@antv/l7-layers 2.9.16 → 2.9.18
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/es/core/interface.d.ts +13 -0
- package/es/core/interface.js.map +1 -1
- package/es/core/triangulation.d.ts +0 -1
- package/es/core/triangulation.js +9 -36
- package/es/core/triangulation.js.map +1 -1
- package/es/image/index.d.ts +1 -1
- package/es/image/index.js +14 -2
- package/es/image/index.js.map +1 -1
- package/es/image/models/dataImage.d.ts +22 -0
- package/es/image/models/dataImage.js +230 -0
- package/es/image/models/dataImage.js.map +1 -0
- package/es/image/models/image.d.ts +1 -0
- package/es/image/models/image.js +7 -0
- package/es/image/models/image.js.map +1 -1
- package/es/image/models/index.d.ts +1 -1
- package/es/image/models/index.js +3 -1
- package/es/image/models/index.js.map +1 -1
- package/es/line/models/arc.js +2 -2
- package/es/line/models/arc.js.map +1 -1
- package/es/line/models/great_circle.js +2 -2
- package/es/line/models/line.js +1 -1
- package/es/line/models/simpleLine.d.ts +0 -1
- package/es/line/models/simpleLine.js +10 -53
- package/es/line/models/simpleLine.js.map +1 -1
- package/es/tile/manager/tileLayerManager.js +22 -2
- package/es/tile/manager/tileLayerManager.js.map +1 -1
- package/es/utils/extrude_polyline.d.ts +0 -15
- package/es/utils/extrude_polyline.js +6 -138
- package/es/utils/extrude_polyline.js.map +1 -1
- package/es/utils/simpleLine.d.ts +23 -0
- package/es/utils/simpleLine.js +105 -0
- package/es/utils/simpleLine.js.map +1 -0
- package/es/wind/models/wind.js +26 -22
- package/es/wind/models/wind.js.map +1 -1
- package/lib/core/interface.js.map +1 -1
- package/lib/core/triangulation.js +10 -36
- package/lib/core/triangulation.js.map +1 -1
- package/lib/image/index.js +14 -2
- package/lib/image/index.js.map +1 -1
- package/lib/image/models/dataImage.js +245 -0
- package/lib/image/models/dataImage.js.map +1 -0
- package/lib/image/models/image.js +7 -0
- package/lib/image/models/image.js.map +1 -1
- package/lib/image/models/index.js +4 -1
- package/lib/image/models/index.js.map +1 -1
- package/lib/line/models/arc.js +2 -2
- package/lib/line/models/arc.js.map +1 -1
- package/lib/line/models/great_circle.js +2 -2
- package/lib/line/models/line.js +1 -1
- package/lib/line/models/simpleLine.js +10 -53
- package/lib/line/models/simpleLine.js.map +1 -1
- package/lib/tile/manager/tileLayerManager.js +22 -2
- package/lib/tile/manager/tileLayerManager.js.map +1 -1
- package/lib/utils/extrude_polyline.js +6 -140
- package/lib/utils/extrude_polyline.js.map +1 -1
- package/lib/utils/simpleLine.js +117 -0
- package/lib/utils/simpleLine.js.map +1 -0
- package/lib/wind/models/wind.js +26 -22
- package/lib/wind/models/wind.js.map +1 -1
- package/package.json +5 -5
package/lib/line/models/line.js
CHANGED
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@@ -35,7 +35,7 @@ function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflec
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function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
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var line_dash_frag = "#define LineTypeSolid 0.0\nuniform float u_opacity : 1.0;\n\nvarying vec4 v_color;\n\n// dash\nvarying vec4 v_dash_array;\n\n#pragma include \"picking\"\n\nuniform float u_time;\nuniform vec4 u_aimate: [ 0, 2., 1.0, 0.2 ]; // \u63A7\u5236\u8FD0\u52A8\n\nvarying mat4 styleMappingMat;\n// [animate, duration, interval, trailLength],\nvoid main() {\n float opacity = styleMappingMat[0][0];\n float d_distance_ratio = styleMappingMat[3].r; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n gl_FragColor = v_color;\n gl_FragColor.a *= opacity; // \u5168\u5C40\u900F\u660E\u5EA6\n
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var line_dash_frag = "#define LineTypeSolid 0.0\nuniform float u_opacity : 1.0;\n\nvarying vec4 v_color;\n\n// dash\nvarying vec4 v_dash_array;\n\n#pragma include \"picking\"\n\nuniform float u_time;\nuniform vec4 u_aimate: [ 0, 2., 1.0, 0.2 ]; // \u63A7\u5236\u8FD0\u52A8\n\nvarying mat4 styleMappingMat;\n// [animate, duration, interval, trailLength],\nvoid main() {\n float opacity = styleMappingMat[0][0];\n float d_distance_ratio = styleMappingMat[3].r; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n gl_FragColor = v_color;\n gl_FragColor.a *= opacity; // \u5168\u5C40\u900F\u660E\u5EA6\n \n float dashLength = mod(d_distance_ratio, v_dash_array.x + v_dash_array.y + v_dash_array.z + v_dash_array.w);\n if(dashLength < v_dash_array.x || (dashLength > (v_dash_array.x + v_dash_array.y) && dashLength < v_dash_array.x + v_dash_array.y + v_dash_array.z)) {\n // \u5B9E\u7EBF\u90E8\u5206\n } else {\n // \u865A\u7EBF\u90E8\u5206\n discard;\n };\n\n gl_FragColor = filterColor(gl_FragColor);\n}\n";
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var line_dash_vert = "#define LineTypeSolid 0.0\n#define LineTypeDash 1.0\n#define Animate 0.0\n\nattribute float a_Miter;\nattribute vec4 a_Color;\nattribute vec2 a_Size;\nattribute vec3 a_Normal;\nattribute vec3 a_Position;\n\nattribute vec2 a_iconMapUV;\n\n// dash line\nattribute float a_Total_Distance;\nattribute vec2 a_DistanceAndIndex;\n\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\nuniform vec4 u_dash_array: [10.0, 5., 0, 0];\n\nuniform float u_vertexScale: 1.0;\n\n#pragma include \"projection\"\n#pragma include \"picking\"\n\nvarying vec4 v_color;\nvarying vec4 v_dash_array;\n\nuniform float u_opacity: 1.0;\nvarying mat4 styleMappingMat; // \u7528\u4E8E\u5C06\u5728\u9876\u70B9\u7740\u8272\u5668\u4E2D\u8BA1\u7B97\u597D\u7684\u6837\u5F0F\u503C\u4F20\u9012\u7ED9\u7247\u5143\n\n#pragma include \"styleMapping\"\n#pragma include \"styleMappingCalOpacity\"\n\nvoid main() {\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n styleMappingMat = mat4(\n 0.0, 0.0, 0.0, 0.0, // opacity - strokeOpacity - strokeWidth - empty\n 0.0, 0.0, 0.0, 0.0, // strokeR - strokeG - strokeB - strokeA\n 0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1]\n 0.0, 0.0, 0.0, 0.0 // distance_ratio/distance/pixelLen/texV\n );\n\n float rowCount = u_cellTypeLayout[0][0]; // \u5F53\u524D\u7684\u6570\u636E\u7EB9\u7406\u6709\u51E0\u884C\n float columnCount = u_cellTypeLayout[0][1]; // \u5F53\u770B\u5230\u6570\u636E\u7EB9\u7406\u6709\u51E0\u5217\n float columnWidth = 1.0/columnCount; // \u5217\u5BBD\n float rowHeight = 1.0/rowCount; // \u884C\u9AD8\n float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets\n float id = a_vertexId; // \u7B2Cn\u4E2A\u9876\u70B9\n float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u884C\n float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u5217\n \n // cell \u56FA\u5B9A\u987A\u5E8F opacity -> strokeOpacity -> strokeWidth -> stroke ... \n // \u6309\u987A\u5E8F\u4ECE cell \u4E2D\u53D6\u503C\u3001\u82E5\u6CA1\u6709\u5219\u81EA\u52A8\u5F80\u4E0B\u53D6\u503C\n float textureOffset = 0.0; // \u5728 cell \u4E2D\u53D6\u503C\u7684\u504F\u79FB\u91CF\n\n vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);\n styleMappingMat[0][0] = opacityAndOffset.r;\n textureOffset = opacityAndOffset.g;\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n\n v_dash_array = pow(2.0, 20.0 - u_Zoom) * u_dash_array / a_Total_Distance;\n v_color = a_Color;\n\n vec3 size = a_Miter * setPickingSize(a_Size.x) * reverse_offset_normal(a_Normal);\n vec2 offset = project_pixel(size.xy);\n\n // \u8BBE\u7F6E\u6570\u636E\u96C6\u7684\u53C2\u6570\n styleMappingMat[3][0] = a_DistanceAndIndex.x / a_Total_Distance; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n styleMappingMat[3][1] = a_DistanceAndIndex.x; // \u5F53\u524D\u9876\u70B9\u7684\u8DDD\u79BB\n\n vec4 project_pos = project_position(vec4(a_Position.xy, 0, 1.0));\n\n // gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, a_Size.y, 1.0));\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n gl_Position = u_Mvp * (vec4(project_pos.xy + offset, project_pixel(a_Size.y), 1.0));\n } else {\n float lineHeight = a_Size.y;\n \n // #define COORDINATE_SYSTEM_P20 5.0\n // #define COORDINATE_SYSTEM_P20_OFFSET 6.0\n // amap1.x\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20 || u_CoordinateSystem == COORDINATE_SYSTEM_P20_OFFSET) {\n // \u4FDD\u6301\u9AD8\u5EA6\u76F8\u5BF9\u4E0D\u53D8\n lineHeight *= pow(2.0, 20.0 - u_Zoom);\n }\n\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, lineHeight, 1.0));\n }\n\n setPickingColor(a_PickingColor);\n}\n";
