@anov/3d-ability 0.0.139 → 0.0.141

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (265) hide show
  1. package/dist/business/Animation/motion/index.js +35 -56
  2. package/dist/business/Animation/motion/index.js.map +1 -1
  3. package/dist/business/Animation/type.js +2 -2
  4. package/dist/business/Area/Fence/FenceBase.js +146 -187
  5. package/dist/business/Area/Fence/FenceBase.js.map +1 -1
  6. package/dist/business/Area/Fence/fence_base_01.js +120 -112
  7. package/dist/business/Area/Fence/fence_base_01.js.map +1 -1
  8. package/dist/business/Area/Fence/fence_feeting_01.js +218 -130
  9. package/dist/business/Area/Fence/fence_feeting_01.js.map +1 -1
  10. package/dist/business/Area/Fence/fence_roll_01.js +140 -130
  11. package/dist/business/Area/Fence/fence_roll_01.js.map +1 -1
  12. package/dist/business/Area/FillArea/FillAreaBase.js +87 -126
  13. package/dist/business/Area/FillArea/FillAreaBase.js.map +1 -1
  14. package/dist/business/Area/FillArea/fillArea_face_01.js +72 -98
  15. package/dist/business/Area/FillArea/fillArea_face_01.js.map +1 -1
  16. package/dist/business/Area/FillArea/fillArea_line_01.js +66 -94
  17. package/dist/business/Area/FillArea/fillArea_line_01.js.map +1 -1
  18. package/dist/business/Area/index.js +267 -483
  19. package/dist/business/Area/index.js.map +1 -1
  20. package/dist/business/Area/tool.js +14 -26
  21. package/dist/business/Area/tool.js.map +1 -1
  22. package/dist/business/Base/ObjectLayer.js +21 -46
  23. package/dist/business/Base/ObjectLayer.js.map +1 -1
  24. package/dist/business/Batch/index.js +189 -234
  25. package/dist/business/Batch/index.js.map +1 -1
  26. package/dist/business/Box/index.js +52 -81
  27. package/dist/business/Box/index.js.map +1 -1
  28. package/dist/business/Cylinder/index.js +51 -79
  29. package/dist/business/Cylinder/index.js.map +1 -1
  30. package/dist/business/Flyline/bubble/CircleBubble.js +1 -9
  31. package/dist/business/Flyline/bubble/CircleBubble.js.map +1 -1
  32. package/dist/business/Flyline/bubble/index.js +7 -21
  33. package/dist/business/Flyline/bubble/index.js.map +1 -1
  34. package/dist/business/Flyline/index.js +96 -162
  35. package/dist/business/Flyline/index.js.map +1 -1
  36. package/dist/business/Flyline/line/ArcLine.js +208 -291
  37. package/dist/business/Flyline/line/ArcLine.js.map +1 -1
  38. package/dist/business/Flyline/line/index.js +8 -22
  39. package/dist/business/Flyline/line/index.js.map +1 -1
  40. package/dist/business/HeatMap/HeatMap.js +380 -467
  41. package/dist/business/HeatMap/HeatMap.js.map +1 -1
  42. package/dist/business/HeatMap/core.js +405 -525
  43. package/dist/business/HeatMap/core.js.map +1 -1
  44. package/dist/business/HeatMap/shader.js +69 -3
  45. package/dist/business/HeatMap/shader.js.map +1 -1
  46. package/dist/business/InfoPanel/index.js +201 -242
  47. package/dist/business/InfoPanel/index.js.map +1 -1
  48. package/dist/business/Line/index.js +55 -88
  49. package/dist/business/Line/index.js.map +1 -1
  50. package/dist/business/Mark/KeyframeAnimation.js +145 -176
  51. package/dist/business/Mark/KeyframeAnimation.js.map +1 -1
  52. package/dist/business/Mark/index.js +196 -294
  53. package/dist/business/Mark/index.js.map +1 -1
  54. package/dist/business/Mark/shader/tanhao.js +36 -3
  55. package/dist/business/Mark/shader/tanhao.js.map +1 -1
  56. package/dist/business/Mark/type.js +1 -1
  57. package/dist/business/MaterialSwitch/MaterialSwitchSystem.js +377 -551
  58. package/dist/business/MaterialSwitch/MaterialSwitchSystem.js.map +1 -1
  59. package/dist/business/MaterialSwitch/inject.js +92 -58
