@anov/3d-ability 0.0.140 → 0.0.142
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/business/Animation/motion/index.js +35 -56
- package/dist/business/Animation/motion/index.js.map +1 -1
- package/dist/business/Animation/type.js +2 -2
- package/dist/business/Area/Fence/FenceBase.js +146 -187
- package/dist/business/Area/Fence/FenceBase.js.map +1 -1
- package/dist/business/Area/Fence/fence_base_01.js +120 -112
- package/dist/business/Area/Fence/fence_base_01.js.map +1 -1
- package/dist/business/Area/Fence/fence_feeting_01.js +218 -130
- package/dist/business/Area/Fence/fence_feeting_01.js.map +1 -1
- package/dist/business/Area/Fence/fence_roll_01.js +140 -130
- package/dist/business/Area/Fence/fence_roll_01.js.map +1 -1
- package/dist/business/Area/FillArea/FillAreaBase.js +87 -126
- package/dist/business/Area/FillArea/FillAreaBase.js.map +1 -1
- package/dist/business/Area/FillArea/fillArea_face_01.js +72 -98
- package/dist/business/Area/FillArea/fillArea_face_01.js.map +1 -1
- package/dist/business/Area/FillArea/fillArea_line_01.js +66 -94
- package/dist/business/Area/FillArea/fillArea_line_01.js.map +1 -1
- package/dist/business/Area/index.js +267 -483
- package/dist/business/Area/index.js.map +1 -1
- package/dist/business/Area/tool.js +14 -26
- package/dist/business/Area/tool.js.map +1 -1
- package/dist/business/Base/ObjectLayer.js +21 -46
- package/dist/business/Base/ObjectLayer.js.map +1 -1
- package/dist/business/Batch/index.js +189 -234
- package/dist/business/Batch/index.js.map +1 -1
- package/dist/business/Box/index.js +52 -81
- package/dist/business/Box/index.js.map +1 -1
- package/dist/business/Cylinder/index.js +51 -79
- package/dist/business/Cylinder/index.js.map +1 -1
- package/dist/business/Flyline/bubble/CircleBubble.js +1 -9
- package/dist/business/Flyline/bubble/CircleBubble.js.map +1 -1
- package/dist/business/Flyline/bubble/index.js +7 -21
- package/dist/business/Flyline/bubble/index.js.map +1 -1
- package/dist/business/Flyline/index.js +96 -162
- package/dist/business/Flyline/index.js.map +1 -1
- package/dist/business/Flyline/line/ArcLine.js +208 -291
- package/dist/business/Flyline/line/ArcLine.js.map +1 -1
- package/dist/business/Flyline/line/index.js +8 -22
- package/dist/business/Flyline/line/index.js.map +1 -1
- package/dist/business/HeatMap/HeatMap.js +380 -467
- package/dist/business/HeatMap/HeatMap.js.map +1 -1
- package/dist/business/HeatMap/core.js +405 -525
- package/dist/business/HeatMap/core.js.map +1 -1
- package/dist/business/HeatMap/shader.js +69 -3
- package/dist/business/HeatMap/shader.js.map +1 -1
- package/dist/business/InfoPanel/index.js +201 -242
- package/dist/business/InfoPanel/index.js.map +1 -1
- package/dist/business/Line/index.js +55 -88
- package/dist/business/Line/index.js.map +1 -1
- package/dist/business/Mark/KeyframeAnimation.js +145 -176
- package/dist/business/Mark/KeyframeAnimation.js.map +1 -1
- package/dist/business/Mark/index.js +196 -294
- package/dist/business/Mark/index.js.map +1 -1
- package/dist/business/Mark/shader/tanhao.js +36 -3
- package/dist/business/Mark/shader/tanhao.js.map +1 -1
- package/dist/business/Mark/type.js +1 -1
- package/dist/business/MaterialSwitch/MaterialSwitchSystem.js +377 -551
- package/dist/business/MaterialSwitch/MaterialSwitchSystem.js.map +1 -1
- package/dist/business/MaterialSwitch/inject.js +92 -58
- package/dist/business/MaterialSwitch/inject.js.map +1 -1
- package/dist/business/MaterialSwitch/shader/finalFade.js +74 -2
- package/dist/business/MaterialSwitch/shader/finalFade.js.map +1 -1
- package/dist/business/MaterialSwitch/shader/ground.js +95 -16
- package/dist/business/MaterialSwitch/shader/ground.js.map +1 -1
- package/dist/business/MaterialSwitch/shader/groundBase64.js +9 -3
- package/dist/business/MaterialSwitch/shader/groundBase64.js.map +1 -1
- package/dist/business/MaterialSwitch/shader/realFade.js +48 -9
- package/dist/business/MaterialSwitch/shader/realFade.js.map +1 -1
- package/dist/business/Plane/index.js +51 -78
- package/dist/business/Plane/index.js.map +1 -1
- package/dist/business/Poi/index.d.ts +5 -0
- package/dist/business/Poi/index.js +256 -295
- package/dist/business/Poi/index.js.map +1 -1
- package/dist/business/Poi/link/Cylinder.js +56 -89
- package/dist/business/Poi/link/Cylinder.js.map +1 -1
- package/dist/business/Poi/link/Pyramid.js +104 -165
- package/dist/business/Poi/link/Pyramid.js.map +1 -1
- package/dist/business/Poi/link/index.d.ts +1 -1
- package/dist/business/Poi/link/index.js +54 -114
- package/dist/business/Poi/link/index.js.map +1 -1
- package/dist/business/Poi/panel/index.d.ts +124 -0
- package/dist/business/Poi/panel/index.js +474 -0
- package/dist/business/Poi/panel/index.js.map +1 -0
