@aswless_854771076/ai_short_studio_cli 0.1.97 → 0.1.99

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Files changed (401) hide show
  1. package/README.md +14 -312
  2. package/dist/base-command.d.ts +0 -6
  3. package/dist/base-command.js +1 -39
  4. package/dist/client/api-client.js +2 -19
  5. package/dist/commands/auth/login.d.ts +1 -2
  6. package/dist/commands/auth/login.js +2 -5
  7. package/dist/commands/auth/logout.d.ts +0 -1
  8. package/dist/commands/auth/signup.d.ts +0 -1
  9. package/dist/commands/auth/status.d.ts +0 -1
  10. package/dist/commands/canvas/apply.d.ts +0 -1
  11. package/dist/commands/canvas/asset/get.d.ts +0 -1
  12. package/dist/commands/canvas/asset/list.d.ts +0 -1
  13. package/dist/commands/canvas/asset/select.d.ts +1 -3
  14. package/dist/commands/canvas/asset/select.js +3 -22
  15. package/dist/commands/canvas/asset/upload.d.ts +0 -14
  16. package/dist/commands/canvas/asset/upload.js +3 -43
  17. package/dist/commands/canvas/continuity/analyze.d.ts +0 -1
  18. package/dist/commands/canvas/edge/connect.d.ts +0 -1
  19. package/dist/commands/canvas/edge/disconnect.d.ts +0 -1
  20. package/dist/commands/canvas/edge/list.d.ts +0 -1
  21. package/dist/commands/canvas/edge/list.js +1 -4
  22. package/dist/commands/canvas/episode/create.d.ts +0 -1
  23. package/dist/commands/canvas/episode/list.d.ts +0 -1
  24. package/dist/commands/canvas/folder/copy-cross-project.d.ts +0 -1
  25. package/dist/commands/canvas/folder/create.d.ts +0 -1
  26. package/dist/commands/canvas/folder/delete.d.ts +0 -1
  27. package/dist/commands/canvas/folder/list.d.ts +0 -1
  28. package/dist/commands/canvas/folder/move.d.ts +0 -1
  29. package/dist/commands/canvas/folder/rename.d.ts +0 -1
  30. package/dist/commands/canvas/folder/restore.d.ts +0 -1
  31. package/dist/commands/canvas/get.d.ts +0 -1
  32. package/dist/commands/canvas/inspect.d.ts +0 -1
  33. package/dist/commands/canvas/node/add.d.ts +1 -1
  34. package/dist/commands/canvas/node/add.js +2 -2
  35. package/dist/commands/canvas/node/delete.d.ts +0 -1
  36. package/dist/commands/canvas/node/edit-resource.d.ts +0 -2
  37. package/dist/commands/canvas/node/edit-resource.js +1 -9
  38. package/dist/commands/canvas/node/edit-shot.d.ts +0 -1
  39. package/dist/commands/canvas/node/get.d.ts +0 -1
  40. package/dist/commands/canvas/node/list.d.ts +0 -5
  41. package/dist/commands/canvas/node/list.js +2 -43
  42. package/dist/commands/canvas/node/run.d.ts +0 -15
  43. package/dist/commands/canvas/node/run.js +6 -142
  44. package/dist/commands/canvas/node/types.d.ts +0 -1
  45. package/dist/commands/canvas/node/update-many.d.ts +0 -1
  46. package/dist/commands/canvas/node/update.d.ts +0 -1
  47. package/dist/commands/canvas/settings/get.d.ts +0 -1
  48. package/dist/commands/canvas/settings/set.d.ts +0 -24
  49. package/dist/commands/canvas/settings/set.js +1 -60
  50. package/dist/commands/config/get.d.ts +0 -1
  51. package/dist/commands/config/set.d.ts +0 -2
  52. package/dist/commands/config/set.js +2 -55
  53. package/dist/commands/preflight.d.ts +0 -1
  54. package/dist/commands/preflight.js +1 -9
  55. package/dist/commands/project/create.d.ts +0 -1
  56. package/dist/commands/project/delete.d.ts +0 -1
  57. package/dist/commands/project/get.d.ts +0 -1
  58. package/dist/commands/project/list.d.ts +0 -1
  59. package/dist/commands/project/provider/get.d.ts +0 -1
  60. package/dist/commands/project/provider/set.d.ts +0 -1
  61. package/dist/commands/project/provider/test.d.ts +0 -1
  62. package/dist/commands/project/update.d.ts +0 -1
  63. package/dist/commands/skill/install.d.ts +0 -1
  64. package/dist/commands/skill/install.js +0 -1
  65. package/dist/commands/skill/path.d.ts +0 -1
  66. package/dist/commands/skill/path.js +0 -1
  67. package/dist/commands/skill/status.d.ts +0 -1
  68. package/dist/commands/skill/status.js +0 -1
  69. package/dist/commands/task/cancel.d.ts +0 -1
  70. package/dist/commands/task/get.d.ts +0 -1
  71. package/dist/commands/task/wait.d.ts +0 -2
  72. package/dist/commands/task/wait.js +1 -6
  73. package/dist/domain/vvicat-api.d.ts +3 -57
  74. package/dist/domain/vvicat-api.js +9 -65
  75. package/dist/output/formatter.d.ts +0 -11
  76. package/dist/output/formatter.js +0 -20
  77. package/dist/preflight.d.ts +0 -1
  78. package/dist/preflight.js +1 -14
  79. package/dist/skill/command-flags.js +4 -7
  80. package/dist/skill/skill-manager.d.ts +2 -75
  81. package/dist/skill/skill-manager.js +15 -60
  82. package/package.json +3 -4
  83. package/scripts/postinstall.mjs +12 -7
  84. package/skills/using-vvicat-ai-short-studio-cli/SKILL.md +68 -27
  85. package/skills/using-vvicat-ai-short-studio-cli/references/commands/canvas.md +4 -3
  86. package/skills/using-vvicat-ai-short-studio-cli/references/commands/project.md +2 -22
  87. package/skills/using-vvicat-ai-short-studio-cli/references/commands.md +1 -1
  88. package/skills/using-vvicat-ai-short-studio-cli/references/editing-delivery.md +1 -1
  89. package/skills/using-vvicat-ai-short-studio-cli/references/h3-video-delivery.md +1 -1
  90. package/skills/using-vvicat-ai-short-studio-cli/references/humanizer/humanizer.md +9 -0
  91. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/SKILL.md +447 -0
  92. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/creation/brief.md +93 -0
  93. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/creation/project-files.md +246 -0
  94. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/creation/reference-video.md +266 -0
  95. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/creation/script-and-time.md +253 -0
  96. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/creation/transformations.md +141 -0
  97. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/environment/distribution.md +176 -0
  98. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/environment/local-tools.md +411 -0
  99. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/environment/model-and-provider.md +275 -0
  100. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/environment/profile.md +286 -0
  101. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/asset-and-shot-preproduction.md +193 -0
  102. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/b-roll.md +94 -0
  103. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/caption-tracking.md +125 -0
