@antv/l7-layers 2.19.11 → 2.20.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/es/canvas/models/canvas.js +2 -2
- package/es/core/BaseLayer.d.ts +1 -1
- package/es/core/BaseLayer.js +18 -11
- package/es/core/BaseModel.d.ts +3 -1
- package/es/core/BaseModel.js +28 -4
- package/es/core/CommonStyleAttribute.d.ts +15 -0
- package/es/core/CommonStyleAttribute.js +21 -0
- package/es/core/TextureService.js +2 -2
- package/es/earth/index.js +1 -1
- package/es/geometry/index.js +1 -1
- package/es/geometry/models/billboard.js +1 -1
- package/es/geometry/models/plane.js +2 -2
- package/es/geometry/models/sprite.js +2 -2
- package/es/heatmap/index.js +1 -1
- package/es/heatmap/models/heatmap.js +4 -4
- package/es/image/models/image.js +1 -1
- package/es/line/index.js +1 -1
- package/es/line/models/arc.js +1 -1
- package/es/line/models/arc_3d.js +1 -1
- package/es/line/models/earthArc_3d.js +1 -1
- package/es/line/models/great_circle.js +1 -1
- package/es/line/models/line.js +1 -1
- package/es/line/models/linearline.js +1 -1
- package/es/line/models/wall.js +1 -1
- package/es/plugins/DataMappingPlugin.js +1 -1
- package/es/plugins/PixelPickingPlugin.d.ts +4 -1
- package/es/plugins/PixelPickingPlugin.js +91 -22
- package/es/plugins/RegisterStyleAttributePlugin.d.ts +0 -1
- package/es/plugins/RegisterStyleAttributePlugin.js +4 -22
- package/es/plugins/ShaderUniformPlugin.d.ts +2 -0
- package/es/plugins/ShaderUniformPlugin.js +74 -6
- package/es/point/index.js +1 -1
- package/es/point/models/fill.js +31 -7
- package/es/point/models/fillmage.js +1 -1
- package/es/point/models/image.js +1 -1
- package/es/point/models/normal.js +30 -12
- package/es/point/models/text.js +1 -1
- package/es/point/shaders/fill_frag.glsl +20 -14
- package/es/point/shaders/fill_vert.glsl +19 -18
- package/es/point/shaders/normal_frag.glsl +4 -3
- package/es/point/shaders/normal_vert.glsl +12 -11
- package/es/polygon/index.js +1 -1
- package/es/polygon/models/extrude.js +1 -1
- package/es/polygon/models/extrusion.js +1 -1
- package/es/polygon/models/ocean.js +3 -3
- package/es/polygon/models/water.js +1 -1
- package/es/raster/models/raster.js +2 -2
- package/es/raster/models/rasterRgb.js +1 -1
- package/es/raster/models/rasterTerrainRgb.js +1 -1
- package/es/tile/core/BaseLayer.js +4 -4
- package/es/tile/interaction/getRasterData.js +4 -4
- package/es/tile/service/TileLayerService.js +4 -4
- package/es/tile/service/TilePickService.js +3 -3
- package/es/tile/tile/Tile.d.ts +3 -0
- package/es/tile/tile/Tile.js +2 -2
- package/es/wind/models/wind.js +5 -6
- package/lib/canvas/index.js +2 -3
- package/lib/canvas/models/canvas.js +4 -5
- package/lib/canvas/models/index.js +1 -2
- package/lib/citybuliding/building.js +2 -3
- package/lib/citybuliding/models/build.js +2 -3
- package/lib/core/BaseLayer.js +19 -13
- package/lib/core/BaseModel.js +30 -7
- package/lib/core/CommonStyleAttribute.js +22 -0
- package/lib/core/LayerPickService.js +2 -3
- package/lib/core/TextureService.js +4 -5
- package/lib/core/constant.js +3 -5
- package/lib/core/interface.js +6 -11
- package/lib/core/schema.js +2 -3
- package/lib/core/shape/Path.js +3 -6
- package/lib/core/triangulation.js +2 -2
- package/lib/earth/index.js +3 -4
- package/lib/earth/models/atmosphere.js +2 -3
- package/lib/earth/models/base.js +2 -3
- package/lib/earth/models/bloomsphere.js +2 -3
- package/lib/earth/utils.js +3 -6
- package/lib/geometry/index.js +3 -4
- package/lib/geometry/models/billboard.js +3 -4
- package/lib/geometry/models/index.js +1 -2
- package/lib/geometry/models/plane.js +4 -5
- package/lib/geometry/models/sprite.js +4 -5
- package/lib/heatmap/index.js +3 -4
- package/lib/heatmap/models/grid.js +2 -3
- package/lib/heatmap/models/grid3d.js +2 -3
- package/lib/heatmap/models/heatmap.js +6 -7
- package/lib/heatmap/models/hexagon.js +2 -3
- package/lib/heatmap/models/index.js +1 -2
- package/lib/image/index.js +2 -3
- package/lib/image/models/image.js +3 -4
- package/lib/image/models/index.js +1 -2
- package/lib/line/index.js +3 -4
- package/lib/line/models/arc.js +3 -4
- package/lib/line/models/arc_3d.js +3 -4
- package/lib/line/models/earthArc_3d.js +3 -4
- package/lib/line/models/flow.js +2 -3
- package/lib/line/models/great_circle.js +3 -4
- package/lib/line/models/index.js +1 -2
- package/lib/line/models/line.js +3 -4
- package/lib/line/models/linearline.js +3 -4
- package/lib/line/models/simpleLine.js +2 -3
- package/lib/line/models/wall.js +3 -4
- package/lib/mask/index.js +2 -3
- package/lib/mask/models/fill.js +2 -3
- package/lib/mask/models/index.js +1 -2
- package/lib/plugins/DataMappingPlugin.js +3 -4
- package/lib/plugins/DataSourcePlugin.js +2 -3
- package/lib/plugins/FeatureScalePlugin.js +4 -5
- package/lib/plugins/LayerAnimateStylePlugin.js +2 -3
- package/lib/plugins/LayerMaskPlugin.js +2 -3
- package/lib/plugins/LayerModelPlugin.js +2 -3
- package/lib/plugins/LayerStylePlugin.js +2 -3
- package/lib/plugins/LightingPlugin.js +2 -3
- package/lib/plugins/MultiPassRendererPlugin.js +2 -3
- package/lib/plugins/PixelPickingPlugin.js +93 -25
- package/lib/plugins/RegisterStyleAttributePlugin.js +6 -25
- package/lib/plugins/ShaderUniformPlugin.js +75 -8
- package/lib/plugins/UpdateModelPlugin.js +2 -3
- package/lib/plugins/UpdateStyleAttributePlugin.js +2 -3
- package/lib/point/index.js +3 -4
- package/lib/point/models/billboard_point.js +2 -3
- package/lib/point/models/earthExtrude.js +2 -3
- package/lib/point/models/earthFill.js +2 -3
- package/lib/point/models/extrude.js +2 -3
- package/lib/point/models/fill.js +33 -10
- package/lib/point/models/fillmage.js +3 -4
- package/lib/point/models/image.js +3 -4
- package/lib/point/models/index.js +1 -2
- package/lib/point/models/normal.js +32 -15
- package/lib/point/models/radar.js +2 -3
- package/lib/point/models/text.js +3 -4
- package/lib/point/shaders/fill_frag.glsl +20 -14
- package/lib/point/shaders/fill_vert.glsl +19 -18
- package/lib/point/shaders/normal_frag.glsl +4 -3
- package/lib/point/shaders/normal_vert.glsl +12 -11
- package/lib/polygon/index.js +3 -4
- package/lib/polygon/models/extrude.js +3 -4
- package/lib/polygon/models/extrusion.js +3 -4
- package/lib/polygon/models/fill.js +2 -3
- package/lib/polygon/models/index.js +1 -2
- package/lib/polygon/models/ocean.js +5 -6
- package/lib/polygon/models/water.js +3 -4
- package/lib/raster/index.js +2 -3
- package/lib/raster/models/index.js +1 -2
- package/lib/raster/models/raster.js +4 -5
- package/lib/raster/models/rasterRgb.js +3 -4
- package/lib/raster/models/rasterTerrainRgb.js +3 -4
- package/lib/tile/core/BaseLayer.js +6 -7
- package/lib/tile/core/TileDebugLayer.js +2 -3
- package/lib/tile/interaction/getRasterData.js +4 -4
- package/lib/tile/service/TileLayerService.js +6 -7
- package/lib/tile/service/TilePickService.js +5 -6
- package/lib/tile/service/TileSourceService.js +4 -5
- package/lib/tile/tile/DebugTile.js +2 -3
- package/lib/tile/tile/ImageTile.js +2 -3
- package/lib/tile/tile/MaskTile.js +2 -3
- package/lib/tile/tile/RasterRGBTile.js +2 -3
- package/lib/tile/tile/RasterTerrainRGBTile.js +2 -3
- package/lib/tile/tile/RasterTile.js +2 -3
