@antv/l7-layers 2.15.2 → 2.15.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (242) hide show
  1. package/es/Geometry/index.js +9 -31
  2. package/es/Geometry/models/billboard.js +51 -89
  3. package/es/Geometry/models/plane.js +81 -143
  4. package/es/Geometry/models/sprite.js +60 -118
  5. package/es/canvas/index.js +10 -33
  6. package/es/canvas/models/canvas.js +41 -97
  7. package/es/citybuliding/building.js +8 -27
  8. package/es/citybuliding/models/build.js +57 -82
  9. package/es/core/BaseLayer.js +320 -484
  10. package/es/core/BaseModel.js +97 -126
  11. package/es/core/LayerPickService.js +21 -32
  12. package/es/core/TextureService.js +0 -13
  13. package/es/core/interface.js +17 -24
  14. package/es/core/shape/Path.js +13 -20
  15. package/es/core/shape/extrude.js +10 -31
  16. package/es/core/triangulation.js +54 -114
  17. package/es/earth/index.js +9 -33
  18. package/es/earth/models/atmosphere.js +30 -54
  19. package/es/earth/models/base.js +47 -85
  20. package/es/earth/models/bloomsphere.js +30 -54
  21. package/es/earth/utils.js +9 -13
  22. package/es/heatmap/index.js +10 -40
  23. package/es/heatmap/models/grid.js +28 -52
  24. package/es/heatmap/models/grid3d.js +28 -52
  25. package/es/heatmap/models/heatmap.js +91 -146
  26. package/es/heatmap/models/hexagon.js +28 -52
  27. package/es/heatmap/triangulation.js +0 -4
  28. package/es/image/index.js +9 -28
  29. package/es/image/models/image.js +66 -100
  30. package/es/index.js +9 -17
  31. package/es/line/index.js +9 -34
  32. package/es/line/models/arc.js +66 -118
  33. package/es/line/models/arc_3d.js +60 -108
  34. package/es/line/models/earthArc_3d.js +63 -111
  35. package/es/line/models/great_circle.js +56 -100
  36. package/es/line/models/half.js +46 -77
  37. package/es/line/models/line.js +94 -148
  38. package/es/line/models/linearline.js +45 -80
  39. package/es/line/models/simpleLine.js +41 -74
  40. package/es/line/models/wall.js +52 -92
  41. package/es/mask/index.js +9 -28
  42. package/es/mask/models/fill.js +29 -54
  43. package/es/plugins/DataMappingPlugin.js +80 -117
  44. package/es/plugins/DataSourcePlugin.js +45 -68
  45. package/es/plugins/FeatureScalePlugin.js +67 -122
  46. package/es/plugins/LayerAnimateStylePlugin.js +0 -5
  47. package/es/plugins/LayerMaskPlugin.js +3 -11
  48. package/es/plugins/LayerModelPlugin.js +67 -104
  49. package/es/plugins/LayerStylePlugin.js +3 -9
  50. package/es/plugins/LightingPlugin.js +12 -18
  51. package/es/plugins/MultiPassRendererPlugin.js +11 -16
  52. package/es/plugins/PixelPickingPlugin.js +12 -21
  53. package/es/plugins/RegisterStyleAttributePlugin.js +5 -12
  54. package/es/plugins/ShaderUniformPlugin.js +13 -27
  55. package/es/plugins/UpdateModelPlugin.js +0 -5
  56. package/es/plugins/UpdateStyleAttributePlugin.js +5 -11
  57. package/es/point/index.js +26 -77
  58. package/es/point/models/earthExtrude.js +61 -102
  59. package/es/point/models/earthFill.js +57 -87
  60. package/es/point/models/extrude.js +60 -101
  61. package/es/point/models/fill.js +70 -100
  62. package/es/point/models/fillmage.js +63 -107
  63. package/es/point/models/image.js +48 -88
  64. package/es/point/models/index.js +2 -2
  65. package/es/point/models/normal.js +30 -54
  66. package/es/point/models/radar.js +40 -64
  67. package/es/point/models/simplePoint.js +41 -69
  68. package/es/point/models/text.js +197 -299
  69. package/es/point/shape/extrude.js +4 -13
  70. package/es/polygon/index.js +11 -40
  71. package/es/polygon/models/extrude.js +48 -92
  72. package/es/polygon/models/fill.js +54 -88
  73. package/es/polygon/models/index.js +3 -2
  74. package/es/polygon/models/ocean.js +42 -76
  75. package/es/polygon/models/water.js +37 -71
  76. package/es/raster/buffers/triangulation.js +2 -4
  77. package/es/raster/index.js +9 -32
  78. package/es/raster/models/raster.js +80 -116
  79. package/es/raster/models/rasterRgb.js +84 -127
  80. package/es/raster/models/rasterTerrainRgb.js +56 -84
  81. package/es/tile/interaction/getRasterData.js +14 -20
  82. package/es/tile/interaction/utils.js +7 -9
  83. package/es/tile/manager/base.js +63 -96
  84. package/es/tile/service/TileLayerService.js +30 -52
  85. package/es/tile/service/TilePickService.js +26 -40
  86. package/es/tile/service/TileSourceService.js +3 -7
  87. package/es/tile/tileFactory/DebugTile.js +28 -45
  88. package/es/tile/tileFactory/ImageTile.js +20 -38
  89. package/es/tile/tileFactory/MaskTile.js +22 -43
  90. package/es/tile/tileFactory/RasterRGBTile.js +22 -42
  91. package/es/tile/tileFactory/RasterTerrainRGBTile.js +20 -38
  92. package/es/tile/tileFactory/RasterTile.js +30 -53
  93. package/es/tile/tileFactory/Tile.js +63 -97
  94. package/es/tile/tileFactory/VectorTile.js +41 -68
  95. package/es/tile/tileFactory/index.js +0 -11
  96. package/es/tile/tileFactory/layers/TileDebugLayer.js +6 -27
  97. package/es/tile/tileFactory/util.js +0 -3
  98. package/es/tile/tileLayer/BaseLayer.js +105 -146
  99. package/es/tile/utils.js +1 -1
  100. package/es/utils/blend.js +0 -2
  101. package/es/utils/collision-index.js +9 -16
  102. package/es/utils/dataMappingStyle.js +8 -18
  103. package/es/utils/extrude_polyline.js +101 -149
  104. package/es/utils/grid-index.js +2 -27
  105. package/es/utils/identityScale.js +0 -8
  106. package/es/utils/layerData.js +30 -44
  107. package/es/utils/multiPassRender.js +11 -13
  108. package/es/utils/polylineNormal.js +31 -37
  109. package/es/utils/simpleLine.js +2 -16
  110. package/es/utils/stencil.js +2 -3
  111. package/es/utils/symbol-layout.js +27 -53
  112. package/es/wind/index.js +9 -29
  113. package/es/wind/models/utils.js +26 -51
  114. package/es/wind/models/wind.js +101 -147
  115. package/es/wind/models/windRender.js +53 -66
  116. package/lib/Geometry/index.js +9 -38
  117. package/lib/Geometry/models/billboard.js +51 -97
  118. package/lib/Geometry/models/index.js +0 -5
  119. package/lib/Geometry/models/plane.js +79 -151
