@arcgis/core 4.33.0-next.20250312 → 4.33.0-next.20250313

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (102) hide show
  1. package/Basemap.js +1 -1
  2. package/assets/esri/core/workers/RemoteClient.js +1 -1
  3. package/assets/esri/core/workers/chunks/025f8b72d7d8b5cccb0f.js +1 -0
  4. package/assets/esri/core/workers/chunks/{3ee2cf2db08164cde43c.js → 08bfceab05b5ea02bb4e.js} +73 -74
  5. package/assets/esri/core/workers/chunks/0e5c77d043ed4641556f.js +1 -0
  6. package/assets/esri/core/workers/chunks/10fc47b441ae49ef4db8.js +1 -0
  7. package/assets/esri/core/workers/chunks/{4263eee3247aaf4e64bf.js → 147e412de9972da16a1d.js} +1 -1
  8. package/assets/esri/core/workers/chunks/4908b36ef448bfe1f448.js +1 -0
  9. package/assets/esri/core/workers/chunks/6388fdacb434a266b039.js +314 -0
  10. package/assets/esri/core/workers/chunks/{2c227d97d00b3849f441.js → d459c790a3b89ac53d2d.js} +1 -1
  11. package/assets/esri/core/workers/chunks/fe6e7ac83cd2293d576e.js +1 -0
  12. package/chunks/ComponentShader.glsl.js +7 -8
  13. package/chunks/HighlightApply.glsl.js +27 -132
  14. package/chunks/{SingleHighlightBlur.glsl.js → HighlightBlur.glsl.js} +4 -4
  15. package/chunks/HighlightDownsample.glsl.js +8 -8
  16. package/chunks/HighlightToSingle.glsl.js +2 -2
  17. package/chunks/ShadowHighlight.glsl.js +5 -6
  18. package/chunks/Terrain.glsl.js +15 -16
  19. package/core/has.js +1 -1
  20. package/layers/support/layerUtils.js +1 -1
  21. package/package.json +1 -1
  22. package/support/revision.js +1 -1
  23. package/views/2d/engine/vectorTiles/VectorTileContainer.js +1 -1
  24. package/views/2d/engine/webgl/Painter.js +1 -1
  25. package/views/2d/engine/webgl/WorldExtentClipRenderer.js +1 -1
  26. package/views/2d/engine/webgl/effects/FeatureEffect.js +1 -1
  27. package/views/2d/engine/webgl/effects/HighlightEffect.js +1 -1
  28. package/views/2d/engine/webgl/effects/HittestEffect.js +1 -1
  29. package/views/2d/layers/imagery/BaseImageryTileSubView2D.js +1 -1
  30. package/views/2d/layers/imagery/ImageryTileView2D.js +1 -1
  31. package/views/2d/layers/imagery/VectorFieldTileView2D.js +1 -1
  32. package/views/3d/environment/ChapmanAtmosphere.js +1 -1
  33. package/views/3d/environment/CloudsRenderer.js +1 -1
  34. package/views/3d/environment/EnvironmentManager.js +1 -1
  35. package/views/3d/environment/Fog.js +1 -1
  36. package/views/3d/layers/graphics/Graphics3DDrapedGraphicLayer.js +1 -1
  37. package/views/3d/layers/graphics/Graphics3DGraphic.js +1 -1
  38. package/views/3d/layers/graphics/Graphics3DLodInstanceGraphicLayer.js +1 -1
  39. package/views/3d/layers/graphics/Graphics3DObject3DGraphicLayer.js +1 -1
  40. package/views/3d/layers/graphics/Graphics3DPathSymbolLayer.js +1 -1
  41. package/views/3d/layers/graphics/pipeline/Feature3DPipeline.js +1 -1
  42. package/views/3d/layers/graphics/pipeline/Feature3DPipelineWorker.js +1 -1
  43. package/views/3d/layers/graphics/pipeline/Feature3DPipelineWorkerHandle.js +1 -1
  44. package/views/3d/layers/graphics/pipeline/featureData/processingUtils.js +1 -1
  45. package/views/3d/layers/graphics/pipeline/rendering/DirectRenderer.js +1 -1
  46. package/views/3d/layers/graphics/pipeline/rendering/FeaturePipelineRenderManager.js +1 -1
  47. package/views/3d/layers/graphics/pipeline/rendering/LodRenderer.js +1 -1
  48. package/views/3d/layers/graphics/pipeline/rendering/RenderCommandContext.js +1 -1
  49. package/views/3d/layers/graphics/pipeline/symbolization/TestObjectSymbol.js +1 -1
  50. package/views/3d/layers/graphics/pipeline/symbolization/TestSymbol.js +1 -1
  51. package/views/3d/layers/graphics/pipeline/utils.js +1 -1
  52. package/views/3d/layers/support/FeatureTileFetcher3D.js +1 -1
  53. package/views/3d/support/flowUtils.js +5 -0
  54. package/views/3d/terrain/OverlayRenderTargets.js +1 -1
  55. package/views/3d/terrain/OverlayRenderer.js +1 -1
  56. package/views/3d/terrain/TileRenderer.js +1 -1
  57. package/views/3d/webgl/ManagedFBO.js +1 -1
  58. package/views/3d/webgl/formats.js +1 -1
  59. package/views/3d/webgl-engine/core/FBOCache.js +1 -1
  60. package/views/3d/webgl-engine/core/shaderLibrary/HighlightCellGridScreenSpacePass.glsl.js +2 -2
  61. package/views/3d/webgl-engine/core/shaderLibrary/HighlightReadBitmap.glsl.js +3 -3
  62. package/views/3d/webgl-engine/core/shaderLibrary/output/OutputHighlight.glsl.js +7 -8
  63. package/views/3d/webgl-engine/core/shaderLibrary/terrain/Overlay.glsl.js +18 -18
  64. package/views/3d/webgl-engine/core/shaderModules/UintTexture2DBindUniform.js +5 -0
  65. package/views/3d/webgl-engine/core/shaderModules/UintTexture2DDrawUniform.js +5 -0
  66. package/views/3d/webgl-engine/core/shaderModules/UintTexture2DPassUniform.js +5 -0
  67. package/views/3d/webgl-engine/effects/bloom/BloomRenderNode.js +1 -1
  68. package/views/3d/webgl-engine/effects/debug/RenderNodeVisualizerNode.js +1 -1
  69. package/views/3d/webgl-engine/effects/focusArea/FocusAreaColorNode.js +1 -1
  70. package/views/3d/webgl-engine/effects/focusArea/FocusAreaMaskNode.js +1 -1
  71. package/views/3d/webgl-engine/effects/haze/Haze.js +1 -1
  72. package/views/3d/webgl-engine/effects/highlight/Highlight.js +1 -1
  73. package/views/3d/webgl-engine/effects/highlight/HighlightBlurTechnique.js +5 -0
  74. package/views/3d/webgl-engine/effects/highlight/ShadowHighlight.js +1 -1
  75. package/views/3d/webgl-engine/effects/transparency/OITBlend.js +1 -1
  76. package/views/3d/webgl-engine/effects/transparency/OITBlendTechnique.js +1 -1
  77. package/views/3d/webgl-engine/lib/MainFramebuffer.js +1 -1
  78. package/views/3d/webgl-engine/lib/OrderIndependentTransparency.js +1 -1
  79. package/views/3d/webgl-engine/lib/Program.js +1 -1
  80. package/views/3d/webgl-engine/lib/Renderer.js +1 -1
  81. package/views/3d/webgl-engine/shaders/HighlightApply.glsl.js +1 -1
  82. package/views/3d/webgl-engine/shaders/{SingleHighlightBlur.glsl.js → HighlightBlur.glsl.js} +1 -1
  83. package/views/3d/webgl-engine/shaders/HighlightDownsample.glsl.js +1 -1
  84. package/views/3d/webgl-engine/shaders/HighlightToSingle.glsl.js +1 -1
  85. package/views/3d/webgl-engine/shaders/ShadowHighlight.glsl.js +1 -1
  86. package/views/support/imageReprojection.js +1 -1
  87. package/views/webgl/FramebufferObject.js +1 -1
  88. package/views/webgl/RenderingContext.js +1 -1
  89. package/views/webgl/ShaderBuilder.js +1 -1
  90. package/views/webgl/ShaderTranspiler.js +1 -1
  91. package/views/webgl/ValidatedTextureDescriptor.js +1 -1
  92. package/views/webgl/enums.js +1 -1
  93. package/assets/esri/core/workers/chunks/15fe629cd4da1bb2169f.js +0 -1
  94. package/assets/esri/core/workers/chunks/8196ff250c0de00104f7.js +0 -1
  95. package/assets/esri/core/workers/chunks/be883ebdbaf11647b718.js +0 -1
  96. package/assets/esri/core/workers/chunks/d0ad20548eb4786b7750.js +0 -314
  97. package/assets/esri/core/workers/chunks/d374d2a1487faee3672d.js +0 -1
  98. package/assets/esri/core/workers/chunks/dbdca19978fbee8dc106.js +0 -1
  99. package/chunks/SingleHighlightApply.glsl.js +0 -32
  100. package/views/3d/webgl-engine/effects/highlight/SingleHighlightApplyTechnique.js +0 -5
  101. package/views/3d/webgl-engine/effects/highlight/SingleHighlightBlurTechnique.js +0 -5
  102. package/views/3d/webgl-engine/shaders/SingleHighlightApply.glsl.js +0 -5
@@ -2,4 +2,4 @@
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  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
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  See https://js.arcgis.com/4.33/esri/copyright.txt for details.
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  */
5
- import{_ as e}from"../../../../../chunks/tslib.es6.js";import{property as r}from"../../../../../core/accessorSupport/decorators/property.js";import"../../../../../core/has.js";import"../../../../../core/Logger.js";import"../../../../../core/RandomLCG.js";import{subclass as o}from"../../../../../core/accessorSupport/decorators/subclass.js";import{ZEROS as t}from"../../../../../core/libs/gl-matrix-2/factories/vec4f64.js";import{RenderCategory as n}from"../../../webgl.js";import{ColorFormat as i}from"../../../webgl/formats.js";import s from"../../../webgl/RenderNode.js";import{If as c,glsl as a}from"../../core/shaderModules/glsl.js";import{Default3D as l}from"../../lib/DefaultVertexAttributeLocations.js";import{FramebufferBit as u,ColorAttachment as h,BlendFactor as p,SizedPixelFormat as d,PixelFormat as f,DataType as m}from"../../../../webgl/enums.js";import{alphaCutoff as v}from"../../../../../webscene/support/AlphaCutoff.js";let x=class extends s{constructor(e){super(e),this.destroyedCB=null,this.produces=n.FINAL,this.consumes={required:[n.FINAL]},this.clearColor=t,this._focusedFBOType=0,this._program=new Map}destroy(){this._program.forEach((e=>e.dispose())),this._program.clear(),this.destroyedCB()}render(e){const r=e.find((({name:e})=>e===n.FINAL));if(!this._focusedFBO)return r;const o=this.renderingContext;o.bindFramebuffer(r.fbo),o.setClearColor(0,0,0,0),o.clear(u.COLOR);const t=this._ensureShader(o,!1,0);return o.useProgram(t),o.bindTexture(this._focusedFBO.getTexture(),0),t.setUniform1i("colorTex",0),t.setUniform1i("inputType",this._focusedFBOType),3===this._focusedFBOType&&t.setUniform2fv("nearFar",this.camera.nearFar),o.screen.draw(),r}getDownscaledFBO(e,r,o,t,n,s){o===g.ON&&(n=e.width,s=e.height);const c=this.renderingContext,{colorTexture:a,depthStencilTexture:l}=e,f=a?.descriptor,m=this._ensureShader(c,null!=l,r),v=this.fboCache.acquire(n,s,"fbo visualizer"),x=!f?.hasMipmap&&!f?.isImmutable;x&&a?.generateMipmap(),c.useProgram(m),c.bindFramebuffer(v.fbo);let T=0;const F=[h.COLOR_ATTACHMENT0],C=null!=l;if(c.bindTexture(a,T),m.setUniform1i("colorTex",T),l){T++,c.bindTexture(l,T),m.setUniform1i("depthTex",T);const e=h.COLOR_ATTACHMENT0+T;v.acquireColor(e,i.RGBA,"depth to color"),F.push(e)}for(let u=0;u<r;u++){T++;const r=h.COLOR_ATTACHMENT0+T,o=C?1:0;c.bindTexture(e.getColorTexture(r-o),T),m.setUniform1i("colorTex"+(T-o-1),T),v.acquireColor(r,i.RGBA),F.push(r)}c.gl.drawBuffers(F);const b=c.getViewport();c.setViewport(0,0,n,s),c.setClearColor(0,0,0,0),c.clear(u.COLOR),c.setBlendingEnabled(!0),c.setBlendFunction(p.ONE,p.ONE_MINUS_SRC_ALPHA);const O="linear-depth"===t||t.includes("shadow"),_="overlay highlight"===t||"highlights"===t||"highlight mix"===t,y="highlight coverage"===t,A=f?.internalFormat,w=O?3:_?5:y?6:A===d.R16F||A===d.R32F||A===d.R8?1:A===d.RG8?2:A===d.RGBA16F?4:0;return m.setUniform1i("inputType",w),O&&m.setUniform2fv("nearFar",this.camera.nearFar),c.screen.draw(),c.bindFramebuffer(null),c.setViewport(b.x,b.y,b.width,b.height),o===g.ON&&(this._focusedFBO=v,this._focusedFBOType=w),x&&e.colorTexture?.clearMipmap(),v}clearFocusedFBO(){this._focusedFBO=null}getPreviewContent(e,r,o,t){if(!o)return null;const n=this.renderingContext,i=this.fboCache.acquire(e,r,"fbo visualizer");n.bindFramebuffer(i?.fbo),n.setClearColor(this.clearColor[0],this.clearColor[1],this.clearColor[2],this.clearColor[3]),n.clear(u.COLOR),n.setBlendingEnabled(!0),n.setBlendFunction(p.ONE,p.ONE_MINUS_SRC_ALPHA),n.setViewport(0,0,e,r);const s=this._ensureShader(n,!1,0);n.useProgram(s),n.bindTexture(o.getColorTexture(t),0),s.setUniform1i("colorTex",0),s.setUniform1i("inputType",0),n.screen.draw();const c=new ImageData(new Uint8ClampedArray(e*r*4),e,r);return n.gl.readPixels(0,0,e,r,f.RGBA,m.UNSIGNED_BYTE,new Uint8Array(c.data.buffer)),n.bindFramebuffer(null),i?.release(),c}_ensureShader(e,r,o){const t={hasDepth:r,attachments:o},n=this._program.get(t);if(n)return n;const i="#version 300 es\n in vec2 position;\n out vec2 uv;\n\n void main() {\n gl_Position = vec4(position, 0.0, 1.0);\n uv = position * 0.5 + vec2(0.5);\n }",s=(e,r)=>{let o="";const t=e?2:1;for(let n=0;n<r;n++)o+=`layout(location = ${a.int(t+n)}) out vec4 fragColor${a.int(n)};\n uniform sampler2D colorTex${a.int(n)};`;return o},u=e=>{let r="";for(let o=0;o<e;o++)r+=`fragColor${a.int(o)} = texture(colorTex${a.int(o)}, uv);`;return r},h=`#version 300 es\n precision highp float;\n\n in vec2 uv;\n uniform sampler2D colorTex;\n layout(location = 0) out vec4 fragColor;\n ${c(r,"layout(location = 1) out vec4 fragDepth;\n uniform sampler2D depthTex;")}\n ${s(r,o)}\n uniform int inputType;\n uniform vec2 nearFar;\n\n // Factors to convert rgba back to float\n const vec4 RGBA_2_FLOAT_FACTORS = vec4(\n 255.0 / (256.0),\n 255.0 / (256.0 * 256.0),\n 255.0 / (256.0 * 256.0 * 256.0),\n 255.0 / (256.0 * 256.0 * 256.0 * 256.0)\n );\n\n\n float rgbaTofloat(vec4 rgba) {\n // Convert components from 0->1 back to 0->255 and then add the components together with their corresponding\n // fixed point factors, i.e. (256^1, 256^2, 256^3, 256^4)\n return dot(rgba, RGBA_2_FLOAT_FACTORS);\n }\n\n float linearDepthFromFloat(float depth) {\n depth = pow(depth, 0.2);\n return -(depth * (nearFar[1] - nearFar[0]) + nearFar[0]);\n }\n\n float linearDepthFromRGBA(vec4 depth) {\n return linearDepthFromFloat(rgbaTofloat(depth));\n }\n\n float linearDepthFromTexture(sampler2D depthTex, vec2 uv) {\n ivec2 iuv = ivec2(uv * vec2(textureSize(depthTex, 0)));\n return linearDepthFromRGBA(texelFetch(depthTex, iuv, 0));\n }\n\n void main() {\n vec4 color;\n if(inputType == 1) {\n color = vec4(vec3(texture(colorTex, uv).r), 1.0);\n } else if(inputType == 2) {\n color = vec4(texture(colorTex, uv).rg, 0.0, 1.0);\n } else if(inputType == 3) {\n float depth = 1.0 - ((-linearDepthFromTexture(colorTex, uv) - nearFar[0]) / (nearFar[1] - nearFar[0]));\n color = vec4(vec3(depth), depth >= 0.999 ? 0.0 : 1.0);\n } else if(inputType == 4) {\n color = texture(colorTex, uv);\n color = vec4(color.rgb / color.a, color.a);\n } else if(inputType == 5) {\n vec2 texDim = vec2(textureSize(colorTex, 0));\n ivec2 iuv = ivec2(uv*texDim);\n vec2 hh = texelFetch(colorTex,iuv,0).rg;\n uvec2 uhh = uvec2(vec2(hh) * 255.0);\n color = vec4(\n ((uhh.x & 0x3u) != 0u) ? 1.0 : 0.0,\n ((uhh.x & 0xcu) != 0u) ? 1.0 : 0.0,\n ((uhh.y & 0xfu) != 0u) ? 1.0 : 0.0,\n 1.0);\n } else if(inputType == 6) {\n vec2 texDim = vec2(textureSize(colorTex, 0));\n ivec2 iuv = ivec2(uv*texDim);\n uvec2 hh = uvec2(texelFetch(colorTex,iuv,0).rg * 255.0);\n color = vec4(\n ((hh & uvec2(0x55u)) != uvec2(0u)) ? 1.0 : 0.0,\n ((hh & uvec2(0xaau)) != uvec2(0u)) ? 1.0 : 0.0,\n 0.0,\n 1.0);\n } else {\n color = texture(colorTex, uv);\n }\n\n\n if(color.a < ${a.float(v)})\n discard;\n else {\n fragColor = color;\n ${c(r,"float depth = 1.0 - pow(texture(depthTex, uv).r, 10.0);\n fragDepth = vec4(vec3(depth), depth < 0.000001 ? 0.0 : 1.0);")}\n ${c(o>0,u(o))}\n }\n }`;return this._program.set(t,e.programCache.acquire(i,h,l)),this._program.get(t)}};var g;e([r()],x.prototype,"destroyedCB",void 0),e([r()],x.prototype,"produces",void 0),e([r()],x.prototype,"consumes",void 0),e([r()],x.prototype,"clearColor",void 0),x=e([o("esri.views.3d.webgl-engine.effects.debug.RenderNodeVisualizerNode")],x),function(e){e[e.ON=0]="ON",e[e.OFF=1]="OFF"}(g||(g={}));export{g as FocusState,x as RenderNodeVisualizerNode};
5
+ import{_ as e}from"../../../../../chunks/tslib.es6.js";import{property as r}from"../../../../../core/accessorSupport/decorators/property.js";import"../../../../../core/has.js";import"../../../../../core/Logger.js";import"../../../../../core/RandomLCG.js";import{subclass as t}from"../../../../../core/accessorSupport/decorators/subclass.js";import{ZEROS as o}from"../../../../../core/libs/gl-matrix-2/factories/vec4f64.js";import{RenderCategory as n}from"../../../webgl.js";import{ColorFormat as i}from"../../../webgl/formats.js";import c from"../../../webgl/RenderNode.js";import{If as s,glsl as a}from"../../core/shaderModules/glsl.js";import{Default3D as l}from"../../lib/DefaultVertexAttributeLocations.js";import{FramebufferBit as u,ColorAttachment0 as p,BlendFactor as h,SizedPixelFormat as f,PixelFormat as d,DataType as m}from"../../../../webgl/enums.js";import{alphaCutoff as v}from"../../../../../webscene/support/AlphaCutoff.js";let g=class extends c{constructor(e){super(e),this.destroyedCB=null,this.produces=n.FINAL,this.consumes={required:[n.FINAL]},this.clearColor=o,this._focusedFBOType=0,this._program=new Map}destroy(){this._program.forEach((e=>e.dispose())),this._program.clear(),this.destroyedCB()}render(e){const r=e.find((({name:e})=>e===n.FINAL));if(!this._focusedFBO)return r;const t=this.renderingContext;t.bindFramebuffer(r.fbo),t.setClearColor(0,0,0,0),t.clear(u.COLOR);const o=this._focusedFBO.getTexture(),i=[F(o)],c=this._ensureShader(t,!1,i);return t.useProgram(c),t.bindTexture(o,0),c.setUniform1i("colorTex",0),c.setUniform1i("inputType",this._focusedFBOType),3===this._focusedFBOType&&c.setUniform2fv("nearFar",this.camera.nearFar),t.screen.draw(),r}getDownscaledFBO(e,r,t,o,n,c){t===x.ON&&(n=e.width,c=e.height);const s=[];for(let i=0;i<Math.min(r+1,e.colorAttachments.length);++i){const r=e.getColorTexture(p+i);r&&s.push(F(r))}const a=this.renderingContext,{colorTexture:l,depthStencilTexture:d}=e,m=l?.descriptor,v=this._ensureShader(a,null!=d,s),g=this.fboCache.acquire(n,c,"fbo visualizer");let T=!1;l&&(T="float"===s[0]&&!l.descriptor.hasMipmap,T&&e.colorTexture?.generateMipmap()),a.useProgram(v),a.bindFramebuffer(g.fbo);let R=0;const b=[p],C=null!=d;if(a.bindTexture(l,R),v.setUniform1i("colorTex",R),d){R++,a.bindTexture(d,R),v.setUniform1i("depthTex",R);const e=p+R;g.acquireColor(e,i.RGBA,"depth to color"),b.push(e)}for(let u=0;u<r;u++){R++;const r=p+R,t=C?1:0;a.bindTexture(e.getColorTexture(r-t),R),v.setUniform1i("colorTex"+(R-t-1),R),g.acquireColor(r,i.RGBA),b.push(r)}a.gl.drawBuffers(b);const B=a.getViewport();a.setViewport(0,0,n,c),a.setClearColor(0,0,0,0),a.clear(u.COLOR),a.setBlendingEnabled(!0),a.setBlendFunction(h.ONE,h.ONE_MINUS_SRC_ALPHA);const A="linear-depth"===o||o.includes("shadow"),_="overlay highlight"===o||"highlights"===o||"highlight mix"===o,I="highlight coverage"===o,y=m?.internalFormat,G=A?3:_?5:I?6:y===f.R16F||y===f.R32F||y===f.R8?1:y===f.RG8?2:y===f.RGBA16F?4:y===f.RG8UI?7:0;return v.setUniform1i("inputType",G),A&&v.setUniform2fv("nearFar",this.camera.nearFar),a.screen.draw(),a.bindFramebuffer(null),a.setViewport(B.x,B.y,B.width,B.height),t===x.ON&&(this._focusedFBO=g,this._focusedFBOType=G),T&&e.colorTexture?.clearMipmap(),g}clearFocusedFBO(){this._focusedFBO=null}getPreviewContent(e,r,t,o){if(!t)return null;const n=this.renderingContext,i=this.fboCache.acquire(e,r,"fbo visualizer");n.bindFramebuffer(i?.fbo),n.setClearColor(this.clearColor[0],this.clearColor[1],this.clearColor[2],this.clearColor[3]),n.clear(u.COLOR),n.setBlendingEnabled(!0),n.setBlendFunction(h.ONE,h.ONE_MINUS_SRC_ALPHA);const c=t.getColorTexture(o);n.setViewport(0,0,e,r);const s=this._ensureShader(n,!1,[F(c)]);n.useProgram(s),n.bindTexture(c,0),s.setUniform1i("colorTex",0),s.setUniform1i("inputType",0),n.screen.draw();const a=new ImageData(new Uint8ClampedArray(e*r*4),e,r);return n.gl.readPixels(0,0,e,r,d.RGBA,m.UNSIGNED_BYTE,new Uint8Array(a.data.buffer)),n.bindFramebuffer(null),i?.release(),a}_ensureShader(e,r,t){const o={hasDepthAttachment:r,colorAttachmentTypes:t},n=this._program.get(o);if(n)return n;const i="#version 300 es\n in vec2 position;\n out vec2 uv;\n\n void main() {\n gl_Position = vec4(position, 0.0, 1.0);\n uv = position * 0.5 + vec2(0.5);\n }",c=(e,r)=>{let t="";const o=e?2:1;for(let n=0;n<r.length-1;n++){const e=r[n+1];t+=`layout(location = ${a.int(o+n)}) out vec4 fragColor${a.int(n)};\n uniform ${T(e)} colorTex${a.int(n)};`}return t},u=e=>{let r="";for(let t=0;t<e.length-1;t++){const o=e[t+1],n=`texture(colorTex${a.int(t)}, uv)`,i="float"===o?n:`vec4( vec2(${n}), 0.0, 1.0)`;r+=`fragColor${a.int(t)} = ${i};`}return r},p=`#version 300 es\n precision highp float;\n precision highp usampler2D;\n\n in vec2 uv;\n uniform ${T(t[0])} colorTex;\n layout(location = 0) out vec4 fragColor;\n ${s(r,"layout(location = 1) out vec4 fragDepth;\n uniform sampler2D depthTex;")}\n ${c(r,t)}\n uniform int inputType;\n uniform vec2 nearFar;\n\n // Factors to convert rgba back to float\n const vec4 RGBA_2_FLOAT_FACTORS = vec4(\n 255.0 / (256.0),\n 255.0 / (256.0 * 256.0),\n 255.0 / (256.0 * 256.0 * 256.0),\n 255.0 / (256.0 * 256.0 * 256.0 * 256.0)\n );\n\n\n float rgbaTofloat(vec4 rgba) {\n // Convert components from 0->1 back to 0->255 and then add the components together with their corresponding\n // fixed point factors, i.e. (256^1, 256^2, 256^3, 256^4)\n return dot(rgba, RGBA_2_FLOAT_FACTORS);\n }\n\n float linearDepthFromFloat(float depth) {\n depth = pow(depth, 0.2);\n return -(depth * (nearFar[1] - nearFar[0]) + nearFar[0]);\n }\n\n float linearDepthFromRGBA(vec4 depth) {\n return linearDepthFromFloat(rgbaTofloat(depth));\n }\n\n ${"float"===t[0]?"float linearDepthFromTexture(sampler2D depthTex, vec2 uv) {\n ivec2 iuv = ivec2(uv * vec2(textureSize(depthTex, 0)));\n return linearDepthFromRGBA(texelFetch(depthTex, iuv, 0));\n }":"float linearDepthFromTexture(usampler2D depthTex, vec2 uv) {\n ivec2 iuv = ivec2(uv * vec2(textureSize(depthTex, 0)));\n return linearDepthFromRGBA(vec4(texelFetch(depthTex, iuv, 0)) * 255.0);\n }"}\n\n void main() {\n vec4 color;\n if (inputType == 1) {\n color = vec4(vec3(texture(colorTex, uv).r), 1.0);\n } else if (inputType == 2) {\n color = vec4(texture(colorTex, uv).rg, 0.0, 1.0);\n } else if (inputType == 3) {\n float depth = 1.0 - ((-linearDepthFromTexture(colorTex, uv) - nearFar[0]) / (nearFar[1] - nearFar[0]));\n color = vec4(vec3(depth), depth >= 0.999 ? 0.0 : 1.0);\n } else if (inputType == 4) {\n color = vec4(texture(colorTex, uv));\n color = vec4(color.rgb / color.a, color.a);\n } else if (inputType == 5) {\n color = vec4(texture(colorTex, uv)) * 255.0;\n color = vec4(color.rgb / color.a, color.a);\n } else if(inputType == 6) {\n vec2 texDim = vec2(textureSize(colorTex, 0));\n ivec2 iuv = ivec2(uv*texDim);\n uvec2 hh = uvec2(texelFetch(colorTex,iuv,0).rg);\n color = vec4(\n ((hh & uvec2(0x55u)) != uvec2(0u)) ? 1.0 : 0.0,\n ((hh & uvec2(0xaau)) != uvec2(0u)) ? 1.0 : 0.0,\n 0.0,\n 1.0);\n } else {\n color = vec4(texture(colorTex, uv));\n }\n\n\n if(color.a < ${a.float(v)})\n discard;\n else {\n fragColor = color;\n ${s(r,"float depth = 1.0 - pow(texture(depthTex, uv).r, 10.0);\n fragDepth = vec4(vec3(depth), depth < 0.000001 ? 0.0 : 1.0);")}\n ${s(t.length>1,u(t))}\n }\n }`;return this._program.set(o,e.programCache.acquire(i,p,l)),this._program.get(o)}};var x;function T(e){switch(e){case"float":return"sampler2D";case"uint":return"usampler2D";case"int":return"isampler2D"}}function F(e){if(!e)return"float";const{internalFormat:r}=e.descriptor;switch(r){case f.R8I:case f.R16I:case f.R32I:case f.RG8I:case f.RG16I:case f.RG32I:case f.RGB8I:case f.RGB16I:case f.RGB32I:case f.RGBA8I:case f.RGBA16I:case f.RGBA32I:return"int";case f.R8UI:case f.R16UI:case f.R32UI:case f.RG8UI:case f.RG16UI:case f.RG32UI:case f.RGB8UI:case f.RGB16UI:case f.RGB32UI:case f.RGBA8UI:case f.RGBA16UI:case f.RGBA32UI:return"uint";default:return"float"}}e([r()],g.prototype,"destroyedCB",void 0),e([r()],g.prototype,"produces",void 0),e([r()],g.prototype,"consumes",void 0),e([r()],g.prototype,"clearColor",void 0),g=e([t("esri.views.3d.webgl-engine.effects.debug.RenderNodeVisualizerNode")],g),function(e){e[e.ON=0]="ON",e[e.OFF=1]="OFF"}(x||(x={}));export{x as FocusState,g as RenderNodeVisualizerNode};
@@ -2,4 +2,4 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.33/esri/copyright.txt for details.
