@anov/gis-skills-cli 0.0.0-stage → 0.3.3

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Files changed (57) hide show
  1. package/CHANGELOG.md +637 -0
  2. package/INSTALL.md +481 -0
  3. package/LICENSE +15 -0
  4. package/README.md +148 -2
  5. package/RELEASING.md +162 -0
  6. package/bin/anov-gis-skills.mjs +470 -0
  7. package/lib/mcp-config.mjs +273 -0
  8. package/package.json +43 -4
  9. package/skills/anovgis-analysis/SKILL.md +585 -0
  10. package/skills/anovgis-effects/SKILL.md +260 -0
  11. package/skills/anovgis-imagery-terrain/SKILL.md +505 -0
  12. package/skills/anovgis-layers/SKILL.md +627 -0
  13. package/skills/anovgis-materials/SKILL.md +635 -0
  14. package/skills/anovgis-models-3dtiles/SKILL.md +448 -0
  15. package/skills/anovgis-pitfalls/SKILL.md +561 -0
  16. package/skills/anovgis-popup-widget/SKILL.md +474 -0
  17. package/skills/anovgis-primitives/SKILL.md +482 -0
  18. package/skills/anovgis-vector-graphics/SKILL.md +602 -0
  19. package/skills/anovgis-viewer/SKILL.md +618 -0
  20. package/skills/using-anovgis/DEMO-MAP.md +64 -0
  21. package/skills/using-anovgis/DEMO-SKILL-MAP.md +248 -0
  22. package/skills/using-anovgis/DOMAINS.md +183 -0
  23. package/skills/using-anovgis/REFERENCE.md +114 -0
  24. package/skills/using-anovgis/SKILL.md +392 -0
  25. package/skills/using-anovgis/templates/README.md +154 -0
  26. package/skills/using-anovgis/templates/combo1-vue3-vite.md +295 -0
  27. package/skills/using-anovgis/templates/combo2-vue2-cli.md +119 -0
  28. package/skills/using-anovgis/templates/combo3-html-cdn.md +107 -0
  29. package/skills/using-anovgis/templates/combo4-vanilla-webpack.md +91 -0
  30. package/skills/using-anovgis/templates/wizard-profiles.md +105 -0
  31. package/vendor/cesiumjs-skills/LICENSE +201 -0
  32. package/vendor/cesiumjs-skills/NOTICE +18 -0
  33. package/vendor/cesiumjs-skills/skills/cesiumjs-3d-tiles/SKILL.md +465 -0
  34. package/vendor/cesiumjs-skills/skills/cesiumjs-camera/SKILL.md +500 -0
  35. package/vendor/cesiumjs-skills/skills/cesiumjs-core-utilities/SKILL.md +403 -0
  36. package/vendor/cesiumjs-skills/skills/cesiumjs-custom-shader/REFERENCE.md +397 -0
  37. package/vendor/cesiumjs-skills/skills/cesiumjs-custom-shader/SKILL.md +351 -0
  38. package/vendor/cesiumjs-skills/skills/cesiumjs-custom-shader/examples/01-diffuse-tint.js +38 -0
  39. package/vendor/cesiumjs-skills/skills/cesiumjs-custom-shader/examples/02-texture-swap.js +42 -0
  40. package/vendor/cesiumjs-skills/skills/cesiumjs-custom-shader/examples/03-feature-id-tileset.js +29 -0
  41. package/vendor/cesiumjs-skills/skills/cesiumjs-custom-shader/examples/04-translucent-override.js +37 -0
  42. package/vendor/cesiumjs-skills/skills/cesiumjs-custom-shader/examples/05-vertex-displacement.js +49 -0
  43. package/vendor/cesiumjs-skills/skills/cesiumjs-custom-shader/examples/06-metadata-ramp.js +34 -0
  44. package/vendor/cesiumjs-skills/skills/cesiumjs-custom-shader/examples/07-voxel-shader.js +27 -0
  45. package/vendor/cesiumjs-skills/skills/cesiumjs-custom-shader/examples/README.md +19 -0
  46. package/vendor/cesiumjs-skills/skills/cesiumjs-custom-shader/examples/_sandcastle-template.html +9 -0
  47. package/vendor/cesiumjs-skills/skills/cesiumjs-entities/SKILL.md +389 -0
  48. package/vendor/cesiumjs-skills/skills/cesiumjs-imagery/SKILL.md +471 -0
  49. package/vendor/cesiumjs-skills/skills/cesiumjs-interaction/SKILL.md +423 -0
  50. package/vendor/cesiumjs-skills/skills/cesiumjs-materials-shaders/SKILL.md +292 -0
  51. package/vendor/cesiumjs-skills/skills/cesiumjs-models-particles/SKILL.md +423 -0
  52. package/vendor/cesiumjs-skills/skills/cesiumjs-primitives/SKILL.md +537 -0
  53. package/vendor/cesiumjs-skills/skills/cesiumjs-spatial-math/SKILL.md +358 -0
  54. package/vendor/cesiumjs-skills/skills/cesiumjs-terrain-environment/SKILL.md +401 -0
  55. package/vendor/cesiumjs-skills/skills/cesiumjs-time-properties/SKILL.md +353 -0
  56. package/vendor/cesiumjs-skills/skills/cesiumjs-viewer-setup/SKILL.md +434 -0
  57. package/vendor/cesiumjs-skills/skills/using-cesiumjs-skills/SKILL.md +35 -0
@@ -0,0 +1,401 @@
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+ ---
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+ name: cesiumjs-terrain-environment
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+ description: "CesiumJS terrain, globe, and environment - TerrainProvider, Globe, sampleTerrain, atmosphere, sky, fog, lighting, shadows, panoramas. Use when configuring terrain providers, querying terrain heights, customizing atmosphere or sky rendering, adding panoramas, or adjusting scene lighting and shadows."
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+ ---
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+ # CesiumJS Terrain, Globe & Environment
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+
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+ Version baseline: CesiumJS v1.142 | ES module imports (`import { ... } from "cesium";`)
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+
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+ ## Terrain Providers
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+
