@antv/l7-layers 2.9.16 → 2.9.18

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Files changed (60) hide show
  1. package/es/core/interface.d.ts +13 -0
  2. package/es/core/interface.js.map +1 -1
  3. package/es/core/triangulation.d.ts +0 -1
  4. package/es/core/triangulation.js +9 -36
  5. package/es/core/triangulation.js.map +1 -1
  6. package/es/image/index.d.ts +1 -1
  7. package/es/image/index.js +14 -2
  8. package/es/image/index.js.map +1 -1
  9. package/es/image/models/dataImage.d.ts +22 -0
  10. package/es/image/models/dataImage.js +230 -0
  11. package/es/image/models/dataImage.js.map +1 -0
  12. package/es/image/models/image.d.ts +1 -0
  13. package/es/image/models/image.js +7 -0
  14. package/es/image/models/image.js.map +1 -1
  15. package/es/image/models/index.d.ts +1 -1
  16. package/es/image/models/index.js +3 -1
  17. package/es/image/models/index.js.map +1 -1
  18. package/es/line/models/arc.js +2 -2
  19. package/es/line/models/arc.js.map +1 -1
  20. package/es/line/models/great_circle.js +2 -2
  21. package/es/line/models/line.js +1 -1
  22. package/es/line/models/simpleLine.d.ts +0 -1
  23. package/es/line/models/simpleLine.js +10 -53
  24. package/es/line/models/simpleLine.js.map +1 -1
  25. package/es/tile/manager/tileLayerManager.js +22 -2
  26. package/es/tile/manager/tileLayerManager.js.map +1 -1
  27. package/es/utils/extrude_polyline.d.ts +0 -15
  28. package/es/utils/extrude_polyline.js +6 -138
  29. package/es/utils/extrude_polyline.js.map +1 -1
  30. package/es/utils/simpleLine.d.ts +23 -0
  31. package/es/utils/simpleLine.js +105 -0
  32. package/es/utils/simpleLine.js.map +1 -0
  33. package/es/wind/models/wind.js +26 -22
  34. package/es/wind/models/wind.js.map +1 -1
  35. package/lib/core/interface.js.map +1 -1
  36. package/lib/core/triangulation.js +10 -36
  37. package/lib/core/triangulation.js.map +1 -1
  38. package/lib/image/index.js +14 -2
  39. package/lib/image/index.js.map +1 -1
  40. package/lib/image/models/dataImage.js +245 -0
  41. package/lib/image/models/dataImage.js.map +1 -0
  42. package/lib/image/models/image.js +7 -0
  43. package/lib/image/models/image.js.map +1 -1
  44. package/lib/image/models/index.js +4 -1
  45. package/lib/image/models/index.js.map +1 -1
  46. package/lib/line/models/arc.js +2 -2
  47. package/lib/line/models/arc.js.map +1 -1
  48. package/lib/line/models/great_circle.js +2 -2
  49. package/lib/line/models/line.js +1 -1
  50. package/lib/line/models/simpleLine.js +10 -53
  51. package/lib/line/models/simpleLine.js.map +1 -1
  52. package/lib/tile/manager/tileLayerManager.js +22 -2
  53. package/lib/tile/manager/tileLayerManager.js.map +1 -1
  54. package/lib/utils/extrude_polyline.js +6 -140
  55. package/lib/utils/extrude_polyline.js.map +1 -1
  56. package/lib/utils/simpleLine.js +117 -0
  57. package/lib/utils/simpleLine.js.map +1 -0
  58. package/lib/wind/models/wind.js +26 -22
  59. package/lib/wind/models/wind.js.map +1 -1
  60. package/package.json +5 -5
@@ -126,11 +126,24 @@ export interface IWindLayerStyleOptions {
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  [key: number]: string;
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  };
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  sizeScale?: number;
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+ mask?: boolean;
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+ maskInside?: boolean;
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  }
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  export interface IImageLayerStyleOptions {
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  opacity: number;
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  mask?: boolean;
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  maskInside?: boolean;
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+ domain?: [number, number];
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+ noDataValue?: number;
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+ clampLow?: boolean;
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+ clampHigh?: boolean;
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+ rampColors?: IColorRamp;
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+ rampColorsData?: ImageData | IImagedata;
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+ pixelConstant?: number;
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+ pixelConstantR?: number;
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+ pixelConstantG?: number;
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+ pixelConstantB?: number;
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+ pixelConstantRGB?: number;
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  }
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  export interface IGeometryLayerStyleOptions {
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  opacity: number;
@@ -1 +1 @@
1
- {"version":3,"sources":["../../src/core/interface.ts"],"names":["lineStyleType","CanvasUpdateType"],"mappings":"AAIA,WAAYA,aAAZ;;WAAYA,a;AAAAA,EAAAA,a,CAAAA,a;AAAAA,EAAAA,a,CAAAA,a;GAAAA,a,KAAAA,a;;AA0MZ,WAAYC,gBAAZ;;WAAYA,gB;AAAAA,EAAAA,gB;AAAAA,EAAAA,gB;GAAAA,gB,KAAAA,gB","sourcesContent":["import { IAnimateOption, IMapService } from '@antv/l7-core';\nimport { IColorRamp, IImagedata } from '@antv/l7-utils';\nimport { styleOffset, styleSingle } from '../core/BaseModel';\nimport { anchorType } from '../utils/symbol-layout';\nexport enum lineStyleType {\n 'solid' = 0.0,\n 'dash' = 1.0,\n}\n\ninterface ILineArrow {\n enable: boolean;\n arrowWidth: number;\n arrowHeight: number;\n tailWidth: number;\n}\n\nexport interface ILineLayerStyleOptions {\n tileOrigin?: number[];\n coord?: string;\n\n opacity: styleSingle;\n lineType?: keyof typeof lineStyleType; // 可选参数、线类型(all - dash/solid)\n dashArray?: [number, number]; // 可选参数、虚线间隔\n segmentNumber?: number;\n\n depth?: boolean;\n forward?: boolean; // 可选参数、是否反向(arcLine)\n lineTexture?: boolean; // 可选参数、是否开启纹理贴图功能(all)\n iconStep?: number; // 可选参数、纹理贴图步长(all)\n iconStepCount?: number; // 可选参数、纹理贴图间隔\n textureBlend?: string; // 可选参数、供给纹理贴图使用(all)\n sourceColor?: string; // 可选参数、设置渐变色的起始颜色(all)\n targetColor?: string; // 可选参数、设置渐变色的终点颜色(all)\n thetaOffset?: number; // 可选参数、设置弧线的偏移量\n\n globalArcHeight?: number; // 可选参数、地球模式下 3D 弧线的高度\n vertexHeightScale?: number; // 可选参数、lineLayer vertex height scale\n\n borderWidth?: number; // 可选参数 线边框宽度\n borderColor?: string; // 可选参数 线边框颜色\n\n heightfixed?: boolean; // 可选参数 高度是否固定\n raisingHeight?: number; // 线图层抬升高度\n\n mask?: boolean; // 可选参数 时候允许蒙层\n maskInside?: boolean; // 可选参数 控制图层是否显示在蒙层的内部\n\n arrow?: ILineArrow;\n\n rampColors?: IColorRamp;\n featureId?: string;\n sourceLayer?: string;\n}\n\nexport interface IPointLayerStyleOptions {\n tileOrigin?: number[];\n coord?: string;\n opacity: number;\n strokeOpacity: number;\n strokeWidth: number;\n stroke: string;\n\n blur?: number;\n\n // text\n textOffset?: [number, number];\n textAnchor?: anchorType;\n spacing?: number;\n padding?: [number, number];\n halo?: number;\n gamma?: number;\n fontWeight?: string;\n fontFamily?: string;\n textAllowOverlap?: boolean;\n\n