@arcgis/core 4.33.0-next.20250312 → 4.33.0-next.20250313

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (102) hide show
  1. package/Basemap.js +1 -1
  2. package/assets/esri/core/workers/RemoteClient.js +1 -1
  3. package/assets/esri/core/workers/chunks/025f8b72d7d8b5cccb0f.js +1 -0
  4. package/assets/esri/core/workers/chunks/{3ee2cf2db08164cde43c.js → 08bfceab05b5ea02bb4e.js} +73 -74
  5. package/assets/esri/core/workers/chunks/0e5c77d043ed4641556f.js +1 -0
  6. package/assets/esri/core/workers/chunks/10fc47b441ae49ef4db8.js +1 -0
  7. package/assets/esri/core/workers/chunks/{4263eee3247aaf4e64bf.js → 147e412de9972da16a1d.js} +1 -1
  8. package/assets/esri/core/workers/chunks/4908b36ef448bfe1f448.js +1 -0
  9. package/assets/esri/core/workers/chunks/6388fdacb434a266b039.js +314 -0
  10. package/assets/esri/core/workers/chunks/{2c227d97d00b3849f441.js → d459c790a3b89ac53d2d.js} +1 -1
  11. package/assets/esri/core/workers/chunks/fe6e7ac83cd2293d576e.js +1 -0
  12. package/chunks/ComponentShader.glsl.js +7 -8
  13. package/chunks/HighlightApply.glsl.js +27 -132
  14. package/chunks/{SingleHighlightBlur.glsl.js → HighlightBlur.glsl.js} +4 -4
  15. package/chunks/HighlightDownsample.glsl.js +8 -8
  16. package/chunks/HighlightToSingle.glsl.js +2 -2
  17. package/chunks/ShadowHighlight.glsl.js +5 -6
  18. package/chunks/Terrain.glsl.js +15 -16
  19. package/core/has.js +1 -1
  20. package/layers/support/layerUtils.js +1 -1
  21. package/package.json +1 -1
  22. package/support/revision.js +1 -1
  23. package/views/2d/engine/vectorTiles/VectorTileContainer.js +1 -1
  24. package/views/2d/engine/webgl/Painter.js +1 -1
  25. package/views/2d/engine/webgl/WorldExtentClipRenderer.js +1 -1
  26. package/views/2d/engine/webgl/effects/FeatureEffect.js +1 -1
  27. package/views/2d/engine/webgl/effects/HighlightEffect.js +1 -1
  28. package/views/2d/engine/webgl/effects/HittestEffect.js +1 -1
  29. package/views/2d/layers/imagery/BaseImageryTileSubView2D.js +1 -1
  30. package/views/2d/layers/imagery/ImageryTileView2D.js +1 -1
  31. package/views/2d/layers/imagery/VectorFieldTileView2D.js +1 -1
  32. package/views/3d/environment/ChapmanAtmosphere.js +1 -1
  33. package/views/3d/environment/CloudsRenderer.js +1 -1
  34. package/views/3d/environment/EnvironmentManager.js +1 -1
  35. package/views/3d/environment/Fog.js +1 -1
  36. package/views/3d/layers/graphics/Graphics3DDrapedGraphicLayer.js +1 -1
  37. package/views/3d/layers/graphics/Graphics3DGraphic.js +1 -1
  38. package/views/3d/layers/graphics/Graphics3DLodInstanceGraphicLayer.js +1 -1
  39. package/views/3d/layers/graphics/Graphics3DObject3DGraphicLayer.js +1 -1
  40. package/views/3d/layers/graphics/Graphics3DPathSymbolLayer.js +1 -1
  41. package/views/3d/layers/graphics/pipeline/Feature3DPipeline.js +1 -1
  42. package/views/3d/layers/graphics/pipeline/Feature3DPipelineWorker.js +1 -1
  43. package/views/3d/layers/graphics/pipeline/Feature3DPipelineWorkerHandle.js +1 -1
  44. package/views/3d/layers/graphics/pipeline/featureData/processingUtils.js +1 -1
  45. package/views/3d/layers/graphics/pipeline/rendering/DirectRenderer.js +1 -1
  46. package/views/3d/layers/graphics/pipeline/rendering/FeaturePipelineRenderManager.js +1 -1
  47. package/views/3d/layers/graphics/pipeline/rendering/LodRenderer.js +1 -1
  48. package/views/3d/layers/graphics/pipeline/rendering/RenderCommandContext.js +1 -1
  49. package/views/3d/layers/graphics/pipeline/symbolization/TestObjectSymbol.js +1 -1
  50. package/views/3d/layers/graphics/pipeline/symbolization/TestSymbol.js +1 -1
  51. package/views/3d/layers/graphics/pipeline/utils.js +1 -1
  52. package/views/3d/layers/support/FeatureTileFetcher3D.js +1 -1
  53. package/views/3d/support/flowUtils.js +5 -0
  54. package/views/3d/terrain/OverlayRenderTargets.js +1 -1
  55. package/views/3d/terrain/OverlayRenderer.js +1 -1
  56. package/views/3d/terrain/TileRenderer.js +1 -1
  57. package/views/3d/webgl/ManagedFBO.js +1 -1
  58. package/views/3d/webgl/formats.js +1 -1
  59. package/views/3d/webgl-engine/core/FBOCache.js +1 -1
  60. package/views/3d/webgl-engine/core/shaderLibrary/HighlightCellGridScreenSpacePass.glsl.js +2 -2
  61. package/views/3d/webgl-engine/core/shaderLibrary/HighlightReadBitmap.glsl.js +3 -3
  62. package/views/3d/webgl-engine/core/shaderLibrary/output/OutputHighlight.glsl.js +7 -8
  63. package/views/3d/webgl-engine/core/shaderLibrary/terrain/Overlay.glsl.js +18 -18
  64. package/views/3d/webgl-engine/core/shaderModules/UintTexture2DBindUniform.js +5 -0
  65. package/views/3d/webgl-engine/core/shaderModules/UintTexture2DDrawUniform.js +5 -0
  66. package/views/3d/webgl-engine/core/shaderModules/UintTexture2DPassUniform.js +5 -0
  67. package/views/3d/webgl-engine/effects/bloom/BloomRenderNode.js +1 -1
  68. package/views/3d/webgl-engine/effects/debug/RenderNodeVisualizerNode.js +1 -1
  69. package/views/3d/webgl-engine/effects/focusArea/FocusAreaColorNode.js +1 -1
  70. package/views/3d/webgl-engine/effects/focusArea/FocusAreaMaskNode.js +1 -1
  71. package/views/3d/webgl-engine/effects/haze/Haze.js +1 -1
  72. package/views/3d/webgl-engine/effects/highlight/Highlight.js +1 -1
  73. package/views/3d/webgl-engine/effects/highlight/HighlightBlurTechnique.js +5 -0
  74. package/views/3d/webgl-engine/effects/highlight/ShadowHighlight.js +1 -1
  75. package/views/3d/webgl-engine/effects/transparency/OITBlend.js +1 -1
  76. package/views/3d/webgl-engine/effects/transparency/OITBlendTechnique.js +1 -1
  77. package/views/3d/webgl-engine/lib/MainFramebuffer.js +1 -1
  78. package/views/3d/webgl-engine/lib/OrderIndependentTransparency.js +1 -1
  79. package/views/3d/webgl-engine/lib/Program.js +1 -1
  80. package/views/3d/webgl-engine/lib/Renderer.js +1 -1
  81. package/views/3d/webgl-engine/shaders/HighlightApply.glsl.js +1 -1
  82. package/views/3d/webgl-engine/shaders/{SingleHighlightBlur.glsl.js → HighlightBlur.glsl.js} +1 -1
  83. package/views/3d/webgl-engine/shaders/HighlightDownsample.glsl.js +1 -1
  84. package/views/3d/webgl-engine/shaders/HighlightToSingle.glsl.js +1 -1
  85. package/views/3d/webgl-engine/shaders/ShadowHighlight.glsl.js +1 -1
  86. package/views/support/imageReprojection.js +1 -1
  87. package/views/webgl/FramebufferObject.js +1 -1
  88. package/views/webgl/RenderingContext.js +1 -1
  89. package/views/webgl/ShaderBuilder.js +1 -1
  90. package/views/webgl/ShaderTranspiler.js +1 -1
  91. package/views/webgl/ValidatedTextureDescriptor.js +1 -1
  92. package/views/webgl/enums.js +1 -1
  93. package/assets/esri/core/workers/chunks/15fe629cd4da1bb2169f.js +0 -1
  94. package/assets/esri/core/workers/chunks/8196ff250c0de00104f7.js +0 -1
  95. package/assets/esri/core/workers/chunks/be883ebdbaf11647b718.js +0 -1
  96. package/assets/esri/core/workers/chunks/d0ad20548eb4786b7750.js +0 -314
  97. package/assets/esri/core/workers/chunks/d374d2a1487faee3672d.js +0 -1
  98. package/assets/esri/core/workers/chunks/dbdca19978fbee8dc106.js +0 -1
  99. package/chunks/SingleHighlightApply.glsl.js +0 -32
  100. package/views/3d/webgl-engine/effects/highlight/SingleHighlightApplyTechnique.js +0 -5
  101. package/views/3d/webgl-engine/effects/highlight/SingleHighlightBlurTechnique.js +0 -5
  102. package/views/3d/webgl-engine/shaders/SingleHighlightApply.glsl.js +0 -5
@@ -2,4 +2,4 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.33/esri/copyright.txt for details.
4
4
  */
5
- import t from"../../request.js";import e from"../../geometry/Point.js";import{project as r}from"../../geometry/projection.js";import{projectResolution as i,getProjectionOffsetGrid as a}from"../../layers/support/rasterFunctions/rasterProjectionHelper.js";import{isImageSource as s,rasterize as n}from"../2d/engine/Bitmap.js";import o from"../2d/engine/webgl/VertexStream.js";import{createProgramTemplate as m}from"../2d/engine/webgl/shaders/MaterialPrograms.js";import{TextureWrapMode as c,PixelFormat as p,PixelType as h,ColorAttachment as x}from"../webgl/enums.js";import{FramebufferObject as u}from"../webgl/FramebufferObject.js";import{createTransformTexture as d}from"../webgl/rasterUtils.js";import{RenderingContext as _}from"../webgl/RenderingContext.js";import{Texture as g}from"../webgl/Texture.js";import{TextureDescriptor as f}from"../webgl/TextureDescriptor.js";class l{static{this._instanceRefCount=0}constructor(t){if(this._ownsRctx=!1,t)this._ownsRctx=!1,this._rctx=t;else{if(l._instance)return l._instanceRefCount++,l._instance;l._instanceRefCount=1,l._instance=this,this._ownsRctx=!0;const t=document.createElement("canvas").getContext("webgl2");t.getExtension("OES_texture_float"),this._rctx=new _(t,{})}const e={applyProjection:!0,bilinear:!1,bicubic:!1},r=m("raster/reproject","raster/reproject",new Map([["a_position",0]]),e);this._program=this._rctx.programCache.acquire(r.shaders.vertexShader,r.shaders.fragmentShader,r.attributes),this._rctx.useProgram(this._program),this._program.setUniform1f("u_opacity",1),this._program.setUniform1i("u_image",0),this._program.setUniform1i("u_flipY",0),this._program.setUniform1i("u_transformGrid",1),this._quad=new o(this._rctx,[0,0,1,0,0,1,1,1])}reprojectTexture(t,s,n=!1){const o=r(t.extent,s),m=new e({x:(t.extent.xmax-t.extent.xmin)/t.texture.descriptor.width,y:(t.extent.ymax-t.extent.ymin)/t.texture.descriptor.height,spatialReference:t.extent.spatialReference}),{x:_,y:g}=i(m,s,t.extent);let l=(_+g)/2;const w=Math.round((o.xmax-o.xmin)/l),b=Math.round((o.ymax-o.ymin)/l);l=(o.width/w+o.height/b)/2;const j=new e({x:l,y:l,spatialReference:o.spatialReference}),D=a({projectedExtent:o,srcBufferExtent:t.extent,pixelSize:j,hasWrapAround:!0,spacing:[16,16]}),R=d(this._rctx,D),C=new f(w,b);C.wrapMode=c.CLAMP_TO_EDGE;const T=new u(this._rctx,C);this._rctx.bindFramebuffer(T),this._rctx.setViewport(0,0,w,b),this._rctx.useProgram(this._program),this._rctx.bindTexture(t.texture,0),this._rctx.bindTexture(R,1),this._quad.bind();const{width:y=0,height:E=0}=t.texture.descriptor;if(this._program.setUniform2f("u_srcImageSize",y,E),this._program.setUniform2fv("u_transformSpacing",D.spacing),this._program.setUniform2fv("u_transformGridSize",D.size),this._program.setUniform2f("u_targetImageSize",w,b),this._quad.draw(),this._quad.unbind(),this._rctx.useProgram(null),this._rctx.bindFramebuffer(null),R.dispose(),n){const{width:t,height:e}=T,r=new ImageData(t??0,e??0);T.readPixels(0,0,t??0,e??0,p.RGBA,h.UNSIGNED_BYTE,r.data);const i=T.detachColorTexture(x.COLOR_ATTACHMENT0);return T.dispose(),{texture:i,extent:o,imageData:r}}const M=T.detachColorTexture(x.COLOR_ATTACHMENT0);return T.dispose(),{texture:M,extent:o}}reprojectBitmapData(t,e){const r=s(t.bitmapData)?n(t.bitmapData):t.bitmapData,i=new f;i.wrapMode=c.CLAMP_TO_EDGE,i.width=t.bitmapData.width,i.height=t.bitmapData.height;const a=new g(this._rctx,i,r),o=this.reprojectTexture({texture:a,extent:t.extent},e,!0);o.texture.dispose();const m=document.createElement("canvas"),p=o.imageData;m.width=p.width,m.height=p.height;return m.getContext("2d").putImageData(p,0,0),{bitmapData:m,extent:o.extent}}async loadAndReprojectBitmapData(e,r,i){const a=(await t(e,{responseType:"image"})).data,s=document.createElement("canvas");s.width=a.width,s.height=a.height;const n=s.getContext("2d");n.drawImage(a,0,0);const o=n.getImageData(0,0,s.width,s.height);if(r.spatialReference.equals(i))return{bitmapData:o,extent:r};const m=this.reprojectBitmapData({bitmapData:o,extent:r},i);return{bitmapData:m.bitmapData,extent:m.extent}}destroy(){this._ownsRctx?(l._instanceRefCount--,0===l._instanceRefCount&&(this._quad.dispose(),this._program.dispose(),this._rctx.dispose(),l._instance=null)):(this._quad.dispose(),this._program.dispose())}}export{l as ImageReprojector};
5
+ import t from"../../request.js";import e from"../../geometry/Point.js";import{project as r}from"../../geometry/projection.js";import{projectResolution as i,getProjectionOffsetGrid as a}from"../../layers/support/rasterFunctions/rasterProjectionHelper.js";import{isImageSource as s,rasterize as n}from"../2d/engine/Bitmap.js";import o from"../2d/engine/webgl/VertexStream.js";import{createProgramTemplate as m}from"../2d/engine/webgl/shaders/MaterialPrograms.js";import{TextureWrapMode as c,PixelFormat as p,PixelType as h}from"../webgl/enums.js";import{FramebufferObject as x}from"../webgl/FramebufferObject.js";import{createTransformTexture as u}from"../webgl/rasterUtils.js";import{RenderingContext as d}from"../webgl/RenderingContext.js";import{Texture as g}from"../webgl/Texture.js";import{TextureDescriptor as _}from"../webgl/TextureDescriptor.js";class f{static{this._instanceRefCount=0}constructor(t){if(this._ownsRctx=!1,t)this._ownsRctx=!1,this._rctx=t;else{if(f._instance)return f._instanceRefCount++,f._instance;f._instanceRefCount=1,f._instance=this,this._ownsRctx=!0;const t=document.createElement("canvas").getContext("webgl2");t.getExtension("OES_texture_float"),this._rctx=new d(t,{})}const e={applyProjection:!0,bilinear:!1,bicubic:!1},r=m("raster/reproject","raster/reproject",new Map([["a_position",0]]),e);this._program=this._rctx.programCache.acquire(r.shaders.vertexShader,r.shaders.fragmentShader,r.attributes),this._rctx.useProgram(this._program),this._program.setUniform1f("u_opacity",1),this._program.setUniform1i("u_image",0),this._program.setUniform1i("u_flipY",0),this._program.setUniform1i("u_transformGrid",1),this._quad=new o(this._rctx,[0,0,1,0,0,1,1,1])}reprojectTexture(t,s,n=!1){const o=r(t.extent,s),m=new e({x:(t.extent.xmax-t.extent.xmin)/t.texture.descriptor.width,y:(t.extent.ymax-t.extent.ymin)/t.texture.descriptor.height,spatialReference:t.extent.spatialReference}),{x:d,y:g}=i(m,s,t.extent);let f=(d+g)/2;const l=Math.round((o.xmax-o.xmin)/f),w=Math.round((o.ymax-o.ymin)/f);f=(o.width/l+o.height/w)/2;const b=new e({x:f,y:f,spatialReference:o.spatialReference}),j=a({projectedExtent:o,srcBufferExtent:t.extent,pixelSize:b,hasWrapAround:!0,spacing:[16,16]}),D=u(this._rctx,j),R=new _(l,w);R.wrapMode=c.CLAMP_TO_EDGE;const y=new x(this._rctx,R);this._rctx.bindFramebuffer(y),this._rctx.setViewport(0,0,l,w),this._rctx.useProgram(this._program),this._rctx.bindTexture(t.texture,0),this._rctx.bindTexture(D,1),this._quad.bind();const{width:C=0,height:E=0}=t.texture.descriptor;if(this._program.setUniform2f("u_srcImageSize",C,E),this._program.setUniform2fv("u_transformSpacing",j.spacing),this._program.setUniform2fv("u_transformGridSize",j.size),this._program.setUniform2f("u_targetImageSize",l,w),this._quad.draw(),this._quad.unbind(),this._rctx.useProgram(null),this._rctx.bindFramebuffer(null),D.dispose(),n){const{width:t,height:e}=y,r=new ImageData(t??0,e??0);y.readPixels(0,0,t??0,e??0,p.RGBA,h.UNSIGNED_BYTE,r.data);const i=y.detachColorTexture();return y.dispose(),{texture:i,extent:o,imageData:r}}const T=y.detachColorTexture();return y.dispose(),{texture:T,extent:o}}reprojectBitmapData(t,e){const r=s(t.bitmapData)?n(t.bitmapData):t.bitmapData,i=new _;i.wrapMode=c.CLAMP_TO_EDGE,i.width=t.bitmapData.width,i.height=t.bitmapData.height;const a=new g(this._rctx,i,r),o=this.reprojectTexture({texture:a,extent:t.extent},e,!0);o.texture.dispose();const m=document.createElement("canvas"),p=o.imageData;m.width=p.width,m.height=p.height;return m.getContext("2d").putImageData(p,0,0),{bitmapData:m,extent:o.extent}}async loadAndReprojectBitmapData(e,r,i){const a=(await t(e,{responseType:"image"})).data,s=document.createElement("canvas");s.width=a.width,s.height=a.height;const n=s.getContext("2d");n.drawImage(a,0,0);const o=n.getImageData(0,0,s.width,s.height);if(r.spatialReference.equals(i))return{bitmapData:o,extent:r};const m=this.reprojectBitmapData({bitmapData:o,extent:r},i);return{bitmapData:m.bitmapData,extent:m.extent}}destroy(){this._ownsRctx?(f._instanceRefCount--,0===f._instanceRefCount&&(this._quad.dispose(),this._program.dispose(),this._rctx.dispose(),f._instance=null)):(this._quad.dispose(),this._program.dispose())}}export{f as ImageReprojector};
@@ -2,4 +2,4 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.33/esri/copyright.txt for details.
