@antv/l7-layers 2.8.33 → 2.8.36

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (213) hide show
  1. package/es/Geometry/index.d.ts +1 -1
  2. package/es/Geometry/index.js +4 -1
  3. package/es/Geometry/index.js.map +1 -1
  4. package/es/Geometry/models/billboard.d.ts +26 -0
  5. package/es/Geometry/models/billboard.js +213 -0
  6. package/es/Geometry/models/billboard.js.map +1 -0
  7. package/es/Geometry/models/index.d.ts +1 -1
  8. package/es/Geometry/models/index.js +3 -1
  9. package/es/Geometry/models/index.js.map +1 -1
  10. package/es/Geometry/models/sprite.js +2 -2
  11. package/es/core/BaseLayer.d.ts +2 -2
  12. package/es/core/BaseLayer.js.map +1 -1
  13. package/es/core/LayerGroup.d.ts +2 -1
  14. package/es/core/LayerGroup.js +5 -0
  15. package/es/core/LayerGroup.js.map +1 -1
  16. package/es/core/interface.d.ts +30 -2
  17. package/es/core/interface.js.map +1 -1
  18. package/es/heatmap/index.d.ts +2 -0
  19. package/es/heatmap/index.js +9 -0
  20. package/es/heatmap/index.js.map +1 -1
  21. package/es/heatmap/models/heatmap.js +1 -0
  22. package/es/heatmap/models/heatmap.js.map +1 -1
  23. package/es/image/models/image.js.map +1 -1
  24. package/es/index.d.ts +2 -2
  25. package/es/index.js +2 -2
  26. package/es/index.js.map +1 -1
  27. package/es/line/index.d.ts +1 -1
  28. package/es/line/index.js +1 -0
  29. package/es/line/index.js.map +1 -1
  30. package/es/line/models/arc.js +4 -4
  31. package/es/line/models/arc.js.map +1 -1
  32. package/es/line/models/arc_3d.js +4 -5
  33. package/es/line/models/arc_3d.js.map +1 -1
  34. package/es/line/models/arcmini.js +5 -5
  35. package/es/line/models/arcmini.js.map +1 -1
  36. package/es/line/models/great_circle.js +3 -3
  37. package/es/line/models/great_circle.js.map +1 -1
  38. package/es/line/models/index.d.ts +1 -1
  39. package/es/line/models/index.js +3 -1
  40. package/es/line/models/index.js.map +1 -1
  41. package/es/line/models/line.js +3 -3
  42. package/es/line/models/line.js.map +1 -1
  43. package/es/line/models/linearline.d.ts +20 -0
  44. package/es/line/models/linearline.js +267 -0
  45. package/es/line/models/linearline.js.map +1 -0
  46. package/es/line/models/simpleLine.js +8 -8
  47. package/es/line/models/simpleLine.js.map +1 -1
  48. package/es/line/models/wall.js +5 -5
  49. package/es/line/models/wall.js.map +1 -1
  50. package/es/mask/index.d.ts +1 -4
  51. package/es/mask/index.js.map +1 -1
  52. package/es/mask/models/fill.js.map +1 -1
  53. package/es/plugins/FeatureScalePlugin.js.map +1 -1
  54. package/es/point/models/extrude.js +3 -4
  55. package/es/point/models/extrude.js.map +1 -1
  56. package/es/point/models/fill.js +3 -4
  57. package/es/point/models/fill.js.map +1 -1
  58. package/es/point/models/fillmage.d.ts +1 -1
  59. package/es/point/models/fillmage.js +6 -21
  60. package/es/point/models/fillmage.js.map +1 -1
  61. package/es/point/models/icon-font.js +1 -1
  62. package/es/point/models/image.js +4 -4
  63. package/es/point/models/image.js.map +1 -1
  64. package/es/point/models/normal.js +2 -2
  65. package/es/point/models/normal.js.map +1 -1
  66. package/es/point/models/radar.js +5 -18
  67. package/es/point/models/radar.js.map +1 -1
  68. package/es/point/models/simplePoint.js +5 -6
  69. package/es/point/models/simplePoint.js.map +1 -1
  70. package/es/point/models/text.js +4 -4
  71. package/es/point/models/text.js.map +1 -1
  72. package/es/polygon/models/extrude.js +2 -3
  73. package/es/polygon/models/extrude.js.map +1 -1
  74. package/es/polygon/models/fill.d.ts +1 -0
  75. package/es/polygon/models/fill.js +37 -12
  76. package/es/polygon/models/fill.js.map +1 -1
  77. package/es/polygon/models/ocean.js +3 -4
  78. package/es/polygon/models/ocean.js.map +1 -1
  79. package/es/polygon/models/water.js +3 -4
  80. package/es/polygon/models/water.js.map +1 -1
  81. package/es/raster/index.d.ts +3 -3
  82. package/es/raster/index.js +16 -6
  83. package/es/raster/index.js.map +1 -1
  84. package/es/raster/models/index.d.ts +1 -1
  85. package/es/raster/models/index.js +3 -1
  86. package/es/raster/models/index.js.map +1 -1
  87. package/es/raster/models/raste-tile.d.ts +23 -0
  88. package/es/raster/models/raste-tile.js +285 -0
  89. package/es/raster/models/raste-tile.js.map +1 -0
  90. package/es/raster/models/raster.js +2 -0
  91. package/es/raster/models/raster.js.map +1 -1
  92. package/es/wind/index.d.ts +1 -17
  93. package/es/wind/index.js.map +1 -1
  94. package/es/wind/models/utils.d.ts +12 -12
  95. package/es/wind/models/utils.js +6 -5
  96. package/es/wind/models/utils.js.map +1 -1
  97. package/es/wind/models/wind.js.map +1 -1
  98. package/es/wind/models/windRender.js.map +1 -1
  99. package/lib/Geometry/index.js +4 -1
  100. package/lib/Geometry/index.js.map +1 -1
  101. package/lib/Geometry/models/billboard.js +227 -0
  102. package/lib/Geometry/models/billboard.js.map +1 -0
  103. package/lib/Geometry/models/index.js +4 -1
  104. package/lib/Geometry/models/index.js.map +1 -1
  105. package/lib/Geometry/models/sprite.js +2 -2
  106. package/lib/core/BaseLayer.js.map +1 -1
  107. package/lib/core/LayerGroup.js +5 -0
  108. package/lib/core/LayerGroup.js.map +1 -1
  109. package/lib/core/interface.js.map +1 -1
  110. package/lib/heatmap/index.js +9 -0
  111. package/lib/heatmap/index.js.map +1 -1
  112. package/lib/heatmap/models/heatmap.js +1 -0
  113. package/lib/heatmap/models/heatmap.js.map +1 -1
  114. package/lib/image/models/image.js.map +1 -1
  115. package/lib/index.js +29 -8
  116. package/lib/index.js.map +1 -1
  117. package/lib/line/index.js +1 -0
  118. package/lib/line/index.js.map +1 -1
  119. package/lib/line/models/arc.js +4 -5
  120. package/lib/line/models/arc.js.map +1 -1
  121. package/lib/line/models/arc_3d.js +4 -6
  122. package/lib/line/models/arc_3d.js.map +1 -1
  123. package/lib/line/models/arcmini.js +5 -6
  124. package/lib/line/models/arcmini.js.map +1 -1
  125. package/lib/line/models/great_circle.js +3 -4
  126. package/lib/line/models/great_circle.js.map +1 -1
  127. package/lib/line/models/index.js +4 -1
  128. package/lib/line/models/index.js.map +1 -1
  129. package/lib/line/models/line.js +3 -4
  130. package/lib/line/models/line.js.map +1 -1
  131. package/lib/line/models/linearline.js +282 -0
  132. package/lib/line/models/linearline.js.map +1 -0
  133. package/lib/line/models/simpleLine.js +8 -9
  134. package/lib/line/models/simpleLine.js.map +1 -1
  135. package/lib/line/models/wall.js +5 -6
  136. package/lib/line/models/wall.js.map +1 -1
  137. package/lib/mask/index.js.map +1 -1
  138. package/lib/mask/models/fill.js.map +1 -1
  139. package/lib/plugins/FeatureScalePlugin.js.map +1 -1
  140. package/lib/point/models/extrude.js +3 -5
  141. package/lib/point/models/extrude.js.map +1 -1
  142. package/lib/point/models/fill.js +3 -5
  143. package/lib/point/models/fill.js.map +1 -1
  144. package/lib/point/models/fillmage.js +7 -23
  145. package/lib/point/models/fillmage.js.map +1 -1
