@arcgis/core 6.0.0-next.8 → 6.0.0-next.9

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (330) hide show
  1. package/arcade/featureSetUtils.js +1 -1
  2. package/assets/esri/core/workers/RemoteClient.js +1 -1
  3. package/assets/esri/core/workers/chunks/{85908e6e9c50749cee60.js → 037a8cc19debbaaa4e10.js} +1 -1
  4. package/assets/esri/core/workers/chunks/066550852483ab8f77bc.js +1 -0
  5. package/assets/esri/core/workers/chunks/0f725cf79ce00e790a7d.js +1 -0
  6. package/assets/esri/core/workers/chunks/12a7997a40c77f5c9160.js +1 -0
  7. package/assets/esri/core/workers/chunks/1b077c92345ffb5916c2.js +1 -0
  8. package/assets/esri/core/workers/chunks/{6dd0b79fa3a629ab4f27.js → 1bca39e0e651426bdbb5.js} +1 -1
  9. package/assets/esri/core/workers/chunks/{1b35ec54968fbeec17ce.js → 2686fe5b62dd0be699c0.js} +1 -1
  10. package/assets/esri/core/workers/chunks/2a97268000c6d03ef720.js +1 -0
  11. package/assets/esri/core/workers/chunks/2e2e33ec50e97b91b178.js +1 -0
  12. package/assets/esri/core/workers/chunks/{7a05b18f655c1167ce0a.js → 2ef5237e4c876d6a4ee0.js} +1 -1
  13. package/assets/esri/core/workers/chunks/{776ae25a34352d3468bc.js → 3081ee6d8019494fc21e.js} +1 -1
  14. package/assets/esri/core/workers/chunks/37d6a264a3f1d8072aa0.js +1 -0
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  16. package/assets/esri/core/workers/chunks/{ded8b64a46992c3ae693.js → 40a584cb952e94326e9e.js} +1 -1
  17. package/assets/esri/core/workers/chunks/{1ba0dfbe0958cdbd7c9f.js → 42fd2a7b22b03dacc6a7.js} +1 -1
  18. package/assets/esri/core/workers/chunks/444e5f214abce3d607cd.js +1 -0
  19. package/assets/esri/core/workers/chunks/{d201fbf3ceff946d2bd6.js → 44d5508042cacdfcac47.js} +1 -1
  20. package/assets/esri/core/workers/chunks/{09a63cc1987f8636c5b0.js → 4503b20ca6a80fb63d72.js} +1 -1
  21. package/assets/esri/core/workers/chunks/45367aa8e5c5d574de94.js +1 -0
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  23. package/assets/esri/core/workers/chunks/{6a7ab1ef9a37e87db5ae.js → 46a7da93a63663878583.js} +1 -1
  24. package/assets/esri/core/workers/chunks/{f43a50d4bd9636e68ae5.js → 46b4fb6a7fe4877b0efc.js} +63 -61
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  26. package/assets/esri/core/workers/chunks/{257910cca66dc5df465e.js → 4911ce62421a6c3320b0.js} +1 -1
  27. package/assets/esri/core/workers/chunks/4a1e23e021bac37a88ab.js +1 -0
  28. package/assets/esri/core/workers/chunks/4debf2d9c3465250ef7a.js +1 -0
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  32. package/assets/esri/core/workers/chunks/5c7780f804d789cb37f5.js +1 -0
  33. package/assets/esri/core/workers/chunks/{ceb680688fe7e570a774.js → 608be1172a908e92b9f1.js} +1 -1
  34. package/assets/esri/core/workers/chunks/{6f358116f79021ff9687.js → 612104dff305ff062dfa.js} +2 -2
  35. package/assets/esri/core/workers/chunks/6299be5e7e26bf3c6859.js +1 -0
  36. package/assets/esri/core/workers/chunks/6400446b7615b97c3521.js +1 -0
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  38. package/assets/esri/core/workers/chunks/6c9acd9e4e201dc380e9.js +1 -0
  39. package/assets/esri/core/workers/chunks/7449568eb2305bf2d650.js +1 -0
  40. package/assets/esri/core/workers/chunks/745a153d0cd34faa124e.js +1 -0
  41. package/assets/esri/core/workers/chunks/7572c2bc5062e66f6330.js +1 -0
  42. package/assets/esri/core/workers/chunks/78472a57c2ba146fec65.js +1 -0
  43. package/assets/esri/core/workers/chunks/7f0f9dddc44b1f1600f0.js +1 -0
  44. package/assets/esri/core/workers/chunks/{56a24061589f4a968818.js → 814751e705c05099f864.js} +1 -1
  45. package/assets/esri/core/workers/chunks/8293600f94553afc8c38.js +1 -0
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  48. package/assets/esri/core/workers/chunks/{ceb112fe7aef354f8051.js → 88e54449261ef94e390d.js} +1 -1
  49. package/assets/esri/core/workers/chunks/8b0d5551978ab0aac0d1.js +1 -0
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  51. package/assets/esri/core/workers/chunks/{c76c42c74eedd43263d3.js → 9dd1fc56eb1ea6eb705e.js} +1 -1
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  56. package/assets/esri/core/workers/chunks/{ecaac39dde7ec4213264.js → af75747b06d79446a855.js} +1 -1
  57. package/assets/esri/core/workers/chunks/b564ec4e03478f5659db.js +1 -0
  58. package/assets/esri/core/workers/chunks/bc0f54a2c15502b630ec.js +1 -0
  59. package/assets/esri/core/workers/chunks/c1c534e08fc21842670b.js +1 -0
  60. package/assets/esri/core/workers/chunks/{9ab25ee06041f907b9a2.js → c2c1f51a4668055c2838.js} +1 -1
  61. package/assets/esri/core/workers/chunks/c337fc0e6dc69c233e6d.js +1 -0
  62. package/assets/esri/core/workers/chunks/{a7985d20fa6e8d4878e7.js → d0f5bee9db1ad51ae687.js} +1 -1
  63. package/assets/esri/core/workers/chunks/dba280c370df13196711.js +1 -0
  64. package/assets/esri/core/workers/chunks/{19b9d393046a780e6c3f.js → de5ecb567bd69c613e9d.js} +1 -1
  65. package/assets/esri/core/workers/chunks/{534186fc921a0ccf58dc.js → e1f5d00878f27e1d413e.js} +1 -1
  66. package/assets/esri/core/workers/chunks/e65dfa19f030ec298437.js +1 -0
  67. package/assets/esri/core/workers/chunks/e932951598499befabf5.js +1 -0
  68. package/assets/esri/core/workers/chunks/f1df76f098a3cc924832.js +1 -0
  69. package/assets/esri/core/workers/chunks/f1f90adae13b04898008.js +1 -0
  70. package/assets/esri/core/workers/chunks/f4f9d08b2df856e3b694.js +1 -0
  71. package/assets/esri/core/workers/chunks/fc44227c1756f65b95df.js +1 -0
  72. package/assets/esri/core/workers/chunks/{3b737dae6efed627406e.js → fc44d45598a7476bc606.js} +1 -1
  73. package/assets/esri/themes/base/_mixins.scss +2 -2
  74. package/assets/esri/themes/base/widgets/_Attribution.scss +1 -1
  75. package/assets/esri/themes/base/widgets/_BasemapLayerList.scss +2 -2
  76. package/assets/esri/themes/base/widgets/_BatchAttributeForm.scss +5 -5
  77. package/assets/esri/themes/base/widgets/_Bookmarks.scss +1 -1
  78. package/assets/esri/themes/base/widgets/_BuildingLevelPicker.scss +2 -2
  79. package/assets/esri/themes/base/widgets/_BuildingPhasePicker.scss +5 -5
  80. package/assets/esri/themes/base/widgets/_CatalogLayerList.scss +1 -1
  81. package/assets/esri/themes/base/widgets/_Compass.scss +0 -2
  82. package/assets/esri/themes/base/widgets/_DirectionalPad.scss +4 -10
  83. package/assets/esri/themes/base/widgets/_Directions.scss +40 -40
  84. package/assets/esri/themes/base/widgets/_Editor.scss +7 -7
  85. package/assets/esri/themes/base/widgets/_Expand.scss +1 -1
  86. package/assets/esri/themes/base/widgets/_Feature.scss +1 -1
  87. package/assets/esri/themes/base/widgets/_FeatureForm.scss +6 -6
  88. package/assets/esri/themes/base/widgets/_FeatureFormUtilityNetworkAssociationLayers.scss +1 -1
  89. package/assets/esri/themes/base/widgets/_FeatureFormUtilityNetworkAssociationList.scss +1 -1
  90. package/assets/esri/themes/base/widgets/_FeatureFormUtilityNetworkAssociationSettings.scss +3 -3
  91. package/assets/esri/themes/base/widgets/_FeatureTable.scss +27 -27
  92. package/assets/esri/themes/base/widgets/_FeatureTemplates.scss +1 -1
  93. package/assets/esri/themes/base/widgets/_Features.scss +5 -5
  94. package/assets/esri/themes/base/widgets/_FilterBuilder.scss +1 -1
  95. package/assets/esri/themes/base/widgets/_FilterCondition.scss +1 -1
  96. package/assets/esri/themes/base/widgets/_Grid.scss +18 -18
  97. package/assets/esri/themes/base/widgets/_GridControls.scss +11 -11
  98. package/assets/esri/themes/base/widgets/_LayerList.scss +1 -1
  99. package/assets/esri/themes/base/widgets/_Legend.scss +5 -5
  100. package/assets/esri/themes/base/widgets/_NavigationToggle.scss +4 -1
  101. package/assets/esri/themes/base/widgets/_OrientedImageryViewer.scss +18 -19
  102. package/assets/esri/themes/base/widgets/_ResponsiveToolbar.scss +0 -2
  103. package/assets/esri/themes/base/widgets/_SearchResultRenderer.scss +1 -1
  104. package/assets/esri/themes/base/widgets/_SelectionList.scss +15 -15
  105. package/assets/esri/themes/base/widgets/_SelectionToolbar.scss +2 -2
  106. package/assets/esri/themes/base/widgets/_ShadowCast.scss +11 -11
  107. package/assets/esri/themes/base/widgets/_Sketch.scss +1 -1
  108. package/assets/esri/themes/base/widgets/_Slice.scss +3 -3
  109. package/assets/esri/themes/base/widgets/_SnappingControls.scss +1 -1
  110. package/assets/esri/themes/base/widgets/_TimeSlider.scss +5 -5
  111. package/assets/esri/themes/base/widgets/_TimeZoneLabel.scss +5 -4
  112. package/assets/esri/themes/base/widgets/_Tooltip.scss +14 -17
  113. package/assets/esri/themes/base/widgets/_UtilityNetworkAssociations.scss +2 -2
  114. package/assets/esri/themes/base/widgets/_UtilityNetworkTrace.scss +1 -1
  115. package/assets/esri/themes/base/widgets/_UtilityNetworkValidateTopology.scss +2 -2
  116. package/assets/esri/themes/base/widgets/_ValuePicker.scss +2 -2
  117. package/assets/esri/themes/base/widgets/_VideoPlayer.scss +5 -5
  118. package/assets/esri/themes/base/widgets/_Widget.scss +5 -1
  119. package/assets/esri/themes/dark/main.css +1 -1
  120. package/assets/esri/themes/light/main.css +1 -1
  121. package/assets/esri/themes/light/view.css +1 -1
  122. package/chunks/AtmosphereCompositing.glsl.js +1 -1
  123. package/chunks/ChapmanAtmosphere.glsl.js +3 -3
  124. package/chunks/CloudsComposition.glsl.js +1 -1
  125. package/chunks/Component.glsl.js +41 -41
  126. package/chunks/DefaultMaterial.glsl.js +2 -2
  127. package/chunks/EdgeShader.glsl.js +9 -9
  128. package/chunks/Fog.glsl.js +5 -5
  129. package/chunks/GaussianSplat.glsl.js +2 -2
  130. package/chunks/GlobalIllumination.glsl.js +9 -9
  131. package/chunks/HUDMaterial.glsl.js +13 -13
  132. package/chunks/Haze.glsl.js +6 -6
  133. package/chunks/HazeCompositing.glsl.js +1 -1
  134. package/chunks/LaserlinePath.glsl.js +6 -6
  135. package/chunks/LineCallout.glsl.js +1 -1
  136. package/chunks/LineMarker.glsl.js +5 -5
  137. package/chunks/NavigationDepth.glsl.js +2 -2
  138. package/chunks/Path.glsl.js +1 -1
  139. package/chunks/Pattern.glsl.js +26 -26
  140. package/chunks/Precipitation.glsl.js +7 -7
  141. package/chunks/RealisticTree.glsl.js +2 -2
  142. package/chunks/RibbonLine.glsl.js +60 -60
  143. package/chunks/ShadowCastAccumulate.glsl.js +1 -1
  144. package/chunks/ShadowHighlight.glsl.js +5 -5
  145. package/chunks/ShadowHighlightBuffer.glsl.js +1 -1
  146. package/chunks/SimpleAtmosphere.glsl.js +4 -4
  147. package/chunks/Terrain.glsl.js +29 -32
  148. package/chunks/Viewshed.glsl.js +2 -2
  149. package/chunks/Water.glsl.js +2 -2
  150. package/config.js +1 -1
  151. package/core/Loadable.js +1 -1
  152. package/geometry/HeightModelInfo.js +1 -1
  153. package/geometry/support/meshUtils.d.ts +1 -1
  154. package/kernel.js +1 -1
  155. package/layers/BaseDynamicLayer.d.ts +1 -0
  156. package/layers/BaseElevationLayer.d.ts +2 -0
  157. package/layers/BaseTileLayer.d.ts +12 -9
  158. package/layers/CSVLayer.d.ts +0 -15
  159. package/layers/FeatureLayer.d.ts +2 -15
  160. package/layers/GeoJSONLayer.d.ts +0 -52
  161. package/layers/GeoRSSLayer.d.ts +0 -44
  162. package/layers/ParquetLayer.d.ts +92 -12
  163. package/layers/ParquetLayer.js +1 -1
  164. package/layers/SketchLayer.d.ts +0 -1
  165. package/layers/VectorTileLayer.d.ts +2 -12
  166. package/layers/graphics/sources/support/ParquetSourceWorker.js +1 -1
  167. package/layers/mixins/PortalLayer.js +1 -1
  168. package/layers/mixins/RefreshableLayer.d.ts +1 -3
  169. package/layers/raster/datasets/GeospatialPDFRaster.js +1 -1
  170. package/layers/raster/datasets/TIFFRaster.js +1 -1
  171. package/layers/raster/formats/tiffParser.js +1 -1
  172. package/layers/support/ParquetPortalItemData.d.ts +2 -0
  173. package/layers/support/ParquetPortalItemData.js +1 -1
  174. package/layers/support/PortalItemData.d.ts +21 -0
  175. package/layers/support/PortalItemData.js +1 -1
  176. package/layers/support/layersLoader.js +1 -1
  177. package/layers/support/parquetUtils.d.ts +1 -1
  178. package/layers/support/types.d.ts +1 -1
  179. package/package.json +2 -2
  180. package/popup/FeaturesModel.d.ts +1 -1
  181. package/popup/FeaturesModel.js +1 -1
  182. package/portal/support/layersLoader.js +1 -1
  183. package/portal/support/portalLayers.js +1 -1
  184. package/rest/print.js +1 -1
  185. package/views/2d/layers/features/sources/FeatureSource.js +1 -1
  186. package/views/3d/analysis/ShadowCast/ShadowCastTooltip.js +1 -1
  187. package/views/3d/interactive/editingTools/originGeometryVisualElementUtils.js +1 -1
