@arcgis/core 6.0.0-next.8 → 6.0.0-next.9

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (330) hide show
  1. package/arcade/featureSetUtils.js +1 -1
  2. package/assets/esri/core/workers/RemoteClient.js +1 -1
  3. package/assets/esri/core/workers/chunks/{85908e6e9c50749cee60.js → 037a8cc19debbaaa4e10.js} +1 -1
  4. package/assets/esri/core/workers/chunks/066550852483ab8f77bc.js +1 -0
  5. package/assets/esri/core/workers/chunks/0f725cf79ce00e790a7d.js +1 -0
  6. package/assets/esri/core/workers/chunks/12a7997a40c77f5c9160.js +1 -0
  7. package/assets/esri/core/workers/chunks/1b077c92345ffb5916c2.js +1 -0
  8. package/assets/esri/core/workers/chunks/{6dd0b79fa3a629ab4f27.js → 1bca39e0e651426bdbb5.js} +1 -1
  9. package/assets/esri/core/workers/chunks/{1b35ec54968fbeec17ce.js → 2686fe5b62dd0be699c0.js} +1 -1
  10. package/assets/esri/core/workers/chunks/2a97268000c6d03ef720.js +1 -0
  11. package/assets/esri/core/workers/chunks/2e2e33ec50e97b91b178.js +1 -0
  12. package/assets/esri/core/workers/chunks/{7a05b18f655c1167ce0a.js → 2ef5237e4c876d6a4ee0.js} +1 -1
  13. package/assets/esri/core/workers/chunks/{776ae25a34352d3468bc.js → 3081ee6d8019494fc21e.js} +1 -1
  14. package/assets/esri/core/workers/chunks/37d6a264a3f1d8072aa0.js +1 -0
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  16. package/assets/esri/core/workers/chunks/{ded8b64a46992c3ae693.js → 40a584cb952e94326e9e.js} +1 -1
  17. package/assets/esri/core/workers/chunks/{1ba0dfbe0958cdbd7c9f.js → 42fd2a7b22b03dacc6a7.js} +1 -1
  18. package/assets/esri/core/workers/chunks/444e5f214abce3d607cd.js +1 -0
  19. package/assets/esri/core/workers/chunks/{d201fbf3ceff946d2bd6.js → 44d5508042cacdfcac47.js} +1 -1
  20. package/assets/esri/core/workers/chunks/{09a63cc1987f8636c5b0.js → 4503b20ca6a80fb63d72.js} +1 -1
  21. package/assets/esri/core/workers/chunks/45367aa8e5c5d574de94.js +1 -0
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  23. package/assets/esri/core/workers/chunks/{6a7ab1ef9a37e87db5ae.js → 46a7da93a63663878583.js} +1 -1
  24. package/assets/esri/core/workers/chunks/{f43a50d4bd9636e68ae5.js → 46b4fb6a7fe4877b0efc.js} +63 -61
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  26. package/assets/esri/core/workers/chunks/{257910cca66dc5df465e.js → 4911ce62421a6c3320b0.js} +1 -1
  27. package/assets/esri/core/workers/chunks/4a1e23e021bac37a88ab.js +1 -0
  28. package/assets/esri/core/workers/chunks/4debf2d9c3465250ef7a.js +1 -0
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  32. package/assets/esri/core/workers/chunks/5c7780f804d789cb37f5.js +1 -0
  33. package/assets/esri/core/workers/chunks/{ceb680688fe7e570a774.js → 608be1172a908e92b9f1.js} +1 -1
  34. package/assets/esri/core/workers/chunks/{6f358116f79021ff9687.js → 612104dff305ff062dfa.js} +2 -2
  35. package/assets/esri/core/workers/chunks/6299be5e7e26bf3c6859.js +1 -0
  36. package/assets/esri/core/workers/chunks/6400446b7615b97c3521.js +1 -0
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  38. package/assets/esri/core/workers/chunks/6c9acd9e4e201dc380e9.js +1 -0
  39. package/assets/esri/core/workers/chunks/7449568eb2305bf2d650.js +1 -0
  40. package/assets/esri/core/workers/chunks/745a153d0cd34faa124e.js +1 -0
  41. package/assets/esri/core/workers/chunks/7572c2bc5062e66f6330.js +1 -0
  42. package/assets/esri/core/workers/chunks/78472a57c2ba146fec65.js +1 -0
  43. package/assets/esri/core/workers/chunks/7f0f9dddc44b1f1600f0.js +1 -0
  44. package/assets/esri/core/workers/chunks/{56a24061589f4a968818.js → 814751e705c05099f864.js} +1 -1
  45. package/assets/esri/core/workers/chunks/8293600f94553afc8c38.js +1 -0
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  48. package/assets/esri/core/workers/chunks/{ceb112fe7aef354f8051.js → 88e54449261ef94e390d.js} +1 -1
  49. package/assets/esri/core/workers/chunks/8b0d5551978ab0aac0d1.js +1 -0
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  51. package/assets/esri/core/workers/chunks/{c76c42c74eedd43263d3.js → 9dd1fc56eb1ea6eb705e.js} +1 -1
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  56. package/assets/esri/core/workers/chunks/{ecaac39dde7ec4213264.js → af75747b06d79446a855.js} +1 -1
  57. package/assets/esri/core/workers/chunks/b564ec4e03478f5659db.js +1 -0
  58. package/assets/esri/core/workers/chunks/bc0f54a2c15502b630ec.js +1 -0
  59. package/assets/esri/core/workers/chunks/c1c534e08fc21842670b.js +1 -0
  60. package/assets/esri/core/workers/chunks/{9ab25ee06041f907b9a2.js → c2c1f51a4668055c2838.js} +1 -1
  61. package/assets/esri/core/workers/chunks/c337fc0e6dc69c233e6d.js +1 -0
  62. package/assets/esri/core/workers/chunks/{a7985d20fa6e8d4878e7.js → d0f5bee9db1ad51ae687.js} +1 -1
  63. package/assets/esri/core/workers/chunks/dba280c370df13196711.js +1 -0
  64. package/assets/esri/core/workers/chunks/{19b9d393046a780e6c3f.js → de5ecb567bd69c613e9d.js} +1 -1
  65. package/assets/esri/core/workers/chunks/{534186fc921a0ccf58dc.js → e1f5d00878f27e1d413e.js} +1 -1
  66. package/assets/esri/core/workers/chunks/e65dfa19f030ec298437.js +1 -0
  67. package/assets/esri/core/workers/chunks/e932951598499befabf5.js +1 -0
  68. package/assets/esri/core/workers/chunks/f1df76f098a3cc924832.js +1 -0
  69. package/assets/esri/core/workers/chunks/f1f90adae13b04898008.js +1 -0
  70. package/assets/esri/core/workers/chunks/f4f9d08b2df856e3b694.js +1 -0
  71. package/assets/esri/core/workers/chunks/fc44227c1756f65b95df.js +1 -0
  72. package/assets/esri/core/workers/chunks/{3b737dae6efed627406e.js → fc44d45598a7476bc606.js} +1 -1
  73. package/assets/esri/themes/base/_mixins.scss +2 -2
  74. package/assets/esri/themes/base/widgets/_Attribution.scss +1 -1
  75. package/assets/esri/themes/base/widgets/_BasemapLayerList.scss +2 -2
  76. package/assets/esri/themes/base/widgets/_BatchAttributeForm.scss +5 -5
  77. package/assets/esri/themes/base/widgets/_Bookmarks.scss +1 -1
  78. package/assets/esri/themes/base/widgets/_BuildingLevelPicker.scss +2 -2
  79. package/assets/esri/themes/base/widgets/_BuildingPhasePicker.scss +5 -5
  80. package/assets/esri/themes/base/widgets/_CatalogLayerList.scss +1 -1
  81. package/assets/esri/themes/base/widgets/_Compass.scss +0 -2
  82. package/assets/esri/themes/base/widgets/_DirectionalPad.scss +4 -10
  83. package/assets/esri/themes/base/widgets/_Directions.scss +40 -40
  84. package/assets/esri/themes/base/widgets/_Editor.scss +7 -7
  85. package/assets/esri/themes/base/widgets/_Expand.scss +1 -1
  86. package/assets/esri/themes/base/widgets/_Feature.scss +1 -1
  87. package/assets/esri/themes/base/widgets/_FeatureForm.scss +6 -6
  88. package/assets/esri/themes/base/widgets/_FeatureFormUtilityNetworkAssociationLayers.scss +1 -1
  89. package/assets/esri/themes/base/widgets/_FeatureFormUtilityNetworkAssociationList.scss +1 -1
  90. package/assets/esri/themes/base/widgets/_FeatureFormUtilityNetworkAssociationSettings.scss +3 -3
  91. package/assets/esri/themes/base/widgets/_FeatureTable.scss +27 -27
  92. package/assets/esri/themes/base/widgets/_FeatureTemplates.scss +1 -1
  93. package/assets/esri/themes/base/widgets/_Features.scss +5 -5
  94. package/assets/esri/themes/base/widgets/_FilterBuilder.scss +1 -1
  95. package/assets/esri/themes/base/widgets/_FilterCondition.scss +1 -1
  96. package/assets/esri/themes/base/widgets/_Grid.scss +18 -18
  97. package/assets/esri/themes/base/widgets/_GridControls.scss +11 -11
  98. package/assets/esri/themes/base/widgets/_LayerList.scss +1 -1
  99. package/assets/esri/themes/base/widgets/_Legend.scss +5 -5
  100. package/assets/esri/themes/base/widgets/_NavigationToggle.scss +4 -1
  101. package/assets/esri/themes/base/widgets/_OrientedImageryViewer.scss +18 -19
  102. package/assets/esri/themes/base/widgets/_ResponsiveToolbar.scss +0 -2
  103. package/assets/esri/themes/base/widgets/_SearchResultRenderer.scss +1 -1
  104. package/assets/esri/themes/base/widgets/_SelectionList.scss +15 -15
  105. package/assets/esri/themes/base/widgets/_SelectionToolbar.scss +2 -2
  106. package/assets/esri/themes/base/widgets/_ShadowCast.scss +11 -11
  107. package/assets/esri/themes/base/widgets/_Sketch.scss +1 -1
  108. package/assets/esri/themes/base/widgets/_Slice.scss +3 -3
  109. package/assets/esri/themes/base/widgets/_SnappingControls.scss +1 -1
  110. package/assets/esri/themes/base/widgets/_TimeSlider.scss +5 -5
  111. package/assets/esri/themes/base/widgets/_TimeZoneLabel.scss +5 -4
  112. package/assets/esri/themes/base/widgets/_Tooltip.scss +14 -17
  113. package/assets/esri/themes/base/widgets/_UtilityNetworkAssociations.scss +2 -2
  114. package/assets/esri/themes/base/widgets/_UtilityNetworkTrace.scss +1 -1
  115. package/assets/esri/themes/base/widgets/_UtilityNetworkValidateTopology.scss +2 -2
  116. package/assets/esri/themes/base/widgets/_ValuePicker.scss +2 -2
  117. package/assets/esri/themes/base/widgets/_VideoPlayer.scss +5 -5
  118. package/assets/esri/themes/base/widgets/_Widget.scss +5 -1
  119. package/assets/esri/themes/dark/main.css +1 -1
  120. package/assets/esri/themes/light/main.css +1 -1
  121. package/assets/esri/themes/light/view.css +1 -1
  122. package/chunks/AtmosphereCompositing.glsl.js +1 -1
  123. package/chunks/ChapmanAtmosphere.glsl.js +3 -3
  124. package/chunks/CloudsComposition.glsl.js +1 -1
  125. package/chunks/Component.glsl.js +41 -41
  126. package/chunks/DefaultMaterial.glsl.js +2 -2
  127. package/chunks/EdgeShader.glsl.js +9 -9
  128. package/chunks/Fog.glsl.js +5 -5
  129. package/chunks/GaussianSplat.glsl.js +2 -2
  130. package/chunks/GlobalIllumination.glsl.js +9 -9
  131. package/chunks/HUDMaterial.glsl.js +13 -13
  132. package/chunks/Haze.glsl.js +6 -6
  133. package/chunks/HazeCompositing.glsl.js +1 -1
  134. package/chunks/LaserlinePath.glsl.js +6 -6
  135. package/chunks/LineCallout.glsl.js +1 -1
  136. package/chunks/LineMarker.glsl.js +5 -5
  137. package/chunks/NavigationDepth.glsl.js +2 -2
  138. package/chunks/Path.glsl.js +1 -1
  139. package/chunks/Pattern.glsl.js +26 -26
  140. package/chunks/Precipitation.glsl.js +7 -7
  141. package/chunks/RealisticTree.glsl.js +2 -2
  142. package/chunks/RibbonLine.glsl.js +60 -60
  143. package/chunks/ShadowCastAccumulate.glsl.js +1 -1
  144. package/chunks/ShadowHighlight.glsl.js +5 -5
  145. package/chunks/ShadowHighlightBuffer.glsl.js +1 -1
  146. package/chunks/SimpleAtmosphere.glsl.js +4 -4
  147. package/chunks/Terrain.glsl.js +29 -32
  148. package/chunks/Viewshed.glsl.js +2 -2
  149. package/chunks/Water.glsl.js +2 -2
  150. package/config.js +1 -1
  151. package/core/Loadable.js +1 -1
  152. package/geometry/HeightModelInfo.js +1 -1
  153. package/geometry/support/meshUtils.d.ts +1 -1
  154. package/kernel.js +1 -1
  155. package/layers/BaseDynamicLayer.d.ts +1 -0
  156. package/layers/BaseElevationLayer.d.ts +2 -0
  157. package/layers/BaseTileLayer.d.ts +12 -9
  158. package/layers/CSVLayer.d.ts +0 -15
  159. package/layers/FeatureLayer.d.ts +2 -15
  160. package/layers/GeoJSONLayer.d.ts +0 -52
  161. package/layers/GeoRSSLayer.d.ts +0 -44
  162. package/layers/ParquetLayer.d.ts +92 -12
  163. package/layers/ParquetLayer.js +1 -1
  164. package/layers/SketchLayer.d.ts +0 -1
  165. package/layers/VectorTileLayer.d.ts +2 -12
  166. package/layers/graphics/sources/support/ParquetSourceWorker.js +1 -1
  167. package/layers/mixins/PortalLayer.js +1 -1
  168. package/layers/mixins/RefreshableLayer.d.ts +1 -3
  169. package/layers/raster/datasets/GeospatialPDFRaster.js +1 -1
  170. package/layers/raster/datasets/TIFFRaster.js +1 -1
  171. package/layers/raster/formats/tiffParser.js +1 -1
  172. package/layers/support/ParquetPortalItemData.d.ts +2 -0
  173. package/layers/support/ParquetPortalItemData.js +1 -1
  174. package/layers/support/PortalItemData.d.ts +21 -0
  175. package/layers/support/PortalItemData.js +1 -1
  176. package/layers/support/layersLoader.js +1 -1
  177. package/layers/support/parquetUtils.d.ts +1 -1
  178. package/layers/support/types.d.ts +1 -1
  179. package/package.json +2 -2
  180. package/popup/FeaturesModel.d.ts +1 -1
  181. package/popup/FeaturesModel.js +1 -1
  182. package/portal/support/layersLoader.js +1 -1
  183. package/portal/support/portalLayers.js +1 -1
  184. package/rest/print.js +1 -1
  185. package/views/2d/layers/features/sources/FeatureSource.js +1 -1
  186. package/views/3d/analysis/ShadowCast/ShadowCastTooltip.js +1 -1
  187. package/views/3d/interactive/editingTools/originGeometryVisualElementUtils.js +1 -1
  188. package/views/3d/layers/graphics/Deconflictor.js +1 -1
  189. package/views/3d/layers/graphics/ElevationAligners.js +1 -1
  190. package/views/3d/layers/graphics/Graphics3DBufferGraphicLayer.js +2 -0
  191. package/views/3d/layers/graphics/Graphics3DCore.js +1 -1
  192. package/views/3d/layers/graphics/Graphics3DDrapedBufferGraphicLayer.js +2 -0
  193. package/views/3d/layers/graphics/Graphics3DDrapedGraphicLayer.js +1 -1
  194. package/views/3d/layers/graphics/Graphics3DDrapedGraphicLayerBase.js +2 -0
  195. package/views/3d/layers/graphics/Graphics3DGraphic.js +1 -1
  196. package/views/3d/layers/graphics/Graphics3DIconSymbolLayer.js +1 -1
  197. package/views/3d/layers/graphics/Graphics3DObject3DGraphicLayer.js +1 -1