raisingHeight?: number; // 线图层抬升高度\n\n // cylinder\n pickLight?: boolean;\n depth?: boolean;\n sourceColor?: string; // 可选参数、设置渐变色的起始颜色(all)\n targetColor?: string; // 可选参数、设置渐变色的终点颜色(all)\n opacityLinear?: {\n enable: boolean;\n dir: string;\n };\n lightEnable: boolean;\n heightfixed?: boolean; // 圆柱体高度是否固定(不随 zoom 发生变化)\n\n offsets?: styleOffset;\n blend?: string;\n unit?: string;\n mask?: boolean;\n maskInside?: boolean;\n\n rotation?: number; // angle\n speed?: number;\n featureId?: string;\n sourceLayer?: string;\n}\n\nexport interface IPolygonLayerStyleOptions {\n tileOrigin?: number[];\n coord?: string;\n opacity?: number;\n\n opacityLinear?: {\n enable: boolean;\n dir: string;\n };\n\n topsurface?: boolean;\n sidesurface?: boolean;\n\n mapTexture?: string; // 挤出几何体顶面贴图\n raisingHeight?: number; // 挤出几何体抬升高度\n sourceColor?: string; // 可选参数、设置渐变色的起始颜色(all)\n targetColor?: string; // 可选参数、设置渐变色的终点颜色(all)\n heightfixed?: boolean; // 挤出几何体高度是否固定(不随 zoom 发生变化)\n\n pickLight: boolean;\n mask?: boolean;\n maskInside?: boolean;\n\n // water\n waterTexture?: string;\n speed?: number;\n // ocean\n watercolor?: string;\n watercolor2?: string;\n\n featureId?: string;\n sourceLayer?: string;\n}\n\n// 栅格瓦片图层\nexport interface IRasterTileLayerStyleOptions {\n // TODO: define\n zIndex?: number;\n opacity?: number;\n}\nexport interface IMaskLayerStyleOptions {\n opacity: styleSingle;\n}\n\nexport interface IWindLayerStyleOptions {\n uMin?: number;\n uMax?: number;\n vMin?: number;\n vMax?: number;\n fadeOpacity?: number;\n speedFactor?: number;\n dropRate?: number;\n dropRateBump?: number;\n opacity?: number;\n numParticles?: number;\n rampColors?: {\n [key: number]: string;\n };\n sizeScale?: number;\n}\n\nexport interface IImageLayerStyleOptions {\n opacity: number;\n mask?: boolean;\n maskInside?: boolean;\n}\n\nexport interface IGeometryLayerStyleOptions {\n opacity: number;\n mask?: boolean;\n maskInside?: boolean;\n\n mapTexture?: string;\n terrainTexture?: string;\n\n // planeGeometry\n center?: [number, number];\n width?: number;\n height?: number;\n\n widthSegments?: number;\n heightSegments?: number;\n\n terrainClipHeight?: number;\n rgb2height?: (r: number, g: number, b: number) => number;\n\n // billboard\n raisingHeight?: number; // 抬升高度\n canvasWidth?: number;\n canvasHeight?: number;\n drawCanvas?: (canvas: HTMLCanvasElement) => void;\n\n // sprite\n spriteAnimate?: string;\n spriteRadius?: number;\n spriteCount?: number;\n spriteSpeed?: number;\n spriteTop?: number;\n spriteBottom?: number;\n spriteUpdate?: number;\n spriteScale?: number;\n\n animateOption?: IAnimateOption;\n}\n\nexport enum CanvasUpdateType {\n 'ALWAYS' = 'always',\n 'DRAGEND' = 'dragend',\n}\n\nexport interface IDrawingOnCanvas {\n canvas: HTMLCanvasElement;\n ctx: CanvasRenderingContext2D;\n mapService: IMapService;\n size: [number, number];\n}\nexport interface ICanvasLayerStyleOptions {\n zIndex: number;\n update: CanvasUpdateType | string;\n drawingOnCanvas: (option: IDrawingOnCanvas) => void;\n}\n\nexport interface IHeatMapLayerStyleOptions {\n opacity: number;\n intensity: number;\n radius: number;\n angle: number;\n rampColors: IColorRamp;\n mask?: boolean;\n maskInside?: boolean;\n\n coverage?: number;\n}\n\nexport interface IRasterLayerStyleOptions {\n opacity: number;\n domain: [number, number];\n noDataValue: number;\n clampLow: boolean;\n clampHigh: boolean;\n rampColors: IColorRamp;\n mask?: boolean;\n maskInside?: boolean;\n rampColorsData?: ImageData | IImagedata;\n}\n"],"file":"interface.js"}
1
+ {"version":3,"sources":["../../src/core/interface.ts"],"names":["lineStyleType","CanvasUpdateType"],"mappings":"AAIA,WAAYA,aAAZ;;WAAYA,a;AAAAA,EAAAA,a,CAAAA,a;AAAAA,EAAAA,a,CAAAA,a;GAAAA,a,KAAAA,a;;AAyNZ,WAAYC,gBAAZ;;WAAYA,gB;AAAAA,EAAAA,gB;AAAAA,EAAAA,gB;GAAAA,gB,KAAAA,gB","sourcesContent":["import { IAnimateOption, IMapService } from '@antv/l7-core';\nimport { IColorRamp, IImagedata } from '@antv/l7-utils';\nimport { styleOffset, styleSingle } from '../core/BaseModel';\nimport { anchorType } from '../utils/symbol-layout';\nexport enum lineStyleType {\n 'solid' = 0.0,\n 'dash' = 1.0,\n}\n\ninterface ILineArrow {\n enable: boolean;\n arrowWidth: number;\n arrowHeight: number;\n tailWidth: number;\n}\n\nexport interface ILineLayerStyleOptions {\n tileOrigin?: number[];\n coord?: string;\n\n opacity: styleSingle;\n lineType?: keyof typeof lineStyleType; // 可选参数、线类型(all - dash/solid)\n dashArray?: [number, number]; // 可选参数、虚线间隔\n segmentNumber?: number;\n\n depth?: boolean;\n forward?: boolean; // 可选参数、是否反向(arcLine)\n lineTexture?: boolean; // 可选参数、是否开启纹理贴图功能(all)\n iconStep?: number; // 可选参数、纹理贴图步长(all)\n iconStepCount?: number; // 可选参数、纹理贴图间隔\n textureBlend?: string; // 可选参数、供给纹理贴图使用(all)\n sourceColor?: string; // 可选参数、设置渐变色的起始颜色(all)\n targetColor?: string; // 可选参数、设置渐变色的终点颜色(all)\n thetaOffset?: number; // 可选参数、设置弧线的偏移量\n\n globalArcHeight?: number; // 可选参数、地球模式下 3D 弧线的高度\n vertexHeightScale?: number; // 可选参数、lineLayer vertex height scale\n\n borderWidth?: number; // 可选参数 线边框宽度\n borderColor?: string; // 可选参数 线边框颜色\n\n heightfixed?: boolean; // 可选参数 高度是否固定\n raisingHeight?: number; // 线图层抬升高度\n\n mask?: boolean; // 可选参数 时候允许蒙层\n maskInside?: boolean; // 可选参数 控制图层是否显示在蒙层的内部\n\n arrow?: ILineArrow;\n\n rampColors?: IColorRamp;\n featureId?: string;\n sourceLayer?: string;\n}\n\nexport interface IPointLayerStyleOptions {\n tileOrigin?: number[];\n coord?: string;\n opacity: number;\n strokeOpacity: number;\n strokeWidth: number;\n stroke: string;\n\n blur?: number;\n\n // text\n textOffset?: [number, number];\n textAnchor?: anchorType;\n spacing?: number;\n padding?: [number, number];\n halo?: number;\n gamma?: number;\n fontWeight?: string;\n fontFamily?: string;\n textAllowOverlap?: boolean;\n\n raisingHeight?: number; // 线图层抬升高度\n\n // cylinder\n pickLight?: boolean;\n depth?: boolean;\n sourceColor?: string; // 可选参数、设置渐变色的起始颜色(all)\n targetColor?: string; // 可选参数、设置渐变色的终点颜色(all)\n opacityLinear?: {\n enable: boolean;\n dir: string;\n };\n lightEnable: boolean;\n heightfixed?: boolean; // 圆柱体高度是否固定(不随 zoom 发生变化)\n\n offsets?: styleOffset;\n blend?: string;\n unit?: string;\n mask?: boolean;\n maskInside?: boolean;\n\n rotation?: number; // angle\n speed?: number;\n featureId?: string;\n sourceLayer?: string;\n}\n\nexport interface IPolygonLayerStyleOptions {\n tileOrigin?: number[];\n coord?: string;\n opacity?: number;\n\n opacityLinear?: {\n enable: boolean;\n dir: string;\n };\n\n topsurface?: boolean;\n sidesurface?: boolean;\n\n mapTexture?: string; // 挤出几何体顶面贴图\n raisingHeight?: number; // 挤出几何体抬升高度\n sourceColor?: string; // 可选参数、设置渐变色的起始颜色(all)\n targetColor?: string; // 可选参数、设置渐变色的终点颜色(all)\n heightfixed?: boolean; // 挤出几何体高度是否固定(不随 zoom 发生变化)\n\n pickLight: boolean;\n mask?: boolean;\n maskInside?: boolean;\n\n // water\n waterTexture?: string;\n speed?: number;\n // ocean\n watercolor?: string;\n watercolor2?: string;\n\n featureId?: string;\n sourceLayer?: string;\n}\n\n// 栅格瓦片图层\nexport interface IRasterTileLayerStyleOptions {\n // TODO: define\n zIndex?: number;\n opacity?: number;\n}\nexport interface IMaskLayerStyleOptions {\n opacity: