@antv/l7-layers 2.9.14 → 2.9.17-alpha.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/es/Geometry/index.js +12 -2
- package/es/Geometry/index.js.map +1 -1
- package/es/Geometry/models/billboard.d.ts +3 -3
- package/es/Geometry/models/billboard.js +11 -6
- package/es/Geometry/models/billboard.js.map +1 -1
- package/es/Geometry/models/plane.d.ts +3 -3
- package/es/Geometry/models/plane.js +12 -7
- package/es/Geometry/models/plane.js.map +1 -1
- package/es/Geometry/models/sprite.d.ts +3 -3
- package/es/Geometry/models/sprite.js +11 -6
- package/es/Geometry/models/sprite.js.map +1 -1
- package/es/canvas/index.js +12 -2
- package/es/canvas/index.js.map +1 -1
- package/es/citybuliding/building.js +12 -2
- package/es/citybuliding/building.js.map +1 -1
- package/es/citybuliding/models/build.d.ts +2 -1
- package/es/citybuliding/models/build.js +16 -3
- package/es/citybuliding/models/build.js.map +1 -1
- package/es/core/BaseLayer.d.ts +1 -1
- package/es/core/BaseLayer.js +97 -58
- package/es/core/BaseLayer.js.map +1 -1
- package/es/core/BaseModel.d.ts +2 -2
- package/es/core/BaseModel.js +2 -2
- package/es/core/BaseModel.js.map +1 -1
- package/es/core/interface.d.ts +2 -0
- package/es/core/interface.js.map +1 -1
- package/es/core/triangulation.js +1 -2
- package/es/core/triangulation.js.map +1 -1
- package/es/earth/index.js +8 -2
- package/es/earth/index.js.map +1 -1
- package/es/earth/models/atmosphere.d.ts +2 -2
- package/es/earth/models/atmosphere.js +11 -6
- package/es/earth/models/atmosphere.js.map +1 -1
- package/es/earth/models/base.d.ts +2 -2
- package/es/earth/models/base.js +11 -6
- package/es/earth/models/base.js.map +1 -1
- package/es/earth/models/bloomsphere.d.ts +2 -2
- package/es/earth/models/bloomsphere.js +11 -6
- package/es/earth/models/bloomsphere.js.map +1 -1
- package/es/heatmap/index.js +17 -5
- package/es/heatmap/index.js.map +1 -1
- package/es/heatmap/models/grid.d.ts +2 -2
- package/es/heatmap/models/grid.js +12 -8
- package/es/heatmap/models/grid.js.map +1 -1
- package/es/heatmap/models/grid3d.d.ts +2 -2
- package/es/heatmap/models/grid3d.js +12 -6
- package/es/heatmap/models/grid3d.js.map +1 -1
- package/es/heatmap/models/heatmap.d.ts +2 -2
- package/es/heatmap/models/heatmap.js +112 -62
- package/es/heatmap/models/heatmap.js.map +1 -1
- package/es/heatmap/models/hexagon.d.ts +2 -2
- package/es/heatmap/models/hexagon.js +11 -6
- package/es/heatmap/models/hexagon.js.map +1 -1
- package/es/image/index.js +12 -2
- package/es/image/index.js.map +1 -1
- package/es/image/models/image.d.ts +3 -3
- package/es/image/models/image.js +11 -7
- package/es/image/models/image.js.map +1 -1
- package/es/line/index.d.ts +0 -2
- package/es/line/index.js +12 -5
- package/es/line/index.js.map +1 -1
- package/es/line/models/arc.d.ts +2 -2
- package/es/line/models/arc.js +14 -9
- package/es/line/models/arc.js.map +1 -1
- package/es/line/models/arc_3d.d.ts +2 -2
- package/es/line/models/arc_3d.js +13 -8
- package/es/line/models/arc_3d.js.map +1 -1
- package/es/line/models/earthArc_3d.d.ts +2 -2
- package/es/line/models/earthArc_3d.js +17 -9
- package/es/line/models/earthArc_3d.js.map +1 -1
- package/es/line/models/great_circle.d.ts +2 -2
- package/es/line/models/great_circle.js +11 -6
- package/es/line/models/great_circle.js.map +1 -1
- package/es/line/models/half.d.ts +2 -2
- package/es/line/models/half.js +46 -29
- package/es/line/models/half.js.map +1 -1
- package/es/line/models/index.d.ts +1 -1
- package/es/line/models/index.js +0 -2
- package/es/line/models/index.js.map +1 -1
- package/es/line/models/line.d.ts +2 -2
- package/es/line/models/line.js +27 -15
- package/es/line/models/line.js.map +1 -1
- package/es/line/models/linearline.d.ts +2 -11
- package/es/line/models/linearline.js +14 -24
- package/es/line/models/linearline.js.map +1 -1
- package/es/line/models/simpleLine.d.ts +2 -2
- package/es/line/models/simpleLine.js +13 -8
- package/es/line/models/simpleLine.js.map +1 -1
- package/es/line/models/tile.d.ts +2 -11
- package/es/line/models/tile.js +45 -39
- package/es/line/models/tile.js.map +1 -1
- package/es/line/models/wall.d.ts +2 -2
- package/es/line/models/wall.js +13 -9
- package/es/line/models/wall.js.map +1 -1
- package/es/mask/index.js +12 -2
- package/es/mask/index.js.map +1 -1
- package/es/mask/models/fill.d.ts +2 -2
- package/es/mask/models/fill.js +53 -27
- package/es/mask/models/fill.js.map +1 -1
- package/es/plugins/DataMappingPlugin.js +29 -8
- package/es/plugins/DataMappingPlugin.js.map +1 -1
- package/es/plugins/DataSourcePlugin.js +14 -5
- package/es/plugins/DataSourcePlugin.js.map +1 -1
- package/es/plugins/LayerModelPlugin.d.ts +2 -0
- package/es/plugins/LayerModelPlugin.js +33 -7
- package/es/plugins/LayerModelPlugin.js.map +1 -1
- package/es/plugins/PixelPickingPlugin.js +16 -13
- package/es/plugins/PixelPickingPlugin.js.map +1 -1
- package/es/point/index.d.ts +1 -1
- package/es/point/index.js +15 -8
- package/es/point/index.js.map +1 -1
- package/es/point/models/earthExtrude.d.ts +2 -2
- package/es/point/models/earthExtrude.js +16 -14
- package/es/point/models/earthExtrude.js.map +1 -1
- package/es/point/models/earthFill.d.ts +2 -11
- package/es/point/models/earthFill.js +13 -22
- package/es/point/models/earthFill.js.map +1 -1
- package/es/point/models/extrude.d.ts +2 -2
- package/es/point/models/extrude.js +49 -27
- package/es/point/models/extrude.js.map +1 -1
- package/es/point/models/fill.d.ts +2 -2
- package/es/point/models/fill.js +59 -41
- package/es/point/models/fill.js.map +1 -1
- package/es/point/models/fillmage.d.ts +2 -7
- package/es/point/models/fillmage.js +13 -22
- package/es/point/models/fillmage.js.map +1 -1
- package/es/point/models/image.d.ts +2 -2
- package/es/point/models/image.js +11 -6
- package/es/point/models/image.js.map +1 -1
- package/es/point/models/index.d.ts +1 -1
- package/es/point/models/index.js +0 -2
- package/es/point/models/index.js.map +1 -1
- package/es/point/models/normal.d.ts +2 -2
- package/es/point/models/normal.js +11 -6
- package/es/point/models/normal.js.map +1 -1
- package/es/point/models/radar.d.ts +2 -11
- package/es/point/models/radar.js +13 -22
- package/es/point/models/radar.js.map +1 -1
- package/es/point/models/simplePoint.d.ts +2 -2
- package/es/point/models/simplePoint.js +11 -6
- package/es/point/models/simplePoint.js.map +1 -1
- package/es/point/models/text.d.ts +3 -2
- package/es/point/models/text.js +108 -75
- package/es/point/models/text.js.map +1 -1
- package/es/point/models/tile.d.ts +2 -11
- package/es/point/models/tile.js +22 -25
- package/es/point/models/tile.js.map +1 -1
- package/es/polygon/index.js +12 -2
- package/es/polygon/index.js.map +1 -1
- package/es/polygon/models/extrude.d.ts +2 -2
- package/es/polygon/models/extrude.js +10 -5
- package/es/polygon/models/extrude.js.map +1 -1
- package/es/polygon/models/fill.d.ts +2 -2
- package/es/polygon/models/fill.js +27 -13
- package/es/polygon/models/fill.js.map +1 -1
- package/es/polygon/models/ocean.d.ts +2 -2
- package/es/polygon/models/ocean.js +12 -6
- package/es/polygon/models/ocean.js.map +1 -1
- package/es/polygon/models/tile.d.ts +2 -3
- package/es/polygon/models/tile.js +17 -27
- package/es/polygon/models/tile.js.map +1 -1
- package/es/polygon/models/water.d.ts +2 -2
- package/es/polygon/models/water.js +12 -6
- package/es/polygon/models/water.js.map +1 -1
- package/es/raster/index.js +12 -2
- package/es/raster/index.js.map +1 -1
- package/es/raster/models/raster.d.ts +3 -3
- package/es/raster/models/raster.js +11 -7
- package/es/raster/models/raster.js.map +1 -1
- package/es/tile/manager/tileLayerManager.js +4 -1
- package/es/tile/manager/tileLayerManager.js.map +1 -1
- package/es/tile/manager/tilePickerManager.js +1 -0
- package/es/tile/manager/tilePickerManager.js.map +1 -1
- package/es/tile/tileFactory/base.js.map +1 -1
- package/es/tile/tileFactory/point.js.map +1 -1
- package/es/tile/tileFactory/rasterDataLayer.js +12 -2
- package/es/tile/tileFactory/rasterDataLayer.js.map +1 -1
- package/es/tile/tileFactory/vectorLayer.js +12 -2
- package/es/tile/tileFactory/vectorLayer.js.map +1 -1
- package/es/wind/index.js +12 -2
- package/es/wind/index.js.map +1 -1
- package/es/wind/models/wind.d.ts +2 -2
- package/es/wind/models/wind.js +14 -7
- package/es/wind/models/wind.js.map +1 -1
- package/lib/Geometry/index.js +12 -2
- package/lib/Geometry/index.js.map +1 -1
