@antv/l7-layers 2.9.27-alpha.1 → 2.9.27-alpha.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/es/Geometry/index.d.ts +13 -0
- package/es/Geometry/index.js +20 -2
- package/es/Geometry/models/billboard.js +1 -2
- package/es/Geometry/models/plane.js +2 -4
- package/es/Geometry/models/sprite.js +2 -4
- package/es/canvas/index.d.ts +4 -0
- package/es/canvas/index.js +38 -2
- package/es/citybuliding/building.js +6 -2
- package/es/citybuliding/models/build.js +2 -3
- package/es/core/BaseLayer.d.ts +17 -6
- package/es/core/BaseLayer.js +89 -94
- package/es/core/BaseModel.d.ts +1 -1
- package/es/core/BaseModel.js +7 -3
- package/es/core/interface.d.ts +18 -0
- package/es/core/triangulation.d.ts +6 -0
- package/es/core/triangulation.js +64 -2
- package/es/earth/index.d.ts +5 -0
- package/es/earth/index.js +12 -1
- package/es/earth/models/base.js +2 -4
- package/es/earth/shaders/atmosphere_frag.glsl +1 -1
- package/es/earth/shaders/bloomsphere_frag.glsl +1 -1
- package/es/heatmap/index.js +6 -2
- package/es/heatmap/models/heatmap.js +5 -3
- package/es/image/index.js +6 -2
- package/es/image/models/dataImage.js +4 -7
- package/es/image/models/image.js +4 -7
- package/es/line/index.d.ts +1 -0
- package/es/line/index.js +8 -2
- package/es/line/models/arc.js +6 -5
- package/es/line/models/half.js +3 -4
- package/es/line/models/line.js +9 -8
- package/es/line/models/simpleLine.js +2 -1
- package/es/line/models/simpleTileLine.d.ts +9 -0
- package/es/line/models/simpleTileLine.js +100 -0
- package/es/line/models/tile.d.ts +1 -4
- package/es/line/models/tile.js +49 -222
- package/es/line/models/wall.js +10 -46
- package/es/line/shaders/dash/arc_dash_vert.glsl +2 -0
- package/es/line/shaders/dash/line_dash_frag.glsl +1 -1
- package/es/line/shaders/line_arc2d_vert.glsl +1 -1
- package/es/line/shaders/line_arc_3d_frag.glsl +1 -1
- package/es/line/shaders/line_arc_3d_vert.glsl +3 -3
- package/es/line/shaders/line_arc_frag.glsl +1 -1
- package/es/line/shaders/line_arc_great_circle_frag.glsl +1 -1
- package/es/line/shaders/line_arc_great_circle_vert.glsl +1 -1
- package/es/line/shaders/line_arc_vert.glsl +5 -3
- package/es/line/shaders/line_bezier_vert.glsl +1 -1
- package/es/line/shaders/line_frag.glsl +1 -2
- package/es/line/shaders/line_vert.glsl +1 -1
- package/es/line/shaders/linear/arc3d_linear_frag.glsl +1 -1
- package/es/line/shaders/linear/arc3d_linear_vert.glsl +3 -3
- package/es/line/shaders/linear/arc_linear_frag.glsl +1 -1
- package/es/line/shaders/tile/line_tile_map_vert.glsl +25 -0
- package/es/line/shaders/tile/line_tile_vert.glsl +19 -177
- package/es/line/shaders/tile/simpleline_map_vert.glsl +15 -0
- package/es/line/shaders/tile/simpleline_vert.glsl +21 -0
- package/es/line/shaders/{wall_frag.glsl → wall/wall_frag.glsl} +17 -21
- package/es/line/shaders/wall/wall_vert.glsl +77 -0
- package/es/mask/index.d.ts +1 -0
- package/es/mask/index.js +80 -5
- package/es/mask/models/fill.d.ts +2 -1
- package/es/mask/models/fill.js +13 -10
- package/es/mask/shaders/mask_vert.glsl +0 -6
- package/es/plugins/DataMappingPlugin.d.ts +4 -3
- package/es/plugins/DataMappingPlugin.js +129 -58
- package/es/plugins/DataSourcePlugin.js +3 -2
- package/es/plugins/FeatureScalePlugin.d.ts +0 -2
- package/es/plugins/FeatureScalePlugin.js +8 -51
- package/es/plugins/LayerAnimateStylePlugin.d.ts +0 -2
- package/es/plugins/LayerAnimateStylePlugin.js +7 -27
- package/es/plugins/LayerModelPlugin.js +2 -6
- package/es/plugins/LightingPlugin.js +1 -7
- package/es/plugins/MultiPassRendererPlugin.d.ts +0 -1
- package/es/plugins/MultiPassRendererPlugin.js +4 -16
- package/es/plugins/PixelPickingPlugin.d.ts +1 -1
- package/es/plugins/PixelPickingPlugin.js +8 -28
- package/es/plugins/RegisterStyleAttributePlugin.d.ts +4 -0
- package/es/plugins/RegisterStyleAttributePlugin.js +56 -5
- package/es/plugins/UpdateStyleAttributePlugin.js +2 -9
- package/es/point/index.js +6 -2
- package/es/point/models/fill.js +2 -2
- package/es/point/models/fillmage.js +1 -1
- package/es/point/models/image.js +1 -1
- package/es/point/models/normal.d.ts +0 -1
- package/es/point/models/normal.js +9 -60
- package/es/point/models/radar.js +4 -69
- package/es/point/models/simplePoint.d.ts +0 -1
