@arcgis/core 4.23.0-next.20220127 → 4.23.0-next.20220128
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/assets/esri/core/workers/RemoteClient.js +1 -1
- package/assets/esri/core/workers/chunks/0463ba46df855a92b9c0.js +1 -0
- package/assets/esri/core/workers/chunks/{e657ba0cab29f05d02da.js → 0cd0a6eef51fc5b9ea61.js} +1 -1
- package/assets/esri/core/workers/chunks/{e4896cf85fb2da8a9cc7.js → 17de7a324dfa7f57ad5d.js} +1 -1
- package/assets/esri/core/workers/chunks/{c36f84daa7736878418d.js → 197ec52641aed20029c6.js} +1 -1
- package/assets/esri/core/workers/chunks/{0317f37b6c8705b363fd.js → 1c733b7db092a2a88ef3.js} +1 -1
- package/assets/esri/core/workers/chunks/{9387db408f496e7dd003.js → 214910032945dd2d86b0.js} +1 -1
- package/assets/esri/core/workers/chunks/{d835b2a683fcd8aeeed8.js → 27474b007988855bea9d.js} +1 -1
- package/assets/esri/core/workers/chunks/{8001b0e514bfffe9d7f8.js → 357033117dfe61eb81ea.js} +1 -1
- package/assets/esri/core/workers/chunks/{5948923e07bd1662c24a.js → 37c03cfc19086ce631c6.js} +1 -1
- package/assets/esri/core/workers/chunks/3c673495e5f507c4a9e5.js +1 -0
- package/assets/esri/core/workers/chunks/44f0c3663b293afbd172.js +1 -0
- package/assets/esri/core/workers/chunks/483d5d8593d96d0f0b15.js +1 -0
- package/assets/esri/core/workers/chunks/49a1a633bb0d93764aae.js +1 -0
- package/assets/esri/core/workers/chunks/{5f1dcb6556820cd0aa31.js → 4be35af7d6babbfe9d84.js} +1 -1
- package/assets/esri/core/workers/chunks/{f9ff3eaf4eb324429fbd.js → 5457962a70bd3c557a75.js} +1 -1
- package/assets/esri/core/workers/chunks/57856b4a9b8784a69844.js +1 -0
- package/assets/esri/core/workers/chunks/{56274b37ff74ca0d68a6.js → 5d11b97b667921d67ae7.js} +1 -1
- package/assets/esri/core/workers/chunks/{ba5eb394f098968c22d2.js → 655b55ac0cd533d7e9d7.js} +1 -1
- package/assets/esri/core/workers/chunks/7903a3e2e0faff0f86c0.js +1 -0
- package/assets/esri/core/workers/chunks/918bb7a7d901544a7367.js +1 -0
- package/assets/esri/core/workers/chunks/949b2269457302ffc64b.js +1 -0
- package/assets/esri/core/workers/chunks/{601e697dc7414bda128a.js → 952980635afc7ec81804.js} +1 -1
- package/assets/esri/core/workers/chunks/{e8741bf421f80213f1d3.js → 9876a1bae350795fab36.js} +1 -1
- package/assets/esri/core/workers/chunks/99619fcb772807c74f3b.js +1 -0
- package/assets/esri/core/workers/chunks/{3f343f792fd9f44d6f25.js → b3f5e91116112b0b612a.js} +1 -1
- package/assets/esri/core/workers/chunks/{4c76146014dc15143ba3.js → be588873c16770ceb9ef.js} +1 -1
- package/assets/esri/core/workers/chunks/d1fe53b597351dc58305.js +1 -0
- package/assets/esri/core/workers/chunks/{b62e3dccd9f662c0afeb.js → db3c729ce0c0b2690dc9.js} +1 -1
- package/assets/esri/core/workers/chunks/{199670a3a564ebe3bd79.js → e218bde41ffbcc5194f5.js} +1 -1
- package/assets/esri/core/workers/chunks/e21b211913aefde47e30.js +1 -0
- package/assets/esri/core/workers/chunks/{c9cbf8135e95f0f42cd9.js → e287f49184d076af17e2.js} +1 -1
- package/assets/esri/core/workers/chunks/{bde1d5b0a7717350986e.js → e4019b63a1fe74e2c842.js} +1 -1
- package/assets/esri/core/workers/chunks/{6e6a3c5866e8d8820457.js → eb82ff10cef2bde6e57f.js} +1 -1
- package/assets/esri/core/workers/chunks/ebc6f4764b82d4104c65.js +1 -0
- package/assets/esri/core/workers/chunks/{842db82733635dbf25cb.js → ee6e0db58dc64410e687.js} +1 -1
- package/assets/esri/core/workers/chunks/f0a9f161805fc7a30fc5.js +1 -0
- package/assets/esri/core/workers/chunks/ff6abdc72076f3994659.js +981 -0
- package/chunks/BlendLayers.glsl.js +2 -2
- package/chunks/ChapmanAtmosphere.glsl.js +17 -17
- package/chunks/CheckerBoard.glsl.js +3 -3
- package/chunks/Clouds.glsl.js +2 -2
- package/chunks/CloudsComposition.glsl.js +1 -1
- package/chunks/ColorMaterial.glsl.js +12 -12
- package/chunks/ComponentShader.glsl.js +3 -3
- package/chunks/Compositing.glsl.js +1 -1
- package/chunks/DefaultMaterial.glsl.js +33 -33
- package/chunks/EdgeShaderProgram.glsl.js +7 -7
- package/chunks/Fog.glsl.js +10 -12
- package/chunks/HUDMaterial.glsl.js +2 -2
- package/chunks/HighlightComposition.glsl.js +5 -5
- package/chunks/ImageMaterial.glsl.js +6 -6
- package/chunks/LaserlinePath.glsl.js +8 -8
- package/chunks/LineCallout.glsl.js +6 -6
- package/chunks/MeasurementArrow.glsl.js +1 -1
- package/chunks/NativeLine.glsl.js +1 -1
- package/chunks/Path.glsl.js +5 -5
- package/chunks/Pattern.glsl.js +9 -9
- package/chunks/PointRenderer.glsl.js +14 -14
- package/chunks/Precipitation.glsl.js +2 -2
- package/chunks/RealisticTree.glsl.js +21 -21
- package/chunks/RibbonLine.glsl.js +11 -11
- package/chunks/SMAA.glsl.js +40 -40
- package/chunks/ShadedColorMaterial.glsl.js +12 -12
- package/chunks/ShadowCast.glsl.js +6 -6
- package/chunks/ShadowHighlight.glsl.js +4 -4
- package/chunks/SimpleAtmosphere.glsl.js +3 -3
- package/chunks/SlicePlaneMaterial.glsl.js +3 -3
- package/chunks/Stars.glsl.js +3 -3
- package/chunks/Terrain.glsl.js +11 -11
- package/chunks/TextureOnly.glsl.js +2 -2
- package/chunks/WaterSurface.glsl.js +5 -5
- package/chunks/boundedPlane.js +1 -1
- package/core/accessorSupport/watch.js +1 -1
- package/core/loadAll.js +1 -1
- package/geometry/support/frustum.js +1 -1
- package/geometry/support/plane.js +1 -1
- package/interfaces.d.ts +204 -10
- package/layers/VectorTileLayer.js +1 -1
- package/layers/graphics/controllers/I3SOnDemandController.js +1 -1
- package/layers/graphics/featureConversionUtils.js +1 -1
- package/layers/support/LayerContingentValuesCache.js +1 -1
- package/layers/support/TileInfo.js +1 -1
- package/package.json +1 -1
- package/smartMapping/statistics/support/predominanceUtils.d.ts +4 -0
- package/support/revision.js +1 -1
- package/symbols/FillSymbol3DLayer.js +1 -1
- package/symbols/IconSymbol3DLayer.js +1 -1
- package/symbols/ObjectSymbol3DLayer.js +1 -1
- package/symbols/Symbol3D.js +1 -1
- package/symbols/WebStyleSymbol.js +1 -1
- package/symbols/cim/CIMSymbolRasterizer.js +1 -1
- package/symbols/support/IconSymbol3DLayerResource.js +1 -1
- package/symbols/support/ObjectSymbol3DLayerResource.js +1 -1
- package/symbols/support/Symbol3DAnchorPosition2D.js +1 -1
- package/symbols/support/Symbol3DAnchorPosition3D.js +1 -1
- package/symbols/support/Symbol3DFillMaterial.js +1 -1
- package/symbols/support/Symbol3DIconOutline.js +1 -1
- package/symbols/support/Symbol3DOutline.js +1 -1
- package/symbols/support/Thumbnail.js +1 -1
- package/symbols/support/webStyleSymbolUtils.js +1 -1
- package/views/2d/engine/vectorTiles/SchemaHelper.js +1 -1
- package/views/3d/environment/ChapmanAtmosphere.glsl.js +1 -1
- package/views/3d/environment/ChapmanAtmosphere.js +1 -1
- package/views/3d/environment/CloudsComposition.glsl.js +1 -1
- package/views/3d/environment/CloudsGenerator.js +1 -1
- package/views/3d/environment/Fog.glsl.js +1 -1
- package/views/3d/environment/Fog.js +1 -1
- package/views/3d/environment/PanoramicAtmosphere.js +1 -1
- package/views/3d/environment/Precipitation.glsl.js +1 -1
- package/views/3d/environment/Precipitation.js +1 -1
- package/views/3d/environment/PrecipitationTechnique.js +1 -1
- package/views/3d/environment/SimpleAtmosphere.glsl.js +1 -1
- package/views/3d/environment/SimpleAtmosphere.js +1 -1
- package/views/3d/environment/Stars.glsl.js +1 -1
- package/views/3d/environment/Stars.js +1 -1
- package/views/3d/interactive/analysisTools/slice/sliceToolUtils.js +1 -1
- package/views/3d/interactive/visualElements/ExtendedLineVisualElement.js +1 -1
- package/views/3d/interactive/visualElements/MeasurementAreaVisualElement.js +1 -1
- package/views/3d/interactive/visualElements/OutlineVisualElement.js +1 -1
- package/views/3d/interactive/visualElements/ParallelLineVisualElement.js +1 -1
- package/views/3d/interactive/visualElements/PointVisualElement.js +1 -1
- package/views/3d/interactive/visualElements/RightAngleQuadVisualElement.js +1 -1
- package/views/3d/layers/FeatureLayerViewBase3D.js +1 -1
- package/views/3d/layers/FeatureLikeLayerView3D.js +1 -1
- package/views/3d/layers/I3SMeshView3D.js +1 -1
- package/views/3d/layers/VectorTileLayerView3D.js +1 -1
- package/views/3d/layers/graphics/Deconflictor.js +1 -1
- package/views/3d/layers/graphics/ElevationAligners.js +1 -1
- package/views/3d/layers/graphics/Graphics3DExtrudeSymbolLayer.js +1 -1
- package/views/3d/layers/graphics/Graphics3DFeatureProcessor.js +1 -1
- package/views/3d/layers/graphics/Graphics3DLineCalloutSymbolLayer.js +1 -1
- package/views/3d/layers/graphics/Graphics3DMeshFillSymbolLayer.js +1 -1
- package/views/3d/layers/graphics/Graphics3DObjectSymbolLayer.js +1 -1
- package/views/3d/layers/graphics/Graphics3DPolygonFillSymbolLayer.js +1 -1
- package/views/3d/layers/graphics/graphicUtils.js +1 -1
- package/views/3d/layers/graphics/lineUtils.js +1 -1
- package/views/3d/layers/graphics/objectResourceUtils.js +1 -1
- package/views/3d/layers/graphics/polygonUtils.js +1 -1
- package/views/3d/layers/graphics/symbolComplexity.js +1 -1
- package/views/3d/layers/i3s/I3SBinaryReader.js +1 -1
- package/views/3d/layers/i3s/PointRenderer.js +1 -1
- package/views/3d/layers/support/HeatmapFeatureProcessor.js +5 -0
- package/views/3d/layers/support/overlayImageUtils.js +1 -1