  146. package/lib/point/models/icon-font.js +1 -1
  147. package/lib/point/models/image.js +4 -5
  148. package/lib/point/models/image.js.map +1 -1
  149. package/lib/point/models/normal.js +2 -3
  150. package/lib/point/models/normal.js.map +1 -1
  151. package/lib/point/models/radar.js +5 -19
  152. package/lib/point/models/radar.js.map +1 -1
  153. package/lib/point/models/simplePoint.js +5 -7
  154. package/lib/point/models/simplePoint.js.map +1 -1
  155. package/lib/point/models/text.js +4 -5
  156. package/lib/point/models/text.js.map +1 -1
  157. package/lib/polygon/models/extrude.js +2 -4
  158. package/lib/polygon/models/extrude.js.map +1 -1
  159. package/lib/polygon/models/fill.js +37 -13
  160. package/lib/polygon/models/fill.js.map +1 -1
  161. package/lib/polygon/models/ocean.js +3 -5
  162. package/lib/polygon/models/ocean.js.map +1 -1
  163. package/lib/polygon/models/water.js +3 -5
  164. package/lib/polygon/models/water.js.map +1 -1
  165. package/lib/raster/index.js +16 -6
  166. package/lib/raster/index.js.map +1 -1
  167. package/lib/raster/models/index.js +4 -1
  168. package/lib/raster/models/index.js.map +1 -1
  169. package/lib/raster/models/raste-tile.js +294 -0
  170. package/lib/raster/models/raste-tile.js.map +1 -0
  171. package/lib/raster/models/raster.js +2 -0
  172. package/lib/raster/models/raster.js.map +1 -1
  173. package/lib/wind/index.js.map +1 -1
  174. package/lib/wind/models/utils.js +6 -5
  175. package/lib/wind/models/utils.js.map +1 -1
  176. package/lib/wind/models/wind.js.map +1 -1
  177. package/lib/wind/models/windRender.js.map +1 -1
  178. package/package.json +5 -6
  179. package/es/imagetile/index.d.ts +0 -22
  180. package/es/imagetile/index.js +0 -82
  181. package/es/imagetile/index.js.map +0 -1
  182. package/es/imagetile/models/imagetile.d.ts +0 -12
  183. package/es/imagetile/models/imagetile.js +0 -133
  184. package/es/imagetile/models/imagetile.js.map +0 -1
  185. package/es/imagetile/models/index.d.ts +0 -5
  186. package/es/imagetile/models/index.js +0 -6
  187. package/es/imagetile/models/index.js.map +0 -1
  188. package/es/imagetile/utils/ImageTile.d.ts +0 -20
  189. package/es/imagetile/utils/ImageTile.js +0 -92
  190. package/es/imagetile/utils/ImageTile.js.map +0 -1
  191. package/es/imagetile/utils/Tile.d.ts +0 -27
  192. package/es/imagetile/utils/Tile.js +0 -313
  193. package/es/imagetile/utils/Tile.js.map +0 -1
  194. package/es/imagetile/utils/lruCache.d.ts +0 -20
  195. package/es/imagetile/utils/lruCache.js +0 -105
  196. package/es/imagetile/utils/lruCache.js.map +0 -1
  197. package/es/imagetile/utils/tileCache.d.ts +0 -8
  198. package/es/imagetile/utils/tileCache.js +0 -50
  199. package/es/imagetile/utils/tileCache.js.map +0 -1
  200. package/lib/imagetile/index.js +0 -95
  201. package/lib/imagetile/index.js.map +0 -1
  202. package/lib/imagetile/models/imagetile.js +0 -146
  203. package/lib/imagetile/models/imagetile.js.map +0 -1
  204. package/lib/imagetile/models/index.js +0 -17
  205. package/lib/imagetile/models/index.js.map +0 -1
  206. package/lib/imagetile/utils/ImageTile.js +0 -101
  207. package/lib/imagetile/utils/ImageTile.js.map +0 -1
  208. package/lib/imagetile/utils/Tile.js +0 -316
  209. package/lib/imagetile/utils/Tile.js.map +0 -1
  210. package/lib/imagetile/utils/lruCache.js +0 -109
  211. package/lib/imagetile/utils/lruCache.js.map +0 -1
  212. package/lib/imagetile/utils/tileCache.js +0 -58
  213. package/lib/imagetile/utils/tileCache.js.map +0 -1
@@ -1 +1 @@
1
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opacity : 1.0,\n\n segmentNumber,\n u_blur: 0.9,\n u_lineDir: forward ? 1 : -1,\n\n // 渐变色支持参数\n u_linearColor: useLinearColor,\n u_sourceColor: sourceColorArr,\n u_targetColor: targetColorArr,\n };\n }\n\n public getAnimateUniforms(): IModelUniform {\n const { animateOption } = this.layer.getLayerConfig() as ILayerConfig;\n return {\n u_aimate: this.animateOption2Array(animateOption as IAnimateOption),\n u_time: this.layer.getLayerAnimateTime(),\n };\n }\n\n public initModels(): IModel[] {\n return this.buildModels();\n }\n\n public buildModels(): IModel[] {\n const {\n segmentNumber = 30,\n } = this.layer.getLayerConfig() as ILineLayerStyleOptions;\n\n return [\n this.layer.buildLayerModel({\n moduleName: 'arc2dminiline',\n vertexShader: line_arcmini_vert,\n fragmentShader: line_arcmini_frag,\n triangulation: LineArcTriangulation,\n depth: { enable: false },\n blend: this.getBlend(),\n segmentNumber,\n }),\n ];\n }\n\n protected registerBuiltinAttributes() {\n // point layer size;\n this.styleAttributeService.registerStyleAttribute({\n name: 'size',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Size',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.DYNAMIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 1,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n const { size = 1 } = feature;\n return Array.isArray(size) ? [size[0]] : [size as number];\n },\n },\n });\n\n this.styleAttributeService.registerStyleAttribute({\n name: 'instance', // 弧线起始点信息\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Instance',\n buffer: {\n usage: gl.STATIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 4,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n return [vertex[3], vertex[4], vertex[5], vertex[6]];\n },\n },\n });\n }\n}\n"],"file":"arcmini.js"}
1
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1 : -1,\n\n // 渐变色支持参数\n u_linearColor: useLinearColor,\n u_sourceColor: sourceColorArr,\n u_targetColor: targetColorArr,\n };\n }\n\n public getAnimateUniforms(): IModelUniform {\n const { animateOption } = this.layer.getLayerConfig() as ILayerConfig;\n return {\n u_aimate: this.animateOption2Array(animateOption as IAnimateOption),\n u_time: this.layer.getLayerAnimateTime(),\n };\n }\n\n public initModels(): IModel[] {\n return this.buildModels();\n }\n\n public buildModels(): IModel[] {\n const {\n segmentNumber = 30,\n } = this.layer.getLayerConfig() as ILineLayerStyleOptions;\n\n return [\n this.layer.buildLayerModel({\n moduleName: 'arc2dminiline',\n vertexShader: line_arcmini_vert,\n fragmentShader: line_arcmini_frag,\n triangulation: LineArcTriangulation,\n depth: { enable: false },\n blend: this.getBlend(),\n segmentNumber,\n }),\n ];\n }\n\n protected registerBuiltinAttributes() {\n // point layer size;\n this.styleAttributeService.registerStyleAttribute({\n name: 'size',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Size',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.DYNAMIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 1,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n const { size = 1 } = feature;\n return Array.isArray(size) ? 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@@ -5,7 +5,6 @@ import _inherits from "@babel/runtime/helpers/inherits";
5
5
  import _possibleConstructorReturn from "@babel/runtime/helpers/possibleConstructorReturn";
6
6
  import _getPrototypeOf from "@babel/runtime/helpers/getPrototypeOf";
7
7