- package/dist/business/Poi/panel/interfaces.d.ts +67 -0
- package/dist/business/Poi/panel/interfaces.js +2 -0
- package/dist/business/Poi/panel/interfaces.js.map +1 -0
- package/dist/business/Poi/panel/utils.d.ts +72 -0
- package/dist/business/Poi/panel/utils.js +126 -0
- package/dist/business/Poi/panel/utils.js.map +1 -0
- package/dist/business/Poi/particle/DoubleCircle.js +71 -107
- package/dist/business/Poi/particle/DoubleCircle.js.map +1 -1
- package/dist/business/Poi/particle/DynamicCircle.js +75 -111
- package/dist/business/Poi/particle/DynamicCircle.js.map +1 -1
- package/dist/business/Poi/particle/SingleCircle.js +62 -98
- package/dist/business/Poi/particle/SingleCircle.js.map +1 -1
- package/dist/business/Poi/particle/index.js +49 -117
- package/dist/business/Poi/particle/index.js.map +1 -1
- package/dist/business/Poi/shader/circle.js +31 -3
- package/dist/business/Poi/shader/circle.js.map +1 -1
- package/dist/business/Poi/shader/cylinder.js +37 -3
- package/dist/business/Poi/shader/cylinder.js.map +1 -1
- package/dist/business/Poi/shader/doubleCircle.js +55 -3
- package/dist/business/Poi/shader/doubleCircle.js.map +1 -1
- package/dist/business/Poi/shader/dynamicCircle.js +67 -3
- package/dist/business/Poi/shader/dynamicCircle.js.map +1 -1
- package/dist/business/Poi/title/Border.js +7 -27
- package/dist/business/Poi/title/Border.js.map +1 -1
- package/dist/business/Poi/title/Ellipse.js +7 -27
- package/dist/business/Poi/title/Ellipse.js.map +1 -1
- package/dist/business/Poi/title/index.js +208 -292
- package/dist/business/Poi/title/index.js.map +1 -1
- package/dist/business/Poi/tools.js +22 -19
- package/dist/business/Poi/tools.js.map +1 -1
- package/dist/business/Poi/types.d.ts +3 -0
- package/dist/business/Poi/types.js.map +1 -1
- package/dist/business/Sphere/index.js +47 -72
- package/dist/business/Sphere/index.js.map +1 -1
- package/dist/business/Spline/index.js +190 -245
- package/dist/business/Spline/index.js.map +1 -1
- package/dist/business/SplitBuilding/index.js +327 -536
- package/dist/business/SplitBuilding/index.js.map +1 -1
- package/dist/business/SplitBuilding/type.js +2 -2
- package/dist/business/TrafficComponents/RealismTraffic/RealismTraffic.js +218 -275
- package/dist/business/TrafficComponents/RealismTraffic/RealismTraffic.js.map +1 -1
- package/dist/business/TrafficComponents/StreamerTraffic/StreamerTraffic.js +132 -177
- package/dist/business/TrafficComponents/StreamerTraffic/StreamerTraffic.js.map +1 -1
- package/dist/business/TrafficComponents/StreamerTraffic/fragmentShader.js +51 -1
- package/dist/business/TrafficComponents/StreamerTraffic/fragmentShader.js.map +1 -1
- package/dist/business/TrafficComponents/StreamerTraffic/vertexShader.js +6 -1
- package/dist/business/TrafficComponents/StreamerTraffic/vertexShader.js.map +1 -1
- package/dist/business/TrafficComponents/base.js +32 -55
- package/dist/business/TrafficComponents/base.js.map +1 -1
- package/dist/business/TrafficComponents/utils.d.ts +1 -1
- package/dist/business/TrafficComponents/utils.js +26 -25
- package/dist/business/TrafficComponents/utils.js.map +1 -1
- package/dist/business/Utils/Curve.js +40 -56
- package/dist/business/Utils/Curve.js.map +1 -1
- package/dist/business/Utils/constant.js +1 -1
- package/dist/business/Utils/constant.js.map +1 -1
- package/dist/business/Utils/defineProps.js +13 -14
- package/dist/business/Utils/defineProps.js.map +1 -1
- package/dist/business/Utils/round-curve.js +127 -153
- package/dist/business/Utils/round-curve.js.map +1 -1
- package/dist/business/VideoPanel/index.js +258 -319
- package/dist/business/VideoPanel/index.js.map +1 -1
- package/dist/business/Water/index.js +78 -108
- package/dist/business/Water/index.js.map +1 -1
- package/dist/business/Water/types.js +1 -1
- package/dist/business/Water/types.js.map +1 -1
- package/dist/core/Camera/PerspectiveCamera/CameraExpand.js +383 -449
- package/dist/core/Camera/PerspectiveCamera/CameraExpand.js.map +1 -1
- package/dist/core/Camera/PerspectiveCamera/FollowOrbitControls.js +107 -142
- package/dist/core/Camera/PerspectiveCamera/FollowOrbitControls.js.map +1 -1
- package/dist/core/Controls/FirstViewControl/index.js +84 -96
- package/dist/core/Controls/FirstViewControl/index.js.map +1 -1
- package/dist/core/Controls/ThirdViewControl/action/input.js +77 -98
- package/dist/core/Controls/ThirdViewControl/action/input.js.map +1 -1
- package/dist/core/Controls/ThirdViewControl/config/constants.js +1 -1
- package/dist/core/Controls/ThirdViewControl/config/constants.js.map +1 -1
- package/dist/core/Controls/ThirdViewControl/index.js +19 -28
- package/dist/core/Controls/ThirdViewControl/index.js.map +1 -1