styleSingle;\n}\n\nexport interface IWindLayerStyleOptions {\n uMin?: number;\n uMax?: number;\n vMin?: number;\n vMax?: number;\n fadeOpacity?: number;\n speedFactor?: number;\n dropRate?: number;\n dropRateBump?: number;\n opacity?: number;\n numParticles?: number;\n rampColors?: {\n [key: number]: string;\n };\n sizeScale?: number;\n\n mask?: boolean;\n maskInside?: boolean;\n}\n\nexport interface IImageLayerStyleOptions {\n opacity: number;\n mask?: boolean;\n maskInside?: boolean;\n\n domain?: [number, number];\n noDataValue?: number;\n clampLow?: boolean;\n clampHigh?: boolean;\n rampColors?: IColorRamp;\n rampColorsData?: ImageData | IImagedata;\n pixelConstant?: number;\n pixelConstantR?: number;\n pixelConstantG?: number;\n pixelConstantB?: number;\n pixelConstantRGB?: number;\n}\n\nexport interface IGeometryLayerStyleOptions {\n opacity: number;\n mask?: boolean;\n maskInside?: boolean;\n\n mapTexture?: string;\n terrainTexture?: string;\n\n // planeGeometry\n center?: [number, number];\n width?: number;\n height?: number;\n\n widthSegments?: number;\n heightSegments?: number;\n\n terrainClipHeight?: number;\n rgb2height?: (r: number, g: number, b: number) => number;\n\n // billboard\n raisingHeight?: number; // 抬升高度\n canvasWidth?: number;\n canvasHeight?: number;\n drawCanvas?: (canvas: HTMLCanvasElement) => void;\n\n // sprite\n spriteAnimate?: string;\n spriteRadius?: number;\n spriteCount?: number;\n spriteSpeed?: number;\n spriteTop?: number;\n spriteBottom?: number;\n spriteUpdate?: number;\n spriteScale?: number;\n\n animateOption?: IAnimateOption;\n}\n\nexport enum CanvasUpdateType {\n 'ALWAYS' = 'always',\n 'DRAGEND' = 'dragend',\n}\n\nexport interface IDrawingOnCanvas {\n canvas: HTMLCanvasElement;\n ctx: CanvasRenderingContext2D;\n mapService: IMapService;\n size: [number, number];\n}\nexport interface ICanvasLayerStyleOptions {\n zIndex: number;\n update: CanvasUpdateType | string;\n drawingOnCanvas: (option: IDrawingOnCanvas) => void;\n}\n\nexport interface IHeatMapLayerStyleOptions {\n opacity: number;\n intensity: number;\n radius: number;\n angle: number;\n rampColors: IColorRamp;\n mask?: boolean;\n maskInside?: boolean;\n\n coverage?: number;\n}\n\nexport interface IRasterLayerStyleOptions {\n opacity: number;\n domain: [number, number];\n noDataValue: number;\n clampLow: boolean;\n clampHigh: boolean;\n rampColors: IColorRamp;\n mask?: boolean;\n maskInside?: boolean;\n rampColorsData?: ImageData | IImagedata;\n}\n"],"file":"interface.js"}
@@ -50,7 +50,6 @@ export declare function LineTriangulation(feature: IEncodeFeature): {
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  export declare function SimpleLineTriangulation(feature: IEncodeFeature): {
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  vertices: number[];
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  indices: number[];
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- normals: number[];
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  size: number;
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  };
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  export declare function polygonTriangulation(feature: IEncodeFeature): {
@@ -6,6 +6,7 @@ import { vec3 } from 'gl-matrix';
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  import { EARTH_RADIUS, EARTH_RADIUS_OUTER, EARTH_SEGMENTS, lglt2xyz, primitiveSphere } from '../earth/utils';
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  import ExtrudePolyline from '../utils/extrude_polyline';
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  import { calculateCentroid, calculatePointsCenterAndRadius } from '../utils/geo';
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+ import SimpleLine from '../utils/simpleLine';
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  import extrudePolygon, { extrude_PolygonNormal, fillPolygon } from './shape/extrude';
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  import { geometryShape } from './shape/Path';
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  var GeometryCache = {};
@@ -98,49 +99,21 @@ export function LineTriangulation(feature) {
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  };
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  }
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  export function SimpleLineTriangulation(feature) {
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- var coordinates = feature.coordinates,
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- originCoordinates = feature.originCoordinates,
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- version = feature.version;
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- var line = new ExtrudePolyline({
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- dash: true,
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- join: 'bevel'
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- });
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-
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- if (version === 'GAODE2.x') {
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- var path1 = coordinates;
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-
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- if (!Array.isArray(path1[0][0])) {
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- path1 = [coordinates];
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- }
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-
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- var path2 = originCoordinates;
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-
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- if (!Array.isArray(path2[0][0])) {
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- path2 = [originCoordinates];
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- }
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-
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- for (var i = 0; i < path1.length; i++) {
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- var item1 = path1[i];
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- var item2 = path2[i];
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- line.simpleExtrude_gaode2(item1, item2);
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- }
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- } else {
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- var path = coordinates;
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-
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- if (path[0] && !Array.isArray(path[0][0])) {
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- path = [coordinates];
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- }
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+ var coordinates = feature.coordinates;
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+ var line = new SimpleLine();
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+ var path = coordinates;
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- path.forEach(function (item) {
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- line.simpleExtrude(item);
