@aswless_854771076/ai_short_studio_cli 0.1.97 → 0.1.99
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +14 -312
- package/dist/base-command.d.ts +0 -6
- package/dist/base-command.js +1 -39
- package/dist/client/api-client.js +2 -19
- package/dist/commands/auth/login.d.ts +1 -2
- package/dist/commands/auth/login.js +2 -5
- package/dist/commands/auth/logout.d.ts +0 -1
- package/dist/commands/auth/signup.d.ts +0 -1
- package/dist/commands/auth/status.d.ts +0 -1
- package/dist/commands/canvas/apply.d.ts +0 -1
- package/dist/commands/canvas/asset/get.d.ts +0 -1
- package/dist/commands/canvas/asset/list.d.ts +0 -1
- package/dist/commands/canvas/asset/select.d.ts +1 -3
- package/dist/commands/canvas/asset/select.js +3 -22
- package/dist/commands/canvas/asset/upload.d.ts +0 -14
- package/dist/commands/canvas/asset/upload.js +3 -43
- package/dist/commands/canvas/continuity/analyze.d.ts +0 -1
- package/dist/commands/canvas/edge/connect.d.ts +0 -1
- package/dist/commands/canvas/edge/disconnect.d.ts +0 -1
- package/dist/commands/canvas/edge/list.d.ts +0 -1
- package/dist/commands/canvas/edge/list.js +1 -4
- package/dist/commands/canvas/episode/create.d.ts +0 -1
- package/dist/commands/canvas/episode/list.d.ts +0 -1
- package/dist/commands/canvas/folder/copy-cross-project.d.ts +0 -1
- package/dist/commands/canvas/folder/create.d.ts +0 -1
- package/dist/commands/canvas/folder/delete.d.ts +0 -1
- package/dist/commands/canvas/folder/list.d.ts +0 -1
- package/dist/commands/canvas/folder/move.d.ts +0 -1
- package/dist/commands/canvas/folder/rename.d.ts +0 -1
- package/dist/commands/canvas/folder/restore.d.ts +0 -1
- package/dist/commands/canvas/get.d.ts +0 -1
- package/dist/commands/canvas/inspect.d.ts +0 -1
- package/dist/commands/canvas/node/add.d.ts +1 -1
- package/dist/commands/canvas/node/add.js +2 -2
- package/dist/commands/canvas/node/delete.d.ts +0 -1
- package/dist/commands/canvas/node/edit-resource.d.ts +0 -2
- package/dist/commands/canvas/node/edit-resource.js +1 -9
- package/dist/commands/canvas/node/edit-shot.d.ts +0 -1
- package/dist/commands/canvas/node/get.d.ts +0 -1
- package/dist/commands/canvas/node/list.d.ts +0 -5
- package/dist/commands/canvas/node/list.js +2 -43
- package/dist/commands/canvas/node/run.d.ts +0 -15
- package/dist/commands/canvas/node/run.js +6 -142
- package/dist/commands/canvas/node/types.d.ts +0 -1
- package/dist/commands/canvas/node/update-many.d.ts +0 -1
- package/dist/commands/canvas/node/update.d.ts +0 -1
- package/dist/commands/canvas/settings/get.d.ts +0 -1
- package/dist/commands/canvas/settings/set.d.ts +0 -24
- package/dist/commands/canvas/settings/set.js +1 -60
- package/dist/commands/config/get.d.ts +0 -1
- package/dist/commands/config/set.d.ts +0 -2
- package/dist/commands/config/set.js +2 -55
- package/dist/commands/preflight.d.ts +0 -1
- package/dist/commands/preflight.js +1 -9
- package/dist/commands/project/create.d.ts +0 -1
- package/dist/commands/project/delete.d.ts +0 -1
- package/dist/commands/project/get.d.ts +0 -1
- package/dist/commands/project/list.d.ts +0 -1
- package/dist/commands/project/provider/get.d.ts +0 -1
- package/dist/commands/project/provider/set.d.ts +0 -1
- package/dist/commands/project/provider/test.d.ts +0 -1
- package/dist/commands/project/update.d.ts +0 -1
- package/dist/commands/skill/install.d.ts +0 -1
- package/dist/commands/skill/install.js +0 -1
- package/dist/commands/skill/path.d.ts +0 -1
- package/dist/commands/skill/path.js +0 -1
- package/dist/commands/skill/status.d.ts +0 -1
- package/dist/commands/skill/status.js +0 -1
- package/dist/commands/task/cancel.d.ts +0 -1
- package/dist/commands/task/get.d.ts +0 -1
- package/dist/commands/task/wait.d.ts +0 -2
- package/dist/commands/task/wait.js +1 -6
- package/dist/domain/vvicat-api.d.ts +3 -57
- package/dist/domain/vvicat-api.js +9 -65
- package/dist/output/formatter.d.ts +0 -11
- package/dist/output/formatter.js +0 -20
- package/dist/preflight.d.ts +0 -1
- package/dist/preflight.js +1 -14
- package/dist/skill/command-flags.js +4 -7
- package/dist/skill/skill-manager.d.ts +2 -75
- package/dist/skill/skill-manager.js +15 -60
- package/package.json +3 -4
- package/scripts/postinstall.mjs +12 -7
- package/skills/using-vvicat-ai-short-studio-cli/SKILL.md +68 -27
- package/skills/using-vvicat-ai-short-studio-cli/references/commands/canvas.md +4 -3
- package/skills/using-vvicat-ai-short-studio-cli/references/commands/project.md +2 -22
- package/skills/using-vvicat-ai-short-studio-cli/references/commands.md +1 -1
- package/skills/using-vvicat-ai-short-studio-cli/references/editing-delivery.md +1 -1
- package/skills/using-vvicat-ai-short-studio-cli/references/h3-video-delivery.md +1 -1
- package/skills/using-vvicat-ai-short-studio-cli/references/humanizer/humanizer.md +9 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/SKILL.md +447 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/creation/brief.md +93 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/creation/project-files.md +246 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/creation/reference-video.md +266 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/creation/script-and-time.md +253 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/creation/transformations.md +141 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/environment/distribution.md +176 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/environment/local-tools.md +411 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/environment/model-and-provider.md +275 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/environment/profile.md +286 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/asset-and-shot-preproduction.md +193 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/b-roll.md +94 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/caption-tracking.md +125 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/captions.md +252 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/examples/conversation-images.md +218 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/examples/h3-base-prompt-writing.md +222 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/examples/h3-reference-prompt-writing.md +341 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/examples/image-direction.md +123 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/generated-dependencies.md +38 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/graphic-compositions.md +85 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/h3-prompt-writing.md +54 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/image-direction.md +95 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/motion-graphics.md +68 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/recreation-policy.md +51 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/screen-demonstrations.md +51 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/shot-production-contracts.md +161 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/sound-mix.md +76 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/video-direction.md +433 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/voice-and-performance.md +224 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/voice-direction.md +99 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/formats/narration-led-demo.md +87 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/formats/presenter-led-explainer.md +160 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/formats/ranking-listicle.md +71 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/formats/reference-recreation-canvas.md +8 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/formats/short-drama-workflow.md +165 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/formats/short-drama.md +88 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/formats/street-interview.md +92 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/formats/talking-head.md +82 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/formats/two-person-podcast.md +101 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/index.md +77 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/audio-presentation.md +49 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/authoring.md +228 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/browser-capture.md +112 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/builds.md +330 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/caption-authoring.md +156 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/caption-presentation.md +66 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/component-design.md +217 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/component-sharing.md +150 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/component-visuals.md +152 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/examples/detail.svrun +8 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/examples/direction.svs +14 