@antv/l7-layers 2.19.11 → 2.20.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/es/canvas/models/canvas.js +2 -2
- package/es/core/BaseLayer.d.ts +1 -1
- package/es/core/BaseLayer.js +18 -11
- package/es/core/BaseModel.d.ts +3 -1
- package/es/core/BaseModel.js +28 -4
- package/es/core/CommonStyleAttribute.d.ts +15 -0
- package/es/core/CommonStyleAttribute.js +21 -0
- package/es/core/TextureService.js +2 -2
- package/es/earth/index.js +1 -1
- package/es/geometry/index.js +1 -1
- package/es/geometry/models/billboard.js +1 -1
- package/es/geometry/models/plane.js +2 -2
- package/es/geometry/models/sprite.js +2 -2
- package/es/heatmap/index.js +1 -1
- package/es/heatmap/models/heatmap.js +4 -4
- package/es/image/models/image.js +1 -1
- package/es/line/index.js +1 -1
- package/es/line/models/arc.js +1 -1
- package/es/line/models/arc_3d.js +1 -1
- package/es/line/models/earthArc_3d.js +1 -1
- package/es/line/models/great_circle.js +1 -1
- package/es/line/models/line.js +1 -1
- package/es/line/models/linearline.js +1 -1
- package/es/line/models/wall.js +1 -1
- package/es/plugins/DataMappingPlugin.js +1 -1
- package/es/plugins/PixelPickingPlugin.d.ts +4 -1
- package/es/plugins/PixelPickingPlugin.js +91 -22
- package/es/plugins/RegisterStyleAttributePlugin.d.ts +0 -1
- package/es/plugins/RegisterStyleAttributePlugin.js +4 -22
- package/es/plugins/ShaderUniformPlugin.d.ts +2 -0
- package/es/plugins/ShaderUniformPlugin.js +74 -6
- package/es/point/index.js +1 -1
- package/es/point/models/fill.js +31 -7
- package/es/point/models/fillmage.js +1 -1
- package/es/point/models/image.js +1 -1
- package/es/point/models/normal.js +30 -12
- package/es/point/models/text.js +1 -1
- package/es/point/shaders/fill_frag.glsl +20 -14
- package/es/point/shaders/fill_vert.glsl +19 -18
- package/es/point/shaders/normal_frag.glsl +4 -3
- package/es/point/shaders/normal_vert.glsl +12 -11
- package/es/polygon/index.js +1 -1
- package/es/polygon/models/extrude.js +1 -1
- package/es/polygon/models/extrusion.js +1 -1
- package/es/polygon/models/ocean.js +3 -3
- package/es/polygon/models/water.js +1 -1
- package/es/raster/models/raster.js +2 -2
- package/es/raster/models/rasterRgb.js +1 -1
- package/es/raster/models/rasterTerrainRgb.js +1 -1
- package/es/tile/core/BaseLayer.js +4 -4
- package/es/tile/interaction/getRasterData.js +4 -4
- package/es/tile/service/TileLayerService.js +4 -4
- package/es/tile/service/TilePickService.js +3 -3
- package/es/tile/tile/Tile.d.ts +3 -0
- package/es/tile/tile/Tile.js +2 -2
- package/es/wind/models/wind.js +5 -6
- package/lib/canvas/index.js +2 -3
- package/lib/canvas/models/canvas.js +4 -5
- package/lib/canvas/models/index.js +1 -2
- package/lib/citybuliding/building.js +2 -3
- package/lib/citybuliding/models/build.js +2 -3
- package/lib/core/BaseLayer.js +19 -13
- package/lib/core/BaseModel.js +30 -7
- package/lib/core/CommonStyleAttribute.js +22 -0
- package/lib/core/LayerPickService.js +2 -3
- package/lib/core/TextureService.js +4 -5
- package/lib/core/constant.js +3 -5
- package/lib/core/interface.js +6 -11
- package/lib/core/schema.js +2 -3
- package/lib/core/shape/Path.js +3 -6
- package/lib/core/triangulation.js +2 -2
- package/lib/earth/index.js +3 -4
- package/lib/earth/models/atmosphere.js +2 -3
- package/lib/earth/models/base.js +2 -3
- package/lib/earth/models/bloomsphere.js +2 -3
- package/lib/earth/utils.js +3 -6
- package/lib/geometry/index.js +3 -4
- package/lib/geometry/models/billboard.js +3 -4
- package/lib/geometry/models/index.js +1 -2
- package/lib/geometry/models/plane.js +4 -5
- package/lib/geometry/models/sprite.js +4 -5
- package/lib/heatmap/index.js +3 -4
- package/lib/heatmap/models/grid.js +2 -3
- package/lib/heatmap/models/grid3d.js +2 -3
- package/lib/heatmap/models/heatmap.js +6 -7
- package/lib/heatmap/models/hexagon.js +2 -3
