@aura3d/engine 1.3.3 → 1.4.1

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Files changed (233) hide show
  1. package/README.md +138 -15
  2. package/dist/assets/GLTFLoader.js +1 -0
  3. package/dist/assets/GLTFLoader.js.map +1 -1
  4. package/dist/assets/GLTFRenderResources.d.ts.map +1 -1
  5. package/dist/assets/GLTFRenderResources.js +1 -0
  6. package/dist/assets/GLTFRenderResources.js.map +1 -1
  7. package/dist/aura3d-cli/asset-constants.d.ts +5 -0
  8. package/dist/aura3d-cli/asset-constants.d.ts.map +1 -0
  9. package/dist/aura3d-cli/asset-constants.js +5 -0
  10. package/dist/aura3d-cli/asset-constants.js.map +1 -0
  11. package/dist/aura3d-cli/asset-core-types.d.ts +222 -0
  12. package/dist/aura3d-cli/asset-core-types.d.ts.map +1 -0
  13. package/dist/aura3d-cli/asset-core-types.js +2 -0
  14. package/dist/aura3d-cli/asset-core-types.js.map +1 -0
  15. package/dist/aura3d-cli/asset-inspection-types.d.ts +131 -0
  16. package/dist/aura3d-cli/asset-inspection-types.d.ts.map +1 -0
  17. package/dist/aura3d-cli/asset-inspection-types.js +2 -0
  18. package/dist/aura3d-cli/asset-inspection-types.js.map +1 -0
  19. package/dist/aura3d-cli/asset-manifest.d.ts +8 -0
  20. package/dist/aura3d-cli/asset-manifest.d.ts.map +1 -0
  21. package/dist/aura3d-cli/asset-manifest.js +116 -0
  22. package/dist/aura3d-cli/asset-manifest.js.map +1 -0
  23. package/dist/aura3d-cli/asset-readiness-types.d.ts +164 -0
  24. package/dist/aura3d-cli/asset-readiness-types.d.ts.map +1 -0
  25. package/dist/aura3d-cli/asset-readiness-types.js +2 -0
  26. package/dist/aura3d-cli/asset-readiness-types.js.map +1 -0
  27. package/dist/aura3d-cli/asset-source-ast.d.ts +8 -0
  28. package/dist/aura3d-cli/asset-source-ast.d.ts.map +1 -0
  29. package/dist/aura3d-cli/asset-source-ast.js +241 -0
  30. package/dist/aura3d-cli/asset-source-ast.js.map +1 -0
  31. package/dist/aura3d-cli/asset-source-roles.d.ts +4 -0
  32. package/dist/aura3d-cli/asset-source-roles.d.ts.map +1 -0
  33. package/dist/aura3d-cli/asset-source-roles.js +79 -0
  34. package/dist/aura3d-cli/asset-source-roles.js.map +1 -0
  35. package/dist/aura3d-cli/asset-source-validation.d.ts +4 -0
  36. package/dist/aura3d-cli/asset-source-validation.d.ts.map +1 -0
  37. package/dist/aura3d-cli/asset-source-validation.js +200 -0
  38. package/dist/aura3d-cli/asset-source-validation.js.map +1 -0
  39. package/dist/aura3d-cli/character-assembly-types.d.ts +39 -0
  40. package/dist/aura3d-cli/character-assembly-types.d.ts.map +1 -0
  41. package/dist/aura3d-cli/character-assembly-types.js +2 -0
  42. package/dist/aura3d-cli/character-assembly-types.js.map +1 -0
  43. package/dist/aura3d-cli/cli-help.d.ts +4 -0
  44. package/dist/aura3d-cli/cli-help.d.ts.map +1 -0
  45. package/dist/aura3d-cli/cli-help.js +48 -0
  46. package/dist/aura3d-cli/cli-help.js.map +1 -0
  47. package/dist/aura3d-cli/cli-options.d.ts +66 -0
  48. package/dist/aura3d-cli/cli-options.d.ts.map +1 -0
  49. package/dist/aura3d-cli/cli-options.js +234 -0
  50. package/dist/aura3d-cli/cli-options.js.map +1 -0
  51. package/dist/aura3d-cli/cli.js +20 -177
  52. package/dist/aura3d-cli/cli.js.map +1 -1
  53. package/dist/aura3d-cli/index.d.ts +12 -402
  54. package/dist/aura3d-cli/index.d.ts.map +1 -1
  55. package/dist/aura3d-cli/index.js +948 -90
  56. package/dist/aura3d-cli/index.js.map +1 -1
  57. package/dist/aura3d-cli/pull-bridge/adapters.d.ts +4 -0
  58. package/dist/aura3d-cli/pull-bridge/adapters.d.ts.map +1 -0
  59. package/dist/aura3d-cli/pull-bridge/adapters.js +38 -0
  60. package/dist/aura3d-cli/pull-bridge/adapters.js.map +1 -0
  61. package/dist/aura3d-cli/pull-bridge/download.d.ts +6 -0
  62. package/dist/aura3d-cli/pull-bridge/download.d.ts.map +1 -0
  63. package/dist/aura3d-cli/pull-bridge/download.js +208 -0
  64. package/dist/aura3d-cli/pull-bridge/download.js.map +1 -0
  65. package/dist/aura3d-cli/pull-bridge/profiles.d.ts +14 -0
  66. package/dist/aura3d-cli/pull-bridge/profiles.d.ts.map +1 -0
  67. package/dist/aura3d-cli/pull-bridge/profiles.js +63 -0
  68. package/dist/aura3d-cli/pull-bridge/profiles.js.map +1 -0
  69. package/dist/aura3d-cli/pull-bridge/provenance.d.ts +9 -0
  70. package/dist/aura3d-cli/pull-bridge/provenance.d.ts.map +1 -0
  71. package/dist/aura3d-cli/pull-bridge/provenance.js +99 -0
  72. package/dist/aura3d-cli/pull-bridge/provenance.js.map +1 -0
  73. package/dist/aura3d-cli/pull-bridge/pullable.d.ts +14 -0
  74. package/dist/aura3d-cli/pull-bridge/pullable.d.ts.map +1 -0
  75. package/dist/aura3d-cli/pull-bridge/pullable.js +58 -0
  76. package/dist/aura3d-cli/pull-bridge/pullable.js.map +1 -0
  77. package/dist/aura3d-cli/pull-bridge/scoring.d.ts +21 -0
  78. package/dist/aura3d-cli/pull-bridge/scoring.d.ts.map +1 -0
  79. package/dist/aura3d-cli/pull-bridge/scoring.js +177 -0
  80. package/dist/aura3d-cli/pull-bridge/scoring.js.map +1 -0
  81. package/dist/aura3d-cli/pull-bridge/search.d.ts +39 -0
  82. package/dist/aura3d-cli/pull-bridge/search.d.ts.map +1 -0
  83. package/dist/aura3d-cli/pull-bridge/search.js +114 -0
  84. package/dist/aura3d-cli/pull-bridge/search.js.map +1 -0
  85. package/dist/aura3d-cli/pull-bridge/types.d.ts +9 -0
  86. package/dist/aura3d-cli/pull-bridge/types.d.ts.map +1 -0
  87. package/dist/aura3d-cli/pull-bridge/types.js +2 -0
  88. package/dist/aura3d-cli/pull-bridge/types.js.map +1 -0
  89. package/dist/aura3d-cli/pull-bridge/vector3.d.ts +2 -0
  90. package/dist/aura3d-cli/pull-bridge/vector3.d.ts.map +1 -0
  91. package/dist/aura3d-cli/pull-bridge/vector3.js +4 -0
  92. package/dist/aura3d-cli/pull-bridge/vector3.js.map +1 -0
  93. package/dist/aura3d-cli/pull-bridge.d.ts +18 -100
  94. package/dist/aura3d-cli/pull-bridge.d.ts.map +1 -1
  95. package/dist/aura3d-cli/pull-bridge.js +59 -526
  96. package/dist/aura3d-cli/pull-bridge.js.map +1 -1
  97. package/dist/create-aura3d/cli.js +10 -0
  98. package/dist/create-aura3d/cli.js.map +1 -1
  99. package/dist/create-aura3d/index.d.ts +1 -1
  100. package/dist/create-aura3d/index.d.ts.map +1 -1
  101. package/dist/create-aura3d/index.js +3 -1
  102. package/dist/create-aura3d/index.js.map +1 -1
  103. package/dist/create-aura3d/showcase-spec-artifacts.d.ts +105 -0
  104. package/dist/create-aura3d/showcase-spec-artifacts.d.ts.map +1 -0
  105. package/dist/create-aura3d/showcase-spec-artifacts.js +143 -0
  106. package/dist/create-aura3d/showcase-spec-artifacts.js.map +1 -0
  107. package/dist/create-aura3d/showcase-spec-category-plan.d.ts +15 -0
  108. package/dist/create-aura3d/showcase-spec-category-plan.d.ts.map +1 -0
  109. package/dist/create-aura3d/showcase-spec-category-plan.js +45 -0
  110. package/dist/create-aura3d/showcase-spec-category-plan.js.map +1 -0
  111. package/dist/create-aura3d/showcase-spec-compiler.d.ts +5 -0
  112. package/dist/create-aura3d/showcase-spec-compiler.d.ts.map +1 -0
  113. package/dist/create-aura3d/showcase-spec-compiler.js +240 -0
  114. package/dist/create-aura3d/showcase-spec-compiler.js.map +1 -0
  115. package/dist/create-aura3d/showcase-spec-evidence.d.ts +7 -0
  116. package/dist/create-aura3d/showcase-spec-evidence.d.ts.map +1 -0
  117. package/dist/create-aura3d/showcase-spec-evidence.js +881 -0
  118. package/dist/create-aura3d/showcase-spec-evidence.js.map +1 -0
  119. package/dist/create-aura3d/showcase-spec-game-geometry-extractor.d.ts +21 -0
  120. package/dist/create-aura3d/showcase-spec-game-geometry-extractor.d.ts.map +1 -0
  121. package/dist/create-aura3d/showcase-spec-game-geometry-extractor.js +725 -0
  122. package/dist/create-aura3d/showcase-spec-game-geometry-extractor.js.map +1 -0
  123. package/dist/create-aura3d/showcase-spec-game-replacement-evidence.d.ts +14 -0
  124. package/dist/create-aura3d/showcase-spec-game-replacement-evidence.d.ts.map +1 -0
  125. package/dist/create-aura3d/showcase-spec-game-replacement-evidence.js +219 -0
  126. package/dist/create-aura3d/showcase-spec-game-replacement-evidence.js.map +1 -0
  127. package/dist/create-aura3d/showcase-spec-game-template-evidence.d.ts +72 -0
  128. package/dist/create-aura3d/showcase-spec-game-template-evidence.d.ts.map +1 -0
  129. package/dist/create-aura3d/showcase-spec-game-template-evidence.js +435 -0
  130. package/dist/create-aura3d/showcase-spec-game-template-evidence.js.map +1 -0
  131. package/dist/create-aura3d/showcase-spec-gameplay-evidence.d.ts +3 -0
  132. package/dist/create-aura3d/showcase-spec-gameplay-evidence.d.ts.map +1 -0
  133. package/dist/create-aura3d/showcase-spec-gameplay-evidence.js +108 -0
  134. package/dist/create-aura3d/showcase-spec-gameplay-evidence.js.map +1 -0
  135. package/dist/create-aura3d/showcase-spec-parser.d.ts +3 -0
  136. package/dist/create-aura3d/showcase-spec-parser.d.ts.map +1 -0
  137. package/dist/create-aura3d/showcase-spec-parser.js +690 -0
  138. package/dist/create-aura3d/showcase-spec-parser.js.map +1 -0
  139. package/dist/create-aura3d/showcase-spec-platformer-artifacts.d.ts +3 -0
  140. package/dist/create-aura3d/showcase-spec-platformer-artifacts.d.ts.map +1 -0
  141. package/dist/create-aura3d/showcase-spec-platformer-artifacts.js +274 -0
  142. package/dist/create-aura3d/showcase-spec-platformer-artifacts.js.map +1 -0
  143. package/dist/create-aura3d/showcase-spec-racing-artifacts.d.ts +3 -0
  144. package/dist/create-aura3d/showcase-spec-racing-artifacts.d.ts.map +1 -0
  145. package/dist/create-aura3d/showcase-spec-racing-artifacts.js +273 -0
  146. package/dist/create-aura3d/showcase-spec-racing-artifacts.js.map +1 -0
  147. package/dist/create-aura3d/showcase-spec-replacement-apply.d.ts +10 -0
  148. package/dist/create-aura3d/showcase-spec-replacement-apply.d.ts.map +1 -0
  149. package/dist/create-aura3d/showcase-spec-replacement-apply.js +166 -0
  150. package/dist/create-aura3d/showcase-spec-replacement-apply.js.map +1 -0
  151. package/dist/create-aura3d/showcase-spec-replacement-candidates.d.ts +16 -0
  152. package/dist/create-aura3d/showcase-spec-replacement-candidates.d.ts.map +1 -0
  153. package/dist/create-aura3d/showcase-spec-replacement-candidates.js +244 -0
  154. package/dist/create-aura3d/showcase-spec-replacement-candidates.js.map +1 -0
  155. package/dist/create-aura3d/showcase-spec-replacement-game-geometry.d.ts +4 -0
  156. package/dist/create-aura3d/showcase-spec-replacement-game-geometry.d.ts.map +1 -0
  157. package/dist/create-aura3d/showcase-spec-replacement-game-geometry.js +175 -0
  158. package/dist/create-aura3d/showcase-spec-replacement-game-geometry.js.map +1 -0
  159. package/dist/create-aura3d/showcase-spec-replacement-manifest.d.ts +41 -0
  160. package/dist/create-aura3d/showcase-spec-replacement-manifest.d.ts.map +1 -0
  161. package/dist/create-aura3d/showcase-spec-replacement-manifest.js +62 -0
  162. package/dist/create-aura3d/showcase-spec-replacement-manifest.js.map +1 -0
  163. package/dist/create-aura3d/showcase-spec-replacement-values.d.ts +9 -0
  164. package/dist/create-aura3d/showcase-spec-replacement-values.d.ts.map +1 -0
  165. package/dist/create-aura3d/showcase-spec-replacement-values.js +41 -0
  166. package/dist/create-aura3d/showcase-spec-replacement-values.js.map +1 -0
  167. package/dist/create-aura3d/showcase-spec-replacement.d.ts +13 -0
  168. package/dist/create-aura3d/showcase-spec-replacement.d.ts.map +1 -0
  169. package/dist/create-aura3d/showcase-spec-replacement.js +144 -0
  170. package/dist/create-aura3d/showcase-spec-replacement.js.map +1 -0
  171. package/dist/create-aura3d/showcase-spec-types.d.ts +319 -0
  172. package/dist/create-aura3d/showcase-spec-types.d.ts.map +1 -0
  173. package/dist/create-aura3d/showcase-spec-types.js +2 -0
  174. package/dist/create-aura3d/showcase-spec-types.js.map +1 -0
  175. package/dist/engine/agent-api/GameAssetValidation.d.ts +5 -0
  176. package/dist/engine/agent-api/GameAssetValidation.d.ts.map +1 -1
  177. package/dist/engine/agent-api/GameAssetValidation.js +103 -0
  178. package/dist/engine/agent-api/GameAssetValidation.js.map +1 -1
  179. package/dist/engine/agent-api/GameEvidence.d.ts +14 -1
  180. package/dist/engine/agent-api/GameEvidence.d.ts.map +1 -1
  181. package/dist/engine/agent-api/GameEvidence.js +77 -6
  182. package/dist/engine/agent-api/GameEvidence.js.map +1 -1
  183. package/dist/engine/agent-api/GameGenreKits.d.ts +473 -0
  184. package/dist/engine/agent-api/GameGenreKits.d.ts.map +1 -0
  185. package/dist/engine/agent-api/GameGenreKits.js +1269 -0
  186. package/dist/engine/agent-api/GameGenreKits.js.map +1 -0
  187. package/dist/engine/agent-api/GameRuntime.d.ts +190 -3
  188. package/dist/engine/agent-api/GameRuntime.d.ts.map +1 -1
  189. package/dist/engine/agent-api/GameRuntime.js +431 -2
  190. package/dist/engine/agent-api/GameRuntime.js.map +1 -1
  191. package/dist/engine/agent-api/GameSceneGeometryBindings.d.ts +182 -0
  192. package/dist/engine/agent-api/GameSceneGeometryBindings.d.ts.map +1 -0
  193. package/dist/engine/agent-api/GameSceneGeometryBindings.js +488 -0
  194. package/dist/engine/agent-api/GameSceneGeometryBindings.js.map +1 -0
  195. package/dist/engine/agent-api/GameSceneGeometryMath.d.ts +39 -0
  196. package/dist/engine/agent-api/GameSceneGeometryMath.d.ts.map +1 -0
  197. package/dist/engine/agent-api/GameSceneGeometryMath.js +89 -0
  198. package/dist/engine/agent-api/GameSceneGeometryMath.js.map +1 -0
  199. package/dist/engine/agent-api/PublicGameGeometry.d.ts +117 -0
  200. package/dist/engine/agent-api/PublicGameGeometry.d.ts.map +1 -0
  201. package/dist/engine/agent-api/PublicGameGeometry.js +118 -0
  202. package/dist/engine/agent-api/PublicGameGeometry.js.map +1 -0
  203. package/dist/engine/agent-api/RuntimeNodeHandle.d.ts +4 -0
  204. package/dist/engine/agent-api/RuntimeNodeHandle.d.ts.map +1 -1
  205. package/dist/engine/agent-api/RuntimeNodeHandle.js +2 -0
  206. package/dist/engine/agent-api/RuntimeNodeHandle.js.map +1 -1
  207. package/dist/engine/agent-api/SceneGroundingUtils.d.ts +86 -0
  208. package/dist/engine/agent-api/SceneGroundingUtils.d.ts.map +1 -1
  209. package/dist/engine/agent-api/SceneGroundingUtils.js +116 -0
  210. package/dist/engine/agent-api/SceneGroundingUtils.js.map +1 -1
  211. package/dist/engine/agent-api/index.d.ts +266 -5
  212. package/dist/engine/agent-api/index.d.ts.map +1 -1
  213. package/dist/engine/agent-api/index.js +2445 -113
  214. package/dist/engine/agent-api/index.js.map +1 -1
  215. package/dist/engine/agent-api/product-viewer-runtime.d.ts.map +1 -1
  216. package/dist/engine/production-runtime/TypedGLBActor.d.ts +14 -2
  217. package/dist/engine/production-runtime/TypedGLBActor.d.ts.map +1 -1
  218. package/dist/engine/production-runtime/TypedGLBActor.js +95 -4
  219. package/dist/engine/production-runtime/TypedGLBActor.js.map +1 -1
  220. package/dist/rendering/ForwardPass.js +7 -1
  221. package/dist/rendering/ForwardPass.js.map +1 -1
  222. package/dist/rendering/MorphTarget.d.ts +1 -0
  223. package/dist/rendering/MorphTarget.d.ts.map +1 -1
  224. package/dist/rendering/MorphTarget.js.map +1 -1
  225. package/dist/rendering/Renderer.js +7 -1
  226. package/dist/rendering/Renderer.js.map +1 -1
  227. package/package.json +30 -32
  228. package/templates/mini-game/README.md +13 -0
  229. package/templates/mini-game/index.html +1 -1
  230. package/templates/mini-game/package.json +1 -1
  231. package/templates/mini-game/src/main.ts +251 -21
  232. package/templates/mini-game/tests/playable.spec.ts +49 -0
  233. package/templates/mini-game/tests/screenshot.spec.ts +37 -32
@@ -1,4 +1,8 @@
1
1
  import { PhysicsDebugDraw, PhysicsStepper, PhysicsWorld, ScenePhysicsBridge, Shape as PhysicsShapeFactory } from "../../physics/index.js";
2
+ import { createExternalParityEnvironmentLighting, Geometry, IndexBuffer, PBRMaterial, ProductionRuntimeRenderer, VertexBuffer, VertexFormat } from "../../rendering/index.js";
3
+ import { DirectionalLight } from "../../scene/index.js";
4
+ import { createTypedGLBActor } from "../production-runtime/TypedGLBActor.js";
5
+ import { AURA_NORMALIZED_MODEL_MAX_DIMENSION, boundsFromAsset, boundsHeight, boundsMaxDimension, boundsSize } from "./SceneGroundingUtils.js";
2
6
  export * from "./FrameEncoder.js";
3
7
  export * from "./BrowserFrameCaptureAdapter.js";
4
8
  export * from "./MediaRecorderFrameEncoder.js";
@@ -43,11 +47,17 @@ export * from "./AnimationMotionQuality.js";
43
47
  export * from "./AnimationRouteProof.js";
44
48
  export * from "./AnimationEpisodePackage.js";
45
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  import { createFrameLoop } from "./FrameLoop.js";
46
- import { createCombatWorld, createGameCameraDirector, createGameEffects, applyGameCombatEventsToRuntime, createGameAccessibilityFocus, createGameAccessibilityLabel, createGameAccessibilityRuntimeSettings, createGameHighContrastSource, createGameHudBindings, createGameHudComboBinding, createGameHudDebugToggleBinding, createGameHudHealthBinding, createGameHudMeterBinding, createGameHudRoundBinding, createGameHudSnapshot, createGameHudTimerBinding, createGameBoxCollider, createGameCapsuleCollider, createGameColliderDebugGeometry, createGameCombatDebugGeometry, createGameDebugOverlayData, createGameDebugSceneNodes, createGameHitboxDebugGeometry, createGameSimulation, exportGameInputReplay, createGameFighting2DRules, createGameInput, createGameInputReplay, createGameInputReplayDriver, importGameInputReplay, createGameJumpAssist, createGameKinematicBody, createGamePauseControlsSource, createGameRectCollider, createGameReducedFlashSource, createGameReducedMotionSource, createGameSphereCollider, createGameTouchControlLayout, gameColliderAabb, gameColliders, gameEffectPresets, gameGuardboxes, gameHitboxes, gameHurtboxes, gameInputReplayEventsAt, gamePushboxes, runGameSimulation, gameTriggerVolumes } from "./GameRuntime.js";
50
+ import { createCombatWorld, createGameCameraDirector, createGameEffects, applyGameCombatEventsToRuntime, createGameAccessibilityFocus, createGameAccessibilityLabel, createGameAccessibilityRuntimeSettings, createGameEventLog, createGameHighContrastSource, createGameHudBindings, createGameHudComboBinding, createGameHudCheckpointBinding, createGameHudDebugToggleBinding, createGameHudEventLogBinding, createGameHudHealthBinding, createGameHudLivesBinding, createGameHudMeterBinding, createGameHudObjectiveBinding, createGameHudRoundBinding, createGameHudScoreBinding, createGameHudSnapshot, createGameHudTimerBinding, createGameHudValueBinding, createGameBoxCollider, createGameCapsuleCollider, createGameColliderDebugGeometry, createGameCombatDebugGeometry, createGameCollisionWorld, createGameDebugOverlayData, createGameDebugSceneNodes, createGameHitboxDebugGeometry, createGameSimulation, exportGameInputReplay, createGameFighting2DRules, createGameInput, createGameInputReplay, createGameInputReplayDriver, importGameInputReplay, createGameJumpAssist, createGameKinematicBody, createGamePauseControlsSource, createGameRectCollider, createGameReducedFlashSource, createGameReducedMotionSource, createGameSphereCollider, createGameTouchControlLayout, gameColliderAabb, gameColliders, gameEffectPresets, gameGuardboxes, gameHitboxes, gameHurtboxes, gameInputReplayEventsAt, gamePushboxes, runGameSimulation, gameTriggerVolumes } from "./GameRuntime.js";
47
51
  import { collectGameRuntimeEvidence as collectGameRuntimeEvidenceV105 } from "./GameEvidence.js";
48
52
  import { calculateRuntimeNodeBounds } from "./RuntimeNodeHandle.js";
49
53
  import { createRuntimeNodeSpec } from "./GameSceneBridge.js";
50
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  import { createFightingGameKit, fighting as fightingGameKit } from "./game-kits/fighting.js";
55
+ import { GAME_FALLING_BLOCK_PIECES, createGameAssetBoundPlatformerLevel, createGameAssetBoundRacingRoute, createGameFallingBlocksKit, createGameLocomotionKit, createGamePlatformerKit, createGameRacingKit } from "./GameGenreKits.js";
56
+ import { createGamePlatformerSceneBinding, createGamePlatformerPresentationCamera, createGameRacingPresentationCamera, createGameRacingSceneBinding } from "./GameSceneGeometryBindings.js";
57
+ import { certifyPublicPlatformerGeometry, certifyPublicRacingGeometry } from "./PublicGameGeometry.js";
58
+ export { GAME_FALLING_BLOCK_PIECES, createGameAssetBoundPlatformerLevel, createGameAssetBoundRacingRoute, createGameFallingBlocksKit, createGameLocomotionKit, createGamePlatformerKit, createGameRacingKit } from "./GameGenreKits.js";
59
+ export { createGamePlatformerSceneBinding, createGamePlatformerPresentationCamera, createGameRacingPresentationCamera, createGameRacingSceneBinding } from "./GameSceneGeometryBindings.js";
60
+ export { certifyPublicPlatformerGeometry, certifyPublicRacingGeometry } from "./PublicGameGeometry.js";
51
61
  import { createPromptAnimationEpisodePlan, createPromptAnimationStoryBible, definePromptAnimationStoryboard } from "./PromptAnimationContract.js";
52
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  import { applyShotPlaybackFrame, createShotPlaybackPlan, createShotTimeline, installShotPlayback, sampleShotPlaybackPlan } from "./ShotTimeline.js";
53
63
  import { captionCueAtTime, createCaptionTimingProof, deriveCaptionTrackFromDialogue } from "./DialoguePerformance.js";
@@ -157,6 +167,11 @@ export function model(asset, options = {}) {
157
167
  castShadow: options.castShadow ?? true,
158
168
  receiveShadow: options.receiveShadow ?? true,
159
169
  visible: options.visible ?? true,
170
+ role: options.role,
171
+ scaleMode: options.scaleMode,
172
+ targetHeight: options.targetHeight,
173
+ targetMaxDimension: options.targetMaxDimension,
174
+ targetLength: options.targetLength,
160
175
  physics: options.physics
161
176
  });
162
177
  }
@@ -554,8 +569,205 @@ export const material = {
554
569
  fabric: material.fabric()
555
570
  }),
556
571
  inspector: (name, spec) => createMaterialInspector(name, spec),
557
- visualQA: (nodes) => validateMaterialVisualQA(nodes)
572
+ visualQA: (nodes) => validateMaterialVisualQA(nodes),
573
+ capabilityDiagnostics: (input) => createMaterialCapabilityDiagnostics(input)
558
574
  };
575
+ const materialCapabilityCatalog = [
576
+ {
577
+ id: "base-color",
578
+ label: "Base color",
579
+ rootSafeApi: "supported",
580
+ productionRuntime: "supported",
581
+ evidence: "AuraMaterialSpec.color and imported GLB baseColorFactor are consumed by the root renderer.",
582
+ claimRule: "Can be claimed with a route screenshot."