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/examples/look.svs +6 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/examples/material.svrun +5 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/examples/production.svml +73 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/examples/production.svrun +5 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/examples/visuals.ts +62 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/fonts-and-text.md +138 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/image-operations.md +102 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/index.md +73 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/media-presentation.md +111 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/media.md +246 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/performance.md +114 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/prompt-kits.md +165 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/rendering.md +141 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/review.md +211 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/runs.md +151 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/script-syntax.md +236 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/snapshots.md +90 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/sound.md +75 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/source-syntax.md +163 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/spatial.md +189 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/studio-companions.md +186 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/studio.md +249 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/system.md +169 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/timeline.md +74 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/timing.md +96 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/track-authoring.md +215 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/tracks.md +67 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/video-downloads.md +47 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/vocabulary.md +119 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/project-and-canvas.md +1 -1
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/README.md +11 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/SKILL.md +102 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/art-styles.json +585 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/generate-character-images.md +11 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/generate-character-profiles/character-profile-output.schema.json +99 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/generate-character-profiles.md +7 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/generate-drama-art-style.md +9 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/generate-prop-assets.md +11 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/generate-scene-assets.md +13 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/manage-drama-art-styles.md +9 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/manage-drama-assets.md +9 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/analyze-drama-source/prompts/source_analysis.en.txt +24 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/analyze-drama-source/prompts/source_analysis.zh.txt +24 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/build-drama-storyboard/prompts/agent_acting_direction.en.txt +61 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/build-drama-storyboard/prompts/agent_acting_direction.zh.txt +79 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/build-drama-storyboard/prompts/agent_cinematographer.en.txt +101 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/build-drama-storyboard/prompts/agent_cinematographer.zh.txt +150 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/build-drama-storyboard/prompts/agent_storyboard_detail.en.txt +114 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/build-drama-storyboard/prompts/agent_storyboard_detail.zh.txt +89 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/build-drama-storyboard/prompts/agent_storyboard_plan.en.txt +114 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/build-drama-storyboard/prompts/agent_storyboard_plan.zh.txt +389 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/build-drama-storyboard/prompts/professional_storyboard.en.txt +40 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/build-drama-storyboard/prompts/professional_storyboard.zh.txt +40 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/define-drama-brief/prompts/drama_brief.en.txt +24 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/define-drama-brief/prompts/drama_brief.zh.txt +24 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/design-drama-audio/prompts/character_voice_description.en.txt +19 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/design-drama-audio/prompts/character_voice_description.zh.txt +19 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/design-drama-audio/prompts/character_voice_recommend.en.txt +26 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/design-drama-audio/prompts/character_voice_recommend.zh.txt +26 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/design-drama-audio/prompts/music_track_design.en.txt +33 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/design-drama-audio/prompts/music_track_design.zh.txt +33 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/design-drama-audio/prompts/voice_analysis.en.txt +36 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/design-drama-audio/prompts/voice_analysis.zh.txt +36 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/design-drama-bible/prompts/ai_story_expand.en.txt +33 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/design-drama-bible/prompts/ai_story_expand.zh.txt +33 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/generate-character-images/prompts/agent_character_visual.en.txt +26 -0
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- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/generate-character-images/prompts/character_asset_sheet.en.txt +21 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/generate-character-images/prompts/character_asset_sheet.zh.txt +21 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/generate-character-images/prompts/character_create.en.txt +12 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/generate-character-images/prompts/character_create.zh.txt +12 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/generate-character-images/prompts/character_description_update.en.txt +13 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/generate-character-images/prompts/character_description_update.zh.txt +13 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/generate-character-images/prompts/character_image_to_description.en.txt +11 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/generate-character-images/prompts/character_image_to_description.zh.txt +11 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/generate-character-images/prompts/character_modify.en.txt +15 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/generate-character-images/prompts/character_modify.zh.txt +15 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/generate-character-images/prompts/character_regenerate.en.txt +14 -0
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- /package/skills/using-vvicat-ai-short-studio-cli/references/{licenses/humanizer-MIT.txt → short-drama/assets/modules/humanizer/LICENSE} +0 -0
- /package/skills/using-vvicat-ai-short-studio-cli/references/{story-craft → short-drama/writing}/compliance-checklist.md +0 -0
- /package/skills/using-vvicat-ai-short-studio-cli/references/{story-craft → short-drama/writing}/genre-guide.md +0 -0
- /package/skills/using-vvicat-ai-short-studio-cli/references/{story-craft → short-drama/writing}/hook-design.md +0 -0
- /package/skills/using-vvicat-ai-short-studio-cli/references/{story-craft → short-drama/writing}/opening-rules.md +0 -0
- /package/skills/using-vvicat-ai-short-studio-cli/references/{story-craft → short-drama/writing}/paywall-design.md +0 -0
- /package/skills/using-vvicat-ai-short-studio-cli/references/{story-craft → short-drama/writing}/rhythm-curve.md +0 -0
- /package/skills/using-vvicat-ai-short-studio-cli/references/{story-craft → short-drama/writing}/satisfaction-matrix.md +0 -0
- /package/skills/using-vvicat-ai-short-studio-cli/references/{story-craft → short-drama/writing}/villain-design.md +0 -0
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# Script and semantic time
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Read this when deciding the target wording, pronunciation, performable passages and the meanings
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that picture and sound should follow. It also covers measured delivery and wordless passages.
