@athenaflow/plugin-matt-pocock-skills 0.1.1

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  1. package/.claude-plugin/plugin.json +24 -0
  2. package/.codex-plugin/plugin.json +16 -0
  3. package/NOTICE.md +11 -0
  4. package/dist/0.1.1/.agents/plugins/marketplace.json +14 -0
  5. package/dist/0.1.1/GENERATED.md +12 -0
  6. package/dist/0.1.1/claude/plugin/.claude-plugin/plugin.json +24 -0
  7. package/dist/0.1.1/claude/plugin/NOTICE.md +11 -0
  8. package/dist/0.1.1/claude/plugin/package.json +21 -0
  9. package/dist/0.1.1/claude/plugin/skills/diagnose/SKILL.md +117 -0
  10. package/dist/0.1.1/claude/plugin/skills/diagnose/agents/claude.yaml +2 -0
  11. package/dist/0.1.1/claude/plugin/skills/diagnose/agents/openai.yaml +4 -0
  12. package/dist/0.1.1/claude/plugin/skills/diagnose/scripts/hitl-loop.template.sh +41 -0
  13. package/dist/0.1.1/claude/plugin/skills/grill-me/SKILL.md +10 -0
  14. package/dist/0.1.1/claude/plugin/skills/grill-me/agents/claude.yaml +2 -0
  15. package/dist/0.1.1/claude/plugin/skills/grill-me/agents/openai.yaml +4 -0
  16. package/dist/0.1.1/claude/plugin/skills/grill-with-docs/ADR-FORMAT.md +47 -0
  17. package/dist/0.1.1/claude/plugin/skills/grill-with-docs/CONTEXT-FORMAT.md +77 -0
  18. package/dist/0.1.1/claude/plugin/skills/grill-with-docs/SKILL.md +88 -0
  19. package/dist/0.1.1/claude/plugin/skills/grill-with-docs/agents/claude.yaml +2 -0
  20. package/dist/0.1.1/claude/plugin/skills/grill-with-docs/agents/openai.yaml +4 -0
  21. package/dist/0.1.1/claude/plugin/skills/improve-codebase-architecture/DEEPENING.md +37 -0
  22. package/dist/0.1.1/claude/plugin/skills/improve-codebase-architecture/INTERFACE-DESIGN.md +44 -0
  23. package/dist/0.1.1/claude/plugin/skills/improve-codebase-architecture/LANGUAGE.md +53 -0
  24. package/dist/0.1.1/claude/plugin/skills/improve-codebase-architecture/SKILL.md +71 -0
  25. package/dist/0.1.1/claude/plugin/skills/improve-codebase-architecture/agents/claude.yaml +2 -0
  26. package/dist/0.1.1/claude/plugin/skills/improve-codebase-architecture/agents/openai.yaml +4 -0
  27. package/dist/0.1.1/claude/plugin/skills/prototype/LOGIC.md +79 -0
  28. package/dist/0.1.1/claude/plugin/skills/prototype/SKILL.md +30 -0
  29. package/dist/0.1.1/claude/plugin/skills/prototype/UI.md +112 -0
  30. package/dist/0.1.1/claude/plugin/skills/prototype/agents/claude.yaml +2 -0
  31. package/dist/0.1.1/claude/plugin/skills/prototype/agents/openai.yaml +4 -0
  32. package/dist/0.1.1/claude/plugin/skills/setup-matt-pocock-skills/SKILL.md +120 -0
  33. package/dist/0.1.1/claude/plugin/skills/setup-matt-pocock-skills/agents/claude.yaml +3 -0
  34. package/dist/0.1.1/claude/plugin/skills/setup-matt-pocock-skills/agents/openai.yaml +4 -0
  35. package/dist/0.1.1/claude/plugin/skills/setup-matt-pocock-skills/domain.md +51 -0
  36. package/dist/0.1.1/claude/plugin/skills/setup-matt-pocock-skills/issue-tracker-github.md +22 -0
  37. package/dist/0.1.1/claude/plugin/skills/setup-matt-pocock-skills/issue-tracker-gitlab.md +23 -0
  38. package/dist/0.1.1/claude/plugin/skills/setup-matt-pocock-skills/issue-tracker-local.md +19 -0
  39. package/dist/0.1.1/claude/plugin/skills/setup-matt-pocock-skills/triage-labels.md +15 -0
  40. package/dist/0.1.1/claude/plugin/skills/tdd/SKILL.md +109 -0
  41. package/dist/0.1.1/claude/plugin/skills/tdd/agents/claude.yaml +2 -0
  42. package/dist/0.1.1/claude/plugin/skills/tdd/agents/openai.yaml +4 -0
  43. package/dist/0.1.1/claude/plugin/skills/tdd/deep-modules.md +33 -0
  44. package/dist/0.1.1/claude/plugin/skills/tdd/interface-design.md +31 -0
  45. package/dist/0.1.1/claude/plugin/skills/tdd/mocking.md +59 -0
  46. package/dist/0.1.1/claude/plugin/skills/tdd/refactoring.md +10 -0
  47. package/dist/0.1.1/claude/plugin/skills/tdd/tests.md +61 -0
  48. package/dist/0.1.1/claude/plugin/skills/to-issues/SKILL.md +83 -0
  49. package/dist/0.1.1/claude/plugin/skills/to-issues/agents/claude.yaml +2 -0
  50. package/dist/0.1.1/claude/plugin/skills/to-issues/agents/openai.yaml +4 -0
  51. package/dist/0.1.1/claude/plugin/skills/to-prd/SKILL.md +76 -0
  52. package/dist/0.1.1/claude/plugin/skills/to-prd/agents/claude.yaml +2 -0
  53. package/dist/0.1.1/claude/plugin/skills/to-prd/agents/openai.yaml +4 -0
  54. package/dist/0.1.1/claude/plugin/skills/triage/AGENT-BRIEF.md +168 -0
  55. package/dist/0.1.1/claude/plugin/skills/triage/OUT-OF-SCOPE.md +101 -0
  56. package/dist/0.1.1/claude/plugin/skills/triage/SKILL.md +103 -0
  57. package/dist/0.1.1/claude/plugin/skills/triage/agents/claude.yaml +2 -0
  58. package/dist/0.1.1/claude/plugin/skills/triage/agents/openai.yaml +4 -0
  59. package/dist/0.1.1/claude/plugin/skills/zoom-out/SKILL.md +6 -0
  60. package/dist/0.1.1/claude/plugin/skills/zoom-out/agents/claude.yaml +3 -0
  61. package/dist/0.1.1/claude/plugin/skills/zoom-out/agents/openai.yaml +4 -0
  62. package/dist/0.1.1/codex/plugin/.codex-plugin/plugin.json +16 -0
  63. package/dist/0.1.1/codex/plugin/NOTICE.md +11 -0
  64. package/dist/0.1.1/codex/plugin/package.json +21 -0
  65. package/dist/0.1.1/codex/plugin/skills/diagnose/SKILL.md +117 -0
  66. package/dist/0.1.1/codex/plugin/skills/diagnose/agents/claude.yaml +2 -0
  67. package/dist/0.1.1/codex/plugin/skills/diagnose/agents/openai.yaml +4 -0
  68. package/dist/0.1.1/codex/plugin/skills/diagnose/scripts/hitl-loop.template.sh +41 -0
  69. package/dist/0.1.1/codex/plugin/skills/grill-me/SKILL.md +10 -0
  70. package/dist/0.1.1/codex/plugin/skills/grill-me/agents/claude.yaml +2 -0
  71. package/dist/0.1.1/codex/plugin/skills/grill-me/agents/openai.yaml +4 -0
  72. package/dist/0.1.1/codex/plugin/skills/grill-with-docs/ADR-FORMAT.md +47 -0
  73. package/dist/0.1.1/codex/plugin/skills/grill-with-docs/CONTEXT-FORMAT.md +77 -0
  74. package/dist/0.1.1/codex/plugin/skills/grill-with-docs/SKILL.md +88 -0
  75. package/dist/0.1.1/codex/plugin/skills/grill-with-docs/agents/claude.yaml +2 -0
  76. package/dist/0.1.1/codex/plugin/skills/grill-with-docs/agents/openai.yaml +4 -0