- package/es/point/models/simplePoint.js +2 -11
- package/es/point/models/text.js +6 -7
- package/es/point/models/tile.d.ts +0 -7
- package/es/point/models/tile.js +22 -155
- package/es/point/models/tileText.d.ts +0 -4
- package/es/point/models/tileText.js +98 -185
- package/es/point/shaders/animate/wave_frag.glsl +3 -3
- package/es/point/shaders/earth/fill_vert.glsl +0 -1
- package/es/point/shaders/fill_vert.glsl +0 -1
- package/es/point/shaders/normal_frag.glsl +1 -10
- package/es/point/shaders/normal_vert.glsl +5 -60
- package/es/point/shaders/radar/radar_frag.glsl +4 -15
- package/es/point/shaders/radar/radar_vert.glsl +4 -54
- package/es/point/shaders/tile/fill_tile_frag.glsl +10 -17
- package/es/point/shaders/tile/fill_tile_vert.glsl +20 -123
- package/es/point/shaders/tile/text_frag.glsl +33 -0
- package/es/point/shaders/tile/text_map_frag.glsl +31 -0
- package/es/point/shaders/tile/text_map_vert.glsl +38 -0
- package/es/point/shaders/tile/text_vert.glsl +48 -0
- package/es/polygon/index.js +6 -2
- package/es/polygon/models/extrude.js +1 -3
- package/es/polygon/models/fill.js +3 -4
- package/es/polygon/models/ocean.d.ts +0 -2
- package/es/polygon/models/ocean.js +13 -47
- package/es/polygon/models/tile.d.ts +1 -4
- package/es/polygon/models/tile.js +25 -57
- package/es/polygon/models/water.d.ts +0 -2
- package/es/polygon/models/water.js +13 -47
- package/es/polygon/shaders/polygon_frag.glsl +2 -2
- package/es/polygon/shaders/polygon_vert.glsl +2 -2
- package/es/polygon/shaders/tile/polygon_tile_map_vert.glsl +16 -0
- package/es/polygon/shaders/tile/polygon_tile_vert.glsl +20 -60
- package/es/polygon/shaders/water/polygon_ocean_frag.glsl +1 -2
- package/es/polygon/shaders/water/polygon_ocean_vert.glsl +0 -31
- package/es/polygon/shaders/water/polygon_water_frag.glsl +1 -3
- package/es/polygon/shaders/water/polygon_water_vert.glsl +0 -29
- package/es/raster/buffers/triangulation.js +1 -4
- package/es/raster/index.js +6 -2
- package/es/raster/models/raster.js +3 -2
- package/es/shader/minify_frag.glsl +7 -0
- package/es/shader/minify_picking_frag.glsl +10 -0
- package/es/tile/manager/baseMapTileLayerManager.d.ts +29 -0
- package/es/tile/manager/baseMapTileLayerManager.js +207 -0
- package/es/tile/manager/tileLayerManager.d.ts +2 -2
- package/es/tile/manager/tileLayerManager.js +2 -2
- package/es/tile/manager/tilePickerManager.d.ts +2 -3
- package/es/tile/manager/tilePickerManager.js +1 -2
- package/es/tile/models/tileModel.d.ts +1 -0
- package/es/tile/models/tileModel.js +18 -2
- package/es/tile/tileFactory/base.d.ts +1 -1
- package/es/tile/tileFactory/base.js +58 -33
- package/es/tile/tileFactory/line.js +3 -0
- package/es/tile/tileFactory/point.js +3 -0
- package/es/tile/tileFactory/polygon.js +3 -0
- package/es/tile/tileFactory/raster.js +3 -0
- package/es/tile/tileFactory/rasterData.js +3 -0
- package/es/tile/tileFactory/rasterDataLayer.js +6 -2
- package/es/tile/tileFactory/test.js +26 -5
- package/es/tile/tileFactory/vectorLayer.d.ts +4 -1
- package/es/tile/tileFactory/vectorLayer.js +110 -7
- package/es/tile/tileLayer/baseMapTileLayer.d.ts +29 -0
- package/es/tile/tileLayer/baseMapTileLayer.js +188 -0
- package/es/tile/tileLayer/baseTileLayer.d.ts +4 -4
- package/es/tile/tileLayer/baseTileLayer.js +46 -75
- package/es/tile/tileTest.d.ts +1 -0
- package/es/tile/tileTest.js +3 -2
- package/es/tile/tmsMapTileLayer.d.ts +9 -0
- package/es/tile/tmsMapTileLayer.js +119 -0
- package/es/tile/tmsTileLayer.d.ts +2 -0
- package/es/tile/tmsTileLayer.js +24 -2
- package/es/tile/utils.d.ts +4 -0
- package/es/tile/utils.js +30 -0
- package/es/utils/dataMappingStyle.js +3 -0
- package/es/utils/layerData.js +2 -2
- package/es/utils/updateShape.js +2 -2
- package/es/wind/index.js +6 -2
- package/es/wind/models/wind.js +8 -8
- package/es/wind/shaders/wind_vert.glsl +1 -1
- package/lib/Geometry/index.js +19 -2
- package/lib/Geometry/models/billboard.js +1 -2
- package/lib/Geometry/models/plane.js +2 -4
- package/lib/Geometry/models/sprite.js +2 -4
- package/lib/canvas/index.js +37 -2
- package/lib/citybuliding/building.js +6 -2
- package/lib/citybuliding/models/build.js +2 -3
- package/lib/core/BaseLayer.js +86 -94
