@antv/l7-layers 2.21.10 → 2.21.11-beta.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (287) hide show
  1. package/es/citybuliding/models/build.d.ts +16 -0
  2. package/es/citybuliding/models/build.js +18 -20
  3. package/es/citybuliding/shaders/build_frag.glsl +6 -6
  4. package/es/citybuliding/shaders/build_vert.glsl +8 -14
  5. package/es/core/BaseLayer.d.ts +0 -1
  6. package/es/core/BaseLayer.js +9 -19
  7. package/es/core/BaseModel.d.ts +15 -2
  8. package/es/core/BaseModel.js +98 -64
  9. package/es/core/CommonStyleAttribute.d.ts +14 -18
  10. package/es/core/CommonStyleAttribute.js +23 -67
  11. package/es/core/shape/extrude.js +6 -3
  12. package/es/core/triangulation.js +22 -50
  13. package/es/core/utils.d.ts +4 -0
  14. package/es/core/utils.js +33 -0
  15. package/es/earth/models/atmosphere.d.ts +15 -0
  16. package/es/earth/models/atmosphere.js +30 -24
  17. package/es/earth/models/base.d.ts +15 -0
  18. package/es/earth/models/base.js +30 -24
  19. package/es/earth/models/bloomsphere.d.ts +15 -0
  20. package/es/earth/models/bloomsphere.js +30 -24
  21. package/es/earth/shaders/atmosphere/atmosphere_vert.glsl +7 -5
  22. package/es/earth/shaders/base/base_vert.glsl +3 -3
  23. package/es/earth/shaders/bloomshpere/bloomsphere_vert.glsl +5 -4
  24. package/es/geometry/models/billboard.d.ts +15 -0
  25. package/es/geometry/models/billboard.js +14 -8
  26. package/es/geometry/models/plane.d.ts +14 -0
  27. package/es/geometry/models/plane.js +10 -10
  28. package/es/geometry/models/sprite.js +3 -9
  29. package/es/geometry/shaders/billboard_vert.glsl +28 -25
  30. package/es/geometry/shaders/plane_vert.glsl +6 -6
  31. package/es/geometry/shaders/sprite_vert.glsl +7 -9
  32. package/es/heatmap/models/grid.d.ts +14 -0
  33. package/es/heatmap/models/grid.js +10 -3
  34. package/es/heatmap/models/grid3d.d.ts +16 -0
  35. package/es/heatmap/models/grid3d.js +14 -6
  36. package/es/heatmap/models/heatmap.d.ts +20 -1
  37. package/es/heatmap/models/heatmap.js +96 -83
  38. package/es/heatmap/models/hexagon.d.ts +14 -0
  39. package/es/heatmap/models/hexagon.js +9 -3
  40. package/es/heatmap/shaders/grid/grid_vert.glsl +30 -42
  41. package/es/heatmap/shaders/grid3d/grid_3d_vert.glsl +14 -26
  42. package/es/heatmap/shaders/heatmap/heatmap_3d_vert.glsl +19 -16
  43. package/es/heatmap/shaders/heatmap/heatmap_framebuffer_vert.glsl +16 -22
  44. package/es/heatmap/shaders/heatmap/heatmap_vert.glsl +3 -4
  45. package/es/heatmap/shaders/hexagon/hexagon_vert.glsl +13 -23
  46. package/es/image/models/image.d.ts +14 -0
  47. package/es/image/models/image.js +11 -7
  48. package/es/image/shaders/image_vert.glsl +7 -6
  49. package/es/line/models/arc.d.ts +18 -0
  50. package/es/line/models/arc.js +57 -8
  51. package/es/line/models/arc_3d.d.ts +18 -0
  52. package/es/line/models/arc_3d.js +55 -7
  53. package/es/line/models/flow.d.ts +17 -0
  54. package/es/line/models/flow.js +35 -7
  55. package/es/line/models/great_circle.d.ts +17 -0
  56. package/es/line/models/great_circle.js +34 -6
  57. package/es/line/models/line.d.ts +17 -0
  58. package/es/line/models/line.js +17 -8
  59. package/es/line/models/simple_line.d.ts +14 -0
  60. package/es/line/models/simple_line.js +12 -47
  61. package/es/line/models/wall.d.ts +17 -0
  62. package/es/line/models/wall.js +22 -48
  63. package/es/line/shaders/arc/line_arc_vert.glsl +44 -52
  64. package/es/line/shaders/arc3d/line_arc_3d_vert.glsl +15 -20
  65. package/es/line/shaders/flow/flow_line_vert.glsl +30 -48
  66. package/es/line/shaders/greatCircle/line_arc_great_circle_vert.glsl +53 -74
  67. package/es/line/shaders/line/line_vert.glsl +31 -48
  68. package/es/line/shaders/simple/simpleline_vert.glsl +18 -23
  69. package/es/line/shaders/wall/wall_vert.glsl +36 -45
  70. package/es/mask/models/fill.js +2 -1
  71. package/es/mask/shaders/mask_vert.glsl +2 -7
  72. package/es/plugins/DataMappingPlugin.d.ts +0 -1
  73. package/es/plugins/DataMappingPlugin.js +1 -24
  74. package/es/plugins/PixelPickingPlugin.js +2 -2
  75. package/es/plugins/RegisterStyleAttributePlugin.d.ts +0 -1
  76. package/es/plugins/RegisterStyleAttributePlugin.js +3 -25
  77. package/es/plugins/ShaderUniformPlugin.d.ts +0 -5
  78. package/es/plugins/ShaderUniformPlugin.js +4 -35
  79. package/es/point/models/billboard_point.d.ts +14 -0
  80. package/es/point/models/billboard_point.js +11 -3
  81. package/es/point/models/earthExtrude.d.ts +16 -0
  82. package/es/point/models/earthExtrude.js +15 -8
  83. package/es/point/models/earthFill.d.ts +16 -0
  84. package/es/point/models/earthFill.js +13 -5
  85. package/es/point/models/extrude.d.ts +16 -0
  86. package/es/point/models/extrude.js +19 -12
  87. package/es/point/models/fill.d.ts +16 -0
  88. package/es/point/models/fill.js +16 -5
  89. package/es/point/models/fillImage.d.ts +16 -0
  90. package/es/point/models/fillImage.js +16 -16
  91. package/es/point/models/image.d.ts +15 -0
  92. package/es/point/models/image.js +14 -4
  93. package/es/point/models/normal.d.ts +14 -0
  94. package/es/point/models/normal.js +11 -3
  95. package/es/point/models/radar.d.ts +15 -0
  96. package/es/point/models/radar.js +13 -4
  97. package/es/point/models/text.d.ts +16 -0
  98. package/es/point/models/text.js +18 -11
  99. package/es/point/shaders/billboard/billboard_point_vert.glsl +10 -13
  100. package/es/point/shaders/earthExtrude/earthExtrude_vert.glsl +15 -25
  101. package/es/point/shaders/earthFill/earthFill_vert.glsl +6 -6
  102. package/es/point/shaders/extrude/extrude_vert.glsl +35 -39
  103. package/es/point/shaders/fill/fill_vert.glsl +12 -14
  104. package/es/point/shaders/fillImage/fillImage_vert.glsl +16 -28
  105. package/es/point/shaders/image/image_vert.glsl +15 -12
  106. package/es/point/shaders/normal/normal_vert.glsl +7 -10
  107. package/es/point/shaders/radar/radar_vert.glsl +11 -11
  108. package/es/point/shaders/text/text_vert.glsl +10 -9
  109. package/es/polygon/models/extrude.d.ts +16 -0
  110. package/es/polygon/models/extrude.js +26 -26
  111. package/es/polygon/models/extrusion.d.ts +16 -0
  112. package/es/polygon/models/extrusion.js +34 -4
  113. package/es/polygon/models/fill.d.ts +14 -0
  114. package/es/polygon/models/fill.js +12 -4
  115. package/es/polygon/models/ocean.d.ts +14 -0
  116. package/es/polygon/models/ocean.js +11 -6
  117. package/es/polygon/models/water.d.ts +14 -0
  118. package/es/polygon/models/water.js +11 -6
  119. package/es/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +17 -15
  120. package/es/polygon/shaders/extrude/polygon_extrude_vert.glsl +22 -20
  121. package/es/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +17 -17
  122. package/es/polygon/shaders/extrusion/polygon_extrusion_vert.glsl +8 -8
  123. package/es/polygon/shaders/fill/fill_linear_vert.glsl +7 -6
  124. package/es/polygon/shaders/fill/fill_vert.glsl +10 -12
  125. package/es/polygon/shaders/ocean/ocean_vert.glsl +3 -4
  126. package/es/polygon/shaders/water/polygon_water_vert.glsl +5 -5
  127. package/es/raster/index.d.ts +1 -1
  128. package/es/raster/index.js +1 -1
  129. package/es/raster/models/raster.d.ts +14 -0
  130. package/es/raster/models/raster.js +13 -3
  131. package/es/raster/models/rasterRgb.d.ts +14 -0
  132. package/es/raster/models/rasterRgb.js +12 -3
  133. package/es/raster/models/rasterTerrainRgb.d.ts +14 -0
  134. package/es/raster/models/rasterTerrainRgb.js +11 -3
  135. package/es/raster/shaders/raster/raster_2d_vert.glsl +6 -6
  136. package/es/raster/shaders/rgb/raster_rgb_vert.glsl +11 -11
  137. package/es/raster/shaders/terrain/terrain_rgb_vert.glsl +11 -11
  138. package/es/tile/core/BaseLayer.js +0 -16
  139. package/es/utils/extrude_polyline.d.ts +0 -15
  140. package/es/utils/extrude_polyline.js +0 -217
  141. package/es/wind/models/wind.d.ts +14 -0
  142. package/es/wind/models/wind.js +9 -1
  143. package/es/wind/shaders/wind_vert.glsl +6 -5
  144. package/lib/citybuliding/models/build.d.ts +16 -0
  145. package/lib/citybuliding/models/build.js +18 -20
  146. package/lib/citybuliding/shaders/build_frag.glsl +6 -6
  147. package/lib/citybuliding/shaders/build_vert.glsl +8 -14
