@antv/l7-layers 2.15.2 → 2.15.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (242) hide show
  1. package/es/Geometry/index.js +9 -31
  2. package/es/Geometry/models/billboard.js +51 -89
  3. package/es/Geometry/models/plane.js +81 -143
  4. package/es/Geometry/models/sprite.js +60 -118
  5. package/es/canvas/index.js +10 -33
  6. package/es/canvas/models/canvas.js +41 -97
  7. package/es/citybuliding/building.js +8 -27
  8. package/es/citybuliding/models/build.js +57 -82
  9. package/es/core/BaseLayer.js +320 -484
  10. package/es/core/BaseModel.js +97 -126
  11. package/es/core/LayerPickService.js +21 -32
  12. package/es/core/TextureService.js +0 -13
  13. package/es/core/interface.js +17 -24
  14. package/es/core/shape/Path.js +13 -20
  15. package/es/core/shape/extrude.js +10 -31
  16. package/es/core/triangulation.js +54 -114
  17. package/es/earth/index.js +9 -33
  18. package/es/earth/models/atmosphere.js +30 -54
  19. package/es/earth/models/base.js +47 -85
  20. package/es/earth/models/bloomsphere.js +30 -54
  21. package/es/earth/utils.js +9 -13
  22. package/es/heatmap/index.js +10 -40
  23. package/es/heatmap/models/grid.js +28 -52
  24. package/es/heatmap/models/grid3d.js +28 -52
  25. package/es/heatmap/models/heatmap.js +91 -146
  26. package/es/heatmap/models/hexagon.js +28 -52
  27. package/es/heatmap/triangulation.js +0 -4
  28. package/es/image/index.js +9 -28
  29. package/es/image/models/image.js +66 -100
  30. package/es/index.js +9 -17
  31. package/es/line/index.js +9 -34
  32. package/es/line/models/arc.js +66 -118
  33. package/es/line/models/arc_3d.js +60 -108
  34. package/es/line/models/earthArc_3d.js +63 -111
  35. package/es/line/models/great_circle.js +56 -100
  36. package/es/line/models/half.js +46 -77
  37. package/es/line/models/line.js +94 -148
  38. package/es/line/models/linearline.js +45 -80
  39. package/es/line/models/simpleLine.js +41 -74
  40. package/es/line/models/wall.js +52 -92
  41. package/es/mask/index.js +9 -28
  42. package/es/mask/models/fill.js +29 -54
  43. package/es/plugins/DataMappingPlugin.js +80 -117
  44. package/es/plugins/DataSourcePlugin.js +45 -68
  45. package/es/plugins/FeatureScalePlugin.js +67 -122
  46. package/es/plugins/LayerAnimateStylePlugin.js +0 -5
  47. package/es/plugins/LayerMaskPlugin.js +3 -11
  48. package/es/plugins/LayerModelPlugin.js +67 -104
  49. package/es/plugins/LayerStylePlugin.js +3 -9
  50. package/es/plugins/LightingPlugin.js +12 -18
  51. package/es/plugins/MultiPassRendererPlugin.js +11 -16
  52. package/es/plugins/PixelPickingPlugin.js +12 -21
  53. package/es/plugins/RegisterStyleAttributePlugin.js +5 -12
  54. package/es/plugins/ShaderUniformPlugin.js +13 -27
  55. package/es/plugins/UpdateModelPlugin.js +0 -5
  56. package/es/plugins/UpdateStyleAttributePlugin.js +5 -11
  57. package/es/point/index.js +26 -77
  58. package/es/point/models/earthExtrude.js +61 -102
  59. package/es/point/models/earthFill.js +57 -87
  60. package/es/point/models/extrude.js +60 -101
  61. package/es/point/models/fill.js +70 -100
  62. package/es/point/models/fillmage.js +63 -107
  63. package/es/point/models/image.js +48 -88
  64. package/es/point/models/index.js +2 -2
  65. package/es/point/models/normal.js +30 -54
  66. package/es/point/models/radar.js +40 -64
  67. package/es/point/models/simplePoint.js +41 -69
  68. package/es/point/models/text.js +197 -299
  69. package/es/point/shape/extrude.js +4 -13
  70. package/es/polygon/index.js +11 -40
  71. package/es/polygon/models/extrude.js +48 -92
  72. package/es/polygon/models/fill.js +54 -88
  73. package/es/polygon/models/index.js +3 -2
  74. package/es/polygon/models/ocean.js +42 -76
  75. package/es/polygon/models/water.js +37 -71
  76. package/es/raster/buffers/triangulation.js +2 -4
  77. package/es/raster/index.js +9 -32
  78. package/es/raster/models/raster.js +80 -116
  79. package/es/raster/models/rasterRgb.js +84 -127
  80. package/es/raster/models/rasterTerrainRgb.js +56 -84
  81. package/es/tile/interaction/getRasterData.js +14 -20
  82. package/es/tile/interaction/utils.js +7 -9
  83. package/es/tile/manager/base.js +63 -96
  84. package/es/tile/service/TileLayerService.js +30 -52
  85. package/es/tile/service/TilePickService.js +26 -40
  86. package/es/tile/service/TileSourceService.js +3 -7
  87. package/es/tile/tileFactory/DebugTile.js +28 -45
  88. package/es/tile/tileFactory/ImageTile.js +20 -38
  89. package/es/tile/tileFactory/MaskTile.js +22 -43
  90. package/es/tile/tileFactory/RasterRGBTile.js +22 -42
  91. package/es/tile/tileFactory/RasterTerrainRGBTile.js +20 -38
  92. package/es/tile/tileFactory/RasterTile.js +30 -53
  93. package/es/tile/tileFactory/Tile.js +63 -97
  94. package/es/tile/tileFactory/VectorTile.js +41 -68
  95. package/es/tile/tileFactory/index.js +0 -11
  96. package/es/tile/tileFactory/layers/TileDebugLayer.js +6 -27
  97. package/es/tile/tileFactory/util.js +0 -3
  98. package/es/tile/tileLayer/BaseLayer.js +105 -146
  99. package/es/tile/utils.js +1 -1
  100. package/es/utils/blend.js +0 -2
  101. package/es/utils/collision-index.js +9 -16
  102. package/es/utils/dataMappingStyle.js +8 -18
  103. package/es/utils/extrude_polyline.js +101 -149
  104. package/es/utils/grid-index.js +2 -27
  105. package/es/utils/identityScale.js +0 -8
  106. package/es/utils/layerData.js +30 -44
  107. package/es/utils/multiPassRender.js +11 -13
  108. package/es/utils/polylineNormal.js +31 -37
  109. package/es/utils/simpleLine.js +2 -16
  110. package/es/utils/stencil.js +2 -3
  111. package/es/utils/symbol-layout.js +27 -53
  112. package/es/wind/index.js +9 -29
  113. package/es/wind/models/utils.js +26 -51
  114. package/es/wind/models/wind.js +101 -147
  115. package/es/wind/models/windRender.js +53 -66
  116. package/lib/Geometry/index.js +9 -38
  117. package/lib/Geometry/models/billboard.js +51 -97
  118. package/lib/Geometry/models/index.js +0 -5
  119. package/lib/Geometry/models/plane.js +79 -151
  120. package/lib/Geometry/models/sprite.js +60 -127
  121. package/lib/canvas/index.js +10 -40
  122. package/lib/canvas/models/canvas.js +41 -101
  123. package/lib/canvas/models/index.js +0 -3
  124. package/lib/citybuliding/building.js +8 -35
  125. package/lib/citybuliding/models/build.js +57 -92
  126. package/lib/core/BaseLayer.js +320 -478
  127. package/lib/core/BaseModel.js +97 -139
  128. package/lib/core/LayerPickService.js +21 -37
  129. package/lib/core/TextureService.js +0 -16
  130. package/lib/core/interface.js +21 -31
  131. package/lib/core/schema.js +0 -1
  132. package/lib/core/shape/Path.js +14 -31
