-api/diagnostics.js +53 -1
  116. package/dist/engine/agent-api/diagnostics.js.map +1 -1
  117. package/dist/engine/agent-api/feel/extension.d.ts.map +1 -1
  118. package/dist/engine/agent-api/feel/extension.js +2 -1
  119. package/dist/engine/agent-api/feel/extension.js.map +1 -1
  120. package/dist/engine/agent-api/looks/lookFill.d.ts +4 -0
  121. package/dist/engine/agent-api/looks/lookFill.d.ts.map +1 -0
  122. package/dist/engine/agent-api/looks/lookFill.js +29 -0
  123. package/dist/engine/agent-api/looks/lookFill.js.map +1 -0
  124. package/dist/engine/agent-api/looks/lookPresets.d.ts +13 -0
  125. package/dist/engine/agent-api/looks/lookPresets.d.ts.map +1 -1
  126. package/dist/engine/agent-api/looks/lookPresets.js +5 -0
  127. package/dist/engine/agent-api/looks/lookPresets.js.map +1 -1
  128. package/dist/engine/agent-api/looks/looks.d.ts.map +1 -1
  129. package/dist/engine/agent-api/looks/looks.js +6 -0
  130. package/dist/engine/agent-api/looks/looks.js.map +1 -1
  131. package/dist/engine/agent-api/looks/structuralQA.d.ts.map +1 -1
  132. package/dist/engine/agent-api/looks/structuralQA.js +4 -2
  133. package/dist/engine/agent-api/looks/structuralQA.js.map +1 -1
  134. package/dist/engine/agent-api/nodes/game/instanceTransforms.d.ts +5 -4
  135. package/dist/engine/agent-api/nodes/game/instanceTransforms.d.ts.map +1 -1
  136. package/dist/engine/agent-api/nodes/game/instanceTransforms.js +61 -5
  137. package/dist/engine/agent-api/nodes/game/instanceTransforms.js.map +1 -1
  138. package/dist/engine/agent-api/nodes/groups.d.ts.map +1 -1
  139. package/dist/engine/agent-api/nodes/groups.js +2 -1
  140. package/dist/engine/agent-api/nodes/groups.js.map +1 -1
  141. package/dist/engine/agent-api/nodes/interactions.d.ts +32 -10
  142. package/dist/engine/agent-api/nodes/interactions.d.ts.map +1 -1
  143. package/dist/engine/agent-api/nodes/interactions.js +40 -11
  144. package/dist/engine/agent-api/nodes/interactions.js.map +1 -1
  145. package/dist/engine/agent-api/nodes/model.d.ts +3 -0
  146. package/dist/engine/agent-api/nodes/model.d.ts.map +1 -1
  147. package/dist/engine/agent-api/nodes/model.js +4 -1
  148. package/dist/engine/agent-api/nodes/model.js.map +1 -1
  149. package/dist/engine/agent-api/nodes/optionDiagnostics.d.ts +14 -0
  150. package/dist/engine/agent-api/nodes/optionDiagnostics.d.ts.map +1 -0
  151. package/dist/engine/agent-api/nodes/optionDiagnostics.js +34 -0
  152. package/dist/engine/agent-api/nodes/optionDiagnostics.js.map +1 -0
  153. package/dist/engine/agent-api/nodes/orbitInteraction.d.ts +9 -0
  154. package/dist/engine/agent-api/nodes/orbitInteraction.d.ts.map +1 -0
  155. package/dist/engine/agent-api/nodes/orbitInteraction.js +52 -0
  156. package/dist/engine/agent-api/nodes/orbitInteraction.js.map +1 -0
  157. package/dist/engine/agent-api/nodes/physics.d.ts +1 -0
  158. package/dist/engine/agent-api/nodes/physics.d.ts.map +1 -1
  159. package/dist/engine/agent-api/nodes/physics.js +15 -3
  160. package/dist/engine/agent-api/nodes/physics.js.map +1 -1
  161. package/dist/engine/agent-api/nodes/primitives.d.ts.map +1 -1
  162. package/dist/engine/agent-api/nodes/primitives.js +23 -0
  163. package/dist/engine/agent-api/nodes/primitives.js.map +1 -1
  164. package/dist/engine/agent-api/nodes/scene.d.ts.map +1 -1
  165. package/dist/engine/agent-api/nodes/scene.js +4 -2
  166. package/dist/engine/agent-api/nodes/scene.js.map +1 -1
  167. package/dist/engine/agent-api/nodes/text3d.d.ts.map +1 -1
  168. package/dist/engine/agent-api/nodes/text3d.js +11 -2
  169. package/dist/engine/agent-api/nodes/text3d.js.map +1 -1
  170. package/dist/engine/agent-api/nodes/types/runtime.d.ts +33 -0
  171. package/dist/engine/agent-api/nodes/types/runtime.d.ts.map +1 -1
  172. package/dist/engine/agent-api/nodes/types.d.ts +42 -0
  173. package/dist/engine/agent-api/nodes/types.d.ts.map +1 -1
  174. package/dist/engine/agent-api/platform.d.ts +5 -0
  175. package/dist/engine/agent-api/platform.d.ts.map +1 -1
  176. package/dist/engine/agent-api/platform.js +15 -0
  177. package/dist/engine/agent-api/platform.js.map +1 -1
  178. package/dist/engine/agent-api/postBridge.d.ts.map +1 -1