  60. package/dist/business/MaterialSwitch/inject.js.map +1 -1
  61. package/dist/business/MaterialSwitch/shader/finalFade.js +74 -2
  62. package/dist/business/MaterialSwitch/shader/finalFade.js.map +1 -1
  63. package/dist/business/MaterialSwitch/shader/ground.js +95 -16
  64. package/dist/business/MaterialSwitch/shader/ground.js.map +1 -1
  65. package/dist/business/MaterialSwitch/shader/groundBase64.js +9 -3
  66. package/dist/business/MaterialSwitch/shader/groundBase64.js.map +1 -1
  67. package/dist/business/MaterialSwitch/shader/realFade.js +48 -9
  68. package/dist/business/MaterialSwitch/shader/realFade.js.map +1 -1
  69. package/dist/business/Plane/index.js +51 -78
  70. package/dist/business/Plane/index.js.map +1 -1
  71. package/dist/business/Poi/index.d.ts +5 -0
  72. package/dist/business/Poi/index.js +256 -295
  73. package/dist/business/Poi/index.js.map +1 -1
  74. package/dist/business/Poi/link/Cylinder.js +56 -89
  75. package/dist/business/Poi/link/Cylinder.js.map +1 -1
  76. package/dist/business/Poi/link/Pyramid.js +104 -165
  77. package/dist/business/Poi/link/Pyramid.js.map +1 -1
  78. package/dist/business/Poi/link/index.d.ts +1 -1
  79. package/dist/business/Poi/link/index.js +54 -114
  80. package/dist/business/Poi/link/index.js.map +1 -1
  81. package/dist/business/Poi/panel/index.d.ts +124 -0
  82. package/dist/business/Poi/panel/index.js +474 -0
  83. package/dist/business/Poi/panel/index.js.map +1 -0
  84. package/dist/business/Poi/panel/interfaces.d.ts +67 -0
  85. package/dist/business/Poi/panel/interfaces.js +2 -0
  86. package/dist/business/Poi/panel/interfaces.js.map +1 -0
  87. package/dist/business/Poi/panel/utils.d.ts +72 -0
  88. package/dist/business/Poi/panel/utils.js +126 -0
  89. package/dist/business/Poi/panel/utils.js.map +1 -0
  90. package/dist/business/Poi/particle/DoubleCircle.js +71 -107
  91. package/dist/business/Poi/particle/DoubleCircle.js.map +1 -1
  92. package/dist/business/Poi/particle/DynamicCircle.js +75 -111
  93. package/dist/business/Poi/particle/DynamicCircle.js.map +1 -1
  94. package/dist/business/Poi/particle/SingleCircle.js +62 -98
  95. package/dist/business/Poi/particle/SingleCircle.js.map +1 -1
  96. package/dist/business/Poi/particle/index.js +49 -117
  97. package/dist/business/Poi/particle/index.js.map +1 -1
  98. package/dist/business/Poi/shader/circle.js +31 -3
  99. package/dist/business/Poi/shader/circle.js.map +1 -1
  100. package/dist/business/Poi/shader/cylinder.js +37 -3
  101. package/dist/business/Poi/shader/cylinder.js.map +1 -1
  102. package/dist/business/Poi/shader/doubleCircle.js +55 -3
  103. package/dist/business/Poi/shader/doubleCircle.js.map +1 -1
  104. package/dist/business/Poi/shader/dynamicCircle.js +67 -3
  105. package/dist/business/Poi/shader/dynamicCircle.js.map +1 -1
  106. package/dist/business/Poi/title/Border.js +7 -27
  107. package/dist/business/Poi/title/Border.js.map +1 -1
  108. package/dist/business/Poi/title/Ellipse.js +7 -27
  109. package/dist/business/Poi/title/Ellipse.js.map +1 -1
  110. package/dist/business/Poi/title/index.js +208 -292
  111. package/dist/business/Poi/title/index.js.map +1 -1
  112. package/dist/business/Poi/tools.js +22 -19
  113. package/dist/business/Poi/tools.js.map +1 -1
  114. package/dist/business/Poi/types.d.ts +3 -0
  115. package/dist/business/Poi/types.js.map +1 -1
  116. package/dist/business/Sphere/index.js +47 -72
  117. package/dist/business/Sphere/index.js.map +1 -1
  118. package/dist/business/Spline/index.js +190 -245
  119. package/dist/business/Spline/index.js.map +1 -1