  188. package/views/3d/layers/graphics/Deconflictor.js +1 -1
  189. package/views/3d/layers/graphics/ElevationAligners.js +1 -1
  190. package/views/3d/layers/graphics/Graphics3DBufferGraphicLayer.js +2 -0
  191. package/views/3d/layers/graphics/Graphics3DCore.js +1 -1
  192. package/views/3d/layers/graphics/Graphics3DDrapedBufferGraphicLayer.js +2 -0
  193. package/views/3d/layers/graphics/Graphics3DDrapedGraphicLayer.js +1 -1
  194. package/views/3d/layers/graphics/Graphics3DDrapedGraphicLayerBase.js +2 -0
  195. package/views/3d/layers/graphics/Graphics3DGraphic.js +1 -1
  196. package/views/3d/layers/graphics/Graphics3DIconSymbolLayer.js +1 -1
  197. package/views/3d/layers/graphics/Graphics3DObject3DGraphicLayer.js +1 -1
  198. package/views/3d/layers/graphics/Graphics3DStageObjectGraphicLayer.js +2 -0
  199. package/views/3d/layers/graphics/Graphics3DSymbol.js +1 -1
  200. package/views/3d/layers/graphics/LabelInfo.js +1 -1
  201. package/views/3d/layers/graphics/elevationAlignmentUtils.js +1 -1
  202. package/views/3d/layers/graphics/pointUtils.js +1 -1
  203. package/views/3d/terrain/OverlayManager.js +1 -1
  204. package/views/3d/terrain/OverlayRenderer.js +1 -1
  205. package/views/3d/webgl-engine/collections/Component/Material/Component.glsl.js +1 -1
  206. package/views/3d/webgl-engine/core/shaderLibrary/Laserline.glsl.js +5 -5
  207. package/views/3d/webgl-engine/core/shaderLibrary/attributes/VertexPosition.glsl.js +13 -13
  208. package/views/3d/webgl-engine/core/shaderLibrary/bindUniforms.js +2 -0
  209. package/views/3d/webgl-engine/core/shaderLibrary/hud/HUD.glsl.js +2 -2
  210. package/views/3d/webgl-engine/core/shaderLibrary/lastFrameUniforms.js +2 -0
  211. package/views/3d/webgl-engine/core/shaderLibrary/output/OutputHighlight.glsl.js +7 -7
  212. package/views/3d/webgl-engine/core/shaderLibrary/shading/EvaluateSceneLighting.glsl.js +29 -27
  213. package/views/3d/webgl-engine/core/shaderLibrary/shading/LineStipple.glsl.js +4 -4
  214. package/views/3d/webgl-engine/core/shaderLibrary/shading/MainLighting.glsl.js +2 -2
  215. package/views/3d/webgl-engine/core/shaderLibrary/shading/MarkerSizing.glsl.js +14 -14
  216. package/views/3d/webgl-engine/core/shaderLibrary/shading/NormalUtils.glsl.js +1 -1
  217. package/views/3d/webgl-engine/core/shaderLibrary/shading/ScreenSpaceRayMarching.glsl.js +5 -5
  218. package/views/3d/webgl-engine/core/shaderLibrary/shading/WaterColor.glsl.js +8 -8
  219. package/views/3d/webgl-engine/core/shaderLibrary/shading/evaluateSceneLightingFragment.glsl.js +1 -1
  220. package/views/3d/webgl-engine/core/shaderLibrary/shading/lightingUniforms.js +2 -0
  221. package/views/3d/webgl-engine/core/shaderLibrary/shading/pbrGlobals.glsl.js +1 -1
  222. package/views/3d/webgl-engine/core/shaderLibrary/shading/readShadow.glsl.js +6 -6
  223. package/views/3d/webgl-engine/core/shaderLibrary/terrain/Overlay.glsl.js +1 -1
  224. package/views/3d/webgl-engine/core/shaderLibrary/util/CloudsParallaxShading.glsl.js +3 -3
  225. package/views/3d/webgl-engine/core/shaderLibrary/util/View.glsl.js +1 -1
  226. package/views/3d/webgl-engine/core/shaderLibrary/util/cameraUniforms.js +1 -1
  227. package/views/3d/webgl-engine/effects/atmosphere/ChapmanApproximation.glsl.js +3 -3
  228. package/views/3d/webgl-engine/effects/atmosphere/ChapmanAtmosphere.glsl.js +1 -1
  229. package/views/3d/webgl-engine/effects/atmosphere/ChapmanRaymarching.glsl.js +1 -1
  230. package/views/3d/webgl-engine/effects/atmosphere/SimpleAtmosphere.glsl.js +1 -1
  231. package/views/3d/webgl-engine/effects/clouds/CloudsComposition.glsl.js +1 -1
  232. package/views/3d/webgl-engine/effects/fog/Fog.glsl.js +1 -1
  233. package/views/3d/webgl-engine/effects/globalIllumination/GlobalIllumination.glsl.js +1 -1
  234. package/views/3d/webgl-engine/effects/glow/applyEmissiveGlow.glsl.js +5 -5
  235. package/views/3d/webgl-engine/effects/haze/Haze.glsl.js +1 -1
  236. package/views/3d/webgl-engine/effects/haze/HazeCompositing.glsl.js +1 -1
  237. package/views/3d/webgl-engine/effects/highlight/ShadowHighlight.glsl.js +1 -1
  238. package/views/3d/webgl-engine/effects/highlight/ShadowHighlightBuffer.glsl.js +1 -1
  239. package/views/3d/webgl-engine/effects/laserlines/LaserlinePath.glsl.js +1 -1
  240. package/views/3d/webgl-engine/effects/raymarching/DistanceFalloff.glsl.js +1 -1
  241. package/views/3d/webgl-engine/effects/shadowAccumulation/ShadowCastAccumulate.glsl.js +1 -1
  242. package/views/3d/webgl-engine/lib/BufferGeometry.js +1 -1
  243. package/views/3d/webgl-engine/lib/BufferObject3D.js +1 -1
  244. package/views/3d/webgl-engine/lib/GeometryUtil.js +1 -1
  245. package/views/3d/webgl-engine/lib/affectsGeometry.js +1 -1
  246. package/views/3d/webgl-engine/lib/bufferGeometryUtils.js +2 -0
  247. package/views/3d/webgl-engine/lib/edgeRendering/AdjustProjectedPosition.glsl.js +5 -5
  248. package/views/3d/webgl-engine/lib/edgeRendering/EdgeShader.glsl.js +1 -1
  249. package/views/3d/webgl-engine/lib/edgeRendering/EdgeUtil.glsl.js +11 -11
  250. package/views/3d/webgl-engine/materials/Path.glsl.js +1 -1
  251. package/views/3d/webgl-engine/materials/Water.glsl.js +1 -1
  252. package/views/3d/webgl-engine/shaders/AtmosphereCompositing.glsl.js +1 -1
  253. package/views/3d/webgl-engine/shaders/DefaultMaterial.glsl.js +1 -1
  254. package/views/3d/webgl-engine/shaders/GaussianSplat.glsl.js +1 -1
  255. package/views/3d/webgl-engine/shaders/HUDMaterial.glsl.js +1 -1
  256. package/views/3d/webgl-engine/shaders/LineCallout.glsl.js +1 -1
  257. package/views/3d/webgl-engine/shaders/Pattern.glsl.js +1 -1
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@@ -1,5 +1,5 @@
1
1
  /* COPYRIGHT Esri - https://js.arcgis.com/6.0/LICENSE.txt */
2
- import{ScreenSpacePass as e}from"../views/3d/webgl-engine/core/shaderLibrary/ScreenSpacePass.glsl.js";import{glsl as t}from"../views/3d/webgl-engine/core/shaderModules/glsl.js";import{Texture2DBindUniform as n}from"../views/3d/webgl-engine/core/shaderModules/Texture2DBindUniform.js";import{Texture2DPassUniform as r}from"../views/3d/webgl-engine/core/shaderModules/Texture2DPassUniform.js";import{NoParameters as i}from"../views/webgl/NoParameters.js";import{ShaderBuilder as a}from"../views/webgl/ShaderBuilder.js";class o extends i{}function s(){let i=new a;return i.include(e),i.fragment.uniforms.add(new r(`colorTexture`,e=>e.color),new n(`depthTexture`,e=>e.mainDepth)),i.fragment.main.add(t`float depthSample = texture(depthTexture, uv).r;
2
+ import{mainDepth as e}from"../views/3d/webgl-engine/core/shaderLibrary/bindUniforms.js";import{ScreenSpacePass as t}from"../views/3d/webgl-engine/core/shaderLibrary/ScreenSpacePass.glsl.js";import{glsl as n}from"../views/3d/webgl-engine/core/shaderModules/glsl.js";import{Texture2DPassUniform as r}from"../views/3d/webgl-engine/core/shaderModules/Texture2DPassUniform.js";import{NoParameters as i}from"../views/webgl/NoParameters.js";import{ShaderBuilder as a}from"../views/webgl/ShaderBuilder.js";class o extends i{}function s(){let i=new a;return i.include(t),i.fragment.uniforms.add(new r(`colorTexture`,e=>e.color),e).main.add(n`float depthSample = texture(mainDepth, uv).r;
3
3
  if (depthSample != 1.0 ) {
4
4
  fragColor = vec4(0);
5
5
  return;
@@ -1,5 +1,5 @@
1
1
  /* COPYRIGHT Esri - https://js.arcgis.com/6.0/LICENSE.txt */
2
- import{Gamma as e}from"../views/3d/webgl-engine/core/shaderLibrary/shading/Gamma.glsl.js";import{mainLightDirection as t}from"../views/3d/webgl-engine/core/shaderLibrary/shading/MainLighting.glsl.js";import{BooleanPassUniform as n}from"../views/3d/webgl-engine/core/shaderModules/BooleanPassUniform.js";import{Float2PassUniform as r}from"../views/3d/webgl-engine/core/shaderModules/Float2PassUniform.js";import{Float3BindUniform as i}from"../views/3d/webgl-engine/core/shaderModules/Float3BindUniform.js";import{Float3PassUniform as a}from"../views/3d/webgl-engine/core/shaderModules/Float3PassUniform.js";import{Float4PassUniform as o}from"../views/3d/webgl-engine/core/shaderModules/Float4PassUniform.js";import{FloatPassUniform as s}from"../views/3d/webgl-engine/core/shaderModules/FloatPassUniform.js";import{FloatsPassUniform as c}from"../views/3d/webgl-engine/core/shaderModules/FloatsPassUniform.js";import{glsl as l}from"../views/3d/webgl-engine/core/shaderModules/glsl.js";import{Texture2DBindUniform as u}from"../views/3d/webgl-engine/core/shaderModules/Texture2DBindUniform.js";import{getHeightParameters as d}from"../views/3d/webgl-engine/effects/atmosphere/ChapmanApproximation.glsl.js";import{ChapmanRaymarching as f}from"../views/3d/webgl-engine/effects/atmosphere/ChapmanRaymarching.glsl.js";import{ScreenSpacePassAtmosphere as p}from"../views/3d/webgl-engine/shaders/ScreenSpacePassAtmosphere.glsl.js";import{SphereIntersect as m}from"../views/3d/webgl-engine/shaders/SphereIntersect.glsl.js";import{ToneMapping as h}from"../views/3d/webgl-engine/shaders/ToneMapping.glsl.js";import{ShaderBuilder as g}from"../views/webgl/ShaderBuilder.js";function _(){let _=new g;_.include(p);let{fragment:v}=_;return v.include(e),v.include(m),v.include(h),v.include(f,!1),v.uniforms.add(t,new n(`reduced`,({reduced:e})=>e),new c(`heightParameters`,5,(e,t)=>d(t,e)),new r(`radii`,e=>e.radii),new i(`cameraPosition`,e=>e.camera.eye),new s(`innerFadeDistance`,e=>e.innerFadeDistance),new o(`undergroundColor`,e=>e.undergroundColor),new s(`altitudeFade`,e=>e.altitudeFade)).code.add(l`vec4 applyUndergroundAtmosphere(vec3 rayDir, vec3 lightDirection, vec4 fragColor) {
2
+ import{mainDepth as e}from"../views/3d/webgl-engine/core/shaderLibrary/bindUniforms.js";import{Gamma as t}from"../views/3d/webgl-engine/core/shaderLibrary/shading/Gamma.glsl.js";import{mainLightDirection as n}from"../views/3d/webgl-engine/core/shaderLibrary/shading/lightingUniforms.js";import{cameraPosition as r}from"../views/3d/webgl-engine/core/shaderLibrary/util/cameraUniforms.js";import{BooleanPassUniform as i}from"../views/3d/webgl-engine/core/shaderModules/BooleanPassUniform.js";import{Float2PassUniform as a}from"../views/3d/webgl-engine/core/shaderModules/Float2PassUniform.js";import{Float3PassUniform as o}from"../views/3d/webgl-engine/core/shaderModules/Float3PassUniform.js";import{Float4PassUniform as s}from"../views/3d/webgl-engine/core/shaderModules/Float4PassUniform.js";import{FloatPassUniform as c}from"../views/3d/webgl-engine/core/shaderModules/FloatPassUniform.js";import{FloatsPassUniform as l}from"../views/3d/webgl-engine/core/shaderModules/FloatsPassUniform.js";import{glsl as u}from"../views/3d/webgl-engine/core/shaderModules/glsl.js";import{getHeightParameters as d}from"../views/3d/webgl-engine/effects/atmosphere/ChapmanApproximation.glsl.js";import{ChapmanRaymarching as f}from"../views/3d/webgl-engine/effects/atmosphere/ChapmanRaymarching.glsl.js";import{ScreenSpacePassAtmosphere as p}from"../views/3d/webgl-engine/shaders/ScreenSpacePassAtmosphere.glsl.js";import{SphereIntersect as m}from"../views/3d/webgl-engine/shaders/SphereIntersect.glsl.js";import{ToneMapping as h}from"../views/3d/webgl-engine/shaders/ToneMapping.glsl.js";import{ShaderBuilder as g}from"../views/webgl/ShaderBuilder.js";function _(){let _=new g;_.include(p);let{fragment:v}=_;return v.include(t),v.include(m),v.include(h),v.include(f,!1),v.uniforms.add(n,new i(`reduced`,({reduced:e})=>e),new l(`heightParameters`,5,(e,t)=>d(t,e)),new a(`radii`,e=>e.radii),r,new c(`innerFadeDistance`,e=>e.innerFadeDistance),new s(`undergroundColor`,e=>e.undergroundColor),new c(`altitudeFade`,e=>e.altitudeFade)).code.add(u`vec4 applyUndergroundAtmosphere(vec3 rayDir, vec3 lightDirection, vec4 fragColor) {
3
3
  float rayPlanetDistance = heightParameters[3];
4
4
  vec2 rayPlanetIntersect = sphereIntersect(cameraPosition, rayDir, rayPlanetDistance);
5
5
  if (!((rayPlanetIntersect.x <= rayPlanetIntersect.y) && rayPlanetIntersect.y > 0.0)) {
@@ -24,8 +24,8 @@ vec3 sunTransmittance = exp(-(mix(betaCombined, betaRayleigh, 0.5)) * max(0.0, s
24
24
  float mu = clamp(dot(rayDir, lightDir), 0.0, 1.0);
25
25
  float sunDisc = 256.0 * smoothstep(0.0, 128.0, clamp(getGlow(1.0 - mu, 3e-5, 3.0), 0.0, 128.0));
26
26
  return normalize(sunTransmittance) * sunDisc;
27
- }`),v.uniforms.add(new a(`backgroundColor`,e=>e.backgroundColor),new u(`depthTexture`,e=>e.mainDepth)).main.add(l`vec3 rayDir = normalize(worldRay);
28
- float depthSample = reduced ? 1.0 : texture(depthTexture, uv).r;