  179. package/dist/engine/agent-api/postBridge.js +5 -1
  180. package/dist/engine/agent-api/postBridge.js.map +1 -1
  181. package/dist/engine/agent-api/sceneKitDiagnostics.d.ts.map +1 -1
  182. package/dist/engine/agent-api/sceneKitDiagnostics.js +5 -2
  183. package/dist/engine/agent-api/sceneKitDiagnostics.js.map +1 -1
  184. package/dist/engine/contracts/animation.d.ts +5 -3
  185. package/dist/engine/contracts/animation.d.ts.map +1 -1
  186. package/dist/engine/contracts/animation.js.map +1 -1
  187. package/dist/engine/contracts/flags.d.ts.map +1 -1
  188. package/dist/engine/contracts/flags.js +2 -1
  189. package/dist/engine/contracts/flags.js.map +1 -1
  190. package/dist/engine/contracts/stubs/game.d.ts.map +1 -1
  191. package/dist/engine/contracts/stubs/game.js +9 -1
  192. package/dist/engine/contracts/stubs/game.js.map +1 -1
  193. package/dist/engine/contracts/urlCache.d.ts +4 -0
  194. package/dist/engine/contracts/urlCache.d.ts.map +1 -0
  195. package/dist/engine/contracts/urlCache.js +25 -0
  196. package/dist/engine/contracts/urlCache.js.map +1 -0
  197. package/dist/engine/lanes/prd01/outputSurface.d.ts.map +1 -1
  198. package/dist/engine/lanes/prd01/outputSurface.js +25 -1
  199. package/dist/engine/lanes/prd01/outputSurface.js.map +1 -1
  200. package/dist/math/SphericalHarmonics3.d.ts +6 -3
  201. package/dist/math/SphericalHarmonics3.d.ts.map +1 -1
  202. package/dist/math/SphericalHarmonics3.js +8 -5
  203. package/dist/math/SphericalHarmonics3.js.map +1 -1
  204. package/dist/math/three/Box3.d.ts +106 -0
  205. package/dist/math/three/Box3.d.ts.map +1 -0
  206. package/dist/math/three/Box3.js +348 -0
  207. package/dist/math/three/Box3.js.map +1 -0
  208. package/dist/math/three/Color.d.ts +127 -0
  209. package/dist/math/three/Color.d.ts.map +1 -0
  210. package/dist/math/three/Color.js +501 -0
  211. package/dist/math/three/Color.js.map +1 -0
  212. package/dist/math/three/Euler.d.ts +50 -0
  213. package/dist/math/three/Euler.d.ts.map +1 -0
  214. package/dist/math/three/Euler.js +210 -0
  215. package/dist/math/three/Euler.js.map +1 -0
  216. package/dist/math/three/Frustum.d.ts +59 -0
  217. package/dist/math/three/Frustum.d.ts.map +1 -0
  218. package/dist/math/three/Frustum.js +135 -0
  219. package/dist/math/three/Frustum.js.map +1 -0
  220. package/dist/math/three/Matrix3.d.ts +56 -0
  221. package/dist/math/three/Matrix3.d.ts.map +1 -0
  222. package/dist/math/three/Matrix3.js +248 -0
  223. package/dist/math/three/Matrix3.js.map +1 -0
  224. package/dist/math/three/Matrix4.d.ts +79 -0
  225. package/dist/math/three/Matrix4.d.ts.map +1 -0
  226. package/dist/math/three/Matrix4.js +708 -0
  227. package/dist/math/three/Matrix4.js.map +1 -0
  228. package/dist/math/three/Plane.d.ts +65 -0
  229. package/dist/math/three/Plane.d.ts.map +1 -0
  230. package/dist/math/three/Plane.js +135 -0
  231. package/dist/math/three/Plane.js.map +1 -0
  232. package/dist/math/three/Quaternion.d.ts +91 -0
  233. package/dist/math/three/Quaternion.d.ts.map +1 -0
  234. package/dist/math/three/Quaternion.js +444 -0
  235. package/dist/math/three/Quaternion.js.map +1 -0
  236. package/dist/math/three/Ray.d.ts +56 -0
  237. package/dist/math/three/Ray.d.ts.map +1 -0
  238. package/dist/math/three/Ray.js +340 -0
  239. package/dist/math/three/Ray.js.map +1 -0
  240. package/dist/math/three/Sphere.d.ts +58 -0
  241. package/dist/math/three/Sphere.d.ts.map +1 -0
  242. package/dist/math/three/Sphere.js +166 -0
  243. package/dist/math/three/Sphere.js.map +1 -0
  244. package/dist/math/three/Triangle.d.ts +58 -0
  245. package/dist/math/three/Triangle.d.ts.map +1 -0
  246. package/dist/math/three/Triangle.js +229 -0
  247. package/dist/math/three/Triangle.js.map +1 -0
  248. package/dist/math/three/Vector2.d.ts +88 -0
  249. package/dist/math/three/Vector2.d.ts.map +1 -0
  250. package/dist/math/three/Vector2.js +283 -0
  251. package/dist/math/three/Vector2.js.map +1 -0
  252. package/dist/math/three/Vector3.d.ts +137 -0
  253. package/dist/math/three/Vector3.d.ts.map +1 -0
  254. package/dist/math/three/Vector3.js +458 -0
  255. package/dist/math/three/Vector3.js.map +1 -0