- package/views/3d/layers/support/patternUtils.js +1 -1
- package/views/3d/state/controllers/local/PinchAndPanController.js +1 -1
- package/views/3d/support/FrustumExtentIntersection.js +1 -1
- package/views/3d/support/LaserLineRenderer.js +1 -1
- package/views/3d/support/LaserlinePathData.js +1 -1
- package/views/3d/terrain/OverlayRenderer.js +1 -1
- package/views/3d/terrain/PatchGeometryFactory.js +1 -1
- package/views/3d/terrain/TerrainRenderer.js +1 -1
- package/views/3d/terrain/TerrainSurface.js +1 -1
- package/views/3d/terrain/Tile.js +1 -1
- package/views/3d/terrain/terrainUtils.js +1 -1
- package/views/3d/terrain/tileUtils.js +1 -1
- package/views/3d/webgl-engine/collections/Component/ComponentObjectCollection.js +1 -1
- package/views/3d/webgl-engine/collections/Component/Material/ComponentMaterial.js +1 -1
- package/views/3d/webgl-engine/collections/Component/Material/ComponentTechnique.js +1 -1
- package/views/3d/webgl-engine/collections/Component/Material/shader/ComponentData.glsl.js +10 -10
- package/views/3d/webgl-engine/collections/Component/Material/shader/ComponentShader.glsl.js +1 -1
- package/views/3d/webgl-engine/collections/Component/SourceGeometry.js +1 -1
- package/views/3d/webgl-engine/core/renderPasses/AllRenderPasses.js +1 -1
- package/views/3d/webgl-engine/core/renderPasses/RenderPassManager.js +1 -1
- package/views/3d/webgl-engine/core/shaderLibrary/ForwardLinearDepth.glsl.js +2 -2
- package/views/3d/webgl-engine/core/shaderLibrary/ScreenSizeScaling.glsl.js +2 -2
- package/views/3d/webgl-engine/core/shaderLibrary/ScreenSpacePass.js +2 -2
- package/views/3d/webgl-engine/core/shaderLibrary/attributes/InstancedDoublePrecision.glsl.js +2 -2
- package/views/3d/webgl-engine/core/shaderLibrary/attributes/NormalAttribute.glsl.js +4 -4
- package/views/3d/webgl-engine/core/shaderLibrary/attributes/PathVertexPosition.glsl.js +1 -1
- package/views/3d/webgl-engine/core/shaderLibrary/attributes/PositionAttribute.glsl.js +1 -1
- package/views/3d/webgl-engine/core/shaderLibrary/attributes/RibbonVertexPosition.glsl.js +1 -1
- package/views/3d/webgl-engine/core/shaderLibrary/attributes/SymbolColor.glsl.js +1 -1
- package/views/3d/webgl-engine/core/shaderLibrary/attributes/TextureCoordinateAttribute.glsl.js +3 -3
- package/views/3d/webgl-engine/core/shaderLibrary/attributes/VertexColor.glsl.js +1 -1
- package/views/3d/webgl-engine/core/shaderLibrary/attributes/VertexNormal.glsl.js +6 -6
- package/views/3d/webgl-engine/core/shaderLibrary/attributes/VertexPosition.glsl.js +12 -12
- package/views/3d/webgl-engine/core/shaderLibrary/attributes/VertexTextureCoordinates.glsl.js +4 -4
- package/views/3d/webgl-engine/core/shaderLibrary/attributes/VerticalOffset.glsl.js +1 -1
- package/views/3d/webgl-engine/core/shaderLibrary/default/DefaultMaterialAuxiliaryPasses.glsl.js +16 -16
- package/views/3d/webgl-engine/core/shaderLibrary/default/RealisticTree.glsl.js +1 -1
- package/views/3d/webgl-engine/core/shaderLibrary/hud/HUD.glsl.js +5 -5
- package/views/3d/webgl-engine/core/shaderLibrary/hud/HUDOcclusionPass.glsl.js +3 -3
- package/views/3d/webgl-engine/core/shaderLibrary/raster/BasicGrid.glsl.js +2 -2
- package/views/3d/webgl-engine/core/shaderLibrary/shading/ComputeMaterialColor.glsl.js +6 -6
- package/views/3d/webgl-engine/core/shaderLibrary/shading/ComputeNormalTexture.glsl.js +2 -2
- package/views/3d/webgl-engine/core/shaderLibrary/shading/ComputeShadingNormal.glsl.js +10 -11
- package/views/3d/webgl-engine/core/shaderLibrary/shading/LineStipple.glsl.js +2 -2
- package/views/3d/webgl-engine/core/shaderLibrary/shading/MultipassGeometryTest.glsl.js +2 -2
- package/views/3d/webgl-engine/core/shaderLibrary/shading/MultipassTerrainTest.glsl.js +2 -2
- package/views/3d/webgl-engine/core/shaderLibrary/shading/Normals.glsl.js +6 -6
- package/views/3d/webgl-engine/core/shaderLibrary/shading/ReadBaseColorTexture.glsl.js +4 -4
- package/views/3d/webgl-engine/core/shaderLibrary/shading/ReadShadowMap.glsl.js +6 -6
- package/views/3d/webgl-engine/core/shaderLibrary/shading/Reprojection.glsl.js +4 -4
- package/views/3d/webgl-engine/core/shaderLibrary/shading/ScreenSpaceReflections.glsl.js +5 -5
- package/views/3d/webgl-engine/core/shaderLibrary/shading/VisualVariables.glsl.js +1 -1
- package/views/3d/webgl-engine/core/shaderLibrary/shading/Water.glsl.js +10 -10
- package/views/3d/webgl-engine/core/shaderLibrary/terrain/Terrain.glsl.js +1 -1
- package/views/3d/webgl-engine/core/shaderLibrary/util/BlendLayers.glsl.js +1 -1
- package/views/3d/webgl-engine/core/shaderLibrary/util/CloudsParallaxShading.glsl.js +4 -4
- package/views/3d/webgl-engine/core/shaderLibrary/util/View.glsl.js +1 -1
- package/views/3d/webgl-engine/lib/Camera.js +1 -1
- package/views/3d/webgl-engine/lib/DefaultVertexAttributeLocations.js +1 -1
- package/views/3d/webgl-engine/lib/DefaultVertexBufferLayouts.js +1 -1
- package/views/3d/webgl-engine/lib/Geometry.js +1 -1
- package/views/3d/webgl-engine/lib/GeometryUtil.js +1 -1
- package/views/3d/webgl-engine/lib/GridLocalOriginFactory.js +1 -1
- package/views/3d/webgl-engine/lib/MagnifierHelper.js +1 -1
- package/views/3d/webgl-engine/lib/Material.js +1 -1
- package/views/3d/webgl-engine/lib/RenderGeometry.js +1 -1
- package/views/3d/webgl-engine/lib/SSAOHelper.js +1 -1
- package/views/3d/webgl-engine/lib/ShadowAccumulator.js +1 -1
- package/views/3d/webgl-engine/lib/ShadowMap.js +1 -1
- package/views/3d/webgl-engine/lib/SmaaRenderPass.js +1 -1
- package/views/3d/webgl-engine/lib/TextTextureAtlas.js +1 -1
- package/views/3d/webgl-engine/lib/Texture.js +1 -1
- package/views/3d/webgl-engine/lib/TextureUniformName.js +4 -0
- package/views/3d/webgl-engine/lib/UniformName.js +4 -0
- package/views/3d/webgl-engine/lib/VertexAttribute.js +5 -0
- package/views/3d/webgl-engine/lib/basicInterfaces.js +1 -1
- package/views/3d/webgl-engine/lib/depthRangeUtils.js +1 -1
- package/views/3d/webgl-engine/lib/edgeRendering/EdgeRenderer.js +1 -1
- package/views/3d/webgl-engine/lib/edgeRendering/EdgeShaderTechnique.js +1 -1
- package/views/3d/webgl-engine/lib/edgeRendering/EdgeView.js +1 -1
- package/views/3d/webgl-engine/lib/edgeRendering/bufferLayouts.js +1 -1
- package/views/3d/webgl-engine/lib/lodRendering/InstanceData.js +1 -1
- package/views/3d/webgl-engine/lib/lodRendering/RenderInstanceData.js +1 -1
- package/views/3d/webgl-engine/lib/pathGeometryUtils.js +1 -1
- package/views/3d/webgl-engine/materials/CheckerBoardMaterial.js +1 -1
- package/views/3d/webgl-engine/materials/ColorMaterial.js +1 -1
- package/views/3d/webgl-engine/materials/DefaultMaterial.js +1 -1
- package/views/3d/webgl-engine/materials/HUDMaterial.js +1 -1
- package/views/3d/webgl-engine/materials/ImageMaterial.js +1 -1
- package/views/3d/webgl-engine/materials/LineCalloutMaterial.js +1 -1
- package/views/3d/webgl-engine/materials/MeasurementArrowMaterial.js +1 -1
- package/views/3d/webgl-engine/materials/NativeLineMaterial.js +1 -1
- package/views/3d/webgl-engine/materials/PathMaterial.js +1 -1
- package/views/3d/webgl-engine/materials/PathTechnique.js +1 -1
- package/views/3d/webgl-engine/materials/PatternMaterial.js +1 -1
- package/views/3d/webgl-engine/materials/RibbonLineMaterial.js +1 -1
- package/views/3d/webgl-engine/materials/ShadedColorMaterial.js +1 -1
- package/views/3d/webgl-engine/materials/SlicePlaneMaterial.js +1 -1
- package/views/3d/webgl-engine/materials/VisualVariableMaterialParameters.js +1 -1
- package/views/3d/webgl-engine/materials/WaterTechnique.js +1 -1
- package/views/3d/webgl-engine/materials/internal/DefaultBufferWriter.js +1 -1
- package/views/3d/webgl-engine/materials/internal/MaterialUtil.js +1 -1
- package/views/3d/webgl-engine/materials/internal/bufferWriterUtils.js +1 -1
- package/views/3d/webgl-engine/materials/internal/waterMaterialUtils.js +1 -1
- package/views/3d/webgl-engine/shaders/CheckerBoard.glsl.js +1 -1
- package/views/3d/webgl-engine/shaders/CheckerBoardTechnique.js +1 -1
- package/views/3d/webgl-engine/shaders/ColorMaterial.glsl.js +1 -1
- package/views/3d/webgl-engine/shaders/ColorMaterialTechnique.js +1 -1
- package/views/3d/webgl-engine/shaders/DefaultMaterial.glsl.js +1 -1
- package/views/3d/webgl-engine/shaders/DefaultMaterialTechnique.js +1 -1
- package/views/3d/webgl-engine/shaders/HUDMaterial.glsl.js +1 -1
- package/views/3d/webgl-engine/shaders/HUDMaterialTechnique.js +1 -1
- package/views/3d/webgl-engine/shaders/HighlightComposition.glsl.js +1 -1
- package/views/3d/webgl-engine/shaders/HighlightTechnique.js +1 -1
- package/views/3d/webgl-engine/shaders/ImageMaterial.glsl.js +1 -1
- package/views/3d/webgl-engine/shaders/ImageMaterialTechnique.js +1 -1
- package/views/3d/webgl-engine/shaders/LaserlinePath.glsl.js +1 -1
- package/views/3d/webgl-engine/shaders/LaserlinePathTechnique.js +1 -1
- package/views/3d/webgl-engine/shaders/LineCallout.glsl.js +1 -1
- package/views/3d/webgl-engine/shaders/LineCalloutTechnique.js +1 -1
- package/views/3d/webgl-engine/shaders/Magnifier.glsl.js +1 -1
- package/views/3d/webgl-engine/shaders/MeasurementArrow.glsl.js +1 -1
- package/views/3d/webgl-engine/shaders/NativeLine.glsl.js +1 -1
- package/views/3d/webgl-engine/shaders/Pattern.glsl.js +1 -1
