@antv/l7-layers 2.8.33 → 2.8.36

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (213) hide show
  1. package/es/Geometry/index.d.ts +1 -1
  2. package/es/Geometry/index.js +4 -1
  3. package/es/Geometry/index.js.map +1 -1
  4. package/es/Geometry/models/billboard.d.ts +26 -0
  5. package/es/Geometry/models/billboard.js +213 -0
  6. package/es/Geometry/models/billboard.js.map +1 -0
  7. package/es/Geometry/models/index.d.ts +1 -1
  8. package/es/Geometry/models/index.js +3 -1
  9. package/es/Geometry/models/index.js.map +1 -1
  10. package/es/Geometry/models/sprite.js +2 -2
  11. package/es/core/BaseLayer.d.ts +2 -2
  12. package/es/core/BaseLayer.js.map +1 -1
  13. package/es/core/LayerGroup.d.ts +2 -1
  14. package/es/core/LayerGroup.js +5 -0
  15. package/es/core/LayerGroup.js.map +1 -1
  16. package/es/core/interface.d.ts +30 -2
  17. package/es/core/interface.js.map +1 -1
  18. package/es/heatmap/index.d.ts +2 -0
  19. package/es/heatmap/index.js +9 -0
  20. package/es/heatmap/index.js.map +1 -1
  21. package/es/heatmap/models/heatmap.js +1 -0
  22. package/es/heatmap/models/heatmap.js.map +1 -1
  23. package/es/image/models/image.js.map +1 -1
  24. package/es/index.d.ts +2 -2
  25. package/es/index.js +2 -2
  26. package/es/index.js.map +1 -1
  27. package/es/line/index.d.ts +1 -1
  28. package/es/line/index.js +1 -0
  29. package/es/line/index.js.map +1 -1
  30. package/es/line/models/arc.js +4 -4
  31. package/es/line/models/arc.js.map +1 -1
  32. package/es/line/models/arc_3d.js +4 -5
  33. package/es/line/models/arc_3d.js.map +1 -1
  34. package/es/line/models/arcmini.js +5 -5
  35. package/es/line/models/arcmini.js.map +1 -1
  36. package/es/line/models/great_circle.js +3 -3
  37. package/es/line/models/great_circle.js.map +1 -1
  38. package/es/line/models/index.d.ts +1 -1
  39. package/es/line/models/index.js +3 -1
  40. package/es/line/models/index.js.map +1 -1
  41. package/es/line/models/line.js +3 -3
  42. package/es/line/models/line.js.map +1 -1
  43. package/es/line/models/linearline.d.ts +20 -0
  44. package/es/line/models/linearline.js +267 -0
  45. package/es/line/models/linearline.js.map +1 -0
  46. package/es/line/models/simpleLine.js +8 -8
  47. package/es/line/models/simpleLine.js.map +1 -1
  48. package/es/line/models/wall.js +5 -5
  49. package/es/line/models/wall.js.map +1 -1
  50. package/es/mask/index.d.ts +1 -4
  51. package/es/mask/index.js.map +1 -1
  52. package/es/mask/models/fill.js.map +1 -1
  53. package/es/plugins/FeatureScalePlugin.js.map +1 -1
  54. package/es/point/models/extrude.js +3 -4
  55. package/es/point/models/extrude.js.map +1 -1
  56. package/es/point/models/fill.js +3 -4
  57. package/es/point/models/fill.js.map +1 -1
  58. package/es/point/models/fillmage.d.ts +1 -1
  59. package/es/point/models/fillmage.js +6 -21
  60. package/es/point/models/fillmage.js.map +1 -1
  61. package/es/point/models/icon-font.js +1 -1
  62. package/es/point/models/image.js +4 -4
  63. package/es/point/models/image.js.map +1 -1
  64. package/es/point/models/normal.js +2 -2
  65. package/es/point/models/normal.js.map +1 -1
  66. package/es/point/models/radar.js +5 -18
  67. package/es/point/models/radar.js.map +1 -1
  68. package/es/point/models/simplePoint.js +5 -6
  69. package/es/point/models/simplePoint.js.map +1 -1
  70. package/es/point/models/text.js +4 -4
  71. package/es/point/models/text.js.map +1 -1
  72. package/es/polygon/models/extrude.js +2 -3
  73. package/es/polygon/models/extrude.js.map +1 -1
  74. package/es/polygon/models/fill.d.ts +1 -0
  75. package/es/polygon/models/fill.js +37 -12
  76. package/es/polygon/models/fill.js.map +1 -1
  77. package/es/polygon/models/ocean.js +3 -4
  78. package/es/polygon/models/ocean.js.map +1 -1
  79. package/es/polygon/models/water.js +3 -4
  80. package/es/polygon/models/water.js.map +1 -1
  81. package/es/raster/index.d.ts +3 -3
  82. package/es/raster/index.js +16 -6
  83. package/es/raster/index.js.map +1 -1
  84. package/es/raster/models/index.d.ts +1 -1
  85. package/es/raster/models/index.js +3 -1
  86. package/es/raster/models/index.js.map +1 -1
  87. package/es/raster/models/raste-tile.d.ts +23 -0
  88. package/es/raster/models/raste-tile.js +285 -0
  89. package/es/raster/models/raste-tile.js.map +1 -0
  90. package/es/raster/models/raster.js +2 -0
  91. package/es/raster/models/raster.js.map +1 -1
  92. package/es/wind/index.d.ts +1 -17
  93. package/es/wind/index.js.map +1 -1
  94. package/es/wind/models/utils.d.ts +12 -12
  95. package/es/wind/models/utils.js +6 -5
  96. package/es/wind/models/utils.js.map +1 -1
  97. package/es/wind/models/wind.js.map +1 -1
  98. package/es/wind/models/windRender.js.map +1 -1
  99. package/lib/Geometry/index.js +4 -1
  100. package/lib/Geometry/index.js.map +1 -1
  101. package/lib/Geometry/models/billboard.js +227 -0
  102. package/lib/Geometry/models/billboard.js.map +1 -0
  103. package/lib/Geometry/models/index.js +4 -1
  104. package/lib/Geometry/models/index.js.map +1 -1
  105. package/lib/Geometry/models/sprite.js +2 -2
  106. package/lib/core/BaseLayer.js.map +1 -1
  107. package/lib/core/LayerGroup.js +5 -0
  108. package/lib/core/LayerGroup.js.map +1 -1
  109. package/lib/core/interface.js.map +1 -1
  110. package/lib/heatmap/index.js +9 -0
  111. package/lib/heatmap/index.js.map +1 -1
  112. package/lib/heatmap/models/heatmap.js +1 -0
  113. package/lib/heatmap/models/heatmap.js.map +1 -1
  114. package/lib/image/models/image.js.map +1 -1
  115. package/lib/index.js +29 -8
  116. package/lib/index.js.map +1 -1
  117. package/lib/line/index.js +1 -0
  118. package/lib/line/index.js.map +1 -1
  119. package/lib/line/models/arc.js +4 -5
  120. package/lib/line/models/arc.js.map +1 -1
  121. package/lib/line/models/arc_3d.js +4 -6
  122. package/lib/line/models/arc_3d.js.map +1 -1
  123. package/lib/line/models/arcmini.js +5 -6
  124. package/lib/line/models/arcmini.js.map +1 -1
  125. package/lib/line/models/great_circle.js +3 -4
  126. package/lib/line/models/great_circle.js.map +1 -1
  127. package/lib/line/models/index.js +4 -1
  128. package/lib/line/models/index.js.map +1 -1
  129. package/lib/line/models/line.js +3 -4
  130. package/lib/line/models/line.js.map +1 -1
  131. package/lib/line/models/linearline.js +282 -0
  132. package/lib/line/models/linearline.js.map +1 -0
  133. package/lib/line/models/simpleLine.js +8 -9
  134. package/lib/line/models/simpleLine.js.map +1 -1
  135. package/lib/line/models/wall.js +5 -6
  136. package/lib/line/models/wall.js.map +1 -1
  137. package/lib/mask/index.js.map +1 -1
  138. package/lib/mask/models/fill.js.map +1 -1
  139. package/lib/plugins/FeatureScalePlugin.js.map +1 -1
  140. package/lib/point/models/extrude.js +3 -5
  141. package/lib/point/models/extrude.js.map +1 -1
  142. package/lib/point/models/fill.js +3 -5
  143. package/lib/point/models/fill.js.map +1 -1
  144. package/lib/point/models/fillmage.js +7 -23
  145. package/lib/point/models/fillmage.js.map +1 -1
  146. package/lib/point/models/icon-font.js +1 -1
  147. package/lib/point/models/image.js +4 -5
  148. package/lib/point/models/image.js.map +1 -1
  149. package/lib/point/models/normal.js +2 -3
  150. package/lib/point/models/normal.js.map +1 -1
  151. package/lib/point/models/radar.js +5 -19
  152. package/lib/point/models/radar.js.map +1 -1
  153. package/lib/point/models/simplePoint.js +5 -7
  154. package/lib/point/models/simplePoint.js.map +1 -1
  155. package/lib/point/models/text.js +4 -5
  156. package/lib/point/models/text.js.map +1 -1
  157. package/lib/polygon/models/extrude.js +2 -4
  158. package/lib/polygon/models/extrude.js.map +1 -1
  159. package/lib/polygon/models/fill.js +37 -13
  160. package/lib/polygon/models/fill.js.map +1 -1
  161. package/lib/polygon/models/ocean.js +3 -5
  162. package/lib/polygon/models/ocean.js.map +1 -1
  163. package/lib/polygon/models/water.js +3 -5
  164. package/lib/polygon/models/water.js.map +1 -1
  165. package/lib/raster/index.js +16 -6
  166. package/lib/raster/index.js.map +1 -1
  167. package/lib/raster/models/index.js +4 -1
  168. package/lib/raster/models/index.js.map +1 -1
  169. package/lib/raster/models/raste-tile.js +294 -0
  170. package/lib/raster/models/raste-tile.js.map +1 -0
  171. package/lib/raster/models/raster.js +2 -0
  172. package/lib/raster/models/raster.js.map +1 -1
  173. package/lib/wind/index.js.map +1 -1
  174. package/lib/wind/models/utils.js +6 -5
  175. package/lib/wind/models/utils.js.map +1 -1
