@anov/3d-ability 0.0.140 → 0.0.141

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (265) hide show
  1. package/dist/business/Animation/motion/index.js +35 -56
  2. package/dist/business/Animation/motion/index.js.map +1 -1
  3. package/dist/business/Animation/type.js +2 -2
  4. package/dist/business/Area/Fence/FenceBase.js +146 -187
  5. package/dist/business/Area/Fence/FenceBase.js.map +1 -1
  6. package/dist/business/Area/Fence/fence_base_01.js +120 -112
  7. package/dist/business/Area/Fence/fence_base_01.js.map +1 -1
  8. package/dist/business/Area/Fence/fence_feeting_01.js +218 -130
  9. package/dist/business/Area/Fence/fence_feeting_01.js.map +1 -1
  10. package/dist/business/Area/Fence/fence_roll_01.js +140 -130
  11. package/dist/business/Area/Fence/fence_roll_01.js.map +1 -1
  12. package/dist/business/Area/FillArea/FillAreaBase.js +87 -126
  13. package/dist/business/Area/FillArea/FillAreaBase.js.map +1 -1
  14. package/dist/business/Area/FillArea/fillArea_face_01.js +72 -98
  15. package/dist/business/Area/FillArea/fillArea_face_01.js.map +1 -1
  16. package/dist/business/Area/FillArea/fillArea_line_01.js +66 -94
  17. package/dist/business/Area/FillArea/fillArea_line_01.js.map +1 -1
  18. package/dist/business/Area/index.js +267 -483
  19. package/dist/business/Area/index.js.map +1 -1
  20. package/dist/business/Area/tool.js +14 -26
  21. package/dist/business/Area/tool.js.map +1 -1
  22. package/dist/business/Base/ObjectLayer.js +21 -46
  23. package/dist/business/Base/ObjectLayer.js.map +1 -1
  24. package/dist/business/Batch/index.js +189 -234
  25. package/dist/business/Batch/index.js.map +1 -1
  26. package/dist/business/Box/index.js +52 -81
  27. package/dist/business/Box/index.js.map +1 -1
  28. package/dist/business/Cylinder/index.js +51 -79
  29. package/dist/business/Cylinder/index.js.map +1 -1
  30. package/dist/business/Flyline/bubble/CircleBubble.js +1 -9
  31. package/dist/business/Flyline/bubble/CircleBubble.js.map +1 -1
  32. package/dist/business/Flyline/bubble/index.js +7 -21
  33. package/dist/business/Flyline/bubble/index.js.map +1 -1
  34. package/dist/business/Flyline/index.js +96 -162
  35. package/dist/business/Flyline/index.js.map +1 -1
  36. package/dist/business/Flyline/line/ArcLine.js +208 -291
  37. package/dist/business/Flyline/line/ArcLine.js.map +1 -1
  38. package/dist/business/Flyline/line/index.js +8 -22
  39. package/dist/business/Flyline/line/index.js.map +1 -1
  40. package/dist/business/HeatMap/HeatMap.js +380 -467
  41. package/dist/business/HeatMap/HeatMap.js.map +1 -1
  42. package/dist/business/HeatMap/core.js +405 -525
  43. package/dist/business/HeatMap/core.js.map +1 -1
  44. package/dist/business/HeatMap/shader.js +69 -3
  45. package/dist/business/HeatMap/shader.js.map +1 -1
  46. package/dist/business/InfoPanel/index.js +201 -242
  47. package/dist/business/InfoPanel/index.js.map +1 -1
  48. package/dist/business/Line/index.js +55 -88
  49. package/dist/business/Line/index.js.map +1 -1
  50. package/dist/business/Mark/KeyframeAnimation.js +145 -176
  51. package/dist/business/Mark/KeyframeAnimation.js.map +1 -1
  52. package/dist/business/Mark/index.js +196 -294
  53. package/dist/business/Mark/index.js.map +1 -1
  54. package/dist/business/Mark/shader/tanhao.js +36 -3
  55. package/dist/business/Mark/shader/tanhao.js.map +1 -1
  56. package/dist/business/Mark/type.js +1 -1
  57. package/dist/business/MaterialSwitch/MaterialSwitchSystem.js +377 -551
  58. package/dist/business/MaterialSwitch/MaterialSwitchSystem.js.map +1 -1
  59. package/dist/business/MaterialSwitch/inject.js +92 -58
  60. package/dist/business/MaterialSwitch/inject.js.map +1 -1
  61. package/dist/business/MaterialSwitch/shader/finalFade.js +74 -2
  62. package/dist/business/MaterialSwitch/shader/finalFade.js.map +1 -1
  63. package/dist/business/MaterialSwitch/shader/ground.js +95 -16
  64. package/dist/business/MaterialSwitch/shader/ground.js.map +1 -1
  65. package/dist/business/MaterialSwitch/shader/groundBase64.js +9 -3
  66. package/dist/business/MaterialSwitch/shader/groundBase64.js.map +1 -1
  67. package/dist/business/MaterialSwitch/shader/realFade.js +48 -9
  68. package/dist/business/MaterialSwitch/shader/realFade.js.map +1 -1
  69. package/dist/business/Plane/index.js +51 -78
  70. package/dist/business/Plane/index.js.map +1 -1
  71. package/dist/business/Poi/index.d.ts +5 -0
  72. package/dist/business/Poi/index.js +256 -295
  73. package/dist/business/Poi/index.js.map +1 -1
  74. package/dist/business/Poi/link/Cylinder.js +56 -89
  75. package/dist/business/Poi/link/Cylinder.js.map +1 -1
  76. package/dist/business/Poi/link/Pyramid.js +104 -165
  77. package/dist/business/Poi/link/Pyramid.js.map +1 -1
  78. package/dist/business/Poi/link/index.d.ts +1 -1
  79. package/dist/business/Poi/link/index.js +54 -114
  80. package/dist/business/Poi/link/index.js.map +1 -1
  81. package/dist/business/Poi/panel/index.d.ts +124 -0
  82. package/dist/business/Poi/panel/index.js +474 -0
  83. package/dist/business/Poi/panel/index.js.map +1 -0
  84. package/dist/business/Poi/panel/interfaces.d.ts +67 -0
  85. package/dist/business/Poi/panel/interfaces.js +2 -0
  86. package/dist/business/Poi/panel/interfaces.js.map +1 -0
  87. package/dist/business/Poi/panel/utils.d.ts +72 -0
  88. package/dist/business/Poi/panel/utils.js +126 -0
  89. package/dist/business/Poi/panel/utils.js.map +1 -0
  90. package/dist/business/Poi/particle/DoubleCircle.js +71 -107
  91. package/dist/business/Poi/particle/DoubleCircle.js.map +1 -1
  92. package/dist/business/Poi/particle/DynamicCircle.js +75 -111
  93. package/dist/business/Poi/particle/DynamicCircle.js.map +1 -1
  94. package/dist/business/Poi/particle/SingleCircle.js +62 -98
  95. package/dist/business/Poi/particle/SingleCircle.js.map +1 -1
  96. package/dist/business/Poi/particle/index.js +49 -117
  97. package/dist/business/Poi/particle/index.js.map +1 -1
  98. package/dist/business/Poi/shader/circle.js +31 -3
  99. package/dist/business/Poi/shader/circle.js.map +1 -1
