@archivist-gg/dnd5e 0.3.19 → 0.3.24

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (440) hide show
  1. package/LICENSE +48 -21
  2. package/README.md +26 -48
  3. package/dist/armor/armor.codec.d.ts +0 -7
  4. package/dist/armor/armor.codec.js +1 -9
  5. package/dist/armor/armor.parser.js +1 -8
  6. package/dist/armor/armor.schema.js +1 -7
  7. package/dist/armor/armor.types.d.ts +0 -3
  8. package/dist/background/background.codec.d.ts +0 -6
  9. package/dist/background/background.codec.js +1 -12
  10. package/dist/background/background.parser.js +1 -11
  11. package/dist/background/background.schema.js +1 -12
  12. package/dist/background/background.types.d.ts +0 -5
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  111. package/dist/class/class.codec.d.ts +0 -7
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  118. package/dist/class/class.standard-array.d.ts +0 -7
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  120. package/dist/class/class.types.d.ts +0 -20
  121. package/dist/condition/condition.codec.d.ts +0 -6
  122. package/dist/condition/condition.parser.d.ts +0 -10
  123. package/dist/condition/condition.parser.js +1 -7
  124. package/dist/condition/condition.schema.d.ts +0 -16
  125. package/dist/condition/condition.types.d.ts +0 -3
  126. package/dist/data-srd/index.generated.js +1 -146
  127. package/dist/dnd/amount-text.d.ts +3 -30
  128. package/dist/dnd/amount-text.js +1 -15
  129. package/dist/dnd/constants.d.ts +0 -18
  130. package/dist/dnd/constants.js +1 -42
  131. package/dist/dnd/formula-tags.d.ts +0 -2
  132. package/dist/dnd/formula-tags.js +1 -119
  133. package/dist/dnd/math.d.ts +0 -26
  134. package/dist/dnd/math.js +1 -45
  135. package/dist/dnd/prose-tags.d.ts +1 -15
  136. package/dist/dnd/prose-tags.js +1 -18
  137. package/dist/dnd/resource-die.d.ts +0 -4
  138. package/dist/dnd/resource-die.js +1 -17
  139. package/dist/dnd/resource-formula.d.ts +0 -43
  140. package/dist/dnd/resource-formula.js +1 -14
  141. package/dist/dnd/resource-words.d.ts +0 -2
  142. package/dist/dnd/resource-words.js +1 -30
  143. package/dist/dnd/srd-tag-converter.d.ts +0 -21
  144. package/dist/dnd/srd-tag-converter.js +1 -12
  145. package/dist/dnd/tag-grammar.js +1 -12
  146. package/dist/dnd/warn-once.js +1 -8
  147. package/dist/encounter/encounter.ai-schema.js +1 -8
  148. package/dist/entities/base-item-resolver.d.ts +0 -26
  149. package/dist/entities/base-item-resolver.js +1 -11
  150. package/dist/entities/registry-revision.d.ts +0 -15
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  152. package/dist/entities/slug.d.ts +1 -31
  153. package/dist/entities/slug.js +1 -12
  154. package/dist/entities/wikilink-display.d.ts +0 -2
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  156. package/dist/feat/feat.category-codes.d.ts +1 -26
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  158. package/dist/feat/feat.codec.d.ts +0 -6
  159. package/dist/feat/feat.codec.js +1 -12
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  161. package/dist/feat/feat.schema.d.ts +22 -1
  162. package/dist/feat/feat.schema.js +1 -10
  163. package/dist/feat/feat.types.d.ts +0 -6
  164. package/dist/index.js +45 -141495
  165. package/dist/inline-tag-parser.js +1 -6