  77. package/dist/0.1.1/codex/plugin/skills/improve-codebase-architecture/DEEPENING.md +37 -0
  78. package/dist/0.1.1/codex/plugin/skills/improve-codebase-architecture/INTERFACE-DESIGN.md +44 -0
  79. package/dist/0.1.1/codex/plugin/skills/improve-codebase-architecture/LANGUAGE.md +53 -0
  80. package/dist/0.1.1/codex/plugin/skills/improve-codebase-architecture/SKILL.md +71 -0
  81. package/dist/0.1.1/codex/plugin/skills/improve-codebase-architecture/agents/claude.yaml +2 -0
  82. package/dist/0.1.1/codex/plugin/skills/improve-codebase-architecture/agents/openai.yaml +4 -0
  83. package/dist/0.1.1/codex/plugin/skills/prototype/LOGIC.md +79 -0
  84. package/dist/0.1.1/codex/plugin/skills/prototype/SKILL.md +30 -0
  85. package/dist/0.1.1/codex/plugin/skills/prototype/UI.md +112 -0
  86. package/dist/0.1.1/codex/plugin/skills/prototype/agents/claude.yaml +2 -0
  87. package/dist/0.1.1/codex/plugin/skills/prototype/agents/openai.yaml +4 -0
  88. package/dist/0.1.1/codex/plugin/skills/setup-matt-pocock-skills/SKILL.md +120 -0
  89. package/dist/0.1.1/codex/plugin/skills/setup-matt-pocock-skills/agents/claude.yaml +3 -0
  90. package/dist/0.1.1/codex/plugin/skills/setup-matt-pocock-skills/agents/openai.yaml +4 -0
  91. package/dist/0.1.1/codex/plugin/skills/setup-matt-pocock-skills/domain.md +51 -0
  92. package/dist/0.1.1/codex/plugin/skills/setup-matt-pocock-skills/issue-tracker-github.md +22 -0
  93. package/dist/0.1.1/codex/plugin/skills/setup-matt-pocock-skills/issue-tracker-gitlab.md +23 -0
  94. package/dist/0.1.1/codex/plugin/skills/setup-matt-pocock-skills/issue-tracker-local.md +19 -0
  95. package/dist/0.1.1/codex/plugin/skills/setup-matt-pocock-skills/triage-labels.md +15 -0
  96. package/dist/0.1.1/codex/plugin/skills/tdd/SKILL.md +109 -0
  97. package/dist/0.1.1/codex/plugin/skills/tdd/agents/claude.yaml +2 -0
  98. package/dist/0.1.1/codex/plugin/skills/tdd/agents/openai.yaml +4 -0
  99. package/dist/0.1.1/codex/plugin/skills/tdd/deep-modules.md +33 -0
  100. package/dist/0.1.1/codex/plugin/skills/tdd/interface-design.md +31 -0
  101. package/dist/0.1.1/codex/plugin/skills/tdd/mocking.md +59 -0
  102. package/dist/0.1.1/codex/plugin/skills/tdd/refactoring.md +10 -0
  103. package/dist/0.1.1/codex/plugin/skills/tdd/tests.md +61 -0
  104. package/dist/0.1.1/codex/plugin/skills/to-issues/SKILL.md +83 -0
  105. package/dist/0.1.1/codex/plugin/skills/to-issues/agents/claude.yaml +2 -0
  106. package/dist/0.1.1/codex/plugin/skills/to-issues/agents/openai.yaml +4 -0
  107. package/dist/0.1.1/codex/plugin/skills/to-prd/SKILL.md +76 -0
  108. package/dist/0.1.1/codex/plugin/skills/to-prd/agents/claude.yaml +2 -0
  109. package/dist/0.1.1/codex/plugin/skills/to-prd/agents/openai.yaml +4 -0
  110. package/dist/0.1.1/codex/plugin/skills/triage/AGENT-BRIEF.md +168 -0
  111. package/dist/0.1.1/codex/plugin/skills/triage/OUT-OF-SCOPE.md +101 -0
  112. package/dist/0.1.1/codex/plugin/skills/triage/SKILL.md +103 -0
  113. package/dist/0.1.1/codex/plugin/skills/triage/agents/claude.yaml +2 -0
  114. package/dist/0.1.1/codex/plugin/skills/triage/agents/openai.yaml +4 -0
  115. package/dist/0.1.1/codex/plugin/skills/zoom-out/SKILL.md +6 -0
  116. package/dist/0.1.1/codex/plugin/skills/zoom-out/agents/claude.yaml +3 -0
  117. package/dist/0.1.1/codex/plugin/skills/zoom-out/agents/openai.yaml +4 -0
  118. package/dist/0.1.1/release.json +18 -0
  119. package/package.json +25 -0
  120. package/skills/diagnose/SKILL.md +117 -0
  121. package/skills/diagnose/agents/claude.yaml +2 -0
  122. package/skills/diagnose/agents/openai.yaml +4 -0
  123. package/skills/diagnose/scripts/hitl-loop.template.sh +41 -0
  124. package/skills/grill-me/SKILL.md +10 -0
  125. package/skills/grill-me/agents/claude.yaml +2 -0
  126. package/skills/grill-me/agents/openai.yaml +4 -0
  127. package/skills/grill-with-docs/ADR-FORMAT.md +47 -0
  128. package/skills/grill-with-docs/CONTEXT-FORMAT.md +77 -0
  129. package/skills/grill-with-docs/SKILL.md +88 -0
  130. package/skills/grill-with-docs/agents/claude.yaml +2 -0
  131. package/skills/grill-with-docs/agents/openai.yaml +4 -0
  132. package/skills/improve-codebase-architecture/DEEPENING.md +37 -0
  133. package/skills/improve-codebase-architecture/INTERFACE-DESIGN.md +44 -0
  134. package/skills/improve-codebase-architecture/LANGUAGE.md +53 -0
  135. package/skills/improve-codebase-architecture/SKILL.md +71 -0
  136. package/skills/improve-codebase-architecture/agents/claude.yaml +2 -0
  137. package/skills/improve-codebase-architecture/agents/openai.yaml +4 -0
  138. package/skills/prototype/LOGIC.md +79 -0
  139. package/skills/prototype/SKILL.md +30 -0
  140. package/skills/prototype/UI.md +112 -0
  141. package/skills/prototype/agents/claude.yaml +2 -0
  142. package/skills/prototype/agents/openai.yaml +4 -0
  143. package/skills/setup-matt-pocock-skills/SKILL.md +120 -0
  144. package/skills/setup-matt-pocock-skills/agents/claude.yaml +3 -0
  145. package/skills/setup-matt-pocock-skills/agents/openai.yaml +4 -0
  146. package/skills/setup-matt-pocock-skills/domain.md +51 -0
  147. package/skills/setup-matt-pocock-skills/issue-tracker-github.md +22 -0
  148. package/skills/setup-matt-pocock-skills/issue-tracker-gitlab.md +23 -0
  149. package/skills/setup-matt-pocock-skills/issue-tracker-local.md +19 -0
  150. package/skills/setup-matt-pocock-skills/triage-labels.md +15 -0
  151. package/skills/tdd/SKILL.md +109 -0
  152. package/skills/tdd/agents/claude.yaml +2 -0
  153. package/skills/tdd/agents/openai.yaml +4 -0
  154. package/skills/tdd/deep-modules.md +33 -0
  155. package/skills/tdd/interface-design.md +31 -0
  156. package/skills/tdd/mocking.md +59 -0
  157. package/skills/tdd/refactoring.md +10 -0
  158. package/skills/tdd/tests.md +61 -0
  159. package/skills/to-issues/SKILL.md +83 -0
  160. package/skills/to-issues/agents/claude.yaml +2 -0
  161. package/skills/to-issues/agents/openai.yaml +4 -0
  162. package/skills/to-prd/SKILL.md +76 -0
