@apholdings/jensen-code 0.0.3 → 0.0.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (166) hide show
  1. package/dist/cli/args.d.ts.map +1 -1
  2. package/dist/cli/args.js +6 -6
  3. package/dist/cli/args.js.map +1 -1
  4. package/dist/config.d.ts +6 -5
  5. package/dist/config.d.ts.map +1 -1
  6. package/dist/config.js +32 -25
  7. package/dist/config.js.map +1 -1
  8. package/dist/core/agent-session.d.ts +1 -0
  9. package/dist/core/agent-session.d.ts.map +1 -1
  10. package/dist/core/agent-session.js +25 -0
  11. package/dist/core/agent-session.js.map +1 -1
  12. package/dist/core/extensions/loader.d.ts.map +1 -1
  13. package/dist/core/extensions/loader.js +1 -1
  14. package/dist/core/extensions/loader.js.map +1 -1
  15. package/dist/core/footer-data-provider.d.ts +4 -1
  16. package/dist/core/footer-data-provider.d.ts.map +1 -1
  17. package/dist/core/footer-data-provider.js +25 -11
  18. package/dist/core/footer-data-provider.js.map +1 -1
  19. package/dist/index.d.ts +1 -1
  20. package/dist/index.d.ts.map +1 -1
  21. package/dist/index.js +1 -1
  22. package/dist/index.js.map +1 -1
  23. package/dist/modes/interactive/components/custom-editor.d.ts +1 -0
  24. package/dist/modes/interactive/components/custom-editor.d.ts.map +1 -1
  25. package/dist/modes/interactive/components/custom-editor.js +5 -0
  26. package/dist/modes/interactive/components/custom-editor.js.map +1 -1
  27. package/dist/modes/interactive/components/footer.d.ts +0 -2
  28. package/dist/modes/interactive/components/footer.d.ts.map +1 -1
  29. package/dist/modes/interactive/components/footer.js +8 -146
  30. package/dist/modes/interactive/components/footer.js.map +1 -1
  31. package/dist/modes/interactive/components/header.d.ts +9 -3
  32. package/dist/modes/interactive/components/header.d.ts.map +1 -1
  33. package/dist/modes/interactive/components/header.js +125 -196
  34. package/dist/modes/interactive/components/header.js.map +1 -1
  35. package/dist/modes/interactive/components/tool-execution.d.ts.map +1 -1
  36. package/dist/modes/interactive/components/tool-execution.js +1 -2
  37. package/dist/modes/interactive/components/tool-execution.js.map +1 -1
  38. package/dist/modes/interactive/interactive-mode.d.ts +23 -4
  39. package/dist/modes/interactive/interactive-mode.d.ts.map +1 -1
  40. package/dist/modes/interactive/interactive-mode.js +657 -243
  41. package/dist/modes/interactive/interactive-mode.js.map +1 -1
  42. package/dist/modes/interactive/theme/theme.d.ts.map +1 -1
  43. package/dist/modes/interactive/theme/theme.js +2 -0
  44. package/dist/modes/interactive/theme/theme.js.map +1 -1
  45. package/dist/utils/frontmatter.d.ts.map +1 -1
  46. package/dist/utils/frontmatter.js +8 -4
  47. package/dist/utils/frontmatter.js.map +1 -1
  48. package/dist/utils/tools-manager.d.ts.map +1 -1
  49. package/dist/utils/tools-manager.js +2 -2
  50. package/dist/utils/tools-manager.js.map +1 -1
  51. package/examples/extensions/osgrep.ts +643 -0
  52. package/examples/extensions/subagent/agents.ts +150 -38
  53. package/examples/extensions/subagent/index.ts +634 -514
  54. package/package.json +4 -3
  55. package/examples/README.md +0 -25
  56. package/examples/extensions/README.md +0 -206
  57. package/examples/extensions/antigravity-image-gen.ts +0 -416
  58. package/examples/extensions/auto-commit-on-exit.ts +0 -50
  59. package/examples/extensions/bash-spawn-hook.ts +0 -31