  import _defineProperty from "@babel/runtime/helpers/defineProperty";
8
- import _isNumber from "lodash/isNumber";
9
8
 
10
9
  function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = _getPrototypeOf(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = _getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return _possibleConstructorReturn(this, result); }; }
11
10
 
@@ -70,7 +69,8 @@ var GreatCircleModel = function (_BaseModel) {
70
69
  key: "getUninforms",
71
70
  value: function getUninforms() {
72
71
  var _ref = this.layer.getLayerConfig(),
73
- opacity = _ref.opacity,
72
+ _ref$opacity = _ref.opacity,
73
+ opacity = _ref$opacity === void 0 ? 1 : _ref$opacity,
74
74
  sourceColor = _ref.sourceColor,
75
75
  targetColor = _ref.targetColor,
76
76
  _ref$textureBlend = _ref.textureBlend,
@@ -138,7 +138,7 @@ var GreatCircleModel = function (_BaseModel) {
138
138
  return {
139
139
  u_dataTexture: this.dataTexture,
140
140
  u_cellTypeLayout: this.getCellTypeLayout(),
141
- u_opacity: _isNumber(opacity) ? opacity : 1.0,
141
+ u_opacity: Number(opacity),
142
142
  u_textureBlend: textureBlend === 'normal' ? 0.0 : 1.0,
143
143
  segmentNumber: segmentNumber,
144
144
  u_line_type: lineStyleObj[lineType] || 0.0,
@@ -1 +1 @@
1
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{\n AttributeType,\n gl,\n IAnimateOption,\n IEncodeFeature,\n ILayerConfig,\n IModel,\n IModelUniform,\n ITexture2D,\n} from '@antv/l7-core';\n\nimport { getMask, rgb2arr } from '@antv/l7-utils';\nimport { isNumber } from 'lodash';\nimport BaseModel from '../../core/BaseModel';\nimport { ILineLayerStyleOptions, lineStyleType } from '../../core/interface';\nimport { LineArcTriangulation } from '../../core/triangulation';\nimport line_arc_frag from '../shaders/line_arc_great_circle_frag.glsl';\nimport line_arc2d_vert from '../shaders/line_arc_great_circle_vert.glsl';\nconst lineStyleObj: { [key: string]: number } = {\n solid: 0.0,\n dash: 1.0,\n};\n\nexport default class GreatCircleModel extends BaseModel {\n protected texture: ITexture2D;\n public getUninforms(): IModelUniform {\n const {\n opacity,\n sourceColor,\n targetColor,\n textureBlend = 'normal',\n lineType = 'solid',\n dashArray = [10, 5],\n lineTexture = false,\n iconStep = 100,\n segmentNumber = 30,\n } = this.layer.getLayerConfig() as Partial<ILineLayerStyleOptions>;\n if (dashArray.length === 2) {\n dashArray.push(0, 0);\n }\n\n if (this.rendererService.getDirty()) {\n this.texture.bind();\n }\n\n // 转化渐变色\n let useLinearColor = 0; // 默认不生效\n let sourceColorArr = [0, 0, 0, 0];\n let targetColorArr = [0, 0, 0, 0];\n if (sourceColor && targetColor) {\n sourceColorArr = rgb2arr(sourceColor);\n targetColorArr = rgb2arr(targetColor);\n useLinearColor = 1;\n }\n\n if (this.dataTextureTest && this.dataTextureNeedUpdate({ opacity })) {\n this.judgeStyleAttributes({ opacity });\n const encodeData = this.layer.getEncodedData();\n const { data, width, height } = this.calDataFrame(\n this.cellLength,\n encodeData,\n this.cellProperties,\n );\n this.rowCount = height; // 当前数据纹理有多少行\n\n this.dataTexture =\n this.cellLength > 0 && data.length > 0\n ? this.createTexture2D({\n flipY: true,\n data,\n format: gl.LUMINANCE,\n type: gl.FLOAT,\n width,\n height,\n })\n : this.createTexture2D({\n flipY: true,\n data: [1],\n format: gl.LUMINANCE,\n type: gl.FLOAT,\n width: 1,\n height: 1,\n });\n }\n\n return {\n u_dataTexture: this.dataTexture, // 数据纹理 - 有数据映射的时候纹理中带数据,若没有任何数据映射时纹理是 [1]\n u_cellTypeLayout: this.getCellTypeLayout(),\n // u_opacity: opacity === undefined ? 1 : opacity,\n u_opacity: isNumber(opacity) ? opacity : 1.0,\n u_textureBlend: textureBlend === 'normal' ? 0.0 : 1.0,\n segmentNumber,\n u_line_type: lineStyleObj[lineType as string] || 0.0,\n u_dash_array: dashArray,\n\n // 纹理支持参数\n u_texture: this.texture, // 贴图\n u_line_texture: lineTexture ? 1.0 : 0.0, // 传入线的标识\n u_icon_step: iconStep,\n u_textSize: [1024, this.iconService.canvasHeight || 128],\n\n // 渐变色支持参数\n u_linearColor: useLinearColor,\n u_sourceColor: sourceColorArr,\n u_targetColor: targetColorArr,\n };\n }\n public getAnimateUniforms(): IModelUniform {\n const { animateOption } = this.layer.getLayerConfig() as ILayerConfig;\n return {\n u_aimate: this.animateOption2Array(animateOption as IAnimateOption),\n u_time: this.layer.getLayerAnimateTime(),\n };\n }\n\n public initModels(): IModel[] {\n this.updateTexture();\n this.iconService.on('imageUpdate', this.updateTexture);\n\n return this.buildModels();\n }\n\n public clearModels() {\n this.texture?.destroy();\n this.dataTexture?.destroy();\n this.iconService.off('imageUpdate', this.updateTexture);\n }\n\n public buildModels(): IModel[] {\n const {\n mask = false,\n maskInside = true,\n } = this.layer.getLayerConfig() as ILineLayerStyleOptions;\n return [\n this.layer.buildLayerModel({\n moduleName: 'greatcircleline',\n vertexShader: line_arc2d_vert,\n fragmentShader: line_arc_frag,\n triangulation: LineArcTriangulation,\n depth: { enable: false },\n blend: this.getBlend(),\n stencil: getMask(mask, maskInside),\n }),\n ];\n }\n protected registerBuiltinAttributes() {\n this.styleAttributeService.registerStyleAttribute({\n name: 'size',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Size',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.DYNAMIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 1,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n const { size = 1 } = feature;\n return Array.isArray(size) ? [size[0]] : [size as number];\n },\n },\n });\n\n this.styleAttributeService.registerStyleAttribute({\n name: 'instance', // 弧线起始点信息\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Instance',\n buffer: {\n usage: gl.STATIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 4,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n return [vertex[3], vertex[4], vertex[5], vertex[6]];\n },\n },\n });\n\n this.styleAttributeService.registerStyleAttribute({\n name: 'uv',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_iconMapUV',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.DYNAMIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 2,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n const iconMap = this.iconService.getIconMap();\n const { texture } = feature;\n // console.log('icon feature', feature)\n const { x, y } = iconMap[texture as string] || { x: 0, y: 0 };\n return [x, y];\n },\n },\n });\n }\n\n private updateTexture = () => {\n const { createTexture2D } = this.rendererService;\n if (this.texture) {\n this.texture.update({\n data: this.iconService.getCanvas(),\n });\n this.layer.render();\n return;\n }\n this.texture = createTexture2D({\n data: this.iconService.getCanvas(),\n mag: gl.NEAREST,\n min: gl.NEAREST,\n premultiplyAlpha: false,\n width: 1024,\n height: this.iconService.canvasHeight || 128,\n });\n };\n}\n"],"file":"great_circle.js"}