- package/lib/heatmap/models/index.js +1 -2
- package/lib/image/index.js +2 -3
- package/lib/image/models/image.js +3 -4
- package/lib/image/models/index.js +1 -2
- package/lib/line/index.js +3 -4
- package/lib/line/models/arc.js +3 -4
- package/lib/line/models/arc_3d.js +3 -4
- package/lib/line/models/earthArc_3d.js +3 -4
- package/lib/line/models/flow.js +2 -3
- package/lib/line/models/great_circle.js +3 -4
- package/lib/line/models/index.js +1 -2
- package/lib/line/models/line.js +3 -4
- package/lib/line/models/linearline.js +3 -4
- package/lib/line/models/simpleLine.js +2 -3
- package/lib/line/models/wall.js +3 -4
- package/lib/mask/index.js +2 -3
- package/lib/mask/models/fill.js +2 -3
- package/lib/mask/models/index.js +1 -2
- package/lib/plugins/DataMappingPlugin.js +3 -4
- package/lib/plugins/DataSourcePlugin.js +2 -3
- package/lib/plugins/FeatureScalePlugin.js +4 -5
- package/lib/plugins/LayerAnimateStylePlugin.js +2 -3
- package/lib/plugins/LayerMaskPlugin.js +2 -3
- package/lib/plugins/LayerModelPlugin.js +2 -3
- package/lib/plugins/LayerStylePlugin.js +2 -3
- package/lib/plugins/LightingPlugin.js +2 -3
- package/lib/plugins/MultiPassRendererPlugin.js +2 -3
- package/lib/plugins/PixelPickingPlugin.js +93 -25
- package/lib/plugins/RegisterStyleAttributePlugin.js +6 -25
- package/lib/plugins/ShaderUniformPlugin.js +75 -8
- package/lib/plugins/UpdateModelPlugin.js +2 -3
- package/lib/plugins/UpdateStyleAttributePlugin.js +2 -3
- package/lib/point/index.js +3 -4
- package/lib/point/models/billboard_point.js +2 -3
- package/lib/point/models/earthExtrude.js +2 -3
- package/lib/point/models/earthFill.js +2 -3
- package/lib/point/models/extrude.js +2 -3
- package/lib/point/models/fill.js +33 -10
- package/lib/point/models/fillmage.js +3 -4
- package/lib/point/models/image.js +3 -4
- package/lib/point/models/index.js +1 -2
- package/lib/point/models/normal.js +32 -15
- package/lib/point/models/radar.js +2 -3
- package/lib/point/models/text.js +3 -4
- package/lib/point/shaders/fill_frag.glsl +20 -14
- package/lib/point/shaders/fill_vert.glsl +19 -18
- package/lib/point/shaders/normal_frag.glsl +4 -3
- package/lib/point/shaders/normal_vert.glsl +12 -11
- package/lib/polygon/index.js +3 -4
- package/lib/polygon/models/extrude.js +3 -4
- package/lib/polygon/models/extrusion.js +3 -4
- package/lib/polygon/models/fill.js +2 -3
- package/lib/polygon/models/index.js +1 -2
- package/lib/polygon/models/ocean.js +5 -6
- package/lib/polygon/models/water.js +3 -4
- package/lib/raster/index.js +2 -3
- package/lib/raster/models/index.js +1 -2
- package/lib/raster/models/raster.js +4 -5
- package/lib/raster/models/rasterRgb.js +3 -4
- package/lib/raster/models/rasterTerrainRgb.js +3 -4
- package/lib/tile/core/BaseLayer.js +6 -7
- package/lib/tile/core/TileDebugLayer.js +2 -3
- package/lib/tile/interaction/getRasterData.js +4 -4
- package/lib/tile/service/TileLayerService.js +6 -7
- package/lib/tile/service/TilePickService.js +5 -6
- package/lib/tile/service/TileSourceService.js +4 -5
- package/lib/tile/tile/DebugTile.js +2 -3
- package/lib/tile/tile/ImageTile.js +2 -3
- package/lib/tile/tile/MaskTile.js +2 -3
- package/lib/tile/tile/RasterRGBTile.js +2 -3
- package/lib/tile/tile/RasterTerrainRGBTile.js +2 -3
- package/lib/tile/tile/RasterTile.js +2 -3
- package/lib/tile/tile/Tile.js +4 -5
- package/lib/tile/tile/VectorTile.js +2 -3
- package/lib/tile/utils/constants.js +2 -3
- package/lib/tile/utils/utils.js +1 -2
- package/lib/utils/blend.js +2 -3
- package/lib/utils/collision-index.js +2 -3
- package/lib/utils/extrude_polyline.js +2 -3
- package/lib/utils/grid-index.js +1 -2
- package/lib/utils/simpleLine.js +2 -3
- package/lib/wind/index.js +2 -3
- package/lib/wind/models/index.js +1 -2
- package/lib/wind/models/wind.js +7 -9
- package/lib/wind/models/windRender.js +4 -5
- package/lib/wind/models/windShader.js +6 -12