  256. package/dist/math/three/Vector4.d.ts +100 -0
  257. package/dist/math/three/Vector4.d.ts.map +1 -0
  258. package/dist/math/three/Vector4.js +443 -0
  259. package/dist/math/three/Vector4.js.map +1 -0
  260. package/dist/math/three/index.d.ts +29 -0
  261. package/dist/math/three/index.d.ts.map +1 -0
  262. package/dist/math/three/index.js +29 -0
  263. package/dist/math/three/index.js.map +1 -0
  264. package/dist/react/index.d.ts +8 -0
  265. package/dist/react/index.d.ts.map +1 -1
  266. package/dist/react/index.js +47 -20
  267. package/dist/react/index.js.map +1 -1
  268. package/dist/rendering/DepthPass.d.ts.map +1 -1
  269. package/dist/rendering/DepthPass.js +3 -2
  270. package/dist/rendering/DepthPass.js.map +1 -1
  271. package/dist/rendering/ForwardPass.d.ts +13 -0
  272. package/dist/rendering/ForwardPass.d.ts.map +1 -1
  273. package/dist/rendering/ForwardPass.js +64 -11
  274. package/dist/rendering/ForwardPass.js.map +1 -1
  275. package/dist/rendering/MaterialBinding.js +6 -2
  276. package/dist/rendering/MaterialBinding.js.map +1 -1
  277. package/dist/rendering/Renderer.d.ts +8 -0
  278. package/dist/rendering/Renderer.d.ts.map +1 -1
  279. package/dist/rendering/Renderer.js +37 -6
  280. package/dist/rendering/Renderer.js.map +1 -1
  281. package/dist/rendering/ShaderChunks.d.ts.map +1 -1
  282. package/dist/rendering/ShaderChunks.js +3 -1
  283. package/dist/rendering/ShaderChunks.js.map +1 -1
  284. package/dist/rendering/ShaderLibrary.d.ts.map +1 -1
  285. package/dist/rendering/ShaderLibrary.js +17 -5
  286. package/dist/rendering/ShaderLibrary.js.map +1 -1
  287. package/dist/rendering/ShaderLibraryCore.d.ts.map +1 -1
  288. package/dist/rendering/ShaderLibraryCore.js +2 -1
  289. package/dist/rendering/ShaderLibraryCore.js.map +1 -1
  290. package/dist/rendering/WebGL2Device.d.ts +16 -1
  291. package/dist/rendering/WebGL2Device.d.ts.map +1 -1
  292. package/dist/rendering/WebGL2Device.js +94 -37
  293. package/dist/rendering/WebGL2Device.js.map +1 -1
  294. package/dist/rendering/WebGL2StateCache.d.ts +22 -0
  295. package/dist/rendering/WebGL2StateCache.d.ts.map +1 -1
  296. package/dist/rendering/WebGL2StateCache.js +71 -42
  297. package/dist/rendering/WebGL2StateCache.js.map +1 -1
  298. package/dist/rendering/contracts/core.d.ts.map +1 -1
  299. package/dist/rendering/contracts/core.js +22 -2
  300. package/dist/rendering/contracts/core.js.map +1 -1
  301. package/dist/rendering/contracts/program.d.ts.map +1 -1
  302. package/dist/rendering/contracts/program.js +8 -1
  303. package/dist/rendering/contracts/program.js.map +1 -1
  304. package/dist/rendering/contracts/quality.d.ts +21 -0
  305. package/dist/rendering/contracts/quality.d.ts.map +1 -1
  306. package/dist/rendering/contracts/quality.js +5 -0
  307. package/dist/rendering/contracts/quality.js.map +1 -1
  308. package/dist/rendering/contracts/renderItem.d.ts +6 -0
  309. package/dist/rendering/contracts/renderItem.d.ts.map +1 -1
  310. package/dist/rendering/contracts/structuralMemo.d.ts +23 -0
  311. package/dist/rendering/contracts/structuralMemo.d.ts.map +1 -0
  312. package/dist/rendering/contracts/structuralMemo.js +81 -0
  313. package/dist/rendering/contracts/structuralMemo.js.map +1 -0
  314. package/dist/rendering/environment/EnvironmentCache.d.ts.map +1 -1
  315. package/dist/rendering/environment/EnvironmentCache.js +6 -1
  316. package/dist/rendering/environment/EnvironmentCache.js.map +1 -1
  317. package/dist/rendering/environment/FirstFrameGate.d.ts +23 -0
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@@ -0,0 +1,708 @@
1
+ import { Matrix4 as ImmutableMatrix4 } from "../Matrix4.js";
2
+ import { Vector3 } from "./Vector3.js";
3
+ /** three.js `WebGLCoordinateSystem` constant. */
4
+ export const WebGLCoordinateSystem = 2000;
5
+ /** three.js `WebGPUCoordinateSystem` constant. */
6
+ export const WebGPUCoordinateSystem = 2001;
7
+ /**
8
+ * Mutable three.js-compatible 4x4 matrix, column-major `elements`, with the
9
+ * `set(n11, n12, ...)` row-major argument order three uses. Every modifier
10
+ * mutates `this` and returns `this`, exactly like three r185 `Matrix4`.