4
4
  */
5
- import"../../core/has.js";import t from"../../core/Logger.js";import{disposeMaybe as e}from"../../core/maybe.js";import{BufferObject as i}from"./BufferObject.js";import{webglDebugEnabled as r}from"./checkWebGLError.js";import{ResourceType as s,ColorAttachment as h,TextureType as n,FramebufferTarget as o,PixelFormat as c,PixelType as a,DepthStencilAttachment as _,Usage as f,BufferType as u,RenderbufferFormat as l}from"./enums.js";import{GLObjectType as T}from"./GLObjectType.js";import{Renderbuffer as d}from"./Renderbuffer.js";import{Texture as m}from"./Texture.js";const E=()=>t.getLogger("esri.views.webgl.FramebufferObject");class x{constructor(t,e,i=null){this._context=t,this._glName=null,this._colorAttachments=new Map,this._depthStencilBuffer=null,this._depthStencilTexture=null,this._initialized=!1,t.instanceCounter.increment(s.FramebufferObject,this);const r=p(e)?e:new m(this._context,e);if(this._colorAttachments.set(h.COLOR_ATTACHMENT0,r),this._validateTextureDescriptor(r.descriptor),this._validateColorAttachmentPoint(h.COLOR_ATTACHMENT0),null!=i)if(g(i))this._depthStencilTexture=p(i)?i:new m(this._context,i),this._validateTextureDescriptor(this._depthStencilTexture.descriptor);else{const t=A(i)?i:new d(this._context,i);this._depthStencilBuffer=t,this._validateRenderBufferDescriptor(t.descriptor)}}dispose(){if(0===this._colorAttachments.size&&!this._glName)return;const t=this._context.getBoundFramebufferObject();if(this._colorAttachments.forEach(((t,e)=>this.detachColorTexture(e)?.dispose())),this.detachDepthStencilBuffer()?.dispose(),this.detachDepthStencilTexture()?.dispose(),this._glName){this._context.gl.deleteFramebuffer(this._glName),this._glName=null}this._context.bindFramebuffer(t),this._context.instanceCounter.decrement(s.FramebufferObject,this)}get glName(){return this._glName}get colorTexture(){return this._colorAttachments.get(h.COLOR_ATTACHMENT0)}get depthStencil(){return this._depthStencilTexture||this._depthStencilBuffer}get depthStencilTexture(){return this._depthStencilTexture}get width(){const t=this._colorAttachments.get(h.COLOR_ATTACHMENT0);return t?.descriptor?.width??0}get height(){const t=this._colorAttachments.get(h.COLOR_ATTACHMENT0);return t?.descriptor?.height??0}get usedMemory(){return[...this._colorAttachments].reduce(((t,[e,i])=>t+i.usedMemory),this.depthStencil?.usedMemory??0)}static{this._MAX_COLOR_ATTACHMENTS=-1}getColorTexture(t){const e=this._colorAttachments.get(t);return e&&p(e)?e:null}get colorAttachments(){return[...this._colorAttachments.keys()]}attachColorTexture(t,e=h.COLOR_ATTACHMENT0){if(!t)return;this._validateColorAttachmentPoint(e);const i=t.descriptor;this._validateTextureDescriptor(i),this.detachColorTexture(e)?.dispose(),this._initialized&&(this._context.bindFramebuffer(this),this._framebufferTexture2D(t.glName,e)),this._colorAttachments.set(e,t)}detachColorTexture(t=h.COLOR_ATTACHMENT0){const e=this._colorAttachments.get(t);if(e){if(this._initialized){const e=this._context.getBoundFramebufferObject();this._context.bindFramebuffer(this),this._framebufferTexture2D(null,t),this._context.bindFramebuffer(e)}return this._colorAttachments.delete(t),e}}setColorTextureTarget(t,e=h.COLOR_ATTACHMENT0,i=0){const r=this._colorAttachments.get(e);r&&(t===n.TEXTURE_2D_ARRAY?this._framebufferTextureLayer(r.glName,e,o.FRAMEBUFFER,0,i):this._framebufferTexture2D(r.glName,e,t,o.FRAMEBUFFER,0))}attachDepthStencil(t){if(t)switch(t.type){case T.Texture:return this._attachDepthStencilTexture(t);case T.RenderBuffer:return this._attachDepthStencilBuffer(t)}}_attachDepthStencilTexture(t){if(null==t)return;const e=t.descriptor;e.pixelFormat!==c.DEPTH_STENCIL&&e.pixelFormat!==c.DEPTH24_STENCIL8&&console.error("Depth/Stencil texture must have a pixel type of DEPTH_STENCIL!"),e.dataType!==a.UNSIGNED_INT_24_8&&console.error("Depth/Stencil texture must have data type of UNSIGNED_INT_24_8!"),this._validateTextureDescriptor(e),this._disposeDepthStencilAttachments(),this._initialized&&(this._context.bindFramebuffer(this),this._framebufferTexture2D(t.glName,_)),this._depthStencilTexture?.dispose(),this._depthStencilTexture=t}detachDepthStencilTexture(){const t=this._depthStencilTexture;if(t&&this._initialized){const t=this._context.getBoundFramebufferObject();this._context.bindFramebuffer(this),this._framebufferTexture2D(null,_),this._context.bindFramebuffer(t)}return this._depthStencilTexture=null,t}_attachDepthStencilBuffer(t){if(null==t)return;const e=t.descriptor;if(this._validateRenderBufferDescriptor(e),this._disposeDepthStencilAttachments(),this._initialized){this._context.bindFramebuffer(this);const i=this._context.gl,r=this._getGLAttachmentPoint(e);i.framebufferRenderbuffer(o.FRAMEBUFFER,r,i.RENDERBUFFER,t.glName)}this._depthStencilBuffer=t}detachDepthStencilBuffer(){const t=this._depthStencilBuffer;if(t&&this._initialized){const e=this._context.getBoundFramebufferObject();this._context.bindFramebuffer(this);const i=this._context.gl,r=this._getGLAttachmentPoint(t.descriptor);i.framebufferRenderbuffer(o.FRAMEBUFFER,r,i.RENDERBUFFER,null),this._context.bindFramebuffer(e)}return this._depthStencilBuffer=null,t}copyToTexture(t,e,i,r,s,h,o){(t<0||e<0||s<0||h<0)&&console.error("Offsets cannot be negative!"),(i<=0||r<=0)&&console.error("Copy width and height must be greater than zero!");const c=o.descriptor;o.descriptor.target!==n.TEXTURE_2D&&console.error("Texture target must be TEXTURE_2D!"),(null==c?.width||null==c?.height||t+i>this.width||e+r>this.height||s+i>c.width||h+r>c.height)&&console.error("Bad dimensions, the current input values will attempt to read or copy out of bounds!");const a=this._context,_=a.bindTexture(o,m.TEXTURE_UNIT_FOR_UPDATES);a.setActiveTexture(m.TEXTURE_UNIT_FOR_UPDATES),a.bindFramebuffer(this),a.gl.copyTexSubImage2D(n.TEXTURE_2D,0,s,h,t,e,i,r),a.bindTexture(_,m.TEXTURE_UNIT_FOR_UPDATES)}readPixels(t,e,i,r,s,h,n){(i<=0||r<=0)&&console.error("Copy width and height must be greater than zero!"),n||console.error("Target memory is not initialized!"),this._context.bindFramebuffer(this),this._context.gl.readPixels(t,e,i,r,s,h,n)}async readPixelsAsync(t,e,r,s,h,n,o){const{gl:c}=this._context,a=i.createPixelPack(this._context,f.STREAM_READ,o.byteLength);this._context.bindBuffer(a);const _=this._context.getBoundFramebufferObject();this._context.bindFramebuffer(this),c.readPixels(t,e,r,s,h,n,0),this._context.unbindBuffer(u.PIXEL_PACK_BUFFER),this._context.bindFramebuffer(_),await a.getSubDataAsync(o),a.dispose()}resize(t,e){if(this.width===t&&this.height===e)return;const i={width:t,height:e};b(i,this._context.parameters.maxTextureSize),this._colorAttachments.forEach((t=>t.resize(i.width,i.height))),this._depthStencilTexture?.resize(i.width,i.height),this._initialized&&(b(i,this._context.parameters.maxRenderbufferSize),this._depthStencilBuffer?.resize(i.width,i.height),this._context.getBoundFramebufferObject()===this&&this._context.bindFramebuffer(null),this._initialized=!1)}initializeAndBind(t=o.FRAMEBUFFER){const e=this._context.gl;if(this._initialized)return void e.bindFramebuffer(t,this.glName);this._glName&&e.deleteFramebuffer(this._glName);const i=e.createFramebuffer();if(e.bindFramebuffer(t,i),this._colorAttachments.forEach(((e,i)=>{const r=R(e);r===n.TEXTURE_2D_ARRAY?this._framebufferTextureLayer(e.glName,i,t,0,0):this._framebufferTexture2D(e.glName,i,r,t)})),this._depthStencilBuffer){const i=this._getGLAttachmentPoint(this._depthStencilBuffer.descriptor);e.framebufferRenderbuffer(t,i,e.RENDERBUFFER,this._depthStencilBuffer.glName)}else this._depthStencilTexture&&this._framebufferTexture2D(this._depthStencilTexture.glName,e.DEPTH_STENCIL_ATTACHMENT,R(this._depthStencilTexture),t);if(r()){e.checkFramebufferStatus(t)!==e.FRAMEBUFFER_COMPLETE&&console.error("Framebuffer is incomplete!")}this._glName=i,this._initialized=!0}_framebufferTexture2D(t,e=h.COLOR_ATTACHMENT0,i=n.TEXTURE_2D,r=o.FRAMEBUFFER,s=0){this._context.gl.framebufferTexture2D(r,e,i,t,s)}_framebufferTextureLayer(t,e=h.COLOR_ATTACHMENT0,i=o.FRAMEBUFFER,r=0,s=0){this._context.gl.framebufferTextureLayer(i,e,t,r,s)}_disposeDepthStencilAttachments(){const t=this._context.gl;if(this._depthStencilBuffer){if(this._initialized){this._context.bindFramebuffer(this);const e=this._getGLAttachmentPoint(this._depthStencilBuffer.descriptor);t.framebufferRenderbuffer(o.FRAMEBUFFER,e,t.RENDERBUFFER,null)}this._depthStencilBuffer=e(this._depthStencilBuffer)}this._depthStencilTexture&&(this._initialized&&(this._context.bindFramebuffer(this),this._framebufferTexture2D(null,t.DEPTH_STENCIL_ATTACHMENT)),this._depthStencilTexture=e(this._depthStencilTexture))}_validateTextureDescriptor(t){t.target!==n.TEXTURE_2D&&t.target!==n.TEXTURE_CUBE_MAP&&t.target!==n.TEXTURE_2D_ARRAY&&console.error("Texture type must be TEXTURE_2D, TEXTURE_2D_ARRAY or TEXTURE_CUBE_MAP!"),b(t,this._context.parameters.maxTextureSize),this._validateBufferDimensions(t)}_validateRenderBufferDescriptor(t){b(t,this._context.parameters.maxRenderbufferSize),this._validateBufferDimensions(t)}_validateBufferDimensions(t){t.width<=0&&(t.width=this.width),t.height<=0&&(t.height=this.height),this.width>0&&this.height>0&&(this.width===t.width&&this.height===t.height||console.error("Attachment size must match framebuffer size!"))}_getGLAttachmentPoint(t){switch(t.internalFormat){case l.DEPTH_COMPONENT16:case l.DEPTH_COMPONENT24:case l.DEPTH_COMPONENT32F:return this._context.gl.DEPTH_ATTACHMENT;case l.DEPTH24_STENCIL8:case l.DEPTH32F_STENCIL8:case l.DEPTH_STENCIL:return this._context.gl.DEPTH_STENCIL_ATTACHMENT;case l.STENCIL_INDEX8:return this._context.gl.STENCIL_ATTACHMENT}}_validateColorAttachmentPoint(e){if(-1===x._MAX_COLOR_ATTACHMENTS){const{gl:t}=this._context;x._MAX_COLOR_ATTACHMENTS=t.getParameter(t.MAX_COLOR_ATTACHMENTS)}const i=e-h.COLOR_ATTACHMENT0;i+1>x._MAX_COLOR_ATTACHMENTS&&t.getLogger("esri.views.webgl.FrameBufferObject").error("esri.FrameBufferObject",`illegal attachment point for color attachment: ${i+1}. Implementation supports up to ${x._MAX_COLOR_ATTACHMENTS} color attachments`)}}function p(t){return null!=t&&"type"in t&&t.type===T.Texture}function A(t){return null!=t&&"type"in t&&t.type===T.RenderBuffer}function g(t){return p(t)||null!=t&&"pixelFormat"in t}function b(t,e){const i=Math.max(t.width,t.height);if(i>e){E().warn(`Resizing FBO attachment size ${t.width}x${t.height} to device limit ${e}`);const r=e/i;return t.width=Math.round(t.width*r),t.height=Math.round(t.height*r),!1}return!0}function R(t){return t.descriptor.target===n.TEXTURE_CUBE_MAP?n.TEXTURE_CUBE_MAP_POSITIVE_X:t.descriptor.target===n.TEXTURE_2D_ARRAY?n.TEXTURE_2D_ARRAY:n.TEXTURE_2D}export{x as FramebufferObject,b as ensureAttachmentMaxSize};
5
+ import"../../core/has.js";import t from"../../core/Logger.js";import{disposeMaybe as e}from"../../core/maybe.js";import{BufferObject as i}from"./BufferObject.js";import{webglDebugEnabled as r}from"./checkWebGLError.js";import{ResourceType as s,ColorAttachment0 as h,TextureType as n,FramebufferTarget as o,PixelFormat as c,PixelType as a,DepthStencilAttachment as f,Usage as u,BufferType as _,RenderbufferFormat as l,StencilAttachment as d,DepthAttachment as m}from"./enums.js";import{GLObjectType as T}from"./GLObjectType.js";import{Renderbuffer as x}from"./Renderbuffer.js";import{Texture as p}from"./Texture.js";const E=()=>t.getLogger("esri.views.webgl.FramebufferObject");class b{constructor(t,e,i=null){this._context=t,this._glName=null,this._colorAttachments=new Map,this._depthStencilBuffer=null,this._depthStencilTexture=null,this._initialized=!1,t.instanceCounter.increment(s.FramebufferObject,this);const r=g(e)?e:new p(this._context,e);if(this._colorAttachments.set(h,r),this._validateTextureDescriptor(r.descriptor),this._validateColorAttachmentPoint(h),null!=i)if(A(i))this._depthStencilTexture=g(i)?i:new p(this._context,i),this._validateTextureDescriptor(this._depthStencilTexture.descriptor);else{const t=R(i)?i:new x(this._context,i);this._depthStencilBuffer=t,this._validateRenderBufferDescriptor(t.descriptor)}}dispose(){if(0===this._colorAttachments.size&&!this._glName)return;const t=this._context.getBoundFramebufferObject();if(this._colorAttachments.forEach(((t,e)=>this.detachColorTexture(e)?.dispose())),this.detachDepthStencilBuffer()?.dispose(),this.detachDepthStencilTexture()?.dispose(),this._glName){this._context.gl.deleteFramebuffer(this._glName),this._glName=null}this._context.bindFramebuffer(t),this._context.instanceCounter.decrement(s.FramebufferObject,this)}get glName(){return this._glName}get colorTexture(){return this._colorAttachments.get(h)}get depthStencil(){return this._depthStencilTexture||this._depthStencilBuffer}get depthStencilTexture(){return this._depthStencilTexture}get width(){const t=this._colorAttachments.get(h);return t?.descriptor?.width??0}get height(){const t=this._colorAttachments.get(h);return t?.descriptor?.height??0}get usedMemory(){return[...this._colorAttachments].reduce(((t,[e,i])=>t+i.usedMemory),this.depthStencil?.usedMemory??0)}static{this._MAX_COLOR_ATTACHMENTS=-1}getColorTexture(t){const e=this._colorAttachments.get(t);return e&&g(e)?e:null}get colorAttachments(){return[...this._colorAttachments.keys()]}attachColorTexture(t,e=h){if(!t)return;this._validateColorAttachmentPoint(e);const i=t.descriptor;this._validateTextureDescriptor(i),this.detachColorTexture(e)?.dispose(),this._initialized&&(this._context.bindFramebuffer(this),this._framebufferTexture2D(t.glName,e)),this._colorAttachments.set(e,t)}detachColorTexture(t=h){const e=this._colorAttachments.get(t);if(e){if(this._initialized){const e=this._context.getBoundFramebufferObject();this._context.bindFramebuffer(this),this._framebufferTexture2D(null,t),this._context.bindFramebuffer(e)}return this._colorAttachments.delete(t),e}}setColorTextureTarget(t,e=h,i=0){const r=this._colorAttachments.get(e);r&&(t===n.TEXTURE_2D_ARRAY?this._framebufferTextureLayer(r.glName,e,o.FRAMEBUFFER,0,i):this._framebufferTexture2D(r.glName,e,t,o.FRAMEBUFFER,0))}attachDepthStencil(t){if(t)switch(t.type){case T.Texture:return this._attachDepthStencilTexture(t);case T.RenderBuffer:return this._attachDepthStencilBuffer(t)}}_attachDepthStencilTexture(t){if(null==t)return;const e=t.descriptor;e.pixelFormat!==c.DEPTH_STENCIL&&e.pixelFormat!==c.DEPTH24_STENCIL8&&console.error("Depth/Stencil texture must have a pixel type of DEPTH_STENCIL!"),e.dataType!==a.UNSIGNED_INT_24_8&&console.error("Depth/Stencil texture must have data type of UNSIGNED_INT_24_8!"),this._validateTextureDescriptor(e),this._disposeDepthStencilAttachments(),this._initialized&&(this._context.bindFramebuffer(this),this._framebufferTexture2D(t.glName,f)),this._depthStencilTexture?.dispose(),this._depthStencilTexture=t}detachDepthStencilTexture(){const t=this._depthStencilTexture;if(t&&this._initialized){const t=this._context.getBoundFramebufferObject();this._context.bindFramebuffer(this),this._framebufferTexture2D(null,f),this._context.bindFramebuffer(t)}return this._depthStencilTexture=null,t}_attachDepthStencilBuffer(t){if(null==t)return;const e=t.descriptor;if(this._validateRenderBufferDescriptor(e),this._disposeDepthStencilAttachments(),this._initialized){this._context.bindFramebuffer(this);const i=this._context.gl,r=this._getGLAttachmentPoint(e);i.framebufferRenderbuffer(o.FRAMEBUFFER,r,i.RENDERBUFFER,t.glName)}this._depthStencilBuffer=t}detachDepthStencilBuffer(){const t=this._depthStencilBuffer;if(t&&this._initialized){const e=this._context.getBoundFramebufferObject();this._context.bindFramebuffer(this);const i=this._context.gl,r=this._getGLAttachmentPoint(t.descriptor);i.framebufferRenderbuffer(o.FRAMEBUFFER,r,i.RENDERBUFFER,null),this._context.bindFramebuffer(e)}return this._depthStencilBuffer=null,t}copyToTexture(t,e,i,r,s,h,o){(t<0||e<0||s<0||h<0)&&console.error("Offsets cannot be negative!"),(i<=0||r<=0)&&console.error("Copy width and height must be greater than zero!");const c=o.descriptor;o.descriptor.target!==n.TEXTURE_2D&&console.error("Texture target must be TEXTURE_2D!"),(null==c?.width||null==c?.height||t+i>this.width||e+r>this.height||s+i>c.width||h+r>c.height)&&console.error("Bad dimensions, the current input values will attempt to read or copy out of bounds!");const a=this._context,f=a.bindTexture(o,p.TEXTURE_UNIT_FOR_UPDATES);a.setActiveTexture(p.TEXTURE_UNIT_FOR_UPDATES),a.bindFramebuffer(this),a.gl.copyTexSubImage2D(n.TEXTURE_2D,0,s,h,t,e,i,r),a.bindTexture(f,p.TEXTURE_UNIT_FOR_UPDATES)}readPixels(t,e,i,r,s,h,n){(i<=0||r<=0)&&console.error("Copy width and height must be greater than zero!"),n||console.error("Target memory is not initialized!"),this._context.bindFramebuffer(this),this._context.gl.readPixels(t,e,i,r,s,h,n)}async readPixelsAsync(t,e,r,s,h,n,o){const{gl:c}=this._context,a=i.createPixelPack(this._context,u.STREAM_READ,o.byteLength);this._context.bindBuffer(a);const f=this._context.getBoundFramebufferObject();this._context.bindFramebuffer(this),c.readPixels(t,e,r,s,h,n,0),this._context.unbindBuffer(_.PIXEL_PACK_BUFFER),this._context.bindFramebuffer(f),await a.getSubDataAsync(o),a.dispose()}resize(t,e){if(this.width===t&&this.height===e)return;const i={width:t,height:e};F(i,this._context.parameters.maxTextureSize),this._colorAttachments.forEach((t=>t.resize(i.width,i.height))),this._depthStencilTexture?.resize(i.width,i.height),this._initialized&&(F(i,this._context.parameters.maxRenderbufferSize),this._depthStencilBuffer?.resize(i.width,i.height),this._context.getBoundFramebufferObject()===this&&this._context.bindFramebuffer(null),this._initialized=!1)}initializeAndBind(t=o.FRAMEBUFFER){const e=this._context.gl;if(this._initialized)return void e.bindFramebuffer(t,this.glName);this._glName&&e.deleteFramebuffer(this._glName);const i=e.createFramebuffer();if(e.bindFramebuffer(t,i),this._colorAttachments.forEach(((e,i)=>{const r=S(e);r===n.TEXTURE_2D_ARRAY?this._framebufferTextureLayer(e.glName,i,t,0,0):this._framebufferTexture2D(e.glName,i,r,t)})),this._depthStencilBuffer){const i=this._getGLAttachmentPoint(this._depthStencilBuffer.descriptor);e.framebufferRenderbuffer(t,i,e.RENDERBUFFER,this._depthStencilBuffer.glName)}else this._depthStencilTexture&&this._framebufferTexture2D(this._depthStencilTexture.glName,f,S(this._depthStencilTexture),t);if(r()){e.checkFramebufferStatus(t)!==e.FRAMEBUFFER_COMPLETE&&console.error("Framebuffer is incomplete!")}this._glName=i,this._initialized=!0}_framebufferTexture2D(t,e=h,i=n.TEXTURE_2D,r=o.FRAMEBUFFER,s=0){this._context.gl.framebufferTexture2D(r,e,i,t,s)}_framebufferTextureLayer(t,e=h,i=o.FRAMEBUFFER,r=0,s=0){this._context.gl.framebufferTextureLayer(i,e,t,r,s)}_disposeDepthStencilAttachments(){const t=this._context.gl;if(this._depthStencilBuffer){if(this._initialized){this._context.bindFramebuffer(this);const e=this._getGLAttachmentPoint(this._depthStencilBuffer.descriptor);t.framebufferRenderbuffer(o.FRAMEBUFFER,e,t.RENDERBUFFER,null)}this._depthStencilBuffer=e(this._depthStencilBuffer)}this._depthStencilTexture&&(this._initialized&&(this._context.bindFramebuffer(this),this._framebufferTexture2D(null,f)),this._depthStencilTexture=e(this._depthStencilTexture))}_validateTextureDescriptor(t){t.target!==n.TEXTURE_2D&&t.target!==n.TEXTURE_CUBE_MAP&&t.target!==n.TEXTURE_2D_ARRAY&&console.error("Texture type must be TEXTURE_2D, TEXTURE_2D_ARRAY or TEXTURE_CUBE_MAP!"),F(t,this._context.parameters.maxTextureSize),this._validateBufferDimensions(t)}_validateRenderBufferDescriptor(t){F(t,this._context.parameters.maxRenderbufferSize),this._validateBufferDimensions(t)}_validateBufferDimensions(t){t.width<=0&&(t.width=this.width),t.height<=0&&(t.height=this.height),this.width>0&&this.height>0&&(this.width===t.width&&this.height===t.height||console.error("Attachment size must match framebuffer size!"))}_getGLAttachmentPoint(t){switch(t.internalFormat){case l.DEPTH_COMPONENT16:case l.DEPTH_COMPONENT24:case l.DEPTH_COMPONENT32F:return m;case l.DEPTH24_STENCIL8:case l.DEPTH32F_STENCIL8:case l.DEPTH_STENCIL:return f;case l.STENCIL_INDEX8:return d}}_validateColorAttachmentPoint(e){if(-1===b._MAX_COLOR_ATTACHMENTS){const{gl:t}=this._context;b._MAX_COLOR_ATTACHMENTS=t.getParameter(t.MAX_COLOR_ATTACHMENTS)}const i=e-h;i+1>b._MAX_COLOR_ATTACHMENTS&&t.getLogger("esri.views.webgl.FrameBufferObject").error("esri.FrameBufferObject",`illegal attachment point for color attachment: ${i+1}. Implementation supports up to ${b._MAX_COLOR_ATTACHMENTS} color attachments`)}}function g(t){return null!=t&&"type"in t&&t.type===T.Texture}function R(t){return null!=t&&"type"in t&&t.type===T.RenderBuffer}function A(t){return g(t)||null!=t&&"pixelFormat"in t}function F(t,e){const i=Math.max(t.width,t.height);if(i>e){E().warn(`Resizing FBO attachment size ${t.width}x${t.height} to device limit ${e}`);const r=e/i;return t.width=Math.round(t.width*r),t.height=Math.round(t.height*r),!1}return!0}function S(t){return t.descriptor.target===n.TEXTURE_CUBE_MAP?n.TEXTURE_CUBE_MAP_POSITIVE_X:t.descriptor.target===n.TEXTURE_2D_ARRAY?n.TEXTURE_2D_ARRAY:n.TEXTURE_2D}export{b as FramebufferObject,F as ensureAttachmentMaxSize};
@@ -2,4 +2,4 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.33/esri/copyright.txt for details.