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[Script syntax](../production/script-syntax.md) owns the authoring forms;
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[Timing](../production/timing.md) owns their projection into the work.
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[Source syntax](../production/source-syntax.md) covers the surrounding imports, references, Recipes
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and Runs; [Tracks](../production/tracks.md) covers the consumers of Script meaning.
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[Timeline authoring](../production/timeline.md) places Takes, allows gaps and overlaps, and declares
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the complete work, including pure MG with no Script.
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[Media preparation](../production/media.md) explains connecting actual footage to a Segment, and
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[Runs](../production/runs.md) explains targeting material and reusing produced Takes.
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## Script is the target's sole verbal authority
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`<script>` contains the words the target video will say. It contains no reference timecodes, media,
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visual Style parameters, prompts, or provider decisions. Semantic word attributes such as
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`useful{emphasis}` can identify a word's role for a Caption family. Brief may preserve required claims and Treatment may describe
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the purpose of a passage, but the adopted wording appears in Source only once.
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Choose Script structure from the thought being expressed and the performance carrying it:
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- a **Segment** groups a performable passage around its thought, delivery and action; its accepted
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media can become one SemanticTake;
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- a **Role Cue** assigns a spoken turn to a performer and carries that label into the model's dialogue;
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- **Dual Text** gives one authored unit separate display and pronunciation text;
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- `||` says that one on-screen **Caption Cue** hands off to the next after a complete Alignment Unit;
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- a **word attribute** gives a Caption family an authored role on one displayed word;
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- a **Selection** names the span of meaning an element serves, such as a demonstration covering an
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explanation or a comparison held through a claim;
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- a **Moment** names an event such as an answer or verdict, where graphics, sound or effects can
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respond together. The component decides how the resulting state continues.
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```svml
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<script id="story">
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<hook>
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<HOST> @{claim!} I made the @{proof}<API | A P I> || work overnight.@{/proof}
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</hook>
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</script>
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```
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Here the viewer reads `API` while the performance receives `A P I`. The pair is one indivisible
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Alignment Unit. `||` ends one on-screen Caption Cue after that unit and lets the next Cue begin with
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`work`; `proof` remains one semantic range, and `claim` is a semantic point that other layers can use.
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A Cue is a timed block of displayed speech, not a line of text. Its Caption family and Recipe may
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wrap that block over one or more lines, reveal or highlight its words, and give the block an entrance,
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exit or handoff. Segment boundaries and Role turns already separate Cues. Caption Use windows can change a
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Style midway through a Cue while preserving its content and original word times.
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Use `||` when the same Segment, turn and Style still needs another deliberate reading handoff. The
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[Caption craft](../playbooks/craft/captions.md#design-cue-rhythm-with-the-caption-system) owns how the
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picture, language, family and Recipe shape that decision.
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[Script syntax](../production/script-syntax.md) owns the exact forms, display/speech projections,
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spacing, grouping and marker affinities. Use those forms to express the choices above.
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## Write the intended pronunciation
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Choose pronunciation while writing the Script. For coined names, unfamiliar brands and abbreviations
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whose reading needs direction, use Dual Text to keep the intended display spelling and give the
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performer a clear spoken form. Write that form as readable words, syllables or letter names in the
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performed language. Familiar word sounds, phonetic respellings and homophones can make an unfamiliar
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name's intended sound concrete while its display spelling stays intact. Keep ordinary spelling when
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it already expresses the intended reading; an English name inside Chinese speech does not
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automatically need a phonetic replacement. Choose the reading for this language and character,
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retaining the user's chosen display spelling.
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### Choose the sound the spelling should carry
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These examples illustrate authored pronunciation choices, not generation results verified for every
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model. The spoken column is the literal text supplied through `.speech` or inside `.dialogue`:
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| Intended reading | Script fragment | Caption displays | Spoken text |
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| --- | --- | --- | --- |
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| Name the letter S | `<S\|ess>` | `S` | `ess` |
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| Say each letter of CSS by name | `<CSS\|see ess ess>` | `CSS` | `see ess ess` |
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| Spell out an abbreviation using separated letters | `<API\|A P I>` | `API` | `A P I` |
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| Say SQL as the word “sequel” | `<SQL\|sequel>` | `SQL` | `sequel` |
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| Give a coined name familiar syllables, when “zoo no” is the chosen reading | `<Zuno\|zoo no>` | `Zuno` | `zoo no` |
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| Give a name a chosen Mandarin homophonic reading | `<Lumi\|露米>` | `Lumi` | `露米` |
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Letter names, letter sounds and an acronym pronounced as a word are different choices. `ess` names
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S; it does not ask for a sustained /s/ sound. Likewise, `sequel` chooses one reading of SQL; use the
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intended letter names when the character should spell it out instead. Choose natural phrasing for
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the whole expression rather than inserting artificial pauses between every letter or syllable.
