@antv/l7-layers 2.9.16 → 2.9.18

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Files changed (60) hide show
  1. package/es/core/interface.d.ts +13 -0
  2. package/es/core/interface.js.map +1 -1
  3. package/es/core/triangulation.d.ts +0 -1
  4. package/es/core/triangulation.js +9 -36
  5. package/es/core/triangulation.js.map +1 -1
  6. package/es/image/index.d.ts +1 -1
  7. package/es/image/index.js +14 -2
  8. package/es/image/index.js.map +1 -1
  9. package/es/image/models/dataImage.d.ts +22 -0
  10. package/es/image/models/dataImage.js +230 -0
  11. package/es/image/models/dataImage.js.map +1 -0
  12. package/es/image/models/image.d.ts +1 -0
  13. package/es/image/models/image.js +7 -0
  14. package/es/image/models/image.js.map +1 -1
  15. package/es/image/models/index.d.ts +1 -1
  16. package/es/image/models/index.js +3 -1
  17. package/es/image/models/index.js.map +1 -1
  18. package/es/line/models/arc.js +2 -2
  19. package/es/line/models/arc.js.map +1 -1
  20. package/es/line/models/great_circle.js +2 -2
  21. package/es/line/models/line.js +1 -1
  22. package/es/line/models/simpleLine.d.ts +0 -1
  23. package/es/line/models/simpleLine.js +10 -53
  24. package/es/line/models/simpleLine.js.map +1 -1
  25. package/es/tile/manager/tileLayerManager.js +22 -2
  26. package/es/tile/manager/tileLayerManager.js.map +1 -1
  27. package/es/utils/extrude_polyline.d.ts +0 -15
  28. package/es/utils/extrude_polyline.js +6 -138
  29. package/es/utils/extrude_polyline.js.map +1 -1
  30. package/es/utils/simpleLine.d.ts +23 -0
  31. package/es/utils/simpleLine.js +105 -0
  32. package/es/utils/simpleLine.js.map +1 -0
  33. package/es/wind/models/wind.js +26 -22
  34. package/es/wind/models/wind.js.map +1 -1
  35. package/lib/core/interface.js.map +1 -1
  36. package/lib/core/triangulation.js +10 -36
  37. package/lib/core/triangulation.js.map +1 -1
  38. package/lib/image/index.js +14 -2
  39. package/lib/image/index.js.map +1 -1
  40. package/lib/image/models/dataImage.js +245 -0
  41. package/lib/image/models/dataImage.js.map +1 -0
  42. package/lib/image/models/image.js +7 -0
  43. package/lib/image/models/image.js.map +1 -1
  44. package/lib/image/models/index.js +4 -1
  45. package/lib/image/models/index.js.map +1 -1
  46. package/lib/line/models/arc.js +2 -2
  47. package/lib/line/models/arc.js.map +1 -1
  48. package/lib/line/models/great_circle.js +2 -2
  49. package/lib/line/models/line.js +1 -1
  50. package/lib/line/models/simpleLine.js +10 -53
  51. package/lib/line/models/simpleLine.js.map +1 -1
  52. package/lib/tile/manager/tileLayerManager.js +22 -2
  53. package/lib/tile/manager/tileLayerManager.js.map +1 -1
  54. package/lib/utils/extrude_polyline.js +6 -140
  55. package/lib/utils/extrude_polyline.js.map +1 -1
  56. package/lib/utils/simpleLine.js +117 -0
  57. package/lib/utils/simpleLine.js.map +1 -0
  58. package/lib/wind/models/wind.js +26 -22
  59. package/lib/wind/models/wind.js.map +1 -1
  60. package/package.json +5 -5
@@ -35,7 +35,7 @@ function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflec
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  function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
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- var line_dash_frag = "#define LineTypeSolid 0.0\nuniform float u_opacity : 1.0;\n\nvarying vec4 v_color;\n\n// dash\nvarying vec4 v_dash_array;\n\n#pragma include \"picking\"\n\nuniform float u_time;\nuniform vec4 u_aimate: [ 0, 2., 1.0, 0.2 ]; // \u63A7\u5236\u8FD0\u52A8\n\nvarying mat4 styleMappingMat;\n// [animate, duration, interval, trailLength],\nvoid main() {\n float opacity = styleMappingMat[0][0];\n float d_distance_ratio = styleMappingMat[3].r; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n gl_FragColor = v_color;\n gl_FragColor.a *= opacity; // \u5168\u5C40\u900F\u660E\u5EA6\n // dash line\n \n float flag = 0.;\n float dashLength = mod(d_distance_ratio, v_dash_array.x + v_dash_array.y + v_dash_array.z + v_dash_array.w);\n if(dashLength < v_dash_array.x || (dashLength > (v_dash_array.x + v_dash_array.y) && dashLength < v_dash_array.x + v_dash_array.y + v_dash_array.z)) {\n flag = 1.;\n }\n gl_FragColor.a *=flag;\n\n gl_FragColor = filterColor(gl_FragColor);\n}\n";
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+ var line_dash_frag = "#define LineTypeSolid 0.0\nuniform float u_opacity : 1.0;\n\nvarying vec4 v_color;\n\n// dash\nvarying vec4 v_dash_array;\n\n#pragma include \"picking\"\n\nuniform float u_time;\nuniform vec4 u_aimate: [ 0, 2., 1.0, 0.2 ]; // \u63A7\u5236\u8FD0\u52A8\n\nvarying mat4 styleMappingMat;\n// [animate, duration, interval, trailLength],\nvoid main() {\n float opacity = styleMappingMat[0][0];\n float d_distance_ratio = styleMappingMat[3].r; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n gl_FragColor = v_color;\n gl_FragColor.a *= opacity; // \u5168\u5C40\u900F\u660E\u5EA6\n \n float dashLength = mod(d_distance_ratio, v_dash_array.x + v_dash_array.y + v_dash_array.z + v_dash_array.w);\n if(dashLength < v_dash_array.x || (dashLength > (v_dash_array.x + v_dash_array.y) && dashLength < v_dash_array.x + v_dash_array.y + v_dash_array.z)) {\n // \u5B9E\u7EBF\u90E8\u5206\n } else {\n // \u865A\u7EBF\u90E8\u5206\n discard;\n };\n\n gl_FragColor = filterColor(gl_FragColor);\n}\n";
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  var line_dash_vert = "#define LineTypeSolid 0.0\n#define LineTypeDash 1.0\n#define Animate 0.0\n\nattribute float a_Miter;\nattribute vec4 a_Color;\nattribute vec2 a_Size;\nattribute vec3 a_Normal;\nattribute vec3 a_Position;\n\nattribute vec2 a_iconMapUV;\n\n// dash line\nattribute float a_Total_Distance;\nattribute vec2 a_DistanceAndIndex;\n\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\nuniform vec4 u_dash_array: [10.0, 5., 0, 0];\n\nuniform float u_vertexScale: 1.0;\n\n#pragma include \"projection\"\n#pragma include \"picking\"\n\nvarying vec4 v_color;\nvarying vec4 v_dash_array;\n\nuniform float u_opacity: 1.0;\nvarying mat4 styleMappingMat; // \u7528\u4E8E\u5C06\u5728\u9876\u70B9\u7740\u8272\u5668\u4E2D\u8BA1\u7B97\u597D\u7684\u6837\u5F0F\u503C\u4F20\u9012\u7ED9\u7247\u5143\n\n#pragma include \"styleMapping\"\n#pragma include \"styleMappingCalOpacity\"\n\nvoid main() {\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n styleMappingMat = mat4(\n 0.0, 0.0, 0.0, 0.0, // opacity - strokeOpacity - strokeWidth - empty\n 0.0, 0.0, 0.0, 0.0, // strokeR - strokeG - strokeB - strokeA\n 0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1]\n 0.0, 0.0, 0.0, 0.0 // distance_ratio/distance/pixelLen/texV\n );\n\n float rowCount = u_cellTypeLayout[0][0]; // \u5F53\u524D\u7684\u6570\u636E\u7EB9\u7406\u6709\u51E0\u884C\n float columnCount = u_cellTypeLayout[0][1]; // \u5F53\u770B\u5230\u6570\u636E\u7EB9\u7406\u6709\u51E0\u5217\n float columnWidth = 1.0/columnCount; // \u5217\u5BBD\n float rowHeight = 1.0/rowCount; // \u884C\u9AD8\n float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets\n float id = a_vertexId; // \u7B2Cn\u4E2A\u9876\u70B9\n float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u884C\n float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u5217\n \n // cell \u56FA\u5B9A\u987A\u5E8F opacity -> strokeOpacity -> strokeWidth -> stroke ... \n // \u6309\u987A\u5E8F\u4ECE cell \u4E2D\u53D6\u503C\u3001\u82E5\u6CA1\u6709\u5219\u81EA\u52A8\u5F80\u4E0B\u53D6\u503C\n float textureOffset = 0.0; // \u5728 cell \u4E2D\u53D6\u503C\u7684\u504F\u79FB\u91CF\n\n vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);\n styleMappingMat[0][0] = opacityAndOffset.r;\n textureOffset = opacityAndOffset.g;\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n\n v_dash_array = pow(2.0, 20.0 - u_Zoom) * u_dash_array / a_Total_Distance;\n v_color = a_Color;\n\n vec3 size = a_Miter * setPickingSize(a_Size.x) * reverse_offset_normal(a_Normal);\n vec2 offset = project_pixel(size.xy);\n\n // \u8BBE\u7F6E\u6570\u636E\u96C6\u7684\u53C2\u6570\n styleMappingMat[3][0] = a_DistanceAndIndex.x / a_Total_Distance; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n styleMappingMat[3][1] = a_DistanceAndIndex.x; // \u5F53\u524D\u9876\u70B9\u7684\u8DDD\u79BB\n\n vec4 project_pos = project_position(vec4(a_Position.xy, 0, 1.0));\n\n // gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, a_Size.y, 1.0));\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n gl_Position = u_Mvp * (vec4(project_pos.xy + offset, project_pixel(a_Size.y), 1.0));\n } else {\n float lineHeight = a_Size.y;\n \n // #define COORDINATE_SYSTEM_P20 5.0\n // #define COORDINATE_SYSTEM_P20_OFFSET 6.0\n // amap1.x\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20 || u_CoordinateSystem == COORDINATE_SYSTEM_P20_OFFSET) {\n // \u4FDD\u6301\u9AD8\u5EA6\u76F8\u5BF9\u4E0D\u53D8\n lineHeight *= pow(2.0, 20.0 - u_Zoom);\n }\n\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, lineHeight, 1.0));\n }\n\n setPickingColor(a_PickingColor);\n}\n";
