@aqian0/dsh-unity 0.0.0-stage → 0.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (360) hide show
  1. package/CHANGELOG.md +53 -0
  2. package/LICENSE-UNITY-COMPANION.md +122 -0
  3. package/LICENSE.md +31 -0
  4. package/NOTICE.md +90 -0
  5. package/README.md +273 -2
  6. package/cordis.patch.yml +22 -0
  7. package/docs/design.md +297 -0
  8. package/icon.svg +16 -0
  9. package/lib/frontmatter.js +392 -0
  10. package/lib/gating.js +105 -0
  11. package/lib/harness.js +16 -0
  12. package/lib/index.js +171 -0
  13. package/lib/project.js +210 -0
  14. package/lib/registry.js +268 -0
  15. package/lib/requirements.js +214 -0
  16. package/lib/skills.js +191 -0
  17. package/lib/types/frontmatter.d.ts +84 -0
  18. package/lib/types/gating.d.ts +80 -0
  19. package/lib/types/harness.d.ts +152 -0
  20. package/lib/types/index.d.ts +75 -0
  21. package/lib/types/project.d.ts +93 -0
  22. package/lib/types/registry.d.ts +96 -0
  23. package/lib/types/requirements.d.ts +67 -0
  24. package/lib/types/skills.d.ts +54 -0
  25. package/lib/types/watch.d.ts +34 -0
  26. package/lib/watch.js +84 -0
  27. package/locale/en.json +6 -0
  28. package/locale/zh.json +6 -0
  29. package/package.json +70 -4
  30. package/skills/2d-pixel-perfect/SKILL.md +208 -0
  31. package/skills/2d-pixel-perfect/references/api-reference.md +81 -0
  32. package/skills/2d-pixel-perfect/references/camera-setup-builtin.cs +40 -0
  33. package/skills/2d-pixel-perfect/references/camera-setup-urp.cs +49 -0
  34. package/skills/2d-pixel-perfect/references/pipeline-detection.cs +50 -0
  35. package/skills/2d-pixel-perfect/references/sprite-settings.cs +37 -0
  36. package/skills/asset-transformer-toolkit/SECURITY.md +15 -0
  37. package/skills/asset-transformer-toolkit/SKILL.md +39 -0
  38. package/skills/asset-transformer-toolkit/references/create-importer.md +121 -0
  39. package/skills/asset-transformer-toolkit/references/lods.md +61 -0
  40. package/skills/asset-transformer-toolkit/references/rule-api.md +154 -0
  41. package/skills/asset-transformer-toolkit/references/ruleblock-api.md +37 -0
  42. package/skills/asset-transformer-toolkit/references/ruleset-api.md +138 -0
  43. package/skills/asset-transformer-toolkit/references/rulesets-and-actions.md +227 -0
  44. package/skills/audio-setup-mixers/SECURITY.md +16 -0
  45. package/skills/audio-setup-mixers/SKILL.md +127 -0
  46. package/skills/audio-setup-mixers/references/api.md +162 -0
  47. package/skills/build-gtk/SECURITY.md +16 -0
  48. package/skills/build-gtk/SKILL.md +200 -0
  49. package/skills/build-gtk/references/api-reference.md +33 -0
  50. package/skills/build-gtk/references/graph-api-gaps.md +96 -0
  51. package/skills/build-gtk/references/runtime-and-visualization.md +191 -0
  52. package/skills/build-gtk/references/state-machine-api.md +270 -0
  53. package/skills/build-gtk/references/where-the-docs-stop.md +49 -0
  54. package/skills/build-live-game/SKILL.md +159 -0
  55. package/skills/build-live-game/references/achievements.md +757 -0
  56. package/skills/build-live-game/references/apis.md +271 -0
  57. package/skills/build-live-game/references/authentication.md +431 -0
  58. package/skills/build-live-game/references/battlepass.md +904 -0
  59. package/skills/build-live-game/references/blueprints-and-samples.md +75 -0
  60. package/skills/build-live-game/references/cloud-code-cloudbehaviours.md +1111 -0
  61. package/skills/build-live-game/references/cloud-code-modules.md +1276 -0
  62. package/skills/build-live-game/references/cloud-code.md +58 -0
  63. package/skills/build-live-game/references/cloud-save.md +464 -0
  64. package/skills/build-live-game/references/deployment.md +231 -0
  65. package/skills/build-live-game/references/orientation.md +30 -0
  66. package/skills/build-live-game/references/player-account.md +821 -0
  67. package/skills/build-live-game/references/remote-config.md +96 -0
  68. package/skills/build-live-game/references/services-overview.md +76 -0
  69. package/skills/build-live-game/references/tooling.md +375 -0
  70. package/skills/build-live-game/references/ugs-cli.md +86 -0
  71. package/skills/craft-game-floors/SECURITY.md +23 -0