- package/lib/tile/tile/Tile.js +4 -5
- package/lib/tile/tile/VectorTile.js +2 -3
- package/lib/tile/utils/constants.js +2 -3
- package/lib/tile/utils/utils.js +1 -2
- package/lib/utils/blend.js +2 -3
- package/lib/utils/collision-index.js +2 -3
- package/lib/utils/extrude_polyline.js +2 -3
- package/lib/utils/grid-index.js +1 -2
- package/lib/utils/simpleLine.js +2 -3
- package/lib/wind/index.js +2 -3
- package/lib/wind/models/index.js +1 -2
- package/lib/wind/models/wind.js +7 -9
- package/lib/wind/models/windRender.js +4 -5
- package/lib/wind/models/windShader.js +6 -12
- package/package.json +7 -7
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var LayerStylePlugin = (_dec = (0, _inversify.injectable)(), _dec(_class = /*#__PURE__*/function () {
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var LayerStylePlugin = exports.default = (_dec = (0, _inversify.injectable)(), _dec(_class = /*#__PURE__*/function () {
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/**
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* Layer Model 初始化,更新,销毁
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var LayerModelPlugin = (_dec = (0, _inversify.injectable)(), _dec(_class = /*#__PURE__*/function () {
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var LayerModelPlugin = exports.default = (_dec = (0, _inversify.injectable)(), _dec(_class = /*#__PURE__*/function () {
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var LayerStylePlugin = (_dec = (0, _inversify.injectable)(), _dec(_class = /*#__PURE__*/function () {
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var LayerStylePlugin = exports.default = (_dec = (0, _inversify.injectable)(), _dec(_class = /*#__PURE__*/function () {
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var LightingPlugin = exports.default = (_dec = (0, _inversify.injectable)(), _dec(_class = /*#__PURE__*/function () {
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exports.default = MultiPassRendererPlugin;
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var _CommonStyleAttribute = require("../core/CommonStyleAttribute");
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var PickingStage = {
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NONE: 0.0,
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ENCODE: 1.0,
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HIGHLIGHT: 2.0
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var PixelPickingPlugin = (_dec = (0, _inversify.injectable)(), _dec(_class = /*#__PURE__*/function () {
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var PixelPickingPlugin = exports.default = (_dec = (0, _inversify.injectable)(), _dec(_class = /*#__PURE__*/function () {
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(0, _defineProperty2.default)(this, "PickOption", {
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u_HighlightColor: [1, 0, 0, 1],
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u_SelectColor: [1, 0, 0, 1],
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u_PickingColor: [0, 0, 0],
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u_PickingStage: 0,
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u_CurrentSelectedId: [0, 0, 0],
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u_PickingThreshold: 10,
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u_PickingBuffer: 0,
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// TODO: 更新机制
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u_shaderPick: 0,
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u_EnableSelect: 0,
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u_activeMix: 0
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});
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(0, _createClass2.default)(PixelPickingPlugin, [{
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key: "pickOption2Array",
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value: function pickOption2Array() {
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return Object.values(this.PickOption).flat();
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}, {
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key: "updatePickOption",
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value: function updatePickOption(option, rendererService) {
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rendererService.uniformBuffers[1].subData({
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offset: 0,
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data: new Uint8Array(new Float32Array(this.pickOption2Array()))
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});
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}
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}, {
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key: "apply",
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value: function apply(layer, _ref) {
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if (!rendererService.uniformBuffers[1]) {
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// Create a Uniform Buffer Object(UBO).
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var uniformBuffer = rendererService.createBuffer({
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// vec4 u_HighlightColor;
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// vec4 u_SelectColor;
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// vec3 u_PickingColor;
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// float u_PickingStage;
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// vec3 u_CurrentSelectedId;
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// float u_PickingThreshold;
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// float u_PickingBuffer;
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// float u_shaderPick;
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// float u_EnableSelect;
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// float u_activeMix;
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data: new Float32Array(this.pickOption2Array().length),
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isUBO: true
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});
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this.updatePickOption({}, rendererService);
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}
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layer.hooks.init.tapPromise('PixelPickingPlugin', function () {
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var _layer$getLayerConfig = layer.getLayerConfig(),
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type: _l7Core.AttributeType.Attribute,
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descriptor: {
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name: 'a_PickingColor',
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shaderLocation: _CommonStyleAttribute.ShaderLocation.PICKING_COLOR,
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buffer: {
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data: [],
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type: _l7Core.gl.FLOAT
