@antv/l7-layers 2.15.2 → 2.15.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (242) hide show
  1. package/es/Geometry/index.js +9 -31
  2. package/es/Geometry/models/billboard.js +51 -89
  3. package/es/Geometry/models/plane.js +81 -143
  4. package/es/Geometry/models/sprite.js +60 -118
  5. package/es/canvas/index.js +10 -33
  6. package/es/canvas/models/canvas.js +41 -97
  7. package/es/citybuliding/building.js +8 -27
  8. package/es/citybuliding/models/build.js +57 -82
  9. package/es/core/BaseLayer.js +320 -484
  10. package/es/core/BaseModel.js +97 -126
  11. package/es/core/LayerPickService.js +21 -32
  12. package/es/core/TextureService.js +0 -13
  13. package/es/core/interface.js +17 -24
  14. package/es/core/shape/Path.js +13 -20
  15. package/es/core/shape/extrude.js +10 -31
  16. package/es/core/triangulation.js +54 -114
  17. package/es/earth/index.js +9 -33
  18. package/es/earth/models/atmosphere.js +30 -54
  19. package/es/earth/models/base.js +47 -85
  20. package/es/earth/models/bloomsphere.js +30 -54
  21. package/es/earth/utils.js +9 -13
  22. package/es/heatmap/index.js +10 -40
  23. package/es/heatmap/models/grid.js +28 -52
  24. package/es/heatmap/models/grid3d.js +28 -52
  25. package/es/heatmap/models/heatmap.js +91 -146
  26. package/es/heatmap/models/hexagon.js +28 -52
  27. package/es/heatmap/triangulation.js +0 -4
  28. package/es/image/index.js +9 -28
  29. package/es/image/models/image.js +66 -100
  30. package/es/index.js +9 -17
  31. package/es/line/index.js +9 -34
  32. package/es/line/models/arc.js +66 -118
  33. package/es/line/models/arc_3d.js +60 -108
  34. package/es/line/models/earthArc_3d.js +63 -111
  35. package/es/line/models/great_circle.js +56 -100
  36. package/es/line/models/half.js +46 -77
  37. package/es/line/models/line.js +94 -148
  38. package/es/line/models/linearline.js +45 -80
  39. package/es/line/models/simpleLine.js +41 -74
  40. package/es/line/models/wall.js +52 -92
  41. package/es/mask/index.js +9 -28
  42. package/es/mask/models/fill.js +29 -54
  43. package/es/plugins/DataMappingPlugin.js +80 -117
  44. package/es/plugins/DataSourcePlugin.js +45 -68
  45. package/es/plugins/FeatureScalePlugin.js +67 -122
  46. package/es/plugins/LayerAnimateStylePlugin.js +0 -5
  47. package/es/plugins/LayerMaskPlugin.js +3 -11
  48. package/es/plugins/LayerModelPlugin.js +67 -104
  49. package/es/plugins/LayerStylePlugin.js +3 -9
  50. package/es/plugins/LightingPlugin.js +12 -18
  51. package/es/plugins/MultiPassRendererPlugin.js +11 -16
  52. package/es/plugins/PixelPickingPlugin.js +12 -21
  53. package/es/plugins/RegisterStyleAttributePlugin.js +5 -12
  54. package/es/plugins/ShaderUniformPlugin.js +13 -27
  55. package/es/plugins/UpdateModelPlugin.js +0 -5
  56. package/es/plugins/UpdateStyleAttributePlugin.js +5 -11
  57. package/es/point/index.js +26 -77
  58. package/es/point/models/earthExtrude.js +61 -102
  59. package/es/point/models/earthFill.js +57 -87
  60. package/es/point/models/extrude.js +60 -101
  61. package/es/point/models/fill.js +70 -100
  62. package/es/point/models/fillmage.js +63 -107
  63. package/es/point/models/image.js +48 -88
  64. package/es/point/models/index.js +2 -2
  65. package/es/point/models/normal.js +30 -54
  66. package/es/point/models/radar.js +40 -64
  67. package/es/point/models/simplePoint.js +41 -69
  68. package/es/point/models/text.js +197 -299
  69. package/es/point/shape/extrude.js +4 -13
  70. package/es/polygon/index.js +11 -40
  71. package/es/polygon/models/extrude.js +48 -92
  72. package/es/polygon/models/fill.js +54 -88
  73. package/es/polygon/models/index.js +3 -2
  74. package/es/polygon/models/ocean.js +42 -76
  75. package/es/polygon/models/water.js +37 -71
  76. package/es/raster/buffers/triangulation.js +2 -4
  77. package/es/raster/index.js +9 -32
  78. package/es/raster/models/raster.js +80 -116
  79. package/es/raster/models/rasterRgb.js +84 -127
  80. package/es/raster/models/rasterTerrainRgb.js +56 -84
  81. package/es/tile/interaction/getRasterData.js +14 -20
  82. package/es/tile/interaction/utils.js +7 -9
  83. package/es/tile/manager/base.js +63 -96
  84. package/es/tile/service/TileLayerService.js +30 -52
  85. package/es/tile/service/TilePickService.js +26 -40
  86. package/es/tile/service/TileSourceService.js +3 -7
  87. package/es/tile/tileFactory/DebugTile.js +28 -45
  88. package/es/tile/tileFactory/ImageTile.js +20 -38
  89. package/es/tile/tileFactory/MaskTile.js +22 -43
  90. package/es/tile/tileFactory/RasterRGBTile.js +22 -42
  91. package/es/tile/tileFactory/RasterTerrainRGBTile.js +20 -38
  92. package/es/tile/tileFactory/RasterTile.js +30 -53
  93. package/es/tile/tileFactory/Tile.js +63 -97
  94. package/es/tile/tileFactory/VectorTile.js +41 -68
  95. package/es/tile/tileFactory/index.js +0 -11
  96. package/es/tile/tileFactory/layers/TileDebugLayer.js +6 -27
  97. package/es/tile/tileFactory/util.js +0 -3
  98. package/es/tile/tileLayer/BaseLayer.js +105 -146
  99. package/es/tile/utils.js +1 -1
  100. package/es/utils/blend.js +0 -2
  101. package/es/utils/collision-index.js +9 -16
  102. package/es/utils/dataMappingStyle.js +8 -18
  103. package/es/utils/extrude_polyline.js +101 -149
  104. package/es/utils/grid-index.js +2 -27
  105. package/es/utils/identityScale.js +0 -8
  106. package/es/utils/layerData.js +30 -44
  107. package/es/utils/multiPassRender.js +11 -13
  108. package/es/utils/polylineNormal.js +31 -37
  109. package/es/utils/simpleLine.js +2 -16
  110. package/es/utils/stencil.js +2 -3
  111. package/es/utils/symbol-layout.js +27 -53
  112. package/es/wind/index.js +9 -29
  113. package/es/wind/models/utils.js +26 -51
  114. package/es/wind/models/wind.js +101 -147
  115. package/es/wind/models/windRender.js +53 -66
