@antv/l7-layers 2.9.14 → 2.9.17-alpha.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (345) hide show
  1. package/es/Geometry/index.js +12 -2
  2. package/es/Geometry/index.js.map +1 -1
  3. package/es/Geometry/models/billboard.d.ts +3 -3
  4. package/es/Geometry/models/billboard.js +11 -6
  5. package/es/Geometry/models/billboard.js.map +1 -1
  6. package/es/Geometry/models/plane.d.ts +3 -3
  7. package/es/Geometry/models/plane.js +12 -7
  8. package/es/Geometry/models/plane.js.map +1 -1
  9. package/es/Geometry/models/sprite.d.ts +3 -3
  10. package/es/Geometry/models/sprite.js +11 -6
  11. package/es/Geometry/models/sprite.js.map +1 -1
  12. package/es/canvas/index.js +12 -2
  13. package/es/canvas/index.js.map +1 -1
  14. package/es/citybuliding/building.js +12 -2
  15. package/es/citybuliding/building.js.map +1 -1
  16. package/es/citybuliding/models/build.d.ts +2 -1
  17. package/es/citybuliding/models/build.js +16 -3
  18. package/es/citybuliding/models/build.js.map +1 -1
  19. package/es/core/BaseLayer.d.ts +1 -1
  20. package/es/core/BaseLayer.js +97 -58
  21. package/es/core/BaseLayer.js.map +1 -1
  22. package/es/core/BaseModel.d.ts +2 -2
  23. package/es/core/BaseModel.js +2 -2
  24. package/es/core/BaseModel.js.map +1 -1
  25. package/es/core/interface.d.ts +2 -0
  26. package/es/core/interface.js.map +1 -1
  27. package/es/core/triangulation.js +1 -2
  28. package/es/core/triangulation.js.map +1 -1
  29. package/es/earth/index.js +8 -2
  30. package/es/earth/index.js.map +1 -1
  31. package/es/earth/models/atmosphere.d.ts +2 -2
  32. package/es/earth/models/atmosphere.js +11 -6
  33. package/es/earth/models/atmosphere.js.map +1 -1
  34. package/es/earth/models/base.d.ts +2 -2
  35. package/es/earth/models/base.js +11 -6
  36. package/es/earth/models/base.js.map +1 -1
  37. package/es/earth/models/bloomsphere.d.ts +2 -2
  38. package/es/earth/models/bloomsphere.js +11 -6
  39. package/es/earth/models/bloomsphere.js.map +1 -1
  40. package/es/heatmap/index.js +17 -5
  41. package/es/heatmap/index.js.map +1 -1
  42. package/es/heatmap/models/grid.d.ts +2 -2
  43. package/es/heatmap/models/grid.js +12 -8
  44. package/es/heatmap/models/grid.js.map +1 -1
  45. package/es/heatmap/models/grid3d.d.ts +2 -2
  46. package/es/heatmap/models/grid3d.js +12 -6
  47. package/es/heatmap/models/grid3d.js.map +1 -1
  48. package/es/heatmap/models/heatmap.d.ts +2 -2
  49. package/es/heatmap/models/heatmap.js +112 -62
  50. package/es/heatmap/models/heatmap.js.map +1 -1
  51. package/es/heatmap/models/hexagon.d.ts +2 -2
  52. package/es/heatmap/models/hexagon.js +11 -6
  53. package/es/heatmap/models/hexagon.js.map +1 -1
  54. package/es/image/index.js +12 -2
  55. package/es/image/index.js.map +1 -1
  56. package/es/image/models/image.d.ts +3 -3
  57. package/es/image/models/image.js +11 -7
  58. package/es/image/models/image.js.map +1 -1
  59. package/es/line/index.d.ts +0 -2
  60. package/es/line/index.js +12 -5
  61. package/es/line/index.js.map +1 -1
  62. package/es/line/models/arc.d.ts +2 -2
  63. package/es/line/models/arc.js +14 -9
  64. package/es/line/models/arc.js.map +1 -1
  65. package/es/line/models/arc_3d.d.ts +2 -2
  66. package/es/line/models/arc_3d.js +13 -8
  67. package/es/line/models/arc_3d.js.map +1 -1
  68. package/es/line/models/earthArc_3d.d.ts +2 -2
  69. package/es/line/models/earthArc_3d.js +17 -9
  70. package/es/line/models/earthArc_3d.js.map +1 -1
  71. package/es/line/models/great_circle.d.ts +2 -2
  72. package/es/line/models/great_circle.js +11 -6
  73. package/es/line/models/great_circle.js.map +1 -1
  74. package/es/line/models/half.d.ts +2 -2
  75. package/es/line/models/half.js +46 -29
  76. package/es/line/models/half.js.map +1 -1
  77. package/es/line/models/index.d.ts +1 -1
  78. package/es/line/models/index.js +0 -2
  79. package/es/line/models/index.js.map +1 -1
  80. package/es/line/models/line.d.ts +2 -2
  81. package/es/line/models/line.js +27 -15
  82. package/es/line/models/line.js.map +1 -1
  83. package/es/line/models/linearline.d.ts +2 -11
  84. package/es/line/models/linearline.js +14 -24
  85. package/es/line/models/linearline.js.map +1 -1
  86. package/es/line/models/simpleLine.d.ts +2 -2
  87. package/es/line/models/simpleLine.js +13 -8
  88. package/es/line/models/simpleLine.js.map +1 -1
  89. package/es/line/models/tile.d.ts +2 -11
  90. package/es/line/models/tile.js +45 -39
  91. package/es/line/models/tile.js.map +1 -1
  92. package/es/line/models/wall.d.ts +2 -2
  93. package/es/line/models/wall.js +13 -9
  94. package/es/line/models/wall.js.map +1 -1
  95. package/es/mask/index.js +12 -2
  96. package/es/mask/index.js.map +1 -1
  97. package/es/mask/models/fill.d.ts +2 -2
  98. package/es/mask/models/fill.js +53 -27
  99. package/es/mask/models/fill.js.map +1 -1
  100. package/es/plugins/DataMappingPlugin.js +29 -8
  101. package/es/plugins/DataMappingPlugin.js.map +1 -1
  102. package/es/plugins/DataSourcePlugin.js +14 -5
  103. package/es/plugins/DataSourcePlugin.js.map +1 -1
  104. package/es/plugins/LayerModelPlugin.d.ts +2 -0
  105. package/es/plugins/LayerModelPlugin.js +33 -7
  106. package/es/plugins/LayerModelPlugin.js.map +1 -1
  107. package/es/plugins/PixelPickingPlugin.js +16 -13
  108. package/es/plugins/PixelPickingPlugin.js.map +1 -1
  109. package/es/point/index.d.ts +1 -1
  110. package/es/point/index.js +15 -8
  111. package/es/point/index.js.map +1 -1
  112. package/es/point/models/earthExtrude.d.ts +2 -2
  113. package/es/point/models/earthExtrude.js +16 -14
  114. package/es/point/models/earthExtrude.js.map +1 -1
  115. package/es/point/models/earthFill.d.ts +2 -11
  116. package/es/point/models/earthFill.js +13 -22
  117. package/es/point/models/earthFill.js.map +1 -1
  118. package/es/point/models/extrude.d.ts +2 -2
  119. package/es/point/models/extrude.js +49 -27
  120. package/es/point/models/extrude.js.map +1 -1
  121. package/es/point/models/fill.d.ts +2 -2
  122. package/es/point/models/fill.js +59 -41
  123. package/es/point/models/fill.js.map +1 -1
  124. package/es/point/models/fillmage.d.ts +2 -7
  125. package/es/point/models/fillmage.js +13 -22
  126. package/es/point/models/fillmage.js.map +1 -1
  127. package/es/point/models/image.d.ts +2 -2
  128. package/es/point/models/image.js +11 -6
  129. package/es/point/models/image.js.map +1 -1
  130. package/es/point/models/index.d.ts +1 -1
  131. package/es/point/models/index.js +0 -2
  132. package/es/point/models/index.js.map +1 -1
  133. package/es/point/models/normal.d.ts +2 -2
  134. package/es/point/models/normal.js +11 -6
  135. package/es/point/models/normal.js.map +1 -1
  136. package/es/point/models/radar.d.ts +2 -11
  137. package/es/point/models/radar.js +13 -22
  138. package/es/point/models/radar.js.map +1 -1
  139. package/es/point/models/simplePoint.d.ts +2 -2
  140. package/es/point/models/simplePoint.js +11 -6
  141. package/es/point/models/simplePoint.js.map +1 -1
  142. package/es/point/models/text.d.ts +3 -2
  143. package/es/point/models/text.js +108 -75
  144. package/es/point/models/text.js.map +1 -1
  145. package/es/point/models/tile.d.ts +2 -11
  146. package/es/point/models/tile.js +22 -25
  147. package/es/point/models/tile.js.map +1 -1
  148. package/es/polygon/index.js +12 -2
  149. package/es/polygon/index.js.map +1 -1
  150. package/es/polygon/models/extrude.d.ts +2 -2
  151. package/es/polygon/models/extrude.js +10 -5
  152. package/es/polygon/models/extrude.js.map +1 -1
  153. package/es/polygon/models/fill.d.ts +2 -2
  154. package/es/polygon/models/fill.js +27 -13
  155. package/es/polygon/models/fill.js.map +1 -1
  156. package/es/polygon/models/ocean.d.ts +2 -2
  157. package/es/polygon/models/ocean.js +12 -6
  158. package/es/polygon/models/ocean.js.map +1 -1
