@anov/3d-ability 0.0.140 → 0.0.142

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (266) hide show
  1. package/dist/business/Animation/motion/index.js +35 -56
  2. package/dist/business/Animation/motion/index.js.map +1 -1
  3. package/dist/business/Animation/type.js +2 -2
  4. package/dist/business/Area/Fence/FenceBase.js +146 -187
  5. package/dist/business/Area/Fence/FenceBase.js.map +1 -1
  6. package/dist/business/Area/Fence/fence_base_01.js +120 -112
  7. package/dist/business/Area/Fence/fence_base_01.js.map +1 -1
  8. package/dist/business/Area/Fence/fence_feeting_01.js +218 -130
  9. package/dist/business/Area/Fence/fence_feeting_01.js.map +1 -1
  10. package/dist/business/Area/Fence/fence_roll_01.js +140 -130
  11. package/dist/business/Area/Fence/fence_roll_01.js.map +1 -1
  12. package/dist/business/Area/FillArea/FillAreaBase.js +87 -126
  13. package/dist/business/Area/FillArea/FillAreaBase.js.map +1 -1
  14. package/dist/business/Area/FillArea/fillArea_face_01.js +72 -98
  15. package/dist/business/Area/FillArea/fillArea_face_01.js.map +1 -1
  16. package/dist/business/Area/FillArea/fillArea_line_01.js +66 -94
  17. package/dist/business/Area/FillArea/fillArea_line_01.js.map +1 -1
  18. package/dist/business/Area/index.js +267 -483
  19. package/dist/business/Area/index.js.map +1 -1
  20. package/dist/business/Area/tool.js +14 -26
  21. package/dist/business/Area/tool.js.map +1 -1
  22. package/dist/business/Base/ObjectLayer.js +21 -46
  23. package/dist/business/Base/ObjectLayer.js.map +1 -1
  24. package/dist/business/Batch/index.js +189 -234
  25. package/dist/business/Batch/index.js.map +1 -1
  26. package/dist/business/Box/index.js +52 -81
  27. package/dist/business/Box/index.js.map +1 -1
  28. package/dist/business/Cylinder/index.js +51 -79
  29. package/dist/business/Cylinder/index.js.map +1 -1
  30. package/dist/business/Flyline/bubble/CircleBubble.js +1 -9
  31. package/dist/business/Flyline/bubble/CircleBubble.js.map +1 -1
  32. package/dist/business/Flyline/bubble/index.js +7 -21
  33. package/dist/business/Flyline/bubble/index.js.map +1 -1
  34. package/dist/business/Flyline/index.js +96 -162
  35. package/dist/business/Flyline/index.js.map +1 -1
  36. package/dist/business/Flyline/line/ArcLine.js +208 -291
  37. package/dist/business/Flyline/line/ArcLine.js.map +1 -1
  38. package/dist/business/Flyline/line/index.js +8 -22
  39. package/dist/business/Flyline/line/index.js.map +1 -1
  40. package/dist/business/HeatMap/HeatMap.js +380 -467
  41. package/dist/business/HeatMap/HeatMap.js.map +1 -1
  42. package/dist/business/HeatMap/core.js +405 -525
  43. package/dist/business/HeatMap/core.js.map +1 -1
  44. package/dist/business/HeatMap/shader.js +69 -3
  45. package/dist/business/HeatMap/shader.js.map +1 -1
  46. package/dist/business/InfoPanel/index.js +201 -242
  47. package/dist/business/InfoPanel/index.js.map +1 -1
  48. package/dist/business/Line/index.js +55 -88
  49. package/dist/business/Line/index.js.map +1 -1
  50. package/dist/business/Mark/KeyframeAnimation.js +145 -176
  51. package/dist/business/Mark/KeyframeAnimation.js.map +1 -1
  52. package/dist/business/Mark/index.js +196 -294
  53. package/dist/business/Mark/index.js.map +1 -1
  54. package/dist/business/Mark/shader/tanhao.js +36 -3
  55. package/dist/business/Mark/shader/tanhao.js.map +1 -1
  56. package/dist/business/Mark/type.js +1 -1
  57. package/dist/business/MaterialSwitch/MaterialSwitchSystem.js +377 -551
  58. package/dist/business/MaterialSwitch/MaterialSwitchSystem.js.map +1 -1
  59. package/dist/business/MaterialSwitch/inject.js +92 -58
  60. package/dist/business/MaterialSwitch/inject.js.map +1 -1
  61. package/dist/business/MaterialSwitch/shader/finalFade.js +74 -2
  62. package/dist/business/MaterialSwitch/shader/finalFade.js.map +1 -1
  63. package/dist/business/MaterialSwitch/shader/ground.js +95 -16
  64. package/dist/business/MaterialSwitch/shader/ground.js.map +1 -1
  65. package/dist/business/MaterialSwitch/shader/groundBase64.js +9 -3
  66. package/dist/business/MaterialSwitch/shader/groundBase64.js.map +1 -1
  67. package/dist/business/MaterialSwitch/shader/realFade.js +48 -9
  68. package/dist/business/MaterialSwitch/shader/realFade.js.map +1 -1
  69. package/dist/business/Plane/index.js +51 -78
  70. package/dist/business/Plane/index.js.map +1 -1
  71. package/dist/business/Poi/index.d.ts +5 -0
  72. package/dist/business/Poi/index.js +256 -295
  73. package/dist/business/Poi/index.js.map +1 -1
  74. package/dist/business/Poi/link/Cylinder.js +56 -89
  75. package/dist/business/Poi/link/Cylinder.js.map +1 -1
  76. package/dist/business/Poi/link/Pyramid.js +104 -165
  77. package/dist/business/Poi/link/Pyramid.js.map +1 -1
  78. package/dist/business/Poi/link/index.d.ts +1 -1
  79. package/dist/business/Poi/link/index.js +54 -114
  80. package/dist/business/Poi/link/index.js.map +1 -1
  81. package/dist/business/Poi/panel/index.d.ts +124 -0
  82. package/dist/business/Poi/panel/index.js +474 -0
  83. package/dist/business/Poi/panel/index.js.map +1 -0
  84. package/dist/business/Poi/panel/interfaces.d.ts +67 -0
  85. package/dist/business/Poi/panel/interfaces.js +2 -0
  86. package/dist/business/Poi/panel/interfaces.js.map +1 -0
  87. package/dist/business/Poi/panel/utils.d.ts +72 -0
  88. package/dist/business/Poi/panel/utils.js +126 -0
  89. package/dist/business/Poi/panel/utils.js.map +1 -0
  90. package/dist/business/Poi/particle/DoubleCircle.js +71 -107
  91. package/dist/business/Poi/particle/DoubleCircle.js.map +1 -1
  92. package/dist/business/Poi/particle/DynamicCircle.js +75 -111
  93. package/dist/business/Poi/particle/DynamicCircle.js.map +1 -1
  94. package/dist/business/Poi/particle/SingleCircle.js +62 -98
  95. package/dist/business/Poi/particle/SingleCircle.js.map +1 -1
  96. package/dist/business/Poi/particle/index.js +49 -117
  97. package/dist/business/Poi/particle/index.js.map +1 -1
  98. package/dist/business/Poi/shader/circle.js +31 -3
  99. package/dist/business/Poi/shader/circle.js.map +1 -1
  100. package/dist/business/Poi/shader/cylinder.js +37 -3
  101. package/dist/business/Poi/shader/cylinder.js.map +1 -1
  102. package/dist/business/Poi/shader/doubleCircle.js +55 -3
  103. package/dist/business/Poi/shader/doubleCircle.js.map +1 -1
  104. package/dist/business/Poi/shader/dynamicCircle.js +67 -3
  105. package/dist/business/Poi/shader/dynamicCircle.js.map +1 -1
  106. package/dist/business/Poi/title/Border.js +7 -27
  107. package/dist/business/Poi/title/Border.js.map +1 -1
  108. package/dist/business/Poi/title/Ellipse.js +7 -27
  109. package/dist/business/Poi/title/Ellipse.js.map +1 -1
  110. package/dist/business/Poi/title/index.js +208 -292
  111. package/dist/business/Poi/title/index.js.map +1 -1
  112. package/dist/business/Poi/tools.js +22 -19
  113. package/dist/business/Poi/tools.js.map +1 -1
  114. package/dist/business/Poi/types.d.ts +3 -0
  115. package/dist/business/Poi/types.js.map +1 -1
  116. package/dist/business/Sphere/index.js +47 -72
  117. package/dist/business/Sphere/index.js.map +1 -1
  118. package/dist/business/Spline/index.js +190 -245
  119. package/dist/business/Spline/index.js.map +1 -1
