@antv/l7-layers 2.15.1 → 2.15.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (243) hide show
  1. package/es/Geometry/index.js +9 -31
  2. package/es/Geometry/models/billboard.js +51 -89
  3. package/es/Geometry/models/plane.js +81 -143
  4. package/es/Geometry/models/sprite.js +60 -118
  5. package/es/canvas/index.js +10 -33
  6. package/es/canvas/models/canvas.js +41 -97
  7. package/es/citybuliding/building.js +8 -27
  8. package/es/citybuliding/models/build.js +57 -82
  9. package/es/core/BaseLayer.js +320 -484
  10. package/es/core/BaseModel.js +97 -126
  11. package/es/core/LayerPickService.js +21 -32
  12. package/es/core/TextureService.js +0 -13
  13. package/es/core/interface.js +17 -24
  14. package/es/core/shape/Path.js +13 -20
  15. package/es/core/shape/extrude.js +10 -31
  16. package/es/core/triangulation.js +54 -114
  17. package/es/earth/index.js +9 -33
  18. package/es/earth/models/atmosphere.js +30 -54
  19. package/es/earth/models/base.js +47 -85
  20. package/es/earth/models/bloomsphere.js +30 -54
  21. package/es/earth/utils.js +9 -13
  22. package/es/heatmap/index.js +10 -40
  23. package/es/heatmap/models/grid.js +28 -52
  24. package/es/heatmap/models/grid3d.js +28 -52
  25. package/es/heatmap/models/heatmap.js +91 -146
  26. package/es/heatmap/models/hexagon.js +28 -52
  27. package/es/heatmap/triangulation.js +0 -4
  28. package/es/image/index.js +9 -28
  29. package/es/image/models/image.js +66 -100
  30. package/es/index.js +9 -17
  31. package/es/line/index.js +9 -34
  32. package/es/line/models/arc.js +66 -118
  33. package/es/line/models/arc_3d.js +60 -108
  34. package/es/line/models/earthArc_3d.js +63 -111
  35. package/es/line/models/great_circle.js +56 -100
  36. package/es/line/models/half.js +46 -77
  37. package/es/line/models/line.js +94 -148
  38. package/es/line/models/linearline.js +45 -80
  39. package/es/line/models/simpleLine.js +41 -74
  40. package/es/line/models/wall.js +52 -92
  41. package/es/mask/index.js +9 -28
  42. package/es/mask/models/fill.js +29 -54
  43. package/es/plugins/DataMappingPlugin.js +80 -117
  44. package/es/plugins/DataSourcePlugin.js +45 -68
  45. package/es/plugins/FeatureScalePlugin.js +67 -122
  46. package/es/plugins/LayerAnimateStylePlugin.js +0 -5
  47. package/es/plugins/LayerMaskPlugin.js +3 -11
  48. package/es/plugins/LayerModelPlugin.js +67 -104
  49. package/es/plugins/LayerStylePlugin.js +3 -9
  50. package/es/plugins/LightingPlugin.js +12 -18
  51. package/es/plugins/MultiPassRendererPlugin.js +11 -16
  52. package/es/plugins/PixelPickingPlugin.js +12 -21
  53. package/es/plugins/RegisterStyleAttributePlugin.js +5 -12
  54. package/es/plugins/ShaderUniformPlugin.js +13 -27
  55. package/es/plugins/UpdateModelPlugin.js +0 -5
  56. package/es/plugins/UpdateStyleAttributePlugin.js +5 -11
  57. package/es/point/index.js +26 -77
  58. package/es/point/models/earthExtrude.js +61 -102
  59. package/es/point/models/earthFill.js +57 -87
  60. package/es/point/models/extrude.js +60 -101
  61. package/es/point/models/fill.js +70 -100
  62. package/es/point/models/fillmage.js +63 -107
  63. package/es/point/models/image.js +48 -88
  64. package/es/point/models/index.js +2 -2
  65. package/es/point/models/normal.js +30 -54
  66. package/es/point/models/radar.js +40 -64
  67. package/es/point/models/simplePoint.js +41 -69
  68. package/es/point/models/text.d.ts +2 -0
  69. package/es/point/models/text.js +214 -295
  70. package/es/point/shape/extrude.js +4 -13
  71. package/es/polygon/index.js +11 -40
  72. package/es/polygon/models/extrude.js +48 -92
  73. package/es/polygon/models/fill.js +54 -88
  74. package/es/polygon/models/index.js +3 -2
  75. package/es/polygon/models/ocean.js +42 -76
  76. package/es/polygon/models/water.js +37 -71
  77. package/es/raster/buffers/triangulation.js +2 -4
  78. package/es/raster/index.js +9 -32
  79. package/es/raster/models/raster.js +80 -116
  80. package/es/raster/models/rasterRgb.js +84 -127
  81. package/es/raster/models/rasterTerrainRgb.js +56 -84
  82. package/es/tile/interaction/getRasterData.js +14 -20
  83. package/es/tile/interaction/utils.js +7 -9
  84. package/es/tile/manager/base.js +63 -96
  85. package/es/tile/service/TileLayerService.js +30 -52
  86. package/es/tile/service/TilePickService.js +26 -40
  87. package/es/tile/service/TileSourceService.js +3 -7
  88. package/es/tile/tileFactory/DebugTile.js +28 -45
  89. package/es/tile/tileFactory/ImageTile.js +20 -38
  90. package/es/tile/tileFactory/MaskTile.js +22 -43
  91. package/es/tile/tileFactory/RasterRGBTile.js +22 -42
  92. package/es/tile/tileFactory/RasterTerrainRGBTile.js +20 -38
  93. package/es/tile/tileFactory/RasterTile.js +30 -53
  94. package/es/tile/tileFactory/Tile.js +63 -97
  95. package/es/tile/tileFactory/VectorTile.js +41 -68
  96. package/es/tile/tileFactory/index.js +0 -11
  97. package/es/tile/tileFactory/layers/TileDebugLayer.js +6 -27
  98. package/es/tile/tileFactory/util.js +0 -3
  99. package/es/tile/tileLayer/BaseLayer.js +105 -146
  100. package/es/tile/utils.js +1 -1
  101. package/es/utils/blend.js +0 -2
  102. package/es/utils/collision-index.js +9 -16
  103. package/es/utils/dataMappingStyle.js +8 -18
  104. package/es/utils/extrude_polyline.js +101 -149
  105. package/es/utils/grid-index.js +2 -27