  100. package/dist/business/Poi/shader/cylinder.js +37 -3
  101. package/dist/business/Poi/shader/cylinder.js.map +1 -1
  102. package/dist/business/Poi/shader/doubleCircle.js +55 -3
  103. package/dist/business/Poi/shader/doubleCircle.js.map +1 -1
  104. package/dist/business/Poi/shader/dynamicCircle.js +67 -3
  105. package/dist/business/Poi/shader/dynamicCircle.js.map +1 -1
  106. package/dist/business/Poi/title/Border.js +7 -27
  107. package/dist/business/Poi/title/Border.js.map +1 -1
  108. package/dist/business/Poi/title/Ellipse.js +7 -27
  109. package/dist/business/Poi/title/Ellipse.js.map +1 -1
  110. package/dist/business/Poi/title/index.js +208 -292
  111. package/dist/business/Poi/title/index.js.map +1 -1
  112. package/dist/business/Poi/tools.js +22 -19
  113. package/dist/business/Poi/tools.js.map +1 -1
  114. package/dist/business/Poi/types.d.ts +3 -0
  115. package/dist/business/Poi/types.js.map +1 -1
  116. package/dist/business/Sphere/index.js +47 -72
  117. package/dist/business/Sphere/index.js.map +1 -1
  118. package/dist/business/Spline/index.js +190 -245
  119. package/dist/business/Spline/index.js.map +1 -1
  120. package/dist/business/SplitBuilding/index.js +327 -536
  121. package/dist/business/SplitBuilding/index.js.map +1 -1
  122. package/dist/business/SplitBuilding/type.js +2 -2
  123. package/dist/business/TrafficComponents/RealismTraffic/RealismTraffic.js +218 -275
  124. package/dist/business/TrafficComponents/RealismTraffic/RealismTraffic.js.map +1 -1
  125. package/dist/business/TrafficComponents/StreamerTraffic/StreamerTraffic.js +132 -177
  126. package/dist/business/TrafficComponents/StreamerTraffic/StreamerTraffic.js.map +1 -1
  127. package/dist/business/TrafficComponents/StreamerTraffic/fragmentShader.js +51 -1
  128. package/dist/business/TrafficComponents/StreamerTraffic/fragmentShader.js.map +1 -1
  129. package/dist/business/TrafficComponents/StreamerTraffic/vertexShader.js +6 -1
  130. package/dist/business/TrafficComponents/StreamerTraffic/vertexShader.js.map +1 -1
  131. package/dist/business/TrafficComponents/base.js +32 -55
  132. package/dist/business/TrafficComponents/base.js.map +1 -1
  133. package/dist/business/TrafficComponents/utils.js +25 -24
  134. package/dist/business/TrafficComponents/utils.js.map +1 -1
  135. package/dist/business/Utils/Curve.js +40 -56
  136. package/dist/business/Utils/Curve.js.map +1 -1
  137. package/dist/business/Utils/constant.js +1 -1
  138. package/dist/business/Utils/constant.js.map +1 -1
  139. package/dist/business/Utils/defineProps.js +13 -14
  140. package/dist/business/Utils/defineProps.js.map +1 -1
  141. package/dist/business/Utils/round-curve.js +127 -153
  142. package/dist/business/Utils/round-curve.js.map +1 -1
  143. package/dist/business/VideoPanel/index.js +258 -319
  144. package/dist/business/VideoPanel/index.js.map +1 -1
  145. package/dist/business/Water/index.js +78 -108
  146. package/dist/business/Water/index.js.map +1 -1
  147. package/dist/business/Water/types.js +1 -1
  148. package/dist/business/Water/types.js.map +1 -1
  149. package/dist/core/Camera/PerspectiveCamera/CameraExpand.js +383 -449
  150. package/dist/core/Camera/PerspectiveCamera/CameraExpand.js.map +1 -1
  151. package/dist/core/Camera/PerspectiveCamera/FollowOrbitControls.js +107 -142
  152. package/dist/core/Camera/PerspectiveCamera/FollowOrbitControls.js.map +1 -1
  153. package/dist/core/Controls/FirstViewControl/index.js +84 -96
  154. package/dist/core/Controls/FirstViewControl/index.js.map +1 -1
  155. package/dist/core/Controls/ThirdViewControl/action/input.js +77 -98
  156. package/dist/core/Controls/ThirdViewControl/action/input.js.map +1 -1
  157. package/dist/core/Controls/ThirdViewControl/config/constants.js +1 -1
  158. package/dist/core/Controls/ThirdViewControl/config/constants.js.map +1 -1
  159. package/dist/core/Controls/ThirdViewControl/index.js +19 -28
  160. package/dist/core/Controls/ThirdViewControl/index.js.map +1 -1
  161. package/dist/core/Controls/ThirdViewControl/player/animation.js +126 -155
  162. package/dist/core/Controls/ThirdViewControl/player/animation.js.map +1 -1
  163. package/dist/core/Controls/ThirdViewControl/player/camera.js +47 -63
  164. package/dist/core/Controls/ThirdViewControl/player/camera.js.map +1 -1
  165. package/dist/core/Controls/ThirdViewControl/player/control.js +39 -49
  166. package/dist/core/Controls/ThirdViewControl/player/control.js.map +1 -1
  167. package/dist/core/Controls/ThirdViewControl/player.js +66 -91
  168. package/dist/core/Controls/ThirdViewControl/player.js.map +1 -1
  169. package/dist/core/Controls/base.js +14 -30
  170. package/dist/core/Controls/base.js.map +1 -1
  171. package/dist/core/Curve/RoundedCornersCurve/RoundedCornersCurve.js +92 -131
  172. package/dist/core/Curve/RoundedCornersCurve/RoundedCornersCurve.js.map +1 -1
  173. package/dist/core/Debug/PerformanceInfo/Performance.js +22 -47
  174. package/dist/core/Debug/PerformanceInfo/Performance.js.map +1 -1
  175. package/dist/core/Light/PointLight/PointLightExt.js +4 -21
  176. package/dist/core/Light/PointLight/PointLightExt.js.map +1 -1
  177. package/dist/core/Material/FinirMaterial/FinirMaterial.js +37 -57
  178. package/dist/core/Material/FinirMaterial/FinirMaterial.js.map +1 -1
  179. package/dist/core/Material/PristineGridMaterial/PristineGridMaterial.js +116 -153
  180. package/dist/core/Material/PristineGridMaterial/PristineGridMaterial.js.map +1 -1
  181. package/dist/core/Material/PristineGridMaterial/shader/fragment.js +95 -1
  182. package/dist/core/Material/PristineGridMaterial/shader/fragment.js.map +1 -1
  183. package/dist/core/Material/PristineGridMaterial/shader/vertex.js +26 -1
  184. package/dist/core/Material/PristineGridMaterial/shader/vertex.js.map +1 -1
  185. package/dist/core/Material/SurfaceMaterial/index.js +76 -172
  186. package/dist/core/Material/SurfaceMaterial/index.js.map +1 -1
  187. package/dist/core/Material/decorators.js +6 -11
  188. package/dist/core/Material/decorators.js.map +1 -1
