@antv/l7-layers 2.21.10 → 2.21.11-beta.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/es/citybuliding/models/build.d.ts +16 -0
- package/es/citybuliding/models/build.js +18 -20
- package/es/citybuliding/shaders/build_frag.glsl +6 -6
- package/es/citybuliding/shaders/build_vert.glsl +8 -14
- package/es/core/BaseLayer.d.ts +0 -1
- package/es/core/BaseLayer.js +9 -19
- package/es/core/BaseModel.d.ts +15 -2
- package/es/core/BaseModel.js +98 -64
- package/es/core/CommonStyleAttribute.d.ts +14 -18
- package/es/core/CommonStyleAttribute.js +23 -67
- package/es/core/shape/extrude.js +6 -3
- package/es/core/triangulation.js +22 -50
- package/es/core/utils.d.ts +4 -0
- package/es/core/utils.js +33 -0
- package/es/earth/models/atmosphere.d.ts +15 -0
- package/es/earth/models/atmosphere.js +30 -24
- package/es/earth/models/base.d.ts +15 -0
- package/es/earth/models/base.js +30 -24
- package/es/earth/models/bloomsphere.d.ts +15 -0
- package/es/earth/models/bloomsphere.js +30 -24
- package/es/earth/shaders/atmosphere/atmosphere_vert.glsl +7 -5
- package/es/earth/shaders/base/base_vert.glsl +3 -3
- package/es/earth/shaders/bloomshpere/bloomsphere_vert.glsl +5 -4
- package/es/geometry/models/billboard.d.ts +15 -0
- package/es/geometry/models/billboard.js +14 -8
- package/es/geometry/models/plane.d.ts +14 -0
- package/es/geometry/models/plane.js +10 -10
- package/es/geometry/models/sprite.js +3 -9
- package/es/geometry/shaders/billboard_vert.glsl +28 -25
- package/es/geometry/shaders/plane_vert.glsl +6 -6
- package/es/geometry/shaders/sprite_vert.glsl +7 -9
- package/es/heatmap/models/grid.d.ts +14 -0
- package/es/heatmap/models/grid.js +10 -3
- package/es/heatmap/models/grid3d.d.ts +16 -0
- package/es/heatmap/models/grid3d.js +14 -6
- package/es/heatmap/models/heatmap.d.ts +20 -1
- package/es/heatmap/models/heatmap.js +96 -83
- package/es/heatmap/models/hexagon.d.ts +14 -0
- package/es/heatmap/models/hexagon.js +9 -3
- package/es/heatmap/shaders/grid/grid_vert.glsl +30 -42
- package/es/heatmap/shaders/grid3d/grid_3d_vert.glsl +14 -26
- package/es/heatmap/shaders/heatmap/heatmap_3d_vert.glsl +19 -16
- package/es/heatmap/shaders/heatmap/heatmap_framebuffer_vert.glsl +16 -22
- package/es/heatmap/shaders/heatmap/heatmap_vert.glsl +3 -4
- package/es/heatmap/shaders/hexagon/hexagon_vert.glsl +13 -23
- package/es/image/models/image.d.ts +14 -0
- package/es/image/models/image.js +11 -7
- package/es/image/shaders/image_vert.glsl +7 -6
- package/es/line/models/arc.d.ts +18 -0
- package/es/line/models/arc.js +57 -8
- package/es/line/models/arc_3d.d.ts +18 -0
- package/es/line/models/arc_3d.js +55 -7
- package/es/line/models/flow.d.ts +17 -0
- package/es/line/models/flow.js +35 -7
- package/es/line/models/great_circle.d.ts +17 -0
- package/es/line/models/great_circle.js +34 -6
- package/es/line/models/line.d.ts +17 -0
- package/es/line/models/line.js +17 -8
- package/es/line/models/simple_line.d.ts +14 -0
- package/es/line/models/simple_line.js +12 -47
- package/es/line/models/wall.d.ts +17 -0
- package/es/line/models/wall.js +22 -48
- package/es/line/shaders/arc/line_arc_vert.glsl +44 -52
- package/es/line/shaders/arc3d/line_arc_3d_vert.glsl +15 -20
- package/es/line/shaders/flow/flow_line_vert.glsl +30 -48
- package/es/line/shaders/greatCircle/line_arc_great_circle_vert.glsl +53 -74
- package/es/line/shaders/line/line_vert.glsl +31 -48
- package/es/line/shaders/simple/simpleline_vert.glsl +18 -23
- package/es/line/shaders/wall/wall_vert.glsl +36 -45
- package/es/mask/models/fill.js +2 -1
- package/es/mask/shaders/mask_vert.glsl +2 -7
- package/es/plugins/DataMappingPlugin.d.ts +0 -1
- package/es/plugins/DataMappingPlugin.js +1 -24
- package/es/plugins/PixelPickingPlugin.js +2 -2
- package/es/plugins/RegisterStyleAttributePlugin.d.ts +0 -1
- package/es/plugins/RegisterStyleAttributePlugin.js +3 -25
- package/es/plugins/ShaderUniformPlugin.d.ts +0 -5
- package/es/plugins/ShaderUniformPlugin.js +4 -35
- package/es/point/models/billboard_point.d.ts +14 -0
- package/es/point/models/billboard_point.js +11 -3
- package/es/point/models/earthExtrude.d.ts +16 -0
- package/es/point/models/earthExtrude.js +15 -8
- package/es/point/models/earthFill.d.ts +16 -0
- package/es/point/models/earthFill.js +13 -5
- package/es/point/models/extrude.d.ts +16 -0
- package/es/point/models/extrude.js +19 -12
- package/es/point/models/fill.d.ts +16 -0
- package/es/point/models/fill.js +16 -5
- package/es/point/models/fillImage.d.ts +16 -0
- package/es/point/models/fillImage.js +16 -16
- package/es/point/models/image.d.ts +15 -0
- package/es/point/models/image.js +14 -4
- package/es/point/models/normal.d.ts +14 -0
- package/es/point/models/normal.js +11 -3
- package/es/point/models/radar.d.ts +15 -0
- package/es/point/models/radar.js +13 -4
- package/es/point/models/text.d.ts +16 -0
- package/es/point/models/text.js +18 -11
- package/es/point/shaders/billboard/billboard_point_vert.glsl +10 -13
- package/es/point/shaders/earthExtrude/earthExtrude_vert.glsl +15 -25
- package/es/point/shaders/earthFill/earthFill_vert.glsl +6 -6
- package/es/point/shaders/extrude/extrude_vert.glsl +35 -39
- package/es/point/shaders/fill/fill_vert.glsl +12 -14
- package/es/point/shaders/fillImage/fillImage_vert.glsl +16 -28
- package/es/point/shaders/image/image_vert.glsl +15 -12
- package/es/point/shaders/normal/normal_vert.glsl +7 -10
- package/es/point/shaders/radar/radar_vert.glsl +11 -11
- package/es/point/shaders/text/text_vert.glsl +10 -9
- package/es/polygon/models/extrude.d.ts +16 -0
- package/es/polygon/models/extrude.js +26 -26
- package/es/polygon/models/extrusion.d.ts +16 -0
- package/es/polygon/models/extrusion.js +34 -4
- package/es/polygon/models/fill.d.ts +14 -0
- package/es/polygon/models/fill.js +12 -4
- package/es/polygon/models/ocean.d.ts +14 -0
- package/es/polygon/models/ocean.js +11 -6
- package/es/polygon/models/water.d.ts +14 -0
- package/es/polygon/models/water.js +11 -6
- package/es/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +17 -15
- package/es/polygon/shaders/extrude/polygon_extrude_vert.glsl +22 -20
- package/es/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +17 -17
- package/es/polygon/shaders/extrusion/polygon_extrusion_vert.glsl +8 -8
- package/es/polygon/shaders/fill/fill_linear_vert.glsl +7 -6
- package/es/polygon/shaders/fill/fill_vert.glsl +10 -12
- package/es/polygon/shaders/ocean/ocean_vert.glsl +3 -4