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  var line_frag = "#define Animate 0.0\n#define LineTexture 1.0\nuniform float u_blur : 0.99;\nuniform float u_opacity : 1.0;\nuniform float u_textureBlend;\n\nuniform float u_borderWidth: 0.0;\nuniform vec4 u_borderColor;\nvarying vec4 v_color;\n\n// line texture\nuniform float u_line_texture;\nuniform sampler2D u_texture;\nuniform vec2 u_textSize;\n\nvarying vec2 v_iconMapUV;\n\n#pragma include \"picking\"\n\nuniform float u_time;\nuniform vec4 u_aimate: [ 0, 2., 1.0, 0.2 ]; // \u63A7\u5236\u8FD0\u52A8\n\nvarying mat4 styleMappingMat;\n// [animate, duration, interval, trailLength],\nvoid main() {\n float opacity = styleMappingMat[0][0];\n float animateSpeed = 0.0; // \u8FD0\u52A8\u901F\u5EA6\n float d_distance_ratio = styleMappingMat[3].r; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n gl_FragColor = v_color;\n // anti-alias\n // float blur = 1.0 - smoothstep(u_blur, 1., length(v_normal.xy));\n gl_FragColor.a *= opacity; // \u5168\u5C40\u900F\u660E\u5EA6\n if(u_aimate.x == Animate) {\n animateSpeed = u_time / u_aimate.y;\n float alpha =1.0 - fract( mod(1.0- d_distance_ratio, u_aimate.z)* (1.0/ u_aimate.z) + animateSpeed);\n alpha = (alpha + u_aimate.w -1.0) / u_aimate.w;\n alpha = smoothstep(0., 1., alpha);\n gl_FragColor.a *= alpha;\n }\n\n if(u_line_texture == LineTexture) { // while load texture\n float aDistance = styleMappingMat[3].g; // \u5F53\u524D\u9876\u70B9\u7684\u8DDD\u79BB\n float d_texPixelLen = styleMappingMat[3].b; // \u8D34\u56FE\u7684\u50CF\u7D20\u957F\u5EA6\uFF0C\u6839\u636E\u5730\u56FE\u5C42\u7EA7\u7F29\u653E\n float u = fract(mod(aDistance, d_texPixelLen)/d_texPixelLen - animateSpeed);\n float v = styleMappingMat[3].a; // \u7EBF\u56FE\u5C42\u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\u503C\n\n // v = max(smoothstep(0.95, 1.0, v), v);\n vec2 uv= v_iconMapUV / u_textSize + vec2(u, v) / u_textSize * 64.;\n \n // gl_FragColor = filterColor(gl_FragColor + texture2D(u_texture, vec2(u, v)));\n // gl_FragColor = filterColor(gl_FragColor + texture2D(u_texture, uv));\n vec4 pattern = texture2D(u_texture, uv);\n\n if(u_textureBlend == 0.0) { // normal\n pattern.a = 0.0;\n gl_FragColor += pattern;\n } else { // replace\n pattern.a *= opacity;\n if(gl_FragColor.a <= 0.0) {\n pattern.a = 0.0;\n }\n gl_FragColor = pattern;\n }\n } \n\n float v = styleMappingMat[3].a;\n float borderWidth = min(0.5, u_borderWidth);\n // \u7ED8\u5236 border\n if(borderWidth > 0.01) {\n float borderOuterWidth = borderWidth/2.0;\n\n if(v >= 1.0 - borderWidth || v <= borderWidth) {\n if(v > borderWidth) {\n float linear = smoothstep(0.0, 1.0, (v - (1.0 - borderWidth))/borderWidth);\n gl_FragColor.rgb = mix(gl_FragColor.rgb, u_borderColor.rgb, linear);\n } else if(v <= borderWidth) {\n float linear = smoothstep(0.0, 1.0, v/borderWidth);\n gl_FragColor.rgb = mix(u_borderColor.rgb, gl_FragColor.rgb, linear);\n }\n }\n\n if(v < borderOuterWidth) {\n gl_FragColor.a = mix(0.0, gl_FragColor.a, v/borderOuterWidth);\n } else if(v > 1.0 - borderOuterWidth) {\n gl_FragColor.a = mix(gl_FragColor.a, 0.0, (v - (1.0 - borderOuterWidth))/borderOuterWidth);\n }\n }\n\n gl_FragColor = filterColor(gl_FragColor);\n}\n";
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  var line_vert = "\n#define Animate 0.0\n\nattribute float a_Miter;\nattribute vec4 a_Color;\nattribute vec2 a_Size;\nattribute vec3 a_Normal;\nattribute vec3 a_Position;\n\nattribute vec2 a_iconMapUV;\n\n// dash line\nattribute float a_Total_Distance;\nattribute vec2 a_DistanceAndIndex;\n\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\nuniform vec4 u_aimate: [ 0, 2., 1.0, 0.2 ];\nuniform float u_icon_step: 100;\n\nuniform float u_heightfixed: 0.0;\nuniform float u_vertexScale: 1.0;\nuniform float u_raisingHeight: 0.0;\n\n#pragma include \"projection\"\n#pragma include \"picking\"\n\nvarying vec4 v_color;\n\n// texV \u7EBF\u56FE\u5C42 - \u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\uFF08\u7EBF\u7684\u5BBD\u5EA6\u65B9\u5411\uFF09\nvarying vec2 v_iconMapUV;\n\n\nuniform float u_linearColor: 0;\nuniform float u_arrow: 0.0;\nuniform float u_arrowHeight: 3.0;\nuniform float u_arrowWidth: 2.0;\nuniform float u_tailWidth: 1.0;\n\nuniform float u_opacity: 1.0;\nvarying mat4 styleMappingMat; // \u7528\u4E8E\u5C06\u5728\u9876\u70B9\u7740\u8272\u5668\u4E2D\u8BA1\u7B97\u597D\u7684\u6837\u5F0F\u503C\u4F20\u9012\u7ED9\u7247\u5143\n\n#pragma include \"styleMapping\"\n#pragma include \"styleMappingCalOpacity\"\n\nvec2 calculateArrow(vec2 offset) {\n /*\n * \u5728\u652F\u6301\u7BAD\u5934\u7684\u65F6\u5019\uFF0C\u7B2C\u4E8C\u3001\u7B2C\u4E09\u7EC4\u9876\u70B9\u662F\u989D\u5916\u63D2\u5165\u7528\u4E8E\u6784\u5EFA\u9876\u70B9\u7684\n */\n float arrowFlag = -1.0;\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) {\n // \u9AD8\u5FB7 2.0 \u7684\u65CB\u8F6C\u89D2\u5EA6\u4E0D\u540C\n arrowFlag = 1.0;\n }\n float pi = arrowFlag * 3.1415926/2.;\n if(a_Miter < 0.) {\n // \u6839\u636E\u7EBF\u7684\u4E24\u4FA7\u504F\u79FB\u4E0D\u540C\u3001\u65CB\u8F6C\u7684\u65B9\u5411\u76F8\u53CD\n pi = -pi;\n }\n highp float angle_sin = sin(pi);\n highp float angle_cos = cos(pi);\n // \u8BA1\u7B97\u5782\u76F4\u4E0E\u7EBF\u65B9\u5411\u7684\u65CB\u8F6C\u77E9\u9635\n mat2 rotation_matrix = mat2(angle_cos, -1.0 * angle_sin, angle_sin, angle_cos);\n float arrowWidth = u_arrowWidth;\n float arrowHeight = u_arrowHeight;\n\n vec2 arrowOffset = vec2(0.0);\n /*\n * a_DistanceAndIndex.y \u7528\u4E8E\u6807\u8BB0\u5F53\u524D\u9876\u70B9\u5C5E\u4E8E\u54EA\u4E00\u7EC4\uFF08\u4E24\u4E2A\u9876\u70B9\u4E00\u7EC4\uFF0C\u6784\u6210\u7EBF\u7684\u5176\u5B9E\u662F\u77E9\u5F62\uFF0C\u6700\u7B80\u9700\u8981\u56DB\u4E2A\u9876\u70B9\u3001\u4E24\u7EC4\u9876\u70B9\u6784\u6210\uFF09\n */\n if(a_DistanceAndIndex.y == 0.0) {\n // \u7BAD\u5934\u5C16\u90E8\n offset = vec2(0.0);\n } else if(a_DistanceAndIndex.y == 1.0) {\n // \u7BAD\u5934\u4E24\u4FA7\n arrowOffset = rotation_matrix*(offset * arrowHeight);\n offset += arrowOffset; // \u6CBF\u7EBF\u504F\u79FB\n offset = offset * arrowWidth; // \u5782\u76F4\u7EBF\u5411\u5916\u504F\u79FB\uFF08\u662F\u6784\u5EFA\u7BAD\u5934\u4E24\u4FA7\u7684\u9876\u70B9\uFF09\n } else if(a_DistanceAndIndex.y == 2.0 || a_DistanceAndIndex.y == 3.0 || a_DistanceAndIndex.y == 4.0) {\n // \u504F\u79FB\u5176\u4F59\u7684\u70B9\u4F4D\uFF08\u5C06\u957F\u5EA6\u8BA9\u4F4D\u7ED9\u7BAD\u5934\uFF09\n arrowOffset = rotation_matrix*(offset * arrowHeight) * arrowWidth;\n offset += arrowOffset;// \u6CBF\u7EBF\u504F\u79FB\n }\n\n return offset;\n}\n\nvoid main() {\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n styleMappingMat = mat4(\n 0.0, 0.0, 0.0, 0.0, // opacity - strokeOpacity - strokeWidth - empty\n 0.0, 0.0, 0.0, 0.0, // strokeR - strokeG - strokeB - strokeA\n 0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1]\n 0.0, 0.0, 0.0, 0.0 // distance_ratio/distance/pixelLen/texV\n );\n\n float rowCount = u_cellTypeLayout[0][0]; // \u5F53\u524D\u7684\u6570\u636E\u7EB9\u7406\u6709\u51E0\u884C\n float columnCount = u_cellTypeLayout[0][1]; // \u5F53\u770B\u5230\u6570\u636E\u7EB9\u7406\u6709\u51E0\u5217\n float columnWidth = 1.0/columnCount; // \u5217\u5BBD\n float rowHeight = 1.0/rowCount; // \u884C\u9AD8\n float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets\n float id = a_vertexId; // \u7B2Cn\u4E2A\u9876\u70B9\n float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u884C\n float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u5217\n \n // cell \u56FA\u5B9A\u987A\u5E8F opacity -> strokeOpacity -> strokeWidth -> stroke ... \n // \u6309\u987A\u5E8F\u4ECE cell \u4E2D\u53D6\u503C\u3001\u82E5\u6CA1\u6709\u5219\u81EA\u52A8\u5F80\u4E0B\u53D6\u503C\n float textureOffset = 0.0; // \u5728 cell \u4E2D\u53D6\u503C\u7684\u504F\u79FB\u91CF\n\n vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);\n styleMappingMat[0][0] = opacityAndOffset.r;\n textureOffset = opacityAndOffset.g;\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n\n float d_texPixelLen; // \u8D34\u56FE\u7684\u50CF\u7D20\u957F\u5EA6\uFF0C\u6839\u636E\u5730\u56FE\u5C42\u7EA7\u7F29\u653E\n\n v_iconMapUV = a_iconMapUV;\n d_texPixelLen = project_float_pixel(u_icon_step);\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) {\n d_texPixelLen *= 10.0;\n }\n\n v_color = a_Color;\n\n vec3 size = a_Miter * setPickingSize(a_Size.x) * reverse_offset_normal(a_Normal);\n \n vec2 offset = project_pixel(size.xy);\n\n float lineDistance = a_DistanceAndIndex.x;\n float currentLinePointRatio = lineDistance / a_Total_Distance;\n \n if(u_arrow > 0.0) {\n // \u8BA1\u7B97\u7BAD\u5934\n offset = calculateArrow(offset);\n\n if(a_DistanceAndIndex.y > 4.0) {\n offset *= mix(1.0, u_tailWidth, currentLinePointRatio);\n }\n }\n\n float lineOffsetWidth = length(offset + offset * sign(a_Miter)); // \u7EBF\u6A2A\u5411\u504F\u79FB\u7684\u8DDD\u79BB\uFF08\u5411\u4E24\u4FA7\u504F\u79FB\u7684\u548C\uFF09\n float linePixelSize = project_pixel(a_Size.x) * 2.0; // \u5B9A\u70B9\u4F4D\u7F6E\u504F\u79FB\uFF0C\u6309\u5730\u56FE\u7B49\u7EA7\u7F29\u653E\u540E\u7684\u8DDD\u79BB \u5355\u4FA7 * 2\n float texV = lineOffsetWidth/linePixelSize; // \u7EBF\u56FE\u5C42\u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\u503C\n\n // \u8BBE\u7F6E\u6570\u636E\u96C6\u7684\u53C2\u6570\n styleMappingMat[3][0] = currentLinePointRatio; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n styleMappingMat[3][1] = lineDistance; // \u5F53\u524D\u9876\u70B9\u7684\u8DDD\u79BB\n styleMappingMat[3][2] = d_texPixelLen; // \u8D34\u56FE\u7684\u50CF\u7D20\u957F\u5EA6\uFF0C\u6839\u636E\u5730\u56FE\u5C42\u7EA7\u7F29\u653E\n styleMappingMat[3][3] = texV; // \u7EBF\u56FE\u5C42\u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\u503C\n\n vec4 project_pos = project_position(vec4(a_Position.xy, 0, 1.0));\n\n // gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, a_Size.y, 1.0));\n\n float h = float(a_Position.z) * u_vertexScale; // \u7EBF\u9876\u70B9\u7684\u9AD8\u5EA6 - \u517C\u5BB9\u4E0D\u5B58\u5728\u7B2C\u4E09\u4E2A\u6570\u503C\u7684\u60C5\u51B5 vertex height\n float lineHeight = a_Size.y; // size \u7B2C\u4E8C\u4E2A\u53C2\u6570\u4EE3\u8868\u7684\u9AD8\u5EA6 [linewidth, lineheight]\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n lineHeight *= 0.2; // \u4FDD\u6301\u548C amap/mapbox \u4E00\u81F4\u7684\u6548\u679C\n h *= 0.2;\n if(u_heightfixed < 1.0) {\n lineHeight = project_pixel(a_Size.y);\n }\n gl_Position = u_Mvp * (vec4(project_pos.xy + offset, lineHeight + h + u_raisingHeight, 1.0));\n } else {\n // mapbox - amap\n \n // \u517C\u5BB9 mapbox \u5728\u7EBF\u9AD8\u5EA6\u4E0A\u7684\u6548\u679C\u8868\u73B0\u57FA\u672C\u4E00\u81F4\n if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {\n // mapbox\n // \u4FDD\u6301\u9AD8\u5EA6\u76F8\u5BF9\u4E0D\u53D8\n float mapboxZoomScale = 4.0/pow(2.0, 21.0 - u_Zoom);\n h *= mapboxZoomScale;\n h += u_raisingHeight * mapboxZoomScale;\n if(u_heightfixed > 0.0) {\n lineHeight *= mapboxZoomScale;\n }\n \n } else {\n // amap\n h += u_raisingHeight;\n // lineHeight \u9876\u70B9\u504F\u79FB\u9AD8\u5EA6\n if(u_heightfixed < 1.0) {\n lineHeight *= pow(2.0, 20.0 - u_Zoom);\n }\n }\n\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, lineHeight + h, 1.0));\n }\n\n setPickingColor(a_PickingColor);\n}\n";
@@ -31,9 +31,9 @@ function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflec
31
31
 
32
32
  function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
33
33
 
34
- var simle_linear_frag = "uniform vec4 u_sourceColor;\nuniform vec4 u_targetColor;\n\nvarying mat4 styleMappingMat;\nvoid main() {\n float opacity = styleMappingMat[0][0];\n float d_distance_ratio = styleMappingMat[3].r; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n\n gl_FragColor = mix(u_sourceColor, u_targetColor, d_distance_ratio);\n gl_FragColor.a *= opacity; // \u5168\u5C40\u900F\u660E\u5EA6\n}\n";
35
34
  var simple_line_frag = "\nvarying vec4 v_color;\nvarying mat4 styleMappingMat;\nvoid main() {\n float opacity = styleMappingMat[0][0];\n float d_distance_ratio = styleMappingMat[3].r; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n\n gl_FragColor = v_color;\n gl_FragColor.a *= opacity; // \u5168\u5C40\u900F\u660E\u5EA6\n}\n";
36
- var simple_line_vert = "attribute vec4 a_Color;\nattribute vec2 a_Size;\nattribute vec3 a_Position;\n\nattribute float a_Total_Distance;\nattribute float a_Distance;\n\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\n\nuniform float u_opacity: 1.0;\nuniform float u_vertexScale: 1.0;\n\n#pragma include \"projection\"\n\nvarying vec4 v_color;\n\nvarying mat4 styleMappingMat; // \u7528\u4E8E\u5C06\u5728\u9876\u70B9\u7740\u8272\u5668\u4E2D\u8BA1\u7B97\u597D\u7684\u6837\u5F0F\u503C\u4F20\u9012\u7ED9\u7247\u5143\n\n#pragma include \"styleMapping\"\n#pragma include \"styleMappingCalOpacity\"\n\nvoid main() {\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n styleMappingMat = mat4(\n 0.0, 0.0, 0.0, 0.0, // opacity - strokeOpacity - strokeWidth - empty\n 0.0, 0.0, 0.0, 0.0, // strokeR - strokeG - strokeB - strokeA\n 0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1]\n 0.0, 0.0, 0.0, 0.0 // distance_ratio/distance/pixelLen/texV\n );\n\n float rowCount = u_cellTypeLayout[0][0]; // \u5F53\u524D\u7684\u6570\u636E\u7EB9\u7406\u6709\u51E0\u884C\n float columnCount = u_cellTypeLayout[0][1]; // \u5F53\u770B\u5230\u6570\u636E\u7EB9\u7406\u6709\u51E0\u5217\n float columnWidth = 1.0/columnCount; // \u5217\u5BBD\n float rowHeight = 1.0/rowCount; // \u884C\u9AD8\n float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets\n float id = a_vertexId; // \u7B2Cn\u4E2A\u9876\u70B9\n float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u884C\n float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u5217\n \n // cell \u56FA\u5B9A\u987A\u5E8F opacity -> strokeOpacity -> strokeWidth -> stroke ... \n // \u6309\u987A\u5E8F\u4ECE cell \u4E2D\u53D6\u503C\u3001\u82E5\u6CA1\u6709\u5219\u81EA\u52A8\u5F80\u4E0B\u53D6\u503C\n float textureOffset = 0.0; // \u5728 cell \u4E2D\u53D6\u503C\u7684\u504F\u79FB\u91CF\n\n vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);\n styleMappingMat[0][0] = opacityAndOffset.r;\n textureOffset = opacityAndOffset.g;\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n\n float d_distance_ratio; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n v_color = a_Color; \n\n vec4 project_pos = project_position(vec4(a_Position.xy, 0, 1.0));\n\n float h = float(a_Position.z) * u_vertexScale; // \u7EBF\u9876\u70B9\u7684\u9AD8\u5EA6 - \u517C\u5BB9\u4E0D\u5B58\u5728\u7B2C\u4E09\u4E2A\u6570\u503C\u7684\u60C5\u51B5\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n gl_Position = u_Mvp * (vec4(project_pos.xy, project_pixel(a_Size.y) + h * 0.2, 1.0));\n } else {\n float lineHeight = a_Size.y;\n // \u517C\u5BB9 mapbox \u5728\u7EBF\u9AD8\u5EA6\u4E0A\u7684\u6548\u679C\u8868\u73B0\u57FA\u672C\u4E00\u81F4\n if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {\n // \u4FDD\u6301\u9AD8\u5EA6\u76F8\u5BF9\u4E0D\u53D8\n h *= 2.0/pow(2.0, 20.0 - u_Zoom);\n }\n\n // #define COORDINATE_SYSTEM_P20 5.0\n // #define COORDINATE_SYSTEM_P20_OFFSET 6.0\n // amap1.x\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20 || u_CoordinateSystem == COORDINATE_SYSTEM_P20_OFFSET) {\n // \u4FDD\u6301\u9AD8\u5EA6\u76F8\u5BF9\u4E0D\u53D8\n lineHeight *= pow(2.0, 20.0 - u_Zoom);\n }\n\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy, lineHeight + h, 1.0));\n }\n}\n";
35
+ var simle_linear_frag = "uniform vec4 u_sourceColor;\nuniform vec4 u_targetColor;\n\nvarying mat4 styleMappingMat;\nvoid main() {\n float opacity = styleMappingMat[0][0];\n\n // styleMappingMat[3][0] \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n gl_FragColor = mix(u_sourceColor, u_targetColor, styleMappingMat[3][0]);\n gl_FragColor.a *= opacity; // \u5168\u5C40\u900F\u660E\u5EA6\n}\n";
36
+ var simple_line_vert = "attribute vec4 a_Color;\nattribute vec2 a_Size;\nattribute vec3 a_Position;\n\nattribute float a_Total_Distance;\nattribute float a_Distance;\n\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\n\nuniform float u_opacity: 1.0;\nuniform float u_vertexScale: 1.0;\n\n#pragma include \"projection\"\n\nvarying vec4 v_color;\n\nvarying mat4 styleMappingMat; // \u7528\u4E8E\u5C06\u5728\u9876\u70B9\u7740\u8272\u5668\u4E2D\u8BA1\u7B97\u597D\u7684\u6837\u5F0F\u503C\u4F20\u9012\u7ED9\u7247\u5143\n\n#pragma include \"styleMapping\"\n#pragma include \"styleMappingCalOpacity\"\n\nvoid main() {\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n styleMappingMat = mat4(\n 0.0, 0.0, 0.0, 0.0, // opacity - strokeOpacity - strokeWidth - empty\n 0.0, 0.0, 0.0, 0.0, // strokeR - strokeG - strokeB - strokeA\n 0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1]\n 0.0, 0.0, 0.0, 0.0 // distance_ratio/distance/pixelLen/texV\n );\n\n float rowCount = u_cellTypeLayout[0][0]; // \u5F53\u524D\u7684\u6570\u636E\u7EB9\u7406\u6709\u51E0\u884C\n float columnCount = u_cellTypeLayout[0][1]; // \u5F53\u770B\u5230\u6570\u636E\u7EB9\u7406\u6709\u51E0\u5217\n float columnWidth = 1.0/columnCount; // \u5217\u5BBD\n float rowHeight = 1.0/rowCount; // \u884C\u9AD8\n float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets\n float id = a_vertexId; // \u7B2Cn\u4E2A\u9876\u70B9\n float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u884C\n float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u5217\n \n // cell \u56FA\u5B9A\u987A\u5E8F opacity -> strokeOpacity -> strokeWidth -> stroke ... \n // \u6309\u987A\u5E8F\u4ECE cell \u4E2D\u53D6\u503C\u3001\u82E5\u6CA1\u6709\u5219\u81EA\u52A8\u5F80\u4E0B\u53D6\u503C\n float textureOffset = 0.0; // \u5728 cell \u4E2D\u53D6\u503C\u7684\u504F\u79FB\u91CF\n\n vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);\n styleMappingMat[0][0] = opacityAndOffset.r;\n textureOffset = opacityAndOffset.g;\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n\n \n v_color = a_Color; \n styleMappingMat[3][0] = a_Distance / a_Total_Distance;\n\n vec4 project_pos = project_position(vec4(a_Position.xy, 0, 1.0));\n\n float h = float(a_Position.z) * u_vertexScale; // \u7EBF\u9876\u70B9\u7684\u9AD8\u5EA6 - \u517C\u5BB9\u4E0D\u5B58\u5728\u7B2C\u4E09\u4E2A\u6570\u503C\u7684\u60C5\u51B5\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n gl_Position = u_Mvp * (vec4(project_pos.xy, project_pixel(a_Size.y) + h * 0.2, 1.0));\n } else {\n float lineHeight = a_Size.y;\n // \u517C\u5BB9 mapbox \u5728\u7EBF\u9AD8\u5EA6\u4E0A\u7684\u6548\u679C\u8868\u73B0\u57FA\u672C\u4E00\u81F4\n if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {\n // \u4FDD\u6301\u9AD8\u5EA6\u76F8\u5BF9\u4E0D\u53D8\n h *= 2.0/pow(2.0, 20.0 - u_Zoom);\n }\n\n // #define COORDINATE_SYSTEM_P20 5.0\n // #define COORDINATE_SYSTEM_P20_OFFSET 6.0\n // amap1.x\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20 || u_CoordinateSystem == COORDINATE_SYSTEM_P20_OFFSET) {\n // \u4FDD\u6301\u9AD8\u5EA6\u76F8\u5BF9\u4E0D\u53D8\n lineHeight *= pow(2.0, 20.0 - u_Zoom);\n }\n\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy, lineHeight + h, 1.0));\n }\n}\n";
37
37
 
38
38
  var SimpleLineModel = function (_BaseModel) {
39
39
  (0, _inherits2.default)(SimpleLineModel, _BaseModel);
@@ -107,17 +107,6 @@ var SimpleLineModel = function (_BaseModel) {
107
107
  u_vertexScale: vertexHeightScale
108
108
  };
109
109
  }
110
- }, {
111
- key: "getAnimateUniforms",
112
- value: function getAnimateUniforms() {
113
- var _ref2 = this.layer.getLayerConfig(),
114
- animateOption = _ref2.animateOption;
115
-
116
- return {
117
- u_aimate: this.animateOption2Array(animateOption),
118
- u_time: this.layer.getLayerAnimateTime()
119
- };
120
- }
121
110
  }, {
122
111
  key: "initModels",
123
112
  value: function initModels() {
@@ -133,9 +122,9 @@ var SimpleLineModel = function (_BaseModel) {
133
122
  }, {
134
123
  key: "getShaders",
135
124
  value: function getShaders() {
136
- var _ref3 = this.layer.getLayerConfig(),
137
- sourceColor = _ref3.sourceColor,
138
- targetColor = _ref3.targetColor;
125
+ var _ref2 = this.layer.getLayerConfig(),
126
+ sourceColor = _ref2.sourceColor,
127
+ targetColor = _ref2.targetColor;
139
128
 
140
129
  if (sourceColor && targetColor) {
141
130
  return {
@@ -154,11 +143,11 @@ var SimpleLineModel = function (_BaseModel) {
154
143
  }, {
155
144
  key: "buildModels",
156
145
  value: function buildModels() {
157
- var _ref4 = this.layer.getLayerConfig(),
158
- _ref4$mask = _ref4.mask,
159
- mask = _ref4$mask === void 0 ? false : _ref4$mask,
160
- _ref4$maskInside = _ref4.maskInside,
161
- maskInside = _ref4$maskInside === void 0 ? true : _ref4$maskInside;
146
+ var _ref3 = this.layer.getLayerConfig(),
147
+ _ref3$mask = _ref3.mask,
148
+ mask = _ref3$mask === void 0 ? false : _ref3$mask,
149
+ _ref3$maskInside = _ref3.maskInside,
150
+ maskInside = _ref3$maskInside === void 0 ? true : _ref3$maskInside;
162
151
 
163
152
  var _this$getShaders = this.getShaders(),
164
153
  frag = _this$getShaders.frag,
@@ -231,38 +220,6 @@ var SimpleLineModel = function (_BaseModel) {
231
220
  }
232
221
  }
233
222
  });
234
- this.styleAttributeService.registerStyleAttribute({
235
- name: 'normal',
236
- type: _l7Core.AttributeType.Attribute,
237
- descriptor: {
238
- name: 'a_Normal',
239
- buffer: {
240
- usage: _l7Core.gl.STATIC_DRAW,
241
- data: [],
242
- type: _l7Core.gl.FLOAT
243
- },
244
- size: 3,
245
- update: function update(feature, featureIdx, vertex, attributeIdx, normal) {
246
- return normal;
247
- }
248
- }
249
- });
250
- this.styleAttributeService.registerStyleAttribute({
251
- name: 'miter',
252
- type: _l7Core.AttributeType.Attribute,
253
- descriptor: {
254
- name: 'a_Miter',
255
- buffer: {
256
- usage: _l7Core.gl.STATIC_DRAW,
257
- data: [],
258
- type: _l7Core.gl.FLOAT
259
- },
260
- size: 1,
261
- update: function update(feature, featureIdx, vertex, attributeIdx) {
262
- return [vertex[4]];
263
- }
264
- }
265
- });
266
223
  }
267
224
  }]);
268
225
  return SimpleLineModel;
@@ -1 +1 @@
1
- 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{\n AttributeType,\n gl,\n IAnimateOption,\n IEncodeFeature,\n ILayerConfig,\n IModel,\n IModelUniform,\n} from '@antv/l7-core';\nimport { getMask, rgb2arr } from '@antv/l7-utils';\nimport { isNumber } from 'lodash';\nimport BaseModel from '../../core/BaseModel';\nimport { ILineLayerStyleOptions } from '../../core/interface';\nimport { SimpleLineTriangulation } from '../../core/triangulation';\n// linear simple line shader\nimport simle_linear_frag from '../shaders/linear/simpleline_linear_frag.glsl';\nimport simple_line_frag from '../shaders/simpleline_frag.glsl';\nimport simple_line_vert from '../shaders/simpleline_vert.glsl';\nexport default class SimpleLineModel extends BaseModel {\n public getUninforms(): IModelUniform {\n const {\n opacity = 1,\n sourceColor,\n targetColor,\n vertexHeightScale = 20.0,\n } = this.layer.getLayerConfig() as ILineLayerStyleOptions;\n\n // 转化渐变色\n let useLinearColor = 0; // 默认不生效\n let sourceColorArr = [0, 0, 0, 0];\n let targetColorArr = [0, 0, 0, 0];\n if (sourceColor && targetColor) {\n sourceColorArr = rgb2arr(sourceColor);\n targetColorArr = rgb2arr(targetColor);\n useLinearColor = 1;\n }\n\n if (this.dataTextureTest && this.dataTextureNeedUpdate({ opacity })) {\n this.judgeStyleAttributes({ opacity });\n const encodeData = this.layer.getEncodedData();\n const { data, width, height } = this.calDataFrame(\n this.cellLength,\n encodeData,\n this.cellProperties,\n );\n this.rowCount = height; // 当前数据纹理有多少行\n\n this.dataTexture =\n this.cellLength > 0 && data.length > 0\n ? this.createTexture2D({\n flipY: true,\n data,\n format: gl.LUMINANCE,\n type: gl.FLOAT,\n width,\n height,\n })\n : this.createTexture2D({\n flipY: true,\n data: [1],\n format: gl.LUMINANCE,\n type: gl.FLOAT,\n width: 1,\n height: 1,\n });\n }\n\n return {\n u_dataTexture: this.dataTexture, // 数据纹理 - 有数据映射的时候纹理中带数据,若没有任何数据映射时纹理是 [1]\n u_cellTypeLayout: this.getCellTypeLayout(),\n u_opacity: isNumber(opacity) ? opacity : 1.0,\n\n // 渐变色支持参数\n u_linearColor: useLinearColor,\n u_sourceColor: sourceColorArr,\n u_targetColor: targetColorArr,\n\n // 顶点高度 scale\n u_vertexScale: vertexHeightScale,\n };\n }\n public getAnimateUniforms(): IModelUniform {\n const { animateOption } = this.layer.getLayerConfig() as ILayerConfig;\n return {\n u_aimate: this.animateOption2Array(animateOption as IAnimateOption),\n u_time: this.layer.getLayerAnimateTime(),\n };\n }\n\n public initModels(): IModel[] {\n return this.buildModels();\n }\n\n public clearModels() {\n this.dataTexture?.destroy();\n }\n\n public getShaders(): { frag: string; vert: string; type: string } {\n const {\n sourceColor,\n targetColor,\n } = this.layer.getLayerConfig() as ILineLayerStyleOptions;\n if (sourceColor && targetColor) {\n // 分离 linear 功能\n return {\n frag: simle_linear_frag,\n vert: simple_line_vert,\n type: 'simple_linear',\n };\n } else {\n return {\n frag: simple_line_frag,\n vert: simple_line_vert,\n type: 'simple_normal',\n };\n }\n }\n\n public buildModels(): IModel[] {\n const {\n mask = false,\n maskInside = true,\n } = this.layer.getLayerConfig() as ILineLayerStyleOptions;\n\n const { frag, vert, type } = this.getShaders();\n return [\n this.layer.buildLayerModel({\n moduleName: type,\n vertexShader: vert,\n fragmentShader: frag,\n triangulation: SimpleLineTriangulation,\n primitive: gl.LINES, // gl.LINES gl.TRIANGLES\n blend: this.getBlend(),\n depth: { enable: false },\n stencil: getMask(mask, maskInside),\n }),\n ];\n }\n protected registerBuiltinAttributes() {\n this.styleAttributeService.registerStyleAttribute({\n name: 'distance',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Distance',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.STATIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 1,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n return [vertex[3]];\n },\n },\n });\n this.styleAttributeService.registerStyleAttribute({\n name: 'total_distance',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Total_Distance',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.STATIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 1,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n return [vertex[5]];\n },\n },\n });\n\n this.styleAttributeService.registerStyleAttribute({\n name: 'size',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Size',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.DYNAMIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 2,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n const { size = 1 } = feature;\n return Array.isArray(size) ? [size[0], size[1]] : [size as number, 0];\n },\n },\n });\n\n // point layer size;\n this.styleAttributeService.registerStyleAttribute({\n name: 'normal',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Normal',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.STATIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 3,\n // @ts-ignore\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n normal: number[],\n ) => {\n return normal;\n },\n },\n });\n\n this.styleAttributeService.registerStyleAttribute({\n name: 'miter',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Miter',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.STATIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 1,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n return [vertex[4]];\n },\n },\n });\n }\n}\n"],"file":"simpleLine.js"}
