@arcgis/core 6.0.0-next.26 → 6.0.0-next.28

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (343) hide show
  1. package/Map.d.ts +6 -0
  2. package/analysis/AreaMeasurementAnalysis.d.ts +4 -2
  3. package/analysis/DirectLineMeasurementAnalysis.d.ts +8 -4
  4. package/assets/esri/core/workers/RemoteClient.js +1 -1
  5. package/assets/esri/core/workers/chunks/0363d29fc665d169ebc4.js +1 -0
  6. package/assets/esri/core/workers/chunks/037c67ef5c4398d5954d.js +1 -0
  7. package/assets/esri/core/workers/chunks/03f33cb78b5405ab7e23.js +1 -0
  8. package/assets/esri/core/workers/chunks/07b726a46864501b90a0.js +1 -0
  9. package/assets/esri/core/workers/chunks/0864da8f8f147016cf1c.js +1 -0
  10. package/assets/esri/core/workers/chunks/{768389f7f8dba6080df7.js → 0cc7fba402a93e6d2455.js} +2 -2
  11. package/assets/esri/core/workers/chunks/0cfdeb53fb7d5532cf01.js +1 -0
  12. package/assets/esri/core/workers/chunks/112ed86f812e4400a7e0.js +1 -0
  13. package/assets/esri/core/workers/chunks/177f353ce72133e2eeed.js +1 -0
  14. package/assets/esri/core/workers/chunks/1dc6f093028530a492e6.js +1 -0
  15. package/assets/esri/core/workers/chunks/2294254af2c6afb560ee.js +1 -0
  16. package/assets/esri/core/workers/chunks/23a4806b4cdf7cc32e4d.js +1 -0
  17. package/assets/esri/core/workers/chunks/2447d2e2a4a3ab8fcf94.js +1 -0
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  21. package/assets/esri/core/workers/chunks/2e9a1673b1d51aa082b6.js +1 -0
  22. package/assets/esri/core/workers/chunks/344f5334ad95c7974349.js +1 -0
  23. package/assets/esri/core/workers/chunks/348f1def9cd2ddf92e87.js +1 -0
  24. package/assets/esri/core/workers/chunks/{8e4206068c6953bb7df2.js → 3a47fc97c400fca2c736.js} +1 -1
  25. package/assets/esri/core/workers/chunks/47c97640ec525676918b.js +1 -0
  26. package/assets/esri/core/workers/chunks/50763ea061d5fb3f2e49.js +1 -0
  27. package/assets/esri/core/workers/chunks/518ab22f80c3300bcfff.js +1 -0
  28. package/assets/esri/core/workers/chunks/58609bf94f72bc4f1952.js +1 -0
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  32. package/assets/esri/core/workers/chunks/{7c75a8ee266c36baa902.js → 5eec1c1162779574f46e.js} +1 -1
  33. package/assets/esri/core/workers/chunks/62a0abcf45a2bd14ecbe.js +1 -0
  34. package/assets/esri/core/workers/chunks/63c4412c16d8a44a5668.js +1 -0
  35. package/assets/esri/core/workers/chunks/6b4c3411f63a9ad9354c.js +1 -0
  36. package/assets/esri/core/workers/chunks/{f528ac5c648ca6a98582.js → 711cfb84659cb4437679.js} +1 -1
  37. package/assets/esri/core/workers/chunks/{9dd1fc56eb1ea6eb705e.js → 76e27e36050a3dd9d249.js} +1 -1
  38. package/assets/esri/core/workers/chunks/76f877e2d2493d56afab.js +1 -0
  39. package/assets/esri/core/workers/chunks/77463141652bf1ca6fb2.js +1 -0
  40. package/assets/esri/core/workers/chunks/7d3f7940815fa5dc244e.js +1 -0
  41. package/assets/esri/core/workers/chunks/914a0b5d9fef683cdf9c.js +1 -0
  42. package/assets/esri/core/workers/chunks/96f87c8efd4b11b37686.js +1 -0
  43. package/assets/esri/core/workers/chunks/97ec46605f16333144b7.js +1 -0
  44. package/assets/esri/core/workers/chunks/{7b482afb9fd1229f5707.js → 9934e8e19f94e9169eea.js} +1 -1
  45. package/assets/esri/core/workers/chunks/99f51d5d9da6e9bfc430.js +1 -0
  46. package/assets/esri/core/workers/chunks/9aebe876b1a2fb075f9c.js +1 -0
  47. package/assets/esri/core/workers/chunks/9c3db7a7c05fa0e81f0a.js +1 -0
  48. package/assets/esri/core/workers/chunks/{6f1d6453184e0a1530ad.js → 9c4961213ac6ec283dd9.js} +25 -25
  49. package/assets/esri/core/workers/chunks/a2cc53ad1a514167e4b8.js +1 -0
  50. package/assets/esri/core/workers/chunks/a33ba23aee3f8f40200f.js +1 -0
  51. package/assets/esri/core/workers/chunks/{45ba4aa87a4732198596.js → b13d8f4e4e80ef00b1bd.js} +1 -1
  52. package/assets/esri/core/workers/chunks/b3801d58c024224917df.js +1 -0
  53. package/assets/esri/core/workers/chunks/b3aa29589dcfb5b93106.js +1 -0
  54. package/assets/esri/core/workers/chunks/b3dbcf43f136ba2dadc5.js +1 -0
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  56. package/assets/esri/core/workers/chunks/bc1fcc9c897461e68e29.js +1 -0
  57. package/assets/esri/core/workers/chunks/{8b4e9fd88c0c313416d4.js → be04f40f8b403befd0ef.js} +1 -1
  58. package/assets/esri/core/workers/chunks/{150e7a7bd5df25693da7.js → c90388932a7825d9d933.js} +1 -1
  59. package/assets/esri/core/workers/chunks/ca21786e519c914fc9e1.js +1 -0
  60. package/assets/esri/core/workers/chunks/cdb5c26fed7d9a97db49.js +1 -0
  61. package/assets/esri/core/workers/chunks/cdf0c7706d3e1221f49b.js +1 -0
  62. package/assets/esri/core/workers/chunks/d63e181f0e48bde73395.js +1 -0
  63. package/assets/esri/core/workers/chunks/d77888c84a8b49478807.js +1 -0
  64. package/assets/esri/core/workers/chunks/d7f2f1708d2a2668676c.js +1 -0
  65. package/assets/esri/core/workers/chunks/{13c64087be3b2985a21b.js → dbda982485d3fe26c729.js} +1 -1
  66. package/assets/esri/core/workers/chunks/dc7aa0a1eb6c6e361f9f.js +1 -0
  67. package/assets/esri/core/workers/chunks/ec1c4d66142b6efb0e8b.js +1 -0
  68. package/assets/esri/core/workers/chunks/ef2c3febcceedc44b3ac.js +1 -0
  69. package/assets/esri/core/workers/chunks/f08a2a262a3b55149396.js +1 -0
  70. package/assets/esri/core/workers/chunks/f2d56f5c15d5977e1d19.js +1 -0
  71. package/assets/esri/core/workers/chunks/ffe2077a9df7c838ea27.js +1 -0
  72. package/assets/esri/layers/raster/formats/lerc-wasm.wasm +0 -0
  73. package/chunks/BlendLayers.glsl.js +1 -1
  74. package/chunks/Component.glsl.js +9 -12
  75. package/chunks/GaussianSplat.glsl.js +65 -21
  76. package/chunks/GaussianSplatDepth.glsl.js +45 -4
  77. package/chunks/GaussianSplatShadow.glsl.js +73 -19
  78. package/chunks/GlobalIllumination.glsl.js +17 -47
  79. package/chunks/LineMarker.glsl.js +32 -31
  80. package/chunks/OITAddEmission.glsl.js +1 -1
  81. package/chunks/RasterColorizer.glsl.js +1 -1
  82. package/chunks/RibbonLine.glsl.js +36 -36
  83. package/chunks/Terrain.glsl.js +3 -4
  84. package/chunks/Water.glsl.js +22 -23
  85. package/config.js +1 -1
  86. package/core/ReentrantObjectPool.js +1 -1
  87. package/core/memoryEstimations.js +1 -1
  88. package/core/workers/workers.js +2 -2
  89. package/core/workers.d.ts +1 -1
  90. package/form/elements/inputs/DynamicChoiceInput.d.ts +2 -2
  91. package/form/elements/inputs.d.ts +126 -25
  92. package/form/elements/inputs.js +1 -1
  93. package/form/elements.d.ts +1 -0
  94. package/geometry/operators/containsOperator.d.ts +1 -1
  95. package/geometry/operators/densifyOperator.d.ts +1 -1
  96. package/geometry/operators/differenceOperator.d.ts +6 -4
  97. package/geometry/operators/distanceOperator.d.ts +1 -1
  98. package/geometry/operators/geodesicProximityOperator.d.ts +8 -8
  99. package/geometry/operators/graphicBufferOperator.d.ts +6 -6
  100. package/geometry/operators/integrateOperator.d.ts +2 -2
  101. package/geometry/operators/intersectsOperator.d.ts +3 -3
  102. package/geometry/operators/linesToPolygonsOperator.d.ts +2 -2
  103. package/geometry/operators/locateBetweenOperator.d.ts +2 -2
  104. package/geometry/operators/minimumBoundingCircleOperator.d.ts +1 -1
  105. package/geometry/operators/multiPartToSinglePartOperator.d.ts +2 -2
  106. package/geometry/operators/polygonSlicerOperator.d.ts +2 -2
  107. package/geometry/operators/projectOperator.d.ts +2 -2
  108. package/geometry/operators/proximityOperator.d.ts +15 -15
  109. package/geometry/operators/shapePreservingProjectOperator.d.ts +2 -2
  110. package/geometry/operators/simplifyOperator.d.ts +2 -2
  111. package/geometry/operators/support/GeographicTransformationStep.d.ts +3 -3
  112. package/geometry/operators/support/Transformation.d.ts +8 -8
  113. package/geometry/operators/support/geographicTransformationUtils.d.ts +3 -3
  114. package/geometry/operators/symmetricDifferenceOperator.d.ts +2 -2
  115. package/geometry/operators/withinOperator.d.ts +3 -3