- package/es/polygon/shaders/water/polygon_water_vert.glsl +5 -5
- package/es/raster/index.d.ts +1 -1
- package/es/raster/index.js +1 -1
- package/es/raster/models/raster.d.ts +14 -0
- package/es/raster/models/raster.js +13 -3
- package/es/raster/models/rasterRgb.d.ts +14 -0
- package/es/raster/models/rasterRgb.js +12 -3
- package/es/raster/models/rasterTerrainRgb.d.ts +14 -0
- package/es/raster/models/rasterTerrainRgb.js +11 -3
- package/es/raster/shaders/raster/raster_2d_vert.glsl +6 -6
- package/es/raster/shaders/rgb/raster_rgb_vert.glsl +11 -11
- package/es/raster/shaders/terrain/terrain_rgb_vert.glsl +11 -11
- package/es/tile/core/BaseLayer.js +0 -16
- package/es/utils/extrude_polyline.d.ts +0 -15
- package/es/utils/extrude_polyline.js +0 -217
- package/es/wind/models/wind.d.ts +14 -0
- package/es/wind/models/wind.js +9 -1
- package/es/wind/shaders/wind_vert.glsl +6 -5
- package/lib/citybuliding/models/build.d.ts +16 -0
- package/lib/citybuliding/models/build.js +18 -20
- package/lib/citybuliding/shaders/build_frag.glsl +6 -6
- package/lib/citybuliding/shaders/build_vert.glsl +8 -14
- package/lib/core/BaseLayer.d.ts +0 -1
- package/lib/core/BaseLayer.js +9 -19
- package/lib/core/BaseModel.d.ts +15 -2
- package/lib/core/BaseModel.js +96 -62
- package/lib/core/CommonStyleAttribute.d.ts +14 -18
- package/lib/core/CommonStyleAttribute.js +23 -68
- package/lib/core/shape/extrude.js +6 -3
- package/lib/core/triangulation.js +22 -50
- package/lib/core/utils.d.ts +4 -0
- package/lib/core/utils.js +35 -0
- package/lib/earth/models/atmosphere.d.ts +15 -0
- package/lib/earth/models/atmosphere.js +30 -24
- package/lib/earth/models/base.d.ts +15 -0
- package/lib/earth/models/base.js +30 -24
- package/lib/earth/models/bloomsphere.d.ts +15 -0
- package/lib/earth/models/bloomsphere.js +30 -24
- package/lib/earth/shaders/atmosphere/atmosphere_vert.glsl +7 -5
- package/lib/earth/shaders/base/base_vert.glsl +3 -3
- package/lib/earth/shaders/bloomshpere/bloomsphere_vert.glsl +5 -4
- package/lib/geometry/models/billboard.d.ts +15 -0
- package/lib/geometry/models/billboard.js +14 -8
- package/lib/geometry/models/plane.d.ts +14 -0
- package/lib/geometry/models/plane.js +10 -10
- package/lib/geometry/models/sprite.js +3 -9
- package/lib/geometry/shaders/billboard_vert.glsl +28 -25
- package/lib/geometry/shaders/plane_vert.glsl +6 -6
- package/lib/geometry/shaders/sprite_vert.glsl +7 -9
- package/lib/heatmap/models/grid.d.ts +14 -0
- package/lib/heatmap/models/grid.js +10 -3
- package/lib/heatmap/models/grid3d.d.ts +16 -0
- package/lib/heatmap/models/grid3d.js +14 -6
- package/lib/heatmap/models/heatmap.d.ts +20 -1
- package/lib/heatmap/models/heatmap.js +95 -82
- package/lib/heatmap/models/hexagon.d.ts +14 -0
- package/lib/heatmap/models/hexagon.js +9 -3
- package/lib/heatmap/shaders/grid/grid_vert.glsl +30 -42
- package/lib/heatmap/shaders/grid3d/grid_3d_vert.glsl +14 -26
- package/lib/heatmap/shaders/heatmap/heatmap_3d_vert.glsl +19 -16
- package/lib/heatmap/shaders/heatmap/heatmap_framebuffer_vert.glsl +16 -22
- package/lib/heatmap/shaders/heatmap/heatmap_vert.glsl +3 -4
- package/lib/heatmap/shaders/hexagon/hexagon_vert.glsl +13 -23
- package/lib/image/models/image.d.ts +14 -0
- package/lib/image/models/image.js +11 -7
- package/lib/image/shaders/image_vert.glsl +7 -6
- package/lib/line/models/arc.d.ts +18 -0
- package/lib/line/models/arc.js +56 -7
- package/lib/line/models/arc_3d.d.ts +18 -0
- package/lib/line/models/arc_3d.js +55 -7
- package/lib/line/models/flow.d.ts +17 -0
- package/lib/line/models/flow.js +35 -7
- package/lib/line/models/great_circle.d.ts +17 -0
- package/lib/line/models/great_circle.js +33 -5
- package/lib/line/models/line.d.ts +17 -0
- package/lib/line/models/line.js +17 -8
- package/lib/line/models/simple_line.d.ts +14 -0
- package/lib/line/models/simple_line.js +12 -47
- package/lib/line/models/wall.d.ts +17 -0
- package/lib/line/models/wall.js +22 -48
- package/lib/line/shaders/arc/line_arc_vert.glsl +44 -52
- package/lib/line/shaders/arc3d/line_arc_3d_vert.glsl +15 -20
- package/lib/line/shaders/flow/flow_line_vert.glsl +30 -48
- package/lib/line/shaders/greatCircle/line_arc_great_circle_vert.glsl +53 -74
- package/lib/line/shaders/line/line_vert.glsl +31 -48
- package/lib/line/shaders/simple/simpleline_vert.glsl +18 -23
- package/lib/line/shaders/wall/wall_vert.glsl +36 -45
- package/lib/mask/models/fill.js +2 -1
- package/lib/mask/shaders/mask_vert.glsl +2 -7
- package/lib/plugins/DataMappingPlugin.d.ts +0 -1
- package/lib/plugins/DataMappingPlugin.js +0 -23
- package/lib/plugins/PixelPickingPlugin.js +1 -1
- package/lib/plugins/RegisterStyleAttributePlugin.d.ts +0 -1
- package/lib/plugins/RegisterStyleAttributePlugin.js +2 -24
- package/lib/plugins/ShaderUniformPlugin.d.ts +0 -5
- package/lib/plugins/ShaderUniformPlugin.js +4 -35
- package/lib/point/models/billboard_point.d.ts +14 -0
- package/lib/point/models/billboard_point.js +11 -3
- package/lib/point/models/earthExtrude.d.ts +16 -0
- package/lib/point/models/earthExtrude.js +14 -7
- package/lib/point/models/earthFill.d.ts +16 -0
- package/lib/point/models/earthFill.js +13 -5
- package/lib/point/models/extrude.d.ts +16 -0
- package/lib/point/models/extrude.js +18 -11
- package/lib/point/models/fill.d.ts +16 -0
- package/lib/point/models/fill.js +16 -5
- package/lib/point/models/fillImage.d.ts +16 -0
- package/lib/point/models/fillImage.js +16 -16
- package/lib/point/models/image.d.ts +15 -0
- package/lib/point/models/image.js +14 -4
- package/lib/point/models/normal.d.ts +14 -0
- package/lib/point/models/normal.js +11 -3
- package/lib/point/models/radar.d.ts +15 -0
- package/lib/point/models/radar.js +13 -4
- package/lib/point/models/text.d.ts +16 -0
- package/lib/point/models/text.js +18 -11
- package/lib/point/shaders/billboard/billboard_point_vert.glsl +10 -13
- package/lib/point/shaders/earthExtrude/earthExtrude_vert.glsl +15 -25
- package/lib/point/shaders/earthFill/earthFill_vert.glsl +6 -6
- package/lib/point/shaders/extrude/extrude_vert.glsl +35 -39
- package/lib/point/shaders/fill/fill_vert.glsl +12 -14
- package/lib/point/shaders/fillImage/fillImage_vert.glsl +16 -28
- package/lib/point/shaders/image/image_vert.glsl +15 -12
- package/lib/point/shaders/normal/normal_vert.glsl +7 -10
- package/lib/point/shaders/radar/radar_vert.glsl +11 -11
- package/lib/point/shaders/text/text_vert.glsl +10 -9