1
+ 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{\n AttributeType,\n gl,\n IEncodeFeature,\n IModel,\n IModelUniform,\n} from '@antv/l7-core';\nimport { getMask, rgb2arr } from '@antv/l7-utils';\nimport { isNumber } from 'lodash';\nimport BaseModel from '../../core/BaseModel';\nimport { ILineLayerStyleOptions } from '../../core/interface';\nimport { SimpleLineTriangulation } from '../../core/triangulation';\nimport simple_line_frag from '../shaders/simple/simpleline_frag.glsl';\n// linear simple line shader\nimport simle_linear_frag from '../shaders/simple/simpleline_linear_frag.glsl';\nimport simple_line_vert from '../shaders/simple/simpleline_vert.glsl';\nexport default class SimpleLineModel extends BaseModel {\n public getUninforms(): IModelUniform {\n const {\n opacity = 1,\n sourceColor,\n targetColor,\n vertexHeightScale = 20.0,\n } = this.layer.getLayerConfig() as ILineLayerStyleOptions;\n\n // 转化渐变色\n let useLinearColor = 0; // 默认不生效\n let sourceColorArr = [0, 0, 0, 0];\n let targetColorArr = [0, 0, 0, 0];\n if (sourceColor && targetColor) {\n sourceColorArr = rgb2arr(sourceColor);\n targetColorArr = rgb2arr(targetColor);\n useLinearColor = 1;\n }\n\n if (this.dataTextureTest && this.dataTextureNeedUpdate({ opacity })) {\n this.judgeStyleAttributes({ opacity });\n const encodeData = this.layer.getEncodedData();\n const { data, width, height } = this.calDataFrame(\n this.cellLength,\n encodeData,\n this.cellProperties,\n );\n this.rowCount = height; // 当前数据纹理有多少行\n\n this.dataTexture =\n this.cellLength > 0 && data.length > 0\n ? this.createTexture2D({\n flipY: true,\n data,\n format: gl.LUMINANCE,\n type: gl.FLOAT,\n width,\n height,\n })\n : this.createTexture2D({\n flipY: true,\n data: [1],\n format: gl.LUMINANCE,\n type: gl.FLOAT,\n width: 1,\n height: 1,\n });\n }\n\n return {\n u_dataTexture: this.dataTexture, // 数据纹理 - 有数据映射的时候纹理中带数据,若没有任何数据映射时纹理是 [1]\n u_cellTypeLayout: this.getCellTypeLayout(),\n u_opacity: isNumber(opacity) ? opacity : 1.0,\n\n // 渐变色支持参数\n u_linearColor: useLinearColor,\n u_sourceColor: sourceColorArr,\n u_targetColor: targetColorArr,\n\n // 顶点高度 scale\n u_vertexScale: vertexHeightScale,\n };\n }\n\n public initModels(): IModel[] {\n return this.buildModels();\n }\n\n public clearModels() {\n this.dataTexture?.destroy();\n }\n\n public getShaders(): { frag: string; vert: string; type: string } {\n const {\n sourceColor,\n targetColor,\n } = this.layer.getLayerConfig() as ILineLayerStyleOptions;\n if (sourceColor && targetColor) {\n // 分离 linear 功能\n return {\n frag: simle_linear_frag,\n vert: simple_line_vert,\n type: 'simple_linear',\n };\n } else {\n return {\n frag: simple_line_frag,\n vert: simple_line_vert,\n type: 'simple_normal',\n };\n }\n }\n\n public buildModels(): IModel[] {\n const {\n mask = false,\n maskInside = true,\n } = this.layer.getLayerConfig() as ILineLayerStyleOptions;\n\n const { frag, vert, type } = this.getShaders();\n return [\n this.layer.buildLayerModel({\n moduleName: type,\n vertexShader: vert,\n fragmentShader: frag,\n triangulation: SimpleLineTriangulation,\n primitive: gl.LINES, // gl.LINES gl.TRIANGLES\n blend: this.getBlend(),\n depth: { enable: false },\n stencil: getMask(mask, maskInside),\n }),\n ];\n }\n protected registerBuiltinAttributes() {\n this.styleAttributeService.registerStyleAttribute({\n name: 'distance',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Distance',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.STATIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 1,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n return [vertex[3]];\n },\n },\n });\n this.styleAttributeService.registerStyleAttribute({\n name: 'total_distance',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Total_Distance',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.STATIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 1,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n return [vertex[5]];\n },\n },\n });\n\n this.styleAttributeService.registerStyleAttribute({\n name: 'size',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Size',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.DYNAMIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 2,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n const { size = 1 } = feature;\n return Array.isArray(size) ? [size[0], size[1]] : [size as number, 0];\n },\n },\n });\n }\n}\n"],"file":"simpleLine.js"}
@@ -177,7 +177,17 @@ var TileLayerManager = function () {
177
177
  } : _ref$rampColors,
178
178
  _ref$featureId = _ref.featureId,
179
179
  featureId = _ref$featureId === void 0 ? 'id' : _ref$featureId,
180
- sourceLayer = _ref.sourceLayer;
180
+ sourceLayer = _ref.sourceLayer,
181
+ _ref$pixelConstant = _ref.pixelConstant,
182
+ pixelConstant = _ref$pixelConstant === void 0 ? 0 : _ref$pixelConstant,
183
+ _ref$pixelConstantR = _ref.pixelConstantR,
184
+ pixelConstantR = _ref$pixelConstantR === void 0 ? 256 * 256 : _ref$pixelConstantR,
185
+ _ref$pixelConstantG = _ref.pixelConstantG,
186
+ pixelConstantG = _ref$pixelConstantG === void 0 ? 256 : _ref$pixelConstantG,
187
+ _ref$pixelConstantB = _ref.pixelConstantB,
188
+ pixelConstantB = _ref$pixelConstantB === void 0 ? 1 : _ref$pixelConstantB,
189
+ _ref$pixelConstantRGB = _ref.pixelConstantRGB,
190
+ pixelConstantRGB = _ref$pixelConstantRGB === void 0 ? 0.1 : _ref$pixelConstantRGB;
181
191
 
182
192
  var colorValue = this.tileConfigManager.getAttributeScale(this.parent, 'color');
183
193
  var sizeValue = this.tileConfigManager.getAttributeScale(this.parent, 'size');
@@ -210,7 +220,12 @@ var TileLayerManager = function () {
210
220
  clampHigh: clampHigh,
211
221
  domain: domain,
212
222
  rampColors: rampColors,
213
- rampColorsData: this.rampColorsData
223
+ rampColorsData: this.rampColorsData,
224
+ pixelConstant: pixelConstant,
225
+ pixelConstantR: pixelConstantR,
226
+ pixelConstantG: pixelConstantG,
227
+ pixelConstantB: pixelConstantB,
228
+ pixelConstantRGB: pixelConstantRGB
214
229
  };
215
230
  }
216
231
  }, {
@@ -227,6 +242,11 @@ var TileLayerManager = function () {
227
242
  this.tileConfigManager.setConfig('domain', this.initOptions.domain);
228
243
  this.tileConfigManager.setConfig('clampHigh', this.initOptions.clampHigh);
229
244
  this.tileConfigManager.setConfig('clampLow', this.initOptions.clampLow);
245
+ this.tileConfigManager.setConfig('pixelConstant', this.initOptions.pixelConstant);
246
+ this.tileConfigManager.setConfig('pixelConstantR', this.initOptions.pixelConstantR);
247
+ this.tileConfigManager.setConfig('pixelConstantG', this.initOptions.pixelConstantG);
248
+ this.tileConfigManager.setConfig('pixelConstantB', this.initOptions.pixelConstantB);
249
+ this.tileConfigManager.setConfig('pixelConstantRGB', this.initOptions.pixelConstantRGB);
230
250
  } else {
231
251
  var _this$parent$getAttri, _this$parent$getAttri2, _this$parent$getAttri3;
232
252
 
@@ -1 +1 @@
1