  116. package/geometry/support/Indices.js +1 -1
  117. package/graphic/MapNotesGraphicOrigin.d.ts +1 -0
  118. package/kernel.js +1 -1
  119. package/layers/GeospatialPDFLayer.d.ts +2 -2
  120. package/layers/GeospatialPDFLayer.js +1 -1
  121. package/layers/MapNotesLayer.d.ts +3 -2
  122. package/layers/ParquetLayer.d.ts +1 -1
  123. package/layers/VectorTileLayer.d.ts +10 -1
  124. package/layers/buildingSublayers/BuildingGroupSublayer.d.ts +2 -1
  125. package/layers/geospatialPDF/CIM2DLayerview.js +2 -0
  126. package/layers/geospatialPDF/GeospatialPDFFrame.js +1 -1
  127. package/layers/graphics/sources/support/ParquetSourceWorker.js +1 -1
  128. package/layers/mixins/SublayersOwner.js +1 -1
  129. package/layers/orientedImagery/transformations/imageToWorld.js +1 -1
  130. package/layers/orientedImagery/transformations/rectifyMapPoint.js +1 -1
  131. package/layers/support/Sublayer.d.ts +2 -2
  132. package/layers/support/Sublayer.js +1 -1
  133. package/layers/support/SubtypeSublayer.js +1 -1
  134. package/layers/support/layerUtils.js +1 -1
  135. package/package.json +3 -3
  136. package/popup/FeaturesModel.js +1 -1
  137. package/popup/support/featureUtils.js +1 -1
  138. package/rest/featureService/FeatureService.d.ts +0 -5
  139. package/rest/networks/support/TraceLocation.d.ts +2 -1
  140. package/rest/networks/support/TraceResult.d.ts +0 -4
  141. package/rest/support/AttributeBinsQuery.d.ts +3 -2
  142. package/rest/support/ImageGPSInfoParameters.d.ts +2 -1
  143. package/rest/support/OutDistance.d.ts +2 -2
  144. package/rest/support/Query.d.ts +3 -2
  145. package/rest/support/TopFeaturesQuery.d.ts +2 -1
  146. package/rest/support/types.d.ts +10 -1
  147. package/smartMapping/raster/renderers/flow.d.ts +2 -1
  148. package/smartMapping/renderers/color.d.ts +11 -8
  149. package/smartMapping/renderers/location.d.ts +7 -4
  150. package/smartMapping/renderers/predominance.d.ts +7 -4
  151. package/smartMapping/renderers/relationship.d.ts +7 -4
  152. package/smartMapping/renderers/size.d.ts +6 -4
  153. package/smartMapping/renderers/type.d.ts +7 -4
  154. package/smartMapping/renderers/types.d.ts +15 -0
  155. package/smartMapping/renderers/univariateColorSize.d.ts +4 -2
  156. package/smartMapping/statistics/histogramForTimeSeries.js +1 -1
  157. package/smartMapping/statistics/summaryStatisticsForTimeSeries.js +1 -1
  158. package/smartMapping/symbology/flow.d.ts +2 -1
  159. package/smartMapping/symbology/types.d.ts +2 -1
  160. package/support/BasemapStyle.d.ts +2 -2
  161. package/symbols/cim/CIMCursor.js +1 -1
  162. package/symbols/cim/types.d.ts +7 -9
  163. package/tables/elements.d.ts +1 -0
  164. package/views/2d/engine/vectorTiles/TileHandler3D.js +1 -1
  165. package/views/2d/engine/webgl/animations/instructions.js +1 -1
  166. package/views/2d/engine/webgl/shaderGraph/techniques/animated/AnimatedMarkerMeshWriter.js +1 -1
  167. package/views/2d/engine/webgl/shaderGraph/techniques/mesh/MeshWriterVertexPack.js +1 -1
  168. package/views/2d/engine/webgl/textureUtils.js +1 -1
  169. package/views/2d/layers/GeospatialPDFLayerView2D.js +1 -1
  170. package/views/2d/layers/MediaLayerView2D.js +1 -1
  171. package/views/2d/layers/TileLayerView2D.js +1 -1
  172. package/views/2d/layers/features/schema/processor/symbols/ComplexSymbolSchema.js +1 -1
  173. package/views/3d/analysis/AreaMeasurement/support/AreaMeasurementPathHelper.js +1 -1
  174. package/views/3d/analysis/AreaMeasurement/support/MeasurementData.js +1 -1
  175. package/views/3d/analysis/DirectLineMeasurement/DirectLineMeasurementController.js +1 -1
  176. package/views/3d/analysis/support/projectionUtils.js +1 -1
  177. package/views/3d/environment/SunLighting.d.ts +15 -2
  178. package/views/3d/environment/VirtualLighting.d.ts +15 -2
  179. package/views/3d/input/SceneInputManager.js +1 -1
  180. package/views/3d/input/handlers/ground/GroundMouseWheelMove.js +2 -0
  181. package/views/3d/interactive/editingTools/reshape/ReshapeOperation.js +1 -1
  182. package/views/3d/interactive/measurementTools/directLineMeasurement3D/DirectLineMeasurement3DTool.js +1 -1
  183. package/views/3d/interactive/measurementTools/directLineMeasurement3D/DirectLineMeasurement3DView.js +1 -1
  184. package/views/3d/layers/GeospatialPDFLayerView3D.js +1 -1
  185. package/views/3d/layers/ImageryTileLayerView3D.js +1 -1
  186. package/views/3d/layers/graphics/Graphics3DBufferGraphicLayer.js +1 -1
  187. package/views/3d/layers/graphics/Graphics3DCore.js +1 -1
  188. package/views/3d/layers/graphics/Graphics3DDrapedGraphicLayerBase.js +1 -1
  189. package/views/3d/layers/graphics/Graphics3DExtrudeSymbolLayer.js +1 -1
  190. package/views/3d/layers/graphics/Graphics3DFeatureStore.js +1 -1
  191. package/views/3d/layers/graphics/Graphics3DGraphic.js +1 -1
  192. package/views/3d/layers/graphics/Graphics3DGraphicCreationContext.js +1 -1
  193. package/views/3d/layers/graphics/Graphics3DLodInstanceGraphicLayer.js +1 -1
  194. package/views/3d/layers/graphics/Graphics3DMeshObject3DGraphicLayer.js +1 -1
  195. package/views/3d/layers/graphics/Graphics3DObject3DGraphicLayer.js +1 -1
  196. package/views/3d/layers/graphics/Graphics3DStageObjectGraphicLayer.js +1 -1
  197. package/views/3d/layers/graphics/Graphics3DSymbol.js +1 -1
  198. package/views/3d/layers/graphics/Labeler.js +1 -1
  199. package/views/3d/layers/graphics/defaultSymbolComplexity.js +1 -1
  200. package/views/3d/layers/support/FeatureTileFetcher3D.js +1 -1
  201. package/views/3d/layers/support/StageLayerElevationProvider.js +1 -1
  202. package/views/3d/layers/support/featureReference.js +1 -1
  203. package/views/3d/navigation/Navigation3D.js +1 -1
  204. package/views/3d/state/controllers/GroundMouseWheelController.js +2 -0
  205. package/views/3d/state/utils/OffsetCorrectionController.js +1 -1
  206. package/views/3d/state/utils/groundNavigationUtils.js +1 -1
  207. package/views/3d/terrain/BlendLayers.glsl.js +1 -1
  208. package/views/3d/terrain/PatchRenderData.js +1 -1
  209. package/views/3d/terrain/RasterColorizer.glsl.js +1 -1
  210. package/views/3d/terrain/TerrainData.js +1 -1
  211. package/views/3d/terrain/TerrainRenderer.js +1 -1
  212. package/views/3d/terrain/TerrainSurface.js +1 -1
  213. package/views/3d/terrain/TextureFader.js +1 -1
  214. package/views/3d/terrain/TextureReference.js +1 -1
  215. package/views/3d/terrain/TileCompositor.js +1 -1
  216. package/views/3d/terrain/TileRenderInfo.js +1 -1
  217. package/views/3d/terrain/TileRenderer.js +1 -1
  218. package/views/3d/terrain/terrainUtils.js +1 -1
  219. package/views/3d/webgl-engine/core/shaderLibrary/attributes/VertexTangent.glsl.js +7 -8
  220. package/views/3d/webgl-engine/core/shaderLibrary/shading/EvaluateSceneLighting.glsl.js +25 -25
  221. package/views/3d/webgl-engine/core/shaderLibrary/shading/NormalUtils.glsl.js +3 -5
  222. package/views/3d/webgl-engine/core/shaderLibrary/shading/forwardLocalUp.glsl.js +6 -0
  223. package/views/3d/webgl-engine/core/shaderLibrary/shading/getLocalUp.glsl.js +4 -0
  224. package/views/3d/webgl-engine/core/shaderLibrary/terrain/TerrainTexture.glsl.js +1 -1
  225. package/views/3d/webgl-engine/core/shaderLibrary/terrain/{TileBackground.glsl.js → blendLayers.glsl.js} +10 -11
  226. package/views/3d/webgl-engine/core/shaderLibrary/util/GaussianSplatEvaluation.glsl.js +8 -2
  227. package/views/3d/webgl-engine/core/shaderLibrary/util/cameraUniforms.js +1 -1
  228. package/views/3d/webgl-engine/effects/globalIllumination/GlobalIllumination.glsl.js +1 -1
  229. package/views/3d/webgl-engine/effects/globalIllumination/GlobalIllumination.js +1 -1
  230. package/views/3d/webgl-engine/effects/globalIllumination/GlobalIlluminationTechniqueConfiguration.js +1 -1
  231. package/views/3d/webgl-engine/lib/BindParameters.js +1 -1
  232. package/views/3d/webgl-engine/lib/BoundingInfo.js +1 -1
