@antv/l7-layers 2.9.27-alpha.1 → 2.9.27-alpha.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (302) hide show
  1. package/es/Geometry/index.d.ts +13 -0
  2. package/es/Geometry/index.js +20 -2
  3. package/es/Geometry/models/billboard.js +1 -2
  4. package/es/Geometry/models/plane.js +2 -4
  5. package/es/Geometry/models/sprite.js +2 -4
  6. package/es/canvas/index.d.ts +4 -0
  7. package/es/canvas/index.js +38 -2
  8. package/es/citybuliding/building.js +6 -2
  9. package/es/citybuliding/models/build.js +2 -3
  10. package/es/core/BaseLayer.d.ts +17 -6
  11. package/es/core/BaseLayer.js +89 -94
  12. package/es/core/BaseModel.d.ts +1 -1
  13. package/es/core/BaseModel.js +7 -3
  14. package/es/core/interface.d.ts +18 -0
  15. package/es/core/triangulation.d.ts +6 -0
  16. package/es/core/triangulation.js +64 -2
  17. package/es/earth/index.d.ts +5 -0
  18. package/es/earth/index.js +12 -1
  19. package/es/earth/models/base.js +2 -4
  20. package/es/earth/shaders/atmosphere_frag.glsl +1 -1
  21. package/es/earth/shaders/bloomsphere_frag.glsl +1 -1
  22. package/es/heatmap/index.js +6 -2
  23. package/es/heatmap/models/heatmap.js +5 -3
  24. package/es/image/index.js +6 -2
  25. package/es/image/models/dataImage.js +4 -7
  26. package/es/image/models/image.js +4 -7
  27. package/es/line/index.d.ts +1 -0
  28. package/es/line/index.js +8 -2
  29. package/es/line/models/arc.js +6 -5
  30. package/es/line/models/half.js +3 -4
  31. package/es/line/models/line.js +9 -8
  32. package/es/line/models/simpleLine.js +2 -1
  33. package/es/line/models/simpleTileLine.d.ts +9 -0
  34. package/es/line/models/simpleTileLine.js +100 -0
  35. package/es/line/models/tile.d.ts +1 -4
  36. package/es/line/models/tile.js +49 -222
  37. package/es/line/models/wall.js +10 -46
  38. package/es/line/shaders/dash/arc_dash_vert.glsl +2 -0
  39. package/es/line/shaders/dash/line_dash_frag.glsl +1 -1
  40. package/es/line/shaders/line_arc2d_vert.glsl +1 -1
  41. package/es/line/shaders/line_arc_3d_frag.glsl +1 -1
  42. package/es/line/shaders/line_arc_3d_vert.glsl +3 -3
  43. package/es/line/shaders/line_arc_frag.glsl +1 -1
  44. package/es/line/shaders/line_arc_great_circle_frag.glsl +1 -1
  45. package/es/line/shaders/line_arc_great_circle_vert.glsl +1 -1
  46. package/es/line/shaders/line_arc_vert.glsl +5 -3
  47. package/es/line/shaders/line_bezier_vert.glsl +1 -1
  48. package/es/line/shaders/line_frag.glsl +1 -2
  49. package/es/line/shaders/line_vert.glsl +1 -1
  50. package/es/line/shaders/linear/arc3d_linear_frag.glsl +1 -1
  51. package/es/line/shaders/linear/arc3d_linear_vert.glsl +3 -3
  52. package/es/line/shaders/linear/arc_linear_frag.glsl +1 -1
  53. package/es/line/shaders/tile/line_tile_map_vert.glsl +25 -0
  54. package/es/line/shaders/tile/line_tile_vert.glsl +19 -177
  55. package/es/line/shaders/tile/simpleline_map_vert.glsl +15 -0
  56. package/es/line/shaders/tile/simpleline_vert.glsl +21 -0
  57. package/es/line/shaders/{wall_frag.glsl → wall/wall_frag.glsl} +17 -21
  58. package/es/line/shaders/wall/wall_vert.glsl +77 -0
  59. package/es/mask/index.d.ts +1 -0
  60. package/es/mask/index.js +80 -5
  61. package/es/mask/models/fill.d.ts +2 -1
  62. package/es/mask/models/fill.js +13 -10
  63. package/es/mask/shaders/mask_vert.glsl +0 -6
  64. package/es/plugins/DataMappingPlugin.d.ts +4 -3
  65. package/es/plugins/DataMappingPlugin.js +129 -58
  66. package/es/plugins/DataSourcePlugin.js +3 -2
  67. package/es/plugins/FeatureScalePlugin.d.ts +0 -2
  68. package/es/plugins/FeatureScalePlugin.js +8 -51
  69. package/es/plugins/LayerAnimateStylePlugin.d.ts +0 -2
  70. package/es/plugins/LayerAnimateStylePlugin.js +7 -27
  71. package/es/plugins/LayerModelPlugin.js +2 -6
  72. package/es/plugins/LightingPlugin.js +1 -7
  73. package/es/plugins/MultiPassRendererPlugin.d.ts +0 -1
  74. package/es/plugins/MultiPassRendererPlugin.js +4 -16
  75. package/es/plugins/PixelPickingPlugin.d.ts +1 -1
  76. package/es/plugins/PixelPickingPlugin.js +8 -28
  77. package/es/plugins/RegisterStyleAttributePlugin.d.ts +4 -0
  78. package/es/plugins/RegisterStyleAttributePlugin.js +56 -5
  79. package/es/plugins/UpdateStyleAttributePlugin.js +2 -9
  80. package/es/point/index.js +6 -2
  81. package/es/point/models/fill.js +2 -2
  82. package/es/point/models/fillmage.js +1 -1
  83. package/es/point/models/image.js +1 -1
  84. package/es/point/models/normal.d.ts +0 -1
  85. package/es/point/models/normal.js +9 -60
  86. package/es/point/models/radar.js +4 -69
  87. package/es/point/models/simplePoint.d.ts +0 -1
  88. package/es/point/models/simplePoint.js +2 -11
  89. package/es/point/models/text.js +6 -7
  90. package/es/point/models/tile.d.ts +0 -7
  91. package/es/point/models/tile.js +22 -155
  92. package/es/point/models/tileText.d.ts +0 -4
  93. package/es/point/models/tileText.js +98 -185
  94. package/es/point/shaders/animate/wave_frag.glsl +3 -3
  95. package/es/point/shaders/earth/fill_vert.glsl +0 -1
  96. package/es/point/shaders/fill_vert.glsl +0 -1
  97. package/es/point/shaders/normal_frag.glsl +1 -10
  98. package/es/point/shaders/normal_vert.glsl +5 -60
  99. package/es/point/shaders/radar/radar_frag.glsl +4 -15
  100. package/es/point/shaders/radar/radar_vert.glsl +4 -54
  101. package/es/point/shaders/tile/fill_tile_frag.glsl +10 -17
  102. package/es/point/shaders/tile/fill_tile_vert.glsl +20 -123
  103. package/es/point/shaders/tile/text_frag.glsl +33 -0
  104. package/es/point/shaders/tile/text_map_frag.glsl +31 -0
  105. package/es/point/shaders/tile/text_map_vert.glsl +38 -0
  106. package/es/point/shaders/tile/text_vert.glsl +48 -0
  107. package/es/polygon/index.js +6 -2
  108. package/es/polygon/models/extrude.js +1 -3
  109. package/es/polygon/models/fill.js +3 -4
  110. package/es/polygon/models/ocean.d.ts +0 -2
  111. package/es/polygon/models/ocean.js +13 -47
  112. package/es/polygon/models/tile.d.ts +1 -4
  113. package/es/polygon/models/tile.js +25 -57
  114. package/es/polygon/models/water.d.ts +0 -2
  115. package/es/polygon/models/water.js +13 -47
  116. package/es/polygon/shaders/polygon_frag.glsl +2 -2
  117. package/es/polygon/shaders/polygon_vert.glsl +2 -2
  118. package/es/polygon/shaders/tile/polygon_tile_map_vert.glsl +16 -0
  119. package/es/polygon/shaders/tile/polygon_tile_vert.glsl +20 -60
  120. package/es/polygon/shaders/water/polygon_ocean_frag.glsl +1 -2
  121. package/es/polygon/shaders/water/polygon_ocean_vert.glsl +0 -31
  122. package/es/polygon/shaders/water/polygon_water_frag.glsl +1 -3
  123. package/es/polygon/shaders/water/polygon_water_vert.glsl +0 -29
  124. package/es/raster/buffers/triangulation.js +1 -4
  125. package/es/raster/index.js +6 -2
  126. package/es/raster/models/raster.js +3 -2
  127. package/es/shader/minify_frag.glsl +7 -0
  128. package/es/shader/minify_picking_frag.glsl +10 -0
  129. package/es/tile/manager/baseMapTileLayerManager.d.ts +29 -0
  130. package/es/tile/manager/baseMapTileLayerManager.js +207 -0
  131. package/es/tile/manager/tileLayerManager.d.ts +2 -2
  132. package/es/tile/manager/tileLayerManager.js +2 -2
  133. package/es/tile/manager/tilePickerManager.d.ts +2 -3
  134. package/es/tile/manager/tilePickerManager.js +1 -2
  135. package/es/tile/models/tileModel.d.ts +1 -0
  136. package/es/tile/models/tileModel.js +18 -2
  137. package/es/tile/tileFactory/base.d.ts +1 -1
  138. package/es/tile/tileFactory/base.js +58 -33
  139. package/es/tile/tileFactory/line.js +3 -0
  140. package/es/tile/tileFactory/point.js +3 -0
  141. package/es/tile/tileFactory/polygon.js +3 -0
  142. package/es/tile/tileFactory/raster.js +3 -0
  143. package/es/tile/tileFactory/rasterData.js +3 -0
  144. package/es/tile/tileFactory/rasterDataLayer.js +6 -2
  145. package/es/tile/tileFactory/test.js +26 -5
  146. package/es/tile/tileFactory/vectorLayer.d.ts +4 -1
  147. package/es/tile/tileFactory/vectorLayer.js +110 -7
  148. package/es/tile/tileLayer/baseMapTileLayer.d.ts +29 -0
  149. package/es/tile/tileLayer/baseMapTileLayer.js +188 -0
  150. package/es/tile/tileLayer/baseTileLayer.d.ts +4 -4
  151. package/es/tile/tileLayer/baseTileLayer.js +46 -75
  152. package/es/tile/tileTest.d.ts +1 -0