4
4
  */
5
- import"../../core/has.js";import{disposeMaybe as t}from"../../core/maybe.js";import{after as e}from"../../core/promiseUtils.js";import{Milliseconds as s}from"../../core/time.js";import{webglDebugEnabled as i,checkWebGLError as a}from"./checkWebGLError.js";import{ContextState as r}from"./ContextState.js";import{SpecialDrawBuffers as n,ColorAttachment as l,BufferType as h,Face as f,baseTextureUnit as o,FramebufferBit as u,FramebufferTarget as c,TextureSamplingMode as _,SyncCondition as d,ResourceType as b,ClientWaitSyncStatus as F,BlendFactor as g,BlendOperation as B,CullMode as p,CompareFunction as E,StencilOperation as m,TextureType as R,PrimitiveType as T}from"./enums.js";import{InstanceCounter as A}from"./InstanceCounter.js";import{Parameters as C}from"./Parameters.js";import{ProgramCache as O}from"./ProgramCache.js";import{StateTracker as x}from"./renderState.js";import{Texture as U}from"./Texture.js";import{getErrorString as k}from"./Util.js";import{WebGLDriverTest as w}from"./WebGLDriverTest.js";import{Capabilities as S}from"./capabilities/Capabilities.js";let y=class{constructor(t,e){this.gl=t,this.instanceCounter=new A,this.programCache=new O(this),this._transformFeedbackRequestInfo=null,this._state=new r,this._numOfDrawCalls=0,this._numOfTriangles=0,this._loadExtensions(),this.configure(e)}configure(e){this._capabilities=new S(this.gl,e),this._parameters=new C(this.gl,this._capabilities,e),U.TEXTURE_UNIT_FOR_UPDATES=this._parameters.maxTextureImageUnits-1;const s=this.gl.getParameter(this.gl.VIEWPORT);this._state=new r,this._state.viewport={x:s[0],y:s[1],width:s[2],height:s[3]},this._stateTracker=new x({setBlending:t=>{if(t){this.setBlendingEnabled(!0),this.setBlendEquationSeparate(t.opRgb,t.opAlpha),this.setBlendFunctionSeparate(t.srcRgb,t.dstRgb,t.srcAlpha,t.dstAlpha);const e=t.color;this.setBlendColor(e.r,e.g,e.b,e.a)}else this.setBlendingEnabled(!1)},setCulling:t=>{t?(this.setFaceCullingEnabled(!0),this.setCullFace(t.face),this.setFrontFace(t.mode)):this.setFaceCullingEnabled(!1)},setPolygonOffset:t=>{t?(this.setPolygonOffsetFillEnabled(!0),this.setPolygonOffset(t.factor,t.units)):this.setPolygonOffsetFillEnabled(!1)},setDepthTest:t=>{t?(this.setDepthTestEnabled(!0),this.setDepthFunction(t.func)):this.setDepthTestEnabled(!1)},setStencilTest:t=>{if(t){this.setStencilTestEnabled(!0);const e=t.function;this.setStencilFunction(e.func,e.ref,e.mask);const s=t.operation;this.setStencilOp(s.fail,s.zFail,s.zPass)}else this.setStencilTestEnabled(!1)},setDepthWrite:t=>{t?(this.setDepthWriteEnabled(!0),this.setDepthRange(t.zNear,t.zFar)):this.setDepthWriteEnabled(!1)},setColorWrite:t=>{t?this.setColorMask(t.r,t.g,t.b,t.a):this.setColorMask(!1,!1,!1,!1)},setStencilWrite:t=>{t?this.setStencilWriteMask(t.mask):this.setStencilWriteMask(0)},setDrawBuffers:t=>{if(t)this.setDrawBuffers(t.buffers);else{const{drawFramebuffer:t}=this._state;null===t?this.setDrawBuffers([n.BACK]):0===t.colorAttachments.length?this.setDrawBuffers([n.NONE]):this.setDrawBuffers([l.COLOR_ATTACHMENT0])}}}),this.enforceState(),t(this._driverTest),this._driverTest=new w(this)}updateOptions(t){this._parameters=new C(this.gl,this._capabilities,t)}dispose(){t(this._driverTest),this.programCache.dispose(),this.bindVAO(null),this.unbindBuffer(h.ARRAY_BUFFER),this.unbindBuffer(h.ELEMENT_ARRAY_BUFFER),this.unbindBuffer(h.UNIFORM_BUFFER),this._state.uniformBufferBindingPoints.length=0,this.unbindBuffer(h.PIXEL_PACK_BUFFER),this.unbindBuffer(h.PIXEL_UNPACK_BUFFER),this.unbindBuffer(h.COPY_READ_BUFFER),this.unbindBuffer(h.COPY_WRITE_BUFFER),this._state.textureUnitMap.length=0,i()&&console.log(this.instanceCounter.resourceInformation)}get driverTest(){return this._driverTest}get contextAttributes(){return this.gl.getContextAttributes()}get parameters(){return this._parameters}setPipelineState(t){this._stateTracker.setPipeline(t)}setBlendingEnabled(t){this._state.blend!==t&&(!0===t?this.gl.enable(this.gl.BLEND):this.gl.disable(this.gl.BLEND),this._state.blend=t,this._stateTracker.invalidateBlending())}externalProgramUpdate(){this._state.program?.stop(),this._state.program=null}externalTextureUnitUpdate(t,e){for(let s=0;s<t.length;++s)this._state.textureUnitMap[t[s]]=null;e>=0&&(this._state.activeTexture=e)}externalVertexArrayObjectUpdate(){this.gl.bindVertexArray(null),this._state.vertexArrayObject=null,this._state.vertexBuffer=null,this._state.indexBuffer=null}externalVertexBufferUpdate(){this._state.vertexBuffer=null}externalIndexBufferUpdate(){this._state.indexBuffer=null}setBlendColor(t,e,s,i){t===this._state.blendColor.r&&e===this._state.blendColor.g&&s===this._state.blendColor.b&&i===this._state.blendColor.a||(this.gl.blendColor(t,e,s,i),this._state.blendColor.r=t,this._state.blendColor.g=e,this._state.blendColor.b=s,this._state.blendColor.a=i,this._stateTracker.invalidateBlending())}setBlendFunction(t,e){t===this._state.blendFunction.srcRGB&&e===this._state.blendFunction.dstRGB||(this.gl.blendFunc(t,e),this._state.blendFunction.srcRGB=t,this._state.blendFunction.srcAlpha=t,this._state.blendFunction.dstRGB=e,this._state.blendFunction.dstAlpha=e,this._stateTracker.invalidateBlending())}setBlendFunctionSeparate(t,e,s,i){this._state.blendFunction.srcRGB===t&&this._state.blendFunction.srcAlpha===s&&this._state.blendFunction.dstRGB===e&&this._state.blendFunction.dstAlpha===i||(this.gl.blendFuncSeparate(t,e,s,i),this._state.blendFunction.srcRGB=t,this._state.blendFunction.srcAlpha=s,this._state.blendFunction.dstRGB=e,this._state.blendFunction.dstAlpha=i,this._stateTracker.invalidateBlending())}setBlendEquation(t){this._state.blendEquation.mode!==t&&(this.gl.blendEquation(t),this._state.blendEquation.mode=t,this._state.blendEquation.modeAlpha=t,this._stateTracker.invalidateBlending())}setBlendEquationSeparate(t,e){this._state.blendEquation.mode===t&&this._state.blendEquation.modeAlpha===e||(this.gl.blendEquationSeparate(t,e),this._state.blendEquation.mode=t,this._state.blendEquation.modeAlpha=e,this._stateTracker.invalidateBlending())}setColorMask(t,e,s,i){this._state.colorMask.r===t&&this._state.colorMask.g===e&&this._state.colorMask.b===s&&this._state.colorMask.a===i||(this.gl.colorMask(t,e,s,i),this._state.colorMask.r=t,this._state.colorMask.g=e,this._state.colorMask.b=s,this._state.colorMask.a=i,this._stateTracker.invalidateColorWrite())}setClearColor(t,e,s,i){this._state.clearColor.r===t&&this._state.clearColor.g===e&&this._state.clearColor.b===s&&this._state.clearColor.a===i||(this.gl.clearColor(t,e,s,i),this._state.clearColor.r=t,this._state.clearColor.g=e,this._state.clearColor.b=s,this._state.clearColor.a=i)}setFaceCullingEnabled(t){this._state.faceCulling!==t&&(!0===t?this.gl.enable(this.gl.CULL_FACE):this.gl.disable(this.gl.CULL_FACE),this._state.faceCulling=t,this._stateTracker.invalidateCulling())}setPolygonOffsetFillEnabled(t){this._state.polygonOffsetFill!==t&&(!0===t?this.gl.enable(this.gl.POLYGON_OFFSET_FILL):this.gl.disable(this.gl.POLYGON_OFFSET_FILL),this._state.polygonOffsetFill=t,this._stateTracker.invalidatePolygonOffset())}setPolygonOffset(t,e){this._state.polygonOffset[0]===t&&this._state.polygonOffset[1]===e||(this._state.polygonOffset[0]=t,this._state.polygonOffset[1]=e,this.gl.polygonOffset(t,e),this._stateTracker.invalidatePolygonOffset())}setCullFace(t){this._state.cullFace!==t&&(this.gl.cullFace(t),this._state.cullFace=t,this._stateTracker.invalidateCulling())}setFrontFace(t){this._state.frontFace!==t&&(this.gl.frontFace(t),this._state.frontFace=t,this._stateTracker.invalidateCulling())}setScissorTestEnabled(t){this._state.scissorTest!==t&&(!0===t?this.gl.enable(this.gl.SCISSOR_TEST):this.gl.disable(this.gl.SCISSOR_TEST),this._state.scissorTest=t)}setScissorRect(t,e,s,i){this._state.scissorRect.x===t&&this._state.scissorRect.y===e&&this._state.scissorRect.width===s&&this._state.scissorRect.height===i||(this.gl.scissor(t,e,s,i),this._state.scissorRect.x=t,this._state.scissorRect.y=e,this._state.scissorRect.width=s,this._state.scissorRect.height=i)}setDepthTestEnabled(t){this._state.depthTest!==t&&(!0===t?this.gl.enable(this.gl.DEPTH_TEST):this.gl.disable(this.gl.DEPTH_TEST),this._state.depthTest=t,this._stateTracker.invalidateDepthTest())}setClearDepth(t){this._state.clearDepth!==t&&(this.gl.clearDepth(t),this._state.clearDepth=t)}setDepthFunction(t){this._state.depthFunction!==t&&(this.gl.depthFunc(t),this._state.depthFunction=t,this._stateTracker.invalidateDepthTest())}setDepthWriteEnabled(t){this._state.depthWrite!==t&&(this.gl.depthMask(t),this._state.depthWrite=t,this._stateTracker.invalidateDepthWrite())}setDepthRange(t,e){this._state.depthRange.zNear===t&&this._state.depthRange.zFar===e||(this.gl.depthRange(t,e),this._state.depthRange.zNear=t,this._state.depthRange.zFar=e,this._stateTracker.invalidateDepthWrite())}setStencilTestEnabled(t){this._state.stencilTest!==t&&(!0===t?this.gl.enable(this.gl.STENCIL_TEST):this.gl.disable(this.gl.STENCIL_TEST),this._state.stencilTest=t,this._stateTracker.invalidateStencilTest())}setClearStencil(t){t!==this._state.clearStencil&&(this.gl.clearStencil(t),this._state.clearStencil=t)}setStencilFunction(t,e,s){this._state.stencilFunction.func===t&&this._state.stencilFunction.ref===e&&this._state.stencilFunction.mask===s||(this.gl.stencilFunc(t,e,s),this._state.stencilFunction.face=f.FRONT_AND_BACK,this._state.stencilFunction.func=t,this._state.stencilFunction.ref=e,this._state.stencilFunction.mask=s,this._stateTracker.invalidateStencilTest())}setStencilFunctionSeparate(t,e,s,i){this._state.stencilFunction.face===t&&this._state.stencilFunction.func===e&&this._state.stencilFunction.ref===s&&this._state.stencilFunction.mask===i||(this.gl.stencilFuncSeparate(t,e,s,i),this._state.stencilFunction.face=t,this._state.stencilFunction.func=e,this._state.stencilFunction.ref=s,this._state.stencilFunction.mask=i,this._stateTracker.invalidateStencilTest())}setStencilWriteMask(t){this._state.stencilWriteMask!==t&&(this.gl.stencilMask(t),this._state.stencilWriteMask=t,this._stateTracker.invalidateStencilWrite())}setStencilOp(t,e,s){this._state.stencilOperation.face===f.FRONT_AND_BACK&&this._state.stencilOperation.fail===t&&this._state.stencilOperation.zFail===e&&this._state.stencilOperation.zPass===s||(this.gl.stencilOp(t,e,s),this._state.stencilOperation.face=f.FRONT_AND_BACK,this._state.stencilOperation.fail=t,this._state.stencilOperation.zFail=e,this._state.stencilOperation.zPass=s,this._stateTracker.invalidateStencilTest())}setStencilOpSeparate(t,e,s,i){this._state.stencilOperation.face===t&&this._state.stencilOperation.fail===e&&this._state.stencilOperation.zFail===s&&this._state.stencilOperation.zPass===i||(this.gl.stencilOpSeparate(t,e,s,i),this._state.stencilOperation.face=t,this._state.stencilOperation.fail=e,this._state.stencilOperation.zFail=s,this._state.stencilOperation.zPass=i,this._stateTracker.invalidateStencilTest())}setActiveTexture(t,e=!1){const s=this._state.activeTexture;return t>=0&&(e||t!==this._state.activeTexture)&&(this.gl.activeTexture(o+t),this._state.activeTexture=t),s}setDrawBuffers(t){const{drawFramebuffer:e}=this._state,s=null===e,i=s?this._state.drawBuffers.defaultFramebuffer:this._state.drawBuffers.fbos.get(e);if(i?.length!==t.length||!i.every(((e,s)=>e===t[s])))if(t.length>this.parameters.maxDrawBuffers)console.error("Setting more active draw buffers than GL.MAX_DRAW_BUFFERS allows.");else{if(s){if(t.length>1)return void console.error("The default framebuffer can only have one active draw buffer.");if(t[0]!==n.BACK&&t[0]!==n.NONE)return void console.error("The default framebuffer can only use the constants GL.BACK or GL.NONE as draw buffers.")}s||!t.includes(n.BACK)?(this.gl.drawBuffers(t),s?this._state.drawBuffers.defaultFramebuffer=t:this._state.drawBuffers.fbos.set(e,t),this._stateTracker.invalidateDrawBuffers()):console.error("A framebuffer object can only use the constants GL.COLOR_ATTACHMENTi or GL.NONE as draw buffers.")}}clear(t,e=255){if(t){if(t&u.COLOR){const t=this._state.drawFramebuffer?.colorAttachments;t&&this.setDrawBuffers(t),this.setColorMask(!0,!0,!0,!0)}t&u.DEPTH&&this.setDepthWriteEnabled(!0),t&u.STENCIL&&this.setStencilWriteMask(e),this.gl.clear(t)}}clearFramebuffer(t,e=!1,s=!1){let i=0;if(t){const e=1e-13,s=Math.max(e,t[3]);this.setClearColor(t[0],t[1],t[2],s),i|=u.COLOR}e&&(i|=u.DEPTH),!1===s?s=0:(!0===s&&(s=255),i|=u.STENCIL),i&&this.clear(i,s)}drawArrays(t,e,s){if(this._transformFeedbackRequestInfo){if(t!==this._transformFeedbackRequestInfo.primitiveType)throw new Error("DrawArrays called during transform feedback, but primitiveType does not match that of the current transform feedback request");if(null==this._state.program?.hasTransformFeedbackVaryings)throw new Error("DrawArrays called during transform feedback, but the shader program was not linked with a transform feedback varying")}if(i()){this._numOfDrawCalls++,this._numOfTriangles+=D(t,s);const e=this._state.textureUnitMap;for(let t=0;t<e.length;t++){const s=e[t];if(null!=s&&s===this._state.drawFramebuffer?.colorTexture)throw new Error(`Detected readWrite. Texture already bound at index ${t}`)}}this.gl.drawArrays(t,e,s),a(this.gl)}drawArraysInstanced(t,e,s,i){this.gl.drawArraysInstanced(t,e,s,i),a(this.gl)}drawElements(t,e,s,a){if(this._transformFeedbackRequestInfo)throw new Error("Cannot called drawElements during a transform feedback request");if(i()&&(this._numOfDrawCalls++,this._numOfTriangles+=D(t,e)),this.gl.drawElements(t,e,s,a),i()){const i=k(this);if(i){const r=this.getBoundVAO(),n=r?.indexBuffer,l=r?.vertexBuffers,h={indexBuffer:n,vertexBuffers:l},f={mode:t,count:e,type:s,offset:a},o=n?.size??0,u=a+e,c=o<u?`. Buffer is too small. Attempted to draw index ${u} of ${o}`:"";console.error(`drawElements: ${i}${c}`,{args:f,vao:h})}}}drawElementsInstanced(t,e,s,i,r){this.gl.drawElementsInstanced(t,e,s,i,r),a(this.gl)}logInfo(){i()&&console.log(`DrawCalls: ${this._numOfDrawCalls}, Triangles: ${this._numOfTriangles}`)}resetInfo(){i()&&(this._numOfDrawCalls=0,this._numOfTriangles=0)}get capabilities(){return this._capabilities}setViewport(t,e,s,i){s=Math.max(Math.round(s),1),i=Math.max(Math.round(i),1);const a=this._state.viewport;a.x===t&&a.y===e&&a.width===s&&a.height===i||(a.x=t,a.y=e,a.width=s,a.height=i,this.gl.viewport(t,e,s,i))}setViewport4fv(t){this.setViewport(t[0],t[1],t[2],t[3])}restoreViewport({x:t,y:e,width:s,height:i}){this.setViewport(t,e,s,i)}getViewport(){const t=this._state.viewport;return{x:t.x,y:t.y,width:t.width,height:t.height}}useProgram(t){this._state.program!==t&&(this._state.program?.stop(),this._state.program=t,this.gl.useProgram(t?.glName??null))}bindTexture(t,e,s=!1){(e>=this.parameters.maxTextureImageUnits||e<0)&&console.error("Input texture unit is out of range of available units!");const i=this._state.textureUnitMap[e];return null==t?.glName?(null!=i&&(this.setActiveTexture(e,s),this.gl.bindTexture(i.descriptor.target,null)),this._state.textureUnitMap[e]=null,i):s||i!==t?(this.setActiveTexture(e,s),this.gl.bindTexture(t.descriptor.target,t.glName),t.applyChanges(),this._state.textureUnitMap[e]=t,i):(t.isDirty&&(this.setActiveTexture(e,s),t.applyChanges()),i)}unbindTexture(t){if(null!=t)for(let e=0;e<this.parameters.maxTextureImageUnits;e++)this._state.textureUnitMap[e]===t&&(this.bindTexture(null,e),this._state.textureUnitMap[e]=null)}bindFramebuffer(t,e=!1){if(e||this._state.readFramebuffer!==t||this._state.drawFramebuffer!==t){if(this._stateTracker.invalidateDrawBuffers(),null==t)return this.gl.bindFramebuffer(c.FRAMEBUFFER,null),void(this._state.readFramebuffer=this._state.drawFramebuffer=null);t.initializeAndBind(c.FRAMEBUFFER),this._state.readFramebuffer=t,this._state.drawFramebuffer=t}}bindFramebufferSeparate(t,e,s=!1){const i=e===c.READ_FRAMEBUFFER,a=i?this._state.readFramebuffer:this._state.drawFramebuffer;(s||a!==t)&&(null==t?this.gl.bindFramebuffer(e,null):t.initializeAndBind(e),i?this._state.readFramebuffer=t??null:(this._stateTracker.invalidateDrawBuffers(),this._state.drawFramebuffer=t??null))}blitFramebuffer(t,e,s=0,i=0,a=t.width,r=t.height,n=0,l=0,h=e.width,f=e.height,o=u.COLOR,d=_.NEAREST){this.bindFramebufferSeparate(t,c.READ_FRAMEBUFFER),this.bindFramebufferSeparate(e,c.DRAW_FRAMEBUFFER),this.gl.blitFramebuffer(s,i,a,r,n,l,h,f,o,d)}bindBuffer(t,e){if(t)switch(e??=t.bufferType,e){case h.ARRAY_BUFFER:this._state.vertexBuffer=N(this.gl,t,e,this._state.vertexBuffer);break;case h.ELEMENT_ARRAY_BUFFER:this._state.indexBuffer=N(this.gl,t,e,this._state.indexBuffer);break;case h.UNIFORM_BUFFER:this._state.uniformBuffer=N(this.gl,t,e,this._state.uniformBuffer);break;case h.PIXEL_PACK_BUFFER:this._state.pixelPackBuffer=N(this.gl,t,e,this._state.pixelPackBuffer);break;case h.PIXEL_UNPACK_BUFFER:this._state.pixelUnpackBuffer=N(this.gl,t,e,this._state.pixelUnpackBuffer);break;case h.COPY_READ_BUFFER:this._state.copyReadBuffer=N(this.gl,t,e,this._state.copyReadBuffer);break;case h.COPY_WRITE_BUFFER:this._state.copyWriteBuffer=N(this.gl,t,e,this._state.copyWriteBuffer);break;case h.TRANSFORM_FEEDBACK_BUFFER:this._state.transformFeedbackBuffer=N(this.gl,t,e,this._state.transformFeedbackBuffer)}}bindRenderbuffer(t){const e=this.gl;t||(e.bindRenderbuffer(e.RENDERBUFFER,null),this._state.renderbuffer=null),this._state.renderbuffer!==t&&(e.bindRenderbuffer(e.RENDERBUFFER,t.glName),this._state.renderbuffer=t)}_getBufferBinding(t,e){if(e>=this.parameters.maxUniformBufferBindings||e<0)return console.error("Uniform buffer binding point is out of range!"),null;const s=t===h.UNIFORM_BUFFER?this._state.uniformBufferBindingPoints:this._state.transformBufferBindingPoints;let i=s[e];return null==i&&(i={buffer:null,offset:0,size:0},s[e]=i),i}bindBufferBase(t,e,s){const i=this._getBufferBinding(t,e);null!=i&&(i.buffer===s&&0===i.offset&&0===i.size||(this.gl.bindBufferBase(t,e,s?s.glName:null),i.buffer=s,i.offset=0,i.size=0))}bindBufferRange(t,e,s,i,a){const r=this._getBufferBinding(t,e);null!=r&&(r.buffer===s&&r.offset===i&&r.size===a||(i%this._parameters.uniformBufferOffsetAlignment==0?(this.gl.bindBufferRange(t,e,s.glName,i,a),r.buffer=s,r.offset=i,r.size=a):console.error("Uniform buffer binding offset is not a multiple of the context offset alignment")))}bindUBO(t,e,s,a){null!