  120. package/dist/business/SplitBuilding/index.js +327 -536
  121. package/dist/business/SplitBuilding/index.js.map +1 -1
  122. package/dist/business/SplitBuilding/type.js +2 -2
  123. package/dist/business/TrafficComponents/RealismTraffic/RealismTraffic.js +218 -275
  124. package/dist/business/TrafficComponents/RealismTraffic/RealismTraffic.js.map +1 -1
  125. package/dist/business/TrafficComponents/StreamerTraffic/StreamerTraffic.js +132 -177
  126. package/dist/business/TrafficComponents/StreamerTraffic/StreamerTraffic.js.map +1 -1
  127. package/dist/business/TrafficComponents/StreamerTraffic/fragmentShader.js +51 -1
  128. package/dist/business/TrafficComponents/StreamerTraffic/fragmentShader.js.map +1 -1
  129. package/dist/business/TrafficComponents/StreamerTraffic/vertexShader.js +6 -1
  130. package/dist/business/TrafficComponents/StreamerTraffic/vertexShader.js.map +1 -1
  131. package/dist/business/TrafficComponents/base.js +32 -55
  132. package/dist/business/TrafficComponents/base.js.map +1 -1
  133. package/dist/business/TrafficComponents/utils.d.ts +1 -1
  134. package/dist/business/TrafficComponents/utils.js +26 -25
  135. package/dist/business/TrafficComponents/utils.js.map +1 -1
  136. package/dist/business/Utils/Curve.js +40 -56
  137. package/dist/business/Utils/Curve.js.map +1 -1
  138. package/dist/business/Utils/constant.js +1 -1
  139. package/dist/business/Utils/constant.js.map +1 -1
  140. package/dist/business/Utils/defineProps.js +13 -14
  141. package/dist/business/Utils/defineProps.js.map +1 -1
  142. package/dist/business/Utils/round-curve.js +127 -153
  143. package/dist/business/Utils/round-curve.js.map +1 -1
  144. package/dist/business/VideoPanel/index.js +258 -319
  145. package/dist/business/VideoPanel/index.js.map +1 -1
  146. package/dist/business/Water/index.js +78 -108
  147. package/dist/business/Water/index.js.map +1 -1
  148. package/dist/business/Water/types.js +1 -1
  149. package/dist/business/Water/types.js.map +1 -1
  150. package/dist/core/Camera/PerspectiveCamera/CameraExpand.js +383 -449
  151. package/dist/core/Camera/PerspectiveCamera/CameraExpand.js.map +1 -1
  152. package/dist/core/Camera/PerspectiveCamera/FollowOrbitControls.js +107 -142
  153. package/dist/core/Camera/PerspectiveCamera/FollowOrbitControls.js.map +1 -1
  154. package/dist/core/Controls/FirstViewControl/index.js +84 -96
  155. package/dist/core/Controls/FirstViewControl/index.js.map +1 -1
  156. package/dist/core/Controls/ThirdViewControl/action/input.js +77 -98
  157. package/dist/core/Controls/ThirdViewControl/action/input.js.map +1 -1
  158. package/dist/core/Controls/ThirdViewControl/config/constants.js +1 -1
  159. package/dist/core/Controls/ThirdViewControl/config/constants.js.map +1 -1
  160. package/dist/core/Controls/ThirdViewControl/index.js +19 -28
  161. package/dist/core/Controls/ThirdViewControl/index.js.map +1 -1
  162. package/dist/core/Controls/ThirdViewControl/player/animation.js +126 -155
  163. package/dist/core/Controls/ThirdViewControl/player/animation.js.map +1 -1
  164. package/dist/core/Controls/ThirdViewControl/player/camera.js +47 -63
  165. package/dist/core/Controls/ThirdViewControl/player/camera.js.map +1 -1
  166. package/dist/core/Controls/ThirdViewControl/player/control.js +39 -49
  167. package/dist/core/Controls/ThirdViewControl/player/control.js.map +1 -1
  168. package/dist/core/Controls/ThirdViewControl/player.js +66 -91
  169. package/dist/core/Controls/ThirdViewControl/player.js.map +1 -1
  170. package/dist/core/Controls/base.js +14 -30
  171. package/dist/core/Controls/base.js.map +1 -1
  172. package/dist/core/Curve/RoundedCornersCurve/RoundedCornersCurve.js +92 -131
  173. package/dist/core/Curve/RoundedCornersCurve/RoundedCornersCurve.js.map +1 -1
  174. package/dist/core/Debug/PerformanceInfo/Performance.js +22 -47
  175. package/dist/core/Debug/PerformanceInfo/Performance.js.map +1 -1
  176. package/dist/core/Light/PointLight/PointLightExt.js +4 -21
  177. package/dist/core/Light/PointLight/PointLightExt.js.map +1 -1
  178. package/dist/core/Material/FinirMaterial/FinirMaterial.js +37 -57
  179. package/dist/core/Material/FinirMaterial/FinirMaterial.js.map +1 -1
  180. package/dist/core/Material/PristineGridMaterial/PristineGridMaterial.js +116 -153
  181. package/dist/core/Material/PristineGridMaterial/PristineGridMaterial.js.map +1 -1
  182. package/dist/core/Material/PristineGridMaterial/shader/fragment.js +95 -1
  183. package/dist/core/Material/PristineGridMaterial/shader/fragment.js.map +1 -1
  184. package/dist/core/Material/PristineGridMaterial/shader/vertex.js +26 -1
  185. package/dist/core/Material/PristineGridMaterial/shader/vertex.js.map +1 -1
  186. package/dist/core/Material/SurfaceMaterial/index.js +76 -172
  187. package/dist/core/Material/SurfaceMaterial/index.js.map +1 -1
  188. package/dist/core/Material/decorators.js +6 -11
  189. package/dist/core/Material/decorators.js.map +1 -1
  190. package/dist/core/PostEffects/addACESFilmicToneMappingPass.js +16 -12
  191. package/dist/core/PostEffects/addACESFilmicToneMappingPass.js.map +1 -1
  192. package/dist/core/PostEffects/addBrightnessContrastPass.js +17 -13
  193. package/dist/core/PostEffects/addBrightnessContrastPass.js.map +1 -1
  194. package/dist/core/PostEffects/bloomPass.js +17 -10
  195. package/dist/core/PostEffects/bloomPass.js.map +1 -1
  196. package/dist/core/PostEffects/bloomSelect.js +60 -43
  197. package/dist/core/PostEffects/bloomSelect.js.map +1 -1
  198. package/dist/core/PostEffects/colorifyPass.js +17 -13
  199. package/dist/core/PostEffects/colorifyPass.js.map +1 -1
  200. package/dist/core/PostEffects/index.js +28 -22
  201. package/dist/core/PostEffects/index.js.map +1 -1
  202. package/dist/core/PostEffects/outlinePass.js +37 -50
  203. package/dist/core/PostEffects/outlinePass.js.map +1 -1
  204. package/dist/core/PostEffects/postprocessing.js +14 -12
  205. package/dist/core/PostEffects/postprocessing.js.map +1 -1
  206. package/dist/core/PostEffects/saoPass.js +15 -10
  207. package/dist/core/PostEffects/saoPass.js.map +1 -1
  208. package/dist/core/PostEffects/shader/colorify.js +22 -3
  209. package/dist/core/PostEffects/shader/colorify.js.map +1 -1
  210. package/dist/core/PostEffects/shader/gammaCorrectionShader.js +27 -3
  211. package/dist/core/PostEffects/shader/gammaCorrectionShader.js.map +1 -1
  212. package/dist/core/PostEffects/shader/mapping.js +66 -3
  213. package/dist/core/PostEffects/shader/mapping.js.map +1 -1
  214. package/dist/core/PostEffects/shader/thermalMaging.js +28 -3
  215. package/dist/core/PostEffects/shader/thermalMaging.js.map +1 -1
  216. package/dist/core/SceneEffect/grow/grow.js +85 -101
  217. package/dist/core/SceneEffect/grow/grow.js.map +1 -1
  218. package/dist/core/SceneEffect/grow/style_down.js +60 -77
  219. package/dist/core/SceneEffect/grow/style_down.js.map +1 -1
  220. package/dist/core/SceneEffect/grow/style_up.js +64 -81
  221. package/dist/core/SceneEffect/grow/style_up.js.map +1 -1
  222. package/dist/core/SceneEffect/grow/type.js +2 -2
  223. package/dist/core/SceneEffect/grow/type.js.map +1 -1
  224. package/dist/core/WeatherSystem/DynamicWeatherSystem.js +51 -76