  120. package/dist/business/SplitBuilding/index.js +327 -536
  121. package/dist/business/SplitBuilding/index.js.map +1 -1
  122. package/dist/business/SplitBuilding/type.js +2 -2
  123. package/dist/business/TrafficComponents/RealismTraffic/RealismTraffic.js +218 -275
  124. package/dist/business/TrafficComponents/RealismTraffic/RealismTraffic.js.map +1 -1
  125. package/dist/business/TrafficComponents/StreamerTraffic/StreamerTraffic.js +132 -177
  126. package/dist/business/TrafficComponents/StreamerTraffic/StreamerTraffic.js.map +1 -1
  127. package/dist/business/TrafficComponents/StreamerTraffic/fragmentShader.js +51 -1
  128. package/dist/business/TrafficComponents/StreamerTraffic/fragmentShader.js.map +1 -1
  129. package/dist/business/TrafficComponents/StreamerTraffic/vertexShader.js +6 -1
  130. package/dist/business/TrafficComponents/StreamerTraffic/vertexShader.js.map +1 -1
  131. package/dist/business/TrafficComponents/base.js +32 -55
  132. package/dist/business/TrafficComponents/base.js.map +1 -1
  133. package/dist/business/TrafficComponents/utils.js +25 -24
  134. package/dist/business/TrafficComponents/utils.js.map +1 -1
  135. package/dist/business/Utils/Curve.js +40 -56
  136. package/dist/business/Utils/Curve.js.map +1 -1
  137. package/dist/business/Utils/constant.js +1 -1
  138. package/dist/business/Utils/constant.js.map +1 -1
  139. package/dist/business/Utils/defineProps.js +13 -14
  140. package/dist/business/Utils/defineProps.js.map +1 -1
  141. package/dist/business/Utils/round-curve.js +127 -153
  142. package/dist/business/Utils/round-curve.js.map +1 -1
  143. package/dist/business/VideoPanel/index.js +258 -319
  144. package/dist/business/VideoPanel/index.js.map +1 -1
  145. package/dist/business/Water/index.js +78 -108
  146. package/dist/business/Water/index.js.map +1 -1
  147. package/dist/business/Water/types.js +1 -1
  148. package/dist/business/Water/types.js.map +1 -1
  149. package/dist/core/Camera/PerspectiveCamera/CameraExpand.js +383 -449
  150. package/dist/core/Camera/PerspectiveCamera/CameraExpand.js.map +1 -1
  151. package/dist/core/Camera/PerspectiveCamera/FollowOrbitControls.js +107 -142
  152. package/dist/core/Camera/PerspectiveCamera/FollowOrbitControls.js.map +1 -1
  153. package/dist/core/Controls/FirstViewControl/index.js +84 -96
  154. package/dist/core/Controls/FirstViewControl/index.js.map +1 -1
  155. package/dist/core/Controls/ThirdViewControl/action/input.js +77 -98
  156. package/dist/core/Controls/ThirdViewControl/action/input.js.map +1 -1
  157. package/dist/core/Controls/ThirdViewControl/config/constants.js +1 -1
  158. package/dist/core/Controls/ThirdViewControl/config/constants.js.map +1 -1
  159. package/dist/core/Controls/ThirdViewControl/index.js +19 -28
  160. package/dist/core/Controls/ThirdViewControl/index.js.map +1 -1
  161. package/dist/core/Controls/ThirdViewControl/player/animation.js +126 -155
  162. package/dist/core/Controls/ThirdViewControl/player/animation.js.map +1 -1
  163. package/dist/core/Controls/ThirdViewControl/player/camera.js +47 -63
  164. package/dist/core/Controls/ThirdViewControl/player/camera.js.map +1 -1
  165. package/dist/core/Controls/ThirdViewControl/player/control.js +39 -49
  166. package/dist/core/Controls/ThirdViewControl/player/control.js.map +1 -1
  167. package/dist/core/Controls/ThirdViewControl/player.js +66 -91
  168. package/dist/core/Controls/ThirdViewControl/player.js.map +1 -1
  169. package/dist/core/Controls/base.js +14 -30
  170. package/dist/core/Controls/base.js.map +1 -1
  171. package/dist/core/Curve/RoundedCornersCurve/RoundedCornersCurve.js +92 -131