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var line_frag = "#define Animate 0.0\n#define LineTexture 1.0\nuniform float u_blur : 0.99;\nuniform float u_opacity : 1.0;\nuniform float u_textureBlend;\n\nuniform float u_borderWidth: 0.0;\nuniform vec4 u_borderColor;\nvarying vec4 v_color;\n\n// line texture\nuniform float u_line_texture;\nuniform sampler2D u_texture;\nuniform vec2 u_textSize;\n\nvarying vec2 v_iconMapUV;\n\n#pragma include \"picking\"\n\nuniform float u_time;\nuniform vec4 u_aimate: [ 0, 2., 1.0, 0.2 ]; // \u63A7\u5236\u8FD0\u52A8\n\nvarying mat4 styleMappingMat;\n// [animate, duration, interval, trailLength],\nvoid main() {\n float opacity = styleMappingMat[0][0];\n float animateSpeed = 0.0; // \u8FD0\u52A8\u901F\u5EA6\n float d_distance_ratio = styleMappingMat[3].r; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n gl_FragColor = v_color;\n // anti-alias\n // float blur = 1.0 - smoothstep(u_blur, 1., length(v_normal.xy));\n gl_FragColor.a *= opacity; // \u5168\u5C40\u900F\u660E\u5EA6\n if(u_aimate.x == Animate) {\n animateSpeed = u_time / u_aimate.y;\n float alpha =1.0 - fract( mod(1.0- d_distance_ratio, u_aimate.z)* (1.0/ u_aimate.z) + animateSpeed);\n alpha = (alpha + u_aimate.w -1.0) / u_aimate.w;\n alpha = smoothstep(0., 1., alpha);\n gl_FragColor.a *= alpha;\n }\n\n if(u_line_texture == LineTexture) { // while load texture\n float aDistance = styleMappingMat[3].g; // \u5F53\u524D\u9876\u70B9\u7684\u8DDD\u79BB\n float d_texPixelLen = styleMappingMat[3].b; // \u8D34\u56FE\u7684\u50CF\u7D20\u957F\u5EA6\uFF0C\u6839\u636E\u5730\u56FE\u5C42\u7EA7\u7F29\u653E\n float u = fract(mod(aDistance, d_texPixelLen)/d_texPixelLen - animateSpeed);\n float v = styleMappingMat[3].a; // \u7EBF\u56FE\u5C42\u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\u503C\n\n // v = max(smoothstep(0.95, 1.0, v), v);\n vec2 uv= v_iconMapUV / u_textSize + vec2(u, v) / u_textSize * 64.;\n \n // gl_FragColor = filterColor(gl_FragColor + texture2D(u_texture, vec2(u, v)));\n // gl_FragColor = filterColor(gl_FragColor + texture2D(u_texture, uv));\n vec4 pattern = texture2D(u_texture, uv);\n\n if(u_textureBlend == 0.0) { // normal\n pattern.a = 0.0;\n gl_FragColor += pattern;\n } else { // replace\n pattern.a *= opacity;\n if(gl_FragColor.a <= 0.0) {\n pattern.a = 0.0;\n }\n gl_FragColor = pattern;\n }\n } \n\n float v = styleMappingMat[3].a;\n float borderWidth = min(0.5, u_borderWidth);\n // \u7ED8\u5236 border\n if(borderWidth > 0.01) {\n float borderOuterWidth = borderWidth/2.0;\n\n if(v >= 1.0 - borderWidth || v <= borderWidth) {\n if(v > borderWidth) {\n float linear = smoothstep(0.0, 1.0, (v - (1.0 - borderWidth))/borderWidth);\n gl_FragColor.rgb = mix(gl_FragColor.rgb, u_borderColor.rgb, linear);\n } else if(v <= borderWidth) {\n float linear = smoothstep(0.0, 1.0, v/borderWidth);\n gl_FragColor.rgb = mix(u_borderColor.rgb, gl_FragColor.rgb, linear);\n }\n }\n\n if(v < borderOuterWidth) {\n gl_FragColor.a = mix(0.0, gl_FragColor.a, v/borderOuterWidth);\n } else if(v > 1.0 - borderOuterWidth) {\n gl_FragColor.a = mix(gl_FragColor.a, 0.0, (v - (1.0 - borderOuterWidth))/borderOuterWidth);\n }\n }\n\n gl_FragColor = filterColor(gl_FragColor);\n}\n";
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var line_vert = "\n#define Animate 0.0\n\nattribute float a_Miter;\nattribute vec4 a_Color;\nattribute vec2 a_Size;\nattribute vec3 a_Normal;\nattribute vec3 a_Position;\n\nattribute vec2 a_iconMapUV;\n\n// dash line\nattribute float a_Total_Distance;\nattribute vec2 a_DistanceAndIndex;\n\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\nuniform vec4 u_aimate: [ 0, 2., 1.0, 0.2 ];\nuniform float u_icon_step: 100;\n\nuniform float u_heightfixed: 0.0;\nuniform float u_vertexScale: 1.0;\nuniform float u_raisingHeight: 0.0;\n\n#pragma include \"projection\"\n#pragma include \"picking\"\n\nvarying vec4 v_color;\n\n// texV \u7EBF\u56FE\u5C42 - \u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\uFF08\u7EBF\u7684\u5BBD\u5EA6\u65B9\u5411\uFF09\nvarying vec2 v_iconMapUV;\n\n\nuniform float u_linearColor: 0;\nuniform float u_arrow: 0.0;\nuniform float u_arrowHeight: 3.0;\nuniform float u_arrowWidth: 2.0;\nuniform float u_tailWidth: 1.0;\n\nuniform float u_opacity: 1.0;\nvarying mat4 styleMappingMat; // \u7528\u4E8E\u5C06\u5728\u9876\u70B9\u7740\u8272\u5668\u4E2D\u8BA1\u7B97\u597D\u7684\u6837\u5F0F\u503C\u4F20\u9012\u7ED9\u7247\u5143\n\n#pragma include \"styleMapping\"\n#pragma include \"styleMappingCalOpacity\"\n\nvec2 calculateArrow(vec2 offset) {\n /*\n * \u5728\u652F\u6301\u7BAD\u5934\u7684\u65F6\u5019\uFF0C\u7B2C\u4E8C\u3001\u7B2C\u4E09\u7EC4\u9876\u70B9\u662F\u989D\u5916\u63D2\u5165\u7528\u4E8E\u6784\u5EFA\u9876\u70B9\u7684\n */\n float arrowFlag = -1.0;\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) {\n // \u9AD8\u5FB7 2.0 \u7684\u65CB\u8F6C\u89D2\u5EA6\u4E0D\u540C\n arrowFlag = 1.0;\n }\n float pi = arrowFlag * 3.1415926/2.;\n if(a_Miter < 0.) {\n // \u6839\u636E\u7EBF\u7684\u4E24\u4FA7\u504F\u79FB\u4E0D\u540C\u3001\u65CB\u8F6C\u7684\u65B9\u5411\u76F8\u53CD\n pi = -pi;\n }\n highp float angle_sin = sin(pi);\n highp float angle_cos = cos(pi);\n // \u8BA1\u7B97\u5782\u76F4\u4E0E\u7EBF\u65B9\u5411\u7684\u65CB\u8F6C\u77E9\u9635\n mat2 rotation_matrix = mat2(angle_cos, -1.0 * angle_sin, angle_sin, angle_cos);\n float arrowWidth = u_arrowWidth;\n float arrowHeight = u_arrowHeight;\n\n vec2 arrowOffset = vec2(0.0);\n /*\n * a_DistanceAndIndex.y \u7528\u4E8E\u6807\u8BB0\u5F53\u524D\u9876\u70B9\u5C5E\u4E8E\u54EA\u4E00\u7EC4\uFF08\u4E24\u4E2A\u9876\u70B9\u4E00\u7EC4\uFF0C\u6784\u6210\u7EBF\u7684\u5176\u5B9E\u662F\u77E9\u5F62\uFF0C\u6700\u7B80\u9700\u8981\u56DB\u4E2A\u9876\u70B9\u3001\u4E24\u7EC4\u9876\u70B9\u6784\u6210\uFF09\n */\n if(a_DistanceAndIndex.y == 0.0) {\n // \u7BAD\u5934\u5C16\u90E8\n offset = vec2(0.0);\n } else if(a_DistanceAndIndex.y == 1.0) {\n // \u7BAD\u5934\u4E24\u4FA7\n arrowOffset = rotation_matrix*(offset * arrowHeight);\n offset += arrowOffset; // \u6CBF\u7EBF\u504F\u79FB\n offset = offset * arrowWidth; // \u5782\u76F4\u7EBF\u5411\u5916\u504F\u79FB\uFF08\u662F\u6784\u5EFA\u7BAD\u5934\u4E24\u4FA7\u7684\u9876\u70B9\uFF09\n } else if(a_DistanceAndIndex.y == 2.0 || a_DistanceAndIndex.y == 3.0 || a_DistanceAndIndex.y == 4.0) {\n // \u504F\u79FB\u5176\u4F59\u7684\u70B9\u4F4D\uFF08\u5C06\u957F\u5EA6\u8BA9\u4F4D\u7ED9\u7BAD\u5934\uFF09\n arrowOffset = rotation_matrix*(offset * arrowHeight) * arrowWidth;\n offset += arrowOffset;// \u6CBF\u7EBF\u504F\u79FB\n }\n\n return offset;\n}\n\nvoid main() {\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n styleMappingMat = mat4(\n 0.0, 0.0, 0.0, 0.0, // opacity - strokeOpacity - strokeWidth - empty\n 0.0, 0.0, 0.0, 0.0, // strokeR - strokeG - strokeB - strokeA\n 0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1]\n 0.0, 0.0, 0.0, 0.0 // distance_ratio/distance/pixelLen/texV\n );\n\n float rowCount = u_cellTypeLayout[0][0]; // \u5F53\u524D\u7684\u6570\u636E\u7EB9\u7406\u6709\u51E0\u884C\n float columnCount = u_cellTypeLayout[0][1]; // \u5F53\u770B\u5230\u6570\u636E\u7EB9\u7406\u6709\u51E0\u5217\n float columnWidth = 1.0/columnCount; // \u5217\u5BBD\n float rowHeight = 1.0/rowCount; // \u884C\u9AD8\n float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets\n float id = a_vertexId; // \u7B2Cn\u4E2A\u9876\u70B9\n float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u884C\n float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u5217\n \n // cell \u56FA\u5B9A\u987A\u5E8F opacity -> strokeOpacity -> strokeWidth -> stroke ... \n // \u6309\u987A\u5E8F\u4ECE cell \u4E2D\u53D6\u503C\u3001\u82E5\u6CA1\u6709\u5219\u81EA\u52A8\u5F80\u4E0B\u53D6\u503C\n float textureOffset = 0.0; // \u5728 cell \u4E2D\u53D6\u503C\u7684\u504F\u79FB\u91CF\n\n vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);\n styleMappingMat[0][0] = opacityAndOffset.r;\n textureOffset = opacityAndOffset.g;\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n\n float d_texPixelLen; // \u8D34\u56FE\u7684\u50CF\u7D20\u957F\u5EA6\uFF0C\u6839\u636E\u5730\u56FE\u5C42\u7EA7\u7F29\u653E\n\n v_iconMapUV = a_iconMapUV;\n d_texPixelLen = project_float_pixel(u_icon_step);\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) {\n d_texPixelLen *= 10.0;\n }\n\n v_color = a_Color;\n\n vec3 size = a_Miter * setPickingSize(a_Size.x) * reverse_offset_normal(a_Normal);\n \n vec2 offset = project_pixel(size.xy);\n\n float lineDistance = a_DistanceAndIndex.x;\n float currentLinePointRatio = lineDistance / a_Total_Distance;\n \n if(u_arrow > 0.0) {\n // \u8BA1\u7B97\u7BAD\u5934\n offset = calculateArrow(offset);\n\n if(a_DistanceAndIndex.y > 4.0) {\n offset *= mix(1.0, u_tailWidth, currentLinePointRatio);\n }\n }\n\n float lineOffsetWidth = length(offset + offset * sign(a_Miter)); // \u7EBF\u6A2A\u5411\u504F\u79FB\u7684\u8DDD\u79BB\uFF08\u5411\u4E24\u4FA7\u504F\u79FB\u7684\u548C\uFF09\n float linePixelSize = project_pixel(a_Size.x) * 2.0; // \u5B9A\u70B9\u4F4D\u7F6E\u504F\u79FB\uFF0C\u6309\u5730\u56FE\u7B49\u7EA7\u7F29\u653E\u540E\u7684\u8DDD\u79BB \u5355\u4FA7 * 2\n float texV = lineOffsetWidth/linePixelSize; // \u7EBF\u56FE\u5C42\u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\u503C\n\n // \u8BBE\u7F6E\u6570\u636E\u96C6\u7684\u53C2\u6570\n styleMappingMat[3][0] = currentLinePointRatio; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n styleMappingMat[3][1] = lineDistance; // \u5F53\u524D\u9876\u70B9\u7684\u8DDD\u79BB\n styleMappingMat[3][2] = d_texPixelLen; // \u8D34\u56FE\u7684\u50CF\u7D20\u957F\u5EA6\uFF0C\u6839\u636E\u5730\u56FE\u5C42\u7EA7\u7F29\u653E\n styleMappingMat[3][3] = texV; // \u7EBF\u56FE\u5C42\u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\u503C\n\n vec4 project_pos = project_position(vec4(a_Position.xy, 0, 1.0));\n\n // gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, a_Size.y, 1.0));\n\n float h = float(a_Position.z) * u_vertexScale; // \u7EBF\u9876\u70B9\u7684\u9AD8\u5EA6 - \u517C\u5BB9\u4E0D\u5B58\u5728\u7B2C\u4E09\u4E2A\u6570\u503C\u7684\u60C5\u51B5 vertex height\n float lineHeight = a_Size.y; // size \u7B2C\u4E8C\u4E2A\u53C2\u6570\u4EE3\u8868\u7684\u9AD8\u5EA6 [linewidth, lineheight]\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n lineHeight *= 0.2; // \u4FDD\u6301\u548C amap/mapbox \u4E00\u81F4\u7684\u6548\u679C\n h *= 0.2;\n if(u_heightfixed < 1.0) {\n lineHeight = project_pixel(a_Size.y);\n }\n gl_Position = u_Mvp * (vec4(project_pos.xy + offset, lineHeight + h + u_raisingHeight, 1.0));\n } else {\n // mapbox - amap\n \n // \u517C\u5BB9 mapbox \u5728\u7EBF\u9AD8\u5EA6\u4E0A\u7684\u6548\u679C\u8868\u73B0\u57FA\u672C\u4E00\u81F4\n if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {\n // mapbox\n // \u4FDD\u6301\u9AD8\u5EA6\u76F8\u5BF9\u4E0D\u53D8\n float mapboxZoomScale = 4.0/pow(2.0, 21.0 - u_Zoom);\n h *= mapboxZoomScale;\n h += u_raisingHeight * mapboxZoomScale;\n if(u_heightfixed > 0.0) {\n lineHeight *= mapboxZoomScale;\n }\n \n } else {\n // amap\n h += u_raisingHeight;\n // lineHeight \u9876\u70B9\u504F\u79FB\u9AD8\u5EA6\n if(u_heightfixed < 1.0) {\n lineHeight *= pow(2.0, 20.0 - u_Zoom);\n }\n }\n\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, lineHeight + h, 1.0));\n }\n\n setPickingColor(a_PickingColor);\n}\n";
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function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
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var simle_linear_frag = "uniform vec4 u_sourceColor;\nuniform vec4 u_targetColor;\n\nvarying mat4 styleMappingMat;\nvoid main() {\n float opacity = styleMappingMat[0][0];\n float d_distance_ratio = styleMappingMat[3].r; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n\n gl_FragColor = mix(u_sourceColor, u_targetColor, d_distance_ratio);\n gl_FragColor.a *= opacity; // \u5168\u5C40\u900F\u660E\u5EA6\n}\n";
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var simple_line_frag = "\nvarying vec4 v_color;\nvarying mat4 styleMappingMat;\nvoid main() {\n float opacity = styleMappingMat[0][0];\n float d_distance_ratio = styleMappingMat[3].r; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n\n gl_FragColor = v_color;\n gl_FragColor.a *= opacity; // \u5168\u5C40\u900F\u660E\u5EA6\n}\n";
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var simle_linear_frag = "uniform vec4 u_sourceColor;\nuniform vec4 u_targetColor;\n\nvarying mat4 styleMappingMat;\nvoid main() {\n float opacity = styleMappingMat[0][0];\n\n // styleMappingMat[3][0] \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n gl_FragColor = mix(u_sourceColor, u_targetColor, styleMappingMat[3][0]);\n gl_FragColor.a *= opacity; // \u5168\u5C40\u900F\u660E\u5EA6\n}\n";
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var simple_line_vert = "attribute vec4 a_Color;\nattribute vec2 a_Size;\nattribute vec3 a_Position;\n\nattribute float a_Total_Distance;\nattribute float a_Distance;\n\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\n\nuniform float u_opacity: 1.0;\nuniform float u_vertexScale: 1.0;\n\n#pragma include \"projection\"\n\nvarying vec4 v_color;\n\nvarying mat4 styleMappingMat; // \u7528\u4E8E\u5C06\u5728\u9876\u70B9\u7740\u8272\u5668\u4E2D\u8BA1\u7B97\u597D\u7684\u6837\u5F0F\u503C\u4F20\u9012\u7ED9\u7247\u5143\n\n#pragma include \"styleMapping\"\n#pragma include \"styleMappingCalOpacity\"\n\nvoid main() {\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n styleMappingMat = mat4(\n 0.0, 0.0, 0.0, 0.0, // opacity - strokeOpacity - strokeWidth - empty\n 0.0, 0.0, 0.0, 0.0, // strokeR - strokeG - strokeB - strokeA\n 0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1]\n 0.0, 0.0, 0.0, 0.0 // distance_ratio/distance/pixelLen/texV\n );\n\n float rowCount = u_cellTypeLayout[0][0]; // \u5F53\u524D\u7684\u6570\u636E\u7EB9\u7406\u6709\u51E0\u884C\n float columnCount = u_cellTypeLayout[0][1]; // \u5F53\u770B\u5230\u6570\u636E\u7EB9\u7406\u6709\u51E0\u5217\n float columnWidth = 1.0/columnCount; // \u5217\u5BBD\n float rowHeight = 1.0/rowCount; // \u884C\u9AD8\n float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets\n float id = a_vertexId; // \u7B2Cn\u4E2A\u9876\u70B9\n float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u884C\n float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u5217\n \n // cell \u56FA\u5B9A\u987A\u5E8F opacity -> strokeOpacity -> strokeWidth -> stroke ... \n // \u6309\u987A\u5E8F\u4ECE cell \u4E2D\u53D6\u503C\u3001\u82E5\u6CA1\u6709\u5219\u81EA\u52A8\u5F80\u4E0B\u53D6\u503C\n float textureOffset = 0.0; // \u5728 cell \u4E2D\u53D6\u503C\u7684\u504F\u79FB\u91CF\n\n vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);\n styleMappingMat[0][0] = opacityAndOffset.r;\n textureOffset = opacityAndOffset.g;\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n\n \n v_color = a_Color; \n styleMappingMat[3][0] = a_Distance / a_Total_Distance;\n\n vec4 project_pos = project_position(vec4(a_Position.xy, 0, 1.0));\n\n float h = float(a_Position.z) * u_vertexScale; // \u7EBF\u9876\u70B9\u7684\u9AD8\u5EA6 - \u517C\u5BB9\u4E0D\u5B58\u5728\u7B2C\u4E09\u4E2A\u6570\u503C\u7684\u60C5\u51B5\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n gl_Position = u_Mvp * (vec4(project_pos.xy, project_pixel(a_Size.y) + h * 0.2, 1.0));\n } else {\n float lineHeight = a_Size.y;\n // \u517C\u5BB9 mapbox \u5728\u7EBF\u9AD8\u5EA6\u4E0A\u7684\u6548\u679C\u8868\u73B0\u57FA\u672C\u4E00\u81F4\n if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {\n // \u4FDD\u6301\u9AD8\u5EA6\u76F8\u5BF9\u4E0D\u53D8\n h *= 2.0/pow(2.0, 20.0 - u_Zoom);\n }\n\n // #define COORDINATE_SYSTEM_P20 5.0\n // #define COORDINATE_SYSTEM_P20_OFFSET 6.0\n // amap1.x\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20 || u_CoordinateSystem == COORDINATE_SYSTEM_P20_OFFSET) {\n // \u4FDD\u6301\u9AD8\u5EA6\u76F8\u5BF9\u4E0D\u53D8\n lineHeight *= pow(2.0, 20.0 - u_Zoom);\n }\n\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy, lineHeight + h, 1.0));\n }\n}\n";