  148. package/lib/core/BaseLayer.d.ts +0 -1
  149. package/lib/core/BaseLayer.js +9 -19
  150. package/lib/core/BaseModel.d.ts +15 -2
  151. package/lib/core/BaseModel.js +96 -62
  152. package/lib/core/CommonStyleAttribute.d.ts +14 -18
  153. package/lib/core/CommonStyleAttribute.js +23 -68
  154. package/lib/core/shape/extrude.js +6 -3
  155. package/lib/core/triangulation.js +22 -50
  156. package/lib/core/utils.d.ts +4 -0
  157. package/lib/core/utils.js +35 -0
  158. package/lib/earth/models/atmosphere.d.ts +15 -0
  159. package/lib/earth/models/atmosphere.js +30 -24
  160. package/lib/earth/models/base.d.ts +15 -0
  161. package/lib/earth/models/base.js +30 -24
  162. package/lib/earth/models/bloomsphere.d.ts +15 -0
  163. package/lib/earth/models/bloomsphere.js +30 -24
  164. package/lib/earth/shaders/atmosphere/atmosphere_vert.glsl +7 -5
  165. package/lib/earth/shaders/base/base_vert.glsl +3 -3
  166. package/lib/earth/shaders/bloomshpere/bloomsphere_vert.glsl +5 -4
  167. package/lib/geometry/models/billboard.d.ts +15 -0
  168. package/lib/geometry/models/billboard.js +14 -8
  169. package/lib/geometry/models/plane.d.ts +14 -0
  170. package/lib/geometry/models/plane.js +10 -10
  171. package/lib/geometry/models/sprite.js +3 -9
  172. package/lib/geometry/shaders/billboard_vert.glsl +28 -25
  173. package/lib/geometry/shaders/plane_vert.glsl +6 -6
  174. package/lib/geometry/shaders/sprite_vert.glsl +7 -9
  175. package/lib/heatmap/models/grid.d.ts +14 -0
  176. package/lib/heatmap/models/grid.js +10 -3
  177. package/lib/heatmap/models/grid3d.d.ts +16 -0
  178. package/lib/heatmap/models/grid3d.js +14 -6
  179. package/lib/heatmap/models/heatmap.d.ts +20 -1
  180. package/lib/heatmap/models/heatmap.js +95 -82
  181. package/lib/heatmap/models/hexagon.d.ts +14 -0
  182. package/lib/heatmap/models/hexagon.js +9 -3
  183. package/lib/heatmap/shaders/grid/grid_vert.glsl +30 -42
  184. package/lib/heatmap/shaders/grid3d/grid_3d_vert.glsl +14 -26
  185. package/lib/heatmap/shaders/heatmap/heatmap_3d_vert.glsl +19 -16
  186. package/lib/heatmap/shaders/heatmap/heatmap_framebuffer_vert.glsl +16 -22
  187. package/lib/heatmap/shaders/heatmap/heatmap_vert.glsl +3 -4
  188. package/lib/heatmap/shaders/hexagon/hexagon_vert.glsl +13 -23
  189. package/lib/image/models/image.d.ts +14 -0
  190. package/lib/image/models/image.js +11 -7
  191. package/lib/image/shaders/image_vert.glsl +7 -6
  192. package/lib/line/models/arc.d.ts +18 -0
  193. package/lib/line/models/arc.js +56 -7
  194. package/lib/line/models/arc_3d.d.ts +18 -0
  195. package/lib/line/models/arc_3d.js +55 -7
  196. package/lib/line/models/flow.d.ts +17 -0
  197. package/lib/line/models/flow.js +35 -7
  198. package/lib/line/models/great_circle.d.ts +17 -0
  199. package/lib/line/models/great_circle.js +33 -5
  200. package/lib/line/models/line.d.ts +17 -0
  201. package/lib/line/models/line.js +17 -8
  202. package/lib/line/models/simple_line.d.ts +14 -0
  203. package/lib/line/models/simple_line.js +12 -47
  204. package/lib/line/models/wall.d.ts +17 -0
  205. package/lib/line/models/wall.js +22 -48
  206. package/lib/line/shaders/arc/line_arc_vert.glsl +44 -52
  207. package/lib/line/shaders/arc3d/line_arc_3d_vert.glsl +15 -20
  208. package/lib/line/shaders/flow/flow_line_vert.glsl +30 -48
  209. package/lib/line/shaders/greatCircle/line_arc_great_circle_vert.glsl +53 -74
  210. package/lib/line/shaders/line/line_vert.glsl +31 -48
  211. package/lib/line/shaders/simple/simpleline_vert.glsl +18 -23
  212. package/lib/line/shaders/wall/wall_vert.glsl +36 -45
  213. package/lib/mask/models/fill.js +2 -1
  214. package/lib/mask/shaders/mask_vert.glsl +2 -7
  215. package/lib/plugins/DataMappingPlugin.d.ts +0 -1
  216. package/lib/plugins/DataMappingPlugin.js +0 -23
  217. package/lib/plugins/PixelPickingPlugin.js +1 -1
  218. package/lib/plugins/RegisterStyleAttributePlugin.d.ts +0 -1
  219. package/lib/plugins/RegisterStyleAttributePlugin.js +2 -24
  220. package/lib/plugins/ShaderUniformPlugin.d.ts +0 -5
  221. package/lib/plugins/ShaderUniformPlugin.js +4 -35
  222. package/lib/point/models/billboard_point.d.ts +14 -0
  223. package/lib/point/models/billboard_point.js +11 -3
  224. package/lib/point/models/earthExtrude.d.ts +16 -0
  225. package/lib/point/models/earthExtrude.js +14 -7
  226. package/lib/point/models/earthFill.d.ts +16 -0
  227. package/lib/point/models/earthFill.js +13 -5
  228. package/lib/point/models/extrude.d.ts +16 -0
  229. package/lib/point/models/extrude.js +18 -11
  230. package/lib/point/models/fill.d.ts +16 -0
  231. package/lib/point/models/fill.js +16 -5
  232. package/lib/point/models/fillImage.d.ts +16 -0
  233. package/lib/point/models/fillImage.js +16 -16
  234. package/lib/point/models/image.d.ts +15 -0
  235. package/lib/point/models/image.js +14 -4
  236. package/lib/point/models/normal.d.ts +14 -0
  237. package/lib/point/models/normal.js +11 -3
  238. package/lib/point/models/radar.d.ts +15 -0
  239. package/lib/point/models/radar.js +13 -4
  240. package/lib/point/models/text.d.ts +16 -0
  241. package/lib/point/models/text.js +18 -11
  242. package/lib/point/shaders/billboard/billboard_point_vert.glsl +10 -13
  243. package/lib/point/shaders/earthExtrude/earthExtrude_vert.glsl +15 -25
  244. package/lib/point/shaders/earthFill/earthFill_vert.glsl +6 -6
  245. package/lib/point/shaders/extrude/extrude_vert.glsl +35 -39
  246. package/lib/point/shaders/fill/fill_vert.glsl +12 -14
  247. package/lib/point/shaders/fillImage/fillImage_vert.glsl +16 -28
  248. package/lib/point/shaders/image/image_vert.glsl +15 -12
  249. package/lib/point/shaders/normal/normal_vert.glsl +7 -10
  250. package/lib/point/shaders/radar/radar_vert.glsl +11 -11
  251. package/lib/point/shaders/text/text_vert.glsl +10 -9
  252. package/lib/polygon/models/extrude.d.ts +16 -0
  253. package/lib/polygon/models/extrude.js +25 -25
  254. package/lib/polygon/models/extrusion.d.ts +16 -0
  255. package/lib/polygon/models/extrusion.js +34 -4
  256. package/lib/polygon/models/fill.d.ts +14 -0
  257. package/lib/polygon/models/fill.js +12 -4
  258. package/lib/polygon/models/ocean.d.ts +14 -0
  259. package/lib/polygon/models/ocean.js +11 -6
  260. package/lib/polygon/models/water.d.ts +14 -0
  261. package/lib/polygon/models/water.js +11 -6
  262. package/lib/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +17 -15
  263. package/lib/polygon/shaders/extrude/polygon_extrude_vert.glsl +22 -20
  264. package/lib/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +17 -17
  265. package/lib/polygon/shaders/extrusion/polygon_extrusion_vert.glsl +8 -8
  266. package/lib/polygon/shaders/fill/fill_linear_vert.glsl +7 -6
  267. package/lib/polygon/shaders/fill/fill_vert.glsl +10 -12
  268. package/lib/polygon/shaders/ocean/ocean_vert.glsl +3 -4
  269. package/lib/polygon/shaders/water/polygon_water_vert.glsl +5 -5
  270. package/lib/raster/index.d.ts +1 -1
  271. package/lib/raster/index.js +2 -2
  272. package/lib/raster/models/raster.d.ts +14 -0
  273. package/lib/raster/models/raster.js +13 -3
  274. package/lib/raster/models/rasterRgb.d.ts +14 -0
  275. package/lib/raster/models/rasterRgb.js +12 -3
  276. package/lib/raster/models/rasterTerrainRgb.d.ts +14 -0
  277. package/lib/raster/models/rasterTerrainRgb.js +11 -3
  278. package/lib/raster/shaders/raster/raster_2d_vert.glsl +6 -6
  279. package/lib/raster/shaders/rgb/raster_rgb_vert.glsl +11 -11
  280. package/lib/raster/shaders/terrain/terrain_rgb_vert.glsl +11 -11
  281. package/lib/tile/core/BaseLayer.js +0 -16
  282. package/lib/utils/extrude_polyline.d.ts +0 -15
  283. package/lib/utils/extrude_polyline.js +0 -217
  284. package/lib/wind/models/wind.d.ts +14 -0
  285. package/lib/wind/models/wind.js +9 -1
  286. package/lib/wind/shaders/wind_vert.glsl +6 -5
  287. package/package.json +6 -6
@@ -1,6 +1,22 @@
1
1
  import type { IAnimateOption, IAttribute, IElements, IModel, IModelUniform } from '@antv/l7-core';
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2
  import BaseModel from '../../core/BaseModel';
3
3
  export default class FillModel extends BaseModel {