  198. package/views/3d/layers/graphics/Graphics3DStageObjectGraphicLayer.js +2 -0
  199. package/views/3d/layers/graphics/Graphics3DSymbol.js +1 -1
  200. package/views/3d/layers/graphics/LabelInfo.js +1 -1
  201. package/views/3d/layers/graphics/elevationAlignmentUtils.js +1 -1
  202. package/views/3d/layers/graphics/pointUtils.js +1 -1
  203. package/views/3d/terrain/OverlayManager.js +1 -1
  204. package/views/3d/terrain/OverlayRenderer.js +1 -1
  205. package/views/3d/webgl-engine/collections/Component/Material/Component.glsl.js +1 -1
  206. package/views/3d/webgl-engine/core/shaderLibrary/Laserline.glsl.js +5 -5
  207. package/views/3d/webgl-engine/core/shaderLibrary/attributes/VertexPosition.glsl.js +13 -13
  208. package/views/3d/webgl-engine/core/shaderLibrary/bindUniforms.js +2 -0
  209. package/views/3d/webgl-engine/core/shaderLibrary/hud/HUD.glsl.js +2 -2
  210. package/views/3d/webgl-engine/core/shaderLibrary/lastFrameUniforms.js +2 -0
  211. package/views/3d/webgl-engine/core/shaderLibrary/output/OutputHighlight.glsl.js +7 -7
  212. package/views/3d/webgl-engine/core/shaderLibrary/shading/EvaluateSceneLighting.glsl.js +29 -27
  213. package/views/3d/webgl-engine/core/shaderLibrary/shading/LineStipple.glsl.js +4 -4
  214. package/views/3d/webgl-engine/core/shaderLibrary/shading/MainLighting.glsl.js +2 -2
  215. package/views/3d/webgl-engine/core/shaderLibrary/shading/MarkerSizing.glsl.js +14 -14
  216. package/views/3d/webgl-engine/core/shaderLibrary/shading/NormalUtils.glsl.js +1 -1
  217. package/views/3d/webgl-engine/core/shaderLibrary/shading/ScreenSpaceRayMarching.glsl.js +5 -5
  218. package/views/3d/webgl-engine/core/shaderLibrary/shading/WaterColor.glsl.js +8 -8
  219. package/views/3d/webgl-engine/core/shaderLibrary/shading/evaluateSceneLightingFragment.glsl.js +1 -1
  220. package/views/3d/webgl-engine/core/shaderLibrary/shading/lightingUniforms.js +2 -0
  221. package/views/3d/webgl-engine/core/shaderLibrary/shading/pbrGlobals.glsl.js +1 -1
  222. package/views/3d/webgl-engine/core/shaderLibrary/shading/readShadow.glsl.js +6 -6
  223. package/views/3d/webgl-engine/core/shaderLibrary/terrain/Overlay.glsl.js +1 -1
  224. package/views/3d/webgl-engine/core/shaderLibrary/util/CloudsParallaxShading.glsl.js +3 -3
  225. package/views/3d/webgl-engine/core/shaderLibrary/util/View.glsl.js +1 -1
  226. package/views/3d/webgl-engine/core/shaderLibrary/util/cameraUniforms.js +1 -1
  227. package/views/3d/webgl-engine/effects/atmosphere/ChapmanApproximation.glsl.js +3 -3
  228. package/views/3d/webgl-engine/effects/atmosphere/ChapmanAtmosphere.glsl.js +1 -1
  229. package/views/3d/webgl-engine/effects/atmosphere/ChapmanRaymarching.glsl.js +1 -1
  230. package/views/3d/webgl-engine/effects/atmosphere/SimpleAtmosphere.glsl.js +1 -1
  231. package/views/3d/webgl-engine/effects/clouds/CloudsComposition.glsl.js +1 -1
  232. package/views/3d/webgl-engine/effects/fog/Fog.glsl.js +1 -1
  233. package/views/3d/webgl-engine/effects/globalIllumination/GlobalIllumination.glsl.js +1 -1
  234. package/views/3d/webgl-engine/effects/glow/applyEmissiveGlow.glsl.js +5 -5
  235. package/views/3d/webgl-engine/effects/haze/Haze.glsl.js +1 -1
  236. package/views/3d/webgl-engine/effects/haze/HazeCompositing.glsl.js +1 -1
  237. package/views/3d/webgl-engine/effects/highlight/ShadowHighlight.glsl.js +1 -1
  238. package/views/3d/webgl-engine/effects/highlight/ShadowHighlightBuffer.glsl.js +1 -1
  239. package/views/3d/webgl-engine/effects/laserlines/LaserlinePath.glsl.js +1 -1
  240. package/views/3d/webgl-engine/effects/raymarching/DistanceFalloff.glsl.js +1 -1
  241. package/views/3d/webgl-engine/effects/shadowAccumulation/ShadowCastAccumulate.glsl.js +1 -1
  242. package/views/3d/webgl-engine/lib/BufferGeometry.js +1 -1
  243. package/views/3d/webgl-engine/lib/BufferObject3D.js +1 -1
  244. package/views/3d/webgl-engine/lib/GeometryUtil.js +1 -1
  245. package/views/3d/webgl-engine/lib/affectsGeometry.js +1 -1
  246. package/views/3d/webgl-engine/lib/bufferGeometryUtils.js +2 -0
  247. package/views/3d/webgl-engine/lib/edgeRendering/AdjustProjectedPosition.glsl.js +5 -5
  248. package/views/3d/webgl-engine/lib/edgeRendering/EdgeShader.glsl.js +1 -1
  249. package/views/3d/webgl-engine/lib/edgeRendering/EdgeUtil.glsl.js +11 -11
  250. package/views/3d/webgl-engine/materials/Path.glsl.js +1 -1
  251. package/views/3d/webgl-engine/materials/Water.glsl.js +1 -1
  252. package/views/3d/webgl-engine/shaders/AtmosphereCompositing.glsl.js +1 -1
  253. package/views/3d/webgl-engine/shaders/DefaultMaterial.glsl.js +1 -1
  254. package/views/3d/webgl-engine/shaders/GaussianSplat.glsl.js +1 -1
  255. package/views/3d/webgl-engine/shaders/HUDMaterial.glsl.js +1 -1
  256. package/views/3d/webgl-engine/shaders/LineCallout.glsl.js +1 -1
  257. package/views/3d/webgl-engine/shaders/Pattern.glsl.js +1 -1
  258. package/views/3d/webgl-engine/shaders/RealisticTree.glsl.js +1 -1
  259. package/views/3d/webgl-engine/shaders/RibbonLine.glsl.js +1 -1
  260. package/views/3d/webgl-engine/shaders/SphereDepthInterpolate.glsl.js +1 -1
  261. package/views/3d/webgl-engine/shaders/Terrain.glsl.js +1 -1
  262. package/views/3d/webgl-engine/shaders/Viewshed.glsl.js +1 -1
  263. package/views/3d/webgl-engine/shaders/lineUniforms.js +2 -0
  264. package/views/DOMContainer.d.ts +27 -9
  265. package/views/DOMContainer.js +1 -1
  266. package/views/PopupView.d.ts +6 -0
  267. package/views/VideoView.d.ts +27 -9
  268. package/views/View.d.ts +16 -7
  269. package/views/View.js +1 -1
  270. package/views/View2D.d.ts +1 -1
  271. package/views/interactive/snapping/SnappingManagerPool.js +1 -1
  272. package/views/interactive/snapping/SnappingOptions.d.ts +1 -1
  273. package/views/interactive/tooltip/components/ElevationModeSelect.js +1 -1
  274. package/views/interactive/tooltip/components/TooltipEditableField.js +1 -1
  275. package/views/layers/FeatureLikeLayerView.d.ts +1 -2
  276. package/views/layers/ParquetLayerView.d.ts +15 -0
  277. package/views/layers/ParquetLayerView.js +1 -1
  278. package/webdoc/support/saveUtils.js +1 -1
  279. package/webdoc/support/unsupportedErrors.js +1 -1
  280. package/widgets/Legend.d.ts +1 -0
  281. package/widgets/support/SnappingControls.d.ts +1 -1
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@@ -1,5 +1,5 @@
1
1
  /* COPYRIGHT Esri - https://js.arcgis.com/6.0/LICENSE.txt */
2
- import{Float3BindUniform as e}from"../../shaderModules/Float3BindUniform.js";import{glsl as t}from"../../shaderModules/glsl.js";const n=new e(`mainLightDirection`,e=>e.lighting.mainLight.direction),r=new e(`mainLightIntensity`,e=>e.lighting.mainLight.intensity);function i(e){e.uniforms.add(n,r),e.code.add(t`vec3 applyShading(vec3 shadingNormal, float shadow) {
2
+ import{mainLightDirection as e,mainLightIntensity as t}from"./lightingUniforms.js";import{glsl as n}from"../../shaderModules/glsl.js";function r(r){r.uniforms.add(e,t).code.add(n`vec3 applyShading(vec3 shadingNormal, float shadow) {
3
3
  float dotVal = clamp(dot(shadingNormal, mainLightDirection), 0.0, 1.0);
4
4
  return mainLightIntensity * ((1.0 - shadow) * dotVal);
5
- }`)}export{i as applyShading,n as mainLightDirection,r as mainLightIntensity};
5
+ }`)}export{r as applyShading};
@@ -1,35 +1,35 @@
1
1
  /* COPYRIGHT Esri - https://js.arcgis.com/6.0/LICENSE.txt */
2
- import{markerSizePerLineWidth as e}from"../../../../support/engineContent/marker.js";import{nearFar as t,metersPerRenderUnit as n,screenPixelSizePerDistance as r,renderPixelSizePerDistance as i}from"../util/cameraUniforms.js";import{addPixelRatio as a}from"../util/View.glsl.js";import{FloatBindUniform as o}from"../../shaderModules/FloatBindUniform.js";import{FloatPassUniform as s}from"../../shaderModules/FloatPassUniform.js";import{glsl as c,If as l}from"../../shaderModules/glsl.js";import{NoParameters as u}from"../../../../../webgl/NoParameters.js";class d extends u{constructor(){super(...arguments),this.markerScale=1}}function f(u,d){let f=u.vertex,p=d.hasScreenSizePerspective,m=d.worldSized,h=m&&!d.draped;a(f),f.constants.add(`markerSizePerLineWidth`,`float`,e),f.uniforms.add(new s(`markerScale`,({markerScale:e})=>e)),m&&f.uniforms.add(new o(`groundMetersToScreenRatio`,e=>1/(e.screenToPlanarDistanceRatio*e.planarDistanceToGroundRatio))),f.code.add(c`float getScreenMarkerSize(float lineWidth) {
2
+ import{markerSizePerLineWidth as e}from"../../../../support/engineContent/marker.js";import{pixelRatio as t,nearFar as n,metersPerRenderUnit as r,screenPixelSizePerDistance as i,renderPixelSizePerDistance as a}from"../util/cameraUniforms.js";import{FloatPassUniform as o}from"../../shaderModules/FloatPassUniform.js";import{glsl as s,If as c}from"../../shaderModules/glsl.js";import{groundMetersToScreenRatio as l}from"../../../shaders/lineUniforms.js";import{NoParameters as u}from"../../../../../webgl/NoParameters.js";class d extends u{constructor(){super(...arguments),this.markerScale=1}}function f(u,d){let f=u.vertex,p=d.hasScreenSizePerspective,m=d.worldSized,h=m&&!d.draped;f.constants.add(`markerSizePerLineWidth`,`float`,e),f.uniforms.add(t,new o(`markerScale`,({markerScale:e})=>e)),m&&f.uniforms.add(l),f.code.add(s`float getScreenMarkerSize(float lineWidth) {
3
3
  return markerScale * markerSizePerLineWidth * lineWidth;
4
- }`),f.code.add(l(h,c`
4
+ }`),f.code.add(c(h,s`
5
5
  float getLineWidth(vec3 pos) {
6
- float size = getSize(${l(p,`pos`)});
6
+ float size = getSize(${c(p,`pos`)});
7
7
  float metersPerScreenPixel = max(-pos.z, nearFar[0]) * metersPerRenderUnit * screenPixelSizePerDistance;
8
8
  return max(size / metersPerScreenPixel, 1.0) * pixelRatio;
9
9
  }
10
- `,c`
11
- float getLineWidth(${l(d.lineWidthRequiresPosition,`vec3 pos`)}) {
12
- float size = max(getSize(${l(p,`pos`)}), 1.0);
13
- return ${l(m,`size * pixelRatio * groundMetersToScreenRatio`,`size * pixelRatio`)};
10
+ `,s`
11
+ float getLineWidth(${c(d.lineWidthRequiresPosition,`vec3 pos`)}) {
12
+ float size = max(getSize(${c(p,`pos`)}), 1.0);
13
+ return ${c(m,`size * pixelRatio * groundMetersToScreenRatio`,`size * pixelRatio`)};
14
14
  }
15
- `)),h?f.uniforms.add(t,n,r):f.uniforms.add(i),f.code.add(l(h,c`
15
+ `)),h?f.uniforms.add(n,r,i):f.uniforms.add(a),f.code.add(c(h,s`
16
16
  float getWorldMarkerSize(vec3 pos) {
17
- return markerScale * markerSizePerLineWidth * getSize(${l(p,`pos`)}) * 0.5 / metersPerRenderUnit;
17
+ return markerScale * markerSizePerLineWidth * getSize(${c(p,`pos`)}) * 0.5 / metersPerRenderUnit;
18
18
  }
19
- `,c`
19
+ `,s`
20
20
  float getWorldMarkerSize(vec3 pos) {
21
21
  float distanceToCamera = length(pos);
22
22
  float screenToWorldRatio = renderPixelSizePerDistance * distanceToCamera * 0.5;
23
- return getScreenMarkerSize(getLineWidth(${l(p,`pos`)})) * screenToWorldRatio;
23
+ return getScreenMarkerSize(getLineWidth(${c(p,`pos`)})) * screenToWorldRatio;
24
24
  }
25
- `)),f.constants.add(`maxSegmentLengthFraction`,`float`,.45),f.code.add(l(h,c`bool areWorldMarkersHidden(vec3 pos, vec3 other) {
25
+ `)),f.constants.add(`maxSegmentLengthFraction`,`float`,.45),f.code.add(c(h,s`bool areWorldMarkersHidden(vec3 pos, vec3 other) {
26
26
  return getWorldMarkerSize(pos) > maxSegmentLengthFraction * length(pos - other);
27
- }`,c`
27
+ }`,s`
28
28
  bool areWorldMarkersHidden(vec3 pos, vec3 other) {
29
29
  vec3 midPoint = mix(pos, other, 0.5);
30
30
  float distanceToCamera = length(midPoint);
31
31
  float screenToWorldRatio = renderPixelSizePerDistance * distanceToCamera * 0.5;
32
- float worldMarkerSize = getScreenMarkerSize(getLineWidth(${l(p,`pos`)})) * screenToWorldRatio;
32
+ float worldMarkerSize = getScreenMarkerSize(getLineWidth(${c(p,`pos`)})) * screenToWorldRatio;
33
33
  float segmentLen = length(pos - other);
34
34
  return worldMarkerSize > maxSegmentLengthFraction * segmentLen;
35
35
  }
@@ -1,5 +1,5 @@
1
1
  /* COPYRIGHT Esri - https://js.arcgis.com/6.0/LICENSE.txt */
2
- import{glsl as e}from"../../shaderModules/glsl.js";function t(t,{spherical:n}){t.code.add(`vec3 normalize4(vec4 vector){ return normalize(vector.xyz / vector.w); }`),t.code.add(n?`vec3 getLocalUp(in vec3 pos, in vec3 origin) { return normalize(pos + origin); }
2
+ import{glsl as e}from"../../shaderModules/glsl.js";function t(t,{spherical:n}){t.code.add(n?`vec3 getLocalUp(in vec3 pos, in vec3 origin) { return normalize(pos + origin); }
3
3
  vec3 getLocalUp(in vec3 pos) { return normalize(pos); }`:`vec3 getLocalUp(in vec3 pos, in vec3 origin) { return vec3(0.0, 0.0, 1.0); }
4
4
  vec3 getLocalUp(in vec3 pos) { return vec3(0.0, 0.0, 1.0); }`),n?t.code.add(e`mat3 getTBNMatrix(in vec3 n) {
5
5
  vec3 t = normalize(cross(vec3(0.0, 0.0, 1.0), n));
@@ -1,5 +1,5 @@
1
1
  /* COPYRIGHT Esri - https://js.arcgis.com/6.0/LICENSE.txt */
2
- import{ReadDepth as e}from"../output/ReadDepth.glsl.js";import{projMatrix as t,nearFar as n}from"../util/cameraUniforms.js";import{FloatBindUniform as r}from"../../shaderModules/FloatBindUniform.js";import{If as i,glsl as a}from"../../shaderModules/glsl.js";import{Matrix4BindUniform as o}from"../../shaderModules/Matrix4BindUniform.js";import{Texture2DBindUniform as s}from"../../shaderModules/Texture2DBindUniform.js";function c(c,l){let u=c.fragment;u.include(e),u.uniforms.add(t,n,new s(`depthMap`,e=>e.depth?.attachment),new r(`invResolutionHeight`,e=>1/e.camera.height),new o(`reprojectionMatrix`,e=>e.reprojection.matrix)).code.add(a`