- package/dist/core/Controls/ThirdViewControl/player/animation.js +126 -155
- package/dist/core/Controls/ThirdViewControl/player/animation.js.map +1 -1
- package/dist/core/Controls/ThirdViewControl/player/camera.js +47 -63
- package/dist/core/Controls/ThirdViewControl/player/camera.js.map +1 -1
- package/dist/core/Controls/ThirdViewControl/player/control.js +39 -49
- package/dist/core/Controls/ThirdViewControl/player/control.js.map +1 -1
- package/dist/core/Controls/ThirdViewControl/player.js +66 -91
- package/dist/core/Controls/ThirdViewControl/player.js.map +1 -1
- package/dist/core/Controls/base.js +14 -30
- package/dist/core/Controls/base.js.map +1 -1
- package/dist/core/Curve/RoundedCornersCurve/RoundedCornersCurve.js +92 -131
- package/dist/core/Curve/RoundedCornersCurve/RoundedCornersCurve.js.map +1 -1
- package/dist/core/Debug/PerformanceInfo/Performance.js +22 -47
- package/dist/core/Debug/PerformanceInfo/Performance.js.map +1 -1
- package/dist/core/Light/PointLight/PointLightExt.js +4 -21
- package/dist/core/Light/PointLight/PointLightExt.js.map +1 -1
- package/dist/core/Material/FinirMaterial/FinirMaterial.js +37 -57
- package/dist/core/Material/FinirMaterial/FinirMaterial.js.map +1 -1
- package/dist/core/Material/PristineGridMaterial/PristineGridMaterial.js +116 -153
- package/dist/core/Material/PristineGridMaterial/PristineGridMaterial.js.map +1 -1
- package/dist/core/Material/PristineGridMaterial/shader/fragment.js +95 -1
- package/dist/core/Material/PristineGridMaterial/shader/fragment.js.map +1 -1
- package/dist/core/Material/PristineGridMaterial/shader/vertex.js +26 -1
- package/dist/core/Material/PristineGridMaterial/shader/vertex.js.map +1 -1
- package/dist/core/Material/SurfaceMaterial/index.js +76 -172
- package/dist/core/Material/SurfaceMaterial/index.js.map +1 -1
- package/dist/core/Material/decorators.js +6 -11
- package/dist/core/Material/decorators.js.map +1 -1
- package/dist/core/PostEffects/addACESFilmicToneMappingPass.js +16 -12
- package/dist/core/PostEffects/addACESFilmicToneMappingPass.js.map +1 -1
- package/dist/core/PostEffects/addBrightnessContrastPass.js +17 -13
- package/dist/core/PostEffects/addBrightnessContrastPass.js.map +1 -1
- package/dist/core/PostEffects/bloomPass.js +17 -10
- package/dist/core/PostEffects/bloomPass.js.map +1 -1
- package/dist/core/PostEffects/bloomSelect.js +60 -43
- package/dist/core/PostEffects/bloomSelect.js.map +1 -1
- package/dist/core/PostEffects/colorifyPass.js +17 -13
- package/dist/core/PostEffects/colorifyPass.js.map +1 -1
- package/dist/core/PostEffects/index.js +28 -22
- package/dist/core/PostEffects/index.js.map +1 -1
- package/dist/core/PostEffects/outlinePass.js +37 -50
- package/dist/core/PostEffects/outlinePass.js.map +1 -1
- package/dist/core/PostEffects/postprocessing.js +14 -12
- package/dist/core/PostEffects/postprocessing.js.map +1 -1
- package/dist/core/PostEffects/saoPass.js +15 -10
- package/dist/core/PostEffects/saoPass.js.map +1 -1
- package/dist/core/PostEffects/shader/colorify.js +22 -3
- package/dist/core/PostEffects/shader/colorify.js.map +1 -1
- package/dist/core/PostEffects/shader/gammaCorrectionShader.js +27 -3
- package/dist/core/PostEffects/shader/gammaCorrectionShader.js.map +1 -1
- package/dist/core/PostEffects/shader/mapping.js +66 -3
- package/dist/core/PostEffects/shader/mapping.js.map +1 -1
- package/dist/core/PostEffects/shader/thermalMaging.js +28 -3
- package/dist/core/PostEffects/shader/thermalMaging.js.map +1 -1
- package/dist/core/SceneEffect/grow/grow.js +85 -101
- package/dist/core/SceneEffect/grow/grow.js.map +1 -1
- package/dist/core/SceneEffect/grow/style_down.js +60 -77
- package/dist/core/SceneEffect/grow/style_down.js.map +1 -1
- package/dist/core/SceneEffect/grow/style_up.js +64 -81
- package/dist/core/SceneEffect/grow/style_up.js.map +1 -1
- package/dist/core/SceneEffect/grow/type.js +2 -2
- package/dist/core/SceneEffect/grow/type.js.map +1 -1
- package/dist/core/WeatherSystem/DynamicWeatherSystem.js +51 -76
- package/dist/core/WeatherSystem/DynamicWeatherSystem.js.map +1 -1
- package/dist/core/WeatherSystem/hdr/index.js +69 -105
- package/dist/core/WeatherSystem/hdr/index.js.map +1 -1
- package/dist/core/WeatherSystem/index.js +77 -124
- package/dist/core/WeatherSystem/index.js.map +1 -1
- package/dist/core/WeatherSystem/objects/fog/index.js +52 -80
- package/dist/core/WeatherSystem/objects/fog/index.js.map +1 -1
- package/dist/core/WeatherSystem/objects/rain/index.js +72 -84
- package/dist/core/WeatherSystem/objects/rain/index.js.map +1 -1
- package/dist/core/WeatherSystem/objects/rain/lineRain.js +88 -118
- package/dist/core/WeatherSystem/objects/rain/lineRain.js.map +1 -1
- package/dist/core/WeatherSystem/objects/rain/plane.js +116 -146
