@anov/3d-ability 0.0.140 → 0.0.141

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (265) hide show
  1. package/dist/business/Animation/motion/index.js +35 -56
  2. package/dist/business/Animation/motion/index.js.map +1 -1
  3. package/dist/business/Animation/type.js +2 -2
  4. package/dist/business/Area/Fence/FenceBase.js +146 -187
  5. package/dist/business/Area/Fence/FenceBase.js.map +1 -1
  6. package/dist/business/Area/Fence/fence_base_01.js +120 -112
  7. package/dist/business/Area/Fence/fence_base_01.js.map +1 -1
  8. package/dist/business/Area/Fence/fence_feeting_01.js +218 -130
  9. package/dist/business/Area/Fence/fence_feeting_01.js.map +1 -1
  10. package/dist/business/Area/Fence/fence_roll_01.js +140 -130
  11. package/dist/business/Area/Fence/fence_roll_01.js.map +1 -1
  12. package/dist/business/Area/FillArea/FillAreaBase.js +87 -126
  13. package/dist/business/Area/FillArea/FillAreaBase.js.map +1 -1
  14. package/dist/business/Area/FillArea/fillArea_face_01.js +72 -98
  15. package/dist/business/Area/FillArea/fillArea_face_01.js.map +1 -1
  16. package/dist/business/Area/FillArea/fillArea_line_01.js +66 -94
  17. package/dist/business/Area/FillArea/fillArea_line_01.js.map +1 -1
  18. package/dist/business/Area/index.js +267 -483
  19. package/dist/business/Area/index.js.map +1 -1
  20. package/dist/business/Area/tool.js +14 -26
  21. package/dist/business/Area/tool.js.map +1 -1
  22. package/dist/business/Base/ObjectLayer.js +21 -46
  23. package/dist/business/Base/ObjectLayer.js.map +1 -1
  24. package/dist/business/Batch/index.js +189 -234
  25. package/dist/business/Batch/index.js.map +1 -1
  26. package/dist/business/Box/index.js +52 -81
  27. package/dist/business/Box/index.js.map +1 -1
  28. package/dist/business/Cylinder/index.js +51 -79
  29. package/dist/business/Cylinder/index.js.map +1 -1
  30. package/dist/business/Flyline/bubble/CircleBubble.js +1 -9
  31. package/dist/business/Flyline/bubble/CircleBubble.js.map +1 -1
  32. package/dist/business/Flyline/bubble/index.js +7 -21
  33. package/dist/business/Flyline/bubble/index.js.map +1 -1
  34. package/dist/business/Flyline/index.js +96 -162
  35. package/dist/business/Flyline/index.js.map +1 -1
  36. package/dist/business/Flyline/line/ArcLine.js +208 -291
  37. package/dist/business/Flyline/line/ArcLine.js.map +1 -1
  38. package/dist/business/Flyline/line/index.js +8 -22
  39. package/dist/business/Flyline/line/index.js.map +1 -1
  40. package/dist/business/HeatMap/HeatMap.js +380 -467
  41. package/dist/business/HeatMap/HeatMap.js.map +1 -1
  42. package/dist/business/HeatMap/core.js +405 -525
  43. package/dist/business/HeatMap/core.js.map +1 -1
  44. package/dist/business/HeatMap/shader.js +69 -3
  45. package/dist/business/HeatMap/shader.js.map +1 -1
  46. package/dist/business/InfoPanel/index.js +201 -242
  47. package/dist/business/InfoPanel/index.js.map +1 -1
  48. package/dist/business/Line/index.js +55 -88
  49. package/dist/business/Line/index.js.map +1 -1
  50. package/dist/business/Mark/KeyframeAnimation.js +145 -176
  51. package/dist/business/Mark/KeyframeAnimation.js.map +1 -1
  52. package/dist/business/Mark/index.js +196 -294
  53. package/dist/business/Mark/index.js.map +1 -1
  54. package/dist/business/Mark/shader/tanhao.js +36 -3
  55. package/dist/business/Mark/shader/tanhao.js.map +1 -1
  56. package/dist/business/Mark/type.js +1 -1
  57. package/dist/business/MaterialSwitch/MaterialSwitchSystem.js +377 -551
  58. package/dist/business/MaterialSwitch/MaterialSwitchSystem.js.map +1 -1
  59. package/dist/business/MaterialSwitch/inject.js +92 -58
  60. package/dist/business/MaterialSwitch/inject.js.map +1 -1
  61. package/dist/business/MaterialSwitch/shader/finalFade.js +74 -2
  62. package/dist/business/MaterialSwitch/shader/finalFade.js.map +1 -1
  63. package/dist/business/MaterialSwitch/shader/ground.js +95 -16
  64. package/dist/business/MaterialSwitch/shader/ground.js.map +1 -1
  65. package/dist/business/MaterialSwitch/shader/groundBase64.js +9 -3
  66. package/dist/business/MaterialSwitch/shader/groundBase64.js.map +1 -1
  67. package/dist/business/MaterialSwitch/shader/realFade.js +48 -9
  68. package/dist/business/MaterialSwitch/shader/realFade.js.map +1 -1
  69. package/dist/business/Plane/index.js +51 -78
  70. package/dist/business/Plane/index.js.map +1 -1
  71. package/dist/business/Poi/index.d.ts +5 -0
  72. package/dist/business/Poi/index.js +256 -295
  73. package/dist/business/Poi/index.js.map +1 -1
  74. package/dist/business/Poi/link/Cylinder.js +56 -89
  75. package/dist/business/Poi/link/Cylinder.js.map +1 -1
  76. package/dist/business/Poi/link/Pyramid.js +104 -165
  77. package/dist/business/Poi/link/Pyramid.js.map +1 -1
  78. package/dist/business/Poi/link/index.d.ts +1 -1
  79. package/dist/business/Poi/link/index.js +54 -114
  80. package/dist/business/Poi/link/index.js.map +1 -1
  81. package/dist/business/Poi/panel/index.d.ts +124 -0
  82. package/dist/business/Poi/panel/index.js +474 -0
  83. package/dist/business/Poi/panel/index.js.map +1 -0
  84. package/dist/business/Poi/panel/interfaces.d.ts +67 -0
  85. package/dist/business/Poi/panel/interfaces.js +2 -0
  86. package/dist/business/Poi/panel/interfaces.js.map +1 -0
  87. package/dist/business/Poi/panel/utils.d.ts +72 -0
  88. package/dist/business/Poi/panel/utils.js +126 -0
  89. package/dist/business/Poi/panel/utils.js.map +1 -0
  90. package/dist/business/Poi/particle/DoubleCircle.js +71 -107
  91. package/dist/business/Poi/particle/DoubleCircle.js.map +1 -1
  92. package/dist/business/Poi/particle/DynamicCircle.js +75 -111
  93. package/dist/business/Poi/particle/DynamicCircle.js.map +1 -1
  94. package/dist/business/Poi/particle/SingleCircle.js +62 -98
  95. package/dist/business/Poi/particle/SingleCircle.js.map +1 -1
  96. package/dist/business/Poi/particle/index.js +49 -117
  97. package/dist/business/Poi/particle/index.js.map +1 -1
  98. package/dist/business/Poi/shader/circle.js +31 -3
  99. package/dist/business/Poi/shader/circle.js.map +1 -1
  100. package/dist/business/Poi/shader/cylinder.js +37 -3
  101. package/dist/business/Poi/shader/cylinder.js.map +1 -1
  102. package/dist/business/Poi/shader/doubleCircle.js +55 -3
  103. package/dist/business/Poi/shader/doubleCircle.js.map +1 -1
  104. package/dist/business/Poi/shader/dynamicCircle.js +67 -3
  105. package/dist/business/Poi/shader/dynamicCircle.js.map +1 -1
  106. package/dist/business/Poi/title/Border.js +7 -27
  107. package/dist/business/Poi/title/Border.js.map +1 -1
  108. package/dist/business/Poi/title/Ellipse.js +7 -27
  109. package/dist/business/Poi/title/Ellipse.js.map +1 -1
  110. package/dist/business/Poi/title/index.js +208 -292
  111. package/dist/business/Poi/title/index.js.map +1 -1
  112. package/dist/business/Poi/tools.js +22 -19
  113. package/dist/business/Poi/tools.js.map +1 -1
  114. package/dist/business/Poi/types.d.ts +3 -0
  115. package/dist/business/Poi/types.js.map +1 -1
  116. package/dist/business/Sphere/index.js +47 -72
  117. package/dist/business/Sphere/index.js.map +1 -1
  118. package/dist/business/Spline/index.js +190 -245
  119. package/dist/business/Spline/index.js.map +1 -1
  120. package/dist/business/SplitBuilding/index.js +327 -536
  121. package/dist/business/SplitBuilding/index.js.map +1 -1
  122. package/dist/business/SplitBuilding/type.js +2 -2
  123. package/dist/business/TrafficComponents/RealismTraffic/RealismTraffic.js +218 -275