27
+ }`),v.uniforms.add(new o(`backgroundColor`,e=>e.backgroundColor),e).main.add(u`vec3 rayDir = normalize(worldRay);
28
+ float depthSample = reduced ? 1.0 : texture(mainDepth, uv).r;
29
29
  if (depthSample != 1.0) {
30
30
  fragColor = vec4(0.0);
31
31
  return;
@@ -1,3 +1,3 @@
1
1
  /* COPYRIGHT Esri - https://js.arcgis.com/6.0/LICENSE.txt */
2
- import{Gamma as e}from"../views/3d/webgl-engine/core/shaderLibrary/shading/Gamma.glsl.js";import{PiUtils as t}from"../views/3d/webgl-engine/core/shaderLibrary/shading/PiUtils.glsl.js";import{CloudsParallaxShading as n}from"../views/3d/webgl-engine/core/shaderLibrary/util/CloudsParallaxShading.glsl.js";import{ColorConversion as r}from"../views/3d/webgl-engine/core/shaderLibrary/util/ColorConversion.glsl.js";import{Float3BindUniform as i}from"../views/3d/webgl-engine/core/shaderModules/Float3BindUniform.js";import{FloatBindUniform as a}from"../views/3d/webgl-engine/core/shaderModules/FloatBindUniform.js";import{glsl as o}from"../views/3d/webgl-engine/core/shaderModules/glsl.js";import{ScreenSpacePassAtmosphere as s}from"../views/3d/webgl-engine/shaders/ScreenSpacePassAtmosphere.glsl.js";import{ShaderBuilder as c}from"../views/webgl/ShaderBuilder.js";function l(l){let u=new c,{fragment:d}=u;return u.include(s,{needUVs:!1,needEyeDirection:!1}),d.include(r),d.include(t),d.include(e),u.include(n,l),d.uniforms.add(new i(`cameraPosition`,e=>e.camera.eye),new a(`cloudsOpacity`,e=>e.clouds.opacity)).main.add(o`vec4 cloudsColor = renderClouds(normalize(worldRay), cameraPosition);
2
+ import{Gamma as e}from"../views/3d/webgl-engine/core/shaderLibrary/shading/Gamma.glsl.js";import{PiUtils as t}from"../views/3d/webgl-engine/core/shaderLibrary/shading/PiUtils.glsl.js";import{cameraPosition as n}from"../views/3d/webgl-engine/core/shaderLibrary/util/cameraUniforms.js";import{CloudsParallaxShading as r,cloudsOpacity as i}from"../views/3d/webgl-engine/core/shaderLibrary/util/CloudsParallaxShading.glsl.js";import{ColorConversion as a}from"../views/3d/webgl-engine/core/shaderLibrary/util/ColorConversion.glsl.js";import{glsl as o}from"../views/3d/webgl-engine/core/shaderModules/glsl.js";import{ScreenSpacePassAtmosphere as s}from"../views/3d/webgl-engine/shaders/ScreenSpacePassAtmosphere.glsl.js";import{ShaderBuilder as c}from"../views/webgl/ShaderBuilder.js";function l(l){let u=new c,{fragment:d}=u;return u.include(s,{needUVs:!1,needEyeDirection:!1}),d.include(a),d.include(t),d.include(e),u.include(r,l),d.uniforms.add(n,i).main.add(o`vec4 cloudsColor = renderClouds(normalize(worldRay), cameraPosition);
3
3
  fragColor = vec4(cloudsOpacity * cloudsColor.rgb, cloudsColor.a);`),u}const u=Object.freeze(Object.defineProperty({__proto__:null,build:l},Symbol.toStringTag,{value:`Module`}));export{u as C,l as b};
@@ -1,5 +1,5 @@
1
1
  /* COPYRIGHT Esri - https://js.arcgis.com/6.0/LICENSE.txt */
2
- import{ComponentData as e}from"../views/3d/webgl-engine/collections/Component/Material/ComponentData.glsl.js";import{forwardLinearDepthToWriteShadow as ee}from"../views/3d/webgl-engine/core/shaderLibrary/forwardLinearDepthToWriteShadow.glsl.js";import{isColor as te,isShadow as ne}from"../views/3d/webgl-engine/core/shaderLibrary/ShaderOutput.js";import{slicePass as t}from"../views/3d/webgl-engine/core/shaderLibrary/Slice.glsl.js";import{TextureCoordinateAttribute as n}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/TextureCoordinateAttribute.glsl.js";import{VertexColor as r}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/VertexColor.glsl.js";import{VertexNormal as i}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/VertexNormal.glsl.js";import{VertexPosition as a}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/VertexPosition.glsl.js";import{DepthConversion as o}from"../views/3d/webgl-engine/core/shaderLibrary/output/DepthConversion.glsl.js";import{outputDepth as s}from"../views/3d/webgl-engine/core/shaderLibrary/output/OutputDepth.glsl.js";import{OutputHighlight as c}from"../views/3d/webgl-engine/core/shaderLibrary/output/OutputHighlight.glsl.js";import{OutputHighlightOverlay as l}from"../views/3d/webgl-engine/core/shaderLibrary/output/OutputHighlightOverlay.js";import{computeFragmentNormals as u}from"../views/3d/webgl-engine/core/shaderLibrary/shading/ComputeFragmentNormals.glsl.js";import{ComputeMaterialColor as d}from"../views/3d/webgl-engine/core/shaderLibrary/shading/ComputeMaterialColor.glsl.js";import{ComputeNormalTextureDraw as re}from"../views/3d/webgl-engine/core/shaderLibrary/shading/ComputeNormalTexture.glsl.js";import{EvaluateSceneLighting as f,lightingGlobalFactor as p}from"../views/3d/webgl-engine/core/shaderLibrary/shading/EvaluateSceneLighting.glsl.js";import{mainLightIntensity as ie,mainLightDirection as ae}from"../views/3d/webgl-engine/core/shaderLibrary/shading/MainLighting.glsl.js";import{NormalUtils as m}from"../views/3d/webgl-engine/core/shaderLibrary/shading/NormalUtils.glsl.js";import{pbrGlobals as h}from"../views/3d/webgl-engine/core/shaderLibrary/shading/pbrGlobals.glsl.js";import{PhysicallyBasedRenderingParameters as g}from"../views/3d/webgl-engine/core/shaderLibrary/shading/PhysicallyBasedRenderingParameters.glsl.js";import{ReadBaseColorTexture as _}from"../views/3d/webgl-engine/core/shaderLibrary/shading/ReadBaseColorTexture.glsl.js";import{readShadowPass as v}from"../views/3d/webgl-engine/core/shaderLibrary/shading/readShadow.glsl.js";import{OverlayIM as oe}from"../views/3d/webgl-engine/core/shaderLibrary/terrain/Overlay.glsl.js";import{DiscardOrAdjustAlphaDraw as se}from"../views/3d/webgl-engine/core/shaderLibrary/util/DiscardOrAdjustAlpha.glsl.js";import{BooleanDrawUniform as ce}from"../views/3d/webgl-engine/core/shaderModules/BooleanDrawUniform.js";import{FloatDrawUniform as y}from"../views/3d/webgl-engine/core/shaderModules/FloatDrawUniform.js";import{If as b,glsl as x}from"../views/3d/webgl-engine/core/shaderModules/glsl.js";import{Texture2DBindUniform as le}from"../views/3d/webgl-engine/core/shaderModules/Texture2DBindUniform.js";import{SnowCover as ue}from"../views/3d/webgl-engine/effects/snowcover/SnowCover.glsl.js";import{alphaCutoff as S}from"../views/3d/webgl-engine/shaders/alphaCutoff.glsl.js";import{outputColorHighlightOLID as de}from"../views/3d/webgl-engine/shaders/OutputColorHighlightOLID.glsl.js";import{getPlanetRadius as C,sphereDepthInterpolate as w}from"../views/3d/webgl-engine/shaders/SphereDepthInterpolate.glsl.js";import{ShaderBuilder as T}from"../views/webgl/ShaderBuilder.js";function E(E){let D=new T,{vertex:O,fragment:k}=D;D.include(a,E),D.include(i,E),D.include(r,E),D.include(n,E),D.include(e,E),D.include(se,E),k.include(t,E),D.include(_,E);let{output:A,pbrMode:j,hasNormalTexture:M,snowCover:N,receiveShadows:P,shadeNormals:F,spherical:I,sphericalSR:L,overlayEnabled:R,componentDataType:fe,vertexDiscardMode:z,renderOccluded:B,isGroundSlice:V,groundTransparencyMode:pe}=E,H=te(A),U=j===1||j===2,W=pe===2,G=W&&(A===3||A===4);U&&(D.include(g,E),M&&D.include(re,E));let K=ne(A),q=A===11,me=A===10,J=A===4,he=K&&fe===1,Y=C(E),X=(R||G)&&I,Z=L===1;(H||J)&&(D.include(d,E),k.include(S)),(R||G)&&(k.include(f,E),D.include(oe,E),X?(D.varyings.add(`vPositionForDraping`,`vec3`),k.uniforms.add(new ce(`useENUForGlobalOverlayUV`,e=>e.useENUForGlobalOverlayUV),new y(`overlayMapScaleU`,e=>e.toMapSpace[2]),new y(`overlayReferenceU`,e=>e.toMapSpace[0])),k.constants.add(`overlayWorldWidth`,`float`,Z?2*Math.PI*Y:360),Z?(k.constants.add(`pRadius`,`float`,Y),k.constants.add(`halfSemiMajorAxis`,`float`,.5*Y)):k.constants.add(`rad2deg1`,`float`,180/Math.PI),k.constants.add(`invRadius`,`float`,1/Y).code.add(x`
2
+ import{ComponentData as e}from"../views/3d/webgl-engine/collections/Component/Material/ComponentData.glsl.js";import{waterNormals as t}from"../views/3d/webgl-engine/core/shaderLibrary/bindUniforms.js";import{forwardLinearDepthToWriteShadow as ee}from"../views/3d/webgl-engine/core/shaderLibrary/forwardLinearDepthToWriteShadow.glsl.js";import{isColor as te,isShadow as n}from"../views/3d/webgl-engine/core/shaderLibrary/ShaderOutput.js";import{slicePass as r}from"../views/3d/webgl-engine/core/shaderLibrary/Slice.glsl.js";import{TextureCoordinateAttribute as i}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/TextureCoordinateAttribute.glsl.js";import{VertexColor as a}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/VertexColor.glsl.js";import{VertexNormal as o}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/VertexNormal.glsl.js";import{VertexPosition as s}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/VertexPosition.glsl.js";import{DepthConversion as c}from"../views/3d/webgl-engine/core/shaderLibrary/output/DepthConversion.glsl.js";import{outputDepth as l}from"../views/3d/webgl-engine/core/shaderLibrary/output/OutputDepth.glsl.js";import{OutputHighlight as u}from"../views/3d/webgl-engine/core/shaderLibrary/output/OutputHighlight.glsl.js";import{OutputHighlightOverlay as ne}from"../views/3d/webgl-engine/core/shaderLibrary/output/OutputHighlightOverlay.js";import{computeFragmentNormals as d}from"../views/3d/webgl-engine/core/shaderLibrary/shading/ComputeFragmentNormals.glsl.js";import{ComputeMaterialColor as re}from"../views/3d/webgl-engine/core/shaderLibrary/shading/ComputeMaterialColor.glsl.js";import{ComputeNormalTextureDraw as ie}from"../views/3d/webgl-engine/core/shaderLibrary/shading/ComputeNormalTexture.glsl.js";import{EvaluateSceneLighting as f}from"../views/3d/webgl-engine/core/shaderLibrary/shading/EvaluateSceneLighting.glsl.js";import{lightingGlobalFactor as p,mainLightIntensity as m,mainLightDirection as h}from"../views/3d/webgl-engine/core/shaderLibrary/shading/lightingUniforms.js";import{NormalUtils as ae}from"../views/3d/webgl-engine/core/shaderLibrary/shading/NormalUtils.glsl.js";import{pbrGlobals as oe}from"../views/3d/webgl-engine/core/shaderLibrary/shading/pbrGlobals.glsl.js";import{PhysicallyBasedRenderingParameters as se}from"../views/3d/webgl-engine/core/shaderLibrary/shading/PhysicallyBasedRenderingParameters.glsl.js";import{ReadBaseColorTexture as g}from"../views/3d/webgl-engine/core/shaderLibrary/shading/ReadBaseColorTexture.glsl.js";import{readShadowPass as _}from"../views/3d/webgl-engine/core/shaderLibrary/shading/readShadow.glsl.js";import{OverlayIM as ce}from"../views/3d/webgl-engine/core/shaderLibrary/terrain/Overlay.glsl.js";import{DiscardOrAdjustAlphaDraw as v}from"../views/3d/webgl-engine/core/shaderLibrary/util/DiscardOrAdjustAlpha.glsl.js";import{BooleanDrawUniform as y}from"../views/3d/webgl-engine/core/shaderModules/BooleanDrawUniform.js";import{FloatDrawUniform as b}from"../views/3d/webgl-engine/core/shaderModules/FloatDrawUniform.js";import{If as x,glsl as S}from"../views/3d/webgl-engine/core/shaderModules/glsl.js";import{SnowCover as le}from"../views/3d/webgl-engine/effects/snowcover/SnowCover.glsl.js";import{alphaCutoff as C}from"../views/3d/webgl-engine/shaders/alphaCutoff.glsl.js";import{outputColorHighlightOLID as ue}from"../views/3d/webgl-engine/shaders/OutputColorHighlightOLID.glsl.js";import{getPlanetRadius as de,sphereDepthInterpolate as w}from"../views/3d/webgl-engine/shaders/SphereDepthInterpolate.glsl.js";import{ShaderBuilder as T}from"../views/webgl/ShaderBuilder.js";function E(E){let D=new T,{vertex:O,fragment:k}=D;D.include(s,E),D.include(o,E),D.include(a,E),D.include(i,E),D.include(e,E),D.include(v,E),k.include(r,E),D.include(g,E);let{output:A,pbrMode:j,hasNormalTexture:M,snowCover:N,receiveShadows:P,shadeNormals:F,spherical:I,sphericalSR:L,overlayEnabled:R,componentDataType:fe,vertexDiscardMode:z,renderOccluded:B,isGroundSlice:V,groundTransparencyMode:pe}=E,H=te(A),U=j===1||j===2,W=pe===2,G=W&&(A===3||A===4);U&&(D.include(se,E),M&&D.include(ie,E));let K=n(A),q=A===11,me=A===10,J=A===4,he=K&&fe===1,Y=de(E),X=(R||G)&&I,Z=L===1;(H||J)&&(D.include(re,E),k.include(C)),(R||G)&&(k.include(f,E),D.include(ce,E),X?(D.varyings.add(`vPositionForDraping`,`vec3`),k.uniforms.add(new y(`useENUForGlobalOverlayUV`,e=>e.useENUForGlobalOverlayUV),new b(`overlayMapScaleU`,e=>e.toMapSpace[2]),new b(`overlayReferenceU`,e=>e.toMapSpace[0])),k.constants.add(`overlayWorldWidth`,`float`,Z?2*Math.PI*Y:360),Z?(k.constants.add(`pRadius`,`float`,Y),k.constants.add(`halfSemiMajorAxis`,`float`,.5*Y)):k.constants.add(`rad2deg1`,`float`,180/Math.PI),k.constants.add(`invRadius`,`float`,1/Y).code.add(S`
3
3
  vec2 projectOverlay(vec3 pos) { return pos.xy / (1.0 + invRadius * pos.z); }
4
4
 