  106. package/es/utils/identityScale.js +0 -8
  107. package/es/utils/layerData.js +30 -44
  108. package/es/utils/multiPassRender.js +11 -13
  109. package/es/utils/polylineNormal.js +31 -37
  110. package/es/utils/simpleLine.js +2 -16
  111. package/es/utils/stencil.js +2 -3
  112. package/es/utils/symbol-layout.js +27 -53
  113. package/es/wind/index.js +9 -29
  114. package/es/wind/models/utils.js +26 -51
  115. package/es/wind/models/wind.js +101 -147
  116. package/es/wind/models/windRender.js +53 -66
  117. package/lib/Geometry/index.js +9 -38
  118. package/lib/Geometry/models/billboard.js +51 -97
  119. package/lib/Geometry/models/index.js +0 -5
  120. package/lib/Geometry/models/plane.js +79 -151
  121. package/lib/Geometry/models/sprite.js +60 -127
  122. package/lib/canvas/index.js +10 -40
  123. package/lib/canvas/models/canvas.js +41 -101
  124. package/lib/canvas/models/index.js +0 -3
  125. package/lib/citybuliding/building.js +8 -35
  126. package/lib/citybuliding/models/build.js +57 -92
  127. package/lib/core/BaseLayer.js +320 -478
  128. package/lib/core/BaseModel.js +97 -139
  129. package/lib/core/LayerPickService.js +21 -37
  130. package/lib/core/TextureService.js +0 -16
  131. package/lib/core/interface.js +21 -31
  132. package/lib/core/schema.js +0 -1
  133. package/lib/core/shape/Path.js +14 -31
  134. package/lib/core/shape/extrude.js +10 -54
  135. package/lib/core/triangulation.js +53 -153
  136. package/lib/earth/index.js +9 -43
  137. package/lib/earth/models/atmosphere.js +30 -63
  138. package/lib/earth/models/base.js +47 -90
  139. package/lib/earth/models/bloomsphere.js +30 -63
  140. package/lib/earth/utils.js +7 -31
  141. package/lib/heatmap/index.js +10 -48
  142. package/lib/heatmap/models/grid.js +28 -60
  143. package/lib/heatmap/models/grid3d.js +28 -60
  144. package/lib/heatmap/models/heatmap.js +91 -162
  145. package/lib/heatmap/models/hexagon.js +28 -60
  146. package/lib/heatmap/models/index.js +0 -6
  147. package/lib/heatmap/triangulation.js +0 -5
  148. package/lib/image/index.js +9 -36
  149. package/lib/image/models/image.js +66 -109
  150. package/lib/image/models/index.js +0 -3
  151. package/lib/index.js +7 -61
  152. package/lib/line/index.js +9 -40
  153. package/lib/line/models/arc.js +64 -128
  154. package/lib/line/models/arc_3d.js +58 -119
  155. package/lib/line/models/earthArc_3d.js +61 -122
  156. package/lib/line/models/great_circle.js +56 -111
  157. package/lib/line/models/half.js +46 -87
  158. package/lib/line/models/index.js +0 -11
  159. package/lib/line/models/line.js +92 -156
  160. package/lib/line/models/linearline.js +45 -92
  161. package/lib/line/models/simpleLine.js +41 -84
  162. package/lib/line/models/wall.js +52 -103
  163. package/lib/mask/index.js +9 -36
  164. package/lib/mask/models/fill.js +29 -63
  165. package/lib/mask/models/index.js +0 -3
  166. package/lib/plugins/DataMappingPlugin.js +80 -128
  167. package/lib/plugins/DataSourcePlugin.js +45 -76
  168. package/lib/plugins/FeatureScalePlugin.js +67 -138
  169. package/lib/plugins/LayerAnimateStylePlugin.js +0 -10
  170. package/lib/plugins/LayerMaskPlugin.js +4 -17
  171. package/lib/plugins/LayerModelPlugin.js +68 -113
  172. package/lib/plugins/LayerStylePlugin.js +4 -14
  173. package/lib/plugins/LightingPlugin.js +12 -25
  174. package/lib/plugins/MultiPassRendererPlugin.js +11 -22
  175. package/lib/plugins/PixelPickingPlugin.js +12 -27
  176. package/lib/plugins/RegisterStyleAttributePlugin.js +5 -19
  177. package/lib/plugins/ShaderUniformPlugin.js +13 -34
  178. package/lib/plugins/UpdateModelPlugin.js +1 -10
  179. package/lib/plugins/UpdateStyleAttributePlugin.js +5 -16
  180. package/lib/point/index.js +26 -83
  181. package/lib/point/models/earthExtrude.js +61 -113
  182. package/lib/point/models/earthFill.js +57 -117
  183. package/lib/point/models/extrude.js +60 -111
  184. package/lib/point/models/fill.js +68 -109
  185. package/lib/point/models/fillmage.js +61 -115
  186. package/lib/point/models/image.js +48 -98
  187. package/lib/point/models/index.js +1 -12
  188. package/lib/point/models/normal.js +30 -64
  189. package/lib/point/models/radar.js +40 -74
  190. package/lib/point/models/simplePoint.js +41 -79
  191. package/lib/point/models/text.js +214 -303
  192. package/lib/point/shape/extrude.js +4 -20
  193. package/lib/polygon/index.js +11 -48
  194. package/lib/polygon/models/extrude.js +48 -103
  195. package/lib/polygon/models/fill.js +54 -98
  196. package/lib/polygon/models/index.js +2 -14
  197. package/lib/polygon/models/ocean.js +42 -88
  198. package/lib/polygon/models/water.js +37 -82
  199. package/lib/raster/buffers/triangulation.js +3 -7
  200. package/lib/raster/index.js +9 -40
  201. package/lib/raster/models/index.js +0 -5
  202. package/lib/raster/models/raster.js +80 -125
  203. package/lib/raster/models/rasterRgb.js +84 -139
  204. package/lib/raster/models/rasterTerrainRgb.js +56 -93
  205. package/lib/tile/interaction/getRasterData.js +14 -25
  206. package/lib/tile/interaction/utils.js +7 -19
  207. package/lib/tile/manager/base.js +63 -104
  208. package/lib/tile/service/TileLayerService.js +30 -57
  209. package/lib/tile/service/TilePickService.js +26 -48
  210. package/lib/tile/service/TileSourceService.js +2 -16