  124. package/dist/business/TrafficComponents/RealismTraffic/RealismTraffic.js.map +1 -1
  125. package/dist/business/TrafficComponents/StreamerTraffic/StreamerTraffic.js +132 -177
  126. package/dist/business/TrafficComponents/StreamerTraffic/StreamerTraffic.js.map +1 -1
  127. package/dist/business/TrafficComponents/StreamerTraffic/fragmentShader.js +51 -1
  128. package/dist/business/TrafficComponents/StreamerTraffic/fragmentShader.js.map +1 -1
  129. package/dist/business/TrafficComponents/StreamerTraffic/vertexShader.js +6 -1
  130. package/dist/business/TrafficComponents/StreamerTraffic/vertexShader.js.map +1 -1
  131. package/dist/business/TrafficComponents/base.js +32 -55
  132. package/dist/business/TrafficComponents/base.js.map +1 -1
  133. package/dist/business/TrafficComponents/utils.js +25 -24
  134. package/dist/business/TrafficComponents/utils.js.map +1 -1
  135. package/dist/business/Utils/Curve.js +40 -56
  136. package/dist/business/Utils/Curve.js.map +1 -1
  137. package/dist/business/Utils/constant.js +1 -1
  138. package/dist/business/Utils/constant.js.map +1 -1
  139. package/dist/business/Utils/defineProps.js +13 -14
  140. package/dist/business/Utils/defineProps.js.map +1 -1
  141. package/dist/business/Utils/round-curve.js +127 -153
  142. package/dist/business/Utils/round-curve.js.map +1 -1
  143. package/dist/business/VideoPanel/index.js +258 -319
  144. package/dist/business/VideoPanel/index.js.map +1 -1
  145. package/dist/business/Water/index.js +78 -108
  146. package/dist/business/Water/index.js.map +1 -1
  147. package/dist/business/Water/types.js +1 -1
  148. package/dist/business/Water/types.js.map +1 -1
  149. package/dist/core/Camera/PerspectiveCamera/CameraExpand.js +383 -449
  150. package/dist/core/Camera/PerspectiveCamera/CameraExpand.js.map +1 -1
  151. package/dist/core/Camera/PerspectiveCamera/FollowOrbitControls.js +107 -142
  152. package/dist/core/Camera/PerspectiveCamera/FollowOrbitControls.js.map +1 -1
  153. package/dist/core/Controls/FirstViewControl/index.js +84 -96
  154. package/dist/core/Controls/FirstViewControl/index.js.map +1 -1
  155. package/dist/core/Controls/ThirdViewControl/action/input.js +77 -98
  156. package/dist/core/Controls/ThirdViewControl/action/input.js.map +1 -1
  157. package/dist/core/Controls/ThirdViewControl/config/constants.js +1 -1
  158. package/dist/core/Controls/ThirdViewControl/config/constants.js.map +1 -1
  159. package/dist/core/Controls/ThirdViewControl/index.js +19 -28
  160. package/dist/core/Controls/ThirdViewControl/index.js.map +1 -1
  161. package/dist/core/Controls/ThirdViewControl/player/animation.js +126 -155
  162. package/dist/core/Controls/ThirdViewControl/player/animation.js.map +1 -1
  163. package/dist/core/Controls/ThirdViewControl/player/camera.js +47 -63
  164. package/dist/core/Controls/ThirdViewControl/player/camera.js.map +1 -1
  165. package/dist/core/Controls/ThirdViewControl/player/control.js +39 -49
  166. package/dist/core/Controls/ThirdViewControl/player/control.js.map +1 -1
  167. package/dist/core/Controls/ThirdViewControl/player.js +66 -91
  168. package/dist/core/Controls/ThirdViewControl/player.js.map +1 -1
  169. package/dist/core/Controls/base.js +14 -30
  170. package/dist/core/Controls/base.js.map +1 -1
  171. package/dist/core/Curve/RoundedCornersCurve/RoundedCornersCurve.js +92 -131
  172. package/dist/core/Curve/RoundedCornersCurve/RoundedCornersCurve.js.map +1 -1
  173. package/dist/core/Debug/PerformanceInfo/Performance.js +22 -47
  174. package/dist/core/Debug/PerformanceInfo/Performance.js.map +1 -1
  175. package/dist/core/Light/PointLight/PointLightExt.js +4 -21
  176. package/dist/core/Light/PointLight/PointLightExt.js.map +1 -1
  177. package/dist/core/Material/FinirMaterial/FinirMaterial.js +37 -57
  178. package/dist/core/Material/FinirMaterial/FinirMaterial.js.map +1 -1
  179. package/dist/core/Material/PristineGridMaterial/PristineGridMaterial.js +116 -153
  180. package/dist/core/Material/PristineGridMaterial/PristineGridMaterial.js.map +1 -1
  181. package/dist/core/Material/PristineGridMaterial/shader/fragment.js +95 -1
  182. package/dist/core/Material/PristineGridMaterial/shader/fragment.js.map +1 -1
  183. package/dist/core/Material/PristineGridMaterial/shader/vertex.js +26 -1
  184. package/dist/core/Material/PristineGridMaterial/shader/vertex.js.map +1 -1
  185. package/dist/core/Material/SurfaceMaterial/index.js +76 -172
  186. package/dist/core/Material/SurfaceMaterial/index.js.map +1 -1
  187. package/dist/core/Material/decorators.js +6 -11
  188. package/dist/core/Material/decorators.js.map +1 -1
  189. package/dist/core/PostEffects/addACESFilmicToneMappingPass.js +16 -12
  190. package/dist/core/PostEffects/addACESFilmicToneMappingPass.js.map +1 -1
  191. package/dist/core/PostEffects/addBrightnessContrastPass.js +17 -13
  192. package/dist/core/PostEffects/addBrightnessContrastPass.js.map +1 -1
  193. package/dist/core/PostEffects/bloomPass.js +17 -10
  194. package/dist/core/PostEffects/bloomPass.js.map +1 -1
  195. package/dist/core/PostEffects/bloomSelect.js +60 -43
  196. package/dist/core/PostEffects/bloomSelect.js.map +1 -1
  197. package/dist/core/PostEffects/colorifyPass.js +17 -13
  198. package/dist/core/PostEffects/colorifyPass.js.map +1 -1
  199. package/dist/core/PostEffects/index.js +28 -22
  200. package/dist/core/PostEffects/index.js.map +1 -1
  201. package/dist/core/PostEffects/outlinePass.js +37 -50
  202. package/dist/core/PostEffects/outlinePass.js.map +1 -1
  203. package/dist/core/PostEffects/postprocessing.js +14 -12
  204. package/dist/core/PostEffects/postprocessing.js.map +1 -1
  205. package/dist/core/PostEffects/saoPass.js +15 -10
  206. package/dist/core/PostEffects/saoPass.js.map +1 -1
  207. package/dist/core/PostEffects/shader/colorify.js +22 -3
  208. package/dist/core/PostEffects/shader/colorify.js.map +1 -1
  209. package/dist/core/PostEffects/shader/gammaCorrectionShader.js +27 -3
  210. package/dist/core/PostEffects/shader/gammaCorrectionShader.js.map +1 -1
  211. package/dist/core/PostEffects/shader/mapping.js +66 -3
  212. package/dist/core/PostEffects/shader/mapping.js.map +1 -1
  213. package/dist/core/PostEffects/shader/thermalMaging.js +28 -3
  214. package/dist/core/PostEffects/shader/thermalMaging.js.map +1 -1
  215. package/dist/core/SceneEffect/grow/grow.js +85 -101
  216. package/dist/core/SceneEffect/grow/grow.js.map +1 -1
  217. package/dist/core/SceneEffect/grow/style_down.js +60 -77
  218. package/dist/core/SceneEffect/grow/style_down.js.map +1 -1
  219. package/dist/core/SceneEffect/grow/style_up.js +64 -81
  220. package/dist/core/SceneEffect/grow/style_up.js.map +1 -1
  221. package/dist/core/SceneEffect/grow/type.js +2 -2
  222. package/dist/core/SceneEffect/grow/type.js.map +1 -1
  223. package/dist/core/WeatherSystem/DynamicWeatherSystem.js +51 -76
  224. package/dist/core/WeatherSystem/DynamicWeatherSystem.js.map +1 -1
  225. package/dist/core/WeatherSystem/hdr/index.js +69 -105
  226. package/dist/core/WeatherSystem/hdr/index.js.map +1 -1
  227. package/dist/core/WeatherSystem/index.js +77 -124
  228. package/dist/core/WeatherSystem/index.js.map +1 -1
  229. package/dist/core/WeatherSystem/objects/fog/index.js +52 -80
  230. package/dist/core/WeatherSystem/objects/fog/index.js.map +1 -1
  231. package/dist/core/WeatherSystem/objects/rain/index.js +72 -84
  232. package/dist/core/WeatherSystem/objects/rain/index.js.map +1 -1
  233. package/dist/core/WeatherSystem/objects/rain/lineRain.js +88 -118