4
4
  */
5
- import{_ as e}from"../../../../../chunks/tslib.es6.js";import{property as r}from"../../../../../core/accessorSupport/decorators/property.js";import"../../../../../core/has.js";import"../../../../../core/Logger.js";import"../../../../../core/RandomLCG.js";import{subclass as s}from"../../../../../core/accessorSupport/decorators/subclass.js";import{RenderCategory as o,InternalRenderCategory as t}from"../../../webgl.js";import i from"../../../webgl/RenderNode.js";import{FocusAreaColorTechnique as c}from"./FocusAreaColorTechnique.js";import{F as a}from"../../../../../chunks/FocusAreaColor.glsl.js";let n=class extends i{constructor(e){super({...e,view:e.focusAreas.view}),this.consumes={required:[o.COMPOSITE,t.FOCUSAREA]},this.produces=o.COMPOSITE,this._passParameters=new a}precompile(){this.techniques.precompile(c)}render(e){const r=this.techniques.get(c),s=e.find((({name:e})=>e===o.COMPOSITE));if(!r.compiled)return this.requestRender(),s;const i=this.bindParameters,a=i.camera,n=a.fullViewport[2],p=a.fullViewport[3],m=e.find((({name:e})=>e===t.FOCUSAREA)),h=this.fboCache.acquire(n,p,this.produces),d=this.renderingContext;return d.gl.clear(d.gl.STENCIL_BUFFER_BIT),d.bindFramebuffer(h.fbo),this._passParameters.color=s.getTexture(),this._passParameters.focusArea=m.getTexture(),this._passParameters.effect=u[this.focusAreas.style],d.bindTechnique(r,i,this._passParameters),d.screen.draw(),h.attachDepth(s.getAttachment(this.gl.DEPTH_STENCIL_ATTACHMENT)),h}};var p;e([r()],n.prototype,"consumes",void 0),e([r()],n.prototype,"produces",void 0),e([r({constructOnly:!0})],n.prototype,"focusAreas",void 0),n=e([s("esri.views.3d.webgl-engine.effects.focusArea.FocusAreaColorNode")],n),function(e){e[e.NONE=0]="NONE",e[e.BRIGHT=1]="BRIGHT",e[e.DARK=2]="DARK"}(p||(p={}));const u={none:p.NONE,bright:p.BRIGHT,dark:p.DARK};export{n as FocusAreaColorNode};
5
+ import{_ as e}from"../../../../../chunks/tslib.es6.js";import{property as r}from"../../../../../core/accessorSupport/decorators/property.js";import"../../../../../core/has.js";import"../../../../../core/Logger.js";import"../../../../../core/RandomLCG.js";import{subclass as s}from"../../../../../core/accessorSupport/decorators/subclass.js";import{RenderCategory as o,InternalRenderCategory as t}from"../../../webgl.js";import i from"../../../webgl/RenderNode.js";import{FocusAreaColorTechnique as c}from"./FocusAreaColorTechnique.js";import{F as a}from"../../../../../chunks/FocusAreaColor.glsl.js";import{FramebufferBit as n,DepthStencilAttachment as p}from"../../../../webgl/enums.js";let m=class extends i{constructor(e){super({...e,view:e.focusAreas.view}),this.consumes={required:[o.COMPOSITE,t.FOCUSAREA]},this.produces=o.COMPOSITE,this._passParameters=new a}precompile(){this.techniques.precompile(c)}render(e){const r=this.techniques.get(c),s=e.find((({name:e})=>e===o.COMPOSITE));if(!r.compiled)return this.requestRender(),s;const i=this.bindParameters,a=i.camera,m=a.fullViewport[2],u=a.fullViewport[3],h=e.find((({name:e})=>e===t.FOCUSAREA)),d=this.fboCache.acquire(m,u,this.produces),l=this.renderingContext;return l.clear(n.STENCIL),l.bindFramebuffer(d.fbo),this._passParameters.color=s.getTexture(),this._passParameters.focusArea=h.getTexture(),this._passParameters.effect=f[this.focusAreas.style],l.bindTechnique(r,i,this._passParameters),l.screen.draw(),d.attachDepth(s.getAttachment(p)),d}};var u;e([r()],m.prototype,"consumes",void 0),e([r()],m.prototype,"produces",void 0),e([r({constructOnly:!0})],m.prototype,"focusAreas",void 0),m=e([s("esri.views.3d.webgl-engine.effects.focusArea.FocusAreaColorNode")],m),function(e){e[e.NONE=0]="NONE",e[e.BRIGHT=1]="BRIGHT",e[e.DARK=2]="DARK"}(u||(u={}));const f={none:u.NONE,bright:u.BRIGHT,dark:u.DARK};export{m as FocusAreaColorNode};
@@ -2,4 +2,4 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.33/esri/copyright.txt for details.
4
4
  */
5
- import{_ as e}from"../../../../../chunks/tslib.es6.js";import{property as t}from"../../../../../core/accessorSupport/decorators/property.js";import"../../../../../core/has.js";import"../../../../../core/Logger.js";import"../../../../../core/RandomLCG.js";import{subclass as s}from"../../../../../core/accessorSupport/decorators/subclass.js";import{InternalRenderCategory as r,RenderCategory as o}from"../../../webgl.js";import{ColorFormat as i}from"../../../webgl/formats.js";import n from"../../../webgl/RenderNode.js";import{FocusAreaMaskTechnique as a}from"./FocusAreaMaskTechnique.js";import{Default3D as c}from"../../lib/DefaultVertexAttributeLocations.js";import{Pos3 as h}from"../../lib/DefaultVertexBufferLayouts.js";import{VertexArrayObject as p}from"../../lib/VertexArrayObject.js";import{F as l}from"../../../../../chunks/FocusAreaMask.glsl.js";import{BufferObject as u}from"../../../../webgl/BufferObject.js";import{FramebufferBit as m,Face as d,StencilOperation as g,CompareFunction as f,PrimitiveType as A,Usage as E}from"../../../../webgl/enums.js";import{noParameters as _}from"../../../../webgl/NoParameters.js";let b=class extends n{constructor(e){super({...e,view:e.focusAreas.view}),this.consumes={required:[r.FOCUSAREA,o.TRANSPARENT]},this.produces=r.FOCUSAREA,this._vaos=new Array,this._counts=new Array,this._origins=new Array,this._maskParameters=new l}initialize(){this.updateGeometries()}destroy(){this._vaos.forEach((e=>e.dispose())),this._vaos.length=this._counts.length=this._origins.length=0}precompile(){this.techniques.precompile(a)}render(e){const t=this.techniques.get(a),s=this.bindParameters,n=s.camera,c=n.fullViewport[2],h=n.fullViewport[3],p=this.fboCache.acquire(c,h,r.FOCUSAREA,i.RGBA);if(!t.compiled||!this._vaos)return this.requestRender(),p;const l=e.find((({name:e})=>e===o.TRANSPARENT)),u=this.renderingContext;p.attachDepth(l.getAttachment(this.gl.DEPTH_STENCIL_ATTACHMENT)),u.bindFramebuffer(p.fbo),u.clear(m.COLOR|m.STENCIL),u.setViewport(0,0,c,h),u.gl.clearStencil(0),u.gl.clear(u.gl.STENCIL_BUFFER_BIT),u.setClearStencil(0);const E=u.bindTechnique(t,s);u.setFaceCullingEnabled(!1),u.setStencilTestEnabled(!0),u.setStencilOpSeparate(d.FRONT,g.KEEP,g.INCR_WRAP,g.KEEP),u.setStencilOpSeparate(d.BACK,g.KEEP,g.DECR_WRAP,g.KEEP),u.setDepthWriteEnabled(!1);for(let r=0;r<this._vaos.length;r++){const e=this._vaos[r],t=this._counts[r];this._maskParameters.origin=this._origins[r],E.bindDraw(s,_,this._maskParameters),u.bindVAO(e),u.setDepthTestEnabled(!0),u.setStencilWriteMask(255),u.setStencilFunction(f.ALWAYS,0,255),u.setColorMask(!1,!1,!1,!1),u.drawArrays(A.TRIANGLES,0,t),u.setDepthTestEnabled(!1),u.setStencilWriteMask(0),u.setStencilFunction(f.NOTEQUAL,0,255),u.setColorMask(!0,!0,!0,!0),u.drawArrays(A.TRIANGLES,0,t)}return p}updateGeometries(){if(!this.view._stage)return;this._vaos.forEach((e=>e.dispose())),this._vaos.length=this._counts.length=this._origins.length=0;const e=this.focusAreas.geometries;for(const t of e){const e=new Array,s=t.indicesBottom;for(let n=0;n<s.length;n++)e.push(t.positions[3*(s[n]-1)]),e.push(t.positions[3*(s[n]-1)+1]),e.push(t.positions[3*(s[n]-1)+2]);const r=t.indicesExtruded;for(let n=0;n<r.length;n++)e.push(t.positions[3*r[n]]),e.push(t.positions[3*r[n]+1]),e.push(t.positions[3*r[n]+2]);const o=new Float32Array(e),i=new p(this.renderingContext,c,new Map([["geometry",h]]),new Map([["geometry",u.createVertex(this.renderingContext,E.STATIC_DRAW,o)]]));this._vaos.push(i),this._counts.push(s.length+r.length),this._origins.push(t.origin)}this.requestRender()}};e([t()],b.prototype,"consumes",void 0),e([t()],b.prototype,"produces",void 0),e([t({constructOnly:!0})],b.prototype,"focusAreas",void 0),b=e([s("esri.views.3d.webgl-engine.effects.focusArea.FocusAreaMaskNode")],b);class w{constructor(e,t,s,r,o,i){this.positions=e,this.indicesBottom=t,this.indicesExtruded=s,this.height=r,this.origin=o,this.color=i}}var R;!function(e){e[e.NONE=0]="NONE",e[e.BRIGHT=1]="BRIGHT",e[e.DARK=2]="DARK"}(R||(R={}));export{R as FocusAreaEffect,w as FocusAreaGeometry,b as FocusAreaMaskNode};
5
+ import{_ as e}from"../../../../../chunks/tslib.es6.js";import{property as t}from"../../../../../core/accessorSupport/decorators/property.js";import"../../../../../core/has.js";import"../../../../../core/Logger.js";import"../../../../../core/RandomLCG.js";import{subclass as s}from"../../../../../core/accessorSupport/decorators/subclass.js";import{InternalRenderCategory as r,RenderCategory as o}from"../../../webgl.js";import{ColorFormat as i}from"../../../webgl/formats.js";import n from"../../../webgl/RenderNode.js";import{FocusAreaMaskTechnique as a}from"./FocusAreaMaskTechnique.js";import{Default3D as c}from"../../lib/DefaultVertexAttributeLocations.js";import{Pos3 as h}from"../../lib/DefaultVertexBufferLayouts.js";import{VertexArrayObject as p}from"../../lib/VertexArrayObject.js";import{F as u}from"../../../../../chunks/FocusAreaMask.glsl.js";import{BufferObject as l}from"../../../../webgl/BufferObject.js";import{DepthStencilAttachment as m,FramebufferBit as d,Face as f,StencilOperation as g,CompareFunction as A,PrimitiveType as E,Usage as b}from"../../../../webgl/enums.js";import{noParameters as _}from"../../../../webgl/NoParameters.js";let w=class extends n{constructor(e){super({...e,view:e.focusAreas.view}),this.consumes={required:[r.FOCUSAREA,o.TRANSPARENT]},this.produces=r.FOCUSAREA,this._vaos=new Array,this._counts=new Array,this._origins=new Array,this._maskParameters=new u}initialize(){this.updateGeometries()}destroy(){this._vaos.forEach((e=>e.dispose())),this._vaos.length=this._counts.length=this._origins.length=0}precompile(){this.techniques.precompile(a)}render(e){const t=this.techniques.get(a),s=this.bindParameters,n=s.camera,c=n.fullViewport[2],h=n.fullViewport[3],p=this.fboCache.acquire(c,h,r.FOCUSAREA,i.RGBA);if(!t.compiled||!this._vaos)return this.requestRender(),p;const u=e.find((({name:e})=>e===o.TRANSPARENT)),l=this.renderingContext;p.attachDepth(u.getAttachment(m)),l.bindFramebuffer(p.fbo),l.clear(d.COLOR|d.STENCIL),l.setViewport(0,0,c,h),l.clear(d.STENCIL,0);const b=l.bindTechnique(t,s);l.setFaceCullingEnabled(!1),l.setStencilTestEnabled(!0),l.setStencilOpSeparate(f.FRONT,g.KEEP,g.INCR_WRAP,g.KEEP),l.setStencilOpSeparate(f.BACK,g.KEEP,g.DECR_WRAP,g.KEEP),l.setDepthWriteEnabled(!1);for(let r=0;r<this._vaos.length;r++){const e=this._vaos[r],t=this._counts[r];this._maskParameters.origin=this._origins[r],b.bindDraw(s,_,this._maskParameters),l.bindVAO(e),l.setDepthTestEnabled(!0),l.setStencilWriteMask(255),l.setStencilFunction(A.ALWAYS,0,255),l.setColorMask(!1,!1,!1,!1),l.drawArrays(E.TRIANGLES,0,t),l.setDepthTestEnabled(!1),l.setStencilWriteMask(0),l.setStencilFunction(A.NOTEQUAL,0,255),l.setColorMask(!0,!0,!0,!0),l.drawArrays(E.TRIANGLES,0,t)}return p}updateGeometries(){if(!this.view._stage)return;this._vaos.forEach((e=>e.dispose())),this._vaos.length=this._counts.length=this._origins.length=0;const e=this.focusAreas.geometries;for(const t of e){const e=new Array,s=t.indicesBottom;for(let n=0;n<s.length;n++)e.push(t.positions[3*(s[n]-1)]),e.push(t.positions[3*(s[n]-1)+1]),e.push(t.positions[3*(s[n]-1)+2]);const r=t.indicesExtruded;for(let n=0;n<r.length;n++)e.push(t.positions[3*r[n]]),e.push(t.positions[3*r[n]+1]),e.push(t.positions[3*r[n]+2]);const o=new Float32Array(e),i=new p(this.renderingContext,c,new Map([["geometry",h]]),new Map([["geometry",l.createVertex(this.renderingContext,b.STATIC_DRAW,o)]]));this._vaos.push(i),this._counts.push(s.length+r.length),this._origins.push(t.origin)}this.requestRender()}};e([t()],w.prototype,"consumes",void 0),e([t()],w.prototype,"produces",void 0),e([t({constructOnly:!0})],w.prototype,"focusAreas",void 0),w=e([s("esri.views.3d.webgl-engine.effects.focusArea.FocusAreaMaskNode")],w);class R{constructor(e,t,s,r,o,i){this.positions=e,this.indicesBottom=t,this.indicesExtruded=s,this.height=r,this.origin=o,this.color=i}}var S;!function(e){e[e.NONE=0]="NONE",e[e.BRIGHT=1]="BRIGHT",e[e.DARK=2]="DARK"}(S||(S={}));export{S as FocusAreaEffect,R as FocusAreaGeometry,w as FocusAreaMaskNode};
@@ -2,4 +2,4 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.33/esri/copyright.txt for details.
4
4
  */
5
- import{_ as e}from"../../../../../chunks/tslib.es6.js";import{lerp as t,clamp as s,smoothstep as r}from"../../../../../core/mathUtils.js";import{disposeMaybe as i}from"../../../../../core/maybe.js";import{watch as o,syncAndInitial as a}from"../../../../../core/reactiveUtils.js";import"../../../../../core/Logger.js";import"../../../../../core/has.js";import"../../../../../core/RandomLCG.js";import"../../../../../core/Error.js";import{subclass as n}from"../../../../../core/accessorSupport/decorators/subclass.js";import{set as m}from"../../../../../core/libs/gl-matrix-2/math/vec2.js";import{l as h,k as c}from"../../../../../chunks/vec32.js";import{s as p}from"../../../../../chunks/vec42.js";import{earth as u}from"../../../../../geometry/support/Ellipsoid.js";import{InternalRenderCategory as d}from"../../../webgl.js";import{ColorFormat as l}from"../../../webgl/formats.js";import{TransparentEnvironment as _}from"../TransparentEnvironment.js";import{H as f}from"../../../../../chunks/HazeCompositing.glsl.js";import{HazeCompositingTechnique as g}from"./HazeCompositingTechnique.js";import{HazePassParameters as b,HazeTechnique as w}from"./HazeTechnique.js";import{HazeTechniqueConfiguration as P}from"./HazeTechniqueConfiguration.js";import{createQuadVAO as j,Layout as T}from"../../lib/glUtil3D.js";import{applyTextureResizeModulo as v}from"../../lib/textureUtils.js";import{PrimitiveType as A}from"../../../../webgl/enums.js";let C=class extends _{constructor(e){super(e),this._compositingPassParameters=new f,this._passParameters=new b,this._hazeConfiguration=new P,this._vao=null,this.requireGeometryDepth=!0,this._oldAmount=1,this._newAmount=1,this._amount=this._newAmount;const t=e.view._stage.renderView.techniques;t.precompile(w,new P);const s=new P;s.reduced=!0,t.precompile(w,s),t.precompile(g)}initialize(){this.addHandles([o((()=>this.view.environment.atmosphereEnabled),(e=>e?this._enable():this._disable()),a),o((()=>this.view._stage?.renderer.renderContext.bind.clouds.fadeFactor??1),(e=>this._fade(e)),a),o((()=>this.view.environment.weather.type),(e=>this._newAmount="rainy"===e?0:1),a),o((()=>this.view._stage.renderer?.fullResolutionAtmosphere),(e=>this._hazeConfiguration.reduced=!e),a)])}_fade(e){e>=1?(this._amount=this._newAmount,this._oldAmount=this._newAmount):this._amount=e<=0?this._oldAmount:t(this._oldAmount,this._newAmount,e)}destroy(){this._vao=i(this._vao)}render(e){const s=e.find((({name:e})=>e===d.TRANSPARENT_ENVIRONMENT));if(!this.bindParameters.mainDepth)return s;const r=this.renderingContext;this._vao??=j(r,T.Pos2Tex);const i=this.techniques.get(w,this._hazeConfiguration);if(!i.compiled)return s;const o=s.getAttachment(r.gl.DEPTH_STENCIL_ATTACHMENT);if(this._update(),!this._hazeConfiguration.reduced)return s.detachDepth(),r.bindFramebuffer(s.fbo),r.bindTechnique(i,this.bindParameters,this._passParameters),this._renderCommon(r),s.attachDepth(o),s;const a=this.techniques.get(g);if(!a.compiled)return s;const n=r.getViewport(),m=this.camera,c=h(m.eye)-u.radius;let p;const _=u.atmosphereHeight;if(c<_){const e=Math.min(1,Math.max(0,c/_));p=t(.4,.5,e)}else{const e=Math.min(1,Math.max(0,(c-_)/(15*_)));p=t(.5,1,e)}const f=this.renderingContext.parameters.maxTextureSize,b=v(Math.round(p*m.fullViewport[2]),f),P=v(Math.round(p*m.fullViewport[3]),f);r.setViewport(0,0,b,P);const A=this.fboCache.acquire(b,P,"haze",l.RGBA);return r.bindFramebuffer(A.fbo),r.clearFramebuffer([0,0,0,1],!0,!0),r.bindTechnique(i,this.bindParameters,this._passParameters),this._renderCommon(r),r.setViewport(n.x,n.y,n.width,n.height),this._compositingPassParameters.color=A.getTexture(),s.detachDepth(),r.bindFramebuffer(s.fbo),r.bindTechnique(a,this.bindParameters,this._compositingPassParameters),r.screen.draw(),s.attachDepth(o),A.release(),s}_renderCommon(e){null!=this._vao&&(e.bindVAO(this._vao),e.drawArrays(A.TRIANGLE_STRIP,0,4))}_update(){const e=this.bindParameters.camera,i=c(e.eye),o=Math.sqrt(i),a=i-this._passParameters.radii[1]*this._passParameters.radii[1],n=s((o-this._passParameters.radii[0])/u.atmosphereHeight,0,1);p(this._passParameters.heightParameters,o,i,a,n);const h=this.view.basemapTerrain?.getLowerBoundRadius()??0;m(this._passParameters.radii,h,h+u.atmosphereHeight),this._passParameters.hazeStrength=t(t(.6,1,r(9500,10500,o-u.radius)),1,this._amount)}};C=e([n("esri.views.3d.webgl-engine.effects.haze.Haze")],C);export{C as Haze};
5
+ import{_ as e}from"../../../../../chunks/tslib.es6.js";import{lerp as t,clamp as s,smoothstep as r}from"../../../../../core/mathUtils.js";import{disposeMaybe as i}from"../../../../../core/maybe.js";import{watch as o,syncAndInitial as a}from"../../../../../core/reactiveUtils.js";import"../../../../../core/Logger.js";import"../../../../../core/has.js";import"../../../../../core/RandomLCG.js";import"../../../../../core/Error.js";import{subclass as n}from"../../../../../core/accessorSupport/decorators/subclass.js";import{set as m}from"../../../../../core/libs/gl-matrix-2/math/vec2.js";import{l as h,k as c}from"../../../../../chunks/vec32.js";import{s as p}from"../../../../../chunks/vec42.js";import{earth as u}from"../../../../../geometry/support/Ellipsoid.js";import{InternalRenderCategory as d}from"../../../webgl.js";import{ColorFormat as l}from"../../../webgl/formats.js";import{TransparentEnvironment as f}from"../TransparentEnvironment.js";import{H as _}from"../../../../../chunks/HazeCompositing.glsl.js";import{HazeCompositingTechnique as g}from"./HazeCompositingTechnique.js";import{HazePassParameters as b,HazeTechnique as w}from"./HazeTechnique.js";import{HazeTechniqueConfiguration as P}from"./HazeTechniqueConfiguration.js";import{createQuadVAO as j,Layout as v}from"../../lib/glUtil3D.js";import{applyTextureResizeModulo as A}from"../../lib/textureUtils.js";import{DepthStencilAttachment as T,PrimitiveType as C}from"../../../../webgl/enums.js";let x=class extends f{constructor(e){super(e),this._compositingPassParameters=new _,this._passParameters=new b,this._hazeConfiguration=new P,this._vao=null,this.requireGeometryDepth=!0,this._oldAmount=1,this._newAmount=1,this._amount=this._newAmount;const t=e.view._stage.renderView.techniques;t.precompile(w,new P);const s=new P;s.reduced=!0,t.precompile(w,s),t.precompile(g)}initialize(){this.addHandles([o((()=>this.view.environment.atmosphereEnabled),(e=>e?this._enable():this._disable()),a),o((()=>this.view._stage?.renderer.renderContext.bind.clouds.fadeFactor??1),(e=>this._fade(e)),a),o((()=>this.view.environment.weather.type),(e=>this._newAmount="rainy"===e?0:1),a),o((()=>this.view._stage.renderer?.fullResolutionAtmosphere),(e=>this._hazeConfiguration.reduced=!e),a)])}_fade(e){e>=1?(this._amount=this._newAmount,this._oldAmount=this._newAmount):this._amount=e<=0?this._oldAmount:t(this._oldAmount,this._newAmount,e)}destroy(){this._vao=i(this._vao)}render(e){const s=e.find((({name:e})=>e===d.TRANSPARENT_ENVIRONMENT));if(!this.bindParameters.mainDepth)return s;const r=this.renderingContext;this._vao??=j(r,v.Pos2Tex);const i=this.techniques.get(w,this._hazeConfiguration);if(!i.compiled)return s;const o=s.getAttachment(T);if(this._update(),!this._hazeConfiguration.reduced)return s.detachDepth(),r.bindFramebuffer(s.fbo),r.bindTechnique(i,this.bindParameters,this._passParameters),this._renderCommon(r),s.attachDepth(o),s;const a=this.techniques.get(g);if(!a.compiled)return s;const n=r.getViewport(),m=this.camera,c=h(m.eye)-u.radius;let p;const f=u.atmosphereHeight;if(c<f){const e=Math.min(1,Math.max(0,c/f));p=t(.4,.5,e)}else{const e=Math.min(1,Math.max(0,(c-f)/(15*f)));p=t(.5,1,e)}const _=this.renderingContext.parameters.maxTextureSize,b=A(Math.round(p*m.fullViewport[2]),_),P=A(Math.round(p*m.fullViewport[3]),_);r.setViewport(0,0,b,P);const C=this.fboCache.acquire(b,P,"haze",l.RGBA);return r.bindFramebuffer(C.fbo),r.clearFramebuffer([0,0,0,1],!0,!0),r.bindTechnique(i,this.bindParameters,this._passParameters),this._renderCommon(r),r.setViewport(n.x,n.y,n.width,n.height),this._compositingPassParameters.color=C.getTexture(),s.detachDepth(),r.bindFramebuffer(s.fbo),r.bindTechnique(a,this.bindParameters,this._compositingPassParameters),r.screen.draw(),s.attachDepth(o),C.release(),s}_renderCommon(e){null!=this._vao&&(e.bindVAO(this._vao),e.drawArrays(C.TRIANGLE_STRIP,0,4))}_update(){const e=this.bindParameters.camera,i=c(e.eye),o=Math.sqrt(i),a=i-this._passParameters.radii[1]*this._passParameters.radii[1],n=s((o-this._passParameters.radii[0])/u.atmosphereHeight,0,1);p(this._passParameters.heightParameters,o,i,a,n);const h=this.view.basemapTerrain?.getLowerBoundRadius()??0;m(this._passParameters.radii,h,h+u.atmosphereHeight),this._passParameters.hazeStrength=t(t(.6,1,r(9500,10500,o-u.radius)),1,this._amount)}};x=e([n("esri.views.3d.webgl-engine.effects.haze.Haze")],x);export{x as Haze};
@@ -2,4 +2,4 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.33/esri/copyright.txt for details.