  116. package/lib/Geometry/index.js +9 -38
  117. package/lib/Geometry/models/billboard.js +51 -97
  118. package/lib/Geometry/models/index.js +0 -5
  119. package/lib/Geometry/models/plane.js +79 -151
  120. package/lib/Geometry/models/sprite.js +60 -127
  121. package/lib/canvas/index.js +10 -40
  122. package/lib/canvas/models/canvas.js +41 -101
  123. package/lib/canvas/models/index.js +0 -3
  124. package/lib/citybuliding/building.js +8 -35
  125. package/lib/citybuliding/models/build.js +57 -92
  126. package/lib/core/BaseLayer.js +320 -478
  127. package/lib/core/BaseModel.js +97 -139
  128. package/lib/core/LayerPickService.js +21 -37
  129. package/lib/core/TextureService.js +0 -16
  130. package/lib/core/interface.js +21 -31
  131. package/lib/core/schema.js +0 -1
  132. package/lib/core/shape/Path.js +14 -31
  133. package/lib/core/shape/extrude.js +10 -54
  134. package/lib/core/triangulation.js +53 -153
  135. package/lib/earth/index.js +9 -43
  136. package/lib/earth/models/atmosphere.js +30 -63
  137. package/lib/earth/models/base.js +47 -90
  138. package/lib/earth/models/bloomsphere.js +30 -63
  139. package/lib/earth/utils.js +7 -31
  140. package/lib/heatmap/index.js +10 -48
  141. package/lib/heatmap/models/grid.js +28 -60
  142. package/lib/heatmap/models/grid3d.js +28 -60
  143. package/lib/heatmap/models/heatmap.js +91 -162
  144. package/lib/heatmap/models/hexagon.js +28 -60
  145. package/lib/heatmap/models/index.js +0 -6
  146. package/lib/heatmap/triangulation.js +0 -5
  147. package/lib/image/index.js +9 -36
  148. package/lib/image/models/image.js +66 -109
  149. package/lib/image/models/index.js +0 -3
  150. package/lib/index.js +7 -61
  151. package/lib/line/index.js +9 -40
  152. package/lib/line/models/arc.js +64 -128
  153. package/lib/line/models/arc_3d.js +58 -119
  154. package/lib/line/models/earthArc_3d.js +61 -122
  155. package/lib/line/models/great_circle.js +56 -111
  156. package/lib/line/models/half.js +46 -87
  157. package/lib/line/models/index.js +0 -11
  158. package/lib/line/models/line.js +92 -156
  159. package/lib/line/models/linearline.js +45 -92
  160. package/lib/line/models/simpleLine.js +41 -84
  161. package/lib/line/models/wall.js +52 -103
  162. package/lib/mask/index.js +9 -36
  163. package/lib/mask/models/fill.js +29 -63
  164. package/lib/mask/models/index.js +0 -3
  165. package/lib/plugins/DataMappingPlugin.js +80 -128
  166. package/lib/plugins/DataSourcePlugin.js +45 -76
  167. package/lib/plugins/FeatureScalePlugin.js +67 -138
  168. package/lib/plugins/LayerAnimateStylePlugin.js +0 -10
  169. package/lib/plugins/LayerMaskPlugin.js +4 -17
  170. package/lib/plugins/LayerModelPlugin.js +68 -113
  171. package/lib/plugins/LayerStylePlugin.js +4 -14
  172. package/lib/plugins/LightingPlugin.js +12 -25
  173. package/lib/plugins/MultiPassRendererPlugin.js +11 -22
  174. package/lib/plugins/PixelPickingPlugin.js +12 -27
  175. package/lib/plugins/RegisterStyleAttributePlugin.js +5 -19
  176. package/lib/plugins/ShaderUniformPlugin.js +13 -34
  177. package/lib/plugins/UpdateModelPlugin.js +1 -10
  178. package/lib/plugins/UpdateStyleAttributePlugin.js +5 -16
  179. package/lib/point/index.js +26 -83
  180. package/lib/point/models/earthExtrude.js +61 -113
  181. package/lib/point/models/earthFill.js +57 -117
  182. package/lib/point/models/extrude.js +60 -111
  183. package/lib/point/models/fill.js +68 -109
  184. package/lib/point/models/fillmage.js +61 -115
  185. package/lib/point/models/image.js +48 -98
  186. package/lib/point/models/index.js +1 -12
  187. package/lib/point/models/normal.js +30 -64
  188. package/lib/point/models/radar.js +40 -74
  189. package/lib/point/models/simplePoint.js +41 -79
  190. package/lib/point/models/text.js +197 -307
  191. package/lib/point/shape/extrude.js +4 -20
  192. package/lib/polygon/index.js +11 -48
  193. package/lib/polygon/models/extrude.js +48 -103
  194. package/lib/polygon/models/fill.js +54 -98
  195. package/lib/polygon/models/index.js +2 -14
  196. package/lib/polygon/models/ocean.js +42 -88
  197. package/lib/polygon/models/water.js +37 -82
  198. package/lib/raster/buffers/triangulation.js +3 -7
  199. package/lib/raster/index.js +9 -40
  200. package/lib/raster/models/index.js +0 -5
  201. package/lib/raster/models/raster.js +80 -125
  202. package/lib/raster/models/rasterRgb.js +84 -139
  203. package/lib/raster/models/rasterTerrainRgb.js +56 -93
  204. package/lib/tile/interaction/getRasterData.js +14 -25
  205. package/lib/tile/interaction/utils.js +7 -19
  206. package/lib/tile/manager/base.js +63 -104
  207. package/lib/tile/service/TileLayerService.js +30 -57
  208. package/lib/tile/service/TilePickService.js +26 -48
  209. package/lib/tile/service/TileSourceService.js +2 -16
  210. package/lib/tile/style/utils.js +0 -3
  211. package/lib/tile/tileFactory/DebugTile.js +28 -53
  212. package/lib/tile/tileFactory/ImageTile.js +20 -46
  213. package/lib/tile/tileFactory/MaskTile.js +22 -51
  214. package/lib/tile/tileFactory/RasterRGBTile.js +22 -50
  215. package/lib/tile/tileFactory/RasterTerrainRGBTile.js +20 -46
  216. package/lib/tile/tileFactory/RasterTile.js +30 -63
  217. package/lib/tile/tileFactory/Tile.js +63 -102
  218. package/lib/tile/tileFactory/VectorTile.js +41 -76
  219. package/lib/tile/tileFactory/index.js +0 -25
  220. package/lib/tile/tileFactory/layers/TileDebugLayer.js +6 -32
  221. package/lib/tile/tileFactory/util.js +0 -9
  222. package/lib/tile/tileLayer/BaseLayer.js +105 -153
  223. package/lib/tile/utils.js +1 -5
  224. package/lib/utils/blend.js +0 -5
  225. package/lib/utils/collision-index.js +9 -25
  226. package/lib/utils/dataMappingStyle.js +8 -19
  227. package/lib/utils/extrude_polyline.js +101 -181