  176. package/lib/wind/models/wind.js.map +1 -1
  177. package/lib/wind/models/windRender.js.map +1 -1
  178. package/package.json +5 -6
  179. package/es/imagetile/index.d.ts +0 -22
  180. package/es/imagetile/index.js +0 -82
  181. package/es/imagetile/index.js.map +0 -1
  182. package/es/imagetile/models/imagetile.d.ts +0 -12
  183. package/es/imagetile/models/imagetile.js +0 -133
  184. package/es/imagetile/models/imagetile.js.map +0 -1
  185. package/es/imagetile/models/index.d.ts +0 -5
  186. package/es/imagetile/models/index.js +0 -6
  187. package/es/imagetile/models/index.js.map +0 -1
  188. package/es/imagetile/utils/ImageTile.d.ts +0 -20
  189. package/es/imagetile/utils/ImageTile.js +0 -92
  190. package/es/imagetile/utils/ImageTile.js.map +0 -1
  191. package/es/imagetile/utils/Tile.d.ts +0 -27
  192. package/es/imagetile/utils/Tile.js +0 -313
  193. package/es/imagetile/utils/Tile.js.map +0 -1
  194. package/es/imagetile/utils/lruCache.d.ts +0 -20
  195. package/es/imagetile/utils/lruCache.js +0 -105
  196. package/es/imagetile/utils/lruCache.js.map +0 -1
  197. package/es/imagetile/utils/tileCache.d.ts +0 -8
  198. package/es/imagetile/utils/tileCache.js +0 -50
  199. package/es/imagetile/utils/tileCache.js.map +0 -1
  200. package/lib/imagetile/index.js +0 -95
  201. package/lib/imagetile/index.js.map +0 -1
  202. package/lib/imagetile/models/imagetile.js +0 -146
  203. package/lib/imagetile/models/imagetile.js.map +0 -1
  204. package/lib/imagetile/models/index.js +0 -17
  205. package/lib/imagetile/models/index.js.map +0 -1
  206. package/lib/imagetile/utils/ImageTile.js +0 -101
  207. package/lib/imagetile/utils/ImageTile.js.map +0 -1
  208. package/lib/imagetile/utils/Tile.js +0 -316
  209. package/lib/imagetile/utils/Tile.js.map +0 -1
  210. package/lib/imagetile/utils/lruCache.js +0 -109
  211. package/lib/imagetile/utils/lruCache.js.map +0 -1
  212. package/lib/imagetile/utils/tileCache.js +0 -58
  213. package/lib/imagetile/utils/tileCache.js.map +0 -1
@@ -0,0 +1,282 @@
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+ "use strict";
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+
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+ var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault");
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+
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+ Object.defineProperty(exports, "__esModule", {
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+ value: true
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+ });
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+ exports.default = void 0;
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+
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+ var _classCallCheck2 = _interopRequireDefault(require("@babel/runtime/helpers/classCallCheck"));
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+
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+ var _createClass2 = _interopRequireDefault(require("@babel/runtime/helpers/createClass"));
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+
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+ var _assertThisInitialized2 = _interopRequireDefault(require("@babel/runtime/helpers/assertThisInitialized"));
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+
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+ var _inherits2 = _interopRequireDefault(require("@babel/runtime/helpers/inherits"));
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+
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+ var _possibleConstructorReturn2 = _interopRequireDefault(require("@babel/runtime/helpers/possibleConstructorReturn"));
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+
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+ var _getPrototypeOf2 = _interopRequireDefault(require("@babel/runtime/helpers/getPrototypeOf"));
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+
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+ var _defineProperty2 = _interopRequireDefault(require("@babel/runtime/helpers/defineProperty"));
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+
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+ var _l7Core = require("@antv/l7-core");
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+
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+ var _l7Utils = require("@antv/l7-utils");
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+
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+ var _BaseModel2 = _interopRequireDefault(require("../../core/BaseModel"));
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+
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+ var _triangulation = require("../../core/triangulation");
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+
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+ function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = (0, _getPrototypeOf2.default)(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = (0, _getPrototypeOf2.default)(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return (0, _possibleConstructorReturn2.default)(this, result); }; }
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+
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+ function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
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+
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+ var linear_line_frag = "uniform float u_opacity : 1.0;\nuniform sampler2D u_texture;\n\n#pragma include \"picking\"\n\nvarying mat4 styleMappingMat;\n\nvoid main() {\n float opacity = styleMappingMat[0][0];\n float d_distance_ratio = styleMappingMat[3].r; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n\n gl_FragColor = texture2D(u_texture, vec2(d_distance_ratio, 0.5));\n\n gl_FragColor.a *= opacity; // \u5168\u5C40\u900F\u660E\u5EA6\n gl_FragColor = filterColor(gl_FragColor);\n}\n";
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+ var linear_line_vert = "\nattribute float a_Miter;\nattribute vec2 a_Size;\nattribute vec3 a_Normal;\nattribute vec3 a_Position;\n\n// dash line\nattribute float a_Total_Distance;\nattribute vec2 a_DistanceAndIndex;\n\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\n\nuniform float u_heightfixed: 0.0;\nuniform float u_vertexScale: 1.0;\nuniform float u_raisingHeight: 0.0;\n\nuniform float u_opacity: 1.0;\n\n#pragma include \"projection\"\n#pragma include \"picking\"\n\nvarying mat4 styleMappingMat; // \u7528\u4E8E\u5C06\u5728\u9876\u70B9\u7740\u8272\u5668\u4E2D\u8BA1\u7B97\u597D\u7684\u6837\u5F0F\u503C\u4F20\u9012\u7ED9\u7247\u5143\n\n#pragma include \"styleMapping\"\n#pragma include \"styleMappingCalOpacity\"\n\nvoid main() {\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n styleMappingMat = mat4(\n 0.0, 0.0, 0.0, 0.0, // opacity - strokeOpacity - strokeWidth - empty\n 0.0, 0.0, 0.0, 0.0, // strokeR - strokeG - strokeB - strokeA\n 0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1]\n 0.0, 0.0, 0.0, 0.0 // distance_ratio/distance/pixelLen/texV\n );\n\n float rowCount = u_cellTypeLayout[0][0]; // \u5F53\u524D\u7684\u6570\u636E\u7EB9\u7406\u6709\u51E0\u884C\n float columnCount = u_cellTypeLayout[0][1]; // \u5F53\u770B\u5230\u6570\u636E\u7EB9\u7406\u6709\u51E0\u5217\n float columnWidth = 1.0/columnCount; // \u5217\u5BBD\n float rowHeight = 1.0/rowCount; // \u884C\u9AD8\n float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets\n float id = a_vertexId; // \u7B2Cn\u4E2A\u9876\u70B9\n float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u884C\n float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u5217\n \n // cell \u56FA\u5B9A\u987A\u5E8F opacity -> strokeOpacity -> strokeWidth -> stroke ... \n // \u6309\u987A\u5E8F\u4ECE cell \u4E2D\u53D6\u503C\u3001\u82E5\u6CA1\u6709\u5219\u81EA\u52A8\u5F80\u4E0B\u53D6\u503C\n float textureOffset = 0.0; // \u5728 cell \u4E2D\u53D6\u503C\u7684\u504F\u79FB\u91CF\n\n vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);\n styleMappingMat[0][0] = opacityAndOffset.r;\n textureOffset = opacityAndOffset.g;\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n\n vec3 size = a_Miter * setPickingSize(a_Size.x) * reverse_offset_normal(a_Normal);\n \n vec2 offset = project_pixel(size.xy);\n\n float lineDistance = a_DistanceAndIndex.x;\n float currentLinePointRatio = lineDistance / a_Total_Distance;\n \n\n float lineOffsetWidth = length(offset + offset * sign(a_Miter)); // \u7EBF\u6A2A\u5411\u504F\u79FB\u7684\u8DDD\u79BB\uFF08\u5411\u4E24\u4FA7\u504F\u79FB\u7684\u548C\uFF09\n