2
+ import{depthMap as e}from"../bindUniforms.js";import{ReadDepth as t}from"../output/ReadDepth.glsl.js";import{projMatrix as n,nearFar as r}from"../util/cameraUniforms.js";import{FloatBindUniform as i}from"../../shaderModules/FloatBindUniform.js";import{If as a,glsl as o}from"../../shaderModules/glsl.js";import{Matrix4BindUniform as s}from"../../shaderModules/Matrix4BindUniform.js";function c(c,l){let u=c.fragment;u.include(t),u.uniforms.add(n,r,e,new i(`invResolutionHeight`,e=>1/e.camera.height),new s(`reprojectionMatrix`,e=>e.reprojection.matrix)).code.add(o`
3
3
  vec2 reprojectionCoordinate(vec3 projectionCoordinate) {
4
4
  vec4 clipDepthCoordinate = proj * vec4(0.0, 0.0, -projectionCoordinate.z, 1.0);
5
5
  vec4 reprojectedCoordinate = reprojectionMatrix * vec4(
@@ -154,7 +154,7 @@ import{ReadDepth as e}from"../output/ReadDepth.glsl.js";import{projMatrix as t,n
154
154
  }
155
155
  }
156
156
 
157
- ${i(!l.clampRayToScreen,`if (projectedPosition.x <= 0.0 || projectedPosition.x >= 1.0) {
157
+ ${a(!l.clampRayToScreen,`if (projectedPosition.x <= 0.0 || projectedPosition.x >= 1.0) {
158
158
  return firstSegmentHit;
159
159
  }`)}
160
160
 
@@ -164,7 +164,7 @@ import{ReadDepth as e}from"../output/ReadDepth.glsl.js";import{projMatrix as t,n
164
164
  inverseW += inverseWStep;
165
165
  previousEstimatedDepthDifference = estimatedDepthDifference;
166
166
 
167
- ${i(l.clampRayToScreen,`projectedPosition = clamp(projectedPosition, vec2(0.0), vec2(0.999));`)}
167
+ ${a(l.clampRayToScreen,`projectedPosition = clamp(projectedPosition, vec2(0.0), vec2(0.999));`)}
168
168
  }
169
169
  return firstSegmentHit;
170
170
  }
@@ -176,8 +176,8 @@ import{ReadDepth as e}from"../output/ReadDepth.glsl.js";import{projMatrix as t,n
176
176
  viewDirection,
177
177
  normal,
178
178
  rayStepOffset,
179
- ${a.float(l.rayMarchMaxReach)},
180
- ${a.float(l.rayMarchMaxSteps)}
179
+ ${o.float(l.rayMarchMaxReach)},
180
+ ${o.float(l.rayMarchMaxSteps)}
181
181
  );
182
182
  }
183
183
  `)}export{c as ScreenSpaceRayMarching};
@@ -1,9 +1,9 @@
1
1
  /* COPYRIGHT Esri - https://js.arcgis.com/6.0/LICENSE.txt */
2
- import{FoamColor as e}from"./FoamRendering.glsl.js";import{Gamma as t}from"./Gamma.glsl.js";import{PhysicallyBasedRenderingWater as n}from"./PhysicallyBasedRendering.glsl.js";import{distanceFadeStart as r,distanceFadeEnd as i}from"./ScreenSpaceConstants.js";import{ScreenSpaceRayMarching as a}from"./ScreenSpaceRayMarching.glsl.js";import{viewMatrix as o}from"../util/cameraUniforms.js";import{CloudsParallaxShading as s}from"../util/CloudsParallaxShading.glsl.js";import{FloatBindUniform as c}from"../../shaderModules/FloatBindUniform.js";import{glsl as l}from"../../shaderModules/glsl.js";import{Texture2DBindUniform as u}from"../../shaderModules/Texture2DBindUniform.js";import{ToneMapping as d}from"../../../shaders/ToneMapping.glsl.js";function f(f,p){let m=f.fragment;m.include(n,p),m.include(t),m.include(e),p.cloudReflections&&f.include(s,p),p.screenSpaceReflections&&f.include(a,p),m.include(d,p),m.constants.add(`fresnelSky`,`vec3`,[.02,1,15]),m.constants.add(`fresnelMaterial`,`vec2`,[.02,.1]),m.constants.add(`roughness`,`float`,.015),m.constants.add(`foamIntensityExternal`,`float`,1.7),m.constants.add(`ssrIntensity`,`float`,.65),m.constants.add(`ssrHeightFadeStart`,`float`,r),m.constants.add(`ssrHeightFadeEnd`,`float`,i),m.constants.add(`waterDiffusion`,`float`,.92),m.constants.add(`waterSeaColorMod`,`float`,.8),m.constants.add(`correctionViewingPowerFactor`,`float`,.4),m.constants.add(`skyZenitColor`,`vec3`,[.52,.68,.9]),m.constants.add(`skyColor`,`vec3`,[.67,.79,.9]),m.constants.add(`cloudFresnelModifier`,`vec2`,[1.2,.01]),m.code.add(l`PBRShadingWater shadingInfo;
2
+ import{lastFrameColorTexture as e}from"../lastFrameUniforms.js";import{FoamColor as t}from"./FoamRendering.glsl.js";import{Gamma as n}from"./Gamma.glsl.js";import{lightingSpecularStrength as r,lightingEnvironmentStrength as i}from"./lightingUniforms.js";import{PhysicallyBasedRenderingWater as a}from"./PhysicallyBasedRendering.glsl.js";import{distanceFadeStart as o,distanceFadeEnd as s}from"./ScreenSpaceConstants.js";import{ScreenSpaceRayMarching as c}from"./ScreenSpaceRayMarching.glsl.js";import{viewMatrix as l}from"../util/cameraUniforms.js";import{CloudsParallaxShading as u,cloudsOpacity as d}from"../util/CloudsParallaxShading.glsl.js";import{FloatBindUniform as f}from"../../shaderModules/FloatBindUniform.js";import{glsl as p}from"../../shaderModules/glsl.js";import{ToneMapping as m}from"../../../shaders/ToneMapping.glsl.js";function h(h,g){let _=h.fragment;_.include(a,g),_.include(n),_.include(t),g.cloudReflections&&h.include(u,g),g.screenSpaceReflections&&h.include(c,g),_.include(m,g),_.constants.add(`fresnelSky`,`vec3`,[.02,1,15]),_.constants.add(`fresnelMaterial`,`vec2`,[.02,.1]),_.constants.add(`roughness`,`float`,.015),_.constants.add(`foamIntensityExternal`,`float`,1.7),_.constants.add(`ssrIntensity`,`float`,.65),_.constants.add(`ssrHeightFadeStart`,`float`,o),_.constants.add(`ssrHeightFadeEnd`,`float`,s),_.constants.add(`waterDiffusion`,`float`,.92),_.constants.add(`waterSeaColorMod`,`float`,.8),_.constants.add(`correctionViewingPowerFactor`,`float`,.4),_.constants.add(`skyZenitColor`,`vec3`,[.52,.68,.9]),_.constants.add(`skyColor`,`vec3`,[.67,.79,.9]),_.constants.add(`cloudFresnelModifier`,`vec2`,[1.2,.01]),_.code.add(p`PBRShadingWater shadingInfo;
3
3
  vec3 getSkyGradientColor(in float cosTheta, in vec3 horizon, in vec3 zenit) {
4
4
  float exponent = pow((1.0 - cosTheta), fresnelSky[2]);
5
5
  return mix(zenit, horizon, exponent);
6
- }`),m.uniforms.add(new c(`lightingSpecularStrength`,e=>e.lighting.mainLight.specularStrength),new c(`lightingEnvironmentStrength`,e=>e.lighting.mainLight.environmentStrength)),m.code.add(l`vec3 getWaterColor(in vec3 n, in vec3 v, in vec3 l, vec3 color, in vec3 lightIntensity, in vec3 localUp, in float shadow, float foamIntensity, vec3 viewPosition, vec3 position) {
6
+ }`),_.uniforms.add(r,i).code.add(p`vec3 getWaterColor(in vec3 n, in vec3 v, in vec3 l, vec3 color, in vec3 lightIntensity, in vec3 localUp, in float shadow, float foamIntensity, vec3 viewPosition, vec3 position) {
7
7
  float reflectionHit = 0.0;
8
8
  float reflectionHitDiffused = 0.0;
9
9
  vec3 seaWaterColor = linearizeGamma(color);
@@ -37,10 +37,10 @@ foam = foamIntensity2FoamColor(foamIntensityExternal, foamIntensity, skyZenitCol
37
37
  }
38
38
  float correctionViewingFactor = pow(max(dot(v, localUp), 0.0), correctionViewingPowerFactor);
39
39
  vec3 normalCorrectedClouds = mix(localUp, n, correctionViewingFactor);
40
- vec3 reflectedWorld = normalize(reflect(-v, normalCorrectedClouds));`),p.cloudReflections&&m.uniforms.add(new c(`cloudsOpacity`,e=>e.clouds.opacity)).code.add(l`vec4 cloudsColor = renderClouds(reflectedWorld, position);
40
+ vec3 reflectedWorld = normalize(reflect(-v, normalCorrectedClouds));`),g.cloudReflections&&_.uniforms.add(d).code.add(p`vec4 cloudsColor = renderClouds(reflectedWorld, position);
41
41
  cloudsColor.a = 1.0 - cloudsColor.a;
42
42
  cloudsColor = pow(cloudsColor, vec4(GAMMA));
43
- cloudsColor *= clamp(fresnelModifier.y * cloudFresnelModifier[0] - cloudFresnelModifier[1], 0.0, 1.0) * cloudsOpacity;`),p.screenSpaceReflections?m.uniforms.add(o,new u(`lastFrameColorTexture`,e=>e.reprojection.lastFrameColor?.getTexture()),new c(`fadeFactorSSR`,e=>e.screenSpaceReflections.fadeFactor)).code.add(l`vec3 viewDir = normalize(viewPosition);
43
+ cloudsColor *= clamp(fresnelModifier.y * cloudFresnelModifier[0] - cloudFresnelModifier[1], 0.0, 1.0) * cloudsOpacity;`),g.screenSpaceReflections?_.uniforms.add(l,e,new f(`fadeFactorSSR`,e=>e.screenSpaceReflections.fadeFactor)).code.add(p`vec3 viewDir = normalize(viewPosition);
44
44
  vec4 viewNormalVectorCoordinate = view * vec4(n, 0.0);
45
45
  vec3 viewNormal = normalize(viewNormalVectorCoordinate.xyz);
46
46
  vec4 viewUp = view * vec4(localUp, 0.0);
@@ -60,7 +60,7 @@ reflectionHitDiffused * fresnelModifier.y * ssrIntensity;
60
60
  }
61
61
  float seaColorMod = mix(waterSeaColorMod, waterSeaColorMod * 0.5, reflectionHitDiffused);
62
62
  vec3 waterRenderedColor = tonemapACES((1.0 - reflectionHitDiffused) * reflSky + reflectedColor +
63
- reflSea * seaColorMod + specular + foam);`):m.code.add(l`vec3 waterRenderedColor = tonemapACES(reflSky + reflSea * waterSeaColorMod + specular + foam);`),p.cloudReflections?p.screenSpaceReflections?m.code.add(l`return waterRenderedColor * (1.0 - (1.0 - reflectionHit) * cloudsColor.a) + (1.0 - reflectionHit) * cloudsColor.xyz;
64
- }`):m.code.add(l`return waterRenderedColor * (1.0 - cloudsColor.a) + cloudsColor.xyz;
65
- }`):m.code.add(l`return waterRenderedColor;
66
- }`)}export{f as WaterColor};
63
+ reflSea * seaColorMod + specular + foam);`):_.code.add(p`vec3 waterRenderedColor = tonemapACES(reflSky + reflSea * waterSeaColorMod + specular + foam);`),g.cloudReflections?g.screenSpaceReflections?_.code.add(p`return waterRenderedColor * (1.0 - (1.0 - reflectionHit) * cloudsColor.a) + (1.0 - reflectionHit) * cloudsColor.xyz;
64
+ }`):_.code.add(p`return waterRenderedColor * (1.0 - cloudsColor.a) + cloudsColor.xyz;
65
+ }`):_.code.add(p`return waterRenderedColor;
66
+ }`)}export{h as WaterColor};
@@ -1,5 +1,5 @@
1
1
  /* COPYRIGHT Esri - https://js.arcgis.com/6.0/LICENSE.txt */
2
- import{EvaluateAmbientOcclusion as e}from"./EvaluateAmbientOcclusion.glsl.js";import{EvaluateSceneLighting as t,addAmbientBoostFactor as n,lightingGlobalFactor as r}from"./EvaluateSceneLighting.glsl.js";import{mainLightIntensity as i}from"./MainLighting.glsl.js";import{readFragmentShadow as a}from"./readFragmentShadow.glsl.js";import{addCameraPosition as o}from"../util/View.glsl.js";import{glsl as s}from"../../shaderModules/glsl.js";function c(c,l){let{vertex:u,fragment:d}=c;c.include(a,l),d.include(t,l),d.include(e,l),n(d),o(d,l),u.main.add(`forwardLinearDepthToReadShadow();`),d.uniforms.add(i,r,u.uniforms.get(`localOrigin`)).code.add(s`vec4 evaluateSceneLightingFragment(vec3 vpos, vec3 normal, vec4 albedo) {
2
+ import{EvaluateAmbientOcclusion as e}from"./EvaluateAmbientOcclusion.glsl.js";import{EvaluateSceneLighting as t,addAmbientBoostFactor as n}from"./EvaluateSceneLighting.glsl.js";import{mainLightIntensity as r,lightingGlobalFactor as i}from"./lightingUniforms.js";import{readFragmentShadow as a}from"./readFragmentShadow.glsl.js";import{addCameraPosition as o}from"../util/View.glsl.js";import{glsl as s}from"../../shaderModules/glsl.js";function c(c,l){let{vertex:u,fragment:d}=c;c.include(a,l),d.include(t,l),d.include(e,l),n(d),o(d,l),u.main.add(`forwardLinearDepthToReadShadow();`),d.uniforms.add(r,i,u.uniforms.get(`localOrigin`)).code.add(s`vec4 evaluateSceneLightingFragment(vec3 vpos, vec3 normal, vec4 albedo) {
3
3
  vec3 posWorld = vpos + localOrigin;
4
4
  float additionalAmbientScale = additionalDirectedAmbientLight(posWorld);
5
5
  float shadow = readFragmentShadow(additionalAmbientScale);
@@ -0,0 +1,2 @@
1
+ /* COPYRIGHT Esri - https://js.arcgis.com/6.0/LICENSE.txt */
2
+ import{Float3BindUniform as e}from"../../shaderModules/Float3BindUniform.js";import{FloatBindUniform as t}from"../../shaderModules/FloatBindUniform.js";const n=new e(`mainLightDirection`,e=>e.lighting.mainLight.direction),r=new e(`mainLightIntensity`,e=>e.lighting.mainLight.intensity),i=new t(`lightingGlobalFactor`,e=>e.lighting.globalFactor),a=new t(`lightingSpecularStrength`,e=>e.lighting.mainLight.specularStrength),o=new t(`lightingEnvironmentStrength`,e=>e.lighting.mainLight.environmentStrength);export{o as lightingEnvironmentStrength,i as lightingGlobalFactor,a as lightingSpecularStrength,n as mainLightDirection,r as mainLightIntensity};
@@ -1,5 +1,5 @@
1
1
  /* COPYRIGHT Esri - https://js.arcgis.com/6.0/LICENSE.txt */
2
- import{Gamma as e}from"./Gamma.glsl.js";import{mainLightDirection as t}from"./MainLighting.glsl.js";import{pbrShadingInfo as n}from"./pbrShadingInfo.glsl.js";import{glsl as r}from"../../shaderModules/glsl.js";function i(i){i.include(n),i.include(e),i.uniforms.add(t).code.add(r`void calculateCommonInputs(out PBRShadingInfo inputs, vec3 normal, vec3 viewDirection, vec3 upDirection, vec3 albedo) {
2
+ import{Gamma as e}from"./Gamma.glsl.js";import{mainLightDirection as t}from"./lightingUniforms.js";import{pbrShadingInfo as n}from"./pbrShadingInfo.glsl.js";import{glsl as r}from"../../shaderModules/glsl.js";function i(i){i.include(n),i.include(e),i.uniforms.add(t).code.add(r`void calculateCommonInputs(out PBRShadingInfo inputs, vec3 normal, vec3 viewDirection, vec3 upDirection, vec3 albedo) {
3
3
  vec3 h = normalize(mainLightDirection - viewDirection);
4
4
  inputs.NdotV = clamp(abs(dot(normal, -viewDirection)), 0.001, 1.0);
5
5
  inputs.NdotUP = clamp(dot(normal, upDirection), -1.0, 1.0);
@@ -1,25 +1,25 @@
1
1
  /* COPYRIGHT Esri - https://js.arcgis.com/6.0/LICENSE.txt */
2
