@aura3d/engine 4.0.8 → 4.1.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (329) hide show
  1. package/dist/audio/index.d.ts +1 -0
  2. package/dist/audio/index.d.ts.map +1 -1
  3. package/dist/audio/index.js +1 -0
  4. package/dist/audio/index.js.map +1 -1
  5. package/dist/audio/synth/SampleSlices.d.ts +88 -0
  6. package/dist/audio/synth/SampleSlices.d.ts.map +1 -0
  7. package/dist/audio/synth/SampleSlices.js +185 -0
  8. package/dist/audio/synth/SampleSlices.js.map +1 -0
  9. package/dist/audio/synth/SynthCueBank.d.ts +102 -0
  10. package/dist/audio/synth/SynthCueBank.d.ts.map +1 -0
  11. package/dist/audio/synth/SynthCueBank.js +323 -0
  12. package/dist/audio/synth/SynthCueBank.js.map +1 -0
  13. package/dist/audio/synth/SynthLoops.d.ts +77 -0
  14. package/dist/audio/synth/SynthLoops.d.ts.map +1 -0
  15. package/dist/audio/synth/SynthLoops.js +147 -0
  16. package/dist/audio/synth/SynthLoops.js.map +1 -0
  17. package/dist/audio/synth/index.d.ts +9 -0
  18. package/dist/audio/synth/index.d.ts.map +1 -0
  19. package/dist/audio/synth/index.js +5 -0
  20. package/dist/audio/synth/index.js.map +1 -0
  21. package/dist/audio/synth/notes.d.ts +18 -0
  22. package/dist/audio/synth/notes.d.ts.map +1 -0
  23. package/dist/audio/synth/notes.js +35 -0
  24. package/dist/audio/synth/notes.js.map +1 -0
  25. package/dist/audio/synth/types.d.ts +84 -0
  26. package/dist/audio/synth/types.d.ts.map +1 -0
  27. package/dist/audio/synth/types.js +2 -0
  28. package/dist/audio/synth/types.js.map +1 -0
  29. package/dist/aura3d-cli/cli-help.d.ts.map +1 -1
  30. package/dist/aura3d-cli/cli-help.js +6 -0
  31. package/dist/aura3d-cli/cli-help.js.map +1 -1
  32. package/dist/aura3d-cli/cli.js +33 -0
  33. package/dist/aura3d-cli/cli.js.map +1 -1
  34. package/dist/aura3d-cli/commands/assets/gltfToolkit.d.ts +25 -0
  35. package/dist/aura3d-cli/commands/assets/gltfToolkit.d.ts.map +1 -0
  36. package/dist/aura3d-cli/commands/assets/gltfToolkit.js +59 -0
  37. package/dist/aura3d-cli/commands/assets/gltfToolkit.js.map +1 -0
  38. package/dist/aura3d-cli/commands/assets/importMeshy.d.ts +50 -0
  39. package/dist/aura3d-cli/commands/assets/importMeshy.d.ts.map +1 -0
  40. package/dist/aura3d-cli/commands/assets/importMeshy.js +112 -0
  41. package/dist/aura3d-cli/commands/assets/importMeshy.js.map +1 -0
  42. package/dist/aura3d-cli/commands/assets/index.d.ts +6 -0
  43. package/dist/aura3d-cli/commands/assets/index.d.ts.map +1 -0
  44. package/dist/aura3d-cli/commands/assets/index.js +54 -0
  45. package/dist/aura3d-cli/commands/assets/index.js.map +1 -0
  46. package/dist/aura3d-cli/commands/assets/mergeClips.d.ts +44 -0
  47. package/dist/aura3d-cli/commands/assets/mergeClips.d.ts.map +1 -0
  48. package/dist/aura3d-cli/commands/assets/mergeClips.js +103 -0
  49. package/dist/aura3d-cli/commands/assets/mergeClips.js.map +1 -0
  50. package/dist/aura3d-cli/commands/assets/optimize.d.ts +54 -0
  51. package/dist/aura3d-cli/commands/assets/optimize.d.ts.map +1 -0
  52. package/dist/aura3d-cli/commands/assets/optimize.js +76 -0
  53. package/dist/aura3d-cli/commands/assets/optimize.js.map +1 -0
  54. package/dist/aura3d-cli/commands/assets/optimizeVerb.d.ts +9 -0
  55. package/dist/aura3d-cli/commands/assets/optimizeVerb.d.ts.map +1 -0
  56. package/dist/aura3d-cli/commands/assets/optimizeVerb.js +40 -0
  57. package/dist/aura3d-cli/commands/assets/optimizeVerb.js.map +1 -0
  58. package/dist/aura3d-cli/commands/meshyLedger.d.ts +103 -0
  59. package/dist/aura3d-cli/commands/meshyLedger.d.ts.map +1 -0
  60. package/dist/aura3d-cli/commands/meshyLedger.js +308 -0
  61. package/dist/aura3d-cli/commands/meshyLedger.js.map +1 -0
  62. package/dist/aura3d-cli/commands/prd05/index.d.ts.map +1 -1
  63. package/dist/aura3d-cli/commands/prd05/index.js +8 -2
  64. package/dist/aura3d-cli/commands/prd05/index.js.map +1 -1
  65. package/dist/aura3d-cli/commands/registry.d.ts +1 -0
  66. package/dist/aura3d-cli/commands/registry.d.ts.map +1 -1
  67. package/dist/aura3d-cli/commands/registry.js +1 -0
  68. package/dist/aura3d-cli/commands/registry.js.map +1 -1
  69. package/dist/create-aura3d/index.js +1 -1
  70. package/dist/debug/index.d.ts +2 -0
  71. package/dist/debug/index.d.ts.map +1 -1
  72. package/dist/debug/index.js +1 -0
  73. package/dist/debug/index.js.map +1 -1
  74. package/dist/debug/safety/blackFrame.d.ts +119 -0
  75. package/dist/debug/safety/blackFrame.d.ts.map +1 -0
  76. package/dist/debug/safety/blackFrame.js +326 -0
  77. package/dist/debug/safety/blackFrame.js.map +1 -0
  78. package/dist/debug/safety/diagnosticsPanel.d.ts +70 -0
  79. package/dist/debug/safety/diagnosticsPanel.d.ts.map +1 -0
  80. package/dist/debug/safety/diagnosticsPanel.js +123 -0
  81. package/dist/debug/safety/diagnosticsPanel.js.map +1 -0
  82. package/dist/debug/safety/guard.d.ts +51 -0
  83. package/dist/debug/safety/guard.d.ts.map +1 -0
  84. package/dist/debug/safety/guard.js +64 -0
  85. package/dist/debug/safety/guard.js.map +1 -0
  86. package/dist/debug/safety/index.d.ts +50 -0
  87. package/dist/debug/safety/index.d.ts.map +1 -0
  88. package/dist/debug/safety/index.js +71 -0
  89. package/dist/debug/safety/index.js.map +1 -0
  90. package/dist/debug/safety/switches.d.ts +27 -0
  91. package/dist/debug/safety/switches.d.ts.map +1 -0
  92. package/dist/debug/safety/switches.js +23 -0
  93. package/dist/debug/safety/switches.js.map +1 -0
  94. package/dist/engine/agent-api/app/createAuraApp.d.ts.map +1 -1
  95. package/dist/engine/agent-api/app/createAuraApp.js +6 -0
  96. package/dist/engine/agent-api/app/createAuraApp.js.map +1 -1
  97. package/dist/engine/agent-api/app/frameLoop.d.ts +1 -1
  98. package/dist/engine/agent-api/app/frameLoop.d.ts.map +1 -1
  99. package/dist/engine/agent-api/app/frameLoop.js +8 -1
  100. package/dist/engine/agent-api/app/frameLoop.js.map +1 -1
  101. package/dist/engine/agent-api/app/runtimeNodes.d.ts.map +1 -1
  102. package/dist/engine/agent-api/app/runtimeNodes.js +15 -0
  103. package/dist/engine/agent-api/app/runtimeNodes.js.map +1 -1
  104. package/dist/engine/agent-api/assets/productionModels.d.ts +58 -0
  105. package/dist/engine/agent-api/assets/productionModels.d.ts.map +1 -0
  106. package/dist/engine/agent-api/assets/productionModels.js +103 -0
  107. package/dist/engine/agent-api/assets/productionModels.js.map +1 -0
  108. package/dist/engine/agent-api/compiler/customMaterial.d.ts +12 -0
  109. package/dist/engine/agent-api/compiler/customMaterial.d.ts.map +1 -1
  110. package/dist/engine/agent-api/compiler/customMaterial.js +23 -17
  111. package/dist/engine/agent-api/compiler/customMaterial.js.map +1 -1
  112. package/dist/engine/agent-api/compiler/errors.d.ts +1 -1
  113. package/dist/engine/agent-api/compiler/errors.d.ts.map +1 -1
  114. package/dist/engine/agent-api/compiler/errors.js.map +1 -1
  115. package/dist/engine/agent-api/compiler/lines.d.ts.map +1 -1
  116. package/dist/engine/agent-api/compiler/lines.js +10 -1
  117. package/dist/engine/agent-api/compiler/lines.js.map +1 -1
  118. package/dist/engine/agent-api/compiler/renderInput.d.ts.map +1 -1
  119. package/dist/engine/agent-api/compiler/renderInput.js +8 -0
  120. package/dist/engine/agent-api/compiler/renderInput.js.map +1 -1
  121. package/dist/engine/agent-api/diagnostics.d.ts +5 -0
  122. package/dist/engine/agent-api/diagnostics.d.ts.map +1 -1
  123. package/dist/engine/agent-api/diagnostics.js +15 -1
  124. package/dist/engine/agent-api/diagnostics.js.map +1 -1
  125. package/dist/engine/agent-api/game-kits/ballFlight.d.ts +145 -0
  126. package/dist/engine/agent-api/game-kits/ballFlight.d.ts.map +1 -0
  127. package/dist/engine/agent-api/game-kits/ballFlight.js +308 -0
  128. package/dist/engine/agent-api/game-kits/ballFlight.js.map +1 -0
  129. package/dist/engine/agent-api/game-kits/index.d.ts +9 -5
  130. package/dist/engine/agent-api/game-kits/index.d.ts.map +1 -1
  131. package/dist/engine/agent-api/game-kits/index.js +1 -0
  132. package/dist/engine/agent-api/game-kits/index.js.map +1 -1
  133. package/dist/engine/agent-api/game-kits/racketAthleteRig.d.ts +107 -0
  134. package/dist/engine/agent-api/game-kits/racketAthleteRig.d.ts.map +1 -0
  135. package/dist/engine/agent-api/game-kits/racketAthleteRig.js +178 -0
  136. package/dist/engine/agent-api/game-kits/racketAthleteRig.js.map +1 -0
  137. package/dist/engine/agent-api/game-kits/racketGeometry.d.ts +8 -0
  138. package/dist/engine/agent-api/game-kits/racketGeometry.d.ts.map +1 -0
  139. package/dist/engine/agent-api/game-kits/racketGeometry.js +73 -0
  140. package/dist/engine/agent-api/game-kits/racketGeometry.js.map +1 -0