  166. package/dist/item/item.actions-map.d.ts +4 -63
  167. package/dist/item/item.actions-map.js +1 -10
  168. package/dist/item/item.ai-schema.js +1 -6
  169. package/dist/item/item.attunement.d.ts +0 -14
  170. package/dist/item/item.attunement.js +1 -6
  171. package/dist/item/item.bonuses.js +1 -10
  172. package/dist/item/item.codec.js +1 -9
  173. package/dist/item/item.conditions.d.ts +0 -7
  174. package/dist/item/item.conditions.js +1 -11
  175. package/dist/item/item.conditions.types.d.ts +0 -2
  176. package/dist/item/item.cost.js +1 -29
  177. package/dist/item/item.enrichment.js +1 -9
  178. package/dist/item/item.icon.d.ts +0 -8
  179. package/dist/item/item.icon.js +1 -211
  180. package/dist/item/item.parser.js +1 -8
  181. package/dist/item/item.schema.d.ts +2 -0
  182. package/dist/item/item.schema.js +1 -11
  183. package/dist/item/item.types.d.ts +2 -28
  184. package/dist/monster/monster.ai-schema.js +1 -6
  185. package/dist/monster/monster.codec.d.ts +0 -10
  186. package/dist/monster/monster.enrichment.js +1 -19
  187. package/dist/monster/monster.format.d.ts +0 -69
  188. package/dist/monster/monster.format.js +1 -78
  189. package/dist/monster/monster.parser.d.ts +0 -4
  190. package/dist/monster/monster.parser.js +1 -15
  191. package/dist/monster/monster.resolve.d.ts +0 -4
  192. package/dist/monster/monster.schema.d.ts +0 -9
  193. package/dist/monster/monster.schema.js +1 -34
  194. package/dist/monster/monster.types.d.ts +0 -3
  195. package/dist/monster/monster.types.js +1 -1
  196. package/dist/optional-feature/optional-feature.codec.d.ts +0 -11
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  198. package/dist/optional-feature/optional-feature.parser.js +1 -12
  199. package/dist/optional-feature/optional-feature.schema.d.ts +21 -1
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  201. package/dist/pack.d.ts +0 -9
  202. package/dist/pc/conditions.constants.js +1 -6
  203. package/dist/pc/decision-recognizer.js +1 -8
  204. package/dist/pc/pc.additional-spells.d.ts +0 -24
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  206. package/dist/pc/pc.amount-bindings.d.ts +0 -25
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  208. package/dist/pc/pc.asi-flatten.d.ts +0 -59
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  210. package/dist/pc/pc.conditions.d.ts +1 -0
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  218. package/dist/pc/pc.entry-overrides.d.ts +0 -58
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@@ -1,122 +0,0 @@
1
- import {
2
- weaponEntitySchema
3
- } from "./chunk-5GKJAUMX.js";
4
-
5
- // src/weapon/weapon.parser.ts
6
- import { parseYaml } from "@archivist-gg/core";
7
- var KNOWN_KEYS = /* @__PURE__ */ new Set([
8
- "name",
9
- "slug",
10
- "category",
11
- "damage",
12
- "properties",
13
- "range",
14
- "reload",
15
- "mastery",
16
- "type_tags",
17
- "ammo_type",
18
- "weight",
19
- "cost",
20
- "source",
21
- "page",
22
- "edition",
23
- "entries",
24
- "raw",
25
- // Root extras declared on weaponEntitySchema (spec §5). The schema declaring them is NOT
26
- // enough: this set is the second, independent gate — a key missing here is copied into
27
- // `raw` as well, so the two lists must move together.