  120. package/lib/Geometry/models/sprite.js +60 -127
  121. package/lib/canvas/index.js +10 -40
  122. package/lib/canvas/models/canvas.js +41 -101
  123. package/lib/canvas/models/index.js +0 -3
  124. package/lib/citybuliding/building.js +8 -35
  125. package/lib/citybuliding/models/build.js +57 -92
  126. package/lib/core/BaseLayer.js +320 -478
  127. package/lib/core/BaseModel.js +97 -139
  128. package/lib/core/LayerPickService.js +21 -37
  129. package/lib/core/TextureService.js +0 -16
  130. package/lib/core/interface.js +21 -31
  131. package/lib/core/schema.js +0 -1
  132. package/lib/core/shape/Path.js +14 -31
  133. package/lib/core/shape/extrude.js +10 -54
  134. package/lib/core/triangulation.js +53 -153
  135. package/lib/earth/index.js +9 -43
  136. package/lib/earth/models/atmosphere.js +30 -63
  137. package/lib/earth/models/base.js +47 -90
  138. package/lib/earth/models/bloomsphere.js +30 -63
  139. package/lib/earth/utils.js +7 -31
  140. package/lib/heatmap/index.js +10 -48
  141. package/lib/heatmap/models/grid.js +28 -60
  142. package/lib/heatmap/models/grid3d.js +28 -60
  143. package/lib/heatmap/models/heatmap.js +91 -162
  144. package/lib/heatmap/models/hexagon.js +28 -60
  145. package/lib/heatmap/models/index.js +0 -6
  146. package/lib/heatmap/triangulation.js +0 -5
  147. package/lib/image/index.js +9 -36
  148. package/lib/image/models/image.js +66 -109
  149. package/lib/image/models/index.js +0 -3
  150. package/lib/index.js +7 -61
  151. package/lib/line/index.js +9 -40
  152. package/lib/line/models/arc.js +64 -128
  153. package/lib/line/models/arc_3d.js +58 -119
  154. package/lib/line/models/earthArc_3d.js +61 -122
  155. package/lib/line/models/great_circle.js +56 -111
  156. package/lib/line/models/half.js +46 -87
  157. package/lib/line/models/index.js +0 -11
  158. package/lib/line/models/line.js +92 -156
  159. package/lib/line/models/linearline.js +45 -92
  160. package/lib/line/models/simpleLine.js +41 -84
  161. package/lib/line/models/wall.js +52 -103
  162. package/lib/mask/index.js +9 -36
  163. package/lib/mask/models/fill.js +29 -63
  164. package/lib/mask/models/index.js +0 -3
  165. package/lib/plugins/DataMappingPlugin.js +80 -128
  166. package/lib/plugins/DataSourcePlugin.js +45 -76
  167. package/lib/plugins/FeatureScalePlugin.js +67 -138
  168. package/lib/plugins/LayerAnimateStylePlugin.js +0 -10
  169. package/lib/plugins/LayerMaskPlugin.js +4 -17
  170. package/lib/plugins/LayerModelPlugin.js +68 -113
  171. package/lib/plugins/LayerStylePlugin.js +4 -14
  172. package/lib/plugins/LightingPlugin.js +12 -25
  173. package/lib/plugins/MultiPassRendererPlugin.js +11 -22
  174. package/lib/plugins/PixelPickingPlugin.js +12 -27
  175. package/lib/plugins/RegisterStyleAttributePlugin.js +5 -19
  176. package/lib/plugins/ShaderUniformPlugin.js +13 -34
  177. package/lib/plugins/UpdateModelPlugin.js +1 -10
  178. package/lib/plugins/UpdateStyleAttributePlugin.js +5 -16
  179. package/lib/point/index.js +26 -83
  180. package/lib/point/models/earthExtrude.js +61 -113
  181. package/lib/point/models/earthFill.js +57 -117
  182. package/lib/point/models/extrude.js +60 -111
  183. package/lib/point/models/fill.js +68 -109
  184. package/lib/point/models/fillmage.js +61 -115
  185. package/lib/point/models/image.js +48 -98
  186. package/lib/point/models/index.js +1 -12
  187. package/lib/point/models/normal.js +30 -64
  188. package/lib/point/models/radar.js +40 -74
  189. package/lib/point/models/simplePoint.js +41 -79
  190. package/lib/point/models/text.js +197 -307
  191. package/lib/point/shape/extrude.js +4 -20
  192. package/lib/polygon/index.js +11 -48
  193. package/lib/polygon/models/extrude.js +48 -103
  194. package/lib/polygon/models/fill.js +54 -98
  195. package/lib/polygon/models/index.js +2 -14
  196. package/lib/polygon/models/ocean.js +42 -88
  197. package/lib/polygon/models/water.js +37 -82
  198. package/lib/raster/buffers/triangulation.js +3 -7
  199. package/lib/raster/index.js +9 -40
  200. package/lib/raster/models/index.js +0 -5
  201. package/lib/raster/models/raster.js +80 -125
  202. package/lib/raster/models/rasterRgb.js +84 -139
  203. package/lib/raster/models/rasterTerrainRgb.js +56 -93
  204. package/lib/tile/interaction/getRasterData.js +14 -25
  205. package/lib/tile/interaction/utils.js +7 -19
  206. package/lib/tile/manager/base.js +63 -104
  207. package/lib/tile/service/TileLayerService.js +30 -57
  208. package/lib/tile/service/TilePickService.js +26 -48
  209. package/lib/tile/service/TileSourceService.js +2 -16
  210. package/lib/tile/style/utils.js +0 -3
  211. package/lib/tile/tileFactory/DebugTile.js +28 -53
  212. package/lib/tile/tileFactory/ImageTile.js +20 -46
  213. package/lib/tile/tileFactory/MaskTile.js +22 -51
  214. package/lib/tile/tileFactory/RasterRGBTile.js +22 -50
  215. package/lib/tile/tileFactory/RasterTerrainRGBTile.js +20 -46
  216. package/lib/tile/tileFactory/RasterTile.js +30 -63
  217. package/lib/tile/tileFactory/Tile.js +63 -102
  218. package/lib/tile/tileFactory/VectorTile.js +41 -76
  219. package/lib/tile/tileFactory/index.js +0 -25
  220. package/lib/tile/tileFactory/layers/TileDebugLayer.js +6 -32
  221. package/lib/tile/tileFactory/util.js +0 -9
  222. package/lib/tile/tileLayer/BaseLayer.js +105 -153
  223. package/lib/tile/utils.js +1 -5
  224. package/lib/utils/blend.js +0 -5
  225. package/lib/utils/collision-index.js +9 -25
  226. package/lib/utils/dataMappingStyle.js +8 -19
  227. package/lib/utils/extrude_polyline.js +101 -181
  228. package/lib/utils/grid-index.js +2 -28
  229. package/lib/utils/identityScale.js +0 -9
  230. package/lib/utils/layerData.js +30 -49
  231. package/lib/utils/multiPassRender.js +11 -16
  232. package/lib/utils/polylineNormal.js +31 -66
  233. package/lib/utils/simpleLine.js +2 -21
  234. package/lib/utils/stencil.js +0 -4
  235. package/lib/utils/symbol-layout.js +27 -55
  236. package/lib/wind/index.js +9 -37