- package/lib/polygon/models/extrude.d.ts +16 -0
- package/lib/polygon/models/extrude.js +25 -25
- package/lib/polygon/models/extrusion.d.ts +16 -0
- package/lib/polygon/models/extrusion.js +34 -4
- package/lib/polygon/models/fill.d.ts +14 -0
- package/lib/polygon/models/fill.js +12 -4
- package/lib/polygon/models/ocean.d.ts +14 -0
- package/lib/polygon/models/ocean.js +11 -6
- package/lib/polygon/models/water.d.ts +14 -0
- package/lib/polygon/models/water.js +11 -6
- package/lib/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +17 -15
- package/lib/polygon/shaders/extrude/polygon_extrude_vert.glsl +22 -20
- package/lib/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +17 -17
- package/lib/polygon/shaders/extrusion/polygon_extrusion_vert.glsl +8 -8
- package/lib/polygon/shaders/fill/fill_linear_vert.glsl +7 -6
- package/lib/polygon/shaders/fill/fill_vert.glsl +10 -12
- package/lib/polygon/shaders/ocean/ocean_vert.glsl +3 -4
- package/lib/polygon/shaders/water/polygon_water_vert.glsl +5 -5
- package/lib/raster/index.d.ts +1 -1
- package/lib/raster/index.js +2 -2
- package/lib/raster/models/raster.d.ts +14 -0
- package/lib/raster/models/raster.js +13 -3
- package/lib/raster/models/rasterRgb.d.ts +14 -0
- package/lib/raster/models/rasterRgb.js +12 -3
- package/lib/raster/models/rasterTerrainRgb.d.ts +14 -0
- package/lib/raster/models/rasterTerrainRgb.js +11 -3
- package/lib/raster/shaders/raster/raster_2d_vert.glsl +6 -6
- package/lib/raster/shaders/rgb/raster_rgb_vert.glsl +11 -11
- package/lib/raster/shaders/terrain/terrain_rgb_vert.glsl +11 -11
- package/lib/tile/core/BaseLayer.js +0 -16
- package/lib/utils/extrude_polyline.d.ts +0 -15
- package/lib/utils/extrude_polyline.js +0 -217
- package/lib/wind/models/wind.d.ts +14 -0
- package/lib/wind/models/wind.js +9 -1
- package/lib/wind/shaders/wind_vert.glsl +6 -5
- package/package.json +6 -6
package/es/line/models/wall.js
CHANGED
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@@ -3,12 +3,11 @@ import _defineProperty from "@babel/runtime/helpers/esm/defineProperty";
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import { AttributeType, gl } from '@antv/l7-core';
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import { rgb2arr } from '@antv/l7-utils';
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import BaseModel from "../../core/BaseModel";
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import { ShaderLocation } from "../../core/CommonStyleAttribute";
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import { LineTriangulation } from "../../core/triangulation";
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/* babel-plugin-inline-import '../shaders/wall/wall_frag.glsl' */
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const line_frag = "#define Animate 0.0\n#define LineTexture 1.0\n\n// line texture\n\nuniform sampler2D u_texture;\nlayout(std140) uniform commonUniorm {\n vec4 u_animate: [ 1., 2., 1.0, 0.2 ];\n vec4 u_sourceColor;\n vec4 u_targetColor;\n vec2 u_textSize;\n float u_icon_step: 100;\n float u_heightfixed;\n float u_linearColor: 0;\n float u_line_texture;\n float u_textureBlend;\n float u_iconStepCount;\n float u_time;\n};\nin vec2 v_iconMapUV;\nin float v_blur;\nin float v_radio;\nin vec4 v_color;\nin vec4 v_dataset;\n\nout vec4 outputColor;\n#pragma include \"picking\"\n\nvoid main() {\n float animateSpeed = 0.0; // \u8FD0\u52A8\u901F\u5EA6\n float d_distance_ratio = v_dataset.r; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n float v = v_dataset.a;\n\n if(u_linearColor == 1.0) { // \u4F7F\u7528\u6E10\u53D8\u989C\u8272\n outputColor = mix(u_sourceColor, u_targetColor, v);\n } else { // \u4F7F\u7528 color \u65B9\u6CD5\u4F20\u5165\u7684\u989C\u8272\n outputColor = v_color;\n }\n\n outputColor.a *= v_color.a; // \u5168\u5C40\u900F\u660E\u5EA6\n if(u_animate.x == Animate) {\n animateSpeed = u_time / u_animate.y;\n float alpha =1.0 - fract( mod(1.0- d_distance_ratio, u_animate.z)* (1.0/ u_animate.z) + animateSpeed);\n alpha = (alpha + u_animate.w -1.0) / u_animate.w;\n alpha = smoothstep(0., 1., alpha);\n outputColor.a *= alpha;\n }\n\n if(u_line_texture == LineTexture) { // while load texture\n float aDistance = v_dataset.g; // \u5F53\u524D\u9876\u70B9\u7684\u8DDD\u79BB\n float d_texPixelLen = v_dataset.b; // \u8D34\u56FE\u7684\u50CF\u7D20\u957F\u5EA6\uFF0C\u6839\u636E\u5730\u56FE\u5C42\u7EA7\u7F29\u653E\n float u = fract(mod(aDistance, d_texPixelLen)/d_texPixelLen - animateSpeed);\n float v = v_dataset.a; // \u7EBF\u56FE\u5C42\u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\u503C\n\n // \u8BA1\u7B97\u7EB9\u7406\u95F4\u9694 start\n float flag = 0.0;\n if(u > 1.0/u_iconStepCount) {\n flag = 1.0;\n }\n u = fract(u*u_iconStepCount);\n // \u8BA1\u7B97\u7EB9\u7406\u95F4\u9694 end\n\n vec2 uv= v_iconMapUV / u_textSize + vec2(u, v) / u_textSize * 64.;\n vec4 pattern = texture(SAMPLER_2D(u_texture), uv);\n\n // Tip: \u5224\u65AD\u7EB9\u7406\u95F4\u9694\n if(flag > 0.0) {\n pattern = vec4(0.0);\n }\n\n if(u_textureBlend == 0.0) { // normal\n pattern.a = 0.0;\n outputColor = filterColor(outputColor + pattern);\n } else { // replace\n pattern.a *= v_color.a;\n if(outputColor.a <= 0.0) {\n pattern.a = 0.0;\n }\n outputColor = filterColor(pattern);\n }\n }\n \n\n // blur - AA\n if(v < v_blur) {\n outputColor.a = mix(0.0, outputColor.a, v/v_blur);\n } else if(v > 1.0 - v_blur) {\n outputColor.a = mix(outputColor.a, 0.0, (v - (1.0 - v_blur))/v_blur);\n }\n\n outputColor = filterColor(outputColor);\n}\n";
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/* babel-plugin-inline-import '../shaders/wall/wall_vert.glsl' */
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const line_vert = "#define Animate 0.0\nlayout(location =