  163. package/skills/to-prd/agents/claude.yaml +2 -0
  164. package/skills/to-prd/agents/openai.yaml +4 -0
  165. package/skills/triage/AGENT-BRIEF.md +168 -0
  166. package/skills/triage/OUT-OF-SCOPE.md +101 -0
  167. package/skills/triage/SKILL.md +103 -0
  168. package/skills/triage/agents/claude.yaml +2 -0
  169. package/skills/triage/agents/openai.yaml +4 -0
  170. package/skills/zoom-out/SKILL.md +6 -0
  171. package/skills/zoom-out/agents/claude.yaml +3 -0
  172. package/skills/zoom-out/agents/openai.yaml +4 -0
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+ ---
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+ name: grill-with-docs
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+ description: Grilling session that challenges your plan against the existing domain model, sharpens terminology, and updates documentation (CONTEXT.md, ADRs) inline as decisions crystallise. Use when user wants to stress-test a plan against their project's language and documented decisions.
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+ ---
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+
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+ <what-to-do>
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+
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+ Interview me relentlessly about every aspect of this plan until we reach a shared understanding. Walk down each branch of the design tree, resolving dependencies between decisions one-by-one. For each question, provide your recommended answer.
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+
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+ Ask the questions one at a time, waiting for feedback on each question before continuing.
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+
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+ If a question can be answered by exploring the codebase, explore the codebase instead.
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+
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+ </what-to-do>
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+
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+ <supporting-info>
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+
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+ ## Domain awareness
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+
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+ During codebase exploration, also look for existing documentation:
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+
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+ ### File structure
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+
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+ Most repos have a single context:
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+
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+ ```
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+ /
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+ ├── CONTEXT.md
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+ ├── docs/
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+ │ └── adr/
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+ │ ├── 0001-event-sourced-orders.md
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+ │ └── 0002-postgres-for-write-model.md
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+ └── src/
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+ ```
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+
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+ If a `CONTEXT-MAP.md` exists at the root, the repo has multiple contexts. The map points to where each one lives:
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+
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+ ```
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+ /
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+ ├── CONTEXT-MAP.md
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+ ├── docs/
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+ │ └── adr/ ← system-wide decisions
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+ ├── src/
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+ │ ├── ordering/
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+ │ │ ├── CONTEXT.md
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+ │ │ └── docs/adr/ ← context-specific decisions
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+ │ └── billing/
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+ │ ├── CONTEXT.md
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+ │ └── docs/adr/
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+ ```
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+
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+ Create files lazily — only when you have something to write. If no `CONTEXT.md` exists, create one when the first term is resolved. If no `docs/adr/` exists, create it when the first ADR is needed.
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+
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+ ## During the session
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+
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+ ### Challenge against the glossary
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+
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+ When the user uses a term that conflicts with the existing language in `CONTEXT.md`, call it out immediately. "Your glossary defines 'cancellation' as X, but you seem to mean Y — which is it?"
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+
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+ ### Sharpen fuzzy language
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+
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+ When the user uses vague or overloaded terms, propose a precise canonical term. "You're saying 'account' — do you mean the Customer or the User? Those are different things."