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Phonetic notation, including IPA, can guide a model that understands it. Script forwards the written
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form literally; it does not interpret IPA or expose a phoneme-control API. The spoken projection also
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feeds measurement and semantic preparation, so choose a representation usable by that production's
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speech path. Any model-specific pronunciation feature belongs to that model's documented inputs.
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Keep a reading aid such as `ess` on the spoken side; prose instructions such as “pronounce this as”
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belong in performance direction when needed, not among the words the Script asks the character to say.
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### Carry the chosen reading through the work
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```svml
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<script id="story">
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<opening>
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<HOST> This app connects through an <API | A P I>.
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</opening>
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<closing>
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<HOST> The same <API | A P I> works here too.
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</closing>
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</script>
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```
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Each pair applies to that occurrence. Carry the chosen spoken form into every occurrence of the
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name, including other Segments, so separately generated performances receive the same direction.
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The right-hand wording reaches the model through the Segment's `.dialogue`; Caption keeps the
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display spelling. Settle these readings before measuring the Script and requesting its performance.
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The same distinction helps Chinese copy express numbers and names clearly. For example,
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`今年<2026|二零二六>年` displays the year compactly while specifying how it is said;
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`只要<¥19.9|十九块九>` chooses a conversational price reading. Choose the spoken form for this
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sentence's meaning and delivery. Measuring the Segment with `--language zh` then uses that spoken
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wording, including the syllables hidden behind its compact numeric display. Caption retains the
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authored simplified or traditional characters; transcription supplies timing rather than rewriting
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the displayed Script.
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## Choose performable passages
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Supply the Segment's `.dialogue` to the speaking prompt; it includes Role labels and the chosen
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pronunciation. `.speech` supplies pronunciation without Role labels for measurement or speech-only
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requests. The Caption view preserves the display wording. These are projections of one Script,
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so revising the words does not require maintaining another copy in a prompt or subtitle file.
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[Script projections](../production/script-syntax.md#use-the-scripts-deliberate-projections) shows the
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references and a two-speaker example.
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Script also represents passages without speech:
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```svml
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<script id="story">
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<empty></empty>
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</script>
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```
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`empty` is an ordinary Segment name; a name such as `product-detail` can express the passage's role.
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No words does not mean no semantics: the Segment retains its identity and start/end anchors. Its
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associated normalized media determines the duration, and its SemanticTake has an empty word array.
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The same Timeline and Track timing vocabulary apply to a wordless passage or an entire
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piece made from prepared media. The empty tag itself declares neither a zero-length interval nor a duration.
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For an interval made only of component animation, use Timeline placement and extent instead; it
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needs no media-backed Segment. Spoken, wordless-media and graphics-only passages can share one work.
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Choose Segment boundaries from natural production passages and delivery length, not from every
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picture cut. One Segment and Take can carry several speaking turns, camera cuts or a split-screen
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conversation. One continuous narration can carry many B-roll changes through Selections. Edited UGC
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can deliberately use several Takes driven by the same character-and-scene image; a natural cut is
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often part of its appeal. A Role change or `||` does not require another generation.
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When retained recorded speech carries the passage, a file cut changes that performed material but
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does not automatically create a Segment. Several retained stretches can form one passage; distinct
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passages can use separate Takes. Write the Script for the final performed words and align the
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prepared result on its own local clock.
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## Time an authored animation
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For speech-led work, a graphic's timing usually follows what it explains. Preserve that relationship
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in Script: a reveal belongs to its Moment, and coverage belongs to its Selection. Rewriting the
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argument or changing the performance then carries the design into the target's actual timing.
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Reference seconds document what you observed; the target Script expresses what the new graphic follows.
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A chat animation, diagram or kinetic-text piece can instead be drawn entirely by components. Its
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messages and changes still carry meaning; the author chooses when the audience receives them and
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how long they need to read. Keep content and event timing together in the owning component's Source.
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An event can have an identity such as `question` or `reveal` and an authored `at="2.6s"` without
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inventing spoken words or a media-backed Segment. Film time is declared through a Timeline with an explicit end and zero Takes;
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[composition and rendering](../production/rendering.md#compose-an-authored-animation) shows the form.
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Choose timing per relationship, not once for the whole video. A spoken Moment can introduce a chat
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scene whose messages then unfold at authored intervals. Conversely, an authored animation can reveal
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one item on a spoken Moment. A projected expression such as `instant="moment.cue + 12f"` with
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`moment={story.moment.intro}` keeps an interval relative to that spoken event. The event's trigger
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and its entrance duration are different choices:
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`at={story.moment.answer}` locates the answer; ten frames can give its arrival a particular character.
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## Measure before choosing durations
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For a new or revised A-roll performance, choose time from the target's words, delivery, and action.
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The reference timeline remains useful for understanding rhythm and relationships; the new performance
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establishes their actual timing. Even unchanged words may take a different amount of time with a new
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speaker or delivery.
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`hypit measure` is the creation-time command for `@hypit/estimate`. It counts pronunciation units and
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estimates how many seconds they need at the chosen language and pace, using local computation:
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```bash
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hypit measure path/to/source.svml --segment opening --language en --pace normal
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hypit measure --text "You expect me to type every coffee?" --language en --pace normal --rounding ceil
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hypit measure path/to/source.svml --segment opening --language zh --pace fast --rounding round
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```
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Choose `--pace slow|normal|fast` from the intended delivery: conversational explanation may suit
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`normal`, while brisk, tightly cut social delivery often suits `fast`. The CLI prints the actual
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units-per-second rate; `--rate` lets you choose it directly. Mandarin counts Han characters as
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approximate syllables and embedded English by syllable; English counts syllables rather than words.