11
+ */
12
+ export class Matrix4 {
13
+ elements;
14
+ constructor(n11, n12, n13, n14, n21, n22, n23, n24, n31, n32, n33, n34, n41, n42, n43, n44) {
15
+ this.elements = [
16
+ 1, 0, 0, 0,
17
+ 0, 1, 0, 0,
18
+ 0, 0, 1, 0,
19
+ 0, 0, 0, 1
20
+ ];
21
+ if (n11 !== undefined) {
22
+ this.set(n11, n12, n13, n14, n21, n22, n23, n24, n31, n32, n33, n34, n41, n42, n43, n44);
23
+ }
24
+ }
25
+ /** Copy the elements of an immutable `@aura3d/math` Matrix4 (or any column-major 16-element source). */
26
+ fromImmutable(m) {
27
+ return this.fromArray(m.elements);
28
+ }
29
+ /** Snapshot as an immutable `@aura3d/math` Matrix4. */
30
+ toImmutable() {
31
+ return new ImmutableMatrix4(this.elements.slice(0, 16));
32
+ }
33
+ set(n11, n12, n13, n14, n21, n22, n23, n24, n31, n32, n33, n34, n41, n42, n43, n44) {
34
+ const te = this.elements;
35
+ te[0] = n11;
36
+ te[4] = n12;
37
+ te[8] = n13;
38
+ te[12] = n14;
39
+ te[1] = n21;
40
+ te[5] = n22;
41
+ te[9] = n23;
42
+ te[13] = n24;
43
+ te[2] = n31;
44
+ te[6] = n32;
45
+ te[10] = n33;
46
+ te[14] = n34;
47
+ te[3] = n41;
48
+ te[7] = n42;
49
+ te[11] = n43;
50
+ te[15] = n44;
51
+ return this;
52
+ }
53
+ identity() {
54
+ this.set(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1);
55
+ return this;
56
+ }
57
+ clone() {
58
+ return new Matrix4().fromArray(this.elements);
59
+ }
60
+ copy(m) {
61
+ const te = this.elements;
62
+ const me = m.elements;
63
+ te[0] = me[0];
64
+ te[1] = me[1];
65
+ te[2] = me[2];
66
+ te[3] = me[3];
67
+ te[4] = me[4];
68
+ te[5] = me[5];
69
+ te[6] = me[6];
70
+ te[7] = me[7];
71
+ te[8] = me[8];
72
+ te[9] = me[9];
73
+ te[10] = me[10];
74
+ te[11] = me[11];
75
+ te[12] = me[12];
76
+ te[13] = me[13];
77
+ te[14] = me[14];
78
+ te[15] = me[15];
79
+ return this;
80
+ }
81
+ copyPosition(m) {
82
+ const te = this.elements;
83
+ const me = m.elements;
84
+ te[12] = me[12];
85
+ te[13] = me[13];
86
+ te[14] = me[14];
87
+ return this;
88
+ }
89
+ setFromMatrix3(m) {
90
+ const me = m.elements;
91
+ this.set(me[0], me[3], me[6], 0, me[1], me[4], me[7], 0, me[2], me[5], me[8], 0, 0, 0, 0, 1);
92
+ return this;
93
+ }
94
+ extractBasis(xAxis, yAxis, zAxis) {
95
+ if (this.determinantAffine() === 0) {
96
+ xAxis.set(1, 0, 0);
97
+ yAxis.set(0, 1, 0);
98
+ zAxis.set(0, 0, 1);
99
+ return this;
100
+ }
101
+ xAxis.setFromMatrixColumn(this, 0);
102
+ yAxis.setFromMatrixColumn(this, 1);
103
+ zAxis.setFromMatrixColumn(this, 2);
104
+ return this;
105
+ }
106
+ makeBasis(xAxis, yAxis, zAxis) {
107
+ this.set(xAxis.x, yAxis.x, zAxis.x, 0, xAxis.y, yAxis.y, zAxis.y, 0, xAxis.z, yAxis.z, zAxis.z, 0, 0, 0, 0, 1);
108
+ return this;
109
+ }
110
+ extractRotation(m) {
111
+ // this method does not support reflection matrices
112
+ if (m.determinantAffine() === 0) {
113
+ return this.identity();
114
+ }
115
+ const te = this.elements;
116
+ const me = m.elements;
117
+ const scaleX = 1 / _v1.setFromMatrixColumn(m, 0).length();
118
+ const scaleY = 1 / _v1.setFromMatrixColumn(m, 1).length();
119
+ const scaleZ = 1 / _v1.setFromMatrixColumn(m, 2).length();
120
+ te[0] = me[0] * scaleX;
121
+ te[1] = me[1] * scaleX;
122
+ te[2] = me[2] * scaleX;
123
+ te[3] = 0;
124
+ te[4] = me[4] * scaleY;
125
+ te[5] = me[5] * scaleY;
126
+ te[6] = me[6] * scaleY;
127
+ te[7] = 0;
128
+ te[8] = me[8] * scaleZ;
129
+ te[9] = me[9] * scaleZ;
130
+ te[10] = me[10] * scaleZ;
131
+ te[11] = 0;
132
+ te[12] = 0;
133
+ te[13] = 0;
134
+ te[14] = 0;
135
+ te[15] = 1;
136
+ return this;
137
+ }
138
+ makeRotationFromEuler(euler) {
139
+ const te = this.elements;
140
+ const x = euler.x;
141
+ const y = euler.y;
142
+ const z = euler.z;
143
+ const a = Math.cos(x);
144
+ const b = Math.sin(x);
145
+ const c = Math.cos(y);
146
+ const d = Math.sin(y);
147
+ const e = Math.cos(z);
148
+ const f = Math.sin(z);
149
+ if (euler.order === "XYZ") {
150
+ const ae = a * e;
151
+ const af = a * f;
152
+ const be = b * e;
153
+ const bf = b * f;
154
+ te[0] = c * e;
155
+ te[4] = -c * f;
156
+ te[8] = d;
157
+ te[1] = af + be * d;
158
+ te[5] = ae - bf * d;
159
+ te[9] = -b * c;
160
+ te[2] = bf - ae * d;
161
+ te[6] = be + af * d;
162
+ te[10] = a * c;