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|
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var _layer$getLayerConfig2 = layer.getLayerConfig(),
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enablePicking = _layer$getLayerConfig2.enablePicking;
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_this2.updatePickOption({
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}, rendererService);
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u_PickingStage: PickingStage.ENCODE
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|
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enablePicking = _layer$getLayerConfig3.enablePicking;
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_this2.updatePickOption({
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layer.updateLayerConfig({
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pickedFeatureID: (0, _l7Utils.decodePickingColor)(new Uint8Array(pickedColor))
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});
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var option = {
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u_PickingColor: pickedColor,
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return c * 255;
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}),
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u_activeMix: activeMix
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};
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_this2.updatePickOption(option, rendererService);
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layer.models.forEach(function (model) {
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u_PickingColor: pickedColor,
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u_HighlightColor: highlightColorInArray.map(function (c) {
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return c * 255;
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}),
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u_activeMix: activeMix
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layer.hooks.beforeSelect.tap('PixelPickingPlugin', function (pickedColor) {
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layer.updateLayerConfig({
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pickedFeatureID: (0, _l7Utils.decodePickingColor)(new Uint8Array(pickedColor))
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}),
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u_activeMix: selectMix,
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u_CurrentSelectedId: pickedColor,
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}),
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u_EnableSelect: 1
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};
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console.log(option);
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_this2.updatePickOption(option, rendererService);
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u_PickingColor: pickedColor,
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u_HighlightColor: highlightColorInArray.map(function (c) {
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}),
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u_activeMix: selectMix,
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u_SelectColor: highlightColorInArray.map(function (c) {
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return c * 255;
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}),
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u_EnableSelect: 1
|
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});
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return model.addUniforms(option);
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});
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});
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}
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}]);
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return PixelPickingPlugin;
|
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}()) || _class);
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exports.default = PixelPickingPlugin;
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}()) || _class);
|
|
@@ -10,12 +10,13 @@ var _createClass2 = _interopRequireDefault(require("@babel/runtime/helpers/creat
|
|
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10
10
|
var _l7Core = require("@antv/l7-core");
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|
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|
var _inversify = require("inversify");
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|
require("reflect-metadata");
|
|
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+
var _CommonStyleAttribute = require("../core/CommonStyleAttribute");
|
|
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|
var _utils = require("../tile/utils/utils");
|
|
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var _dec, _class;
|
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/**
|
|
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* 在初始化阶段完成属性的注册,以及首次根据 Layer 指定的三角化方法完成 indices 和 attribute 的创建
|
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*/
|
|
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-
var RegisterStyleAttributePlugin = (_dec = (0, _inversify.injectable)(), _dec(_class = /*#__PURE__*/function () {
|
|
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|
+
var RegisterStyleAttributePlugin = exports.default = (_dec = (0, _inversify.injectable)(), _dec(_class = /*#__PURE__*/function () {
|
|
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|
function RegisterStyleAttributePlugin() {
|
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(0, _classCallCheck2.default)(this, RegisterStyleAttributePlugin);
|
|
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|
}
|
|
@@ -54,6 +55,7 @@ var RegisterStyleAttributePlugin = (_dec = (0, _inversify.injectable)(), _dec(_c
|
|
|
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|
type: _l7Core.AttributeType.Attribute,
|
|
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|
descriptor: {
|
|
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|
name: 'a_Position',
|
|
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+
shaderLocation: _CommonStyleAttribute.ShaderLocation.POSITION,
|
|
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|
buffer: {
|
|
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|
|
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type: _l7Core.gl.FLOAT
|
|
@@ -65,28 +67,6 @@ var RegisterStyleAttributePlugin = (_dec = (0, _inversify.injectable)(), _dec(_c
|
|
|
65
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|
}
|
|
66
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|
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|
|
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|
}
|
|
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|
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}, {
|
|
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|