  189. package/dist/core/PostEffects/addACESFilmicToneMappingPass.js +16 -12
  190. package/dist/core/PostEffects/addACESFilmicToneMappingPass.js.map +1 -1
  191. package/dist/core/PostEffects/addBrightnessContrastPass.js +17 -13
  192. package/dist/core/PostEffects/addBrightnessContrastPass.js.map +1 -1
  193. package/dist/core/PostEffects/bloomPass.js +17 -10
  194. package/dist/core/PostEffects/bloomPass.js.map +1 -1
  195. package/dist/core/PostEffects/bloomSelect.js +60 -43
  196. package/dist/core/PostEffects/bloomSelect.js.map +1 -1
  197. package/dist/core/PostEffects/colorifyPass.js +17 -13
  198. package/dist/core/PostEffects/colorifyPass.js.map +1 -1
  199. package/dist/core/PostEffects/index.js +28 -22
  200. package/dist/core/PostEffects/index.js.map +1 -1
  201. package/dist/core/PostEffects/outlinePass.js +37 -50
  202. package/dist/core/PostEffects/outlinePass.js.map +1 -1
  203. package/dist/core/PostEffects/postprocessing.js +14 -12
  204. package/dist/core/PostEffects/postprocessing.js.map +1 -1
  205. package/dist/core/PostEffects/saoPass.js +15 -10
  206. package/dist/core/PostEffects/saoPass.js.map +1 -1
  207. package/dist/core/PostEffects/shader/colorify.js +22 -3
  208. package/dist/core/PostEffects/shader/colorify.js.map +1 -1
  209. package/dist/core/PostEffects/shader/gammaCorrectionShader.js +27 -3
  210. package/dist/core/PostEffects/shader/gammaCorrectionShader.js.map +1 -1
  211. package/dist/core/PostEffects/shader/mapping.js +66 -3
  212. package/dist/core/PostEffects/shader/mapping.js.map +1 -1
  213. package/dist/core/PostEffects/shader/thermalMaging.js +28 -3
  214. package/dist/core/PostEffects/shader/thermalMaging.js.map +1 -1
  215. package/dist/core/SceneEffect/grow/grow.js +85 -101
  216. package/dist/core/SceneEffect/grow/grow.js.map +1 -1
  217. package/dist/core/SceneEffect/grow/style_down.js +60 -77
  218. package/dist/core/SceneEffect/grow/style_down.js.map +1 -1
  219. package/dist/core/SceneEffect/grow/style_up.js +64 -81
  220. package/dist/core/SceneEffect/grow/style_up.js.map +1 -1
  221. package/dist/core/SceneEffect/grow/type.js +2 -2
  222. package/dist/core/SceneEffect/grow/type.js.map +1 -1
  223. package/dist/core/WeatherSystem/DynamicWeatherSystem.js +51 -76
  224. package/dist/core/WeatherSystem/DynamicWeatherSystem.js.map +1 -1
  225. package/dist/core/WeatherSystem/hdr/index.js +69 -105
  226. package/dist/core/WeatherSystem/hdr/index.js.map +1 -1
  227. package/dist/core/WeatherSystem/index.js +77 -124
  228. package/dist/core/WeatherSystem/index.js.map +1 -1
  229. package/dist/core/WeatherSystem/objects/fog/index.js +52 -80
  230. package/dist/core/WeatherSystem/objects/fog/index.js.map +1 -1
  231. package/dist/core/WeatherSystem/objects/rain/index.js +72 -84
  232. package/dist/core/WeatherSystem/objects/rain/index.js.map +1 -1
  233. package/dist/core/WeatherSystem/objects/rain/lineRain.js +88 -118
  234. package/dist/core/WeatherSystem/objects/rain/lineRain.js.map +1 -1
  235. package/dist/core/WeatherSystem/objects/rain/plane.js +116 -146
  236. package/dist/core/WeatherSystem/objects/rain/plane.js.map +1 -1
  237. package/dist/core/WeatherSystem/objects/rain/point.js +100 -148
  238. package/dist/core/WeatherSystem/objects/rain/point.js.map +1 -1
  239. package/dist/core/WeatherSystem/objects/sky/cloud.js +71 -104
  240. package/dist/core/WeatherSystem/objects/sky/cloud.js.map +1 -1
  241. package/dist/core/WeatherSystem/objects/sky/index.js +66 -84
  242. package/dist/core/WeatherSystem/objects/sky/index.js.map +1 -1
  243. package/dist/core/WeatherSystem/objects/sky/outline.js +25 -45
  244. package/dist/core/WeatherSystem/objects/sky/outline.js.map +1 -1
  245. package/dist/core/WeatherSystem/shaders/cloud.js +74 -3
  246. package/dist/core/WeatherSystem/shaders/cloud.js.map +1 -1
  247. package/dist/core/WeatherSystem/shaders/fog.js +103 -3
  248. package/dist/core/WeatherSystem/shaders/fog.js.map +1 -1
  249. package/dist/core/WeatherSystem/shaders/rain.js +206 -7
  250. package/dist/core/WeatherSystem/shaders/rain.js.map +1 -1
  251. package/dist/core/WeatherSystem/shaders/sky.js +87 -3
  252. package/dist/core/WeatherSystem/shaders/sky.js.map +1 -1
  253. package/dist/core/WeatherSystem/sky/index.js +104 -135
  254. package/dist/core/WeatherSystem/sky/index.js.map +1 -1
  255. package/dist/core/WeatherSystem/utils/constant.js +44 -38
  256. package/dist/core/WeatherSystem/utils/constant.js.map +1 -1
  257. package/dist/core/WeatherSystem/utils/math.js +18 -25
  258. package/dist/core/WeatherSystem/utils/math.js.map +1 -1
  259. package/dist/core/WeatherSystem/utils/type.js +1 -1
  260. package/dist/core/WeatherSystem/utils/type.js.map +1 -1
  261. package/dist/core/WeatherSystem/weather/index.js +96 -141
  262. package/dist/core/WeatherSystem/weather/index.js.map +1 -1
  263. package/dist/utils/index.js +1 -1
  264. package/dist/utils/index.js.map +1 -1
  265. package/package.json +3 -3
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+ function _toPropertyKey(t) { var i = _toPrimitive(t, "string"); return "symbol" == typeof i ? i : String(i); }
5
+ function _toPrimitive(t, r) { if ("object" != typeof t || !t) return t; var e = t[Symbol.toPrimitive]; if (void 0 !== e) { var i = e.call(t, r || "default"); if ("object" != typeof i) return i; throw new TypeError("@@toPrimitive must return a primitive value."); } return ("string" === r ? String : Number)(t); }
17
6
  import { Group, Mesh, MeshStandardMaterial, PlaneGeometry, TextureLoader, use } from '@anov/3d-core';
18
7
  // import { Rain_Panel, Snow_panle } from '../../utils/constant'
19
8
 
20
- var textureLoader = new TextureLoader();
21
- var _defaultOption = {
9
+ const textureLoader = new TextureLoader();
10
+ const _defaultOption = {
22
11
  // texture1: textureLoader.load(Snow_panle),
23
12
  // texture2rain: textureLoader.load(Rain_Panel),
24
13
  size: 5.0,
@@ -29,20 +18,18 @@ var _defaultOption = {
29
18
  rainSpeed: 3.0,
30
19
  rainAngle: 0.0
31
20
  };
32
- var LineRainMesh = /*#__PURE__*/function (_Mesh) {
33