- package/lib/Geometry/models/billboard.js +11 -6
- package/lib/Geometry/models/billboard.js.map +1 -1
- package/lib/Geometry/models/plane.js +12 -7
- package/lib/Geometry/models/plane.js.map +1 -1
- package/lib/Geometry/models/sprite.js +11 -6
- package/lib/Geometry/models/sprite.js.map +1 -1
- package/lib/canvas/index.js +12 -2
- package/lib/canvas/index.js.map +1 -1
- package/lib/citybuliding/building.js +12 -2
- package/lib/citybuliding/building.js.map +1 -1
- package/lib/citybuliding/models/build.js +16 -3
- package/lib/citybuliding/models/build.js.map +1 -1
- package/lib/core/BaseLayer.js +96 -57
- package/lib/core/BaseLayer.js.map +1 -1
- package/lib/core/BaseModel.js +2 -2
- package/lib/core/BaseModel.js.map +1 -1
- package/lib/core/interface.js.map +1 -1
- package/lib/core/triangulation.js +4 -6
- package/lib/core/triangulation.js.map +1 -1
- package/lib/earth/index.js +8 -2
- package/lib/earth/index.js.map +1 -1
- package/lib/earth/models/atmosphere.js +11 -6
- package/lib/earth/models/atmosphere.js.map +1 -1
- package/lib/earth/models/base.js +11 -6
- package/lib/earth/models/base.js.map +1 -1
- package/lib/earth/models/bloomsphere.js +11 -6
- package/lib/earth/models/bloomsphere.js.map +1 -1
- package/lib/heatmap/index.js +17 -5
- package/lib/heatmap/index.js.map +1 -1
- package/lib/heatmap/models/grid.js +12 -8
- package/lib/heatmap/models/grid.js.map +1 -1
- package/lib/heatmap/models/grid3d.js +12 -6
- package/lib/heatmap/models/grid3d.js.map +1 -1
- package/lib/heatmap/models/heatmap.js +113 -62
- package/lib/heatmap/models/heatmap.js.map +1 -1
- package/lib/heatmap/models/hexagon.js +11 -6
- package/lib/heatmap/models/hexagon.js.map +1 -1
- package/lib/image/index.js +12 -2
- package/lib/image/index.js.map +1 -1
- package/lib/image/models/image.js +11 -7
- package/lib/image/models/image.js.map +1 -1
- package/lib/line/index.js +12 -5
- package/lib/line/index.js.map +1 -1
- package/lib/line/models/arc.js +14 -9
- package/lib/line/models/arc.js.map +1 -1
- package/lib/line/models/arc_3d.js +13 -8
- package/lib/line/models/arc_3d.js.map +1 -1
- package/lib/line/models/earthArc_3d.js +17 -9
- package/lib/line/models/earthArc_3d.js.map +1 -1
- package/lib/line/models/great_circle.js +11 -6
- package/lib/line/models/great_circle.js.map +1 -1
- package/lib/line/models/half.js +48 -29
- package/lib/line/models/half.js.map +1 -1
- package/lib/line/models/index.js +0 -3
- package/lib/line/models/index.js.map +1 -1
- package/lib/line/models/line.js +28 -17
- package/lib/line/models/line.js.map +1 -1
- package/lib/line/models/linearline.js +14 -24
- package/lib/line/models/linearline.js.map +1 -1
- package/lib/line/models/simpleLine.js +13 -8
- package/lib/line/models/simpleLine.js.map +1 -1
- package/lib/line/models/tile.js +47 -39
- package/lib/line/models/tile.js.map +1 -1
- package/lib/line/models/wall.js +13 -9
- package/lib/line/models/wall.js.map +1 -1
- package/lib/mask/index.js +12 -2
- package/lib/mask/index.js.map +1 -1
- package/lib/mask/models/fill.js +55 -27
- package/lib/mask/models/fill.js.map +1 -1
- package/lib/plugins/DataMappingPlugin.js +29 -8
- package/lib/plugins/DataMappingPlugin.js.map +1 -1
- package/lib/plugins/DataSourcePlugin.js +13 -4
- package/lib/plugins/DataSourcePlugin.js.map +1 -1
- package/lib/plugins/LayerModelPlugin.js +33 -7
- package/lib/plugins/LayerModelPlugin.js.map +1 -1
- package/lib/plugins/PixelPickingPlugin.js +16 -13
- package/lib/plugins/PixelPickingPlugin.js.map +1 -1
- package/lib/point/index.js +15 -8
- package/lib/point/index.js.map +1 -1
- package/lib/point/models/earthExtrude.js +16 -15
- package/lib/point/models/earthExtrude.js.map +1 -1
- package/lib/point/models/earthFill.js +13 -22
- package/lib/point/models/earthFill.js.map +1 -1
- package/lib/point/models/extrude.js +51 -28
- package/lib/point/models/extrude.js.map +1 -1
- package/lib/point/models/fill.js +61 -42
- package/lib/point/models/fill.js.map +1 -1
- package/lib/point/models/fillmage.js +13 -22
- package/lib/point/models/fillmage.js.map +1 -1
- package/lib/point/models/image.js +11 -6
- package/lib/point/models/image.js.map +1 -1
- package/lib/point/models/index.js +0 -3
- package/lib/point/models/index.js.map +1 -1
- package/lib/point/models/normal.js +11 -6
- package/lib/point/models/normal.js.map +1 -1
- package/lib/point/models/radar.js +13 -22
- package/lib/point/models/radar.js.map +1 -1
- package/lib/point/models/simplePoint.js +11 -6
- package/lib/point/models/simplePoint.js.map +1 -1
- package/lib/point/models/text.js +110 -78
- package/lib/point/models/text.js.map +1 -1
- package/lib/point/models/tile.js +22 -25
- package/lib/point/models/tile.js.map +1 -1
- package/lib/polygon/index.js +12 -2
- package/lib/polygon/index.js.map +1 -1
- package/lib/polygon/models/extrude.js +10 -5
- package/lib/polygon/models/extrude.js.map +1 -1
- package/lib/polygon/models/fill.js +25 -11
- package/lib/polygon/models/fill.js.map +1 -1
- package/lib/polygon/models/ocean.js +12 -6
- package/lib/polygon/models/ocean.js.map +1 -1
- package/lib/polygon/models/tile.js +17 -27
- package/lib/polygon/models/tile.js.map +1 -1
- package/lib/polygon/models/water.js +12 -6
- package/lib/polygon/models/water.js.map +1 -1
- package/lib/raster/index.js +12 -2
- package/lib/raster/index.js.map +1 -1
- package/lib/raster/models/raster.js +11 -7
- package/lib/raster/models/raster.js.map +1 -1
- package/lib/tile/manager/tileLayerManager.js +4 -1
- package/lib/tile/manager/tileLayerManager.js.map +1 -1
- package/lib/tile/manager/tilePickerManager.js +1 -0
- package/lib/tile/manager/tilePickerManager.js.map +1 -1
- package/lib/tile/tileFactory/base.js.map +1 -1
- package/lib/tile/tileFactory/point.js.map +1 -1
- package/lib/tile/tileFactory/rasterDataLayer.js +12 -2
- package/lib/tile/tileFactory/rasterDataLayer.js.map +1 -1
- package/lib/tile/tileFactory/vectorLayer.js +12 -2
- package/lib/tile/tileFactory/vectorLayer.js.map +1 -1
- package/lib/wind/index.js +12 -2
- package/lib/wind/index.js.map +1 -1
- package/lib/wind/models/wind.js +14 -7
- package/lib/wind/models/wind.js.map +1 -1
- package/package.json +10 -9
- package/es/line/models/arcmini.d.ts +0 -9
- package/es/line/models/arcmini.js +0 -145
- package/es/line/models/arcmini.js.map +0 -1
- package/es/point/models/icon-font.d.ts +0 -11
- package/es/point/models/icon-font.js +0 -181
- package/es/point/models/icon-font.js.map +0 -1
- package/es/raster/image.d.ts +0 -0
- package/es/raster/image.js +0 -2
- package/es/raster/image.js.map +0 -1
- package/es/raster/raster2d.d.ts +0 -27
- package/es/raster/raster2d.js +0 -158
- package/es/raster/raster2d.js.map +0 -1
- package/es/utils/geo.d.ts +0 -12
- package/es/utils/geo.js +0 -53
- package/es/utils/geo.js.map +0 -1
- package/lib/line/models/arcmini.js +0 -161
- package/lib/line/models/arcmini.js.map +0 -1
- package/lib/point/models/icon-font.js +0 -196
- package/lib/point/models/icon-font.js.map +0 -1
- package/lib/raster/image.js +0 -2
- package/lib/raster/image.js.map +0 -1
- package/lib/raster/raster2d.js +0 -172
- package/lib/raster/raster2d.js.map +0 -1
- package/lib/utils/geo.js +0 -65
- package/lib/utils/geo.js.map +0 -1