  159. package/es/polygon/models/tile.d.ts +2 -3
  160. package/es/polygon/models/tile.js +17 -27
  161. package/es/polygon/models/tile.js.map +1 -1
  162. package/es/polygon/models/water.d.ts +2 -2
  163. package/es/polygon/models/water.js +12 -6
  164. package/es/polygon/models/water.js.map +1 -1
  165. package/es/raster/index.js +12 -2
  166. package/es/raster/index.js.map +1 -1
  167. package/es/raster/models/raster.d.ts +3 -3
  168. package/es/raster/models/raster.js +11 -7
  169. package/es/raster/models/raster.js.map +1 -1
  170. package/es/tile/manager/tileLayerManager.js +4 -1
  171. package/es/tile/manager/tileLayerManager.js.map +1 -1
  172. package/es/tile/manager/tilePickerManager.js +1 -0
  173. package/es/tile/manager/tilePickerManager.js.map +1 -1
  174. package/es/tile/tileFactory/base.js.map +1 -1
  175. package/es/tile/tileFactory/point.js.map +1 -1
  176. package/es/tile/tileFactory/rasterDataLayer.js +12 -2
  177. package/es/tile/tileFactory/rasterDataLayer.js.map +1 -1
  178. package/es/tile/tileFactory/vectorLayer.js +12 -2
  179. package/es/tile/tileFactory/vectorLayer.js.map +1 -1
  180. package/es/wind/index.js +12 -2
  181. package/es/wind/index.js.map +1 -1
  182. package/es/wind/models/wind.d.ts +2 -2
  183. package/es/wind/models/wind.js +14 -7
  184. package/es/wind/models/wind.js.map +1 -1
  185. package/lib/Geometry/index.js +12 -2
  186. package/lib/Geometry/index.js.map +1 -1
  187. package/lib/Geometry/models/billboard.js +11 -6
  188. package/lib/Geometry/models/billboard.js.map +1 -1
  189. package/lib/Geometry/models/plane.js +12 -7
  190. package/lib/Geometry/models/plane.js.map +1 -1
  191. package/lib/Geometry/models/sprite.js +11 -6
  192. package/lib/Geometry/models/sprite.js.map +1 -1
  193. package/lib/canvas/index.js +12 -2
  194. package/lib/canvas/index.js.map +1 -1
  195. package/lib/citybuliding/building.js +12 -2
  196. package/lib/citybuliding/building.js.map +1 -1
  197. package/lib/citybuliding/models/build.js +16 -3
  198. package/lib/citybuliding/models/build.js.map +1 -1
  199. package/lib/core/BaseLayer.js +96 -57
  200. package/lib/core/BaseLayer.js.map +1 -1
  201. package/lib/core/BaseModel.js +2 -2
  202. package/lib/core/BaseModel.js.map +1 -1
  203. package/lib/core/interface.js.map +1 -1
  204. package/lib/core/triangulation.js +4 -6
  205. package/lib/core/triangulation.js.map +1 -1
  206. package/lib/earth/index.js +8 -2
  207. package/lib/earth/index.js.map +1 -1
  208. package/lib/earth/models/atmosphere.js +11 -6
  209. package/lib/earth/models/atmosphere.js.map +1 -1
  210. package/lib/earth/models/base.js +11 -6
  211. package/lib/earth/models/base.js.map +1 -1
  212. package/lib/earth/models/bloomsphere.js +11 -6
  213. package/lib/earth/models/bloomsphere.js.map +1 -1
  214. package/lib/heatmap/index.js +17 -5
  215. package/lib/heatmap/index.js.map +1 -1
  216. package/lib/heatmap/models/grid.js +12 -8
  217. package/lib/heatmap/models/grid.js.map +1 -1
  218. package/lib/heatmap/models/grid3d.js +12 -6
  219. package/lib/heatmap/models/grid3d.js.map +1 -1
  220. package/lib/heatmap/models/heatmap.js +113 -62
  221. package/lib/heatmap/models/heatmap.js.map +1 -1
  222. package/lib/heatmap/models/hexagon.js +11 -6
  223. package/lib/heatmap/models/hexagon.js.map +1 -1
  224. package/lib/image/index.js +12 -2
  225. package/lib/image/index.js.map +1 -1
  226. package/lib/image/models/image.js +11 -7
  227. package/lib/image/models/image.js.map +1 -1
  228. package/lib/line/index.js +12 -5
  229. package/lib/line/index.js.map +1 -1
  230. package/lib/line/models/arc.js +14 -9
  231. package/lib/line/models/arc.js.map +1 -1
  232. package/lib/line/models/arc_3d.js +13 -8
  233. package/lib/line/models/arc_3d.js.map +1 -1
  234. package/lib/line/models/earthArc_3d.js +17 -9
  235. package/lib/line/models/earthArc_3d.js.map +1 -1
  236. package/lib/line/models/great_circle.js +11 -6
  237. package/lib/line/models/great_circle.js.map +1 -1
  238. package/lib/line/models/half.js +48 -29
  239. package/lib/line/models/half.js.map +1 -1
  240. package/lib/line/models/index.js +0 -3
  241. package/lib/line/models/index.js.map +1 -1
  242. package/lib/line/models/line.js +28 -17
  243. package/lib/line/models/line.js.map +1 -1
  244. package/lib/line/models/linearline.js +14 -24
  245. package/lib/line/models/linearline.js.map +1 -1
  246. package/lib/line/models/simpleLine.js +13 -8
  247. package/lib/line/models/simpleLine.js.map +1 -1
  248. package/lib/line/models/tile.js +47 -39
  249. package/lib/line/models/tile.js.map +1 -1
  250. package/lib/line/models/wall.js +13 -9
  251. package/lib/line/models/wall.js.map +1 -1
  252. package/lib/mask/index.js +12 -2
  253. package/lib/mask/index.js.map +1 -1
  254. package/lib/mask/models/fill.js +55 -27
  255. package/lib/mask/models/fill.js.map +1 -1
  256. package/lib/plugins/DataMappingPlugin.js +29 -8
  257. package/lib/plugins/DataMappingPlugin.js.map +1 -1
  258. package/lib/plugins/DataSourcePlugin.js +13 -4
  259. package/lib/plugins/DataSourcePlugin.js.map +1 -1
  260. package/lib/plugins/LayerModelPlugin.js +33 -7
  261. package/lib/plugins/LayerModelPlugin.js.map +1 -1
  262. package/lib/plugins/PixelPickingPlugin.js +16 -13
  263. package/lib/plugins/PixelPickingPlugin.js.map +1 -1
  264. package/lib/point/index.js +15 -8
  265. package/lib/point/index.js.map +1 -1
  266. package/lib/point/models/earthExtrude.js +16 -15
  267. package/lib/point/models/earthExtrude.js.map +1 -1
  268. package/lib/point/models/earthFill.js +13 -22
  269. package/lib/point/models/earthFill.js.map +1 -1
  270. package/lib/point/models/extrude.js +51 -28
  271. package/lib/point/models/extrude.js.map +1 -1
  272. package/lib/point/models/fill.js +61 -42
  273. package/lib/point/models/fill.js.map +1 -1
  274. package/lib/point/models/fillmage.js +13 -22
  275. package/lib/point/models/fillmage.js.map +1 -1
  276. package/lib/point/models/image.js +11 -6
  277. package/lib/point/models/image.js.map +1 -1
  278. package/lib/point/models/index.js +0 -3
  279. package/lib/point/models/index.js.map +1 -1
  280. package/lib/point/models/normal.js +11 -6
  281. package/lib/point/models/normal.js.map +1 -1
  282. package/lib/point/models/radar.js +13 -22
  283. package/lib/point/models/radar.js.map +1 -1
  284. package/lib/point/models/simplePoint.js +11 -6
  285. package/lib/point/models/simplePoint.js.map +1 -1
  286. package/lib/point/models/text.js +110 -78
  287. package/lib/point/models/text.js.map +1 -1
  288. package/lib/point/models/tile.js +22 -25
  289. package/lib/point/models/tile.js.map +1 -1
  290. package/lib/polygon/index.js +12 -2
  291. package/lib/polygon/index.js.map +1 -1
  292. package/lib/polygon/models/extrude.js +10 -5
  293. package/lib/polygon/models/extrude.js.map +1 -1
  294. package/lib/polygon/models/fill.js +25 -11
  295. package/lib/polygon/models/fill.js.map +1 -1
  296. package/lib/polygon/models/ocean.js +12 -6
  297. package/lib/polygon/models/ocean.js.map +1 -1
  298. package/lib/polygon/models/tile.js +17 -27
  299. package/lib/polygon/models/tile.js.map +1 -1
  300. package/lib/polygon/models/water.js +12 -6
  301. package/lib/polygon/models/water.js.map +1 -1
  302. package/lib/raster/index.js +12 -2
  303. package/lib/raster/index.js.map +1 -1
  304. package/lib/raster/models/raster.js +11 -7
  305. package/lib/raster/models/raster.js.map +1 -1
  306. package/lib/tile/manager/tileLayerManager.js +4 -1
  307. package/lib/tile/manager/tileLayerManager.js.map +1 -1
  308. package/lib/tile/manager/tilePickerManager.js +1 -0
  309. package/lib/tile/manager/tilePickerManager.js.map +1 -1
  310. package/lib/tile/tileFactory/base.js.map +1 -1
  311. package/lib/tile/tileFactory/point.js.map +1 -1
  312. package/lib/tile/tileFactory/rasterDataLayer.js +12 -2