  104. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/captions.md +252 -0
  105. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/examples/conversation-images.md +218 -0
  106. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/examples/h3-base-prompt-writing.md +222 -0
  107. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/examples/h3-reference-prompt-writing.md +341 -0
  108. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/examples/image-direction.md +123 -0
  109. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/generated-dependencies.md +38 -0
  110. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/graphic-compositions.md +85 -0
  111. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/h3-prompt-writing.md +54 -0
  112. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/image-direction.md +95 -0
  113. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/motion-graphics.md +68 -0
  114. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/recreation-policy.md +51 -0
  115. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/screen-demonstrations.md +51 -0
  116. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/shot-production-contracts.md +161 -0
  117. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/sound-mix.md +76 -0
  118. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/video-direction.md +433 -0
  119. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/voice-and-performance.md +224 -0
  120. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/voice-direction.md +99 -0
  121. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/formats/narration-led-demo.md +87 -0
  122. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/formats/presenter-led-explainer.md +160 -0
  123. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/formats/ranking-listicle.md +71 -0
  124. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/formats/reference-recreation-canvas.md +8 -0
  125. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/formats/short-drama-workflow.md +165 -0
  126. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/formats/short-drama.md +88 -0
  127. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/formats/street-interview.md +92 -0
  128. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/formats/talking-head.md +82 -0
  129. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/formats/two-person-podcast.md +101 -0
  130. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/index.md +77 -0
  131. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/audio-presentation.md +49 -0
  132. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/authoring.md +228 -0
  133. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/browser-capture.md +112 -0
  134. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/builds.md +330 -0
  135. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/caption-authoring.md +156 -0
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  140. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/examples/detail.svrun +8 -0
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  178. package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/generate-drama-art-style.md +9 -0
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  376. package/skills/using-vvicat-ai-short-studio-cli/references/licenses/oh-my-short-drama-MIT.txt +0 -21
  377. package/skills/using-vvicat-ai-short-studio-cli/references/licenses/short-drama-MIT.txt +0 -21
  378. package/skills/using-vvicat-ai-short-studio-cli/references/media-provenance-and-review.md +0 -22
  379. package/skills/using-vvicat-ai-short-studio-cli/references/paid-plan.md +0 -7
  380. package/skills/using-vvicat-ai-short-studio-cli/references/production-specialties.md +0 -25
  381. package/skills/using-vvicat-ai-short-studio-cli/references/recreation.md +0 -21
  382. package/skills/using-vvicat-ai-short-studio-cli/references/reference-analysis-and-timing.md +0 -19
  383. package/skills/using-vvicat-ai-short-studio-cli/references/remotion-editing.md +0 -18
  384. package/skills/using-vvicat-ai-short-studio-cli/references/shot-production.md +0 -9
  385. package/skills/using-vvicat-ai-short-studio-cli/references/sound-and-captions.md +0 -7
  386. package/skills/using-vvicat-ai-short-studio-cli/references/sources.md +0 -6
  387. package/skills/using-vvicat-ai-short-studio-cli/references/story-craft/canvas-production.md +0 -9
  388. package/skills/using-vvicat-ai-short-studio-cli/references/story-craft/guide.md +0 -7
  389. package/skills/using-vvicat-ai-short-studio-cli/references/story-craft/index.md +0 -13
  390. package/skills/using-vvicat-ai-short-studio-cli/references/video-and-performance-direction.md +0 -9
  391. package/skills/using-vvicat-ai-short-studio-cli/references/voice-and-sound-direction.md +0 -9
  392. package/skills/using-vvicat-ai-short-studio-cli/references/writing-polish.md +0 -15
  393. /package/skills/using-vvicat-ai-short-studio-cli/references/{licenses/humanizer-MIT.txt → short-drama/assets/modules/humanizer/LICENSE} +0 -0
  394. /package/skills/using-vvicat-ai-short-studio-cli/references/{story-craft → short-drama/writing}/compliance-checklist.md +0 -0
  395. /package/skills/using-vvicat-ai-short-studio-cli/references/{story-craft → short-drama/writing}/genre-guide.md +0 -0
  396. /package/skills/using-vvicat-ai-short-studio-cli/references/{story-craft → short-drama/writing}/hook-design.md +0 -0
  397. /package/skills/using-vvicat-ai-short-studio-cli/references/{story-craft → short-drama/writing}/opening-rules.md +0 -0
  398. /package/skills/using-vvicat-ai-short-studio-cli/references/{story-craft → short-drama/writing}/paywall-design.md +0 -0
  399. /package/skills/using-vvicat-ai-short-studio-cli/references/{story-craft → short-drama/writing}/rhythm-curve.md +0 -0
  400. /package/skills/using-vvicat-ai-short-studio-cli/references/{story-craft → short-drama/writing}/satisfaction-matrix.md +0 -0
  401. /package/skills/using-vvicat-ai-short-studio-cli/references/{story-craft → short-drama/writing}/villain-design.md +0 -0
@@ -0,0 +1,253 @@
1
+ # Script and semantic time
2
+
3
+ Read this when deciding the target wording, pronunciation, performable passages and the meanings
4
+ that picture and sound should follow. It also covers measured delivery and wordless passages.