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{\n AttributeType,\n gl,\n IAnimateOption,\n IEncodeFeature,\n ILayerConfig,\n IModel,\n IModelUniform,\n ITexture2D,\n} from '@antv/l7-core';\nimport { getMask, rgb2arr } from '@antv/l7-utils';\nimport { isNumber } from 'lodash';\nimport BaseModel from '../../core/BaseModel';\nimport { ILineLayerStyleOptions, lineStyleType } from '../../core/interface';\nimport { LineArcTriangulation } from '../../core/triangulation';\nimport line_arc_frag from '../shaders/line_arc_great_circle_frag.glsl';\nimport line_arc2d_vert from '../shaders/line_arc_great_circle_vert.glsl';\nconst lineStyleObj: { [key: string]: number } = {\n solid: 0.0,\n dash: 1.0,\n};\n\nexport default class GreatCircleModel extends BaseModel {\n protected texture: ITexture2D;\n public getUninforms(): IModelUniform {\n const {\n opacity = 1,\n sourceColor,\n targetColor,\n textureBlend = 'normal',\n lineType = 'solid',\n dashArray = [10, 5],\n lineTexture = false,\n iconStep = 100,\n segmentNumber = 30,\n } = this.layer.getLayerConfig() as Partial<ILineLayerStyleOptions>;\n if (dashArray.length === 2) {\n dashArray.push(0, 0);\n }\n\n if (this.rendererService.getDirty()) {\n this.texture.bind();\n }\n\n // 转化渐变色\n let useLinearColor = 0; // 默认不生效\n let sourceColorArr = [0, 0, 0, 0];\n let targetColorArr = [0, 0, 0, 0];\n if (sourceColor && targetColor) {\n sourceColorArr = rgb2arr(sourceColor);\n targetColorArr = rgb2arr(targetColor);\n useLinearColor = 1;\n }\n\n if (this.dataTextureTest && this.dataTextureNeedUpdate({ opacity })) {\n this.judgeStyleAttributes({ opacity });\n const encodeData = this.layer.getEncodedData();\n const { data, width, height } = this.calDataFrame(\n this.cellLength,\n encodeData,\n this.cellProperties,\n );\n this.rowCount = height; // 当前数据纹理有多少行\n\n this.dataTexture =\n this.cellLength > 0 && data.length > 0\n ? this.createTexture2D({\n flipY: true,\n data,\n format: gl.LUMINANCE,\n type: gl.FLOAT,\n width,\n height,\n })\n : this.createTexture2D({\n flipY: true,\n data: [1],\n format: gl.LUMINANCE,\n type: gl.FLOAT,\n width: 1,\n height: 1,\n });\n }\n\n return {\n u_dataTexture: this.dataTexture, // 数据纹理 - 有数据映射的时候纹理中带数据,若没有任何数据映射时纹理是 [1]\n u_cellTypeLayout: this.getCellTypeLayout(),\n\n u_opacity: isNumber(opacity) ? opacity : 1.0,\n u_textureBlend: textureBlend === 'normal' ? 0.0 : 1.0,\n segmentNumber,\n u_line_type: lineStyleObj[lineType as string] || 0.0,\n u_dash_array: dashArray,\n\n // 纹理支持参数\n u_texture: this.texture, // 贴图\n u_line_texture: lineTexture ? 1.0 : 0.0, // 传入线的标识\n u_icon_step: iconStep,\n u_textSize: [1024, this.iconService.canvasHeight || 128],\n\n // 渐变色支持参数\n u_linearColor: useLinearColor,\n u_sourceColor: sourceColorArr,\n u_targetColor: targetColorArr,\n };\n }\n public getAnimateUniforms(): IModelUniform {\n const { animateOption } = this.layer.getLayerConfig() as ILayerConfig;\n return {\n u_aimate: this.animateOption2Array(animateOption as IAnimateOption),\n u_time: this.layer.getLayerAnimateTime(),\n };\n }\n\n public initModels(): IModel[] {\n this.updateTexture();\n this.iconService.on('imageUpdate', this.updateTexture);\n\n return this.buildModels();\n }\n\n public clearModels() {\n this.texture?.destroy();\n this.dataTexture?.destroy();\n this.iconService.off('imageUpdate', this.updateTexture);\n }\n\n public buildModels(): IModel[] {\n const {\n mask = false,\n maskInside = true,\n } = this.layer.getLayerConfig() as ILineLayerStyleOptions;\n return [\n this.layer.buildLayerModel({\n moduleName: 'greatcircleline',\n vertexShader: line_arc2d_vert,\n fragmentShader: line_arc_frag,\n triangulation: LineArcTriangulation,\n depth: { enable: false },\n blend: this.getBlend(),\n stencil: getMask(mask, maskInside),\n }),\n ];\n }\n protected registerBuiltinAttributes() {\n this.styleAttributeService.registerStyleAttribute({\n name: 'size',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Size',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.DYNAMIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 1,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n const { size = 1 } = feature;\n return Array.isArray(size) ? [size[0]] : [size as number];\n },\n },\n });\n\n this.styleAttributeService.registerStyleAttribute({\n name: 'instance', // 弧线起始点信息\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Instance',\n buffer: {\n usage: gl.STATIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 4,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n return [vertex[3], vertex[4], vertex[5], vertex[6]];\n },\n },\n });\n\n this.styleAttributeService.registerStyleAttribute({\n name: 'uv',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_iconMapUV',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.DYNAMIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 2,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n const iconMap = this.iconService.getIconMap();\n const { texture } = feature;\n // console.log('icon feature', feature)\n const { x, y } = iconMap[texture as string] || { x: 0, y: 0 };\n return [x, y];\n },\n },\n });\n }\n\n private updateTexture = () => {\n const { createTexture2D } = this.rendererService;\n if (this.texture) {\n this.texture.update({\n data: this.iconService.getCanvas(),\n });\n this.layer.render();\n return;\n }\n this.texture = createTexture2D({\n data: this.iconService.getCanvas(),\n mag: gl.NEAREST,\n min: gl.NEAREST,\n premultiplyAlpha: false,\n width: 1024,\n height: this.iconService.canvasHeight || 128,\n });\n };\n}\n"],"file":"great_circle.js"}
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+
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{\n AttributeType,\n gl,\n IAnimateOption,\n IEncodeFeature,\n ILayerConfig,\n IModel,\n IModelUniform,\n ITexture2D,\n} from '@antv/l7-core';\nimport { getMask, rgb2arr } from '@antv/l7-utils';\nimport { isNumber } from 'lodash';\nimport BaseModel from '../../core/BaseModel';\nimport { ILineLayerStyleOptions, lineStyleType } from '../../core/interface';\nimport { LineArcTriangulation } from '../../core/triangulation';\nimport line_arc_frag from '../shaders/line_arc_great_circle_frag.glsl';\nimport line_arc2d_vert from '../shaders/line_arc_great_circle_vert.glsl';\nconst lineStyleObj: { [key: string]: number } = {\n solid: 0.0,\n dash: 1.0,\n};\n\nexport default class GreatCircleModel extends BaseModel {\n protected texture: ITexture2D;\n public getUninforms(): IModelUniform {\n const {\n opacity = 1,\n sourceColor,\n targetColor,\n textureBlend = 'normal',\n lineType = 'solid',\n dashArray = [10, 5],\n lineTexture = false,\n iconStep = 100,\n segmentNumber = 30,\n } = this.layer.getLayerConfig() as Partial<ILineLayerStyleOptions>;\n if (dashArray.length === 2) {\n dashArray.push(0, 0);\n }\n\n if (this.rendererService.getDirty()) {\n this.texture.bind();\n }\n\n // 转化渐变色\n let useLinearColor = 0; // 默认不生效\n let sourceColorArr = [0, 0, 0, 0];\n let targetColorArr = [0, 0, 0, 0];\n if (sourceColor && targetColor) {\n sourceColorArr = rgb2arr(sourceColor);\n targetColorArr = rgb2arr(targetColor);\n useLinearColor = 1;\n }\n\n if (this.dataTextureTest && this.dataTextureNeedUpdate({ opacity })) {\n this.judgeStyleAttributes({ opacity });\n const encodeData = this.layer.getEncodedData();\n const { data, width, height } = this.calDataFrame(\n this.cellLength,\n encodeData,\n this.cellProperties,\n );\n this.rowCount = height; // 当前数据纹理有多少行\n\n this.dataTexture =\n this.cellLength > 0 && data.length > 0\n ? this.createTexture2D({\n flipY: true,\n data,\n format: gl.LUMINANCE,\n type: gl.FLOAT,\n width,\n height,\n })\n : this.createTexture2D({\n flipY: true,\n data: [1],\n format: gl.LUMINANCE,\n type: gl.FLOAT,\n width: 1,\n height: 1,\n });\n }\n\n return {\n u_dataTexture: this.dataTexture, // 数据纹理 - 有数据映射的时候纹理中带数据,若没有任何数据映射时纹理是 [1]\n u_cellTypeLayout: this.getCellTypeLayout(),\n\n u_opacity: isNumber(opacity) ? opacity : 1.0,\n u_textureBlend: textureBlend === 'normal' ? 0.0 : 1.0,\n segmentNumber,\n u_line_type: lineStyleObj[lineType as string] || 0.0,\n u_dash_array: dashArray,\n\n // 纹理支持参数\n u_texture: this.texture, // 贴图\n u_line_texture: lineTexture ? 1.0 : 0.0, // 传入线的标识\n u_icon_step: iconStep,\n u_textSize: [1024, this.iconService.canvasHeight || 128],\n\n // 渐变色支持参数\n u_linearColor: useLinearColor,\n u_sourceColor: sourceColorArr,\n u_targetColor: targetColorArr,\n };\n }\n public getAnimateUniforms(): IModelUniform {\n const { animateOption } = this.layer.getLayerConfig() as ILayerConfig;\n return {\n u_aimate: this.animateOption2Array(animateOption as IAnimateOption),\n u_time: this.layer.getLayerAnimateTime(),\n };\n }\n\n public initModels(callbackModel: (models: IModel[]) => void) {\n this.updateTexture();\n this.iconService.on('imageUpdate', this.updateTexture);\n\n this.buildModels(callbackModel);\n }\n\n public clearModels() {\n this.texture?.destroy();\n this.dataTexture?.destroy();\n this.iconService.off('imageUpdate', this.updateTexture);\n }\n\n public buildModels(callbackModel: (models: IModel[]) => void) {\n const {\n mask = false,\n maskInside = true,\n } = this.layer.getLayerConfig() as ILineLayerStyleOptions;\n this.layer\n .buildLayerModel({\n moduleName: 'lineGreatCircle',\n vertexShader: line_arc2d_vert,\n fragmentShader: line_arc_frag,\n triangulation: LineArcTriangulation,\n depth: { enable: false },\n blend: this.getBlend(),\n stencil: getMask(mask, maskInside),\n })\n .then((model) => {\n callbackModel([model]);\n })\n .catch((err) => {\n console.warn(err);\n callbackModel([]);\n });\n }\n protected registerBuiltinAttributes() {\n