  211. package/lib/tile/style/utils.js +0 -3
  212. package/lib/tile/tileFactory/DebugTile.js +28 -53
  213. package/lib/tile/tileFactory/ImageTile.js +20 -46
  214. package/lib/tile/tileFactory/MaskTile.js +22 -51
  215. package/lib/tile/tileFactory/RasterRGBTile.js +22 -50
  216. package/lib/tile/tileFactory/RasterTerrainRGBTile.js +20 -46
  217. package/lib/tile/tileFactory/RasterTile.js +30 -63
  218. package/lib/tile/tileFactory/Tile.js +63 -102
  219. package/lib/tile/tileFactory/VectorTile.js +41 -76
  220. package/lib/tile/tileFactory/index.js +0 -25
  221. package/lib/tile/tileFactory/layers/TileDebugLayer.js +6 -32
  222. package/lib/tile/tileFactory/util.js +0 -9
  223. package/lib/tile/tileLayer/BaseLayer.js +105 -153
  224. package/lib/tile/utils.js +1 -5
  225. package/lib/utils/blend.js +0 -5
  226. package/lib/utils/collision-index.js +9 -25
  227. package/lib/utils/dataMappingStyle.js +8 -19
  228. package/lib/utils/extrude_polyline.js +101 -181
  229. package/lib/utils/grid-index.js +2 -28
  230. package/lib/utils/identityScale.js +0 -9
  231. package/lib/utils/layerData.js +30 -49
  232. package/lib/utils/multiPassRender.js +11 -16
  233. package/lib/utils/polylineNormal.js +31 -66
  234. package/lib/utils/simpleLine.js +2 -21
  235. package/lib/utils/stencil.js +0 -4
  236. package/lib/utils/symbol-layout.js +27 -55
  237. package/lib/wind/index.js +9 -37
  238. package/lib/wind/models/index.js +0 -3
  239. package/lib/wind/models/utils.js +26 -62
  240. package/lib/wind/models/wind.js +101 -157
  241. package/lib/wind/models/windRender.js +53 -71
  242. package/lib/wind/models/windShader.js +0 -1
  243. package/package.json +7 -7
@@ -6,15 +6,10 @@ import _createClass from "@babel/runtime/helpers/esm/createClass";
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  import _inherits from "@babel/runtime/helpers/esm/inherits";
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  import _possibleConstructorReturn from "@babel/runtime/helpers/esm/possibleConstructorReturn";
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  import _getPrototypeOf from "@babel/runtime/helpers/esm/getPrototypeOf";
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  var _dec, _class;
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  import _regeneratorRuntime from "@babel/runtime/regenerator";
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  function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = _getPrototypeOf(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = _getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return _possibleConstructorReturn(this, result); }; }
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  function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
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  import { AttributeType, gl } from '@antv/l7-core';
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  import { generateColorRamp, getCullFace } from '@antv/l7-utils';
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  import { mat4 } from 'gl-matrix';
@@ -22,44 +17,33 @@ import { injectable } from 'inversify';
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  import 'reflect-metadata';
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  import BaseModel from "../../core/BaseModel";
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  import { HeatmapTriangulation } from "../../core/triangulation";
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  /* babel-plugin-inline-import '../shaders/heatmap_3d_frag.glsl' */
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  var heatmap3DFrag = "uniform sampler2D u_texture;\nuniform sampler2D u_colorTexture;\nuniform float u_opacity;\nvarying vec2 v_texCoord;\nvarying float v_intensity;\n\nvoid main(){\n \n float intensity = texture2D(u_texture, v_texCoord).r;\n vec4 color = texture2D(u_colorTexture,vec2(intensity, 0));\n gl_FragColor = color;\n // gl_FragColor.a = color.a * smoothstep(0.1,0.2,intensity)* u_opacity;\n gl_FragColor.a = color.a * smoothstep(0.,0.1,intensity) * u_opacity;\n}\n";
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  /* babel-plugin-inline-import '../shaders/heatmap_3d_vert.glsl' */
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  var heatmap3DVert = "precision highp float;\nattribute vec3 a_Position;\nattribute vec2 a_Uv;\nuniform sampler2D u_texture;\nvarying vec2 v_texCoord;\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_InverseViewProjectionMatrix;\nuniform mat4 u_ViewProjectionMatrixUncentered;\nvarying float v_intensity;\n\n\nvec2 toBezier(float t, vec2 P0, vec2 P1, vec2 P2, vec2 P3) {\n float t2 = t * t;\n float one_minus_t = 1.0 - t;\n float one_minus_t2 = one_minus_t * one_minus_t;\n return (P0 * one_minus_t2 * one_minus_t + P1 * 3.0 * t * one_minus_t2 + P2 * 3.0 * t2 * one_minus_t + P3 * t2 * t);\n}\nvec2 toBezier(float t, vec4 p){\n return toBezier(t, vec2(0.0, 0.0), vec2(p.x, p.y), vec2(p.z, p.w), vec2(1.0, 1.0));\n}\n#pragma include \"projection\"\nvoid main() {\n v_texCoord = a_Uv;\n\n vec2 pos = a_Uv * vec2(2.0) - vec2(1.0); // \u5C06\u539F\u672C 0 -> 1 \u7684 uv \u8F6C\u6362\u4E3A -1 -> 1 \u7684\u6807\u51C6\u5750\u6807\u7A7A\u95F4\uFF08NDC\uFF09\n\n vec4 p1 = vec4(pos, 0.0, 1.0); // x/y \u5E73\u9762\u4E0A\u7684\u70B9\uFF08z == 0\uFF09\u53EF\u4EE5\u8BA4\u4E3A\u662F\u4E09\u7EF4\u4E0A\u7684\u70B9\u88AB\u6295\u5F71\u5230\u5E73\u9762\u540E\u7684\u70B9\n\tvec4 p2 = vec4(pos, 1.0, 1.0); // \u5E73\u884C\u4E8Ex/y\u5E73\u9762\u3001z==1 \u7684\u5E73\u9762\u4E0A\u7684\u70B9\n\n\tvec4 inverseP1 = u_InverseViewProjectionMatrix * p1; // \u6839\u636E\u89C6\u56FE\u6295\u5F71\u77E9\u9635\u7684\u9006\u77E9\u9635\u5E73\u9762\u4E0A\u7684\u53CD\u7B97\u51FA\u4E09\u7EF4\u7A7A\u95F4\u4E2D\u7684\u70B9\uFF08p1\u5E73\u9762\u4E0A\u7684\u70B9\uFF09\n\tvec4 inverseP2 = u_InverseViewProjectionMatrix * p2;\n\n inverseP1 = inverseP1 / inverseP1.w; // \u5F52\u4E00\u5316\u64CD\u4F5C\uFF08\u5F52\u4E00\u5316\u540E\u4E3A\u4E16\u754C\u5750\u6807\uFF09\n\tinverseP2 = inverseP2 / inverseP2.w;\n\n\tfloat zPos = (0.0 - inverseP1.z) / (inverseP2.z - inverseP1.z); // ??\n\tvec4 position = inverseP1 + zPos * (inverseP2 - inverseP1);\n\n vec4 b= vec4(0.5000, 0.0, 1.0, 0.5000);\n float fh;\n\n v_intensity = texture2D(u_texture, v_texCoord).r;\n fh = toBezier(v_intensity, b).y;\n gl_Position = u_ViewProjectionMatrixUncentered * vec4(position.xy, fh * project_pixel(50.), 1.0);\n \n}\n"; // 绘制平面热力的 shader
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  /* babel-plugin-inline-import '../shaders/heatmap_frag.glsl' */
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  var heatmapColorFrag = "uniform sampler2D u_texture; // \u70ED\u529B\u5F3A\u5EA6\u56FE\nuniform sampler2D u_colorTexture; // \u6839\u636E\u5F3A\u5EA6\u5206\u5E03\u7684\u8272\u5E26\nuniform float u_opacity;\nvarying vec2 v_texCoord;\n\nuniform vec2 u_ViewportSize;\n\nfloat getBlurIndusty() {\n float vW = 2.0/u_ViewportSize.x;\n float vH = 2.0/u_ViewportSize.y;\n vec2 vUv = v_texCoord;\n float i11 = texture2D( u_texture, vec2( vUv.x - 1.0 * vW, vUv.y + 1.0 * vH) ).r;\n float i12 = texture2D( u_texture, vec2( vUv.x - 0.0 * vW, vUv.y + 1.0 * vH) ).r;\n float i13 = texture2D( u_texture, vec2( vUv.x + 1.0 * vW, vUv.y + 1.0 * vH) ).r;\n\n float i21 = texture2D( u_texture, vec2( vUv.x - 1.0 * vW, vUv.y) ).r;\n float i22 = texture2D( u_texture, vec2( vUv.x , vUv.y) ).r;\n float i23 = texture2D( u_texture, vec2( vUv.x + 1.0 * vW, vUv.y) ).r;\n\n float i31 = texture2D( u_texture, vec2( vUv.x - 1.0 * vW, vUv.y-1.0*vH) ).r;\n float i32 = texture2D( u_texture, vec2( vUv.x - 0.0 * vW, vUv.y-1.0*vH) ).r;\n float i33 = texture2D( u_texture, vec2( vUv.x + 1.0 * vW, vUv.y-1.0*vH) ).r;\n\n return(\n i11 + \n i12 + \n i13 + \n i21 + \n i21 + \n i22 + \n i23 + \n i31 + \n i32 + \n i33\n )/9.0;\n}\n\n\nvoid main(){\n // float intensity = texture2D(u_texture, v_texCoord).r;\n float intensity = getBlurIndusty();\n vec4 color = texture2D(u_colorTexture, vec2(intensity, 0.0));\n\n gl_FragColor =color;\n gl_FragColor.a = color.a * smoothstep(0.,0.1,intensity) * u_opacity;\n\n}\n";
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  /* babel-plugin-inline-import '../shaders/heatmap_vert.glsl' */
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  var heatmapColorVert = "precision highp float;\nattribute vec3 a_Position;\nattribute vec2 a_Uv;\nvarying vec2 v_texCoord;\n\nvoid main() {\n v_texCoord = a_Uv;\n\n gl_Position = vec4(a_Position.xy, 0, 1.);\n}\n";
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  /* babel-plugin-inline-import '../shaders/heatmap_framebuffer_frag.glsl' */
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  var heatmapFramebufferFrag = "precision highp float;\nuniform float u_intensity;\nvarying float v_weight;\nvarying vec2 v_extrude;\n#define GAUSS_COEF 0.3989422804014327\nvoid main(){\n float d = -0.5 * 3.0 * 3.0 * dot(v_extrude, v_extrude);\n float val = v_weight * u_intensity * GAUSS_COEF * exp(d);\n gl_FragColor = vec4(val, 1., 1., 1.);\n}\n";
40
-
41
30
  /* babel-plugin-inline-import '../shaders/heatmap_framebuffer_vert.glsl' */
42
31
  var heatmapFramebufferVert = "precision highp float;\nattribute vec3 a_Position;\nattribute float a_Size;\nattribute vec2 a_Dir;\nuniform float u_intensity;\nuniform float u_radius;\nvarying vec2 v_extrude;\nvarying float v_weight;\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\n\n#define GAUSS_COEF 0.3989422804014327\n\n#pragma include \"projection\"\n\nvoid main(){\n v_weight = a_Size;\n float ZERO = 1.0 / 255.0 / 16.0;\n float extrude_x = a_Dir.x * 2.0 -1.0;\n float extrude_y = a_Dir.y * 2.0 -1.0;\n vec2 extrude_dir = normalize(vec2(extrude_x,extrude_y));\n float S = sqrt(-2.0 * log(ZERO / a_Size / u_intensity / GAUSS_COEF)) / 2.5;\n v_extrude = extrude_dir * S;\n\n vec2 offset = project_pixel(v_extrude * u_radius);\n vec4 project_pos = project_position(vec4(a_Position.xy, 0.0, 1.0));\n\n // gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, 0.0, 1.0));\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n gl_Position = u_Mvp * (vec4(project_pos.xy + offset, 0.0, 1.0));\n } else {\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, 0.0, 1.0));\n }\n}\n";
43
32
  import { heatMap3DTriangulation } from "../triangulation";
44
33
  var HeatMapModel = (_dec = injectable(), _dec(_class = /*#__PURE__*/function (_BaseModel) {
45
34
  _inherits(HeatMapModel, _BaseModel);
46
-
47
35
  var _super = _createSuper(HeatMapModel);
48
-
49
36
  function HeatMapModel() {
50
37
  _classCallCheck(this, HeatMapModel);
51
-
