@aqian0/dsh-unity 0.0.0-stage → 0.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (360) hide show
  1. package/CHANGELOG.md +53 -0
  2. package/LICENSE-UNITY-COMPANION.md +122 -0
  3. package/LICENSE.md +31 -0
  4. package/NOTICE.md +90 -0
  5. package/README.md +273 -2
  6. package/cordis.patch.yml +22 -0
  7. package/docs/design.md +297 -0
  8. package/icon.svg +16 -0
  9. package/lib/frontmatter.js +392 -0
  10. package/lib/gating.js +105 -0
  11. package/lib/harness.js +16 -0
  12. package/lib/index.js +171 -0
  13. package/lib/project.js +210 -0
  14. package/lib/registry.js +268 -0
  15. package/lib/requirements.js +214 -0
  16. package/lib/skills.js +191 -0
  17. package/lib/types/frontmatter.d.ts +84 -0
  18. package/lib/types/gating.d.ts +80 -0
  19. package/lib/types/harness.d.ts +152 -0
  20. package/lib/types/index.d.ts +75 -0
  21. package/lib/types/project.d.ts +93 -0
  22. package/lib/types/registry.d.ts +96 -0
  23. package/lib/types/requirements.d.ts +67 -0
  24. package/lib/types/skills.d.ts +54 -0
  25. package/lib/types/watch.d.ts +34 -0
  26. package/lib/watch.js +84 -0
  27. package/locale/en.json +6 -0
  28. package/locale/zh.json +6 -0
  29. package/package.json +70 -4
  30. package/skills/2d-pixel-perfect/SKILL.md +208 -0
  31. package/skills/2d-pixel-perfect/references/api-reference.md +81 -0
  32. package/skills/2d-pixel-perfect/references/camera-setup-builtin.cs +40 -0
  33. package/skills/2d-pixel-perfect/references/camera-setup-urp.cs +49 -0
  34. package/skills/2d-pixel-perfect/references/pipeline-detection.cs +50 -0
  35. package/skills/2d-pixel-perfect/references/sprite-settings.cs +37 -0
  36. package/skills/asset-transformer-toolkit/SECURITY.md +15 -0
  37. package/skills/asset-transformer-toolkit/SKILL.md +39 -0
  38. package/skills/asset-transformer-toolkit/references/create-importer.md +121 -0
  39. package/skills/asset-transformer-toolkit/references/lods.md +61 -0
  40. package/skills/asset-transformer-toolkit/references/rule-api.md +154 -0
  41. package/skills/asset-transformer-toolkit/references/ruleblock-api.md +37 -0
  42. package/skills/asset-transformer-toolkit/references/ruleset-api.md +138 -0
  43. package/skills/asset-transformer-toolkit/references/rulesets-and-actions.md +227 -0
  44. package/skills/audio-setup-mixers/SECURITY.md +16 -0
  45. package/skills/audio-setup-mixers/SKILL.md +127 -0
  46. package/skills/audio-setup-mixers/references/api.md +162 -0
  47. package/skills/build-gtk/SECURITY.md +16 -0
  48. package/skills/build-gtk/SKILL.md +200 -0
  49. package/skills/build-gtk/references/api-reference.md +33 -0
  50. package/skills/build-gtk/references/graph-api-gaps.md +96 -0
  51. package/skills/build-gtk/references/runtime-and-visualization.md +191 -0
  52. package/skills/build-gtk/references/state-machine-api.md +270 -0
  53. package/skills/build-gtk/references/where-the-docs-stop.md +49 -0
  54. package/skills/build-live-game/SKILL.md +159 -0
  55. package/skills/build-live-game/references/achievements.md +757 -0
  56. package/skills/build-live-game/references/apis.md +271 -0
  57. package/skills/build-live-game/references/authentication.md +431 -0
  58. package/skills/build-live-game/references/battlepass.md +904 -0
  59. package/skills/build-live-game/references/blueprints-and-samples.md +75 -0
  60. package/skills/build-live-game/references/cloud-code-cloudbehaviours.md +1111 -0
  61. package/skills/build-live-game/references/cloud-code-modules.md +1276 -0
  62. package/skills/build-live-game/references/cloud-code.md +58 -0
  63. package/skills/build-live-game/references/cloud-save.md +464 -0
  64. package/skills/build-live-game/references/deployment.md +231 -0
  65. package/skills/build-live-game/references/orientation.md +30 -0
  66. package/skills/build-live-game/references/player-account.md +821 -0
  67. package/skills/build-live-game/references/remote-config.md +96 -0
  68. package/skills/build-live-game/references/services-overview.md +76 -0
  69. package/skills/build-live-game/references/tooling.md +375 -0
  70. package/skills/build-live-game/references/ugs-cli.md +86 -0
  71. package/skills/craft-game-floors/SECURITY.md +23 -0
  72. package/skills/craft-game-floors/SKILL.md +134 -0
  73. package/skills/craft-game-floors/references/art-direction.md +85 -0
  74. package/skills/craft-game-floors/references/camera-rigs.md +51 -0
  75. package/skills/craft-game-floors/references/character-motion.md +35 -0
  76. package/skills/craft-game-floors/references/game-audio.md +47 -0
  77. package/skills/craft-game-floors/references/game-feel.md +68 -0
  78. package/skills/craft-game-floors/references/game-shell.md +45 -0
  79. package/skills/craft-game-floors/references/live-floor.md +35 -0
  80. package/skills/craft-game-floors/references/placeholder-assets.md +35 -0
  81. package/skills/craft-game-floors/references/scene-lighting.md +52 -0
  82. package/skills/craft-game-floors/references/toon-shading.md +34 -0
  83. package/skills/craft-game-floors/references/vfx.md +40 -0
  84. package/skills/craft-game-floors/references/visual-scorecard.md +43 -0
  85. package/skills/create-2d-physics/SECURITY.md +16 -0
  86. package/skills/create-2d-physics/SKILL.md +128 -0
  87. package/skills/create-2d-physics/references/2d-physics-core.md +155 -0