- package/package.json +7 -7
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uniform float u_additive;
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uniform float u_stroke_opacity : 1;
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layout(std140) uniform commonUniforms {
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in vec4 v_color;
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in vec4 v_data;
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in float v_radius;
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#pragma include "scene_uniforms"
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out vec4 outputColor;
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layout(location = 0) in vec3 a_Position;
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layout(location = 1) in vec4 a_Color;
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layout(location = 9) in float a_Size;
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layout(location = 11) in vec3 a_Extrude;
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layout(location = 10) in float a_Shape;
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layout(std140) uniform commonUniforms {
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out vec4 v_color;
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out vec4 v_stroke;
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out vec4 v_data;
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#pragma include "projection"
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layout(location = 0) in vec3 a_Position;
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layout(location = 1) in vec4 a_Color;
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layout(std140) uniform u_Common {
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};
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attribute vec4 a_Color;
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#pragma include "projection"
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gl_Position = u_Mvp * vec4(a_Position
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package/es/polygon/index.js
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var shape = shapeAttribute === null || shapeAttribute === void 0 || (_shapeAttribute$scale = shapeAttribute.scale) === null || _shapeAttribute$scale === void 0 ? void 0 : _shapeAttribute$scale.field;
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@@ -49,7 +49,7 @@ var BaseTileLayer = /*#__PURE__*/function () {
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zoom: zoom,
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latLonBounds: latLonBounds
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};
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(_this$tilesetManager = _this.tilesetManager) === null || _this$tilesetManager === void 0
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(_this$tilesetManager = _this.tilesetManager) === null || _this$tilesetManager === void 0 || _this$tilesetManager.throttleUpdate(zoom, latLonBounds);
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_defineProperty(this, "viewchange", debounce(this.mapchange, 24));
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@@ -96,7 +96,7 @@ var BaseTileLayer = /*#__PURE__*/function () {
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(_this$tilesetManager3 = this.tilesetManager) === null || _this$tilesetManager3 === void 0
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(_this$tilesetManager4 = this.tilesetManager) === null || _this$tilesetManager4 === void 0
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(_this$tilesetManager4 = this.tilesetManager) === null || _this$tilesetManager4 === void 0 || _this$tilesetManager4.update(zoom, latLonBounds);
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}, {
