@arcgis/core 4.23.0-next.20220127 → 4.23.0-next.20220128

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (312) hide show
  1. package/assets/esri/core/workers/RemoteClient.js +1 -1
  2. package/assets/esri/core/workers/chunks/0463ba46df855a92b9c0.js +1 -0
  3. package/assets/esri/core/workers/chunks/{e657ba0cab29f05d02da.js → 0cd0a6eef51fc5b9ea61.js} +1 -1
  4. package/assets/esri/core/workers/chunks/{e4896cf85fb2da8a9cc7.js → 17de7a324dfa7f57ad5d.js} +1 -1
  5. package/assets/esri/core/workers/chunks/{c36f84daa7736878418d.js → 197ec52641aed20029c6.js} +1 -1
  6. package/assets/esri/core/workers/chunks/{0317f37b6c8705b363fd.js → 1c733b7db092a2a88ef3.js} +1 -1
  7. package/assets/esri/core/workers/chunks/{9387db408f496e7dd003.js → 214910032945dd2d86b0.js} +1 -1
  8. package/assets/esri/core/workers/chunks/{d835b2a683fcd8aeeed8.js → 27474b007988855bea9d.js} +1 -1
  9. package/assets/esri/core/workers/chunks/{8001b0e514bfffe9d7f8.js → 357033117dfe61eb81ea.js} +1 -1
  10. package/assets/esri/core/workers/chunks/{5948923e07bd1662c24a.js → 37c03cfc19086ce631c6.js} +1 -1
  11. package/assets/esri/core/workers/chunks/3c673495e5f507c4a9e5.js +1 -0
  12. package/assets/esri/core/workers/chunks/44f0c3663b293afbd172.js +1 -0
  13. package/assets/esri/core/workers/chunks/483d5d8593d96d0f0b15.js +1 -0
  14. package/assets/esri/core/workers/chunks/49a1a633bb0d93764aae.js +1 -0
  15. package/assets/esri/core/workers/chunks/{5f1dcb6556820cd0aa31.js → 4be35af7d6babbfe9d84.js} +1 -1
  16. package/assets/esri/core/workers/chunks/{f9ff3eaf4eb324429fbd.js → 5457962a70bd3c557a75.js} +1 -1
  17. package/assets/esri/core/workers/chunks/57856b4a9b8784a69844.js +1 -0
  18. package/assets/esri/core/workers/chunks/{56274b37ff74ca0d68a6.js → 5d11b97b667921d67ae7.js} +1 -1
  19. package/assets/esri/core/workers/chunks/{ba5eb394f098968c22d2.js → 655b55ac0cd533d7e9d7.js} +1 -1
  20. package/assets/esri/core/workers/chunks/7903a3e2e0faff0f86c0.js +1 -0
  21. package/assets/esri/core/workers/chunks/918bb7a7d901544a7367.js +1 -0
  22. package/assets/esri/core/workers/chunks/949b2269457302ffc64b.js +1 -0
  23. package/assets/esri/core/workers/chunks/{601e697dc7414bda128a.js → 952980635afc7ec81804.js} +1 -1
  24. package/assets/esri/core/workers/chunks/{e8741bf421f80213f1d3.js → 9876a1bae350795fab36.js} +1 -1
  25. package/assets/esri/core/workers/chunks/99619fcb772807c74f3b.js +1 -0
  26. package/assets/esri/core/workers/chunks/{3f343f792fd9f44d6f25.js → b3f5e91116112b0b612a.js} +1 -1
  27. package/assets/esri/core/workers/chunks/{4c76146014dc15143ba3.js → be588873c16770ceb9ef.js} +1 -1
  28. package/assets/esri/core/workers/chunks/d1fe53b597351dc58305.js +1 -0
  29. package/assets/esri/core/workers/chunks/{b62e3dccd9f662c0afeb.js → db3c729ce0c0b2690dc9.js} +1 -1
  30. package/assets/esri/core/workers/chunks/{199670a3a564ebe3bd79.js → e218bde41ffbcc5194f5.js} +1 -1
  31. package/assets/esri/core/workers/chunks/e21b211913aefde47e30.js +1 -0
  32. package/assets/esri/core/workers/chunks/{c9cbf8135e95f0f42cd9.js → e287f49184d076af17e2.js} +1 -1
  33. package/assets/esri/core/workers/chunks/{bde1d5b0a7717350986e.js → e4019b63a1fe74e2c842.js} +1 -1
  34. package/assets/esri/core/workers/chunks/{6e6a3c5866e8d8820457.js → eb82ff10cef2bde6e57f.js} +1 -1
  35. package/assets/esri/core/workers/chunks/ebc6f4764b82d4104c65.js +1 -0
  36. package/assets/esri/core/workers/chunks/{842db82733635dbf25cb.js → ee6e0db58dc64410e687.js} +1 -1
  37. package/assets/esri/core/workers/chunks/f0a9f161805fc7a30fc5.js +1 -0
  38. package/assets/esri/core/workers/chunks/ff6abdc72076f3994659.js +981 -0
  39. package/chunks/BlendLayers.glsl.js +2 -2
  40. package/chunks/ChapmanAtmosphere.glsl.js +17 -17
  41. package/chunks/CheckerBoard.glsl.js +3 -3
  42. package/chunks/Clouds.glsl.js +2 -2
  43. package/chunks/CloudsComposition.glsl.js +1 -1
  44. package/chunks/ColorMaterial.glsl.js +12 -12
  45. package/chunks/ComponentShader.glsl.js +3 -3
  46. package/chunks/Compositing.glsl.js +1 -1
  47. package/chunks/DefaultMaterial.glsl.js +33 -33
  48. package/chunks/EdgeShaderProgram.glsl.js +7 -7
  49. package/chunks/Fog.glsl.js +10 -12
  50. package/chunks/HUDMaterial.glsl.js +2 -2
  51. package/chunks/HighlightComposition.glsl.js +5 -5
  52. package/chunks/ImageMaterial.glsl.js +6 -6
  53. package/chunks/LaserlinePath.glsl.js +8 -8
  54. package/chunks/LineCallout.glsl.js +6 -6
  55. package/chunks/MeasurementArrow.glsl.js +1 -1
  56. package/chunks/NativeLine.glsl.js +1 -1
  57. package/chunks/Path.glsl.js +5 -5
  58. package/chunks/Pattern.glsl.js +9 -9
  59. package/chunks/PointRenderer.glsl.js +14 -14
  60. package/chunks/Precipitation.glsl.js +2 -2
  61. package/chunks/RealisticTree.glsl.js +21 -21
  62. package/chunks/RibbonLine.glsl.js +11 -11
  63. package/chunks/SMAA.glsl.js +40 -40
  64. package/chunks/ShadedColorMaterial.glsl.js +12 -12
  65. package/chunks/ShadowCast.glsl.js +6 -6
  66. package/chunks/ShadowHighlight.glsl.js +4 -4
  67. package/chunks/SimpleAtmosphere.glsl.js +3 -3
  68. package/chunks/SlicePlaneMaterial.glsl.js +3 -3
  69. package/chunks/Stars.glsl.js +3 -3
  70. package/chunks/Terrain.glsl.js +11 -11
  71. package/chunks/TextureOnly.glsl.js +2 -2
  72. package/chunks/WaterSurface.glsl.js +5 -5
  73. package/chunks/boundedPlane.js +1 -1
  74. package/core/accessorSupport/watch.js +1 -1
  75. package/core/loadAll.js +1 -1
  76. package/geometry/support/frustum.js +1 -1
  77. package/geometry/support/plane.js +1 -1
  78. package/interfaces.d.ts +204 -10
  79. package/layers/VectorTileLayer.js +1 -1
  80. package/layers/graphics/controllers/I3SOnDemandController.js +1 -1
  81. package/layers/graphics/featureConversionUtils.js +1 -1
  82. package/layers/support/LayerContingentValuesCache.js +1 -1
  83. package/layers/support/TileInfo.js +1 -1
  84. package/package.json +1 -1
  85. package/smartMapping/statistics/support/predominanceUtils.d.ts +4 -0
  86. package/support/revision.js +1 -1
  87. package/symbols/FillSymbol3DLayer.js +1 -1
  88. package/symbols/IconSymbol3DLayer.js +1 -1
  89. package/symbols/ObjectSymbol3DLayer.js +1 -1
  90. package/symbols/Symbol3D.js +1 -1
  91. package/symbols/WebStyleSymbol.js +1 -1
  92. package/symbols/cim/CIMSymbolRasterizer.js +1 -1
  93. package/symbols/support/IconSymbol3DLayerResource.js +1 -1
  94. package/symbols/support/ObjectSymbol3DLayerResource.js +1 -1
  95. package/symbols/support/Symbol3DAnchorPosition2D.js +1 -1
  96. package/symbols/support/Symbol3DAnchorPosition3D.js +1 -1
  97. package/symbols/support/Symbol3DFillMaterial.js +1 -1
  98. package/symbols/support/Symbol3DIconOutline.js +1 -1
  99. package/symbols/support/Symbol3DOutline.js +1 -1
  100. package/symbols/support/Thumbnail.js +1 -1
  101. package/symbols/support/webStyleSymbolUtils.js +1 -1
  102. package/views/2d/engine/vectorTiles/SchemaHelper.js +1 -1
  103. package/views/3d/environment/ChapmanAtmosphere.glsl.js +1 -1
  104. package/views/3d/environment/ChapmanAtmosphere.js +1 -1
  105. package/views/3d/environment/CloudsComposition.glsl.js +1 -1
  106. package/views/3d/environment/CloudsGenerator.js +1 -1
  107. package/views/3d/environment/Fog.glsl.js +1 -1
  108. package/views/3d/environment/Fog.js +1 -1
  109. package/views/3d/environment/PanoramicAtmosphere.js +1 -1
  110. package/views/3d/environment/Precipitation.glsl.js +1 -1
  111. package/views/3d/environment/Precipitation.js +1 -1
  112. package/views/3d/environment/PrecipitationTechnique.js +1 -1
  113. package/views/3d/environment/SimpleAtmosphere.glsl.js +1 -1
  114. package/views/3d/environment/SimpleAtmosphere.js +1 -1
  115. package/views/3d/environment/Stars.glsl.js +1 -1
  116. package/views/3d/environment/Stars.js +1 -1
  117. package/views/3d/interactive/analysisTools/slice/sliceToolUtils.js +1 -1
  118. package/views/3d/interactive/visualElements/ExtendedLineVisualElement.js +1 -1
  119. package/views/3d/interactive/visualElements/MeasurementAreaVisualElement.js +1 -1
  120. package/views/3d/interactive/visualElements/OutlineVisualElement.js +1 -1
  121. package/views/3d/interactive/visualElements/ParallelLineVisualElement.js +1 -1
  122. package/views/3d/interactive/visualElements/PointVisualElement.js +1 -1
  123. package/views/3d/interactive/visualElements/RightAngleQuadVisualElement.js +1 -1
  124. package/views/3d/layers/FeatureLayerViewBase3D.js +1 -1
  125. package/views/3d/layers/FeatureLikeLayerView3D.js +1 -1
  126. package/views/3d/layers/I3SMeshView3D.js +1 -1
  127. package/views/3d/layers/VectorTileLayerView3D.js +1 -1
  128. package/views/3d/layers/graphics/Deconflictor.js +1 -1
  129. package/views/3d/layers/graphics/ElevationAligners.js +1 -1
  130. package/views/3d/layers/graphics/Graphics3DExtrudeSymbolLayer.js +1 -1
  131. package/views/3d/layers/graphics/Graphics3DFeatureProcessor.js +1 -1
  132. package/views/3d/layers/graphics/Graphics3DLineCalloutSymbolLayer.js +1 -1
  133. package/views/3d/layers/graphics/Graphics3DMeshFillSymbolLayer.js +1 -1
  134. package/views/3d/layers/graphics/Graphics3DObjectSymbolLayer.js +1 -1
  135. package/views/3d/layers/graphics/Graphics3DPolygonFillSymbolLayer.js +1 -1
  136. package/views/3d/layers/graphics/graphicUtils.js +1 -1
  137. package/views/3d/layers/graphics/lineUtils.js +1 -1
  138. package/views/3d/layers/graphics/objectResourceUtils.js +1 -1
  139. package/views/3d/layers/graphics/polygonUtils.js +1 -1
  140. package/views/3d/layers/graphics/symbolComplexity.js +1 -1
  141. package/views/3d/layers/i3s/I3SBinaryReader.js +1 -1
  142. package/views/3d/layers/i3s/PointRenderer.js +1 -1
  143. package/views/3d/layers/support/HeatmapFeatureProcessor.js +5 -0
  144. package/views/3d/layers/support/overlayImageUtils.js +1 -1
  145. package/views/3d/layers/support/patternUtils.js +1 -1
  146. package/views/3d/state/controllers/local/PinchAndPanController.js +1 -1
  147. package/views/3d/support/FrustumExtentIntersection.js +1 -1
  148. package/views/3d/support/LaserLineRenderer.js +1 -1
  149. package/views/3d/support/LaserlinePathData.js +1 -1
  150. package/views/3d/terrain/OverlayRenderer.js +1 -1
  151. package/views/3d/terrain/PatchGeometryFactory.js +1 -1
  152. package/views/3d/terrain/TerrainRenderer.js +1 -1
  153. package/views/3d/terrain/TerrainSurface.js +1 -1
  154. package/views/3d/terrain/Tile.js +1 -1
  155. package/views/3d/terrain/terrainUtils.js +1 -1
  156. package/views/3d/terrain/tileUtils.js +1 -1
  157. package/views/3d/webgl-engine/collections/Component/ComponentObjectCollection.js +1 -1
  158. package/views/3d/webgl-engine/collections/Component/Material/ComponentMaterial.js +1 -1
  159. package/views/3d/webgl-engine/collections/Component/Material/ComponentTechnique.js +1 -1
  160. package/views/3d/webgl-engine/collections/Component/Material/shader/ComponentData.glsl.js +10 -10
  161. package/views/3d/webgl-engine/collections/Component/Material/shader/ComponentShader.glsl.js +1 -1
  162. package/views/3d/webgl-engine/collections/Component/SourceGeometry.js +1 -1
  163. package/views/3d/webgl-engine/core/renderPasses/AllRenderPasses.js +1 -1
  164. package/views/3d/webgl-engine/core/renderPasses/RenderPassManager.js +1 -1
  165. package/views/3d/webgl-engine/core/shaderLibrary/ForwardLinearDepth.glsl.js +2 -2
  166. package/views/3d/webgl-engine/core/shaderLibrary/ScreenSizeScaling.glsl.js +2 -2
  167. package/views/3d/webgl-engine/core/shaderLibrary/ScreenSpacePass.js +2 -2
  168. package/views/3d/webgl-engine/core/shaderLibrary/attributes/InstancedDoublePrecision.glsl.js +2 -2
  169. package/views/3d/webgl-engine/core/shaderLibrary/attributes/NormalAttribute.glsl.js +4 -4
  170. package/views/3d/webgl-engine/core/shaderLibrary/attributes/PathVertexPosition.glsl.js +1 -1
  171. package/views/3d/webgl-engine/core/shaderLibrary/attributes/PositionAttribute.glsl.js +1 -1
  172. package/views/3d/webgl-engine/core/shaderLibrary/attributes/RibbonVertexPosition.glsl.js +1 -1
  173. package/views/3d/webgl-engine/core/shaderLibrary/attributes/SymbolColor.glsl.js +1 -1
  174. package/views/3d/webgl-engine/core/shaderLibrary/attributes/TextureCoordinateAttribute.glsl.js +3 -3
  175. package/views/3d/webgl-engine/core/shaderLibrary/attributes/VertexColor.glsl.js +1 -1
  176. package/views/3d/webgl-engine/core/shaderLibrary/attributes/VertexNormal.glsl.js +6 -6
  177. package/views/3d/webgl-engine/core/shaderLibrary/attributes/VertexPosition.glsl.js +12 -12
  178. package/views/3d/webgl-engine/core/shaderLibrary/attributes/VertexTextureCoordinates.glsl.js +4 -4
  179. package/views/3d/webgl-engine/core/shaderLibrary/attributes/VerticalOffset.glsl.js +1 -1
  180. package/views/3d/webgl-engine/core/shaderLibrary/default/DefaultMaterialAuxiliaryPasses.glsl.js +16 -16
  181. package/views/3d/webgl-engine/core/shaderLibrary/default/RealisticTree.glsl.js +1 -1
  182. package/views/3d/webgl-engine/core/shaderLibrary/hud/HUD.glsl.js +5 -5
  183. package/views/3d/webgl-engine/core/shaderLibrary/hud/HUDOcclusionPass.glsl.js +3 -3
  184. package/views/3d/webgl-engine/core/shaderLibrary/raster/BasicGrid.glsl.js +2 -2
  185. package/views/3d/webgl-engine/core/shaderLibrary/shading/ComputeMaterialColor.glsl.js +6 -6
  186. package/views/3d/webgl-engine/core/shaderLibrary/shading/ComputeNormalTexture.glsl.js +2 -2
  187. package/views/3d/webgl-engine/core/shaderLibrary/shading/ComputeShadingNormal.glsl.js +10 -11
  188. package/views/3d/webgl-engine/core/shaderLibrary/shading/LineStipple.glsl.js +2 -2
  189. package/views/3d/webgl-engine/core/shaderLibrary/shading/MultipassGeometryTest.glsl.js +2 -2
  190. package/views/3d/webgl-engine/core/shaderLibrary/shading/MultipassTerrainTest.glsl.js +2 -2
  191. package/views/3d/webgl-engine/core/shaderLibrary/shading/Normals.glsl.js +6 -6
  192. package/views/3d/webgl-engine/core/shaderLibrary/shading/ReadBaseColorTexture.glsl.js +4 -4
  193. package/views/3d/webgl-engine/core/shaderLibrary/shading/ReadShadowMap.glsl.js +6 -6
  194. package/views/3d/webgl-engine/core/shaderLibrary/shading/Reprojection.glsl.js +4 -4
  195. package/views/3d/webgl-engine/core/shaderLibrary/shading/ScreenSpaceReflections.glsl.js +5 -5
  196. package/views/3d/webgl-engine/core/shaderLibrary/shading/VisualVariables.glsl.js +1 -1
  197. package/views/3d/webgl-engine/core/shaderLibrary/shading/Water.glsl.js +10 -10
  198. package/views/3d/webgl-engine/core/shaderLibrary/terrain/Terrain.glsl.js +1 -1
  199. package/views/3d/webgl-engine/core/shaderLibrary/util/BlendLayers.glsl.js +1 -1
  200. package/views/3d/webgl-engine/core/shaderLibrary/util/CloudsParallaxShading.glsl.js +4 -4
  201. package/views/3d/webgl-engine/core/shaderLibrary/util/View.glsl.js +1 -1
  202. package/views/3d/webgl-engine/lib/Camera.js +1 -1
  203. package/views/3d/webgl-engine/lib/DefaultVertexAttributeLocations.js +1 -1
  204. package/views/3d/webgl-engine/lib/DefaultVertexBufferLayouts.js +1 -1
  205. package/views/3d/webgl-engine/lib/Geometry.js +1 -1
  206. package/views/3d/webgl-engine/lib/GeometryUtil.js +1 -1
  207. package/views/3d/webgl-engine/lib/GridLocalOriginFactory.js +1 -1
  208. package/views/3d/webgl-engine/lib/MagnifierHelper.js +1 -1
  209. package/views/3d/webgl-engine/lib/Material.js +1 -1
  210. package/views/3d/webgl-engine/lib/RenderGeometry.js +1 -1
  211. package/views/3d/webgl-engine/lib/SSAOHelper.js +1 -1
  212. package/views/3d/webgl-engine/lib/ShadowAccumulator.js +1 -1
  213. package/views/3d/webgl-engine/lib/ShadowMap.js +1 -1
  214. package/views/3d/webgl-engine/lib/SmaaRenderPass.js +1 -1
  215. package/views/3d/webgl-engine/lib/TextTextureAtlas.js +1 -1
  216. package/views/3d/webgl-engine/lib/Texture.js +1 -1
  217. package/views/3d/webgl-engine/lib/TextureUniformName.js +4 -0
  218. package/views/3d/webgl-engine/lib/UniformName.js +4 -0
  219. package/views/3d/webgl-engine/lib/VertexAttribute.js +5 -0
  220. package/views/3d/webgl-engine/lib/basicInterfaces.js +1 -1
  221. package/views/3d/webgl-engine/lib/depthRangeUtils.js +1 -1
  222. package/views/3d/webgl-engine/lib/edgeRendering/EdgeRenderer.js +1 -1
  223. package/views/3d/webgl-engine/lib/edgeRendering/EdgeShaderTechnique.js +1 -1
  224. package/views/3d/webgl-engine/lib/edgeRendering/EdgeView.js +1 -1
  225. package/views/3d/webgl-engine/lib/edgeRendering/bufferLayouts.js +1 -1
  226. package/views/3d/webgl-engine/lib/lodRendering/InstanceData.js +1 -1
  227. package/views/3d/webgl-engine/lib/lodRendering/RenderInstanceData.js +1 -1
  228. package/views/3d/webgl-engine/lib/pathGeometryUtils.js +1 -1
  229. package/views/3d/webgl-engine/materials/CheckerBoardMaterial.js +1 -1
  230. package/views/3d/webgl-engine/materials/ColorMaterial.js +1 -1
  231. package/views/3d/webgl-engine/materials/DefaultMaterial.js +1 -1
  232. package/views/3d/webgl-engine/materials/HUDMaterial.js +1 -1
  233. package/views/3d/webgl-engine/materials/ImageMaterial.js +1 -1
  234. package/views/3d/webgl-engine/materials/LineCalloutMaterial.js +1 -1
  235. package/views/3d/webgl-engine/materials/MeasurementArrowMaterial.js +1 -1
  236. package/views/3d/webgl-engine/materials/NativeLineMaterial.js +1 -1
  237. package/views/3d/webgl-engine/materials/PathMaterial.js +1 -1
  238. package/views/3d/webgl-engine/materials/PathTechnique.js +1 -1
  239. package/views/3d/webgl-engine/materials/PatternMaterial.js +1 -1
  240. package/views/3d/webgl-engine/materials/RibbonLineMaterial.js +1 -1
  241. package/views/3d/webgl-engine/materials/ShadedColorMaterial.js +1 -1
  242. package/views/3d/webgl-engine/materials/SlicePlaneMaterial.js +1 -1
  243. package/views/3d/webgl-engine/materials/VisualVariableMaterialParameters.js +1 -1
  244. package/views/3d/webgl-engine/materials/WaterTechnique.js +1 -1