4
4
  */
5
- import{_ as e}from"../../../../../chunks/tslib.es6.js";import"../../../../../core/has.js";import{releaseMaybe as t,disposeMaybe as i}from"../../../../../core/maybe.js";import{watch as r,initial as s}from"../../../../../core/reactiveUtils.js";import{property as o}from"../../../../../core/accessorSupport/decorators/property.js";import"../../../../../core/Logger.js";import"../../../../../core/RandomLCG.js";import{subclass as h}from"../../../../../core/accessorSupport/decorators/subclass.js";import{set as l}from"../../../../../core/libs/gl-matrix-2/math/vec2.js";import{ZEROS as n}from"../../../../../core/libs/gl-matrix-2/factories/vec4f64.js";import{InternalRenderCategory as a}from"../../../webgl.js";import{ColorFormat as g}from"../../../webgl/formats.js";import c from"../../../webgl/RenderNode.js";import{HighlightApplyTechnique as u}from"./HighlightApplyTechnique.js";import{HighlightDownsampleTechnique as m}from"./HighlightDownsampleTechnique.js";import{HighlightPassParameters as p}from"./HighlightPassParameters.js";import{HighlightToSingleTechnique as d}from"./HighlightToSingleTechnique.js";import{SingleHighlightApplyTechnique as f}from"./SingleHighlightApplyTechnique.js";import{SingleHighlightBlurTechnique as b}from"./SingleHighlightBlurTechnique.js";import{RenderRequestType as T}from"../../lib/basicInterfaces.js";import{Default3D as w}from"../../lib/DefaultVertexAttributeLocations.js";import{NoVertex as x}from"../../lib/DefaultVertexBufferLayouts.js";import{VertexArrayObject as _}from"../../lib/VertexArrayObject.js";import{H as C,g as v}from"../../../../../chunks/HighlightDownsample.glsl.js";import{S as j}from"../../../../../chunks/SingleHighlightBlur.glsl.js";import{BufferObject as H}from"../../../../webgl/BufferObject.js";import{PixelFormat as q,TextureSamplingMode as P,FramebufferBit as R,Usage as D,TextureType as O,PrimitiveType as S,DataType as A}from"../../../../webgl/enums.js";import{Texture as E}from"../../../../webgl/Texture.js";import{TextureDescriptor as y}from"../../../../webgl/TextureDescriptor.js";let I=class extends c{constructor(){super(...arguments),this.produces=a.HIGHLIGHTS,this.consumes={required:[a.HIGHLIGHTS,"highlights"]},this._useMultipleHighlights=!1,this._downsampleDrawParameters=new C,this._passParameters=new p,this._singleHighlightBlurDrawParameters=new j,this._grid=new M}initialize(){this.addHandles([r((()=>this._updateOptionsTexture()),(()=>{}),s)])}destroy(){this._grid.coverage=t(this._grid.coverage),this._grid.vao=i(this._grid.vao),this._passParameters.highlightOptionsTexture=t(this._passParameters.highlightOptionsTexture)}_updateOptionsTexture(){if(null==this._passParameters.highlightOptionsTexture){const e=new y(16,2);e.internalFormat=q.RGBA,e.samplingMode=P.NEAREST,this._passParameters.highlightOptionsTexture=new E(this.renderingContext,e,null)}this._passParameters.highlightOptionsTexture.setData(U(this.view.state.highlights)),this.requestRender(T.UPDATE)}precompile(){this.techniques.precompile(m),this._useMultipleHighlights?this.techniques.precompile(u):(this.techniques.precompile(d),this.techniques.precompile(b),this.techniques.precompile(f))}render(e){const t=e.find((({name:e})=>e===a.HIGHLIGHTS)),{techniques:i,bindParameters:r,_passParameters:s,renderingContext:o}=this;if(!r.decorations)return t;const h=i.get(m);if(!h.compiled)return this.requestRender(T.UPDATE),t;const l=e.find((({name:e})=>"highlights"===e)).getTexture(),n=()=>{this._gridUpdateResources(l);const e=this._gridComputeCoverage(h,l,r),{horizontalCellCount:t,verticalCellCount:i}=e;return s.horizontalCellCount=t,s.verticalCellCount=i,s.coverageTexture=e.coverage?.getTexture(),e},g=e=>{const t=e.verticalCellCount*e.horizontalCellCount;o.bindVAO(e.vao),o.drawElementsInstanced(S.TRIANGLES,6,A.UNSIGNED_BYTE,0,t)},{camera:c}=r,u=()=>{o.bindFramebuffer(t.fbo),o.setViewport4fv(c.fullViewport)};return this._useMultipleHighlights?this._renderMultiple(l,n,g,u):this._renderSingle(l,n,g,u),s.highlightTexture=null,s.coverageTexture=null,t}_renderMultiple(e,t,i,r){const{techniques:s,bindParameters:o,_passParameters:h,renderingContext:l}=this,n=s.get(u);if(!n.compiled)return void this.requestRender(T.UPDATE);const a=t();h.highlightTexture=e,h.pixelRatio=o.camera.pixelRatio,l.bindTechnique(n,o,h),r(),i(a)}_renderSingle(e,t,i,r){const{fboCache:s,techniques:o,bindParameters:h,_passParameters:n,renderingContext:a}=this,c=o.get(d),u=o.get(b),m=o.get(f);if(!m.compiled||!u.compiled||!c.compiled)return void this.requestRender(T.UPDATE);const p=t(),{width:w,height:x}=e.descriptor;n.highlightTexture=e;const{camera:_}=h,{fullWidth:C,fullHeight:v,pixelRatio:j}=_,H=Math.ceil(C/j),q=Math.ceil(v/j),{_singleHighlightBlurDrawParameters:P}=this,D=this.view._stage.renderView.renderer,{highlights:O}=h;for(let d=0;d<O.length;++d){const{name:e}=O[d];if(!D.hasHighlight(e))continue;n.highlightLevel=d,a.setClearColor(0,0,0,0);const t=s.acquire(w,x,"single highlight",g.RG);a.bindFramebuffer(t.fbo),a.setViewport(0,0,w,x),a.clear(R.COLOR),a.bindTechnique(c,h,n),i(p),P.blurInput=t.getTexture(),l(P.blurSize,1/H,0);const o=s.acquire(H,q,"single highlight blur h",g.RG);a.unbindTexture(o.fbo?.colorTexture),a.bindFramebuffer(o.fbo),a.setViewport(0,0,H,q),a.clear(R.COLOR),a.bindTechnique(u,h,n,P),i(p),t.release(),l(P.blurSize,0,1/q),n.singleHighlightBlurTexture=o.getTexture(),r(),a.bindTechnique(m,h,n,P),i(p),o.release()}}_gridUpdateResources(e){const t=this._grid,{width:i,height:r}=e.descriptor;if(t.horizontalCellCount=Math.ceil(i/v),t.verticalCellCount=Math.ceil(r/v),t.vao)return;const s=this.renderingContext,o=H.createIndex(s,D.STATIC_DRAW,F);t.vao=new _(s,w,new Map([["geometry",x]]),new Map([["geometry",H.createVertex(s,D.STATIC_DRAW)]]),o)}_gridComputeCoverage(e,t,i){const r=this.renderingContext,s=this._grid,o=t.descriptor,h=Math.ceil(o.width/v),l=Math.ceil(o.height/v);this._downsampleDrawParameters.input=t,s.coverage?.release();const n=this.fboCache.acquire(h,l,"highlight coverage",g.RG);return s.coverage=n,r.bindFramebuffer(n.fbo),r.bindTechnique(e,i,this._passParameters,this._downsampleDrawParameters),r.setViewport(0,0,h,l),r.screen.draw(),s}get test(){}};e([o()],I.prototype,"produces",void 0),e([o()],I.prototype,"consumes",void 0),I=e([h("esri.views.3d.webgl-engine.effects.highlight.Highlight")],I);class M{constructor(){this.coverage=null,this.vao=null,this.verticalCellCount=0,this.horizontalCellCount=0,this.viewportWidth=0,this.viewportHeight=0}}function U(e){const t=new Uint8Array(128);let i=0;for(const r of e){const e=4*i,s=4*i+64;++i;const{color:o}=r,h=r.haloColor??o;t[e+0]=o.r,t[e+1]=o.g,t[e+2]=o.b,t[e+3]=r.fillOpacity*o.a*255,t[s+0]=h.r,t[s+1]=h.g,t[s+2]=h.b,t[s+3]=r.haloOpacity*h.a*255}return t}let G=0;function L(e){let t=0;for(const r of e){const{name:e}=r;t+=e.length;const{color:i,fillOpacity:s,haloColor:o,haloOpacity:h}=r;t+=i.r+i.g+i.b+i.a+s,t+=o?o.r+o.g+o.b+o.a+h:0}const i=e.at(0);if(i){const{shadowOpacity:e,shadowDifference:r,shadowColor:s}=i;t+=e+r+s.r+s.g+s.b+s.a}return G+++(t>=0?0:1)}const F=new Uint8Array([0,1,2,2,1,3]);function V(e,t,i,r,s,o=0){const h=r.highlights,a=h.length>1?t.acquire(i.width,i.height,"highlight mix",g.RG):null;if(a){const t=e.getBoundFramebufferObject();e.bindFramebuffer(a.fbo),e.clearFramebuffer(n),e.bindFramebuffer(t)}const c=a?.getTexture();r.highlightMixTexture=c,l(r.highlightMixOrigin,o,0),h.forEach(((t,h)=>{h>0&&(e.bindTexture(c,E.TEXTURE_UNIT_FOR_UPDATES),e.gl.copyTexSubImage2D(O.TEXTURE_2D,0,0,0,o,0,i.width,i.height),e.bindTexture(null,E.TEXTURE_UNIT_FOR_UPDATES)),e.clear(R.DEPTH),r.highlightLevel=h,s()})),r.highlightLevel=null,r.highlightMixTexture=null,a?.release()}export{I as Highlight,V as renderHighlightBuffer,L as trackHighlightOptions};
5
+ import{_ as e}from"../../../../../chunks/tslib.es6.js";import"../../../../../core/has.js";import{releaseMaybe as t,disposeMaybe as r}from"../../../../../core/maybe.js";import{watch as i,initial as s}from"../../../../../core/reactiveUtils.js";import{property as o}from"../../../../../core/accessorSupport/decorators/property.js";import"../../../../../core/Logger.js";import"../../../../../core/RandomLCG.js";import{subclass as h}from"../../../../../core/accessorSupport/decorators/subclass.js";import{set as n}from"../../../../../core/libs/gl-matrix-2/math/vec2.js";import{InternalRenderCategory as l}from"../../../webgl.js";import{ColorFormat as a}from"../../../webgl/formats.js";import g from"../../../webgl/RenderNode.js";import{HighlightApplyTechnique as c}from"./HighlightApplyTechnique.js";import{HighlightBlurTechnique as u}from"./HighlightBlurTechnique.js";import{HighlightDownsampleTechnique as m}from"./HighlightDownsampleTechnique.js";import{HighlightPassParameters as p}from"./HighlightPassParameters.js";import{HighlightToSingleTechnique as d}from"./HighlightToSingleTechnique.js";import{RenderRequestType as f}from"../../lib/basicInterfaces.js";import{Default3D as b}from"../../lib/DefaultVertexAttributeLocations.js";import{NoVertex as T}from"../../lib/DefaultVertexBufferLayouts.js";import{VertexArrayObject as w}from"../../lib/VertexArrayObject.js";import{H as x}from"../../../../../chunks/HighlightBlur.glsl.js";import{H as C,g as v}from"../../../../../chunks/HighlightDownsample.glsl.js";import{BufferObject as _}from"../../../../webgl/BufferObject.js";import{PixelFormat as j,TextureSamplingMode as H,FramebufferBit as P,Usage as R,TextureType as O,PrimitiveType as q,DataType as D}from"../../../../webgl/enums.js";import{Texture as I}from"../../../../webgl/Texture.js";import{TextureDescriptor as y}from"../../../../webgl/TextureDescriptor.js";let A=class extends g{constructor(){super(...arguments),this.produces=l.HIGHLIGHTS,this.consumes={required:[l.HIGHLIGHTS,"highlights"]},this._downsampleDrawParameters=new C,this._passParameters=new p,this._highlightBlurDrawParameters=new x,this._grid=new U}initialize(){this.addHandles([i((()=>this._updateOptionsTexture()),(()=>{}),s)])}destroy(){this._grid.coverage=t(this._grid.coverage),this._grid.vao=r(this._grid.vao),this._passParameters.highlightOptionsTexture=t(this._passParameters.highlightOptionsTexture)}_updateOptionsTexture(){if(null==this._passParameters.highlightOptionsTexture){const e=new y(16,2);e.internalFormat=j.RGBA,e.samplingMode=H.NEAREST,this._passParameters.highlightOptionsTexture=new I(this.renderingContext,e,null)}this._passParameters.highlightOptionsTexture.setData(E(this.view.state.highlights)),this.requestRender(f.UPDATE)}precompile(){this.techniques.precompile(m),this.techniques.precompile(d),this.techniques.precompile(u),this.techniques.precompile(c)}render(e){const t=e.find((({name:e})=>e===l.HIGHLIGHTS)),{techniques:r,bindParameters:i,_passParameters:s,renderingContext:o}=this;if(!i.decorations)return t;const h=r.get(m);if(!h.compiled)return this.requestRender(f.UPDATE),t;const n=e.find((({name:e})=>"highlights"===e)).getTexture();s.highlightTexture=n;const a=()=>{this._gridUpdateResources(n);const e=this._gridComputeCoverage(h,n,i),{horizontalCellCount:t,verticalCellCount:r}=e;return s.horizontalCellCount=t,s.verticalCellCount=r,s.coverageTexture=e.coverage?.getTexture(),e},g=e=>{const t=e.verticalCellCount*e.horizontalCellCount;o.bindVAO(e.vao),o.drawElementsInstanced(q.TRIANGLES,6,D.UNSIGNED_BYTE,0,t)},{camera:c}=i,u=()=>{o.bindFramebuffer(t.fbo),o.setViewport4fv(c.fullViewport)};return this._renderHighlightPostprocess(n,a,g,u),s.highlightTexture=null,s.coverageTexture=null,t}_renderHighlightPostprocess(e,t,r,i){const{fboCache:s,techniques:o,bindParameters:h,_passParameters:l,renderingContext:g}=this,m=o.get(d),p=o.get(u),b=o.get(c);if(!b.compiled||!p.compiled||!m.compiled)return void this.requestRender(f.UPDATE);l.highlightTexture=e;const T=t(),{width:w,height:x}=e.descriptor;l.highlightTexture=e;const{camera:C}=h,{fullWidth:v,fullHeight:_,pixelRatio:j}=C,H=Math.ceil(v/j),R=Math.ceil(_/j),{_highlightBlurDrawParameters:O}=this,q=this.view._stage.renderView.renderer,{highlights:D}=h;for(let c=0;c<D.length;++c){const{name:e}=D[c];if(!q.hasHighlight(e))continue;l.highlightLevel=c,g.setClearColor(0,0,0,0);const t=s.acquire(w,x,"single highlight",a.RG);g.bindFramebuffer(t.fbo),g.setViewport(0,0,w,x),g.clear(P.COLOR),g.bindTechnique(m,h,l),r(T),O.blurInput=t.getTexture(),n(O.blurSize,1/H,0);const o=s.acquire(H,R,"single highlight blur h",a.RG);g.unbindTexture(o.fbo?.colorTexture),g.bindFramebuffer(o.fbo),g.setViewport(0,0,H,R),g.clear(P.COLOR),g.bindTechnique(p,h,l,O),r(T),t.release(),n(O.blurSize,0,1/R),l.highlightBlurTexture=o.getTexture(),i(),g.bindTechnique(b,h,l,O),r(T),o.release()}}_gridUpdateResources(e){const t=this._grid,{width:r,height:i}=e.descriptor;if(t.horizontalCellCount=Math.ceil(r/v),t.verticalCellCount=Math.ceil(i/v),t.vao)return;const s=this.renderingContext,o=_.createIndex(s,R.STATIC_DRAW,L);t.vao=new w(s,b,new Map([["geometry",T]]),new Map([["geometry",_.createVertex(s,R.STATIC_DRAW)]]),o)}_gridComputeCoverage(e,t,r){const i=this.renderingContext,s=this._grid,o=t.descriptor,h=Math.ceil(o.width/v),n=Math.ceil(o.height/v);this._downsampleDrawParameters.input=t;const{highlights:l}=r;s.coverage?.release();const g=this.fboCache.acquire(h,n,"highlight coverage",l.length>B?a.RG8UI:a.R8UI);return s.coverage=g,i.bindFramebuffer(g.fbo),i.bindTechnique(e,r,this._passParameters,this._downsampleDrawParameters),i.setViewport(0,0,h,n),i.screen.draw(),s}get test(){}};e([o()],A.prototype,"produces",void 0),e([o()],A.prototype,"consumes",void 0),A=e([h("esri.views.3d.webgl-engine.effects.highlight.Highlight")],A);class U{constructor(){this.coverage=null,this.vao=null,this.verticalCellCount=0,this.horizontalCellCount=0,this.viewportWidth=0,this.viewportHeight=0}}function E(e){const t=new Uint8Array(128);let r=0;for(const i of e){const e=4*r,s=4*r+64;++r;const{color:o}=i,h=i.haloColor??o;t[e+0]=o.r,t[e+1]=o.g,t[e+2]=o.b,t[e+3]=i.fillOpacity*o.a*255,t[s+0]=h.r,t[s+1]=h.g,t[s+2]=h.b,t[s+3]=i.haloOpacity*h.a*255}return t}let S=0;function G(e){let t=0;for(const i of e){const{name:e}=i;t+=e.length;const{color:r,fillOpacity:s,haloColor:o,haloOpacity:h}=i;t+=r.r+r.g+r.b+r.a+s,t+=o?o.r+o.g+o.b+o.a+h:0}const r=e.at(0);if(r){const{shadowOpacity:e,shadowDifference:i,shadowColor:s}=r;t+=e+i+s.r+s.g+s.b+s.a}return S+++(t>=0?0:1)}const L=new Uint8Array([0,1,2,2,1,3]);function M(e,t,r,i,s,o=0){const{highlights:h}=i,l=h.length>1?t.acquire(r.width,r.height,"highlight mix",h.length>B?a.RG8UI:a.R8UI):null,{gl:g}=e;if(l){const t=e.getBoundFramebufferObject();e.bindFramebuffer(l.fbo),g.clearBufferuiv(g.COLOR,0,[0,0,0,0]),e.bindFramebuffer(t)}const c=l?.getTexture();i.highlightMixTexture=c,n(i.highlightMixOrigin,o,0),h.forEach(((t,h)=>{if(h>0){const t=I.TEXTURE_UNIT_FOR_UPDATES;e.bindTexture(c,t),e.setActiveTexture(t),g.copyTexSubImage2D(O.TEXTURE_2D,0,0,0,o,0,r.width,r.height),e.bindTexture(null,t)}e.clear(P.DEPTH),i.highlightLevel=h,s()})),i.highlightLevel=null,i.highlightMixTexture=null,l?.release()}const B=4;export{A as Highlight,B as maxHighlightsPerChannel,M as renderHighlightBuffer,G as trackHighlightOptions};
@@ -0,0 +1,5 @@
1
+ /*
2
+ All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
+ See https://js.arcgis.com/4.33/esri/copyright.txt for details.
4
+ */
5
+ import{ReloadableShaderModule as e}from"../../core/shaderTechnique/ReloadableShaderModule.js";import{ShaderTechnique as r}from"../../core/shaderTechnique/ShaderTechnique.js";import{a as i}from"../../../../../chunks/HighlightBlur.glsl.js";import{makePipelineState as o,defaultColorWrite as s}from"../../../../webgl/renderState.js";class l extends r{constructor(r,o){super(r,o,new e(i,(()=>import("../../shaders/HighlightBlur.glsl.js"))))}initializePipeline(){return o({colorWrite:s})}}export{l as HighlightBlurTechnique};
@@ -2,4 +2,4 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.33/esri/copyright.txt for details.