583
+ },
584
+ {
585
+ id: "base-color-texture",
586
+ label: "Base-color texture",
587
+ rootSafeApi: "partial",
588
+ productionRuntime: "supported",
589
+ evidence: "Imported GLB baseColorTexture is sampled by the root WebGL path, but the root material contract currently keeps texture support partial until controlled texture on/off pixels are retained.",
590
+ claimRule: "Can describe typed texture metadata and rendered textured assets; do not claim full texture-material parity without controlled root pixels."
591
+ },
592
+ {
593
+ id: "metallic-roughness",
594
+ label: "Metallic/roughness",
595
+ rootSafeApi: "partial",
596
+ productionRuntime: "supported",
597
+ evidence: "Root material specs expose values, but production-style material response needs route-specific pixel proof.",
598
+ claimRule: "Do not claim full PBR parity without browser evidence."
599
+ },
600
+ {
601
+ id: "normal-map",
602
+ label: "Normal maps",
603
+ rootSafeApi: "partial",
604
+ productionRuntime: "supported",
605
+ evidence: "Root specs carry normal/procedural-normal intent; production shader parity is not guaranteed.",
606
+ claimRule: "Claim only with material-specific screenshot evidence."
607
+ },
608
+ {
609
+ id: "emissive",
610
+ label: "Emissive",
611
+ rootSafeApi: "partial",
612
+ productionRuntime: "supported",
613
+ evidence: "Root specs and effects expose emissive color; pixel-backed bloom is reported separately.",
614
+ claimRule: "Distinguish emissive material from postprocess bloom."
615
+ },
616
+ {
617
+ id: "alpha",
618
+ label: "Alpha/opacity",
619
+ rootSafeApi: "partial",
620
+ productionRuntime: "supported",
621
+ evidence: "Opacity is accepted by the public spec, but sorting and blending must be visually verified.",
622
+ claimRule: "Verify alpha behavior in screenshots before claiming."
623
+ },
624
+ {
625
+ id: "double-sided",
626
+ label: "Double-sided materials",
627
+ rootSafeApi: "metadata-only",
628
+ productionRuntime: "supported",
629
+ evidence: "Root diagnostics may preserve metadata, but public material specs do not expose a full double-sided render contract.",
630
+ claimRule: "Claim only when tested route shows backface behavior."
631
+ },
632
+ {
633
+ id: "clearcoat",
634
+ label: "Clearcoat",
635
+ rootSafeApi: "partial",
636
+ productionRuntime: "supported",
637
+ evidence: "Root specs and inspectors expose clearcoat values; physically accurate layered highlights need pixel proof.",
638
+ claimRule: "Do not call clearcoat physically accurate without renderer evidence."
639
+ },
640
+ {
641
+ id: "sheen",
642
+ label: "Sheen",
643
+ rootSafeApi: "partial",
644
+ productionRuntime: "supported",
645
+ evidence: "Root specs expose sheen values for inspection and future renderer binding.",
646
+ claimRule: "Treat as partial unless screenshot-proven."
647
+ },
648
+ {
649
+ id: "transmission",
650
+ label: "Transmission/glass",
651
+ rootSafeApi: "partial",
652
+ productionRuntime: "supported",
653
+ evidence: "Root specs expose glass intent, opacity, IOR, and thickness; real refraction/volume is not proven in the root path.",
654
+ claimRule: "Do not claim real transmission/refraction through root createAuraApp without pixels."
655
+ },
656
+ {
657
+ id: "variants",
658
+ label: "Material variants",
659
+ rootSafeApi: "metadata-only",
660
+ productionRuntime: "supported",
661
+ evidence: "Variant metadata and route logic can be inspected; renderer-level variant switching needs route tests.",
662
+ claimRule: "Claim selected variant behavior only when tested."
663
+ },
664
+ {
665
+ id: "hdr-ibl",
666
+ label: "HDR/IBL",
667
+ rootSafeApi: "partial",
668
+ productionRuntime: "supported",
669
+ evidence: "Root environment nodes request lighting intent; environment prefiltering is not proven in the root path.",
670
+ claimRule: "Root HDR/IBL claims require diagnostics and browser pixels."
671
+ },
672
+ {
673
+ id: "shadow-maps",
674
+ label: "Shadow maps",
675
+ rootSafeApi: "partial",
676
+ productionRuntime: "supported",
677
+ evidence: "Root path reports contact-shadow cues; production shadow-map sampling is not proven by spec alone.",
678
+ claimRule: "Production-shadow claims require pixel proof."
679
+ }
680
+ ];
681
+ function createMaterialCapabilityDiagnostics(input) {
682
+ const specs = extractMaterialCapabilitySpecs(input);
683
+ const requested = new Set();
684
+ if (specs.length > 0)
685
+ requested.add("base-color");
686
+ for (const spec of specs) {
687
+ if (spec.texture)
688
+ requested.add("base-color-texture");
689
+ if (spec.metallic !== undefined || spec.metalness !== undefined || spec.roughness !== undefined || spec.roughnessMap || spec.metalnessMap)
690
+ requested.add("metallic-roughness");
691
+ if (spec.normal)
692
+ requested.add("normal-map");
693
+ if (spec.emissive || spec.emissiveIntensity !== undefined)
694
+ requested.add("emissive");
695
+ if (spec.opacity !== undefined && spec.opacity < 1)
696
+ requested.add("alpha");
697
+ if (spec.clearcoat !== undefined || spec.clearcoatRoughness !== undefined)
698
+ requested.add("clearcoat");
699
+ if (spec.sheen !== undefined || spec.sheenColor !== undefined || spec.sheenRoughness !== undefined)
700
+ requested.add("sheen");
701
+ if (spec.transmission !== undefined || spec.thickness !== undefined || spec.ior !== undefined || spec.attenuationColor !== undefined || spec.attenuationDistance !== undefined)
702
+ requested.add("transmission");
703
+ if (spec.envMapIntensity !== undefined)
704
+ requested.add("hdr-ibl");
705
+ }
706
+ const features = materialCapabilityCatalog.map((feature) => ({ ...feature, requested: requested.has(feature.id) }));
707
+ const unsupportedRequestedFeatures = features
708
+ .filter((feature) => feature.requested && (feature.rootSafeApi === "unsupported" || feature.rootSafeApi === "internal" || feature.rootSafeApi === "metadata-only"))
709
+ .map((feature) => feature.id);
710
+ const partialRequestedFeatures = features
711
+ .filter((feature) => feature.requested && feature.rootSafeApi === "partial")
712
+ .map((feature) => feature.id);
713
+ const warnings = [];
714
+ if (partialRequestedFeatures.length > 0) {
715
+ warnings.push(`Partial root material features requested: ${partialRequestedFeatures.join(", ")}. Capture route pixels before claiming production material quality.`);
716
+ }
717
+ if (unsupportedRequestedFeatures.length > 0) {
718
+ warnings.push(`Metadata/internal material features requested: ${unsupportedRequestedFeatures.join(", ")}. Do not claim rendered support from root createAuraApp alone.`);
719
+ }
720
+ return {
721
+ kind: "aura-material-capability-diagnostics",
722
+ rendererPath: "root-createAuraApp",
723
+ requestedFeatures: [...requested].sort(),
724
+ unsupportedRequestedFeatures,
725
+ partialRequestedFeatures,
726
+ features,
727
+ warnings,
728
+ claimBoundary: "Material diagnostics describe public root createAuraApp support. They are not a substitute for browser screenshot evidence."
729
+ };
730
+ }
731
+ function extractMaterialCapabilitySpecs(input) {
732
+ if (!input)
733
+ return [];
734
+ if (Array.isArray(input)) {
735
+ if (input.every(isAuraMaterialSpecLike))
736
+ return input;
737
+ return groups.flatten(input)
738
+ .filter((node) => (node.kind === "primitive" || node.kind === "model") && Boolean(node.material))
739
+ .map((node) => node.material);
740
+ }
741
+ if (isAuraMaterialSpecLike(input))
742
+ return [input];
743
+ const snapshot = normalizeSceneSnapshot(input);
744
+ return groups.flatten(snapshot.nodes)
745
+ .filter((node) => (node.kind === "primitive" || node.kind === "model") && Boolean(node.material))
746
+ .map((node) => node.material);
747
+ }
748
+ function isAuraMaterialSpecLike(value) {
749
+ if (!value || typeof value !== "object")
750
+ return false;
751
+ const candidate = value;
752
+ if (candidate.kind !== undefined || candidate.nodes !== undefined)
753
+ return false;
754
+ return Boolean(candidate.color !== undefined ||
755
+ candidate.roughness !== undefined ||
756
+ candidate.metallic !== undefined ||
757
+ candidate.metalness !== undefined ||
758
+ candidate.emissive !== undefined ||
759
+ candidate.opacity !== undefined ||
760
+ candidate.transmission !== undefined ||
761
+ candidate.clearcoat !== undefined ||
762
+ candidate.sheen !== undefined ||
763
+ candidate.texture !== undefined ||
764
+ candidate.normal !== undefined ||
765
+ candidate.roughnessMap !== undefined ||
766
+ candidate.metalnessMap !== undefined ||
767
+ candidate.envMapIntensity !== undefined ||
768
+ candidate.shader !== undefined ||
769
+ candidate.name !== undefined);
770
+ }
559
771
  function createMaterialInspector(name, spec) {
560
772
  const metalness = spec.metalness ?? spec.metallic ?? 0;
561
773
  const parameters = [
@@ -807,6 +1019,7 @@ export const camera = {
807
1019
  distance: options.distance ?? 5,
808
1020
  position: options.position,
809
1021
  target: options.target ?? [0, 1, 0],
1022
+ offset: options.offset,
810
1023
  fov: options.fov ?? 50,
811
1024
  easing: options.easing,
812
1025
  captureTime: options.captureTime,
@@ -844,6 +1057,37 @@ export const camera = {
844
1057
  const distance = extent * (options.padding ?? 2.15);
845
1058
  return camera.orbit({ target: center, distance, fov: options.fov ?? 42 });
846
1059
  },
1060
+ frameAsset: (asset, options = {}) => {
1061
+ const bounds = boundsFromAsset(asset);
1062
+ const size = boundsSize(bounds);
1063
+ const renderedScale = resolveFrameAssetRenderScale(bounds, options);
1064
+ const renderedSize = [
1065
+ Math.max(0.001, size[0] * renderedScale),
1066
+ Math.max(0.001, size[1] * renderedScale),
1067
+ Math.max(0.001, size[2] * renderedScale)
1068
+ ];
1069
+ const position = options.position ?? [0, options.floorY ?? 0, 0];
1070
+ const target = options.target ?? [
1071
+ position[0],
1072
+ position[1] + renderedSize[1] * 0.28,
1073
+ position[2]
1074
+ ];
1075
+ const fov = options.fov ?? 36;
1076
+ const fovRadians = Math.max(1, Math.min(120, fov)) * Math.PI / 180;
1077
+ const radius = Math.hypot(renderedSize[0], renderedSize[1], renderedSize[2]) / 2;
1078
+ const verticalFitDistance = renderedSize[1] / (2 * Math.tan(fovRadians / 2));
1079
+ const horizontalFitDistance = Math.max(renderedSize[0], renderedSize[2]) / (2 * Math.tan(fovRadians / 2));
1080
+ const distance = Math.max(options.minDistance ?? 0.85, verticalFitDistance * (options.padding ?? 1.42), horizontalFitDistance * (options.padding ?? 1.42), radius / Math.tan(fovRadians / 2) * (options.padding ?? 1.42));
1081
+ const azimuth = options.azimuth ?? 0.62;
1082
+ const elevation = options.elevation ?? 0.28;
1083
+ const horizontal = Math.max(0.001, Math.cos(elevation));
1084
+ const eye = [
1085
+ target[0] + Math.sin(azimuth) * horizontal * distance,
1086
+ target[1] + Math.sin(elevation) * distance,
1087
+ target[2] + Math.cos(azimuth) * horizontal * distance
1088
+ ];
1089
+ return camera.orbit({ target, position: eye, distance, fov });
1090
+ },
847
1091
  physics: () => camera.orbit({ target: [0, 0.58, -0.35], distance: 5.8, fov: 43 }),
848
1092
  charts: () => camera.orbit({ target: [0, 0.78, 0], distance: 6.4, fov: 40 }),
849
1093
  materials: () => camera.perspective({ position: [0, 2.08, 7.35], target: [0, 0.9, -0.72], fov: 40 }),
@@ -854,6 +1098,19 @@ export const camera = {
854
1098
  miniGolf: () => camera.follow({ targetNode: "white physics golf ball", distance: 4.2, fov: 48 }),
855
1099
  neon: () => camera.flythrough({ from: [0, 0.36, 1.6], to: [0, 0.36, -5.8], target: [0, 0.26, -6.8], fov: 54, captureTime: 0.16 })
856
1100
  };
1101
+ function resolveFrameAssetRenderScale(bounds, options) {
1102
+ const size = boundsSize(bounds);
1103
+ const height = Math.max(0.001, boundsHeight(bounds));
1104
+ const horizontalLength = Math.max(0.001, size[0], size[2]);
1105
+ const maxDimension = Math.max(0.001, boundsMaxDimension(bounds));
1106
+ if (isPositiveFinite(options.targetHeight))
1107
+ return options.targetHeight / height;
1108
+ if (isPositiveFinite(options.targetLength))
1109
+ return options.targetLength / horizontalLength;
1110
+ if (isPositiveFinite(options.targetMaxDimension))
1111
+ return options.targetMaxDimension / maxDimension;
1112
+ return AURA_NORMALIZED_MODEL_MAX_DIMENSION / maxDimension;
1113
+ }
857
1114
  export const timeline = {
858
1115
  loop: (options = {}) => ({
859
1116
  mode: "loop",
@@ -1284,17 +1541,120 @@ const rendererQualityPresets = {
1284
1541
  evidence: "prioritizes benchmark screenshots with stronger edge quality for labels, axes, and neon rings"
1285
1542
  }
1286
1543
  };
1544
+ const rendererQualityProfiles = {
1545
+ "safe-basic": {
1546
+ kind: "aura-renderer-quality-profile",
1547
+ id: "safe-basic",
1548
+ label: "Safe Basic",
1549
+ rendererMode: "safe-basic",
1550
+ status: "supported",
1551
+ antialiasing: "msaa",
1552
+ pixelRatio: 1,
1553
+ preserveDrawingBuffer: true,
1554
+ maxRecommendedDrawCalls: 180,
1555
+ requestedFeatures: ["typed models", "primitives", "basic particles", "base-color textures", "runtime nodes"],
1556
+ supportedInRoot: ["typed models", "primitives", "basic particles", "base-color textures", "runtime nodes"],
1557
+ blockedInRoot: ["production PBR parity", "skinned animation mixer", "native WebGPU compute", "postprocess pass chain"],
1558
+ claimBoundary: "Root createAuraApp safe path. Use this for public examples unless a browser test proves a stronger profile."
1559
+ },
1560
+ production: {
1561
+ kind: "aura-renderer-quality-profile",
1562
+ id: "production",
1563
+ label: "Production Typed GLB",
1564
+ rendererMode: "production",
1565
+ status: "supported",
1566
+ antialiasing: "msaa-plus-high-dpi",
1567
+ pixelRatio: 1.5,
1568
+ preserveDrawingBuffer: true,
1569
+ maxRecommendedDrawCalls: 260,
1570
+ requestedFeatures: ["typed GLB actors", "PBR material pipeline", "environment lighting", "shadow maps", "postprocess"],
1571
+ supportedInRoot: ["typed GLB actor bridge", "imported GLB render source", "PBR material pipeline metadata", "runtime diagnostics"],
1572
+ blockedInRoot: ["environment prefiltering without pixel proof", "shadow-map sampling without pixel proof", "postprocess pass chain without pixel proof", "native WebGPU claim without adapter/render evidence"],
1573
+ claimBoundary: "Root createAuraApp can route typed GLB manifest assets through the production runtime. Claim only the specific features proven by route diagnostics and screenshots."
1574
+ },
1575
+ cinematic: {
1576
+ kind: "aura-renderer-quality-profile",
1577
+ id: "cinematic",
1578
+ label: "Cinematic Request",
1579
+ rendererMode: "production",
1580
+ status: "fallback-only",
1581
+ antialiasing: "msaa-plus-high-dpi",
1582
+ pixelRatio: 1.5,
1583
+ preserveDrawingBuffer: true,
1584
+ maxRecommendedDrawCalls: 320,
1585
+ requestedFeatures: ["cinematic lighting", "environment lighting", "postprocess", "motion proof", "high-DPI screenshots"],
1586
+ supportedInRoot: ["high-DPI canvas sizing", "scene diagnostics", "basic particles", "camera/timeline animation"],
1587
+ blockedInRoot: ["renderer-owned bloom pass", "depth-aware postprocess", "production shadow maps", "skinned animation mixer"],
1588
+ claimBoundary: "Cinematic is an explicit request profile, not proof of production cinematic rendering."
1589
+ },
1590
+ "experimental-webgpu": {
1591
+ kind: "aura-renderer-quality-profile",
1592
+ id: "experimental-webgpu",
1593
+ label: "Experimental WebGPU Request",
1594
+ rendererMode: "production",
1595
+ status: "experimental",
1596
+ antialiasing: "msaa",
1597
+ pixelRatio: 1,
1598
+ preserveDrawingBuffer: true,
1599
+ maxRecommendedDrawCalls: 220,
1600
+ requestedFeatures: ["WebGPU adapter", "compute dispatch", "native WebGPU rendering"],
1601
+ supportedInRoot: ["capability diagnostics", "fallback route evidence"],
1602
+ blockedInRoot: ["native WebGPU claim without adapter/backend/dispatch/render evidence"],
1603
+ claimBoundary: "May only claim native WebGPU when route diagnostics and browser screenshots prove adapter, backend, dispatch, and pixels."