28
- "rendering_hint",
29
- "icon",
30
- "has_fluff",
31
- "has_fluff_images",
32
- "image"
33
- ]);
34
- var FLAG_PROPERTIES = /* @__PURE__ */ new Set([
35
- "finesse",
36
- "light",
37
- "heavy",
38
- "two_handed",
39
- "reach",
40
- "special",
41
- "thrown",
42
- "ammunition",
43
- "versatile",
44
- "loading"
45
- ]);
46
- var VERSATILE_RE = /^versatile\s*\(\s*(\d+d\d+)\s*\)$/i;
47
- var THROWN_RE = /^thrown\s*\(\s*range\s+(\d+)\s*\/\s*(\d+)\s*\)$/i;
48
- var AMMUNITION_RE = /^ammunition\s*\(\s*range\s+(\d+)\s*\/\s*(\d+)\s*\)$/i;
49
- function extractFromPropertyStrings(input) {
50
- const out = { properties: [], unparsed: [] };
51
- if (!Array.isArray(input)) return out;
52
- for (const raw of input) {
53
- if (typeof raw !== "string") {
54
- out.properties.push(raw);
55
- continue;
56
- }
57
- const lower = raw.toLowerCase().trim();
58
- if (FLAG_PROPERTIES.has(lower)) {
59
- out.properties.push(lower);
60
- continue;
61
- }
62
- const v = lower.match(VERSATILE_RE);
63
- if (v) {
64
- out.properties.push("versatile");
65
- out.versatile_dice = v[1];
66
- continue;
67
- }
68
- const t = lower.match(THROWN_RE);
69
- if (t) {
70
- out.properties.push("thrown");
71
- out.range = { normal: Number.parseInt(t[1], 10), long: Number.parseInt(t[2], 10) };
72
- continue;
73
- }
74
- const a = lower.match(AMMUNITION_RE);
75
- if (a) {
76
- out.properties.push("ammunition");
77
- out.range = { normal: Number.parseInt(a[1], 10), long: Number.parseInt(a[2], 10) };
78
- continue;
79
- }
80
- out.unparsed.push(raw);
81
- }
82
- return out;
83
- }
84
- function parseWeapon(source) {
85
- var _a, _b;
86
- const raw = parseYaml(source, ["name", "slug", "category", "damage"]);
87
- if (!raw.success) return raw;
88
- const propsInput = raw.data.properties;
89
- if (Array.isArray(propsInput)) {
90
- const extracted = extractFromPropertyStrings(propsInput);
91
- raw.data.properties = extracted.properties;
92
- if (extracted.versatile_dice && raw.data.damage && typeof raw.data.damage === "object") {
93
- const dmg = raw.data.damage;
94
- if (dmg.versatile_dice === void 0) dmg.versatile_dice = extracted.versatile_dice;
95
- }
96
- if (extracted.range && raw.data.range === void 0) {
97
- raw.data.range = extracted.range;
98
- }
99
- if (extracted.unparsed.length > 0) {
100
- const existingRaw = (_a = raw.data.raw) != null ? _a : {};
101
- existingRaw.unparsed_properties = extracted.unparsed;
102
- raw.data.raw = existingRaw;
103
- }
104
- }
105
- const result = weaponEntitySchema.safeParse(raw.data);
106
- if (!result.success) {
107
- return { success: false, error: `weapon schema validation failed: ${result.error.message}` };
108
- }
109
- const entity = result.data;
110
- const extras = {};
111
- for (const [k, v] of Object.entries(raw.data)) {
112
- if (!KNOWN_KEYS.has(k)) extras[k] = v;
113
- }
114
- if (Object.keys(extras).length > 0) {
115
- entity.raw = { ...(_b = entity.raw) != null ? _b : {}, ...extras };
116
- }
117
- return { success: true, data: entity };
118
- }
119
-
120
- export {
121
- parseWeapon
122
- };
@@ -1,8 +0,0 @@
1
- // src/pc/pc.defense-normalize.ts
2
- function toDefenseSlug(s) {
3
- return s.trim().toLowerCase().replace(/\s+/g, " ");
4
- }
5
-
6
- export {
7
- toDefenseSlug
8
- };
@@ -1,23 +0,0 @@
1
- import {
2
- aliasFeaturesByLevelActionCost
3
- } from "./chunk-4U55VNC7.js";
4
- import {
5
- classEntitySchema
6
- } from "./chunk-UJCK5IW4.js";
7
-
8
- // src/class/class.parser.ts
9
- import { parseYaml } from "@archivist-gg/core";
10
- function parseClass(source) {
11
- const raw = parseYaml(source, ["name", "slug"]);
12
- if (!raw.success) return raw;
13