5
+ [Script syntax](../production/script-syntax.md) owns the authoring forms;
6
+ [Timing](../production/timing.md) owns their projection into the work.
7
+
8
+ [Source syntax](../production/source-syntax.md) covers the surrounding imports, references, Recipes
9
+ and Runs; [Tracks](../production/tracks.md) covers the consumers of Script meaning.
10
+ [Timeline authoring](../production/timeline.md) places Takes, allows gaps and overlaps, and declares
11
+ the complete work, including pure MG with no Script.
12
+ [Media preparation](../production/media.md) explains connecting actual footage to a Segment, and
13
+ [Runs](../production/runs.md) explains targeting material and reusing produced Takes.
14
+
15
+ ## Script is the target's sole verbal authority
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+
17
+ `<script>` contains the words the target video will say. It contains no reference timecodes, media,
18
+ visual Style parameters, prompts, or provider decisions. Semantic word attributes such as
19
+ `useful{emphasis}` can identify a word's role for a Caption family. Brief may preserve required claims and Treatment may describe
20
+ the purpose of a passage, but the adopted wording appears in Source only once.
21
+
22
+ Choose Script structure from the thought being expressed and the performance carrying it:
23
+
24
+ - a **Segment** groups a performable passage around its thought, delivery and action; its accepted
25
+ media can become one SemanticTake;
26
+ - a **Role Cue** assigns a spoken turn to a performer and carries that label into the model's dialogue;
27
+ - **Dual Text** gives one authored unit separate display and pronunciation text;
28
+ - `||` says that one on-screen **Caption Cue** hands off to the next after a complete Alignment Unit;
29
+ - a **word attribute** gives a Caption family an authored role on one displayed word;
30
+ - a **Selection** names the span of meaning an element serves, such as a demonstration covering an
31
+ explanation or a comparison held through a claim;
32
+ - a **Moment** names an event such as an answer or verdict, where graphics, sound or effects can
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+ respond together. The component decides how the resulting state continues.
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+
35
+ ```svml
36
+ <script id="story">
37
+ <hook>
38
+ <HOST> @{claim!} I made the @{proof}<API | A P I> || work overnight.@{/proof}
39
+ </hook>
40
+ </script>
41
+ ```
42
+
43
+ Here the viewer reads `API` while the performance receives `A P I`. The pair is one indivisible
44
+ Alignment Unit. `||` ends one on-screen Caption Cue after that unit and lets the next Cue begin with
45
+ `work`; `proof` remains one semantic range, and `claim` is a semantic point that other layers can use.
46
+
47
+ A Cue is a timed block of displayed speech, not a line of text. Its Caption family and Recipe may
48
+ wrap that block over one or more lines, reveal or highlight its words, and give the block an entrance,
49
+ exit or handoff. Segment boundaries and Role turns already separate Cues. Caption Use windows can change a
50
+ Style midway through a Cue while preserving its content and original word times.
51
+ Use `||` when the same Segment, turn and Style still needs another deliberate reading handoff. The
52
+ [Caption craft](../playbooks/craft/captions.md#design-cue-rhythm-with-the-caption-system) owns how the
53
+ picture, language, family and Recipe shape that decision.
54
+
55
+ [Script syntax](../production/script-syntax.md) owns the exact forms, display/speech projections,
56
+ spacing, grouping and marker affinities. Use those forms to express the choices above.
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+
58
+ ## Write the intended pronunciation
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+
60
+ Choose pronunciation while writing the Script. For coined names, unfamiliar brands and abbreviations
61
+ whose reading needs direction, use Dual Text to keep the intended display spelling and give the
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+ performer a clear spoken form. Write that form as readable words, syllables or letter names in the
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+ performed language. Familiar word sounds, phonetic respellings and homophones can make an unfamiliar
64
+ name's intended sound concrete while its display spelling stays intact. Keep ordinary spelling when
65
+ it already expresses the intended reading; an English name inside Chinese speech does not
66
+ automatically need a phonetic replacement. Choose the reading for this language and character,
67
+ retaining the user's chosen display spelling.
68
+
69
+ ### Choose the sound the spelling should carry
70
+
71
+ These examples illustrate authored pronunciation choices, not generation results verified for every
72
+ model. The spoken column is the literal text supplied through `.speech` or inside `.dialogue`:
73
+
74
+ | Intended reading | Script fragment | Caption displays | Spoken text |
75
+ | --- | --- | --- | --- |
76
+ | Name the letter S | `<S\|ess>` | `S` | `ess` |
77
+ | Say each letter of CSS by name | `<CSS\|see ess ess>` | `CSS` | `see ess ess` |
78
+ | Spell out an abbreviation using separated letters | `<API\|A P I>` | `API` | `A P I` |
79
+ | Say SQL as the word “sequel” | `<SQL\|sequel>` | `SQL` | `sequel` |
80
+ | Give a coined name familiar syllables, when “zoo no” is the chosen reading | `<Zuno\|zoo no>` | `Zuno` | `zoo no` |
81
+ | Give a name a chosen Mandarin homophonic reading | `<Lumi\|露米>` | `Lumi` | `露米` |
82
+
83
+ Letter names, letter sounds and an acronym pronounced as a word are different choices. `ess` names
84
+ S; it does not ask for a sustained /s/ sound. Likewise, `sequel` chooses one reading of SQL; use the
85
+ intended letter names when the character should spell it out instead. Choose natural phrasing for
86
+ the whole expression rather than inserting artificial pauses between every letter or syllable.