  133. package/lib/core/shape/extrude.js +10 -54
  134. package/lib/core/triangulation.js +53 -153
  135. package/lib/earth/index.js +9 -43
  136. package/lib/earth/models/atmosphere.js +30 -63
  137. package/lib/earth/models/base.js +47 -90
  138. package/lib/earth/models/bloomsphere.js +30 -63
  139. package/lib/earth/utils.js +7 -31
  140. package/lib/heatmap/index.js +10 -48
  141. package/lib/heatmap/models/grid.js +28 -60
  142. package/lib/heatmap/models/grid3d.js +28 -60
  143. package/lib/heatmap/models/heatmap.js +91 -162
  144. package/lib/heatmap/models/hexagon.js +28 -60
  145. package/lib/heatmap/models/index.js +0 -6
  146. package/lib/heatmap/triangulation.js +0 -5
  147. package/lib/image/index.js +9 -36
  148. package/lib/image/models/image.js +66 -109
  149. package/lib/image/models/index.js +0 -3
  150. package/lib/index.js +7 -61
  151. package/lib/line/index.js +9 -40
  152. package/lib/line/models/arc.js +64 -128
  153. package/lib/line/models/arc_3d.js +58 -119
  154. package/lib/line/models/earthArc_3d.js +61 -122
  155. package/lib/line/models/great_circle.js +56 -111
  156. package/lib/line/models/half.js +46 -87
  157. package/lib/line/models/index.js +0 -11
  158. package/lib/line/models/line.js +92 -156
  159. package/lib/line/models/linearline.js +45 -92
  160. package/lib/line/models/simpleLine.js +41 -84
  161. package/lib/line/models/wall.js +52 -103
  162. package/lib/mask/index.js +9 -36
  163. package/lib/mask/models/fill.js +29 -63
  164. package/lib/mask/models/index.js +0 -3
  165. package/lib/plugins/DataMappingPlugin.js +80 -128
  166. package/lib/plugins/DataSourcePlugin.js +45 -76
  167. package/lib/plugins/FeatureScalePlugin.js +67 -138
  168. package/lib/plugins/LayerAnimateStylePlugin.js +0 -10
  169. package/lib/plugins/LayerMaskPlugin.js +4 -17
  170. package/lib/plugins/LayerModelPlugin.js +68 -113
  171. package/lib/plugins/LayerStylePlugin.js +4 -14
  172. package/lib/plugins/LightingPlugin.js +12 -25
  173. package/lib/plugins/MultiPassRendererPlugin.js +11 -22
  174. package/lib/plugins/PixelPickingPlugin.js +12 -27
  175. package/lib/plugins/RegisterStyleAttributePlugin.js +5 -19
  176. package/lib/plugins/ShaderUniformPlugin.js +13 -34
  177. package/lib/plugins/UpdateModelPlugin.js +1 -10
  178. package/lib/plugins/UpdateStyleAttributePlugin.js +5 -16
  179. package/lib/point/index.js +26 -83
  180. package/lib/point/models/earthExtrude.js +61 -113
  181. package/lib/point/models/earthFill.js +57 -117
  182. package/lib/point/models/extrude.js +60 -111
  183. package/lib/point/models/fill.js +68 -109
  184. package/lib/point/models/fillmage.js +61 -115
  185. package/lib/point/models/image.js +48 -98
  186. package/lib/point/models/index.js +1 -12
  187. package/lib/point/models/normal.js +30 -64
  188. package/lib/point/models/radar.js +40 -74
  189. package/lib/point/models/simplePoint.js +41 -79
  190. package/lib/point/models/text.js +197 -307
  191. package/lib/point/shape/extrude.js +4 -20
  192. package/lib/polygon/index.js +11 -48
  193. package/lib/polygon/models/extrude.js +48 -103
  194. package/lib/polygon/models/fill.js +54 -98
  195. package/lib/polygon/models/index.js +2 -14
  196. package/lib/polygon/models/ocean.js +42 -88
  197. package/lib/polygon/models/water.js +37 -82
  198. package/lib/raster/buffers/triangulation.js +3 -7
  199. package/lib/raster/index.js +9 -40
  200. package/lib/raster/models/index.js +0 -5
  201. package/lib/raster/models/raster.js +80 -125
  202. package/lib/raster/models/rasterRgb.js +84 -139
  203. package/lib/raster/models/rasterTerrainRgb.js +56 -93
  204. package/lib/tile/interaction/getRasterData.js +14 -25
  205. package/lib/tile/interaction/utils.js +7 -19
  206. package/lib/tile/manager/base.js +63 -104
  207. package/lib/tile/service/TileLayerService.js +30 -57
  208. package/lib/tile/service/TilePickService.js +26 -48
  209. package/lib/tile/service/TileSourceService.js +2 -16
  210. package/lib/tile/style/utils.js +0 -3
  211. package/lib/tile/tileFactory/DebugTile.js +28 -53
  212. package/lib/tile/tileFactory/ImageTile.js +20 -46
  213. package/lib/tile/tileFactory/MaskTile.js +22 -51
  214. package/lib/tile/tileFactory/RasterRGBTile.js +22 -50
  215. package/lib/tile/tileFactory/RasterTerrainRGBTile.js +20 -46
  216. package/lib/tile/tileFactory/RasterTile.js +30 -63
  217. package/lib/tile/tileFactory/Tile.js +63 -102
  218. package/lib/tile/tileFactory/VectorTile.js +41 -76
  219. package/lib/tile/tileFactory/index.js +0 -25
  220. package/lib/tile/tileFactory/layers/TileDebugLayer.js +6 -32
  221. package/lib/tile/tileFactory/util.js +0 -9
  222. package/lib/tile/tileLayer/BaseLayer.js +105 -153
  223. package/lib/tile/utils.js +1 -5
  224. package/lib/utils/blend.js +0 -5
  225. package/lib/utils/collision-index.js +9 -25
  226. package/lib/utils/dataMappingStyle.js +8 -19
  227. package/lib/utils/extrude_polyline.js +101 -181
  228. package/lib/utils/grid-index.js +2 -28
  229. package/lib/utils/identityScale.js +0 -9
  230. package/lib/utils/layerData.js +30 -49
  231. package/lib/utils/multiPassRender.js +11 -16
  232. package/lib/utils/polylineNormal.js +31 -66
  233. package/lib/utils/simpleLine.js +2 -21
  234. package/lib/utils/stencil.js +0 -4
  235. package/lib/utils/symbol-layout.js +27 -55
  236. package/lib/wind/index.js +9 -37
  237. package/lib/wind/models/index.js +0 -3
  238. package/lib/wind/models/utils.js +26 -62
  239. package/lib/wind/models/wind.js +101 -157
  240. package/lib/wind/models/windRender.js +53 -71
  241. package/lib/wind/models/windShader.js +0 -1
  242. package/package.json +7 -7
@@ -7,56 +7,40 @@ import _possibleConstructorReturn from "@babel/runtime/helpers/esm/possibleConst
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  import _getPrototypeOf from "@babel/runtime/helpers/esm/getPrototypeOf";
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  import _defineProperty from "@babel/runtime/helpers/esm/defineProperty";
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  import _regeneratorRuntime from "@babel/runtime/regenerator";
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  function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = _getPrototypeOf(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = _getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return _possibleConstructorReturn(this, result); }; }
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  function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
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  import { AttributeType, gl } from '@antv/l7-core';