  228. package/lib/utils/grid-index.js +2 -28
  229. package/lib/utils/identityScale.js +0 -9
  230. package/lib/utils/layerData.js +30 -49
  231. package/lib/utils/multiPassRender.js +11 -16
  232. package/lib/utils/polylineNormal.js +31 -66
  233. package/lib/utils/simpleLine.js +2 -21
  234. package/lib/utils/stencil.js +0 -4
  235. package/lib/utils/symbol-layout.js +27 -55
  236. package/lib/wind/index.js +9 -37
  237. package/lib/wind/models/index.js +0 -3
  238. package/lib/wind/models/utils.js +26 -62
  239. package/lib/wind/models/wind.js +101 -157
  240. package/lib/wind/models/windRender.js +53 -71
  241. package/lib/wind/models/windShader.js +0 -1
  242. package/package.json +7 -7
@@ -1,60 +1,40 @@
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  "use strict";
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  var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault");
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-
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  Object.defineProperty(exports, "__esModule", {
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  value: true
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  });
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  exports.default = void 0;
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  var _regenerator = _interopRequireDefault(require("@babel/runtime/regenerator"));
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  var _asyncToGenerator2 = _interopRequireDefault(require("@babel/runtime/helpers/asyncToGenerator"));
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  var _classCallCheck2 = _interopRequireDefault(require("@babel/runtime/helpers/classCallCheck"));
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  var _createClass2 = _interopRequireDefault(require("@babel/runtime/helpers/createClass"));
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  var _inherits2 = _interopRequireDefault(require("@babel/runtime/helpers/inherits"));
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  var _possibleConstructorReturn2 = _interopRequireDefault(require("@babel/runtime/helpers/possibleConstructorReturn"));
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  var _getPrototypeOf2 = _interopRequireDefault(require("@babel/runtime/helpers/getPrototypeOf"));
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  var _l7Core = require("@antv/l7-core");
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  var _BaseModel2 = _interopRequireDefault(require("../../core/BaseModel"));
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  var _triangulation = require("../../core/triangulation");
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  function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = (0, _getPrototypeOf2.default)(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = (0, _getPrototypeOf2.default)(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return (0, _possibleConstructorReturn2.default)(this, result); }; }
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  function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
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  /* babel-plugin-inline-import '../shaders/hexagon_3d_vert.glsl' */
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  var heatmapGrid3dVert = "precision highp float;\n// \u591A\u8FB9\u5F62\u9876\u70B9\u5750\u6807\nattribute vec3 a_Position;\n// \u591A\u8FB9\u5F62\u7ECF\u7EAC\u5EA6\u5750\u6807\nattribute vec3 a_Pos;\n\nattribute vec3 a_Normal;\nattribute float a_Size;\nattribute vec4 a_Color;\nuniform vec2 u_radius;\nuniform float u_coverage: 0.9;\nuniform float u_angle: 0;\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\nvarying vec4 v_color;\n\nuniform vec2 u_SceneCenterMKT;\n\n#pragma include \"projection\"\n#pragma include \"project\"\n#pragma include \"light\"\n#pragma include \"picking\"\n\n\nvoid main() {\n mat2 rotationMatrix = mat2(cos(u_angle), sin(u_angle), -sin(u_angle), cos(u_angle));\n vec2 offset =(vec2(a_Position.xy * u_radius * rotationMatrix * u_coverage));\n\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n \n vec2 lnglat = unProjectFlat(a_Pos.xy + offset); // \u7ECF\u7EAC\u5EA6\n vec2 customLnglat = customProject(lnglat) - u_SceneCenterMKT; // \u5C06\u7ECF\u7EAC\u5EA6\u8F6C\u6362\u4E3A\u9AD8\u5FB72.0\u9700\u8981\u7684\u5E73\u9762\u5750\u6807\n vec4 project_pos = project_position(vec4(customLnglat, a_Position.z * a_Size, 1.0));\n\n float lightWeight = calc_lighting(project_pos);\n v_color =vec4(a_Color.rgb*lightWeight, a_Color.w);\n \n gl_Position = u_Mvp * vec4(customLnglat , a_Position.z * a_Size, 1.0);\n } else {\n vec2 lnglat = unProjectFlat(a_Pos.xy + offset); // \u5B9E\u9645\u7684\u7ECF\u7EAC\u5EA6\n vec4 project_pos = project_position(vec4(lnglat, a_Position.z * a_Size, 1.0));\n \n float lightWeight = calc_lighting(project_pos);\n v_color =vec4(a_Color.rgb*lightWeight, a_Color.w);\n \n gl_Position = project_common_position_to_clipspace(project_pos);\n }\n\n\n\n setPickingColor(a_PickingColor);\n}\n";
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  var heatmapGridFrag = "precision highp float;\nvarying vec4 v_color;\nuniform float u_opacity: 1;\n\n#pragma include \"picking\"\n\nvoid main() {\n gl_FragColor = v_color;\n gl_FragColor.a *= u_opacity;\n\n gl_FragColor = filterColor(gl_FragColor);\n}\n";
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  var Grid3DModel = /*#__PURE__*/function (_BaseModel) {
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  (0, _inherits2.default)(Grid3DModel, _BaseModel);
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  var _super = _createSuper(Grid3DModel);
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  function Grid3DModel() {