5
5
  vec2 selectOverlayUVNorm(vec2 normUV, float offsetUNorm) {
@@ -31,12 +31,12 @@ import{ComponentData as e}from"../views/3d/webgl-engine/collections/Component/Ma
31
31
  float sinLat = wPos.z / oRadius;
32
32
  vec2 posMap;
33
33
 
34
- ${b(Z,x`
34
+ ${x(Z,S`
35
35
  posMap = vec2(
36
36
  oLonRad * pRadius,
37
37
  halfSemiMajorAxis * log((1.0 + sinLat) / (1.0 - sinLat))
38
38
  );
39
- `,x`
39
+ `,S`
40
40
  float oLatRad = asin(clamp(sinLat,-1.0,1.0));
41
41
  posMap = vec2(rad2deg1 * oLonRad, rad2deg1 * oLatRad);
42
42
  `)}
@@ -49,14 +49,14 @@ import{ComponentData as e}from"../views/3d/webgl-engine/collections/Component/Ma
49
49
  ? selectLocalOverlayUVs(projectOverlay(vPositionForDraping))
50
50
  : selectMapOverlayUVs(overlayMapUVFromWorldPosition());
51
51
  }
52
- `)):O.code.add(`vec2 projectOverlay(vec3 pos) { return pos.xy; }`));let Q=R&&H&&j===4;Q&&(D.varyings.add(`tbnTangent`,`vec3`),D.varyings.add(`tbnBiTangent`,`vec3`),D.varyings.add(`upNormal`,`vec3`));let ge=z===0,_e=z===2;if(D.include(v,E),D.include(ee,E),O.include(S),O.main.add(x`
52
+ `)):O.code.add(`vec2 projectOverlay(vec3 pos) { return pos.xy; }`));let Q=R&&H&&j===4;Q&&(D.varyings.add(`tbnTangent`,`vec3`),D.varyings.add(`tbnBiTangent`,`vec3`),D.varyings.add(`upNormal`,`vec3`));let ge=z===0,_e=z===2;if(D.include(_,E),D.include(ee,E),O.include(C),O.main.add(S`
53
53
  bool castShadows;
54
54
  vec4 externalColor = forwardExternalColor(castShadows);
55
- ${b(he,`if(!castShadows) { gl_Position = vec4(vec3(1e38), 1.0); return; }`)}
56
- ${b(!ge,`if (externalColor.a ${_e?`>`:`<=`} opacityCutoff) {
55
+ ${x(he,`if(!castShadows) { gl_Position = vec4(vec3(1e38), 1.0); return; }`)}
56
+ ${x(!ge,`if (externalColor.a ${_e?`>`:`<=`} opacityCutoff) {
57
57
  gl_Position = vec4(vec3(1e38), 1.0); return;
58
58
  }`)}
59
- ${b(q,`externalColor.a = 1.0;`)}
59
+ ${x(q,`externalColor.a = 1.0;`)}
60
60
 
61
61
  forwardPosition(readElevationOffset());
62
62
  forwardNormal();
@@ -66,14 +66,14 @@ import{ComponentData as e}from"../views/3d/webgl-engine/collections/Component/Ma
66
66
  forwardLinearDepthToWriteShadow();
67
67
  forwardEmissiveStrength();
68
68
  forwardObjectAndLayerIdColor();
69
- ${b(Q,I?x`
69
+ ${x(Q,I?S`
70
70
  upNormal = normalize(positionWorld());
71
71
  tbnTangent = normalize(cross(vec3(0.0, 0.0, 1.0), upNormal));
72
- tbnBiTangent = normalize(cross(upNormal, tbnTangent));`:x`
72
+ tbnBiTangent = normalize(cross(upNormal, tbnTangent));`:S`
73
73
  upNormal = vec3(0.0, 0.0, 1.0);
74
74
  tbnTangent = vec3(1.0, 0.0, 0.0);
75
75
  tbnBiTangent = vec3(0.0, 1.0, 0.0);`)}
76
- ${b(R||G,b(I,`vPositionForDraping = positionForDraping();
76
+ ${x(R||G,x(I,`vPositionForDraping = positionForDraping();
77
77
  vtcOverlay = vec4(0.0);`,`setOverlayVTC(projectOverlay(positionForDraping()));`))}
78
78
 
79
79
  if (externalColor.a < alphaCutoff) {
@@ -81,12 +81,12 @@ import{ComponentData as e}from"../views/3d/webgl-engine/collections/Component/Ma
81
81
  gl_Position = vec4(1e38, 1e38, 1e38, 1.0);
82
82
  return;
83
83
  }
84
- `),H)return D.include(u,E),D.include(de,E),k.include(f,E),k.include(ue,E),k.include(m,E),k.code.add(x`
84
+ `),H)return D.include(d,E),D.include(ue,E),k.include(f,E),k.include(le,E),k.include(ae,E),k.code.add(S`
85
85
  float evaluateShadow() {
86
86
  return ${P?`readShadowMap(vPositionWorldCameraRelative)`:`0.0`};
87
87
  }
88
- `).main.add(x`
89
- ${b(!V,`discardBySlice(vPositionWorldCameraRelative);`)}
88
+ `).main.add(S`
89
+ ${x(!V,`discardBySlice(vPositionWorldCameraRelative);`)}
90
90
 
91
91
  vec4 textureColor = readBaseColorTexture();
92
92
  discardOrAdjustAlpha(textureColor);
@@ -94,15 +94,15 @@ import{ComponentData as e}from"../views/3d/webgl-engine/collections/Component/Ma
94
94
  // When rendering the occluded overlay, we still need to read the base color texture because we need to use the
95
95
  // same discard logic. However after that to render only the draped overlay, we simply set the base texture color
96
96
  // to zero.
97
- ${b(B,x`textureColor = vec4(0);`)}
97
+ ${x(B,S`textureColor = vec4(0);`)}
98
98
 
99
- ${b(R,x`
99
+ ${x(R,S`
100
100
  vec4 overlayUVs = ${X?`componentOverlayUVs()`:`vtcOverlay`};
101
101
 
102
102
  vec4 overlayColor = getCombinedOverlayColor(overlayUVs);
103
103
 
104
104
  /* Early discard to only emit when we have overlay */
105
- ${b(B,x`if (overlayColor.a < alphaCutoff) { discard; }`)}
105
+ ${x(B,S`if (overlayColor.a < alphaCutoff) { discard; }`)}
106
106
  `)}
107
107
 
108
108
  vec4 externalColor;
@@ -110,36 +110,36 @@ import{ComponentData as e}from"../views/3d/webgl-engine/collections/Component/Ma
110
110
  readExternalColor(externalColor, externalColorMixMode);
111
111
 
112
112
  vec4 materialColor = computeMaterialColor(textureColor, externalColor, externalColorMixMode);
113
- ${b(W,`materialColor = vec4(0.0);`)}
114
- `),U?(I&&k.uniforms.add(p),k.include(h),k.uniforms.add(ie).main.add(x`
113
+ ${x(W,`materialColor = vec4(0.0);`)}
114
+ `),U?(I&&k.uniforms.add(p),k.include(oe),k.uniforms.add(m).main.add(S`
115
115
  applyPBRFactors();
116
- ${b(j===1,`if (externalColorMixMode == 3) mrr = vec3(0.0, 0.6, 0.2);`)}
117
- ${b(M,`mat3 tangentSpace = computeTangentSpace(fragmentFaceNormal, vPositionWorldCameraRelative, vuv0);`)}
116
+ ${x(j===1,`if (externalColorMixMode == 3) mrr = vec3(0.0, 0.6, 0.2);`)}
117
+ ${x(M,`mat3 tangentSpace = computeTangentSpace(fragmentFaceNormal, vPositionWorldCameraRelative, vuv0);`)}
118
118
 
119
119
  vec3 viewDirection = normalize(vPositionWorldCameraRelative);
120
120
  vec3 upNormal = getLocalUp(positionWorld());
121
121
  vec3 shadingNormal = ${M?`computeTextureNormal(tangentSpace, vuv0)`:`fragmentShadingNormal`};
122
122
 
123
123
  float ssao = 1.0 - occlusion * evaluateAmbientOcclusionInverse();
124
- ${b(N,x`float snow = getSnow(fragmentFaceNormal, normalize(positionWorld()));
124
+ ${x(N,S`float snow = getSnow(fragmentFaceNormal, normalize(positionWorld()));
125
125
  materialColor.rgb = mix(materialColor.rgb, vec3(1.1), snow);
126
126
  ssao = mix(ssao, 0.5 * ssao, snow);
127
127
  shadingNormal = mix(shadingNormal, fragmentFaceNormal, snow);`)}
128
- ${b(R,`materialColor = compositeOverlayUnpremultiplied(materialColor, overlayColor);`)}
128
+ ${x(R,`materialColor = compositeOverlayUnpremultiplied(materialColor, overlayColor);`)}
129
129
 
130
130
  vec3 additionalLight = evaluateAdditionalLighting(ssao, positionWorld());
131
- ${b(I,`float additionalAmbientScale = additionalDirectedAmbientLight(positionWorld());`)}
132
- ${b(I,`float shadow = max(lightingGlobalFactor * (1.0 - additionalAmbientScale), evaluateShadow());`,`float shadow = evaluateShadow();`)}
131
+ ${x(I,`float additionalAmbientScale = additionalDirectedAmbientLight(positionWorld());`)}
132
+ ${x(I,`float shadow = max(lightingGlobalFactor * (1.0 - additionalAmbientScale), evaluateShadow());`,`float shadow = evaluateShadow();`)}
133
133
  vec4 shadedColor = vec4(evaluateSceneLighting(shadingNormal, materialColor.rgb, shadow, ssao, additionalLight, viewDirection, upNormal), materialColor.a);
134
- `)):(I&&k.uniforms.add(p),Q&&k.uniforms.add(new le(`ovNormalTex`,e=>e.overlay?.getTexture(3))),k.uniforms.add(ae).main.add(x`
135
- ${b(I,`float additionalAmbientScale = additionalDirectedAmbientLight(positionWorld());`)}
134
+ `)):(I&&k.uniforms.add(p),Q&&k.uniforms.add(t),k.uniforms.add(h).main.add(S`
135
+ ${x(I,`float additionalAmbientScale = additionalDirectedAmbientLight(positionWorld());`)}
136
136
  float shadow = ${P?I?`max(lightingGlobalFactor * (1.0 - additionalAmbientScale), evaluateShadow())`:`evaluateShadow()`:I?`lightingGlobalFactor * (1.0 - additionalAmbientScale)`:`0.0`};
137
137
 
138
- ${b(P&&F!==1,x`
138
+ ${x(P&&F!==1,S`
139
139
  float dotFL = dot(fragmentFaceNormal, mainLightDirection);
140
140
  if( dotFL <= 0.0) shadow = 1.0;
141
141
  `)}
142
- ${b(N,x`float snow = getSnow(fragmentFaceNormal, normalize(positionWorld()));
142
+ ${x(N,S`float snow = getSnow(fragmentFaceNormal, normalize(positionWorld()));
143
143
  materialColor.rgb = mix(materialColor.rgb, vec3(1), snow);`)}
144
144
 
145
145
  vec3 viewDirection = normalize(vPositionWorldCameraRelative);
@@ -149,10 +149,10 @@ import{ComponentData as e}from"../views/3d/webgl-engine/collections/Component/Ma
149
149
  float ssao = evaluateAmbientOcclusion();
150
150
  vec3 additionalLight = evaluateAdditionalLighting(ssao, positionWorld());
151
151
 
152
- ${b(R,`materialColor = compositeOverlayUnpremultiplied(materialColor, overlayColor);`)}
152
+ ${x(R,`materialColor = compositeOverlayUnpremultiplied(materialColor, overlayColor);`)}
153
153
 
154
154
  vec4 shadedColor = vec4(evaluateSceneLighting(fragmentShadingNormal, materialColor.rgb, shadow, ssao, additionalLight, viewDirection, upNormal), materialColor.a);
155
- ${b(Q,x`vec4 overlayWaterMask = getOverlayColor(ovNormalTex, overlayUVs);
155
+ ${x(Q,S`vec4 overlayWaterMask = getOverlayColor(waterNormals, overlayUVs);
156
156
  float waterNormalLength = length(overlayWaterMask);
157
157
  if (waterNormalLength > 0.95) {
158
158
  mat3 tbnMatrix = mat3(tbnTangent, tbnBiTangent, upNormal);
@@ -162,32 +162,32 @@ import{ComponentData as e}from"../views/3d/webgl-engine/collections/Component/Ma
162
162
  shadedColor = mix(shadedColor, waterColorNonLinear, waterColorLinear.w);
163
163
  }`)}
164
164
  `)),k.main.add(`
165
- ${b(V,`if(rejectBySlice(vPositionWorldCameraRelative)) shadedColor.a *= groundSliceOpacity;`)}
165
+ ${x(V,`if(rejectBySlice(vPositionWorldCameraRelative)) shadedColor.a *= groundSliceOpacity;`)}
166
166
 