  72. package/skills/craft-game-floors/SKILL.md +134 -0
  73. package/skills/craft-game-floors/references/art-direction.md +85 -0
  74. package/skills/craft-game-floors/references/camera-rigs.md +51 -0
  75. package/skills/craft-game-floors/references/character-motion.md +35 -0
  76. package/skills/craft-game-floors/references/game-audio.md +47 -0
  77. package/skills/craft-game-floors/references/game-feel.md +68 -0
  78. package/skills/craft-game-floors/references/game-shell.md +45 -0
  79. package/skills/craft-game-floors/references/live-floor.md +35 -0
  80. package/skills/craft-game-floors/references/placeholder-assets.md +35 -0
  81. package/skills/craft-game-floors/references/scene-lighting.md +52 -0
  82. package/skills/craft-game-floors/references/toon-shading.md +34 -0
  83. package/skills/craft-game-floors/references/vfx.md +40 -0
  84. package/skills/craft-game-floors/references/visual-scorecard.md +43 -0
  85. package/skills/create-2d-physics/SECURITY.md +16 -0
  86. package/skills/create-2d-physics/SKILL.md +128 -0
  87. package/skills/create-2d-physics/references/2d-physics-core.md +155 -0
  88. package/skills/create-2d-physics/references/legacy-2d-physics.md +45 -0
  89. package/skills/create-tile-palette-or-rule-tiles/SKILL.md +95 -0
  90. package/skills/create-tile-palette-or-rule-tiles/references/hexagonalruletile.md +71 -0
  91. package/skills/create-tile-palette-or-rule-tiles/references/palette-create.md +38 -0
  92. package/skills/create-tile-palette-or-rule-tiles/references/ruletile-createempty.md +37 -0
  93. package/skills/create-tile-palette-or-rule-tiles/references/ruletile-createfromsegment.md +219 -0
  94. package/skills/create-tile-palette-or-rule-tiles/references/ruletile.md +95 -0
  95. package/skills/create-tile-palette-or-rule-tiles/scripts/CreatePaletteTemplate.cs +148 -0
  96. package/skills/create-tile-palette-or-rule-tiles/scripts/ManualWorkflowExample.cs +63 -0
  97. package/skills/create-tile-palette-or-rule-tiles/scripts/RuleTileGenerator.cs +61 -0
  98. package/skills/create-tile-palette-or-rule-tiles/scripts/TilemapRuleTileCreateFromSegment.cs +225 -0
  99. package/skills/fix-3d-physics-collisions/SECURITY.md +17 -0
  100. package/skills/fix-3d-physics-collisions/SKILL.md +139 -0
  101. package/skills/fix-3d-physics-collisions/references/collision-checklist.md +80 -0
  102. package/skills/fix-3d-physics-collisions/references/collision-debugger.md +18 -0
  103. package/skills/fix-3d-physics-collisions/references/console-errors-table.md +9 -0
  104. package/skills/fix-3d-physics-collisions/references/kinematic-trigger-facts.md +18 -0
  105. package/skills/fix-3d-physics-collisions/references/other-symptoms.md +29 -0
  106. package/skills/fix-3d-physics-collisions/references/raycast-checklist.md +8 -0
  107. package/skills/fix-3d-physics-collisions/references/topic-map.md +42 -0
  108. package/skills/fix-3d-physics-collisions/references/trigger-checklist.md +9 -0
  109. package/skills/fix-3d-physics-collisions/scripts/CollisionDebugger.cs +561 -0
  110. package/skills/generate-editor-search-query/SECURITY.md +17 -0
  111. package/skills/generate-editor-search-query/SKILL.md +117 -0
  112. package/skills/generate-editor-search-query/references/open-search-window.md +70 -0
  113. package/skills/generate-editor-search-query/references/query-patterns.md +124 -0
  114. package/skills/implement-in-app-purchases/SKILL.md +82 -0
  115. package/skills/implement-in-app-purchases/references/api-details.md +41 -0
  116. package/skills/implement-in-app-purchases/references/api-notes.md +105 -0
  117. package/skills/implement-in-app-purchases/references/codeless-catalog.md +197 -0
  118. package/skills/implement-in-app-purchases/references/convert-adapty.md +270 -0
  119. package/skills/implement-in-app-purchases/references/convert-essentialkit.md +239 -0
  120. package/skills/implement-in-app-purchases/references/convert-revenuecat.md +277 -0
  121. package/skills/implement-in-app-purchases/references/convert-unipay.md +145 -0
  122. package/skills/implement-in-app-purchases/references/migration-v4-to-v5.md +46 -0
  123. package/skills/implement-in-app-purchases/references/path-add-iap-to-new-project.md +197 -0