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  import { rgb2arr } from '@antv/l7-utils';
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  import { isNumber } from 'lodash';
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  import BaseModel from "../../core/BaseModel";
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  import { LineArcTriangulation } from "../../core/triangulation";
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  /* babel-plugin-inline-import '../shaders/line_arc_great_circle_frag.glsl' */
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  var line_arc_frag = "#define LineTypeSolid 0.0\n#define LineTypeDash 1.0\n#define Animate 0.0\n#define LineTexture 1.0\n\nuniform float u_opacity;\nuniform float u_textureBlend;\nuniform float u_blur : 0.9;\nuniform float u_line_type: 0.0;\n// varying vec2 v_normal;\nvarying vec4 v_dash_array;\nvarying float v_distance_ratio;\nvarying vec4 v_color;\n\nuniform float u_time;\nuniform vec4 u_animate: [ 1., 2., 1.0, 0.2 ];\n\nuniform float u_line_texture: 0.0;\nuniform sampler2D u_texture;\nuniform vec2 u_textSize;\nuniform float segmentNumber;\n\nvarying vec2 v_iconMapUV;\n\nuniform float u_linearColor: 0;\nuniform vec4 u_sourceColor;\nuniform vec4 u_targetColor;\n\nvarying mat4 styleMappingMat;\n\n#pragma include \"picking\"\n#pragma include \"project\"\n#pragma include \"projection\"\n\nvoid main() {\n float opacity = styleMappingMat[0][0];\n float animateSpeed = 0.0;\n float d_segmentIndex = styleMappingMat[3].g;\n \n // \u8BBE\u7F6E\u5F27\u7EBF\u7684\u5E95\u8272\n if(u_linearColor == 1.0) { // \u4F7F\u7528\u6E10\u53D8\u989C\u8272\n gl_FragColor = mix(u_sourceColor, u_targetColor, d_segmentIndex/segmentNumber);\n } else { // \u4F7F\u7528 color \u65B9\u6CD5\u4F20\u5165\u7684\u989C\u8272\n gl_FragColor = v_color;\n }\n\n // float blur = 1.- smoothstep(u_blur, 1., length(v_normal.xy));\n // float blur = smoothstep(1.0, u_blur, length(v_normal.xy));\n gl_FragColor.a *= opacity;\n if(u_line_type == LineTypeDash) {\n float dashLength = mod(v_distance_ratio, v_dash_array.x + v_dash_array.y + v_dash_array.z + v_dash_array.w);\n if(dashLength < v_dash_array.x || (dashLength > (v_dash_array.x + v_dash_array.y) && dashLength < v_dash_array.x + v_dash_array.y + v_dash_array.z)) {\n // \u5B9E\u7EBF\u90E8\u5206\n } else {\n // \u865A\u7EBF\u90E8\u5206\n discard;\n };\n }\n\n // \u8BBE\u7F6E\u5F27\u7EBF\u7684\u52A8\u753B\u6A21\u5F0F\n if(u_animate.x == Animate) {\n animateSpeed = u_time / u_animate.y;\n float alpha =1.0 - fract( mod(1.0- v_distance_ratio, u_animate.z)* (1.0/ u_animate.z) + u_time / u_animate.y);\n alpha = (alpha + u_animate.w -1.0) / u_animate.w;\n alpha = smoothstep(0., 1., alpha);\n gl_FragColor.a *= alpha;\n }\n\n // \u8BBE\u7F6E\u5F27\u7EBF\u7684\u8D34\u56FE\n if(LineTexture == u_line_texture && u_line_type != LineTypeDash) { \n float arcRadio = smoothstep( 0.0, 1.0, (d_segmentIndex / (segmentNumber - 1.0)));\n // float arcRadio = d_segmentIndex / (segmentNumber - 1.0);\n float count = styleMappingMat[3].b; // \u8D34\u56FE\u5728\u5F27\u7EBF\u4E0A\u91CD\u590D\u7684\u6570\u91CF\n float u = fract(arcRadio * count - animateSpeed * count);\n // float u = fract(arcRadio * count - animateSpeed);\n if(u_animate.x == Animate) {\n u = gl_FragColor.a/opacity;\n }\n\n float v = styleMappingMat[3].a; // \u7EBF\u56FE\u5C42\u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\u503C\n\n vec2 uv= v_iconMapUV / u_textSize + vec2(u, v) / u_textSize * 64.;\n vec4 pattern = texture2D(u_texture, uv);\n \n // \u8BBE\u7F6E\u8D34\u56FE\u548C\u5E95\u8272\u7684\u53E0\u52A0\u6A21\u5F0F\n if(u_textureBlend == 0.0) { // normal\n pattern.a = 0.0;\n gl_FragColor = filterColor(gl_FragColor + pattern);\n } else { // replace\n pattern.a *= opacity;\n if(gl_FragColor.a <= 0.0) {\n pattern.a = 0.0;\n }\n gl_FragColor = filterColor(pattern);\n }\n } else {\n gl_FragColor = filterColor(gl_FragColor);\n }\n\n // gl_FragColor = filterColor(gl_FragColor);\n}";
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  /* babel-plugin-inline-import '../shaders/line_arc_great_circle_vert.glsl' */
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  var line_arc2d_vert = "#define LineTypeSolid 0.0\n#define LineTypeDash 1.0\n#define Animate 0.0\n#define LineTexture 1.0\n\nattribute vec4 a_Color;\nattribute vec3 a_Position;\nattribute vec4 a_Instance;\nattribute float a_Size;\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\nuniform float segmentNumber;\nuniform vec4 u_animate: [ 1., 2., 1.0, 0.2 ];\nvarying vec4 v_color;\n\nvarying float v_distance_ratio;\nuniform float u_line_type: 0.0;\nuniform vec4 u_dash_array: [10.0, 5., 0, 0];\nvarying vec4 v_dash_array;\n\nuniform float u_icon_step: 100;\nuniform float u_line_texture: 0.0;\n\nattribute vec2 a_iconMapUV;\nvarying vec2 v_iconMapUV;\n\nuniform float u_opacity: 1.0;\nvarying mat4 styleMappingMat; // \u7528\u4E8E\u5C06\u5728\u9876\u70B9\u7740\u8272\u5668\u4E2D\u8BA1\u7B97\u597D\u7684\u6837\u5F0F\u503C\u4F20\u9012\u7ED9\u7247\u5143\n\n#pragma include \"styleMapping\"\n#pragma include \"styleMappingCalOpacity\"\n\n#pragma include \"projection\"\n#pragma include \"project\"\n#pragma include \"picking\"\n\nfloat maps (float value, float start1, float stop1, float start2, float stop2) {\n return start2 + (stop2 - start2) * ((value - start1) / (stop1 - start1));\n}\n\nfloat getSegmentRatio(float index) {\n return index / (segmentNumber - 1.);\n}\n\nfloat paraboloid(vec2 source, vec2 target, float ratio) {\n vec2 x = mix(source, target, ratio);\n vec2 center = mix(source, target, 0.5);\n float dSourceCenter = distance(source, center);\n float dXCenter = distance(x, center);\n return (dSourceCenter + dXCenter) * (dSourceCenter - dXCenter);\n}\n\nvec3 getPos(vec2 source, vec2 target, float segmentRatio) {\n float vertex_height = paraboloid(source, target, segmentRatio);\n\n return vec3(\n mix(source, target, segmentRatio),\n sqrt(max(0.0, vertex_height))\n );\n}\nvec2 getExtrusionOffset(vec2 line_clipspace, float offset_direction) {\n // normalized direction of the line\n vec2 dir_screenspace = normalize(line_clipspace);\n // rotate by 90 degrees\n dir_screenspace = vec2(-dir_screenspace.y, dir_screenspace.x);\n vec2 offset = dir_screenspace * offset_direction * setPickingSize(a_Size)/ 2.0;\n return offset;\n}\nvec2 getNormal(vec2 line_clipspace, float offset_direction) {\n // normalized direction of the line\n vec2 dir_screenspace = normalize(line_clipspace);\n // rotate by 90 degrees\n dir_screenspace = vec2(-dir_screenspace.y, dir_screenspace.x);\n