float linePixelSize = project_pixel(a_Size.x) * 2.0; // \u5B9A\u70B9\u4F4D\u7F6E\u504F\u79FB\uFF0C\u6309\u5730\u56FE\u7B49\u7EA7\u7F29\u653E\u540E\u7684\u8DDD\u79BB \u5355\u4FA7 * 2\n float texV = lineOffsetWidth/linePixelSize; // \u7EBF\u56FE\u5C42\u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\u503C\n\n // \u8BBE\u7F6E\u6570\u636E\u96C6\u7684\u53C2\u6570\n styleMappingMat[3][0] = currentLinePointRatio; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n\n vec4 project_pos = project_position(vec4(a_Position.xy, 0, 1.0));\n\n // gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, a_Size.y, 1.0));\n\n float h = float(a_Position.z) * u_vertexScale; // \u7EBF\u9876\u70B9\u7684\u9AD8\u5EA6 - \u517C\u5BB9\u4E0D\u5B58\u5728\u7B2C\u4E09\u4E2A\u6570\u503C\u7684\u60C5\u51B5 vertex height\n float lineHeight = a_Size.y; // size \u7B2C\u4E8C\u4E2A\u53C2\u6570\u4EE3\u8868\u7684\u9AD8\u5EA6 [linewidth, lineheight]\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n lineHeight *= 0.2; // \u4FDD\u6301\u548C amap/mapbox \u4E00\u81F4\u7684\u6548\u679C\n h *= 0.2;\n if(u_heightfixed < 1.0) {\n lineHeight = project_pixel(a_Size.y);\n }\n gl_Position = u_Mvp * (vec4(project_pos.xy + offset, lineHeight + h + u_raisingHeight, 1.0));\n } else {\n // mapbox - amap\n \n // \u517C\u5BB9 mapbox \u5728\u7EBF\u9AD8\u5EA6\u4E0A\u7684\u6548\u679C\u8868\u73B0\u57FA\u672C\u4E00\u81F4\n if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {\n // mapbox\n // \u4FDD\u6301\u9AD8\u5EA6\u76F8\u5BF9\u4E0D\u53D8\n float mapboxZoomScale = 4.0/pow(2.0, 21.0 - u_Zoom);\n h *= mapboxZoomScale;\n h += u_raisingHeight * mapboxZoomScale;\n if(u_heightfixed > 0.0) {\n lineHeight *= mapboxZoomScale;\n }\n \n } else {\n // amap\n h += u_raisingHeight;\n // lineHeight \u9876\u70B9\u504F\u79FB\u9AD8\u5EA6\n if(u_heightfixed < 1.0) {\n lineHeight *= pow(2.0, 20.0 - u_Zoom);\n }\n }\n\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, lineHeight + h, 1.0));\n }\n\n setPickingColor(a_PickingColor);\n}\n";
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+
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+ var LinearLineModel = function (_BaseModel) {
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+ (0, _inherits2.default)(LinearLineModel, _BaseModel);
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+
42
+ var _super = _createSuper(LinearLineModel);
43
+
44
+ function LinearLineModel() {
45
+ var _this;
46
+
47
+ (0, _classCallCheck2.default)(this, LinearLineModel);
48
+
49
+ for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {
50
+ args[_key] = arguments[_key];
51
+ }
52
+
53
+ _this = _super.call.apply(_super, [this].concat(args));
54
+ (0, _defineProperty2.default)((0, _assertThisInitialized2.default)(_this), "colorTexture", void 0);
55
+ (0, _defineProperty2.default)((0, _assertThisInitialized2.default)(_this), "updateTexture", function () {
56
+ var createTexture2D = _this.rendererService.createTexture2D;
57
+
58
+ if (_this.colorTexture) {
59
+ _this.colorTexture.destroy();
60
+ }
61
+
62
+ var _ref = _this.layer.getLayerConfig(),
63
+ rampColors = _ref.rampColors;
64
+
65
+ var imageData = (0, _l7Utils.generateColorRamp)(rampColors);
66
+ _this.colorTexture = createTexture2D({
67
+ data: new Uint8Array(imageData.data),
68
+ width: imageData.width,
69
+ height: imageData.height,
70
+ wrapS: _l7Core.gl.CLAMP_TO_EDGE,
71
+ wrapT: _l7Core.gl.CLAMP_TO_EDGE,
72
+ min: _l7Core.gl.NEAREST,
73
+ mag: _l7Core.gl.NEAREST,
74
+ flipY: false
75
+ });
76
+ });
77
+ return _this;
78
+ }
79
+
80
+ (0, _createClass2.default)(LinearLineModel, [{
81
+ key: "getUninforms",
82
+ value: function getUninforms() {
83
+ var _ref2 = this.layer.getLayerConfig(),
84
+ _ref2$opacity = _ref2.opacity,
85
+ opacity = _ref2$opacity === void 0 ? 1 : _ref2$opacity,
86
+ _ref2$vertexHeightSca = _ref2.vertexHeightScale,
87
+ vertexHeightScale = _ref2$vertexHeightSca === void 0 ? 20.0 : _ref2$vertexHeightSca,
88
+ _ref2$raisingHeight = _ref2.raisingHeight,
89
+ raisingHeight = _ref2$raisingHeight === void 0 ? 0 : _ref2$raisingHeight,
90
+ _ref2$heightfixed = _ref2.heightfixed,
91
+ heightfixed = _ref2$heightfixed === void 0 ? false : _ref2$heightfixed;
92
+
93
+ if (this.rendererService.getDirty()) {
94
+ this.colorTexture.bind();
95
+ }
96
+
97
+ if (this.dataTextureTest && this.dataTextureNeedUpdate({
98
+ opacity: opacity
99
+ })) {
100
+ this.judgeStyleAttributes({
101
+ opacity: opacity
102
+ });
103
+ var encodeData = this.layer.getEncodedData();
104
+
105
+ var _this$calDataFrame = this.calDataFrame(this.cellLength, encodeData, this.cellProperties),
106
+ data = _this$calDataFrame.data,
107
+ width = _this$calDataFrame.width,
108
+ height = _this$calDataFrame.height;
109
+
110
+ this.rowCount = height;
111
+ this.dataTexture = this.cellLength > 0 && data.length > 0 ? this.createTexture2D({
112
+ flipY: true,
113
+ data: data,
114
+ format: _l7Core.gl.LUMINANCE,
115
+ type: _l7Core.gl.FLOAT,
116
+ width: width,
117
+ height: height
118
+ }) : this.createTexture2D({
119
+ flipY: true,
120
+ data: [1],
121
+ format: _l7Core.gl.LUMINANCE,
122
+ type: _l7Core.gl.FLOAT,
123
+ width: 1,
124
+ height: 1
125
+ });
126
+ }
127
+
128
+ return {
129
+ u_dataTexture: this.dataTexture,
130
+ u_cellTypeLayout: this.getCellTypeLayout(),
131
+ u_opacity: Number(opacity),
132
+ u_texture: this.colorTexture,
133
+ u_heightfixed: Number(heightfixed),
134
+ u_vertexScale: vertexHeightScale,
135
+ u_raisingHeight: Number(raisingHeight)
136
+ };
137
+ }
138
+ }, {
139
+ key: "initModels",
140
+ value: function initModels() {
141
+ this.updateTexture();
142
+ return this.buildModels();
143
+ }
144
+ }, {
145
+ key: "clearModels",
146
+ value: function clearModels() {
147
+ var _this$colorTexture, _this$dataTexture;
148
+
149
+ (_this$colorTexture = this.colorTexture) === null || _this$colorTexture === void 0 ? void 0 : _this$colorTexture.destroy();
150
+ (_this$dataTexture = this.dataTexture) === null || _this$dataTexture === void 0 ? void 0 : _this$dataTexture.destroy();
151
+ }
152
+ }, {
153
+ key: "buildModels",
154
+ value: function buildModels() {
155
+ var _ref3 = this.layer.getLayerConfig(),
156
+ _ref3$mask = _ref3.mask,
157
+ mask = _ref3$mask === void 0 ? false : _ref3$mask,
158
+ _ref3$maskInside = _ref3.maskInside,
159
+ maskInside = _ref3$maskInside === void 0 ? true : _ref3$maskInside,
160
+ _ref3$depth = _ref3.depth,
161
+ depth = _ref3$depth === void 0 ? false : _ref3$depth;
162
+
163
+ var _this$getShaders = this.getShaders(),
164
+ frag = _this$getShaders.frag,
165
+ vert = _this$getShaders.vert,
166
+ type = _this$getShaders.type;
167
+
168
+ this.layer.triangulation = _triangulation.LineTriangulation;
169
+ return [this.layer.buildLayerModel({
170
+ moduleName: 'line_' + type,
171
+ vertexShader: vert,
172
+ fragmentShader: frag,
173
+ triangulation: _triangulation.LineTriangulation,
174
+ primitive: _l7Core.gl.TRIANGLES,
175
+ blend: this.getBlend(),
176
+ depth: {
177
+ enable: depth
178
+ },
179
+ stencil: (0, _l7Utils.getMask)(mask, maskInside)
180
+ })];
181
+ }
182
+ }, {
183
+ key: "getShaders",
184
+ value: function getShaders() {
185
+ return {
186
+ frag: linear_line_frag,
187
+ vert: linear_line_vert,
188
+ type: 'linear_rampColors'
189
+ };
190
+ }
191
+ }, {
192
+ key: "registerBuiltinAttributes",
193
+ value: function registerBuiltinAttributes() {
194
+ this.styleAttributeService.registerStyleAttribute({
195
+ name: 'distanceAndIndex',
196
+ type: _l7Core.AttributeType.Attribute,
197
+ descriptor: {
198
+ name: 'a_DistanceAndIndex',
199
+ buffer: {
200
+ usage: _l7Core.gl.STATIC_DRAW,
201
+ data: [],
202
+ type: _l7Core.gl.FLOAT
203
+ },
204
+ size: 2,
205
+ update: function update(feature, featureIdx, vertex, attributeIdx, normal, vertexIndex) {
206
+ return vertexIndex === undefined ? [vertex[3], 10] : [vertex[3], vertexIndex];
207
+ }
208
+ }
209
+ });
210
+ this.styleAttributeService.registerStyleAttribute({
211
+ name: 'total_distance',
212
+ type: _l7Core.AttributeType.Attribute,
213
+ descriptor: {
214
+ name: 'a_Total_Distance',
215
+ buffer: {
216
+ usage: _l7Core.gl.STATIC_DRAW,
217
+ data: [],
218
+ type: _l7Core.gl.FLOAT
219
+ },
220
+ size: 1,
221
+ update: function update(feature, featureIdx, vertex, attributeIdx) {
222
+ return [vertex[5]];
223
+ }
224
+ }
225
+ });
226
+ this.styleAttributeService.registerStyleAttribute({
227
+ name: 'size',
228
+ type: _l7Core.AttributeType.Attribute,
229