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+ Terrain is served through `TerrainProvider` implementations. Use async factory methods
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+ (`fromIonAssetId`, `fromUrl`), not the constructor directly.
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+
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+ ### Cesium Ion World Terrain
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+
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+ ```js
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+ import { Viewer, Terrain } from "cesium";
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+
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+ const viewer = new Viewer("cesiumContainer", {
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+ terrain: Terrain.fromWorldTerrain({
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+ requestVertexNormals: true, // smoother lighting
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+ requestWaterMask: true, // ocean water effect
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+ }),
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+ });
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+ ```
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+
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+ ### CesiumTerrainProvider from Ion Asset / URL
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+
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+ ```js
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+ import { CesiumTerrainProvider } from "cesium";
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+
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+ // By Ion asset ID (e.g. 3956 = Arctic DEM)
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+ const tp = await CesiumTerrainProvider.fromIonAssetId(3956, {
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+ requestVertexNormals: true,
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+ });
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+ viewer.scene.globe.terrainProvider = tp;
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+
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+ // By URL (self-hosted terrain server)
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+ const tp2 = await CesiumTerrainProvider.fromUrl(
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+ "https://my-server.example.com/terrain",
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+ { requestVertexNormals: true },
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+ );
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+ ```
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+
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+ ### EllipsoidTerrainProvider (Flat Globe)
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+
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+ ```js
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+ import { EllipsoidTerrainProvider } from "cesium";
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+ // Flat ellipsoid -- no terrain data, useful for 2D/Columbus or testing
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+ viewer.scene.globe.terrainProvider = new EllipsoidTerrainProvider();
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+ ```
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+
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+ ### CustomHeightmapTerrainProvider (Procedural)
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+
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+ ```js
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+ import { CustomHeightmapTerrainProvider } from "cesium";
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+
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+ viewer.scene.globe.terrainProvider = new CustomHeightmapTerrainProvider({
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+ width: 32,
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+ height: 32,
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+ callback: function (x, y, level) {
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+ const buf = new Float32Array(32 * 32);
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+ for (let r = 0; r < 32; r++) {
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+ for (let c = 0; c < 32; c++) {
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+ buf[r * 32 + c] = Math.sin((x + c / 32) * 6.28) * 5000;
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+ }
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+ }
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+ return buf;
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+ },
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+ });
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+ ```
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+
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+ ## Sampling Terrain Heights
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+
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+ Both functions mutate the input `Cartographic[]` in place (setting `.height`) and
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+ return a promise resolving to the same array.