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key: "registerFilterAttribute",
|
|
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|
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value: function registerFilterAttribute(styleAttributeService) {
|
|
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|
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styleAttributeService.registerStyleAttribute({
|
|
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name: 'filter',
|
|
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|
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|
|
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descriptor: {
|
|
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name: 'filter',
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|
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|
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buffer: {
|
|
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|
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// give the WebGL driver a hint that this buffer may change
|
|
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usage: _l7Core.gl.DYNAMIC_DRAW,
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|
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data: [],
|
|
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|
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type: _l7Core.gl.FLOAT
|
|
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|
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},
|
|
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|
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size: 1,
|
|
83
|
-
update: function update(feature) {
|
|
84
|
-
var filter = feature.filter;
|
|
85
|
-
return filter ? [1] : [0];
|
|
86
|
-
}
|
|
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|
-
}
|
|
88
|
-
});
|
|
89
|
-
}
|
|
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|
}, {
|
|
91
71
|
key: "registerColorAttribute",
|
|
92
72
|
value: function registerColorAttribute(styleAttributeService) {
|
|
@@ -95,6 +75,7 @@ var RegisterStyleAttributePlugin = (_dec = (0, _inversify.injectable)(), _dec(_c
|
|
|
95
75
|
type: _l7Core.AttributeType.Attribute,
|
|
96
76
|
descriptor: {
|
|
97
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|
name: 'a_Color',
|
|
78
|
+
shaderLocation: _CommonStyleAttribute.ShaderLocation.COLOR,
|
|
98
79
|
buffer: {
|
|
99
80
|
// give the WebGL driver a hint that this buffer may change
|
|
100
81
|
usage: _l7Core.gl.DYNAMIC_DRAW,
|
|
@@ -118,6 +99,7 @@ var RegisterStyleAttributePlugin = (_dec = (0, _inversify.injectable)(), _dec(_c
|
|
|
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99
|
type: _l7Core.AttributeType.Attribute,
|
|
119
100
|
descriptor: {
|
|
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101
|
name: 'a_vertexId',
|
|
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|
+
shaderLocation: _CommonStyleAttribute.ShaderLocation.VERTEX_ID,
|
|
121
103
|
buffer: {
|
|
122
104
|
// give the WebGL driver a hint that this buffer may change
|
|
123
105
|
usage: _l7Core.gl.DYNAMIC_DRAW,
|
|
@@ -133,5 +115,4 @@ var RegisterStyleAttributePlugin = (_dec = (0, _inversify.injectable)(), _dec(_c
|
|
|
133
115
|
}
|
|
134
116
|
}]);
|
|
135
117
|
return RegisterStyleAttributePlugin;
|
|
136
|
-
}()) || _class);
|
|
137
|
-
exports.default = RegisterStyleAttributePlugin;
|
|
118
|
+
}()) || _class);
|
|
@@ -5,6 +5,8 @@ Object.defineProperty(exports, "__esModule", {
|
|
|
5
5
|
value: true
|
|
6
6
|
});
|
|
7
7
|
exports.default = void 0;
|
|
8
|
+
var _toConsumableArray2 = _interopRequireDefault(require("@babel/runtime/helpers/toConsumableArray"));
|
|
9
|
+
var _objectSpread2 = _interopRequireDefault(require("@babel/runtime/helpers/objectSpread2"));
|
|
8
10
|
var _initializerDefineProperty2 = _interopRequireDefault(require("@babel/runtime/helpers/initializerDefineProperty"));
|
|
9
11
|
var _classCallCheck2 = _interopRequireDefault(require("@babel/runtime/helpers/classCallCheck"));
|
|
10
12
|
var _createClass2 = _interopRequireDefault(require("@babel/runtime/helpers/createClass"));
|
|
@@ -14,7 +16,7 @@ var _initializerWarningHelper2 = _interopRequireDefault(require("@babel/runtime/
|
|
|
14
16
|
var _l7Core = require("@antv/l7-core");
|
|
15
17
|
var _inversify = require("inversify");
|
|
16
18
|
require("reflect-metadata");
|
|
17
|
-
var _dec, _dec2, _dec3, _dec4, _dec5, _class, _class2, _descriptor, _descriptor2, _descriptor3, _descriptor4;
|
|
19
|
+
var _dec, _dec2, _dec3, _dec4, _dec5, _dec6, _class, _class2, _descriptor, _descriptor2, _descriptor3, _descriptor4, _descriptor5;
|
|
18
20
|
/**
|
|
19
21
|
* 在渲染之前需要获取当前 Shader 所需 Uniform,例如:
|
|
20
22
|
* 1. 从相机服务中获取 View & ProjectionMatrix,当前缩放等级等等
|
|
@@ -22,13 +24,14 @@ var _dec, _dec2, _dec3, _dec4, _dec5, _class, _class2, _descriptor, _descriptor2
|
|
|
22
24
|
* @see https://yuque.antfin-inc.com/yuqi.pyq/fgetpa/doml91
|
|
23
25
|
* 3. 当前 Layer 本身的样式属性
|
|
24
26
|
*/
|
|
25
|
-
var ShaderUniformPlugin = (_dec = (0, _inversify.injectable)(), _dec2 = (0, _inversify.inject)(_l7Core.TYPES.ICameraService), _dec3 = (0, _inversify.inject)(_l7Core.TYPES.ICoordinateSystemService), _dec4 = (0, _inversify.inject)(_l7Core.TYPES.IRendererService), _dec5 = (0, _inversify.inject)(_l7Core.TYPES.IMapService), _dec(_class = (_class2 = /*#__PURE__*/function () {
|
|
27
|
+
var ShaderUniformPlugin = exports.default = (_dec = (0, _inversify.injectable)(), _dec2 = (0, _inversify.inject)(_l7Core.TYPES.ICameraService), _dec3 = (0, _inversify.inject)(_l7Core.TYPES.ICoordinateSystemService), _dec4 = (0, _inversify.inject)(_l7Core.TYPES.IRendererService), _dec5 = (0, _inversify.inject)(_l7Core.TYPES.IMapService), _dec6 = (0, _inversify.inject)(_l7Core.TYPES.ILayerService), _dec(_class = (_class2 = /*#__PURE__*/function () {
|
|
26
28
|
function ShaderUniformPlugin() {
|
|
27
29
|
(0, _classCallCheck2.default)(this, ShaderUniformPlugin);
|
|
28
30
|
(0, _initializerDefineProperty2.default)(this, "cameraService", _descriptor, this);
|
|
29
31
|
(0, _initializerDefineProperty2.default)(this, "coordinateSystemService", _descriptor2, this);
|
|
30
32
|
(0, _initializerDefineProperty2.default)(this, "rendererService", _descriptor3, this);
|
|
31
33
|
(0, _initializerDefineProperty2.default)(this, "mapService", _descriptor4, this);
|
|
34
|
+
(0, _initializerDefineProperty2.default)(this, "layerService", _descriptor5, this);
|
|
32
35
|
}
|
|
33
36
|
(0, _createClass2.default)(ShaderUniformPlugin, [{
|
|
34
37
|
key: "apply",
|
|
@@ -37,6 +40,15 @@ var ShaderUniformPlugin = (_dec = (0, _inversify.injectable)(), _dec2 = (0, _inv
|
|
|
37
40
|
var version = this.mapService.version;
|
|
38
41
|
var mvp = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1]; // default matrix (for gaode2.x)
|
|
39
42
|
var sceneCenterMercator = [0, 0];
|
|
43
|
+
var uniformBuffer;
|
|
44
|
+
if (!this.rendererService.uniformBuffers[0]) {
|
|
45
|
+
// Create a Uniform Buffer Object(UBO).
|
|
46
|
+
uniformBuffer = this.rendererService.createBuffer({
|
|
47
|
+
data: new Float32Array(16 * 5 + 4 * 6 + 4),
|
|
48
|
+
isUBO: true
|