87
+
88
+ Phonetic notation, including IPA, can guide a model that understands it. Script forwards the written
89
+ form literally; it does not interpret IPA or expose a phoneme-control API. The spoken projection also
90
+ feeds measurement and semantic preparation, so choose a representation usable by that production's
91
+ speech path. Any model-specific pronunciation feature belongs to that model's documented inputs.
92
+ Keep a reading aid such as `ess` on the spoken side; prose instructions such as “pronounce this as”
93
+ belong in performance direction when needed, not among the words the Script asks the character to say.
94
+
95
+ ### Carry the chosen reading through the work
96
+
97
+ ```svml
98
+ <script id="story">
99
+ <opening>
100
+ <HOST> This app connects through an <API | A P I>.
101
+ </opening>
102
+ <closing>
103
+ <HOST> The same <API | A P I> works here too.
104
+ </closing>
105
+ </script>
106
+ ```
107
+
108
+ Each pair applies to that occurrence. Carry the chosen spoken form into every occurrence of the
109
+ name, including other Segments, so separately generated performances receive the same direction.
110
+ The right-hand wording reaches the model through the Segment's `.dialogue`; Caption keeps the
111
+ display spelling. Settle these readings before measuring the Script and requesting its performance.
112
+
113
+ The same distinction helps Chinese copy express numbers and names clearly. For example,
114
+ `今年<2026|二零二六>年` displays the year compactly while specifying how it is said;
115
+ `只要<¥19.9|十九块九>` chooses a conversational price reading. Choose the spoken form for this
116
+ sentence's meaning and delivery. Measuring the Segment with `--language zh` then uses that spoken
117
+ wording, including the syllables hidden behind its compact numeric display. Caption retains the
118
+ authored simplified or traditional characters; transcription supplies timing rather than rewriting
119
+ the displayed Script.
120
+
121
+ ## Choose performable passages
122
+
123
+ Supply the Segment's `.dialogue` to the speaking prompt; it includes Role labels and the chosen
124
+ pronunciation. `.speech` supplies pronunciation without Role labels for measurement or speech-only
125
+ requests. The Caption view preserves the display wording. These are projections of one Script,
126
+ so revising the words does not require maintaining another copy in a prompt or subtitle file.
127
+ [Script projections](../production/script-syntax.md#use-the-scripts-deliberate-projections) shows the
128
+ references and a two-speaker example.
129
+
130
+ Script also represents passages without speech:
131
+
132
+ ```svml
133
+ <script id="story">
134
+ <empty></empty>
135
+ </script>
136
+ ```
137
+
138
+ `empty` is an ordinary Segment name; a name such as `product-detail` can express the passage's role.
139
+ No words does not mean no semantics: the Segment retains its identity and start/end anchors. Its
140
+ associated normalized media determines the duration, and its SemanticTake has an empty word array.
141
+ The same Timeline and Track timing vocabulary apply to a wordless passage or an entire
142
+ piece made from prepared media. The empty tag itself declares neither a zero-length interval nor a duration.
143
+ For an interval made only of component animation, use Timeline placement and extent instead; it
144
+ needs no media-backed Segment. Spoken, wordless-media and graphics-only passages can share one work.
145
+
146
+ Choose Segment boundaries from natural production passages and delivery length, not from every
147
+ picture cut. One Segment and Take can carry several speaking turns, camera cuts or a split-screen
148
+ conversation. One continuous narration can carry many B-roll changes through Selections. Edited UGC
149
+ can deliberately use several Takes driven by the same character-and-scene image; a natural cut is
150
+ often part of its appeal. A Role change or `||` does not require another generation.
151
+ When retained recorded speech carries the passage, a file cut changes that performed material but
152
+ does not automatically create a Segment. Several retained stretches can form one passage; distinct
153
+ passages can use separate Takes. Write the Script for the final performed words and align the
154
+ prepared result on its own local clock.
155
+
156
+ ## Time an authored animation
157
+
158
+ For speech-led work, a graphic's timing usually follows what it explains. Preserve that relationship
159
+ in Script: a reveal belongs to its Moment, and coverage belongs to its Selection. Rewriting the
160
+ argument or changing the performance then carries the design into the target's actual timing.
161
+ Reference seconds document what you observed; the target Script expresses what the new graphic follows.
162
+
163
+ A chat animation, diagram or kinetic-text piece can instead be drawn entirely by components. Its
164
+ messages and changes still carry meaning; the author chooses when the audience receives them and
165
+ how long they need to read. Keep content and event timing together in the owning component's Source.
166
+ An event can have an identity such as `question` or `reveal` and an authored `at="2.6s"` without
167
+ inventing spoken words or a media-backed Segment. Film time is declared through a Timeline with an explicit end and zero Takes;
168
+ [composition and rendering](../production/rendering.md#compose-an-authored-animation) shows the form.
169
+
170
+ Choose timing per relationship, not once for the whole video. A spoken Moment can introduce a chat
171
+ scene whose messages then unfold at authored intervals. Conversely, an authored animation can reveal
172
+ one item on a spoken Moment. A projected expression such as `instant="moment.cue + 12f"` with
173
+ `moment={story.moment.intro}` keeps an interval relative to that spoken event. The event's trigger
174
+ and its entrance duration are different choices:
175
+ `at={story.moment.answer}` locates the answer; ten frames can give its arrival a particular character.