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+
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+ ```js
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+ import { sampleTerrain, sampleTerrainMostDetailed, Cartographic } from "cesium";
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+
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+ const positions = [
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+ Cartographic.fromDegrees(86.925145, 27.988257), // Mt Everest
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+ Cartographic.fromDegrees(87.0, 28.0),
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+ ];
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+
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+ // Fixed LOD level -- fast, approximate
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+ await sampleTerrain(viewer.scene.globe.terrainProvider, 11, positions);
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+
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+ // Max available LOD -- slower, most precise
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+ // Requires provider.availability (e.g. CesiumTerrainProvider)
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+ await sampleTerrainMostDetailed(viewer.scene.globe.terrainProvider, positions);
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+ // positions[0].height is now populated
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+
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+ // Pass true as 3rd arg to reject on tile failure instead of undefined heights
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+ await sampleTerrainMostDetailed(provider, positions, true);
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+ ```
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+
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+ ## Globe Configuration
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+
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+ Access via `viewer.scene.globe`. Controls terrain rendering, imagery layers,
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+ atmosphere, and surface visual properties.
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+
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+ ```js
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+ const globe = viewer.scene.globe;
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+
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+ globe.show = true;
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+ globe.maximumScreenSpaceError = 2; // terrain LOD quality (higher = less detail)
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+ globe.tileCacheSize = 100; // tiles kept in memory
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+
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+ // Lighting
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+ globe.enableLighting = true;
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+ globe.dynamicAtmosphereLighting = true;
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+ globe.dynamicAtmosphereLightingFromSun = false; // true = always sun direction
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+ globe.lambertDiffuseMultiplier = 0.9;
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+
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+ // Atmosphere
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+ globe.showGroundAtmosphere = true; // horizon glow (default true for WGS84)
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+ globe.atmosphereHueShift = 0.0;
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+ globe.atmosphereSaturationShift = 0.0;
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+ globe.atmosphereBrightnessShift = 0.0;
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+
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+ // Surface behavior
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+ globe.depthTestAgainstTerrain = false; // true = z-test entities vs terrain
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+ globe.showWaterEffect = true; // animated ocean (needs water mask)
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+ globe.shadows = Cesium.ShadowMode.RECEIVE_ONLY;
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+ globe.baseColor = Cesium.Color.BLUE; // color when no imagery loaded
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+ globe.backFaceCulling = true;
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+ globe.showSkirts = true;
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+ ```
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+
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+ ### Globe.pick and Globe.getHeight
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+
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+ ```js
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+ // Raycast to globe surface
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+ const ray = viewer.camera.getPickRay(windowPosition);
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+ const hit = viewer.scene.globe.pick(ray, viewer.scene);
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+
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+ // Synchronous height from cached tiles (may return undefined)
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+ const h = viewer.scene.globe.getHeight(Cesium.Cartographic.fromDegrees(-105, 40));
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+ ```
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+
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+ ### Terrain Exaggeration
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+
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+ ```js
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+ // Set on Scene, not Globe
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+ viewer.scene.verticalExaggeration = 2.0;
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+ viewer.scene.verticalExaggerationRelativeHeight = 0.0; // relative to sea level
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+ ```
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+
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+ ## Globe Translucency
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+
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+ Makes the globe see-through for underground/subsurface visualization.