+ descriptor: {
230
+ name: 'a_Size',
231
+ buffer: {
232
+ usage: _l7Core.gl.DYNAMIC_DRAW,
233
+ data: [],
234
+ type: _l7Core.gl.FLOAT
235
+ },
236
+ size: 2,
237
+ update: function update(feature, featureIdx, vertex, attributeIdx) {
238
+ var _feature$size = feature.size,
239
+ size = _feature$size === void 0 ? 1 : _feature$size;
240
+ return Array.isArray(size) ? [size[0], size[1]] : [size, 0];
241
+ }
242
+ }
243
+ });
244
+ this.styleAttributeService.registerStyleAttribute({
245
+ name: 'normal',
246
+ type: _l7Core.AttributeType.Attribute,
247
+ descriptor: {
248
+ name: 'a_Normal',
249
+ buffer: {
250
+ usage: _l7Core.gl.STATIC_DRAW,
251
+ data: [],
252
+ type: _l7Core.gl.FLOAT
253
+ },
254
+ size: 3,
255
+ update: function update(feature, featureIdx, vertex, attributeIdx, normal) {
256
+ return normal;
257
+ }
258
+ }
259
+ });
260
+ this.styleAttributeService.registerStyleAttribute({
261
+ name: 'miter',
262
+ type: _l7Core.AttributeType.Attribute,
263
+ descriptor: {
264
+ name: 'a_Miter',
265
+ buffer: {
266
+ usage: _l7Core.gl.STATIC_DRAW,
267
+ data: [],
268
+ type: _l7Core.gl.FLOAT
269
+ },
270
+ size: 1,
271
+ update: function update(feature, featureIdx, vertex, attributeIdx) {
272
+ return [vertex[4]];
273
+ }
274
+ }
275
+ });
276
+ }
277
+ }]);
278
+ return LinearLineModel;
279
+ }(_BaseModel2.default);
280
+
281
+ exports.default = LinearLineModel;
282
+ //# sourceMappingURL=linearline.js.map
@@ -0,0 +1 @@
1
+ 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{\n AttributeType,\n gl,\n IEncodeFeature,\n IModel,\n IModelUniform,\n ITexture2D,\n} from '@antv/l7-core';\n\nimport { generateColorRamp, getMask, IColorRamp } from '@antv/l7-utils';\nimport BaseModel from '../../core/BaseModel';\nimport { ILineLayerStyleOptions } from '../../core/interface';\nimport { LineTriangulation } from '../../core/triangulation';\nimport linear_line_frag from '../shaders/linearLine/line_linear_frag.glsl';\nimport linear_line_vert from '../shaders/linearLine/line_linear_vert.glsl';\n\nexport default class LinearLineModel extends BaseModel {\n protected colorTexture: ITexture2D;\n public getUninforms(): IModelUniform {\n const {\n opacity = 1,\n vertexHeightScale = 20.0,\n raisingHeight = 0,\n heightfixed = false,\n } = this.layer.getLayerConfig() as ILineLayerStyleOptions;\n\n if (this.rendererService.getDirty()) {\n this.colorTexture.bind();\n }\n\n if (this.dataTextureTest && this.dataTextureNeedUpdate({ opacity })) {\n this.judgeStyleAttributes({ opacity });\n const encodeData = this.layer.getEncodedData();\n const { data, width, height } = this.calDataFrame(\n this.cellLength,\n encodeData,\n this.cellProperties,\n );\n this.rowCount = height; // 当前数据纹理有多少行\n\n this.dataTexture =\n this.cellLength > 0 && data.length > 0\n ? this.createTexture2D({\n flipY: true,\n data,\n format: gl.LUMINANCE,\n type: gl.FLOAT,\n width,\n height,\n })\n : this.createTexture2D({\n flipY: true,\n data: [1],\n format: gl.LUMINANCE,\n type: gl.FLOAT,\n width: 1,\n height: 1,\n });\n }\n return {\n u_dataTexture: this.dataTexture, // 数据纹理 - 有数据映射的时候纹理中带数据,若没有任何数据映射时纹理是 [1]\n u_cellTypeLayout: this.getCellTypeLayout(),\n\n u_opacity: Number(opacity),\n // 纹理支持参数\n u_texture: this.colorTexture, // 贴图\n\n // 是否固定高度\n u_heightfixed: Number(heightfixed),\n\n // 顶点高度 scale\n u_vertexScale: vertexHeightScale,\n u_raisingHeight: Number(raisingHeight),\n };\n }\n\n public initModels(): IModel[] {\n this.updateTexture();\n return this.buildModels();\n }\n\n public clearModels() {\n this.colorTexture?.destroy();\n this.dataTexture?.destroy();\n }\n\n public buildModels(): IModel[] {\n const {\n mask = false,\n maskInside = true,\n depth = false,\n } = this.layer.getLayerConfig() as ILineLayerStyleOptions;\n const { frag, vert, type } = this.getShaders();\n this.layer.triangulation = LineTriangulation;\n return [\n this.layer.buildLayerModel({\n moduleName: 'line_' + type,\n vertexShader: vert,\n fragmentShader: frag,\n triangulation: LineTriangulation,\n primitive: gl.TRIANGLES,\n blend: this.getBlend(),\n depth: { enable: depth },\n stencil: getMask(mask, maskInside),\n }),\n ];\n }\n\n /**\n * 根据参数获取不同的 shader 代码\n * @returns\n */\n public getShaders(): { frag: string; vert: string; type: string } {\n return {\n frag: linear_line_frag,\n vert: linear_line_vert,\n type: 'linear_rampColors',\n };\n }\n\n protected registerBuiltinAttributes() {\n this.styleAttributeService.registerStyleAttribute({\n name: 'distanceAndIndex',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_DistanceAndIndex',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.STATIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 2,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n normal: number[],\n vertexIndex?: number,\n ) => {\n return vertexIndex === undefined\n ? [vertex[3], 10]\n : [vertex[3], vertexIndex];\n },\n },\n });\n this.styleAttributeService.registerStyleAttribute({\n name: 'total_distance',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Total_Distance',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.STATIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 1,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n return [vertex[5]];\n },\n },\n });\n\n this.styleAttributeService.registerStyleAttribute({\n name: 'size',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Size',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.DYNAMIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 2,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n const { size = 1 } = feature;\n return Array.isArray(size) ? [size[0], size[1]] : [size as number, 0];\n },\n },\n });\n\n // point layer size;\n this.styleAttributeService.registerStyleAttribute({\n name: 'normal',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Normal',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.STATIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 3,\n // @ts-ignore\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n normal: number[],\n ) => {\n return normal;\n },\n },\n });\n\n this.styleAttributeService.registerStyleAttribute({\n name: 'miter',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Miter',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.STATIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 1,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n return [vertex[4]];\n },\n },\n });\n }\n\n private updateTexture = () => {\n const { createTexture2D } = this.rendererService;\n if (this.colorTexture) {\n this.colorTexture.destroy();\n }\n const {\n rampColors,\n } = this.layer.getLayerConfig() as ILineLayerStyleOptions;\n const imageData = generateColorRamp(rampColors as IColorRamp);\n this.colorTexture = createTexture2D({\n data: new Uint8Array(imageData.data),\n width: imageData.width,\n height: imageData.height,\n wrapS: gl.CLAMP_TO_EDGE,\n wrapT: gl.CLAMP_TO_EDGE,\n min: gl.NEAREST,\n mag: gl.NEAREST,\n flipY: false,\n });\n };\n}\n"],"file":"linearline.js"}
@@ -17,8 +17,6 @@ var _possibleConstructorReturn2 = _interopRequireDefault(require("@babel/runtime
17
17
 
18
18
  var _getPrototypeOf2 = _interopRequireDefault(require("@babel/runtime/helpers/getPrototypeOf"));
19
19
 
20
- var _isNumber2 = _interopRequireDefault(require("lodash/isNumber"));
21
-
22
20
  var _l7Core = require("@antv/l7-core");
23
21
 
24
22
  var _l7Utils = require("@antv/l7-utils");
@@ -31,9 +29,9 @@ function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflec
31
29
 
32
30
  function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
33
31
 
34
- var simle_linear_frag = "\n\nuniform vec4 u_sourceColor;\nuniform vec4 u_targetColor;\n\nvarying mat4 styleMappingMat;\nvoid main() {\n float opacity = styleMappingMat[0][0];\n float d_distance_ratio = styleMappingMat[3].r; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n\n gl_FragColor = mix(u_sourceColor, u_targetColor, d_distance_ratio);\n gl_FragColor.a *= opacity; // \u5168\u5C40\u900F\u660E\u5EA6\n}\n";
32
+ var simle_linear_frag = "uniform vec4 u_sourceColor;\nuniform vec4 u_targetColor;\n\nvarying mat4 styleMappingMat;\nvoid main() {\n float opacity = styleMappingMat[0][0];\n float d_distance_ratio = styleMappingMat[3].r; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n\n gl_FragColor = mix(u_sourceColor, u_targetColor, d_distance_ratio);\n gl_FragColor.a *= opacity; // \u5168\u5C40\u900F\u660E\u5EA6\n}\n";
35
33