  141. package/dist/engine/agent-api/game-kits/racketScoring.d.ts +53 -0
  142. package/dist/engine/agent-api/game-kits/racketScoring.d.ts.map +1 -0
  143. package/dist/engine/agent-api/game-kits/racketScoring.js +69 -0
  144. package/dist/engine/agent-api/game-kits/racketScoring.js.map +1 -0
  145. package/dist/engine/agent-api/game-kits/racketSports.d.ts +20 -6
  146. package/dist/engine/agent-api/game-kits/racketSports.d.ts.map +1 -1
  147. package/dist/engine/agent-api/game-kits/racketSports.js +15 -74
  148. package/dist/engine/agent-api/game-kits/racketSports.js.map +1 -1
  149. package/dist/engine/agent-api/index.d.ts +7 -0
  150. package/dist/engine/agent-api/index.d.ts.map +1 -1
  151. package/dist/engine/agent-api/index.js +5 -0
  152. package/dist/engine/agent-api/index.js.map +1 -1
  153. package/dist/engine/agent-api/nodes/batched.d.ts.map +1 -1
  154. package/dist/engine/agent-api/nodes/batched.js +63 -3
  155. package/dist/engine/agent-api/nodes/batched.js.map +1 -1
  156. package/dist/engine/agent-api/nodes/batchedState.d.ts +5 -0
  157. package/dist/engine/agent-api/nodes/batchedState.d.ts.map +1 -1
  158. package/dist/engine/agent-api/nodes/batchedState.js +10 -0
  159. package/dist/engine/agent-api/nodes/batchedState.js.map +1 -1
  160. package/dist/engine/agent-api/nodes/instances.js +1 -2
  161. package/dist/engine/agent-api/nodes/instances.js.map +1 -1
  162. package/dist/engine/agent-api/nodes/lines.d.ts.map +1 -1
  163. package/dist/engine/agent-api/nodes/lines.js +2 -1
  164. package/dist/engine/agent-api/nodes/lines.js.map +1 -1
  165. package/dist/engine/agent-api/nodes/mergeStatic.d.ts +26 -0
  166. package/dist/engine/agent-api/nodes/mergeStatic.d.ts.map +1 -0
  167. package/dist/engine/agent-api/nodes/mergeStatic.js +126 -0
  168. package/dist/engine/agent-api/nodes/mergeStatic.js.map +1 -0
  169. package/dist/engine/agent-api/nodes/scatter.d.ts +116 -0
  170. package/dist/engine/agent-api/nodes/scatter.d.ts.map +1 -0
  171. package/dist/engine/agent-api/nodes/scatter.js +211 -0
  172. package/dist/engine/agent-api/nodes/scatter.js.map +1 -0
  173. package/dist/engine/agent-api/nodes/scene.d.ts +9 -1
  174. package/dist/engine/agent-api/nodes/scene.d.ts.map +1 -1
  175. package/dist/engine/agent-api/nodes/scene.js +28 -2
  176. package/dist/engine/agent-api/nodes/scene.js.map +1 -1
  177. package/dist/engine/agent-api/nodes/types.d.ts +8 -0
  178. package/dist/engine/agent-api/nodes/types.d.ts.map +1 -1
  179. package/dist/engine/contracts/stubs/game.d.ts +0 -8
  180. package/dist/engine/contracts/stubs/game.d.ts.map +1 -1
  181. package/dist/engine/contracts/stubs/game.js +6 -0
  182. package/dist/engine/contracts/stubs/game.js.map +1 -1
  183. package/dist/engine/deprecated/advanced-runtime.js +2 -2
  184. package/dist/engine/deprecated/apps.js +2 -2
  185. package/dist/engine/deprecated/assets-browser.js +2 -2
  186. package/dist/engine/deprecated/contracts.js +2 -2
  187. package/dist/engine/deprecated/media-node.js +2 -2
  188. package/dist/engine/deprecated/production-runtime.js +2 -2
  189. package/dist/engine/deprecated/rendering-production-runtime.js +2 -2
  190. package/dist/engine/deprecated/rendering-webgpu.js +2 -2
  191. package/dist/engine/deprecated/rendering.js +2 -2
  192. package/dist/engine/deprecated/workflows-production.js +2 -2
  193. package/dist/engine/index.d.ts +1 -0
  194. package/dist/engine/index.d.ts.map +1 -1
  195. package/dist/engine/index.js +1 -0
  196. package/dist/engine/index.js.map +1 -1
  197. package/dist/engine/instances-model/InstancedModel.d.ts.map +1 -1
  198. package/dist/engine/instances-model/InstancedModel.js +2 -5
  199. package/dist/engine/instances-model/InstancedModel.js.map +1 -1
  200. package/dist/engine/production-runtime/TypedGLBActor.d.ts +6 -0
  201. package/dist/engine/production-runtime/TypedGLBActor.d.ts.map +1 -1
  202. package/dist/engine/production-runtime/TypedGLBActor.js +8 -1
  203. package/dist/engine/production-runtime/TypedGLBActor.js.map +1 -1
  204. package/dist/engine/production-runtime/actor/ModelTextureShare.d.ts +38 -0
  205. package/dist/engine/production-runtime/actor/ModelTextureShare.d.ts.map +1 -0
  206. package/dist/engine/production-runtime/actor/ModelTextureShare.js +65 -0
  207. package/dist/engine/production-runtime/actor/ModelTextureShare.js.map +1 -0
  208. package/dist/engine/public/index.d.ts +71 -67
  209. package/dist/engine/public/index.d.ts.map +1 -1
  210. package/dist/engine/public/index.js +59 -54
  211. package/dist/engine/public/index.js.map +1 -1
  212. package/dist/engine/qa/countedRng.d.ts +16 -0
  213. package/dist/engine/qa/countedRng.d.ts.map +1 -0
  214. package/dist/engine/qa/countedRng.js +40 -0
  215. package/dist/engine/qa/countedRng.js.map +1 -0
  216. package/dist/engine/qa/fixedStepLoop.d.ts +43 -0
  217. package/dist/engine/qa/fixedStepLoop.d.ts.map +1 -0
  218. package/dist/engine/qa/fixedStepLoop.js +83 -0
  219. package/dist/engine/qa/fixedStepLoop.js.map +1 -0
  220. package/dist/engine/qa/hooks.d.ts +80 -0
  221. package/dist/engine/qa/hooks.d.ts.map +1 -0
  222. package/dist/engine/qa/hooks.js +95 -0
  223. package/dist/engine/qa/hooks.js.map +1 -0
  224. package/dist/engine/qa/index.d.ts +10 -0
  225. package/dist/engine/qa/index.d.ts.map +1 -0
  226. package/dist/engine/qa/index.js +6 -0
  227. package/dist/engine/qa/index.js.map +1 -0
  228. package/dist/engine/qa/params.d.ts +38 -0
  229. package/dist/engine/qa/params.d.ts.map +1 -0
  230. package/dist/engine/qa/params.js +35 -0
  231. package/dist/engine/qa/params.js.map +1 -0
  232. package/dist/game/capture/captureFromUrl.d.ts +1 -1
  233. package/dist/game/capture/captureFromUrl.d.ts.map +1 -1
  234. package/dist/game/capture/index.d.ts +1 -1
  235. package/dist/game/capture/index.d.ts.map +1 -1
  236. package/dist/game/components.d.ts +1 -1
  237. package/dist/game/components.d.ts.map +1 -1
  238. package/dist/game/createGame.d.ts +1 -1
  239. package/dist/game/createGame.d.ts.map +1 -1
  240. package/dist/game/createGame.js +1 -1
  241. package/dist/game/createGame.js.map +1 -1
  242. package/dist/game/evidence/beacon.d.ts +1 -1
  243. package/dist/game/evidence/beacon.d.ts.map +1 -1
  244. package/dist/game/flagDefault.d.ts +8 -0
  245. package/dist/game/flagDefault.d.ts.map +1 -0
  246. package/dist/game/flagDefault.js +28 -0
  247. package/dist/game/flagDefault.js.map +1 -0
  248. package/dist/game/index.d.ts +4 -2
  249. package/dist/game/index.d.ts.map +1 -1
  250. package/dist/game/index.js +10 -3
  251. package/dist/game/index.js.map +1 -1
  252. package/dist/game/input/bindingStore.d.ts +87 -0
  253. package/dist/game/input/bindingStore.d.ts.map +1 -0
  254. package/dist/game/input/bindingStore.js +164 -0
  255. package/dist/game/input/bindingStore.js.map +1 -0
  256. package/dist/game/session/GameSession.d.ts +2 -2
  257. package/dist/game/session/GameSession.d.ts.map +1 -1
  258. package/dist/game/session/GameSession.js +1 -1
  259. package/dist/game/session/GameSession.js.map +1 -1
  260. package/dist/rendering/ForwardPass.d.ts +5 -0
  261. package/dist/rendering/ForwardPass.d.ts.map +1 -1
  262. package/dist/rendering/ForwardPass.js +75 -2
  263. package/dist/rendering/ForwardPass.js.map +1 -1
  264. package/dist/rendering/ShaderFailures.d.ts +77 -0
  265. package/dist/rendering/ShaderFailures.d.ts.map +1 -0
  266. package/dist/rendering/ShaderFailures.js +141 -0
  267. package/dist/rendering/ShaderFailures.js.map +1 -0
  268. package/dist/rendering/ShaderLibrary.js +5 -5
  269. package/dist/rendering/ShaderLibraryCore.js +1 -1
  270. package/dist/rendering/WebGL2Device.js +1 -1
  271. package/dist/rendering/WebGL2Device.js.map +1 -1
  272. package/dist/rendering/WebGPUDevice.js +1 -1
  273. package/dist/rendering/index.d.ts +2 -0
  274. package/dist/rendering/index.d.ts.map +1 -1
  275. package/dist/rendering/index.js +2 -0
  276. package/dist/rendering/index.js.map +1 -1
  277. package/dist/rendering/output/ToneMappingOperators.glsl.d.ts +1 -1
  278. package/dist/rendering/output/ToneMappingOperators.glsl.d.ts.map +1 -1
  279. package/dist/rendering/output/ToneMappingOperators.glsl.js +2 -0
  280. package/dist/rendering/output/ToneMappingOperators.glsl.js.map +1 -1
  281. package/dist/rendering/post/v2Stages.d.ts.map +1 -1
  282. package/dist/rendering/post/v2Stages.js +4 -0
  283. package/dist/rendering/post/v2Stages.js.map +1 -1
  284. package/dist/rendering/program/chunks/shadow_forward.glsl.d.ts +2 -2
  285. package/dist/rendering/program/chunks/shadow_forward.glsl.d.ts.map +1 -1