176
+
177
+ ## Measure before choosing durations
178
+
179
+ For a new or revised A-roll performance, choose time from the target's words, delivery, and action.
180
+ The reference timeline remains useful for understanding rhythm and relationships; the new performance
181
+ establishes their actual timing. Even unchanged words may take a different amount of time with a new
182
+ speaker or delivery.
183
+
184
+ `hypit measure` is the creation-time command for `@hypit/estimate`. It counts pronunciation units and
185
+ estimates how many seconds they need at the chosen language and pace, using local computation:
186
+
187
+ ```bash
188
+ hypit measure path/to/source.svml --segment opening --language en --pace normal
189
+ hypit measure --text "You expect me to type every coffee?" --language en --pace normal --rounding ceil
190
+ hypit measure path/to/source.svml --segment opening --language zh --pace fast --rounding round
191
+ ```
192
+
193
+ Choose `--pace slow|normal|fast` from the intended delivery: conversational explanation may suit
194
+ `normal`, while brisk, tightly cut social delivery often suits `fast`. The CLI prints the actual
195
+ units-per-second rate; `--rate` lets you choose it directly. Mandarin counts Han characters as
196
+ approximate syllables and embedded English by syllable; English counts syllables rather than words.
197
+ Set `--language zh` for Chinese copy, including copy with English product names, and measure the
198
+ pronunciation side of Dual Text with `--segment`.
199
+
200
+ The density includes ordinary phrasing pauses. `--padding` reserves additional time for an intended
201
+ reaction, demonstration or held pause. Keep related performances at a coherent delivery density. Initial
202
+ estimates can retain fractions with `--rounding none`. `ceil` rounds upward to a whole second, while
203
+ `round` chooses the nearest one. Most video requests use whole seconds; choose the final literal with
204
+ the selected model's supported values and the intended performance in mind.
205
+
206
+ An energetic performance can still give a dense explanation room to breathe. Use the reference's
207
+ pronunciation-unit count over its spoken passages to inform a candidate rate, then choose for the target's language,
208
+ terminology and actions. Inspect the effective density after rounding each request: fitting every
209
+ line into the shortest supported duration can make the whole delivery rushed. Keep the chosen rate
210
+ and meaningful padding with the production's direction so later Segments follow the same decision.
211
+
212
+ Let that estimate inform the shape of the passage. A short line may belong with the next response,
213
+ benefit from a little fuller wording, or leave room for a meaningful action. A long passage may read
214
+ better with tighter copy or a split at a natural change of thought. Preserve the intended meaning and
215
+ energy while finding a performable shape, then measure the affected wording again. The
216
+ [Generated video direction](../playbooks/craft/video-direction.md#size-the-request-around-the-delivery)
217
+ applies this judgment to the selected model's request range.
218
+
219
+ Measurement balances the intended speaking density and sizes generation; it supplies no timeline
220
+ anchors. Once a Take is accepted, normalize it, align its actual speech to its Script Segment, and
221
+ assemble the resulting SemanticTakes into the Timeline. The literal duration answers how much
222
+ media to request. The aligned words answer where Caption, B-roll, MG, and Effects belong in that actual
223
+ media. Alignment measures real word positions inside that media envelope; it does not reproduce an
224
+ estimated distribution of words.
225
+
226
+ For a wordless Segment, choose the requested duration from the action, music or visual rhythm.
227
+ Speech-rate measurement has no role there; the resulting media still determines its Segment span.
228
+
229
+ ## Bind meaning to Script identities
230
+
231
+ For a picture, Caption treatment, MG state, sound, or effect that belongs to spoken meaning, author a
232
+ Selection or Moment and use the consuming component's Surface to project it through the Timeline.
233
+ Use explicit seconds for genuinely clock-based or speechless design.
234
+
235
+ Choose an anchor by the event it names, including which side owns a pause. For adjacent B-roll,
236
+ one Selection can end where the next begins; for a held reaction, a range can include the silence
237
+ before the next word. [Marker affinities](../production/script-syntax.md#bind-meaning-to-script-identities)
238
+ express these choices through word and structural boundaries. [Timing](../production/timing.md)
239
+ explains projecting those identities into a component's Instant or Window, adding deliberate offsets,
240
+ and what a later Studio edit changes.
241
+
242
+ Reference archives keep original seconds and explain which original words or content events an item
243
+ serves. The target Source names the intended relation against the target Script. After the target's
244
+ actual audio is aligned, the Timeline supplies its frames. Do not copy a reference timestamp into
245
+ the target or preserve an incidental lead/lag unless that offset itself is part of the design.
246
+
247
+ ## Connect reference understanding to audiovisual composition
248
+
249
+ Timing seen in Studio or a real Result may expose one of several different problems. A wrong Cue or
250
+ semantic anchor changes Script. A sound performance that changes the intended rhythm may change the
251
+ duration choice or Treatment. A correct Selection rendered badly changes the component or Recipe. An
252
+ unusable generated Take changes its prompt, reference, Candidate, or shot design. Put each correction
253
+ where its fact is owned.
@@ -0,0 +1,141 @@
1
+ # Transforming a reference into a target
2
+
3
+ Read this when a user brings a reference and asks for their own version: another person, object,
4
+ world, performance, story, or audience. Several changes can belong to one creative intention.
5
+
6
+ Look at the supplied material and think about the reference together with the user's request. What
7
+ makes the original compelling, and how can that appeal belong to this new person or product? Keep
8
+ the reference's particular humor, visual relationships, and rhythm in view as you develop the target.
9
+ The reference archive describes the original; Brief records the user's intention; Treatment explains
10
+ how the new piece will work. Useful discoveries can change any part of that understanding as the work
11
+ develops.