163
+ }
164
+ else if (euler.order === "YXZ") {
165
+ const ce = c * e;
166
+ const cf = c * f;
167
+ const de = d * e;
168
+ const df = d * f;
169
+ te[0] = ce + df * b;
170
+ te[4] = de * b - cf;
171
+ te[8] = a * d;
172
+ te[1] = a * f;
173
+ te[5] = a * e;
174
+ te[9] = -b;
175
+ te[2] = cf * b - de;
176
+ te[6] = df + ce * b;
177
+ te[10] = a * c;
178
+ }
179
+ else if (euler.order === "ZXY") {
180
+ const ce = c * e;
181
+ const cf = c * f;
182
+ const de = d * e;
183
+ const df = d * f;
184
+ te[0] = ce - df * b;
185
+ te[4] = -a * f;
186
+ te[8] = de + cf * b;
187
+ te[1] = cf + de * b;
188
+ te[5] = a * e;
189
+ te[9] = df - ce * b;
190
+ te[2] = -a * d;
191
+ te[6] = b;
192
+ te[10] = a * c;
193
+ }
194
+ else if (euler.order === "ZYX") {
195
+ const ae = a * e;
196
+ const af = a * f;
197
+ const be = b * e;
198
+ const bf = b * f;
199
+ te[0] = c * e;
200
+ te[4] = be * d - af;
201
+ te[8] = ae * d + bf;
202
+ te[1] = c * f;
203
+ te[5] = bf * d + ae;
204
+ te[9] = af * d - be;
205
+ te[2] = -d;
206
+ te[6] = b * c;
207
+ te[10] = a * c;
208
+ }
209
+ else if (euler.order === "YZX") {
210
+ const ac = a * c;
211
+ const ad = a * d;
212
+ const bc = b * c;
213
+ const bd = b * d;
214
+ te[0] = c * e;
215
+ te[4] = bd - ac * f;
216
+ te[8] = bc * f + ad;
217
+ te[1] = f;
218
+ te[5] = a * e;
219
+ te[9] = -b * e;
220
+ te[2] = -d * e;
221
+ te[6] = ad * f + bc;
222
+ te[10] = ac - bd * f;
223
+ }
224
+ else if (euler.order === "XZY") {
225
+ const ac = a * c;
226
+ const ad = a * d;
227
+ const bc = b * c;
228
+ const bd = b * d;
229
+ te[0] = c * e;
230
+ te[4] = -f;
231
+ te[8] = d * e;
232
+ te[1] = ac * f + bd;
233
+ te[5] = a * e;
234
+ te[9] = ad * f - bc;
235
+ te[2] = bc * f - ad;
236
+ te[6] = b * e;
237
+ te[10] = bd * f + ac;
238
+ }
239
+ // bottom row
240
+ te[3] = 0;
241
+ te[7] = 0;
242
+ te[11] = 0;
243
+ // last column
244
+ te[12] = 0;
245
+ te[13] = 0;
246
+ te[14] = 0;
247
+ te[15] = 1;
248
+ return this;
249
+ }
250
+ makeRotationFromQuaternion(q) {
251
+ return this.compose(_zero, q, _one);
252
+ }
253
+ lookAt(eye, target, up) {
254
+ const te = this.elements;
255
+ _z.subVectors(eye, target);
256
+ if (_z.lengthSq() === 0) {
257
+ // eye and target are in the same position
258
+ _z.z = 1;
259
+ }
260
+ _z.normalize();
261
+ _x.crossVectors(up, _z);
262
+ if (_x.lengthSq() === 0) {
263
+ // up and z are parallel
264
+ if (Math.abs(up.z) === 1) {
265
+ _z.x += 0.0001;
266
+ }
267
+ else {
268
+ _z.z += 0.0001;
269
+ }
270
+ _z.normalize();
271
+ _x.crossVectors(up, _z);
272
+ }
273
+ _x.normalize();
274
+ _y.crossVectors(_z, _x);
275
+ te[0] = _x.x;
276
+ te[4] = _y.x;
277
+ te[8] = _z.x;
278
+ te[1] = _x.y;
279
+ te[5] = _y.y;
280
+ te[9] = _z.y;
281
+ te[2] = _x.z;
282
+ te[6] = _y.z;
283
+ te[10] = _z.z;
284
+ return this;
285
+ }
286
+ multiply(m) {
287
+ return this.multiplyMatrices(this, m);
288
+ }
289
+ premultiply(m) {
290
+ return this.multiplyMatrices(m, this);
291
+ }
292
+ multiplyMatrices(a, b) {
293
+ const ae = a.elements;
294
+ const be = b.elements;
295
+ const te = this.elements;
296
+ const a11 = ae[0], a12 = ae[4], a13 = ae[8], a14 = ae[12];
297
+ const a21 = ae[1], a22 = ae[5], a23 = ae[9], a24 = ae[13];
298
+ const a31 = ae[2], a32 = ae[6], a33 = ae[10], a34 = ae[14];
299
+ const a41 = ae[3], a42 = ae[7], a43 = ae[11], a44 = ae[15];
300
+ const b11 = be[0], b12 = be[4], b13 = be[8], b14 = be[12];
301
+ const b21 = be[1], b22 = be[5], b23 = be[9], b24 = be[13];
302
+ const b31 = be[2], b32 = be[6], b33 = be[10], b34 = be[14];
303
+ const b41 = be[3], b42 = be[7], b43 = be[11], b44 = be[15];
304
+ te[0] = a11 * b11 + a12 * b21 + a13 * b31 + a14 * b41;
305
+ te[4] = a11 * b12 + a12 * b22 + a13 * b32 + a14 * b42;
306
+ te[8] = a11 * b13 + a12 * b23 + a13 * b33 + a14 * b43;
307
+ te[12] = a11 * b14 + a12 * b24 + a13 * b34 + a14 * b44;
308
+ te[1] = a21 * b11 + a22 * b21 + a23 * b31 + a24 * b41;
309
+ te[5] = a21 * b12 + a22 * b22 + a23 * b32 + a24 * b42;
310
+ te[9] = a21 * b13 + a22 * b23 + a23 * b33 + a24 * b43;
311
+ te[13] = a21 * b14 + a22 * b24 + a23 * b34 + a24 * b44;
312
+ te[2] = a31 * b11 + a32 * b21 + a33 * b31 + a34 * b41;