  225. package/dist/core/WeatherSystem/DynamicWeatherSystem.js.map +1 -1
  226. package/dist/core/WeatherSystem/hdr/index.js +69 -105
  227. package/dist/core/WeatherSystem/hdr/index.js.map +1 -1
  228. package/dist/core/WeatherSystem/index.js +77 -124
  229. package/dist/core/WeatherSystem/index.js.map +1 -1
  230. package/dist/core/WeatherSystem/objects/fog/index.js +52 -80
  231. package/dist/core/WeatherSystem/objects/fog/index.js.map +1 -1
  232. package/dist/core/WeatherSystem/objects/rain/index.js +72 -84
  233. package/dist/core/WeatherSystem/objects/rain/index.js.map +1 -1
  234. package/dist/core/WeatherSystem/objects/rain/lineRain.js +88 -118
  235. package/dist/core/WeatherSystem/objects/rain/lineRain.js.map +1 -1
  236. package/dist/core/WeatherSystem/objects/rain/plane.js +116 -146
  237. package/dist/core/WeatherSystem/objects/rain/plane.js.map +1 -1
  238. package/dist/core/WeatherSystem/objects/rain/point.js +100 -148
  239. package/dist/core/WeatherSystem/objects/rain/point.js.map +1 -1
  240. package/dist/core/WeatherSystem/objects/sky/cloud.js +71 -104
  241. package/dist/core/WeatherSystem/objects/sky/cloud.js.map +1 -1
  242. package/dist/core/WeatherSystem/objects/sky/index.js +66 -84
  243. package/dist/core/WeatherSystem/objects/sky/index.js.map +1 -1
  244. package/dist/core/WeatherSystem/objects/sky/outline.js +25 -45
  245. package/dist/core/WeatherSystem/objects/sky/outline.js.map +1 -1
  246. package/dist/core/WeatherSystem/shaders/cloud.js +74 -3
  247. package/dist/core/WeatherSystem/shaders/cloud.js.map +1 -1
  248. package/dist/core/WeatherSystem/shaders/fog.js +103 -3
  249. package/dist/core/WeatherSystem/shaders/fog.js.map +1 -1
  250. package/dist/core/WeatherSystem/shaders/rain.js +206 -7
  251. package/dist/core/WeatherSystem/shaders/rain.js.map +1 -1
  252. package/dist/core/WeatherSystem/shaders/sky.js +87 -3
  253. package/dist/core/WeatherSystem/shaders/sky.js.map +1 -1
  254. package/dist/core/WeatherSystem/sky/index.js +104 -135
  255. package/dist/core/WeatherSystem/sky/index.js.map +1 -1
  256. package/dist/core/WeatherSystem/utils/constant.js +44 -38
  257. package/dist/core/WeatherSystem/utils/constant.js.map +1 -1
  258. package/dist/core/WeatherSystem/utils/math.js +18 -25
  259. package/dist/core/WeatherSystem/utils/math.js.map +1 -1
  260. package/dist/core/WeatherSystem/utils/type.js +1 -1
  261. package/dist/core/WeatherSystem/utils/type.js.map +1 -1
  262. package/dist/core/WeatherSystem/weather/index.js +96 -141
  263. package/dist/core/WeatherSystem/weather/index.js.map +1 -1
  264. package/dist/utils/index.js +1 -1
  265. package/dist/utils/index.js.map +1 -1
  266. package/package.json +3 -3
@@ -1,19 +1,15 @@
1
- function _typeof(o) { "@babel/helpers - typeof"; return _typeof = "function" == typeof Symbol && "symbol" == typeof Symbol.iterator ? function (o) { return typeof o; } : function (o) { return o && "function" == typeof Symbol && o.constructor === Symbol && o !== Symbol.prototype ? "symbol" : typeof o; }, _typeof(o); }
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  function ownKeys(e, r) { var t = Object.keys(e); if (Object.getOwnPropertySymbols) { var o = Object.getOwnPropertySymbols(e); r && (o = o.filter(function (r) { return Object.getOwnPropertyDescriptor(e, r).enumerable; })), t.push.apply(t, o); } return t; }
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  function _objectSpread(e) { for (var r = 1; r < arguments.length; r++) { var t = null != arguments[r] ? arguments[r] : {}; r % 2 ? ownKeys(Object(t), !0).forEach(function (r) { _defineProperty(e, r, t[r]); }) : Object.getOwnPropertyDescriptors ? Object.defineProperties(e, Object.getOwnPropertyDescriptors(t)) : ownKeys(Object(t)).forEach(function (r) { Object.defineProperty(e, r, Object.getOwnPropertyDescriptor(t, r)); }); } return e; }
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- function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
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- function _defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, _toPropertyKey(descriptor.key), descriptor); } }
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- function _createClass(Constructor, protoProps, staticProps) { if (protoProps) _defineProperties(Constructor.prototype, protoProps); if (staticProps) _defineProperties(Constructor, staticProps); Object.defineProperty(Constructor, "prototype", { writable: false }); return Constructor; }
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  function _defineProperty(obj, key, value) { key = _toPropertyKey(key); if (key in obj) { Object.defineProperty(obj, key, { value: value, enumerable: true, configurable: true, writable: true }); } else { obj[key] = value; } return obj; }
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- function _toPropertyKey(t) { var i = _toPrimitive(t, "string"); return "symbol" == _typeof(i) ? i : String(i); }
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- function _toPrimitive(t, r) { if ("object" != _typeof(t) || !t) return t; var e = t[Symbol.toPrimitive]; if (void 0 !== e) { var i = e.call(t, r || "default"); if ("object" != _typeof(i)) return i; throw new TypeError("@@toPrimitive must return a primitive value."); } return ("string" === r ? String : Number)(t); }
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+ function _toPropertyKey(t) { var i = _toPrimitive(t, "string"); return "symbol" == typeof i ? i : String(i); }
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+ function _toPrimitive(t, r) { if ("object" != typeof t || !t) return t; var e = t[Symbol.toPrimitive]; if (void 0 !== e) { var i = e.call(t, r || "default"); if ("object" != typeof i) return i; throw new TypeError("@@toPrimitive must return a primitive value."); } return ("string" === r ? String : Number)(t); }
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  import { CurvePath, LineCurve3, Vector3, utils } from '@anov/3d-core';
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  /**
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  * 默认参数值
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  * speed: 运行速度
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  * duration: 运行总时长,当存在总时长时,优先总时长,忽略speed值
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  */
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- var defaultOption = {
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+ const defaultOption = {
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  speed: 2,
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  duration: null,
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  paused: false,
@@ -21,60 +17,43 @@ var defaultOption = {
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  yoyo: false,
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  ease: 'power1.out'
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  };
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- var AnimationMotion = /*#__PURE__*/function () {
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- function AnimationMotion(object, path) {
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- var option = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : {};