12
+
13
+ ## Preserve the role, then recreate the form
14
+
15
+ Recreate the reference's semantic timing intentions in the target. If a ranking portrait appears
16
+ when a player is introduced and settles with the judgment, bind those events to the target's own
17
+ Script. A different speaker or rewritten argument will change the seconds; the relationship can
18
+ remain. Keep an explicit clock interval when that interval itself is part of the intended design.
19
+
20
+ Before replacing an object, understand the role it plays in the work. A presenter may also appear as
21
+ an avatar, a voice, a B-roll subject, a phone image, and the identity inside an MG system. A product
22
+ may be a prop, a screen, a demonstration, a claim, and the final CTA. Transform the role across every
23
+ real manifestation; do not stop after changing its most obvious pixels.
24
+
25
+ The target need not copy a form that no longer fits. Preserve the purpose of an action, composition,
26
+ or callback while directing a form that makes sense for the new body, product, platform, and viewer.
27
+ A cat can perform confidence through a planted pose, gaze, tail, or framing without literally copying
28
+ a human hand gesture. A product with no screen can demonstrate the same benefit through a different
29
+ piece of evidence.
30
+
31
+ Useful transformation lenses include:
32
+
33
+ - **subject or identity** — who carries the narrative role and everywhere that identity appears;
34
+ - **product or brand** — product truth, use, props, UI, logos, colors, proof, offer, and CTA;
35
+ - **Script, language, or CTA** — meaning, speech rhythm, on-screen wording, demonstrations, and the
36
+ timing relationships that follow the new words;
37
+ - **platform, duration, or aspect** — which story functions survive, compress, expand, or need a new
38
+ composition;
39
+ - **visual or tonal style** — art direction across generated shots, Caption, Typography, MG, Effect,
40
+ and Audio, without erasing the reference's useful structure;
41
+ - **adding or removing a system** — redistribute the job formerly done by that system rather than
42
+ leaving a narrative hole;
43
+ - **multiple references** — state which function comes from each reference and resolve conflicts in
44
+ Treatment instead of blending every surface detail.
45
+
46
+ These lenses are prompts for thought, not fields to complete. Follow the relationships the actual work
47
+ contains.
48
+
49
+ ## Reshape an event from footage
50
+
51
+ Some adaptations are recognizable through an unfolding event rather than any one subject's pixels.
52
+ A stylized direct-address performance, dance phrase, fight, moving camera view, or mishap seen by a
53
+ fixed camera may depend on particular timing and physical relationships. These are useful places to
54
+ look for temporal evidence: discover what carries the reference's appeal, from performed delivery
55
+ and reaction to movement, contact, camera position and payoff.
56
+
57
+ The target may change a person, object, setting, spoken words, sound, visual world, or several of
58
+ these together. Changing the person is common; a narrow substitution may leave most other
59
+ relationships intact. When a new body, object or story changes what an action means, reshape the
60
+ action to serve the target's intention. Brief and Treatment hold the requested change and the new
61
+ creative answer; the source footage remains evidence rather than a ready-made target timeline.
62
+
63
+ In a comic speaking reference, an unusual camera angle may work together with role-played vocal
64
+ phrasing, expression and gesture. Put the intended words in Script, choose whose voice belongs to
65
+ the target, and direct how the visible performance delivers the joke. A supplied portrait establishes
66
+ appearance, not the voice or delivery. [Voice direction](../playbooks/craft/voice-direction.md) owns
67
+ casting; [video direction](../playbooks/craft/video-direction.md#let-footage-carry-temporal-behavior-that-matters)
68
+ owns when a selected source excerpt should condition the new shot.
69
+
70
+ ## "Make this with my face"
71
+
72
+ Suppose the user supplies a portrait and a football Ranking video. The jokes concern the players, so
73
+ the spoken argument and comic reveals may already suit the new presenter. Bring the user into the
74
+ camera image with the reference's teasing confidence, useful framing, and room for the board. Keep
75
+ the full [image craft](../playbooks/craft/image-direction.md), directing the supplied person's appeal
76
+ and presence with the same care as any leading performer in this work. That image can carry all
77
+ ordinary talking Takes and supply the person's other appearances.
78
+
79
+ A joke about the original presenter's appearance or personal story needs another look: decide how
80
+ its setup and payoff fit the new casting and Brief. The new person may invite a different delivery or
81
+ a better version of the joke. A supplied pet might express the same confidence through a planted
82
+ pose, gaze, or comic authority. Let the new character make the work feel inhabited.
83
+
84
+ The portrait supplies visual identity; [voice direction](../playbooks/craft/voice-direction.md)
85
+ uses supplied audio or a voice chosen for the target performance. The original photo's setting and
86
+ pose may give way to the shot the video needs. Use [reference relationships](../playbooks/craft/generated-dependencies.md)
87
+ to decide where the supplied image enters that production.
88
+
89
+ ## "Use my product"
90
+
91
+ Suppose a podcast recommends a bottled product, while the user wants to promote their budgeting app
92
+ and supplies receipt scanning as its real benefit. The casual recommendation, skeptical partner, and
93
+ satisfying demonstration can still carry the exchange. The opening split screen, complementary
94
+ views, and speaker-colored Caption may still give it its recognizable shape.
95
+
96
+ The new conversation might turn on "You expect me to type every coffee?" A phone demonstration of
97
+ scanning a receipt answers that objection. Now the host holds a phone, the covering footage shows the
98
+ app in use, and the graphic reveal supports the same moment of understanding. Script, action, imagery,
99
+ and CTA grow from what this product actually offers. Supplied product images and UI establish its
100
+ appearance; the user's facts and relevant product material establish its claims. Resolve important
101
+ gaps from available material or with the user while continuing to develop the creative idea.