  233. package/views/3d/webgl-engine/lib/BufferGeometry.js +1 -1
  234. package/views/3d/webgl-engine/lib/BufferObject3D.js +1 -1
  235. package/views/3d/webgl-engine/lib/DirtyEvents.js +1 -1
  236. package/views/3d/webgl-engine/lib/Geometry.js +1 -1
  237. package/views/3d/webgl-engine/lib/ManagedTexture.js +1 -1
  238. package/views/3d/webgl-engine/lib/ModelDirtySet.js +1 -1
  239. package/views/3d/webgl-engine/lib/Object3D.js +1 -1
  240. package/views/3d/webgl-engine/lib/PathGeometry.js +1 -1
  241. package/views/3d/webgl-engine/lib/Renderer.js +1 -1
  242. package/views/3d/webgl-engine/lib/TextureBackedBuffer/TextureBuffer.js +1 -1
  243. package/views/3d/webgl-engine/lib/edgeRendering/EdgeView.js +1 -1
  244. package/views/3d/webgl-engine/lib/geometryMemoryUtils.js +2 -0
  245. package/views/3d/webgl-engine/materials/Water.glsl.js +1 -1
  246. package/views/3d/webgl-engine/shaders/GaussianSplat.glsl.js +1 -1
  247. package/views/3d/webgl-engine/shaders/GaussianSplatDepth.glsl.js +1 -1
  248. package/views/3d/webgl-engine/shaders/GaussianSplatPass.glsl.js +61 -108
  249. package/views/3d/webgl-engine/shaders/GaussianSplatShadow.glsl.js +1 -1
  250. package/views/3d/webgl-engine/shaders/LineMarker.glsl.js +1 -1
  251. package/views/3d/webgl-engine/shaders/RibbonLine.glsl.js +1 -1
  252. package/views/3d/webgl-engine/shaders/Terrain.glsl.js +1 -1
  253. package/views/VideoView.js +1 -1
  254. package/views/draw/DrawOperation.js +1 -1
  255. package/views/draw/DrawScreenTool.js +1 -1
  256. package/views/input/types.d.ts +2 -4
  257. package/views/interactive/options/LabelOptions.d.ts +5 -5
  258. package/views/interactive/options/SnappingOptions.d.ts +2 -2
  259. package/views/selection/SelectionOperation.js +1 -1
  260. package/views/selection/types.d.ts +43 -3
  261. package/views/support/layerViewUtils.js +1 -1
  262. package/views/support/selectionUtils.js +1 -1
  263. package/widgets/BatchAttributeForm/inputs/FieldInput.d.ts +0 -1
  264. package/widgets/Editor/VisibleElements.d.ts +4 -0
  265. package/widgets/Editor.d.ts +2 -0
  266. package/widgets/FeatureTable.js +1 -1
  267. package/widgets/Features/FeaturesViewModel.js +1 -1
  268. package/widgets/OrientedImageryViewer/OrientedImageryViewerViewModel.js +1 -1
  269. package/widgets/OrientedImageryViewer/adapters/view/SceneViewAdapter.js +1 -1
  270. package/widgets/OrientedImageryViewer/services/SuperimposeService.js +1 -1
  271. package/widgets/OrientedImageryViewer/support/NonPanoramicMedia.js +1 -1
  272. package/widgets/OrientedImageryViewer/support/dataCaptureUtils.js +1 -1
  273. package/widgets/OrientedImageryViewer.js +2 -2
  274. package/widgets/PanoramicViewer/utils.js +1 -1
  275. package/widgets/Print.js +1 -1
  276. package/widgets/Search/LayerSearchSource.d.ts +1 -1
  277. package/widgets/Sketch/VisibleElements.d.ts +4 -0
  278. package/widgets/Sketch.d.ts +2 -0
  279. package/widgets/support/SelectionList/GroupLayerItem.d.ts +6 -0
  280. package/widgets/support/SelectionList/GroupLayerItem.js +1 -1
  281. package/widgets/support/SelectionList/ItemBase.js +1 -1
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  343. /package/assets/esri/core/workers/chunks/{768389f7f8dba6080df7.js.LICENSE.txt → 0cc7fba402a93e6d2455.js.LICENSE.txt} +0 -0
@@ -1,5 +1,5 @@
1
1
  /* COPYRIGHT Esri - https://js.arcgis.com/6.0/LICENSE.txt */
2
- import{lastFrameColorTexture as e}from"../views/3d/webgl-engine/core/shaderLibrary/lastFrameUniforms.js";import{ScreenSpacePass as t}from"../views/3d/webgl-engine/core/shaderLibrary/ScreenSpacePass.glsl.js";import{ReadDepthLastFrame as n}from"../views/3d/webgl-engine/core/shaderLibrary/output/ReadDepthLastFrame.glsl.js";import{Gamma as r}from"../views/3d/webgl-engine/core/shaderLibrary/shading/Gamma.glsl.js";import{mainLightDirection as i}from"../views/3d/webgl-engine/core/shaderLibrary/shading/lightingUniforms.js";import{ScreenSpaceRayMarching as a}from"../views/3d/webgl-engine/core/shaderLibrary/shading/ScreenSpaceRayMarching.glsl.js";import{CameraSpace as o}from"../views/3d/webgl-engine/core/shaderLibrary/util/CameraSpace.glsl.js";import{viewMatrix as s}from"../views/3d/webgl-engine/core/shaderLibrary/util/cameraUniforms.js";import{FloatBindUniform as c}from"../views/3d/webgl-engine/core/shaderModules/FloatBindUniform.js";import{FloatPassUniform as l}from"../views/3d/webgl-engine/core/shaderModules/FloatPassUniform.js";import{glsl as u,If as d}from"../views/3d/webgl-engine/core/shaderModules/glsl.js";import{Matrix4BindUniform as f}from"../views/3d/webgl-engine/core/shaderModules/Matrix4BindUniform.js";import{Texture2DBindUniform as p}from"../views/3d/webgl-engine/core/shaderModules/Texture2DBindUniform.js";import{Texture2DPassUniform as m}from"../views/3d/webgl-engine/core/shaderModules/Texture2DPassUniform.js";import{GlobalIlluminationColorQuantization as h}from"../views/3d/webgl-engine/effects/globalIllumination/GlobalIlluminationColorQuantization.glsl.js";import{floatBlendReductionFactor as g}from"../views/3d/webgl-engine/shaders/floatBlendScale.glsl.js";import{ToneMapping as _}from"../views/3d/webgl-engine/shaders/ToneMapping.glsl.js";import{ColorAttachment1 as v,SizedPixelFormat as y}from"../views/webgl/enums.js";import{NoParameters as b}from"../views/webgl/NoParameters.js";import{ShaderBuilder as x}from"../views/webgl/ShaderBuilder.js";const S=2.5,C=0,w=.8,T=25,E=.15,D=.5,O=1,k=1,A=16;class j extends b{constructor(){super(...arguments),this.projScale=1,this.resolutionScale=1,this.accumulatedFrames=0,this.temporalSampleFrame=0,this.glowBoost=0,this.rayMarchMinReach=E,this.rayMarchMaxReach=D,this.rayMarchWorldReach=25,this.rayMarchMinReachEmissionWeight=1,this.rayMarchMaxReachEmissionWeight=1,this.rayMarchMaxSteps=16,this.colorBleedWeight=0,this.highQualityIdleColorBlendStart=.3,this.emissionBoostFactor=S,this.factorDaylightDirectional=w}}function M(b){let S=new x,C=S.fragment;S.include(t),S.include(o),C.include(n),C.include(r),C.include(h),C.include(_),S.include(a,b),C.uniforms.add(i,s,new m(`normalMap`,e=>e.normalTexture),new m(`depthMap`,e=>e.depthTexture),new m(`lastFrameGlobalIlluminationTexture`,(e,t)=>e.globalIllumination??t.globalIllumination?.getTexture()),new m(`lastFrameGlobalIlluminationWeightTexture`,(e,t)=>e.globalIlluminationWeights??t.globalIllumination?.getTexture(v)),e,new p(`lastFrameDepthTexture`,e=>e.reprojection.lastFrameDepth?.attachment),new f(`reprojectionProjectionMatrix`,e=>e.reprojection.lastFrameCamera.projectionMatrix),new f(`reprojectionViewMatrix`,e=>e.reprojection.viewMatrix),new l(`accumulatedFrames`,e=>e.accumulatedFrames),new l(`temporalSampleFrame`,e=>e.temporalSampleFrame),new l(`resolutionScale`,e=>e.resolutionScale)),C.uniforms.add(new l(`rayMarchMinReach`,e=>e.rayMarchMinReach),new l(`rayMarchMaxReach`,e=>e.rayMarchMaxReach),new l(`rayMarchWorldReach`,e=>e.rayMarchWorldReach),new l(`rayMarchMinReachEmissionWeight`,e=>e.rayMarchMinReachEmissionWeight),new l(`rayMarchMaxReachEmissionWeight`,e=>e.rayMarchMaxReachEmissionWeight),new l(`rayMarchMaxSteps`,e=>e.rayMarchMaxSteps),new l(`colorBleedWeight`,e=>e.colorBleedWeight),new l(`highQualityIdleColorBlendStart`,e=>e.highQualityIdleColorBlendStart),new l(`emissionBoostFactor`,e=>e.emissionBoostFactor+e.glowBoost),new l(`factorDaylightDirectional`,e=>e.factorDaylightDirectional));let{hasEmission:w,hasColor:T}=b;return w&&(C.uniforms.add(new c(`inputScale`,e=>e.reprojection.lastFrameEmission?.getTexture()?.descriptor.internalFormat===y.RGBA8?g:1),new p(`lastFrameEmissionTexture`,e=>e.reprojection.lastFrameEmission?.getTexture())),C.code.add(u`bool hasHitReprojectionMismatch(vec3 hit, vec2 hitReprojectedCoordinate, float colorBlendWeight) {
2