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+
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+ ```js
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+ const globe = viewer.scene.globe;
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+ globe.translucency.enabled = true;
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+ globe.translucency.frontFaceAlpha = 0.5;
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+ globe.translucency.backFaceAlpha = 1.0;
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+
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+ // Distance-based alpha
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+ globe.translucency.frontFaceAlphaByDistance = new Cesium.NearFarScalar(
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+ 1.5e2, 0.5, // near: 150m, alpha 0.5
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+ 8.0e6, 1.0, // far: 8000km, alpha 1.0
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+ );
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+
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+ // Limit to geographic region
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+ globe.translucency.rectangle = Cesium.Rectangle.fromDegrees(-120, 30, -80, 50);
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+ ```
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+
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+ ## Elevation Band Material
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+
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+ Color the globe surface by elevation.
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+
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+ ```js
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+ import { createElevationBandMaterial, Color } from "cesium";
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+
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+ viewer.scene.globe.material = createElevationBandMaterial({
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+ scene: viewer.scene,
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+ layers: [{
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+ entries: [
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+ { height: 0, color: new Color(0.0, 0.0, 0.5, 1.0) },
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+ { height: 500, color: new Color(0.0, 0.8, 0.0, 1.0) },
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+ { height: 2000, color: new Color(0.6, 0.3, 0.1, 1.0) },
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+ { height: 5000, color: Color.WHITE },
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+ ],
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+ }],
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+ });
188
+ ```
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+
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+ ## SkyAtmosphere
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+
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+ Atmospheric haze ring around the globe limb. 3D mode only.
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+
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+ ```js
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+ const sky = viewer.scene.skyAtmosphere;
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+ sky.show = true;
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+ sky.perFragmentAtmosphere = false; // true = higher quality, slight perf cost
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+ sky.atmosphereLightIntensity = 50.0;
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+ sky.hueShift = 0.0; // 0..1
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+ sky.saturationShift = 0.0; // -1..1
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+ sky.brightnessShift = 0.0; // -1..1
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+ // Scattering coefficients (advanced tuning)
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+ sky.atmosphereRayleighCoefficient = new Cesium.Cartesian3(5.5e-6, 13.0e-6, 28.4e-6);
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+ sky.atmosphereMieCoefficient = new Cesium.Cartesian3(21e-6, 21e-6, 21e-6);
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+ sky.atmosphereMieAnisotropy = 0.9;
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+ ```
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+
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+ ## SkyBox
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+
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+ Star field cube map behind the globe. 3D mode only.
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+
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+ ```js
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+ import { SkyBox } from "cesium";
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+
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+ viewer.scene.skyBox = SkyBox.createEarthSkyBox(); // default stars
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+
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+ viewer.scene.skyBox = new SkyBox({
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+ sources: {
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+ positiveX: "skybox_px.png", negativeX: "skybox_nx.png",
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+ positiveY: "skybox_py.png", negativeY: "skybox_ny.png",
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+ positiveZ: "skybox_pz.png", negativeZ: "skybox_nz.png",
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+ },
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+ });
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+ ```
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+
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+ ## Fog
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+
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+ Blends distant terrain toward atmosphere color and culls far tiles. 3D mode only.
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+
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+ ```js
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+ const fog = viewer.scene.fog;
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+ fog.enabled = true;
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+ fog.renderable = true; // false = cull tiles but skip visual fog
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+ fog.density = 0.0006; // higher = thicker fog, more culling
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+ fog.visualDensityScalar = 0.15; // visual-only multiplier
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+ fog.maxHeight = 800000.0; // fog disabled above this altitude (m)
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+ fog.heightFalloff = 0.59; // exponential falloff (must be >0)
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+ fog.screenSpaceErrorFactor = 2.0;
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+ fog.minimumBrightness = 0.03; // prevents completely black fog
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+ ```
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+
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+ ## Sun and Moon
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+
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+ ```js
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+ viewer.scene.sun = new Cesium.Sun();
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+ viewer.scene.sun.show = true;
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+ viewer.scene.moon.show = true; // follows real lunar ephemeris
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+ ```
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+
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+ ## Lighting
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+
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+ `scene.light` controls the scene light source. Default is `SunLight` (follows clock).