- package/lib/core/BaseModel.js +7 -3
- package/lib/core/triangulation.js +66 -2
- package/lib/earth/index.js +11 -1
- package/lib/earth/models/base.js +2 -4
- package/lib/earth/shaders/atmosphere_frag.glsl +1 -1
- package/lib/earth/shaders/bloomsphere_frag.glsl +1 -1
- package/lib/heatmap/index.js +6 -2
- package/lib/heatmap/models/heatmap.js +5 -3
- package/lib/image/index.js +6 -2
- package/lib/image/models/dataImage.js +4 -7
- package/lib/image/models/image.js +4 -7
- package/lib/line/index.js +7 -2
- package/lib/line/models/arc.js +6 -5
- package/lib/line/models/half.js +3 -4
- package/lib/line/models/line.js +9 -8
- package/lib/line/models/simpleLine.js +2 -1
- package/lib/line/models/simpleTileLine.js +115 -0
- package/lib/line/models/tile.js +49 -223
- package/lib/line/models/wall.js +10 -46
- package/lib/line/shaders/dash/arc_dash_vert.glsl +2 -0
- package/lib/line/shaders/dash/line_dash_frag.glsl +1 -1
- package/lib/line/shaders/line_arc2d_vert.glsl +1 -1
- package/lib/line/shaders/line_arc_3d_frag.glsl +1 -1
- package/lib/line/shaders/line_arc_3d_vert.glsl +3 -3
- package/lib/line/shaders/line_arc_frag.glsl +1 -1
- package/lib/line/shaders/line_arc_great_circle_frag.glsl +1 -1
- package/lib/line/shaders/line_arc_great_circle_vert.glsl +1 -1
- package/lib/line/shaders/line_arc_vert.glsl +5 -3
- package/lib/line/shaders/line_bezier_vert.glsl +1 -1
- package/lib/line/shaders/line_frag.glsl +1 -2
- package/lib/line/shaders/line_vert.glsl +1 -1
- package/lib/line/shaders/linear/arc3d_linear_frag.glsl +1 -1
- package/lib/line/shaders/linear/arc3d_linear_vert.glsl +3 -3
- package/lib/line/shaders/linear/arc_linear_frag.glsl +1 -1
- package/lib/line/shaders/tile/line_tile_map_vert.glsl +25 -0
- package/lib/line/shaders/tile/line_tile_vert.glsl +19 -177
- package/lib/line/shaders/tile/simpleline_map_vert.glsl +15 -0
- package/lib/line/shaders/tile/simpleline_vert.glsl +21 -0
- package/lib/line/shaders/{wall_frag.glsl → wall/wall_frag.glsl} +17 -21
- package/lib/line/shaders/wall/wall_vert.glsl +77 -0
- package/lib/mask/index.js +82 -5
- package/lib/mask/models/fill.js +14 -10
- package/lib/mask/shaders/mask_vert.glsl +0 -6
- package/lib/plugins/DataMappingPlugin.js +127 -57
- package/lib/plugins/DataSourcePlugin.js +3 -2
- package/lib/plugins/FeatureScalePlugin.js +6 -50
- package/lib/plugins/LayerAnimateStylePlugin.js +6 -29
- package/lib/plugins/LayerModelPlugin.js +2 -6
- package/lib/plugins/LightingPlugin.js +1 -7
- package/lib/plugins/MultiPassRendererPlugin.js +3 -19
- package/lib/plugins/PixelPickingPlugin.js +8 -28
- package/lib/plugins/RegisterStyleAttributePlugin.js +56 -5
- package/lib/plugins/UpdateStyleAttributePlugin.js +2 -9
- package/lib/point/index.js +6 -2
- package/lib/point/models/fill.js +2 -2
- package/lib/point/models/fillmage.js +1 -1
- package/lib/point/models/image.js +1 -1
- package/lib/point/models/normal.js +8 -59
- package/lib/point/models/radar.js +4 -69
- package/lib/point/models/simplePoint.js +1 -10
- package/lib/point/models/text.js +6 -7
- package/lib/point/models/tile.js +21 -156
- package/lib/point/models/tileText.js +97 -184
- package/lib/point/shaders/animate/wave_frag.glsl +3 -3
- package/lib/point/shaders/earth/fill_vert.glsl +0 -1
- package/lib/point/shaders/fill_vert.glsl +0 -1
- package/lib/point/shaders/normal_frag.glsl +1 -10
- package/lib/point/shaders/normal_vert.glsl +5 -60
- package/lib/point/shaders/radar/radar_frag.glsl +4 -15
- package/lib/point/shaders/radar/radar_vert.glsl +4 -54
- package/lib/point/shaders/tile/fill_tile_frag.glsl +10 -17
- package/lib/point/shaders/tile/fill_tile_vert.glsl +20 -123
- package/lib/point/shaders/tile/text_frag.glsl +33 -0
- package/lib/point/shaders/tile/text_map_frag.glsl +31 -0
- package/lib/point/shaders/tile/text_map_vert.glsl +38 -0
- package/lib/point/shaders/tile/text_vert.glsl +48 -0
- package/lib/polygon/index.js +6 -2
- package/lib/polygon/models/extrude.js +1 -3
- package/lib/polygon/models/fill.js +3 -4
- package/lib/polygon/models/ocean.js +14 -47
- package/lib/polygon/models/tile.js +24 -57
- package/lib/polygon/models/water.js +14 -47
- package/lib/polygon/shaders/polygon_frag.glsl +2 -2