  153. package/es/tile/tileTest.js +3 -2
  154. package/es/tile/tmsMapTileLayer.d.ts +9 -0
  155. package/es/tile/tmsMapTileLayer.js +119 -0
  156. package/es/tile/tmsTileLayer.d.ts +2 -0
  157. package/es/tile/tmsTileLayer.js +24 -2
  158. package/es/tile/utils.d.ts +4 -0
  159. package/es/tile/utils.js +30 -0
  160. package/es/utils/dataMappingStyle.js +3 -0
  161. package/es/utils/layerData.js +2 -2
  162. package/es/utils/updateShape.js +2 -2
  163. package/es/wind/index.js +6 -2
  164. package/es/wind/models/wind.js +8 -8
  165. package/es/wind/shaders/wind_vert.glsl +1 -1
  166. package/lib/Geometry/index.js +19 -2
  167. package/lib/Geometry/models/billboard.js +1 -2
  168. package/lib/Geometry/models/plane.js +2 -4
  169. package/lib/Geometry/models/sprite.js +2 -4
  170. package/lib/canvas/index.js +37 -2
  171. package/lib/citybuliding/building.js +6 -2
  172. package/lib/citybuliding/models/build.js +2 -3
  173. package/lib/core/BaseLayer.js +86 -94
  174. package/lib/core/BaseModel.js +7 -3
  175. package/lib/core/triangulation.js +66 -2
  176. package/lib/earth/index.js +11 -1
  177. package/lib/earth/models/base.js +2 -4
  178. package/lib/earth/shaders/atmosphere_frag.glsl +1 -1
  179. package/lib/earth/shaders/bloomsphere_frag.glsl +1 -1
  180. package/lib/heatmap/index.js +6 -2
  181. package/lib/heatmap/models/heatmap.js +5 -3
  182. package/lib/image/index.js +6 -2
  183. package/lib/image/models/dataImage.js +4 -7
  184. package/lib/image/models/image.js +4 -7
  185. package/lib/line/index.js +7 -2
  186. package/lib/line/models/arc.js +6 -5
  187. package/lib/line/models/half.js +3 -4
  188. package/lib/line/models/line.js +9 -8
  189. package/lib/line/models/simpleLine.js +2 -1
  190. package/lib/line/models/simpleTileLine.js +115 -0
  191. package/lib/line/models/tile.js +49 -223
  192. package/lib/line/models/wall.js +10 -46
  193. package/lib/line/shaders/dash/arc_dash_vert.glsl +2 -0
  194. package/lib/line/shaders/dash/line_dash_frag.glsl +1 -1
  195. package/lib/line/shaders/line_arc2d_vert.glsl +1 -1
  196. package/lib/line/shaders/line_arc_3d_frag.glsl +1 -1
  197. package/lib/line/shaders/line_arc_3d_vert.glsl +3 -3
  198. package/lib/line/shaders/line_arc_frag.glsl +1 -1
  199. package/lib/line/shaders/line_arc_great_circle_frag.glsl +1 -1
  200. package/lib/line/shaders/line_arc_great_circle_vert.glsl +1 -1
  201. package/lib/line/shaders/line_arc_vert.glsl +5 -3
  202. package/lib/line/shaders/line_bezier_vert.glsl +1 -1
  203. package/lib/line/shaders/line_frag.glsl +1 -2
  204. package/lib/line/shaders/line_vert.glsl +1 -1
  205. package/lib/line/shaders/linear/arc3d_linear_frag.glsl +1 -1
  206. package/lib/line/shaders/linear/arc3d_linear_vert.glsl +3 -3
  207. package/lib/line/shaders/linear/arc_linear_frag.glsl +1 -1
  208. package/lib/line/shaders/tile/line_tile_map_vert.glsl +25 -0
  209. package/lib/line/shaders/tile/line_tile_vert.glsl +19 -177
  210. package/lib/line/shaders/tile/simpleline_map_vert.glsl +15 -0
  211. package/lib/line/shaders/tile/simpleline_vert.glsl +21 -0
  212. package/lib/line/shaders/{wall_frag.glsl → wall/wall_frag.glsl} +17 -21
  213. package/lib/line/shaders/wall/wall_vert.glsl +77 -0
  214. package/lib/mask/index.js +82 -5
  215. package/lib/mask/models/fill.js +14 -10
  216. package/lib/mask/shaders/mask_vert.glsl +0 -6
  217. package/lib/plugins/DataMappingPlugin.js +127 -57
  218. package/lib/plugins/DataSourcePlugin.js +3 -2
  219. package/lib/plugins/FeatureScalePlugin.js +6 -50
  220. package/lib/plugins/LayerAnimateStylePlugin.js +6 -29
  221. package/lib/plugins/LayerModelPlugin.js +2 -6
  222. package/lib/plugins/LightingPlugin.js +1 -7
  223. package/lib/plugins/MultiPassRendererPlugin.js +3 -19
  224. package/lib/plugins/PixelPickingPlugin.js +8 -28
  225. package/lib/plugins/RegisterStyleAttributePlugin.js +56 -5
  226. package/lib/plugins/UpdateStyleAttributePlugin.js +2 -9
  227. package/lib/point/index.js +6 -2
  228. package/lib/point/models/fill.js +2 -2
  229. package/lib/point/models/fillmage.js +1 -1
  230. package/lib/point/models/image.js +1 -1
  231. package/lib/point/models/normal.js +8 -59
  232. package/lib/point/models/radar.js +4 -69
  233. package/lib/point/models/simplePoint.js +1 -10
  234. package/lib/point/models/text.js +6 -7
  235. package/lib/point/models/tile.js +21 -156
  236. package/lib/point/models/tileText.js +97 -184
  237. package/lib/point/shaders/animate/wave_frag.glsl +3 -3
  238. package/lib/point/shaders/earth/fill_vert.glsl +0 -1
  239. package/lib/point/shaders/fill_vert.glsl +0 -1
  240. package/lib/point/shaders/normal_frag.glsl +1 -10
  241. package/lib/point/shaders/normal_vert.glsl +5 -60
  242. package/lib/point/shaders/radar/radar_frag.glsl +4 -15
  243. package/lib/point/shaders/radar/radar_vert.glsl +4 -54
  244. package/lib/point/shaders/tile/fill_tile_frag.glsl +10 -17
  245. package/lib/point/shaders/tile/fill_tile_vert.glsl +20 -123
  246. package/lib/point/shaders/tile/text_frag.glsl +33 -0
  247. package/lib/point/shaders/tile/text_map_frag.glsl +31 -0
  248. package/lib/point/shaders/tile/text_map_vert.glsl +38 -0
  249. package/lib/point/shaders/tile/text_vert.glsl +48 -0
  250. package/lib/polygon/index.js +6 -2
  251. package/lib/polygon/models/extrude.js +1 -3
  252. package/lib/polygon/models/fill.js +3 -4
  253. package/lib/polygon/models/ocean.js +14 -47
  254. package/lib/polygon/models/tile.js +24 -57
  255. package/lib/polygon/models/water.js +14 -47
  256. package/lib/polygon/shaders/polygon_frag.glsl +2 -2
  257. package/lib/polygon/shaders/polygon_vert.glsl +2 -2
  258. package/lib/polygon/shaders/tile/polygon_tile_map_vert.glsl +16 -0
  259. package/lib/polygon/shaders/tile/polygon_tile_vert.glsl +20 -60
  260. package/lib/polygon/shaders/water/polygon_ocean_frag.glsl +1 -2
  261. package/lib/polygon/shaders/water/polygon_ocean_vert.glsl +0 -31
  262. package/lib/polygon/shaders/water/polygon_water_frag.glsl +1 -3
  263. package/lib/polygon/shaders/water/polygon_water_vert.glsl +0 -29
  264. package/lib/raster/buffers/triangulation.js +1 -4
  265. package/lib/raster/index.js +6 -2
  266. package/lib/raster/models/raster.js +3 -2
  267. package/lib/shader/minify_frag.glsl +7 -0
  268. package/lib/shader/minify_picking_frag.glsl +10 -0
  269. package/lib/tile/manager/baseMapTileLayerManager.js +222 -0
  270. package/lib/tile/manager/tileLayerManager.js +2 -2
  271. package/lib/tile/manager/tilePickerManager.js +1 -2
  272. package/lib/tile/models/tileModel.js +19 -2
  273. package/lib/tile/tileFactory/base.js +60 -33
  274. package/lib/tile/tileFactory/line.js +3 -0
  275. package/lib/tile/tileFactory/point.js +3 -0
  276. package/lib/tile/tileFactory/polygon.js +3 -0
  277. package/lib/tile/tileFactory/raster.js +3 -0
  278. package/lib/tile/tileFactory/rasterData.js +3 -0
  279. package/lib/tile/tileFactory/rasterDataLayer.js +6 -2
  280. package/lib/tile/tileFactory/test.js +26 -5
  281. package/lib/tile/tileFactory/vectorLayer.js +112 -8
  282. package/lib/tile/tileLayer/baseMapTileLayer.js +195 -0
  283. package/lib/tile/tileLayer/baseTileLayer.js +46 -75
  284. package/lib/tile/tileTest.js +3 -2
  285. package/lib/tile/tmsMapTileLayer.js +136 -0
  286. package/lib/tile/tmsTileLayer.js +25 -2
  287. package/lib/tile/utils.js +38 -0
  288. package/lib/utils/dataMappingStyle.js +3 -0
  289. package/lib/utils/layerData.js +2 -2
  290. package/lib/utils/updateShape.js +2 -2
  291. package/lib/wind/index.js +6 -2
  292. package/lib/wind/models/wind.js +7 -7
  293. package/lib/wind/shaders/wind_vert.glsl +1 -1
  294. package/package.json +8 -7
  295. package/es/line/shaders/tile/line_tile_frag.glsl +0 -79
  296. package/es/line/shaders/wall_vert.glsl +0 -111
  297. package/es/mask/shaders/mask_frag.glsl +0 -7
  298. package/es/polygon/shaders/tile/polygon_tile_frag.glsl +0 -12
  299. package/lib/line/shaders/tile/line_tile_frag.glsl +0 -79
  300. package/lib/line/shaders/wall_vert.glsl +0 -111
  301. package/lib/mask/shaders/mask_frag.glsl +0 -7
  302. package/lib/polygon/shaders/tile/polygon_tile_frag.glsl +0 -12
@@ -7,27 +7,17 @@ Object.defineProperty(exports, "__esModule", {
7
7
  });
8
8
  exports.default = void 0;
9
9
 