- {"version":3,"sources":["../../../src/tile/manager/tileLayerManager.ts"],"names":["TileLayerManager","parent","mapService","rendererService","pickingService","layerService","children","layerChildren","tilePickManager","TilePickManager","tileConfigManager","TileConfigManager","setSubLayerInitOptipn","setConfigListener","initTileFactory","tile","tileFactory","createTile","initOptions","layers","key","value","map","layer","style","mask","updateLayerConfig","push","layerIDList","refresh","remveLayerList","cacheLayerList","filter","child","includes","id","destroy","layerIndex","indexOf","splice","layerID","forEach","slice","length","checkConfig","normalRender","target","pickRender","getLayerConfig","zIndex","opacity","stroke","strokeWidth","strokeOpacity","clampLow","clampHigh","domain","rampColors","colors","positions","featureId","sourceLayer","colorValue","getAttributeScale","sizeValue","source","getSource","data","tilesetOptions","coords","layerShape","type","rampColorsData","layerType","shape","color","size","setConfig","getAttribute","scale","on","updateConfigs","updateStyle","updateValue","scaleValue","setStyleAttributeField","layerConfig","config","updateLayersConfig","TileFactory","parser"],"mappings":";;;;;;;;;;;;;;;;;AAYA;;AACA;;AACA;;AACA;;AACA;;IACaA,gB;AAWX,4BACEC,MADF,EAEEC,UAFF,EAGEC,eAHF,EAIEC,cAJF,EAKEC,YALF,EAME;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AACA,SAAKJ,MAAL,GAAcA,MAAd;AACA,SAAKK,QAAL,GAAgBL,MAAM,CAACM,aAAvB;AACA,SAAKL,UAAL,GAAkBA,UAAlB;AACA,SAAKC,eAAL,GAAuBA,eAAvB;AACA,SAAKK,eAAL,GAAuB,IAAIC,0BAAJ,CACrBR,MADqB,EAErBE,eAFqB,EAGrBC,cAHqB,EAIrB,KAAKE,QAJgB,EAKrBD,YALqB,CAAvB;AAOA,SAAKK,iBAAL,GAAyB,IAAIC,0BAAJ,EAAzB;AAEA,SAAKC,qBAAL;AACA,SAAKC,iBAAL;AACA,SAAKC,eAAL;AACD;;;;WAED,oBAAkBC,IAAlB,EAA8B;AAC5B,aAAO,KAAKC,WAAL,CAAiBC,UAAjB,CAA4BF,IAA5B,EAAkC,KAAKG,WAAvC,CAAP;AACD;;;WAED,4BAA0BC,MAA1B,EAA4CC,GAA5C,EAAyDC,KAAzD,EAAqE;AACnEF,MAAAA,MAAM,CAACG,GAAP,CAAW,UAACC,KAAD,EAAW;AACpB,YAAIH,GAAG,KAAK,MAAZ,EAAoB;AAElBG,UAAAA,KAAK,CAACC,KAAN,CAAY;AACVC,YAAAA,IAAI,EAAEJ;AADI,WAAZ;AAGD,SALD,MAKO;AACLE,UAAAA,KAAK,CAACG,iBAAN,mCACGN,GADH,EACSC,KADT;AAGD;AACF,OAXD;AAYD;;;WAED,kBAAgBE,KAAhB,EAA+B;AAC7B,WAAKjB,QAAL,CAAcqB,IAAd,CAAmBJ,KAAnB;AACD;;;WAED,mBAAiBJ,MAAjB,EAAmC;AAAA;;AACjC,6BAAKb,QAAL,EAAcqB,IAAd,wDAAsBR,MAAtB;AACD;;;WAED,sBAAoBS,WAApB,EAA2D;AAAA,UAAhBC,OAAgB,uEAAN,IAAM;AACzD,UAAMC,cAAwB,GAAG,EAAjC;AACA,UAAMC,cAAwB,GAAG,EAAjC;AACA,WAAKzB,QAAL,CAAc0B,MAAd,CAAqB,UAACC,KAAD,EAAW;AAC9BL,QAAAA,WAAW,CAACM,QAAZ,CAAqBD,KAAK,CAACE,EAA3B,IACIL,cAAc,CAACH,IAAf,CAAoBM,KAApB,CADJ,GAEIF,cAAc,CAACJ,IAAf,CAAoBM,KAApB,CAFJ;AAGD,OAJD;AAKAH,MAAAA,cAAc,CAACR,GAAf,CAAmB,UAACC,KAAD;AAAA,eAAWA,KAAK,CAACa,OAAN,CAAcP,OAAd,CAAX;AAAA,OAAnB;AACA,WAAKvB,QAAL,GAAgByB,cAAhB;AACD;;;WAED,qBAAmBR,KAAnB,EAAkC;AAChC,UAAMc,UAAU,GAAG,KAAK/B,QAAL,CAAcgC,OAAd,CAAsBf,KAAtB,CAAnB;;AACA,UAAIc,UAAU,GAAG,CAAC,CAAlB,EAAqB;AACnB,aAAK/B,QAAL,CAAciC,MAAd,CAAqBF,UAArB,EAAiC,CAAjC;AACD;;AACDd,MAAAA,KAAK,CAACa,OAAN;AACD;;;WAED,mBAAiBR,WAAjB,EAAwC;AACtC,aAAO,KAAKtB,QAAL,CAAc0B,MAAd,CAAqB,UAACC,KAAD;AAAA,eAAWL,WAAW,CAACM,QAAZ,CAAqBD,KAAK,CAACE,EAA3B,CAAX;AAAA,OAArB,CAAP;AACD;;;WAED,kBAAgBK,OAAhB,EAAiC;AAC/B,aAAO,KAAKlC,QAAL,CAAc0B,MAAd,CAAqB,UAACC,KAAD;AAAA,eAAWA,KAAK,CAACE,EAAN,KAAaK,OAAxB;AAAA,OAArB,EAAsD,CAAtD,CAAP;AACD;;;WAED,sBAAoB;AAClB,WAAKlC,QAAL,CAAcmC,OAAd,CAAsB,UAAClB,KAAD,EAAgB;AACpCA,QAAAA,KAAK,CAACa,OAAN;AACD,OAFD;AAIA,WAAK9B,QAAL,CAAcoC,KAAd,CAAoB,CAApB,EAAuB,KAAKpC,QAAL,CAAcqC,MAArC;AACD;;;WAED,kBAAgBpB,KAAhB,EAA+B;AAC7B,aAAO,KAAKjB,QAAL,CAAc4B,QAAd,CAAuBX,KAAvB,CAAP;AACD;;;WAED,kBAAsB;AAAA;;AACpB,oCAAKb,iBAAL,gFAAwBkC,WAAxB,CAAoC,KAAK3C,MAAzC;AACA,oCAAKO,eAAL,gFAAsBqC,YAAtB,CAAmC,KAAKvC,QAAxC;AACD;;;WAED,oBAAkBwC,MAAlB,EAA8C;AAAA;;AAC5C,uCAAO,KAAKtC,eAAZ,2DAAO,uBAAsBuC,UAAtB,CAAiC,KAAKzC,QAAtC,EAAgDwC,MAAhD,CAAP;AACD;;;WAED,iCAAgC;AAAA;;AAC9B,iBAuBI,KAAK7C,MAAL,CAAY+C,cAAZ,EAvBJ;AAAA,6BACEC,MADF;AAAA,UACEA,MADF,4BACW,CADX;AAAA,8BAEEC,OAFF;AAAA,UAEEA,OAFF,6BAEY,CAFZ;AAAA,2BAGEzB,IAHF;AAAA,UAGEA,IAHF,0BAGS,KAHT;AAAA,6BAIE0B,MAJF;AAAA,UAIEA,MAJF,4BAIW,MAJX;AAAA,kCAKEC,WALF;AAAA,UAKEA,WALF,iCAKgB,CALhB;AAAA,oCAMEC,aANF;AAAA,UAMEA,aANF,mCAMkB,CANlB;AAAA,+BAQEC,QARF;AAAA,UAQEA,QARF,8BAQa,IARb;AAAA,gCASEC,SATF;AAAA,UASEA,SATF,+BASc,IATd;AAAA,6BAUEC,MAVF;AAAA,UAUEA,MAVF,4BAUW,CAAC,CAAD,EAAI,CAAJ,CAVX;AAAA,iCAWEC,UAXF;AAAA,UAWEA,UAXF,gCAWe;AACXC,QAAAA,MAAM,EAAE,CACN,gBADM,EAEN,kBAFM,EAGN,kBAHM,EAIN,kBAJM,EAKN,gBALM,CADG;AAQXC,QAAAA,SAAS,EAAE,CAAC,CAAD,EAAI,IAAJ,EAAU,GAAV,EAAe,IAAf,EAAqB,GAArB;AARA,OAXf;AAAA,gCAqBEC,SArBF;AAAA,UAqBEA,SArBF,+BAqBc,IArBd;AAAA,UAsBEC,WAtBF,QAsBEA,WAtBF;;AAyBA,UAAMC,UAAU,GAAG,KAAKpD,iBAAL,CAAuBqD,iBAAvB,CACjB,KAAK9D,MADY,EAEjB,OAFiB,CAAnB;AAIA,UAAM+D,SAAS,GAAG,KAAKtD,iBAAL,CAAuBqD,iBAAvB,CAChB,KAAK9D,MADW,EAEhB,MAFgB,CAAlB;AAIA,UAAMgE,MAAM,GAAG,KAAKhE,MAAL,CAAYiE,SAAZ,EAAf;;AACA,kBAAmB,CAAAD,MAAM,SAAN,IAAAA,MAAM,WAAN,4BAAAA,MAAM,CAAEE,IAAR,8DAAcC,cAAd,KAAgC,EAAnD;AAAA,UAAQC,MAAR,SAAQA,MAAR;;AAEA,UAAMC,UAAU,GAAG,0BAAc,KAAKrE,MAAL,CAAYsE,IAA1B,EAAgC,KAAKtE,MAArC,CAAnB;;AAEA,UAAIwD,UAAJ,EAAgB;AAEd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{\n IInteractionTarget,\n ILayer,\n ILayerService,\n IMapService,\n IPickingService,\n IRendererService,\n ISubLayerInitOptions,\n ITileLayerManager,\n ITilePickManager,\n ScaleAttributeType,\n} from '@antv/l7-core';\nimport { generateColorRamp, IColorRamp, Tile } from '@antv/l7-utils';\nimport { getTileFactory, ITileFactory, TileType } from '../tileFactory';\nimport { getLayerShape, getMaskValue } from '../utils';\nimport TileConfigManager, { ITileConfigManager } from './tileConfigManager';\nimport TilePickManager from './tilePickerManager';\nexport class TileLayerManager implements ITileLayerManager {\n public sourceLayer: string;\n public parent: ILayer;\n public children: ILayer[];\n public mapService: IMapService;\n public rendererService: IRendererService;\n public tilePickManager: ITilePickManager;\n public tileConfigManager: ITileConfigManager;\n private tileFactory: ITileFactory;\n private initOptions: ISubLayerInitOptions;\n private rampColorsData: any;\n constructor(\n parent: ILayer,\n mapService: IMapService,\n rendererService: IRendererService,\n pickingService: IPickingService,\n layerService: ILayerService,\n ) {\n this.parent = parent;\n this.children = parent.layerChildren;\n this.mapService = mapService;\n this.rendererService = rendererService;\n this.tilePickManager = new TilePickManager(\n parent,\n rendererService,\n pickingService,\n this.children,\n layerService,\n );\n this.tileConfigManager = new TileConfigManager();\n\n this.setSubLayerInitOptipn();\n this.setConfigListener();\n this.initTileFactory();\n }\n\n public createTile(tile: Tile) {\n return this.tileFactory.createTile(tile, this.initOptions);\n }\n\n public updateLayersConfig(layers: ILayer[], key: string, value: any) {\n layers.map((layer) => {\n if (key === 'mask') {\n // Tip: 栅格瓦片生效、设置全局的 mask、瓦片被全局的 mask 影响\n layer.style({\n mask: value,\n });\n } else {\n layer.updateLayerConfig({\n [key]: value,\n });\n }\n });\n }\n\n public addChild(layer: ILayer) {\n this.children.push(layer);\n }\n\n public addChilds(layers: ILayer[]) {\n this.children.push(...layers);\n }\n\n public removeChilds(layerIDList: string[], refresh = true) {\n const remveLayerList: ILayer[] = [];\n const cacheLayerList: ILayer[] = [];\n this.children.filter((child) => {\n layerIDList.includes(child.id)\n ? remveLayerList.push(child)\n : cacheLayerList.push(child);\n });\n remveLayerList.map((layer) => layer.destroy(refresh));\n this.children = cacheLayerList;\n }\n\n public removeChild(layer: ILayer) {\n const layerIndex = this.children.indexOf(layer);\n if (layerIndex > -1) {\n this.children.splice(layerIndex, 1);\n }\n layer.destroy();\n }\n\n public getChilds(layerIDList: string[]) {\n return this.children.filter((child) => layerIDList.includes(child.id));\n }\n\n public getChild(layerID: string) {\n return this.children.filter((child) => child.id === layerID)[0];\n }\n\n public clearChild() {\n this.children.forEach((layer: any) => {\n layer.destroy();\n });\n\n this.children.slice(0, this.children.length);\n }\n\n public hasChild(layer: ILayer) {\n return this.children.includes(layer);\n }\n\n public render(): void {\n this.tileConfigManager?.checkConfig(this.parent);\n this.tilePickManager?.normalRender(this.children);\n }\n\n public pickLayers(target: IInteractionTarget) {\n return this.tilePickManager?.pickRender(this.children, target);\n }\n\n private setSubLayerInitOptipn() {\n const {\n zIndex = 0,\n opacity = 1,\n mask = false,\n stroke = '#fff',\n strokeWidth = 0,\n strokeOpacity = 1,\n\n clampLow = true,\n clampHigh = true,\n domain = [0, 1],\n rampColors = {\n colors: [\n 'rgb(166,97,26)',\n 'rgb(223,194,125)',\n 'rgb(245,245,245)',\n 'rgb(128,205,193)',\n 'rgb(1,133,113)',\n ],\n positions: [0, 0.25, 0.5, 0.75, 1.0],\n },\n featureId = 'id',\n sourceLayer,\n } = this.parent.getLayerConfig() as ISubLayerInitOptions;\n\n const colorValue = this.tileConfigManager.getAttributeScale(\n this.parent,\n 'color',\n );\n const sizeValue = this.tileConfigManager.getAttributeScale(\n this.parent,\n 'size',\n );\n const source = this.parent.getSource();\n const { coords } = source?.data?.tilesetOptions || {};\n\n const layerShape = getLayerShape(this.parent.type, this.parent);\n\n if (rampColors) {\n // 构建统一的色带贴图\n this.rampColorsData = generateColorRamp(rampColors as IColorRamp);\n }\n\n this.initOptions = {\n layerType: this.parent.type,\n