  286. package/dist/rendering/program/chunks/shadow_forward.glsl.js +1 -1
  287. package/dist/rendering/shaders/chunks/author/colorspace.glsl.d.ts +8 -0
  288. package/dist/rendering/shaders/chunks/author/colorspace.glsl.d.ts.map +1 -0
  289. package/dist/rendering/shaders/chunks/author/colorspace.glsl.js +20 -0
  290. package/dist/rendering/shaders/chunks/author/colorspace.glsl.js.map +1 -0
  291. package/dist/rendering/shaders/chunks/author/fog.glsl.d.ts +3 -0
  292. package/dist/rendering/shaders/chunks/author/fog.glsl.d.ts.map +1 -0
  293. package/dist/rendering/shaders/chunks/author/fog.glsl.js +18 -0
  294. package/dist/rendering/shaders/chunks/author/fog.glsl.js.map +1 -0
  295. package/dist/rendering/shaders/chunks/author/index.d.ts +16 -0
  296. package/dist/rendering/shaders/chunks/author/index.d.ts.map +1 -0
  297. package/dist/rendering/shaders/chunks/author/index.js +77 -0
  298. package/dist/rendering/shaders/chunks/author/index.js.map +1 -0
  299. package/dist/rendering/shaders/chunks/author/math.glsl.d.ts +3 -0
  300. package/dist/rendering/shaders/chunks/author/math.glsl.d.ts.map +1 -0
  301. package/dist/rendering/shaders/chunks/author/math.glsl.js +43 -0
  302. package/dist/rendering/shaders/chunks/author/math.glsl.js.map +1 -0
  303. package/dist/rendering/shaders/chunks/author/noise.glsl.d.ts +3 -0
  304. package/dist/rendering/shaders/chunks/author/noise.glsl.d.ts.map +1 -0
  305. package/dist/rendering/shaders/chunks/author/noise.glsl.js +94 -0
  306. package/dist/rendering/shaders/chunks/author/noise.glsl.js.map +1 -0
  307. package/dist/rendering/shaders/chunks/author/sky.glsl.d.ts +3 -0
  308. package/dist/rendering/shaders/chunks/author/sky.glsl.d.ts.map +1 -0
  309. package/dist/rendering/shaders/chunks/author/sky.glsl.js +28 -0
  310. package/dist/rendering/shaders/chunks/author/sky.glsl.js.map +1 -0
  311. package/dist/rendering/shaders/chunks/author/toon.glsl.d.ts +3 -0
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  315. package/dist/rendering/shaders/chunks/author/triplanar.glsl.d.ts +3 -0
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  319. package/dist/rendering/webgl2/LegacyPost.d.ts.map +1 -1
  320. package/dist/rendering/webgl2/LegacyPost.js +3 -2
  321. package/dist/rendering/webgl2/LegacyPost.js.map +1 -1
  322. package/package.json +29 -26
  323. package/templates/cinematic-scene/package.json +2 -2
  324. package/templates/mini-game/package.json +2 -2
  325. package/templates/product-viewer/package.json +2 -2
  326. package/templates/production-asset-inspector/package.json +1 -1
  327. package/templates/production-material-studio/package.json +1 -1
  328. package/templates/production-product-configurator/package.json +1 -1
  329. package/templates/production-product-viewer/package.json +1 -1
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1
+ import { directionToEulerXYZ, localDirToWorld, localToWorld, orientCylinderBetween, solveArmElbow } from "./racketGeometry.js";
2
+ const TAU = Math.PI * 2;
3
+ const clamp = (x, a, b) => Math.max(a, Math.min(b, x));
4
+ const mix = (a, b, t) => a + (b - a) * t;
5
+ const smooth = (t) => {
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+ t = clamp(t, 0, 1);
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+ return t * t * (3 - 2 * t);
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+ };
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+ /** Two-bone knee position: bends toward the athlete's forward (-z) over a 0.48 thigh. */
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+ export function solveKnee(hip, foot) {
11
+ const delta = [foot[0] - hip[0], foot[1] - hip[1], foot[2] - hip[2]];
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+ const d = Math.max(0.001, Math.hypot(delta[0], delta[1], delta[2]));
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+ const dir = delta.map((v) => v / d);
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+ const forward = [0, 0, -1];
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+ const dot = dir[2] * -1;
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+ const bend = forward.map((v, i) => v - dir[i] * dot);
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+ const length = Math.hypot(bend[0], bend[1], bend[2]) || 1;
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+ const height = Math.sqrt(Math.max(0.001, 0.48 ** 2 - (Math.min(0.95, d) / 2) ** 2));
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+ return [
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+ hip[0] + delta[0] * 0.5 + (bend[0] / length) * height,
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+ hip[1] + delta[1] * 0.5 + (bend[1] / length) * height,
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+ hip[2] + delta[2] * 0.5 + (bend[2] / length) * height
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+ ];
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+ }
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+ export function athleteLocomotion(player, options = {}) {
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+ const unitsX = options.unitsX ?? 5.5;
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+ const unitsY = options.unitsY ?? 8;
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+ const move = clamp(player.moveBlend, 0, 1);
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+ const phase = player.stride;
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+ const face = player.side === "player" ? 1 : -1;
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+ const speed = Math.hypot(player.vx * unitsX, player.vy * unitsY);
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+ const dx = speed > 0.01 ? ((player.vx * unitsX) / speed) * face : 0;
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+ const dz = speed > 0.01 ? ((player.vy * unitsY) / speed) * face : -1;
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+ const split = player.splitStep > 0 ? Math.sin(clamp(1 - player.splitStep / 0.22, 0, 1) * Math.PI) : 0;
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+ const hitAge = player.strokeContactAge || 0.17;
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+ const wind = smooth(player.swingAge / hitAge);
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+ const follow = player.strokeConnected ? smooth((player.swingAge - hitAge) / Math.max(0.08, 0.33 - hitAge)) : 0;
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+ // A connected stroke settles back into the ready grip before its timer expires.
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+ const settle = player.swing > 0 && player.strokeConnected
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+ ? smooth(1 - player.swing / 0.065) * smooth((player.swingAge - hitAge) / 0.055)
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+ : 0;
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+ const plantedStroke = player.swing > 0 && move < 0.2 && player.stroke !== "serve";
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+ const coil = plantedStroke ? Math.sin(wind * Math.PI) * (1 - follow) : 0;
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+ const slideRemaining = player.slideRemaining;
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+ const slide = slideRemaining > 0
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+ ? player.slidePoseStatic
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+ ? 1
48
+ : smooth((0.32 - slideRemaining) / 0.055) * smooth(slideRemaining / 0.065)
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+ : 0;
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+ const hipY = 0.887 - 0.025 * move + Math.cos(phase * 2) * 0.018 * move * (1 - slide) - 0.04 * split - 0.028 * coil - 0.22 * slide;
51
+ const legs = [-1, 1].map((side, i) => {
52
+ const t = (((phase / TAU + i * 0.5) % 1) + 1) % 1;
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+ const stance = t < 0.58;
54
+ const swing = clamp((t - 0.58) / 0.42, 0, 1);
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+ const along = stance ? mix(0.46, -0.46, t / 0.58) : mix(-0.46, 0.46, swing * swing * (3 - 2 * swing));
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+ // Side shuffles stay low; a forward run has more knee drive.
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+ const lift = stance ? 0 : Math.sin(swing * Math.PI) * mix(0.17, 0.23, Math.abs(dz)) * move;
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+ const hip = [side * 0.15, hipY, 0];
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+ // Lateral footwork is a shuffle: keep the feet on their own side instead of crossing.