  172. package/dist/core/Curve/RoundedCornersCurve/RoundedCornersCurve.js.map +1 -1
  173. package/dist/core/Debug/PerformanceInfo/Performance.js +22 -47
  174. package/dist/core/Debug/PerformanceInfo/Performance.js.map +1 -1
  175. package/dist/core/Light/PointLight/PointLightExt.js +4 -21
  176. package/dist/core/Light/PointLight/PointLightExt.js.map +1 -1
  177. package/dist/core/Material/FinirMaterial/FinirMaterial.js +37 -57
  178. package/dist/core/Material/FinirMaterial/FinirMaterial.js.map +1 -1
  179. package/dist/core/Material/PristineGridMaterial/PristineGridMaterial.js +116 -153
  180. package/dist/core/Material/PristineGridMaterial/PristineGridMaterial.js.map +1 -1
  181. package/dist/core/Material/PristineGridMaterial/shader/fragment.js +95 -1
  182. package/dist/core/Material/PristineGridMaterial/shader/fragment.js.map +1 -1
  183. package/dist/core/Material/PristineGridMaterial/shader/vertex.js +26 -1
  184. package/dist/core/Material/PristineGridMaterial/shader/vertex.js.map +1 -1
  185. package/dist/core/Material/SurfaceMaterial/index.js +76 -172
  186. package/dist/core/Material/SurfaceMaterial/index.js.map +1 -1
  187. package/dist/core/Material/decorators.js +6 -11
  188. package/dist/core/Material/decorators.js.map +1 -1
  189. package/dist/core/PostEffects/addACESFilmicToneMappingPass.js +16 -12
  190. package/dist/core/PostEffects/addACESFilmicToneMappingPass.js.map +1 -1
  191. package/dist/core/PostEffects/addBrightnessContrastPass.js +17 -13
  192. package/dist/core/PostEffects/addBrightnessContrastPass.js.map +1 -1
  193. package/dist/core/PostEffects/bloomPass.js +17 -10
  194. package/dist/core/PostEffects/bloomPass.js.map +1 -1
  195. package/dist/core/PostEffects/bloomSelect.js +60 -43
  196. package/dist/core/PostEffects/bloomSelect.js.map +1 -1
  197. package/dist/core/PostEffects/colorifyPass.js +17 -13
  198. package/dist/core/PostEffects/colorifyPass.js.map +1 -1
  199. package/dist/core/PostEffects/index.js +28 -22
  200. package/dist/core/PostEffects/index.js.map +1 -1
  201. package/dist/core/PostEffects/outlinePass.js +37 -50
  202. package/dist/core/PostEffects/outlinePass.js.map +1 -1
  203. package/dist/core/PostEffects/postprocessing.js +14 -12
  204. package/dist/core/PostEffects/postprocessing.js.map +1 -1
  205. package/dist/core/PostEffects/saoPass.js +15 -10
  206. package/dist/core/PostEffects/saoPass.js.map +1 -1
  207. package/dist/core/PostEffects/shader/colorify.js +22 -3
  208. package/dist/core/PostEffects/shader/colorify.js.map +1 -1
  209. package/dist/core/PostEffects/shader/gammaCorrectionShader.js +27 -3
  210. package/dist/core/PostEffects/shader/gammaCorrectionShader.js.map +1 -1
  211. package/dist/core/PostEffects/shader/mapping.js +66 -3
  212. package/dist/core/PostEffects/shader/mapping.js.map +1 -1
  213. package/dist/core/PostEffects/shader/thermalMaging.js +28 -3
  214. package/dist/core/PostEffects/shader/thermalMaging.js.map +1 -1
  215. package/dist/core/SceneEffect/grow/grow.js +85 -101
  216. package/dist/core/SceneEffect/grow/grow.js.map +1 -1
  217. package/dist/core/SceneEffect/grow/style_down.js +60 -77
  218. package/dist/core/SceneEffect/grow/style_down.js.map +1 -1
  219. package/dist/core/SceneEffect/grow/style_up.js +64 -81
  220. package/dist/core/SceneEffect/grow/style_up.js.map +1 -1
  221. package/dist/core/SceneEffect/grow/type.js +2 -2
  222. package/dist/core/SceneEffect/grow/type.js.map +1 -1
  223. package/dist/core/WeatherSystem/DynamicWeatherSystem.js +51 -76
  224. package/dist/core/WeatherSystem/DynamicWeatherSystem.js.map +1 -1