10
- var _initializerDefineProperty2 = _interopRequireDefault(require("@babel/runtime/helpers/initializerDefineProperty"));
11
-
12
10
  var _classCallCheck2 = _interopRequireDefault(require("@babel/runtime/helpers/classCallCheck"));
13
11
 
14
12
  var _createClass2 = _interopRequireDefault(require("@babel/runtime/helpers/createClass"));
15
13
 
16
- var _defineProperty2 = _interopRequireDefault(require("@babel/runtime/helpers/defineProperty"));
17
-
18
- var _applyDecoratedDescriptor2 = _interopRequireDefault(require("@babel/runtime/helpers/applyDecoratedDescriptor"));
19
-
20
- var _initializerWarningHelper2 = _interopRequireDefault(require("@babel/runtime/helpers/initializerWarningHelper"));
21
-
22
- var _l7Core = require("@antv/l7-core");
23
-
24
14
  var _inversify = require("inversify");
25
15
 
26
16
  require("reflect-metadata");
27
17
 
28
18
  var _multiPassRender = require("../utils/multiPassRender");
29
19
 
30
- var _dec, _dec2, _class, _class2, _descriptor;
20
+ var _dec, _class;
31
21
 
32
22
  var MultiPassRendererPlugin = (
33
23
  /**
@@ -43,10 +33,9 @@ var MultiPassRendererPlugin = (
43
33
  * ],
44
34
  * })
45
35
  */
46
- _dec = (0, _inversify.injectable)(), _dec2 = (0, _inversify.inject)(_l7Core.TYPES.IGlobalConfigService), _dec(_class = (_class2 = /*#__PURE__*/function () {
36
+ _dec = (0, _inversify.injectable)(), _dec(_class = /*#__PURE__*/function () {
47
37
  function MultiPassRendererPlugin() {
48
38
  (0, _classCallCheck2.default)(this, MultiPassRendererPlugin);
49
- (0, _initializerDefineProperty2.default)(this, "configService", _descriptor, this);
50
39
  }
51
40
 
52
41
  (0, _createClass2.default)(MultiPassRendererPlugin, [{
@@ -84,10 +73,5 @@ _dec = (0, _inversify.injectable)(), _dec2 = (0, _inversify.inject)(_l7Core.TYPE
84
73
  }
85
74
  }]);
86
75
  return MultiPassRendererPlugin;
87
- }(), (_descriptor = (0, _applyDecoratedDescriptor2.default)(_class2.prototype, "configService", [_dec2], {
88
- configurable: true,
89
- enumerable: true,
90
- writable: true,
91
- initializer: null
92
- })), _class2)) || _class);
76
+ }()) || _class);
93
77
  exports.default = MultiPassRendererPlugin;
@@ -34,14 +34,11 @@ var PixelPickingPlugin = (_dec = (0, _inversify.injectable)(), _dec(_class = /*#
34
34
  (0, _createClass2.default)(PixelPickingPlugin, [{
35
35
  key: "apply",
36
36
  value: function apply(layer, _ref) {
37
- var rendererService = _ref.rendererService,
38
- styleAttributeService = _ref.styleAttributeService;
37
+ var styleAttributeService = _ref.styleAttributeService;
39
38
  // TODO: 由于 Shader 目前无法根据是否开启拾取进行内容修改,因此即使不开启也需要生成 a_PickingColor
40
39
  layer.hooks.init.tap('PixelPickingPlugin', function () {
41
40
  var _layer$getLayerConfig = layer.getLayerConfig(),
42
- enablePicking = _layer$getLayerConfig.enablePicking,
43
- enableMultiPassRenderer = _layer$getLayerConfig.enableMultiPassRenderer; // const enablePicking = true;
44
-
41
+ enablePicking = _layer$getLayerConfig.enablePicking;
45
42
 
46
43
  styleAttributeService.registerStyleAttribute({
47
44
  name: 'pickingColor',
@@ -54,7 +51,7 @@ var PixelPickingPlugin = (_dec = (0, _inversify.injectable)(), _dec(_class = /*#
54
51
  },
55
52
  size: 3,
56
53
  // TODO: 固定 feature range 范围内的 pickingColor 都是固定的,可以生成 cache
57
- update: function update(feature, featureIdx) {
54
+ update: function update(feature) {
58
55
  // 只有开启拾取才需要 encode
59
56
  var id = feature.id;
60
57
  return enablePicking ? (0, _l7Utils.encodePickingColor)(id) : [0, 0, 0];
@@ -62,7 +59,6 @@ var PixelPickingPlugin = (_dec = (0, _inversify.injectable)(), _dec(_class = /*#
62
59
  }
63
60
  });
64
61
  }); // 必须要与 PixelPickingPass 结合使用,因此必须开启 multiPassRenderer
65
- // if (layer.multiPassRenderer) {
66
62
 
67
63
  layer.hooks.beforePickingEncode.tap('PixelPickingPlugin', function () {
68
64
  var _layer$getLayerConfig2 = layer.getLayerConfig(),
@@ -93,23 +89,12 @@ var PixelPickingPlugin = (_dec = (0, _inversify.injectable)(), _dec(_class = /*#
93
89
  var _layer$getLayerConfig4 = layer.getLayerConfig(),
94
90
  highlightColor = _layer$getLayerConfig4.highlightColor,
95
91
  _layer$getLayerConfig5 = _layer$getLayerConfig4.activeMix,
96
- activeMix = _layer$getLayerConfig5 === void 0 ? 0 : _layer$getLayerConfig5; // const {
97
- // highlightColor,
98
- // activeMix = 0,
99
- // enableSelect,
100
- // } = layer.getLayerConfig();
101
-
102
-
103
- var highlightColorInArray = typeof highlightColor === 'string' ? (0, _l7Utils.rgb2arr)(highlightColor) : highlightColor || [1, 0, 0, 1]; // const { selectColor } = layer.getLayerConfig();
104
- // const selectColorInArray =
105
- // typeof selectColor === 'string'
106
- // ? rgb2arr(selectColor)
107
- // : selectColor || [1, 0, 0, 1];
92
+ activeMix = _layer$getLayerConfig5 === void 0 ? 0 : _layer$getLayerConfig5;
108
93
 
94
+ var highlightColorInArray = typeof highlightColor === 'string' ? (0, _l7Utils.rgb2arr)(highlightColor) : highlightColor || [1, 0, 0, 1];
109
95
  layer.updateLayerConfig({
110
96
  pickedFeatureID: (0, _l7Utils.decodePickingColor)(new Uint8Array(pickedColor))
111
- }); // const currentSelectedId = layer.getCurrentSelectedId();
112
-
97
+ });
113
98
  layer.models.forEach(function (model) {
114
99
  return model.addUniforms({
115
100
  u_PickingStage: PickingStage.HIGHLIGHT,
@@ -117,12 +102,7 @@ var PixelPickingPlugin = (_dec = (0, _inversify.injectable)(), _dec(_class = /*#
117
102
  u_HighlightColor: highlightColorInArray.map(function (c) {
118
103
  return c * 255;
119
104
  }),
120
- u_activeMix: activeMix // u_CurrentSelectedId: currentSelectedId
121
- // ? encodePickingColor(layer.getCurrentSelectedId()!)
122
- // : [0, 0, 0],
123
- // u_SelectColor: selectColorInArray.map((c) => c * 255),
124
- // u_EnableSelect: +(enableSelect || false),
125
-
105
+ u_activeMix: activeMix
126
106
  });
127
107
  });
128
108
  });
@@ -151,7 +131,7 @@ var PixelPickingPlugin = (_dec = (0, _inversify.injectable)(), _dec(_class = /*#
151
131
  u_EnableSelect: 1
152
132
  });
153
133
  });
154
- }); // }
134
+ });
155
135
  }
156
136
  }]);
157
137
  return PixelPickingPlugin;
@@ -35,12 +35,51 @@ _dec = (0, _inversify.injectable)(), _dec(_class = /*#__PURE__*/function () {
35
35
 
36
36
  var styleAttributeService = _ref.styleAttributeService;
37
37
  layer.hooks.init.tap('RegisterStyleAttributePlugin', function () {
38
- _this.registerBuiltinAttributes(styleAttributeService);
38
+ _this.registerBuiltinAttributes(styleAttributeService, layer);
39
39
  });
40
40
  }
41
41
  }, {
42
42
  key: "registerBuiltinAttributes",
43
- value: function registerBuiltinAttributes(styleAttributeService) {
43
+ value: function registerBuiltinAttributes(styleAttributeService, layer) {
44
+ // 过滤 tileGroup layer (瓦片图层)
45
+ var source = layer.getSource();
46
+
47
+ switch (source.parser.type) {
48
+ case 'mvt':
49
+ case 'testTile':
50
+ case 'rasterTile':
51
+ // layer 仅作为 group 使用
52
+ return;
53
+ }
54
+
55
+ if (layer.type === 'MaskLayer') {
56
+ this.registerPositionAttribute(styleAttributeService);
57
+ return;
58
+ }
59
+
60
+ var _layer$getLayerConfig = layer.getLayerConfig(),
61
+ usage = _layer$getLayerConfig.usage;
62
+
63
+ if (usage === 'basemap ') {
64
+ this.registerPositionAttribute(styleAttributeService);
65
+ return;
66
+ }
67
+
68
+ if (layer.isTileLayer) {
69
+ this.registerPositionAttribute(styleAttributeService);
70
+ this.registerColorAttribute(styleAttributeService);
71
+ return;
72
+ } // Tip: normal render layer
73
+
74
+
75
+ this.registerPositionAttribute(styleAttributeService);
76
+ this.registerFilterAttribute(styleAttributeService);
77
+ this.registerColorAttribute(styleAttributeService);
78
+ this.registerVertexIdAttribute(styleAttributeService);
79
+ }
80
+ }, {
81
+ key: "registerPositionAttribute",
82
+ value: function registerPositionAttribute(styleAttributeService) {
44
83
  styleAttributeService.registerStyleAttribute({
45
84
  name: 'position',
46
85
  type: _l7Core.AttributeType.Attribute,
@@ -56,6 +95,10 @@ _dec = (0, _inversify.injectable)(), _dec(_class = /*#__PURE__*/function () {
56
95
  }
57
96
  }
58
97
  });
98
+ }
99
+ }, {
100
+ key: "registerFilterAttribute",
101
+ value: function registerFilterAttribute(styleAttributeService) {
59
102
  styleAttributeService.registerStyleAttribute({
60
103
  name: 'filter',
61
104
  type: _l7Core.AttributeType.Attribute,
@@ -68,12 +111,16 @@ _dec = (0, _inversify.injectable)(), _dec(_class = /*#__PURE__*/function () {
68
111
  type: _l7Core.gl.FLOAT
69
112
  },
70
113
  size: 1,
71
- update: function update(feature, featureIdx) {
114
+ update: function update(feature) {
72
115
  var filter = feature.filter;
73
116
  return filter ? [1] : [0];
74
117
  }
75
118
  }
76
119
  });
120
+ }
121
+ }, {
122
+ key: "registerColorAttribute",
123
+ value: function registerColorAttribute(styleAttributeService) {
77
124
  styleAttributeService.registerStyleAttribute({
78
125
  name: 'color',
79
126
  type: _l7Core.AttributeType.Attribute,
@@ -86,12 +133,16 @@ _dec = (0, _inversify.injectable)(), _dec(_class = /*#__PURE__*/function () {
86
133
  type: _l7Core.gl.FLOAT
87
134
  },
88
135
  size: 4,
89
- update: function update(feature, featureIdx) {
136
+ update: function update(feature) {
90
137
  var color = feature.color;
91
138
  return !color || !color.length ? [1, 1, 1, 1] : color;
92
139
  }
93
140
  }
94
141
  });
142
+ }
143
+ }, {
144
+ key: "registerVertexIdAttribute",
145
+ value: function registerVertexIdAttribute(styleAttributeService) {
95
146
  styleAttributeService.registerStyleAttribute({
96
147
  // 统一注册每个顶点的唯一编号(目前用于样式的数据映射计算使用)
97
148
  name: 'vertexId',
@@ -105,7 +156,7 @@ _dec = (0, _inversify.injectable)(), _dec(_class = /*#__PURE__*/function () {
105
156
  type: _l7Core.gl.FLOAT
106
157
  },
107
158
  size: 1,
108
- update: function update(feature, featureIdx, vertex, attributeIdx) {
159
+ update: function update(feature, featureIdx) {
109
160
  return [featureIdx];
110
161
  }
111
162
  }
@@ -36,11 +36,7 @@ _dec = (0, _inversify.injectable)(), _dec(_class = /*#__PURE__*/function () {
36
36
  _this.initStyleAttribute(layer, {
37
37
  styleAttributeService: styleAttributeService
38
38
  });
39
- }); // layer.hooks.beforeRenderData.tap('styleAttributeService', () => {
40
- // // layer.layerModelNeedUpdate = true;
41
- // return true;
42
- // });
43
-
39
+ });
44
40
  layer.hooks.beforeRender.tap('UpdateStyleAttributePlugin', function () {
45
41
  if (layer.layerModelNeedUpdate) {
46
42
  return;
@@ -57,11 +53,8 @@ _dec = (0, _inversify.injectable)(), _dec(_class = /*#__PURE__*/function () {
57
53
  var styleAttributeService = _ref2.styleAttributeService;
58
54
  var attributes = styleAttributeService.getLayerStyleAttributes() || [];
59
55
  var filter = styleAttributeService.getLayerStyleAttribute('filter');
60
- var shape = styleAttributeService.getLayerStyleAttribute('shape');
61
56
 