- package/lib/polygon/shaders/polygon_vert.glsl +2 -2
- package/lib/polygon/shaders/tile/polygon_tile_map_vert.glsl +16 -0
- package/lib/polygon/shaders/tile/polygon_tile_vert.glsl +20 -60
- package/lib/polygon/shaders/water/polygon_ocean_frag.glsl +1 -2
- package/lib/polygon/shaders/water/polygon_ocean_vert.glsl +0 -31
- package/lib/polygon/shaders/water/polygon_water_frag.glsl +1 -3
- package/lib/polygon/shaders/water/polygon_water_vert.glsl +0 -29
- package/lib/raster/buffers/triangulation.js +1 -4
- package/lib/raster/index.js +6 -2
- package/lib/raster/models/raster.js +3 -2
- package/lib/shader/minify_frag.glsl +7 -0
- package/lib/shader/minify_picking_frag.glsl +10 -0
- package/lib/tile/manager/baseMapTileLayerManager.js +222 -0
- package/lib/tile/manager/tileLayerManager.js +2 -2
- package/lib/tile/manager/tilePickerManager.js +1 -2
- package/lib/tile/models/tileModel.js +19 -2
- package/lib/tile/tileFactory/base.js +60 -33
- package/lib/tile/tileFactory/line.js +3 -0
- package/lib/tile/tileFactory/point.js +3 -0
- package/lib/tile/tileFactory/polygon.js +3 -0
- package/lib/tile/tileFactory/raster.js +3 -0
- package/lib/tile/tileFactory/rasterData.js +3 -0
- package/lib/tile/tileFactory/rasterDataLayer.js +6 -2
- package/lib/tile/tileFactory/test.js +26 -5
- package/lib/tile/tileFactory/vectorLayer.js +112 -8
- package/lib/tile/tileLayer/baseMapTileLayer.js +195 -0
- package/lib/tile/tileLayer/baseTileLayer.js +46 -75
- package/lib/tile/tileTest.js +3 -2
- package/lib/tile/tmsMapTileLayer.js +136 -0
- package/lib/tile/tmsTileLayer.js +25 -2
- package/lib/tile/utils.js +38 -0
- package/lib/utils/dataMappingStyle.js +3 -0
- package/lib/utils/layerData.js +2 -2
- package/lib/utils/updateShape.js +2 -2
- package/lib/wind/index.js +6 -2
- package/lib/wind/models/wind.js +7 -7
- package/lib/wind/shaders/wind_vert.glsl +1 -1
- package/package.json +8 -7
- package/es/line/shaders/tile/line_tile_frag.glsl +0 -79
- package/es/line/shaders/wall_vert.glsl +0 -111
- package/es/mask/shaders/mask_frag.glsl +0 -7
- package/es/polygon/shaders/tile/polygon_tile_frag.glsl +0 -12
- package/lib/line/shaders/tile/line_tile_frag.glsl +0 -79
- package/lib/line/shaders/wall_vert.glsl +0 -111
- package/lib/mask/shaders/mask_frag.glsl +0 -7
- package/lib/polygon/shaders/tile/polygon_tile_frag.glsl +0 -12
package/lib/line/models/tile.js
CHANGED
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@@ -15,16 +15,12 @@ var _classCallCheck2 = _interopRequireDefault(require("@babel/runtime/helpers/cl
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var _createClass2 = _interopRequireDefault(require("@babel/runtime/helpers/createClass"));
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var _assertThisInitialized2 = _interopRequireDefault(require("@babel/runtime/helpers/assertThisInitialized"));
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var _inherits2 = _interopRequireDefault(require("@babel/runtime/helpers/inherits"));
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var _possibleConstructorReturn2 = _interopRequireDefault(require("@babel/runtime/helpers/possibleConstructorReturn"));
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var _getPrototypeOf2 = _interopRequireDefault(require("@babel/runtime/helpers/getPrototypeOf"));
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var _defineProperty2 = _interopRequireDefault(require("@babel/runtime/helpers/defineProperty"));
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var _l7Core = require("@antv/l7-core");
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var _l7Utils = require("@antv/l7-utils");
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function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
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/* babel-plugin-inline-import '
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var line_tile_frag = "
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/* babel-plugin-inline-import '../../shader/minify_picking_frag.glsl' */
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var line_tile_frag = "uniform float u_opacity : 1.0;\nvarying vec4 v_color;\n\n#pragma include \"picking\"\n\nvoid main() {\n gl_FragColor = v_color;\n gl_FragColor.a *= u_opacity;\n gl_FragColor = filterColor(gl_FragColor);\n}\n";