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Set `--language zh` for Chinese copy, including copy with English product names, and measure the
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pronunciation side of Dual Text with `--segment`.
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The density includes ordinary phrasing pauses. `--padding` reserves additional time for an intended
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reaction, demonstration or held pause. Keep related performances at a coherent delivery density. Initial
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estimates can retain fractions with `--rounding none`. `ceil` rounds upward to a whole second, while
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`round` chooses the nearest one. Most video requests use whole seconds; choose the final literal with
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the selected model's supported values and the intended performance in mind.
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An energetic performance can still give a dense explanation room to breathe. Use the reference's
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pronunciation-unit count over its spoken passages to inform a candidate rate, then choose for the target's language,
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terminology and actions. Inspect the effective density after rounding each request: fitting every
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line into the shortest supported duration can make the whole delivery rushed. Keep the chosen rate
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and meaningful padding with the production's direction so later Segments follow the same decision.
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Let that estimate inform the shape of the passage. A short line may belong with the next response,
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benefit from a little fuller wording, or leave room for a meaningful action. A long passage may read
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better with tighter copy or a split at a natural change of thought. Preserve the intended meaning and
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energy while finding a performable shape, then measure the affected wording again. The
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[Generated video direction](../playbooks/craft/video-direction.md#size-the-request-around-the-delivery)
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applies this judgment to the selected model's request range.
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Measurement balances the intended speaking density and sizes generation; it supplies no timeline
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anchors. Once a Take is accepted, normalize it, align its actual speech to its Script Segment, and
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assemble the resulting SemanticTakes into the Timeline. The literal duration answers how much
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media to request. The aligned words answer where Caption, B-roll, MG, and Effects belong in that actual
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media. Alignment measures real word positions inside that media envelope; it does not reproduce an
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estimated distribution of words.
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For a wordless Segment, choose the requested duration from the action, music or visual rhythm.
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Speech-rate measurement has no role there; the resulting media still determines its Segment span.
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## Bind meaning to Script identities
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For a picture, Caption treatment, MG state, sound, or effect that belongs to spoken meaning, author a
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Selection or Moment and use the consuming component's Surface to project it through the Timeline.
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Use explicit seconds for genuinely clock-based or speechless design.
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Choose an anchor by the event it names, including which side owns a pause. For adjacent B-roll,
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one Selection can end where the next begins; for a held reaction, a range can include the silence
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before the next word. [Marker affinities](../production/script-syntax.md#bind-meaning-to-script-identities)
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express these choices through word and structural boundaries. [Timing](../production/timing.md)
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explains projecting those identities into a component's Instant or Window, adding deliberate offsets,
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and what a later Studio edit changes.
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Reference archives keep original seconds and explain which original words or content events an item
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serves. The target Source names the intended relation against the target Script. After the target's
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actual audio is aligned, the Timeline supplies its frames. Do not copy a reference timestamp into
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the target or preserve an incidental lead/lag unless that offset itself is part of the design.
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## Connect reference understanding to audiovisual composition
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Timing seen in Studio or a real Result may expose one of several different problems. A wrong Cue or
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semantic anchor changes Script. A sound performance that changes the intended rhythm may change the
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duration choice or Treatment. A correct Selection rendered badly changes the component or Recipe. An
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unusable generated Take changes its prompt, reference, Candidate, or shot design. Put each correction
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# Transforming a reference into a target
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Read this when a user brings a reference and asks for their own version: another person, object,
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world, performance, story, or audience. Several changes can belong to one creative intention.
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Look at the supplied material and think about the reference together with the user's request. What
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makes the original compelling, and how can that appeal belong to this new person or product? Keep
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the reference's particular humor, visual relationships, and rhythm in view as you develop the target.
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The reference archive describes the original; Brief records the user's intention; Treatment explains
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how the new piece will work. Useful discoveries can change any part of that understanding as the work
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develops.
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## Preserve the role, then recreate the form
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Recreate the reference's semantic timing intentions in the target. If a ranking portrait appears
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when a player is introduced and settles with the judgment, bind those events to the target's own
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Script. A different speaker or rewritten argument will change the seconds; the relationship can
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remain. Keep an explicit clock interval when that interval itself is part of the intended design.
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Before replacing an object, understand the role it plays in the work. A presenter may also appear as
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an avatar, a voice, a B-roll subject, a phone image, and the identity inside an MG system. A product
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may be a prop, a screen, a demonstration, a claim, and the final CTA. Transform the role across every
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real manifestation; do not stop after changing its most obvious pixels.
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The target need not copy a form that no longer fits. Preserve the purpose of an action, composition,
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or callback while directing a form that makes sense for the new body, product, platform, and viewer.
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A cat can perform confidence through a planted pose, gaze, tail, or framing without literally copying
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a human hand gesture. A product with no screen can demonstrate the same benefit through a different
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piece of evidence.
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Useful transformation lenses include:
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- **subject or identity** — who carries the narrative role and everywhere that identity appears;
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- **product or brand** — product truth, use, props, UI, logos, colors, proof, offer, and CTA;
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- **Script, language, or CTA** — meaning, speech rhythm, on-screen wording, demonstrations, and the
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timing relationships that follow the new words;
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- **platform, duration, or aspect** — which story functions survive, compress, expand, or need a new
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composition;
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- **visual or tonal style** — art direction across generated shots, Caption, Typography, MG, Effect,
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and Audio, without erasing the reference's useful structure;
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- **adding or removing a system** — redistribute the job formerly done by that system rather than
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leaving a narrative hole;
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- **multiple references** — state which function comes from each reference and resolve conflicts in
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Treatment instead of blending every surface detail.