|
49
|
+
});
|
|
50
|
+
this.rendererService.uniformBuffers[0] = uniformBuffer;
|
|
51
|
+
}
|
|
40
52
|
layer.hooks.beforeRender.tap('ShaderUniformPlugin', function () {
|
|
41
53
|
// @ts-ignore
|
|
42
54
|
var offset = layer.getLayerConfig().tileOrigin;
|
|
@@ -53,12 +65,25 @@ var ShaderUniformPlugin = (_dec = (0, _inversify.injectable)(), _dec2 = (0, _inv
|
|
|
53
65
|
var _this$rendererService = _this.rendererService.getViewportSize(),
|
|
54
66
|
width = _this$rendererService.width,
|
|
55
67
|
height = _this$rendererService.height;
|
|
68
|
+
var _this$generateUBO = _this.generateUBO(mvp, sceneCenterMercator, width, height),
|
|
69
|
+
data = _this$generateUBO.data,
|
|
70
|
+
uniforms = _this$generateUBO.uniforms;
|
|
71
|
+
if (_this.layerService.alreadyInRendering && uniformBuffer) {
|
|
72
|
+
// Update only once since all models can share one UBO.
|
|
73
|
+
uniformBuffer.subData({
|
|
74
|
+
offset: 0,
|
|
75
|
+
data: data
|
|
76
|
+
});
|
|
77
|
+
}
|
|
78
|
+
// For WebGL1. regl
|
|
56
79
|
layer.models.forEach(function (model) {
|
|
57
|
-
|
|
58
|
-
|
|
80
|
+
model.addUniforms((0, _objectSpread2.default)((0, _objectSpread2.default)({}, uniforms), {}, {
|
|
81
|
+
// TODO: move these 2 uniforms to PixelPickingPlugin
|
|
82
|
+
u_PickingBuffer: layer.getLayerConfig().pickingBuffer || 0,
|
|
83
|
+
// Tip: 当前地图是否在拖动
|
|
84
|
+
u_shaderPick: Number(layer.getShaderPickStat())
|
|
85
|
+
}));
|
|
59
86
|
});
|
|
60
|
-
|
|
61
|
-
// TODO:脏检查,决定是否需要渲染
|
|
62
87
|
});
|
|
63
88
|
}
|
|
64
89
|
|
|
@@ -76,6 +101,44 @@ var ShaderUniformPlugin = (_dec = (0, _inversify.injectable)(), _dec2 = (0, _inv
|
|
|
76
101
|
this.mapService.setCoordCenter(layer.coordCenter);
|
|
77
102
|
}
|
|
78
103
|
}
|
|
104
|
+
}, {
|
|
105
|
+
key: "generateUBO",
|
|
106
|
+
value: function generateUBO(u_Mvp, sceneCenterMercator, width, height) {
|
|
107
|
+
var _uniforms;
|
|
108
|
+
var u_ProjectionMatrix = this.cameraService.getProjectionMatrix();
|
|
109
|
+
var u_ViewMatrix = this.cameraService.getViewMatrix();
|
|
110
|
+
var u_ViewProjectionMatrix = this.cameraService.getViewProjectionMatrix();
|
|
111
|
+
var u_ModelMatrix = this.cameraService.getModelMatrix();
|
|
112
|
+
var u_ViewportCenterProjection = this.coordinateSystemService.getViewportCenterProjection();
|
|
113
|
+
var u_PixelsPerDegree = this.coordinateSystemService.getPixelsPerDegree();
|
|
114
|
+
var u_Zoom = this.cameraService.getZoom();
|
|
115
|
+
var u_PixelsPerDegree2 = this.coordinateSystemService.getPixelsPerDegree2();
|
|
116
|
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var u_ZoomScale = this.cameraService.getZoomScale();
|
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var u_PixelsPerMeter = this.coordinateSystemService.getPixelsPerMeter();
|
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var u_CoordinateSystem = this.coordinateSystemService.getCoordinateSystem();
|
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var u_CameraPosition = this.cameraService.getCameraPosition();
|
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var u_DevicePixelRatio = window.devicePixelRatio;
|
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var u_ViewportCenter = this.coordinateSystemService.getViewportCenter();
|
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var u_ViewportSize = [width, height];
|
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var u_FocalDistance = this.cameraService.getFocalDistance();
|
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var data = [].concat((0, _toConsumableArray2.default)(u_ViewMatrix), (0, _toConsumableArray2.default)(u_ProjectionMatrix), (0, _toConsumableArray2.default)(u_ViewProjectionMatrix), (0, _toConsumableArray2.default)(u_ModelMatrix), (0, _toConsumableArray2.default)(u_Mvp), (0, _toConsumableArray2.default)(u_ViewportCenterProjection), (0, _toConsumableArray2.default)(u_PixelsPerDegree), [
|
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// 4
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u_Zoom], (0, _toConsumableArray2.default)(u_PixelsPerDegree2), [
|
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// 4
|
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u_ZoomScale], (0, _toConsumableArray2.default)(u_PixelsPerMeter), [
|
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// 4
|
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u_CoordinateSystem], (0, _toConsumableArray2.default)(u_CameraPosition), [
|
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// 4
|
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u_DevicePixelRatio], (0, _toConsumableArray2.default)(u_ViewportCenter), u_ViewportSize, (0, _toConsumableArray2.default)(sceneCenterMercator), [
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// 2
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u_FocalDistance,
|
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// 1
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0]);
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return {
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data: data,
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uniforms: (_uniforms = {}, (0, _defineProperty2.default)(_uniforms, _l7Core.CameraUniform.ProjectionMatrix, u_ProjectionMatrix), (0, _defineProperty2.default)(_uniforms, _l7Core.CameraUniform.ViewMatrix, u_ViewMatrix), (0, _defineProperty2.default)(_uniforms, _l7Core.CameraUniform.ViewProjectionMatrix, u_ViewProjectionMatrix), (0, _defineProperty2.default)(_uniforms, _l7Core.CameraUniform.Zoom, u_Zoom), (0, _defineProperty2.default)(_uniforms, _l7Core.CameraUniform.ZoomScale, u_ZoomScale), (0, _defineProperty2.default)(_uniforms, _l7Core.CameraUniform.FocalDistance, u_FocalDistance), (0, _defineProperty2.default)(_uniforms, _l7Core.CameraUniform.CameraPosition, u_CameraPosition), (0, _defineProperty2.default)(_uniforms, _l7Core.CoordinateUniform.CoordinateSystem, u_CoordinateSystem), (0, _defineProperty2.default)(_uniforms, _l7Core.CoordinateUniform.ViewportCenter, u_ViewportCenter), (0, _defineProperty2.default)(_uniforms, _l7Core.CoordinateUniform.ViewportCenterProjection, u_ViewportCenterProjection), (0, _defineProperty2.default)(_uniforms, _l7Core.CoordinateUniform.PixelsPerDegree, u_PixelsPerDegree), (0, _defineProperty2.default)(_uniforms, _l7Core.CoordinateUniform.PixelsPerDegree2, u_PixelsPerDegree2), (0, _defineProperty2.default)(_uniforms, _l7Core.CoordinateUniform.PixelsPerMeter, u_PixelsPerMeter), (0, _defineProperty2.default)(_uniforms, _l7Core.CoordinateUniform.Mvp, u_Mvp), (0, _defineProperty2.default)(_uniforms, "u_sceneCenterMercator", sceneCenterMercator), (0, _defineProperty2.default)(_uniforms, "u_ViewportSize", u_ViewportSize), (0, _defineProperty2.default)(_uniforms, "u_ModelMatrix", u_ModelMatrix), (0, _defineProperty2.default)(_uniforms, "u_DevicePixelRatio", u_DevicePixelRatio), _uniforms)
|
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};
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}
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}]);
|
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|
return ShaderUniformPlugin;