this.styleAttributeService.registerStyleAttribute({\n name: 'size',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Size',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.DYNAMIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 1,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n const { size = 1 } = feature;\n return Array.isArray(size) ? [size[0]] : [size as number];\n },\n },\n });\n\n this.styleAttributeService.registerStyleAttribute({\n name: 'instance', // 弧线起始点信息\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Instance',\n buffer: {\n usage: gl.STATIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 4,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n return [vertex[3], vertex[4], vertex[5], vertex[6]];\n },\n },\n });\n\n this.styleAttributeService.registerStyleAttribute({\n name: 'uv',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_iconMapUV',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.DYNAMIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 2,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n const iconMap = this.iconService.getIconMap();\n const { texture } = feature;\n // console.log('icon feature', feature)\n const { x, y } = iconMap[texture as string] || { x: 0, y: 0 };\n return [x, y];\n },\n },\n });\n }\n\n private updateTexture = () => {\n const { createTexture2D } = this.rendererService;\n if (this.texture) {\n this.texture.update({\n data: this.iconService.getCanvas(),\n });\n this.layer.render();\n return;\n }\n this.texture = createTexture2D({\n data: this.iconService.getCanvas(),\n mag: gl.NEAREST,\n min: gl.NEAREST,\n premultiplyAlpha: false,\n width: 1024,\n height: this.iconService.canvasHeight || 128,\n });\n };\n}\n"],"file":"great_circle.js"}
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package/lib/line/models/half.js
CHANGED
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var _buildModels = (0, _asyncToGenerator2.default)(_regenerator.default.mark(function _callee(callbackModel) {
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var _ref2, _ref2$mask, mask, _ref2$maskInside, maskInside, _ref2$depth, depth, _this$getShaders, frag, vert;
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_ref2 = this.layer.getLayerConfig(), _ref2$mask = _ref2.mask, mask = _ref2$mask === void 0 ? false : _ref2$mask, _ref2$maskInside = _ref2.maskInside, maskInside = _ref2$maskInside === void 0 ? true : _ref2$maskInside, _ref2$depth = _ref2.depth, depth = _ref2$depth === void 0 ? false : _ref2$depth;
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_this$getShaders = this.getShaders(), frag = _this$getShaders.frag, vert = _this$getShaders.vert;
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this.layer.triangulation = _triangulation.LineTriangulation;
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this.layer.buildLayerModel({
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moduleName: 'lineHalf',
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vertexShader: vert,
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fragmentShader: frag,
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triangulation: _triangulation.LineTriangulation,
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depth: {
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enable: depth
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},
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blend: this.getBlend(),
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stencil: (0, _l7Utils.getMask)(mask, maskInside)
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}).then(function (model) {
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callbackModel([model]);
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}).catch(function (err) {
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console.warn(err);
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callbackModel([]);
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});
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case "end":
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return _context.stop();
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}
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}
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}, _callee, this);
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}));
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function buildModels(_x) {
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return _buildModels.apply(this, arguments);
|
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}
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return buildModels;
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}()
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}, {
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key: "getShaders",
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value: function getShaders() {
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@@ -1 +1 @@
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-
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{\n AttributeType,\n gl,\n IEncodeFeature,\n IModel,\n IModelUniform,\n} from '@antv/l7-core';\nimport { getMask, rgb2arr } from '@antv/l7-utils';\nimport { isNumber } from 'lodash';\nimport BaseModel from '../../core/BaseModel';\nimport { ILineLayerStyleOptions } from '../../core/interface';\nimport { LineTriangulation } from '../../core/triangulation';\nimport line_half_frag from '../shaders/half/line_half_frag.glsl';\nimport line_half_vert from '../shaders/half/line_half_vert.glsl';\n\nexport default class LineModel extends BaseModel {\n public getUninforms(): IModelUniform {\n const {\n opacity = 1,\n sourceColor,\n targetColor,\n arrow = {\n enable: false,\n arrowWidth: 2,\n arrowHeight: 3,\n tailWidth: 1,\n },\n } = this.layer.getLayerConfig() as ILineLayerStyleOptions;\n\n // 转化渐变色\n let useLinearColor = 0; // 默认不生效\n let sourceColorArr = [0, 0, 0, 0];\n let targetColorArr = [0, 0, 0, 0];\n if (sourceColor && targetColor) {\n sourceColorArr = rgb2arr(sourceColor);\n 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// arrow\n u_arrow: Number(arrow.enable),\n u_arrowHeight: arrow.arrowHeight || 3,\n u_arrowWidth: arrow.arrowWidth || 2,\n u_tailWidth: arrow.tailWidth === undefined ? 1 : arrow.tailWidth,\n };\n }\n\n public initModels(): IModel[] {\n return this.buildModels();\n }\n\n public clearModels() {\n this.dataTexture?.destroy();\n }\n\n public buildModels(): IModel[] {\n const {\n mask = false,\n maskInside = true,\n depth = false,\n } = this.layer.getLayerConfig() as ILineLayerStyleOptions;\n const { frag, vert } = this.getShaders();\n this.layer.triangulation = LineTriangulation;\n return [\n this.layer.buildLayerModel({\n moduleName: 'line_half',\n vertexShader: vert,\n fragmentShader: frag,\n triangulation: LineTriangulation,\n primitive: gl.TRIANGLES,\n blend: this.getBlend(),\n depth: { enable: depth },\n stencil: getMask(mask, maskInside),\n }),\n ];\n }\n\n /**\n * 根据参数获取不同的 shader 代码\n * @returns\n */\n public getShaders(): { frag: string; vert: string; type: string } {\n return {\n frag: line_half_frag,\n vert: line_half_vert,\n type: 'normal',\n };\n }\n\n protected registerBuiltinAttributes() {\n this.styleAttributeService.registerStyleAttribute({\n name: 'distanceAndIndex',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_DistanceAndIndex',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.STATIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 3,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n normal: number[],\n vertexIndex?: number,\n ) => {\n return vertexIndex === undefined\n ? [vertex[3], 10, vertex[5]]\n : [vertex[3], vertexIndex, vertex[5]];\n },\n },\n });\n this.styleAttributeService.registerStyleAttribute({\n name: 'dirPoints',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_dirPoints',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.STATIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 4,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n // console.log(feature)\n const startPoint = (feature.coordinates[0] || [0, 0]) as number[];\n const endPoint = (feature.coordinates[3] || [0, 0]) as number[];\n\n return [startPoint[0], startPoint[1], endPoint[0], endPoint[1]];\n },\n },\n });\n\n this.styleAttributeService.registerStyleAttribute({\n name: 'size',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Size',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.DYNAMIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 2,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n const { size = 1 } = feature;\n return Array.isArray(size) ? [size[0], size[1]] : [size as number, 0];\n },\n },\n });\n\n // point layer size;\n this.styleAttributeService.registerStyleAttribute({\n name: 'normal',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Normal',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.STATIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 3,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n normal: number[],\n ) => {\n return normal;\n },\n },\n });\n\n this.styleAttributeService.registerStyleAttribute({\n name: 'miter',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Miter',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.STATIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 1,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n return [vertex[4]];\n },\n },\n });\n }\n}\n"],"file":"half.js"}