  234. package/dist/core/WeatherSystem/objects/rain/lineRain.js.map +1 -1
  235. package/dist/core/WeatherSystem/objects/rain/plane.js +116 -146
  236. package/dist/core/WeatherSystem/objects/rain/plane.js.map +1 -1
  237. package/dist/core/WeatherSystem/objects/rain/point.js +100 -148
  238. package/dist/core/WeatherSystem/objects/rain/point.js.map +1 -1
  239. package/dist/core/WeatherSystem/objects/sky/cloud.js +71 -104
  240. package/dist/core/WeatherSystem/objects/sky/cloud.js.map +1 -1
  241. package/dist/core/WeatherSystem/objects/sky/index.js +66 -84
  242. package/dist/core/WeatherSystem/objects/sky/index.js.map +1 -1
  243. package/dist/core/WeatherSystem/objects/sky/outline.js +25 -45
  244. package/dist/core/WeatherSystem/objects/sky/outline.js.map +1 -1
  245. package/dist/core/WeatherSystem/shaders/cloud.js +74 -3
  246. package/dist/core/WeatherSystem/shaders/cloud.js.map +1 -1
  247. package/dist/core/WeatherSystem/shaders/fog.js +103 -3
  248. package/dist/core/WeatherSystem/shaders/fog.js.map +1 -1
  249. package/dist/core/WeatherSystem/shaders/rain.js +206 -7
  250. package/dist/core/WeatherSystem/shaders/rain.js.map +1 -1
  251. package/dist/core/WeatherSystem/shaders/sky.js +87 -3
  252. package/dist/core/WeatherSystem/shaders/sky.js.map +1 -1
  253. package/dist/core/WeatherSystem/sky/index.js +104 -135
  254. package/dist/core/WeatherSystem/sky/index.js.map +1 -1
  255. package/dist/core/WeatherSystem/utils/constant.js +44 -38
  256. package/dist/core/WeatherSystem/utils/constant.js.map +1 -1
  257. package/dist/core/WeatherSystem/utils/math.js +18 -25
  258. package/dist/core/WeatherSystem/utils/math.js.map +1 -1
  259. package/dist/core/WeatherSystem/utils/type.js +1 -1
  260. package/dist/core/WeatherSystem/utils/type.js.map +1 -1
  261. package/dist/core/WeatherSystem/weather/index.js +96 -141
  262. package/dist/core/WeatherSystem/weather/index.js.map +1 -1
  263. package/dist/utils/index.js +1 -1
  264. package/dist/utils/index.js.map +1 -1
  265. package/package.json +3 -3
@@ -1,15 +1,10 @@
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- function _typeof(o) { "@babel/helpers - typeof"; return _typeof = "function" == typeof Symbol && "symbol" == typeof Symbol.iterator ? function (o) { return typeof o; } : function (o) { return o && "function" == typeof Symbol && o.constructor === Symbol && o !== Symbol.prototype ? "symbol" : typeof o; }, _typeof(o); }
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- function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
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- function _defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, _toPropertyKey(descriptor.key), descriptor); } }
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- function _createClass(Constructor, protoProps, staticProps) { if (protoProps) _defineProperties(Constructor.prototype, protoProps); if (staticProps) _defineProperties(Constructor, staticProps); Object.defineProperty(Constructor, "prototype", { writable: false }); return Constructor; }
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  function _defineProperty(obj, key, value) { key = _toPropertyKey(key); if (key in obj) { Object.defineProperty(obj, key, { value: value, enumerable: true, configurable: true, writable: true }); } else { obj[key] = value; } return obj; }
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- function _toPropertyKey(t) { var i = _toPrimitive(t, "string"); return "symbol" == _typeof(i) ? i : String(i); }
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- function _toPrimitive(t, r) { if ("object" != _typeof(t) || !t) return t; var e = t[Symbol.toPrimitive]; if (void 0 !== e) { var i = e.call(t, r || "default"); if ("object" != _typeof(i)) return i; throw new TypeError("@@toPrimitive must return a primitive value."); } return ("string" === r ? String : Number)(t); }
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+ function _toPropertyKey(t) { var i = _toPrimitive(t, "string"); return "symbol" == typeof i ? i : String(i); }
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+ function _toPrimitive(t, r) { if ("object" != typeof t || !t) return t; var e = t[Symbol.toPrimitive]; if (void 0 !== e) { var i = e.call(t, r || "default"); if ("object" != typeof i) return i; throw new TypeError("@@toPrimitive must return a primitive value."); } return ("string" === r ? String : Number)(t); }
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  import { MathUtils, Vector3, gsap } from '@anov/3d-core';
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  // 向下掉落
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- export var GrowStyleDown = /*#__PURE__*/function () {
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- function GrowStyleDown(objs, opt) {
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- _classCallCheck(this, GrowStyleDown);
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+ export class GrowStyleDown {
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+ constructor(objs, opt) {
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  _defineProperty(this, "_objs", void 0);
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  _defineProperty(this, "_opt", void 0);
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  _defineProperty(this, "_tl", void 0);
@@ -21,72 +16,60 @@ export var GrowStyleDown = /*#__PURE__*/function () {
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  }
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  // 对象初始化
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- _createClass(GrowStyleDown, [{
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- key: "init",
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- value: function init() {
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- var _this = this;
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- this._tl = gsap.timeline();
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- var max = this._opt.gapTime + this._opt.time;
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- // 统一为Vector3
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- if (Array.isArray(this._opt.center)) this._opt.center = new Vector3().fromArray(this._opt.center);
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- // 找到对象最远距离
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- this._objs.map(function (obj) {
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- var distance = Math.abs(obj.position.distanceTo(_this._opt.center));
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- obj.userData.growDistance = distance;
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- obj.userData.growY = obj.position.y;
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- if (distance > _this.maxDistance) _this.maxDistance = distance;
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- });
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- this._objs.map(function (obj) {
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- // 计算排序延迟
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- obj.userData.growDelay = MathUtils.lerp(0, max, obj.userData.growDistance / _this.maxDistance);
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- // 距离
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- obj.position.y += _this._opt.distance;
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- // 旋转
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- _this._opt.isRotate && obj.rotateY(MathUtils.degToRad(270));