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{"version":3,"sources":["../../../src/line/models/simpleLine.ts"],"names":["SimpleLineModel","layer","getLayerConfig","opacity","sourceColor","targetColor","vertexHeightScale","useLinearColor","sourceColorArr","targetColorArr","dataTextureTest","dataTextureNeedUpdate","judgeStyleAttributes","encodeData","getEncodedData","calDataFrame","cellLength","cellProperties","data","width","height","rowCount","dataTexture","length","createTexture2D","flipY","format","gl","LUMINANCE","type","FLOAT","u_dataTexture","u_cellTypeLayout","getCellTypeLayout","u_opacity","u_linearColor","u_sourceColor","u_targetColor","u_vertexScale","animateOption","u_aimate","animateOption2Array","u_time","getLayerAnimateTime","buildModels","destroy","frag","simle_linear_frag","vert","simple_line_vert","simple_line_frag","mask","maskInside","getShaders","buildLayerModel","moduleName","vertexShader","fragmentShader","triangulation","SimpleLineTriangulation","primitive","LINES","blend","getBlend","depth","enable","stencil","styleAttributeService","registerStyleAttribute","name","AttributeType","Attribute","descriptor","buffer","usage","STATIC_DRAW","size","update","feature","featureIdx","vertex","attributeIdx","DYNAMIC_DRAW","Array","isArray","normal","BaseModel"],"mappings":";;;;;;;;;;;;;;;;;;;;;AAAA;;AASA;;AAEA;;AAEA;;;;;;;;;;IAKqBA,e;;;;;;;;;;;;WACnB,wBAAqC;AACnC,iBAKI,KAAKC,KAAL,CAAWC,cAAX,EALJ;AAAA,8BACEC,OADF;AAAA,UACEA,OADF,6BACY,CADZ;AAAA,UAEEC,WAFF,QAEEA,WAFF;AAAA,UAGEC,WAHF,QAGEA,WAHF;AAAA,uCAIEC,iBAJF;AAAA,UAIEA,iBAJF,sCAIsB,IAJtB;;AAQA,UAAIC,cAAc,GAAG,CAArB;AACA,UAAIC,cAAc,GAAG,CAAC,CAAD,EAAI,CAAJ,EAAO,CAAP,EAAU,CAAV,CAArB;AACA,UAAIC,cAAc,GAAG,CAAC,CAAD,EAAI,CAAJ,EAAO,CAAP,EAAU,CAAV,CAArB;;AACA,UAAIL,WAAW,IAAIC,WAAnB,EAAgC;AAC9BG,QAAAA,cAAc,GAAG,sBAAQJ,WAAR,CAAjB;AACAK,QAAAA,cAAc,GAAG,sBAAQJ,WAAR,CAAjB;AACAE,QAAAA,cAAc,GAAG,CAAjB;AACD;;AAED,UAAI,KAAKG,eAAL,IAAwB,KAAKC,qBAAL,CAA2B;AAAER,QAAAA,OAAO,EAAPA;AAAF,OAA3B,CAA5B,EAAqE;AACnE,aAAKS,oBAAL,CAA0B;AAAET,UAAAA,OAAO,EAAPA;AAAF,SAA1B;AACA,YAAMU,UAAU,GAAG,KAAKZ,KAAL,CAAWa,cAAX,EAAnB;;AACA,iCAAgC,KAAKC,YAAL,CAC9B,KAAKC,UADyB,EAE9BH,UAF8B,EAG9B,KAAKI,cAHyB,CAAhC;AAAA,YAAQC,IAAR,sBAAQA,IAAR;AAAA,YAAcC,KAAd,sBAAcA,KAAd;AAAA,YAAqBC,MAArB,sBAAqBA,MAArB;;AAKA,aAAKC,QAAL,GAAgBD,MAAhB;AAEA,aAAKE,WAAL,GACE,KAAKN,UAAL,GAAkB,CAAlB,IAAuBE,IAAI,CAACK,MAAL,GAAc,CAArC,GACI,KAAKC,eAAL,CAAqB;AACnBC,UAAAA,KAAK,EAAE,IADY;AAEnBP,UAAAA,IAAI,EAAJA,IAFmB;AAGnBQ,UAAAA,MAAM,EAAEC,WAAGC,SAHQ;AAInBC,UAAAA,IAAI,EAAEF,WAAGG,KAJU;AAKnBX,UAAAA,KAAK,EAALA,KALmB;AAMnBC,UAAAA,MAAM,EAANA;AANmB,SAArB,CADJ,GASI,KAAKI,eAAL,CAAqB;AACnBC,UAAAA,KAAK,EAAE,IADY;AAEnBP,UAAAA,IAAI,EAAE,CAAC,CAAD,CAFa;AAGnBQ,UAAAA,MAAM,EAAEC,WAAGC,SAHQ;AAInBC,UAAAA,IAAI,EAAEF,WAAGG,KAJU;AAKnBX,UAAAA,KAAK,EAAE,CALY;AAMnBC,UAAAA,MAAM,EAAE;AANW,SAArB,CAVN;AAkBD;;AAED,aAAO;AACLW,QAAAA,aAAa,EAAE,KAAKT,WADf;AAELU,QAAAA,gBAAgB,EAAE,KAAKC,iBAAL,EAFb;AAGLC,QAAAA,SAAS,EAAE,wBAAS/B,OAAT,IAAoBA,OAApB,GAA8B,GAHpC;AAMLgC,QAAAA,aAAa,EAAE5B,cANV;AAOL6B,QAAAA,aAAa,EAAE5B,cAPV;AAQL6B,QAAAA,aAAa,EAAE5B,cARV;AAWL6B,QAAAA,aAAa,EAAEhC;AAXV,OAAP;AAaD;;;WACD,8BAA2C;AACzC,kBAA0B,KAAKL,KAAL,CAAWC,cAAX,EAA1B;AAAA,UAAQqC,aAAR,SAAQA,aAAR;;AACA,aAAO;AACLC,QAAAA,QAAQ,EAAE,KAAKC,mBAAL,CAAyBF,aAAzB,CADL;AAELG,QAAAA,MAAM,EAAE,KAAKzC,KAAL,CAAW0C,mBAAX;AAFH,OAAP;AAID;;;WAED,sBAA8B;AAC5B,aAAO,KAAKC,WAAL,EAAP;AACD;;;WAED,uBAAqB;AAAA;;AACnB,gCAAKtB,WAAL,wEAAkBuB,OAAlB;AACD;;;WAED,sBAAkE;AAChE,kBAGI,KAAK5C,KAAL,CAAWC,cAAX,EAHJ;AAAA,UACEE,WADF,SACEA,WADF;AAAA,UAEEC,WAFF,SAEEA,WAFF;;AAIA,UAAID,WAAW,IAAIC,WAAnB,EAAgC;AAE9B,eAAO;AACLyC,UAAAA,IAAI,EAAEC,iBADD;AAELC,UAAAA,IAAI,EAAEC,gBAFD;AAGLpB,UAAAA,IAAI,EAAE;AAHD,SAAP;AAKD,OAPD,MAOO;AACL,eAAO;AACLiB,UAAAA,IAAI,EAAEI,gBADD;AAELF,UAAAA,IAAI,EAAEC,gBAFD;AAGLpB,UAAAA,IAAI,EAAE;AAHD,SAAP;AAKD;AACF;;;WAED,uBAA+B;AAC7B,kBAGI,KAAK5B,KAAL,CAAWC,cAAX,EAHJ;AAAA,6BACEiD,IADF;AAAA,UACEA,IADF,2BACS,KADT;AAAA,mCAEEC,UAFF;AAAA,UAEEA,UAFF,iCAEe,IAFf;;AAKA,6BAA6B,KAAKC,UAAL,EAA7B;AAAA,UAAQP,IAAR,oBAAQA,IAAR;AAAA,UAAcE,IAAd,oBAAcA,IAAd;AAAA,UAAoBnB,IAApB,oBAAoBA,IAApB;;AACA,aAAO,CACL,KAAK5B,KAAL,CAAWqD,eAAX,CAA2B;AACzBC,QAAAA,UAAU,EAAE1B,IADa;AAEzB2B,QAAAA,YAAY,EAAER,IAFW;AAGzBS,QAAAA,cAAc,EAAEX,IAHS;AAIzBY,QAAAA,aAAa,EAAEC,sCAJU;AAKzBC,QAAAA,SAAS,EAAEjC,WAAGkC,KALW;AAMzBC,QAAAA,KAAK,EAAE,KAAKC,QAAL,EANkB;AAOzBC,QAAAA,KAAK,EAAE;AAAEC,UAAAA,MAAM,EAAE;AAAV,SAPkB;AAQzBC,QAAAA,OAAO,EAAE,sBAAQf,IAAR,EAAcC,UAAd;AARgB,OAA3B,CADK,CAAP;AAYD;;;WACD,qCAAsC;AACpC,WAAKe,qBAAL,CAA2BC,sBAA3B,CAAkD;AAChDC,QAAAA,IAAI,EAAE,UAD0C;AAEhDxC,QAAAA,IAAI,EAAEyC,sBAAcC,SAF4B;AAGhDC,QAAAA,UAAU,EAAE;AACVH,UAAAA,IAAI,EAAE,YADI;AAEVI,UAAAA,MAAM,EAAE;AAENC,YAAAA,KAAK,EAAE/C,WAAGgD,WAFJ;AAGNzD,YAAAA,IAAI,EAAE,EAHA;AAINW,YAAAA,IAAI,EAAEF,WAAGG;AAJH,WAFE;AAQV8C,UAAAA,IAAI,EAAE,CARI;AASVC,UAAAA,MAAM,EAAE,gBACNC,OADM,EAENC,UAFM,EAGNC,MAHM,EAINC,YAJM,EAKH;AACH,mBAAO,CAACD,MAAM,CAAC,CAAD,CAAP,CAAP;AACD;AAhBS;AAHoC,OAAlD;AAsBA,WAAKb,qBAAL,CAA2BC,sBAA3B,CAAkD;AAChDC,QAAAA,IAAI,EAAE,gBAD0C;AAEhDxC,QAAAA,IAAI,EAAEyC,sBAAcC,SAF4B;AAGhDC,QAAAA,UAAU,EAAE;AACVH,UAAAA,IAAI,EAAE,kBADI;AAEVI,UAAAA,MAAM,EA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{\n AttributeType,\n gl,\n IAnimateOption,\n IEncodeFeature,\n ILayerConfig,\n IModel,\n IModelUniform,\n} from '@antv/l7-core';\nimport { getMask, rgb2arr } from '@antv/l7-utils';\nimport { isNumber } from 'lodash';\nimport BaseModel from '../../core/BaseModel';\nimport { ILineLayerStyleOptions } from '../../core/interface';\nimport { SimpleLineTriangulation } from '../../core/triangulation';\n// linear simple line shader\nimport simle_linear_frag from '../shaders/linear/simpleline_linear_frag.glsl';\nimport simple_line_frag from '../shaders/simpleline_frag.glsl';\nimport simple_line_vert from '../shaders/simpleline_vert.glsl';\nexport default class SimpleLineModel extends BaseModel {\n public getUninforms(): IModelUniform {\n const {\n opacity = 1,\n sourceColor,\n targetColor,\n vertexHeightScale = 20.0,\n } = this.layer.getLayerConfig() as ILineLayerStyleOptions;\n\n // 转化渐变色\n let useLinearColor = 0; // 默认不生效\n let sourceColorArr = [0, 0, 0, 0];\n let targetColorArr = [0, 0, 0, 0];\n if (sourceColor && targetColor) {\n sourceColorArr = rgb2arr(sourceColor);\n targetColorArr = rgb2arr(targetColor);\n useLinearColor = 1;\n }\n\n if (this.dataTextureTest && this.dataTextureNeedUpdate({ opacity })) {\n this.judgeStyleAttributes({ opacity });\n const encodeData = this.layer.getEncodedData();\n const { data, width, height } = this.calDataFrame(\n this.cellLength,\n encodeData,\n this.cellProperties,\n );\n this.rowCount = height; // 当前数据纹理有多少行\n\n this.dataTexture =\n this.cellLength > 0 && data.length > 0\n ? this.createTexture2D({\n flipY: true,\n data,\n format: gl.LUMINANCE,\n type: gl.FLOAT,\n width,\n height,\n })\n : this.createTexture2D({\n flipY: true,\n data: [1],\n format: gl.LUMINANCE,\n type: gl.FLOAT,\n width: 1,\n height: 1,\n });\n }\n\n return {\n u_dataTexture: this.dataTexture, // 数据纹理 - 有数据映射的时候纹理中带数据,若没有任何数据映射时纹理是 [1]\n u_cellTypeLayout: this.getCellTypeLayout(),\n u_opacity: isNumber(opacity) ? opacity : 1.0,\n\n // 渐变色支持参数\n u_linearColor: useLinearColor,\n u_sourceColor: sourceColorArr,\n u_targetColor: targetColorArr,\n\n // 顶点高度 scale\n u_vertexScale: vertexHeightScale,\n };\n }\n public getAnimateUniforms(): IModelUniform {\n const { animateOption } = this.layer.getLayerConfig() as ILayerConfig;\n return {\n u_aimate: this.animateOption2Array(animateOption as IAnimateOption),\n u_time: this.layer.getLayerAnimateTime(),\n };\n }\n\n public initModels(): IModel[] {\n return this.buildModels();\n }\n\n public clearModels() {\n this.dataTexture?.destroy();\n }\n\n public getShaders(): { frag: string; vert: string; type: string } {\n const {\n sourceColor,\n targetColor,\n } = this.layer.getLayerConfig() as ILineLayerStyleOptions;\n if (sourceColor && targetColor) {\n // 分离 linear 功能\n return {\n frag: simle_linear_frag,\n vert: simple_line_vert,\n type: 'simple_linear',\n };\n } else {\n return {\n frag: simple_line_frag,\n vert: simple_line_vert,\n type: 'simple_normal',\n };\n }\n }\n\n public buildModels(): IModel[] {\n const {\n mask = false,\n maskInside = true,\n } = this.layer.getLayerConfig() as ILineLayerStyleOptions;\n\n const { frag, vert, type } = this.getShaders();\n return [\n this.layer.buildLayerModel({\n moduleName: type,\n vertexShader: vert,\n fragmentShader: frag,\n triangulation: SimpleLineTriangulation,\n primitive: gl.LINES, // gl.LINES gl.TRIANGLES\n blend: this.getBlend(),\n depth: { enable: false },\n stencil: getMask(mask, maskInside),\n }),\n ];\n }\n protected registerBuiltinAttributes() {\n this.styleAttributeService.registerStyleAttribute({\n name: 'distance',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Distance',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.STATIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 1,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n return [vertex[3]];\n },\n },\n });\n this.styleAttributeService.registerStyleAttribute({\n name: 'total_distance',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Total_Distance',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.STATIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 1,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n return [vertex[5]];\n },\n },\n });\n\n this.styleAttributeService.registerStyleAttribute({\n name: 'size',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Size',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.DYNAMIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 2,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n const { size = 1 } = feature;\n return Array.isArray(size) ? [size[0], size[1]] : [size as number, 0];\n },\n },\n });\n\n // point layer size;\n this.styleAttributeService.registerStyleAttribute({\n name: 'normal',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Normal',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.STATIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 3,\n // @ts-ignore\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n normal: number[],\n ) => {\n return normal;\n },\n },\n });\n\n this.styleAttributeService.registerStyleAttribute({\n name: 'miter',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Miter',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.STATIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 1,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n return [vertex[4]];\n },\n },\n });\n }\n}\n"],"file":"simpleLine.js"}