62
- if (filter && filter.needRegenerateVertices // ||
63
- // (shape && shape.needRegenerateVertices) // TODO:Shape 更新重新build
64
- ) {
57
+ if (filter && filter.needRegenerateVertices) {
65
58
  layer.layerModelNeedUpdate = true;
66
59
  attributes.forEach(function (attr) {
67
60
  return attr.needRegenerateVertices = false;
@@ -78,7 +78,9 @@ var PointLayer = /*#__PURE__*/function (_BaseLayer) {
78
78
 
79
79
  _this2.layerService.updateLayerRenderList();
80
80
 
81
- _this2.renderLayers();
81
+ _this2.emit('modelLoaded', null);
82
+
83
+ _this2.layerService.throttleRenderLayers();
82
84
  });
83
85
  }
84
86
  }, {
@@ -87,7 +89,9 @@ var PointLayer = /*#__PURE__*/function (_BaseLayer) {
87
89
  var _this3 = this;
88
90
 
89
91
  this.layerModel.buildModels(function (models) {
90
- return _this3.models = models;
92
+ _this3.models = models;
93
+
94
+ _this3.emit('modelLoaded', null);
91
95
  });
92
96
  }
93
97
  /**
@@ -44,13 +44,13 @@ function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Re
44
44
  /* babel-plugin-inline-import '../shaders/animate/wave_frag.glsl' */
45
45
  // import { PointFillTriangulation } from '../../core/triangulation';
46
46
  // animate pointLayer shader - support animate
47
- var waveFillFrag = "\nuniform float u_additive;\n\nvarying mat4 styleMappingMat; // \u4F20\u9012\u4ECE\u7247\u5143\u4E2D\u4F20\u9012\u7684\u6620\u5C04\u6570\u636E\n\nvarying vec4 v_data;\nvarying vec4 v_color;\nvarying float v_radius;\nuniform float u_time;\nuniform vec4 u_aimate: [ 0, 2., 1.0, 0.2 ];\n\n#pragma include \"sdf_2d\"\n#pragma include \"picking\"\n\nvoid main() {\n\n vec4 textrueStroke = vec4(\n styleMappingMat[1][0],\n styleMappingMat[1][1],\n styleMappingMat[1][2],\n styleMappingMat[1][3]\n );\n\n float opacity = styleMappingMat[0][0];\n\n lowp float antialiasblur = v_data.z;\n float r = v_radius / (v_radius);\n\n float outer_df;\n float inner_df;\n // 'circle', 'triangle', 'square', 'pentagon', 'hexagon', 'octogon', 'hexagram', 'rhombus', 'vesica'\n \n outer_df = sdCircle(v_data.xy, 1.0);\n inner_df = sdCircle(v_data.xy, r);\n\n\n float opacity_t = smoothstep(0.0, antialiasblur, outer_df);\n\n float color_t = smoothstep(\n antialiasblur,\n 0.0,\n inner_df\n );\n float PI = 3.14159;\n float N_RINGS = 3.0;\n float FREQ = 1.0;\n\n gl_FragColor = vec4(v_color.rgb, v_color.a * opacity);\n\n float d = length(v_data.xy);\n if(d > 0.5) {\n discard;\n }\n float intensity = clamp(cos(d * PI), 0.0, 1.0) * clamp(cos(2.0 * PI * (d * 2.0 * u_aimate.z - u_aimate.y * u_time)), 0.0, 1.0);\n \n // TODO: \u6839\u636E\u53E0\u52A0\u6A21\u5F0F\u9009\u62E9\u6548\u679C\n if(u_additive > 0.0) {\n gl_FragColor *= intensity;\n // TODO: \u4F18\u5316\u6C34\u6CE2\u70B9 blend additive \u6A21\u5F0F\u4E0B\u6709\u7684\u62FE\u53D6\u6548\u679C \n gl_FragColor = filterColorAlpha(gl_FragColor, gl_FragColor.a);\n } else {\n gl_FragColor = vec4(gl_FragColor.xyz, gl_FragColor.a * intensity);\n gl_FragColor = filterColor(gl_FragColor);\n }\n}\n"; // static pointLayer shader - not support animate
47
+ var waveFillFrag = "\nuniform float u_additive;\n\nvarying mat4 styleMappingMat; // \u4F20\u9012\u4ECE\u7247\u5143\u4E2D\u4F20\u9012\u7684\u6620\u5C04\u6570\u636E\n\nvarying vec4 v_data;\nvarying vec4 v_color;\nvarying float v_radius;\nuniform float u_time;\nuniform vec4 u_aimate: [ 1., 2., 1.0, 0.2 ];\n\n#pragma include \"sdf_2d\"\n#pragma include \"picking\"\n\nvoid main() {\n\n vec4 textrueStroke = vec4(\n styleMappingMat[1][0],\n styleMappingMat[1][1],\n styleMappingMat[1][2],\n styleMappingMat[1][3]\n );\n\n float opacity = styleMappingMat[0][0];\n\n lowp float antialiasblur = v_data.z;\n float r = v_radius / (v_radius);\n\n float outer_df;\n float inner_df;\n // 'circle', 'triangle', 'square', 'pentagon', 'hexagon', 'octogon', 'hexagram', 'rhombus', 'vesica'\n \n outer_df = sdCircle(v_data.xy, 1.0);\n inner_df = sdCircle(v_data.xy, r);\n\n\n float opacity_t = smoothstep(0.0, antialiasblur, outer_df);\n\n float color_t = smoothstep(\n antialiasblur,\n 0.0,\n inner_df\n );\n float PI = 3.14159;\n float N_RINGS = 3.0;\n float FREQ = 1.0;\n\n gl_FragColor = vec4(v_color.rgb, v_color.a * opacity);\n\n float d = length(v_data.xy);\n if(d > 0.5) {\n discard;\n }\n float intensity = clamp(cos(d * PI), 0.0, 1.0) * clamp(cos(2.0 * PI * (d * 2.0 * u_aimate.z - u_aimate.y * u_time)), 0.0, 1.0);\n \n // \u6839\u636E\u53E0\u52A0\u6A21\u5F0F\u9009\u62E9\u6548\u679C\n if(u_additive > 0.0) {\n gl_FragColor *= intensity;\n // \u4F18\u5316\u6C34\u6CE2\u70B9 blend additive \u6A21\u5F0F\u4E0B\u6709\u7684\u62FE\u53D6\u6548\u679C \n gl_FragColor = filterColorAlpha(gl_FragColor, gl_FragColor.a);\n } else {\n gl_FragColor = vec4(gl_FragColor.xyz, gl_FragColor.a * intensity);\n gl_FragColor = filterColor(gl_FragColor);\n }\n}\n"; // static pointLayer shader - not support animate
48
48
 
49
49
  /* babel-plugin-inline-import '../shaders/fill_frag.glsl' */
50
50
  var pointFillFrag = "uniform float u_additive;\n\nvarying mat4 styleMappingMat; // \u4F20\u9012\u4ECE\u7247\u5143\u4E2D\u4F20\u9012\u7684\u6620\u5C04\u6570\u636E\n\nvarying vec4 v_data;\nvarying vec4 v_color;\nvarying float v_radius;\n\n#pragma include \"sdf_2d\"\n#pragma include \"picking\"\n\n\nvoid main() {\n int shape = int(floor(v_data.w + 0.5));\n\n vec4 textrueStroke = vec4(\n styleMappingMat[1][0],\n styleMappingMat[1][1],\n styleMappingMat[1][2],\n styleMappingMat[1][3]\n );\n\n float opacity = styleMappingMat[0][0];\n float stroke_opacity = styleMappingMat[0][1];\n float strokeWidth = styleMappingMat[0][2];\n vec4 strokeColor = textrueStroke == vec4(0) ? v_color : textrueStroke;\n\n lowp float antialiasblur = v_data.z;\n float r = v_radius / (v_radius + strokeWidth);\n\n float outer_df;\n float inner_df;\n // 'circle', 'triangle', 'square', 'pentagon', 'hexagon', 'octogon', 'hexagram', 'rhombus', 'vesica'\n if (shape == 0) {\n outer_df = sdCircle(v_data.xy, 1.0);\n inner_df = sdCircle(v_data.xy, r);\n } else if (shape == 1) {\n outer_df = sdEquilateralTriangle(1.1 * v_data.xy);\n inner_df = sdEquilateralTriangle(1.1 / r * v_data.xy);\n } else if (shape == 2) {\n outer_df = sdBox(v_data.xy, vec2(1.));\n inner_df = sdBox(v_data.xy, vec2(r));\n } else if (shape == 3) {\n outer_df = sdPentagon(v_data.xy, 0.8);\n inner_df = sdPentagon(v_data.xy, r * 0.8);\n } else if (shape == 4) {\n outer_df = sdHexagon(v_data.xy, 0.8);\n inner_df = sdHexagon(v_data.xy, r * 0.8);\n } else if (shape == 5) {\n outer_df = sdOctogon(v_data.xy, 1.0);\n inner_df = sdOctogon(v_data.xy, r);\n } else if (shape == 6) {\n outer_df = sdHexagram(v_data.xy, 0.52);\n inner_df = sdHexagram(v_data.xy, r * 0.52);\n } else if (shape == 7) {\n outer_df = sdRhombus(v_data.xy, vec2(1.0));\n inner_df = sdRhombus(v_data.xy, vec2(r));\n } else if (shape == 8) {\n outer_df = sdVesica(v_data.xy, 1.1, 0.8);\n inner_df = sdVesica(v_data.xy, r * 1.1, r * 0.8);\n }\n\n float opacity_t = smoothstep(0.0, antialiasblur, outer_df);\n\n float color_t = strokeWidth < 0.01 ? 0.0 : smoothstep(\n antialiasblur,\n 0.0,\n inner_df\n );\n\n if(strokeWidth < 0.01) {\n gl_FragColor = vec4(v_color.rgb, v_color.a * opacity);\n } else {\n gl_FragColor = mix(vec4(v_color.rgb, v_color.a * opacity), strokeColor * stroke_opacity, color_t);\n }\n\n if(u_additive > 0.0) {\n gl_FragColor *= opacity_t;\n gl_FragColor = filterColorAlpha(gl_FragColor, gl_FragColor.a);\n } else {\n gl_FragColor.a *= opacity_t;\n gl_FragColor = filterColor(gl_FragColor);\n }\n}\n";
51
51
 