- aliasFeaturesByLevelActionCost(raw.data.features_by_level);
14
- const result = classEntitySchema.safeParse({ edition: "2014", ...raw.data });
15
- if (!result.success) {
16
- return { success: false, error: `class schema validation failed: ${result.error.message}` };
17
- }
18
- return { success: true, data: result.data };
19
- }
20
-
21
- export {
22
- parseClass
23
- };
@@ -1,42 +0,0 @@
1
- // src/feat/feat.category-codes.ts
2
- var FEAT_CATEGORY_CODE_LABELS = {
3
- D: "Dragonmark",
4
- G: "General",
5
- O: "Origin",
6
- FS: "Fighting Style",
7
- EB: "Epic Boon",
8
- DG: "Dark Gift",
9
- "FS:P": "Fighting Style",
10
- "FS:R": "Fighting Style"
11
- };
12
- function featCategoryLabel(code) {
13
- var _a;
14
- return (_a = FEAT_CATEGORY_CODE_LABELS[code]) != null ? _a : code;
15
- }
16
- var FEAT_PROGRESSION_CATEGORY = {
17
- FS: "fighting-style",
18
- "FS:P": "fighting-style",
19
- "FS:R": "fighting-style",
20
- EB: "epic-boon",
21
- O: "origin",
22
- G: "general"
23
- };
24
- var FEATURE_TYPE_FOR_CATEGORY = {
25
- "fighting-style": "fighting_style"
26
- };
27
- function featProgressionCategory(codes) {
28
- for (const code of codes != null ? codes : []) {
29
- if (Object.prototype.hasOwnProperty.call(FEAT_PROGRESSION_CATEGORY, code)) {
30
- return FEAT_PROGRESSION_CATEGORY[code];
31
- }
32
- }
33
- return void 0;
34
- }
35
-
36
- export {
37
- FEAT_CATEGORY_CODE_LABELS,
38
- featCategoryLabel,
39
- FEAT_PROGRESSION_CATEGORY,
40
- FEATURE_TYPE_FOR_CATEGORY,
41
- featProgressionCategory
42
- };
@@ -1,25 +0,0 @@
1
- import {
2
- bareEntitySlug
3
- } from "./chunk-ZCTUYGNV.js";
4
-
5
- // src/weapon/weapon.classify.ts
6
- var PURE_RANGED_THROWN_SLUGS = /* @__PURE__ */ new Set(["dart", "net"]);
7
- function classifyWeaponRange(weapon) {
8
- const has = (p) => weapon.properties.some((x) => x === p);
9
- const isCatRanged = /ranged/.test(weapon.category);
10
- const pureRanged = isCatRanged && (has("ammunition") || has("loading") || PURE_RANGED_THROWN_SLUGS.has(bareEntitySlug(weapon.slug)));
11
- if (pureRanged) {
12
- return {
13
- melee: null,
14
- ranged: weapon.range ? { normal: weapon.range.normal, long: weapon.range.long, thrown: false } : null
15
- };
16
- }
17
- return {
18
- melee: { reach: 5 + (has("reach") ? 5 : 0) },
19
- ranged: weapon.range ? { normal: weapon.range.normal, long: weapon.range.long, thrown: true } : null
20
- };
21
- }
22
-
23
- export {
24
- classifyWeaponRange
25
- };
@@ -1,20 +0,0 @@
1
- // src/pc/decision-recognizer.ts
2
- var DECISION_SIGNAL = [/\bchoose (one|two|three|a|an)\b/i, /\bof your choice\b/i, /\byour choice of\b/i];
3
- var ASI_FEAT = { kind: "select-entity", id: "feat", entity_type: "feat", count: 1 };
4
- var TABLE = {
5
- "ability-score-improvement": [ASI_FEAT],
6
- "expertise": [{ kind: "select-proficiency", id: "expertise", count: 2, domain: "skill", from_proficient: true, expertise: true }],
7
- "fighting-style": [{ kind: "select-entity", id: "fighting-style", count: 1, entity_type: "optional-feature", where: { feature_type: "fighting_style", available_to: "self" } }]
8
- };
9
- function recognizeDecision(feature) {
10
- var _a, _b;
11
- const slug = ((_a = feature.id) != null ? _a : feature.name).toLowerCase().replace(/[^a-z0-9]+/g, "-").replace(/(^-|-$)/g, "");
12
- if (TABLE[slug]) return TABLE[slug];
13
- const desc = (_b = feature.description) != null ? _b : "";
14
- return DECISION_SIGNAL.some((re) => re.test(desc)) ? "informational" : null;
15
- }
16
-
17
- export {
18
- DECISION_SIGNAL,
19
- recognizeDecision
20
- };
@@ -1,26 +0,0 @@
1
- // src/entities/slug.ts
2
- function slugify(name) {
3
- return name.toLowerCase().replace(/[^a-z0-9\s-]/g, "").replace(/[\s]+/g, "-").replace(/-{2,}/g, "-").replace(/^-+|-+$/g, "");