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+
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+ ### Discuss concrete scenarios
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+
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+ When domain relationships are being discussed, stress-test them with specific scenarios. Invent scenarios that probe edge cases and force the user to be precise about the boundaries between concepts.
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+
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+ ### Cross-reference with code
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+
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+ When the user states how something works, check whether the code agrees. If you find a contradiction, surface it: "Your code cancels entire Orders, but you just said partial cancellation is possible — which is right?"
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+
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+ ### Update CONTEXT.md inline
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+
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+ When a term is resolved, update `CONTEXT.md` right there. Don't batch these up — capture them as they happen. Use the format in [CONTEXT-FORMAT.md](./CONTEXT-FORMAT.md).
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+
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+ Don't couple `CONTEXT.md` to implementation details. Only include terms that are meaningful to domain experts.
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+
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+ ### Offer ADRs sparingly
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+
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+ Only offer to create an ADR when all three are true:
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+
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+ 1. **Hard to reverse** — the cost of changing your mind later is meaningful
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+ 2. **Surprising without context** — a future reader will wonder "why did they do it this way?"
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+ 3. **The result of a real trade-off** — there were genuine alternatives and you picked one for specific reasons
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+
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+ If any of the three is missing, skip the ADR. Use the format in [ADR-FORMAT.md](./ADR-FORMAT.md).
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+
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+ </supporting-info>
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+ frontmatter:
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+ user-invocable: true
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+ interface:
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+ display_name: "Grill With Docs"
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+ short_description: "Grilling session that sharpens the plan against CONTEXT.md and docs/adr/, updating both inline"
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+ default_prompt: "Grill me on this plan against CONTEXT.md and docs/adr/, and update the docs as decisions crystallise."
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+ # Deepening
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+
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+ How to deepen a cluster of shallow modules safely, given its dependencies. Assumes the vocabulary in [LANGUAGE.md](LANGUAGE.md) — **module**, **interface**, **seam**, **adapter**.
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+
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+ ## Dependency categories
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+
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+ When assessing a candidate for deepening, classify its dependencies. The category determines how the deepened module is tested across its seam.
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+
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+ ### 1. In-process
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+
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+ Pure computation, in-memory state, no I/O. Always deepenable — merge the modules and test through the new interface directly. No adapter needed.
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+
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+ ### 2. Local-substitutable
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+
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+ Dependencies that have local test stand-ins (PGLite for Postgres, in-memory filesystem). Deepenable if the stand-in exists. The deepened module is tested with the stand-in running in the test suite. The seam is internal; no port at the module's external interface.
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+
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+ ### 3. Remote but owned (Ports & Adapters)
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+
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+ Your own services across a network boundary (microservices, internal APIs). Define a **port** (interface) at the seam. The deep module owns the logic; the transport is injected as an **adapter**. Tests use an in-memory adapter. Production uses an HTTP/gRPC/queue adapter.
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+
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+ Recommendation shape: *"Define a port at the seam, implement an HTTP adapter for production and an in-memory adapter for testing, so the logic sits in one deep module even though it's deployed across a network."*
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+
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+ ### 4. True external (Mock)
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+
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+ Third-party services (Stripe, Twilio, etc.) you don't control. The deepened module takes the external dependency as an injected port; tests provide a mock adapter.
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+
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+ ## Seam discipline
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+
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+ - **One adapter means a hypothetical seam. Two adapters means a real one.** Don't introduce a port unless at least two adapters are justified (typically production + test). A single-adapter seam is just indirection.
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+ - **Internal seams vs external seams.** A deep module can have internal seams (private to its implementation, used by its own tests) as well as the external seam at its interface. Don't expose internal seams through the interface just because tests use them.
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+
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+ ## Testing strategy: replace, don't layer
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+
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+ - Old unit tests on shallow modules become waste once tests at the deepened module's interface exist — delete them.
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+ - Write new tests at the deepened module's interface. The **interface is the test surface**.
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+ - Tests assert on observable outcomes through the interface, not internal state.
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+ - Tests should survive internal refactors — they describe behaviour, not implementation. If a test has to change when the implementation changes, it's testing past the interface.
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+ # Interface Design
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+
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+ When the user wants to explore alternative interfaces for a chosen deepening candidate, use this parallel sub-agent pattern. Based on "Design It Twice" (Ousterhout) — your first idea is unlikely to be the best.
4
+
5
+ Uses the vocabulary in [LANGUAGE.md](LANGUAGE.md) — **module**, **interface**, **seam**, **adapter**, **leverage**.
6
+
7
+ ## Process
8
+
9
+ ### 1. Frame the problem space
10
+
11
+ Before spawning sub-agents, write a user-facing explanation of the problem space for the chosen candidate:
12
+
13
+ - The constraints any new interface would need to satisfy
14
+ - The dependencies it would rely on, and which category they fall into (see [DEEPENING.md](DEEPENING.md))
15
+ - A rough illustrative code sketch to ground the constraints — not a proposal, just a way to make the constraints concrete
16
+
17
+ Show this to the user, then immediately proceed to Step 2. The user reads and thinks while the sub-agents work in parallel.
18
+
19
+ ### 2. Spawn sub-agents
20
+
21
+ Spawn 3+ sub-agents in parallel using the Agent tool. Each must produce a **radically different** interface for the deepened module.
22
+
23
+ Prompt each sub-agent with a separate technical brief (file paths, coupling details, dependency category from [DEEPENING.md](DEEPENING.md), what sits behind the seam). The brief is independent of the user-facing problem-space explanation in Step 1. Give each agent a different design constraint:
24
+
25
+ - Agent 1: "Minimize the interface — aim for 1–3 entry points max. Maximise leverage per entry point."
26
+ - Agent 2: "Maximise flexibility — support many use cases and extension."
27
+ - Agent 3: "Optimise for the most common caller — make the default case trivial."
28
+ - Agent 4 (if applicable): "Design around ports & adapters for cross-seam dependencies."
29
+
30
+ Include both [LANGUAGE.md](LANGUAGE.md) vocabulary and CONTEXT.md vocabulary in the brief so each sub-agent names things consistently with the architecture language and the project's domain language.