- import{__decorate as e}from"tslib";import{ForwardLinearDepthConfiguration as t}from"../ForwardLinearDepth.glsl.js";import{forwardLinearDepthToReadShadow as n}from"../forwardLinearDepthToReadShadow.glsl.js";import{calculateUVZShadowPass as r,calculateUVZShadowDraw as i,ReadShadowMapOrigin as a}from"./calculateUVZShadow.glsl.js";import{FloatBindUniform as o}from"../../shaderModules/FloatBindUniform.js";import{glsl as s,If as c}from"../../shaderModules/glsl.js";import{Texture2DBindUniform as l}from"../../shaderModules/Texture2DBindUniform.js";import{Texture2DShadowBindUniform as u}from"../../shaderModules/Texture2DShadowBindUniform.js";import{parameter as d}from"../../shaderTechnique/ShaderTechniqueConfiguration.js";class f extends a{}class p extends a{}class m extends t{constructor(){super(...arguments),this.hasShadowHighlights=!1,this.receiveShadows=!0}}e([d()],m.prototype,`hasShadowHighlights`,void 0),e([d()],m.prototype,`receiveShadows`,void 0);function h(e,t){t.receiveShadows&&e.fragment.include(r),_(e,t)}function g(e,t){t.receiveShadows&&e.fragment.include(i),_(e,t)}function _(e,t){e.include(n,t);let{hasShadowHighlights:r,receiveShadows:i,spherical:a}=t;i&&(v(e.fragment,r),e.fragment.code.add(s`float readShadowMap(const in vec3 _worldPos, float _linearDepth) {
2
+ import{__decorate as e}from"tslib";import{shadowHighlight as t}from"../bindUniforms.js";import{ForwardLinearDepthConfiguration as n}from"../ForwardLinearDepth.glsl.js";import{forwardLinearDepthToReadShadow as r}from"../forwardLinearDepthToReadShadow.glsl.js";import{calculateUVZShadowPass as i,calculateUVZShadowDraw as a,ReadShadowMapOrigin as o}from"./calculateUVZShadow.glsl.js";import{lightingGlobalFactor as s}from"./lightingUniforms.js";import{glsl as c,If as l}from"../../shaderModules/glsl.js";import{Texture2DShadowBindUniform as u}from"../../shaderModules/Texture2DShadowBindUniform.js";import{parameter as d}from"../../shaderTechnique/ShaderTechniqueConfiguration.js";class f extends o{}class p extends o{}class m extends n{constructor(){super(...arguments),this.hasShadowHighlights=!1,this.receiveShadows=!0}}e([d()],m.prototype,`hasShadowHighlights`,void 0),e([d()],m.prototype,`receiveShadows`,void 0);function h(e,t){t.receiveShadows&&e.fragment.include(i),_(e,t)}function g(e,t){t.receiveShadows&&e.fragment.include(a),_(e,t)}function _(e,t){e.include(r,t);let{hasShadowHighlights:n,receiveShadows:i,spherical:a}=t;i&&(v(e.fragment,n),e.fragment.code.add(c`float readShadowMap(const in vec3 _worldPos, float _linearDepth) {
3
3
  vec3 uvzShadow = calculateUVZShadow(_worldPos, _linearDepth, textureSize(shadowMap, 0));
4
4
  return readShadowMaps(uvzShadow);
5
5
  }
6
- float readShadowMap(const in vec3 _worldPos ) { return readShadowMap(_worldPos, linearDepth); }`)),e.fragment.uniforms.add(new o(`lightingGlobalFactor`,({lighting:e})=>e.globalFactor)).code.add(s`
6
+ float readShadowMap(const in vec3 _worldPos ) { return readShadowMap(_worldPos, linearDepth); }`)),e.fragment.uniforms.add(s).code.add(c`
7
7
  float getShadow(float additionalAmbientScale, float shadow) {
8
- float ambient = ${c(a,`lightingGlobalFactor * (1.0 - additionalAmbientScale)`,`0.0`)};
8
+ float ambient = ${l(a,`lightingGlobalFactor * (1.0 - additionalAmbientScale)`,`0.0`)};
9
9
  return max(ambient, shadow);
10
10
  }
11
11
 
12
12
  float readShadow(float additionalAmbientScale, vec3 vpos) {
13
- return getShadow(additionalAmbientScale, ${c(i,`readShadowMap(vpos)`,`0.0`)});
13
+ return getShadow(additionalAmbientScale, ${l(i,`readShadowMap(vpos)`,`0.0`)});
14
14
  }
15
- `)}function v(e,t,n=`gl_FragCoord.xy`){t&&e.uniforms.add(new l(`shadowHighlight`,({shadowHighlight:e})=>e?.getTexture())),e.uniforms.add(new u(`shadowMap`,({shadowMap:e})=>e.getOutput(5)??e.getOutput(7))).code.add(s`
15
+ `)}function v(e,n,r=`gl_FragCoord.xy`){n&&e.uniforms.add(t),e.uniforms.add(new u(`shadowMap`,({shadowMap:e})=>e.getOutput(5)??e.getOutput(7))).code.add(c`
16
16
  float readShadowMaps(const in vec3 uvzShadow) {
17
17
  if (uvzShadow.z < 0.0) {
18
18
  return 0.0;
19
19
  }
20
20
 
21
21
  float shadow1 = texture(shadowMap, uvzShadow);
22
- ${c(t,`float shadow2 = texelFetch(shadowHighlight, ivec2(${n}), 0).r;
22
+ ${l(n,`float shadow2 = texelFetch(shadowHighlight, ivec2(${r}), 0).r;
23
23
  return shadow1 > shadow2 ? shadow1 : shadow2;`,`return shadow1;`)}
24
24
  }
25
25
  `)}export{m as ReadShadowMapConfiguration,f as ReadShadowMapDrawParameters,p as ReadShadowMapPassParameters,g as readShadowDraw,v as readShadowMaps,h as readShadowPass};
@@ -1,5 +1,5 @@
1
1
  /* COPYRIGHT Esri - https://js.arcgis.com/6.0/LICENSE.txt */
2
- import{create as e}from"../../../../../../core/libs/gl-matrix-2/factories/vec4f64.js";import{hasArea as t,width as n,height as r}from"../../../../../../geometry/support/aaBoundingRect.js";import{isColor as i}from"../ShaderOutput.js";import{mainLightDirection as a,mainLightIntensity as o}from"../shading/MainLighting.glsl.js";import{WaterColor as s}from"../shading/WaterColor.glsl.js";import{BlendColorsPremultiplied as c}from"../util/BlendColorsPremultiplied.glsl.js";import{Float4DrawUniform as l}from"../../shaderModules/Float4DrawUniform.js";import{FloatPassUniform as u}from"../../shaderModules/FloatPassUniform.js";import{glsl as d}from"../../shaderModules/glsl.js";import{Texture2DPassUniform as f}from"../../shaderModules/Texture2DPassUniform.js";import{Texture2DUintPassUniform as p}from"../../shaderModules/Texture2DUintPassUniform.js";import{Uniform as m}from"../../../../../webgl/Uniform.js";function h(e,t){let{vertex:n,fragment:r}=e;n.uniforms.add(new l(`overlayTexOffset`,(e,n)=>C(t.spherical,e,n)),new l(`overlayTexScale`,(e,n)=>w(t.spherical,e,n))),r.uniforms.add(new l(`overlayTexOffset`,(e,n)=>C(t.spherical,e,n)),new l(`overlayTexScale`,(e,n)=>w(t.spherical,e,n))),r.constants.add(`overlayOpacity`,`float`,1),r.uniforms.add(new f(`ovColorTex`,(e,n)=>g(e,n,t.isGround===!0))),x(e,t)}function g(e,t,n){let r=_(e,t,n);return r==null?null:t.overlay?.getTexture(r)}function _(e,t,n){return e.identifier===0?i(t.output)?!e.occludedGround||t.overlay?.allSourcesOccluders?v(n):4:t.output===3||t.output===4?v(n):t.output===11?5:null:e.identifier===2?2:null}function v(e){return+!e}function y(e,t){let{vertex:n,fragment:r}=e;n.uniforms.add(new E(`overlayTexOffset`),new E(`overlayTexScale`)),r.uniforms.add(new u(`overlayOpacity`,e=>e.overlayOpacity)),t.output!==10&&r.uniforms.add(new f(`ovColorTex`,(e,t)=>t.overlay?.getTexture(e.overlayContent))),x(e,t)}function b(e,t){switch(e){case 0:case 1:case 2:return t.slot===9&&!t.overlay?.allSourcesOccluders?4:0;case 3:case 4:return 0;case 10:return 2;case 5:case 7:case 8:case 9:return null;case 11:return 5}return null}function x(e,t){let{hasWater:n,output:r}=t;n&&e.include(s,t);let{vertex:i,fragment:l,varyings:u}=e;u.add(`vtcOverlay`,`vec4`);let f=r===10;i.code.add(d`void setOverlayVTC(in vec2 uv) {
2
+ import{create as e}from"../../../../../../core/libs/gl-matrix-2/factories/vec4f64.js";import{hasArea as t,width as n,height as r}from"../../../../../../geometry/support/aaBoundingRect.js";import{isColor as i}from"../ShaderOutput.js";import{mainLightDirection as a,mainLightIntensity as o}from"../shading/lightingUniforms.js";import{WaterColor as s}from"../shading/WaterColor.glsl.js";import{BlendColorsPremultiplied as c}from"../util/BlendColorsPremultiplied.glsl.js";import{Float4DrawUniform as l}from"../../shaderModules/Float4DrawUniform.js";import{FloatPassUniform as u}from"../../shaderModules/FloatPassUniform.js";import{glsl as d}from"../../shaderModules/glsl.js";import{Texture2DPassUniform as f}from"../../shaderModules/Texture2DPassUniform.js";import{Texture2DUintPassUniform as p}from"../../shaderModules/Texture2DUintPassUniform.js";import{Uniform as m}from"../../../../../webgl/Uniform.js";function h(e,t){let{vertex:n,fragment:r}=e;n.uniforms.add(new l(`overlayTexOffset`,(e,n)=>C(t.spherical,e,n)),new l(`overlayTexScale`,(e,n)=>w(t.spherical,e,n))),r.uniforms.add(new l(`overlayTexOffset`,(e,n)=>C(t.spherical,e,n)),new l(`overlayTexScale`,(e,n)=>w(t.spherical,e,n))),r.constants.add(`overlayOpacity`,`float`,1),r.uniforms.add(new f(`ovColorTex`,(e,n)=>g(e,n,t.isGround===!0))),x(e,t)}function g(e,t,n){let r=_(e,t,n);return r==null?null:t.overlay?.getTexture(r)}function _(e,t,n){return e.identifier===0?i(t.output)?!e.occludedGround||t.overlay?.allSourcesOccluders?v(n):4:t.output===3||t.output===4?v(n):t.output===11?5:null:e.identifier===2?2:null}function v(e){return+!e}function y(e,t){let{vertex:n,fragment:r}=e;n.uniforms.add(new E(`overlayTexOffset`),new E(`overlayTexScale`)),r.uniforms.add(new u(`overlayOpacity`,e=>e.overlayOpacity)),t.output!==10&&r.uniforms.add(new f(`ovColorTex`,(e,t)=>t.overlay?.getTexture(e.overlayContent))),x(e,t)}function b(e,t){switch(e){case 0:case 1:case 2:return t.slot===9&&!t.overlay?.allSourcesOccluders?4:0;case 3:case 4:return 0;case 10:return 2;case 5:case 7:case 8:case 9:return null;case 11:return 5}return null}function x(e,t){let{hasWater:n,output:r}=t;n&&e.include(s,t);let{vertex:i,fragment:l,varyings:u}=e;u.add(`vtcOverlay`,`vec4`);let f=r===10;i.code.add(d`void setOverlayVTC(in vec2 uv) {
3
3
  vtcOverlay = vec4(uv, uv) * overlayTexScale + overlayTexOffset;
4
4
  }`),l.code.add(d`bool isValid(vec2 uv, vec2 dxdy) {
5
5
  return (uv.x >= 0.0 + dxdy.x) && (uv.x <= 1.0 - dxdy.x) && (uv.y >= 0.0 + dxdy.y) && (uv.y <= 1.0 - dxdy.y);
@@ -1,5 +1,5 @@
1
1
  /* COPYRIGHT Esri - https://js.arcgis.com/6.0/LICENSE.txt */
2
- import{fromValues as e}from"../../../../../../core/libs/gl-matrix-2/factories/vec3f64.js";import{earth as t}from"../../../../../../geometry/support/Ellipsoid.js";import{cloudsHeight as n}from"../../../../environment/weather.js";import{EvaluateAmbientLighting as r}from"../shading/EvaluateAmbientLighting.glsl.js";import{mainLightDirection as i,mainLightIntensity as a}from"../shading/MainLighting.glsl.js";import{LookupCloudsFromTextureArray as o}from"./LookupCloudsFromTextureArray.glsl.js";import{BooleanBindUniform as s}from"../../shaderModules/BooleanBindUniform.js";import{Float3BindUniform as c}from"../../shaderModules/Float3BindUniform.js";import{FloatBindUniform as l}from"../../shaderModules/FloatBindUniform.js";import{glsl as u}from"../../shaderModules/glsl.js";import{Matrix4BindUniform as d}from"../../shaderModules/Matrix4BindUniform.js";import{Texture2DArrayBindUniform as f}from"../../shaderModules/Texture2DArrayBindUniform.js";function p(t,n){let p=t.fragment;p.constants.add(`radiusCloudsSquared`,`float`,m).code.add(u`vec3 intersectWithCloudLayer(vec3 dir, vec3 cameraPosition, vec3 spherePos) {
2
+ import{fromValues as e}from"../../../../../../core/libs/gl-matrix-2/factories/vec3f64.js";import{earth as t}from"../../../../../../geometry/support/Ellipsoid.js";import{cloudsHeight as n}from"../../../../environment/weather.js";import{EvaluateAmbientLighting as r}from"../shading/EvaluateAmbientLighting.glsl.js";import{mainLightDirection as i,mainLightIntensity as a}from"../shading/lightingUniforms.js";import{LookupCloudsFromTextureArray as o}from"./LookupCloudsFromTextureArray.glsl.js";import{BooleanBindUniform as s}from"../../shaderModules/BooleanBindUniform.js";import{Float3BindUniform as c}from"../../shaderModules/Float3BindUniform.js";import{FloatBindUniform as l}from"../../shaderModules/FloatBindUniform.js";import{glsl as u}from"../../shaderModules/glsl.js";import{Matrix4BindUniform as d}from"../../shaderModules/Matrix4BindUniform.js";import{Texture2DArrayBindUniform as f}from"../../shaderModules/Texture2DArrayBindUniform.js";function p(t,n){let p=t.fragment;p.constants.add(`radiusCloudsSquared`,`float`,m).code.add(u`vec3 intersectWithCloudLayer(vec3 dir, vec3 cameraPosition, vec3 spherePos) {
3
3
  float B = 2.0 * dot(cameraPosition, dir);
4
4
  float C = dot(cameraPosition, cameraPosition) - radiusCloudsSquared;
5
5
  float det = B * B - 4.0 * C;
@@ -27,7 +27,7 @@ vec4 s = lookupCloudsFromTextureArray(cubeMap, rayDir);
27
27
  bool readRG = readChannelsRG ^^ readOtherChannel;
28
28
  s = readRG ? vec4(vec3(s.r), s.g) : vec4(vec3(s.b), s.a);
29
29
  return length(s) == 0.0 ? vec4(s.rgb, 1.0) : s;
30
- }`),p.uniforms.add(new c(`anchorPoint`,e=>e.clouds.parallax.anchorPoint),new c(`anchorPointNew`,e=>e.clouds.parallaxNew.anchorPoint),new d(`rotationClouds`,e=>e.clouds.parallax.transform),new d(`rotationCloudsNew`,e=>e.clouds.parallaxNew.transform),new l(`cloudsOpacity`,e=>e.clouds.opacity),new l(`fadeFactor`,e=>e.clouds.fadeFactor),new s(`crossFade`,e=>e.clouds.fadeState===3)).code.add(u`vec4 renderClouds(vec3 worldRay, vec3 cameraPosition) {
30
+ }`),p.uniforms.add(new c(`anchorPoint`,e=>e.clouds.parallax.anchorPoint),new c(`anchorPointNew`,e=>e.clouds.parallaxNew.anchorPoint),new d(`rotationClouds`,e=>e.clouds.parallax.transform),new d(`rotationCloudsNew`,e=>e.clouds.parallaxNew.transform),h,new l(`fadeFactor`,e=>e.clouds.fadeFactor),new s(`crossFade`,e=>e.clouds.fadeState===3)).code.add(u`vec4 renderClouds(vec3 worldRay, vec3 cameraPosition) {
31
31
  vec3 intersectionPoint = intersectWithCloudLayer(worldRay, cameraPosition, anchorPoint);
32
32
  vec3 worldRayRotated = rotateDirectionToAnchorPoint(rotationClouds, normalize(intersectionPoint));
33
33
  vec3 worldRayRotatedCorrected = correctForPlanetCurvature(worldRayRotated);
@@ -46,4 +46,4 @@ float totalTransmittance = length(cloudColor.rgb) == 0.0 ?