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key: "tileUnLoad",
|
|
@@ -2,7 +2,7 @@ import _slicedToArray from "@babel/runtime/helpers/esm/slicedToArray";
|
|
|
2
2
|
import { DOM } from '@antv/l7-utils';
|
|
3
3
|
export function readRasterValue(tile, mapService, x, y) {
|
|
4
4
|
var _tile$bboxPolygon, _tile$data, _tile$data2, _tile$data3;
|
|
5
|
-
var bbox = (tile === null || tile === void 0
|
|
5
|
+
var bbox = (tile === null || tile === void 0 || (_tile$bboxPolygon = tile.bboxPolygon) === null || _tile$bboxPolygon === void 0 ? void 0 : _tile$bboxPolygon.bbox) || [0, 0, 10, -10];
|
|
6
6
|
var _bbox = _slicedToArray(bbox, 4),
|
|
7
7
|
_bbox$ = _bbox[0],
|
|
8
8
|
minLng = _bbox$ === void 0 ? 0 : _bbox$,
|
|
@@ -21,12 +21,12 @@ export function readRasterValue(tile, mapService, x, y) {
|
|
|
21
21
|
(y - tileMaxXY.y) / tilePixelHeight // y
|
|
22
22
|
];
|
|
23
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|
|
|
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|
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var tileWidth = (tile === null || tile === void 0
|
|
25
|
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var tileHeight = (tile === null || tile === void 0
|
|
24
|
+
var tileWidth = (tile === null || tile === void 0 || (_tile$data = tile.data) === null || _tile$data === void 0 ? void 0 : _tile$data.width) || 1;
|
|
25
|
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var tileHeight = (tile === null || tile === void 0 || (_tile$data2 = tile.data) === null || _tile$data2 === void 0 ? void 0 : _tile$data2.height) || 1;
|
|
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|
var indexX = Math.floor(pos[0] * tileWidth);
|
|
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|
var indexY = Math.floor(pos[1] * tileHeight);
|
|
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|
var index = Math.max(0, indexY - 1) * tileWidth + indexX;
|
|
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|
-
var data = tile === null || tile === void 0
|
|
29
|
+
var data = tile === null || tile === void 0 || (_tile$data3 = tile.data) === null || _tile$data3 === void 0 ? void 0 : _tile$data3.data[index];
|
|
30
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|
return data;
|
|
31
31
|
}
|
|
32
32
|
export function readPixel(x, y, rendererService) {
|
|
@@ -71,17 +71,17 @@ export var TileLayerService = /*#__PURE__*/function () {
|
|
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|
// 不可见 => 可见 兄弟节点加载完成
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|
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|
if (sourceTile.parent) {
|
|
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|
var flag = this.isChildrenLoaded(sourceTile.parent);
|
|
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|
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tile === null || tile === void 0
|
|
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|
+
tile === null || tile === void 0 || tile.updateVisible(flag);
|
|
75
75
|
} else {
|
|
76
|
-
tile === null || tile === void 0
|
|
76
|
+
tile === null || tile === void 0 || tile.updateVisible(true);
|
|
77
77
|
}
|
|
78
78
|
} else {
|
|
79
79
|
// 可见 => 不可见 兄弟节点加载完成
|
|
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if (sourceTile.parent) {
|
|
81
81
|
var _flag = this.isChildrenLoaded(sourceTile.parent);
|
|
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|
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tile === null || tile === void 0
|
|
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|
+
tile === null || tile === void 0 || tile.updateVisible(!_flag);
|
|
83
83
|
} else {
|
|
84
|
-
tile === null || tile === void 0
|
|
84
|
+
tile === null || tile === void 0 || tile.updateVisible(false);
|
|
85
85
|
}
|
|
86
86
|
}
|
|
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|