  237. package/lib/wind/models/index.js +0 -3
  238. package/lib/wind/models/utils.js +26 -62
  239. package/lib/wind/models/wind.js +101 -157
  240. package/lib/wind/models/windRender.js +53 -71
  241. package/lib/wind/models/windShader.js +0 -1
  242. package/package.json +7 -7
@@ -1,79 +1,51 @@
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  "use strict";
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  var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault");
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  Object.defineProperty(exports, "__esModule", {
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  value: true
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  });
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  exports.default = void 0;
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  var _regenerator = _interopRequireDefault(require("@babel/runtime/regenerator"));
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  var _asyncToGenerator2 = _interopRequireDefault(require("@babel/runtime/helpers/asyncToGenerator"));
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  var _classCallCheck2 = _interopRequireDefault(require("@babel/runtime/helpers/classCallCheck"));
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  var _createClass2 = _interopRequireDefault(require("@babel/runtime/helpers/createClass"));
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  var _assertThisInitialized2 = _interopRequireDefault(require("@babel/runtime/helpers/assertThisInitialized"));
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  var _inherits2 = _interopRequireDefault(require("@babel/runtime/helpers/inherits"));
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  var _possibleConstructorReturn2 = _interopRequireDefault(require("@babel/runtime/helpers/possibleConstructorReturn"));
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  var _getPrototypeOf2 = _interopRequireDefault(require("@babel/runtime/helpers/getPrototypeOf"));
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  var _defineProperty2 = _interopRequireDefault(require("@babel/runtime/helpers/defineProperty"));
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  var _l7Core = require("@antv/l7-core");
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  var _l7Utils = require("@antv/l7-utils");
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  var _lodash = require("lodash");
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  var _BaseModel2 = _interopRequireDefault(require("../../core/BaseModel"));
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  var _interface = require("../../core/interface");
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  function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = (0, _getPrototypeOf2.default)(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = (0, _getPrototypeOf2.default)(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return (0, _possibleConstructorReturn2.default)(this, result); }; }
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  function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
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  /* babel-plugin-inline-import '../shaders/dash/line_dash_frag.glsl' */
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  // import { LineTriangulation } from '../../core/triangulation';
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  // dash line shader
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  var line_dash_frag = "#define LineTypeSolid 0.0\nuniform float u_opacity : 1.0;\n\nvarying vec4 v_color;\n\n// dash\nvarying vec4 v_dash_array;\n\n#pragma include \"picking\"\n\nuniform float u_time;\nuniform vec4 u_animate: [ 1., 2., 1.0, 0.2 ]; // \u63A7\u5236\u8FD0\u52A8\n\nvarying mat4 styleMappingMat;\n// [animate, duration, interval, trailLength],\nvoid main() {\n float opacity = styleMappingMat[0][0];\n float d_distance_ratio = styleMappingMat[3].r; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n gl_FragColor = v_color;\n gl_FragColor.a *= opacity; // \u5168\u5C40\u900F\u660E\u5EA6\n \n float dashLength = mod(d_distance_ratio, v_dash_array.x + v_dash_array.y + v_dash_array.z + v_dash_array.w);\n if(dashLength < v_dash_array.x || (dashLength > (v_dash_array.x + v_dash_array.y) && dashLength < v_dash_array.x + v_dash_array.y + v_dash_array.z)) {\n // \u5B9E\u7EBF\u90E8\u5206\n } else {\n // \u865A\u7EBF\u90E8\u5206\n discard;\n };\n\n gl_FragColor = filterColor(gl_FragColor);\n}\n";
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  /* babel-plugin-inline-import '../shaders/dash/line_dash_vert.glsl' */
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  var line_dash_vert = "#define LineTypeSolid 0.0\n#define LineTypeDash 1.0\n#define Animate 0.0\n\nattribute float a_Miter;\nattribute vec4 a_Color;\nattribute vec2 a_Size;\nattribute vec3 a_Normal;\nattribute vec3 a_Position;\n\nattribute vec2 a_iconMapUV;\n\n// dash line\nattribute float a_Total_Distance;\nattribute vec2 a_DistanceAndIndex;\n\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\nuniform vec4 u_dash_array: [10.0, 5., 0, 0];\n\nuniform float u_vertexScale: 1.0;\n\n#pragma include \"projection\"\n#pragma include \"picking\"\n\nvarying vec4 v_color;\nvarying vec4 v_dash_array;\n\nuniform float u_opacity: 1.0;\nvarying mat4 styleMappingMat; // \u7528\u4E8E\u5C06\u5728\u9876\u70B9\u7740\u8272\u5668\u4E2D\u8BA1\u7B97\u597D\u7684\u6837\u5F0F\u503C\u4F20\u9012\u7ED9\u7247\u5143\n\n#pragma include \"styleMapping\"\n#pragma include \"styleMappingCalOpacity\"\n\nvoid main() {\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n styleMappingMat = mat4(\n 0.0, 0.0, 0.0, 0.0, // opacity - strokeOpacity - strokeWidth - empty\n 0.0, 0.0, 0.0, 0.0, // strokeR - strokeG - strokeB - strokeA\n 0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1]\n 0.0, 0.0, 0.0, 0.0 // distance_ratio/distance/pixelLen/texV\n );\n\n float rowCount = u_cellTypeLayout[0][0]; // \u5F53\u524D\u7684\u6570\u636E\u7EB9\u7406\u6709\u51E0\u884C\n float columnCount = u_cellTypeLayout[0][1]; // \u5F53\u770B\u5230\u6570\u636E\u7EB9\u7406\u6709\u51E0\u5217\n float columnWidth = 1.0/columnCount; // \u5217\u5BBD\n float rowHeight = 1.0/rowCount; // \u884C\u9AD8\n float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets\n float id = a_vertexId; // \u7B2Cn\u4E2A\u9876\u70B9\n float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u884C\n float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u5217\n \n // cell \u56FA\u5B9A\u987A\u5E8F opacity -> strokeOpacity -> strokeWidth -> stroke ... \n // \u6309\u987A\u5E8F\u4ECE cell \u4E2D\u53D6\u503C\u3001\u82E5\u6CA1\u6709\u5219\u81EA\u52A8\u5F80\u4E0B\u53D6\u503C\n float textureOffset = 0.0; // \u5728 cell \u4E2D\u53D6\u503C\u7684\u504F\u79FB\u91CF\n\n vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);\n styleMappingMat[0][0] = opacityAndOffset.r;\n textureOffset = opacityAndOffset.g;\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n\n v_dash_array = pow(2.0, 20.0 - u_Zoom) * u_dash_array / a_Total_Distance;\n v_color = a_Color;\n\n vec3 size = a_Miter * setPickingSize(a_Size.x) * reverse_offset_normal(a_Normal);\n vec2 offset = project_pixel(size.xy);\n\n // \u8BBE\u7F6E\u6570\u636E\u96C6\u7684\u53C2\u6570\n styleMappingMat[3][0] = a_DistanceAndIndex.x / a_Total_Distance; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n styleMappingMat[3][1] = a_DistanceAndIndex.x; // \u5F53\u524D\u9876\u70B9\u7684\u8DDD\u79BB\n\n vec4 project_pos = project_position(vec4(a_Position.xy, 0, 1.0));\n\n // gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, a_Size.y, 1.0));\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n gl_Position = u_Mvp * (vec4(project_pos.xy + offset, project_pixel(a_Size.y), 1.0));\n } else {\n float lineHeight = a_Size.y;\n \n // #define COORDINATE_SYSTEM_P20 5.0\n // #define COORDINATE_SYSTEM_P20_OFFSET 6.0\n // amap1.x\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20 || u_CoordinateSystem == COORDINATE_SYSTEM_P20_OFFSET) {\n // \u4FDD\u6301\u9AD8\u5EA6\u76F8\u5BF9\u4E0D\u53D8\n lineHeight *= pow(2.0, 20.0 - u_Zoom);\n }\n\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, lineHeight, 1.0));\n }\n\n setPickingColor(a_PickingColor);\n}\n"; // basic line shader
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  /* babel-plugin-inline-import '../shaders/line_frag.glsl' */
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  var line_frag = "#define Animate 0.0\n#define LineTexture 1.0\nuniform float u_opacity : 1.0;\nuniform float u_textureBlend;\n\nuniform float u_borderWidth: 0.0;\n\nuniform vec3 u_blur;\nuniform vec4 u_borderColor;\nvarying vec4 v_color;\n\n// line texture\nuniform float u_line_texture;\nuniform sampler2D u_texture;\nuniform vec2 u_textSize;\n\nvarying vec2 v_iconMapUV;\n\n#pragma include \"picking\"\n\nuniform float u_time;\nuniform vec4 u_animate: [ 1, 2., 1.0, 0.2 ]; // \u63A7\u5236\u8FD0\u52A8\n\nvarying mat4 styleMappingMat;\n// [animate, duration, interval, trailLength],\nvoid main() {\n float opacity = styleMappingMat[0][0];\n float animateSpeed = 0.0; // \u8FD0\u52A8\u901F\u5EA6\n float d_distance_ratio = styleMappingMat[3].r; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n gl_FragColor = v_color;\n // anti-alias\n // float blur = 1.0 - smoothstep(u_blur, 1., length(v_normal.xy));\n gl_FragColor.a *= opacity; // \u5168\u5C40\u900F\u660E\u5EA6\n if(u_animate.x == Animate) {\n animateSpeed = u_time / u_animate.y;\n float alpha =1.0 - fract( mod(1.0- d_distance_ratio, u_animate.z)* (1.0/ u_animate.z) + animateSpeed);\n alpha = (alpha + u_animate.w -1.0) / u_animate.w;\n alpha = smoothstep(0., 1., alpha);\n gl_FragColor.a *= alpha;\n }\n\n if(u_line_texture == LineTexture) { // while load texture\n float aDistance = styleMappingMat[3].g; // \u5F53\u524D\u9876\u70B9\u7684\u8DDD\u79BB\n float d_texPixelLen = styleMappingMat[3].b; // \u8D34\u56FE\u7684\u50CF\u7D20\u957F\u5EA6\uFF0C\u6839\u636E\u5730\u56FE\u5C42\u7EA7\u7F29\u653E\n float u = fract(mod(aDistance, d_texPixelLen)/d_texPixelLen - animateSpeed);\n float v = styleMappingMat[3].a; // \u7EBF\u56FE\u5C42\u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\u503C\n\n // v = max(smoothstep(0.95, 1.0, v), v);\n vec2 uv= v_iconMapUV / u_textSize + vec2(u, v) / u_textSize * 64.;\n \n // gl_FragColor = filterColor(gl_FragColor + texture2D(u_texture, vec2(u, v)));\n // gl_FragColor = filterColor(gl_FragColor + texture2D(u_texture, uv));\n vec4 pattern = texture2D(u_texture, uv);\n\n if(u_textureBlend == 0.0) { // normal\n pattern.a = 0.0;\n gl_FragColor += pattern;\n } else { // replace\n pattern.a *= opacity;\n if(gl_FragColor.a <= 0.0) {\n pattern.a = 0.0;\n }\n gl_FragColor = pattern;\n }\n } \n\n float v = styleMappingMat[3].a;\n float borderWidth = min(0.5, u_borderWidth);\n // \u7ED8\u5236 border\n if(borderWidth > 0.01) {\n float borderOuterWidth = borderWidth/2.0;\n\n if(v >= 1.0 - borderWidth || v <= borderWidth) {\n if(v > borderWidth) {\n float linear = smoothstep(0.0, 1.0, (v - (1.0 - borderWidth))/borderWidth);\n gl_FragColor.rgb = mix(gl_FragColor.rgb, u_borderColor.rgb, linear);\n } else if(v <= borderWidth) {\n float linear = smoothstep(0.0, 1.0, v/borderWidth);\n gl_FragColor.rgb = mix(u_borderColor.rgb, gl_FragColor.rgb, linear);\n }\n }\n\n if(v < borderOuterWidth) {\n gl_FragColor.a = mix(0.0, gl_FragColor.a, v/borderOuterWidth);\n } else if(v > 1.0 - borderOuterWidth) {\n gl_FragColor.a = mix(gl_FragColor.a, 0.0, (v - (1.0 - borderOuterWidth))/borderOuterWidth);\n }\n }\n\n // blur\n float blurV = styleMappingMat[3][3];\n if(blurV < 0.5) {\n gl_FragColor.a *= mix(u_blur.r, u_blur.g, blurV/0.5);\n } else {\n gl_FragColor.a *= mix(u_blur.g, u_blur.b, (blurV - 0.5)/0.5);\n }\n \n gl_FragColor = filterColor(gl_FragColor);\n}\n";
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  /* babel-plugin-inline-import '../shaders/line_vert.glsl' */