31
+
32
+ Each sub-agent outputs:
33
+
34
+ 1. Interface (types, methods, params — plus invariants, ordering, error modes)
35
+ 2. Usage example showing how callers use it
36
+ 3. What the implementation hides behind the seam
37
+ 4. Dependency strategy and adapters (see [DEEPENING.md](DEEPENING.md))
38
+ 5. Trade-offs — where leverage is high, where it's thin
39
+
40
+ ### 3. Present and compare
41
+
42
+ Present designs sequentially so the user can absorb each one, then compare them in prose. Contrast by **depth** (leverage at the interface), **locality** (where change concentrates), and **seam placement**.
43
+
44
+ After comparing, give your own recommendation: which design you think is strongest and why. If elements from different designs would combine well, propose a hybrid. Be opinionated — the user wants a strong read, not a menu.
@@ -0,0 +1,53 @@
1
+ # Language
2
+
3
+ Shared vocabulary for every suggestion this skill makes. Use these terms exactly — don't substitute "component," "service," "API," or "boundary." Consistent language is the whole point.
4
+
5
+ ## Terms
6
+
7
+ **Module**
8
+ Anything with an interface and an implementation. Deliberately scale-agnostic — applies equally to a function, class, package, or tier-spanning slice.
9
+ _Avoid_: unit, component, service.
10
+
11
+ **Interface**
12
+ Everything a caller must know to use the module correctly. Includes the type signature, but also invariants, ordering constraints, error modes, required configuration, and performance characteristics.
13
+ _Avoid_: API, signature (too narrow — those refer only to the type-level surface).
14
+
15
+ **Implementation**
16
+ What's inside a module — its body of code. Distinct from **Adapter**: a thing can be a small adapter with a large implementation (a Postgres repo) or a large adapter with a small implementation (an in-memory fake). Reach for "adapter" when the seam is the topic; "implementation" otherwise.
17
+
18
+ **Depth**
19
+ Leverage at the interface — the amount of behaviour a caller (or test) can exercise per unit of interface they have to learn. A module is **deep** when a large amount of behaviour sits behind a small interface. A module is **shallow** when the interface is nearly as complex as the implementation.
20
+
21
+ **Seam** _(from Michael Feathers)_
22
+ A place where you can alter behaviour without editing in that place. The *location* at which a module's interface lives. Choosing where to put the seam is its own design decision, distinct from what goes behind it.
23
+ _Avoid_: boundary (overloaded with DDD's bounded context).
24
+
25
+ **Adapter**
26
+ A concrete thing that satisfies an interface at a seam. Describes *role* (what slot it fills), not substance (what's inside).
27
+
28
+ **Leverage**
29
+ What callers get from depth. More capability per unit of interface they have to learn. One implementation pays back across N call sites and M tests.
30
+
31
+ **Locality**
32
+ What maintainers get from depth. Change, bugs, knowledge, and verification concentrate at one place rather than spreading across callers. Fix once, fixed everywhere.
33
+
34
+ ## Principles
35
+
36
+ - **Depth is a property of the interface, not the implementation.** A deep module can be internally composed of small, mockable, swappable parts — they just aren't part of the interface. A module can have **internal seams** (private to its implementation, used by its own tests) as well as the **external seam** at its interface.
37
+ - **The deletion test.** Imagine deleting the module. If complexity vanishes, the module wasn't hiding anything (it was a pass-through). If complexity reappears across N callers, the module was earning its keep.
38
+ - **The interface is the test surface.** Callers and tests cross the same seam. If you want to test *past* the interface, the module is probably the wrong shape.
39
+ - **One adapter means a hypothetical seam. Two adapters means a real one.** Don't introduce a seam unless something actually varies across it.
40
+
41
+ ## Relationships
42
+
43
+ - A **Module** has exactly one **Interface** (the surface it presents to callers and tests).
44
+ - **Depth** is a property of a **Module**, measured against its **Interface**.
45
+ - A **Seam** is where a **Module**'s **Interface** lives.
46
+ - An **Adapter** sits at a **Seam** and satisfies the **Interface**.
47
+ - **Depth** produces **Leverage** for callers and **Locality** for maintainers.
48
+
49
+ ## Rejected framings
50
+
51
+ - **Depth as ratio of implementation-lines to interface-lines** (Ousterhout): rewards padding the implementation. We use depth-as-leverage instead.
52
+ - **"Interface" as the TypeScript `interface` keyword or a class's public methods**: too narrow — interface here includes every fact a caller must know.
53
+ - **"Boundary"**: overloaded with DDD's bounded context. Say **seam** or **interface**.
@@ -0,0 +1,71 @@
1
+ ---
2
+ name: improve-codebase-architecture
3
+ description: Find deepening opportunities in a codebase, informed by the domain language in CONTEXT.md and the decisions in docs/adr/. Use when the user wants to improve architecture, find refactoring opportunities, consolidate tightly-coupled modules, or make a codebase more testable and AI-navigable.
4
+ ---
5
+
6
+ # Improve Codebase Architecture
7
+
8
+ Surface architectural friction and propose **deepening opportunities** — refactors that turn shallow modules into deep ones. The aim is testability and AI-navigability.
9
+
10
+ ## Glossary
11
+
12
+ Use these terms exactly in every suggestion. Consistent language is the point — don't drift into "component," "service," "API," or "boundary." Full definitions in [LANGUAGE.md](LANGUAGE.md).
13
+
14
+ - **Module** — anything with an interface and an implementation (function, class, package, slice).
15
+ - **Interface** — everything a caller must know to use the module: types, invariants, error modes, ordering, config. Not just the type signature.
16
+ - **Implementation** — the code inside.
17
+ - **Depth** — leverage at the interface: a lot of behaviour behind a small interface. **Deep** = high leverage. **Shallow** = interface nearly as complex as the implementation.
18
+ - **Seam** — where an interface lives; a place behaviour can be altered without editing in place. (Use this, not "boundary.")
19
+ - **Adapter** — a concrete thing satisfying an interface at a seam.
20
+ - **Leverage** — what callers get from depth.
21
+ - **Locality** — what maintainers get from depth: change, bugs, knowledge concentrated in one place.
22
+
23
+ Key principles (see [LANGUAGE.md](LANGUAGE.md) for the full list):
24
+
25
+ - **Deletion test**: imagine deleting the module. If complexity vanishes, it was a pass-through. If complexity reappears across N callers, it was earning its keep.
26
+ - **The interface is the test surface.**
27
+ - **One adapter = hypothetical seam. Two adapters = real seam.**
28
+
29
+ This skill is _informed_ by the project's domain model. The domain language gives names to good seams; ADRs record decisions the skill should not re-litigate.