  245. package/views/3d/webgl-engine/materials/internal/DefaultBufferWriter.js +1 -1
  246. package/views/3d/webgl-engine/materials/internal/MaterialUtil.js +1 -1
  247. package/views/3d/webgl-engine/materials/internal/bufferWriterUtils.js +1 -1
  248. package/views/3d/webgl-engine/materials/internal/waterMaterialUtils.js +1 -1
  249. package/views/3d/webgl-engine/shaders/CheckerBoard.glsl.js +1 -1
  250. package/views/3d/webgl-engine/shaders/CheckerBoardTechnique.js +1 -1
  251. package/views/3d/webgl-engine/shaders/ColorMaterial.glsl.js +1 -1
  252. package/views/3d/webgl-engine/shaders/ColorMaterialTechnique.js +1 -1
  253. package/views/3d/webgl-engine/shaders/DefaultMaterial.glsl.js +1 -1
  254. package/views/3d/webgl-engine/shaders/DefaultMaterialTechnique.js +1 -1
  255. package/views/3d/webgl-engine/shaders/HUDMaterial.glsl.js +1 -1
  256. package/views/3d/webgl-engine/shaders/HUDMaterialTechnique.js +1 -1
  257. package/views/3d/webgl-engine/shaders/HighlightComposition.glsl.js +1 -1
  258. package/views/3d/webgl-engine/shaders/HighlightTechnique.js +1 -1
  259. package/views/3d/webgl-engine/shaders/ImageMaterial.glsl.js +1 -1
  260. package/views/3d/webgl-engine/shaders/ImageMaterialTechnique.js +1 -1
  261. package/views/3d/webgl-engine/shaders/LaserlinePath.glsl.js +1 -1
  262. package/views/3d/webgl-engine/shaders/LaserlinePathTechnique.js +1 -1
  263. package/views/3d/webgl-engine/shaders/LineCallout.glsl.js +1 -1
  264. package/views/3d/webgl-engine/shaders/LineCalloutTechnique.js +1 -1
  265. package/views/3d/webgl-engine/shaders/Magnifier.glsl.js +1 -1
  266. package/views/3d/webgl-engine/shaders/MeasurementArrow.glsl.js +1 -1
  267. package/views/3d/webgl-engine/shaders/NativeLine.glsl.js +1 -1
  268. package/views/3d/webgl-engine/shaders/Pattern.glsl.js +1 -1
  269. package/views/3d/webgl-engine/shaders/PatternTechnique.js +1 -1
  270. package/views/3d/webgl-engine/shaders/PointRenderer.glsl.js +1 -1
  271. package/views/3d/webgl-engine/shaders/RealisticTreeTechnique.js +1 -1
  272. package/views/3d/webgl-engine/shaders/RibbonLine.glsl.js +1 -1
  273. package/views/3d/webgl-engine/shaders/RibbonLineTechnique.js +1 -1
  274. package/views/3d/webgl-engine/shaders/SMAA.glsl.js +1 -1
  275. package/views/3d/webgl-engine/shaders/ShadedColorMaterial.glsl.js +1 -1
  276. package/views/3d/webgl-engine/shaders/ShadedColorMaterialTechnique.js +1 -1
  277. package/views/3d/webgl-engine/shaders/ShadowCastTechnique.js +1 -1
  278. package/views/3d/webgl-engine/shaders/ShadowHighlightTechnique.js +1 -1
  279. package/views/3d/webgl-engine/shaders/SlicePlaneMaterial.glsl.js +1 -1
  280. package/views/3d/webgl-engine/shaders/WaterSurface.glsl.js +1 -1
  281. package/views/3d/webgl-engine/shaders/sources/edgeRenderer/AdjustProjectedPosition.glsl.js +10 -10
  282. package/views/3d/webgl-engine/shaders/sources/edgeRenderer/DiscardShortEdges.glsl.js +1 -1
  283. package/views/3d/webgl-engine/shaders/sources/edgeRenderer/EdgeShaderProgram.glsl.js +1 -1
  284. package/views/3d/webgl-engine/shaders/sources/edgeRenderer/EdgeUtil.glsl.js +21 -21
  285. package/views/3d/webgl-engine/shaders/sources/edgeRenderer/LineAmplitude.glsl.js +6 -6
  286. package/views/3d/webgl-engine/shaders/sources/edgeRenderer/LineOffset.glsl.js +13 -13
  287. package/views/3d/webgl-engine/shaders/sources/edgeRenderer/UnpackAttributes.glsl.js +6 -6
  288. package/views/SceneView.js +1 -1
  289. package/views/interactive/editGeometry/operations/OffsetEdgeVertex.js +1 -1
  290. package/views/support/WatchUpdatingTracking.js +1 -1
  291. package/views/webgl/BufferObject.js +1 -1
  292. package/views/webgl/InstanceCounter.js +1 -1
  293. package/views/webgl/Program.js +1 -1
  294. package/widgets/BasemapGallery/support/basemapCompatibilityUtils.js +1 -1
  295. package/widgets/FeatureTemplates/FeatureTemplatesViewModel.js +1 -1
  296. package/widgets/Search/support/locatorUtils.js +1 -1
  297. package/widgets/Search.js +1 -1
  298. package/assets/esri/core/workers/chunks/12c0cabb6c59e65d8546.js +0 -1
  299. package/assets/esri/core/workers/chunks/322d917e8cb398816a93.js +0 -1
  300. package/assets/esri/core/workers/chunks/392b6382e06652dd4c80.js +0 -1
  301. package/assets/esri/core/workers/chunks/3aa73119b055e05bbbeb.js +0 -1
  302. package/assets/esri/core/workers/chunks/52ea678ba1da0e349919.js +0 -1
  303. package/assets/esri/core/workers/chunks/5ee497d5d7b0e580526a.js +0 -1
  304. package/assets/esri/core/workers/chunks/663ad15b86936eb06b69.js +0 -1
  305. package/assets/esri/core/workers/chunks/83b8fec1650e061aaa56.js +0 -1
  306. package/assets/esri/core/workers/chunks/9796d54ff12b6429164a.js +0 -1
  307. package/assets/esri/core/workers/chunks/d07440469fe7d181c4fd.js +0 -1
  308. package/assets/esri/core/workers/chunks/dbf192b4ce7e608610f6.js +0 -1
  309. package/assets/esri/core/workers/chunks/de6cff7b6cbbf99b20d1.js +0 -981
  310. package/assets/esri/core/workers/chunks/dee9929d95e9fe26929c.js +0 -1
  311. package/assets/esri/core/workers/chunks/e12d91ef44d6f879a02a.js +0 -1
  312. package/assets/esri/core/workers/chunks/e59764ee8cf25d4f74e2.js +0 -1
@@ -2,4 +2,4 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.23/esri/copyright.txt for details.
4
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  */
5
- import{_ as e}from"../../../../chunks/tslib.es6.js";import{ShaderOutput as r}from"../core/shaderLibrary/ShaderOutputOptions.js";import{bindSliceUniformsWithOrigin as i}from"../core/shaderLibrary/Slice.glsl.js";import{bindVerticalOffsetUniforms as t}from"../core/shaderLibrary/attributes/VerticalOffset.glsl.js";import{HUDSpace as o,bindHUDUniforms as s}from"../core/shaderLibrary/hud/HUD.glsl.js";import{bindOutputHighlight as a}from"../core/shaderLibrary/output/OutputHighlight.glsl.js";import{bindMultipassGeometryTexture as n}from"../core/shaderLibrary/shading/MultipassGeometryTest.glsl.js";import{bindMultipassTerrainTexture as l}from"../core/shaderLibrary/shading/MultipassTerrainTest.glsl.js";import{bindVisualVariablesUniforms as p}from"../core/shaderLibrary/shading/VisualVariables.glsl.js";import{bindScreenSizePerspectiveUniforms as d}from"../core/shaderLibrary/util/ScreenSizePerspective.glsl.js";import{bindProjectionMatrix as c,bindViewport as u,bindView as h,bindCameraPosition as m}from"../core/shaderLibrary/util/View.glsl.js";import{ReloadableShaderModule as g}from"../core/shaderTechnique/ReloadableShaderModule.js";import{ShaderTechnique as b}from"../core/shaderTechnique/ShaderTechnique.js";import{parameter as f,ShaderTechniqueConfiguration as v}from"../core/shaderTechnique/ShaderTechniqueConfiguration.js";import{TransparencyPassType as y}from"../lib/basicInterfaces.js";import{Default3D as E}from"../lib/DefaultVertexAttributeLocations.js";import{oitBlending as T}from"../lib/OrderIndependentTransparency.js";import{Program as O}from"../lib/Program.js";import{b as S,H as P}from"../../../../chunks/HUDMaterial.glsl.js";import{BlendFactor as j,CompareFunction as x,PrimitiveType as L}from"../../../webgl/enums.js";import{simpleBlendingParams as U,defaultDepthWriteParams as w,makePipelineState as D,defaultColorWriteParams as C}from"../../../webgl/renderState.js";class H extends b{initializeProgram(e){const r=H.shader.get(),i=this.configuration,t=r.build({output:i.output,FrontFacePass:i.transparencyPassType===y.FrontFace,viewingMode:e.viewingMode,occlusionTestEnabled:i.occlusionTestEnabled,signedDistanceFieldEnabled:i.sdf,slicePlaneEnabled:i.slicePlaneEnabled,sliceHighlightDisabled:!1,sliceEnabledForVertexPrograms:!0,debugDrawLabelBorder:i.debugDrawLabelBorder,binaryHighlightOcclusionEnabled:i.binaryHighlightOcclusion,screenCenterOffsetUnitsEnabled:i.screenCenterOffsetUnitsEnabled,screenSizePerspectiveEnabled:i.screenSizePerspective,verticalOffsetEnabled:i.verticalOffset,pixelSnappingEnabled:i.pixelSnappingEnabled,vvSize:i.vvSize,vvColor:i.vvColor,vvInstancingEnabled:!1,isDraped:i.isDraped,multipassGeometryEnabled:i.multipassGeometryEnabled,multipassTerrainEnabled:i.multipassTerrainEnabled,cullAboveGround:i.cullAboveGround});return new O(e.rctx,t,E)}bindPass(e,i){c(this.program,i.camera.projectionMatrix),this.program.setUniform1f("cameraGroundRelative",i.camera.aboveGround?1:-1),this.program.setUniform1f("perDistancePixelRatio",Math.tan(i.camera.fovY/2)/(i.camera.fullViewport[2]/2)),this.program.setUniformMatrix4fv("viewNormal",i.camera.viewInverseTransposeMatrix),this.program.setUniform1f("polygonOffset",e.shaderPolygonOffset),t(this.program,e,i),d(this.program,e),this.program.setUniform1f("pixelRatio",i.camera.pixelRatio||1),u(this.program,i),this.configuration.output===r.Occlusion?(this.program.setUniform2fv("cameraNearFar",i.camera.nearFar),this.program.setUniform2fv("inverseViewport",i.inverseViewport),n(this.program,i),l(this.program,i)):(s(this.program,i),S(this.program,e,i.camera.pixelRatio||1),p(this.program,e),this.configuration.occlusionTestEnabled&&this.program.bindTexture(i.hudVisibilityTexture,"hudVisibilityTexture")),this.configuration.output===r.Highlight&&a(this.program,i)}bindDraw(e){h(this.program,e),m(this.program,e.origin,e.camera.viewInverseTransposeMatrix),i(this.program,this.configuration,e),this.program.rebindTextures()}_setPipelineState(e){const i=this.configuration,t=e===y.NONE,o=e===y.FrontFace,s=x.LEQUAL,a=this.configuration.polygonOffsetEnabled&&N,n=(t||o)&&i.output!==r.Highlight?(i.depthEnabled||i.output===r.Occlusion)&&w:null;return D({blending:i.output===r.Color||i.output===r.Alpha||i.output===r.Highlight?t?M:T(e):null,depthTest:{func:s},depthWrite:n,colorWrite:C,polygonOffset:a})}initializePipeline(){return this._setPipelineState(this.configuration.transparencyPassType)}get primitiveType(){return this.configuration.output===r.Occlusion?L.POINTS:L.TRIANGLES}}H.shader=new g(P,(()=>import("./HUDMaterial.glsl.js")));const N={factor:0,units:-4},M=U(j.ONE,j.ONE_MINUS_SRC_ALPHA);class G extends v{constructor(){super(...arguments),this.output=r.Color,this.occlusionTestEnabled=!0,this.sdf=!1,this.vvSize=!1,this.vvColor=!1,this.verticalOffset=!1,this.screenSizePerspective=!1,this.screenCenterOffsetUnitsEnabled=o.World,this.debugDrawLabelBorder=!1,this.binaryHighlightOcclusion=!0,this.slicePlaneEnabled=!1,this.polygonOffsetEnabled=!1,this.depthEnabled=!0,this.transparencyPassType=y.NONE,this.pixelSnappingEnabled=!0,this.isDraped=!1,this.multipassGeometryEnabled=!1,this.multipassTerrainEnabled=!1,this.cullAboveGround=!1}}e([f({count:r.COUNT})],G.prototype,"output",void 0),e([f()],G.prototype,"occlusionTestEnabled",void 0),e([f()],G.prototype,"sdf",void 0),e([f()],G.prototype,"vvSize",void 0),e([f()],G.prototype,"vvColor",void 0),e([f()],G.prototype,"verticalOffset",void 0),e([f()],G.prototype,"screenSizePerspective",void 0),e([f({count:o.COUNT})],G.prototype,"screenCenterOffsetUnitsEnabled",void 0),e([f()],G.prototype,"debugDrawLabelBorder",void 0),e([f()],G.prototype,"binaryHighlightOcclusion",void 0),e([f()],G.prototype,"slicePlaneEnabled",void 0),e([f()],G.prototype,"polygonOffsetEnabled",void 0),e([f()],G.prototype,"depthEnabled",void 0),e([f({count:y.COUNT})],G.prototype,"transparencyPassType",void 0),e([f()],G.prototype,"pixelSnappingEnabled",void 0),e([f()],G.prototype,"isDraped",void 0),e([f()],G.prototype,"multipassGeometryEnabled",void 0),e([f()],G.prototype,"multipassTerrainEnabled",void 0),e([f()],G.prototype,"cullAboveGround",void 0);export{H as HUDMaterialTechnique,G as HUDMaterialTechniqueConfiguration};
5
+ import{_ as e}from"../../../../chunks/tslib.es6.js";import{ShaderOutput as r}from"../core/shaderLibrary/ShaderOutputOptions.js";import{bindSliceUniformsWithOrigin as i}from"../core/shaderLibrary/Slice.glsl.js";import{bindVerticalOffsetUniforms as t}from"../core/shaderLibrary/attributes/VerticalOffset.glsl.js";import{HUDSpace as o,bindHUDUniforms as s}from"../core/shaderLibrary/hud/HUD.glsl.js";import{bindOutputHighlight as a}from"../core/shaderLibrary/output/OutputHighlight.glsl.js";import{bindMultipassGeometryTexture as n}from"../core/shaderLibrary/shading/MultipassGeometryTest.glsl.js";import{bindMultipassTerrainTexture as l}from"../core/shaderLibrary/shading/MultipassTerrainTest.glsl.js";import{bindVisualVariablesUniforms as p}from"../core/shaderLibrary/shading/VisualVariables.glsl.js";import{bindScreenSizePerspectiveUniforms as d}from"../core/shaderLibrary/util/ScreenSizePerspective.glsl.js";import{bindProjectionMatrix as c,bindViewport as u,bindView as h,bindCameraPosition as m}from"../core/shaderLibrary/util/View.glsl.js";import{ReloadableShaderModule as g}from"../core/shaderTechnique/ReloadableShaderModule.js";import{ShaderTechnique as b}from"../core/shaderTechnique/ShaderTechnique.js";import{parameter as f,ShaderTechniqueConfiguration as v}from"../core/shaderTechnique/ShaderTechniqueConfiguration.js";import{TransparencyPassType as y}from"../lib/basicInterfaces.js";import{Default3D as E}from"../lib/DefaultVertexAttributeLocations.js";import{oitBlending as T}from"../lib/OrderIndependentTransparency.js";import{Program as O}from"../lib/Program.js";import{b as S,H as P}from"../../../../chunks/HUDMaterial.glsl.js";import{BlendFactor as j,CompareFunction as x,PrimitiveType as L}from"../../../webgl/enums.js";import{simpleBlendingParams as U,defaultDepthWriteParams as w,makePipelineState as D,defaultColorWriteParams as C}from"../../../webgl/renderState.js";class H extends b{initializeProgram(e){const r=H.shader.get(),i=this.configuration,t=r.build({output:i.output,frontFacePass:i.transparencyPassType===y.FrontFace,viewingMode:e.viewingMode,occlusionTestEnabled:i.occlusionTestEnabled,signedDistanceFieldEnabled:i.sdf,slicePlaneEnabled:i.slicePlaneEnabled,sliceHighlightDisabled:!1,sliceEnabledForVertexPrograms:!0,debugDrawLabelBorder:i.debugDrawLabelBorder,binaryHighlightOcclusionEnabled:i.binaryHighlightOcclusion,screenCenterOffsetUnitsEnabled:i.screenCenterOffsetUnitsEnabled,screenSizePerspectiveEnabled:i.screenSizePerspective,verticalOffsetEnabled:i.verticalOffset,pixelSnappingEnabled:i.pixelSnappingEnabled,vvSize:i.vvSize,vvColor:i.vvColor,vvInstancingEnabled:!1,isDraped:i.isDraped,multipassGeometryEnabled:i.multipassGeometryEnabled,multipassTerrainEnabled:i.multipassTerrainEnabled,cullAboveGround:i.cullAboveGround});return new O(e.rctx,t,E)}bindPass(e,i){c(this.program,i.camera.projectionMatrix),this.program.setUniform1f("cameraGroundRelative",i.camera.aboveGround?1:-1),this.program.setUniform1f("perDistancePixelRatio",Math.tan(i.camera.fovY/2)/(i.camera.fullViewport[2]/2)),this.program.setUniformMatrix4fv("viewNormal",i.camera.viewInverseTransposeMatrix),this.program.setUniform1f("polygonOffset",e.shaderPolygonOffset),t(this.program,e,i),d(this.program,e),this.program.setUniform1f("pixelRatio",i.camera.pixelRatio||1),u(this.program,i),this.configuration.output===r.Occlusion?(this.program.setUniform2fv("nearFar",i.camera.nearFar),this.program.setUniform2fv("inverseViewport",i.inverseViewport),n(this.program,i),l(this.program,i)):(s(this.program,i),S(this.program,e,i.camera.pixelRatio||1),p(this.program,e),this.configuration.occlusionTestEnabled&&this.program.bindTexture(i.hudVisibilityTexture,"hudVisibilityTexture")),this.configuration.output===r.Highlight&&a(this.program,i)}bindDraw(e){h(this.program,e),m(this.program,e.origin,e.camera.viewInverseTransposeMatrix),i(this.program,this.configuration,e),this.program.rebindTextures()}_setPipelineState(e){const i=this.configuration,t=e===y.NONE,o=e===y.FrontFace,s=x.LEQUAL,a=this.configuration.polygonOffsetEnabled&&M,n=(t||o)&&i.output!==r.Highlight?(i.depthEnabled||i.output===r.Occlusion)&&w:null;return D({blending:i.output===r.Color||i.output===r.Alpha||i.output===r.Highlight?t?N:T(e):null,depthTest:{func:s},depthWrite:n,colorWrite:C,polygonOffset:a})}initializePipeline(){return this._setPipelineState(this.configuration.transparencyPassType)}get primitiveType(){return this.configuration.output===r.Occlusion?L.POINTS:L.TRIANGLES}}H.shader=new g(P,(()=>import("./HUDMaterial.glsl.js")));const M={factor:0,units:-4},N=U(j.ONE,j.ONE_MINUS_SRC_ALPHA);class G extends v{constructor(){super(...arguments),this.output=r.Color,this.occlusionTestEnabled=!0,this.sdf=!1,this.vvSize=!1,this.vvColor=!1,this.verticalOffset=!1,this.screenSizePerspective=!1,this.screenCenterOffsetUnitsEnabled=o.World,this.debugDrawLabelBorder=!1,this.binaryHighlightOcclusion=!0,this.slicePlaneEnabled=!1,this.polygonOffsetEnabled=!1,this.depthEnabled=!0,this.transparencyPassType=y.NONE,this.pixelSnappingEnabled=!0,this.isDraped=!1,this.multipassGeometryEnabled=!1,this.multipassTerrainEnabled=!1,this.cullAboveGround=!1}}e([f({count:r.COUNT})],G.prototype,"output",void 0),e([f()],G.prototype,"occlusionTestEnabled",void 0),e([f()],G.prototype,"sdf",void 0),e([f()],G.prototype,"vvSize",void 0),e([f()],G.prototype,"vvColor",void 0),e([f()],G.prototype,"verticalOffset",void 0),e([f()],G.prototype,"screenSizePerspective",void 0),e([f({count:o.COUNT})],G.prototype,"screenCenterOffsetUnitsEnabled",void 0),e([f()],G.prototype,"debugDrawLabelBorder",void 0),e([f()],G.prototype,"binaryHighlightOcclusion",void 0),e([f()],G.prototype,"slicePlaneEnabled",void 0),e([f()],G.prototype,"polygonOffsetEnabled",void 0),e([f()],G.prototype,"depthEnabled",void 0),e([f({count:y.COUNT})],G.prototype,"transparencyPassType",void 0),e([f()],G.prototype,"pixelSnappingEnabled",void 0),e([f()],G.prototype,"isDraped",void 0),e([f()],G.prototype,"multipassGeometryEnabled",void 0),e([f()],G.prototype,"multipassTerrainEnabled",void 0),e([f()],G.prototype,"cullAboveGround",void 0);export{H as HUDMaterialTechnique,G as HUDMaterialTechniqueConfiguration};
@@ -2,4 +2,4 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.23/esri/copyright.txt for details.