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These lenses are prompts for thought, not fields to complete. Follow the relationships the actual work
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contains.
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## Reshape an event from footage
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Some adaptations are recognizable through an unfolding event rather than any one subject's pixels.
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A stylized direct-address performance, dance phrase, fight, moving camera view, or mishap seen by a
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fixed camera may depend on particular timing and physical relationships. These are useful places to
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look for temporal evidence: discover what carries the reference's appeal, from performed delivery
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and reaction to movement, contact, camera position and payoff.
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The target may change a person, object, setting, spoken words, sound, visual world, or several of
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these together. Changing the person is common; a narrow substitution may leave most other
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relationships intact. When a new body, object or story changes what an action means, reshape the
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action to serve the target's intention. Brief and Treatment hold the requested change and the new
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creative answer; the source footage remains evidence rather than a ready-made target timeline.
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In a comic speaking reference, an unusual camera angle may work together with role-played vocal
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phrasing, expression and gesture. Put the intended words in Script, choose whose voice belongs to
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the target, and direct how the visible performance delivers the joke. A supplied portrait establishes
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appearance, not the voice or delivery. [Voice direction](../playbooks/craft/voice-direction.md) owns
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casting; [video direction](../playbooks/craft/video-direction.md#let-footage-carry-temporal-behavior-that-matters)
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owns when a selected source excerpt should condition the new shot.
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## "Make this with my face"
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Suppose the user supplies a portrait and a football Ranking video. The jokes concern the players, so
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the spoken argument and comic reveals may already suit the new presenter. Bring the user into the
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camera image with the reference's teasing confidence, useful framing, and room for the board. Keep
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the full [image craft](../playbooks/craft/image-direction.md), directing the supplied person's appeal
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and presence with the same care as any leading performer in this work. That image can carry all
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ordinary talking Takes and supply the person's other appearances.
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A joke about the original presenter's appearance or personal story needs another look: decide how
|
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its setup and payoff fit the new casting and Brief. The new person may invite a different delivery or
|
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a better version of the joke. A supplied pet might express the same confidence through a planted
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pose, gaze, or comic authority. Let the new character make the work feel inhabited.
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The portrait supplies visual identity; [voice direction](../playbooks/craft/voice-direction.md)
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uses supplied audio or a voice chosen for the target performance. The original photo's setting and
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pose may give way to the shot the video needs. Use [reference relationships](../playbooks/craft/generated-dependencies.md)
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to decide where the supplied image enters that production.
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+
|
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## "Use my product"
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+
|
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Suppose a podcast recommends a bottled product, while the user wants to promote their budgeting app
|
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+
and supplies receipt scanning as its real benefit. The casual recommendation, skeptical partner, and
|
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satisfying demonstration can still carry the exchange. The opening split screen, complementary
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views, and speaker-colored Caption may still give it its recognizable shape.
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+
|
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The new conversation might turn on "You expect me to type every coffee?" A phone demonstration of
|
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scanning a receipt answers that objection. Now the host holds a phone, the covering footage shows the
|
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app in use, and the graphic reveal supports the same moment of understanding. Script, action, imagery,
|
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and CTA grow from what this product actually offers. Supplied product images and UI establish its
|
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appearance; the user's facts and relevant product material establish its claims. Resolve important
|
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gaps from available material or with the user while continuing to develop the creative idea.
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+
|
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When both person and product change, consider their relationship together: why this person recommends
|
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it, how the partner responds, and what makes the encounter engaging. Treatment holds that creative
|
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answer; Source expresses its words, references, and semantic relationships.
|
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+
|
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## Treat generation as ordinary production
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+
|
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+
Think of the image model as a broadly informed painter, the video model as a broadly informed camera
|
|
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|
+
crew and performer, and audio generation as a broadly informed sound team. “Real” is an aesthetic
|
|
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direction—iPhone capture, natural light, documentary movement, room tone—not a claim about where the
|
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+
asset came from. The normal task is to create the target media.
|
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+
|
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External references become essential when public world knowledge cannot determine exact identity:
|
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the user, a private or obscure product, a proprietary interface, an exact Logo or data display. An
|
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accepted generated image, Take, or sound can then become authority for later work.
|
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+
|
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Prefer reference-conditioned video generation when identity, art direction, composition, or product
|
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|
+
continuity matters. The input guides the shot without having to appear as its literal first or last
|
|
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+
frame. Use keyframe-constrained generation when the endpoint image itself is part of the designed
|
|
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|
+
continuous change. Use text-only generation when the shot benefits from variation and needs no exact
|
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+
visual anchor. These are control meanings; package and Provider support remains owned by their public
|
|
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|
+
documentation.
|
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+
|
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## Keep media dependencies shallow and useful
|
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+
|
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Generate actual work: the main A-roll camera image, the reverse angle, a B-roll image, a product close
|
|
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|
+
up, or a component slot. The first accepted presenter image will often already be the main A-roll
|
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|
+
camera image. Another A-roll view can be generated from it by describing the new camera relationship,
|
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|
+
eye line, recurring objects, light, and what naturally changes when the camera faces the other way.
|
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|
+
The shared world lives in the relationship between useful shots, not in an abstract scene plate.
|
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+
|
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An independent identity asset or location image is useful when the work itself needs it independently.
|
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+
Otherwise, avoid chains of intermediate pictures that exist only to feed the next generation. For a
|
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|
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single shot split by a model's duration limit, reuse the same accepted visual authorities for each
|
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|
+
part unless the cut itself is designed around a literal boundary frame.
|
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+
|
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Carry accepted media into the composition through Source and Run Candidates. Use Studio and rendered
|
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|
+
Results to develop Caption, MG, B-roll coverage, effects and sound around those assets. If a generated
|
|
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|
+
item fails its intended role, improve the responsible prompt, reference relation or shot design before
|
|
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|
+
deciding on another authorized request. Reconsider Treatment when the creative answer itself changes.