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  var line_vert = "\n#define Animate 0.0\n\nattribute float a_Miter;\nattribute vec4 a_Color;\nattribute vec2 a_Size;\nattribute vec3 a_Normal;\nattribute vec3 a_Position;\n\nattribute vec2 a_iconMapUV;\n\n// dash line\nattribute float a_Total_Distance;\nattribute vec2 a_DistanceAndIndex;\n\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\nuniform vec4 u_animate: [ 1., 2., 1.0, 0.2 ];\nuniform float u_icon_step: 100;\n\nuniform float u_heightfixed: 0.0;\nuniform float u_vertexScale: 1.0;\nuniform float u_raisingHeight: 0.0;\n\n#pragma include \"projection\"\n#pragma include \"picking\"\n\nvarying vec4 v_color;\n\n// texV \u7EBF\u56FE\u5C42 - \u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\uFF08\u7EBF\u7684\u5BBD\u5EA6\u65B9\u5411\uFF09\nvarying vec2 v_iconMapUV;\n\n\nuniform float u_linearColor: 0;\nuniform float u_arrow: 0.0;\nuniform float u_arrowHeight: 3.0;\nuniform float u_arrowWidth: 2.0;\nuniform float u_tailWidth: 1.0;\n\nuniform float u_opacity: 1.0;\nvarying mat4 styleMappingMat; // \u7528\u4E8E\u5C06\u5728\u9876\u70B9\u7740\u8272\u5668\u4E2D\u8BA1\u7B97\u597D\u7684\u6837\u5F0F\u503C\u4F20\u9012\u7ED9\u7247\u5143\n\n#pragma include \"styleMapping\"\n#pragma include \"styleMappingCalOpacity\"\n\nvec2 calculateArrow(vec2 offset) {\n /*\n * \u5728\u652F\u6301\u7BAD\u5934\u7684\u65F6\u5019\uFF0C\u7B2C\u4E8C\u3001\u7B2C\u4E09\u7EC4\u9876\u70B9\u662F\u989D\u5916\u63D2\u5165\u7528\u4E8E\u6784\u5EFA\u9876\u70B9\u7684\n */\n float arrowFlag = -1.0;\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) {\n // \u9AD8\u5FB7 2.0 \u7684\u65CB\u8F6C\u89D2\u5EA6\u4E0D\u540C\n arrowFlag = 1.0;\n }\n float pi = arrowFlag * 3.1415926/2.;\n if(a_Miter < 0.) {\n // \u6839\u636E\u7EBF\u7684\u4E24\u4FA7\u504F\u79FB\u4E0D\u540C\u3001\u65CB\u8F6C\u7684\u65B9\u5411\u76F8\u53CD\n pi = -pi;\n }\n highp float angle_sin = sin(pi);\n highp float angle_cos = cos(pi);\n // \u8BA1\u7B97\u5782\u76F4\u4E0E\u7EBF\u65B9\u5411\u7684\u65CB\u8F6C\u77E9\u9635\n mat2 rotation_matrix = mat2(angle_cos, -1.0 * angle_sin, angle_sin, angle_cos);\n float arrowWidth = u_arrowWidth;\n float arrowHeight = u_arrowHeight;\n\n vec2 arrowOffset = vec2(0.0);\n /*\n * a_DistanceAndIndex.y \u7528\u4E8E\u6807\u8BB0\u5F53\u524D\u9876\u70B9\u5C5E\u4E8E\u54EA\u4E00\u7EC4\uFF08\u4E24\u4E2A\u9876\u70B9\u4E00\u7EC4\uFF0C\u6784\u6210\u7EBF\u7684\u5176\u5B9E\u662F\u77E9\u5F62\uFF0C\u6700\u7B80\u9700\u8981\u56DB\u4E2A\u9876\u70B9\u3001\u4E24\u7EC4\u9876\u70B9\u6784\u6210\uFF09\n */\n if(a_DistanceAndIndex.y == 0.0) {\n // \u7BAD\u5934\u5C16\u90E8\n offset = vec2(0.0);\n } else if(a_DistanceAndIndex.y == 1.0) {\n // \u7BAD\u5934\u4E24\u4FA7\n arrowOffset = rotation_matrix*(offset * arrowHeight);\n offset += arrowOffset; // \u6CBF\u7EBF\u504F\u79FB\n offset = offset * arrowWidth; // \u5782\u76F4\u7EBF\u5411\u5916\u504F\u79FB\uFF08\u662F\u6784\u5EFA\u7BAD\u5934\u4E24\u4FA7\u7684\u9876\u70B9\uFF09\n } else if(a_DistanceAndIndex.y == 2.0 || a_DistanceAndIndex.y == 3.0 || a_DistanceAndIndex.y == 4.0) {\n // \u504F\u79FB\u5176\u4F59\u7684\u70B9\u4F4D\uFF08\u5C06\u957F\u5EA6\u8BA9\u4F4D\u7ED9\u7BAD\u5934\uFF09\n arrowOffset = rotation_matrix*(offset * arrowHeight) * arrowWidth;\n offset += arrowOffset;// \u6CBF\u7EBF\u504F\u79FB\n }\n\n return offset;\n}\n\nvoid main() {\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n styleMappingMat = mat4(\n 0.0, 0.0, 0.0, 0.0, // opacity - strokeOpacity - strokeWidth - empty\n 0.0, 0.0, 0.0, 0.0, // strokeR - strokeG - strokeB - strokeA\n 0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1]\n 0.0, 0.0, 0.0, 0.0 // distance_ratio/distance/pixelLen/texV\n );\n\n float rowCount = u_cellTypeLayout[0][0]; // \u5F53\u524D\u7684\u6570\u636E\u7EB9\u7406\u6709\u51E0\u884C\n float columnCount = u_cellTypeLayout[0][1]; // \u5F53\u770B\u5230\u6570\u636E\u7EB9\u7406\u6709\u51E0\u5217\n float columnWidth = 1.0/columnCount; // \u5217\u5BBD\n float rowHeight = 1.0/rowCount; // \u884C\u9AD8\n float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets\n float id = a_vertexId; // \u7B2Cn\u4E2A\u9876\u70B9\n float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u884C\n float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u5217\n \n // cell \u56FA\u5B9A\u987A\u5E8F opacity -> strokeOpacity -> strokeWidth -> stroke ... \n // \u6309\u987A\u5E8F\u4ECE cell \u4E2D\u53D6\u503C\u3001\u82E5\u6CA1\u6709\u5219\u81EA\u52A8\u5F80\u4E0B\u53D6\u503C\n float textureOffset = 0.0; // \u5728 cell \u4E2D\u53D6\u503C\u7684\u504F\u79FB\u91CF\n\n vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);\n styleMappingMat[0][0] = opacityAndOffset.r;\n textureOffset = opacityAndOffset.g;\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n\n float d_texPixelLen; // \u8D34\u56FE\u7684\u50CF\u7D20\u957F\u5EA6\uFF0C\u6839\u636E\u5730\u56FE\u5C42\u7EA7\u7F29\u653E\n\n v_iconMapUV = a_iconMapUV;\n d_texPixelLen = project_float_pixel(u_icon_step);\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) {\n d_texPixelLen *= 10.0;\n }\n\n v_color = a_Color;\n\n vec3 size = a_Miter * setPickingSize(a_Size.x) * reverse_offset_normal(a_Normal);\n \n vec2 offset = project_pixel(size.xy);\n\n float lineDistance = a_DistanceAndIndex.x;\n float currentLinePointRatio = lineDistance / a_Total_Distance;\n \n if(u_arrow > 0.0) {\n // \u8BA1\u7B97\u7BAD\u5934\n offset = calculateArrow(offset);\n\n if(a_DistanceAndIndex.y > 4.0) {\n offset *= mix(1.0, u_tailWidth, currentLinePointRatio);\n }\n }\n\n float lineOffsetWidth = length(offset + offset * sign(a_Miter)); // \u7EBF\u6A2A\u5411\u504F\u79FB\u7684\u8DDD\u79BB\uFF08\u5411\u4E24\u4FA7\u504F\u79FB\u7684\u548C\uFF09\n float linePixelSize = project_pixel(a_Size.x) * 2.0; // \u5B9A\u70B9\u4F4D\u7F6E\u504F\u79FB\uFF0C\u6309\u5730\u56FE\u7B49\u7EA7\u7F29\u653E\u540E\u7684\u8DDD\u79BB \u5355\u4FA7 * 2\n float texV = lineOffsetWidth/linePixelSize; // \u7EBF\u56FE\u5C42\u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\u503C\n\n // \u8BBE\u7F6E\u6570\u636E\u96C6\u7684\u53C2\u6570\n