- package/dist/core/WeatherSystem/objects/rain/plane.js.map +1 -1
- package/dist/core/WeatherSystem/objects/rain/point.js +100 -148
- package/dist/core/WeatherSystem/objects/rain/point.js.map +1 -1
- package/dist/core/WeatherSystem/objects/sky/cloud.js +71 -104
- package/dist/core/WeatherSystem/objects/sky/cloud.js.map +1 -1
- package/dist/core/WeatherSystem/objects/sky/index.js +66 -84
- package/dist/core/WeatherSystem/objects/sky/index.js.map +1 -1
- package/dist/core/WeatherSystem/objects/sky/outline.js +25 -45
- package/dist/core/WeatherSystem/objects/sky/outline.js.map +1 -1
- package/dist/core/WeatherSystem/shaders/cloud.js +74 -3
- package/dist/core/WeatherSystem/shaders/cloud.js.map +1 -1
- package/dist/core/WeatherSystem/shaders/fog.js +103 -3
- package/dist/core/WeatherSystem/shaders/fog.js.map +1 -1
- package/dist/core/WeatherSystem/shaders/rain.js +206 -7
- package/dist/core/WeatherSystem/shaders/rain.js.map +1 -1
- package/dist/core/WeatherSystem/shaders/sky.js +87 -3
- package/dist/core/WeatherSystem/shaders/sky.js.map +1 -1
- package/dist/core/WeatherSystem/sky/index.js +104 -135
- package/dist/core/WeatherSystem/sky/index.js.map +1 -1
- package/dist/core/WeatherSystem/utils/constant.js +44 -38
- package/dist/core/WeatherSystem/utils/constant.js.map +1 -1
- package/dist/core/WeatherSystem/utils/math.js +18 -25
- package/dist/core/WeatherSystem/utils/math.js.map +1 -1
- package/dist/core/WeatherSystem/utils/type.js +1 -1
- package/dist/core/WeatherSystem/utils/type.js.map +1 -1
- package/dist/core/WeatherSystem/weather/index.js +96 -141
- package/dist/core/WeatherSystem/weather/index.js.map +1 -1
- package/dist/utils/index.js +1 -1
- package/dist/utils/index.js.map +1 -1
- package/package.json +3 -3
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function _typeof(o) { "@babel/helpers - typeof"; return _typeof = "function" == typeof Symbol && "symbol" == typeof Symbol.iterator ? function (o) { return typeof o; } : function (o) { return o && "function" == typeof Symbol && o.constructor === Symbol && o !== Symbol.prototype ? "symbol" : typeof o; }, _typeof(o); }
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function _objectSpread(e) { for (var r = 1; r < arguments.length; r++) { var t = null != arguments[r] ? arguments[r] : {}; r % 2 ? ownKeys(Object(t), !0).forEach(function (r) { _defineProperty(e, r, t[r]); }) : Object.getOwnPropertyDescriptors ? Object.defineProperties(e, Object.getOwnPropertyDescriptors(t)) : ownKeys(Object(t)).forEach(function (r) { Object.defineProperty(e, r, Object.getOwnPropertyDescriptor(t, r)); }); } return e; }
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function _defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, _toPropertyKey(descriptor.key), descriptor); } }
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function _createClass(Constructor, protoProps, staticProps) { if (protoProps) _defineProperties(Constructor.prototype, protoProps); if (staticProps) _defineProperties(Constructor, staticProps); Object.defineProperty(Constructor, "prototype", { writable: false }); return Constructor; }
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function _toPrimitive(t, r) { if ("object" != typeof t || !t) return t; var e = t[Symbol.toPrimitive]; if (void 0 !== e) { var i = e.call(t, r || "default"); if ("object" != typeof i) return i; throw new TypeError("@@toPrimitive must return a primitive value."); } return ("string" === r ? String : Number)(t); }
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import { CurvePath, LineCurve3, Vector3, utils } from '@anov/3d-core';
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/**
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* 默认参数值
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{"version":3,"names":["CurvePath","LineCurve3","Vector3","utils","defaultOption","speed","duration","paused","repeat","yoyo","ease","AnimationMotion","object","path","option","
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{"version":3,"names":["CurvePath","LineCurve3","Vector3","utils","defaultOption","speed","duration","paused","repeat","yoyo","ease","AnimationMotion","constructor","object","path","option","_defineProperty","curvePath","Array","isArray","getPath","moveManage","moveWithLine","_objectSpread","points","length","forEach","point","index","nextIndex","startPoint","fromArray","endPoint","line","add","setSpeed","play","continue","pause","stop","restart","delete","remove"],"sources":["../../../../src/business/Animation/motion/index.ts"],"sourcesContent":["import type { Curve, Object3D } from '@anov/3d-core'\nimport { CurvePath, LineCurve3, Vector3, utils } from '@anov/3d-core'\n\ntype Option = Partial<{\n speed: number\n duration: number\n paused: boolean\n repeat: number\n yoyo: boolean\n ease: string\n}>\n\ntype Points = [number, number, number]\n\ntype Path = Points[] | Curve<Vector3>\n\n/**\n * 默认参数值\n * speed: 运行速度\n * duration: 运行总时长,当存在总时长时,优先总时长,忽略speed值\n */\nconst defaultOption: Option = {\n speed: 2,\n duration: null,\n paused: false,\n repeat: -1,\n yoyo: false,\n ease: 'power1.out',\n}\n\nclass AnimationMotion {\n moveManage: any\n constructor(object: Object3D, path: Path, option: Option = {}) {\n let curvePath\n if (Array.isArray(path))\n curvePath = this.getPath(path as Points[])\n else\n curvePath = path as Curve<Vector3>\n\n this.moveManage = utils.moveWithLine(object, curvePath, { ...defaultOption, ...option })\n }\n\n getPath(points: Points[] = []) {\n const curvePath = new CurvePath<Vector3>()\n if (points.length < 2) {\n // 如果点数少于两个,返回空的 CurvePath\n return curvePath\n }\n\n points.forEach((point, index) => {\n const nextIndex = (index + 1) % points.length\n const startPoint = new Vector3().fromArray(point)\n const endPoint = new Vector3().fromArray(points[nextIndex])\n const line = new LineCurve3(startPoint, endPoint)\n curvePath.add(line)\n })\n return curvePath\n }\n\n setSpeed(speed: Number) {\n this.moveManage.setSpeed(speed)\n }\n\n play() {\n this.moveManage.continue()\n }\n\n pause() {\n this.moveManage.stop()\n }\n\n restart() {\n this.moveManage.restart()\n }\n\n delete() {\n this.moveManage.remove()\n }\n}\n\nexport default AnimationMotion"],"mappings":";;;;;AACA,SAASA,SAAS,EAAEC,UAAU,EAAEC,OAAO,EAAEC,KAAK,QAAQ,eAAe;AAerE;AACA;AACA;AACA;AACA;AACA,MAAMC,aAAqB,GAAG;EAC5BC,KAAK,EAAE,CAAC;EACRC,QAAQ,EAAE,IAAI;EACdC,MAAM,EAAE,KAAK;EACbC,MAAM,EAAE,CAAC,CAAC;EACVC,IAAI,EAAE,KAAK;EACXC,IAAI,EAAE;AACR,CAAC;AAED,MAAMC,eAAe,CAAC;EAEpBC,WAAWA,CAACC,MAAgB,EAAEC,IAAU,EAAEC,MAAc,GAAG,CAAC,CAAC,EAAE;IAAAC,eAAA;IAC7D,IAAIC,SAAS;IACb,IAAIC,KAAK,CAACC,OAAO,CAACL,IAAI,CAAC,EACrBG,SAAS,GAAG,IAAI,CAACG,OAAO,CAACN,IAAgB,CAAC,MAE1CG,SAAS,GAAGH,IAAsB;IAEpC,IAAI,CAACO,UAAU,GAAGlB,KAAK,CAACmB,YAAY,CAACT,MAAM,EAAEI,SAAS,EAAAM,aAAA,CAAAA,aAAA,KAAOnB,aAAa,GAAKW,MAAM,CAAE,CAAC;EAC1F;EAEAK,OAAOA,CAACI,MAAgB,GAAG,EAAE,EAAE;IAC7B,MAAMP,SAAS,GAAG,IAAIjB,SAAS,CAAU,CAAC;IAC1C,IAAIwB,MAAM,CAACC,MAAM,GAAG,CAAC,EAAE;MACrB;MACA,OAAOR,SAAS;IAClB;IAEAO,MAAM,CAACE,OAAO,CAAC,CAACC,KAAK,EAAEC,KAAK,KAAK;MAC/B,MAAMC,SAAS,GAAG,CAACD,KAAK,GAAG,CAAC,IAAIJ,MAAM,CAACC,MAAM;MAC7C,MAAMK,UAAU,GAAG,IAAI5B,OAAO,CAAC,CAAC,CAAC6B,SAAS,CAACJ,KAAK,CAAC;MACjD,MAAMK,QAAQ,GAAG,IAAI9B,OAAO,CAAC,CAAC,CAAC6B,SAAS,CAACP,MAAM,CAACK,SAAS,CAAC,CAAC;MAC3D,MAAMI,IAAI,GAAG,IAAIhC,UAAU,CAAC6B,UAAU,EAAEE,QAAQ,CAAC;MACjDf,SAAS,CAACiB,GAAG,CAACD,IAAI,CAAC;IACrB,CAAC,CAAC;IACF,OAAOhB,SAAS;EAClB;EAEAkB,QAAQA,CAAC9B,KAAa,EAAE;IACtB,IAAI,CAACgB,UAAU,CAACc,QAAQ,CAAC9B,KAAK,CAAC;EACjC;EAEA+B,IAAIA,CAAA,EAAG;IACL,IAAI,CAACf,UAAU,CAACgB,QAAQ,CAAC,CAAC;EAC5B;EAEAC,KAAKA,CAAA,EAAG;IACN,IAAI,CAACjB,UAAU,CAACkB,IAAI,CAAC,CAAC;EACxB;EAEAC,OAAOA,CAAA,EAAG;IACR,IAAI,CAACnB,UAAU,CAACmB,OAAO,CAAC,CAAC;EAC3B;EAEAC,MAAMA,CAAA,EAAG;IACP,IAAI,CAACpB,UAAU,CAACqB,MAAM,CAAC,CAAC;EAC1B;AACF;AAEA,eAAe/B,eAAe"}
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// Getter and Setter for fenceColor property
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get color() {
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return this._color;
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set color(newValue) {
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this._color = newValue;
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}, {
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key: "corner",
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get: function get() {
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return this._corner;
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set: function set(newValue) {
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this._corner = newValue;
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}
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key: "close",
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return this._close;
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},
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set: function set(newValue) {
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if (this._close === newValue) return;
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this._close = newValue;
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}
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}, {
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key: "_initParams",
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value: function _initParams(option) {
