@arcgis/core 4.28.0-next.20230821 → 4.28.0-next.20230823

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (668) hide show
  1. package/Basemap.js +1 -1
  2. package/WebScene.js +1 -1
  3. package/arcade/functions/geomasync.js +1 -1
  4. package/arcade/portalUtils.js +1 -1
  5. package/assets/esri/core/workers/RemoteClient.js +1 -1
  6. package/assets/esri/core/workers/chunks/0746319459dbcd3ab6f7.js +1 -0
  7. package/assets/esri/core/workers/chunks/{587437526ea77f764986.js → 0759d4ab9695096d2bbd.js} +1 -1
  8. package/assets/esri/core/workers/chunks/{d0c4367a197b193e95d4.js → 10c014a6d8767ae8a666.js} +1 -1
  9. package/assets/esri/core/workers/chunks/{5ffabd1a90c5b08109aa.js → 196937631ac20795e0ae.js} +1 -1
  10. package/assets/esri/core/workers/chunks/{e05b54a0b834b4e4268e.js → 1c2b69dfcd0db58150e2.js} +1 -1
  11. package/assets/esri/core/workers/chunks/1c2f7c95825fdac790be.js +1 -0
  12. package/assets/esri/core/workers/chunks/1f9c80815f90fd0886d7.js +1 -0
  13. package/assets/esri/core/workers/chunks/217910f88fe2c03e6bdd.js +1 -0
  14. package/assets/esri/core/workers/chunks/238966b2fc6cc3dfcc05.js +1 -0
  15. package/assets/esri/core/workers/chunks/2c9f709d64954b3c1650.js +1 -0
  16. package/assets/esri/core/workers/chunks/35faede04d4539aab6e8.js +1 -0
  17. package/assets/esri/core/workers/chunks/3e3edcbacf8eaf275b97.js +1 -0
  18. package/assets/esri/core/workers/chunks/{b78dc6cbe14e5817b4d9.js → 4968018bc693c053fdd2.js} +1 -1
  19. package/assets/esri/core/workers/chunks/{c35b850fbfcb28133235.js → 49a1ba3e7ea204adeddb.js} +1 -1
  20. package/assets/esri/core/workers/chunks/{12b8fe0374fa9ab4ca09.js → 49cf3ae224f56f45f65b.js} +1 -1
  21. package/assets/esri/core/workers/chunks/5330040eeacc9c03fbdb.js +1 -0
  22. package/assets/esri/core/workers/chunks/54aaa21144431b29b6ed.js +1 -0
  23. package/assets/esri/core/workers/chunks/{6c40f16e6d10321295d8.js → 5b13d28cf5efc312a21c.js} +1 -1
  24. package/assets/esri/core/workers/chunks/{d6c96a20e9640b433719.js → 67c6618339d323460d45.js} +57 -57
  25. package/assets/esri/core/workers/chunks/{dd86f43505b636eb41c0.js → 7714c16f9c8860efd461.js} +1 -1
  26. package/assets/esri/core/workers/chunks/{752d389c7bdcbe7004dc.js → 83e0af5522a672c2c73b.js} +1 -1
  27. package/assets/esri/core/workers/chunks/{873111ddf4813cdd4903.js → 872d0d4bf364be43a92e.js} +1 -1
  28. package/assets/esri/core/workers/chunks/8a784ddd5607f1ddbb5b.js +1 -0
  29. package/assets/esri/core/workers/chunks/{0cad2b991d0d0fd07846.js → 8c9c4162617f31e3f5f2.js} +1 -1
  30. package/assets/esri/core/workers/chunks/8db3ee2931be5cca3f5e.js +1 -0
  31. package/assets/esri/core/workers/chunks/{fd3920159ab9748402a2.js → 92350664e2719a9e860e.js} +1 -1
  32. package/assets/esri/core/workers/chunks/{ff755962fd1c771f5be5.js → a3b461174984a1cb92b3.js} +1 -1
  33. package/assets/esri/core/workers/chunks/{dd4c6d000222798a0317.js → a47aff9c97c5ce52d0dc.js} +1 -1
  34. package/assets/esri/core/workers/chunks/{028534e3d4e13c9ea687.js → a645f08a7678f2ca037c.js} +1 -1
  35. package/assets/esri/core/workers/chunks/{d9fe6cfbc9ad2920ca9c.js → aca45e54ec925002df9a.js} +1 -1
  36. package/assets/esri/core/workers/chunks/{40ff0e7c948615b8bfc0.js → b07d32a60307d04391fc.js} +1 -1
  37. package/assets/esri/core/workers/chunks/{fdc703330bf194a48e0e.js → b086e798f43dacb0175f.js} +1 -1
  38. package/assets/esri/core/workers/chunks/bd0b9647880cbbec95e2.js +1 -0
  39. package/assets/esri/core/workers/chunks/{ab420bacdd63ee8fbd8b.js → bf9b5e2803a5444bd944.js} +1 -1
  40. package/assets/esri/core/workers/chunks/{c58ca2685eb7e559f428.js → c0a2a737a3085690afc5.js} +1 -1
  41. package/assets/esri/core/workers/chunks/{e04e8af4224fff8c3ec3.js → c34615c0b7ad83d1ad24.js} +1 -1
  42. package/assets/esri/core/workers/chunks/{05ab09713d599687afa3.js → d105ee2e394e2c48303c.js} +1 -1
  43. package/assets/esri/core/workers/chunks/{ef03b78659c72de93076.js → d183144fa504064d23d3.js} +1 -1
  44. package/assets/esri/core/workers/chunks/{4f5207abb034375927c7.js → d8495c6dcd4d9bec8dd6.js} +1 -1
  45. package/assets/esri/core/workers/chunks/{1a485d63330f5e7fe4e3.js → dba61fa8cbb57dde54b2.js} +1 -1
  46. package/assets/esri/core/workers/chunks/{8a306e3aa210861b8c17.js → deb0bd575c63d9dbcde5.js} +1 -1
  47. package/assets/esri/core/workers/chunks/{d0a2f9ca338b60f2ba2a.js → e302fe771d92ccf945a3.js} +1 -1
  48. package/assets/esri/core/workers/chunks/{cb0a5bc6deaa98026bb5.js → ed0dea88b2865fc6e06b.js} +1 -1
  49. package/assets/esri/core/workers/chunks/ed733eea5d065131b159.js +1 -0
  50. package/assets/esri/core/workers/chunks/{1c51c52fb2233153d7ae.js → f3ec53ee9567bb7e4d2f.js} +1 -1
  51. package/assets/esri/core/workers/chunks/{4922a0fed7cbc6895882.js → f701a5afa1b730c51a49.js} +1 -1
  52. package/assets/esri/t9n/common.json +1 -1
  53. package/assets/esri/t9n/common_ar.json +1 -1
  54. package/assets/esri/t9n/common_bg.json +1 -1
  55. package/assets/esri/t9n/common_ca.json +1 -1
  56. package/assets/esri/t9n/common_cs.json +1 -1
  57. package/assets/esri/t9n/common_da.json +1 -1
  58. package/assets/esri/t9n/common_de.json +1 -1
  59. package/assets/esri/t9n/common_el.json +1 -1
  60. package/assets/esri/t9n/common_en.json +1 -1
  61. package/assets/esri/t9n/common_es.json +1 -1
  62. package/assets/esri/t9n/common_et.json +1 -1
  63. package/assets/esri/t9n/common_fi.json +1 -1
  64. package/assets/esri/t9n/common_fr.json +1 -1
  65. package/assets/esri/t9n/common_he.json +1 -1
  66. package/assets/esri/t9n/common_hr.json +1 -1
  67. package/assets/esri/t9n/common_hu.json +1 -1
  68. package/assets/esri/t9n/common_id.json +1 -1
  69. package/assets/esri/t9n/common_it.json +1 -1
  70. package/assets/esri/t9n/common_ja.json +1 -1
  71. package/assets/esri/t9n/common_ko.json +1 -1
  72. package/assets/esri/t9n/common_lt.json +1 -1
  73. package/assets/esri/t9n/common_lv.json +1 -1
  74. package/assets/esri/t9n/common_nb.json +1 -1
  75. package/assets/esri/t9n/common_nl.json +1 -1
  76. package/assets/esri/t9n/common_pl.json +1 -1
  77. package/assets/esri/t9n/common_pt-BR.json +1 -1
  78. package/assets/esri/t9n/common_pt-PT.json +1 -1
  79. package/assets/esri/t9n/common_ro.json +1 -1
  80. package/assets/esri/t9n/common_ru.json +1 -1
  81. package/assets/esri/t9n/common_sk.json +1 -1
  82. package/assets/esri/t9n/common_sl.json +1 -1
  83. package/assets/esri/t9n/common_sr.json +1 -1
  84. package/assets/esri/t9n/common_sv.json +1 -1
  85. package/assets/esri/t9n/common_th.json +1 -1
  86. package/assets/esri/t9n/common_tr.json +1 -1
  87. package/assets/esri/t9n/common_uk.json +1 -1
  88. package/assets/esri/t9n/common_vi.json +1 -1
  89. package/assets/esri/t9n/common_zh-CN.json +1 -1
  90. package/assets/esri/t9n/common_zh-TW.json +1 -1
  91. package/assets/esri/themes/base/widgets/_OrientedImageryViewer.scss +10 -17
  92. package/assets/esri/themes/dark/main.css +1 -1
  93. package/assets/esri/themes/light/main.css +1 -1
  94. package/assets/esri/themes/light/view.css +1 -1
  95. package/assets/esri/widgets/DirectionalPad/t9n/DirectionalPad_ar.json +1 -0
  96. package/assets/esri/widgets/DirectionalPad/t9n/DirectionalPad_bg.json +1 -0
  97. package/assets/esri/widgets/DirectionalPad/t9n/DirectionalPad_bs.json +1 -0
  98. package/assets/esri/widgets/DirectionalPad/t9n/DirectionalPad_ca.json +1 -0
  99. package/assets/esri/widgets/DirectionalPad/t9n/DirectionalPad_cs.json +1 -0
  100. package/assets/esri/widgets/DirectionalPad/t9n/DirectionalPad_da.json +1 -0
  101. package/assets/esri/widgets/DirectionalPad/t9n/DirectionalPad_de.json +1 -0
  102. package/assets/esri/widgets/DirectionalPad/t9n/DirectionalPad_el.json +1 -0
  103. package/assets/esri/widgets/DirectionalPad/t9n/DirectionalPad_es.json +1 -0
  104. package/assets/esri/widgets/DirectionalPad/t9n/DirectionalPad_et.json +1 -0
  105. package/assets/esri/widgets/DirectionalPad/t9n/DirectionalPad_fi.json +1 -0
  106. package/assets/esri/widgets/DirectionalPad/t9n/DirectionalPad_fr.json +1 -0
  107. package/assets/esri/widgets/DirectionalPad/t9n/DirectionalPad_he.json +1 -0
  108. package/assets/esri/widgets/DirectionalPad/t9n/DirectionalPad_hr.json +1 -0
  109. package/assets/esri/widgets/DirectionalPad/t9n/DirectionalPad_hu.json +1 -0
  110. package/assets/esri/widgets/DirectionalPad/t9n/DirectionalPad_id.json +1 -0
  111. package/assets/esri/widgets/DirectionalPad/t9n/DirectionalPad_it.json +1 -0
  112. package/assets/esri/widgets/DirectionalPad/t9n/DirectionalPad_ja.json +1 -0
  113. package/assets/esri/widgets/DirectionalPad/t9n/DirectionalPad_ko.json +1 -0
  114. package/assets/esri/widgets/DirectionalPad/t9n/DirectionalPad_lt.json +1 -0
  115. package/assets/esri/widgets/DirectionalPad/t9n/DirectionalPad_lv.json +1 -0
  116. package/assets/esri/widgets/DirectionalPad/t9n/DirectionalPad_nb.json +1 -0
  117. package/assets/esri/widgets/DirectionalPad/t9n/DirectionalPad_nl.json +1 -0
  118. package/assets/esri/widgets/DirectionalPad/t9n/DirectionalPad_pl.json +1 -0
  119. package/assets/esri/widgets/DirectionalPad/t9n/DirectionalPad_pt-BR.json +1 -0