4
4
  */
5
- import{_ as e}from"../../../../../chunks/tslib.es6.js";import{unitRGBAFromColor as s}from"../../../../../core/colorUtils.js";import{smoothstep as t,clamp as i}from"../../../../../core/mathUtils.js";import{watch as r,syncAndInitial as a}from"../../../../../core/reactiveUtils.js";import{property as o}from"../../../../../core/accessorSupport/decorators/property.js";import"../../../../../core/has.js";import"../../../../../core/Logger.js";import"../../../../../core/RandomLCG.js";import{subclass as h}from"../../../../../core/accessorSupport/decorators/subclass.js";import{n as c,i as p,f as n}from"../../../../../chunks/vec32.js";import{create as m}from"../../../../../core/libs/gl-matrix-2/factories/vec3f64.js";import{ViewingMode as d}from"../../../../ViewingMode.js";import{RenderCategory as l}from"../../../webgl.js";import g from"../../../webgl/RenderNode.js";import{ShadowHighlightPassParameters as u,ShadowHighlightTechnique as f}from"./ShadowHighlightTechnique.js";import{RenderRequestType as w}from"../../lib/basicInterfaces.js";import{defaultShadowOpacity as _,defaultShadowDifference as O,defaultShadowColor as y}from"../../../../support/HighlightDefaults.js";const P=1/512,b=4e4,j=5e4;let v=class extends g{constructor(e){super(e),this.produces=l.COMPOSITE,this.consumes={required:[l.COMPOSITE,"highlights"]},this._passParameters=new u,this._maxOpacity=1,this._shadowDifference=.2}initialize(){this.addHandles([r((()=>this.view.highlightOptions.shadowOpacity),(e=>{this._passParameters.shadowOpacity=e??_,this._updateOccludedShadowOpacity(),this._ensureMaxOpacity()}),a),r((()=>this.view.highlightOptions.shadowDifference),(e=>{this._shadowDifference=e??O,this._updateOccludedShadowOpacity(),this._ensureMaxOpacity()}),a),r((()=>this.view.highlightOptions.shadowColor),(e=>{this._passParameters.shadowColor=s(e??y),this._ensureMaxOpacity()}),a)])}_updateOccludedShadowOpacity(){this._passParameters.occludedShadowOpacity=this._passParameters.shadowOpacity*(1-this._shadowDifference)}_ensureMaxOpacity(){const e=Math.max(this._passParameters.shadowOpacity,this._passParameters.occludedShadowOpacity);this._maxOpacity=e*this._passParameters.shadowColor[3],this.requestRender(w.UPDATE)}precompile(){this.techniques.precompile(f)}render(e){const s=e.find((({name:e})=>e===l.COMPOSITE)),t=this.bindParameters;if(!t.shadowHighlightsVisible||!t.depth||!this._ensureIfVisible(t.camera,t.lighting.mainLight.direction))return s;const i=this.techniques.get(f);if(i.compiled){this._passParameters.highlight=e.find((({name:e})=>"highlights"===e))?.getTexture(),this._passParameters.origin=t.camera.center;const r=this.renderingContext;r.bindFramebuffer(s.fbo),r.bindTechnique(i,t,this._passParameters),r.screen.draw()}else this.requestRender(w.UPDATE);return s}_ensureIfVisible(e,s){this._passParameters.opacityElevation=1-t(b,j,e.relativeElevation);const r=this.viewingMode===d.Global?c(x,e.center):p(x,0,0,1),a=n(r,s);return this._passParameters.dayNightTerminator=t(0,1,i(30*a,0,1)),this._maxOpacity*this._passParameters.opacityElevation*this._passParameters.dayNightTerminator>=P}};e([o()],v.prototype,"produces",void 0),e([o()],v.prototype,"consumes",void 0),e([o({constructOnly:!0})],v.prototype,"viewingMode",void 0),v=e([h("esri.views.3d.webgl-engine.effects.highlight.ShadowHighlight")],v);const x=m();export{v as ShadowHighlight};
5
+ import{_ as e}from"../../../../../chunks/tslib.es6.js";import{unitRGBAFromColor as s}from"../../../../../core/colorUtils.js";import{smoothstep as t,clamp as i}from"../../../../../core/mathUtils.js";import{watch as r,syncAndInitial as a}from"../../../../../core/reactiveUtils.js";import{property as o}from"../../../../../core/accessorSupport/decorators/property.js";import"../../../../../core/has.js";import"../../../../../core/Logger.js";import"../../../../../core/RandomLCG.js";import{subclass as h}from"../../../../../core/accessorSupport/decorators/subclass.js";import{n as c,i as p,f as n}from"../../../../../chunks/vec32.js";import{create as m}from"../../../../../core/libs/gl-matrix-2/factories/vec3f64.js";import{ViewingMode as d}from"../../../../ViewingMode.js";import{RenderCategory as l}from"../../../webgl.js";import g from"../../../webgl/RenderNode.js";import{ShadowHighlightPassParameters as u,ShadowHighlightTechnique as f}from"./ShadowHighlightTechnique.js";import{RenderRequestType as w}from"../../lib/basicInterfaces.js";import{defaultShadowOpacity as _,defaultShadowDifference as O,defaultShadowColor as y}from"../../../../support/HighlightDefaults.js";const P=1/512,b=4e4,j=5e4;let v=class extends g{constructor(e){super(e),this.produces=l.COMPOSITE,this.consumes={required:[l.COMPOSITE,"highlights"]},this._passParameters=new u,this._maxOpacity=1,this._shadowDifference=.2}initialize(){this.addHandles([r((()=>this.view.highlightOptions.shadowOpacity),(e=>{this._passParameters.shadowOpacity=e??_,this._updateOccludedShadowOpacity(),this._ensureMaxOpacity()}),a),r((()=>this.view.highlightOptions.shadowDifference),(e=>{this._shadowDifference=e??O,this._updateOccludedShadowOpacity(),this._ensureMaxOpacity()}),a),r((()=>this.view.highlightOptions.shadowColor),(e=>{this._passParameters.shadowColor=s(e??y),this._ensureMaxOpacity()}),a)])}_updateOccludedShadowOpacity(){this._passParameters.occludedShadowOpacity=this._passParameters.shadowOpacity*(1-this._shadowDifference)}_ensureMaxOpacity(){const e=Math.max(this._passParameters.shadowOpacity,this._passParameters.occludedShadowOpacity);this._maxOpacity=e*this._passParameters.shadowColor[3],this.requestRender(w.UPDATE)}precompile(){this.techniques.precompile(f)}render(e){const s=e.find((({name:e})=>e===l.COMPOSITE)),t=this.bindParameters;if(!t.shadowHighlightsVisible||!t.depth||!this._ensureIfVisible(t.camera,t.lighting.mainLight.direction))return s;const i=this.techniques.get(f);if(i.compiled){this._passParameters.highlightTexture=e.find((({name:e})=>"highlights"===e))?.getTexture(),this._passParameters.origin=t.camera.center;const r=this.renderingContext;r.bindFramebuffer(s.fbo),r.bindTechnique(i,t,this._passParameters),r.screen.draw()}else this.requestRender(w.UPDATE);return s}_ensureIfVisible(e,s){this._passParameters.opacityElevation=1-t(b,j,e.relativeElevation);const r=this.viewingMode===d.Global?c(x,e.center):p(x,0,0,1),a=n(r,s);return this._passParameters.dayNightTerminator=t(0,1,i(30*a,0,1)),this._maxOpacity*this._passParameters.opacityElevation*this._passParameters.dayNightTerminator>=P}};e([o()],v.prototype,"produces",void 0),e([o()],v.prototype,"consumes",void 0),e([o({constructOnly:!0})],v.prototype,"viewingMode",void 0),v=e([h("esri.views.3d.webgl-engine.effects.highlight.ShadowHighlight")],v);const x=m();export{v as ShadowHighlight};
@@ -2,4 +2,4 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.33/esri/copyright.txt for details.
4
4
  */
5
- import{O as e}from"../../../../../chunks/OITBlend.glsl.js";import{OITBlendTechnique as t}from"./OITBlendTechnique.js";import{OITBlendTechniqueConfiguration as i}from"./OITBlendTechniqueConfiguration.js";import{ColorAttachment as r}from"../../../../webgl/enums.js";class s{constructor(r){this._techniques=r,this._parameters=new e,this._configuration=new i,r.precompile(t,this._configuration),this._configuration.hasEmission=!0,r.precompile(t,this._configuration)}blend(e,i,s,n,o){this._parameters.colorTexture=i.getTexture(),o&&(this._parameters.emissionTexture=i.getTexture(r.COLOR_ATTACHMENT1),this._parameters.emissionFrontFaceTexture=s.getTexture(r.COLOR_ATTACHMENT1)),this._parameters.alphaTexture=i.getTexture(o?r.COLOR_ATTACHMENT2:r.COLOR_ATTACHMENT1),this._parameters.frontFaceTexture=s.getTexture(),this._configuration.hasEmission=o;const a=this._techniques.get(t,this._configuration);e.bindTechnique(a,n,this._parameters),e.screen.draw()}}export{s as OITBlend};
5
+ import{O as e}from"../../../../../chunks/OITBlend.glsl.js";import{OITBlendTechnique as t}from"./OITBlendTechnique.js";import{OITBlendTechniqueConfiguration as i}from"./OITBlendTechniqueConfiguration.js";import{ColorAttachment1 as r,ColorAttachment2 as s}from"../../../../webgl/enums.js";class n{constructor(r){this._techniques=r,this._parameters=new e,this._configuration=new i,r.precompile(t,this._configuration),this._configuration.hasEmission=!0,r.precompile(t,this._configuration)}blend(e,i,n,o,a){this._parameters.colorTexture=i.getTexture(),a&&(this._parameters.emissionTexture=i.getTexture(r),this._parameters.emissionFrontFaceTexture=n.getTexture(r)),this._parameters.alphaTexture=i.getTexture(a?s:r),this._parameters.frontFaceTexture=n.getTexture(),this._configuration.hasEmission=a;const u=this._techniques.get(t,this._configuration);e.bindTechnique(u,o,this._parameters),e.screen.draw()}}export{n as OITBlend};
@@ -2,4 +2,4 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.33/esri/copyright.txt for details.
4
4
  */
5
- import{ReloadableShaderModule as e}from"../../core/shaderTechnique/ReloadableShaderModule.js";import{ShaderTechnique as r}from"../../core/shaderTechnique/ShaderTechnique.js";import{a as s}from"../../../../../chunks/OITBlend.glsl.js";import{ColorAttachment as o}from"../../../../webgl/enums.js";import{makePipelineState as i,premultipliedAlphaToPremultipliedAlpha as n,defaultColorWrite as l}from"../../../../webgl/renderState.js";class t extends r{constructor(r,o){super(r,o,new e(s,(()=>import("./OITBlend.glsl.js"))))}initializePipeline(e){return i({blending:n,colorWrite:l,drawBuffers:e.hasEmission?{buffers:[o.COLOR_ATTACHMENT0,o.COLOR_ATTACHMENT1]}:{buffers:[o.COLOR_ATTACHMENT0]}})}}export{t as OITBlendTechnique};
5
+ import{ReloadableShaderModule as e}from"../../core/shaderTechnique/ReloadableShaderModule.js";import{ShaderTechnique as r}from"../../core/shaderTechnique/ShaderTechnique.js";import{a as s}from"../../../../../chunks/OITBlend.glsl.js";import{ColorAttachment0 as o,ColorAttachment1 as i}from"../../../../webgl/enums.js";import{makePipelineState as n,premultipliedAlphaToPremultipliedAlpha as l,defaultColorWrite as t}from"../../../../webgl/renderState.js";class a extends r{constructor(r,o){super(r,o,new e(s,(()=>import("./OITBlend.glsl.js"))))}initializePipeline(e){return n({blending:l,colorWrite:t,drawBuffers:e.hasEmission?{buffers:[o,i]}:{buffers:[o]}})}}export{a as OITBlendTechnique};
@@ -2,4 +2,4 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.33/esri/copyright.txt for details.
4
4
  */
5
- import{releaseMaybe as e}from"../../../../core/maybe.js";import{c as t}from"../../../../chunks/vec42.js";import{ZEROS as i}from"../../../../core/libs/gl-matrix-2/factories/vec4f32.js";import{create as s}from"../../../../core/libs/gl-matrix-2/factories/vec4f64.js";import{ColorFormat as r,DepthFormat as o}from"../../webgl/formats.js";import{ViewportSize as h}from"./BindParameters.js";import{FramebufferBit as c,ColorAttachment as l}from"../../../webgl/enums.js";import{ensureAttachmentMaxSize as _}from"../../../webgl/FramebufferObject.js";class a{constructor(e){this._fbos=e,this._requiresEmission=!1,this._size=new h(0,0),this._clearColor=s()}dispose(){this._color=e(this._color),this.releaseDepth()}initialize(e,i,s,r){this._size.width=e,this._size.height=i,_(this._size,this._fbos.rctx.parameters.maxTextureSize);const o=this._color;return this._color=null,this.releaseDepth(),this._requiresEmission=r,t(this._clearColor,s),o}releaseDepth(){this._color?.detachDepth(),this._depth=e(this._depth)}update(e){const t=this._ensureColor();t.attachDepth(this.depth),this._color=e(t)}bind(){const e=null==this._color;if(this.color.attachDepth(this.depth),this._fbos.rctx.bindFramebuffer(this.color.fbo),e){const e=this._fbos.rctx;e.setClearStencil(0),e.setClearColor(this._clearColor[0],this._clearColor[1],this._clearColor[2],this._clearColor[3]),e.clear(c.COLOR|c.DEPTH|c.STENCIL),this._requiresEmission&&e.gl.clearBufferfv(e.gl.COLOR,1,i)}}_acquireColor(){return this._requiresEmission?this._fbos.acquire(this._size.width,this._size.height,"acquired-color").acquireColor(l.COLOR_ATTACHMENT1,r.RGBA,"emissive"):this._fbos.acquire(this._size.width,this._size.height,"acquired-color")}_acquireDepth(){return this._fbos.acquireDepth(o.DEPTH_STENCIL_TEXTURE,this._size.width,this._size.height,"depth")}get size(){return this._size}get color(){return this._ensureColor()}get depth(){return this._depth??=this._acquireDepth(),this._depth}_ensureColor(){return this._color??=this._acquireColor(),this._color}}export{a as MainFramebuffer};
5
+ import{releaseMaybe as e}from"../../../../core/maybe.js";import{c as t}from"../../../../chunks/vec42.js";import{ZEROS as i}from"../../../../core/libs/gl-matrix-2/factories/vec4f32.js";import{create as s}from"../../../../core/libs/gl-matrix-2/factories/vec4f64.js";import{ColorFormat as r,DepthFormat as o}from"../../webgl/formats.js";import{ViewportSize as h}from"./BindParameters.js";import{FramebufferBit as c,ColorAttachment1 as l}from"../../../webgl/enums.js";import{ensureAttachmentMaxSize as _}from"../../../webgl/FramebufferObject.js";class a{constructor(e){this._fbos=e,this._requiresEmission=!1,this._size=new h(0,0),this._clearColor=s()}dispose(){this._color=e(this._color),this.releaseDepth()}initialize(e,i,s,r){this._size.width=e,this._size.height=i,_(this._size,this._fbos.rctx.parameters.maxTextureSize);const o=this._color;return this._color=null,this.releaseDepth(),this._requiresEmission=r,t(this._clearColor,s),o}releaseDepth(){this._color?.detachDepth(),this._depth=e(this._depth)}update(e){const t=this._ensureColor();t.attachDepth(this.depth),this._color=e(t)}bind(){const e=null==this._color;if(this.color.attachDepth(this.depth),this._fbos.rctx.bindFramebuffer(this.color.fbo),e){const e=this._fbos.rctx;e.setClearStencil(0),e.setClearColor(this._clearColor[0],this._clearColor[1],this._clearColor[2],this._clearColor[3]),e.clear(c.COLOR|c.DEPTH|c.STENCIL),this._requiresEmission&&e.gl.clearBufferfv(e.gl.COLOR,1,i)}}_acquireColor(){return this._requiresEmission?this._fbos.acquire(this._size.width,this._size.height,"acquired-color").acquireColor(l,r.RGBA16F,"emissive"):this._fbos.acquire(this._size.width,this._size.height,"acquired-color")}_acquireDepth(){return this._fbos.acquireDepth(o.DEPTH_STENCIL_TEXTURE,this._size.width,this._size.height,"depth")}get size(){return this._size}get color(){return this._ensureColor()}get depth(){return this._depth??=this._acquireDepth(),this._depth}_ensureColor(){return this._color??=this._acquireColor(),this._color}}export{a as MainFramebuffer};
@@ -2,4 +2,4 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.33/esri/copyright.txt for details.
4
4
  */
5
- import{isColorEmission as r}from"../core/shaderLibrary/ShaderOutput.js";import{OITPass as e}from"./OITPass.js";import{BlendFactor as n,CompareFunction as t,ColorAttachment as o}from"../../../webgl/enums.js";import{separateBlendingParams as u,premultipliedAlphaToPremultipliedAlpha as s,defaultDepthWrite as c}from"../../../webgl/renderState.js";const O=u(n.ONE,n.ZERO,n.ONE,n.ONE_MINUS_SRC_ALPHA);function T(r){return r===e.FrontFace?null:O}function a(r){switch(r){case e.NONE:return s;case e.ColorAlpha:return O;case e.FrontFace:case e.COUNT:return null}}function l(r){if(r.draped)return null;switch(r.oitPass){case e.NONE:case e.FrontFace:return r.writeDepth?c:null;case e.ColorAlpha:case e.COUNT:return null}}const A=5e5,C={factor:-1,units:-2};function N(r){return r?C:null}function f(r,n=t.LESS){return r===e.NONE||r===e.FrontFace?n:t.LEQUAL}function i(n,t){const u=r(t);return n===e.ColorAlpha?u?{buffers:[o.COLOR_ATTACHMENT0,o.COLOR_ATTACHMENT1,o.COLOR_ATTACHMENT2]}:{buffers:[o.COLOR_ATTACHMENT0,o.COLOR_ATTACHMENT1]}:u?{buffers:[o.COLOR_ATTACHMENT0,o.COLOR_ATTACHMENT1]}:null}export{C as OITPolygonOffset,A as OITPolygonOffsetLimit,a as blending,O as blendingColorAlpha,l as depthWrite,i as getDrawBuffers,N as getOITPolygonOffset,T as oitBlending,f as oitDepthTest};
5
+ import{isColorEmission as r}from"../core/shaderLibrary/ShaderOutput.js";import{OITPass as e}from"./OITPass.js";import{BlendFactor as n,CompareFunction as t,ColorAttachment0 as o,ColorAttachment1 as u,ColorAttachment2 as s}from"../../../webgl/enums.js";import{separateBlendingParams as c,premultipliedAlphaToPremultipliedAlpha as a,defaultDepthWrite as l}from"../../../webgl/renderState.js";const f=c(n.ONE,n.ZERO,n.ONE,n.ONE_MINUS_SRC_ALPHA);function i(r){return r===e.FrontFace?null:f}function N(r){switch(r){case e.NONE:return a;case e.ColorAlpha:return f;case e.FrontFace:case e.COUNT:return null}}function p(r){if(r.draped)return null;switch(r.oitPass){case e.NONE:case e.FrontFace:return r.writeDepth?l:null;case e.ColorAlpha:case e.COUNT:return null}}const O=5e5,m={factor:-1,units:-2};function E(r){return r?m:null}function h(r,n=t.LESS){return r===e.NONE||r===e.FrontFace?n:t.LEQUAL}function F(n,t){const c=r(t);return n===e.ColorAlpha?c?{buffers:[o,u,s]}:{buffers:[o,u]}:c?{buffers:[o,u]}:null}export{m as OITPolygonOffset,O as OITPolygonOffsetLimit,N as blending,f as blendingColorAlpha,p as depthWrite,F as getDrawBuffers,E as getOITPolygonOffset,i as oitBlending,h as oitDepthTest};
@@ -2,4 +2,4 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.33/esri/copyright.txt for details.
4
4
  */
5
- import t from"../../../../core/PooledArray.js";import{webglDebugEnabled as e}from"../../../webgl/checkWebGLError.js";class r{constructor(r,i,s){this._context=r,this._locations=s,this._textures=new Map,this._freeTextureUnits=new t({deallocator:null}),this._glProgram=r.programCache.acquire(i.generate("vertex",!0),i.generate("fragment",!0),s),this._glProgram.stop=()=>{throw new Error("Wrapped _glProgram used directly")},this.bind=i.generateBind(this),this.bindPass=i.generateBindPass(this),this.bindDraw=i.generateBindDraw(this),this._fragmentUniforms=e()?i.fragmentUniforms:null}dispose(){this._glProgram.dispose()}get glName(){return this._glProgram.glName}get hasTransformFeedbackVaryings(){return this._glProgram.hasTransformFeedbackVaryings}get compiled(){return this._glProgram.compiled}setUniform1b(t,e){this._glProgram.setUniform1i(t,e?1:0)}setUniform1i(t,e){this._glProgram.setUniform1i(t,e)}setUniform1f(t,e){this._glProgram.setUniform1f(t,e)}setUniform2fv(t,e){this._glProgram.setUniform2fv(t,e)}setUniform3fv(t,e){this._glProgram.setUniform3fv(t,e)}setUniform4fv(t,e){this._glProgram.setUniform4fv(t,e)}setUniformMatrix3fv(t,e){this._glProgram.setUniformMatrix3fv(t,e)}setUniformMatrix4fv(t,e){this._glProgram.setUniformMatrix4fv(t,e)}setUniform1fv(t,e){this._glProgram.setUniform1fv(t,e)}setUniform1iv(t,e){this._glProgram.setUniform1iv(t,e)}setUniform2iv(t,e){this._glProgram.setUniform2iv(t,e)}setUniform3iv(t,e){this._glProgram.setUniform3iv(t,e)}setUniform4iv(t,e){this._glProgram.setUniform4iv(t,e)}assertCompatibleVertexAttributeLocations(t){t.locations!==this._locations&&console.error("VertexAttributeLocations are incompatible")}stop(){this._textures.clear(),this._freeTextureUnits.clear()}bindTexture(t,e){if(null==e?.glName){const e=this._textures.get(t);return e&&(this._context.bindTexture(null,e.unit),this._freeTextureUnit(e),this._textures.delete(t)),null}let r=this._textures.get(t);return null==r?(r=this._allocTextureUnit(e),this._textures.set(t,r)):r.texture=e,this._context.useProgram(this),this.setUniform1i(t,r.unit),this._context.bindTexture(e,r.unit),r.unit}rebindTextures(){this._context.useProgram(this),this._textures.forEach(((t,e)=>{this._context.bindTexture(t.texture,t.unit),this.setUniform1i(e,t.unit)})),this._fragmentUniforms?.forEach((t=>{"sampler2D"!==t.type&&"samplerCube"!==t.type||this._textures.has(t.name)||console.error(`Texture sampler ${t.name} has no bound texture`)}))}_allocTextureUnit(t){return{texture:t,unit:0===this._freeTextureUnits.length?this._textures.size:this._freeTextureUnits.pop()}}_freeTextureUnit(t){this._freeTextureUnits.push(t.unit)}}export{r as Program};
5
+ import t from"../../../../core/PooledArray.js";import{webglDebugEnabled as r}from"../../../webgl/checkWebGLError.js";class e{constructor(e,i,s){this._context=e,this._locations=s,this._textures=new Map,this._freeTextureUnits=new t({deallocator:null}),this._glProgram=e.programCache.acquire(i.generate("vertex",!0),i.generate("fragment",!0),s),this._glProgram.stop=()=>{throw new Error("Wrapped _glProgram used directly")},this.bind=i.generateBind(this),this.bindPass=i.generateBindPass(this),this.bindDraw=i.generateBindDraw(this),this._fragmentUniforms=r()?i.fragmentUniforms:null}dispose(){this._glProgram.dispose()}get glName(){return this._glProgram.glName}get hasTransformFeedbackVaryings(){return this._glProgram.hasTransformFeedbackVaryings}get compiled(){return this._glProgram.compiled}setUniform1b(t,r){this._glProgram.setUniform1i(t,r?1:0)}setUniform1i(t,r){this._glProgram.setUniform1i(t,r)}setUniform1f(t,r){this._glProgram.setUniform1f(t,r)}setUniform2fv(t,r){this._glProgram.setUniform2fv(t,r)}setUniform3fv(t,r){this._glProgram.setUniform3fv(t,r)}setUniform4fv(t,r){this._glProgram.setUniform4fv(t,r)}setUniformMatrix3fv(t,r){this._glProgram.setUniformMatrix3fv(t,r)}setUniformMatrix4fv(t,r){this._glProgram.setUniformMatrix4fv(t,r)}setUniform1fv(t,r){this._glProgram.setUniform1fv(t,r)}setUniform1iv(t,r){this._glProgram.setUniform1iv(t,r)}setUniform2iv(t,r){this._glProgram.setUniform2iv(t,r)}setUniform3iv(t,r){this._glProgram.setUniform3iv(t,r)}setUniform4iv(t,r){this._glProgram.setUniform4iv(t,r)}assertCompatibleVertexAttributeLocations(t){t.locations!==this._locations&&console.error("VertexAttributeLocations are incompatible")}stop(){this._textures.clear(),this._freeTextureUnits.clear()}bindTexture(t,r){let e=this._textures.get(t);return null==e?(e=this._allocTextureUnit(r),this._textures.set(t,e)):e.texture=r,this._context.useProgram(this),this.setUniform1i(t,e.unit),this._context.bindTexture(r,e.unit),e.unit}rebindTextures(){this._context.useProgram(this),this._textures.forEach(((t,r)=>{this._context.bindTexture(t.texture,t.unit),this.setUniform1i(r,t.unit)})),this._fragmentUniforms?.forEach((t=>{"sampler2D"!==t.type&&"usampler2D"!==t.type&&"samplerCube"!==t.type||this._textures.has(t.name)||console.error(`Texture sampler ${t.name} has no bound texture`)}))}_allocTextureUnit(t){return{texture:t,unit:0===this._freeTextureUnits.length?this._textures.size:this._freeTextureUnits.pop()}}}export{e as Program};
@@ -2,4 +2,4 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.33/esri/copyright.txt for details.