60
+ const foot = [
61
+ side * (0.25 + 0.035 * split) + dx * along * move * 0.4,
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+ 0.09 + lift,
63
+ dz * along * move + 0.025 + side * 0.025 * (1 - move)
64
+ ];
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+ if (plantedStroke) {
66
+ const turn = player.stroke === "backhand" ? -1 : 1;
67
+ foot[2] += side * turn * 0.075 * Math.sin(wind * Math.PI) * (1 - follow);
68
+ }
69
+ if (slide) {
70
+ const leading = side === (dx < 0 ? -1 : 1);
71
+ const reach = leading ? 0.63 : -0.38;
72
+ const target = [side * 0.24 + dx * reach, 0.075, dz * reach + 0.025];
73
+ for (let axis = 0; axis < 3; axis++)
74
+ foot[axis] = mix(foot[axis], target[axis], slide);
75
+ }
76
+ return { hip, knee: solveKnee(hip, foot), foot, planted: slide > 0 || stance || move < 0.04 };
77
+ });
78
+ return { move, face, dx, dz, split, wind, follow, settle, plantedStroke, coil, slide, hipY, legs };
79
+ }
80
+ const DEFAULT_LEFT_LEG = { hip: [-0.11, 0.88, 0], knee: [-0.12, 0.48, -0.05], foot: [-0.12, 0.05, 0] };
81
+ const DEFAULT_RIGHT_LEG = { hip: [0.11, 0.88, 0], knee: [0.12, 0.48, 0.05], foot: [0.12, 0.05, 0] };
82
+ /** Pose leg, arm and racket cylinders from root-local pose points. Torso, head and costume are the caller's. */
83
+ export function applyAthleteLimbs(handles, pose, root) {
84
+ const rootPos = root.position;
85
+ const yaw = root.yaw;
86
+ const scale = root.scale;
87
+ const leftLeg = pose.legs?.[0] ?? DEFAULT_LEFT_LEG;
88
+ const rightLeg = pose.legs?.[1] ?? DEFAULT_RIGHT_LEG;
89
+ const lHipW = localToWorld(rootPos, yaw, scale, leftLeg.hip);
90
+ const lKneeW = localToWorld(rootPos, yaw, scale, leftLeg.knee);
91
+ const lFootW = localToWorld(rootPos, yaw, scale, leftLeg.foot);
92
+ orientCylinderBetween(handles.leftUpperLeg, lHipW, lKneeW, 0.135);
93
+ orientCylinderBetween(handles.leftLowerLeg, lKneeW, lFootW, 0.11);
94
+ handles.leftKnee.setPosition(lKneeW[0], lKneeW[1], lKneeW[2]).setScale([1, 1, 1]).setVisible(true);
95
+ handles.leftShoe
96
+ .setPosition(lFootW[0], Math.max(0.045, lFootW[1]), lFootW[2])
97
+ .setRotation(0, yaw, 0)
98
+ .setScale([scale[0], scale[1], scale[2]])
99
+ .setVisible(true);
100
+ const rHipW = localToWorld(rootPos, yaw, scale, rightLeg.hip);
101
+ const rKneeW = localToWorld(rootPos, yaw, scale, rightLeg.knee);
102
+ const rFootW = localToWorld(rootPos, yaw, scale, rightLeg.foot);
103
+ orientCylinderBetween(handles.rightUpperLeg, rHipW, rKneeW, 0.135);
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+ orientCylinderBetween(handles.rightLowerLeg, rKneeW, rFootW, 0.11);
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+ handles.rightKnee.setPosition(rKneeW[0], rKneeW[1], rKneeW[2]).setScale([1, 1, 1]).setVisible(true);
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+ handles.rightShoe
107
+ .setPosition(rFootW[0], Math.max(0.045, rFootW[1]), rFootW[2])
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+ .setRotation(0, yaw, 0)
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+ .setScale([scale[0], scale[1], scale[2]])
110
+ .setVisible(true);
111
+ // Arms: two-bone IK elbows.
112
+ const lShoulderLocal = [-0.225, pose.shoulderY, 0];
113
+ const rShoulderLocal = [0.225, pose.shoulderY, 0];
114
+ const lHandLocal = pose.left ?? [-0.28, 1.05, -0.14];
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+ const rHandLocal = pose.right ?? [0.3, 1.08, -0.16];
116
+ const lElbowLocal = solveArmElbow(lShoulderLocal, lHandLocal, -1);
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+ const rElbowLocal = solveArmElbow(rShoulderLocal, rHandLocal, 1);
118
+ const lShoulderW = localToWorld(rootPos, yaw, scale, lShoulderLocal);
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+ const lElbowW = localToWorld(rootPos, yaw, scale, lElbowLocal);
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+ const lHandW = localToWorld(rootPos, yaw, scale, lHandLocal);
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+ orientCylinderBetween(handles.leftUpperArm, lShoulderW, lElbowW, 0.105);
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+ orientCylinderBetween(handles.leftLowerArm, lElbowW, lHandW, 0.09);
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+ handles.leftHand.setPosition(lHandW[0], lHandW[1], lHandW[2]).setScale([1, 1, 1]).setVisible(true);
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+ const rShoulderW = localToWorld(rootPos, yaw, scale, rShoulderLocal);
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+ const rElbowW = localToWorld(rootPos, yaw, scale, rElbowLocal);
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+ const rHandW = localToWorld(rootPos, yaw, scale, rHandLocal);
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+ orientCylinderBetween(handles.rightUpperArm, rShoulderW, rElbowW, 0.105);
128
+ orientCylinderBetween(handles.rightLowerArm, rElbowW, rHandW, 0.09);
129
+ handles.rightHand.setPosition(rHandW[0], rHandW[1], rHandW[2]).setScale([1, 1, 1]).setVisible(true);
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+ // Racket along racketDirection from the right hand.
131
+ const rDirLocal = pose.racketDirection ?? [0.4, 0.7, -0.4];
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+ const rDirWorld = localDirToWorld(yaw, rDirLocal);
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+ const rDirLen = Math.hypot(rDirWorld[0], rDirWorld[1], rDirWorld[2]) || 1;
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+ const rx = rDirWorld[0] / rDirLen;
135
+ const ry = rDirWorld[1] / rDirLen;
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+ const rz = rDirWorld[2] / rDirLen;
137
+ // Orthogonal side vector in the racket plane.
138
+ let sx = -rz;
139
+ let sy = 0;
140
+ let sz = rx;
141
+ const sLen = Math.hypot(sx, sy, sz) || 1;
142
+ sx /= sLen;
143
+ sy /= sLen;
144
+ sz /= sLen;
145
+ const gripStart = [rHandW[0] - rx * 0.04, rHandW[1] - ry * 0.04, rHandW[2] - rz * 0.04];
146
+ const gripEnd = [rHandW[0] + rx * 0.17, rHandW[1] + ry * 0.17, rHandW[2] + rz * 0.17];
147
+ const throatLeftEnd = [
148
+ rHandW[0] + rx * 0.31 - sx * 0.075,
149
+ rHandW[1] + ry * 0.31 - sy * 0.075,
150
+ rHandW[2] + rz * 0.31 - sz * 0.075
151
+ ];
152
+ const throatRightEnd = [
153
+ rHandW[0] + rx * 0.31 + sx * 0.075,
154
+ rHandW[1] + ry * 0.31 + sy * 0.075,
155
+ rHandW[2] + rz * 0.31 + sz * 0.075
156
+ ];
157
+ const hoopCenter = [rHandW[0] + rx * 0.49, rHandW[1] + ry * 0.49, rHandW[2] + rz * 0.49];
158
+ orientCylinderBetween(handles.racketHandle, gripStart, gripEnd, 0.032);
159
+ orientCylinderBetween(handles.racketThroatLeft, gripEnd, throatLeftEnd, 0.022);
160
+ orientCylinderBetween(handles.racketThroatRight, gripEnd, throatRightEnd, 0.022);
161
+ const racketRot = directionToEulerXYZ(rx, ry, rz);
162
+ handles.racketHoop
163
+ .setPosition(hoopCenter[0], hoopCenter[1], hoopCenter[2])
164
+ .setRotation(racketRot[0] + Math.PI * 0.5, racketRot[1], racketRot[2])
165
+ .setScale([0.92, 1.18, 0.92])
166
+ .setVisible(true);
167
+ handles.racketStrings
168
+ .setPosition(hoopCenter[0], hoopCenter[1], hoopCenter[2])
169
+ .setRotation(racketRot[0] + Math.PI * 0.5, racketRot[1], racketRot[2])
170
+ .setScale([0.9, 0.6, 1.14])
171
+ .setVisible(true);
172
+ }
173
+ export const racketAthleteRig = {
174
+ locomotion: athleteLocomotion,
175
+ solveKnee,
176
+ applyLimbs: applyAthleteLimbs
177
+ };
178
+ //# sourceMappingURL=racketAthleteRig.js.map
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1
+ 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@@ -0,0 +1,8 @@
1
+ import type { AuraRuntimeNodeHandle } from "../index.js";
2
+ export type RacketVec3 = readonly [number, number, number];
3
+ export declare function directionToEulerXYZ(dx: number, dy: number, dz: number): [number, number, number];
4
+ export declare function orientCylinderBetween(handle: AuraRuntimeNodeHandle | undefined, a: RacketVec3, b: RacketVec3, radiusX: number, radiusZ?: number): void;
5
+ export declare function solveArmElbow(shoulder: RacketVec3, hand: RacketVec3, sideSign: number, upperLen?: number, lowerLen?: number): [number, number, number];
6
+ export declare function localToWorld(rootPos: RacketVec3, yaw: number, scale: RacketVec3, local: RacketVec3): [number, number, number];
7
+ export declare function localDirToWorld(yaw: number, dir: RacketVec3): [number, number, number];
8