+ import{ScreenSpacePass as e}from"../views/3d/webgl-engine/core/shaderLibrary/ScreenSpacePass.glsl.js";import{ReadDepthLastFrame as t}from"../views/3d/webgl-engine/core/shaderLibrary/output/ReadDepthLastFrame.glsl.js";import{mainLightDirection as n}from"../views/3d/webgl-engine/core/shaderLibrary/shading/lightingUniforms.js";import{ScreenSpaceRayMarching as r}from"../views/3d/webgl-engine/core/shaderLibrary/shading/ScreenSpaceRayMarching.glsl.js";import{CameraSpace as i}from"../views/3d/webgl-engine/core/shaderLibrary/util/CameraSpace.glsl.js";import{viewMatrix as a}from"../views/3d/webgl-engine/core/shaderLibrary/util/cameraUniforms.js";import{FloatBindUniform as o}from"../views/3d/webgl-engine/core/shaderModules/FloatBindUniform.js";import{FloatPassUniform as s}from"../views/3d/webgl-engine/core/shaderModules/FloatPassUniform.js";import{glsl as c,If as l}from"../views/3d/webgl-engine/core/shaderModules/glsl.js";import{Matrix4BindUniform as u}from"../views/3d/webgl-engine/core/shaderModules/Matrix4BindUniform.js";import{Texture2DBindUniform as d}from"../views/3d/webgl-engine/core/shaderModules/Texture2DBindUniform.js";import{Texture2DPassUniform as f}from"../views/3d/webgl-engine/core/shaderModules/Texture2DPassUniform.js";import{GlobalIlluminationColorQuantization as p}from"../views/3d/webgl-engine/effects/globalIllumination/GlobalIlluminationColorQuantization.glsl.js";import{floatBlendReductionFactor as m}from"../views/3d/webgl-engine/shaders/floatBlendScale.glsl.js";import{ToneMapping as h}from"../views/3d/webgl-engine/shaders/ToneMapping.glsl.js";import{ColorAttachment1 as g,SizedPixelFormat as _}from"../views/webgl/enums.js";import{NoParameters as v}from"../views/webgl/NoParameters.js";import{ShaderBuilder as y}from"../views/webgl/ShaderBuilder.js";class b extends v{constructor(){super(...arguments),this.projScale=1,this.resolutionScale=1,this.accumulatedFrames=0,this.temporalSampleFrame=0,this.glowBoost=0}}function x(v){let b=new y,x=b.fragment;b.include(e),b.include(i),x.include(t),x.include(p),x.include(h),b.include(r,v),x.uniforms.add(n,a,new f(`normalMap`,e=>e.normalTexture),new f(`depthMap`,e=>e.depthTexture),new f(`lastFrameGlobalIlluminationTexture`,(e,t)=>e.globalIllumination??t.globalIllumination?.getTexture()),new f(`lastFrameGlobalIlluminationWeightTexture`,(e,t)=>e.globalIlluminationWeights??t.globalIllumination?.getTexture(g)),new d(`lastFrameDepthTexture`,e=>e.reprojection.lastFrameDepth?.attachment),new u(`reprojectionProjectionMatrix`,e=>e.reprojection.lastFrameCamera.projectionMatrix),new u(`reprojectionViewMatrix`,e=>e.reprojection.viewMatrix),new s(`accumulatedFrames`,e=>e.accumulatedFrames),new s(`temporalSampleFrame`,e=>e.temporalSampleFrame),new s(`resolutionScale`,e=>e.resolutionScale));let{hasColor:S,hasEmission:C}=v;return S&&C&&(x.uniforms.add(new s(`emissionBoostFactor`,e=>2.5+e.glowBoost),new o(`inputScale`,e=>e.reprojection.lastFrameEmission?.getTexture()?.descriptor.internalFormat===_.RGBA8?m:1),new d(`lastFrameEmissionTexture`,e=>e.reprojection.lastFrameEmission?.getTexture())),x.code.add(c`bool hasHitReprojectionMismatch(vec3 hit, vec2 hitReprojectedCoordinate, float colorBlendWeight) {
3
3
  if (colorBlendWeight != 1.0) {
4
4
  return false;
5
5
  }
@@ -19,7 +19,7 @@ hitReprojectedCoordinate
19
19
  float relativeDepthMismatch = abs(storedLastFrameDepth - expectedLastFrameDepth) /
20
20
  max(max(storedLastFrameDepth, expectedLastFrameDepth), 0.00001);
21
21
  return relativeDepthMismatch > reprojectionMismatchThreshold;
22
- }`)),C.constants.add(`highQualityIdleColorBlendEnd`,`float`,.008),C.constants.add(`highQualityIdleColorBlendFrames`,`float`,150),C.constants.add(`highQualityIdleOcclusionBlendEnd`,`float`,.008),C.constants.add(`highQualityIdleOcclusionBlendExponent`,`float`,2),C.constants.add(`highQualityIdleOcclusionBlendFrames`,`float`,60),C.constants.add(`highQualityIdleOcclusionBlendStart`,`float`,.095),C.constants.add(`fullColorBleedBlendWeight`,`float`,.012),C.constants.add(`accumulationDitherScale`,`float`,.0039),C.constants.add(`lowQualityColorBlendWeight`,`float`,.0028),C.constants.add(`lowQualityColorDitherScale`,`float`,.25),C.constants.add(`lowQualityOcclusionBlendWeight`,`float`,.008),C.constants.add(`reprojectionMismatchThreshold`,`float`,.01),C.constants.add(`reprojectionMismatchColorScale`,`float`,.45),C.constants.add(`stableHistoryColorBlendWeight`,`float`,.008),C.constants.add(`strongHistoryOcclusionThreshold`,`float`,.02),C.constants.add(`weakHistoryOcclusionBlendWeight`,`float`,.1),C.constants.add(`weakHistoryOcclusionThreshold`,`float`,.5),C.constants.add(`storedColorBlendWeightScale`,`float`,6),C.code.add(u`float computeIdleColorBlendWeight(float accumulatedFrames) {
22
+ }`)),x.constants.add(`rayMarchMinReach`,`float`,.15),x.constants.add(`rayMarchMaxReach`,`float`,v.rayMarchMaxReach),x.constants.add(`rayMarchWorldReach`,`float`,25),x.constants.add(`rayMarchMaxSteps`,`float`,v.rayMarchMaxSteps),x.constants.add(`factorDaylightDirectional`,`float`,.8),x.constants.add(`highQualityIdleColorBlendStart`,`float`,.3),x.constants.add(`highQualityIdleColorBlendEnd`,`float`,.008),x.constants.add(`highQualityIdleColorBlendFrames`,`float`,150),x.constants.add(`highQualityIdleOcclusionBlendEnd`,`float`,.008),x.constants.add(`highQualityIdleOcclusionBlendExponent`,`float`,2),x.constants.add(`highQualityIdleOcclusionBlendFrames`,`float`,60),x.constants.add(`highQualityIdleOcclusionBlendStart`,`float`,.095),x.constants.add(`accumulationDitherScale`,`float`,.0039),x.constants.add(`lowQualityColorBlendWeight`,`float`,.0028),x.constants.add(`lowQualityColorDitherScale`,`float`,.25),x.constants.add(`lowQualityOcclusionBlendWeight`,`float`,.008),x.constants.add(`reprojectionMismatchThreshold`,`float`,.01),x.constants.add(`reprojectionMismatchColorScale`,`float`,.45),x.constants.add(`stableHistoryColorBlendWeight`,`float`,.008),x.constants.add(`strongHistoryOcclusionThreshold`,`float`,.02),x.constants.add(`weakHistoryOcclusionBlendWeight`,`float`,.1),x.constants.add(`weakHistoryOcclusionThreshold`,`float`,.5),x.constants.add(`storedColorBlendWeightScale`,`float`,6),x.code.add(c`float computeIdleColorBlendWeight(float accumulatedFrames) {
23
23
  float idleColorBlendProgress = clamp(accumulatedFrames / highQualityIdleColorBlendFrames, 0.0, 1.0);
24
24
  return mix(highQualityIdleColorBlendStart, highQualityIdleColorBlendEnd, pow(idleColorBlendProgress, 1./5.)
25
25
  );
@@ -29,15 +29,6 @@ float idleOcclusionBlendProgress = clamp(accumulatedFrames / highQualityIdleOccl
29
29
  return mix(highQualityIdleOcclusionBlendStart, highQualityIdleOcclusionBlendEnd,
30
30
  pow(idleOcclusionBlendProgress, highQualityIdleOcclusionBlendExponent));
31
31
  }
32
- bool isEdgeDepth(float centerDepth, vec2 sampleUv) {
33
- vec2 texelSize = 1.0 / vec2(textureSize(depthMap, 0));
34
- float depthLeft = linearizeDepth(depthFromTexture(depthMap, sampleUv + vec2(-texelSize.x, 0.0)));
35
- float depthRight = linearizeDepth(depthFromTexture(depthMap, sampleUv + vec2(texelSize.x, 0.0)));
36
- float depthUp = linearizeDepth(depthFromTexture(depthMap, sampleUv + vec2(0.0, texelSize.y)));
37
- float depthDown = linearizeDepth(depthFromTexture(depthMap, sampleUv + vec2(0.0, -texelSize.y)));
38
- float maxDifference = max(max(abs(centerDepth - depthLeft), abs(centerDepth - depthRight)), max(abs(centerDepth - depthUp), abs(centerDepth - depthDown)));
39
- return abs(maxDifference / centerDepth) > 0.01;
40
- }
41
32
  vec3 sampleCosineHemisphere(vec2 u) {
42
33
  float phi = 6.28318530718 * u.x;
43
34
  float radius = sqrt(u.y);
@@ -69,7 +60,7 @@ blueNoiseDitherValue(pixel, frame, vec2(0.25881904, 0.9659258), 0.37),
69
60
  blueNoiseDitherValue(pixel, frame, vec2(1.0, 0.0), 0.61)
70
61
  );
71
62
  return value * 2.0 - 1.0;
72
- }`),S.outputs.add(`fragGlobalIllumination`,`vec4`,0),S.outputs.add(`fragWeight`,`vec2`,1),C.main.add(u`
63
+ }`),b.outputs.add(`fragGlobalIllumination`,`vec4`,0),b.outputs.add(`fragWeight`,`vec2`,1),x.main.add(c`
73
64
  float depth = depthFromTexture(depthMap, uv);
74
65
 