  225. package/dist/core/WeatherSystem/hdr/index.js +69 -105
  226. package/dist/core/WeatherSystem/hdr/index.js.map +1 -1
  227. package/dist/core/WeatherSystem/index.js +77 -124
  228. package/dist/core/WeatherSystem/index.js.map +1 -1
  229. package/dist/core/WeatherSystem/objects/fog/index.js +52 -80
  230. package/dist/core/WeatherSystem/objects/fog/index.js.map +1 -1
  231. package/dist/core/WeatherSystem/objects/rain/index.js +72 -84
  232. package/dist/core/WeatherSystem/objects/rain/index.js.map +1 -1
  233. package/dist/core/WeatherSystem/objects/rain/lineRain.js +88 -118
  234. package/dist/core/WeatherSystem/objects/rain/lineRain.js.map +1 -1
  235. package/dist/core/WeatherSystem/objects/rain/plane.js +116 -146
  236. package/dist/core/WeatherSystem/objects/rain/plane.js.map +1 -1
  237. package/dist/core/WeatherSystem/objects/rain/point.js +100 -148
  238. package/dist/core/WeatherSystem/objects/rain/point.js.map +1 -1
  239. package/dist/core/WeatherSystem/objects/sky/cloud.js +71 -104
  240. package/dist/core/WeatherSystem/objects/sky/cloud.js.map +1 -1
  241. package/dist/core/WeatherSystem/objects/sky/index.js +66 -84
  242. package/dist/core/WeatherSystem/objects/sky/index.js.map +1 -1
  243. package/dist/core/WeatherSystem/objects/sky/outline.js +25 -45
  244. package/dist/core/WeatherSystem/objects/sky/outline.js.map +1 -1
  245. package/dist/core/WeatherSystem/shaders/cloud.js +74 -3
  246. package/dist/core/WeatherSystem/shaders/cloud.js.map +1 -1
  247. package/dist/core/WeatherSystem/shaders/fog.js +103 -3
  248. package/dist/core/WeatherSystem/shaders/fog.js.map +1 -1
  249. package/dist/core/WeatherSystem/shaders/rain.js +206 -7
  250. package/dist/core/WeatherSystem/shaders/rain.js.map +1 -1
  251. package/dist/core/WeatherSystem/shaders/sky.js +87 -3
  252. package/dist/core/WeatherSystem/shaders/sky.js.map +1 -1
  253. package/dist/core/WeatherSystem/sky/index.js +104 -135
  254. package/dist/core/WeatherSystem/sky/index.js.map +1 -1
  255. package/dist/core/WeatherSystem/utils/constant.js +44 -38
  256. package/dist/core/WeatherSystem/utils/constant.js.map +1 -1
  257. package/dist/core/WeatherSystem/utils/math.js +18 -25
  258. package/dist/core/WeatherSystem/utils/math.js.map +1 -1
  259. package/dist/core/WeatherSystem/utils/type.js +1 -1
  260. package/dist/core/WeatherSystem/utils/type.js.map +1 -1
  261. package/dist/core/WeatherSystem/weather/index.js +96 -141
  262. package/dist/core/WeatherSystem/weather/index.js.map +1 -1
  263. package/dist/utils/index.js +1 -1
  264. package/dist/utils/index.js.map +1 -1
  265. package/package.json +3 -3
@@ -1,22 +1,18 @@
1
- function _typeof(o) { "@babel/helpers - typeof"; return _typeof = "function" == typeof Symbol && "symbol" == typeof Symbol.iterator ? function (o) { return typeof o; } : function (o) { return o && "function" == typeof Symbol && o.constructor === Symbol && o !== Symbol.prototype ? "symbol" : typeof o; }, _typeof(o); }
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- function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
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- function _defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, _toPropertyKey(descriptor.key), descriptor); } }
4
- function _createClass(Constructor, protoProps, staticProps) { if (protoProps) _defineProperties(Constructor.prototype, protoProps); if (staticProps) _defineProperties(Constructor, staticProps); Object.defineProperty(Constructor, "prototype", { writable: false }); return Constructor; }
5
1