4
4
  */
5
- import"../core/shaderModules/interfaces.js";import"../core/shaderModules/ShaderBuilder.js";import"../lib/basicInterfaces.js";export{H as HighlightCompositionPass,b as build}from"../../../../chunks/HighlightComposition.glsl.js";
5
+ import"../core/shaderModules/interfaces.js";import"../core/shaderModules/ShaderBuilder.js";import"../lib/VertexAttribute.js";export{H as HighlightCompositionPass,b as build}from"../../../../chunks/HighlightComposition.glsl.js";
@@ -2,4 +2,4 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.23/esri/copyright.txt for details.
4
4
  */
5
- import{_ as i}from"../../../../chunks/tslib.es6.js";import{ReloadableShaderModule as o}from"../core/shaderTechnique/ReloadableShaderModule.js";import{ShaderTechnique as r}from"../core/shaderTechnique/ShaderTechnique.js";import{parameter as t,ShaderTechniqueConfiguration as e}from"../core/shaderTechnique/ShaderTechniqueConfiguration.js";import{Default3D as s}from"../lib/DefaultVertexAttributeLocations.js";import{Program as a}from"../lib/Program.js";import{H as l,a as n}from"../../../../chunks/HighlightComposition.glsl.js";import{BlendFactor as h,PrimitiveType as m}from"../../../webgl/enums.js";import{makePipelineState as p,separateBlendingParams as c,defaultColorWriteParams as g}from"../../../webgl/renderState.js";const u=8.6,f=.4;class d extends r{initializeProgram(i){const o=d.shader.get().build(this.configuration);return new a(i.rctx,o,s)}bindApplyPass(i){this.program.setUniform4fv("color",i.color),this.program.setUniform4fv("haloColor",i.haloColor),this.program.setUniform1f("outlineSize",u),this.program.setUniform1f("blurSize",f),this.program.setUniform4f("opacities",i.haloOpacity,i.haloOpacityOccluded,i.fillOpacity,i.fillOpacityOccluded)}initializePipeline(){return this.configuration.highlightStage===l.Apply?p({blending:c(h.SRC_ALPHA,h.ONE,h.ONE_MINUS_SRC_ALPHA,h.ONE_MINUS_SRC_ALPHA),colorWrite:g}):p({colorWrite:g})}get primitiveType(){return this.configuration.gridOptimization?m.TRIANGLES:m.TRIANGLE_STRIP}}d.shader=new o(n,(()=>import("./HighlightComposition.glsl.js")));class S extends e{constructor(){super(...arguments),this.highlightStage=l.Blur,this.gridOptimization=!1}}i([t({count:l.COUNT})],S.prototype,"highlightStage",void 0),i([t()],S.prototype,"gridOptimization",void 0);export{d as HighlightCompositionTechnique,S as HighlightCompositionTechniqueConfiguration};
5
+ import{_ as i}from"../../../../chunks/tslib.es6.js";import{ReloadableShaderModule as o}from"../core/shaderTechnique/ReloadableShaderModule.js";import{ShaderTechnique as r}from"../core/shaderTechnique/ShaderTechnique.js";import{parameter as t,ShaderTechniqueConfiguration as e}from"../core/shaderTechnique/ShaderTechniqueConfiguration.js";import{Default3D as s}from"../lib/DefaultVertexAttributeLocations.js";import{Program as a}from"../lib/Program.js";import{H as l,a as n}from"../../../../chunks/HighlightComposition.glsl.js";import{BlendFactor as h,PrimitiveType as m}from"../../../webgl/enums.js";import{makePipelineState as p,separateBlendingParams as c,defaultColorWriteParams as g}from"../../../webgl/renderState.js";const u=8.6,f=.4;class d extends r{initializeProgram(i){const o=d.shader.get().build(this.configuration);return new a(i.rctx,o,s)}bindApplyPass(i){this.program.setUniform4fv("uColor",i.color),this.program.setUniform4fv("haloColor",i.haloColor),this.program.setUniform1f("outlineSize",u),this.program.setUniform1f("blurSize",f),this.program.setUniform4f("opacities",i.haloOpacity,i.haloOpacityOccluded,i.fillOpacity,i.fillOpacityOccluded)}initializePipeline(){return this.configuration.highlightStage===l.Apply?p({blending:c(h.SRC_ALPHA,h.ONE,h.ONE_MINUS_SRC_ALPHA,h.ONE_MINUS_SRC_ALPHA),colorWrite:g}):p({colorWrite:g})}get primitiveType(){return this.configuration.gridOptimization?m.TRIANGLES:m.TRIANGLE_STRIP}}d.shader=new o(n,(()=>import("./HighlightComposition.glsl.js")));class S extends e{constructor(){super(...arguments),this.highlightStage=l.Blur,this.gridOptimization=!1}}i([t({count:l.COUNT})],S.prototype,"highlightStage",void 0),i([t()],S.prototype,"gridOptimization",void 0);export{d as HighlightCompositionTechnique,S as HighlightCompositionTechniqueConfiguration};
@@ -2,4 +2,4 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.23/esri/copyright.txt for details.
4
4
  */
5
- import"../core/shaderLibrary/ShaderOutputOptions.js";import"../core/shaderLibrary/Slice.glsl.js";import"../core/shaderLibrary/Transform.glsl.js";import"../core/shaderLibrary/output/ReadLinearDepth.glsl.js";import"../core/shaderLibrary/shading/MultipassTerrainTest.glsl.js";import"../core/shaderLibrary/util/AlphaDiscard.glsl.js";import"../core/shaderLibrary/util/ColorConversion.glsl.js";import"../core/shaderModules/interfaces.js";import"../core/shaderModules/ShaderBuilder.js";import"../lib/basicInterfaces.js";export{b as build}from"../../../../chunks/ImageMaterial.glsl.js";
5
+ import"../core/shaderLibrary/ShaderOutputOptions.js";import"../core/shaderLibrary/Slice.glsl.js";import"../core/shaderLibrary/Transform.glsl.js";import"../core/shaderLibrary/output/ReadLinearDepth.glsl.js";import"../core/shaderLibrary/shading/MultipassTerrainTest.glsl.js";import"../core/shaderLibrary/util/AlphaDiscard.glsl.js";import"../core/shaderLibrary/util/ColorConversion.glsl.js";import"../core/shaderModules/interfaces.js";import"../core/shaderModules/ShaderBuilder.js";import"../lib/VertexAttribute.js";export{b as build}from"../../../../chunks/ImageMaterial.glsl.js";
@@ -2,4 +2,4 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.23/esri/copyright.txt for details.
4
4
  */
5
- import{_ as e}from"../../../../chunks/tslib.es6.js";import{ShaderOutput as t}from"../core/shaderLibrary/ShaderOutputOptions.js";import{bindSliceUniformsWithOrigin as r}from"../core/shaderLibrary/Slice.glsl.js";import{bindMultipassTerrainTexture as i}from"../core/shaderLibrary/shading/MultipassTerrainTest.glsl.js";import{bindProjectionMatrix as s,bindView as o}from"../core/shaderLibrary/util/View.glsl.js";import{ReloadableShaderModule as a}from"../core/shaderTechnique/ReloadableShaderModule.js";import{ShaderTechnique as n}from"../core/shaderTechnique/ShaderTechnique.js";import{parameter as l,ShaderTechniqueConfiguration as p}from"../core/shaderTechnique/ShaderTechniqueConfiguration.js";import{CullFaceOptions as c,TransparencyPassType as u}from"../lib/basicInterfaces.js";import{Default3D as d}from"../lib/DefaultVertexAttributeLocations.js";import{oitBlending as m,oitDepthTest as h,oitDepthWrite as b,getOITPolygonOffset as f}from"../lib/OrderIndependentTransparency.js";import{Program as g}from"../lib/Program.js";import{stencilWriteMaskOn as y,stencilToolMaskBaseParams as T,stencilBaseAllZerosParams as P}from"../lib/StencilUtils.js";import{I as O}from"../../../../chunks/ImageMaterial.glsl.js";import{BlendFactor as j}from"../../../webgl/enums.js";import{simpleBlendingParams as v,makePipelineState as S,cullingParams as E,defaultDepthWriteParams as N,defaultColorWriteParams as w}from"../../../webgl/renderState.js";class _ extends n{initializeProgram(e){const t=_.shader.get(),r=this.configuration,i=t.build({output:r.output,slicePlaneEnabled:r.slicePlaneEnabled,sliceHighlightDisabled:!1,sliceEnabledForVertexPrograms:!1,OITEnabled:r.transparencyPassType===u.Color,multipassTerrainEnabled:r.multipassTerrainEnabled,cullAboveGround:r.cullAboveGround});return new g(e.rctx,i,d)}bindPass(e,t){s(this.program,t.camera.projectionMatrix),this.program.setUniform1f("opacity",e.opacity),t.multipassTerrainEnabled&&(this.program.setUniform2fv("cameraNearFar",t.camera.nearFar),this.program.setUniform2fv("inverseViewport",t.inverseViewport),i(this.program,t))}bindDraw(e){o(this.program,e),r(this.program,this.configuration,e),this.program.rebindTextures()}_setPipelineState(e,r){const i=this.configuration,s=e===u.NONE,o=e===u.FrontFace;return S({blending:i.output!==t.Color&&i.output!==t.Alpha||!i.transparent?null:s?x:m(e),culling:E(i.cullFace),depthTest:{func:h(e)},depthWrite:s?i.writeDepth&&N:b(e),colorWrite:w,stencilWrite:i.sceneHasOcludees?y:null,stencilTest:i.sceneHasOcludees?r?T:P:null,polygonOffset:s||o?null:f(i.enableOffset)})}initializePipeline(){return this._occludeePipelineState=this._setPipelineState(this.configuration.transparencyPassType,!0),this._setPipelineState(this.configuration.transparencyPassType,!1)}getPipelineState(e,t){return t?this._occludeePipelineState:super.getPipelineState(e,t)}}_.shader=new a(O,(()=>import("./ImageMaterial.glsl.js")));const x=v(j.ONE,j.ONE_MINUS_SRC_ALPHA);class A extends p{constructor(){super(...arguments),this.output=t.Color,this.cullFace=c.None,this.slicePlaneEnabled=!1,this.transparent=!1,this.enableOffset=!0,this.writeDepth=!0,this.sceneHasOcludees=!1,this.transparencyPassType=u.NONE,this.multipassTerrainEnabled=!1,this.cullAboveGround=!1}}e([l({count:t.COUNT})],A.prototype,"output",void 0),e([l({count:c.COUNT})],A.prototype,"cullFace",void 0),e([l()],A.prototype,"slicePlaneEnabled",void 0),e([l()],A.prototype,"transparent",void 0),e([l()],A.prototype,"enableOffset",void 0),e([l()],A.prototype,"writeDepth",void 0),e([l()],A.prototype,"sceneHasOcludees",void 0),e([l({count:u.COUNT})],A.prototype,"transparencyPassType",void 0),e([l()],A.prototype,"multipassTerrainEnabled",void 0),e([l()],A.prototype,"cullAboveGround",void 0);export{_ as ImageMaterialTechnique,A as ImageMaterialTechniqueConfiguration};
5
+ import{_ as e}from"../../../../chunks/tslib.es6.js";import{ShaderOutput as t}from"../core/shaderLibrary/ShaderOutputOptions.js";import{bindSliceUniformsWithOrigin as r}from"../core/shaderLibrary/Slice.glsl.js";import{bindMultipassTerrainTexture as i}from"../core/shaderLibrary/shading/MultipassTerrainTest.glsl.js";import{bindProjectionMatrix as s,bindView as o}from"../core/shaderLibrary/util/View.glsl.js";import{ReloadableShaderModule as a}from"../core/shaderTechnique/ReloadableShaderModule.js";import{ShaderTechnique as n}from"../core/shaderTechnique/ShaderTechnique.js";import{parameter as l,ShaderTechniqueConfiguration as p}from"../core/shaderTechnique/ShaderTechniqueConfiguration.js";import{CullFaceOptions as c,TransparencyPassType as u}from"../lib/basicInterfaces.js";import{Default3D as d}from"../lib/DefaultVertexAttributeLocations.js";import{oitBlending as m,oitDepthTest as h,oitDepthWrite as b,getOITPolygonOffset as f}from"../lib/OrderIndependentTransparency.js";import{Program as g}from"../lib/Program.js";import{stencilWriteMaskOn as y,stencilToolMaskBaseParams as T,stencilBaseAllZerosParams as P}from"../lib/StencilUtils.js";import{I as j}from"../../../../chunks/ImageMaterial.glsl.js";import{BlendFactor as v}from"../../../webgl/enums.js";import{simpleBlendingParams as O,makePipelineState as S,cullingParams as E,defaultDepthWriteParams as w,defaultColorWriteParams as N}from"../../../webgl/renderState.js";class _ extends n{initializeProgram(e){const t=_.shader.get(),r=this.configuration,i=t.build({output:r.output,slicePlaneEnabled:r.slicePlaneEnabled,sliceHighlightDisabled:!1,sliceEnabledForVertexPrograms:!1,oitEnabled:r.transparencyPassType===u.Color,multipassTerrainEnabled:r.multipassTerrainEnabled,cullAboveGround:r.cullAboveGround});return new g(e.rctx,i,d)}bindPass(e,t){s(this.program,t.camera.projectionMatrix),this.program.setUniform1f("opacity",e.opacity),t.multipassTerrainEnabled&&(this.program.setUniform2fv("nearFar",t.camera.nearFar),this.program.setUniform2fv("inverseViewport",t.inverseViewport),i(this.program,t))}bindDraw(e){o(this.program,e),r(this.program,this.configuration,e),this.program.rebindTextures()}_setPipelineState(e,r){const i=this.configuration,s=e===u.NONE,o=e===u.FrontFace;return S({blending:i.output!==t.Color&&i.output!==t.Alpha||!i.transparent?null:s?x:m(e),culling:E(i.cullFace),depthTest:{func:h(e)},depthWrite:s?i.writeDepth&&w:b(e),colorWrite:N,stencilWrite:i.sceneHasOcludees?y:null,stencilTest:i.sceneHasOcludees?r?T:P:null,polygonOffset:s||o?null:f(i.enableOffset)})}initializePipeline(){return this._occludeePipelineState=this._setPipelineState(this.configuration.transparencyPassType,!0),this._setPipelineState(this.configuration.transparencyPassType,!1)}getPipelineState(e,t){return t?this._occludeePipelineState:super.getPipelineState(e,t)}}_.shader=new a(j,(()=>import("./ImageMaterial.glsl.js")));const x=O(v.ONE,v.ONE_MINUS_SRC_ALPHA);class A extends p{constructor(){super(...arguments),this.output=t.Color,this.cullFace=c.None,this.slicePlaneEnabled=!1,this.transparent=!1,this.enableOffset=!0,this.writeDepth=!0,this.sceneHasOcludees=!1,this.transparencyPassType=u.NONE,this.multipassTerrainEnabled=!1,this.cullAboveGround=!1}}e([l({count:t.COUNT})],A.prototype,"output",void 0),e([l({count:c.COUNT})],A.prototype,"cullFace",void 0),e([l()],A.prototype,"slicePlaneEnabled",void 0),e([l()],A.prototype,"transparent",void 0),e([l()],A.prototype,"enableOffset",void 0),e([l()],A.prototype,"writeDepth",void 0),e([l()],A.prototype,"sceneHasOcludees",void 0),e([l({count:u.COUNT})],A.prototype,"transparencyPassType",void 0),e([l()],A.prototype,"multipassTerrainEnabled",void 0),e([l()],A.prototype,"cullAboveGround",void 0);export{_ as ImageMaterialTechnique,A as ImageMaterialTechniqueConfiguration};
@@ -2,4 +2,4 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.23/esri/copyright.txt for details.