75
66
  // Early out if depth is out of range, such as in the sky
@@ -117,17 +108,11 @@ return value * 2.0 - 1.0;
117
108
  float reprojectionDepthMismatch = abs((lastFrameDepthViewPos + reprojectedViewPos.z) / max(lastFrameDepthViewPos, reprojectedViewPos.z));
118
109
  bool hasReprojectionMismatch = reprojectionDepthMismatch > reprojectionMismatchThreshold;
119
110
  bool isScaledGlobalIllumination = resolutionScale < 1.0;
120
- bool isLowQualityEdgePixel = isScaledGlobalIllumination && isEdgeDepth(currentPixelDepth, uv);
121
111
 
122
112
  // Heuristic to determine blending weights and number of steps for occlusion and color
123
113
  if (hasReprojectionMismatch) {
124
- if (isLowQualityEdgePixel) {
125
- steps = 1;
126
- occlusionBlendWeight = lowQualityOcclusionBlendWeight;
127
- } else {
128
- steps = 6;
129
- occlusionBlendWeight = 1.0;
130
- }
114
+ steps = 6;
115
+ occlusionBlendWeight = 1.0;
131
116
  } else {
132
117
  steps = 1;
133
118
  if (historyOcclusionBlendWeight > weakHistoryOcclusionThreshold) {
@@ -177,28 +162,14 @@ return value * 2.0 - 1.0;
177
162
  // 0.0 alpha excludes the surface as a receiver (e.g. water), but a valid ray hit still occludes as opaque
178
163
  hitOpacity = storedHitOpacity == 0.0 ? 1.0 : storedHitOpacity;
179
164
 
180
- ${d(T,u`
181
- // Emission and color bleed - Reproject the current receiver and sampled hit to estimate bounced color
182
- vec3 receiverColor = texture(lastFrameColorTexture, reprojectedCoordinate.xy).rgb;
183
-
165
+ ${l(S&&C,c`
166
+ // Reproject the sampled hit to read emission.
184
167
  vec2 hitReprojectedCoordinate = reprojectionCoordinate(hit);
185
- vec3 sourceColor = texture(lastFrameColorTexture, hitReprojectedCoordinate).rgb;
186
- vec3 sourceColorLinear = linearizeGamma(sourceColor);
187
- ${d(w,u`
188
- bool rejectReprojectedHitEmission = hasHitReprojectionMismatch(hit, hitReprojectedCoordinate, colorBlendWeight);
189
- `)}
190
- vec3 sourceEmission = ${d(w,`rejectReprojectedHitEmission
191
- ? vec3(0.0)
192
- : texture(lastFrameEmissionTexture, hitReprojectedCoordinate).xyz * inputScale`,`vec3(0.0)`)};
193
-
194
- float emissionWeight = mix(
195
- rayMarchMinReachEmissionWeight,
196
- rayMarchMaxReachEmissionWeight,
197
- (rayMarchScreenReach - rayMarchMinReach) / max(rayMarchMaxReach - rayMarchMinReach, 0.00001)
198
- );
199
- fragGlobalIllumination.rgb += (
200
- hitOpacity * (sourceColorLinear * colorBleedWeight) + emissionBoostFactor * sourceEmission * emissionWeight
201
- ) * stepSize;
168
+ bool rejectReprojectedHitEmission = hasHitReprojectionMismatch(hit, hitReprojectedCoordinate, colorBlendWeight);
169
+ vec3 sourceEmission = rejectReprojectedHitEmission
170
+ ? vec3(0.0)
171
+ : texture(lastFrameEmissionTexture, hitReprojectedCoordinate).xyz * inputScale;
172
+ fragGlobalIllumination.rgb += emissionBoostFactor * sourceEmission * stepSize;
202
173
  `)}
203
174
  }
204
175
 
@@ -220,12 +191,11 @@ return value * 2.0 - 1.0;
220
191
  ? receiverOpacity * randomDirectionSample.b * accumulationDitherScale
221
192
  : 0.0;
222
193
 
223
- ${d(T,u`
224
- // Accumulate color
225
- vec3 lastFrameColor = lastFrameGlobalIllumination.rgb;
194
+ ${l(S,c`
195
+ // Accumulate emission
226
196
  float colorDitherScale = isScaledGlobalIllumination ? lowQualityColorDitherScale : 1.0;
227
197
  fragGlobalIllumination.rgb = mix(
228
- lastFrameColor + accumulationDither * colorDitherScale,
198
+ lastFrameGlobalIllumination.rgb + accumulationDither * colorDitherScale,
229
199
  fragGlobalIllumination.rgb,
230
200
  colorBlendWeight
231
201
  );
@@ -233,7 +203,7 @@ return value * 2.0 - 1.0;
233
203
  if (hasReprojectionMismatch) {
234
204
  fragGlobalIllumination.rgb *= reprojectionMismatchColorScale;
235
205
  }
236
- `,u`
206
+ `,c`
237
207
  fragGlobalIllumination.rgb = vec3(0.0);
238
208
  `)}
239
209
 
@@ -247,4 +217,4 @@ return value * 2.0 - 1.0;
247
217
  fragGlobalIllumination = quantizeGlobalIlluminationColor(fragGlobalIllumination);
248
218
 