  var simple_line_frag = "\nvarying vec4 v_color;\nvarying mat4 styleMappingMat;\nvoid main() {\n float opacity = styleMappingMat[0][0];\n float d_distance_ratio = styleMappingMat[3].r; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n\n gl_FragColor = v_color;\n gl_FragColor.a *= opacity; // \u5168\u5C40\u900F\u660E\u5EA6\n}\n";
36
- var simple_line_vert = "\nattribute vec4 a_Color;\nattribute vec2 a_Size;\nattribute vec3 a_Position;\n\n\n// dash line\nattribute float a_Total_Distance;\nattribute float a_Distance;\n\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\n\nuniform float u_opacity: 1.0;\nuniform float u_vertexScale: 1.0;\n\n#pragma include \"projection\"\n\nvarying vec4 v_color;\n\nvarying mat4 styleMappingMat; // \u7528\u4E8E\u5C06\u5728\u9876\u70B9\u7740\u8272\u5668\u4E2D\u8BA1\u7B97\u597D\u7684\u6837\u5F0F\u503C\u4F20\u9012\u7ED9\u7247\u5143\n\n#pragma include \"styleMapping\"\n#pragma include \"styleMappingCalOpacity\"\n\nvoid main() {\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n styleMappingMat = mat4(\n 0.0, 0.0, 0.0, 0.0, // opacity - strokeOpacity - strokeWidth - empty\n 0.0, 0.0, 0.0, 0.0, // strokeR - strokeG - strokeB - strokeA\n 0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1]\n 0.0, 0.0, 0.0, 0.0 // distance_ratio/distance/pixelLen/texV\n );\n\n float rowCount = u_cellTypeLayout[0][0]; // \u5F53\u524D\u7684\u6570\u636E\u7EB9\u7406\u6709\u51E0\u884C\n float columnCount = u_cellTypeLayout[0][1]; // \u5F53\u770B\u5230\u6570\u636E\u7EB9\u7406\u6709\u51E0\u5217\n float columnWidth = 1.0/columnCount; // \u5217\u5BBD\n float rowHeight = 1.0/rowCount; // \u884C\u9AD8\n float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets\n float id = a_vertexId; // \u7B2Cn\u4E2A\u9876\u70B9\n float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u884C\n float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u5217\n \n // cell \u56FA\u5B9A\u987A\u5E8F opacity -> strokeOpacity -> strokeWidth -> stroke ... \n // \u6309\u987A\u5E8F\u4ECE cell \u4E2D\u53D6\u503C\u3001\u82E5\u6CA1\u6709\u5219\u81EA\u52A8\u5F80\u4E0B\u53D6\u503C\n float textureOffset = 0.0; // \u5728 cell \u4E2D\u53D6\u503C\u7684\u504F\u79FB\u91CF\n\n vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);\n styleMappingMat[0][0] = opacityAndOffset.r;\n textureOffset = opacityAndOffset.g;\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n\n float d_distance_ratio; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n v_color = a_Color; \n\n vec4 project_pos = project_position(vec4(a_Position.xy, 0, 1.0));\n\n float h = float(a_Position.z) * u_vertexScale; // \u7EBF\u9876\u70B9\u7684\u9AD8\u5EA6 - \u517C\u5BB9\u4E0D\u5B58\u5728\u7B2C\u4E09\u4E2A\u6570\u503C\u7684\u60C5\u51B5\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n gl_Position = u_Mvp * (vec4(project_pos.xy, project_pixel(a_Size.y) + h * 0.2, 1.0));\n } else {\n float lineHeight = a_Size.y;\n // \u517C\u5BB9 mapbox \u5728\u7EBF\u9AD8\u5EA6\u4E0A\u7684\u6548\u679C\u8868\u73B0\u57FA\u672C\u4E00\u81F4\n if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {\n // \u4FDD\u6301\u9AD8\u5EA6\u76F8\u5BF9\u4E0D\u53D8\n h *= 2.0/pow(2.0, 20.0 - u_Zoom);\n }\n\n // #define COORDINATE_SYSTEM_P20 5.0\n // #define COORDINATE_SYSTEM_P20_OFFSET 6.0\n // amap1.x\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20 || u_CoordinateSystem == COORDINATE_SYSTEM_P20_OFFSET) {\n // \u4FDD\u6301\u9AD8\u5EA6\u76F8\u5BF9\u4E0D\u53D8\n lineHeight *= pow(2.0, 20.0 - u_Zoom);\n }\n\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy, lineHeight + h, 1.0));\n }\n}\n";
34
+ var simple_line_vert = "attribute vec4 a_Color;\nattribute vec2 a_Size;\nattribute vec3 a_Position;\n\nattribute float a_Total_Distance;\nattribute float a_Distance;\n\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\n\nuniform float u_opacity: 1.0;\nuniform float u_vertexScale: 1.0;\n\n#pragma include \"projection\"\n\nvarying vec4 v_color;\n\nvarying mat4 styleMappingMat; // \u7528\u4E8E\u5C06\u5728\u9876\u70B9\u7740\u8272\u5668\u4E2D\u8BA1\u7B97\u597D\u7684\u6837\u5F0F\u503C\u4F20\u9012\u7ED9\u7247\u5143\n\n#pragma include \"styleMapping\"\n#pragma include \"styleMappingCalOpacity\"\n\nvoid main() {\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n styleMappingMat = mat4(\n 0.0, 0.0, 0.0, 0.0, // opacity - strokeOpacity - strokeWidth - empty\n 0.0, 0.0, 0.0, 0.0, // strokeR - strokeG - strokeB - strokeA\n 0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1]\n 0.0, 0.0, 0.0, 0.0 // distance_ratio/distance/pixelLen/texV\n );\n\n float rowCount = u_cellTypeLayout[0][0]; // \u5F53\u524D\u7684\u6570\u636E\u7EB9\u7406\u6709\u51E0\u884C\n float columnCount = u_cellTypeLayout[0][1]; // \u5F53\u770B\u5230\u6570\u636E\u7EB9\u7406\u6709\u51E0\u5217\n float columnWidth = 1.0/columnCount; // \u5217\u5BBD\n float rowHeight = 1.0/rowCount; // \u884C\u9AD8\n float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets\n float id = a_vertexId; // \u7B2Cn\u4E2A\u9876\u70B9\n float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u884C\n float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u5217\n \n // cell \u56FA\u5B9A\u987A\u5E8F opacity -> strokeOpacity -> strokeWidth -> stroke ... \n // \u6309\u987A\u5E8F\u4ECE cell \u4E2D\u53D6\u503C\u3001\u82E5\u6CA1\u6709\u5219\u81EA\u52A8\u5F80\u4E0B\u53D6\u503C\n float textureOffset = 0.0; // \u5728 cell \u4E2D\u53D6\u503C\u7684\u504F\u79FB\u91CF\n\n vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);\n styleMappingMat[0][0] = opacityAndOffset.r;\n textureOffset = opacityAndOffset.g;\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n\n float d_distance_ratio; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n v_color = a_Color; \n\n vec4 project_pos = project_position(vec4(a_Position.xy, 0, 1.0));\n\n float h = float(a_Position.z) * u_vertexScale; // \u7EBF\u9876\u70B9\u7684\u9AD8\u5EA6 - \u517C\u5BB9\u4E0D\u5B58\u5728\u7B2C\u4E09\u4E2A\u6570\u503C\u7684\u60C5\u51B5\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n gl_Position = u_Mvp * (vec4(project_pos.xy, project_pixel(a_Size.y) + h * 0.2, 1.0));\n } else {\n float lineHeight = a_Size.y;\n // \u517C\u5BB9 mapbox \u5728\u7EBF\u9AD8\u5EA6\u4E0A\u7684\u6548\u679C\u8868\u73B0\u57FA\u672C\u4E00\u81F4\n if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {\n // \u4FDD\u6301\u9AD8\u5EA6\u76F8\u5BF9\u4E0D\u53D8\n h *= 2.0/pow(2.0, 20.0 - u_Zoom);\n }\n\n // #define COORDINATE_SYSTEM_P20 5.0\n // #define COORDINATE_SYSTEM_P20_OFFSET 6.0\n // amap1.x\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20 || u_CoordinateSystem == COORDINATE_SYSTEM_P20_OFFSET) {\n // \u4FDD\u6301\u9AD8\u5EA6\u76F8\u5BF9\u4E0D\u53D8\n lineHeight *= pow(2.0, 20.0 - u_Zoom);\n }\n\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy, lineHeight + h, 1.0));\n }\n}\n";
37
35
 
38
36
  var SimpleLineModel = function (_BaseModel) {
39
37
  (0, _inherits2.default)(SimpleLineModel, _BaseModel);
@@ -49,7 +47,8 @@ var SimpleLineModel = function (_BaseModel) {
49
47
  key: "getUninforms",
50
48
  value: function getUninforms() {
51
49
  var _ref = this.layer.getLayerConfig(),
52
- opacity = _ref.opacity,
50
+ _ref$opacity = _ref.opacity,
51
+ opacity = _ref$opacity === void 0 ? 1 : _ref$opacity,
53
52
  sourceColor = _ref.sourceColor,
54
53
  targetColor = _ref.targetColor,
55
54
  _ref$vertexHeightScal = _ref.vertexHeightScale,
@@ -99,7 +98,7 @@ var SimpleLineModel = function (_BaseModel) {
99
98
  return {
100
99
  u_dataTexture: this.dataTexture,
101
100
  u_cellTypeLayout: this.getCellTypeLayout(),
102
- u_opacity: (0, _isNumber2.default)(opacity) ? opacity : 1.0,
101
+ u_opacity: Number(opacity),
103
102
  u_linearColor: useLinearColor,
104
103
  u_sourceColor: sourceColorArr,
105
104
  u_targetColor: targetColorArr,
@@ -140,13 +139,13 @@ var SimpleLineModel = function (_BaseModel) {
140
139
  return {
141
140
  frag: simle_linear_frag,
142
141
  vert: simple_line_vert,
143
- type: 'linear'
142
+ type: 'simple_linear'
144
143
  };
145
144
  } else {
146
145
  return {
147
146
  frag: simple_line_frag,
148
147
  vert: simple_line_vert,
149
- type: 'normal'
148
+ type: 'simple_normal'
150
149
  };
151
150
  }
152
151
  }
@@ -165,7 +164,7 @@ var SimpleLineModel = function (_BaseModel) {
165
164
  type = _this$getShaders.type;
166
165
 
167
166
  return [this.layer.buildLayerModel({
168
- moduleName: 'simpleline' + type,
167
+ moduleName: type,
169
168
  vertexShader: vert,
170
169
  fragmentShader: frag,
171
170
  triangulation: _triangulation.SimpleLineTriangulation,
@@ -1 +1 @@
1