313
+ te[6] = a31 * b12 + a32 * b22 + a33 * b32 + a34 * b42;
314
+ te[10] = a31 * b13 + a32 * b23 + a33 * b33 + a34 * b43;
315
+ te[14] = a31 * b14 + a32 * b24 + a33 * b34 + a34 * b44;
316
+ te[3] = a41 * b11 + a42 * b21 + a43 * b31 + a44 * b41;
317
+ te[7] = a41 * b12 + a42 * b22 + a43 * b32 + a44 * b42;
318
+ te[11] = a41 * b13 + a42 * b23 + a43 * b33 + a44 * b43;
319
+ te[15] = a41 * b14 + a42 * b24 + a43 * b34 + a44 * b44;
320
+ return this;
321
+ }
322
+ multiplyScalar(s) {
323
+ const te = this.elements;
324
+ te[0] *= s;
325
+ te[4] *= s;
326
+ te[8] *= s;
327
+ te[12] *= s;
328
+ te[1] *= s;
329
+ te[5] *= s;
330
+ te[9] *= s;
331
+ te[13] *= s;
332
+ te[2] *= s;
333
+ te[6] *= s;
334
+ te[10] *= s;
335
+ te[14] *= s;
336
+ te[3] *= s;
337
+ te[7] *= s;
338
+ te[11] *= s;
339
+ te[15] *= s;
340
+ return this;
341
+ }
342
+ determinant() {
343
+ const te = this.elements;
344
+ const n11 = te[0], n12 = te[4], n13 = te[8], n14 = te[12];
345
+ const n21 = te[1], n22 = te[5], n23 = te[9], n24 = te[13];
346
+ const n31 = te[2], n32 = te[6], n33 = te[10], n34 = te[14];
347
+ const n41 = te[3], n42 = te[7], n43 = te[11], n44 = te[15];
348
+ const t11 = n23 * n34 - n24 * n33;
349
+ const t12 = n22 * n34 - n24 * n32;
350
+ const t13 = n22 * n33 - n23 * n32;
351
+ const t21 = n21 * n34 - n24 * n31;
352
+ const t22 = n21 * n33 - n23 * n31;
353
+ const t23 = n21 * n32 - n22 * n31;
354
+ return (n11 * (n42 * t11 - n43 * t12 + n44 * t13) -
355
+ n12 * (n41 * t11 - n43 * t21 + n44 * t22) +
356
+ n13 * (n41 * t12 - n42 * t21 + n44 * t23) -
357
+ n14 * (n41 * t13 - n42 * t22 + n43 * t23));
358
+ }
359
+ determinantAffine() {
360
+ const te = this.elements;
361
+ const n11 = te[0], n12 = te[4], n13 = te[8];
362
+ const n21 = te[1], n22 = te[5], n23 = te[9];
363
+ const n31 = te[2], n32 = te[6], n33 = te[10];
364
+ return (n11 * (n22 * n33 - n23 * n32) -
365
+ n12 * (n21 * n33 - n23 * n31) +
366
+ n13 * (n21 * n32 - n22 * n31));
367
+ }
368
+ transpose() {
369
+ const te = this.elements;
370
+ let tmp;
371
+ tmp = te[1];
372
+ te[1] = te[4];
373
+ te[4] = tmp;
374
+ tmp = te[2];
375
+ te[2] = te[8];
376
+ te[8] = tmp;
377
+ tmp = te[6];
378
+ te[6] = te[9];
379
+ te[9] = tmp;
380
+ tmp = te[3];
381
+ te[3] = te[12];
382
+ te[12] = tmp;
383
+ tmp = te[7];
384
+ te[7] = te[13];
385
+ te[13] = tmp;
386
+ tmp = te[11];
387
+ te[11] = te[14];
388
+ te[14] = tmp;
389
+ return this;
390
+ }
391
+ setPosition(x, y, z) {
392
+ const te = this.elements;
393
+ if (typeof x === "object") {
394
+ te[12] = x.x;
395
+ te[13] = x.y;
396
+ te[14] = x.z;
397
+ }
398
+ else {
399
+ te[12] = x;
400
+ te[13] = y;
401
+ te[14] = z;
402
+ }
403
+ return this;
404
+ }
405
+ invert() {
406
+ // based on https://github.com/toji/gl-matrix
407
+ const te = this.elements;
408
+ const n11 = te[0], n21 = te[1], n31 = te[2], n41 = te[3];
409
+ const n12 = te[4], n22 = te[5], n32 = te[6], n42 = te[7];
410
+ const n13 = te[8], n23 = te[9], n33 = te[10], n43 = te[11];
411
+ const n14 = te[12], n24 = te[13], n34 = te[14], n44 = te[15];
412
+ const t1 = n11 * n22 - n21 * n12;
413
+ const t2 = n11 * n32 - n31 * n12;
414
+ const t3 = n11 * n42 - n41 * n12;
415
+ const t4 = n21 * n32 - n31 * n22;
416
+ const t5 = n21 * n42 - n41 * n22;
417
+ const t6 = n31 * n42 - n41 * n32;
418
+ const t7 = n13 * n24 - n23 * n14;
419
+ const t8 = n13 * n34 - n33 * n14;
420
+ const t9 = n13 * n44 - n43 * n14;
421
+ const t10 = n23 * n34 - n33 * n24;
422
+ const t11 = n23 * n44 - n43 * n24;
423
+ const t12 = n33 * n44 - n43 * n34;
424
+ const det = t1 * t12 - t2 * t11 + t3 * t10 + t4 * t9 - t5 * t8 + t6 * t7;
425
+ if (det === 0)
426
+ return this.set(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
427
+ const detInv = 1 / det;
428
+ te[0] = (n22 * t12 - n32 * t11 + n42 * t10) * detInv;
429
+ te[1] = (n31 * t11 - n21 * t12 - n41 * t10) * detInv;
430
+ te[2] = (n24 * t6 - n34 * t5 + n44 * t4) * detInv;
431
+ te[3] = (n33 * t5 - n23 * t6 - n43 * t4) * detInv;
432
+ te[4] = (n32 * t9 - n12 * t12 - n42 * t8) * detInv;
433
+ te[5] = (n11 * t12 - n31 * t9 + n41 * t8) * detInv;
434
+ te[6] = (n34 * t3 - n14 * t6 - n44 * t2) * detInv;