  88. package/skills/create-2d-physics/references/legacy-2d-physics.md +45 -0
  89. package/skills/create-tile-palette-or-rule-tiles/SKILL.md +95 -0
  90. package/skills/create-tile-palette-or-rule-tiles/references/hexagonalruletile.md +71 -0
  91. package/skills/create-tile-palette-or-rule-tiles/references/palette-create.md +38 -0
  92. package/skills/create-tile-palette-or-rule-tiles/references/ruletile-createempty.md +37 -0
  93. package/skills/create-tile-palette-or-rule-tiles/references/ruletile-createfromsegment.md +219 -0
  94. package/skills/create-tile-palette-or-rule-tiles/references/ruletile.md +95 -0
  95. package/skills/create-tile-palette-or-rule-tiles/scripts/CreatePaletteTemplate.cs +148 -0
  96. package/skills/create-tile-palette-or-rule-tiles/scripts/ManualWorkflowExample.cs +63 -0
  97. package/skills/create-tile-palette-or-rule-tiles/scripts/RuleTileGenerator.cs +61 -0
  98. package/skills/create-tile-palette-or-rule-tiles/scripts/TilemapRuleTileCreateFromSegment.cs +225 -0
  99. package/skills/fix-3d-physics-collisions/SECURITY.md +17 -0
  100. package/skills/fix-3d-physics-collisions/SKILL.md +139 -0
  101. package/skills/fix-3d-physics-collisions/references/collision-checklist.md +80 -0
  102. package/skills/fix-3d-physics-collisions/references/collision-debugger.md +18 -0
  103. package/skills/fix-3d-physics-collisions/references/console-errors-table.md +9 -0
  104. package/skills/fix-3d-physics-collisions/references/kinematic-trigger-facts.md +18 -0
  105. package/skills/fix-3d-physics-collisions/references/other-symptoms.md +29 -0
  106. package/skills/fix-3d-physics-collisions/references/raycast-checklist.md +8 -0
  107. package/skills/fix-3d-physics-collisions/references/topic-map.md +42 -0
  108. package/skills/fix-3d-physics-collisions/references/trigger-checklist.md +9 -0
  109. package/skills/fix-3d-physics-collisions/scripts/CollisionDebugger.cs +561 -0
  110. package/skills/generate-editor-search-query/SECURITY.md +17 -0
  111. package/skills/generate-editor-search-query/SKILL.md +117 -0
  112. package/skills/generate-editor-search-query/references/open-search-window.md +70 -0
  113. package/skills/generate-editor-search-query/references/query-patterns.md +124 -0
  114. package/skills/implement-in-app-purchases/SKILL.md +82 -0
  115. package/skills/implement-in-app-purchases/references/api-details.md +41 -0
  116. package/skills/implement-in-app-purchases/references/api-notes.md +105 -0
  117. package/skills/implement-in-app-purchases/references/codeless-catalog.md +197 -0
  118. package/skills/implement-in-app-purchases/references/convert-adapty.md +270 -0
  119. package/skills/implement-in-app-purchases/references/convert-essentialkit.md +239 -0
  120. package/skills/implement-in-app-purchases/references/convert-revenuecat.md +277 -0
  121. package/skills/implement-in-app-purchases/references/convert-unipay.md +145 -0
  122. package/skills/implement-in-app-purchases/references/migration-v4-to-v5.md +46 -0
  123. package/skills/implement-in-app-purchases/references/path-add-iap-to-new-project.md +197 -0
  124. package/skills/implement-in-app-purchases/references/path-convert-native-google-billing.md +302 -0
  125. package/skills/implement-in-app-purchases/references/path-convert-native-storekit.md +357 -0
  126. package/skills/implement-in-app-purchases/references/path-implement-iap-d2c.md +253 -0
  127. package/skills/implement-in-app-purchases/references/platform-notes.md +55 -0
  128. package/skills/implement-in-app-purchases/references/pre-check.md +207 -0
  129. package/skills/implement-in-app-purchases/references/topic-map.md +46 -0
  130. package/skills/initialize-ai-navigation/SKILL.md +109 -0
  131. package/skills/initialize-ai-navigation/references/navigation-system.md +793 -0
  132. package/skills/initialize-ai-navigation/references/topic-map.md +66 -0
  133. package/skills/levelplay-unity-integration/SKILL.md +122 -0
  134. package/skills/levelplay-unity-integration/references/adding-more-ad-formats.md +15 -0
  135. package/skills/levelplay-unity-integration/references/banner-api.md +927 -0
  136. package/skills/levelplay-unity-integration/references/best-practices.md +604 -0
  137. package/skills/levelplay-unity-integration/references/dependency-resolution.md +94 -0
  138. package/skills/levelplay-unity-integration/references/examples.md +10 -0
  139. package/skills/levelplay-unity-integration/references/ilrd-api.md +337 -0
  140. package/skills/levelplay-unity-integration/references/initialization-api.md +851 -0
  141. package/skills/levelplay-unity-integration/references/interstitial-api.md +907 -0
  142. package/skills/levelplay-unity-integration/references/ios-setup.md +463 -0
  143. package/skills/levelplay-unity-integration/references/migration-sdk-9.md +666 -0
  144. package/skills/levelplay-unity-integration/references/privacy-settings.md +593 -0
  145. package/skills/levelplay-unity-integration/references/production-release-checklist.md +22 -0
  146. package/skills/levelplay-unity-integration/references/rewarded-api.md +918 -0
  147. package/skills/levelplay-unity-integration/references/step-0-new-or-migration.md +8 -0
  148. package/skills/levelplay-unity-integration/references/step-1-verify-environment.md +4 -0
  149. package/skills/levelplay-unity-integration/references/step-10-testing.md +15 -0