- package/views/3d/webgl-engine/shaders/PatternTechnique.js +1 -1
- package/views/3d/webgl-engine/shaders/PointRenderer.glsl.js +1 -1
- package/views/3d/webgl-engine/shaders/RealisticTreeTechnique.js +1 -1
- package/views/3d/webgl-engine/shaders/RibbonLine.glsl.js +1 -1
- package/views/3d/webgl-engine/shaders/RibbonLineTechnique.js +1 -1
- package/views/3d/webgl-engine/shaders/SMAA.glsl.js +1 -1
- package/views/3d/webgl-engine/shaders/ShadedColorMaterial.glsl.js +1 -1
- package/views/3d/webgl-engine/shaders/ShadedColorMaterialTechnique.js +1 -1
- package/views/3d/webgl-engine/shaders/ShadowCastTechnique.js +1 -1
- package/views/3d/webgl-engine/shaders/ShadowHighlightTechnique.js +1 -1
- package/views/3d/webgl-engine/shaders/SlicePlaneMaterial.glsl.js +1 -1
- package/views/3d/webgl-engine/shaders/WaterSurface.glsl.js +1 -1
- package/views/3d/webgl-engine/shaders/sources/edgeRenderer/AdjustProjectedPosition.glsl.js +10 -10
- package/views/3d/webgl-engine/shaders/sources/edgeRenderer/DiscardShortEdges.glsl.js +1 -1
- package/views/3d/webgl-engine/shaders/sources/edgeRenderer/EdgeShaderProgram.glsl.js +1 -1
- package/views/3d/webgl-engine/shaders/sources/edgeRenderer/EdgeUtil.glsl.js +21 -21
- package/views/3d/webgl-engine/shaders/sources/edgeRenderer/LineAmplitude.glsl.js +6 -6
- package/views/3d/webgl-engine/shaders/sources/edgeRenderer/LineOffset.glsl.js +13 -13
- package/views/3d/webgl-engine/shaders/sources/edgeRenderer/UnpackAttributes.glsl.js +6 -6
- package/views/SceneView.js +1 -1
- package/views/interactive/editGeometry/operations/OffsetEdgeVertex.js +1 -1
- package/views/support/WatchUpdatingTracking.js +1 -1
- package/views/webgl/BufferObject.js +1 -1
- package/views/webgl/InstanceCounter.js +1 -1
- package/views/webgl/Program.js +1 -1
- package/widgets/BasemapGallery/support/basemapCompatibilityUtils.js +1 -1
- package/widgets/FeatureTemplates/FeatureTemplatesViewModel.js +1 -1
- package/widgets/Search/support/locatorUtils.js +1 -1
- package/widgets/Search.js +1 -1
- package/assets/esri/core/workers/chunks/12c0cabb6c59e65d8546.js +0 -1
- package/assets/esri/core/workers/chunks/322d917e8cb398816a93.js +0 -1
- package/assets/esri/core/workers/chunks/392b6382e06652dd4c80.js +0 -1
- package/assets/esri/core/workers/chunks/3aa73119b055e05bbbeb.js +0 -1
- package/assets/esri/core/workers/chunks/52ea678ba1da0e349919.js +0 -1
- package/assets/esri/core/workers/chunks/5ee497d5d7b0e580526a.js +0 -1
- package/assets/esri/core/workers/chunks/663ad15b86936eb06b69.js +0 -1
- package/assets/esri/core/workers/chunks/83b8fec1650e061aaa56.js +0 -1
- package/assets/esri/core/workers/chunks/9796d54ff12b6429164a.js +0 -1
- package/assets/esri/core/workers/chunks/d07440469fe7d181c4fd.js +0 -1
- package/assets/esri/core/workers/chunks/dbf192b4ce7e608610f6.js +0 -1
- package/assets/esri/core/workers/chunks/de6cff7b6cbbf99b20d1.js +0 -981
- package/assets/esri/core/workers/chunks/dee9929d95e9fe26929c.js +0 -1
- package/assets/esri/core/workers/chunks/e12d91ef44d6f879a02a.js +0 -1
- package/assets/esri/core/workers/chunks/e59764ee8cf25d4f74e2.js +0 -1
|
@@ -2,7 +2,7 @@
|
|
|
2
2
|
All material copyright ESRI, All Rights Reserved, unless otherwise specified.
|
|
3
3
|
See https://js.arcgis.com/4.23/esri/copyright.txt for details.
|
|
4
4
|
*/
|
|
5
|
-
import{ShaderOutput as e}from"../views/3d/webgl-engine/core/shaderLibrary/ShaderOutputOptions.js";import{Slice as t}from"../views/3d/webgl-engine/core/shaderLibrary/Slice.glsl.js";import{RibbonVertexPosition as i}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/RibbonVertexPosition.glsl.js";import{OutputDepth as n}from"../views/3d/webgl-engine/core/shaderLibrary/output/OutputDepth.glsl.js";import{ReadLinearDepth as r}from"../views/3d/webgl-engine/core/shaderLibrary/output/ReadLinearDepth.glsl.js";import{LineStipple as o}from"../views/3d/webgl-engine/core/shaderLibrary/shading/LineStipple.glsl.js";import{multipassTerrainTest as a}from"../views/3d/webgl-engine/core/shaderLibrary/shading/MultipassTerrainTest.glsl.js";import{PiUtils as s}from"../views/3d/webgl-engine/core/shaderLibrary/shading/PiUtils.glsl.js";import{symbolAlphaCutoff as l}from"../views/3d/webgl-engine/core/shaderLibrary/util/AlphaDiscard.glsl.js";import{ColorConversion as p}from"../views/3d/webgl-engine/core/shaderLibrary/util/ColorConversion.glsl.js";import{glsl as d}from"../views/3d/webgl-engine/core/shaderModules/interfaces.js";import{ShaderBuilder as c}from"../views/3d/webgl-engine/core/shaderModules/ShaderBuilder.js";import{VertexAttribute as
|
|
5
|
+
import{ShaderOutput as e}from"../views/3d/webgl-engine/core/shaderLibrary/ShaderOutputOptions.js";import{Slice as t}from"../views/3d/webgl-engine/core/shaderLibrary/Slice.glsl.js";import{RibbonVertexPosition as i}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/RibbonVertexPosition.glsl.js";import{OutputDepth as n}from"../views/3d/webgl-engine/core/shaderLibrary/output/OutputDepth.glsl.js";import{ReadLinearDepth as r}from"../views/3d/webgl-engine/core/shaderLibrary/output/ReadLinearDepth.glsl.js";import{LineStipple as o}from"../views/3d/webgl-engine/core/shaderLibrary/shading/LineStipple.glsl.js";import{multipassTerrainTest as a}from"../views/3d/webgl-engine/core/shaderLibrary/shading/MultipassTerrainTest.glsl.js";import{PiUtils as s}from"../views/3d/webgl-engine/core/shaderLibrary/shading/PiUtils.glsl.js";import{symbolAlphaCutoff as l}from"../views/3d/webgl-engine/core/shaderLibrary/util/AlphaDiscard.glsl.js";import{ColorConversion as p}from"../views/3d/webgl-engine/core/shaderLibrary/util/ColorConversion.glsl.js";import{glsl as d}from"../views/3d/webgl-engine/core/shaderModules/interfaces.js";import{ShaderBuilder as c}from"../views/3d/webgl-engine/core/shaderModules/ShaderBuilder.js";import{VertexAttribute as g}from"../views/3d/webgl-engine/lib/VertexAttribute.js";const v=1;var m;function f(f){const h=new c,D=f.capType!==m.BUTT,u=f.capType===m.ROUND,x=f.stippleEnabled&&u,S=f.falloffEnabled||x,b=f.innerColorEnabled||u,L=f.stippleEnabled&&f.stippleScaleWithLineWidth||u,y=f.stippleEnabled&&f.stippleScaleWithLineWidth,C=f.stippleEnabled||u;return h.include(s),h.include(i,f),h.include(o,{...f,stippleRequiresStretchMeasure:!0}),f.output===e.Depth&&h.include(n,f),h.vertex.uniforms.add("proj","mat4").add("view","mat4").add("nearFar","vec2").add("pixelRatio","float").add("miterLimit","float").add("screenSize","vec2"),h.attributes.add(g.POSITION,"vec3"),h.attributes.add(g.SUBDIVISIONFACTOR,"float"),h.attributes.add(g.UV0,"vec2"),h.attributes.add(g.AUXPOS1,"vec3"),h.attributes.add(g.AUXPOS2,"vec3"),h.varyings.add("vColor","vec4"),h.varyings.add("vpos","vec3"),h.varyings.add("linearDepth","float"),f.multipassTerrainEnabled&&h.varyings.add("depth","float"),L&&h.varyings.add("vLineWidth","float"),y&&h.varyings.add("vLineSizeInv","float"),b&&h.varyings.add("vLineDistance","float"),S&&h.varyings.add("vLineDistanceNorm","float"),f.falloffEnabled&&h.fragment.uniforms.add("falloff","float"),f.innerColorEnabled&&(h.fragment.uniforms.add("innerColor","vec4"),h.fragment.uniforms.add("innerWidth","float")),u&&h.varyings.add("vSegmentSDF","float"),h.vertex.code.add(d`#define PERPENDICULAR(v) vec2(v.y, -v.x);
|
|
6
6
|
float interp(float ncp, vec4 a, vec4 b) {
|
|
7
7
|
return (-ncp - a.z) / (b.z - a.z);
|
|
8
8
|
}
|
|
@@ -17,13 +17,13 @@ posNdc.xy *= screenSize / posNdc.w;
|
|
|
17
17
|
return posNdc;
|
|
18
18
|
}`),h.vertex.code.add(d`
|
|
19
19
|
void clipAndTransform(inout vec4 pos, inout vec4 prev, inout vec4 next, in bool isStartVertex) {
|
|
20
|
-
float vnp =
|
|
20
|
+
float vnp = nearFar[0] * 0.99;
|
|
21
21
|
|
|
22
22
|
//current pos behind ncp --> we need to clip
|
|
23
|
-
if(pos.z > -
|
|
23
|
+
if(pos.z > -nearFar[0]) {
|
|
24
24
|
if (!isStartVertex) {
|
|
25
25
|
//previous in front of ncp
|
|
26
|
-
if(prev.z < -
|
|
26
|
+
if(prev.z < -nearFar[0]) {
|
|
27
27
|
pos = mix(prev, pos, interp(vnp, prev, pos));
|
|
28
28
|
next = pos;
|
|
29
29
|
} else {
|
|
@@ -32,7 +32,7 @@ return posNdc;
|
|
|
32
32
|
}
|
|
33
33
|
//next in front of ncp
|
|
34
34
|
if(isStartVertex) {
|
|
35
|
-
if(next.z < -
|
|
35
|
+
if(next.z < -nearFar[0]) {
|
|
36
36
|
pos = mix(pos, next, interp(vnp, pos, next));
|
|
37
37
|
prev = pos;
|
|
38
38
|
} else {
|
|
@@ -42,17 +42,17 @@ return posNdc;
|
|
|
42
42
|
} else {
|
|
43
43
|
//current position visible
|
|
44
44
|
//previous behind ncp
|
|
45
|
-
if (prev.z > -
|
|
45
|
+
if (prev.z > -nearFar[0]) {
|
|
46
46
|
prev = mix(pos, prev, interp(vnp, pos, prev));
|
|
47
47
|
}
|
|
48
48
|
//next behind ncp
|
|
49
|
-
if (next.z > -
|
|
49
|
+
if (next.z > -nearFar[0]) {
|
|
50
50
|
next = mix(next, pos, interp(vnp, next, pos));
|
|
51
51
|
}
|
|
52
52
|
}
|
|
53
53
|
|
|
54
54
|
${f.multipassTerrainEnabled?"depth = pos.z;":""}
|
|
55
|
-
linearDepth = (-pos.z -
|
|
55
|
+
linearDepth = (-pos.z - nearFar[0]) / (nearFar[1] - nearFar[0]);
|
|
56
56
|
|
|
57
57
|
pos = projectAndScale(pos);
|
|
58
58
|
next = projectAndScale(next);
|
|
@@ -147,7 +147,7 @@ if (isOutside && (displacementLen > miterLimit * lineWidth)) {`),f.roundJoins?h.