=e?(i()&&(a??e.byteLength)>this._parameters.maxUniformBlockSize&&console.error("Attempting to bind more data than the maximum uniform block size"),e.initialize(),void 0!==s&&void 0!==a?this.bindBufferRange(h.UNIFORM_BUFFER,t,e.buffer,s,a):this.bindBufferBase(h.UNIFORM_BUFFER,t,e.buffer)):this.bindBufferBase(h.UNIFORM_BUFFER,t,null)}unbindUBO(t){for(let e=0,s=this._state.uniformBufferBindingPoints.length;e<s;e++){const s=this._state.uniformBufferBindingPoints[e];null!=s&&s.buffer===t.buffer&&this.bindBufferBase(h.UNIFORM_BUFFER,e,null)}}unbindBuffer(t){switch(t){case h.ARRAY_BUFFER:this._state.vertexBuffer=N(this.gl,null,t,this._state.vertexBuffer);break;case h.ELEMENT_ARRAY_BUFFER:this._state.indexBuffer=N(this.gl,null,t,this._state.indexBuffer);break;case h.UNIFORM_BUFFER:this._state.uniformBuffer=N(this.gl,null,t,this._state.uniformBuffer);break;case h.PIXEL_PACK_BUFFER:this._state.pixelPackBuffer=N(this.gl,null,t,this._state.pixelPackBuffer);break;case h.PIXEL_UNPACK_BUFFER:this._state.pixelUnpackBuffer=N(this.gl,null,t,this._state.pixelUnpackBuffer);break;case h.COPY_READ_BUFFER:this._state.copyReadBuffer=N(this.gl,null,t,this._state.copyReadBuffer);break;case h.COPY_WRITE_BUFFER:this._state.copyWriteBuffer=N(this.gl,null,t,this._state.copyWriteBuffer)}}bindVAO(t=null){null!=t?this._state.vertexArrayObject!==t&&(t.bind(),this._state.vertexArrayObject=t):this._state.vertexArrayObject&&(this._state.vertexArrayObject.unbind(),this._state.vertexArrayObject=null)}bindTransformFeedback(t){const{gl:e}=this;e.bindTransformFeedback(e.TRANSFORM_FEEDBACK,t.glName)}beginTransformFeedback(t,e){if(this._transformFeedbackRequestInfo)throw new Error("Already in a transform feedback request");const{gl:s}=this;s.bindTransformFeedback(s.TRANSFORM_FEEDBACK,t.glName),s.beginTransformFeedback(e),this._transformFeedbackRequestInfo={primitiveType:e}}endTransformFeedback(){if(!this._transformFeedbackRequestInfo)throw new Error("Not in a transform feedback request");const{gl:t}=this;t.endTransformFeedback(),t.bindTransformFeedback(t.TRANSFORM_FEEDBACK,null),this._transformFeedbackRequestInfo=null}async clientWaitAsync(t=s(10)){const{gl:i}=this,a=i.fenceSync(d.SYNC_GPU_COMMANDS_COMPLETE,0);if(!a)throw new Error("Client wait failed, could not create sync object");let r;this.instanceCounter.increment(b.Sync,a),i.flush();do{await e(t),r=i.clientWaitSync(a,0,0)}while(r===F.TIMEOUT_EXPIRED);if(this.instanceCounter.decrement(b.Sync,a),i.deleteSync(a),r===F.WAIT_FAILED)throw new Error("Client wait failed")}getBoundFramebufferObject(t=c.FRAMEBUFFER){return t===c.READ_FRAMEBUFFER?this._state.readFramebuffer:this._state.drawFramebuffer}getBoundVAO(){return this._state.vertexArrayObject}resetState(){this.useProgram(null),this.bindVAO(null),this.bindFramebuffer(null,!0),this.unbindBuffer(h.ARRAY_BUFFER),this.unbindBuffer(h.ELEMENT_ARRAY_BUFFER),this.unbindBuffer(h.UNIFORM_BUFFER),this._state.uniformBufferBindingPoints.length=0,this.unbindBuffer(h.PIXEL_PACK_BUFFER),this.unbindBuffer(h.PIXEL_UNPACK_BUFFER),this.unbindBuffer(h.COPY_READ_BUFFER),this.unbindBuffer(h.COPY_WRITE_BUFFER);for(let t=0;t<this.parameters.maxTextureImageUnits;++t)this.bindTexture(null,t);this.setBlendingEnabled(!1),this.setBlendFunction(g.ONE,g.ZERO),this.setBlendEquation(B.ADD),this.setBlendColor(0,0,0,0),this.setFaceCullingEnabled(!1),this.setCullFace(f.BACK),this.setFrontFace(p.CCW),this.setPolygonOffsetFillEnabled(!1),this.setPolygonOffset(0,0),this.setScissorTestEnabled(!1),this.setScissorRect(0,0,this.gl.canvas.width,this.gl.canvas.height),this.setDepthTestEnabled(!1),this.setDepthFunction(E.LESS),this.setDepthRange(0,1),this.setStencilTestEnabled(!1),this.setStencilFunction(E.ALWAYS,0,0),this.setStencilOp(m.KEEP,m.KEEP,m.KEEP),this.setClearColor(0,0,0,0),this.setClearDepth(1),this.setClearStencil(0),this.setColorMask(!0,!0,!0,!0),this.setStencilWriteMask(4294967295),this.setDepthWriteEnabled(!0),this.setDrawBuffers([n.BACK]),this.setViewport(0,0,this.gl.canvas.width,this.gl.canvas.height)}enforceState(){const{gl:t}=this;t.bindVertexArray(null);for(let s=0;s<this.parameters.maxVertexAttributes;s++)t.disableVertexAttribArray(s);this._state.vertexBuffer?t.bindBuffer(this._state.vertexBuffer.bufferType,this._state.vertexBuffer.glName):t.bindBuffer(h.ARRAY_BUFFER,null),this._state.indexBuffer?t.bindBuffer(this._state.indexBuffer.bufferType,this._state.indexBuffer.glName):t.bindBuffer(h.ELEMENT_ARRAY_BUFFER,null),this._state.uniformBuffer?t.bindBuffer(this._state.uniformBuffer.bufferType,this._state.uniformBuffer.glName):t.bindBuffer(h.UNIFORM_BUFFER,null);for(let s=0;s<this._parameters.maxUniformBufferBindings;s++){const e=this._state.uniformBufferBindingPoints[s];if(null!=e){const{buffer:i,offset:a,size:r}=e;null!==i?0===a&&0===r?t.bindBufferBase(h.UNIFORM_BUFFER,s,i.glName):t.bindBufferRange(h.UNIFORM_BUFFER,s,i.glName,a,r):t.bindBufferBase(h.UNIFORM_BUFFER,s,null)}}if(this._state.pixelPackBuffer?t.bindBuffer(this._state.pixelPackBuffer.bufferType,this._state.pixelPackBuffer.glName):t.bindBuffer(h.PIXEL_PACK_BUFFER,null),this._state.pixelUnpackBuffer?t.bindBuffer(this._state.pixelUnpackBuffer.bufferType,this._state.pixelUnpackBuffer.glName):t.bindBuffer(h.PIXEL_UNPACK_BUFFER,null),this._state.copyReadBuffer?t.bindBuffer(this._state.copyReadBuffer.bufferType,this._state.copyReadBuffer.glName):t.bindBuffer(h.COPY_READ_BUFFER,null),this._state.copyWriteBuffer?t.bindBuffer(this._state.copyWriteBuffer.bufferType,this._state.copyWriteBuffer.glName):t.bindBuffer(h.COPY_WRITE_BUFFER,null),t.bindFramebuffer(c.READ_FRAMEBUFFER,null),t.readBuffer(t.BACK),this._state.readFramebuffer&&(t.bindFramebuffer(c.READ_FRAMEBUFFER,this._state.readFramebuffer.glName),t.readBuffer(l.COLOR_ATTACHMENT0)),t.bindFramebuffer(c.DRAW_FRAMEBUFFER,this._state.drawFramebuffer?.glName??null),null===this._state.drawFramebuffer){const e=this._state.drawBuffers.defaultFramebuffer;t.drawBuffers(e??[n.BACK])}else{const e=this._state.drawBuffers.fbos.get(this._state.drawFramebuffer);t.drawBuffers(e??[l.COLOR_ATTACHMENT0])}if(this._state.vertexArrayObject){const t=this._state.vertexArrayObject;this._state.vertexArrayObject&&(this._state.vertexArrayObject.unbind(),this._state.vertexArrayObject=null),this.bindVAO(t)}t.useProgram(this._state.program?.glName??null),t.blendColor(this._state.blendColor.r,this._state.blendColor.g,this._state.blendColor.b,this._state.blendColor.a),t.bindRenderbuffer(t.RENDERBUFFER,this._state.renderbuffer?.glName??null),!0===this._state.blend?t.enable(this.gl.BLEND):t.disable(this.gl.BLEND),t.blendEquationSeparate(this._state.blendEquation.mode,this._state.blendEquation.modeAlpha),t.blendFuncSeparate(this._state.blendFunction.srcRGB,this._state.blendFunction.dstRGB,this._state.blendFunction.srcAlpha,this._state.blendFunction.dstAlpha),t.clearColor(this._state.clearColor.r,this._state.clearColor.g,this._state.clearColor.b,this._state.clearColor.a),t.clearDepth(this._state.clearDepth),t.clearStencil(this._state.clearStencil),t.colorMask(this._state.colorMask.r,this._state.colorMask.g,this._state.colorMask.b,this._state.colorMask.a),t.cullFace(this._state.cullFace),t.depthFunc(this._state.depthFunction),t.depthRange(this._state.depthRange.zNear,this._state.depthRange.zFar),!0===this._state.depthTest?t.enable(t.DEPTH_TEST):t.disable(t.DEPTH_TEST),t.depthMask(this._state.depthWrite),t.frontFace(this._state.frontFace),t.lineWidth(1),!0===this._state.faceCulling?t.enable(t.CULL_FACE):t.disable(t.CULL_FACE),t.polygonOffset(this._state.polygonOffset[0],this._state.polygonOffset[1]),!0===this._state.polygonOffsetFill?t.enable(t.POLYGON_OFFSET_FILL):t.disable(t.POLYGON_OFFSET_FILL),t.scissor(this._state.scissorRect.x,this._state.scissorRect.y,this._state.scissorRect.width,this._state.scissorRect.height),!0===this._state.scissorTest?t.enable(t.SCISSOR_TEST):t.disable(t.SCISSOR_TEST),t.stencilFunc(this._state.stencilFunction.func,this._state.stencilFunction.ref,this._state.stencilFunction.mask),t.stencilOpSeparate(this._state.stencilOperation.face,this._state.stencilOperation.fail,this._state.stencilOperation.zFail,this._state.stencilOperation.zPass),!0===this._state.stencilTest?t.enable(t.STENCIL_TEST):t.disable(t.STENCIL_TEST),t.stencilMask(this._state.stencilWriteMask);for(let s=0;s<this.parameters.maxTextureImageUnits;s++){t.activeTexture(o+s),t.bindTexture(R.TEXTURE_2D,null),t.bindTexture(R.TEXTURE_CUBE_MAP,null),t.bindTexture(R.TEXTURE_3D,null),t.bindTexture(R.TEXTURE_2D_ARRAY,null);const e=this._state.textureUnitMap[s];null!=e&&t.bindTexture(e.descriptor.target,e.glName)}t.activeTexture(o+this._state.activeTexture);const e=this._state.viewport;t.viewport(e.x,e.y,e.width,e.height),this.resetInfo()}_loadExtensions(){this.gl.getExtension("KHR_parallel_shader_compile")}};function N(t,e,s,i){return e?i!==e&&t.bindBuffer(s,e.glName):t.bindBuffer(s,null),e}function D(t,e){switch(t){case T.POINTS:return 2*e;case T.TRIANGLES:return e/3;case T.TRIANGLE_STRIP:case T.TRIANGLE_FAN:return e-2;default:return 0}}export{y as RenderingContext};
5
+ import"../../core/has.js";import{disposeMaybe as t}from"../../core/maybe.js";import{after as e}from"../../core/promiseUtils.js";import{Milliseconds as s}from"../../core/time.js";import{webglDebugEnabled as i,checkWebGLError as a}from"./checkWebGLError.js";import{ContextState as r}from"./ContextState.js";import{SpecialDrawBuffers as n,ColorAttachment0 as l,BufferType as h,Face as f,baseTextureUnit as o,FramebufferBit as u,FramebufferTarget as c,TextureSamplingMode as _,SyncCondition as d,ResourceType as b,ClientWaitSyncStatus as F,BlendFactor as g,BlendOperation as B,CullMode as p,CompareFunction as E,StencilOperation as m,TextureType as R,PrimitiveType as T}from"./enums.js";import{InstanceCounter as A}from"./InstanceCounter.js";import{Parameters as C}from"./Parameters.js";import{ProgramCache as O}from"./ProgramCache.js";import{StateTracker as x}from"./renderState.js";import{Texture as U}from"./Texture.js";import{getErrorString as k}from"./Util.js";import{WebGLDriverTest as w}from"./WebGLDriverTest.js";import{Capabilities as S}from"./capabilities/Capabilities.js";let y=class{constructor(t,e){this.gl=t,this.instanceCounter=new A,this.programCache=new O(this),this._transformFeedbackRequestInfo=null,this._state=new r,this._numOfDrawCalls=0,this._numOfTriangles=0,this._loadExtensions(),this.configure(e)}configure(e){this._capabilities=new S(this.gl,e),this._parameters=new C(this.gl,this._capabilities,e),U.TEXTURE_UNIT_FOR_UPDATES=this._parameters.maxTextureImageUnits-1;const s=this.gl.getParameter(this.gl.VIEWPORT);this._state=new r,this._state.viewport={x:s[0],y:s[1],width:s[2],height:s[3]},this._stateTracker=new x({setBlending:t=>{if(t){this.setBlendingEnabled(!0),this.setBlendEquationSeparate(t.opRgb,t.opAlpha),this.setBlendFunctionSeparate(t.srcRgb,t.dstRgb,t.srcAlpha,t.dstAlpha);const e=t.color;this.setBlendColor(e.r,e.g,e.b,e.a)}else this.setBlendingEnabled(!1)},setCulling:t=>{t?(this.setFaceCullingEnabled(!0),this.setCullFace(t.face),this.setFrontFace(t.mode)):this.setFaceCullingEnabled(!1)},setPolygonOffset:t=>{t?(this.setPolygonOffsetFillEnabled(!0),this.setPolygonOffset(t.factor,t.units)):this.setPolygonOffsetFillEnabled(!1)},setDepthTest:t=>{t?(this.setDepthTestEnabled(!0),this.setDepthFunction(t.func)):this.setDepthTestEnabled(!1)},setStencilTest:t=>{if(t){this.setStencilTestEnabled(!0);const e=t.function;this.setStencilFunction(e.func,e.ref,e.mask);const s=t.operation;this.setStencilOp(s.fail,s.zFail,s.zPass)}else this.setStencilTestEnabled(!1)},setDepthWrite:t=>{t?(this.setDepthWriteEnabled(!0),this.setDepthRange(t.zNear,t.zFar)):this.setDepthWriteEnabled(!1)},setColorWrite:t=>{t?this.setColorMask(t.r,t.g,t.b,t.a):this.setColorMask(!1,!1,!1,!1)},setStencilWrite:t=>{t?this.setStencilWriteMask(t.mask):this.setStencilWriteMask(0)},setDrawBuffers:t=>{if(t)this.setDrawBuffers(t.buffers);else{const{drawFramebuffer:t}=this._state;null===t?this.setDrawBuffers([n.BACK]):0===t.colorAttachments.length?this.setDrawBuffers([n.NONE]):this.setDrawBuffers([l])}}}),this.enforceState(),t(this._driverTest),this._driverTest=new w(this)}updateOptions(t){this._parameters=new C(this.gl,this._capabilities,t)}dispose(){t(this._driverTest),this.programCache.dispose(),this.bindVAO(null),this.unbindBuffer(h.ARRAY_BUFFER),this.unbindBuffer(h.ELEMENT_ARRAY_BUFFER),this.unbindBuffer(h.UNIFORM_BUFFER),this._state.uniformBufferBindingPoints.length=0,this.unbindBuffer(h.PIXEL_PACK_BUFFER),this.unbindBuffer(h.PIXEL_UNPACK_BUFFER),this.unbindBuffer(h.COPY_READ_BUFFER),this.unbindBuffer(h.COPY_WRITE_BUFFER),this._state.textureUnitMap.length=0,i()&&console.log(this.instanceCounter.resourceInformation)}get driverTest(){return this._driverTest}get contextAttributes(){return this.gl.getContextAttributes()}get parameters(){return this._parameters}setPipelineState(t){this._stateTracker.setPipeline(t)}setBlendingEnabled(t){this._state.blend!==t&&(!0===t?this.gl.enable(this.gl.BLEND):this.gl.disable(this.gl.BLEND),this._state.blend=t,this._stateTracker.invalidateBlending())}externalProgramUpdate(){this._state.program?.stop(),this._state.program=null}externalTextureUnitUpdate(t,e){for(let s=0;s<t.length;++s)this._state.textureUnitMap[t[s]]=null;e>=0&&(this._state.activeTexture=e)}externalVertexArrayObjectUpdate(){this.gl.bindVertexArray(null),this._state.vertexArrayObject=null,this._state.vertexBuffer=null,this._state.indexBuffer=null}externalVertexBufferUpdate(){this._state.vertexBuffer=null}externalIndexBufferUpdate(){this._state.indexBuffer=null}setBlendColor(t,e,s,i){t===this._state.blendColor.r&&e===this._state.blendColor.g&&s===this._state.blendColor.b&&i===this._state.blendColor.a||(this.gl.blendColor(t,e,s,i),this._state.blendColor.r=t,this._state.blendColor.g=e,this._state.blendColor.b=s,this._state.blendColor.a=i,this._stateTracker.invalidateBlending())}setBlendFunction(t,e){t===this._state.blendFunction.srcRGB&&e===this._state.blendFunction.dstRGB||(this.gl.blendFunc(t,e),this._state.blendFunction.srcRGB=t,this._state.blendFunction.srcAlpha=t,this._state.blendFunction.dstRGB=e,this._state.blendFunction.dstAlpha=e,this._stateTracker.invalidateBlending())}setBlendFunctionSeparate(t,e,s,i){this._state.blendFunction.srcRGB===t&&this._state.blendFunction.srcAlpha===s&&this._state.blendFunction.dstRGB===e&&this._state.blendFunction.dstAlpha===i||(this.gl.blendFuncSeparate(t,e,s,i),this._state.blendFunction.srcRGB=t,this._state.blendFunction.srcAlpha=s,this._state.blendFunction.dstRGB=e,this._state.blendFunction.dstAlpha=i,this._stateTracker.invalidateBlending())}setBlendEquation(t){this._state.blendEquation.mode!==t&&(this.gl.blendEquation(t),this._state.blendEquation.mode=t,this._state.blendEquation.modeAlpha=t,this._stateTracker.invalidateBlending())}setBlendEquationSeparate(t,e){this._state.blendEquation.mode===t&&this._state.blendEquation.modeAlpha===e||(this.gl.blendEquationSeparate(t,e),this._state.blendEquation.mode=t,this._state.blendEquation.modeAlpha=e,this._stateTracker.invalidateBlending())}setColorMask(t,e,s,i){this._state.colorMask.r===t&&this._state.colorMask.g===e&&this._state.colorMask.b===s&&this._state.colorMask.a===i||(this.gl.colorMask(t,e,s,i),this._state.colorMask.r=t,this._state.colorMask.g=e,this._state.colorMask.b=s,this._state.colorMask.a=i,this._stateTracker.invalidateColorWrite())}setClearColor(t,e,s,i){this._state.clearColor.r===t&&this._state.clearColor.g===e&&this._state.clearColor.b===s&&this._state.clearColor.a===i||(this.gl.clearColor(t,e,s,i),this._state.clearColor.r=t,this._state.clearColor.g=e,this._state.clearColor.b=s,this._state.clearColor.a=i)}setFaceCullingEnabled(t){this._state.faceCulling!==t&&(!0===t?this.gl.enable(this.gl.CULL_FACE):this.gl.disable(this.gl.CULL_FACE),this._state.faceCulling=t,this._stateTracker.invalidateCulling())}setPolygonOffsetFillEnabled(t){this._state.polygonOffsetFill!==t&&(!0===t?this.gl.enable(this.gl.POLYGON_OFFSET_FILL):this.gl.disable(this.gl.POLYGON_OFFSET_FILL),this._state.polygonOffsetFill=t,this._stateTracker.invalidatePolygonOffset())}setPolygonOffset(t,e){this._state.polygonOffset[0]===t&&this._state.polygonOffset[1]===e||(this._state.polygonOffset[0]=t,this._state.polygonOffset[1]=e,this.gl.polygonOffset(t,e),this._stateTracker.invalidatePolygonOffset())}setCullFace(t){this._state.cullFace!==t&&(this.gl.cullFace(t),this._state.cullFace=t,this._stateTracker.invalidateCulling())}setFrontFace(t){this._state.frontFace!==t&&(this.gl.frontFace(t),this._state.frontFace=t,this._stateTracker.invalidateCulling())}setScissorTestEnabled(t){this._state.scissorTest!==t&&(!0===t?this.gl.enable(this.gl.SCISSOR_TEST):this.gl.disable(this.gl.SCISSOR_TEST),this._state.scissorTest=t)}setScissorRect(t,e,s,i){this._state.scissorRect.x===t&&this._state.scissorRect.y===e&&this._state.scissorRect.width===s&&this._state.scissorRect.height===i||(this.gl.scissor(t,e,s,i),this._state.scissorRect.x=t,this._state.scissorRect.y=e,this._state.scissorRect.width=s,this._state.scissorRect.height=i)}setDepthTestEnabled(t){this._state.depthTest!==t&&(!0===t?this.gl.enable(this.gl.DEPTH_TEST):this.gl.disable(this.gl.DEPTH_TEST),this._state.depthTest=t,this._stateTracker.invalidateDepthTest())}setClearDepth(t){this._state.clearDepth!==t&&(this.gl.clearDepth(t),this._state.clearDepth=t)}setDepthFunction(t){this._state.depthFunction!==t&&(this.gl.depthFunc(t),this._state.depthFunction=t,this._stateTracker.invalidateDepthTest())}setDepthWriteEnabled(t){this._state.depthWrite!==t&&(this.gl.depthMask(t),this._state.depthWrite=t,this._stateTracker.invalidateDepthWrite())}setDepthRange(t,e){this._state.depthRange.zNear===t&&this._state.depthRange.zFar===e||(this.gl.depthRange(t,e),this._state.depthRange.zNear=t,this._state.depthRange.zFar=e,this._stateTracker.invalidateDepthWrite())}setStencilTestEnabled(t){this._state.stencilTest!==t&&(!0===t?this.gl.enable(this.gl.STENCIL_TEST):this.gl.disable(this.gl.STENCIL_TEST),this._state.stencilTest=t,this._stateTracker.invalidateStencilTest())}setClearStencil(t){t!