  313. package/lib/tile/tileFactory/rasterDataLayer.js.map +1 -1
  314. package/lib/tile/tileFactory/vectorLayer.js +12 -2
  315. package/lib/tile/tileFactory/vectorLayer.js.map +1 -1
  316. package/lib/wind/index.js +12 -2
  317. package/lib/wind/index.js.map +1 -1
  318. package/lib/wind/models/wind.js +14 -7
  319. package/lib/wind/models/wind.js.map +1 -1
  320. package/package.json +10 -9
  321. package/es/line/models/arcmini.d.ts +0 -9
  322. package/es/line/models/arcmini.js +0 -145
  323. package/es/line/models/arcmini.js.map +0 -1
  324. package/es/point/models/icon-font.d.ts +0 -11
  325. package/es/point/models/icon-font.js +0 -181
  326. package/es/point/models/icon-font.js.map +0 -1
  327. package/es/raster/image.d.ts +0 -0
  328. package/es/raster/image.js +0 -2
  329. package/es/raster/image.js.map +0 -1
  330. package/es/raster/raster2d.d.ts +0 -27
  331. package/es/raster/raster2d.js +0 -158
  332. package/es/raster/raster2d.js.map +0 -1
  333. package/es/utils/geo.d.ts +0 -12
  334. package/es/utils/geo.js +0 -53
  335. package/es/utils/geo.js.map +0 -1
  336. package/lib/line/models/arcmini.js +0 -161
  337. package/lib/line/models/arcmini.js.map +0 -1
  338. package/lib/point/models/icon-font.js +0 -196
  339. package/lib/point/models/icon-font.js.map +0 -1
  340. package/lib/raster/image.js +0 -2
  341. package/lib/raster/image.js.map +0 -1
  342. package/lib/raster/raster2d.js +0 -172
  343. package/lib/raster/raster2d.js.map +0 -1
  344. package/lib/utils/geo.js +0 -65
  345. package/lib/utils/geo.js.map +0 -1
@@ -142,7 +142,7 @@ var Arc3DModel = function (_BaseModel) {
142
142
  }
143
143
 
144
144
  return {
145
- u_globel: this.mapService.version === 'GLOBEL' ? 1 : 0,
145
+ u_globel: 1,
146
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  u_globel_radius: EARTH_RADIUS,
147
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  u_global_height: globalArcHeight,
148
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  u_dataTexture: this.dataTexture,
@@ -174,10 +174,10 @@ var Arc3DModel = function (_BaseModel) {
174
174
  }
175
175
  }, {
176
176
  key: "initModels",
177
- value: function initModels() {
177
+ value: function initModels(callbackModel) {
178
178
  this.updateTexture();
179
179
  this.iconService.on('imageUpdate', this.updateTexture);
180
- return this.buildModels();
180
+ this.buildModels(callbackModel);
181
181
  }
182
182
  }, {
183
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  key: "clearModels",
@@ -199,19 +199,19 @@ var Arc3DModel = function (_BaseModel) {
199
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  return {
200
200
  frag: arc3d_linear_frag,
201
201
  vert: arc3d_linear_vert,
202
- type: 'linear'
202
+ type: 'Linear'
203
203
  };
204
204
  } else {
205
205
  return {
206
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  frag: arc3d_line_frag,
207
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  vert: arc3d_line_vert,
208
- type: 'normal'
208
+ type: ''
209
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  };
210
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  }
211
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  }
212
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  }, {
213
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  key: "buildModels",
214
- value: function buildModels() {
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+ value: function buildModels(callbackModel) {
215
215
  var _ref4 = this.layer.getLayerConfig(),
216
216
  _ref4$segmentNumber = _ref4.segmentNumber,
217
217
  segmentNumber = _ref4$segmentNumber === void 0 ? 30 : _ref4$segmentNumber,
@@ -225,15 +225,23 @@ var Arc3DModel = function (_BaseModel) {
225
225
  vert = _this$getShaders.vert,
226
226
  type = _this$getShaders.type;
227
227
 
228
- return [this.layer.buildLayerModel({
229
- moduleName: 'arc3Dline' + type,
228
+ this.layer.buildLayerModel({
229
+ moduleName: 'lineEarthArc3d' + type,
230
230
  vertexShader: vert,
231
231
  fragmentShader: frag,
232
232
  triangulation: LineArcTriangulation,
233
+ depth: {
234
+ enable: true
235
+ },
233
236
  blend: this.getBlend(),
234
237
  segmentNumber: segmentNumber,
235
238
  stencil: getMask(mask, maskInside)
236
- })];
239
+ }).then(function (model) {
240
+ callbackModel([model]);
241
+ }).catch(function (err) {
242
+ console.warn(err);
243
+ callbackModel([]);
244
+ });
237
245
  }
238
246
  }, {
239
247
  key: "registerBuiltinAttributes",
@@ -1 +1 @@
1
- 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{\n AttributeType,\n gl,\n IAnimateOption,\n IEncodeFeature,\n ILayerConfig,\n IModel,\n IModelUniform,\n ITexture2D,\n} from '@antv/l7-core';\nimport { getMask, rgb2arr } from '@antv/l7-utils';\nimport { isNumber } from 'lodash';\nimport BaseModel from '../../core/BaseModel';\nimport { ILineLayerStyleOptions } from '../../core/interface';\nimport { LineArcTriangulation } from '../../core/triangulation';\nimport { EARTH_RADIUS } from '../../earth/utils';\n// arc3d line layer\nimport arc3d_line_frag from '../shaders/line_arc_3d_frag.glsl';\nimport arc3d_line_vert from '../shaders/line_arc_3d_vert.glsl';\n// arc3d linear layer\nimport arc3d_linear_frag from '../shaders/linear/arc3d_linear_frag.glsl';\nimport arc3d_linear_vert from '../shaders/linear/arc3d_linear_vert.glsl';\n\nconst lineStyleObj: { [key: string]: number } = {\n solid: 0.0,\n dash: 1.0,\n};\nexport default class Arc3DModel extends BaseModel {\n protected texture: ITexture2D;\n public getUninforms(): IModelUniform {\n 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this.dataTexture =\n this.cellLength > 0 && data.length > 0\n ? this.createTexture2D({\n flipY: true,\n data,\n format: gl.LUMINANCE,\n type: gl.FLOAT,\n width,\n height,\n })\n : this.createTexture2D({\n flipY: true,\n data: [1],\n format: gl.LUMINANCE,\n type: gl.FLOAT,\n width: 1,\n height: 1,\n });\n }\n\n return {\n u_globel: this.mapService.version === 'GLOBEL' ? 1 : 0,\n u_globel_radius: EARTH_RADIUS, // 地球半径\n u_global_height: globalArcHeight,\n\n u_dataTexture: this.dataTexture, // 数据纹理 - 有数据映射的时候纹理中带数据,若没有任何数据映射时纹理是 [1]\n u_cellTypeLayout: this.getCellTypeLayout(),\n u_opacity: isNumber(opacity) ? opacity : 1.0,\n u_textureBlend: textureBlend === 'normal' ? 0.0 : 1.0,\n segmentNumber,\n u_line_type: lineStyleObj[lineType as string] || 0.0,\n u_dash_array: dashArray,\n\n // 纹理支持参数\n u_texture: this.texture, // 贴图\n u_line_texture: lineTexture ? 1.0 : 0.0, // 传入线的标识\n u_icon_step: iconStep,\n u_textSize: [1024, this.iconService.canvasHeight || 128],\n\n // 渐变色支持参数\n u_linearColor: useLinearColor,\n u_sourceColor: sourceColorArr,\n u_targetColor: targetColorArr,\n };\n }\n\n public getAnimateUniforms(): IModelUniform {\n const { animateOption } = this.layer.getLayerConfig() as ILayerConfig;\n return {\n u_aimate: this.animateOption2Array(animateOption as IAnimateOption),\n u_time: this.layer.getLayerAnimateTime(),\n };\n }\n\n public initModels(): IModel[] {\n this.updateTexture();\n this.iconService.on('imageUpdate', this.updateTexture);\n\n return this.buildModels();\n }\n\n public clearModels() {\n this.texture?.destroy();\n this.dataTexture?.destroy();\n this.iconService.off('imageUpdate', this.updateTexture);\n }\n\n public getShaders(): { frag: string; vert: string; type: string } {\n const {\n sourceColor,\n targetColor,\n } = this.layer.getLayerConfig() as ILineLayerStyleOptions;\n\n if (sourceColor && targetColor) {\n // 分离 linear 功能\n return {\n frag: arc3d_linear_frag,\n vert: arc3d_linear_vert,\n type: 'linear',\n };\n } else {\n return {\n frag: arc3d_line_frag,\n vert: arc3d_line_vert,\n type: 'normal',\n };\n }\n }\n\n public buildModels(): IModel[] {\n const {\n segmentNumber = 30,\n mask = false,\n maskInside = true,\n } = this.layer.getLayerConfig() as ILineLayerStyleOptions;\n const { frag, vert, type } = this.getShaders();\n return [\n this.layer.buildLayerModel({\n moduleName: 'arc3Dline' + type,\n vertexShader: vert,\n fragmentShader: frag,\n triangulation: LineArcTriangulation,\n blend: this.getBlend(),\n segmentNumber,\n // primitive: gl.POINTS,\n stencil: getMask(mask, maskInside),\n }),\n ];\n }\n protected registerBuiltinAttributes() {\n // point layer size;\n this.styleAttributeService.registerStyleAttribute({\n name: 'size',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Size',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.DYNAMIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 1,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n const { size = 1 } = feature;\n return Array.isArray(size) ? [size[0]] : [size as number];\n },\n },\n });\n\n this.styleAttributeService.registerStyleAttribute({\n name: 'instance', // 弧线起始点信息\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Instance',\n buffer: {\n usage: gl.STATIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 4,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n return [vertex[3], vertex[4], vertex[5], vertex[6]];\n },\n },\n });\n\n this.styleAttributeService.registerStyleAttribute({\n name: 'uv',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_iconMapUV',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.DYNAMIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 2,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n const iconMap = this.iconService.getIconMap();\n const { texture } = feature;\n const { x, y } = iconMap[texture as string] || { x: 0, y: 0 };\n return [x, y];\n },\n },\n });\n }\n\n private updateTexture = () => {\n const { createTexture2D } = this.rendererService;\n if (this.texture) {\n this.texture.update({\n data: this.iconService.getCanvas(),\n });\n this.layer.render();\n return;\n }\n this.texture = createTexture2D({\n data: this.iconService.getCanvas(),\n mag: gl.NEAREST,\n min: gl.NEAREST,\n premultiplyAlpha: false,\n width: 1024,\n height: this.iconService.canvasHeight || 128,\n });\n };\n}\n"],"file":"earthArc_3d.js"}
1
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{\n AttributeType,\n gl,\n IAnimateOption,\n IEncodeFeature,\n ILayerConfig,\n IModel,\n IModelUniform,\n ITexture2D,\n} from '@antv/l7-core';\nimport { getMask, rgb2arr } from '@antv/l7-utils';\nimport { isNumber } from 'lodash';\nimport BaseModel from '../../core/BaseModel';\nimport { ILineLayerStyleOptions } from '../../core/interface';\nimport { LineArcTriangulation } from '../../core/triangulation';\nimport { EARTH_RADIUS } from '../../earth/utils';\n// arc3d line layer\nimport arc3d_line_frag from '../shaders/line_arc_3d_frag.glsl';\nimport arc3d_line_vert from '../shaders/line_arc_3d_vert.glsl';\n// arc3d linear layer\nimport arc3d_linear_frag from '../shaders/linear/arc3d_linear_frag.glsl';\nimport arc3d_linear_vert from '../shaders/linear/arc3d_linear_vert.glsl';\n\nconst lineStyleObj: { [key: string]: number } = {\n solid: 0.0,\n dash: 1.0,\n};\nexport default class Arc3DModel extends BaseModel {\n protected texture: ITexture2D;\n public getUninforms(): IModelUniform {\n const {\n opacity = 1,\n sourceColor,\n targetColor,\n textureBlend = 'normal',\n lineType = 'solid',\n dashArray = [10, 5],\n lineTexture = false,\n iconStep = 100,\n segmentNumber = 30,\n globalArcHeight = 10,\n } = this.layer.getLayerConfig() as ILineLayerStyleOptions;\n\n if (dashArray.length === 2) {\n dashArray.push(0, 0);\n }\n\n // 转化渐变色\n let useLinearColor = 0; // 默认不生效\n let sourceColorArr = [0, 0, 0, 0];\n let targetColorArr = [0, 0, 0, 0];\n if (sourceColor && targetColor) {\n sourceColorArr = rgb2arr(sourceColor);\n targetColorArr = rgb2arr(targetColor);\n useLinearColor = 1;\n }\n\n if (this.rendererService.getDirty()) {\n this.texture.bind();\n }\n\n if (this.dataTextureTest && this.dataTextureNeedUpdate({ opacity })) {\n this.judgeStyleAttributes({ opacity });\n const encodeData = this.layer.getEncodedData();\n const { data, width, height } = this.calDataFrame(\n this.cellLength,\n encodeData,\n this.cellProperties,\n );\n this.rowCount = height; // 当前数据纹理有多少行\n\n this.dataTexture =\n this.cellLength > 0 && data.length > 0\n ? this.createTexture2D({\n flipY: true,\n data,\n format: gl.LUMINANCE,\n type: gl.FLOAT,\n width,\n height,\n })\n : this.createTexture2D({\n flipY: true,\n data: [1],\n format: gl.LUMINANCE,\n type: gl.FLOAT,\n width: 1,\n height: 1,\n });\n }\n\n return {\n u_globel: 1,\n u_globel_radius: EARTH_RADIUS, // 地球半径\n u_global_height: globalArcHeight,\n\n u_dataTexture: this.dataTexture, // 数据纹理 - 有数据映射的时候纹理中带数据,若没有任何数据映射时纹理是 [1]\n u_cellTypeLayout: this.getCellTypeLayout(),\n u_opacity: isNumber(opacity) ? opacity : 1.0,\n u_textureBlend: textureBlend === 'normal' ? 0.0 : 1.0,\n segmentNumber,\n u_line_type: lineStyleObj[lineType as string] || 0.0,\n u_dash_array: dashArray,\n\n // 纹理支持参数\n u_texture: this.texture, // 贴图\n u_line_texture: lineTexture ? 1.0 : 0.0, // 传入线的标识\n u_icon_step: iconStep,\n u_textSize: [1024, this.iconService.canvasHeight || 128],\n\n // 渐变色支持参数\n u_linearColor: useLinearColor,\n u_sourceColor: sourceColorArr,\n u_targetColor: targetColorArr,\n };\n }\n\n public getAnimateUniforms(): IModelUniform {\n const { animateOption } = this.layer.getLayerConfig() as ILayerConfig;\n return {\n u_aimate: this.animateOption2Array(animateOption as IAnimateOption),\n u_time: this.layer.getLayerAnimateTime(),\n };\n }\n\n public initModels(callbackModel: (models: IModel[]) => void) {\n this.updateTexture();\n this.iconService.on('imageUpdate', this.updateTexture);\n\n this.buildModels(callbackModel);\n }\n\n public clearModels() {\n this.texture?.destroy();\n this.dataTexture?.destroy();\n this.iconService.off('imageUpdate', this.updateTexture);\n }\n\n public getShaders(): { frag: string; vert: string; type: string } {\n const {\n sourceColor,\n targetColor,\n } = this.layer.getLayerConfig() as ILineLayerStyleOptions;\n\n if (sourceColor && targetColor) {\n // 分离 linear 功能\n return {\n frag: arc3d_linear_frag,\n vert: arc3d_linear_vert,\n type: 'Linear',\n };\n } else {\n return {\n frag: arc3d_line_frag,\n vert: arc3d_line_vert,\n type: '',\n };\n }\n }\n\n public buildModels(callbackModel: (models: IModel[]) => void) {\n const {\n segmentNumber = 30,\n mask = false,\n maskInside = true,\n } = this.layer.getLayerConfig() as ILineLayerStyleOptions;\n const { frag, vert, type } = this.getShaders();\n this.layer\n .buildLayerModel({\n moduleName: 'lineEarthArc3d' + type,\n vertexShader: vert,\n fragmentShader: frag,\n triangulation: LineArcTriangulation,\n depth: { enable: true },\n blend: this.getBlend(),\n segmentNumber,\n stencil: getMask(mask, maskInside),\n })\n .then((model) => {\n callbackModel([model]);\n })\n .catch((err) => {\n console.warn(err);\n callbackModel([]);\n });\n }\n protected registerBuiltinAttributes() {\n // point layer size;\n this.styleAttributeService.registerStyleAttribute({\n name: 'size',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Size',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.DYNAMIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 1,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n const { size = 1 } = feature;\n return Array.isArray(size) ? [size[0]] : [size as number];\n },\n },\n });\n\n this.styleAttributeService.registerStyleAttribute({\n name: 'instance', // 弧线起始点信息\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Instance',\n buffer: {\n usage: gl.STATIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 4,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n return [vertex[3], vertex[4], vertex[5], vertex[6]];\n },\n },\n });\n\n this.styleAttributeService.registerStyleAttribute({\n name: 'uv',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_iconMapUV',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.DYNAMIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 2,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n const iconMap = this.iconService.getIconMap();\n const { texture } = feature;\n const { x, y } = iconMap[texture as string] || { x: 0, y: 0 };\n return [x, y];\n },\n },\n });\n }\n\n private updateTexture = () => {\n const { createTexture2D } = this.rendererService;\n if (this.texture) {\n this.texture.update({\n data: this.iconService.getCanvas(),\n });\n this.layer.render();\n return;\n }\n this.texture = createTexture2D({\n data: this.iconService.getCanvas(),\n mag: gl.NEAREST,\n min: gl.NEAREST,\n premultiplyAlpha: false,\n width: 1024,\n height: this.iconService.canvasHeight || 128,\n });\n };\n}\n"],"file":"earthArc_3d.js"}