4
+ protected get attributeLocation(): {
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+ readonly POSITION: 0;
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+ readonly POSITION_64LOW: 1;
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+ readonly COLOR: 2;
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+ readonly PICKING_COLOR: 3;
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+ readonly STROKE: 4;
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+ readonly OPACITY: 5;
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+ readonly OFFSETS: 6;
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+ readonly ROTATION: 7;
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+ readonly MAX: 8;
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+ } & Record<string, number> & {
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+ MAX: 8;
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+ SIZE: number;
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+ SHAPE: number;
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+ EXTRUDE: number;
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+ };
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20
  protected getCommonUniformsInfo(): {
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  uniformsArray: number[];
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22
  uniformsLength: number;
@@ -8,14 +8,21 @@ exports.default = void 0;
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8
  var _asyncToGenerator2 = _interopRequireDefault(require("@babel/runtime/helpers/asyncToGenerator"));
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9
  var _l7Core = require("@antv/l7-core");
10
10
  var _BaseModel = _interopRequireDefault(require("../../core/BaseModel"));
11
- var _CommonStyleAttribute = require("../../core/CommonStyleAttribute");
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11
  var _triangulation = require("../../core/triangulation");
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12
  var _interface = require("../../core/interface");
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  /* babel-plugin-inline-import '../shaders/fill/fill_frag.glsl' */
15
14
  const pointFillFrag = "\nlayout(std140) uniform commonUniforms {\n vec3 u_blur_height_fixed;\n float u_stroke_width;\n float u_additive;\n float u_stroke_opacity;\n float u_size_unit;\n float u_time;\n vec4 u_animate;\n};\n\nin vec4 v_color;\nin vec4 v_stroke;\nin vec4 v_data;\nin float v_radius;\n\n#pragma include \"scene_uniforms\"\n#pragma include \"sdf_2d\"\n#pragma include \"picking\"\n\nout vec4 outputColor;\n\nvoid main() {\n int shape = int(floor(v_data.w + 0.5));\n lowp float antialiasblur = v_data.z;\n float r = v_radius / (v_radius + u_stroke_width);\n\n float outer_df;\n float inner_df;\n // 'circle', 'triangle', 'square', 'pentagon', 'hexagon', 'octogon', 'hexagram', 'rhombus', 'vesica'\n if (shape == 0) {\n outer_df = sdCircle(v_data.xy, 1.0);\n inner_df = sdCircle(v_data.xy, r);\n } else if (shape == 1) {\n outer_df = sdEquilateralTriangle(1.1 * v_data.xy);\n inner_df = sdEquilateralTriangle(1.1 / r * v_data.xy);\n } else if (shape == 2) {\n outer_df = sdBox(v_data.xy, vec2(1.));\n inner_df = sdBox(v_data.xy, vec2(r));\n } else if (shape == 3) {\n outer_df = sdPentagon(v_data.xy, 0.8);\n inner_df = sdPentagon(v_data.xy, r * 0.8);\n } else if (shape == 4) {\n outer_df = sdHexagon(v_data.xy, 0.8);\n inner_df = sdHexagon(v_data.xy, r * 0.8);\n } else if (shape == 5) {\n outer_df = sdOctogon(v_data.xy, 1.0);\n inner_df = sdOctogon(v_data.xy, r);\n } else if (shape == 6) {\n outer_df = sdHexagram(v_data.xy, 0.52);\n inner_df = sdHexagram(v_data.xy, r * 0.52);\n } else if (shape == 7) {\n outer_df = sdRhombus(v_data.xy, vec2(1.0));\n inner_df = sdRhombus(v_data.xy, vec2(r));\n } else if (shape == 8) {\n outer_df = sdVesica(v_data.xy, 1.1, 0.8);\n inner_df = sdVesica(v_data.xy, r * 1.1, r * 0.8);\n }\n\n float opacity_t = smoothstep(0.0, antialiasblur, outer_df);\n\n float color_t = u_stroke_width < 0.01 ? 0.0 : smoothstep(\n antialiasblur,\n 0.0,\n inner_df\n );\n\n float PI = 3.14159;\n float N_RINGS = 3.0;\n float FREQ = 1.0;\n\n if(u_stroke_width < 0.01) {\n outputColor = v_color;\n } else {\n outputColor = mix(v_color, v_stroke * u_stroke_opacity, color_t);\n }\n float intensity = 1.0;\n if(u_time!=-1.0){\n //wave\u76F8\u5173\u903B\u8F91\n float d = length(v_data.xy);\n if(d > 0.5) {\n discard;\n }\n intensity = clamp(cos(d * PI), 0.0, 1.0) * clamp(cos(2.0 * PI * (d * 2.0 * u_animate.z - u_animate.y * u_time)), 0.0, 1.0);\n }\n\n if(u_additive > 0.0) {\n outputColor *= opacity_t;\n outputColor *= intensity;//wave\n outputColor = filterColorAlpha(outputColor, outputColor.a);\n } else {\n outputColor.a *= opacity_t;\n outputColor.a *= intensity;//wave \n outputColor = filterColor(outputColor);\n }\n // \u4F5C\u4E3A mask \u6A21\u677F\u65F6\u9700\u8981\u4E22\u5F03\u900F\u660E\u7684\u50CF\u7D20\n if(outputColor.a < 0.01) {\n discard;\n } \n}\n";
16
15
  /* babel-plugin-inline-import '../shaders/fill/fill_vert.glsl' */
17
- const pointFillVert = "layout(location = 0) in vec3 a_Position;\nlayout(location = 1) in vec4 a_Color;\nlayout(location = 9) in float a_Size;\nlayout(location = 10) in float a_Shape;\nlayout(location = 11) in vec3 a_Extrude;\n\nlayout(std140) uniform commonUniforms {\n vec3 u_blur_height_fixed;\n float u_stroke_width;\n float u_additive;\n float u_stroke_opacity;\n float u_size_unit;\n float u_time;\n vec4 u_animate; \n};\n\nout vec4 v_color;\nout vec4 v_stroke;\nout vec4 v_data;\nout float v_radius;\n\n#pragma include \"projection\"\n#pragma include \"picking\"\n#pragma include \"rotation_2d\"\n\nvoid main() {\n // \u900F\u660E\u5EA6\u8BA1\u7B97\n v_stroke = stroke; \n vec3 extrude = a_Extrude;\n float shape_type = a_Shape;\n /*\n * setPickingSize \u8BBE\u7F6E\u62FE\u53D6\u5927\u5C0F\n * u_meter2coord \u5728\u7B49\u9762\u79EF\u5927\u5C0F\u7684\u65F6\u5019\u8BBE\u7F6E\u5355\u4F4D\n */\n float newSize = setPickingSize(a_Size);\n // float newSize = setPickingSize(a_Size) * 0.00001038445708445579;\n\n\n\n // unpack color(vec2)\n v_color = vec4(a_Color.xyz, a_Color.w * opacity);\n\n if(u_size_unit == 1.0) {\n newSize = newSize * u_PixelsPerMeter.z;\n }\n\n v_radius = newSize;\n\n // anti-alias\n // float antialiased_blur = -max(u_blur, antialiasblur);\n float antialiasblur = -max(2.0 / u_DevicePixelRatio / newSize, u_blur_height_fixed.x);\n\n vec2 offset = (extrude.xy * (newSize + u_stroke_width) + u_offsets);\n vec3 aPosition = a_Position;\n\n offset = project_pixel(offset);\n offset = rotate_matrix(offset,rotation);\n \n // TODP: /abs(extrude.x) \u662F\u4E3A\u4E86\u517C\u5BB9\u5730\u7403\u6A21\u5F0F\n v_data = vec4(extrude.x/abs(extrude.x), extrude.y/abs(extrude.y), antialiasblur,shape_type);\n\n\n // vec4 project_pos = project_position(vec4(a_Position.xy, 0.0, 1.0));\n vec4 project_pos = project_position(vec4(aPosition.xy, 0.0, 1.0));\n // gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, project_pixel(setPickingOrder(0.0)), 1.0));\n\n float raisingHeight = u_blur_height_fixed.y;\n\n if(u_blur_height_fixed.z < 1.0) { // false\n raisingHeight = project_pixel(u_blur_height_fixed.y);\n } else {\n if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {\n float mapboxZoomScale = 4.0/pow(2.0, 21.0 - u_Zoom);\n raisingHeight = u_blur_height_fixed.y * mapboxZoomScale;\n }\n }\n \n gl_Position = project_common_position_to_clipspace_v2(vec4(project_pos.xy + offset, raisingHeight, 1.0));\n\n setPickingColor(a_PickingColor);\n}\n";
16