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- // 缩放
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- _this._opt.isScale && obj.scale.set(obj.scale.x * 0.1, obj.scale.y * 0.1, obj.scale.z * 0.1);
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- });
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- }
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- }, {
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- key: "in",
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- value: function _in() {
53
- var _this2 = this;
54
- this._tl.clear();
55
- this._objs.map(function (obj) {
56
- _this2._tl.add(gsap.to(obj.position, {
57
- y: obj.position.y - _this2._opt.distance,
58
- duration: _this2._opt.time,
59
- ease: _this2._opt.ease,
60
- delay: obj.userData.growDelay
61
- }), 0);
62
- if (_this2._opt.isRotate) _this2._tl.add(gsap.to(obj.rotation, {
63
- y: 0,
64
- duration: _this2._opt.time,
65
- ease: _this2._opt.ease,
66
- delay: obj.userData.growDelay
67
- }), 0);
68
- if (_this2._opt.isScale) _this2._tl.add(gsap.to(obj.scale, {
69
- x: 1,
70
- y: 1,
71
- z: 1,
72
- duration: _this2._opt.time,
73
- ease: _this2._opt.ease,
74
- delay: obj.userData.growDelay
75
- }), 0);
76
- });
77
- this._tl.play(0, false);
78
- }
79
- }, {
80
- key: "out",
81
- value: function out() {
82
- this._tl.timeScale(this._opt.scale).reverse();
83
- }
84
- }, {
85
- key: "getTimeLine",
86
- value: function getTimeLine() {
87
- return this._tl;
88
- }
89
- }]);
90
- return GrowStyleDown;
91
- }();
19
+ init() {
20
+ this._tl = gsap.timeline();
21
+ const max = this._opt.gapTime + this._opt.time;
22
+ // 统一为Vector3
23
+ if (Array.isArray(this._opt.center)) this._opt.center = new Vector3().fromArray(this._opt.center);
24
+ // 找到对象最远距离
25
+ this._objs.map(obj => {
26
+ const distance = Math.abs(obj.position.distanceTo(this._opt.center));
27
+ obj.userData.growDistance = distance;
28
+ obj.userData.growY = obj.position.y;
29
+ if (distance > this.maxDistance) this.maxDistance = distance;
30
+ });
31
+ this._objs.map(obj => {
32
+ // 计算排序延迟
33
+ obj.userData.growDelay = MathUtils.lerp(0, max, obj.userData.growDistance / this.maxDistance);
34
+ // 距离
35
+ obj.position.y += this._opt.distance;
36
+ // 旋转
37
+ this._opt.isRotate && obj.rotateY(MathUtils.degToRad(270));
38
+ // 缩放
39
+ this._opt.isScale && obj.scale.set(obj.scale.x * 0.1, obj.scale.y * 0.1, obj.scale.z * 0.1);
40
+ });
41
+ }
42
+ in() {
43
+ this._tl.clear();
44
+ this._objs.map(obj => {
45
+ this._tl.add(gsap.to(obj.position, {
46
+ y: obj.position.y - this._opt.distance,
47
+ duration: this._opt.time,
48
+ ease: this._opt.ease,
49
+ delay: obj.userData.growDelay
50
+ }), 0);
51
+ if (this._opt.isRotate) this._tl.add(gsap.to(obj.rotation, {
52
+ y: 0,
53
+ duration: this._opt.time,
54
+ ease: this._opt.ease,
55
+ delay: obj.userData.growDelay
56
+ }), 0);
57
+ if (this._opt.isScale) this._tl.add(gsap.to(obj.scale, {
58
+ x: 1,
59
+ y: 1,
60
+ z: 1,
61
+ duration: this._opt.time,
62
+ ease: this._opt.ease,
63
+ delay: obj.userData.growDelay
64
+ }), 0);
65
+ });
66
+ this._tl.play(0, false);
67
+ }
68
+ out() {
69
+ this._tl.timeScale(this._opt.scale).reverse();
70
+ }
71
+ getTimeLine() {
72
+ return this._tl;
73
+ }
74
+ }
92
75
  //# sourceMappingURL=style_down.js.map
@@ -1 +1 @@
1
- {"version":3,"names":["MathUtils","Vector3","gsap","GrowStyleDown","objs","opt","_classCallCheck","_defineProperty","_objs","_opt","_tl","maxDistance","_createClass","key","value","init","_this","timeline","max","gapTime","time","Array","isArray","center","fromArray","map","obj","distance","Math","abs","position","distanceTo","userData","growDistance","growY","y","growDelay","lerp","isRotate","rotateY","degToRad","isScale","scale","set","x","z","_in","_this2","clear","add","to","duration","ease","delay","rotation","play","out","timeScale","reverse","getTimeLine"],"sources":["../../../../src/core/SceneEffect/grow/style_down.ts"],"sourcesContent":["import type { Object3D } from '@anov/3d-core'\nimport { MathUtils, Vector3, gsap, use } from '@anov/3d-core'\nimport type { GrowOption, IGrowStyle } from './type'\n\n// 向下掉落\nexport class GrowStyleDown implements IGrowStyle {\n private _objs: Array<Object3D>\n private _opt: GrowOption\n private _tl: gsap.core.Timeline\n private maxDistance: number\n\n constructor(objs: Array<Object3D>, opt: GrowOption) {\n this._objs = objs\n this._opt = opt\n this._tl = null// gsap.timeline()\n this.maxDistance = 0\n }\n\n // 对象初始化\n init(): void {\n this._tl = gsap.timeline()\n\n const max = this._opt.gapTime + this._opt.time\n // 统一为Vector3\n if (Array.isArray(this._opt.center))\n this._opt.center = new Vector3().fromArray(this._opt.center as number[])\n // 找到对象最远距离\n this._objs.map((obj) => {\n const distance = Math.abs(obj.position.distanceTo(this._opt.center as Vector3))\n obj.userData.growDistance = distance\n obj.userData.growY = obj.position.y\n if (distance > this.maxDistance)\n this.maxDistance = distance\n })\n\n this._objs.map((obj) => {\n // 计算排序延迟\n obj.userData.growDelay = MathUtils.lerp(0, max, obj.userData.growDistance / this.maxDistance)\n // 距离\n obj.position.y += this._opt.distance\n // 旋转\n this._opt.isRotate && obj.rotateY(MathUtils.degToRad(270))\n // 缩放\n this._opt.isScale && obj.scale.set(obj.scale.x * 0.1, obj.scale.y * 0.1, obj.scale.z * 0.1)\n })\n }\n\n in(): void {\n this._tl.clear()\n\n this._objs.map((obj) => {\n this._tl.add(gsap.to(obj.position, { y: obj.position.y - this._opt.distance, duration: this._opt.time, ease: this._opt.ease, delay: obj.userData.growDelay }), 0)\n if (this._opt.isRotate)\n this._tl.add(gsap.to(obj.rotation, { y: 0, duration: this._opt.time, ease: this._opt.ease, delay: obj.userData.growDelay }), 0)\n if (this._opt.isScale)\n this._tl.add(gsap.to(obj.scale, { x: 1, y: 1, z: 1, duration: this._opt.time, ease: this._opt.ease, delay: obj.userData.growDelay }), 0)\n })\n this._tl.play(0, false)\n }\n\n out(): void {\n this._tl.timeScale(this._opt.scale).reverse()\n }\n\n getTimeLine(): gsap.core.Timeline {\n return this._tl\n }\n}"],"mappings":";;;;;;;AACA,SAASA,SAAS,EAAEC,OAAO,EAAEC,IAAI,QAAa,eAAe;AAG7D;AACA,WAAaC,aAAa;EAMxB,SAAAA,cAAYC,IAAqB,EAAEC,GAAe,EAAE;IAAAC,eAAA,OAAAH,aAAA;IAAAI,eAAA;IAAAA,eAAA;IAAAA,eAAA;IAAAA,eAAA;IAClD,IAAI,CAACC,KAAK,GAAGJ,IAAI;IACjB,IAAI,CAACK,IAAI,GAAGJ,GAAG;IACf,IAAI,CAACK,GAAG,GAAG,IAAI;IACf,IAAI,CAACC,WAAW,GAAG,CAAC;EACtB;;EAEA;EAAAC,YAAA,CAAAT,aAAA;IAAAU,GAAA;IAAAC,KAAA,EACA,SAAAC,KAAA,EAAa;MAAA,IAAAC,KAAA;MACX,IAAI,CAACN,GAAG,GAAGR,IAAI,CAACe,QAAQ,CAAC,CAAC;MAE1B,IAAMC,GAAG,GAAG,IAAI,CAACT,IAAI,CAACU,OAAO,GAAG,IAAI,CAACV,IAAI,CAACW,IAAI;MAC9C;MACA,IAAIC,KAAK,CAACC,OAAO,CAAC,IAAI,CAACb,IAAI,CAACc,MAAM,CAAC,EACjC,IAAI,CAACd,IAAI,CAACc,MAAM,GAAG,IAAItB,OAAO,CAAC,CAAC,CAACuB,SAAS,CAAC,IAAI,CAACf,IAAI,CAACc,MAAkB,CAAC;MAC1E;MACA,IAAI,CAACf,KAAK,CAACiB,GAAG,CAAC,UAACC,GAAG,EAAK;QACtB,IAAMC,QAAQ,GAAGC,IAAI,CAACC,GAAG,CAACH,GAAG,CAACI,QAAQ,CAACC,UAAU,CAACf,KAAI,CAACP,IAAI,CAACc,MAAiB,CAAC,CAAC;QAC/EG,GAAG,CAACM,QAAQ,CAACC,YAAY,GAAGN,QAAQ;QACpCD,GAAG,CAACM,QAAQ,CAACE,KAAK,GAAGR,GAAG,CAACI,QAAQ,CAACK,CAAC;QACnC,IAAIR,QAAQ,GAAGX,KAAI,CAACL,WAAW,EAC7BK,KAAI,CAACL,WAAW,GAAGgB,QAAQ;MAC/B,CAAC,CAAC;MAEF,IAAI,CAACnB,KAAK,CAACiB,GAAG,CAAC,UAACC,GAAG,EAAK;QACtB;QACAA,GAAG,CAACM,QAAQ,CAACI,SAAS,GAAGpC,SAAS,CAACqC,IAAI,CAAC,CAAC,EAAEnB,GAAG,EAAEQ,GAAG,CAACM,QAAQ,CAACC,YAAY,GAAGjB,KAAI,CAACL,WAAW,CAAC;QAC7F;QACAe,GAAG,CAACI,QAAQ,CAACK,CAAC,IAAInB,KAAI,CAACP,IAAI,CAACkB,QAAQ;QACpC;QACAX,KAAI,CAACP,IAAI,CAAC6B,QAAQ,IAAIZ,GAAG