@@ -4,9 +4,9 @@ export default class GreatCircleModel extends BaseModel {
4
4
  protected texture: ITexture2D;
5
5
  getUninforms(): IModelUniform;
6
6
  getAnimateUniforms(): IModelUniform;
7
- initModels(): IModel[];
7
+ initModels(callbackModel: (models: IModel[]) => void): void;
8
8
  clearModels(): void;
9
- buildModels(): IModel[];
9
+ buildModels(callbackModel: (models: IModel[]) => void): void;
10
10
  protected registerBuiltinAttributes(): void;
11
11
  private updateTexture;
12
12
  }
@@ -166,10 +166,10 @@ var GreatCircleModel = function (_BaseModel) {
166
166
  }
167
167
  }, {
168
168
  key: "initModels",
169
- value: function initModels() {
169
+ value: function initModels(callbackModel) {
170
170
  this.updateTexture();
171
171
  this.iconService.on('imageUpdate', this.updateTexture);
172
- return this.buildModels();
172
+ this.buildModels(callbackModel);
173
173
  }
174
174
  }, {
175
175
  key: "clearModels",
@@ -182,15 +182,15 @@ var GreatCircleModel = function (_BaseModel) {
182
182
  }
183
183
  }, {
184
184
  key: "buildModels",
185
- value: function buildModels() {
185
+ value: function buildModels(callbackModel) {
186
186
  var _ref3 = this.layer.getLayerConfig(),
187
187
  _ref3$mask = _ref3.mask,
188
188
  mask = _ref3$mask === void 0 ? false : _ref3$mask,
189
189
  _ref3$maskInside = _ref3.maskInside,
190
190
  maskInside = _ref3$maskInside === void 0 ? true : _ref3$maskInside;
191
191
 
192
- return [this.layer.buildLayerModel({
193
- moduleName: 'greatcircleline',
192
+ this.layer.buildLayerModel({
193
+ moduleName: 'lineGreatCircle',
194
194
  vertexShader: line_arc2d_vert,
195
195
  fragmentShader: line_arc_frag,
196
196
  triangulation: LineArcTriangulation,
@@ -199,7 +199,12 @@ var GreatCircleModel = function (_BaseModel) {
199
199
  },
200
200
  blend: this.getBlend(),
201
201
  stencil: getMask(mask, maskInside)
202
- })];
202
+ }).then(function (model) {
203
+ callbackModel([model]);
204
+ }).catch(function (err) {
205
+ console.warn(err);
206
+ callbackModel([]);
207
+ });
203
208
  }
204
209
  }, {
205
210
  key: "registerBuiltinAttributes",
@@ -1 +1 @@
1
- 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{\n AttributeType,\n gl,\n IAnimateOption,\n IEncodeFeature,\n ILayerConfig,\n IModel,\n IModelUniform,\n ITexture2D,\n} from '@antv/l7-core';\nimport { getMask, rgb2arr } from '@antv/l7-utils';\nimport { isNumber } from 'lodash';\nimport BaseModel from '../../core/BaseModel';\nimport { ILineLayerStyleOptions, lineStyleType } from '../../core/interface';\nimport { LineArcTriangulation } from '../../core/triangulation';\nimport line_arc_frag from '../shaders/line_arc_great_circle_frag.glsl';\nimport line_arc2d_vert from '../shaders/line_arc_great_circle_vert.glsl';\nconst lineStyleObj: { [key: string]: number } = {\n solid: 0.0,\n dash: 1.0,\n};\n\nexport default class GreatCircleModel extends BaseModel {\n protected texture: ITexture2D;\n public getUninforms(): IModelUniform {\n const {\n opacity = 1,\n sourceColor,\n targetColor,\n textureBlend = 'normal',\n lineType = 'solid',\n dashArray = [10, 5],\n lineTexture = false,\n iconStep = 100,\n segmentNumber = 30,\n } = 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true,\n data: [1],\n format: gl.LUMINANCE,\n type: gl.FLOAT,\n width: 1,\n height: 1,\n });\n }\n\n return {\n u_dataTexture: this.dataTexture, // 数据纹理 - 有数据映射的时候纹理中带数据,若没有任何数据映射时纹理是 [1]\n u_cellTypeLayout: this.getCellTypeLayout(),\n\n u_opacity: isNumber(opacity) ? opacity : 1.0,\n u_textureBlend: textureBlend === 'normal' ? 0.0 : 1.0,\n segmentNumber,\n u_line_type: lineStyleObj[lineType as string] || 0.0,\n u_dash_array: dashArray,\n\n // 纹理支持参数\n u_texture: this.texture, // 贴图\n u_line_texture: lineTexture ? 1.0 : 0.0, // 传入线的标识\n u_icon_step: iconStep,\n u_textSize: [1024, this.iconService.canvasHeight || 128],\n\n // 渐变色支持参数\n u_linearColor: useLinearColor,\n u_sourceColor: sourceColorArr,\n u_targetColor: targetColorArr,\n };\n }\n public getAnimateUniforms(): IModelUniform {\n const { animateOption } = this.layer.getLayerConfig() as ILayerConfig;\n return {\n u_aimate: this.animateOption2Array(animateOption as IAnimateOption),\n u_time: this.layer.getLayerAnimateTime(),\n };\n }\n\n public initModels(): IModel[] {\n this.updateTexture();\n this.iconService.on('imageUpdate', this.updateTexture);\n\n return this.buildModels();\n }\n\n public clearModels() {\n this.texture?.destroy();\n this.dataTexture?.destroy();\n this.iconService.off('imageUpdate', this.updateTexture);\n }\n\n public buildModels(): IModel[] {\n const {\n mask = false,\n maskInside = true,\n } = this.layer.getLayerConfig() as ILineLayerStyleOptions;\n return [\n this.layer.buildLayerModel({\n moduleName: 'greatcircleline',\n vertexShader: line_arc2d_vert,\n fragmentShader: line_arc_frag,\n triangulation: LineArcTriangulation,\n depth: { enable: false },\n blend: this.getBlend(),\n stencil: getMask(mask, maskInside),\n }),\n ];\n }\n protected registerBuiltinAttributes() {\n this.styleAttributeService.registerStyleAttribute({\n name: 'size',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Size',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.DYNAMIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 1,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n const { size = 1 } = feature;\n return Array.isArray(size) ? [size[0]] : [size as number];\n },\n },\n });\n\n this.styleAttributeService.registerStyleAttribute({\n name: 'instance', // 弧线起始点信息\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Instance',\n buffer: {\n usage: gl.STATIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 4,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n return [vertex[3], vertex[4], vertex[5], vertex[6]];\n },\n },\n });\n\n this.styleAttributeService.registerStyleAttribute({\n name: 'uv',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_iconMapUV',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.DYNAMIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 2,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n const iconMap = this.iconService.getIconMap();\n const { texture } = feature;\n // console.log('icon feature', feature)\n const { x, y } = iconMap[texture as string] || { x: 0, y: 0 };\n return [x, y];\n },\n },\n });\n }\n\n private updateTexture = () => {\n const { createTexture2D } = this.rendererService;\n if (this.texture) {\n this.texture.update({\n data: this.iconService.getCanvas(),\n });\n this.layer.render();\n return;\n }\n this.texture = createTexture2D({\n data: this.iconService.getCanvas(),\n mag: gl.NEAREST,\n min: gl.NEAREST,\n premultiplyAlpha: false,\n width: 1024,\n height: this.iconService.canvasHeight || 128,\n });\n };\n}\n"],"file":"great_circle.js"}
1