46
46
  1.0 :
47
47
  clamp(cloudColor.a * cloudsOpacity + (1.0 - cloudsOpacity), 0.0 , 1.0);
48
48
  return vec4(cloudColor.rgb, totalTransmittance);
49
- }`)}const m=(t.radius+n)**2;export{p as CloudsParallaxShading};
49
+ }`)}const m=(t.radius+n)**2,h=new l(`cloudsOpacity`,e=>e.clouds.opacity);export{p as CloudsParallaxShading,h as cloudsOpacity};
@@ -1,2 +1,2 @@
1
1
  /* COPYRIGHT Esri - https://js.arcgis.com/6.0/LICENSE.txt */
2
- import{translate as e}from"../../../../../../core/libs/gl-matrix-2/math/mat4.js";import{create as t}from"../../../../../../core/libs/gl-matrix-2/factories/mat4f64.js";import{set as n}from"../../../../../../core/libs/gl-matrix-2/math/vec3.js";import{ZEROS as r,create as i}from"../../../../../../core/libs/gl-matrix-2/factories/vec3f64.js";import{projMatrix as a}from"./cameraUniforms.js";import{Float3BindUniform as o}from"../../shaderModules/Float3BindUniform.js";import{Float3DrawUniform as s}from"../../shaderModules/Float3DrawUniform.js";import{FloatBindUniform as c}from"../../shaderModules/FloatBindUniform.js";import{Matrix4BindUniform as l}from"../../shaderModules/Matrix4BindUniform.js";import{Matrix4DrawUniform as u}from"../../shaderModules/Matrix4DrawUniform.js";function d(e,t){t.instancedDoublePrecision?e.constants.add(`cameraPosition`,`vec3`,r):e.uniforms.add(new s(`cameraPosition`,({origin:e},{camera:t})=>n(m,t.viewInverseTransposeMatrix[3]-e[0],t.viewInverseTransposeMatrix[7]-e[1],t.viewInverseTransposeMatrix[11]-e[2])))}function f(t,r){if(!r.instancedDoublePrecision){t.uniforms.add(a,new u(`view`,(t,n)=>e(p,n.camera.viewMatrix,t.origin)),new s(`localOrigin`,e=>e.origin));return}let i=({camera:e})=>n(m,e.viewInverseTransposeMatrix[3],e.viewInverseTransposeMatrix[7],e.viewInverseTransposeMatrix[11]);t.uniforms.add(a,new l(`view`,t=>e(p,t.camera.viewMatrix,i(t))),new o(`localOrigin`,e=>i(e)))}const p=t(),m=i();function h(e){e.uniforms.add(new c(`pixelRatio`,e=>e.camera.pixelRatio/e.overlayStretch))}export{d as addCameraPosition,h as addPixelRatio,f as addProjViewLocalOrigin};
2
+ import{translate as e}from"../../../../../../core/libs/gl-matrix-2/math/mat4.js";import{create as t}from"../../../../../../core/libs/gl-matrix-2/factories/mat4f64.js";import{set as n}from"../../../../../../core/libs/gl-matrix-2/math/vec3.js";import{ZEROS as r,create as i}from"../../../../../../core/libs/gl-matrix-2/factories/vec3f64.js";import{projMatrix as a}from"./cameraUniforms.js";import{Float3BindUniform as o}from"../../shaderModules/Float3BindUniform.js";import{Float3DrawUniform as s}from"../../shaderModules/Float3DrawUniform.js";import{Matrix4BindUniform as c}from"../../shaderModules/Matrix4BindUniform.js";import{Matrix4DrawUniform as l}from"../../shaderModules/Matrix4DrawUniform.js";function u(e,t){t.instancedDoublePrecision?e.constants.add(`cameraPosition`,`vec3`,r):e.uniforms.add(new s(`cameraPosition`,({origin:e},{camera:t})=>n(m,t.viewInverseTransposeMatrix[3]-e[0],t.viewInverseTransposeMatrix[7]-e[1],t.viewInverseTransposeMatrix[11]-e[2])))}function d(t,n){n.instancedDoublePrecision?t.uniforms.add(a,new c(`view`,t=>e(p,t.camera.viewMatrix,f(t))),new o(`localOrigin`,e=>f(e))):t.uniforms.add(a,new l(`view`,(t,n)=>e(p,n.camera.viewMatrix,t.origin)),new s(`localOrigin`,e=>e.origin))}function f({camera:e}){return n(m,e.viewInverseTransposeMatrix[3],e.viewInverseTransposeMatrix[7],e.viewInverseTransposeMatrix[11])}const p=t(),m=i();export{u as addCameraPosition,d as addProjViewLocalOrigin};
@@ -1,2 +1,2 @@
1
1
  /* COPYRIGHT Esri - https://js.arcgis.com/6.0/LICENSE.txt */
2
- import{set as e}from"../../../../../../core/libs/gl-matrix-2/math/vec2.js";import{create as t}from"../../../../../../core/libs/gl-matrix-2/factories/vec2f64.js";import{Float2BindUniform as n}from"../../shaderModules/Float2BindUniform.js";import{Float4BindUniform as r}from"../../shaderModules/Float4BindUniform.js";import{FloatBindUniform as i}from"../../shaderModules/FloatBindUniform.js";import{Matrix4BindUniform as a}from"../../shaderModules/Matrix4BindUniform.js";const o=new a(`view`,({camera:e})=>e.viewMatrix),s=new a(`inverseViewMatrix`,({camera:e})=>e.inverseViewMatrix),c=new a(`proj`,({camera:e})=>e.projectionMatrix),l=new a(`inverseProjectionMatrix`,({camera:e})=>e.inverseProjectionMatrix),u=new a(`viewNormal`,({camera:e})=>e.viewInverseTransposeMatrix),d=new n(`nearFar`,({camera:e})=>e.nearFar),f=new r(`viewport`,({camera:e})=>e.fullViewport),p=new i(`pixelRatio`,({camera:e})=>e.pixelRatio),m=new i(`screenPixelSizePerDistance`,({camera:e})=>e.screenPixelSizePerDistance),h=new i(`renderPixelSizePerDistance`,({camera:e})=>e.renderPixelSizePerDistance),g=new i(`metersPerRenderUnit`,e=>e.metersPerRenderUnit),_=new n(`inverseScreenSize`,({camera:t})=>e(v,1/t.fullWidth,1/t.fullHeight)),v=t();export{l as inverseProjectionMatrix,_ as inverseScreenSize,s as inverseViewMatrix,g as metersPerRenderUnit,d as nearFar,p as pixelRatio,c as projMatrix,h as renderPixelSizePerDistance,m as screenPixelSizePerDistance,o as viewMatrix,u as viewNormal,f as viewport};
2
+ import{set as e}from"../../../../../../core/libs/gl-matrix-2/math/vec2.js";import{create as t}from"../../../../../../core/libs/gl-matrix-2/factories/vec2f64.js";import{Float2BindUniform as n}from"../../shaderModules/Float2BindUniform.js";import{Float3BindUniform as r}from"../../shaderModules/Float3BindUniform.js";import{Float4BindUniform as i}from"../../shaderModules/Float4BindUniform.js";import{FloatBindUniform as a}from"../../shaderModules/FloatBindUniform.js";import{Matrix4BindUniform as o}from"../../shaderModules/Matrix4BindUniform.js";const s=new o(`view`,({camera:e})=>e.viewMatrix),c=new o(`inverseViewMatrix`,({camera:e})=>e.inverseViewMatrix),l=new o(`proj`,({camera:e})=>e.projectionMatrix),u=new o(`inverseProjectionMatrix`,({camera:e})=>e.inverseProjectionMatrix),d=new r(`cameraPosition`,({camera:e})=>e.eye),f=new o(`viewNormal`,({camera:e})=>e.viewInverseTransposeMatrix),p=new n(`nearFar`,({camera:e})=>e.nearFar),m=new i(`viewport`,({camera:e})=>e.fullViewport),h=new a(`pixelRatio`,e=>e.camera.pixelRatio/e.overlayStretch),g=new a(`screenPixelSizePerDistance`,({camera:e})=>e.screenPixelSizePerDistance),_=new a(`worldToScreenPerDistanceRatio`,({camera:e})=>1/e.screenPixelSizePerDistance),v=new a(`renderPixelSizePerDistance`,({camera:e})=>e.renderPixelSizePerDistance),y=new a(`metersPerRenderUnit`,e=>e.metersPerRenderUnit),b=new n(`inverseScreenSize`,({camera:t})=>e(S,1/t.fullWidth,1/t.fullHeight)),x=new n(`pixelToNDC`,({camera:t})=>e(S,2/t.fullViewport[2],2/t.fullViewport[3])),S=t();export{d as cameraPosition,u as inverseProjectionMatrix,b as inverseScreenSize,c as inverseViewMatrix,y as metersPerRenderUnit,p as nearFar,h as pixelRatio,x as pixelToNDC,l as projMatrix,v as renderPixelSizePerDistance,g as screenPixelSizePerDistance,s as viewMatrix,f as viewNormal,m as viewport,_ as worldToScreenPerDistanceRatio};
@@ -1,5 +1,5 @@
1
1
  /* COPYRIGHT Esri - https://js.arcgis.com/6.0/LICENSE.txt */
2
- import{clamp as e}from"../../../../../core/mathUtils.js";import{create as t}from"../../../../../core/libs/gl-matrix-2/factories/vec2f64.js";import{squaredLength as n}from"../../../../../core/libs/gl-matrix-2/math/vec3.js";import{earth as r}from"../../../../../geometry/support/Ellipsoid.js";import{Float2PassUniform as i}from"../../core/shaderModules/Float2PassUniform.js";import{Float3BindUniform as a}from"../../core/shaderModules/Float3BindUniform.js";import{FloatsPassUniform as o}from"../../core/shaderModules/FloatsPassUniform.js";import{glsl as s}from"../../core/shaderModules/glsl.js";import{SphereIntersect as c}from"../../shaders/SphereIntersect.glsl.js";import{NoParameters as l}from"../../../../webgl/NoParameters.js";class u extends l{constructor(){super(...arguments),this.radii=t()}}function d(e){e.code.add(s`float chapmanApproximation(float thickness, float height, float cosZenith) {
2
+ import{clamp as e}from"../../../../../core/mathUtils.js";import{create as t}from"../../../../../core/libs/gl-matrix-2/factories/vec2f64.js";import{squaredLength as n}from"../../../../../core/libs/gl-matrix-2/math/vec3.js";import{earth as r}from"../../../../../geometry/support/Ellipsoid.js";import{cameraPosition as i}from"../../core/shaderLibrary/util/cameraUniforms.js";import{Float2PassUniform as a}from"../../core/shaderModules/Float2PassUniform.js";import{FloatsPassUniform as o}from"../../core/shaderModules/FloatsPassUniform.js";import{glsl as s}from"../../core/shaderModules/glsl.js";import{SphereIntersect as c}from"../../shaders/SphereIntersect.glsl.js";import{NoParameters as l}from"../../../../webgl/NoParameters.js";class u extends l{constructor(){super(...arguments),this.radii=t()}}function d(e){e.code.add(s`float chapmanApproximation(float thickness, float height, float cosZenith) {
3
3
  float c = sqrt(thickness + height);
4
4
  float cExpH = c * exp(-height);
5
5
  if (cosZenith >= 0.0) {
@@ -9,9 +9,9 @@ float x0 = sqrt(1.0 - cosZenith * cosZenith) * (thickness + height);
9
9
  float c0 = sqrt(x0);
10
10
  return 2.0 * c0 * exp(thickness - x0) - cExpH / (1.0 - c * cosZenith);
11
11
  }
12
- }`),e.constants.add(`scaleHeight`,`float`,r.scaleHeight*r.atmosphereHeight).uniforms.add(new i(`radii`,e=>e.radii)).code.add(s`float getOpticalDepth(vec3 position, vec3 dir, float h) {
12
+ }`),e.constants.add(`scaleHeight`,`float`,r.scaleHeight*r.atmosphereHeight).uniforms.add(new a(`radii`,e=>e.radii)).code.add(s`float getOpticalDepth(vec3 position, vec3 dir, float h) {
13
13
  return scaleHeight * chapmanApproximation(radii[0] / scaleHeight, h, dot(normalize(position), dir));
14
- }`),e.include(c),e.constants.add(`planetRadiusReduction`,`float`,p).uniforms.add(new o(`heightParameters`,5,(e,t)=>f(t,e)),new a(`cameraPosition`,e=>e.camera.eye)).code.add(s`vec4 planetIntersect(vec3 rayDir) {
14
+ }`),e.include(c),e.constants.add(`planetRadiusReduction`,`float`,p).uniforms.add(new o(`heightParameters`,5,(e,t)=>f(t,e)),i).code.add(s`vec4 planetIntersect(vec3 rayDir) {
15
15
  float rayPlanetDistanceReduced = heightParameters[4];
16
16
  vec2 rayPlanetIntersect = sphereIntersect(cameraPosition, rayDir, rayPlanetDistanceReduced);
17
17
  vec2 rayAtmosphereIntersect = sphereIntersect(cameraPosition, rayDir, heightParameters[1]);
@@ -1,2 +1,2 @@
1
1
  /* COPYRIGHT Esri - https://js.arcgis.com/6.0/LICENSE.txt */
2
- import"../../core/shaderLibrary/shading/Gamma.glsl.js";import"../../core/shaderLibrary/shading/MainLighting.glsl.js";import"../../core/shaderModules/BooleanPassUniform.js";import"../../core/shaderModules/Float2PassUniform.js";import"../../core/shaderModules/Float3BindUniform.js";import"../../core/shaderModules/Float3PassUniform.js";import"../../core/shaderModules/Float4PassUniform.js";import"../../core/shaderModules/FloatPassUniform.js";import"../../core/shaderModules/FloatsPassUniform.js";import"../../core/shaderModules/glsl.js";import"../../core/shaderModules/Texture2DBindUniform.js";import"./ChapmanApproximation.glsl.js";import"./ChapmanRaymarching.glsl.js";import"../../shaders/ScreenSpacePassAtmosphere.glsl.js";import"../../shaders/SphereIntersect.glsl.js";import"../../shaders/ToneMapping.glsl.js";import"../../../../webgl/ShaderBuilder.js";export{b as build}from"../../../../../chunks/ChapmanAtmosphere.glsl.js";
2
+ import"../../core/shaderLibrary/bindUniforms.js";import"../../core/shaderLibrary/shading/Gamma.glsl.js";import"../../core/shaderLibrary/shading/lightingUniforms.js";import"../../core/shaderLibrary/util/cameraUniforms.js";import"../../core/shaderModules/BooleanPassUniform.js";import"../../core/shaderModules/Float2PassUniform.js";import"../../core/shaderModules/Float3PassUniform.js";import"../../core/shaderModules/Float4PassUniform.js";import"../../core/shaderModules/FloatPassUniform.js";import"../../core/shaderModules/FloatsPassUniform.js";import"../../core/shaderModules/glsl.js";import"./ChapmanApproximation.glsl.js";import"./ChapmanRaymarching.glsl.js";import"../../shaders/ScreenSpacePassAtmosphere.glsl.js";import"../../shaders/SphereIntersect.glsl.js";import"../../shaders/ToneMapping.glsl.js";import"../../../../webgl/ShaderBuilder.js";export{b as build}from"../../../../../chunks/ChapmanAtmosphere.glsl.js";