}
|
|
@@ -28,7 +28,7 @@ export var TilePickService = /*#__PURE__*/function () {
|
|
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28
28
|
if (tile) {
|
|
29
29
|
// TODO 多图层拾取
|
|
30
30
|
var pickLayer = tile.getMainLayer();
|
|
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|
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pickLayer === null || pickLayer === void 0
|
|
31
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+
pickLayer === null || pickLayer === void 0 || pickLayer.layerPickService.pickRender(target);
|
|
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|
}
|
|
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33
|
}
|
|
34
34
|
}, {
|
|
@@ -78,10 +78,10 @@ export var TilePickService = /*#__PURE__*/function () {
|
|
|
78
78
|
var layer = tile.getMainLayer();
|
|
79
79
|
switch (type) {
|
|
80
80
|
case SELECT:
|
|
81
|
-
layer === null || layer === void 0
|
|
81
|
+
layer === null || layer === void 0 || layer.hooks.beforeSelect.call([r, g, b]);
|
|
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82
|
break;
|
|
83
83
|
case ACTIVE:
|
|
84
|
-
layer === null || layer === void 0
|
|
84
|
+
layer === null || layer === void 0 || layer.hooks.beforeHighlight.call([r, g, b]);
|
|
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85
|
break;
|
|
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86
|
}
|
|
87
87
|
});
|
package/es/tile/tile/Tile.d.ts
CHANGED
|
@@ -88,8 +88,11 @@ export default abstract class Tile extends EventEmitter implements ITile {
|
|
|
88
88
|
pickBufferScale?: number | undefined;
|
|
89
89
|
stencil?: boolean | undefined;
|
|
90
90
|
debug?: boolean | undefined;
|
|
91
|
+
renderer?: "regl" | "device" | undefined;
|
|
91
92
|
antialias?: boolean | undefined;
|
|
92
93
|
preserveDrawingBuffer?: boolean | undefined;
|
|
94
|
+
enableWebGPU?: boolean | undefined;
|
|
95
|
+
shaderCompilerPath?: string | undefined;
|
|
93
96
|
};
|
|
94
97
|
protected getMaskLayer(): ILayer[];
|
|
95
98
|
protected addTileMask(): Promise<ILayer>;
|
package/es/tile/tile/Tile.js
CHANGED
|
@@ -80,7 +80,7 @@ var Tile = /*#__PURE__*/function (_EventEmitter) {
|
|
|
80
80
|
var _this$parent$getLayer = this.parent.getLayerConfig(),
|
|
81
81
|
maskLayers = _this$parent$getLayer.maskLayers;
|
|
82
82
|
var layers = [];
|
|
83
|
-
maskLayers === null || maskLayers === void 0
|
|
83
|
+
maskLayers === null || maskLayers === void 0 || maskLayers.forEach(function (layer) {
|
|
84
84
|
if (!layer.tileLayer) {
|
|
85
85
|
// 非瓦片图层返回图层本身,瓦片图层返回对应的行列号图层
|
|
86
86
|
layers.push(layer);
|
|
@@ -233,7 +233,7 @@ var Tile = /*#__PURE__*/function (_EventEmitter) {
|
|
|
233
233
|
key: "destroy",
|
|
234
234
|
value: function destroy() {
|
|
235
235
|
var _this$tileMask;
|
|
236
|
-
(_this$tileMask = this.tileMask) === null || _this$tileMask === void 0
|
|
236
|
+
(_this$tileMask = this.tileMask) === null || _this$tileMask === void 0 || _this$tileMask.destroy();
|
|
237
237
|
this.layers.forEach(function (layer) {
|
|
238
238
|
return layer.destroy();
|
|
239
239
|
});
|
package/es/wind/models/wind.js
CHANGED
|
@@ -65,7 +65,6 @@ var WindModel = /*#__PURE__*/function (_BaseModel) {
|
|
|
65
65
|
var _initModels = _asyncToGenerator( /*#__PURE__*/_regeneratorRuntime.mark(function _callee() {
|
|
66
66
|
var _source$data,
|
|
67
67
|
_source$data2,
|
|
68
|
-
_source$data2$images,
|
|
69
68
|
_this3 = this;
|
|
70
69
|
var _ref, _ref$uMin, uMin, _ref$uMax, uMax, _ref$vMin, vMin, _ref$vMax, vMax, _ref$fadeOpacity, fadeOpacity, _ref$speedFactor, speedFactor, _ref$dropRate, dropRate, _ref$dropRateBump, dropRateBump, _ref$rampColors, rampColors, _ref$sizeScale, sizeScale, createTexture2D, source, glContext, model;
|
|
71
70
|
return _regeneratorRuntime.wrap(function _callee$(_context) {
|
|
@@ -81,7 +80,7 @@ var WindModel = /*#__PURE__*/function (_BaseModel) {