return reverse_offset_normal(vec3(dir_screenspace,1.0)).xy * sign(offset_direction);\n}\nfloat getAngularDist (vec2 source, vec2 target) {\n vec2 delta = source - target;\n vec2 sin_half_delta = sin(delta / 2.0);\n float a =\n sin_half_delta.y * sin_half_delta.y +\n cos(source.y) * cos(target.y) *\n sin_half_delta.x * sin_half_delta.x;\n return 2.0 * atan(sqrt(a), sqrt(1.0 - a));\n}\n\nvec2 midPoint(vec2 source, vec2 target) {\n vec2 center = target - source;\n float r = length(center);\n float theta = atan(center.y, center.x);\n float thetaOffset = 0.314;\n float r2 = r / 2.0 / cos(thetaOffset);\n float theta2 = theta + thetaOffset;\n vec2 mid = vec2(r2*cos(theta2) + source.x, r2*sin(theta2) + source.y);\n return mid;\n}\nfloat bezier3(vec3 arr, float t) {\n float ut = 1. - t;\n return (arr.x * ut + arr.y * t) * ut + (arr.y * ut + arr.z * t) * t;\n}\n\nvec2 interpolate (vec2 source, vec2 target, float angularDist, float t) {\n // if the angularDist is PI, linear interpolation is applied. otherwise, use spherical interpolation\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n vec2 mid = midPoint(source, target);\n vec3 x = vec3(source.x, mid.x, target.x);\n vec3 y = vec3(source.y, mid.y, target.y);\n return vec2(bezier3(x ,t), bezier3(y,t));\n }else {\n if(abs(angularDist - PI) < 0.001) {\n return (1.0 - t) * source + t * target;\n }\n float a = sin((1.0 - t) * angularDist) / sin(angularDist);\n float b = sin(t * angularDist) / sin(angularDist);\n vec2 sin_source = sin(source);\n vec2 cos_source = cos(source);\n vec2 sin_target = sin(target);\n vec2 cos_target = cos(target);\n float x = a * cos_source.y * cos_source.x + b * cos_target.y * cos_target.x;\n float y = a * cos_source.y * sin_source.x + b * cos_target.y * sin_target.x;\n float z = a * sin_source.y + b * sin_target.y;\n return vec2(atan(y, x), atan(z, sqrt(x * x + y * y)));\n }\n}\n\nvoid main() {\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n styleMappingMat = mat4(\n 0.0, 0.0, 0.0, 0.0, // opacity - strokeOpacity - strokeWidth - empty\n 0.0, 0.0, 0.0, 0.0, // strokeR - strokeG - strokeB - strokeA\n 0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1]\n 0.0, 0.0, 0.0, 0.0 // dataset \u6570\u636E\u96C6\n );\n\n float rowCount = u_cellTypeLayout[0][0]; // \u5F53\u524D\u7684\u6570\u636E\u7EB9\u7406\u6709\u51E0\u884C\n float columnCount = u_cellTypeLayout[0][1]; // \u5F53\u770B\u5230\u6570\u636E\u7EB9\u7406\u6709\u51E0\u5217\n float columnWidth = 1.0/columnCount; // \u5217\u5BBD\n float rowHeight = 1.0/rowCount; // \u884C\u9AD8\n float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets\n float id = a_vertexId; // \u7B2Cn\u4E2A\u9876\u70B9\n float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u884C\n float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u5217\n \n // cell \u56FA\u5B9A\u987A\u5E8F opacity -> strokeOpacity -> strokeWidth -> stroke ... \n // \u6309\u987A\u5E8F\u4ECE cell \u4E2D\u53D6\u503C\u3001\u82E5\u6CA1\u6709\u5219\u81EA\u52A8\u5F80\u4E0B\u53D6\u503C\n float textureOffset = 0.0; // \u5728 cell \u4E2D\u53D6\u503C\u7684\u504F\u79FB\u91CF\n\n vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);\n styleMappingMat[0][0] = opacityAndOffset.r;\n textureOffset = opacityAndOffset.g;\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n\n v_color = a_Color;\n vec2 source = radians(a_Instance.rg);\n vec2 target = radians(a_Instance.ba);\n float angularDist = getAngularDist(source, target);\n float segmentIndex = a_Position.x;\n float segmentRatio = getSegmentRatio(segmentIndex);\n float indexDir = mix(-1.0, 1.0, step(segmentIndex, 0.0));\n\n if(u_line_type == LineTypeDash) {\n v_distance_ratio = segmentIndex / segmentNumber;\n vec2 s = source;\n vec2 t = target;\n \n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n s = unProjCustomCoord(source);\n t = unProjCustomCoord(target);\n }\n float total_Distance = pixelDistance(s, t) / 2.0 * PI;\n total_Distance = total_Distance*16.0; // total_Distance*16.0 \u8C03\u6574\u9ED8\u8BA4\u7684\u6548\u679C\n v_dash_array = pow(2.0, 20.0 - u_Zoom) * u_dash_array / total_Distance;\n }\n\n if(u_animate.x == Animate) {\n v_distance_ratio = segmentIndex / segmentNumber;\n }\n\n float nextSegmentRatio = getSegmentRatio(segmentIndex + indexDir);\n v_distance_ratio = segmentIndex / segmentNumber;\n vec4 curr = project_position(vec4(degrees(interpolate(source, target, angularDist, segmentRatio)), 0.0, 1.0));\n vec4 next = project_position(vec4(degrees(interpolate(source, target, angularDist, nextSegmentRatio)), 0.0, 1.0));\n // v_normal = getNormal((next.xy - curr.xy) * indexDir, a_Position.y);\n vec2 offset = project_pixel(getExtrusionOffset((next.xy - curr.xy) * indexDir, a_Position.y));\n // vec4 project_pos = project_position(vec4(curr.xy, 0, 1.0));\n // gl_Position = project_common_position_to_clipspace(vec4(curr.xy + offset, curr.z, 1.0));\n\n styleMappingMat[3].g = a_Position.x; // \u8BE5\u9876\u70B9\u5728\u5F27\u7EBF\u4E0A\u7684\u5206\u6BB5\u6392\u5E8F\n if(LineTexture == u_line_texture) { // \u5F00\u542F\u8D34\u56FE\u6A21\u5F0F \n // float mapZoomScale = u_CoordinateSystem !== COORDINATE_SYSTEM_P20_2?10000000.0:1.0;\n float d_arcDistrance = length(source - target);\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20) { // amap\n d_arcDistrance = d_arcDistrance * 1000000.0;\n }\n if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) { // mapbox\n d_arcDistrance = project_pixel_allmap(d_arcDistrance);\n }\n float d_pixelLen = project_pixel(u_icon_step)/8.0;\n styleMappingMat[3].b = floor(d_arcDistrance/d_pixelLen); // \u8D34\u56FE\u5728\u5F27\u7EBF\u4E0A\u91CD\u590D\u7684\u6570\u91CF\n\n float lineOffsetWidth = length(offset + offset * sign(a_Position.y)); // \u7EBF\u6A2A\u5411\u504F\u79FB\u7684\u8DDD\u79BB\n float linePixelSize = project_pixel(a_Size); // \u5B9A\u70B9\u4F4D\u7F6E\u504F\u79FB\uFF0C\u6309\u5730\u56FE\u7B49\u7EA7\u7F29\u653E\u540E\u7684\u8DDD\u79BB\n styleMappingMat[3].a = lineOffsetWidth/linePixelSize; // \u7EBF\u56FE\u5C42\u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\u503C\n\n v_iconMapUV = a_iconMapUV;\n }\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n gl_Position = u_Mvp * (vec4(curr.xy + offset, curr.z, 1.0));\n } else {\n gl_Position = project_common_position_to_clipspace(vec4(curr.xy + offset, curr.z, 1.0));\n }\n setPickingColor(a_PickingColor);\n}\n\n";
26
21
  var lineStyleObj = {
27
22
  solid: 0.0,
28
23
  dash: 1.0
29
24
  };
30
-
31
25
  var GreatCircleModel = /*#__PURE__*/function (_BaseModel) {
32
26
  _inherits(GreatCircleModel, _BaseModel);
33
-
34
27