==this._state.clearStencil&&(this.gl.clearStencil(t),this._state.clearStencil=t)}setStencilFunction(t,e,s){this._state.stencilFunction.func===t&&this._state.stencilFunction.ref===e&&this._state.stencilFunction.mask===s||(this.gl.stencilFunc(t,e,s),this._state.stencilFunction.face=f.FRONT_AND_BACK,this._state.stencilFunction.func=t,this._state.stencilFunction.ref=e,this._state.stencilFunction.mask=s,this._stateTracker.invalidateStencilTest())}setStencilFunctionSeparate(t,e,s,i){this._state.stencilFunction.face===t&&this._state.stencilFunction.func===e&&this._state.stencilFunction.ref===s&&this._state.stencilFunction.mask===i||(this.gl.stencilFuncSeparate(t,e,s,i),this._state.stencilFunction.face=t,this._state.stencilFunction.func=e,this._state.stencilFunction.ref=s,this._state.stencilFunction.mask=i,this._stateTracker.invalidateStencilTest())}setStencilWriteMask(t){this._state.stencilWriteMask!==t&&(this.gl.stencilMask(t),this._state.stencilWriteMask=t,this._stateTracker.invalidateStencilWrite())}setStencilOp(t,e,s){this._state.stencilOperation.face===f.FRONT_AND_BACK&&this._state.stencilOperation.fail===t&&this._state.stencilOperation.zFail===e&&this._state.stencilOperation.zPass===s||(this.gl.stencilOp(t,e,s),this._state.stencilOperation.face=f.FRONT_AND_BACK,this._state.stencilOperation.fail=t,this._state.stencilOperation.zFail=e,this._state.stencilOperation.zPass=s,this._stateTracker.invalidateStencilTest())}setStencilOpSeparate(t,e,s,i){this._state.stencilOperation.face===t&&this._state.stencilOperation.fail===e&&this._state.stencilOperation.zFail===s&&this._state.stencilOperation.zPass===i||(this.gl.stencilOpSeparate(t,e,s,i),this._state.stencilOperation.face=t,this._state.stencilOperation.fail=e,this._state.stencilOperation.zFail=s,this._state.stencilOperation.zPass=i,this._stateTracker.invalidateStencilTest())}setActiveTexture(t,e=!1){const s=this._state.activeTexture;return t>=0&&(e||t!==this._state.activeTexture)&&(this.gl.activeTexture(o+t),this._state.activeTexture=t),s}setDrawBuffers(t){const{drawFramebuffer:e}=this._state,s=null===e,i=s?this._state.drawBuffers.defaultFramebuffer:this._state.drawBuffers.fbos.get(e);if(i?.length!==t.length||!i.every(((e,s)=>e===t[s])))if(t.length>this.parameters.maxDrawBuffers)console.error("Setting more active draw buffers than GL.MAX_DRAW_BUFFERS allows.");else{if(s){if(t.length>1)return void console.error("The default framebuffer can only have one active draw buffer.");if(t[0]!==n.BACK&&t[0]!==n.NONE)return void console.error("The default framebuffer can only use the constants GL.BACK or GL.NONE as draw buffers.")}s||!t.includes(n.BACK)?(this.gl.drawBuffers(t),s?this._state.drawBuffers.defaultFramebuffer=t:this._state.drawBuffers.fbos.set(e,t),this._stateTracker.invalidateDrawBuffers()):console.error("A framebuffer object can only use the constants GL.COLOR_ATTACHMENTi or GL.NONE as draw buffers.")}}clear(t,e=255){if(t){if(t&u.COLOR){const t=this._state.drawFramebuffer?.colorAttachments;t&&this.setDrawBuffers(t),this.setColorMask(!0,!0,!0,!0)}t&u.DEPTH&&this.setDepthWriteEnabled(!0),t&u.STENCIL&&this.setStencilWriteMask(e),this.gl.clear(t)}}clearFramebuffer(t,e=!1,s=!1){let i=0;if(t){const e=1e-13,s=Math.max(e,t[3]);this.setClearColor(t[0],t[1],t[2],s),i|=u.COLOR}e&&(i|=u.DEPTH),!1===s?s=0:(!0===s&&(s=255),i|=u.STENCIL),i&&this.clear(i,s)}drawArrays(t,e,s){if(this._transformFeedbackRequestInfo){if(t!==this._transformFeedbackRequestInfo.primitiveType)throw new Error("DrawArrays called during transform feedback, but primitiveType does not match that of the current transform feedback request");if(null==this._state.program?.hasTransformFeedbackVaryings)throw new Error("DrawArrays called during transform feedback, but the shader program was not linked with a transform feedback varying")}if(i()){this._numOfDrawCalls++,this._numOfTriangles+=D(t,s);const e=this._state.textureUnitMap;for(let t=0;t<e.length;t++){const s=e[t];if(null!=s&&s===this._state.drawFramebuffer?.colorTexture)throw new Error(`Detected readWrite. Texture already bound at index ${t}`)}}this.gl.drawArrays(t,e,s),a(this.gl)}drawArraysInstanced(t,e,s,i){this.gl.drawArraysInstanced(t,e,s,i),a(this.gl)}drawElements(t,e,s,a){if(this._transformFeedbackRequestInfo)throw new Error("Cannot called drawElements during a transform feedback request");if(i()&&(this._numOfDrawCalls++,this._numOfTriangles+=D(t,e)),this.gl.drawElements(t,e,s,a),i()){const i=k(this);if(i){const r=this.getBoundVAO(),n=r?.indexBuffer,l=r?.vertexBuffers,h={indexBuffer:n,vertexBuffers:l},f={mode:t,count:e,type:s,offset:a},o=n?.size??0,u=a+e,c=o<u?`. Buffer is too small. Attempted to draw index ${u} of ${o}`:"";console.error(`drawElements: ${i}${c}`,{args:f,vao:h})}}}drawElementsInstanced(t,e,s,i,r){this.gl.drawElementsInstanced(t,e,s,i,r),a(this.gl)}logInfo(){i()&&console.log(`DrawCalls: ${this._numOfDrawCalls}, Triangles: ${this._numOfTriangles}`)}resetInfo(){i()&&(this._numOfDrawCalls=0,this._numOfTriangles=0)}get capabilities(){return this._capabilities}setViewport(t,e,s,i){s=Math.max(Math.round(s),1),i=Math.max(Math.round(i),1);const a=this._state.viewport;a.x===t&&a.y===e&&a.width===s&&a.height===i||(a.x=t,a.y=e,a.width=s,a.height=i,this.gl.viewport(t,e,s,i))}setViewport4fv(t){this.setViewport(t[0],t[1],t[2],t[3])}restoreViewport({x:t,y:e,width:s,height:i}){this.setViewport(t,e,s,i)}getViewport(){const t=this._state.viewport;return{x:t.x,y:t.y,width:t.width,height:t.height}}useProgram(t){this._state.program!==t&&(this._state.program?.stop(),this._state.program=t,this.gl.useProgram(t?.glName??null))}bindTexture(t,e,s=!1){(e>=this.parameters.maxTextureImageUnits||e<0)&&console.error("Input texture unit is out of range of available units!");const i=this._state.textureUnitMap[e];return null==t?.glName?(null!=i&&(this.setActiveTexture(e,s),this.gl.bindTexture(i.descriptor.target,null)),this._state.textureUnitMap[e]=null,i):s||i!==t?(this.setActiveTexture(e,s),this.gl.bindTexture(t.descriptor.target,t.glName),t.applyChanges(),this._state.textureUnitMap[e]=t,i):(t.isDirty&&(this.setActiveTexture(e,s),t.applyChanges()),i)}unbindTexture(t){if(null!=t)for(let e=0;e<this.parameters.maxTextureImageUnits;e++)this._state.textureUnitMap[e]===t&&(this.bindTexture(null,e),this._state.textureUnitMap[e]=null)}bindFramebuffer(t,e=!1){if(e||this._state.readFramebuffer!==t||this._state.drawFramebuffer!==t){if(this._stateTracker.invalidateDrawBuffers(),null==t)return this.gl.bindFramebuffer(c.FRAMEBUFFER,null),void(this._state.readFramebuffer=this._state.drawFramebuffer=null);t.initializeAndBind(c.FRAMEBUFFER),this._state.readFramebuffer=t,this._state.drawFramebuffer=t}}bindFramebufferSeparate(t,e,s=!1){const i=e===c.READ_FRAMEBUFFER,a=i?this._state.readFramebuffer:this._state.drawFramebuffer;(s||a!==t)&&(null==t?this.gl.bindFramebuffer(e,null):t.initializeAndBind(e),i?this._state.readFramebuffer=t??null:(this._stateTracker.invalidateDrawBuffers(),this._state.drawFramebuffer=t??null))}blitFramebuffer(t,e,s=0,i=0,a=t.width,r=t.height,n=0,l=0,h=e.width,f=e.height,o=u.COLOR,d=_.NEAREST){this.bindFramebufferSeparate(t,c.READ_FRAMEBUFFER),this.bindFramebufferSeparate(e,c.DRAW_FRAMEBUFFER),this.gl.blitFramebuffer(s,i,a,r,n,l,h,f,o,d)}bindBuffer(t,e){if(t)switch(e??=t.bufferType,e){case h.ARRAY_BUFFER:this._state.vertexBuffer=N(this.gl,t,e,this._state.vertexBuffer);break;case h.ELEMENT_ARRAY_BUFFER:this._state.indexBuffer=N(this.gl,t,e,this._state.indexBuffer);break;case h.UNIFORM_BUFFER:this._state.uniformBuffer=N(this.gl,t,e,this._state.uniformBuffer);break;case h.PIXEL_PACK_BUFFER:this._state.pixelPackBuffer=N(this.gl,t,e,this._state.pixelPackBuffer);break;case h.PIXEL_UNPACK_BUFFER:this._state.pixelUnpackBuffer=N(this.gl,t,e,this._state.pixelUnpackBuffer);break;case h.COPY_READ_BUFFER:this._state.copyReadBuffer=N(this.gl,t,e,this._state.copyReadBuffer);break;case h.COPY_WRITE_BUFFER:this._state.copyWriteBuffer=N(this.gl,t,e,this._state.copyWriteBuffer);break;case h.TRANSFORM_FEEDBACK_BUFFER:this._state.transformFeedbackBuffer=N(this.gl,t,e,this._state.transformFeedbackBuffer)}}bindRenderbuffer(t){const e=this.gl;t||(e.bindRenderbuffer(e.RENDERBUFFER,null),this._state.renderbuffer=null),this._state.renderbuffer!==t&&(e.bindRenderbuffer(e.RENDERBUFFER,t.glName),this._state.renderbuffer=t)}_getBufferBinding(t,e){if(e>=this.parameters.maxUniformBufferBindings||e<0)return console.error("Uniform buffer binding point is out of range!"),null;const s=t===h.UNIFORM_BUFFER?this._state.uniformBufferBindingPoints:this._state.transformBufferBindingPoints;let i=s[e];return null==i&&(i={buffer:null,offset:0,size:0},s[e]=i),i}bindBufferBase(t,e,s){const i=this._getBufferBinding(t,e);null!=i&&(i.buffer===s&&0===i.offset&&0===i.size||(this.gl.bindBufferBase(t,e,s?s.glName:null),i.buffer=s,i.offset=0,i.size=0))}bindBufferRange(t,e,s,i,a){const r=this._getBufferBinding(t,e);null!=r&&(r.buffer===s&&r.offset===i&&r.size===a||(i%this._parameters.uniformBufferOffsetAlignment==0?(this.gl.bindBufferRange(t,e,s.glName,i,a),r.buffer=s,r.offset=i,r.size=a):console.error("Uniform buffer binding offset is not a multiple of the context offset alignment")))}bindUBO(t,e,s,a){null!=e?(i()&&(a??e.byteLength)>this._parameters.maxUniformBlockSize&&console.error("Attempting to bind more data than the maximum uniform block size"),e.initialize(),void 0!==s&&void 0!==a?this.bindBufferRange(h.UNIFORM_BUFFER,t,e.buffer,s,a):this.bindBufferBase(h.UNIFORM_BUFFER,t,e.buffer)):this.bindBufferBase(h.UNIFORM_BUFFER,t,null)}unbindUBO(t){for(let e=0,s=this._state.uniformBufferBindingPoints.length;e<s;e++){const s=this._state.uniformBufferBindingPoints[e];null!=s&&s.buffer===t.buffer&&this.bindBufferBase(h.UNIFORM_BUFFER,e,null)}}unbindBuffer(t){switch(t){case h.ARRAY_BUFFER:this._state.vertexBuffer=N(this.gl,null,t,this._state.vertexBuffer);break;case h.ELEMENT_ARRAY_BUFFER:this._state.indexBuffer=N(this.gl,null,t,this._state.indexBuffer);break;case h.UNIFORM_BUFFER:this._state.uniformBuffer=N(this.gl,null,t,this._state.uniformBuffer);break;case h.PIXEL_PACK_BUFFER:this._state.pixelPackBuffer=N(this.gl,null,t,this._state.pixelPackBuffer);break;case h.PIXEL_UNPACK_BUFFER:this._state.pixelUnpackBuffer=N(this.gl,null,t,this._state.pixelUnpackBuffer);break;case h.COPY_READ_BUFFER:this._state.copyReadBuffer=N(this.gl,null,t,this._state.copyReadBuffer);break;case h.COPY_WRITE_BUFFER:this._state.copyWriteBuffer=N(this.gl,null,t,this._state.copyWriteBuffer)}}bindVAO(t=null){null!=t?this._state.vertexArrayObject!==t&&(t.bind(),this._state.vertexArrayObject=t):this._state.vertexArrayObject&&(this._state.vertexArrayObject.unbind(),this._state.vertexArrayObject=null)}bindTransformFeedback(t){const{gl:e}=this;e.bindTransformFeedback(e.TRANSFORM_FEEDBACK,t.glName)}beginTransformFeedback(t,e){if(this._transformFeedbackRequestInfo)throw new Error("Already in a transform feedback request");const{gl:s}=this;s.bindTransformFeedback(s.TRANSFORM_FEEDBACK,t.glName),s.beginTransformFeedback(e),this._transformFeedbackRequestInfo={primitiveType:e}}endTransformFeedback(){if(!this._transformFeedbackRequestInfo)throw new Error("Not in a transform feedback request");const{gl:t}=this;t.endTransformFeedback(),t.bindTransformFeedback(t.TRANSFORM_FEEDBACK,null),this._transformFeedbackRequestInfo=null}async clientWaitAsync(t=s(10)){const{gl:i}=this,a=i.fenceSync(d.SYNC_GPU_COMMANDS_COMPLETE,0);if(!a)throw new Error("Client wait failed, could not create sync object");let r;this.instanceCounter.increment(b.Sync,a),i.flush();do{await e(t),r=i.clientWaitSync(a,0,0)}while(r===F.TIMEOUT_EXPIRED);if(this.instanceCounter.decrement(b.Sync,a),i.deleteSync(a),r===F.WAIT_FAILED)throw new Error("Client wait failed")}getBoundFramebufferObject(t=c.FRAMEBUFFER){return t===c.READ_FRAMEBUFFER?this._state.readFramebuffer:this._state.drawFramebuffer}getBoundVAO(){return this._state.vertexArrayObject}resetState(){this.useProgram(null),this.bindVAO(null),this.bindFramebuffer(null,!0),this.unbindBuffer(h.ARRAY_BUFFER),this.unbindBuffer(h.ELEMENT_ARRAY_BUFFER),this.unbindBuffer(h.UNIFORM_BUFFER),this._state.uniformBufferBindingPoints.length=0,this.unbindBuffer(h.PIXEL_PACK_BUFFER),this.unbindBuffer(h.PIXEL_UNPACK_BUFFER),this.unbindBuffer(h.COPY_READ_BUFFER),this.unbindBuffer(h.COPY_WRITE_BUFFER);for(let t=0;t<this.parameters.maxTextureImageUnits;++t)this.bindTexture(null,t);this.setBlendingEnabled(!1),this.setBlendFunction(g.ONE,g.ZERO),this.setBlendEquation(B.ADD),this.setBlendColor(0,0,0,0),this.setFaceCullingEnabled(!1),this.setCullFace(f.BACK),this.setFrontFace(p.CCW),this.setPolygonOffsetFillEnabled(!1),this.setPolygonOffset(0,0),this.setScissorTestEnabled(!1),this.setScissorRect(0,0,this.gl.canvas.width,this.gl.canvas.height),this.setDepthTestEnabled(!1),this.setDepthFunction(E.LESS),this.setDepthRange(0,1),this.setStencilTestEnabled(!1),this.setStencilFunction(E.ALWAYS,0,0),this.setStencilOp(m.KEEP,m.KEEP,m.KEEP),this.setClearColor(0,0,0,0),this.setClearDepth(1),this.setClearStencil(0),this.setColorMask(!0,!0,!0,!0),this.setStencilWriteMask(4294967295),this.setDepthWriteEnabled(!0),this.setDrawBuffers([n.BACK]),this.setViewport(0,0,this.gl.canvas.width,this.gl.canvas.height)}enforceState(){const{gl:t}=this;t.bindVertexArray(null);for(let s=0;s<this.parameters.maxVertexAttributes;s++)t.disableVertexAttribArray(s);this._state.vertexBuffer?t.bindBuffer(this._state.vertexBuffer.bufferType,this._state.vertexBuffer.glName):t.bindBuffer(h.ARRAY_BUFFER,null),this._state.indexBuffer?t.bindBuffer(this._state.indexBuffer.bufferType,this._state.indexBuffer.glName):t.bindBuffer(h.ELEMENT_ARRAY_BUFFER,null),this._state.uniformBuffer?t.bindBuffer(this._state.uniformBuffer.bufferType,this._state.uniformBuffer.glName):t.bindBuffer(h.UNIFORM_BUFFER,null);for(let s=0;s<this._parameters.maxUniformBufferBindings;s++){const e=this._state.uniformBufferBindingPoints[s];if(null!=e){const{buffer:i,offset:a,size:r}=e;null!==i?0===a&&0===r?t.bindBufferBase(h.UNIFORM_BUFFER,s,i.glName):t.bindBufferRange(h.UNIFORM_BUFFER,s,i.glName,a,r):t.bindBufferBase(h.UNIFORM_BUFFER,s,null)}}if(this._state.pixelPackBuffer?t.bindBuffer(this._state.pixelPackBuffer.bufferType,this._state.pixelPackBuffer.glName):t.bindBuffer(h.PIXEL_PACK_BUFFER,null),this._state.pixelUnpackBuffer?t.bindBuffer(this._state.pixelUnpackBuffer.bufferType,this._state.pixelUnpackBuffer.glName):t.bindBuffer(h.PIXEL_UNPACK_BUFFER,null),this._state.copyReadBuffer?t.bindBuffer(this._state.copyReadBuffer.bufferType,this._state.copyReadBuffer.glName):t.bindBuffer(h.COPY_READ_BUFFER,null),this._state.copyWriteBuffer?t.bindBuffer(this._state.copyWriteBuffer.bufferType,this._state.copyWriteBuffer.glName):t.bindBuffer(h.COPY_WRITE_BUFFER,null),t.bindFramebuffer(c.READ_FRAMEBUFFER,null),t.readBuffer(t.BACK),this._state.readFramebuffer&&(t.bindFramebuffer(c.READ_FRAMEBUFFER,this._state.readFramebuffer.glName),t.readBuffer(l)),t.bindFramebuffer(c.DRAW_FRAMEBUFFER,this._state.drawFramebuffer?.glName??null),null===this._state.drawFramebuffer){const e=this._state.drawBuffers.defaultFramebuffer;t.drawBuffers(e??[n.BACK])}else{const e=this._state.drawBuffers.fbos.get(this._state.drawFramebuffer);t.drawBuffers(e??[l])}if(this._state.vertexArrayObject){const t=this._state.vertexArrayObject;this._state.vertexArrayObject&&(this._state.vertexArrayObject.unbind(),this._state.vertexArrayObject=null),this.bindVAO(t)}t.useProgram(this._state.program?.glName??null),t.blendColor(this._state.blendColor.r,this._state.blendColor.g,this._state.blendColor.b,this._state.blendColor.a),t.bindRenderbuffer(t.RENDERBUFFER,this._state.renderbuffer?.glName??null),!0===this._state.blend?t.enable(this.gl.BLEND):t.disable(this.gl.BLEND),t.blendEquationSeparate(this._state.blendEquation.mode,this._state.blendEquation.modeAlpha),t.blendFuncSeparate(this._state.blendFunction.srcRGB,this._state.blendFunction.dstRGB,this._state.blendFunction.srcAlpha,this._state.blendFunction.dstAlpha),t.clearColor(this._state.clearColor.r,this._state.clearColor.g,this._state.clearColor.b,this._state.clearColor.a),t.clearDepth(this._state.clearDepth),t.clearStencil(this._state.clearStencil),t.colorMask(this._state.colorMask.r,this._state.colorMask.g,this._state.colorMask.b,this._state.colorMask.a),t.cullFace(this._state.cullFace),t.depthFunc(this._state.depthFunction),t.depthRange(this._state.depthRange.zNear,this._state.depthRange.zFar),!0===this._state.depthTest?t.enable(t.DEPTH_TEST):t.disable(t.DEPTH_TEST),t.depthMask(this._state.depthWrite),t.frontFace(this._state.frontFace),t.lineWidth(1),!0===this._state.faceCulling?t.enable(t.CULL_FACE):t.disable(t.CULL_FACE),t.polygonOffset(this._state.polygonOffset[0],this._state.polygonOffset[1]),!0===this._state.polygonOffsetFill?t.enable(t.POLYGON_OFFSET_FILL):t.disable(t.POLYGON_OFFSET_FILL),t.scissor(this._state.scissorRect.x,this._state.scissorRect.y,this._state.scissorRect.width,this._state.scissorRect.height),!0===this._state.scissorTest?t.enable(t.SCISSOR_TEST):t.disable(t.SCISSOR_TEST),t.stencilFunc(this._state.stencilFunction.func,this._state.stencilFunction.ref,this._state.stencilFunction.mask),t.stencilOpSeparate(this._state.stencilOperation.face,this._state.stencilOperation.fail,this._state.stencilOperation.zFail,this._state.stencilOperation.zPass),!0===this._state.stencilTest?t.enable(t.STENCIL_TEST):t.disable(t.STENCIL_TEST),t.stencilMask(this._state.stencilWriteMask);for(let s=0;s<this.parameters.maxTextureImageUnits;s++){t.activeTexture(o+s),t.bindTexture(R.TEXTURE_2D,null),t.bindTexture(R.TEXTURE_CUBE_MAP,null),t.bindTexture(R.TEXTURE_3D,null),t.bindTexture(R.TEXTURE_2D_ARRAY,null);const e=this._state.textureUnitMap[s];null!=e&&t.bindTexture(e.descriptor.target,e.glName)}t.activeTexture(o+this._state.activeTexture);const e=this._state.viewport;t.viewport(e.x,e.y,e.width,e.height),this.resetInfo()}_loadExtensions(){this.gl.getExtension("KHR_parallel_shader_compile")}};function N(t,e,s,i){return e?i!==e&&t.bindBuffer(s,e.glName):t.bindBuffer(s,null),e}function D(t,e){switch(t){case T.POINTS:return 2*e;case T.TRIANGLES:return e/3;case T.TRIANGLE_STRIP:case T.TRIANGLE_FAN:return e-2;default:return 0}}export{y as RenderingContext};
@@ -2,4 +2,4 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.33/esri/copyright.txt for details.