  function _defineProperty(obj, key, value) { key = _toPropertyKey(key); if (key in obj) { Object.defineProperty(obj, key, { value: value, enumerable: true, configurable: true, writable: true }); } else { obj[key] = value; } return obj; }
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- function _toPropertyKey(t) { var i = _toPrimitive(t, "string"); return "symbol" == _typeof(i) ? i : String(i); }
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- function _toPrimitive(t, r) { if ("object" != _typeof(t) || !t) return t; var e = t[Symbol.toPrimitive]; if (void 0 !== e) { var i = e.call(t, r || "default"); if ("object" != _typeof(i)) return i; throw new TypeError("@@toPrimitive must return a primitive value."); } return ("string" === r ? String : Number)(t); }
2
+ function _toPropertyKey(t) { var i = _toPrimitive(t, "string"); return "symbol" == typeof i ? i : String(i); }
3
+ function _toPrimitive(t, r) { if ("object" != typeof t || !t) return t; var e = t[Symbol.toPrimitive]; if (void 0 !== e) { var i = e.call(t, r || "default"); if ("object" != typeof i) return i; throw new TypeError("@@toPrimitive must return a primitive value."); } return ("string" === r ? String : Number)(t); }
8
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  import { Mesh, Vector3, acceleratedRaycast } from '@anov/3d-core';
9
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  import { SPEED } from "../config/constants";
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  Mesh.prototype.raycast = acceleratedRaycast;
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- var Character_control = /*#__PURE__*/function () {
12
- function Character_control(_ref) {
13
- var scene = _ref.scene,
14
- character = _ref.character,
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- input = _ref.input,
16
- animation = _ref.animation,
17
- characterRotateBox = _ref.characterRotateBox,
18
- camera = _ref.camera;
19
- _classCallCheck(this, Character_control);
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+ export default class Character_control {
8
+ constructor({
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+ scene,
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+ character,
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+ input,
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+ animation,
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+ characterRotateBox,
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+ camera
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+ }) {
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  _defineProperty(this, "input", void 0);
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  _defineProperty(this, "character", void 0);
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  _defineProperty(this, "control", void 0);
@@ -44,41 +40,35 @@ var Character_control = /*#__PURE__*/function () {
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  this.forwardVector.y = 0;
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  this.forwardVector.normalize();
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  }
47
- _createClass(Character_control, [{
48
- key: "updateNewPosition",
49
- value: function updateNewPosition(deltaT) {
50
- var _this$input$keys = this.input.keys,
51
- forward = _this$input$keys.forward,
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- backward = _this$input$keys.backward,
53
- left = _this$input$keys.left,
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- right = _this$input$keys.right;
43
+ updateNewPosition(deltaT) {
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+ const {
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+ forward,