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  return _super.apply(this, arguments);
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  }
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  (0, _createClass2.default)(Grid3DModel, [{
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  key: "getUninforms",
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  value: function getUninforms() {
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  var _ref = this.layer.getLayerConfig(),
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- opacity = _ref.opacity,
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- coverage = _ref.coverage,
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- angle = _ref.angle;
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+ opacity = _ref.opacity,
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+ coverage = _ref.coverage,
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+ angle = _ref.angle;
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  return {
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  u_opacity: opacity || 1.0,
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  value: function () {
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  var _initModels = (0, _asyncToGenerator2.default)( /*#__PURE__*/_regenerator.default.mark(function _callee() {
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  return _regenerator.default.wrap(function _callee$(_context) {
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- while (1) {
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- switch (_context.prev = _context.next) {
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- return _context.abrupt("return", this.buildModels());
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- case "end":
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- }
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+ while (1) switch (_context.prev = _context.next) {
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+ case 0:
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+ return _context.abrupt("return", this.buildModels());
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+ case 1:
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+ case "end":
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+ return _context.stop();
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  }
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  }, _callee, this);
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  }));
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  }
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  return initModels;
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  }()
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  }, {
@@ -92,37 +67,31 @@ var Grid3DModel = /*#__PURE__*/function (_BaseModel) {
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  var _buildModels = (0, _asyncToGenerator2.default)( /*#__PURE__*/_regenerator.default.mark(function _callee2() {
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  var model;
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  return _regenerator.default.wrap(function _callee2$(_context2) {
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- _context2.next = 2;
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- return this.layer.buildLayerModel({
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- moduleName: 'heatmapGrid3d',
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- vertexShader: heatmapGrid3dVert,
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- fragmentShader: heatmapGridFrag,
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- triangulation: _triangulation.PointExtrudeTriangulation,
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- primitive: _l7Core.gl.TRIANGLES,
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- depth: {
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- enable: true
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- }
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- });
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- }
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+ while (1) switch (_context2.prev = _context2.next) {
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+ case 0:
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+ _context2.next = 2;
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+ return this.layer.buildLayerModel({
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+ moduleName: 'heatmapGrid3d',
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+ vertexShader: heatmapGrid3dVert,
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+ fragmentShader: heatmapGridFrag,
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+ triangulation: _triangulation.PointExtrudeTriangulation,
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+ primitive: _l7Core.gl.TRIANGLES,
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+ depth: {
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+ enable: true
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+ }
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+ });
83
+ case 2:
84
+ model = _context2.sent;
85
+ return _context2.abrupt("return", [model]);
86
+ case 4:
87
+ case "end":
88
+ return _context2.stop();
118
89
  }
119
90
  }, _callee2, this);
120
91
  }));
121
-
122
92
  function buildModels() {
123
93
  return _buildModels.apply(this, arguments);
124
94
  }
125
-
126
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  return buildModels;
127
96
  }()
128
97
  }, {
@@ -183,5 +152,4 @@ var Grid3DModel = /*#__PURE__*/function (_BaseModel) {
183
152
  }]);
184
153
  return Grid3DModel;
185
154
  }(_BaseModel2.default);