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- _classCallCheck(this, AnimationMotion);
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+ class AnimationMotion {
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+ constructor(object, path, option = {}) {
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  _defineProperty(this, "moveManage", void 0);
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- var curvePath;
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+ let curvePath;
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  if (Array.isArray(path)) curvePath = this.getPath(path);else curvePath = path;
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  this.moveManage = utils.moveWithLine(object, curvePath, _objectSpread(_objectSpread({}, defaultOption), option));
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  }
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- _createClass(AnimationMotion, [{
34
- key: "getPath",
35
- value: function getPath() {
36
- var points = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : [];
37
- var curvePath = new CurvePath();
38
- if (points.length < 2) {
39
- // 如果点数少于两个,返回空的 CurvePath
40
- return curvePath;
41
- }
42
- points.forEach(function (point, index) {
43
- var nextIndex = (index + 1) % points.length;
44
- var startPoint = new Vector3().fromArray(point);
45
- var endPoint = new Vector3().fromArray(points[nextIndex]);
46
- var line = new LineCurve3(startPoint, endPoint);
47
- curvePath.add(line);
48
- });
27
+ getPath(points = []) {
28
+ const curvePath = new CurvePath();
29
+ if (points.length < 2) {
30
+ // 如果点数少于两个,返回空的 CurvePath
49
31
  return curvePath;
50
32
  }
51
- }, {
52
- key: "setSpeed",
53
- value: function setSpeed(speed) {
54
- this.moveManage.setSpeed(speed);
55
- }
56
- }, {
57
- key: "play",
58
- value: function play() {
59
- this.moveManage.continue();
60
- }
61
- }, {
62
- key: "pause",
63
- value: function pause() {
64
- this.moveManage.stop();
65
- }
66
- }, {
67
- key: "restart",
68
- value: function restart() {
69
- this.moveManage.restart();
70
- }
71
- }, {
72
- key: "delete",
73
- value: function _delete() {
74
- this.moveManage.remove();
75
- }
76
- }]);
77
- return AnimationMotion;
78
- }();
33
+ points.forEach((point, index) => {
34
+ const nextIndex = (index + 1) % points.length;
35
+ const startPoint = new Vector3().fromArray(point);
36
+ const endPoint = new Vector3().fromArray(points[nextIndex]);
37
+ const line = new LineCurve3(startPoint, endPoint);
38
+ curvePath.add(line);
39
+ });
40
+ return curvePath;
41
+ }
42
+ setSpeed(speed) {
43
+ this.moveManage.setSpeed(speed);
44
+ }
45
+ play() {
46
+ this.moveManage.continue();
47
+ }
48
+ pause() {
49
+ this.moveManage.stop();
50
+ }
51
+ restart() {
52
+ this.moveManage.restart();
53
+ }
54
+ delete() {
55
+ this.moveManage.remove();
56
+ }
57
+ }
79
58
  export default AnimationMotion;
80
59
  //# sourceMappingURL=index.js.map
@@ -1 +1 @@
1
- {"version":3,"names":["CurvePath","LineCurve3","Vector3","utils","defaultOption","speed","duration","paused","repeat","yoyo","ease","AnimationMotion","object","path","option","arguments","length","undefined","_classCallCheck","_defineProperty","curvePath","Array","isArray","getPath","moveManage","moveWithLine","_objectSpread","_createClass","key","value","points","forEach","point","index","nextIndex","startPoint","fromArray","endPoint","line","add","setSpeed","play","continue","pause","stop","restart","_delete","remove"],"sources":["../../../../src/business/Animation/motion/index.ts"],"sourcesContent":["import type { Curve, Object3D } from '@anov/3d-core'\nimport { CurvePath, LineCurve3, Vector3, utils } from '@anov/3d-core'\n\ntype Option = Partial<{\n speed: number\n duration: number\n paused: boolean\n repeat: number\n yoyo: boolean\n ease: string\n}>\n\ntype Points = [number, number, number]\n\ntype Path = Points[] | Curve<Vector3>\n\n/**\n * 默认参数值\n * speed: 运行速度\n * duration: 运行总时长,当存在总时长时,优先总时长,忽略speed值\n */\nconst defaultOption: Option = {\n speed: 2,\n duration: null,\n paused: false,\n repeat: -1,\n yoyo: false,\n ease: 'power1.out',\n}\n\nclass AnimationMotion {\n moveManage: any\n constructor(object: Object3D, path: Path, option: Option = {}) {\n let curvePath\n if (Array.isArray(path))\n curvePath = this.getPath(path as Points[])\n else\n curvePath = path as Curve<Vector3>\n\n this.moveManage = utils.moveWithLine(object, curvePath, { ...defaultOption, ...option })\n }\n\n getPath(points: Points[] = []) {\n const curvePath = new CurvePath<Vector3>()\n if (points.length < 2) {\n // 如果点数少于两个,返回空的 CurvePath\n return curvePath\n }\n\n points.forEach((point, index) => {\n const nextIndex = (index + 1) % points.length\n const startPoint = new Vector3().fromArray(point)\n const endPoint = new Vector3().fromArray(points[nextIndex])\n const line = new LineCurve3(startPoint, endPoint)\n curvePath.add(line)\n })\n return curvePath\n }\n\n setSpeed(speed: Number) {\n this.moveManage.setSpeed(speed)\n }\n\n play() {\n this.moveManage.continue()\n }\n\n pause() {\n this.moveManage.stop()\n }\n\n restart() {\n this.moveManage.restart()\n }\n\n delete() {\n this.moveManage.remove()\n }\n}\n\nexport default AnimationMotion"],"mappings":";;;;;;;;;AACA,SAASA,SAAS,EAAEC,UAAU,EAAEC,OAAO,EAAEC,KAAK,QAAQ,eAAe;AAerE;AACA;AACA;AACA;AACA;AACA,IAAMC,aAAqB,GAAG;EAC5BC,KAAK,EAAE,CAAC;EACRC,QAAQ,EAAE,IAAI;EACdC,MAAM,EAAE,KAAK;EACbC,MAAM,EAAE,CAAC,CAAC;EACVC,IAAI,EAAE,KAAK;EACXC,IAAI,EAAE;AACR,CAAC;AAAA,IAEKC,eAAe;EAEnB,SAAAA,gBAAYC,MAAgB,EAAEC,IAAU,EAAuB;IAAA,IAArBC,MAAc,GAAAC,SAAA,CAAAC,MAAA,QAAAD,SAAA,QAAAE,SAAA,GAAAF,SAAA,MAAG,CAAC,CAAC;IAAAG,eAAA,OAAAP,eAAA;IAAAQ,eAAA;IAC3D,IAAIC,SAAS;IACb,IAAIC,KAAK,CAACC,OAAO,CAACT,IAAI,CAAC,EACrBO,SAAS,GAAG,IAAI,CAACG,OAAO,CAACV,IAAgB,CAAC,MAE1CO,SAAS,GAAGP,IAAsB;IAEpC,IAAI,CAACW,UAAU,GAAGrB,KAAK,CAACsB,YAAY,CAACb,MAAM,EAAEQ,SAAS,EAAAM,aAAA,CAAAA,aAAA,KAAOtB,aAAa,GAAKU,MAAM,CAAE,CAAC;EAC1F;EAACa,YAAA,CAAAhB,eAAA;IAAAiB,GAAA;IAAAC,KAAA,EAED,SAAAN,QAAA,EAA+B;MAAA,IAAvBO,MAAgB,GAAAf,SAAA,CAAAC,MAAA,QAAAD,SAAA,QAAAE,SAAA,GAAAF,SAAA,MAAG,EAAE;MAC3B,IAAMK,SAAS,GAAG,IAAIpB,SAAS,CAAU,CAAC;MAC1C,IAAI8B,MAAM,CAACd,MAAM,GAAG,CAAC,EAAE;QACrB;QACA,OAAOI,SAAS;MAClB;MAEAU,MAAM,CAACC,OAAO,CAAC,UAACC,KAAK,EAAEC,KAAK,EAAK;QAC/B,IAAMC,SAAS,GAAG,CAACD,KAAK,GAAG,CAAC,IAAIH,MAAM,CAACd,MAAM;QAC7C,IAAMmB,UAAU,GAAG,IAAIjC,OAAO,CAAC,CAAC,CAACkC,SAAS,CAACJ,KAAK,CAAC;QACjD,IAAMK,QAAQ,GAAG,IAAInC,OAAO,CAAC,CAAC,CAACkC,SAAS,CAACN,MAAM,CAACI,SAAS,CAAC,CAAC;QAC3D,IAAMI,IAAI,GAAG,IAAIrC,UAAU,CAACkC,UAAU,EAAEE,QAAQ,CAAC;QACjDjB,SAAS,CAACmB,GAAG,CAACD,IAAI,CAAC;MACrB,CAAC,CAAC;MACF,OAAOlB,SAAS;IAClB;EAAC;IAAAQ,GAAA;IAAAC,KAAA,EAED,SAAAW,SAASnC,KAAa,EAAE;MACtB,IAAI,CAACmB,UAAU,CAACgB,QAAQ,CAACnC,KAAK,CAAC;IACjC;EAAC;IAAAuB,GAAA;IAAAC,KAAA,EAED,SAAAY,KAAA,EAAO;MACL,IAAI,CAACjB,UAAU,CAACkB,QAAQ,CAAC,CAAC;IAC5B;EAAC;IAAAd,GAAA;IAAAC,KAAA,EAED,SAAAc,MAAA,EAAQ;MACN,IAAI,CAACnB,UAAU,CAACoB,IAAI,CAAC,CAAC;IACxB;EAAC;IAAAhB,GAAA;IAAAC,KAAA,EAED,SAAAgB,QAAA,EAAU;MACR,IAAI,CAACrB,UAAU,CAACqB,OAAO,CAAC,CAAC;IAC3B;EAAC;IAAAjB,GAAA;IAAAC,KAAA,EAED,SAAAiB,QAAA,EAAS;MACP,IAAI,CAACtB,UAAU,CAACuB,MAAM,CAAC,CAAC;IAC1B;EAAC;EAAA,OAAApC,eAAA;AAAA;AAGH,eAAeA,eAAe"}
1