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+
254
+ ```js
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+ import { SunLight, DirectionalLight, Cartesian3, Color } from "cesium";
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+
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+ // SunLight -- follows the Sun position based on scene clock
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+ viewer.scene.light = new SunLight({ color: Color.WHITE, intensity: 2.0 });
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+
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+ // DirectionalLight -- fixed direction for studio-style lighting
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+ viewer.scene.light = new DirectionalLight({
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+ direction: new Cartesian3(0.2, -0.5, -0.8), // must be non-zero
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+ color: Color.WHITE,
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+ intensity: 1.5,
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+ });
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+
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+ viewer.scene.globe.enableLighting = true; // required for light to affect terrain
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+ ```
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+
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+ `DynamicAtmosphereLightingType` enum (NONE, SCENE_LIGHT, SUNLIGHT) is configured
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+ via `globe.enableLighting`, `globe.dynamicAtmosphereLighting`, and
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+ `globe.dynamicAtmosphereLightingFromSun` flags.
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+
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+ ## Shadows
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+
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+ Cascaded shadow maps from the scene light source.
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+
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+ ```js
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+ viewer.shadows = true;
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+ const sm = viewer.shadowMap;
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+ sm.maximumDistance = 5000.0; // cascade range (meters)
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+ sm.softShadows = true; // PCF for softer edges
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+ sm.darkness = 0.3; // 0 = invisible, 1 = black
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+ sm.fadingEnabled = true; // fade near horizon
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+
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+ viewer.scene.globe.shadows = Cesium.ShadowMode.RECEIVE_ONLY; // default
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+ // ShadowMode: DISABLED, ENABLED, CAST_ONLY, RECEIVE_ONLY
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+ ```
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+
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+ ## Panoramas (v1.139+)
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+
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+ 360-degree imagery at a scene location. Two formats: equirectangular and cube map.
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+
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+ ### EquirectangularPanorama
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+
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+ ```js
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+ import {
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+ EquirectangularPanorama, Cartesian3,
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+ HeadingPitchRoll, Transforms, Math as CesiumMath,
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+ } from "cesium";
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+
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+ const position = Cartesian3.fromDegrees(-75.17, 39.95, 100.0);
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+ const hpr = new HeadingPitchRoll(CesiumMath.toRadians(45), 0, 0);
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+ const transform = Transforms.headingPitchRollToFixedFrame(position, hpr);
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+
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+ viewer.scene.primitives.add(new EquirectangularPanorama({
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+ transform,
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+ image: "path/to/equirectangular-360.jpg",
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+ radius: 100000.0,
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+ }));
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+ ```
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+
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+ ### CubeMapPanorama
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+
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+ ```js
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+ import { CubeMapPanorama, Cartesian3, Transforms, Matrix3, Matrix4 } from "cesium";
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+
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+ const pos = Cartesian3.fromDegrees(-122.42, 37.77, 10.0);
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+ const northDown = Transforms.localFrameToFixedFrameGenerator("north", "down");
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+ const xform = Matrix4.getMatrix3(northDown(pos), new Matrix3());
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+
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+ viewer.scene.primitives.add(new CubeMapPanorama({
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+ sources: {
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+ positiveX: "px.jpg", negativeX: "nx.jpg",
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+ positiveY: "py.jpg", negativeY: "ny.jpg",
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+ positiveZ: "pz.jpg", negativeZ: "nz.jpg",
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+ },
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+ transform: xform,
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+ }));
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+ ```
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+
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+ ### GoogleStreetViewCubeMapPanoramaProvider
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+
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+ ```js
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+ import { GoogleStreetViewCubeMapPanoramaProvider, Cartographic } from "cesium";
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+
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+ const provider = new GoogleStreetViewCubeMapPanoramaProvider({
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+ key: "YOUR_GOOGLE_STREETVIEW_API_KEY",
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+ });
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+ const pano = await provider.loadPanorama({
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+ cartographic: Cartographic.fromDegrees(-122.42, 37.77, 0),
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+ });
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+ viewer.scene.primitives.add(pano);
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+ ```
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+
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+ ## Terrain Provider Events
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+
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+ ```js
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+ viewer.scene.globe.terrainProviderChanged.addEventListener((newProvider) => {
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+ console.log("Terrain changed:", newProvider.constructor.name);
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+ });
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+ ```
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+
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+ ## Performance Tips
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+
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+ 1. **Increase `maximumScreenSpaceError`** from `2` to `4`+ on mobile -- single biggest
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+ terrain perf knob.