52
52
  /* babel-plugin-inline-import '../shaders/fill_vert.glsl' */
53
- var pointFillVert = "attribute vec4 a_Color;\nattribute vec3 a_Position;\nattribute vec3 a_Extrude;\nattribute float a_Size;\nattribute float a_Shape;\n\nvarying mat4 styleMappingMat; // \u7528\u4E8E\u5C06\u5728\u9876\u70B9\u7740\u8272\u5668\u4E2D\u8BA1\u7B97\u597D\u7684\u6837\u5F0F\u503C\u4F20\u9012\u7ED9\u7247\u5143\n\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\nuniform float u_meter2coord;\nuniform float u_meteryScale;\nuniform float u_isMeter;\n\nvarying vec4 v_data;\nvarying vec4 v_color;\nvarying float v_radius;\n\nuniform float u_opacity : 1;\nuniform float u_stroke_opacity : 1;\nuniform float u_stroke_width : 2;\nuniform vec4 u_stroke_color : [0.0, 0.0, 0.0, 0.0];\nuniform vec2 u_offsets;\n\nuniform float u_blur : 0.0;\nuniform float u_raisingHeight: 0.0;\nuniform float u_heightfixed: 0.0;\n\n#pragma include \"styleMapping\"\n#pragma include \"styleMappingCalOpacity\"\n#pragma include \"styleMappingCalStrokeOpacity\"\n#pragma include \"styleMappingCalStrokeWidth\"\n\n#pragma include \"projection\"\n#pragma include \"picking\"\n\n\nvoid main() {\n vec3 extrude = a_Extrude;\n float shape_type = a_Shape;\n /*\n * setPickingSize \u8BBE\u7F6E\u62FE\u53D6\u5927\u5C0F\n * u_meter2coord \u5728\u7B49\u9762\u79EF\u5927\u5C0F\u7684\u65F6\u5019\u8BBE\u7F6E\u5355\u4F4D\n */\n float newSize = setPickingSize(a_Size) * u_meter2coord;\n // float newSize = setPickingSize(a_Size) * 0.00001038445708445579;\n\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n styleMappingMat = mat4(\n 0.0, 0.0, 0.0, 0.0, // opacity - strokeOpacity - strokeWidth - empty\n 0.0, 0.0, 0.0, 0.0, // strokeR - strokeG - strokeB - strokeA\n 0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1]\n 0.0, 0.0, 0.0, 0.0\n );\n\n float rowCount = u_cellTypeLayout[0][0]; // \u5F53\u524D\u7684\u6570\u636E\u7EB9\u7406\u6709\u51E0\u884C\n float columnCount = u_cellTypeLayout[0][1]; // \u5F53\u770B\u5230\u6570\u636E\u7EB9\u7406\u6709\u51E0\u5217\n float columnWidth = 1.0/columnCount; // \u5217\u5BBD\n float rowHeight = 1.0/rowCount; // \u884C\u9AD8\n float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets\n float id = a_vertexId; // \u7B2Cn\u4E2A\u9876\u70B9\n float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u884C\n float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u5217\n \n // cell \u56FA\u5B9A\u987A\u5E8F opacity -> strokeOpacity -> strokeWidth -> stroke ... \n // \u6309\u987A\u5E8F\u4ECE cell \u4E2D\u53D6\u503C\u3001\u82E5\u6CA1\u6709\u5219\u81EA\u52A8\u5F80\u4E0B\u53D6\u503C\n float textureOffset = 0.0; // \u5728 cell \u4E2D\u53D6\u503C\u7684\u504F\u79FB\u91CF\n\n vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);\n styleMappingMat[0][0] = opacityAndOffset.r;\n textureOffset = opacityAndOffset.g;\n\n vec2 strokeOpacityAndOffset = calStrokeOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);\n styleMappingMat[0][1] = strokeOpacityAndOffset.r;\n textureOffset = strokeOpacityAndOffset.g;\n\n vec2 strokeWidthAndOffset = calStrokeWidthAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);\n styleMappingMat[0][2] = strokeWidthAndOffset.r;\n textureOffset = strokeWidthAndOffset.g;\n\n vec4 textrueStroke = vec4(-1.0, -1.0, -1.0, -1.0);\n if(hasStroke()) {\n vec2 valueRPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);\n styleMappingMat[1][0] = pos2value(valueRPos, columnWidth, rowHeight); // R\n textureOffset += 1.0;\n\n vec2 valueGPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);\n styleMappingMat[1][1] = pos2value(valueGPos, columnWidth, rowHeight); // G\n textureOffset += 1.0;\n\n vec2 valueBPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);\n styleMappingMat[1][2] = pos2value(valueBPos, columnWidth, rowHeight); // B\n textureOffset += 1.0;\n\n vec2 valueAPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);\n styleMappingMat[1][3] = pos2value(valueAPos, columnWidth, rowHeight); // A\n textureOffset += 1.0;\n } else {\n if(u_stroke_color == vec4(0.0)) {\n styleMappingMat[1][0] = v_color.r;\n styleMappingMat[1][1] = v_color.g;\n styleMappingMat[1][2] = v_color.b;\n styleMappingMat[1][3] = v_color.a;\n } else {\n styleMappingMat[1][0] = u_stroke_color.r;\n styleMappingMat[1][1] = u_stroke_color.g;\n styleMappingMat[1][2] = u_stroke_color.b;\n styleMappingMat[1][3] = u_stroke_color.a;\n }\n }\n\n vec2 textrueOffsets = vec2(0.0, 0.0);\n if(hasOffsets()) {\n vec2 valueXPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);\n textrueOffsets.r = pos2value(valueXPos, columnWidth, rowHeight); // x\n textureOffset += 1.0;\n\n vec2 valueYPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);\n textrueOffsets.g = pos2value(valueYPos, columnWidth, rowHeight); // x\n textureOffset += 1.0;\n } else {\n textrueOffsets = u_offsets;\n }\n\n // cal style mapping\n\n // unpack color(vec2)\n v_color = a_Color;\n\n // radius(16-bit)\n v_radius = newSize;\n\n // TODO: billboard\n // anti-alias\n // float antialiased_blur = -max(u_blur, antialiasblur);\n float antialiasblur = -max(2.0 / u_DevicePixelRatio / newSize, u_blur);\n\n vec2 offset = (extrude.xy * (newSize + u_stroke_width) + textrueOffsets);\n vec3 aPosition = a_Position;\n if(u_isMeter < 1.0) {\n // \u4E0D\u4EE5\u7C73\u4E3A\u5B9E\u9645\u5355\u4F4D\n offset = project_pixel(offset);\n } else {\n // \u4EE5\u7C73\u4E3A\u5B9E\u9645\u5355\u4F4D\n if(newSize * pow(2.0, u_Zoom) < 48.0) {\n antialiasblur = max(antialiasblur, -0.05);\n } else if(newSize * pow(2.0, u_Zoom) < 128.0) {\n antialiasblur = max(antialiasblur, -0.6/pow(u_Zoom, 2.0));\n } else {\n antialiasblur = max(antialiasblur, -0.8/pow(u_Zoom, 2.0));\n }\n \n if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {\n aPosition.x += offset.x / u_meteryScale;\n aPosition.y += offset.y;\n offset = vec2(0.0);\n }\n }\n\n // TODP: /abs(extrude.x) \u662F\u4E3A\u4E86\u517C\u5BB9\u5730\u7403\u6A21\u5F0F\n v_data = vec4(extrude.x/abs(extrude.x), extrude.y/abs(extrude.y), antialiasblur,shape_type);\n\n\n // vec4 project_pos = project_position(vec4(a_Position.xy, 0.0, 1.0));\n vec4 project_pos = project_position(vec4(aPosition.xy, 0.0, 1.0));\n // gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, project_pixel(setPickingOrder(0.0)), 1.0));\n\n float raisingHeight = u_raisingHeight;\n\n if(u_heightfixed < 1.0) { // false\n raisingHeight = project_pixel(u_raisingHeight);\n } else {\n if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {\n float mapboxZoomScale = 4.0/pow(2.0, 21.0 - u_Zoom);\n raisingHeight = u_raisingHeight * mapboxZoomScale;\n }\n }\n \n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n gl_Position = u_Mvp * vec4(project_pos.xy + offset, raisingHeight, 1.0);\n } else {\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, raisingHeight, 1.0));\n }\n \n // gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, 0.0, 1.0));\n\n setPickingColor(a_PickingColor);\n}\n";
53
+ var pointFillVert = "attribute vec4 a_Color;\nattribute vec3 a_Position;\nattribute vec3 a_Extrude;\nattribute float a_Size;\nattribute float a_Shape;\n\nvarying mat4 styleMappingMat; // \u7528\u4E8E\u5C06\u5728\u9876\u70B9\u7740\u8272\u5668\u4E2D\u8BA1\u7B97\u597D\u7684\u6837\u5F0F\u503C\u4F20\u9012\u7ED9\u7247\u5143\n\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\nuniform float u_meter2coord;\nuniform float u_meteryScale;\nuniform float u_isMeter;\n\nvarying vec4 v_data;\nvarying vec4 v_color;\nvarying float v_radius;\n\nuniform float u_opacity : 1;\nuniform float u_stroke_opacity : 1;\nuniform float u_stroke_width : 2;\nuniform vec4 u_stroke_color : [0.0, 0.0, 0.0, 0.0];\nuniform vec2 u_offsets;\n\nuniform float u_blur : 0.0;\nuniform float u_raisingHeight: 0.0;\nuniform float u_heightfixed: 0.0;\n\n#pragma include \"styleMapping\"\n#pragma include \"styleMappingCalOpacity\"\n#pragma include \"styleMappingCalStrokeOpacity\"\n#pragma include \"styleMappingCalStrokeWidth\"\n\n#pragma include \"projection\"\n#pragma include \"picking\"\n\n\nvoid main() {\n vec3 extrude = a_Extrude;\n float shape_type = a_Shape;\n /*\n * setPickingSize \u8BBE\u7F6E\u62FE\u53D6\u5927\u5C0F\n * u_meter2coord \u5728\u7B49\u9762\u79EF\u5927\u5C0F\u7684\u65F6\u5019\u8BBE\u7F6E\u5355\u4F4D\n */\n float newSize = setPickingSize(a_Size) * u_meter2coord;\n // float newSize = setPickingSize(a_Size) * 0.00001038445708445579;\n\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n styleMappingMat = mat4(\n 0.0, 0.0, 0.0, 0.0, // opacity - strokeOpacity - strokeWidth - empty\n 0.0, 0.0, 0.0, 0.0, // strokeR - strokeG - strokeB - strokeA\n 0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1]\n 0.0, 0.0, 0.0, 0.0\n );\n\n float rowCount = u_cellTypeLayout[0][0]; // \u5F53\u524D\u7684\u6570\u636E\u7EB9\u7406\u6709\u51E0\u884C\n float columnCount = u_cellTypeLayout[0][1]; // \u5F53\u770B\u5230\u6570\u636E\u7EB9\u7406\u6709\u51E0\u5217\n float columnWidth = 1.0/columnCount; // \u5217\u5BBD\n float rowHeight = 1.0/rowCount; // \u884C\u9AD8\n float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets\n float id = a_vertexId; // \u7B2Cn\u4E2A\u9876\u70B9\n float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u884C\n float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u5217\n \n // cell \u56FA\u5B9A\u987A\u5E8F opacity -> strokeOpacity -> strokeWidth -> stroke ... \n // \u6309\u987A\u5E8F\u4ECE cell \u4E2D\u53D6\u503C\u3001\u82E5\u6CA1\u6709\u5219\u81EA\u52A8\u5F80\u4E0B\u53D6\u503C\n float textureOffset = 0.0; // \u5728 cell \u4E2D\u53D6\u503C\u7684\u504F\u79FB\u91CF\n\n vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);\n styleMappingMat[0][0] = opacityAndOffset.r;\n textureOffset = opacityAndOffset.g;\n\n vec2 strokeOpacityAndOffset = calStrokeOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);\n styleMappingMat[0][1] = strokeOpacityAndOffset.r;\n textureOffset = strokeOpacityAndOffset.g;\n\n vec2 strokeWidthAndOffset = calStrokeWidthAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);\n styleMappingMat[0][2] = strokeWidthAndOffset.r;\n textureOffset = strokeWidthAndOffset.g;\n\n vec4 textrueStroke = vec4(-1.0, -1.0, -1.0, -1.0);\n if(hasStroke()) {\n vec2 valueRPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);\n styleMappingMat[1][0] = pos2value(valueRPos, columnWidth, rowHeight); // R\n textureOffset += 1.0;\n\n vec2 valueGPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);\n styleMappingMat[1][1] = pos2value(valueGPos, columnWidth, rowHeight); // G\n textureOffset += 1.0;\n\n vec2 valueBPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);\n styleMappingMat[1][2] = pos2value(valueBPos, columnWidth, rowHeight); // B\n textureOffset += 1.0;\n\n vec2 valueAPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);\n styleMappingMat[1][3] = pos2value(valueAPos, columnWidth, rowHeight); // A\n textureOffset += 1.0;\n } else {\n if(u_stroke_color == vec4(0.0)) {\n styleMappingMat[1][0] = v_color.r;\n styleMappingMat[1][1] = v_color.g;\n styleMappingMat[1][2] = v_color.b;\n styleMappingMat[1][3] = v_color.a;\n } else {\n styleMappingMat[1][0] = u_stroke_color.r;\n styleMappingMat[1][1] = u_stroke_color.g;\n styleMappingMat[1][2] = u_stroke_color.b;\n styleMappingMat[1][3] = u_stroke_color.a;\n }\n }\n\n vec2 textrueOffsets = vec2(0.0, 0.0);\n if(hasOffsets()) {\n vec2 valueXPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);\n textrueOffsets.r = pos2value(valueXPos, columnWidth, rowHeight); // x\n textureOffset += 1.0;\n\n vec2 valueYPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);\n textrueOffsets.g = pos2value(valueYPos, columnWidth, rowHeight); // x\n textureOffset += 1.0;\n } else {\n textrueOffsets = u_offsets;\n }\n\n // cal style mapping\n\n // unpack color(vec2)\n v_color = a_Color;\n\n // radius(16-bit)\n v_radius = newSize;\n\n // anti-alias\n // float antialiased_blur = -max(u_blur, antialiasblur);\n float antialiasblur = -max(2.0 / u_DevicePixelRatio / newSize, u_blur);\n\n vec2 offset = (extrude.xy * (newSize + u_stroke_width) + textrueOffsets);\n vec3 aPosition = a_Position;\n if(u_isMeter < 1.0) {\n // \u4E0D\u4EE5\u7C73\u4E3A\u5B9E\u9645\u5355\u4F4D\n offset = project_pixel(offset);\n } else {\n // \u4EE5\u7C73\u4E3A\u5B9E\u9645\u5355\u4F4D\n if(newSize * pow(2.0, u_Zoom) < 48.0) {\n antialiasblur = max(antialiasblur, -0.05);\n } else if(newSize * pow(2.0, u_Zoom) < 128.0) {\n antialiasblur = max(antialiasblur, -0.6/pow(u_Zoom, 2.0));\n } else {\n antialiasblur = max(antialiasblur, -0.8/pow(u_Zoom, 2.0));\n }\n \n if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {\n aPosition.x += offset.x / u_meteryScale;\n aPosition.y += offset.y;\n offset = vec2(0.0);\n }\n }\n\n // TODP: /abs(extrude.x) \u662F\u4E3A\u4E86\u517C\u5BB9\u5730\u7403\u6A21\u5F0F\n v_data = vec4(extrude.x/abs(extrude.x), extrude.y/abs(extrude.y), antialiasblur,shape_type);\n\n\n // vec4 project_pos = project_position(vec4(a_Position.xy, 0.0, 1.0));\n vec4 project_pos = project_position(vec4(aPosition.xy, 0.0, 1.0));\n // gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, project_pixel(setPickingOrder(0.0)), 1.0));\n\n float raisingHeight = u_raisingHeight;\n\n if(u_heightfixed < 1.0) { // false\n raisingHeight = project_pixel(u_raisingHeight);\n } else {\n if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {\n float mapboxZoomScale = 4.0/pow(2.0, 21.0 - u_Zoom);\n raisingHeight = u_raisingHeight * mapboxZoomScale;\n }\n }\n \n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n gl_Position = u_Mvp * vec4(project_pos.xy + offset, raisingHeight, 1.0);\n } else {\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, raisingHeight, 1.0));\n }\n \n // gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, 0.0, 1.0));\n\n setPickingColor(a_PickingColor);\n}\n";
54
54
 