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this.updateTexture();\n this.iconService.on('imageUpdate', this.updateTexture);\n\n return this.buildModels();\n }\n\n public clearModels() {\n this.texture?.destroy();\n this.dataTexture?.destroy();\n this.iconService.off('imageUpdate', this.updateTexture);\n }\n\n public buildModels(): IModel[] {\n const {\n mask = false,\n maskInside = true,\n } = this.layer.getLayerConfig() as ILineLayerStyleOptions;\n return [\n this.layer.buildLayerModel({\n moduleName: 'greatcircleline',\n vertexShader: line_arc2d_vert,\n fragmentShader: line_arc_frag,\n triangulation: LineArcTriangulation,\n depth: { enable: false },\n blend: this.getBlend(),\n stencil: getMask(mask, maskInside),\n }),\n ];\n }\n protected registerBuiltinAttributes() {\n this.styleAttributeService.registerStyleAttribute({\n name: 'size',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Size',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.DYNAMIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 1,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n const { size = 1 } = feature;\n return Array.isArray(size) ? [size[0]] : [size as number];\n },\n },\n });\n\n this.styleAttributeService.registerStyleAttribute({\n name: 'instance', // 弧线起始点信息\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Instance',\n buffer: {\n usage: gl.STATIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 4,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n return [vertex[3], vertex[4], vertex[5], vertex[6]];\n },\n },\n });\n\n this.styleAttributeService.registerStyleAttribute({\n name: 'uv',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_iconMapUV',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.DYNAMIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 2,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n const iconMap = this.iconService.getIconMap();\n const { texture } = feature;\n // console.log('icon feature', feature)\n const { x, y } = iconMap[texture as string] || { x: 0, y: 0 };\n return [x, y];\n },\n },\n });\n }\n\n private updateTexture = () => {\n const { createTexture2D } = this.rendererService;\n if (this.texture) {\n this.texture.update({\n data: this.iconService.getCanvas(),\n });\n this.layer.render();\n return;\n }\n this.texture = createTexture2D({\n data: this.iconService.getCanvas(),\n mag: gl.NEAREST,\n min: gl.NEAREST,\n premultiplyAlpha: false,\n width: 1024,\n height: this.iconService.canvasHeight || 128,\n });\n };\n}\n"],"file":"great_circle.js"}
@@ -1,4 +1,4 @@
1
- export declare type LineModelType = 'arc' | 'arcmini' | 'arc3d' | 'greatcircle' | 'wall' | 'simple' | 'line';
1
+ export declare type LineModelType = 'arc' | 'arcmini' | 'arc3d' | 'greatcircle' | 'wall' | 'simple' | 'line' | 'linearline';
2
2
  declare const LineModels: {
3
3
  [key in LineModelType]: any;
4
4
  };
@@ -3,6 +3,7 @@ import Arc3DModel from './arc_3d';
3
3
  import ArcMiniModel from './arcmini';
4
4
  import GreatCircleModel from './great_circle';
5
5
  import LineModel from './line';
6
+ import LinearLine from './linearline';
6
7
  import SimpleLineModel from './simpleLine';
7
8
  import LineWallModel from './wall';
8
9
  var LineModels = {
@@ -12,7 +13,8 @@ var LineModels = {
12
13
  greatcircle: GreatCircleModel,
13
14
  wall: LineWallModel,
14
15
  line: LineModel,
15
- simple: SimpleLineModel
16
+ simple: SimpleLineModel,
17
+ linearline: LinearLine
16
18
  };
17
19
  export default LineModels;
18
20
  //# sourceMappingURL=index.js.map
@@ -1 +1 @@
1
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1
+ {"version":3,"sources":["../../../src/line/models/index.ts"],"names":["ArcModel","Arc3DModel","ArcMiniModel","GreatCircleModel","LineModel","LinearLine","SimpleLineModel","LineWallModel","LineModels","arc","arcmini","arc3d","greatcircle","wall","line","simple","linearline"],"mappings":"AAAA,OAAOA,QAAP,MAAqB,OAArB;AACA,OAAOC,UAAP,MAAuB,UAAvB;AACA,OAAOC,YAAP,MAAyB,WAAzB;AACA,OAAOC,gBAAP,MAA6B,gBAA7B;AACA,OAAOC,SAAP,MAAsB,QAAtB;AACA,OAAOC,UAAP,MAAuB,cAAvB;AACA,OAAOC,eAAP,MAA4B,cAA5B;AACA,OAAOC,aAAP,MAA0B,QAA1B;AAYA,IAAMC,UAA2C,GAAG;AAClDC,EAAAA,GAAG,EAAET,QAD6C;AAElDU,EAAAA,OAAO,EAAER,YAFyC;AAGlDS,EAAAA,KAAK,EAAEV,UAH2C;AAIlDW,EAAAA,WAAW,EAAET,gBAJqC;AAKlDU,EAAAA,IAAI,EAAEN,aAL4C;AAMlDO,EAAAA,IAAI,EAAEV,SAN4C;AAOlDW,EAAAA,MAAM,EAAET,eAP0C;AAQlDU,EAAAA,UAAU,EAAEX;AARsC,CAApD;AAWA,eAAeG,UAAf","sourcesContent":["import ArcModel from './arc';\nimport Arc3DModel from './arc_3d';\nimport ArcMiniModel from './arcmini';\nimport GreatCircleModel from './great_circle';\nimport LineModel from './line';\nimport LinearLine from './linearline';\nimport SimpleLineModel from './simpleLine';\nimport LineWallModel from './wall';\n\nexport type LineModelType =\n | 'arc'\n | 'arcmini'\n | 'arc3d'\n | 'greatcircle'\n | 'wall'\n | 'simple'\n | 'line'\n | 'linearline';\n\nconst LineModels: { [key in LineModelType]: any } = {\n arc: ArcModel,\n arcmini: ArcMiniModel,\n arc3d: Arc3DModel,\n greatcircle: GreatCircleModel,\n wall: LineWallModel,\n line: LineModel,\n simple: SimpleLineModel,\n linearline: LinearLine,\n};\n\nexport default LineModels;\n"],"file":"index.js"}
@@ -5,7 +5,6 @@ import _inherits from "@babel/runtime/helpers/inherits";
5
5
  import _possibleConstructorReturn from "@babel/runtime/helpers/possibleConstructorReturn";
6
6
  import _getPrototypeOf from "@babel/runtime/helpers/getPrototypeOf";
7
7
  import _defineProperty from "@babel/runtime/helpers/defineProperty";
8
- import _isNumber from "lodash/isNumber";
9
8
 
10
9
  function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = _getPrototypeOf(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = _getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return _possibleConstructorReturn(this, result); }; }
11
10
 
@@ -73,7 +72,8 @@ var LineModel = function (_BaseModel) {
73
72
  key: "getUninforms",
74
73
  value: function getUninforms() {
75
74
  var _ref = this.layer.getLayerConfig(),
76
- opacity = _ref.opacity,
75
+ _ref$opacity = _ref.opacity,
76
+ opacity = _ref$opacity === void 0 ? 1 : _ref$opacity,
77
77
  sourceColor = _ref.sourceColor,
78
78
  targetColor = _ref.targetColor,
79
79
  _ref$textureBlend = _ref.textureBlend,
@@ -156,7 +156,7 @@ var LineModel = function (_BaseModel) {
156
156
  return {
157
157
  u_dataTexture: this.dataTexture,
158
158
  u_cellTypeLayout: this.getCellTypeLayout(),
159
- u_opacity: _isNumber(opacity) ? opacity : 1.0,
159
+ u_opacity: Number(opacity),
160
160
  u_textureBlend: textureBlend === 'normal' ? 0.0 : 1.0,
161
161
  u_line_type: lineStyleObj[lineType],
162
162
  u_dash_array: dashArray,
@@ -1 +1 @@
1