4
- }
5
- function bareEntitySlug(slug) {
6
- if (!slug) return "";
7
- const p = slug.split("_");
8
- return p.length >= 3 ? p.slice(2).join("_") : p[p.length - 1];
9
- }
10
- var STORED_SLUG = /^[a-z0-9-]+(?:_[a-z0-9-]+)+$/;
11
- function isStoredSlug(tail) {
12
- return STORED_SLUG.test(tail);
13
- }
14
- function wikilinkTailSlug(link) {
15
- var _a;
16
- const inner = link.replace(/^\[\[/, "").replace(/\]\]$/, "");
17
- const tail = ((_a = inner.split("/").pop()) != null ? _a : inner).trim();
18
- return isStoredSlug(tail) ? bareEntitySlug(tail) : slugify(tail);
19
- }
20
-
21
- export {
22
- slugify,
23
- bareEntitySlug,
24
- isStoredSlug,
25
- wikilinkTailSlug
26
- };
@@ -1,102 +0,0 @@
1
- import {
2
- imageField
3
- } from "./chunk-UA5KS2PL.js";
4
-
5
- // src/spell/spell.schema.ts
6
- import { z } from "zod";
7
- var castingOptionSchema = z.object({
8
- type: z.string(),
9
- damage_roll: z.string().optional(),
10
- target_count: z.number().optional(),
11
- duration: z.string().optional(),
12
- range: z.number().optional(),
13
- concentration: z.boolean().optional(),
14
- shape_size: z.number().optional(),
15
- desc: z.string().optional()
16
- });
17
- var spellMaterialSchema = z.union([
18
- z.boolean(),
19
- z.string(),
20
- z.strictObject({
21
- text: z.string(),
22
- cost: z.number().optional(),
23
- consume: z.union([z.boolean(), z.string()]).optional()
24
- })
25
- ]);
26
- var spellComponentsObjectSchema = z.strictObject({
27
- v: z.boolean().optional(),
28
- s: z.boolean().optional(),
29
- m: spellMaterialSchema.optional(),
30
- r: z.boolean().optional()
31
- });
32
- var spellDurationEntrySchema = z.discriminatedUnion("type", [
33
- z.strictObject({
34
- type: z.literal("permanent"),
35
- ends: z.array(z.enum(["dispel", "trigger"])).nonempty()
36
- }),
37
- z.strictObject({
38
- type: z.literal("timed"),
39
- duration: z.strictObject({
40
- type: z.enum(["minute", "hour"]),
41
- amount: z.number().int().positive(),
42
- up_to: z.boolean().optional()
43
- })
44
- })
45
- ]);
46
- var spellEntitySchema = z.object({
47
- name: z.string().min(1),
48
- level: z.number().int().min(0).optional(),
49
- school: z.string().optional(),
50
- casting_time: z.string().optional(),
51
- range: z.string().optional(),
52
- // Union arms per §3.2; `parseSpell` normalises the structured arms back to the corpus's own
53
- // string form, so `Spell.components` / `Spell.duration` stay `string` and no consumer changes.
54
- components: z.union([z.string(), spellComponentsObjectSchema]).optional(),
55
- duration: z.union([z.string(), z.array(spellDurationEntrySchema).nonempty()]).optional(),
56
- concentration: z.boolean().optional(),
57
- ritual: z.boolean().optional(),
58
- classes: z.array(z.string()).optional(),
59
- description: z.string().optional(),
60
- at_higher_levels: z.array(z.string()).optional(),
61
- damage: z.object({ types: z.array(z.string()) }).optional(),
62
- // The base roll at the spell's own level (a cantrip's tier-1 roll); see `Spell.damage_roll`.
63
- damage_roll: z.string().optional(),
64
- saving_throw: z.object({ ability: z.string() }).optional(),
65
- casting_options: z.array(castingOptionSchema).optional(),
66
- // §2 · the fourteen converter keys this root refused before R4-G2. Doc counts are MEASURED over
67
- // the frozen tree; the two zero-carrier keys are declared because the root is `.strict()` and an
68
- // images-ON run (`image`) or a non-images-gated fluff flag (`has_fluff_images`) would otherwise
69
- // refuse the whole document. Declared-only: NO rendering this phase (booked to G8 by name).