4
4
  */
5
- import e from"../../core/Error.js";import"../../core/has.js";import t from"../../core/Logger.js";import{BindType as r}from"./BindType.js";const n=()=>t.getLogger("esri.views.3d.webgl-engine.core.shaderModules.shaderBuilder");class s{constructor(){this._includedModules=new Map}include(e,t){this._includedModules.has(e)?this._includedModules.get(e):(this._includedModules.set(e,t),e(this.builder,t))}}class i extends s{constructor(){super(...arguments),this.vertex=new u,this.fragment=new u,this.attributes=new h,this.varyings=new m,this.extensions=new _,this.outputs=new d}get fragmentUniforms(){return this.fragment.uniforms.entries}get builder(){return this}generate(e,t=!1){const r=this.extensions.generateSource(e),n=this.attributes.generateSource(e),s=this.varyings.generateSource(e),i="vertex"===e?this.vertex:this.fragment,a=i.uniforms.generateSource(),o=i.code.generateSource(),c=i.main.generateSource(t),u="vertex"===e?p:g,h=i.constants.generateSource(),m=this.outputs.generateSource(e);return`#version 300 es\n${r.join("\n")}\n${u}\n${h.join("\n")}\n${a.join("\n")}\n${n.join("\n")}\n${s.join("\n")}\n${m.join("\n")}\n${o.join("\n")}\n${c.join("\n")}`}generateBind(e){const t=new Map;this.vertex.uniforms.entries.forEach((e=>{const n=e.bind[r.Bind];n&&t.set(e.name,n)})),this.fragment.uniforms.entries.forEach((e=>{const n=e.bind[r.Bind];n&&t.set(e.name,n)}));const n=Array.from(t.values()),s=n.length;return t=>{for(let r=0;r<s;++r)n[r](e,t)}}generateBindPass(e){const t=new Map;this.vertex.uniforms.entries.forEach((e=>{const n=e.bind[r.Pass];n&&t.set(e.name,n)})),this.fragment.uniforms.entries.forEach((e=>{const n=e.bind[r.Pass];n&&t.set(e.name,n)}));const n=Array.from(t.values()),s=n.length;return(t,r)=>{for(let i=0;i<s;++i)n[i](e,t,r)}}generateBindDraw(e){const t=new Map;this.vertex.uniforms.entries.forEach((e=>{const n=e.bind[r.Draw];n&&t.set(e.name,n)})),this.fragment.uniforms.entries.forEach((e=>{const n=e.bind[r.Draw];n&&t.set(e.name,n)}));const n=Array.from(t.values()),s=n.length;return(t,r,i)=>{for(let a=0;a<s;++a)n[a](e,i,t,r)}}}class a{constructor(e){this._stage=e,this._entries=new Map}add(...e){for(const t of e)this._add(t);return this._stage}get(e){return this._entries.get(e)}_add(t){if(null!=t){if(this._entries.has(t.name)&&!this._entries.get(t.name).equals(t))throw new e(`Duplicate uniform name ${t.name} for different uniform type`);this._entries.set(t.name,t)}else n().error(`Trying to add null Uniform from ${(new Error).stack}.`)}generateSource(){return Array.from(this._entries.values()).map((e=>null!=e.arraySize?`uniform ${e.type} ${e.name}[${e.arraySize}];`:`uniform ${e.type} ${e.name};`))}get entries(){return Array.from(this._entries.values())}}class o{constructor(e){this._stage=e,this._bodies=new Array}add(e){return this._bodies.push(e),this._stage}generateSource(t){if(this._bodies.length>0)return[`void main() {\n ${this._bodies.join("\n")||""} \n}`];if(t)throw new e("Shader does not contain main function body.");return[]}}class c{constructor(e){this._stage=e,this._entries=new Array}add(e){return this._entries.push(e),this._stage}generateSource(){return this._entries}}class u extends s{constructor(){super(...arguments),this.uniforms=new a(this),this.main=new o(this),this.code=new c(this),this.constants=new l(this)}get builder(){return this}}class h{constructor(){this._entries=new Array}add(e,t){this._entries.push([e,t])}generateSource(e){return"fragment"===e?[]:this._entries.map((e=>`in ${e[1]} ${e[0]};`))}}class m{constructor(){this._entries=new Map}add(e,t,r){this._entries.has(e)?n().warn(`Ignoring duplicate varying ${t} ${e}`):this._entries.set(e,{type:t,invariant:r?.invariant??!1})}generateSource(e){const t=new Array;return this._entries.forEach(((r,n)=>t.push((r.invariant&&"vertex"===e?"invariant ":"")+("vertex"===e?"out":"in")+` ${r.type} ${n};`))),t}}class _{constructor(){this._entries=new Set}add(e){this._entries.add(e)}generateSource(e){const t="vertex"===e?_.ALLOWLIST_VERTEX:_.ALLOWLIST_FRAGMENT;return Array.from(this._entries).filter((e=>t.includes(e))).map((e=>`#extension ${e} : enable`))}static{this.ALLOWLIST_FRAGMENT=["GL_EXT_shader_texture_lod","GL_OES_standard_derivatives"]}static{this.ALLOWLIST_VERTEX=[]}}class d{constructor(){this._entries=new Map}add(e,t,r=0){const s=this._entries.get(r);s?.name!==e||s?.type!==t?this._entries.set(r,{name:e,type:t}):n().warn(`Fragment shader output location ${r} occupied`)}static{this.DEFAULT_TYPE="vec4"}static{this.DEFAULT_NAME="fragColor"}generateSource(e){if("vertex"===e)return[];0===this._entries.size&&this._entries.set(0,{name:d.DEFAULT_NAME,type:d.DEFAULT_TYPE});const t=new Array;return this._entries.forEach(((e,r)=>t.push(`layout(location = ${r}) out ${e.type} ${e.name};`))),t}}class l{constructor(e){this._stage=e,this._entries=new Set}add(e,t,r){let n="ERROR_CONSTRUCTOR_STRING";switch(t){case"float":n=l._numberToFloatStr(r);break;case"int":n=l._numberToIntStr(r);break;case"bool":n=r.toString();break;case"vec2":n=`vec2(${l._numberToFloatStr(r[0])}, ${l._numberToFloatStr(r[1])})`;break;case"vec3":n=`vec3(${l._numberToFloatStr(r[0])}, ${l._numberToFloatStr(r[1])}, ${l._numberToFloatStr(r[2])})`;break;case"vec4":n=`vec4(${l._numberToFloatStr(r[0])}, ${l._numberToFloatStr(r[1])}, ${l._numberToFloatStr(r[2])}, ${l._numberToFloatStr(r[3])})`;break;case"ivec2":n=`ivec2(${l._numberToIntStr(r[0])}, ${l._numberToIntStr(r[1])})`;break;case"ivec3":n=`ivec3(${l._numberToIntStr(r[0])}, ${l._numberToIntStr(r[1])}, ${l._numberToIntStr(r[2])})`;break;case"ivec4":n=`ivec4(${l._numberToIntStr(r[0])}, ${l._numberToIntStr(r[1])}, ${l._numberToIntStr(r[2])}, ${l._numberToIntStr(r[3])})`;break;case"mat2":case"mat3":case"mat4":n=`${t}(${Array.prototype.map.call(r,(e=>l._numberToFloatStr(e))).join(", ")})`}return this._entries.add(`const ${t} ${e} = ${n};`),this._stage}static _numberToIntStr(e){return e.toFixed(0)}static _numberToFloatStr(e){return Number.isInteger(e)?e.toFixed(1):e.toString()}generateSource(){return Array.from(this._entries)}}const g="#ifdef GL_FRAGMENT_PRECISION_HIGH\n precision highp float;\n precision highp int;\n precision highp sampler2D;\n precision highp sampler2DArray;\n#else\n precision mediump float;\n precision mediump int;\n precision mediump sampler2D;\n precision mediump sampler2DArray;\n#endif",p="precision highp float;\n precision highp sampler2D;\n precision highp sampler2DArray;\n \n invariant gl_Position;\n ";export{c as Code,s as Includes,o as Main,i as ShaderBuilder,u as Stage,a as Uniforms};
5
+ import e from"../../core/Error.js";import"../../core/has.js";import t from"../../core/Logger.js";import{BindType as r}from"./BindType.js";const n=()=>t.getLogger("esri.views.3d.webgl-engine.core.shaderModules.shaderBuilder");class s{constructor(){this._includedModules=new Map}include(e,t){this._includedModules.has(e)?this._includedModules.get(e):(this._includedModules.set(e,t),e(this.builder,t))}}class i extends s{constructor(){super(...arguments),this.vertex=new c,this.fragment=new c,this.attributes=new h,this.varyings=new m,this.extensions=new _,this.outputs=new d}get fragmentUniforms(){return this.fragment.uniforms.entries}get builder(){return this}generate(e,t=!1){const r=this.extensions.generateSource(e),n=this.attributes.generateSource(e),s=this.varyings.generateSource(e),i="vertex"===e?this.vertex:this.fragment,o=i.uniforms.generateSource(),a=i.code.generateSource(),u=i.main.generateSource(t),c="vertex"===e?g:p,h=i.constants.generateSource(),m=this.outputs.generateSource(e);return`#version 300 es\n${r.join("\n")}\n${c}\n${h.join("\n")}\n${o.join("\n")}\n${n.join("\n")}\n${s.join("\n")}\n${m.join("\n")}\n${a.join("\n")}\n${u.join("\n")}`}generateBind(e){const t=new Map;this.vertex.uniforms.entries.forEach((e=>{const n=e.bind[r.Bind];n&&t.set(e.name,n)})),this.fragment.uniforms.entries.forEach((e=>{const n=e.bind[r.Bind];n&&t.set(e.name,n)}));const n=Array.from(t.values()),s=n.length;return t=>{for(let r=0;r<s;++r)n[r](e,t)}}generateBindPass(e){const t=new Map;this.vertex.uniforms.entries.forEach((e=>{const n=e.bind[r.Pass];n&&t.set(e.name,n)})),this.fragment.uniforms.entries.forEach((e=>{const n=e.bind[r.Pass];n&&t.set(e.name,n)}));const n=Array.from(t.values()),s=n.length;return(t,r)=>{for(let i=0;i<s;++i)n[i](e,t,r)}}generateBindDraw(e){const t=new Map;this.vertex.uniforms.entries.forEach((e=>{const n=e.bind[r.Draw];n&&t.set(e.name,n)})),this.fragment.uniforms.entries.forEach((e=>{const n=e.bind[r.Draw];n&&t.set(e.name,n)}));const n=Array.from(t.values()),s=n.length;return(t,r,i)=>{for(let o=0;o<s;++o)n[o](e,i,t,r)}}}class o{constructor(e){this._stage=e,this._entries=new Map}add(...e){for(const t of e)this._add(t);return this._stage}get(e){return this._entries.get(e)}_add(t){if(null!=t){if(this._entries.has(t.name)&&!this._entries.get(t.name).equals(t))throw new e(`Duplicate uniform name ${t.name} for different uniform type`);this._entries.set(t.name,t)}else n().error(`Trying to add null Uniform from ${(new Error).stack}.`)}generateSource(){return Array.from(this._entries.values()).map((e=>null!=e.arraySize?`uniform ${e.type} ${e.name}[${e.arraySize}];`:`uniform ${e.type} ${e.name};`))}get entries(){return Array.from(this._entries.values())}}class a{constructor(e){this._stage=e,this._bodies=new Array}add(e){return this._bodies.push(e),this._stage}generateSource(t){if(this._bodies.length>0)return[`void main() {\n ${this._bodies.join("\n")||""} \n}`];if(t)throw new e("Shader does not contain main function body.");return[]}}class u{constructor(e){this._stage=e,this._entries=new Array}add(e){return this._entries.push(e),this._stage}generateSource(){return this._entries}}class c extends s{constructor(){super(...arguments),this.uniforms=new o(this),this.main=new a(this),this.code=new u(this),this.constants=new l(this)}get builder(){return this}}class h{constructor(){this._entries=new Array}add(e,t){this._entries.push([e,t])}generateSource(e){return"fragment"===e?[]:this._entries.map((e=>`in ${e[1]} ${e[0]};`))}}class m{constructor(){this._entries=new Map}add(e,t,r){this._entries.has(e)?n().warn(`Ignoring duplicate varying ${t} ${e}`):this._entries.set(e,{type:t,invariant:r?.invariant??!1})}generateSource(e){const t=new Array;return this._entries.forEach(((r,n)=>t.push((r.invariant&&"vertex"===e?"invariant ":"")+("vertex"===e?"out":"in")+` ${r.type} ${n};`))),t}}class _{constructor(){this._entries=new Set}add(e){this._entries.add(e)}generateSource(e){const t="vertex"===e?_.ALLOWLIST_VERTEX:_.ALLOWLIST_FRAGMENT;return Array.from(this._entries).filter((e=>t.includes(e))).map((e=>`#extension ${e} : enable`))}static{this.ALLOWLIST_FRAGMENT=["GL_EXT_shader_texture_lod","GL_OES_standard_derivatives"]}static{this.ALLOWLIST_VERTEX=[]}}class d{constructor(){this._entries=new Map}add(e,t,r=0){const s=this._entries.get(r);s?.name!==e||s?.type!==t?this._entries.set(r,{name:e,type:t}):n().warn(`Fragment shader output location ${r} occupied`)}static{this.DEFAULT_TYPE="vec4"}static{this.DEFAULT_NAME="fragColor"}generateSource(e){if("vertex"===e)return[];0===this._entries.size&&this._entries.set(0,{name:d.DEFAULT_NAME,type:d.DEFAULT_TYPE});const t=new Array;return this._entries.forEach(((e,r)=>t.push(`layout(location = ${r}) out ${e.type} ${e.name};`))),t}}class l{constructor(e){this._stage=e,this._entries=new Set}add(e,t,r){let n="ERROR_CONSTRUCTOR_STRING";switch(t){case"float":n=l._numberToFloatStr(r);break;case"int":n=l._numberToIntStr(r);break;case"bool":n=r.toString();break;case"vec2":n=`vec2(${l._numberToFloatStr(r[0])}, ${l._numberToFloatStr(r[1])})`;break;case"vec3":n=`vec3(${l._numberToFloatStr(r[0])}, ${l._numberToFloatStr(r[1])}, ${l._numberToFloatStr(r[2])})`;break;case"vec4":n=`vec4(${l._numberToFloatStr(r[0])}, ${l._numberToFloatStr(r[1])}, ${l._numberToFloatStr(r[2])}, ${l._numberToFloatStr(r[3])})`;break;case"ivec2":n=`ivec2(${l._numberToIntStr(r[0])}, 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@@ -2,4 +2,4 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.33/esri/copyright.txt for details.
4
4
  */
5
- import"../../core/has.js";import{ShaderType as e}from"./enums.js";import t from"./reservedWordsGLSL3.js";import{shaderTranspiler as r}from"./testUtils.js";const 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5
+ import"../../core/has.js";import{ShaderType as e}from"./enums.js";import t from"./reservedWordsGLSL3.js";import{shaderTranspiler as r}from"./testUtils.js";const a=["precision","highp","mediump","lowp","attribute","const","uniform","varying","break","continue","do","for","while","if","else","in","out","inout","float","int","void","bool","true","false","discard","return","mat2","mat3","mat4","vec2","vec3","vec4","ivec2","ivec3","ivec4","uvec2","uvec3","uvec4","bvec2","bvec3","bvec4","sampler1D","sampler2D","sampler3D","usampler1D","usampler2D","usampler3D","samplerCube","sampler1DShadow","sampler2DShadow","struct","asm","class","union","enum","typedef","template","this","packed","goto","switch","default","inline","noinline","volatile","public","static","extern","external","interface","long","short","double","half","fixed","unsigned","input","output","hvec2","hvec3","hvec4","dvec2","dvec3","dvec4","fvec2","fvec3","fvec4","sampler2DRect","sampler3DRect","sampler2DRectShadow","sizeof","cast","namespace","using"],o=["<<=",">>=","++","--","<<",">>","<=",">=","==","!=","&&","||","+=","-=","*=","/=","%=","&=","^^","^=","|=","(",")","[","]",".","!","~","*","/","%","+","-","<",">","&","^","|","?",":","=",",",";","{","}"],n=["abs","acos","all","any","asin","atan","ceil","clamp","cos","cross","dFdx","dFdy","degrees","distance","dot","equal","exp","exp2","faceforward","floor","fract","gl_BackColor","gl_BackLightModelProduct","gl_BackLightProduct","gl_BackMaterial","gl_BackSecondaryColor","gl_ClipPlane","gl_ClipVertex","gl_Color","gl_DepthRange","gl_DepthRangeParameters","gl_EyePlaneQ","gl_EyePlaneR","gl_EyePlaneS","gl_EyePlaneT","gl_Fog","gl_FogCoord","gl_FogFragCoord","gl_FogParameters","gl_FragColor","gl_FragCoord","gl_FragData","gl_FragDepth","gl_FragDepthEXT","gl_FrontColor","gl_FrontFacing","gl_FrontLightModelProduct","gl_FrontLightProduct","gl_FrontMaterial","gl_FrontSecondaryColor","gl_LightModel","gl_LightModelParameters","gl_LightModelProducts","gl_LightProducts","gl_LightSource","gl_LightSourceParameters","gl_MaterialParameters","gl_MaxClipPlanes","gl_MaxCombinedTextureImageUnits","gl_MaxDrawBuffers","gl_MaxFragmentUniformComponents","gl_MaxLights","gl_MaxTextureCoords","gl_MaxTextureImageUnits","gl_MaxTextureUnits","gl_MaxVaryingFloats","gl_MaxVertexAttribs","gl_MaxVertexTextureImageUnits","gl_MaxVertexUniformComponents","gl_ModelViewMatrix","gl_ModelViewMatrixInverse","gl_ModelViewMatrixInverseTranspose","gl_ModelViewMatrixTranspose","gl_ModelViewProjectionMatrix","gl_ModelViewProjectionMatrixInverse","gl_ModelViewProjectionMatrixInverseTranspose","gl_ModelViewProjectionMatrixTranspose","gl_MultiTexCoord0","gl_MultiTexCoord1","gl_MultiTexCoord2","gl_MultiTexCoord3","gl_MultiTexCoord4","gl_MultiTexCoord5","gl_MultiTexCoord6","gl_MultiTexCoord7","gl_Normal","gl_NormalMatrix","gl_NormalScale","gl_ObjectPlaneQ","gl_ObjectPlaneR","gl_ObjectPlaneS","gl_ObjectPlaneT","gl_Point","gl_PointCoord","gl_PointParameters","gl_PointSize","gl_Position","gl_ProjectionMatrix","gl_ProjectionMatrixInverse","gl_ProjectionMatrixInverseTranspose","gl_ProjectionMatrixTranspose","gl_SecondaryColor","gl_TexCoord","gl_TextureEnvColor","gl_TextureMatrix","gl_TextureMatrixInverse","gl_TextureMatrixInverseTranspose","gl_TextureMatrixTranspose","gl_Vertex","greaterThan","greaterThanEqual","inversesqrt","length","lessThan","lessThanEqual","log","log2","matrixCompMult","max","min","mix","mod","normalize","not","notEqual","pow","radians","reflect","refract","sign","sin","smoothstep","sqrt","step","tan","texture2D","texture2DLod","texture2DProj","texture2DProjLod","textureCube","textureCubeLod","texture2DLodEXT","texture2DProjLodEXT","textureCubeLodEXT","texture2DGradEXT","texture2DProjGradEXT","textureCubeGradEXT","textureSize","texelFetch"];var i=999,l=9999,s=0,c=1,u=2,d=3,g=4,p=5,f=6,_=7,h=8,x=9,m=10,y=11,w=["block-comment","line-comment","preprocessor","operator","integer","float","ident","builtin","keyword","whitespace","eof","integer"];function M(){var e,t,r,M=0,v=0,T=i,b=[],P=[],E=1,C=0,D=0,k=!1,j=!1,F="";return function(e){return P=[],null!==e?S(e.replace?e.replace(/\r\n/g,"\n"):e):R()};function L(e){e.length&&P.push({type:w[T],data:e,position:D,line:E,column:C})}function S(t){var a;for(M=0,r=(F+=t).length;e=F[M],M<r;){switch(a=M,T){case s:M=I();break;case c:M=G();break;case u:M=A();break;case d:M=O();break;case g:M=B();break;case y:M=q();break;case p:M=H();break;case l:M=N();break;case x:M=X();break;case i:M=V()}if(a!==M)if("\n"===F[a])C=0,++E;else++C}return v+=M,F=F.slice(M),P}function R(e){return b.length&&L(b.join("")),T=m,L("(eof)"),P}function V(){return b=b.length?[]:b,"/"===t&&"*"===e?(D=v+M-1,T=s,t=e,M+1):"/"===t&&"/"===e?(D=v+M-1,T=c,t=e,M+1):"#"===e?(T=u,D=v+M,M):/\s/.test(e)?(T=x,D=v+M,M):(k=/\d/.test(e),j=/[^\w_]/.test(e),D=v+M,T=k?g:j?d:l,M)}function X(){return/[^\s]/g.test(e)?(L(b.join("")),T=i,M):(b.push(e),t=e,M+1)}function A(){return"\r"!==e&&"\n"!==e||"\\"===t?(b.push(e),t=e,M+1):(L(b.join("")),T=i,M)}function G(){return A()}function I(){return"/"===e&&"*"===t?(b.push(e),L(b.join("")),T=i,M+1):(b.push(e),t=e,M+1)}function O(){if("."===t&&/\d/.test(e))return T=p,M;if("/"===t&&"*"===e)return T=s,M;if("/"===t&&"/"===e)return T=c,M;if("."===e&&b.length){for(;U(b););return T=p,M}if(";"===e||")"===e||"("===e){if(b.length)for(;U(b););return L(e),T=i,M+1}var r=2===b.length&&"="!==e;if(/[\w_\d\s]/.test(e)||r){for(;U(b););return T=i,M}return b.push(e),t=e,M+1}function U(e){for(var t,r,a=0;;){if(t=o.indexOf(e.slice(0,e.length+a).join("")),r=o[t],-1===t){if(a--+e.length>0)continue;r=e.slice(0,1).join("")}return L(r),D+=r.length,(b=b.slice(r.length)).length}}function q(){return/[^a-fA-F0-9]/.test(e)?(L(b.join("")),T=i,M):(b.push(e),t=e,M+1)}function B(){return"."===e||/[eE]/.test(e)?(b.push(e),T=p,t=e,M+1):"x"===e&&1===b.length&&"0"===b[0]?(T=y,b.push(e),t=e,M+1):/[^\d]/.test(e)?(L(b.join("")),T=i,M):(b.push(e),t=e,M+1)}function H(){return"f"===e&&(b.push(e),t=e,M+=1),/[eE]/.test(e)||"-"===e&&/[eE]/.test(t)?(b.push(e),t=e,M+1):/[^\d]/.test(e)?(L(b.join("")),T=i,M):(b.push(e),t=e,M+1)}function N(){if(/[^\d\w_]/.test(e)){var r=b.join("");return T=a.indexOf(r)>-1?h:n.indexOf(r)>-1?_:f,L(b.join("")),T=i,M}return b.push(e),t=e,M+1}}function v(e){var t=M(),r=[];return r=(r=r.concat(t(e))).concat(t(null))}function T(e){return v(e)}function b(e){return e.map((e=>"eof"!==e.type?e.data:"")).join("")}const P=new Set(["GL_OES_standard_derivatives","GL_EXT_frag_depth","GL_EXT_draw_buffers","GL_EXT_shader_texture_lod"]);function E(e,t="100",r="300 es"){const a=/^\s*#version\s+([0-9]+(\s+[a-zA-Z]+)?)\s*/;for(const o of e)if("preprocessor"===o.type){const e=a.exec(o.data);if(e){const a=e[1].replaceAll(/\s{2,}/g," ");if(a===r)return a;if(a===t)return o.data="#version "+r,t;throw new Error("unknown glsl version: "+a)}}return e.splice(0,0,{type:"preprocessor",data:"#version "+r},{type:"whitespace",data:"\n"}),null}function C(e,t){for(let r=t-1;r>=0;r--){const t=e[r];if("whitespace"!==t.type&&"block-comment"!==t.type){if("keyword"!==t.type)break;if("attribute"===t.data||"in"===t.data)return!0}}return!1}function D(e,t,r,a){a=a||r;for(const o of e)if("ident"===o.type&&o.data===r){a in t?t[a]++:t[a]=0;return D(e,t,a+"_"+t[a],a)}return r}function k(e,t,r="afterVersion"){function a(e,t){for(let r=t;r<e.length;r++){const t=e[r];if("operator"===t.type&&";"===t.data)return r}return null}function o(e){let t=-1,o=0,n=-1;for(let i=0;i<e.length;i++){const l=e[i];if("preprocessor"===l.type&&(/#(if|ifdef|ifndef)\s+.+/.test(l.data)?++o:/#endif\s*.*/.test(l.data)&&--o),"afterVersion"!==r&&"afterPrecision"!==r||"preprocessor"===l.type&&l.data.startsWith("#version")&&(n=Math.max(n,i)),"afterPrecision"===r&&"keyword"===l.type&&"precision"===l.data){const t=a(e,i);if(null===t)throw new Error("precision statement not followed by any semicolons!");n=Math.max(n,t)}t<n&&0===o&&(t=i)}return t+1}const n={data:"\n",type:"whitespace"},i=t=>t<e.length&&/[^\r\n]$/.test(e[t].data);let l=o(e);i(l-1)&&e.splice(l++,0,n);for(const s of t)e.splice(l++,0,s);i(l-1)&&i(l)&&e.splice(l,0,n)}function j(e,t,r,a="lowp"){k(e,[{type:"keyword",data:"out"},{type:"whitespace",data:" "},{type:"keyword",data:a},{type:"whitespace",data:" "},{type:"keyword",data:r},{type:"whitespace",data:" "},{type:"ident",data:t},{type:"operator",data:";"}],"afterPrecision")}function F(e,t,r,a,o="lowp"){k(e,[{type:"keyword",data:"layout"},{type:"operator",data:"("},{type:"keyword",data:"location"},{type:"whitespace",data:" "},{type:"operator",data:"="},{type:"whitespace",data:" "},{type:"integer",data:a.toString()},{type:"operator",data:")"},{type:"whitespace",data:" "},{type:"keyword",data:"out"},{type:"whitespace",data:" "},{type:"keyword",data:o},{type:"whitespace",data:" "},{type:"keyword",data:r},{type:"whitespace",data:" "},{type:"ident",data:t},{type:"operator",data:";"}],"afterPrecision")}function L(e,t){let r,a,o=-1;for(let n=t;n<e.length;n++){const t=e[n];if("operator"===t.type&&("["===t.data&&(r=n),"]"===t.data)){a=n;break}"integer"===t.type&&(o=parseInt(t.data,10))}return r&&a&&e.splice(r,a-r+1),o}function S(r,a){if(r.startsWith("#version 300"))return r;const o=V(r);if(null!=o)return o;const n=T(r);if("300 es"===E(n,"100","300 es"))return r;let i=null,l=null;const s={},c={};for(let u=0;u<n.length;++u){const r=n[u];switch(r.type){case"keyword":a===e.VERTEX_SHADER&&"attribute"===r.data?r.data="in":"varying"===r.data&&(r.data=a===e.VERTEX_SHADER?"out":"in");break;case"builtin":if(/^texture(2D|Cube)(Proj)?(Lod|Grad)?(EXT)?$/.test(r.data.trim())&&(r.data=r.data.replaceAll(/(2D|Cube|EXT)/g,"")),a===e.FRAGMENT_SHADER&&"gl_FragColor"===r.data&&(i||(i=D(n,s,"fragColor"),j(n,i,"vec4")),r.data=i),a===e.FRAGMENT_SHADER&&"gl_FragData"===r.data){const e=L(n,u+1),t=D(n,s,"fragData");F(n,t,"vec4",e,"mediump"),r.data=t}else a===e.FRAGMENT_SHADER&&"gl_FragDepthEXT"===r.data&&(l||(l=D(n,s,"gl_FragDepth")),r.data=l);break;case"ident":if(t.includes(r.data)){if(a===e.VERTEX_SHADER&&C(n,u))throw new Error("attribute in vertex shader uses a name that is a reserved word in glsl 300 es");r.data in c||(c[r.data]=D(n,s,r.data)),r.data=c[r.data]}}}for(let e=n.length-1;e>=0;--e){const t=n[e];if("preprocessor"===t.type){const r=t.data.match(/#extension\s+(.*):/);if(r?.[1]&&P.has(r[1].trim())){const t=n[e+1];n.splice(e,t&&"whitespace"===t.type?2:1)}const a=t.data.match(/#ifdef\s+(.*)/);a?.[1]&&P.has(a[1].trim())&&(t.data="#if 1");const o=t.data.match(/#ifndef\s+(.*)/);o?.[1]&&P.has(o[1].trim())&&(t.data="#if 0")}}return X(r,b(n))}const R=new Map;function V(e){return r.enableCache?R.get(e):null}function X(e,t){return r.enableCache&&R.set(e,t),t}export{S as transpileShader};
@@ -2,4 +2,4 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.33/esri/copyright.txt for details.