styleMappingMat[3][0] = currentLinePointRatio; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n styleMappingMat[3][1] = lineDistance; // \u5F53\u524D\u9876\u70B9\u7684\u8DDD\u79BB\n styleMappingMat[3][2] = d_texPixelLen; // \u8D34\u56FE\u7684\u50CF\u7D20\u957F\u5EA6\uFF0C\u6839\u636E\u5730\u56FE\u5C42\u7EA7\u7F29\u653E\n styleMappingMat[3][3] = texV; // \u7EBF\u56FE\u5C42\u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\u503C\n\n vec4 project_pos = project_position(vec4(a_Position.xy, 0, 1.0));\n\n // gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, a_Size.y, 1.0));\n\n float h = float(a_Position.z) * u_vertexScale; // \u7EBF\u9876\u70B9\u7684\u9AD8\u5EA6 - \u517C\u5BB9\u4E0D\u5B58\u5728\u7B2C\u4E09\u4E2A\u6570\u503C\u7684\u60C5\u51B5 vertex height\n float lineHeight = a_Size.y; // size \u7B2C\u4E8C\u4E2A\u53C2\u6570\u4EE3\u8868\u7684\u9AD8\u5EA6 [linewidth, lineheight]\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n lineHeight *= 0.2; // \u4FDD\u6301\u548C amap/mapbox \u4E00\u81F4\u7684\u6548\u679C\n h *= 0.2;\n if(u_heightfixed < 1.0) {\n lineHeight = project_pixel(a_Size.y);\n }\n gl_Position = u_Mvp * (vec4(project_pos.xy + offset, lineHeight + h + u_raisingHeight, 1.0));\n } else {\n // mapbox - amap\n \n // \u517C\u5BB9 mapbox \u5728\u7EBF\u9AD8\u5EA6\u4E0A\u7684\u6548\u679C\u8868\u73B0\u57FA\u672C\u4E00\u81F4\n if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {\n // mapbox\n // \u4FDD\u6301\u9AD8\u5EA6\u76F8\u5BF9\u4E0D\u53D8\n float mapboxZoomScale = 4.0/pow(2.0, 21.0 - u_Zoom);\n h *= mapboxZoomScale;\n h += u_raisingHeight * mapboxZoomScale;\n if(u_heightfixed > 0.0) {\n lineHeight *= mapboxZoomScale;\n }\n \n } else {\n // amap\n h += u_raisingHeight;\n // lineHeight \u9876\u70B9\u504F\u79FB\u9AD8\u5EA6\n if(u_heightfixed < 1.0) {\n lineHeight *= pow(2.0, 20.0 - u_Zoom);\n }\n }\n\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, lineHeight + h, 1.0));\n }\n\n setPickingColor(a_PickingColor);\n}\n"; // other function shaders
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  /* babel-plugin-inline-import '../shaders/linear/line_linear_frag.glsl' */
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  var linear_line_frag = "varying vec4 v_color;\nuniform float u_linearDir: 1.0;\nuniform float u_linearColor: 0;\nuniform vec4 u_sourceColor;\nuniform vec4 u_targetColor;\n\n#pragma include \"picking\"\n\n\nvarying mat4 styleMappingMat;\n\nvoid main() {\n float opacity = styleMappingMat[0][0];\n float linearRadio = styleMappingMat[3][0]; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n if(u_linearDir < 1.0) {\n linearRadio = styleMappingMat[3][3];\n }\n\n if(u_linearColor == 1.0) { // \u4F7F\u7528\u6E10\u53D8\u989C\u8272\n gl_FragColor = mix(u_sourceColor, u_targetColor, linearRadio);\n } else { // \u4F7F\u7528 color \u65B9\u6CD5\u4F20\u5165\u7684\u989C\u8272\n gl_FragColor = v_color;\n }\n\n gl_FragColor.a *= opacity; // \u5168\u5C40\u900F\u660E\u5EA6\n gl_FragColor = filterColor(gl_FragColor);\n}\n";
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  var lineStyleObj = {
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  solid: 0.0,
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  dash: 1.0
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  };
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  var LineModel = /*#__PURE__*/function (_BaseModel) {
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  (0, _inherits2.default)(LineModel, _BaseModel);
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  var _super = _createSuper(LineModel);
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68
43
  function LineModel() {
69
44
  var _this;
70
-
71
45
  (0, _classCallCheck2.default)(this, LineModel);
72
-
73
46
  for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {
74
47
  args[_key] = arguments[_key];
75
48
  }
76
-
77
49
  _this = _super.call.apply(_super, [this].concat(args));
78
50
  (0, _defineProperty2.default)((0, _assertThisInitialized2.default)(_this), "textureEventFlag", false);
79
51
  (0, _defineProperty2.default)((0, _assertThisInitialized2.default)(_this), "texture", _this.createTexture2D({
@@ -86,17 +58,13 @@ var LineModel = /*#__PURE__*/function (_BaseModel) {
86
58
  }));
87
59
  (0, _defineProperty2.default)((0, _assertThisInitialized2.default)(_this), "updateTexture", function () {
88
60
  var createTexture2D = _this.rendererService.createTexture2D;
89
-
90
61
  if (_this.texture) {
91
62
  _this.texture.update({
92
63
  data: _this.iconService.getCanvas()
93
64
  });
94
-
95
65
  _this.layer.render();
96
-
97
66
  return;
98
67
  }
99
-
100
68
  _this.texture = createTexture2D({
101
69
  data: _this.iconService.getCanvas(),
102
70
  mag: _l7Core.gl.NEAREST,
@@ -108,67 +76,61 @@ var LineModel = /*#__PURE__*/function (_BaseModel) {
108
76
  });
109
77
  return _this;
110
78
  }
111
-
112
79
  (0, _createClass2.default)(LineModel, [{
113
80
  key: "getUninforms",
114
81
  value: function getUninforms() {
115
82
  var _ref = this.layer.getLayerConfig(),
116
- _ref$opacity = _ref.opacity,
117
- opacity = _ref$opacity === void 0 ? 1 : _ref$opacity,
118
- sourceColor = _ref.sourceColor,
119
- targetColor = _ref.targetColor,
120
- _ref$textureBlend = _ref.textureBlend,
121
- textureBlend = _ref$textureBlend === void 0 ? 'normal' : _ref$textureBlend,
122
- _ref$lineType = _ref.lineType,
123
- lineType = _ref$lineType === void 0 ? 'solid' : _ref$lineType,
124
- _ref$dashArray = _ref.dashArray,
125
- dashArray = _ref$dashArray === void 0 ? [10, 5, 0, 0] : _ref$dashArray,
126
- _ref$lineTexture = _ref.lineTexture,
127
- lineTexture = _ref$lineTexture === void 0 ? false : _ref$lineTexture,
128
- _ref$iconStep = _ref.iconStep,
129
- iconStep = _ref$iconStep === void 0 ? 100 : _ref$iconStep,
130
- _ref$vertexHeightScal = _ref.vertexHeightScale,
131
- vertexHeightScale = _ref$vertexHeightScal === void 0 ? 20.0 : _ref$vertexHeightScal,
132
- _ref$borderWidth = _ref.borderWidth,
133