70
- rendering_hint: z.string().optional(),
71
- // 1,048 docs — NEVER .min(1): every value is ''
72
- misc_tags: z.array(z.string()).optional(),
73
- // 769
74
- area_tags: z.array(z.string()).optional(),
75
- // 707
76
- condition_inflict: z.array(z.string()).optional(),
77
- // 194
78
- affects_creature_type: z.array(z.string()).optional(),
79
- // 87
80
- spell_attack: z.enum(["melee", "ranged"]).optional(),
81
- // 77 (ranged 44 / melee 33)
82
- ability_check: z.array(z.string()).optional(),
83
- // 61
84
- damage_resist: z.array(z.string()).optional(),
85
- // 35
86
- damage_immune: z.array(z.string()).optional(),
87
- // 21
88
- condition_immune: z.array(z.string()).optional(),
89
- // 11
90
- damage_vulnerable: z.array(z.string()).optional(),
91
- // 2
92
- has_fluff: z.boolean().optional(),
93
- // 1
94
- image: imageField,
95
- // 0 today; `imageField` already ends .optional()
96
- has_fluff_images: z.boolean().optional()
97
- // 0 today
98
- }).strict();
99
-
100
- export {
101
- spellEntitySchema
102
- };
@@ -1,58 +0,0 @@
1
- // src/schemas/resource-schema.ts
2
- import { z } from "zod";
3
- var resetTriggerEnum = z.enum(["short-rest", "long-rest", "either", "dawn", "dusk", "turn", "round", "custom"]);
4
- var actionCostEnum = z.enum(["action", "bonus-action", "reaction", "free", "special"]);
5
- var resourceSchema = z.object({
6
- id: z.string().min(1),
7
- name: z.string().min(1),
8
- max_formula: z.string().min(1),
9
- scales_at: z.array(z.object({
10
- level: z.number().int().positive(),
11
- max: z.string().min(1)
12
- }).strict()).optional(),
13
- die: z.object({
14
- base: z.string().min(1),
15
- scaling: z.record(z.string(), z.string()).optional()
16
- }).optional(),
17
- reset: resetTriggerEnum,
18
- consumes: z.object({
19
- resource: z.string().min(1),
20
- amount: z.number().int().positive()
21
- }).optional(),
22
- /** Presentation, carried and never interpreted by the engine: which control draws this resource, and
23
- * whether it also appears in the header band. The renderer owns the hint → component table. */
24
- rendering_hint: z.string().optional(),
25
- surface: z.enum(["band", "tab"]).optional(),
26
- recovery: z.array(z.object({
27
- id: z.string().min(1),
28
- name: z.string().min(1),
29
- amount: z.union([z.number(), z.string()]),
30
- action: actionCostEnum.optional(),
31
- uses: z.number().int().nonnegative().optional(),
32
- reset: resetTriggerEnum,
33
- restores: z.enum(["uses", "spell-slots"]).optional()
34
- })).optional()
35
- });
36
- var resourceConsumptionSchema = z.object({
37
- source: z.enum(["resource", "class-column", "attack-dice", "spell-slots"]).optional(),
38
- resource: z.string().optional(),
39
- column: z.string().optional(),
40
- amount: z.number().int().positive(),
41
- amount_max: z.number().int().positive().optional(),
42
- expend_condition: z.enum(["roll_succeeds", "roll_fails", "target_takes_damage", "always"]).optional(),
43
- free_uses: z.object({
44
- amount: z.number().int().positive(),
45
- reset: resetTriggerEnum,
46
- state_key: z.string().optional()
47
- }).optional()
48
- }).refine((c) => c.amount_max === void 0 || c.amount_max >= c.amount, {
49
- path: ["amount_max"],
50
- message: "amount_max must be >= amount"
51
- });
52
-
53
- export {
54
- resetTriggerEnum,
55
- actionCostEnum,
56
- resourceSchema,
57
- resourceConsumptionSchema
58
- };
@@ -1,18 +0,0 @@
1
- import {
2
- parseFeat
3
- } from "./chunk-3SFGWFVQ.js";
4
-
5
- // src/feat/feat.codec.ts
6
- import yaml from "js-yaml";
7
- var featCodec = {
8
- parse(doc) {