186
-
187
155
  exports.default = Grid3DModel;
@@ -1,87 +1,56 @@
1
1
  "use strict";
2
2
 
3
3
  var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault");
4
-
5
4
  Object.defineProperty(exports, "__esModule", {
6
5
  value: true
7
6
  });
8
7
  exports.default = void 0;
9
-
10
8
  var _regenerator = _interopRequireDefault(require("@babel/runtime/regenerator"));
11
-
12
9
  var _toConsumableArray2 = _interopRequireDefault(require("@babel/runtime/helpers/toConsumableArray"));
13
-
14
10
  var _objectSpread2 = _interopRequireDefault(require("@babel/runtime/helpers/objectSpread2"));
15
-
16
11
  var _asyncToGenerator2 = _interopRequireDefault(require("@babel/runtime/helpers/asyncToGenerator"));
17
-
18
12
  var _classCallCheck2 = _interopRequireDefault(require("@babel/runtime/helpers/classCallCheck"));
19
-
20
13
  var _createClass2 = _interopRequireDefault(require("@babel/runtime/helpers/createClass"));
21
-
22
14
  var _inherits2 = _interopRequireDefault(require("@babel/runtime/helpers/inherits"));
23
-
24
15
  var _possibleConstructorReturn2 = _interopRequireDefault(require("@babel/runtime/helpers/possibleConstructorReturn"));
25
-
26
16
  var _getPrototypeOf2 = _interopRequireDefault(require("@babel/runtime/helpers/getPrototypeOf"));
27
-
28
17
  var _l7Core = require("@antv/l7-core");
29
-
30
18
  var _l7Utils = require("@antv/l7-utils");
31
-
32
19
  var _glMatrix = require("gl-matrix");
33
-
34
20
  var _inversify = require("inversify");
35
-
36
21
  require("reflect-metadata");
37
-
38
22
  var _BaseModel2 = _interopRequireDefault(require("../../core/BaseModel"));
39
-
40
23
  var _triangulation = require("../../core/triangulation");
41
-
42
24
  var _triangulation2 = require("../triangulation");
43
-
44
25
  var _dec, _class;
45
-
46
26
  function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = (0, _getPrototypeOf2.default)(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = (0, _getPrototypeOf2.default)(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return (0, _possibleConstructorReturn2.default)(this, result); }; }
47
-
48
27
  function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
49
-
50
28
  /* babel-plugin-inline-import '../shaders/heatmap_3d_frag.glsl' */
51
29
  var heatmap3DFrag = "uniform sampler2D u_texture;\nuniform sampler2D u_colorTexture;\nuniform float u_opacity;\nvarying vec2 v_texCoord;\nvarying float v_intensity;\n\nvoid main(){\n \n float intensity = texture2D(u_texture, v_texCoord).r;\n vec4 color = texture2D(u_colorTexture,vec2(intensity, 0));\n gl_FragColor = color;\n // gl_FragColor.a = color.a * smoothstep(0.1,0.2,intensity)* u_opacity;\n gl_FragColor.a = color.a * smoothstep(0.,0.1,intensity) * u_opacity;\n}\n";
52
-
53
30
  /* babel-plugin-inline-import '../shaders/heatmap_3d_vert.glsl' */
54
31
  var heatmap3DVert = "precision highp float;\nattribute vec3 a_Position;\nattribute vec2 a_Uv;\nuniform sampler2D u_texture;\nvarying vec2 v_texCoord;\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_InverseViewProjectionMatrix;\nuniform mat4 u_ViewProjectionMatrixUncentered;\nvarying float v_intensity;\n\n\nvec2 toBezier(float t, vec2 P0, vec2 P1, vec2 P2, vec2 P3) {\n float t2 = t * t;\n float one_minus_t = 1.0 - t;\n float one_minus_t2 = one_minus_t * one_minus_t;\n return (P0 * one_minus_t2 * one_minus_t + P1 * 3.0 * t * one_minus_t2 + P2 * 3.0 * t2 * one_minus_t + P3 * t2 * t);\n}\nvec2 toBezier(float t, vec4 p){\n return toBezier(t, vec2(0.0, 0.0), vec2(p.x, p.y), vec2(p.z, p.w), vec2(1.0, 1.0));\n}\n#pragma include \"projection\"\nvoid main() {\n v_texCoord = a_Uv;\n\n vec2 pos = a_Uv * vec2(2.0) - vec2(1.0); // \u5C06\u539F\u672C 0 -> 1 \u7684 uv \u8F6C\u6362\u4E3A -1 -> 1 \u7684\u6807\u51C6\u5750\u6807\u7A7A\u95F4\uFF08NDC\uFF09\n\n vec4 p1 = vec4(pos, 0.0, 1.0); // x/y \u5E73\u9762\u4E0A\u7684\u70B9\uFF08z == 0\uFF09\u53EF\u4EE5\u8BA4\u4E3A\u662F\u4E09\u7EF4\u4E0A\u7684\u70B9\u88AB\u6295\u5F71\u5230\u5E73\u9762\u540E\u7684\u70B9\n\tvec4 p2 = vec4(pos, 1.0, 1.0); // \u5E73\u884C\u4E8Ex/y\u5E73\u9762\u3001z==1 \u7684\u5E73\u9762\u4E0A\u7684\u70B9\n\n\tvec4 inverseP1 = u_InverseViewProjectionMatrix * p1; // \u6839\u636E\u89C6\u56FE\u6295\u5F71\u77E9\u9635\u7684\u9006\u77E9\u9635\u5E73\u9762\u4E0A\u7684\u53CD\u7B97\u51FA\u4E09\u7EF4\u7A7A\u95F4\u4E2D\u7684\u70B9\uFF08p1\u5E73\u9762\u4E0A\u7684\u70B9\uFF09\n\tvec4 inverseP2 = u_InverseViewProjectionMatrix * p2;\n\n inverseP1 = inverseP1 / inverseP1.w; // \u5F52\u4E00\u5316\u64CD\u4F5C\uFF08\u5F52\u4E00\u5316\u540E\u4E3A\u4E16\u754C\u5750\u6807\uFF09\n\tinverseP2 = inverseP2 / inverseP2.w;\n\n\tfloat zPos = (0.0 - inverseP1.z) / (inverseP2.z - inverseP1.z); // ??\n\tvec4 position = inverseP1 + zPos * (inverseP2 - inverseP1);\n\n vec4 b= vec4(0.5000, 0.0, 1.0, 0.5000);\n float fh;\n\n v_intensity = texture2D(u_texture, v_texCoord).r;\n fh = toBezier(v_intensity, b).y;\n gl_Position = u_ViewProjectionMatrixUncentered * vec4(position.xy, fh * project_pixel(50.), 1.0);\n \n}\n"; // 绘制平面热力的 shader
55
-
56
32
  /* babel-plugin-inline-import '../shaders/heatmap_frag.glsl' */
57
33