  60. package/examples/extensions/bookmark.ts +0 -51
  61. package/examples/extensions/built-in-tool-renderer.ts +0 -247
  62. package/examples/extensions/claude-rules.ts +0 -87
  63. package/examples/extensions/commands.ts +0 -73
  64. package/examples/extensions/confirm-destructive.ts +0 -60
  65. package/examples/extensions/custom-compaction.ts +0 -115
  66. package/examples/extensions/custom-footer.ts +0 -65
  67. package/examples/extensions/custom-header.ts +0 -74
  68. package/examples/extensions/custom-provider-anthropic/index.ts +0 -605
  69. package/examples/extensions/custom-provider-anthropic/package-lock.json +0 -24
  70. package/examples/extensions/custom-provider-anthropic/package.json +0 -19
  71. package/examples/extensions/custom-provider-gitlab-duo/index.ts +0 -350
  72. package/examples/extensions/custom-provider-gitlab-duo/package.json +0 -16
  73. package/examples/extensions/custom-provider-gitlab-duo/test.ts +0 -82
  74. package/examples/extensions/custom-provider-qwen-cli/index.ts +0 -346
  75. package/examples/extensions/custom-provider-qwen-cli/package.json +0 -16
  76. package/examples/extensions/dirty-repo-guard.ts +0 -57
  77. package/examples/extensions/doom-overlay/README.md +0 -46
  78. package/examples/extensions/doom-overlay/doom/build/doom.js +0 -21
  79. package/examples/extensions/doom-overlay/doom/build/doom.wasm +0 -0
  80. package/examples/extensions/doom-overlay/doom/build.sh +0 -152
  81. package/examples/extensions/doom-overlay/doom/doomgeneric_pi.c +0 -72
  82. package/examples/extensions/doom-overlay/doom-component.ts +0 -132
  83. package/examples/extensions/doom-overlay/doom-engine.ts +0 -173
  84. package/examples/extensions/doom-overlay/doom-keys.ts +0 -104
  85. package/examples/extensions/doom-overlay/index.ts +0 -75
  86. package/examples/extensions/doom-overlay/wad-finder.ts +0 -51
  87. package/examples/extensions/dynamic-resources/SKILL.md +0 -8
  88. package/examples/extensions/dynamic-resources/dynamic.json +0 -79
  89. package/examples/extensions/dynamic-resources/dynamic.md +0 -5
  90. package/examples/extensions/dynamic-resources/index.ts +0 -16
  91. package/examples/extensions/dynamic-tools.ts +0 -75
  92. package/examples/extensions/event-bus.ts +0 -44
  93. package/examples/extensions/file-trigger.ts +0 -42
  94. package/examples/extensions/git-checkpoint.ts +0 -54
  95. package/examples/extensions/handoff.ts +0 -151
  96. package/examples/extensions/hello.ts +0 -26
  97. package/examples/extensions/inline-bash.ts +0 -95
  98. package/examples/extensions/input-transform.ts +0 -44
  99. package/examples/extensions/interactive-shell.ts +0 -197
  100. package/examples/extensions/mac-system-theme.ts +0 -48
  101. package/examples/extensions/message-renderer.ts +0 -60
  102. package/examples/extensions/minimal-mode.ts +0 -427
  103. package/examples/extensions/modal-editor.ts +0 -86
  104. package/examples/extensions/model-status.ts +0 -32
  105. package/examples/extensions/notify.ts +0 -56
  106. package/examples/extensions/overlay-qa-tests.ts +0 -1349
  107. package/examples/extensions/overlay-test.ts +0 -151
  108. package/examples/extensions/permission-gate.ts +0 -35
  109. package/examples/extensions/pirate.ts +0 -48
  110. package/examples/extensions/plan-mode/README.md +0 -65
  111. package/examples/extensions/plan-mode/index.ts +0 -341
  112. package/examples/extensions/plan-mode/utils.ts +0 -168
  113. package/examples/extensions/preset.ts +0 -399