+ const pointFillVert = "layout(location = ATTRIBUTE_LOCATION_POSITION) in vec3 a_Position;\nlayout(location = ATTRIBUTE_LOCATION_POSITION_64LOW) in vec2 a_Position64Low;\nlayout(location = ATTRIBUTE_LOCATION_COLOR) in vec4 a_Color;\nlayout(location = ATTRIBUTE_LOCATION_SIZE) in float a_Size;\nlayout(location = ATTRIBUTE_LOCATION_SHAPE) in float a_Shape;\nlayout(location = ATTRIBUTE_LOCATION_EXTRUDE) in vec3 a_Extrude;\n\nlayout(std140) uniform commonUniforms {\n vec3 u_blur_height_fixed;\n float u_stroke_width;\n float u_additive;\n float u_stroke_opacity;\n float u_size_unit;\n float u_time;\n vec4 u_animate;\n};\n\nout vec4 v_color;\nout vec4 v_stroke;\nout vec4 v_data;\nout float v_radius;\n\n#pragma include \"projection\"\n#pragma include \"picking\"\n#pragma include \"rotation_2d\"\n\nvoid main() {\n // \u900F\u660E\u5EA6\u8BA1\u7B97\n v_stroke = stroke;\n vec3 extrude = a_Extrude;\n float shape_type = a_Shape;\n /*\n * setPickingSize \u8BBE\u7F6E\u62FE\u53D6\u5927\u5C0F\n * u_meter2coord \u5728\u7B49\u9762\u79EF\u5927\u5C0F\u7684\u65F6\u5019\u8BBE\u7F6E\u5355\u4F4D\n */\n float newSize = setPickingSize(a_Size);\n // float newSize = setPickingSize(a_Size) * 0.00001038445708445579;\n\n\n\n // unpack color(vec2)\n v_color = vec4(a_Color.xyz, a_Color.w * opacity);\n\n if(u_size_unit == 1.0) {\n newSize = newSize * u_PixelsPerMeter.z;\n }\n\n v_radius = newSize;\n\n // anti-alias\n // float antialiased_blur = -max(u_blur, antialiasblur);\n float antialiasblur = -max(2.0 / u_DevicePixelRatio / newSize, u_blur_height_fixed.x);\n\n vec2 offset = (extrude.xy * (newSize + u_stroke_width) + u_offsets);\n\n offset = project_pixel(offset);\n offset = rotate_matrix(offset,rotation);\n\n // TODP: /abs(extrude.x) \u662F\u4E3A\u4E86\u517C\u5BB9\u5730\u7403\u6A21\u5F0F\n v_data = vec4(extrude.x/abs(extrude.x), extrude.y/abs(extrude.y), antialiasblur,shape_type);\n\n vec4 project_pos = project_position(vec4(a_Position.xy, 0.0, 1.0), a_Position64Low);\n // gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, project_pixel(setPickingOrder(0.0)), 1.0));\n\n float raisingHeight = u_blur_height_fixed.y;\n\n if(u_blur_height_fixed.z < 1.0) { // false\n raisingHeight = project_pixel(u_blur_height_fixed.y);\n } else {\n if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {\n float mapboxZoomScale = 4.0/pow(2.0, 21.0 - u_Zoom);\n raisingHeight = u_blur_height_fixed.y * mapboxZoomScale;\n }\n }\n\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, raisingHeight, 1.0));\n\n setPickingColor(a_PickingColor);\n}\n";
18
17
  class FillModel extends _BaseModel.default {
18
+ get attributeLocation() {
19
+ return Object.assign(super.attributeLocation, {
20
+ MAX: super.attributeLocation.MAX,
21
+ SIZE: 9,
22
+ SHAPE: 10,
23
+ EXTRUDE: 11
24
+ });
25
+ }
19
26
  getCommonUniformsInfo() {
20
27
  const {
21
28
  strokeOpacity = 1,
@@ -76,6 +83,7 @@ class FillModel extends _BaseModel.default {
76
83
  moduleName: type,
77
84
  vertexShader: vert,
78
85
  fragmentShader: frag,
86
+ defines: _this2.getDefines(),
79
87
  inject: _this2.getInject(),
80
88
  triangulation: _triangulation.PointFillTriangulation,
81
89
  depth: {
@@ -105,12 +113,15 @@ class FillModel extends _BaseModel.default {
105
113
  registerBuiltinAttributes() {
106
114
  // 注册 Style 参与数据映射的内置属性
107
115
  const shape2d = this.layer.getLayerConfig().shape2d;
116
+
117
+ // 注册 Position 属性 64 位地位部分,经纬度数据开启双精度,避免大于 20层级以上出现数据偏移
118
+ this.registerPosition64LowAttribute();
108
119
  this.styleAttributeService.registerStyleAttribute({
109
120
  name: 'extrude',
110
121
  type: _l7Core.AttributeType.Attribute,
111
122
  descriptor: {
112
123
  name: 'a_Extrude',
113
- shaderLocation: _CommonStyleAttribute.ShaderLocation.EXTRUDE,
124
+ shaderLocation: this.attributeLocation.EXTRUDE,
114
125
  buffer: {
115
126
  // give the WebGL driver a hint that this buffer may change
116
127
  usage: _l7Core.gl.DYNAMIC_DRAW,
@@ -132,7 +143,7 @@ class FillModel extends _BaseModel.default {
132
143
  type: _l7Core.AttributeType.Attribute,
133
144
  descriptor: {
134
145
  name: 'a_Size',
135
- shaderLocation: _CommonStyleAttribute.ShaderLocation.SIZE,
146
+ shaderLocation: this.attributeLocation.SIZE,
136
147
  buffer: {
137
148
  // give the WebGL driver a hint that this buffer may change
138
149
  usage: _l7Core.gl.DYNAMIC_DRAW,
@@ -155,7 +166,7 @@ class FillModel extends _BaseModel.default {
155
166
  type: _l7Core.AttributeType.Attribute,
156
167
  descriptor: {
157
168
  name: 'a_Shape',
158
- shaderLocation: _CommonStyleAttribute.ShaderLocation.SHAPE,
169
+ shaderLocation: this.attributeLocation.SHAPE,
159
170
  buffer: {
160
171
  // give the WebGL driver a hint that this buffer may change
161
172
  usage: _l7Core.gl.DYNAMIC_DRAW,
@@ -1,6 +1,22 @@
1
1
  import type { IAttribute, IElements, IModel } from '@antv/l7-core';
2
2
  import BaseModel from '../../core/BaseModel';
3
3
  export default class FillImageModel extends BaseModel {
4
+ protected get attributeLocation(): {
5
+ readonly POSITION: 0;
6
+ readonly POSITION_64LOW: 1;
7
+ readonly COLOR: 2;
8
+ readonly PICKING_COLOR: 3;
9
+ readonly STROKE: 4;
10
+ readonly OPACITY: 5;
11
+ readonly OFFSETS: 6;
12
+ readonly ROTATION: 7;
13
+ readonly MAX: 8;
14
+ } & Record<string, number> & {
15
+ MAX: 8;
16
+ SIZE: number;
17
+ EXTRUDE: number;
18
+ UV: number;
19
+ };
4
20
  private meter2coord;
5
21
  private texture;
6
22
  private isMeter;
@@ -8,16 +8,13 @@ exports.default = void 0;
8
8
  var _asyncToGenerator2 = _interopRequireDefault(require("@babel/runtime/helpers/asyncToGenerator"));
9
9
  var _defineProperty2 = _interopRequireDefault(require("@babel/runtime/helpers/defineProperty"));
10
10
  var _l7Core = require("@antv/l7-core");
11
- var _l7Utils = require("@antv/l7-utils");
12
11
  var _BaseModel = _interopRequireDefault(require("../../core/BaseModel"));
13
12
  var _interface = require("../../core/interface");
14
13
  var _triangulation = require("../../core/triangulation");
15
- var _CommonStyleAttribute = require("../../core/CommonStyleAttribute");
16
- // static pointLayer shader - not support animate
17
14
  /* babel-plugin-inline-import '../shaders/fillImage/fillImage_frag.glsl' */
18
15
  const pointFillFrag = "in vec2 v_uv;// \u672C\u8EAB\u7684 uv \u5750\u6807\nin vec2 v_Iconuv;\nin float v_opacity;\nout vec4 outputColor;\n\nuniform sampler2D u_texture;\nlayout(std140) uniform commonUniform {\n vec2 u_textSize;\n float u_heightfixed: 0.0;\n float u_raisingHeight: 0.0;\n float u_size_unit;\n};\n\n#pragma include \"scene_uniforms\"\n#pragma include \"sdf_2d\"\n#pragma include \"picking\"\n\nvoid main() {\n vec2 pos = v_Iconuv / u_textSize + v_uv / u_textSize * 64.;\n outputColor = texture(SAMPLER_2D(u_texture), pos);\n outputColor.a *= v_opacity;\n outputColor = filterColor(outputColor);\n}\n";
19
16
  /* babel-plugin-inline-import '../shaders/fillImage/fillImage_vert.glsl' */
20
- const pointFillVert = "layout(location = 0) in vec3 a_Position;\nlayout(location = 1) in vec4 a_Color;\nlayout(location = 9) in float a_Size;\nlayout(location = 11) in vec3 a_Extrude;\nlayout(location = 14) in vec2 a_Uv;\n\nlayout(std140) uniform commonUniform {\n vec2 u_textSize;\n float u_heightfixed: 0.0;\n float u_raisingHeight: 0.0;\n float u_size_unit;\n};\n\nout vec2 v_uv;\nout vec2 v_Iconuv;\nout float v_opacity;\n\n\n#pragma include \"projection\"\n#pragma include \"picking\"\n#pragma include \"rotation_2d\"\n\nvoid main() {\n vec3 extrude = a_Extrude;\n v_uv = (a_Extrude.xy + 1.0)/2.0;\n v_uv.y = 1.0 - v_uv.y;\n v_Iconuv = a_Uv;\n v_opacity = opacity;\n float newSize = a_Size;\n if(u_size_unit == 1.0) {\n newSize = newSize * u_PixelsPerMeter.z;\n }\n \n // vec2 offset = (u_RotateMatrix * extrude.xy * (a_Size) + textrueOffsets);\n vec2 offset = (extrude.xy * (newSize) + offsets);\n\n offset = rotate_matrix(offset,rotation);\n\n vec3 aPosition = a_Position;\n\n offset = project_pixel(offset);\n\n vec4 project_pos = project_position(vec4(aPosition.xy, 0.0, 1.0));\n float raisingHeight = u_raisingHeight;\n if(u_heightfixed < 1.0) { // height fixed\n raisingHeight = project_pixel(u_raisingHeight);\n } else {\n if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {\n float mapboxZoomScale = 4.0/pow(2.0, 21.0 - u_Zoom);\n raisingHeight = u_raisingHeight * mapboxZoomScale;\n }\n }\n\n gl_Position = project_common_position_to_clipspace_v2(vec4(project_pos.xy + offset, 0.0, 1.0));\n\n setPickingColor(a_PickingColor);\n}\n";
17