- borderWidth = _ref$borderWidth === void 0 ? 0.0 : _ref$borderWidth,
134
- _ref$borderColor = _ref.borderColor,
135
- borderColor = _ref$borderColor === void 0 ? '#ccc' : _ref$borderColor,
136
- _ref$raisingHeight = _ref.raisingHeight,
137
- raisingHeight = _ref$raisingHeight === void 0 ? 0 : _ref$raisingHeight,
138
- _ref$heightfixed = _ref.heightfixed,
139
- heightfixed = _ref$heightfixed === void 0 ? false : _ref$heightfixed,
140
- _ref$linearDir = _ref.linearDir,
141
- linearDir = _ref$linearDir === void 0 ? _interface.LinearDir.VERTICAL : _ref$linearDir,
142
- _ref$blur = _ref.blur,
143
- blur = _ref$blur === void 0 ? [1, 1, 1] : _ref$blur,
144
- _ref$arrow = _ref.arrow,
145
- arrow = _ref$arrow === void 0 ? {
146
- enable: false,
147
- arrowWidth: 2,
148
- arrowHeight: 3,
149
- tailWidth: 1
150
- } : _ref$arrow;
151
-
83
+ _ref$opacity = _ref.opacity,
84
+ opacity = _ref$opacity === void 0 ? 1 : _ref$opacity,
85
+ sourceColor = _ref.sourceColor,
86
+ targetColor = _ref.targetColor,
87
+ _ref$textureBlend = _ref.textureBlend,
88
+ textureBlend = _ref$textureBlend === void 0 ? 'normal' : _ref$textureBlend,
89
+ _ref$lineType = _ref.lineType,
90
+ lineType = _ref$lineType === void 0 ? 'solid' : _ref$lineType,
91
+ _ref$dashArray = _ref.dashArray,
92
+ dashArray = _ref$dashArray === void 0 ? [10, 5, 0, 0] : _ref$dashArray,
93
+ _ref$lineTexture = _ref.lineTexture,
94
+ lineTexture = _ref$lineTexture === void 0 ? false : _ref$lineTexture,
95
+ _ref$iconStep = _ref.iconStep,
96
+ iconStep = _ref$iconStep === void 0 ? 100 : _ref$iconStep,
97
+ _ref$vertexHeightScal = _ref.vertexHeightScale,
98
+ vertexHeightScale = _ref$vertexHeightScal === void 0 ? 20.0 : _ref$vertexHeightScal,
99
+ _ref$borderWidth = _ref.borderWidth,
100
+ borderWidth = _ref$borderWidth === void 0 ? 0.0 : _ref$borderWidth,
101
+ _ref$borderColor = _ref.borderColor,
102
+ borderColor = _ref$borderColor === void 0 ? '#ccc' : _ref$borderColor,
103
+ _ref$raisingHeight = _ref.raisingHeight,
104
+ raisingHeight = _ref$raisingHeight === void 0 ? 0 : _ref$raisingHeight,
105
+ _ref$heightfixed = _ref.heightfixed,
106
+ heightfixed = _ref$heightfixed === void 0 ? false : _ref$heightfixed,
107
+ _ref$linearDir = _ref.linearDir,
108
+ linearDir = _ref$linearDir === void 0 ? _interface.LinearDir.VERTICAL : _ref$linearDir,
109
+ _ref$blur = _ref.blur,
110
+ blur = _ref$blur === void 0 ? [1, 1, 1] : _ref$blur,
111
+ _ref$arrow = _ref.arrow,
112
+ arrow = _ref$arrow === void 0 ? {
113
+ enable: false,
114
+ arrowWidth: 2,
115
+ arrowHeight: 3,
116
+ tailWidth: 1
117
+ } : _ref$arrow;
152
118
  if (dashArray.length === 2) {
153
119
  dashArray.push(0, 0);
154
120
  }
155
-
156
121
  if (this.rendererService.getDirty() && this.texture) {
157
122
  this.texture.bind();
158
- } // 转化渐变色
159
-
123
+ }
160
124
 
125
+ // 转化渐变色
161
126
  var useLinearColor = 0; // 默认不生效
162
-
163
127
  var sourceColorArr = [0, 0, 0, 0];
164
128
  var targetColorArr = [0, 0, 0, 0];
165
-
166
129
  if (sourceColor && targetColor) {
167
130
  sourceColorArr = (0, _l7Utils.rgb2arr)(sourceColor);
168
131
  targetColorArr = (0, _l7Utils.rgb2arr)(targetColor);
169
132
  useLinearColor = 1;
170
133
  }
171
-
172
134
  if (this.dataTextureTest && this.dataTextureNeedUpdate({
173
135
  opacity: opacity
174
136
  })) {
@@ -176,12 +138,10 @@ var LineModel = /*#__PURE__*/function (_BaseModel) {
176
138
  opacity: opacity
177
139
  });
178
140
  var encodeData = this.layer.getEncodedData();
179
-
180
141
  var _this$calDataFrame = this.calDataFrame(this.cellLength, encodeData, this.cellProperties),
181
- data = _this$calDataFrame.data,
182
- width = _this$calDataFrame.width,
183
- height = _this$calDataFrame.height;
184
-
142
+ data = _this$calDataFrame.data,
143
+ width = _this$calDataFrame.width,
144
+ height = _this$calDataFrame.height;
185
145
  this.rowCount = height; // 当前数据纹理有多少行
186
146
 
187
147
  this.dataTexture = this.cellLength > 0 && data.length > 0 ? this.createTexture2D({
@@ -200,7 +160,6 @@ var LineModel = /*#__PURE__*/function (_BaseModel) {
200
160
  height: 1
201
161
  });
202
162
  }
203
-
204
163
  return {
205
164
  u_dataTexture: this.dataTexture,
206
165
  // 数据纹理 - 有数据映射的时候纹理中带数据,若没有任何数据映射时纹理是 [1]
@@ -241,8 +200,7 @@ var LineModel = /*#__PURE__*/function (_BaseModel) {
241
200
  key: "getAnimateUniforms",
242
201
  value: function getAnimateUniforms() {
243
202
  var _ref2 = this.layer.getLayerConfig(),
244
- animateOption = _ref2.animateOption;
245
-
203
+ animateOption = _ref2.animateOption;
246
204
  return {
247
205
  u_animate: this.animateOption2Array(animateOption),
248
206
  u_time: this.layer.getLayerAnimateTime()
@@ -253,38 +211,31 @@ var LineModel = /*#__PURE__*/function (_BaseModel) {
253
211
  value: function () {
254
212
  var _initModels = (0, _asyncToGenerator2.default)( /*#__PURE__*/_regenerator.default.mark(function _callee() {
255
213
  return _regenerator.default.wrap(function _callee$(_context) {
256
- while (1) {
257
- switch (_context.prev = _context.next) {
258
- case 0:
259
- // this.updateTexture();
260
- // this.iconService.on('imageUpdate', this.updateTexture);
261
- if (!this.textureEventFlag) {
262
- this.textureEventFlag = true;
263
- this.updateTexture();
264
- this.iconService.on('imageUpdate', this.updateTexture);
265
- }
266
-
267
- return _context.abrupt("return", this.buildModels());
268
-
269
- case 2:
270
- case "end":
271
- return _context.stop();
272
- }
214
+ while (1) switch (_context.prev = _context.next) {
215
+ case 0:
216
+ // this.updateTexture();
217
+ // this.iconService.on('imageUpdate', this.updateTexture);
218
+ if (!this.textureEventFlag) {
219
+ this.textureEventFlag = true;
220
+ this.updateTexture();
221
+ this.iconService.on('imageUpdate', this.updateTexture);
222
+ }
223
+ return _context.abrupt("return", this.buildModels());
224
+ case 2:
225
+ case "end":
226
+ return _context.stop();
273
227
  }
274
228
  }, _callee, this);
275
229
  }));
276
-
277
230
  function initModels() {