+ {"version":3,"names":["CurvePath","LineCurve3","Vector3","utils","defaultOption","speed","duration","paused","repeat","yoyo","ease","AnimationMotion","constructor","object","path","option","_defineProperty","curvePath","Array","isArray","getPath","moveManage","moveWithLine","_objectSpread","points","length","forEach","point","index","nextIndex","startPoint","fromArray","endPoint","line","add","setSpeed","play","continue","pause","stop","restart","delete","remove"],"sources":["../../../../src/business/Animation/motion/index.ts"],"sourcesContent":["import type { Curve, Object3D } from '@anov/3d-core'\nimport { CurvePath, LineCurve3, Vector3, utils } from '@anov/3d-core'\n\ntype Option = Partial<{\n speed: number\n duration: number\n paused: boolean\n repeat: number\n yoyo: boolean\n ease: string\n}>\n\ntype Points = [number, number, number]\n\ntype Path = Points[] | Curve<Vector3>\n\n/**\n * 默认参数值\n * speed: 运行速度\n * duration: 运行总时长,当存在总时长时,优先总时长,忽略speed值\n */\nconst defaultOption: Option = {\n speed: 2,\n duration: null,\n paused: false,\n repeat: -1,\n yoyo: false,\n ease: 'power1.out',\n}\n\nclass AnimationMotion {\n moveManage: any\n constructor(object: Object3D, path: Path, option: Option = {}) {\n let curvePath\n if (Array.isArray(path))\n curvePath = this.getPath(path as Points[])\n else\n curvePath = path as Curve<Vector3>\n\n this.moveManage = utils.moveWithLine(object, curvePath, { ...defaultOption, ...option })\n }\n\n getPath(points: Points[] = []) {\n const curvePath = new CurvePath<Vector3>()\n if (points.length < 2) {\n // 如果点数少于两个,返回空的 CurvePath\n return curvePath\n }\n\n points.forEach((point, index) => {\n const nextIndex = (index + 1) % points.length\n const startPoint = new Vector3().fromArray(point)\n const endPoint = new Vector3().fromArray(points[nextIndex])\n const line = new LineCurve3(startPoint, endPoint)\n curvePath.add(line)\n })\n return curvePath\n }\n\n setSpeed(speed: Number) {\n this.moveManage.setSpeed(speed)\n }\n\n play() {\n this.moveManage.continue()\n }\n\n pause() {\n this.moveManage.stop()\n }\n\n restart() {\n this.moveManage.restart()\n }\n\n delete() {\n this.moveManage.remove()\n }\n}\n\nexport default AnimationMotion"],"mappings":";;;;;AACA,SAASA,SAAS,EAAEC,UAAU,EAAEC,OAAO,EAAEC,KAAK,QAAQ,eAAe;AAerE;AACA;AACA;AACA;AACA;AACA,MAAMC,aAAqB,GAAG;EAC5BC,KAAK,EAAE,CAAC;EACRC,QAAQ,EAAE,IAAI;EACdC,MAAM,EAAE,KAAK;EACbC,MAAM,EAAE,CAAC,CAAC;EACVC,IAAI,EAAE,KAAK;EACXC,IAAI,EAAE;AACR,CAAC;AAED,MAAMC,eAAe,CAAC;EAEpBC,WAAWA,CAACC,MAAgB,EAAEC,IAAU,EAAEC,MAAc,GAAG,CAAC,CAAC,EAAE;IAAAC,eAAA;IAC7D,IAAIC,SAAS;IACb,IAAIC,KAAK,CAACC,OAAO,CAACL,IAAI,CAAC,EACrBG,SAAS,GAAG,IAAI,CAACG,OAAO,CAACN,IAAgB,CAAC,MAE1CG,SAAS,GAAGH,IAAsB;IAEpC,IAAI,CAACO,UAAU,GAAGlB,KAAK,CAACmB,YAAY,CAACT,MAAM,EAAEI,SAAS,EAAAM,aAAA,CAAAA,aAAA,KAAOnB,aAAa,GAAKW,MAAM,CAAE,CAAC;EAC1F;EAEAK,OAAOA,CAACI,MAAgB,GAAG,EAAE,EAAE;IAC7B,MAAMP,SAAS,GAAG,IAAIjB,SAAS,CAAU,CAAC;IAC1C,IAAIwB,MAAM,CAACC,MAAM,GAAG,CAAC,EAAE;MACrB;MACA,OAAOR,SAAS;IAClB;IAEAO,MAAM,CAACE,OAAO,CAAC,CAACC,KAAK,EAAEC,KAAK,KAAK;MAC/B,MAAMC,SAAS,GAAG,CAACD,KAAK,GAAG,CAAC,IAAIJ,MAAM,CAACC,MAAM;MAC7C,MAAMK,UAAU,GAAG,IAAI5B,OAAO,CAAC,CAAC,CAAC6B,SAAS,CAACJ,KAAK,CAAC;MACjD,MAAMK,QAAQ,GAAG,IAAI9B,OAAO,CAAC,CAAC,CAAC6B,SAAS,CAACP,MAAM,CAACK,SAAS,CAAC,CAAC;MAC3D,MAAMI,IAAI,GAAG,IAAIhC,UAAU,CAAC6B,UAAU,EAAEE,QAAQ,CAAC;MACjDf,SAAS,CAACiB,GAAG,CAACD,IAAI,CAAC;IACrB,CAAC,CAAC;IACF,OAAOhB,SAAS;EAClB;EAEAkB,QAAQA,CAAC9B,KAAa,EAAE;IACtB,IAAI,CAACgB,UAAU,CAACc,QAAQ,CAAC9B,KAAK,CAAC;EACjC;EAEA+B,IAAIA,CAAA,EAAG;IACL,IAAI,CAACf,UAAU,CAACgB,QAAQ,CAAC,CAAC;EAC5B;EAEAC,KAAKA,CAAA,EAAG;IACN,IAAI,CAACjB,UAAU,CAACkB,IAAI,CAAC,CAAC;EACxB;EAEAC,OAAOA,CAAA,EAAG;IACR,IAAI,CAACnB,UAAU,CAACmB,OAAO,CAAC,CAAC;EAC3B;EAEAC,MAAMA,CAAA,EAAG;IACP,IAAI,CAACpB,UAAU,CAACqB,MAAM,CAAC,CAAC;EAC1B;AACF;AAEA,eAAe/B,eAAe"}
@@ -1,5 +1,5 @@
1
1
  // 循环模式
2
- export var LoopMode = /*#__PURE__*/function (LoopMode) {
2
+ export let LoopMode = /*#__PURE__*/function (LoopMode) {
3
3
  LoopMode["none"] = "none";
4
4
  LoopMode["yoyo"] = "yoyo";
5
5
  LoopMode["repeat"] = "repeat";
@@ -7,7 +7,7 @@ export var LoopMode = /*#__PURE__*/function (LoopMode) {
7
7
  }({});
8
8
 
9
9
  // 运行状态
10
- export var MotionState = /*#__PURE__*/function (MotionState) {
10
+ export let MotionState = /*#__PURE__*/function (MotionState) {
11
11
  MotionState["play"] = "play";
12
12
  MotionState["pause"] = "pause";
13
13
  MotionState["continue"] = "continue";
@@ -1,205 +1,164 @@
1
- function _typeof(o) { "@babel/helpers - typeof"; return _typeof = "function" == typeof Symbol && "symbol" == typeof Symbol.iterator ? function (o) { return typeof o; } : function (o) { return o && "function" == typeof Symbol && o.constructor === Symbol && o !== Symbol.prototype ? "symbol" : typeof o; }, _typeof(o); }
2
- function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
3
- function _defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, _toPropertyKey(descriptor.key), descriptor); } }
4
- function _createClass(Constructor, protoProps, staticProps) { if (protoProps) _defineProperties(Constructor.prototype, protoProps); if (staticProps) _defineProperties(Constructor, staticProps); Object.defineProperty(Constructor, "prototype", { writable: false }); return Constructor; }
5
- function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function"); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, writable: true, configurable: true } }); Object.defineProperty(subClass, "prototype", { writable: false }); if (superClass) _setPrototypeOf(subClass, superClass); }
6
- function _setPrototypeOf(o, p) { _setPrototypeOf = Object.setPrototypeOf ? Object.setPrototypeOf.bind() : function _setPrototypeOf(o, p) { o.__proto__ = p; return o; }; return _setPrototypeOf(o, p); }
7
- function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = _getPrototypeOf(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = _getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return _possibleConstructorReturn(this, result); }; }
8
- function _possibleConstructorReturn(self, call) { if (call && (_typeof(call) === "object" || typeof call === "function")) { return call; } else if (call !== void 0) { throw new TypeError("Derived constructors may only return object or undefined"); } return _assertThisInitialized(self); }
9
- function _assertThisInitialized(self) { if (self === void 0) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return self; }
10
- function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
11
- function _getPrototypeOf(o) { _getPrototypeOf = Object.setPrototypeOf ? Object.getPrototypeOf.bind() : function _getPrototypeOf(o) { return o.__proto__ || Object.getPrototypeOf(o); }; return _getPrototypeOf(o); }
12
1
  function _defineProperty(obj, key, value) { key = _toPropertyKey(key); if (key in obj) { Object.defineProperty(obj, key, { value: value, enumerable: true, configurable: true, writable: true }); } else { obj[key] = value; } return obj; }
13
- function _toPropertyKey(t) { var i = _toPrimitive(t, "string"); return "symbol" == _typeof(i) ? i : String(i); }
14
- function _toPrimitive(t, r) { if ("object" != _typeof(t) || !t) return t; var e = t[Symbol.toPrimitive]; if (void 0 !== e) { var i = e.call(t, r || "default"); if ("object" != _typeof(i)) return i; throw new TypeError("@@toPrimitive must return a primitive value."); } return ("string" === r ? String : Number)(t); }