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/* babel-plugin-inline-import '../shaders/tile/line_tile_vert.glsl' */
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var line_tile_vert = "
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var line_tile_vert = "attribute float a_Miter;\nattribute vec4 a_Color;\nattribute vec2 a_Size;\nattribute vec3 a_Normal;\nattribute vec3 a_Position;\n\n// uniform vec2 u_tileOrigin;\n// uniform float u_coord;\n\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\n\n\n#pragma include \"projection\"\n#pragma include \"picking\"\n\nvarying vec4 v_color;\n\nvoid main() {\n v_color = a_Color;\n\n vec3 size = a_Miter * setPickingSize(a_Size.x) * reverse_offset_normal(a_Normal);\n \n vec2 offset = project_pixel(size.xy);\n\n vec4 project_pos = project_position(vec4(a_Position.xy, 0, 1.0));\n\n // if(u_coord > 0.0) { // \u4F7F\u7528\u7ECF\u7EAC\u5EA6\u5750\u6807\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n gl_Position = u_Mvp * (vec4(project_pos.xy + offset, 0.0, 1.0));\n } else {\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, 0.0, 1.0));\n }\n // } else { // \u4F7F\u7528\u504F\u79FB\u5750\u6807\n // vec2 pointPos = a_Position.xy;\n // vec4 tileWorld = vec4(project_mvt_offset_position(vec4(u_tileOrigin, 0.0, 1.0)).xyz, 1.0); // \u74E6\u7247\u8D77\u59CB\u70B9\u7684\u4E16\u754C\u5750\u6807\n\n // vec2 pointOffset = pointPos * pow(2.0, u_Zoom); // \u74E6\u7247\u5185\u7684\u70B9\u7684\u504F\u79FB\u5750\u6807\n \n // tileWorld.xy += pointOffset;\n\n // tileWorld.xy += offset;\n\n // if (u_CoordinateSystem == COORDINATE_SYSTEM_METER_OFFSET || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {\n // // Needs to be divided with project_uCommonUnitsPerMeter\n // tileWorld.w *= u_PixelsPerMeter.z;\n // }\n // gl_Position = u_ViewProjectionMatrix * tileWorld + u_ViewportCenterProjection;\n // }\n\n setPickingColor(a_PickingColor);\n}\n";
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var iconMap = _this2.iconService.getIconMap();
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|
-
var texture = feature.texture;
|
|
351
|
-
|
|
352
|
-
var _ref3 = iconMap[texture] || {
|
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|
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x: 0,
|
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|
-
y: 0
|
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-
},
|
|
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|
-
x = _ref3.x,
|
|
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|
-
y = _ref3.y;
|
|
358
|
-
|
|
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|
-
return [x, y];
|
|
360
|
-
}
|
|
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|
-
}
|
|
362
|
-
});
|
|
363
189
|
}
|
|
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190
|
}]);
|
|
365
191
|
return LineModel;
|
package/lib/line/models/wall.js
CHANGED
|
@@ -35,11 +35,11 @@ function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflec
|
|
|
35
35
|
|
|
36
36
|
function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
|
|
37
37
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|
|
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|
-
/* babel-plugin-inline-import '../shaders/wall_frag.glsl' */
|
|
39
|
-
var line_frag = "#define Animate 0.0\n#define LineTexture 1.0\n\
|
|
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|
+
/* babel-plugin-inline-import '../shaders/wall/wall_frag.glsl' */
|
|
39
|
+