4
4
  */
5
- import{_ as e}from"../../../../chunks/tslib.es6.js";import{update as t}from"../../../../core/arrayUtils.js";import{createTask as r}from"../../../../core/asyncUtils.js";import{unitRGBAFromColor as i}from"../../../../core/colorUtils.js";import has from"../../../../core/has.js";import{clamp as s,lerp as a}from"../../../../core/mathUtils.js";import{removeMaybe as n,abortMaybe as h,destroyMaybe as o,releaseMaybe as d}from"../../../../core/maybe.js";import{throwIfAborted as _}from"../../../../core/promiseUtils.js";import{watch as l,syncAndInitial as p,initial as u,sync as m}from"../../../../core/reactiveUtils.js";import{signal as c}from"../../../../core/signal.js";import{Milliseconds as g}from"../../../../core/time.js";import{property as f}from"../../../../core/accessorSupport/decorators/property.js";import"../../../../core/Logger.js";import"../../../../core/accessorSupport/interfaces.js";import"../../../../core/accessorSupport/tracking/Flags.js";import"../../../../core/Warning.js";import"../../../../core/Error.js";import{equals as b,invert as T,multiply as E}from"../../../../core/libs/gl-matrix-2/math/mat4.js";import{IDENTITY as A,create as P}from"../../../../core/libs/gl-matrix-2/factories/mat4f64.js";import{s as R}from"../../../../chunks/vec42.js";import{ZEROS as S}from"../../../../core/libs/gl-matrix-2/factories/vec4f32.js";import{fromValues as C,ZEROS as I}from"../../../../core/libs/gl-matrix-2/factories/vec4f64.js";import{pruneIndexArrays as w}from"../../../../geometry/support/Indices.js";import{RenderCategory as D,InternalRenderCategory as O}from"../../webgl.js";import{debugFlags as N}from"../../support/debugFlags.js";import{DepthFormat as y,ColorFormat as H}from"../../webgl/formats.js";import{FBOCache as x,defaultWebGLFBO as L}from"../core/FBOCache.js";import{RenderPassManager as M}from"../core/renderPasses/RenderPassManager.js";import{ShaderOutput as U,isColorOrColorEmission as F}from"../core/shaderLibrary/ShaderOutput.js";import{HUDRenderStyle as v}from"../core/shaderLibrary/hud/HUDRenderStyle.js";import{distanceFadeEnd as G}from"../core/shaderLibrary/shading/ScreenSpaceConstants.js";import{RenderNodes as q}from"../effects/RenderNodes.js";import{RenderPluginManager as V}from"../effects/RenderPluginManager.js";import{Blit as j}from"../effects/blit/Blit.js";import{renderHighlightBuffer as B}from"../effects/highlight/Highlight.js";import{OITBlend as Q}from"../effects/transparency/OITBlend.js";import{AnimationTimer as W}from"./AnimationTimer.js";import{AnimationTimeStep as k}from"./AnimationTimeStep.js";import{RenderRequestType as z}from"./basicInterfaces.js";import{BoundingInfo as X}from"./BoundingInfo.js";import{DepthRange as Y}from"./DepthRange.js";import{depthRangeFromScene as K}from"./depthRangeUtils.js";import{hudFragmentOpacityParameters as J}from"./hudFragmentOpacityParameters.js";import{MainFramebuffer as Z}from"./MainFramebuffer.js";import{RenderOccludedFlag as $}from"./Material.js";import{OITPass as ee}from"./OITPass.js";import{RenderContext as te,defaultRenderOccludedMask as re}from"./RenderContext.js";import{splitRenderGeometryChangeSetByMaterial as ie,RendererTarget as se}from"./rendererUtils.js";import{setupFeatureDefaults as ae,RenderFeature as ne}from"./RenderFeature.js";import{RenderPluginInput as he}from"./RenderPluginInput.js";import{RenderSlot as oe}from"./RenderSlot.js";import{ShadowAccumulator as de}from"./ShadowAccumulator.js";import{ShadowMap as _e,SnapshotSlot as le}from"./ShadowMap.js";import pe from"./SliceHelper.js";import{Transparency as ue}from"./edgeRendering/interfaces.js";import{MergedRenderer as me}from"../materials/renderers/MergedRenderer.js";import{RenderSceneResult as ce}from"../parts/renderUtils.js";import{RendererPerformanceInfo as ge,PerformanceCategory as fe}from"../statistics/RendererPerformanceInfo.js";import{RenderState as be}from"../../../support/RenderState.js";import{PixelFormat as Te,PixelType as Ee,DepthStencilAttachment as Ae,FramebufferBit as Pe,ColorAttachment as Re}from"../../../webgl/enums.js";class Se{constructor(e,t,r,s,a,n){this._stage=e,this._techniques=r,this._rctx=s,this._compositingHelper=a,this._requestRender=n,this._pluginsHas={hudElements:!1,water:!1},this._renderers=new Map,this.renderPassManager=new M,this._isRendering=!1,this._inGlobeView=!1,this._backgroundColor=C(0,0,0,1),this._sliceHelper=new pe,this._blit=null,this._oitblend=null,this._state=c(be.IDLE),this._highQualityTransparencyEnabled=!0,this._ssrEnabled=!1,this._hasAnimations=!1,this._animationTimestep=new k,this._loadEdgeViewTask=null,this._edgeViewCallbacks=[],this._reprojectionMatrixVersion=c(0),this._lastFrameTime=g(0),this._renderHiddenTransparentEdges=()=>{},this._pluginInput=new he,this._releaseNormals=e=>{e.some((({name:e})=>"normals"===e))&&this._pluginInput.release("normals")},this._debugNeedsDepth=!1,this.fboCache=new x(s),this._renderStateFeatures=c(ae(!has("disable-feature:high-quality-idle"),e.view.qualityProfile)),this._framebuffer=new Z(this.fboCache),this.performanceInfo=new ge(this._rctx),this._shadowMap=new _e(this.fboCache,e.viewingMode),this._shadowAccumulator=new de(this.fboCache,r,e,(e=>{const t=this.shadowsEnabled;this._shadowMap.enabled=!0,this._ensureBindParametersCamera(e.camera,e.contentCamera),this._plugins.prepareRender(),this._shadowMap.enabled=t}),((e,t,r)=>{const i=this._stage.view.qualitySettings.maximumPixelRatio;e.shadowMap.start(e.camera,t,r,!0,i),this._renderShadowCascades(U.Shadow,e.shadowMap),e.shadowMap.finish(),e.camera.setGLViewport(this._rctx),this._ensureBindParametersCamera(e.camera,e.contentCamera)}),n),this._renderContext=new te(this._rctx,this._shadowMap,r),this._nodes=new q(this._renderContext),this._plugins=new V({renderContext:this._renderContext,techniques:r,materials:t,requestRender:n,controller:e,fbos:this.fboCache,isFeatureEnabled:e=>this.isFeatureEnabled(e)}),this._plugins.add(this.renderPassManager),this._handles=[l((()=>this._stage.view.state.camera),(()=>n()),p),l((()=>N.EDGES_SHOW_HIDDEN_TRANSPARENT_EDGES),(e=>{this._renderHiddenTransparentEdges=e?()=>this._renderEdges(ue.TRANSPARENT):()=>{},n()}),u),l((()=>this._stage.view.environment.background?.color),(e=>{const t=e?i(e):I;R(this._backgroundColor,t[0]*t[3],t[1]*t[3],t[2]*t[3],t[3]),n()}),p),l((()=>this._stage.view.state.camera.relativeElevation),(e=>this._inGlobeView=(e??1/0)>=G),p),l((()=>this._bindParameters.clouds.fadeFactor),(()=>this._bindParameters.fadeLighting()),m),l((()=>this._bindParameters.clouds.data?.state),(()=>n()),m),l((()=>this._stage.view.state.highlights),(e=>{this._bindParameters.highlights=e,this._updateHighlights(),n()}),u)]}destroy(){this._handles.forEach((e=>e.remove())),this._gpuTimerHandle=n(this._gpuTimerHandle),this._nodes.destroy(),this._framebuffer.dispose(),this._shadowMap.dispose(),this._shadowAccumulator.dispose(),this._loadEdgeViewTask=h(this._loadEdgeViewTask),this._edgeView=o(this._edgeView),this.renderPassManager.dispose(),this._releaseFBOs(),this._disposeOffscreenBuffers(),this.fboCache.destroy(),this._plugins.destroy(),this._renderers.clear(),this._blit=null,this._oitblend=null,X.prune(),me.prune(),w()}get renderContext(){return this._renderContext}get _bindParameters(){return this._renderContext.bind}get _framebufferSize(){return this._framebuffer.size}updateRenderFeatures(e=null,t=!has("disable-feature:high-quality-idle")){this._renderStateFeatures.value=ae(t,e),this._requestRender()}isFeatureEnabled(e,t=this._state.value){return this._renderStateFeatures.value.get(t,e)??!1}setFeatureEnabled(e,t,r){this._renderStateFeatures.mutate((i=>i.set(t,e,r))),this._requestRender()}get _highQualityTransparency(){return this._highQualityTransparencyEnabled||this.isFeatureEnabled(ne.HighQualityTransparency)}get hasReflections(){return this._pluginsHas.water&&(this._ssrEnabled||this.isFeatureEnabled(ne.WaterReflection))}get _hasHighlights(){return this._plugins.produces(U.Highlight,oe.OPAQUE_MATERIAL,oe.TRANSPARENT_MATERIAL,oe.DRAPED_MATERIAL,oe.HUD_MATERIAL,oe.LABEL_MATERIAL)}hasHighlight(e){return this._plugins.hasHighlight(e)}get _hasHUDHighlights(){return this._plugins.produces(U.Highlight,oe.HUD_MATERIAL,oe.LABEL_MATERIAL)}get hasSSAO(){return(this._stage.view.qualitySettings.ambientOcclusion||this.isFeatureEnabled(ne.SSAO))&&!this._inGlobeView}get hasSMAA(){return this._stage.view.qualitySettings.antialiasingEnabled||this.isFeatureEnabled(ne.Antialiasing)}get fullResolutionAtmosphere(){return this._stage.view.qualitySettings.highResolutionAtmosphere||this.isFeatureEnabled(ne.HighResolutionAtmosphere)}_releaseFBOs(){this._bindParameters.ssr.lastFrameColor=d(this._bindParameters.ssr.lastFrameColor),this._bindParameters.terrainDepth=d(this._bindParameters.terrainDepth),this._bindParameters.geometryDepth=d(this._bindParameters.geometryDepth)}_disposeOffscreenBuffers(){this._framebuffer.dispose(),this._disposeBindBuffers()}_disposeBindBuffers(){this._shadowMap.disposeOffscreenBuffers(),this._bindParameters.depth=d(this._bindParameters.depth),this._bindParameters.hudVisibility=d(this._bindParameters.hudVisibility)}get updating(){return null!=this._edgeView&&this._edgeView.updating||this._shadowAccumulator.running||this._plugins.updating||!this.isCameraFinal}loadEdgeView(){return this._loadEdgeViewTask||(this._loadEdgeViewTask=r((async e=>{const{EdgeView:t}=await import("./edgeRendering/EdgeView.js");_(e);const r=this._edgeView=new t({rctx:this._rctx,renderSR:this._stage.view.renderSpatialReference,viewingMode:this._stage.viewingMode,techniques:this._techniques,setNeedsRender:()=>this._requestRender(),schedule:Ue(this._stage.view.resourceController)});return this._handles.push(l((()=>r.updating),(()=>this._requestRender()),m)),this._requestRender(),this._edgeViewCallbacks.forEach((e=>e(r))),this._edgeViewCallbacks.length=0,r}))),this._loadEdgeViewTask.promise}withEdgeView(e){this.loadEdgeView(),null==this._edgeView?this._edgeViewCallbacks.push(e):e(this._edgeView)}get edgeView(){return this._edgeView}get isCameraFinal(){return this._reprojectionMatrixVersion.value>=0&&b(this._bindParameters.ssr.reprojectionMatrix,A)}set _reprojectionMatrix(e){t(this._bindParameters.ssr.reprojectionMatrix,e)&&this._reprojectionMatrixVersion.value++}get shadowsEnabled(){return!!this._shadowMap?.enabled}setParameters(e){const{_shadowMap:t,_bindParameters:r}=this;if(void 0!==e.qualitySettings?.reflections&&this._ssrEnabled!==e.qualitySettings.reflections&&(this._ssrEnabled=e.qualitySettings.reflections,this._requestRender()),void 0!==e.shadowMap&&this._shadowMap.enabled!==e.shadowMap&&(this._shadowMap.enabled=e.shadowMap,this._requestRender()),void 0!==e.shadowMapMaxCascades&&t.maxCascades!==e.shadowMapMaxCascades&&(t.maxCascades=e.shadowMapMaxCascades,this._requestRender()),null!=e.environment){null!=e.environment.weather&&(this._bindParameters.weather=e.environment.weather,this._bindParameters.weatherVisible=!!e.weatherVisible);const t="virtual"!==e.environment.lighting.type;r.enableFillLights!==t&&(r.enableFillLights=t,this._requestRender())}void 0!==e.highQualityTransparency&&this._highQualityTransparencyEnabled!==e.highQualityTransparency&&(this._highQualityTransparencyEnabled=e.highQualityTransparency,this._requestRender()),void 0!==e.shadowCast&&this._shadowAccumulator.setOptions(e.shadowCast)}set slicePlane(e){this._sliceHelper.plane!==e&&(this._sliceHelper.plane=e,this._requestRender())}get plugins(){return this._plugins}getMaterialRenderer(e){return this._renderers.get(e)}get _hasOITSupport(){return this._rctx.driverTest.floatBufferBlend.result}get _oitEnabled(){return this._highQualityTransparency&&this._hasOITSupport}modify(e,t){this._isRendering&&console.warn("Renderer.modify called while rendering");const{adds:r,removes:i,updates:s}=e;if(0===r.length&&0===i.length&&0===s.length)return;ie(e).forEach(((r,i)=>{if(t.done)return;let s=this._renderers.get(i);null==s&&r.adds.length>0&&(s=new me({material:i,highlightOrderMap:this._stage.view.state.highlightOrderMap}),s.initializeRenderContext(this._plugins.context),this._plugins.add(s),this._renderers.set(i,s)),s&&(s.modify(r),s.updateHighlights(this._stage.view.state.highlightOrderMap),0===s.numGeometries&&(this._renderers.delete(s.material),this._plugins.remove(s),s.destroy())),r.removes.forEach((t=>e.removes.removeUnordered(t))),r.adds.forEach((t=>e.adds.removeUnordered(t))),r.updates.forEach((t=>e.updates.removeUnordered(t))),t.madeProgress()})),this.updateHasFlags()}updateHasFlags(){const has=this._pluginsHas;has.hudElements=this._plugins.produces(U.Color,...ye),has.water=this._plugins.produces(U.Normal,oe.DRAPED_WATER),this._bindParameters.hasOccludees=this._plugins.hasOccludees,this._requestRender()}updateAnimation(e,t){this._animationTimer??=new W(e.camera,t),this._animationTimer.advance(e.camera,t,this._animationTimeDilation);const r=this._hasAnimations;return this._hasAnimations=this._plugins.updateAnimation(this._animationTimer),this._hasAnimations=this._nodes.updateAnimation(this._animationTimer)||this._hasAnimations,this._hasAnimations!==r&&(this._gpuTimerHandle=r?n(this._gpuTimerHandle):this.performanceInfo.enableGPUPerformanceInfo()),this._hasAnimations}get animationTimestep(){return this._animationTimestep.value}get _animationTimeDilation(){return this._animationTimestep.timeDilation}resetAnimation(){this._animationTimestep.clear()}tick(){this.fboCache.clean()}render(e,t,r=se.Default,i=!1){try{return this._isRendering=!0,this._render(e,t,r,i)}catch(s){console.error(`Exception during rendering: ${s}`)}finally{this._isRendering=!1}return new ce(this._pluginInput.get(D.FINAL),null)}_updateHUDOccludedFragmentOpacity(e,t){const{idleOpacity:r,navigatingOpacity:i,maxDelta:n,tiltFadeStart:h,tiltFadeEnd:o,altitudeStart:d,altitudeEnd:_}=J,l=this._stage.view,p=l.stateManager.camera,u=l.qualitySettings.fadeDuration,m=e===be.IDLE?r:i,c=s((p.tilt-h)/(o-h),0,1),g=s((p.position.z??0-d)/(_-d),0,1),f=a(a(1,m,c),1,g),b=this._bindParameters.hudOccludedFragmentOpacity;if(u<=0||b===f||0===this._lastFrameTime||this._lastFrameTime>t)return this._bindParameters.hudOccludedFragmentOpacity=f,void(this._lastFrameTime=t);const T=t-this._lastFrameTime;this._lastFrameTime=t;const E=Math.min(Math.abs(r-i)*T/u,n);E>=Math.abs(f-b)?this._bindParameters.hudOccludedFragmentOpacity=f:(this._bindParameters.hudOccludedFragmentOpacity=b+Math.sign(f-b)*E,this._requestRender())}_render(e,t,r=se.Default,i){this.performanceInfo.startFrame(),this.fboCache.frameStart(),this.fboCache.interactive=r===se.Default,this._disposeBindBuffers();const{camera:s,contentCamera:a,mode:n,alignPixelEnabled:h}=e;this._state.value=n;const o=this._nodes.produces("magnifier-color"),_=this._nodes.produces(D.FINAL),l=this._nodes.require("emissive",D.FINAL,D.COMPOSITE)>0&&this._plugins.hasEmissions,p=l?U.ColorEmission:U.Color;this._renderContext.time=t,this._renderContext.output=p,this._bindParameters.oitPass=ee.NONE,this._bindParameters.alignPixelEnabled=h,this._bindParameters.decorations=!i,this._bindParameters.mainDepth=null,this._bindParameters.slicePlane=this._sliceHelper.plane,this._bindParameters.viewshedEnabled=this._nodes.produces(O.VIEWSHED),this._renderOverlay(t),s.setGLViewport(this._rctx);const u=this._framebuffer,m=u.initialize(s.fullWidth,s.fullHeight,this._backgroundColor,l);this.hasReflections?(m?.setName("last frame color"),this._bindParameters.ssr.lastFrameColor=m):m?.release(),this._ensureBindParametersCamera(s,a),this._updateHUDOccludedFragmentOpacity(n,t),this._plugins.prepareRender(),this._bindParameters.shadowHighlightsVisible=this._needsShadowHighlight&&!i;const c=this._highQualityTransparency&&this._hasTransparentTerrain,g=this._plugins.produces(U.Color,...Oe);this._precompilePrepasses(),this.performanceInfo.advance(fe.PREPARE);const f=this._computeDepthRange(s);this._renderShadowMap(s,this._bindParameters.lighting.mainLight.direction,f),this._ensureBindParametersCamera(s,a),this._pluginInput.set("normals",this._renderNormals()),this._renderRemainingGeometryDepth(),this._renderShadowAccumulation(f,s,a),this._ensureBindParametersSSR(t),this._precompileShaders(c,g,p),this._renderContext.output=p,u.bind(),this._bindParameters.mainDepth=u.depth.attachment;const b=this.plugins.produces(U.Color,...De);b&&this._renderOpaqueGeometry(),u.update((e=>this._renderNodes(D.OPAQUE,e,b))),this.fboCache.debugCallback?.(D.OPAQUE,u.color.fbo),u.update((e=>this._renderNodes(O.OPAQUE_ENVIRONMENT,e))),this.fboCache.debugCallback?.(O.OPAQUE_ENVIRONMENT,u.color.fbo),this._renderTerrainDepth(c),this._renderEdges(ue.OPAQUE),u.bind(),this._renderPlugins(oe.VOXEL,fe.VOXEL),this._renderHiddenTransparentEdges(),g&&(this._oitEnabled?this._renderOIT(Ce.Geometry,p):this._renderTransparentGeometry()),u.update((e=>this._renderNodes(D.TRANSPARENT,e,g))),this.fboCache.debugCallback?.(D.TRANSPARENT,u.color.fbo),this._renderGeometryDepth(c),this._renderHUDVisibility(),c||this._plugins.render(this._pluginInput,oe.LINE_CALLOUTS),this._renderEdges(ue.TRANSPARENT);const T=this._hasTransparentTerrain?this._renderTransparentTerrain():null;T&&(this.performanceInfo.advance(fe.TRANSPARENT_TERRAIN),this._bindParameters.hudVisibility&&(c?this._renderLineCallouts(v.Occluded):(this._rctx.bindFramebuffer(this._bindParameters.hudVisibility?.fbo),this._compositingHelper.compositeHUD(this._bindParameters,T.getTexture())),this._renderHUD(v.Occluded,u.color,p))),this._bindParameters.cullAboveTerrain=!1,T&&(u.bind(),this._compositingHelper.compositePreMultipliedAlpha(this._bindParameters,T.getTexture()),T.release(),c&&(this._renderEdges(ue.OPAQUE),g&&(this._oitEnabled?this._renderOIT(Ce.Geometry,p):this._renderTransparentGeometry(),this.performanceInfo.advance(fe.TRANSPARENT)),this._renderEdges(ue.TRANSPARENT))),this._bindParameters.ssao=d(this._bindParameters.ssao),c&&this._renderLineCallouts(v.NotOccluded),this._bindParameters.terrainDepthTest=!1,this._renderTransparentEnvironment(),this._pluginInput.set(O.FOCUSAREA,this._renderFocusAreaGeometry()),u.update((e=>this._renderNodes(O.TRANSPARENT_ENVIRONMENT,e))),u.update((e=>this._renderNodes(O.VIEWSHED,e))),u.update((e=>this._renderNodes(O.LASERLINES,e))),u.update((e=>this._renderNodes(O.OCCLUDED,e))),this._pluginInput.set("highlights",this._renderHighlightPrepass());const E=r===se.ObjectAndLayerID?this._renderObjectAndLayerIdColor():null;u.update((e=>this._renderNodes(D.COMPOSITE,e))),this._pluginInput.release(O.FOCUSAREA);const A=!(r!==se.Default||_||o&&!i),P=this._pluginInput.get(D.COMPOSITE),R=A?L:this.fboCache.acquire(P.fbo.width,P.fbo.height,O.ANTIALIASING),S=this._nodes.produces(O.ANTIALIASING)?this._renderNodes(O.ANTIALIASING,R):this._blitFBO(P,R,!1);let C;this._pluginInput.set(O.ANTIALIASING,S),this._hasHUDHighlights?(this._renderHUD(v.NotOccluded,S,p),C=this._renderNodes(O.HIGHLIGHTS,S)):(C=this._renderNodes(O.HIGHLIGHTS,S),this._renderHUD(v.NotOccluded,C,p));const I=this._renderNodes(O.MAGNIFIER,C);return o&&!i&&r===se.Default&&!_&&this._blitFBO(I),_?(I.attachDepth(u.depth),this._blitFBO(this._renderNodes(D.FINAL,I)),I.detachDepth()):this._pluginInput.set(D.FINAL,I),this._pluginInput.release("highlights"),this.onPostRender&&this.onPostRender(),this._releaseFBOs(),u.releaseDepth(),this._renderContext.lastFrameCamera.copyFrom(this._bindParameters.camera),this.fboCache.frameEnd(),this.performanceInfo.finishFrame(),r!