  var _super = _createSuper(GreatCircleModel);
35
-
36
28
  function GreatCircleModel() {
37
29
  var _this;
38
-
39
30
  _classCallCheck(this, GreatCircleModel);
40
-
41
31
  for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {
42
32
  args[_key] = arguments[_key];
43
33
  }
44
-
45
34
  _this = _super.call.apply(_super, [this].concat(args));
46
-
47
35
  _defineProperty(_assertThisInitialized(_this), "updateTexture", function () {
48
36
  var createTexture2D = _this.rendererService.createTexture2D;
49
-
50
37
  if (_this.texture) {
51
38
  _this.texture.update({
52
39
  data: _this.iconService.getCanvas()
53
40
  });
54
-
55
41
  _this.layer.render();
56
-
57
42
  return;
58
43
  }
59
-
60
44
  _this.texture = createTexture2D({
61
45
  data: _this.iconService.getCanvas(),
62
46
  mag: gl.NEAREST,
@@ -66,51 +50,44 @@ var GreatCircleModel = /*#__PURE__*/function (_BaseModel) {
66
50
  height: _this.iconService.canvasHeight || 128
67
51
  });
68
52
  });
69
-
70
53
  return _this;
71
54
  }
72
-
73
55
  _createClass(GreatCircleModel, [{
74
56
  key: "getUninforms",
75
57
  value: function getUninforms() {
76
58
  var _ref = this.layer.getLayerConfig(),
77
- _ref$opacity = _ref.opacity,
78
- opacity = _ref$opacity === void 0 ? 1 : _ref$opacity,
79
- sourceColor = _ref.sourceColor,
80
- targetColor = _ref.targetColor,
81
- _ref$textureBlend = _ref.textureBlend,
82
- textureBlend = _ref$textureBlend === void 0 ? 'normal' : _ref$textureBlend,
83
- _ref$lineType = _ref.lineType,
84
- lineType = _ref$lineType === void 0 ? 'solid' : _ref$lineType,
85
- _ref$dashArray = _ref.dashArray,
86
- dashArray = _ref$dashArray === void 0 ? [10, 5] : _ref$dashArray,
87
- _ref$lineTexture = _ref.lineTexture,
88
- lineTexture = _ref$lineTexture === void 0 ? false : _ref$lineTexture,
89
- _ref$iconStep = _ref.iconStep,
90
- iconStep = _ref$iconStep === void 0 ? 100 : _ref$iconStep,
91
- _ref$segmentNumber = _ref.segmentNumber,
92
- segmentNumber = _ref$segmentNumber === void 0 ? 30 : _ref$segmentNumber;
93
-
59
+ _ref$opacity = _ref.opacity,
60
+ opacity = _ref$opacity === void 0 ? 1 : _ref$opacity,
61
+ sourceColor = _ref.sourceColor,
62
+ targetColor = _ref.targetColor,
63
+ _ref$textureBlend = _ref.textureBlend,
64
+ textureBlend = _ref$textureBlend === void 0 ? 'normal' : _ref$textureBlend,
65
+ _ref$lineType = _ref.lineType,
66
+ lineType = _ref$lineType === void 0 ? 'solid' : _ref$lineType,
67
+ _ref$dashArray = _ref.dashArray,
68
+ dashArray = _ref$dashArray === void 0 ? [10, 5] : _ref$dashArray,
69
+ _ref$lineTexture = _ref.lineTexture,
70
+ lineTexture = _ref$lineTexture === void 0 ? false : _ref$lineTexture,
71
+ _ref$iconStep = _ref.iconStep,
72
+ iconStep = _ref$iconStep === void 0 ? 100 : _ref$iconStep,
73
+ _ref$segmentNumber = _ref.segmentNumber,
74
+ segmentNumber = _ref$segmentNumber === void 0 ? 30 : _ref$segmentNumber;
94
75
  if (dashArray.length === 2) {
95
76
  dashArray.push(0, 0);
96
77
  }
97
-
98
78
  if (this.rendererService.getDirty()) {
99
79
  this.texture.bind();
100
- } // 转化渐变色
101
-
80
+ }
102
81
 
82
+ // 转化渐变色
103
83
  var useLinearColor = 0; // 默认不生效
104
-
105
84
  var sourceColorArr = [0, 0, 0, 0];
106
85
  var targetColorArr = [0, 0, 0, 0];
107
-
108
86
  if (sourceColor && targetColor) {
109
87
  sourceColorArr = rgb2arr(sourceColor);
110
88
  targetColorArr = rgb2arr(targetColor);
111
89
  useLinearColor = 1;
112
90
  }
113
-
114
91
  if (this.dataTextureTest && this.dataTextureNeedUpdate({
115
92
  opacity: opacity
116
93
  })) {
@@ -118,12 +95,10 @@ var GreatCircleModel = /*#__PURE__*/function (_BaseModel) {
118
95
  opacity: opacity
119
96
  });
120
97
  var encodeData = this.layer.getEncodedData();
121
-
122
98
  var _this$calDataFrame = this.calDataFrame(this.cellLength, encodeData, this.cellProperties),
123
- data = _this$calDataFrame.data,
124
- width = _this$calDataFrame.width,
125
- height = _this$calDataFrame.height;
126
-
99
+ data = _this$calDataFrame.data,
100
+ width = _this$calDataFrame.width,
101
+ height = _this$calDataFrame.height;
127
102
  this.rowCount = height; // 当前数据纹理有多少行
128
103
 
129
104
  this.dataTexture = this.cellLength > 0 && data.length > 0 ? this.createTexture2D({
@@ -142,7 +117,6 @@ var GreatCircleModel = /*#__PURE__*/function (_BaseModel) {
142
117
  height: 1
143
118
  });
144
119
  }
145
-
146
120
  return {
147
121
  u_dataTexture: this.dataTexture,
148
122
  // 数据纹理 - 有数据映射的时候纹理中带数据,若没有任何数据映射时纹理是 [1]
@@ -169,8 +143,7 @@ var GreatCircleModel = /*#__PURE__*/function (_BaseModel) {
169
143
  key: "getAnimateUniforms",
170
144
  value: function getAnimateUniforms() {
171
145
  var _ref2 = this.layer.getLayerConfig(),
172
- animateOption = _ref2.animateOption;
173
-
146
+ animateOption = _ref2.animateOption;
174
147
  return {
175
148
  u_animate: this.animateOption2Array(animateOption),
176
149
  u_time: this.layer.getLayerAnimateTime()
@@ -181,32 +154,26 @@ var GreatCircleModel = /*#__PURE__*/function (_BaseModel) {
181
154
  value: function () {
182
155
  var _initModels = _asyncToGenerator( /*#__PURE__*/_regeneratorRuntime.mark(function _callee() {
183
156
  return _regeneratorRuntime.wrap(function _callee$(_context) {
184
- while (1) {
185
- switch (_context.prev = _context.next) {
186
- case 0:
187
- this.updateTexture();
188
- this.iconService.on('imageUpdate', this.updateTexture);
189
- return _context.abrupt("return", this.buildModels());
190
-
191
- case 3:
192
- case "end":
193
- return _context.stop();
194
- }
157
+ while (1) switch (_context.prev = _context.next) {
158
+ case 0:
159
+ this.updateTexture();
160
+ this.iconService.on('imageUpdate', this.updateTexture);
161
+ return _context.abrupt("return", this.buildModels());
162
+ case 3:
163
+ case "end":
164
+ return _context.stop();
195
165
  }
196
166
  }, _callee, this);
197
167
  }));
198
-
199
168
  function initModels() {
200
169
  return _initModels.apply(this, arguments);
201
170
  }
202
-
203
171
  return initModels;
204
172
  }()
205
173
  }, {
206
174
  key: "clearModels",
207
175
  value: function clearModels() {
208
176
  var _this$texture, _this$dataTexture;
209
-
210
177
  (_this$texture = this.texture) === null || _this$texture === void 0 ? void 0 : _this$texture.destroy();
211
178
  (_this$dataTexture = this.dataTexture) === null || _this$dataTexture === void 0 ? void 0 : _this$dataTexture.destroy();
212
179
  this.iconService.off('imageUpdate', this.updateTexture);
@@ -217,43 +184,36 @@ var GreatCircleModel = /*#__PURE__*/function (_BaseModel) {
217
184
  var _buildModels = _asyncToGenerator( /*#__PURE__*/_regeneratorRuntime.mark(function _callee2() {