- _inherits(LineRainMesh, _Mesh);
34
- var _super = _createSuper(LineRainMesh);
35
- function LineRainMesh(option) {
36
- var _this;
37
- _classCallCheck(this, LineRainMesh);
38
- _this = _super.call(this);
39
- _defineProperty(_assertThisInitialized(_this), "option", _defaultOption);
40
- _defineProperty(_assertThisInitialized(_this), "uniforms", {});
41
- _defineProperty(_assertThisInitialized(_this), "loaded", void 0);
42
- var group = new Group();
43
- var width = option.width,
44
- height = option.height;
45
- _this.setUniforms(_objectSpread(_objectSpread({}, _this.option), {}, {
21
+ class LineRainMesh extends Mesh {
22
+ constructor(option) {
23
+ super();
24
+ _defineProperty(this, "option", _defaultOption);
25
+ _defineProperty(this, "uniforms", {});
26
+ _defineProperty(this, "loaded", void 0);
27
+ const group = new Group();
28
+ const {
29
+ width,
30
+ height
31
+ } = option;
32
+ this.setUniforms(_objectSpread(_objectSpread({}, this.option), {}, {
46
33
  iTime: 0
47
34
  }));
48
35
 
@@ -121,98 +108,81 @@ var LineRainMesh = /*#__PURE__*/function (_Mesh) {
121
108
  // const rain2d = new Mesh(rain2dGeometry, material2d)
122
109
  // rain2d.renderOrder = 10
123
110
 
124
- var rain2dGeometry = new PlaneGeometry(100, 100);
125
- var material2d = new MeshStandardMaterial({
111
+ const rain2dGeometry = new PlaneGeometry(100, 100);
112
+ const material2d = new MeshStandardMaterial({
126
113
  color: 0xff0000
127
114
  });
128
- var rain2d = new Mesh(rain2dGeometry, material2d);
115
+ const rain2d = new Mesh(rain2dGeometry, material2d);
129
116
  group.add(rain2d);
130
- _this.add(group);
131
- return _this;
117
+ this.add(group);
132
118
  }
133
- _createClass(LineRainMesh, [{
134
- key: "setUniforms",
135
- value: function setUniforms(option) {
136
- var _this2 = this;
137
- Object.assign(this.option, option);
138
- Object.keys(option).forEach(function (key) {
139
- _this2.uniforms[key] = {
140
- value: option[key]
141
- };
142
- });
143
- }
144
- }, {
145
- key: "setSize",
146
- value: function setSize(size) {
147
- this.setUniforms({
148
- size: size
149
- });
150
- }
151
- }, {
152
- key: "setSpeed",
153
- value: function setSpeed(speed) {
154
- this.setUniforms({
155
- snowSpeed: speed
156
- });
157
- }
158
- }, {
159
- key: "setRain",
160
- value: function setRain(scale) {
161
- this.setUniforms({
162
- rainT1density: scale
163
- });
164
- }
165
- }, {
166
- key: "setSnow",
167
- value: function setSnow(scale) {
168
- this.setUniforms({
169
- snowT1density: scale
170
- });
171
- }
172
- }, {
173
- key: "setEffect",
174
- value: function setEffect(ops) {
175
- var _this3 = this;
176
- var size = ops.size,
177
- snowT1density = ops.snowT1density,
178
- rainT1density = ops.rainT1density,
179
- snowSpeed = ops.snowSpeed;
180
- Object.keys(ops).forEach(function (key) {
181
- switch (key) {
182
- case 'size':
183
- _this3.setSize(size);
184
- break;
185
- case 'snowT1density':
186
- _this3.setSpeed(snowSpeed);
187
- break;
188
- case 'rainT1density':
189
- _this3.setRain(rainT1density);
190
- break;
191
- case 'snowSpeed':
192
- _this3.setSnow(snowT1density);
193
- break;
194
- }
195
- });
196
- }
197
- }, {
198
- key: "update",
199
- value: function update() {
200
- var _use$useScene = use.useScene(),
201
- camera = _use$useScene.camera;
202
- var _this$uniforms = this.uniforms,
203
- iTime = _this$uniforms.iTime,
204
- cameraPos = _this$uniforms.cameraPos;
205
- iTime.value += 0.1;
206
- cameraPos.value = [camera.position.x, camera.position.y, camera.position.z];
207
- }
208
- }, {
209
- key: "delete",
210
- value: function _delete() {
211
- this.remove();
212
- this.removeFromParent();
213
- }
214
- }]);
215
- return LineRainMesh;
216
- }(Mesh);
119
+ setUniforms(option) {
120
+ Object.assign(this.option, option);
121
+ Object.keys(option).forEach(key => {
122
+ this.uniforms[key] = {
123
+ value: option[key]
124
+ };
125
+ });
126
+ }
127
+ setSize(size) {
128
+ this.setUniforms({
129
+ size
130
+ });
131
+ }
132
+ setSpeed(speed) {
133
+ this.setUniforms({
134
+ snowSpeed: speed
135
+ });
136
+ }
137
+ setRain(scale) {
138
+ this.setUniforms({
139
+ rainT1density: scale
140
+ });
141
+ }
142
+ setSnow(scale) {
143
+ this.setUniforms({
144
+ snowT1density: scale
145
+ });
146
+ }
147
+ setEffect(ops) {
148
+ const {
149
+ size,
150
+ snowT1density,
151
+ rainT1density,
152
+ snowSpeed
153
+ } = ops;
154
+ Object.keys(ops).forEach(key => {
155
+ switch (key) {
156
+ case 'size':
157
+ this.setSize(size);
158
+ break;
159
+ case 'snowT1density':
160
+ this.setSpeed(snowSpeed);
161
+ break;
162
+ case 'rainT1density':
163
+ this.setRain(rainT1density);
164
+ break;
165
+ case 'snowSpeed':
166
+ this.setSnow(snowT1density);
167
+ break;
168
+ }
169
+ });
170
+ }
171
+ update() {
172
+ const {
173
+ camera
174
+ } = use.useScene();
175
+ const {
176
+ iTime,
177
+ cameraPos
178
+ } = this.uniforms;
179
+ iTime.value += 0.1;
180
+ cameraPos.value = [camera.position.x, camera.position.y, camera.position.z];
181
+ }
182
+ delete() {
183
+ this.remove();
184
+ this.removeFromParent();
185
+ }
186
+ }
217
187
  export default LineRainMesh;
218
188
  //# sourceMappingURL=lineRain.js.map
@@ -1 +1 @@
1