2
+ function _toPropertyKey(t) { var i = _toPrimitive(t, "string"); return "symbol" == typeof i ? i : String(i); }
3
+ function _toPrimitive(t, r) { if ("object" != typeof t || !t) return t; var e = t[Symbol.toPrimitive]; if (void 0 !== e) { var i = e.call(t, r || "default"); if ("object" != typeof i) return i; throw new TypeError("@@toPrimitive must return a primitive value."); } return ("string" === r ? String : Number)(t); }
15
4
  import ObjectLayer from "../../Base/ObjectLayer";
16
5
  import { hexToRGBA, parseRGBA } from "../tool";
17
- var FenceBase = /*#__PURE__*/function (_ObjectLayer) {
18
- _inherits(FenceBase, _ObjectLayer);
19
- var _super = _createSuper(FenceBase);
20
- function FenceBase(option, _areaInstance) {
21
- var _this;
22
- _classCallCheck(this, FenceBase);
23
- _this = _super.call(this);
24
- _defineProperty(_assertThisInitialized(_this), "_mesh", void 0);
25
- _defineProperty(_assertThisInitialized(_this), "_height", void 0);
26
- _defineProperty(_assertThisInitialized(_this), "_alpha", void 0);
27
- _defineProperty(_assertThisInitialized(_this), "_color", void 0);
28
- _defineProperty(_assertThisInitialized(_this), "_corner", void 0);
29
- _defineProperty(_assertThisInitialized(_this), "_close", void 0);
30
- _defineProperty(_assertThisInitialized(_this), "_points", void 0);
31
- _defineProperty(_assertThisInitialized(_this), "_uri", void 0);
32
- _defineProperty(_assertThisInitialized(_this), "_option", void 0);
33
- _defineProperty(_assertThisInitialized(_this), "_listeners", new Set());
34
- _defineProperty(_assertThisInitialized(_this), "_areaInstance", void 0);
35
- _this._option = option;
6
+ class FenceBase extends ObjectLayer {
7
+ constructor(option, _areaInstance) {
8
+ super();
9
+ _defineProperty(this, "_mesh", void 0);
10
+ _defineProperty(this, "_height", void 0);
11
+ _defineProperty(this, "_alpha", void 0);
12
+ _defineProperty(this, "_color", void 0);
13
+ _defineProperty(this, "_corner", void 0);
14
+ _defineProperty(this, "_close", void 0);
15
+ _defineProperty(this, "_points", void 0);
16
+ _defineProperty(this, "_uri", void 0);
17
+ _defineProperty(this, "_option", void 0);
18
+ _defineProperty(this, "_listeners", new Set());
19
+ _defineProperty(this, "_areaInstance", void 0);
20
+ this._option = option;
36
21
  // 属性赋值
37
- _this._initParams(option);
38
- _this._areaInstance = _areaInstance;
22
+ this._initParams(option);
23
+ this._areaInstance = _areaInstance;
39
24
  // this.setValues(_.mergeWith({}, defaultOption, option))
40
- return _this;
41
25
  }
42
- _createClass(FenceBase, [{
43
- key: "mesh",
44
- get: function get() {
45
- return this._mesh;
46
- }
47
- }, {
48
- key: "uri",
49
- get: function get() {
50
- return this._uri;
51
- },
52
- set: function set(value) {
53
- var _this2 = this;
54
- if (this._uri === value) return;
55
- this._uri = value;
56
- // eslint-disable-next-line max-statements-per-line
57
- this._listeners.forEach(function (cb) {
58
- cb.call(_this2._areaInstance);
59
- });
60
- }
61
-
62
- // Getter and Setter for fenceHeight property
63
- }, {
64
- key: "height",
65
- get: function get() {
66
- return this._height;
67
- },
68
- set: function set(newValue) {
69
- var _this3 = this;
70
- if (this._height === newValue) return;
71
- this._height = newValue;
26
+ get mesh() {
27
+ return this._mesh;
28
+ }
29
+ get uri() {
30
+ return this._uri;
31
+ }
32
+ set uri(value) {
33
+ if (this._uri === value) return;
34
+ this._uri = value;
35
+ // eslint-disable-next-line max-statements-per-line
36
+ this._listeners.forEach(cb => {
37
+ cb.call(this._areaInstance);
38
+ });
39
+ }
72
40
 
73
- // eslint-disable-next-line max-statements-per-line
74
- this._listeners.forEach(function (cb) {
75
- cb.call(_this3._areaInstance);
76
- });
77
- // if (this._mesh) {
78
- // const childrens = this._mesh.children
79
- // childrens.forEach((item, index) => {
80
- // const uniforms = ((item as Mesh).material as ShaderMaterial).uniforms
81
- // if (uniforms.height)
82
- // uniforms.height.value = newValue
83
- // })
84
- // }
85
- }
41
+ // Getter and Setter for fenceHeight property
42
+ get height() {
43
+ return this._height;
44
+ }
45
+ set height(newValue) {
46
+ if (this._height === newValue) return;
47
+ this._height = newValue;
86
48
 
87
- // Getter and Setter for fenceColor property
88
- }, {
89
- key: "color",
90
- get: function get() {
91
- return this._color;
92
- },
93
- set: function set(newValue) {
94
- if (this._color === newValue) return;
95
- this._color = newValue;
96
- if (this._mesh) {
97
- // const childrens = this._mesh.children
98
- // const childrens = this._mesh.children
99
- // childrens.forEach((item, index) => {
100
- // const uniforms = ((item as Mesh).material as ShaderMaterial).uniforms
101
- // if (uniforms.color1) {
102
- // const { r, g, b } = parseRGBA(hexToRGBA(newValue))
103
- // const colorTemp = { r: Number((Number(r) / 255).toFixed(4)), g: Number((Number(g) / 255).toFixed(4)), b: Number((Number(b) / 255).toFixed(4)) }
104
- // uniforms.color1.value = colorTemp
105
- // }
49
+ // eslint-disable-next-line max-statements-per-line
50
+ this._listeners.forEach(cb => {
51
+ cb.call(this._areaInstance);
52
+ });
53
+ // if (this._mesh) {
54
+ // const childrens = this._mesh.children
55
+ // childrens.forEach((item, index) => {
56
+ // const uniforms = ((item as Mesh).material as ShaderMaterial).uniforms
57
+ // if (uniforms.height)
58
+ // uniforms.height.value = newValue
59
+ // })
60
+ // }
61
+ }
106
62
 
107
- // // uniforms.color2.value = new Color(newValue)
108
- // })
109
- // childrens.forEach((item, index) => {
110
- var uniforms = this._mesh.material.uniforms;
111
- if (uniforms.color1) {
112
- var _parseRGBA = parseRGBA(hexToRGBA(newValue)),
113
- r = _parseRGBA.r,
114
- g = _parseRGBA.g,
115
- b = _parseRGBA.b;
116
- var colorTemp = {
117
- r: Number((Number(r) / 255).toFixed(4)),
118
- g: Number((Number(g) / 255).toFixed(4)),
119
- b: Number((Number(b) / 255).toFixed(4))
120
- };
121
- uniforms.color1.value = colorTemp;
122
- }
63
+ // Getter and Setter for fenceColor property
64
+ get color() {
65
+ return this._color;
66
+ }
67
+ set color(newValue) {
68
+ if (this._color === newValue) return;
69
+ this._color = newValue;
70
+ if (this._mesh) {
71
+ // const childrens = this._mesh.children
72
+ // const childrens = this._mesh.children
73
+ // childrens.forEach((item, index) => {
74
+ // const uniforms = ((item as Mesh).material as ShaderMaterial).uniforms
75
+ // if (uniforms.color1) {
76
+ // const { r, g, b } = parseRGBA(hexToRGBA(newValue))
77
+ // const colorTemp = { r: Number((Number(r) / 255).toFixed(4)), g: Number((Number(g) / 255).toFixed(4)), b: Number((Number(b) / 255).toFixed(4)) }
78
+ // uniforms.color1.value = colorTemp
79
+ // }
123
80
 
124
- // uniforms.color2.value = new Color(newValue)
125
- // })
81
+ // // uniforms.color2.value = new Color(newValue)
82
+ // })
83
+ // childrens.forEach((item, index) => {
84
+ const uniforms = this._mesh.material.uniforms;
85
+ if (uniforms.color1) {
86
+ const {
87
+ r,
88
+ g,
89
+ b
90
+ } = parseRGBA(hexToRGBA(newValue));