  114. package/examples/extensions/protected-paths.ts +0 -31
  115. package/examples/extensions/provider-payload.ts +0 -15
  116. package/examples/extensions/qna.ts +0 -120
  117. package/examples/extensions/question.ts +0 -265
  118. package/examples/extensions/questionnaire.ts +0 -428
  119. package/examples/extensions/rainbow-editor.ts +0 -89
  120. package/examples/extensions/reload-runtime.ts +0 -38
  121. package/examples/extensions/rpc-demo.ts +0 -125
  122. package/examples/extensions/sandbox/index.ts +0 -319
  123. package/examples/extensions/sandbox/package-lock.json +0 -92
  124. package/examples/extensions/sandbox/package.json +0 -19
  125. package/examples/extensions/send-user-message.ts +0 -98
  126. package/examples/extensions/session-name.ts +0 -28
  127. package/examples/extensions/shutdown-command.ts +0 -64
  128. package/examples/extensions/snake.ts +0 -344
  129. package/examples/extensions/space-invaders.ts +0 -561
  130. package/examples/extensions/ssh.ts +0 -221
  131. package/examples/extensions/status-line.ts +0 -41
  132. package/examples/extensions/subagent/README.md +0 -172
  133. package/examples/extensions/subagent/agents/planner.md +0 -37
  134. package/examples/extensions/subagent/agents/reviewer.md +0 -35
  135. package/examples/extensions/subagent/agents/scout.md +0 -50
  136. package/examples/extensions/subagent/agents/worker.md +0 -24
  137. package/examples/extensions/subagent/prompts/implement-and-review.md +0 -10
  138. package/examples/extensions/subagent/prompts/implement.md +0 -10
  139. package/examples/extensions/subagent/prompts/scout-and-plan.md +0 -9
  140. package/examples/extensions/summarize.ts +0 -196
  141. package/examples/extensions/system-prompt-header.ts +0 -18
  142. package/examples/extensions/timed-confirm.ts +0 -71
  143. package/examples/extensions/titlebar-spinner.ts +0 -59
  144. package/examples/extensions/todo.ts +0 -300
  145. package/examples/extensions/tool-override.ts +0 -144
  146. package/examples/extensions/tools.ts +0 -147
  147. package/examples/extensions/trigger-compact.ts +0 -41
  148. package/examples/extensions/truncated-tool.ts +0 -193
  149. package/examples/extensions/widget-placement.ts +0 -18
  150. package/examples/extensions/with-deps/index.ts +0 -33
  151. package/examples/extensions/with-deps/package-lock.json +0 -31
  152. package/examples/extensions/with-deps/package.json +0 -22
  153. package/examples/rpc-extension-ui.ts +0 -632
  154. package/examples/sdk/01-minimal.ts +0 -23
  155. package/examples/sdk/02-custom-model.ts +0 -50
  156. package/examples/sdk/03-custom-prompt.ts +0 -56
  157. package/examples/sdk/04-skills.ts +0 -47
  158. package/examples/sdk/05-tools.ts +0 -57
  159. package/examples/sdk/06-extensions.ts +0 -89
  160. package/examples/sdk/07-context-files.ts +0 -41
  161. package/examples/sdk/08-prompt-templates.ts +0 -48
  162. package/examples/sdk/09-api-keys-and-oauth.ts +0 -49
  163. package/examples/sdk/10-settings.ts +0 -52
  164. package/examples/sdk/11-sessions.ts +0 -49
  165. package/examples/sdk/12-full-control.ts +0 -83
  166. package/examples/sdk/README.md +0 -145
@@ -1,344 +0,0 @@
1
- /**
2
- * Snake game extension - play snake with /snake command
3
- */
4
-
5
- import type { ExtensionAPI } from "@apholdings/jensen-code";
6
- import { matchesKey, visibleWidth } from "@apholdings/jensen-tui";
7
-
8
- const GAME_WIDTH = 40;
9