9
- return parseFeat(doc.body);
10
- },
11
- serialize(entity) {
12
- return yaml.dump(entity, { lineWidth: -1, sortKeys: false });
13
- }
14
- };
15
-
16
- export {
17
- featCodec
18
- };
@@ -1,89 +0,0 @@
1
- // src/item/item.actions-map.ts
2
- var ITEM_ACTIONS = {
3
- // Wands and rods
4
- "wand-of-fireballs": { cost: "action", range: "150 ft.", max_charges: 7, recovery: { amount: "1d6+1", reset: "dawn" } },
5
- "wand-of-magic-missiles": { cost: "action", range: "120 ft.", max_charges: 7, recovery: { amount: "1d6+1", reset: "dawn" } },
6
- "wand-of-lightning-bolts": { cost: "action", range: "100 ft.", max_charges: 7, recovery: { amount: "1d6+1", reset: "dawn" } },
7
- "wand-of-paralysis": { cost: "action", range: "60 ft.", max_charges: 7, recovery: { amount: "1d6+1", reset: "dawn" } },
8
- "wand-of-fear": { cost: "action", range: "Self", max_charges: 7, recovery: { amount: "1d6+1", reset: "dawn" } },
9
- "wand-of-binding": { cost: "action", range: "Self", max_charges: 7, recovery: { amount: "1d6+1", reset: "dawn" } },
10
- "wand-of-secrets": { cost: "action", range: "30 ft.", max_charges: 3, recovery: { amount: "1d3", reset: "dawn" } },
11
- "wand-of-web": { cost: "action", range: "60 ft.", max_charges: 7, recovery: { amount: "1d6+1", reset: "dawn" } },
12
- "wand-of-wonder": { cost: "action", range: "120 ft.", max_charges: 7, recovery: { amount: "1d6+1", reset: "dawn" } },
13
- // Activatable wondrous items
14
- "boots-of-speed": { cost: "bonus-action", range: "Self", max_charges: 1, recovery: { amount: "1", reset: "long" } },
15
- "boots-of-levitation": { cost: "action", range: "Self" },
16
- "boots-of-striding-and-springing": { cost: "free", range: "Self" },
17
- "broom-of-flying": { cost: "action", range: "Touch" },
18
- "cloak-of-displacement": { cost: "free", range: "Self" },
19
- "cloak-of-the-bat": { cost: "action", range: "Self", max_charges: 1, recovery: { amount: "1", reset: "long" } },
20
- "decanter-of-endless-water": { cost: "action", range: "Touch" },
21
- "drum-of-panic": { cost: "action", range: "120 ft.", max_charges: 1, recovery: { amount: "1", reset: "long" } },
22
- "eyes-of-charming": { cost: "action", range: "30 ft.", max_charges: 3, recovery: { amount: "3", reset: "dawn" } },
23
- // Rings
24
- "ring-of-three-wishes": { cost: "action", range: "Self", max_charges: 3, recovery: { amount: "0", reset: "special" } },
25
- "ring-of-shooting-stars": { cost: "action", range: "60 ft.", max_charges: 6, recovery: { amount: "1d6", reset: "dawn" } },
26
- "ring-of-the-ram": { cost: "action", range: "60 ft.", max_charges: 3, recovery: { amount: "1d3", reset: "dawn" } },
27
- "ring-of-spell-storing": { cost: "action", range: "Self", max_charges: 5 },
28
- "ring-of-animal-influence": { cost: "action", range: "Self", max_charges: 3, recovery: { amount: "1d3", reset: "dawn" } },
29
- "ring-of-elemental-command": { cost: "action", range: "Self", max_charges: 5, recovery: { amount: "1d4+1", reset: "dawn" } },
30
- "ring-of-evasion": { cost: "reaction", range: "Self", max_charges: 3, recovery: { amount: "1d3", reset: "dawn" } },
31
- // Necklaces
32
- "necklace-of-fireballs": { cost: "action", range: "60 ft.", max_charges: 9 },
33
- // Gems
34
- "gem-of-brightness": { cost: "action", range: "60 ft.", max_charges: 50 },
35
- "gem-of-seeing": { cost: "action", range: "Self", max_charges: 3, recovery: { amount: "1d3", reset: "dawn" } },
36
- // Helms
37
- "helm-of-teleportation": { cost: "action", range: "Self", max_charges: 3, recovery: { amount: "1d3", reset: "dawn" } },
38
- // Medallions