  120. package/assets/esri/widgets/DirectionalPad/t9n/DirectionalPad_pt-PT.json +1 -0
  121. package/assets/esri/widgets/DirectionalPad/t9n/DirectionalPad_ro.json +1 -0
  122. package/assets/esri/widgets/DirectionalPad/t9n/DirectionalPad_ru.json +1 -0
  123. package/assets/esri/widgets/DirectionalPad/t9n/DirectionalPad_sk.json +1 -0
  124. package/assets/esri/widgets/DirectionalPad/t9n/DirectionalPad_sl.json +1 -0
  125. package/assets/esri/widgets/DirectionalPad/t9n/DirectionalPad_sr.json +1 -0
  126. package/assets/esri/widgets/DirectionalPad/t9n/DirectionalPad_sv.json +1 -0
  127. package/assets/esri/widgets/DirectionalPad/t9n/DirectionalPad_th.json +1 -0
  128. package/assets/esri/widgets/DirectionalPad/t9n/DirectionalPad_tr.json +1 -0
  129. package/assets/esri/widgets/DirectionalPad/t9n/DirectionalPad_uk.json +1 -0
  130. package/assets/esri/widgets/DirectionalPad/t9n/DirectionalPad_vi.json +1 -0
  131. package/assets/esri/widgets/DirectionalPad/t9n/DirectionalPad_zh-CN.json +1 -0
  132. package/assets/esri/widgets/DirectionalPad/t9n/DirectionalPad_zh-HK.json +1 -0
  133. package/assets/esri/widgets/DirectionalPad/t9n/DirectionalPad_zh-TW.json +1 -0
  134. package/assets/esri/widgets/Editor/t9n/Editor_ar.json +1 -1
  135. package/assets/esri/widgets/Editor/t9n/Editor_bg.json +1 -1
  136. package/assets/esri/widgets/Editor/t9n/Editor_bs.json +1 -1
  137. package/assets/esri/widgets/Editor/t9n/Editor_ca.json +1 -1
  138. package/assets/esri/widgets/Editor/t9n/Editor_cs.json +1 -1
  139. package/assets/esri/widgets/Editor/t9n/Editor_da.json +1 -1
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  141. package/assets/esri/widgets/Editor/t9n/Editor_el.json +1 -1
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  145. package/assets/esri/widgets/Editor/t9n/Editor_fr.json +1 -1
  146. package/assets/esri/widgets/Editor/t9n/Editor_he.json +1 -1
  147. package/assets/esri/widgets/Editor/t9n/Editor_hr.json +1 -1
  148. package/assets/esri/widgets/Editor/t9n/Editor_hu.json +1 -1
  149. package/assets/esri/widgets/Editor/t9n/Editor_id.json +1 -1
  150. package/assets/esri/widgets/Editor/t9n/Editor_it.json +1 -1
  151. package/assets/esri/widgets/Editor/t9n/Editor_ja.json +1 -1
  152. package/assets/esri/widgets/Editor/t9n/Editor_ko.json +1 -1
  153. package/assets/esri/widgets/Editor/t9n/Editor_lt.json +1 -1
  154. package/assets/esri/widgets/Editor/t9n/Editor_lv.json +1 -1
  155. package/assets/esri/widgets/Editor/t9n/Editor_nb.json +1 -1
  156. package/assets/esri/widgets/Editor/t9n/Editor_nl.json +1 -1
  157. package/assets/esri/widgets/Editor/t9n/Editor_pl.json +1 -1
  158. package/assets/esri/widgets/Editor/t9n/Editor_pt-BR.json +1 -1
  159. package/assets/esri/widgets/Editor/t9n/Editor_pt-PT.json +1 -1
  160. package/assets/esri/widgets/Editor/t9n/Editor_ro.json +1 -1
  161. package/assets/esri/widgets/Editor/t9n/Editor_ru.json +1 -1
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  170. package/assets/esri/widgets/Editor/t9n/Editor_zh-CN.json +1 -1
  171. package/assets/esri/widgets/Editor/t9n/Editor_zh-HK.json +1 -1
  172. package/assets/esri/widgets/Editor/t9n/Editor_zh-TW.json +1 -1
  173. package/assets/esri/widgets/UtilityNetworkAssociations/t9n/UtilityNetworkAssociations_ar.json +1 -1
  174. package/assets/esri/widgets/UtilityNetworkAssociations/t9n/UtilityNetworkAssociations_bg.json +1 -1
  175. package/assets/esri/widgets/UtilityNetworkAssociations/t9n/UtilityNetworkAssociations_bs.json +1 -1
  176. package/assets/esri/widgets/UtilityNetworkAssociations/t9n/UtilityNetworkAssociations_ca.json +1 -1
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  209. package/assets/esri/widgets/UtilityNetworkAssociations/t9n/UtilityNetworkAssociations_zh-CN.json +1 -1
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  213. package/chunks/Clouds.glsl.js +1 -1
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  216. package/chunks/Fog.glsl.js +1 -1
  217. package/chunks/LaserlinePath.glsl.js +1 -1
  218. package/chunks/Laserlines.glsl.js +1 -1
  219. package/chunks/LineSeries.js +1 -1
  220. package/chunks/NativeLine.glsl.js +8 -20
  221. package/chunks/PointRenderer.glsl.js +1 -1
  222. package/chunks/Precipitation.glsl.js +2 -2
  223. package/chunks/SSAOBlur.glsl.js +1 -1
  224. package/chunks/ShadowCastAccumulate.glsl.js +1 -1
  225. package/chunks/ShadowCastVisualize.glsl.js +2 -2
  226. package/chunks/ShadowHighlight.glsl.js +1 -1
  227. package/chunks/Stars.glsl.js +1 -1
  228. package/chunks/Terrain.glsl.js +35 -35
  229. package/chunks/TextureOnly.glsl.js +1 -1
  230. package/chunks/Theme.js +1 -1
  231. package/chunks/boundedPlane.js +1 -1
  232. package/chunks/cameraUtilsPlanar.js +1 -1
  233. package/chunks/cameraUtilsSpherical.js +1 -1
  234. package/chunks/chartUtilsAm5.js +1 -1
  235. package/chunks/mat3.js +1 -1
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  242. package/chunks/sphere.js +1 -1
  243. package/chunks/terrainUtilsPlanar.js +1 -1
  244. package/chunks/vec3.js +1 -1
  245. package/chunks/vec3f64.js +1 -1
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  248. package/core/VectorStack.js +1 -1
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  559. package/views/3d/webgl-engine/lib/edgeRendering/EdgeShaderParameters.js +1 -1
  560. package/views/3d/webgl-engine/lib/edgeRendering/EdgeView.js +1 -1
  561. package/views/3d/webgl-engine/lib/edgeRendering/edgeBufferWriters.js +1 -1
  562. package/views/3d/webgl-engine/lib/edgeRendering/edgePreprocessing.js +1 -1
  563. package/views/3d/webgl-engine/lib/geometryDataUtils.js +1 -1
  564. package/views/3d/webgl-engine/lib/intersectorUtils.js +1 -1
  565. package/views/3d/webgl-engine/lib/lodRendering/InstanceData.js +1 -1
  566. package/views/3d/webgl-engine/lib/lodRendering/InstanceOctree.js +1 -1
  567. package/views/3d/webgl-engine/lib/lodRendering/LodRenderer.js +1 -1
  568. package/views/3d/webgl-engine/lib/octreeUtils.js +1 -1
  569. package/views/3d/webgl-engine/lib/pathGeometryUtils.js +1 -1
  570. package/views/3d/webgl-engine/lib/verticalOffsetUtils.js +1 -1
  571. package/views/3d/webgl-engine/lighting/SceneLighting.js +1 -1
  572. package/views/3d/webgl-engine/lighting/SphericalHarmonics.js +1 -1
  573. package/views/3d/webgl-engine/materials/CheckerBoardMaterial.js +1 -1
  574. package/views/3d/webgl-engine/materials/DefaultMaterial.js +1 -1
  575. package/views/3d/webgl-engine/materials/HUDMaterial.js +1 -1
  576. package/views/3d/webgl-engine/materials/LineDrawParameters.js +1 -1
  577. package/views/3d/webgl-engine/materials/LineMarkerMaterial.js +1 -1
  578. package/views/3d/webgl-engine/materials/MeasurementArrowMaterial.js +1 -1
  579. package/views/3d/webgl-engine/materials/NativeLineMaterial.js +1 -1
  580. package/views/3d/webgl-engine/materials/PatternMaterial.js +1 -1
  581. package/views/3d/webgl-engine/materials/RibbonLineMaterial.js +1 -1
  582. package/views/3d/webgl-engine/materials/ShadedColorMaterial.js +1 -1
  583. package/views/3d/webgl-engine/materials/WaterMaterial.js +1 -1
  584. package/views/3d/webgl-engine/materials/internal/MaterialUtil.js +1 -1
  585. package/views/3d/webgl-engine/materials/pbrUtils.js +1 -1
  586. package/views/3d/webgl-engine/materials/renderers/MergedRenderer.js +1 -1
  587. package/views/3d/webgl-engine/parts/Model.js +1 -1
  588. package/views/3d/webgl-engine/shaders/DefaultMaterialTechnique.js +1 -1
  589. package/views/3d/webgl-engine/shaders/NativeLine.glsl.js +1 -1
  590. package/views/3d/webgl-engine/shaders/NativeLineTechnique.js +1 -1
  591. package/views/3d/webgl-engine/shaders/NativeLineTechniqueConfiguration.js +1 -1
  592. package/views/3d/webgl-engine/shaders/RibbonLineTechniqueConfiguration.js +1 -1
  593. package/views/3d/webgl-engine/shaders/SlicePlaneMaterialTechnique.js +1 -1
  594. package/views/GroundView.js +1 -1
  595. package/views/SceneView.js +1 -1
  596. package/views/draw/DrawManipulator.js +1 -1
  597. package/views/draw/support/createUtils.js +1 -1
  598. package/views/draw/support/surfaceCoordinateSystems.js +1 -1
  599. package/views/interactive/GraphicManipulator.js +1 -1
  600. package/views/interactive/ManipulatorCollection.js +1 -1
  601. package/views/interactive/ToolViewManagerManipulatorState.js +1 -1
  602. package/views/interactive/coordinateHelper.js +1 -1
  603. package/views/interactive/dragEventPipeline.js +1 -1
  604. package/views/interactive/editGeometry/operations/OffsetEdgeVertex.js +1 -1
  605. package/views/interactive/editGeometry/support/editPlaneUtils.js +1 -1
  606. package/views/interactive/sketch/constraints.js +1 -1
  607. package/views/interactive/sketch/normalizedPoint.js +1 -1
  608. package/views/interactive/snapping/FeatureSnappingEngine.js +1 -1
  609. package/views/interactive/snapping/RightAngleSnapper.js +1 -1
  610. package/views/interactive/snapping/candidates/ParallelLineSnappingCandidate.js +1 -1
  611. package/views/interactive/snapping/candidates/RightAngleTriangleSnappingCandidate.js +1 -1
  612. package/views/interactive/snapping/featureSources/sceneLayerSource/SceneLayerSnappingSourceWorker.js +1 -1