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const line_vert = "#define Animate 0.0\nlayout(location = ATTRIBUTE_LOCATION_POSITION) in vec3 a_Position;\nlayout(location = ATTRIBUTE_LOCATION_POSITION_64LOW) in vec2 a_Position64Low;\nlayout(location = ATTRIBUTE_LOCATION_COLOR) in vec4 a_Color;\nlayout(location = ATTRIBUTE_LOCATION_SIZE) in vec2 a_Size;\nlayout(location = ATTRIBUTE_LOCATION_NORMAL) in vec3 a_Normal;\nlayout(location = ATTRIBUTE_LOCATION_UV) in vec2 a_iconMapUV;\nlayout(location = ATTRIBUTE_LOCATION_DISTANCE_MITER_TOTAL) in vec3 a_Distance_Total_Miter;\n\nlayout(std140) uniform commonUniorm {\n vec4 u_animate: [ 1., 2., 1.0, 0.2 ];\n vec4 u_sourceColor;\n vec4 u_targetColor;\n vec2 u_textSize;\n float u_icon_step: 100;\n float u_heightfixed;\n float u_linearColor: 0;\n float u_line_texture;\n float u_textureBlend;\n float u_iconStepCount;\n float u_time;\n};\n\n#pragma include \"projection\"\n#pragma include \"light\"\n#pragma include \"picking\"\n\n// texV \u7EBF\u56FE\u5C42 - \u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\uFF08\u7EBF\u7684\u5BBD\u5EA6\u65B9\u5411\uFF09\nout vec2 v_iconMapUV;\nout vec4 v_color;\nout float v_blur;\nout float v_radio;\nout vec4 v_dataset;\n\nvoid main() {\n float a_Distance = a_Distance_Total_Miter.x;\n float a_Miter = a_Distance_Total_Miter.y;\n float a_Total_Distance = a_Distance_Total_Miter.z;\n\n float d_distance_ratio; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n float d_texPixelLen; // \u8D34\u56FE\u7684\u50CF\u7D20\u957F\u5EA6\uFF0C\u6839\u636E\u5730\u56FE\u5C42\u7EA7\u7F29\u653E\n\n v_iconMapUV = a_iconMapUV;\n if (u_heightfixed < 1.0) {\n // \u9AD8\u5EA6\u968F zoom \u8C03\u6574\n d_texPixelLen = project_pixel(u_icon_step);\n } else {\n d_texPixelLen = u_icon_step;\n }\n\n if (u_animate.x == Animate || u_linearColor == 1.0) {\n d_distance_ratio = a_Distance / a_Total_Distance;\n }\n\n float miter = (a_Miter + 1.0) / 2.0;\n // \u8BBE\u7F6E\u6570\u636E\u96C6\u7684\u53C2\u6570\n v_dataset[0] = d_distance_ratio; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n v_dataset[1] = a_Distance; // \u5F53\u524D\u9876\u70B9\u7684\u8DDD\u79BB\n v_dataset[2] = d_texPixelLen; // \u8D34\u56FE\u7684\u50CF\u7D20\u957F\u5EA6\uFF0C\u6839\u636E\u5730\u56FE\u5C42\u7EA7\u7F29\u653E\n v_dataset[3] = miter; // \u7EBF\u56FE\u5C42\u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\u503C 0 - 1\n\n vec4 project_pos = project_position(vec4(a_Position.xy, 0, 1.0), a_Position64Low);\n\n float originSize = a_Size.x; // \u56FA\u5B9A\u9AD8\u5EA6\n if (u_heightfixed < 1.0) {\n originSize = project_float_meter(a_Size.x); // \u9AD8\u5EA6\u968F zoom \u8C03\u6574\n }\n\n float wallHeight = originSize * miter;\n float lightWeight = calc_lighting(vec4(project_pos.xy, wallHeight, 1.0));\n\n v_blur = min(project_float_pixel(2.0) / originSize, 0.05);\n v_color = vec4(a_Color.rgb * lightWeight, a_Color.w * opacity);\n\n // \u517C\u5BB9 mapbox \u5728\u7EBF\u9AD8\u5EA6\u4E0A\u7684\u6548\u679C\u8868\u73B0\u57FA\u672C\u4E00\u81F4\n if (\n u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT ||\n u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET\n ) {\n // mapbox\n // \u4FDD\u6301\u9AD8\u5EA6\u76F8\u5BF9\u4E0D\u53D8\n float mapboxZoomScale = 4.0 / pow(2.0, 21.0 - u_Zoom);\n if (u_heightfixed > 0.0) {\n wallHeight *= mapboxZoomScale;\n }\n }\n\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy, wallHeight, 1.0));\n\n setPickingColor(a_PickingColor);\n}\n";
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export default class LineWallModel extends BaseModel {
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constructor(...args) {
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super(...args);
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@@ -35,6 +34,15 @@ export default class LineWallModel extends BaseModel {
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this.textures = [this.texture];
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});
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}
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get attributeLocation() {
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return Object.assign(super.attributeLocation, {
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MAX: super.attributeLocation.MAX,
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SIZE: 9,
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NORMAL: 12,
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UV: 13,
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DISTANCE_MITER_TOTAL: 15
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});
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}
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getCommonUniformsInfo() {
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const {
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sourceColor,
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@@ -110,6 +118,7 @@ export default class LineWallModel extends BaseModel {
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vertexShader: line_vert,
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fragmentShader: line_frag,
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triangulation: LineTriangulation,
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defines: _this2.getDefines(),
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inject: _this2.getInject(),
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depth: {
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enable: false
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})();
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}
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registerBuiltinAttributes() {
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type: AttributeType.Attribute,
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descriptor: {
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name: 'a_Distance',
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shaderLocation: 15,
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buffer: {
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// give the WebGL driver a hint that this buffer may change
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usage: gl.STATIC_DRAW,
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data: [],
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type: gl.FLOAT
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},
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size: 1,
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update: (feature, featureIdx, vertex) => {
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return [vertex[3]];
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}
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}
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});
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this.styleAttributeService.registerStyleAttribute({
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name: 'total_distance',