|
|
1
|
+
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{\n AttributeType,\n gl,\n IEncodeFeature,\n IModel,\n IModelUniform,\n} from '@antv/l7-core';\nimport { getMask, rgb2arr } from '@antv/l7-utils';\nimport { isNumber } from 'lodash';\nimport BaseModel from '../../core/BaseModel';\nimport { ILineLayerStyleOptions } from '../../core/interface';\nimport { LineTriangulation } from '../../core/triangulation';\nimport line_half_frag from '../shaders/half/line_half_frag.glsl';\nimport line_half_vert from '../shaders/half/line_half_vert.glsl';\n\nexport default class LineModel extends BaseModel {\n public getUninforms(): IModelUniform {\n const {\n opacity = 1,\n sourceColor,\n targetColor,\n arrow = {\n enable: false,\n arrowWidth: 2,\n arrowHeight: 3,\n tailWidth: 1,\n },\n } = this.layer.getLayerConfig() as ILineLayerStyleOptions;\n\n // 转化渐变色\n let useLinearColor = 0; // 默认不生效\n let sourceColorArr = [0, 0, 0, 0];\n let targetColorArr = [0, 0, 0, 0];\n if (sourceColor && targetColor) {\n sourceColorArr = rgb2arr(sourceColor);\n targetColorArr = rgb2arr(targetColor);\n useLinearColor = 1;\n }\n\n if (this.dataTextureTest && this.dataTextureNeedUpdate({ opacity })) {\n this.judgeStyleAttributes({ opacity });\n const encodeData = this.layer.getEncodedData();\n const { data, width, height } = this.calDataFrame(\n this.cellLength,\n encodeData,\n this.cellProperties,\n );\n this.rowCount = height; // 当前数据纹理有多少行\n\n this.dataTexture =\n this.cellLength > 0 && data.length > 0\n ? this.createTexture2D({\n flipY: true,\n data,\n format: gl.LUMINANCE,\n type: gl.FLOAT,\n width,\n height,\n })\n : this.createTexture2D({\n flipY: true,\n data: [1],\n format: gl.LUMINANCE,\n type: gl.FLOAT,\n width: 1,\n height: 1,\n });\n }\n return {\n u_dataTexture: this.dataTexture, // 数据纹理 - 有数据映射的时候纹理中带数据,若没有任何数据映射时纹理是 [1]\n u_cellTypeLayout: this.getCellTypeLayout(),\n u_opacity: isNumber(opacity) ? opacity : 1.0,\n\n // 渐变色支持参数\n u_linearColor: useLinearColor,\n u_sourceColor: sourceColorArr,\n u_targetColor: targetColorArr,\n\n // arrow\n u_arrow: Number(arrow.enable),\n u_arrowHeight: arrow.arrowHeight || 3,\n u_arrowWidth: arrow.arrowWidth || 2,\n u_tailWidth: arrow.tailWidth === undefined ? 1 : arrow.tailWidth,\n };\n }\n\n public initModels(callbackModel: (models: IModel[]) => void) {\n this.buildModels(callbackModel);\n }\n\n public clearModels() {\n this.dataTexture?.destroy();\n }\n\n public async buildModels(callbackModel: (models: IModel[]) => void) {\n const {\n mask = false,\n maskInside = true,\n depth = false,\n } = this.layer.getLayerConfig() as ILineLayerStyleOptions;\n const { frag, vert } = this.getShaders();\n this.layer.triangulation = LineTriangulation;\n\n this.layer\n .buildLayerModel({\n moduleName: 'lineHalf',\n vertexShader: vert,\n fragmentShader: frag,\n triangulation: LineTriangulation,\n depth: { enable: depth },\n blend: this.getBlend(),\n stencil: getMask(mask, maskInside),\n })\n .then((model) => {\n callbackModel([model]);\n })\n .catch((err) => {\n console.warn(err);\n callbackModel([]);\n });\n }\n\n /**\n * 根据参数获取不同的 shader 代码\n * @returns\n */\n public getShaders(): { frag: string; vert: string; type: string } {\n return {\n frag: line_half_frag,\n vert: line_half_vert,\n type: 'normal',\n };\n }\n\n protected registerBuiltinAttributes() {\n this.styleAttributeService.registerStyleAttribute({\n name: 'distanceAndIndex',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_DistanceAndIndex',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.STATIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 3,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n normal: number[],\n vertexIndex?: number,\n ) => {\n return vertexIndex === undefined\n ? [vertex[3], 10, vertex[5]]\n : [vertex[3], vertexIndex, vertex[5]];\n },\n },\n });\n this.styleAttributeService.registerStyleAttribute({\n name: 'dirPoints',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_dirPoints',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.STATIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 4,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n // console.log(feature)\n const startPoint = (feature.coordinates[0] || [0, 0]) as number[];\n const endPoint = (feature.coordinates[3] || [0, 0]) as number[];\n\n return [startPoint[0], startPoint[1], endPoint[0], endPoint[1]];\n },\n },\n });\n\n this.styleAttributeService.registerStyleAttribute({\n name: 'size',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Size',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.DYNAMIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 2,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n const { size = 1 } = feature;\n return Array.isArray(size) ? [size[0], size[1]] : [size as number, 0];\n },\n },\n });\n\n // point layer size;\n this.styleAttributeService.registerStyleAttribute({\n name: 'normal',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Normal',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.STATIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 3,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n normal: number[],\n ) => {\n return normal;\n },\n },\n });\n\n this.styleAttributeService.registerStyleAttribute({\n name: 'miter',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Miter',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.STATIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 1,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n return [vertex[4]];\n },\n },\n });\n }\n}\n"],"file":"half.js"}
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package/lib/line/models/index.js
CHANGED
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@@ -13,8 +13,6 @@ var _arc = _interopRequireDefault(require("./arc"));
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13
13
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14
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var _arc_3d = _interopRequireDefault(require("./arc_3d"));
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-
var _arcmini = _interopRequireDefault(require("./arcmini"));
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-
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var _earthArc_3d = _interopRequireDefault(require("./earthArc_3d"));
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var _great_circle = _interopRequireDefault(require("./great_circle"));
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@@ -33,7 +31,6 @@ var _wall = _interopRequireDefault(require("./wall"));
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var LineModels = {
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arc: _arc.default,
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-
arcmini: _arcmini.default,
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arc3d: _arc_3d.default,
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35
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greatcircle: _great_circle.default,
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wall: _wall.default,
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@@ -1 +1 @@
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1
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-
{"version":3,"sources":["../../../src/line/models/index.ts"],"names":["LineModels","arc","ArcModel","