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}(), (_descriptor = (0, _applyDecoratedDescriptor2.default)(_class2.prototype, "cameraService", [_dec2], {
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@@ -98,5 +161,9 @@ var ShaderUniformPlugin = (_dec = (0, _inversify.injectable)(), _dec2 = (0, _inv
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enumerable: true,
|
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writable: true,
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initializer: null
|
|
101
|
-
})
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-
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}), _descriptor5 = (0, _applyDecoratedDescriptor2.default)(_class2.prototype, "layerService", [_dec6], {
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configurable: true,
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enumerable: true,
|
|
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writable: true,
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initializer: null
|
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+
})), _class2)) || _class);
|
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@@ -13,7 +13,7 @@ var _dec, _class;
|
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/**
|
|
14
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* Model 更新
|
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*/
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-
var UpdateModelPlugin = (_dec = (0, _inversify.injectable)(), _dec(_class = /*#__PURE__*/function () {
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+
var UpdateModelPlugin = exports.default = (_dec = (0, _inversify.injectable)(), _dec(_class = /*#__PURE__*/function () {
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function UpdateModelPlugin() {
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18
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(0, _classCallCheck2.default)(this, UpdateModelPlugin);
|
|
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|
}
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|
@@ -36,5 +36,4 @@ var UpdateModelPlugin = (_dec = (0, _inversify.injectable)(), _dec(_class = /*#_
|
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|
}
|
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37
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|
}]);
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return UpdateModelPlugin;
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}()) || _class);
|
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exports.default = UpdateModelPlugin;
|
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+
}()) || _class);
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@@ -13,7 +13,7 @@ var _dec, _class;
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13
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/**
|
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* 在初始化阶段完成属性的注册,以及首次根据 Layer 指定的三角化方法完成 indices 和 attribute 的创建
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*/
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var UpdateStyleAttributePlugin = (_dec = (0, _inversify.injectable)(), _dec(_class = /*#__PURE__*/function () {
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var UpdateStyleAttributePlugin = exports.default = (_dec = (0, _inversify.injectable)(), _dec(_class = /*#__PURE__*/function () {
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function UpdateStyleAttributePlugin() {
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(0, _classCallCheck2.default)(this, UpdateStyleAttributePlugin);
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}
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@@ -78,5 +78,4 @@ var UpdateStyleAttributePlugin = (_dec = (0, _inversify.injectable)(), _dec(_cla
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}]);
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return UpdateStyleAttributePlugin;
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}()) || _class);
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exports.default = UpdateStyleAttributePlugin;
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}()) || _class);
|
package/lib/point/index.js
CHANGED
|
@@ -21,7 +21,7 @@ function _unsupportedIterableToArray(o, minLen) { if (!o) return; if (typeof o =
|
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21
21
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function _arrayLikeToArray(arr, len) { if (len == null || len > arr.length) len = arr.length; for (var i = 0, arr2 = new Array(len); i < len; i++) arr2[i] = arr[i]; return arr2; }
|
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|
function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = (0, _getPrototypeOf2.default)(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = (0, _getPrototypeOf2.default)(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return (0, _possibleConstructorReturn2.default)(this, result); }; }
|
|
23
23
|
function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
|
|
24
|
-
var PointLayer = /*#__PURE__*/function (_BaseLayer) {
|
|
24
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+
var PointLayer = exports.default = /*#__PURE__*/function (_BaseLayer) {
|
|
25
25
|
(0, _inherits2.default)(PointLayer, _BaseLayer);
|
|
26
26
|
var _super = _createSuper(PointLayer);
|
|
27
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|
function PointLayer() {
|
|
@@ -32,7 +32,7 @@ var PointLayer = /*#__PURE__*/function (_BaseLayer) {
|
|
|
32
32
|
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|
|
33
33
|
_this = _super.call.apply(_super, [this].concat(args));
|
|
34
34
|
(0, _defineProperty2.default)((0, _assertThisInitialized2.default)(_this), "type", 'PointLayer');
|
|
35
|
-
(0, _defineProperty2.default)((0, _assertThisInitialized2.default)(_this), "enableShaderEncodeStyles", ['
|
|
35
|
+
(0, _defineProperty2.default)((0, _assertThisInitialized2.default)(_this), "enableShaderEncodeStyles", ['stroke', 'offsets', 'opacity', 'rotation']);
|
|
36
36
|
(0, _defineProperty2.default)((0, _assertThisInitialized2.default)(_this), "enableDataEncodeStyles", ['textOffset', 'textAnchor']);
|
|
37
37
|
(0, _defineProperty2.default)((0, _assertThisInitialized2.default)(_this), "defaultSourceConfig", {
|
|
38
38
|
data: [],
|
|
@@ -209,5 +209,4 @@ var PointLayer = /*#__PURE__*/function (_BaseLayer) {
|
|
|
209
209
|
}
|
|
210
210
|
}]);
|
|
211
211
|
return PointLayer;
|
|
212
|
-
}(_BaseLayer2.default);
|
|
213
|
-
exports.default = PointLayer;
|
|
212
|
+
}(_BaseLayer2.default);
|
|
@@ -31,7 +31,7 @@ function PointTriangulation(feature) {
|
|
|
31
31
|
size: coordinates.length
|
|
32
32
|
};
|
|
33
33
|
}
|
|
34
|
-
var SimplePointModel = /*#__PURE__*/function (_BaseModel) {
|
|
34
|
+
var SimplePointModel = exports.default = /*#__PURE__*/function (_BaseModel) {
|
|
35
35
|
(0, _inherits2.default)(SimplePointModel, _BaseModel);
|
|
36
36
|
var _super = _createSuper(SimplePointModel);
|
|
37
37
|
function SimplePointModel() {
|
|
@@ -146,5 +146,4 @@ var SimplePointModel = /*#__PURE__*/function (_BaseModel) {