218
185
  var model;
219
186
  return _regeneratorRuntime.wrap(function _callee2$(_context2) {
220
- while (1) {
221
- switch (_context2.prev = _context2.next) {
222
- case 0:
223
- _context2.next = 2;
224
- return this.layer.buildLayerModel({
225
- moduleName: 'lineGreatCircle',
226
- vertexShader: line_arc2d_vert,
227
- fragmentShader: line_arc_frag,
228
- triangulation: LineArcTriangulation,
229
- depth: {
230
- enable: false
231
- }
232
- });
233
-
234
- case 2:
235
- model = _context2.sent;
236
- return _context2.abrupt("return", [model]);
237
-
238
- case 4:
239
- case "end":
240
- return _context2.stop();
241
- }
187
+ while (1) switch (_context2.prev = _context2.next) {
188
+ case 0:
189
+ _context2.next = 2;
190
+ return this.layer.buildLayerModel({
191
+ moduleName: 'lineGreatCircle',
192
+ vertexShader: line_arc2d_vert,
193
+ fragmentShader: line_arc_frag,
194
+ triangulation: LineArcTriangulation,
195
+ depth: {
196
+ enable: false
197
+ }
198
+ });
199
+ case 2:
200
+ model = _context2.sent;
201
+ return _context2.abrupt("return", [model]);
202
+ case 4:
203
+ case "end":
204
+ return _context2.stop();
242
205
  }
243
206
  }, _callee2, this);
244
207
  }));
245
-
246
208
  function buildModels() {
247
209
  return _buildModels.apply(this, arguments);
248
210
  }
249
-
250
211
  return buildModels;
251
212
  }()
252
213
  }, {
253
214
  key: "registerBuiltinAttributes",
254
215
  value: function registerBuiltinAttributes() {
255
216
  var _this2 = this;
256
-
257
217
  this.styleAttributeService.registerStyleAttribute({
258
218
  name: 'size',
259
219
  type: AttributeType.Attribute,
@@ -268,7 +228,7 @@ var GreatCircleModel = /*#__PURE__*/function (_BaseModel) {
268
228
  size: 1,
269
229
  update: function update(feature) {
270
230
  var _feature$size = feature.size,
271
- size = _feature$size === void 0 ? 1 : _feature$size;
231
+ size = _feature$size === void 0 ? 1 : _feature$size;
272
232
  return Array.isArray(size) ? [size[0]] : [size];
273
233
  }
274
234
  }
@@ -304,24 +264,20 @@ var GreatCircleModel = /*#__PURE__*/function (_BaseModel) {
304
264
  size: 2,
305
265
  update: function update(feature) {
306
266
  var iconMap = _this2.iconService.getIconMap();
307
-
308
- var texture = feature.texture; // console.log('icon feature', feature)
309
-
267
+ var texture = feature.texture;
268
+ // console.log('icon feature', feature)
310
269
  var _ref3 = iconMap[texture] || {
311
- x: 0,
312
- y: 0
313
- },
314
- x = _ref3.x,
315
- y = _ref3.y;
316
-
270
+ x: 0,
271
+ y: 0
272
+ },
273
+ x = _ref3.x,
274
+ y = _ref3.y;
317
275
  return [x, y];
318
276
  }
319
277
  }
320
278
  });
321
279
  }
322
280
  }]);
323
-
324
281
  return GreatCircleModel;
325
282
  }(BaseModel);
326
-
327
283
  export { GreatCircleModel as default };
@@ -5,62 +5,49 @@ import _inherits from "@babel/runtime/helpers/esm/inherits";
5
5
  import _possibleConstructorReturn from "@babel/runtime/helpers/esm/possibleConstructorReturn";
6
6
  import _getPrototypeOf from "@babel/runtime/helpers/esm/getPrototypeOf";
7
7
  import _regeneratorRuntime from "@babel/runtime/regenerator";
8
-
9
8
  function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = _getPrototypeOf(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = _getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return _possibleConstructorReturn(this, result); }; }
10
-
11
9
  function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
12
-
13
10
  import { AttributeType, gl } from '@antv/l7-core';
14
11
  import { rgb2arr } from '@antv/l7-utils';
15
12
  import { isNumber } from 'lodash';
16
13
  import BaseModel from "../../core/BaseModel";
17
14
  import { LineTriangulation } from "../../core/triangulation";
18
-
19
15
  /* babel-plugin-inline-import '../shaders/half/line_half_frag.glsl' */
20
16
  var line_half_frag = "#define COORDINATE_SYSTEM_LNGLAT 1.0 // mapbox\n#define COORDINATE_SYSTEM_LNGLAT_OFFSET 2.0 // mapbox offset\n#define COORDINATE_SYSTEM_VECTOR_TILE 3.0\n#define COORDINATE_SYSTEM_IDENTITY 4.0\n#define COORDINATE_SYSTEM_P20 5.0 // amap\n#define COORDINATE_SYSTEM_P20_OFFSET 6.0 // amap offset\n#define COORDINATE_SYSTEM_METER_OFFSET 7.0\n\n#define COORDINATE_SYSTEM_P20_2 8.0 // amap2.0\nuniform float u_CoordinateSystem;\nvarying vec4 v_color;\nuniform float u_arrow: 0.0;\nuniform float u_linearColor: 0;\nuniform vec4 u_sourceColor;\nuniform vec4 u_targetColor;\n\n#pragma include \"picking\"\n\nvarying mat4 styleMappingMat;\nvoid main() {\n float distanceAndIndex = styleMappingMat[0][3];\n float miter = styleMappingMat[0][2];\n\n float opacity = styleMappingMat[0][0];\n float d_distance_ratio = styleMappingMat[3].r; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n\n\n if(u_arrow > 0.0 && distanceAndIndex < 2.0) { // arrow\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20 || u_CoordinateSystem == COORDINATE_SYSTEM_P20_OFFSET) { \n if(cross(vec3(styleMappingMat[1].rg, 0.0), vec3(styleMappingMat[1].ba, 0.0)).z < 0.0) { // amap\n discard;\n }\n } else { // amap2 mapbox map\n if(cross(vec3(styleMappingMat[1].rg, 0.0), vec3(styleMappingMat[1].ba, 0.0)).z > 0.0) { \n discard;\n }\n }\n } else { // line body\n if(miter < 0.0) {\n discard;\n }\n }\n\n\n if(u_linearColor == 1.0) { // \u4F7F\u7528\u6E10\u53D8\u989C\u8272\n gl_FragColor = mix(u_sourceColor, u_targetColor, d_distance_ratio);\n } else { // \u4F7F\u7528 color \u65B9\u6CD5\u4F20\u5165\u7684\u989C\u8272\n gl_FragColor = v_color;\n }\n\n gl_FragColor.a *= opacity; // \u5168\u5C40\u900F\u660E\u5EA6\n gl_FragColor = filterColor(gl_FragColor);\n}\n";
21
-
22
17
  /* babel-plugin-inline-import '../shaders/half/line_half_vert.glsl' */
23
18