278
231
  return _initModels.apply(this, arguments);
279
232
  }
280
-
281
233
  return initModels;
282
234
  }()
283
235
  }, {
284
236
  key: "clearModels",
285
237
  value: function clearModels() {
286
238
  var _this$texture, _this$dataTexture;
287
-
288
239
  (_this$texture = this.texture) === null || _this$texture === void 0 ? void 0 : _this$texture.destroy();
289
240
  (_this$dataTexture = this.dataTexture) === null || _this$dataTexture === void 0 ? void 0 : _this$dataTexture.destroy();
290
241
  this.iconService.off('imageUpdate', this.updateTexture);
@@ -294,63 +245,53 @@ var LineModel = /*#__PURE__*/function (_BaseModel) {
294
245
  value: function () {
295
246
  var _buildModels = (0, _asyncToGenerator2.default)( /*#__PURE__*/_regenerator.default.mark(function _callee2() {
296
247
  var _ref3, _ref3$depth, depth, _ref3$workerEnabled, workerEnabled, enablePicking, _this$getShaders, frag, vert, type, model;
297
-
298
248
  return _regenerator.default.wrap(function _callee2$(_context2) {
299
- while (1) {
300
- switch (_context2.prev = _context2.next) {
301
- case 0:
302
- _ref3 = this.layer.getLayerConfig(), _ref3$depth = _ref3.depth, depth = _ref3$depth === void 0 ? false : _ref3$depth, _ref3$workerEnabled = _ref3.workerEnabled, workerEnabled = _ref3$workerEnabled === void 0 ? false : _ref3$workerEnabled, enablePicking = _ref3.enablePicking;
303
- _this$getShaders = this.getShaders(), frag = _this$getShaders.frag, vert = _this$getShaders.vert, type = _this$getShaders.type; // console.log(frag)
304
-
305
- this.layer.triangulation = _l7Utils.LineTriangulation;
306
- _context2.next = 5;
307
- return this.layer.buildLayerModel({
308
- moduleName: 'line' + type,
309
- vertexShader: vert,
310
- fragmentShader: frag,
311
- triangulation: _l7Utils.LineTriangulation,
312
- depth: {
313
- enable: depth
314
- },
315
- workerEnabled: workerEnabled,
316
- workerOptions: {
317
- modelType: 'line' + type,
318
- enablePicking: enablePicking,
319
- iconMap: this.iconService.getIconMap()
320
- }
321
- });
322
-
323
- case 5:
324
- model = _context2.sent;
325
- return _context2.abrupt("return", [model]);
326
-
327
- case 7:
328
- case "end":
329
- return _context2.stop();
330
- }
249
+ while (1) switch (_context2.prev = _context2.next) {
250
+ case 0:
251
+ _ref3 = this.layer.getLayerConfig(), _ref3$depth = _ref3.depth, depth = _ref3$depth === void 0 ? false : _ref3$depth, _ref3$workerEnabled = _ref3.workerEnabled, workerEnabled = _ref3$workerEnabled === void 0 ? false : _ref3$workerEnabled, enablePicking = _ref3.enablePicking;
252
+ _this$getShaders = this.getShaders(), frag = _this$getShaders.frag, vert = _this$getShaders.vert, type = _this$getShaders.type; // console.log(frag)
253
+ this.layer.triangulation = _l7Utils.LineTriangulation;
254
+ _context2.next = 5;
255
+ return this.layer.buildLayerModel({
256
+ moduleName: 'line' + type,
257
+ vertexShader: vert,
258
+ fragmentShader: frag,
259
+ triangulation: _l7Utils.LineTriangulation,
260
+ depth: {
261
+ enable: depth
262
+ },
263
+ workerEnabled: workerEnabled,
264
+ workerOptions: {
265
+ modelType: 'line' + type,
266
+ enablePicking: enablePicking,
267
+ iconMap: this.iconService.getIconMap()
268
+ }
269
+ });
270
+ case 5:
271
+ model = _context2.sent;
272
+ return _context2.abrupt("return", [model]);
273
+ case 7:
274
+ case "end":
275
+ return _context2.stop();
331
276
  }
332
277
  }, _callee2, this);
333
278
  }));
334
-
335
279
  function buildModels() {
336
280
  return _buildModels.apply(this, arguments);
337
281
  }
338
-
339
282
  return buildModels;
340
283
  }()
341
284
  /**
342
285
  * 根据参数获取不同的 shader 代码
343
286
  * @returns
344
287
  */
345
-
346
288
  }, {
347
289
  key: "getShaders",
348
290
  value: function getShaders() {
349
291
  var _ref4 = this.layer.getLayerConfig(),
350
- sourceColor = _ref4.sourceColor,
351
- targetColor = _ref4.targetColor,
352
- lineType = _ref4.lineType;
353
-
292
+ sourceColor = _ref4.sourceColor,
293
+ targetColor = _ref4.targetColor,
294
+ lineType = _ref4.lineType;
354
295
  if (lineType === 'dash') {
355
296
  return {
356
297
  frag: line_dash_frag,
@@ -358,7 +299,6 @@ var LineModel = /*#__PURE__*/function (_BaseModel) {
358
299
  type: 'Dash'
359
300
  };
360
301
  }
361
-
362
302
  if (sourceColor && targetColor) {
363
303
  // 分离 linear 功能
364
304
  return {
@@ -378,7 +318,6 @@ var LineModel = /*#__PURE__*/function (_BaseModel) {
378
318
  key: "registerBuiltinAttributes",
379
319
  value: function registerBuiltinAttributes() {
380
320
  var _this2 = this;
381
-
382
321
  this.styleAttributeService.registerStyleAttribute({
383
322
  name: 'distanceAndIndex',
384
323
  type: _l7Core.AttributeType.Attribute,
@@ -427,12 +366,13 @@ var LineModel = /*#__PURE__*/function (_BaseModel) {
427
366
  size: 2,
428
367
  update: function update(feature) {
429
368
  var _feature$size = feature.size,
430
- size = _feature$size === void 0 ? 1 : _feature$size;
369
+ size = _feature$size === void 0 ? 1 : _feature$size;
431
370
  return Array.isArray(size) ? [size[0], size[1]] : [size, 0];
432
371
  }
433
372
  }
434
- }); // point layer size;
373
+ });
435
374
 
375
+ // point layer size;
436
376
  this.styleAttributeService.registerStyleAttribute({
437
377
  name: 'normal',
438
378
  type: _l7Core.AttributeType.Attribute,
@@ -481,16 +421,13 @@ var LineModel = /*#__PURE__*/function (_BaseModel) {
481
421
  size: 2,
482
422
  update: function update(feature) {
483
423
  var iconMap = _this2.iconService.getIconMap();
484
-
485
424
  var texture = feature.texture;
486
-
487
425
  var _ref5 = iconMap[texture] || {
488
- x: 0,
489
- y: 0
490
- },
491
- x = _ref5.x,
492
- y = _ref5.y;
493
-
426
+ x: 0,
427
+ y: 0
428
+ },
429
+ x = _ref5.x,
430
+ y = _ref5.y;
494
431
  return [x, y];
495
432
  }
496
433
  }
@@ -499,5 +436,4 @@ var LineModel = /*#__PURE__*/function (_BaseModel) {
499
436
  }]);
500
437
  return LineModel;
501
438
  }(_BaseModel2.default);
502
-
503
439
  exports.default = LineModel;