  124. package/skills/implement-in-app-purchases/references/path-convert-native-google-billing.md +302 -0
  125. package/skills/implement-in-app-purchases/references/path-convert-native-storekit.md +357 -0
  126. package/skills/implement-in-app-purchases/references/path-implement-iap-d2c.md +253 -0
  127. package/skills/implement-in-app-purchases/references/platform-notes.md +55 -0
  128. package/skills/implement-in-app-purchases/references/pre-check.md +207 -0
  129. package/skills/implement-in-app-purchases/references/topic-map.md +46 -0
  130. package/skills/initialize-ai-navigation/SKILL.md +109 -0
  131. package/skills/initialize-ai-navigation/references/navigation-system.md +793 -0
  132. package/skills/initialize-ai-navigation/references/topic-map.md +66 -0
  133. package/skills/levelplay-unity-integration/SKILL.md +122 -0
  134. package/skills/levelplay-unity-integration/references/adding-more-ad-formats.md +15 -0
  135. package/skills/levelplay-unity-integration/references/banner-api.md +927 -0
  136. package/skills/levelplay-unity-integration/references/best-practices.md +604 -0
  137. package/skills/levelplay-unity-integration/references/dependency-resolution.md +94 -0
  138. package/skills/levelplay-unity-integration/references/examples.md +10 -0
  139. package/skills/levelplay-unity-integration/references/ilrd-api.md +337 -0
  140. package/skills/levelplay-unity-integration/references/initialization-api.md +851 -0
  141. package/skills/levelplay-unity-integration/references/interstitial-api.md +907 -0
  142. package/skills/levelplay-unity-integration/references/ios-setup.md +463 -0
  143. package/skills/levelplay-unity-integration/references/migration-sdk-9.md +666 -0
  144. package/skills/levelplay-unity-integration/references/privacy-settings.md +593 -0
  145. package/skills/levelplay-unity-integration/references/production-release-checklist.md +22 -0
  146. package/skills/levelplay-unity-integration/references/rewarded-api.md +918 -0
  147. package/skills/levelplay-unity-integration/references/step-0-new-or-migration.md +8 -0
  148. package/skills/levelplay-unity-integration/references/step-1-verify-environment.md +4 -0
  149. package/skills/levelplay-unity-integration/references/step-10-testing.md +15 -0
  150. package/skills/levelplay-unity-integration/references/step-2-business-goals.md +12 -0
  151. package/skills/levelplay-unity-integration/references/step-3-install-sdk.md +55 -0
  152. package/skills/levelplay-unity-integration/references/step-4-native-dependencies.md +22 -0
  153. package/skills/levelplay-unity-integration/references/step-5-app-key-and-ad-units.md +18 -0
  154. package/skills/levelplay-unity-integration/references/step-6-5-privacy-and-regulation.md +51 -0
  155. package/skills/levelplay-unity-integration/references/step-6-admob-keys.md +16 -0
  156. package/skills/levelplay-unity-integration/references/step-7-initialize.md +50 -0
  157. package/skills/levelplay-unity-integration/references/step-8-ad-unit-strategy.md +16 -0
  158. package/skills/levelplay-unity-integration/references/step-9-implement-ad-units.md +66 -0
  159. package/skills/levelplay-unity-integration/references/testing-and-validation.md +222 -0
  160. package/skills/levelplay-unity-integration/references/troubleshooting.md +99 -0
  161. package/skills/localize-unity-project/SKILL.md +159 -0
  162. package/skills/localize-unity-project/references/api-notes.md +15 -0
  163. package/skills/localize-unity-project/references/cjk-fonts.md +83 -0
  164. package/skills/localize-unity-project/references/docs-map.md +42 -0
  165. package/skills/localize-unity-project/references/documentation-lookup.md +33 -0
  166. package/skills/localize-unity-project/references/locale-switching.md +17 -0
  167. package/skills/localize-unity-project/references/table-completeness-check.md +47 -0
  168. package/skills/localize-unity-project/references/translating-existing-project.md +47 -0
  169. package/skills/localize-unity-project/references/translation-strategy.md +41 -0
  170. package/skills/localize-unity-project/references/troubleshooting.md +12 -0
  171. package/skills/localize-unity-project/scripts/L10nBatchProcessor.cs +191 -0