55
55
  var FillModel = /*#__PURE__*/function (_BaseModel) {
56
56
  (0, _inherits2.default)(FillModel, _BaseModel);
@@ -77,7 +77,7 @@ var FillImageModel = /*#__PURE__*/function (_BaseModel) {
77
77
  // TODO: 更新完纹理后在更新的图层的时候需要更新所有的图层
78
78
 
79
79
 
80
- _this.layer.renderLayers();
80
+ _this.layerService.throttleRenderLayers();
81
81
 
82
82
  return;
83
83
  }
@@ -68,7 +68,7 @@ var ImageModel = /*#__PURE__*/function (_BaseModel) {
68
68
  }); // TODO: 更新完纹理后在更新的图层的时候需要更新所有的图层
69
69
 
70
70
 
71
- _this.layer.renderLayers();
71
+ _this.layerService.throttleRenderLayers();
72
72
 
73
73
  return;
74
74
  }
@@ -33,10 +33,10 @@ function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflec
33
33
  function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
34
34
 
35
35
  /* babel-plugin-inline-import '../shaders/normal_frag.glsl' */
36
- var normalFrag = "\nuniform float u_opacity : 1;\nuniform vec2 u_offsets;\nvarying vec4 v_color;\nvarying mat4 styleMappingMat; // \u4F20\u9012\u4ECE\u7247\u5143\u4E2D\u4F20\u9012\u7684\u6620\u5C04\u6570\u636E\n\n#pragma include \"picking\"\nvoid main() {\n float opacity = styleMappingMat[0][0];\n\n gl_FragColor = v_color;\n // gl_FragColor.a =gl_FragColor.a * u_opacity;\n gl_FragColor.a =gl_FragColor.a * opacity;\n gl_FragColor = filterColor(gl_FragColor);\n}\n";
36
+ var normalFrag = "uniform float u_opacity : 1;\nvarying vec4 v_color;\nvoid main() {\n gl_FragColor = v_color;\n gl_FragColor.a *= u_opacity;\n}\n";
37
37
 
38
38
  /* babel-plugin-inline-import '../shaders/normal_vert.glsl' */
39
- var normalVert = "\nattribute vec3 a_Position;\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\nattribute float a_Size;\nattribute vec4 a_Color;\nvarying vec4 v_color;\n\nuniform float u_opacity : 1;\nuniform vec2 u_offsets;\n\nvarying mat4 styleMappingMat; // \u7528\u4E8E\u5C06\u5728\u9876\u70B9\u7740\u8272\u5668\u4E2D\u8BA1\u7B97\u597D\u7684\u6837\u5F0F\u503C\u4F20\u9012\u7ED9\u7247\u5143\n\n#pragma include \"styleMapping\"\n#pragma include \"styleMappingCalOpacity\"\n\n#pragma include \"projection\"\n#pragma include \"picking\"\n#pragma include \"project\"\nvoid main() {\n v_color = a_Color;\n\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\nstyleMappingMat = mat4(\n 0.0, 0.0, 0.0, 0.0, // opacity - strokeOpacity - strokeWidth - empty\n 0.0, 0.0, 0.0, 0.0, // strokeR - strokeG - strokeB - strokeA\n 0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1]\n 0.0, 0.0, 0.0, 0.0\n );\n\n float rowCount = u_cellTypeLayout[0][0]; // \u5F53\u524D\u7684\u6570\u636E\u7EB9\u7406\u6709\u51E0\u884C\n float columnCount = u_cellTypeLayout[0][1]; // \u5F53\u770B\u5230\u6570\u636E\u7EB9\u7406\u6709\u51E0\u5217\n float columnWidth = 1.0/columnCount; // \u5217\u5BBD\n float rowHeight = 1.0/rowCount; // \u884C\u9AD8\n float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets\n float id = a_vertexId; // \u7B2Cn\u4E2A\u9876\u70B9\n float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u884C\n float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u5217\n \n // cell \u56FA\u5B9A\u987A\u5E8F opacity -> strokeOpacity -> strokeWidth -> stroke ... \n // \u6309\u987A\u5E8F\u4ECE cell \u4E2D\u53D6\u503C\u3001\u82E5\u6CA1\u6709\u5219\u81EA\u52A8\u5F80\u4E0B\u53D6\u503C\n float textureOffset = 0.0; // \u5728 cell \u4E2D\u53D6\u503C\u7684\u504F\u79FB\u91CF\n\n vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);\n styleMappingMat[0][0] = opacityAndOffset.r;\n textureOffset = opacityAndOffset.g;\n\n vec2 textrueOffsets = vec2(0.0, 0.0);\n if(hasOffsets()) {\n vec2 valueXPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);\n textrueOffsets.r = pos2value(valueXPos, columnWidth, rowHeight); // x\n textureOffset += 1.0;\n\n vec2 valueYPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);\n textrueOffsets.g = pos2value(valueYPos, columnWidth, rowHeight); // x\n textureOffset += 1.0;\n } else {\n textrueOffsets = u_offsets;\n }\n\n // cal style mapping\n \n // vec2 offset = project_pixel(u_offsets);\n vec2 offset = project_pixel(textrueOffsets);\n // vec4 project_pos = project_position(vec4(a_Position, 1.0)) + vec4(a_Size / 2.,-a_Size /2.,0.,0.);\n // gl_Position = project_common_position_to_clipspace(vec4(vec2(project_pos.xy+offset),project_pos.z,project_pos.w));\\\n // \n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n // vec2 offset = project_pixel((u_offsets));\n gl_Position = u_Mvp * vec4(a_Position.xy + offset, a_Position.z, 1.0);\n } else { // else\n // vec2 offset = project_pixel(u_offsets);\n vec4 project_pos = project_position(vec4(a_Position, 1.0)) + vec4(a_Size / 2.,-a_Size /2.,0.,0.);\n gl_Position = project_common_position_to_clipspace(vec4(vec2(project_pos.xy+offset),project_pos.z,project_pos.w));\n }\n\n gl_PointSize = a_Size * 2.0 * u_DevicePixelRatio;\n setPickingColor(a_PickingColor);\n}\n";
39
+ var normalVert = "\nattribute vec3 a_Position;\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\nattribute float a_Size;\nattribute vec4 a_Color;\n\nvarying vec4 v_color;\n\n#pragma include \"projection\"\n#pragma include \"project\"\n\nvoid main() {\n v_color = a_Color;\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n gl_Position = u_Mvp * vec4(a_Position.xy, a_Position.z, 1.0);\n } else {\n vec4 project_pos = project_position(vec4(a_Position, 1.0)) + vec4(a_Size / 2.,-a_Size /2.,0.,0.);\n gl_Position = project_common_position_to_clipspace(vec4(vec2(project_pos.xy),project_pos.z,project_pos.w));\n }\n\n gl_PointSize = a_Size * 2.0 * u_DevicePixelRatio;\n}\n";
40
40
 