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{"version":3,"sources":["../../../src/line/models/simpleLine.ts"],"names":["SimpleLineModel","layer","getLayerConfig","opacity","sourceColor","targetColor","vertexHeightScale","useLinearColor","sourceColorArr","targetColorArr","dataTextureTest","dataTextureNeedUpdate","judgeStyleAttributes","encodeData","getEncodedData","calDataFrame","cellLength","cellProperties","data","width","height","rowCount","dataTexture","length","createTexture2D","flipY","format","gl","LUMINANCE","type","FLOAT","u_dataTexture","u_cellTypeLayout","getCellTypeLayout","u_opacity","u_linearColor","u_sourceColor","u_targetColor","u_vertexScale","buildModels","destroy","frag","simle_linear_frag","vert","simple_line_vert","simple_line_frag","mask","maskInside","getShaders","buildLayerModel","moduleName","vertexShader","fragmentShader","triangulation","SimpleLineTriangulation","primitive","LINES","blend","getBlend","depth","enable","stencil","styleAttributeService","registerStyleAttribute","name","AttributeType","Attribute","descriptor","buffer","usage","STATIC_DRAW","size","update","feature","featureIdx","vertex","attributeIdx","DYNAMIC_DRAW","Array","isArray","BaseModel"],"mappings":";;;;;;;;;;;;;;;;;;;;;AAAA;;AAOA;;AAEA;;AAEA;;;;;;;;;;IAKqBA,e;;;;;;;;;;;;WACnB,wBAAqC;AACnC,iBAKI,KAAKC,KAAL,CAAWC,cAAX,EALJ;AAAA,8BACEC,OADF;AAAA,UACEA,OADF,6BACY,CADZ;AAAA,UAEEC,WAFF,QAEEA,WAFF;AAAA,UAGEC,WAHF,QAGEA,WAHF;AAAA,uCAIEC,iBAJF;AAAA,UAIEA,iBAJF,sCAIsB,IAJtB;;AAQA,UAAIC,cAAc,GAAG,CAArB;AACA,UAAIC,cAAc,GAAG,CAAC,CAAD,EAAI,CAAJ,EAAO,CAAP,EAAU,CAAV,CAArB;AACA,UAAIC,cAAc,GAAG,CAAC,CAAD,EAAI,CAAJ,EAAO,CAAP,EAAU,CAAV,CAArB;;AACA,UAAIL,WAAW,IAAIC,WAAnB,EAAgC;AAC9BG,QAAAA,cAAc,GAAG,sBAAQJ,WAAR,CAAjB;AACAK,QAAAA,cAAc,GAAG,sBAAQJ,WAAR,CAAjB;AACAE,QAAAA,cAAc,GAAG,CAAjB;AACD;;AAED,UAAI,KAAKG,eAAL,IAAwB,KAAKC,qBAAL,CAA2B;AAAER,QAAAA,OAAO,EAAPA;AAAF,OAA3B,CAA5B,EAAqE;AACnE,aAAKS,oBAAL,CAA0B;AAAET,UAAAA,OAAO,EAAPA;AAAF,SAA1B;AACA,YAAMU,UAAU,GAAG,KAAKZ,KAAL,CAAWa,cAAX,EAAnB;;AACA,iCAAgC,KAAKC,YAAL,CAC9B,KAAKC,UADyB,EAE9BH,UAF8B,EAG9B,KAAKI,cAHyB,CAAhC;AAAA,YAAQC,IAAR,sBAAQA,IAAR;AAAA,YAAcC,KAAd,sBAAcA,KAAd;AAAA,YAAqBC,MAArB,sBAAqBA,MAArB;;AAKA,aAAKC,QAAL,GAAgBD,MAAhB;AAEA,aAAKE,WAAL,GACE,KAAKN,UAAL,GAAkB,CAAlB,IAAuBE,IAAI,CAACK,MAAL,GAAc,CAArC,GACI,KAAKC,eAAL,CAAqB;AACnBC,UAAAA,KAAK,EAAE,IADY;AAEnBP,UAAAA,IAAI,EAAJA,IAFmB;AAGnBQ,UAAAA,MAAM,EAAEC,WAAGC,SAHQ;AAInBC,UAAAA,IAAI,EAAEF,WAAGG,KAJU;AAKnBX,UAAAA,KAAK,EAALA,KALmB;AAMnBC,UAAAA,MAAM,EAANA;AANmB,SAArB,CADJ,GASI,KAAKI,eAAL,CAAqB;AACnBC,UAAAA,KAAK,EAAE,IADY;AAEnBP,UAAAA,IAAI,EAAE,CAAC,CAAD,CAFa;AAGnBQ,UAAAA,MAAM,EAAEC,WAAGC,SAHQ;AAInBC,UAAAA,IAAI,EAAEF,WAAGG,KAJU;AAKnBX,UAAAA,KAAK,EAAE,CALY;AAMnBC,UAAAA,MAAM,EAAE;AANW,SAArB,CAVN;AAkBD;;AAED,aAAO;AACLW,QAAAA,aAAa,EAAE,KAAKT,WADf;AAELU,QAAAA,gBAAgB,EAAE,KAAKC,iBAAL,EAFb;AAGLC,QAAAA,SAAS,EAAE,wBAAS/B,OAAT,IAAoBA,OAApB,GAA8B,GAHpC;AAMLgC,QAAAA,aAAa,EAAE5B,cANV;AAOL6B,QAAAA,aAAa,EAAE5B,cAPV;AAQL6B,QAAAA,aAAa,EAAE5B,cARV;AAWL6B,QAAAA,aAAa,EAAEhC;AAXV,OAAP;AAaD;;;WAED,sBAA8B;AAC5B,aAAO,KAAKiC,WAAL,EAAP;AACD;;;WAED,uBAAqB;AAAA;;AACnB,gCAAKjB,WAAL,wEAAkBkB,OAAlB;AACD;;;WAED,sBAAkE;AAChE,kBAGI,KAAKvC,KAAL,CAAWC,cAAX,EAHJ;AAAA,UACEE,WADF,SACEA,WADF;AAAA,UAEEC,WAFF,SAEEA,WAFF;;AAIA,UAAID,WAAW,IAAIC,WAAnB,EAAgC;AAE9B,eAAO;AACLoC,UAAAA,IAAI,EAAEC,iBADD;AAELC,UAAAA,IAAI,EAAEC,gBAFD;AAGLf,UAAAA,IAAI,EAAE;AAHD,SAAP;AAKD,OAPD,MAOO;AACL,eAAO;AACLY,UAAAA,IAAI,EAAEI,gBADD;AAELF,UAAAA,IAAI,EAAEC,gBAFD;AAGLf,UAAAA,IAAI,EAAE;AAHD,SAAP;AAKD;AACF;;;WAED,uBAA+B;AAC7B,kBAGI,KAAK5B,KAAL,CAAWC,cAAX,EAHJ;AAAA,6BACE4C,IADF;AAAA,UACEA,IADF,2BACS,KADT;AAAA,mCAEEC,UAFF;AAAA,UAEEA,UAFF,iCAEe,IAFf;;AAKA,6BAA6B,KAAKC,UAAL,EAA7B;AAAA,UAAQP,IAAR,oBAAQA,IAAR;AAAA,UAAcE,IAAd,oBAAcA,IAAd;AAAA,UAAoBd,IAApB,oBAAoBA,IAApB;;AACA,aAAO,CACL,KAAK5B,KAAL,CAAWgD,eAAX,CAA2B;AACzBC,QAAAA,UAAU,EAAErB,IADa;AAEzBsB,QAAAA,YAAY,EAAER,IAFW;AAGzBS,QAAAA,cAAc,EAAEX,IAHS;AAIzBY,QAAAA,aAAa,EAAEC,sCAJU;AAKzBC,QAAAA,SAAS,EAAE5B,WAAG6B,KALW;AAMzBC,QAAAA,KAAK,EAAE,KAAKC,QAAL,EANkB;AAOzBC,QAAAA,KAAK,EAAE;AAAEC,UAAAA,MAAM,EAAE;AAAV,SAPkB;AAQzBC,QAAAA,OAAO,EAAE,sBAAQf,IAAR,EAAcC,UAAd;AARgB,OAA3B,CADK,CAAP;AAYD;;;WACD,qCAAsC;AACpC,WAAKe,qBAAL,CAA2BC,sBAA3B,CAAkD;AAChDC,QAAAA,IAAI,EAAE,UAD0C;AAEhDnC,QAAAA,IAAI,EAAEoC,sBAAcC,SAF4B;AAGhDC,QAAAA,UAAU,EAAE;AACVH,UAAAA,IAAI,EAAE,YADI;AAEVI,UAAAA,MAAM,EAAE;AAENC,YAAAA,KAAK,EAAE1C,WAAG2C,WAFJ;AAGNpD,YAAAA,IAAI,EAAE,EAHA;AAINW,YAAAA,IAAI,EAAEF,WAAGG;AAJH,WAFE;AAQVyC,UAAAA,IAAI,EAAE,CARI;AASVC,UAAAA,MAAM,EAAE,gBACNC,OADM,EAENC,UAFM,EAGNC,MAHM,EAINC,YAJM,EAKH;AACH,mBAAO,CAACD,MAAM,CAAC,CAAD,CAAP,CAAP;AACD;AAhBS;AAHoC,OAAlD;AAsBA,WAAKb,qBAAL,CAA2BC,sBAA3B,CAAkD;AAChDC,QAAAA,IAAI,EAAE,gBAD0C;AAEhDnC,QAAAA,IAAI,EAAEoC,sBAAcC,SAF4B;AAGhDC,QAAAA,UAAU,EAAE;AACVH,UAAAA,IAAI,EAAE,kBADI;AAEVI,UAAAA,MAAM,EAAE;AAENC,YAAAA,KAAK,EAAE1C,WAAG2C,WAFJ;AAGNpD,YAAAA,IAAI,EAAE,EAHA;AAINW,YAAAA,IAAI,EAAEF,WAAGG;AAJH,WAFE;AAQVyC,UAAAA,IAAI,EAAE,CARI;AASVC,UAAAA,MAAM,EAAE,gBACNC,OADM,EAENC,UAFM,EAGNC,MAHM,EAINC,YAJM,EAKH;AACH,mBAAO,CAACD,MAAM,CAAC,CAAD,CAAP,CAAP;AACD;AAhBS;AAHoC,OAAlD;AAuBA,WAAKb,qBAAL,CAA2BC,sBAA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{\n AttributeType,\n gl,\n IEncodeFeature,\n IModel,\n IModelUniform,\n} from '@antv/l7-core';\nimport { getMask, rgb2arr } from '@antv/l7-utils';\nimport { isNumber } from 'lodash';\nimport BaseModel from '../../core/BaseModel';\nimport { ILineLayerStyleOptions } from '../../core/interface';\nimport { SimpleLineTriangulation } from '../../core/triangulation';\nimport simple_line_frag from '../shaders/simple/simpleline_frag.glsl';\n// linear simple line shader\nimport simle_linear_frag from '../shaders/simple/simpleline_linear_frag.glsl';\nimport simple_line_vert from '../shaders/simple/simpleline_vert.glsl';\nexport default class SimpleLineModel extends BaseModel {\n public getUninforms(): IModelUniform {\n const {\n opacity = 1,\n sourceColor,\n targetColor,\n vertexHeightScale = 20.0,\n } = this.layer.getLayerConfig() as ILineLayerStyleOptions;\n\n // 转化渐变色\n let useLinearColor = 0; // 默认不生效\n let sourceColorArr = [0, 0, 0, 0];\n let targetColorArr = [0, 0, 0, 0];\n if (sourceColor && targetColor) {\n sourceColorArr = rgb2arr(sourceColor);\n targetColorArr = rgb2arr(targetColor);\n useLinearColor = 1;\n }\n\n if (this.dataTextureTest && this.dataTextureNeedUpdate({ opacity })) {\n this.judgeStyleAttributes({ opacity });\n const encodeData = this.layer.getEncodedData();\n const { data, width, height } = this.calDataFrame(\n this.cellLength,\n encodeData,\n this.cellProperties,\n );\n this.rowCount = height; // 当前数据纹理有多少行\n\n this.dataTexture =\n this.cellLength > 0 && data.length > 0\n ? this.createTexture2D({\n flipY: true,\n data,\n format: gl.LUMINANCE,\n type: gl.FLOAT,\n width,\n height,\n })\n : this.createTexture2D({\n flipY: true,\n data: [1],\n format: gl.LUMINANCE,\n type: gl.FLOAT,\n width: 1,\n height: 1,\n });\n }\n\n return {\n u_dataTexture: this.dataTexture, // 数据纹理 - 有数据映射的时候纹理中带数据,若没有任何数据映射时纹理是 [1]\n u_cellTypeLayout: this.getCellTypeLayout(),\n u_opacity: isNumber(opacity) ? opacity : 1.0,\n\n // 渐变色支持参数\n u_linearColor: useLinearColor,\n u_sourceColor: sourceColorArr,\n u_targetColor: targetColorArr,\n\n // 顶点高度 