  172. package/skills/localize-unity-project/scripts/LocalizedFontAsset.cs +18 -0
  173. package/skills/manage-sprite-atlas/SKILL.md +202 -0
  174. package/skills/manage-sprite-atlas/references/addressables-delivery.md +58 -0
  175. package/skills/manage-sprite-atlas/references/advanced-manual-authoring.md +19 -0
  176. package/skills/manage-sprite-atlas/references/api.md +382 -0
  177. package/skills/manage-sprite-atlas/references/best-practices.md +183 -0
  178. package/skills/manage-sprite-atlas/references/common-errors.md +123 -0
  179. package/skills/manage-sprite-atlas/references/complete-workflow.md +61 -0
  180. package/skills/manage-sprite-atlas/references/custom-packing.md +147 -0
  181. package/skills/manage-sprite-atlas/references/delivery-mechanism.md +30 -0
  182. package/skills/manage-sprite-atlas/references/key-requirements.md +21 -0
  183. package/skills/manage-sprite-atlas/references/manual-authoring.md +39 -0
  184. package/skills/manage-sprite-atlas/references/namespaces.md +15 -0
  185. package/skills/manage-sprite-atlas/references/v2-architecture.md +21 -0
  186. package/skills/manage-sprite-atlas/resources/authoringvsruntime.cs +176 -0
  187. package/skills/manage-sprite-atlas/resources/buildaddressablespostprocess.cs +59 -0
  188. package/skills/manage-sprite-atlas/resources/cacheloadedatlases.cs +145 -0
  189. package/skills/manage-sprite-atlas/resources/cleanupbatchoperations.cs +119 -0
  190. package/skills/manage-sprite-atlas/resources/createandconfiguremasteratlas.cs +57 -0
  191. package/skills/manage-sprite-atlas/resources/custompackersetup.cs +88 -0
  192. package/skills/manage-sprite-atlas/resources/deprecatedmethods.cs +142 -0
  193. package/skills/manage-sprite-atlas/resources/dontmodifywithoutsaving.cs +120 -0
  194. package/skills/manage-sprite-atlas/resources/dontpackinruntimebuilds.cs +190 -0
  195. package/skills/manage-sprite-atlas/resources/dontscriptspriteatlasineditor.cs +114 -0
  196. package/skills/manage-sprite-atlas/resources/editorconfiguration.cs +95 -0
  197. package/skills/manage-sprite-atlas/resources/enablespritepacking.cs +172 -0
  198. package/skills/manage-sprite-atlas/resources/gridspritepacker.cs +50 -0
  199. package/skills/manage-sprite-atlas/resources/handlelatebinding.cs +147 -0
  200. package/skills/manage-sprite-atlas/resources/handlenullcases.cs +141 -0
  201. package/skills/manage-sprite-atlas/resources/migratev1tov2.cs +335 -0
  202. package/skills/manage-sprite-atlas/resources/multipagepacker.cs +80 -0
  203. package/skills/manage-sprite-atlas/resources/optimizetexturesettings.cs +191 -0
  204. package/skills/manage-sprite-atlas/resources/packerdebugging.cs +158 -0
  205. package/skills/manage-sprite-atlas/resources/packtransform.cs +51 -0
  206. package/skills/manage-sprite-atlas/resources/platformnames.cs +127 -0
  207. package/skills/manage-sprite-atlas/resources/queryspritesefficiently.cs +222 -0
  208. package/skills/manage-sprite-atlas/resources/registercallbacks.cs +152 -0
  209. package/skills/manage-sprite-atlas/resources/runtimeatlasloader.cs +15 -0
  210. package/skills/manage-sprite-atlas/resources/runtimespriteaccess.cs +19 -0
  211. package/skills/manage-sprite-atlas/resources/savespriteatlasasset.cs +107 -0
  212. package/skills/manage-sprite-atlas/resources/scriptablepacker.cs +81 -0
  213. package/skills/manage-sprite-atlas/resources/setincludeinbuild.cs +164 -0
  214. package/skills/manage-sprite-atlas/resources/sizeoptimizedpacker.cs +88 -0
  215. package/skills/manage-sprite-atlas/resources/spriteatlaslatebinding.cs +123 -0
  216. package/skills/manage-sprite-atlas/resources/spriteatlasprebuildgenerator.cs +219 -0
  217. package/skills/manage-sprite-atlas/resources/spritedata.cs +35 -0
  218. package/skills/manage-sprite-atlas/resources/spritepack.cs +39 -0
  219. package/skills/manage-sprite-atlas/resources/texturedata.cs +15 -0
  220. package/skills/manage-sprite-atlas/resources/updatebuildscripts.cs +357 -0
  221. package/skills/manage-sprite-atlas/resources/updatesettingsconfiguration.cs +135 -0
  222. package/skills/manage-sprite-atlas/resources/usevariantswisely.cs +179 -0
  223. package/skills/manage-sprite-atlas/resources/variantatlas.cs +39 -0