249
219
  fragWeight = vec2(occlusionBlendWeight, colorBlendWeight * storedColorBlendWeightScale);
250
- `),S}const N=Object.freeze(Object.defineProperty({__proto__:null,GlobalIlluminationPassParameters:j,build:M,defaultColorBleedWeight:0,defaultEmissionBoostFactor:S,defaultFactorDaylightDirectional:w,defaultRayMarchMaxReach:D,defaultRayMarchMaxReachEmissionWeight:1,defaultRayMarchMaxSteps:16,defaultRayMarchMinReach:E,defaultRayMarchMinReachEmissionWeight:1,defaultRayMarchWorldReach:25},Symbol.toStringTag,{value:`Module`}));export{j as G,N as a,A as b,M as c,D as d,C as e,S as f,w as g,k as h,E as i,O as j,T as k};
220
+ `),b}const S=Object.freeze(Object.defineProperty({__proto__:null,GlobalIlluminationPassParameters:b,build:x},Symbol.toStringTag,{value:`Module`}));export{b as G,S as a,x as b};
@@ -1,50 +1,50 @@
1
1
  /* COPYRIGHT Esri - https://js.arcgis.com/6.0/LICENSE.txt */
2
- import{markerTextureSize as e,markerSymbolSize as t,markerTipThicknessFactor as n}from"../views/3d/support/engineContent/marker.js";import{sliceDraw as r}from"../views/3d/webgl-engine/core/shaderLibrary/Slice.glsl.js";import{RibbonVertexPosition as i}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/RibbonVertexPosition.glsl.js";import{OutputHighlight as a}from"../views/3d/webgl-engine/core/shaderLibrary/output/OutputHighlight.glsl.js";import{evaluateSceneLightingFragment as o}from"../views/3d/webgl-engine/core/shaderLibrary/shading/evaluateSceneLightingFragment.glsl.js";import{MarkerSizing as s}from"../views/3d/webgl-engine/core/shaderLibrary/shading/MarkerSizing.glsl.js";import{NormalUtils as c}from"../views/3d/webgl-engine/core/shaderLibrary/shading/NormalUtils.glsl.js";import{positionOutsideClipSpace as l}from"../views/3d/webgl-engine/core/shaderLibrary/shading/PositionOutsideClipSpace.js";import{nearFar as u,viewport as d,viewNormal as f,inverseProjectionMatrix as p,screenPixelSizePerDistance as m,pixelRatio as h}from"../views/3d/webgl-engine/core/shaderLibrary/util/cameraUniforms.js";import{ColorConversion as g}from"../views/3d/webgl-engine/core/shaderLibrary/util/ColorConversion.glsl.js";import{NoPerspectiveWrite as _,NoPerspectiveRead as v}from"../views/3d/webgl-engine/core/shaderLibrary/util/NoPerspective.glsl.js";import{addProjViewLocalOrigin as y}from"../views/3d/webgl-engine/core/shaderLibrary/util/View.glsl.js";import{Float4PassUniform as b}from"../views/3d/webgl-engine/core/shaderModules/Float4PassUniform.js";import{glsl as x,If as S}from"../views/3d/webgl-engine/core/shaderModules/glsl.js";import{Texture2DPassUniform as C}from"../views/3d/webgl-engine/core/shaderModules/Texture2DPassUniform.js";import{alphaCutoff as w}from"../views/3d/webgl-engine/shaders/alphaCutoff.glsl.js";import{outputColorHighlightOLID as T}from"../views/3d/webgl-engine/shaders/OutputColorHighlightOLID.glsl.js";import{ShaderBuilder as E}from"../views/webgl/ShaderBuilder.js";function D(D){let O=new E,{draped:k,worldSpace:A,anchor:j,hasTip:M,shadingEnabled:N}=D,P=!k&&!A;O.attributes.add(`position`,`vec3`),O.attributes.add(D.hasVVSize?`sizeFeatureAttribute`:`size`,`float`),D.hasVVOpacity&&O.attributes.add(`opacityFeatureAttribute`,`float`),O.attributes.add(D.hasVVColor?`colorFeatureAttribute`:`color`,D.hasVVColor?`float`:`vec4`),O.vertex.inputs.add(`position`,()=>`position`),D.hasVVSize?O.vertex.inputs.add(`sizeFeatureAttribute`,()=>`sizeFeatureAttribute`):O.vertex.inputs.add(`size`,()=>`size`),D.hasVVOpacity&&O.vertex.inputs.add(`opacityFeatureAttribute`,()=>`opacityFeatureAttribute`),D.hasVVColor?O.vertex.inputs.add(`colorFeatureAttribute`,()=>`colorFeatureAttribute`):O.vertex.inputs.add(`color`,()=>`color`),O.include(i,D),O.include(s,D);let{vertex:F,fragment:I,varyings:L}=O;y(F,D),O.attributes.add(`previousDelta`,`vec4`),O.attributes.add(`uv0`,`vec2`),L.add(`vColor`,`vec4`),L.add(`vpos`,`vec3`,{invariant:!0}),L.add(`vUV`,`vec2`),L.add(`vSize`,`float`),M&&L.add(`vLineWidth`,`float`),F.uniforms.add(u,d).code.add(x`vec4 projectAndScale(vec4 pos) {
2
+ import{markerTextureSize as e,markerSymbolSize as t,markerTipThicknessFactor as n}from"../views/3d/support/engineContent/marker.js";import{sliceDraw as r}from"../views/3d/webgl-engine/core/shaderLibrary/Slice.glsl.js";import{RibbonVertexPosition as i}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/RibbonVertexPosition.glsl.js";import{OutputHighlight as a}from"../views/3d/webgl-engine/core/shaderLibrary/output/OutputHighlight.glsl.js";import{evaluateSceneLightingFragment as o}from"../views/3d/webgl-engine/core/shaderLibrary/shading/evaluateSceneLightingFragment.glsl.js";import{forwardLocalUp as s}from"../views/3d/webgl-engine/core/shaderLibrary/shading/forwardLocalUp.glsl.js";import{MarkerSizing as c}from"../views/3d/webgl-engine/core/shaderLibrary/shading/MarkerSizing.glsl.js";import{positionOutsideClipSpace as l}from"../views/3d/webgl-engine/core/shaderLibrary/shading/PositionOutsideClipSpace.js";import{nearFar as u,viewport as d,viewNormal as f,inverseProjectionMatrix as p,screenPixelSizePerDistance as m,pixelRatio as h}from"../views/3d/webgl-engine/core/shaderLibrary/util/cameraUniforms.js";import{ColorConversion as g}from"../views/3d/webgl-engine/core/shaderLibrary/util/ColorConversion.glsl.js";import{NoPerspectiveWrite as _,NoPerspectiveRead as v}from"../views/3d/webgl-engine/core/shaderLibrary/util/NoPerspective.glsl.js";import{addProjViewLocalOrigin as y,addCameraPosition as b}from"../views/3d/webgl-engine/core/shaderLibrary/util/View.glsl.js";import{Float4PassUniform as x}from"../views/3d/webgl-engine/core/shaderModules/Float4PassUniform.js";import{glsl as S,If as C}from"../views/3d/webgl-engine/core/shaderModules/glsl.js";import{Texture2DPassUniform as w}from"../views/3d/webgl-engine/core/shaderModules/Texture2DPassUniform.js";import{alphaCutoff as T}from"../views/3d/webgl-engine/shaders/alphaCutoff.glsl.js";import{outputColorHighlightOLID as E}from"../views/3d/webgl-engine/shaders/OutputColorHighlightOLID.glsl.js";import{ShaderBuilder as D}from"../views/webgl/ShaderBuilder.js";function O(O){let k=new D,{draped:A,worldSpace:j,anchor:M,hasTip:N,shadingEnabled:P}=O,F=!A&&!j;k.attributes.add(`position`,`vec3`),k.attributes.add(O.hasVVSize?`sizeFeatureAttribute`:`size`,`float`),O.hasVVOpacity&&k.attributes.add(`opacityFeatureAttribute`,`float`),k.attributes.add(O.hasVVColor?`colorFeatureAttribute`:`color`,O.hasVVColor?`float`:`vec4`),k.vertex.inputs.add(`position`,()=>`position`),O.hasVVSize?k.vertex.inputs.add(`sizeFeatureAttribute`,()=>`sizeFeatureAttribute`):k.vertex.inputs.add(`size`,()=>`size`),O.hasVVOpacity&&k.vertex.inputs.add(`opacityFeatureAttribute`,()=>`opacityFeatureAttribute`),O.hasVVColor?k.vertex.inputs.add(`colorFeatureAttribute`,()=>`colorFeatureAttribute`):k.vertex.inputs.add(`color`,()=>`color`),k.include(i,O),k.include(c,O);let{vertex:I,fragment:L,varyings:R}=k;y(I,O),k.attributes.add(`previousDelta`,`vec4`),k.attributes.add(`uv0`,`vec2`),R.add(`vColor`,`vec4`),R.add(`vpos`,`vec3`,{invariant:!0}),R.add(`vUV`,`vec2`),R.add(`vSize`,`float`),N&&R.add(`vLineWidth`,`float`),I.uniforms.add(u,d).code.add(S`vec4 projectAndScale(vec4 pos) {
3
3
  vec4 posNdc = proj * pos;
4
4
  posNdc.xy *= viewport.zw / posNdc.w;
5
5
  return posNdc;
6
- }`),F.code.add(x`void clip(vec4 pos, inout vec4 prev) {
6
+ }`),I.code.add(S`void clip(vec4 pos, inout vec4 prev) {
7
7
  float vnp = nearFar[0] * 0.99;
8
8
  if (prev.z > -nearFar[0]) {
9
9
  float interpolation = (-vnp - pos.z) / (prev.z - pos.z);
10
10
  prev = mix(pos, prev, interpolation);
11
11
  }
12
- }`),A?(O.attributes.add(`normal`,`vec3`),F.constants.add(`tiltThreshold`,`float`,.7).uniforms.add(f).code.add(x`vec3 perpendicular(vec3 v) {
12
+ }`),j?(k.attributes.add(`normal`,`vec3`),I.constants.add(`tiltThreshold`,`float`,.7).uniforms.add(f).code.add(S`vec3 perpendicular(vec3 v) {
13
13
  vec3 n = (viewNormal * vec4(normal.xyz, 1.0)).xyz;
14
14
  vec3 n2 = cross(v, n);
15
15
  vec3 forward = vec3(0.0, 0.0, 1.0);
16
16
  float tiltDot = dot(forward, n);
17
17
  return abs(tiltDot) < tiltThreshold ? n : n2;
18
- }`)):F.code.add(x`vec2 perpendicular(vec2 v) {
18
+ }`)):I.code.add(S`vec2 perpendicular(vec2 v) {
19
19
  return vec2(v.y, -v.x);
20
- }`);let R=A?`vec3`:`vec2`;return F.code.add(x`
21
- ${R} normalizedSegment(${R} pos, ${R} prev) {
22
- ${R} segment = pos - prev;
20
+ }`);let z=j?`vec3`:`vec2`;return I.code.add(S`
21
+ ${z} normalizedSegment(${z} pos, ${z} prev) {
22
+ ${z} segment = pos - prev;
23
23
  float segmentLen = length(segment);
24
24
 
25
25
  // normalize or zero if too short
26
- return (segmentLen > 0.001) ? segment / segmentLen : ${A?`vec3(0.0, 0.0, 0.0)`:`vec2(0.0, 0.0)`};
26
+ return (segmentLen > 0.001) ? segment / segmentLen : ${j?`vec3(0.0, 0.0, 0.0)`:`vec2(0.0, 0.0)`};
27
27
  }
28
28
 
29
- ${R} displace(${R} pos, ${R} prev, float displacementLen) {
30
- ${R} segment = normalizedSegment(pos, prev);
29
+ ${z} displace(${z} pos, ${z} prev, float displacementLen) {
30
+ ${z} segment = normalizedSegment(pos, prev);
31
31
 