@@ -1,5 +1,5 @@
1
1
  /* COPYRIGHT Esri - https://js.arcgis.com/6.0/LICENSE.txt */
2
- import{Float3BindUniform as e}from"../../core/shaderModules/Float3BindUniform.js";import{If as t,glsl as n}from"../../core/shaderModules/glsl.js";import{betaRayleigh as r,betaCombined as i,betaMie as a}from"./atmosphereUtils.js";import{ChapmanApproximation as o}from"./ChapmanApproximation.glsl.js";function s(s,c){s.include(o),s.constants.add(`betaRayleigh`,`vec3`,r),s.constants.add(`betaCombined`,`vec3`,i),s.constants.add(`betaMie`,`float`,a),s.constants.add(`steps`,`int`,6),s.uniforms.add(new e(`cameraPosition`,e=>e.camera.eye)).code.add(n`
2
+ import{cameraPosition as e}from"../../core/shaderLibrary/util/cameraUniforms.js";import{If as t,glsl as n}from"../../core/shaderModules/glsl.js";import{betaRayleigh as r,betaCombined as i,betaMie as a}from"./atmosphereUtils.js";import{ChapmanApproximation as o}from"./ChapmanApproximation.glsl.js";function s(s,c){s.include(o),s.constants.add(`betaRayleigh`,`vec3`,r),s.constants.add(`betaCombined`,`vec3`,i),s.constants.add(`betaMie`,`float`,a),s.constants.add(`steps`,`int`,6),s.uniforms.add(e).code.add(n`
3
3
  vec3 raymarchAtmosphere(vec3 rayDir, vec3 lightDir, float terrainDepth) {
4
4
  vec4 ray = planetIntersect(rayDir);
5
5
  if(ray.x == 1.0) {
@@ -1,2 +1,2 @@
1
1
  /* COPYRIGHT Esri - https://js.arcgis.com/6.0/LICENSE.txt */
2
- import"../../../../../core/libs/gl-matrix-2/factories/vec2f64.js";import"../../../../../core/libs/gl-matrix-2/factories/vec3f64.js";import"../../core/shaderLibrary/Transform.glsl.js";import"../../core/shaderLibrary/shading/MainLighting.glsl.js";import"../../core/shaderLibrary/util/cameraUniforms.js";import"../../core/shaderModules/Float2PassUniform.js";import"../../core/shaderModules/Float3BindUniform.js";import"../../core/shaderModules/Float3PassUniform.js";import"../../core/shaderModules/FloatPassUniform.js";import"../../core/shaderModules/glsl.js";import"../../core/shaderModules/Texture2DPassUniform.js";import"../../../../webgl/NoParameters.js";import"../../../../webgl/ShaderBuilder.js";export{b as SilhouetteCircle,S as SimpleAtmospherePassParameters,c as build}from"../../../../../chunks/SimpleAtmosphere.glsl.js";
2
+ import"../../../../../core/libs/gl-matrix-2/factories/vec2f64.js";import"../../../../../core/libs/gl-matrix-2/factories/vec3f64.js";import"../../core/shaderLibrary/Transform.glsl.js";import"../../core/shaderLibrary/shading/lightingUniforms.js";import"../../core/shaderLibrary/util/cameraUniforms.js";import"../../core/shaderModules/Float2PassUniform.js";import"../../core/shaderModules/Float3PassUniform.js";import"../../core/shaderModules/FloatPassUniform.js";import"../../core/shaderModules/glsl.js";import"../../core/shaderModules/Texture2DPassUniform.js";import"../../../../webgl/NoParameters.js";import"../../../../webgl/ShaderBuilder.js";export{b as SilhouetteCircle,S as SimpleAtmospherePassParameters,c as build}from"../../../../../chunks/SimpleAtmosphere.glsl.js";
@@ -1,2 +1,2 @@
1
1
  /* COPYRIGHT Esri - https://js.arcgis.com/6.0/LICENSE.txt */
2
- import"../../core/shaderLibrary/shading/Gamma.glsl.js";import"../../core/shaderLibrary/shading/PiUtils.glsl.js";import"../../core/shaderLibrary/util/CloudsParallaxShading.glsl.js";import"../../core/shaderLibrary/util/ColorConversion.glsl.js";import"../../core/shaderModules/Float3BindUniform.js";import"../../core/shaderModules/FloatBindUniform.js";import"../../core/shaderModules/glsl.js";import"../../shaders/ScreenSpacePassAtmosphere.glsl.js";import"../../../../webgl/ShaderBuilder.js";export{b as build}from"../../../../../chunks/CloudsComposition.glsl.js";
2
+ import"../../core/shaderLibrary/shading/Gamma.glsl.js";import"../../core/shaderLibrary/shading/PiUtils.glsl.js";import"../../core/shaderLibrary/util/cameraUniforms.js";import"../../core/shaderLibrary/util/CloudsParallaxShading.glsl.js";import"../../core/shaderLibrary/util/ColorConversion.glsl.js";import"../../core/shaderModules/glsl.js";import"../../shaders/ScreenSpacePassAtmosphere.glsl.js";import"../../../../webgl/ShaderBuilder.js";export{b as build}from"../../../../../chunks/CloudsComposition.glsl.js";
@@ -1,2 +1,2 @@
1
1
  /* COPYRIGHT Esri - https://js.arcgis.com/6.0/LICENSE.txt */
2
- import"../../../../../core/libs/gl-matrix-2/factories/vec3f64.js";import"../../core/shaderLibrary/output/ReadDepth.glsl.js";import"../../core/shaderLibrary/shading/Gamma.glsl.js";import"../../core/shaderLibrary/util/ColorConversion.glsl.js";import"../../core/shaderModules/Float3PassUniform.js";import"../../core/shaderModules/FloatPassUniform.js";import"../../core/shaderModules/glsl.js";import"../../core/shaderModules/Texture2DBindUniform.js";import"../../core/shaderModules/Texture2DPassUniform.js";import"../glow/applyEmissiveGlow.glsl.js";import"../raymarching/DistanceFalloff.glsl.js";import"../../shaders/ScreenSpacePassAtmosphere.glsl.js";import"../../shaders/ToneMapping.glsl.js";import"../../../../webgl/ShaderBuilder.js";export{F as FogPassParameters,b as build}from"../../../../../chunks/Fog.glsl.js";
2
+ import"../../../../../core/libs/gl-matrix-2/factories/vec3f64.js";import"../../core/shaderLibrary/bindUniforms.js";import"../../core/shaderLibrary/output/ReadDepth.glsl.js";import"../../core/shaderLibrary/shading/Gamma.glsl.js";import"../../core/shaderLibrary/util/ColorConversion.glsl.js";import"../../core/shaderModules/Float3PassUniform.js";import"../../core/shaderModules/FloatPassUniform.js";import"../../core/shaderModules/glsl.js";import"../../core/shaderModules/Texture2DPassUniform.js";import"../glow/applyEmissiveGlow.glsl.js";import"../raymarching/DistanceFalloff.glsl.js";import"../../shaders/ScreenSpacePassAtmosphere.glsl.js";import"../../shaders/ToneMapping.glsl.js";import"../../../../webgl/ShaderBuilder.js";export{F as FogPassParameters,b as build}from"../../../../../chunks/Fog.glsl.js";
@@ -1,2 +1,2 @@
1
1
  /* COPYRIGHT Esri - https://js.arcgis.com/6.0/LICENSE.txt */
2
- import"../../core/shaderLibrary/ScreenSpacePass.glsl.js";import"../../core/shaderLibrary/output/ReadDepthLastFrame.glsl.js";import"../../core/shaderLibrary/shading/Gamma.glsl.js";import"../../core/shaderLibrary/shading/MainLighting.glsl.js";import"../../core/shaderLibrary/shading/ScreenSpaceRayMarching.glsl.js";import"../../core/shaderLibrary/util/CameraSpace.glsl.js";import"../../core/shaderLibrary/util/cameraUniforms.js";import"../../core/shaderModules/FloatBindUniform.js";import"../../core/shaderModules/FloatPassUniform.js";import"../../core/shaderModules/glsl.js";import"../../core/shaderModules/Matrix4BindUniform.js";import"../../core/shaderModules/Texture2DBindUniform.js";import"../../core/shaderModules/Texture2DPassUniform.js";import"./GlobalIlluminationColorQuantization.glsl.js";import"../../shaders/floatBlendScale.glsl.js";import"../../shaders/ToneMapping.glsl.js";import"../../../../webgl/enums.js";import"../../../../webgl/NoParameters.js";import"../../../../webgl/ShaderBuilder.js";export{G as GlobalIlluminationPassParameters,c as build,e as defaultColorBleedWeight,f as defaultEmissionBoostFactor,g as defaultFactorDaylightDirectional,d as defaultRayMarchMaxReach,h as defaultRayMarchMaxReachEmissionWeight,b as defaultRayMarchMaxSteps,i as defaultRayMarchMinReach,j as defaultRayMarchMinReachEmissionWeight,k as defaultRayMarchWorldReach}from"../../../../../chunks/GlobalIllumination.glsl.js";
2
+ import"../../core/shaderLibrary/lastFrameUniforms.js";import"../../core/shaderLibrary/ScreenSpacePass.glsl.js";import"../../core/shaderLibrary/output/ReadDepthLastFrame.glsl.js";import"../../core/shaderLibrary/shading/Gamma.glsl.js";import"../../core/shaderLibrary/shading/lightingUniforms.js";import"../../core/shaderLibrary/shading/ScreenSpaceRayMarching.glsl.js";import"../../core/shaderLibrary/util/CameraSpace.glsl.js";import"../../core/shaderLibrary/util/cameraUniforms.js";import"../../core/shaderModules/FloatBindUniform.js";import"../../core/shaderModules/FloatPassUniform.js";import"../../core/shaderModules/glsl.js";import"../../core/shaderModules/Matrix4BindUniform.js";import"../../core/shaderModules/Texture2DBindUniform.js";import"../../core/shaderModules/Texture2DPassUniform.js";import"./GlobalIlluminationColorQuantization.glsl.js";import"../../shaders/floatBlendScale.glsl.js";import"../../shaders/ToneMapping.glsl.js";import"../../../../webgl/enums.js";import"../../../../webgl/NoParameters.js";import"../../../../webgl/ShaderBuilder.js";export{G as GlobalIlluminationPassParameters,c as build,e as defaultColorBleedWeight,f as defaultEmissionBoostFactor,g as defaultFactorDaylightDirectional,d as defaultRayMarchMaxReach,h as defaultRayMarchMaxReachEmissionWeight,b as defaultRayMarchMaxSteps,i as defaultRayMarchMinReach,j as defaultRayMarchMinReachEmissionWeight,k as defaultRayMarchWorldReach}from"../../../../../chunks/GlobalIllumination.glsl.js";
@@ -1,5 +1,5 @@
1
1
  /* COPYRIGHT Esri - https://js.arcgis.com/6.0/LICENSE.txt */
2
- import e from"../../../environment/FoggyWeather.js";import{ReadDepth as t}from"../../core/shaderLibrary/output/ReadDepth.glsl.js";import{FloatBindUniform as n}from"../../core/shaderModules/FloatBindUniform.js";import{FloatPassUniform as r}from"../../core/shaderModules/FloatPassUniform.js";import{glsl as i}from"../../core/shaderModules/glsl.js";import{Texture2DBindUniform as a}from"../../core/shaderModules/Texture2DBindUniform.js";import{Texture2DPassUniform as o}from"../../core/shaderModules/Texture2DPassUniform.js";import{DistanceFalloffPassParameters as s,getDistanceFalloff as c}from"../raymarching/DistanceFalloff.glsl.js";import{floatBlendScale as l}from"../../shaders/floatBlendScale.glsl.js";import{ToneMapping as u}from"../../shaders/ToneMapping.glsl.js";class d extends s{constructor(){super(...arguments),this.mipmapLevels=1,this.boost=1,this.scattering=1e-4}}function f(s,d){s.include(l,d),s.include(c),s.include(t),s.include(u),s.uniforms.add(new o(`emissionTexture`,({emission:e})=>e?.attachment),new a(`depthTexture`,({mainDepth:e})=>e),new r(`scattering`,({scattering:e})=>e),new r(`boost`,({boost:e})=>1+e*.5),new r(`levels`,({mipmapLevels:e},{camera:t})=>e+1+Math.log2(t.pixelScale)),new n(`pixelRatioCorrection`,({camera:e})=>Math.log2(e.pixelScale)),new o(`mipmapTexture`,({mipmapTexture:e})=>e?.getTexture())).constants.add(`maxScattering`,`float`,e.maxScattering).constants.add(`weightEpsilon`,`float`,.005).code.add(i`vec3 readEmission(float level) {
2
+ import e from"../../../environment/FoggyWeather.js";import{mainDepth as t}from"../../core/shaderLibrary/bindUniforms.js";import{ReadDepth as n}from"../../core/shaderLibrary/output/ReadDepth.glsl.js";import{FloatBindUniform as r}from"../../core/shaderModules/FloatBindUniform.js";import{FloatPassUniform as i}from"../../core/shaderModules/FloatPassUniform.js";import{glsl as a}from"../../core/shaderModules/glsl.js";import{Texture2DPassUniform as o}from"../../core/shaderModules/Texture2DPassUniform.js";import{DistanceFalloffPassParameters as s,getDistanceFalloff as c}from"../raymarching/DistanceFalloff.glsl.js";import{floatBlendScale as l}from"../../shaders/floatBlendScale.glsl.js";import{ToneMapping as u}from"../../shaders/ToneMapping.glsl.js";class d extends s{constructor(){super(...arguments),this.mipmapLevels=1,this.boost=1,this.scattering=1e-4}}function f(s,d){s.include(l,d),s.include(c),s.include(n),s.include(u),s.uniforms.add(new o(`emissionTexture`,({emission:e})=>e?.attachment),t,new i(`scattering`,({scattering:e})=>e),new i(`boost`,({boost:e})=>1+e*.5),new i(`levels`,({mipmapLevels:e},{camera:t})=>e+1+Math.log2(t.pixelScale)),new r(`pixelRatioCorrection`,({camera:e})=>Math.log2(e.pixelScale)),new o(`mipmapTexture`,({mipmapTexture:e})=>e?.getTexture())).constants.add(`maxScattering`,`float`,e.maxScattering).constants.add(`weightEpsilon`,`float`,.005).code.add(a`vec3 readEmission(float level) {
3
3
  level *= levels;
4
4
  level = max(0.0, level - pixelRatioCorrection);
5
5
  return level < 1.0 ?