  224. package/skills/migrate-birp-to-urp/SECURITY.md +16 -0
  225. package/skills/migrate-birp-to-urp/SKILL.md +167 -0
  226. package/skills/migrate-birp-to-urp/references/capturing-the-editor.md +66 -0
  227. package/skills/migrate-birp-to-urp/references/complex-shader-situations.md +272 -0
  228. package/skills/migrate-birp-to-urp/references/conversion-and-rendering-triage.md +113 -0
  229. package/skills/migrate-birp-to-urp/references/custom-shader-triage.md +123 -0
  230. package/skills/migrate-birp-to-urp/references/implementation-patterns.md +529 -0
  231. package/skills/migrate-birp-to-urp/references/migration-workflow.md +265 -0
  232. package/skills/migrate-birp-to-urp/references/parity-validation-and-troubleshooting.md +114 -0
  233. package/skills/migrate-birp-to-urp/references/preflight-and-urp-setup.md +195 -0
  234. package/skills/migrate-birp-to-urp/references/quality-settings-map.md +69 -0
  235. package/skills/new-unity-project/SECURITY.md +26 -0
  236. package/skills/new-unity-project/SKILL.md +171 -0
  237. package/skills/new-unity-project/references/checklist.md +18 -0
  238. package/skills/new-unity-project/references/common-mistakes.md +15 -0
  239. package/skills/new-unity-project/references/skill-setup.md +66 -0
  240. package/skills/new-unity-project/references/step-1-concept.md +13 -0
  241. package/skills/new-unity-project/references/step-2-platforms-and-create.md +31 -0
  242. package/skills/new-unity-project/references/step-3-join-and-reconcile.md +16 -0
  243. package/skills/new-unity-project/references/step-4-source-control.md +9 -0
  244. package/skills/new-unity-project/references/step-5-packages.md +18 -0
  245. package/skills/new-unity-project/references/step-6-identity-and-floors.md +20 -0
  246. package/skills/new-unity-project/references/step-7-visual-baseline.md +75 -0
  247. package/skills/new-unity-project/references/step-8-first-commit.md +21 -0
  248. package/skills/new-unity-project/references/step-9-handoff.md +23 -0
  249. package/skills/optimize-audio/SECURITY.md +16 -0
  250. package/skills/optimize-audio/SKILL.md +120 -0
  251. package/skills/optimize-audio/references/diagnostics.md +42 -0
  252. package/skills/optimize-audio/references/troubleshooting.md +41 -0
  253. package/skills/optimize-audio/resources/audio-import-api.md +149 -0
  254. package/skills/optimize-audio/resources/platform-settings.md +48 -0
  255. package/skills/optimize-text-mesh-pro/SKILL.md +181 -0
  256. package/skills/optimize-text-mesh-pro/references/dynamic-atlas-and-profiling.md +28 -0
  257. package/skills/optimize-text-mesh-pro/references/topic-map.md +36 -0
  258. package/skills/optimize-web/SECURITY.md +16 -0
  259. package/skills/optimize-web/SKILL.md +157 -0
  260. package/skills/optimize-web/references/editor-csharp.md +120 -0
  261. package/skills/optimize-web/references/topic-map.md +49 -0
  262. package/skills/optimize-web/references/troubleshooting.md +45 -0
  263. package/skills/optimize-web/references/understand-request.md +19 -0
  264. package/skills/optimize-web/references/web-assets-quality.md +59 -0
  265. package/skills/optimize-web/references/web-player-settings.md +39 -0
  266. package/skills/optimize-web/references/web-profiling-memory.md +71 -0
  267. package/skills/optimize-web/scripts/WebOptimizer.cs +46 -0
  268. package/skills/optimize-web/scripts/toktx-examples.sh +11 -0
  269. package/skills/setup-multiplayer-services/SKILL.md +36 -0
  270. package/skills/setup-multiplayer-services/references/dgs-entrypoint.md +79 -0
  271. package/skills/setup-multiplayer-services/references/entrypoints.md +213 -0
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@@ -0,0 +1,234 @@
1
+ # Runtime Data Binding Reference
2
+
3
+ ## Table of Contents
4
+
5
+ - [Core Concepts](#core-concepts)
6
+ - [Data Source Setup](#data-source-setup)
7
+ - [CRITICAL: Always Use nameof()](#critical-always-use-nameof)
8
+ - [Explicit Binding Element](#explicit-binding-element)
9
+ - [C# SetBinding (Programmatic)](#c-setbinding-programmatic)
10
+ - [PanelRenderer with Bindings](#panelrenderer-with-bindings)
11
+
12
+ Unity UI Toolkit runtime data binding for efficient UI updates.