30
+
31
+ ## Process
32
+
33
+ ### 1. Explore
34
+
35
+ Read the project's domain glossary and any ADRs in the area you're touching first.
36
+
37
+ Then use the Agent tool with `subagent_type=Explore` to walk the codebase. Don't follow rigid heuristics — explore organically and note where you experience friction:
38
+
39
+ - Where does understanding one concept require bouncing between many small modules?
40
+ - Where are modules **shallow** — interface nearly as complex as the implementation?
41
+ - Where have pure functions been extracted just for testability, but the real bugs hide in how they're called (no **locality**)?
42
+ - Where do tightly-coupled modules leak across their seams?
43
+ - Which parts of the codebase are untested, or hard to test through their current interface?
44
+
45
+ Apply the **deletion test** to anything you suspect is shallow: would deleting it concentrate complexity, or just move it? A "yes, concentrates" is the signal you want.
46
+
47
+ ### 2. Present candidates
48
+
49
+ Present a numbered list of deepening opportunities. For each candidate:
50
+
51
+ - **Files** — which files/modules are involved
52
+ - **Problem** — why the current architecture is causing friction
53
+ - **Solution** — plain English description of what would change
54
+ - **Benefits** — explained in terms of locality and leverage, and also in how tests would improve
55
+
56
+ **Use CONTEXT.md vocabulary for the domain, and [LANGUAGE.md](LANGUAGE.md) vocabulary for the architecture.** If `CONTEXT.md` defines "Order," talk about "the Order intake module" — not "the FooBarHandler," and not "the Order service."
57
+
58
+ **ADR conflicts**: if a candidate contradicts an existing ADR, only surface it when the friction is real enough to warrant revisiting the ADR. Mark it clearly (e.g. _"contradicts ADR-0007 — but worth reopening because…"_). Don't list every theoretical refactor an ADR forbids.
59
+
60
+ Do NOT propose interfaces yet. Ask the user: "Which of these would you like to explore?"
61
+
62
+ ### 3. Grilling loop
63
+
64
+ Once the user picks a candidate, drop into a grilling conversation. Walk the design tree with them — constraints, dependencies, the shape of the deepened module, what sits behind the seam, what tests survive.
65
+
66
+ Side effects happen inline as decisions crystallize:
67
+
68
+ - **Naming a deepened module after a concept not in `CONTEXT.md`?** Add the term to `CONTEXT.md` — same discipline as `/grill-with-docs` (see [CONTEXT-FORMAT.md](../grill-with-docs/CONTEXT-FORMAT.md)). Create the file lazily if it doesn't exist.
69
+ - **Sharpening a fuzzy term during the conversation?** Update `CONTEXT.md` right there.
70
+ - **User rejects the candidate with a load-bearing reason?** Offer an ADR, framed as: _"Want me to record this as an ADR so future architecture reviews don't re-suggest it?"_ Only offer when the reason would actually be needed by a future explorer to avoid re-suggesting the same thing — skip ephemeral reasons ("not worth it right now") and self-evident ones. See [ADR-FORMAT.md](../grill-with-docs/ADR-FORMAT.md).
71
+ - **Want to explore alternative interfaces for the deepened module?** See [INTERFACE-DESIGN.md](INTERFACE-DESIGN.md).
@@ -0,0 +1,2 @@
1
+ frontmatter:
2
+ user-invocable: true
@@ -0,0 +1,4 @@
1
+ interface:
2
+ display_name: "Improve Codebase Architecture"
3
+ short_description: "Find deepening opportunities informed by CONTEXT.md and docs/adr/"
4
+ default_prompt: "Find deepening opportunities in this codebase using CONTEXT.md and docs/adr/."
@@ -0,0 +1,79 @@
1
+ # Logic Prototype
2
+
3
+ A tiny interactive terminal app that lets the user drive a state model by hand. Use this when the question is about **business logic, state transitions, or data shape** — the kind of thing that looks reasonable on paper but only feels wrong once you push it through real cases.
4
+
5
+ ## When this is the right shape
6
+
7
+ - "I'm not sure if this state machine handles the edge case where X then Y."
8
+ - "Does this data model actually let me represent the case where..."
9
+ - "I want to feel out what the API should look like before writing it."
10
+ - Anything where the user wants to **press buttons and watch state change**.
11
+
12
+ If the question is "what should this look like" — wrong branch. Use [UI.md](UI.md).
13
+
14
+ ## Process
15
+
16
+ ### 1. State the question
17
+
18
+ Before writing code, write down what state model and what question you're prototyping. One paragraph, in the prototype's README or a comment at the top of the file. A logic prototype that answers the wrong question is pure waste — make the question explicit so it can be checked later, whether the user is watching now or returning to it AFK.
19
+
20
+ ### 2. Pick the language
21
+
22
+ Use whatever the host project uses. If the project has no obvious runtime (e.g. a docs repo), ask.
23
+
24
+ Match the project's existing conventions for tooling — don't add a new package manager or runtime just for the prototype.
25
+
26
+ ### 3. Isolate the logic in a portable module
27
+
28
+ Put the actual logic — the bit that's answering the question — behind a small, pure interface that could be lifted out and dropped into the real codebase later. The TUI around it is throwaway; the logic module shouldn't be.
29
+
30
+ The right shape depends on the question:
31
+
32
+ - **A pure reducer** — `(state, action) => state`. Good when actions are discrete events and state is a single value.
33
+ - **A state machine** — explicit states and transitions. Good when "which actions are even legal right now" is part of the question.
34
+ - **A small set of pure functions** over a plain data type. Good when there's no implicit current state — just transformations.
35
+ - **A class or module with a clear method surface** when the logic genuinely owns ongoing internal state.
36
+
37
+ Pick whichever shape best fits the question being asked, *not* whichever is easiest to wire to a TUI. Keep it pure: no I/O, no terminal code, no `console.log` for control flow. The TUI imports it and calls into it; nothing flows the other direction.
38
+
39
+ This is what makes the prototype useful past its own lifetime. When the question's been answered, the validated reducer / machine / function set can be lifted into the real module — the TUI shell gets deleted.
40
+
41
+ ### 4. Build the smallest TUI that exposes the state
42
+
43
+ Build it as a **lightweight TUI** — on every tick, clear the screen (`console.clear()` / `print("\033[2J\033[H")` / equivalent) and re-render the whole frame. The user should always see one stable view, not an ever-growing scrollback.