1604
+ }
1605
+ };
1606
+ function resolveRendererQualityProfile(id) {
1607
+ return rendererQualityProfiles[id ?? "safe-basic"] ?? rendererQualityProfiles["safe-basic"];
1608
+ }
1609
+ function normalizeCreateAppRendererOptions(options) {
1610
+ const profile = resolveRendererQualityProfile(options?.qualityProfile);
1611
+ const mode = options?.mode ?? profile.rendererMode;
1612
+ return {
1613
+ mode,
1614
+ fallback: options?.fallback ?? "safe-basic",
1615
+ qualityProfile: profile.id,
1616
+ profile
1617
+ };
1618
+ }
1619
+ function analyzeProductionBridgeEligibility(nodes) {
1620
+ const modelNodes = nodes.filter(isRenderableModelNode);
1621
+ const typedModelCount = modelNodes.filter((node) => createAssetProvenance(node.asset).source === "typed-aura-assets-manifest").length;
1622
+ const unsafeModelCount = modelNodes.filter((node) => createAssetProvenance(node.asset).source === "unsafe-url").length;
1623
+ const inlineModelCount = modelNodes.filter((node) => createAssetProvenance(node.asset).source === "inline-definition").length;
1624
+ const primitiveCount = nodes.filter((node) => node.kind === "primitive").length;
1625
+ const effectCount = nodes.filter((node) => node.kind === "effect").length;
1626
+ const reasons = [];
1627
+ if (typedModelCount < 1)
1628
+ reasons.push("production bridge requires at least one typed GLB from generated aura-assets");
1629
+ if (unsafeModelCount > 0)
1630
+ reasons.push("unsafeModelUrl and remote/raw model URLs are blocked from the production bridge");
1631
+ if (inlineModelCount > 0)
1632
+ reasons.push("inline model definitions without manifest hashes are blocked from the production bridge");
1633
+ return {
1634
+ eligible: reasons.length === 0,
1635
+ typedModelCount,
1636
+ unsafeModelCount,
1637
+ inlineModelCount,
1638
+ primitiveCount,
1639
+ effectCount,
1640
+ reasons
1641
+ };
1642
+ }
1287
1643
  export const renderer = {
1288
1644
  colorManagementPreset: () => rendererColorManagementPreset,
1289
1645
  exposurePresets: () => sceneExposurePresets,
1290
1646
  exposureFor: (category) => sceneExposurePresets[category],
1291
1647
  qualityPresets: () => rendererQualityPresets,
1648
+ qualityProfiles: () => rendererQualityProfiles,
1649
+ qualityProfile: (id) => resolveRendererQualityProfile(id),
1292
1650
  screenshotQuality: () => rendererQualityPresets.screenshot,
1293
- diagnostics: (sceneValue) => createRendererDiagnosticReport(flattenSceneSnapshot(normalizeSceneSnapshot(sceneValue)))
1651
+ diagnostics: (sceneValue, options) => createRendererDiagnosticReport(flattenSceneSnapshot(normalizeSceneSnapshot(sceneValue)), undefined, options)
1294
1652
  };
1295
- function createRendererDiagnosticReport(snapshot, runtime) {
1653
+ function createRendererDiagnosticReport(snapshot, runtime, rendererOptions) {
1296
1654
  const flattened = groups.flatten(snapshot.nodes);
1297
1655
  const names = flattened.map((node) => "name" in node ? node.name?.toLowerCase() ?? "" : "");
1656
+ const rendererSelection = normalizeCreateAppRendererOptions(rendererOptions);
1657
+ const productionEligibility = analyzeProductionBridgeEligibility(flattened);
1298
1658
  const sceneCategory = resolveRendererSceneCategory(snapshot, names);
1299
1659
  const exposure = sceneExposurePresets[sceneCategory];
1300
1660
  const bloom = flattened.find((node) => node.kind === "effect" && node.effect === "bloom");
@@ -1303,9 +1663,12 @@ function createRendererDiagnosticReport(snapshot, runtime) {
1303
1663
  const contactShadows = names.filter((name) => name.includes("contact shadow") || name.includes("footprint") || name.includes("glow pool")).length;
1304
1664
  const ambientOcclusion = flattened.some((node) => node.kind === "effect" && node.effect === "ambient-occlusion");
1305
1665
  const contactOcclusion = flattened.some((node) => node.kind === "effect" && node.effect === "contact-occlusion") || contactShadows > 0;
1306
- const postprocessRequested = Boolean(bloom) || ambientOcclusion || contactOcclusion;
1307
- const requestedPasses = requestedRendererPostProcessPasses(Boolean(bloom), ambientOcclusion, contactOcclusion);
1308
1666
  const runtimePostprocess = runtime?.postprocess;
1667
+ const runtimePasses = runtimePostprocess?.actualPasses ?? [];
1668
+ const postprocessRequested = Boolean(bloom) || ambientOcclusion || contactOcclusion || runtimePasses.length > 0;
1669
+ const requestedPasses = runtimePasses.length > 0
1670
+ ? runtimePasses
1671
+ : requestedRendererPostProcessPasses(Boolean(bloom), ambientOcclusion, contactOcclusion);
1309
1672
  const runtimeStatus = !postprocessRequested
1310
1673
  ? "disabled"
1311
1674
  : runtime?.mounted
@@ -1324,6 +1687,18 @@ function createRendererDiagnosticReport(snapshot, runtime) {
1324
1687
  warnings.push("renderer diagnostics are a scene plan only; call createAuraApp(...).diagnostics() after the first render for pixel-backed pass status");
1325
1688
  if (postprocessRequested && runtime?.mounted && !runtimePostprocess?.pixelBacked)
1326
1689
  warnings.push("postprocess was requested but the runtime composer did not initialize a pixel-backed pass");
1690
+ if (rendererSelection.mode === "production" && !runtime?.mounted && productionEligibility.eligible) {
1691
+ warnings.push(`Renderer profile "${rendererSelection.profile.id}" can use the typed-GLB production bridge after createAuraApp mounts; inspect app.diagnostics().renderer.runtime for pixel-backed status.`);
1692
+ }
1693
+ if (rendererSelection.mode === "production" && !productionEligibility.eligible) {
1694
+ warnings.push(`Renderer profile "${rendererSelection.profile.id}" will use safe-basic fallback for this scene: ${productionEligibility.reasons.join("; ")}.`);
1695
+ }
1696
+ if (rendererSelection.profile.status === "fallback-only") {
1697
+ warnings.push(`Renderer profile "${rendererSelection.profile.id}" is a request profile; public claims require route-specific runtime diagnostics and screenshot proof.`);
1698
+ }
1699
+ if (rendererSelection.profile.id === "experimental-webgpu") {
1700
+ warnings.push("Experimental WebGPU profile cannot claim native WebGPU without adapter, backend, dispatch, render, and pixel evidence.");
1701
+ }
1327
1702
  warnings.push(...(runtime?.warnings ?? []));
1328
1703
  const environmentStatus = runtime?.environment ?? {
1329
1704
  enabled: Boolean(environment),
@@ -1343,6 +1718,9 @@ function createRendererDiagnosticReport(snapshot, runtime) {
1343
1718
  return {
1344
1719
  kind: "aura-renderer-diagnostics",
1345
1720
  colorManagement: rendererColorManagementPreset,
1721
+ rendererMode: rendererSelection.mode,
1722
+ fallbackMode: rendererSelection.fallback,
1723
+ qualityProfile: rendererSelection.profile,
1346
1724
  sceneCategory,
1347
1725
  exposure,
1348
1726
  toneMapping: "aces-filmic",
@@ -1406,6 +1784,7 @@ function createRendererDiagnosticReport(snapshot, runtime) {
1406
1784
  },
1407
1785
  antialiasing: rendererQualityPresets.screenshot.antialiasing,
1408
1786
  screenshotQuality: rendererQualityPresets.screenshot,
1787
+ materialCapabilities: createMaterialCapabilityDiagnostics(snapshot),
1409
1788
  warnings
1410
1789
  };
1411
1790
  }
@@ -1439,7 +1818,18 @@ function resolveRendererSceneCategory(snapshot, names) {
1439
1818
  return "physics";
1440
1819
  if (hasName("chart") || hasName("data bar") || hasName("axis"))
1441
1820
  return "chart";
1442
- if (hasName("golf") || hasName("score") || hasName("cup"))
1821
+ if (hasName("game") ||
1822
+ hasName("golf") ||
1823
+ hasName("score") ||
1824
+ hasName("cup") ||
1825
+ hasName("race") ||
1826
+ hasName("car") ||
1827
+ hasName("circuit") ||
1828
+ hasName("runner") ||
1829
+ hasName("platform") ||
1830
+ hasName("checkpoint") ||
1831
+ hasName("arcade") ||
1832
+ hasName("blockfall"))
1443
1833
  return "game";
1444
1834
  const background = colorToClearColor(snapshot.background);
1445
1835
  const luminance = background[0] * 0.2126 + background[1] * 0.7152 + background[2] * 0.0722;
@@ -3238,6 +3628,821 @@ export function createAuraGameRuntime(options = {}) {
3238
3628
  bodies: []
3239
3629
  };
3240
3630
  }
3631
+ export function createGameRacingRoadMeshNodes(options) {
3632
+ const mode = options.mode ?? "standalone";
3633
+ const routePoints = racingPresentationRoutePoints(options.sceneBinding, options.route, options.roadY);
3634
+ if (routePoints.length < 2)
3635
+ return [];
3636
+ const isCircuitStage = mode === "game-circuit";
3637
+ const roadWidth = racingPresentationRoadWidth(options.sceneBinding, options.route, mode);
3638
+ const markingVisibility = options.markingVisibility ?? "full";
3639
+ const nodes = [];
3640
+ const includeTerrain = options.includeTerrain ?? (mode === "standalone" || isCircuitStage);
3641
+ if (includeTerrain && mode !== "asset-overlay") {
3642
+ const terrainPaddingScale = options.terrainPaddingScale ?? (isCircuitStage ? 4.5 : 3.2);
3643
+ const bounds = boundsForPresentationPoints(routePoints, roadWidth * terrainPaddingScale);
3644
+ nodes.push(primitives.box({
3645
+ name: "scene-bound racing terrain pad",
3646
+ material: material.pbr({ color: options.terrainColor ?? (isCircuitStage ? "#1f342e" : "#263b35"), roughness: 0.92, metallic: 0 })
3647
+ })
3648
+ .position(bounds.centerX, -0.032, bounds.centerZ)
3649
+ .scale([bounds.width, 0.035, bounds.depth])
3650
+ .toJSON());
3651
+ if (isCircuitStage) {
3652
+ nodes.push(primitives.box({
3653
+ name: "scene-bound racing pit lane apron",
3654
+ material: material.pbr({ color: options.pitLaneColor ?? "#121c1e", roughness: 0.86, metallic: 0 })
3655
+ })
3656
+ .position(roundGamePresentation(bounds.centerX - bounds.width * 0.12), 0.002, roundGamePresentation(bounds.centerZ + bounds.depth * 0.23))
3657
+ .rotate(0, -0.16, 0)
3658
+ .scale([Math.max(0.8, bounds.width * 0.42), 0.026, roadWidth * 0.58])
3659
+ .toJSON());
3660
+ }
3661
+ }
3662
+ for (let index = 0; index < routePoints.length - 1; index += 1) {
3663
+ const start = routePoints[index];
3664
+ const end = routePoints[index + 1];
3665
+ if (!start || !end)
3666
+ continue;
3667
+ const segment = segmentPresentation(start, end);
3668
+ if (segment.length <= 0.02)
3669
+ continue;
3670
+ if (mode === "asset-overlay") {
3671
+ nodes.push(primitives.box({
3672
+ name: `asset-bound racing topology line ${index + 1}`,
3673
+ material: material.emissive({
3674
+ color: options.laneColor ?? "#d8f6ff",
3675
+ emissive: options.laneColor ?? "#8df4ff",
3676
+ emissiveIntensity: 0.48,
3677
+ roughness: 0.42
3678
+ })
3679
+ })
3680
+ .position(segment.midX, segment.midY + 0.038, segment.midZ)
3681
+ .rotate(0, -segment.angle, 0)
3682
+ .scale([Math.max(0.06, segment.length * 0.68), 0.008, 0.014])
3683
+ .toJSON());
3684
+ continue;
3685
+ }
3686
+ const sideX = -Math.sin(segment.angle);
3687
+ const sideZ = Math.cos(segment.angle);
3688
+ const y = segment.midY;
3689
+ nodes.push(primitives.box({
3690
+ name: `scene-bound racing road segment ${index + 1}`,
3691
+ material: material.pbr({ color: options.roadColor ?? (isCircuitStage ? "#11191d" : "#343b3f"), roughness: 0.82, metallic: 0 })
3692
+ })
3693
+ .position(segment.midX, y, segment.midZ)
3694
+ .rotate(0, -segment.angle, 0)
3695
+ .scale([segment.length + roadWidth * 0.44, 0.028, roadWidth])
3696
+ .toJSON());
3697
+ if (markingVisibility === "none")
3698
+ continue;
3699
+ const isSubtleMark = markingVisibility === "subtle";
3700
+ if (!isSubtleMark || index % 3 === 0) {
3701
+ nodes.push(primitives.box({
3702
+ name: `scene-bound racing center stripe ${index + 1}`,
3703
+ material: material.emissive({
3704
+ color: options.laneColor ?? "#d8f6ff",
3705
+ emissive: options.laneColor ?? "#8df4ff",
3706
+ emissiveIntensity: isSubtleMark ? 0.34 : 0.7,
3707
+ roughness: 0.4
3708
+ })
3709
+ })
3710
+ .position(segment.midX, y + 0.022, segment.midZ)
3711
+ .rotate(0, -segment.angle, 0)
3712
+ .scale([Math.max(0.08, segment.length * (isCircuitStage ? 0.28 : 0.72)), 0.009, 0.01])
3713
+ .toJSON());
3714
+ }
3715
+ if (!isSubtleMark || index % 4 === 0) {
3716
+ nodes.push(primitives.box({
3717
+ name: `scene-bound racing left curb ${index + 1}`,
3718
+ material: material.pbr({ color: index % 2 === 0 ? "#d4ded8" : options.curbColor ?? "#df3550", roughness: 0.66 })
3719
+ })
3720
+ .position(roundGamePresentation(segment.midX + sideX * roadWidth * 0.54), y + 0.024, roundGamePresentation(segment.midZ + sideZ * roadWidth * 0.54))
3721
+ .rotate(0, -segment.angle, 0)
3722
+ .scale([Math.max(0.08, segment.length * 0.38), 0.012, 0.016])
3723
+ .toJSON(), primitives.box({
3724
+ name: `scene-bound racing right curb ${index + 1}`,
3725
+ material: material.pbr({ color: index % 2 === 0 ? options.curbColor ?? "#df3550" : "#d4ded8", roughness: 0.66 })
3726
+ })
3727
+ .position(roundGamePresentation(segment.midX - sideX * roadWidth * 0.54), y + 0.024, roundGamePresentation(segment.midZ - sideZ * roadWidth * 0.54))
3728
+ .rotate(0, -segment.angle, 0)
3729
+ .scale([Math.max(0.08, segment.length * 0.38), 0.012, 0.016])
3730
+ .toJSON());
3731
+ }
3732
+ if (isCircuitStage && (!isSubtleMark || index % 2 === 0)) {
3733
+ const railLength = Math.max(0.1, segment.length * (isSubtleMark ? 0.5 : 0.64));
3734
+ nodes.push(primitives.box({
3735
+ name: `scene-bound racing left guardrail ${index + 1}`,
3736
+ material: material.pbr({ color: "#141d20", roughness: 0.74, metallic: 0 })
3737
+ })
3738
+ .position(roundGamePresentation(segment.midX + sideX * roadWidth * 0.62), y + 0.034, roundGamePresentation(segment.midZ + sideZ * roadWidth * 0.62))
3739
+ .rotate(0, -segment.angle, 0)
3740
+ .scale([railLength, 0.018, 0.014])
3741
+ .toJSON(), primitives.box({
3742
+ name: `scene-bound racing right guardrail ${index + 1}`,
3743
+ material: material.pbr({ color: "#141d20", roughness: 0.74, metallic: 0 })
3744
+ })
3745
+ .position(roundGamePresentation(segment.midX - sideX * roadWidth * 0.62), y + 0.034, roundGamePresentation(segment.midZ - sideZ * roadWidth * 0.62))
3746
+ .rotate(0, -segment.angle, 0)
3747
+ .scale([railLength, 0.018, 0.014])
3748
+ .toJSON());
3749
+ }
3750
+ }
3751
+ return nodes;
3752
+ }
3753
+ export function createGameRacingCheckpointGateNodes(options) {
3754
+ const mode = options.mode ?? "scene-bound";
3755
+ const sample = racingPresentationSceneSample(options.sceneBinding, options.route, options.progress, options.roadY);
3756
+ if (!sample)
3757
+ return [];
3758
+ const roadWidth = options.roadWidth ?? racingPresentationRoadWidth(options.sceneBinding, options.route, "game-circuit");
3759
+ const label = options.index === undefined ? "racing checkpoint gate" : `racing checkpoint gate ${options.index + 1}`;
3760
+ const sideX = -Math.sin(sample.angle);
3761
+ const sideZ = Math.cos(sample.angle);
3762
+ const crossAngle = -sample.angle + Math.PI / 2;
3763
+ const prefix = mode === "asset-bound" ? "asset-bound" : "scene-bound";
3764
+ if (mode === "asset-bound") {
3765
+ return [
3766
+ primitives.box({
3767
+ name: `${prefix} ${label}`,
3768
+ material: material.emissive({ color: options.gateColor ?? "#f8f1bf", emissive: options.accentColor ?? "#f6e27a", emissiveIntensity: 0.38, roughness: 0.46 })
3769
+ })
3770
+ .position(sample.point[0], sample.point[1] + 0.045, sample.point[2])
3771
+ .rotate(0, crossAngle, 0)
3772
+ .scale([roadWidth * 0.9, 0.01, 0.026])
3773
+ .toJSON()
3774
+ ];
3775
+ }
3776
+ const postOffset = roadWidth * 0.72;
3777
+ const bannerY = sample.point[1] + 0.096;
3778
+ const lightY = sample.point[1] + 0.072;
3779
+ const leftX = roundGamePresentation(sample.point[0] + sideX * postOffset);
3780
+ const leftZ = roundGamePresentation(sample.point[2] + sideZ * postOffset);
3781
+ const rightX = roundGamePresentation(sample.point[0] - sideX * postOffset);
3782
+ const rightZ = roundGamePresentation(sample.point[2] - sideZ * postOffset);
3783
+ const bannerX = roundGamePresentation(sample.point[0] + sideX * roadWidth * 0.76);
3784
+ const bannerZ = roundGamePresentation(sample.point[2] + sideZ * roadWidth * 0.76);
3785
+ return [
3786
+ primitives.box({
3787
+ name: `${prefix} ${label} left post`,
3788
+ material: material.metal({ color: options.gateColor ?? "#26373a", roughness: 0.5, metallic: 0.28 })
3789
+ })
3790
+ .position(leftX, sample.point[1] + 0.041, leftZ)
3791
+ .scale([0.028, 0.082, 0.028])
3792
+ .toJSON(),
3793
+ primitives.box({
3794
+ name: `${prefix} ${label} right post`,
3795
+ material: material.metal({ color: options.gateColor ?? "#26373a", roughness: 0.5, metallic: 0.28 })
3796
+ })
3797
+ .position(rightX, sample.point[1] + 0.041, rightZ)
3798
+ .scale([0.028, 0.082, 0.028])
3799
+ .toJSON(),
3800
+ primitives.box({
3801
+ name: `${prefix} ${label} overhead banner`,
3802
+ material: material.emissive({
3803
+ color: options.accentColor ?? "#b66d33",
3804
+ emissive: options.accentColor ?? "#d88f4a",
3805
+ emissiveIntensity: 0.16,
3806
+ roughness: 0.42
3807
+ })
3808
+ })
3809
+ .position(bannerX, bannerY, bannerZ)
3810
+ .rotate(0, crossAngle, 0)
3811
+ .scale([roadWidth * 0.26, 0.024, 0.024])
3812
+ .toJSON(),
3813
+ primitives.sphere({
3814
+ name: `${prefix} ${label} left signal light`,
3815
+ material: material.emissive({ color: options.lightColor ?? "#7ee8c4", emissive: options.lightColor ?? "#7ee8c4", emissiveIntensity: 0.64, roughness: 0.32 })
3816
+ })
3817
+ .position(roundGamePresentation(sample.point[0] + sideX * roadWidth * 0.2), lightY, roundGamePresentation(sample.point[2] + sideZ * roadWidth * 0.2))
3818
+ .scale(0.018)
3819
+ .toJSON(),
3820
+ primitives.sphere({
3821
+ name: `${prefix} ${label} right signal light`,
3822
+ material: material.emissive({ color: options.lightColor ?? "#7ee8c4", emissive: options.lightColor ?? "#7ee8c4", emissiveIntensity: 0.64, roughness: 0.32 })
3823
+ })
3824
+ .position(roundGamePresentation(sample.point[0] - sideX * roadWidth * 0.2), lightY, roundGamePresentation(sample.point[2] - sideZ * roadWidth * 0.2))
3825
+ .scale(0.018)
3826
+ .toJSON(),
3827
+ primitives.cylinder({
3828
+ name: `${prefix} ${label} left cone marker`,
3829
+ material: material.emissive({ color: options.accentColor ?? "#c78344", emissive: options.accentColor ?? "#c78344", emissiveIntensity: 0.26, roughness: 0.52 })
3830
+ })
3831
+ .position(roundGamePresentation(sample.point[0] + sideX * roadWidth * 0.78), sample.point[1] + 0.034, roundGamePresentation(sample.point[2] + sideZ * roadWidth * 0.78))
3832
+ .scale([0.038, 0.068, 0.038])
3833
+ .toJSON(),
3834
+ primitives.cylinder({
3835
+ name: `${prefix} ${label} right cone marker`,
3836
+ material: material.emissive({ color: options.accentColor ?? "#c78344", emissive: options.accentColor ?? "#c78344", emissiveIntensity: 0.26, roughness: 0.52 })
3837
+ })
3838
+ .position(roundGamePresentation(sample.point[0] - sideX * roadWidth * 0.78), sample.point[1] + 0.034, roundGamePresentation(sample.point[2] - sideZ * roadWidth * 0.78))
3839
+ .scale([0.038, 0.068, 0.038])
3840
+ .toJSON()
3841
+ ];
3842
+ }
3843
+ export function createGameRacingStartFinishNodes(options) {
3844
+ const mode = options.mode ?? "scene-bound";
3845
+ const sample = racingPresentationSceneSample(options.sceneBinding, options.route, 0, options.roadY);
3846
+ if (!sample)
3847
+ return [];
3848
+ const roadWidth = options.roadWidth ?? racingPresentationRoadWidth(options.sceneBinding, options.route, "game-circuit");
3849
+ const crossAngle = -sample.angle + Math.PI / 2;
3850
+ const prefix = mode === "asset-bound" ? "asset-bound" : "scene-bound";
3851
+ if (mode === "asset-bound") {
3852
+ return [
3853
+ primitives.box({
3854
+ name: `${prefix} racing start finish band`,
3855
+ material: material.emissive({ color: "#ffffff", emissive: "#ffffff", emissiveIntensity: 0.36, roughness: 0.3 })
3856
+ })
3857
+ .position(sample.point[0], sample.point[1] + 0.052, sample.point[2])
3858
+ .rotate(0, crossAngle, 0)
3859
+ .scale([roadWidth * 1.05, 0.01, 0.035])
3860
+ .toJSON()
3861
+ ];
3862
+ }
3863
+ const nodes = [];
3864
+ const sideX = -Math.sin(sample.angle);
3865
+ const sideZ = Math.cos(sample.angle);
3866
+ const forwardX = Math.cos(sample.angle);
3867
+ const forwardZ = Math.sin(sample.angle);
3868
+ nodes.push(primitives.box({
3869
+ name: "scene-bound racing start grid vehicle pad",
3870
+ material: material.pbr({ color: options.checkerColorB ?? "#0d1416", roughness: 0.78, metallic: 0 })
3871
+ })
3872
+ .position(roundGamePresentation(sample.point[0] - forwardX * roadWidth * 0.1), sample.point[1] + 0.028, roundGamePresentation(sample.point[2] - forwardZ * roadWidth * 0.1))
3873
+ .rotate(0, crossAngle, 0)
3874
+ .scale([roadWidth * 1.08, 0.01, roadWidth * 0.78])
3875
+ .toJSON(), primitives.box({
3876
+ name: "scene-bound racing start finish light strip",
3877
+ material: material.emissive({ color: options.lightColor ?? "#86e391", emissive: options.lightColor ?? "#86e391", emissiveIntensity: 0.48, roughness: 0.38 })
3878
+ })
3879
+ .position(sample.point[0], sample.point[1] + 0.047, sample.point[2])
3880
+ .rotate(0, crossAngle, 0)
3881
+ .scale([roadWidth * 0.86, 0.012, 0.028])
3882
+ .toJSON());
3883
+ const tileCount = 10;
3884
+ for (let tile = 0; tile < tileCount; tile += 1) {
3885
+ const laneOffset = ((tile + 0.5) / tileCount - 0.5) * roadWidth * 1.18;
3886
+ nodes.push(primitives.box({
3887
+ name: `scene-bound racing start finish checker ${tile + 1}`,
3888
+ material: material.pbr({ color: tile % 2 === 0 ? options.checkerColorA ?? "#d4ded8" : options.checkerColorB ?? "#0d1416", roughness: 0.52, metallic: 0 })
3889
+ })
3890
+ .position(roundGamePresentation(sample.point[0] + sideX * laneOffset), sample.point[1] + 0.04, roundGamePresentation(sample.point[2] + sideZ * laneOffset))
3891
+ .rotate(0, crossAngle, 0)
3892
+ .scale([roadWidth / tileCount, 0.014, 0.07])
3893
+ .toJSON());
3894
+ }
3895
+ const postOffset = roadWidth * 0.68;
3896
+ const leftX = roundGamePresentation(sample.point[0] + sideX * postOffset);
3897
+ const leftZ = roundGamePresentation(sample.point[2] + sideZ * postOffset);