435
+ te[7] = (n13 * t6 - n33 * t3 + n43 * t2) * detInv;
436
+ te[8] = (n12 * t11 - n22 * t9 + n42 * t7) * detInv;
437
+ te[9] = (n21 * t9 - n11 * t11 - n41 * t7) * detInv;
438
+ te[10] = (n14 * t5 - n24 * t3 + n44 * t1) * detInv;
439
+ te[11] = (n23 * t3 - n13 * t5 - n43 * t1) * detInv;
440
+ te[12] = (n22 * t8 - n12 * t10 - n32 * t7) * detInv;
441
+ te[13] = (n11 * t10 - n21 * t8 + n31 * t7) * detInv;
442
+ te[14] = (n24 * t2 - n14 * t4 - n34 * t1) * detInv;
443
+ te[15] = (n13 * t4 - n23 * t2 + n33 * t1) * detInv;
444
+ return this;
445
+ }
446
+ scale(v) {
447
+ const te = this.elements;
448
+ const x = v.x;
449
+ const y = v.y;
450
+ const z = v.z;
451
+ te[0] *= x;
452
+ te[4] *= y;
453
+ te[8] *= z;
454
+ te[1] *= x;
455
+ te[5] *= y;
456
+ te[9] *= z;
457
+ te[2] *= x;
458
+ te[6] *= y;
459
+ te[10] *= z;
460
+ te[3] *= x;
461
+ te[7] *= y;
462
+ te[11] *= z;
463
+ return this;
464
+ }
465
+ getMaxScaleOnAxis() {
466
+ const te = this.elements;
467
+ const scaleXSq = te[0] * te[0] + te[1] * te[1] + te[2] * te[2];
468
+ const scaleYSq = te[4] * te[4] + te[5] * te[5] + te[6] * te[6];
469
+ const scaleZSq = te[8] * te[8] + te[9] * te[9] + te[10] * te[10];
470
+ return Math.sqrt(Math.max(scaleXSq, scaleYSq, scaleZSq));
471
+ }
472
+ makeTranslation(x, y, z) {
473
+ if (typeof x === "object") {
474
+ this.set(1, 0, 0, x.x, 0, 1, 0, x.y, 0, 0, 1, x.z, 0, 0, 0, 1);
475
+ }
476
+ else {
477
+ this.set(1, 0, 0, x, 0, 1, 0, y, 0, 0, 1, z, 0, 0, 0, 1);
478
+ }
479
+ return this;
480
+ }
481
+ makeRotationX(theta) {
482
+ const c = Math.cos(theta);
483
+ const s = Math.sin(theta);
484
+ this.set(1, 0, 0, 0, 0, c, -s, 0, 0, s, c, 0, 0, 0, 0, 1);
485
+ return this;
486
+ }
487
+ makeRotationY(theta) {
488
+ const c = Math.cos(theta);
489
+ const s = Math.sin(theta);
490
+ this.set(c, 0, s, 0, 0, 1, 0, 0, -s, 0, c, 0, 0, 0, 0, 1);
491
+ return this;
492
+ }
493
+ makeRotationZ(theta) {
494
+ const c = Math.cos(theta);
495
+ const s = Math.sin(theta);
496
+ this.set(c, -s, 0, 0, s, c, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1);
497
+ return this;
498
+ }
499
+ makeRotationAxis(axis, angle) {
500
+ // Based on http://www.gamedev.net/reference/articles/article1199.asp
501
+ const c = Math.cos(angle);
502
+ const s = Math.sin(angle);
503
+ const t = 1 - c;
504
+ const x = axis.x;
505
+ const y = axis.y;
506
+ const z = axis.z;
507
+ const tx = t * x;
508
+ const ty = t * y;
509
+ this.set(tx * x + c, tx * y - s * z, tx * z + s * y, 0, tx * y + s * z, ty * y + c, ty * z - s * x, 0, tx * z - s * y, ty * z + s * x, t * z * z + c, 0, 0, 0, 0, 1);
510
+ return this;
511
+ }
512
+ makeScale(x, y, z) {
513
+ this.set(x, 0, 0, 0, 0, y, 0, 0, 0, 0, z, 0, 0, 0, 0, 1);
514
+ return this;
515
+ }
516
+ makeShear(xy, xz, yx, yz, zx, zy) {
517
+ this.set(1, yx, zx, 0, xy, 1, zy, 0, xz, yz, 1, 0, 0, 0, 0, 1);
518
+ return this;
519
+ }
520
+ compose(position, quaternion, scale) {
521
+ const te = this.elements;
522
+ const x = quaternion.x;
523
+ const y = quaternion.y;
524
+ const z = quaternion.z;
525
+ const w = quaternion.w;
526
+ const x2 = x + x;
527
+ const y2 = y + y;
528
+ const z2 = z + z;
529
+ const xx = x * x2;
530
+ const xy = x * y2;
531
+ const xz = x * z2;
532
+ const yy = y * y2;
533
+ const yz = y * z2;
534
+ const zz = z * z2;
535
+ const wx = w * x2;
536
+ const wy = w * y2;
537
+ const wz = w * z2;
538
+ const sx = scale.x;
539
+ const sy = scale.y;
540
+ const sz = scale.z;
541
+ te[0] = (1 - (yy + zz)) * sx;
542
+ te[1] = (xy + wz) * sx;
543
+ te[2] = (xz - wy) * sx;
544
+ te[3] = 0;
545
+ te[4] = (xy - wz) * sy;
546
+ te[5] = (1 - (xx + zz)) * sy;
547
+ te[6] = (yz + wx) * sy;
548
+ te[7] = 0;
549
+ te[8] = (xz + wy) * sz;
550
+ te[9] = (yz - wx) * sz;
551
+ te[10] = (1 - (xx + yy)) * sz;
552
+ te[11] = 0;
553
+ te[12] = position.x;
554
+ te[13] = position.y;
555
+ te[14] = position.z;
556
+ te[15] = 1;
557
+ return this;
558
+ }
559
+ decompose(position, quaternion, scale) {
560
+ const te = this.elements;
561
+ position.x = te[12];
562
+ position.y = te[13];
563
+ position.z = te[14];
564
+ const det = this.determinantAffine();
565
+ if (det === 0) {