@@ -12,16 +12,16 @@ float expon = -(pow(x, 2.0) / (2.0 * sigmaSq));
12
12
  return exp(expon) / sqrt(6.283185307179586 * sigmaSq);
13
13
  }
14
14
  vec3 applyEmissiveGlow() {
15
- float mainDepth = -1.0;
16
- float depthSample = depthFromTexture(depthTexture, uv);
15
+ float depth = -1.0;
16
+ float depthSample = depthFromTexture(mainDepth, uv);
17
17
  if(depthSample < 1.0 && depthSample > 0.0){
18
18
  vec3 cameraSpaceRay = normalize(eyeDir);
19
19
  cameraSpaceRay /= cameraSpaceRay.z;
20
20
  cameraSpaceRay *= linearizeDepth(depthSample);
21
- mainDepth = max(0.0, length(cameraSpaceRay));
21
+ depth = max(0.0, length(cameraSpaceRay));
22
22
  }
23
23
  vec3 rayDir = normalize(worldRay);
24
- float dispersionPerPixel = getDistanceFalloff(mainDepth, rayDir, scattering * 0.5);
24
+ float dispersionPerPixel = getDistanceFalloff(depth, rayDir, scattering * 0.5);
25
25
  float mainPoint = pow(dispersionPerPixel, 2.0);
26
26
  vec3 emission = vec3(0.0);
27
27
  float weights = 0.0;
@@ -1,2 +1,2 @@
1
1
  /* COPYRIGHT Esri - https://js.arcgis.com/6.0/LICENSE.txt */
2
- import"../../core/shaderLibrary/output/ReadDepth.glsl.js";import"../../core/shaderLibrary/shading/Gamma.glsl.js";import"../../core/shaderLibrary/shading/MainLighting.glsl.js";import"../../core/shaderModules/FloatPassUniform.js";import"../../core/shaderModules/FloatsPassUniform.js";import"../../core/shaderModules/glsl.js";import"../../core/shaderModules/Texture2DBindUniform.js";import"../atmosphere/ChapmanApproximation.glsl.js";import"../atmosphere/ChapmanRaymarching.glsl.js";import"../../shaders/ScreenSpacePassAtmosphere.glsl.js";import"../../shaders/SphereIntersect.glsl.js";import"../../shaders/ToneMapping.glsl.js";import"../../../../webgl/ShaderBuilder.js";export{b as build}from"../../../../../chunks/Haze.glsl.js";
2
+ import"../../core/shaderLibrary/bindUniforms.js";import"../../core/shaderLibrary/output/ReadDepth.glsl.js";import"../../core/shaderLibrary/shading/Gamma.glsl.js";import"../../core/shaderLibrary/shading/lightingUniforms.js";import"../../core/shaderModules/FloatPassUniform.js";import"../../core/shaderModules/FloatsPassUniform.js";import"../../core/shaderModules/glsl.js";import"../atmosphere/ChapmanApproximation.glsl.js";import"../atmosphere/ChapmanRaymarching.glsl.js";import"../../shaders/ScreenSpacePassAtmosphere.glsl.js";import"../../shaders/SphereIntersect.glsl.js";import"../../shaders/ToneMapping.glsl.js";import"../../../../webgl/ShaderBuilder.js";export{b as build}from"../../../../../chunks/Haze.glsl.js";
@@ -1,2 +1,2 @@
1
1
  /* COPYRIGHT Esri - https://js.arcgis.com/6.0/LICENSE.txt */
2
- import"../../core/shaderLibrary/ScreenSpacePass.glsl.js";import"../../core/shaderModules/glsl.js";import"../../core/shaderModules/Texture2DBindUniform.js";import"../../core/shaderModules/Texture2DPassUniform.js";import"../../../../webgl/NoParameters.js";import"../../../../webgl/ShaderBuilder.js";export{H as HazeCompositingPassParameters,b as build}from"../../../../../chunks/HazeCompositing.glsl.js";
2
+ import"../../core/shaderLibrary/bindUniforms.js";import"../../core/shaderLibrary/ScreenSpacePass.glsl.js";import"../../core/shaderModules/glsl.js";import"../../core/shaderModules/Texture2DPassUniform.js";import"../../../../webgl/NoParameters.js";import"../../../../webgl/ShaderBuilder.js";export{H as HazeCompositingPassParameters,b as build}from"../../../../../chunks/HazeCompositing.glsl.js";
@@ -1,2 +1,2 @@
1
1
  /* COPYRIGHT Esri - https://js.arcgis.com/6.0/LICENSE.txt */
2
- import"../../../../../core/libs/gl-matrix-2/math/vec3.js";import"../../../../../core/libs/gl-matrix-2/factories/vec3f64.js";import"../../core/shaderLibrary/NormalFromDepth.glsl.js";import"../../core/shaderLibrary/ScreenSpacePass.glsl.js";import"../../core/shaderLibrary/shading/calculateUVZShadowFromDepth.glsl.js";import"../../core/shaderLibrary/util/blendEmission.glsl.js";import"../../core/shaderModules/Float3BindUniform.js";import"../../core/shaderModules/Float4PassUniform.js";import"../../core/shaderModules/FloatPassUniform.js";import"../../core/shaderModules/glsl.js";import"../../core/shaderModules/Texture2DBindUniform.js";import"../../core/shaderModules/Texture2DShadowBindUniform.js";import"../../core/shaderModules/Texture2DUintPassUniform.js";import"../../../../webgl/ShaderBuilder.js";export{b as build}from"../../../../../chunks/ShadowHighlight.glsl.js";
2
+ import"../../../../../core/libs/gl-matrix-2/math/vec3.js";import"../../../../../core/libs/gl-matrix-2/factories/vec3f64.js";import"../../core/shaderLibrary/bindUniforms.js";import"../../core/shaderLibrary/NormalFromDepth.glsl.js";import"../../core/shaderLibrary/ScreenSpacePass.glsl.js";import"../../core/shaderLibrary/shading/calculateUVZShadowFromDepth.glsl.js";import"../../core/shaderLibrary/util/blendEmission.glsl.js";import"../../core/shaderModules/Float3BindUniform.js";import"../../core/shaderModules/Float4PassUniform.js";import"../../core/shaderModules/FloatPassUniform.js";import"../../core/shaderModules/glsl.js";import"../../core/shaderModules/Texture2DShadowBindUniform.js";import"../../core/shaderModules/Texture2DUintPassUniform.js";import"../../../../webgl/ShaderBuilder.js";export{b as build}from"../../../../../chunks/ShadowHighlight.glsl.js";
@@ -1,2 +1,2 @@
1
1
  /* COPYRIGHT Esri - https://js.arcgis.com/6.0/LICENSE.txt */
2
- import"../../core/shaderLibrary/ScreenSpacePass.glsl.js";import"../../core/shaderLibrary/shading/calculateUVZShadowFromDepth.glsl.js";import"../../core/shaderModules/glsl.js";import"../../core/shaderModules/Texture2DBindUniform.js";import"../../core/shaderModules/Texture2DShadowBindUniform.js";import"../../../../webgl/ShaderBuilder.js";export{b as build}from"../../../../../chunks/ShadowHighlightBuffer.glsl.js";
2
+ import"../../core/shaderLibrary/bindUniforms.js";import"../../core/shaderLibrary/ScreenSpacePass.glsl.js";import"../../core/shaderLibrary/shading/calculateUVZShadowFromDepth.glsl.js";import"../../core/shaderModules/glsl.js";import"../../core/shaderModules/Texture2DShadowBindUniform.js";import"../../../../webgl/ShaderBuilder.js";export{b as build}from"../../../../../chunks/ShadowHighlightBuffer.glsl.js";
@@ -1,2 +1,2 @@
1
1
  /* COPYRIGHT Esri - https://js.arcgis.com/6.0/LICENSE.txt */
2
- import"../../../../../core/libs/gl-matrix-2/math/mat4.js";import"../../../../../core/libs/gl-matrix-2/factories/mat4f64.js";import"../../../../../core/libs/gl-matrix-2/math/vec2.js";import"../../../../../core/libs/gl-matrix-2/factories/vec2f64.js";import"../../core/shaderLibrary/Laserline.glsl.js";import"../../core/shaderLibrary/util/blendEmission.glsl.js";import"../../core/shaderLibrary/util/cameraUniforms.js";import"../../core/shaderModules/Float2BindUniform.js";import"../../core/shaderModules/FloatPassUniform.js";import"../../core/shaderModules/glsl.js";import"../../core/shaderModules/Matrix4PassUniform.js";import"../../../../webgl/ShaderBuilder.js";export{b as build}from"../../../../../chunks/LaserlinePath.glsl.js";
2
+ import"../../../../../core/libs/gl-matrix-2/math/mat4.js";import"../../../../../core/libs/gl-matrix-2/factories/mat4f64.js";import"../../core/shaderLibrary/Laserline.glsl.js";import"../../core/shaderLibrary/util/blendEmission.glsl.js";import"../../core/shaderLibrary/util/cameraUniforms.js";import"../../core/shaderModules/FloatPassUniform.js";import"../../core/shaderModules/glsl.js";import"../../core/shaderModules/Matrix4PassUniform.js";import"../../../../webgl/ShaderBuilder.js";export{b as build}from"../../../../../chunks/LaserlinePath.glsl.js";
@@ -1,5 +1,5 @@
1
1
  /* COPYRIGHT Esri - https://js.arcgis.com/6.0/LICENSE.txt */
2
- import{Float3BindUniform as e}from"../../core/shaderModules/Float3BindUniform.js";import{FloatPassUniform as t}from"../../core/shaderModules/FloatPassUniform.js";import{glsl as n}from"../../core/shaderModules/glsl.js";import{SphereIntersect as r}from"../../shaders/SphereIntersect.glsl.js";import{NoParameters as i}from"../../../../webgl/NoParameters.js";class a extends i{constructor(){super(...arguments),this.atmosphereC=1}}function o(i){i.include(r),i.uniforms.add(new t(`atmosphereC`,e=>e.atmosphereC),new e(`cameraPosition`,e=>e.camera.eye)).constants.add(`skyFalloffHeuristic`,`float`,.11).code.add(n`float getDistanceFalloff(float dist, vec3 rayDir, float weight) {
2
+ import{cameraPosition as e}from"../../core/shaderLibrary/util/cameraUniforms.js";import{FloatPassUniform as t}from"../../core/shaderModules/FloatPassUniform.js";import{glsl as n}from"../../core/shaderModules/glsl.js";import{SphereIntersect as r}from"../../shaders/SphereIntersect.glsl.js";import{NoParameters as i}from"../../../../webgl/NoParameters.js";class a extends i{constructor(){super(...arguments),this.atmosphereC=1}}function o(i){i.include(r),i.uniforms.add(new t(`atmosphereC`,e=>e.atmosphereC),e).constants.add(`skyFalloffHeuristic`,`float`,.11).code.add(n`float getDistanceFalloff(float dist, vec3 rayDir, float weight) {
3
3
  if(dist == -1.0){
4
4
  dist = skyFalloffHeuristic * sphereIntersect(cameraPosition, rayDir, atmosphereC).y;
5
5
  }
@@ -1,2 +1,2 @@
1
1
  /* COPYRIGHT Esri - https://js.arcgis.com/6.0/LICENSE.txt */
2
- import"../../core/shaderLibrary/ScreenSpacePass.glsl.js";import"../../core/shaderLibrary/shading/calculateUVZShadowFromDepth.glsl.js";import"../../core/shaderLibrary/shading/readShadow.glsl.js";import"../../core/shaderModules/glsl.js";import"../../core/shaderModules/Texture2DBindUniform.js";import"../../../../webgl/ShaderBuilder.js";export{S as ShadowCastMaxSamples,b as build}from"../../../../../chunks/ShadowCastAccumulate.glsl.js";
2
+ import"../../core/shaderLibrary/bindUniforms.js";import"../../core/shaderLibrary/ScreenSpacePass.glsl.js";import"../../core/shaderLibrary/shading/calculateUVZShadowFromDepth.glsl.js";import"../../core/shaderLibrary/shading/readShadow.glsl.js";import"../../core/shaderModules/glsl.js";import"../../../../webgl/ShaderBuilder.js";export{S as ShadowCastMaxSamples,b as build}from"../../../../../chunks/ShadowCastAccumulate.glsl.js";
@@ -1,2 +1,2 @@
1
1
  /* COPYRIGHT Esri - https://js.arcgis.com/6.0/LICENSE.txt */
2
- import{add as e}from"../../../../core/libs/gl-matrix-2/math/vec3.js";import{getContinuousIndexArray as t}from"../../../../geometry/support/Indices.js";import{NullSphere as n,Sphere as r}from"../../../../geometry/support/sphere.js";import{affectsGeometry as i}from"./affectsGeometry.js";import{BoundingInfo as a}from"./BoundingInfo.js";import{BufferGeometryBaseInstance as o}from"./BufferGeometryBaseInstance.js";import{Object3DHighlightStateID as s}from"./Object3DStateID.js";import{assert as c}from"./Util.js";class l extends o{constructor(e,t,n,r=null,i=null){super(t),this.material=e,this.localOrigin=n,this.mapPositions=r,this.baseGeometry=i,this.layerViewUid=null,this.graphicUid=null,this.castShadow=!1,this._readPrimitivePosition=null,this._boundingInfo=null,this._boundingSphere=null,this._highlights=null,this._highlightOptionsCounts=null,this.occludees=void 0,this.visible=!0;let a=e?.useIndexing??!1,o=t.index!=null,s=i!=null;c(!s||!a&&i.buffers.index==null&&!o,`Instancing for index materials is not supported`),c(!s||t.vertex.count===1,`Instanced BufferGeometry requires exactly one instance`),c(a===o,`Material index requirement and BufferGeometry.buffers.index must match`)}get indexCount(){return this.baseGeometry?.buffers.indexCount??this._buffers.indexCount??0}get faceCount(){return this.indexCount/3}get readPrimitivePosition(){return this._readPrimitivePosition??=this.material.createPrimitivePositionReader(this.buffers,this.baseGeometry?.buffers),this._readPrimitivePosition}get boundingInfo(){return this._boundingInfo??=this._calculateBoundingInfo(),this._boundingInfo}get boundingSphere(){let t=this.boundingInfo?.sphere;if(t==null)return n;if(this._boundingSphere==null){let n=new r;n.copyFrom(t),e(n.center,n.center,this.localOrigin.vec3),this._boundingSphere=n}return this._boundingSphere}_calculateBoundingInfo(){let e=this.indexCount;if(e===0)return null;let n=this.material.primitiveVertexCount;c(e%n===0,`Indexing error: `+e+` not divisible by `+n);let r=t(e/n);return new a(r,n,this.readPrimitivePosition)}invalidateBoundingInfo(){this._boundingInfo=null,this._boundingSphere=null}getMutableVertexField(e,t){let n=this._buffers.vertex.getField(e,t);return n!=null&&i(e)&&this._invalidatePositionCaches(),n}getMutableStorageField(e,t){let n=this._buffers.storage?.getField(e,t);return n!=null&&i(e)&&this._invalidatePositionCaches(),n}_invalidatePositionCaches(){this._readPrimitivePosition=null,this.invalidateBoundingInfo()}computeAttachmentOrigin(t){return this.material.computeAttachmentOrigin(t,this.readPrimitivePosition,this.indexCount)?(e(t,t,this.localOrigin.vec3),!0):!1}get highlights(){return this._highlights||u}get hasHighlights(){return(this._highlightOptionsCounts?.size??0)>0}forEachHighlightOption(e){this._highlightOptionsCounts?.forEach((t,n)=>e(n))}allocateIdAndHighlight(e){let t=new s(e);return this.addHighlight(t)}addHighlight(e){this._ensureHighlights().add(e);let{highlightName:t}=e,n=(this._highlightOptionsCounts?.get(t)??0)+1;return this._ensureHighlightOptionsCounts().set(t,n),e}_ensureHighlights(){let e=this._highlights;return e||(e=new Set,this._highlights=e),e}_ensureHighlightOptionsCounts(){let e=this._highlightOptionsCounts;return e||(e=new Map,this._highlightOptionsCounts=e),e}removeHighlight(e){if(this._highlights?.delete(e)){let{highlightName:t}=e,n=this._highlightOptionsCounts?.get(t)??0;n<=1?this._highlightOptionsCounts?.delete(t):this._ensureHighlightOptionsCounts().set(t,n-1)}}}const u=new Set;export{l as BufferGeometry};