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1
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+
{"version":3,"sources":["../../../src/line/models/index.ts"],"names":["LineModels","arc","ArcModel","arc3d","Arc3DModel","greatcircle","GreatCircleModel","wall","LineWallModel","line","LineModel","halfLine","LineHalfModel","simple","SimpleLineModel","linearline","LinearLine","vectorline","LineTileModel","tileLine","TileLineModel","earthArc3d","EarthArc3DModel"],"mappings":";;;;;;;;;AAAA;;AACA;;AACA;;AACA;;AACA;;AACA;;AACA;;AACA;;AACA;;AACA;;AACA;;AAeA,IAAMA,UAA2C,GAAG;AAClDC,EAAAA,GAAG,EAAEC,YAD6C;AAElDC,EAAAA,KAAK,EAAEC,eAF2C;AAGlDC,EAAAA,WAAW,EAAEC,qBAHqC;AAIlDC,EAAAA,IAAI,EAAEC,aAJ4C;AAKlDC,EAAAA,IAAI,EAAEC,aAL4C;AAMlDC,EAAAA,QAAQ,EAAEC,aANwC;AAOlDC,EAAAA,MAAM,EAAEC,mBAP0C;AAQlDC,EAAAA,UAAU,EAAEC,mBARsC;AASlDC,EAAAA,UAAU,EAAEC,kBATsC;AAUlDC,EAAAA,QAAQ,EAAEC,aAVwC;AAWlDC,EAAAA,UAAU,EAAEC;AAXsC,CAApD;eAcetB,U","sourcesContent":["import LineTileModel from '../../tile/models/tileModel';\nimport ArcModel from './arc';\nimport Arc3DModel from './arc_3d';\nimport EarthArc3DModel from './earthArc_3d';\nimport GreatCircleModel from './great_circle';\nimport LineHalfModel from './half';\nimport LineModel from './line';\nimport LinearLine from './linearline';\nimport SimpleLineModel from './simpleLine';\nimport TileLineModel from './tile';\nimport LineWallModel from './wall';\n\nexport type LineModelType =\n | 'arc'\n | 'arc3d'\n | 'greatcircle'\n | 'wall'\n | 'simple'\n | 'line'\n | 'halfLine'\n | 'linearline'\n | 'vectorline'\n | 'tileLine'\n | 'earthArc3d';\n\nconst LineModels: { [key in LineModelType]: any } = {\n arc: ArcModel,\n arc3d: Arc3DModel,\n greatcircle: GreatCircleModel,\n wall: LineWallModel,\n line: LineModel,\n halfLine: LineHalfModel,\n simple: SimpleLineModel,\n linearline: LinearLine,\n vectorline: LineTileModel,\n tileLine: TileLineModel,\n earthArc3d: EarthArc3DModel,\n};\n\nexport default LineModels;\n"],"file":"index.js"}
|
package/lib/line/models/line.js
CHANGED
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@@ -29,8 +29,6 @@ var _l7Utils = require("@antv/l7-utils");
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var _BaseModel2 = _interopRequireDefault(require("../../core/BaseModel"));
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var _triangulation = require("../../core/triangulation");
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-
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function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = (0, _getPrototypeOf2.default)(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = (0, _getPrototypeOf2.default)(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return (0, _possibleConstructorReturn2.default)(this, result); }; }
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function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
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@@ -209,10 +207,10 @@ var LineModel = function (_BaseModel) {
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}
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}, {
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key: "initModels",
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value: function initModels() {
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value: function initModels(callbackModel) {
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this.updateTexture();
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this.iconService.on('imageUpdate', this.updateTexture);
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+
this.buildModels(callbackModel);
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}
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}, {
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key: "clearModels",
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@@ -225,33 +223,46 @@ var LineModel = function (_BaseModel) {
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}
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}, {
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key: "buildModels",
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-
value: function buildModels() {
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+
value: function buildModels(callbackModel) {
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var _ref3 = this.layer.getLayerConfig(),
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_ref3$mask = _ref3.mask,
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mask = _ref3$mask === void 0 ? false : _ref3$mask,
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_ref3$maskInside = _ref3.maskInside,
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maskInside = _ref3$maskInside === void 0 ? true : _ref3$maskInside,
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_ref3$depth = _ref3.depth,
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-
depth = _ref3$depth === void 0 ? false : _ref3$depth
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+
depth = _ref3$depth === void 0 ? false : _ref3$depth,
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+
_ref3$workerEnabled = _ref3.workerEnabled,
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+
workerEnabled = _ref3$workerEnabled === void 0 ? false : _ref3$workerEnabled,
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+
enablePicking = _ref3.enablePicking;
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var _this$getShaders = this.getShaders(),
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frag = _this$getShaders.frag,
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vert = _this$getShaders.vert,
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type = _this$getShaders.type;
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-
this.layer.triangulation =
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-
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-
moduleName: '
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+
this.layer.triangulation = _l7Utils.LineTriangulation;
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+
this.layer.buildLayerModel({
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+
moduleName: 'line' + type,
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vertexShader: vert,
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fragmentShader: frag,
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-
triangulation:
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248
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-
primitive: _l7Core.gl.TRIANGLES,
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249
|
-
blend: this.getBlend(),
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|
+
triangulation: _l7Utils.LineTriangulation,
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depth: {
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enable: depth
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},
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-
|
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-
|
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252
|
+
blend: this.getBlend(),
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|
+
stencil: (0, _l7Utils.getMask)(mask, maskInside),
|
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254
|
+
workerEnabled: workerEnabled,
|
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255
|
+
workerOptions: {
|
|
256
|
+
modelType: 'line' + type,
|
|
257
|
+
enablePicking: enablePicking,
|
|
258
|
+
iconMap: this.iconService.getIconMap()
|
|
259
|
+
}
|
|
260
|
+
}).then(function (model) {
|
|
261
|
+
callbackModel([model]);
|
|
262
|
+
}).catch(function (err) {
|
|
263
|
+
console.warn(err);
|
|
264
|
+
callbackModel([]);
|
|
265
|
+
});
|
|
255
266
|
}
|
|
256
267
|
}, {
|
|
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|
key: "getShaders",
|
|
@@ -265,7 +276,7 @@ var LineModel = function (_BaseModel) {
|
|
|
265
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|
return {
|
|
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|
frag: line_dash_frag,
|
|
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|
vert: line_dash_vert,
|
|
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|
-
type: '
|
|
279
|
+
type: 'Dash'
|
|
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280