566
+ scale.set(1, 1, 1);
567
+ quaternion.identity();
568
+ return this;
569
+ }
570
+ let sx = _v1.set(te[0], te[1], te[2]).length();
571
+ const sy = _v1.set(te[4], te[5], te[6]).length();
572
+ const sz = _v1.set(te[8], te[9], te[10]).length();
573
+ // if determinant is negative, we need to invert one scale
574
+ if (det < 0)
575
+ sx = -sx;
576
+ // scale the rotation part
577
+ _m1.copy(this);
578
+ const invSX = 1 / sx;
579
+ const invSY = 1 / sy;
580
+ const invSZ = 1 / sz;
581
+ _m1.elements[0] *= invSX;
582
+ _m1.elements[1] *= invSX;
583
+ _m1.elements[2] *= invSX;
584
+ _m1.elements[4] *= invSY;
585
+ _m1.elements[5] *= invSY;
586
+ _m1.elements[6] *= invSY;
587
+ _m1.elements[8] *= invSZ;
588
+ _m1.elements[9] *= invSZ;
589
+ _m1.elements[10] *= invSZ;
590
+ quaternion.setFromRotationMatrix(_m1);
591
+ scale.x = sx;
592
+ scale.y = sy;
593
+ scale.z = sz;
594
+ return this;
595
+ }
596
+ makePerspective(left, right, top, bottom, near, far, coordinateSystem = WebGLCoordinateSystem, reversedDepth = false) {
597
+ const te = this.elements;
598
+ const x = (2 * near) / (right - left);
599
+ const y = (2 * near) / (top - bottom);
600
+ const a = (right + left) / (right - left);
601
+ const b = (top + bottom) / (top - bottom);
602
+ let c;
603
+ let d;
604
+ if (reversedDepth) {
605
+ c = near / (far - near);
606
+ d = (far * near) / (far - near);
607
+ }
608
+ else if (coordinateSystem === WebGLCoordinateSystem) {
609
+ c = -(far + near) / (far - near);
610
+ d = (-2 * far * near) / (far - near);
611
+ }
612
+ else if (coordinateSystem === WebGPUCoordinateSystem) {
613
+ c = -far / (far - near);
614
+ d = (-far * near) / (far - near);
615
+ }
616
+ else {
617
+ throw new Error(`THREE.Matrix4.makePerspective(): Invalid coordinate system: ${coordinateSystem}`);
618
+ }
619
+ te[0] = x;
620
+ te[4] = 0;
621
+ te[8] = a;
622
+ te[12] = 0;
623
+ te[1] = 0;
624
+ te[5] = y;
625
+ te[9] = b;
626
+ te[13] = 0;
627
+ te[2] = 0;
628
+ te[6] = 0;
629
+ te[10] = c;
630
+ te[14] = d;
631
+ te[3] = 0;
632
+ te[7] = 0;
633
+ te[11] = -1;
634
+ te[15] = 0;
635
+ return this;
636
+ }
637
+ makeOrthographic(left, right, top, bottom, near, far, coordinateSystem = WebGLCoordinateSystem, reversedDepth = false) {
638
+ const te = this.elements;
639
+ const x = 2 / (right - left);
640
+ const y = 2 / (top - bottom);
641
+ const a = -(right + left) / (right - left);
642
+ const b = -(top + bottom) / (top - bottom);
643
+ let c;
644
+ let d;
645
+ if (reversedDepth) {
646
+ c = 1 / (far - near);
647
+ d = far / (far - near);
648
+ }
649
+ else if (coordinateSystem === WebGLCoordinateSystem) {
650
+ c = -2 / (far - near);
651
+ d = -(far + near) / (far - near);
652
+ }
653
+ else if (coordinateSystem === WebGPUCoordinateSystem) {
654
+ c = -1 / (far - near);
655
+ d = -near / (far - near);
656
+ }
657
+ else {
658
+ throw new Error(`THREE.Matrix4.makeOrthographic(): Invalid coordinate system: ${coordinateSystem}`);
659
+ }
660
+ te[0] = x;
661
+ te[4] = 0;
662
+ te[8] = 0;
663
+ te[12] = a;
664
+ te[1] = 0;
665
+ te[5] = y;
666
+ te[9] = 0;
667
+ te[13] = b;
668
+ te[2] = 0;
669
+ te[6] = 0;
670
+ te[10] = c;
671
+ te[14] = d;
672
+ te[3] = 0;
673
+ te[7] = 0;
674
+ te[11] = 0;
675
+ te[15] = 1;
676
+ return this;
677
+ }
678
+ equals(matrix) {
679
+ const te = this.elements;
680
+ const me = matrix.elements;
681
+ for (let i = 0; i < 16; i += 1) {
682
+ if (te[i] !== me[i])
683
+ return false;
684
+ }
685
+ return true;
686
+ }
687
+ fromArray(array, offset = 0) {
688
+ for (let i = 0; i < 16; i += 1) {
689
+ this.elements[i] = array[i + offset];
690
+ }
691
+ return this;
692
+ }
693
+ toArray(array = [], offset = 0) {
694
+ const te = this.elements;
695
+ for (let i = 0; i < 16; i += 1)
696
+ array[offset + i] = te[i];
697
+ return array;
698
+ }
699
+ }
700
+ Matrix4.prototype.isMatrix4 = true;
701
+ const _v1 = new Vector3();
702
+ const _m1 = new Matrix4();
703
+ const _zero = new Vector3(0, 0, 0);
704
+ const _one = new Vector3(1, 1, 1);
705
+ const _x = new Vector3();
706
+ const _y = new Vector3();
707
+ const _z = new Vector3();
708
+ //# sourceMappingURL=Matrix4.js.map