4
4
  */
5
- import"../core/shaderLibrary/Laserline.glsl.js";import"../core/shaderModules/interfaces.js";import"../core/shaderModules/ShaderBuilder.js";import"../lib/basicInterfaces.js";export{b as build}from"../../../../chunks/LaserlinePath.glsl.js";
5
+ import"../core/shaderLibrary/Laserline.glsl.js";import"../core/shaderModules/interfaces.js";import"../core/shaderModules/ShaderBuilder.js";import"../lib/VertexAttribute.js";export{b as build}from"../../../../chunks/LaserlinePath.glsl.js";
@@ -2,4 +2,4 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.23/esri/copyright.txt for details.
4
4
  */
5
- import{_ as r}from"../../../../chunks/tslib.es6.js";import{j as o}from"../../../../chunks/mat4.js";import{c as t}from"../../../../chunks/mat4f64.js";import{ReloadableShaderModule as i}from"../core/shaderTechnique/ReloadableShaderModule.js";import{ShaderTechnique as e}from"../core/shaderTechnique/ShaderTechnique.js";import{parameter as s,ShaderTechniqueConfiguration as a}from"../core/shaderTechnique/ShaderTechniqueConfiguration.js";import{VertexAttribute as n}from"../lib/basicInterfaces.js";import{Program as l}from"../lib/Program.js";import{L as m}from"../../../../chunks/LaserlinePath.glsl.js";import{BlendFactor as f}from"../../../webgl/enums.js";import{makePipelineState as h,simpleBlendingParams as p,defaultColorWriteParams as c}from"../../../webgl/renderState.js";class g extends e{initializeProgram(r){const o=g.shader.get(),t=this.configuration,i=o.build(t);return new l(r.rctx,i,g.attributeLocations)}bind(r,t,i){this.program.setUniform3fv("innerColor",r.innerColor),this.program.setUniform1f("innerWidth",r.innerWidth*i.pixelRatio),this.program.setUniform3fv("glowColor",r.glowColor),this.program.setUniform1f("glowWidth",r.glowWidth*i.pixelRatio),this.program.setUniform1f("glowFalloff",r.glowFalloff),this.program.setUniform1f("globalAlpha",r.globalAlpha),this.program.setUniform1f("perScreenPixelRatio",i.perScreenPixelRatio),this.program.setUniform2f("pixelToNDC",2/i.fullWidth,2/i.fullHeight),this.program.setUniformMatrix4fv("uProjectionMatrix",i.projectionMatrix),o(u,i.viewMatrix,t),this.program.setUniformMatrix4fv("uModelViewMatrix",u),this.configuration.contrastControlEnabled&&this.program.setUniform1f("globalAlphaContrastBoost",null!=r.globalAlphaContrastBoost?r.globalAlphaContrastBoost:1)}initializePipeline(){return h({blending:p(f.ONE,f.ONE_MINUS_SRC_ALPHA),colorWrite:c})}}g.shader=new i(m,(()=>import("./LaserlinePath.glsl.js"))),g.attributeLocations=new Map([[n.START,0],[n.END,1],[n.UP,2],[n.EXTRUDE,3]]);class d extends a{constructor(){super(...arguments),this.contrastControlEnabled=!1}}r([s()],d.prototype,"contrastControlEnabled",void 0);const u=t();export{g as LaserlinePathTechnique,d as LaserlinePathTechniqueConfiguration};
5
+ import{_ as r}from"../../../../chunks/tslib.es6.js";import{j as o}from"../../../../chunks/mat4.js";import{c as t}from"../../../../chunks/mat4f64.js";import{ReloadableShaderModule as i}from"../core/shaderTechnique/ReloadableShaderModule.js";import{ShaderTechnique as e}from"../core/shaderTechnique/ShaderTechnique.js";import{parameter as s,ShaderTechniqueConfiguration as a}from"../core/shaderTechnique/ShaderTechniqueConfiguration.js";import{Program as n}from"../lib/Program.js";import{VertexAttribute as l}from"../lib/VertexAttribute.js";import{L as m}from"../../../../chunks/LaserlinePath.glsl.js";import{BlendFactor as h}from"../../../webgl/enums.js";import{makePipelineState as f,simpleBlendingParams as p,defaultColorWriteParams as g}from"../../../webgl/renderState.js";class c extends e{initializeProgram(r){const o=c.shader.get(),t=this.configuration,i=o.build(t);return new n(r.rctx,i,c.attributeLocations)}bind(r,t,i){this.program.setUniform3fv("innerColor",r.innerColor),this.program.setUniform1f("innerWidth",r.innerWidth*i.pixelRatio),this.program.setUniform3fv("glowColor",r.glowColor),this.program.setUniform1f("glowWidth",r.glowWidth*i.pixelRatio),this.program.setUniform1f("glowFalloff",r.glowFalloff),this.program.setUniform1f("globalAlpha",r.globalAlpha),this.program.setUniform1f("perScreenPixelRatio",i.perScreenPixelRatio),this.program.setUniform2f("pixelToNDC",2/i.fullWidth,2/i.fullHeight),this.program.setUniformMatrix4fv("proj",i.projectionMatrix),o(u,i.viewMatrix,t),this.program.setUniformMatrix4fv("modelView",u),this.configuration.contrastControlEnabled&&this.program.setUniform1f("globalAlphaContrastBoost",null!=r.globalAlphaContrastBoost?r.globalAlphaContrastBoost:1)}initializePipeline(){return f({blending:p(h.ONE,h.ONE_MINUS_SRC_ALPHA),colorWrite:g})}}c.shader=new i(m,(()=>import("./LaserlinePath.glsl.js"))),c.attributeLocations=new Map([[l.START,0],[l.END,1],[l.UP,2],[l.EXTRUDE,3]]);class d extends a{constructor(){super(...arguments),this.contrastControlEnabled=!1}}r([s()],d.prototype,"contrastControlEnabled",void 0);const u=t();export{c as LaserlinePathTechnique,d as LaserlinePathTechniqueConfiguration};
@@ -2,4 +2,4 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.23/esri/copyright.txt for details.
4
4
  */
5
- import"../core/shaderLibrary/Slice.glsl.js";import"../core/shaderLibrary/hud/AlignPixel.glsl.js";import"../core/shaderLibrary/hud/HUD.glsl.js";import"../core/shaderLibrary/shading/MultipassGeometryTest.glsl.js";import"../core/shaderModules/interfaces.js";import"../core/shaderModules/ShaderBuilder.js";import"../lib/basicInterfaces.js";export{L as LineCallout,b as build}from"../../../../chunks/LineCallout.glsl.js";
5
+ import"../core/shaderLibrary/Slice.glsl.js";import"../core/shaderLibrary/hud/AlignPixel.glsl.js";import"../core/shaderLibrary/hud/HUD.glsl.js";import"../core/shaderLibrary/shading/MultipassGeometryTest.glsl.js";import"../core/shaderModules/interfaces.js";import"../core/shaderModules/ShaderBuilder.js";import"../lib/VertexAttribute.js";export{b as bindLineCalloutUniforms,a as build}from"../../../../chunks/LineCallout.glsl.js";
@@ -2,4 +2,4 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.23/esri/copyright.txt for details.
4
4
  */
5
- import{_ as e}from"../../../../chunks/tslib.es6.js";import{bindSliceUniformsWithOrigin as r}from"../core/shaderLibrary/Slice.glsl.js";import{bindVerticalOffsetUniforms as t}from"../core/shaderLibrary/attributes/VerticalOffset.glsl.js";import{HUDSpace as i,bindHUDUniforms as s}from"../core/shaderLibrary/hud/HUD.glsl.js";import{bindMultipassGeometryTexture as a}from"../core/shaderLibrary/shading/MultipassGeometryTest.glsl.js";import{bindProjectionMatrix as o,bindViewport as n,bindView as l,bindCameraPosition as d}from"../core/shaderLibrary/util/View.glsl.js";import{ReloadableShaderModule as p}from"../core/shaderTechnique/ReloadableShaderModule.js";import{ShaderTechnique as m}from"../core/shaderTechnique/ShaderTechnique.js";import{parameter as c,ShaderTechniqueConfiguration as h}from"../core/shaderTechnique/ShaderTechniqueConfiguration.js";import{Default3D as f}from"../lib/DefaultVertexAttributeLocations.js";import{Program as u}from"../lib/Program.js";import{bindScreenSizePerspective as b}from"../materials/internal/MaterialUtil.js";import{L as g,a as v}from"../../../../chunks/LineCallout.glsl.js";import{CompareFunction as E,BlendFactor as S}from"../../../webgl/enums.js";import{makePipelineState as y,defaultDepthWriteParams as P,separateBlendingParams as T,defaultColorWriteParams as x}from"../../../webgl/renderState.js";class U extends m{initializeProgram(e){const r=U.shader.get(),t=this.configuration,i=r.build({occlusionTestEnabled:t.occlusionTestEnabled,verticalOffsetEnabled:t.verticalOffset,screenSizePerspectiveEnabled:t.screenSizePerspective,depthHudEnabled:t.depthHudEnabled,depthHudAlignStartEnabled:t.depthHudAlignStartEnabled,screenCenterOffsetUnitsEnabled:t.screenCenterOffsetUnitsEnabled,slicePlaneEnabled:t.slicePlaneEnabled,sliceHighlightDisabled:!1,sliceEnabledForVertexPrograms:!0,viewingMode:e.viewingMode,isDraped:!1,multipassGeometryEnabled:t.multipassGeometryEnabled});return new u(e.rctx,i,f)}bindPass(e,r){o(this.program,r.camera.projectionMatrix),g.bindUniforms(this.program,e,r.camera.pixelRatio||1),t(this.program,e,r),s(this.program,r),this.program.setUniform2fv("cameraNearFar",r.camera.nearFar),this.program.setUniform2fv("inverseViewport",r.inverseViewport),a(this.program,r),this.program.bindTexture(r.hudVisibilityTexture,"hudVisibilityTexture"),this.program.setUniform1f("cameraGroundRelative",r.camera.aboveGround?1:-1),this.program.setUniform1f("polygonOffset",e.shaderPolygonOffset),n(this.program,r),this.program.setUniform1f("perDistancePixelRatio",Math.tan(r.camera.fovY/2)/(r.camera.fullViewport[2]/2)),this.program.setUniformMatrix4fv("viewNormal",r.camera.viewInverseTransposeMatrix),this.program.setUniform2f("pixelToNDC",2/r.camera.fullViewport[2],2/r.camera.fullViewport[3]);const i=r.camera.pixelRatio||1;this.program.setUniform1f("lineSize",Math.ceil(e.size)*i),b(e.screenSizePerspective,this.program,"screenSizePerspectiveAlignment")}bindDraw(e){l(this.program,e),d(this.program,e.origin,e.camera.viewInverseTransposeMatrix),r(this.program,this.configuration,e),this.program.rebindTextures()}setPipelineState(e){const r=e?E.ALWAYS:E.LESS;return this.configuration.depthHudEnabled?y({depthTest:{func:r},depthWrite:P}):y({blending:T(S.ONE,S.SRC_ALPHA,S.ONE_MINUS_SRC_ALPHA,S.ONE_MINUS_SRC_ALPHA),depthTest:{func:r},colorWrite:x})}initializePipeline(){return this.setPipelineState(this.configuration.multipassGeometryEnabled)}}U.shader=new p(v,(()=>import("./LineCallout.glsl.js")));class j extends h{constructor(){super(...arguments),this.occlusionTestEnabled=!0,this.verticalOffset=!1,this.screenSizePerspective=!1,this.depthHudEnabled=!1,this.depthHudAlignStartEnabled=!1,this.screenCenterOffsetUnitsEnabled=i.World,this.slicePlaneEnabled=!1,this.multipassGeometryEnabled=!1}}e([c()],j.prototype,"occlusionTestEnabled",void 0),e([c()],j.prototype,"verticalOffset",void 0),e([c()],j.prototype,"screenSizePerspective",void 0),e([c()],j.prototype,"depthHudEnabled",void 0),e([c()],j.prototype,"depthHudAlignStartEnabled",void 0),e([c({count:i.COUNT})],j.prototype,"screenCenterOffsetUnitsEnabled",void 0),e([c()],j.prototype,"slicePlaneEnabled",void 0),e([c()],j.prototype,"multipassGeometryEnabled",void 0);export{U as LineCalloutTechnique,j as LineCalloutTechniqueConfiguration};
5
+ import{_ as e}from"../../../../chunks/tslib.es6.js";import{bindSliceUniformsWithOrigin as r}from"../core/shaderLibrary/Slice.glsl.js";import{bindVerticalOffsetUniforms as t}from"../core/shaderLibrary/attributes/VerticalOffset.glsl.js";import{HUDSpace as i,bindHUDUniforms as s}from"../core/shaderLibrary/hud/HUD.glsl.js";import{bindMultipassGeometryTexture as a}from"../core/shaderLibrary/shading/MultipassGeometryTest.glsl.js";import{bindProjectionMatrix as o,bindViewport as n,bindView as l,bindCameraPosition as p}from"../core/shaderLibrary/util/View.glsl.js";import{ReloadableShaderModule as d}from"../core/shaderTechnique/ReloadableShaderModule.js";import{ShaderTechnique as m}from"../core/shaderTechnique/ShaderTechnique.js";import{parameter as c,ShaderTechniqueConfiguration as h}from"../core/shaderTechnique/ShaderTechniqueConfiguration.js";import{Default3D as f}from"../lib/DefaultVertexAttributeLocations.js";import{Program as u}from"../lib/Program.js";import{bindScreenSizePerspective as b}from"../materials/internal/MaterialUtil.js";import{b as g,L as v}from"../../../../chunks/LineCallout.glsl.js";import{CompareFunction as E,BlendFactor as S}from"../../../webgl/enums.js";import{makePipelineState as y,defaultDepthWriteParams as P,separateBlendingParams as T,defaultColorWriteParams as x}from"../../../webgl/renderState.js";class j extends m{initializeProgram(e){const r=j.shader.get(),t=this.configuration,i=r.build({occlusionTestEnabled:t.occlusionTestEnabled,verticalOffsetEnabled:t.verticalOffset,screenSizePerspectiveEnabled:t.screenSizePerspective,depthHudEnabled:t.depthHudEnabled,depthHudAlignStartEnabled:t.depthHudAlignStartEnabled,screenCenterOffsetUnitsEnabled:t.screenCenterOffsetUnitsEnabled,slicePlaneEnabled:t.slicePlaneEnabled,sliceHighlightDisabled:!1,sliceEnabledForVertexPrograms:!0,viewingMode:e.viewingMode,isDraped:!1,multipassGeometryEnabled:t.multipassGeometryEnabled});return new u(e.rctx,i,f)}bindPass(e,r){o(this.program,r.camera.projectionMatrix),g(this.program,e,r.camera.pixelRatio||1),t(this.program,e,r),s(this.program,r),this.program.setUniform2fv("nearFar",r.camera.nearFar),this.program.setUniform2fv("inverseViewport",r.inverseViewport),a(this.program,r),this.program.bindTexture(r.hudVisibilityTexture,"hudVisibilityTexture"),this.program.setUniform1f("cameraGroundRelative",r.camera.aboveGround?1:-1),this.program.setUniform1f("polygonOffset",e.shaderPolygonOffset),n(this.program,r),this.program.setUniform1f("perDistancePixelRatio",Math.tan(r.camera.fovY/2)/(r.camera.fullViewport[2]/2)),this.program.setUniformMatrix4fv("viewNormal",r.camera.viewInverseTransposeMatrix),this.program.setUniform2f("pixelToNDC",2/r.camera.fullViewport[2],2/r.camera.fullViewport[3]);const i=r.camera.pixelRatio||1;this.program.setUniform1f("lineSize",Math.ceil(e.size)*i),b(e.screenSizePerspective,this.program,"screenSizePerspectiveAlignment")}bindDraw(e){l(this.program,e),p(this.program,e.origin,e.camera.viewInverseTransposeMatrix),r(this.program,this.configuration,e),this.program.rebindTextures()}setPipelineState(e){const r=e?E.ALWAYS:E.LESS;return this.configuration.depthHudEnabled?y({depthTest:{func:r},depthWrite:P}):y({blending:T(S.ONE,S.SRC_ALPHA,S.ONE_MINUS_SRC_ALPHA,S.ONE_MINUS_SRC_ALPHA),depthTest:{func:r},colorWrite:x})}initializePipeline(){return this.setPipelineState(this.configuration.multipassGeometryEnabled)}}j.shader=new d(v,(()=>import("./LineCallout.glsl.js")));class U extends h{constructor(){super(...arguments),this.occlusionTestEnabled=!0,this.verticalOffset=!1,this.screenSizePerspective=!1,this.depthHudEnabled=!1,this.depthHudAlignStartEnabled=!1,this.screenCenterOffsetUnitsEnabled=i.World,this.slicePlaneEnabled=!1,this.multipassGeometryEnabled=!1}}e([c()],U.prototype,"occlusionTestEnabled",void 0),e([c()],U.prototype,"verticalOffset",void 0),e([c()],U.prototype,"screenSizePerspective",void 0),e([c()],U.prototype,"depthHudEnabled",void 0),e([c()],U.prototype,"depthHudAlignStartEnabled",void 0),e([c({count:i.COUNT})],U.prototype,"screenCenterOffsetUnitsEnabled",void 0),e([c()],U.prototype,"slicePlaneEnabled",void 0),e([c()],U.prototype,"multipassGeometryEnabled",void 0);export{j as LineCalloutTechnique,U as LineCalloutTechniqueConfiguration};
@@ -2,7 +2,7 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.23/esri/copyright.txt for details.
4
4
  */
5
- import{glsl as e}from"../core/shaderModules/interfaces.js";import{ShaderBuilder as r}from"../core/shaderModules/ShaderBuilder.js";import{VertexAttribute as a}from"../lib/basicInterfaces.js";function o(){const o=new r;return o.attributes.add(a.POSITION,"vec2"),o.vertex.uniforms.add("proj","mat4"),o.vertex.uniforms.add("drawPosition","vec4"),o.varyings.add("vUV","vec2"),o.vertex.code.add(e`void main(void) {
5
+ import{glsl as e}from"../core/shaderModules/interfaces.js";import{ShaderBuilder as r}from"../core/shaderModules/ShaderBuilder.js";import{VertexAttribute as t}from"../lib/VertexAttribute.js";function o(){const o=new r;return o.attributes.add(t.POSITION,"vec2"),o.vertex.uniforms.add("proj","mat4"),o.vertex.uniforms.add("drawPosition","vec4"),o.varyings.add("vUV","vec2"),o.vertex.code.add(e`void main(void) {
6
6
  vUV = position;
7
7
  gl_Position = vec4(drawPosition.xy + vec2(position - 0.5) * drawPosition.zw, 0.0, 1.0);
8
8
  }`),o.fragment.uniforms.add("textureInput","sampler2D"),o.fragment.uniforms.add("textureMask","sampler2D"),o.fragment.uniforms.add("textureOverlay","sampler2D"),o.fragment.uniforms.add("maskEnabled","bool"),o.fragment.uniforms.add("overlayEnabled","bool"),o.fragment.code.add(e`const float barrelFactor = 1.1;
@@ -2,4 +2,4 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.23/esri/copyright.txt for details.
4
4
  */
5
- import"../core/shaderModules/interfaces.js";import"../core/shaderModules/ShaderBuilder.js";import"../lib/basicInterfaces.js";export{b as build}from"../../../../chunks/MeasurementArrow.glsl.js";
5
+ import"../core/shaderModules/interfaces.js";import"../core/shaderModules/ShaderBuilder.js";import"../lib/VertexAttribute.js";export{b as build}from"../../../../chunks/MeasurementArrow.glsl.js";
@@ -2,4 +2,4 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.23/esri/copyright.txt for details.
4
4
  */
5
- import"../core/shaderLibrary/ShaderOutputOptions.js";import"../core/shaderLibrary/Slice.glsl.js";import"../core/shaderLibrary/Transform.glsl.js";import"../core/shaderLibrary/attributes/VertexColor.glsl.js";import"../core/shaderLibrary/output/OutputHighlight.glsl.js";import"../core/shaderLibrary/shading/LineStipple.glsl.js";import"../core/shaderLibrary/util/AlphaDiscard.glsl.js";import"../core/shaderModules/interfaces.js";import"../core/shaderModules/ShaderBuilder.js";import"../lib/basicInterfaces.js";export{b as build}from"../../../../chunks/NativeLine.glsl.js";
5
+ import"../core/shaderLibrary/ShaderOutputOptions.js";import"../core/shaderLibrary/Slice.glsl.js";import"../core/shaderLibrary/Transform.glsl.js";import"../core/shaderLibrary/attributes/VertexColor.glsl.js";import"../core/shaderLibrary/output/OutputHighlight.glsl.js";import"../core/shaderLibrary/shading/LineStipple.glsl.js";import"../core/shaderLibrary/util/AlphaDiscard.glsl.js";import"../core/shaderModules/interfaces.js";import"../core/shaderModules/ShaderBuilder.js";import"../lib/VertexAttribute.js";export{b as build}from"../../../../chunks/NativeLine.glsl.js";
@@ -2,4 +2,4 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.23/esri/copyright.txt for details.