13
+
14
+ ## Core Concepts
15
+
16
+ **Use binding when:**
17
+ - Connecting game state to UI (health, score, ammo)
18
+ - Multiple UI elements display the same data
19
+ - Data changes frequently but predictably
20
+
21
+ **Avoid binding when:**
22
+ - One-time UI updates
23
+ - Per-frame updates (use direct property sets)
24
+ - Simple direct property assignment is clearer
25
+
26
+ ## Data Source Setup
27
+
28
+ ### Required: [CreateProperty] Attribute
29
+
30
+ ```csharp
31
+ using Unity.Properties;
32
+ using UnityEngine;
33
+
34
+ public class PlayerData
35
+ {
36
+ [CreateProperty]
37
+ public int Health { get; set; }
38
+
39
+ // the private serialized field here helps the user see the property in the editor but do not create the property on the private member unless requested
40
+ [SerializeField, DontCreateProperty]
41
+ private float m_Speed;
42
+
43
+ // the public member gets a property created out of it so we bind to this property
44
+ [CreateProperty]
45
+ public float Speed
46
+ {
47
+ get => m_Speed;
48
+ set => m_Speed = value;
49
+ }
50
+ }
51
+ ```
52
+
53
+
54
+ ## CRITICAL: Always Use nameof()
55
+ ```csharp
56
+ element.SetBinding("value", new DataBinding
57
+ {
58
+ dataSourcePath = new PropertyPath(nameof(HealthData.HealthPercentage))
59
+ });
60
+ ```
61
+
62
+ **Why nameof():**
63
+ - Compile-time safety (no typos)
64
+ - Refactoring support
65
+ - IntelliSense/autocomplete
66
+ - No capitalization errors
67
+
68
+ **Nested properties:**
69
+ ```csharp
70
+ dataSourcePath = new PropertyPath($"{nameof(PlayerData)}.{nameof(PlayerData.Health)}.{nameof(HealthData.Current)}")
71
+ ```
72
+
73
+ ### Explicit Binding Element
74
+
75
+ ```xml
76
+ <UXML xmlns:ui="UnityEngine.UIElements" xmlns:engine="UnityEngine.UIElements">
77
+ <Slider name="volume-slider">
78
+ <Bindings>
79
+ <engine:DataBinding
80
+ property="value"
81
+ data-source-path="MasterVolume"
82
+ binding-mode="TwoWay"/>
83
+ </Bindings>
84
+ </Slider>
85
+ </UXML>
86
+ ```
87
+
88
+ The datasource can be set in the root VisualElement like:
89
+ ```xml
90
+ <ui:VisualElement name="root" data-source="project://database/Assets/Scripts/PlayerData.asset?fileID=11400000&amp;guid=976f7b99fc1424923aee5b5657723366&amp;type=2#PlayerData" class="root">
91
+ ```
92
+ This is so that UIBuilder can also read the datasource and preview the binding and control.