  150. package/skills/levelplay-unity-integration/references/step-2-business-goals.md +12 -0
  151. package/skills/levelplay-unity-integration/references/step-3-install-sdk.md +55 -0
  152. package/skills/levelplay-unity-integration/references/step-4-native-dependencies.md +22 -0
  153. package/skills/levelplay-unity-integration/references/step-5-app-key-and-ad-units.md +18 -0
  154. package/skills/levelplay-unity-integration/references/step-6-5-privacy-and-regulation.md +51 -0
  155. package/skills/levelplay-unity-integration/references/step-6-admob-keys.md +16 -0
  156. package/skills/levelplay-unity-integration/references/step-7-initialize.md +50 -0
  157. package/skills/levelplay-unity-integration/references/step-8-ad-unit-strategy.md +16 -0
  158. package/skills/levelplay-unity-integration/references/step-9-implement-ad-units.md +66 -0
  159. package/skills/levelplay-unity-integration/references/testing-and-validation.md +222 -0
  160. package/skills/levelplay-unity-integration/references/troubleshooting.md +99 -0
  161. package/skills/localize-unity-project/SKILL.md +159 -0
  162. package/skills/localize-unity-project/references/api-notes.md +15 -0
  163. package/skills/localize-unity-project/references/cjk-fonts.md +83 -0
  164. package/skills/localize-unity-project/references/docs-map.md +42 -0
  165. package/skills/localize-unity-project/references/documentation-lookup.md +33 -0
  166. package/skills/localize-unity-project/references/locale-switching.md +17 -0
  167. package/skills/localize-unity-project/references/table-completeness-check.md +47 -0
  168. package/skills/localize-unity-project/references/translating-existing-project.md +47 -0
  169. package/skills/localize-unity-project/references/translation-strategy.md +41 -0
  170. package/skills/localize-unity-project/references/troubleshooting.md +12 -0
  171. package/skills/localize-unity-project/scripts/L10nBatchProcessor.cs +191 -0
  172. package/skills/localize-unity-project/scripts/LocalizedFontAsset.cs +18 -0
  173. package/skills/manage-sprite-atlas/SKILL.md +202 -0
  174. package/skills/manage-sprite-atlas/references/addressables-delivery.md +58 -0
  175. package/skills/manage-sprite-atlas/references/advanced-manual-authoring.md +19 -0
  176. package/skills/manage-sprite-atlas/references/api.md +382 -0
  177. package/skills/manage-sprite-atlas/references/best-practices.md +183 -0
  178. package/skills/manage-sprite-atlas/references/common-errors.md +123 -0
  179. package/skills/manage-sprite-atlas/references/complete-workflow.md +61 -0
  180. package/skills/manage-sprite-atlas/references/custom-packing.md +147 -0
  181. package/skills/manage-sprite-atlas/references/delivery-mechanism.md +30 -0
  182. package/skills/manage-sprite-atlas/references/key-requirements.md +21 -0
  183. package/skills/manage-sprite-atlas/references/manual-authoring.md +39 -0
  184. package/skills/manage-sprite-atlas/references/namespaces.md +15 -0
  185. package/skills/manage-sprite-atlas/references/v2-architecture.md +21 -0
  186. package/skills/manage-sprite-atlas/resources/authoringvsruntime.cs +176 -0
  187. package/skills/manage-sprite-atlas/resources/buildaddressablespostprocess.cs +59 -0
  188. package/skills/manage-sprite-atlas/resources/cacheloadedatlases.cs +145 -0
  189. package/skills/manage-sprite-atlas/resources/cleanupbatchoperations.cs +119 -0
  190. package/skills/manage-sprite-atlas/resources/createandconfiguremasteratlas.cs +57 -0
  191. package/skills/manage-sprite-atlas/resources/custompackersetup.cs +88 -0
  192. package/skills/manage-sprite-atlas/resources/deprecatedmethods.cs +142 -0
  193. package/skills/manage-sprite-atlas/resources/dontmodifywithoutsaving.cs +120 -0
  194. package/skills/manage-sprite-atlas/resources/dontpackinruntimebuilds.cs +190 -0
  195. package/skills/manage-sprite-atlas/resources/dontscriptspriteatlasineditor.cs +114 -0
  196. package/skills/manage-sprite-atlas/resources/editorconfiguration.cs +95 -0
  197. package/skills/manage-sprite-atlas/resources/enablespritepacking.cs +172 -0
  198. package/skills/manage-sprite-atlas/resources/gridspritepacker.cs +50 -0
  199. package/skills/manage-sprite-atlas/resources/handlelatebinding.cs +147 -0
  200. package/skills/manage-sprite-atlas/resources/handlenullcases.cs +141 -0
  201. package/skills/manage-sprite-atlas/resources/migratev1tov2.cs +335 -0
  202. package/skills/manage-sprite-atlas/resources/multipagepacker.cs +80 -0
  203. package/skills/manage-sprite-atlas/resources/optimizetexturesettings.cs +191 -0
  204. package/skills/manage-sprite-atlas/resources/packerdebugging.cs +158 -0
  205. package/skills/manage-sprite-atlas/resources/packtransform.cs +51 -0
  206. package/skills/manage-sprite-atlas/resources/platformnames.cs +127 -0
  207. package/skills/manage-sprite-atlas/resources/queryspritesefficiently.cs +222 -0
  208. package/skills/manage-sprite-atlas/resources/registercallbacks.cs +152 -0
  209. package/skills/manage-sprite-atlas/resources/runtimeatlasloader.cs +15 -0
  210. package/skills/manage-sprite-atlas/resources/runtimespriteaccess.cs +19 -0
  211. package/skills/manage-sprite-atlas/resources/savespriteatlasasset.cs +107 -0
  212. package/skills/manage-sprite-atlas/resources/scriptablepacker.cs +81 -0