+ 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{\n AttributeType,\n gl,\n IAnimateOption,\n IEncodeFeature,\n ILayerConfig,\n IModel,\n IModelUniform,\n ITexture2D,\n} from '@antv/l7-core';\nimport { getMask, rgb2arr } from '@antv/l7-utils';\nimport { isNumber } from 'lodash';\nimport BaseModel from '../../core/BaseModel';\nimport { ILineLayerStyleOptions, lineStyleType } from '../../core/interface';\nimport { LineArcTriangulation } from '../../core/triangulation';\nimport line_arc_frag from '../shaders/line_arc_great_circle_frag.glsl';\nimport line_arc2d_vert from '../shaders/line_arc_great_circle_vert.glsl';\nconst lineStyleObj: { [key: string]: number } = {\n solid: 0.0,\n dash: 1.0,\n};\n\nexport default class GreatCircleModel extends BaseModel {\n protected texture: ITexture2D;\n public getUninforms(): IModelUniform {\n const {\n opacity = 1,\n sourceColor,\n targetColor,\n textureBlend = 'normal',\n lineType = 'solid',\n dashArray = [10, 5],\n lineTexture = false,\n iconStep = 100,\n segmentNumber = 30,\n } = this.layer.getLayerConfig() as Partial<ILineLayerStyleOptions>;\n if (dashArray.length === 2) {\n dashArray.push(0, 0);\n }\n\n if (this.rendererService.getDirty()) {\n this.texture.bind();\n }\n\n // 转化渐变色\n let useLinearColor = 0; // 默认不生效\n let sourceColorArr = [0, 0, 0, 0];\n let targetColorArr = [0, 0, 0, 0];\n if (sourceColor && targetColor) {\n sourceColorArr = rgb2arr(sourceColor);\n targetColorArr = rgb2arr(targetColor);\n useLinearColor = 1;\n }\n\n if (this.dataTextureTest && this.dataTextureNeedUpdate({ opacity })) {\n this.judgeStyleAttributes({ opacity });\n const encodeData = this.layer.getEncodedData();\n const { data, width, height } = this.calDataFrame(\n this.cellLength,\n encodeData,\n this.cellProperties,\n );\n this.rowCount = height; // 当前数据纹理有多少行\n\n this.dataTexture =\n this.cellLength > 0 && data.length > 0\n ? this.createTexture2D({\n flipY: true,\n data,\n format: gl.LUMINANCE,\n type: gl.FLOAT,\n width,\n height,\n })\n : this.createTexture2D({\n flipY: true,\n data: [1],\n format: gl.LUMINANCE,\n type: gl.FLOAT,\n width: 1,\n height: 1,\n });\n }\n\n return {\n u_dataTexture: this.dataTexture, // 数据纹理 - 有数据映射的时候纹理中带数据,若没有任何数据映射时纹理是 [1]\n u_cellTypeLayout: this.getCellTypeLayout(),\n\n u_opacity: isNumber(opacity) ? opacity : 1.0,\n u_textureBlend: textureBlend === 'normal' ? 0.0 : 1.0,\n segmentNumber,\n u_line_type: lineStyleObj[lineType as string] || 0.0,\n u_dash_array: dashArray,\n\n // 纹理支持参数\n u_texture: this.texture, // 贴图\n u_line_texture: lineTexture ? 1.0 : 0.0, // 传入线的标识\n u_icon_step: iconStep,\n u_textSize: [1024, this.iconService.canvasHeight || 128],\n\n // 渐变色支持参数\n u_linearColor: useLinearColor,\n u_sourceColor: sourceColorArr,\n u_targetColor: targetColorArr,\n };\n }\n public getAnimateUniforms(): IModelUniform {\n const { animateOption } = this.layer.getLayerConfig() as ILayerConfig;\n return {\n u_aimate: this.animateOption2Array(animateOption as IAnimateOption),\n u_time: this.layer.getLayerAnimateTime(),\n };\n }\n\n public initModels(callbackModel: (models: IModel[]) => void) {\n this.updateTexture();\n this.iconService.on('imageUpdate', this.updateTexture);\n\n this.buildModels(callbackModel);\n }\n\n public clearModels() {\n this.texture?.destroy();\n this.dataTexture?.destroy();\n this.iconService.off('imageUpdate', this.updateTexture);\n }\n\n public buildModels(callbackModel: (models: IModel[]) => void) {\n const {\n mask = false,\n maskInside = true,\n } = this.layer.getLayerConfig() as ILineLayerStyleOptions;\n this.layer\n .buildLayerModel({\n moduleName: 'lineGreatCircle',\n vertexShader: line_arc2d_vert,\n fragmentShader: line_arc_frag,\n triangulation: LineArcTriangulation,\n depth: { enable: false },\n blend: this.getBlend(),\n stencil: getMask(mask, maskInside),\n })\n .then((model) => {\n callbackModel([model]);\n })\n .catch((err) => {\n console.warn(err);\n callbackModel([]);\n });\n }\n protected registerBuiltinAttributes() {\n this.styleAttributeService.registerStyleAttribute({\n name: 'size',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Size',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.DYNAMIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 1,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n const { size = 1 } = feature;\n return Array.isArray(size) ? [size[0]] : [size as number];\n },\n },\n });\n\n this.styleAttributeService.registerStyleAttribute({\n name: 'instance', // 弧线起始点信息\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Instance',\n buffer: {\n usage: gl.STATIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 4,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n return [vertex[3], vertex[4], vertex[5], vertex[6]];\n },\n },\n });\n\n this.styleAttributeService.registerStyleAttribute({\n name: 'uv',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_iconMapUV',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.DYNAMIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 2,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n const iconMap = this.iconService.getIconMap();\n const { texture } = feature;\n // console.log('icon feature', feature)\n const { x, y } = iconMap[texture as string] || { x: 0, y: 0 };\n return [x, y];\n },\n },\n });\n }\n\n private updateTexture = () => {\n const { createTexture2D } = this.rendererService;\n if (this.texture) {\n this.texture.update({\n data: this.iconService.getCanvas(),\n });\n this.layer.render();\n return;\n }\n this.texture = createTexture2D({\n data: this.iconService.getCanvas(),\n mag: gl.NEAREST,\n min: gl.NEAREST,\n premultiplyAlpha: false,\n width: 1024,\n height: this.iconService.canvasHeight || 128,\n });\n };\n}\n"],"file":"great_circle.js"}
@@ -2,9 +2,9 @@ import { IModel, IModelUniform } from '@antv/l7-core';
2
2
  import BaseModel from '../../core/BaseModel';
3
3
  export default class LineModel extends BaseModel {
4
4
  getUninforms(): IModelUniform;
5
- initModels(): IModel[];
5
+ initModels(callbackModel: (models: IModel[]) => void): void;
6
6
  clearModels(): void;
7
- buildModels(): IModel[];
7
+ buildModels(callbackModel: (models: IModel[]) => void): Promise<void>;
8
8
  /**
9
9
  * 根据参数获取不同的 shader 代码
10
10
  * @returns
@@ -1,9 +1,11 @@
1
+ import _asyncToGenerator from "@babel/runtime/helpers/asyncToGenerator";
1
2
  import _classCallCheck from "@babel/runtime/helpers/classCallCheck";
2
3
  import _createClass from "@babel/runtime/helpers/createClass";
3
4
  import _inherits from "@babel/runtime/helpers/inherits";
4
5
  import _possibleConstructorReturn from "@babel/runtime/helpers/possibleConstructorReturn";
5
6
  import _getPrototypeOf from "@babel/runtime/helpers/getPrototypeOf";
6
7
  import _isNumber from "lodash/isNumber";
8
+ import _regeneratorRuntime from "@babel/runtime/regenerator";
7
9
 
8
10
  function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = _getPrototypeOf(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = _getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return _possibleConstructorReturn(this, result); }; }
9
11
 
@@ -99,8 +101,8 @@ var LineModel = function (_BaseModel) {
99
101
  }
100
102
  }, {
101
103
  key: "initModels",
102
- value: function initModels() {
103
- return this.buildModels();
104
+ value: function initModels(callbackModel) {
105
+ this.buildModels(callbackModel);
104
106
  }
105
107
  }, {
106
108
  key: "clearModels",
@@ -111,33 +113,48 @@ var LineModel = function (_BaseModel) {
111
113
  }
112
114
  }, {
113
115
  key: "buildModels",
114
- value: function buildModels() {
115
- var _ref2 = this.layer.getLayerConfig(),
116
- _ref2$mask = _ref2.mask,
117
- mask = _ref2$mask === void 0 ? false : _ref2$mask,
118
- _ref2$maskInside = _ref2.maskInside,
119
- maskInside = _ref2$maskInside === void 0 ? true : _ref2$maskInside,
120
- _ref2$depth = _ref2.depth,
121
- depth = _ref2$depth === void 0 ? false : _ref2$depth;
122
-
123
- var _this$getShaders = this.getShaders(),
124