+ const pointFillVert = "layout(location = ATTRIBUTE_LOCATION_POSITION) in vec3 a_Position;\nlayout(location = ATTRIBUTE_LOCATION_POSITION_64LOW) in vec2 a_Position64Low;\nlayout(location = ATTRIBUTE_LOCATION_COLOR) in vec4 a_Color;\nlayout(location = ATTRIBUTE_LOCATION_SIZE) in float a_Size;\nlayout(location = ATTRIBUTE_LOCATION_EXTRUDE) in vec3 a_Extrude;\nlayout(location = ATTRIBUTE_LOCATION_UV) in vec2 a_Uv;\n\nlayout(std140) uniform commonUniform {\n vec2 u_textSize;\n float u_heightfixed;\n float u_raisingHeight;\n float u_size_unit;\n};\n\nout vec2 v_uv;\nout vec2 v_Iconuv;\nout float v_opacity;\n\n#pragma include \"projection\"\n#pragma include \"picking\"\n#pragma include \"rotation_2d\"\n\nvoid main() {\n vec3 extrude = a_Extrude;\n v_uv = (a_Extrude.xy + 1.0) / 2.0;\n v_uv.y = 1.0 - v_uv.y;\n v_Iconuv = a_Uv;\n v_opacity = opacity;\n float newSize = a_Size;\n if (u_size_unit == 1.0) {\n newSize = newSize * u_PixelsPerMeter.z;\n }\n\n // vec2 offset = (u_RotateMatrix * extrude.xy * (a_Size) + textrueOffsets);\n vec2 offset = extrude.xy * newSize + offsets;\n\n offset = rotate_matrix(offset, rotation);\n\n offset = project_pixel(offset);\n\n vec4 project_pos = project_position(vec4(a_Position.xy, 0.0, 1.0), a_Position64Low);\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, 0.0, 1.0));\n\n setPickingColor(a_PickingColor);\n}\n";
21
18
  class FillImageModel extends _BaseModel.default {
22
19
  constructor(...args) {
23
20
  super(...args);
@@ -52,6 +49,14 @@ class FillImageModel extends _BaseModel.default {
52
49
  this.textures = [this.texture];
53
50
  });
54
51
  }
52
+ get attributeLocation() {
53
+ return Object.assign(super.attributeLocation, {
54
+ MAX: super.attributeLocation.MAX,
55
+ SIZE: 9,
56
+ EXTRUDE: 10,
57
+ UV: 11
58
+ });
59
+ }
55
60
  // 旋转的弧度
56
61
  getCommonUniformsInfo() {
57
62
  const {
@@ -63,14 +68,6 @@ class FillImageModel extends _BaseModel.default {
63
68
  var _this$texture;
64
69
  (_this$texture = this.texture) === null || _this$texture === void 0 || _this$texture.bind();
65
70
  }
66
- /**
67
- * rotateFlag
68
- * DEFAULT 1
69
- * MAPBOX 1
70
- * GAODE2.x -1
71
- * GAODE1.x -1
72
- */
73
-
74
71
  const commonOptions = {
75
72
  u_textSize: [1024, this.iconService.canvasHeight || 128],
76
73
  u_heightfixed: Number(heightfixed),
@@ -103,10 +100,11 @@ class FillImageModel extends _BaseModel.default {
103
100
  depth: {
104
101
  enable: false
105
102
  },
103
+ defines: _this2.getDefines(),
106
104
  inject: _this2.getInject(),
107
105
  cull: {
108
106
  enable: true,
109
- face: (0, _l7Utils.getCullFace)(_this2.mapService.version)
107
+ face: _l7Core.gl.FRONT
110
108
  }
111
109
  });
112
110
  return [model];
@@ -120,12 +118,14 @@ class FillImageModel extends _BaseModel.default {
120
118
 
121
119
  // overwrite baseModel func
122
120
  registerBuiltinAttributes() {
121
+ // 注册 Position 属性 64 位地位部分,经纬度数据开启双精度,避免大于 20层级以上出现数据偏移
122
+ this.registerPosition64LowAttribute();
123
123
  this.styleAttributeService.registerStyleAttribute({
124
124
  name: 'uv',
125
125
  type: _l7Core.AttributeType.Attribute,
126
126
  descriptor: {
127
127
  name: 'a_Uv',
128
- shaderLocation: _CommonStyleAttribute.ShaderLocation.UV,
128
+ shaderLocation: this.attributeLocation.UV,
129
129
  buffer: {
130
130
  // give the WebGL driver a hint that this buffer may change
131
131
  usage: _l7Core.gl.DYNAMIC_DRAW,
@@ -154,7 +154,7 @@ class FillImageModel extends _BaseModel.default {
154
154
  type: _l7Core.AttributeType.Attribute,
155
155
  descriptor: {
156
156
  name: 'a_Extrude',
157
- shaderLocation: _CommonStyleAttribute.ShaderLocation.EXTRUDE,
157
+ shaderLocation: this.attributeLocation.EXTRUDE,
158
158
  buffer: {
159
159
  // give the WebGL driver a hint that this buffer may change
160
160
  usage: _l7Core.gl.DYNAMIC_DRAW,
@@ -176,7 +176,7 @@ class FillImageModel extends _BaseModel.default {
176
176
  type: _l7Core.AttributeType.Attribute,
177
177
  descriptor: {
178
178
  name: 'a_Size',
179
- shaderLocation: _CommonStyleAttribute.ShaderLocation.SIZE,
179
+ shaderLocation: this.attributeLocation.SIZE,
180
180
  buffer: {
181
181
  // give the WebGL driver a hint that this buffer may change
182
182
  usage: _l7Core.gl.DYNAMIC_DRAW,
@@ -1,6 +1,21 @@
1
1
  import type { IModel, IModelUniform } from '@antv/l7-core';
2
2
  import BaseModel from '../../core/BaseModel';
3
3
  export default class ImageModel extends BaseModel {
4
+ protected get attributeLocation(): {
5
+ readonly POSITION: 0;
6
+ readonly POSITION_64LOW: 1;
7
+ readonly COLOR: 2;
8
+ readonly PICKING_COLOR: 3;
9
+ readonly STROKE: 4;
10
+ readonly OPACITY: 5;
11
+ readonly OFFSETS: 6;
12
+ readonly ROTATION: 7;
13
+ readonly MAX: 8;
14
+ } & Record<string, number> & {
15
+ MAX: 8;
16
+ SIZE: number;
17
+ UV: number;
18
+ };
4
19
  private texture;
5
20
  getUninforms(): IModelUniform;
6
21
  protected getCommonUniformsInfo(): {
@@ -10,12 +10,11 @@ var _objectSpread2 = _interopRequireDefault(require("@babel/runtime/helpers/obje
10
10
  var _defineProperty2 = _interopRequireDefault(require("@babel/runtime/helpers/defineProperty"));
11
11
  var _l7Core = require("@antv/l7-core");
12
12
  var _BaseModel = _interopRequireDefault(require("../../core/BaseModel"));
13
- var _CommonStyleAttribute = require("../../core/CommonStyleAttribute");
14
13
  var _triangulation = require("../../core/triangulation");
15
14
  /* babel-plugin-inline-import '../shaders/image/image_frag.glsl' */
16
15
  const pointImageFrag = "layout(std140) uniform commonUniforms {\n vec2 u_textSize;\n float u_raisingHeight;\n float u_heightfixed;\n};\n\nuniform sampler2D u_texture;\n\nin vec4 v_color;\nin vec2 v_uv;\nin float v_opacity;\n\n#pragma include \"picking\"\n\nout vec4 outputColor;\n\nvoid main(){\n vec2 pos = v_uv / u_textSize + gl_PointCoord / u_textSize * 64.;\n vec4 textureColor;\n\n // Y = 0.299R + 0.587G + 0.114B // \u4EAE\u5EA6\u63D0\u53D6\n \n textureColor = texture(SAMPLER_2D(u_texture), pos);\n\n // Tip: \u53BB\u9664\u8FB9\u7F18\u90E8\u5206 mipmap \u5BFC\u81F4\u7684\u6DF7\u5408\u53D8\u6697\n float fragmengTocenter = distance(vec2(0.5), gl_PointCoord);\n if(fragmengTocenter >= 0.5) {\n float luma = 0.299 * textureColor.r + 0.587 * textureColor.g + 0.114 * textureColor.b;\n textureColor.a *= luma;\n }\n \n if(all(lessThan(v_color, vec4(1.0+0.00001))) && all(greaterThan(v_color, vec4(1.0-0.00001))) || v_color==vec4(1.0)){\n outputColor= textureColor;\n }else {\n outputColor= step(0.01, textureColor.z) * v_color;\n }\n outputColor.a *= v_opacity;\n if (outputColor.a < 0.01) {\n discard;\n }\n outputColor = filterColor(outputColor);\n}\n";
17
16
  /* babel-plugin-inline-import '../shaders/image/image_vert.glsl' */
18
- const pointImageVert = "layout(location = 0) in vec3 a_Position;\nlayout(location = 1) in vec4 a_Color;\nlayout(location = 9) in float a_Size;\nlayout(location = 14) in vec2 a_Uv;\n\nlayout(std140) uniform commonUniforms {\n vec2 u_textSize;\n float u_raisingHeight;\n float u_heightfixed;\n};\n\nout vec4 v_color;\nout vec2 v_uv;\nout float v_opacity;\n\n#pragma include \"projection\"\n#pragma include \"picking\"\n\nvoid main() {\n\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n v_color = a_Color;\n v_opacity = opacity;\n v_uv = a_Uv;\n vec4 project_pos = project_position(vec4(a_Position, 1.0));\n \n vec2 offset = project_pixel(offsets);\n\n float raisingHeight = u_raisingHeight;\n if(u_heightfixed < 1.0) { // false\n raisingHeight = project_pixel(u_raisingHeight);\n } else {\n if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {\n float mapboxZoomScale = 4.0/pow(2.0, 21.0 - u_Zoom);\n raisingHeight = u_raisingHeight * mapboxZoomScale;\n }\n }\n\n\n gl_Position = project_common_position_to_clipspace_v2(vec4(project_pos.xy + offset, raisingHeight, 1.0));\n\n gl_PointSize = a_Size * 2.0 * u_DevicePixelRatio;\n setPickingColor(a_PickingColor);\n}\n";
17