|
|
@@ -0,0 +1,176 @@
|
|
|
1
|
+
# Installations, updates and reuse
|
|
2
|
+
|
|
3
|
+
Read this to find the Hypit already available, install a missing executable, update a selected
|
|
4
|
+
installation, or continue a production without discarding its tools and material.
|
|
5
|
+
[Services](model-and-provider.md) owns account and model access; [Profile](profile.md) owns execution
|
|
6
|
+
selection; [local tools](local-tools.md) owns preparation after that selection.
|
|
7
|
+
|
|
8
|
+
Go to [locating the executable](#find-the-installation-already-available),
|
|
9
|
+
[installation](#install-the-executable-package), [reuse](#reuse-what-already-serves-the-production),
|
|
10
|
+
or [updates](#let-the-installation-channel-own-updates) for the current question.
|
|
11
|
+
|
|
12
|
+
## Keep three lifecycles separate
|
|
13
|
+
|
|
14
|
+
| Part | What it supplies | Where changes belong |
|
|
15
|
+
| --- | --- | --- |
|
|
16
|
+
| Hypit Skill | Production judgment and navigation | The Skill's own installation channel |
|
|
17
|
+
| Executable Distribution, `@hypit/hypit` | CLI, Studio, Runtime and bundled packages | Its npm/release installation |
|
|
18
|
+
| Video project | Sources, Runs, assets, project packages, selected Profile and Results | The project's files and package lock |
|
|
19
|
+
|
|
20
|
+
An installed Skill does not install the executable. Installing the executable does not connect an
|
|
21
|
+
account, supply model credits, or prepare every browser and model. Updating either does not itself
|
|
22
|
+
rewrite a project's Sources or regenerate its Outputs.
|
|
23
|
+
|
|
24
|
+
Work from the actual Agent environment: file access, command execution, service connectivity, and
|
|
25
|
+
a way to return media or previews. In a remote environment, processes, files and localhost URLs belong
|
|
26
|
+
to that host. Use its preview forwarding and persistent storage. A production does not need a
|
|
27
|
+
contributor checkout merely because the Agent can read Hypit's source.
|
|
28
|
+
|
|
29
|
+
## Find the installation already available
|
|
30
|
+
|
|
31
|
+
Use the relevant observations from the project directory:
|
|
32
|
+
|
|
33
|
+
```bash
|
|
34
|
+
hypit version
|
|
35
|
+
hypit paths
|
|
36
|
+
hypit --help
|
|
37
|
+
```
|
|
38
|
+
|
|
39
|
+
`version` identifies the active executable and launcher without opening a Runtime.
|
|
40
|
+
`paths` identifies the project, selected Profile, Distribution and host locations. A missing Profile
|
|
41
|
+
is a configuration question, not evidence that Hypit needs reinstalling.
|
|
42
|
+
|
|
43
|
+
If the shell cannot find the executable, inspect existing package records:
|
|
44
|
+
|
|
45
|
+
```bash
|
|
46
|
+
npm ls @hypit/hypit --depth=0
|
|
47
|
+
npm ls --global @hypit/hypit --depth=0
|
|
48
|
+
npm prefix --global
|
|
49
|
+
```
|
|
50
|
+
|
|
51
|
+
A project installation runs through `npm exec --no -- hypit version`; `--no` declines npm's offer to
|
|
52
|
+
install a missing package. A global installation's executable directory is normally
|
|
53
|
+
`<prefix>/bin` on POSIX or the prefix itself on Windows. Use the selected installation's launcher
|
|
54
|
+
and inspect its reported version; a global command and a project-local command may select different
|
|
55
|
+
releases. Record the useful command and location in project notes when resuming will need them.
|
|
56
|
+
|
|
57
|
+
## Install the executable package
|
|
58
|
+
|
|
59
|
+
For a machine-wide published installation:
|
|
60
|
+
|
|
61
|
+
```bash
|
|
62
|
+
npm install --global @hypit/hypit
|
|
63
|
+
```
|
|
64
|
+
|
|
65
|
+
For a project that deliberately keeps the executable in its dependencies:
|
|
66
|
+
|
|
67
|
+
```bash
|
|
68
|
+
npm install --save-dev @hypit/hypit
|
|
69
|
+
npm exec --no -- hypit version
|
|
70
|
+
```
|
|
71
|
+
|
|
72
|
+
Use the project's chosen package manager and version when specified. Its package manifest and
|
|
73
|
+
lockfile own physical versions. A supplied release tarball can also be installed through npm, for
|
|
74
|
+
example `npm install --global /path/to/hypit-release.tgz`.
|
|
75
|
+
|
|
76
|
+
A registry's missing version is an availability fact for that registry. Preserve the chosen version
|
|
77
|
+
when investigating a stale mirror or slow download; [network preparation](local-tools.md#make-network-preparation-practical)
|
|
78
|
+
explains matching the remedy to the actual download. Verify the active launcher after installation,
|
|
79
|
+
then continue with the capability needed by the work.
|
|
80
|
+
|
|
81
|
+
## Reuse what already serves the production
|
|
82
|
+
|
|
83
|
+
| Existing work | How to carry it forward |
|
|
84
|
+
| --- | --- |
|
|
85
|
+
| A suitable executable | Use it across projects; identify the active launcher before adding another installation |
|
|
86
|
+
| A chosen service and stored credential | Reuse its explicit Profile selection and CredentialRef within the user's account choice |
|
|
87
|
+
| Prepared local tools or model weights | Inspect the selected Provider's actual paths and configuration; reuse compatible resources there |
|
|
88
|
+
| Project components and dependencies | Keep their package versions and lockfile; edit the project's own implementation where needed |
|
|
89
|
+
| Generated or processed Outputs | Select them explicitly as Run Candidates so the next Build does not repeat that work |
|
|
90
|
+
|
|
91
|
+
Host tools and prepared resources have their own locations; creating another video project does not
|
|
92
|
+
require copying a Python environment or browser into it. An existing cache can reduce preparation
|
|
93
|
+
without selecting a different model, language, account or browser.