|
|
|
146
146
|
}
|
|
147
147
|
}]);
|
|
148
148
|
return SimplePointModel;
|
|
149
|
-
}(_BaseModel2.default);
|
|
150
|
-
exports.default = SimplePointModel;
|
|
149
|
+
}(_BaseModel2.default);
|
|
@@ -26,7 +26,7 @@ var pointExtrudeFrag = "varying vec4 v_color;\nuniform float u_opacity: 1.0;\n\n
|
|
|
26
26
|
/* babel-plugin-inline-import '../shaders/earth/extrude_vert.glsl' */
|
|
27
27
|
var pointExtrudeVert = "precision highp float;\n\n#define pi 3.1415926535\n#define ambientRatio 0.5\n#define diffuseRatio 0.3\n#define specularRatio 0.2\n\nattribute vec3 a_Position;\nattribute vec3 a_Pos;\nattribute vec4 a_Color;\nattribute vec3 a_Size;\nattribute vec3 a_Normal;\n\nuniform float u_heightfixed: 0.0; // \u9ED8\u8BA4\u4E0D\u56FA\u5B9A\nuniform float u_globel;\nuniform float u_r;\nuniform mat4 u_ModelMatrix;\n\nvarying vec4 v_color;\n\nuniform float u_opacity : 1;\nuniform float u_lightEnable: 1;\nvarying float v_lightWeight;\nvarying float v_barLinearZ;\n// \u7528\u4E8E\u5C06\u5728\u9876\u70B9\u7740\u8272\u5668\u4E2D\u8BA1\u7B97\u597D\u7684\u6837\u5F0F\u503C\u4F20\u9012\u7ED9\u7247\u5143\n\n\n#pragma include \"projection\"\n#pragma include \"light\"\n#pragma include \"picking\"\n\nfloat getYRadian(float x, float z) {\n if(x > 0.0 && z > 0.0) {\n return atan(x/z);\n } else if(x > 0.0 && z <= 0.0){\n return atan(-z/x) + pi/2.0;\n } else if(x <= 0.0 && z <= 0.0) {\n return pi + atan(x/z); //atan(x/z) + \n } else {\n return atan(z/-x) + pi*3.0/2.0;\n }\n}\n\nfloat getXRadian(float y, float r) {\n return atan(y/r);\n}\n\nvoid main() {\n\n \n float textureOffset = 0.0; // \u5728 cell \u4E2D\u53D6\u503C\u7684\u504F\u79FB\u91CF\n\n textureOffset = opacityAndOffset.g;\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n vec3 size = a_Size * a_Position;\n\n // a_Position.z \u662F\u5728\u6784\u5EFA\u7F51\u683C\u7684\u65F6\u5019\u4F20\u5165\u7684\u6807\u51C6\u503C 0 - 1\uFF0C\u5728\u63D2\u503C\u5668\u63D2\u503C\u53EF\u4EE5\u83B7\u53D6 0\uFF5E1 \u7EBF\u6027\u6E10\u53D8\u7684\u503C\n v_barLinearZ = a_Position.z;\n\n vec3 offset = size; // \u63A7\u5236\u5706\u67F1\u4F53\u7684\u5927\u5C0F - \u4ECE\u6807\u51C6\u5355\u4F4D\u5706\u67F1\u4F53\u8FDB\u884C\u504F\u79FB\n if(u_heightfixed < 1.0) { // \u5706\u67F1\u4F53\u4E0D\u56FA\u5B9A\u9AD8\u5EA6\n \n if (u_CoordinateSystem == COORDINATE_SYSTEM_P20 || u_CoordinateSystem == COORDINATE_SYSTEM_P20_OFFSET) {\n // P20 \u5750\u6807\u7CFB\u4E0B\uFF0C\u4E3A\u4E86\u548C Web \u58A8\u5361\u6258\u5750\u6807\u7CFB\u7EDF\u4E00\uFF0Czoom \u9ED8\u8BA4\u51CF1\n offset = offset * pow(2.0, (19.0 - u_Zoom));\n }\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) {\n // P20_2 \u5750\u6807\u7CFB\u4E0B\uFF0C\u4E3A\u4E86\u548C Web \u58A8\u5361\u6258\u5750\u6807\u7CFB\u7EDF\u4E00\uFF0Czoom \u9ED8\u8BA4\u51CF3\n offset = offset * pow(2.0, (19.0 - 3.0 - u_Zoom));\n }\n } else {// \u5706\u67F1\u4F53\u56FA\u5B9A\u9AD8\u5EA6 \uFF08 \u5904\u7406 mapbox \uFF09\n if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {\n offset *= 4.0/pow(2.0, 21.0 - u_Zoom);\n }\n }\n\n\n vec4 project_pos = project_position(vec4(a_Pos.xy, 0., 1.0));\n\n // u_r \u63A7\u5236\u5706\u67F1\u7684\u751F\u957F\n vec4 pos = vec4(project_pos.xy + offset.xy, offset.z * u_r, 1.0);\n\n // \u5706\u67F1\u5149\u7167\u6548\u679C\n float lightWeight = 1.0;\n if(u_lightEnable > 0.0) { // \u53D6\u6D88\u4E09\u5143\u8868\u8FBE\u5F0F\uFF0C\u589E\u5F3A\u5065\u58EE\u6027\n lightWeight = calc_lighting(pos);\n }\n v_lightWeight = lightWeight;\n // \u8BBE\u7F6E\u5706\u67F1\u7684\u5E95\u8272\n if(u_linearColor == 1.0) { // \u4F7F\u7528\u6E10\u53D8\u989C\u8272\n v_color = mix(u_sourceColor, u_targetColor, barLinearZ);\n v_color.rgb *= lightWeight;\n } else { // \u4F7F\u7528 color \u65B9\u6CD5\u4F20\u5165\u7684\u989C\u8272\n v_color = a_Color;\n }\n v_color.a *= u_opacity;\n\n \n // \u5728\u5730\u7403\u6A21\u5F0F\u4E0B\uFF0C\u5C06\u539F\u672C\u5782\u76F4\u4E8E xy \u5E73\u9762\u7684\u5706\u67F1\u8C03\u6574\u59FF\u6001\u5230\u9002\u5E94\u5706\u7684\u89D2\u5EA6\n //\u65CB\u8F6C\u77E9\u9635mx\uFF0C\u521B\u5EFA\u7ED5x\u8F74\u65CB\u8F6C\u77E9\u9635\n float r = sqrt(a_Pos.z*a_Pos.z + a_Pos.x*a_Pos.x);\n float xRadian = getXRadian(a_Pos.y, r);\n float xcos = cos(xRadian);//\u6C42\u89E3\u65CB\u8F6C\u89D2\u5EA6\u4F59\u5F26\u503C\n float xsin = sin(xRadian);//\u6C42\u89E3\u65CB\u8F6C\u89D2\u5EA6\u6B63\u5F26\u503C\n mat4 mx = mat4(\n 1,0,0,0, \n 0,xcos,-xsin,0, \n 0,xsin,xcos,0, \n 0,0,0,1);\n\n //\u65CB\u8F6C\u77E9\u9635my\uFF0C\u521B\u5EFA\u7ED5y\u8F74\u65CB\u8F6C\u77E9\u9635\n float yRadian = getYRadian(a_Pos.x, a_Pos.z);\n float ycos = cos(yRadian);//\u6C42\u89E3\u65CB\u8F6C\u89D2\u5EA6\u4F59\u5F26\u503C\n float ysin = sin(yRadian);//\u6C42\u89E3\u65CB\u8F6C\u89D2\u5EA6\u6B63\u5F26\u503C\n mat4 my = mat4(\n ycos,0,-ysin,0, \n 0,1,0,0, \n ysin,0,ycos,0, \n 0,0,0,1);\n\n gl_Position = u_ViewProjectionMatrix * vec4(( my * mx * vec4(a_Position * a_Size, 1.0)).xyz + a_Pos, 1.0);\n \n\n setPickingColor(a_PickingColor);\n}\n";
|
|
28
28
|
var isNumber = _l7Utils.lodashUtil.isNumber;
|
|
29
|
-
var ExtrudeModel = /*#__PURE__*/function (_BaseModel) {
|
|
29
|
+
var ExtrudeModel = exports.default = /*#__PURE__*/function (_BaseModel) {
|
|
30
30
|
(0, _inherits2.default)(ExtrudeModel, _BaseModel);
|
|
31
31
|
var _super = _createSuper(ExtrudeModel);
|
|
32
32
|
function ExtrudeModel() {
|
|
@@ -237,5 +237,4 @@ var ExtrudeModel = /*#__PURE__*/function (_BaseModel) {
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|
|
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|
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|
|
238
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|
}]);
|
|
239
239
|
return ExtrudeModel;
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|
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|
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}(_BaseModel2.default);
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|
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|
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exports.default = ExtrudeModel;
|
|
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|
+
}(_BaseModel2.default);
|
|
@@ -25,7 +25,7 @@ function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Re
|
|
|
25