  613. package/views/interactive/snapping/featureSources/sceneLayerSource/sceneLayerSnappingUtils.js +1 -1
  614. package/views/interactive/snapping/hints/IntersectionSnappingHint.js +1 -1
  615. package/views/interactive/snapping/hints/LineSnappingHint.js +1 -1
  616. package/views/interactive/snapping/hints/ParallelSnappingHint.js +1 -1
  617. package/views/interactive/snapping/hints/PointSnappingHint.js +1 -1
  618. package/views/interactive/snapping/hints/RightAngleSnappingHint.js +1 -1
  619. package/views/interactive/support/viewUtils.js +1 -1
  620. package/views/interactive/tooltip/constraintUtils.js +1 -1
  621. package/views/navigation/PanPlanarMomentumEstimator.js +1 -1
  622. package/views/navigation/PanSphericalMomentumEstimator.js +1 -1
  623. package/views/navigation/gamepadAndKeyboardUtils.js +1 -1
  624. package/views/support/euclideanAreaMeasurementUtils.js +1 -1
  625. package/views/support/euclideanLengthMeasurementUtils.js +1 -1
  626. package/views/support/geometry3dUtils.js +1 -1
  627. package/views/support/layerViewUtils.js +1 -1
  628. package/webdoc/support/saveUtils.js +1 -1
  629. package/webscene/Slide.js +1 -1
  630. package/widgets/Editor/CreateFeaturesWorkflow.js +1 -1
  631. package/widgets/Editor/CreateFeaturesWorkflowData.js +1 -1
  632. package/widgets/Editor/EditorViewModel.js +1 -1
  633. package/widgets/Editor/UpdateRecordWorkflow.js +1 -1
  634. package/widgets/Editor/UpdateRecordWorkflowData.js +1 -1
  635. package/widgets/Editor/UpdateWorkflow.js +1 -1
  636. package/widgets/Editor/workflowUtils.js +1 -1
  637. package/widgets/Editor.js +1 -1
  638. package/widgets/ElevationProfile/support/ProfileLines3D.js +1 -1
  639. package/widgets/ElevationProfile/support/constants.js +1 -1
  640. package/widgets/ElevationProfile/support/geometryUtils.js +1 -1
  641. package/widgets/OrientedImageryViewer/OrientedImageryViewerViewModel.js +1 -1
  642. package/widgets/OrientedImageryViewer.js +1 -1
  643. package/widgets/Sketch.js +1 -1
  644. package/widgets/smartMapping/BinaryColorSizeSlider/BinaryColorSizeSliderViewModel.d.ts +4 -0
  645. package/widgets/smartMapping/BinaryColorSizeSlider.d.ts +4 -0
  646. package/widgets/support/SelectionToolbar/SelectionToolbarViewModel.js +1 -1
  647. package/widgets/support/Selector2D/selectorUtils.js +1 -1
  648. package/widgets/support/templateUtils.js +5 -0
  649. package/assets/esri/core/workers/chunks/19857e5420cdf23c5f2e.js +0 -1
  650. package/assets/esri/core/workers/chunks/26289742b9280f0b5247.js +0 -1
  651. package/assets/esri/core/workers/chunks/46f6b77e586d78aeb75c.js +0 -1
  652. package/assets/esri/core/workers/chunks/4e39252f40bc57be9d12.js +0 -1
  653. package/assets/esri/core/workers/chunks/54513578f735d274a20e.js +0 -1
  654. package/assets/esri/core/workers/chunks/8dab0acdbbd5c282645a.js +0 -1
  655. package/assets/esri/core/workers/chunks/8e4b01a0cb8c8926f2b6.js +0 -1
  656. package/assets/esri/core/workers/chunks/a3a1d4f32e518e97d071.js +0 -1
  657. package/assets/esri/core/workers/chunks/b2d4a56197dcabdbae35.js +0 -1
  658. package/assets/esri/core/workers/chunks/be0565d923afba7ca300.js +0 -1
  659. package/assets/esri/core/workers/chunks/c99fa4189a114370b004.js +0 -1
  660. package/assets/esri/core/workers/chunks/daa79c14150c12d8bc3d.js +0 -1
  661. package/assets/esri/core/workers/chunks/ebd006fcd568a7731115.js +0 -1
  662. package/assets/esri/core/workers/chunks/f67388c4b7103fda6633.js +0 -1
  663. package/views/3d/analysis/Slice/images/Factory.js +0 -5
  664. /package/assets/esri/views/3d/analysis/{Slice/images → images}/heading-rotate.ts.svg +0 -0
  665. /package/assets/esri/views/3d/analysis/{Slice/images → images}/tilt-rotate.ts.svg +0 -0
  666. /package/views/3d/analysis/{Slice/images → images}/generateTextures.js +0 -0
  667. /package/views/3d/analysis/{Slice/images → images}/heading-rotate-svg.js +0 -0
  668. /package/views/3d/analysis/{Slice/images → images}/tilt-rotate-svg.js +0 -0
@@ -2,35 +2,23 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.28/esri/copyright.txt for details.
4
4
  */
5
- import{ShaderOutput as e}from"../views/3d/webgl-engine/core/shaderLibrary/ShaderOutput.js";import{SliceDraw as o}from"../views/3d/webgl-engine/core/shaderLibrary/Slice.glsl.js";import{Transform as i}from"../views/3d/webgl-engine/core/shaderLibrary/Transform.glsl.js";import{VertexColor as r}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/VertexColor.glsl.js";import{OutputHighlight as t}from"../views/3d/webgl-engine/core/shaderLibrary/output/OutputHighlight.glsl.js";import{LineStipple as l,computePixelSize as s}from"../views/3d/webgl-engine/core/shaderLibrary/shading/LineStipple.glsl.js";import{symbolAlphaCutoff as n}from"../views/3d/webgl-engine/core/shaderLibrary/util/AlphaCutoff.js";import{addProjViewLocalOrigin as a}from"../views/3d/webgl-engine/core/shaderLibrary/util/View.glsl.js";import{Float4PassUniform as d}from"../views/3d/webgl-engine/core/shaderModules/Float4PassUniform.js";import{FloatPassUniform as p}from"../views/3d/webgl-engine/core/shaderModules/FloatPassUniform.js";import{glsl as c}from"../views/3d/webgl-engine/core/shaderModules/interfaces.js";import{ShaderBuilder as g}from"../views/3d/webgl-engine/core/shaderModules/ShaderBuilder.js";import{VertexAttribute as m}from"../views/3d/webgl-engine/lib/VertexAttribute.js";function u(u){const v=new g,{vertex:f,fragment:h}=v;return v.include(i,u),v.include(r,u),v.include(l,u),a(f,u),u.stippleEnabled&&(v.attributes.add(m.UV0,"vec2"),v.attributes.add(m.AUXPOS1,"vec3"),f.uniforms.add(new d("viewport",((e,o)=>o.camera.fullViewport)))),v.attributes.add(m.POSITION,"vec3"),v.varyings.add("vpos","vec3"),f.code.add(c`void main(void) {
5
+ import{ShaderOutput as e}from"../views/3d/webgl-engine/core/shaderLibrary/ShaderOutput.js";import{SliceDraw as o}from"../views/3d/webgl-engine/core/shaderLibrary/Slice.glsl.js";import{Transform as r}from"../views/3d/webgl-engine/core/shaderLibrary/Transform.glsl.js";import{VertexColor as i}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/VertexColor.glsl.js";import{OutputHighlight as t}from"../views/3d/webgl-engine/core/shaderLibrary/output/OutputHighlight.glsl.js";import{symbolAlphaCutoff as s}from"../views/3d/webgl-engine/core/shaderLibrary/util/AlphaCutoff.js";import{addProjViewLocalOrigin as l}from"../views/3d/webgl-engine/core/shaderLibrary/util/View.glsl.js";import{Float4PassUniform as a}from"../views/3d/webgl-engine/core/shaderModules/Float4PassUniform.js";import{FloatPassUniform as d}from"../views/3d/webgl-engine/core/shaderModules/FloatPassUniform.js";import{glsl as n}from"../views/3d/webgl-engine/core/shaderModules/interfaces.js";import{ShaderBuilder as g}from"../views/3d/webgl-engine/core/shaderModules/ShaderBuilder.js";import{VertexAttribute as c}from"../views/3d/webgl-engine/lib/VertexAttribute.js";function u(u){const m=new g,{vertex:p,fragment:w}=m;return m.include(r,u),m.include(i,u),l(p,u),m.attributes.add(c.POSITION,"vec3"),m.varyings.add("vpos","vec3"),p.code.add(n`void main(void) {
6
6
  vpos = position;
7
7
  forwardNormalizedVertexColor();
8
- gl_Position = transformPosition(proj, view, vpos);`),u.stippleEnabled&&(f.code.add(c`vec4 vpos2 = transformPosition(proj, view, auxpos1);
9
- vec2 ndcToPixel = viewport.zw * 0.5;
10
- float lineSegmentPixelSize = length((vpos2.xy / vpos2.w - gl_Position.xy / gl_Position.w) * ndcToPixel);`),u.draped?f.uniforms.add(new p("worldToScreenRatio",((e,o)=>1/o.screenToPCSRatio))):f.code.add(c`vec3 segmentCenter = (position + auxpos1) * 0.5;
11
- float worldToScreenRatio = computeWorldToScreenRatio(segmentCenter);`),f.code.add(c`float discreteWorldToScreenRatio = discretizeWorldToScreenRatio(worldToScreenRatio);`),u.draped?f.code.add(c`float startPseudoScreen = uv0.y * discreteWorldToScreenRatio - mix(0.0, lineSegmentPixelSize, uv0.x);
12
- float segmentLengthPseudoScreen = lineSegmentPixelSize;`):f.code.add(c`float segmentLengthRender = length(position - auxpos1);
13
- float startPseudoScreen = mix(uv0.y, uv0.y - segmentLengthRender, uv0.x) * discreteWorldToScreenRatio;
14
- float segmentLengthPseudoScreen = segmentLengthRender * discreteWorldToScreenRatio;`),f.uniforms.add(new p("stipplePatternPixelSize",(e=>s(e)))),f.code.add(c`vec2 stippleDistanceLimits = computeStippleDistanceLimits(startPseudoScreen, segmentLengthPseudoScreen, lineSegmentPixelSize, stipplePatternPixelSize);
15
- vStippleDistance = mix(stippleDistanceLimits.x, stippleDistanceLimits.y, uv0.x);
16
- vStippleDistance *= gl_Position.w;`)),f.code.add(c`}`),u.output===e.Highlight&&v.include(t,u),v.include(o,u),h.uniforms.add(new p("alphaCoverage",((e,o)=>Math.min(1,e.width*o.camera.pixelRatio)))),u.hasVertexColors||h.uniforms.add(new d("constantColor",(e=>e.color))),h.code.add(c`
8
+ gl_Position = transformPosition(proj, view, vpos);
9
+ }`),u.output===e.Highlight&&m.include(t,u),m.include(o,u),w.uniforms.add(new d("alphaCoverage",((e,o)=>Math.min(1,e.width*o.camera.pixelRatio)))),u.hasVertexColors||w.uniforms.add(new a("constantColor",(e=>e.color))),w.code.add(n`
17
10
  void main() {
18
11
  discardBySlice(vpos);
19
12
 