|
|
94
|
+
|
|
95
|
+
For cross-project component reuse, follow [component sharing](../production/component-sharing.md):
|
|
96
|
+
keep project components with their project, or explicitly install an owner's versioned package when
|
|
97
|
+
sharing is needed. Its ordinary package manifest and lockfile select the implementation. Update that
|
|
98
|
+
dependency deliberately; a Hypit or Skill update does not upgrade every project's component packages.
|
|
99
|
+
|
|
100
|
+
Preserve project assets, Results and current Run selections during an update. A newer executable is
|
|
101
|
+
not a reason to regenerate accepted material. [Output reuse](../production/authoring.md#reuse-produced-work-explicitly)
|
|
102
|
+
owns choosing compatible produced values, including useful Outputs from failed Builds.
|
|
103
|
+
If a release changes authoring requirements, make the relevant project change explicitly from its
|
|
104
|
+
documented meaning rather than guessing a migration or silently substituting another capability.
|
|
105
|
+
|
|
106
|
+
## Let the installation channel own updates
|
|
107
|
+
|
|
108
|
+
Check versions when a reported fix, missing capability, update request or release change matters to
|
|
109
|
+
the work. Continue ordinary production on its selected versions; Build does not upgrade them.
|
|
110
|
+
|
|
111
|
+
```bash
|
|
112
|
+
hypit version --check
|
|
113
|
+
```
|
|
114
|
+
|
|
115
|
+
This read-only query reports npm release information and its source. `--registry <url>` selects a
|
|
116
|
+
registry for the check; `--json` gives structured output. Local `hypit version` and `--version`
|
|
117
|
+
do not contact a registry. With an older executable lacking the command, use
|
|
118
|
+
`npm view @hypit/hypit@latest version` through the project's configured registry.
|
|
119
|
+
|
|
120
|
+
A failed query leaves the remote release unknown. A different version can mean a newer checkout or
|
|
121
|
+
a stale mirror. Read the relevant [release notes](https://github.com/hypit-ai/hypit/releases) and
|
|
122
|
+
explain which installation and behavior would change.
|
|
123
|
+
|
|
124
|
+
## Check and update the relevant installation
|
|
125
|
+
|
|
126
|
+
When the chosen target is the latest published release, update the selected installation only:
|
|
127
|
+
|
|
128
|
+
```bash
|
|
129
|
+
npm install --global @hypit/hypit@latest
|
|
130
|
+
```
|
|
131
|
+
|
|
132
|
+
For the project-local development dependency shown above, run instead from that project:
|
|
133
|
+
|
|
134
|
+
```bash
|
|
135
|
+
npm install --save-dev @hypit/hypit@latest
|
|
136
|
+
npm exec --no -- hypit version
|
|
137
|
+
```
|
|
138
|
+
|
|
139
|
+
Use an exact selected release instead of `latest` when the user or project pins one, and preserve
|
|
140
|
+
the existing dependency kind and package-manager workflow. These are alternative installation scopes,
|
|
141
|
+
not two steps to run together. Recheck the launcher the production will actually use.
|
|
142
|
+
|
|
143
|
+
The Skill updates separately. For an installation managed by the
|
|
144
|
+
[skills CLI](https://github.com/vercel-labs/skills#skills-update), inspect its installed records and
|
|
145
|
+
current supported options. The following targets only the globally installed Hypit Skill:
|
|
146
|
+
|
|
147
|
+
```bash
|
|
148
|
+
npx skills list -g
|
|
149
|
+
npx skills update hypit -g
|
|
150
|
+
```
|
|
151
|
+
|
|
152
|
+
For a project-scoped installation, use the installer's project scope (`-p` on `update`) from that
|
|
153
|
+
project. A local checkout or another installer keeps its own update method. The update command is a
|
|
154
|
+
mutation, not a read-only version check; preserve intentional local Skill edits before replacing them.
|
|
155
|
+
Do not update unrelated skills as a side effect. Read the updated instructions from the installation
|
|
156
|
+
the Agent actually uses; content already loaded in a conversation can still be the old text.
|
|
157
|
+
|
|
158
|
+
The installed packages' vocabulary and README describe their available interfaces. If a newer Skill
|
|
159
|
+
mentions an absent option, inspect the selected package and release. Explain the missing capability
|
|
160
|
+
and the useful update or explicitly chosen alternative; do not pretend the option already exists.
|
|
161
|
+
|
|
162
|
+
## Project changes and execution code
|
|
163
|
+
|
|
164
|
+
Project component and Profile changes apply to a new Build through its execution context. Updating
|
|
165
|
+
the Distribution or the environment inherited by an active Worker concerns that process's lifetime.
|
|
166
|
+
Use [configuration changes](profile.md#know-when-a-change-takes-effect) before restarting it, and
|
|
167
|
+
preserve active work and accepted Outputs.
|
|
168
|
+
|
|
169
|
+
Optional upstream npm tools live in the Host package home reported by `paths`, per exact package
|
|
170
|
+
version, with npm's ordinary download cache. Explicit preparation may acquire these declared
|
|
171
|
+
dependencies. `hypit packages install <package@version>` addresses a reported exact dependency;
|
|
172
|
+
its `install.log` explains progress and failure. Installing a dependency does not start a service.
|
|
173
|
+
|
|
174
|
+
A contributor checkout is an explicit development choice. Use one when the user has selected it;
|
|
175
|
+
ordinary production, project components and project Model/Provider extensions use the installed
|
|
176
|
+
public interfaces.
|