167
- outputColorHighlightOLID(applySlice(shadedColor, vPositionWorldCameraRelative), materialColor.rgb ${b(N,`, snow`)});
168
- `),E.sphereDepthInterpolate&&(D.include(w,E),D.fragment.include(o),k.main.add(x`vec3 worldRay = normalize(vPositionWorldCameraRelative);
167
+ outputColorHighlightOLID(applySlice(shadedColor, vPositionWorldCameraRelative), materialColor.rgb ${x(N,`, snow`)});
168
+ `),E.sphereDepthInterpolate&&(D.include(w,E),D.fragment.include(c),k.main.add(S`vec3 worldRay = normalize(vPositionWorldCameraRelative);
169
169
  vec3 viewRay = normalize(vPosition_view);
170
- gl_FragDepth = delinearizeDepth(sphereDepthInterpolate(worldRay, viewRay, linearizeDepth(gl_FragCoord.z)));`)),D;let $=K||A===8;return $&&D.include(s,E),J&&D.include(u,E),R&&D.include(l,E),D.include(c,E),k.main.add(x`
171
- ${b(!V,`discardBySlice(vPositionWorldCameraRelative);`)}
170
+ gl_FragDepth = delinearizeDepth(sphereDepthInterpolate(worldRay, viewRay, linearizeDepth(gl_FragCoord.z)));`)),D;let $=K||A===8;return $&&D.include(l,E),J&&D.include(d,E),R&&D.include(ne,E),D.include(u,E),k.main.add(S`
171
+ ${x(!V,`discardBySlice(vPositionWorldCameraRelative);`)}
172
172
 
173
173
  vec4 textureColor = readBaseColorTexture();
174
174
  discardOrAdjustAlpha(textureColor);
175
175
 
176
- ${b(G,x`
176
+ ${x(G,S`
177
177
  vec4 overlayUVs = ${X?`componentOverlayUVs()`:`vtcOverlay`};
178
178
  if (getCombinedOverlayColor(overlayUVs).a < alphaCutoff) {
179
179
  discard;
180
180
  }
181
181
  `)}
182
182
 
183
- ${b($,`outputDepth(linearDepth);`)}
184
- ${b(J,x`
183
+ ${x($,`outputDepth(linearDepth);`)}
184
+ ${x(J,S`
185
185
  vec4 externalColor;
186
186
  int externalColorMixMode;
187
187
  readExternalColor(externalColor, externalColorMixMode);
188
188
 
189
189
  vec4 materialColor = computeMaterialColor(textureColor, externalColor, externalColorMixMode);
190
- ${b(V,x`
190
+ ${x(V,S`
191
191
  if (rejectBySlice(vPositionWorldCameraRelative)) {
192
192
  materialColor.a *= groundSliceOpacity;
193
193
  }
@@ -195,5 +195,5 @@ gl_FragDepth = delinearizeDepth(sphereDepthInterpolate(worldRay, viewRay, linear
195
195
 
196
196
  fragColor = vec4(vec3(0.5) + 0.5 * fragmentFaceNormalView, materialColor.a);
197
197
  `)}
198
- ${b(q,R?X?`fragColor = getOverlayColorTexel(componentOverlayUVs());`:`fragColor = getOverlayColorTexel();`:`outputObjectAndLayerIdColor();`)}
199
- ${b(me,b(R,X?x`calculateOcclusionAndOutputHighlight(getAllOverlayHighlightValuesEncoded(componentOverlayUVs()));`:x`calculateOcclusionAndOutputHighlight(getAllOverlayHighlightValuesEncoded());`,x`calculateOcclusionAndOutputHighlight();`))}`),D}const D=Object.freeze(Object.defineProperty({__proto__:null,build:E},Symbol.toStringTag,{value:`Module`}));export{D as C,E as b};
198
+ ${x(q,R?X?`fragColor = getOverlayColorTexel(componentOverlayUVs());`:`fragColor = getOverlayColorTexel();`:`outputObjectAndLayerIdColor();`)}
199
+ ${x(me,x(R,X?S`calculateOcclusionAndOutputHighlight(getAllOverlayHighlightValuesEncoded(componentOverlayUVs()));`:S`calculateOcclusionAndOutputHighlight(getAllOverlayHighlightValuesEncoded());`,S`calculateOcclusionAndOutputHighlight();`))}`),D}const D=Object.freeze(Object.defineProperty({__proto__:null,build:E},Symbol.toStringTag,{value:`Module`}));export{D as C,E as b};
@@ -1,5 +1,5 @@
1
1
  /* COPYRIGHT Esri - https://js.arcgis.com/6.0/LICENSE.txt */
2
- import{Offset as e}from"../views/3d/webgl-engine/core/shaderLibrary/Offset.glsl.js";import{isColor as t}from"../views/3d/webgl-engine/core/shaderLibrary/ShaderOutput.js";import{sliceDraw as n}from"../views/3d/webgl-engine/core/shaderLibrary/Slice.glsl.js";import{Transform as r}from"../views/3d/webgl-engine/core/shaderLibrary/Transform.glsl.js";import{InstancedDoublePrecision as i}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/InstancedDoublePrecision.glsl.js";import{NormalAttribute as a}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/NormalAttribute.glsl.js";import{TextureCoordinateAttribute as o}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/TextureCoordinateAttribute.glsl.js";import{VertexNormal as s}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/VertexNormal.glsl.js";import{VerticalOffset as c}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/VerticalOffset.glsl.js";import{DefaultMaterialAuxiliaryPasses as l}from"../views/3d/webgl-engine/core/shaderLibrary/default/DefaultMaterialAuxiliaryPasses.glsl.js";import{DefaultMaterialExternalColor as u}from"../views/3d/webgl-engine/core/shaderLibrary/default/DefaultMaterialExternalColor.glsl.js";import{ComputeNormalTexturePass as ee}from"../views/3d/webgl-engine/core/shaderLibrary/shading/ComputeNormalTexture.glsl.js";import{EvaluateAmbientOcclusion as d}from"../views/3d/webgl-engine/core/shaderLibrary/shading/EvaluateAmbientOcclusion.glsl.js";import{EvaluateSceneLighting as f,addAmbientBoostFactor as p,lightingGlobalFactor as m}from"../views/3d/webgl-engine/core/shaderLibrary/shading/EvaluateSceneLighting.glsl.js";import{mainLightIntensity as h}from"../views/3d/webgl-engine/core/shaderLibrary/shading/MainLighting.glsl.js";import{Normals as g}from"../views/3d/webgl-engine/core/shaderLibrary/shading/Normals.glsl.js";import{NormalUtils as _}from"../views/3d/webgl-engine/core/shaderLibrary/shading/NormalUtils.glsl.js";import{PhysicallyBasedRendering as v}from"../views/3d/webgl-engine/core/shaderLibrary/shading/PhysicallyBasedRendering.glsl.js";import{PhysicallyBasedRenderingParameters as y}from"../views/3d/webgl-engine/core/shaderLibrary/shading/PhysicallyBasedRenderingParameters.glsl.js";import{readShadowPass as b,readShadowDraw as x}from"../views/3d/webgl-engine/core/shaderLibrary/shading/readShadow.glsl.js";import{colorTextureUV as S,normalTextureUV as C,emissiveTextureUV as w,occlusionTextureUV as T,metallicRoughnessTextureUV as E}from"../views/3d/webgl-engine/core/shaderLibrary/shading/TextureTransformUV.glsl.js";import{VisualVariables as D}from"../views/3d/webgl-engine/core/shaderLibrary/shading/VisualVariables.glsl.js";import{DiscardOrAdjustAlphaPass as O}from"../views/3d/webgl-engine/core/shaderLibrary/util/DiscardOrAdjustAlpha.glsl.js";import{addProjViewLocalOrigin as k,addCameraPosition as A}from"../views/3d/webgl-engine/core/shaderLibrary/util/View.glsl.js";import{Float3PassUniform as j}from"../views/3d/webgl-engine/core/shaderModules/Float3PassUniform.js";import{If as M,glsl as N}from"../views/3d/webgl-engine/core/shaderModules/glsl.js";import{Texture2DPassUniform as P}from"../views/3d/webgl-engine/core/shaderModules/Texture2DPassUniform.js";import{SnowCover as F}from"../views/3d/webgl-engine/effects/snowcover/SnowCover.glsl.js";import{outputColorHighlightOLID as I}from"../views/3d/webgl-engine/shaders/OutputColorHighlightOLID.glsl.js";import{ShaderBuilder as te}from"../views/webgl/ShaderBuilder.js";function L(L){let R=new te,{attributes:z,vertex:B,fragment:V,varyings:H}=R,{output:U,normalType:W,offsetBackfaces:G,snowCover:K,pbrMode:q,textureAlphaPremultiplied:J,instancedDoublePrecision:Y,hasVertexColors:X,hasVertexTangents:Z,hasColorTexture:Q,hasNormalTexture:ne,hasNormalTextureTransform:re,hasColorTextureTransform:ie}=L;if(k(B,L),z.add(`position`,`vec3`),B.inputs.add(`position`,()=>`position`),H.add(`vpos`,`vec3`,{invariant:!0}),R.include(D,L),R.include(i,L),R.include(c,L),R.include(S,L),!t(U))return R.include(l,L),R;R.include(C,L),R.include(w,L),R.include(T,L),R.include(E,L),A(B,L),R.include(a,L),R.include(r);let $=W===0||W===1;return $&&G&&R.include(e),R.include(ee,L),R.include(s,L),H.add(`vPositionLocal`,`vec3`),R.include(o,L),R.include(u,L),R.include(Y?b:x,L),B.main.add(N`
2
+ import{Offset as e}from"../views/3d/webgl-engine/core/shaderLibrary/Offset.glsl.js";import{isColor as t}from"../views/3d/webgl-engine/core/shaderLibrary/ShaderOutput.js";import{sliceDraw as n}from"../views/3d/webgl-engine/core/shaderLibrary/Slice.glsl.js";import{Transform as r}from"../views/3d/webgl-engine/core/shaderLibrary/Transform.glsl.js";import{InstancedDoublePrecision as i}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/InstancedDoublePrecision.glsl.js";import{NormalAttribute as a}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/NormalAttribute.glsl.js";import{TextureCoordinateAttribute as o}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/TextureCoordinateAttribute.glsl.js";import{VertexNormal as s}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/VertexNormal.glsl.js";import{VerticalOffset as c}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/VerticalOffset.glsl.js";import{DefaultMaterialAuxiliaryPasses as l}from"../views/3d/webgl-engine/core/shaderLibrary/default/DefaultMaterialAuxiliaryPasses.glsl.js";import{DefaultMaterialExternalColor as u}from"../views/3d/webgl-engine/core/shaderLibrary/default/DefaultMaterialExternalColor.glsl.js";import{ComputeNormalTexturePass as ee}from"../views/3d/webgl-engine/core/shaderLibrary/shading/ComputeNormalTexture.glsl.js";import{EvaluateAmbientOcclusion as d}from"../views/3d/webgl-engine/core/shaderLibrary/shading/EvaluateAmbientOcclusion.glsl.js";import{EvaluateSceneLighting as f,addAmbientBoostFactor as p}from"../views/3d/webgl-engine/core/shaderLibrary/shading/EvaluateSceneLighting.glsl.js";import{lightingGlobalFactor as m,mainLightIntensity as h}from"../views/3d/webgl-engine/core/shaderLibrary/shading/lightingUniforms.js";import{Normals as g}from"../views/3d/webgl-engine/core/shaderLibrary/shading/Normals.glsl.js";import{NormalUtils as _}from"../views/3d/webgl-engine/core/shaderLibrary/shading/NormalUtils.glsl.js";import{PhysicallyBasedRendering as v}from"../views/3d/webgl-engine/core/shaderLibrary/shading/PhysicallyBasedRendering.glsl.js";import{PhysicallyBasedRenderingParameters as y}from"../views/3d/webgl-engine/core/shaderLibrary/shading/PhysicallyBasedRenderingParameters.glsl.js";import{readShadowPass as b,readShadowDraw as x}from"../views/3d/webgl-engine/core/shaderLibrary/shading/readShadow.glsl.js";import{colorTextureUV as S,normalTextureUV as C,emissiveTextureUV as w,occlusionTextureUV as T,metallicRoughnessTextureUV as E}from"../views/3d/webgl-engine/core/shaderLibrary/shading/TextureTransformUV.glsl.js";import{VisualVariables as D}from"../views/3d/webgl-engine/core/shaderLibrary/shading/VisualVariables.glsl.js";import{DiscardOrAdjustAlphaPass as O}from"../views/3d/webgl-engine/core/shaderLibrary/util/DiscardOrAdjustAlpha.glsl.js";import{addProjViewLocalOrigin as k,addCameraPosition as A}from"../views/3d/webgl-engine/core/shaderLibrary/util/View.glsl.js";import{Float3PassUniform as j}from"../views/3d/webgl-engine/core/shaderModules/Float3PassUniform.js";import{If as M,glsl as N}from"../views/3d/webgl-engine/core/shaderModules/glsl.js";import{Texture2DPassUniform as P}from"../views/3d/webgl-engine/core/shaderModules/Texture2DPassUniform.js";import{SnowCover as F}from"../views/3d/webgl-engine/effects/snowcover/SnowCover.glsl.js";import{outputColorHighlightOLID as I}from"../views/3d/webgl-engine/shaders/OutputColorHighlightOLID.glsl.js";import{ShaderBuilder as te}from"../views/webgl/ShaderBuilder.js";function L(L){let R=new te,{attributes:z,vertex:B,fragment:V,varyings:H}=R,{output:U,normalType:W,offsetBackfaces:G,snowCover:K,pbrMode:q,textureAlphaPremultiplied:J,instancedDoublePrecision:Y,hasVertexColors:X,hasVertexTangents:Z,hasColorTexture:Q,hasNormalTexture:ne,hasNormalTextureTransform:re,hasColorTextureTransform:ie}=L;if(k(B,L),z.add(`position`,`vec3`),B.inputs.add(`position`,()=>`position`),H.add(`vpos`,`vec3`,{invariant:!0}),R.include(D,L),R.include(i,L),R.include(c,L),R.include(S,L),!t(U))return R.include(l,L),R;R.include(C,L),R.include(w,L),R.include(T,L),R.include(E,L),A(B,L),R.include(a,L),R.include(r);let $=W===0||W===1;return $&&G&&R.include(e),R.include(ee,L),R.include(s,L),H.add(`vPositionLocal`,`vec3`),R.include(o,L),R.include(u,L),R.include(Y?b:x,L),B.main.add(N`
3
3
  forwardDefaultMaterialExternalColor();
4
4
 