4
4
  */
5
- import{SizedPixelFormat as s,PixelFormat as e}from"./enums.js";import{TextureDescriptor as t}from"./TextureDescriptor.js";class a extends t{constructor(t,a){switch(super(),this.context=t,Object.assign(this,a),this.internalFormat){case s.R16F:case s.R16I:case s.R16UI:case s.R32F:case s.R32I:case s.R32UI:case s.R8_SNORM:case s.R8:case s.R8I:case s.R8UI:this.pixelFormat=e.RED}}static validate(s,e){return new a(s,e)}}export{a as ValidatedTextureDescriptor};
5
+ import{SizedPixelFormat as s,PixelFormat as e}from"./enums.js";import{TextureDescriptor as t}from"./TextureDescriptor.js";class a extends t{constructor(t,a){switch(super(),this.context=t,Object.assign(this,a),this.internalFormat){case s.R16F:case s.R32F:case s.R8_SNORM:case s.R8:this.pixelFormat=e.RED;break;case s.R8I:case s.R8UI:case s.R16I:case s.R16UI:case s.R32I:case s.R32UI:this.pixelFormat=e.RED_INTEGER}}static validate(s,e){return new a(s,e)}}export{a as ValidatedTextureDescriptor};
@@ -2,4 +2,4 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.33/esri/copyright.txt for details.
4
4
  */
5
- var _,E,R,T,A,N,S,C,O,I,L,D,M,G,P,U,B,F,H,n;!function(_){_[_.DEPTH=256]="DEPTH",_[_.STENCIL=1024]="STENCIL",_[_.COLOR=16384]="COLOR"}(_||(_={})),function(_){_[_.POINTS=0]="POINTS",_[_.LINES=1]="LINES",_[_.LINE_LOOP=2]="LINE_LOOP",_[_.LINE_STRIP=3]="LINE_STRIP",_[_.TRIANGLES=4]="TRIANGLES",_[_.TRIANGLE_STRIP=5]="TRIANGLE_STRIP",_[_.TRIANGLE_FAN=6]="TRIANGLE_FAN"}(E||(E={})),function(_){_[_.ZERO=0]="ZERO",_[_.ONE=1]="ONE",_[_.SRC_COLOR=768]="SRC_COLOR",_[_.ONE_MINUS_SRC_COLOR=769]="ONE_MINUS_SRC_COLOR",_[_.SRC_ALPHA=770]="SRC_ALPHA",_[_.ONE_MINUS_SRC_ALPHA=771]="ONE_MINUS_SRC_ALPHA",_[_.DST_ALPHA=772]="DST_ALPHA",_[_.ONE_MINUS_DST_ALPHA=773]="ONE_MINUS_DST_ALPHA",_[_.DST_COLOR=774]="DST_COLOR",_[_.ONE_MINUS_DST_COLOR=775]="ONE_MINUS_DST_COLOR",_[_.SRC_ALPHA_SATURATE=776]="SRC_ALPHA_SATURATE",_[_.CONSTANT_COLOR=32769]="CONSTANT_COLOR",_[_.ONE_MINUS_CONSTANT_COLOR=32770]="ONE_MINUS_CONSTANT_COLOR",_[_.CONSTANT_ALPHA=32771]="CONSTANT_ALPHA",_[_.ONE_MINUS_CONSTANT_ALPHA=32772]="ONE_MINUS_CONSTANT_ALPHA"}(R||(R={})),function(_){_[_.ADD=32774]="ADD",_[_.MIN=32775]="MIN",_[_.MAX=32776]="MAX",_[_.SUBTRACT=32778]="SUBTRACT",_[_.REVERSE_SUBTRACT=32779]="REVERSE_SUBTRACT"}(T||(T={})),function(_){_[_.ARRAY_BUFFER=34962]="ARRAY_BUFFER",_[_.ELEMENT_ARRAY_BUFFER=34963]="ELEMENT_ARRAY_BUFFER",_[_.UNIFORM_BUFFER=35345]="UNIFORM_BUFFER",_[_.PIXEL_PACK_BUFFER=35051]="PIXEL_PACK_BUFFER",_[_.PIXEL_UNPACK_BUFFER=35052]="PIXEL_UNPACK_BUFFER",_[_.COPY_READ_BUFFER=36662]="COPY_READ_BUFFER",_[_.COPY_WRITE_BUFFER=36663]="COPY_WRITE_BUFFER",_[_.TRANSFORM_FEEDBACK_BUFFER=35982]="TRANSFORM_FEEDBACK_BUFFER"}(A||(A={})),function(_){_[_.FRONT=1028]="FRONT",_[_.BACK=1029]="BACK",_[_.FRONT_AND_BACK=1032]="FRONT_AND_BACK"}(N||(N={})),function(_){_[_.CW=2304]="CW",_[_.CCW=2305]="CCW"}(S||(S={})),function(_){_[_.BYTE=5120]="BYTE",_[_.UNSIGNED_BYTE=5121]="UNSIGNED_BYTE",_[_.SHORT=5122]="SHORT",_[_.UNSIGNED_SHORT=5123]="UNSIGNED_SHORT",_[_.INT=5124]="INT",_[_.UNSIGNED_INT=5125]="UNSIGNED_INT",_[_.FLOAT=5126]="FLOAT",_[_.HALF_FLOAT=5131]="HALF_FLOAT"}(C||(C={})),function(_){_[_.NEVER=512]="NEVER",_[_.LESS=513]="LESS",_[_.EQUAL=514]="EQUAL",_[_.LEQUAL=515]="LEQUAL",_[_.GREATER=516]="GREATER",_[_.NOTEQUAL=517]="NOTEQUAL",_[_.GEQUAL=518]="GEQUAL",_[_.ALWAYS=519]="ALWAYS"}(O||(O={})),function(_){_[_.ZERO=0]="ZERO",_[_.KEEP=7680]="KEEP",_[_.REPLACE=7681]="REPLACE",_[_.INCR=7682]="INCR",_[_.DECR=7683]="DECR",_[_.INVERT=5386]="INVERT",_[_.INCR_WRAP=34055]="INCR_WRAP",_[_.DECR_WRAP=34056]="DECR_WRAP"}(I||(I={})),function(_){_[_.NEAREST=9728]="NEAREST",_[_.LINEAR=9729]="LINEAR",_[_.NEAREST_MIPMAP_NEAREST=9984]="NEAREST_MIPMAP_NEAREST",_[_.LINEAR_MIPMAP_NEAREST=9985]="LINEAR_MIPMAP_NEAREST",_[_.NEAREST_MIPMAP_LINEAR=9986]="NEAREST_MIPMAP_LINEAR",_[_.LINEAR_MIPMAP_LINEAR=9987]="LINEAR_MIPMAP_LINEAR"}(L||(L={})),function(_){_[_.CLAMP_TO_EDGE=33071]="CLAMP_TO_EDGE",_[_.REPEAT=10497]="REPEAT",_[_.MIRRORED_REPEAT=33648]="MIRRORED_REPEAT"}(D||(D={})),function(_){_[_.TEXTURE_2D=3553]="TEXTURE_2D",_[_.TEXTURE_CUBE_MAP=34067]="TEXTURE_CUBE_MAP",_[_.TEXTURE_3D=32879]="TEXTURE_3D",_[_.TEXTURE_CUBE_MAP_POSITIVE_X=34069]="TEXTURE_CUBE_MAP_POSITIVE_X",_[_.TEXTURE_CUBE_MAP_NEGATIVE_X=34070]="TEXTURE_CUBE_MAP_NEGATIVE_X",_[_.TEXTURE_CUBE_MAP_POSITIVE_Y=34071]="TEXTURE_CUBE_MAP_POSITIVE_Y",_[_.TEXTURE_CUBE_MAP_NEGATIVE_Y=34072]="TEXTURE_CUBE_MAP_NEGATIVE_Y",_[_.TEXTURE_CUBE_MAP_POSITIVE_Z=34073]="TEXTURE_CUBE_MAP_POSITIVE_Z",_[_.TEXTURE_CUBE_MAP_NEGATIVE_Z=34074]="TEXTURE_CUBE_MAP_NEGATIVE_Z",_[_.TEXTURE_2D_ARRAY=35866]="TEXTURE_2D_ARRAY"}(M||(M={})),function(_){_[_.DEPTH_COMPONENT=6402]="DEPTH_COMPONENT",_[_.DEPTH_STENCIL=34041]="DEPTH_STENCIL",_[_.DEPTH24_STENCIL8=35056]="DEPTH24_STENCIL8",_[_.ALPHA=6406]="ALPHA",_[_.RGB=6407]="RGB",_[_.RGBA=6408]="RGBA",_[_.LUMINANCE=6409]="LUMINANCE",_[_.LUMINANCE_ALPHA=6410]="LUMINANCE_ALPHA",_[_.RED=6403]="RED",_[_.RG=33319]="RG",_[_.RED_INTEGER=36244]="RED_INTEGER",_[_.RG_INTEGER=33320]="RG_INTEGER",_[_.RGB_INTEGER=36248]="RGB_INTEGER",_[_.RGBA_INTEGER=36249]="RGBA_INTEGER"}(G||(G={})),function(_){_[_.RGBA4=32854]="RGBA4",_[_.R16F=33325]="R16F",_[_.RG16F=33327]="RG16F",_[_.RGB32F=34837]="RGB32F",_[_.RGBA16F=34842]="RGBA16F",_[_.R32F=33326]="R32F",_[_.RG32F=33328]="RG32F",_[_.RGBA32F=34836]="RGBA32F",_[_.R11F_G11F_B10F=35898]="R11F_G11F_B10F",_[_.RGB8=32849]="RGB8",_[_.RGBA8=32856]="RGBA8",_[_.RGB5_A1=32855]="RGB5_A1",_[_.R8=33321]="R8",_[_.RG8=33323]="RG8",_[_.R8I=33329]="R8I",_[_.R8UI=33330]="R8UI",_[_.R16I=33331]="R16I",_[_.R16UI=33332]="R16UI",_[_.R32I=33333]="R32I",_[_.R32UI=33334]="R32UI",_[_.RG8I=33335]="RG8I",_[_.RG8UI=33336]="RG8UI",_[_.RG16I=33337]="RG16I",_[_.RG16UI=33338]="RG16UI",_[_.RG32I=33339]="RG32I",_[_.RG32UI=33340]="RG32UI",_[_.RGB16F=34843]="RGB16F",_[_.RGB9_E5=35901]="RGB9_E5",_[_.SRGB8=35905]="SRGB8",_[_.SRGB8_ALPHA8=35907]="SRGB8_ALPHA8",_[_.RGB565=36194]="RGB565",_[_.RGBA32UI=36208]="RGBA32UI",_[_.RGB32UI=36209]="RGB32UI",_[_.RGBA16UI=36214]="RGBA16UI",_[_.RGB16UI=36215]="RGB16UI",_[_.RGBA8UI=36220]="RGBA8UI",_[_.RGB8UI=36221]="RGB8UI",_[_.RGBA32I=36226]="RGBA32I",_[_.RGB32I=36227]="RGB32I",_[_.RGBA16I=36232]="RGBA16I",_[_.RGB16I=36233]="RGB16I",_[_.RGBA8I=36238]="RGBA8I",_[_.RGB8I=36239]="RGB8I",_[_.R8_SNORM=36756]="R8_SNORM",_[_.RG8_SNORM=36757]="RG8_SNORM",_[_.RGB8_SNORM=36758]="RGB8_SNORM",_[_.RGBA8_SNORM=36759]="RGBA8_SNORM",_[_.RGB10_A2=32857]="RGB10_A2",_[_.RGB10_A2UI=36975]="RGB10_A2UI"}(P||(P={})),function(_){_[_.FLOAT=5126]="FLOAT",_[_.UNSIGNED_BYTE=5121]="UNSIGNED_BYTE",_[_.UNSIGNED_INT_24_8=34042]="UNSIGNED_INT_24_8",_[_.UNSIGNED_SHORT_4_4_4_4=32819]="UNSIGNED_SHORT_4_4_4_4",_[_.UNSIGNED_SHORT_5_5_5_1=32820]="UNSIGNED_SHORT_5_5_5_1",_[_.UNSIGNED_SHORT_5_6_5=33635]="UNSIGNED_SHORT_5_6_5",_[_.BYTE=5120]="BYTE",_[_.UNSIGNED_SHORT=5123]="UNSIGNED_SHORT",_[_.SHORT=5122]="SHORT",_[_.UNSIGNED_INT=5125]="UNSIGNED_INT",_[_.INT=5124]="INT",_[_.HALF_FLOAT=5131]="HALF_FLOAT",_[_.UNSIGNED_INT_2_10_10_10_REV=33640]="UNSIGNED_INT_2_10_10_10_REV",_[_.UNSIGNED_INT_10F_11F_11F_REV=35899]="UNSIGNED_INT_10F_11F_11F_REV",_[_.UNSIGNED_INT_5_9_9_9_REV=35902]="UNSIGNED_INT_5_9_9_9_REV",_[_.FLOAT_32_UNSIGNED_INT_24_8_REV=36269]="FLOAT_32_UNSIGNED_INT_24_8_REV"}(U||(U={})),function(_){_[_.DEPTH_COMPONENT16=33189]="DEPTH_COMPONENT16",_[_.STENCIL_INDEX8=36168]="STENCIL_INDEX8",_[_.DEPTH_STENCIL=34041]="DEPTH_STENCIL",_[_.DEPTH_COMPONENT24=33190]="DEPTH_COMPONENT24",_[_.DEPTH_COMPONENT32F=36012]="DEPTH_COMPONENT32F",_[_.DEPTH24_STENCIL8=35056]="DEPTH24_STENCIL8",_[_.DEPTH32F_STENCIL8=36013]="DEPTH32F_STENCIL8"}(B||(B={})),function(_){_[_.STATIC_DRAW=35044]="STATIC_DRAW",_[_.DYNAMIC_DRAW=35048]="DYNAMIC_DRAW",_[_.STREAM_DRAW=35040]="STREAM_DRAW",_[_.STATIC_READ=35045]="STATIC_READ",_[_.DYNAMIC_READ=35049]="DYNAMIC_READ",_[_.STREAM_READ=35041]="STREAM_READ",_[_.STATIC_COPY=35046]="STATIC_COPY",_[_.DYNAMIC_COPY=35050]="DYNAMIC_COPY",_[_.STREAM_COPY=35042]="STREAM_COPY"}(F||(F={})),function(_){_[_.FRAGMENT_SHADER=35632]="FRAGMENT_SHADER",_[_.VERTEX_SHADER=35633]="VERTEX_SHADER"}(H||(H={})),function(_){_[_.FRAMEBUFFER=36160]="FRAMEBUFFER",_[_.READ_FRAMEBUFFER=36008]="READ_FRAMEBUFFER",_[_.DRAW_FRAMEBUFFER=36009]="DRAW_FRAMEBUFFER"}(n||(n={}));const Y=33984;var V,X,f;!function(_){_[_.Texture=0]="Texture",_[_.BufferObject=1]="BufferObject",_[_.VertexArrayObject=2]="VertexArrayObject",_[_.Shader=3]="Shader",_[_.Program=4]="Program",_[_.FramebufferObject=5]="FramebufferObject",_[_.Renderbuffer=6]="Renderbuffer",_[_.TransformFeedback=7]="TransformFeedback",_[_.Sync=8]="Sync",_[_.UNCOUNTED=9]="UNCOUNTED",_[_.LinesOfCode=9]="LinesOfCode",_[_.Uniform=10]="Uniform",_[_.COUNT=11]="COUNT"}(V||(V={})),function(_){_[_.COLOR_ATTACHMENT0=36064]="COLOR_ATTACHMENT0",_[_.COLOR_ATTACHMENT1=36065]="COLOR_ATTACHMENT1",_[_.COLOR_ATTACHMENT2=36066]="COLOR_ATTACHMENT2",_[_.COLOR_ATTACHMENT3=36067]="COLOR_ATTACHMENT3",_[_.COLOR_ATTACHMENT4=36068]="COLOR_ATTACHMENT4",_[_.COLOR_ATTACHMENT5=36069]="COLOR_ATTACHMENT5",_[_.COLOR_ATTACHMENT6=36070]="COLOR_ATTACHMENT6",_[_.COLOR_ATTACHMENT7=36071]="COLOR_ATTACHMENT7",_[_.COLOR_ATTACHMENT8=36072]="COLOR_ATTACHMENT8",_[_.COLOR_ATTACHMENT9=36073]="COLOR_ATTACHMENT9",_[_.COLOR_ATTACHMENT10=36074]="COLOR_ATTACHMENT10",_[_.COLOR_ATTACHMENT11=36075]="COLOR_ATTACHMENT11",_[_.COLOR_ATTACHMENT12=36076]="COLOR_ATTACHMENT12",_[_.COLOR_ATTACHMENT13=36077]="COLOR_ATTACHMENT13",_[_.COLOR_ATTACHMENT14=36078]="COLOR_ATTACHMENT14",_[_.COLOR_ATTACHMENT15=36079]="COLOR_ATTACHMENT15"}(X||(X={})),function(_){_[_.NONE=0]="NONE",_[_.BACK=1029]="BACK"}(f||(f={}));const t=33306;var c,o,u,e,i,r,W;!function(_){_[_.COMPRESSED_RGB_S3TC_DXT1_EXT=33776]="COMPRESSED_RGB_S3TC_DXT1_EXT",_[_.COMPRESSED_RGBA_S3TC_DXT1_EXT=33777]="COMPRESSED_RGBA_S3TC_DXT1_EXT",_[_.COMPRESSED_RGBA_S3TC_DXT3_EXT=33778]="COMPRESSED_RGBA_S3TC_DXT3_EXT",_[_.COMPRESSED_RGBA_S3TC_DXT5_EXT=33779]="COMPRESSED_RGBA_S3TC_DXT5_EXT",_[_.COMPRESSED_R11_EAC=37488]="COMPRESSED_R11_EAC",_[_.COMPRESSED_SIGNED_R11_EAC=37489]="COMPRESSED_SIGNED_R11_EAC",_[_.COMPRESSED_RG11_EAC=37490]="COMPRESSED_RG11_EAC",_[_.COMPRESSED_SIGNED_RG11_EAC=37491]="COMPRESSED_SIGNED_RG11_EAC",_[_.COMPRESSED_RGB8_ETC2=37492]="COMPRESSED_RGB8_ETC2",_[_.COMPRESSED_SRGB8_ETC2=37493]="COMPRESSED_SRGB8_ETC2",_[_.COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2=37494]="COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2",_[_.COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2=37495]="COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2",_[_.COMPRESSED_RGBA8_ETC2_EAC=37496]="COMPRESSED_RGBA8_ETC2_EAC",_[_.COMPRESSED_SRGB8_ALPHA8_ETC2_EAC=37497]="COMPRESSED_SRGB8_ALPHA8_ETC2_EAC"}(c||(c={})),function(_){_[_.FLOAT=5126]="FLOAT",_[_.FLOAT_VEC2=35664]="FLOAT_VEC2",_[_.FLOAT_VEC3=35665]="FLOAT_VEC3",_[_.FLOAT_VEC4=35666]="FLOAT_VEC4",_[_.INT=5124]="INT",_[_.INT_VEC2=35667]="INT_VEC2",_[_.INT_VEC3=35668]="INT_VEC3",_[_.INT_VEC4=35669]="INT_VEC4",_[_.BOOL=35670]="BOOL",_[_.BOOL_VEC2=35671]="BOOL_VEC2",_[_.BOOL_VEC3=35672]="BOOL_VEC3",_[_.BOOL_VEC4=35673]="BOOL_VEC4",_[_.FLOAT_MAT2=35674]="FLOAT_MAT2",_[_.FLOAT_MAT3=35675]="FLOAT_MAT3",_[_.FLOAT_MAT4=35676]="FLOAT_MAT4",_[_.SAMPLER_2D=35678]="SAMPLER_2D",_[_.SAMPLER_CUBE=35680]="SAMPLER_CUBE",_[_.UNSIGNED_INT=5125]="UNSIGNED_INT",_[_.UNSIGNED_INT_VEC2=36294]="UNSIGNED_INT_VEC2",_[_.UNSIGNED_INT_VEC3=36295]="UNSIGNED_INT_VEC3",_[_.UNSIGNED_INT_VEC4=36296]="UNSIGNED_INT_VEC4",_[_.FLOAT_MAT2x3=35685]="FLOAT_MAT2x3",_[_.FLOAT_MAT2x4=35686]="FLOAT_MAT2x4",_[_.FLOAT_MAT3x2=35687]="FLOAT_MAT3x2",_[_.FLOAT_MAT3x4=35688]="FLOAT_MAT3x4",_[_.FLOAT_MAT4x2=35689]="FLOAT_MAT4x2",_[_.FLOAT_MAT4x3=35690]="FLOAT_MAT4x3",_[_.SAMPLER_3D=35679]="SAMPLER_3D",_[_.SAMPLER_2D_SHADOW=35682]="SAMPLER_2D_SHADOW",_[_.SAMPLER_2D_ARRAY=36289]="SAMPLER_2D_ARRAY",_[_.SAMPLER_2D_ARRAY_SHADOW=36292]="SAMPLER_2D_ARRAY_SHADOW",_[_.SAMPLER_CUBE_SHADOW=36293]="SAMPLER_CUBE_SHADOW",_[_.INT_SAMPLER_2D=36298]="INT_SAMPLER_2D",_[_.INT_SAMPLER_3D=36299]="INT_SAMPLER_3D",_[_.INT_SAMPLER_CUBE=36300]="INT_SAMPLER_CUBE",_[_.INT_SAMPLER_2D_ARRAY=36303]="INT_SAMPLER_2D_ARRAY",_[_.UNSIGNED_INT_SAMPLER_2D=36306]="UNSIGNED_INT_SAMPLER_2D",_[_.UNSIGNED_INT_SAMPLER_3D=36307]="UNSIGNED_INT_SAMPLER_3D",_[_.UNSIGNED_INT_SAMPLER_CUBE=36308]="UNSIGNED_INT_SAMPLER_CUBE",_[_.UNSIGNED_INT_SAMPLER_2D_ARRAY=36311]="UNSIGNED_INT_SAMPLER_2D_ARRAY"}(o||(o={})),function(_){_[_.OBJECT_TYPE=37138]="OBJECT_TYPE",_[_.SYNC_CONDITION=37139]="SYNC_CONDITION",_[_.SYNC_STATUS=37140]="SYNC_STATUS",_[_.SYNC_FLAGS=37141]="SYNC_FLAGS"}(u||(u={})),function(_){_[_.UNSIGNALED=37144]="UNSIGNALED",_[_.SIGNALED=37145]="SIGNALED"}(e||(e={})),function(_){_[_.ALREADY_SIGNALED=37146]="ALREADY_SIGNALED",_[_.TIMEOUT_EXPIRED=37147]="TIMEOUT_EXPIRED",_[_.CONDITION_SATISFIED=37148]="CONDITION_SATISFIED",_[_.WAIT_FAILED=37149]="WAIT_FAILED"}(i||(i={})),function(_){_[_.SYNC_GPU_COMMANDS_COMPLETE=37143]="SYNC_GPU_COMMANDS_COMPLETE"}(r||(r={})),function(_){_[_.SYNC_FLUSH_COMMANDS_BIT=1]="SYNC_FLUSH_COMMANDS_BIT"}(W||(W={}));export{R as BlendFactor,T as BlendOperation,A as BufferType,i as ClientWaitSyncStatus,X as ColorAttachment,O as CompareFunction,c as CompressedTextureFormat,S as CullMode,C as DataType,t as DepthStencilAttachment,N as Face,_ as FramebufferBit,n as FramebufferTarget,G as PixelFormat,U as PixelType,E as PrimitiveType,B as RenderbufferFormat,V as ResourceType,H as ShaderType,P as SizedPixelFormat,f as SpecialDrawBuffers,I as StencilOperation,r as SyncCondition,W as SyncFlag,u as SyncParameter,e as SyncStatus,L as TextureSamplingMode,M as TextureType,D as TextureWrapMode,o as UniformType,F as Usage,Y as baseTextureUnit};
5