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type: AttributeType.Attribute,
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descriptor: {
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name: 'a_Total_Distance',
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shaderLocation: 11,
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buffer: {
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// give the WebGL driver a hint that this buffer may change
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usage: gl.STATIC_DRAW,
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data: [],
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type: gl.FLOAT
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},
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size: 1,
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update: (feature, featureIdx, vertex) => {
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return [vertex[5]];
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}
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}
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});
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+
// 注册 Position 属性 64 位地位部分,经纬度数据开启双精度,避免大于 20层级以上出现数据偏移
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this.registerPosition64LowAttribute();
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this.styleAttributeService.registerStyleAttribute({
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name: 'size',
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type: AttributeType.Attribute,
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descriptor: {
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name: 'a_Size',
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shaderLocation:
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shaderLocation: this.attributeLocation.SIZE,
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buffer: {
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// give the WebGL driver a hint that this buffer may change
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usage: gl.DYNAMIC_DRAW,
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@@ -177,14 +152,12 @@ export default class LineWallModel extends BaseModel {
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}
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}
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});
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// point layer size;
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this.styleAttributeService.registerStyleAttribute({
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name: 'normal',
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type: AttributeType.Attribute,
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descriptor: {
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name: 'a_Normal',
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shaderLocation:
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shaderLocation: this.attributeLocation.NORMAL,
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buffer: {
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// give the WebGL driver a hint that this buffer may change
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usage: gl.STATIC_DRAW,
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@@ -199,20 +172,21 @@ export default class LineWallModel extends BaseModel {
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}
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});
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this.styleAttributeService.registerStyleAttribute({
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name: '
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name: 'distanceAndTotalAndMiter',
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type: AttributeType.Attribute,
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descriptor: {
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name: '
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shaderLocation:
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name: 'a_Distance_Total_Miter',
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shaderLocation: this.attributeLocation.DISTANCE_MITER_TOTAL,
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buffer: {
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// give the WebGL driver a hint that this buffer may change
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usage: gl.STATIC_DRAW,
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data: [],
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type: gl.FLOAT
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},
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size:
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+
size: 3,
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update: (feature, featureIdx, vertex) => {
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-
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+
// [distance, miter, total_distance]
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|
+
return [vertex[3], vertex[4], vertex[5]];
|
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|
}
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|
}
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|
});
|
|
@@ -221,7 +195,7 @@ export default class LineWallModel extends BaseModel {
|
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221
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|
type: AttributeType.Attribute,
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|
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|
descriptor: {
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name: 'a_iconMapUV',
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|
-
shaderLocation:
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|
+
shaderLocation: this.attributeLocation.UV,
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|
buffer: {
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|
226
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|
// give the WebGL driver a hint that this buffer may change
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227
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usage: gl.DYNAMIC_DRAW,
|
|
@@ -1,10 +1,12 @@
|
|
|
1
|
-
#define Animate 0.0
|
|
2
|
-