  213. package/skills/manage-sprite-atlas/resources/setincludeinbuild.cs +164 -0
  214. package/skills/manage-sprite-atlas/resources/sizeoptimizedpacker.cs +88 -0
  215. package/skills/manage-sprite-atlas/resources/spriteatlaslatebinding.cs +123 -0
  216. package/skills/manage-sprite-atlas/resources/spriteatlasprebuildgenerator.cs +219 -0
  217. package/skills/manage-sprite-atlas/resources/spritedata.cs +35 -0
  218. package/skills/manage-sprite-atlas/resources/spritepack.cs +39 -0
  219. package/skills/manage-sprite-atlas/resources/texturedata.cs +15 -0
  220. package/skills/manage-sprite-atlas/resources/updatebuildscripts.cs +357 -0
  221. package/skills/manage-sprite-atlas/resources/updatesettingsconfiguration.cs +135 -0
  222. package/skills/manage-sprite-atlas/resources/usevariantswisely.cs +179 -0
  223. package/skills/manage-sprite-atlas/resources/variantatlas.cs +39 -0
  224. package/skills/migrate-birp-to-urp/SECURITY.md +16 -0
  225. package/skills/migrate-birp-to-urp/SKILL.md +167 -0
  226. package/skills/migrate-birp-to-urp/references/capturing-the-editor.md +66 -0
  227. package/skills/migrate-birp-to-urp/references/complex-shader-situations.md +272 -0
  228. package/skills/migrate-birp-to-urp/references/conversion-and-rendering-triage.md +113 -0
  229. package/skills/migrate-birp-to-urp/references/custom-shader-triage.md +123 -0
  230. package/skills/migrate-birp-to-urp/references/implementation-patterns.md +529 -0
  231. package/skills/migrate-birp-to-urp/references/migration-workflow.md +265 -0
  232. package/skills/migrate-birp-to-urp/references/parity-validation-and-troubleshooting.md +114 -0
  233. package/skills/migrate-birp-to-urp/references/preflight-and-urp-setup.md +195 -0
  234. package/skills/migrate-birp-to-urp/references/quality-settings-map.md +69 -0
  235. package/skills/new-unity-project/SECURITY.md +26 -0
  236. package/skills/new-unity-project/SKILL.md +171 -0
  237. package/skills/new-unity-project/references/checklist.md +18 -0
  238. package/skills/new-unity-project/references/common-mistakes.md +15 -0
  239. package/skills/new-unity-project/references/skill-setup.md +66 -0
  240. package/skills/new-unity-project/references/step-1-concept.md +13 -0
  241. package/skills/new-unity-project/references/step-2-platforms-and-create.md +31 -0
  242. package/skills/new-unity-project/references/step-3-join-and-reconcile.md +16 -0
  243. package/skills/new-unity-project/references/step-4-source-control.md +9 -0
  244. package/skills/new-unity-project/references/step-5-packages.md +18 -0
  245. package/skills/new-unity-project/references/step-6-identity-and-floors.md +20 -0
  246. package/skills/new-unity-project/references/step-7-visual-baseline.md +75 -0
  247. package/skills/new-unity-project/references/step-8-first-commit.md +21 -0
  248. package/skills/new-unity-project/references/step-9-handoff.md +23 -0
  249. package/skills/optimize-audio/SECURITY.md +16 -0
  250. package/skills/optimize-audio/SKILL.md +120 -0
  251. package/skills/optimize-audio/references/diagnostics.md +42 -0
  252. package/skills/optimize-audio/references/troubleshooting.md +41 -0
  253. package/skills/optimize-audio/resources/audio-import-api.md +149 -0
  254. package/skills/optimize-audio/resources/platform-settings.md +48 -0
  255. package/skills/optimize-text-mesh-pro/SKILL.md +181 -0
  256. package/skills/optimize-text-mesh-pro/references/dynamic-atlas-and-profiling.md +28 -0
  257. package/skills/optimize-text-mesh-pro/references/topic-map.md +36 -0
  258. package/skills/optimize-web/SECURITY.md +16 -0
  259. package/skills/optimize-web/SKILL.md +157 -0
  260. package/skills/optimize-web/references/editor-csharp.md +120 -0
  261. package/skills/optimize-web/references/topic-map.md +49 -0
  262. package/skills/optimize-web/references/troubleshooting.md +45 -0
  263. package/skills/optimize-web/references/understand-request.md +19 -0
  264. package/skills/optimize-web/references/web-assets-quality.md +59 -0
  265. package/skills/optimize-web/references/web-player-settings.md +39 -0
  266. package/skills/optimize-web/references/web-profiling-memory.md +71 -0
  267. package/skills/optimize-web/scripts/WebOptimizer.cs +46 -0
  268. package/skills/optimize-web/scripts/toktx-examples.sh +11 -0
  269. package/skills/setup-multiplayer-services/SKILL.md +36 -0
  270. package/skills/setup-multiplayer-services/references/dgs-entrypoint.md +79 -0
  271. package/skills/setup-multiplayer-services/references/entrypoints.md +213 -0
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  273. package/skills/setup-multiplayer-services/references/implementation-fit.md +30 -0
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  275. package/skills/setup-multiplayer-services/references/workflows-prerequisites.md +17 -0
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  285. package/skills/shader-graph-create-custom-node/SKILL.md +25 -0
  286. package/skills/shader-graph-create-custom-node/resources/all_hints.hlsl +182 -0
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@@ -0,0 +1,66 @@
1
+ # Full topic map
2
+
3
+ Before you go forward with a workflow or diagnosis:
4
+
5
+ 1. Open and read the [documentation page(s)](#full-topic-map) that cover the specific subject related to what you intend to do or fix and check if you've missed anything.