shape: layerShape,\n zIndex,\n opacity,\n sourceLayer,\n coords,\n featureId,\n color: colorValue,\n size: sizeValue,\n mask: getMaskValue(this.parent.type, mask),\n stroke,\n strokeWidth,\n strokeOpacity,\n // raster tiff\n clampLow,\n clampHigh,\n domain,\n rampColors,\n rampColorsData: this.rampColorsData,\n };\n }\n\n private setConfigListener() {\n // RasterLayer PolygonLayer LineLayer PointLayer\n // All Tile Layer Need Listen\n this.tileConfigManager.setConfig('opacity', this.initOptions.opacity);\n this.tileConfigManager.setConfig('zIndex', this.initOptions.zIndex);\n this.tileConfigManager.setConfig('mask', this.initOptions.mask);\n\n if (this.parent.type === 'RasterLayer') {\n // Raster Tile Layer Need Listen\n this.tileConfigManager.setConfig(\n 'rampColors',\n this.initOptions.rampColors,\n );\n this.tileConfigManager.setConfig('domain', this.initOptions.domain);\n this.tileConfigManager.setConfig('clampHigh', this.initOptions.clampHigh);\n this.tileConfigManager.setConfig('clampLow', this.initOptions.clampLow);\n } else {\n // Vector Tile Layer Need Listen\n this.tileConfigManager.setConfig('stroke', this.initOptions.stroke);\n this.tileConfigManager.setConfig(\n 'strokeWidth',\n this.initOptions.strokeWidth,\n );\n this.tileConfigManager.setConfig(\n 'strokeOpacity',\n this.initOptions.strokeOpacity,\n );\n this.tileConfigManager.setConfig(\n 'color',\n this.parent.getAttribute('color')?.scale,\n );\n this.tileConfigManager.setConfig(\n 'shape',\n this.parent.getAttribute('shape')?.scale,\n );\n this.tileConfigManager.setConfig(\n 'size',\n this.parent.getAttribute('size')?.scale,\n );\n }\n\n this.tileConfigManager.on('updateConfig', (updateConfigs) => {\n updateConfigs.map((key: string) => {\n this.updateStyle(key);\n return '';\n });\n });\n }\n\n private updateStyle(style: string) {\n let updateValue = null;\n if (['size', 'color', 'shape'].includes(style)) {\n const scaleValue = this.parent.getAttribute(style)?.scale;\n if (!scaleValue) {\n return;\n }\n updateValue = scaleValue;\n this.children.map((child) => {\n this.tileFactory.setStyleAttributeField(\n child,\n style as ScaleAttributeType,\n scaleValue,\n );\n return '';\n });\n } else {\n const layerConfig = this.parent.getLayerConfig() as ISubLayerInitOptions;\n if (!(style in layerConfig)) {\n return;\n }\n // @ts-ignore\n const config = layerConfig[style];\n updateValue = config;\n this.updateLayersConfig(this.children, style, config);\n if (style === 'rampColors' && config) {\n this.rampColorsData = generateColorRamp(config as IColorRamp);\n }\n }\n // @ts-ignore\n this.initOptions[style] = updateValue;\n }\n\n private initTileFactory() {\n const source = this.parent.getSource();\n const TileFactory = getTileFactory(\n this.parent.type as TileType,\n source.parser,\n );\n this.tileFactory = new TileFactory({\n parent: this.parent,\n mapService: this.mapService,\n rendererService: this.rendererService,\n });\n }\n}\n"],"file":"tileLayerManager.js"}
1
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{\n IInteractionTarget,\n ILayer,\n ILayerService,\n IMapService,\n IPickingService,\n IRendererService,\n ISubLayerInitOptions,\n ITileLayerManager,\n ITilePickManager,\n ScaleAttributeType,\n} from '@antv/l7-core';\nimport { generateColorRamp, IColorRamp, Tile } from '@antv/l7-utils';\nimport { getTileFactory, ITileFactory, TileType } from '../tileFactory';\nimport { getLayerShape, getMaskValue } from '../utils';\nimport TileConfigManager, { ITileConfigManager } from './tileConfigManager';\nimport TilePickManager from './tilePickerManager';\nexport class TileLayerManager implements ITileLayerManager {\n public sourceLayer: string;\n public parent: ILayer;\n public children: ILayer[];\n public mapService: IMapService;\n public rendererService: IRendererService;\n public tilePickManager: ITilePickManager;\n public tileConfigManager: ITileConfigManager;\n private tileFactory: ITileFactory;\n private initOptions: ISubLayerInitOptions;\n private rampColorsData: any;\n constructor(\n parent: ILayer,\n mapService: IMapService,\n rendererService: IRendererService,\n pickingService: IPickingService,\n layerService: ILayerService,\n ) {\n this.parent = parent;\n this.children = parent.layerChildren;\n this.mapService = mapService;\n this.rendererService = rendererService;\n this.tilePickManager = new TilePickManager(\n parent,\n rendererService,\n pickingService,\n this.children,\n layerService,\n );\n this.tileConfigManager = new TileConfigManager();\n\n this.setSubLayerInitOptipn();\n this.setConfigListener();\n this.initTileFactory();\n }\n\n public createTile(tile: Tile) {\n return this.tileFactory.createTile(tile, this.initOptions);\n }\n\n public updateLayersConfig(layers: ILayer[], key: string, value: any) {\n layers.map((layer) => {\n if (key === 'mask') {\n // Tip: 栅格瓦片生效、设置全局的 mask、瓦片被全局的 mask 影响\n layer.style({\n mask: value,\n });\n } else {\n layer.updateLayerConfig({\n [key]: value,\n });\n }\n });\n }\n\n public addChild(layer: ILayer) {\n this.children.push(layer);\n }\n\n public addChilds(layers: ILayer[]) {\n this.children.push(...layers);\n }\n\n public removeChilds(layerIDList: string[], refresh = true) {\n const remveLayerList: ILayer[] = [];\n const cacheLayerList: ILayer[] = [];\n this.children.filter((child) => {\n layerIDList.includes(child.id)\n ? remveLayerList.push(child)\n : cacheLayerList.push(child);\n });\n remveLayerList.map((layer) => layer.destroy(refresh));\n this.children = cacheLayerList;\n }\n\n public removeChild(layer: ILayer) {\n const layerIndex = this.children.indexOf(layer);\n if (layerIndex > -1) {\n this.children.splice(layerIndex, 1);\n }\n layer.destroy();\n }\n\n public getChilds(layerIDList: string[]) {\n return this.children.filter((child) => layerIDList.includes(child.id));\n }\n\n public getChild(layerID: string) {\n return this.children.filter((child) => child.id === layerID)[0];\n }\n\n public clearChild() {\n this.children.forEach((layer: any) => {\n layer.destroy();\n });\n\n this.children.slice(0, this.children.length);\n }\n\n public hasChild(layer: ILayer) {\n return this.children.includes(layer);\n }\n\n public render(): void {\n this.tileConfigManager?.checkConfig(this.parent);\n this.tilePickManager?.normalRender(this.children);\n }\n\n public pickLayers(target: IInteractionTarget) {\n return this.tilePickManager?.pickRender(this.children, target);\n }\n\n private setSubLayerInitOptipn() {\n const {\n zIndex = 0,\n opacity = 1,\n mask = false,\n stroke = '#fff',\n strokeWidth = 0,\n strokeOpacity = 1,\n\n clampLow = true,\n clampHigh = true,\n domain = [0, 1],\n rampColors = {\n colors: [\n 'rgb(166,97,26)',\n 'rgb(223,194,125)',\n 'rgb(245,245,245)',\n 'rgb(128,205,193)',\n 'rgb(1,133,113)',\n ],\n positions: [0, 0.25, 0.5, 0.75, 1.0],\n },\n featureId = 'id',\n sourceLayer,\n\n pixelConstant = 0,\n pixelConstantR = 256 * 256,\n pixelConstantG = 256,\n pixelConstantB = 1,\n pixelConstantRGB = 0.1,\n } = this.parent.getLayerConfig() as ISubLayerInitOptions;\n\n const colorValue = this.tileConfigManager.getAttributeScale(\n this.parent,\n 'color',\n );\n const sizeValue = this.tileConfigManager.getAttributeScale(\n this.parent,\n 'size',\n );\n const source = this.parent.getSource();\n const { coords } = source?.data?.tilesetOptions || {};\n\n const layerShape = getLayerShape(this.parent.type, this.parent);\n\n if (rampColors) {\n // 构建统一的色带贴图\n this.rampColorsData = generateColorRamp(rampColors as IColorRamp);\n }\n\n this.initOptions = {\n layerType: this.parent.type,\n shape: layerShape,\n zIndex,\n opacity,\n sourceLayer,\n coords,\n featureId,\n color: colorValue,\n size: sizeValue,\n mask: getMaskValue(this.parent.type, mask),\n stroke,\n strokeWidth,\n strokeOpacity,\n // raster tiff\n clampLow,\n clampHigh,\n domain,\n rampColors,\n rampColorsData: this.rampColorsData,\n\n pixelConstant,\n pixelConstantR,\n pixelConstantG,\n pixelConstantB,\n pixelConstantRGB,\n };\n }\n\n private setConfigListener() {\n // RasterLayer PolygonLayer LineLayer PointLayer\n // All Tile Layer Need Listen\n this.tileConfigManager.setConfig('opacity', this.initOptions.opacity);\n this.tileConfigManager.setConfig('zIndex', this.initOptions.zIndex);\n this.tileConfigManager.setConfig('mask', this.initOptions.mask);\n\n if (this.parent.type === 'RasterLayer') {\n // Raster Tile Layer Need Listen\n this.tileConfigManager.setConfig(\n 'rampColors',\n this.initOptions.rampColors,\n );\n this.tileConfigManager.setConfig('domain', this.initOptions.domain);\n this.tileConfigManager.setConfig('clampHigh', this.initOptions.clampHigh);\n this.tileConfigManager.setConfig('clampLow', this.initOptions.clampLow);\n\n this.tileConfigManager.setConfig(\n 'pixelConstant',\n this.initOptions.pixelConstant,\n );\n