3898
+ const rightX = roundGamePresentation(sample.point[0] - sideX * postOffset);
3899
+ const rightZ = roundGamePresentation(sample.point[2] - sideZ * postOffset);
3900
+ const bannerX = roundGamePresentation(sample.point[0] + sideX * roadWidth * 0.84);
3901
+ const bannerZ = roundGamePresentation(sample.point[2] + sideZ * roadWidth * 0.84);
3902
+ nodes.push(primitives.box({
3903
+ name: "scene-bound racing launch grid bright marker",
3904
+ material: material.emissive({ color: options.checkerColorA ?? "#718980", emissive: options.lightColor ?? "#86e391", emissiveIntensity: 0.16, roughness: 0.44 })
3905
+ })
3906
+ .position(roundGamePresentation(sample.point[0] - forwardX * roadWidth * 0.28), sample.point[1] + 0.038, roundGamePresentation(sample.point[2] - forwardZ * roadWidth * 0.28))
3907
+ .rotate(0, crossAngle, 0)
3908
+ .scale([roadWidth * 0.44, 0.012, 0.05])
3909
+ .toJSON(), primitives.box({
3910
+ name: "scene-bound racing launch grid dark marker",
3911
+ material: material.pbr({ color: options.checkerColorB ?? "#0d1416", roughness: 0.52, metallic: 0 })
3912
+ })
3913
+ .position(roundGamePresentation(sample.point[0] - forwardX * roadWidth * 0.42), sample.point[1] + 0.039, roundGamePresentation(sample.point[2] - forwardZ * roadWidth * 0.42))
3914
+ .rotate(0, crossAngle, 0)
3915
+ .scale([roadWidth * 0.44, 0.012, 0.05])
3916
+ .toJSON(), primitives.sphere({
3917
+ name: "scene-bound racing start left lane signal",
3918
+ material: material.emissive({ color: options.lightColor ?? "#86e391", emissive: options.lightColor ?? "#86e391", emissiveIntensity: 0.72, roughness: 0.32 })
3919
+ })
3920
+ .position(roundGamePresentation(sample.point[0] + sideX * roadWidth * 0.34 - forwardX * roadWidth * 0.2), sample.point[1] + 0.06, roundGamePresentation(sample.point[2] + sideZ * roadWidth * 0.34 - forwardZ * roadWidth * 0.2))
3921
+ .scale(0.036)
3922
+ .toJSON(), primitives.sphere({
3923
+ name: "scene-bound racing start right lane signal",
3924
+ material: material.emissive({ color: options.lightColor ?? "#86e391", emissive: options.lightColor ?? "#86e391", emissiveIntensity: 0.72, roughness: 0.32 })
3925
+ })
3926
+ .position(roundGamePresentation(sample.point[0] - sideX * roadWidth * 0.34 - forwardX * roadWidth * 0.2), sample.point[1] + 0.06, roundGamePresentation(sample.point[2] - sideZ * roadWidth * 0.34 - forwardZ * roadWidth * 0.2))
3927
+ .scale(0.036)
3928
+ .toJSON(), primitives.box({
3929
+ name: "scene-bound racing start gantry left post",
3930
+ material: material.metal({ color: options.gantryColor ?? "#26373a", roughness: 0.5, metallic: 0.28 })
3931
+ })
3932
+ .position(leftX, sample.point[1] + 0.064, leftZ)
3933
+ .scale([0.032, 0.128, 0.032])
3934
+ .toJSON(), primitives.box({
3935
+ name: "scene-bound racing start gantry right post",
3936
+ material: material.metal({ color: options.gantryColor ?? "#26373a", roughness: 0.5, metallic: 0.28 })
3937
+ })
3938
+ .position(rightX, sample.point[1] + 0.064, rightZ)
3939
+ .scale([0.032, 0.128, 0.032])
3940
+ .toJSON(), primitives.box({
3941
+ name: "scene-bound racing start finish gantry banner",
3942
+ material: material.emissive({ color: options.gantryColor ?? "#2c4243", emissive: options.lightColor ?? "#86e391", emissiveIntensity: 0.12, roughness: 0.42 })
3943
+ })
3944
+ .position(bannerX, sample.point[1] + 0.138, bannerZ)
3945
+ .rotate(0, crossAngle, 0)
3946
+ .scale([roadWidth * 0.34, 0.034, 0.034])
3947
+ .toJSON(), primitives.sphere({
3948
+ name: "scene-bound racing start green light",
3949
+ material: material.emissive({ color: options.lightColor ?? "#86e391", emissive: options.lightColor ?? "#86e391", emissiveIntensity: 0.72, roughness: 0.32 })
3950
+ })
3951
+ .position(roundGamePresentation(sample.point[0] - sideX * roadWidth * 0.84), sample.point[1] + 0.156, roundGamePresentation(sample.point[2] - sideZ * roadWidth * 0.84))
3952
+ .scale(0.023)
3953
+ .toJSON());
3954
+ return nodes;
3955
+ }
3956
+ export function createGamePublicRacingPresentationNodes(options) {
3957
+ const mode = "game-circuit";
3958
+ const roadWidth = racingPresentationRoadWidth(options.sceneBinding, options.route, mode);
3959
+ const nodes = [
3960
+ ...createGameRacingRoadMeshNodes({ ...options, mode, includeTerrain: options.includeTerrain ?? true })
3961
+ ];
3962
+ for (const [index, progress] of (options.route.checkpoints ?? []).entries()) {
3963
+ nodes.push(...createGameRacingCheckpointGateNodes({
3964
+ sceneBinding: options.sceneBinding,
3965
+ route: options.route,
3966
+ progress,
3967
+ index,
3968
+ roadY: options.roadY,
3969
+ roadWidth,
3970
+ gateColor: options.checkpointColor,
3971
+ accentColor: options.checkpointAccentColor,
3972
+ lightColor: options.startLightColor
3973
+ }));
3974
+ }
3975
+ nodes.push(...createGameRacingStartFinishNodes({
3976
+ sceneBinding: options.sceneBinding,
3977
+ route: options.route,
3978
+ roadY: options.roadY,
3979
+ roadWidth,
3980
+ lightColor: options.startLightColor
3981
+ }));
3982
+ return nodes;
3983
+ }
3984
+ export function createGameRacingCameraRig(options) {
3985
+ return createGameRacingPresentationCamera(options);
3986
+ }
3987
+ export function certifyPublicRacingPresentation(input) {
3988
+ const base = certifyPublicRacingGeometry(input);
3989
+ const blockers = [...base.blockers];
3990
+ const presentation = input.presentation;
3991
+ if (!presentation) {
3992
+ blockers.push("racing:presentation-missing");
3993
+ }
3994
+ else {
3995
+ if ((presentation.roadMeshNodes ?? 0) < 8)
3996
+ blockers.push(`racing:presentation-road-mesh-too-small:${presentation.roadMeshNodes ?? 0}`);
3997
+ if ((presentation.checkpointGateNodes ?? 0) < input.checkpoints.length) {
3998
+ blockers.push(`racing:presentation-checkpoint-gates-too-few:${presentation.checkpointGateNodes ?? 0}`);
3999
+ }
4000
+ if ((presentation.startFinishNodes ?? 0) < 4)
4001
+ blockers.push(`racing:presentation-start-finish-too-small:${presentation.startFinishNodes ?? 0}`);
4002
+ if (presentation.cameraMode !== "follow" && presentation.cameraMode !== "perspective") {
4003
+ blockers.push(`racing:presentation-camera-not-racing:${presentation.cameraMode ?? "missing"}`);
4004
+ }
4005
+ if ((presentation.debugMarkerCount ?? 0) > 0)
4006
+ blockers.push(`racing:presentation-debug-markers:${presentation.debugMarkerCount}`);
4007
+ }
4008
+ return {
4009
+ ...base,
4010
+ publicReady: blockers.length === 0,
4011
+ blockers
4012
+ };
4013
+ }
4014
+ export function createGameRacingPresentationTrackNodes(options) {
4015
+ const mode = options.mode ?? "standalone";
4016
+ const guideVisibility = options.guideVisibility ?? (mode === "asset-overlay" ? "evidence" : "full");
4017
+ if (mode === "asset-overlay" && guideVisibility === "public")
4018
+ return [];
4019
+ const roadWidth = racingPresentationRoadWidth(options.sceneBinding, options.route, mode);
4020
+ const nodes = [...createGameRacingRoadMeshNodes(options)];
4021
+ if (mode === "asset-overlay") {
4022
+ for (const [index, progress] of (options.route.checkpoints ?? []).entries()) {
4023
+ nodes.push(...createGameRacingCheckpointGateNodes({
4024
+ sceneBinding: options.sceneBinding,
4025
+ route: options.route,
4026
+ progress,
4027
+ index,
4028
+ mode: "asset-bound",
4029
+ roadY: options.roadY,
4030
+ roadWidth,
4031
+ gateColor: options.laneColor,
4032
+ accentColor: options.laneColor
4033
+ }));
4034
+ }
4035
+ nodes.push(...createGameRacingStartFinishNodes({
4036
+ sceneBinding: options.sceneBinding,
4037
+ route: options.route,
4038
+ mode: "asset-bound",
4039
+ roadY: options.roadY,
4040
+ roadWidth
4041
+ }));
4042
+ return nodes;
4043
+ }
4044
+ if (guideVisibility === "evidence" || guideVisibility === "full") {
4045
+ for (const [index, progress] of (options.route.checkpoints ?? []).entries()) {
4046
+ nodes.push(...createGameRacingCheckpointGateNodes({
4047
+ sceneBinding: options.sceneBinding,
4048
+ route: options.route,
4049
+ progress,
4050
+ index,
4051
+ roadY: options.roadY,
4052
+ roadWidth,
4053
+ gateColor: options.laneColor,
4054
+ accentColor: options.laneColor
4055
+ }));
4056
+ }
4057
+ nodes.push(...createGameRacingStartFinishNodes({
4058
+ sceneBinding: options.sceneBinding,
4059
+ route: options.route,
4060
+ roadY: options.roadY,
4061
+ roadWidth,
4062
+ lightColor: options.laneColor
4063
+ }));
4064
+ }
4065
+ return nodes;
4066
+ }
4067
+ export function createGamePublicPlatformerPresentationNodes(options) {
4068
+ return createGamePlatformerPresentationSurfaceNodes({
4069
+ ...options,
4070
+ mode: "game-level",
4071
+ guideVisibility: "public"
4072
+ });
4073
+ }
4074
+ export function createGamePlatformerGroundMeshNodes(options) {
4075
+ return createSinglePlatformerSurfaceMeshNodes("ground", options);
4076
+ }
4077
+ export function createGamePlatformerPlatformMeshNodes(options) {
4078
+ return createSinglePlatformerSurfaceMeshNodes("platform", options);
4079
+ }
4080
+ export function createGamePlatformerHazardNodes(options) {
4081
+ const mode = options.mode ?? "game-level";
4082
+ const isGameLevel = mode === "game-level";
4083
+ const rect = options.sceneBinding.surfaceToSceneRect(options.hazard);
4084
+ return [
4085
+ primitives.box({
4086
+ name: `scene-bound platformer hazard ${options.hazard.id}`,
4087
+ material: material.emissive({
4088
+ color: options.color ?? "#ff6b6b",
4089
+ emissive: options.color ?? "#ff6b6b",
4090
+ emissiveIntensity: isGameLevel ? 0.7 : 0.54,
4091
+ roughness: 0.36
4092
+ })
4093
+ })
4094
+ .position(rect.center[0], rect.center[1], rect.center[2] + (isGameLevel ? 0.39 : 0.31))
4095
+ .scale([Math.max(rect.size[0], 0.045), Math.max(rect.size[1], 0.045), 0.055])
4096
+ .toJSON()
4097
+ ];
4098
+ }
4099
+ export function createGamePlatformerCheckpointNodes(options) {
4100
+ const point = options.sceneBinding.toScenePoint(options.checkpoint, 0.02);
4101
+ return [
4102
+ primitives.box({
4103
+ name: `scene-bound platformer checkpoint ${options.checkpoint.id}`,
4104
+ material: material.emissive({
4105
+ color: options.color ?? "#d7f9ff",
4106
+ emissive: options.color ?? "#a6f4ff",
4107
+ emissiveIntensity: 0.48,
4108
+ roughness: 0.4
4109
+ })
4110
+ })
4111
+ .position(point[0], point[1], point[2] + 0.29)
4112
+ .scale([0.026, 0.22, 0.034])
4113
+ .toJSON()
4114
+ ];
4115
+ }
4116
+ export function createGamePlatformerFinishNodes(options) {
4117
+ const point = options.sceneBinding.toScenePoint(options.finish, 0.04);
4118
+ return [
4119
+ primitives.box({
4120
+ name: `scene-bound platformer finish marker${options.finish.id ? ` ${options.finish.id}` : ""}`,
4121
+ material: material.emissive({
4122
+ color: options.color ?? "#b6ffbd",
4123
+ emissive: options.color ?? "#83f58f",
4124
+ emissiveIntensity: 0.6,
4125
+ roughness: 0.42
4126
+ })
4127
+ })
4128
+ .position(point[0], point[1], point[2] + 0.34)
4129
+ .scale([0.06, 0.34, 0.05])
4130
+ .toJSON()
4131
+ ];
4132
+ }
4133
+ export function createGamePlatformerCameraRig(options) {
4134
+ return createGamePlatformerPresentationCamera(options);
4135
+ }
4136
+ export function certifyPublicPlatformerPresentation(input) {
4137
+ const base = certifyPublicPlatformerGeometry(input);
4138
+ const blockers = [...base.blockers];
4139
+ const presentation = input.presentation;
4140
+ if (!presentation) {
4141
+ blockers.push("platformer:presentation-missing");
4142
+ }
4143
+ else {
4144
+ if ((presentation.groundMeshNodes ?? 0) < 2)
4145
+ blockers.push(`platformer:presentation-ground-mesh-too-small:${presentation.groundMeshNodes ?? 0}`);
4146
+ if ((presentation.platformMeshNodes ?? 0) < 6)
4147
+ blockers.push(`platformer:presentation-platform-mesh-too-small:${presentation.platformMeshNodes ?? 0}`);
4148
+ if ((presentation.hazardNodes ?? 0) < input.hazards.length) {
4149
+ blockers.push(`platformer:presentation-hazards-too-few:${presentation.hazardNodes ?? 0}`);
4150
+ }
4151
+ if ((presentation.checkpointNodes ?? 0) < input.checkpoints.length) {
4152
+ blockers.push(`platformer:presentation-checkpoints-too-few:${presentation.checkpointNodes ?? 0}`);
4153
+ }
4154
+ if ((presentation.finishNodes ?? 0) < 1)
4155
+ blockers.push(`platformer:presentation-finish-missing:${presentation.finishNodes ?? 0}`);
4156
+ if (presentation.cameraMode !== "follow" && presentation.cameraMode !== "perspective") {
4157
+ blockers.push(`platformer:presentation-camera-not-side-scroller:${presentation.cameraMode ?? "missing"}`);
4158
+ }
4159
+ if ((presentation.debugMarkerCount ?? 0) > 0)
4160
+ blockers.push(`platformer:presentation-debug-markers:${presentation.debugMarkerCount}`);
4161
+ if (presentation.characterGrounded !== true)
4162
+ blockers.push("platformer:presentation-character-not-grounded");
4163
+ }
4164
+ return {
4165
+ ...base,
4166
+ publicReady: blockers.length === 0,
4167
+ blockers
4168
+ };
4169
+ }
4170
+ export function createGamePlatformerPresentationSurfaceNodes(options) {
4171
+ const mode = options.mode ?? "standalone";
4172
+ const platforms = options.level.platforms ?? [];
4173
+ const guideVisibility = options.guideVisibility ?? (mode === "asset-overlay" ? "evidence" : "full");
4174
+ if (mode === "asset-overlay" && guideVisibility === "public")
4175
+ return [];
4176
+ const isGameLevel = mode === "game-level";
4177
+ const nodes = [];
4178
+ if ((mode === "standalone" || mode === "game-level") && platforms.length > 0 && options.includeBackdrop !== false) {
4179
+ const rects = platforms.map((surface) => options.sceneBinding.surfaceToSceneRect(surface));
4180
+ const bounds = boundsForPresentationRects(rects, isGameLevel ? 0.78 : 0.42);
4181
+ nodes.push(primitives.box({
4182
+ name: "scene-bound platformer backdrop",
4183
+ material: material.pbr({ color: isGameLevel ? "#263d48" : "#314d59", roughness: 0.94, metallic: 0, opacity: isGameLevel ? 0.2 : 0.28 })
4184
+ })
4185
+ .position(bounds.centerX, bounds.centerY + (isGameLevel ? 0.18 : 0.08), bounds.backZ)
4186
+ .scale([bounds.width, Math.max(0.2, bounds.height * (isGameLevel ? 2.25 : 1.8)), 0.035])
4187
+ .toJSON());
4188
+ }
4189
+ for (const surface of platforms) {
4190
+ const rect = options.sceneBinding.surfaceToSceneRect(surface);
4191
+ const width = Math.max(rect.size[0], 0.08);
4192
+ const height = Math.max(rect.size[1], 0.055);
4193
+ if (mode === "asset-overlay") {
4194
+ nodes.push(primitives.box({
4195
+ name: `asset-bound platformer contact strip ${surface.id}`,
4196
+ material: material.emissive({
4197
+ color: options.platformTrimColor ?? "#c9f7ff",
4198
+ emissive: options.platformTrimColor ?? "#a8f4ff",
4199
+ emissiveIntensity: 0.28,
4200
+ roughness: 0.44
4201
+ })
4202
+ })
4203
+ .position(rect.center[0], roundGamePresentation(rect.center[1] + height / 2 + 0.026), rect.center[2] + 0.24)
4204
+ .scale([width * 0.78, 0.012, 0.024])
4205
+ .toJSON());
4206
+ continue;
4207
+ }
4208
+ nodes.push(primitives.box({
4209
+ name: `scene-bound platformer surface ${surface.id}`,
4210
+ material: material.pbr({ color: options.platformColor ?? (isGameLevel ? "#526972" : "#718994"), roughness: 0.72, metallic: 0 })
4211
+ })
4212
+ .position(rect.center[0], rect.center[1], rect.center[2])
4213
+ .scale([width, height, isGameLevel ? 0.64 : 0.5])
4214
+ .toJSON(), primitives.box({
4215
+ name: `scene-bound platformer surface trim ${surface.id}`,
4216
+ material: material.emissive({
4217
+ color: options.platformTrimColor ?? "#c9f7ff",
4218
+ emissive: options.platformTrimColor ?? "#a8f4ff",
4219
+ emissiveIntensity: 0.36,
4220
+ roughness: 0.38
4221
+ })
4222
+ })
4223
+ .position(rect.center[0], roundGamePresentation(rect.center[1] + height / 2 + 0.012), rect.center[2] + (isGameLevel ? 0.334 : 0.262))
4224
+ .scale([width * 0.92, 0.016, 0.035])
4225
+ .toJSON());
4226
+ }
4227
+ for (const hazard of options.level.hazards ?? []) {
4228
+ const rect = options.sceneBinding.surfaceToSceneRect(hazard);
4229
+ nodes.push(primitives.box({
4230
+ name: `scene-bound platformer hazard ${hazard.id}`,
4231
+ material: material.emissive({
4232
+ color: options.hazardColor ?? "#ff6b6b",
4233
+ emissive: options.hazardColor ?? "#ff6b6b",
4234
+ emissiveIntensity: 0.7,
4235
+ roughness: 0.36
4236
+ })
4237
+ })
4238
+ .position(rect.center[0], rect.center[1], rect.center[2] + (isGameLevel ? 0.39 : 0.31))
4239
+ .scale([Math.max(rect.size[0], 0.045), Math.max(rect.size[1], 0.045), 0.055])
4240
+ .toJSON());
4241
+ }
4242
+ for (const collectible of options.level.collectibles ?? []) {
4243
+ const point = options.sceneBinding.toScenePoint(collectible, 0.04);
4244
+ nodes.push(primitives.torus({
4245
+ name: `scene-bound platformer collectible ${collectible.id}`,
4246
+ material: material.emissive({
4247
+ color: options.collectibleColor ?? "#fff3a3",
4248
+ emissive: options.collectibleColor ?? "#f6dc67",
4249
+ emissiveIntensity: 0.62,
4250
+ roughness: 0.4
4251
+ })
4252
+ })
4253
+ .position(point[0], point[1], point[2] + (isGameLevel ? 0.26 : 0.16))
4254
+ .rotate(Math.PI / 2, 0, 0)
4255
+ .scale([0.045, 0.045, 0.012])
4256
+ .toJSON());
4257
+ }
4258
+ for (const checkpoint of options.level.checkpoints ?? []) {
4259
+ const point = options.sceneBinding.toScenePoint(checkpoint, 0.02);
4260
+ nodes.push(primitives.box({
4261
+ name: `scene-bound platformer checkpoint ${checkpoint.id}`,
4262
+ material: material.emissive({ color: "#d7f9ff", emissive: "#a6f4ff", emissiveIntensity: 0.48, roughness: 0.4 })
4263
+ })
4264
+ .position(point[0], point[1], point[2] + (isGameLevel ? 0.29 : 0.19))
4265
+ .scale([0.026, 0.22, 0.034])
4266
+ .toJSON());
4267
+ }
4268
+ if (options.level.finish) {
4269
+ const finish = options.sceneBinding.toScenePoint(options.level.finish, 0.04);
4270
+ nodes.push(primitives.box({
4271
+ name: "scene-bound platformer finish marker",
4272
+ material: material.emissive({
4273
+ color: options.finishColor ?? "#b6ffbd",
4274
+ emissive: options.finishColor ?? "#83f58f",
4275
+ emissiveIntensity: 0.6,
4276
+ roughness: 0.42
4277
+ })
4278
+ })
4279
+ .position(finish[0], finish[1], finish[2] + (isGameLevel ? 0.34 : 0.22))
4280
+ .scale([0.06, 0.34, 0.05])
4281
+ .toJSON());
4282
+ }
4283
+ return nodes;
4284
+ }
4285
+ function createSinglePlatformerSurfaceMeshNodes(surfaceRole, options) {
4286
+ const mode = options.mode ?? "game-level";
4287
+ const isGameLevel = mode === "game-level";
4288
+ const rect = options.sceneBinding.surfaceToSceneRect(options.surface);
4289
+ const width = Math.max(rect.size[0], 0.08);
4290
+ const height = Math.max(rect.size[1], 0.055);
4291
+ if (mode === "asset-bound") {
4292
+ return [
4293
+ primitives.box({
4294
+ name: `asset-bound platformer ${surfaceRole} contact strip ${options.surface.id}`,
4295
+ material: material.emissive({
4296
+ color: options.trimColor ?? "#c9f7ff",
4297
+ emissive: options.trimColor ?? "#a8f4ff",
4298
+ emissiveIntensity: 0.28,
4299
+ roughness: 0.44
4300
+ })
4301
+ })
4302
+ .position(rect.center[0], roundGamePresentation(rect.center[1] + height / 2 + 0.026), rect.center[2] + 0.24)
4303
+ .scale([width * 0.78, 0.012, 0.024])
4304
+ .toJSON()
4305
+ ];
4306
+ }
4307
+ return [
4308
+ primitives.box({
4309
+ name: `scene-bound platformer ${surfaceRole} mesh ${options.surface.id}`,
4310
+ material: material.pbr({
4311
+ color: options.color ?? (isGameLevel ? "#526972" : "#718994"),
4312
+ roughness: 0.72,
4313
+ metallic: 0
4314
+ })
4315
+ })
4316
+ .position(rect.center[0], rect.center[1], rect.center[2])
4317
+ .scale([width, height, isGameLevel ? 0.64 : 0.5])
4318
+ .toJSON(),
4319
+ primitives.box({
4320
+ name: `scene-bound platformer ${surfaceRole} trim ${options.surface.id}`,
4321
+ material: material.emissive({
4322
+ color: options.trimColor ?? "#c9f7ff",
4323
+ emissive: options.trimColor ?? "#a8f4ff",
4324
+ emissiveIntensity: 0.36,
4325
+ roughness: 0.38
4326
+ })
4327
+ })
4328
+ .position(rect.center[0], roundGamePresentation(rect.center[1] + height / 2 + 0.012), rect.center[2] + (isGameLevel ? 0.334 : 0.262))
4329
+ .scale([width * 0.92, 0.016, 0.035])
4330
+ .toJSON()
4331
+ ];
4332
+ }
4333
+ function boundsForPresentationPoints(points, padding) {
4334
+ const xs = points.map((point) => point[0]);
4335
+ const zs = points.map((point) => point[2]);
4336
+ const minX = Math.min(...xs);
4337
+ const maxX = Math.max(...xs);
4338
+ const minZ = Math.min(...zs);
4339
+ const maxZ = Math.max(...zs);
4340
+ return {
4341
+ centerX: roundGamePresentation((minX + maxX) / 2),
4342
+ centerZ: roundGamePresentation((minZ + maxZ) / 2),
4343
+ width: roundGamePresentation(Math.max(1.2, maxX - minX + padding)),
4344
+ depth: roundGamePresentation(Math.max(1.2, maxZ - minZ + padding))
4345
+ };
4346
+ }
4347
+ function boundsForPresentationRects(rects, padding) {
4348
+ const minX = Math.min(...rects.map((rect) => rect.center[0] - rect.size[0] / 2));
4349
+ const maxX = Math.max(...rects.map((rect) => rect.center[0] + rect.size[0] / 2));
4350
+ const minY = Math.min(...rects.map((rect) => rect.center[1] - rect.size[1] / 2));
4351
+ const maxY = Math.max(...rects.map((rect) => rect.center[1] + rect.size[1] / 2));
4352
+ const z = Math.min(...rects.map((rect) => rect.center[2]));
4353
+ return {
4354
+ centerX: roundGamePresentation((minX + maxX) / 2),
4355
+ centerY: roundGamePresentation((minY + maxY) / 2),
4356
+ backZ: roundGamePresentation(z - 0.22),
4357
+ width: roundGamePresentation(Math.max(1, maxX - minX + padding)),
4358
+ height: roundGamePresentation(Math.max(0.6, maxY - minY + padding))
4359
+ };
4360
+ }
4361
+ function segmentPresentation(start, end) {
4362
+ const dx = end[0] - start[0];
4363
+ const dz = end[2] - start[2];
4364
+ return {
4365
+ midX: roundGamePresentation((start[0] + end[0]) / 2),
4366
+ midY: roundGamePresentation((start[1] + end[1]) / 2),
4367
+ midZ: roundGamePresentation((start[2] + end[2]) / 2),
4368
+ length: roundGamePresentation(Math.hypot(dx, dz)),
4369
+ angle: Math.atan2(dz, dx)
4370
+ };
4371
+ }
4372
+ function racingPresentationRoutePoints(sceneBinding, route, roadY) {