6
+ 2. Name the file(s) you read in your response.
7
+
8
+ This is because your training knowledge about Unity might be out of date, incorrect, or for the wrong Unity version.
9
+
10
+ The docs pages are local markdown conversions of the Unity Manual, stored at `<project-folder>/Library/PackageCache/com.unity.ai.navigation@*/`. Read only the .md files in that specific `PackageCache` subfolder (they're in its `Documentation~/` folder). You must not look at non-.md files, or look outside at other Library or PackageCache folders, otherwise it takes too much time. If that folder has no `.md` files, read the same pages online at `https://docs.unity3d.com/Packages/com.unity.ai.navigation@<VERSION>/manual/<page>.html`, because some package versions don't ship their docs.
11
+
12
+ Prefer `WebFetch` over `WebSearch` — faster and lands on the exact reference. Only fetch what you need. Replace `<VERSION>` with the following before fetching:
13
+
14
+ - **Package on docs.unity3d.com**: The package version, eg `@1.1` or `@2.0`. Check the package version if unsure.
15
+ - **docs.unity.com**: The product version, eg `7000.0`
16
+
17
+ Read the Unity version from `ProjectSettings/ProjectVersion.txt`. For the package docs, use the major.minor version of `com.unity.ai.navigation` from `Packages/packages-lock.json`.
18
+
19
+ - **Install AI Navigation** — `InstallAINav.md`: how to add the package to a project.
20
+ - **Inner workings of the navigation system** — `NavInnerWorkings.md`: pathfinding, steering, avoidance and voxel bake quality.
21
+ - **About agents** — `AboutAgents.md`; **About obstacles** — `AboutObstacles.md`: agent cylinders, and when an obstacle should carve or only obstruct.
22
+ - **Navigation areas and costs** — `AreasAndCosts.md`: built-in and custom area types, path cost, agent area masks.
23
+ - **Create a NavMesh / agent / obstacle / link** — `CreateNavMesh.md`, `CreateNavMeshAgent.md`, `CreateNavMeshObstacle.md`, `CreateNavMeshLink.md`: setup procedure for each component.
24
+ - **Use NavMesh agents with other components** — `MixingComponents.md`: combining agents with Rigidbody, Animator and NavMesh Obstacle.
25
+ - **Navigation window** — `NavigationWindow.md`: agent type and area type settings.
26
+ - **Component references** — `NavMeshSurface.md`, `NavMeshAgent.md`, `NavMeshObstacle.md`, `NavMeshLink.md`, `NavMeshModifier.md`, `NavMeshModifierVolume.md`: every Inspector property and its default.
27
+ - **OffMesh Link component (deprecated)** — `OffMeshLink.md`: the legacy link component to migrate away from.
28
+ - **Move to a destination / clicked position / patrol** — `NavMoveToDestination.md`, `NavMoveToClickPoint.md`, `NavAgentPatrol.md`: movement scripts to save into the project.
29
+ - **Couple animation and navigation** — `CouplingAnimationAndNavigation.md`: Animator setup, blend tree and locomotion scripts.
30
+
31
+ ## API reference
32
+
33
+ The package API is `Unity.AI.Navigation` (`NavMeshSurface`, `NavMeshLink`, `NavMeshModifier`, `NavMeshModifierVolume`), part of the `com.unity.ai.navigation` package. It is versioned by package version, not Unity version (e.g. `@1.1`, `@2.0`), so check the project's installed package version before relying on a specific class or method.
34
+
35
+ If the package is installed, grep the `.cs` files in `<project-folder>/Library/PackageCache/com.unity.ai.navigation@*/` for the class or member and read its `///` XML doc comments, because they hold the API reference text for the exact installed version. This is the only exception to reading `.md` files only in that folder. Use the following steps only when the package isn't installed yet, for example to decide whether the API fits the user's scenario:
36
+
37
+ 1. Find the major.minor of the version you'd install, as described in [Package Installation Check](#0-package-installation-check).