- const GAME_HEIGHT = 15;
10
- const TICK_MS = 100;
11
-
12
- type Direction = "up" | "down" | "left" | "right";
13
- type Point = { x: number; y: number };
14
-
15
- interface GameState {
16
- snake: Point[];
17
- food: Point;
18
- direction: Direction;
19
- nextDirection: Direction;
20
- score: number;
21
- gameOver: boolean;
22
- highScore: number;
23
- }
24
-
25
- function createInitialState(): GameState {
26
- const startX = Math.floor(GAME_WIDTH / 2);
27
- const startY = Math.floor(GAME_HEIGHT / 2);
28
- return {
29
- snake: [
30
- { x: startX, y: startY },
31
- { x: startX - 1, y: startY },
32
- { x: startX - 2, y: startY },
33
- ],
34
- food: spawnFood([{ x: startX, y: startY }]),
35
- direction: "right",
36
- nextDirection: "right",
37
- score: 0,
38
- gameOver: false,
39
- highScore: 0,
40
- };
41
- }
42
-
43
- function spawnFood(snake: Point[]): Point {
44
- let food: Point;
45
- do {
46
- food = {
47
- x: Math.floor(Math.random() * GAME_WIDTH),
48
- y: Math.floor(Math.random() * GAME_HEIGHT),
49
- };
50
- } while (snake.some((s) => s.x === food.x && s.y === food.y));
51
- return food;
52
- }
53
-
54
- class SnakeComponent {
55
- private state: GameState;
56
- private interval: ReturnType<typeof setInterval> | null = null;
57
- private onClose: () => void;
58
- private onSave: (state: GameState | null) => void;
59
- private tui: { requestRender: () => void };
60
- private cachedLines: string[] = [];
61
- private cachedWidth = 0;
62
- private version = 0;
63
- private cachedVersion = -1;
64
- private paused: boolean;
65
-
66
- constructor(
67
- tui: { requestRender: () => void },
68
- onClose: () => void,
69
- onSave: (state: GameState | null) => void,
70
- savedState?: GameState,
71
- ) {
72
- this.tui = tui;
73
- if (savedState && !savedState.gameOver) {
74
- // Resume from saved state, start paused
75
- this.state = savedState;
76
- this.paused = true;
77
- } else {
78
- // New game or saved game was over
79
- this.state = createInitialState();
80
- if (savedState) {
81
- this.state.highScore = savedState.highScore;
82
- }
83
- this.paused = false;
84
- this.startGame();
85
- }
86
- this.onClose = onClose;
87
- this.onSave = onSave;
88
- }
89
-
90
- private startGame(): void {
91
- this.interval = setInterval(() => {
92
- if (!this.state.gameOver) {
93
- this.tick();
94
- this.version++;
95
- this.tui.requestRender();
96
- }
97
- }, TICK_MS);
98
- }
99
-
100
- private tick(): void {
101
- // Apply queued direction change
102
- this.state.direction = this.state.nextDirection;
103
-
104
- // Calculate new head position
105
- const head = this.state.snake[0];
106
- let newHead: Point;
107
-
108
- switch (this.state.direction) {
109
- case "up":
110
- newHead = { x: head.x, y: head.y - 1 };
111
- break;
112
- case "down":
113
- newHead = { x: head.x, y: head.y + 1 };
114
- break;
115
- case "left":
116
- newHead = { x: head.x - 1, y: head.y };
117
- break;
118
- case "right":
119
- newHead = { x: head.x + 1, y: head.y };
120
- break;
121
- }
122
-
123
- // Check wall collision
124
- if (newHead.x < 0 || newHead.x >= GAME_WIDTH || newHead.y < 0 || newHead.y >= GAME_HEIGHT) {
125
- this.state.gameOver = true;
126
- return;
127
- }
128
-
129
- // Check self collision
130
- if (this.state.snake.some((s) => s.x === newHead.x && s.y === newHead.y)) {
131
- this.state.gameOver = true;
132
- return;
133
- }
134
-
135
- // Move snake
136
- this.state.snake.unshift(newHead);
137
-