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- });
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+ if (path[0] && !Array.isArray(path[0][0])) {
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+ path = [coordinates];
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  }
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+ path.forEach(function (item) {
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+ line.simpleExtrude(item);
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+ });
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  var linebuffer = line.complex;
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  return {
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  vertices: linebuffer.positions,
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  indices: linebuffer.indices,
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- normals: linebuffer.normals,
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  size: 6
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  };
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  }
@@ -1 +1 @@
1
- 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...coordinates[0],\n 0,\n 0,\n 1,\n ...coordinates[1],\n 0,\n 1,\n 0,\n coordinates[0][0],\n coordinates[1][1],\n 0,\n 0,\n 0,\n ];\n const indexs = [0, 1, 2, 3, 4, 5];\n return {\n vertices: positions,\n indices: indexs,\n size: 5,\n };\n}\n\n/**\n * 计算3D弧线顶点\n * @param feature 映射数据\n * @param segNum 弧线线段数\n */\nexport function LineArcTriangulation(\n feature: IEncodeFeature,\n segmentNumber?: number,\n) {\n const segNum = segmentNumber ? segmentNumber : 30;\n const coordinates = feature.coordinates as IPosition[];\n const positions = [];\n const indexArray = [];\n for (let i = 0; i < segNum; i++) {\n // 上线两个顶点\n // [ x, y, z, sx,sy, tx,ty]\n positions.push(\n i,\n 1,\n i,\n coordinates[0][0],\n coordinates[0][1],\n coordinates[1][0],\n coordinates[1][1],\n i,\n -1,\n i,\n coordinates[0][0],\n coordinates[0][1],\n coordinates[1][0],\n coordinates[1][1],\n );\n\n if (i !== segNum - 1) {\n indexArray.push(\n ...[0, 1, 2, 1, 3, 2].map((v) => {\n return i * 2 + v;\n }),\n );\n }\n }\n return {\n vertices: positions,\n indices: indexArray,\n size: 7,\n };\n}\n\n/**\n * 构建热力图密度图的顶点\n * @param feature\n * @returns\n */\nexport function HeatmapTriangulation(feature: IEncodeFeature) {\n const coordinates = feature.coordinates as number[];\n if (coordinates.length === 2) {\n coordinates.push(0);\n }\n const size = feature.size as number;\n const dir = addDir(-1, 1);\n const dir1 = addDir(1, 1);\n const dir2 = addDir(-1, -1);\n const dir3 = addDir(1, -1);\n // [x,y,z, dirx ,diry, weight]\n const positions = [\n ...coordinates,\n ...dir,\n ...coordinates,\n ...dir2,\n ...coordinates,\n ...dir3,\n ...coordinates,\n ...dir1,\n ];\n const indexArray = [0, 1, 2, 3, 0, 2];\n return {\n vertices: positions,\n indices: indexArray,\n size: 5,\n };\n}\n\n/**\n * 点图层3d geomerty\n * @param shape 3D形状\n */\nfunction getGeometry(shape: ShapeType3D, needFlat = false): IExtrudeGeomety {\n if (GeometryCache && GeometryCache[shape]) {\n return GeometryCache[shape];\n }\n const path = 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{ IEncodeFeature } from '@antv/l7-core';\nimport { aProjectFlat, lngLatToMeters } from '@antv/l7-utils';\nimport earcut from 'earcut';\n// @ts-ignore\nimport { mat4, vec3 } from 'gl-matrix';\nimport {\n EARTH_RADIUS,\n EARTH_RADIUS_OUTER,\n EARTH_SEGMENTS,\n lglt2xyz,\n primitiveSphere,\n} from '../earth/utils';\nimport ExtrudePolyline from '../utils/extrude_polyline';\nimport {\n calculateCentroid,\n calculatePointsCenterAndRadius,\n} from '../utils/geo';\nimport SimpleLine from '../utils/simpleLine';\nimport extrudePolygon, {\n extrude_PolygonNormal,\n fillPolygon,\n IExtrudeGeomety,\n} from './shape/extrude';\nimport {\n geometryShape,\n IPosition,\n ShapeType2D,\n ShapeType3D,\n} from './shape/Path';\ntype IShape = ShapeType2D & ShapeType3D;\ninterface IGeometryCache {\n [key: string]: IExtrudeGeomety;\n}\nconst GeometryCache: IGeometryCache = {};\n\n/**\n * 计算2D 填充点图顶点\n * @param feature 映射feature\n */\n\nexport function PointFillTriangulation(feature: IEncodeFeature) {\n const coordinates = calculateCentroid(feature.coordinates);\n return {\n vertices: [...coordinates, ...coordinates, ...coordinates, ...coordinates],\n indices: [0, 1, 2, 2, 3, 0],\n size: coordinates.length,\n };\n}\n/**\n * 计算2D 填充点图顶点 (地球模式)\n * @param feature 映射feature\n */\nexport function GlobelPointFillTriangulation(feature: IEncodeFeature) {\n const coordinates = calculateCentroid(feature.coordinates);\n const xyz = lglt2xyz(coordinates as [number, number]);\n return {\n vertices: [...xyz, ...xyz, ...xyz, ...xyz],\n indices: [0, 1, 2, 2, 3, 0],\n size: xyz.length,\n };\n}\n\n/**\n * 计算3D 拉伸点图\n * @param feature 映射feature\n */\nexport function PointExtrudeTriangulation(feature: IEncodeFeature) {\n const { shape } = feature;\n const { positions, index, normals } = getGeometry(\n shape as ShapeType3D,\n false,\n );\n return {\n vertices: positions,\n indices: index,\n normals,\n size: 5,\n };\n}\n\n/**\n * 计算图片标注\n * @param feature 映射feature\n */\nexport function PointImageTriangulation(feature: IEncodeFeature) {\n const coordinates = calculateCentroid(feature.coordinates);\n return {\n vertices: [...coordinates],\n indices: [0],\n size: coordinates.length,\n };\n}\n\n/**\n * 线三角化\n * @param feature 映射feature\n */\nexport function LineTriangulation(feature: IEncodeFeature) {\n const { coordinates, originCoordinates, version } = feature;\n // let path = coordinates as number[][][] | number[][];\n // if (!Array.isArray(path[0][0])) {\n // path = [coordinates] as number[][][];\n // }\n\n const line = new ExtrudePolyline({\n dash: true,\n join: 'bevel',\n });\n\n if (version === 'GAODE2.x') {\n // 处理高德2.0几何体构建\n let path1 = coordinates as number[][][] | number[][]; // 计算位置\n if (!Array.isArray(path1[0][0])) {\n path1 = [coordinates] as number[][][];\n }\n let path2 = originCoordinates as number[][][] | number[][]; // 计算法线\n if (!Array.isArray(path2[0][0])) {\n path2 = [originCoordinates] as number[][][];\n }\n\n for (let i = 0; i < path1.length; i++) {\n // 高德2.0在计算线时,需要使用经纬度计算发现,使用 customCoords.lnglatToCoords 计算的数据来计算顶点的位置\n const item1 = path1[i];\n const item2 = path2[i];\n line.extrude_gaode2(item1 as number[][], item2 as number[][]);\n }\n } else {\n // 处理非高德2.0的几何体构建\n let path = coordinates as number[][][] | number[][];\n if (path[0] && !Array.isArray(path[0][0])) {\n path = [coordinates] as number[][][];\n }\n path.forEach((item: any) => {\n line.extrude(item as number[][]);\n });\n }\n\n const linebuffer = line.complex;\n return {\n vertices: linebuffer.positions, // [ x,y,z, distance, miter,total ]\n indices: linebuffer.indices,\n normals: linebuffer.normals,\n indexes: linebuffer.indexes,\n size: 6,\n };\n}\n\nexport function SimpleLineTriangulation(feature: IEncodeFeature) {\n const { coordinates } = feature;\n\n const line = new SimpleLine();\n let path = coordinates as number[][][] | number[][];\n if (path[0] && !Array.isArray(path[0][0])) {\n path = [coordinates] as number[][][];\n }\n path.forEach((item: any) => {\n line.simpleExtrude(item as number[][]);\n });\n\n const linebuffer = line.complex;\n return {\n vertices: linebuffer.positions, // [ x,y,z, distance, miter, total ]\n indices: linebuffer.indices,\n size: 6,\n };\n}\n\nexport function polygonTriangulation(feature: IEncodeFeature) {\n const { coordinates } = feature;\n const flattengeo = earcut.flatten(coordinates as number[][][]);\n const { vertices, dimensions, holes } = flattengeo;\n return {\n indices: earcut(vertices, holes, dimensions),\n vertices,\n size: dimensions,\n };\n}\n\n// TODO:构建几何图形(带有中心点和大小)\nexport function polygonTriangulationWithCenter(feature: IEncodeFeature) {\n const { coordinates } = feature;\n const flattengeo = earcut.flatten(coordinates as number[][][]);\n const { vertices, dimensions, holes } = flattengeo;\n\n return {\n indices: earcut(vertices, holes, dimensions),\n vertices: getVerticesWithCenter(vertices),\n size: dimensions + 4,\n };\n}\n\nfunction getVerticesWithCenter(vertices: number[]) {\n const verticesWithCenter = [];\n const { center, radius } = calculatePointsCenterAndRadius(vertices);\n for (let i = 0; i < vertices.length; i += 2) {\n const lng = vertices[i];\n const lat = vertices[i + 1];\n verticesWithCenter.push(lng, lat, 0, ...center, radius);\n }\n return verticesWithCenter;\n}\n\nexport function PolygonExtrudeTriangulation(feature: IEncodeFeature) {\n const coordinates = feature.coordinates as IPosition[][];\n const { positions, index, normals } = extrude_PolygonNormal(\n coordinates,\n true,\n );\n return {\n vertices: positions, // [ x, y, z, uv.x,uv.y ]\n indices: index,\n normals,\n size: 5,\n };\n}\n\nexport function HeatmapGridTriangulation(feature: IEncodeFeature) {\n const { shape } = feature;\n const { positions, index } = getHeatmapGeometry(shape as IShape);\n return {\n vertices: positions, // [ x, y, z ] 多边形顶点\n indices: index,\n size: 3,\n };\n}\n\n/**\n * 图片图层顶点构造\n * @param feature 数据\n */\nexport function RasterImageTriangulation(feature: IEncodeFeature) {\n const coordinates = feature.coordinates as IPosition[];\n // [ x, y, z. uv.x, uv.y]\n const positions: number[] = [\n ...coordinates[0],\n 0,\n 0,\n 1,\n coordinates[1][0],\n coordinates[0][1],\n 0,\n 1,\n 1,\n ...coordinates[1],\n 0,\n 1,\n 0,\n ...coordinates[0],\n 0,\n 0,\n 1,\n ...coordinates[1],\n 0,\n 1,\n 0,\n coordinates[0][0],\n coordinates[1][1],\n 0,\n 0,\n 0,\n ];\n const indexs = [0, 1, 2, 3, 4, 5];\n return {\n vertices: positions,\n indices: indexs,\n size: 5,\n };\n}\n\n/**\n * 计算3D弧线顶点\n * @param feature 映射数据\n * @param segNum 弧线线段数\n */\nexport function LineArcTriangulation(\n feature: IEncodeFeature,\n segmentNumber?: number,\n) {\n const segNum = segmentNumber ? segmentNumber : 30;\n const coordinates = feature.coordinates as IPosition[];\n const positions = [];\n const indexArray = [];\n for (let i = 0; i < segNum; i++) {\n // 上线两个顶点\n // [ x, y, z, sx,sy, tx,ty]\n positions.push(\n i,\n 1,\n i,\n coordinates[0][0],\n coordinates[0][1],\n coordinates[1][0],\n coordinates[1][1],\n i,\n -1,\n i,\n coordinates[0][0],\n coordinates[0][1],\n coordinates[1][0],\n coordinates[1][1],\n );\n\n if (i !== segNum - 1) {\n indexArray.push(\n ...[0, 1, 2, 1, 3, 2].map((v) => {\n return i * 2 + v;\n }),\n );\n }\n }\n return {\n vertices: positions,\n indices: indexArray,\n size: 7,\n };\n}\n\n/**\n * 构建热力图密度图的顶点\n * @param feature\n * @returns\n */\nexport function HeatmapTriangulation(feature: IEncodeFeature) {\n const coordinates = feature.coordinates as number[];\n if (coordinates.length === 2) {\n coordinates.push(0);\n }\n const size = feature.size as number;\n const dir = addDir(-1, 1);\n const dir1 = addDir(1, 1);\n const dir2 = addDir(-1, -1);\n const dir3 = addDir(1, -1);\n // [x,y,z, dirx ,diry, weight]\n const positions = [\n ...coordinates,\n ...dir,\n ...coordinates,\n ...dir2,\n ...coordinates,\n ...dir3,\n ...coordinates,\n ...dir1,\n ];\n const indexArray = [0, 1, 2, 3, 0, 2];\n return {\n vertices: positions,\n indices: indexArray,\n size: 5,\n };\n}\n\n/**\n * 点图层3d geomerty\n * @param shape 3D形状\n */\nfunction getGeometry(shape: ShapeType3D, needFlat = false): IExtrudeGeomety {\n if (GeometryCache && GeometryCache[shape]) {\n return GeometryCache[shape];\n }\n const path = geometryShape[shape]\n ? geometryShape[shape]()\n : geometryShape.cylinder();\n const geometry = extrude_PolygonNormal([path], needFlat);\n GeometryCache[shape] = geometry;\n return geometry;\n}\n\nfunction computeVertexNormals(\n positions: number[],\n indexArray: number[],\n dim: number = 3,\n needFlat: boolean = false,\n) {\n const normals = new Float32Array((positions.length / dim) * 3);\n let vA: number;\n let vB: number;\n let vC: number;\n const cb = vec3.create();\n const ab = vec3.create();\n const normal = vec3.create();\n for (let i = 0, li = indexArray.length; i < li; i += 3) {\n vA = indexArray[i + 0] * 3;\n vB = indexArray[i + 1] * 3;\n vC = indexArray[i + 2] * 3;\n let p1 = [positions[vA], positions[vA + 1]];\n let p2 = [positions[vB], positions[vB + 1]];\n let p3 = [positions[vC], positions[vC + 1]];\n if (needFlat) {\n p1 = lngLatToMeters(p1);\n p2 = lngLatToMeters(p2);\n p3 = lngLatToMeters(p3);\n }\n const [ax, ay] = p1;\n const pA = vec3.fromValues(ax, ay, positions[vA + 2]);\n const [bx, by] = p2;\n const pB = vec3.fromValues(bx, by, positions[vB + 2]);\n const [cx, cy] = p3;\n const pC = vec3.fromValues(cx, cy, positions[vC + 2]);\n vec3.sub(cb, pC, pB);\n vec3.sub(ab, pA, pB);\n vec3.cross(normal, cb, ab);\n normals[vA] += cb[0];\n normals[vA + 1] += cb[1];\n normals[vA + 2] += cb[2];\n normals[vB] += cb[0];\n normals[vB + 1] += cb[1];\n normals[vB + 2] += cb[2];\n normals[vC] += cb[0];\n normals[vC + 1] += cb[1];\n normals[vC + 2] += cb[2];\n }\n normalizeNormals(normals);\n return normals;\n}\n\nfunction normalizeNormals(normals: Float32Array) {\n for (let i = 0, li = normals.length; i < li; i += 3) {\n const normal = vec3.fromValues(normals[i], normals[i + 1], normals[i + 2]);\n const newNormal = vec3.create();\n vec3.normalize(newNormal, normal);\n normals.set(newNormal, i);\n }\n}\n\nfunction checkIsClosed(points: number[][][]) {\n const p1 = points[0][0];\n const p2 = points[0][points[0].length - 1];\n return p1[0] === p2[0] && p1[1] === p2[1];\n}\n\nfunction getHeatmapGeometry(shape: ShapeType2D | ShapeType3D): IExtrudeGeomety {\n const shape3d = [\n 'cylinder',\n 'triangleColumn',\n 'hexagonColumn',\n 'squareColumn',\n ];\n const path = geometryShape[shape]\n ? geometryShape[shape]()\n : geometryShape.circle();\n const geometry =\n shape3d.indexOf(shape) === -1\n ? fillPolygon([path])\n : extrudePolygon([path]);\n // const geometry = fillPolygon([path]);\n return geometry;\n}\n// 热力图计算范围\nfunction addDir(dirX: number, dirY: number) {\n const x = (dirX + 1) / 2;\n const y = (dirY + 1) / 2;\n return [x, y];\n}\n\n/**\n * 构建地球三角网格\n * @returns\n */\nexport function earthTriangulation() {\n const earthmesh = primitiveSphere(EARTH_RADIUS, { segments: EARTH_SEGMENTS });\n const { positionsArr, indicesArr, normalArr } = earthmesh;\n return {\n vertices: positionsArr,\n indices: indicesArr,\n size: 5,\n normals: normalArr,\n };\n}\n\nexport function earthOuterTriangulation() {\n const earthmesh = primitiveSphere(EARTH_RADIUS + EARTH_RADIUS_OUTER, {\n segments: EARTH_SEGMENTS,\n });\n const { positionsArr, indicesArr, normalArr } = earthmesh;\n return {\n vertices: positionsArr,\n indices: indicesArr,\n size: 5,\n normals: normalArr,\n };\n}\n"],"file":"triangulation.js"}