#define LineTexture 1.0
|
|
3
|
-
|
|
4
|
-
layout(location =
|
|
5
|
-
layout(location =
|
|
6
|
-
layout(location =
|
|
7
|
-
layout(location =
|
|
1
|
+
#define Animate (0.0)
|
|
2
|
+
#define LineTexture (1.0)
|
|
3
|
+
|
|
4
|
+
layout(location = ATTRIBUTE_LOCATION_POSITION) in vec3 a_Position;
|
|
5
|
+
layout(location = ATTRIBUTE_LOCATION_COLOR) in vec4 a_Color;
|
|
6
|
+
layout(location = ATTRIBUTE_LOCATION_SIZE) in float a_Size;
|
|
7
|
+
layout(location = ATTRIBUTE_LOCATION_INSTANCE) in vec4 a_Instance;
|
|
8
|
+
layout(location = ATTRIBUTE_LOCATION_INSTANCE_64LOW) in vec4 a_Instance64Low;
|
|
9
|
+
layout(location = ATTRIBUTE_LOCATION_UV) in vec2 a_iconMapUV;
|
|
8
10
|
|
|
9
11
|
layout(std140) uniform commonUniorm {
|
|
10
12
|
vec4 u_animate: [ 1., 2., 1.0, 0.2 ];
|
|
@@ -22,6 +24,7 @@ layout(std140) uniform commonUniorm {
|
|
|
22
24
|
float u_time;
|
|
23
25
|
float u_linearColor: 0.0;
|
|
24
26
|
};
|
|
27
|
+
|
|
25
28
|
out vec4 v_color;
|
|
26
29
|
out vec2 v_iconMapUV;
|
|
27
30
|
out vec4 v_lineData;
|
|
@@ -29,13 +32,12 @@ out vec4 v_lineData;
|
|
|
29
32
|
out vec4 v_dash_array;
|
|
30
33
|
out float v_distance_ratio;
|
|
31
34
|
|
|
32
|
-
|
|
33
35
|
#pragma include "projection"
|
|
34
36
|
#pragma include "project"
|
|
35
37
|
#pragma include "picking"
|
|
36
38
|
|
|
37
39
|
float bezier3(vec3 arr, float t) {
|
|
38
|
-
float ut = 1. - t;
|
|
40
|
+
float ut = 1.0 - t;
|
|
39
41
|
return (arr.x * ut + arr.y * t) * ut + (arr.y * ut + arr.z * t) * t;
|
|
40
42
|
}
|
|
41
43
|
vec2 midPoint(vec2 source, vec2 target, float arcThetaOffset) {
|
|
@@ -45,10 +47,12 @@ vec2 midPoint(vec2 source, vec2 target, float arcThetaOffset) {
|
|
|
45
47
|
float thetaOffset = arcThetaOffset;
|
|
46
48
|
float r2 = r / 2.0 / cos(thetaOffset);
|
|
47
49
|
float theta2 = theta + thetaOffset;
|
|
48
|
-
vec2 mid = vec2(r2*cos(theta2) + source.x, r2*sin(theta2) + source.y);
|
|
49
|
-
if(u_lineDir == 1.0) {
|
|
50
|
+
vec2 mid = vec2(r2 * cos(theta2) + source.x, r2 * sin(theta2) + source.y);
|
|
51
|
+
if (u_lineDir == 1.0) {
|
|
52
|
+
// 正向
|
|
50
53
|
return mid;
|
|
51
|
-
} else {
|
|
54
|
+
} else {
|
|
55
|
+
// 逆向
|
|
52
56
|
// (mid + vmin)/2 = (s + t)/2
|
|
53
57
|
vec2 vmid = source + target - mid;
|
|
54
58
|
return vmid;
|
|
@@ -56,23 +60,23 @@ vec2 midPoint(vec2 source, vec2 target, float arcThetaOffset) {
|
|
|
56
60
|
// return mid;
|
|
57
61
|
}
|
|
58
62
|
float getSegmentRatio(float index) {
|
|
59
|
-
|
|
60
|
-
|
|
61
|
-
|
|
62
|
-
|
|
63
|
+
// dash: index / (segmentNumber - 1.);
|
|
64
|
+
// normal: smoothstep(0.0, 1.0, index / (segmentNumber - 1.));
|
|
65
|
+
return smoothstep(0.0, 1.0, index / (segmentNumber - 1.0));
|
|
66
|
+
// return index / (segmentNumber - 1.);
|
|
63
67
|
}
|
|
64
|
-
vec2 interpolate
|
|
68
|
+
vec2 interpolate(vec2 source, vec2 target, float t, float arcThetaOffset) {
|
|
65
69
|
// if the angularDist is PI, linear interpolation is applied. otherwise, use spherical interpolation
|
|
66
70
|
vec2 mid = midPoint(source, target, arcThetaOffset);
|
|
67
71
|
vec3 x = vec3(source.x, mid.x, target.x);
|
|
68
72
|
vec3 y = vec3(source.y, mid.y, target.y);
|
|
69
|
-
return vec2(bezier3(x
|
|
73
|
+
return vec2(bezier3(x, t), bezier3(y, t));
|
|
70
74
|
}
|
|
71
75
|
vec2 getExtrusionOffset(vec2 line_clipspace, float offset_direction) {
|
|
72
76
|
// normalized direction of the line
|
|
73
77
|
vec2 dir_screenspace = normalize(line_clipspace);
|
|
74
78
|
// rotate by 90 degrees
|
|
75
|
-
|
|
79
|
+
dir_screenspace = vec2(-dir_screenspace.y, dir_screenspace.x);
|
|
76
80
|
vec2 offset = dir_screenspace * offset_direction * setPickingSize(a_Size) / 2.0;
|
|
77
81
|
return offset;
|
|
78
82
|
}
|
|
@@ -81,43 +85,34 @@ vec2 getNormal(vec2 line_clipspace, float offset_direction) {
|
|
|
81
85
|
vec2 dir_screenspace = normalize(line_clipspace);
|
|
82
86
|
// rotate by 90 degrees
|
|
83
87
|
dir_screenspace = vec2(-dir_screenspace.y, dir_screenspace.x);
|
|
84
|
-
return
|
|
88
|
+
return dir_screenspace.xy * sign(offset_direction);
|
|
85
89
|
}
|
|
86
90
|
|
|
87
91
|
void main() {
|
|
88
92
|
//vs中计算渐变色
|
|
89
|
-
if(u_linearColor==1.0){
|
|
93
|
+
if (u_linearColor == 1.0) {
|
|
90
94
|
float d_segmentIndex = a_Position.x + 1.0; // 当前顶点在弧线中所处的分段位置
|
|
91
|
-
v_color = mix(u_sourceColor, u_targetColor, d_segmentIndex/segmentNumber);
|
|
92
|
-
}
|
|
93
|
-
else{
|
|
95
|
+
v_color = mix(u_sourceColor, u_targetColor, d_segmentIndex / segmentNumber);
|
|
96
|
+
} else {
|
|
94
97
|
v_color = a_Color;
|
|
95
98
|
}
|
|
96
99
|
v_color.a = v_color.a * opacity;
|
|
97
100
|
|
|
98
|
-
vec2
|
|
99
|
-
vec2
|
|
100
|
-
|
|
101
|
-
|
|
101
|
+
vec2 source_world = a_Instance.rg; // 起始点
|
|
102
|
+
vec2 target_world = a_Instance.ba; // 终点
|
|
102
103
|
|
|
103
104
|
float segmentIndex = a_Position.x;
|
|
104
105
|
float segmentRatio = getSegmentRatio(segmentIndex);
|
|
105
106
|
|
|
106
|
-
|
|
107
|
-
|
|
108
|
-
vec2 t = target;
|
|
109
|
-
if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x
|
|
110
|
-
s = unProjCustomCoord(source);
|
|
111
|
-
t = unProjCustomCoord(target);
|
|
112
|
-
}
|
|
113
|
-
float total_Distance = pixelDistance(s, t) / 2.0 * PI;
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+
// 计算 dashArray 和 distanceRatio 输出到片元
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float total_Distance = pixelDistance(source_world, target_world) / 2.0 * PI;
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v_dash_array = pow(2.0, 20.0 - u_Zoom) * u_dash_array / total_Distance;
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v_distance_ratio = segmentIndex / segmentNumber;
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float indexDir = mix(-1.0, 1.0, step(segmentIndex, 0.0));
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float nextSegmentRatio = getSegmentRatio(segmentIndex + indexDir);
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float d_distance_ratio;
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-
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+
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if(u_animate.x == Animate) {
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d_distance_ratio = segmentIndex / segmentNumber;
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if(u_lineDir != 1.0) {
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@@ -127,38 +122,35 @@ void main() {