  var line_half_vert = "attribute float a_Miter;\nattribute vec4 a_Color;\nattribute vec2 a_Size;\nattribute vec3 a_Normal;\nattribute vec3 a_Position;\n\n// dash line\nattribute vec4 a_dirPoints;\nattribute vec3 a_DistanceAndIndex;\n\nuniform vec4 u_lineDir;\n\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\n\n#pragma include \"projection\"\n#pragma include \"picking\"\n\nvarying vec4 v_color;\n\nuniform float u_linearColor: 0;\nuniform float u_arrow: 0.0;\nuniform float u_arrowHeight: 3.0;\nuniform float u_arrowWidth: 2.0;\nuniform float u_tailWidth: 1.0;\n\nuniform float u_opacity: 1.0;\nvarying mat4 styleMappingMat; // \u7528\u4E8E\u5C06\u5728\u9876\u70B9\u7740\u8272\u5668\u4E2D\u8BA1\u7B97\u597D\u7684\u6837\u5F0F\u503C\u4F20\u9012\u7ED9\u7247\u5143\n\n#pragma include \"styleMapping\"\n#pragma include \"styleMappingCalOpacity\"\n\nvec2 calculateArrow(vec2 offset) {\n /*\n * \u5728\u652F\u6301\u7BAD\u5934\u7684\u65F6\u5019\uFF0C\u7B2C\u4E8C\u3001\u7B2C\u4E09\u7EC4\u9876\u70B9\u662F\u989D\u5916\u63D2\u5165\u7528\u4E8E\u6784\u5EFA\u9876\u70B9\u7684\n */\n float arrowFlag = -1.0;\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) {\n // \u9AD8\u5FB7 2.0 \u7684\u65CB\u8F6C\u89D2\u5EA6\u4E0D\u540C\n arrowFlag = 1.0;\n }\n float pi = arrowFlag * 3.1415926/2.;\n if(a_Miter < 0.) {\n // \u6839\u636E\u7EBF\u7684\u4E24\u4FA7\u504F\u79FB\u4E0D\u540C\u3001\u65CB\u8F6C\u7684\u65B9\u5411\u76F8\u53CD\n pi = -pi;\n }\n highp float angle_sin = sin(pi);\n highp float angle_cos = cos(pi);\n // \u8BA1\u7B97\u5782\u76F4\u4E0E\u7EBF\u65B9\u5411\u7684\u65CB\u8F6C\u77E9\u9635\n mat2 rotation_matrix = mat2(angle_cos, -1.0 * angle_sin, angle_sin, angle_cos);\n float arrowWidth = u_arrowWidth;\n float arrowHeight = u_arrowHeight;\n\n vec2 arrowOffset = vec2(0.0);\n /*\n * a_DistanceAndIndex.y \u7528\u4E8E\u6807\u8BB0\u5F53\u524D\u9876\u70B9\u5C5E\u4E8E\u54EA\u4E00\u7EC4\uFF08\u4E24\u4E2A\u9876\u70B9\u4E00\u7EC4\uFF0C\u6784\u6210\u7EBF\u7684\u5176\u5B9E\u662F\u77E9\u5F62\uFF0C\u6700\u7B80\u9700\u8981\u56DB\u4E2A\u9876\u70B9\u3001\u4E24\u7EC4\u9876\u70B9\u6784\u6210\uFF09\n */\n if(a_DistanceAndIndex.y == 0.0) {\n // \u7BAD\u5934\u5C16\u90E8\n offset = vec2(0.0);\n } else if(a_DistanceAndIndex.y == 1.0) {\n // \u7BAD\u5934\u4E24\u4FA7\n arrowOffset = rotation_matrix*(offset * arrowHeight);\n offset += arrowOffset; // \u6CBF\u7EBF\u504F\u79FB\n offset = offset * arrowWidth; // \u5782\u76F4\u7EBF\u5411\u5916\u504F\u79FB\uFF08\u662F\u6784\u5EFA\u7BAD\u5934\u4E24\u4FA7\u7684\u9876\u70B9\uFF09\n } else if(a_DistanceAndIndex.y == 2.0 || a_DistanceAndIndex.y == 3.0 || a_DistanceAndIndex.y == 4.0) {\n // \u504F\u79FB\u5176\u4F59\u7684\u70B9\u4F4D\uFF08\u5C06\u957F\u5EA6\u8BA9\u4F4D\u7ED9\u7BAD\u5934\uFF09\n arrowOffset = rotation_matrix*(offset * arrowHeight) * arrowWidth;\n offset += arrowOffset;// \u6CBF\u7EBF\u504F\u79FB\n }\n\n return offset;\n}\n\nvoid main() {\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n styleMappingMat = mat4(\n 0.0, 0.0, 0.0, 0.0, // opacity - strokeOpacity - a_Miter - a_DistanceAndIndex\n 0.0, 0.0, 0.0, 0.0, // originX - originY - vectorX - vectorY\n 0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1]\n 0.0, 0.0, 0.0, 0.0 // distance_ratio/distance/pixelLen/texV\n );\n styleMappingMat[0][3] = a_DistanceAndIndex.y;\n styleMappingMat[0][2] = a_Miter;\n\n float rowCount = u_cellTypeLayout[0][0]; // \u5F53\u524D\u7684\u6570\u636E\u7EB9\u7406\u6709\u51E0\u884C\n float columnCount = u_cellTypeLayout[0][1]; // \u5F53\u770B\u5230\u6570\u636E\u7EB9\u7406\u6709\u51E0\u5217\n float columnWidth = 1.0/columnCount; // \u5217\u5BBD\n float rowHeight = 1.0/rowCount; // \u884C\u9AD8\n float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets\n float id = a_vertexId; // \u7B2Cn\u4E2A\u9876\u70B9\n float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u884C\n float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u5217\n \n // cell \u56FA\u5B9A\u987A\u5E8F opacity -> strokeOpacity -> strokeWidth -> stroke ... \n // \u6309\u987A\u5E8F\u4ECE cell \u4E2D\u53D6\u503C\u3001\u82E5\u6CA1\u6709\u5219\u81EA\u52A8\u5F80\u4E0B\u53D6\u503C\n float textureOffset = 0.0; // \u5728 cell \u4E2D\u53D6\u503C\u7684\u504F\u79FB\u91CF\n\n vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);\n styleMappingMat[0][0] = opacityAndOffset.r;\n textureOffset = opacityAndOffset.g;\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n\n\n v_color = a_Color;\n\n vec3 size = a_Miter * setPickingSize(a_Size.x) * reverse_offset_normal(a_Normal);\n \n vec2 offset = project_pixel(size.xy);\n\n // styleMappingMat[1].rg = a_Position.xy + offset;\n\n vec2 copyOffset = vec2(offset.x, offset.y);\n\n float lineDistance = a_DistanceAndIndex.x;\n float total_Distance = a_DistanceAndIndex.z;\n float currentLinePointRatio = lineDistance / total_Distance;\n \n if(u_arrow > 0.0) {\n // \u8BA1\u7B97\u7BAD\u5934\n offset = calculateArrow(offset);\n\n if(a_DistanceAndIndex.y > 4.0) {\n offset *= mix(1.0, u_tailWidth, currentLinePointRatio);\n }\n }\n\n float lineOffsetWidth = length(offset + offset * sign(a_Miter)); // \u7EBF\u6A2A\u5411\u504F\u79FB\u7684\u8DDD\u79BB\uFF08\u5411\u4E24\u4FA7\u504F\u79FB\u7684\u548C\uFF09\n float linePixelSize = project_pixel(a_Size.x) * 2.0; // \u5B9A\u70B9\u4F4D\u7F6E\u504F\u79FB\uFF0C\u6309\u5730\u56FE\u7B49\u7EA7\u7F29\u653E\u540E\u7684\u8DDD\u79BB \u5355\u4FA7 * 2\n\n // \u8BBE\u7F6E\u6570\u636E\u96C6\u7684\u53C2\u6570\n styleMappingMat[3][0] = currentLinePointRatio; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n styleMappingMat[3][1] = lineDistance; // \u5F53\u524D\u9876\u70B9\u7684\u8DDD\u79BB\n\n vec4 project_pos = project_position(vec4(a_Position.xy, 0, 1.0));\n\n // gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, a_Size.y, 1.0));\n\n float h = float(a_Position.z); // \u7EBF\u9876\u70B9\u7684\u9AD8\u5EA6 - \u517C\u5BB9\u4E0D\u5B58\u5728\u7B2C\u4E09\u4E2A\u6570\u503C\u7684\u60C5\u51B5 vertex height\n float lineHeight = a_Size.y; // size \u7B2C\u4E8C\u4E2A\u53C2\u6570\u4EE3\u8868\u7684\u9AD8\u5EA6 [linewidth, lineheight]\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n lineHeight *= 0.2; // \u4FDD\u6301\u548C amap/mapbox \u4E00\u81F4\u7684\u6548\u679C\n gl_Position = u_Mvp * (vec4(project_pos.xy + offset, lineHeight, 1.0));\n } else {\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, lineHeight, 1.0));\n }\n \n if(u_arrow > 0.0 && a_DistanceAndIndex.y < 2.0) {\n vec2 startPoint = a_dirPoints.rg;\n vec2 endPoint = a_dirPoints.ba;\n vec4 t1 = project_position(vec4(startPoint, 0, 1.0));\n vec4 t2 = project_position(vec4(endPoint, 0, 1.0));\n // TODO\uFF1A \u540E\u7EED\u4F18\u5316\u53EF\u4EE5\u628A\u4F4D\u7F6E\u8BA1\u7B97\u653E\u5728 cpu \u4E2D\u5B8C\u6210\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n vec2 p1 = (u_Mvp * vec4(t1.xy, 0.0, 1.0)).xy;\n vec2 p2 = (u_Mvp * vec4(t2.xy, 0.0, 1.0)).xy;\n styleMappingMat[1].rg = normalize(p1 - p2);\n styleMappingMat[1].ba = normalize(gl_Position.xy - p2);\n } else {\n vec2 p1 = project_common_position_to_clipspace(vec4(t1.xy, 0.0, 1.0)).xy;\n vec2 p2 = project_common_position_to_clipspace(vec4(t2.xy, 0.0, 1.0)).xy;\n styleMappingMat[1].rg = normalize(p1 - p2);\n styleMappingMat[1].ba = normalize(gl_Position.xy - p2);\n }\n }\n\n setPickingColor(a_PickingColor);\n}\n";
24
-
25
19
  var LineModel = /*#__PURE__*/function (_BaseModel) {
26
20
  _inherits(LineModel, _BaseModel);
27
-
28
21
  var _super = _createSuper(LineModel);
29
-
30
22
  function LineModel() {
31
23
  _classCallCheck(this, LineModel);
32
-
33
24
