@aura3d/engine 1.0.1 → 1.0.2

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package/README.md CHANGED
@@ -100,17 +100,17 @@ Maintained scene-kit families include physics playgrounds, particle fountains, s
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  ## Aura3D vs Three.js, Babylon.js, Unity, and Unreal
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- Aura3D is not trying to be another low-level rendering toolbox. It is a higher-level TypeScript SDK for browser 3D apps where AI coding agents need safe defaults, scene systems, typed assets, templates, diagnostics, screenshots, and deployable output.
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+ Aura3D is built for the AI-assisted browser 3D era. It gives teams a higher-level TypeScript workflow than renderer-first libraries and a lighter web-native path than heavyweight game-engine exports.
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  Use Aura3D when you want:
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- - A Three.js alternative focused on AI-assisted browser 3D development.
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- - A Babylon.js alternative for prompt-to-code scenes and typed asset workflows.
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- - A lighter web-first path than Unity WebGL exports for product viewers and interactive 3D pages.
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- - A deployable website/app workflow instead of a heavy Unreal runtime pipeline.
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- - A source-code-first SDK where the agent writes TypeScript and Aura3D supplies scene systems.
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+ - A Three.js alternative focused on prompt-to-code scenes, typed assets, and deployable browser output.
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+ - A Babylon.js alternative for teams that want AI agents to build real TypeScript scenes without hand-rolling every system.
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+ - A faster product-viewer and 3D website workflow than Unity WebGL export pipelines.
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+ - A web-first alternative to Unreal-heavy runtime delivery for interactive product, data, and cinematic scenes.
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+ - A source-code-first SDK where agents generate maintainable TypeScript instead of opaque scene blobs.
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- Use lower-level engines or game engines when you need full renderer internals, custom engine architecture, the largest plugin marketplaces, native game-console targets, or full editor ecosystems. Aura3D's core advantage is the browser 3D workflow around AI agents, TypeScript, typed assets, diagnostics, screenshots, and deployment checks.
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+ Aura3D combines scene kits, GLB/glTF asset typing, product viewers, physics scenes, particles, material labs, data worlds, route diagnostics, screenshot workflows, and static deployment into one agent-ready SDK.
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  ## Documentation
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@@ -120,7 +120,6 @@ Use lower-level engines or game engines when you need full renderer internals, c
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  - Asset workflow: [docs/agents/asset-workflow.md](docs/agents/asset-workflow.md)
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  - Prompt recipes: [docs/agents/benchmark-recipes.md](docs/agents/benchmark-recipes.md)
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  - Public API: [docs/api/public-api.md](docs/api/public-api.md)
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- - Claim boundaries: [docs/project/claim-guidelines.md](docs/project/claim-guidelines.md)
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  ## Verification
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  pnpm run check:release
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  ```
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- Release and benchmark claims are evidence-scoped. Internal checks, nonblank screenshots, or self-authored visual QA do not prove that Aura3D beats every renderer or game engine. Make specific claims only when the matching artifacts exist.
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+ Use release checks to confirm package integrity, generated assets, examples, and static deployment output before shipping.
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  ## Contributing
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  Star the repo if you want AI-native browser 3D tooling for TypeScript, WebGL, WebGPU, GLB/glTF assets, product viewers, prompt-to-3D scenes, and deployable 3D websites. Open issues with the prompt, package version, asset source or license, commands run, route-health output, screenshots, and deploy context.
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- ## Boundary
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- Aura3D can truthfully claim an AI-native TypeScript browser 3D SDK with typed assets, scene kits, diagnostics, screenshots, templates, and deploy checks. Do not claim Aura3D universally beats Three.js, Babylon.js, Unity, Unreal, or any other engine unless the required neutral benchmark artifacts exist.
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@aura3d/engine",
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- "version": "1.0.1",
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+ "version": "1.0.2",
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  "packageManager": "pnpm@11.1.3",
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  "private": false,
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  "type": "module",
@@ -491,7 +491,16 @@
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  "scene-kits",
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  "diagnostics",
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  "screenshot-testing",
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- "static-deploy"
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+ "static-deploy",
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+ "threejs-competitor",
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+ "babylonjs-competitor",
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+ "unity-webgl-alternative",
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+ "unreal-alternative",
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+ "webgl-framework",
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+ "webgpu-framework",
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+ "ai-3d",
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+ "3d-sdk",
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+ "browser-3d-engine"
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  ],
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  "homepage": "https://aura3d.auraone.ai",
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  "repository": {
@@ -17,7 +17,6 @@ const plan = definePromptPlan({
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  ],
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  negativeCriteria: [
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  "Do not use string asset ids or invented product URLs",
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- "Do not ship a lone GLB without plinth, contact, fit, and rotation evidence"
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  ]
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  } as const);
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