,CAACa,OAAO,CAACvC,SAAS,CAACwC,QAAQ,CAAC,GAAG,CAAC,CAAC;QAC1D;QACAxB,KAAI,CAACP,IAAI,CAACgC,OAAO,IAAIf,GAAG,CAACgB,KAAK,CAACC,GAAG,CAACjB,GAAG,CAACgB,KAAK,CAACE,CAAC,GAAG,GAAG,EAAElB,GAAG,CAACgB,KAAK,CAACP,CAAC,GAAG,GAAG,EAAET,GAAG,CAACgB,KAAK,CAACG,CAAC,GAAG,GAAG,CAAC;MAC7F,CAAC,CAAC;IACJ;EAAC;IAAAhC,GAAA;IAAAC,KAAA,EAED,SAAAgC,IAAA,EAAW;MAAA,IAAAC,MAAA;MACT,IAAI,CAACrC,GAAG,CAACsC,KAAK,CAAC,CAAC;MAEhB,IAAI,CAACxC,KAAK,CAACiB,GAAG,CAAC,UAACC,GAAG,EAAK;QACtBqB,MAAI,CAACrC,GAAG,CAACuC,GAAG,CAAC/C,IAAI,CAACgD,EAAE,CAACxB,GAAG,CAACI,QAAQ,EAAE;UAAEK,CAAC,EAAET,GAAG,CAACI,QAAQ,CAACK,CAAC,GAAGY,MAAI,CAACtC,IAAI,CAACkB,QAAQ;UAAEwB,QAAQ,EAAEJ,MAAI,CAACtC,IAAI,CAACW,IAAI;UAAEgC,IAAI,EAAEL,MAAI,CAACtC,IAAI,CAAC2C,IAAI;UAAEC,KAAK,EAAE3B,GAAG,CAACM,QAAQ,CAACI;QAAU,CAAC,CAAC,EAAE,CAAC,CAAC;QACjK,IAAIW,MAAI,CAACtC,IAAI,CAAC6B,QAAQ,EACpBS,MAAI,CAACrC,GAAG,CAACuC,GAAG,CAAC/C,IAAI,CAACgD,EAAE,CAACxB,GAAG,CAAC4B,QAAQ,EAAE;UAAEnB,CAAC,EAAE,CAAC;UAAEgB,QAAQ,EAAEJ,MAAI,CAACtC,IAAI,CAACW,IAAI;UAAEgC,IAAI,EAAEL,MAAI,CAACtC,IAAI,CAAC2C,IAAI;UAAEC,KAAK,EAAE3B,GAAG,CAACM,QAAQ,CAACI;QAAU,CAAC,CAAC,EAAE,CAAC,CAAC;QACjI,IAAIW,MAAI,CAACtC,IAAI,CAACgC,OAAO,EACnBM,MAAI,CAACrC,GAAG,CAACuC,GAAG,CAAC/C,IAAI,CAACgD,EAAE,CAACxB,GAAG,CAACgB,KAAK,EAAE;UAAEE,CAAC,EAAE,CAAC;UAAET,CAAC,EAAE,CAAC;UAAEU,CAAC,EAAE,CAAC;UAAEM,QAAQ,EAAEJ,MAAI,CAACtC,IAAI,CAACW,IAAI;UAAEgC,IAAI,EAAEL,MAAI,CAACtC,IAAI,CAAC2C,IAAI;UAAEC,KAAK,EAAE3B,GAAG,CAACM,QAAQ,CAACI;QAAU,CAAC,CAAC,EAAE,CAAC,CAAC;MAC5I,CAAC,CAAC;MACF,IAAI,CAAC1B,GAAG,CAAC6C,IAAI,CAAC,CAAC,EAAE,KAAK,CAAC;IACzB;EAAC;IAAA1C,GAAA;IAAAC,KAAA,EAED,SAAA0C,IAAA,EAAY;MACV,IAAI,CAAC9C,GAAG,CAAC+C,SAAS,CAAC,IAAI,CAAChD,IAAI,CAACiC,KAAK,CAAC,CAACgB,OAAO,CAAC,CAAC;IAC/C;EAAC;IAAA7C,GAAA;IAAAC,KAAA,EAED,SAAA6C,YAAA,EAAkC;MAChC,OAAO,IAAI,CAACjD,GAAG;IACjB;EAAC;EAAA,OAAAP,aAAA;AAAA"}
1
+ {"version":3,"names":["MathUtils","Vector3","gsap","GrowStyleDown","constructor","objs","opt","_defineProperty","_objs","_opt","_tl","maxDistance","init","timeline","max","gapTime","time","Array","isArray","center","fromArray","map","obj","distance","Math","abs","position","distanceTo","userData","growDistance","growY","y","growDelay","lerp","isRotate","rotateY","degToRad","isScale","scale","set","x","z","in","clear","add","to","duration","ease","delay","rotation","play","out","timeScale","reverse","getTimeLine"],"sources":["../../../../src/core/SceneEffect/grow/style_down.ts"],"sourcesContent":["import type { Object3D } from '@anov/3d-core'\nimport { MathUtils, Vector3, gsap, use } from '@anov/3d-core'\nimport type { GrowOption, IGrowStyle } from './type'\n\n// 向下掉落\nexport class GrowStyleDown implements IGrowStyle {\n private _objs: Array<Object3D>\n private _opt: GrowOption\n private _tl: gsap.core.Timeline\n private maxDistance: number\n\n constructor(objs: Array<Object3D>, opt: GrowOption) {\n this._objs = objs\n this._opt = opt\n this._tl = null// gsap.timeline()\n this.maxDistance = 0\n }\n\n // 对象初始化\n init(): void {\n this._tl = gsap.timeline()\n\n const max = this._opt.gapTime + this._opt.time\n // 统一为Vector3\n if (Array.isArray(this._opt.center))\n this._opt.center = new Vector3().fromArray(this._opt.center as number[])\n // 找到对象最远距离\n this._objs.map((obj) => {\n const distance = Math.abs(obj.position.distanceTo(this._opt.center as Vector3))\n obj.userData.growDistance = distance\n obj.userData.growY = obj.position.y\n if (distance > this.maxDistance)\n this.maxDistance = distance\n })\n\n this._objs.map((obj) => {\n // 计算排序延迟\n obj.userData.growDelay = MathUtils.lerp(0, max, obj.userData.growDistance / this.maxDistance)\n // 距离\n obj.position.y += this._opt.distance\n // 旋转\n this._opt.isRotate && obj.rotateY(MathUtils.degToRad(270))\n // 缩放\n this._opt.isScale && obj.scale.set(obj.scale.x * 0.1, obj.scale.y * 0.1, obj.scale.z * 0.1)\n })\n }\n\n in(): void {\n this._tl.clear()\n\n this._objs.map((obj) => {\n this._tl.add(gsap.to(obj.position, { y: obj.position.y - 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@@ -1,15 +1,10 @@
1
- function _typeof(o) { "@babel/helpers - typeof"; return _typeof = "function" == typeof Symbol && "symbol" == typeof Symbol.iterator ? function (o) { return typeof o; } : function (o) { return o && "function" == typeof Symbol && o.constructor === Symbol && o !== Symbol.prototype ? "symbol" : typeof o; }, _typeof(o); }
2
- function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
3
- function _defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, _toPropertyKey(descriptor.key), descriptor); } }
4
- function _createClass(Constructor, protoProps, staticProps) { if (protoProps) _defineProperties(Constructor.prototype, protoProps); if (staticProps) _defineProperties(Constructor, staticProps); Object.defineProperty(Constructor, "prototype", { writable: false }); return Constructor; }
5
1
  function _defineProperty(obj, key, value) { key = _toPropertyKey(key); if (key in obj) { Object.defineProperty(obj, key, { value: value, enumerable: true, configurable: true, writable: true }); } else { obj[key] = value; } return obj; }
6
- function _toPropertyKey(t) { var i = _toPrimitive(t, "string"); return "symbol" == _typeof(i) ? i : String(i); }
7
- function _toPrimitive(t, r) { if ("object" != _typeof(t) || !t) return t; var e = t[Symbol.toPrimitive]; if (void 0 !== e) { var i = e.call(t, r || "default"); if ("object" != _typeof(i)) return i; throw new TypeError("@@toPrimitive must return a primitive value."); } return ("string" === r ? String : Number)(t); }
2
+ function _toPropertyKey(t) { var i = _toPrimitive(t, "string"); return "symbol" == typeof i ? i : String(i); }
3
+ function _toPrimitive(t, r) { if ("object" != typeof t || !t) return t; var e = t[Symbol.toPrimitive]; if (void 0 !== e) { var i = e.call(t, r || "default"); if ("object" != typeof i) return i; throw new TypeError("@@toPrimitive must return a primitive value."); } return ("string" === r ? String : Number)(t); }
8
4
  import { MathUtils, Vector3, gsap } from '@anov/3d-core';
9
5
  // 向上生长
10
- export var GrowStyleUp = /*#__PURE__*/function () {
11
- function GrowStyleUp(objs, opt) {
12
- _classCallCheck(this, GrowStyleUp);
6
+ export class GrowStyleUp {
7
+ constructor(objs, opt) {
13
8
  _defineProperty(this, "_objs", void 0);
14
9
  _defineProperty(this, "_opt", void 0);
15
10
  _defineProperty(this, "_tl", void 0);
@@ -21,76 +16,64 @@ export var GrowStyleUp = /*#__PURE__*/function () {
21
16
  }
22
17
 
23
18
  // 对象初始化
24
- _createClass(GrowStyleUp, [{
25
- key: "init",
26
- value: function init() {
27
- var _this = this;
28
- this._tl = gsap.timeline();
29
- var max = this._opt.gapTime + this._opt.time;
30
- // 统一为Vector3
31
- if (Array.isArray(this._opt.center)) this._opt.center = new Vector3().fromArray(this._opt.center);
32
- // 找到对象最远距离
33
- this._objs.map(function (obj) {
34
- var distance = Math.abs(obj.position.distanceTo(_this._opt.center));
35
- obj.userData.growDistance = distance;
36
- obj.userData.growY = obj.position.y;
37
- if (distance > _this.maxDistance) _this.maxDistance = distance;
38
- });
39
- this._objs.map(function (obj) {
40
- // 计算排序延迟
41
- obj.userData.growDelay = MathUtils.lerp(0, max, obj.userData.growDistance / _this.maxDistance);
42
- // 距离
43
- obj.position.y -= _this._opt.distance;
44
- // 旋转
45
- _this._opt.isRotate && obj.rotateY(MathUtils.degToRad(270));
46
- // 缩放
47
- _this._opt.isScale && obj.scale.set(obj.scale.x * 0.1, obj.scale.y * 0.1, obj.scale.z * 0.1);
48
- });
49
- }
50
- }, {
51
- key: "in",
52
- value: function _in() {
53
- var _this2 = this;