|
|
|
147
147
|
endDir = normalize(endDir);
|
|
148
148
|
endDir = PERPENDICULAR(endDir);
|
|
149
149
|
|
|
150
|
-
float factor = ${f.stippleEnabled?d`min(1.0, subdivisionFactor * ${d.float((
|
|
150
|
+
float factor = ${f.stippleEnabled?d`min(1.0, subdivisionFactor * ${d.float((v+2)/(v+1))})`:d`subdivisionFactor`};
|
|
151
151
|
|
|
152
152
|
float rotationAngle = acos(clamp(dot(startDir, endDir), -1.0, 1.0));
|
|
153
153
|
joinDisplacementDir = rotate(startDir, -sign(uv0.y) * factor * rotationAngle);
|
|
@@ -280,8 +280,8 @@ color = mix(color, vec4(innerColor.rgb, innerAlpha), innerAA);`),h.fragment.code
|
|
|
280
280
|
|
|
281
281
|
${f.output===e.Alpha?d`gl_FragColor = vec4(finalColor.a);`:""}
|
|
282
282
|
${f.output===e.Color?d`gl_FragColor = highlightSlice(finalColor, vpos);`:""}
|
|
283
|
-
${f.output===e.Color&&f.
|
|
283
|
+
${f.output===e.Color&&f.oitEnabled?"gl_FragColor = premultiplyAlpha(gl_FragColor);":""}
|
|
284
284
|
${f.output===e.Highlight?d`gl_FragColor = vec4(1.0);`:""}
|
|
285
285
|
${f.output===e.Depth?d`outputDepth(linearDepth);`:""}
|
|
286
286
|
}
|
|
287
|
-
`),h}!function(e){e[e.BUTT=0]="BUTT",e[e.SQUARE=1]="SQUARE",e[e.ROUND=2]="ROUND",e[e.COUNT=3]="COUNT"}(
|
|
287
|
+
`),h}!function(e){e[e.BUTT=0]="BUTT",e[e.SQUARE=1]="SQUARE",e[e.ROUND=2]="ROUND",e[e.COUNT=3]="COUNT"}(m||(m={}));const h=Object.freeze({__proto__:null,NUM_ROUND_JOIN_SUBDIVISIONS:v,get CapType(){return m},build:f});export{m as C,v as N,h as R,f as b};
|
package/chunks/SMAA.glsl.js
CHANGED
|
@@ -2,10 +2,10 @@
|
|
|
2
2
|
All material copyright ESRI, All Rights Reserved, unless otherwise specified.
|
|
3
3
|
See https://js.arcgis.com/4.23/esri/copyright.txt for details.
|
|
4
4
|
*/
|
|
5
|
-
import{glsl as e}from"../views/3d/webgl-engine/core/shaderModules/interfaces.js";import{ShaderBuilder as o}from"../views/3d/webgl-engine/core/shaderModules/ShaderBuilder.js";import{VertexAttribute as t}from"../views/3d/webgl-engine/lib/
|
|
6
|
-
fOffset[0] = texcoord.xyxy +
|
|
7
|
-
fOffset[1] = texcoord.xyxy +
|
|
8
|
-
fOffset[2] = texcoord.xyxy +
|
|
5
|
+
import{glsl as e}from"../views/3d/webgl-engine/core/shaderModules/interfaces.js";import{ShaderBuilder as o}from"../views/3d/webgl-engine/core/shaderModules/ShaderBuilder.js";import{VertexAttribute as t}from"../views/3d/webgl-engine/lib/VertexAttribute.js";var r;function d(d){const s=new o;return d.output===r.EdgeDetector&&(s.attributes.add(t.POSITION,"vec2"),s.vertex.uniforms.add("resolution","vec4"),s.varyings.add("fTexCoord","vec2"),s.varyings.add("fOffset[3]","vec4"),s.vertex.code.add(e`void SMAAEdgeDetectionVS( vec2 texcoord ) {
|
|
6
|
+
fOffset[0] = texcoord.xyxy + resolution.xyxy * vec4( -1.0, 0.0, 0.0, 1.0 );
|
|
7
|
+
fOffset[1] = texcoord.xyxy + resolution.xyxy * vec4( 1.0, 0.0, 0.0, -1.0 );
|
|
8
|
+
fOffset[2] = texcoord.xyxy + resolution.xyxy * vec4( -2.0, 0.0, 0.0, 2.0 );
|
|
9
9
|
}
|
|
10
10
|
void main() {
|
|
11
11
|
fTexCoord = (position + 1.0 ) * 0.5;
|
|
@@ -67,12 +67,12 @@ SMAAEdgeDetectionVS( fTexCoord );
|
|
|
67
67
|
void main() {
|
|
68
68
|
gl_FragColor = SMAAColorEdgeDetectionPS( fTexCoord, fOffset, tColor );
|
|
69
69
|
}
|
|
70
|
-
`)),d.output===r.BlendWeight&&(s.attributes.add(t.POSITION,"vec2"),s.vertex.uniforms.add("
|
|
70
|
+
`)),d.output===r.BlendWeight&&(s.attributes.add(t.POSITION,"vec2"),s.vertex.uniforms.add("resolution","vec4"),s.varyings.add("fTexCoord","vec2"),s.varyings.add("fOffset[3]","vec4"),s.varyings.add("fPixCoord","vec2"),s.vertex.code.add(e`
|
|
71
71
|
void SMAABlendingWeightCalculationVS( vec2 texcoord ) {
|
|
72
|
-
fPixCoord = texcoord *
|
|
73
|
-
fOffset[0] = texcoord.xyxy +
|
|
74
|
-
fOffset[1] = texcoord.xyxy +
|
|
75
|
-
fOffset[2] = vec4( fOffset[0].xz, fOffset[1].yw ) + vec4( -2.0, 2.0, -2.0, 2.0 ) *
|
|
72
|
+
fPixCoord = texcoord * resolution.zw;
|
|
73
|
+
fOffset[0] = texcoord.xyxy + resolution.xyxy * vec4( -0.25, 0.125, 1.25, 0.125 );
|
|
74
|
+
fOffset[1] = texcoord.xyxy + resolution.xyxy * vec4( -0.125, 0.25, -0.125, -1.25 );
|
|
75
|
+
fOffset[2] = vec4( fOffset[0].xz, fOffset[1].yw ) + vec4( -2.0, 2.0, -2.0, 2.0 ) * resolution.xxyy * float( ${e.int(d.maxSearchSteps)} );
|
|
76
76
|
}
|
|
77
77
|
|
|
78
78
|
void main() {
|
|
@@ -80,12 +80,12 @@ SMAAEdgeDetectionVS( fTexCoord );
|
|
|
80
80
|
gl_Position = vec4(position, 0, 1);
|
|
81
81
|
SMAABlendingWeightCalculationVS( fTexCoord );
|
|
82
82
|
}
|
|
83
|
-
`),s.fragment.uniforms.add("tEdges","sampler2D").add("tArea","sampler2D").add("tSearch","sampler2D").add("tColor","sampler2D").add("
|
|
83
|
+
`),s.fragment.uniforms.add("tEdges","sampler2D").add("tArea","sampler2D").add("tSearch","sampler2D").add("tColor","sampler2D").add("resolution","vec4"),s.fragment.code.add(e`
|
|
84
84
|
#define SMAA_AREATEX_PIXEL_SIZE ( 1.0 / vec2( 160.0, 560.0 ) )
|
|
85
85
|
#define SMAA_AREATEX_SUBTEX_SIZE ( 1.0 / 7.0 )
|
|
86
86
|
|
|
87
87
|
vec4 SMAASampleLevelZeroOffset(sampler2D tex, vec2 coord, vec2 offset) {
|
|
88
|
-
return texture2D( tex, coord + offset.x *
|
|
88
|
+
return texture2D( tex, coord + offset.x * resolution.xy, 0.0 );
|
|
89
89
|
}
|
|
90
90
|
|
|
91
91
|
vec2 round( vec2 x ) {
|
|
@@ -101,13 +101,13 @@ SMAAEdgeDetectionVS( fTexCoord );
|
|
|
101
101
|
vec2 e = vec2( 0.0, 1.0 );
|
|
102
102
|
for ( int i = 0; i < ${e.int(d.maxSearchSteps)}; i ++ ) {
|
|
103
103
|
e = texture2D( edgesTex, texcoord, 0.0 ).rg;
|
|
104
|
-
texcoord -= vec2( 2.0, 0.0 ) *
|
|
104
|
+
texcoord -= vec2( 2.0, 0.0 ) * resolution.xy;
|
|
105
105
|
if ( ! ( texcoord.x > end && e.g > 0.8281 && e.r == 0.0 ) ) break;
|
|
106
106
|
}
|
|
107
|
-
texcoord.x += 0.25 *
|
|
108
|
-
texcoord.x +=
|
|
109
|
-
texcoord.x += 2.0 *
|
|
110
|
-
texcoord.x -=
|
|
107
|
+
texcoord.x += 0.25 * resolution.x;
|
|
108
|
+
texcoord.x += resolution.x;
|
|
109
|
+
texcoord.x += 2.0 * resolution.x;
|
|
110
|
+
texcoord.x -= resolution.x * SMAASearchLength(searchTex, e, 0.0, 0.5);
|
|
111
111
|
return texcoord.x;
|
|
112
112
|
}
|
|
113
113
|
|
|
@@ -115,13 +115,13 @@ SMAAEdgeDetectionVS( fTexCoord );
|
|
|
115
115
|
vec2 e = vec2( 0.0, 1.0 );
|
|
116
116
|
for ( int i = 0; i < ${e.int(d.maxSearchSteps)}; i ++ ) {
|
|
117
117
|
e = texture2D( edgesTex, texcoord, 0.0 ).rg;
|
|
118
|
-
texcoord += vec2( 2.0, 0.0 ) *
|
|
118
|
+
texcoord += vec2( 2.0, 0.0 ) * resolution.xy;
|
|
119
119
|
if ( ! ( texcoord.x < end && e.g > 0.8281 && e.r == 0.0 ) ) break;
|
|
120
120
|
}
|
|
121
|
-
texcoord.x -= 0.25 *
|
|
122
|
-
texcoord.x -=
|
|
123
|
-
texcoord.x -= 2.0 *
|
|
124
|
-
texcoord.x +=
|
|
121
|
+
texcoord.x -= 0.25 * resolution.x;
|
|
122
|
+
texcoord.x -= resolution.x;
|
|
123
|
+
texcoord.x -= 2.0 * resolution.x;
|
|
124
|
+
texcoord.x += resolution.x * SMAASearchLength( searchTex, e, 0.5, 0.5 );
|
|
125
125
|
return texcoord.x;
|
|
126
126
|
}
|
|
127
127
|
|
|
@@ -129,13 +129,13 @@ SMAAEdgeDetectionVS( fTexCoord );
|
|
|
129
129
|
vec2 e = vec2( 1.0, 0.0 );
|
|
130
130
|
for ( int i = 0; i < ${e.int(d.maxSearchSteps)}; i ++ ) {
|
|
131
131
|
e = texture2D( edgesTex, texcoord, 0.0 ).rg;
|
|
132
|
-
texcoord += vec2( 0.0, 2.0 ) *
|
|
132
|
+
texcoord += vec2( 0.0, 2.0 ) * resolution.xy;
|
|
133
133
|
if ( ! ( texcoord.y > end && e.r > 0.8281 && e.g == 0.0 ) ) break;
|
|
134
134
|
}
|
|
135
|
-
texcoord.y -= 0.25 *
|
|
136
|
-
texcoord.y -=
|
|
137
|
-
texcoord.y -= 2.0 *
|
|
138
|
-
texcoord.y +=
|
|
135
|
+
texcoord.y -= 0.25 * resolution.y;
|
|
136
|
+
texcoord.y -= resolution.y;
|
|
137
|
+
texcoord.y -= 2.0 * resolution.y;
|
|
138
|
+
texcoord.y += resolution.y * SMAASearchLength( searchTex, e.gr, 0.0, 0.5 );
|
|
139
139
|
return texcoord.y;
|
|
140
140
|
}
|
|
141
141
|
|
|
@@ -143,13 +143,13 @@ SMAAEdgeDetectionVS( fTexCoord );
|
|
|
143
143
|
vec2 e = vec2( 1.0, 0.0 );
|
|
144
144
|
for ( int i = 0; i < ${e.int(d.maxSearchSteps)}; i ++ ) {
|
|
145
145
|
e = texture2D( edgesTex, texcoord, 0.0 ).rg;
|
|
146
|
-
texcoord -= vec2( 0.0, 2.0 ) *
|
|
146
|
+
texcoord -= vec2( 0.0, 2.0 ) * resolution.xy;
|
|
147
147
|
if ( ! ( texcoord.y < end && e.r > 0.8281 && e.g == 0.0 ) ) break;
|
|
148
148
|
}
|
|
149
|
-
texcoord.y += 0.25 *
|
|
150
|
-
texcoord.y +=
|
|
151
|
-
texcoord.y += 2.0 *
|
|
152
|
-
texcoord.y -=
|
|
149
|
+
texcoord.y += 0.25 * resolution.y;
|
|
150
|
+
texcoord.y += resolution.y;
|
|
151
|
+
texcoord.y += 2.0 * resolution.y;