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this._alpha = option.alpha;
|
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this._corner = option.corner;
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this._close = option.close;
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this._height = option.height;
|
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this._color = option.color;
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this._points = option.points;
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this._uri = option.uri;
|
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}
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}, {
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key: "delete",
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value: function _delete() {
|
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|
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this._mesh.remove();
|
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|
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this._mesh.removeFromParent();
|
|
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|
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// uniforms.color2.value = new Color(newValue)
|
|
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// })
|
|
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101
|
}
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|
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}
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|
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// Getter and Setter for fenceAlpha property
|
|
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|
+
get alpha() {
|
|
106
|
+
return this._alpha;
|
|
107
|
+
}
|
|
108
|
+
set alpha(newValue) {
|
|
109
|
+
if (this._alpha === newValue) return;
|
|
110
|
+
this._alpha = newValue;
|
|
111
|
+
if (this._mesh) {
|
|
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|
+
// const childrens = this._mesh.children
|
|
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|
+
// childrens.forEach((item, index) => {
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|
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|
+
// const uniforms = ((item as Mesh).material as ShaderMaterial).uniforms
|
|
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|
+
// if (uniforms.alpha)
|
|
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|
+
// uniforms.alpha.value = newValue
|
|
117
|
+
// })
|
|
118
|
+
// childrens.forEach((item, index) => {
|
|
119
|
+
const uniforms = this._mesh.material.uniforms;
|
|
120
|
+
if (uniforms.alpha) uniforms.alpha.value = newValue;
|
|
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|
+
// })
|
|
193
122
|
}
|
|
123
|
+
}
|
|
124
|
+
get corner() {
|
|
125
|
+
return this._corner;
|
|
126
|
+
}
|
|
127
|
+
set corner(newValue) {
|
|
128
|
+
if (this._corner === newValue) return;
|
|
129
|
+
this._corner = newValue;
|
|
130
|
+
}
|
|
131
|
+
get close() {
|
|
132
|
+
return this._close;
|
|
133
|
+
}
|
|
134
|
+
set close(newValue) {
|
|
135
|
+
if (this._close === newValue) return;
|
|
136
|
+
this._close = newValue;
|
|
137
|
+
}
|
|
138
|
+
_initParams(option) {
|
|
139
|
+
this._alpha = option.alpha;
|
|
140
|
+
this._corner = option.corner;
|
|
141
|
+
this._close = option.close;
|
|
142
|
+
this._height = option.height;
|
|
143
|
+
this._color = option.color;
|
|
144
|
+
this._points = option.points;
|
|
145
|
+
this._uri = option.uri;
|
|
146
|
+
}
|
|
147
|
+
delete() {
|
|
148
|
+
this._mesh.remove();
|
|
149
|
+
this._mesh.removeFromParent();
|
|
150
|
+
}
|
|
194
151
|
|
|
195
|
-
|
|
196
|
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|
|
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|
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|
|
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|
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|
|
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|
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|
|
200
|
-
|
|
201
|
-
|
|
202
|
-
|
|
203
|
-
|
|
152
|
+
// 销毁
|
|
153
|
+
dispose() {
|
|
154
|
+
this.delete();
|
|
155
|
+
this._listeners.clear();
|
|
156
|
+
}
|
|
157
|
+
|
|
158
|
+
// 注册监听
|
|
159
|
+
addReloadListener(callback) {
|
|
160
|
+
this._listeners.add(callback);
|
|
161
|
+
}
|
|
162
|
+
}
|
|
204
163
|
export default FenceBase;
|
|
205
164
|