  var heatmapColorFrag = "uniform sampler2D u_texture; // \u70ED\u529B\u5F3A\u5EA6\u56FE\nuniform sampler2D u_colorTexture; // \u6839\u636E\u5F3A\u5EA6\u5206\u5E03\u7684\u8272\u5E26\nuniform float u_opacity;\nvarying vec2 v_texCoord;\n\nuniform vec2 u_ViewportSize;\n\nfloat getBlurIndusty() {\n float vW = 2.0/u_ViewportSize.x;\n float vH = 2.0/u_ViewportSize.y;\n vec2 vUv = v_texCoord;\n float i11 = texture2D( u_texture, vec2( vUv.x - 1.0 * vW, vUv.y + 1.0 * vH) ).r;\n float i12 = texture2D( u_texture, vec2( vUv.x - 0.0 * vW, vUv.y + 1.0 * vH) ).r;\n float i13 = texture2D( u_texture, vec2( vUv.x + 1.0 * vW, vUv.y + 1.0 * vH) ).r;\n\n float i21 = texture2D( u_texture, vec2( vUv.x - 1.0 * vW, vUv.y) ).r;\n float i22 = texture2D( u_texture, vec2( vUv.x , vUv.y) ).r;\n float i23 = texture2D( u_texture, vec2( vUv.x + 1.0 * vW, vUv.y) ).r;\n\n float i31 = texture2D( u_texture, vec2( vUv.x - 1.0 * vW, vUv.y-1.0*vH) ).r;\n float i32 = texture2D( u_texture, vec2( vUv.x - 0.0 * vW, vUv.y-1.0*vH) ).r;\n float i33 = texture2D( u_texture, vec2( vUv.x + 1.0 * vW, vUv.y-1.0*vH) ).r;\n\n return(\n i11 + \n i12 + \n i13 + \n i21 + \n i21 + \n i22 + \n i23 + \n i31 + \n i32 + \n i33\n )/9.0;\n}\n\n\nvoid main(){\n // float intensity = texture2D(u_texture, v_texCoord).r;\n float intensity = getBlurIndusty();\n vec4 color = texture2D(u_colorTexture, vec2(intensity, 0.0));\n\n gl_FragColor =color;\n gl_FragColor.a = color.a * smoothstep(0.,0.1,intensity) * u_opacity;\n\n}\n";
58
-
59
34
  /* babel-plugin-inline-import '../shaders/heatmap_vert.glsl' */
60
35
  var heatmapColorVert = "precision highp float;\nattribute vec3 a_Position;\nattribute vec2 a_Uv;\nvarying vec2 v_texCoord;\n\nvoid main() {\n v_texCoord = a_Uv;\n\n gl_Position = vec4(a_Position.xy, 0, 1.);\n}\n";
61
-
62
36
  /* babel-plugin-inline-import '../shaders/heatmap_framebuffer_frag.glsl' */
63
37
  var heatmapFramebufferFrag = "precision highp float;\nuniform float u_intensity;\nvarying float v_weight;\nvarying vec2 v_extrude;\n#define GAUSS_COEF 0.3989422804014327\nvoid main(){\n float d = -0.5 * 3.0 * 3.0 * dot(v_extrude, v_extrude);\n float val = v_weight * u_intensity * GAUSS_COEF * exp(d);\n gl_FragColor = vec4(val, 1., 1., 1.);\n}\n";
64
-
65
38
  /* babel-plugin-inline-import '../shaders/heatmap_framebuffer_vert.glsl' */
66
39
  var heatmapFramebufferVert = "precision highp float;\nattribute vec3 a_Position;\nattribute float a_Size;\nattribute vec2 a_Dir;\nuniform float u_intensity;\nuniform float u_radius;\nvarying vec2 v_extrude;\nvarying float v_weight;\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\n\n#define GAUSS_COEF 0.3989422804014327\n\n#pragma include \"projection\"\n\nvoid main(){\n v_weight = a_Size;\n float ZERO = 1.0 / 255.0 / 16.0;\n float extrude_x = a_Dir.x * 2.0 -1.0;\n float extrude_y = a_Dir.y * 2.0 -1.0;\n vec2 extrude_dir = normalize(vec2(extrude_x,extrude_y));\n float S = sqrt(-2.0 * log(ZERO / a_Size / u_intensity / GAUSS_COEF)) / 2.5;\n v_extrude = extrude_dir * S;\n\n vec2 offset = project_pixel(v_extrude * u_radius);\n vec4 project_pos = project_position(vec4(a_Position.xy, 0.0, 1.0));\n\n // gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, 0.0, 1.0));\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n gl_Position = u_Mvp * (vec4(project_pos.xy + offset, 0.0, 1.0));\n } else {\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, 0.0, 1.0));\n }\n}\n";
67
40
  var HeatMapModel = (_dec = (0, _inversify.injectable)(), _dec(_class = /*#__PURE__*/function (_BaseModel) {
68
41
  (0, _inherits2.default)(HeatMapModel, _BaseModel);
69
-
70
42
  var _super = _createSuper(HeatMapModel);
71
-
72
43
  function HeatMapModel() {
73
44
  (0, _classCallCheck2.default)(this, HeatMapModel);
74
45
  return _super.apply(this, arguments);
75
46
  }
76
-
77
47
  (0, _createClass2.default)(HeatMapModel, [{
78
48
  key: "render",
79
49
  value: function render(options) {
80
50
  var _this = this;
81
-
82
51
  var _this$rendererService = this.rendererService,
83
- clear = _this$rendererService.clear,
84
- useFramebuffer = _this$rendererService.useFramebuffer;
52
+ clear = _this$rendererService.clear,
53
+ useFramebuffer = _this$rendererService.useFramebuffer;
85
54
  useFramebuffer(this.heatmapFramerBuffer, function () {
86
55
  clear({
87
56
  color: [0, 0, 0, 0],
@@ -89,14 +58,11 @@ var HeatMapModel = (_dec = (0, _inversify.injectable)(), _dec(_class = /*#__PURE
89
58
  stencil: 0,
90
59
  framebuffer: _this.heatmapFramerBuffer
91
60
  });
92
-
93
61
  _this.drawIntensityMode();
94
62
  });
95
-
96
63
  if (this.layer.styleNeedUpdate) {
97
64
  this.updateColorTexture();
98
65
  }
99
-
100
66
  this.shapeType === 'heatmap' ? this.drawColorMode(options) : this.draw3DHeatMap(options);
101
67
  }
102
68
  }, {
@@ -109,55 +75,45 @@ var HeatMapModel = (_dec = (0, _inversify.injectable)(), _dec(_class = /*#__PURE
109
75
  value: function () {
110
76
  var _initModels = (0, _asyncToGenerator2.default)( /*#__PURE__*/_regenerator.default.mark(function _callee() {
111
77
  var _shapeAttr$scale;
112
-
113
78
  var _this$rendererService2, createFramebuffer, getViewportSize, createTexture2D, shapeAttr, shapeType, _getViewportSize, width, height;
114
-
115
79
  return _regenerator.default.wrap(function _callee$(_context) {
116
- while (1) {
117
- switch (_context.prev = _context.next) {
118
- case 0:
119
- _this$rendererService2 = this.rendererService, createFramebuffer = _this$rendererService2.createFramebuffer, getViewportSize = _this$rendererService2.getViewportSize, createTexture2D = _this$rendererService2.createTexture2D;
120
- shapeAttr = this.styleAttributeService.getLayerStyleAttribute('shape');
121
- shapeType = (shapeAttr === null || shapeAttr === void 0 ? void 0 : (_shapeAttr$scale = shapeAttr.scale) === null || _shapeAttr$scale === void 0 ? void 0 : _shapeAttr$scale.field) || 'heatmap';
122
- this.shapeType = shapeType; // 生成热力图密度图
123
-
124
- _context.next = 6;
125
- return this.buildHeatMapIntensity();
126
-
127
- case 6:
128
- this.intensityModel = _context.sent;
129
- // 渲染到屏幕
130
- this.colorModel = shapeType === 'heatmap' ? this.buildHeatmapColor() // 2D
131
- : this.build3dHeatMap(); // 3D
132
-
133
- _getViewportSize = getViewportSize(), width = _getViewportSize.width, height = _getViewportSize.height; // 初始化密度图纹理
134
-
135
- this.heatmapFramerBuffer = createFramebuffer({
136
- color: createTexture2D({
137
- width: Math.floor(width / 4),
138
- height: Math.floor(height / 4),