54
- this._tl.clear();
55
- // this._tl = gsap.timeline({ onComplete: this._opt.onGrowInCompleted, onReverseComplete: this._opt.onGrowOutCompleted })
56
- this._objs.map(function (obj) {
57
- // 距离1
58
- _this2._tl.add(gsap.to(obj.position, {
59
- y: obj.position.y + _this2._opt.distance,
60
- duration: _this2._opt.time,
61
- ease: _this2._opt.ease,
62
- delay: obj.userData.growDelay
63
- }), 0);
64
- // 旋转
65
- if (_this2._opt.isRotate) _this2._tl.add(gsap.to(obj.rotation, {
66
- y: 0,
67
- duration: _this2._opt.time,
68
- ease: _this2._opt.ease,
69
- delay: obj.userData.growDelay
70
- }), 0);
71
- // 缩放
72
- if (_this2._opt.isScale) _this2._tl.add(gsap.to(obj.scale, {
73
- x: 1,
74
- y: 1,
75
- z: 1,
76
- duration: _this2._opt.time,
77
- ease: _this2._opt.ease,
78
- delay: obj.userData.growDelay
79
- }), 0);
80
- });
81
- this._tl.play(0, false);
82
- }
83
- }, {
84
- key: "out",
85
- value: function out() {
86
- this._tl.timeScale(this._opt.scale).reverse();
87
- }
88
- }, {
89
- key: "getTimeLine",
90
- value: function getTimeLine() {
91
- return this._tl;
92
- }
93
- }]);
94
- return GrowStyleUp;
95
- }();
19
+ init() {
20
+ this._tl = gsap.timeline();
21
+ const max = this._opt.gapTime + this._opt.time;
22
+ // 统一为Vector3
23
+ if (Array.isArray(this._opt.center)) this._opt.center = new Vector3().fromArray(this._opt.center);
24
+ // 找到对象最远距离
25
+ this._objs.map(obj => {
26
+ const distance = Math.abs(obj.position.distanceTo(this._opt.center));
27
+ obj.userData.growDistance = distance;
28
+ obj.userData.growY = obj.position.y;
29
+ if (distance > this.maxDistance) this.maxDistance = distance;
30
+ });
31
+ this._objs.map(obj => {
32
+ // 计算排序延迟
33
+ obj.userData.growDelay = MathUtils.lerp(0, max, obj.userData.growDistance / this.maxDistance);
34
+ // 距离
35
+ obj.position.y -= this._opt.distance;
36
+ // 旋转
37
+ this._opt.isRotate && obj.rotateY(MathUtils.degToRad(270));
38
+ // 缩放
39
+ this._opt.isScale && obj.scale.set(obj.scale.x * 0.1, obj.scale.y * 0.1, obj.scale.z * 0.1);
40
+ });
41
+ }
42
+ in() {
43
+ this._tl.clear();
44
+ // this._tl = gsap.timeline({ onComplete: this._opt.onGrowInCompleted, onReverseComplete: this._opt.onGrowOutCompleted })
45
+ this._objs.map(obj => {
46
+ // 距离1
47
+ this._tl.add(gsap.to(obj.position, {
48
+ y: obj.position.y + this._opt.distance,
49
+ duration: this._opt.time,
50
+ ease: this._opt.ease,
51
+ delay: obj.userData.growDelay
52
+ }), 0);
53
+ // 旋转
54
+ if (this._opt.isRotate) this._tl.add(gsap.to(obj.rotation, {
55
+ y: 0,
56
+ duration: this._opt.time,
57
+ ease: this._opt.ease,
58
+ delay: obj.userData.growDelay
59
+ }), 0);
60
+ // 缩放
61
+ if (this._opt.isScale) this._tl.add(gsap.to(obj.scale, {
62
+ x: 1,
63
+ y: 1,
64
+ z: 1,
65
+ duration: this._opt.time,
66
+ ease: this._opt.ease,
67
+ delay: obj.userData.growDelay
68
+ }), 0);
69
+ });
70
+ this._tl.play(0, false);
71
+ }
72
+ out() {
73
+ this._tl.timeScale(this._opt.scale).reverse();
74
+ }
75
+ getTimeLine() {
76
+ return this._tl;
77
+ }
78
+ }
96
79
  //# sourceMappingURL=style_up.js.map
@@ -1 +1 @@
1
- {"version":3,"names":["MathUtils","Vector3","gsap","GrowStyleUp","objs","opt","_classCallCheck","_defineProperty","_objs","_opt","_tl","maxDistance","_createClass","key","value","init","_this","timeline","max","gapTime","time","Array","isArray","center","fromArray","map","obj","distance","Math","abs","position","distanceTo","userData","growDistance","growY","y","growDelay","lerp","isRotate","rotateY","degToRad","isScale","scale","set","x","z","_in","_this2","clear","add","to","duration","ease","delay","rotation","play","out","timeScale","reverse","getTimeLine"],"sources":["../../../../src/core/SceneEffect/grow/style_up.ts"],"sourcesContent":["import type { Object3D } from '@anov/3d-core'\nimport { MathUtils, Vector3, gsap, use } from '@anov/3d-core'\nimport type { GrowOption, IGrowStyle } from './type'\n\n// 向上生长\nexport class GrowStyleUp implements IGrowStyle {\n private _objs: Array<Object3D>\n private _opt: GrowOption\n private _tl: gsap.core.Timeline\n private maxDistance: number\n\n constructor(objs: Array<Object3D>, opt: GrowOption) {\n this._objs = objs\n this._opt = opt\n this._tl = null // gsap.timeline()\n this.maxDistance = 0\n }\n\n // 对象初始化\n init(): void {\n this._tl = gsap.timeline()\n\n const max = this._opt.gapTime + this._opt.time\n // 统一为Vector3\n if (Array.isArray(this._opt.center))\n this._opt.center = new Vector3().fromArray(this._opt.center as number[])\n // 找到对象最远距离\n this._objs.map((obj) => {\n const distance = Math.abs(obj.position.distanceTo(this._opt.center as Vector3))\n obj.userData.growDistance = distance\n obj.userData.growY = obj.position.y\n if (distance > this.maxDistance)\n this.maxDistance = distance\n })\n\n this._objs.map((obj) => {\n // 计算排序延迟\n obj.userData.growDelay = MathUtils.lerp(0, max, obj.userData.growDistance / this.maxDistance)\n // 距离\n obj.position.y -= this._opt.distance\n // 旋转\n this._opt.isRotate && obj.rotateY(MathUtils.degToRad(270))\n // 缩放\n this._opt.isScale && obj.scale.set(obj.scale.x * 0.1, obj.scale.y * 0.1, obj.scale.z * 0.1)\n })\n }\n\n in(): void {\n this._tl.clear()\n // this._tl = gsap.timeline({ onComplete: this._opt.onGrowInCompleted, onReverseComplete: this._opt.onGrowOutCompleted })\n this._objs.map((obj) => {\n // 距离1\n this._tl.add(gsap.to(obj.position, { y: obj.position.y + this._opt.distance, duration: this._opt.time, ease: this._opt.ease, delay: obj.userData.growDelay }), 0)\n // 旋转\n if (this._opt.isRotate)\n this._tl.add(gsap.to(obj.rotation, { y: 0, duration: this._opt.time, ease: this._opt.ease, delay: obj.userData.growDelay }), 0)\n // 缩放\n if (this._opt.isScale)\n this._tl.add(gsap.to(obj.scale, { x: 1, y: 1, z: 1, duration: this._opt.time, ease: this._opt.ease, delay: obj.userData.growDelay }), 0)\n })\n this._tl.play(0, false)\n }\n\n out(): void {\n this._tl.timeScale(this._opt.scale).reverse()\n }\n\n getTimeLine(): gsap.core.Timeline {\n return this._tl\n 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+ {"version":3,"names":["MathUtils","Vector3","gsap","GrowStyleUp","constructor","objs","opt","_defineProperty","_objs","_opt","_tl","maxDistance","init","timeline","max","gapTime","time","Array","isArray","center","fromArray","map","obj","distance","Math","abs","position","distanceTo","userData","growDistance","growY","y","growDelay","lerp","isRotate","rotateY","degToRad","isScale","scale","set","x","z","in","clear","add","to","duration","ease","delay","rotation","play","out","timeScale","reverse","getTimeLine"],"sources":["../../../../src/core/SceneEffect/grow/style_up.ts"],"sourcesContent":["import type { Object3D } from '@anov/3d-core'\nimport { MathUtils, Vector3, gsap, use } from '@anov/3d-core'\nimport type { GrowOption, IGrowStyle } from './type'\n\n// 向上生长\nexport class GrowStyleUp implements IGrowStyle {\n private _objs: Array<Object3D>\n private _opt: GrowOption\n private _tl: gsap.core.Timeline\n private maxDistance: number\n\n constructor(objs: Array<Object3D>, opt: GrowOption) {\n this._objs = objs\n this._opt = opt\n this._tl = null // gsap.timeline()\n this.maxDistance = 0\n }\n\n // 对象初始化\n init(): void {\n this._tl = gsap.timeline()\n\n const max = this._opt.gapTime + this._opt.time\n // 统一为Vector3\n if (Array.isArray(this._opt.center))\n this._opt.center = new Vector3().fromArray(this._opt.center as number[])\n // 找到对象最远距离\n this._objs.map((obj) => {\n const distance = Math.abs(obj.position.distanceTo(this._opt.center as Vector3))\n