41
41
  function PointTriangulation(feature) {
42
42
  var coordinates = feature.coordinates;
@@ -69,51 +69,10 @@ var NormalModel = /*#__PURE__*/function (_BaseModel) {
69
69
  value: function getUninforms() {
70
70
  var _ref = this.layer.getLayerConfig(),
71
71
  _ref$opacity = _ref.opacity,
72
- opacity = _ref$opacity === void 0 ? 1 : _ref$opacity,
73
- _ref$offsets = _ref.offsets,
74
- offsets = _ref$offsets === void 0 ? [0, 0] : _ref$offsets;
75
-
76
- if (this.dataTextureTest && this.dataTextureNeedUpdate({
77
- opacity: opacity,
78
- offsets: offsets
79
- })) {
80
- // 判断当前的样式中哪些是需要进行数据映射的,哪些是常量,同时计算用于构建数据纹理的一些中间变量
81
- this.judgeStyleAttributes({
82
- opacity: opacity,
83
- offsets: offsets
84
- });
85
- var encodeData = this.layer.getEncodedData();
86
-
87
- var _this$calDataFrame = this.calDataFrame(this.cellLength, encodeData, this.cellProperties),
88
- data = _this$calDataFrame.data,
89
- width = _this$calDataFrame.width,
90
- height = _this$calDataFrame.height;
91
-
92
- this.rowCount = height; // 当前数据纹理有多少行
93
-
94
- this.dataTexture = this.cellLength > 0 && data.length > 0 ? this.createTexture2D({
95
- flipY: true,
96
- data: data,
97
- format: _l7Core.gl.LUMINANCE,
98
- type: _l7Core.gl.FLOAT,
99
- width: width,
100
- height: height
101
- }) : this.createTexture2D({
102
- flipY: true,
103
- data: [1],
104
- format: _l7Core.gl.LUMINANCE,
105
- type: _l7Core.gl.FLOAT,
106
- width: 1,
107
- height: 1
108
- });
109
- }
72
+ opacity = _ref$opacity === void 0 ? 1 : _ref$opacity;
110
73
 
111
74
  return {
112
- u_dataTexture: this.dataTexture,
113
- // 数据纹理 - 有数据映射的时候纹理中带数据,若没有任何数据映射时纹理是 [1]
114
- u_cellTypeLayout: this.getCellTypeLayout(),
115
- u_opacity: (0, _lodash.isNumber)(opacity) ? opacity : 1.0,
116
- u_offsets: this.isOffsetStatic(offsets) ? offsets : [0, 0]
75
+ u_opacity: (0, _lodash.isNumber)(opacity) ? opacity : 1.0
117
76
  };
118
77
  }
119
78
  }, {
@@ -141,7 +100,8 @@ var NormalModel = /*#__PURE__*/function (_BaseModel) {
141
100
  },
142
101
  primitive: _l7Core.gl.POINTS,
143
102
  blend: this.getBlend(),
144
- stencil: (0, _l7Utils.getMask)(mask, maskInside)
103
+ stencil: (0, _l7Utils.getMask)(mask, maskInside),
104
+ pick: false
145
105
  }).then(function (model) {
146
106
  callbackModel([model]);
147
107
  }).catch(function (err) {
@@ -151,11 +111,7 @@ var NormalModel = /*#__PURE__*/function (_BaseModel) {
151
111
  }
152
112
  }, {
153
113
  key: "clearModels",
154
- value: function clearModels() {
155
- var _this$dataTexture;
156
-
157
- (_this$dataTexture = this.dataTexture) === null || _this$dataTexture === void 0 ? void 0 : _this$dataTexture.destroy();
158
- }
114
+ value: function clearModels() {}
159
115
  }, {
160
116
  key: "registerBuiltinAttributes",
161
117
  value: function registerBuiltinAttributes() {
@@ -172,7 +128,7 @@ var NormalModel = /*#__PURE__*/function (_BaseModel) {
172
128
  type: _l7Core.gl.FLOAT
173
129
  },
174
130
  size: 1,
175
- update: function update(feature, featureIdx, vertex, attributeIdx) {
131
+ update: function update(feature) {
176
132
  var _feature$size = feature.size,
177
133
  size = _feature$size === void 0 ? 1 : _feature$size;
178
134
  return Array.isArray(size) ? [size[0]] : [size];
@@ -180,13 +136,6 @@ var NormalModel = /*#__PURE__*/function (_BaseModel) {
180
136
  }
181
137
  });
182
138
  }
183
- }, {
184
- key: "defaultStyleOptions",
185
- value: function defaultStyleOptions() {
186
- return {
187
- blend: _l7Core.BlendType.additive
188
- };
189
- }
190
139
  }]);
191
140
  return NormalModel;
192
141
  }(_BaseModel2.default);
@@ -40,10 +40,10 @@ function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflec
40
40
  function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
41
41
 
42
42
  /* babel-plugin-inline-import '../shaders/radar/radar_frag.glsl' */
43
- var pointFillFrag = "\nuniform float u_additive;\n\nvarying mat4 styleMappingMat; // \u4F20\u9012\u4ECE\u7247\u5143\u4E2D\u4F20\u9012\u7684\u6620\u5C04\u6570\u636E\n\nvarying vec4 v_data;\nvarying vec4 v_color;\nvarying float v_radius;\n\n#pragma include \"sdf_2d\"\n#pragma include \"picking\"\n\nvoid main() {\n int shape = int(floor(v_data.w + 0.5));\n\n vec4 textrueStroke = vec4(\n styleMappingMat[1][0],\n styleMappingMat[1][1],\n styleMappingMat[1][2],\n styleMappingMat[1][3]\n );\n\n float opacity = styleMappingMat[0][0];\n\n lowp float antialiasblur = v_data.z;\n float r = v_radius / (v_radius);\n\n float outer_df = sdCircle(v_data.xy, 1.0);\n float inner_df = sdCircle(v_data.xy, r);\n\n float opacity_t = smoothstep(0.0, antialiasblur, outer_df);\n\n gl_FragColor = vec4(v_color.rgb, v_color.a * opacity);\n\n if(u_additive > 0.0) {\n gl_FragColor *= opacity_t;\n } else {\n gl_FragColor.a *= opacity_t;\n }\n\n if(gl_FragColor.a > 0.0) {\n gl_FragColor = filterColor(gl_FragColor);\n }\n\n vec2 extrude = styleMappingMat[2].ba;\n vec2 dir = normalize(extrude);\n vec2 baseDir = vec2(1.0, 0.0);\n float pi = 3.14159265359;\n // full circle\n // float rades = dot(dir, baseDir);\n // float flag = sign(dir.y);\n // float radar_v = (flag - 1.0) * -0.5 + flag * acos(rades)/pi/2.0;\n \n // half circle\n float flag = sign(dir.y);\n float rades = dot(dir, baseDir);\n float radar_v = (flag - 1.0) * -0.5 * acos(rades)/pi;\n // simple AA\n if(radar_v > 0.99) {\n radar_v = 1.0 - (radar_v - 0.99)/0.01;\n }\n\n gl_FragColor.a *= radar_v;\n}\n";
43
+ var pointFillFrag = "\nuniform float u_additive;\nuniform float u_opacity: 1.0;\n\nvarying vec4 v_data;\nvarying vec4 v_color;\nvarying float v_radius;\nvarying vec2 v_exteude;\n#pragma include \"sdf_2d\"\n#pragma include \"picking\"\n\nvoid main() {\n\n lowp float antialiasblur = v_data.z;\n float r = v_radius / (v_radius);\n\n float outer_df = sdCircle(v_data.xy, 1.0);\n float inner_df = sdCircle(v_data.xy, r);\n\n float opacity_t = smoothstep(0.0, antialiasblur, outer_df);\n\n gl_FragColor = vec4(v_color.rgb, v_color.a * u_opacity);\n\n if(u_additive > 0.0) {\n gl_FragColor *= opacity_t;\n } else {\n gl_FragColor.a *= opacity_t;\n }\n\n if(gl_FragColor.a > 0.0) {\n gl_FragColor = filterColor(gl_FragColor);\n }\n\n vec2 extrude = v_exteude;\n vec2 dir = normalize(extrude);\n vec2 baseDir = vec2(1.0, 0.0);\n float pi = 3.14159265359;\n // full circle\n // float rades = dot(dir, baseDir);\n // float flag = sign(dir.y);\n // float radar_v = (flag - 1.0) * -0.5 + flag * acos(rades)/pi/2.0;\n \n // half circle\n float flag = sign(dir.y);\n float rades = dot(dir, baseDir);\n float radar_v = (flag - 1.0) * -0.5 * acos(rades)/pi;\n // simple AA\n if(radar_v > 0.99) {\n radar_v = 1.0 - (radar_v - 0.99)/0.01;\n }\n\n gl_FragColor.a *= radar_v;\n}\n";
44
44
 