93
+
94
+ ```csharp
95
+ private void OnEnable()
96
+ {
97
+ var root = GetComponent<UIDocument>().rootVisualElement;
98
+ root.dataSource = m_Settings;
99
+ }
100
+ ```
101
+
102
+ ## C# SetBinding (Programmatic)
103
+
104
+ ### Basic Pattern
105
+
106
+ ```csharp
107
+ using UnityEngine;
108
+ using UnityEngine.UIElements;
109
+
110
+ [RequireComponent(typeof(UIDocument))]
111
+ public class HealthBarController : MonoBehaviour
112
+ {
113
+ [SerializeField] private HealthData m_HealthData;
114
+ private Label m_HealthLabel;
115
+ private ProgressBar m_HealthBar;
116
+
117
+ private void OnEnable()
118
+ {
119
+ var root = GetComponent<UIDocument>().rootVisualElement;
120
+ m_HealthLabel = root.Q<Label>("health-label");
121
+ m_HealthBar = root.Q<ProgressBar>("health-bar");
122
+
123
+ m_HealthLabel.SetBinding("text", new DataBinding
124
+ {
125
+ dataSourcePath = new PropertyPath(nameof(HealthData.HealthText))
126
+ });
127
+
128
+ m_HealthBar.SetBinding("value", new DataBinding
129
+ {
130
+ dataSourcePath = new PropertyPath(nameof(HealthData.HealthPercentage))
131
+ });
132
+
133
+ m_HealthLabel.dataSource = m_HealthData;
134
+ m_HealthBar.dataSource = m_HealthData;
135
+ }
136
+
137
+ private void OnDisable()
138
+ {
139
+ if (m_HealthLabel?.HasBinding("text") == true)
140
+ m_HealthLabel.ClearBinding("text");
141
+ if (m_HealthBar?.HasBinding("value") == true)
142
+ m_HealthBar.ClearBinding("value");
143
+ }
144
+ }
145
+ ```
146
+
147
+ ### Binding Modes
148
+
149
+ ```csharp
150
+ element.SetBinding("text", new DataBinding
151
+ {
152
+ dataSourcePath = new PropertyPath(nameof(Data.Score)),
153
+ bindingMode = BindingMode.ToTarget
154
+ });
155
+
156
+ slider.SetBinding("value", new DataBinding
157
+ {
158
+ dataSourcePath = new PropertyPath(nameof(Settings.MasterVolume)),
159
+ bindingMode = BindingMode.TwoWay
160
+ });
161
+ ```
162
+
163
+ **Modes:**
164
+ - `ToTarget` - Data → UI (read-only, default)
165
+ - `ToSource` - UI → Data (write-only, rare)
166
+ - `TwoWay` - Data ↔ UI (input fields)
167
+
168
+ ### Runtime-Created Elements
169
+
170
+ ```csharp
171
+ var label = new Label();
172
+ label.SetBinding("text", new DataBinding
173
+ {
174
+ dataSourcePath = new PropertyPath(nameof(PlayerData.Name))
175
+ });
176
+ label.dataSource = m_PlayerData;
177
+ parentElement.Add(label);
178
+ ```
179
+
180
+ ## PanelRenderer with Bindings
181
+
182
+ **Unity 6.6+ only** - `PanelRenderer` is a new UI Toolkit runtime component.
183
+
184
+ **Use `PanelRenderer` instead of `UIDocument` for runtime UI with bindings.**
185
+
186
+ `PanelRenderer` provides `RegisterUIReloadCallback` which ensures bindings are properly re-established if the UI reloads.
187
+
188
+ ### PanelRenderer Controller
189
+
190
+ ```csharp
191
+ using Unity.Properties;
192
+ using UnityEngine;
193
+ using UnityEngine.UIElements;
194
+
195
+ public class StatsController : MonoBehaviour
196
+ {
197
+ [SerializeField] private MyStats m_Stats;
198
+ private ScriptableObject m_LoadedData;
199
+
200
+ private void Awake()
201
+ {
202
+ m_LoadedData = ScriptableObject.Instantiate(m_Stats);
203
+ }
204
+
205
+ private void OnEnable()
206
+ {
207
+ GetComponent<PanelRenderer>().RegisterUIReloadCallback(OnUIReload);
208
+ }
209
+
210
+ private void OnUIReload(PanelRenderer panelRenderer, VisualElement rootElement)
211
+ {
212
+ var hpLabel = rootElement.Q("hpLabel");
213
+ var mpLabel = rootElement.Q("mpLabel");
214
+
215
+ rootElement.dataSource = m_LoadedData;
216
+
217
+ hpLabel.SetBinding("text", new DataBinding
218
+ {
219
+ dataSourcePath = new PropertyPath(nameof(MyStats.HP))
220
+ });
221
+
222
+ mpLabel.SetBinding("text", new DataBinding
223
+ {
224
