@aura3d/engine 1.0.1 → 1.0.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +8 -12
- package/package.json +11 -2
- package/templates/product-viewer/src/main.ts +0 -1
package/README.md
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@@ -100,17 +100,17 @@ Maintained scene-kit families include physics playgrounds, particle fountains, s
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## Aura3D vs Three.js, Babylon.js, Unity, and Unreal
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Aura3D is
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Aura3D is built for the AI-assisted browser 3D era. It gives teams a higher-level TypeScript workflow than renderer-first libraries and a lighter web-native path than heavyweight game-engine exports.
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Use Aura3D when you want:
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- A Three.js alternative focused on
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- A Babylon.js alternative for
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- A
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- A
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- A source-code-first SDK where
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- A Three.js alternative focused on prompt-to-code scenes, typed assets, and deployable browser output.
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- A Babylon.js alternative for teams that want AI agents to build real TypeScript scenes without hand-rolling every system.
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- A faster product-viewer and 3D website workflow than Unity WebGL export pipelines.
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- A web-first alternative to Unreal-heavy runtime delivery for interactive product, data, and cinematic scenes.
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- A source-code-first SDK where agents generate maintainable TypeScript instead of opaque scene blobs.
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Aura3D combines scene kits, GLB/glTF asset typing, product viewers, physics scenes, particles, material labs, data worlds, route diagnostics, screenshot workflows, and static deployment into one agent-ready SDK.
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## Documentation
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- Asset workflow: [docs/agents/asset-workflow.md](docs/agents/asset-workflow.md)
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- Prompt recipes: [docs/agents/benchmark-recipes.md](docs/agents/benchmark-recipes.md)
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- Public API: [docs/api/public-api.md](docs/api/public-api.md)
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- Claim boundaries: [docs/project/claim-guidelines.md](docs/project/claim-guidelines.md)
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## Verification
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pnpm run check:release
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```
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Use release checks to confirm package integrity, generated assets, examples, and static deployment output before shipping.
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## Contributing
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Star the repo if you want AI-native browser 3D tooling for TypeScript, WebGL, WebGPU, GLB/glTF assets, product viewers, prompt-to-3D scenes, and deployable 3D websites. Open issues with the prompt, package version, asset source or license, commands run, route-health output, screenshots, and deploy context.
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## Boundary
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Aura3D can truthfully claim an AI-native TypeScript browser 3D SDK with typed assets, scene kits, diagnostics, screenshots, templates, and deploy checks. Do not claim Aura3D universally beats Three.js, Babylon.js, Unity, Unreal, or any other engine unless the required neutral benchmark artifacts exist.
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package/package.json
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{
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"name": "@aura3d/engine",
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"version": "1.0.
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"version": "1.0.2",
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"packageManager": "pnpm@11.1.3",
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"private": false,
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"type": "module",
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"scene-kits",
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"diagnostics",
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"screenshot-testing",
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"static-deploy"
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"static-deploy",
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"threejs-competitor",
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"babylonjs-competitor",
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"unity-webgl-alternative",
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"unreal-alternative",
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"webgl-framework",
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"webgpu-framework",
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"ai-3d",
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"3d-sdk",
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"browser-3d-engine"
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],
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"homepage": "https://aura3d.auraone.ai",
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"repository": {
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