|
};
|
|
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281
|
}
|
|
271
282
|
|
|
@@ -273,13 +284,13 @@ var LineModel = function (_BaseModel) {
|
|
|
273
284
|
return {
|
|
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|
frag: linear_line_frag,
|
|
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|
vert: line_vert,
|
|
276
|
-
type: '
|
|
287
|
+
type: 'Linear'
|
|
277
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|
};
|
|
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|
} else {
|
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|
return {
|
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|
frag: line_frag,
|
|
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|
vert: line_vert,
|
|
282
|
-
type: '
|
|
293
|
+
type: ''
|
|
283
294
|
};
|
|
284
295
|
}
|
|
285
296
|
}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
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IModelUniform {\n const {\n opacity = 1,\n sourceColor,\n targetColor,\n textureBlend = 'normal',\n lineType = 'solid',\n dashArray = [10, 5, 0, 0],\n lineTexture = false,\n iconStep = 100,\n vertexHeightScale = 20.0,\n borderWidth = 0.0,\n borderColor = '#ccc',\n raisingHeight = 0,\n heightfixed = false,\n arrow = {\n enable: false,\n arrowWidth: 2,\n arrowHeight: 3,\n tailWidth: 1,\n },\n } = this.layer.getLayerConfig() as ILineLayerStyleOptions;\n if (dashArray.length === 2) {\n dashArray.push(0, 0);\n }\n\n if (this.rendererService.getDirty()) {\n this.texture.bind();\n }\n\n // 转化渐变色\n let useLinearColor = 0; // 默认不生效\n let sourceColorArr = [0, 0, 0, 0];\n let targetColorArr = [0, 0, 0, 0];\n if (sourceColor && targetColor) {\n sourceColorArr = rgb2arr(sourceColor);\n targetColorArr = rgb2arr(targetColor);\n useLinearColor = 1;\n }\n\n if (this.dataTextureTest && this.dataTextureNeedUpdate({ opacity })) {\n this.judgeStyleAttributes({ opacity });\n const encodeData = this.layer.getEncodedData();\n const { data, width, height } = this.calDataFrame(\n this.cellLength,\n encodeData,\n this.cellProperties,\n );\n this.rowCount = height; // 当前数据纹理有多少行\n\n this.dataTexture =\n this.cellLength > 0 && data.length > 0\n ? this.createTexture2D({\n flipY: true,\n data,\n format: gl.LUMINANCE,\n type: gl.FLOAT,\n width,\n height,\n })\n : this.createTexture2D({\n flipY: true,\n data: [1],\n format: gl.LUMINANCE,\n type: gl.FLOAT,\n width: 1,\n height: 1,\n });\n }\n return {\n u_dataTexture: this.dataTexture, // 数据纹理 - 有数据映射的时候纹理中带数据,若没有任何数据映射时纹理是 [1]\n u_cellTypeLayout: this.getCellTypeLayout(),\n u_opacity: isNumber(opacity) ? opacity : 1.0,\n u_textureBlend: textureBlend === 'normal' ? 0.0 : 1.0,\n u_line_type: lineStyleObj[lineType],\n u_dash_array: dashArray,\n\n // 纹理支持参数\n u_texture: this.texture, // 贴图\n u_line_texture: lineTexture ? 1.0 : 0.0, // 传入线的标识\n u_icon_step: iconStep,\n u_textSize: [1024, this.iconService.canvasHeight || 128],\n\n // line border 参数\n u_borderWidth: borderWidth,\n u_borderColor: rgb2arr(borderColor),\n\n // 渐变色支持参数\n u_linearColor: useLinearColor,\n u_sourceColor: sourceColorArr,\n u_targetColor: targetColorArr,\n\n // 是否固定高度\n u_heightfixed: Number(heightfixed),\n\n // 顶点高度 scale\n u_vertexScale: vertexHeightScale,\n u_raisingHeight: Number(raisingHeight),\n\n // arrow\n u_arrow: Number(arrow.enable),\n u_arrowHeight: arrow.arrowHeight || 3,\n u_arrowWidth: arrow.arrowWidth || 2,\n u_tailWidth: arrow.tailWidth === undefined ? 1 : arrow.tailWidth,\n };\n }\n public getAnimateUniforms(): IModelUniform {\n const { animateOption } = this.layer.getLayerConfig() as ILayerConfig;\n return {\n u_aimate: this.animateOption2Array(animateOption as IAnimateOption),\n u_time: this.layer.getLayerAnimateTime(),\n };\n }\n\n public initModels(): IModel[] {\n this.updateTexture();\n this.iconService.on('imageUpdate', this.updateTexture);\n\n return this.buildModels();\n }\n\n public clearModels() {\n this.texture?.destroy();\n this.dataTexture?.destroy();\n this.iconService.off('imageUpdate', this.updateTexture);\n }\n\n public buildModels(): IModel[] {\n const {\n mask = false,\n maskInside = true,\n depth = false,\n } = this.layer.getLayerConfig() as ILineLayerStyleOptions;\n const { frag, vert, type } = this.getShaders();\n this.layer.triangulation = LineTriangulation;\n return [\n this.layer.buildLayerModel({\n moduleName: 'line_' + type,\n vertexShader: vert,\n fragmentShader: frag,\n triangulation: LineTriangulation,\n primitive: gl.TRIANGLES,\n blend: this.getBlend(),\n depth: { enable: depth },\n // depth: { enable: true },\n stencil: getMask(mask, maskInside),\n }),\n ];\n }\n\n /**\n * 根据参数获取不同的 shader 代码\n * @returns\n */\n public getShaders(): { frag: string; vert: string; type: string } {\n const {\n sourceColor,\n targetColor,\n lineType,\n } = this.layer.getLayerConfig() as ILineLayerStyleOptions;\n\n if (lineType === 'dash') {\n return {\n frag: line_dash_frag,\n vert: line_dash_vert,\n type: 'dash',\n };\n }\n\n if (sourceColor && targetColor) {\n // 分离 linear 功能\n return {\n frag: linear_line_frag,\n vert: line_vert,\n type: 'linear',\n };\n } else {\n return {\n frag: line_frag,\n vert: line_vert,\n type: 'normal',\n };\n }\n }\n\n protected registerBuiltinAttributes() {\n this.styleAttributeService.registerStyleAttribute({\n name: 'distanceAndIndex',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_DistanceAndIndex',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.STATIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 2,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n normal: number[],\n vertexIndex?: number,\n ) => {\n return vertexIndex === undefined\n ? [vertex[3], 10]\n : [vertex[3], vertexIndex];\n },\n },\n });\n this.styleAttributeService.registerStyleAttribute({\n name: 'total_distance',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Total_Distance',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.STATIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 1,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n return [vertex[5]];\n },\n },\n });\n\n this.styleAttributeService.registerStyleAttribute({\n name: 'size',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Size',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.DYNAMIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 2,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n const { size = 1 } = feature;\n return Array.isArray(size) ? [size[0], size[1]] : [size as number, 0];\n },\n },\n });\n\n // point layer size;\n this.styleAttributeService.registerStyleAttribute({\n name: 'normal',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Normal',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.STATIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 3,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n normal: number[],\n ) => {\n return normal;\n },\n },\n });\n\n this.styleAttributeService.registerStyleAttribute({\n name: 'miter',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Miter',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.STATIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 1,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n return [vertex[4]];\n },\n },\n });\n\n this.styleAttributeService.registerStyleAttribute({\n name: 'uv',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_iconMapUV',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.DYNAMIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 2,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n const iconMap = this.iconService.getIconMap();\n const { texture } = feature;\n const { x, y } = iconMap[texture as string] || { x: 0, y: 0 };\n return [x, y];\n },\n },\n });\n }\n\n private updateTexture = () => {\n const { createTexture2D } = this.rendererService;\n if (this.texture) {\n this.texture.update({\n data: this.iconService.getCanvas(),\n });\n this.layer.render();\n return;\n }\n this.texture = createTexture2D({\n data: this.iconService.getCanvas(),\n mag: gl.NEAREST,\n min: gl.NEAREST,\n premultiplyAlpha: false,\n width: 1024,\n height: this.iconService.canvasHeight || 128,\n });\n };\n}\n"],"file":"line.js"}
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1