32
- ${R} displacementDirU = perpendicular(segment);
33
- ${R} displacementDirV = segment;
32
+ ${z} displacementDirU = perpendicular(segment);
33
+ ${z} displacementDirV = segment;
34
34
 
35
- ${j===1?`pos -= 0.5 * displacementLen * displacementDirV;`:``}
35
+ ${M===1?`pos -= 0.5 * displacementLen * displacementDirV;`:``}
36
36
 
37
37
  return pos + displacementLen * (uv0.x * displacementDirU + uv0.y * displacementDirV);
38
38
  }
39
- `),P&&(F.uniforms.add(p),F.code.add(x`vec3 inverseProject(vec4 posScreen) {
39
+ `),F&&(I.uniforms.add(p),I.code.add(S`vec3 inverseProject(vec4 posScreen) {
40
40
  posScreen.xy = (posScreen.xy / viewport.zw) * posScreen.w;
41
41
  return (inverseProjectionMatrix * posScreen).xyz;
42
- }`),F.code.add(x`bool rayIntersectPlane(vec3 rayDir, vec3 planeOrigin, vec3 planeNormal, out vec3 intersection) {
42
+ }`),I.code.add(S`bool rayIntersectPlane(vec3 rayDir, vec3 planeOrigin, vec3 planeNormal, out vec3 intersection) {
43
43
  float cos = dot(rayDir, planeNormal);
44
44
  float t = dot(planeOrigin, planeNormal) / cos;
45
45
  intersection = t * rayDir;
46
46
  return abs(cos) > 0.001 && t > 0.0;
47
- }`),F.uniforms.add(m),F.code.add(x`
47
+ }`),I.uniforms.add(m),I.code.add(S`
48
48
  vec4 toFront(vec4 displacedPosScreen, vec3 posLeft, vec3 posRight, vec3 prev, float lineWidth) {
49
49
  // Project displaced position back to camera space
50
50
  vec3 displacedPos = inverseProject(displacedPosScreen);
@@ -54,7 +54,7 @@ return abs(cos) > 0.001 && t > 0.0;
54
54
  vec3 planeNormal = normalize(cross(posLeft - posRight, posLeft - prev));
55
55
  vec3 planeOrigin = posLeft;
56
56
 
57
- ${S(D.hasCap,`if(prev.z > posLeft.z) {
57
+ ${C(O.hasCap,`if(prev.z > posLeft.z) {
58
58
  vec2 diff = posLeft.xy - posRight.xy;
59
59
  planeOrigin.xy += perpendicular(diff) / 2.0;
60
60
  }`)};
@@ -76,7 +76,7 @@ return abs(cos) > 0.001 && t > 0.0;
76
76
  displacedPos *= minDepth / length(displacedPos);
77
77
  return vec4(displacedPos.xyz, 1.0);
78
78
  }
79
- `)),O.include(_),F.uniforms.add(h).main.add(x`
79
+ `)),k.include(_),I.uniforms.add(h).main.add(S`
80
80
  // Check for special value of uv0.y which is used by the Renderer when graphics are removed before the VBO is
81
81
  // recompacted. If this is the case, then we just project outside of clip space.
82
82
  if (uv0.y == 0.0) {
@@ -88,24 +88,24 @@ return abs(cos) > 0.001 && t > 0.0;
88
88
  vec4 pos = view * vec4(position, 1.0);
89
89
  vec4 prev = view * vec4(position + previousDelta.xyz * previousDelta.w, 1.0);
90
90
 
91
- float lineWidth = getLineWidth(${S(D.lineWidthRequiresPosition,`pos.xyz`)});
91
+ float lineWidth = getLineWidth(${C(O.lineWidthRequiresPosition,`pos.xyz`)});
92
92
  float screenMarkerSize = getScreenMarkerSize(lineWidth);
93
93
 
94
94
  clip(pos, prev);
95
95
 
96
- ${A?x`${S(D.hideOnShortSegments,x`
96
+ ${j?S`${C(O.hideOnShortSegments,S`
97
97
  if (areWorldMarkersHidden(pos.xyz, prev.xyz)) {
98
98
  gl_Position = ${l};
99
99
  return;
100
100
  }`)}
101
101
  pos.xyz = displace(pos.xyz, prev.xyz, getWorldMarkerSize(pos.xyz));
102
- vec4 displacedPosScreen = projectAndScale(pos);`:x`
102
+ vec4 displacedPosScreen = projectAndScale(pos);`:S`
103
103
  vec4 posScreen = projectAndScale(pos);
104
104
  vec4 prevScreen = projectAndScale(prev);
105
105
  vec4 displacedPosScreen = posScreen;
106
106
 
107
107
  displacedPosScreen.xy = displace(posScreen.xy, prevScreen.xy, screenMarkerSize);
108
- ${S(P,x`
108
+ ${C(F,S`
109
109
  vec2 displacementDirU = perpendicular(normalizedSegment(posScreen.xy, prevScreen.xy));
110
110
 
111
111
  // We need three points of the ribbon line in camera space to calculate the plane it lies in
@@ -121,8 +121,8 @@ return abs(cos) > 0.001 && t > 0.0;
121
121
 
122
122
  // Convert texture coordinate into [0,1]
123
123
  vUV = (uv0 + 1.0) / 2.0;
124
- ${S(!A,`vUV = noPerspectiveWrite(vUV, displacedPosScreen.w);`)}
125
- ${S(M,`vLineWidth = noPerspectiveWrite(lineWidth, displacedPosScreen.w);`)}
124
+ ${C(!j,`vUV = noPerspectiveWrite(vUV, displacedPosScreen.w);`)}
125
+ ${C(N,`vLineWidth = noPerspectiveWrite(lineWidth, displacedPosScreen.w);`)}
126
126
 
127
127
  vSize = screenMarkerSize;
128
128
  vColor = getColor();
@@ -131,13 +131,13 @@ return abs(cos) > 0.001 && t > 0.0;
131
131
  vpos = pos.xyz;
132
132
 
133
133
  gl_Position = displacedPosScreen;
134
- `),I.include(r,D),O.include(T,D),I.include(g),I.include(w),I.uniforms.add(new b(`intrinsicColor`,({color:e})=>e),new C(`tex`,({markerTexture:e})=>e)).constants.add(`texelSize`,`float`,1/e).code.add(x`float markerAlpha(vec2 samplePos) {
134
+ `),L.include(r,O),k.include(E,O),L.include(g),L.include(T),L.uniforms.add(new x(`intrinsicColor`,({color:e})=>e),new w(`tex`,({markerTexture:e})=>e)).constants.add(`texelSize`,`float`,1/e).code.add(S`float markerAlpha(vec2 samplePos) {
135
135
  samplePos += vec2(0.5, -0.5) * texelSize;
136
136
  float sdf = texture(tex, samplePos).r;
137
137
  float pixelDistance = sdf * vSize;
138
138
  pixelDistance -= 0.5;
139
139
  return clamp(0.5 - pixelDistance, 0.0, 1.0);
140
- }`),M&&(O.include(v),I.constants.add(`relativeMarkerSize`,`float`,t/e).constants.add(`relativeTipLineWidth`,`float`,n).code.add(x`
140
+ }`),N&&(k.include(v),L.constants.add(`relativeMarkerSize`,`float`,t/e).constants.add(`relativeTipLineWidth`,`float`,n).code.add(S`
141
141
  float tipAlpha(vec2 samplePos) {
142
142
  // Convert coordinates s.t. they are in pixels and relative to the tip of an arrow marker
143
143
  samplePos -= vec2(0.5, 0.5 + 0.5 * relativeMarkerSize);
@@ -146,18 +146,19 @@ return clamp(0.5 - pixelDistance, 0.0, 1.0);
146
146
  float halfMarkerSize = 0.5 * relativeMarkerSize * vSize;
147
147
  float halfTipLineWidth = 0.5 * max(1.0, relativeTipLineWidth * noPerspectiveRead(vLineWidth));
148
148
 
149
- ${S(A,`halfTipLineWidth *= fwidth(samplePos.y);`)}
149
+ ${C(j,`halfTipLineWidth *= fwidth(samplePos.y);`)}
150
150
 
151
151
  float distance = max(abs(samplePos.x) - halfMarkerSize, abs(samplePos.y) - halfTipLineWidth);
152
152
  return clamp(0.5 - distance, 0.0, 1.0);
153
153
  }
154
- `)),O.include(a,D),O.include(v),I.main.add(x`
154
+ `)),k.include(a,O),k.include(v),L.main.add(S`
155
155
  discardBySlice(vpos);
156
156
 