20
13
  vec4 color = ${u.hasVertexColors?"vColor":"constantColor"};
21
14
 
22
- float stippleAlpha = getStippleAlpha();
23
- discardByStippleAlpha(stippleAlpha, stippleAlphaColorDiscard);
15
+ ${u.output===e.ObjectAndLayerIdColor?n`color.a = 1.0;`:""}
24
16
 
25
- vec4 finalColor = blendStipple(vec4(color.rgb, color.a * alphaCoverage), stippleAlpha);
26
-
27
- ${u.output===e.ObjectAndLayerIdColor?c`finalColor.a = 1.0;`:""}
28
-
29
- if (finalColor.a < ${c.float(n)}) {
17
+ if (color.a < ${n.float(s)}) {
30
18
  discard;
31
19
  }
32
20
 
33
- ${u.output===e.Color?c`fragColor = highlightSlice(finalColor, vpos);`:""}
34
- ${u.output===e.Highlight?c`outputHighlight();`:""}
21
+ ${u.output===e.Color?n`fragColor = highlightSlice(color, vpos);`:""}
22
+ ${u.output===e.Highlight?n`outputHighlight();`:""}
35
23
  }
36
- `),v}const v=Object.freeze(Object.defineProperty({__proto__:null,build:u},Symbol.toStringTag,{value:"Module"}));export{v as N,u as b};
24
+ `),m}const m=Object.freeze(Object.defineProperty({__proto__:null,build:u},Symbol.toStringTag,{value:"Module"}));export{m as N,u as b};
@@ -2,7 +2,7 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.28/esri/copyright.txt for details.
4
4
  */
5
- import{NUMBER_MAX_FLOAT32 as e}from"../core/mathUtils.js";import{m as i,f as o}from"./mat4.js";import{c as r}from"./mat4f64.js";import{s as t}from"./vec2.js";import{a}from"./vec2f64.js";import{s}from"./vec3.js";import{c as n}from"./vec3f64.js";import{create as c,POSITIVE_INFINITY as l}from"../geometry/support/aaBoundingBox.js";import{addNearFar as p,addCalculateLinearDepth as d}from"../views/3d/webgl-engine/core/shaderLibrary/ForwardLinearDepth.glsl.js";import{ShaderOutput as m}from"../views/3d/webgl-engine/core/shaderLibrary/ShaderOutput.js";import{SlicePlaneParameters as f,SliceDraw as g}from"../views/3d/webgl-engine/core/shaderLibrary/Slice.glsl.js";import{OutputHighlight as u}from"../views/3d/webgl-engine/core/shaderLibrary/output/OutputHighlight.glsl.js";import{RgbaFloatEncoding as S}from"../views/3d/webgl-engine/core/shaderLibrary/util/RgbaFloatEncoding.glsl.js";import{Float2DrawUniform as h}from"../views/3d/webgl-engine/core/shaderModules/Float2DrawUniform.js";import{Float2PassUniform as v}from"../views/3d/webgl-engine/core/shaderModules/Float2PassUniform.js";import{Float3DrawUniform as w}from"../views/3d/webgl-engine/core/shaderModules/Float3DrawUniform.js";import{NoParameters as x,glsl as z}from"../views/3d/webgl-engine/core/shaderModules/interfaces.js";import{Matrix4DrawUniform as b}from"../views/3d/webgl-engine/core/shaderModules/Matrix4DrawUniform.js";import{Matrix4PassUniform as M}from"../views/3d/webgl-engine/core/shaderModules/Matrix4PassUniform.js";import{ShaderBuilder as j}from"../views/3d/webgl-engine/core/shaderModules/ShaderBuilder.js";import{VertexAttribute as P}from"../views/3d/webgl-engine/lib/VertexAttribute.js";class y extends x{constructor(){super(...arguments),this.clipBox=c(l),this.useFixedSizes=!1,this.useRealWorldSymbolSizes=!1,this.scaleFactor=1,this.minSizePx=0,this.size=0,this.sizePx=0}get fixedSize(){return this.drawScreenSpace?this.sizePx:this.size}get screenMinSize(){return this.useFixedSizes?0:this.minSizePx}get drawScreenSpace(){return this.useFixedSizes&&!this.useRealWorldSymbolSizes}}class O extends f{constructor(e,i,o){super(e),this.origin=e,this.isLeaf=i,this.splatSize=o}}function R(r){const a=new j,n=r.output===m.Color,c=r.output===m.Depth,l=r.output===m.Highlight,{vertex:f,fragment:x}=a;return a.include(g,r),a.attributes.add(P.POSITION,"vec3"),a.attributes.add(P.COLOR,"vec3"),f.uniforms.add(new b("modelView",((e,r)=>i(B,r.camera.viewMatrix,o(B,e.origin)))),new M("proj",((e,i)=>i.camera.projectionMatrix)),new h("screenMinMaxSize",((e,i,o)=>t(L,o.useFixedSizes?0:o.minSizePx*i.camera.pixelRatio,F(e.isLeaf)*i.camera.pixelRatio))),r.useFixedSizes?new v("pointScale",((e,i)=>t(L,e.fixedSize*i.camera.pixelRatio,i.camera.fullHeight))):new h("pointScale",((e,i,o)=>t(L,e.splatSize*o.scaleFactor*i.camera.pixelRatio,i.camera.fullHeight/i.camera.pixelRatio)))),r.clippingEnabled?f.uniforms.add(new w("clipMin",((e,i,o)=>s(_,o.clipBox[0]-e.origin[0],o.clipBox[1]-e.origin[1],o.clipBox[2]-e.origin[2]))),new w("clipMax",((e,i,o)=>s(_,o.clipBox[3]-e.origin[0],o.clipBox[4]-e.origin[1],o.clipBox[5]-e.origin[2])))):(f.constants.add("clipMin","vec3",[-e,-e,-e]),f.constants.add("clipMax","vec3",[e,e,e])),c?(p(a),d(a),a.varyings.add("depth","float")):r.output!==m.Highlight&&a.varyings.add("vColor","vec3"),f.code.add(z`
5
+ import{NUMBER_MAX_FLOAT32 as e}from"../core/mathUtils.js";import{m as i,d as o}from"./mat4.js";import{a as r}from"./mat4f64.js";import{s as t}from"./vec2.js";import{a}from"./vec2f64.js";import{s}from"./vec3.js";import{c as n}from"./vec3f64.js";import{create as c,POSITIVE_INFINITY as l}from"../geometry/support/aaBoundingBox.js";import{addNearFar as p,addCalculateLinearDepth as d}from"../views/3d/webgl-engine/core/shaderLibrary/ForwardLinearDepth.glsl.js";import{ShaderOutput as m}from"../views/3d/webgl-engine/core/shaderLibrary/ShaderOutput.js";import{SlicePlaneParameters as f,SliceDraw as g}from"../views/3d/webgl-engine/core/shaderLibrary/Slice.glsl.js";import{OutputHighlight as u}from"../views/3d/webgl-engine/core/shaderLibrary/output/OutputHighlight.glsl.js";import{RgbaFloatEncoding as S}from"../views/3d/webgl-engine/core/shaderLibrary/util/RgbaFloatEncoding.glsl.js";import{Float2DrawUniform as h}from"../views/3d/webgl-engine/core/shaderModules/Float2DrawUniform.js";import{Float2PassUniform as v}from"../views/3d/webgl-engine/core/shaderModules/Float2PassUniform.js";import{Float3DrawUniform as w}from"../views/3d/webgl-engine/core/shaderModules/Float3DrawUniform.js";import{NoParameters as x,glsl as z}from"../views/3d/webgl-engine/core/shaderModules/interfaces.js";import{Matrix4DrawUniform as b}from"../views/3d/webgl-engine/core/shaderModules/Matrix4DrawUniform.js";import{Matrix4PassUniform as M}from"../views/3d/webgl-engine/core/shaderModules/Matrix4PassUniform.js";import{ShaderBuilder as j}from"../views/3d/webgl-engine/core/shaderModules/ShaderBuilder.js";import{VertexAttribute as P}from"../views/3d/webgl-engine/lib/VertexAttribute.js";class y extends x{constructor(){super(...arguments),this.clipBox=c(l),this.useFixedSizes=!1,this.useRealWorldSymbolSizes=!1,this.scaleFactor=1,this.minSizePx=0,this.size=0,this.sizePx=0}get fixedSize(){return this.drawScreenSpace?this.sizePx:this.size}get screenMinSize(){return this.useFixedSizes?0:this.minSizePx}get drawScreenSpace(){return this.useFixedSizes&&!this.useRealWorldSymbolSizes}}class O extends f{constructor(e,i,o){super(e),this.origin=e,this.isLeaf=i,this.splatSize=o}}function R(r){const a=new j,n=r.output===m.Color,c=r.output===m.Depth,l=r.output===m.Highlight,{vertex:f,fragment:x}=a;return a.include(g,r),a.attributes.add(P.POSITION,"vec3"),a.attributes.add(P.COLOR,"vec3"),f.uniforms.add(new b("modelView",((e,r)=>i(B,r.camera.viewMatrix,o(B,e.origin)))),new M("proj",((e,i)=>i.camera.projectionMatrix)),new h("screenMinMaxSize",((e,i,o)=>t(L,o.useFixedSizes?0:o.minSizePx*i.camera.pixelRatio,F(e.isLeaf)*i.camera.pixelRatio))),r.useFixedSizes?new v("pointScale",((e,i)=>t(L,e.fixedSize*i.camera.pixelRatio,i.camera.fullHeight))):new h("pointScale",((e,i,o)=>t(L,e.splatSize*o.scaleFactor*i.camera.pixelRatio,i.camera.fullHeight/i.camera.pixelRatio)))),r.clippingEnabled?f.uniforms.add(new w("clipMin",((e,i,o)=>s(_,o.clipBox[0]-e.origin[0],o.clipBox[1]-e.origin[1],o.clipBox[2]-e.origin[2]))),new w("clipMax",((e,i,o)=>s(_,o.clipBox[3]-e.origin[0],o.clipBox[4]-e.origin[1],o.clipBox[5]-e.origin[2])))):(f.constants.add("clipMin","vec3",[-e,-e,-e]),f.constants.add("clipMax","vec3",[e,e,e])),c?(p(a),d(a),a.varyings.add("depth","float")):r.output!==m.Highlight&&a.varyings.add("vColor","vec3"),f.code.add(z`
6
6
  void main(void) {
7
7
  // Move clipped points outside of clipspace
8
8
  if (position.x < clipMin.x || position.y < clipMin.y || position.z < clipMin.z ||
@@ -2,7 +2,7 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.28/esri/copyright.txt for details.
4
4
  */
5
- import{I as e,s as t,A as o,b as a,n as i,d as r,f as n}from"./vec3.js";import{c as s,f as d}from"./vec3f64.js";import{PrecipitationType as c}from"../views/3d/environment/PrecipitationTechniqueConfiguration.js";import{Float3PassUniform as m}from"../views/3d/webgl-engine/core/shaderModules/Float3PassUniform.js";import{FloatPassUniform as v}from"../views/3d/webgl-engine/core/shaderModules/FloatPassUniform.js";import{glsl as f}from"../views/3d/webgl-engine/core/shaderModules/interfaces.js";import{Matrix4PassUniform as l}from"../views/3d/webgl-engine/core/shaderModules/Matrix4PassUniform.js";import{ShaderBuilder as p}from"../views/3d/webgl-engine/core/shaderModules/ShaderBuilder.js";import{VertexAttribute as u}from"../views/3d/webgl-engine/lib/VertexAttribute.js";function h(e){const t=new p;return t.attributes.add(u.POSITION,"vec3"),t.attributes.add(u.INSTANCEFEATUREATTRIBUTE,"float"),t.vertex.uniforms.add(new m("cameraPosition",((e,t)=>t.camera.eye))),t.vertex.uniforms.add(new m("offset",((e,t)=>w(e,t)))),t.vertex.uniforms.add(new v("width",(e=>e.width))),t.vertex.uniforms.add(new l("proj",((e,t)=>t.camera.projectionMatrix))),t.vertex.uniforms.add(new l("view",((e,t)=>t.camera.viewMatrix))),t.vertex.uniforms.add(new v("time",(e=>e.time))),t.varyings.add("vUv","vec2"),t.vertex.code.add(f`
5
+ import{I as e,s as t,r as o,i,n as a,j as r,p as n}from"./vec3.js";import{c as s,f as d}from"./vec3f64.js";import{PrecipitationType as c}from"../views/3d/environment/PrecipitationTechniqueConfiguration.js";import{Float3PassUniform as m}from"../views/3d/webgl-engine/core/shaderModules/Float3PassUniform.js";import{FloatPassUniform as v}from"../views/3d/webgl-engine/core/shaderModules/FloatPassUniform.js";import{glsl as f}from"../views/3d/webgl-engine/core/shaderModules/interfaces.js";import{Matrix4PassUniform as l}from"../views/3d/webgl-engine/core/shaderModules/Matrix4PassUniform.js";import{ShaderBuilder as p}from"../views/3d/webgl-engine/core/shaderModules/ShaderBuilder.js";import{VertexAttribute as u}from"../views/3d/webgl-engine/lib/VertexAttribute.js";function h(e){const t=new p;return t.attributes.add(u.POSITION,"vec3"),t.attributes.add(u.INSTANCEFEATUREATTRIBUTE,"float"),t.vertex.uniforms.add(new m("cameraPosition",((e,t)=>t.camera.eye))),t.vertex.uniforms.add(new m("offset",((e,t)=>w(e,t)))),t.vertex.uniforms.add(new v("width",(e=>e.width))),t.vertex.uniforms.add(new l("proj",((e,t)=>t.camera.projectionMatrix))),t.vertex.uniforms.add(new l("view",((e,t)=>t.camera.viewMatrix))),t.vertex.uniforms.add(new v("time",(e=>e.time))),t.varyings.add("vUv","vec2"),t.vertex.code.add(f`
6
6
  vec3 hash31(float p){
7
7
  vec3 p3 = fract(vec3(p) * vec3(0.1031, 0.1030, 0.0973));
8
8
  p3 += dot(p3, p3.yzx + 33.33);
@@ -86,4 +86,4 @@ import{I as e,s as t,A as o,b as a,n as i,d as r,f as n}from"./vec3.js";import{c
86
86
  ${e.type===c.Rain?f`d = 0.35 * smoothstep(0.5, 0.0, d);`:f`d = smoothstep(0.5, 0.1, d);`}
87
87
  fragColor = opacity * vec4(particleColor * d, d);
88
88
  }
89