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{\n AttributeType,\n gl,\n IAnimateOption,\n IEncodeFeature,\n IImage,\n ILayerConfig,\n IModel,\n IModelUniform,\n ITexture2D,\n} from '@antv/l7-core';\nimport { getMask, LineTriangulation, rgb2arr } from '@antv/l7-utils';\nimport { isNumber } from 'lodash';\nimport BaseModel from '../../core/BaseModel';\nimport { ILineLayerStyleOptions } from '../../core/interface';\n// import { LineTriangulation } from '../../core/triangulation';\n// dash line shader\nimport line_dash_frag from '../shaders/dash/line_dash_frag.glsl';\nimport line_dash_vert from '../shaders/dash/line_dash_vert.glsl';\n// basic line shader\nimport line_frag from '../shaders/line_frag.glsl';\nimport line_vert from '../shaders/line_vert.glsl';\n// other function shaders\nimport linear_line_frag from '../shaders/linear/line_linear_frag.glsl';\n\nconst lineStyleObj: { [key: string]: number } = {\n solid: 0.0,\n dash: 1.0,\n};\nexport default class LineModel extends BaseModel {\n protected texture: ITexture2D;\n public getUninforms(): IModelUniform {\n const {\n opacity = 1,\n sourceColor,\n targetColor,\n textureBlend = 'normal',\n lineType = 'solid',\n dashArray = [10, 5, 0, 0],\n lineTexture = false,\n iconStep = 100,\n vertexHeightScale = 20.0,\n borderWidth = 0.0,\n borderColor = '#ccc',\n raisingHeight = 0,\n heightfixed = false,\n arrow = {\n enable: false,\n arrowWidth: 2,\n arrowHeight: 3,\n tailWidth: 1,\n },\n } = this.layer.getLayerConfig() as ILineLayerStyleOptions;\n if (dashArray.length === 2) {\n dashArray.push(0, 0);\n }\n\n if (this.rendererService.getDirty()) {\n this.texture.bind();\n }\n\n // 转化渐变色\n let useLinearColor = 0; // 默认不生效\n let sourceColorArr = [0, 0, 0, 0];\n let targetColorArr = [0, 0, 0, 0];\n if (sourceColor && targetColor) {\n sourceColorArr = rgb2arr(sourceColor);\n targetColorArr = rgb2arr(targetColor);\n useLinearColor = 1;\n }\n\n if (this.dataTextureTest && this.dataTextureNeedUpdate({ opacity })) {\n this.judgeStyleAttributes({ opacity });\n const encodeData = this.layer.getEncodedData();\n const { data, width, height } = this.calDataFrame(\n this.cellLength,\n encodeData,\n this.cellProperties,\n );\n this.rowCount = height; // 当前数据纹理有多少行\n\n this.dataTexture =\n this.cellLength > 0 && data.length > 0\n ? this.createTexture2D({\n flipY: true,\n data,\n format: gl.LUMINANCE,\n type: gl.FLOAT,\n width,\n height,\n })\n : this.createTexture2D({\n flipY: true,\n data: [1],\n format: gl.LUMINANCE,\n type: gl.FLOAT,\n width: 1,\n height: 1,\n });\n }\n return {\n u_dataTexture: this.dataTexture, // 数据纹理 - 有数据映射的时候纹理中带数据,若没有任何数据映射时纹理是 [1]\n u_cellTypeLayout: this.getCellTypeLayout(),\n u_opacity: isNumber(opacity) ? opacity : 1.0,\n u_textureBlend: textureBlend === 'normal' ? 0.0 : 1.0,\n u_line_type: lineStyleObj[lineType],\n u_dash_array: dashArray,\n\n // 纹理支持参数\n u_texture: this.texture, // 贴图\n u_line_texture: lineTexture ? 1.0 : 0.0, // 传入线的标识\n u_icon_step: iconStep,\n u_textSize: [1024, this.iconService.canvasHeight || 128],\n\n // line border 参数\n u_borderWidth: borderWidth,\n u_borderColor: rgb2arr(borderColor),\n\n // 渐变色支持参数\n u_linearColor: useLinearColor,\n u_sourceColor: sourceColorArr,\n u_targetColor: targetColorArr,\n\n // 是否固定高度\n u_heightfixed: Number(heightfixed),\n\n // 顶点高度 scale\n u_vertexScale: vertexHeightScale,\n u_raisingHeight: Number(raisingHeight),\n\n // arrow\n u_arrow: Number(arrow.enable),\n u_arrowHeight: arrow.arrowHeight || 3,\n u_arrowWidth: arrow.arrowWidth || 2,\n u_tailWidth: arrow.tailWidth === undefined ? 1 : arrow.tailWidth,\n };\n }\n public getAnimateUniforms(): IModelUniform {\n const { animateOption } = this.layer.getLayerConfig() as ILayerConfig;\n return {\n u_aimate: this.animateOption2Array(animateOption as IAnimateOption),\n u_time: this.layer.getLayerAnimateTime(),\n };\n }\n\n public initModels(callbackModel: (models: IModel[]) => void) {\n this.updateTexture();\n this.iconService.on('imageUpdate', this.updateTexture);\n\n this.buildModels(callbackModel);\n }\n\n public clearModels() {\n this.texture?.destroy();\n this.dataTexture?.destroy();\n this.iconService.off('imageUpdate', this.updateTexture);\n }\n\n public buildModels(callbackModel: (models: IModel[]) => void) {\n const {\n mask = false,\n maskInside = true,\n depth = false,\n workerEnabled = false,\n enablePicking,\n } = this.layer.getLayerConfig() as ILineLayerStyleOptions;\n const { frag, vert, type } = this.getShaders();\n this.layer.triangulation = LineTriangulation;\n this.layer\n .buildLayerModel({\n moduleName: 'line' + type,\n vertexShader: vert,\n fragmentShader: frag,\n triangulation: LineTriangulation,\n depth: { enable: depth },\n blend: this.getBlend(),\n stencil: getMask(mask, maskInside),\n workerEnabled,\n workerOptions: {\n modelType: 'line' + type,\n enablePicking,\n iconMap: this.iconService.getIconMap(),\n },\n })\n .then((model) => {\n callbackModel([model]);\n })\n .catch((err) => {\n console.warn(err);\n callbackModel([]);\n });\n }\n\n /**\n * 根据参数获取不同的 shader 代码\n * @returns\n */\n public getShaders(): { frag: string; vert: string; type: string } {\n const {\n sourceColor,\n targetColor,\n lineType,\n } = this.layer.getLayerConfig() as ILineLayerStyleOptions;\n\n if (lineType === 'dash') {\n return {\n frag: line_dash_frag,\n vert: line_dash_vert,\n type: 'Dash',\n };\n }\n\n if (sourceColor && targetColor) {\n // 分离 linear 功能\n return {\n frag: linear_line_frag,\n vert: line_vert,\n type: 'Linear',\n };\n } else {\n return {\n frag: line_frag,\n vert: line_vert,\n type: '',\n };\n }\n }\n\n protected registerBuiltinAttributes() {\n this.styleAttributeService.registerStyleAttribute({\n name: 'distanceAndIndex',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_DistanceAndIndex',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.STATIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 2,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n normal: number[],\n vertexIndex?: number,\n ) => {\n return vertexIndex === undefined\n ? [vertex[3], 10]\n : [vertex[3], vertexIndex];\n },\n },\n });\n this.styleAttributeService.registerStyleAttribute({\n name: 'total_distance',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Total_Distance',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.STATIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 1,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n return [vertex[5]];\n },\n },\n });\n\n this.styleAttributeService.registerStyleAttribute({\n name: 'size',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Size',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.DYNAMIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 2,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n const { size = 1 } = feature;\n return Array.isArray(size) ? [size[0], size[1]] : [size as number, 0];\n },\n },\n });\n\n // point layer size;\n this.styleAttributeService.registerStyleAttribute({\n name: 'normal',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Normal',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.STATIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 3,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n normal: number[],\n ) => {\n return normal;\n },\n },\n });\n\n this.styleAttributeService.registerStyleAttribute({\n name: 'miter',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Miter',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.STATIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 1,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n return [vertex[4]];\n },\n },\n });\n\n this.styleAttributeService.registerStyleAttribute({\n name: 'uv',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_iconMapUV',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.DYNAMIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 2,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n const iconMap = this.iconService.getIconMap();\n const { texture } = feature;\n const { x, y } = iconMap[texture as string] || { x: 0, y: 0 };\n return [x, y];\n },\n },\n });\n }\n\n private updateTexture = () => {\n const { createTexture2D } = this.rendererService;\n if (this.texture) {\n this.texture.update({\n data: this.iconService.getCanvas(),\n });\n this.layer.render();\n return;\n }\n this.texture = createTexture2D({\n data: this.iconService.getCanvas(),\n mag: gl.NEAREST,\n min: gl.NEAREST,\n premultiplyAlpha: false,\n width: 1024,\n height: this.iconService.canvasHeight || 128,\n });\n };\n}\n"],"file":"line.js"}
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