38
+ 2. Fetch and cache `https://docs.unity3d.com/Packages/com.unity.ai.navigation@<version>/xrefmap.yml` (replace `<version>` with that major.minor version, e.g. `2.0`). This file maps every public API member's fully qualified name to its docs page `href` (e.g. `href: api/Unity.AI.Navigation.NavMeshSurface.html` => `https://docs.unity3d.com/Packages/com.unity.ai.navigation@2.0/api/Unity.AI.Navigation.NavMeshSurface.html`).
39
+ 3. Grep the yml file locally for a class or method instead of refetching per lookup. Don't read the whole file.
40
+
41
+ The agent and query API is `UnityEngine.AI` (`NavMeshAgent`, `NavMesh`, `NavMeshPath`, `NavMeshObstacle`), part of the Unity Engine. It is versioned by Unity version, so check the project's Unity version before relying on a specific class or method.
42
+
43
+ 1. Use the `unity-cli` skill to check the project's Unity version.
44
+ 2. If the Editor install folder has a `Data/Documentation` folder (e.g. `.../Unity/Hub/Editor/6000.6.0b2/Editor/Data/Documentation`), grep the html files in the `en/ScriptReference` folder inside, and skip the remaining steps.
45
+ 3. Otherwise, fetch and cache `https://docs.unity3d.com/<VERSION>/Documentation/ScriptReference/xrefmap.yml` (replace `<VERSION>` with the Unity version, e.g. `6000.3`). This file lists every public API member's fully qualified name as a `uid` (e.g. `uid: 'UnityEngine.AI.NavMeshAgent.SetDestination(UnityEngine.Vector3)'`).
46
+ 4. Grep the yml file locally for a class or method instead of refetching per lookup. The file is large (about 6 MB), so don't read the whole file.
47
+ 5. Convert the `uid` to a markdown page: remove the parameters in brackets, lowercase it, replace `.` with `/`, and add `.md`. Then fetch `https://docs.unity.com/en-us/engine/<VERSION>/script-reference/<converted uid>`. For example, `UnityEngine.AI.NavMeshAgent.SetDestination(UnityEngine.Vector3)` => `https://docs.unity.com/en-us/engine/6000.3/script-reference/unityengine/ai/navmeshagent/setdestination.md`. All overloads are on the same page.
48
+ - Constructors use `ctor` (e.g. `unityengine/ai/navmeshpath/ctor.md`), and indexers use `item`.
49
+ - For operators, fetch the class page (e.g. `unityengine/ai/navmeshagent.md`) and follow its link.
50
+ - Links inside the pages start with `/engine/`. Add `https://docs.unity.com/en-us` before them.
51
+ - If the page doesn't exist for that Unity version, use the `href` in the `xrefmap.yml` entry instead (e.g. `href: 'AI.NavMeshAgent.SetDestination.html'` => `https://docs.unity3d.com/6000.3/Documentation/ScriptReference/AI.NavMeshAgent.SetDestination.html`).
52
+
53
+ Always use the docs for the installed package and Unity version rather than relying on training knowledge, since APIs are frequently marked obsolete between versions (e.g. the `OffMeshLink` component is deprecated in favour of `NavMeshLink`).
54
+
55
+ ## Passing C# to `eval`
56
+
57
+ `script eval` compiles a **statement block, not a file**, so these are compile errors rather than warnings:
58
+
59
+ | Error | Cause | Fix |
60
+ |---|---|---|
61
+ | `CS0210` | A `using` directive, such as `using UnityEngine;`, read as a resource-disposal statement | Remove every `using` directive |
62
+ | `CS0246` / `CS0103` | A bare type name, such as `AssetDatabase` | Fully qualify the type, such as `UnityEditor.AssetDatabase` |
63
+ | `CS0104` | A bare `Object`, which is ambiguous with `object` | Write `UnityEngine.Object` |
64
+
65
+ Where a snippet below is written as a file — with usings, for readability, or because it is
66
+ meant to be saved into the project — qualify the types before passing it to `script eval`.
@@ -0,0 +1,122 @@
1
+ ---
2
+ name: levelplay-unity-integration
3
+ description: Integrates the LevelPlay ad mediation SDK via the Ads Mediation package. Use when the user asks about adding rewarded, interstitial, or banner ads, mediation or ad privacy setup, Android or iOS ad dependency build failures, or migrating from Unity Ads or IronSource APIs.
4
+ ---
5
+
6
+ # LevelPlay Unity package/SDK Integration
7
+
8
+ Base editor-side checks on the actual project rather than assumptions — read the project files, or ask the user to confirm in the Editor. The C# scripts generated in this skill are MonoBehaviour files for the user to save to their project, not for inline execution.
9
+
10
+ This skill covers the LevelPlay integration path only; it does not cover other mediation SDKs. If the user explicitly asks about alternatives, acknowledge that alternatives exist and point them to those vendors' own documentation — do not describe, characterize, or make claims about competitor products.
11
+
12
+ Follow the steps and provide only the files and configurations described in this skill. Do not proactively add steps, create files, or make recommendations based on general knowledge. If the user asks a question outside the scope of this skill, check the skill and reference files first to confirm it is not covered. If it is not, use general knowledge to respond, but do not incorporate additional steps or files into the integration workflow as a result.
13
+
14
+ Follow the integration workflow sequentially, one step at a time. Ask only the questions for the current step — do not gather information for future steps in advance. Wait for the user's response at each checkpoint before proceeding.
15
+
16
+ LevelPlay is Unity's ad mediation platform: it connects your game to multiple ad networks simultaneously and runs a unified auction across multiple ad networks and bidders to maximize competition for each impression. This guide walks you through the full integration: installing the SDK, configuring dependencies for Android and iOS, initializing LevelPlay in your project, and implementing rewarded, interstitial, and banner ads. If you already have part of this set up, you can skip ahead to the relevant step.