4373
+ return route.points.map((point) => sceneBinding.toScenePoint(point, roadY ?? 0.012));
4374
+ }
4375
+ function racingPresentationRoadWidth(sceneBinding, route, mode) {
4376
+ const isCircuitStage = mode === "game-circuit";
4377
+ return Math.max((route.width ?? 0.18) * sceneBinding.transform.scale * (isCircuitStage ? 1.55 : 1.5), isCircuitStage ? 0.34 : 0.18);
4378
+ }
4379
+ function racingPresentationSceneSample(sceneBinding, route, progress, roadY) {
4380
+ const sample = racingPresentationRouteSample(route, progress);
4381
+ if (!sample)
4382
+ return undefined;
4383
+ return {
4384
+ point: sceneBinding.toScenePoint(sample.point, roadY ?? 0.012),
4385
+ angle: sample.angle
4386
+ };
4387
+ }
4388
+ function racingPresentationRouteSample(route, progress) {
4389
+ const points = route.points;
4390
+ if (points.length < 2)
4391
+ return undefined;
4392
+ const clamped = Number.isFinite(progress) ? Math.min(1, Math.max(0, progress)) : 0;
4393
+ let totalLength = 0;
4394
+ const segmentLengths = [];
4395
+ for (let index = 0; index < points.length - 1; index += 1) {
4396
+ const start = points[index];
4397
+ const end = points[index + 1];
4398
+ if (!start || !end)
4399
+ continue;
4400
+ const length = Math.hypot(end.x - start.x, end.y - start.y);
4401
+ segmentLengths[index] = length;
4402
+ totalLength += length;
4403
+ }
4404
+ if (totalLength <= 0) {
4405
+ const start = points[0];
4406
+ const end = points[1] ?? start;
4407
+ if (!start || !end)
4408
+ return undefined;
4409
+ return {
4410
+ point: start,
4411
+ angle: Math.atan2(end.y - start.y, end.x - start.x)
4412
+ };
4413
+ }
4414
+ const targetLength = clamped * totalLength;
4415
+ let traversed = 0;
4416
+ for (let index = 0; index < points.length - 1; index += 1) {
4417
+ const start = points[index];
4418
+ const end = points[index + 1];
4419
+ const length = segmentLengths[index] ?? 0;
4420
+ if (!start || !end || length <= 0)
4421
+ continue;
4422
+ if (targetLength <= traversed + length || index === points.length - 2) {
4423
+ const localT = Math.min(1, Math.max(0, (targetLength - traversed) / length));
4424
+ return {
4425
+ point: {
4426
+ x: start.x + (end.x - start.x) * localT,
4427
+ y: start.y + (end.y - start.y) * localT
4428
+ },
4429
+ angle: Math.atan2(end.y - start.y, end.x - start.x)
4430
+ };
4431
+ }
4432
+ traversed += length;
4433
+ }
4434
+ const last = points[points.length - 1];
4435
+ const previous = points[points.length - 2] ?? last;
4436
+ if (!last || !previous)
4437
+ return undefined;
4438
+ return {
4439
+ point: last,
4440
+ angle: Math.atan2(last.y - previous.y, last.x - previous.x)
4441
+ };
4442
+ }
4443
+ function roundGamePresentation(value) {
4444
+ return Math.round(value * 1000) / 1000;
4445
+ }
3241
4446
  export const game = {
3242
4447
  createRuntime: createAuraGameRuntime,
3243
4448
  rules: gameRules,
@@ -3258,8 +4463,39 @@ export const game = {
3258
4463
  simulation: createGameSimulation,
3259
4464
  runSimulation: runGameSimulation,
3260
4465
  inspector: createGameInspector,
4466
+ locomotion: createGameLocomotionKit,
4467
+ assetBoundPlatformerLevel: createGameAssetBoundPlatformerLevel,
4468
+ platformerSceneBinding: createGamePlatformerSceneBinding,
4469
+ platformerPresentationCamera: createGamePlatformerPresentationCamera,
4470
+ platformerPresentationSurfaces: createGamePlatformerPresentationSurfaceNodes,
4471
+ publicPlatformerPresentation: createGamePublicPlatformerPresentationNodes,
4472
+ platformerGroundMesh: createGamePlatformerGroundMeshNodes,
4473
+ platformerPlatformMesh: createGamePlatformerPlatformMeshNodes,
4474
+ platformerHazard: createGamePlatformerHazardNodes,
4475
+ platformerCheckpoint: createGamePlatformerCheckpointNodes,
4476
+ platformerFinish: createGamePlatformerFinishNodes,
4477
+ platformerCameraRig: createGamePlatformerCameraRig,
4478
+ certifyPlatformerGeometry: certifyPublicPlatformerGeometry,
4479
+ certifyPlatformerPresentation: certifyPublicPlatformerPresentation,
4480
+ platformer: createGamePlatformerKit,
4481
+ assetBoundRacingRoute: createGameAssetBoundRacingRoute,
4482
+ racingSceneBinding: createGameRacingSceneBinding,
4483
+ racingPresentationCamera: createGameRacingPresentationCamera,
4484
+ racingCameraRig: createGameRacingCameraRig,
4485
+ racingRoadMesh: createGameRacingRoadMeshNodes,
4486
+ racingCheckpointGate: createGameRacingCheckpointGateNodes,
4487
+ racingStartFinish: createGameRacingStartFinishNodes,
4488
+ racingPresentationTrack: createGameRacingPresentationTrackNodes,
4489
+ publicRacingPresentation: createGamePublicRacingPresentationNodes,
4490
+ certifyRacingGeometry: certifyPublicRacingGeometry,
4491
+ certifyRacingPresentation: certifyPublicRacingPresentation,
4492
+ racing: createGameRacingKit,
4493
+ fallingBlocks: createGameFallingBlocksKit,
4494
+ fallingBlockPieces: GAME_FALLING_BLOCK_PIECES,
4495
+ eventLog: createGameEventLog,
3261
4496
  touchControls: createGameTouchControlLayout,
3262
4497
  kinematicBody: createGameKinematicBody,
4498
+ collisionWorld: createGameCollisionWorld,
3263
4499
  jumpAssist: createGameJumpAssist,
3264
4500
  collider: {
3265
4501
  box: createGameBoxCollider,
@@ -3292,6 +4528,12 @@ export const game = {
3292
4528
  timer: createGameHudTimerBinding,
3293
4529
  combo: createGameHudComboBinding,
3294
4530
  round: createGameHudRoundBinding,
4531
+ score: createGameHudScoreBinding,
4532
+ lives: createGameHudLivesBinding,
4533
+ objective: createGameHudObjectiveBinding,
4534
+ checkpoint: createGameHudCheckpointBinding,
4535
+ value: createGameHudValueBinding,
4536
+ eventLog: createGameHudEventLogBinding,
3295
4537
  debugToggle: createGameHudDebugToggleBinding,
3296
4538
  bindings: createGameHudBindings,
3297
4539
  snapshot: createGameHudSnapshot
@@ -5047,6 +6289,8 @@ export function createRuntimeNodeImportedAssetEvidence(input) {
5047
6289
  }
5048
6290
  } : {}),
5049
6291
  morphTargets,
6292
+ activeMorphTargets: { ...(input.activeMorphTargets ?? {}) },
6293
+ missingMorphTargets: [...(input.missingMorphTargets ?? [])],
5050
6294
  ...(input.bounds ? { bounds: isRuntimeNodeEvidenceBounds(input.bounds) ? input.bounds : calculateRuntimeNodeBounds(input.bounds) } : {}),
5051
6295
  renderItemCount: input.renderItemCount ?? 0,
5052
6296
  skinnedRenderItemCount: input.skinnedRenderItemCount ?? 0,
@@ -5297,6 +6541,8 @@ function cloneRuntimeImportedAssetEvidence(evidence) {
5297
6541
  clips: [...evidence.clips],
5298
6542
  skinningPalette: evidence.skinningPalette ? { ...evidence.skinningPalette } : undefined,
5299
6543
  morphTargets: [...evidence.morphTargets],
6544
+ activeMorphTargets: { ...evidence.activeMorphTargets },
6545
+ missingMorphTargets: [...evidence.missingMorphTargets],
5300
6546
  bounds: evidence.bounds
5301
6547
  ? {
5302
6548
  ...evidence.bounds,
@@ -5320,10 +6566,11 @@ function sanitizeRuntimeMorphWeight(weight) {
5320
6566
  export function createAuraApp(target, options) {
5321
6567
  let snapshot = normalizeSceneSnapshot(options.scene);
5322
6568
  let renderSnapshot = flattenSceneSnapshot(snapshot);
5323
- const diagnosticsState = createInitialDiagnostics(renderSnapshot);
6569
+ const rendererSelection = normalizeCreateAppRendererOptions(options.renderer);
6570
+ const diagnosticsState = createInitialDiagnostics(renderSnapshot, options.renderer);
5324
6571
  const canvas = resolveCanvas(target);
5325
6572
  if (canvas) {
5326
- configureCanvas(canvas, options.pixelRatio ?? devicePixelRatioSafe(), options.resize ?? true);
6573
+ configureCanvas(canvas, options.pixelRatio ?? rendererSelection.profile.pixelRatio ?? devicePixelRatioSafe(), options.resize ?? true);
5327
6574
  }
5328
6575
  const overlay = canvas && shouldRenderOverlay(options.diagnostics, snapshot) ? createDiagnosticsOverlay(canvas, diagnosticsState) : undefined;
5329
6576
  let disposed = false;
@@ -5360,7 +6607,7 @@ export function createAuraApp(target, options) {
5360
6607
  };
5361
6608
  const shouldUseProductionRendererForCurrentScene = () => Boolean(canvas && renderSnapshot.nodes.some(isWebGLRenderableNode) && typeof window !== "undefined");
5362
6609
  const resetDiagnosticsForCurrentScene = (backend) => {
5363
- const fresh = createInitialDiagnostics(renderSnapshot);
6610
+ const fresh = createInitialDiagnostics(renderSnapshot, options.renderer);
5364
6611
  diagnosticsState.backend = backend;
5365
6612
  diagnosticsState.fps = fresh.fps;
5366
6613
  diagnosticsState.drawCalls = fresh.drawCalls;
@@ -5409,7 +6656,7 @@ export function createAuraApp(target, options) {
5409
6656
  overlay?.update();
5410
6657
  const revision = ++mountRevision;
5411
6658
  if (shouldUseProductionRenderer && canvas) {
5412
- void startProductionRender(canvas, renderSnapshot, diagnosticsState, options, overlay, runRuntimeFrame, () => runtimePaused)
6659
+ void startProductionRender(canvas, renderSnapshot, diagnosticsState, options, overlay, runRuntimeFrame, () => runtimePaused, runtimeNodes)
5413
6660
  .then((controller) => {
5414
6661
  if (disposed || revision !== mountRevision) {
5415
6662
  controller.dispose();
@@ -5737,12 +6984,12 @@ function isRenderableModelNode(node) {
5737
6984
  function isWebGLRenderableNode(node) {
5738
6985
  return isRenderableModelNode(node) || node.kind === "primitive";
5739
6986
  }
5740
- async function startProductionRender(canvas, snapshot, diagnosticsState, options, overlay, beforeRender, isPaused = () => false) {
6987
+ async function startProductionRender(canvas, snapshot, diagnosticsState, options, overlay, beforeRender, isPaused = () => false, runtimeNodes) {
5741
6988
  const renderableNode = snapshot.nodes.find(isWebGLRenderableNode);
5742
6989
  if (!renderableNode) {
5743
6990
  throw new AuraRuntimeError("missing-asset", "Aura3D production rendering requires at least one typed model asset or primitive. Suggested fix: add model(assets.product), primitives.box(), primitives.sphere(), primitives.cylinder(), or primitives.plane().");
5744
6991
  }
5745
- const renderer = await createProductionSceneRenderer(canvas, snapshot);
6992
+ const renderer = await createProductionSceneRenderer(canvas, snapshot, options.renderer, runtimeNodes);
5746
6993
  diagnosticsState.renderer = renderer.diagnostics;
5747
6994
  const continuousRender = shouldContinuouslyRender(snapshot);
5748
6995
  let disposed = false;
@@ -5756,7 +7003,7 @@ async function startProductionRender(canvas, snapshot, diagnosticsState, options
5756
7003
  if (!isPaused())
5757
7004
  beforeRender?.(delta / 1000, "raf");
5758
7005
  const drawCalls = renderer.render(time);
5759
- diagnosticsState.backend = "webgl2";
7006
+ diagnosticsState.backend = renderer.backend;
5760
7007
  diagnosticsState.fps = diagnosticsState.fps || 60;
5761
7008
  diagnosticsState.drawCalls = drawCalls;
5762
7009
  diagnosticsState.renderSize = [canvas.width, canvas.height];
@@ -5795,8 +7042,494 @@ function shouldContinuouslyRender(snapshot) {
5795
7042
  return node.effect === "particles" || node.effect === "rain";
5796
7043
  });
5797
7044
  }
5798
- async function createProductionSceneRenderer(canvas, snapshot) {
5799
- return await createWebGLSceneRenderer(canvas, snapshot);
7045
+ async function createProductionSceneRenderer(canvas, snapshot, rendererOptions, runtimeNodes) {
7046
+ const rendererSelection = normalizeCreateAppRendererOptions(rendererOptions);
7047
+ if (rendererSelection.mode !== "production") {
7048
+ return await createWebGLSceneRenderer(canvas, snapshot, rendererOptions, [], runtimeNodes);
7049
+ }
7050
+ const flattened = groups.flatten(snapshot.nodes);
7051
+ const eligibility = analyzeProductionBridgeEligibility(flattened);
7052
+ if (!eligibility.eligible) {
7053
+ return await createWebGLSceneRenderer(canvas, snapshot, rendererOptions, [
7054
+ `Production bridge skipped: ${eligibility.reasons.join("; ")}.`
7055
+ ], runtimeNodes);
7056
+ }
7057
+ try {
7058
+ return await createProductionRuntimeSceneRenderer(canvas, snapshot, rendererOptions, runtimeNodes);
7059
+ }
7060
+ catch (error) {
7061
+ return await createWebGLSceneRenderer(canvas, snapshot, rendererOptions, [
7062
+ `Production bridge failed and safe-basic fallback rendered instead: ${productionRenderErrorMessage(error)}`
7063
+ ], runtimeNodes);
7064
+ }
7065
+ }
7066
+ const PRODUCTION_RUNTIME_POSTPROCESS = {
7067
+ targetFormat: "rgba8",
7068
+ toneMapping: {
7069
+ exposure: 1.14,
7070
+ whitePoint: 1.18,
7071
+ operator: "filmic",
7072
+ inputColorSpace: "linear",
7073
+ outputColorSpace: "srgb"
7074
+ },
7075
+ colorGrade: {
7076
+ contrast: 1.1,
7077
+ saturation: 1.06,
7078
+ vibrance: 0.12,
7079
+ vignette: 0.08,
7080
+ sharpening: 0.24
7081
+ },
7082
+ fxaa: {
7083
+ edgeThreshold: 0.08,
7084
+ subpixelBlend: 0.55
7085
+ }
7086
+ };
7087
+ const PRODUCTION_RUNTIME_SHADOWS = {
7088
+ enabled: true,
7089
+ size: 1024,
7090
+ bias: 0.0014,
7091
+ strength: 0.28,
7092
+ pcfRadius: 1.2,
7093
+ pcfSamples: 9,
7094
+ filter: "pcf",
7095
+ label: "aura3d-root-production-shadow-map"
7096
+ };
7097
+ let cachedProductionRuntimeLights;
7098
+ function createProductionRuntimeEnvironment(snapshot) {
7099
+ const names = groups.flatten(snapshot.nodes).map((node) => "name" in node ? node.name?.toLowerCase() ?? "" : "");
7100
+ const category = resolveRendererSceneCategory(snapshot, names);
7101
+ const preset = category === "city-day" ? "daylight"
7102
+ : category === "city-night" ? "evening"
7103
+ : category === "game" ? "gameplay"
7104
+ : category === "material" ? "inspection"
7105
+ : "studio";
7106
+ const bundle = createExternalParityEnvironmentLighting(preset);
7107
+ return {
7108
+ preset,
7109
+ intensity: bundle.lighting.environmentMapIntensity ?? bundle.lighting.intensity,
7110
+ evidence: `production bridge submitted generated HDR ${preset} environment lighting through RenderSource.environmentLighting`,
7111
+ lighting: bundle.lighting
7112
+ };
7113
+ }
7114
+ function createProductionRuntimePostprocess() {
7115
+ return PRODUCTION_RUNTIME_POSTPROCESS;
7116
+ }
7117
+ function createProductionRuntimeShadowOptions() {
7118
+ return PRODUCTION_RUNTIME_SHADOWS;
7119
+ }
7120
+ function createProductionRuntimePostprocessObservation(diagnostics) {
7121
+ const actualPasses = diagnostics.postprocessPassNames ?? [];
7122
+ const pixelBacked = actualPasses.length > 0 && diagnostics.lastError === null;
7123
+ return {
7124
+ renderPass: actualPasses.length > 0,
7125
+ outputPass: pixelBacked,
7126
+ bloomPass: actualPasses.includes("bloom"),
7127
+ ambientOcclusionPass: actualPasses.includes("ssao"),
7128
+ contactOcclusionReceiver: actualPasses.includes("contact-shadow"),
7129
+ pixelBacked,
7130
+ actualPasses,
7131
+ fallbackPasses: pixelBacked ? [] : ["direct-render"]
7132
+ };
7133
+ }
7134
+ function createProductionRuntimeCollectedLights() {
7135
+ if (cachedProductionRuntimeLights)
7136
+ return cachedProductionRuntimeLights;
7137
+ const key = new DirectionalLight("aura3d-root-production-key-shadow");
7138
+ const fill = new DirectionalLight("aura3d-root-production-fill");
7139
+ const rim = new DirectionalLight("aura3d-root-production-rim");
7140
+ key.castsShadow = true;
7141
+ key.color = [1, 0.94, 0.82];
7142
+ key.intensity = 2.6;
7143
+ fill.color = [0.52, 0.64, 0.9];
7144
+ fill.intensity = 0.64;
7145
+ rim.color = [0.88, 0.94, 1];
7146
+ rim.intensity = 0.88;
7147
+ cachedProductionRuntimeLights = [
7148
+ {
7149
+ kind: "directional",
7150
+ color: [1, 0.94, 0.82],
7151
+ intensity: 2.6,
7152
+ position: [0, 0, 0],
7153
+ direction: [0.44, -0.64, -0.63],
7154
+ range: 0,
7155
+ spotAngle: 0,
7156
+ penumbra: 0,
7157
+ castsShadow: true,
7158
+ layerMask: 0xffffffff,
7159
+ source: key
7160
+ },
7161
+ {
7162
+ kind: "directional",
7163
+ color: [0.52, 0.64, 0.9],
7164
+ intensity: 0.64,
7165
+ position: [0, 0, 0],
7166
+ direction: [-0.5, -0.28, -0.82],
7167
+ range: 0,
7168
+ spotAngle: 0,
7169
+ penumbra: 0,
7170
+ castsShadow: false,
7171
+ layerMask: 0xffffffff,
7172
+ source: fill
7173
+ },
7174
+ {
7175
+ kind: "directional",
7176
+ color: [0.88, 0.94, 1],
7177
+ intensity: 0.88,
7178
+ position: [0, 0, 0],
7179
+ direction: [-0.24, -0.36, 0.9],
7180
+ range: 0,
7181
+ spotAngle: 0,
7182
+ penumbra: 0,
7183
+ castsShadow: false,
7184
+ layerMask: 0xffffffff,
7185
+ source: rim
7186
+ }
7187
+ ];
7188
+ return cachedProductionRuntimeLights;
7189
+ }
7190
+ async function createProductionRuntimeSceneRenderer(canvas, snapshot, rendererOptions, runtimeNodes) {
7191
+ const flattened = groups.flatten(snapshot.nodes);
7192
+ const modelNodes = flattened.filter((node) => isRenderableModelNode(node) && createAssetProvenance(node.asset).source === "typed-aura-assets-manifest");
7193
+ const actorEntries = await Promise.all(modelNodes.map(async (node, index) => ({
7194
+ node,
7195
+ actor: await createTypedGLBActor({
7196
+ asset: node.asset,
7197
+ id: node.runtime?.id ?? node.asset.id ?? `model-${index + 1}`,
7198
+ name: node.name ?? node.asset.id ?? `model-${index + 1}`,
7199
+ width: canvas.width,
7200
+ height: canvas.height,
7201
+ ...(node.material?.color ? { tint: { baseColor: colorToRgba(node.material.color) } } : {})
7202
+ })
7203
+ })));
7204
+ const primitiveEntries = createProductionRuntimePrimitiveEntries(flattened);
7205
+ const productionRenderer = await ProductionRuntimeRenderer.create({
7206
+ canvas,
7207
+ width: canvas.width,
7208
+ height: canvas.height,
7209
+ backend: "webgl2",
7210
+ antialias: true,
7211
+ preserveDrawingBuffer: true,
7212
+ clearColor: colorToClearColor(snapshot.background)
7213
+ });
7214
+ let latestDeviceDiagnostics = productionRenderer.getDiagnostics();
7215
+ let latestFeatures = productionRenderer.getFeatures();
7216
+ const runtimeWarnings = new Set();
7217
+ const productionEnvironment = createProductionRuntimeEnvironment(snapshot);
7218
+ const buildDiagnostics = () => createRendererDiagnosticReport(snapshot, {
7219
+ mounted: true,
7220
+ backend: "production-runtime",
7221
+ postprocess: createProductionRuntimePostprocessObservation(latestDeviceDiagnostics),
7222
+ environment: {
7223
+ enabled: true,
7224
+ preset: productionEnvironment.preset,
7225
+ intensity: productionEnvironment.intensity,
7226
+ evidence: productionEnvironment.evidence
7227
+ },
7228
+ warnings: [
7229
+ `Production runtime bridge active with ${actorEntries.length} typed GLB actor${actorEntries.length === 1 ? "" : "s"} and ${primitiveEntries.length} Aura primitive${primitiveEntries.length === 1 ? "" : "s"} on ${productionRenderer.backend}.`,
7230
+ ...(flattened.some((node) => node.kind === "effect")
7231
+ ? ["Effect nodes are requested in the scene graph; production bridge diagnostics report them, but unsupported postprocess/effect passes remain non-pixel-backed until the runtime feature reports support."]
7232
+ : []),
7233
+ ...(productionRenderer.backendSelection.fallback ? [`Production runtime backend fallback: ${productionRenderer.backendSelection.reason}`] : []),
7234
+ ...latestFeatures
7235
+ .filter((feature) => feature.state !== "supported")
7236
+ .map((feature) => `Production runtime feature ${feature.id} is ${feature.state}: ${feature.detail}`),
7237
+ ...runtimeWarnings
7238
+ ]
7239
+ }, rendererOptions);
7240
+ return {
7241
+ get backend() {
7242
+ return productionRenderer.backend;
7243
+ },
7244
+ get diagnostics() {
7245
+ return buildDiagnostics();
7246
+ },
7247
+ render(time) {
7248
+ runtimeWarnings.clear();
7249
+ const input = createProductionRuntimeRendererInput(snapshot, canvas, actorEntries, primitiveEntries, time, runtimeNodes, runtimeWarnings, productionEnvironment.lighting);
7250
+ const result = productionRenderer.renderInteractiveFrame(input);
7251
+ latestDeviceDiagnostics = result.diagnostics;
7252
+ latestFeatures = result.features;
7253
+ return latestDeviceDiagnostics.drawCalls;
7254
+ },
7255
+ dispose() {
7256
+ productionRenderer.dispose();
7257
+ for (const { actor } of actorEntries)
7258
+ actor.pipeline.dispose();
7259
+ for (const { geometry, material } of primitiveEntries) {
7260
+ geometry.dispose();
7261
+ material.dispose();
7262
+ }
7263
+ }
7264
+ };
7265
+ }
7266
+ function createProductionRuntimeRendererInput(snapshot, canvas, actorEntries, primitiveEntries, time, runtimeNodes, runtimeWarnings, environmentLighting) {
7267
+ const items = [];
7268
+ for (const entry of actorEntries) {
7269
+ const currentState = resolveProductionActorRuntimeState(entry, runtimeNodes);
7270
+ const currentNode = currentState.node;
7271
+ if (currentNode.visible === false)
7272
+ continue;
7273
+ applyProductionActorAnimation(entry, currentNode, currentState.animationBinding, time, runtimeWarnings);
7274
+ applyProductionActorMorphTargets(entry, currentState.morphTargets, runtimeWarnings);
7275
+ const modelMatrix = [...createModelMatrix(currentNode, boundsFromAuraAsset(currentNode.asset), shouldNormalizeModelNode(currentNode), time)];
7276
+ const actorItems = entry.actor.collectRenderItems({ modelMatrix });
7277
+ items.push(...actorItems);
7278
+ attachProductionActorEvidence(currentNode, entry.actor, actorItems, runtimeNodes);
7279
+ }
7280
+ for (const entry of primitiveEntries) {
7281
+ const currentState = resolveProductionPrimitiveRuntimeState(entry, runtimeNodes);
7282
+ if (!currentState.visible)
7283
+ continue;
7284
+ items.push({
7285
+ geometry: entry.geometry,
7286
+ material: entry.material,
7287
+ modelMatrix: createModelMatrix(currentState.node, entry.bounds, false, time),
7288
+ label: currentState.node.name ?? `aura-primitive-${currentState.node.primitive}`,
7289
+ includeInAutoFrame: false
7290
+ });
7291
+ }
7292
+ const viewProjectionMatrix = createViewProjection(snapshot, canvas.width / Math.max(1, canvas.height), time, runtimeNodes);
7293
+ const cameraPosition = resolveCameraEye(snapshot, snapshot.camera, time, runtimeNodes);
7294
+ const source = {
7295
+ collectRenderItems: () => items,
7296
+ cameraPolicy: "require",
7297
+ staticBatching: false,