|
|
|
81
80
|
this.cacheZoom = Math.floor(this.mapService.getZoom());
|
|
82
81
|
glContext = this.rendererService.getGLContext();
|
|
83
82
|
this.imageCoords = (_source$data = source.data) === null || _source$data === void 0 ? void 0 : _source$data.dataArray[0].coordinates;
|
|
84
|
-
(_source$data2 = source.data) === null || _source$data2 === void 0
|
|
83
|
+
(_source$data2 = source.data) === null || _source$data2 === void 0 || (_source$data2 = _source$data2.images) === null || _source$data2 === void 0 || _source$data2.then(function (imageData) {
|
|
85
84
|
var _this3$texture;
|
|
86
85
|
_this3.sizeScale = sizeScale * _this3.getZoomScale();
|
|
87
86
|
var _this3$getWindSize = _this3.getWindSize(),
|
|
@@ -107,7 +106,7 @@ var WindModel = /*#__PURE__*/function (_BaseModel) {
|
|
|
107
106
|
vMax: vMax,
|
|
108
107
|
image: imageData[0]
|
|
109
108
|
});
|
|
110
|
-
(_this3$texture = _this3.texture) === null || _this3$texture === void 0
|
|
109
|
+
(_this3$texture = _this3.texture) === null || _this3$texture === void 0 || _this3$texture.destroy();
|
|
111
110
|
_this3.texture = createTexture2D({
|
|
112
111
|
width: imageWidth,
|
|
113
112
|
height: imageHeight
|
|
@@ -175,8 +174,8 @@ var WindModel = /*#__PURE__*/function (_BaseModel) {
|
|
|
175
174
|
key: "clearModels",
|
|
176
175
|
value: function clearModels() {
|
|
177
176
|
var _this$texture, _this$wind;
|
|
178
|
-
(_this$texture = this.texture) === null || _this$texture === void 0
|
|
179
|
-
(_this$wind = this.wind) === null || _this$wind === void 0
|
|
177
|
+
(_this$texture = this.texture) === null || _this$texture === void 0 || _this$texture.destroy();
|
|
178
|
+
(_this$wind = this.wind) === null || _this$wind === void 0 || _this$wind.destroy();
|
|
180
179
|
}
|
|
181
180
|
}, {
|
|
182
181
|
key: "registerBuiltinAttributes",
|
|
@@ -274,7 +273,7 @@ var WindModel = /*#__PURE__*/function (_BaseModel) {
|
|
|
274
273
|
this.layerService.beforeRenderData(this.layer);
|
|
275
274
|
this.layer.hooks.beforeRender.call();
|
|
276
275
|
this.layerService.renderMask(this.layer.masks);
|
|
277
|
-
(_this$colorModel = this.colorModel) === null || _this$colorModel === void 0
|
|
276
|
+
(_this$colorModel = this.colorModel) === null || _this$colorModel === void 0 || _this$colorModel.draw({
|
|
278
277
|
uniforms: {
|
|
279
278
|
u_opacity: opacity || 1.0,
|
|
280
279
|
u_texture: this.texture
|
package/lib/canvas/index.js
CHANGED
|
@@ -18,7 +18,7 @@ var _BaseLayer2 = _interopRequireDefault(require("../core/BaseLayer"));
|
|
|
18
18
|
var _index = _interopRequireDefault(require("./models/index"));
|
|
19
19
|
function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = (0, _getPrototypeOf2.default)(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = (0, _getPrototypeOf2.default)(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return (0, _possibleConstructorReturn2.default)(this, result); }; }
|
|
20
20
|
function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
|
|
21
|
-
var CanvasLayer = /*#__PURE__*/function (_BaseLayer) {
|
|
21
|
+
var CanvasLayer = exports.default = /*#__PURE__*/function (_BaseLayer) {
|
|
22
22
|
(0, _inherits2.default)(CanvasLayer, _BaseLayer);
|
|
23
23
|
var _super = _createSuper(CanvasLayer);
|
|
24
24
|
function CanvasLayer() {
|
|
@@ -99,5 +99,4 @@ var CanvasLayer = /*#__PURE__*/function (_BaseLayer) {
|
|
|
99
99
|
}
|
|
100
100
|
}]);
|
|
101
101
|
return CanvasLayer;
|
|
102
|
-
}(_BaseLayer2.default);
|
|
103
|
-
exports.default = CanvasLayer;
|
|
102
|
+
}(_BaseLayer2.default);
|
|
@@ -19,7 +19,7 @@ var _BaseModel2 = _interopRequireDefault(require("../../core/BaseModel"));
|
|
|
19
19
|
var _interface = require("../../core/interface");
|
|
20
20
|