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var pointFillFrag = "uniform float u_additive;\nuniform float u_opacity : 1;\nuniform float u_stroke_opacity : 1;\nuniform float u_stroke_width : 2;\n\nvarying vec4 v_data;\nvarying vec4 v_color;\nvarying float v_radius;\n\n#pragma include \"sdf_2d\"\n#pragma include \"picking\"\n\n\nvoid main() {\n int shape = int(floor(v_data.w + 0.5));\n\n vec4 strokeColor = textrueStroke == vec4(0) ? v_color : textrueStroke;\n\n lowp float antialiasblur = v_data.z;\n float r = v_radius / (v_radius + strokeWidth);\n\n float outer_df;\n float inner_df;\n // 'circle', 'triangle', 'square', 'pentagon', 'hexagon', 'octogon', 'hexagram', 'rhombus', 'vesica'\n if (shape == 0) {\n outer_df = sdCircle(v_data.xy, 1.0);\n inner_df = sdCircle(v_data.xy, r);\n } else if (shape == 1) {\n outer_df = sdEquilateralTriangle(1.1 * v_data.xy);\n inner_df = sdEquilateralTriangle(1.1 / r * v_data.xy);\n } else if (shape == 2) {\n outer_df = sdBox(v_data.xy, vec2(1.));\n inner_df = sdBox(v_data.xy, vec2(r));\n } else if (shape == 3) {\n outer_df = sdPentagon(v_data.xy, 0.8);\n inner_df = sdPentagon(v_data.xy, r * 0.8);\n } else if (shape == 4) {\n outer_df = sdHexagon(v_data.xy, 0.8);\n inner_df = sdHexagon(v_data.xy, r * 0.8);\n } else if (shape == 5) {\n outer_df = sdOctogon(v_data.xy, 1.0);\n inner_df = sdOctogon(v_data.xy, r);\n } else if (shape == 6) {\n outer_df = sdHexagram(v_data.xy, 0.52);\n inner_df = sdHexagram(v_data.xy, r * 0.52);\n } else if (shape == 7) {\n outer_df = sdRhombus(v_data.xy, vec2(1.0));\n inner_df = sdRhombus(v_data.xy, vec2(r));\n } else if (shape == 8) {\n outer_df = sdVesica(v_data.xy, 1.1, 0.8);\n inner_df = sdVesica(v_data.xy, r * 1.1, r * 0.8);\n }\n\n if(outer_df > antialiasblur + 0.018) discard;\n\n float opacity_t = smoothstep(0.0, antialiasblur, outer_df);\n\n float color_t = strokeWidth < 0.01 ? 0.0 : smoothstep(\n antialiasblur,\n 0.0,\n inner_df\n );\n\n if(strokeWidth < 0.01) {\n gl_FragColor = vec4(v_color.rgb, v_color.a * u_opacity);\n } else {\n gl_FragColor = mix(vec4(v_color.rgb, v_color.a * u_opacity), u_stroke_color * u_stroke_opacity, color_t);\n }\n\n if(u_additive > 0.0) {\n gl_FragColor *= opacity_t;\n gl_FragColor = filterColorAlpha(gl_FragColor, gl_FragColor.a);\n } else {\n gl_FragColor.a *= opacity_t;\n gl_FragColor = filterColor(gl_FragColor);\n }\n}\n";
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/* babel-plugin-inline-import '../shaders/earth/fill_vert.glsl' */
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var pointFillVert = "attribute vec4 a_Color;\nattribute vec3 a_Position;\nattribute vec3 a_Extrude;\nattribute float a_Size;\nattribute float a_Shape;\nuniform mat4 u_ModelMatrix;\n\n\nvarying vec4 v_data;\nvarying vec4 v_color;\nvarying float v_radius;\n\nuniform float u_opacity : 1;\nuniform float u_stroke_opacity : 1;\nuniform float u_stroke_width : 2;\nuniform vec4 u_stroke_color : [0.0, 0.0, 0.0, 0.0];\nuniform vec2 u_offsets;\n\nuniform float u_blur : 0.0;\n\n#pragma include \"projection\"\n#pragma include \"picking\"\n\n\nvoid main() {\n vec3 extrude = a_Extrude;\n float shape_type = a_Shape;\n /*\n * setPickingSize \u8BBE\u7F6E\u62FE\u53D6\u5927\u5C0F\n */\n float newSize = setPickingSize(a_Size);\n // float newSize = setPickingSize(a_Size) * 0.00001038445708445579;\n\n // unpack color(vec2)\n v_color = a_Color;\n\n // radius(16-bit)\n v_radius = newSize;\n\n // anti-alias\n // float antialiased_blur = -max(u_blur, antialiasblur);\n float antialiasblur = -max(2.0 / u_DevicePixelRatio / newSize, u_blur);\n\n // TODP: /abs(extrude.x) \u662F\u4E3A\u4E86\u517C\u5BB9\u5730\u7403\u6A21\u5F0F\n v_data = vec4(extrude.x/abs(extrude.x), extrude.y/abs(extrude.y), antialiasblur,shape_type);\n\n\n gl_Position = u_ViewProjectionMatrix * vec4(a_Position + extrude * newSize * 0.1 + u_offsets, 1.0);\n\n setPickingColor(a_PickingColor);\n}\n";
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var pointExtrudeFrag = "varying vec4 v_color;\nvarying float v_lightWeight;\nuniform float u_pickLight: 0.0;\n\n#pragma include \"picking\"\n\n\nvoid main() {\n\n gl_FragColor = v_color;\n // \u5F00\u542F\u900F\u660E\u5EA6\u6E10\u53D8\n // picking\n if(u_pickLight > 0.0) {\n gl_FragColor = filterColorAlpha(gl_FragColor, v_lightWeight);\n } else {\n gl_FragColor = filterColor(gl_FragColor);\n }\n}\n";
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/* babel-plugin-inline-import '../shaders/extrude/extrude_vert.glsl' */
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var pointExtrudeVert = "precision highp float;\n\n#define pi 3.1415926535\n#define ambientRatio 0.5\n#define diffuseRatio 0.3\n#define specularRatio 0.2\n\nattribute vec3 a_Position;\nattribute vec3 a_Pos;\nattribute vec4 a_Color;\nattribute vec3 a_Size;\nattribute vec3 a_Normal;\n\nuniform float u_heightfixed: 0.0; // \u9ED8\u8BA4\u4E0D\u56FA\u5B9A\nuniform float u_r;\nuniform mat4 u_ModelMatrix;\n\nvarying vec4 v_color;\nvarying float v_lightWeight;\nvarying float v_barLinearZ;\n\nuniform float u_opacity : 1;\nuniform float u_lightEnable: 1;\nuniform float u_opacitylinear: 0.0;\nuniform vec4 u_sourceColor;\nuniform vec4 u_targetColor;\nuniform float u_opacitylinear_dir: 1.0;\nuniform float u_linearColor: 0.0;\n\n\n#pragma include \"projection\"\n#pragma include \"light\"\n#pragma include \"picking\"\n\nfloat getYRadian(float x, float z) {\n if(x > 0.0 && z > 0.0) {\n return atan(x/z);\n } else if(x > 0.0 && z <= 0.0){\n return atan(-z/x) + pi/2.0;\n } else if(x <= 0.0 && z <= 0.0) {\n return pi + atan(x/z); //atan(x/z) + \n } else {\n return atan(z/-x) + pi*3.0/2.0;\n }\n}\n\nfloat getXRadian(float y, float r) {\n return atan(y/r);\n}\n\nvoid main() {\n\n\n vec3 size = a_Size * a_Position;\n\n vec3 offset = size; // \u63A7\u5236\u5706\u67F1\u4F53\u7684\u5927\u5C0F - \u4ECE\u6807\u51C6\u5355\u4F4D\u5706\u67F1\u4F53\u8FDB\u884C\u504F\u79FB\n\n if(u_heightfixed < 1.0) { // \u5706\u67F1\u4F53\u4E0D\u56FA\u5B9A\u9AD8\u5EA6\n \n if (u_CoordinateSystem == COORDINATE_SYSTEM_P20 || u_CoordinateSystem == COORDINATE_SYSTEM_P20_OFFSET) {\n // P20 \u5750\u6807\u7CFB\u4E0B\uFF0C\u4E3A\u4E86\u548C Web \u58A8\u5361\u6258\u5750\u6807\u7CFB\u7EDF\u4E00\uFF0Czoom \u9ED8\u8BA4\u51CF1\n offset = offset * pow(2.0, (19.0 - u_Zoom));\n }\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) {\n // P20_2 \u5750\u6807\u7CFB\u4E0B\uFF0C\u4E3A\u4E86\u548C Web \u58A8\u5361\u6258\u5750\u6807\u7CFB\u7EDF\u4E00\uFF0Czoom \u9ED8\u8BA4\u51CF3\n offset = offset * pow(2.0, (19.0 - 3.0 - u_Zoom));\n }\n } else {// \u5706\u67F1\u4F53\u56FA\u5B9A\u9AD8\u5EA6 \uFF08 \u5904\u7406 mapbox \uFF09\n if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {\n offset *= 4.0/pow(2.0, 21.0 - u_Zoom);\n }\n }\n\n\n vec4 project_pos = project_position(vec4(a_Pos.xy, 0., 1.0));\n\n // u_r \u63A7\u5236\u5706\u67F1\u7684\u751F\u957F\n vec4 pos = vec4(project_pos.xy + offset.xy, offset.z * u_r, 1.0);\n\n // // \u5706\u67F1\u5149\u7167\u6548\u679C\n float lightWeight = 1.0;\n\n if(u_lightEnable > 0.0) { // \u53D6\u6D88\u4E09\u5143\u8868\u8FBE\u5F0F\uFF0C\u589E\u5F3A\u5065\u58EE\u6027\n lightWeight = calc_lighting(pos);\n }\n\n v_lightWeight = lightWeight;\n\n v_color = a_Color;\n\n // \u8BBE\u7F6E\u5706\u67F1\u7684\u5E95\u8272\n if(u_linearColor == 1.0) { // \u4F7F\u7528\u6E10\u53D8\u989C\u8272\n v_color = mix(u_sourceColor, u_targetColor, a_Position.z);\n v_color.a = v_color.a * u_opacity;\n } else {\n v_color = vec4(a_Color.rgb * lightWeight, a_Color.w * u_opacity);\n }\n\n if(u_opacitylinear > 0.0) {\n v_color.a *= u_opacitylinear_dir > 0.0 ? (1.0 - a_Position.z): a_Position.z;\n }\n\n\n // gl_Position = project_common_position_to_clipspace(pos);\n\n gl_Position = project_common_position_to_clipspace_v2(pos);\n\n setPickingColor(a_PickingColor);\n}\n";
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var ExtrudeModel = /*#__PURE__*/function (_BaseModel) {
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}(_BaseModel2.default);
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