@@ -14,6 +14,6 @@ export default class ImageLayer extends BaseLayer<IImageLayerStyleOptions> {
14
14
  };
15
15
  };
16
16
  };
17
- protected getDefaultConfig(): {};
17
+ protected getDefaultConfig(): {} | {};
18
18
  protected getModelType(): ImageModelType;
19
19
  }
package/es/image/index.js CHANGED
@@ -64,14 +64,26 @@ var ImageLayer = function (_BaseLayer) {
64
64
  value: function getDefaultConfig() {
65
65
  var type = this.getModelType();
66
66
  var defaultConfig = {
67
- image: {}
67
+ image: {},
68
+ dataImage: {}
68
69
  };
69
70
  return defaultConfig[type];
70
71
  }
71
72
  }, {
72
73
  key: "getModelType",
73
74
  value: function getModelType() {
74
- return 'image';
75
+ var _shapeAttribute$scale;
76
+
77
+ var shapeAttribute = this.styleAttributeService.getLayerStyleAttribute('shape');
78
+ var shape = shapeAttribute === null || shapeAttribute === void 0 ? void 0 : (_shapeAttribute$scale = shapeAttribute.scale) === null || _shapeAttribute$scale === void 0 ? void 0 : _shapeAttribute$scale.field;
79
+
80
+ if (shape === 'dataImage') {
81
+ return 'dataImage';
82
+ } else if (shape === 'image') {
83
+ return 'image';
84
+ } else {
85
+ return 'image';
86
+ }
75
87
  }
76
88
  }]);
77
89
 
@@ -1 +1 @@
1
- {"version":3,"sources":["../../src/image/index.ts"],"names":["BaseLayer","ImageModels","ImageLayer","modelType","getModelType","layerModel","models","initModels","buildModels","properties","opacity","type","minimum","maximum","defaultConfig","image"],"mappings":";;;;;;;;;;;;AAAA,OAAOA,SAAP,MAAsB,mBAAtB;AAEA,OAAOC,WAAP,MAA4C,gBAA5C;;IACqBC,U;;;;;;;;;;;;;;;;2DACG,Y;;;;;;;WACtB,uBAAqB;AACnB,UAAMC,SAAS,GAAG,KAAKC,YAAL,EAAlB;AACA,WAAKC,UAAL,GAAkB,IAAIJ,WAAW,CAACE,SAAD,CAAf,CAA2B,IAA3B,CAAlB;AACA,WAAKG,MAAL,GAAc,KAAKD,UAAL,CAAgBE,UAAhB,EAAd;AACD;;;WACD,yBAAuB;AACrB,WAAKD,MAAL,GAAc,KAAKD,UAAL,CAAgBG,WAAhB,EAAd;AACD;;;WACD,2BAA4B;AAC1B,aAAO;AACLC,QAAAA,UAAU,EAAE;AACVC,UAAAA,OAAO,EAAE;AACPC,YAAAA,IAAI,EAAE,QADC;AAEPC,YAAAA,OAAO,EAAE,CAFF;AAGPC,YAAAA,OAAO,EAAE;AAHF;AADC;AADP,OAAP;AASD;;;WACD,4BAA6B;AAC3B,UAAMF,IAAI,GAAG,KAAKP,YAAL,EAAb;AACA,UAAMU,aAAa,GAAG;AACpBC,QAAAA,KAAK,EAAE;AADa,OAAtB;AAGA,aAAOD,aAAa,CAACH,IAAD,CAApB;AACD;;;WAED,wBAAyC;AACvC,aAAO,OAAP;AACD;;;;EA/BqCX,S;;SAAnBE,U","sourcesContent":["import BaseLayer from '../core/BaseLayer';\nimport { IImageLayerStyleOptions } from '../core/interface';\nimport ImageModels, { ImageModelType } from './models/index';\nexport default class ImageLayer extends BaseLayer<IImageLayerStyleOptions> {\n public type: string = 'ImageLayer';\n public buildModels() {\n const modelType = this.getModelType();\n this.layerModel = new ImageModels[modelType](this);\n this.models = this.layerModel.initModels();\n }\n public rebuildModels() {\n this.models = this.layerModel.buildModels();\n }\n protected getConfigSchema() {\n return {\n properties: {\n opacity: {\n type: 'number',\n minimum: 0,\n maximum: 1,\n },\n },\n };\n }\n protected getDefaultConfig() {\n const type = this.getModelType();\n const defaultConfig = {\n image: {},\n };\n return defaultConfig[type];\n }\n\n protected getModelType(): ImageModelType {\n return 'image';\n }\n}\n"],"file":"index.js"}
1
+ {"version":3,"sources":["../../src/image/index.ts"],"names":["BaseLayer","ImageModels","ImageLayer","modelType","getModelType","layerModel","models","initModels","buildModels","properties","opacity","type","minimum","maximum","defaultConfig","image","dataImage","shapeAttribute","styleAttributeService","getLayerStyleAttribute","shape","scale","field"],"mappings":";;;;;;;;;;;;AAAA,OAAOA,SAAP,MAAsB,mBAAtB;AAEA,OAAOC,WAAP,MAA4C,gBAA5C;;IACqBC,U;;;;;;;;;;;;;;;;2DACG,Y;;;;;;;WACtB,uBAAqB;AACnB,UAAMC,SAAS,GAAG,KAAKC,YAAL,EAAlB;AACA,WAAKC,UAAL,GAAkB,IAAIJ,WAAW,CAACE,SAAD,CAAf,CAA2B,IAA3B,CAAlB;AACA,WAAKG,MAAL,GAAc,KAAKD,UAAL,CAAgBE,UAAhB,EAAd;AACD;;;WACD,yBAAuB;AACrB,WAAKD,MAAL,GAAc,KAAKD,UAAL,CAAgBG,WAAhB,EAAd;AACD;;;WACD,2BAA4B;AAC1B,aAAO;AACLC,QAAAA,UAAU,EAAE;AACVC,UAAAA,OAAO,EAAE;AACPC,YAAAA,IAAI,EAAE,QADC;AAEPC,YAAAA,OAAO,EAAE,CAFF;AAGPC,YAAAA,OAAO,EAAE;AAHF;AADC;AADP,OAAP;AASD;;;WACD,4BAA6B;AAC3B,UAAMF,IAAI,GAAG,KAAKP,YAAL,EAAb;AACA,UAAMU,aAAa,GAAG;AACpBC,QAAAA,KAAK,EAAE,EADa;AAEpBC,QAAAA,SAAS,EAAE;AAFS,OAAtB;AAIA,aAAOF,aAAa,CAACH,IAAD,CAApB;AACD;;;WAED,wBAAyC;AAAA;;AACvC,UAAMM,cAAc,GAAG,KAAKC,qBAAL,CAA2BC,sBAA3B,CACrB,OADqB,CAAvB;AAGA,UAAMC,KAAK,GAAGH,cAAH,aAAGA,cAAH,gDAAGA,cAAc,CAAEI,KAAnB,0DAAG,sBAAuBC,KAArC;;AACA,UAAIF,KAAK,KAAK,WAAd,EAA2B;AACzB,eAAO,WAAP;AACD,OAFD,MAEO,IAAIA,KAAK,KAAK,OAAd,EAAuB;AAC5B,eAAO,OAAP;AACD,OAFM,MAEA;AACL,eAAO,OAAP;AACD;AACF;;;;EA1CqCpB,S;;SAAnBE,U","sourcesContent":["import BaseLayer from '../core/BaseLayer';\nimport { IImageLayerStyleOptions } from '../core/interface';\nimport ImageModels, { ImageModelType } from './models/index';\nexport default class ImageLayer extends BaseLayer<IImageLayerStyleOptions> {\n public type: string = 'ImageLayer';\n public buildModels() {\n const modelType = this.getModelType();\n this.layerModel = new ImageModels[modelType](this);\n this.models = this.layerModel.initModels();\n }\n public rebuildModels() {\n this.models = this.layerModel.buildModels();\n }\n protected getConfigSchema() {\n return {\n properties: {\n opacity: {\n type: 'number',\n minimum: 0,\n maximum: 1,\n },\n },\n };\n }\n protected getDefaultConfig() {\n const type = this.getModelType();\n const defaultConfig = {\n image: {},\n dataImage: {},\n };\n return defaultConfig[type];\n }\n\n protected getModelType(): ImageModelType {\n const shapeAttribute = this.styleAttributeService.getLayerStyleAttribute(\n 'shape',\n );\n const shape = shapeAttribute?.scale?.field as ImageModelType;\n if (shape === 'dataImage') {\n return 'dataImage';\n } else if (shape === 'image') {\n return 'image';\n } else {\n return 'image';\n }\n }\n}\n"],"file":"index.js"}
@@ -0,0 +1,22 @@
1
+ import { IModelUniform, ITexture2D } from '@antv/l7-core';
2
+ import BaseModel from '../../core/BaseModel';
3
+ export default class ImageDataModel extends BaseModel {
4
+ protected texture: ITexture2D;
5
+ protected colorTexture: ITexture2D;
6
+ private rampColors;
7
+ getUninforms(): IModelUniform;
8
+ initModels(): import("@antv/l7-core").IModel[];
9
+ clearModels(): void;
10
+ buildModels(): import("@antv/l7-core").IModel[];
11
+ protected getConfigSchema(): {
12
+ properties: {
13
+ opacity: {
14
+ type: string;
15
+ minimum: number;
16
+ maximum: number;
17
+ };
18
+ };
19
+ };
20
+ protected registerBuiltinAttributes(): void;
21
+ private updateColorTexure;
22
+ }
@@ -0,0 +1,230 @@
1
+ import _classCallCheck from "@babel/runtime/helpers/classCallCheck";
2
+ import _createClass from "@babel/runtime/helpers/createClass";
3
+ import _assertThisInitialized from "@babel/runtime/helpers/assertThisInitialized";
4
+ import _inherits from "@babel/runtime/helpers/inherits";
5