17
+
18
+ **This SKILL.md is the workflow spine. It keeps the decisions and the checkpoints that gate each step; the exact question wording, longer code, full API detail, and edge cases live in `references/` and are linked from the relevant step. Read the linked reference when you reach that step — do not answer from general knowledge instead.**
19
+
20
+ ## Integration Workflow
21
+
22
+ ### 0. New Integration or Migration?
23
+
24
+ Ask the three-way routing question first — new integration, migration, or troubleshooting — because the answer chooses every later step. Read [new integration or migration](references/step-0-new-or-migration.md) before any SDK upgrade, IronSource or Unity Ads migration, or Maven Central build failure: it holds scenarios A–E and the Migration Completeness Checklist.
25
+
26
+ ### 1. Verify Unity Environment
27
+
28
+ Confirm `Assets/` and `ProjectSettings/` exist before anything else rather than assuming the project root. Read [verify the Unity environment](references/step-1-verify-environment.md) for the exact prompts, including the not-at-project-root question.
29
+
30
+ ### 2. Understand Business Goals
31
+
32
+ Record the optimization goal now; Step 8 turns it into a strategy. Read [understand business goals](references/step-2-business-goals.md) for the four answers and the "not sure yet" default.
33
+
34
+ ### 3. Install LevelPlay SDK via UPM
35
+
36
+ Treat `Packages/packages-lock.json` as a hard gate: no LevelPlay code until `com.unity.services.levelplay` is resolved there. Read [install the SDK](references/step-3-install-sdk.md) for the Package Manager steps, the two look-alike packages to reject, and the lock-file rules that must not be shortcut.
37
+
38
+ ### 4. Resolve Native Dependencies (Critical)
39
+
40
+ Ask which platforms are targeted and set the active build target before any testing. Read [resolve native dependencies](references/step-4-native-dependencies.md) for the MDR/UEDM/EDM4U procedure and the AD_ID permission.
41
+
42
+ ### 5. Get App Key and Ad Unit IDs
43
+
44
+ Collect the App Key now and the ad unit IDs before Step 9. Read [get the app key and ad unit IDs](references/step-5-app-key-and-ad-units.md) for the dashboard paths and the new-to-LevelPlay setup links.
45
+
46
+ ### 6. Configure AdMob Keys (If Using AdMob Network)
47
+
48
+ Only when AdMob is a mediation network in use. Read [configure AdMob keys](references/step-6-admob-keys.md) for the settings path and the missing-menu fix.
49
+
50
+ ### 6.5. Privacy & Regulation Settings (If Required)
51
+
52
+ Privacy calls must land before `LevelPlay.Init()`, and iOS always needs ATT. Read [privacy and regulation settings](references/step-6-5-privacy-and-regulation.md) for the version-dependent GDPR/CCPA/COPPA APIs, the pre-init ordering, and the legal-advice disclaimer.
53
+
54
+ ### 7. Initialize LevelPlay SDK
55
+
56
+ Re-read `packages-lock.json`, confirm the prerequisites, present all four init options as written, and ask the ILRD question verbatim. Read [initialize the SDK](references/step-7-initialize.md) before generating any initialization code.
57
+
58
+ ### 8. Recommend Ad Unit Strategy
59
+
60
+ Map the Step 2 goal to one strategy and state it briefly. Read [recommend an ad unit strategy](references/step-8-ad-unit-strategy.md) for the three strategies, their implementation orders, and the "not sure" wording.
61
+
62
+ ### 9. Implement Ad Units
63
+
64
+ Ask for the code organization and the formats before writing code, and read `references/best-practices.md` first. Read [implement ad units](references/step-9-implement-ad-units.md) for the four options, the bid-floor prompt, and the version-aware ILRD split.
65
+
66
+ ### 10. Testing and Validation
67
+
68
+ Mock ads work only on an Android/iOS build target, and the Test Suite needs a device build. Read [testing and validation](references/step-10-testing.md) for the callback tables, the two Test Suite lines, and the iOS placement rule.
69
+
70
+ #### Production Release Checklist
71
+
72
+ Walk this before calling the integration done — it is the final gate. Read [production release checklist](references/production-release-checklist.md).
73
+
74
+ ## Adding More Ad Formats Later
75
+
76
+ When a working integration needs another format, go back to Step 9 and keep the user's existing pattern. Read [adding more ad formats later](references/adding-more-ad-formats.md) for the steps and the worked example.
77
+
78
+ ## Best Practices
79
+
80
+ Before implementing ad code, read `references/best-practices.md`. It covers loading strategy (per format), placement strategy, error handling and graceful degradation, memory management, frequency management, and common mistakes to avoid — incorporate these patterns into all ad implementations.
81
+
82
+ ## Common Issues and Solutions
83
+
84
+ If the user reports a problem, route to the matching issue in `references/troubleshooting.md` and follow it (stop generating code where that guidance says to). Do not wait for the user to open the reference — surface the fix directly. If they haven't started integration yet, begin with Step 1.