- 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{\n AttributeType,\n gl,\n IAnimateOption,\n IEncodeFeature,\n ILayerConfig,\n IModel,\n IModelUniform,\n} from '@antv/l7-core';\n\nimport { getMask, rgb2arr } from '@antv/l7-utils';\nimport { isNumber } from 'lodash';\nimport BaseModel from '../../core/BaseModel';\nimport { ILineLayerStyleOptions } from '../../core/interface';\nimport { SimpleLineTriangulation } from '../../core/triangulation';\n// linear simple line shader\nimport simle_linear_frag from '../shaders/linear/simpleline_linear_frag.glsl';\nimport simple_line_frag from '../shaders/simpleline_frag.glsl';\nimport simple_line_vert from '../shaders/simpleline_vert.glsl';\nexport default class SimpleLineModel extends BaseModel {\n public getUninforms(): IModelUniform {\n const {\n opacity,\n sourceColor,\n targetColor,\n vertexHeightScale = 20.0,\n } = this.layer.getLayerConfig() as ILineLayerStyleOptions;\n\n // 转化渐变色\n let useLinearColor = 0; // 默认不生效\n let sourceColorArr = [0, 0, 0, 0];\n let targetColorArr = [0, 0, 0, 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mask = false,\n maskInside = true,\n } = this.layer.getLayerConfig() as ILineLayerStyleOptions;\n\n const { frag, vert, type } = this.getShaders();\n return [\n this.layer.buildLayerModel({\n moduleName: 'simpleline' + type,\n vertexShader: vert,\n fragmentShader: frag,\n triangulation: SimpleLineTriangulation,\n primitive: gl.LINES, // gl.LINES gl.TRIANGLES\n blend: this.getBlend(),\n depth: { enable: false },\n stencil: getMask(mask, maskInside),\n }),\n ];\n }\n protected registerBuiltinAttributes() {\n this.styleAttributeService.registerStyleAttribute({\n name: 'distance',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Distance',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.STATIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 1,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n return [vertex[3]];\n },\n },\n });\n this.styleAttributeService.registerStyleAttribute({\n name: 'total_distance',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Total_Distance',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.STATIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 1,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n return [vertex[5]];\n },\n },\n });\n\n this.styleAttributeService.registerStyleAttribute({\n name: 'size',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Size',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.DYNAMIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 2,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n const { size = 1 } = feature;\n return Array.isArray(size) ? [size[0], size[1]] : [size as number, 0];\n },\n },\n });\n\n // point layer size;\n this.styleAttributeService.registerStyleAttribute({\n name: 'normal',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Normal',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.STATIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 3,\n // @ts-ignore\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n normal: number[],\n ) => {\n return normal;\n },\n },\n });\n\n this.styleAttributeService.registerStyleAttribute({\n name: 'miter',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Miter',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.STATIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 1,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n return [vertex[4]];\n },\n },\n });\n }\n}\n"],"file":"simpleLine.js"}
1
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{\n AttributeType,\n gl,\n IAnimateOption,\n IEncodeFeature,\n ILayerConfig,\n IModel,\n IModelUniform,\n} from '@antv/l7-core';\n\nimport { getMask, rgb2arr } from '@antv/l7-utils';\nimport BaseModel from '../../core/BaseModel';\nimport { ILineLayerStyleOptions } from '../../core/interface';\nimport { SimpleLineTriangulation } from '../../core/triangulation';\n// linear simple line shader\nimport simle_linear_frag from '../shaders/linear/simpleline_linear_frag.glsl';\nimport simple_line_frag from '../shaders/simpleline_frag.glsl';\nimport simple_line_vert from '../shaders/simpleline_vert.glsl';\nexport default class SimpleLineModel extends BaseModel {\n public getUninforms(): IModelUniform {\n const {\n opacity = 1,\n sourceColor,\n targetColor,\n vertexHeightScale = 20.0,\n } = this.layer.getLayerConfig() as ILineLayerStyleOptions;\n\n // 转化渐变色\n let useLinearColor = 0; // 默认不生效\n let sourceColorArr = [0, 0, 0, 0];\n let targetColorArr = [0, 0, 0, 0];\n if (sourceColor && targetColor) {\n sourceColorArr = rgb2arr(sourceColor);\n targetColorArr = rgb2arr(targetColor);\n useLinearColor = 1;\n }\n\n if (this.dataTextureTest && this.dataTextureNeedUpdate({ opacity })) {\n this.judgeStyleAttributes({ opacity });\n const encodeData = this.layer.getEncodedData();\n const { data, width, height } = this.calDataFrame(\n this.cellLength,\n encodeData,\n this.cellProperties,\n );\n this.rowCount = height; // 当前数据纹理有多少行\n\n this.dataTexture =\n this.cellLength > 0 && data.length > 0\n ? this.createTexture2D({\n flipY: true,\n data,\n format: gl.LUMINANCE,\n type: gl.FLOAT,\n width,\n height,\n })\n : this.createTexture2D({\n flipY: true,\n data: [1],\n format: gl.LUMINANCE,\n type: gl.FLOAT,\n width: 1,\n height: 1,\n });\n }\n\n return {\n u_dataTexture: this.dataTexture, // 数据纹理 - 有数据映射的时候纹理中带数据,若没有任何数据映射时纹理是 [1]\n u_cellTypeLayout: this.getCellTypeLayout(),\n u_opacity: Number(opacity),\n\n // 渐变色支持参数\n u_linearColor: useLinearColor,\n u_sourceColor: sourceColorArr,\n u_targetColor: targetColorArr,\n\n // 顶点高度 scale\n u_vertexScale: vertexHeightScale,\n };\n }\n public getAnimateUniforms(): IModelUniform {\n const { animateOption } = this.layer.getLayerConfig() as ILayerConfig;\n return {\n u_aimate: this.animateOption2Array(animateOption as IAnimateOption),\n u_time: this.layer.getLayerAnimateTime(),\n };\n }\n\n public initModels(): IModel[] {\n return this.buildModels();\n }\n\n public clearModels() {\n this.dataTexture?.destroy();\n }\n\n public getShaders(): { frag: string; vert: string; type: string } {\n const {\n sourceColor,\n targetColor,\n } = this.layer.getLayerConfig() as ILineLayerStyleOptions;\n if (sourceColor && targetColor) {\n // 分离 linear 功能\n return {\n frag: simle_linear_frag,\n vert: simple_line_vert,\n type: 'simple_linear',\n };\n } else {\n return {\n frag: simple_line_frag,\n vert: simple_line_vert,\n type: 'simple_normal',\n };\n }\n }\n\n public buildModels(): IModel[] {\n const {\n mask = false,\n maskInside = true,\n } = this.layer.getLayerConfig() as ILineLayerStyleOptions;\n\n const { frag, vert, type } = this.getShaders();\n return [\n this.layer.buildLayerModel({\n moduleName: type,\n vertexShader: vert,\n fragmentShader: frag,\n triangulation: SimpleLineTriangulation,\n primitive: gl.LINES, // gl.LINES gl.TRIANGLES\n blend: this.getBlend(),\n depth: { enable: false },\n stencil: getMask(mask, maskInside),\n }),\n ];\n }\n protected registerBuiltinAttributes() {\n this.styleAttributeService.registerStyleAttribute({\n name: 'distance',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Distance',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.STATIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 1,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n return [vertex[3]];\n },\n },\n });\n this.styleAttributeService.registerStyleAttribute({\n name: 'total_distance',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Total_Distance',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.STATIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 1,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n return [vertex[5]];\n },\n },\n });\n\n this.styleAttributeService.registerStyleAttribute({\n name: 'size',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Size',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.DYNAMIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 2,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n const { size = 1 } = feature;\n return Array.isArray(size) ? [size[0], size[1]] : [size as number, 0];\n },\n },\n });\n\n // point layer size;\n this.styleAttributeService.registerStyleAttribute({\n name: 'normal',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Normal',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.STATIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 3,\n // @ts-ignore\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n normal: number[],\n ) => {\n return normal;\n },\n },\n });\n\n this.styleAttributeService.registerStyleAttribute({\n name: 'miter',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Miter',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.STATIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 1,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n return [vertex[4]];\n },\n },\n });\n }\n}\n"],"file":"simpleLine.js"}