- `),t}function w(i,r){const n=r.camera.eye,s=.5*i.width,d=1/i.width,c=e(y,t(y,(n[0]+s)*d,(n[1]+s)*d,(n[2]+s)*d));return o(c,n,a(c,c,i.width))}function g(e,t){const o=t.type===c.Rain?P:b,s=a(y,o,j),d=e.camera.eye;i(x,d);const m=Math.max(0,r(x,e.lighting.mainLight.direction));return n(s,s,o,m)}const y=s(),x=s(),b=d(1,1,1),P=d(.85,.85,.85),j=.7,A=Object.freeze(Object.defineProperty({__proto__:null,build:h},Symbol.toStringTag,{value:"Module"}));export{A as P,h as b};
89
+ `),t}function w(a,r){const n=r.camera.eye,s=.5*a.width,d=1/a.width,c=e(y,t(y,(n[0]+s)*d,(n[1]+s)*d,(n[2]+s)*d));return o(c,n,i(c,c,a.width))}function g(e,t){const o=t.type===c.Rain?P:b,s=i(y,o,j),d=e.camera.eye;a(x,d);const m=Math.max(0,r(x,e.lighting.mainLight.direction));return n(s,s,o,m)}const y=s(),x=s(),b=d(1,1,1),P=d(.85,.85,.85),j=.7,A=Object.freeze(Object.defineProperty({__proto__:null,build:h},Symbol.toStringTag,{value:"Module"}));export{A as P,h as b};
@@ -2,7 +2,7 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.28/esri/copyright.txt for details.
4
4
  */
5
- import{h as e}from"./vec3.js";import{ScreenSpacePass as r}from"../views/3d/webgl-engine/core/shaderLibrary/ScreenSpacePass.glsl.js";import{ReadLinearDepth as o}from"../views/3d/webgl-engine/core/shaderLibrary/output/ReadLinearDepth.glsl.js";import{Float2DrawUniform as t}from"../views/3d/webgl-engine/core/shaderModules/Float2DrawUniform.js";import{Float2PassUniform as a}from"../views/3d/webgl-engine/core/shaderModules/Float2PassUniform.js";import{FloatPassUniform as n}from"../views/3d/webgl-engine/core/shaderModules/FloatPassUniform.js";import{glsl as l}from"../views/3d/webgl-engine/core/shaderModules/interfaces.js";import{ShaderBuilder as s}from"../views/3d/webgl-engine/core/shaderModules/ShaderBuilder.js";import{Texture2DDrawUniform as i}from"../views/3d/webgl-engine/core/shaderModules/Texture2DDrawUniform.js";import{Texture2DPassUniform as d}from"../views/3d/webgl-engine/core/shaderModules/Texture2DPassUniform.js";const f=4;function u(){const u=new s,c=u.fragment;u.include(r);const m=(f+1)/2,p=1/(2*m*m);return c.include(o),c.uniforms.add(new d("depthMap",(e=>e.depthTexture)),new i("tex",(e=>e.colorTexture)),new t("blurSize",(e=>e.blurSize)),new n("projScale",((r,o)=>{const t=e(o.camera.eye,o.camera.center);return t>5e4?Math.max(0,r.projScale-(t-5e4)):r.projScale})),new a("nearFar",((e,r)=>r.camera.nearFar))),c.code.add(l`
5
+ import{m as e}from"./vec3.js";import{ScreenSpacePass as r}from"../views/3d/webgl-engine/core/shaderLibrary/ScreenSpacePass.glsl.js";import{ReadLinearDepth as o}from"../views/3d/webgl-engine/core/shaderLibrary/output/ReadLinearDepth.glsl.js";import{Float2DrawUniform as t}from"../views/3d/webgl-engine/core/shaderModules/Float2DrawUniform.js";import{Float2PassUniform as a}from"../views/3d/webgl-engine/core/shaderModules/Float2PassUniform.js";import{FloatPassUniform as n}from"../views/3d/webgl-engine/core/shaderModules/FloatPassUniform.js";import{glsl as l}from"../views/3d/webgl-engine/core/shaderModules/interfaces.js";import{ShaderBuilder as s}from"../views/3d/webgl-engine/core/shaderModules/ShaderBuilder.js";import{Texture2DDrawUniform as i}from"../views/3d/webgl-engine/core/shaderModules/Texture2DDrawUniform.js";import{Texture2DPassUniform as d}from"../views/3d/webgl-engine/core/shaderModules/Texture2DPassUniform.js";const f=4;function u(){const u=new s,c=u.fragment;u.include(r);const m=(f+1)/2,p=1/(2*m*m);return c.include(o),c.uniforms.add(new d("depthMap",(e=>e.depthTexture)),new i("tex",(e=>e.colorTexture)),new t("blurSize",(e=>e.blurSize)),new n("projScale",((r,o)=>{const t=e(o.camera.eye,o.camera.center);return t>5e4?Math.max(0,r.projScale-(t-5e4)):r.projScale})),new a("nearFar",((e,r)=>r.camera.nearFar))),c.code.add(l`
6
6
  void blurFunction(vec2 uv, float r, float center_d, float sharpness, inout float wTotal, inout float bTotal) {
7
7
  float c = texture(tex, uv).r;
8
8
  float d = linearDepthFromTexture(depthMap, uv, nearFar);
@@ -2,7 +2,7 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.28/esri/copyright.txt for details.
4
4
  */
5
- import{a as e,w as a}from"./mat4.js";import{c as r}from"./mat4f64.js";import{ScreenSpacePass as o}from"../views/3d/webgl-engine/core/shaderLibrary/ScreenSpacePass.glsl.js";import{ReadLinearDepth as i}from"../views/3d/webgl-engine/core/shaderLibrary/output/ReadLinearDepth.glsl.js";import{ReadShadowMapPass as s}from"../views/3d/webgl-engine/core/shaderLibrary/shading/ReadShadowMap.glsl.js";import{CameraSpace as t}from"../views/3d/webgl-engine/core/shaderLibrary/util/CameraSpace.glsl.js";import{RgbaFloatEncoding as d}from"../views/3d/webgl-engine/core/shaderLibrary/util/RgbaFloatEncoding.glsl.js";import{Float2PassUniform as l}from"../views/3d/webgl-engine/core/shaderModules/Float2PassUniform.js";import{glsl as n}from"../views/3d/webgl-engine/core/shaderModules/interfaces.js";import{Matrix4PassUniform as c}from"../views/3d/webgl-engine/core/shaderModules/Matrix4PassUniform.js";import{ShaderBuilder as p}from"../views/3d/webgl-engine/core/shaderModules/ShaderBuilder.js";import{Texture2DPassUniform as h}from"../views/3d/webgl-engine/core/shaderModules/Texture2DPassUniform.js";const m=255,u=1/m;function w(r){const m=new p,w=m.fragment;return w.include(d),w.include(i),m.include(t),m.include(o),m.include(s,r),w.uniforms.add(new h("depthMap",((e,a)=>a.linearDepth?.colorTexture)),new c("inverseViewMatrix",((r,o)=>e(g,a(g,o.camera.viewMatrix,o.camera.center)))),new l("nearFar",((e,a)=>a.camera.nearFar))),w.constants.add("sampleValue","float",u),m.outputs.add("sampleCount","float"),w.code.add(n`void main(void) {
5
+ import{i as e,w as a}from"./mat4.js";import{a as r}from"./mat4f64.js";import{ScreenSpacePass as o}from"../views/3d/webgl-engine/core/shaderLibrary/ScreenSpacePass.glsl.js";import{ReadLinearDepth as i}from"../views/3d/webgl-engine/core/shaderLibrary/output/ReadLinearDepth.glsl.js";import{ReadShadowMapPass as s}from"../views/3d/webgl-engine/core/shaderLibrary/shading/ReadShadowMap.glsl.js";import{CameraSpace as t}from"../views/3d/webgl-engine/core/shaderLibrary/util/CameraSpace.glsl.js";import{RgbaFloatEncoding as d}from"../views/3d/webgl-engine/core/shaderLibrary/util/RgbaFloatEncoding.glsl.js";import{Float2PassUniform as l}from"../views/3d/webgl-engine/core/shaderModules/Float2PassUniform.js";import{glsl as n}from"../views/3d/webgl-engine/core/shaderModules/interfaces.js";import{Matrix4PassUniform as c}from"../views/3d/webgl-engine/core/shaderModules/Matrix4PassUniform.js";import{ShaderBuilder as p}from"../views/3d/webgl-engine/core/shaderModules/ShaderBuilder.js";import{Texture2DPassUniform as h}from"../views/3d/webgl-engine/core/shaderModules/Texture2DPassUniform.js";const m=255,u=1/m;function w(r){const m=new p,w=m.fragment;return w.include(d),w.include(i),m.include(t),m.include(o),m.include(s,r),w.uniforms.add(new h("depthMap",((e,a)=>a.linearDepth?.colorTexture)),new c("inverseViewMatrix",((r,o)=>e(g,a(g,o.camera.viewMatrix,o.camera.center)))),new l("nearFar",((e,a)=>a.camera.nearFar))),w.constants.add("sampleValue","float",u),m.outputs.add("sampleCount","float"),w.code.add(n`void main(void) {
6
6
  float depth = rgba2float(texture(depthMap, uv));
7
7
  if (depth == 0.0) {
8
8
  discard;
@@ -2,7 +2,7 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.28/esri/copyright.txt for details.
4
4
  */
5
- import{d as e,f as s}from"./vec4f64.js";import{ScreenSpacePass as a}from"../views/3d/webgl-engine/core/shaderLibrary/ScreenSpacePass.glsl.js";import{ReadLinearDepth as o}from"../views/3d/webgl-engine/core/shaderLibrary/output/ReadLinearDepth.glsl.js";import{CameraSpace as r}from"../views/3d/webgl-engine/core/shaderLibrary/util/CameraSpace.glsl.js";import{RgbaFloatEncoding as i}from"../views/3d/webgl-engine/core/shaderLibrary/util/RgbaFloatEncoding.glsl.js";import{Float4PassUniform as t}from"../views/3d/webgl-engine/core/shaderModules/Float4PassUniform.js";import{FloatPassUniform as l}from"../views/3d/webgl-engine/core/shaderModules/FloatPassUniform.js";import{NoParameters as n,glsl as d}from"../views/3d/webgl-engine/core/shaderModules/interfaces.js";import{ShaderBuilder as c}from"../views/3d/webgl-engine/core/shaderModules/ShaderBuilder.js";import{Texture2DPassUniform as m}from"../views/3d/webgl-engine/core/shaderModules/Texture2DPassUniform.js";import{S as h}from"./ShadowCastAccumulate.glsl.js";import{ShadowCastVisualization as u}from"../views/3d/webgl-engine/shaders/ShadowCastVisualizeTechniqueConfiguration.js";class p extends n{constructor(s){super(),this._data=s,this.sampleScale=0,this.opacityFromElevation=1,this.color=e(g),this.bandSize=.1,this.threshold=.5}get shadowCastMap(){return this._data.shadowCastTexture}}const g=s(.01,0,.25,1);function w(e){const s=new c,n=s.fragment;n.include(i),n.include(o),s.include(r),s.include(a);const{visualization:p,bandsEnabled:g}=e;n.constants.add("inverseSampleValue","float",h),n.uniforms.add(new m("shadowCastMap",(e=>e.shadowCastMap)),new l("sampleScale",(e=>e.sampleScale)),new l("opacityFromElevation",(e=>e.opacityFromElevation)),new t("uColor",(e=>e.color)));const w=p===u.Gradient,f=p===u.Threshold;return w&&g?n.uniforms.add(new l("bandSize",(e=>e.bandSize))):f&&n.uniforms.add(new l("threshold",(e=>e.threshold))),n.code.add(d`
5
+ import{d as e,a}from"./vec4f64.js";import{ScreenSpacePass as s}from"../views/3d/webgl-engine/core/shaderLibrary/ScreenSpacePass.glsl.js";import{ReadLinearDepth as o}from"../views/3d/webgl-engine/core/shaderLibrary/output/ReadLinearDepth.glsl.js";import{CameraSpace as r}from"../views/3d/webgl-engine/core/shaderLibrary/util/CameraSpace.glsl.js";import{RgbaFloatEncoding as i}from"../views/3d/webgl-engine/core/shaderLibrary/util/RgbaFloatEncoding.glsl.js";import{Float4PassUniform as t}from"../views/3d/webgl-engine/core/shaderModules/Float4PassUniform.js";import{FloatPassUniform as l}from"../views/3d/webgl-engine/core/shaderModules/FloatPassUniform.js";import{NoParameters as n,glsl as d}from"../views/3d/webgl-engine/core/shaderModules/interfaces.js";import{ShaderBuilder as c}from"../views/3d/webgl-engine/core/shaderModules/ShaderBuilder.js";import{Texture2DPassUniform as m}from"../views/3d/webgl-engine/core/shaderModules/Texture2DPassUniform.js";import{S as h}from"./ShadowCastAccumulate.glsl.js";import{ShadowCastVisualization as u}from"../views/3d/webgl-engine/shaders/ShadowCastVisualizeTechniqueConfiguration.js";class p extends n{constructor(a){super(),this._data=a,this.sampleScale=0,this.opacityFromElevation=1,this.color=e(g),this.bandSize=.1,this.threshold=.5}get shadowCastMap(){return this._data.shadowCastTexture}}const g=a(.01,0,.25,1);function w(e){const a=new c,n=a.fragment;n.include(i),n.include(o),a.include(r),a.include(s);const{visualization:p,bandsEnabled:g}=e;n.constants.add("inverseSampleValue","float",h),n.uniforms.add(new m("shadowCastMap",(e=>e.shadowCastMap)),new l("sampleScale",(e=>e.sampleScale)),new l("opacityFromElevation",(e=>e.opacityFromElevation)),new t("uColor",(e=>e.color)));const w=p===u.Gradient,f=p===u.Threshold;return w&&g?n.uniforms.add(new l("bandSize",(e=>e.bandSize))):f&&n.uniforms.add(new l("threshold",(e=>e.threshold))),n.code.add(d`
6
6
  void main(void) {
7
7
  float record = texture(shadowCastMap, uv).r;
8
8
  float pixelSamples = record * inverseSampleValue;
@@ -21,4 +21,4 @@ import{d as e,f as s}from"./vec4f64.js";import{ScreenSpacePass as a}from"../view
21
21
 