+ const pointImageVert = "layout(location = ATTRIBUTE_LOCATION_POSITION) in vec3 a_Position;\nlayout(location = ATTRIBUTE_LOCATION_POSITION_64LOW) in vec2 a_Position64Low;\nlayout(location = ATTRIBUTE_LOCATION_COLOR) in vec4 a_Color;\nlayout(location = ATTRIBUTE_LOCATION_SIZE) in float a_Size;\nlayout(location = ATTRIBUTE_LOCATION_UV) in vec2 a_Uv;\n\nlayout(std140) uniform commonUniforms {\n vec2 u_textSize;\n float u_raisingHeight;\n float u_heightfixed;\n};\n\nout vec4 v_color;\nout vec2 v_uv;\nout float v_opacity;\n\n#pragma include \"projection\"\n#pragma include \"picking\"\n\nvoid main() {\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n v_color = a_Color;\n v_opacity = opacity;\n v_uv = a_Uv;\n vec4 project_pos = project_position(vec4(a_Position, 1.0), a_Position64Low);\n\n vec2 offset = project_pixel(offsets);\n\n float raisingHeight = u_raisingHeight;\n if (u_heightfixed < 1.0) {\n // false\n raisingHeight = project_pixel(u_raisingHeight);\n } else {\n if (\n u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT ||\n u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET\n ) {\n float mapboxZoomScale = 4.0 / pow(2.0, 21.0 - u_Zoom);\n raisingHeight = u_raisingHeight * mapboxZoomScale;\n }\n }\n\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, raisingHeight, 1.0));\n\n gl_PointSize = a_Size * 2.0 * u_DevicePixelRatio;\n setPickingColor(a_PickingColor);\n}\n";
19
18
  class ImageModel extends _BaseModel.default {
20
19
  constructor(...args) {
21
20
  super(...args);
@@ -50,6 +49,13 @@ class ImageModel extends _BaseModel.default {
50
49
  });
51
50
  });
52
51
  }
52
+ get attributeLocation() {
53
+ return Object.assign(super.attributeLocation, {
54
+ MAX: super.attributeLocation.MAX,
55
+ SIZE: 9,
56
+ UV: 10
57
+ });
58
+ }
53
59
  getUninforms() {
54
60
  // ThreeJS 图层兼容
55
61
  if (this.rendererService.getDirty()) {
@@ -98,6 +104,7 @@ class ImageModel extends _BaseModel.default {
98
104
  vertexShader: pointImageVert,
99
105
  fragmentShader: pointImageFrag,
100
106
  triangulation: _triangulation.PointImageTriangulation,
107
+ defines: _this2.getDefines(),
101
108
  inject: _this2.getInject(),
102
109
  depth: {
103
110
  enable: false
@@ -108,13 +115,16 @@ class ImageModel extends _BaseModel.default {
108
115
  })();
109
116
  }
110
117
  registerBuiltinAttributes() {
118
+ // 注册 Position 属性 64 位地位部分,经纬度数据开启双精度,避免大于 20层级以上出现数据偏移
119
+ this.registerPosition64LowAttribute();
120
+
111
121
  // point layer size;
112
122
  this.styleAttributeService.registerStyleAttribute({
113
123
  name: 'size',
114
124
  type: _l7Core.AttributeType.Attribute,
115
125
  descriptor: {
116
126
  name: 'a_Size',
117
- shaderLocation: _CommonStyleAttribute.ShaderLocation.SIZE,
127
+ shaderLocation: this.attributeLocation.SIZE,
118
128
  buffer: {
119
129
  // give the WebGL driver a hint that this buffer may change
120
130
  usage: _l7Core.gl.DYNAMIC_DRAW,
@@ -137,7 +147,7 @@ class ImageModel extends _BaseModel.default {
137
147
  type: _l7Core.AttributeType.Attribute,
138
148
  descriptor: {
139
149
  name: 'a_Uv',
140
- shaderLocation: _CommonStyleAttribute.ShaderLocation.UV,
150
+ shaderLocation: this.attributeLocation.UV,
141
151
  buffer: {
142
152
  // give the WebGL driver a hint that this buffer may change
143
153
  usage: _l7Core.gl.DYNAMIC_DRAW,
@@ -7,6 +7,20 @@ export declare function PointTriangulation(feature: IEncodeFeature): {
7
7
  size: number;
8
8
  };
9
9
  export default class NormalModel extends BaseModel {
10
+ protected get attributeLocation(): {
11
+ readonly POSITION: 0;
12
+ readonly POSITION_64LOW: 1;
13
+ readonly COLOR: 2;
14
+ readonly PICKING_COLOR: 3;
15
+ readonly STROKE: 4;
16
+ readonly OPACITY: 5;
17
+ readonly OFFSETS: 6;
18
+ readonly ROTATION: 7;
19
+ readonly MAX: 8;
20
+ } & Record<string, number> & {
21
+ MAX: 8;
22
+ SIZE: number;
23
+ };
10
24
  getDefaultStyle(): Partial<IPointLayerStyleOptions>;
11
25
  protected getCommonUniformsInfo(): {
12
26
  uniformsArray: number[];
@@ -9,11 +9,10 @@ exports.default = void 0;
9
9
  var _asyncToGenerator2 = _interopRequireDefault(require("@babel/runtime/helpers/asyncToGenerator"));
10
10
  var _l7Core = require("@antv/l7-core");
11
11
  var _BaseModel = _interopRequireDefault(require("../../core/BaseModel"));
12
- var _CommonStyleAttribute = require("../../core/CommonStyleAttribute");
13
12
  /* babel-plugin-inline-import '../shaders/normal/normal_frag.glsl' */
14
13
  const normalFrag = "in vec4 v_color;\nout vec4 outputColor;\nvoid main() {\n outputColor = v_color;\n}";
15
14
  /* babel-plugin-inline-import '../shaders/normal/normal_vert.glsl' */
16
- const normalVert = "layout(location = 0) in vec3 a_Position;\nlayout(location = 1) in vec4 a_Color;\nlayout(location = 9) in float a_Size;\n\nlayout(std140) uniform u_Common {\n float u_size_scale;\n};\n\nout vec4 v_color;\n\n#pragma include \"projection\"\n#pragma include \"project\"\n\nvoid main() {\n v_color = vec4(a_Color.xyz, a_Color.w * opacity);\n\n if (u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n gl_Position = u_Mvp * vec4(a_Position, 1.0);\n } else {\n vec4 project_pos = project_position(vec4(a_Position, 1.0)) + vec4(a_Size / 2., -a_Size /2., 0., 0.);\n gl_Position = project_common_position_to_clipspace(project_pos);\n }\n\n gl_PointSize = a_Size * u_size_scale * 2.0 * u_DevicePixelRatio;\n}\n";
15
+ const normalVert = "layout(location = ATTRIBUTE_LOCATION_POSITION) in vec3 a_Position;\nlayout(location = ATTRIBUTE_LOCATION_POSITION_64LOW) in vec2 a_Position64Low;\nlayout(location = ATTRIBUTE_LOCATION_COLOR) in vec4 a_Color;\nlayout(location = ATTRIBUTE_LOCATION_SIZE) in float a_Size;\n\nlayout(std140) uniform u_Common {\n float u_size_scale;\n};\n\nout vec4 v_color;\n\n#pragma include \"projection\"\n#pragma include \"project\"\n\nvoid main() {\n v_color = vec4(a_Color.xyz, a_Color.w * opacity);\n\n vec4 project_pos = project_position(vec4(a_Position, 1.0), a_Position64Low);\n gl_Position = project_common_position_to_clipspace(project_pos);\n\n gl_PointSize = a_Size * u_size_scale * 2.0 * u_DevicePixelRatio;\n}\n";
17
16
  function PointTriangulation(feature) {
18
17
  const coordinates = feature.coordinates;
19
18
  return {
@@ -23,6 +22,12 @@ function PointTriangulation(feature) {
23
22
  };
24
23
  }
25
24
  class NormalModel extends _BaseModel.default {
25
+ get attributeLocation() {
26
+ return Object.assign(super.attributeLocation, {
27
+ MAX: super.attributeLocation.MAX,
28
+ SIZE: 9
29
+ });
30
+ }
26
31
  getDefaultStyle() {
27
32
  return {
28
33
  blend: 'additive'
@@ -51,6 +56,7 @@ class NormalModel extends _BaseModel.default {
51
56
  vertexShader: normalVert,
52
57
  fragmentShader: normalFrag,
53
58
  triangulation: PointTriangulation,
59
+ defines: _this2.getDefines(),
54
60
  inject: _this2.getInject(),
55
61
  depth: {
56
62
  enable: false
@@ -65,12 +71,14 @@ class NormalModel extends _BaseModel.default {
65
71
  return;
66
72
  }
67
73
  registerBuiltinAttributes() {
74
+ // 注册 Position 属性 64 位地位部分,经纬度数据开启双精度,避免大于 20层级以上出现数据偏移
75
+ this.registerPosition64LowAttribute();
68
76
  this.styleAttributeService.registerStyleAttribute({
69
77
  name: 'size',
70
78
  type: _l7Core.AttributeType.Attribute,
71
79
  descriptor: {
72
80
  name: 'a_Size',
73
- shaderLocation: _CommonStyleAttribute.ShaderLocation.SIZE,
81
+ shaderLocation: this.attributeLocation.SIZE,
74
82
  buffer: {
75
83
  usage: _l7Core.gl.DYNAMIC_DRAW,
76
84
  data: [],
@@ -1,6 +1,21 @@
1
1
  import type { IAnimateOption, IAttribute, IElements, IModel, IModelUniform } from '@antv/l7-core';
2
2
  import BaseModel from '../../core/BaseModel';
3
3
  export default class RadarModel extends BaseModel {
4
+ protected get attributeLocation(): {
5
+ readonly POSITION: 0;
6
+ readonly POSITION_64LOW: 1;
7
+ readonly COLOR: 2;
8
+ readonly PICKING_COLOR: 3;
9
+ readonly STROKE: 4;
10
+ readonly OPACITY: 5;
11
+ readonly OFFSETS: 6;
12
+ readonly ROTATION: 7;
13
+ readonly MAX: 8;
14
+ } & Record<string, number> & {
15
+ MAX: 8;
16
+ SIZE: number;
17
+ EXTRUDE: number;
18
+ };
4
19
  protected getCommonUniformsInfo(): {
5
20
  uniformsArray: number[];
6
21
  uniformsLength: number;
@@ -10,12 +10,18 @@ var _l7Core = require("@antv/l7-core");
10
10
  var _BaseModel = _interopRequireDefault(require("../../core/BaseModel"));
11
11
  var _interface = require("../../core/interface");
12
12
  var _triangulation = require("../../core/triangulation");
13
- var _CommonStyleAttribute = require("../../core/CommonStyleAttribute");
14
13
  /* babel-plugin-inline-import '../shaders/radar/radar_frag.glsl' */
15
14