scale\n u_vertexScale: vertexHeightScale,\n };\n }\n\n public initModels(): IModel[] {\n return this.buildModels();\n }\n\n public clearModels() {\n this.dataTexture?.destroy();\n }\n\n public getShaders(): { frag: string; vert: string; type: string } {\n const {\n sourceColor,\n targetColor,\n } = this.layer.getLayerConfig() as ILineLayerStyleOptions;\n if (sourceColor && targetColor) {\n // 分离 linear 功能\n return {\n frag: simle_linear_frag,\n vert: simple_line_vert,\n type: 'simple_linear',\n };\n } else {\n return {\n frag: simple_line_frag,\n vert: simple_line_vert,\n type: 'simple_normal',\n };\n }\n }\n\n public buildModels(): IModel[] {\n const {\n mask = false,\n maskInside = true,\n } = this.layer.getLayerConfig() as ILineLayerStyleOptions;\n\n const { frag, vert, type } = this.getShaders();\n return [\n this.layer.buildLayerModel({\n moduleName: type,\n vertexShader: vert,\n fragmentShader: frag,\n triangulation: SimpleLineTriangulation,\n primitive: gl.LINES, // gl.LINES gl.TRIANGLES\n blend: this.getBlend(),\n depth: { enable: false },\n stencil: getMask(mask, maskInside),\n }),\n ];\n }\n protected registerBuiltinAttributes() {\n this.styleAttributeService.registerStyleAttribute({\n name: 'distance',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Distance',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.STATIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 1,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n return [vertex[3]];\n },\n },\n });\n this.styleAttributeService.registerStyleAttribute({\n name: 'total_distance',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Total_Distance',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.STATIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 1,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n return [vertex[5]];\n },\n },\n });\n\n this.styleAttributeService.registerStyleAttribute({\n name: 'size',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Size',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.DYNAMIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 2,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n const { size = 1 } = feature;\n return Array.isArray(size) ? [size[0], size[1]] : [size as number, 0];\n },\n },\n });\n }\n}\n"],"file":"simpleLine.js"}
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var colorValue = this.tileConfigManager.getAttributeScale(this.parent, 'color');
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this.tileConfigManager.setConfig('domain', this.initOptions.domain);
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this.tileConfigManager.setConfig('clampHigh', this.initOptions.clampHigh);
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this.tileConfigManager.setConfig('clampLow', this.initOptions.clampLow);
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var _this$parent$getAttri, _this$parent$getAttri2, _this$parent$getAttri3;
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parent: ILayer,\n mapService: IMapService,\n rendererService: IRendererService,\n pickingService: IPickingService,\n layerService: ILayerService,\n ) {\n this.parent = parent;\n this.children = parent.layerChildren;\n this.mapService = mapService;\n this.rendererService = rendererService;\n this.tilePickManager = new TilePickManager(\n parent,\n rendererService,\n pickingService,\n this.children,\n layerService,\n );\n this.tileConfigManager = new TileConfigManager();\n\n this.setSubLayerInitOptipn();\n this.setConfigListener();\n this.initTileFactory();\n }\n\n public createTile(tile: Tile) {\n return this.tileFactory.createTile(tile, this.initOptions);\n }\n\n public updateLayersConfig(layers: ILayer[], key: string, value: any) {\n layers.map((layer) => {\n if (key === 'mask') {\n // Tip: 栅格瓦片生效、设置全局的 mask、瓦片被全局的 mask 影响\n layer.style({\n mask: value,\n });\n } else {\n layer.updateLayerConfig({\n [key]: value,\n });\n }\n });\n }\n\n public addChild(layer: ILayer) {\n this.children.push(layer);\n }\n\n public addChilds(layers: ILayer[]) {\n this.children.push(...layers);\n }\n\n public removeChilds(layerIDList: string[], refresh = true) {\n const remveLayerList: ILayer[] = [];\n const cacheLayerList: ILayer[] = [];\n this.children.filter((child) => {\n layerIDList.includes(child.id)\n ? remveLayerList.push(child)\n : cacheLayerList.push(child);\n });\n remveLayerList.map((layer) => layer.destroy(refresh));\n this.children = cacheLayerList;\n }\n\n public removeChild(layer: ILayer) {\n const layerIndex = this.children.indexOf(layer);\n if (layerIndex > -1) {\n this.children.splice(layerIndex, 1);\n }\n layer.destroy();\n }\n\n public getChilds(layerIDList: string[]) {\n return this.children.filter((child) => layerIDList.includes(child.id));\n }\n\n public getChild(layerID: string) {\n return this.children.filter((child) => child.id === layerID)[0];\n }\n\n public clearChild() {\n this.children.forEach((layer: any) => {\n layer.destroy();\n });\n\n this.children.slice(0, this.children.length);\n }\n\n public hasChild(layer: ILayer) {\n return this.children.includes(layer);\n }\n\n public render(): void {\n this.tileConfigManager?.checkConfig(this.parent);\n this.tilePickManager?.normalRender(this.children);\n }\n\n public pickLayers(target: IInteractionTarget) {\n return this.tilePickManager?.pickRender(this.children, target);\n }\n\n private setSubLayerInitOptipn() {\n const {\n zIndex = 0,\n opacity = 1,\n mask = false,\n stroke = '#fff',\n strokeWidth = 0,\n strokeOpacity = 1,\n\n clampLow = true,\n clampHigh = true,\n domain = [0, 1],\n rampColors = {\n colors: [\n 'rgb(166,97,26)',\n 'rgb(223,194,125)',\n 'rgb(245,245,245)',\n 'rgb(128,205,193)',\n 'rgb(1,133,113)',\n ],\n positions: [0, 0.25, 0.5, 0.75, 1.0],\n },\n featureId = 'id',\n sourceLayer,\n } = this.parent.getLayerConfig() as ISubLayerInitOptions;\n\n const colorValue = this.tileConfigManager.getAttributeScale(\n this.parent,\n 'color',\n );\n const sizeValue = this.tileConfigManager.getAttributeScale(\n this.parent,\n 'size',\n );\n const source = this.parent.getSource();\n const { coords } = source?.data?.tilesetOptions || {};\n\n const layerShape = getLayerShape(this.parent.type, this.parent);\n\n if (rampColors) {\n // 构建统一的色带贴图\n this.rampColorsData = generateColorRamp(rampColors as IColorRamp);\n }\n\n this.initOptions = {\n layerType: this.parent.type,\n shape: layerShape,\n zIndex,\n opacity,\n sourceLayer,\n coords,\n featureId,\n color: colorValue,\n size: sizeValue,\n mask: getMaskValue(this.parent.type, mask),\n stroke,\n strokeWidth,\n strokeOpacity,\n // raster tiff\n clampLow,\n clampHigh,\n domain,\n rampColors,\n rampColorsData: this.rampColorsData,\n };\n }\n\n private setConfigListener() {\n // RasterLayer PolygonLayer LineLayer PointLayer\n // All Tile Layer Need Listen\n this.tileConfigManager.setConfig('opacity', this.initOptions.opacity);\n this.tileConfigManager.setConfig('zIndex', this.initOptions.zIndex);\n this.tileConfigManager.setConfig('mask', this.initOptions.mask);\n\n if (this.parent.type === 'RasterLayer') {\n // Raster Tile Layer Need Listen\n this.tileConfigManager.setConfig(\n 'rampColors',\n this.initOptions.rampColors,\n );\n this.tileConfigManager.setConfig('domain', this.initOptions.domain);\n this.tileConfigManager.setConfig('clampHigh', this.initOptions.clampHigh);\n this.tileConfigManager.setConfig('clampLow', this.initOptions.clampLow);\n } else {\n // Vector Tile Layer Need Listen\n this.tileConfigManager.setConfig('stroke', this.initOptions.stroke);\n this.tileConfigManager.setConfig(\n 'strokeWidth',\n this.initOptions.strokeWidth,\n );\n this.tileConfigManager.setConfig(\n 'strokeOpacity',\n this.initOptions.strokeOpacity,\n );\n this.tileConfigManager.setConfig(\n 'color',\n this.parent.getAttribute('color')?.scale,\n );\n this.tileConfigManager.setConfig(\n 'shape',\n this.parent.getAttribute('shape')?.scale,\n );\n this.tileConfigManager.setConfig(\n 'size',\n this.parent.getAttribute('size')?.scale,\n );\n }\n\n this.tileConfigManager.on('updateConfig', (updateConfigs) => {\n updateConfigs.map((key: string) => {\n this.updateStyle(key);\n return '';\n });\n });\n }\n\n private updateStyle(style: string) {\n let updateValue = null;\n if (['size', 'color', 'shape'].includes(style)) {\n const scaleValue = this.parent.getAttribute(style)?.scale;\n if (!scaleValue) {\n return;\n }\n updateValue = scaleValue;\n this.children.map((child) => {\n this.tileFactory.setStyleAttributeField(\n child,\n style as ScaleAttributeType,\n scaleValue,\n );\n return '';\n });\n } else {\n const layerConfig = this.parent.getLayerConfig() as ISubLayerInitOptions;\n if (!(style in layerConfig)) {\n return;\n }\n // @ts-ignore\n const config = layerConfig[style];\n updateValue = config;\n this.updateLayersConfig(this.children, style, config);\n if (style === 'rampColors' && config) {\n this.rampColorsData = generateColorRamp(config as IColorRamp);\n }\n }\n // @ts-ignore\n this.initOptions[style] = updateValue;\n }\n\n private initTileFactory() {\n const source = this.parent.getSource();\n const TileFactory = getTileFactory(\n this.parent.type as TileType,\n source.parser,\n );\n this.tileFactory = new TileFactory({\n parent: this.parent,\n mapService: this.mapService,\n rendererService: this.rendererService,\n });\n }\n}\n"],"file":"tileLayerManager.js"}