- frag = _this$getShaders.frag,
125
- vert = _this$getShaders.vert;
126
-
127
- this.layer.triangulation = LineTriangulation;
128
- return [this.layer.buildLayerModel({
129
- moduleName: 'line_half',
130
- vertexShader: vert,
131
- fragmentShader: frag,
132
- triangulation: LineTriangulation,
133
- primitive: gl.TRIANGLES,
134
- blend: this.getBlend(),
135
- depth: {
136
- enable: depth
137
- },
138
- stencil: getMask(mask, maskInside)
139
- })];
140
- }
116
+ value: function () {
117
+ var _buildModels = _asyncToGenerator(_regeneratorRuntime.mark(function _callee(callbackModel) {
118
+ var _ref2, _ref2$mask, mask, _ref2$maskInside, maskInside, _ref2$depth, depth, _this$getShaders, frag, vert;
119
+
120
+ return _regeneratorRuntime.wrap(function _callee$(_context) {
121
+ while (1) {
122
+ switch (_context.prev = _context.next) {
123
+ case 0:
124
+ _ref2 = this.layer.getLayerConfig(), _ref2$mask = _ref2.mask, mask = _ref2$mask === void 0 ? false : _ref2$mask, _ref2$maskInside = _ref2.maskInside, maskInside = _ref2$maskInside === void 0 ? true : _ref2$maskInside, _ref2$depth = _ref2.depth, depth = _ref2$depth === void 0 ? false : _ref2$depth;
125
+ _this$getShaders = this.getShaders(), frag = _this$getShaders.frag, vert = _this$getShaders.vert;
126
+ this.layer.triangulation = LineTriangulation;
127
+ this.layer.buildLayerModel({
128
+ moduleName: 'lineHalf',
129
+ vertexShader: vert,
130
+ fragmentShader: frag,
131
+ triangulation: LineTriangulation,
132
+ depth: {
133
+ enable: depth
134
+ },
135
+ blend: this.getBlend(),
136
+ stencil: getMask(mask, maskInside)
137
+ }).then(function (model) {
138
+ callbackModel([model]);
139
+ }).catch(function (err) {
140
+ console.warn(err);
141
+ callbackModel([]);
142
+ });
143
+
144
+ case 4:
145
+ case "end":
146
+ return _context.stop();
147
+ }
148
+ }
149
+ }, _callee, this);
150
+ }));
151
+
152
+ function buildModels(_x) {
153
+ return _buildModels.apply(this, arguments);
154
+ }
155
+
156
+ return buildModels;
157
+ }()
141
158
  }, {
142
159
  key: "getShaders",
143
160
  value: function getShaders() {
@@ -1 +1 @@
1
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{\n AttributeType,\n gl,\n IEncodeFeature,\n IModel,\n IModelUniform,\n} from '@antv/l7-core';\nimport { getMask, rgb2arr } from '@antv/l7-utils';\nimport { isNumber } from 'lodash';\nimport BaseModel from '../../core/BaseModel';\nimport { ILineLayerStyleOptions } from '../../core/interface';\nimport { LineTriangulation } from '../../core/triangulation';\nimport line_half_frag from '../shaders/half/line_half_frag.glsl';\nimport line_half_vert from '../shaders/half/line_half_vert.glsl';\n\nexport default class LineModel extends BaseModel {\n public getUninforms(): IModelUniform {\n const {\n opacity = 1,\n sourceColor,\n targetColor,\n arrow = {\n enable: false,\n arrowWidth: 2,\n arrowHeight: 3,\n tailWidth: 1,\n },\n } = this.layer.getLayerConfig() as ILineLayerStyleOptions;\n\n // 转化渐变色\n let useLinearColor = 0; // 默认不生效\n let sourceColorArr = [0, 0, 0, 0];\n let targetColorArr = [0, 0, 0, 0];\n if (sourceColor && targetColor) {\n sourceColorArr = rgb2arr(sourceColor);\n 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{\n frag: line_half_frag,\n vert: line_half_vert,\n type: 'normal',\n };\n }\n\n protected registerBuiltinAttributes() {\n this.styleAttributeService.registerStyleAttribute({\n name: 'distanceAndIndex',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_DistanceAndIndex',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.STATIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 3,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n normal: number[],\n vertexIndex?: number,\n ) => {\n return vertexIndex === undefined\n ? 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1
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{\n AttributeType,\n gl,\n IEncodeFeature,\n IModel,\n IModelUniform,\n} from '@antv/l7-core';\nimport { getMask, rgb2arr } from '@antv/l7-utils';\nimport { isNumber } from 'lodash';\nimport BaseModel from '../../core/BaseModel';\nimport { ILineLayerStyleOptions } from '../../core/interface';\nimport { LineTriangulation } from '../../core/triangulation';\nimport line_half_frag from '../shaders/half/line_half_frag.glsl';\nimport line_half_vert from '../shaders/half/line_half_vert.glsl';\n\nexport default class LineModel extends BaseModel {\n public getUninforms(): IModelUniform {\n const {\n opacity = 1,\n sourceColor,\n targetColor,\n arrow = {\n enable: false,\n arrowWidth: 2,\n arrowHeight: 3,\n tailWidth: 1,\n },\n } = this.layer.getLayerConfig() as ILineLayerStyleOptions;\n\n // 转化渐变色\n let useLinearColor = 0; // 默认不生效\n let sourceColorArr = [0, 0, 0, 0];\n let targetColorArr = [0, 0, 0, 0];\n if (sourceColor && targetColor) {\n sourceColorArr = rgb2arr(sourceColor);\n targetColorArr = rgb2arr(targetColor);\n useLinearColor = 1;\n }\n\n if (this.dataTextureTest && this.dataTextureNeedUpdate({ opacity })) {\n this.judgeStyleAttributes({ opacity });\n const encodeData = this.layer.getEncodedData();\n const { data, width, height } = this.calDataFrame(\n this.cellLength,\n encodeData,\n this.cellProperties,\n );\n this.rowCount = height; // 当前数据纹理有多少行\n\n this.dataTexture =\n this.cellLength > 0 && data.length > 0\n ? this.createTexture2D({\n flipY: true,\n data,\n format: gl.LUMINANCE,\n type: gl.FLOAT,\n width,\n height,\n })\n : this.createTexture2D({\n flipY: true,\n data: [1],\n format: gl.LUMINANCE,\n type: gl.FLOAT,\n width: 1,\n height: 1,\n });\n }\n return {\n u_dataTexture: this.dataTexture, // 数据纹理 - 有数据映射的时候纹理中带数据,若没有任何数据映射时纹理是 [1]\n u_cellTypeLayout: this.getCellTypeLayout(),\n u_opacity: isNumber(opacity) ? opacity : 1.0,\n\n // 渐变色支持参数\n u_linearColor: useLinearColor,\n u_sourceColor: sourceColorArr,\n u_targetColor: targetColorArr,\n\n // arrow\n u_arrow: Number(arrow.enable),\n u_arrowHeight: arrow.arrowHeight || 3,\n u_arrowWidth: arrow.arrowWidth || 2,\n u_tailWidth: arrow.tailWidth === undefined ? 1 : arrow.tailWidth,\n };\n }\n\n public initModels(callbackModel: (models: IModel[]) => void) {\n this.buildModels(callbackModel);\n }\n\n public clearModels() {\n this.dataTexture?.destroy();\n }\n\n public async buildModels(callbackModel: (models: IModel[]) => void) {\n const {\n mask = false,\n maskInside = true,\n depth = false,\n } = this.layer.getLayerConfig() as ILineLayerStyleOptions;\n const { frag, vert } = this.getShaders();\n this.layer.triangulation = LineTriangulation;\n\n this.layer\n .buildLayerModel({\n moduleName: 'lineHalf',\n vertexShader: vert,\n fragmentShader: frag,\n triangulation: LineTriangulation,\n depth: { enable: depth },\n blend: this.getBlend(),\n stencil: getMask(mask, maskInside),\n })\n .then((model) => {\n callbackModel([model]);\n })\n .catch((err) => {\n console.warn(err);\n callbackModel([]);\n });\n }\n\n /**\n * 根据参数获取不同的 shader 代码\n * @returns\n */\n public getShaders(): { frag: string; vert: string; type: string } {\n return {\n frag: line_half_frag,\n vert: line_half_vert,\n type: 'normal',\n };\n }\n\n protected registerBuiltinAttributes() {\n this.styleAttributeService.registerStyleAttribute({\n name: 'distanceAndIndex',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_DistanceAndIndex',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.STATIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 3,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n normal: number[],\n vertexIndex?: number,\n ) => {\n return vertexIndex === undefined\n ? [vertex[3], 10, vertex[5]]\n : [vertex[3], vertexIndex, vertex[5]];\n },\n },\n });\n this.styleAttributeService.registerStyleAttribute({\n name: 'dirPoints',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_dirPoints',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.STATIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 