4
4
  */
5
- import"../core/shaderLibrary/ShaderOutputOptions.js";import"../core/shaderLibrary/Slice.glsl.js";import"../core/shaderLibrary/Transform.glsl.js";import"../core/shaderLibrary/attributes/VertexColor.glsl.js";import"../core/shaderLibrary/output/OutputDepth.glsl.js";import"../core/shaderLibrary/output/OutputHighlight.glsl.js";import"../core/shaderLibrary/output/ReadLinearDepth.glsl.js";import"../core/shaderLibrary/shading/MultipassTerrainTest.glsl.js";import"../core/shaderLibrary/util/AlphaDiscard.glsl.js";import"../core/shaderLibrary/util/ColorConversion.glsl.js";import"../core/shaderModules/interfaces.js";import"../core/shaderModules/ShaderBuilder.js";import"../lib/basicInterfaces.js";import"../materials/PatternStyle.js";export{b as build}from"../../../../chunks/Pattern.glsl.js";
5
+ import"../core/shaderLibrary/ShaderOutputOptions.js";import"../core/shaderLibrary/Slice.glsl.js";import"../core/shaderLibrary/Transform.glsl.js";import"../core/shaderLibrary/attributes/VertexColor.glsl.js";import"../core/shaderLibrary/output/OutputDepth.glsl.js";import"../core/shaderLibrary/output/OutputHighlight.glsl.js";import"../core/shaderLibrary/output/ReadLinearDepth.glsl.js";import"../core/shaderLibrary/shading/MultipassTerrainTest.glsl.js";import"../core/shaderLibrary/util/AlphaDiscard.glsl.js";import"../core/shaderLibrary/util/ColorConversion.glsl.js";import"../core/shaderModules/interfaces.js";import"../core/shaderModules/ShaderBuilder.js";import"../lib/VertexAttribute.js";import"../materials/PatternStyle.js";export{b as build}from"../../../../chunks/Pattern.glsl.js";
@@ -2,4 +2,4 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.23/esri/copyright.txt for details.
4
4
  */
5
- import{_ as e}from"../../../../chunks/tslib.es6.js";import{ShaderOutput as t}from"../core/shaderLibrary/ShaderOutputOptions.js";import{bindSliceUniformsWithOrigin as r}from"../core/shaderLibrary/Slice.glsl.js";import{bindOutputHighlight as i}from"../core/shaderLibrary/output/OutputHighlight.glsl.js";import{bindMultipassTerrainTexture as o}from"../core/shaderLibrary/shading/MultipassTerrainTest.glsl.js";import{bindProjectionMatrix as s,bindView as a,bindCameraPosition as n}from"../core/shaderLibrary/util/View.glsl.js";import{ReloadableShaderModule as l}from"../core/shaderTechnique/ReloadableShaderModule.js";import{ShaderTechnique as p}from"../core/shaderTechnique/ShaderTechnique.js";import{parameter as c,ShaderTechniqueConfiguration as u}from"../core/shaderTechnique/ShaderTechniqueConfiguration.js";import{CullFaceOptions as d,TransparencyPassType as h,VertexAttribute as m}from"../lib/basicInterfaces.js";import{blendingDefault as f,oitBlending as g,oitDepthTest as b,oitDepthWrite as y,getOITPolygonOffset as T}from"../lib/OrderIndependentTransparency.js";import{Program as P}from"../lib/Program.js";import{stencilWriteMaskOn as v,stencilToolMaskBaseParams as O,stencilBaseAllZerosParams as S}from"../lib/StencilUtils.js";import{Style as j}from"../materials/PatternStyle.js";import{P as C}from"../../../../chunks/Pattern.glsl.js";import{makePipelineState as E,cullingParams as w,defaultDepthWriteParams as x,defaultColorWriteParams as N}from"../../../webgl/renderState.js";class U extends p{initializeProgram(e){const t=U.shader.get(),r=this.configuration,i=t.build({output:r.output,attributeColor:r.vertexColors,slicePlaneEnabled:r.slicePlaneEnabled,sliceHighlightDisabled:!1,sliceEnabledForVertexPrograms:!1,style:r.style,patternSpacing:r.patternSpacing,lineWidth:r.lineWidth,draped:r.draped,OITEnabled:r.transparencyPassType===h.Color,multipassTerrainEnabled:r.multipassTerrainEnabled,cullAboveGround:r.cullAboveGround});return new P(e.rctx,i,R)}bindPass(e,r){s(this.program,r.camera.projectionMatrix),this.program.setUniform4fv("matColor",e.color),this.configuration.draped?(this.program.setUniform1f("worldToScreenRatio",1/r.screenToPCSRatio),this.program.setUniform1f("texelSize",1/r.camera.pixelRatio)):this.program.setUniform1f("worldToScreenPerDistanceRatio",1/r.camera.perScreenPixelRatio),this.configuration.output===t.Highlight&&i(this.program,r),(this.configuration.output===t.Depth||r.multipassTerrainEnabled)&&this.program.setUniform2fv("cameraNearFar",r.camera.nearFar),r.multipassTerrainEnabled&&(this.program.setUniform2fv("inverseViewport",r.inverseViewport),o(this.program,r))}bindDraw(e){a(this.program,e),n(this.program,e.origin,e.camera.viewInverseTransposeMatrix),r(this.program,this.configuration,e),this.program.rebindTextures()}_setPipelineState(e,r){const i=this.configuration,o=e===h.NONE,s=e===h.FrontFace;return E({blending:i.output===t.Color||i.output===t.Alpha?o?f:g(e):null,culling:w(i.cullFace),depthTest:{func:b(e)},depthWrite:o?i.writeDepth&&x:y(e),colorWrite:N,stencilWrite:i.sceneHasOcludees?v:null,stencilTest:i.sceneHasOcludees?r?O:S:null,polygonOffset:o||s?i.polygonOffset&&D:T(i.enableOffset)})}initializePipeline(){return this._occludeePipelineState=this._setPipelineState(this.configuration.transparencyPassType,!0),this._setPipelineState(this.configuration.transparencyPassType,!1)}getPipelineState(e,t){return t?this._occludeePipelineState:super.getPipelineState(e,t)}}U.shader=new l(C,(()=>import("./Pattern.glsl.js")));const D={factor:1,units:1};class F extends u{constructor(){super(...arguments),this.output=t.Color,this.cullFace=d.None,this.slicePlaneEnabled=!1,this.vertexColors=!1,this.polygonOffset=!1,this.writeDepth=!0,this.sceneHasOcludees=!1,this.enableOffset=!0,this.transparencyPassType=h.NONE,this.multipassTerrainEnabled=!1,this.cullAboveGround=!1}}e([c({count:t.COUNT})],F.prototype,"output",void 0),e([c({count:d.COUNT})],F.prototype,"cullFace",void 0),e([c()],F.prototype,"slicePlaneEnabled",void 0),e([c()],F.prototype,"vertexColors",void 0),e([c()],F.prototype,"polygonOffset",void 0),e([c()],F.prototype,"writeDepth",void 0),e([c()],F.prototype,"sceneHasOcludees",void 0),e([c({count:j.COUNT})],F.prototype,"style",void 0),e([c()],F.prototype,"patternSpacing",void 0),e([c()],F.prototype,"lineWidth",void 0),e([c()],F.prototype,"enableOffset",void 0),e([c()],F.prototype,"draped",void 0),e([c({count:h.COUNT})],F.prototype,"transparencyPassType",void 0),e([c()],F.prototype,"multipassTerrainEnabled",void 0),e([c()],F.prototype,"cullAboveGround",void 0);const R=new Map([[m.POSITION,0],[m.COLOR,3],[m.UVMAPSPACE,4],[m.BOUNDINGRECT,5]]);export{U as PatternTechnique,F as PatternTechniqueConfiguration,R as patternVertexAttributeLocations};
5
+ import{_ as e}from"../../../../chunks/tslib.es6.js";import{ShaderOutput as t}from"../core/shaderLibrary/ShaderOutputOptions.js";import{bindSliceUniformsWithOrigin as r}from"../core/shaderLibrary/Slice.glsl.js";import{bindOutputHighlight as i}from"../core/shaderLibrary/output/OutputHighlight.glsl.js";import{bindMultipassTerrainTexture as o}from"../core/shaderLibrary/shading/MultipassTerrainTest.glsl.js";import{bindProjectionMatrix as s,bindView as a,bindCameraPosition as n}from"../core/shaderLibrary/util/View.glsl.js";import{ReloadableShaderModule as l}from"../core/shaderTechnique/ReloadableShaderModule.js";import{ShaderTechnique as p}from"../core/shaderTechnique/ShaderTechnique.js";import{parameter as c,ShaderTechniqueConfiguration as u}from"../core/shaderTechnique/ShaderTechniqueConfiguration.js";import{CullFaceOptions as d,TransparencyPassType as h}from"../lib/basicInterfaces.js";import{blendingDefault as m,oitBlending as f,oitDepthTest as g,oitDepthWrite as b,getOITPolygonOffset as y}from"../lib/OrderIndependentTransparency.js";import{Program as T}from"../lib/Program.js";import{stencilWriteMaskOn as P,stencilToolMaskBaseParams as v,stencilBaseAllZerosParams as O}from"../lib/StencilUtils.js";import{VertexAttribute as S}from"../lib/VertexAttribute.js";import{Style as j}from"../materials/PatternStyle.js";import{P as C}from"../../../../chunks/Pattern.glsl.js";import{makePipelineState as E,cullingParams as x,defaultDepthWriteParams as w,defaultColorWriteParams as U}from"../../../webgl/renderState.js";class N extends p{initializeProgram(e){const t=N.shader.get(),r=this.configuration,i=t.build({output:r.output,attributeColor:r.vertexColors,slicePlaneEnabled:r.slicePlaneEnabled,sliceHighlightDisabled:!1,sliceEnabledForVertexPrograms:!1,style:r.style,patternSpacing:r.patternSpacing,lineWidth:r.lineWidth,draped:r.draped,oitEnabled:r.transparencyPassType===h.Color,multipassTerrainEnabled:r.multipassTerrainEnabled,cullAboveGround:r.cullAboveGround});return new T(e.rctx,i,F)}bindPass(e,r){s(this.program,r.camera.projectionMatrix),this.program.setUniform4fv("uColor",e.color),this.configuration.draped?(this.program.setUniform1f("worldToScreenRatio",1/r.screenToPCSRatio),this.program.setUniform1f("texelSize",1/r.camera.pixelRatio)):this.program.setUniform1f("worldToScreenPerDistanceRatio",1/r.camera.perScreenPixelRatio),this.configuration.output===t.Highlight&&i(this.program,r),(this.configuration.output===t.Depth||r.multipassTerrainEnabled)&&this.program.setUniform2fv("nearFar",r.camera.nearFar),r.multipassTerrainEnabled&&(this.program.setUniform2fv("inverseViewport",r.inverseViewport),o(this.program,r))}bindDraw(e){a(this.program,e),n(this.program,e.origin,e.camera.viewInverseTransposeMatrix),r(this.program,this.configuration,e),this.program.rebindTextures()}_setPipelineState(e,r){const i=this.configuration,o=e===h.NONE,s=e===h.FrontFace;return E({blending:i.output===t.Color||i.output===t.Alpha?o?m:f(e):null,culling:x(i.cullFace),depthTest:{func:g(e)},depthWrite:o?i.writeDepth&&w:b(e),colorWrite:U,stencilWrite:i.sceneHasOcludees?P:null,stencilTest:i.sceneHasOcludees?r?v:O:null,polygonOffset:o||s?i.polygonOffset&&A:y(i.enableOffset)})}initializePipeline(){return this._occludeePipelineState=this._setPipelineState(this.configuration.transparencyPassType,!0),this._setPipelineState(this.configuration.transparencyPassType,!1)}getPipelineState(e,t){return t?this._occludeePipelineState:super.getPipelineState(e,t)}}N.shader=new l(C,(()=>import("./Pattern.glsl.js")));const A={factor:1,units:1};class D extends u{constructor(){super(...arguments),this.output=t.Color,this.cullFace=d.None,this.slicePlaneEnabled=!1,this.vertexColors=!1,this.polygonOffset=!1,this.writeDepth=!0,this.sceneHasOcludees=!1,this.enableOffset=!0,this.transparencyPassType=h.NONE,this.multipassTerrainEnabled=!1,this.cullAboveGround=!1}}e([c({count:t.COUNT})],D.prototype,"output",void 0),e([c({count:d.COUNT})],D.prototype,"cullFace",void 0),e([c()],D.prototype,"slicePlaneEnabled",void 0),e([c()],D.prototype,"vertexColors",void 0),e([c()],D.prototype,"polygonOffset",void 0),e([c()],D.prototype,"writeDepth",void 0),e([c()],D.prototype,"sceneHasOcludees",void 0),e([c({count:j.COUNT})],D.prototype,"style",void 0),e([c()],D.prototype,"patternSpacing",void 0),e([c()],D.prototype,"lineWidth",void 0),e([c()],D.prototype,"enableOffset",void 0),e([c()],D.prototype,"draped",void 0),e([c({count:h.COUNT})],D.prototype,"transparencyPassType",void 0),e([c()],D.prototype,"multipassTerrainEnabled",void 0),e([c()],D.prototype,"cullAboveGround",void 0);const F=new Map([[S.POSITION,0],[S.COLOR,3],[S.UVMAPSPACE,4],[S.BOUNDINGRECT,5]]);export{N as PatternTechnique,D as PatternTechniqueConfiguration,F as patternVertexAttributeLocations};
@@ -2,4 +2,4 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.23/esri/copyright.txt for details.
4
4
  */
5
- import"../core/shaderLibrary/ShaderOutputOptions.js";import"../core/shaderLibrary/Slice.glsl.js";import"../core/shaderLibrary/output/OutputHighlight.glsl.js";import"../core/shaderLibrary/util/RgbaFloatEncoding.glsl.js";import"../core/shaderModules/interfaces.js";import"../core/shaderModules/ShaderBuilder.js";import"../lib/basicInterfaces.js";export{b as build}from"../../../../chunks/PointRenderer.glsl.js";
5
+ import"../core/shaderLibrary/ShaderOutputOptions.js";import"../core/shaderLibrary/Slice.glsl.js";import"../core/shaderLibrary/output/OutputHighlight.glsl.js";import"../core/shaderLibrary/util/RgbaFloatEncoding.glsl.js";import"../core/shaderModules/interfaces.js";import"../core/shaderModules/ShaderBuilder.js";import"../lib/VertexAttribute.js";export{b as build}from"../../../../chunks/PointRenderer.glsl.js";
@@ -2,4 +2,4 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.23/esri/copyright.txt for details.
4
4
  */
5
- import{NormalAttribute as e}from"../core/shaderLibrary/attributes/NormalAttribute.glsl.js";import{TextureCoordinateAttribute as r}from"../core/shaderLibrary/attributes/TextureCoordinateAttribute.glsl.js";import{R as i}from"../../../../chunks/RealisticTree.glsl.js";import{Normals as s}from"../core/shaderLibrary/shading/Normals.glsl.js";import{PBRMode as t}from"../core/shaderLibrary/shading/PhysicallyBasedRenderingParameters.glsl.js";import{doublePrecisionRequiresObfuscation as o}from"../core/shaderLibrary/util/DoublePrecision.glsl.js";import{ReloadableShaderModule as a}from"../core/shaderTechnique/ReloadableShaderModule.js";import{TransparencyPassType as l}from"../lib/basicInterfaces.js";import{Default3D as n}from"../lib/DefaultVertexAttributeLocations.js";import{Program as d}from"../lib/Program.js";import{DefaultMaterialTechnique as c}from"./DefaultMaterialTechnique.js";class u extends c{initializeProgram(i){const a=u.shader.get(),c=this.configuration,b=a.build({OITEnabled:c.transparencyPassType===l.Color,output:c.output,viewingMode:i.viewingMode,receiveShadows:c.receiveShadows,slicePlaneEnabled:c.slicePlaneEnabled,sliceHighlightDisabled:c.sliceHighlightDisabled,sliceEnabledForVertexPrograms:!1,symbolColor:c.symbolColors,vvSize:c.vvSize,vvColor:c.vvColor,vvInstancingEnabled:!0,instanced:c.instanced,instancedColor:c.instancedColor,instancedDoublePrecision:c.instancedDoublePrecision,pbrMode:c.usePBR?t.Normal:t.Disabled,hasMetalnessAndRoughnessTexture:!1,hasEmissionTexture:!1,hasOcclusionTexture:!1,hasNormalTexture:!1,hasColorTexture:c.hasColorTexture,hasModelTransformation:!1,receiveAmbientOcclusion:c.receiveAmbientOcclusion,useCustomDTRExponentForWater:!1,normalType:e.Type.Attribute,doubleSidedMode:s.DoubleSidedMode.WindingOrder,vertexTangents:!1,attributeTextureCoordinates:c.hasColorTexture?r.AttributeType.Default:r.AttributeType.None,textureAlphaPremultiplied:c.textureAlphaPremultiplied,attributeColor:c.vertexColors,screenSizePerspectiveEnabled:c.screenSizePerspective,verticalOffsetEnabled:c.verticalOffset,offsetBackfaces:c.offsetBackfaces,doublePrecisionRequiresObfuscation:o(i.rctx),alphaDiscardMode:c.alphaDiscardMode,supportsTextureAtlas:!1,multipassTerrainEnabled:c.multipassTerrainEnabled,cullAboveGround:c.cullAboveGround});return new d(i.rctx,b,n)}}u.shader=new a(i,(()=>import("../core/shaderLibrary/default/RealisticTree.glsl.js")));export{u as RealisticTreeTechnique};
5
+ import{NormalAttributeType as e}from"../core/shaderLibrary/attributes/NormalAttribute.glsl.js";import{TextureCoordinateAttributeType as r}from"../core/shaderLibrary/attributes/TextureCoordinateAttribute.glsl.js";import{R as s}from"../../../../chunks/RealisticTree.glsl.js";import{NormalsDoubleSidedMode as i}from"../core/shaderLibrary/shading/Normals.glsl.js";import{PBRMode as o}from"../core/shaderLibrary/shading/PhysicallyBasedRenderingParameters.glsl.js";import{doublePrecisionRequiresObfuscation as t}from"../core/shaderLibrary/util/DoublePrecision.glsl.js";import{ReloadableShaderModule as a}from"../core/shaderTechnique/ReloadableShaderModule.js";import{TransparencyPassType as l}from"../lib/basicInterfaces.js";import{Default3D as n}from"../lib/DefaultVertexAttributeLocations.js";import{Program as c}from"../lib/Program.js";import{DefaultMaterialTechnique as d}from"./DefaultMaterialTechnique.js";class u extends d{initializeProgram(s){const a=u.shader.get(),d=this.configuration,b=a.build({oitEnabled:d.transparencyPassType===l.Color,output:d.output,viewingMode:s.viewingMode,receiveShadows:d.receiveShadows,slicePlaneEnabled:d.slicePlaneEnabled,sliceHighlightDisabled:d.sliceHighlightDisabled,sliceEnabledForVertexPrograms:!1,symbolColor:d.symbolColors,vvSize:d.vvSize,vvColor:d.vvColor,vvInstancingEnabled:!0,instanced:d.instanced,instancedColor:d.instancedColor,instancedDoublePrecision:d.instancedDoublePrecision,pbrMode:d.usePBR?o.Normal:o.Disabled,hasMetalnessAndRoughnessTexture:!1,hasEmissionTexture:!1,hasOcclusionTexture:!1,hasNormalTexture:!1,hasColorTexture:d.hasColorTexture,hasModelTransformation:!1,receiveAmbientOcclusion:d.receiveAmbientOcclusion,useCustomDTRExponentForWater:!1,normalType:e.Attribute,doubleSidedMode:i.WindingOrder,vertexTangents:!1,attributeTextureCoordinates:d.hasColorTexture?r.Default:r.None,textureAlphaPremultiplied:d.textureAlphaPremultiplied,attributeColor:d.vertexColors,screenSizePerspectiveEnabled:d.screenSizePerspective,verticalOffsetEnabled:d.verticalOffset,offsetBackfaces:d.offsetBackfaces,doublePrecisionRequiresObfuscation:t(s.rctx),alphaDiscardMode:d.alphaDiscardMode,supportsTextureAtlas:!1,multipassTerrainEnabled:d.multipassTerrainEnabled,cullAboveGround:d.cullAboveGround});return new c(s.rctx,b,n)}}u.shader=new a(s,(()=>import("../core/shaderLibrary/default/RealisticTree.glsl.js")));export{u as RealisticTreeTechnique};
@@ -2,4 +2,4 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.23/esri/copyright.txt for details.