this.tileConfigManager.setConfig(\n 'pixelConstantR',\n this.initOptions.pixelConstantR,\n );\n this.tileConfigManager.setConfig(\n 'pixelConstantG',\n this.initOptions.pixelConstantG,\n );\n this.tileConfigManager.setConfig(\n 'pixelConstantB',\n this.initOptions.pixelConstantB,\n );\n this.tileConfigManager.setConfig(\n 'pixelConstantRGB',\n this.initOptions.pixelConstantRGB,\n );\n } else {\n // Vector Tile Layer Need Listen\n this.tileConfigManager.setConfig('stroke', this.initOptions.stroke);\n this.tileConfigManager.setConfig(\n 'strokeWidth',\n this.initOptions.strokeWidth,\n );\n this.tileConfigManager.setConfig(\n 'strokeOpacity',\n this.initOptions.strokeOpacity,\n );\n this.tileConfigManager.setConfig(\n 'color',\n this.parent.getAttribute('color')?.scale,\n );\n this.tileConfigManager.setConfig(\n 'shape',\n this.parent.getAttribute('shape')?.scale,\n );\n this.tileConfigManager.setConfig(\n 'size',\n this.parent.getAttribute('size')?.scale,\n );\n }\n\n this.tileConfigManager.on('updateConfig', (updateConfigs) => {\n updateConfigs.map((key: string) => {\n this.updateStyle(key);\n return '';\n });\n });\n }\n\n private updateStyle(style: string) {\n let updateValue = null;\n if (['size', 'color', 'shape'].includes(style)) {\n const scaleValue = this.parent.getAttribute(style)?.scale;\n if (!scaleValue) {\n return;\n }\n updateValue = scaleValue;\n this.children.map((child) => {\n this.tileFactory.setStyleAttributeField(\n child,\n style as ScaleAttributeType,\n scaleValue,\n );\n return '';\n });\n } else {\n const layerConfig = this.parent.getLayerConfig() as ISubLayerInitOptions;\n if (!(style in layerConfig)) {\n return;\n }\n // @ts-ignore\n const config = layerConfig[style];\n updateValue = config;\n this.updateLayersConfig(this.children, style, config);\n if (style === 'rampColors' && config) {\n this.rampColorsData = generateColorRamp(config as IColorRamp);\n }\n }\n // @ts-ignore\n this.initOptions[style] = updateValue;\n }\n\n private initTileFactory() {\n const source = this.parent.getSource();\n const TileFactory = getTileFactory(\n this.parent.type as TileType,\n source.parser,\n );\n this.tileFactory = new TileFactory({\n parent: this.parent,\n mapService: this.mapService,\n rendererService: this.rendererService,\n });\n }\n}\n"],"file":"tileLayerManager.js"}
@@ -150,46 +150,6 @@ var ExtrudePolyline = function () {
150
150
  return complex;
151
151
  }
152
152
  }, {
153
- key: "simpleExtrude_gaode2",
154
- value: function simpleExtrude_gaode2(points, originPoints) {
155
- var complex = this.complex;
156
-
157
- if (points.length <= 1) {
158
- return complex;
159
- }
160
-
161
- this.lastFlip = -1;
162
- this.started = false;
163
- this.normal = null;
164
- this.totalDistance = 0;
165
- var total = points.length;
166
- var count = complex.startIndex;
167
-
168
- for (var i = 1; i < total; i++) {
169
- var _originPoints$3, _originPoints$i$2, _originPoints$4;
170
-
171
- var last = points[i - 1];
172
- last.push((_originPoints$3 = originPoints[i - 1][2]) !== null && _originPoints$3 !== void 0 ? _originPoints$3 : 0);
173
- var originLast = originPoints[i - 1];
174
- var cur = points[i];
175
- cur.push((_originPoints$i$2 = originPoints[i][2]) !== null && _originPoints$i$2 !== void 0 ? _originPoints$i$2 : 0);
176
- var originCur = originPoints[i];
177
- var next = i < points.length - 1 ? [].concat((0, _toConsumableArray2.default)(points[i + 1]), [(_originPoints$4 = originPoints[i + 1][2]) !== null && _originPoints$4 !== void 0 ? _originPoints$4 : 0]) : null;
178
- var originNext = i < originPoints.length - 1 ? originPoints[i + 1] : null;
179
- var amt = this.simpleSegment(complex, count, last, cur, next, originLast, originCur, originNext);
180
- count += amt;
181
- }
182
-
183
- if (this.dash) {
184
- for (var _i2 = 0; _i2 < complex.positions.length / 6; _i2++) {
185
- complex.positions[_i2 * 6 + 5] = this.totalDistance;
186
- }
187
- }
188
-
189
- complex.startIndex = complex.positions.length / 6;
190
- return complex;
191
- }
192
- }, {
193
153
  key: "extrude",
194
154
  value: function extrude(points) {
195
155
  var complex = this.complex;
@@ -214,41 +174,8 @@ var ExtrudePolyline = function () {
214
174
  }
215
175
 
216
176
  if (this.dash) {
217
- for (var _i3 = 0; _i3 < complex.positions.length / 6; _i3++) {
218
- complex.positions[_i3 * 6 + 5] = this.totalDistance;
219
- }
220
- }
221
-
222
- complex.startIndex = complex.positions.length / 6;
223
- return complex;
224
- }
225
- }, {
226
- key: "simpleExtrude",
227
- value: function simpleExtrude(points) {
228
- var complex = this.complex;
229
-
230
- if (points.length <= 1) {
231
- return complex;
232
- }
233
-
234
- this.lastFlip = -1;
235
- this.started = false;
236
- this.normal = null;
237
- this.totalDistance = 0;
238
- var total = points.length;
239
- var count = complex.startIndex;
240
-
241
- for (var i = 1; i < total; i++) {
242
- var last = points[i - 1];
243
- var cur = points[i];
244
- var next = i < points.length - 1 ? points[i + 1] : null;
245
- var amt = this.simpleSegment(complex, count, last, cur, next);
246
- count += amt;
247
- }
248
-
249
- if (this.dash) {
250
- for (var _i4 = 0; _i4 < complex.positions.length / 6; _i4++) {
251
- complex.positions[_i4 * 6 + 5] = this.totalDistance;
177
+ for (var _i2 = 0; _i2 < complex.positions.length / 6; _i2++) {
178
+ complex.positions[_i2 * 6 + 5] = this.totalDistance;
252
179
  }
253
180
  }
254
181
 
@@ -388,67 +315,6 @@ var ExtrudePolyline = function () {
388
315
  return count;
389
316
  }
390
317
  }, {
391
- key: "simpleSegment",
392
- value: function simpleSegment(complex, index, last, cur, next) {
393
- var count = 0;
394
- var indices = complex.indices;
395
- var positions = complex.positions;
396
- var normals = complex.normals;
397
- var flatCur = (0, _l7Utils.aProjectFlat)([cur[0], cur[1]]);
398
- var flatLast = (0, _l7Utils.aProjectFlat)([last[0], last[1]]);
399
- direction(lineA, flatCur, flatLast);
400
- var segmentDistance = 0;
401
-
402
- if (this.dash) {
403
- segmentDistance = this.lineSegmentDistance(flatCur, flatLast);
404
- this.totalDistance += segmentDistance;
405
- }
406
-
407
- if (!this.normal) {
408
- this.normal = _glMatrix.vec2.create();
409
- computeNormal(this.normal, lineA);
410
- }
411
-
412
- if (!this.started) {
413
- this.started = true;
414
- this.extrusions(positions, normals, last, this.normal, this.thickness, this.totalDistance - segmentDistance);
415
- }
416
-
417
- indices.push(index + 0, index + 1, index + 2);
418
-
419
- if (!next) {
420
- computeNormal(this.normal, lineA);
421
- this.extrusions(positions, normals, cur, this.normal, this.thickness, this.totalDistance);
422
- indices.push.apply(indices, (0, _toConsumableArray2.default)(this.lastFlip === 1 ? [index, index + 2, index + 3] : [index + 2, index + 1, index + 3]));
423
- count += 2;
424
- } else {
425
- var flatNext = (0, _l7Utils.aProjectFlat)([next[0], next[1]]);
426
-
427
- if (isPointEqual(flatCur, flatNext)) {
428
- _glMatrix.vec2.add(flatNext, flatCur, _glMatrix.vec2.normalize(flatNext, _glMatrix.vec2.subtract(flatNext, flatCur, flatLast)));
429
- }
430
-
431
- direction(lineB, flatNext, flatCur);
432
-
433
- var _computeMiter3 = computeMiter(tangent, _glMatrix.vec2.create(), lineA, lineB, this.thickness),
434
- _computeMiter4 = (0, _slicedToArray2.default)(_computeMiter3, 2),
435
- miterLen = _computeMiter4[0],
436
- miter = _computeMiter4[1];
437
-
438
- var flip = _glMatrix.vec2.dot(tangent, this.normal) < 0 ? -1 : 1;
439
- this.extrusions(positions, normals, cur, miter, miterLen, this.totalDistance);
440
- indices.push.apply(indices, (0, _toConsumableArray2.default)(this.lastFlip === 1 ? [index, index + 2, index + 3] : [index + 2, index + 1, index + 3]));
441
- flip = -1;
442
-
443
- _glMatrix.vec2.copy(this.normal, miter);
444
-
445
- count += 2;
446
- this.lastFlip = flip;
447
- }
448
-
449
- return count;
450
- }
451
- }, {
452
318
  key: "segment",
453
319
  value: function segment(complex, index, last, cur, next) {
454
320
  var count = 0;
@@ -532,10 +398,10 @@ var ExtrudePolyline = function () {
532
398
 
533
399
  direction(lineB, flatNext, flatCur);
534
400
 
535
- var _computeMiter5 = computeMiter(tangent, _glMatrix.vec2.create(), lineA, lineB, this.thickness),
536
- _computeMiter6 = (0, _slicedToArray2.default)(_computeMiter5, 2),
537
- miterLen = _computeMiter6[0],
538
- miter = _computeMiter6[1];
401
+ var _computeMiter3 = computeMiter(tangent, _glMatrix.vec2.create(), lineA, lineB, this.thickness),
402
+ _computeMiter4 = (0, _slicedToArray2.default)(_computeMiter3, 2),
403
+ miterLen = _computeMiter4[0],
404
+ miter = _computeMiter4[1];
539
405
 
540
406
  var flip = _glMatrix.vec2.dot(tangent, this.normal) < 0 ? -1 : 1;
541
407
  var bevel = joinBevel;