4,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n // console.log(feature)\n const startPoint = (feature.coordinates[0] || [0, 0]) as number[];\n const endPoint = (feature.coordinates[3] || [0, 0]) as number[];\n\n return [startPoint[0], startPoint[1], endPoint[0], endPoint[1]];\n },\n },\n });\n\n this.styleAttributeService.registerStyleAttribute({\n name: 'size',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Size',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.DYNAMIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 2,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n const { size = 1 } = feature;\n return Array.isArray(size) ? [size[0], size[1]] : [size as number, 0];\n },\n },\n });\n\n // point layer size;\n this.styleAttributeService.registerStyleAttribute({\n name: 'normal',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Normal',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.STATIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 3,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n normal: number[],\n ) => {\n return normal;\n },\n },\n });\n\n this.styleAttributeService.registerStyleAttribute({\n name: 'miter',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Miter',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.STATIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 1,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n return [vertex[4]];\n },\n },\n });\n }\n}\n"],"file":"half.js"}
@@ -1,4 +1,4 @@
1
- export declare type LineModelType = 'arc' | 'arcmini' | 'arc3d' | 'greatcircle' | 'wall' | 'simple' | 'line' | 'halfLine' | 'linearline' | 'vectorline' | 'tileLine' | 'earthArc3d';
1
+ export declare type LineModelType = 'arc' | 'arc3d' | 'greatcircle' | 'wall' | 'simple' | 'line' | 'halfLine' | 'linearline' | 'vectorline' | 'tileLine' | 'earthArc3d';
2
2
  declare const LineModels: {
3
3
  [key in LineModelType]: any;
4
4
  };
@@ -1,7 +1,6 @@
1
1
  import LineTileModel from '../../tile/models/tileModel';
2
2
  import ArcModel from './arc';
3
3
  import Arc3DModel from './arc_3d';
4
- import ArcMiniModel from './arcmini';
5
4
  import EarthArc3DModel from './earthArc_3d';
6
5
  import GreatCircleModel from './great_circle';
7
6
  import LineHalfModel from './half';
@@ -12,7 +11,6 @@ import TileLineModel from './tile';
12
11
  import LineWallModel from './wall';
13
12
  var LineModels = {
14
13
  arc: ArcModel,
15
- arcmini: ArcMiniModel,
16
14
  arc3d: Arc3DModel,
17
15
  greatcircle: GreatCircleModel,
18
16
  wall: LineWallModel,
@@ -1 +1 @@
1
- {"version":3,"sources":["../../../src/line/models/index.ts"],"names":["LineTileModel","ArcModel","Arc3DModel","ArcMiniModel","EarthArc3DModel","GreatCircleModel","LineHalfModel","LineModel","LinearLine","SimpleLineModel","TileLineModel","LineWallModel","LineModels","arc","arcmini","arc3d","greatcircle","wall","line","halfLine","simple","linearline","vectorline","tileLine","earthArc3d"],"mappings":"AAAA,OAAOA,aAAP,MAA0B,6BAA1B;AACA,OAAOC,QAAP,MAAqB,OAArB;AACA,OAAOC,UAAP,MAAuB,UAAvB;AACA,OAAOC,YAAP,MAAyB,WAAzB;AACA,OAAOC,eAAP,MAA4B,eAA5B;AACA,OAAOC,gBAAP,MAA6B,gBAA7B;AACA,OAAOC,aAAP,MAA0B,QAA1B;AACA,OAAOC,SAAP,MAAsB,QAAtB;AACA,OAAOC,UAAP,MAAuB,cAAvB;AACA,OAAOC,eAAP,MAA4B,cAA5B;AACA,OAAOC,aAAP,MAA0B,QAA1B;AACA,OAAOC,aAAP,MAA0B,QAA1B;AAgBA,IAAMC,UAA2C,GAAG;AAClDC,EAAAA,GAAG,EAAEZ,QAD6C;AAElDa,EAAAA,OAAO,EAAEX,YAFyC;AAGlDY,EAAAA,KAAK,EAAEb,UAH2C;AAIlDc,EAAAA,WAAW,EAAEX,gBAJqC;AAKlDY,EAAAA,IAAI,EAAEN,aAL4C;AAMlDO,EAAAA,IAAI,EAAEX,SAN4C;AAOlDY,EAAAA,QAAQ,EAAEb,aAPwC;AAQlDc,EAAAA,MAAM,EAAEX,eAR0C;AASlDY,EAAAA,UAAU,EAAEb,UATsC;AAUlDc,EAAAA,UAAU,EAAEtB,aAVsC;AAWlDuB,EAAAA,QAAQ,EAAEb,aAXwC;AAYlDc,EAAAA,UAAU,EAAEpB;AAZsC,CAApD;AAeA,eAAeQ,UAAf","sourcesContent":["import LineTileModel from '../../tile/models/tileModel';\nimport ArcModel from './arc';\nimport Arc3DModel from './arc_3d';\nimport ArcMiniModel from './arcmini';\nimport EarthArc3DModel from './earthArc_3d';\nimport GreatCircleModel from './great_circle';\nimport LineHalfModel from './half';\nimport LineModel from './line';\nimport LinearLine from './linearline';\nimport SimpleLineModel from './simpleLine';\nimport TileLineModel from './tile';\nimport LineWallModel from './wall';\n\nexport type LineModelType =\n | 'arc'\n | 'arcmini'\n | 'arc3d'\n | 'greatcircle'\n | 'wall'\n | 'simple'\n | 'line'\n | 'halfLine'\n | 'linearline'\n | 'vectorline'\n | 'tileLine'\n | 'earthArc3d';\n\nconst LineModels: { [key in LineModelType]: any } = {\n arc: ArcModel,\n arcmini: ArcMiniModel,\n arc3d: Arc3DModel,\n greatcircle: GreatCircleModel,\n wall: LineWallModel,\n line: LineModel,\n halfLine: LineHalfModel,\n simple: SimpleLineModel,\n linearline: LinearLine,\n vectorline: LineTileModel,\n tileLine: TileLineModel,\n earthArc3d: EarthArc3DModel,\n};\n\nexport default LineModels;\n"],"file":"index.js"}
1
+ {"version":3,"sources":["../../../src/line/models/index.ts"],"names":["LineTileModel","ArcModel","Arc3DModel","EarthArc3DModel","GreatCircleModel","LineHalfModel","LineModel","LinearLine","SimpleLineModel","TileLineModel","LineWallModel","LineModels","arc","arc3d","greatcircle","wall","line","halfLine","simple","linearline","vectorline","tileLine","earthArc3d"],"mappings":"AAAA,OAAOA,aAAP,MAA0B,6BAA1B;AACA,OAAOC,QAAP,MAAqB,OAArB;AACA,OAAOC,UAAP,MAAuB,UAAvB;AACA,OAAOC,eAAP,MAA4B,eAA5B;AACA,OAAOC,gBAAP,MAA6B,gBAA7B;AACA,OAAOC,aAAP,MAA0B,QAA1B;AACA,OAAOC,SAAP,MAAsB,QAAtB;AACA,OAAOC,UAAP,MAAuB,cAAvB;AACA,OAAOC,eAAP,MAA4B,cAA5B;AACA,OAAOC,aAAP,MAA0B,QAA1B;AACA,OAAOC,aAAP,MAA0B,QAA1B;AAeA,IAAMC,UAA2C,GAAG;AAClDC,EAAAA,GAAG,EAAEX,QAD6C;AAElDY,EAAAA,KAAK,EAAEX,UAF2C;AAGlDY,EAAAA,WAAW,EAAEV,gBAHqC;AAIlDW,EAAAA,IAAI,EAAEL,aAJ4C;AAKlDM,EAAAA,IAAI,EAAEV,SAL4C;AAMlDW,EAAAA,QAAQ,EAAEZ,aANwC;AAOlDa,EAAAA,MAAM,EAAEV,eAP0C;AAQlDW,EAAAA,UAAU,EAAEZ,UARsC;AASlDa,EAAAA,UAAU,EAAEpB,aATsC;AAUlDqB,EAAAA,QAAQ,EAAEZ,aAVwC;AAWlDa,EAAAA,UAAU,EAAEnB;AAXsC,CAApD;AAcA,eAAeQ,UAAf","sourcesContent":["import LineTileModel from '../../tile/models/tileModel';\nimport ArcModel from './arc';\nimport Arc3DModel from './arc_3d';\nimport EarthArc3DModel from './earthArc_3d';\nimport GreatCircleModel from './great_circle';\nimport LineHalfModel from './half';\nimport LineModel from './line';\nimport LinearLine from './linearline';\nimport SimpleLineModel from './simpleLine';\nimport TileLineModel from './tile';\nimport LineWallModel from './wall';\n\nexport type LineModelType =\n | 'arc'\n | 'arc3d'\n | 'greatcircle'\n | 'wall'\n | 'simple'\n | 'line'\n | 'halfLine'\n | 'linearline'\n | 'vectorline'\n | 'tileLine'\n | 'earthArc3d';\n\nconst LineModels: { [key in LineModelType]: any } = {\n arc: ArcModel,\n arc3d: Arc3DModel,\n greatcircle: GreatCircleModel,\n wall: LineWallModel,\n line: LineModel,\n halfLine: LineHalfModel,\n simple: SimpleLineModel,\n linearline: LinearLine,\n vectorline: LineTileModel,\n tileLine: TileLineModel,\n earthArc3d: EarthArc3DModel,\n};\n\nexport default LineModels;\n"],"file":"index.js"}
@@ -4,9 +4,9 @@ export default class LineModel extends BaseModel {
4
4
  protected texture: ITexture2D;
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5
  getUninforms(): IModelUniform;
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6
  getAnimateUniforms(): IModelUniform;
7
- initModels(): IModel[];
7
+ initModels(callbackModel: (models: IModel[]) => void): void;
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  clearModels(): void;
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- buildModels(): IModel[];
9
+ buildModels(callbackModel: (models: IModel[]) => void): void;
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  /**
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  * 根据参数获取不同的 shader 代码
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  * @returns