44
+
45
+ Each frame has two parts, in this order:
46
+
47
+ 1. **Current state**, pretty-printed and diff-friendly (one field per line, or formatted JSON). Use **bold** for field names or section headers and **dim** for less important context (timestamps, IDs, derived values). Native ANSI escape codes are fine — `\x1b[1m` bold, `\x1b[2m` dim, `\x1b[0m` reset. No need to pull in a styling library unless one is already in the project.
48
+ 2. **Keyboard shortcuts**, listed at the bottom: `[a] add user [d] delete user [t] tick clock [q] quit`. Bold the key, dim the description, or vice-versa — whatever reads cleanly.
49
+
50
+ Behaviour:
51
+
52
+ 1. **Initialise state** — a single in-memory object/struct. Render the first frame on start.
53
+ 2. **Read one keystroke (or one line)** at a time, dispatch to a handler that mutates state.
54
+ 3. **Re-render** the full frame after every action — don't append, replace.
55
+ 4. **Loop until quit.**
56
+
57
+ The whole frame should fit on one screen.
58
+
59
+ ### 5. Make it runnable in one command
60
+
61
+ Add a script to the project's existing task runner (`package.json` scripts, `Makefile`, `justfile`, `pyproject.toml`). The user should run `pnpm run <prototype-name>` or equivalent — never need to remember a path.
62
+
63
+ If the host project has no task runner, just put the command at the top of the prototype's README.
64
+
65
+ ### 6. Hand it over
66
+
67
+ Give the user the run command. They'll drive it themselves; the interesting moments are when they say "wait, that shouldn't be possible" or "huh, I assumed X would be different" — those are the bugs in the _idea_, which is the whole point. If they want new actions added, add them. Prototypes evolve.
68
+
69
+ ### 7. Capture the answer
70
+
71
+ When the prototype has done its job, the answer to the question is the only thing worth keeping. If the user is around, ask what it taught them. If not, leave a `NOTES.md` next to the prototype so the answer can be filled in (or filled in by you, if you've watched the session) before the prototype gets deleted.
72
+
73
+ ## Anti-patterns
74
+
75
+ - **Don't add tests.** A prototype that needs tests is no longer a prototype.
76
+ - **Don't wire it to the real database.** Use an in-memory store unless the question is specifically about persistence.
77
+ - **Don't generalise.** No "what if we wanted to support X later." The prototype answers one question.
78
+ - **Don't blur the logic and the TUI together.** If the reducer / state machine references `console.log`, prompts, or terminal escape codes, it's no longer portable. Keep the TUI as a thin shell over a pure module.
79
+ - **Don't ship the TUI shell into production.** The shell is optimised for being driven by hand from a terminal. The logic module behind it is the bit worth keeping.
@@ -0,0 +1,30 @@
1
+ ---
2
+ name: prototype
3
+ description: Build a throwaway prototype to flush out a design before committing to it. Routes between two branches — a runnable terminal app for state/business-logic questions, or several radically different UI variations toggleable from one route. Use when the user wants to prototype, sanity-check a data model or state machine, mock up a UI, explore design options, or says "prototype this", "let me play with it", "try a few designs".
4
+ ---
5
+
6
+ # Prototype
7
+
8
+ A prototype is **throwaway code that answers a question**. The question decides the shape.
9
+
10
+ ## Pick a branch
11
+
12
+ Identify which question is being answered — from the user's prompt, the surrounding code, or by asking if the user is around:
13
+
14
+ - **"Does this logic / state model feel right?"** → [LOGIC.md](LOGIC.md). Build a tiny interactive terminal app that pushes the state machine through cases that are hard to reason about on paper.
15
+ - **"What should this look like?"** → [UI.md](UI.md). Generate several radically different UI variations on a single route, switchable via a URL search param and a floating bottom bar.
16
+
17
+ The two branches produce very different artifacts — getting this wrong wastes the whole prototype. If the question is genuinely ambiguous and the user isn't reachable, default to whichever branch better matches the surrounding code (a backend module → logic; a page or component → UI) and state the assumption at the top of the prototype.
18
+
19
+ ## Rules that apply to both
20
+
21
+ 1. **Throwaway from day one, and clearly marked as such.** Locate the prototype code close to where it will actually be used (next to the module or page it's prototyping for) so context is obvious — but name it so a casual reader can see it's a prototype, not production. For throwaway UI routes, obey whatever routing convention the project already uses; don't invent a new top-level structure.
22
+ 2. **One command to run.** Whatever the project's existing task runner supports — `pnpm <name>`, `python <path>`, `bun <path>`, etc. The user must be able to start it without thinking.
23
+ 3. **No persistence by default.** State lives in memory. Persistence is the thing the prototype is *checking*, not something it should depend on. If the question explicitly involves a database, hit a scratch DB or a local file with a clear "PROTOTYPE — wipe me" name.
24
+ 4. **Skip the polish.** No tests, no error handling beyond what makes the prototype *runnable*, no abstractions. The point is to learn something fast and then delete it.
25
+ 5. **Surface the state.** After every action (logic) or on every variant switch (UI), print or render the full relevant state so the user can see what changed.
26
+ 6. **Delete or absorb when done.** When the prototype has answered its question, either delete it or fold the validated decision into the real code — don't leave it rotting in the repo.
27
+
28
+ ## When done
29
+
30
+ The *answer* is the only thing worth keeping from a prototype. Capture it somewhere durable (commit message, ADR, issue, or a `NOTES.md` next to the prototype) along with the question it was answering. If the user is around, that capture is a quick conversation; if not, leave the placeholder so they (or you, on the next pass) can fill in the verdict before deleting the prototype.
@@ -0,0 +1,112 @@
1
+ # UI Prototype
2
+
3
+ Generate **several radically different UI variations** on a single route, switchable from a floating bottom bar. The user flips between variants in the browser, picks one (or steals bits from each), then throws the rest away.
4
+
5
+ If the question is about logic/state rather than what something looks like — wrong branch. Use [LOGIC.md](LOGIC.md).
6
+
7
+ ## When this is the right shape
8
+
9
+ - "What should this page look like?"
10
+ - "I want to see a few options for this dashboard before committing."
11
+ - "Try a different layout for the settings screen."
12
+ - Any time the user would otherwise spend a day picking between three vague mockups in their head.