139
- wrapS: _l7Core.gl.CLAMP_TO_EDGE,
140
- wrapT: _l7Core.gl.CLAMP_TO_EDGE,
141
- min: _l7Core.gl.LINEAR,
142
- mag: _l7Core.gl.LINEAR
143
- }),
144
- depth: false
145
- });
146
- this.updateColorTexture();
147
- return _context.abrupt("return", [this.intensityModel, this.colorModel]);
148
-
149
- case 12:
150
- case "end":
151
- return _context.stop();
152
- }
80
+ while (1) switch (_context.prev = _context.next) {
81
+ case 0:
82
+ _this$rendererService2 = this.rendererService, createFramebuffer = _this$rendererService2.createFramebuffer, getViewportSize = _this$rendererService2.getViewportSize, createTexture2D = _this$rendererService2.createTexture2D;
83
+ shapeAttr = this.styleAttributeService.getLayerStyleAttribute('shape');
84
+ shapeType = (shapeAttr === null || shapeAttr === void 0 ? void 0 : (_shapeAttr$scale = shapeAttr.scale) === null || _shapeAttr$scale === void 0 ? void 0 : _shapeAttr$scale.field) || 'heatmap';
85
+ this.shapeType = shapeType;
86
+ // 生成热力图密度图
87
+ _context.next = 6;
88
+ return this.buildHeatMapIntensity();
89
+ case 6:
90
+ this.intensityModel = _context.sent;
91
+ // 渲染到屏幕
92
+ this.colorModel = shapeType === 'heatmap' ? this.buildHeatmapColor() // 2D
93
+ : this.build3dHeatMap(); // 3D
94
+ _getViewportSize = getViewportSize(), width = _getViewportSize.width, height = _getViewportSize.height; // 初始化密度图纹理
95
+ this.heatmapFramerBuffer = createFramebuffer({
96
+ color: createTexture2D({
97
+ width: Math.floor(width / 4),
98
+ height: Math.floor(height / 4),
99
+ wrapS: _l7Core.gl.CLAMP_TO_EDGE,
100
+ wrapT: _l7Core.gl.CLAMP_TO_EDGE,
101
+ min: _l7Core.gl.LINEAR,
102
+ mag: _l7Core.gl.LINEAR
103
+ }),
104
+ depth: false
105
+ });
106
+ this.updateColorTexture();
107
+ return _context.abrupt("return", [this.intensityModel, this.colorModel]);
108
+ case 12:
109
+ case "end":
110
+ return _context.stop();
153
111
  }
154
112
  }, _callee, this);
155
113
  }));
156
-
157
114
  function initModels() {
158
115
  return _initModels.apply(this, arguments);
159
116
  }
160
-
161
117
  return initModels;
162
118
  }()
163
119
  }, {
@@ -165,23 +121,18 @@ var HeatMapModel = (_dec = (0, _inversify.injectable)(), _dec(_class = /*#__PURE
165
121
  value: function () {
166
122
  var _buildModels = (0, _asyncToGenerator2.default)( /*#__PURE__*/_regenerator.default.mark(function _callee2() {
167
123
  return _regenerator.default.wrap(function _callee2$(_context2) {
168
- while (1) {
169
- switch (_context2.prev = _context2.next) {
170
- case 0:
171
- return _context2.abrupt("return", this.initModels());
172
-
173
- case 1:
174
- case "end":
175
- return _context2.stop();
176
- }
124
+ while (1) switch (_context2.prev = _context2.next) {
125
+ case 0:
126
+ return _context2.abrupt("return", this.initModels());
127
+ case 1:
128
+ case "end":
129
+ return _context2.stop();
177
130
  }
178
131
  }, _callee2, this);
179
132
  }));
180
-
181
133
  function buildModels() {
182
134
  return _buildModels.apply(this, arguments);
183
135
  }
184
-
185
136
  return buildModels;
186
137
  }()
187
138
  }, {
@@ -217,7 +168,7 @@ var HeatMapModel = (_dec = (0, _inversify.injectable)(), _dec(_class = /*#__PURE
217
168
  size: 1,
218
169
  update: function update(feature) {
219
170
  var _feature$size = feature.size,
220
- size = _feature$size === void 0 ? 1 : _feature$size;
171
+ size = _feature$size === void 0 ? 1 : _feature$size;
221
172
  return [size];
222
173
  }
223
174
  }
@@ -229,41 +180,35 @@ var HeatMapModel = (_dec = (0, _inversify.injectable)(), _dec(_class = /*#__PURE
229
180
  var _buildHeatMapIntensity = (0, _asyncToGenerator2.default)( /*#__PURE__*/_regenerator.default.mark(function _callee3() {
230
181
  var model;
231
182
  return _regenerator.default.wrap(function _callee3$(_context3) {
232
- while (1) {
233
- switch (_context3.prev = _context3.next) {
234
- case 0:
235
- this.layer.triangulation = _triangulation.HeatmapTriangulation;
236
- _context3.next = 3;
237
- return this.layer.buildLayerModel({
238
- moduleName: 'heatmapIntensity',
239
- vertexShader: heatmapFramebufferVert,
240
- fragmentShader: heatmapFramebufferFrag,
241
- triangulation: _triangulation.HeatmapTriangulation,
242
- depth: {
243
- enable: false
244
- },
245
- cull: {
246
- enable: true,
247
- face: (0, _l7Utils.getCullFace)(this.mapService.version)
248
- }
249
- });
250
-
251
- case 3:
252
- model = _context3.sent;
253
- return _context3.abrupt("return", model);
254
-
255
- case 5:
256
- case "end":
257
- return _context3.stop();
258
- }
183
+ while (1) switch (_context3.prev = _context3.next) {
184
+ case 0:
185
+ this.layer.triangulation = _triangulation.HeatmapTriangulation;
186
+ _context3.next = 3;
187
+ return this.layer.buildLayerModel({
188
+ moduleName: 'heatmapIntensity',
189
+ vertexShader: heatmapFramebufferVert,
190
+ fragmentShader: heatmapFramebufferFrag,
191
+ triangulation: _triangulation.HeatmapTriangulation,
192
+ depth: {
193
+ enable: false
194
+ },
195
+ cull: {
196
+ enable: true,
197
+ face: (0, _l7Utils.getCullFace)(this.mapService.version)
198
+ }
199
+ });
200
+ case 3:
201
+ model = _context3.sent;
202
+ return _context3.abrupt("return", model);
203
+ case 5:
204
+ case "end":
205
+ return _context3.stop();
259
206
  }
260
207
  }, _callee3, this);
261
208
  }));
262
-
263
209
  function buildHeatMapIntensity() {
264
210
  return _buildHeatMapIntensity.apply(this, arguments);
265
211
  }
266
-
267
212
  return buildHeatMapIntensity;
268
213
  }()
269
214
  }, {
@@ -273,17 +218,15 @@ var HeatMapModel = (_dec = (0, _inversify.injectable)(), _dec(_class = /*#__PURE
273
218
  vs: heatmapColorVert,
274
219
  fs: heatmapColorFrag
275
220
  });
276
-
277
221
  var _this$shaderModuleSer = this.shaderModuleService.getModule('heatmapColor'),
278