5
5
  vpos = getVertexInLocalOriginSpace();
@@ -22,7 +22,7 @@ import{Offset as e}from"../views/3d/webgl-engine/core/shaderLibrary/Offset.glsl.
22
22
  gl_Position = vec4(1e38, 1e38, 1e38, 1.0);
23
23
  }
24
24
  forwardLinearDepthToReadShadow();
25
- `),V.include(f,L),V.include(d,L),R.include(O,L),V.include(n,L),R.include(I,L),A(V,L),V.uniforms.add(B.uniforms.get(`localOrigin`),new j(`ambient`,e=>e.ambient),new j(`diffuse`,e=>e.diffuse)),Q&&V.uniforms.add(new P(`tex`,e=>e.texture)),R.include(y,L),V.include(v,L),R.include(g,L),V.include(F,L),V.include(_,L),p(V),V.uniforms.add(m),V.uniforms.add(h).main.add(N`
25
+ `),V.include(f,L),V.include(d,L),R.include(O,L),V.include(n,L),R.include(I,L),A(V,L),V.uniforms.add(B.uniforms.get(`localOrigin`),new j(`ambient`,e=>e.ambient),new j(`diffuse`,e=>e.diffuse)),Q&&V.uniforms.add(new P(`tex`,e=>e.texture)),R.include(y,L),V.include(v,L),R.include(g,L),V.include(F,L),V.include(_,L),p(V),V.uniforms.add(m,h).main.add(N`
26
26
  discardBySlice(vpos);
27
27
  ${Q?N`
28
28
  vec4 texColor = texture(tex, ${ie?`colorUV`:`vuv0`});
@@ -1,5 +1,5 @@
1
1
  /* COPYRIGHT Esri - https://js.arcgis.com/6.0/LICENSE.txt */
2
- import{set as e}from"../core/libs/gl-matrix-2/math/vec2.js";import{create as t}from"../core/libs/gl-matrix-2/factories/vec2f64.js";import{sliceDraw as n}from"../views/3d/webgl-engine/core/shaderLibrary/Slice.glsl.js";import{viewport as r,pixelRatio as i}from"../views/3d/webgl-engine/core/shaderLibrary/util/cameraUniforms.js";import{Float2BindUniform as a}from"../views/3d/webgl-engine/core/shaderModules/Float2BindUniform.js";import{FloatPassUniform as o}from"../views/3d/webgl-engine/core/shaderModules/FloatPassUniform.js";import{glsl as s,If as c}from"../views/3d/webgl-engine/core/shaderModules/glsl.js";import{AdjustProjectedPosition as l}from"../views/3d/webgl-engine/lib/edgeRendering/AdjustProjectedPosition.glsl.js";import{DiscardNonSilhouetteEdges as u}from"../views/3d/webgl-engine/lib/edgeRendering/DiscardNonSilhouetteEdges.glsl.js";import{EdgeUtil as d}from"../views/3d/webgl-engine/lib/edgeRendering/EdgeUtil.glsl.js";import{LineAmplitude as f}from"../views/3d/webgl-engine/lib/edgeRendering/LineAmplitude.glsl.js";import{LineOffset as p}from"../views/3d/webgl-engine/lib/edgeRendering/LineOffset.glsl.js";import{UnpackAttributes as m}from"../views/3d/webgl-engine/lib/edgeRendering/UnpackAttributes.glsl.js";import{ShaderBuilder as h}from"../views/webgl/ShaderBuilder.js";import{Uniform as g}from"../views/webgl/Uniform.js";function _(t){let g=new h,{vertex:_,fragment:b,varyings:x,attributes:S}=g;t.legacy&&_.uniforms.add(new y(`model`),new y(`localView`)),g.include(l,t),g.include(d,t),g.include(f,t),g.include(m,t),g.include(p,t),b.include(n,t),g.include(u,t),x.add(`vColor`,`vec4`),x.add(`vRadius`,`float`),x.add(`vPosition`,`vec3`,{invariant:!0}),x.add(`vWorldPosition`,`vec3`,{invariant:!0}),x.add(`vLineLengthPixels`,`float`),x.add(`vSizeFalloffFactor`,`float`),_.uniforms.add(new a(`pixelToNDC`,({camera:t})=>e(v,2/t.fullViewport[2],2/t.fullViewport[3])),r,i),S.add(`position0`,`vec3`),S.add(`position1`,`vec3`),S.add(`variantOffset`,`float`),S.add(`variantStroke`,`float`),S.add(`variantExtension`,`float`);let C=t.type===1,w=t.type===2;return _.uniforms.add(new o(`distanceFalloffFactor`,e=>e.distanceFalloffFactor)).code.add(s`
2
+ import{sliceDraw as e}from"../views/3d/webgl-engine/core/shaderLibrary/Slice.glsl.js";import{pixelToNDC as t,viewport as n,pixelRatio as r}from"../views/3d/webgl-engine/core/shaderLibrary/util/cameraUniforms.js";import{FloatPassUniform as i}from"../views/3d/webgl-engine/core/shaderModules/FloatPassUniform.js";import{glsl as a,If as o}from"../views/3d/webgl-engine/core/shaderModules/glsl.js";import{AdjustProjectedPosition as s}from"../views/3d/webgl-engine/lib/edgeRendering/AdjustProjectedPosition.glsl.js";import{DiscardNonSilhouetteEdges as c}from"../views/3d/webgl-engine/lib/edgeRendering/DiscardNonSilhouetteEdges.glsl.js";import{EdgeUtil as l}from"../views/3d/webgl-engine/lib/edgeRendering/EdgeUtil.glsl.js";import{LineAmplitude as u}from"../views/3d/webgl-engine/lib/edgeRendering/LineAmplitude.glsl.js";import{LineOffset as d}from"../views/3d/webgl-engine/lib/edgeRendering/LineOffset.glsl.js";import{UnpackAttributes as f}from"../views/3d/webgl-engine/lib/edgeRendering/UnpackAttributes.glsl.js";import{ShaderBuilder as p}from"../views/webgl/ShaderBuilder.js";import{Uniform as m}from"../views/webgl/Uniform.js";function h(m){let h=new p,{vertex:_,fragment:v,varyings:y,attributes:b}=h;m.legacy&&_.uniforms.add(new g(`model`),new g(`localView`)),h.include(s,m),h.include(l,m),h.include(u,m),h.include(f,m),h.include(d,m),v.include(e,m),h.include(c,m),y.add(`vColor`,`vec4`),y.add(`vRadius`,`float`),y.add(`vPosition`,`vec3`,{invariant:!0}),y.add(`vWorldPosition`,`vec3`,{invariant:!0}),y.add(`vLineLengthPixels`,`float`),y.add(`vSizeFalloffFactor`,`float`),_.uniforms.add(t,n,r),b.add(`position0`,`vec3`),b.add(`position1`,`vec3`),b.add(`variantOffset`,`float`),b.add(`variantStroke`,`float`),b.add(`variantExtension`,`float`);let x=m.type===1,S=m.type===2;return _.uniforms.add(new i(`distanceFalloffFactor`,e=>e.distanceFalloffFactor)).code.add(a`
3
3
  float distanceBasedPerspectiveFactor(float distance) {
4
4
  return clamp(sqrt(distanceFalloffFactor / distance), 0.0, 1.0);
5
5
  }
@@ -37,8 +37,8 @@ import{set as e}from"../core/libs/gl-matrix-2/math/vec2.js";import{create as t}f
37
37
  float extendedLineLengthPixels = lineLengthPixels + extensionLengthPixels + extensionLengthPixels;
38
38
 
39
39
  // Line size with padding
40
- float halfAAPaddedLineWidthAndAmplitudePixels = lineWidthAndAmplitudePixels * 0.5 + ${s.float(1)};
41
- float aaPaddedRoundedCapSizePixels = lineWidthPixels * 0.5 + ${s.float(1)};
40
+ float halfAAPaddedLineWidthAndAmplitudePixels = lineWidthAndAmplitudePixels * 0.5 + ${a.float(1)};
41
+ float aaPaddedRoundedCapSizePixels = lineWidthPixels * 0.5 + ${a.float(1)};
42
42
 
43
43
  // Half line width in NDC including padding for anti aliasing
44
44
  vec2 halfAAPaddedLineWidthAndAmplitudeNDC = halfAAPaddedLineWidthAndAmplitudePixels * pixelToNDC;
@@ -73,12 +73,12 @@ import{set as e}from"../core/libs/gl-matrix-2/math/vec2.js";import{create as t}f
73
73
  vLineLengthPixels = extendedLineLengthPixels;
74
74
 
75
75
  // discard short edges below a certain length threshold
76
- ${c(C||w,s`if (lineLengthPixels <= 3.0 ${c(w,` && unpackedAttributes.type <= 0.0`)}) {
76
+ ${o(x||S,a`if (lineLengthPixels <= 3.0 ${o(S,` && unpackedAttributes.type <= 0.0`)}) {
77
77
  gl_Position = vec4(10.0, 10.0, 10.0, 1.0);
78
78
  return;
79
79
  }`)}
80
80
  gl_Position = projPos;
81
- }`),_.main.add(s`
81
+ }`),_.main.add(a`
82
82
  ComponentData component = readComponentData();
83
83
  UnpackedAttributes unpackedAttributes = unpackAttributes(component);
84
84
 
@@ -90,7 +90,7 @@ import{set as e}from"../core/libs/gl-matrix-2/math/vec2.js";import{create as t}f
90
90
  vColor = component.color;
91
91
 
92
92
  // Discard fully transparent edges
93
- if (vColor.a < ${s.float(.00392156862745098)}) {
93
+ if (vColor.a < ${a.float(.00392156862745098)}) {
94
94
  gl_Position = vec4(10.0, 10.0, 10.0, 1.0);
95
95
  return;
96
96
  }
@@ -103,7 +103,7 @@ import{set as e}from"../core/libs/gl-matrix-2/math/vec2.js";import{create as t}f
103
103
  calculateGeometricOutputs(viewPosV0, viewPosV1, worldPosV0, worldPosV1, worldNormal(component), unpackedAttributes);
104
104
 