==se.Default&&(this._releaseFBOs(),this._disposeOffscreenBuffers()),new ce(this._pluginInput.get(D.FINAL),E)}_precompileShaders(e,t,r){if(++this._plugins.context.techniques.precompiling,this._renderContext.output=r,this._precompileOpaqueGeometry(),this._nodes.precompile(O.OPAQUE_ENVIRONMENT),this._bindParameters.terrainDepthTest=e,this._bindParameters.cullAboveTerrain=e,this._renderContext.output=U.Depth,this._plugins.precompile(oe.TRANSPARENT_TERRAIN),e&&(this._precompileOpaqueGeometry(),this._precompileTransparentGeometry()),this._renderContext.output=r,this._plugins.precompile(oe.TRANSPARENT_TERRAIN),t&&(this._precompileTransparentGeometry(),this._hasTransparentTerrain&&(this._bindParameters.cullAboveTerrain=!1,this._precompileTransparentGeometry(),this._bindParameters.cullAboveTerrain=e)),this._nodes.precompile(O.FOCUSAREA),this._needsHUDVisibility&&this._plugins.precompile(oe.OCCLUSION_PIXELS),this._plugins.precompile(oe.LINE_CALLOUTS),this._precompileHUD(v.Occluded),this._bindParameters.terrainDepthTest=!1,this._bindParameters.cullAboveTerrain=!1,this._nodes.precompile(O.VIEWSHED,O.LASERLINES,O.OCCLUDED,O.ANTIALIASING,O.HIGHLIGHTS),this._precompileHUD(v.NotOccluded),this._hasHighlights){const e=this._bindParameters;e.highlights.forEach(((t,r)=>{e.highlightLevel=r,this._precompileAllGeometry(U.Highlight)})),e.highlightLevel=null}this._nodes.precompile(D.COMPOSITE,O.MAGNIFIER),this._shadowAccumulator.precompile(),this._plugins.precompile(oe.TRANSPARENT_MATERIAL_WITHOUT_DEPTH),--this._plugins.context.techniques.precompiling}_updateHighlights(){const e=this._stage.view.state;this._renderers.forEach((t=>t.updateHighlights(e.highlightOrderMap)))}_renderFocusAreaGeometry(){if(!this._nodes.produces(O.FOCUSAREA))return null;const{width:e,height:t}=this._framebufferSize;let r=this.fboCache.acquire(e,t,O.FOCUSAREA);return r=this._nodes.render(r,this._pluginInput),this.performanceInfo.advance(fe.FOCUS_AREA_MASK),r}_renderObjectAndLayerIdColor(){if(!this._nodes.produces("olid"))return null;const e=this._renderContext.output;++this._techniques.precompiling;const t=this._framebufferSize;let r=this.fboCache.acquire(t.width,t.height,"olid");return r.acquireDepth(y.DEPTH_STENCIL_TEXTURE),r=this._nodes.render(r,this._pluginInput),--this._techniques.precompiling,this.performanceInfo.advance(fe.OBJECT_AND_LAYER_ID_COLOR),this._renderContext.output=e,r}finish(e){this._hasAnimations||this._animationTimestep.clear();const t=this.performanceInfo.gpuSamplingEnabled,r=e===z.BACKGROUND;if(r||t){const e=r?this.performanceInfo.elapsedTime:0;let i=0;t?i=this.performanceInfo.totalGPUTimeSampler.last:this._rctx.gl.finish();const s=Math.max(e,i);this._animationTimestep.frame(s,r)}}readMainDepth(e,t){const{mainDepth:r,camera:i}=this._bindParameters;if(!r)return;const s=this.fboCache.acquire(this._framebufferSize.width,this._framebufferSize.height,"linear-depth");this._rctx.bindFramebuffer(s.fbo),i.setGLViewport(this._rctx),this._rctx.setScissorRect(e[0],e[1],e[2],e[3]),this._rctx.setScissorTestEnabled(!0),this._rctx.clearFramebuffer(I),this._compositingHelper.blitDepthToLinearDepth(this._bindParameters,r),this._rctx.setScissorTestEnabled(!1),this._rctx.setScissorRect(0,0,this._rctx.gl.canvas.width,this._rctx.gl.canvas.width),s.fbo?.readPixels(e[0],e[1],e[2],e[3],Te.RGBA,Ee.UNSIGNED_BYTE,t),s.release()}readHUDVisibility(e,t,r,i,s){this._bindParameters.hudVisibility?.fbo?.readPixels(e,t,r,i,Te.RGBA,Ee.UNSIGNED_BYTE,s)}readAccumulatedShadow(e){return this._shadowAccumulator.readAccumulatedShadow(e[0],e[1])}_renderEdges(e){const t=this._edgeView;if(!t?.shouldRender())return;const r=this._framebufferSize,i=this.fboCache.acquire(r.width,r.height,"edges"),s=()=>t.render(this._bindParameters,e),a=this._bindParameters.geometryDepth;this.renderToTargets(s,i,a??this._framebuffer.depth,I),this._framebuffer.bind(),this._compositingHelper.composite(this._bindParameters,i.getTexture()),i.release(),this.performanceInfo.advance(e===ue.OPAQUE?fe.OPAQUE_EDGES:fe.TRANSPARENT_EDGES)}_renderOverlay(e){this._bindParameters.overlay=this.overlay?.render(e),this._bindParameters.overlay&&this.performanceInfo.advance(fe.OVERLAY)}_renderShadowMap(e,t,r){if(!this.shadowsEnabled)return;const i=this._shadowMap;i.start(e,t,r,this.isFeatureEnabled(ne.HighResolutionShadows),this._stage.view.qualitySettings.maximumPixelRatio),this._needsShadowHighlight?(this._renderShadowCascades(U.ShadowHighlight,this._shadowMap),i.moveSnapshot(le.Highlight),this._renderShadowCascades(U.ShadowExcludeHighlight,this._shadowMap),i.copySnapshot(le.ExcludeHighlight),this._renderShadowCascades(U.ShadowHighlight,this._shadowMap)):this._renderShadowCascades(U.Shadow),i.finish(),e.setGLViewport(this._rctx),this.performanceInfo.advance(fe.SHADOW_MAP)}_precompileShadowCascades(e){for(const t of this._shadowMap.cascades)t.camera.setGLViewport(this._rctx),this._ensureBindParametersCamera(t.camera,t.camera),this._precompileAllGeometry(e)}_renderShadowCascades(e,t=this._shadowMap){for(const r of t.cascades)r.camera.setGLViewport(this._rctx),this._ensureBindParametersCamera(r.camera,r.camera),this.renderAllGeometry(e)}get _needsDepth(){return this._plugins.consumes(U.Depth)||this._nodes.requireGeometryDepth()||this.hasReflections||this._needsShadowHighlight||this._needsShadowAccumulation||this._debugNeedsDepth}_renderRemainingGeometryDepth(){const e=this._pluginInput.get("normals");if(e){const t=this._needsDepth?e.getAttachment(Ae):null;t?.retain(),this._pluginInput.set(O.SSAO,this._renderSSAO()),this._renderGeometryWithoutNormalsDepth(t)}else this._renderAllGeometryDepth()}_renderGeometryWithoutNormalsDepth(e){if(!this._needsDepth||!e)return void(this._bindParameters.depth=d(this._bindParameters.depth));const t=this._framebufferSize,r=this.fboCache.acquire(t.width,t.height,"depth");r.attachDepth(e),e.release(),this._rctx.bindFramebuffer(r.fbo),this._rctx.clear(Pe.STENCIL),this._renderGeometryWithoutNormals(U.Depth),d(this._bindParameters.depth),this._bindParameters.depth=r.obtainDepthTexture(),r.release(),this.performanceInfo.advance(fe.DEPTH)}_renderAllGeometryDepth(){if(!this._needsDepth)return void(this._bindParameters.depth=d(this._bindParameters.depth));const e=this._framebufferSize,t=this.fboCache.acquire(e.width,e.height,"depth").acquireDepth(y.DEPTH_STENCIL_TEXTURE);this._rctx.bindFramebuffer(t.fbo),this._rctx.clear(Pe.DEPTH|Pe.STENCIL),this.renderAllGeometry(U.Depth),d(this._bindParameters.depth),this._bindParameters.depth=t.obtainDepthTexture(),t.release(),this.performanceInfo.advance(fe.DEPTH)}_renderTerrainDepth(e){if(this._bindParameters.terrainDepthTest=e,this._bindParameters.cullAboveTerrain=e,!e)return void(this._bindParameters.terrainDepth=d(this._bindParameters.terrainDepth));const t=this._renderContext.output;this._renderContext.output=U.Depth;const r=this._framebufferSize,i=this.fboCache.acquire(r.width,r.height,"terrain depth").acquireDepth(y.DEPTH_STENCIL_TEXTURE);this._rctx.bindFramebuffer(i.fbo),this._rctx.clear(Pe.DEPTH|Pe.STENCIL),this._renderTransparentTerrain(),d(this._bindParameters.terrainDepth),this._bindParameters.terrainDepth=i.obtainDepthTexture(),this._renderContext.output=t,i.release()}_renderGeometryDepth(e){if(!e)return void(this._bindParameters.geometryDepth=d(this._bindParameters.geometryDepth));const t=this._renderContext.output,{width:r,height:i}=this._framebufferSize,s=this.fboCache.acquire(r,i,"geometry depth").acquireDepth(y.DEPTH_STENCIL_TEXTURE);this._rctx.bindFramebuffer(s.fbo),this._rctx.clear(Pe.DEPTH|Pe.STENCIL),this._renderOpaqueAndTransparentGeometry(U.Depth),this._renderContext.output=t,d(this._bindParameters.geometryDepth),this._bindParameters.geometryDepth=s.obtainDepthTexture(),s.release()}get _needsDepthRange(){return this._shadowMap.enabled||this._needsShadowAccumulation}_computeDepthRange(e){if(!this._needsDepthRange)return Y.zero;const t=K(e,this._plugins.plugins,this._stage.layers);return t.union(this._plugins.queryDepthRange(e)),t.near=Math.max(e.near,t.near),t.far=Math.min(e.far,t.far),t}get _normalsRequired(){const e=this._nodes.require("normals",D.FINAL,D.COMPOSITE,D.OPAQUE,D.TRANSPARENT,O.VIEWSHED,O.LASERLINES);return(this.hasSSAO?1:0)+e}_precompilePrepasses(){this._normalsRequired&&this._precompileAllGeometry(U.Normal),this._needsDepth&&this._precompileAllGeometry(U.Depth),this.shadowsEnabled&&(this._needsShadowHighlight?(this._precompileShadowCascades(U.ShadowHighlight),this._precompileShadowCascades(U.ShadowExcludeHighlight),this._precompileShadowCascades(U.ShadowHighlight)):this._precompileShadowCascades(U.Shadow)),this._needsShadowAccumulation&&this._precompileAllGeometry(U.Shadow)}_renderNormals(){const e=this._normalsRequired;if(0===e)return;const t=this._framebufferSize,r=this.fboCache.acquire(t.width,t.height,"normals",H.RGBA);r.acquireDepth(y.DEPTH_STENCIL_TEXTURE),this._rctx.bindFramebuffer(r.fbo),this._rctx.clearFramebuffer(I,!0,!0),this._renderGeometryWithNormals(U.Normal);const i=this._nodes.optional("normals",D.FINAL,D.COMPOSITE,D.OPAQUE,D.TRANSPARENT,O.VIEWSHED);return r.retain(e+i-1),this.performanceInfo.advance(fe.NORMALS),r}_renderSSAO(){const e=this._pluginInput.get("normals");if(!this.hasSSAO||!e)return void e?.detachDepth();L.setName(O.SSAO);const t=this._nodes.render(L,this._pluginInput);return this._bindParameters.ssao=t,e.detachDepth(),this._pluginInput.release("normals"),this.performanceInfo.advance(fe.SSAO),t}_precompileAllGeometry(e){const t=this._renderContext.output;this._renderContext.output=e,this._precompileOpaqueGeometry(),this._precompileTransparentGeometry(),this._plugins.precompile(oe.TRANSPARENT_TERRAIN),this._renderContext.output=t}renderAllGeometry(e){this._renderContext.output=e,this._renderOpaqueAndTransparentGeometry(e),this._renderTransparentTerrain()}precompileSlots(e,...t){for(const r of t)this._bindParameters.slot=r,e.precompile(this._renderContext)}precompileOccludedSlots(e,t){for(const r of t)this._renderContext.renderOccludedMask=r,this.precompileSlots(e,...Ne);this._renderContext.renderOccludedMask=re}renderSlots(e,...t){for(const r of t)this._bindParameters.slot=r,e.forAll((e=>{const t=e.acquireTechniques(this._renderContext);t&&e.render(this._renderContext,t,this._pluginInput)}))}renderOccludedSlots(e,t){this._renderContext.renderOccludedMask=t,this.plugins.renderOccludedFlags>$.Occlude&&this._plugins.render(this._pluginInput,oe.OCCLUDED_TERRAIN),this.renderSlots(e,...Ne),this._renderContext.renderOccludedMask=re}renderHUD(e){this._bindParameters.hudRenderStyle=e,this._plugins.render(this._pluginInput,oe.HUD_MATERIAL)}precompileViewshedShadowMap(){this._precompileAllGeometry(U.ViewshedShadow)}renderViewshedShadowMap(e){const{camera:t,contentCamera:r}=this._bindParameters,i=this._renderContext.output;e.setGLViewport(this._rctx),this._ensureBindParametersCamera(e,e),this.renderAllGeometry(U.ViewshedShadow),this._ensureBindParametersCamera(t,r),this._bindParameters.camera.setGLViewport(this._rctx),this._renderContext.output=i}_renderOpaqueAndTransparentGeometry(e){this._renderContext.output=e,this._renderOpaqueGeometry(),this._renderTransparentGeometry()}_renderGeometryWithNormals(e){this._renderContext.output=e,this._plugins.render(this._pluginInput,...Ie),this._renderTransparentTerrain()}_renderGeometryWithoutNormals(e){this._renderContext.output=e,this._plugins.render(this._pluginInput,...we)}_precompileOpaqueGeometry(){this._plugins.precompile(...De)}_renderOpaqueGeometry(){this._plugins.render(this._pluginInput,...De)}_renderTransparentGeometry(){this._plugins.render(this._pluginInput,...Oe)}get _hasTransparentTerrain(){return this._plugins.produces(U.Color,oe.TRANSPARENT_TERRAIN)}_renderTransparentTerrain(){const e=()=>this._plugins.render(this._pluginInput,oe.TRANSPARENT_TERRAIN);if(!F(this._renderContext.output))return void e();const t=this._framebufferSize,r=this.fboCache.acquire(t.width,t.height,"transparent terrain");return this.renderToTargets(e,r,this._framebuffer.depth,I),r}get _needsHUDVisibility(){return this._plugins.produces(this._renderContext.output,oe.OCCLUSION_PIXELS)}_renderHUDVisibility(){if(!this._needsHUDVisibility)return void(this._bindParameters.hudVisibility=d(this._bindParameters.hudVisibility));const{width:e,height:t}=this._framebufferSize;let r=this._bindParameters.hudVisibility;r?.fbo?.width===e&&r?.fbo?.height===t||(r?.release(),r=this.fboCache.acquire(e,t,"hud visibility",H.RGBA4),this._bindParameters.hudVisibility=r);const i=this._bindParameters.geometryDepth;r.attachDepth(i||this._framebuffer.depth),this._rctx.bindFramebuffer(r.fbo),this._rctx.clearFramebuffer([0,1,0,1]),this._plugins.render(this._pluginInput,oe.OCCLUSION_PIXELS),r.detachDepth(),this._framebuffer.bind(),this.performanceInfo.advance(fe.HUD_VISIBILITY)}_renderLineCallouts(e){if(this._bindParameters.hudRenderStyle=e,e===v.Occluded){const e=()=>this._plugins.render(this._pluginInput,oe.LINE_CALLOUTS),t=this._framebufferSize,r=this.fboCache.acquireDepth(y.DEPTH16_BUFFER,t.width,t.height,"line callouts");this.renderToTargets(e,this._framebuffer.color,r,void 0,!0,!0),r.release()}else this._plugins.render(this._pluginInput,oe.LINE_CALLOUTS)}_precompileHUD(e){if(this._precompileHUDOutput(e),this._hasHighlights){const t=this._renderContext.output;this._renderContext.output=U.Highlight,this._precompileHUDOutput(e),this._renderContext.output=t}}_precompileHUDOutput(e){const t=this._bindParameters.hudRenderStyle;this._bindParameters.hudRenderStyle=e,this._oitEnabled&&F(this._renderContext.output)?(this._bindParameters.oitPass=ee.ColorAlpha,this._plugins.precompile(...ye),this._bindParameters.oitPass=ee.FrontFace,this._plugins.precompile(...ye),this._bindParameters.oitPass=ee.NONE):this._plugins.precompile(...ye),this._bindParameters.hudRenderStyle=t}_renderHUD(e,t,r){if(this._pluginsHas.hudElements){if(this._oitEnabled){const i=this._renderOIT(Ce.HUD,r,e);this._rctx.bindFramebuffer(t.fbo),this._compositingHelper.compositePreMultipliedAlpha(this._bindParameters,i.getTexture()),i.release()}else if(this._renderContext.output=r,e===v.Occluded){const t=()=>this._renderHUDElements(e),r=this._framebufferSize,i=this.fboCache.acquireDepth(y.DEPTH16_BUFFER,r.width,r.height,"hud");this.renderToTargets(t,this._framebuffer.color,i,void 0,!0,!0),i.release()}else t.acquireDepth(y.DEPTH16_BUFFER),this._rctx.bindFramebuffer(t.fbo),this._renderHUDElements(e),t.detachDepth();this.performanceInfo.advance(e===v.Occluded?fe.HUD_OCCLUDED:fe.HUD)}}_renderHUDElements(e){this._bindParameters.hudRenderStyle=e,this._plugins.render(this._pluginInput,...ye)}get _needsShadowHighlight(){return this.shadowsEnabled&&this._plugins.produces(U.ShadowHighlight,oe.OPAQUE_MATERIAL)}_renderHighlightPrepass(){if(!this._hasHighlights)return;const{fboCache:e,_rctx:t,_bindParameters:r}=this,i=this._framebufferSize,s=e.acquire(i.width,i.height,"highlights",H.RG);return s.acquireDepth(y.DEPTH_STENCIL_TEXTURE),t.bindFramebuffer(s.fbo),t.clearFramebuffer(I,!0),this._renderContext.output=U.Highlight,t.bindFramebuffer(s.fbo),B(t,e,i,r,(()=>this._renderHighlightGeometries())),this.performanceInfo.advance(fe.HIGHLIGHTS),s}_renderHighlightGeometries(){this._plugins.render(this._pluginInput,...He),this._rctx.clear(Pe.DEPTH),this._renderHUDElements(v.Both)}get _needsShadowAccumulation(){return this._shadowAccumulator.accumulating}_renderShadowAccumulation(e,t,r){this._needsShadowAccumulation&&this._bindParameters.depth&&this._shadowAccumulator.renderAccumulation(this._bindParameters.depth,e,t,r)&&this.performanceInfo.advance(fe.ACCUMULATED_SHADOWS)}_precompileTransparentGeometry(){this._oitEnabled&&F(this._renderContext.output)?(this._bindParameters.oitPass=ee.ColorAlpha,this._plugins.precompile(...Oe),this._bindParameters.oitPass=ee.FrontFace,this._plugins.precompile(...Oe),this._bindParameters.oitPass=ee.NONE):this._plugins.precompile(...Oe)}_renderOIT(e,t,r=v.Both){const i=e===Ce.HUD,s=this._framebufferSize,a=i?this.fboCache.acquire(s.width,s.height,"oit hud composite"):null,n=i?()=>this._renderHUDElements(r):()=>this._renderTransparentGeometry(),h=this._bindParameters,o=this._renderContext.output;this._renderContext.output=t,h.oitPass=ee.ColorAlpha;const d=a?"oit hud color+alpha":"oit color+alpha",_=this.fboCache.acquire(s.width,s.height,d,H.RGBA16F),l=t===U.ColorEmission;l&&_.acquireColor(Re.COLOR_ATTACHMENT1,H.RGBA16F,"emissive"),_.acquireColor(l?Re.COLOR_ATTACHMENT2:Re.COLOR_ATTACHMENT1,H.R16F),a||_.attachDepth(this._framebuffer.depth),this._rctx.bindFramebuffer(_.fbo),this._rctx.clearFramebuffer([0,0,0,1]),l&&this._rctx.gl.clearBufferfv(this._rctx.gl.COLOR,1,S),n(),_.detachDepth(),h.oitPass=ee.FrontFace;const p=this.fboCache.acquire(s.width,s.height,a?"oit hud front":"oit front");return l&&p.acquireColor(Re.COLOR_ATTACHMENT1,H.RGBA,"emissive"),a?p.acquireDepth(y.DEPTH16_BUFFER):p.attachDepth(this._framebuffer.depth),this._rctx.bindFramebuffer(p.fbo),this._rctx.clearFramebuffer(I,!!a),n(),p.detachDepth(),h.oitPass=ee.NONE,a?(this._rctx.bindFramebuffer(a.fbo),this._rctx.setClearColor(0,0,0,1e-13),this._rctx.clear(Pe.COLOR)):this._framebuffer.bind(),this._oitblend??=new Q(this._techniques),this._oitblend.blend(this._rctx,_,p,h,l),a?.detachDepth(),p.release(),_.release(),this._renderContext.output=o,a}_renderTransparentEnvironment(){this._shadowAccumulator.render(this._bindParameters),this.performanceInfo.advance(fe.APPLY_ACCUMULATED_SHADOWS),this._framebuffer.bind(),this._plugins.render(this._pluginInput,oe.TRANSPARENT_MATERIAL_WITHOUT_DEPTH),this.performanceInfo.advance(fe.TRANSPARENT_MATERIAL_WITHOUT_DEPTH)}_renderPlugins(e,t){this._plugins.produces(this._renderContext.output,e)&&(this._plugins.render(this._pluginInput,e),this.performanceInfo.advance(t))}_renderNodes(e,t,r=!1){if(t.setName(e),this._pluginInput.set(e,t),!this._nodes.produces(e))return r&&this.performanceInfo.advance(e),t;const i=this._nodes.render(t,this._pluginInput,this._releaseNormals);return this.performanceInfo.advance(e),i}_blitFBO(e,t=L,r=!0){return this._blit??=new j(this._techniques),this._blit.blit(this._rctx,e,t,this._bindParameters),this._pluginInput.set(e.name,t),r&&e.release(),t}_ensureBindParametersCamera(e,t){this._bindParameters.camera=e,this._bindParameters.contentCamera=t}_ensureBindParametersSSR(e){if(this._bindParameters.ssr.lastFrameColor){null==this._ssrEnableTime&&(this._ssrEnableTime=e),this._renderContext.lastFrameCamera.equals(this._bindParameters.camera)?this._reprojectionMatrix=A:(T(Le,this._bindParameters.camera.viewMatrix),T(xe,this._bindParameters.camera.projectionMatrix),E(Me,Le,xe),E(Me,this._renderContext.lastFrameCamera.viewMatrix,Me),E(Me,this._renderContext.lastFrameCamera.projectionMatrix,Me),this._reprojectionMatrix=Me);const t=this._stage.view.qualitySettings.fadeDuration;this._bindParameters.ssr.fadeFactor=t>0?Math.min(t,e-this._ssrEnableTime)/t:1,this._bindParameters.ssr.fadeFactor<1&&this._requestRender()}else this._reprojectionMatrix=A,this._ssrEnableTime=null}addRenderNode(e){this._nodes.add(e),this._requestRender()}removeRenderNode(e){this._nodes.remove(e),this._requestRender()}updateLighting(e,t,r,i){this._bindParameters.updateLighting(e,t,r,i),this._requestRender(z.UPDATE)}get usedMemory(){return{fbos:this.fboCache.usedMemory,plugins:this._plugins.usedMemory,edges:this.edgeView?.usedMemory??0}}renderToTargets(e,t,r,i,s=!1,a=!1){t.attachDepth(r),this._rctx.bindFramebuffer(t.fbo),this._rctx.clearFramebuffer(i,s,a),e(),t.detachDepth()}get test(){}}var Ce;e([f({readOnly:!0})],Se.prototype,"fullResolutionAtmosphere",null),e([f()],Se.prototype,"_edgeView",void 0),e([f()],Se.prototype,"updating",null),function(e){e[e.Geometry=0]="Geometry",e[e.HUD=1]="HUD"}(Ce||(Ce={}));const Ie=[oe.INTEGRATED_MESH,oe.OPAQUE_TERRAIN,oe.OPAQUE_MATERIAL,oe.TRANSPARENT_MATERIAL],we=[oe.OPAQUE_MATERIAL_WITHOUT_NORMALS,oe.TRANSPARENT_MATERIAL_WITHOUT_NORMALS],De=[oe.INTEGRATED_MESH,oe.OPAQUE_TERRAIN,oe.OPAQUE_MATERIAL,oe.OPAQUE_MATERIAL_WITHOUT_NORMALS],Oe=[oe.TRANSPARENT_MATERIAL,oe.TRANSPARENT_MATERIAL_WITHOUT_NORMALS],Ne=[oe.OPAQUE_MATERIAL,oe.TRANSPARENT_MATERIAL,oe.TRANSPARENT_MATERIAL_WITHOUT_DEPTH],ye=[oe.LINE_CALLOUTS_HUD_DEPTH,oe.HUD_MATERIAL,oe.LABEL_MATERIAL],He=[oe.TRANSPARENT_MATERIAL,oe.TRANSPARENT_MATERIAL_WITHOUT_NORMALS,oe.OPAQUE_MATERIAL,oe.OPAQUE_MATERIAL_WITHOUT_NORMALS,oe.TRANSPARENT_TERRAIN,oe.INTEGRATED_MESH,oe.OPAQUE_TERRAIN],xe=P(),Le=P(),Me=P();function Ue(e){return t=>e.immediate.schedule(t)}export{Se as Renderer};
5