+ //# sourceMappingURL=racketGeometry.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"racketGeometry.d.ts","sourceRoot":"","sources":["../../../../../../packages/engine/src/agent-api/game-kits/racketGeometry.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,qBAAqB,EAAE,MAAM,UAAU,CAAC;AAEtD,MAAM,MAAM,UAAU,GAAG,SAAS,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;AAM3D,wBAAgB,mBAAmB,CAAC,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,GAAG,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAShG;AAED,wBAAgB,qBAAqB,CACnC,MAAM,EAAE,qBAAqB,GAAG,SAAS,EACzC,CAAC,EAAE,UAAU,EACb,CAAC,EAAE,UAAU,EACb,OAAO,EAAE,MAAM,EACf,OAAO,SAAU,GAChB,IAAI,CAaN;AAED,wBAAgB,aAAa,CAC3B,QAAQ,EAAE,UAAU,EACpB,IAAI,EAAE,UAAU,EAChB,QAAQ,EAAE,MAAM,EAChB,QAAQ,SAAM,EACd,QAAQ,SAAQ,GACf,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CA0B1B;AAED,wBAAgB,YAAY,CAC1B,OAAO,EAAE,UAAU,EACnB,GAAG,EAAE,MAAM,EACX,KAAK,EAAE,UAAU,EACjB,KAAK,EAAE,UAAU,GAChB,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAW1B;AAED,wBAAgB,eAAe,CAAC,GAAG,EAAE,MAAM,EAAE,GAAG,EAAE,UAAU,GAAG,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAItF"}
@@ -0,0 +1,73 @@
1
+ function clamp(v, min, max) {
2
+ return Math.max(min, Math.min(max, v));
3
+ }
4
+ export function directionToEulerXYZ(dx, dy, dz) {
5
+ const len = Math.hypot(dx, dy, dz) || 1;
6
+ const ux = dx / len;
7
+ const uy = dy / len;
8
+ const uz = dz / len;
9
+ const rx = Math.asin(clamp(uz, -1, 1));
10
+ const ry = 0;
11
+ const rz = Math.atan2(-ux, uy);
12
+ return [rx, ry, rz];
13
+ }
14
+ export function orientCylinderBetween(handle, a, b, radiusX, radiusZ = radiusX) {
15
+ if (!handle)
16
+ return;
17
+ const dx = b[0] - a[0];
18
+ const dy = b[1] - a[1];
19
+ const dz = b[2] - a[2];
20
+ const len = Math.max(0.001, Math.hypot(dx, dy, dz));
21
+ const mid = [(a[0] + b[0]) * 0.5, (a[1] + b[1]) * 0.5, (a[2] + b[2]) * 0.5];
22
+ const rot = directionToEulerXYZ(dx, dy, dz);
23
+ handle
24
+ .setPosition(mid[0], mid[1], mid[2])
25
+ .setRotation(rot[0], rot[1], rot[2])
26
+ .setScale([radiusX, len, radiusZ])
27
+ .setVisible(true);
28
+ }
29
+ export function solveArmElbow(shoulder, hand, sideSign, upperLen = 0.3, lowerLen = 0.285) {
30
+ const sx = hand[0] - shoulder[0];
31
+ const sy = hand[1] - shoulder[1];
32
+ const sz = hand[2] - shoulder[2];
33
+ const dist = Math.max(0.001, Math.hypot(sx, sy, sz));
34
+ const wx = sx / dist;
35
+ const wy = sy / dist;
36
+ const wz = sz / dist;
37
+ let bx = sideSign * 0.8;
38
+ let by = -0.45;
39
+ let bz = 0.9;
40
+ const dot = bx * wx + by * wy + bz * wz;
41
+ bx -= wx * dot;
42
+ by -= wy * dot;
43
+ bz -= wz * dot;
44
+ const bLen = Math.hypot(bx, by, bz) || 1;
45
+ bx /= bLen;
46
+ by /= bLen;
47
+ bz /= bLen;
48
+ const along = (upperLen * upperLen - lowerLen * lowerLen + dist * dist) / (2 * dist);
49
+ const bend = Math.sqrt(Math.max(0, upperLen * upperLen - along * along));
50
+ return [
51
+ shoulder[0] + wx * along + bx * bend,
52
+ shoulder[1] + wy * along + by * bend,
53
+ shoulder[2] + wz * along + bz * bend
54
+ ];
55
+ }
56
+ export function localToWorld(rootPos, yaw, scale, local) {
57
+ const sx = local[0] * scale[0];
58
+ const sy = local[1] * scale[1];
59
+ const sz = local[2] * scale[2];
60
+ const c = Math.cos(yaw);
61
+ const s = Math.sin(yaw);
62
+ return [
63
+ rootPos[0] + sx * c + sz * s,
64
+ rootPos[1] + sy,
65
+ rootPos[2] - sx * s + sz * c
66
+ ];
67
+ }
68
+ export function localDirToWorld(yaw, dir) {
69
+ const c = Math.cos(yaw);
70
+ const s = Math.sin(yaw);
71
+ return [dir[0] * c + dir[2] * s, dir[1], -dir[0] * s + dir[2] * c];
72
+ }
73
+ //# sourceMappingURL=racketGeometry.js.map
@@ -0,0 +1 @@
1
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@@ -0,0 +1,53 @@
1
+ /**
2
+ * Rally-sport scoring as a pure state machine: points to a game (win by N), games to a match (win by N) and an optional
3
+ * tiebreak. The defaults are tennis as implemented by the Aura Slam port (4 points win by 2, first to 3 games leading by 2,
4
+ * a tiebreak to 7 win by 2 at 3-3), verified point by point against the original simulation. Sides are indices 0 and 1.
5
+ */
6
+ export type RacketSide = 0 | 1;
7
+ export interface RacketTiebreakRules {
8
+ /** Games each when the tiebreak starts (3 in the Aura Slam match format). */
9
+ readonly atGames: number;
10
+ readonly points: number;
11
+ readonly winBy: number;
12
+ }
13
+ export interface RacketScoringRules {
14
+ /** Points that win a game once the margin is met (default 4). */
15
+ readonly pointsToGame?: number;
16
+ /** Margin needed to win a game or a tiebreak (default 2). */
17
+ readonly winBy?: number;
18
+ /** Games that can win the match once the margin is met (default 3). */
19
+ readonly gamesToMatch?: number;
20
+ /** Margin needed to win the match on games (default 2). */
21
+ readonly matchWinBy?: number;
22
+ /** Tiebreak rules, or `false` for none (default: at 3-3, first to 7 win by 2). */
23
+ readonly tiebreak?: false | Partial<RacketTiebreakRules>;
24
+ }
25
+ export interface RacketScoreState {
26
+ readonly points: readonly [number, number];
27
+ readonly games: readonly [number, number];
28
+ readonly tiebreak: boolean;
29
+ /** Who serves the next point. */
30
+ readonly server: RacketSide;
31
+ readonly firstServer: RacketSide;
32
+ readonly tiebreakFirstServer: RacketSide;
33
+ readonly matchWon: boolean;
34
+ readonly winner: RacketSide | null;
35
+ }
36
+ export interface RacketPointResult {
37
+ readonly state: RacketScoreState;
38
+ readonly gameWon: boolean;
39
+ readonly matchWon: boolean;
40
+ readonly tiebreakStarted: boolean;
41
+ }
42
+ export interface RacketScoring {
43
+ readonly rules: Readonly<Required<Omit<RacketScoringRules, "tiebreak">> & {
44
+ tiebreak: false | RacketTiebreakRules;
45
+ }>;
46
+ init(firstServer?: RacketSide): RacketScoreState;
47
+ /** Award one point and resolve game, tiebreak and match. Returns a new state; the input is not modified. */
48
+ awardPoint(state: RacketScoreState, winner: RacketSide): RacketPointResult;
49
+ /** Tennis-style label for one side's points in a game: 0, 15, 30, 40, AD. */
50
+ label(own: number, opponent: number): string;
51
+ }
52
+ export declare function createRacketScoring(rules?: RacketScoringRules): RacketScoring;
53
+ //# sourceMappingURL=racketScoring.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"racketScoring.d.ts","sourceRoot":"","sources":["../../../../../../packages/engine/src/agent-api/game-kits/racketScoring.ts"],"names":[],"mappings":"AAAA;;;;GAIG;AACH,MAAM,MAAM,UAAU,GAAG,CAAC,GAAG,CAAC,CAAC;AAE/B,MAAM,WAAW,mBAAmB;IAClC,6EAA6E;IAC7E,QAAQ,CAAC,OAAO,EAAE,MAAM,CAAC;IACzB,QAAQ,CAAC,MAAM,EAAE,MAAM,CAAC;IACxB,QAAQ,CAAC,KAAK,EAAE,MAAM,CAAC;CACxB;AAED,MAAM,WAAW,kBAAkB;IACjC,iEAAiE;IACjE,QAAQ,CAAC,YAAY,CAAC,EAAE,MAAM,CAAC;IAC/B,6DAA6D;IAC7D,QAAQ,CAAC,KAAK,CAAC,EAAE,MAAM,CAAC;IACxB,uEAAuE;IACvE,QAAQ,CAAC,YAAY,CAAC,EAAE,MAAM,CAAC;IAC/B,2DAA2D;IAC3D,QAAQ,CAAC,UAAU,CAAC,EAAE,MAAM,CAAC;IAC7B,kFAAkF;IAClF,QAAQ,CAAC,QAAQ,CAAC,EAAE,KAAK,GAAG,OAAO,CAAC,mBAAmB,CAAC,CAAC;CAC1D;AAED,MAAM,WAAW,gBAAgB;IAC/B,QAAQ,CAAC,MAAM,EAAE,SAAS,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC;IAC3C,QAAQ,CAAC,KAAK,EAAE,SAAS,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC;IAC1C,QAAQ,CAAC,QAAQ,EAAE,OAAO,CAAC;IAC3B,iCAAiC;IACjC,QAAQ,CAAC,MAAM,EAAE,UAAU,CAAC;IAC5B,QAAQ,CAAC,WAAW,EAAE,UAAU,CAAC;IACjC,QAAQ,CAAC,mBAAmB,EAAE,UAAU,CAAC;IACzC,QAAQ,CAAC,QAAQ,EAAE,OAAO,CAAC;IAC3B,QAAQ,CAAC,MAAM,EAAE,UAAU,GAAG,IAAI,CAAC;CACpC;AAED,MAAM,WAAW,iBAAiB;IAChC,QAAQ,CAAC,KAAK,EAAE,gBAAgB,CAAC;IACjC,QAAQ,CAAC,OAAO,EAAE,OAAO,CAAC;IAC1B,QAAQ,CAAC,QAAQ,EAAE,OAAO,CAAC;IAC3B,QAAQ,CAAC,eAAe,EAAE,OAAO,CAAC;CACnC;AAED,MAAM,WAAW,aAAa;IAC5B,QAAQ,CAAC,KAAK,EAAE,QAAQ,CAAC,QAAQ,CAAC,IAAI,CAAC,kBAAkB,EAAE,UAAU,CAAC,CAAC,GAAG;QAAE,QAAQ,EAAE,KAAK,GAAG,mBAAmB,CAAA;KAAE,CAAC,CAAC;IACrH,IAAI,CAAC,WAAW,CAAC,EAAE,UAAU,GAAG,gBAAgB,CAAC;IACjD,4GAA4G;IAC5G,UAAU,CAAC,KAAK,EAAE,gBAAgB,EAAE,MAAM,EAAE,UAAU,GAAG,iBAAiB,CAAC;IAC3E,6EAA6E;IAC7E,KAAK,CAAC,GAAG,EAAE,MAAM,EAAE,QAAQ,EAAE,MAAM,GAAG,MAAM,CAAC;CAC9C;AAID,wBAAgB,mBAAmB,CAAC,KAAK,GAAE,kBAAuB,GAAG,aAAa,CA8DjF"}
@@ -0,0 +1,69 @@
1
+ const other = (side) => (side === 0 ? 1 : 0);
2
+ export function createRacketScoring(rules = {}) {
3
+ const pointsToGame = rules.pointsToGame ?? 4;
4
+ const winBy = rules.winBy ?? 2;
5
+ const gamesToMatch = rules.gamesToMatch ?? 3;
6
+ const matchWinBy = rules.matchWinBy ?? 2;
7
+ const tiebreak = rules.tiebreak === false ? false : { atGames: 3, points: 7, winBy: 2, ...rules.tiebreak };