22
22
  fragColor = vec4(uColor.xyz, uColor.a * opacityFromElevation ${w?d`* strength`:""});
23
23
  }
24
- `),s}const f=Object.freeze(Object.defineProperty({__proto__:null,ShadowCastVisualizePassParameters:p,build:w},Symbol.toStringTag,{value:"Module"}));export{p as S,f as a,w as b};
24
+ `),a}const f=Object.freeze(Object.defineProperty({__proto__:null,ShadowCastVisualizePassParameters:p,build:w},Symbol.toStringTag,{value:"Module"}));export{p as S,f as a,w as b};
@@ -2,7 +2,7 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.28/esri/copyright.txt for details.
4
4
  */
5
- import{a as e,w as i}from"./mat4.js";import{c as o}from"./mat4f64.js";import{n as r,m as t}from"./vec3.js";import{c as a}from"./vec3f64.js";import{ScreenSpacePass as l}from"../views/3d/webgl-engine/core/shaderLibrary/ScreenSpacePass.glsl.js";import{unoccludedHighlightFlag as s}from"../views/3d/webgl-engine/core/shaderLibrary/output/OutputHighlight.glsl.js";import{ReadLinearDepth as n}from"../views/3d/webgl-engine/core/shaderLibrary/output/ReadLinearDepth.glsl.js";import{ReadShadowMapDraw as h}from"../views/3d/webgl-engine/core/shaderLibrary/shading/ReadShadowMap.glsl.js";import{CameraSpace as d}from"../views/3d/webgl-engine/core/shaderLibrary/util/CameraSpace.glsl.js";import{RgbaFloatEncoding as c}from"../views/3d/webgl-engine/core/shaderLibrary/util/RgbaFloatEncoding.glsl.js";import{Float2PassUniform as p}from"../views/3d/webgl-engine/core/shaderModules/Float2PassUniform.js";import{Float3PassUniform as g}from"../views/3d/webgl-engine/core/shaderModules/Float3PassUniform.js";import{Float4PassUniform as v}from"../views/3d/webgl-engine/core/shaderModules/Float4PassUniform.js";import{FloatPassUniform as m}from"../views/3d/webgl-engine/core/shaderModules/FloatPassUniform.js";import{glsl as f}from"../views/3d/webgl-engine/core/shaderModules/interfaces.js";import{Matrix4PassUniform as u}from"../views/3d/webgl-engine/core/shaderModules/Matrix4PassUniform.js";import{ShaderBuilder as w}from"../views/3d/webgl-engine/core/shaderModules/ShaderBuilder.js";import{Texture2DPassUniform as x}from"../views/3d/webgl-engine/core/shaderModules/Texture2DPassUniform.js";import{SnapshotSlot as P}from"../views/3d/webgl-engine/lib/ShadowMap.js";const b=.99999,D=.025;function F(o){const a=new w;a.include(h,o),a.include(d),a.include(l);const F=a.fragment;return F.include(c),F.include(n),F.uniforms.add(new x("defaultDepthTex",((e,i)=>i.shadowMap.getSnapshot(P.Default))),new x("highlightDepthTex",((e,i)=>i.shadowMap.getSnapshot(P.Highlight))),new x("depthMap",((e,i)=>i.linearDepth?.colorTexture)),new x("highlightTexture",(e=>e.highlight)),new v("uColor",(e=>e.shadowColor)),new p("nearFar",((e,i)=>i.camera.nearFar)),new m("opacity",(e=>e.shadowOpacity)),new m("occludedOpacity",(e=>e.occludedShadowOpacity)),new m("terminationFactor",(e=>e.opacityElevation*e.dayNightTerminator)),new g("lightingMainDirectionView",((e,i)=>r(y,t(y,i.lighting.mainLight.direction,i.camera.viewInverseTransposeMatrix)))),new u("inverseViewMatrix",((o,r)=>e(M,i(M,r.camera.viewMatrix,r.camera.center))))),F.constants.add("unoccludedHighlightFlag","vec4",s),F.code.add(f`
5
+ import{i as e,w as i}from"./mat4.js";import{a as o}from"./mat4f64.js";import{n as r,e as t}from"./vec3.js";import{c as a}from"./vec3f64.js";import{ScreenSpacePass as l}from"../views/3d/webgl-engine/core/shaderLibrary/ScreenSpacePass.glsl.js";import{unoccludedHighlightFlag as s}from"../views/3d/webgl-engine/core/shaderLibrary/output/OutputHighlight.glsl.js";import{ReadLinearDepth as n}from"../views/3d/webgl-engine/core/shaderLibrary/output/ReadLinearDepth.glsl.js";import{ReadShadowMapDraw as h}from"../views/3d/webgl-engine/core/shaderLibrary/shading/ReadShadowMap.glsl.js";import{CameraSpace as d}from"../views/3d/webgl-engine/core/shaderLibrary/util/CameraSpace.glsl.js";import{RgbaFloatEncoding as c}from"../views/3d/webgl-engine/core/shaderLibrary/util/RgbaFloatEncoding.glsl.js";import{Float2PassUniform as p}from"../views/3d/webgl-engine/core/shaderModules/Float2PassUniform.js";import{Float3PassUniform as g}from"../views/3d/webgl-engine/core/shaderModules/Float3PassUniform.js";import{Float4PassUniform as v}from"../views/3d/webgl-engine/core/shaderModules/Float4PassUniform.js";import{FloatPassUniform as m}from"../views/3d/webgl-engine/core/shaderModules/FloatPassUniform.js";import{glsl as f}from"../views/3d/webgl-engine/core/shaderModules/interfaces.js";import{Matrix4PassUniform as u}from"../views/3d/webgl-engine/core/shaderModules/Matrix4PassUniform.js";import{ShaderBuilder as w}from"../views/3d/webgl-engine/core/shaderModules/ShaderBuilder.js";import{Texture2DPassUniform as x}from"../views/3d/webgl-engine/core/shaderModules/Texture2DPassUniform.js";import{SnapshotSlot as P}from"../views/3d/webgl-engine/lib/ShadowMap.js";const b=.99999,D=.025;function F(o){const a=new w;a.include(h,o),a.include(d),a.include(l);const F=a.fragment;return F.include(c),F.include(n),F.uniforms.add(new x("defaultDepthTex",((e,i)=>i.shadowMap.getSnapshot(P.Default))),new x("highlightDepthTex",((e,i)=>i.shadowMap.getSnapshot(P.Highlight))),new x("depthMap",((e,i)=>i.linearDepth?.colorTexture)),new x("highlightTexture",(e=>e.highlight)),new v("uColor",(e=>e.shadowColor)),new p("nearFar",((e,i)=>i.camera.nearFar)),new m("opacity",(e=>e.shadowOpacity)),new m("occludedOpacity",(e=>e.occludedShadowOpacity)),new m("terminationFactor",(e=>e.opacityElevation*e.dayNightTerminator)),new g("lightingMainDirectionView",((e,i)=>r(y,t(y,i.lighting.mainLight.direction,i.camera.viewInverseTransposeMatrix)))),new u("inverseViewMatrix",((o,r)=>e(M,i(M,r.camera.viewMatrix,r.camera.center))))),F.constants.add("unoccludedHighlightFlag","vec4",s),F.code.add(f`
6
6
  vec3 normalFromDepth(vec3 pixelPos, vec2 fragCoord, ivec2 iuv) {
7
7
  float leftPixelDepth = linearDepthFromRGBA(texelFetch(depthMap, iuv + ivec2(-1, 0), 0), nearFar);
8
8
  float rightPixelDepth = linearDepthFromRGBA(texelFetch(depthMap, iuv + ivec2(1, 0), 0), nearFar);
@@ -2,7 +2,7 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.28/esri/copyright.txt for details.
4
4
  */
5
- import{c as e,m as o}from"./mat4.js";import{c as a}from"./mat4f64.js";import{Float4PassUniform as r}from"../views/3d/webgl-engine/core/shaderModules/Float4PassUniform.js";import{FloatPassUniform as i}from"../views/3d/webgl-engine/core/shaderModules/FloatPassUniform.js";import{glsl as t}from"../views/3d/webgl-engine/core/shaderModules/interfaces.js";import{Matrix4PassUniform as s}from"../views/3d/webgl-engine/core/shaderModules/Matrix4PassUniform.js";import{ShaderBuilder as l}from"../views/3d/webgl-engine/core/shaderModules/ShaderBuilder.js";import{VertexAttribute as n}from"../views/3d/webgl-engine/lib/VertexAttribute.js";function d(){const e=new l;return e.attributes.add(n.POSITION,"vec3"),e.attributes.add(n.COLOR,"vec4"),e.attributes.add(n.SIZE,"float"),e.varyings.add("vcolor","vec4"),e.varyings.add("vsize","float"),e.vertex.uniforms.add(new s("transform",((e,o)=>c(e,o))),new r("viewport",((e,o)=>o.camera.fullViewport)),new i("pixelRatio",((e,o)=>o.camera.pixelRatio))),e.vertex.code.add(t`void main(void) {
5
+ import{h as e,m as o}from"./mat4.js";import{a}from"./mat4f64.js";import{Float4PassUniform as r}from"../views/3d/webgl-engine/core/shaderModules/Float4PassUniform.js";import{FloatPassUniform as i}from"../views/3d/webgl-engine/core/shaderModules/FloatPassUniform.js";import{glsl as t}from"../views/3d/webgl-engine/core/shaderModules/interfaces.js";import{Matrix4PassUniform as s}from"../views/3d/webgl-engine/core/shaderModules/Matrix4PassUniform.js";import{ShaderBuilder as l}from"../views/3d/webgl-engine/core/shaderModules/ShaderBuilder.js";import{VertexAttribute as n}from"../views/3d/webgl-engine/lib/VertexAttribute.js";function d(){const e=new l;return e.attributes.add(n.POSITION,"vec3"),e.attributes.add(n.COLOR,"vec4"),e.attributes.add(n.SIZE,"float"),e.varyings.add("vcolor","vec4"),e.varyings.add("vsize","float"),e.vertex.uniforms.add(new s("transform",((e,o)=>c(e,o))),new r("viewport",((e,o)=>o.camera.fullViewport)),new i("pixelRatio",((e,o)=>o.camera.pixelRatio))),e.vertex.code.add(t`void main(void) {
6
6
  gl_Position = transform * vec4(position, 0);
7
7
  vcolor = color / 1.2;
8
8
  vsize = size * 5.0 * pixelRatio;
@@ -2,12 +2,12 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.28/esri/copyright.txt for details.
4
4
  */
5
- import{w as e}from"./mat4.js";import{c as r}from"./mat4f64.js";import{n as o,s as i}from"./vec3.js";import{c as a}from"./vec3f64.js";import{OverlayIndex as l}from"../views/3d/terrain/interfaces.js";import{addLinearDepth as t,addNearFar as n,ForwardLinearDepth as s}from"../views/3d/webgl-engine/core/shaderLibrary/ForwardLinearDepth.glsl.js";import{ShaderOutput as d}from"../views/3d/webgl-engine/core/shaderLibrary/ShaderOutput.js";import{SliceDraw as c}from"../views/3d/webgl-engine/core/shaderLibrary/Slice.glsl.js";import{Transform as v}from"../views/3d/webgl-engine/core/shaderLibrary/Transform.glsl.js";import{NormalAttribute as m}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/NormalAttribute.glsl.js";import{PositionAttribute as g}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/PositionAttribute.glsl.js";import{TextureCoordinateAttribute as p}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/TextureCoordinateAttribute.glsl.js";import{VertexTangent as w}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/VertexTangent.glsl.js";import{OutputDepth as h}from"../views/3d/webgl-engine/core/shaderLibrary/output/OutputDepth.glsl.js";import{OutputHighlight as u}from"../views/3d/webgl-engine/core/shaderLibrary/output/OutputHighlight.glsl.js";import{EvaluateAmbientOcclusion as f}from"../views/3d/webgl-engine/core/shaderLibrary/shading/EvaluateAmbientOcclusion.glsl.js";import{EvaluateSceneLighting as b,addAmbientBoostFactor as y,addLightingGlobalFactor as C}from"../views/3d/webgl-engine/core/shaderLibrary/shading/EvaluateSceneLighting.glsl.js";import{addMainLightDirection as x,addMainLightIntensity as S}from"../views/3d/webgl-engine/core/shaderLibrary/shading/MainLighting.glsl.js";import{NormalUtils as O}from"../views/3d/webgl-engine/core/shaderLibrary/shading/NormalUtils.glsl.js";import{PBRMode as j}from"../views/3d/webgl-engine/core/shaderLibrary/shading/PhysicallyBasedRenderingParameters.glsl.js";import{ReadShadowMapDraw as L}from"../views/3d/webgl-engine/core/shaderLibrary/shading/ReadShadowMap.glsl.js";import{OverlayMode as z,OverlayTerrain as T}from"../views/3d/webgl-engine/core/shaderLibrary/terrain/Overlay.glsl.js";import{OverlayTerrainPassParameters as P,TerrainTexture as M}from"../views/3d/webgl-engine/core/shaderLibrary/terrain/TerrainTexture.glsl.js";import{addProjViewLocalOrigin as N,addViewNormal as D,addCameraPosition as $}from"../views/3d/webgl-engine/core/shaderLibrary/util/View.glsl.js";import{Float3PassUniform as W}from"../views/3d/webgl-engine/core/shaderModules/Float3PassUniform.js";import{glsl as U}from"../views/3d/webgl-engine/core/shaderModules/interfaces.js";import{Matrix4DrawUniform as V}from"../views/3d/webgl-engine/core/shaderModules/Matrix4DrawUniform.js";import{ShaderBuilder as F}from"../views/3d/webgl-engine/core/shaderModules/ShaderBuilder.js";import{Texture2DPassUniform as A}from"../views/3d/webgl-engine/core/shaderModules/Texture2DPassUniform.js";class _ extends P{}function k(r){const a=new F,{vertex:P,fragment:_,varyings:k}=a;a.include(g),a.include(m,r),a.include(p,r);const H=()=>{a.include(O,r),P.code.add(U`vec3 getNormal() {
5
+ import{w as e}from"./mat4.js";import{a as r}from"./mat4f64.js";import{n as o,s as i}from"./vec3.js";import{c as a}from"./vec3f64.js";import{OverlayIndex as l}from"../views/3d/terrain/interfaces.js";import{OverlayContent as t}from"../views/3d/terrain/OverlayContent.js";import{addLinearDepth as n,addNearFar as s,ForwardLinearDepth as d}from"../views/3d/webgl-engine/core/shaderLibrary/ForwardLinearDepth.glsl.js";import{ShaderOutput as c}from"../views/3d/webgl-engine/core/shaderLibrary/ShaderOutput.js";import{SliceDraw as v}from"../views/3d/webgl-engine/core/shaderLibrary/Slice.glsl.js";import{Transform as m}from"../views/3d/webgl-engine/core/shaderLibrary/Transform.glsl.js";import{NormalAttribute as g}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/NormalAttribute.glsl.js";import{PositionAttribute as p}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/PositionAttribute.glsl.js";import{TextureCoordinateAttribute as w}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/TextureCoordinateAttribute.glsl.js";import{VertexTangent as f}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/VertexTangent.glsl.js";import{OutputDepth as h}from"../views/3d/webgl-engine/core/shaderLibrary/output/OutputDepth.glsl.js";import{OutputHighlight as u}from"../views/3d/webgl-engine/core/shaderLibrary/output/OutputHighlight.glsl.js";import{EvaluateAmbientOcclusion as b}from"../views/3d/webgl-engine/core/shaderLibrary/shading/EvaluateAmbientOcclusion.glsl.js";import{EvaluateSceneLighting as C,addAmbientBoostFactor as y,addLightingGlobalFactor as x}from"../views/3d/webgl-engine/core/shaderLibrary/shading/EvaluateSceneLighting.glsl.js";import{addMainLightDirection as O,addMainLightIntensity as j}from"../views/3d/webgl-engine/core/shaderLibrary/shading/MainLighting.glsl.js";import{NormalUtils as S}from"../views/3d/webgl-engine/core/shaderLibrary/shading/NormalUtils.glsl.js";import{PBRMode as L}from"../views/3d/webgl-engine/core/shaderLibrary/shading/PhysicallyBasedRenderingParameters.glsl.js";import{ReadShadowMapDraw as z}from"../views/3d/webgl-engine/core/shaderLibrary/shading/ReadShadowMap.glsl.js";import{OverlayMode as T,OverlayTerrain as P}from"../views/3d/webgl-engine/core/shaderLibrary/terrain/Overlay.glsl.js";import{OverlayTerrainPassParameters as M,TerrainTexture as N}from"../views/3d/webgl-engine/core/shaderLibrary/terrain/TerrainTexture.glsl.js";import{addProjViewLocalOrigin as D,addViewNormal as W,addCameraPosition as $}from"../views/3d/webgl-engine/core/shaderLibrary/util/View.glsl.js";import{Float3PassUniform as U}from"../views/3d/webgl-engine/core/shaderModules/Float3PassUniform.js";import{glsl as V}from"../views/3d/webgl-engine/core/shaderModules/interfaces.js";import{Matrix4DrawUniform as F}from"../views/3d/webgl-engine/core/shaderModules/Matrix4DrawUniform.js";import{ShaderBuilder as A}from"../views/3d/webgl-engine/core/shaderModules/ShaderBuilder.js";import{Texture2DPassUniform as _}from"../views/3d/webgl-engine/core/shaderModules/Texture2DPassUniform.js";class k extends M{}function B(r){const a=new A,{vertex:M,fragment:k,varyings:B}=a;a.include(p),a.include(g,r),a.include(w,r);const I=()=>{a.include(S,r),M.code.add(V`vec3 getNormal() {
6
6
  float z = 1.0 - abs(normalCompressed.x) - abs(normalCompressed.y);
7
7
  vec3 n = vec3(normalCompressed + vec2(normalCompressed.x >= 0.0 ? 1.0 : -1.0,
8
8
  normalCompressed.y >= 0.0 ? 1.0 : -1.0) * min(z, 0.0), z);
9
9
  return normalize(n);
10
- }`)};N(P,r),a.include(v,r);const I=r.overlayMode!==z.Disabled,q=I&&r.invisible;switch(r.output){case d.Color:{a.include(M,r),a.include(b,r),I&&a.include(T,{...r,pbrMode:r.pbrMode===j.Terrain?j.TerrainWithWater:j.Water});const t=r.overlayMode===z.EnabledWithWater;t&&a.include(w,r),k.add("vnormal","vec3"),k.add("vpos","vec3"),k.add("vup","vec3"),H(),r.screenSizePerspective&&D(P);const n=r.receiveShadows&&!r.renderOccluded;n&&a.include(s,r),r.screenSizePerspective&&(k.add("screenSizeDistanceToCamera","float"),k.add("screenSizeCosAngle","float")),P.code.add(U`
10
+ }`)};D(M,r),a.include(m,r);const q=r.overlayMode!==T.Disabled,G=q&&r.invisible;switch(r.output){case c.Color:{a.include(N,r),a.include(C,r),q&&a.include(P,{...r,pbrMode:r.pbrMode===L.Terrain?L.TerrainWithWater:L.Water});const n=r.overlayMode===T.EnabledWithWater;n&&a.include(f,r),B.add("vnormal","vec3"),B.add("vpos","vec3"),B.add("vup","vec3"),I(),r.screenSizePerspective&&W(M);const s=r.receiveShadows&&!r.renderOccluded;s&&a.include(d,r),r.screenSizePerspective&&(B.add("screenSizeDistanceToCamera","float"),B.add("screenSizeCosAngle","float")),M.code.add(V`
11
11
  void main(void) {
12
12
  //Position
13
13
  vpos = position;
@@ -20,27 +20,27 @@ return normalize(n);
20
20
  //Up
21
21
  vup = getLocalUp(position, localOrigin);
22
22
 