+ import{_ as e}from"../../../../chunks/tslib.es6.js";import{update as t}from"../../../../core/arrayUtils.js";import{createTask as r}from"../../../../core/asyncUtils.js";import{unitRGBAFromColor as i}from"../../../../core/colorUtils.js";import has from"../../../../core/has.js";import{clamp as s,lerp as a}from"../../../../core/mathUtils.js";import{removeMaybe as n,abortMaybe as h,destroyMaybe as o,releaseMaybe as d}from"../../../../core/maybe.js";import{throwIfAborted as _}from"../../../../core/promiseUtils.js";import{watch as l,syncAndInitial as p,initial as u,sync as m}from"../../../../core/reactiveUtils.js";import{signal as c}from"../../../../core/signal.js";import{Milliseconds as g}from"../../../../core/time.js";import{property as f}from"../../../../core/accessorSupport/decorators/property.js";import"../../../../core/Logger.js";import"../../../../core/accessorSupport/interfaces.js";import"../../../../core/accessorSupport/tracking/Flags.js";import"../../../../core/Warning.js";import"../../../../core/Error.js";import{equals as b,invert as T,multiply as E}from"../../../../core/libs/gl-matrix-2/math/mat4.js";import{IDENTITY as A,create as P}from"../../../../core/libs/gl-matrix-2/factories/mat4f64.js";import{s as R}from"../../../../chunks/vec42.js";import{ZEROS as S}from"../../../../core/libs/gl-matrix-2/factories/vec4f32.js";import{fromValues as I,ZEROS as C}from"../../../../core/libs/gl-matrix-2/factories/vec4f64.js";import{pruneIndexArrays as w}from"../../../../geometry/support/Indices.js";import{RenderCategory as D,InternalRenderCategory as O}from"../../webgl.js";import{debugFlags as N}from"../../support/debugFlags.js";import{DepthFormat as y,ColorFormat as H}from"../../webgl/formats.js";import{FBOCache as x,defaultWebGLFBO as L}from"../core/FBOCache.js";import{RenderPassManager as M}from"../core/renderPasses/RenderPassManager.js";import{ShaderOutput as U,isColorOrColorEmission as F}from"../core/shaderLibrary/ShaderOutput.js";import{HUDRenderStyle as v}from"../core/shaderLibrary/hud/HUDRenderStyle.js";import{distanceFadeEnd as G}from"../core/shaderLibrary/shading/ScreenSpaceConstants.js";import{RenderNodes as q}from"../effects/RenderNodes.js";import{RenderPluginManager as V}from"../effects/RenderPluginManager.js";import{Blit as j}from"../effects/blit/Blit.js";import{maxHighlightsPerChannel as B,renderHighlightBuffer as Q}from"../effects/highlight/Highlight.js";import{OITBlend as W}from"../effects/transparency/OITBlend.js";import{AnimationTimer as k}from"./AnimationTimer.js";import{AnimationTimeStep as z}from"./AnimationTimeStep.js";import{RenderRequestType as X}from"./basicInterfaces.js";import{BoundingInfo as Y}from"./BoundingInfo.js";import{DepthRange as K}from"./DepthRange.js";import{depthRangeFromScene as J}from"./depthRangeUtils.js";import{hudFragmentOpacityParameters as Z}from"./hudFragmentOpacityParameters.js";import{MainFramebuffer as $}from"./MainFramebuffer.js";import{RenderOccludedFlag as ee}from"./Material.js";import{OITPass as te}from"./OITPass.js";import{RenderContext as re,defaultRenderOccludedMask as ie}from"./RenderContext.js";import{splitRenderGeometryChangeSetByMaterial as se,RendererTarget as ae}from"./rendererUtils.js";import{setupFeatureDefaults as ne,RenderFeature as he}from"./RenderFeature.js";import{RenderPluginInput as oe}from"./RenderPluginInput.js";import{RenderSlot as de}from"./RenderSlot.js";import{ShadowAccumulator as _e}from"./ShadowAccumulator.js";import{ShadowMap as le,SnapshotSlot as pe}from"./ShadowMap.js";import ue from"./SliceHelper.js";import{Transparency as me}from"./edgeRendering/interfaces.js";import{MergedRenderer as ce}from"../materials/renderers/MergedRenderer.js";import{RenderSceneResult as ge}from"../parts/renderUtils.js";import{RendererPerformanceInfo as fe,PerformanceCategory as be}from"../statistics/RendererPerformanceInfo.js";import{RenderState as Te}from"../../../support/RenderState.js";import{PixelFormat as Ee,PixelType as Ae,DepthStencilAttachment as Pe,FramebufferBit as Re,ColorAttachment1 as Se,ColorAttachment2 as Ie}from"../../../webgl/enums.js";class Ce{constructor(e,t,r,s,a,n){this._stage=e,this._techniques=r,this._rctx=s,this._compositingHelper=a,this._requestRender=n,this._pluginsHas={hudElements:!1,water:!1},this._renderers=new Map,this.renderPassManager=new M,this._isRendering=!1,this._inGlobeView=!1,this._backgroundColor=I(0,0,0,1),this._sliceHelper=new ue,this._blit=null,this._oitblend=null,this._state=c(Te.IDLE),this._highQualityTransparencyEnabled=!0,this._ssrEnabled=!1,this._hasAnimations=!1,this._animationTimestep=new z,this._loadEdgeViewTask=null,this._edgeViewCallbacks=[],this._reprojectionMatrixVersion=c(0),this._lastFrameTime=g(0),this._renderHiddenTransparentEdges=()=>{},this._pluginInput=new oe,this._releaseNormals=e=>{e.some((({name:e})=>"normals"===e))&&this._pluginInput.release("normals")},this._debugNeedsDepth=!1,this.fboCache=new x(s),this._renderStateFeatures=c(ne(!has("disable-feature:high-quality-idle"),e.view.qualityProfile)),this._framebuffer=new $(this.fboCache),this.performanceInfo=new fe(this._rctx),this._shadowMap=new le(this.fboCache,e.viewingMode),this._shadowAccumulator=new _e(this.fboCache,r,e,(e=>{const t=this.shadowsEnabled;this._shadowMap.enabled=!0,this._ensureBindParametersCamera(e.camera,e.contentCamera),this._plugins.prepareRender(),this._shadowMap.enabled=t}),((e,t,r)=>{const i=this._stage.view.qualitySettings.maximumPixelRatio;e.shadowMap.start(e.camera,t,r,!0,i),this._renderShadowCascades(U.Shadow,e.shadowMap),e.shadowMap.finish(),e.camera.setGLViewport(this._rctx),this._ensureBindParametersCamera(e.camera,e.contentCamera)}),n),this._renderContext=new re(this._rctx,this._shadowMap,r),this._nodes=new q(this._renderContext),this._plugins=new V({renderContext:this._renderContext,techniques:r,materials:t,requestRender:n,controller:e,fbos:this.fboCache,isFeatureEnabled:e=>this.isFeatureEnabled(e)}),this._plugins.add(this.renderPassManager),this._handles=[l((()=>this._stage.view.state.camera),(()=>n()),p),l((()=>N.EDGES_SHOW_HIDDEN_TRANSPARENT_EDGES),(e=>{this._renderHiddenTransparentEdges=e?()=>this._renderEdges(me.TRANSPARENT):()=>{},n()}),u),l((()=>this._stage.view.environment.background?.color),(e=>{const t=e?i(e):C;R(this._backgroundColor,t[0]*t[3],t[1]*t[3],t[2]*t[3],t[3]),n()}),p),l((()=>this._stage.view.state.camera.relativeElevation),(e=>this._inGlobeView=(e??1/0)>=G),p),l((()=>this._bindParameters.clouds.fadeFactor),(()=>this._bindParameters.fadeLighting()),m),l((()=>this._bindParameters.clouds.data?.state),(()=>n()),m),l((()=>this._stage.view.state.highlights),(e=>{this._bindParameters.highlights=e,this._updateHighlights(),n()}),u)]}destroy(){this._handles.forEach((e=>e.remove())),this._gpuTimerHandle=n(this._gpuTimerHandle),this._nodes.destroy(),this._framebuffer.dispose(),this._shadowMap.dispose(),this._shadowAccumulator.dispose(),this._loadEdgeViewTask=h(this._loadEdgeViewTask),this._edgeView=o(this._edgeView),this.renderPassManager.dispose(),this._releaseFBOs(),this._disposeOffscreenBuffers(),this.fboCache.destroy(),this._plugins.destroy(),this._renderers.clear(),this._blit=null,this._oitblend=null,Y.prune(),ce.prune(),w()}get renderContext(){return this._renderContext}get _bindParameters(){return this._renderContext.bind}get _framebufferSize(){return this._framebuffer.size}updateRenderFeatures(e=null,t=!has("disable-feature:high-quality-idle")){this._renderStateFeatures.value=ne(t,e),this._requestRender()}isFeatureEnabled(e,t=this._state.value){return this._renderStateFeatures.value.get(t,e)??!1}setFeatureEnabled(e,t,r){this._renderStateFeatures.mutate((i=>i.set(t,e,r))),this._requestRender()}get _highQualityTransparency(){return this._highQualityTransparencyEnabled||this.isFeatureEnabled(he.HighQualityTransparency)}get hasReflections(){return this._pluginsHas.water&&(this._ssrEnabled||this.isFeatureEnabled(he.WaterReflection))}get _hasHighlights(){return this._plugins.produces(U.Highlight,de.OPAQUE_MATERIAL,de.TRANSPARENT_MATERIAL,de.DRAPED_MATERIAL,de.HUD_MATERIAL,de.LABEL_MATERIAL)}hasHighlight(e){return this._plugins.hasHighlight(e)}get _hasHUDHighlights(){return this._plugins.produces(U.Highlight,de.HUD_MATERIAL,de.LABEL_MATERIAL)}get hasSSAO(){return(this._stage.view.qualitySettings.ambientOcclusion||this.isFeatureEnabled(he.SSAO))&&!this._inGlobeView}get hasSMAA(){return this._stage.view.qualitySettings.antialiasingEnabled||this.isFeatureEnabled(he.Antialiasing)}get fullResolutionAtmosphere(){return this._stage.view.qualitySettings.highResolutionAtmosphere||this.isFeatureEnabled(he.HighResolutionAtmosphere)}_releaseFBOs(){this._bindParameters.ssr.lastFrameColor=d(this._bindParameters.ssr.lastFrameColor),this._bindParameters.terrainDepth=d(this._bindParameters.terrainDepth),this._bindParameters.geometryDepth=d(this._bindParameters.geometryDepth)}_disposeOffscreenBuffers(){this._framebuffer.dispose(),this._disposeBindBuffers()}_disposeBindBuffers(){this._shadowMap.disposeOffscreenBuffers(),this._bindParameters.depth=d(this._bindParameters.depth),this._bindParameters.hudVisibility=d(this._bindParameters.hudVisibility)}get updating(){return null!=this._edgeView&&this._edgeView.updating||this._shadowAccumulator.running||this._plugins.updating||!this.isCameraFinal}loadEdgeView(){return this._loadEdgeViewTask||(this._loadEdgeViewTask=r((async e=>{const{EdgeView:t}=await import("./edgeRendering/EdgeView.js");_(e);const r=this._edgeView=new t({rctx:this._rctx,renderSR:this._stage.view.renderSpatialReference,viewingMode:this._stage.viewingMode,techniques:this._techniques,setNeedsRender:()=>this._requestRender(),schedule:ve(this._stage.view.resourceController)});return this._handles.push(l((()=>r.updating),(()=>this._requestRender()),m)),this._requestRender(),this._edgeViewCallbacks.forEach((e=>e(r))),this._edgeViewCallbacks.length=0,r}))),this._loadEdgeViewTask.promise}withEdgeView(e){this.loadEdgeView(),null==this._edgeView?this._edgeViewCallbacks.push(e):e(this._edgeView)}get edgeView(){return this._edgeView}get isCameraFinal(){return this._reprojectionMatrixVersion.value>=0&&b(this._bindParameters.ssr.reprojectionMatrix,A)}set _reprojectionMatrix(e){t(this._bindParameters.ssr.reprojectionMatrix,e)&&this._reprojectionMatrixVersion.value++}get shadowsEnabled(){return!!this._shadowMap?.enabled}setParameters(e){const{_shadowMap:t,_bindParameters:r}=this;if(void 0!==e.qualitySettings?.reflections&&this._ssrEnabled!==e.qualitySettings.reflections&&(this._ssrEnabled=e.qualitySettings.reflections,this._requestRender()),void 0!==e.shadowMap&&this._shadowMap.enabled!==e.shadowMap&&(this._shadowMap.enabled=e.shadowMap,this._requestRender()),void 0!==e.shadowMapMaxCascades&&t.maxCascades!==e.shadowMapMaxCascades&&(t.maxCascades=e.shadowMapMaxCascades,this._requestRender()),null!=e.environment){null!=e.environment.weather&&(this._bindParameters.weather=e.environment.weather,this._bindParameters.weatherVisible=!!e.weatherVisible);const t="virtual"!==e.environment.lighting.type;r.enableFillLights!==t&&(r.enableFillLights=t,this._requestRender())}void 0!==e.highQualityTransparency&&this._highQualityTransparencyEnabled!==e.highQualityTransparency&&(this._highQualityTransparencyEnabled=e.highQualityTransparency,this._requestRender()),void 0!==e.shadowCast&&this._shadowAccumulator.setOptions(e.shadowCast)}set slicePlane(e){this._sliceHelper.plane!==e&&(this._sliceHelper.plane=e,this._requestRender())}get plugins(){return this._plugins}getMaterialRenderer(e){return this._renderers.get(e)}get _hasOITSupport(){return this._rctx.driverTest.floatBufferBlend.result}get _oitEnabled(){return this._highQualityTransparency&&this._hasOITSupport}modify(e,t){this._isRendering&&console.warn("Renderer.modify called while rendering");const{adds:r,removes:i,updates:s}=e;if(0===r.length&&0===i.length&&0===s.length)return;se(e).forEach(((r,i)=>{if(t.done)return;let s=this._renderers.get(i);null==s&&r.adds.length>0&&(s=new ce({material:i,highlightOrderMap:this._stage.view.state.highlightOrderMap}),s.initializeRenderContext(this._plugins.context),this._plugins.add(s),this._renderers.set(i,s)),s&&(s.modify(r),s.updateHighlights(this._stage.view.state.highlightOrderMap),0===s.numGeometries&&(this._renderers.delete(s.material),this._plugins.remove(s),s.destroy())),r.removes.forEach((t=>e.removes.removeUnordered(t))),r.adds.forEach((t=>e.adds.removeUnordered(t))),r.updates.forEach((t=>e.updates.removeUnordered(t))),t.madeProgress()})),this.updateHasFlags()}updateHasFlags(){const has=this._pluginsHas;has.hudElements=this._plugins.produces(U.Color,...xe),has.water=this._plugins.produces(U.Normal,de.DRAPED_WATER),this._bindParameters.hasOccludees=this._plugins.hasOccludees,this._requestRender()}updateAnimation(e,t){this._animationTimer??=new k(e.camera,t),this._animationTimer.advance(e.camera,t,this._animationTimeDilation);const r=this._hasAnimations;return this._hasAnimations=this._plugins.updateAnimation(this._animationTimer),this._hasAnimations=this._nodes.updateAnimation(this._animationTimer)||this._hasAnimations,this._hasAnimations!==r&&(this._gpuTimerHandle=r?n(this._gpuTimerHandle):this.performanceInfo.enableGPUPerformanceInfo()),this._hasAnimations}get animationTimestep(){return this._animationTimestep.value}get _animationTimeDilation(){return this._animationTimestep.timeDilation}resetAnimation(){this._animationTimestep.clear()}tick(){this.fboCache.clean()}render(e,t,r=ae.Default,i=!1){try{return this._isRendering=!0,this._render(e,t,r,i)}catch(s){console.error(`Exception during rendering: ${s}`)}finally{this._isRendering=!1}return new ge(this._pluginInput.get(D.FINAL),null)}_updateHUDOccludedFragmentOpacity(e,t){const{idleOpacity:r,navigatingOpacity:i,maxDelta:n,tiltFadeStart:h,tiltFadeEnd:o,altitudeStart:d,altitudeEnd:_}=Z,l=this._stage.view,p=l.stateManager.camera,u=l.qualitySettings.fadeDuration,m=e===Te.IDLE?r:i,c=s((p.tilt-h)/(o-h),0,1),g=s((p.position.z??0-d)/(_-d),0,1),f=a(a(1,m,c),1,g),b=this._bindParameters.hudOccludedFragmentOpacity;if(u<=0||b===f||0===this._lastFrameTime||this._lastFrameTime>t)return this._bindParameters.hudOccludedFragmentOpacity=f,void(this._lastFrameTime=t);const T=t-this._lastFrameTime;this._lastFrameTime=t;const E=Math.min(Math.abs(r-i)*T/u,n);E>=Math.abs(f-b)?this._bindParameters.hudOccludedFragmentOpacity=f:(this._bindParameters.hudOccludedFragmentOpacity=b+Math.sign(f-b)*E,this._requestRender())}_render(e,t,r=ae.Default,i){this.performanceInfo.startFrame(),this.fboCache.frameStart(),this.fboCache.interactive=r===ae.Default,this._disposeBindBuffers();const{camera:s,contentCamera:a,mode:n,alignPixelEnabled:h}=e;this._state.value=n;const o=this._nodes.produces("magnifier-color"),_=this._nodes.produces(D.FINAL),l=this._nodes.require("emissive",D.FINAL,D.COMPOSITE)>0&&this._plugins.hasEmissions,p=l?U.ColorEmission:U.Color;this._renderContext.time=t,this._renderContext.output=p,this._bindParameters.oitPass=te.NONE,this._bindParameters.alignPixelEnabled=h,this._bindParameters.decorations=!i,this._bindParameters.mainDepth=null,this._bindParameters.slicePlane=this._sliceHelper.plane,this._bindParameters.viewshedEnabled=this._nodes.produces(O.VIEWSHED),this._renderOverlay(t),s.setGLViewport(this._rctx);const u=this._framebuffer,m=u.initialize(s.fullWidth,s.fullHeight,this._backgroundColor,l);this.hasReflections?(m?.setName("last frame color"),this._bindParameters.ssr.lastFrameColor=m):m?.release(),this._ensureBindParametersCamera(s,a),this._updateHUDOccludedFragmentOpacity(n,t),this._plugins.prepareRender(),this._bindParameters.shadowHighlightsVisible=this._needsShadowHighlight&&!i;const c=this._highQualityTransparency&&this._hasTransparentTerrain,g=this._plugins.produces(U.Color,...ye);this._precompilePrepasses(),this.performanceInfo.advance(be.PREPARE);const f=this._computeDepthRange(s);this._renderShadowMap(s,this._bindParameters.lighting.mainLight.direction,f),this._ensureBindParametersCamera(s,a),this._pluginInput.set("normals",this._renderNormals()),this._renderRemainingGeometryDepth(),this._renderShadowAccumulation(f,s,a),this._ensureBindParametersSSR(t),this._precompileShaders(c,g,p),this._renderContext.output=p,u.bind(),this._bindParameters.mainDepth=u.depth.attachment;const b=this.plugins.produces(U.Color,...Ne);b&&this._renderOpaqueGeometry(),u.update((e=>this._renderNodes(D.OPAQUE,e,b))),this.fboCache.debugCallback?.(D.OPAQUE,u.color.fbo),u.update((e=>this._renderNodes(O.OPAQUE_ENVIRONMENT,e))),this.fboCache.debugCallback?.(O.OPAQUE_ENVIRONMENT,u.color.fbo),this._renderTerrainDepth(c),this._renderEdges(me.OPAQUE),u.bind(),this._renderPlugins(de.VOXEL,be.VOXEL),this._renderHiddenTransparentEdges(),g&&(this._oitEnabled?this._renderOIT(we.Geometry,p):this._renderTransparentGeometry()),u.update((e=>this._renderNodes(D.TRANSPARENT,e,g))),this.fboCache.debugCallback?.(D.TRANSPARENT,u.color.fbo),this._renderGeometryDepth(c),this._renderHUDVisibility(),c||this._plugins.render(this._pluginInput,de.LINE_CALLOUTS),this._renderEdges(me.TRANSPARENT);const T=this._hasTransparentTerrain?this._renderTransparentTerrain():null;T&&(this.performanceInfo.advance(be.TRANSPARENT_TERRAIN),this._bindParameters.hudVisibility&&(c?this._renderLineCallouts(v.Occluded):(this._rctx.bindFramebuffer(this._bindParameters.hudVisibility?.fbo),this._compositingHelper.compositeHUD(this._bindParameters,T.getTexture())),this._renderHUD(v.Occluded,u.color,p))),this._bindParameters.cullAboveTerrain=!1,T&&(u.bind(),this._compositingHelper.compositePreMultipliedAlpha(this._bindParameters,T.getTexture()),T.release(),c&&(this._renderEdges(me.OPAQUE),g&&(this._oitEnabled?this._renderOIT(we.Geometry,p):this._renderTransparentGeometry(),this.performanceInfo.advance(be.TRANSPARENT)),this._renderEdges(me.TRANSPARENT))),this._bindParameters.ssao=d(this._bindParameters.ssao),c&&this._renderLineCallouts(v.NotOccluded),this._bindParameters.terrainDepthTest=!1,this._renderTransparentEnvironment(),this._pluginInput.set(O.FOCUSAREA,this._renderFocusAreaGeometry()),u.update((e=>this._renderNodes(O.TRANSPARENT_ENVIRONMENT,e))),u.update((e=>this._renderNodes(O.VIEWSHED,e))),u.update((e=>this._renderNodes(O.LASERLINES,e))),u.update((e=>this._renderNodes(O.OCCLUDED,e))),this._pluginInput.set("highlights",this._renderHighlightPrepass());const E=r===ae.ObjectAndLayerID?this._renderObjectAndLayerIdColor():null;u.update((e=>this._renderNodes(D.COMPOSITE,e))),this._pluginInput.release(O.FOCUSAREA);const A=!(r!==ae.Default||_||o&&!i),P=this._pluginInput.get(D.COMPOSITE),R=A?L:this.fboCache.acquire(P.fbo.width,P.fbo.height,O.ANTIALIASING),S=this._nodes.produces(O.ANTIALIASING)?this._renderNodes(O.ANTIALIASING,R):this._blitFBO(P,R,!1);let I;this._pluginInput.set(O.ANTIALIASING,S),this._hasHUDHighlights?(this._renderHUD(v.NotOccluded,S,p),I=this._renderNodes(O.HIGHLIGHTS,S)):(I=this._renderNodes(O.HIGHLIGHTS,S),this._renderHUD(v.NotOccluded,I,p));const C=this._renderNodes(O.MAGNIFIER,I);return o&&!i&&r===ae.Default&&!_&&this._blitFBO(C),_?(C.attachDepth(u.depth),this._blitFBO(this._renderNodes(D.FINAL,C)),C.detachDepth()):this._pluginInput.set(D.FINAL,C),this._pluginInput.release("highlights"),this.onPostRender&&this.onPostRender(),this._releaseFBOs(),u.releaseDepth(),this._renderContext.lastFrameCamera.copyFrom(this._bindParameters.camera),this.fboCache.frameEnd(),this.performanceInfo.finishFrame(),r!==ae.Default&&(this._releaseFBOs(),this._disposeOffscreenBuffers()),new ge(this._pluginInput.get(D.FINAL),E)}_precompileShaders(e,t,r){if(++this._plugins.context.techniques.precompiling,this._renderContext.output=r,this._precompileOpaqueGeometry(),this._nodes.precompile(O.OPAQUE_ENVIRONMENT),this._bindParameters.terrainDepthTest=e,this._bindParameters.cullAboveTerrain=e,this._renderContext.output=U.Depth,this._plugins.precompile(de.TRANSPARENT_TERRAIN),e&&(this._precompileOpaqueGeometry(),this._precompileTransparentGeometry()),this._renderContext.output=r,this._plugins.precompile(de.TRANSPARENT_TERRAIN),t&&(this._precompileTransparentGeometry(),this._hasTransparentTerrain&&(this._bindParameters.cullAboveTerrain=!1,this._precompileTransparentGeometry(),this._bindParameters.cullAboveTerrain=e)),this._nodes.precompile(O.FOCUSAREA),this._needsHUDVisibility&&this._plugins.precompile(de.OCCLUSION_PIXELS),this._plugins.precompile(de.LINE_CALLOUTS),this._precompileHUD(v.Occluded),this._bindParameters.terrainDepthTest=!1,this._bindParameters.cullAboveTerrain=!1,this._nodes.precompile(O.VIEWSHED,O.LASERLINES,O.OCCLUDED,O.ANTIALIASING,O.HIGHLIGHTS),this._precompileHUD(v.NotOccluded),this._hasHighlights){const e=this._bindParameters;e.highlights.forEach(((t,r)=>{e.highlightLevel=r,this._precompileAllGeometry(U.Highlight)})),e.highlightLevel=null}this._nodes.precompile(D.COMPOSITE,O.MAGNIFIER),this._shadowAccumulator.precompile(),this._plugins.precompile(de.TRANSPARENT_MATERIAL_WITHOUT_DEPTH),--this._plugins.context.techniques.precompiling}_updateHighlights(){const e=this._stage.view.state;this._renderers.forEach((t=>t.updateHighlights(e.highlightOrderMap)))}_renderFocusAreaGeometry(){if(!this._nodes.produces(O.FOCUSAREA))return null;const{width:e,height:t}=this._framebufferSize;let r=this.fboCache.acquire(e,t,O.FOCUSAREA);return r=this._nodes.render(r,this._pluginInput),this.performanceInfo.advance(be.FOCUS_AREA_MASK),r}_renderObjectAndLayerIdColor(){if(!this._nodes.produces("olid"))return null;const e=this._renderContext.output;++this._techniques.precompiling;const t=this._framebufferSize;let r=this.fboCache.acquire(t.width,t.height,"olid");return r.acquireDepth(y.DEPTH_STENCIL_TEXTURE),r=this._nodes.render(r,this._pluginInput),--this._techniques.precompiling,this.performanceInfo.advance(be.OBJECT_AND_LAYER_ID_COLOR),this._renderContext.output=e,r}finish(e){this._hasAnimations||this._animationTimestep.clear();const t=this.performanceInfo.gpuSamplingEnabled,r=e===X.BACKGROUND;if(r||t){const e=r?this.performanceInfo.elapsedTime:0;let i=0;t?i=this.performanceInfo.totalGPUTimeSampler.last:this._rctx.gl.finish();const s=Math.max(e,i);this._animationTimestep.frame(s,r)}}readMainDepth(e,t){const{mainDepth:r,camera:i}=this._bindParameters;if(!r)return;const s=this.fboCache.acquire(this._framebufferSize.width,this._framebufferSize.height,"linear-depth");this._rctx.bindFramebuffer(s.fbo),i.setGLViewport(this._rctx),this._rctx.setScissorRect(e[0],e[1],e[2],e[3]),this._rctx.setScissorTestEnabled(!0),this._rctx.clearFramebuffer(C),this._compositingHelper.blitDepthToLinearDepth(this._bindParameters,r),this._rctx.setScissorTestEnabled(!1),this._rctx.setScissorRect(0,0,this._rctx.gl.canvas.width,this._rctx.gl.canvas.width),s.fbo?.readPixels(e[0],e[1],e[2],e[3],Ee.RGBA,Ae.UNSIGNED_BYTE,t),s.release()}readHUDVisibility(e,t,r,i,s){this._bindParameters.hudVisibility?.fbo?.readPixels(e,t,r,i,Ee.RGBA,Ae.UNSIGNED_BYTE,s)}readAccumulatedShadow(e){return this._shadowAccumulator.readAccumulatedShadow(e[0],e[1])}_renderEdges(e){const t=this._edgeView;if(!t?.shouldRender())return;const r=this._framebufferSize,i=this.fboCache.acquire(r.width,r.height,"edges"),s=()=>t.render(this._bindParameters,e),a=this._bindParameters.geometryDepth;this.renderToTargets(s,i,a??this._framebuffer.depth,C),this._framebuffer.bind(),this._compositingHelper.composite(this._bindParameters,i.getTexture()),i.release(),this.performanceInfo.advance(e===me.OPAQUE?be.OPAQUE_EDGES:be.TRANSPARENT_EDGES)}_renderOverlay(e){this._bindParameters.overlay=this.overlay?.render(e),this._bindParameters.overlay&&this.performanceInfo.advance(be.OVERLAY)}_renderShadowMap(e,t,r){if(!this.shadowsEnabled)return;const i=this._shadowMap;i.start(e,t,r,this.isFeatureEnabled(he.HighResolutionShadows),this._stage.view.qualitySettings.maximumPixelRatio),this._needsShadowHighlight?