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+
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parent: ILayer,\n mapService: IMapService,\n rendererService: IRendererService,\n pickingService: IPickingService,\n layerService: ILayerService,\n ) {\n this.parent = parent;\n this.children = parent.layerChildren;\n this.mapService = mapService;\n this.rendererService = rendererService;\n this.tilePickManager = new TilePickManager(\n parent,\n rendererService,\n pickingService,\n this.children,\n layerService,\n );\n this.tileConfigManager = new TileConfigManager();\n\n this.setSubLayerInitOptipn();\n this.setConfigListener();\n this.initTileFactory();\n }\n\n public createTile(tile: Tile) {\n return this.tileFactory.createTile(tile, this.initOptions);\n }\n\n public updateLayersConfig(layers: ILayer[], key: string, value: any) {\n layers.map((layer) => {\n if (key === 'mask') {\n // Tip: 栅格瓦片生效、设置全局的 mask、瓦片被全局的 mask 影响\n layer.style({\n mask: value,\n });\n } else {\n layer.updateLayerConfig({\n [key]: value,\n });\n }\n });\n }\n\n public addChild(layer: ILayer) {\n this.children.push(layer);\n }\n\n public addChilds(layers: ILayer[]) {\n this.children.push(...layers);\n }\n\n public removeChilds(layerIDList: string[], refresh = true) {\n const remveLayerList: ILayer[] = [];\n const cacheLayerList: ILayer[] = [];\n this.children.filter((child) => {\n layerIDList.includes(child.id)\n ? remveLayerList.push(child)\n : cacheLayerList.push(child);\n });\n remveLayerList.map((layer) => layer.destroy(refresh));\n this.children = cacheLayerList;\n }\n\n public removeChild(layer: ILayer) {\n const layerIndex = this.children.indexOf(layer);\n if (layerIndex > -1) {\n this.children.splice(layerIndex, 1);\n }\n layer.destroy();\n }\n\n public getChilds(layerIDList: string[]) {\n return this.children.filter((child) => layerIDList.includes(child.id));\n }\n\n public getChild(layerID: string) {\n return this.children.filter((child) => child.id === layerID)[0];\n }\n\n public clearChild() {\n this.children.forEach((layer: any) => {\n layer.destroy();\n });\n\n this.children.slice(0, this.children.length);\n }\n\n public hasChild(layer: ILayer) {\n return this.children.includes(layer);\n }\n\n public render(): void {\n this.tileConfigManager?.checkConfig(this.parent);\n this.tilePickManager?.normalRender(this.children);\n }\n\n public pickLayers(target: IInteractionTarget) {\n return this.tilePickManager?.pickRender(this.children, target);\n }\n\n private setSubLayerInitOptipn() {\n const {\n zIndex = 0,\n opacity = 1,\n mask = false,\n stroke = '#fff',\n strokeWidth = 0,\n strokeOpacity = 1,\n\n clampLow = true,\n clampHigh = true,\n domain = [0, 1],\n rampColors = {\n colors: [\n 'rgb(166,97,26)',\n 'rgb(223,194,125)',\n 'rgb(245,245,245)',\n 'rgb(128,205,193)',\n 'rgb(1,133,113)',\n ],\n positions: [0, 0.25, 0.5, 0.75, 1.0],\n },\n featureId = 'id',\n sourceLayer,\n\n pixelConstant = 0,\n pixelConstantR = 256 * 256,\n pixelConstantG = 256,\n pixelConstantB = 1,\n pixelConstantRGB = 0.1,\n } = this.parent.getLayerConfig() as ISubLayerInitOptions;\n\n const colorValue = this.tileConfigManager.getAttributeScale(\n this.parent,\n 'color',\n );\n const sizeValue = this.tileConfigManager.getAttributeScale(\n this.parent,\n 'size',\n );\n const source = this.parent.getSource();\n const { coords } = source?.data?.tilesetOptions || {};\n\n const layerShape = getLayerShape(this.parent.type, this.parent);\n\n if (rampColors) {\n // 构建统一的色带贴图\n this.rampColorsData = generateColorRamp(rampColors as IColorRamp);\n }\n\n this.initOptions = {\n layerType: this.parent.type,\n shape: layerShape,\n zIndex,\n opacity,\n sourceLayer,\n coords,\n featureId,\n color: colorValue,\n size: sizeValue,\n mask: getMaskValue(this.parent.type, mask),\n stroke,\n strokeWidth,\n strokeOpacity,\n // raster tiff\n clampLow,\n clampHigh,\n domain,\n rampColors,\n rampColorsData: this.rampColorsData,\n\n pixelConstant,\n pixelConstantR,\n pixelConstantG,\n pixelConstantB,\n pixelConstantRGB,\n };\n }\n\n private setConfigListener() {\n // RasterLayer PolygonLayer LineLayer PointLayer\n // All Tile Layer Need Listen\n this.tileConfigManager.setConfig('opacity', this.initOptions.opacity);\n this.tileConfigManager.setConfig('zIndex', this.initOptions.zIndex);\n this.tileConfigManager.setConfig('mask', this.initOptions.mask);\n\n if (this.parent.type === 'RasterLayer') {\n // Raster Tile Layer Need Listen\n this.tileConfigManager.setConfig(\n 'rampColors',\n this.initOptions.rampColors,\n );\n this.tileConfigManager.setConfig('domain', this.initOptions.domain);\n this.tileConfigManager.setConfig('clampHigh', this.initOptions.clampHigh);\n this.tileConfigManager.setConfig('clampLow', this.initOptions.clampLow);\n\n this.tileConfigManager.setConfig(\n 'pixelConstant',\n this.initOptions.pixelConstant,\n );\n this.tileConfigManager.setConfig(\n 'pixelConstantR',\n this.initOptions.pixelConstantR,\n );\n this.tileConfigManager.setConfig(\n 'pixelConstantG',\n this.initOptions.pixelConstantG,\n );\n this.tileConfigManager.setConfig(\n 'pixelConstantB',\n this.initOptions.pixelConstantB,\n );\n this.tileConfigManager.setConfig(\n 'pixelConstantRGB',\n this.initOptions.pixelConstantRGB,\n );\n } else {\n // Vector Tile Layer Need Listen\n this.tileConfigManager.setConfig('stroke', this.initOptions.stroke);\n this.tileConfigManager.setConfig(\n 'strokeWidth',\n this.initOptions.strokeWidth,\n );\n this.tileConfigManager.setConfig(\n 'strokeOpacity',\n this.initOptions.strokeOpacity,\n );\n this.tileConfigManager.setConfig(\n 'color',\n this.parent.getAttribute('color')?.scale,\n );\n this.tileConfigManager.setConfig(\n 'shape',\n this.parent.getAttribute('shape')?.scale,\n );\n this.tileConfigManager.setConfig(\n 'size',\n this.parent.getAttribute('size')?.scale,\n );\n }\n\n this.tileConfigManager.on('updateConfig', (updateConfigs) => {\n updateConfigs.map((key: string) => {\n this.updateStyle(key);\n return '';\n });\n });\n }\n\n private updateStyle(style: string) {\n let updateValue = null;\n if (['size', 'color', 'shape'].includes(style)) {\n const scaleValue = this.parent.getAttribute(style)?.scale;\n if (!scaleValue) {\n return;\n }\n updateValue = scaleValue;\n this.children.map((child) => {\n this.tileFactory.setStyleAttributeField(\n child,\n style as ScaleAttributeType,\n scaleValue,\n );\n return '';\n });\n } else {\n const layerConfig = this.parent.getLayerConfig() as ISubLayerInitOptions;\n if (!(style in layerConfig)) {\n return;\n }\n // @ts-ignore\n const config = layerConfig[style];\n updateValue = config;\n this.updateLayersConfig(this.children, style, config);\n if (style === 'rampColors' && config) {\n this.rampColorsData = generateColorRamp(config as IColorRamp);\n }\n }\n // @ts-ignore\n this.initOptions[style] = updateValue;\n }\n\n private initTileFactory() {\n const source = this.parent.getSource();\n const TileFactory = getTileFactory(\n this.parent.type as TileType,\n source.parser,\n );\n this.tileFactory = new TileFactory({\n parent: this.parent,\n mapService: this.mapService,\n rendererService: this.rendererService,\n });\n }\n}\n"],"file":"tileLayerManager.js"}
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key: "simpleExtrude_gaode2",
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value: function simpleExtrude_gaode2(points, originPoints) {