|
|
152
|
+
texcoord.y -= resolution.y * SMAASearchLength( searchTex, e.gr, 0.5, 0.5 );
|
|
153
153
|
return texcoord.y;
|
|
154
154
|
}
|
|
155
155
|
|
|
@@ -172,9 +172,9 @@ SMAAEdgeDetectionVS( fTexCoord );
|
|
|
172
172
|
float e1 = texture2D( edgesTex, coords, 0.0 ).r;
|
|
173
173
|
coords.x = SMAASearchXRight( edgesTex, searchTex, offset[ 0 ].zw, offset[ 2 ].y );
|
|
174
174
|
d.y = coords.x;
|
|
175
|
-
d = d *
|
|
175
|
+
d = d * resolution.z - pixcoord.x;
|
|
176
176
|
vec2 sqrt_d = sqrt( abs( d ) );
|
|
177
|
-
coords.y -= 1.0 *
|
|
177
|
+
coords.y -= 1.0 * resolution.y;
|
|
178
178
|
float e2 = SMAASampleLevelZeroOffset( edgesTex, coords, vec2( 1.0, 0.0 ) ).r;
|
|
179
179
|
weights.rg = SMAAArea( areaTex, sqrt_d, e1, e2, float( subsampleIndices.y ) );
|
|
180
180
|
}
|
|
@@ -188,9 +188,9 @@ SMAAEdgeDetectionVS( fTexCoord );
|
|
|
188
188
|
float e1 = texture2D( edgesTex, coords, 0.0 ).g;
|
|
189
189
|
coords.y = SMAASearchYDown( edgesTex, searchTex, offset[ 1 ].zw, offset[ 2 ].w );
|
|
190
190
|
d.y = coords.y;
|
|
191
|
-
d = d *
|
|
191
|
+
d = d * resolution.w - pixcoord.y;
|
|
192
192
|
vec2 sqrt_d = sqrt( abs( d ) );
|
|
193
|
-
coords.y -= 1.0 *
|
|
193
|
+
coords.y -= 1.0 * resolution.y;
|
|
194
194
|
float e2 = SMAASampleLevelZeroOffset( edgesTex, coords, vec2( 0.0, 1.0 ) ).g;
|
|
195
195
|
weights.ba = SMAAArea( areaTex, sqrt_d, e1, e2, float( subsampleIndices.x ) );
|
|
196
196
|
|
|
@@ -205,15 +205,15 @@ SMAAEdgeDetectionVS( fTexCoord );
|
|
|
205
205
|
void main() {
|
|
206
206
|
gl_FragColor = SMAABlendingWeightCalculationPS( fTexCoord, fPixCoord, fOffset, tEdges, tArea, tSearch, ivec4( 0.0 ) );
|
|
207
207
|
}
|
|
208
|
-
`)),d.output===r.Blur&&(s.attributes.add(t.POSITION,"vec2"),s.vertex.uniforms.add("
|
|
209
|
-
fOffset[0] = texcoord.xyxy +
|
|
210
|
-
fOffset[1] = texcoord.xyxy +
|
|
208
|
+
`)),d.output===r.Blur&&(s.attributes.add(t.POSITION,"vec2"),s.vertex.uniforms.add("resolution","vec4"),s.varyings.add("fTexCoord","vec2"),s.varyings.add("fOffset[2]","vec4"),s.vertex.code.add(e`void SMAANeighborhoodBlendingVS( vec2 texcoord ) {
|
|
209
|
+
fOffset[0] = texcoord.xyxy + resolution.xyxy * vec4( -1.0, 0.0, 0.0, 1.0 );
|
|
210
|
+
fOffset[1] = texcoord.xyxy + resolution.xyxy * vec4( 1.0, 0.0, 0.0, -1.0 );
|
|
211
211
|
}
|
|
212
212
|
void main() {
|
|
213
213
|
fTexCoord = (position + 1.0 ) * 0.5;
|
|
214
214
|
gl_Position = vec4(position, 0, 1);
|
|
215
215
|
SMAANeighborhoodBlendingVS(fTexCoord);
|
|
216
|
-
}`),s.fragment.uniforms.add("tBlendWeights","sampler2D"),s.fragment.uniforms.add("tColor","sampler2D"),s.fragment.uniforms.add("
|
|
216
|
+
}`),s.fragment.uniforms.add("tBlendWeights","sampler2D"),s.fragment.uniforms.add("tColor","sampler2D"),s.fragment.uniforms.add("resolution","vec4"),s.fragment.code.add(e`vec4 SMAANeighborhoodBlendingPS( vec2 texcoord, vec4 offset[ 2 ], sampler2D colorTex, sampler2D blendTex ) {
|
|
217
217
|
vec4 a;
|
|
218
218
|
a.xz = texture2D( blendTex, texcoord ).xz;
|
|
219
219
|
a.y = texture2D( blendTex, offset[ 1 ].zw ).g;
|
|
@@ -230,7 +230,7 @@ offset.y = 0.0;
|
|
|
230
230
|
offset.x = 0.0;
|
|
231
231
|
}
|
|
232
232
|
vec4 C = texture2D( colorTex, texcoord, 0.0 );
|
|
233
|
-
texcoord += sign( offset ) *
|
|
233
|
+
texcoord += sign( offset ) * resolution.xy;
|
|
234
234
|
vec4 Cop = texture2D( colorTex, texcoord, 0.0 );
|
|
235
235
|
float s = abs( offset.x ) > abs( offset.y ) ? abs( offset.x ) : abs( offset.y );
|
|
236
236
|
vec4 mixed = mix(C, Cop, s);
|
|
@@ -2,26 +2,26 @@
|
|
|
2
2
|
All material copyright ESRI, All Rights Reserved, unless otherwise specified.
|
|
3
3
|
See https://js.arcgis.com/4.23/esri/copyright.txt for details.
|
|
4
4
|
*/
|
|
5
|
-
import{ScreenSizeScaling as e}from"../views/3d/webgl-engine/core/shaderLibrary/ScreenSizeScaling.glsl.js";import{ShaderOutput as r}from"../views/3d/webgl-engine/core/shaderLibrary/ShaderOutputOptions.js";import{Slice as i}from"../views/3d/webgl-engine/core/shaderLibrary/Slice.glsl.js";import{Transform as o}from"../views/3d/webgl-engine/core/shaderLibrary/Transform.glsl.js";import{ReadLinearDepth as a}from"../views/3d/webgl-engine/core/shaderLibrary/output/ReadLinearDepth.glsl.js";import{multipassTerrainTest as d}from"../views/3d/webgl-engine/core/shaderLibrary/shading/MultipassTerrainTest.glsl.js";import{symbolAlphaCutoff as l}from"../views/3d/webgl-engine/core/shaderLibrary/util/AlphaDiscard.glsl.js";import{ColorConversion as n}from"../views/3d/webgl-engine/core/shaderLibrary/util/ColorConversion.glsl.js";import{glsl as s}from"../views/3d/webgl-engine/core/shaderModules/interfaces.js";import{ShaderBuilder as t}from"../views/3d/webgl-engine/core/shaderModules/ShaderBuilder.js";import{VertexAttribute as
|
|
5
|
+
import{ScreenSizeScaling as e}from"../views/3d/webgl-engine/core/shaderLibrary/ScreenSizeScaling.glsl.js";import{ShaderOutput as r}from"../views/3d/webgl-engine/core/shaderLibrary/ShaderOutputOptions.js";import{Slice as i}from"../views/3d/webgl-engine/core/shaderLibrary/Slice.glsl.js";import{Transform as o}from"../views/3d/webgl-engine/core/shaderLibrary/Transform.glsl.js";import{ReadLinearDepth as a}from"../views/3d/webgl-engine/core/shaderLibrary/output/ReadLinearDepth.glsl.js";import{multipassTerrainTest as d}from"../views/3d/webgl-engine/core/shaderLibrary/shading/MultipassTerrainTest.glsl.js";import{symbolAlphaCutoff as l}from"../views/3d/webgl-engine/core/shaderLibrary/util/AlphaDiscard.glsl.js";import{ColorConversion as n}from"../views/3d/webgl-engine/core/shaderLibrary/util/ColorConversion.glsl.js";import{glsl as s}from"../views/3d/webgl-engine/core/shaderModules/interfaces.js";import{ShaderBuilder as t}from"../views/3d/webgl-engine/core/shaderModules/ShaderBuilder.js";import{VertexAttribute as g}from"../views/3d/webgl-engine/lib/VertexAttribute.js";function m(m){const c=new t;return c.include(o,{linearDepth:!1}),c.include(e,{}),c.include(i,m),c.fragment.include(n),c.vertex.uniforms.add("proj","mat4").add("view","mat4"),c.fragment.uniforms.add("uColor","vec4"),c.attributes.add(g.POSITION,"vec3"),c.varyings.add("vWorldPosition","vec3"),m.multipassTerrainEnabled&&c.varyings.add("depth","float"),m.screenSizeEnabled&&c.attributes.add(g.OFFSET,"vec3"),m.shadingEnabled&&(c.vertex.uniforms.add("viewNormal","mat4"),c.fragment.uniforms.add("shadedColor","vec4").add("shadingDirection","vec3"),c.attributes.add(g.NORMAL,"vec3"),c.varyings.add("vViewNormal","vec3")),c.vertex.code.add(s`
|
|
6
6
|
void main(void) {
|
|
7
|
-
vWorldPosition = ${
|
|
8
|
-
`),
|
|
9
|
-
vViewNormal = (viewNormal * vec4(worldNormal, 1)).xyz;`),
|
|
10
|
-
${
|
|
7
|
+
vWorldPosition = ${m.screenSizeEnabled?"screenSizeScaling(offset, position)":"position"};
|
|
8
|
+
`),m.shadingEnabled&&c.vertex.code.add(s`vec3 worldNormal = normal;
|
|
9
|
+
vViewNormal = (viewNormal * vec4(worldNormal, 1)).xyz;`),c.vertex.code.add(s`
|
|
10
|
+
${m.multipassTerrainEnabled?"depth = (view * vec4(vWorldPosition, 1.0)).z;":""}
|
|
11
11
|
gl_Position = transformPosition(proj, view, vWorldPosition);
|
|
12
12
|
}
|
|
13
|
-
`),
|
|
13
|
+
`),m.multipassTerrainEnabled&&(c.fragment.include(a),c.include(d,m)),c.fragment.code.add(s`
|
|
14
14
|
void main() {
|
|
15
15
|
discardBySlice(vWorldPosition);
|
|
16
|
-
${
|
|
17
|
-
`),
|
|
16
|
+
${m.multipassTerrainEnabled?"terrainDepthTest(gl_FragCoord, depth);":""}
|
|
17
|
+
`),m.shadingEnabled?c.fragment.code.add(s`vec3 viewNormalNorm = normalize(vViewNormal);
|
|
18
18
|
float shadingFactor = 1.0 - clamp(-dot(viewNormalNorm, shadingDirection), 0.0, 1.0);
|
|
19
|
-
vec4 finalColor = mix(
|
|
19
|
+
vec4 finalColor = mix(uColor, shadedColor, shadingFactor);`):c.fragment.code.add(s`vec4 finalColor = uColor;`),c.fragment.code.add(s`
|
|
20
20
|
if (finalColor.a < ${s.float(l)}) {
|
|
21
21
|
discard;
|
|
22
22
|
}
|
|
23
|
-
${
|
|
23
|
+
${m.output===r.Alpha?s`gl_FragColor = vec4(finalColor.a);`:""}
|
|
24
24
|
|
|
25
|
-
${
|
|
25
|
+
${m.output===r.Color?s`gl_FragColor = highlightSlice(finalColor, vWorldPosition); ${m.oitEnabled?"gl_FragColor = premultiplyAlpha(gl_FragColor);":""}`:""}
|
|
26
26
|
}
|
|
27
|
-
`),
|
|
27
|
+
`),c}const c=Object.freeze({__proto__:null,build:m});export{c as S,m as b};
|
|
@@ -2,7 +2,7 @@
|
|
|
2
2
|
All material copyright ESRI, All Rights Reserved, unless otherwise specified.