+ dataSourcePath = new PropertyPath(nameof(MyStats.MP))
225
+ });
226
+ }
227
+ }
228
+ ```
229
+
230
+ **Key benefits:**
231
+ - Callback handles UI reload events automatically
232
+ - Bindings re-established if UI is reloaded
233
+ - Cleaner than manual OnEnable setup
234
+ - Works with ScriptableObject data sources
@@ -0,0 +1,138 @@
1
+ # USS Patterns and Examples
2
+
3
+ ## Table of Contents
4
+
5
+ - [Design Tokens](#design-tokens)
6
+ - [Transitions](#transitions)
7
+ - [Pseudo-State Tinting](#pseudo-state-tinting)
8
+ - [Text Wrapping](#text-wrapping)
9
+ - [9-Slice Backgrounds](#9-slice-backgrounds)
10
+ - [Child vs Descendant Selectors](#child-vs-descendant-selectors)
11
+ - [Specificity](#specificity)
12
+
13
+ ## Design Tokens
14
+
15
+ Use `:root` variables for repeated values:
16
+
17
+ ```uss
18
+ :root {
19
+ --spacing-sm: 8px;
20
+ --spacing-md: 16px;
21
+ --spacing-lg: 24px;
22
+ --color-primary: #4da3ff;
23
+ --color-bg-dark: #1a1a1a;
24
+ --color-text: #ffffff;
25
+ }
26
+
27
+ .container {
28
+ padding: var(--spacing-md);
29
+ background-color: var(--color-bg-dark);
30
+ color: var(--color-text);
31
+ }
32
+
33
+ .button {
34
+ padding: var(--spacing-sm) var(--spacing-md);
35
+ background-color: var(--color-primary);
36
+ }
37
+ ```
38
+
39
+ ## Transitions
40
+
41
+ Define transition properties on the **base class**, not on `:hover`. Otherwise hover-out won't animate.
42
+
43
+ ```uss
44
+ /* CORRECT */
45
+ .button {
46
+ background-color: #4da3ff;
47
+ transition-duration: 0.2s;
48
+ }
49
+ .button:hover {
50
+ background-color: #6db3ff;
51
+ }
52
+
53
+ /* WRONG - transition on :hover won't animate out */
54
+ .button {
55
+ background-color: #4da3ff;
56
+ }
57
+ .button:hover {
58
+ background-color: #6db3ff;
59
+ transition-duration: 0.2s;
60
+ }
61
+ ```
62
+
63
+ ## Pseudo-State Tinting
64
+
65
+ Prefer tinting one image instead of creating multiple image variants:
66
+
67
+ ```uss
68
+ .button {
69
+ background-image: url("project://database/Assets/UI/Textures/button-bg.png");
70
+ }
71
+
72
+ .button:hover {
73
+ -unity-background-image-tint-color: rgba(255, 255, 255, 0.15);
74
+ }
75
+
76
+ .button:active {
77
+ -unity-background-image-tint-color: rgba(0, 0, 0, 0.2);
78
+ }
79
+
80
+ .button:disabled {
81
+ -unity-background-image-tint-color: rgba(128, 128, 128, 0.5);
82
+ }
83
+ ```
84
+
85
+ ## Text Wrapping
86
+
87
+ Labels don't wrap by default. Enable wrapping explicitly:
88
+
89
+ ```uss
90
+ .description-text {
91
+ white-space: normal;
92
+ overflow: visible;
93
+ }
94
+ ```
95
+
96
+ ## 9-Slice Backgrounds
97
+
98
+ For scalable backgrounds that stretch without distorting edges:
99
+
100
+ ```uss
101
+ .panel-background {
102
+ background-image: url("project://database/Assets/UI/Textures/panel-bg.png");
103
+ -unity-slice-left: 12;
104
+ -unity-slice-top: 12;
105
+ -unity-slice-right: 12;
106
+ -unity-slice-bottom: 12;
107
+ -unity-slice-scale: 1;
108
+ }
109
+ ```
110
+
111
+ Slice values define the non-stretched border regions in pixels.
112
+
113
+ ## Child vs Descendant Selectors
114
+
115
+ Prefer child selectors for performance:
116
+
117
+ ```uss
118
+ /* BETTER - child selector */
119
+ .panel > .header > .title { }
120
+
121
+ /* AVOID - descendant selector (slower) */
122
+ .panel .header .title { }
123
+ ```
124
+
125
+ ## Specificity
126
+
127
+ More specific selectors override less specific ones. If your styles aren't applying, check for conflicting selectors:
128
+
129
+ ```uss
130
+ /* Less specific */
131
+ .button { color: white; }
132
+
133
+ /* More specific - wins */
134
+ .panel .button { color: black; }
135
+
136
+ /* Even more specific - wins */
137
+ .panel > .content > .button { color: red; }
138
+ ```