  return _super.apply(this, arguments);
34
25
  }
35
-
36
26
  _createClass(LineModel, [{
37
27
  key: "getUninforms",
38
28
  value: function getUninforms() {
39
29
  var _ref = this.layer.getLayerConfig(),
40
- _ref$opacity = _ref.opacity,
41
- opacity = _ref$opacity === void 0 ? 1 : _ref$opacity,
42
- sourceColor = _ref.sourceColor,
43
- targetColor = _ref.targetColor,
44
- _ref$arrow = _ref.arrow,
45
- arrow = _ref$arrow === void 0 ? {
46
- enable: false,
47
- arrowWidth: 2,
48
- arrowHeight: 3,
49
- tailWidth: 1
50
- } : _ref$arrow; // 转化渐变色
51
-
52
-
30
+ _ref$opacity = _ref.opacity,
31
+ opacity = _ref$opacity === void 0 ? 1 : _ref$opacity,
32
+ sourceColor = _ref.sourceColor,
33
+ targetColor = _ref.targetColor,
34
+ _ref$arrow = _ref.arrow,
35
+ arrow = _ref$arrow === void 0 ? {
36
+ enable: false,
37
+ arrowWidth: 2,
38
+ arrowHeight: 3,
39
+ tailWidth: 1
40
+ } : _ref$arrow;
41
+
42
+ // 转化渐变色
53
43
  var useLinearColor = 0; // 默认不生效
54
-
55
44
  var sourceColorArr = [0, 0, 0, 0];
56
45
  var targetColorArr = [0, 0, 0, 0];
57
-
58
46
  if (sourceColor && targetColor) {
59
47
  sourceColorArr = rgb2arr(sourceColor);
60
48
  targetColorArr = rgb2arr(targetColor);
61
49
  useLinearColor = 1;
62
50
  }
63
-
64
51
  if (this.dataTextureTest && this.dataTextureNeedUpdate({
65
52
  opacity: opacity
66
53
  })) {
@@ -68,12 +55,10 @@ var LineModel = /*#__PURE__*/function (_BaseModel) {
68
55
  opacity: opacity
69
56
  });
70
57
  var encodeData = this.layer.getEncodedData();
71
-
72
58
  var _this$calDataFrame = this.calDataFrame(this.cellLength, encodeData, this.cellProperties),
73
- data = _this$calDataFrame.data,
74
- width = _this$calDataFrame.width,
75
- height = _this$calDataFrame.height;
76
-
59
+ data = _this$calDataFrame.data,
60
+ width = _this$calDataFrame.width,
61
+ height = _this$calDataFrame.height;
77
62
  this.rowCount = height; // 当前数据纹理有多少行
78
63
 
79
64
  this.dataTexture = this.cellLength > 0 && data.length > 0 ? this.createTexture2D({
@@ -92,7 +77,6 @@ var LineModel = /*#__PURE__*/function (_BaseModel) {
92
77
  height: 1
93
78
  });
94
79
  }
95
-
96
80
  return {
97
81
  u_dataTexture: this.dataTexture,
98
82
  // 数据纹理 - 有数据映射的时候纹理中带数据,若没有任何数据映射时纹理是 [1]
@@ -114,30 +98,24 @@ var LineModel = /*#__PURE__*/function (_BaseModel) {
114
98
  value: function () {
115
99
  var _initModels = _asyncToGenerator( /*#__PURE__*/_regeneratorRuntime.mark(function _callee() {
116
100
  return _regeneratorRuntime.wrap(function _callee$(_context) {
117
- while (1) {
118
- switch (_context.prev = _context.next) {
119
- case 0:
120
- return _context.abrupt("return", this.buildModels());
121
-
122
- case 1:
123
- case "end":
124
- return _context.stop();
125
- }
101
+ while (1) switch (_context.prev = _context.next) {
102
+ case 0:
103
+ return _context.abrupt("return", this.buildModels());
104
+ case 1:
105
+ case "end":
106
+ return _context.stop();
126
107
  }
127
108
  }, _callee, this);
128
109
  }));
129
-
130
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  function initModels() {
131
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  return _initModels.apply(this, arguments);
132
112
  }
133
-
134
113
  return initModels;
135
114
  }()
136
115
  }, {
137
116
  key: "clearModels",
138
117
  value: function clearModels() {
139
118
  var _this$dataTexture;
140
-
141
119
  (_this$dataTexture = this.dataTexture) === null || _this$dataTexture === void 0 ? void 0 : _this$dataTexture.destroy();
142
120
  }
143
121
  }, {
@@ -145,48 +123,40 @@ var LineModel = /*#__PURE__*/function (_BaseModel) {
145
123
  value: function () {
146
124
  var _buildModels = _asyncToGenerator( /*#__PURE__*/_regeneratorRuntime.mark(function _callee2() {
147
125
  var _ref2, _ref2$depth, depth, _this$getShaders, frag, vert, model;
148
-
149
126
  return _regeneratorRuntime.wrap(function _callee2$(_context2) {
150
- while (1) {
151
- switch (_context2.prev = _context2.next) {
152
- case 0:
153
- _ref2 = this.layer.getLayerConfig(), _ref2$depth = _ref2.depth, depth = _ref2$depth === void 0 ? false : _ref2$depth;
154
- _this$getShaders = this.getShaders(), frag = _this$getShaders.frag, vert = _this$getShaders.vert;
155
- this.layer.triangulation = LineTriangulation;
156
- _context2.next = 5;
157
- return this.layer.buildLayerModel({
158
- moduleName: 'lineHalf',
159
- vertexShader: vert,
160
- fragmentShader: frag,
161
- triangulation: LineTriangulation,
162
- depth: {
163
- enable: depth
164
- }
165
- });
166
-
167
- case 5:
168
- model = _context2.sent;
169
- return _context2.abrupt("return", [model]);
170
-
171
- case 7:
172
- case "end":
173
- return _context2.stop();
174
- }
127
+ while (1) switch (_context2.prev = _context2.next) {
128
+ case 0:
129
+ _ref2 = this.layer.getLayerConfig(), _ref2$depth = _ref2.depth, depth = _ref2$depth === void 0 ? false : _ref2$depth;
130
+ _this$getShaders = this.getShaders(), frag = _this$getShaders.frag, vert = _this$getShaders.vert;
131
+ this.layer.triangulation = LineTriangulation;
132
+ _context2.next = 5;
133
+ return this.layer.buildLayerModel({
134
+ moduleName: 'lineHalf',
135
+ vertexShader: vert,
136
+ fragmentShader: frag,
137
+ triangulation: LineTriangulation,
138
+ depth: {
139
+ enable: depth
140
+ }
141
+ });
142
+ case 5:
143
+ model = _context2.sent;
144
+ return _context2.abrupt("return", [model]);
145
+ case 7:
146
+ case "end":
147
+ return _context2.stop();
175
148
  }
176
149
  }, _callee2, this);
177
150
  }));
178
-
179
151
  function buildModels() {
180
152
  return _buildModels.apply(this, arguments);
181
153
  }
182
-
183
154
  return buildModels;
184
155
  }()
185
156
  /**
186
157
  * 根据参数获取不同的 shader 代码
187
158
  * @returns
188
159
  */
189
-
190
160
  }, {
191
161
  key: "getShaders",
192
162
  value: function getShaders() {
@@ -249,12 +219,13 @@ var LineModel = /*#__PURE__*/function (_BaseModel) {
249
219
  size: 2,
250
220
  update: function update(feature) {
251
221
  var _feature$size = feature.size,
252
- size = _feature$size === void 0 ? 1 : _feature$size;
222
+ size = _feature$size === void 0 ? 1 : _feature$size;
253
223
  return Array.isArray(size) ? [size[0], size[1]] : [size, 0];
254
224
  }
255
225
  }
256
- }); // point layer size;
226
+ });
257
227
 
228
+ // point layer size;
258
229
  this.styleAttributeService.registerStyleAttribute({
259
230
  name: 'normal',
260
231
  type: AttributeType.Attribute,
@@ -291,8 +262,6 @@ var LineModel = /*#__PURE__*/function (_BaseModel) {
291
262
  });
292
263
  }
293
264
  }]);
294
-
295
265
  return LineModel;
296
266
  }(BaseModel);
297
-
298
267
  export { LineModel as default };