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+ 2. **Keep fog enabled** (default) -- culls distant tiles, reducing draw calls.
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+ 3. **Avoid per-frame `verticalExaggeration` changes** -- forces terrain tile reloads.
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+ 4. **Set `requestVertexNormals: true` only when lighting is enabled** -- doubles tile size.
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+ 5. **Skip `requestWaterMask`** (default false) when `showWaterEffect` is off.
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+ 6. **Prefer `sampleTerrain` over `sampleTerrainMostDetailed`** when approximate heights
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+ suffice -- resolves faster with fewer tile requests.
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+ 7. **Batch terrain sampling** -- pass all positions in one array to share tile loads.
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+ 8. **Tune `tileCacheSize`** -- increase for zoom-heavy workflows, decrease for memory.
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+ 9. **Disable `showGroundAtmosphere`** on non-Earth ellipsoids to avoid artifacts.
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+ 10. **Keep `depthTestAgainstTerrain = false`** (default) to avoid z-fighting with
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+ labels and billboards near the surface.
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+
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+ ## Quick Reference
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+
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+ | Class / Function | Purpose |
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+ |---|---|
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+ | `CesiumTerrainProvider.fromIonAssetId(id, opts)` | Ion terrain asset |
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+ | `CesiumTerrainProvider.fromUrl(url, opts)` | Self-hosted terrain |
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+ | `EllipsoidTerrainProvider` | Flat ellipsoid (no terrain) |
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+ | `CustomHeightmapTerrainProvider` | Procedural/callback terrain |
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+ | `ArcGISTiledElevationTerrainProvider` | ArcGIS elevation service |
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+ | `sampleTerrain(provider, level, positions)` | Heights at fixed LOD |
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+ | `sampleTerrainMostDetailed(provider, positions)` | Heights at max LOD |
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+ | `Globe` | Surface rendering, terrain, atmosphere |
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+ | `GlobeTranslucency` | See-through globe for underground views |
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+ | `createElevationBandMaterial` | Color surface by elevation |
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+ | `SkyAtmosphere` | Atmospheric limb glow |
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+ | `SkyBox` / `SkyBox.createEarthSkyBox()` | Star field cube map |
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+ | `Fog` | Distance fog and terrain culling |
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+ | `Sun` / `Moon` | Celestial body rendering |
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+ | `SunLight` | Light following the Sun |
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+ | `DirectionalLight` | Fixed-direction light |
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+ | `ShadowMap` | Cascaded shadow maps |
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+ | `EquirectangularPanorama` | 360-degree panorama |
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+ | `CubeMapPanorama` | Cube map panorama |
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+ | `GoogleStreetViewCubeMapPanoramaProvider` | Google Street View panoramas |
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+ | `DynamicAtmosphereLightingType` | Enum: NONE, SCENE_LIGHT, SUNLIGHT |
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+ | `ShadowMode` | Enum: DISABLED, ENABLED, CAST_ONLY, RECEIVE_ONLY |
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+
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+ ## See Also
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+
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+ - **cesiumjs-viewer-setup** -- Viewer initialization, Ion token, Scene configuration
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+ - **cesiumjs-imagery** -- Imagery providers and layer management
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+ - **cesiumjs-spatial-math** -- Cartesian3, Cartographic, Transforms, coordinate math