obj.userData.growDistance = distance\n obj.userData.growY = obj.position.y\n if (distance > this.maxDistance)\n this.maxDistance = distance\n })\n\n this._objs.map((obj) => {\n // 计算排序延迟\n obj.userData.growDelay = MathUtils.lerp(0, max, obj.userData.growDistance / this.maxDistance)\n // 距离\n obj.position.y -= this._opt.distance\n // 旋转\n this._opt.isRotate && obj.rotateY(MathUtils.degToRad(270))\n // 缩放\n this._opt.isScale && obj.scale.set(obj.scale.x * 0.1, obj.scale.y * 0.1, obj.scale.z * 0.1)\n })\n }\n\n in(): void {\n this._tl.clear()\n // this._tl = gsap.timeline({ onComplete: this._opt.onGrowInCompleted, onReverseComplete: this._opt.onGrowOutCompleted })\n this._objs.map((obj) => {\n // 距离1\n this._tl.add(gsap.to(obj.position, { y: obj.position.y + this._opt.distance, duration: this._opt.time, ease: this._opt.ease, delay: obj.userData.growDelay }), 0)\n // 旋转\n if (this._opt.isRotate)\n this._tl.add(gsap.to(obj.rotation, { y: 0, duration: this._opt.time, ease: this._opt.ease, delay: obj.userData.growDelay }), 0)\n // 缩放\n if (this._opt.isScale)\n this._tl.add(gsap.to(obj.scale, { x: 1, y: 1, z: 1, duration: this._opt.time, ease: this._opt.ease, delay: obj.userData.growDelay }), 0)\n })\n this._tl.play(0, false)\n }\n\n out(): void {\n this._tl.timeScale(this._opt.scale).reverse()\n }\n\n getTimeLine(): gsap.core.Timeline {\n return this._tl\n 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@@ -1,12 +1,12 @@
1
1
  // 生长动画类型
2
- export var ESceneGrowType = /*#__PURE__*/function (ESceneGrowType) {
2
+ export let ESceneGrowType = /*#__PURE__*/function (ESceneGrowType) {
3
3
  ESceneGrowType[ESceneGrowType["Up"] = 0] = "Up";
4
4
  ESceneGrowType[ESceneGrowType["Down"] = 1] = "Down";
5
5
  return ESceneGrowType;
6
6
  }({});
7
7
 
8
8
  // 动画ease类型
9
- export var EEaseType = {
9
+ export const EEaseType = {
10
10
  Linear: 'none',
11
11
  // 均速
12
12
  SineIn: 'sine.in',
@@ -1 +1 @@
1
- {"version":3,"names":["ESceneGrowType","EEaseType","Linear","SineIn","SineOut","SineInOut","BackIn","BackOut","BackInOut","BounceIn","BounceOut","BounceInOut","ExpoIn","ExpoOut","ExpoInOut","ElasticIn","ElasticOut","ElasticInOut"],"sources":["../../../../src/core/SceneEffect/grow/type.ts"],"sourcesContent":["import type { Vector3, gsap } from '@anov/3d-core'\n\nexport interface IGrowStyle {\n init(): void\n in(): void\n out(): void\n getTimeLine(): gsap.core.Timeline\n}\n\nexport interface GrowOption {\n tag?: string // 可选,进场对象Tag, 默认 \"*\" 所有对象,\n type?: ESceneGrowType // 可选,进场动画类型,默认 ESceneGrowType.Up向上生长\n time?: number // 可选,单对象进场时间,默认0.5秒\n gapTime?: number // 可选,多个对象之间间隔事件,默认0.2秒\n ease?: string // 可选,默认缓入缓出\n center?: Vector3 | Array<number> | null // 可选,生长中心位置,默认[0,0,0]\n scale?: number // 可选,出场倍数,是进场时间的几倍,默认为1, 注意:进场无效。\n distance?: number // 可选,初始化UP/DOWN起始距离,默认1000\n isRotate?: boolean // 可选,初始化UP/DOWN起始旋转角度,默认270\n isScale?: boolean // 可选,初始化UP/DOWN起始缩放大小,默认0.1\n onGrowInitCompleted?(): void // 可选,初始化\n onGrowInStart?(): void // 可选,生长开始回调\n onGrowInCompleted?(): void // 可选,生长完成回调\n onGrowOutStart?(): void // 可选,消失开始回调\n onGrowOutCompleted?(): void // 可选,消失完成回调\n}\n\n// 生长动画类型\nexport enum ESceneGrowType {\n Up,\n Down,\n}\n\n// 动画ease类型\nexport const EEaseType = {\n Linear: 'none', // 均速\n SineIn: 'sine.in', // 缓入\n SineOut: 'sine.out', // 缓出\n SineInOut: 'sine.inOut', // 缓入缓出\n BackIn: 'back.in(1.7)', // 回退入\n BackOut: 'back.out(1.7)', // 回退出\n BackInOut: 'back.inOut(1.7)', // 回退入回退出\n BounceIn: 'bounce.in', // 硬弹跳入,步伐越来越大,类似三级跳远,\n BounceOut: 'bounce.out', // 硬弹跳出,步伐越来越小,类似乒乓球掉落到停止\n BounceInOut: 'bounce.inOut', // 弹跳入弹跳出\n ExpoIn: 'expo.in', // 缓入, 类似SineIn * 4倍效果\n ExpoOut: 'expo.out', // 缓出, 类似SineOut * 4倍效果\n ExpoInOut: 'expo.inOut', // 缓入缓出, 类似SineInOut * 4倍效果\n ElasticIn: 'elastic.in(1,0.3)', // 弹入,软回弹,类似橡胶\n ElasticOut: 'elastic.out(1,0.3)', // 弹出,软回弹,类似橡胶\n ElasticInOut: 'elastic.inOut(1,0.3)', // 弹入弹出,软回弹,类似橡胶\n}"],"mappings":"AA2BA;AACA,WAAYA,cAAc,0BAAdA,cAAc;EAAdA,cAAc,CAAdA,cAAc;EAAdA,cAAc,CAAdA,cAAc;EAAA,OAAdA,cAAc;AAAA;;AAK1B;AACA,OAAO,IAAMC,SAAS,GAAG;EACvBC,MAAM,EAAE,MAAM;EAAE;EAChBC,MAAM,EAAE,SAAS;EAAE;EACnBC,OAAO,EAAE,UAAU;EAAE;EACrBC,SAAS,EAAE,YAAY;EAAE;EACzBC,MAAM,EAAE,cAAc;EAAE;EACxBC,OAAO,EAAE,eAAe;EAAE;EAC1BC,SAAS,EAAE,iBAAiB;EAAE;EAC9BC,QAAQ,EAAE,WAAW;EAAE;EACvBC,SAAS,EAAE,YAAY;EAAE;EACzBC,WAAW,EAAE,cAAc;EAAE;EAC7BC,MAAM,EAAE,SAAS;EAAE;EACnBC,OAAO,EAAE,UAAU;EAAE;EACrBC,SAAS,EAAE,YAAY;EAAE;EACzBC,SAAS,EAAE,mBAAmB;EAAE;EAChCC,UAAU,EAAE,oBAAoB;EAAE;EAClCC,YAAY,EAAE,sBAAsB,CAAE;AACxC,CAAC"}
1
+ {"version":3,"names":["ESceneGrowType","EEaseType","Linear","SineIn","SineOut","SineInOut","BackIn","BackOut","BackInOut","BounceIn","BounceOut","BounceInOut","ExpoIn","ExpoOut","ExpoInOut","ElasticIn","ElasticOut","ElasticInOut"],"sources":["../../../../src/core/SceneEffect/grow/type.ts"],"sourcesContent":["import type { Vector3, gsap } from '@anov/3d-core'\n\nexport interface IGrowStyle {\n init(): void\n in(): void\n out(): void\n getTimeLine(): gsap.core.Timeline\n}\n\nexport interface GrowOption {\n tag?: string // 可选,进场对象Tag, 默认 \"*\" 所有对象,\n type?: ESceneGrowType // 可选,进场动画类型,默认 ESceneGrowType.Up向上生长\n time?: number // 可选,单对象进场时间,默认0.5秒\n gapTime?: number // 可选,多个对象之间间隔事件,默认0.2秒\n ease?: string // 可选,默认缓入缓出\n center?: Vector3 | Array<number> | null // 可选,生长中心位置,默认[0,0,0]\n scale?: number // 可选,出场倍数,是进场时间的几倍,默认为1, 注意:进场无效。\n distance?: number // 可选,初始化UP/DOWN起始距离,默认1000\n isRotate?: boolean // 可选,初始化UP/DOWN起始旋转角度,默认270\n isScale?: boolean // 可选,初始化UP/DOWN起始缩放大小,默认0.1\n onGrowInitCompleted?(): void // 可选,初始化\n onGrowInStart?(): void // 可选,生长开始回调\n onGrowInCompleted?(): void // 可选,生长完成回调\n onGrowOutStart?(): void // 可选,消失开始回调\n onGrowOutCompleted?(): void // 可选,消失完成回调\n}\n\n// 生长动画类型\nexport enum ESceneGrowType {\n Up,\n Down,\n}\n\n// 动画ease类型\nexport const EEaseType = {\n Linear: 'none', // 均速\n SineIn: 'sine.in', // 缓入\n SineOut: 'sine.out', // 缓出\n SineInOut: 'sine.inOut', // 缓入缓出\n BackIn: 'back.in(1.7)', // 回退入\n BackOut: 'back.out(1.7)', // 回退出\n BackInOut: 'back.inOut(1.7)', // 回退入回退出\n BounceIn: 'bounce.in', // 硬弹跳入,步伐越来越大,类似三级跳远,\n BounceOut: 'bounce.out', // 硬弹跳出,步伐越来越小,类似乒乓球掉落到停止\n BounceInOut: 'bounce.inOut', // 弹跳入弹跳出\n ExpoIn: 'expo.in', // 缓入, 类似SineIn * 4倍效果\n ExpoOut: 'expo.out', // 缓出, 类似SineOut * 4倍效果\n ExpoInOut: 'expo.inOut', // 缓入缓出, 类似SineInOut * 4倍效果\n ElasticIn: 'elastic.in(1,0.3)', // 弹入,软回弹,类似橡胶\n ElasticOut: 'elastic.out(1,0.3)', // 弹出,软回弹,类似橡胶\n ElasticInOut: 'elastic.inOut(1,0.3)', // 弹入弹出,软回弹,类似橡胶\n}"],"mappings":"AA2BA;AACA,WAAYA,cAAc,0BAAdA,cAAc;EAAdA,cAAc,CAAdA,cAAc;EAAdA,cAAc,CAAdA,cAAc;EAAA,OAAdA,cAAc;AAAA;;AAK1B;AACA,OAAO,MAAMC,SAAS,GAAG;EACvBC,MAAM,EAAE,MAAM;EAAE;EAChBC,MAAM,EAAE,SAAS;EAAE;EACnBC,OAAO,EAAE,UAAU;EAAE;EACrBC,SAAS,EAAE,YAAY;EAAE;EACzBC,MAAM,EAAE,cAAc;EAAE;EACxBC,OAAO,EAAE,eAAe;EAAE;EAC1BC,SAAS,EAAE,iBAAiB;EAAE;EAC9BC,QAAQ,EAAE,WAAW;EAAE;EACvBC,SAAS,EAAE,YAAY;EAAE;EACzBC,WAAW,EAAE,cAAc;EAAE;EAC7BC,MAAM,EAAE,SAAS;EAAE;EACnBC,OAAO,EAAE,UAAU;EAAE;EACrBC,SAAS,EAAE,YAAY;EAAE;EACzBC,SAAS,EAAE,mBAAmB;EAAE;EAChCC,UAAU,EAAE,oBAAoB;EAAE;EAClCC,YAAY,EAAE,sBAAsB,CAAE;AACxC,CAAC"}
@@ -1,17 +1,6 @@
1
- function _typeof(o) { "@babel/helpers - typeof"; return _typeof = "function" == typeof Symbol && "symbol" == typeof Symbol.iterator ? function (o) { return typeof o; } : function (o) { return o && "function" == typeof Symbol && o.constructor === Symbol && o !== Symbol.prototype ? "symbol" : typeof o; }, _typeof(o); }
2
- function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
3