45
45
  /* babel-plugin-inline-import '../shaders/radar/radar_vert.glsl' */
46
- var pointFillVert = "attribute vec4 a_Color;\nattribute vec3 a_Position;\nattribute vec3 a_Extrude;\nattribute float a_Size;\nattribute float a_Shape;\nuniform float u_speed: 1.0;\nuniform float u_time;\n\nvarying mat4 styleMappingMat; // \u7528\u4E8E\u5C06\u5728\u9876\u70B9\u7740\u8272\u5668\u4E2D\u8BA1\u7B97\u597D\u7684\u6837\u5F0F\u503C\u4F20\u9012\u7ED9\u7247\u5143\n\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\nuniform float u_isMeter;\n\nvarying vec4 v_data;\nvarying vec4 v_color;\nvarying float v_radius;\n\nuniform float u_opacity : 1;\nuniform vec2 u_offsets;\n\n#pragma include \"styleMapping\"\n#pragma include \"styleMappingCalOpacity\"\n\n#pragma include \"projection\"\n#pragma include \"picking\"\n\nvoid main() {\n vec3 extrude = a_Extrude;\n float shape_type = a_Shape;\n float newSize = setPickingSize(a_Size);\n\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n styleMappingMat = mat4(\n 0.0, 0.0, 0.0, 0.0, // opacity - empty - empty - empty\n 0.0, 0.0, 0.0, 0.0, // empty - empty - empty - empty\n 0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1] - a_Extrude.x - a_Extrude.y\n 0.0, 0.0, 0.0, 0.0 // \n );\n\n float time = u_time * u_speed;\n mat2 rotateMatrix = mat2( \n cos(time), sin(time), \n -sin(time), cos(time)\n );\n styleMappingMat[2].ba = rotateMatrix * a_Extrude.xy;\n\n float rowCount = u_cellTypeLayout[0][0]; // \u5F53\u524D\u7684\u6570\u636E\u7EB9\u7406\u6709\u51E0\u884C\n float columnCount = u_cellTypeLayout[0][1]; // \u5F53\u770B\u5230\u6570\u636E\u7EB9\u7406\u6709\u51E0\u5217\n float columnWidth = 1.0/columnCount; // \u5217\u5BBD\n float rowHeight = 1.0/rowCount; // \u884C\u9AD8\n float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets\n float id = a_vertexId; // \u7B2Cn\u4E2A\u9876\u70B9\n float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u884C\n float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u5217\n \n // cell \u56FA\u5B9A\u987A\u5E8F opacity -> strokeOpacity -> empty -> empty ... \n // \u6309\u987A\u5E8F\u4ECE cell \u4E2D\u53D6\u503C\u3001\u82E5\u6CA1\u6709\u5219\u81EA\u52A8\u5F80\u4E0B\u53D6\u503C\n float textureOffset = 0.0; // \u5728 cell \u4E2D\u53D6\u503C\u7684\u504F\u79FB\u91CF\n\n vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);\n styleMappingMat[0][0] = opacityAndOffset.r;\n textureOffset = opacityAndOffset.g;\n\n\n vec2 textrueOffsets = vec2(0.0, 0.0);\n if(hasOffsets()) {\n vec2 valueXPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);\n textrueOffsets.r = pos2value(valueXPos, columnWidth, rowHeight); // x\n textureOffset += 1.0;\n\n vec2 valueYPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);\n textrueOffsets.g = pos2value(valueYPos, columnWidth, rowHeight); // x\n textureOffset += 1.0;\n } else {\n textrueOffsets = u_offsets;\n }\n\n // cal style mapping\n\n // unpack color(vec2)\n v_color = a_Color;\n\n // radius(16-bit)\n v_radius = newSize;\n\n // anti-alias\n float blur = 0.0;\n float antialiasblur = -max(2.0 / u_DevicePixelRatio / a_Size, blur);\n\n vec2 offset = (extrude.xy * (newSize) + textrueOffsets);\n vec3 aPosition = a_Position;\n if(u_isMeter < 1.0) {\n // \u4E0D\u4EE5\u7C73\u4E3A\u5B9E\u9645\u5355\u4F4D\n offset = project_pixel(offset);\n } else {\n // \u4EE5\u7C73\u4E3A\u5B9E\u9645\u5355\u4F4D\n antialiasblur *= pow(19.0 - u_Zoom, 2.0);\n antialiasblur = max(antialiasblur, -0.01);\n // offset *= 0.5;\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {\n aPosition.xy += offset;\n offset.x = 0.0;\n offset.y = 0.0;\n }\n }\n\n v_data = vec4(extrude.x, extrude.y, antialiasblur,shape_type);\n\n vec4 project_pos = project_position(vec4(aPosition.xy, 0.0, 1.0));\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n gl_Position = u_Mvp * vec4(project_pos.xy + offset, 0.0, 1.0);\n } else {\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, project_pixel(setPickingOrder(0.0)), 1.0));\n }\n\n setPickingColor(a_PickingColor);\n}\n";
46
+ var pointFillVert = "attribute vec4 a_Color;\nattribute vec3 a_Position;\nattribute vec3 a_Extrude;\nattribute float a_Size;\nuniform float u_speed: 1.0;\nuniform float u_time;\n\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\nuniform float u_isMeter;\n\nvarying vec4 v_data;\nvarying vec4 v_color;\nvarying float v_radius;\nvarying vec2 v_exteude;\n\n#pragma include \"projection\"\n#pragma include \"picking\"\n\nvoid main() {\n vec3 extrude = a_Extrude;\n float newSize = setPickingSize(a_Size);\n\n float time = u_time * u_speed;\n mat2 rotateMatrix = mat2( \n cos(time), sin(time), \n -sin(time), cos(time)\n );\n v_exteude = rotateMatrix * a_Extrude.xy;\n\n // unpack color(vec2)\n v_color = a_Color;\n\n // radius(16-bit)\n v_radius = newSize;\n\n // anti-alias\n float blur = 0.0;\n float antialiasblur = -max(2.0 / u_DevicePixelRatio / a_Size, blur);\n\n vec2 offset = (extrude.xy * (newSize));\n vec3 aPosition = a_Position;\n if(u_isMeter < 1.0) {\n // \u4E0D\u4EE5\u7C73\u4E3A\u5B9E\u9645\u5355\u4F4D\n offset = project_pixel(offset);\n } else {\n // \u4EE5\u7C73\u4E3A\u5B9E\u9645\u5355\u4F4D\n antialiasblur *= pow(19.0 - u_Zoom, 2.0);\n antialiasblur = max(antialiasblur, -0.01);\n // offset *= 0.5;\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {\n aPosition.xy += offset;\n offset.x = 0.0;\n offset.y = 0.0;\n }\n }\n\n v_data = vec4(extrude.x, extrude.y, antialiasblur, -1.0);\n\n vec4 project_pos = project_position(vec4(aPosition.xy, 0.0, 1.0));\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n gl_Position = u_Mvp * vec4(project_pos.xy + offset, 0.0, 1.0);\n } else {\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, project_pixel(setPickingOrder(0.0)), 1.0));\n }\n\n setPickingColor(a_PickingColor);\n}\n";
47
47
 
48
48
  var RadarModel = /*#__PURE__*/function (_BaseModel) {
49
49
  (0, _inherits2.default)(RadarModel, _BaseModel);
@@ -71,56 +71,15 @@ var RadarModel = /*#__PURE__*/function (_BaseModel) {
71
71
  var _ref = this.layer.getLayerConfig(),
72
72
  _ref$opacity = _ref.opacity,
73
73
  opacity = _ref$opacity === void 0 ? 1 : _ref$opacity,
74
- _ref$offsets = _ref.offsets,
75
- offsets = _ref$offsets === void 0 ? [0, 0] : _ref$offsets,
76
74
  blend = _ref.blend,
77
75
  _ref$speed = _ref.speed,
78
76
  speed = _ref$speed === void 0 ? 1 : _ref$speed;
79
77
 
80
- if (this.dataTextureTest && this.dataTextureNeedUpdate({
81
- opacity: opacity,
82
- offsets: offsets
83
- })) {
84
- // 判断当前的样式中哪些是需要进行数据映射的,哪些是常量,同时计算用于构建数据纹理的一些中间变量
85
- this.judgeStyleAttributes({
86
- opacity: opacity,
87
- offsets: offsets
88
- });
89
- var encodeData = this.layer.getEncodedData();
90
-
91
- var _this$calDataFrame = this.calDataFrame(this.cellLength, encodeData, this.cellProperties),
92
- data = _this$calDataFrame.data,
93
- width = _this$calDataFrame.width,
94
- height = _this$calDataFrame.height;
95
-
96
- this.rowCount = height; // 当前数据纹理有多少行
97
-
98
- this.dataTexture = this.cellLength > 0 && data.length > 0 ? this.createTexture2D({
99
- flipY: true,
100
- data: data,
101
- format: _l7Core.gl.LUMINANCE,
102
- type: _l7Core.gl.FLOAT,
103
- width: width,
104
- height: height
105
- }) : this.createTexture2D({
106
- flipY: true,
107
- data: [1],
108
- format: _l7Core.gl.LUMINANCE,
109
- type: _l7Core.gl.FLOAT,
110
- width: 1,
111
- height: 1
112
- });
113
- }
114
-
115
78
  return {
116
79
  u_isMeter: Number(this.isMeter),
117
80
  u_speed: speed,
118
81
  u_additive: blend === 'additive' ? 1.0 : 0.0,
119
- u_dataTexture: this.dataTexture,
120
- // 数据纹理 - 有数据映射的时候纹理中带数据,若没有任何数据映射时纹理是 [1]
121
- u_cellTypeLayout: this.getCellTypeLayout(),
122
- u_opacity: (0, _lodash.isNumber)(opacity) ? opacity : 1.0,
123
- u_offsets: this.isOffsetStatic(offsets) ? offsets : [0, 0]
82
+ u_opacity: (0, _lodash.isNumber)(opacity) ? opacity : 1.0
124
83
  };
125
84
  }
126
85
  }, {
@@ -275,36 +234,12 @@ var RadarModel = /*#__PURE__*/function (_BaseModel) {
275
234
  type: _l7Core.gl.FLOAT
276
235
  },
277
236
  size: 1,
278
- update: function update(feature, featureIdx, vertex, attributeIdx) {
237
+ update: function update(feature) {
279
238
  var _feature$size = feature.size,
280
239
  size = _feature$size === void 0 ? 5 : _feature$size;
281
240
  return Array.isArray(size) ? [size[0] * _this2.meter2coord] : [size * _this2.meter2coord];
282
241
  }
283
242
  }
284
- }); // point layer size;
285
-
286
- this.styleAttributeService.registerStyleAttribute({
287
- name: 'shape',
288
- type: _l7Core.AttributeType.Attribute,
289
- descriptor: {
290
- name: 'a_Shape',
291
- buffer: {
292
- // give the WebGL driver a hint that this buffer may change
293
- usage: _l7Core.gl.DYNAMIC_DRAW,
294
- data: [],
295
- type: _l7Core.gl.FLOAT
296
- },
297
- size: 1,
298
- update: function update(feature, featureIdx, vertex, attributeIdx) {
299
- var _feature$shape = feature.shape,
300
- shape = _feature$shape === void 0 ? 2 : _feature$shape;
301
-
302
- var shape2d = _this2.layer.getLayerConfig().shape2d;
303
-
304
- var shapeIndex = shape2d.indexOf(shape);
305
- return [shapeIndex];
306
- }
307
- }
308
243
  });
309
244
  }
310
245
  }]);