- vs = _this$shaderModuleSer.vs,
279
- fs = _this$shaderModuleSer.fs,
280
- uniforms = _this$shaderModuleSer.uniforms;
281
-
222
+ vs = _this$shaderModuleSer.vs,
223
+ fs = _this$shaderModuleSer.fs,
224
+ uniforms = _this$shaderModuleSer.uniforms;
282
225
  var _this$rendererService3 = this.rendererService,
283
- createAttribute = _this$rendererService3.createAttribute,
284
- createElements = _this$rendererService3.createElements,
285
- createBuffer = _this$rendererService3.createBuffer,
286
- createModel = _this$rendererService3.createModel;
226
+ createAttribute = _this$rendererService3.createAttribute,
227
+ createElements = _this$rendererService3.createElements,
228
+ createBuffer = _this$rendererService3.createBuffer,
229
+ createModel = _this$rendererService3.createModel;
287
230
  return createModel({
288
231
  vs: vs,
289
232
  fs: fs,
@@ -318,17 +261,15 @@ var HeatMapModel = (_dec = (0, _inversify.injectable)(), _dec(_class = /*#__PURE
318
261
  key: "drawIntensityMode",
319
262
  value: function drawIntensityMode() {
320
263
  var _this$intensityModel;
321
-
322
264
  var _ref = this.layer.getLayerConfig(),
323
- opacity = _ref.opacity,
324
- _ref$intensity = _ref.intensity,
325
- intensity = _ref$intensity === void 0 ? 10 : _ref$intensity,
326
- _ref$radius = _ref.radius,
327
- radius = _ref$radius === void 0 ? 5 : _ref$radius;
328
-
265
+ opacity = _ref.opacity,
266
+ _ref$intensity = _ref.intensity,
267
+ intensity = _ref$intensity === void 0 ? 10 : _ref$intensity,
268
+ _ref$radius = _ref.radius,
269
+ radius = _ref$radius === void 0 ? 5 : _ref$radius;
329
270
  this.layerService.beforeRenderData(this.layer);
330
- this.layer.hooks.beforeRender.call(); // 绘制密度图
331
-
271
+ this.layer.hooks.beforeRender.call();
272
+ // 绘制密度图
332
273
  (_this$intensityModel = this.intensityModel) === null || _this$intensityModel === void 0 ? void 0 : _this$intensityModel.draw({
333
274
  uniforms: {
334
275
  u_opacity: opacity || 1.0,
@@ -361,10 +302,8 @@ var HeatMapModel = (_dec = (0, _inversify.injectable)(), _dec(_class = /*#__PURE
361
302
  key: "drawColorMode",
362
303
  value: function drawColorMode(options) {
363
304
  var _this$colorModel;
364
-
365
305
  var _ref2 = this.layer.getLayerConfig(),
366
- opacity = _ref2.opacity;
367
-
306
+ opacity = _ref2.opacity;
368
307
  (_this$colorModel = this.colorModel) === null || _this$colorModel === void 0 ? void 0 : _this$colorModel.draw({
369
308
  uniforms: {
370
309
  u_opacity: opacity || 1.0,
@@ -379,21 +318,18 @@ var HeatMapModel = (_dec = (0, _inversify.injectable)(), _dec(_class = /*#__PURE
379
318
  key: "draw3DHeatMap",
380
319
  value: function draw3DHeatMap(options) {
381
320
  var _this$colorModel2;
382
-
383
321
  var _ref3 = this.layer.getLayerConfig(),
384
- opacity = _ref3.opacity; // const invert = mat4.invert(
322
+ opacity = _ref3.opacity;
323
+
324
+ // const invert = mat4.invert(
385
325
  // mat4.create(),
386
326
  // mat4.fromValues(
387
327
  // // @ts-ignore
388
328
  // ...this.cameraService.getViewProjectionMatrixUncentered(),
389
329
  // ),
390
330
  // ) as mat4;
391
-
392
-
393
331
  var invert = _glMatrix.mat4.create();
394
-
395
332
  _glMatrix.mat4.invert(invert, this.cameraService.getViewProjectionMatrixUncentered());
396
-
397
333
  (_this$colorModel2 = this.colorModel) === null || _this$colorModel2 === void 0 ? void 0 : _this$colorModel2.draw({
398
334
  uniforms: {
399
335
  u_opacity: opacity || 1.0,
@@ -418,27 +354,23 @@ var HeatMapModel = (_dec = (0, _inversify.injectable)(), _dec(_class = /*#__PURE
418
354
  key: "build3dHeatMap",
419
355
  value: function build3dHeatMap() {
420
356
  var getViewportSize = this.rendererService.getViewportSize;
421
-
422
357
  var _getViewportSize2 = getViewportSize(),
423
- width = _getViewportSize2.width,
424
- height = _getViewportSize2.height;
425
-
358
+ width = _getViewportSize2.width,
359
+ height = _getViewportSize2.height;
426
360
  var triangulation = (0, _triangulation2.heatMap3DTriangulation)(width / 4.0, height / 4.0);
427
361
  this.shaderModuleService.registerModule('heatmap3dColor', {
428
362
  vs: heatmap3DVert,
429
363
  fs: heatmap3DFrag
430
364
  });
431
-
432
365
  var _this$shaderModuleSer2 = this.shaderModuleService.getModule('heatmap3dColor'),
433
- vs = _this$shaderModuleSer2.vs,
434
- fs = _this$shaderModuleSer2.fs,
435
- uniforms = _this$shaderModuleSer2.uniforms;
436
-
366
+ vs = _this$shaderModuleSer2.vs,
367
+ fs = _this$shaderModuleSer2.fs,
368
+ uniforms = _this$shaderModuleSer2.uniforms;
437
369
  var _this$rendererService4 = this.rendererService,
438
- createAttribute = _this$rendererService4.createAttribute,
439
- createElements = _this$rendererService4.createElements,
440
- createBuffer = _this$rendererService4.createBuffer,
441
- createModel = _this$rendererService4.createModel;
370
+ createAttribute = _this$rendererService4.createAttribute,
371
+ createElements = _this$rendererService4.createElements,
372
+ createBuffer = _this$rendererService4.createBuffer,
373
+ createModel = _this$rendererService4.createModel;
442
374
  return createModel({
443
375
  vs: vs,
444
376
  fs: fs,
@@ -488,14 +420,11 @@ var HeatMapModel = (_dec = (0, _inversify.injectable)(), _dec(_class = /*#__PURE
488
420
  key: "updateColorTexture",
489
421
  value: function updateColorTexture() {
490
422
  var createTexture2D = this.rendererService.createTexture2D;
491
-
492
423
  if (this.texture) {
493
424
  this.texture.destroy();
494
425
  }
495
-
496
426
  var _ref4 = this.layer.getLayerConfig(),
497
- rampColors = _ref4.rampColors;
498
-
427
+ rampColors = _ref4.rampColors;
499
428
  var imageData = (0, _l7Utils.generateColorRamp)(rampColors);
500
429
  this.colorTexture = createTexture2D({
501
430
  data: new Uint8Array(imageData.data),