102
+
103
+ When both person and product change, consider their relationship together: why this person recommends
104
+ it, how the partner responds, and what makes the encounter engaging. Treatment holds that creative
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+ answer; Source expresses its words, references, and semantic relationships.
106
+
107
+ ## Treat generation as ordinary production
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+
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+ Think of the image model as a broadly informed painter, the video model as a broadly informed camera
110
+ crew and performer, and audio generation as a broadly informed sound team. “Real” is an aesthetic
111
+ direction—iPhone capture, natural light, documentary movement, room tone—not a claim about where the
112
+ asset came from. The normal task is to create the target media.
113
+
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+ External references become essential when public world knowledge cannot determine exact identity:
115
+ the user, a private or obscure product, a proprietary interface, an exact Logo or data display. An
116
+ accepted generated image, Take, or sound can then become authority for later work.
117
+
118
+ Prefer reference-conditioned video generation when identity, art direction, composition, or product
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+ continuity matters. The input guides the shot without having to appear as its literal first or last
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+ frame. Use keyframe-constrained generation when the endpoint image itself is part of the designed
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+ continuous change. Use text-only generation when the shot benefits from variation and needs no exact
122
+ visual anchor. These are control meanings; package and Provider support remains owned by their public
123
+ documentation.
124
+
125
+ ## Keep media dependencies shallow and useful
126
+
127
+ Generate actual work: the main A-roll camera image, the reverse angle, a B-roll image, a product close
128
+ up, or a component slot. The first accepted presenter image will often already be the main A-roll
129
+ camera image. Another A-roll view can be generated from it by describing the new camera relationship,
130
+ eye line, recurring objects, light, and what naturally changes when the camera faces the other way.
131
+ The shared world lives in the relationship between useful shots, not in an abstract scene plate.
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+
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+ An independent identity asset or location image is useful when the work itself needs it independently.
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+ Otherwise, avoid chains of intermediate pictures that exist only to feed the next generation. For a
135
+ single shot split by a model's duration limit, reuse the same accepted visual authorities for each
136
+ part unless the cut itself is designed around a literal boundary frame.
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+
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+ Carry accepted media into the composition through Source and Run Candidates. Use Studio and rendered
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+ Results to develop Caption, MG, B-roll coverage, effects and sound around those assets. If a generated
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+ item fails its intended role, improve the responsible prompt, reference relation or shot design before
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+ deciding on another authorized request. Reconsider Treatment when the creative answer itself changes.
@@ -0,0 +1,176 @@
1
+ # Installations, updates and reuse
2
+
3
+ Read this to find the Hypit already available, install a missing executable, update a selected
4
+ installation, or continue a production without discarding its tools and material.
5
+ [Services](model-and-provider.md) owns account and model access; [Profile](profile.md) owns execution
6
+ selection; [local tools](local-tools.md) owns preparation after that selection.
7
+
8
+ Go to [locating the executable](#find-the-installation-already-available),
9
+ [installation](#install-the-executable-package), [reuse](#reuse-what-already-serves-the-production),
10
+ or [updates](#let-the-installation-channel-own-updates) for the current question.
11
+
12
+ ## Keep three lifecycles separate
13
+
14
+ | Part | What it supplies | Where changes belong |
15
+ | --- | --- | --- |
16
+ | Hypit Skill | Production judgment and navigation | The Skill's own installation channel |
17
+ | Executable Distribution, `@hypit/hypit` | CLI, Studio, Runtime and bundled packages | Its npm/release installation |
18
+ | Video project | Sources, Runs, assets, project packages, selected Profile and Results | The project's files and package lock |
19
+
20
+ An installed Skill does not install the executable. Installing the executable does not connect an
21
+ account, supply model credits, or prepare every browser and model. Updating either does not itself
22
+ rewrite a project's Sources or regenerate its Outputs.
23
+
24
+ Work from the actual Agent environment: file access, command execution, service connectivity, and
25
+ a way to return media or previews. In a remote environment, processes, files and localhost URLs belong
26
+ to that host. Use its preview forwarding and persistent storage. A production does not need a
27
+ contributor checkout merely because the Agent can read Hypit's source.
28
+
29
+ ## Find the installation already available
30
+
31
+ Use the relevant observations from the project directory:
32
+
33
+ ```bash
34
+ hypit version
35
+ hypit paths
36
+ hypit --help
37
+ ```
38
+
39
+ `version` identifies the active executable and launcher without opening a Runtime.
40
+ `paths` identifies the project, selected Profile, Distribution and host locations. A missing Profile
41
+ is a configuration question, not evidence that Hypit needs reinstalling.
42
+
43
+ If the shell cannot find the executable, inspect existing package records:
44
+
45
+ ```bash
46
+ npm ls @hypit/hypit --depth=0
47
+ npm ls --global @hypit/hypit --depth=0
48
+ npm prefix --global
49
+ ```
50
+
51
+ A project installation runs through `npm exec --no -- hypit version`; `--no` declines npm's offer to
52
+ install a missing package. A global installation's executable directory is normally
53
+ `<prefix>/bin` on POSIX or the prefix itself on Windows. Use the selected installation's launcher
54
+ and inspect its reported version; a global command and a project-local command may select different
55
+ releases. Record the useful command and location in project notes when resuming will need them.
56
+
57
+ ## Install the executable package
58
+
59
+ For a machine-wide published installation:
60
+
61
+ ```bash
62
+ npm install --global @hypit/hypit
63
+ ```
64
+
65
+ For a project that deliberately keeps the executable in its dependencies:
66
+
67
+ ```bash
68
+ npm install --save-dev @hypit/hypit
69
+ npm exec --no -- hypit version
70
+ ```
71
+
72
+ Use the project's chosen package manager and version when specified. Its package manifest and
73
+ lockfile own physical versions. A supplied release tarball can also be installed through npm, for
74
+ example `npm install --global /path/to/hypit-release.tgz`.