+ import _possibleConstructorReturn from "@babel/runtime/helpers/possibleConstructorReturn";
6
+ import _getPrototypeOf from "@babel/runtime/helpers/getPrototypeOf";
7
+ import _defineProperty from "@babel/runtime/helpers/defineProperty";
8
+ import _isEqual from "lodash/isEqual";
9
+
10
+ function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = _getPrototypeOf(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = _getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return _possibleConstructorReturn(this, result); }; }
11
+
12
+ function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
13
+
14
+ import { AttributeType, gl } from '@antv/l7-core';
15
+ import { generateColorRamp, getMask, isMini } from '@antv/l7-utils';
16
+ import BaseModel from '../../core/BaseModel';
17
+ import { RasterImageTriangulation } from '../../core/triangulation';
18
+ var ImageFrag = "precision mediump float;\nuniform float u_opacity: 1.0;\n\nuniform sampler2D u_texture;\nuniform sampler2D u_colorTexture;\n\nvarying vec2 v_texCoord;\n\nuniform vec2 u_domain;\nuniform float u_noDataValue;\nuniform bool u_clampLow: true;\nuniform bool u_clampHigh: true;\n\nuniform float u_pixelConstant;\nuniform float u_pixelConstantR;\nuniform float u_pixelConstantG;\nuniform float u_pixelConstantB;\nuniform float u_pixelConstantRGB;\n\nvoid main() {\n vec4 baseColor = texture2D(u_texture, vec2(v_texCoord.x, v_texCoord.y));\n\n float r = baseColor.r;\n float g = baseColor.g;\n float b = baseColor.b;\n\n float value = u_pixelConstant + ((r * u_pixelConstantR + g * u_pixelConstantG + b * u_pixelConstantB) * u_pixelConstantRGB);\n if (value == u_noDataValue) {\n gl_FragColor = vec4(0.0, 0, 0, 0.0);\n } else if ((!u_clampLow && value < u_domain[0]) || (!u_clampHigh && value > u_domain[1])) {\n gl_FragColor = vec4(0, 0, 0, 0);\n } else {\n float normalisedValue =(value - u_domain[0]) / (u_domain[1] - u_domain[0]);\n vec4 color = texture2D(u_colorTexture, vec2(normalisedValue, 0));\n gl_FragColor = color;\n gl_FragColor.a = gl_FragColor.a * u_opacity ;\n }\n}\n";
19
+ var ImageVert = "precision highp float;\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\nattribute vec3 a_Position;\nattribute vec2 a_Uv;\nvarying vec2 v_texCoord;\n#pragma include \"projection\"\nvoid main() {\n v_texCoord = a_Uv;\n vec4 project_pos = project_position(vec4(a_Position, 1.0));\n // gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy,0., 1.0));\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n gl_Position = u_Mvp * (vec4(project_pos.xy,0., 1.0));\n } else {\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy,0., 1.0));\n }\n}\n";
20
+
21
+ var ImageDataModel = function (_BaseModel) {
22
+ _inherits(ImageDataModel, _BaseModel);
23
+
24
+ var _super = _createSuper(ImageDataModel);
25
+
26
+ function ImageDataModel() {
27
+ var _this;
28
+
29
+ _classCallCheck(this, ImageDataModel);
30
+
31
+ for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {
32
+ args[_key] = arguments[_key];
33
+ }
34
+
35
+ _this = _super.call.apply(_super, [this].concat(args));
36
+
37
+ _defineProperty(_assertThisInitialized(_this), "texture", void 0);
38
+
39
+ _defineProperty(_assertThisInitialized(_this), "colorTexture", void 0);
40
+
41
+ _defineProperty(_assertThisInitialized(_this), "rampColors", void 0);
42
+
43
+ return _this;
44
+ }
45
+
46
+ _createClass(ImageDataModel, [{
47
+ key: "getUninforms",
48
+ value: function getUninforms() {
49
+ var _ref = this.layer.getLayerConfig(),
50
+ opacity = _ref.opacity,
51
+ _ref$clampLow = _ref.clampLow,
52
+ clampLow = _ref$clampLow === void 0 ? true : _ref$clampLow,
53
+ _ref$clampHigh = _ref.clampHigh,
54
+ clampHigh = _ref$clampHigh === void 0 ? true : _ref$clampHigh,
55
+ _ref$noDataValue = _ref.noDataValue,
56
+ noDataValue = _ref$noDataValue === void 0 ? -9999999 : _ref$noDataValue,
57
+ _ref$domain = _ref.domain,
58
+ domain = _ref$domain === void 0 ? [0, 1] : _ref$domain,
59
+ rampColors = _ref.rampColors,
60
+ _ref$pixelConstant = _ref.pixelConstant,
61
+ pixelConstant = _ref$pixelConstant === void 0 ? 0.0 : _ref$pixelConstant,
62
+ _ref$pixelConstantR = _ref.pixelConstantR,
63
+ pixelConstantR = _ref$pixelConstantR === void 0 ? 256 * 256 : _ref$pixelConstantR,
64
+ _ref$pixelConstantG = _ref.pixelConstantG,
65
+ pixelConstantG = _ref$pixelConstantG === void 0 ? 256 : _ref$pixelConstantG,
66
+ _ref$pixelConstantB = _ref.pixelConstantB,
67
+ pixelConstantB = _ref$pixelConstantB === void 0 ? 1 : _ref$pixelConstantB,
68
+ _ref$pixelConstantRGB = _ref.pixelConstantRGB,
69
+ pixelConstantRGB = _ref$pixelConstantRGB === void 0 ? 0.1 : _ref$pixelConstantRGB;
70
+
71
+ if (!_isEqual(this.rampColors, rampColors)) {
72
+ this.updateColorTexure();
73
+ this.rampColors = rampColors;
74
+ }
75
+
76
+ return {
77
+ u_opacity: opacity || 1,
78
+ u_texture: this.texture,
79
+ u_pixelConstant: pixelConstant,
80
+ u_pixelConstantR: pixelConstantR,
81
+ u_pixelConstantG: pixelConstantG,
82
+ u_pixelConstantB: pixelConstantB,
83
+ u_pixelConstantRGB: pixelConstantRGB,
84
+ u_domain: domain,
85
+ u_clampLow: clampLow,
86
+ u_clampHigh: typeof clampHigh !== 'undefined' ? clampHigh : clampLow,
87
+ u_noDataValue: noDataValue,
88
+ u_colorTexture: this.colorTexture
89
+ };
90
+ }
91
+ }, {
92
+ key: "initModels",
93
+ value: function initModels() {
94
+ var _this2 = this;
95
+
96
+ var _ref2 = this.layer.getLayerConfig(),
97
+ _ref2$mask = _ref2.mask,
98
+ mask = _ref2$mask === void 0 ? false : _ref2$mask,
99
+ _ref2$maskInside = _ref2.maskInside,
100
+ maskInside = _ref2$maskInside === void 0 ? true : _ref2$maskInside,
101
+ rampColorsData = _ref2.rampColorsData,
102
+ rampColors = _ref2.rampColors;
103
+
104
+ var source = this.layer.getSource();
105
+ var createTexture2D = this.rendererService.createTexture2D;
106
+ this.texture = createTexture2D({
107
+ height: 0,
108
+ width: 0
109
+ });
110
+
111
+ if (isMini) {
112
+ var canvas = this.layerService.sceneService.getSceneConfig().canvas;
113
+ var img = canvas.createImage();
114
+ img.crossOrigin = 'anonymous';
115
+ img.src = source.data.originData;
116
+
117
+ img.onload = function () {
118
+ _this2.texture = createTexture2D({
119
+ data: img,
120
+ width: img.width,
121
+ height: img.height
122
+ });
123
+
124
+ _this2.layerService.updateLayerRenderList();
125
+
126
+ _this2.layerService.renderLayers();
127
+ };
128
+ } else {
129
+ source.data.images.then(function (imageData) {
130
+ _this2.texture = createTexture2D({
131
+ data: imageData[0],
132
+ width: imageData[0].width,
133
+ height: imageData[0].height
134
+ });
135
+
136
+ _this2.layerService.updateLayerRenderList();
137
+
138
+ _this2.layerService.renderLayers();
139
+ });
140
+ }
141
+
142
+ var rampImageData = rampColorsData ? rampColorsData : generateColorRamp(rampColors);
143
+ this.colorTexture = createTexture2D({
144
+ data: rampImageData.data,
145
+ width: rampImageData.width,
146
+ height: rampImageData.height,
147
+ flipY: false
148
+ });
149
+ return [this.layer.buildLayerModel({
150
+ moduleName: 'RasterImage',
151
+ vertexShader: ImageVert,
152
+ fragmentShader: ImageFrag,
153
+ triangulation: RasterImageTriangulation,
154