8
+ const resolved = Object.freeze({ pointsToGame, winBy, gamesToMatch, matchWinBy, tiebreak });
9
+ return {
10
+ rules: resolved,
11
+ init(firstServer = 0) {
12
+ return { points: [0, 0], games: [0, 0], tiebreak: false, server: firstServer, firstServer, tiebreakFirstServer: firstServer, matchWon: false, winner: null };
13
+ },
14
+ awardPoint(state, winner) {
15
+ if (state.matchWon)
16
+ return { state, gameWon: false, matchWon: false, tiebreakStarted: false };
17
+ const points = [state.points[0], state.points[1]];
18
+ const games = [state.games[0], state.games[1]];
19
+ let { server, tiebreak: inTiebreak, tiebreakFirstServer } = state;
20
+ let matchWon = state.matchWon;
21
+ points[winner] += 1;
22
+ const a = points[winner];
23
+ const b = points[other(winner)];
24
+ let gameWon = false;
25
+ let tiebreakStarted = false;
26
+ if (inTiebreak && tiebreak) {
27
+ if (a >= tiebreak.points && a - b >= tiebreak.winBy) {
28
+ games[winner] += 1;
29
+ matchWon = true;
30
+ gameWon = true;
31
+ }
32
+ else {
33
+ const turn = Math.floor((a + b + 1) / 2) % 2;
34
+ server = turn === 0 ? tiebreakFirstServer : other(tiebreakFirstServer);
35
+ }
36
+ }
37
+ else if (a >= pointsToGame && a - b >= winBy) {
38
+ gameWon = true;
39
+ games[winner] += 1;
40
+ points[0] = 0;
41
+ points[1] = 0;
42
+ const totalGames = games[0] + games[1];
43
+ server = totalGames % 2 === 0 ? state.firstServer : other(state.firstServer);
44
+ if ((games[0] >= gamesToMatch || games[1] >= gamesToMatch) && Math.abs(games[0] - games[1]) >= matchWinBy) {
45
+ matchWon = true;
46
+ }
47
+ else if (tiebreak && games[0] === tiebreak.atGames && games[1] === tiebreak.atGames) {
48
+ inTiebreak = true;
49
+ tiebreakFirstServer = server;
50
+ tiebreakStarted = true;
51
+ }
52
+ }
53
+ const next = {
54
+ points, games, tiebreak: inTiebreak, server, firstServer: state.firstServer, tiebreakFirstServer, matchWon,
55
+ winner: matchWon ? (games[0] > games[1] ? 0 : 1) : null,
56
+ };
57
+ return { state: next, gameWon, matchWon, tiebreakStarted };
58
+ },
59
+ label(own, opponent) {
60
+ if (own >= pointsToGame - 1 && opponent >= pointsToGame - 1) {
61
+ if (own === opponent)
62
+ return "40";
63
+ return own > opponent ? "AD" : "40";
64
+ }
65
+ return ["0", "15", "30", "40"][Math.min(own, 3)] ?? "40";
66
+ },
67
+ };
68
+ }
69
+ //# sourceMappingURL=racketScoring.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"racketScoring.js","sourceRoot":"","sources":["../../../../../../packages/engine/src/agent-api/game-kits/racketScoring.ts"],"names":[],"mappings":"AAuDA,MAAM,KAAK,GAAG,CAAC,IAAgB,EAAc,EAAE,CAAC,CAAC,IAAI,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;AAErE,MAAM,UAAU,mBAAmB,CAAC,QAA4B,EAAE;IAChE,MAAM,YAAY,GAAG,KAAK,CAAC,YAAY,IAAI,CAAC,CAAC;IAC7C,MAAM,KAAK,GAAG,KAAK,CAAC,KAAK,IAAI,CAAC,CAAC;IAC/B,MAAM,YAAY,GAAG,KAAK,CAAC,YAAY,IAAI,CAAC,CAAC;IAC7C,MAAM,UAAU,GAAG,KAAK,CAAC,UAAU,IAAI,CAAC,CAAC;IACzC,MAAM,QAAQ,GAAgC,KAAK,CAAC,QAAQ,KAAK,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,EAAE,OAAO,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,KAAK,EAAE,CAAC,EAAE,GAAG,KAAK,CAAC,QAAQ,EAAE,CAAC;IACxI,MAAM,QAAQ,GAAG,MAAM,CAAC,MAAM,CAAC,EAAE,YAAY,EAAE,KAAK,EAAE,YAAY,EAAE,UAAU,EAAE,QAAQ,EAAE,CAAC,CAAC;IAE5F,OAAO;QACL,KAAK,EAAE,QAAQ;QACf,IAAI,CAAC,cAA0B,CAAC;YAC9B,OAAO,EAAE,MAAM,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,KAAK,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,QAAQ,EAAE,KAAK,EAAE,MAAM,EAAE,WAAW,EAAE,WAAW,EAAE,mBAAmB,EAAE,WAAW,EAAE,QAAQ,EAAE,KAAK,EAAE,MAAM,EAAE,IAAI,EAAE,CAAC;QAC/J,CAAC;QACD,UAAU,CAAC,KAAuB,EAAE,MAAkB;YACpD,IAAI,KAAK,CAAC,QAAQ;gBAAE,OAAO,EAAE,KAAK,EAAE,OAAO,EAAE,KAAK,EAAE,QAAQ,EAAE,KAAK,EAAE,eAAe,EAAE,KAAK,EAAE,CAAC;YAC9F,MAAM,MAAM,GAAqB,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,KAAK,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC;YACpE,MAAM,KAAK,GAAqB,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC,CAAC,EAAE,KAAK,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC;YACjE,IAAI,EAAE,MAAM,EAAE,QAAQ,EAAE,UAAU,EAAE,mBAAmB,EAAE,GAAG,KAAK,CAAC;YAClE,IAAI,QAAQ,GAAY,KAAK,CAAC,QAAQ,CAAC;YACvC,MAAM,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC;YACpB,MAAM,CAAC,GAAG,MAAM,CAAC,MAAM,CAAC,CAAC;YACzB,MAAM,CAAC,GAAG,MAAM,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC,CAAC;YAChC,IAAI,OAAO,GAAG,KAAK,CAAC;YACpB,IAAI,eAAe,GAAG,KAAK,CAAC;YAC5B,IAAI,UAAU,IAAI,QAAQ,EAAE,CAAC;gBAC3B,IAAI,CAAC,IAAI,QAAQ,CAAC,MAAM,IAAI,CAAC,GAAG,CAAC,IAAI,QAAQ,CAAC,KAAK,EAAE,CAAC;oBACpD,KAAK,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC;oBACnB,QAAQ,GAAG,IAAI,CAAC;oBAChB,OAAO,GAAG,IAAI,CAAC;gBACjB,CAAC;qBAAM,CAAC;oBACN,MAAM,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;oBAC7C,MAAM,GAAG,IAAI,KAAK,CAAC,CAAC,CAAC,CAAC,mBAAmB,CAAC,CAAC,CAAC,KAAK,CAAC,mBAAmB,CAAC,CAAC;gBACzE,CAAC;YACH,CAAC;iBAAM,IAAI,CAAC,IAAI,YAAY,IAAI,CAAC,GAAG,CAAC,IAAI,KAAK,EAAE,CAAC;gBAC/C,OAAO,GAAG,IAAI,CAAC;gBACf,KAAK,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC;gBACnB,MAAM,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;gBACd,MAAM,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;gBACd,MAAM,UAAU,GAAG,KAAK,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;gBACvC,MAAM,GAAG,UAAU,GAAG,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,WAAW,CAAC,CAAC,CAAC,KAAK,CAAC,KAAK,CAAC,WAAW,CAAC,CAAC;gBAC7E,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,IAAI,YAAY,IAAI,KAAK,CAAC,CAAC,CAAC,IAAI,YAAY,CAAC,IAAI,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC,IAAI,UAAU,EAAE,CAAC;oBAC1G,QAAQ,GAAG,IAAI,CAAC;gBAClB,CAAC;qBAAM,IAAI,QAAQ,IAAI,KAAK,CAAC,CAAC,CAAC,KAAK,QAAQ,CAAC,OAAO,IAAI,KAAK,CAAC,CAAC,CAAC,KAAK,QAAQ,CAAC,OAAO,EAAE,CAAC;oBACtF,UAAU,GAAG,IAAI,CAAC;oBAClB,mBAAmB,GAAG,MAAM,CAAC;oBAC7B,eAAe,GAAG,IAAI,CAAC;gBACzB,CAAC;YACH,CAAC;YACD,MAAM,IAAI,GAAqB;gBAC7B,MAAM,EAAE,KAAK,EAAE,QAAQ,EAAE,UAAU,EAAE,MAAM,EAAE,WAAW,EAAE,KAAK,CAAC,WAAW,EAAE,mBAAmB,EAAE,QAAQ;gBAC1G,MAAM,EAAE,QAAQ,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI;aACxD,CAAC;YACF,OAAO,EAAE,KAAK,EAAE,IAAI,EAAE,OAAO,EAAE,QAAQ,EAAE,eAAe,EAAE,CAAC;QAC7D,CAAC;QACD,KAAK,CAAC,GAAW,EAAE,QAAgB;YACjC,IAAI,GAAG,IAAI,YAAY,GAAG,CAAC,IAAI,QAAQ,IAAI,YAAY,GAAG,CAAC,EAAE,CAAC;gBAC5D,IAAI,GAAG,KAAK,QAAQ;oBAAE,OAAO,IAAI,CAAC;gBAClC,OAAO,GAAG,GAAG,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC;YACtC,CAAC;YACD,OAAO,CAAC,GAAG,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC,IAAI,IAAI,CAAC;QAC3D,CAAC;KACF,CAAC;AACJ,CAAC"}
@@ -1,5 +1,12 @@
1
1
  import type { AuraRuntimeNodeHandle } from "../index.js";
2
- export type RacketVec3 = readonly [number, number, number];
2
+ import { type RacketAthleteRigKit } from "./racketAthleteRig.js";
3
+ import { directionToEulerXYZ, localDirToWorld, localToWorld, orientCylinderBetween, solveArmElbow, type RacketVec3 } from "./racketGeometry.js";
4
+ import { createBallFlight, type BallFlightConfig, type BallFlightKit } from "./ballFlight.js";
5
+ import { createRacketScoring, type RacketScoring, type RacketScoringRules } from "./racketScoring.js";
6
+ export * from "./racketScoring.js";
7
+ export { createBallFlight };
8
+ export type { BallFlightBall, BallFlightBoard, BallFlightConfig, BallFlightEventType, BallFlightKit, BallFlightSample, BallFlightSurface } from "./ballFlight.js";
9
+ export { directionToEulerXYZ, localDirToWorld, localToWorld, orientCylinderBetween, solveArmElbow, type RacketVec3 };
3
10
  export interface RacketBallState {
4
11
  x: number;
5
12
  y: number;
@@ -44,12 +51,16 @@ export interface RacketSportsGameKit {
44
51
  localToWorld(rootPos: RacketVec3, yaw: number, scale: RacketVec3, local: RacketVec3): [number, number, number];
45
52
  localDirToWorld(yaw: number, dir: RacketVec3): [number, number, number];
46
53
  stepBallPhysics(dt: number, ball: RacketBallState, surface?: RacketSurfacePhysicsOptions): RacketBallStepEvents;
54
+ /** Pure game/match/tiebreak scoring state machine; defaults to the Aura Slam tennis rules. */
55
+ scoring(rules?: RacketScoringRules): RacketScoring;
56
+ /** Procedural athlete rig: stride/split-step/slide locomotion solver and a limb applicator (see racketAthleteRig). */
57
+ readonly athleteRig: RacketAthleteRigKit;
58
+ /**
59
+ * Exact event-time ball flight (x lateral, y along the court, z up). Configure units, gravity, drag, net,
60
+ * surfaces and optional boards; returns pure sample/solve/advance functions. See docs/api/ball-flight.md.