- 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getUninforms(): IModelUniform {\n const {\n opacity,\n sourceColor,\n targetColor,\n textureBlend = 'normal',\n lineType = 'solid',\n dashArray = [10, 5, 0, 0],\n lineTexture = false,\n iconStep = 100,\n vertexHeightScale = 20.0,\n borderWidth = 0.0,\n borderColor = '#ccc',\n raisingHeight = 0,\n heightfixed = false,\n arrow = {\n enable: false,\n arrowWidth: 2,\n arrowHeight: 3,\n tailWidth: 1,\n },\n } = this.layer.getLayerConfig() as ILineLayerStyleOptions;\n if (dashArray.length === 2) {\n dashArray.push(0, 0);\n }\n\n if (this.rendererService.getDirty()) {\n this.texture.bind();\n }\n\n // 转化渐变色\n let useLinearColor = 0; // 默认不生效\n let sourceColorArr = [0, 0, 0, 0];\n let targetColorArr = [0, 0, 0, 0];\n if (sourceColor && targetColor) {\n sourceColorArr = rgb2arr(sourceColor);\n targetColorArr = rgb2arr(targetColor);\n useLinearColor = 1;\n }\n\n if (this.dataTextureTest && this.dataTextureNeedUpdate({ opacity })) {\n this.judgeStyleAttributes({ opacity });\n const encodeData = this.layer.getEncodedData();\n const { data, width, height } = this.calDataFrame(\n this.cellLength,\n encodeData,\n this.cellProperties,\n );\n this.rowCount = height; // 当前数据纹理有多少行\n\n this.dataTexture =\n this.cellLength > 0 && data.length > 0\n ? this.createTexture2D({\n flipY: true,\n data,\n format: gl.LUMINANCE,\n type: gl.FLOAT,\n width,\n height,\n })\n : this.createTexture2D({\n flipY: true,\n data: [1],\n format: gl.LUMINANCE,\n type: gl.FLOAT,\n width: 1,\n height: 1,\n });\n }\n return {\n u_dataTexture: this.dataTexture, // 数据纹理 - 有数据映射的时候纹理中带数据,若没有任何数据映射时纹理是 [1]\n u_cellTypeLayout: this.getCellTypeLayout(),\n // u_opacity: opacity === undefined ? 1 : opacity,\n u_opacity: isNumber(opacity) ? opacity : 1.0,\n u_textureBlend: textureBlend === 'normal' ? 0.0 : 1.0,\n u_line_type: lineStyleObj[lineType],\n u_dash_array: dashArray,\n\n // 纹理支持参数\n u_texture: this.texture, // 贴图\n u_line_texture: lineTexture ? 1.0 : 0.0, // 传入线的标识\n u_icon_step: iconStep,\n u_textSize: [1024, this.iconService.canvasHeight || 128],\n\n // line border 参数\n u_borderWidth: borderWidth,\n u_borderColor: rgb2arr(borderColor),\n\n // 渐变色支持参数\n u_linearColor: useLinearColor,\n u_sourceColor: sourceColorArr,\n u_targetColor: targetColorArr,\n\n // 是否固定高度\n u_heightfixed: Number(heightfixed),\n\n // 顶点高度 scale\n u_vertexScale: vertexHeightScale,\n u_raisingHeight: Number(raisingHeight),\n\n // arrow\n u_arrow: Number(arrow.enable),\n u_arrowHeight: arrow.arrowHeight || 3,\n u_arrowWidth: arrow.arrowWidth || 2,\n u_tailWidth: arrow.tailWidth === undefined ? 1 : arrow.tailWidth,\n };\n }\n public getAnimateUniforms(): IModelUniform {\n const { animateOption } = this.layer.getLayerConfig() as ILayerConfig;\n return {\n u_aimate: this.animateOption2Array(animateOption as IAnimateOption),\n u_time: this.layer.getLayerAnimateTime(),\n };\n }\n\n public initModels(): IModel[] {\n this.updateTexture();\n this.iconService.on('imageUpdate', this.updateTexture);\n\n return this.buildModels();\n }\n\n public clearModels() {\n this.texture?.destroy();\n this.dataTexture?.destroy();\n this.iconService.off('imageUpdate', this.updateTexture);\n }\n\n public buildModels(): IModel[] {\n const {\n mask = false,\n maskInside = true,\n depth = false,\n } = this.layer.getLayerConfig() as ILineLayerStyleOptions;\n const { frag, vert, type } = this.getShaders();\n this.layer.triangulation = LineTriangulation;\n return [\n this.layer.buildLayerModel({\n moduleName: 'line_' + type,\n vertexShader: vert,\n fragmentShader: frag,\n triangulation: LineTriangulation,\n primitive: gl.TRIANGLES,\n blend: this.getBlend(),\n depth: { enable: depth },\n // depth: { enable: true },\n stencil: getMask(mask, maskInside),\n }),\n ];\n }\n\n /**\n * 根据参数获取不同的 shader 代码\n * @returns\n */\n public getShaders(): { frag: string; vert: string; type: string } {\n const {\n sourceColor,\n targetColor,\n lineType,\n } = this.layer.getLayerConfig() as ILineLayerStyleOptions;\n\n if (lineType === 'dash') {\n return {\n frag: line_dash_frag,\n vert: line_dash_vert,\n type: 'dash',\n };\n }\n\n if (sourceColor && targetColor) {\n // 分离 linear 功能\n return {\n frag: linear_line_frag,\n vert: line_vert,\n type: 'linear',\n };\n } else {\n return {\n frag: line_frag,\n vert: line_vert,\n type: 'normal',\n };\n }\n }\n\n protected registerBuiltinAttributes() {\n this.styleAttributeService.registerStyleAttribute({\n name: 'distanceAndIndex',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_DistanceAndIndex',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.STATIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 2,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n normal: number[],\n vertexIndex?: number,\n ) => {\n return vertexIndex === undefined\n ? [vertex[3], 10]\n : [vertex[3], vertexIndex];\n },\n },\n });\n this.styleAttributeService.registerStyleAttribute({\n name: 'total_distance',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Total_Distance',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.STATIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 1,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n return [vertex[5]];\n },\n },\n });\n\n this.styleAttributeService.registerStyleAttribute({\n name: 'size',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Size',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.DYNAMIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 2,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n const { size = 1 } = feature;\n return Array.isArray(size) ? [size[0], size[1]] : [size as number, 0];\n },\n },\n });\n\n // point layer size;\n this.styleAttributeService.registerStyleAttribute({\n name: 'normal',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Normal',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.STATIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 3,\n // @ts-ignore\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n normal: number[],\n ) => {\n return normal;\n },\n },\n });\n\n this.styleAttributeService.registerStyleAttribute({\n name: 'miter',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Miter',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.STATIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 1,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n return [vertex[4]];\n },\n },\n });\n\n this.styleAttributeService.registerStyleAttribute({\n name: 'uv',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_iconMapUV',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.DYNAMIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 2,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n const iconMap = this.iconService.getIconMap();\n const { texture } = feature;\n const { x, y } = iconMap[texture as string] || { x: 0, y: 0 };\n return [x, y];\n },\n },\n });\n }\n\n private updateTexture = () => {\n const { createTexture2D } = this.rendererService;\n if (this.texture) {\n this.texture.update({\n data: this.iconService.getCanvas(),\n });\n this.layer.render();\n return;\n }\n this.texture = createTexture2D({\n data: this.iconService.getCanvas(),\n mag: gl.NEAREST,\n min: gl.NEAREST,\n premultiplyAlpha: false,\n width: 1024,\n height: this.iconService.canvasHeight || 128,\n });\n };\n}\n"],"file":"line.js"}
1