91
+ const colorTemp = {
92
+ r: Number((Number(r) / 255).toFixed(4)),
93
+ g: Number((Number(g) / 255).toFixed(4)),
94
+ b: Number((Number(b) / 255).toFixed(4))
95
+ };
96
+ uniforms.color1.value = colorTemp;
126
97
  }
127
- }
128
98
 
129
- // Getter and Setter for fenceAlpha property
130
- }, {
131
- key: "alpha",
132
- get: function get() {
133
- return this._alpha;
134
- },
135
- set: function set(newValue) {
136
- if (this._alpha === newValue) return;
137
- this._alpha = newValue;
138
- if (this._mesh) {
139
- // const childrens = this._mesh.children
140
- // childrens.forEach((item, index) => {
141
- // const uniforms = ((item as Mesh).material as ShaderMaterial).uniforms
142
- // if (uniforms.alpha)
143
- // uniforms.alpha.value = newValue
144
- // })
145
- // childrens.forEach((item, index) => {
146
- var uniforms = this._mesh.material.uniforms;
147
- if (uniforms.alpha) uniforms.alpha.value = newValue;
148
- // })
149
- }
150
- }
151
- }, {
152
- key: "corner",
153
- get: function get() {
154
- return this._corner;
155
- },
156
- set: function set(newValue) {
157
- if (this._corner === newValue) return;
158
- this._corner = newValue;
159
- }
160
- }, {
161
- key: "close",
162
- get: function get() {
163
- return this._close;
164
- },
165
- set: function set(newValue) {
166
- if (this._close === newValue) return;
167
- this._close = newValue;
168
- }
169
- }, {
170
- key: "_initParams",
171
- value: function _initParams(option) {
172
- this._alpha = option.alpha;
173
- this._corner = option.corner;
174
- this._close = option.close;
175
- this._height = option.height;
176
- this._color = option.color;
177
- this._points = option.points;
178
- this._uri = option.uri;
179
- }
180
- }, {
181
- key: "delete",
182
- value: function _delete() {
183
- this._mesh.remove();
184
- this._mesh.removeFromParent();
99
+ // uniforms.color2.value = new Color(newValue)
100
+ // })
185
101
  }
102
+ }
186
103
 
187
- // 销毁
188
- }, {
189
- key: "dispose",
190
- value: function dispose() {
191
- this.delete();
192
- this._listeners.clear();
104
+ // Getter and Setter for fenceAlpha property
105
+ get alpha() {
106
+ return this._alpha;
107
+ }
108
+ set alpha(newValue) {
109
+ if (this._alpha === newValue) return;
110
+ this._alpha = newValue;
111
+ if (this._mesh) {
112
+ // const childrens = this._mesh.children
113
+ // childrens.forEach((item, index) => {
114
+ // const uniforms = ((item as Mesh).material as ShaderMaterial).uniforms
115
+ // if (uniforms.alpha)
116
+ // uniforms.alpha.value = newValue
117
+ // })
118
+ // childrens.forEach((item, index) => {
119
+ const uniforms = this._mesh.material.uniforms;
120
+ if (uniforms.alpha) uniforms.alpha.value = newValue;
121
+ // })
193
122
  }
123
+ }
124
+ get corner() {
125
+ return this._corner;
126
+ }
127
+ set corner(newValue) {
128
+ if (this._corner === newValue) return;
129
+ this._corner = newValue;
130
+ }
131
+ get close() {
132
+ return this._close;
133
+ }
134
+ set close(newValue) {
135
+ if (this._close === newValue) return;
136
+ this._close = newValue;
137
+ }
138
+ _initParams(option) {
139
+ this._alpha = option.alpha;
140
+ this._corner = option.corner;
141
+ this._close = option.close;
142
+ this._height = option.height;
143
+ this._color = option.color;
144
+ this._points = option.points;
145
+ this._uri = option.uri;
146
+ }
147
+ delete() {
148
+ this._mesh.remove();
149
+ this._mesh.removeFromParent();
150
+ }
194
151
 
195
- // 注册监听
196
- }, {
197
- key: "addReloadListener",
198
- value: function addReloadListener(callback) {
199
- this._listeners.add(callback);
200
- }
201
- }]);
202
- return FenceBase;
203
- }(ObjectLayer);
152
+ // 销毁
153
+ dispose() {
154
+ this.delete();
155
+ this._listeners.clear();
156
+ }
157
+
158
+ // 注册监听
159
+ addReloadListener(callback) {
160
+ this._listeners.add(callback);
161
+ }
162
+ }
204
163
  export default FenceBase;
205
164
  //# sourceMappingURL=FenceBase.js.map
@@ -1 +1 @@
1
- {"version":3,"names":["ObjectLayer","hexToRGBA","parseRGBA","FenceBase","_ObjectLayer","_inherits","_super","_createSuper","option","_areaInstance","_this","_classCallCheck","call","_defineProperty","_assertThisInitialized","Set","_option","_initParams","_createClass","key","get","_mesh","_uri","set","value","_this2","_listeners","forEach","cb","_height","newValue","_this3","_color","uniforms","material","color1","_parseRGBA","r","g","b","colorTemp","Number","toFixed","_alpha","alpha","_corner","_close","corner","close","height","color","_points","points","uri","_delete","remove","removeFromParent","dispose","delete","clear","addReloadListener","callback","add"],"sources":["../../../../src/business/Area/Fence/FenceBase.ts"],"sourcesContent":["import type { Group, Mesh, Object3D, ShaderMaterial, Vector3 } from '@anov/3d-core'\nimport _ from 'lodash'\nimport { Color, use } from '@anov/3d-core'\nimport ObjectLayer from '../../Base/ObjectLayer'\nimport type { FenceOption } from '../type'\nimport { hexToRGBA, parseRGBA } from '../tool'\n\nclass FenceBase extends ObjectLayer {\n public _mesh!: Mesh\n public _height: number\n public _alpha: number\n public _color: string\n public _corner: number\n public _close: boolean\n public _points!: Vector3[]\n public _uri: string\n public _option: FenceOption\n public _listeners = new Set()\n\n private _areaInstance: Object3D\n constructor(option: FenceOption, _areaInstance: Object3D) {\n super()\n this._option = option\n // 属性赋值\n this._initParams(option)\n this._areaInstance = _areaInstance\n // this.setValues(_.mergeWith({}, defaultOption, option))\n }\n\n public get mesh() {\n return this._mesh\n }\n\n public get uri() {\n return this._uri\n }\n\n public set uri(value: string) {\n if (this._uri === value)\n return\n this._uri = value\n // eslint-disable-next-line max-statements-per-line\n this._listeners.forEach((cb: Function) => { cb.call(this._areaInstance) })\n }\n\n // Getter and Setter for fenceHeight property\n get height(): number {\n return this._height\n }\n\n set height(newValue: number) {\n if (this._height === newValue)\n return\n\n this._height = newValue\n\n // eslint-disable-next-line max-statements-per-line\n this._listeners.forEach((cb: Function) => { cb.call(this._areaInstance) })\n // if (this._mesh) {\n // const childrens = this._mesh.children\n // childrens.forEach((item, index) => {\n // const uniforms = ((item as Mesh).material as ShaderMaterial).uniforms\n // if (uniforms.height)\n // uniforms.height.value = newValue\n // })\n // }\n }\n\n // Getter and Setter for fenceColor property\n get color(): string {\n return this._color\n }\n\n set color(newValue: string) {\n if (this._color === newValue)\n return\n\n this._color = newValue\n if (this._mesh) {\n // const childrens = this._mesh.children\n // const childrens = this._mesh.children\n // childrens.forEach((item, index) => {\n // const uniforms = ((item as Mesh).material as ShaderMaterial).uniforms\n // if (uniforms.color1) {\n // const { r, g, b } = parseRGBA(hexToRGBA(newValue))\n // const colorTemp = { r: Number((Number(r) / 255).toFixed(4)), g: Number((Number(g) / 255).toFixed(4)), b: Number((Number(b) / 255).toFixed(4)) }\n // uniforms.color1.value = colorTemp\n // }\n\n // // uniforms.color2.value = new Color(newValue)\n // })\n // childrens.forEach((item, index) => {\n const uniforms = ((this._mesh as Mesh).material as ShaderMaterial).uniforms\n if (uniforms.color1) {\n const { r, g, b } = parseRGBA(hexToRGBA(newValue))\n const colorTemp = { r: Number((Number(r) / 255).toFixed(4)), g: Number((Number(g) / 255).toFixed(4)), b: Number((Number(b) / 255).toFixed(4)) }\n uniforms.color1.value = colorTemp\n }\n\n // uniforms.color2.value = new Color(newValue)\n // })\n }\n }\n\n // Getter and Setter for fenceAlpha property\n get alpha(): number {\n return this._alpha\n }\n\n set alpha(newValue: number) {\n if (this._alpha === newValue)\n return\n\n this._alpha = newValue\n if (this._mesh) {\n // const childrens = this._mesh.children\n // childrens.forEach((item, index) => {\n // const uniforms = ((item as Mesh).material as ShaderMaterial).uniforms\n // if (uniforms.alpha)\n // uniforms.alpha.value = newValue\n // })\n // childrens.forEach((item, index) => {\n const uniforms = ((this._mesh as Mesh).material as ShaderMaterial).uniforms\n if (uniforms.alpha)\n uniforms.alpha.value = newValue\n // })\n }\n }\n\n get corner(): number {\n return this._corner\n }\n\n set corner(newValue: number) {\n if (this._corner === newValue)\n return\n\n this._corner = newValue\n }\n\n get close(): boolean {\n return this._close\n }\n\n set close(newValue: boolean) {\n if (this._close === newValue)\n return\n\n this._close = newValue\n }\n\n _initParams(option: FenceOption) {\n this._alpha = option.alpha\n this._corner = option.corner\n this._close = option.close\n this._height = option.height\n this._color = option.color\n this._points = option.points as unknown as Vector3[]\n this._uri = option.uri\n }\n\n public delete() {\n this._mesh.remove()\n this._mesh.removeFromParent()\n }\n\n // 销毁\n public dispose() {\n this.delete()\n this._listeners.clear()\n }\n\n // 注册监听\n public addReloadListener(callback: Function) {\n this._listeners.add(callback)\n }\n}\n\nexport default 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+ {"version":3,"names":["ObjectLayer","hexToRGBA","parseRGBA","FenceBase","constructor","option","_areaInstance","_defineProperty","Set","_option","_initParams","mesh","_mesh","uri","_uri","value","_listeners","forEach","cb","call","height","_height","newValue","color","_color","uniforms","material","color1","r","g","b","colorTemp","Number","toFixed","alpha","_alpha","corner","_corner","close","_close","_points","points","delete","remove","removeFromParent","dispose","clear","addReloadListener","callback","add"],"sources":["../../../../src/business/Area/Fence/FenceBase.ts"],"sourcesContent":["import type { Group, Mesh, Object3D, ShaderMaterial, Vector3 } from '@anov/3d-core'\nimport _ from 'lodash'\nimport { Color, use } from '@anov/3d-core'\nimport ObjectLayer from '../../Base/ObjectLayer'\nimport type { FenceOption } from '../type'\nimport { hexToRGBA, parseRGBA } from '../tool'\n\nclass FenceBase extends ObjectLayer {\n public _mesh!: Mesh\n public _height: number\n public _alpha: number\n public _color: string\n public _corner: number\n public _close: boolean\n public _points!: Vector3[]\n public _uri: string\n public _option: FenceOption\n public _listeners = new Set()\n\n private _areaInstance: Object3D\n constructor(option: FenceOption, _areaInstance: Object3D) {\n super()\n this._option = option\n // 属性赋值\n this._initParams(option)\n this._areaInstance = _areaInstance\n // this.setValues(_.mergeWith({}, defaultOption, option))\n }\n\n public get mesh() {\n return this._mesh\n }\n\n public get uri() {\n return this._uri\n }\n\n public set uri(value: string) {\n if (this._uri === value)\n return\n this._uri = value\n // eslint-disable-next-line max-statements-per-line\n this._listeners.forEach((cb: Function) => { cb.call(this._areaInstance) })\n }\n\n // Getter and Setter for fenceHeight property\n get height(): number {\n return this._height\n }\n\n set height(newValue: number) {\n if (this._height === newValue)\n return\n\n this._height = newValue\n\n // eslint-disable-next-line max-statements-per-line\n this._listeners.forEach((cb: Function) => { cb.call(this._areaInstance) })\n // if (this._mesh) {\n // const childrens = this._mesh.children\n // childrens.forEach((item, index) => {\n // const uniforms = ((item as Mesh).material as ShaderMaterial).uniforms\n // if (uniforms.height)\n // uniforms.height.value = newValue\n // })\n // }\n }\n\n // Getter and Setter for fenceColor property\n get color(): string {\n return this._color\n }\n\n set color(newValue: string) {\n if (this._color === newValue)\n return\n\n this._color = newValue\n if (this._mesh) {\n // const childrens = this._mesh.children\n // const childrens = this._mesh.children\n // childrens.forEach((item, index) => {\n // const uniforms = ((item as Mesh).material as ShaderMaterial).uniforms\n // if (uniforms.color1) {\n // const { r, g, b } = parseRGBA(hexToRGBA(newValue))\n // const colorTemp = { r: Number((Number(r) / 255).toFixed(4)), g: Number((Number(g) / 255).toFixed(4)), b: Number((Number(b) / 255).toFixed(4)) }\n // uniforms.color1.value = colorTemp\n // }\n\n // // uniforms.color2.value = new Color(newValue)\n // })\n // childrens.forEach((item, index) => {\n const uniforms = ((this._mesh as Mesh).material as ShaderMaterial).uniforms\n if (uniforms.color1) {\n const { r, g, b } = parseRGBA(hexToRGBA(newValue))\n const colorTemp = { r: Number((Number(r) / 255).toFixed(4)), g: Number((Number(g) / 255).toFixed(4)), b: Number((Number(b) / 255).toFixed(4)) }\n uniforms.color1.value = colorTemp\n }\n\n // uniforms.color2.value = new Color(newValue)\n // })\n }\n }\n\n // Getter and Setter for fenceAlpha property\n get alpha(): number {\n return this._alpha\n }\n\n set alpha(newValue: number) {\n if (this._alpha === newValue)\n return\n\n this._alpha = newValue\n if (this._mesh) {\n // const childrens = this._mesh.children\n // childrens.forEach((item, index) => {\n // const uniforms = ((item as Mesh).material as ShaderMaterial).uniforms\n // if (uniforms.alpha)\n // uniforms.alpha.value = newValue\n // })\n // childrens.forEach((item, index) => {\n const uniforms = ((this._mesh as Mesh).material as ShaderMaterial).uniforms\n if (uniforms.alpha)\n uniforms.alpha.value = newValue\n // })\n }\n }\n\n get corner(): number {\n return this._corner\n }\n\n set corner(newValue: number) {\n if (this._corner === newValue)\n return\n\n this._corner = newValue\n }\n\n get close(): boolean {\n return this._close\n }\n\n set close(newValue: boolean) {\n if (this._close === newValue)\n return\n\n this._close = newValue\n }\n\n _initParams(option: FenceOption) {\n this._alpha = option.alpha\n this._corner = option.corner\n this._close = option.close\n this._height = option.height\n this._color = option.color\n this._points = option.points as unknown as Vector3[]\n this._uri = option.uri\n }\n\n public delete() {\n this._mesh.remove()\n this._mesh.removeFromParent()\n }\n\n // 销毁\n public dispose() {\n this.delete()\n this._listeners.clear()\n }\n\n // 注册监听\n public addReloadListener(callback: Function) {\n this._listeners.add(callback)\n }\n}\n\nexport default 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