@@ -21,8 +21,6 @@ var _getPrototypeOf2 = _interopRequireDefault(require("@babel/runtime/helpers/ge
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  var _defineProperty2 = _interopRequireDefault(require("@babel/runtime/helpers/defineProperty"));
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- var _isNumber2 = _interopRequireDefault(require("lodash/isNumber"));
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-
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  var _l7Core = require("@antv/l7-core");
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  var _l7Utils = require("@antv/l7-utils");
@@ -35,8 +33,8 @@ function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflec
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  function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
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- var line_frag = "#define LineTypeSolid 0.0\n#define Animate 0.0\n#define LineTexture 1.0\n\nuniform float u_opacity : 1.0;\nuniform float u_textureBlend;\nuniform float u_iconStepCount;\n\nvarying vec4 v_color;\n\n// line texture\nuniform float u_line_texture;\nuniform sampler2D u_texture;\nuniform vec2 u_textSize;\n\n// dash\nuniform float u_dash_offset : 0.0;\nuniform float u_dash_ratio : 0.1;\n\nvarying vec2 v_iconMapUV;\nvarying float v_blur;\n\nuniform float u_linearColor: 0;\nuniform vec4 u_sourceColor;\nuniform vec4 u_targetColor;\n\n#pragma include \"picking\"\n\nuniform float u_time;\nuniform vec4 u_aimate: [ 0, 2., 1.0, 0.2 ]; // \u63A7\u5236\u8FD0\u52A8\n\nvarying mat4 styleMappingMat;\n// [animate, duration, interval, trailLength],\nvoid main() {\n float opacity = styleMappingMat[0][0];\n float animateSpeed = 0.0; // \u8FD0\u52A8\u901F\u5EA6\n float d_distance_ratio = styleMappingMat[3].r; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n float v = styleMappingMat[3].a;\n\n if(u_linearColor == 1.0) { // \u4F7F\u7528\u6E10\u53D8\u989C\u8272\n gl_FragColor = mix(u_sourceColor, u_targetColor, v);\n } else { // \u4F7F\u7528 color \u65B9\u6CD5\u4F20\u5165\u7684\u989C\u8272\n gl_FragColor = v_color;\n }\n\n gl_FragColor.a *= opacity; // \u5168\u5C40\u900F\u660E\u5EA6\n if(u_aimate.x == Animate) {\n animateSpeed = u_time / u_aimate.y;\n float alpha =1.0 - fract( mod(1.0- d_distance_ratio, u_aimate.z)* (1.0/ u_aimate.z) + animateSpeed);\n alpha = (alpha + u_aimate.w -1.0) / u_aimate.w;\n alpha = smoothstep(0., 1., alpha);\n gl_FragColor.a *= alpha;\n }\n\n if(u_line_texture == LineTexture) { // while load texture\n float aDistance = styleMappingMat[3].g; // \u5F53\u524D\u9876\u70B9\u7684\u8DDD\u79BB\n float d_texPixelLen = styleMappingMat[3].b; // \u8D34\u56FE\u7684\u50CF\u7D20\u957F\u5EA6\uFF0C\u6839\u636E\u5730\u56FE\u5C42\u7EA7\u7F29\u653E\n float u = fract(mod(aDistance, d_texPixelLen)/d_texPixelLen - animateSpeed);\n float v = styleMappingMat[3].a; // \u7EBF\u56FE\u5C42\u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\u503C\n\n // \u8BA1\u7B97\u7EB9\u7406\u95F4\u9694 start\n float flag = 0.0;\n if(u > 1.0/u_iconStepCount) {\n flag = 1.0;\n }\n u = fract(u*u_iconStepCount);\n // \u8BA1\u7B97\u7EB9\u7406\u95F4\u9694 end\n\n vec2 uv= v_iconMapUV / u_textSize + vec2(u, v) / u_textSize * 64.;\n vec4 pattern = texture2D(u_texture, uv);\n\n // Tip: \u5224\u65AD\u7EB9\u7406\u95F4\u9694\n if(flag > 0.0) {\n pattern = vec4(0.0);\n }\n\n if(u_textureBlend == 0.0) { // normal\n pattern.a = 0.0;\n gl_FragColor = filterColor(gl_FragColor + pattern);\n } else { // replace\n pattern.a *= opacity;\n if(gl_FragColor.a <= 0.0) {\n pattern.a = 0.0;\n }\n gl_FragColor = filterColor(pattern);\n }\n }\n \n\n // blur - AA\n if(v < v_blur) {\n gl_FragColor.a = mix(0.0, gl_FragColor.a, v/v_blur);\n } else if(v > 1.0 - v_blur) {\n gl_FragColor.a = mix(gl_FragColor.a, 0.0, (v - (1.0 - v_blur))/v_blur);\n }\n\n gl_FragColor = filterColor(gl_FragColor);\n\n \n \n \n}\n";
39
- var line_vert = "#define LineTypeSolid 0.0\n#define LineTypeDash 1.0\n#define Animate 0.0\n\nattribute float a_Miter;\nattribute vec4 a_Color;\nattribute vec2 a_Size;\nattribute vec3 a_Normal;\nattribute vec3 a_Position;\nattribute vec2 a_iconMapUV;\n\n// dash line\nattribute float a_Total_Distance;\nattribute float a_Distance;\n\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\nuniform vec4 u_aimate: [ 0, 2., 1.0, 0.2 ];\nuniform float u_icon_step: 100;\nuniform float u_heightfixed;\n\n#pragma include \"projection\"\n#pragma include \"light\"\n#pragma include \"picking\"\n\nvarying vec4 v_color;\nvarying float v_blur;\n\n// texV \u7EBF\u56FE\u5C42 - \u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\uFF08\u7EBF\u7684\u5BBD\u5EA6\u65B9\u5411\uFF09\nvarying vec2 v_iconMapUV;\n\n\nuniform float u_linearColor: 0;\n\nuniform float u_opacity: 1.0;\nvarying mat4 styleMappingMat; // \u7528\u4E8E\u5C06\u5728\u9876\u70B9\u7740\u8272\u5668\u4E2D\u8BA1\u7B97\u597D\u7684\u6837\u5F0F\u503C\u4F20\u9012\u7ED9\u7247\u5143\n\n#pragma include \"styleMapping\"\n#pragma include \"light\"\n#pragma include \"styleMappingCalOpacity\"\n\nvoid main() {\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n styleMappingMat = mat4(\n 0.0, 0.0, 0.0, 0.0, // opacity - strokeOpacity - strokeWidth - empty\n 0.0, 0.0, 0.0, 0.0, // strokeR - strokeG - strokeB - strokeA\n 0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1]\n 0.0, 0.0, 0.0, 0.0 // distance_ratio/distance/pixelLen/texV\n );\n\n float rowCount = u_cellTypeLayout[0][0]; // \u5F53\u524D\u7684\u6570\u636E\u7EB9\u7406\u6709\u51E0\u884C\n float columnCount = u_cellTypeLayout[0][1]; // \u5F53\u770B\u5230\u6570\u636E\u7EB9\u7406\u6709\u51E0\u5217\n float columnWidth = 1.0/columnCount; // \u5217\u5BBD\n float rowHeight = 1.0/rowCount; // \u884C\u9AD8\n float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets\n float id = a_vertexId; // \u7B2Cn\u4E2A\u9876\u70B9\n float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u884C\n float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u5217\n \n // cell \u56FA\u5B9A\u987A\u5E8F opacity -> strokeOpacity -> strokeWidth -> stroke ... \n // \u6309\u987A\u5E8F\u4ECE cell \u4E2D\u53D6\u503C\u3001\u82E5\u6CA1\u6709\u5219\u81EA\u52A8\u5F80\u4E0B\u53D6\u503C\n float textureOffset = 0.0; // \u5728 cell \u4E2D\u53D6\u503C\u7684\u504F\u79FB\u91CF\n\n vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);\n styleMappingMat[0][0] = opacityAndOffset.r;\n textureOffset = opacityAndOffset.g;\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n\n float d_distance_ratio; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n float d_texPixelLen; // \u8D34\u56FE\u7684\u50CF\u7D20\u957F\u5EA6\uFF0C\u6839\u636E\u5730\u56FE\u5C42\u7EA7\u7F29\u653E\n\n v_iconMapUV = a_iconMapUV;\n if(u_heightfixed < 1.0) { // \u9AD8\u5EA6\u968F zoom \u8C03\u6574\n d_texPixelLen = project_pixel(u_icon_step);\n } else {\n d_texPixelLen = u_icon_step;\n }\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) {\n d_texPixelLen *= 10.0;\n }\n\n if(u_aimate.x == Animate || u_linearColor == 1.0) {\n d_distance_ratio = a_Distance / a_Total_Distance;\n }\n\n float miter = (a_Miter + 1.0)/2.0;\n // \u8BBE\u7F6E\u6570\u636E\u96C6\u7684\u53C2\u6570\n styleMappingMat[3][0] = d_distance_ratio; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n styleMappingMat[3][1] = a_Distance; // \u5F53\u524D\u9876\u70B9\u7684\u8DDD\u79BB\n styleMappingMat[3][2] = d_texPixelLen; // \u8D34\u56FE\u7684\u50CF\u7D20\u957F\u5EA6\uFF0C\u6839\u636E\u5730\u56FE\u5C42\u7EA7\u7F29\u653E\n styleMappingMat[3][3] = miter; // \u7EBF\u56FE\u5C42\u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\u503C 0 - 1\n\n vec4 project_pos = project_position(vec4(a_Position.xy, 0, 1.0));\n\n float originSize = a_Size.x; // \u56FA\u5B9A\u9AD8\u5EA6\n if(u_heightfixed < 1.0) { // \u9AD8\u5EA6\u968F zoom \u8C03\u6574\n originSize = project_float_pixel(a_Size.x);\n }\n\n float wallHeight = originSize * miter;\n float lightWeight = calc_lighting(vec4(project_pos.xy, wallHeight, 1.0));\n\n v_blur = min(project_float_pixel(2.0) / originSize, 0.05);\n\n // v_lightWeight = lightWeight;\n v_color = vec4(a_Color.rgb * lightWeight, a_Color.w);\n // v_color = a_Color;\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n gl_Position = u_Mvp * (vec4(project_pos.xy, wallHeight, 1.0));\n } else {\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy, wallHeight, 1.0));\n }\n\n setPickingColor(a_PickingColor);\n}\n";