7298
+ frustumCulling: false,
7299
+ collectedLights: createProductionRuntimeCollectedLights(),
7300
+ environmentLighting,
7301
+ postprocess: createProductionRuntimePostprocess(),
7302
+ shadow: createProductionRuntimeShadowOptions(),
7303
+ cameraPosition
7304
+ };
7305
+ const cameraLike = { viewProjectionMatrix };
7306
+ return {
7307
+ source,
7308
+ camera: cameraLike,
7309
+ metadata: createProductionRuntimeMetadata(actorEntries)
7310
+ };
7311
+ }
7312
+ function createProductionRuntimePrimitiveEntries(nodes) {
7313
+ return nodes
7314
+ .filter((node) => node.kind === "primitive")
7315
+ .map((node) => ({
7316
+ node,
7317
+ geometry: createProductionPrimitiveGeometry(node),
7318
+ material: createProductionPrimitiveMaterial(node),
7319
+ bounds: primitiveGeometryBounds(node.primitive)
7320
+ }));
7321
+ }
7322
+ function resolveProductionPrimitiveRuntimeState(entry, runtimeNodes) {
7323
+ const runtimeId = entry.node.runtime?.id;
7324
+ if (!runtimeId)
7325
+ return { node: entry.node, visible: true };
7326
+ const runtimeSnapshot = runtimeNodes?.get(runtimeId)?.snapshot();
7327
+ if (!runtimeSnapshot)
7328
+ return { node: entry.node, visible: true };
7329
+ return {
7330
+ node: {
7331
+ ...entry.node,
7332
+ position: runtimeSnapshot.position,
7333
+ rotation: runtimeSnapshot.rotation,
7334
+ scale: runtimeSnapshot.scale,
7335
+ animation: runtimeSnapshot.animation ?? entry.node.animation
7336
+ },
7337
+ visible: runtimeSnapshot.visible
7338
+ };
7339
+ }
7340
+ function createProductionPrimitiveMaterial(node) {
7341
+ const materialSpec = node.material;
7342
+ const baseColor = colorToRgba(materialSpec?.color ?? materialSpec?.emissive ?? "#d7dee8");
7343
+ const opacity = clamp01(materialSpec?.opacity ?? baseColor[3] ?? 1);
7344
+ const emissiveColor = materialSpec?.emissive ? colorToRgb(materialSpec.emissive) : [0, 0, 0];
7345
+ return new PBRMaterial({
7346
+ name: `a3d-production-primitive-${node.primitive}${node.name ? `-${node.name}` : ""}`,
7347
+ baseColor: [baseColor[0], baseColor[1], baseColor[2], opacity],
7348
+ metallic: clamp01(materialSpec?.metallic ?? materialSpec?.metalness ?? 0),
7349
+ roughness: clamp01(materialSpec?.roughness ?? 0.58),
7350
+ emissiveColor,
7351
+ emissiveStrength: Math.max(0, materialSpec?.emissiveIntensity ?? (materialSpec?.emissive ? 1.35 : 0)),
7352
+ clearcoatFactor: clamp01(materialSpec?.clearcoat ?? 0),
7353
+ clearcoatRoughnessFactor: clamp01(materialSpec?.clearcoatRoughness ?? 0.34),
7354
+ environmentIntensity: Math.max(0, materialSpec?.envMapIntensity ?? 0.75),
7355
+ renderState: {
7356
+ blend: opacity < 0.999,
7357
+ depthWrite: opacity >= 0.999,
7358
+ cullMode: node.primitive === "plane" || opacity < 0.999 ? "none" : "back"
7359
+ }
7360
+ });
7361
+ }
7362
+ function createProductionPrimitiveGeometry(node) {
7363
+ return createProductionGeometryFromPrimitiveMesh(createProductionPrimitiveMesh(node.primitive));
7364
+ }
7365
+ function primitiveGeometryBounds(primitive) {
7366
+ return createProductionPrimitiveMesh(primitive).bounds;
7367
+ }
7368
+ function createProductionPrimitiveMesh(primitive) {
7369
+ if (primitive === "sphere")
7370
+ return createSphereGeometry();
7371
+ if (primitive === "capsule")
7372
+ return createCapsuleApproxGeometry();
7373
+ if (primitive === "torus")
7374
+ return createTorusGeometry();
7375
+ if (primitive === "box")
7376
+ return createBoxGeometry();
7377
+ if (primitive === "cylinder")
7378
+ return createCylinderGeometry();
7379
+ return createPlaneGeometry();
7380
+ }
7381
+ function createProductionGeometryFromPrimitiveMesh(mesh) {
7382
+ const vertexCount = mesh.positions.length / 3;
7383
+ const vertices = new VertexBuffer(VertexFormat.P3N3, vertexCount);
7384
+ for (let index = 0; index < vertexCount; index += 1) {
7385
+ const base = index * 3;
7386
+ vertices.setAttribute(index, "position", [mesh.positions[base] ?? 0, mesh.positions[base + 1] ?? 0, mesh.positions[base + 2] ?? 0]);
7387
+ vertices.setAttribute(index, "normal", [mesh.normals[base] ?? 0, mesh.normals[base + 1] ?? 1, mesh.normals[base + 2] ?? 0]);
7388
+ }
7389
+ return new Geometry(vertices, new IndexBuffer(Array.from(mesh.indices), vertexCount), "triangles", mesh.bounds);
7390
+ }
7391
+ function resolveProductionActorRuntimeState(entry, runtimeNodes) {
7392
+ const runtimeId = entry.node.runtime?.id;
7393
+ if (!runtimeId)
7394
+ return { node: entry.node };
7395
+ const runtimeSnapshot = runtimeNodes?.get(runtimeId)?.snapshot();
7396
+ if (!runtimeSnapshot)
7397
+ return { node: entry.node };
7398
+ const morphTargets = runtimeSnapshot.morphTargets ?? {};
7399
+ return {
7400
+ node: {
7401
+ ...entry.node,
7402
+ position: runtimeSnapshot.position,
7403
+ rotation: runtimeSnapshot.rotation,
7404
+ scale: runtimeSnapshot.scale,
7405
+ visible: runtimeSnapshot.visible,
7406
+ animation: runtimeSnapshot.animation ?? entry.node.animation
7407
+ },
7408
+ animationBinding: runtimeSnapshot.animationBinding,
7409
+ ...(Object.keys(morphTargets).length > 0 ? { morphTargets } : {})
7410
+ };
7411
+ }
7412
+ function applyProductionActorAnimation(entry, node, animationBinding, time, runtimeWarnings) {
7413
+ const animation = node.animation;
7414
+ if (!animation?.clip || isModelTransformAnimationClip(animation.clip))
7415
+ return;
7416
+ const clipName = entry.actor.animation.resolveClipName(animation.clip);
7417
+ if (!clipName) {
7418
+ runtimeWarnings.add(`Typed GLB actor "${entry.actor.id}" has no clips for requested animation "${animation.clip}".`);
7419
+ return;
7420
+ }
7421
+ try {
7422
+ entry.actor.playClip(clipName, resolveProductionActorAnimationSeconds(animation, animationBinding, time));
7423
+ }
7424
+ catch (error) {
7425
+ runtimeWarnings.add(`Typed GLB actor "${entry.actor.id}" failed to apply clip "${clipName}": ${productionRenderErrorMessage(error)}`);
7426
+ }
7427
+ }
7428
+ function applyProductionActorMorphTargets(entry, morphTargets, runtimeWarnings) {
7429
+ if (!morphTargets || Object.keys(morphTargets).length === 0)
7430
+ return;
7431
+ try {
7432
+ const result = entry.actor.applyMorphTargets(morphTargets);
7433
+ for (const missing of result.missingTargets) {
7434
+ runtimeWarnings.add(`Typed GLB actor "${entry.actor.id}" has no morph target "${missing}".`);
7435
+ }
7436
+ }
7437
+ catch (error) {
7438
+ runtimeWarnings.add(`Typed GLB actor "${entry.actor.id}" failed to apply morph targets: ${productionRenderErrorMessage(error)}`);
7439
+ }
7440
+ }
7441
+ function attachProductionActorEvidence(node, actor, renderItems, runtimeNodes) {
7442
+ if (!node.runtime?.id || !runtimeNodes?.has(node.runtime.id))
7443
+ return;
7444
+ const evidence = createRuntimeEvidenceFromTypedGLBActor(node, actor, renderItems);
7445
+ runtimeNodes.get(node.runtime.id)?.setImportedAssetEvidence(evidence);
7446
+ }
7447
+ function createRuntimeEvidenceFromTypedGLBActor(node, actor, renderItems) {
7448
+ const actorEvidence = actor.evidence;
7449
+ const skeletonBones = actor.pipeline.asset.skins.flatMap((skin) => skin.jointNames);
7450
+ const morphTargets = actor.pipeline.asset.meshes.flatMap((mesh) => mesh.morphTargets.map((target, index) => target.name ?? `${mesh.name}-morph-${index + 1}`));
7451
+ const morphApply = actorEvidence.lastMorphApply;
7452
+ return createRuntimeNodeImportedAssetEvidence({
7453
+ assetId: node.asset.id,
7454
+ ...(node.runtime?.id ? { nodeId: node.runtime.id } : {}),
7455
+ skeletonBones,
7456
+ clips: actorEvidence.clips,
7457
+ ...(actorEvidence.lastClip ? { activeClip: actorEvidence.lastClip } : {}),
7458
+ ...(actorEvidence.skinningBindingCount > 0 ? {
7459
+ skinningPalette: {
7460
+ jointCount: actorEvidence.skinningBindingCount,
7461
+ matrixCount: actorEvidence.skinningBindingCount,
7462
+ updated: actorEvidence.lastSkinningPalettesUpdated > 0
7463
+ }
7464
+ } : {}),
7465
+ morphTargets,
7466
+ activeMorphTargets: morphApply?.activeWeights ?? {},
7467
+ missingMorphTargets: morphApply?.missingTargets ?? [],
7468
+ bounds: {
7469
+ position: node.position,
7470
+ scale: node.scale,
7471
+ size: node.asset.bounds
7472
+ },
7473
+ renderItemCount: renderItems.length,
7474
+ skinnedRenderItemCount: renderItems.filter((item) => item.skinning).length,
7475
+ morphRenderItemCount: renderItems.filter((item) => item.morphTargets && item.morphTargets.length > 0).length
7476
+ });
7477
+ }
7478
+ function createProductionRuntimeMetadata(actorEntries) {
7479
+ const metadata = actorEntries.map((entry) => entry.actor.pipeline.metadata);
7480
+ const primary = metadata[0];
7481
+ return {
7482
+ assetId: metadata.length === 1 ? primary?.assetId ?? "typed-glb" : `typed-glb-batch-${metadata.length}`,
7483
+ assetUri: metadata.length === 1 ? primary?.assetUri ?? "aura3d://typed-glb" : "aura3d://scene/typed-glb-batch",
7484
+ ...(metadata.length === 1 && primary?.assetName ? { assetName: primary.assetName } : metadata.length > 1 ? { assetName: "Aura3D typed GLB scene batch" } : {}),
7485
+ meshCount: sumProductionMetadata(metadata, "meshCount"),
7486
+ primitiveCount: sumProductionMetadata(metadata, "primitiveCount"),
7487
+ materialCount: sumProductionMetadata(metadata, "materialCount"),
7488
+ textureCount: sumProductionMetadata(metadata, "textureCount"),
7489
+ imageCount: sumProductionMetadata(metadata, "imageCount"),
7490
+ animationCount: sumProductionMetadata(metadata, "animationCount"),
7491
+ skinCount: sumProductionMetadata(metadata, "skinCount"),
7492
+ morphTargetCount: sumProductionMetadata(metadata, "morphTargetCount"),
7493
+ extensionsUsed: [...new Set(metadata.flatMap((item) => item.extensionsUsed))]
7494
+ };
7495
+ }
7496
+ function sumProductionMetadata(metadata, key) {
7497
+ return metadata.reduce((total, item) => total + item[key], 0);
7498
+ }
7499
+ function boundsFromAuraAsset(asset) {
7500
+ const metadataBounds = asset.metadata?.boundsMetadata;
7501
+ const metadataMin = vec3FromReadonly(metadataBounds?.min);
7502
+ const metadataMax = vec3FromReadonly(metadataBounds?.max);
7503
+ if (metadataMin && metadataMax)
7504
+ return { min: metadataMin, max: metadataMax };
7505
+ const metadataSize = vec3FromReadonly(metadataBounds?.size);
7506
+ const metadataCenter = vec3FromReadonly(metadataBounds?.center);
7507
+ if (metadataSize) {
7508
+ const center = metadataCenter ?? [0, metadataSize[1] / 2, 0];
7509
+ return {
7510
+ min: [center[0] - metadataSize[0] / 2, center[1] - metadataSize[1] / 2, center[2] - metadataSize[2] / 2],
7511
+ max: [center[0] + metadataSize[0] / 2, center[1] + metadataSize[1] / 2, center[2] + metadataSize[2] / 2]
7512
+ };
7513
+ }
7514
+ const bounds = asset.bounds;
7515
+ if (!bounds || bounds.length < 3)
7516
+ return { min: [-0.5, 0, -0.5], max: [0.5, 1, 0.5] };
7517
+ const halfX = Math.max(0.001, bounds[0] / 2);
7518
+ const halfZ = Math.max(0.001, bounds[2] / 2);
7519
+ return {
7520
+ min: [-halfX, 0, -halfZ],
7521
+ max: [halfX, Math.max(0.001, bounds[1]), halfZ]
7522
+ };
7523
+ }
7524
+ function vec3FromReadonly(value) {
7525
+ if (!value || value.length < 3)
7526
+ return undefined;
7527
+ const vec = [Number(value[0]), Number(value[1]), Number(value[2])];
7528
+ return vec.every((component) => Number.isFinite(component)) ? vec : undefined;
7529
+ }
7530
+ function colorToRgba(color) {
7531
+ const [r, g, b, a] = colorToClearColor(color);
7532
+ return [r, g, b, a];
5800
7533
  }
5801
7534
  function colorToClearColor(color) {
5802
7535
  if (typeof color === "string" && /^#[0-9a-f]{6}$/i.test(color)) {
@@ -5838,6 +7571,16 @@ function resolveAnimationSeconds(animation, time) {
5838
7571
  return rawSeconds;
5839
7572
  return animation.loop === false ? Math.min(rawSeconds, duration) : rawSeconds % duration;
5840
7573
  }
7574
+ function resolveProductionActorAnimationSeconds(animation, animationBinding, time) {
7575
+ if (!animation || animation.captureTime === undefined || !animationBinding?.controllerId) {
7576
+ return resolveAnimationSeconds(animation, time);
7577
+ }
7578
+ const duration = Math.max(0, animation.duration ?? 0);
7579
+ const phase = Math.max(0, animationBinding.captureTime ?? animationBinding.localTime ?? animation.captureTime);
7580
+ if (duration <= 0)
7581
+ return phase;
7582
+ return animation.loop === false ? Math.min(phase, duration) : phase % duration;
7583
+ }
5841
7584
  function orbitAnimatedAngle(seconds, speed) {
5842
7585
  return seconds * speed * 0.58;
5843
7586
  }
@@ -5917,17 +7660,59 @@ function seededRange(index, salt, min, max) {
5917
7660
  const normalized = value - Math.floor(value);
5918
7661
  return min + (max - min) * normalized;
5919
7662
  }
5920
- function resolveCameraTarget(snapshot, cameraSpec) {
7663
+ function findRuntimeCameraTarget(cameraSpec, runtimeNodes) {
7664
+ if (cameraSpec.mode !== "follow" || !cameraSpec.targetNode || !runtimeNodes)
7665
+ return undefined;
7666
+ const targetNode = cameraSpec.targetNode;
7667
+ const directHandle = runtimeNodes.get(targetNode);
7668
+ if (directHandle && directHandle.visible !== false)
7669
+ return { position: directHandle.position, rotation: directHandle.rotation };
7670
+ const namedHandle = runtimeNodes.all().find((handle) => handle.visible !== false && (handle.name === targetNode || handle.tags.includes(targetNode)));
7671
+ return namedHandle ? { position: namedHandle.position, rotation: namedHandle.rotation } : undefined;
7672
+ }
7673
+ function rotateVec3BySceneYaw(vector, yaw) {
7674
+ const cos = Math.cos(yaw);
7675
+ const sin = Math.sin(yaw);
7676
+ return [
7677
+ vector[0] * cos + vector[2] * sin,
7678
+ vector[1],
7679
+ -vector[0] * sin + vector[2] * cos
7680
+ ];
7681
+ }
7682
+ function applyCameraOffset(cameraSpec, offset, target) {
7683
+ if (cameraSpec.offsetMode !== "target-yaw" || !target)
7684
+ return offset;
7685
+ return rotateVec3BySceneYaw(offset, target.rotation[1]);
7686
+ }
7687
+ function add3(left, right) {
7688
+ return [left[0] + right[0], left[1] + right[1], left[2] + right[2]];
7689
+ }
7690
+ function resolveRuntimeCameraTarget(cameraSpec, runtimeNodes) {
7691
+ return findRuntimeCameraTarget(cameraSpec, runtimeNodes);
7692
+ }
7693
+ function resolveCameraTarget(snapshot, cameraSpec, runtimeNodes) {
7694
+ const runtimeTarget = resolveRuntimeCameraTarget(cameraSpec, runtimeNodes);
7695
+ if (runtimeTarget) {
7696
+ const targetOffset = cameraSpec.targetOffset
7697
+ ? applyCameraOffset(cameraSpec, cameraSpec.targetOffset, runtimeTarget)
7698
+ : [0, 0, 0];
7699
+ return add3(runtimeTarget.position, targetOffset);
7700
+ }
5921
7701
  if (cameraSpec.mode === "follow" && cameraSpec.targetNode) {
5922
- const targetNode = snapshot.nodes.find((node) => (node.kind === "model" || node.kind === "primitive") &&
5923
- (node.name === cameraSpec.targetNode || (node.kind === "model" && node.asset.id === cameraSpec.targetNode)));
5924
- if (targetNode?.position)
5925
- return targetNode.position;
7702
+ const targetNode = groups.flatten(snapshot.nodes).find((node) => (node.kind === "model" || node.kind === "primitive") &&
7703
+ (node.name === cameraSpec.targetNode ||
7704
+ (node.kind === "model" && node.asset.id === cameraSpec.targetNode) ||
7705
+ node.runtime?.id === cameraSpec.targetNode));
7706
+ if (targetNode?.position) {
7707
+ const targetOffset = cameraSpec.targetOffset ?? [0, 0, 0];
7708
+ return add3(targetNode.position, targetOffset);
7709
+ }
5926
7710
  }
5927
7711
  return cameraSpec.target ?? [0, 0.7, 0];
5928
7712
  }
5929
- function resolveCameraEye(snapshot, cameraSpec, time) {
5930
- const target = resolveCameraTarget(snapshot, cameraSpec);
7713
+ function resolveCameraEye(snapshot, cameraSpec, time, runtimeNodes) {
7714
+ const target = resolveCameraTarget(snapshot, cameraSpec, runtimeNodes);
7715
+ const runtimeTarget = resolveRuntimeCameraTarget(cameraSpec, runtimeNodes);
5931
7716
  let eye = cameraSpec.position ?? [0, 1.4, cameraSpec.distance ?? 4];
5932
7717
  if (cameraSpec.mode === "orbit") {
5933
7718
  const distance = cameraSpec.distance ?? 4;
@@ -5935,7 +7720,11 @@ function resolveCameraEye(snapshot, cameraSpec, time) {
5935
7720
  }
5936
7721
  if (cameraSpec.mode === "follow") {
5937
7722
  const distance = cameraSpec.distance ?? 4;
5938
- eye = cameraSpec.position ?? [target[0] - distance * 0.38, target[1] + distance * 0.52, target[2] + distance * 0.82];
7723
+ const offset = cameraSpec.offset ? applyCameraOffset(cameraSpec, cameraSpec.offset, runtimeTarget) : undefined;
7724
+ eye = cameraSpec.position
7725
+ ?? (offset
7726
+ ? [target[0] + offset[0], target[1] + offset[1], target[2] + offset[2]]
7727
+ : [target[0] - distance * 0.38, target[1] + distance * 0.52, target[2] + distance * 0.82]);
5939
7728
  }
5940
7729
  if (cameraSpec.mode === "dolly") {
5941
7730
  const seconds = cameraSpec.seconds ?? 6;
@@ -5962,7 +7751,7 @@ function collectRuntimeEffectNodes(snapshot) {
5962
7751
  function hasRuntimePostProcessEffects(effectNodes) {
5963
7752
  return effectNodes.some((node) => node.effect === "bloom" || node.effect === "ambient-occlusion" || node.effect === "contact-occlusion");
5964
7753
  }
5965
- async function createWebGLSceneRenderer(canvas, snapshot) {
7754
+ async function createWebGLSceneRenderer(canvas, snapshot, rendererOptions, runtimeWarnings = [], runtimeNodes) {
5966
7755
  const gl = canvas.getContext("webgl2", { antialias: true, preserveDrawingBuffer: true });
5967
7756
  if (!gl) {
5968
7757
  throw new AuraRuntimeError("backend-fallback", "Aura3D could not create a WebGL2 renderer. Suggested fix: use a WebGL2-capable browser.");
@@ -5998,9 +7787,13 @@ async function createWebGLSceneRenderer(canvas, snapshot) {
5998
7787
  actualPasses: [],
5999
7788
  fallbackPasses: hasRuntimePostProcessEffects(requestedEffectNodes) ? ["webgl2-direct-render"] : []
6000
7789
  },
6001
- warnings: ["Aura3D WebGL2 agent runtime renders typed models, primitives, and basic effects; advanced postprocess, environment prefiltering, shadow maps, and GLB animation mixers are reported as unsupported until the production renderer adapter covers them."]
6002
- });
7790
+ warnings: [
7791
+ "Aura3D WebGL2 agent runtime renders typed models, primitives, and basic effects; advanced postprocess, environment prefiltering, shadow maps, and GLB animation mixers are reported as unsupported unless a route uses the typed-GLB production bridge.",
7792
+ ...runtimeWarnings
7793
+ ]
7794
+ }, rendererOptions);
6003
7795
  return {
7796
+ backend: "webgl2",
6004
7797
  diagnostics: runtimeRendererDiagnostics,
6005
7798
  render(time) {
6006
7799
  gl.viewport(0, 0, canvas.width, canvas.height);
@@ -6009,14 +7802,23 @@ async function createWebGLSceneRenderer(canvas, snapshot) {
6009
7802
  let drawCalls = backdrop.render();
6010
7803
  gl.useProgram(program.program);
6011
7804
  gl.enable(gl.DEPTH_TEST);
6012
- const viewProjection = createViewProjection(snapshot, canvas.width / Math.max(1, canvas.height), time);
7805
+ const viewProjection = createViewProjection(snapshot, canvas.width / Math.max(1, canvas.height), time, runtimeNodes);
6013
7806
  gl.uniformMatrix4fv(program.uniforms.viewProjection, false, viewProjection);
6014
7807
  gl.uniform3fv(program.uniforms.lightDirection, new Float32Array(normalize3([0.45, 0.82, 0.36])));
7808
+ gl.uniform1i(program.uniforms.baseColorTexture, 0);
7809
+ gl.uniform1i(program.uniforms.metallicRoughnessTexture, 1);
7810
+ gl.uniform1i(program.uniforms.occlusionTexture, 2);
7811
+ gl.uniform1i(program.uniforms.emissiveTexture, 3);
6015
7812
  for (const modelEntry of models) {
7813
+ modelEntry.update?.(time);
6016
7814
  const modelMatrix = modelEntry.modelMatrix ?? createModelMatrix(modelEntry.node, modelEntry.bounds, modelEntry.normalizeToUnit, time);
6017
- gl.uniformMatrix4fv(program.uniforms.model, false, modelMatrix);
6018
7815
  for (const primitiveEntry of modelEntry.primitives) {
7816
+ const primitiveMatrix = primitiveEntry.modelMatrix ? multiply4(modelMatrix, primitiveEntry.modelMatrix(time)) : modelMatrix;
7817
+ gl.uniformMatrix4fv(program.uniforms.model, false, primitiveMatrix);
6019
7818
  gl.uniform3fv(program.uniforms.color, new Float32Array(primitiveEntry.color ?? modelEntry.color));
7819
+ gl.uniform1f(program.uniforms.metallic, primitiveEntry.metallic ?? 0);
7820
+ gl.uniform1f(program.uniforms.roughness, primitiveEntry.roughness ?? 0.72);
7821
+ gl.uniform3fv(program.uniforms.emissive, new Float32Array(primitiveEntry.emissive ?? [0, 0, 0]));
6020
7822
  gl.bindBuffer(gl.ARRAY_BUFFER, primitiveEntry.position);
6021
7823
  gl.enableVertexAttribArray(program.attributes.position);
6022
7824
  gl.vertexAttribPointer(program.attributes.position, 3, gl.FLOAT, false, 0, 0);
@@ -6032,6 +7834,55 @@ async function createWebGLSceneRenderer(canvas, snapshot) {
6032
7834
  gl.disableVertexAttribArray(program.attributes.color);
6033
7835
  gl.vertexAttrib3f(program.attributes.color, 1, 1, 1);
6034
7836
  }
7837
+ if (primitiveEntry.uv) {
7838
+ gl.bindBuffer(gl.ARRAY_BUFFER, primitiveEntry.uv);
7839
+ gl.enableVertexAttribArray(program.attributes.uv);
7840
+ gl.vertexAttribPointer(program.attributes.uv, 2, gl.FLOAT, false, 0, 0);
7841
+ }
7842
+ else {
7843
+ gl.disableVertexAttribArray(program.attributes.uv);
7844
+ gl.vertexAttrib2f(program.attributes.uv, 0, 0);
7845
+ }
7846
+ if (primitiveEntry.texture) {
7847
+ gl.activeTexture(gl.TEXTURE0);
7848
+ gl.bindTexture(gl.TEXTURE_2D, primitiveEntry.texture);
7849
+ gl.uniform1i(program.uniforms.useTexture, 1);
7850
+ }
7851
+ else {
7852
+ gl.activeTexture(gl.TEXTURE0);
7853
+ gl.bindTexture(gl.TEXTURE_2D, null);
7854
+ gl.uniform1i(program.uniforms.useTexture, 0);
7855
+ }
7856
+ if (primitiveEntry.metallicRoughnessTexture) {
7857
+ gl.activeTexture(gl.TEXTURE1);
7858
+ gl.bindTexture(gl.TEXTURE_2D, primitiveEntry.metallicRoughnessTexture);
7859
+ gl.uniform1i(program.uniforms.useMetallicRoughnessTexture, 1);
7860
+ }
7861
+ else {
7862
+ gl.activeTexture(gl.TEXTURE1);
7863