- {"version":3,"names":["Group","Mesh","MeshStandardMaterial","PlaneGeometry","TextureLoader","use","textureLoader","_defaultOption","size","snowT1density","rainT1density","snowSpeed","cameraPos","rainSpeed","rainAngle","LineRainMesh","_Mesh","_inherits","_super","_createSuper","option","_this","_classCallCheck","call","_defineProperty","_assertThisInitialized","group","width","height","setUniforms","_objectSpread","iTime","rain2dGeometry","material2d","color","rain2d","add","_createClass","key","value","_this2","Object","assign","keys","forEach","uniforms","setSize","setSpeed","speed","setRain","scale","setSnow","setEffect","ops","_this3","update","_use$useScene","useScene","camera","_this$uniforms","position","x","y","z","_delete","remove","removeFromParent"],"sources":["../../../../../src/core/WeatherSystem/objects/rain/lineRain.ts"],"sourcesContent":["import { Group, Mesh, MeshStandardMaterial, PlaneGeometry, RepeatWrapping, ShaderMaterial, TextureLoader, use } from '@anov/3d-core'\nimport RainShader from '../../shaders/rain'\nimport type { IRainOption } from '../../utils/constant'\n// import { Rain_Panel, Snow_panle } from '../../utils/constant'\n\nconst textureLoader = new TextureLoader()\n\nconst _defaultOption: IRainOption = {\n // texture1: textureLoader.load(Snow_panle),\n // texture2rain: textureLoader.load(Rain_Panel),\n size: 5.0,\n snowT1density: 0.1,\n rainT1density: 0.1,\n snowSpeed: 1.0,\n cameraPos: [0, 500.0, 0],\n rainSpeed: 3.0,\n rainAngle: 0.0,\n}\n\nclass LineRainMesh extends Mesh {\n option: IRainOption = _defaultOption\n uniforms: any = {}\n loaded!: Promise<Boolean>\n\n constructor(option: { width: number; height: number; segment: number }) {\n super()\n\n const group = new Group()\n const { width, height } = option\n\n this.setUniforms({\n ...this.option,\n iTime: 0,\n })\n\n // const createPlane = (x: number, y: number, z: number, rotationX: number, rotationY: number, rotationZ: number) => {\n // const suiji = Math.random() * (width / 3)\n // const geometry = new PlaneGeometry(width + suiji, height + suiji)\n // const material = new ShaderMaterial({\n // uniforms: this.uniforms,\n // vertexShader: RainShader.vertexShaderFar,\n // fragmentShader: RainShader.fragmentShaderFar,\n // side: 2,\n // blending: 2,\n // transparent: true,\n // depthWrite: false,\n // depthTest: true,\n // })\n\n // const plane = new Mesh(geometry, material)\n // plane.renderOrder = 10\n // plane.position.set(x, y, z)\n // plane.rotation.set(rotationX, rotationY, rotationZ)\n // return plane\n // }\n\n // const createNearPlane = (x: number, y: number, z: number, rotationX: number, rotationY: number, rotationZ: number) => {\n // const suiji = Math.random() * (width / 1)\n // const geometry = new PlaneGeometry(width / 2 + suiji, height / 2 + suiji)\n // const material = new ShaderMaterial({\n // uniforms: this.uniforms,\n // vertexShader: RainShader.vertexShaderNear,\n // fragmentShader: RainShader.fragmentShaderNear,\n // side: 2,\n // blending: 2,\n // transparent: true,\n // depthWrite: true,\n // depthTest: true,\n // })\n\n // const plane = new Mesh(geometry, material)\n // plane.renderOrder = 10\n // plane.position.set(x, y, z)\n // plane.rotation.set(rotationX, rotationY, rotationZ)\n // return plane\n // }\n\n // const count = 6\n // const distance = 150\n // for (let j = -count; j <= count; j++) {\n // const plane = createPlane(0, 0, j * distance, 0, 0, 0)\n // group.add(plane)\n // }\n // for (let j = -count; j <= count; j++) {\n // const plane = createPlane(j * distance, 0, 0, 0, Math.PI / 2, 0)\n // group.add(plane)\n // }\n\n // for (let j = -15; j <= 15; j++) {\n // const plane = createNearPlane(0, 0, j * j * j * 1, 0, 0, 0)\n // group.add(plane)\n // }\n // for (let j = -15; j <= 15; j++) {\n // const plane = createNearPlane(j * j * j * 1, 0, 0, 0, Math.PI / 2, 0)\n // group.add(plane)\n // }\n\n // const material2d = new ShaderMaterial({\n // uniforms: this.uniforms,\n // vertexShader: RainShader.vertexShader2d,\n // fragmentShader: RainShader.fragmentShader2d,\n // side: 2,\n // transparent: true,\n // depthWrite: false,\n // })\n\n // const rain2dGeometry = new PlaneGeometry(100, 100)\n // const rain2d = new Mesh(rain2dGeometry, material2d)\n // rain2d.renderOrder = 10\n \nconst rain2dGeometry = new PlaneGeometry(100, 100)\nconst material2d = new MeshStandardMaterial({color:0xff0000})\nconst rain2d = new Mesh(rain2dGeometry, material2d)\n \n\n group.add(rain2d)\n this.add(group)\n }\n\n private setUniforms(option: IRainOption) {\n Object.assign(this.option, option)\n\n Object.keys(option).forEach((key: string) => {\n this.uniforms[key] = { value: option[key] }\n })\n }\n\n public setSize(size: number) {\n this.setUniforms({ size })\n }\n\n public setSpeed(speed: number) {\n this.setUniforms({ snowSpeed: speed })\n }\n\n public setRain(scale: number) {\n this.setUniforms({ rainT1density: scale })\n }\n\n public setSnow(scale: number) {\n this.setUniforms({ snowT1density: scale })\n }\n\n public setEffect(ops: IRainOption) {\n const { size, snowT1density, rainT1density, snowSpeed } = ops\n Object.keys(ops).forEach((key: string) => {\n switch (key) {\n case 'size':\n this.setSize(size!)\n break\n case 'snowT1density':\n this.setSpeed(snowSpeed!)\n break\n case 'rainT1density':\n this.setRain(rainT1density!)\n break\n case 'snowSpeed':\n this.setSnow(snowT1density!)\n break\n }\n })\n }\n\n public update() {\n const { camera } = use.useScene()\n const { iTime, cameraPos } = this.uniforms\n iTime.value += 0.1\n cameraPos.value = [camera.position.x, camera.position.y, camera.position.z]\n }\n\n delete() {\n this.remove()\n this.removeFromParent()\n }\n}\n\nexport default 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1
+ {"version":3,"names":["Group","Mesh","MeshStandardMaterial","PlaneGeometry","TextureLoader","use","textureLoader","_defaultOption","size","snowT1density","rainT1density","snowSpeed","cameraPos","rainSpeed","rainAngle","LineRainMesh","constructor","option","_defineProperty","group","width","height","setUniforms","_objectSpread","iTime","rain2dGeometry","material2d","color","rain2d","add","Object","assign","keys","forEach","key","uniforms","value","setSize","setSpeed","speed","setRain","scale","setSnow","setEffect","ops","update","camera","useScene","position","x","y","z","delete","remove","removeFromParent"],"sources":["../../../../../src/core/WeatherSystem/objects/rain/lineRain.ts"],"sourcesContent":["import { Group, Mesh, MeshStandardMaterial, PlaneGeometry, RepeatWrapping, ShaderMaterial, TextureLoader, use } from '@anov/3d-core'\nimport RainShader from '../../shaders/rain'\nimport type { IRainOption } from '../../utils/constant'\n// import { Rain_Panel, Snow_panle } from '../../utils/constant'\n\nconst textureLoader = new TextureLoader()\n\nconst _defaultOption: IRainOption = {\n // texture1: textureLoader.load(Snow_panle),\n // texture2rain: textureLoader.load(Rain_Panel),\n size: 5.0,\n snowT1density: 0.1,\n rainT1density: 0.1,\n snowSpeed: 1.0,\n cameraPos: [0, 500.0, 0],\n rainSpeed: 3.0,\n rainAngle: 0.0,\n}\n\nclass LineRainMesh extends Mesh {\n option: IRainOption = _defaultOption\n uniforms: any = {}\n loaded!: Promise<Boolean>\n\n constructor(option: { width: number; height: number; segment: number }) {\n super()\n\n const group = new Group()\n const { width, height } = option\n\n this.setUniforms({\n ...this.option,\n iTime: 0,\n })\n\n // const createPlane = (x: number, y: number, z: number, rotationX: number, rotationY: number, rotationZ: number) => {\n // const suiji = Math.random() * (width / 3)\n // const geometry = new PlaneGeometry(width + suiji, height + suiji)\n // const material = new ShaderMaterial({\n // uniforms: this.uniforms,\n // vertexShader: RainShader.vertexShaderFar,\n // fragmentShader: RainShader.fragmentShaderFar,\n // side: 2,\n // blending: 2,\n // transparent: true,\n // depthWrite: false,\n // depthTest: true,\n // })\n\n // const plane = new Mesh(geometry, material)\n // plane.renderOrder = 10\n // plane.position.set(x, y, z)\n // plane.rotation.set(rotationX, rotationY, rotationZ)\n // return plane\n // }\n\n // const createNearPlane = (x: number, y: number, z: number, rotationX: number, rotationY: number, rotationZ: number) => {\n // const suiji = Math.random() * (width / 1)\n // const geometry = new PlaneGeometry(width / 2 + suiji, height / 2 + suiji)\n // const material = new ShaderMaterial({\n // uniforms: this.uniforms,\n // vertexShader: RainShader.vertexShaderNear,\n // fragmentShader: RainShader.fragmentShaderNear,\n // side: 2,\n // blending: 2,\n // transparent: true,\n // depthWrite: true,\n // depthTest: true,\n // })\n\n // const plane = new Mesh(geometry, material)\n // plane.renderOrder = 10\n // plane.position.set(x, y, z)\n // plane.rotation.set(rotationX, rotationY, rotationZ)\n // return plane\n // }\n\n // const count = 6\n // const distance = 150\n // for (let j = -count; j <= count; j++) {\n // const plane = createPlane(0, 0, j * distance, 0, 0, 0)\n // group.add(plane)\n // }\n // for (let j = -count; j <= count; j++) {\n // const plane = createPlane(j * distance, 0, 0, 0, Math.PI / 2, 0)\n // group.add(plane)\n // }\n\n // for (let j = -15; j <= 15; j++) {\n // const plane = createNearPlane(0, 0, j * j * j * 1, 0, 0, 0)\n // group.add(plane)\n // }\n // for (let j = -15; j <= 15; j++) {\n // const plane = createNearPlane(j * j * j * 1, 0, 0, 0, Math.PI / 2, 0)\n // group.add(plane)\n // }\n\n // const material2d = new ShaderMaterial({\n // uniforms: this.uniforms,\n // vertexShader: RainShader.vertexShader2d,\n // fragmentShader: RainShader.fragmentShader2d,\n // side: 2,\n // transparent: true,\n // depthWrite: false,\n // })\n\n // const rain2dGeometry = new PlaneGeometry(100, 100)\n // const rain2d = new Mesh(rain2dGeometry, material2d)\n // rain2d.renderOrder = 10\n \nconst rain2dGeometry = new PlaneGeometry(100, 100)\nconst material2d = new MeshStandardMaterial({color:0xff0000})\nconst rain2d = new Mesh(rain2dGeometry, material2d)\n \n\n group.add(rain2d)\n this.add(group)\n }\n\n private setUniforms(option: IRainOption) {\n Object.assign(this.option, option)\n\n Object.keys(option).forEach((key: string) => {\n this.uniforms[key] = { value: option[key] }\n })\n }\n\n public setSize(size: number) {\n this.setUniforms({ size })\n }\n\n public setSpeed(speed: number) {\n this.setUniforms({ snowSpeed: speed })\n }\n\n public setRain(scale: number) {\n this.setUniforms({ rainT1density: scale })\n }\n\n public setSnow(scale: number) {\n this.setUniforms({ snowT1density: scale })\n }\n\n public setEffect(ops: IRainOption) {\n const { size, snowT1density, rainT1density, snowSpeed } = ops\n Object.keys(ops).forEach((key: string) => {\n switch (key) {\n case 'size':\n this.setSize(size!)\n break\n case 'snowT1density':\n this.setSpeed(snowSpeed!)\n break\n case 'rainT1density':\n this.setRain(rainT1density!)\n break\n case 'snowSpeed':\n this.setSnow(snowT1density!)\n break\n }\n })\n }\n\n public update() {\n const { camera } = use.useScene()\n const { iTime, cameraPos } = this.uniforms\n iTime.value += 0.1\n cameraPos.value = [camera.position.x, camera.position.y, camera.position.z]\n }\n\n delete() {\n this.remove()\n this.removeFromParent()\n }\n}\n\nexport default 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@@ -1,24 +1,13 @@
1
- function _typeof(o) { "@babel/helpers - typeof"; return _typeof = "function" == typeof Symbol && "symbol" == typeof Symbol.iterator ? function (o) { return typeof o; } : function (o) { return o && "function" == typeof Symbol && o.constructor === Symbol && o !== Symbol.prototype ? "symbol" : typeof o; }, _typeof(o); }
2
1
  function ownKeys(e, r) { var t = Object.keys(e); if (Object.getOwnPropertySymbols) { var o = Object.getOwnPropertySymbols(e); r && (o = o.filter(function (r) { return Object.getOwnPropertyDescriptor(e, r).enumerable; })), t.push.apply(t, o); } return t; }
3
2
  function _objectSpread(e) { for (var r = 1; r < arguments.length; r++) { var t = null != arguments[r] ? arguments[r] : {}; r % 2 ? ownKeys(Object(t), !0).forEach(function (r) { _defineProperty(e, r, t[r]); }) : Object.getOwnPropertyDescriptors ? Object.defineProperties(e, Object.getOwnPropertyDescriptors(t)) : ownKeys(Object(t)).forEach(function (r) { Object.defineProperty(e, r, Object.getOwnPropertyDescriptor(t, r)); }); } return e; }
4
- function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
5
- function _defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, _toPropertyKey(descriptor.key), descriptor); } }
6
- function _createClass(Constructor, protoProps, staticProps) { if (protoProps) _defineProperties(Constructor.prototype, protoProps); if (staticProps) _defineProperties(Constructor, staticProps); Object.defineProperty(Constructor, "prototype", { writable: false }); return Constructor; }
7