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v_lineData.b = d_distance_ratio;
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-
vec4
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-
vec4
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+
vec4 source = project_position(vec4(source_world, 0, 1.), a_Instance64Low.xy);
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+
vec4 target = project_position(vec4(target_world, 0, 1.), a_Instance64Low.zw);
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vec2
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vec2 currPos = interpolate(source.xy, target.xy, segmentRatio, thetaOffset);
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vec2 nextPos = interpolate(source.xy, target.xy, nextSegmentRatio, thetaOffset);
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vec2 offset = project_pixel(
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getExtrusionOffset((nextPos.xy - currPos.xy) * indexDir, a_Position.y)
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+
);
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float d_segmentIndex = a_Position.x + 1.0; // 当前顶点在弧线中所处的分段位置
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v_lineData.r = d_segmentIndex;
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if(LineTexture == u_line_texture) { // 开启贴图模式
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-
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139
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float arcDistrance = length(source - target); // 起始点和终点的距离
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-
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-
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-
}
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if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) { // mapbox
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-
// arcDistrance *= 8.0;
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148
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-
arcDistrance = project_pixel_allmap(arcDistrance);
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-
}
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+
arcDistrance = project_pixel(arcDistrance);
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+
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v_iconMapUV = a_iconMapUV;
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144
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float pixelLen = project_pixel_texture(u_icon_step); // 贴图沿弧线方向的长度 - 随地图缩放改变
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153
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-
float texCount = floor(arcDistrance/pixelLen); // 贴图在弧线上重复的数量
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+
float texCount = floor(arcDistrance / pixelLen); // 贴图在弧线上重复的数量
|
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v_lineData.g = texCount;
|
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156
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|
float lineOffsetWidth = length(offset + offset * sign(a_Position.y)); // 线横向偏移的距离
|
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157
149
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float linePixelSize = project_pixel(a_Size); // 定点位置偏移
|
|
158
|
-
v_lineData.a = lineOffsetWidth/linePixelSize; // 线图层贴图部分的 v 坐标值
|
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+
v_lineData.a = lineOffsetWidth / linePixelSize; // 线图层贴图部分的 v 坐标值
|
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|
}
|
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160
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|
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161
|
-
gl_Position =
|
|
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+
gl_Position = project_common_position_to_clipspace(vec4(currPos.xy + offset, 0, 1.0));
|
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154
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163
155
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setPickingColor(a_PickingColor);
|
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164
156
|
}
|
|
@@ -2,11 +2,13 @@
|
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|
2
2
|
#define LineTypeDash 1.0
|
|
3
3
|
#define Animate 0.0
|
|
4
4
|
#define LineTexture 1.0
|
|
5
|
-
|
|
6
|
-
layout(location =
|
|
7
|
-
layout(location =
|
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8
|
-
layout(location =
|
|
9
|
-
layout(location =
|
|
5
|
+
|
|
6
|
+
layout(location = ATTRIBUTE_LOCATION_POSITION) in vec3 a_Position;
|
|
7
|
+
layout(location = ATTRIBUTE_LOCATION_COLOR) in vec4 a_Color;
|
|
8
|
+
layout(location = ATTRIBUTE_LOCATION_SIZE) in float a_Size;
|
|
9
|
+
layout(location = ATTRIBUTE_LOCATION_INSTANCE) in vec4 a_Instance;
|
|
10
|
+
layout(location = ATTRIBUTE_LOCATION_INSTANCE_64LOW) in vec4 a_Instance64Low;
|
|
11
|
+
layout(location = ATTRIBUTE_LOCATION_UV) in vec2 a_iconMapUV;
|
|
10
12
|
|
|
11
13
|
|
|
12
14
|
layout(std140) uniform commonUniorm {
|
|
@@ -75,7 +77,7 @@ vec2 getNormal(vec2 line_clipspace, float offset_direction) {
|
|
|
75
77
|
vec2 dir_screenspace = normalize(line_clipspace);
|
|
76
78
|
// rotate by 90 degrees
|
|
77
79
|
dir_screenspace = vec2(-dir_screenspace.y, dir_screenspace.x);
|
|
78
|
-
return
|
|
80
|
+
return dir_screenspace.xy * sign(offset_direction);
|
|
79
81
|
}
|
|
80
82
|
|
|
81
83
|
float torad(float deg) {
|
|
@@ -107,8 +109,8 @@ void main() {
|
|
|
107
109
|
v_color = a_Color;
|
|
108
110
|
}
|
|
109
111
|
v_color.a = v_color.a * opacity;
|
|
110
|
-
vec2 source = project_position(vec4(a_Instance.rg, 0, 0)).xy;
|
|
111
|
-
vec2 target = project_position(vec4(a_Instance.ba, 0, 0)).xy;
|
|
112
|
+
vec2 source = project_position(vec4(a_Instance.rg, 0, 0), a_Instance64Low.xy).xy;
|
|
113
|
+
vec2 target = project_position(vec4(a_Instance.ba, 0, 0), a_Instance64Low.zw).xy;
|
|
112
114
|
float segmentIndex = a_Position.x;
|
|
113
115
|
float segmentRatio = getSegmentRatio(segmentIndex);
|
|
114
116
|
float indexDir = mix(-1.0, 1.0, step(segmentIndex, 0.0));
|
|
@@ -116,14 +118,7 @@ void main() {
|
|
|
116
118
|
float d_distance_ratio;
|
|
117
119
|
if(u_line_type == LineTypeDash) {
|
|
118
120
|
d_distance_ratio = segmentIndex / segmentNumber;
|
|
119
|
-
|
|
120
|
-
vec2 t = target;
|
|
121
|
-
|
|
122
|
-