52
38
  return _super.apply(this, arguments);
53
39
  }
54
-
55
40
  _createClass(HeatMapModel, [{
56
41
  key: "render",
57
42
  value: function render(options) {
58
43
  var _this = this;
59
-
60
44
  var _this$rendererService = this.rendererService,
61
- clear = _this$rendererService.clear,
62
- useFramebuffer = _this$rendererService.useFramebuffer;
45
+ clear = _this$rendererService.clear,
46
+ useFramebuffer = _this$rendererService.useFramebuffer;
63
47
  useFramebuffer(this.heatmapFramerBuffer, function () {
64
48
  clear({
65
49
  color: [0, 0, 0, 0],
@@ -67,14 +51,11 @@ var HeatMapModel = (_dec = injectable(), _dec(_class = /*#__PURE__*/function (_B
67
51
  stencil: 0,
68
52
  framebuffer: _this.heatmapFramerBuffer
69
53
  });
70
-
71
54
  _this.drawIntensityMode();
72
55
  });
73
-
74
56
  if (this.layer.styleNeedUpdate) {
75
57
  this.updateColorTexture();
76
58
  }
77
-
78
59
  this.shapeType === 'heatmap' ? this.drawColorMode(options) : this.draw3DHeatMap(options);
79
60
  }
80
61
  }, {
@@ -87,55 +68,45 @@ var HeatMapModel = (_dec = injectable(), _dec(_class = /*#__PURE__*/function (_B
87
68
  value: function () {
88
69
  var _initModels = _asyncToGenerator( /*#__PURE__*/_regeneratorRuntime.mark(function _callee() {
89
70
  var _shapeAttr$scale;
90
-
91
71
  var _this$rendererService2, createFramebuffer, getViewportSize, createTexture2D, shapeAttr, shapeType, _getViewportSize, width, height;
92
-
93
72
  return _regeneratorRuntime.wrap(function _callee$(_context) {
94
- while (1) {
95
- switch (_context.prev = _context.next) {
96
- case 0:
97
- _this$rendererService2 = this.rendererService, createFramebuffer = _this$rendererService2.createFramebuffer, getViewportSize = _this$rendererService2.getViewportSize, createTexture2D = _this$rendererService2.createTexture2D;
98
- shapeAttr = this.styleAttributeService.getLayerStyleAttribute('shape');
99
- shapeType = (shapeAttr === null || shapeAttr === void 0 ? void 0 : (_shapeAttr$scale = shapeAttr.scale) === null || _shapeAttr$scale === void 0 ? void 0 : _shapeAttr$scale.field) || 'heatmap';
100
- this.shapeType = shapeType; // 生成热力图密度图
101
-
102
- _context.next = 6;
103
- return this.buildHeatMapIntensity();
104
-
105
- case 6:
106
- this.intensityModel = _context.sent;
107
- // 渲染到屏幕
108
- this.colorModel = shapeType === 'heatmap' ? this.buildHeatmapColor() // 2D
109
- : this.build3dHeatMap(); // 3D
110
-
111
- _getViewportSize = getViewportSize(), width = _getViewportSize.width, height = _getViewportSize.height; // 初始化密度图纹理
112
-
113
- this.heatmapFramerBuffer = createFramebuffer({
114
- color: createTexture2D({
115
- width: Math.floor(width / 4),
116
- height: Math.floor(height / 4),
117
- wrapS: gl.CLAMP_TO_EDGE,
118
- wrapT: gl.CLAMP_TO_EDGE,
119
- min: gl.LINEAR,
120
- mag: gl.LINEAR
121
- }),
122
- depth: false
123
- });
124
- this.updateColorTexture();
125
- return _context.abrupt("return", [this.intensityModel, this.colorModel]);
126
-
127
- case 12:
128
- case "end":
129
- return _context.stop();
130
- }
73
+ while (1) switch (_context.prev = _context.next) {
74
+ case 0:
75
+ _this$rendererService2 = this.rendererService, createFramebuffer = _this$rendererService2.createFramebuffer, getViewportSize = _this$rendererService2.getViewportSize, createTexture2D = _this$rendererService2.createTexture2D;
76
+ shapeAttr = this.styleAttributeService.getLayerStyleAttribute('shape');
77
+ shapeType = (shapeAttr === null || shapeAttr === void 0 ? void 0 : (_shapeAttr$scale = shapeAttr.scale) === null || _shapeAttr$scale === void 0 ? void 0 : _shapeAttr$scale.field) || 'heatmap';
78
+ this.shapeType = shapeType;
79
+ // 生成热力图密度图
80
+ _context.next = 6;
81
+ return this.buildHeatMapIntensity();
82
+ case 6:
83
+ this.intensityModel = _context.sent;
84
+ // 渲染到屏幕
85
+ this.colorModel = shapeType === 'heatmap' ? this.buildHeatmapColor() // 2D
86
+ : this.build3dHeatMap(); // 3D
87
+ _getViewportSize = getViewportSize(), width = _getViewportSize.width, height = _getViewportSize.height; // 初始化密度图纹理
88
+ this.heatmapFramerBuffer = createFramebuffer({
89
+ color: createTexture2D({
90
+ width: Math.floor(width / 4),
91
+ height: Math.floor(height / 4),
92
+ wrapS: gl.CLAMP_TO_EDGE,
93
+ wrapT: gl.CLAMP_TO_EDGE,
94
+ min: gl.LINEAR,
95
+ mag: gl.LINEAR
96
+ }),
97
+ depth: false
98
+ });
99
+ this.updateColorTexture();
100
+ return _context.abrupt("return", [this.intensityModel, this.colorModel]);
101
+ case 12:
102
+ case "end":
103
+ return _context.stop();
131
104
  }
132
105
  }, _callee, this);
133
106
  }));
134
-
135
107
  function initModels() {
136
108
  return _initModels.apply(this, arguments);
137
109
  }
138
-
139
110
  return initModels;
140
111
  }()
141
112
  }, {
@@ -143,23 +114,18 @@ var HeatMapModel = (_dec = injectable(), _dec(_class = /*#__PURE__*/function (_B
143
114
  value: function () {
144
115
  var _buildModels = _asyncToGenerator( /*#__PURE__*/_regeneratorRuntime.mark(function _callee2() {
145
116
  return _regeneratorRuntime.wrap(function _callee2$(_context2) {
146
- while (1) {
147
- switch (_context2.prev = _context2.next) {
148
- case 0:
149
- return _context2.abrupt("return", this.initModels());
150
-
151
- case 1:
152
- case "end":
153
- return _context2.stop();
154
- }
117
+ while (1) switch (_context2.prev = _context2.next) {