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sourceColor,\n targetColor,\n textureBlend = 'normal',\n lineType = 'solid',\n dashArray = [10, 5, 0, 0],\n lineTexture = false,\n iconStep = 100,\n vertexHeightScale = 20.0,\n borderWidth = 0.0,\n borderColor = '#ccc',\n raisingHeight = 0,\n heightfixed = false,\n arrow = {\n enable: false,\n arrowWidth: 2,\n arrowHeight: 3,\n tailWidth: 1,\n },\n } = this.layer.getLayerConfig() as ILineLayerStyleOptions;\n if (dashArray.length === 2) {\n dashArray.push(0, 0);\n }\n\n if (this.rendererService.getDirty()) {\n this.texture.bind();\n }\n\n // 转化渐变色\n let useLinearColor = 0; // 默认不生效\n let sourceColorArr = [0, 0, 0, 0];\n let targetColorArr = [0, 0, 0, 0];\n if (sourceColor && targetColor) {\n sourceColorArr = rgb2arr(sourceColor);\n targetColorArr = rgb2arr(targetColor);\n useLinearColor = 1;\n }\n\n if (this.dataTextureTest && this.dataTextureNeedUpdate({ opacity })) {\n this.judgeStyleAttributes({ opacity });\n const encodeData = this.layer.getEncodedData();\n const { data, width, height } = this.calDataFrame(\n this.cellLength,\n encodeData,\n this.cellProperties,\n );\n this.rowCount = height; // 当前数据纹理有多少行\n\n this.dataTexture =\n this.cellLength > 0 && data.length > 0\n ? this.createTexture2D({\n flipY: true,\n data,\n format: gl.LUMINANCE,\n type: gl.FLOAT,\n width,\n height,\n })\n : this.createTexture2D({\n flipY: true,\n data: [1],\n format: gl.LUMINANCE,\n type: gl.FLOAT,\n width: 1,\n height: 1,\n });\n }\n return {\n u_dataTexture: this.dataTexture, // 数据纹理 - 有数据映射的时候纹理中带数据,若没有任何数据映射时纹理是 [1]\n u_cellTypeLayout: this.getCellTypeLayout(),\n u_opacity: Number(opacity),\n u_textureBlend: textureBlend === 'normal' ? 0.0 : 1.0,\n u_line_type: lineStyleObj[lineType],\n u_dash_array: dashArray,\n\n // 纹理支持参数\n u_texture: this.texture, // 贴图\n u_line_texture: lineTexture ? 1.0 : 0.0, // 传入线的标识\n u_icon_step: iconStep,\n u_textSize: [1024, this.iconService.canvasHeight || 128],\n\n // line border 参数\n u_borderWidth: borderWidth,\n u_borderColor: rgb2arr(borderColor),\n\n // 渐变色支持参数\n u_linearColor: useLinearColor,\n u_sourceColor: sourceColorArr,\n u_targetColor: targetColorArr,\n\n // 是否固定高度\n u_heightfixed: Number(heightfixed),\n\n // 顶点高度 scale\n u_vertexScale: vertexHeightScale,\n u_raisingHeight: Number(raisingHeight),\n\n // arrow\n u_arrow: Number(arrow.enable),\n u_arrowHeight: arrow.arrowHeight || 3,\n u_arrowWidth: arrow.arrowWidth || 2,\n u_tailWidth: arrow.tailWidth === undefined ? 1 : arrow.tailWidth,\n };\n }\n public getAnimateUniforms(): IModelUniform {\n const { animateOption } = this.layer.getLayerConfig() as ILayerConfig;\n return {\n u_aimate: this.animateOption2Array(animateOption as IAnimateOption),\n u_time: this.layer.getLayerAnimateTime(),\n };\n }\n\n public initModels(): IModel[] {\n this.updateTexture();\n this.iconService.on('imageUpdate', this.updateTexture);\n\n return this.buildModels();\n }\n\n public clearModels() {\n this.texture?.destroy();\n this.dataTexture?.destroy();\n this.iconService.off('imageUpdate', this.updateTexture);\n }\n\n public buildModels(): IModel[] {\n const {\n mask = false,\n maskInside = true,\n depth = false,\n } = this.layer.getLayerConfig() as ILineLayerStyleOptions;\n const { frag, vert, type } = this.getShaders();\n this.layer.triangulation = LineTriangulation;\n return [\n this.layer.buildLayerModel({\n moduleName: 'line_' + type,\n vertexShader: vert,\n fragmentShader: frag,\n triangulation: LineTriangulation,\n primitive: gl.TRIANGLES,\n blend: this.getBlend(),\n depth: { enable: depth },\n // depth: { enable: true },\n stencil: getMask(mask, maskInside),\n }),\n ];\n }\n\n /**\n * 根据参数获取不同的 shader 代码\n * @returns\n */\n public getShaders(): { frag: string; vert: string; type: string } {\n const {\n sourceColor,\n targetColor,\n lineType,\n } = this.layer.getLayerConfig() as ILineLayerStyleOptions;\n\n if (lineType === 'dash') {\n return {\n frag: line_dash_frag,\n vert: line_dash_vert,\n type: 'dash',\n };\n }\n\n if (sourceColor && targetColor) {\n // 分离 linear 功能\n return {\n frag: linear_line_frag,\n vert: line_vert,\n type: 'linear',\n };\n } else {\n return {\n frag: line_frag,\n vert: line_vert,\n type: 'normal',\n };\n }\n }\n\n protected registerBuiltinAttributes() {\n this.styleAttributeService.registerStyleAttribute({\n name: 'distanceAndIndex',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_DistanceAndIndex',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.STATIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 2,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n normal: number[],\n vertexIndex?: number,\n ) => {\n return vertexIndex === undefined\n ? [vertex[3], 10]\n : [vertex[3], vertexIndex];\n },\n },\n });\n this.styleAttributeService.registerStyleAttribute({\n name: 'total_distance',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Total_Distance',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.STATIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 1,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n return [vertex[5]];\n },\n },\n });\n\n this.styleAttributeService.registerStyleAttribute({\n name: 'size',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Size',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.DYNAMIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 2,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n const { size = 1 } = feature;\n return Array.isArray(size) ? [size[0], size[1]] : [size as number, 0];\n },\n },\n });\n\n // point layer size;\n this.styleAttributeService.registerStyleAttribute({\n name: 'normal',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Normal',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.STATIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 3,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n normal: number[],\n ) => {\n return normal;\n },\n },\n });\n\n this.styleAttributeService.registerStyleAttribute({\n name: 'miter',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Miter',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.STATIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 1,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n return [vertex[4]];\n },\n },\n });\n\n this.styleAttributeService.registerStyleAttribute({\n name: 'uv',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_iconMapUV',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.DYNAMIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 2,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n const iconMap = this.iconService.getIconMap();\n const { texture } = feature;\n const { x, y } = iconMap[texture as string] || { x: 0, y: 0 };\n return [x, y];\n },\n },\n });\n }\n\n private updateTexture = () => {\n const { createTexture2D } = this.rendererService;\n if (this.texture) {\n this.texture.update({\n data: this.iconService.getCanvas(),\n });\n this.layer.render();\n return;\n }\n this.texture = createTexture2D({\n data: this.iconService.getCanvas(),\n mag: gl.NEAREST,\n min: gl.NEAREST,\n premultiplyAlpha: false,\n width: 1024,\n height: this.iconService.canvasHeight || 128,\n });\n };\n}\n"],"file":"line.js"}
@@ -0,0 +1,20 @@
1
+ import { IModel, IModelUniform, ITexture2D } from '@antv/l7-core';