var line_frag = "#define Animate 0.0\n#define LineTexture 1.0\n\n// line texture\nuniform float u_line_texture;\nuniform sampler2D u_texture;\nuniform vec2 u_textSize;\nuniform float u_linearColor: 0;\nuniform vec4 u_sourceColor;\nuniform vec4 u_targetColor;\nuniform float u_opacity : 1.0;\nuniform float u_textureBlend;\nuniform float u_iconStepCount;\nuniform float u_time;\nuniform vec4 u_aimate: [ 1., 2., 1.0, 0.2 ]; // \u63A7\u5236\u8FD0\u52A8\n\nvarying vec2 v_iconMapUV;\nvarying float v_blur;\nvarying float v_radio;\nvarying vec4 v_color;\nvarying vec4 v_dataset;\n\n#pragma include \"picking\"\n\nvoid main() {\n float opacity = u_opacity;\n float animateSpeed = 0.0; // \u8FD0\u52A8\u901F\u5EA6\n float d_distance_ratio = v_dataset.r; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n float v = v_dataset.a;\n\n if(u_linearColor == 1.0) { // \u4F7F\u7528\u6E10\u53D8\u989C\u8272\n gl_FragColor = mix(u_sourceColor, u_targetColor, v);\n } else { // \u4F7F\u7528 color \u65B9\u6CD5\u4F20\u5165\u7684\u989C\u8272\n gl_FragColor = v_color;\n }\n\n gl_FragColor.a *= opacity; // \u5168\u5C40\u900F\u660E\u5EA6\n if(u_aimate.x == Animate) {\n animateSpeed = u_time / u_aimate.y;\n float alpha =1.0 - fract( mod(1.0- d_distance_ratio, u_aimate.z)* (1.0/ u_aimate.z) + animateSpeed);\n alpha = (alpha + u_aimate.w -1.0) / u_aimate.w;\n alpha = smoothstep(0., 1., alpha);\n gl_FragColor.a *= alpha;\n }\n\n if(u_line_texture == LineTexture) { // while load texture\n float aDistance = v_dataset.g; // \u5F53\u524D\u9876\u70B9\u7684\u8DDD\u79BB\n float d_texPixelLen = v_dataset.b; // \u8D34\u56FE\u7684\u50CF\u7D20\u957F\u5EA6\uFF0C\u6839\u636E\u5730\u56FE\u5C42\u7EA7\u7F29\u653E\n float u = fract(mod(aDistance, d_texPixelLen)/d_texPixelLen - animateSpeed);\n float v = v_dataset.a; // \u7EBF\u56FE\u5C42\u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\u503C\n\n // \u8BA1\u7B97\u7EB9\u7406\u95F4\u9694 start\n float flag = 0.0;\n if(u > 1.0/u_iconStepCount) {\n flag = 1.0;\n }\n u = fract(u*u_iconStepCount);\n // \u8BA1\u7B97\u7EB9\u7406\u95F4\u9694 end\n\n vec2 uv= v_iconMapUV / u_textSize + vec2(u, v) / u_textSize * 64.;\n vec4 pattern = texture2D(u_texture, uv);\n\n // Tip: \u5224\u65AD\u7EB9\u7406\u95F4\u9694\n if(flag > 0.0) {\n pattern = vec4(0.0);\n }\n\n if(u_textureBlend == 0.0) { // normal\n pattern.a = 0.0;\n gl_FragColor = filterColor(gl_FragColor + pattern);\n } else { // replace\n pattern.a *= opacity;\n if(gl_FragColor.a <= 0.0) {\n pattern.a = 0.0;\n }\n gl_FragColor = filterColor(pattern);\n }\n }\n \n\n // blur - AA\n if(v < v_blur) {\n gl_FragColor.a = mix(0.0, gl_FragColor.a, v/v_blur);\n } else if(v > 1.0 - v_blur) {\n gl_FragColor.a = mix(gl_FragColor.a, 0.0, (v - (1.0 - v_blur))/v_blur);\n }\n\n gl_FragColor = filterColor(gl_FragColor);\n}\n";
|
|
40
40
|
|
|
41
|
-
/* babel-plugin-inline-import '../shaders/wall_vert.glsl' */
|
|
42
|
-
var line_vert = "#define Animate 0.0\n\nattribute float a_Miter;\nattribute vec4 a_Color;\nattribute vec2 a_Size;\nattribute vec3 a_Normal;\nattribute vec3 a_Position;\nattribute vec2 a_iconMapUV;\
|
|
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|
+
/* babel-plugin-inline-import '../shaders/wall/wall_vert.glsl' */
|
|
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|
+
var line_vert = "#define Animate 0.0\n\nattribute float a_Miter;\nattribute vec4 a_Color;\nattribute vec2 a_Size;\nattribute vec3 a_Normal;\nattribute vec3 a_Position;\nattribute vec2 a_iconMapUV;\nattribute float a_Total_Distance;\nattribute float a_Distance;\n\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\nuniform vec4 u_aimate: [ 1., 2., 1.0, 0.2 ];\nuniform float u_icon_step: 100;\nuniform float u_heightfixed;\nuniform float u_linearColor: 0;\n\n#pragma include \"projection\"\n#pragma include \"light\"\n#pragma include \"picking\"\n\n// texV \u7EBF\u56FE\u5C42 - \u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\uFF08\u7EBF\u7684\u5BBD\u5EA6\u65B9\u5411\uFF09\nvarying vec2 v_iconMapUV;\nvarying vec4 v_color;\nvarying float v_blur;\nvarying float v_radio;\nvarying vec4 v_dataset;\n\nvoid main() {\n\n\n float d_distance_ratio; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n float d_texPixelLen; // \u8D34\u56FE\u7684\u50CF\u7D20\u957F\u5EA6\uFF0C\u6839\u636E\u5730\u56FE\u5C42\u7EA7\u7F29\u653E\n\n v_iconMapUV = a_iconMapUV;\n if(u_heightfixed < 1.0) { // \u9AD8\u5EA6\u968F zoom \u8C03\u6574\n d_texPixelLen = project_pixel(u_icon_step);\n } else {\n d_texPixelLen = u_icon_step;\n }\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) {\n d_texPixelLen *= 10.0;\n }\n\n if(u_aimate.x == Animate || u_linearColor == 1.0) {\n d_distance_ratio = a_Distance / a_Total_Distance;\n }\n\n float miter = (a_Miter + 1.0)/2.0;\n // \u8BBE\u7F6E\u6570\u636E\u96C6\u7684\u53C2\u6570\n