118
+ case 0:
119
+ return _context2.abrupt("return", this.initModels());
120
+ case 1:
121
+ case "end":
122
+ return _context2.stop();
155
123
  }
156
124
  }, _callee2, this);
157
125
  }));
158
-
159
126
  function buildModels() {
160
127
  return _buildModels.apply(this, arguments);
161
128
  }
162
-
163
129
  return buildModels;
164
130
  }()
165
131
  }, {
@@ -195,7 +161,7 @@ var HeatMapModel = (_dec = injectable(), _dec(_class = /*#__PURE__*/function (_B
195
161
  size: 1,
196
162
  update: function update(feature) {
197
163
  var _feature$size = feature.size,
198
- size = _feature$size === void 0 ? 1 : _feature$size;
164
+ size = _feature$size === void 0 ? 1 : _feature$size;
199
165
  return [size];
200
166
  }
201
167
  }
@@ -207,41 +173,35 @@ var HeatMapModel = (_dec = injectable(), _dec(_class = /*#__PURE__*/function (_B
207
173
  var _buildHeatMapIntensity = _asyncToGenerator( /*#__PURE__*/_regeneratorRuntime.mark(function _callee3() {
208
174
  var model;
209
175
  return _regeneratorRuntime.wrap(function _callee3$(_context3) {
210
- while (1) {
211
- switch (_context3.prev = _context3.next) {
212
- case 0:
213
- this.layer.triangulation = HeatmapTriangulation;
214
- _context3.next = 3;
215
- return this.layer.buildLayerModel({
216
- moduleName: 'heatmapIntensity',
217
- vertexShader: heatmapFramebufferVert,
218
- fragmentShader: heatmapFramebufferFrag,
219
- triangulation: HeatmapTriangulation,
220
- depth: {
221
- enable: false
222
- },
223
- cull: {
224
- enable: true,
225
- face: getCullFace(this.mapService.version)
226
- }
227
- });
228
-
229
- case 3:
230
- model = _context3.sent;
231
- return _context3.abrupt("return", model);
232
-
233
- case 5:
234
- case "end":
235
- return _context3.stop();
236
- }
176
+ while (1) switch (_context3.prev = _context3.next) {
177
+ case 0:
178
+ this.layer.triangulation = HeatmapTriangulation;
179
+ _context3.next = 3;
180
+ return this.layer.buildLayerModel({
181
+ moduleName: 'heatmapIntensity',
182
+ vertexShader: heatmapFramebufferVert,
183
+ fragmentShader: heatmapFramebufferFrag,
184
+ triangulation: HeatmapTriangulation,
185
+ depth: {
186
+ enable: false
187
+ },
188
+ cull: {
189
+ enable: true,
190
+ face: getCullFace(this.mapService.version)
191
+ }
192
+ });
193
+ case 3:
194
+ model = _context3.sent;
195
+ return _context3.abrupt("return", model);
196
+ case 5:
197
+ case "end":
198
+ return _context3.stop();
237
199
  }
238
200
  }, _callee3, this);
239
201
  }));
240
-
241
202
  function buildHeatMapIntensity() {
242
203
  return _buildHeatMapIntensity.apply(this, arguments);
243
204
  }
244
-
245
205
  return buildHeatMapIntensity;
246
206
  }()
247
207
  }, {
@@ -251,17 +211,15 @@ var HeatMapModel = (_dec = injectable(), _dec(_class = /*#__PURE__*/function (_B
251
211
  vs: heatmapColorVert,
252
212
  fs: heatmapColorFrag
253
213
  });
254
-
255
214
  var _this$shaderModuleSer = this.shaderModuleService.getModule('heatmapColor'),
256
- vs = _this$shaderModuleSer.vs,
257
- fs = _this$shaderModuleSer.fs,
258
- uniforms = _this$shaderModuleSer.uniforms;
259
-
215
+ vs = _this$shaderModuleSer.vs,
216
+ fs = _this$shaderModuleSer.fs,
217
+ uniforms = _this$shaderModuleSer.uniforms;
260
218
  var _this$rendererService3 = this.rendererService,
261
- createAttribute = _this$rendererService3.createAttribute,
262
- createElements = _this$rendererService3.createElements,
263
- createBuffer = _this$rendererService3.createBuffer,
264
- createModel = _this$rendererService3.createModel;
219
+ createAttribute = _this$rendererService3.createAttribute,
220
+ createElements = _this$rendererService3.createElements,
221
+ createBuffer = _this$rendererService3.createBuffer,
222
+ createModel = _this$rendererService3.createModel;
265
223
  return createModel({
266
224
  vs: vs,
267
225
  fs: fs,
@@ -296,17 +254,15 @@ var HeatMapModel = (_dec = injectable(), _dec(_class = /*#__PURE__*/function (_B
296
254
  key: "drawIntensityMode",
297
255
  value: function drawIntensityMode() {
298
256
  var _this$intensityModel;
299
-
300
257
  var _ref = this.layer.getLayerConfig(),
301
- opacity = _ref.opacity,
302
- _ref$intensity = _ref.intensity,
303
- intensity = _ref$intensity === void 0 ? 10 : _ref$intensity,
304
- _ref$radius = _ref.radius,
305
- radius = _ref$radius === void 0 ? 5 : _ref$radius;
306
-
258
+ opacity = _ref.opacity,
259
+ _ref$intensity = _ref.intensity,
260
+ intensity = _ref$intensity === void 0 ? 10 : _ref$intensity,
261
+ _ref$radius = _ref.radius,
262
+ radius = _ref$radius === void 0 ? 5 : _ref$radius;
307
263
  this.layerService.beforeRenderData(this.layer);
308
- this.layer.hooks.beforeRender.call(); // 绘制密度图
309
-
264
+ this.layer.hooks.beforeRender.call();
265
+ // 绘制密度图
310
266
  (_this$intensityModel = this.intensityModel) === null || _this$intensityModel === void 0 ? void 0 : _this$intensityModel.draw({
311
267
  uniforms: {
312
268
  u_opacity: opacity || 1.0,
@@ -339,10 +295,8 @@ var HeatMapModel = (_dec = injectable(), _dec(_class = /*#__PURE__*/function (_B
339
295
  key: "drawColorMode",
340
296
  value: function drawColorMode(options) {
341
297
  var _this$colorModel;
342
-
343
298
  var _ref2 = this.layer.getLayerConfig(),
344
- opacity = _ref2.opacity;
345
-
299
+ opacity = _ref2.opacity;
346
300