157
157
  vec4 albedo = intrinsicColor * vColor;
158
158
 
159
159
  // Cancel out perspective correct interpolation if in screen space or draped
160
- vec2 samplePos = ${S(A,`vUV`,`noPerspectiveRead(vUV)`)};
161
- albedo.a *= ${M?`max(markerAlpha(samplePos), tipAlpha(samplePos))`:`markerAlpha(samplePos)`};
160
+ vec2 samplePos = ${C(j,`vUV`,`noPerspectiveRead(vUV)`)};
161
+ albedo.a *= ${N?`max(markerAlpha(samplePos), tipAlpha(samplePos))`:`markerAlpha(samplePos)`};
162
162
  if(albedo.a < alphaCutoff) discard; // We also want to discard in the opaque color pass
163
- `),N?(L.add(`vnormal`,`vec3`),F.include(c,D),F.main.add(`vnormal = getLocalUp(vpos, localOrigin);`),O.include(o,D),I.main.add(`vec4 finalColor = evaluateSceneLightingFragment(vpos, vnormal, albedo);`)):I.main.add(`vec4 finalColor = albedo;`),I.main.add(`outputColorHighlightOLID(applySlice(finalColor, vpos), albedo.rgb);`),O}const O=Object.freeze(Object.defineProperty({__proto__:null,build:D},Symbol.toStringTag,{value:`Module`}));export{O as L,D as b};
163
+ `),P?(R.add(`vposWorld`,`vec3`),b(I,O),k.include(s,O),I.main.add(S`vposWorld = transpose(mat3(view)) * vpos + cameraPosition;
164
+ forwardLocalUp(vposWorld, localOrigin);`),k.include(o,O),L.main.add(`vec4 finalColor = evaluateSceneLightingFragment(vposWorld, upNormal, albedo);`)):L.main.add(`vec4 finalColor = albedo;`),L.main.add(`outputColorHighlightOLID(applySlice(finalColor, vpos), albedo.rgb);`),k}const k=Object.freeze(Object.defineProperty({__proto__:null,build:O},Symbol.toStringTag,{value:`Module`}));export{k as L,O as b};
@@ -1,5 +1,5 @@
1
1
  /* COPYRIGHT Esri - https://js.arcgis.com/6.0/LICENSE.txt */
2
- import{ScreenSpacePass as e}from"../views/3d/webgl-engine/core/shaderLibrary/ScreenSpacePass.glsl.js";import{ColorConversion as t}from"../views/3d/webgl-engine/core/shaderLibrary/util/ColorConversion.glsl.js";import{emissionFilter as n}from"../views/3d/webgl-engine/core/shaderLibrary/util/emissionFilter.glsl.js";import{glsl as r}from"../views/3d/webgl-engine/core/shaderModules/glsl.js";import{Texture2DPassUniform as i}from"../views/3d/webgl-engine/core/shaderModules/Texture2DPassUniform.js";import{OITBlendFragmentPassParameters as a,oitBlendFragment as o}from"../views/3d/webgl-engine/effects/transparency/oitBlendFragment.glsl.js";import{floatBlendScale as s}from"../views/3d/webgl-engine/shaders/floatBlendScale.glsl.js";import{ToneMapping as c}from"../views/3d/webgl-engine/shaders/ToneMapping.glsl.js";import{ShaderBuilder as l}from"../views/webgl/ShaderBuilder.js";class u extends a{}function d(a){let u=new l;u.include(e);let{fragment:d,outputs:f}=u;return f.add(`fragEmission`,`vec4`,1),d.include(s,a),d.include(o,a),d.include(n,a),d.include(c),d.include(t),d.uniforms.add(new i(`emissionTexture`,e=>e.emissionTexture),new i(`frontFaceEmissionTexture`,e=>e.frontFaceEmissionTexture)),d.main.add(r`vec4 emission = oitBlendFragment(emissionTexture, frontFaceEmissionTexture, floatBlendInputScale);
2
+ import{ScreenSpacePass as e}from"../views/3d/webgl-engine/core/shaderLibrary/ScreenSpacePass.glsl.js";import{ColorConversion as t}from"../views/3d/webgl-engine/core/shaderLibrary/util/ColorConversion.glsl.js";import{emissionFilter as n}from"../views/3d/webgl-engine/core/shaderLibrary/util/emissionFilter.glsl.js";import{glsl as r}from"../views/3d/webgl-engine/core/shaderModules/glsl.js";import{Texture2DPassUniform as i}from"../views/3d/webgl-engine/core/shaderModules/Texture2DPassUniform.js";import{OITBlendFragmentPassParameters as a,oitBlendFragment as o}from"../views/3d/webgl-engine/effects/transparency/oitBlendFragment.glsl.js";import{floatBlendScale as s}from"../views/3d/webgl-engine/shaders/floatBlendScale.glsl.js";import{ToneMapping as c}from"../views/3d/webgl-engine/shaders/ToneMapping.glsl.js";import{ShaderBuilder as l}from"../views/webgl/ShaderBuilder.js";class u extends a{}function d(a){let u=new l;u.include(e);let{fragment:d,outputs:f}=u;return f.add(`fragEmission`,`vec4`,1),d.include(s,a),d.include(o,a),d.include(n,a),d.include(c),d.include(t),d.uniforms.add(new i(`emissionTexture`,e=>e.emissionTexture),new i(`frontFaceEmissionTexture`,e=>e.frontFaceEmissionTexture)).main.add(r`vec4 emission = oitBlendFragment(emissionTexture, frontFaceEmissionTexture, floatBlendInputScale);
3
3
  vec4 transparentColor = oitBlendFragment();
4
4
  vec3 dim = emissionFilter(transparentColor.rgb, transparentColor.a);
5
5
  fragEmission.rgb = emission.rgb * dim * pow(emission.a, 0.5) * floatBlendOutputScale;
@@ -1,5 +1,5 @@
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  /* COPYRIGHT Esri - https://js.arcgis.com/6.0/LICENSE.txt */
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- import{ZEROS as e}from"../core/libs/gl-matrix-2/factories/vec3f64.js";import{Colormap as t}from"../views/3d/webgl-engine/core/shaderLibrary/raster/Colormap.glsl.js";import{CommonPassParameters as n,Common as r}from"../views/3d/webgl-engine/core/shaderLibrary/raster/Common.glsl.js";import{TileBackground as i}from"../views/3d/webgl-engine/core/shaderLibrary/terrain/TileBackground.glsl.js";import{TileComposite as a}from"../views/3d/webgl-engine/core/shaderLibrary/terrain/TileComposite.glsl.js";import{ColorConversion as o}from"../views/3d/webgl-engine/core/shaderLibrary/util/ColorConversion.glsl.js";import{BooleanPassUniform as s}from"../views/3d/webgl-engine/core/shaderModules/BooleanPassUniform.js";import{Float2PassUniform as c}from"../views/3d/webgl-engine/core/shaderModules/Float2PassUniform.js";import{Float3PassUniform as l}from"../views/3d/webgl-engine/core/shaderModules/Float3PassUniform.js";import{FloatPassUniform as u}from"../views/3d/webgl-engine/core/shaderModules/FloatPassUniform.js";import{FloatsPassUniform as d}from"../views/3d/webgl-engine/core/shaderModules/FloatsPassUniform.js";import{glsl as f}from"../views/3d/webgl-engine/core/shaderModules/glsl.js";import{IntegerPassUniform as p}from"../views/3d/webgl-engine/core/shaderModules/IntegerPassUniform.js";import{Texture2DPassUniform as m}from"../views/3d/webgl-engine/core/shaderModules/Texture2DPassUniform.js";import{ShaderBuilder as h}from"../views/webgl/ShaderBuilder.js";class g extends n{constructor(t,n,r,i,a,o){super(t,i,a),this.colormap=n,this.symbolizer=r,this.u_colormap=o,this.backgroundColor=e,this.fboTexture=null,this.baseOpacity=1}}class _ extends g{}class v extends g{}function y(e){let n=new h;return n.include(a),n.include(r,e),n.include(t,e),n.include(i,e),n.fragment.code.add(f`vec4 applyBackgroundBlend(vec4 layerColor) {
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+ import{ZEROS as e}from"../core/libs/gl-matrix-2/factories/vec3f64.js";import{Colormap as t}from"../views/3d/webgl-engine/core/shaderLibrary/raster/Colormap.glsl.js";import{CommonPassParameters as n,Common as r}from"../views/3d/webgl-engine/core/shaderLibrary/raster/Common.glsl.js";import{blendLayers as i}from"../views/3d/webgl-engine/core/shaderLibrary/terrain/blendLayers.glsl.js";import{TileComposite as a}from"../views/3d/webgl-engine/core/shaderLibrary/terrain/TileComposite.glsl.js";import{ColorConversion as o}from"../views/3d/webgl-engine/core/shaderLibrary/util/ColorConversion.glsl.js";import{BooleanPassUniform as s}from"../views/3d/webgl-engine/core/shaderModules/BooleanPassUniform.js";import{Float2PassUniform as c}from"../views/3d/webgl-engine/core/shaderModules/Float2PassUniform.js";import{Float3PassUniform as l}from"../views/3d/webgl-engine/core/shaderModules/Float3PassUniform.js";import{FloatPassUniform as u}from"../views/3d/webgl-engine/core/shaderModules/FloatPassUniform.js";import{FloatsPassUniform as d}from"../views/3d/webgl-engine/core/shaderModules/FloatsPassUniform.js";import{glsl as f}from"../views/3d/webgl-engine/core/shaderModules/glsl.js";import{IntegerPassUniform as p}from"../views/3d/webgl-engine/core/shaderModules/IntegerPassUniform.js";import{Texture2DPassUniform as m}from"../views/3d/webgl-engine/core/shaderModules/Texture2DPassUniform.js";import{ShaderBuilder as h}from"../views/webgl/ShaderBuilder.js";class g extends n{constructor(t,n,r,i,a,o){super(t,i,a),this.colormap=n,this.symbolizer=r,this.u_colormap=o,this.backgroundColor=e,this.fboTexture=null,this.baseOpacity=1}}class _ extends g{}class v extends g{}function y(e){let n=new h;return n.include(a),n.include(r,e),n.include(t,e),n.include(i,e),n.fragment.code.add(f`vec4 applyBackgroundBlend(vec4 layerColor) {
3
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  return blendLayers(vuv, layerColor, u_opacity);
4
4
  }`),e.colorizerType===0?x(n,e):e.colorizerType===1?b(n):e.colorizerType===2&&S(n,e),n}function b(e){e.fragment.main.add(f`vec2 pixelLocation = getPixelLocation(uv);
5
5
  if (isOutside(pixelLocation)) {