v_dataset[0] = d_distance_ratio; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n v_dataset[1] = a_Distance; // \u5F53\u524D\u9876\u70B9\u7684\u8DDD\u79BB\n v_dataset[2] = d_texPixelLen; // \u8D34\u56FE\u7684\u50CF\u7D20\u957F\u5EA6\uFF0C\u6839\u636E\u5730\u56FE\u5C42\u7EA7\u7F29\u653E\n v_dataset[3] = miter; // \u7EBF\u56FE\u5C42\u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\u503C 0 - 1\n\n vec4 project_pos = project_position(vec4(a_Position.xy, 0, 1.0));\n\n float originSize = a_Size.x; // \u56FA\u5B9A\u9AD8\u5EA6\n if(u_heightfixed < 1.0) { // \u9AD8\u5EA6\u968F zoom \u8C03\u6574\n originSize = project_float_pixel(a_Size.x);\n }\n\n float wallHeight = originSize * miter;\n float lightWeight = calc_lighting(vec4(project_pos.xy, wallHeight, 1.0));\n\n v_blur = min(project_float_pixel(2.0) / originSize, 0.05);\n v_color = vec4(a_Color.rgb * lightWeight, a_Color.w);\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n gl_Position = u_Mvp * (vec4(project_pos.xy, wallHeight, 1.0));\n } else {\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy, wallHeight, 1.0));\n }\n\n setPickingColor(a_PickingColor);\n}\n";
|
|
43
43
|
|
|
44
44
|
var LineWallModel = /*#__PURE__*/function (_BaseModel) {
|
|
45
45
|
(0, _inherits2.default)(LineWallModel, _BaseModel);
|
|
@@ -116,43 +116,8 @@ var LineWallModel = /*#__PURE__*/function (_BaseModel) {
|
|
|
116
116
|
useLinearColor = 1;
|
|
117
117
|
}
|
|
118
118
|
|
|
119
|
-
if (this.dataTextureTest && this.dataTextureNeedUpdate({
|
|
120
|
-
opacity: opacity
|
|
121
|
-
})) {
|
|
122
|
-
this.judgeStyleAttributes({
|
|
123
|
-
opacity: opacity
|
|
124
|
-
});
|
|
125
|
-
var encodeData = this.layer.getEncodedData();
|
|
126
|
-
|
|
127
|
-
var _this$calDataFrame = this.calDataFrame(this.cellLength, encodeData, this.cellProperties),
|
|
128
|
-
data = _this$calDataFrame.data,
|
|
129
|
-
width = _this$calDataFrame.width,
|
|
130
|
-
height = _this$calDataFrame.height;
|
|
131
|
-
|
|
132
|
-
this.rowCount = height; // 当前数据纹理有多少行
|
|
133
|
-
|
|
134
|
-
this.dataTexture = this.cellLength > 0 && data.length > 0 ? this.createTexture2D({
|
|
135
|
-
flipY: true,
|
|
136
|
-
data: data,
|
|
137
|
-
format: _l7Core.gl.LUMINANCE,
|
|
138
|
-
type: _l7Core.gl.FLOAT,
|
|
139
|
-
width: width,
|
|
140
|
-
height: height
|
|
141
|
-
}) : this.createTexture2D({
|
|
142
|
-
flipY: true,
|
|
143
|
-
data: [1],
|
|
144
|
-
format: _l7Core.gl.LUMINANCE,
|
|
145
|
-
type: _l7Core.gl.FLOAT,
|
|
146
|
-
width: 1,
|
|
147
|
-
height: 1
|
|
148
|
-
});
|
|
149
|
-
}
|
|
150
|
-
|
|
151
119
|
return {
|
|
152
120
|
u_heightfixed: Number(heightfixed),
|
|
153
|
-
u_dataTexture: this.dataTexture,
|
|
154
|
-
// 数据纹理 - 有数据映射的时候纹理中带数据,若没有任何数据映射时纹理是 [1]
|
|
155
|
-
u_cellTypeLayout: this.getCellTypeLayout(),
|
|
156
121
|
u_opacity: (0, _lodash.isNumber)(opacity) ? opacity : 1.0,
|
|
157
122
|
u_textureBlend: textureBlend === 'normal' ? 0.0 : 1.0,
|
|
158
123
|
// 纹理支持参数
|
|
@@ -190,10 +155,9 @@ var LineWallModel = /*#__PURE__*/function (_BaseModel) {
|
|
|
190
155
|
}, {
|
|
191
156
|
key: "clearModels",
|
|
192
157
|
value: function clearModels() {
|
|
193
|
-
var _this$texture
|
|
158
|
+
var _this$texture;
|
|
194
159
|
|
|
195
160
|
(_this$texture = this.texture) === null || _this$texture === void 0 ? void 0 : _this$texture.destroy();
|
|
196
|
-
(_this$dataTexture = this.dataTexture) === null || _this$dataTexture === void 0 ? void 0 : _this$dataTexture.destroy();
|
|
197
161
|
this.iconService.off('imageUpdate', this.updateTexture);
|
|
198
162
|
}
|
|
199
163
|
}, {
|
|
@@ -232,7 +196,7 @@ var LineWallModel = /*#__PURE__*/function (_BaseModel) {
|
|
|
232
196
|
type: _l7Core.gl.FLOAT
|
|
233
197
|
},
|
|
234
198
|
size: 1,
|
|
235
|
-
update: function update(feature, featureIdx, vertex
|
|
199
|
+
update: function update(feature, featureIdx, vertex) {
|
|
236
200
|
return [vertex[3]];
|
|
237
201
|
}
|
|
238
202
|
}
|
|
@@ -249,7 +213,7 @@ var LineWallModel = /*#__PURE__*/function (_BaseModel) {
|
|
|
249
213
|
type: _l7Core.gl.FLOAT
|
|
250
214
|
},
|
|
251
215
|
size: 1,
|
|
252
|
-
update: function update(feature, featureIdx, vertex
|
|
216
|
+
update: function update(feature, featureIdx, vertex) {