  const pointFillFrag = "\nlayout(std140) uniform commonUniorm{\n float u_additive;\n float u_size_unit;\n float u_speed: 1.0;\n float u_time;\n};\nin vec4 v_data;\nin vec4 v_color;\nin float v_radius;\nin vec2 v_extrude;\n#pragma include \"sdf_2d\"\n#pragma include \"picking\"\n\nout vec4 outputColor;\n\nvoid main() {\n\n lowp float antialiasblur = v_data.z;\n float r = v_radius / (v_radius);\n\n float outer_df = sdCircle(v_data.xy, 1.0);\n float inner_df = sdCircle(v_data.xy, r);\n\n float opacity_t = smoothstep(0.0, antialiasblur, outer_df);\n\n outputColor = vec4(v_color.rgb, v_color.a);\n\n if(u_additive > 0.0) {\n outputColor *= opacity_t;\n } else {\n outputColor.a *= opacity_t;\n }\n\n if(outputColor.a > 0.0) {\n outputColor = filterColor(outputColor);\n }\n\n vec2 extrude = v_extrude;\n vec2 dir = normalize(extrude);\n vec2 baseDir = vec2(1.0, 0.0);\n float pi = 3.14159265359;\n float flag = sign(dir.y);\n float rades = dot(dir, baseDir);\n float radar_v = (flag - 1.0) * -0.5 * acos(rades)/pi;\n // simple AA\n if(radar_v > 0.99) {\n radar_v = 1.0 - (radar_v - 0.99)/0.01;\n }\n\n outputColor.a *= radar_v;\n}\n";
16
15
  /* babel-plugin-inline-import '../shaders/radar/radar_vert.glsl' */
17
- const pointFillVert = "layout(location = 0) in vec3 a_Position;\nlayout(location = 1) in vec4 a_Color;\nlayout(location = 9) in float a_Size;\nlayout(location = 11) in vec3 a_Extrude;\n\nlayout(std140) uniform commonUniorm {\n float u_additive;\n float u_size_unit;\n float u_speed: 1.0;\n float u_time;\n};\n\nout vec4 v_data;\nout vec4 v_color;\nout float v_radius;\nout vec2 v_extrude;\n\n#pragma include \"projection\"\n#pragma include \"picking\"\n\nvoid main() {\n float newSize = setPickingSize(a_Size);\n\n float time = u_time * u_speed;\n mat2 rotateMatrix = mat2( \n cos(time), sin(time), \n -sin(time), cos(time)\n );\n v_extrude = rotateMatrix * a_Extrude.xy;\n\n v_color = a_Color;\n v_color.a *= opacity;\n\n float blur = 0.0;\n float antialiasblur = -max(2.0 / u_DevicePixelRatio / a_Size, blur);\n\n if(u_size_unit == 1.) {\n newSize = newSize * u_PixelsPerMeter.z;\n }\n v_radius = newSize;\n\n vec2 offset = (a_Extrude.xy * (newSize));\n vec3 aPosition = a_Position;\n \n offset = project_pixel(offset);\n \n v_data = vec4(a_Extrude.x, a_Extrude.y, antialiasblur, -1.0);\n\n vec4 project_pos = project_position(vec4(aPosition.xy, 0.0, 1.0));\n gl_Position = project_common_position_to_clipspace_v2(vec4(project_pos.xy + offset, project_pixel(setPickingOrder(0.0)), 1.0));\n\n setPickingColor(a_PickingColor);\n}\n";
16
+ const pointFillVert = "layout(location = ATTRIBUTE_LOCATION_POSITION) in vec3 a_Position;\nlayout(location = ATTRIBUTE_LOCATION_POSITION_64LOW) in vec2 a_Position64Low;\nlayout(location = ATTRIBUTE_LOCATION_COLOR) in vec4 a_Color;\nlayout(location = ATTRIBUTE_LOCATION_SIZE) in float a_Size;\nlayout(location = ATTRIBUTE_LOCATION_EXTRUDE) in vec3 a_Extrude;\n\nlayout(std140) uniform commonUniorm {\n float u_additive;\n float u_size_unit;\n float u_speed: 1.0;\n float u_time;\n};\n\nout vec4 v_data;\nout vec4 v_color;\nout float v_radius;\nout vec2 v_extrude;\n\n#pragma include \"projection\"\n#pragma include \"picking\"\n\nvoid main() {\n float newSize = setPickingSize(a_Size);\n\n float time = u_time * u_speed;\n mat2 rotateMatrix = mat2(\n cos(time), sin(time),\n -sin(time), cos(time)\n );\n v_extrude = rotateMatrix * a_Extrude.xy;\n\n v_color = a_Color;\n v_color.a *= opacity;\n\n float blur = 0.0;\n float antialiasblur = -max(2.0 / u_DevicePixelRatio / a_Size, blur);\n\n if(u_size_unit == 1.) {\n newSize = newSize * u_PixelsPerMeter.z;\n }\n v_radius = newSize;\n\n vec2 offset = (a_Extrude.xy * (newSize));\n\n offset = project_pixel(offset);\n\n v_data = vec4(a_Extrude.x, a_Extrude.y, antialiasblur, -1.0);\n\n vec4 project_pos = project_position(vec4(a_Position.xy, 0.0, 1.0), a_Position64Low);\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, project_pixel(setPickingOrder(0.0)), 1.0));\n\n setPickingColor(a_PickingColor);\n}\n";
18
17
  class RadarModel extends _BaseModel.default {
18
+ get attributeLocation() {
19
+ return Object.assign(super.attributeLocation, {
20
+ MAX: super.attributeLocation.MAX,
21
+ SIZE: 9,
22
+ EXTRUDE: 10
23
+ });
24
+ }
19
25
  getCommonUniformsInfo() {
20
26
  const {
21
27
  blend,
@@ -52,6 +58,7 @@ class RadarModel extends _BaseModel.default {
52
58
  vertexShader: pointFillVert,
53
59
  fragmentShader: pointFillFrag,
54
60
  triangulation: _triangulation.PointFillTriangulation,
61
+ defines: _this2.getDefines(),
55
62
  inject: _this2.getInject(),
56
63
  depth: {
57
64
  enable: false
@@ -66,12 +73,14 @@ class RadarModel extends _BaseModel.default {
66
73
  return [option.enable ? 0 : 1.0, option.speed || 1, option.rings || 3, 0];
67
74
  }
68
75
  registerBuiltinAttributes() {
76
+ // 注册 Position 属性 64 位地位部分,经纬度数据开启双精度,避免大于 20层级以上出现数据偏移
77
+ this.registerPosition64LowAttribute();
69
78
  this.styleAttributeService.registerStyleAttribute({
70
79
  name: 'extrude',
71
80
  type: _l7Core.AttributeType.Attribute,
72
81
  descriptor: {
73
82
  name: 'a_Extrude',
74
- shaderLocation: _CommonStyleAttribute.ShaderLocation.EXTRUDE,
83
+ shaderLocation: this.attributeLocation.EXTRUDE,
75
84
  buffer: {
76
85
  // give the WebGL driver a hint that this buffer may change
77
86
  usage: _l7Core.gl.DYNAMIC_DRAW,
@@ -92,7 +101,7 @@ class RadarModel extends _BaseModel.default {
92
101
  name: 'size',
93
102
  type: _l7Core.AttributeType.Attribute,
94
103
  descriptor: {
95
- shaderLocation: _CommonStyleAttribute.ShaderLocation.SIZE,
104
+ shaderLocation: this.attributeLocation.SIZE,
96
105
  name: 'a_Size',
97
106
  buffer: {
98
107
  // give the WebGL driver a hint that this buffer may change
@@ -7,6 +7,22 @@ export declare function TextTrianglation(feature: IEncodeFeature): {
7
7
  size: number;
8
8
  };
9
9
  export default class TextModel extends BaseModel {
10
+ protected get attributeLocation(): {
11
+ readonly POSITION: 0;
12
+ readonly POSITION_64LOW: 1;
13
+ readonly COLOR: 2;
14
+ readonly PICKING_COLOR: 3;
15
+ readonly STROKE: 4;
16
+ readonly OPACITY: 5;
17
+ readonly OFFSETS: 6;
18
+ readonly ROTATION: 7;
19
+ readonly MAX: 8;
20
+ } & Record<string, number> & {
21
+ MAX: 8;
22
+ SIZE: number;
23
+ TEXT_OFFSETS: number;
24
+ UV: number;
25
+ };
10
26
  glyphInfo: IEncodeFeature[];
11
27
  glyphInfoMap: {
12
28
  [key: string]: {
@@ -12,13 +12,12 @@ var _defineProperty2 = _interopRequireDefault(require("@babel/runtime/helpers/de
12
12
  var _l7Core = require("@antv/l7-core");
13
13
  var _l7Utils = require("@antv/l7-utils");
14
14
  var _BaseModel = _interopRequireDefault(require("../../core/BaseModel"));
15
- var _CommonStyleAttribute = require("../../core/CommonStyleAttribute");
16
15
  var _collisionIndex = _interopRequireDefault(require("../../utils/collision-index"));
17
16
  var _symbolLayout = require("../../utils/symbol-layout");
18
17
  /* babel-plugin-inline-import '../shaders/text/text_frag.glsl' */
19
18
  const textFrag = "#define SDF_PX 8.0\n#define EDGE_GAMMA 0.105\n#define FONT_SIZE 48.0\n\nuniform sampler2D u_sdf_map;\nlayout(std140) uniform commonUniforms {\n vec4 u_stroke_color : [0.0, 0.0, 0.0, 0.0];\n vec2 u_sdf_map_size;\n float u_raisingHeight: 0.0;\n float u_stroke_width : 2;\n float u_gamma_scale : 0.5;\n float u_halo_blur : 0.5;\n};\n\nin vec2 v_uv;\nin float v_gamma_scale;\nin vec4 v_color;\nin vec4 v_stroke_color;\nin float v_fontScale;\n\nout vec4 outputColor;\n\n#pragma include \"picking\"\nvoid main() {\n // get style data mapping\n\n // get sdf from atlas\n float dist = texture(SAMPLER_2D(u_sdf_map), v_uv).a;\n\n lowp float buff = (6.0 - u_stroke_width / v_fontScale) / SDF_PX;\n highp float gamma = (u_halo_blur * 1.19 / SDF_PX + EDGE_GAMMA) / (v_fontScale * u_gamma_scale) / 1.0;\n\n highp float gamma_scaled = gamma * v_gamma_scale;\n\n highp float alpha = smoothstep(buff - gamma_scaled, buff + gamma_scaled, dist);\n\n outputColor = mix(v_color, v_stroke_color, smoothstep(0., 0.5, 1.- dist));\n\n outputColor.a *= alpha;\n // \u4F5C\u4E3A mask \u6A21\u677F\u65F6\u9700\u8981\u4E22\u5F03\u900F\u660E\u7684\u50CF\u7D20\n if (outputColor.a < 0.01) {\n discard;\n }\n outputColor = filterColor(outputColor);\n}\n";