if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x
|
|
123
|
-
s = unProjCustomCoord(source);
|
|
124
|
-
t = unProjCustomCoord(target);
|
|
125
|
-
}
|
|
126
|
-
float total_Distance = pixelDistance(s, t) / 2.0 * PI;
|
|
121
|
+
float total_Distance = pixelDistance(source, target) / 2.0 * PI;
|
|
127
122
|
v_dash_array = pow(2.0, 20.0 - u_Zoom) * u_dash_array / (total_Distance / segmentNumber * segmentIndex);
|
|
128
123
|
}
|
|
129
124
|
if(u_animate.x == Animate) {
|
|
@@ -139,7 +134,7 @@ void main() {
|
|
|
139
134
|
|
|
140
135
|
|
|
141
136
|
v_segmentIndex = a_Position.x;
|
|
142
|
-
if(LineTexture == u_line_texture && u_line_type != LineTypeDash) { // 开启贴图模式
|
|
137
|
+
if(LineTexture == u_line_texture && u_line_type != LineTypeDash) { // 开启贴图模式
|
|
143
138
|
|
|
144
139
|
float arcDistrance = length(source - target);
|
|
145
140
|
float pixelLen = project_pixel_texture(u_icon_step);
|
|
@@ -154,7 +149,7 @@ void main() {
|
|
|
154
149
|
}
|
|
155
150
|
|
|
156
151
|
|
|
157
|
-
gl_Position =
|
|
152
|
+
gl_Position = project_common_position_to_clipspace(vec4(curr.xy + project_pixel(offset), curr.z * thetaOffset, 1.0));
|
|
158
153
|
|
|
159
154
|
// 地球模式
|
|
160
155
|
if(u_globel > 0.0) {
|
|
@@ -173,10 +168,10 @@ void main() {
|
|
|
173
168
|
float lineHeight = u_global_height * (-4.0*segmentRatio*segmentRatio + 4.0 * segmentRatio) * lnglatLength;
|
|
174
169
|
// 地球点位
|
|
175
170
|
vec3 globalPoint = normalize(mix(startLngLat, endLngLat, segmentRatio)) * (globalRadius + lineHeight) + lnglatOffset * a_Size;
|
|
176
|
-
|
|
171
|
+
|
|
177
172
|
gl_Position = u_ViewProjectionMatrix * vec4(globalPoint, 1.0);
|
|
178
173
|
}
|
|
179
|
-
|
|
174
|
+
|
|
180
175
|
|
|
181
176
|
setPickingColor(a_PickingColor);
|
|
182
177
|
}
|
|
@@ -1,8 +1,9 @@
|
|
|
1
|
-
layout(location =
|
|
2
|
-
layout(location =
|
|
3
|
-
layout(location =
|
|
4
|
-
layout(location =
|
|
5
|
-
layout(location =
|
|
1
|
+
layout(location = ATTRIBUTE_LOCATION_POSITION) in vec3 a_Position;
|
|
2
|
+
layout(location = ATTRIBUTE_LOCATION_COLOR) in vec4 a_Color;
|
|
3
|
+
layout(location = ATTRIBUTE_LOCATION_SIZE) in vec2 a_Size;
|
|
4
|
+
layout(location = ATTRIBUTE_LOCATION_INSTANCE) in vec4 a_Instance;
|
|
5
|
+
layout(location = ATTRIBUTE_LOCATION_INSTANCE_64LOW) in vec4 a_Instance64Low;
|
|
6
|
+
layout(location = ATTRIBUTE_LOCATION_NORMAL) in vec3 a_Normal;
|
|
6
7
|
|
|
7
8
|
layout(std140) uniform commonUniorm {
|
|
8
9
|
float u_gap_width: 1.0;
|
|
@@ -17,78 +18,59 @@ layout(std140) uniform commonUniorm {
|
|
|
17
18
|
out vec4 v_color;
|
|
18
19
|
|
|
19
20
|
vec2 project_pixel_offset(vec2 offsets) {
|
|
21
|
+
vec2 data = project_pixel(offsets);
|
|
20
22
|
|
|
21
|
-
|
|
22
|
-
if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) {
|
|
23
|
-
// P20_2 坐标系下,为了和 Web 墨卡托坐标系统一,zoom 默认减3
|
|
24
|
-
return data;
|
|
25
|
-
}
|
|
26
|
-
|
|
27
|
-
return vec2(data.x, -data.y);;
|
|
23
|
+
return vec2(data.x, -data.y);
|
|
28
24
|
}
|
|
29
25
|
|
|
30
26
|
vec2 line_dir(vec2 target, vec2 source) {
|
|
31
|
-
|
|
32
|
-
if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) {
|
|
33
|
-
// P20_2 坐标系下,为了和 Web 墨卡托坐标系统一,zoom 默认减3
|
|
34
|
-
return normalize(target - source);
|
|
35
|
-
}
|
|
36
27
|
return normalize(ProjectFlat(target) - ProjectFlat(source));
|
|
37
28
|
}
|
|
38
29
|
|
|
39
|
-
float flag_gap() {
|
|
40
|
-
if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) {
|
|
41
|
-
// P20_2 坐标系下,为了和 Web 墨卡托坐标系统一,zoom 默认减3
|
|
42
|
-
return 1.;
|
|
43
|
-
}
|
|
44
|
-
return -1.;
|
|
45
|
-
|
|
46
|
-
}
|
|
47
|
-
|
|
48
30
|
|
|
49
31
|
void main() {
|
|
32
|
+
// 透明度计算
|
|
33
|
+
vec2 source_world = a_Instance.rg; // 起点
|
|
34
|
+
vec2 target_world = a_Instance.ba; // 终点
|
|
35
|
+
vec2 flowlineDir = line_dir(target_world, source_world);
|
|
36
|
+
vec2 perpendicularDir = vec2(-flowlineDir.y, flowlineDir.x);
|
|
50
37
|
|
|
51
|
-
|
|
52
|
-
vec2
|
|
53
|
-
|
|
54
|
-
|
|
55
|
-
|
|
56
|
-
|
|
57
|
-
vec2 position = mix(source, target, a_Position.x);
|
|
58
|
-
|
|
59
|
-
float lengthCommon = length(project_position(vec4(target,0,1)) - project_position(vec4(source,0,1))); //
|
|
38
|
+
vec2 position = mix(source_world, target_world, a_Position.x);
|
|
39
|
+
vec2 position64Low = mix(a_Instance64Low.rg, a_Instance64Low.ba, a_Position.x);
|
|
40
|
+
|
|
41
|
+
float lengthCommon = length(
|
|
42
|
+
project_position(vec4(target_world, 0, 1)) - project_position(vec4(source_world, 0, 1))
|
|
43
|
+
);
|
|
60
44
|
vec2 offsetDistances = a_Size.x * project_pixel_offset(vec2(a_Position.y, a_Position.z)); // Mapbox || 高德
|
|
61
|
-
vec2 limitedOffsetDistances = clamp(
|
|
62
|
-
|
|
63
|
-
|
|
45
|
+
vec2 limitedOffsetDistances = clamp(
|
|
46
|
+
offsetDistances,
|
|
47
|
+
project_pixel(-lengthCommon * 0.2),
|
|
48
|
+
project_pixel(lengthCommon * 0.2)
|
|
64
49
|
);
|
|
65
50
|
|
|
66
|
-
|
|
67
51
|
float startOffsetCommon = project_pixel(offsets[0]);
|
|
68
52
|
float endOffsetCommon = project_pixel(offsets[1]);
|
|
69
53
|
float endpointOffset = mix(
|
|
70
|
-
clamp(startOffsetCommon, 0.0, lengthCommon
|
|
71
|
-
-clamp(endOffsetCommon, 0.0, lengthCommon
|
|
54
|
+
clamp(startOffsetCommon, 0.0, lengthCommon * 0.2),
|
|
55
|
+
-clamp(endOffsetCommon, 0.0, lengthCommon * 0.2),
|
|
72
56
|
a_Position.x
|
|
73
57
|
);
|
|
74
58
|
|
|
75
|
-
vec2 normalsCommon =
|
|
59
|
+
vec2 normalsCommon = u_stroke_width * project_pixel_offset(vec2(a_Normal.x, a_Normal.y));
|
|
76
60
|
|
|
77
|
-
float gapCommon =
|
|
61
|
+
float gapCommon = -1. * project_pixel(u_gap_width);
|
|
78
62
|
vec3 offsetCommon = vec3(
|
|
79
63
|
flowlineDir * (limitedOffsetDistances[1] + normalsCommon.y + endpointOffset * 1.05) -
|
|
80
|
-
|
|
64
|
+
perpendicularDir * (limitedOffsetDistances[0] + gapCommon + normalsCommon.x),
|
|
81
65
|
0.0
|
|
82
66
|
);
|
|
83
67
|
|
|
84
|
-
vec4 project_pos = project_position(vec4(position.xy, 0, 1.0));
|
|
68
|
+
vec4 project_pos = project_position(vec4(position.xy, 0, 1.0), position64Low);
|
|
85
69
|
|
|
86
70
|
vec4 fillColor = vec4(a_Color.rgb, a_Color.a * opacity);
|
|
87
71
|
v_color = mix(fillColor, vec4(u_stroke.xyz, u_stroke.w * fillColor.w * u_stroke_opacity), a_Normal.z);
|
|
88
72
|
|
|
89
|
-
gl_Position =
|
|
90
|
-
|
|
91
|
-
|
|
73
|
+
gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offsetCommon.xy, 0., 1.0));
|
|
92
74
|
|
|
93
75
|
setPickingColor(a_PickingColor);
|
|
94
76
|
}
|