75
+
76
+ A registry's missing version is an availability fact for that registry. Preserve the chosen version
77
+ when investigating a stale mirror or slow download; [network preparation](local-tools.md#make-network-preparation-practical)
78
+ explains matching the remedy to the actual download. Verify the active launcher after installation,
79
+ then continue with the capability needed by the work.
80
+
81
+ ## Reuse what already serves the production
82
+
83
+ | Existing work | How to carry it forward |
84
+ | --- | --- |
85
+ | A suitable executable | Use it across projects; identify the active launcher before adding another installation |
86
+ | A chosen service and stored credential | Reuse its explicit Profile selection and CredentialRef within the user's account choice |
87
+ | Prepared local tools or model weights | Inspect the selected Provider's actual paths and configuration; reuse compatible resources there |
88
+ | Project components and dependencies | Keep their package versions and lockfile; edit the project's own implementation where needed |
89
+ | Generated or processed Outputs | Select them explicitly as Run Candidates so the next Build does not repeat that work |
90
+
91
+ Host tools and prepared resources have their own locations; creating another video project does not
92
+ require copying a Python environment or browser into it. An existing cache can reduce preparation
93
+ without selecting a different model, language, account or browser.
94
+
95
+ For cross-project component reuse, follow [component sharing](../production/component-sharing.md):
96
+ keep project components with their project, or explicitly install an owner's versioned package when
97
+ sharing is needed. Its ordinary package manifest and lockfile select the implementation. Update that
98
+ dependency deliberately; a Hypit or Skill update does not upgrade every project's component packages.
99
+
100
+ Preserve project assets, Results and current Run selections during an update. A newer executable is
101
+ not a reason to regenerate accepted material. [Output reuse](../production/authoring.md#reuse-produced-work-explicitly)
102
+ owns choosing compatible produced values, including useful Outputs from failed Builds.
103
+ If a release changes authoring requirements, make the relevant project change explicitly from its
104
+ documented meaning rather than guessing a migration or silently substituting another capability.
105
+
106
+ ## Let the installation channel own updates
107
+
108
+ Check versions when a reported fix, missing capability, update request or release change matters to
109
+ the work. Continue ordinary production on its selected versions; Build does not upgrade them.
110
+
111
+ ```bash
112
+ hypit version --check
113
+ ```
114
+
115
+ This read-only query reports npm release information and its source. `--registry <url>` selects a
116
+ registry for the check; `--json` gives structured output. Local `hypit version` and `--version`
117
+ do not contact a registry. With an older executable lacking the command, use
118
+ `npm view @hypit/hypit@latest version` through the project's configured registry.
119
+
120
+ A failed query leaves the remote release unknown. A different version can mean a newer checkout or
121
+ a stale mirror. Read the relevant [release notes](https://github.com/hypit-ai/hypit/releases) and
122
+ explain which installation and behavior would change.
123
+
124
+ ## Check and update the relevant installation
125
+
126
+ When the chosen target is the latest published release, update the selected installation only:
127
+
128
+ ```bash
129
+ npm install --global @hypit/hypit@latest
130
+ ```
131
+
132
+ For the project-local development dependency shown above, run instead from that project:
133
+
134
+ ```bash
135
+ npm install --save-dev @hypit/hypit@latest
136
+ npm exec --no -- hypit version
137
+ ```
138
+
139
+ Use an exact selected release instead of `latest` when the user or project pins one, and preserve
140
+ the existing dependency kind and package-manager workflow. These are alternative installation scopes,
141
+ not two steps to run together. Recheck the launcher the production will actually use.
142
+
143
+ The Skill updates separately. For an installation managed by the
144
+ [skills CLI](https://github.com/vercel-labs/skills#skills-update), inspect its installed records and
145
+ current supported options. The following targets only the globally installed Hypit Skill:
146
+
147
+ ```bash
148
+ npx skills list -g
149
+ npx skills update hypit -g
150
+ ```
151
+
152
+ For a project-scoped installation, use the installer's project scope (`-p` on `update`) from that
153
+ project. A local checkout or another installer keeps its own update method. The update command is a
154
+ mutation, not a read-only version check; preserve intentional local Skill edits before replacing them.
155
+ Do not update unrelated skills as a side effect. Read the updated instructions from the installation
156
+ the Agent actually uses; content already loaded in a conversation can still be the old text.
157
+
158
+ The installed packages' vocabulary and README describe their available interfaces. If a newer Skill
159
+ mentions an absent option, inspect the selected package and release. Explain the missing capability
160
+ and the useful update or explicitly chosen alternative; do not pretend the option already exists.
161
+
162
+ ## Project changes and execution code
163
+
164
+ Project component and Profile changes apply to a new Build through its execution context. Updating
165
+ the Distribution or the environment inherited by an active Worker concerns that process's lifetime.
166
+ Use [configuration changes](profile.md#know-when-a-change-takes-effect) before restarting it, and
167
+ preserve active work and accepted Outputs.
168
+
169
+ Optional upstream npm tools live in the Host package home reported by `paths`, per exact package
170
+ version, with npm's ordinary download cache. Explicit preparation may acquire these declared
171
+ dependencies. `hypit packages install <package@version>` addresses a reported exact dependency;
172
+ its `install.log` explains progress and failure. Installing a dependency does not start a service.
173
+
174
+ A contributor checkout is an explicit development choice. Use one when the user has selected it;
175
+ ordinary production, project components and project Model/Provider extensions use the installed
176
+ public interfaces.