4
4
  */
5
- import"../core/shaderLibrary/ShaderOutputOptions.js";import"../core/shaderLibrary/Slice.glsl.js";import"../core/shaderLibrary/attributes/RibbonVertexPosition.glsl.js";import"../core/shaderLibrary/output/OutputDepth.glsl.js";import"../core/shaderLibrary/output/ReadLinearDepth.glsl.js";import"../core/shaderLibrary/shading/LineStipple.glsl.js";import"../core/shaderLibrary/shading/MultipassTerrainTest.glsl.js";import"../core/shaderLibrary/shading/PiUtils.glsl.js";import"../core/shaderLibrary/util/AlphaDiscard.glsl.js";import"../core/shaderLibrary/util/ColorConversion.glsl.js";import"../core/shaderModules/interfaces.js";import"../core/shaderModules/ShaderBuilder.js";import"../lib/basicInterfaces.js";export{C as CapType,N as NUM_ROUND_JOIN_SUBDIVISIONS,b as build}from"../../../../chunks/RibbonLine.glsl.js";
5
+ import"../core/shaderLibrary/ShaderOutputOptions.js";import"../core/shaderLibrary/Slice.glsl.js";import"../core/shaderLibrary/attributes/RibbonVertexPosition.glsl.js";import"../core/shaderLibrary/output/OutputDepth.glsl.js";import"../core/shaderLibrary/output/ReadLinearDepth.glsl.js";import"../core/shaderLibrary/shading/LineStipple.glsl.js";import"../core/shaderLibrary/shading/MultipassTerrainTest.glsl.js";import"../core/shaderLibrary/shading/PiUtils.glsl.js";import"../core/shaderLibrary/util/AlphaDiscard.glsl.js";import"../core/shaderLibrary/util/ColorConversion.glsl.js";import"../core/shaderModules/interfaces.js";import"../core/shaderModules/ShaderBuilder.js";import"../lib/VertexAttribute.js";export{C as CapType,N as NUM_ROUND_JOIN_SUBDIVISIONS,b as build}from"../../../../chunks/RibbonLine.glsl.js";
@@ -2,4 +2,4 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.23/esri/copyright.txt for details.
4
4
  */
5
- import{_ as e}from"../../../../chunks/tslib.es6.js";import{isSome as i,unwrap as t,unwrapOr as r}from"../../../../core/maybe.js";import{ShaderOutput as o}from"../core/shaderLibrary/ShaderOutputOptions.js";import{bindSliceUniformsWithOrigin as s}from"../core/shaderLibrary/Slice.glsl.js";import{bindOutputHighlight as n}from"../core/shaderLibrary/output/OutputHighlight.glsl.js";import{bindMultipassTerrainTexture as p}from"../core/shaderLibrary/shading/MultipassTerrainTest.glsl.js";import{bindVisualVariablesUniformsWithOpacity as l}from"../core/shaderLibrary/shading/VisualVariables.glsl.js";import{bindProjectionMatrix as a,bindView as d,bindCameraPosition as c}from"../core/shaderLibrary/util/View.glsl.js";import{ReloadableShaderModule as h}from"../core/shaderTechnique/ReloadableShaderModule.js";import{ShaderTechnique as f}from"../core/shaderTechnique/ShaderTechnique.js";import{parameter as u,ShaderTechniqueConfiguration as m}from"../core/shaderTechnique/ShaderTechniqueConfiguration.js";import{VertexAttribute as g,TransparencyPassType as T}from"../lib/basicInterfaces.js";import{blendingDefault as b,oitBlending as v,oitDepthTest as y,oitDepthWrite as E,OITPolygonOffset as P}from"../lib/OrderIndependentTransparency.js";import{Program as O}from"../lib/Program.js";import{RenderSlot as S}from"../lib/RenderSlot.js";import{stencilWriteMaskOn as C,stencilToolMaskBaseParams as R,stencilBaseAllZerosParams as U,depthCompareAlways as x,stencilToolTransparentOccluderParams as W,stencilWriteMaskOff as w,stencilToolMaskOccluderParams as j,depthCompareLess as A}from"../lib/StencilUtils.js";import{C as I,R as L}from"../../../../chunks/RibbonLine.glsl.js";import{PrimitiveType as N}from"../../../webgl/enums.js";import{makePipelineState as _,defaultDepthWriteParams as z,defaultColorWriteParams as D}from"../../../webgl/renderState.js";const F=new Map([[g.POSITION,0],[g.SUBDIVISIONFACTOR,1],[g.UV0,2],[g.AUXPOS1,3],[g.AUXPOS2,4],[g.SIZE,6],[g.SIZEFEATUREATTRIBUTE,6],[g.COLOR,5],[g.COLORFEATUREATTRIBUTE,5],[g.OPACITYFEATUREATTRIBUTE,7]]);class V extends f{constructor(e,i,t){super(e,i,t),this.stippleTextureRepository=e.stippleTextureRepository}get stippleEnabled(){return this.configuration.stippleEnabled&&this.configuration.output!==o.Highlight}initializeProgram(e){const i=V.shader.get(),t=this.configuration,r=i.build({OITEnabled:t.transparencyPassType===T.Color,output:t.output,slicePlaneEnabled:t.slicePlaneEnabled,sliceHighlightDisabled:!1,sliceEnabledForVertexPrograms:!1,draped:t.draped,stippleEnabled:this.stippleEnabled,stippleOffColorEnabled:t.stippleOffColorEnabled,stippleRequiresClamp:!0,stippleScaleWithLineWidth:t.stippleScaleWithLineWidth,stipplePreferContinuous:t.stipplePreferContinuous,capType:t.capType,roundJoins:t.roundJoins,vvColor:t.vvColor,vvSize:t.vvSize,vvInstancingEnabled:!0,vvOpacity:t.vvOpacity,falloffEnabled:t.falloffEnabled,innerColorEnabled:t.innerColorEnabled,multipassTerrainEnabled:t.multipassTerrainEnabled,cullAboveGround:t.cullAboveGround,wireframe:t.wireframe});return new O(e.rctx,r,F)}dispose(){super.dispose(),this.stippleTextureRepository.release(this.stipplePattern),this.stipplePattern=null,this.stippleTextureBind=null}bindPass(e,s){if(a(this.program,s.camera.projectionMatrix),this.configuration.output===o.Highlight&&n(this.program,s),s.multipassTerrainEnabled&&(this.program.setUniform2fv("inverseViewport",s.inverseViewport),p(this.program,s)),this.program.setUniform1f("intrinsicWidth",e.width),this.program.setUniform4fv("intrinsicColor",e.color),this.program.setUniform1f("miterLimit","miter"!==e.join?0:e.miterLimit),this.program.setUniform2fv("cameraNearFar",s.camera.nearFar),this.program.setUniform1f("pixelRatio",s.camera.pixelRatio),this.program.setUniform2f("screenSize",s.camera.fullViewport[2],s.camera.fullViewport[3]),l(this.program,e),this.stipplePattern!==e.stipplePattern){const i=e.stipplePattern;this.stippleTextureBind=this.stippleTextureRepository.swap(this.stipplePattern,i),this.stipplePattern=i}if(this.stippleEnabled){const{pixelSize:r,sdfNormalizer:o,pixels:n}=i(this.stippleTextureBind)?this.stippleTextureBind(this.program):{pixelSize:1,sdfNormalizer:1,pixels:1};if(this.program.setUniform1f("stipplePatternSDFNormalizer",o),this.program.setUniform1f("stipplePatternTextureSize",n),this.program.setUniform1f("stipplePatternPixelSize",r),this.program.setUniform1f("stipplePatternPixelSizeInv",1/r),this.configuration.draped?this.program.setUniform1f("worldToScreenRatio",1/s.screenToPCSRatio):this.program.setUniform1f("worldToScreenPerDistanceRatio",1/s.camera.perScreenPixelRatio),this.configuration.stippleOffColorEnabled){const i=t(e.stippleOffColor);this.program.setUniform4f("stippleOffColor",i[0],i[1],i[2],i.length>3?i[3]:1)}}this.configuration.falloffEnabled&&this.program.setUniform1f("falloff",e.falloff),this.configuration.innerColorEnabled&&(this.program.setUniform4fv("innerColor",r(e.innerColor,e.color)),this.program.setUniform1f("innerWidth",e.innerWidth*s.camera.pixelRatio))}bindDraw(e){d(this.program,e),this.stippleEnabled&&!this.configuration.draped&&c(this.program,e.origin,e.camera.viewInverseTransposeMatrix),s(this.program,this.configuration,e),this.program.rebindTextures()}_makePipelineState(e,i){const t=this.configuration,r=e===T.NONE,s=e===T.FrontFace;return _({blending:t.output===o.Color||t.output===o.Alpha?r?b:v(e):null,depthTest:{func:y(e)},depthWrite:r?t.writeDepth&&z:E(e),colorWrite:D,stencilWrite:t.sceneHasOcludees?C:null,stencilTest:t.sceneHasOcludees?i?R:U:null,polygonOffset:r||s?t.polygonOffset&&B:P})}initializePipeline(){const e=this.configuration,i=e.polygonOffset&&B;return e.occluder&&(this._occluderPipelineTransparent=_({blending:b,polygonOffset:i,depthTest:x,depthWrite:null,colorWrite:D,stencilWrite:null,stencilTest:W}),this._occluderPipelineOpaque=_({blending:b,polygonOffset:i,depthTest:x,depthWrite:null,colorWrite:D,stencilWrite:w,stencilTest:j}),this._occluderPipelineMaskWrite=_({blending:null,polygonOffset:i,depthTest:A,depthWrite:null,colorWrite:null,stencilWrite:C,stencilTest:R})),this._occludeePipelineState=this._makePipelineState(this.configuration.transparencyPassType,!0),this._makePipelineState(this.configuration.transparencyPassType,!1)}get primitiveType(){return this.configuration.wireframe?N.LINES:N.TRIANGLE_STRIP}getPipelineState(e,i){return i?this._occludeePipelineState:this.configuration.occluder?e===S.TRANSPARENT_OCCLUDER_MATERIAL?this._occluderPipelineTransparent:e===S.OCCLUDER_MATERIAL?this._occluderPipelineOpaque:this._occluderPipelineMaskWrite:super.getPipelineState(e,i)}}V.shader=new h(L,(()=>import("./RibbonLine.glsl.js")));const B={factor:0,units:-4};class M extends m{constructor(){super(...arguments),this.output=o.Color,this.occluder=!1,this.slicePlaneEnabled=!1,this.transparent=!1,this.polygonOffset=!1,this.writeDepth=!1,this.draped=!1,this.stippleEnabled=!1,this.stippleOffColorEnabled=!1,this.stippleScaleWithLineWidth=!1,this.stipplePreferContinuous=!0,this.capType=I.BUTT,this.roundJoins=!1,this.vvSize=!1,this.vvColor=!1,this.vvOpacity=!1,this.falloffEnabled=!1,this.innerColorEnabled=!1,this.sceneHasOcludees=!1,this.transparencyPassType=T.NONE,this.multipassTerrainEnabled=!1,this.cullAboveGround=!1,this.wireframe=!1}}e([u({count:o.COUNT})],M.prototype,"output",void 0),e([u()],M.prototype,"occluder",void 0),e([u()],M.prototype,"slicePlaneEnabled",void 0),e([u()],M.prototype,"transparent",void 0),e([u()],M.prototype,"polygonOffset",void 0),e([u()],M.prototype,"writeDepth",void 0),e([u()],M.prototype,"draped",void 0),e([u()],M.prototype,"stippleEnabled",void 0),e([u()],M.prototype,"stippleOffColorEnabled",void 0),e([u()],M.prototype,"stippleScaleWithLineWidth",void 0),e([u()],M.prototype,"stipplePreferContinuous",void 0),e([u({count:I.COUNT})],M.prototype,"capType",void 0),e([u()],M.prototype,"roundJoins",void 0),e([u()],M.prototype,"vvSize",void 0),e([u()],M.prototype,"vvColor",void 0),e([u()],M.prototype,"vvOpacity",void 0),e([u()],M.prototype,"falloffEnabled",void 0),e([u()],M.prototype,"innerColorEnabled",void 0),e([u()],M.prototype,"sceneHasOcludees",void 0),e([u({count:T.COUNT})],M.prototype,"transparencyPassType",void 0),e([u()],M.prototype,"multipassTerrainEnabled",void 0),e([u()],M.prototype,"cullAboveGround",void 0),e([u()],M.prototype,"wireframe",void 0);export{V as RibbonLineTechnique,M as RibbonLineTechniqueConfiguration,F as ribbonVertexAttributeLocations};
5
+ import{_ as e}from"../../../../chunks/tslib.es6.js";import{isSome as i,unwrap as t,unwrapOr as r}from"../../../../core/maybe.js";import{ShaderOutput as o}from"../core/shaderLibrary/ShaderOutputOptions.js";import{bindSliceUniformsWithOrigin as s}from"../core/shaderLibrary/Slice.glsl.js";import{bindOutputHighlight as n}from"../core/shaderLibrary/output/OutputHighlight.glsl.js";import{bindMultipassTerrainTexture as p}from"../core/shaderLibrary/shading/MultipassTerrainTest.glsl.js";import{bindVisualVariablesUniformsWithOpacity as l}from"../core/shaderLibrary/shading/VisualVariables.glsl.js";import{bindProjectionMatrix as a,bindView as d,bindCameraPosition as c}from"../core/shaderLibrary/util/View.glsl.js";import{ReloadableShaderModule as h}from"../core/shaderTechnique/ReloadableShaderModule.js";import{ShaderTechnique as f}from"../core/shaderTechnique/ShaderTechnique.js";import{parameter as u,ShaderTechniqueConfiguration as m}from"../core/shaderTechnique/ShaderTechniqueConfiguration.js";import{TransparencyPassType as g}from"../lib/basicInterfaces.js";import{blendingDefault as T,oitBlending as b,oitDepthTest as v,oitDepthWrite as y,OITPolygonOffset as E}from"../lib/OrderIndependentTransparency.js";import{Program as P}from"../lib/Program.js";import{RenderSlot as O}from"../lib/RenderSlot.js";import{stencilWriteMaskOn as S,stencilToolMaskBaseParams as C,stencilBaseAllZerosParams as R,depthCompareAlways as U,stencilToolTransparentOccluderParams as x,stencilWriteMaskOff as W,stencilToolMaskOccluderParams as w,depthCompareLess as j}from"../lib/StencilUtils.js";import{VertexAttribute as A}from"../lib/VertexAttribute.js";import{C as L,R as I}from"../../../../chunks/RibbonLine.glsl.js";import{PrimitiveType as N}from"../../../webgl/enums.js";import{makePipelineState as _,defaultDepthWriteParams as z,defaultColorWriteParams as V}from"../../../webgl/renderState.js";const D=new Map([[A.POSITION,0],[A.SUBDIVISIONFACTOR,1],[A.UV0,2],[A.AUXPOS1,3],[A.AUXPOS2,4],[A.SIZE,6],[A.SIZEFEATUREATTRIBUTE,6],[A.COLOR,5],[A.COLORFEATUREATTRIBUTE,5],[A.OPACITYFEATUREATTRIBUTE,7]]);class F extends f{constructor(e,i,t){super(e,i,t),this.stippleTextureRepository=e.stippleTextureRepository}get stippleEnabled(){return this.configuration.stippleEnabled&&this.configuration.output!==o.Highlight}initializeProgram(e){const i=F.shader.get(),t=this.configuration,r=i.build({oitEnabled:t.transparencyPassType===g.Color,output:t.output,slicePlaneEnabled:t.slicePlaneEnabled,sliceHighlightDisabled:!1,sliceEnabledForVertexPrograms:!1,draped:t.draped,stippleEnabled:this.stippleEnabled,stippleOffColorEnabled:t.stippleOffColorEnabled,stippleRequiresClamp:!0,stippleScaleWithLineWidth:t.stippleScaleWithLineWidth,stipplePreferContinuous:t.stipplePreferContinuous,capType:t.capType,roundJoins:t.roundJoins,vvColor:t.vvColor,vvSize:t.vvSize,vvInstancingEnabled:!0,vvOpacity:t.vvOpacity,falloffEnabled:t.falloffEnabled,innerColorEnabled:t.innerColorEnabled,multipassTerrainEnabled:t.multipassTerrainEnabled,cullAboveGround:t.cullAboveGround,wireframe:t.wireframe});return new P(e.rctx,r,D)}dispose(){super.dispose(),this.stippleTextureRepository.release(this.stipplePattern),this.stipplePattern=null,this.stippleTextureBind=null}bindPass(e,s){if(a(this.program,s.camera.projectionMatrix),this.configuration.output===o.Highlight&&n(this.program,s),s.multipassTerrainEnabled&&(this.program.setUniform2fv("inverseViewport",s.inverseViewport),p(this.program,s)),this.program.setUniform1f("intrinsicWidth",e.width),this.program.setUniform4fv("intrinsicColor",e.color),this.program.setUniform1f("miterLimit","miter"!==e.join?0:e.miterLimit),this.program.setUniform2fv("nearFar",s.camera.nearFar),this.program.setUniform1f("pixelRatio",s.camera.pixelRatio),this.program.setUniform2f("screenSize",s.camera.fullViewport[2],s.camera.fullViewport[3]),l(this.program,e),this.stipplePattern!==e.stipplePattern){const i=e.stipplePattern;this.stippleTextureBind=this.stippleTextureRepository.swap(this.stipplePattern,i),this.stipplePattern=i}if(this.stippleEnabled){const{pixelSize:r,sdfNormalizer:o,pixels:n}=i(this.stippleTextureBind)?this.stippleTextureBind(this.program):{pixelSize:1,sdfNormalizer:1,pixels:1};if(this.program.setUniform1f("stipplePatternSDFNormalizer",o),this.program.setUniform1f("stipplePatternTextureSize",n),this.program.setUniform1f("stipplePatternPixelSize",r),this.program.setUniform1f("stipplePatternPixelSizeInv",1/r),this.configuration.draped?this.program.setUniform1f("worldToScreenRatio",1/s.screenToPCSRatio):this.program.setUniform1f("worldToScreenPerDistanceRatio",1/s.camera.perScreenPixelRatio),this.configuration.stippleOffColorEnabled){const i=t(e.stippleOffColor);this.program.setUniform4f("stippleOffColor",i[0],i[1],i[2],i.length>3?i[3]:1)}}this.configuration.falloffEnabled&&this.program.setUniform1f("falloff",e.falloff),this.configuration.innerColorEnabled&&(this.program.setUniform4fv("innerColor",r(e.innerColor,e.color)),this.program.setUniform1f("innerWidth",e.innerWidth*s.camera.pixelRatio))}bindDraw(e){d(this.program,e),this.stippleEnabled&&!this.configuration.draped&&c(this.program,e.origin,e.camera.viewInverseTransposeMatrix),s(this.program,this.configuration,e),this.program.rebindTextures()}_makePipelineState(e,i){const t=this.configuration,r=e===g.NONE,s=e===g.FrontFace;return _({blending:t.output===o.Color||t.output===o.Alpha?r?T:b(e):null,depthTest:{func:v(e)},depthWrite:r?t.writeDepth&&z:y(e),colorWrite:V,stencilWrite:t.sceneHasOcludees?S:null,stencilTest:t.sceneHasOcludees?i?C:R:null,polygonOffset:r||s?t.polygonOffset&&B:E})}initializePipeline(){const e=this.configuration,i=e.polygonOffset&&B;return e.occluder&&(this._occluderPipelineTransparent=_({blending:T,polygonOffset:i,depthTest:U,depthWrite:null,colorWrite:V,stencilWrite:null,stencilTest:x}),this._occluderPipelineOpaque=_({blending:T,polygonOffset:i,depthTest:U,depthWrite:null,colorWrite:V,stencilWrite:W,stencilTest:w}),this._occluderPipelineMaskWrite=_({blending:null,polygonOffset:i,depthTest:j,depthWrite:null,colorWrite:null,stencilWrite:S,stencilTest:C})),this._occludeePipelineState=this._makePipelineState(this.configuration.transparencyPassType,!0),this._makePipelineState(this.configuration.transparencyPassType,!1)}get primitiveType(){return this.configuration.wireframe?N.LINES:N.TRIANGLE_STRIP}getPipelineState(e,i){return i?this._occludeePipelineState:this.configuration.occluder?e===O.TRANSPARENT_OCCLUDER_MATERIAL?this._occluderPipelineTransparent:e===O.OCCLUDER_MATERIAL?this._occluderPipelineOpaque:this._occluderPipelineMaskWrite:super.getPipelineState(e,i)}}F.shader=new h(I,(()=>import("./RibbonLine.glsl.js")));const B={factor:0,units:-4};class M extends m{constructor(){super(...arguments),this.output=o.Color,this.occluder=!1,this.slicePlaneEnabled=!1,this.transparent=!1,this.polygonOffset=!1,this.writeDepth=!1,this.draped=!1,this.stippleEnabled=!1,this.stippleOffColorEnabled=!1,this.stippleScaleWithLineWidth=!1,this.stipplePreferContinuous=!0,this.capType=L.BUTT,this.roundJoins=!1,this.vvSize=!1,this.vvColor=!1,this.vvOpacity=!1,this.falloffEnabled=!1,this.innerColorEnabled=!1,this.sceneHasOcludees=!1,this.transparencyPassType=g.NONE,this.multipassTerrainEnabled=!1,this.cullAboveGround=!1,this.wireframe=!1}}e([u({count:o.COUNT})],M.prototype,"output",void 0),e([u()],M.prototype,"occluder",void 0),e([u()],M.prototype,"slicePlaneEnabled",void 0),e([u()],M.prototype,"transparent",void 0),e([u()],M.prototype,"polygonOffset",void 0),e([u()],M.prototype,"writeDepth",void 0),e([u()],M.prototype,"draped",void 0),e([u()],M.prototype,"stippleEnabled",void 0),e([u()],M.prototype,"stippleOffColorEnabled",void 0),e([u()],M.prototype,"stippleScaleWithLineWidth",void 0),e([u()],M.prototype,"stipplePreferContinuous",void 0),e([u({count:L.COUNT})],M.prototype,"capType",void 0),e([u()],M.prototype,"roundJoins",void 0),e([u()],M.prototype,"vvSize",void 0),e([u()],M.prototype,"vvColor",void 0),e([u()],M.prototype,"vvOpacity",void 0),e([u()],M.prototype,"falloffEnabled",void 0),e([u()],M.prototype,"innerColorEnabled",void 0),e([u()],M.prototype,"sceneHasOcludees",void 0),e([u({count:g.COUNT})],M.prototype,"transparencyPassType",void 0),e([u()],M.prototype,"multipassTerrainEnabled",void 0),e([u()],M.prototype,"cullAboveGround",void 0),e([u()],M.prototype,"wireframe",void 0);export{F as RibbonLineTechnique,M as RibbonLineTechniqueConfiguration,D as ribbonVertexAttributeLocations};
@@ -2,4 +2,4 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.23/esri/copyright.txt for details.