|
|
3
3
|
See https://js.arcgis.com/4.23/esri/copyright.txt for details.
|
|
4
4
|
*/
|
|
5
|
-
import{ScreenSpacePass as e}from"../views/3d/webgl-engine/core/shaderLibrary/ScreenSpacePass.js";import{ReadLinearDepth as a}from"../views/3d/webgl-engine/core/shaderLibrary/output/ReadLinearDepth.glsl.js";import{ReadShadowMap as r}from"../views/3d/webgl-engine/core/shaderLibrary/shading/ReadShadowMap.glsl.js";import{CameraSpace as o}from"../views/3d/webgl-engine/core/shaderLibrary/util/CameraSpace.glsl.js";import{RgbaFloatEncoding as t}from"../views/3d/webgl-engine/core/shaderLibrary/util/RgbaFloatEncoding.glsl.js";import{glsl as s}from"../views/3d/webgl-engine/core/shaderModules/interfaces.js";import{ShaderBuilder as i}from"../views/3d/webgl-engine/core/shaderModules/ShaderBuilder.js";var d,n;!function(e){e[e.Accumulate=0]="Accumulate",e[e.Visualize=1]="Visualize",e[e.VisualizeCurrent=2]="VisualizeCurrent",e[e.COUNT=3]="COUNT"}(d||(d={})),function(e){e[e.Gradient=0]="Gradient",e[e.Threshold=1]="Threshold"}(n||(n={}));const l=255,c=1/l;function u(u){const h=new i;h.fragment.include(t),h.fragment.include(a),h.include(o),h.include(e);const{pass:p}=u;if(p===d.Visualize){const{visualization:e,bandsEnabled:a}=u;h.fragment.constants.add("inverseSampleValue","float",l),h.fragment.uniforms.add("shadowCastMap","sampler2D"),h.fragment.uniforms.add("sampleScale","float"),h.fragment.uniforms.add("opacityFromElevation","float");const r=e===n.Gradient,o=e===n.Threshold;h.fragment.uniforms.add("
|
|
5
|
+
import{ScreenSpacePass as e}from"../views/3d/webgl-engine/core/shaderLibrary/ScreenSpacePass.js";import{ReadLinearDepth as a}from"../views/3d/webgl-engine/core/shaderLibrary/output/ReadLinearDepth.glsl.js";import{ReadShadowMap as r}from"../views/3d/webgl-engine/core/shaderLibrary/shading/ReadShadowMap.glsl.js";import{CameraSpace as o}from"../views/3d/webgl-engine/core/shaderLibrary/util/CameraSpace.glsl.js";import{RgbaFloatEncoding as t}from"../views/3d/webgl-engine/core/shaderLibrary/util/RgbaFloatEncoding.glsl.js";import{glsl as s}from"../views/3d/webgl-engine/core/shaderModules/interfaces.js";import{ShaderBuilder as i}from"../views/3d/webgl-engine/core/shaderModules/ShaderBuilder.js";var d,n;!function(e){e[e.Accumulate=0]="Accumulate",e[e.Visualize=1]="Visualize",e[e.VisualizeCurrent=2]="VisualizeCurrent",e[e.COUNT=3]="COUNT"}(d||(d={})),function(e){e[e.Gradient=0]="Gradient",e[e.Threshold=1]="Threshold"}(n||(n={}));const l=255,c=1/l;function u(u){const h=new i;h.fragment.include(t),h.fragment.include(a),h.include(o),h.include(e);const{pass:p}=u;if(p===d.Visualize){const{visualization:e,bandsEnabled:a}=u;h.fragment.constants.add("inverseSampleValue","float",l),h.fragment.uniforms.add("shadowCastMap","sampler2D"),h.fragment.uniforms.add("sampleScale","float"),h.fragment.uniforms.add("opacityFromElevation","float");const r=e===n.Gradient,o=e===n.Threshold;h.fragment.uniforms.add("uColor","vec4"),r?a&&h.fragment.uniforms.add("bandSize","float"):o&&h.fragment.uniforms.add("threshold","float"),h.fragment.code.add(s`
|
|
6
6
|
void main(void) {
|
|
7
7
|
vec4 record = texture2D(shadowCastMap, uv);
|
|
8
8
|
float pixelSamples = record.r * inverseSampleValue;
|
|
@@ -20,9 +20,9 @@ import{ScreenSpacePass as e}from"../views/3d/webgl-engine/core/shaderLibrary/Scr
|
|
|
20
20
|
|
|
21
21
|
${r&&a?s`strength = ceil(strength / bandSize) * bandSize;`:""}
|
|
22
22
|
|
|
23
|
-
gl_FragColor = vec4(
|
|
23
|
+
gl_FragColor = vec4(uColor.xyz, uColor.a * opacityFromElevation ${r?s`* strength`:""});
|
|
24
24
|
}
|
|
25
|
-
`)}else p!==d.Accumulate&&p!==d.VisualizeCurrent||(h.include(r),h.fragment.uniforms.add("depthMap","sampler2D"),h.fragment.uniforms.add("
|
|
25
|
+
`)}else p!==d.Accumulate&&p!==d.VisualizeCurrent||(h.include(r),h.fragment.uniforms.add("depthMap","sampler2D"),h.fragment.uniforms.add("inverseViewMatrix","mat4"),h.fragment.uniforms.add("nearFar","vec2"),p===d.Accumulate?h.fragment.constants.add("sampleValue","float",c):h.fragment.constants.add("shadowColor","vec4",[0,0,0,.8]),h.fragment.code.add(s`
|
|
26
26
|
void main(void) {
|
|
27
27
|
|
|
28
28
|
float depth = rgba2float(texture2D(depthMap, uv));
|
|
@@ -38,13 +38,13 @@ import{ScreenSpacePass as e}from"../views/3d/webgl-engine/core/shaderLibrary/Scr
|
|
|
38
38
|
}
|
|
39
39
|
|
|
40
40
|
vec4 currentPixelPos = vec4(reconstructPosition(gl_FragCoord.xy, currentPixelDepth), 1.0);
|
|
41
|
-
vec4 worldSpacePos =
|
|
41
|
+
vec4 worldSpacePos = inverseViewMatrix * currentPixelPos;
|
|
42
42
|
|
|
43
43
|
mat4 shadowMatrix;
|
|
44
44
|
float linearDepth = -currentPixelDepth;
|
|
45
45
|
int i = chooseCascade(linearDepth, shadowMatrix);
|
|
46
46
|
|
|
47
|
-
if (i >=
|
|
47
|
+
if (i >= numCascades) {
|
|
48
48
|
discard;
|
|
49
49
|
}
|
|
50
50
|
|
|
@@ -57,7 +57,7 @@ import{ScreenSpacePass as e}from"../views/3d/webgl-engine/core/shaderLibrary/Scr
|
|
|
57
57
|
|
|
58
58
|
vec2 uvShadow = cascadeCoordinates(i, lvpos);
|
|
59
59
|
|
|
60
|
-
float depthShadow = readShadowMapDepth(uvShadow,
|
|
60
|
+
float depthShadow = readShadowMapDepth(uvShadow, shadowMapTex);
|
|
61
61
|
bool shadow = depthShadow < lvpos.z;
|
|
62
62
|
|
|
63
63
|
if (!shadow) {
|
|
@@ -2,7 +2,7 @@
|
|
|
2
2
|
All material copyright ESRI, All Rights Reserved, unless otherwise specified.
|
|
3
3
|
See https://js.arcgis.com/4.23/esri/copyright.txt for details.
|
|
4
4
|
*/
|
|
5
|
-
import{ScreenSpacePass as e}from"../views/3d/webgl-engine/core/shaderLibrary/ScreenSpacePass.js";import{unoccludedHighlightFlag as
|
|
5
|
+
import{ScreenSpacePass as e}from"../views/3d/webgl-engine/core/shaderLibrary/ScreenSpacePass.js";import{unoccludedHighlightFlag as a}from"../views/3d/webgl-engine/core/shaderLibrary/output/OutputHighlight.glsl.js";import{ReadLinearDepth as o}from"../views/3d/webgl-engine/core/shaderLibrary/output/ReadLinearDepth.glsl.js";import{ReadShadowMap as t}from"../views/3d/webgl-engine/core/shaderLibrary/shading/ReadShadowMap.glsl.js";import{CameraSpace as r}from"../views/3d/webgl-engine/core/shaderLibrary/util/CameraSpace.glsl.js";import{RgbaFloatEncoding as i}from"../views/3d/webgl-engine/core/shaderLibrary/util/RgbaFloatEncoding.glsl.js";import{glsl as l}from"../views/3d/webgl-engine/core/shaderModules/interfaces.js";import{ShaderBuilder as d}from"../views/3d/webgl-engine/core/shaderModules/ShaderBuilder.js";function h(h){const c=new d;return c.include(t),c.fragment.include(i),c.fragment.include(o),c.include(r),c.include(e),c.fragment.uniforms.add("defaultDepthTex","sampler2D").add("highlightDepthTex","sampler2D").add("depthMap","sampler2D").add("highlightMap","sampler2D").add("uColor","vec4").add("nearFar","vec2").add("opacity","float").add("occludedOpacity","float").add("terminationFactor","float").add("inverseViewMatrix","mat4").add("lightingMainDirectionView","vec3").add("texelSize","vec2"),c.fragment.constants.add("unoccludedHighlightFlag","vec4",a).add("highlightedThreshold","float",h.highlightedThreshold).add("selfShadowThreshold","float",h.selfShadowThreshold),c.fragment.code.add(l`vec3 normalFromDepth(vec3 pixelPos, vec2 fragCoord, vec2 uv, vec2 texelSize, sampler2D depthMap, vec2 nearFar) {
|
|
6
6
|
float leftPixelDepth = linearDepthFromTexture(depthMap, uv + vec2(-1.0, 0.0) * texelSize, nearFar);
|
|
7
7
|
float rightPixelDepth = linearDepthFromTexture(depthMap, uv + vec2(1.0, 0.0) * texelSize, nearFar);
|
|
8
8
|
float bottomPixelDepth = linearDepthFromTexture(depthMap, uv + vec2(0.0, -1.0) * texelSize, nearFar);
|
|
@@ -34,11 +34,11 @@ if (-currentPixelDepth>nearFar.y || -currentPixelDepth<nearFar.x) {
|
|
|
34
34
|
discard;
|
|
35
35
|
}
|
|
36
36
|
vec4 currentPixelPos = vec4(reconstructPosition(gl_FragCoord.xy, currentPixelDepth), 1.0);
|
|
37
|
-
vec4 worldSpacePos =
|
|
37
|
+
vec4 worldSpacePos = inverseViewMatrix * currentPixelPos;
|
|
38
38
|
mat4 shadowMatrix;
|
|
39
39
|
float linearDepth = -currentPixelDepth;
|
|
40
40
|
int i = chooseCascade(linearDepth, shadowMatrix);
|
|
41
|
-
if (i >=
|
|
41
|
+
if (i >= numCascades) {
|
|
42
42
|
discard;
|
|
43
43
|
}
|
|
44
44
|
vec3 lvpos = lightSpacePosition(worldSpacePos.xyz, shadowMatrix);
|
|
@@ -58,5 +58,5 @@ bool shaded = dot(normal, lightingMainDirectionView) < selfShadowThreshold;
|
|
|
58
58
|
float differenceOpacity = opacity;
|
|
59
59
|
float bothOpacity = occludedOpacity;
|
|
60
60
|
float fragOpacity = (shadowDefault || shaded) ? bothOpacity : differenceOpacity;
|
|
61
|
-
gl_FragColor = vec4(
|
|
61
|
+
gl_FragColor = vec4(uColor.rgb, uColor.a * fragOpacity * terminationFactor);
|
|
62
62
|
}`),c}const c=Object.freeze({__proto__:null,build:h});export{c as S,h as b};
|
|
@@ -2,14 +2,14 @@
|
|
|
2
2
|
All material copyright ESRI, All Rights Reserved, unless otherwise specified.