//# sourceMappingURL=FenceBase.js.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"names":["ObjectLayer","hexToRGBA","parseRGBA","FenceBase","_ObjectLayer","_inherits","_super","_createSuper","option","_areaInstance","_this","_classCallCheck","call","_defineProperty","_assertThisInitialized","Set","_option","_initParams","_createClass","key","get","_mesh","_uri","set","value","_this2","_listeners","forEach","cb","_height","newValue","_this3","_color","uniforms","material","color1","_parseRGBA","r","g","b","colorTemp","Number","toFixed","_alpha","alpha","_corner","_close","corner","close","height","color","_points","points","uri","_delete","remove","removeFromParent","dispose","delete","clear","addReloadListener","callback","add"],"sources":["../../../../src/business/Area/Fence/FenceBase.ts"],"sourcesContent":["import type { Group, Mesh, Object3D, ShaderMaterial, Vector3 } from '@anov/3d-core'\nimport _ from 'lodash'\nimport { Color, use } from '@anov/3d-core'\nimport ObjectLayer from '../../Base/ObjectLayer'\nimport type { FenceOption } from '../type'\nimport { hexToRGBA, parseRGBA } from '../tool'\n\nclass FenceBase extends ObjectLayer {\n public _mesh!: Mesh\n public _height: number\n public _alpha: number\n public _color: string\n public _corner: number\n public _close: boolean\n public _points!: Vector3[]\n public _uri: string\n public _option: FenceOption\n public _listeners = new Set()\n\n private _areaInstance: Object3D\n constructor(option: FenceOption, _areaInstance: Object3D) {\n super()\n this._option = option\n // 属性赋值\n this._initParams(option)\n this._areaInstance = _areaInstance\n // this.setValues(_.mergeWith({}, defaultOption, option))\n }\n\n public get mesh() {\n return this._mesh\n }\n\n public get uri() {\n return this._uri\n }\n\n public set uri(value: string) {\n if (this._uri === value)\n return\n this._uri = value\n // eslint-disable-next-line max-statements-per-line\n this._listeners.forEach((cb: Function) => { cb.call(this._areaInstance) })\n }\n\n // Getter and Setter for fenceHeight property\n get height(): number {\n return this._height\n }\n\n set height(newValue: number) {\n if (this._height === newValue)\n return\n\n this._height = newValue\n\n // eslint-disable-next-line max-statements-per-line\n this._listeners.forEach((cb: Function) => { cb.call(this._areaInstance) })\n // if (this._mesh) {\n // const childrens = this._mesh.children\n // childrens.forEach((item, index) => {\n // const uniforms = ((item as Mesh).material as ShaderMaterial).uniforms\n // if (uniforms.height)\n // uniforms.height.value = newValue\n // })\n // }\n }\n\n // Getter and Setter for fenceColor property\n get color(): string {\n return this._color\n }\n\n set color(newValue: string) {\n if (this._color === newValue)\n return\n\n this._color = newValue\n if (this._mesh) {\n // const childrens = this._mesh.children\n // const childrens = this._mesh.children\n // childrens.forEach((item, index) => {\n // const uniforms = ((item as Mesh).material as ShaderMaterial).uniforms\n // if (uniforms.color1) {\n // const { r, g, b } = parseRGBA(hexToRGBA(newValue))\n // const colorTemp = { r: Number((Number(r) / 255).toFixed(4)), g: Number((Number(g) / 255).toFixed(4)), b: Number((Number(b) / 255).toFixed(4)) }\n // uniforms.color1.value = colorTemp\n // }\n\n // // uniforms.color2.value = new Color(newValue)\n // })\n // childrens.forEach((item, index) => {\n const uniforms = ((this._mesh as Mesh).material as ShaderMaterial).uniforms\n if (uniforms.color1) {\n const { r, g, b } = parseRGBA(hexToRGBA(newValue))\n const colorTemp = { r: Number((Number(r) / 255).toFixed(4)), g: Number((Number(g) / 255).toFixed(4)), b: Number((Number(b) / 255).toFixed(4)) }\n uniforms.color1.value = colorTemp\n }\n\n // uniforms.color2.value = new Color(newValue)\n // })\n }\n }\n\n // Getter and Setter for fenceAlpha property\n get alpha(): number {\n return this._alpha\n }\n\n set alpha(newValue: number) {\n if (this._alpha === newValue)\n return\n\n this._alpha = newValue\n if (this._mesh) {\n // const childrens = this._mesh.children\n // childrens.forEach((item, index) => {\n // const uniforms = ((item as Mesh).material as ShaderMaterial).uniforms\n // if (uniforms.alpha)\n // uniforms.alpha.value = newValue\n // })\n // childrens.forEach((item, index) => {\n const uniforms = ((this._mesh as Mesh).material as ShaderMaterial).uniforms\n if (uniforms.alpha)\n uniforms.alpha.value = newValue\n // })\n }\n }\n\n get corner(): number {\n return this._corner\n }\n\n set corner(newValue: number) {\n if (this._corner === newValue)\n return\n\n this._corner = newValue\n }\n\n get close(): boolean {\n return this._close\n }\n\n set close(newValue: boolean) {\n if (this._close === newValue)\n return\n\n this._close = newValue\n }\n\n _initParams(option: FenceOption) {\n this._alpha = option.alpha\n this._corner = option.corner\n this._close = option.close\n