|
|
253
217
|
return [vertex[5]];
|
|
254
218
|
}
|
|
255
219
|
}
|
|
@@ -266,7 +230,7 @@ var LineWallModel = /*#__PURE__*/function (_BaseModel) {
|
|
|
266
230
|
type: _l7Core.gl.FLOAT
|
|
267
231
|
},
|
|
268
232
|
size: 2,
|
|
269
|
-
update: function update(feature
|
|
233
|
+
update: function update(feature) {
|
|
270
234
|
var _feature$size = feature.size,
|
|
271
235
|
size = _feature$size === void 0 ? 1 : _feature$size;
|
|
272
236
|
return Array.isArray(size) ? [size[0], size[1]] : [size, 0];
|
|
@@ -304,7 +268,7 @@ var LineWallModel = /*#__PURE__*/function (_BaseModel) {
|
|
|
304
268
|
type: _l7Core.gl.FLOAT
|
|
305
269
|
},
|
|
306
270
|
size: 1,
|
|
307
|
-
update: function update(feature, featureIdx, vertex
|
|
271
|
+
update: function update(feature, featureIdx, vertex) {
|
|
308
272
|
return [vertex[4]];
|
|
309
273
|
}
|
|
310
274
|
}
|
|
@@ -321,7 +285,7 @@ var LineWallModel = /*#__PURE__*/function (_BaseModel) {
|
|
|
321
285
|
type: _l7Core.gl.FLOAT
|
|
322
286
|
},
|
|
323
287
|
size: 2,
|
|
324
|
-
update: function update(feature
|
|
288
|
+
update: function update(feature) {
|
|
325
289
|
var iconMap = _this2.iconService.getIconMap();
|
|
326
290
|
|
|
327
291
|
var texture = feature.texture;
|
|
@@ -48,6 +48,8 @@ vec2 midPoint(vec2 source, vec2 target, float arcThetaOffset) {
|
|
|
48
48
|
// return mid;
|
|
49
49
|
}
|
|
50
50
|
float getSegmentRatio(float index) {
|
|
51
|
+
// dash: index / (segmentNumber - 1.);
|
|
52
|
+
// normal: smoothstep(0.0, 1.0, index / (segmentNumber - 1.));
|
|
51
53
|
return index / (segmentNumber - 1.);
|
|
52
54
|
}
|
|
53
55
|
vec2 interpolate (vec2 source, vec2 target, float t, float arcThetaOffset) {
|
|
@@ -9,7 +9,7 @@ varying vec4 v_dash_array;
|
|
|
9
9
|
#pragma include "picking"
|
|
10
10
|
|
|
11
11
|
uniform float u_time;
|
|
12
|
-
uniform vec4 u_aimate: [
|
|
12
|
+
uniform vec4 u_aimate: [ 1., 2., 1.0, 0.2 ]; // 控制运动
|
|
13
13
|
|
|
14
14
|
varying mat4 styleMappingMat;
|
|
15
15
|
// [animate, duration, interval, trailLength],
|
|
@@ -13,7 +13,7 @@ uniform float u_global_height: 10;
|
|
|
13
13
|
uniform mat4 u_ModelMatrix;
|
|
14
14
|
uniform mat4 u_Mvp;
|
|
15
15
|
uniform float segmentNumber;
|
|
16
|
-
uniform vec4 u_aimate: [
|
|
16
|
+
uniform vec4 u_aimate: [ 1., 2., 1.0, 0.2 ];
|
|
17
17
|
varying vec4 v_color;
|
|
18
18
|
// varying vec2 v_normal;
|
|
19
19
|
uniform float u_line_type: 0.0;
|
|
@@ -85,11 +85,11 @@ float torad(float deg) {
|
|
|
85
85
|
|
|
86
86
|
vec3 lglt2xyz(vec2 lnglat) {
|
|
87
87
|
float pi = 3.1415926;
|
|
88
|
-
//
|
|
88
|
+
// + Math.PI/2 是为了对齐坐标
|
|
89
89
|
float lng = torad(lnglat.x) + pi / 2.0;
|
|
90
90
|
float lat = torad(lnglat.y);
|
|
91
91
|
|
|
92
|
-
//
|
|
92
|
+
// 手动增加一些偏移,减轻面的冲突
|
|
93
93
|
float radius = u_globel_radius;
|
|
94
94
|
|
|
95
95
|
float z = radius * cos(lat) * cos(lng);
|
|
@@ -10,7 +10,7 @@ attribute float a_Size;
|
|
|
10
10
|
uniform mat4 u_ModelMatrix;
|
|
11
11
|
uniform mat4 u_Mvp;
|
|
12
12
|
uniform float segmentNumber;
|
|
13
|
-
uniform vec4 u_aimate: [
|
|
13
|
+
uniform vec4 u_aimate: [ 1., 2., 1.0, 0.2 ];
|
|
14
14
|
varying vec4 v_color;
|
|
15
15
|
// varying vec2 v_normal;
|
|
16
16
|
|
|
@@ -8,7 +8,7 @@ attribute float a_Size;
|
|
|
8
8
|
uniform mat4 u_ModelMatrix;
|
|
9
9
|
uniform mat4 u_Mvp;
|
|
10
10
|
uniform float segmentNumber;
|
|
11
|
-
uniform vec4 u_aimate: [
|
|
11
|
+
uniform vec4 u_aimate: [ 1., 2., 1.0, 0.2 ];
|
|
12
12
|
varying vec4 v_color;
|
|
13
13
|
|
|
14
14
|
uniform float u_lineDir: 1.0;
|
|
@@ -52,8 +52,10 @@ vec2 midPoint(vec2 source, vec2 target, float arcThetaOffset) {
|
|
|
52
52
|
// return mid;
|
|
53
53
|
}
|
|
54
54
|
float getSegmentRatio(float index) {
|
|
55
|
-
//
|
|
56
|
-
|
|
55
|
+
// dash: index / (segmentNumber - 1.);
|
|
56
|
+
// normal: smoothstep(0.0, 1.0, index / (segmentNumber - 1.));
|
|
57
|
+
return smoothstep(0.0, 1.0, index / (segmentNumber - 1.));
|
|
58
|
+
// return index / (segmentNumber - 1.);
|
|
57
59
|
}
|
|
58
60
|
vec2 interpolate (vec2 source, vec2 target, float t, float arcThetaOffset) {
|
|
59
61
|
// if the angularDist is PI, linear interpolation is applied. otherwise, use spherical interpolation
|