  (_this$colorModel = this.colorModel) === null || _this$colorModel === void 0 ? void 0 : _this$colorModel.draw({
347
301
  uniforms: {
348
302
  u_opacity: opacity || 1.0,
@@ -357,17 +311,16 @@ var HeatMapModel = (_dec = injectable(), _dec(_class = /*#__PURE__*/function (_B
357
311
  key: "draw3DHeatMap",
358
312
  value: function draw3DHeatMap(options) {
359
313
  var _this$colorModel2;
360
-
361
314
  var _ref3 = this.layer.getLayerConfig(),
362
- opacity = _ref3.opacity; // const invert = mat4.invert(
315
+ opacity = _ref3.opacity;
316
+
317
+ // const invert = mat4.invert(
363
318
  // mat4.create(),
364
319
  // mat4.fromValues(
365
320
  // // @ts-ignore
366
321
  // ...this.cameraService.getViewProjectionMatrixUncentered(),
367
322
  // ),
368
323
  // ) as mat4;
369
-
370
-
371
324
  var invert = mat4.create();
372
325
  mat4.invert(invert, this.cameraService.getViewProjectionMatrixUncentered());
373
326
  (_this$colorModel2 = this.colorModel) === null || _this$colorModel2 === void 0 ? void 0 : _this$colorModel2.draw({
@@ -394,27 +347,23 @@ var HeatMapModel = (_dec = injectable(), _dec(_class = /*#__PURE__*/function (_B
394
347
  key: "build3dHeatMap",
395
348
  value: function build3dHeatMap() {
396
349
  var getViewportSize = this.rendererService.getViewportSize;
397
-
398
350
  var _getViewportSize2 = getViewportSize(),
399
- width = _getViewportSize2.width,
400
- height = _getViewportSize2.height;
401
-
351
+ width = _getViewportSize2.width,
352
+ height = _getViewportSize2.height;
402
353
  var triangulation = heatMap3DTriangulation(width / 4.0, height / 4.0);
403
354
  this.shaderModuleService.registerModule('heatmap3dColor', {
404
355
  vs: heatmap3DVert,
405
356
  fs: heatmap3DFrag
406
357
  });
407
-
408
358
  var _this$shaderModuleSer2 = this.shaderModuleService.getModule('heatmap3dColor'),
409
- vs = _this$shaderModuleSer2.vs,
410
- fs = _this$shaderModuleSer2.fs,
411
- uniforms = _this$shaderModuleSer2.uniforms;
412
-
359
+ vs = _this$shaderModuleSer2.vs,
360
+ fs = _this$shaderModuleSer2.fs,
361
+ uniforms = _this$shaderModuleSer2.uniforms;
413
362
  var _this$rendererService4 = this.rendererService,
414
- createAttribute = _this$rendererService4.createAttribute,
415
- createElements = _this$rendererService4.createElements,
416
- createBuffer = _this$rendererService4.createBuffer,
417
- createModel = _this$rendererService4.createModel;
363
+ createAttribute = _this$rendererService4.createAttribute,
364
+ createElements = _this$rendererService4.createElements,
365
+ createBuffer = _this$rendererService4.createBuffer,
366
+ createModel = _this$rendererService4.createModel;
418
367
  return createModel({
419
368
  vs: vs,
420
369
  fs: fs,
@@ -464,14 +413,11 @@ var HeatMapModel = (_dec = injectable(), _dec(_class = /*#__PURE__*/function (_B
464
413
  key: "updateColorTexture",
465
414
  value: function updateColorTexture() {
466
415
  var createTexture2D = this.rendererService.createTexture2D;
467
-
468
416
  if (this.texture) {
469
417
  this.texture.destroy();
470
418
  }
471
-
472
419
  var _ref4 = this.layer.getLayerConfig(),
473
- rampColors = _ref4.rampColors;
474
-
420
+ rampColors = _ref4.rampColors;
475
421
  var imageData = generateColorRamp(rampColors);
476
422
  this.colorTexture = createTexture2D({
477
423
  data: new Uint8Array(imageData.data),
@@ -485,7 +431,6 @@ var HeatMapModel = (_dec = injectable(), _dec(_class = /*#__PURE__*/function (_B
485
431
  });
486
432
  }
487
433
  }]);
488
-
489
434
  return HeatMapModel;
490
435
  }(BaseModel)) || _class);
491
436
  export { HeatMapModel as default };
@@ -5,40 +5,29 @@ import _inherits from "@babel/runtime/helpers/esm/inherits";
5
5
  import _possibleConstructorReturn from "@babel/runtime/helpers/esm/possibleConstructorReturn";
6
6
  import _getPrototypeOf from "@babel/runtime/helpers/esm/getPrototypeOf";
7
7
  import _regeneratorRuntime from "@babel/runtime/regenerator";
8
-
9
8
  function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = _getPrototypeOf(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = _getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return _possibleConstructorReturn(this, result); }; }
10
-
11
9
  function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
12
-
13
10
  import { AttributeType, gl } from '@antv/l7-core';
14
11
  import BaseModel from "../../core/BaseModel";
15
12
  import { HeatmapGridTriangulation } from "../../core/triangulation";
16
-
17
13
  /* babel-plugin-inline-import '../shaders/hexagon_frag.glsl' */
18
14
  var heatmapGridFrag = "precision highp float;\nvarying vec4 v_color;\nuniform float u_opacity: 1;\n\n#pragma include \"picking\"\n\nvoid main() {\n gl_FragColor = v_color;\n gl_FragColor.a *= u_opacity;\n\n gl_FragColor = filterColor(gl_FragColor);\n}\n";
19
-
20
15
  /* babel-plugin-inline-import '../shaders/hexagon_vert.glsl' */
21
16