|
|
3
3
|
See https://js.arcgis.com/4.23/esri/copyright.txt for details.
|
|
4
4
|
*/
|
|
5
|
-
import{Transform as e}from"../views/3d/webgl-engine/core/shaderLibrary/Transform.glsl.js";import{glsl as o}from"../views/3d/webgl-engine/core/shaderModules/interfaces.js";import{ShaderBuilder as i}from"../views/3d/webgl-engine/core/shaderModules/ShaderBuilder.js";import{VertexAttribute as
|
|
5
|
+
import{Transform as e}from"../views/3d/webgl-engine/core/shaderLibrary/Transform.glsl.js";import{glsl as o}from"../views/3d/webgl-engine/core/shaderModules/interfaces.js";import{ShaderBuilder as i}from"../views/3d/webgl-engine/core/shaderModules/ShaderBuilder.js";import{VertexAttribute as t}from"../views/3d/webgl-engine/lib/VertexAttribute.js";var r;function n(n){const a=new i;if(n.geometry===r.Underground)a.attributes.add(t.POSITION,"vec2"),a.varyings.add("color","vec4"),a.vertex.uniforms.add("lightingMainDirection","vec3").add("cameraPosition","vec3").add("undergroundFadeAlpha","float"),a.vertex.code.add(o`void main(void) {
|
|
6
6
|
float ndotl = dot(normalize(cameraPosition), lightingMainDirection);
|
|
7
7
|
float lighting = max(0.0, smoothstep(-1.0, 0.8, 2.0 * ndotl));
|
|
8
8
|
color = vec4(vec3(lighting), undergroundFadeAlpha);
|
|
9
9
|
gl_Position = vec4(position.xy, 1.0, 1.0);
|
|
10
10
|
}`),a.fragment.code.add(o`void main() {
|
|
11
11
|
gl_FragColor = color;
|
|
12
|
-
}`);else{a.include(e,{linearDepth:!1}),a.attributes.add(
|
|
12
|
+
}`);else{a.include(e,{linearDepth:!1}),a.attributes.add(t.POSITION,"vec3"),a.varyings.add("vtc","vec2"),a.varyings.add("falloff","float");const i=n.geometry===r.Cylinder;a.vertex.uniforms.add("proj","mat4").add("view","mat4").add("lightingMainDirection","vec3"),i||(a.varyings.add("innerFactor","float"),a.vertex.uniforms.add("silCircleCenter","vec3").add("silCircleV1","vec3").add("silCircleV2","vec3").add("texV","vec2").add("innerScale","float"));const l=6.2831853,d=1/128;a.vertex.code.add(o`
|
|
13
13
|
void main(void) {
|
|
14
14
|
${i?o`
|
|
15
15
|
vec3 pos = position;
|
|
@@ -35,4 +35,4 @@ gl_FragColor = color;
|
|
|
35
35
|
vec4 innerColor = vec4(atmosphereColor.rgb, 1.0 - altitudeFade);
|
|
36
36
|
gl_FragColor = mix(atmosphereColor, innerColor, smoothstep(0.0, 1.0, innerFactor));
|
|
37
37
|
`}
|
|
38
|
-
}`)}return a}!function(e){e[e.Cone=0]="Cone",e[e.Cylinder=1]="Cylinder",e[e.Underground=2]="Underground",e[e.COUNT=3]="COUNT"}(
|
|
38
|
+
}`)}return a}!function(e){e[e.Cone=0]="Cone",e[e.Cylinder=1]="Cylinder",e[e.Underground=2]="Underground",e[e.COUNT=3]="COUNT"}(r||(r={}));const a=Object.freeze({__proto__:null,get SimpleAtmosphereGeometry(){return r},build:n});export{r as S,a,n as b};
|
|
@@ -2,10 +2,10 @@
|
|
|
2
2
|
All material copyright ESRI, All Rights Reserved, unless otherwise specified.
|
|
3
3
|
See https://js.arcgis.com/4.23/esri/copyright.txt for details.
|
|
4
4
|
*/
|
|
5
|
-
import{glsl as d}from"../views/3d/webgl-engine/core/shaderModules/interfaces.js";import{ShaderBuilder as e}from"../views/3d/webgl-engine/core/shaderModules/ShaderBuilder.js";import{VertexAttribute as r}from"../views/3d/webgl-engine/lib/
|
|
5
|
+
import{glsl as d}from"../views/3d/webgl-engine/core/shaderModules/interfaces.js";import{ShaderBuilder as e}from"../views/3d/webgl-engine/core/shaderModules/ShaderBuilder.js";import{VertexAttribute as r}from"../views/3d/webgl-engine/lib/VertexAttribute.js";function i(){const i=new e;return i.extensions.add("GL_OES_standard_derivatives"),i.vertex.uniforms.add("proj","mat4").add("view","mat4"),i.attributes.add(r.POSITION,"vec3"),i.attributes.add(r.UV0,"vec2"),i.varyings.add("vUV","vec2"),i.vertex.code.add(d`void main(void) {
|
|
6
6
|
vUV = uv0;
|
|
7
7
|
gl_Position = proj * view * vec4(position, 1.0);
|
|
8
|
-
}`),
|
|
8
|
+
}`),i.fragment.uniforms.add("backgroundColor","vec4").add("gridColor","vec4").add("ratio","float").add("gridWidth","float"),i.fragment.code.add(d`void main() {
|
|
9
9
|
const float LINE_WIDTH = 1.0;
|
|
10
10
|
vec2 uvScaled = vUV * gridWidth;
|
|
11
11
|
vec2 gridUV = (fract(uvScaled + 0.5) - 0.5) / (LINE_WIDTH * fwidth(uvScaled));
|
|
@@ -17,4 +17,4 @@ float gridAlpha = gridColor.a * gridFade;
|
|
|
17
17
|
gl_FragColor =
|
|
18
18
|
vec4(backgroundColor.rgb * backgroundColor.a, backgroundColor.a) * (1.0 - gridAlpha) +
|
|
19
19
|
vec4(gridColor.rgb, 1.0) * gridAlpha;
|
|
20
|
-
}`),
|
|
20
|
+
}`),i}const a=Object.freeze({__proto__:null,build:i});export{a as S,i as b};
|
package/chunks/Stars.glsl.js
CHANGED
|
@@ -2,13 +2,13 @@
|
|
|
2
2
|
All material copyright ESRI, All Rights Reserved, unless otherwise specified.
|
|
3
3
|
See https://js.arcgis.com/4.23/esri/copyright.txt for details.
|
|
4
4
|
*/
|
|
5
|
-
import{AlignPixel as e}from"../views/3d/webgl-engine/core/shaderLibrary/hud/AlignPixel.glsl.js";import{glsl as o}from"../views/3d/webgl-engine/core/shaderModules/interfaces.js";import{ShaderBuilder as
|
|
5
|
+
import{AlignPixel as e}from"../views/3d/webgl-engine/core/shaderLibrary/hud/AlignPixel.glsl.js";import{glsl as o}from"../views/3d/webgl-engine/core/shaderModules/interfaces.js";import{ShaderBuilder as i}from"../views/3d/webgl-engine/core/shaderModules/ShaderBuilder.js";import{VertexAttribute as a}from"../views/3d/webgl-engine/lib/VertexAttribute.js";function t(){const t=new i;return t.attributes.add(a.POSITION,"vec3"),t.attributes.add(a.COLOR,"vec4"),t.attributes.add(a.SIZE,"float"),t.varyings.add("vcolor","vec4"),t.varyings.add("vsize","float"),t.vertex.uniforms.add("transform","mat4").add("viewport","vec4").add("pixelRatio","float"),t.include(e),t.vertex.code.add(o`void main(void) {
|
|
6
6
|
vec4 posProj = transform * vec4(position, 0);
|
|
7
7
|
gl_Position = alignToPixelCenter(posProj, viewport.zw);
|
|
8
8
|
vcolor = color / 1.2;
|
|
9
9
|
vsize = size * 5.0 * pixelRatio;
|
|
10
10
|
gl_PointSize = vsize;
|
|
11
|
-
}`),
|
|
11
|
+
}`),t.fragment.code.add(o`void main() {
|
|
12
12
|
float cap = 0.7;
|
|
13
13
|
float scale = 1.0 / cap;
|
|
14
14
|
float helper = clamp(length(abs(gl_PointCoord - vec2(0.5))), 0.0, cap);
|
|
@@ -18,4 +18,4 @@ if (vsize < 3.0) {
|
|
|
18
18
|
intensity *= 0.5;
|
|
19
19
|
}
|
|
20
20
|
gl_FragColor = vec4(vcolor.xyz, intensity);
|
|
21
|
-
}`),
|
|
21
|
+
}`),t}const r=Object.freeze({__proto__:null,build:t});export{r as S,t as b};
|
package/chunks/Terrain.glsl.js
CHANGED
|
@@ -2,7 +2,7 @@
|
|
|
2
2
|
All material copyright ESRI, All Rights Reserved, unless otherwise specified.
|
|
3
3
|
See https://js.arcgis.com/4.23/esri/copyright.txt for details.