- function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function"); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, writable: true, configurable: true } }); Object.defineProperty(subClass, "prototype", { writable: false }); if (superClass) _setPrototypeOf(subClass, superClass); }
8
- function _setPrototypeOf(o, p) { _setPrototypeOf = Object.setPrototypeOf ? Object.setPrototypeOf.bind() : function _setPrototypeOf(o, p) { o.__proto__ = p; return o; }; return _setPrototypeOf(o, p); }
9
- function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = _getPrototypeOf(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = _getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return _possibleConstructorReturn(this, result); }; }
10
- function _possibleConstructorReturn(self, call) { if (call && (_typeof(call) === "object" || typeof call === "function")) { return call; } else if (call !== void 0) { throw new TypeError("Derived constructors may only return object or undefined"); } return _assertThisInitialized(self); }
11
- function _assertThisInitialized(self) { if (self === void 0) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return self; }
12
- function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
13
- function _getPrototypeOf(o) { _getPrototypeOf = Object.setPrototypeOf ? Object.getPrototypeOf.bind() : function _getPrototypeOf(o) { return o.__proto__ || Object.getPrototypeOf(o); }; return _getPrototypeOf(o); }
14
3
  function _defineProperty(obj, key, value) { key = _toPropertyKey(key); if (key in obj) { Object.defineProperty(obj, key, { value: value, enumerable: true, configurable: true, writable: true }); } else { obj[key] = value; } return obj; }
15
- function _toPropertyKey(t) { var i = _toPrimitive(t, "string"); return "symbol" == _typeof(i) ? i : String(i); }
16
- function _toPrimitive(t, r) { if ("object" != _typeof(t) || !t) return t; var e = t[Symbol.toPrimitive]; if (void 0 !== e) { var i = e.call(t, r || "default"); if ("object" != _typeof(i)) return i; throw new TypeError("@@toPrimitive must return a primitive value."); } return ("string" === r ? String : Number)(t); }
4
+ function _toPropertyKey(t) { var i = _toPrimitive(t, "string"); return "symbol" == typeof i ? i : String(i); }
5
+ function _toPrimitive(t, r) { if ("object" != typeof t || !t) return t; var e = t[Symbol.toPrimitive]; if (void 0 !== e) { var i = e.call(t, r || "default"); if ("object" != typeof i) return i; throw new TypeError("@@toPrimitive must return a primitive value."); } return ("string" === r ? String : Number)(t); }
17
6
  import { Group, Mesh, PlaneGeometry, RepeatWrapping, ShaderMaterial, TextureLoader, use } from '@anov/3d-core';
18
7
  import RainShader from "../../shaders/rain";
19
8
  import { Rain_Panel, Snow_panle } from "../../utils/constant";
20
- var textureLoader = new TextureLoader();
21
- var _defaultOption = {
9
+ const textureLoader = new TextureLoader();
10
+ const _defaultOption = {
22
11
  texture1: textureLoader.load(Snow_panle),
23
12
  texture2rain: textureLoader.load(Rain_Panel),
24
13
  size: 5.0,
@@ -29,29 +18,27 @@ var _defaultOption = {
29
18
  rainSpeed: 3.0,
30
19
  rainAngle: 0.0
31
20
  };
32
- var RainMesh = /*#__PURE__*/function (_Mesh) {
33
- _inherits(RainMesh, _Mesh);
34
- var _super = _createSuper(RainMesh);
35
- function RainMesh(option) {
36
- var _this;
37
- _classCallCheck(this, RainMesh);
38
- _this = _super.call(this);
39
- _defineProperty(_assertThisInitialized(_this), "option", _defaultOption);
40
- _defineProperty(_assertThisInitialized(_this), "uniforms", {});
41
- _defineProperty(_assertThisInitialized(_this), "loaded", void 0);
42
- var group = new Group();
43
- var width = option.width,
44
- height = option.height;
45
- if (_this.option.texture1) _this.option.texture1.wrapS = _this.option.texture1.wrapT = RepeatWrapping;
46
- if (_this.option.texture2rain) _this.option.texture2rain.wrapS = _this.option.texture2rain.wrapT = RepeatWrapping;
47
- _this.setUniforms(_objectSpread(_objectSpread({}, _this.option), {}, {
21
+ class RainMesh extends Mesh {
22
+ constructor(option) {
23
+ super();
24
+ _defineProperty(this, "option", _defaultOption);
25
+ _defineProperty(this, "uniforms", {});
26
+ _defineProperty(this, "loaded", void 0);
27
+ const group = new Group();
28
+ const {
29
+ width,
30
+ height
31
+ } = option;
32
+ if (this.option.texture1) this.option.texture1.wrapS = this.option.texture1.wrapT = RepeatWrapping;
33
+ if (this.option.texture2rain) this.option.texture2rain.wrapS = this.option.texture2rain.wrapT = RepeatWrapping;
34
+ this.setUniforms(_objectSpread(_objectSpread({}, this.option), {}, {
48
35
  iTime: 0
49
36
  }));
50
- var createPlane = function createPlane(x, y, z, rotationX, rotationY, rotationZ) {
51
- var suiji = Math.random() * (width / 3);
52
- var geometry = new PlaneGeometry(width + suiji, height + suiji);
53
- var material = new ShaderMaterial({
54
- uniforms: _this.uniforms,
37
+ const createPlane = (x, y, z, rotationX, rotationY, rotationZ) => {
38
+ const suiji = Math.random() * (width / 3);
39
+ const geometry = new PlaneGeometry(width + suiji, height + suiji);
40
+ const material = new ShaderMaterial({
41
+ uniforms: this.uniforms,
55
42
  vertexShader: RainShader.vertexShaderFar,
56
43
  fragmentShader: RainShader.fragmentShaderFar,
57
44
  side: 2,
@@ -60,17 +47,17 @@ var RainMesh = /*#__PURE__*/function (_Mesh) {
60
47
  depthWrite: false,
61
48
  depthTest: true
62
49
  });
63
- var plane = new Mesh(geometry, material);
50
+ const plane = new Mesh(geometry, material);
64
51
  plane.renderOrder = 10;
65
52
  plane.position.set(x, y, z);
66
53
  plane.rotation.set(rotationX, rotationY, rotationZ);
67
54
  return plane;
68
55
  };
69
- var createNearPlane = function createNearPlane(x, y, z, rotationX, rotationY, rotationZ) {
70
- var suiji = Math.random() * (width / 1);
71
- var geometry = new PlaneGeometry(width / 2 + suiji, height / 2 + suiji);
72
- var material = new ShaderMaterial({
73
- uniforms: _this.uniforms,
56
+ const createNearPlane = (x, y, z, rotationX, rotationY, rotationZ) => {
57
+ const suiji = Math.random() * (width / 1);
58