61
+ */
62
+ ballFlight(config: BallFlightConfig): BallFlightKit;
47
63
  }
48
- export declare function directionToEulerXYZ(dx: number, dy: number, dz: number): [number, number, number];
49
- export declare function orientCylinderBetween(handle: AuraRuntimeNodeHandle | undefined, a: RacketVec3, b: RacketVec3, radiusX: number, radiusZ?: number): void;
50
- export declare function solveArmElbow(shoulder: RacketVec3, hand: RacketVec3, sideSign: number, upperLen?: number, lowerLen?: number): [number, number, number];
51
- export declare function localToWorld(rootPos: RacketVec3, yaw: number, scale: RacketVec3, local: RacketVec3): [number, number, number];
52
- export declare function localDirToWorld(yaw: number, dir: RacketVec3): [number, number, number];
53
64
  export declare function stepRacketBallPhysics(dt: number, ball: RacketBallState, surface?: RacketSurfacePhysicsOptions): RacketBallStepEvents;
54
65
  export declare function createRacketSportsGameKit(id?: string): RacketSportsGameKit;
55
66
  export declare const racketSports: {
@@ -60,5 +71,8 @@ export declare const racketSports: {
60
71
  readonly localToWorld: typeof localToWorld;
61
72
  readonly localDirToWorld: typeof localDirToWorld;
62
73
  readonly stepBallPhysics: typeof stepRacketBallPhysics;
74
+ readonly scoring: typeof createRacketScoring;
75
+ readonly athleteRig: RacketAthleteRigKit;
76
+ readonly ballFlight: typeof createBallFlight;
63
77
  };
64
78
  //# sourceMappingURL=racketSports.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"racketSports.d.ts","sourceRoot":"","sources":["../../../../../../packages/engine/src/agent-api/game-kits/racketSports.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,qBAAqB,EAAE,MAAM,UAAU,CAAC;AAEtD,MAAM,MAAM,UAAU,GAAG,SAAS,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;AAE3D,MAAM,WAAW,eAAe;IAC9B,CAAC,EAAE,MAAM,CAAC;IACV,CAAC,EAAE,MAAM,CAAC;IACV,CAAC,EAAE,MAAM,CAAC;IACV,EAAE,EAAE,MAAM,CAAC;IACX,EAAE,EAAE,MAAM,CAAC;IACX,EAAE,EAAE,MAAM,CAAC;IACX,2CAA2C;IAC3C,OAAO,EAAE,MAAM,CAAC;IAChB,wBAAwB;IACxB,QAAQ,EAAE,MAAM,CAAC;CAClB;AAED,MAAM,WAAW,2BAA2B;IAC1C,2EAA2E;IAC3E,QAAQ,CAAC,OAAO,CAAC,EAAE,MAAM,CAAC;IAC1B,kDAAkD;IAClD,QAAQ,CAAC,OAAO,CAAC,EAAE,MAAM,CAAC;IAC1B,4EAA4E;IAC5E,QAAQ,CAAC,YAAY,CAAC,EAAE,MAAM,CAAC;IAC/B,mFAAmF;IACnF,QAAQ,CAAC,iBAAiB,CAAC,EAAE,MAAM,CAAC;IACpC,uFAAuF;IACvF,QAAQ,CAAC,oBAAoB,CAAC,EAAE,MAAM,CAAC;IACvC,4CAA4C;IAC5C,QAAQ,CAAC,UAAU,CAAC,EAAE,MAAM,CAAC;IAC7B,2CAA2C;IAC3C,QAAQ,CAAC,eAAe,CAAC,EAAE,MAAM,CAAC;IAClC,yCAAyC;IACzC,QAAQ,CAAC,aAAa,CAAC,EAAE,MAAM,CAAC;IAChC,oCAAoC;IACpC,QAAQ,CAAC,YAAY,CAAC,EAAE,MAAM,CAAC;CAChC;AAED,MAAM,WAAW,oBAAoB;IACnC,QAAQ,CAAC,cAAc,EAAE,OAAO,CAAC;IACjC,QAAQ,CAAC,MAAM,EAAE,OAAO,CAAC;CAC1B;AAED,MAAM,WAAW,mBAAmB;IAClC,QAAQ,CAAC,EAAE,EAAE,MAAM,CAAC;IACpB,mBAAmB,CAAC,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,GAAG,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;IAClF,qBAAqB,CACnB,MAAM,EAAE,qBAAqB,GAAG,SAAS,EACzC,CAAC,EAAE,UAAU,EACb,CAAC,EAAE,UAAU,EACb,OAAO,EAAE,MAAM,EACf,OAAO,CAAC,EAAE,MAAM,GACf,IAAI,CAAC;IACR,aAAa,CACX,QAAQ,EAAE,UAAU,EACpB,IAAI,EAAE,UAAU,EAChB,QAAQ,EAAE,MAAM,EAChB,QAAQ,CAAC,EAAE,MAAM,EACjB,QAAQ,CAAC,EAAE,MAAM,GAChB,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;IAC5B,YAAY,CAAC,OAAO,EAAE,UAAU,EAAE,GAAG,EAAE,MAAM,EAAE,KAAK,EAAE,UAAU,EAAE,KAAK,EAAE,UAAU,GAAG,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;IAC/G,eAAe,CAAC,GAAG,EAAE,MAAM,EAAE,GAAG,EAAE,UAAU,GAAG,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;IACxE,eAAe,CACb,EAAE,EAAE,MAAM,EACV,IAAI,EAAE,eAAe,EACrB,OAAO,CAAC,EAAE,2BAA2B,GACpC,oBAAoB,CAAC;CACzB;AAMD,wBAAgB,mBAAmB,CAAC,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,GAAG,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAShG;AAED,wBAAgB,qBAAqB,CACnC,MAAM,EAAE,qBAAqB,GAAG,SAAS,EACzC,CAAC,EAAE,UAAU,EACb,CAAC,EAAE,UAAU,EACb,OAAO,EAAE,MAAM,EACf,OAAO,SAAU,GAChB,IAAI,CAaN;AAED,wBAAgB,aAAa,CAC3B,QAAQ,EAAE,UAAU,EACpB,IAAI,EAAE,UAAU,EAChB,QAAQ,EAAE,MAAM,EAChB,QAAQ,SAAM,EACd,QAAQ,SAAQ,GACf,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CA0B1B;AAED,wBAAgB,YAAY,CAC1B,OAAO,EAAE,UAAU,EACnB,GAAG,EAAE,MAAM,EACX,KAAK,EAAE,UAAU,EACjB,KAAK,EAAE,UAAU,GAChB,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAW1B;AAED,wBAAgB,eAAe,CAAC,GAAG,EAAE,MAAM,EAAE,GAAG,EAAE,UAAU,GAAG,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAItF;AAED,wBAAgB,qBAAqB,CACnC,EAAE,EAAE,MAAM,EACV,IAAI,EAAE,eAAe,EACrB,OAAO,GAAE,2BAAgC,GACxC,oBAAoB,CA0DtB;AAED,wBAAgB,yBAAyB,CAAC,EAAE,SAAkB,GAAG,mBAAmB,CAUnF;AAED,eAAO,MAAM,YAAY;;;;;;;;CAQf,CAAC"}
1
+ {"version":3,"file":"racketSports.d.ts","sourceRoot":"","sources":["../../../../../../packages/engine/src/agent-api/game-kits/racketSports.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,qBAAqB,EAAE,MAAM,UAAU,CAAC;AACtD,OAAO,EAAoB,KAAK,mBAAmB,EAAE,MAAM,oBAAoB,CAAC;AAChF,OAAO,EAAE,mBAAmB,EAAE,eAAe,EAAE,YAAY,EAAE,qBAAqB,EAAE,aAAa,EAAE,KAAK,UAAU,EAAE,MAAM,kBAAkB,CAAC;AAC7I,OAAO,EAAE,gBAAgB,EAAE,KAAK,gBAAgB,EAAE,KAAK,aAAa,EAAE,MAAM,cAAc,CAAC;AAC3F,OAAO,EAAE,mBAAmB,EAAE,KAAK,aAAa,EAAE,KAAK,kBAAkB,EAAE,MAAM,iBAAiB,CAAC;AAEnG,cAAc,iBAAiB,CAAC;AAChC,OAAO,EAAE,gBAAgB,EAAE,CAAC;AAC5B,YAAY,EAAE,cAAc,EAAE,eAAe,EAAE,gBAAgB,EAAE,mBAAmB,EAAE,aAAa,EAAE,gBAAgB,EAAE,iBAAiB,EAAE,MAAM,cAAc,CAAC;AAE/J,OAAO,EAAE,mBAAmB,EAAE,eAAe,EAAE,YAAY,EAAE,qBAAqB,EAAE,aAAa,EAAE,KAAK,UAAU,EAAE,CAAC;AAErH,MAAM,WAAW,eAAe;IAC9B,CAAC,EAAE,MAAM,CAAC;IACV,CAAC,EAAE,MAAM,CAAC;IACV,CAAC,EAAE,MAAM,CAAC;IACV,EAAE,EAAE,MAAM,CAAC;IACX,EAAE,EAAE,MAAM,CAAC;IACX,EAAE,EAAE,MAAM,CAAC;IACX,2CAA2C;IAC3C,OAAO,EAAE,MAAM,CAAC;IAChB,wBAAwB;IACxB,QAAQ,EAAE,MAAM,CAAC;CAClB;AAED,MAAM,WAAW,2BAA2B;IAC1C,2EAA2E;IAC3E,QAAQ,CAAC,OAAO,CAAC,EAAE,MAAM,CAAC;IAC1B,kDAAkD;IAClD,QAAQ,CAAC,OAAO,CAAC,EAAE,MAAM,CAAC;IAC1B,4EAA4E;IAC5E,QAAQ,CAAC,YAAY,CAAC,EAAE,MAAM,CAAC;IAC/B,mFAAmF;IACnF,QAAQ,CAAC,iBAAiB,CAAC,EAAE,MAAM,CAAC;IACpC,uFAAuF;IACvF,QAAQ,CAAC,oBAAoB,CAAC,EAAE,MAAM,CAAC;IACvC,4CAA4C;IAC5C,QAAQ,CAAC,UAAU,CAAC,EAAE,MAAM,CAAC;IAC7B,2CAA2C;IAC3C,QAAQ,CAAC,eAAe,CAAC,EAAE,MAAM,CAAC;IAClC,yCAAyC;IACzC,QAAQ,CAAC,aAAa,CAAC,EAAE,MAAM,CAAC;IAChC,oCAAoC;IACpC,QAAQ,CAAC,YAAY,CAAC,EAAE,MAAM,CAAC;CAChC;AAED,MAAM,WAAW,oBAAoB;IACnC,QAAQ,CAAC,cAAc,EAAE,OAAO,CAAC;IACjC,QAAQ,CAAC,MAAM,EAAE,OAAO,CAAC;CAC1B;AAED,MAAM,WAAW,mBAAmB;IAClC,QAAQ,CAAC,EAAE,EAAE,MAAM,CAAC;IACpB,mBAAmB,CAAC,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,GAAG,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;IAClF,qBAAqB,CACnB,MAAM,EAAE,qBAAqB,GAAG,SAAS,EACzC,CAAC,EAAE,UAAU,EACb,CAAC,EAAE,UAAU,EACb,OAAO,EAAE,MAAM,EACf,OAAO,CAAC,EAAE,MAAM,GACf,IAAI,CAAC;IACR,aAAa,CACX,QAAQ,EAAE,UAAU,EACpB,IAAI,EAAE,UAAU,EAChB,QAAQ,EAAE,MAAM,EAChB,QAAQ,CAAC,EAAE,MAAM,EACjB,QAAQ,CAAC,EAAE,MAAM,GAChB,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;IAC5B,YAAY,CAAC,OAAO,EAAE,UAAU,EAAE,GAAG,EAAE,MAAM,EAAE,KAAK,EAAE,UAAU,EAAE,KAAK,EAAE,UAAU,GAAG,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;IAC/G,eAAe,CAAC,GAAG,EAAE,MAAM,EAAE,GAAG,EAAE,UAAU,GAAG,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;IACxE,eAAe,CACb,EAAE,EAAE,MAAM,EACV,IAAI,EAAE,eAAe,EACrB,OAAO,CAAC,EAAE,2BAA2B,GACpC,oBAAoB,CAAC;IACxB,8FAA8F;IAC9F,OAAO,CAAC,KAAK,CAAC,EAAE,kBAAkB,GAAG,aAAa,CAAC;IACnD,sHAAsH;IACtH,QAAQ,CAAC,UAAU,EAAE,mBAAmB,CAAC;IACzC;;;OAGG;IACH,UAAU,CAAC,MAAM,EAAE,gBAAgB,GAAG,aAAa,CAAC;CACrD;AAED,wBAAgB,qBAAqB,CACnC,EAAE,EAAE,MAAM,EACV,IAAI,EAAE,eAAe,EACrB,OAAO,GAAE,2BAAgC,GACxC,oBAAoB,CA0DtB;AAED,wBAAgB,yBAAyB,CAAC,EAAE,SAAkB,GAAG,mBAAmB,CAanF;AAED,eAAO,MAAM,YAAY;;;;;;;;;;;CAWf,CAAC"}
@@ -1,75 +1,10 @@
1
- function clamp(v, min, max) {
2
- return Math.max(min, Math.min(max, v));
3
- }
4
- export function directionToEulerXYZ(dx, dy, dz) {
5
- const len = Math.hypot(dx, dy, dz) || 1;
6
- const ux = dx / len;
7
- const uy = dy / len;
8
- const uz = dz / len;
9
- const rx = Math.asin(clamp(uz, -1, 1));
10
- const ry = 0;
11
- const rz = Math.atan2(-ux, uy);
12
- return [rx, ry, rz];
13
- }
14
- export function orientCylinderBetween(handle, a, b, radiusX, radiusZ = radiusX) {
15
- if (!handle)
16
- return;
17
- const dx = b[0] - a[0];
18
- const dy = b[1] - a[1];
19
- const dz = b[2] - a[2];
20
- const len = Math.max(0.001, Math.hypot(dx, dy, dz));
21
- const mid = [(a[0] + b[0]) * 0.5, (a[1] + b[1]) * 0.5, (a[2] + b[2]) * 0.5];
22
- const rot = directionToEulerXYZ(dx, dy, dz);
23
- handle
24
- .setPosition(mid[0], mid[1], mid[2])
25
- .setRotation(rot[0], rot[1], rot[2])
26
- .setScale([radiusX, len, radiusZ])
27
- .setVisible(true);
28
- }
29
- export function solveArmElbow(shoulder, hand, sideSign, upperLen = 0.3, lowerLen = 0.285) {
30
- const sx = hand[0] - shoulder[0];
31
- const sy = hand[1] - shoulder[1];
32
- const sz = hand[2] - shoulder[2];
33
- const dist = Math.max(0.001, Math.hypot(sx, sy, sz));
34
- const wx = sx / dist;
35
- const wy = sy / dist;
36
- const wz = sz / dist;
37
- let bx = sideSign * 0.8;
38
- let by = -0.45;
39
- let bz = 0.9;
40
- const dot = bx * wx + by * wy + bz * wz;
41
- bx -= wx * dot;
42
- by -= wy * dot;
43
- bz -= wz * dot;
44
- const bLen = Math.hypot(bx, by, bz) || 1;
45
- bx /= bLen;
46
- by /= bLen;
47
- bz /= bLen;
48
- const along = (upperLen * upperLen - lowerLen * lowerLen + dist * dist) / (2 * dist);
49
- const bend = Math.sqrt(Math.max(0, upperLen * upperLen - along * along));
50
- return [
51
- shoulder[0] + wx * along + bx * bend,
52
- shoulder[1] + wy * along + by * bend,
53
- shoulder[2] + wz * along + bz * bend
54
- ];
55
- }
56
- export function localToWorld(rootPos, yaw, scale, local) {
57
- const sx = local[0] * scale[0];
58
- const sy = local[1] * scale[1];
59
- const sz = local[2] * scale[2];
60
- const c = Math.cos(yaw);
61
- const s = Math.sin(yaw);
62
- return [
63
- rootPos[0] + sx * c + sz * s,
64
- rootPos[1] + sy,
65
- rootPos[2] - sx * s + sz * c
66
- ];
67
- }
68
- export function localDirToWorld(yaw, dir) {
69
- const c = Math.cos(yaw);
70
- const s = Math.sin(yaw);
71
- return [dir[0] * c + dir[2] * s, dir[1], -dir[0] * s + dir[2] * c];
72
- }
1
+ import { racketAthleteRig } from "./racketAthleteRig.js";
2
+ import { directionToEulerXYZ, localDirToWorld, localToWorld, orientCylinderBetween, solveArmElbow } from "./racketGeometry.js";
3
+ import { createBallFlight } from "./ballFlight.js";
4
+ import { createRacketScoring } from "./racketScoring.js";
5
+ export * from "./racketScoring.js";
6
+ export { createBallFlight };
7
+ export { directionToEulerXYZ, localDirToWorld, localToWorld, orientCylinderBetween, solveArmElbow };
73
8
  export function stepRacketBallPhysics(dt, ball, surface = {}) {
74
9
  const gravity = surface.gravity ?? 9.81;
75
10
  const airDrag = surface.airDrag ?? 0.12;
@@ -131,7 +66,10 @@ export function createRacketSportsGameKit(id = "racket-sports") {
131
66
  solveArmElbow,
132
67
  localToWorld,
133
68
  localDirToWorld,
134
- stepBallPhysics: stepRacketBallPhysics
69
+ stepBallPhysics: stepRacketBallPhysics,
70
+ scoring: createRacketScoring,
71
+ athleteRig: racketAthleteRig,
72
+ ballFlight: createBallFlight
135
73
  };
136
74
  }
137
75
  export const racketSports = {
@@ -141,6 +79,9 @@ export const racketSports = {
141
79
  solveArmElbow,
142
80
  localToWorld,
143
81
  localDirToWorld,
144
- stepBallPhysics: stepRacketBallPhysics
82
+ stepBallPhysics: stepRacketBallPhysics,
83
+ scoring: createRacketScoring,
84
+ athleteRig: racketAthleteRig,
85
+ ballFlight: createBallFlight
145
86
  };
146
87
  //# sourceMappingURL=racketSports.js.map