+ gl.bindTexture(gl.TEXTURE_2D, null);
7864
+ gl.uniform1i(program.uniforms.useMetallicRoughnessTexture, 0);
7865
+ }
7866
+ if (primitiveEntry.occlusionTexture) {
7867
+ gl.activeTexture(gl.TEXTURE2);
7868
+ gl.bindTexture(gl.TEXTURE_2D, primitiveEntry.occlusionTexture);
7869
+ gl.uniform1i(program.uniforms.useOcclusionTexture, 1);
7870
+ }
7871
+ else {
7872
+ gl.activeTexture(gl.TEXTURE2);
7873
+ gl.bindTexture(gl.TEXTURE_2D, null);
7874
+ gl.uniform1i(program.uniforms.useOcclusionTexture, 0);
7875
+ }
7876
+ if (primitiveEntry.emissiveTexture) {
7877
+ gl.activeTexture(gl.TEXTURE3);
7878
+ gl.bindTexture(gl.TEXTURE_2D, primitiveEntry.emissiveTexture);
7879
+ gl.uniform1i(program.uniforms.useEmissiveTexture, 1);
7880
+ }
7881
+ else {
7882
+ gl.activeTexture(gl.TEXTURE3);
7883
+ gl.bindTexture(gl.TEXTURE_2D, null);
7884
+ gl.uniform1i(program.uniforms.useEmissiveTexture, 0);
7885
+ }
6035
7886
  if (primitiveEntry.index && primitiveEntry.indexType) {
6036
7887
  gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, primitiveEntry.index);
6037
7888
  gl.drawElements(primitiveEntry.mode, primitiveEntry.count, primitiveEntry.indexType, 0);
@@ -6046,12 +7897,25 @@ async function createWebGLSceneRenderer(canvas, snapshot) {
6046
7897
  },
6047
7898
  dispose() {
6048
7899
  for (const modelEntry of models) {
7900
+ const textures = new Set();
6049
7901
  for (const primitiveEntry of modelEntry.primitives) {
6050
7902
  gl.deleteBuffer(primitiveEntry.position);
6051
7903
  gl.deleteBuffer(primitiveEntry.normal);
7904
+ if (primitiveEntry.uv)
7905
+ gl.deleteBuffer(primitiveEntry.uv);
6052
7906
  if (primitiveEntry.index)
6053
7907
  gl.deleteBuffer(primitiveEntry.index);
7908
+ if (primitiveEntry.texture)
7909
+ textures.add(primitiveEntry.texture);
7910
+ if (primitiveEntry.metallicRoughnessTexture)
7911
+ textures.add(primitiveEntry.metallicRoughnessTexture);
7912
+ if (primitiveEntry.occlusionTexture)
7913
+ textures.add(primitiveEntry.occlusionTexture);
7914
+ if (primitiveEntry.emissiveTexture)
7915
+ textures.add(primitiveEntry.emissiveTexture);
6054
7916
  }
7917
+ for (const texture of textures)
7918
+ gl.deleteTexture(texture);
6055
7919
  }
6056
7920
  gl.deleteProgram(program.program);
6057
7921
  backdrop.dispose();
@@ -6145,27 +8009,156 @@ function createBackdropPalette(snapshot) {
6145
8009
  };
6146
8010
  }
6147
8011
  function createWebGLModel(gl, node, modelData) {
8012
+ const textures = new Map();
8013
+ const textureFor = (index) => {
8014
+ if (index === undefined)
8015
+ return undefined;
8016
+ const existing = textures.get(index);
8017
+ if (existing)
8018
+ return existing;
8019
+ const source = modelData.textures[index];
8020
+ if (!source)
8021
+ return undefined;
8022
+ const texture = createTexture2D(gl, source.image);
8023
+ textures.set(index, texture);
8024
+ return texture;
8025
+ };
6148
8026
  return {
6149
8027
  node,
6150
8028
  bounds: modelData.bounds,
6151
8029
  color: colorToRgb(node.material?.color ?? "#8fb4ff"),
6152
- normalizeToUnit: true,
8030
+ normalizeToUnit: shouldNormalizeModelNode(node),
6153
8031
  primitives: modelData.primitives.map((primitiveEntry) => {
6154
8032
  const position = createBuffer(gl, gl.ARRAY_BUFFER, primitiveEntry.positions);
6155
8033
  const normal = createBuffer(gl, gl.ARRAY_BUFFER, primitiveEntry.normals);
8034
+ const uv = primitiveEntry.uvs ? createBuffer(gl, gl.ARRAY_BUFFER, primitiveEntry.uvs) : undefined;
6156
8035
  const index = primitiveEntry.indices ? createBuffer(gl, gl.ELEMENT_ARRAY_BUFFER, primitiveEntry.indices) : undefined;
8036
+ const texture = textureFor(primitiveEntry.textureIndex);
8037
+ const metallicRoughnessTexture = textureFor(primitiveEntry.metallicRoughnessTextureIndex);
8038
+ const occlusionTexture = textureFor(primitiveEntry.occlusionTextureIndex);
8039
+ const emissiveTexture = textureFor(primitiveEntry.emissiveTextureIndex);
8040
+ const primitiveModelMatrix = createGltfPrimitiveModelMatrixResolver(modelData, node.animation, primitiveEntry);
6157
8041
  return {
6158
8042
  position,
6159
8043
  normal,
8044
+ ...(uv ? { uv } : {}),
6160
8045
  ...(index ? { index } : {}),
6161
8046
  count: primitiveEntry.indices?.length ?? primitiveEntry.positions.length / 3,
6162
8047
  mode: webglDrawMode(gl, primitiveEntry.mode),
6163
8048
  color: node.material?.color ? colorToRgb(node.material.color) : primitiveEntry.color,
8049
+ ...(texture ? { texture } : {}),
8050
+ ...(metallicRoughnessTexture ? { metallicRoughnessTexture } : {}),
8051
+ ...(occlusionTexture ? { occlusionTexture } : {}),
8052
+ ...(emissiveTexture ? { emissiveTexture } : {}),
8053
+ ...(primitiveEntry.metallic !== undefined ? { metallic: primitiveEntry.metallic } : {}),
8054
+ ...(primitiveEntry.roughness !== undefined ? { roughness: primitiveEntry.roughness } : {}),
8055
+ ...(primitiveEntry.emissive ? { emissive: primitiveEntry.emissive } : {}),
8056
+ ...(primitiveModelMatrix ? { modelMatrix: primitiveModelMatrix } : {}),
6164
8057
  ...(primitiveEntry.indices ? { indexType: primitiveEntry.indices instanceof Uint32Array ? gl.UNSIGNED_INT : gl.UNSIGNED_SHORT } : {})
6165
8058
  };
6166
8059
  })
6167
8060
  };
6168
8061
  }
8062
+ function createGltfPrimitiveModelMatrixResolver(modelData, animation, primitiveEntry) {
8063
+ const staticMatrix = primitiveEntry.staticWorldMatrix;
8064
+ const nodeIndex = primitiveEntry.nodeIndex;
8065
+ if (nodeIndex === undefined)
8066
+ return staticMatrix ? () => staticMatrix : undefined;
8067
+ const clip = animation?.clip ? findGltfAnimationClip(modelData, animation.clip) : undefined;
8068
+ if (!clip)
8069
+ return staticMatrix ? () => staticMatrix : undefined;
8070
+ return (time) => resolveGltfAnimatedNodeMatrix(modelData, clip, animation, nodeIndex, time) ?? staticMatrix ?? identity4();
8071
+ }
8072
+ function findGltfAnimationClip(modelData, requestedClip) {
8073
+ const requested = requestedClip.trim().toLowerCase();
8074
+ if (!requested)
8075
+ return undefined;
8076
+ return modelData.animations.find((clip) => clip.name === requestedClip)
8077
+ ?? modelData.animations.find((clip) => clip.name.toLowerCase() === requested);
8078
+ }
8079
+ function resolveGltfAnimatedNodeMatrix(modelData, clip, animation, nodeIndex, time) {
8080
+ if (nodeIndex < 0 || nodeIndex >= modelData.nodes.length)
8081
+ return undefined;
8082
+ const seconds = resolveGltfAnimationSeconds(animation, clip, time);
8083
+ const poses = modelData.nodes.map((node) => ({
8084
+ translation: [...node.baseTranslation],
8085
+ rotation: [...node.baseRotation],
8086
+ scale: [...node.baseScale],
8087
+ changed: false
8088
+ }));
8089
+ for (const channel of clip.channels) {
8090
+ const pose = poses[channel.nodeIndex];
8091
+ if (!pose)
8092
+ continue;
8093
+ pose.changed = true;
8094
+ if (channel.path === "rotation")
8095
+ pose.rotation = sampleGltfQuaternionChannel(channel, seconds);
8096
+ else if (channel.path === "scale")
8097
+ pose.scale = sampleGltfVec3Channel(channel, seconds);
8098
+ else
8099
+ pose.translation = sampleGltfVec3Channel(channel, seconds);
8100
+ }
8101
+ const localMatrices = modelData.nodes.map((node, index) => {
8102
+ const pose = poses[index];
8103
+ return pose?.changed ? gltfTrsMatrix(pose.translation, pose.rotation, pose.scale) : node.baseMatrix;
8104
+ });
8105
+ const worldMatrices = new Array(modelData.nodes.length);
8106
+ const visited = new Set();
8107
+ const visit = (currentIndex, parentMatrix) => {
8108
+ if (visited.has(currentIndex))
8109
+ return;
8110
+ const currentNode = modelData.nodes[currentIndex];
8111
+ const localMatrix = localMatrices[currentIndex];
8112
+ if (!currentNode || !localMatrix)
8113
+ return;
8114
+ visited.add(currentIndex);
8115
+ const worldMatrix = multiply4(parentMatrix, localMatrix);
8116
+ worldMatrices[currentIndex] = worldMatrix;
8117
+ for (const childIndex of currentNode.children)
8118
+ visit(childIndex, worldMatrix);
8119
+ };
8120
+ const roots = modelData.sceneRoots.length > 0 ? modelData.sceneRoots : modelData.nodes.map((_, index) => index);
8121
+ for (const rootIndex of roots)
8122
+ visit(rootIndex, identity4());
8123
+ for (let index = 0; index < modelData.nodes.length; index += 1) {
8124
+ if (!visited.has(index))
8125
+ visit(index, identity4());
8126
+ }
8127
+ return worldMatrices[nodeIndex];
8128
+ }
8129
+ function resolveGltfAnimationSeconds(animation, clip, time) {
8130
+ const speed = Math.max(0.05, animation?.speed ?? 1);
8131
+ const startTime = animation?.startTime ?? 0;
8132
+ const phase = Math.max(0, animation?.captureTime ?? 0);
8133
+ const rawSeconds = Math.max(0, time / 1000 - startTime) * speed;
8134
+ const seconds = phase + rawSeconds;
8135
+ const duration = Math.max(0, animation?.duration ?? clip.duration);
8136
+ if (duration <= 0)
8137
+ return seconds;
8138
+ return animation?.loop === false ? Math.min(seconds, duration) : seconds % duration;
8139
+ }
8140
+ function createTexture2D(gl, image) {
8141
+ const texture = gl.createTexture();
8142
+ if (!texture)
8143
+ throw new AuraRuntimeError("backend-fallback", "Aura3D WebGL2 texture allocation failed. Suggested fix: reduce texture count or reload the page.");
8144
+ gl.bindTexture(gl.TEXTURE_2D, texture);
8145
+ gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, false);
8146
+ gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, false);
8147
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, image);
8148
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR_MIPMAP_LINEAR);
8149
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
8150
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.REPEAT);
8151
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.REPEAT);
8152
+ const anisotropic = gl.getExtension("EXT_texture_filter_anisotropic")
8153
+ ?? gl.getExtension("WEBKIT_EXT_texture_filter_anisotropic")
8154
+ ?? gl.getExtension("MOZ_EXT_texture_filter_anisotropic");
8155
+ if (anisotropic) {
8156
+ const maxAnisotropy = Number(gl.getParameter(anisotropic.MAX_TEXTURE_MAX_ANISOTROPY_EXT)) || 1;
8157
+ gl.texParameterf(gl.TEXTURE_2D, anisotropic.TEXTURE_MAX_ANISOTROPY_EXT, Math.min(8, maxAnisotropy));
8158
+ }
8159
+ gl.generateMipmap(gl.TEXTURE_2D);
8160
+ return texture;
8161
+ }
6169
8162
  function createWebGLPrimitiveModel(gl, node) {
6170
8163
  const primitive = node.primitive === "sphere"
6171
8164
  ? createSphereGeometry()
@@ -6189,7 +8182,10 @@ function createWebGLPrimitiveModel(gl, node) {
6189
8182
  index: createBuffer(gl, gl.ELEMENT_ARRAY_BUFFER, primitive.indices),
6190
8183
  count: primitive.indices.length,
6191
8184
  mode: gl.TRIANGLES,
6192
- indexType: gl.UNSIGNED_SHORT
8185
+ indexType: gl.UNSIGNED_SHORT,
8186
+ metallic: clamp01(node.material?.metallic ?? node.material?.metalness ?? 0),
8187
+ roughness: clamp01(node.material?.roughness ?? 0.72),
8188
+ emissive: node.material?.emissive ? colorToRgb(node.material.emissive) : [0, 0, 0]
6193
8189
  }]
6194
8190
  };
6195
8191
  }
@@ -6278,53 +8274,66 @@ function createWebGLParticleModel(gl, effect) {
6278
8274
  ? ["#fff7ad", "#fef08a", "#fb923c", "#60a5fa", "#38bdf8", "#fb7185"]
6279
8275
  : [effect.color ?? "#7dfcff", "#ffd166", "#60a5fa"]);
6280
8276
  const sizeCurve = effect.sizeOverLife ?? [0.35, 1, 0.58];
6281
- for (let index = 0; index < count; index += 1) {
6282
- writeParticlePosition(center, 0, 0, effect.emitter ?? "swirl", radius, height, index, turbulence, gravity, groundCollision, fountainLayer);
6283
- const life = getParticleLife(index, 0, effect.emitter ?? "swirl");
6284
- const sizeLife = life < 0.5
6285
- ? (sizeCurve[0] ?? 0.35) + ((sizeCurve[1] ?? 1) - (sizeCurve[0] ?? 0.35)) * (life / 0.5)
6286
- : (sizeCurve[1] ?? 1) + ((sizeCurve[2] ?? 0.58) - (sizeCurve[1] ?? 1)) * ((life - 0.5) / 0.5);
6287
- const baseSize = isFountain
6288
- ? fountainLayer === "mist"
6289
- ? 0.026
6290
- : fountainLayer === "splash"
6291
- ? 0.058
6292
- : 0.074
6293
- : materialMode === "dust" || materialMode === "smoke"
6294
- ? 0.032
6295
- : 0.044;
6296
- const size = baseSize * Math.max(0.45, sizeLife) * seededRange(index, 353, 0.78, 1.22);
6297
- const particleColor = colorToRgb(lifetimeRamp[index % lifetimeRamp.length] ?? effect.color ?? "#7dfcff");
6298
- const vertexBase = index * 6;
6299
- const positionBase = vertexBase * 3;
6300
- for (let vertex = 0; vertex < localVertices.length; vertex += 1) {
6301
- const local = localVertices[vertex];
6302
- const offset = positionBase + vertex * 3;
6303
- positions[offset] = center[0] + local[0] * size;
6304
- positions[offset + 1] = center[1] + local[1] * size;
6305
- positions[offset + 2] = center[2] + local[2] * size;
6306
- normals[offset] = 0.45;
6307
- normals[offset + 1] = 0.82;
6308
- normals[offset + 2] = 0.36;
6309
- colors[offset] = particleColor[0];
6310
- colors[offset + 1] = particleColor[1];
6311
- colors[offset + 2] = particleColor[2];
6312
- }
6313
- const indexBase = index * 24;
6314
- for (let tri = 0; tri < localTriangles.length; tri += 1) {
6315
- const local = localTriangles[tri];
6316
- indices[indexBase + tri * 3] = vertexBase + local[0];
6317
- indices[indexBase + tri * 3 + 1] = vertexBase + local[1];
6318
- indices[indexBase + tri * 3 + 2] = vertexBase + local[2];
8277
+ const writeParticleVertices = (seconds) => {
8278
+ const emitter = effect.emitter ?? "swirl";
8279
+ for (let index = 0; index < count; index += 1) {
8280
+ writeParticlePosition(center, 0, seconds, emitter, radius, height, index, turbulence, gravity, groundCollision, fountainLayer);
8281
+ const life = getParticleLife(index, seconds, emitter);
8282
+ const sizeLife = life < 0.5
8283
+ ? (sizeCurve[0] ?? 0.35) + ((sizeCurve[1] ?? 1) - (sizeCurve[0] ?? 0.35)) * (life / 0.5)
8284
+ : (sizeCurve[1] ?? 1) + ((sizeCurve[2] ?? 0.58) - (sizeCurve[1] ?? 1)) * ((life - 0.5) / 0.5);
8285
+ const baseSize = isFountain
8286
+ ? fountainLayer === "mist"
8287
+ ? 0.012
8288
+ : fountainLayer === "splash"
8289
+ ? 0.024
8290
+ : 0.032
8291
+ : materialMode === "dust" || materialMode === "smoke"
8292
+ ? 0.011
8293
+ : materialMode === "star" || materialMode === "spark"
8294
+ ? 0.016
8295
+ : 0.022;
8296
+ const size = baseSize * Math.max(0.38, sizeLife) * seededRange(index, 353, 0.72, 1.14);
8297
+ const particleColor = colorToRgb(lifetimeRamp[index % lifetimeRamp.length] ?? effect.color ?? "#7dfcff");
8298
+ const vertexBase = index * 6;
8299
+ const positionBase = vertexBase * 3;
8300
+ for (let vertex = 0; vertex < localVertices.length; vertex += 1) {
8301
+ const local = localVertices[vertex];
8302
+ const offset = positionBase + vertex * 3;
8303
+ positions[offset] = center[0] + local[0] * size;
8304
+ positions[offset + 1] = center[1] + local[1] * size;
8305
+ positions[offset + 2] = center[2] + local[2] * size;
8306
+ normals[offset] = 0.45;
8307
+ normals[offset + 1] = 0.82;
8308
+ normals[offset + 2] = 0.36;
8309
+ colors[offset] = particleColor[0];
8310
+ colors[offset + 1] = particleColor[1];
8311
+ colors[offset + 2] = particleColor[2];
8312
+ }
8313
+ const indexBase = index * 24;
8314
+ for (let tri = 0; tri < localTriangles.length; tri += 1) {
8315
+ const local = localTriangles[tri];
8316
+ indices[indexBase + tri * 3] = vertexBase + local[0];
8317
+ indices[indexBase + tri * 3 + 1] = vertexBase + local[1];
8318
+ indices[indexBase + tri * 3 + 2] = vertexBase + local[2];
8319
+ }
6319
8320
  }
6320
- }
8321
+ };
8322
+ writeParticleVertices(0);
8323
+ const position = createBuffer(gl, gl.ARRAY_BUFFER, positions);
6321
8324
  return {
8325
+ node: effect,
6322
8326
  bounds: { min: [-radius * 2, 0, -radius * 2], max: [radius * 2, height, radius * 2] },
6323
8327
  color: [1, 1, 1],
6324
8328
  normalizeToUnit: false,
6325
- modelMatrix: identity4(),
8329
+ update(time) {
8330
+ const seconds = time * Math.max(0.05, effect.speed ?? 1);
8331
+ writeParticleVertices(seconds);
8332
+ gl.bindBuffer(gl.ARRAY_BUFFER, position);
8333
+ gl.bufferSubData(gl.ARRAY_BUFFER, 0, positions);
8334
+ },
6326
8335
  primitives: [{
6327
- position: createBuffer(gl, gl.ARRAY_BUFFER, positions),
8336
+ position,
6328
8337
  normal: createBuffer(gl, gl.ARRAY_BUFFER, normals),
6329
8338
  vertexColor: createBuffer(gl, gl.ARRAY_BUFFER, colors),
6330
8339
  index: createBuffer(gl, gl.ELEMENT_ARRAY_BUFFER, indices),
@@ -6348,16 +8357,19 @@ precision highp float;
6348
8357
  in vec3 a_position;
6349
8358
  in vec3 a_normal;
6350
8359
  in vec3 a_color;
8360
+ in vec2 a_uv;
6351
8361
  uniform mat4 u_model;
6352
8362
  uniform mat4 u_viewProjection;
6353
8363
  out vec3 v_normal;
6354
8364
  out vec3 v_world;
6355
8365
  out vec3 v_color;
8366
+ out vec2 v_uv;
6356
8367
  void main() {
6357
8368
  vec4 world = u_model * vec4(a_position, 1.0);
6358
8369
  v_world = world.xyz;
6359
8370
  v_normal = normalize(mat3(u_model) * a_normal);
6360
8371
  v_color = a_color;
8372
+ v_uv = a_uv;
6361
8373
  gl_Position = u_viewProjection * world;
6362
8374
  }`);
6363
8375
  const fragment = compileShader(gl, gl.FRAGMENT_SHADER, `#version 300 es
@@ -6365,16 +8377,48 @@ precision highp float;
6365
8377
  in vec3 v_normal;
6366
8378
  in vec3 v_world;
6367
8379
  in vec3 v_color;
8380
+ in vec2 v_uv;
6368
8381
  uniform vec3 u_color;
6369
8382
  uniform vec3 u_lightDirection;
8383
+ uniform sampler2D u_baseColorTexture;
8384
+ uniform int u_useTexture;
8385
+ uniform sampler2D u_metallicRoughnessTexture;
8386
+ uniform int u_useMetallicRoughnessTexture;
8387
+ uniform sampler2D u_occlusionTexture;
8388
+ uniform int u_useOcclusionTexture;
8389
+ uniform sampler2D u_emissiveTexture;
8390
+ uniform int u_useEmissiveTexture;
8391
+ uniform float u_metallic;
8392
+ uniform float u_roughness;
8393
+ uniform vec3 u_emissive;
6370
8394
  out vec4 outColor;
6371
8395
  void main() {
6372
8396
  vec3 normal = normalize(v_normal);
6373
- float key = max(dot(normal, normalize(u_lightDirection)), 0.0);
6374
- float rim = pow(1.0 - max(dot(normal, normalize(vec3(0.0, 0.35, 1.0))), 0.0), 2.0);
6375
- vec3 base = u_color * v_color;
6376
- vec3 color = base * (0.34 + key * 0.66) + vec3(0.35, 0.65, 1.0) * rim * 0.12;
6377
- outColor = vec4(pow(color, vec3(1.0 / 2.2)), 1.0);
8397
+ vec3 lightDirection = normalize(u_lightDirection);
8398
+ vec3 viewDirection = normalize(vec3(0.0, 0.34, 1.0));
8399
+ vec3 halfVector = normalize(lightDirection + viewDirection);
8400
+ float key = max(dot(normal, lightDirection), 0.0);
8401
+ float wrap = max(dot(normal, normalize(vec3(-0.36, 0.52, -0.28))), 0.0);
8402
+ float fresnel = pow(1.0 - max(dot(normal, viewDirection), 0.0), 4.0);
8403
+ float rim = pow(1.0 - max(dot(normal, viewDirection), 0.0), 2.0);
8404
+ vec4 texel = u_useTexture == 1 ? texture(u_baseColorTexture, v_uv) : vec4(1.0);
8405
+ vec4 mrTexel = u_useMetallicRoughnessTexture == 1 ? texture(u_metallicRoughnessTexture, v_uv) : vec4(1.0);
8406
+ vec3 emissiveTexel = u_useEmissiveTexture == 1 ? texture(u_emissiveTexture, v_uv).rgb : vec3(1.0);
8407
+ float ao = u_useOcclusionTexture == 1 ? mix(0.45, 1.0, texture(u_occlusionTexture, v_uv).r) : 1.0;
8408
+ float roughness = clamp(u_roughness * mrTexel.g, 0.045, 1.0);
8409
+ float metallic = clamp(u_metallic * mrTexel.b, 0.0, 1.0);
8410
+ vec3 base = u_color * v_color * texel.rgb;
8411
+ vec3 dielectricSpecular = vec3(0.045);
8412
+ vec3 specularColor = mix(dielectricSpecular, base, metallic);
8413
+ float specularPower = mix(96.0, 10.0, roughness);
8414
+ float specular = pow(max(dot(normal, halfVector), 0.0), specularPower) * mix(0.95, 0.18, roughness);
8415
+ vec3 diffuse = base * (1.0 - metallic) * (0.22 + key * 0.78 + wrap * 0.12);
8416
+ vec3 environment = mix(vec3(0.10, 0.15, 0.18), vec3(0.74, 0.86, 1.0), normal.y * 0.5 + 0.5);
8417
+ vec3 reflection = environment * specularColor * (fresnel * 0.62 + (1.0 - roughness) * 0.22);
8418
+ vec3 emissive = u_emissive * emissiveTexel;
8419
+ vec3 color = (diffuse + specularColor * specular + reflection) * ao + emissive + vec3(0.35, 0.65, 1.0) * rim * 0.075;
8420
+ color = color / (color + vec3(1.0));
8421
+ outColor = vec4(pow(color, vec3(1.0 / 2.2)), texel.a);
6378
8422
  }`);
6379
8423
  const program = gl.createProgram();
6380
8424
  if (!program)
@@ -6391,14 +8435,26 @@ void main() {
6391
8435
  model: requiredUniform(gl, program, "u_model"),
6392
8436
  viewProjection: requiredUniform(gl, program, "u_viewProjection"),
6393
8437
  color: requiredUniform(gl, program, "u_color"),
6394
- lightDirection: requiredUniform(gl, program, "u_lightDirection")
8438
+ lightDirection: requiredUniform(gl, program, "u_lightDirection"),
8439
+ baseColorTexture: requiredUniform(gl, program, "u_baseColorTexture"),
8440
+ useTexture: requiredUniform(gl, program, "u_useTexture"),
8441
+ metallicRoughnessTexture: requiredUniform(gl, program, "u_metallicRoughnessTexture"),
8442
+ useMetallicRoughnessTexture: requiredUniform(gl, program, "u_useMetallicRoughnessTexture"),
8443
+ occlusionTexture: requiredUniform(gl, program, "u_occlusionTexture"),
8444
+ useOcclusionTexture: requiredUniform(gl, program, "u_useOcclusionTexture"),
8445
+ emissiveTexture: requiredUniform(gl, program, "u_emissiveTexture"),
8446
+ useEmissiveTexture: requiredUniform(gl, program, "u_useEmissiveTexture"),
8447
+ metallic: requiredUniform(gl, program, "u_metallic"),
8448
+ roughness: requiredUniform(gl, program, "u_roughness"),
8449
+ emissive: requiredUniform(gl, program, "u_emissive")
6395
8450
  };
6396
8451
  return {
6397
8452
  program,
6398
8453
  attributes: {
6399
8454
  position: gl.getAttribLocation(program, "a_position"),
6400
8455
  normal: gl.getAttribLocation(program, "a_normal"),
6401
- color: gl.getAttribLocation(program, "a_color")
8456
+ color: gl.getAttribLocation(program, "a_color"),
8457
+ uv: gl.getAttribLocation(program, "a_uv")
6402
8458
  },
6403
8459
  uniforms
6404
8460
  };
@@ -6440,7 +8496,7 @@ async function loadGltfForWebGL(url) {
6440
8496
  const bytes = await response.arrayBuffer();
6441
8497