+ var 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this._asyncWritePromise})),this._asyncWritePromise}startAccessor(e){if(this._accessorIndex>=0)throw new Error("Accessor was started without ending the previous one");this._accessorIndex=this._data.length,this._accessorAttribute=e;const t=this._numComponentsForDataType;this._accessorMin=new Array(t),this._accessorMax=new Array(t)}endAccessor(){if(this._accessorIndex<0)throw new Error("An accessor was not started, but was attempted to be ended");const e=this._getElementSize(),t=this._numComponentsForDataType,s=(this._data.length-this._accessorIndex)/t;if(s%1)throw new Error("An accessor was ended with missing component values");for(let e=0;e<this._accessorMin.length;++e)"number"!=typeof this._accessorMin[e]&&(this._accessorMin[e]=0),"number"!=typeof this._accessorMax[e]&&(this._accessorMax[e]=0);const n={byteOffset:e*(this._accessorIndex/t),componentType:this._componentType,count:s,type:this._dataType,min:this._accessorMin,max:this._accessorMax,name:this._accessorAttribute};switch(this._accessorAttribute){case"TEXCOORD_0":case"TEXCOORD_1":case"COLOR_0":case"WEIGHTS_0":switch(this._componentType){case M.pe.UNSIGNED_BYTE:case M.pe.UNSIGNED_SHORT:n.normalized=!0}}return this._accessorIndex=-1,this._accessorAttribute=null,this._accessorMin=null,this._accessorMax=null,n}get finalized(){return this._finalizedPromise?this._finalizedPromise:this._isFinalized?this._finalizedPromise=Promise.resolve():this._finalizedPromise=new Promise((e=>this._finalizedPromiseResolve=e))}async finalize(){const e=this._bufferView,t=this._buffer.getViewFinalizePromises(this);this._asyncWritePromise&&t.push(this._asyncWritePromise),await Promise.allSettled(t),this._isFinalized=!0,e.byteOffset=this.getByteOffset(),e.byteLength=this.dataSize,this._finalizedPromiseResolve&&this._finalizedPromiseResolve()}_getElementSize(){return this._sizeComponentType()*this._numComponentsForDataType}_sizeComponentType(){switch(this._componentType){case M.pe.BYTE:case M.pe.UNSIGNED_BYTE:return 1;case M.pe.SHORT:case M.pe.UNSIGNED_SHORT:return 2;case M.pe.UNSIGNED_INT:case M.pe.FLOAT:return 4}}_calculateNumComponentsForDataType(){switch(this._dataType){case T.SCALAR:return 1;case T.VEC2:return 2;case T.VEC3:return 3;case T.VEC4:case T.MAT2:return 4;case T.MAT3:return 9;case T.MAT4:return 16}}}class p{constructor(e){this._gltf=e,this._bufferViews=[],this._isFinalized=!1,e.buffers||(e.buffers=[]),this.index=e.buffers.length;const t={byteLength:-1};e.buffers.push(t),this._buffer=t}addBufferView(e,t,s){if(this._finalizePromise)throw new Error("Cannot add buffer view after fiinalizing buffer");const n=new D(this,this._gltf,e,t,s);return this._bufferViews.push(n),n}getByteOffset(e){let t=0;for(const s of this._bufferViews){if(s===e)return t;t+=s.byteSize}throw new Error("Given bufferView was not present in this buffer")}getViewFinalizePromises(e){const t=[];for(const s of this._bufferViews){if(e&&s===e)return t;t.push(s.finalized)}return t}getArrayBuffer(){if(!this._isFinalized)throw new Error("Cannot get ArrayBuffer from Buffer before it is finalized");const e=this._getTotalSize(),t=new ArrayBuffer(e);let s=0;for(const e of this._bufferViews)e.writeOutToBuffer(t,s),s+=e.byteSize;return t}finalize(){if(this._finalizePromise)throw new Error(`Buffer ${this.index} was already finalized`);return this._finalizePromise=Promise.allSettled(this.getViewFinalizePromises()).then((()=>{this._isFinalized=!0;const e=this.getArrayBuffer();this._buffer.byteLength=e.byteLength,this._buffer.uri=e})),this._gltf.extras.promises.push(this._finalizePromise),this._finalizePromise}_getTotalSize(){let e=0;for(const t of this._bufferViews)e+=t.byteSize;return e}}function U(e,t){if(e.components)for(const s of e.components)s.faces&&"smooth"===s.shading&&m(s.faces,t)}function m(e,t){null==t.normal&&(t.normal=new Float32Array(t.position.length));const{position:s,normal:n}=t,i=e.length/3;for(let t=0;t<i;++t){const i=3*e[3*t],r=3*e[3*t+1],_=3*e[3*t+2],E=(0,C.i)(G,s[i],s[i+1],s[i+2]),a=(0,C.i)(P,s[r],s[r+1],s[r+2]),o=(0,C.i)(B,s[_],s[_+1],s[_+2]),T=(0,C.d)(a,a,E),A=(0,C.d)(o,o,E),R=(0,C.e)(T,T,A);n[i]+=R[0],n[i+1]+=R[1],n[i+2]+=R[2],n[r]+=R[0],n[r+1]+=R[1],n[r+2]+=R[2],n[_]+=R[0],n[_+1]+=R[1],n[_+2]+=R[2]}for(let e=0;e<n.length;e+=3)(0,C.i)(g,n[e],n[e+1],n[e+2]),(0,C.n)(g,g),n[e]=g[0],n[e+1]=g[1],n[e+2]=g[2]}const G=(0,I.vt)(),P=(0,I.vt)(),B=(0,I.vt)(),g=(0,I.vt)();s(44208);var F=s(49186),w=s(84952);async function b(e,t){const s=H(e);if(null==s)throw new F.A("imageToArrayBuffer","Unsupported image type");const n=function(e){if(!(e instanceof HTMLImageElement))return"image/png";const t=e.src;if((0,w.DB)(t)){const e=(0,w.r$)(t);return"image/jpeg"===e?.mediaType?e.mediaType:"image/png"}return/\.png$/i.test(t)?"image/png":/\.(jpg|jpeg)$/i.test(t)?"image/jpeg":"image/png"}(e),r=await new Promise((e=>s.toBlob(e,n)));if((0,i.Te)(t),!r)throw new F.A("imageToArrayBuffer","Failed to encode image");const _=await r.arrayBuffer();return(0,i.Te)(t),{data:_,type:n}}function H(e){if(e instanceof HTMLCanvasElement)return e;if(e instanceof HTMLVideoElement)return null;const t=document.createElement("canvas");t.width=e.width,t.height=e.height;const s=t.getContext("2d");return e instanceof HTMLImageElement?s.drawImage(e,0,0,e.width,e.height):e instanceof ImageData&&s.putImageData(e,0,0),t}var x=s(51530);const y=()=>f.A.getLogger("esri.geometry.support.meshUtils.exporters.gltf.gltf");class V{constructor(e,t){this.options=t,this._materialMap=new Array,this._imageMap=new Map,this._textureMap=new Map,this.gltf={asset:{version:"2.0",copyright:e.copyright,generator:e.generator},extras:{output:t.output,binChunkBuffer:null,promises:[]}},this._addScenes(e)}_addScenes(e){this.gltf.scene=e.defaultScene;const t=this.gltf.extras,s=t.output.buffer===E.GLB||t.output.image===a.GLB;s&&(t.binChunkBuffer=new p(this.gltf)),e.forEachScene((e=>{this._addScene(e)})),s&&t.binChunkBuffer.finalize()}_addScene(e){this.gltf.scenes||(this.gltf.scenes=[]);const t={};e.name&&(t.name=e.name),e.forEachNode((e=>{t.nodes||(t.nodes=[]),t.nodes.push(...this._addNodes(e))})),this.gltf.scenes.push(t)}_addNodes(e){this.gltf.nodes||(this.gltf.nodes=[]);const t={};e.name&&(t.name=e.name);const s=e.translation;(0,C.p)(s,I.uY)||(t.translation=(0,I.o8)(s));const n=e.rotation;(0,O.t2)(n,S.zK)||(t.rotation=(0,S.o8)(n));const i=e.scale;(0,C.p)(i,I.Un)||(t.scale=(0,I.o8)(i));const r=this.gltf.nodes.length;if(this.gltf.nodes.push(t),e.mesh&&e.mesh.vertexAttributes.position){const s=this._createMeshes(e.mesh),n=[r];if(1===s.length)this._addMesh(t,s[0]);else for(const e of s){const t={};this._addMesh(t,e),n.push(this.gltf.nodes.length),this.gltf.nodes.push(t)}return n}return e.forEachNode((e=>{t.children||(t.children=[]),t.children.push(...this._addNodes(e))})),[r]}_addMesh(e,t){this.gltf.meshes??=[];const s=this.gltf.meshes.length;this.gltf.meshes.push(t),e.mesh=s}_createMeshes(e){const t=this.gltf.extras,s=t.output.buffer===E.GLB;let n;n=s?t.binChunkBuffer:new p(this.gltf);const i=this.options.origin,r=e.vertexSpace.clone();r.origin=[i.x,i.y,i.z??0];const _=(0,L.UR)({vertexAttributes:e.vertexAttributes,vertexSpace:e.vertexSpace,transform:this.options?.ignoreLocalTransform?null:e.transform,spatialReference:e.spatialReference},r,{targetUnit:this.options.unitConversionDisabled?void 0:"meters"});if(!_)return[];U(e,_),Y(_);const{position:a,normal:A,tangent:R}=_,{uv:c,color:N}=e.vertexAttributes,u=n.addBufferView(M.pe.FLOAT,T.VEC3,o.ARRAY_BUFFER);let f,h,l,O;A&&(f=n.addBufferView(M.pe.FLOAT,T.VEC3,o.ARRAY_BUFFER)),c&&(h=n.addBufferView(M.pe.FLOAT,T.VEC2,o.ARRAY_BUFFER)),R&&(l=n.addBufferView(M.pe.FLOAT,T.VEC4,o.ARRAY_BUFFER)),N&&(O=n.addBufferView(M.pe.FLOAT,T.VEC4,o.ARRAY_BUFFER)),u.startAccessor("POSITION"),f&&f.startAccessor("NORMAL"),h&&h.startAccessor("TEXCOORD_0"),l&&l.startAccessor("TANGENT"),O&&O.startAccessor("COLOR_0");const S=_.position.length/3;for(let e=0;e<S;++e)u.push(a[3*e]),u.push(a[3*e+1]),u.push(a[3*e+2]),f&&null!=A&&(f.push(A[3*e]),f.push(A[3*e+1]),f.push(A[3*e+2])),h&&null!=c&&(h.push(c[2*e]),h.push(c[2*e+1])),l&&null!=R&&(l.push(R[4*e]),l.push(R[4*e+1]),l.push(R[4*e+2]),l.push(R[4*e+3])),O&&null!=N&&(O.push(z(N[4*e]/255)),O.push(z(N[4*e+1]/255)),O.push(z(N[4*e+2]/255)),O.push(N[4*e+3]/255));const C=u.endAccessor(),I=this._addAccessor(u.index,C);let d,D,m,G,P;if(f){const e=f.endAccessor();d=this._addAccessor(f.index,e)}if(h){const e=h.endAccessor();D=this._addAccessor(h.index,e)}if(l){const e=l.endAccessor();m=this._addAccessor(l.index,e)}if(O){const e=O.endAccessor();G=this._addAccessor(O.index,e)}const B=[];return e.components&&e.components.length>0&&e.components[0].faces?(P=n.addBufferView(M.pe.UNSIGNED_INT,T.SCALAR,o.ELEMENT_ARRAY_BUFFER),this._addMeshVertexIndexed(P,e.components,B,I,d,D,m,G)):this._addMeshVertexNonIndexed(e.components,B,I,d,D,m,G),u.finalize(),f&&f.finalize(),h&&h.finalize(),l&&l.finalize(),P&&P.finalize(),O&&O.finalize(),s||n.finalize(),B}_addMaterial(e){if(null==e)return;const t=this._materialMap.indexOf(e);if(-1!==t)return t;this.gltf.materials||(this.gltf.materials=[]);const s={};switch(e.alphaMode){case"mask":s.alphaMode=R.MASK;break;case"auto":case"blend":s.alphaMode=R.BLEND}s.alphaCutoff=e.alphaCutoff,e.doubleSided&&(s.doubleSided=e.doubleSided),s.pbrMetallicRoughness={};const n=e=>{const t=e.toRgba();return t[0]=z(t[0]/255),t[1]=z(t[1]/255),t[2]=z(t[2]/255),t};if(null!=e.color&&(s.pbrMetallicRoughness.baseColorFactor=n(e.color)),null!=e.colorTexture&&(s.pbrMetallicRoughness.baseColorTexture=this._createTextureInfo(e.colorTexture,e.colorTextureTransform)),null!=e.normalTexture&&(s.normalTexture=this._createTextureInfo(e.normalTexture,e.normalTextureTransform)),e instanceof d.A){if(null!=e.emissiveTexture&&(s.emissiveTexture=this._createTextureInfo(e.emissiveTexture,e.emissiveTextureTransform)),null!=e.emissiveColor){const t=n(e.emissiveColor);s.emissiveFactor=[t[0],t[1],t[2]]}null!=e.occlusionTexture&&(s.occlusionTexture=this._createTextureInfo(e.occlusionTexture,e.occlusionTextureTransform)),null!=e.metallicRoughnessTexture&&(s.pbrMetallicRoughness.metallicRoughnessTexture=this._createTextureInfo(e.metallicRoughnessTexture,e.metallicRoughnessTextureTransform)),s.pbrMetallicRoughness.metallicFactor=e.metallic,s.pbrMetallicRoughness.roughnessFactor=e.roughness}else s.pbrMetallicRoughness.metallicFactor=1,s.pbrMetallicRoughness.roughnessFactor=1,y().warnOnce("Meshes exported to GLTF without MeshMaterialMetallicRoughness material will appear different when imported back.");const i=this.gltf.materials.length;return this.gltf.materials.push(s),this._materialMap.push(e),i}_createTextureInfo(e,t){const s={index:this._addTexture(e)};return t?(s.extensions||(s.extensions={}),s.extensions.KHR_texture_transform={scale:t.scale,offset:t.offset,rotation:(0,l.kU)(t.rotation)},s):s}_addTexture(e){const t=this.gltf.textures??[];return this.gltf.textures=t,(0,h.tE)(this._textureMap,e,(()=>{const s={sampler:this._addSampler(e),source:this._addImage(e)},n=t.length;return t.push(s),n}))}_addImage(e){const t=this._imageMap.get(e);if(null!=t)return t;this.gltf.images||(this.gltf.images=[]);const s={};if(e.url)s.uri=e.url;else{const t=e.data;s.extras=t;for(let e=0;e<this.gltf.images.length;++e)if(t===this.gltf.images[e].extras)return e;const n=this.gltf.extras;switch(n.output.image){case a.GLB:{const e=n.binChunkBuffer.addBufferView(M.pe.UNSIGNED_BYTE,T.SCALAR);if((0,x.x3)(t))null!=t.data&&e.writeOutToBuffer(t.data,0);else{const i=b(t,this.options.signal).then((({data:e,type:t})=>(s.mimeType=t,e)));n.promises.push(e.writeAsync(i).then((()=>{e.finalize()})))}s.bufferView=e.index;break}case a.DataURI:if((0,x.x3)(t)){y().warnOnce("Image export for basis compressed textures not available.");break}s.uri=function(e){const t=H(e);return null!=t?t.toDataURL():""}(t);break;default:if((0,x.x3)(t)){y().warnOnce("Image export for basis compressed textures not available.");break}n.promises.push(b(t,this.options.signal).then((({data:e,type:t})=>{s.uri=e,s.mimeType=t})))}}const n=this.gltf.images.length;return this.gltf.images.push(s),this._imageMap.set(e,n),n}_addSampler(e){this.gltf.samplers||(this.gltf.samplers=[]);let t=M.pF.REPEAT,s=M.pF.REPEAT;if("string"==typeof e.wrap)switch(e.wrap){case"clamp":t=M.pF.CLAMP_TO_EDGE,s=M.pF.CLAMP_TO_EDGE;break;case"mirror":t=M.pF.MIRRORED_REPEAT,s=M.pF.MIRRORED_REPEAT}else{switch(e.wrap.vertical){case"clamp":s=M.pF.CLAMP_TO_EDGE;break;case"mirror":s=M.pF.MIRRORED_REPEAT}switch(e.wrap.horizontal){case"clamp":t=M.pF.CLAMP_TO_EDGE;break;case"mirror":t=M.pF.MIRRORED_REPEAT}}const n={wrapS:t,wrapT:s};for(let e=0;e<this.gltf.samplers.length;++e)if(JSON.stringify(n)===JSON.stringify(this.gltf.samplers[e]))return e;const i=this.gltf.samplers.length;return this.gltf.samplers.push(n),i}_addAccessor(e,t){this.gltf.accessors||(this.gltf.accessors=[]);const s={bufferView:e,byteOffset:t.byteOffset,componentType:t.componentType,count:t.count,type:t.type,min:t.min,max:t.max,name:t.name};t.normalized&&(s.normalized=!0);const n=this.gltf.accessors.length;return this.gltf.accessors.push(s),n}_addMeshVertexIndexed(e,t,s,n,i,r,_,E){const a=new Map;for(const o of t){if(e.startAccessor("INDICES"),o.faces)for(let t=0;t<o.faces.length;++t)e.push(o.faces[t]);const t=e.endAccessor(),T={attributes:{POSITION:n},indices:this._addAccessor(e.index,t),material:this._addMaterial(o.material)};i&&"flat"!==o.shading&&(T.attributes.NORMAL=i),r&&(T.attributes.TEXCOORD_0=r),_&&"flat"!==o.shading&&(T.attributes.TANGENT=_),E&&(T.attributes.COLOR_0=E);const A=a.get(o.name);if(A)A.primitives.push(T);else{const e={name:o.name,primitives:[T]};a.set(o.name,e),s.push(e)}}}_addMeshVertexNonIndexed(e,t,s,n,i,r,_){const E={primitives:[]};t.push(E);const a={attributes:{POSITION:s}};n&&(a.attributes.NORMAL=n),i&&(a.attributes.TEXCOORD_0=i),r&&(a.attributes.TANGENT=r),_&&(a.attributes.COLOR_0=_),e&&(a.material=this._addMaterial(e[0].material)),E.primitives.push(a)}}function Y({position:e,normal:t,tangent:s}){v(e,3),v(t,3),v(s,4)}function v(e,t){if(null!=e)for(let s=1,n=2;s<e.length;s+=t,n+=t){const t=e[s],i=e[n];e[s]=i,e[n]=-t}}function z(e){return e**u.Tf}var X=s(4576);class k{constructor(){this.copyright="",this.defaultScene=0,this.generator="",this._scenes=[]}addScene(e){if(this._scenes.includes(e))throw new Error("Scene already added");this._scenes.push(e)}removeScene(e){(0,X.TF)(this._scenes,e)}forEachScene(e){this._scenes.forEach(e)}}class W{constructor(e){this.mesh=e,this.name="",this.translation=(0,I.vt)(),this.rotation=(0,S.vt)(),this.scale=(0,I.o8)(I.Un),this._nodes=[]}addNode(e){if(this._nodes.includes(e))throw new Error("Node already added");this._nodes.push(e)}forEachNode(e){this._nodes.forEach(e)}set rotationAngles(e){(0,O.A6)(this.rotation,e[0],e[1],e[2])}}const K="model.gltf",j="model.glb";async function Z(e,t){const s=new V(e,t).gltf,n=s.extras.promises;let _=1,o=1,T=null;await Promise.allSettled(n),(0,i.Te)(t.signal);const A=t.jsonSpacing??4,R=new Map,c=JSON.stringify(s,((e,s)=>{if("extras"!==e){if(s instanceof ArrayBuffer){if(function(e){if(e.byteLength<8)return!1;const t=new Uint8Array(e);return 137===t[0]&&80===t[1]&&78===t[2]&&71===t[3]&&13===t[4]&&10===t[5]&&26===t[6]&&10===t[7]}(s))switch(t.output?.image){case a.DataURI:case a.GLB:break;case a.External:default:{const e=`img${o}.png`;return o++,R.set(e,s),e}}switch(t.output?.buffer){case E.DataURI:return function(e){const t=[],s=new Uint8Array(e);for(let e=0;e<s.length;e++)t.push(String.fromCharCode(s[e]));return"data:application/octet-stream;base64,"+btoa(t.join(""))}(s);case E.GLB:if(T)throw new Error("Already encountered an ArrayBuffer, there should only be one in the GLB format.");return void(T=s);case E.External:default:{const e=`data${_}.bin`;return _++,R.set(e,s),e}}}return s}}),A);return t.output?.buffer===E.GLB||t.output?.image===a.GLB?R.set(j,new r(c,T).buffer):R.set(K,c),R}class J{constructor(){this.name="",this._nodes=[]}addNode(e){if(this._nodes.includes(e))throw new Error("Node already added");this._nodes.push(e)}forEachNode(e){this._nodes.forEach(e)}}async function Q(e,t){const s=new k,n=new J;return 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