2
+ import BaseModel from '../../core/BaseModel';
3
+ export default class LinearLineModel extends BaseModel {
4
+ protected colorTexture: ITexture2D;
5
+ getUninforms(): IModelUniform;
6
+ initModels(): IModel[];
7
+ clearModels(): void;
8
+ buildModels(): IModel[];
9
+ /**
10
+ * 根据参数获取不同的 shader 代码
11
+ * @returns
12
+ */
13
+ getShaders(): {
14
+ frag: string;
15
+ vert: string;
16
+ type: string;
17
+ };
18
+ protected registerBuiltinAttributes(): void;
19
+ private updateTexture;
20
+ }
@@ -0,0 +1,267 @@
1
+ import _classCallCheck from "@babel/runtime/helpers/classCallCheck";
2
+ import _createClass from "@babel/runtime/helpers/createClass";
3
+ import _assertThisInitialized from "@babel/runtime/helpers/assertThisInitialized";
4
+ import _inherits from "@babel/runtime/helpers/inherits";
5
+ import _possibleConstructorReturn from "@babel/runtime/helpers/possibleConstructorReturn";
6
+ import _getPrototypeOf from "@babel/runtime/helpers/getPrototypeOf";
7
+ import _defineProperty from "@babel/runtime/helpers/defineProperty";
8
+
9
+ function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = _getPrototypeOf(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = _getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return _possibleConstructorReturn(this, result); }; }
10
+
11
+ function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
12
+
13
+ import { AttributeType, gl } from '@antv/l7-core';
14
+ import { generateColorRamp, getMask } from '@antv/l7-utils';
15
+ import BaseModel from '../../core/BaseModel';
16
+ import { LineTriangulation } from '../../core/triangulation';
17
+ var linear_line_frag = "uniform float u_opacity : 1.0;\nuniform sampler2D u_texture;\n\n#pragma include \"picking\"\n\nvarying mat4 styleMappingMat;\n\nvoid main() {\n float opacity = styleMappingMat[0][0];\n float d_distance_ratio = styleMappingMat[3].r; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n\n gl_FragColor = texture2D(u_texture, vec2(d_distance_ratio, 0.5));\n\n gl_FragColor.a *= opacity; // \u5168\u5C40\u900F\u660E\u5EA6\n gl_FragColor = filterColor(gl_FragColor);\n}\n";
18
+ var linear_line_vert = "\nattribute float a_Miter;\nattribute vec2 a_Size;\nattribute vec3 a_Normal;\nattribute vec3 a_Position;\n\n// dash line\nattribute float a_Total_Distance;\nattribute vec2 a_DistanceAndIndex;\n\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\n\nuniform float u_heightfixed: 0.0;\nuniform float u_vertexScale: 1.0;\nuniform float u_raisingHeight: 0.0;\n\nuniform float u_opacity: 1.0;\n\n#pragma include \"projection\"\n#pragma include \"picking\"\n\nvarying mat4 styleMappingMat; // \u7528\u4E8E\u5C06\u5728\u9876\u70B9\u7740\u8272\u5668\u4E2D\u8BA1\u7B97\u597D\u7684\u6837\u5F0F\u503C\u4F20\u9012\u7ED9\u7247\u5143\n\n#pragma include \"styleMapping\"\n#pragma include \"styleMappingCalOpacity\"\n\nvoid main() {\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n styleMappingMat = mat4(\n 0.0, 0.0, 0.0, 0.0, // opacity - strokeOpacity - strokeWidth - empty\n 0.0, 0.0, 0.0, 0.0, // strokeR - strokeG - strokeB - strokeA\n 0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1]\n 0.0, 0.0, 0.0, 0.0 // distance_ratio/distance/pixelLen/texV\n );\n\n float rowCount = u_cellTypeLayout[0][0]; // \u5F53\u524D\u7684\u6570\u636E\u7EB9\u7406\u6709\u51E0\u884C\n float columnCount = u_cellTypeLayout[0][1]; // \u5F53\u770B\u5230\u6570\u636E\u7EB9\u7406\u6709\u51E0\u5217\n float columnWidth = 1.0/columnCount; // \u5217\u5BBD\n float rowHeight = 1.0/rowCount; // \u884C\u9AD8\n float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets\n float id = a_vertexId; // \u7B2Cn\u4E2A\u9876\u70B9\n float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u884C\n float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u5217\n \n // cell \u56FA\u5B9A\u987A\u5E8F opacity -> strokeOpacity -> strokeWidth -> stroke ... \n // \u6309\u987A\u5E8F\u4ECE cell \u4E2D\u53D6\u503C\u3001\u82E5\u6CA1\u6709\u5219\u81EA\u52A8\u5F80\u4E0B\u53D6\u503C\n float textureOffset = 0.0; // \u5728 cell \u4E2D\u53D6\u503C\u7684\u504F\u79FB\u91CF\n\n vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);\n styleMappingMat[0][0] = opacityAndOffset.r;\n textureOffset = opacityAndOffset.g;\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n\n vec3 size = a_Miter * setPickingSize(a_Size.x) * reverse_offset_normal(a_Normal);\n \n vec2 offset = project_pixel(size.xy);\n\n float lineDistance = a_DistanceAndIndex.x;\n float currentLinePointRatio = lineDistance / a_Total_Distance;\n \n\n float lineOffsetWidth = length(offset + offset * sign(a_Miter)); // \u7EBF\u6A2A\u5411\u504F\u79FB\u7684\u8DDD\u79BB\uFF08\u5411\u4E24\u4FA7\u504F\u79FB\u7684\u548C\uFF09\n float linePixelSize = project_pixel(a_Size.x) * 2.0; // \u5B9A\u70B9\u4F4D\u7F6E\u504F\u79FB\uFF0C\u6309\u5730\u56FE\u7B49\u7EA7\u7F29\u653E\u540E\u7684\u8DDD\u79BB \u5355\u4FA7 * 2\n float texV = lineOffsetWidth/linePixelSize; // \u7EBF\u56FE\u5C42\u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\u503C\n\n // \u8BBE\u7F6E\u6570\u636E\u96C6\u7684\u53C2\u6570\n styleMappingMat[3][0] = currentLinePointRatio; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n\n vec4 project_pos = project_position(vec4(a_Position.xy, 0, 1.0));\n\n // gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, a_Size.y, 1.0));\n\n float h = float(a_Position.z) * u_vertexScale; // \u7EBF\u9876\u70B9\u7684\u9AD8\u5EA6 - \u517C\u5BB9\u4E0D\u5B58\u5728\u7B2C\u4E09\u4E2A\u6570\u503C\u7684\u60C5\u51B5 vertex height\n float lineHeight = a_Size.y; // size \u7B2C\u4E8C\u4E2A\u53C2\u6570\u4EE3\u8868\u7684\u9AD8\u5EA6 [linewidth, lineheight]\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n lineHeight *= 0.2; // \u4FDD\u6301\u548C amap/mapbox \u4E00\u81F4\u7684\u6548\u679C\n h *= 0.2;\n if(u_heightfixed < 1.0) {\n lineHeight = project_pixel(a_Size.y);\n }\n gl_Position = u_Mvp * (vec4(project_pos.xy + offset, lineHeight + h + u_raisingHeight, 1.0));\n } else {\n // mapbox - amap\n \n // \u517C\u5BB9 mapbox \u5728\u7EBF\u9AD8\u5EA6\u4E0A\u7684\u6548\u679C\u8868\u73B0\u57FA\u672C\u4E00\u81F4\n if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {\n // mapbox\n // \u4FDD\u6301\u9AD8\u5EA6\u76F8\u5BF9\u4E0D\u53D8\n float mapboxZoomScale = 4.0/pow(2.0, 21.0 - u_Zoom);\n h *= mapboxZoomScale;\n h += u_raisingHeight * mapboxZoomScale;\n if(u_heightfixed > 0.0) {\n lineHeight *= mapboxZoomScale;\n }\n \n } else {\n // amap\n h += u_raisingHeight;\n // lineHeight \u9876\u70B9\u504F\u79FB\u9AD8\u5EA6\n if(u_heightfixed < 1.0) {\n lineHeight *= pow(2.0, 20.0 - u_Zoom);\n }\n }\n\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, lineHeight + h, 1.0));\n }\n\n setPickingColor(a_PickingColor);\n}\n";
19
+
20
+ var LinearLineModel = function (_BaseModel) {
21
+ _inherits(LinearLineModel, _BaseModel);
22
+
23
+ var _super = _createSuper(LinearLineModel);
24
+
25
+ function LinearLineModel() {
26
+ var _this;
27
+
28
+ _classCallCheck(this, LinearLineModel);
29
+
30
+ for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {
31
+ args[_key] = arguments[_key];
32
+ }
33
+
34
+ _this = _super.call.apply(_super, [this].concat(args));
35
+
36
+ _defineProperty(_assertThisInitialized(_this), "colorTexture", void 0);
37
+
38
+ _defineProperty(_assertThisInitialized(_this), "updateTexture", function () {
39
+ var createTexture2D = _this.rendererService.createTexture2D;
40
+
41
+ if (_this.colorTexture) {
42
+ _this.colorTexture.destroy();
43
+ }
44
+
45
+ var _ref = _this.layer.getLayerConfig(),
46
+ rampColors = _ref.rampColors;
47
+
48
+ var imageData = generateColorRamp(rampColors);
49
+ _this.colorTexture = createTexture2D({
50
+ data: new Uint8Array(imageData.data),
51
+ width: imageData.width,
52
+ height: imageData.height,
53
+ wrapS: gl.CLAMP_TO_EDGE,
54
+ wrapT: gl.CLAMP_TO_EDGE,
55
+ min: gl.NEAREST,
56
+ mag: gl.NEAREST,
57
+ flipY: false
58
+ });
59
+ });
60
+
61
+ return _this;
62
+ }
63
+
64
+ _createClass(LinearLineModel, [{
65
+ key: "getUninforms",
66
+ value: function getUninforms() {
67
+ var _ref2 = this.layer.getLayerConfig(),
68
+ _ref2$opacity = _ref2.opacity,
69
+ opacity = _ref2$opacity === void 0 ? 1 : _ref2$opacity,
70
+ _ref2$vertexHeightSca = _ref2.vertexHeightScale,
71
+ vertexHeightScale = _ref2$vertexHeightSca === void 0 ? 20.0 : _ref2$vertexHeightSca,
72
+ _ref2$raisingHeight = _ref2.raisingHeight,
73
+ raisingHeight = _ref2$raisingHeight === void 0 ? 0 : _ref2$raisingHeight,
74
+ _ref2$heightfixed = _ref2.heightfixed,
75
+ heightfixed = _ref2$heightfixed === void 0 ? false : _ref2$heightfixed;
76
+
77
+ if (this.rendererService.getDirty()) {
78
+ this.colorTexture.bind();
79
+ }
80
+
81
+ if (this.dataTextureTest && this.dataTextureNeedUpdate({
82
+ opacity: opacity
83
+ })) {
84
+ this.judgeStyleAttributes({
85
+ opacity: opacity
86
+ });
87
+ var encodeData = this.layer.getEncodedData();
88
+
89
+ var _this$calDataFrame = this.calDataFrame(this.cellLength, encodeData, this.cellProperties),
90
+ data = _this$calDataFrame.data,
91
+ width = _this$calDataFrame.width,
92
+ height = _this$calDataFrame.height;
93
+
94
+ this.rowCount = height;
95
+ this.dataTexture = this.cellLength > 0 && data.length > 0 ? this.createTexture2D({
96
+ flipY: true,
97
+ data: data,
98
+ format: gl.LUMINANCE,
99
+ type: gl.FLOAT,
100
+ width: width,
101
+ height: height
102
+ }) : this.createTexture2D({
103
+ flipY: true,
104
+ data: [1],
105
+ format: gl.LUMINANCE,
106
+ type: gl.FLOAT,
107
+ width: 1,
108
+ height: 1
109
+ });
110
+ }
111
+
112
+ return {
113
+ u_dataTexture: this.dataTexture,
114
+ u_cellTypeLayout: this.getCellTypeLayout(),
115
+ u_opacity: Number(opacity),
116
+ u_texture: this.colorTexture,
117
+ u_heightfixed: Number(heightfixed),
118
+ u_vertexScale: vertexHeightScale,
119
+ u_raisingHeight: Number(raisingHeight)
120
+ };
121
+ }
122
+ }, {
123
+ key: "initModels",
124
+ value: function initModels() {
125
+ this.updateTexture();
126
+ return this.buildModels();
127
+ }
128
+ }, {
129
+ key: "clearModels",
130
+ value: function clearModels() {
131
+ var _this$colorTexture, _this$dataTexture;
132
+
133
+ (_this$colorTexture = this.colorTexture) === null || _this$colorTexture === void 0 ? void 0 : _this$colorTexture.destroy();
134
+ (_this$dataTexture = this.dataTexture) === null || _this$dataTexture === void 0 ? void 0 : _this$dataTexture.destroy();
135
+ }
136
+ }, {
137
+ key: "buildModels",
138
+ value: function buildModels() {
139
+ var _ref3 = this.layer.getLayerConfig(),
140
+ _ref3$mask = _ref3.mask,
141
+ mask = _ref3$mask === void 0 ? false : _ref3$mask,
142
+ _ref3$maskInside = _ref3.maskInside,
143
+ maskInside = _ref3$maskInside === void 0 ? true : _ref3$maskInside,
144
+ _ref3$depth = _ref3.depth,
145
+ depth = _ref3$depth === void 0 ? false : _ref3$depth;
146
+
147
+ var _this$getShaders = this.getShaders(),
148
+ frag = _this$getShaders.frag,
149
+ vert = _this$getShaders.vert,
150
+ type = _this$getShaders.type;
151
+
152
+ this.layer.triangulation = LineTriangulation;
153
+ return [this.layer.buildLayerModel({
154
+ moduleName: 'line_' + type,
155
+ vertexShader: vert,
156
+ fragmentShader: frag,
157
+ triangulation: LineTriangulation,
158
+ primitive: gl.TRIANGLES,
159
+ blend: this.getBlend(),
160
+ depth: {
161
+ enable: depth
162
+ },
163
+ stencil: getMask(mask, maskInside)
164
+ })];
165
+ }
166
+ }, {
167
+ key: "getShaders",
168
+ value: function getShaders() {
169
+ return {
170
+ frag: linear_line_frag,
171
+ vert: linear_line_vert,
172
+ type: 'linear_rampColors'
173
+ };
174
+ }
175
+ }, {
176
+ key: "registerBuiltinAttributes",
177
+ value: function registerBuiltinAttributes() {
178
+ this.styleAttributeService.registerStyleAttribute({
179
+ name: 'distanceAndIndex',
180
+ type: AttributeType.Attribute,
181
+ descriptor: {
182
+ name: 'a_DistanceAndIndex',
183
+ buffer: {
184
+ usage: gl.STATIC_DRAW,
185
+ data: [],
186
+ type: gl.FLOAT
187
+ },
188
+ size: 2,
189
+ update: function update(feature, featureIdx, vertex, attributeIdx, normal, vertexIndex) {
190
+ return vertexIndex === undefined ? [vertex[3], 10] : [vertex[3], vertexIndex];
191
+ }
192
+ }
193
+ });
194
+ this.styleAttributeService.registerStyleAttribute({
195
+ name: 'total_distance',
196
+ type: AttributeType.Attribute,
197
+ descriptor: {
198
+ name: 'a_Total_Distance',
199
+ buffer: {
200
+ usage: gl.STATIC_DRAW,
201
+ data: [],
202
+ type: gl.FLOAT
203
+ },
204
+ size: 1,
205
+ update: function update(feature, featureIdx, vertex, attributeIdx) {
206
+ return [vertex[5]];
207
+ }
208
+ }
209
+ });
210
+ this.styleAttributeService.registerStyleAttribute({
211
+ name: 'size',
212
+ type: AttributeType.Attribute,
213
+ descriptor: {
214
+ name: 'a_Size',
215
+ buffer: {
216
+ usage: gl.DYNAMIC_DRAW,
217
+ data: [],
218
+ type: gl.FLOAT
219
+ },
220
+ size: 2,
221
+ update: function update(feature, featureIdx, vertex, attributeIdx) {
222
+ var _feature$size = feature.size,
223
+ size = _feature$size === void 0 ? 1 : _feature$size;
224
+ return Array.isArray(size) ? [size[0], size[1]] : [size, 0];
225
+ }
226
+ }
227
+ });
228
+ this.styleAttributeService.registerStyleAttribute({
229
+ name: 'normal',
230
+ type: AttributeType.Attribute,
231
+ descriptor: {
232
+ name: 'a_Normal',
233
+ buffer: {
234
+ usage: gl.STATIC_DRAW,
235
+ data: [],
236
+ type: gl.FLOAT
237
+ },
238
+ size: 3,
239
+ update: function update(feature, featureIdx, vertex, attributeIdx, normal) {
240
+ return normal;
241
+ }
242
+ }
243
+ });
244
+ this.styleAttributeService.registerStyleAttribute({
245
+ name: 'miter',
246
+ type: AttributeType.Attribute,
247
+ descriptor: {
248
+ name: 'a_Miter',
249
+ buffer: {
250
+ usage: gl.STATIC_DRAW,
251
+ data: [],
252
+ type: gl.FLOAT
253
+ },
254
+ size: 1,
255
+ update: function update(feature, featureIdx, vertex, attributeIdx) {
256
+ return [vertex[4]];
257
+ }
258
+ }
259
+ });
260
+ }
261
+ }]);
262
+
263
+ return LinearLineModel;
264
+ }(BaseModel);
265
+
266
+ export { LinearLineModel as default };
267
+ //# sourceMappingURL=linearline.js.map