20
19
  /* babel-plugin-inline-import '../shaders/text/text_vert.glsl' */
21
- const textVert = "#define SDF_PX 8.0\n#define EDGE_GAMMA 0.105\n#define FONT_SIZE 24.0\n\nlayout(location = 0) in vec3 a_Position;\nlayout(location = 1) in vec4 a_Color;\nlayout(location = 9) in float a_Size;\nlayout(location = 10) in vec2 a_textOffsets;\nlayout(location = 14) in vec2 a_tex;\n\nlayout(std140) uniform commonUniforms {\n vec4 u_stroke_color : [0.0, 0.0, 0.0, 0.0];\n vec2 u_sdf_map_size;\n float u_raisingHeight: 0.0;\n float u_stroke_width : 2;\n float u_gamma_scale : 0.5;\n float u_halo_blur : 0.5;\n};\n\nout vec2 v_uv;\nout float v_gamma_scale;\nout vec4 v_color;\nout vec4 v_stroke_color;\nout float v_fontScale;\n\n#pragma include \"projection\"\n#pragma include \"picking\"\n#pragma include \"rotation_2d\"\n\nvoid main() {\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n \n v_uv = a_tex / u_sdf_map_size;\n\n\n\n v_color = vec4(a_Color.xyz, a_Color.w * opacity);\n v_stroke_color = vec4(u_stroke_color.xyz, u_stroke_color.w * opacity);\n\n // \u6587\u672C\u7F29\u653E\u6BD4\u4F8B\n float fontScale = a_Size / FONT_SIZE;\n v_fontScale = fontScale;\n\n vec4 project_pos = project_position(vec4(a_Position, 1.0));\n // vec4 projected_position = project_common_position_to_clipspace(vec4(project_pos.xyz, 1.0));\n\n vec2 offset = rotate_matrix(a_textOffsets,rotation);\n \n // gl_Position = vec4(projected_position.xy / projected_position.w + rotation_matrix * a_textOffsets * fontScale / u_ViewportSize * 2.0 * u_DevicePixelRatio, 0.0, 1.0);\n\n float raiseHeight = u_raisingHeight;\n if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {\n float mapboxZoomScale = 4.0/pow(2.0, 21.0 - u_Zoom);\n raiseHeight = u_raisingHeight * mapboxZoomScale;\n }\n\n vec4 projected_position = project_common_position_to_clipspace_v2(vec4(project_pos.xyz + vec3(0.0, 0.0, raiseHeight), 1.0));\n\n gl_Position = vec4(\n projected_position.xy / projected_position.w + offset * fontScale / u_ViewportSize * 2.0 * u_DevicePixelRatio, 0.0, 1.0);\n v_gamma_scale = gl_Position.w;\n setPickingColor(a_PickingColor);\n\n}\n";
20
+ const textVert = "#define SDF_PX 8.0\n#define EDGE_GAMMA 0.105\n#define FONT_SIZE 24.0\n\nlayout(location = ATTRIBUTE_LOCATION_POSITION) in vec3 a_Position;\nlayout(location = ATTRIBUTE_LOCATION_POSITION_64LOW) in vec2 a_Position64Low;\nlayout(location = ATTRIBUTE_LOCATION_COLOR) in vec4 a_Color;\nlayout(location = ATTRIBUTE_LOCATION_SIZE) in float a_Size;\nlayout(location = ATTRIBUTE_LOCATION_TEXT_OFFSETS) in vec2 a_textOffsets;\nlayout(location = ATTRIBUTE_LOCATION_UV) in vec2 a_tex;\n\nlayout(std140) uniform commonUniforms {\n vec4 u_stroke_color : [0.0, 0.0, 0.0, 0.0];\n vec2 u_sdf_map_size;\n float u_raisingHeight: 0.0;\n float u_stroke_width : 2;\n float u_gamma_scale : 0.5;\n float u_halo_blur : 0.5;\n};\n\nout vec2 v_uv;\nout float v_gamma_scale;\nout vec4 v_color;\nout vec4 v_stroke_color;\nout float v_fontScale;\n\n#pragma include \"projection\"\n#pragma include \"picking\"\n#pragma include \"rotation_2d\"\n\nvoid main() {\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n\n v_uv = a_tex / u_sdf_map_size;\n\n\n\n v_color = vec4(a_Color.xyz, a_Color.w * opacity);\n v_stroke_color = vec4(u_stroke_color.xyz, u_stroke_color.w * opacity);\n\n // \u6587\u672C\u7F29\u653E\u6BD4\u4F8B\n float fontScale = a_Size / FONT_SIZE;\n v_fontScale = fontScale;\n\n vec4 project_pos = project_position(vec4(a_Position, 1.0), a_Position64Low);\n // vec4 projected_position = project_common_position_to_clipspace(vec4(project_pos.xyz, 1.0));\n\n vec2 offset = rotate_matrix(a_textOffsets,rotation);\n\n // gl_Position = vec4(projected_position.xy / projected_position.w + rotation_matrix * a_textOffsets * fontScale / u_ViewportSize * 2.0 * u_DevicePixelRatio, 0.0, 1.0);\n\n float raiseHeight = u_raisingHeight;\n if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {\n float mapboxZoomScale = 4.0/pow(2.0, 21.0 - u_Zoom);\n raiseHeight = u_raisingHeight * mapboxZoomScale;\n }\n\n vec4 projected_position = project_common_position_to_clipspace(vec4(project_pos.xyz + vec3(0.0, 0.0, raiseHeight), 1.0));\n\n gl_Position = vec4(\n projected_position.xy / projected_position.w + offset * fontScale / u_ViewportSize * 2.0 * u_DevicePixelRatio, 0.0, 1.0);\n v_gamma_scale = gl_Position.w;\n setPickingColor(a_PickingColor);\n\n}\n";
22
21
  const {
23
22
  isEqual
24
23
  } = _l7Utils.lodashUtil;
@@ -69,6 +68,14 @@ class TextModel extends _BaseModel.default {
69
68
  yield _this.reBuildModel();
70
69
  }));
71
70
  }
71
+ get attributeLocation() {
72
+ return Object.assign(super.attributeLocation, {
73
+ MAX: super.attributeLocation.MAX,
74
+ SIZE: 9,
75
+ TEXT_OFFSETS: 10,
76
+ UV: 11
77
+ });
78
+ }
72
79
  getUninforms() {
73
80
  const commoninfo = this.getCommonUniformsInfo();
74
81
  const attributeInfo = this.getUniformsBufferInfo(this.getStyleAttribute());
@@ -132,6 +139,7 @@ class TextModel extends _BaseModel.default {
132
139
  moduleName: 'pointText',
133
140
  vertexShader: textVert,
134
141
  fragmentShader: textFrag,
142
+ defines: _this3.getDefines(),
135
143
  inject: _this3.getInject(),
136
144
  triangulation: TextTrianglation.bind(_this3),
137
145
  depth: {
@@ -187,11 +195,13 @@ class TextModel extends _BaseModel.default {
187
195
  this.layer.off('remapping', this.mapping);
188
196
  }
189
197
  registerBuiltinAttributes() {
198
+ // 注册 Position 属性 64 位地位部分,经纬度数据开启双精度,避免大于 20层级以上出现数据偏移
199
+ this.registerPosition64LowAttribute();
190
200
  this.styleAttributeService.registerStyleAttribute({
191
201
  name: 'textOffsets',
192
202
  type: _l7Core.AttributeType.Attribute,
193
203
  descriptor: {
194
- shaderLocation: 10,
204
+ shaderLocation: this.attributeLocation.TEXT_OFFSETS,
195
205
  name: 'a_textOffsets',
196
206
  // 文字偏移量
197
207
  buffer: {
@@ -211,7 +221,7 @@ class TextModel extends _BaseModel.default {
211
221
  type: _l7Core.AttributeType.Attribute,
212
222
  descriptor: {
213
223
  name: 'a_tex',
214
- shaderLocation: _CommonStyleAttribute.ShaderLocation.UV,
224
+ shaderLocation: this.attributeLocation.UV,
215
225
  buffer: {
216
226
  usage: _l7Core.gl.DYNAMIC_DRAW,
217
227
  data: [],
@@ -223,13 +233,14 @@ class TextModel extends _BaseModel.default {
223
233
  }
224
234
  }
225
235
  });
236
+
226
237
  // point layer size;
227
238
  this.styleAttributeService.registerStyleAttribute({
228
239
  name: 'size',
229
240
  type: _l7Core.AttributeType.Attribute,
230
241
  descriptor: {
231
242
  name: 'a_Size',
232
- shaderLocation: _CommonStyleAttribute.ShaderLocation.SIZE,
243
+ shaderLocation: this.attributeLocation.SIZE,
233
244
  buffer: {
234
245
  // give the WebGL driver a hint that this buffer may change
235
246
  usage: _l7Core.gl.DYNAMIC_DRAW,
@@ -369,9 +380,6 @@ class TextModel extends _BaseModel.default {
369
380
  // feature.centroid = calculteCentroid(coordinates);
370
381
 
371
382
  feature.centroid = (0, _l7Utils.calculateCentroid)(feature.coordinates);
372
-
373
- // 此时地图高德2.0 originCentroid == centroid
374
- feature.originCentroid = feature.version === 'GAODE2.x' ? (0, _l7Utils.calculateCentroid)(feature.originCoordinates) : feature.originCentroid = feature.centroid;
375
383
  this.glyphInfoMap[id] = {
376
384
  shaping,
377
385
  glyphQuads,
@@ -421,9 +429,7 @@ class TextModel extends _BaseModel.default {
421
429
  shaping,
422
430
  id = 0
423
431
  } = feature;
424
- // const centroid = feature.centroid as [number, number];
425
- // const centroid = feature.originCentroid as [number, number];
426
- const centroid = feature.version === 'GAODE2.x' ? feature.originCentroid : feature.centroid;
432
+ const centroid = feature.centroid;
427
433
  const size = feature.size;
428
434
  const fontScale = size / 16;
429
435
  const pixels = this.mapService.lngLatToContainer(centroid);
@@ -492,6 +498,7 @@ class TextModel extends _BaseModel.default {
492
498
  vertexShader: textVert,
493
499
  fragmentShader: textFrag,
494
500
  triangulation: TextTrianglation.bind(_this5),
501
+ defines: _this5.getDefines(),
495
502
  inject: _this5.getInject(),
496
503
  depth: {
497
504
  enable: false