+ primitive: gl.TRIANGLES,
155
+ depth: {
156
+ enable: false
157
+ },
158
+ blend: this.getBlend(),
159
+ stencil: getMask(mask, maskInside)
160
+ })];
161
+ }
162
+ }, {
163
+ key: "clearModels",
164
+ value: function clearModels() {
165
+ var _this$texture, _this$colorTexture;
166
+
167
+ (_this$texture = this.texture) === null || _this$texture === void 0 ? void 0 : _this$texture.destroy();
168
+ (_this$colorTexture = this.colorTexture) === null || _this$colorTexture === void 0 ? void 0 : _this$colorTexture.destroy();
169
+ }
170
+ }, {
171
+ key: "buildModels",
172
+ value: function buildModels() {
173
+ return this.initModels();
174
+ }
175
+ }, {
176
+ key: "getConfigSchema",
177
+ value: function getConfigSchema() {
178
+ return {
179
+ properties: {
180
+ opacity: {
181
+ type: 'number',
182
+ minimum: 0,
183
+ maximum: 1
184
+ }
185
+ }
186
+ };
187
+ }
188
+ }, {
189
+ key: "registerBuiltinAttributes",
190
+ value: function registerBuiltinAttributes() {
191
+ this.styleAttributeService.registerStyleAttribute({
192
+ name: 'uv',
193
+ type: AttributeType.Attribute,
194
+ descriptor: {
195
+ name: 'a_Uv',
196
+ buffer: {
197
+ usage: gl.DYNAMIC_DRAW,
198
+ data: [],
199
+ type: gl.FLOAT
200
+ },
201
+ size: 2,
202
+ update: function update(feature, featureIdx, vertex, attributeIdx) {
203
+ return [vertex[3], vertex[4]];
204
+ }
205
+ }
206
+ });
207
+ }
208
+ }, {
209
+ key: "updateColorTexure",
210
+ value: function updateColorTexure() {
211
+ var createTexture2D = this.rendererService.createTexture2D;
212
+
213
+ var _ref3 = this.layer.getLayerConfig(),
214
+ rampColors = _ref3.rampColors;
215
+
216
+ var imageData = generateColorRamp(rampColors);
217
+ this.colorTexture = createTexture2D({
218
+ data: imageData.data,
219
+ width: imageData.width,
220
+ height: imageData.height,
221
+ flipY: false
222
+ });
223
+ }
224
+ }]);
225
+
226
+ return ImageDataModel;
227
+ }(BaseModel);
228
+
229
+ export { ImageDataModel as default };
230
+ //# sourceMappingURL=dataImage.js.map
@@ -0,0 +1 @@
1
+ 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{\n AttributeType,\n gl,\n IEncodeFeature,\n IModelUniform,\n ITexture2D,\n} from '@antv/l7-core';\nimport { generateColorRamp, getMask, IColorRamp, isMini } from '@antv/l7-utils';\nimport { isEqual } from 'lodash';\nimport BaseModel from '../../core/BaseModel';\nimport { IImageLayerStyleOptions } from '../../core/interface';\nimport { RasterImageTriangulation } from '../../core/triangulation';\nimport ImageFrag from '../shaders/dataImage_frag.glsl';\nimport ImageVert from '../shaders/image_vert.glsl';\n\nexport default class ImageDataModel extends BaseModel {\n protected texture: ITexture2D;\n protected colorTexture: ITexture2D;\n private rampColors: any;\n public getUninforms(): IModelUniform {\n const {\n opacity,\n clampLow = true,\n clampHigh = true,\n noDataValue = -9999999,\n domain = [0, 1],\n rampColors,\n\n pixelConstant = 0.0,\n pixelConstantR = 256 * 256,\n pixelConstantG = 256,\n pixelConstantB = 1,\n pixelConstantRGB = 0.1,\n } = this.layer.getLayerConfig() as IImageLayerStyleOptions;\n\n if (!isEqual(this.rampColors, rampColors)) {\n this.updateColorTexure();\n this.rampColors = rampColors;\n }\n return {\n u_opacity: opacity || 1,\n u_texture: this.texture,\n\n u_pixelConstant: pixelConstant,\n u_pixelConstantR: pixelConstantR,\n u_pixelConstantG: pixelConstantG,\n u_pixelConstantB: pixelConstantB,\n u_pixelConstantRGB: pixelConstantRGB,\n\n u_domain: domain,\n u_clampLow: clampLow,\n u_clampHigh: typeof clampHigh !== 'undefined' ? clampHigh : clampLow,\n u_noDataValue: noDataValue,\n u_colorTexture: this.colorTexture,\n };\n }\n public initModels() {\n const {\n mask = false,\n maskInside = true,\n rampColorsData,\n rampColors,\n } = this.layer.getLayerConfig() as IImageLayerStyleOptions;\n\n const source = this.layer.getSource();\n const { createTexture2D } = this.rendererService;\n this.texture = createTexture2D({\n height: 0,\n width: 0,\n });\n\n if (isMini) {\n // @ts-ignore\n const canvas = this.layerService.sceneService.getSceneConfig().canvas;\n const img = canvas.createImage();\n img.crossOrigin = 'anonymous';\n img.src = source.data.originData;\n\n img.onload = () => {\n this.texture = createTexture2D({\n data: img,\n width: img.width,\n height: img.height,\n });\n this.layerService.updateLayerRenderList();\n this.layerService.renderLayers();\n };\n } else {\n source.data.images.then(\n (imageData: Array<HTMLImageElement | ImageBitmap>) => {\n this.texture = createTexture2D({\n data: imageData[0],\n width: imageData[0].width,\n height: imageData[0].height,\n });\n this.layerService.updateLayerRenderList();\n this.layerService.renderLayers();\n },\n );\n }\n\n const rampImageData = rampColorsData\n ? rampColorsData\n : generateColorRamp(rampColors as IColorRamp);\n this.colorTexture = createTexture2D({\n data: rampImageData.data,\n width: rampImageData.width,\n height: rampImageData.height,\n flipY: false,\n });\n\n return [\n this.layer.buildLayerModel({\n moduleName: 'RasterImage',\n vertexShader: ImageVert,\n fragmentShader: ImageFrag,\n triangulation: RasterImageTriangulation,\n primitive: gl.TRIANGLES,\n depth: { enable: false },\n blend: this.getBlend(),\n stencil: getMask(mask, maskInside),\n }),\n ];\n }\n\n public clearModels(): void {\n this.texture?.destroy();\n this.colorTexture?.destroy();\n }\n\n public buildModels() {\n return this.initModels();\n }\n\n protected getConfigSchema() {\n return {\n properties: {\n opacity: {\n type: 'number',\n minimum: 0,\n maximum: 1,\n },\n },\n };\n }\n\n protected registerBuiltinAttributes() {\n // point layer size;\n this.styleAttributeService.registerStyleAttribute({\n name: 'uv',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Uv',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.DYNAMIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 2,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n return [vertex[3], vertex[4]];\n },\n },\n });\n }\n\n private updateColorTexure() {\n const { createTexture2D } = this.rendererService;\n const {\n rampColors,\n } = this.layer.getLayerConfig() as IImageLayerStyleOptions;\n const imageData = generateColorRamp(rampColors as IColorRamp);\n this.colorTexture = createTexture2D({\n data: imageData.data,\n width: imageData.width,\n height: imageData.height,\n flipY: false,\n });\n }\n}\n"],"file":"dataImage.js"}
@@ -4,6 +4,7 @@ export default class ImageModel extends BaseModel {
4
4
  protected texture: ITexture2D;
5
5
  getUninforms(): IModelUniform;
6
6
  initModels(): import("@antv/l7-core").IModel[];
7
+ clearModels(): void;
7
8
  buildModels(): import("@antv/l7-core").IModel[];
8
9
  protected getConfigSchema(): {
9
10
  properties: {
@@ -111,6 +111,13 @@ var ImageModel = function (_BaseModel) {
111
111
  stencil: getMask(mask, maskInside)
112
112
  })];
113
113
  }
114
+ }, {
115
+ key: "clearModels",
116
+ value: function clearModels() {
117
+ var _this$texture;
118
+
119
+ (_this$texture = this.texture) === null || _this$texture === void 0 ? void 0 : _this$texture.destroy();
120
+ }
114
121
  }, {
115
122
  key: "buildModels",
116
123
  value: function buildModels() {