|
|
4
4
|
*/
|
|
5
|
-
import{ShaderOutput as e}from"../views/3d/webgl-engine/core/shaderLibrary/ShaderOutputOptions.js";import{Slice as r}from"../views/3d/webgl-engine/core/shaderLibrary/Slice.glsl.js";import{Transform as o}from"../views/3d/webgl-engine/core/shaderLibrary/Transform.glsl.js";import{VertexTangent as a}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/VertexTangent.glsl.js";import{OutputDepth as i}from"../views/3d/webgl-engine/core/shaderLibrary/output/OutputDepth.glsl.js";import{OutputHighlight as l}from"../views/3d/webgl-engine/core/shaderLibrary/output/OutputHighlight.glsl.js";import{EvaluateSceneLighting as t}from"../views/3d/webgl-engine/core/shaderLibrary/shading/EvaluateSceneLighting.glsl.js";import{NormalUtils as n}from"../views/3d/webgl-engine/core/shaderLibrary/shading/NormalUtils.glsl.js";import{PBRMode as s}from"../views/3d/webgl-engine/core/shaderLibrary/shading/PhysicallyBasedRenderingParameters.glsl.js";import{OverlayMode as v,Overlay as d}from"../views/3d/webgl-engine/core/shaderLibrary/terrain/Overlay.glsl.js";import{Skirts as c}from"../views/3d/webgl-engine/core/shaderLibrary/terrain/Skirts.glsl.js";import{TerrainTexture as g}from"../views/3d/webgl-engine/core/shaderLibrary/terrain/TerrainTexture.glsl.js";import{HeaderComment as m}from"../views/3d/webgl-engine/core/shaderLibrary/util/HeaderComment.glsl.js";import{glsl as p}from"../views/3d/webgl-engine/core/shaderModules/interfaces.js";import{ShaderBuilder as u}from"../views/3d/webgl-engine/core/shaderModules/ShaderBuilder.js";import{VertexAttribute as h}from"../views/3d/webgl-engine/lib/
|
|
5
|
+
import{ShaderOutput as e}from"../views/3d/webgl-engine/core/shaderLibrary/ShaderOutputOptions.js";import{Slice as r}from"../views/3d/webgl-engine/core/shaderLibrary/Slice.glsl.js";import{Transform as o}from"../views/3d/webgl-engine/core/shaderLibrary/Transform.glsl.js";import{VertexTangent as a}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/VertexTangent.glsl.js";import{OutputDepth as i}from"../views/3d/webgl-engine/core/shaderLibrary/output/OutputDepth.glsl.js";import{OutputHighlight as l}from"../views/3d/webgl-engine/core/shaderLibrary/output/OutputHighlight.glsl.js";import{EvaluateSceneLighting as t}from"../views/3d/webgl-engine/core/shaderLibrary/shading/EvaluateSceneLighting.glsl.js";import{NormalUtils as n}from"../views/3d/webgl-engine/core/shaderLibrary/shading/NormalUtils.glsl.js";import{PBRMode as s}from"../views/3d/webgl-engine/core/shaderLibrary/shading/PhysicallyBasedRenderingParameters.glsl.js";import{OverlayMode as v,Overlay as d}from"../views/3d/webgl-engine/core/shaderLibrary/terrain/Overlay.glsl.js";import{Skirts as c}from"../views/3d/webgl-engine/core/shaderLibrary/terrain/Skirts.glsl.js";import{TerrainTexture as g}from"../views/3d/webgl-engine/core/shaderLibrary/terrain/TerrainTexture.glsl.js";import{HeaderComment as m}from"../views/3d/webgl-engine/core/shaderLibrary/util/HeaderComment.glsl.js";import{glsl as p}from"../views/3d/webgl-engine/core/shaderModules/interfaces.js";import{ShaderBuilder as u}from"../views/3d/webgl-engine/core/shaderModules/ShaderBuilder.js";import{VertexAttribute as h}from"../views/3d/webgl-engine/lib/VertexAttribute.js";function w(w){const y=new u;if(y.include(m,{name:"Terrain Shader",output:w.output}),y.include(c),y.attributes.add(h.POSITION,"vec3"),y.attributes.add(h.UV0,"vec2"),y.vertex.uniforms.add("proj","mat4").add("view","mat4").add("origin","vec3").add("skirtScale","float"),y.fragment.uniforms.add("origin","vec3"),w.output===e.Color){y.include(o,{linearDepth:!1}),y.include(n,w),y.include(g,w),y.include(t,w);const e=w.overlayMode!==v.Disabled,i=w.overlayMode===v.EnabledWithWater;e&&y.include(d,{pbrMode:s.Water,useCustomDTRExponentForWater:!1,ssrEnabled:w.ssrEnabled,highStepCount:w.highStepCount}),i&&y.include(a,w),y.varyings.add("vnormal","vec3"),y.varyings.add("vpos","vec3"),y.vertex.uniforms.add("viewNormal","mat4"),w.receiveShadows&&y.varyings.add("linearDepth","float"),w.tileBorders&&y.varyings.add("vuv","vec2"),w.atmosphere&&(y.vertex.uniforms.add("lightingMainDirection","vec3"),y.varyings.add("wnormal","vec3"),y.varyings.add("wlight","vec3")),w.screenSizePerspective&&(y.vertex.uniforms.add("screenSizePerspective","vec4"),y.varyings.add("screenSizeDistanceToCamera","float"),y.varyings.add("screenSizeCosAngle","float")),y.vertex.code.add(p`
|
|
6
6
|
void main(void) {
|
|
7
7
|
vpos = position;
|
|
8
8
|
vnormal = getLocalUp(vpos, origin);
|
|
@@ -24,10 +24,10 @@ import{ShaderOutput as e}from"../views/3d/webgl-engine/core/shaderLibrary/Shader
|
|
|
24
24
|
${e?p`setOverlayVTC(uv);`:""}
|
|
25
25
|
${i?p`forwardVertexTangent(vnormal);`:p``}
|
|
26
26
|
}
|
|
27
|
-
`),
|
|
27
|
+
`),y.extensions.add("GL_OES_standard_derivatives"),y.extensions.add("GL_EXT_shader_texture_lod"),y.include(r,w),y.include(t,w),y.fragment.uniforms.add("cameraPosition","vec3").add("viewDirection","vec3").add("ssaoTex","sampler2D").add("viewportPixelSz","vec4"),w.screenSizePerspective&&y.fragment.uniforms.add("screenSizePerspective","vec4"),i&&(y.fragment.uniforms.add("ovWaterTex","sampler2D"),y.fragment.uniforms.add("view","mat4")),y.fragment.code.add(p`const float sliceOpacity = 0.2;
|
|
28
28
|
float lum(vec3 c) {
|
|
29
29
|
return (min(min(c.r, c.g), c.b) + max(max(c.r, c.g), c.b)) * 0.5;
|
|
30
|
-
}`),
|
|
30
|
+
}`),y.fragment.code.add(p`
|
|
31
31
|
void main() {
|
|
32
32
|
${w.receiveShadows?p`float shadow = readShadowMap(vpos, linearDepth);`:p`float shadow = 0.0;`}
|
|
33
33
|
float vndl = dot(normalize(vnormal), lightingMainDirection);
|
|
@@ -64,7 +64,7 @@ return (min(min(c.r, c.g), c.b) + max(max(c.r, c.g), c.b)) * 0.5;
|
|
|
64
64
|
mat3 tbnMatrix = mat3(tbnTangent, tbnBiTangent, vnormal);
|
|
65
65
|
vec4 waterOverlayColor = vec4(overlayColor.w > 0.0 ? overlayColorOpaque.xyz/overlayColor.w : vec3(1.0), overlayColor.w);
|
|
66
66
|
vec4 viewPosition = view*vec4(vpos, 1.0);
|
|
67
|
-
vec4 waterColorLinear = getOverlayWaterColor(overlayWaterMask, waterOverlayColor, -normalize(vpos -
|
|
67
|
+
vec4 waterColorLinear = getOverlayWaterColor(overlayWaterMask, waterOverlayColor, -normalize(vpos - cameraPosition), shadow, vnormal, tbnMatrix, viewPosition.xyz, vpos + origin);
|
|
68
68
|
vec4 waterColorNonLinear = delinearizeGamma(vec4(waterColorLinear.xyz, 1.0));
|
|
69
69
|
// un-gamma the ground color to mix in linear space
|
|
70
70
|
gl_FragColor = mix(groundColor, waterColorNonLinear, waterColorLinear.w);
|
|
@@ -90,36 +90,36 @@ return (min(min(c.r, c.g), c.b) + max(max(c.r, c.g), c.b)) * 0.5;
|
|
|
90
90
|
gl_FragColor = mix(gl_FragColor, vec4(1.0, 0.0, 0.0, 1.0), edgeFactor);`:""}
|
|
91
91
|
gl_FragColor = highlightSlice(gl_FragColor, vpos);
|
|
92
92
|
}
|
|
93
|
-
`)}return w.output!==e.Depth&&w.output!==e.Shadow||(
|
|
93
|
+
`)}return w.output!==e.Depth&&w.output!==e.Shadow||(y.include(o,{linearDepth:!0}),y.include(i,{output:w.output}),y.include(n,w),y.varyings.add("linearDepth","float"),y.vertex.uniforms.add("nearFar","vec2"),y.vertex.code.add(p`void main(void) {
|
|
94
94
|
vec3 normal = getLocalUp(position, origin);
|
|
95
95
|
vec2 uv = uv0;
|
|
96
96
|
vec3 vpos = applySkirts(uv, position, normal.xyz, skirtScale);
|
|
97
97
|
gl_Position = transformPositionWithDepth(proj, view, vpos, nearFar, linearDepth);
|
|
98
|
-
}`),
|
|
98
|
+
}`),y.fragment.code.add(p`void main() {
|
|
99
99
|
outputDepth(linearDepth);
|
|
100
|
-
}`)),w.output===e.Normal&&(
|
|
100
|
+
}`)),w.output===e.Normal&&(y.include(o,{linearDepth:!1}),y.include(n,w),y.varyings.add("vnormal","vec3"),y.varyings.add("vpos","vec3"),y.vertex.uniforms.add("viewNormal","mat4"),y.vertex.code.add(p`void main(void) {
|
|
101
101
|
vec3 normal = getLocalUp(position, origin);
|
|
102
102
|
vec2 uv = uv0;
|
|
103
103
|
vpos = applySkirts(uv, position, normal, skirtScale);
|
|
104
104
|
gl_Position = transformPosition(proj, view, vpos);
|
|
105
105
|
vnormal = normalize((viewNormal * vec4(normal, 1.0)).xyz);
|
|
106
|
-
}`),
|
|
106
|
+
}`),y.fragment.code.add(p`void main() {
|
|
107
107
|
vec3 normal = normalize(vnormal);
|
|
108
108
|
if (gl_FrontFacing == false) {
|
|
109
109
|
normal = -normal;
|
|
110
110
|
}
|
|
111
111
|
gl_FragColor = vec4(vec3(0.5) + 0.5 * normal, 0.0);
|
|
112
|
-
}`)),w.output===e.Highlight&&(
|
|
112
|
+
}`)),w.output===e.Highlight&&(y.include(o,{linearDepth:!1}),y.include(n,w),y.include(d,{pbrMode:s.Disabled}),y.vertex.code.add(p`void main() {
|
|
113
113
|
vec3 vnormal = getLocalUp(position, origin);
|
|
114
114
|
vec2 uv = uv0;
|
|
115
115
|
vec3 vpos = applySkirts(uv, position, vnormal, skirtScale);
|
|
116
116
|
setOverlayVTC(uv);
|
|
117
117
|
gl_Position = transformPosition(proj, view, vpos);
|
|
118
|
-
}`),
|
|
118
|
+
}`),y.include(l),y.fragment.code.add(p`void main() {
|
|
119
119
|
vec4 overlayColor = getCombinedOverlayColor();
|
|
120
120
|
if (overlayColor.a == 0.0) {
|
|
121
121
|
gl_FragColor = vec4(0.0);
|
|
122
122
|
return;
|
|
123
123
|
}
|
|
124
124
|
outputHighlight();
|
|
125
|
-
}`)),
|
|
125
|
+
}`)),y}const y=Object.freeze({__proto__:null,build:w});export{y as T,w as b};
|
|
@@ -2,7 +2,7 @@
|
|
|
2
2
|
All material copyright ESRI, All Rights Reserved, unless otherwise specified.
|
|
3
3
|
See https://js.arcgis.com/4.23/esri/copyright.txt for details.
|
|
4
4
|
*/
|
|
5
|
-
import{ScreenSpacePass as e}from"../views/3d/webgl-engine/core/shaderLibrary/ScreenSpacePass.js";import{glsl as r}from"../views/3d/webgl-engine/core/shaderModules/interfaces.js";import{ShaderBuilder as o}from"../views/3d/webgl-engine/core/shaderModules/ShaderBuilder.js";function n(){const n=new o;return n.include(e),n.fragment.uniforms.add("tex","sampler2D"),n.fragment.uniforms.add("
|
|
5
|
+
import{ScreenSpacePass as e}from"../views/3d/webgl-engine/core/shaderLibrary/ScreenSpacePass.js";import{glsl as r}from"../views/3d/webgl-engine/core/shaderModules/interfaces.js";import{ShaderBuilder as o}from"../views/3d/webgl-engine/core/shaderModules/ShaderBuilder.js";function n(){const n=new o;return n.include(e),n.fragment.uniforms.add("tex","sampler2D"),n.fragment.uniforms.add("uColor","vec4"),n.fragment.code.add(r`void main() {
|
|
6
6
|
vec4 texColor = texture2D(tex, uv);
|
|
7
|
-
gl_FragColor = texColor *
|
|
7
|
+
gl_FragColor = texColor * uColor;
|
|
8
8
|
}`),n}const s=Object.freeze({__proto__:null,build:n});export{s as T,n as b};
|