4
4
  */
5
- import"../core/shaderModules/interfaces.js";import"../core/shaderModules/ShaderBuilder.js";import"../lib/basicInterfaces.js";export{S as SMAAOutput,b as build}from"../../../../chunks/SMAA.glsl.js";
5
+ import"../core/shaderModules/interfaces.js";import"../core/shaderModules/ShaderBuilder.js";import"../lib/VertexAttribute.js";export{S as SMAAOutput,b as build}from"../../../../chunks/SMAA.glsl.js";
@@ -2,4 +2,4 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.23/esri/copyright.txt for details.
4
4
  */
5
- import"../core/shaderLibrary/ScreenSizeScaling.glsl.js";import"../core/shaderLibrary/ShaderOutputOptions.js";import"../core/shaderLibrary/Slice.glsl.js";import"../core/shaderLibrary/Transform.glsl.js";import"../core/shaderLibrary/output/ReadLinearDepth.glsl.js";import"../core/shaderLibrary/shading/MultipassTerrainTest.glsl.js";import"../core/shaderLibrary/util/AlphaDiscard.glsl.js";import"../core/shaderLibrary/util/ColorConversion.glsl.js";import"../core/shaderModules/interfaces.js";import"../core/shaderModules/ShaderBuilder.js";import"../lib/basicInterfaces.js";export{b as build}from"../../../../chunks/ShadedColorMaterial.glsl.js";
5
+ import"../core/shaderLibrary/ScreenSizeScaling.glsl.js";import"../core/shaderLibrary/ShaderOutputOptions.js";import"../core/shaderLibrary/Slice.glsl.js";import"../core/shaderLibrary/Transform.glsl.js";import"../core/shaderLibrary/output/ReadLinearDepth.glsl.js";import"../core/shaderLibrary/shading/MultipassTerrainTest.glsl.js";import"../core/shaderLibrary/util/AlphaDiscard.glsl.js";import"../core/shaderLibrary/util/ColorConversion.glsl.js";import"../core/shaderModules/interfaces.js";import"../core/shaderModules/ShaderBuilder.js";import"../lib/VertexAttribute.js";export{b as build}from"../../../../chunks/ShadedColorMaterial.glsl.js";
@@ -2,4 +2,4 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.23/esri/copyright.txt for details.
4
4
  */
5
- import{_ as r}from"../../../../chunks/tslib.es6.js";import{c as e}from"../../../../chunks/vec4f64.js";import{bindScreenSizeScalingUniforms as i}from"../core/shaderLibrary/ScreenSizeScaling.glsl.js";import{ShaderOutput as t}from"../core/shaderLibrary/ShaderOutputOptions.js";import{bindSliceUniformsWithOrigin as o}from"../core/shaderLibrary/Slice.glsl.js";import{bindMultipassTerrainTexture as s}from"../core/shaderLibrary/shading/MultipassTerrainTest.glsl.js";import{bindProjectionMatrix as a,bindView as n,bindCameraPosition as l}from"../core/shaderLibrary/util/View.glsl.js";import{ReloadableShaderModule as p}from"../core/shaderTechnique/ReloadableShaderModule.js";import{ShaderTechnique as d}from"../core/shaderTechnique/ShaderTechnique.js";import{parameter as c,ShaderTechniqueConfiguration as h}from"../core/shaderTechnique/ShaderTechniqueConfiguration.js";import{CullFaceOptions as m,TransparencyPassType as u,VertexAttribute as g}from"../lib/basicInterfaces.js";import{blendingDefault as b,oitBlending as f,oitDepthWrite as v,OITPolygonOffset as E}from"../lib/OrderIndependentTransparency.js";import{Program as T}from"../lib/Program.js";import{S as y}from"../../../../chunks/ShadedColorMaterial.glsl.js";import{CompareFunction as S}from"../../../webgl/enums.js";import{makePipelineState as j,cullingParams as P,defaultDepthWriteParams as w,defaultColorWriteParams as O}from"../../../webgl/renderState.js";class C extends d{initializeProgram(r){const e=C.shader.get(),i=this.configuration,t=e.build({output:i.output,slicePlaneEnabled:i.slicePlaneEnabled,sliceHighlightDisabled:!1,sliceEnabledForVertexPrograms:!1,screenSizeEnabled:i.screenSizeEnabled,shadingEnabled:i.shadingEnabled,OITEnabled:i.transparencyPassType===u.Color,multipassTerrainEnabled:i.multipassTerrainEnabled,cullAboveGround:i.cullAboveGround});return new T(r.rctx,t,x)}bindPass(r,e){const{screenSizeEnabled:t,shadingEnabled:o}=this.configuration,{color:n,shadingTint:l,shadingDirection:p}=r;a(this.program,e.camera.projectionMatrix),this.program.setUniform4fv("color",n),e.multipassTerrainEnabled&&(this.program.setUniform2fv("cameraNearFar",e.camera.nearFar),this.program.setUniform2fv("inverseViewport",e.inverseViewport),s(this.program,e)),o&&(this.program.setUniform4fv("shadedColor",this._blendColor(F,l,n)),this.program.setUniform3fv("shadingDirection",p),this.program.setUniformMatrix4fv("viewNormal",e.camera.viewInverseTransposeMatrix)),t&&i(this.program,r,e)}bindDraw(r){n(this.program,r),l(this.program,r.origin,r.camera.viewInverseTransposeMatrix),o(this.program,this.configuration,r),this.program.rebindTextures()}_blendColor(r,e,i){const t=1-e[3],o=e[3]+i[3]*t;return 0===o?(r[3]=o,r):(r[0]=(e[0]*e[3]+i[0]*i[3]*t)/o,r[1]=(e[1]*e[3]+i[1]*i[3]*t)/o,r[2]=(e[2]*e[3]+i[2]*i[3]*t)/o,r[3]=i[3],r)}_setPipelineState(r){const e=this.configuration,i=r===u.NONE,o=r===u.FrontFace;return j({blending:e.output!==t.Color&&e.output!==t.Alpha||!e.transparent?null:i?b:f(r),culling:P(e.cullFace),depthTest:{func:o?S.LESS:e.shadingEnabled?S.LEQUAL:S.LESS},depthWrite:i?e.writeDepth&&w:v(r),colorWrite:O,polygonOffset:i||o?null:E})}initializePipeline(){return this._setPipelineState(this.configuration.transparencyPassType)}}C.shader=new p(y,(()=>import("./ShadedColorMaterial.glsl.js")));class N extends h{constructor(){super(...arguments),this.output=t.Color,this.cullFace=m.None,this.slicePlaneEnabled=!1,this.transparent=!1,this.writeDepth=!0,this.screenSizeEnabled=!0,this.shadingEnabled=!0,this.transparencyPassType=u.NONE,this.multipassTerrainEnabled=!1,this.cullAboveGround=!1}}r([c({count:t.COUNT})],N.prototype,"output",void 0),r([c({count:m.COUNT})],N.prototype,"cullFace",void 0),r([c()],N.prototype,"slicePlaneEnabled",void 0),r([c()],N.prototype,"transparent",void 0),r([c()],N.prototype,"writeDepth",void 0),r([c()],N.prototype,"screenSizeEnabled",void 0),r([c()],N.prototype,"shadingEnabled",void 0),r([c({count:u.COUNT})],N.prototype,"transparencyPassType",void 0),r([c()],N.prototype,"multipassTerrainEnabled",void 0),r([c()],N.prototype,"cullAboveGround",void 0);const x=new Map([[g.POSITION,0],[g.NORMAL,1],[g.OFFSET,2]]),F=e();export{C as ShadedColorMaterialTechnique,N as ShadedColorMaterialTechniqueConfiguration,x as ShadedColorMaterialVertexAttrLocations};
5
+ import{_ as r}from"../../../../chunks/tslib.es6.js";import{c as e}from"../../../../chunks/vec4f64.js";import{bindScreenSizeScalingUniforms as i}from"../core/shaderLibrary/ScreenSizeScaling.glsl.js";import{ShaderOutput as t}from"../core/shaderLibrary/ShaderOutputOptions.js";import{bindSliceUniformsWithOrigin as o}from"../core/shaderLibrary/Slice.glsl.js";import{bindMultipassTerrainTexture as s}from"../core/shaderLibrary/shading/MultipassTerrainTest.glsl.js";import{bindProjectionMatrix as a,bindView as n,bindCameraPosition as l}from"../core/shaderLibrary/util/View.glsl.js";import{ReloadableShaderModule as p}from"../core/shaderTechnique/ReloadableShaderModule.js";import{ShaderTechnique as d}from"../core/shaderTechnique/ShaderTechnique.js";import{parameter as c,ShaderTechniqueConfiguration as h}from"../core/shaderTechnique/ShaderTechniqueConfiguration.js";import{CullFaceOptions as m,TransparencyPassType as u}from"../lib/basicInterfaces.js";import{blendingDefault as b,oitBlending as g,oitDepthWrite as f,OITPolygonOffset as v}from"../lib/OrderIndependentTransparency.js";import{Program as E}from"../lib/Program.js";import{VertexAttribute as T}from"../lib/VertexAttribute.js";import{S as y}from"../../../../chunks/ShadedColorMaterial.glsl.js";import{CompareFunction as S}from"../../../webgl/enums.js";import{makePipelineState as j,cullingParams as P,defaultDepthWriteParams as w,defaultColorWriteParams as C}from"../../../webgl/renderState.js";class O extends d{initializeProgram(r){const e=O.shader.get(),i=this.configuration,t=e.build({output:i.output,slicePlaneEnabled:i.slicePlaneEnabled,sliceHighlightDisabled:!1,sliceEnabledForVertexPrograms:!1,screenSizeEnabled:i.screenSizeEnabled,shadingEnabled:i.shadingEnabled,oitEnabled:i.transparencyPassType===u.Color,multipassTerrainEnabled:i.multipassTerrainEnabled,cullAboveGround:i.cullAboveGround});return new E(r.rctx,t,N)}bindPass(r,e){const{screenSizeEnabled:t,shadingEnabled:o}=this.configuration,{color:n,shadingTint:l,shadingDirection:p}=r;a(this.program,e.camera.projectionMatrix),this.program.setUniform4fv("uColor",n),e.multipassTerrainEnabled&&(this.program.setUniform2fv("nearFar",e.camera.nearFar),this.program.setUniform2fv("inverseViewport",e.inverseViewport),s(this.program,e)),o&&(this.program.setUniform4fv("shadedColor",this._blendColor(F,l,n)),this.program.setUniform3fv("shadingDirection",p),this.program.setUniformMatrix4fv("viewNormal",e.camera.viewInverseTransposeMatrix)),t&&i(this.program,r,e)}bindDraw(r){n(this.program,r),l(this.program,r.origin,r.camera.viewInverseTransposeMatrix),o(this.program,this.configuration,r),this.program.rebindTextures()}_blendColor(r,e,i){const t=1-e[3],o=e[3]+i[3]*t;return 0===o?(r[3]=o,r):(r[0]=(e[0]*e[3]+i[0]*i[3]*t)/o,r[1]=(e[1]*e[3]+i[1]*i[3]*t)/o,r[2]=(e[2]*e[3]+i[2]*i[3]*t)/o,r[3]=i[3],r)}_setPipelineState(r){const e=this.configuration,i=r===u.NONE,o=r===u.FrontFace;return j({blending:e.output!==t.Color&&e.output!==t.Alpha||!e.transparent?null:i?b:g(r),culling:P(e.cullFace),depthTest:{func:o?S.LESS:e.shadingEnabled?S.LEQUAL:S.LESS},depthWrite:i?e.writeDepth&&w:f(r),colorWrite:C,polygonOffset:i||o?null:v})}initializePipeline(){return this._setPipelineState(this.configuration.transparencyPassType)}}O.shader=new p(y,(()=>import("./ShadedColorMaterial.glsl.js")));class x extends h{constructor(){super(...arguments),this.output=t.Color,this.cullFace=m.None,this.slicePlaneEnabled=!1,this.transparent=!1,this.writeDepth=!0,this.screenSizeEnabled=!0,this.shadingEnabled=!0,this.transparencyPassType=u.NONE,this.multipassTerrainEnabled=!1,this.cullAboveGround=!1}}r([c({count:t.COUNT})],x.prototype,"output",void 0),r([c({count:m.COUNT})],x.prototype,"cullFace",void 0),r([c()],x.prototype,"slicePlaneEnabled",void 0),r([c()],x.prototype,"transparent",void 0),r([c()],x.prototype,"writeDepth",void 0),r([c()],x.prototype,"screenSizeEnabled",void 0),r([c()],x.prototype,"shadingEnabled",void 0),r([c({count:u.COUNT})],x.prototype,"transparencyPassType",void 0),r([c()],x.prototype,"multipassTerrainEnabled",void 0),r([c()],x.prototype,"cullAboveGround",void 0);const N=new Map([[T.POSITION,0],[T.NORMAL,1],[T.OFFSET,2]]),F=e();export{O as ShadedColorMaterialTechnique,x as ShadedColorMaterialTechniqueConfiguration,N as ShadedColorMaterialVertexAttrLocations};
@@ -2,4 +2,4 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.23/esri/copyright.txt for details.
4
4
  */
5
- import{_ as r}from"../../../../chunks/tslib.es6.js";import{ReloadableShaderModule as e}from"../core/shaderTechnique/ReloadableShaderModule.js";import{ShaderTechnique as i}from"../core/shaderTechnique/ShaderTechnique.js";import{parameter as t,ShaderTechniqueConfiguration as s}from"../core/shaderTechnique/ShaderTechniqueConfiguration.js";import{Default3D as o}from"../lib/DefaultVertexAttributeLocations.js";import{blendingDefault as a}from"../lib/OrderIndependentTransparency.js";import{Program as n}from"../lib/Program.js";import{S as l,a as p,b as h}from"../../../../chunks/ShadowCast.glsl.js";import{BlendFactor as m,PrimitiveType as c}from"../../../webgl/enums.js";import{makePipelineState as u,defaultColorWriteParams as d,separateBlendingParams as f}from"../../../webgl/renderState.js";class g extends i{initializeProgram(r){const e=g.shader.get().build(this.configuration);return new n(r.rctx,e,o)}initializePipeline(r){switch(this.configuration.pass){case l.Accumulate:return u({blending:f(m.ONE,m.ONE,m.ONE,m.ONE),colorWrite:d,depthTest:null,depthWrite:null});case l.Visualize:case l.VisualizeCurrent:return u({blending:a,colorWrite:d,depthTest:null,depthWrite:null})}return u({})}bindPass(r){if(this.configuration.pass===l.Accumulate||this.configuration.pass===l.VisualizeCurrent){const e=r;this.program.bindTexture(e.linearDepthTexture,"depthMap"),e.shadowMap.bind(this.program),e.shadowMap.bindView(this.program,e.camera.center),this.program.setUniform2fv("nearFar",e.camera.nearFar),this.program.setUniformMatrix4fv("inverseView",e.inverseView),this.program.setUniform4fv("projInfo",e.projInfo),this.program.setUniform2fv("zScale",e.zScale)}else if(this.configuration.pass===l.Visualize){const e=r;if(this.program.bindTexture(e.shadowCastMap,"shadowCastMap"),this.program.setUniform1f("sampleScale",e.sampleScale),this.program.setUniform1f("opacityFromElevation",e.opacityFromElevation),this.program.setUniform4fv("color",e.color),this.configuration.visualization===p.Gradient&&this.configuration.bandsEnabled){const e=r;this.program.setUniform1f("bandSize",e.bandSize)}else if(this.configuration.visualization===p.Threshold){const e=r;this.program.setUniform1f("threshold",e.threshold)}}}get primitiveType(){return c.TRIANGLE_STRIP}}g.shader=new e(h,(()=>import("./ShadowCast.glsl.js")));class b extends s{constructor(){super(...arguments),this.pass=l.Accumulate,this.visualization=p.Gradient,this.bandsEnabled=!1}}r([t({count:l.COUNT})],b.prototype,"pass",void 0),r([t()],b.prototype,"visualization",void 0),r([t()],b.prototype,"bandsEnabled",void 0);export{g as ShadowCastTechnique,b as ShadowCastTechniqueConfiguration};
5
+ import{_ as r}from"../../../../chunks/tslib.es6.js";import{ReloadableShaderModule as i}from"../core/shaderTechnique/ReloadableShaderModule.js";import{ShaderTechnique as e}from"../core/shaderTechnique/ShaderTechnique.js";import{parameter as t,ShaderTechniqueConfiguration as s}from"../core/shaderTechnique/ShaderTechniqueConfiguration.js";import{Default3D as a}from"../lib/DefaultVertexAttributeLocations.js";import{blendingDefault as o}from"../lib/OrderIndependentTransparency.js";import{Program as n}from"../lib/Program.js";import{S as l,a as p,b as h}from"../../../../chunks/ShadowCast.glsl.js";import{BlendFactor as m,PrimitiveType as c}from"../../../webgl/enums.js";import{makePipelineState as u,defaultColorWriteParams as d,separateBlendingParams as f}from"../../../webgl/renderState.js";class g extends e{initializeProgram(r){const i=g.shader.get().build(this.configuration);return new n(r.rctx,i,a)}initializePipeline(r){switch(this.configuration.pass){case l.Accumulate:return u({blending:f(m.ONE,m.ONE,m.ONE,m.ONE),colorWrite:d,depthTest:null,depthWrite:null});case l.Visualize:case l.VisualizeCurrent:return u({blending:o,colorWrite:d,depthTest:null,depthWrite:null})}return u({})}bindPass(r){if(this.configuration.pass===l.Accumulate||this.configuration.pass===l.VisualizeCurrent){const i=r;this.program.bindTexture(i.linearDepthTexture,"depthMap"),i.shadowMap.bind(this.program),i.shadowMap.bindView(this.program,i.camera.center),this.program.setUniform2fv("nearFar",i.camera.nearFar),this.program.setUniformMatrix4fv("inverseViewMatrix",i.inverseViewMatrix),this.program.setUniform4fv("projInfo",i.projInfo),this.program.setUniform2fv("zScale",i.zScale)}else if(this.configuration.pass===l.Visualize){const i=r;if(this.program.bindTexture(i.shadowCastMap,"shadowCastMap"),this.program.setUniform1f("sampleScale",i.sampleScale),this.program.setUniform1f("opacityFromElevation",i.opacityFromElevation),this.program.setUniform4fv("uColor",i.color),this.configuration.visualization===p.Gradient&&this.configuration.bandsEnabled){const i=r;this.program.setUniform1f("bandSize",i.bandSize)}else if(this.configuration.visualization===p.Threshold){const i=r;this.program.setUniform1f("threshold",i.threshold)}}}get primitiveType(){return c.TRIANGLE_STRIP}}g.shader=new i(h,(()=>import("./ShadowCast.glsl.js")));class b extends s{constructor(){super(...arguments),this.pass=l.Accumulate,this.visualization=p.Gradient,this.bandsEnabled=!1}}r([t({count:l.COUNT})],b.prototype,"pass",void 0),r([t()],b.prototype,"visualization",void 0),r([t()],b.prototype,"bandsEnabled",void 0);export{g as ShadowCastTechnique,b as ShadowCastTechniqueConfiguration};
@@ -2,4 +2,4 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.23/esri/copyright.txt for details.