36
+ var line_frag = "#define Animate 0.0\n#define LineTexture 1.0\n\nuniform float u_opacity : 1.0;\nuniform float u_textureBlend;\nuniform float u_iconStepCount;\n\nvarying vec4 v_color;\n\n// line texture\nuniform float u_line_texture;\nuniform sampler2D u_texture;\nuniform vec2 u_textSize;\n\nvarying vec2 v_iconMapUV;\nvarying float v_blur;\n\nuniform float u_linearColor: 0;\nuniform vec4 u_sourceColor;\nuniform vec4 u_targetColor;\n\n#pragma include \"picking\"\n\nuniform float u_time;\nuniform vec4 u_aimate: [ 0, 2., 1.0, 0.2 ]; // \u63A7\u5236\u8FD0\u52A8\n\nvarying mat4 styleMappingMat;\n// [animate, duration, interval, trailLength],\nvoid main() {\n float opacity = styleMappingMat[0][0];\n float animateSpeed = 0.0; // \u8FD0\u52A8\u901F\u5EA6\n float d_distance_ratio = styleMappingMat[3].r; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n float v = styleMappingMat[3].a;\n\n if(u_linearColor == 1.0) { // \u4F7F\u7528\u6E10\u53D8\u989C\u8272\n gl_FragColor = mix(u_sourceColor, u_targetColor, v);\n } else { // \u4F7F\u7528 color \u65B9\u6CD5\u4F20\u5165\u7684\u989C\u8272\n gl_FragColor = v_color;\n }\n\n gl_FragColor.a *= opacity; // \u5168\u5C40\u900F\u660E\u5EA6\n if(u_aimate.x == Animate) {\n animateSpeed = u_time / u_aimate.y;\n float alpha =1.0 - fract( mod(1.0- d_distance_ratio, u_aimate.z)* (1.0/ u_aimate.z) + animateSpeed);\n alpha = (alpha + u_aimate.w -1.0) / u_aimate.w;\n alpha = smoothstep(0., 1., alpha);\n gl_FragColor.a *= alpha;\n }\n\n if(u_line_texture == LineTexture) { // while load texture\n float aDistance = styleMappingMat[3].g; // \u5F53\u524D\u9876\u70B9\u7684\u8DDD\u79BB\n float d_texPixelLen = styleMappingMat[3].b; // \u8D34\u56FE\u7684\u50CF\u7D20\u957F\u5EA6\uFF0C\u6839\u636E\u5730\u56FE\u5C42\u7EA7\u7F29\u653E\n float u = fract(mod(aDistance, d_texPixelLen)/d_texPixelLen - animateSpeed);\n float v = styleMappingMat[3].a; // \u7EBF\u56FE\u5C42\u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\u503C\n\n // \u8BA1\u7B97\u7EB9\u7406\u95F4\u9694 start\n float flag = 0.0;\n if(u > 1.0/u_iconStepCount) {\n flag = 1.0;\n }\n u = fract(u*u_iconStepCount);\n // \u8BA1\u7B97\u7EB9\u7406\u95F4\u9694 end\n\n vec2 uv= v_iconMapUV / u_textSize + vec2(u, v) / u_textSize * 64.;\n vec4 pattern = texture2D(u_texture, uv);\n\n // Tip: \u5224\u65AD\u7EB9\u7406\u95F4\u9694\n if(flag > 0.0) {\n pattern = vec4(0.0);\n }\n\n if(u_textureBlend == 0.0) { // normal\n pattern.a = 0.0;\n gl_FragColor = filterColor(gl_FragColor + pattern);\n } else { // replace\n pattern.a *= opacity;\n if(gl_FragColor.a <= 0.0) {\n pattern.a = 0.0;\n }\n gl_FragColor = filterColor(pattern);\n }\n }\n \n\n // blur - AA\n if(v < v_blur) {\n gl_FragColor.a = mix(0.0, gl_FragColor.a, v/v_blur);\n } else if(v > 1.0 - v_blur) {\n gl_FragColor.a = mix(gl_FragColor.a, 0.0, (v - (1.0 - v_blur))/v_blur);\n }\n\n gl_FragColor = filterColor(gl_FragColor);\n}\n";
37
+ var line_vert = "#define Animate 0.0\n\nattribute float a_Miter;\nattribute vec4 a_Color;\nattribute vec2 a_Size;\nattribute vec3 a_Normal;\nattribute vec3 a_Position;\nattribute vec2 a_iconMapUV;\n\nattribute float a_Total_Distance;\nattribute float a_Distance;\n\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\nuniform vec4 u_aimate: [ 0, 2., 1.0, 0.2 ];\nuniform float u_icon_step: 100;\nuniform float u_heightfixed;\n\n#pragma include \"projection\"\n#pragma include \"light\"\n#pragma include \"picking\"\n\nvarying vec4 v_color;\nvarying float v_blur;\n\n// texV \u7EBF\u56FE\u5C42 - \u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\uFF08\u7EBF\u7684\u5BBD\u5EA6\u65B9\u5411\uFF09\nvarying vec2 v_iconMapUV;\n\nuniform float u_linearColor: 0;\n\nuniform float u_opacity: 1.0;\nvarying mat4 styleMappingMat; // \u7528\u4E8E\u5C06\u5728\u9876\u70B9\u7740\u8272\u5668\u4E2D\u8BA1\u7B97\u597D\u7684\u6837\u5F0F\u503C\u4F20\u9012\u7ED9\u7247\u5143\n\n#pragma include \"styleMapping\"\n#pragma include \"light\"\n#pragma include \"styleMappingCalOpacity\"\n\nvoid main() {\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n styleMappingMat = mat4(\n 0.0, 0.0, 0.0, 0.0, // opacity - strokeOpacity - strokeWidth - empty\n 0.0, 0.0, 0.0, 0.0, // strokeR - strokeG - strokeB - strokeA\n 0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1]\n 0.0, 0.0, 0.0, 0.0 // distance_ratio/distance/pixelLen/texV\n );\n\n float rowCount = u_cellTypeLayout[0][0]; // \u5F53\u524D\u7684\u6570\u636E\u7EB9\u7406\u6709\u51E0\u884C\n float columnCount = u_cellTypeLayout[0][1]; // \u5F53\u770B\u5230\u6570\u636E\u7EB9\u7406\u6709\u51E0\u5217\n float columnWidth = 1.0/columnCount; // \u5217\u5BBD\n float rowHeight = 1.0/rowCount; // \u884C\u9AD8\n float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets\n float id = a_vertexId; // \u7B2Cn\u4E2A\u9876\u70B9\n float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u884C\n float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u5217\n \n // cell \u56FA\u5B9A\u987A\u5E8F opacity -> strokeOpacity -> strokeWidth -> stroke ... \n // \u6309\u987A\u5E8F\u4ECE cell \u4E2D\u53D6\u503C\u3001\u82E5\u6CA1\u6709\u5219\u81EA\u52A8\u5F80\u4E0B\u53D6\u503C\n float textureOffset = 0.0; // \u5728 cell \u4E2D\u53D6\u503C\u7684\u504F\u79FB\u91CF\n\n vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);\n styleMappingMat[0][0] = opacityAndOffset.r;\n textureOffset = opacityAndOffset.g;\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n\n float d_distance_ratio; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n float d_texPixelLen; // \u8D34\u56FE\u7684\u50CF\u7D20\u957F\u5EA6\uFF0C\u6839\u636E\u5730\u56FE\u5C42\u7EA7\u7F29\u653E\n\n v_iconMapUV = a_iconMapUV;\n if(u_heightfixed < 1.0) { // \u9AD8\u5EA6\u968F zoom \u8C03\u6574\n d_texPixelLen = project_pixel(u_icon_step);\n } else {\n d_texPixelLen = u_icon_step;\n }\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) {\n d_texPixelLen *= 10.0;\n }\n\n if(u_aimate.x == Animate || u_linearColor == 1.0) {\n d_distance_ratio = a_Distance / a_Total_Distance;\n }\n\n float miter = (a_Miter + 1.0)/2.0;\n // \u8BBE\u7F6E\u6570\u636E\u96C6\u7684\u53C2\u6570\n styleMappingMat[3][0] = d_distance_ratio; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n styleMappingMat[3][1] = a_Distance; // \u5F53\u524D\u9876\u70B9\u7684\u8DDD\u79BB\n styleMappingMat[3][2] = d_texPixelLen; // \u8D34\u56FE\u7684\u50CF\u7D20\u957F\u5EA6\uFF0C\u6839\u636E\u5730\u56FE\u5C42\u7EA7\u7F29\u653E\n styleMappingMat[3][3] = miter; // \u7EBF\u56FE\u5C42\u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\u503C 0 - 1\n\n vec4 project_pos = project_position(vec4(a_Position.xy, 0, 1.0));\n\n float originSize = a_Size.x; // \u56FA\u5B9A\u9AD8\u5EA6\n if(u_heightfixed < 1.0) { // \u9AD8\u5EA6\u968F zoom \u8C03\u6574\n originSize = project_float_pixel(a_Size.x);\n }\n\n float wallHeight = originSize * miter;\n float lightWeight = calc_lighting(vec4(project_pos.xy, wallHeight, 1.0));\n\n v_blur = min(project_float_pixel(2.0) / originSize, 0.05);\n\n v_color = vec4(a_Color.rgb * lightWeight, a_Color.w);\n // v_color = a_Color;\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n gl_Position = u_Mvp * (vec4(project_pos.xy, wallHeight, 1.0));\n } else {\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy, wallHeight, 1.0));\n }\n\n setPickingColor(a_PickingColor);\n}\n";
40
38
 
41
39
  var LineWallModel = function (_BaseModel) {
42
40
  (0, _inherits2.default)(LineWallModel, _BaseModel);
@@ -83,7 +81,8 @@ var LineWallModel = function (_BaseModel) {
83
81
  key: "getUninforms",
84
82
  value: function getUninforms() {
85
83
  var _ref = this.layer.getLayerConfig(),
86
- opacity = _ref.opacity,
84
+ _ref$opacity = _ref.opacity,
85
+ opacity = _ref$opacity === void 0 ? 1 : _ref$opacity,
87
86
  sourceColor = _ref.sourceColor,
88
87
  targetColor = _ref.targetColor,
89
88
  _ref$textureBlend = _ref.textureBlend,
@@ -146,7 +145,7 @@ var LineWallModel = function (_BaseModel) {
146
145
  u_heightfixed: Number(heightfixed),
147
146
  u_dataTexture: this.dataTexture,
148
147
  u_cellTypeLayout: this.getCellTypeLayout(),
149
- u_opacity: (0, _isNumber2.default)(opacity) ? opacity : 1.0,
148
+ u_opacity: Number(opacity),
150
149
  u_textureBlend: textureBlend === 'normal' ? 0.0 : 1.0,
151
150
  u_texture: this.texture,
152
151
  u_line_texture: lineTexture ? 1.0 : 0.0,