- function _defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, _toPropertyKey(descriptor.key), descriptor); } }
4
- function _createClass(Constructor, protoProps, staticProps) { if (protoProps) _defineProperties(Constructor.prototype, protoProps); if (staticProps) _defineProperties(Constructor, staticProps); Object.defineProperty(Constructor, "prototype", { writable: false }); return Constructor; }
5
- function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function"); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, writable: true, configurable: true } }); Object.defineProperty(subClass, "prototype", { writable: false }); if (superClass) _setPrototypeOf(subClass, superClass); }
6
- function _setPrototypeOf(o, p) { _setPrototypeOf = Object.setPrototypeOf ? Object.setPrototypeOf.bind() : function _setPrototypeOf(o, p) { o.__proto__ = p; return o; }; return _setPrototypeOf(o, p); }
7
- function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = _getPrototypeOf(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = _getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return _possibleConstructorReturn(this, result); }; }
8
- function _possibleConstructorReturn(self, call) { if (call && (_typeof(call) === "object" || typeof call === "function")) { return call; } else if (call !== void 0) { throw new TypeError("Derived constructors may only return object or undefined"); } return _assertThisInitialized(self); }
9
- function _assertThisInitialized(self) { if (self === void 0) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return self; }
10
- function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
11
- function _getPrototypeOf(o) { _getPrototypeOf = Object.setPrototypeOf ? Object.getPrototypeOf.bind() : function _getPrototypeOf(o) { return o.__proto__ || Object.getPrototypeOf(o); }; return _getPrototypeOf(o); }
12
1
  function _defineProperty(obj, key, value) { key = _toPropertyKey(key); if (key in obj) { Object.defineProperty(obj, key, { value: value, enumerable: true, configurable: true, writable: true }); } else { obj[key] = value; } return obj; }
13
- function _toPropertyKey(t) { var i = _toPrimitive(t, "string"); return "symbol" == _typeof(i) ? i : String(i); }
14
- function _toPrimitive(t, r) { if ("object" != _typeof(t) || !t) return t; var e = t[Symbol.toPrimitive]; if (void 0 !== e) { var i = e.call(t, r || "default"); if ("object" != _typeof(i)) return i; throw new TypeError("@@toPrimitive must return a primitive value."); } return ("string" === r ? String : Number)(t); }
2
+ function _toPropertyKey(t) { var i = _toPrimitive(t, "string"); return "symbol" == typeof i ? i : String(i); }
3
+ function _toPrimitive(t, r) { if ("object" != typeof t || !t) return t; var e = t[Symbol.toPrimitive]; if (void 0 !== e) { var i = e.call(t, r || "default"); if ("object" != typeof i) return i; throw new TypeError("@@toPrimitive must return a primitive value."); } return ("string" === r ? String : Number)(t); }
15
4
  import { Object3D, Vector3, use } from '@anov/3d-core';
16
5
  import { EWeatherType } from "./utils/type";
17
6
  import { SkySystem } from "./sky";
@@ -22,77 +11,63 @@ import { handleTimeString } from "./utils/math";
22
11
  * 天气时间系统
23
12
  * base version
24
13
  */
25
- export var DynamicWeatherSystem = /*#__PURE__*/function (_Object3D) {
26
- _inherits(DynamicWeatherSystem, _Object3D);
27
- var _super = _createSuper(DynamicWeatherSystem);
28
- function DynamicWeatherSystem() {
29
- var _this;
30
- _classCallCheck(this, DynamicWeatherSystem);
31
- _this = _super.call(this);
32
- _defineProperty(_assertThisInitialized(_this), "_time", '08:00');
33
- _defineProperty(_assertThisInitialized(_this), "_weather", void 0);
34
- _defineProperty(_assertThisInitialized(_this), "skyLayer", void 0);
35
- _defineProperty(_assertThisInitialized(_this), "weatherLayer", void 0);
36
- _defineProperty(_assertThisInitialized(_this), "_weatherRoot", new Object3D());
37
- _this.skyLayer = new SkySystem();
38
- _this.weatherLayer = new WeatherLayer();
39
- _this.add(_this.skyLayer);
40
- _this.add(_this.weatherLayer);
41
- _this.skyLayer.setTime(handleTimeString(_this._time));
42
- _this.weatherLayer.setWeather(EWeatherType.Sunny, _this._time.split(':').map(Number)[0]);
43
- use.useframe(function () {
44
- var _use$useScene = use.useScene(),
45
- camera = _use$useScene.camera;
14
+ export class DynamicWeatherSystem extends Object3D {
15
+ get time() {
16
+ return this._time;
17
+ }
18
+ set time(time) {
19
+ this.setTime(time);
20
+ }
21
+ get weather() {
22
+ return this._weather;
23
+ }
24
+ set weather(weather) {
25
+ this.setWeather(weather);
26
+ }
27
+ constructor() {
28
+ super();
29
+ _defineProperty(this, "_time", '08:00');
30
+ _defineProperty(this, "_weather", void 0);
31
+ _defineProperty(this, "skyLayer", void 0);
32
+ _defineProperty(this, "weatherLayer", void 0);
33
+ _defineProperty(this, "_weatherRoot", new Object3D());
34
+ this.skyLayer = new SkySystem();
35
+ this.weatherLayer = new WeatherLayer();
36
+ this.add(this.skyLayer);
37
+ this.add(this.weatherLayer);
38
+ this.skyLayer.setTime(handleTimeString(this._time));
39
+ this.weatherLayer.setWeather(EWeatherType.Sunny, this._time.split(':').map(Number)[0]);
40
+ use.useframe(() => {
41
+ const {
42
+ camera
43
+ } = use.useScene();
46
44
 
47
45
  // 假设天空中心在 (0,0,0),你可以改成其他场景中心点
48
- var skyCenter = new Vector3(0, 0, 0);
49
- var distance = camera.position.distanceTo(skyCenter);
50
- var minDistance = 10; // 太近不显示
51
- var maxDistance = 8500; // 太远不显示
46
+ const skyCenter = new Vector3(0, 0, 0);
47
+ const distance = camera.position.distanceTo(skyCenter);
48
+ const minDistance = 10; // 太近不显示
49
+ const maxDistance = 8500; // 太远不显示
52
50
 
53
51
  // this.skyLayer.updateSky(camera)
54
52
  // 根据距离决定显示
55
53
  if (distance > maxDistance) {
56
- _this._weatherRoot.position.lerp(camera.position, 0.3);
57
- var scale = distance * 0.000135;
58
- _this.weatherLayer.scale.setScalar(scale);
54
+ this._weatherRoot.position.lerp(camera.position, 0.3);
55
+ const scale = distance * 0.000135;
56
+ this.weatherLayer.scale.setScalar(scale);
59
57
  } else {
60
- _this.weatherLayer.scale.setScalar(1);
61
- _this.skyLayer.scale.setScalar(1);
58
+ this.weatherLayer.scale.setScalar(1);
59
+ this.skyLayer.scale.setScalar(1);
62
60
  }
63
61
  });
64
- return _this;
65
62
  }
66
- _createClass(DynamicWeatherSystem, [{
67
- key: "time",
68
- get: function get() {
69
- return this._time;
70
- },
71
- set: function set(time) {
72
- this.setTime(time);
73
- }
74
- }, {
75
- key: "weather",
76
- get: function get() {
77
- return this._weather;
78
- },
79
- set: function set(weather) {
80
- this.setWeather(weather);
81
- }
82
- }, {
83
- key: "setTime",
84
- value: function setTime(time) {
85
- this._time = time;
86
- this.skyLayer.setTime(handleTimeString(time));
87
- this.weatherLayer.setTime(time.split(':').map(Number)[0]);
88
- }
89
- }, {
90
- key: "setWeather",
91
- value: function setWeather(weather) {
92
- this._weather = weather;
93
- this.weatherLayer.setWeather(weather, this._time.split(':').map(Number)[0]);
94
- }
95
- }]);
96
- return DynamicWeatherSystem;
97
- }(Object3D);
63
+ setTime(time) {
64
+ this._time = time;
65
+ this.skyLayer.setTime(handleTimeString(time));
66
+ this.weatherLayer.setTime(time.split(':').map(Number)[0]);
67
+ }
68
+ setWeather(weather) {
69
+ this._weather = weather;
70
+ this.weatherLayer.setWeather(weather, this._time.split(':').map(Number)[0]);
71
+ }
72
+ }
98
73
  //# sourceMappingURL=DynamicWeatherSystem.js.map