  const loaded = isGlb(bytes) ? parseGlb(bytes) : { json: JSON.parse(new TextDecoder().decode(bytes)), buffers: [] };
6442
8498
  const buffers = loaded.buffers.length > 0 ? loaded.buffers : await loadExternalGltfBuffers(loaded.json, absoluteUrl);
6443
- return createGltfModel(loaded.json, buffers);
8499
+ return await createGltfModel(loaded.json, buffers, absoluteUrl);
6444
8500
  }
6445
8501
  function isGlb(bytes) {
6446
8502
  return new DataView(bytes).getUint32(0, true) === 0x46546c67;
@@ -6487,10 +8543,14 @@ function dataUriToArrayBuffer(uri) {
6487
8543
  bytes[index] = binary.charCodeAt(index);
6488
8544
  return bytes.buffer;
6489
8545
  }
6490
- function createGltfModel(json, buffers) {
8546
+ async function createGltfModel(json, buffers, modelUrl) {
6491
8547
  const primitives = [];
8548
+ const textures = await createGltfTextureSources(json, buffers, modelUrl);
8549
+ const nodes = createGltfRuntimeNodes(json);
8550
+ const animations = createGltfAnimationClips(json, buffers);
8551
+ const sceneRoots = resolveGltfSceneRoots(json);
6492
8552
  let bounds;
6493
- const pushMesh = (meshIndex, matrix) => {
8553
+ const pushMesh = (meshIndex, matrix, nodeIndex) => {
6494
8554
  const mesh = json.meshes?.[meshIndex];
6495
8555
  if (!mesh)
6496
8556
  return;
@@ -6502,17 +8562,29 @@ function createGltfModel(json, buffers) {
6502
8562
  const sourceNormals = primitive.attributes?.NORMAL === undefined
6503
8563
  ? createDefaultNormals(sourcePositions.length / 3)
6504
8564
  : readAccessor(json, buffers, primitive.attributes.NORMAL, 3);
6505
- const positions = transformPositions(sourcePositions, matrix);
6506
- const normals = transformNormals(sourceNormals, matrix);
8565
+ const sourceUvs = primitive.attributes?.TEXCOORD_0 === undefined
8566
+ ? undefined
8567
+ : readAccessor(json, buffers, primitive.attributes.TEXCOORD_0, 2);
6507
8568
  const indices = primitive.indices === undefined ? undefined : readIndices(json, buffers, primitive.indices);
6508
- const primitiveBounds = boundsFromPositions(positions);
8569
+ const materialInfo = materialRenderInfo(json, primitive.material, sourceUvs);
8570
+ const primitiveBounds = boundsFromPositions(transformPositions(sourcePositions, matrix));
6509
8571
  bounds = bounds ? mergeBounds(bounds, primitiveBounds) : primitiveBounds;
6510
8572
  primitives.push({
6511
- positions,
6512
- normals,
8573
+ positions: sourcePositions,
8574
+ normals: sourceNormals,
8575
+ ...(sourceUvs ? { uvs: sourceUvs } : {}),
6513
8576
  ...(indices ? { indices } : {}),
6514
8577
  mode: primitive.mode ?? 4,
6515
- color: materialColor(json, primitive.material)
8578
+ color: materialInfo.color,
8579
+ ...(materialInfo.textureIndex !== undefined ? { textureIndex: materialInfo.textureIndex } : {}),
8580
+ ...(materialInfo.metallicRoughnessTextureIndex !== undefined ? { metallicRoughnessTextureIndex: materialInfo.metallicRoughnessTextureIndex } : {}),
8581
+ ...(materialInfo.occlusionTextureIndex !== undefined ? { occlusionTextureIndex: materialInfo.occlusionTextureIndex } : {}),
8582
+ ...(materialInfo.emissiveTextureIndex !== undefined ? { emissiveTextureIndex: materialInfo.emissiveTextureIndex } : {}),
8583
+ metallic: materialInfo.metallic,
8584
+ roughness: materialInfo.roughness,
8585
+ emissive: materialInfo.emissive,
8586
+ ...(nodeIndex !== undefined ? { nodeIndex } : {}),
8587
+ staticWorldMatrix: matrix
6516
8588
  });
6517
8589
  }
6518
8590
  };
@@ -6527,22 +8599,16 @@ function createGltfModel(json, buffers) {
6527
8599
  const nextStack = new Set(stack);
6528
8600
  nextStack.add(nodeIndex);
6529
8601
  if (node.mesh !== undefined)
6530
- pushMesh(node.mesh, worldMatrix);
8602
+ pushMesh(node.mesh, worldMatrix, nodeIndex);
6531
8603
  for (const childIndex of node.children ?? [])
6532
8604
  visitNode(childIndex, worldMatrix, nextStack);
6533
8605
  };
6534
- const sceneRoots = json.scenes?.[json.scene ?? 0]?.nodes;
6535
- if (json.nodes?.length && sceneRoots?.length) {
8606
+ if (json.nodes?.length && sceneRoots.length) {
6536
8607
  for (const nodeIndex of sceneRoots)
6537
8608
  visitNode(nodeIndex, identity4(), new Set());
6538
8609
  }
6539
8610
  else if (json.nodes?.length) {
6540
- const childNodes = new Set();
6541
- for (const node of json.nodes)
6542
- for (const childIndex of node.children ?? [])
6543
- childNodes.add(childIndex);
6544
- const roots = json.nodes.map((_, nodeIndex) => nodeIndex).filter((nodeIndex) => !childNodes.has(nodeIndex));
6545
- for (const nodeIndex of roots.length > 0 ? roots : json.nodes.map((_, nodeIndex) => nodeIndex))
8611
+ for (const nodeIndex of json.nodes.map((_, nodeIndex) => nodeIndex))
6546
8612
  visitNode(nodeIndex, identity4(), new Set());
6547
8613
  }
6548
8614
  else {
@@ -6552,19 +8618,163 @@ function createGltfModel(json, buffers) {
6552
8618
  if (primitives.length === 0) {
6553
8619
  throw new AuraRuntimeError("failed-glb-load", "Aura3D found no mesh primitives with POSITION data in the model. Suggested fix: export a visible mesh to GLB/glTF.");
6554
8620
  }
6555
- return { primitives, bounds: bounds ?? { min: [-1, -1, -1], max: [1, 1, 1] } };
8621
+ return { primitives, textures, nodes, animations, sceneRoots, bounds: bounds ?? { min: [-1, -1, -1], max: [1, 1, 1] } };
8622
+ }
8623
+ function resolveGltfSceneRoots(json) {
8624
+ const nodeCount = json.nodes?.length ?? 0;
8625
+ const sceneRoots = json.scenes?.[json.scene ?? 0]?.nodes?.filter((nodeIndex) => nodeIndex >= 0 && nodeIndex < nodeCount) ?? [];
8626
+ if (sceneRoots.length > 0)
8627
+ return sceneRoots;
8628
+ if (nodeCount === 0)
8629
+ return [];
8630
+ const childNodes = new Set();
8631
+ for (const node of json.nodes ?? []) {
8632
+ for (const childIndex of node.children ?? [])
8633
+ childNodes.add(childIndex);
8634
+ }
8635
+ const roots = (json.nodes ?? []).map((_, nodeIndex) => nodeIndex).filter((nodeIndex) => !childNodes.has(nodeIndex));
8636
+ return roots.length > 0 ? roots : (json.nodes ?? []).map((_, nodeIndex) => nodeIndex);
8637
+ }
8638
+ function createGltfRuntimeNodes(json) {
8639
+ return (json.nodes ?? []).map((node) => {
8640
+ const translate = node.translation ?? [0, 0, 0];
8641
+ const rotate = node.rotation ?? [0, 0, 0, 1];
8642
+ const scale = node.scale ?? [1, 1, 1];
8643
+ return {
8644
+ children: node.children ?? [],
8645
+ baseTranslation: [translate[0] ?? 0, translate[1] ?? 0, translate[2] ?? 0],
8646
+ baseRotation: normalizeQuaternion([rotate[0] ?? 0, rotate[1] ?? 0, rotate[2] ?? 0, rotate[3] ?? 1]),
8647
+ baseScale: [scale[0] ?? 1, scale[1] ?? 1, scale[2] ?? 1],
8648
+ baseMatrix: gltfNodeMatrix(node)
8649
+ };
8650
+ });
6556
8651
  }
6557
- function materialColor(json, materialIndex) {
6558
- if (materialIndex === undefined)
8652
+ function createGltfAnimationClips(json, buffers) {
8653
+ return (json.animations ?? []).map((animation, animationIndex) => {
8654
+ const channels = [];
8655
+ let duration = 0;
8656
+ for (const channel of animation.channels ?? []) {
8657
+ const sampler = animation.samplers?.[channel.sampler];
8658
+ const nodeIndex = channel.target.node;
8659
+ const path = parseGltfAnimationPath(channel.target.path);
8660
+ if (!sampler || nodeIndex === undefined || !path)
8661
+ continue;
8662
+ const times = readAccessor(json, buffers, sampler.input, 1);
8663
+ const values = readAccessor(json, buffers, sampler.output, path === "rotation" ? 4 : 3);
8664
+ if (times.length === 0 || values.length === 0)
8665
+ continue;
8666
+ duration = Math.max(duration, times[times.length - 1] ?? 0);
8667
+ channels.push({
8668
+ nodeIndex,
8669
+ path,
8670
+ times,
8671
+ values,
8672
+ interpolation: sampler.interpolation ?? "LINEAR"
8673
+ });
8674
+ }
8675
+ return {
8676
+ name: animation.name ?? `animation-${animationIndex + 1}`,
8677
+ duration,
8678
+ channels
8679
+ };
8680
+ }).filter((clip) => clip.channels.length > 0);
8681
+ }
8682
+ function parseGltfAnimationPath(path) {
8683
+ return path === "translation" || path === "rotation" || path === "scale" ? path : undefined;
8684
+ }
8685
+ async function createGltfTextureSources(json, buffers, modelUrl) {
8686
+ const images = new Map();
8687
+ const loadImage = (imageIndex) => {
8688
+ const existing = images.get(imageIndex);
8689
+ if (existing)
8690
+ return existing;
8691
+ const promise = loadGltfImage(json, buffers, imageIndex, modelUrl).catch(() => undefined);
8692
+ images.set(imageIndex, promise);
8693
+ return promise;
8694
+ };
8695
+ return await Promise.all((json.textures ?? []).map(async (texture) => {
8696
+ if (texture.source === undefined)
8697
+ return undefined;
8698
+ const image = await loadImage(texture.source);
8699
+ return image ? { image } : undefined;
8700
+ }));
8701
+ }
8702
+ async function loadGltfImage(json, buffers, imageIndex, modelUrl) {
8703
+ const image = json.images?.[imageIndex];
8704
+ if (!image)
8705
+ return undefined;
8706
+ let blob;
8707
+ if (image.bufferView !== undefined) {
8708
+ const view = json.bufferViews?.[image.bufferView];
8709
+ if (!view)
8710
+ return undefined;
8711
+ const buffer = buffers[view.buffer];
8712
+ if (!buffer)
8713
+ return undefined;
8714
+ const bytes = new Uint8Array(buffer, view.byteOffset ?? 0, view.byteLength);
8715
+ blob = new Blob([bytes], { type: image.mimeType ?? "application/octet-stream" });
8716
+ }
8717
+ else if (image.uri?.startsWith("data:")) {
8718
+ const response = await fetch(image.uri);
8719
+ blob = await response.blob();
8720
+ }
8721
+ else if (image.uri) {
8722
+ const response = await fetch(new URL(image.uri, modelUrl).href);
8723
+ if (!response.ok)
8724
+ return undefined;
8725
+ blob = await response.blob();
8726
+ }
8727
+ else {
6559
8728
  return undefined;
8729
+ }
8730
+ if (typeof createImageBitmap === "function")
8731
+ return await createImageBitmap(blob);
8732
+ return await blobToHtmlImage(blob);
8733
+ }
8734
+ async function blobToHtmlImage(blob) {
8735
+ const url = URL.createObjectURL(blob);
8736
+ try {
8737
+ const image = new Image();
8738
+ image.decoding = "async";
8739
+ image.src = url;
8740
+ if (typeof image.decode === "function")
8741
+ await image.decode();
8742
+ else
8743
+ await new Promise((resolve, reject) => {
8744
+ image.onload = () => resolve();
8745
+ image.onerror = () => reject(new Error("Aura3D failed to decode glTF image."));
8746
+ });
8747
+ return image;
8748
+ }
8749
+ finally {
8750
+ URL.revokeObjectURL(url);
8751
+ }
8752
+ }
8753
+ function materialRenderInfo(json, materialIndex, uvs) {
8754
+ if (materialIndex === undefined) {
8755
+ return { metallic: 0, roughness: 0.72, emissive: [0, 0, 0] };
8756
+ }
6560
8757
  const materialEntry = json.materials?.[materialIndex];
6561
- const base = materialEntry?.pbrMetallicRoughness?.baseColorFactor;
6562
- if (base && base.length >= 3)
6563
- return [clamp01(base[0]), clamp01(base[1]), clamp01(base[2])];
8758
+ const pbr = materialEntry?.pbrMetallicRoughness;
8759
+ const base = pbr?.baseColorFactor;
6564
8760
  const emissive = materialEntry?.emissiveFactor;
6565
- if (emissive && emissive.length >= 3)
6566
- return [clamp01(emissive[0]), clamp01(emissive[1]), clamp01(emissive[2])];
6567
- return undefined;
8761
+ return {
8762
+ ...(base && base.length >= 3 ? { color: [clamp01(base[0]), clamp01(base[1]), clamp01(base[2])] } : {}),
8763
+ ...textureRef(pbr?.baseColorTexture, uvs, "textureIndex"),
8764
+ ...textureRef(pbr?.metallicRoughnessTexture, uvs, "metallicRoughnessTextureIndex"),
8765
+ ...textureRef(materialEntry?.occlusionTexture, uvs, "occlusionTextureIndex"),
8766
+ ...textureRef(materialEntry?.emissiveTexture, uvs, "emissiveTextureIndex"),
8767
+ metallic: clamp01(pbr?.metallicFactor ?? 0),
8768
+ roughness: clamp01(pbr?.roughnessFactor ?? 0.72),
8769
+ emissive: emissive && emissive.length >= 3
8770
+ ? [clamp01(emissive[0]), clamp01(emissive[1]), clamp01(emissive[2])]
8771
+ : [0, 0, 0]
8772
+ };
8773
+ }
8774
+ function textureRef(texture, uvs, key) {
8775
+ if (!texture || !uvs || texture.texCoord !== undefined && texture.texCoord !== 0)
8776
+ return {};
8777
+ return { [key]: texture.index };
6568
8778
  }
6569
8779
  function createPlaneGeometry() {
6570
8780
  return {
@@ -6809,6 +9019,106 @@ function gltfNodeMatrix(node) {
6809
9019
  const scale = node.scale ?? [1, 1, 1];
6810
9020
  return multiply4(translation(translate[0] ?? 0, translate[1] ?? 0, translate[2] ?? 0), multiply4(rotationQuaternion(rotate), scaling(scale[0] ?? 1, scale[1] ?? 1, scale[2] ?? 1)));
6811
9021
  }
9022
+ function gltfTrsMatrix(translate, rotate, scale) {
9023
+ return multiply4(translation(translate[0], translate[1], translate[2]), multiply4(rotationQuaternion(rotate), scaling(scale[0], scale[1], scale[2])));
9024
+ }
9025
+ function sampleGltfVec3Channel(channel, seconds) {
9026
+ const [left, right, t] = gltfKeyframePair(channel.times, seconds);
9027
+ const a = readGltfChannelValue(channel, left, 3);
9028
+ if (left === right || channel.interpolation === "STEP")
9029
+ return [a[0], a[1], a[2]];
9030
+ const b = readGltfChannelValue(channel, right, 3);
9031
+ return [
9032
+ a[0] + (b[0] - a[0]) * t,
9033
+ a[1] + (b[1] - a[1]) * t,
9034
+ a[2] + (b[2] - a[2]) * t
9035
+ ];
9036
+ }
9037
+ function sampleGltfQuaternionChannel(channel, seconds) {
9038
+ const [left, right, t] = gltfKeyframePair(channel.times, seconds);
9039
+ const a = normalizeQuaternion(readGltfChannelValue(channel, left, 4));
9040
+ if (left === right || channel.interpolation === "STEP")
9041
+ return a;
9042
+ const b = normalizeQuaternion(readGltfChannelValue(channel, right, 4));
9043
+ return slerpQuaternion(a, b, t);
9044
+ }
9045
+ function gltfKeyframePair(times, seconds) {
9046
+ if (times.length <= 1)
9047
+ return [0, 0, 0];
9048
+ if (seconds <= (times[0] ?? 0))
9049
+ return [0, 0, 0];
9050
+ const lastIndex = times.length - 1;
9051
+ if (seconds >= (times[lastIndex] ?? seconds))
9052
+ return [lastIndex, lastIndex, 0];
9053
+ for (let index = 0; index < lastIndex; index += 1) {
9054
+ const start = times[index] ?? 0;
9055
+ const end = times[index + 1] ?? start;
9056
+ if (seconds >= start && seconds <= end) {
9057
+ const duration = Math.max(0.000001, end - start);
9058
+ return [index, index + 1, Math.min(1, Math.max(0, (seconds - start) / duration))];
9059
+ }
9060
+ }
9061
+ return [lastIndex, lastIndex, 0];
9062
+ }
9063
+ function readGltfChannelValue(channel, keyframeIndex, components) {
9064
+ const cubic = channel.interpolation === "CUBICSPLINE";
9065
+ const stride = components * (cubic ? 3 : 1);
9066
+ const offset = keyframeIndex * stride + (cubic ? components : 0);
9067
+ if (components === 4) {
9068
+ return [
9069
+ channel.values[offset] ?? 0,
9070
+ channel.values[offset + 1] ?? 0,
9071
+ channel.values[offset + 2] ?? 0,
9072
+ channel.values[offset + 3] ?? 1
9073
+ ];
9074
+ }
9075
+ return [
9076
+ channel.values[offset] ?? 0,
9077
+ channel.values[offset + 1] ?? 0,
9078
+ channel.values[offset + 2] ?? 0
9079
+ ];
9080
+ }
9081
+ function normalizeQuaternion(rotation) {
9082
+ const length = Math.hypot(rotation[0] ?? 0, rotation[1] ?? 0, rotation[2] ?? 0, rotation[3] ?? 1) || 1;
9083
+ return [
9084
+ (rotation[0] ?? 0) / length,
9085
+ (rotation[1] ?? 0) / length,
9086
+ (rotation[2] ?? 0) / length,
9087
+ (rotation[3] ?? 1) / length
9088
+ ];
9089
+ }
9090
+ function slerpQuaternion(a, b, t) {
9091
+ let bx = b[0];
9092
+ let by = b[1];
9093
+ let bz = b[2];
9094
+ let bw = b[3];
9095
+ let dot = a[0] * bx + a[1] * by + a[2] * bz + a[3] * bw;
9096
+ if (dot < 0) {
9097
+ dot = -dot;
9098
+ bx = -bx;
9099
+ by = -by;
9100
+ bz = -bz;
9101
+ bw = -bw;
9102
+ }
9103
+ if (dot > 0.9995) {
9104
+ return normalizeQuaternion([
9105
+ a[0] + (bx - a[0]) * t,
9106
+ a[1] + (by - a[1]) * t,
9107
+ a[2] + (bz - a[2]) * t,
9108
+ a[3] + (bw - a[3]) * t
9109
+ ]);
9110
+ }
9111
+ const theta = Math.acos(Math.min(1, Math.max(-1, dot)));
9112
+ const sinTheta = Math.sin(theta) || 1;
9113
+ const wa = Math.sin((1 - t) * theta) / sinTheta;
9114
+ const wb = Math.sin(t * theta) / sinTheta;
9115
+ return normalizeQuaternion([
9116
+ a[0] * wa + bx * wb,
9117
+ a[1] * wa + by * wb,
9118
+ a[2] * wa + bz * wb,
9119
+ a[3] * wa + bw * wb
9120
+ ]);
9121
+ }
6812
9122
  function rotationQuaternion(rotation) {
6813
9123
  const length = Math.hypot(rotation[0] ?? 0, rotation[1] ?? 0, rotation[2] ?? 0, rotation[3] ?? 1) || 1;
6814
9124
  const x = (rotation[0] ?? 0) / length;
@@ -6878,10 +9188,10 @@ function mergeBounds(a, b) {
6878
9188
  max: [Math.max(a.max[0], b.max[0]), Math.max(a.max[1], b.max[1]), Math.max(a.max[2], b.max[2])]
6879
9189
  };
6880
9190
  }
6881
- function createViewProjection(snapshot, aspect, time) {
9191
+ function createViewProjection(snapshot, aspect, time, runtimeNodes) {
6882
9192
  const cameraSpec = snapshot.camera;
6883
- const target = resolveCameraTarget(snapshot, cameraSpec);
6884
- const eye = resolveCameraEye(snapshot, cameraSpec, time);
9193
+ const target = resolveCameraTarget(snapshot, cameraSpec, runtimeNodes);
9194
+ const eye = resolveCameraEye(snapshot, cameraSpec, time, runtimeNodes);
6885
9195
  const view = lookAt(eye, target, [0, 1, 0]);
6886
9196
  const projection = perspective(((cameraSpec.fov ?? 45) * Math.PI) / 180, aspect, 0.05, 100);
6887
9197
  return multiply4(projection, view);
@@ -6892,7 +9202,7 @@ function createModelMatrix(node, bounds, normalizeToUnit, time = 0) {
6892
9202
  Math.max(0.001, bounds.max[1] - bounds.min[1]),
6893
9203
  Math.max(0.001, bounds.max[2] - bounds.min[2])
6894
9204
  ];
6895
- const fitScale = normalizeToUnit ? 1.55 / Math.max(extent[0], extent[1], extent[2]) : 1;
9205
+ const fitScale = resolveModelFitScale(node, extent, normalizeToUnit);
6896
9206
  const centerX = (bounds.min[0] + bounds.max[0]) / 2;
6897
9207
  const centerZ = (bounds.min[2] + bounds.max[2]) / 2;
6898
9208
  const baseSize = node?.kind === "primitive" ? primitiveSize(node) : [1, 1, 1];
@@ -6901,6 +9211,23 @@ function createModelMatrix(node, bounds, normalizeToUnit, time = 0) {
6901
9211
  const rotation = animatedRotation(node, time);
6902
9212
  return multiply4(translation(position[0], position[1], position[2]), multiply4(rotationXYZ(rotation), multiply4(scaling(nodeScale[0] * baseSize[0] * fitScale, nodeScale[1] * baseSize[1] * fitScale, nodeScale[2] * baseSize[2] * fitScale), normalizeToUnit ? translation(-centerX, -bounds.min[1], -centerZ) : identity4())));
6903
9213
  }
9214
+ function resolveModelFitScale(node, extent, normalizeToUnit) {
9215
+ if (node?.kind === "model") {
9216
+ if (isPositiveFinite(node.targetHeight))
9217
+ return node.targetHeight / extent[1];
9218
+ if (isPositiveFinite(node.targetLength))
9219
+ return node.targetLength / Math.max(extent[0], extent[2]);
9220
+ if (isPositiveFinite(node.targetMaxDimension))
9221
+ return node.targetMaxDimension / Math.max(extent[0], extent[1], extent[2]);
9222
+ }
9223
+ return normalizeToUnit ? AURA_NORMALIZED_MODEL_MAX_DIMENSION / Math.max(extent[0], extent[1], extent[2]) : 1;
9224
+ }
9225
+ function isPositiveFinite(value) {
9226
+ return typeof value === "number" && Number.isFinite(value) && value > 0;
9227
+ }
9228
+ function shouldNormalizeModelNode(node) {
9229
+ return node?.scaleMode !== "world";
9230
+ }
6904
9231
  function animatedPosition(node, time) {
6905
9232
  const basePosition = node?.position ?? [0, 0, 0];
6906
9233
  if (!node?.animation)
@@ -6918,6 +9245,8 @@ function animatedRotation(node, time) {
6918
9245
  const baseRotation = node?.rotation ?? [0, 0, 0];
6919
9246
  if (!node?.animation)
6920
9247
  return baseRotation;
9248
+ if (node.kind === "model" && !isModelTransformAnimationClip(node.animation.clip))
9249
+ return baseRotation;
6921
9250
  const speed = Math.max(0.05, node.animation.speed ?? 1);
6922
9251
  const seconds = resolveAnimationSeconds(node.animation, time);
6923
9252
  if (node.animation.clip === "turntable") {
@@ -6933,6 +9262,9 @@ function animatedRotation(node, time) {
6933
9262
  return baseRotation;
6934
9263
  return [baseRotation[0], baseRotation[1] + seconds * speed, baseRotation[2]];
6935
9264
  }
9265
+ function isModelTransformAnimationClip(clip) {
9266
+ return clip === "turntable" || clip === "float" || clip === "orbit";
9267
+ }
6936
9268
  function primitiveSize(node) {
6937
9269
  if (typeof node.size === "number")
6938
9270
  return [node.size, node.size, node.size];
@@ -7215,7 +9547,7 @@ function validateMaterialTexture(materialSpec) {
7215
9547
  throw new AuraRuntimeError("unsupported-texture", `Aura3D texture asset "${texture.id}" uses unsupported format "${texture.format}". Suggested fix: use png, jpg, jpeg, webp, or ktx2 textures.`);
7216
9548
  }
7217
9549
  }
7218
- function createInitialDiagnostics(snapshot) {
9550
+ function createInitialDiagnostics(snapshot, rendererOptions) {
7219
9551
  return {
7220
9552
  backend: "headless",
7221
9553
  fps: 0,
@@ -7223,7 +9555,7 @@ function createInitialDiagnostics(snapshot) {
7223
9555
  renderSize: [0, 0],
7224
9556
  assets: [],
7225
9557
  evidence: collectAuraSceneEvidence(snapshot),
7226
- renderer: createRendererDiagnosticReport(snapshot),
9558
+ renderer: createRendererDiagnosticReport(snapshot, undefined, rendererOptions),
7227
9559
  warnings: snapshot.nodes.length === 0 ? ["Scene contains no renderable nodes. Add model(assets.assetId) or primitives.box()."] : [],
7228
9560
  errors: []
7229
9561
  };
@@ -7250,7 +9582,7 @@ function collectGeneratedCodeWarnings(snapshot) {
7250
9582
  warnings.push("Scene has no interactions. Suggested fix: add interactions.orbit() for product/viewer scenes.");
7251
9583
  }
7252
9584
  for (const node of snapshot.nodes) {
7253
- if (node.kind === "model" && node.asset.id === "unsafe-url") {
9585
+ if (node.kind === "model" && createAssetProvenance(node.asset).source === "unsafe-url") {
7254
9586
  warnings.push(`Model uses unsafeModelUrl("${node.asset.url}"). Suggested fix: run assets add and use typed assets.`);
7255
9587
  }
7256
9588
  }