39
- "medallion-of-thoughts": { cost: "action", range: "30 ft.", max_charges: 3, recovery: { amount: "1d3", reset: "dawn" } },
40
- // Pipes
41
- "pipes-of-haunting": { cost: "action", range: "30 ft.", max_charges: 3, recovery: { amount: "1d3", reset: "dawn" } },
42
- "pipes-of-the-sewers": { cost: "action", range: "Self", max_charges: 3, recovery: { amount: "1d3", reset: "dawn" } },
43
- // Cubes / chimes
44
- "cube-of-force": { cost: "action", range: "Self", max_charges: 36, recovery: { amount: "1d20", reset: "dawn" } },
45
- "chime-of-opening": { cost: "action", range: "120 ft.", max_charges: 10 },
46
- // Magic weapons with activation actions (surface in items table only via override; weapons table is primary)
47
- "sun-blade": { cost: "free", range: "Self" },
48
- // Potions / consumables · consumed on use (user ruling 2026-09-24): using one spends the entry's quantity, so they
49
- // carry no charges or recovery. 2024 healing potions are a Bonus Action to drink/administer (the type=potion
50
- // default covers uncurated ones).
51
- "potion-of-healing": { cost: "bonus-action", range: "Self", consumed: true },
52
- "potion-of-greater-healing": { cost: "bonus-action", range: "Self", consumed: true },
53
- "potion-of-superior-healing": { cost: "bonus-action", range: "Self", consumed: true },
54
- "potion-of-supreme-healing": { cost: "bonus-action", range: "Self", consumed: true },
55
- "alchemists-fire": { cost: "action", range: "20 ft.", consumed: true },
56
- "holy-water": { cost: "action", range: "20 ft.", consumed: true },
57
- // Oils are APPLIED (minutes), not drunk: curated to "action" so the blanket
58
- // type=potion → bonus-action default never mislabels these mis-typed items.
59
- "oil-of-sharpness": { cost: "action", range: "Self", consumed: true },
60
- "oil-of-etherealness": { cost: "action", range: "Self", consumed: true },
61
- "oil-of-slipperiness": { cost: "action", range: "Self", consumed: true },
62
- "dust-of-disappearance": { cost: "action", range: "Self", consumed: true }
63
- };
64
- function findItemAction(slug) {
65
- if (slug in ITEM_ACTIONS) return ITEM_ACTIONS[slug];
66
- const p = slug.split("_");
67
- const bare = p.length >= 3 ? p.slice(2).join("_") : p[p.length - 1];
68
- return bare === slug ? void 0 : ITEM_ACTIONS[bare];
69
- }
70
- function resolveItemAction(slug, entry, itemType, opts) {
71
- var _a, _b, _c, _d, _e, _f;
72
- const curated = (_a = findItemAction(slug)) != null ? _a : null;
73
- const override = (opts == null ? void 0 : opts.weaponLike) ? void 0 : entry.overrides;
74
- const overrideCost = override == null ? void 0 : override.action;
75
- const overrideRange = override == null ? void 0 : override.range;
76
- const viewEntity = (_b = opts == null ? void 0 : opts.view) == null ? void 0 : _b.entity;
77
- const viewAction = viewEntity == null ? void 0 : viewEntity.action;
78
- const viewRange = viewEntity == null ? void 0 : viewEntity.range;
79
- const typeDefault = itemType === "potion" ? "bonus-action" : itemType === "scroll" ? (_c = opts == null ? void 0 : opts.spellCost) != null ? _c : "action" : void 0;
80
- const cost = (_e = (_d = overrideCost != null ? overrideCost : viewAction) != null ? _d : curated == null ? void 0 : curated.cost) != null ? _e : typeDefault;
81
- if (!cost) return null;
82
- return { cost, range: (_f = overrideRange != null ? overrideRange : viewRange) != null ? _f : curated == null ? void 0 : curated.range };
83
- }
84
-
85
- export {
86
- ITEM_ACTIONS,
87
- findItemAction,
88
- resolveItemAction
89
- };