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last.push((_originPoints$3 = originPoints[i - 1][2]) !== null && _originPoints$3 !== void 0 ? _originPoints$3 : 0);
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var cur = points[i];
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var next = i < points.length - 1 ? [].concat((0, _toConsumableArray2.default)(points[i + 1]), [(_originPoints$4 = originPoints[i + 1][2]) !== null && _originPoints$4 !== void 0 ? _originPoints$4 : 0]) : null;
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var originNext = i < originPoints.length - 1 ? originPoints[i + 1] : null;
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var amt = this.simpleSegment(complex, count, last, cur, next, originLast, originCur, originNext);
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for (var _i2 = 0; _i2 < complex.positions.length / 6; _i2++) {
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var amt = this.simpleSegment(complex, count, last, cur, next);
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complex.positions[_i4 * 6 + 5] = this.totalDistance;
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key: "simpleSegment",
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value: function simpleSegment(complex, index, last, cur, next) {
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var count = 0;
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var indices = complex.indices;
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var positions = complex.positions;
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var normals = complex.normals;
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var flatCur = (0, _l7Utils.aProjectFlat)([cur[0], cur[1]]);
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var flatLast = (0, _l7Utils.aProjectFlat)([last[0], last[1]]);
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direction(lineA, flatCur, flatLast);
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var segmentDistance = 0;
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if (this.dash) {
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segmentDistance = this.lineSegmentDistance(flatCur, flatLast);
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this.totalDistance += segmentDistance;
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}
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if (!this.normal) {
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this.normal = _glMatrix.vec2.create();
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computeNormal(this.normal, lineA);
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}
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if (!this.started) {
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this.started = true;
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this.extrusions(positions, normals, last, this.normal, this.thickness, this.totalDistance - segmentDistance);
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}
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indices.push(index + 0, index + 1, index + 2);
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if (!next) {
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computeNormal(this.normal, lineA);
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this.extrusions(positions, normals, cur, this.normal, this.thickness, this.totalDistance);
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indices.push.apply(indices, (0, _toConsumableArray2.default)(this.lastFlip === 1 ? [index, index + 2, index + 3] : [index + 2, index + 1, index + 3]));
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count += 2;
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} else {
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var flatNext = (0, _l7Utils.aProjectFlat)([next[0], next[1]]);
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if (isPointEqual(flatCur, flatNext)) {
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_glMatrix.vec2.add(flatNext, flatCur, _glMatrix.vec2.normalize(flatNext, _glMatrix.vec2.subtract(flatNext, flatCur, flatLast)));
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}
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direction(lineB, flatNext, flatCur);
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432
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|
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433
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var _computeMiter3 = computeMiter(tangent, _glMatrix.vec2.create(), lineA, lineB, this.thickness),
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_computeMiter4 = (0, _slicedToArray2.default)(_computeMiter3, 2),
|
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miterLen = _computeMiter4[0],
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|
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miter = _computeMiter4[1];
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437
|
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|
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438
|
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var flip = _glMatrix.vec2.dot(tangent, this.normal) < 0 ? -1 : 1;
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439
|
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this.extrusions(positions, normals, cur, miter, miterLen, this.totalDistance);
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440
|
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indices.push.apply(indices, (0, _toConsumableArray2.default)(this.lastFlip === 1 ? [index, index + 2, index + 3] : [index + 2, index + 1, index + 3]));
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441
|
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flip = -1;
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442
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|
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443
|
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_glMatrix.vec2.copy(this.normal, miter);
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444
|
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|
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445
|
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count += 2;
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446
|
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this.lastFlip = flip;
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|
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}
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|
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|
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449
|
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return count;
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|
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}
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|
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}, {
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318
|
key: "segment",
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453
319
|
value: function segment(complex, index, last, cur, next) {
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454
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var count = 0;
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@@ -532,10 +398,10 @@ var ExtrudePolyline = function () {
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532
398
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533
399
|
direction(lineB, flatNext, flatCur);
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534
400
|
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535
|
-
var
|
|
536
|
-
|
|
537
|
-
miterLen =
|
|
538
|
-
miter =
|
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401
|
+
var _computeMiter3 = computeMiter(tangent, _glMatrix.vec2.create(), lineA, lineB, this.thickness),
|
|
402
|
+
_computeMiter4 = (0, _slicedToArray2.default)(_computeMiter3, 2),
|
|
403
|
+
miterLen = _computeMiter4[0],
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404
|
+
miter = _computeMiter4[1];
|
|
539
405
|
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|
540
406
|
var flip = _glMatrix.vec2.dot(tangent, this.normal) < 0 ? -1 : 1;
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|
541
407
|
var bevel = joinBevel;
|