23
- ${t?U`forwardVertexTangent(vnormal);`:U``}
23
+ ${n?V`forwardVertexTangent(vnormal);`:V``}
24
24
 
25
25
  //Texture UV
26
26
  vec2 uv = getUV0();
27
27
  forwardTextureCoordinatesWithTransform(uv);
28
- ${I?U`setOverlayVTC(uv);`:""}
29
- ${r.tileBorders?U`forwardTextureCoordinates();`:""}
28
+ ${q?V`setOverlayVTC(uv);`:""}
29
+ ${r.tileBorders?V`forwardTextureCoordinates();`:""}
30
30
 
31
- ${r.screenSizePerspective?U`
31
+ ${r.screenSizePerspective?V`
32
32
  vec3 viewPos = (view * vec4(vpos, 1.0)).xyz;
33
33
  screenSizeDistanceToCamera = length(viewPos);
34
34
  vec3 viewSpaceNormal = (viewNormal * vec4(normalize(positionWorld), 1.0)).xyz;
35
35
  screenSizeCosAngle = abs(viewSpaceNormal.z);`:""}
36
36
 
37
- ${n?U`forwardLinearDepth();`:""}
37
+ ${s?V`forwardLinearDepth();`:""}
38
38
 
39
39
  }
40
- `),a.include(c,r),a.include(b,r),a.include(f,r),a.include(L,r),$(_,r),y(_),C(_),_.uniforms.add(P.uniforms.get("localOrigin"),new W("viewDirection",((e,r)=>o(E,i(E,r.camera.viewMatrix[12],r.camera.viewMatrix[13],r.camera.viewMatrix[14]))))),t&&_.uniforms.add(new A("ovWaterTex",((e,r)=>0===r.overlays.length?null:r.overlays[l.INNER].getNormalTexture(e.overlaySource))),new V("view",((r,o)=>e(B,o.camera.viewMatrix,r.origin)))),_.code.add(U`const float sliceOpacity = 0.2;
40
+ `),a.include(v,r),a.include(C,r),a.include(b,r),a.include(z,r),$(k,r),y(k),x(k),k.uniforms.add(M.uniforms.get("localOrigin"),new U("viewDirection",((e,r)=>o(H,i(H,r.camera.viewMatrix[12],r.camera.viewMatrix[13],r.camera.viewMatrix[14]))))),n&&k.uniforms.add(new _("ovWaterTex",((e,r)=>r.overlays[l.INNER]?.getTexture(t.WaterNormal))),new F("view",((r,o)=>e(E,o.camera.viewMatrix,r.origin)))),k.code.add(V`const float sliceOpacity = 0.2;
41
41
  float lum(vec3 c) {
42
42
  return (min(min(c.r, c.g), c.b) + max(max(c.r, c.g), c.b)) * 0.5;
43
- }`),x(_),S(_),_.code.add(U`
43
+ }`),O(k),j(k),k.code.add(V`
44
44
  void main() {
45
45
  vec3 normal = normalize(vnormal);
46
46
  float vndl = dot(normal, mainLightDirection);
@@ -51,10 +51,10 @@ return (min(min(c.r, c.g), c.b) + max(max(c.r, c.g), c.b)) * 0.5;
51
51
  float ssao = evaluateAmbientOcclusionInverse();
52
52
  vec4 tileColor = getTileColor();
53
53
 