2
+ import{add as e}from"../../../../core/libs/gl-matrix-2/math/vec3.js";import{getContinuousIndexArray as t}from"../../../../geometry/support/Indices.js";import{NullSphere as n,Sphere as r}from"../../../../geometry/support/sphere.js";import{affectsGeometry as i}from"./affectsGeometry.js";import{BoundingInfo as a}from"./BoundingInfo.js";import{BufferGeometryBaseInstance as o}from"./BufferGeometryBaseInstance.js";import{Object3DHighlightStateID as s}from"./Object3DStateID.js";import{assert as c}from"./Util.js";class l extends o{constructor(e,t,n,r=null,i=null){super(t),this.material=e,this.localOrigin=n,this.mapPositions=r,this.baseGeometry=i,this.layerViewUid=null,this.graphicUid=null,this.castShadow=!1,this._readPrimitivePosition=null,this._boundingInfo=null,this._boundingSphere=null,this._highlights=null,this._highlightOptionsCounts=null,this.occludees=void 0,this.visible=!0;let a=e?.useIndexing??!1,o=t.index!=null,s=i!=null;c(!s||!a&&i.buffers.index==null&&!o,`Instancing for index materials is not supported`),c(!s||t.vertex.count===1,`Instanced BufferGeometry requires exactly one instance`),c(a===o,`Material index requirement and BufferGeometry.buffers.index must match`)}instantiate(e){return new l(e,this._buffers,this.localOrigin,this.mapPositions,this.baseGeometry)}get indexCount(){return this.baseGeometry?.buffers.indexCount??this._buffers.indexCount??0}get faceCount(){return this.indexCount/3}get readPrimitivePosition(){return this._readPrimitivePosition??=this.material.createPrimitivePositionReader(this.buffers,this.baseGeometry?.buffers),this._readPrimitivePosition}get boundingInfo(){return this._boundingInfo??=this._calculateBoundingInfo(),this._boundingInfo}get boundingSphere(){let t=this.boundingInfo?.sphere;if(t==null)return n;if(this._boundingSphere==null){let n=new r;n.copyFrom(t),e(n.center,n.center,this.localOrigin.vec3),this._boundingSphere=n}return this._boundingSphere}_calculateBoundingInfo(){let e=this.indexCount;if(e===0)return null;let n=this.material.primitiveVertexCount;c(e%n===0,`Indexing error: `+e+` not divisible by `+n);let r=t(e/n);return new a(r,n,this.readPrimitivePosition)}invalidateBoundingInfo(){this._boundingInfo=null,this._boundingSphere=null}getMutableVertexField(e,t){let n=this._buffers.vertex.getField(e,t);return n!=null&&i(e)&&this._invalidatePositionCaches(),n}getMutableStorageField(e,t){let n=this._buffers.storage?.getField(e,t);return n!=null&&i(e)&&this._invalidatePositionCaches(),n}_invalidatePositionCaches(){this._readPrimitivePosition=null,this.invalidateBoundingInfo()}computeAttachmentOrigin(t){return this.material.computeAttachmentOrigin(t,this.readPrimitivePosition,this.indexCount)?(e(t,t,this.localOrigin.vec3),!0):!1}get highlights(){return this._highlights||u}get hasHighlights(){return(this._highlightOptionsCounts?.size??0)>0}forEachHighlightOption(e){this._highlightOptionsCounts?.forEach((t,n)=>e(n))}allocateIdAndHighlight(e){let t=new s(e);return this.addHighlight(t)}addHighlight(e){this._ensureHighlights().add(e);let{highlightName:t}=e,n=(this._highlightOptionsCounts?.get(t)??0)+1;return this._ensureHighlightOptionsCounts().set(t,n),e}_ensureHighlights(){let e=this._highlights;return e||(e=new Set,this._highlights=e),e}_ensureHighlightOptionsCounts(){let e=this._highlightOptionsCounts;return e||(e=new Map,this._highlightOptionsCounts=e),e}removeHighlight(e){if(this._highlights?.delete(e)){let{highlightName:t}=e,n=this._highlightOptionsCounts?.get(t)??0;n<=1?this._highlightOptionsCounts?.delete(t):this._ensureHighlightOptionsCounts().set(t,n-1)}}}const u=new Set;export{l as BufferGeometry};
@@ -1,2 +1,2 @@
1
1
  /* COPYRIGHT Esri - https://js.arcgis.com/6.0/LICENSE.txt */
2
- import{generateUID as e}from"../../../../core/uid.js";import{identity as t}from"../../../../core/libs/gl-matrix-2/math/mat4.js";import{create as n,IDENTITY as r}from"../../../../core/libs/gl-matrix-2/factories/mat4f64.js";import{distance as i}from"../../../../core/libs/gl-matrix-2/math/vec3.js";import{create as a,empty as o,copy as s,offset as c,expandWithAABB as l,center as u}from"../../../../geometry/support/aaBoundingBox.js";import{affectsGeometry as d}from"./affectsGeometry.js";import{BoundingVolume as f}from"./BoundingVolume.js";import{Object3DOccludeeStateID as p,Object3DHighlightStateID as m}from"./Object3DStateID.js";import{assert as h}from"./Util.js";import{addObject3DStateID as g,removeObject3DStateID as _}from"../materials/renderers/utils.js";class v{constructor(t){this.id=e(),this.type=1,this.lastValidElevationBB=void 0,this._layer=null,this._visible=!0,this._highlightIds=new Set,this._boundingVolume=null,this._geometries=Array.from(t.geometries),this.castShadow=t.castShadow??!1,this.graphicUid=t.graphicUid,this.layerViewUid=t.layerViewUid;for(let e of this._geometries)e.castShadow=this.castShadow,e.graphicUid=this.graphicUid,e.layerViewUid=this.layerViewUid;t.isElevationSource&&(this.lastValidElevationBB=o())}dispose(){this._geometries.length=0}get geometries(){return this._geometries}get layer(){return this._layer}set layer(e){h(this._layer==null||e==null,`BufferObject3D can only be added to a single Layer`),this._layer=e}get visible(){return this._visible}set visible(e){if(this._visible!==e){this._visible=e;for(let e of this._geometries)e.visible=this._visible;this._emit(`visibilityChanged`,this)}}_emit(e,t){this.layer?.events.emit(e,t)}maskOccludee(){let e=new p;for(let t of this._geometries)t.occludees=g(t.occludees,e);return this._emit(`occlusionChanged`,this),e}removeOcclude(e){for(let t of this._geometries)t.occludees=_(t.occludees,e);this._emit(`occlusionChanged`,this)}highlight(e){let t=new m(e);for(let e of this._geometries)e.addHighlight(t);return this._highlightIds.add(t),this._emit(`highlightChanged`,this),t}removeHighlight(e){if(this._highlightIds.delete(e)){for(let t of this._geometries)t.removeHighlight(e);this._emit(`highlightChanged`,this)}}removeStateID(e){e.channel===0?this.removeHighlight(e):this.removeOcclude(e)}getCombinedStaticTransformation(e,n){return t(n)}getCombinedShaderTransformation(e,r=n()){return t(r)}get boundingVolumeWorldSpace(){return this._boundingVolume||(this._boundingVolume=new f,this._validateBoundingVolume(this._boundingVolume)),this._boundingVolume}get boundingVolumeObjectSpace(){return this.boundingVolumeWorldSpace}_validateBoundingVolume(e){for(let t of this._geometries){let{boundingInfo:n,localOrigin:r}=t;if(n==null)continue;let[i,a,o]=r.vec3;s(y,n.box),c(y,i,a,o),l(e.box,y)}u(e.box,e.sphere.center);for(let t of this._geometries){let{boundingInfo:n,boundingSphere:r}=t;if(n==null)continue;let a=i(r.center,e.sphere.center);e.sphere.radius=Math.max(e.sphere.radius,a+n.sphere.radius)}}get transformation(){return r}get shaderTransformation(){return null}get effectiveTransformation(){return r}geometryVertexAttributeUpdated(e,t,n=!1){d(t)&&this._invalidateBoundingVolume(),this._emit(`attributesChanged`,{object:this,geometry:e,attribute:t,sync:n})}_invalidateBoundingVolume(){let e=this._boundingVolume?.sphere;this._boundingVolume=void 0,this.layer&&e&&this.layer.notifyObjectBBChanged(this,e)}}const y=a();export{v as BufferObject3D};
2
+ import{generateUID as e}from"../../../../core/uid.js";import{identity as t}from"../../../../core/libs/gl-matrix-2/math/mat4.js";import{create as n,IDENTITY as r}from"../../../../core/libs/gl-matrix-2/factories/mat4f64.js";import{distance as i}from"../../../../core/libs/gl-matrix-2/math/vec3.js";import{empty as a,copy as o,offset as s,expandWithAABB as c,center as l,create as u}from"../../../../geometry/support/aaBoundingBox.js";import{affectsGeometry as d}from"./affectsGeometry.js";import{BoundingVolume as f}from"./BoundingVolume.js";import{Object3DOccludeeStateID as p,Object3DHighlightStateID as m}from"./Object3DStateID.js";import{assert as h}from"./Util.js";import{addObject3DStateID as g,removeObject3DStateID as _}from"../materials/renderers/utils.js";class v{constructor(t){this.id=e(),this.type=1,this.lastValidElevationBB=void 0,this._layer=null,this._visible=!0,this._highlightIds=new Set,this._boundingVolume=null,this._geometries=Array.from(t.geometries),this.castShadow=t.castShadow??!1,this.graphicUid=t.graphicUid,this.layerViewUid=t.layerViewUid;for(let e of this._geometries)this._applyObjectProperties(e);t.isElevationSource&&(this.lastValidElevationBB=a())}dispose(){this._geometries.length=0}get geometries(){return this._geometries}addGeometry(e){this._applyObjectProperties(e),this._geometries.push(e);for(let t of this._highlightIds)e.highlights.has(t)||e.addHighlight(t);this._emit(`geometryAdded`,{object:this,geometry:e}),this._highlightIds.size&&this._emit(`highlightChanged`,this),this._invalidateBoundingVolume()}removeGeometry(e){let t=this._geometries.splice(e,1)[0];if(t){for(let e of this._highlightIds)t.removeHighlight(e);this._emit(`geometryRemoved`,{object:this,geometry:t}),this._highlightIds.size&&this._emit(`highlightChanged`,this),this._invalidateBoundingVolume()}}removeAllGeometries(){for(;this._geometries.length>0;)this.removeGeometry(0)}_applyObjectProperties(e){e.castShadow=this.castShadow,e.graphicUid=this.graphicUid,e.layerViewUid=this.layerViewUid,e.visible=this._visible}get layer(){return this._layer}set layer(e){h(this._layer==null||e==null,`BufferObject3D can only be added to a single Layer`),this._layer=e}get visible(){return this._visible}set visible(e){if(this._visible!==e){this._visible=e;for(let e of this._geometries)e.visible=this._visible;this._emit(`visibilityChanged`,this)}}_emit(e,t){this.layer?.events.emit(e,t)}maskOccludee(){let e=new p;for(let t of this._geometries)t.occludees=g(t.occludees,e);return this._emit(`occlusionChanged`,this),e}removeOcclude(e){for(let t of this._geometries)t.occludees=_(t.occludees,e);this._emit(`occlusionChanged`,this)}highlight(e){let t=new m(e);for(let e of this._geometries)e.addHighlight(t);return this._highlightIds.add(t),this._emit(`highlightChanged`,this),t}removeHighlight(e){if(this._highlightIds.delete(e)){for(let t of this._geometries)t.removeHighlight(e);this._emit(`highlightChanged`,this)}}removeStateID(e){e.channel===0?this.removeHighlight(e):this.removeOcclude(e)}getCombinedStaticTransformation(e,n){return t(n)}getCombinedShaderTransformation(e,r=n()){return t(r)}get boundingVolumeWorldSpace(){return this._boundingVolume||(this._boundingVolume=new f,this._validateBoundingVolume(this._boundingVolume)),this._boundingVolume}get boundingVolumeObjectSpace(){return this.boundingVolumeWorldSpace}_validateBoundingVolume(e){for(let t of this._geometries){let{boundingInfo:n,localOrigin:r}=t;if(n==null)continue;let[i,a,l]=r.vec3;o(y,n.box),s(y,i,a,l),c(e.box,y)}l(e.box,e.sphere.center);for(let t of this._geometries){let{boundingInfo:n,boundingSphere:r}=t;if(n==null)continue;let a=i(r.center,e.sphere.center);e.sphere.radius=Math.max(e.sphere.radius,a+n.sphere.radius)}}get transformation(){return r}get shaderTransformation(){return null}get effectiveTransformation(){return r}geometryVertexAttributeUpdated(e,t,n=!1){d(t)&&this._invalidateBoundingVolume(),this._emit(`attributesChanged`,{object:this,geometry:e,attribute:t,sync:n})}_invalidateBoundingVolume(){let e=this._boundingVolume?.sphere;this._boundingVolume=void 0,this.layer&&e&&this.layer.notifyObjectBBChanged(this,e)}}const y=u();export{v as BufferObject3D};