(this._renderShadowCascades(U.ShadowHighlight,this._shadowMap),i.moveSnapshot(pe.Highlight),this._renderShadowCascades(U.ShadowExcludeHighlight,this._shadowMap),i.copySnapshot(pe.ExcludeHighlight),this._renderShadowCascades(U.ShadowHighlight,this._shadowMap)):this._renderShadowCascades(U.Shadow),i.finish(),e.setGLViewport(this._rctx),this.performanceInfo.advance(be.SHADOW_MAP)}_precompileShadowCascades(e){for(const t of this._shadowMap.cascades)t.camera.setGLViewport(this._rctx),this._ensureBindParametersCamera(t.camera,t.camera),this._precompileAllGeometry(e)}_renderShadowCascades(e,t=this._shadowMap){for(const r of t.cascades)r.camera.setGLViewport(this._rctx),this._ensureBindParametersCamera(r.camera,r.camera),this.renderAllGeometry(e)}get _needsDepth(){return this._plugins.consumes(U.Depth)||this._nodes.requireGeometryDepth()||this.hasReflections||this._needsShadowHighlight||this._needsShadowAccumulation||this._debugNeedsDepth}_renderRemainingGeometryDepth(){const e=this._pluginInput.get("normals");if(e){const t=this._needsDepth?e.getAttachment(Pe):null;t?.retain(),this._pluginInput.set(O.SSAO,this._renderSSAO()),this._renderGeometryWithoutNormalsDepth(t)}else this._renderAllGeometryDepth()}_renderGeometryWithoutNormalsDepth(e){if(!this._needsDepth||!e)return void(this._bindParameters.depth=d(this._bindParameters.depth));const t=this._framebufferSize,r=this.fboCache.acquire(t.width,t.height,"depth");r.attachDepth(e),e.release(),this._rctx.bindFramebuffer(r.fbo),this._rctx.clear(Re.STENCIL),this._renderGeometryWithoutNormals(U.Depth),d(this._bindParameters.depth),this._bindParameters.depth=r.obtainDepthTexture(),r.release(),this.performanceInfo.advance(be.DEPTH)}_renderAllGeometryDepth(){if(!this._needsDepth)return void(this._bindParameters.depth=d(this._bindParameters.depth));const e=this._framebufferSize,t=this.fboCache.acquire(e.width,e.height,"depth").acquireDepth(y.DEPTH_STENCIL_TEXTURE);this._rctx.bindFramebuffer(t.fbo),this._rctx.clear(Re.DEPTH|Re.STENCIL),this.renderAllGeometry(U.Depth),d(this._bindParameters.depth),this._bindParameters.depth=t.obtainDepthTexture(),t.release(),this.performanceInfo.advance(be.DEPTH)}_renderTerrainDepth(e){if(this._bindParameters.terrainDepthTest=e,this._bindParameters.cullAboveTerrain=e,!e)return void(this._bindParameters.terrainDepth=d(this._bindParameters.terrainDepth));const t=this._renderContext.output;this._renderContext.output=U.Depth;const r=this._framebufferSize,i=this.fboCache.acquire(r.width,r.height,"terrain depth").acquireDepth(y.DEPTH_STENCIL_TEXTURE);this._rctx.bindFramebuffer(i.fbo),this._rctx.clear(Re.DEPTH|Re.STENCIL),this._renderTransparentTerrain(),d(this._bindParameters.terrainDepth),this._bindParameters.terrainDepth=i.obtainDepthTexture(),this._renderContext.output=t,i.release()}_renderGeometryDepth(e){if(!e)return void(this._bindParameters.geometryDepth=d(this._bindParameters.geometryDepth));const t=this._renderContext.output,{width:r,height:i}=this._framebufferSize,s=this.fboCache.acquire(r,i,"geometry depth").acquireDepth(y.DEPTH_STENCIL_TEXTURE);this._rctx.bindFramebuffer(s.fbo),this._rctx.clear(Re.DEPTH|Re.STENCIL),this._renderOpaqueAndTransparentGeometry(U.Depth),this._renderContext.output=t,d(this._bindParameters.geometryDepth),this._bindParameters.geometryDepth=s.obtainDepthTexture(),s.release()}get _needsDepthRange(){return this._shadowMap.enabled||this._needsShadowAccumulation}_computeDepthRange(e){if(!this._needsDepthRange)return K.zero;const t=J(e,this._plugins.plugins,this._stage.layers);return t.union(this._plugins.queryDepthRange(e)),t.near=Math.max(e.near,t.near),t.far=Math.min(e.far,t.far),t}get _normalsRequired(){const e=this._nodes.require("normals",D.FINAL,D.COMPOSITE,D.OPAQUE,D.TRANSPARENT,O.VIEWSHED,O.LASERLINES);return(this.hasSSAO?1:0)+e}_precompilePrepasses(){this._normalsRequired&&this._precompileAllGeometry(U.Normal),this._needsDepth&&this._precompileAllGeometry(U.Depth),this.shadowsEnabled&&(this._needsShadowHighlight?(this._precompileShadowCascades(U.ShadowHighlight),this._precompileShadowCascades(U.ShadowExcludeHighlight),this._precompileShadowCascades(U.ShadowHighlight)):this._precompileShadowCascades(U.Shadow)),this._needsShadowAccumulation&&this._precompileAllGeometry(U.Shadow)}_renderNormals(){const e=this._normalsRequired;if(0===e)return;const t=this._framebufferSize,r=this.fboCache.acquire(t.width,t.height,"normals",H.RGBA);r.acquireDepth(y.DEPTH_STENCIL_TEXTURE),this._rctx.bindFramebuffer(r.fbo),this._rctx.clearFramebuffer(C,!0,!0),this._renderGeometryWithNormals(U.Normal);const i=this._nodes.optional("normals",D.FINAL,D.COMPOSITE,D.OPAQUE,D.TRANSPARENT,O.VIEWSHED);return r.retain(e+i-1),this.performanceInfo.advance(be.NORMALS),r}_renderSSAO(){const e=this._pluginInput.get("normals");if(!this.hasSSAO||!e)return void e?.detachDepth();L.setName(O.SSAO);const t=this._nodes.render(L,this._pluginInput);return this._bindParameters.ssao=t,e.detachDepth(),this._pluginInput.release("normals"),this.performanceInfo.advance(be.SSAO),t}_precompileAllGeometry(e){const t=this._renderContext.output;this._renderContext.output=e,this._precompileOpaqueGeometry(),this._precompileTransparentGeometry(),this._plugins.precompile(de.TRANSPARENT_TERRAIN),this._renderContext.output=t}renderAllGeometry(e){this._renderContext.output=e,this._renderOpaqueAndTransparentGeometry(e),this._renderTransparentTerrain()}precompileSlots(e,...t){for(const r of t)this._bindParameters.slot=r,e.precompile(this._renderContext)}precompileOccludedSlots(e,t){for(const r of t)this._renderContext.renderOccludedMask=r,this.precompileSlots(e,...He);this._renderContext.renderOccludedMask=ie}renderSlots(e,...t){for(const r of t)this._bindParameters.slot=r,e.forAll((e=>{const t=e.acquireTechniques(this._renderContext);t&&e.render(this._renderContext,t,this._pluginInput)}))}renderOccludedSlots(e,t){this._renderContext.renderOccludedMask=t,this.plugins.renderOccludedFlags>ee.Occlude&&this._plugins.render(this._pluginInput,de.OCCLUDED_TERRAIN),this.renderSlots(e,...He),this._renderContext.renderOccludedMask=ie}renderHUD(e){this._bindParameters.hudRenderStyle=e,this._plugins.render(this._pluginInput,de.HUD_MATERIAL)}precompileViewshedShadowMap(){this._precompileAllGeometry(U.ViewshedShadow)}renderViewshedShadowMap(e){const{camera:t,contentCamera:r}=this._bindParameters,i=this._renderContext.output;e.setGLViewport(this._rctx),this._ensureBindParametersCamera(e,e),this.renderAllGeometry(U.ViewshedShadow),this._ensureBindParametersCamera(t,r),this._bindParameters.camera.setGLViewport(this._rctx),this._renderContext.output=i}_renderOpaqueAndTransparentGeometry(e){this._renderContext.output=e,this._renderOpaqueGeometry(),this._renderTransparentGeometry()}_renderGeometryWithNormals(e){this._renderContext.output=e,this._plugins.render(this._pluginInput,...De),this._renderTransparentTerrain()}_renderGeometryWithoutNormals(e){this._renderContext.output=e,this._plugins.render(this._pluginInput,...Oe)}_precompileOpaqueGeometry(){this._plugins.precompile(...Ne)}_renderOpaqueGeometry(){this._plugins.render(this._pluginInput,...Ne)}_renderTransparentGeometry(){this._plugins.render(this._pluginInput,...ye)}get _hasTransparentTerrain(){return this._plugins.produces(U.Color,de.TRANSPARENT_TERRAIN)}_renderTransparentTerrain(){const e=()=>this._plugins.render(this._pluginInput,de.TRANSPARENT_TERRAIN);if(!F(this._renderContext.output))return void e();const t=this._framebufferSize,r=this.fboCache.acquire(t.width,t.height,"transparent terrain");return this.renderToTargets(e,r,this._framebuffer.depth,C),r}get _needsHUDVisibility(){return this._plugins.produces(this._renderContext.output,de.OCCLUSION_PIXELS)}_renderHUDVisibility(){if(!this._needsHUDVisibility)return void(this._bindParameters.hudVisibility=d(this._bindParameters.hudVisibility));const{width:e,height:t}=this._framebufferSize;let r=this._bindParameters.hudVisibility;r?.fbo?.width===e&&r?.fbo?.height===t||(r?.release(),r=this.fboCache.acquire(e,t,"hud visibility",H.RGBA4),this._bindParameters.hudVisibility=r);const i=this._bindParameters.geometryDepth;r.attachDepth(i||this._framebuffer.depth),this._rctx.bindFramebuffer(r.fbo),this._rctx.clearFramebuffer([0,1,0,1]),this._plugins.render(this._pluginInput,de.OCCLUSION_PIXELS),r.detachDepth(),this._framebuffer.bind(),this.performanceInfo.advance(be.HUD_VISIBILITY)}_renderLineCallouts(e){if(this._bindParameters.hudRenderStyle=e,e===v.Occluded){const e=()=>this._plugins.render(this._pluginInput,de.LINE_CALLOUTS),t=this._framebufferSize,r=this.fboCache.acquireDepth(y.DEPTH16_BUFFER,t.width,t.height,"line callouts");this.renderToTargets(e,this._framebuffer.color,r,void 0,!0,!0),r.release()}else this._plugins.render(this._pluginInput,de.LINE_CALLOUTS)}_precompileHUD(e){if(this._precompileHUDOutput(e),this._hasHighlights){const t=this._renderContext.output;this._renderContext.output=U.Highlight,this._precompileHUDOutput(e),this._renderContext.output=t}}_precompileHUDOutput(e){const t=this._bindParameters.hudRenderStyle;this._bindParameters.hudRenderStyle=e,this._oitEnabled&&F(this._renderContext.output)?(this._bindParameters.oitPass=te.ColorAlpha,this._plugins.precompile(...xe),this._bindParameters.oitPass=te.FrontFace,this._plugins.precompile(...xe),this._bindParameters.oitPass=te.NONE):this._plugins.precompile(...xe),this._bindParameters.hudRenderStyle=t}_renderHUD(e,t,r){if(this._pluginsHas.hudElements){if(this._oitEnabled){const i=this._renderOIT(we.HUD,r,e);this._rctx.bindFramebuffer(t.fbo),this._compositingHelper.compositePreMultipliedAlpha(this._bindParameters,i.getTexture()),i.release()}else if(this._renderContext.output=r,e===v.Occluded){const t=()=>this._renderHUDElements(e),r=this._framebufferSize,i=this.fboCache.acquireDepth(y.DEPTH16_BUFFER,r.width,r.height,"hud");this.renderToTargets(t,this._framebuffer.color,i,void 0,!0,!0),i.release()}else t.acquireDepth(y.DEPTH16_BUFFER),this._rctx.bindFramebuffer(t.fbo),this._renderHUDElements(e),t.detachDepth();this.performanceInfo.advance(e===v.Occluded?be.HUD_OCCLUDED:be.HUD)}}_renderHUDElements(e){this._bindParameters.hudRenderStyle=e,this._plugins.render(this._pluginInput,...xe)}get _needsShadowHighlight(){return this.shadowsEnabled&&this._plugins.produces(U.ShadowHighlight,de.OPAQUE_MATERIAL)}_renderHighlightPrepass(){if(!this._hasHighlights)return;const{fboCache:e,_rctx:t,_bindParameters:r}=this,i=this._framebufferSize,{highlights:s}=r,a=e.acquire(i.width,i.height,"highlights",s.length>B?H.RG8UI:H.R8UI);a.acquireDepth(y.DEPTH_STENCIL_TEXTURE),t.bindFramebuffer(a.fbo);const{gl:n}=t;return n.clearBufferuiv(n.COLOR,0,[0,0,0,0]),this._renderContext.output=U.Highlight,t.bindFramebuffer(a.fbo),Q(t,e,i,r,(()=>this._renderHighlightGeometries())),this.performanceInfo.advance(be.HIGHLIGHTS),a}_renderHighlightGeometries(){this._plugins.render(this._pluginInput,...Le),this._rctx.clear(Re.DEPTH),this._renderHUDElements(v.Both)}get _needsShadowAccumulation(){return this._shadowAccumulator.accumulating}_renderShadowAccumulation(e,t,r){this._needsShadowAccumulation&&this._bindParameters.depth&&this._shadowAccumulator.renderAccumulation(this._bindParameters.depth,e,t,r)&&this.performanceInfo.advance(be.ACCUMULATED_SHADOWS)}_precompileTransparentGeometry(){this._oitEnabled&&F(this._renderContext.output)?(this._bindParameters.oitPass=te.ColorAlpha,this._plugins.precompile(...ye),this._bindParameters.oitPass=te.FrontFace,this._plugins.precompile(...ye),this._bindParameters.oitPass=te.NONE):this._plugins.precompile(...ye)}_renderOIT(e,t,r=v.Both){const i=e===we.HUD,s=this._framebufferSize,a=i?this.fboCache.acquire(s.width,s.height,"oit hud composite"):null,n=i?()=>this._renderHUDElements(r):()=>this._renderTransparentGeometry(),h=this._bindParameters,o=this._renderContext.output;this._renderContext.output=t,h.oitPass=te.ColorAlpha;const d=a?"oit hud color+alpha":"oit color+alpha",_=this.fboCache.acquire(s.width,s.height,d,H.RGBA16F),l=t===U.ColorEmission;l&&_.acquireColor(Se,H.RGBA16F,"emissive"),_.acquireColor(l?Ie:Se,H.R16F),a||_.attachDepth(this._framebuffer.depth),this._rctx.bindFramebuffer(_.fbo),this._rctx.clearFramebuffer([0,0,0,1]),l&&this._rctx.gl.clearBufferfv(this._rctx.gl.COLOR,1,S),n(),_.detachDepth(),h.oitPass=te.FrontFace;const p=this.fboCache.acquire(s.width,s.height,a?"oit hud front":"oit front");return l&&p.acquireColor(Se,H.RGBA16F,"emissive"),a?p.acquireDepth(y.DEPTH16_BUFFER):p.attachDepth(this._framebuffer.depth),this._rctx.bindFramebuffer(p.fbo),this._rctx.clearFramebuffer(C,!!a),n(),p.detachDepth(),h.oitPass=te.NONE,a?(this._rctx.bindFramebuffer(a.fbo),this._rctx.setClearColor(0,0,0,1e-13),this._rctx.clear(Re.COLOR)):this._framebuffer.bind(),this._oitblend??=new W(this._techniques),this._oitblend.blend(this._rctx,_,p,h,l),a?.detachDepth(),p.release(),_.release(),this._renderContext.output=o,a}_renderTransparentEnvironment(){this._shadowAccumulator.render(this._bindParameters),this.performanceInfo.advance(be.APPLY_ACCUMULATED_SHADOWS),this._framebuffer.bind(),this._plugins.render(this._pluginInput,de.TRANSPARENT_MATERIAL_WITHOUT_DEPTH),this.performanceInfo.advance(be.TRANSPARENT_MATERIAL_WITHOUT_DEPTH)}_renderPlugins(e,t){this._plugins.produces(this._renderContext.output,e)&&(this._plugins.render(this._pluginInput,e),this.performanceInfo.advance(t))}_renderNodes(e,t,r=!1){if(t.setName(e),this._pluginInput.set(e,t),!this._nodes.produces(e))return r&&this.performanceInfo.advance(e),t;const i=this._nodes.render(t,this._pluginInput,this._releaseNormals);return this.performanceInfo.advance(e),i}_blitFBO(e,t=L,r=!0){return this._blit??=new j(this._techniques),this._blit.blit(this._rctx,e,t,this._bindParameters),this._pluginInput.set(e.name,t),r&&e.release(),t}_ensureBindParametersCamera(e,t){this._bindParameters.camera=e,this._bindParameters.contentCamera=t}_ensureBindParametersSSR(e){if(this._bindParameters.ssr.lastFrameColor){null==this._ssrEnableTime&&(this._ssrEnableTime=e),this._renderContext.lastFrameCamera.equals(this._bindParameters.camera)?this._reprojectionMatrix=A:(T(Ue,this._bindParameters.camera.viewMatrix),T(Me,this._bindParameters.camera.projectionMatrix),E(Fe,Ue,Me),E(Fe,this._renderContext.lastFrameCamera.viewMatrix,Fe),E(Fe,this._renderContext.lastFrameCamera.projectionMatrix,Fe),this._reprojectionMatrix=Fe);const t=this._stage.view.qualitySettings.fadeDuration;this._bindParameters.ssr.fadeFactor=t>0?Math.min(t,e-this._ssrEnableTime)/t:1,this._bindParameters.ssr.fadeFactor<1&&this._requestRender()}else this._reprojectionMatrix=A,this._ssrEnableTime=null}addRenderNode(e){this._nodes.add(e),this._requestRender()}removeRenderNode(e){this._nodes.remove(e),this._requestRender()}updateLighting(e,t,r,i){this._bindParameters.updateLighting(e,t,r,i),this._requestRender(X.UPDATE)}get usedMemory(){return{fbos:this.fboCache.usedMemory,plugins:this._plugins.usedMemory,edges:this.edgeView?.usedMemory??0}}renderToTargets(e,t,r,i,s=!1,a=!1){t.attachDepth(r),this._rctx.bindFramebuffer(t.fbo),this._rctx.clearFramebuffer(i,s,a),e(),t.detachDepth()}get test(){}}var we;e([f({readOnly:!0})],Ce.prototype,"fullResolutionAtmosphere",null),e([f()],Ce.prototype,"_edgeView",void 0),e([f()],Ce.prototype,"updating",null),function(e){e[e.Geometry=0]="Geometry",e[e.HUD=1]="HUD"}(we||(we={}));const De=[de.INTEGRATED_MESH,de.OPAQUE_TERRAIN,de.OPAQUE_MATERIAL,de.TRANSPARENT_MATERIAL],Oe=[de.OPAQUE_MATERIAL_WITHOUT_NORMALS,de.TRANSPARENT_MATERIAL_WITHOUT_NORMALS],Ne=[de.INTEGRATED_MESH,de.OPAQUE_TERRAIN,de.OPAQUE_MATERIAL,de.OPAQUE_MATERIAL_WITHOUT_NORMALS],ye=[de.TRANSPARENT_MATERIAL,de.TRANSPARENT_MATERIAL_WITHOUT_NORMALS],He=[de.OPAQUE_MATERIAL,de.TRANSPARENT_MATERIAL,de.TRANSPARENT_MATERIAL_WITHOUT_DEPTH],xe=[de.LINE_CALLOUTS_HUD_DEPTH,de.HUD_MATERIAL,de.LABEL_MATERIAL],Le=[de.TRANSPARENT_MATERIAL,de.TRANSPARENT_MATERIAL_WITHOUT_NORMALS,de.OPAQUE_MATERIAL,de.OPAQUE_MATERIAL_WITHOUT_NORMALS,de.TRANSPARENT_TERRAIN,de.INTEGRATED_MESH,de.OPAQUE_TERRAIN],Me=P(),Ue=P(),Fe=P();function ve(e){return t=>e.immediate.schedule(t)}export{Ce as Renderer};
@@ -2,4 +2,4 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.33/esri/copyright.txt for details.
4
4
  */
5
- import"../core/shaderLibrary/HighlightCellGridScreenSpacePass.glsl.js";import"../core/shaderLibrary/HighlightReadBitmap.glsl.js";import"../core/shaderModules/FloatPassUniform.js";import"../core/shaderModules/glsl.js";import"../core/shaderModules/IntegerBindUniform.js";import"../core/shaderModules/Texture2DPassUniform.js";import"../../../webgl/ShaderBuilder.js";export{b as build}from"../../../../chunks/HighlightApply.glsl.js";
5
+ import"../core/shaderLibrary/HighlightCellGridScreenSpacePass.glsl.js";import"../core/shaderLibrary/HighlightReadBitmap.glsl.js";import"../core/shaderModules/Float2DrawUniform.js";import"../core/shaderModules/FloatPassUniform.js";import"../core/shaderModules/glsl.js";import"../core/shaderModules/IntegerPassUniform.js";import"../core/shaderModules/Texture2DPassUniform.js";import"../core/shaderModules/UintTexture2DPassUniform.js";import"../../../../chunks/HighlightDownsample.glsl.js";import"../../../webgl/ShaderBuilder.js";export{b as build}from"../../../../chunks/HighlightApply.glsl.js";
@@ -2,4 +2,4 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.33/esri/copyright.txt for details.
4
4
  */
5
- import"../../../../core/libs/gl-matrix-2/factories/vec2f64.js";import"../core/shaderLibrary/HighlightCellGridScreenSpacePass.glsl.js";import"../core/shaderModules/Float2DrawUniform.js";import"../core/shaderModules/glsl.js";import"../core/shaderModules/Texture2DDrawUniform.js";import"../../../webgl/NoParameters.js";import"../../../webgl/ShaderBuilder.js";export{S as SingleHighlightBlurDrawParameters,b as build}from"../../../../chunks/SingleHighlightBlur.glsl.js";
5
+ import"../../../../core/libs/gl-matrix-2/factories/vec2f64.js";import"../core/shaderLibrary/HighlightCellGridScreenSpacePass.glsl.js";import"../core/shaderModules/Float2DrawUniform.js";import"../core/shaderModules/glsl.js";import"../core/shaderModules/Texture2DDrawUniform.js";import"../../../webgl/NoParameters.js";import"../../../webgl/ShaderBuilder.js";export{H as HighlightBlurDrawParameters,b as build}from"../../../../chunks/HighlightBlur.glsl.js";
@@ -2,4 +2,4 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.33/esri/copyright.txt for details.
4
4
  */
5
- import"../core/shaderLibrary/ScreenSpacePass.glsl.js";import"../core/shaderModules/glsl.js";import"../core/shaderModules/Texture2DDrawUniform.js";import"../../../webgl/NoParameters.js";import"../../../webgl/ShaderBuilder.js";export{H as HighlightDownsampleDrawParameters,b as blurSize,c as build,g as gridCellPixelSize,o as outlineSize}from"../../../../chunks/HighlightDownsample.glsl.js";
5
+ import"../core/shaderLibrary/ScreenSpacePass.glsl.js";import"../core/shaderModules/glsl.js";import"../core/shaderModules/UintTexture2DPassUniform.js";import"../../../webgl/NoParameters.js";import"../../../webgl/ShaderBuilder.js";export{H as HighlightDownsampleDrawParameters,b as blurSize,c as build,g as gridCellPixelSize,o as outlineSize}from"../../../../chunks/HighlightDownsample.glsl.js";
@@ -2,4 +2,4 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.33/esri/copyright.txt for details.
4
4
  */
5
- import"../core/shaderLibrary/HighlightCellGridScreenSpacePass.glsl.js";import"../core/shaderLibrary/HighlightReadBitmap.glsl.js";import"../core/shaderModules/glsl.js";import"../core/shaderModules/IntegerPassUniform.js";import"../core/shaderModules/Texture2DPassUniform.js";import"../../../webgl/ShaderBuilder.js";export{b as build}from"../../../../chunks/HighlightToSingle.glsl.js";
5
+ import"../core/shaderLibrary/HighlightCellGridScreenSpacePass.glsl.js";import"../core/shaderLibrary/HighlightReadBitmap.glsl.js";import"../core/shaderModules/glsl.js";import"../core/shaderModules/IntegerPassUniform.js";import"../core/shaderModules/UintTexture2DPassUniform.js";import"../../../webgl/ShaderBuilder.js";export{b as build}from"../../../../chunks/HighlightToSingle.glsl.js";
@@ -2,4 +2,4 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.33/esri/copyright.txt for details.
4
4
  */
5
- import"../../../../core/libs/gl-matrix-2/math/mat4.js";import"../../../../core/libs/gl-matrix-2/factories/mat4f64.js";import"../../../../chunks/vec32.js";import"../../../../core/libs/gl-matrix-2/factories/vec3f64.js";import"../core/shaderLibrary/NormalFromDepth.glsl.js";import"../core/shaderLibrary/ScreenSpacePass.glsl.js";import"../core/shaderLibrary/shading/ReadShadowMap.glsl.js";import"../core/shaderLibrary/util/RgbaFloatEncoding.glsl.js";import"../core/shaderModules/Float3BindUniform.js";import"../core/shaderModules/Float4PassUniform.js";import"../core/shaderModules/FloatPassUniform.js";import"../core/shaderModules/glsl.js";import"../core/shaderModules/Matrix4BindUniform.js";import"../core/shaderModules/Texture2DBindUniform.js";import"../core/shaderModules/Texture2DPassUniform.js";import"../lib/ShadowMap.js";import"./ReadShadowMapConfiguration.js";import"../../../webgl/ShaderBuilder.js";export{b as build}from"../../../../chunks/ShadowHighlight.glsl.js";
5
+ import"../../../../core/libs/gl-matrix-2/math/mat4.js";import"../../../../core/libs/gl-matrix-2/factories/mat4f64.js";import"../../../../chunks/vec32.js";import"../../../../core/libs/gl-matrix-2/factories/vec3f64.js";import"../core/shaderLibrary/NormalFromDepth.glsl.js";import"../core/shaderLibrary/ScreenSpacePass.glsl.js";import"../core/shaderLibrary/shading/ReadShadowMap.glsl.js";import"../core/shaderLibrary/util/RgbaFloatEncoding.glsl.js";import"../core/shaderModules/Float3BindUniform.js";import"../core/shaderModules/Float4PassUniform.js";import"../core/shaderModules/FloatPassUniform.js";import"../core/shaderModules/glsl.js";import"../core/shaderModules/Matrix4BindUniform.js";import"../core/shaderModules/Texture2DBindUniform.js";import"../core/shaderModules/UintTexture2DPassUniform.js";import"../lib/ShadowMap.js";import"./ReadShadowMapConfiguration.js";import"../../../webgl/ShaderBuilder.js";export{b as build}from"../../../../chunks/ShadowHighlight.glsl.js";