138
- // Check food collision
139
- if (newHead.x === this.state.food.x && newHead.y === this.state.food.y) {
140
- this.state.score += 10;
141
- if (this.state.score > this.state.highScore) {
142
- this.state.highScore = this.state.score;
143
- }
144
- this.state.food = spawnFood(this.state.snake);
145
- } else {
146
- this.state.snake.pop();
147
- }
148
- }
149
-
150
- handleInput(data: string): void {
151
- // If paused (resuming), wait for any key
152
- if (this.paused) {
153
- if (matchesKey(data, "escape") || data === "q" || data === "Q") {
154
- // Quit without clearing save
155
- this.dispose();
156
- this.onClose();
157
- return;
158
- }
159
- // Any other key resumes
160
- this.paused = false;
161
- this.startGame();
162
- return;
163
- }
164
-
165
- // ESC to pause and save
166
- if (matchesKey(data, "escape")) {
167
- this.dispose();
168
- this.onSave(this.state);
169
- this.onClose();
170
- return;
171
- }
172
-
173
- // Q to quit without saving (clears saved state)
174
- if (data === "q" || data === "Q") {
175
- this.dispose();
176
- this.onSave(null); // Clear saved state
177
- this.onClose();
178
- return;
179
- }
180
-
181
- // Arrow keys or WASD
182
- if (matchesKey(data, "up") || data === "w" || data === "W") {
183
- if (this.state.direction !== "down") this.state.nextDirection = "up";
184
- } else if (matchesKey(data, "down") || data === "s" || data === "S") {
185
- if (this.state.direction !== "up") this.state.nextDirection = "down";
186
- } else if (matchesKey(data, "right") || data === "d" || data === "D") {
187
- if (this.state.direction !== "left") this.state.nextDirection = "right";
188
- } else if (matchesKey(data, "left") || data === "a" || data === "A") {
189
- if (this.state.direction !== "right") this.state.nextDirection = "left";
190
- }
191
-
192
- // Restart on game over
193
- if (this.state.gameOver && (data === "r" || data === "R" || data === " ")) {
194
- const highScore = this.state.highScore;
195
- this.state = createInitialState();
196
- this.state.highScore = highScore;
197
- this.onSave(null); // Clear saved state on restart
198
- this.version++;
199
- this.tui.requestRender();
200
- }
201
- }
202
-
203
- invalidate(): void {
204
- this.cachedWidth = 0;
205
- }
206
-
207
- render(width: number): string[] {
208
- if (width === this.cachedWidth && this.cachedVersion === this.version) {
209
- return this.cachedLines;
210
- }
211
-
212
- const lines: string[] = [];
213
-
214
- // Each game cell is 2 chars wide to appear square (terminal cells are ~2:1 aspect)
215
- const cellWidth = 2;
216
- const effectiveWidth = Math.min(GAME_WIDTH, Math.floor((width - 4) / cellWidth));
217
- const effectiveHeight = GAME_HEIGHT;
218
-
219
- // Colors
220
- const dim = (s: string) => `\x1b[2m${s}\x1b[22m`;
221
- const green = (s: string) => `\x1b[32m${s}\x1b[0m`;
222
- const red = (s: string) => `\x1b[31m${s}\x1b[0m`;
223
- const yellow = (s: string) => `\x1b[33m${s}\x1b[0m`;
224
- const bold = (s: string) => `\x1b[1m${s}\x1b[22m`;
225
-
226
- const boxWidth = effectiveWidth * cellWidth;
227
-
228
- // Helper to pad content inside box
229
- const boxLine = (content: string) => {
230
- const contentLen = visibleWidth(content);
231
- const padding = Math.max(0, boxWidth - contentLen);
232
- return dim(" │") + content + " ".repeat(padding) + dim("│");
233
- };
234
-
235
- // Top border
236
- lines.push(this.padLine(dim(` ╭${"─".repeat(boxWidth)}╮`), width));