13
+
14
+ ## Two sub-shapes — strongly prefer sub-shape A
15
+
16
+ A UI prototype is much easier to judge when it's **butting up against the rest of the app** — real header, real sidebar, real data, real density. A throwaway route on its own is a vacuum: every variant looks fine in isolation. Default to sub-shape A whenever there's a plausible existing page to host the variants. Only reach for sub-shape B if the prototype genuinely has no nearby home.
17
+
18
+ ### Sub-shape A — adjustment to an existing page (preferred)
19
+
20
+ The route already exists. Variants are rendered **on the same route**, gated by a `?variant=` URL search param. The existing data fetching, params, and auth all stay — only the rendering swaps. This is the default; pick it unless there's a specific reason not to.
21
+
22
+ If the prototype is for something that doesn't yet have a page but *would naturally live inside one* (a new section of the dashboard, a new card on the settings screen, a new step in an existing flow) — that's still sub-shape A. Mount the variants inside the host page.
23
+
24
+ ### Sub-shape B — a new page (last resort)
25
+
26
+ Only use this when the thing being prototyped genuinely has no existing page to live inside — e.g. an entirely new top-level surface, or a flow that can't be embedded anywhere sensible.
27
+
28
+ Create a **throwaway route** following whatever routing convention the project already uses — don't invent a new top-level structure. Name it so it's obviously a prototype (e.g. include the word `prototype` in the path or filename). Same `?variant=` pattern.
29
+
30
+ Before committing to sub-shape B, sanity-check: is there really no existing page this could be embedded in? An empty route hides design problems that a populated one would expose.
31
+
32
+ In both sub-shapes the floating bottom bar is identical.
33
+
34
+ ## Process
35
+
36
+ ### 1. State the question and pick N
37
+
38
+ Default to **3 variants**. More than 5 stops being radically different and starts being noise — cap there.
39
+
40
+ Write down the plan in one line, in the prototype's location or a top-of-file comment:
41
+
42
+ > "Three variants of the settings page, switchable via `?variant=`, on the existing `/settings` route."
43
+
44
+ This works whether the user is here to push back or not.
45
+
46
+ ### 2. Generate radically different variants
47
+
48
+ Draft each variant. Hold each one to:
49
+
50
+ - The page's purpose and the data it has access to.
51
+ - The project's component library / styling system (TailwindCSS, shadcn, MUI, plain CSS, whatever).
52
+ - A clear exported component name, e.g. `VariantA`, `VariantB`, `VariantC`.
53
+
54
+ Variants must be **structurally different** — different layout, different information hierarchy, different primary affordance, not just different colours. Three slightly-tweaked card grids isn't a UI prototype, it's wallpaper. If two drafts come out too similar, redo one with explicit "do not use a card grid" guidance.
55
+
56
+ ### 3. Wire them together
57
+
58
+ Create a single switcher component on the route:
59
+
60
+ ```tsx
61
+ // pseudo-code — adapt to the project's framework
62
+ const variant = searchParams.get('variant') ?? 'A';
63
+ return (
64
+ <>
65
+ {variant === 'A' && <VariantA {...data} />}
66
+ {variant === 'B' && <VariantB {...data} />}
67
+ {variant === 'C' && <VariantC {...data} />}
68
+ <PrototypeSwitcher variants={['A','B','C']} current={variant} />
69
+ </>
70
+ );
71
+ ```
72
+
73
+ For sub-shape A (existing page): keep all the existing data fetching above the switcher; only the rendered subtree changes per variant.
74
+
75
+ For sub-shape B (new page): the throwaway route under `/prototype/<name>` mounts the same switcher.
76
+
77
+ ### 4. Build the floating switcher
78
+
79
+ A small fixed-position bar at the bottom-centre of the screen with three pieces:
80
+
81
+ - **Left arrow** — cycles to the previous variant (wraps around).
82
+ - **Variant label** — shows the current variant key and, if the variant exports a name, that name too. e.g. `B — Sidebar layout`.
83
+ - **Right arrow** — cycles forward (wraps around).
84
+
85
+ Behaviour:
86
+
87
+ - Clicking an arrow updates the URL search param (use the framework's router — `router.replace` on Next, `navigate` on React Router, etc) so the variant is shareable and reload-stable.
88
+ - Keyboard: `←` and `→` arrow keys also cycle. Don't intercept arrow keys when an `<input>`, `<textarea>`, or `[contenteditable]` is focused.
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+ - Visually distinct from the page (e.g. high-contrast pill, subtle shadow) so it's obviously not part of the design being evaluated.
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+ - Hidden in production builds — gate on `process.env.NODE_ENV !== 'production'` or an equivalent check, so a stray prototype merge can't ship the bar to users.
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+
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+ Put the switcher in a single shared component so both sub-shapes can reuse it. Locate it wherever shared UI lives in the project.
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+
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+ ### 5. Hand it over
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+
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+ Surface the URL (and the `?variant=` keys). The user will flip through whenever they get to it. The interesting feedback is usually **"I want the header from B with the sidebar from C"** — that's the actual design they want.
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+
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+ ### 6. Capture the answer and clean up
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+
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+ Once a variant has won, write down which one and why (commit message, ADR, issue, or a `NOTES.md` next to the prototype if running AFK and the user hasn't responded yet). Then:
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+
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+ - **Sub-shape A** — delete the losing variants and the switcher; fold the winner into the existing page.
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+ - **Sub-shape B** — promote the winning variant to a real route, delete the throwaway route and the switcher.
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+
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+ Don't leave variant components or the switcher lying around. They rot fast and confuse the next reader.
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+
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+ ## Anti-patterns
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+
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+ - **Variants that differ only in colour or copy.** That's a tweak, not a prototype. Real variants disagree about structure.
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+ - **Sharing too much code between variants.** A shared `<Header>` is fine; a shared `<Layout>` defeats the point. Each variant should be free to throw out the layout.
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+ - **Wiring variants to real mutations.** Read-only prototypes are fine. If a variant needs to mutate, point it at a stub — the question is "what should this look like", not "does the backend work".
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+ - **Promoting the prototype directly to production.** The variant code was written under prototype constraints (no tests, minimal error handling). Rewrite it properly when you fold it in.
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+ frontmatter:
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+ user-invocable: true
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+ interface:
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+ display_name: "Prototype"
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+ short_description: "Build a throwaway prototype - terminal app or several radically different UI variations"
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+ default_prompt: "Build a throwaway prototype to flush out this design before committing."