85
+
86
+ | Symptom | Likely root cause | Action |
87
+ |---|---|---|
88
+ | `CS0246` on `Unity.Services.LevelPlay`; red underlines on all LevelPlay code | Ads Mediation package not installed | Stop giving code; check `Packages/packages-lock.json` for `com.unity.services.levelplay`; install (Step 3); restart Editor; then resume. See troubleshooting.md. |
89
+ | Android gradle / iOS build fails with dependency errors; compiles in Editor but fails at build | Native dependencies not resolved | Resolve dependencies (Step 4 / dependency-resolution.md); verify `Assets/Plugins/Android/`; rebuild. See troubleshooting.md. |
90
+ | Ads not loading | SDK not initialized, wrong App Key, ad created before init, or no connectivity | Confirm `OnInitSuccess` fires before creating ads; check App Key; test on device. See troubleshooting.md. |
91
+ | Callbacks not firing | Events registered after init, missing subscriptions, or script destroyed | Register callbacks before `Init()`; verify subscriptions; use a persistent GameObject. See troubleshooting.md. |
92
+ | Platform-specific build errors (iOS SKAdNetwork/ATT/frameworks; Android Play Services/manifest/gradle) | Platform setup incomplete | See troubleshooting.md and `references/ios-setup.md`. |
93
+ | Android build fails resolving `com.ironsource.sdk` dependencies from `android-sdk.is.com` (worked before; nothing changed) | Dependencies moved to Maven Central; the old is.com repository was shut down | Follow Scenario D in `references/migration-sdk-9.md`: delete the stale dependency XMLs, reinstall via Network Manager, verify no is.com references remain. |
94
+
95
+ ## When to Read Detailed References
96
+
97
+ Read specific references based on what the user is doing:
98
+
99
+ - **`references/dependency-resolution.md`**: Resolving native dependencies (Step 4), or gradle/CocoaPods build failures
100
+ - **`references/initialization-api.md`**: Step 7 init code-organization options and ILRD init wiring; also user ID, segmentation, consent management, advanced config
101
+ - **`references/privacy-settings.md`**: GDPR, CCPA, or COPPA compliance (incl. legacy `SetConsent` and the full network key list)
102
+ - **`references/ios-setup.md`**: iOS builds — ATT, SKAdNetwork, the iOS coroutine initializer
103
+ - **`references/rewarded-api.md`** / **`references/interstitial-api.md`** / **`references/banner-api.md`**: Implementing each ad format (Step 9)
104
+ - **`references/best-practices.md`**: Strategy detail (Step 8), the Step 9 code-generation guidelines, optimization, placement
105
+ - **`references/ilrd-api.md`**: Wiring ILRD to an analytics platform
106
+ - **`references/testing-and-validation.md`**: Mock ads and the Test Suite (Step 10)
107
+ - **`references/troubleshooting.md`**: Compile/build errors, ads not loading, callbacks not firing
108
+ - **`references/migration-sdk-9.md`**: Migrating from IronSource or older LevelPlay APIs, upgrading the SDK to 9.x.x, migrating from Unity Ads, or Maven Central dependency build failures (Step 0)
109
+
110
+ ## Examples
111
+
112
+ Read [examples](references/examples.md) when a short trace of the spine helps — it walks the revenue-focused, UX-focused, and existing-project asks.
113
+
114
+ ## Core Rules (reminder)
115
+
116
+ These repeat the rules at the top of this file — they are the guardrails that matter most, restated here so they stay in view at the end of a long workflow:
117
+
118
+ - Base editor-side checks on the actual project rather than assumptions — read the project files, or ask the user to confirm in the Editor. The C# scripts generated in this skill are MonoBehaviour files for the user to save to their project, not for inline execution.
119
+ - This skill covers the LevelPlay integration path only; it does not cover other mediation SDKs. If the user explicitly asks about alternatives, acknowledge that alternatives exist and point them to those vendors' own documentation — do not describe, characterize, or make claims about competitor products.
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+ - Follow the steps and provide only the files and configurations described in this skill. Do not proactively add steps, create files, or make recommendations based on general knowledge. If the user asks a question outside the scope of this skill, check the skill and reference files first to confirm it is not covered. If it is not, use general knowledge to respond, but do not incorporate additional steps or files into the integration workflow as a result.
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+ - Follow the integration workflow sequentially, one step at a time. Ask only the questions for the current step — do not gather information for future steps in advance. Wait for the user's response at each checkpoint before proceeding.
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+ - When a step points to a reference file, read that reference and use its content — do not substitute general knowledge. Present the four init options (Step 7) and four organization options (Step 9) exactly as written, and ask the ILRD question (Step 7) verbatim.
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+ # Adding More Ad Formats Later
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+
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+ If you've already integrated some ad formats and want to add more:
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+
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+ 1. **Skip to Step 9** - You don't need to repeat the initial setup steps. Before proceeding, verify your existing initialization still works by checking the Unity console for the 'LevelPlay SDK initialized successfully' log.
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+ 2. **Choose the additional formats** you want to implement
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+ 3. **Follow the same organization pattern** you used before:
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+ - If you created separate manager scripts, create a new manager script for the new format
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+ - If you used a unified AdManager, add the new format's code to your existing AdManager class
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+ - If you used code snippets, integrate new snippets following the same pattern
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+ 4. **Follow the same implementation guidelines** from Step 9 for the new ad format
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+ 5. **Test the new format** following Step 10 testing guidelines
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+
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+ **Example**: If you initially implemented only Rewarded ads using separate manager scripts, and now want to add Interstitial ads: create `InterstitialAdManager.cs` following the same structure as your `RewardedAdManager.cs`, follow the interstitial guidelines from `references/interstitial-api.md`, and test in Editor and on device. Your existing ad formats keep working while you add new ones.
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+