54
- ${I?U`
54
+ ${q?V`
55
55
  vec4 overlayColorOpaque = getOverlayColor(ovColorTex, vtcOverlay);
56
56
  vec4 overlayColor = overlayOpacity * overlayColorOpaque;
57
- ${r.invisible?U`if (overlayColor.a == 0.0) { discard; }`:""}
57
+ ${r.invisible?V`if (overlayColor.a == 0.0) { discard; }`:""}
58
58
  vec4 groundColor = tileColor;
59
59
  tileColor = tileColor * (1.0 - overlayColor.a) + overlayColor;`:""}
60
60
 
@@ -75,8 +75,8 @@ return (min(min(c.r, c.g), c.b) + max(max(c.r, c.g), c.b)) * 0.5;
75
75
 
76
76
  vec3 additionalLight = ssao * mainLightIntensity * additionalAmbientScale * ambientBoostFactor * lightingGlobalFactor;
77
77
 
78
- ${r.pbrMode===j.Terrain||r.pbrMode===j.TerrainWithWater?U`fragColor = vec4(evaluateTerrainLighting(normal, albedo, shadow, 1.0 - ssao, additionalLight, normalize(vpos - cameraPosition), vup), tileColor.a);`:U`fragColor = vec4(evaluateSceneLighting(normal, albedo, shadow, 1.0 - ssao, additionalLight), tileColor.a);`}
79
- ${t?U`
78
+ ${r.pbrMode===L.Terrain||r.pbrMode===L.TerrainWithWater?V`fragColor = vec4(evaluateTerrainLighting(normal, albedo, shadow, 1.0 - ssao, additionalLight, normalize(vpos - cameraPosition), vup), tileColor.a);`:V`fragColor = vec4(evaluateSceneLighting(normal, albedo, shadow, 1.0 - ssao, additionalLight), tileColor.a);`}
79
+ ${n?V`
80
80
  vec4 overlayWaterMask = getOverlayColor(ovWaterTex, vtcOverlay);
81
81
  float waterNormalLength = length(overlayWaterMask);
82
82
  if (waterNormalLength > 0.95) {
@@ -89,7 +89,7 @@ return (min(min(c.r, c.g), c.b) + max(max(c.r, c.g), c.b)) * 0.5;
89
89
  // un-gamma the ground color to mix in linear space
90
90
  fragColor = mix(groundColor, waterColorNonLinear, waterColorLinear.w) * opacity;
91
91
  }`:""}
92
- ${r.screenSizePerspective?U`
92
+ ${r.screenSizePerspective?V`
93
93
  float perspectiveScale = screenSizePerspectiveScaleFloat(1.0, screenSizeCosAngle, screenSizeDistanceToCamera, vec4(0.0, 0.0, 0.0, 0.0));
94
94
  if (perspectiveScale <= 0.25) {
95
95
  fragColor = mix(fragColor, vec4(1.0, 0.0, 0.0, 1.0), perspectiveScale * 4.0);
@@ -103,68 +103,68 @@ return (min(min(c.r, c.g), c.b) + max(max(c.r, c.g), c.b)) * 0.5;
103
103
  else {
104
104
  fragColor = mix(fragColor, vec4(1.0, 0.0, 1.0, 1.0), (perspectiveScale - 0.5) * 2.0);
105
105
  }`:""}
106
- ${r.visualizeNormals?r.spherical?U`
106
+ ${r.visualizeNormals?r.spherical?V`
107
107
  vec3 localUp = normalize(vpos + localOrigin);
108
108
  vec3 right = normalize(cross(vec3(0.0, 0.0, 1.0), localUp));
109
109
  vec3 forward = normalize(cross(localUp, right));
110
110
  mat3 tbn = mat3(right, forward, localUp);
111
111
  vec3 tNormal = normalize(normal * tbn);
112
112
  fragColor = vec4(vec3(0.5) + 0.5 * tNormal, 0.0);
113
- `:U`
113
+ `:V`
114
114
  vec3 tNormal = normalize(normal);
115
115
  fragColor = vec4(vec3(0.5) + 0.5 * tNormal, 0.0);
116
116
  `:""}
117
- ${r.tileBorders?U`
117
+ ${r.tileBorders?V`
118
118
  vec2 dVuv = fwidth(vuv0);
119
119
  vec2 edgeFactors = smoothstep(vec2(0.0), 1.5 * dVuv, min(vuv0, 1.0 - vuv0));
120
120
  float edgeFactor = 1.0 - min(edgeFactors.x, edgeFactors.y);
121
121
  fragColor = mix(fragColor, vec4(1.0, 0.0, 0.0, 1.0), edgeFactor);`:""}
122
122
  fragColor = highlightSlice(fragColor, vpos);
123
123
  }
124
- `)}break;case d.Depth:q&&a.include(T,r),a.include(h,r),t(a),n(a),P.code.add(U`
124
+ `)}break;case c.Depth:G&&a.include(P,r),a.include(h,r),n(a),s(a),M.code.add(V`
125
125
  void main(void) {
126
- ${q?U`setOverlayVTC(getUV0());`:""}
126
+ ${G?V`setOverlayVTC(getUV0());`:""}
127
127
  gl_Position = transformPositionWithDepth(proj, view, position, nearFar, linearDepth);
128
128
  }
129
- `),_.code.add(U`
129
+ `),k.code.add(V`
130
130
  void main() {
131
- ${q?U`if (getCombinedOverlayColor().a == 0.0) { discard; }`:""}
131
+ ${G?V`if (getCombinedOverlayColor().a == 0.0) { discard; }`:""}
132
132
  outputDepth(linearDepth);
133
133
  }
134
- `);break;case d.Shadow:case d.ShadowHighlight:case d.ShadowExcludeHighlight:a.include(h,r),t(a),n(a),P.code.add(U`void main(void) {
134
+ `);break;case c.Shadow:case c.ShadowHighlight:case c.ShadowExcludeHighlight:a.include(h,r),n(a),s(a),M.code.add(V`void main(void) {
135
135
  gl_Position = transformPositionWithDepth(proj, view, position, nearFar, linearDepth);
136
- }`),_.code.add(U`void main() {
136
+ }`),k.code.add(V`void main() {
137
137
  outputDepth(linearDepth);
138
- }`);break;case d.Normal:q&&a.include(T,r),k.add("vnormal","vec3"),D(P),H(),P.code.add(U`
138
+ }`);break;case c.Normal:G&&a.include(P,r),B.add("vnormal","vec3"),W(M),I(),M.code.add(V`
139
139
  void main(void) {
140
- ${q?U`setOverlayVTC(getUV0());`:""}
140
+ ${G?V`setOverlayVTC(getUV0());`:""}
141
141
  gl_Position = transformPosition(proj, view, position);
142
142
  vnormal = normalize((viewNormal * vec4(getNormal(), 1.0)).xyz);
143
143
  }
144
- `),_.code.add(U`
144
+ `),k.code.add(V`
145
145
  void main() {
146
- ${q?U`if (getCombinedOverlayColor().a == 0.0) { discard; }`:""}
146
+ ${G?V`if (getCombinedOverlayColor().a == 0.0) { discard; }`:""}
147
147
  vec3 normal = normalize(vnormal);
148
148
  if (gl_FrontFacing == false) {
149
149
  normal = -normal;
150
150
  }
151
151
  fragColor = vec4(vec3(0.5) + 0.5 * normal, 0.0);
152
152
  }
153
- `);break;case d.Highlight:I&&a.include(T,r),P.code.add(U`
153
+ `);break;case c.Highlight:q&&a.include(P,r),M.code.add(V`
154
154
  void main() {
155
- ${I?U`setOverlayVTC(getUV0());`:""}
155
+ ${q?V`setOverlayVTC(getUV0());`:""}
156
156
  gl_Position = transformPosition(proj, view, position);
157
157
  }
158
- `),a.include(u,r),_.code.add(U`
158
+ `),a.include(u,r),k.code.add(V`
159
159
  void main() {
160
- ${I?U`if (getCombinedOverlayColor().a == 0.0) { discard; }`:""}
160
+ ${q?V`if (getCombinedOverlayColor().a == 0.0) { discard; }`:""}
161
161
  outputHighlight();
162
162
  }
163
- `)}return r.output===d.ObjectAndLayerIdColor&&(I?(a.include(T,{...r,pbrMode:j.Disabled}),P.code.add(U`void main(void) {
163
+ `)}return r.output===c.ObjectAndLayerIdColor&&(q?(a.include(P,{...r,pbrMode:L.Disabled}),M.code.add(V`void main(void) {
164
164
  gl_Position = transformPosition(proj, view, position);
165
165
  setOverlayVTC(getUV0());
166
- }`),_.code.add(U`void main() {
166
+ }`),k.code.add(V`void main() {
167
167
  fragColor = getOverlayColorTexel(vtcOverlay);
168
- }`)):(P.code.add(U`void main(void) {}`),_.code.add(U`void main() {
168
+ }`)):(M.code.add(V`void main(void) {}`),k.code.add(V`void main() {
169
169
  fragColor = vec4(0.0);
170
- }`))),a}const B=r(),E=a(),H=Object.freeze(Object.defineProperty({__proto__:null,TerrainPassParameters:_,build:k},Symbol.toStringTag,{value:"Module"}));export{_ as T,H as a,k as b};
170
+ }`))),a}const E=r(),H=a(),I=Object.freeze(Object.defineProperty({__proto__:null,TerrainPassParameters:k,build:B},Symbol.toStringTag,{value:"Module"}));export{k as T,I as a,B as b};
@@ -2,7 +2,7 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.28/esri/copyright.txt for details.
4
4
  */
5
- import{f as e}from"./vec4f64.js";import{ScreenSpacePass as r}from"../views/3d/webgl-engine/core/shaderLibrary/ScreenSpacePass.glsl.js";import{Float4PassUniform as o}from"../views/3d/webgl-engine/core/shaderModules/Float4PassUniform.js";import{NoParameters as s,glsl as t}from"../views/3d/webgl-engine/core/shaderModules/interfaces.js";import{ShaderBuilder as n}from"../views/3d/webgl-engine/core/shaderModules/ShaderBuilder.js";import{Texture2DPassUniform as a}from"../views/3d/webgl-engine/core/shaderModules/Texture2DPassUniform.js";class i extends s{constructor(){super(...arguments),this.color=e(1,1,1,1)}}function l(){const e=new n;return e.include(r),e.fragment.uniforms.add(new a("tex",(e=>e.texture)),new o("uColor",(e=>e.color))),e.fragment.code.add(t`void main() {
5
+ import{a as e}from"./vec4f64.js";import{ScreenSpacePass as r}from"../views/3d/webgl-engine/core/shaderLibrary/ScreenSpacePass.glsl.js";import{Float4PassUniform as o}from"../views/3d/webgl-engine/core/shaderModules/Float4PassUniform.js";import{NoParameters as s,glsl as t}from"../views/3d/webgl-engine/core/shaderModules/interfaces.js";import{ShaderBuilder as n}from"../views/3d/webgl-engine/core/shaderModules/ShaderBuilder.js";import{Texture2DPassUniform as a}from"../views/3d/webgl-engine/core/shaderModules/Texture2DPassUniform.js";class i extends s{constructor(){super(...arguments),this.color=e(1,1,1,1)}}function l(){const e=new n;return e.include(r),e.fragment.uniforms.add(new a("tex",(e=>e.texture)),new o("uColor",(e=>e.color))),e.fragment.code.add(t`void main() {
6
6
  vec4 texColor = texture(tex, uv);
7
7
  fragColor = texColor * uColor;
8
8
  }`),e}const d=Object.freeze(Object.defineProperty({__proto__:null,TextureOnlyPassParameters:i,build:l},Symbol.toStringTag,{value:"Module"}));export{i as T,d as a,l as b};