4
4
  */
5
- import{isNone as r,isSome as e}from"../../../../core/maybe.js";import{j as i,a as t}from"../../../../chunks/mat4.js";import{c as o}from"../../../../chunks/mat4f64.js";import{a}from"../../../../chunks/vec2f64.js";import{m as s,n as h}from"../../../../chunks/vec3.js";import{c as m}from"../../../../chunks/vec3f64.js";import{c as n}from"../../../../chunks/vec4f64.js";import{ReloadableShaderModule as p}from"../core/shaderTechnique/ReloadableShaderModule.js";import{ShaderTechnique as l}from"../core/shaderTechnique/ShaderTechnique.js";import{Default3D as c}from"../lib/DefaultVertexAttributeLocations.js";import{Program as g}from"../lib/Program.js";import{inverseProjectionInfo as f}from"../lib/Util.js";import{S as d}from"../../../../chunks/ShadowHighlight.glsl.js";import{BlendFactor as u,PrimitiveType as T}from"../../../webgl/enums.js";import{makePipelineState as w,separateBlendingParams as x,defaultColorWriteParams as j}from"../../../webgl/renderState.js";const S=0,b=1;class v extends l{initializeProgram(r){const e=v.shader.get().build({highlightedThreshold:.99999,selfShadowThreshold:.025});return new g(r.rctx,e,c)}initializePipeline(r){return w({blending:x(u.SRC_ALPHA,u.ONE,u.ONE_MINUS_SRC_ALPHA,u.ONE_MINUS_SRC_ALPHA),colorWrite:j,depthTest:null,depthWrite:null})}bindPass(o,a){if(r(a.linearDepthTexture))return;this.program.bindTexture(a.linearDepthTexture,"depthMap"),this.program.bindTexture(a.highlightColorTexture,"highlightMap"),s(M,a.lighting.lightingMainDirection,a.camera.viewInverseTransposeMatrix),h(M,M),f(a.camera.projectionMatrix,a.camera.fullWidth,a.camera.fullHeight,D,U),i(y,a.camera.viewMatrix,a.camera.center),t(y,y),this.program.setUniform4fv("color",o.shadowColor),this.program.setUniform1f("opacity",o.shadowOpacity),this.program.setUniform1f("occludedOpacity",o.occludedShadowOpacity),this.program.setUniform1f("terminationFactor",o.opacityElevation*o.dayNightTerminator),this.program.setUniform2fv("nearFar",a.camera.nearFar),this.program.setUniformMatrix4fv("inverseView",y),this.program.setUniform4fv("projInfo",D),this.program.setUniform2fv("zScale",U),this.program.setUniform3fv("lightingMainDirectionView",M),this.program.setUniform2f("texelSize",1/a.linearDepthTexture.descriptor.width,1/a.linearDepthTexture.descriptor.height),a.shadowMap.bind(this.program),a.shadowMap.bindView(this.program,a.camera.center);let m=a.shadowMap.getSnapshot(S);e(m)&&this.program.bindTexture(m,"highlightDepthTex"),m=a.shadowMap.getSnapshot(b),e(m)&&this.program.bindTexture(m,"defaultDepthTex")}get primitiveType(){return T.TRIANGLE_STRIP}}v.shader=new p(d,(()=>import("./ShadowHighlight.glsl.js")));const M=m(),U=a(),D=n(),y=o();export{b as DefaultSnapshotSlot,S as HighlightShadowMapSlot,v as ShadowHighlightTechnique};
5
+ import{isNone as r,isSome as e}from"../../../../core/maybe.js";import{j as i,a as t}from"../../../../chunks/mat4.js";import{c as a}from"../../../../chunks/mat4f64.js";import{a as o}from"../../../../chunks/vec2f64.js";import{m as s,n as h}from"../../../../chunks/vec3.js";import{c as m}from"../../../../chunks/vec3f64.js";import{c as n}from"../../../../chunks/vec4f64.js";import{ReloadableShaderModule as p}from"../core/shaderTechnique/ReloadableShaderModule.js";import{ShaderTechnique as l}from"../core/shaderTechnique/ShaderTechnique.js";import{Default3D as c}from"../lib/DefaultVertexAttributeLocations.js";import{Program as g}from"../lib/Program.js";import{inverseProjectionInfo as f}from"../lib/Util.js";import{S as d}from"../../../../chunks/ShadowHighlight.glsl.js";import{BlendFactor as u,PrimitiveType as T}from"../../../webgl/enums.js";import{makePipelineState as x,separateBlendingParams as w,defaultColorWriteParams as j}from"../../../webgl/renderState.js";const S=0,b=1;class v extends l{initializeProgram(r){const e=v.shader.get().build({highlightedThreshold:.99999,selfShadowThreshold:.025});return new g(r.rctx,e,c)}initializePipeline(r){return x({blending:w(u.SRC_ALPHA,u.ONE,u.ONE_MINUS_SRC_ALPHA,u.ONE_MINUS_SRC_ALPHA),colorWrite:j,depthTest:null,depthWrite:null})}bindPass(a,o){if(r(o.linearDepthTexture))return;this.program.bindTexture(o.linearDepthTexture,"depthMap"),this.program.bindTexture(o.highlightColorTexture,"highlightMap"),s(M,o.lighting.lightingMainDirection,o.camera.viewInverseTransposeMatrix),h(M,M),f(o.camera.projectionMatrix,o.camera.fullWidth,o.camera.fullHeight,D,U),i(y,o.camera.viewMatrix,o.camera.center),t(y,y),this.program.setUniform4fv("uColor",a.shadowColor),this.program.setUniform1f("opacity",a.shadowOpacity),this.program.setUniform1f("occludedOpacity",a.occludedShadowOpacity),this.program.setUniform1f("terminationFactor",a.opacityElevation*a.dayNightTerminator),this.program.setUniform2fv("nearFar",o.camera.nearFar),this.program.setUniformMatrix4fv("inverseViewMatrix",y),this.program.setUniform4fv("projInfo",D),this.program.setUniform2fv("zScale",U),this.program.setUniform3fv("lightingMainDirectionView",M),this.program.setUniform2f("texelSize",1/o.linearDepthTexture.descriptor.width,1/o.linearDepthTexture.descriptor.height),o.shadowMap.bind(this.program),o.shadowMap.bindView(this.program,o.camera.center);let m=o.shadowMap.getSnapshot(S);e(m)&&this.program.bindTexture(m,"highlightDepthTex"),m=o.shadowMap.getSnapshot(b),e(m)&&this.program.bindTexture(m,"defaultDepthTex")}get primitiveType(){return T.TRIANGLE_STRIP}}v.shader=new p(d,(()=>import("./ShadowHighlight.glsl.js")));const M=m(),U=o(),D=n(),y=a();export{b as DefaultSnapshotSlot,S as HighlightShadowMapSlot,v as ShadowHighlightTechnique};
@@ -2,4 +2,4 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.23/esri/copyright.txt for details.
4
4
  */
5
- import"../core/shaderModules/interfaces.js";import"../core/shaderModules/ShaderBuilder.js";import"../lib/basicInterfaces.js";export{b as build}from"../../../../chunks/SlicePlaneMaterial.glsl.js";
5
+ import"../core/shaderModules/interfaces.js";import"../core/shaderModules/ShaderBuilder.js";import"../lib/VertexAttribute.js";export{b as build}from"../../../../chunks/SlicePlaneMaterial.glsl.js";
@@ -2,4 +2,4 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.23/esri/copyright.txt for details.
4
4
  */
5
- import"../core/shaderLibrary/ForwardLinearDepth.glsl.js";import"../core/shaderLibrary/ShaderOutputOptions.js";import"../core/shaderLibrary/Slice.glsl.js";import"../core/shaderLibrary/Transform.glsl.js";import"../core/shaderLibrary/output/OutputHighlight.glsl.js";import"../core/shaderLibrary/output/ReadLinearDepth.glsl.js";import"../core/shaderLibrary/shading/EvaluateAmbientLighting.glsl.js";import"../core/shaderLibrary/shading/EvaluateMainLighting.glsl.js";import"../core/shaderLibrary/shading/MultipassTerrainTest.glsl.js";import"../core/shaderLibrary/shading/NormalUtils.glsl.js";import"../core/shaderLibrary/shading/PhysicallyBasedRenderingParameters.glsl.js";import"../core/shaderLibrary/shading/ReadShadowMap.glsl.js";import"../core/shaderLibrary/shading/Water.glsl.js";import"../core/shaderLibrary/shading/WaterDistortion.glsl.js";import"../core/shaderLibrary/util/AlphaDiscard.glsl.js";import"../core/shaderLibrary/util/ColorConversion.glsl.js";import"../core/shaderModules/interfaces.js";import"../core/shaderModules/ShaderBuilder.js";import"../lib/basicInterfaces.js";export{b as build}from"../../../../chunks/WaterSurface.glsl.js";
5
+ import"../core/shaderLibrary/ForwardLinearDepth.glsl.js";import"../core/shaderLibrary/ShaderOutputOptions.js";import"../core/shaderLibrary/Slice.glsl.js";import"../core/shaderLibrary/Transform.glsl.js";import"../core/shaderLibrary/output/OutputHighlight.glsl.js";import"../core/shaderLibrary/output/ReadLinearDepth.glsl.js";import"../core/shaderLibrary/shading/EvaluateAmbientLighting.glsl.js";import"../core/shaderLibrary/shading/EvaluateMainLighting.glsl.js";import"../core/shaderLibrary/shading/MultipassTerrainTest.glsl.js";import"../core/shaderLibrary/shading/NormalUtils.glsl.js";import"../core/shaderLibrary/shading/PhysicallyBasedRenderingParameters.glsl.js";import"../core/shaderLibrary/shading/ReadShadowMap.glsl.js";import"../core/shaderLibrary/shading/Water.glsl.js";import"../core/shaderLibrary/shading/WaterDistortion.glsl.js";import"../core/shaderLibrary/util/AlphaDiscard.glsl.js";import"../core/shaderLibrary/util/ColorConversion.glsl.js";import"../core/shaderModules/interfaces.js";import"../core/shaderModules/ShaderBuilder.js";import"../lib/VertexAttribute.js";export{b as build}from"../../../../chunks/WaterSurface.glsl.js";
@@ -2,18 +2,18 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.23/esri/copyright.txt for details.
4
4
  */
5
- import{VertexPosition as o}from"../../../core/shaderLibrary/attributes/VertexPosition.glsl.js";import{IsNaN as e}from"../../../core/shaderLibrary/util/IsNaN.glsl.js";import{glsl as r}from"../../../core/shaderModules/interfaces.js";function a(a,t){a.vertex.include(e),a.include(o,t);const s=a.vertex;s.uniforms.add("uDepthBias","vec2"),s.uniforms.add("uViewportDimInv","vec2"),t.legacy?(s.uniforms.add("uView","mat4"),s.uniforms.add("uProj","mat4")):s.uniforms.add("uTransformNormal_ViewFromGlobal","mat3"),t.legacy?s.code.add(r`vec2 calculateProjectedBiasXY(vec4 projPos, vec3 globalNormal) {
6
- float offsetXY = uDepthBias.x;
7
- float offsetZ = uDepthBias.y;
8
- vec4 projNormal = uProj * uView * vec4(globalNormal, 0.0);
9
- return offsetXY * projPos.w * 2.0 * uViewportDimInv * normalize(projNormal.xyz).xy;
5
+ import{VertexPosition as o}from"../../../core/shaderLibrary/attributes/VertexPosition.glsl.js";import{IsNaN as e}from"../../../core/shaderLibrary/util/IsNaN.glsl.js";import{glsl as r}from"../../../core/shaderModules/interfaces.js";function a(a,t){a.vertex.include(e),a.include(o,t);const s=a.vertex;s.uniforms.add("depthBias","vec2"),s.uniforms.add("inverseViewport","vec2"),t.legacy?(s.uniforms.add("view","mat4"),s.uniforms.add("proj","mat4")):s.uniforms.add("transformNormalViewFromGlobal","mat3"),t.legacy?s.code.add(r`vec2 calculateProjectedBiasXY(vec4 projPos, vec3 globalNormal) {
6
+ float offsetXY = depthBias.x;
7
+ float offsetZ = depthBias.y;
8
+ vec4 projNormal = proj * view * vec4(globalNormal, 0.0);
9
+ return offsetXY * projPos.w * 2.0 * inverseViewport * normalize(projNormal.xyz).xy;
10
10
  }`):s.code.add(r`vec2 calculateProjectedBiasXY(vec4 projPos, vec3 globalNormal) {
11
- float offsetXY = uDepthBias.x;
12
- float offsetZ = uDepthBias.y;
13
- vec4 projNormal = uTransform_ProjFromView * vec4(uTransformNormal_ViewFromGlobal * globalNormal, 0.0);
14
- return offsetXY * projPos.w * 2.0 * uViewportDimInv * normalize(projNormal.xyz).xy;
11
+ float offsetXY = depthBias.x;
12
+ float offsetZ = depthBias.y;
13
+ vec4 projNormal = transformProjFromView * vec4(transformNormalViewFromGlobal * globalNormal, 0.0);
14
+ return offsetXY * projPos.w * 2.0 * inverseViewport * normalize(projNormal.xyz).xy;
15
15
  }`),s.code.add(r`float _calculateProjectedBiasZ(vec4 projPos) {
16
- float offsetZ = uDepthBias.y;
16
+ float offsetZ = depthBias.y;
17
17
  return sqrt(max(projPos.z,0.0)) * offsetZ;
18
18
  }
19
19
  vec4 adjustProjectedPosition(vec4 projPos, vec3 worldNormal, float lineWidth) {
@@ -2,4 +2,4 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.23/esri/copyright.txt for details.
4
4
  */
5
- import{glsl as e}from"../../../core/shaderModules/interfaces.js";import{EdgeUtil as t}from"./EdgeUtil.glsl.js";function d(d,i){const s=d.vertex;switch(i.mode){case t.Mode.SKETCH:s.code.add(e`#define discardShortEdges(unpackedAttributes, lineLengthPixels) { if (lineLengthPixels <= 3.0) { gl_Position = vec4(10.0, 10.0, 10.0, 1.0); return; }}`);break;case t.Mode.MIXED:s.code.add(e`#define discardShortEdges(unpackedAttributes, lineLengthPixels) { if (unpackedAttributes.type <= 0.0 && lineLengthPixels <= 3.0) { gl_Position = vec4(10.0, 10.0, 10.0, 1.0); return; }}`);break;case t.Mode.SOLID:s.code.add(e`#define discardShortEdges(unpackedAttributes, lineLengthPixels) {}`)}}export{d as DiscardShortEdges};
5
+ import{glsl as e}from"../../../core/shaderModules/interfaces.js";import{EdgeUtilMode as t}from"./EdgeUtil.glsl.js";function i(i,d){const s=i.vertex;switch(d.mode){case t.SKETCH:s.code.add(e`#define discardShortEdges(unpackedAttributes, lineLengthPixels) { if (lineLengthPixels <= 3.0) { gl_Position = vec4(10.0, 10.0, 10.0, 1.0); return; }}`);break;case t.MIXED:s.code.add(e`#define discardShortEdges(unpackedAttributes, lineLengthPixels) { if (unpackedAttributes.type <= 0.0 && lineLengthPixels <= 3.0) { gl_Position = vec4(10.0, 10.0, 10.0, 1.0); return; }}`);break;case t.SOLID:s.code.add(e`#define discardShortEdges(unpackedAttributes, lineLengthPixels) {}`)}}export{i as DiscardShortEdges};
@@ -2,4 +2,4 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.23/esri/copyright.txt for details.
4
4
  */
5
- import"../../../core/shaderLibrary/Slice.glsl.js";import"../../../core/shaderLibrary/output/ReadLinearDepth.glsl.js";import"../../../core/shaderLibrary/shading/MultipassTerrainTest.glsl.js";import"../../../core/shaderModules/interfaces.js";import"../../../core/shaderModules/ShaderBuilder.js";import"../../../lib/basicInterfaces.js";import"./AdjustProjectedPosition.glsl.js";import"./DiscardByCoverage.glsl.js";import"./DiscardNonSilhouetteEdges.glsl.js";import"./DiscardShortEdges.glsl.js";import"./EdgeUtil.glsl.js";import"./LineAmplitude.glsl.js";import"./LineOffset.glsl.js";import"./UnpackAttributes.glsl.js";export{b as build}from"../../../../../../chunks/EdgeShaderProgram.glsl.js";
5
+ import"../../../core/shaderLibrary/Slice.glsl.js";import"../../../core/shaderLibrary/output/ReadLinearDepth.glsl.js";import"../../../core/shaderLibrary/shading/MultipassTerrainTest.glsl.js";import"../../../core/shaderModules/interfaces.js";import"../../../core/shaderModules/ShaderBuilder.js";import"../../../lib/VertexAttribute.js";import"./AdjustProjectedPosition.glsl.js";import"./DiscardByCoverage.glsl.js";import"./DiscardNonSilhouetteEdges.glsl.js";import"./DiscardShortEdges.glsl.js";import"./EdgeUtil.glsl.js";import"./LineAmplitude.glsl.js";import"./LineOffset.glsl.js";import"./UnpackAttributes.glsl.js";export{b as build}from"../../../../../../chunks/EdgeShaderProgram.glsl.js";