237
-
238
- // Header with score
239
- const scoreText = `Score: ${bold(yellow(String(this.state.score)))}`;
240
- const highText = `High: ${bold(yellow(String(this.state.highScore)))}`;
241
- const title = `${bold(green("SNAKE"))} │ ${scoreText} │ ${highText}`;
242
- lines.push(this.padLine(boxLine(title), width));
243
-
244
- // Separator
245
- lines.push(this.padLine(dim(` ├${"─".repeat(boxWidth)}┤`), width));
246
-
247
- // Game grid
248
- for (let y = 0; y < effectiveHeight; y++) {
249
- let row = "";
250
- for (let x = 0; x < effectiveWidth; x++) {
251
- const isHead = this.state.snake[0].x === x && this.state.snake[0].y === y;
252
- const isBody = this.state.snake.slice(1).some((s) => s.x === x && s.y === y);
253
- const isFood = this.state.food.x === x && this.state.food.y === y;
254
-
255
- if (isHead) {
256
- row += green("██"); // Snake head (2 chars)
257
- } else if (isBody) {
258
- row += green("▓▓"); // Snake body (2 chars)
259
- } else if (isFood) {
260
- row += red("◆ "); // Food (2 chars)
261
- } else {
262
- row += " "; // Empty cell (2 spaces)
263
- }
264
- }
265
- lines.push(this.padLine(dim(" │") + row + dim("│"), width));
266
- }
267
-
268
- // Separator
269
- lines.push(this.padLine(dim(` ├${"─".repeat(boxWidth)}┤`), width));
270
-
271
- // Footer
272
- let footer: string;
273
- if (this.paused) {
274
- footer = `${yellow(bold("PAUSED"))} Press any key to continue, ${bold("Q")} to quit`;
275
- } else if (this.state.gameOver) {
276
- footer = `${red(bold("GAME OVER!"))} Press ${bold("R")} to restart, ${bold("Q")} to quit`;
277
- } else {
278
- footer = `↑↓←→ or WASD to move, ${bold("ESC")} pause, ${bold("Q")} quit`;
279
- }
280
- lines.push(this.padLine(boxLine(footer), width));
281
-
282
- // Bottom border
283
- lines.push(this.padLine(dim(` ╰${"─".repeat(boxWidth)}╯`), width));
284
-
285
- this.cachedLines = lines;
286
- this.cachedWidth = width;
287
- this.cachedVersion = this.version;
288
-
289
- return lines;
290
- }
291
-
292
- private padLine(line: string, width: number): string {
293
- // Calculate visible length (strip ANSI codes)
294
- const visibleLen = line.replace(/\x1b\[[0-9;]*m/g, "").length;
295
- const padding = Math.max(0, width - visibleLen);
296
- return line + " ".repeat(padding);
297
- }
298
-
299
- dispose(): void {
300
- if (this.interval) {
301
- clearInterval(this.interval);
302
- this.interval = null;
303
- }
304
- }
305
- }
306
-
307
- const SNAKE_SAVE_TYPE = "snake-save";
308
-
309
- export default function (pi: ExtensionAPI) {
310
- pi.registerCommand("snake", {
311
- description: "Play Snake!",
312
-
313
- handler: async (_args, ctx) => {
314
- if (!ctx.hasUI) {
315
- ctx.ui.notify("Snake requires interactive mode", "error");
316
- return;
317
- }
318
-
319
- // Load saved state from session
320
- const entries = ctx.sessionManager.getEntries();
321
- let savedState: GameState | undefined;
322
- for (let i = entries.length - 1; i >= 0; i--) {
323
- const entry = entries[i];
324
- if (entry.type === "custom" && entry.customType === SNAKE_SAVE_TYPE) {
325
- savedState = entry.data as GameState;
326
- break;
327
- }
328
- }
329
-
330
- await ctx.ui.custom((tui, _theme, _kb, done) => {
331
- return new SnakeComponent(
332
- tui,
333
- () => done(undefined),
334
- (state) => {
335
- // Save or clear state
336
- pi.appendEntry(SNAKE_SAVE_TYPE, state);
337
- },
338
- savedState,
339
- );
340
- });
341
- },
342
- });
343
- }
344
-