105
105
  // Specific computation for different edge styles
106
- calculateStyleOutputs(unpackedAttributes);`),b.code.add(s`float lineWithCapsDistance(float radius, vec2 position, float lineLength) {
106
+ calculateStyleOutputs(unpackedAttributes);`),v.code.add(a`float lineWithCapsDistance(float radius, vec2 position, float lineLength) {
107
107
  float positionX = position.x - calculateLineOffset();
108
108
  if (radius < 1.0) {
109
109
  float coverageX = clamp(min(radius, positionX + 0.5) - max(-radius, positionX - 0.5), 0.0, 1.0);
@@ -114,8 +114,8 @@ else {
114
114
  float positionOnCap = position.y - clamp(position.y, 0.0, lineLength);
115
115
  return length(vec2(positionX, positionOnCap)) - radius;
116
116
  }
117
- }`),b.main.add(s`float radius = vRadius * calculateLinePressure();
117
+ }`),v.main.add(a`float radius = vRadius * calculateLinePressure();
118
118
  float distance = lineWithCapsDistance(radius, vPosition.xy, vLineLengthPixels);
119
119
  float coverage = clamp(0.5 - distance, 0.0, 1.0);
120
120
  discardBySlice(vWorldPosition);
121
- fragColor = vec4(vColor.rgb, vColor.a * coverage);`),g}const v=t();class y extends g{constructor(e){super(e,`mat4`)}}const b=Object.freeze(Object.defineProperty({__proto__:null,build:_},Symbol.toStringTag,{value:`Module`}));export{b as E,_ as b};
121
+ fragColor = vec4(vColor.rgb, vColor.a * coverage);`),h}class g extends m{constructor(e){super(e,`mat4`)}}const _=Object.freeze(Object.defineProperty({__proto__:null,build:h},Symbol.toStringTag,{value:`Module`}));export{_ as E,h as b};
@@ -1,14 +1,14 @@
1
1
  /* COPYRIGHT Esri - https://js.arcgis.com/6.0/LICENSE.txt */
2
- import{create as e}from"../core/libs/gl-matrix-2/factories/vec3f64.js";import{ReadDepth as t}from"../views/3d/webgl-engine/core/shaderLibrary/output/ReadDepth.glsl.js";import{Gamma as n}from"../views/3d/webgl-engine/core/shaderLibrary/shading/Gamma.glsl.js";import{ColorConversion as r}from"../views/3d/webgl-engine/core/shaderLibrary/util/ColorConversion.glsl.js";import{Float3PassUniform as i}from"../views/3d/webgl-engine/core/shaderModules/Float3PassUniform.js";import{FloatPassUniform as a}from"../views/3d/webgl-engine/core/shaderModules/FloatPassUniform.js";import{glsl as o}from"../views/3d/webgl-engine/core/shaderModules/glsl.js";import{Texture2DBindUniform as s}from"../views/3d/webgl-engine/core/shaderModules/Texture2DBindUniform.js";import{Texture2DPassUniform as c}from"../views/3d/webgl-engine/core/shaderModules/Texture2DPassUniform.js";import{BlurEmissionPassParameters as l,applyEmissiveGlow as u}from"../views/3d/webgl-engine/effects/glow/applyEmissiveGlow.glsl.js";import{getDistanceFalloff as d}from"../views/3d/webgl-engine/effects/raymarching/DistanceFalloff.glsl.js";import{ScreenSpacePassAtmosphere as f}from"../views/3d/webgl-engine/shaders/ScreenSpacePassAtmosphere.glsl.js";import{ToneMapping as p}from"../views/3d/webgl-engine/shaders/ToneMapping.glsl.js";import{ShaderBuilder as m}from"../views/webgl/ShaderBuilder.js";class h extends l{constructor(){super(...arguments),this.fogColor=e(),this.strength=0,this.amount=0,this.fogColorDistanceWeight=.85,this.inputScale=1}}function g(e){let l=new m,{outputs:h,fragment:g}=l;h.add(`fragColor`,`vec4`,0),l.include(f,{needUVs:!0,needEyeDirection:!0}),g.uniforms.add(new s(`depthTexture`,e=>e.mainDepth),new a(`fogStrength`,e=>e.strength),new a(`fogAmount`,e=>e.amount),new i(`fogColor`,e=>e.fogColor),new a(`fogColorDistanceWeight`,e=>e.fogColorDistanceWeight)).constants.add(`f16Epsilon`,`float`,6103515625e-14),g.include(d),g.include(n),g.include(p),g.include(t),g.include(r),g.main.add(o`float mainDepth = -1.0;
3
- float depthSample = depthFromTexture(depthTexture, uv);
2
+ import{create as e}from"../core/libs/gl-matrix-2/factories/vec3f64.js";import{mainDepth as t}from"../views/3d/webgl-engine/core/shaderLibrary/bindUniforms.js";import{ReadDepth as n}from"../views/3d/webgl-engine/core/shaderLibrary/output/ReadDepth.glsl.js";import{Gamma as r}from"../views/3d/webgl-engine/core/shaderLibrary/shading/Gamma.glsl.js";import{ColorConversion as i}from"../views/3d/webgl-engine/core/shaderLibrary/util/ColorConversion.glsl.js";import{Float3PassUniform as a}from"../views/3d/webgl-engine/core/shaderModules/Float3PassUniform.js";import{FloatPassUniform as o}from"../views/3d/webgl-engine/core/shaderModules/FloatPassUniform.js";import{glsl as s}from"../views/3d/webgl-engine/core/shaderModules/glsl.js";import{Texture2DPassUniform as c}from"../views/3d/webgl-engine/core/shaderModules/Texture2DPassUniform.js";import{BlurEmissionPassParameters as l,applyEmissiveGlow as u}from"../views/3d/webgl-engine/effects/glow/applyEmissiveGlow.glsl.js";import{getDistanceFalloff as d}from"../views/3d/webgl-engine/effects/raymarching/DistanceFalloff.glsl.js";import{ScreenSpacePassAtmosphere as f}from"../views/3d/webgl-engine/shaders/ScreenSpacePassAtmosphere.glsl.js";import{ToneMapping as p}from"../views/3d/webgl-engine/shaders/ToneMapping.glsl.js";import{ShaderBuilder as m}from"../views/webgl/ShaderBuilder.js";class h extends l{constructor(){super(...arguments),this.fogColor=e(),this.strength=0,this.amount=0,this.fogColorDistanceWeight=.85,this.inputScale=1}}function g(e){let l=new m,{outputs:h,fragment:g}=l;h.add(`fragColor`,`vec4`,0),l.include(f,{needUVs:!0,needEyeDirection:!0}),g.uniforms.add(t,new o(`fogStrength`,e=>e.strength),new o(`fogAmount`,e=>e.amount),new a(`fogColor`,e=>e.fogColor),new o(`fogColorDistanceWeight`,e=>e.fogColorDistanceWeight)).constants.add(`f16Epsilon`,`float`,6103515625e-14),g.include(d),g.include(r),g.include(p),g.include(n),g.include(i),g.main.add(s`float depth = -1.0;
3
+ float depthSample = depthFromTexture(mainDepth, uv);
4
4
  if(depthSample < 1.0 && depthSample > 0.0){
5
5
  vec3 cameraSpaceRay = normalize(eyeDir);
6
6
  cameraSpaceRay /= cameraSpaceRay.z;
7
7
  cameraSpaceRay *= linearizeDepth(depthSample);
8
- mainDepth = max(0.0, length(cameraSpaceRay));
8
+ depth = max(0.0, length(cameraSpaceRay));
9
9
  }
10
10
  vec3 rayDir = normalize(worldRay);
11
- float amount = fogAmount * getDistanceFalloff(mainDepth, rayDir, fogStrength);`);let{hasEmissive:_,useFloatBlend:v}=e;return _&&(h.add(`fragEmission`,`vec4`,1),g.include(u,e),g.uniforms.add(new a(`inputScale`,({inputScale:e})=>e)).main.add(o`vec3 emission = applyEmissiveGlow();
11
+ float amount = fogAmount * getDistanceFalloff(depth, rayDir, fogStrength);`);let{hasEmissive:_,useFloatBlend:v}=e;return _&&(h.add(`fragEmission`,`vec4`,1),g.include(u,e),g.uniforms.add(new o(`inputScale`,({inputScale:e})=>e)).main.add(s`vec3 emission = applyEmissiveGlow();
12
12
  vec3 emissionHSV = rgb2hsv((emission));
13
13
  vec3 fogHSV = rgb2hsv(fogColor);
14
14
  float light = emissionHSV.b;
@@ -18,6 +18,6 @@ emissionHSV.g * saturation,
18
18
  fogHSV.b + light);
19
19
  fogColor = hsv2rgb(fogColor);
20
20
  float damping = amount < 1.0 ? min(-log(1.0 - amount) * 0.1, 16.0) : 16.0;
21
- fragEmission = vec4(max(emission - damping, 0.0) / inputScale, 1.0);`)),v||!_?g.main.add(`fragColor = delinearizeGamma(vec4(tonemapKhronosNeutral(fogColor * amount), amount));`):(g.uniforms.add(new c(`colorTexture`,({color:e})=>e?.attachment)),g.main.add(o`vec4 src = delinearizeGamma(vec4(tonemapKhronosNeutral(fogColor * amount), amount));
21
+ fragEmission = vec4(max(emission - damping, 0.0) / inputScale, 1.0);`)),v||!_?g.main.add(`fragColor = delinearizeGamma(vec4(tonemapKhronosNeutral(fogColor * amount), amount));`):(g.uniforms.add(new c(`colorTexture`,({color:e})=>e?.attachment)),g.main.add(s`vec4 src = delinearizeGamma(vec4(tonemapKhronosNeutral(fogColor * amount), amount));
22
22
  vec4 dst = texture(colorTexture, uv);
23
23
  fragColor = vec4(vec3(src.rgb * src.a + dst.rgb * (1.0 - src.a)), dst.a);`)),l}const _=Object.freeze(Object.defineProperty({__proto__:null,FogPassParameters:h,build:g},Symbol.toStringTag,{value:`Module`}));export{h as F,_ as a,g as b};
@@ -1,5 +1,5 @@
1
1
  /* COPYRIGHT Esri - https://js.arcgis.com/6.0/LICENSE.txt */
2
- import{calculateUVZShadowPass as e}from"../views/3d/webgl-engine/core/shaderLibrary/shading/calculateUVZShadow.glsl.js";import{EvaluateSceneLighting as t,addAmbientBoostFactor as n,lightingGlobalFactor as r}from"../views/3d/webgl-engine/core/shaderLibrary/shading/EvaluateSceneLighting.glsl.js";import{NormalUtils as i}from"../views/3d/webgl-engine/core/shaderLibrary/shading/NormalUtils.glsl.js";import{readShadowPass as a,readShadowMaps as o}from"../views/3d/webgl-engine/core/shaderLibrary/shading/readShadow.glsl.js";import{RgbNormalizedDepthEncoding as s}from"../views/3d/webgl-engine/core/shaderLibrary/util/RgbNormalizedDepthEncoding.glsl.js";import{Float3BindUniform as c}from"../views/3d/webgl-engine/core/shaderModules/Float3BindUniform.js";import{glsl as l,If as u}from"../views/3d/webgl-engine/core/shaderModules/glsl.js";import{gaussianSplatFirstHitAlpha as d}from"../views/3d/webgl-engine/shaders/GaussianSplatDepthPolicy.js";import{GaussianSplatPerspectivePass as f,GaussianSplatFading as p,gaussianSplatPerspectiveVertex as m}from"../views/3d/webgl-engine/shaders/GaussianSplatPass.glsl.js";import{getGaussianSplatAlphaCutoffValue as h}from"../views/3d/webgl-engine/shaders/GaussianSplatTechniqueConfiguration.js";import{ShaderBuilder as g}from"../views/webgl/ShaderBuilder.js";function _(_){let{receiveShadows:v,spherical:y}=_,b=v&&_.fragmentShading,x=b&&_.preciseDepth,S=new g,{varyings:C,vertex:w,fragment:T,outputs:E}=S;C.add(`vColor`,`vec4`),x&&C.add(`shadowReceiverRay`,`vec3`),S.include(f,_),_.fadingEnabled&&w.include(p),w.uniforms.add(new c(`cameraPosition`,e=>e.camera.eye));let D=b?T:w;D.uniforms.add(new c(`cameraPosition`,e=>e.camera.eye)),D.include(t,_),D.include(i,_),n(D),D.uniforms.add(r),b?S.include(a,_):v&&(w.include(e),_.hasShadowHighlights&&w.code.add(l`ivec2 getShadowHighlightCoordinates() {
2
+ import{calculateUVZShadowPass as e}from"../views/3d/webgl-engine/core/shaderLibrary/shading/calculateUVZShadow.glsl.js";import{EvaluateSceneLighting as t,addAmbientBoostFactor as n}from"../views/3d/webgl-engine/core/shaderLibrary/shading/EvaluateSceneLighting.glsl.js";import{lightingGlobalFactor as r}from"../views/3d/webgl-engine/core/shaderLibrary/shading/lightingUniforms.js";import{NormalUtils as i}from"../views/3d/webgl-engine/core/shaderLibrary/shading/NormalUtils.glsl.js";import{readShadowPass as a,readShadowMaps as o}from"../views/3d/webgl-engine/core/shaderLibrary/shading/readShadow.glsl.js";import{cameraPosition as s}from"../views/3d/webgl-engine/core/shaderLibrary/util/cameraUniforms.js";import{RgbNormalizedDepthEncoding as c}from"../views/3d/webgl-engine/core/shaderLibrary/util/RgbNormalizedDepthEncoding.glsl.js";import{glsl as l,If as u}from"../views/3d/webgl-engine/core/shaderModules/glsl.js";import{gaussianSplatFirstHitAlpha as d}from"../views/3d/webgl-engine/shaders/GaussianSplatDepthPolicy.js";import{GaussianSplatPerspectivePass as f,GaussianSplatFading as p,gaussianSplatPerspectiveVertex as m}from"../views/3d/webgl-engine/shaders/GaussianSplatPass.glsl.js";import{getGaussianSplatAlphaCutoffValue as h}from"../views/3d/webgl-engine/shaders/GaussianSplatTechniqueConfiguration.js";import{ShaderBuilder as g}from"../views/webgl/ShaderBuilder.js";function _(_){let{receiveShadows:v,spherical:y}=_,b=v&&_.fragmentShading,x=b&&_.preciseDepth,S=new g,{varyings:C,vertex:w,fragment:T,outputs:E}=S;C.add(`vColor`,`vec4`),x&&C.add(`shadowReceiverRay`,`vec3`),S.include(f,_),_.fadingEnabled&&w.include(p),w.uniforms.add(s);let D=b?T:w;D.uniforms.add(s),D.include(t,_),D.include(i,_),n(D),D.uniforms.add(r),b?S.include(a,_):v&&(w.include(e),_.hasShadowHighlights&&w.code.add(l`ivec2 getShadowHighlightCoordinates() {
3
3
  vec2 screenUV = gl_Position.xy / gl_Position.w * 0.5 + 0.5;
4
4
  ivec2 screenPixel = ivec2(screenUV / inverseScreenSize);
5
5
  return clamp(screenPixel, ivec2(0), textureSize(shadowHighlight, 0) - 1);
@@ -51,7 +51,7 @@ vColor.a = opacity;`)}
51
51
 
52
52
  // Per-fragment lighting preserves crisp shadow borders; vertex lighting reduces overdraw cost.
53
53
  ${u(b,`forwardLinearDepth(-viewPos.z);`,A)}
54
- `),T.include(s),T.main.add(`
54
+ `),T.include(c),T.main.add(`
55
55
  float gaussianFalloff = exp(gaussianExponent);
56
56
 