function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = (0, _getPrototypeOf2.default)(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = (0, _getPrototypeOf2.default)(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return (0, _possibleConstructorReturn2.default)(this, result); }; }
|
|
21
21
|
function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
|
|
22
|
-
var CanvaModel = /*#__PURE__*/function (_BaseModel) {
|
|
22
|
+
var CanvaModel = exports.default = /*#__PURE__*/function (_BaseModel) {
|
|
23
23
|
(0, _inherits2.default)(CanvaModel, _BaseModel);
|
|
24
24
|
var _super = _createSuper(CanvaModel);
|
|
25
25
|
function CanvaModel() {
|
|
@@ -111,7 +111,7 @@ var CanvaModel = /*#__PURE__*/function (_BaseModel) {
|
|
|
111
111
|
value: function clearModels() {
|
|
112
112
|
if (this.canvas) {
|
|
113
113
|
var _this$mapService$getC;
|
|
114
|
-
(_this$mapService$getC = this.mapService.getContainer()) === null || _this$mapService$getC === void 0
|
|
114
|
+
(_this$mapService$getC = this.mapService.getContainer()) === null || _this$mapService$getC === void 0 || _this$mapService$getC.removeChild(this.canvas);
|
|
115
115
|
// @ts-ignore
|
|
116
116
|
this.canvas = null;
|
|
117
117
|
}
|
|
@@ -168,7 +168,7 @@ var CanvaModel = /*#__PURE__*/function (_BaseModel) {
|
|
|
168
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@@ -18,7 +18,7 @@ var _BaseLayer2 = _interopRequireDefault(require("../core/BaseLayer"));
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var _build = _interopRequireDefault(require("./models/build"));
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function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = (0, _getPrototypeOf2.default)(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = (0, _getPrototypeOf2.default)(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return (0, _possibleConstructorReturn2.default)(this, result); }; }
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function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
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var CityBuildingLayer = /*#__PURE__*/function (_BaseLayer) {
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var CityBuildingLayer = exports.default = /*#__PURE__*/function (_BaseLayer) {
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function CityBuildingLayer() {
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var buildFrag = "uniform float u_opacity: 1.0;\nuniform vec4 u_baseColor : [ 1.0, 0, 0, 1.0 ];\nuniform vec4 u_brightColor : [ 1.0, 0, 0, 1.0 ];\nuniform vec4 u_windowColor : [ 1.0, 0, 0, 1.0 ];\nuniform float u_near : 0;\nuniform float u_far : 1;\nvarying vec4 v_Color;\nvarying vec2 v_texCoord;\nuniform float u_Zoom : 1;\nuniform float u_time;\n\nuniform float u_circleSweep;\nuniform float u_cityMinSize;\nuniform vec3 u_circleSweepColor;\nuniform float u_circleSweepSpeed;\n\nvarying float v_worldDis;\n\n#pragma include \"picking\"\n\nvec3 getWindowColor(float n, float hot, vec3 brightColor, vec3 darkColor) {\n float s = step(hot, n);\n vec3 color = mix(brightColor,vec3(0.9,0.9,1.0),n);\n\n return mix(darkColor, color, s);\n}\nfloat random (vec2 st) {\n return fract(sin(dot(st.xy, vec2(12.9898,78.233)))* 43758.5453123);\n}\n\nfloat LinearizeDepth()\n{\n float z = gl_FragCoord.z * 2.0 - 1.0;\n return (2.0 * u_near * u_far) / (u_far + u_near - z * (u_far - u_near));\n}\n\nvec3 fog(vec3 color, vec3 fogColor, float depth){\n float fogFactor=clamp(depth,0.0,1.0);\n vec3 output_color=mix(fogColor,color,fogFactor);\n return output_color;\n}\n\nfloat sdRect(vec2 p, vec2 sz) {\n vec2 d = abs(p) - sz;\n float outside = length(max(d, 0.));\n float inside = min(max(d.x, d.y), 0.);\n return outside + inside;\n}\n\nvoid main() {\n gl_FragColor = v_Color;\n vec3 baseColor = u_baseColor.xyz;\n vec3 brightColor = u_brightColor.xyz;\n vec3 windowColor = u_windowColor.xyz;\n float targetColId = 5.;\n float depth = 1.0 - LinearizeDepth() / u_far * u_Zoom;\n vec3 fogColor = vec3(23.0/255.0,31.0/255.0,51.0/255.0);\n if(v_texCoord.x < 0.) { //\u9876\u90E8\u989C\u8272\n vec3 foggedColor = fog(baseColor.xyz + vec3(0.12*0.9,0.2*0.9,0.3*0.9),fogColor,depth);\n gl_FragColor = vec4( foggedColor, v_Color.w);\n }else { // \u4FA7\u9762\u989C\u8272\n vec2 st = v_texCoord;\n vec2 UvScale = v_texCoord;\n float tStep = min(0.08,max(0.05* (18.0-u_Zoom),0.02));\n float tStart = 0.25 * tStep;\n float tEnd = 0.75 * tStep;\n float u = mod(UvScale.x, tStep);\n float v = mod(UvScale.y, tStep);\n float ux = floor(UvScale.x/tStep);\n float uy = floor(UvScale.y/tStep);\n float n = random(vec2(ux,uy));\n float lightP = u_time;\n float head = 1.0- step(0.005,st.y);\n /*step3*/\n // \u5C06\u7A97\u6237\u989C\u8272\u548C\u5899\u9762\u989C\u8272\u533A\u522B\u5F00\u6765\n float sU = step(tStart, u) - step(tEnd, u);\n float sV = step(tStart, v) - step(tEnd, v);\n vec2 windowSize = vec2(abs(tEnd-tStart),abs(tEnd-tStart));\n float dist = sdRect(vec2(u,v), windowSize);\n float s = sU * sV;\n\n float curColId = floor(UvScale.x / tStep);\n float sCol = step(targetColId - 0.2, curColId) - step(targetColId + 0.2, curColId);\n\n float mLightP = mod(lightP, 2.);\n float sRow = step(mLightP - 0.2, st.y) - step(mLightP, st.y);\n if(ux == targetColId){\n n =0.;\n }\n float timeP = min(0.75, abs ( sin(u_time/3.0) ) );\n float hot = smoothstep(1.0,0.0,timeP);\n vec3 color = mix(baseColor, getWindowColor(n,hot,brightColor,windowColor), s);\n //vec3 color = mix(baseColor, getWindowColor(n,hot,brightColor,windowColor), 1.0);\n float sFinal = s * sCol * sRow;\n color += mix(baseColor, brightColor, sFinal*n);\n if (st.y<0.01){\n color = baseColor;\n }\n if(head ==1.0) { // \u9876\u90E8\u4EAE\u7EBF\n color = brightColor;\n }\n color = color * v_Color.rgb;\n\n vec3 foggedColor = fog(color,fogColor,depth);\n\n gl_FragColor = vec4(foggedColor,1.0);\n }\n\n\n if(u_circleSweep > 0.0 && v_worldDis < u_cityMinSize) {\n float r = fract(((v_worldDis/u_cityMinSize) - u_time * u_circleSweepSpeed) * 2.0);\n gl_FragColor.rgb += r * r * u_circleSweepColor;\n }\n \n gl_FragColor.a *= u_opacity;\n gl_FragColor = filterColor(gl_FragColor);\n}\n";
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/* babel-plugin-inline-import '../shaders/build_vert.glsl' */
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var buildVert = "precision highp float;\n\n#define ambientRatio 0.5\n#define diffuseRatio 0.3\n#define specularRatio 0.2\n\nattribute vec4 a_Color;\nattribute vec3 a_Position;\nattribute vec3 a_Normal;\nattribute float a_Size;\nuniform mat4 u_ModelMatrix;\n\nattribute vec2 a_Uv;\nvarying vec2 v_texCoord;\n\nvarying vec4 v_Color;\n\nuniform float u_circleSweep;\nuniform vec2 u_cityCenter;\n\nvarying float v_worldDis;\n\n#pragma include \"projection\"\n#pragma include \"light\"\n#pragma include \"picking\"\n\n\nvoid main() {\n vec4 pos = vec4(a_Position.xy, a_Position.z * a_Size, 1.0);\n vec4 project_pos = project_position(pos);\n\n v_texCoord = a_Uv;\n\n if(u_circleSweep > 0.0) {\n vec2 lnglatscale = vec2(0.0);\n if(u_CoordinateSystem != COORDINATE_SYSTEM_P20_2) {\n lnglatscale = (a_Position.xy - u_cityCenter) * vec2(0.0, 0.135);\n }\n v_worldDis = length(a_Position.xy + lnglatscale - u_cityCenter);\n }\n \n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n gl_Position = u_Mvp * (vec4(project_pos.xyz, 1.0));\n } else {\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xyz, 1.0));\n }\n\n float lightWeight = calc_lighting(pos);\n // v_Color = a_Color;\n v_Color = vec4(a_Color.rgb * lightWeight, a_Color.w);\n\n setPickingColor(a_PickingColor);\n}\n";
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var CityBuildModel = /*#__PURE__*/function (_BaseModel) {
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}(_BaseModel2.default);
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