+ const geometry = new PlaneGeometry(width / 2 + suiji, height / 2 + suiji);
59
+ const material = new ShaderMaterial({
60
+ uniforms: this.uniforms,
74
61
  vertexShader: RainShader.vertexShaderNear,
75
62
  fragmentShader: RainShader.fragmentShaderNear,
76
63
  side: 2,
@@ -79,128 +66,111 @@ var RainMesh = /*#__PURE__*/function (_Mesh) {
79
66
  depthWrite: true,
80
67
  depthTest: true
81
68
  });
82
- var plane = new Mesh(geometry, material);
69
+ const plane = new Mesh(geometry, material);
83
70
  plane.renderOrder = 10;
84
71
  plane.position.set(x, y, z);
85
72
  plane.rotation.set(rotationX, rotationY, rotationZ);
86
73
  return plane;
87
74
  };
88
- var count = 6;
89
- var distance = 150;
90
- for (var j = -count; j <= count; j++) {
91
- var plane = createPlane(0, 0, j * distance, 0, 0, 0);
75
+ const count = 6;
76
+ const distance = 150;
77
+ for (let j = -count; j <= count; j++) {
78
+ const plane = createPlane(0, 0, j * distance, 0, 0, 0);
92
79
  group.add(plane);
93
80
  }
94
- for (var _j = -count; _j <= count; _j++) {
95
- var _plane = createPlane(_j * distance, 0, 0, 0, Math.PI / 2, 0);
96
- group.add(_plane);
81
+ for (let j = -count; j <= count; j++) {
82
+ const plane = createPlane(j * distance, 0, 0, 0, Math.PI / 2, 0);
83
+ group.add(plane);
97
84
  }
98
- for (var _j2 = -15; _j2 <= 15; _j2++) {
99
- var _plane2 = createNearPlane(0, 0, _j2 * _j2 * _j2 * 1, 0, 0, 0);
100
- group.add(_plane2);
85
+ for (let j = -15; j <= 15; j++) {
86
+ const plane = createNearPlane(0, 0, j * j * j * 1, 0, 0, 0);
87
+ group.add(plane);
101
88
  }
102
- for (var _j3 = -15; _j3 <= 15; _j3++) {
103
- var _plane3 = createNearPlane(_j3 * _j3 * _j3 * 1, 0, 0, 0, Math.PI / 2, 0);
104
- group.add(_plane3);
89
+ for (let j = -15; j <= 15; j++) {
90
+ const plane = createNearPlane(j * j * j * 1, 0, 0, 0, Math.PI / 2, 0);
91
+ group.add(plane);
105
92
  }
106
- var material2d = new ShaderMaterial({
107
- uniforms: _this.uniforms,
93
+ const material2d = new ShaderMaterial({
94
+ uniforms: this.uniforms,
108
95
  vertexShader: RainShader.vertexShader2d,
109
96
  fragmentShader: RainShader.fragmentShader2d,
110
97
  side: 2,
111
98
  transparent: true,
112
99
  depthWrite: false
113
100
  });
114
- var rain2dGeometry = new PlaneGeometry(100, 100);
115
- var rain2d = new Mesh(rain2dGeometry, material2d);
101
+ const rain2dGeometry = new PlaneGeometry(100, 100);
102
+ const rain2d = new Mesh(rain2dGeometry, material2d);
116
103
  rain2d.renderOrder = 10;
117
104
  group.add(rain2d);
118
- _this.add(group);
119
- return _this;
105
+ this.add(group);
120
106
  }
121
- _createClass(RainMesh, [{
122
- key: "setUniforms",
123
- value: function setUniforms(option) {
124
- var _this2 = this;
125
- Object.assign(this.option, option);
126
- Object.keys(option).forEach(function (key) {
127
- _this2.uniforms[key] = {
128
- value: option[key]
129
- };
130
- });
131
- }
132
- }, {
133
- key: "setSize",
134
- value: function setSize(size) {
135
- this.setUniforms({
136
- size: size
137
- });
138
- }
139
- }, {
140
- key: "setSpeed",
141
- value: function setSpeed(speed) {
142
- this.setUniforms({
143
- snowSpeed: speed
144
- });
145
- }
146
- }, {
147
- key: "setRain",
148
- value: function setRain(scale) {
149
- this.setUniforms({
150
- rainT1density: scale
151
- });
152
- }
153
- }, {
154
- key: "setSnow",
155
- value: function setSnow(scale) {
156
- this.setUniforms({
157
- snowT1density: scale
158
- });
159
- }
160
- }, {
161
- key: "setEffect",
162
- value: function setEffect(ops) {
163
- var _this3 = this;
164
- var size = ops.size,
165
- snowT1density = ops.snowT1density,
166
- rainT1density = ops.rainT1density,
167
- snowSpeed = ops.snowSpeed;
168
- Object.keys(ops).forEach(function (key) {
169
- switch (key) {
170
- case 'size':
171
- _this3.setSize(size);
172
- break;
173
- case 'snowT1density':
174
- _this3.setSpeed(snowSpeed);
175
- break;
176
- case 'rainT1density':
177
- _this3.setRain(rainT1density);
178
- break;
179
- case 'snowSpeed':
180
- _this3.setSnow(snowT1density);
181
- break;
182
- }
183
- });
184
- }
185
- }, {
186
- key: "update",
187
- value: function update() {
188
- var _use$useScene = use.useScene(),
189
- camera = _use$useScene.camera;
190
- var _this$uniforms = this.uniforms,
191
- iTime = _this$uniforms.iTime,
192
- cameraPos = _this$uniforms.cameraPos;
193
- iTime.value += 0.1;
194
- cameraPos.value = [camera.position.x, camera.position.y, camera.position.z];
195
- }
196
- }, {
197
- key: "delete",
198
- value: function _delete() {
199
- this.remove();
200
- this.removeFromParent();
201
- }
202
- }]);
203
- return RainMesh;
204
- }(Mesh);
107
+ setUniforms(option) {
108
+ Object.assign(this.option, option);
109
+ Object.keys(option).forEach(key => {
110
+ this.uniforms[key] = {
111
+ value: option[key]
112
+ };
113
+ });
114
+ }
115
+ setSize(size) {
116
+ this.setUniforms({
117
+ size
118
+ });
119
+ }
120
+ setSpeed(speed) {
121
+ this.setUniforms({
122
+ snowSpeed: speed
123
+ });
124
+ }
125
+ setRain(scale) {
126
+ this.setUniforms({
127
+ rainT1density: scale
128
+ });
129
+ }
130
+ setSnow(scale) {
131
+ this.setUniforms({
132
+ snowT1density: scale
133
+ });
134
+ }
135
+ setEffect(ops) {
136
+ const {
137
+ size,
138
+ snowT1density,
139
+ rainT1density,
140
+ snowSpeed
141
+ } = ops;
142
+ Object.keys(ops).forEach(key => {
143
+ switch (key) {
144
+ case 'size':
145
+ this.setSize(size);
146
+ break;
147
+ case 'snowT1density':
148
+ this.setSpeed(snowSpeed);
149
+ break;
150
+ case 'rainT1density':
151
+ this.setRain(rainT1density);
152
+ break;
153
+ case 'snowSpeed':
154
+ this.setSnow(snowT1density);
155
+ break;
156
+ }
157
+ });
158
+ }
159
+ update() {
160
+ const {
161
+ camera
162
+ } = use.useScene();
163
+ const {
164
+ iTime,
165
+ cameraPos
166
+ } = this.uniforms;
167
+ iTime.value += 0.1;
168
+ cameraPos.value = [camera.position.x, camera.position.y, camera.position.z];
169
+ }
170
+ delete() {
171
+ this.remove();
172
+ this.removeFromParent();
173
+ }
174
+ }
205
175
  export default RainMesh;
206
176
  //# sourceMappingURL=plane.js.map