57
57
  // Cap at 0.99 to avoid blending issues, such as seams between overlapping Gaussians.
@@ -1,5 +1,5 @@
1
1
  /* COPYRIGHT Esri - https://js.arcgis.com/6.0/LICENSE.txt */
2
- import{ScreenSpacePass as e}from"../views/3d/webgl-engine/core/shaderLibrary/ScreenSpacePass.glsl.js";import{ReadDepthLastFrame as t}from"../views/3d/webgl-engine/core/shaderLibrary/output/ReadDepthLastFrame.glsl.js";import{Gamma as n}from"../views/3d/webgl-engine/core/shaderLibrary/shading/Gamma.glsl.js";import{mainLightDirection as r}from"../views/3d/webgl-engine/core/shaderLibrary/shading/MainLighting.glsl.js";import{ScreenSpaceRayMarching as i}from"../views/3d/webgl-engine/core/shaderLibrary/shading/ScreenSpaceRayMarching.glsl.js";import{CameraSpace as a}from"../views/3d/webgl-engine/core/shaderLibrary/util/CameraSpace.glsl.js";import{viewMatrix as o}from"../views/3d/webgl-engine/core/shaderLibrary/util/cameraUniforms.js";import{FloatBindUniform as s}from"../views/3d/webgl-engine/core/shaderModules/FloatBindUniform.js";import{FloatPassUniform as c}from"../views/3d/webgl-engine/core/shaderModules/FloatPassUniform.js";import{glsl as l,If as u}from"../views/3d/webgl-engine/core/shaderModules/glsl.js";import{Matrix4BindUniform as d}from"../views/3d/webgl-engine/core/shaderModules/Matrix4BindUniform.js";import{Texture2DBindUniform as f}from"../views/3d/webgl-engine/core/shaderModules/Texture2DBindUniform.js";import{Texture2DPassUniform as p}from"../views/3d/webgl-engine/core/shaderModules/Texture2DPassUniform.js";import{GlobalIlluminationColorQuantization as m}from"../views/3d/webgl-engine/effects/globalIllumination/GlobalIlluminationColorQuantization.glsl.js";import{floatBlendReductionFactor as h}from"../views/3d/webgl-engine/shaders/floatBlendScale.glsl.js";import{ToneMapping as g}from"../views/3d/webgl-engine/shaders/ToneMapping.glsl.js";import{ColorAttachment1 as _,SizedPixelFormat as v}from"../views/webgl/enums.js";import{NoParameters as y}from"../views/webgl/NoParameters.js";import{ShaderBuilder as b}from"../views/webgl/ShaderBuilder.js";const x=2.5,S=0,C=.8,w=25,T=.15,E=.5,D=1,O=1,k=16;class A extends y{constructor(){super(...arguments),this.projScale=1,this.resolutionScale=1,this.accumulatedFrames=0,this.temporalSampleFrame=0,this.glowBoost=0,this.rayMarchMinReach=T,this.rayMarchMaxReach=E,this.rayMarchWorldReach=25,this.rayMarchMinReachEmissionWeight=1,this.rayMarchMaxReachEmissionWeight=1,this.rayMarchMaxSteps=16,this.colorBleedWeight=0,this.highQualityIdleColorBlendStart=.3,this.emissionBoostFactor=x,this.factorDaylightDirectional=C}}function j(y){let x=new b,S=x.fragment;x.include(e),x.include(a),S.include(t),S.include(n),S.include(m),S.include(g),x.include(i,y),S.uniforms.add(r,o,new p(`normalMap`,e=>e.normalTexture),new p(`depthMap`,e=>e.depthTexture),new p(`lastFrameGlobalIlluminationTexture`,(e,t)=>e.globalIllumination??t.globalIllumination?.getTexture()),new p(`lastFrameGlobalIlluminationWeightTexture`,(e,t)=>e.globalIlluminationWeights??t.globalIllumination?.getTexture(_)),new f(`lastFrameColorTexture`,e=>e.reprojection.lastFrameColor?.getTexture()),new f(`lastFrameDepthTexture`,e=>e.reprojection.lastFrameDepth?.attachment),new d(`reprojectionProjectionMatrix`,e=>e.reprojection.lastFrameCamera.projectionMatrix),new d(`reprojectionViewMatrix`,e=>e.reprojection.viewMatrix),new c(`accumulatedFrames`,e=>e.accumulatedFrames),new c(`temporalSampleFrame`,e=>e.temporalSampleFrame),new c(`resolutionScale`,e=>e.resolutionScale)),S.uniforms.add(new c(`rayMarchMinReach`,e=>e.rayMarchMinReach),new c(`rayMarchMaxReach`,e=>e.rayMarchMaxReach),new c(`rayMarchWorldReach`,e=>e.rayMarchWorldReach),new c(`rayMarchMinReachEmissionWeight`,e=>e.rayMarchMinReachEmissionWeight),new c(`rayMarchMaxReachEmissionWeight`,e=>e.rayMarchMaxReachEmissionWeight),new c(`rayMarchMaxSteps`,e=>e.rayMarchMaxSteps),new c(`colorBleedWeight`,e=>e.colorBleedWeight),new c(`highQualityIdleColorBlendStart`,e=>e.highQualityIdleColorBlendStart),new c(`emissionBoostFactor`,e=>e.emissionBoostFactor+e.glowBoost),new c(`factorDaylightDirectional`,e=>e.factorDaylightDirectional));let{hasEmission:C,hasColor:w}=y;return C&&(S.uniforms.add(new s(`inputScale`,e=>e.reprojection.lastFrameEmission?.getTexture()?.descriptor.internalFormat===v.RGBA8?h:1),new f(`lastFrameEmissionTexture`,e=>e.reprojection.lastFrameEmission?.getTexture())),S.code.add(l`bool hasHitReprojectionMismatch(vec3 hit, vec2 hitReprojectedCoordinate, float colorBlendWeight) {
2
+ import{lastFrameColorTexture as e}from"../views/3d/webgl-engine/core/shaderLibrary/lastFrameUniforms.js";import{ScreenSpacePass as t}from"../views/3d/webgl-engine/core/shaderLibrary/ScreenSpacePass.glsl.js";import{ReadDepthLastFrame as n}from"../views/3d/webgl-engine/core/shaderLibrary/output/ReadDepthLastFrame.glsl.js";import{Gamma as r}from"../views/3d/webgl-engine/core/shaderLibrary/shading/Gamma.glsl.js";import{mainLightDirection as i}from"../views/3d/webgl-engine/core/shaderLibrary/shading/lightingUniforms.js";import{ScreenSpaceRayMarching as a}from"../views/3d/webgl-engine/core/shaderLibrary/shading/ScreenSpaceRayMarching.glsl.js";import{CameraSpace as o}from"../views/3d/webgl-engine/core/shaderLibrary/util/CameraSpace.glsl.js";import{viewMatrix as s}from"../views/3d/webgl-engine/core/shaderLibrary/util/cameraUniforms.js";import{FloatBindUniform as c}from"../views/3d/webgl-engine/core/shaderModules/FloatBindUniform.js";import{FloatPassUniform as l}from"../views/3d/webgl-engine/core/shaderModules/FloatPassUniform.js";import{glsl as u,If as d}from"../views/3d/webgl-engine/core/shaderModules/glsl.js";import{Matrix4BindUniform as f}from"../views/3d/webgl-engine/core/shaderModules/Matrix4BindUniform.js";import{Texture2DBindUniform as p}from"../views/3d/webgl-engine/core/shaderModules/Texture2DBindUniform.js";import{Texture2DPassUniform as m}from"../views/3d/webgl-engine/core/shaderModules/Texture2DPassUniform.js";import{GlobalIlluminationColorQuantization as h}from"../views/3d/webgl-engine/effects/globalIllumination/GlobalIlluminationColorQuantization.glsl.js";import{floatBlendReductionFactor as g}from"../views/3d/webgl-engine/shaders/floatBlendScale.glsl.js";import{ToneMapping as _}from"../views/3d/webgl-engine/shaders/ToneMapping.glsl.js";import{ColorAttachment1 as v,SizedPixelFormat as y}from"../views/webgl/enums.js";import{NoParameters as b}from"../views/webgl/NoParameters.js";import{ShaderBuilder as x}from"../views/webgl/ShaderBuilder.js";const S=2.5,C=0,w=.8,T=25,E=.15,D=.5,O=1,k=1,A=16;class j extends b{constructor(){super(...arguments),this.projScale=1,this.resolutionScale=1,this.accumulatedFrames=0,this.temporalSampleFrame=0,this.glowBoost=0,this.rayMarchMinReach=E,this.rayMarchMaxReach=D,this.rayMarchWorldReach=25,this.rayMarchMinReachEmissionWeight=1,this.rayMarchMaxReachEmissionWeight=1,this.rayMarchMaxSteps=16,this.colorBleedWeight=0,this.highQualityIdleColorBlendStart=.3,this.emissionBoostFactor=S,this.factorDaylightDirectional=w}}function M(b){let S=new x,C=S.fragment;S.include(t),S.include(o),C.include(n),C.include(r),C.include(h),C.include(_),S.include(a,b),C.uniforms.add(i,s,new m(`normalMap`,e=>e.normalTexture),new m(`depthMap`,e=>e.depthTexture),new m(`lastFrameGlobalIlluminationTexture`,(e,t)=>e.globalIllumination??t.globalIllumination?.getTexture()),new m(`lastFrameGlobalIlluminationWeightTexture`,(e,t)=>e.globalIlluminationWeights??t.globalIllumination?.getTexture(v)),e,new p(`lastFrameDepthTexture`,e=>e.reprojection.lastFrameDepth?.attachment),new f(`reprojectionProjectionMatrix`,e=>e.reprojection.lastFrameCamera.projectionMatrix),new f(`reprojectionViewMatrix`,e=>e.reprojection.viewMatrix),new l(`accumulatedFrames`,e=>e.accumulatedFrames),new l(`temporalSampleFrame`,e=>e.temporalSampleFrame),new l(`resolutionScale`,e=>e.resolutionScale)),C.uniforms.add(new l(`rayMarchMinReach`,e=>e.rayMarchMinReach),new l(`rayMarchMaxReach`,e=>e.rayMarchMaxReach),new l(`rayMarchWorldReach`,e=>e.rayMarchWorldReach),new l(`rayMarchMinReachEmissionWeight`,e=>e.rayMarchMinReachEmissionWeight),new l(`rayMarchMaxReachEmissionWeight`,e=>e.rayMarchMaxReachEmissionWeight),new l(`rayMarchMaxSteps`,e=>e.rayMarchMaxSteps),new l(`colorBleedWeight`,e=>e.colorBleedWeight),new l(`highQualityIdleColorBlendStart`,e=>e.highQualityIdleColorBlendStart),new l(`emissionBoostFactor`,e=>e.emissionBoostFactor+e.glowBoost),new l(`factorDaylightDirectional`,e=>e.factorDaylightDirectional));let{hasEmission:w,hasColor:T}=b;return w&&(C.uniforms.add(new c(`inputScale`,e=>e.reprojection.lastFrameEmission?.getTexture()?.descriptor.internalFormat===y.RGBA8?g:1),new p(`lastFrameEmissionTexture`,e=>e.reprojection.lastFrameEmission?.getTexture())),C.code.add(u`bool hasHitReprojectionMismatch(vec3 hit, vec2 hitReprojectedCoordinate, float colorBlendWeight) {
3
3
  if (colorBlendWeight != 1.0) {
4
4
  return false;
5
5
  }
@@ -19,7 +19,7 @@ hitReprojectedCoordinate
19
19
  float relativeDepthMismatch = abs(storedLastFrameDepth - expectedLastFrameDepth) /
20
20
  max(max(storedLastFrameDepth, expectedLastFrameDepth), 0.00001);
21
21
  return relativeDepthMismatch > reprojectionMismatchThreshold;
22
- }`)),S.constants.add(`highQualityIdleColorBlendEnd`,`float`,.008),S.constants.add(`highQualityIdleColorBlendFrames`,`float`,150),S.constants.add(`highQualityIdleOcclusionBlendEnd`,`float`,.008),S.constants.add(`highQualityIdleOcclusionBlendExponent`,`float`,2),S.constants.add(`highQualityIdleOcclusionBlendFrames`,`float`,60),S.constants.add(`highQualityIdleOcclusionBlendStart`,`float`,.095),S.constants.add(`fullColorBleedBlendWeight`,`float`,.012),S.constants.add(`accumulationDitherScale`,`float`,.0039),S.constants.add(`lowQualityColorBlendWeight`,`float`,.0028),S.constants.add(`lowQualityColorDitherScale`,`float`,.25),S.constants.add(`lowQualityOcclusionBlendWeight`,`float`,.008),S.constants.add(`reprojectionMismatchThreshold`,`float`,.01),S.constants.add(`reprojectionMismatchColorScale`,`float`,.45),S.constants.add(`stableHistoryColorBlendWeight`,`float`,.008),S.constants.add(`strongHistoryOcclusionThreshold`,`float`,.02),S.constants.add(`weakHistoryOcclusionBlendWeight`,`float`,.1),S.constants.add(`weakHistoryOcclusionThreshold`,`float`,.5),S.constants.add(`storedColorBlendWeightScale`,`float`,6),S.code.add(l`float computeIdleColorBlendWeight(float accumulatedFrames) {
22
+ }`)),C.constants.add(`highQualityIdleColorBlendEnd`,`float`,.008),C.constants.add(`highQualityIdleColorBlendFrames`,`float`,150),C.constants.add(`highQualityIdleOcclusionBlendEnd`,`float`,.008),C.constants.add(`highQualityIdleOcclusionBlendExponent`,`float`,2),C.constants.add(`highQualityIdleOcclusionBlendFrames`,`float`,60),C.constants.add(`highQualityIdleOcclusionBlendStart`,`float`,.095),C.constants.add(`fullColorBleedBlendWeight`,`float`,.012),C.constants.add(`accumulationDitherScale`,`float`,.0039),C.constants.add(`lowQualityColorBlendWeight`,`float`,.0028),C.constants.add(`lowQualityColorDitherScale`,`float`,.25),C.constants.add(`lowQualityOcclusionBlendWeight`,`float`,.008),C.constants.add(`reprojectionMismatchThreshold`,`float`,.01),C.constants.add(`reprojectionMismatchColorScale`,`float`,.45),C.constants.add(`stableHistoryColorBlendWeight`,`float`,.008),C.constants.add(`strongHistoryOcclusionThreshold`,`float`,.02),C.constants.add(`weakHistoryOcclusionBlendWeight`,`float`,.1),C.constants.add(`weakHistoryOcclusionThreshold`,`float`,.5),C.constants.add(`storedColorBlendWeightScale`,`float`,6),C.code.add(u`float computeIdleColorBlendWeight(float accumulatedFrames) {
23
23
  float idleColorBlendProgress = clamp(accumulatedFrames / highQualityIdleColorBlendFrames, 0.0, 1.0);
24
24
  return mix(highQualityIdleColorBlendStart, highQualityIdleColorBlendEnd, pow(idleColorBlendProgress, 1./5.)
25
25
  );
@@ -69,7 +69,7 @@ blueNoiseDitherValue(pixel, frame, vec2(0.25881904, 0.9659258), 0.37),
69
69
  blueNoiseDitherValue(pixel, frame, vec2(1.0, 0.0), 0.61)
70
70
  );
71
71
  return value * 2.0 - 1.0;
72
- }`),x.outputs.add(`fragGlobalIllumination`,`vec4`,0),x.outputs.add(`fragWeight`,`vec2`,1),S.main.add(l`
72
+ }`),S.outputs.add(`fragGlobalIllumination`,`vec4`,0),S.outputs.add(`fragWeight`,`vec2`,1),C.main.add(u`
73
73
  float depth = depthFromTexture(depthMap, uv);
74
74
 
75
75
  // Early out if depth is out of range, such as in the sky
@@ -177,17 +177,17 @@ return value * 2.0 - 1.0;
177
177
  // 0.0 alpha excludes the surface as a receiver (e.g. water), but a valid ray hit still occludes as opaque
178
178
  hitOpacity = storedHitOpacity == 0.0 ? 1.0 : storedHitOpacity;
179
179
 
180
- ${u(w,l`
180
+ ${d(T,u`
181
181
  // Emission and color bleed - Reproject the current receiver and sampled hit to estimate bounced color
182
182
  vec3 receiverColor = texture(lastFrameColorTexture, reprojectedCoordinate.xy).rgb;
183
183
 
184
184
  vec2 hitReprojectedCoordinate = reprojectionCoordinate(hit);
185
185
  vec3 sourceColor = texture(lastFrameColorTexture, hitReprojectedCoordinate).rgb;
186
186
  vec3 sourceColorLinear = linearizeGamma(sourceColor);
187
- ${u(C,l`
187
+ ${d(w,u`
188
188
  bool rejectReprojectedHitEmission = hasHitReprojectionMismatch(hit, hitReprojectedCoordinate, colorBlendWeight);
189
189
  `)}
190
- vec3 sourceEmission = ${u(C,`rejectReprojectedHitEmission
190
+ vec3 sourceEmission = ${d(w,`rejectReprojectedHitEmission
191
191
  ? vec3(0.0)
192
192
  : texture(lastFrameEmissionTexture, hitReprojectedCoordinate).xyz * inputScale`,`vec3(0.0)`)};
193
193
 
@@ -220,7 +220,7 @@ return value * 2.0 - 1.0;
220
220
  ? receiverOpacity * randomDirectionSample.b * accumulationDitherScale
221
221
  : 0.0;
222
222
 
223
- ${u(w,l`
223
+ ${d(T,u`
224
224
  // Accumulate color
225
225
  vec3 lastFrameColor = lastFrameGlobalIllumination.rgb;
226
226
  float colorDitherScale = isScaledGlobalIllumination ? lowQualityColorDitherScale : 1.0;
@@ -233,7 +233,7 @@ return value * 2.0 - 1.0;
233
233
  if (hasReprojectionMismatch) {
234
234
  fragGlobalIllumination.rgb *= reprojectionMismatchColorScale;
235
235
  }
236
- `,l`
236
+ `,u`
237
237
  fragGlobalIllumination.rgb = vec3(0.0);
238
238
  `)}
239
239
 
@@ -247,4 +247,4 @@ return value * 2.0 - 1.0;
247
247
  fragGlobalIllumination = quantizeGlobalIlluminationColor(fragGlobalIllumination);
248
248
 
249
249
  fragWeight = vec2(occlusionBlendWeight, colorBlendWeight * storedColorBlendWeightScale);
250
- `),x}const M=Object.freeze(Object.defineProperty({__proto__:null,GlobalIlluminationPassParameters:A,build:j,defaultColorBleedWeight:0,defaultEmissionBoostFactor:x,defaultFactorDaylightDirectional:C,defaultRayMarchMaxReach:E,defaultRayMarchMaxReachEmissionWeight:1,defaultRayMarchMaxSteps:16,defaultRayMarchMinReach:T,defaultRayMarchMinReachEmissionWeight:1,defaultRayMarchWorldReach:25},Symbol.toStringTag,{value:`Module`}));export{A as G,M as a,k as b,j as c,E as d,S as e,x as f,C as g,O as h,T as i,D as j,w as k};
250
+ `),S}const N=Object.freeze(Object.defineProperty({__proto__:null,GlobalIlluminationPassParameters:j,build:M,defaultColorBleedWeight:0,defaultEmissionBoostFactor:S,defaultFactorDaylightDirectional:w,defaultRayMarchMaxReach:D,defaultRayMarchMaxReachEmissionWeight:1,defaultRayMarchMaxSteps:16,defaultRayMarchMinReach:E,defaultRayMarchMinReachEmissionWeight:1,defaultRayMarchWorldReach:25},Symbol.toStringTag,{value:`Module`}));export{j as G,N as a,A as b,M as c,D as d,C as e,S as f,w as g,k as h,E as i,O as j,T as k};