this._height = option.height\n this._color = option.color\n this._points = option.points as unknown as Vector3[]\n this._uri = option.uri\n }\n\n public delete() {\n this._mesh.remove()\n this._mesh.removeFromParent()\n }\n\n // 销毁\n public dispose() {\n this.delete()\n this._listeners.clear()\n }\n\n // 注册监听\n public addReloadListener(callback: Function) {\n this._listeners.add(callback)\n }\n}\n\nexport default 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{"version":3,"names":["ObjectLayer","hexToRGBA","parseRGBA","FenceBase","constructor","option","_areaInstance","_defineProperty","Set","_option","_initParams","mesh","_mesh","uri","_uri","value","_listeners","forEach","cb","call","height","_height","newValue","color","_color","uniforms","material","color1","r","g","b","colorTemp","Number","toFixed","alpha","_alpha","corner","_corner","close","_close","_points","points","delete","remove","removeFromParent","dispose","clear","addReloadListener","callback","add"],"sources":["../../../../src/business/Area/Fence/FenceBase.ts"],"sourcesContent":["import type { Group, Mesh, Object3D, ShaderMaterial, Vector3 } from '@anov/3d-core'\nimport _ from 'lodash'\nimport { Color, use } from '@anov/3d-core'\nimport ObjectLayer from '../../Base/ObjectLayer'\nimport type { FenceOption } from '../type'\nimport { hexToRGBA, parseRGBA } from '../tool'\n\nclass FenceBase extends ObjectLayer {\n public _mesh!: Mesh\n public _height: number\n public _alpha: number\n public _color: string\n public _corner: number\n public _close: boolean\n public _points!: Vector3[]\n public _uri: string\n public _option: FenceOption\n public _listeners = new Set()\n\n private _areaInstance: Object3D\n constructor(option: FenceOption, _areaInstance: Object3D) {\n super()\n this._option = option\n // 属性赋值\n this._initParams(option)\n this._areaInstance = _areaInstance\n // this.setValues(_.mergeWith({}, defaultOption, option))\n }\n\n public get mesh() {\n return this._mesh\n }\n\n public get uri() {\n return this._uri\n }\n\n public set uri(value: string) {\n if (this._uri === value)\n return\n this._uri = value\n // eslint-disable-next-line max-statements-per-line\n this._listeners.forEach((cb: Function) => { cb.call(this._areaInstance) })\n }\n\n // Getter and Setter for fenceHeight property\n get height(): number {\n return this._height\n }\n\n set height(newValue: number) {\n if (this._height === newValue)\n return\n\n this._height = newValue\n\n // eslint-disable-next-line max-statements-per-line\n this._listeners.forEach((cb: Function) => { cb.call(this._areaInstance) })\n // if (this._mesh) {\n // const childrens = this._mesh.children\n // childrens.forEach((item, index) => {\n // const uniforms = ((item as Mesh).material as ShaderMaterial).uniforms\n // if (uniforms.height)\n // uniforms.height.value = newValue\n // })\n // }\n }\n\n // Getter and Setter for fenceColor property\n get color(): string {\n return this._color\n }\n\n set color(newValue: string) {\n if (this._color === newValue)\n return\n\n this._color = newValue\n if (this._mesh) {\n // const childrens = this._mesh.children\n // const childrens = this._mesh.children\n // childrens.forEach((item, index) => {\n // const uniforms = ((item as Mesh).material as ShaderMaterial).uniforms\n // if (uniforms.color1) {\n // const { r, g, b } = parseRGBA(hexToRGBA(newValue))\n // const colorTemp = { r: Number((Number(r) / 255).toFixed(4)), g: Number((Number(g) / 255).toFixed(4)), b: Number((Number(b) / 255).toFixed(4)) }\n // uniforms.color1.value = colorTemp\n // }\n\n // // uniforms.color2.value = new Color(newValue)\n // })\n // childrens.forEach((item, index) => {\n const uniforms = ((this._mesh as Mesh).material as ShaderMaterial).uniforms\n if (uniforms.color1) {\n const { r, g, b } = parseRGBA(hexToRGBA(newValue))\n const colorTemp = { r: Number((Number(r) / 255).toFixed(4)), g: Number((Number(g) / 255).toFixed(4)), b: Number((Number(b) / 255).toFixed(4)) }\n uniforms.color1.value = colorTemp\n }\n\n // uniforms.color2.value = new Color(newValue)\n // })\n }\n }\n\n // Getter and Setter for fenceAlpha property\n get alpha(): number {\n return this._alpha\n }\n\n set alpha(newValue: number) {\n if (this._alpha === newValue)\n return\n\n this._alpha = newValue\n if (this._mesh) {\n // const childrens = this._mesh.children\n // childrens.forEach((item, index) => {\n // const uniforms = ((item as Mesh).material as ShaderMaterial).uniforms\n 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this._listeners.clear()\n }\n\n // 注册监听\n public addReloadListener(callback: Function) {\n this._listeners.add(callback)\n }\n}\n\nexport default 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