  var heatmapGridVert = "precision highp float;\n// \u591A\u8FB9\u5F62\u9876\u70B9\u5750\u6807\nattribute vec3 a_Position;\n// \u591A\u8FB9\u5F62\u7ECF\u7EAC\u5EA6\u5750\u6807\nattribute vec3 a_Pos;\nattribute float a_Size;\nattribute vec4 a_Color;\nuniform vec2 u_radius;\nuniform float u_coverage: 0.9;\nuniform float u_angle: 0;\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\nvarying vec4 v_color;\n\nuniform vec2 u_SceneCenterMKT;\n\n#pragma include \"projection\"\n#pragma include \"project\"\n#pragma include \"picking\"\n\nvoid main() {\n v_color = a_Color;\n \n mat2 rotationMatrix = mat2(cos(u_angle), sin(u_angle), -sin(u_angle), cos(u_angle));\n vec2 offset =(vec2(a_Position.xy * u_radius * rotationMatrix * u_coverage));\n vec2 lnglat = unProjectFlat(a_Pos.xy + offset);\n \n // vec4 project_pos = project_position(vec4(lnglat, 0, 1.0));\n // gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy, 0., 1.0));\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n // gl_Position = u_Mvp * (vec4(project_pos.xy, 0., 1.0));\n // gl_Position = u_Mvp * (vec4(a_Pos.xy + offset, 0., 1.0));\n vec2 customLnglat = customProject(lnglat) - u_SceneCenterMKT;\n vec4 project_pos = project_position(vec4(customLnglat, 0, 1.0));\n gl_Position = u_Mvp * vec4(project_pos.xy, 0.0, 1.0);\n } else {\n vec4 project_pos = project_position(vec4(lnglat, 0, 1.0));\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy, 0., 1.0));\n }\n setPickingColor(a_PickingColor);\n}\n";
22
-
23
17
  var HexagonModel = /*#__PURE__*/function (_BaseModel) {
24
18
  _inherits(HexagonModel, _BaseModel);
25
-
26
19
  var _super = _createSuper(HexagonModel);
27
-
28
20
  function HexagonModel() {
29
21
  _classCallCheck(this, HexagonModel);
30
-
31
22
  return _super.apply(this, arguments);
32
23
  }
33
-
34
24
  _createClass(HexagonModel, [{
35
25
  key: "getUninforms",
36
26
  value: function getUninforms() {
37
27
  var _ref = this.layer.getLayerConfig(),
38
- opacity = _ref.opacity,
39
- coverage = _ref.coverage,
40
- angle = _ref.angle;
41
-
28
+ opacity = _ref.opacity,
29
+ coverage = _ref.coverage,
30
+ angle = _ref.angle;
42
31
  return {
43
32
  u_opacity: opacity || 1.0,
44
33
  u_coverage: coverage || 0.9,
@@ -51,23 +40,18 @@ var HexagonModel = /*#__PURE__*/function (_BaseModel) {
51
40
  value: function () {
52
41
  var _initModels = _asyncToGenerator( /*#__PURE__*/_regeneratorRuntime.mark(function _callee() {
53
42
  return _regeneratorRuntime.wrap(function _callee$(_context) {
54
- while (1) {
55
- switch (_context.prev = _context.next) {
56
- case 0:
57
- return _context.abrupt("return", this.buildModels());
58
-
59
- case 1:
60
- case "end":
61
- return _context.stop();
62
- }
43
+ while (1) switch (_context.prev = _context.next) {
44
+ case 0:
45
+ return _context.abrupt("return", this.buildModels());
46
+ case 1:
47
+ case "end":
48
+ return _context.stop();
63
49
  }
64
50
  }, _callee, this);
65
51
  }));
66
-
67
52
  function initModels() {
68
53
  return _initModels.apply(this, arguments);
69
54
  }
70
-
71
55
  return initModels;
72
56
  }()
73
57
  }, {
@@ -76,37 +60,31 @@ var HexagonModel = /*#__PURE__*/function (_BaseModel) {
76
60
  var _buildModels = _asyncToGenerator( /*#__PURE__*/_regeneratorRuntime.mark(function _callee2() {
77
61
  var model;
78
62
  return _regeneratorRuntime.wrap(function _callee2$(_context2) {
79
- while (1) {
80
- switch (_context2.prev = _context2.next) {
81
- case 0:
82
- _context2.next = 2;
83
- return this.layer.buildLayerModel({
84
- moduleName: 'heatmapHexagon',
85
- vertexShader: heatmapGridVert,
86
- fragmentShader: heatmapGridFrag,
87
- triangulation: HeatmapGridTriangulation,
88
- depth: {
89
- enable: false
90
- },
91
- primitive: gl.TRIANGLES
92
- });
93
-
94
- case 2:
95
- model = _context2.sent;
96
- return _context2.abrupt("return", [model]);
97
-
98
- case 4:
99
- case "end":
100
- return _context2.stop();
101
- }
63
+ while (1) switch (_context2.prev = _context2.next) {
64
+ case 0:
65
+ _context2.next = 2;
66
+ return this.layer.buildLayerModel({
67
+ moduleName: 'heatmapHexagon',
68
+ vertexShader: heatmapGridVert,
69
+ fragmentShader: heatmapGridFrag,
70
+ triangulation: HeatmapGridTriangulation,
71
+ depth: {
72
+ enable: false
73
+ },
74
+ primitive: gl.TRIANGLES
75
+ });
76
+ case 2:
77
+ model = _context2.sent;
78
+ return _context2.abrupt("return", [model]);
79
+ case 4:
80
+ case "end":
81
+ return _context2.stop();
102
82
  }
103
83
  }, _callee2, this);
104
84
  }));
105
-
106
85
  function buildModels() {
107
86
  return _buildModels.apply(this, arguments);
108
87
  }
109
-
110
88
  return buildModels;
111
89
  }()
112
90
  }, {
@@ -132,8 +110,6 @@ var HexagonModel = /*#__PURE__*/function (_BaseModel) {
132
110
  });
133
111
  }
134
112
  }]);
135
-
136
113
  return HexagonModel;
137
114
  }(BaseModel);
138
-
139
115
  export { HexagonModel as default };
@@ -6,10 +6,8 @@ export function heatMap3DTriangulation(width, height) {
6
6
  var gridY1 = height + 1;
7
7
  var widthHalf = width / 2;
8
8
  var heightHalf = height / 2;
9
-
10
9
  for (var iy = 0; iy < gridY1; iy++) {
11
10
  var y = iy - heightHalf;
12
-
13
11
  for (var ix = 0; ix < gridX1; ix++) {
14
12
  var x = ix - widthHalf;
15
13
  vertices.push(x / widthHalf, -y / heightHalf, 0);
@@ -17,7 +15,6 @@ export function heatMap3DTriangulation(width, height) {
17
15
  uvs.push(1 - iy / height);
18
16
  }
19
17
  }
20
-
21
18
  for (var _iy = 0; _iy < height; _iy++) {
22
19
  for (var _ix = 0; _ix < width; _ix++) {
23
20
  var a = _ix + gridX1 * _iy;
@@ -28,7 +25,6 @@ export function heatMap3DTriangulation(width, height) {
28
25
  indices.push(b, c, d);
29
26
  }
30
27
  }
31
-
32
28
  return {
33
29
  vertices: vertices,
34
30
  indices: indices,