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+ backward,
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+ left,
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+ right
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+ } = this.input.keys;
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56
- // 获取当前角色的前向向量
57
- var forwardVector = new Vector3();
58
- this.characterRotateBox.getWorldDirection(forwardVector);
59
- forwardVector.y = 0;
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- forwardVector.normalize();
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- var vectorUp = new Vector3(0, 1, 0);
62
- var vectorRight = new Vector3().crossVectors(vectorUp, forwardVector).normalize();
63
- var moveDirection = new Vector3();
64
- if (forward) moveDirection.add(forwardVector);
65
- if (backward) moveDirection.sub(forwardVector);
66
- if (left) moveDirection.add(vectorRight);
67
- if (right) moveDirection.sub(vectorRight);
51
+ // 获取当前角色的前向向量
52
+ const forwardVector = new Vector3();
53
+ this.characterRotateBox.getWorldDirection(forwardVector);
54
+ forwardVector.y = 0;
55
+ forwardVector.normalize();
56
+ const vectorUp = new Vector3(0, 1, 0);
57
+ const vectorRight = new Vector3().crossVectors(vectorUp, forwardVector).normalize();
58
+ const moveDirection = new Vector3();
59
+ if (forward) moveDirection.add(forwardVector);
60
+ if (backward) moveDirection.sub(forwardVector);
61
+ if (left) moveDirection.add(vectorRight);
62
+ if (right) moveDirection.sub(vectorRight);
68
63
 
69
- // 计算最终移动向量
70
- var moveVector = moveDirection.normalize().multiplyScalar(SPEED * deltaT);
64
+ // 计算最终移动向量
65
+ const moveVector = moveDirection.normalize().multiplyScalar(SPEED * deltaT);
71
66
 
72
- // 更新角色的位置
73
- if (!this.animation.preventAction) this.character.position.add(moveVector);
74
- }
75
- }, {
76
- key: "update",
77
- value: function update(deltaT) {
78
- this.updateNewPosition(deltaT);
79
- }
80
- }]);
81
- return Character_control;
82
- }();
83
- export { Character_control as default };
67
+ // 更新角色的位置
68
+ if (!this.animation.preventAction) this.character.position.add(moveVector);
69
+ }
70
+ update(deltaT) {
71
+ this.updateNewPosition(deltaT);
72
+ }
73
+ }
84
74
  //# sourceMappingURL=control.js.map
@@ -1 +1 @@
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'../action/input'\nimport type Character_animation from './animation'\n\nMesh.prototype.raycast = acceleratedRaycast\n\ninterface PropsType {\n scene: Scene\n character: Object3D\n characterRotateBox: Object3D\n input: BasicCharacterControllerInput\n animation: Character_animation\n camera: PerspectiveCamera\n}\n\nexport default class Character_control {\n input: BasicCharacterControllerInput\n character: Object3D\n control: OrbitControls | any\n currentPosition: Vector3\n camera: PerspectiveCamera\n isRoll: boolean | any\n isMove = false\n animation: Character_animation\n characterRotateBox: Object3D\n characterRotateAngle = {\n allowSet: true,\n angle: 1,\n }\n\n scene: Scene\n forwardVector: Vector3\n\n constructor({\n scene,\n character,\n input,\n animation,\n characterRotateBox,\n camera,\n }: PropsType) {\n this.input = input\n this.character = character\n this.characterRotateBox = characterRotateBox\n this.animation = animation\n this.scene = scene\n this.camera = camera\n\n this.currentPosition = new Vector3()\n this.forwardVector = new Vector3()\n this.character.getWorldDirection(this.forwardVector)\n this.forwardVector.y = 0\n this.forwardVector.normalize()\n }\n\n updateNewPosition(deltaT: number) {\n const { forward, backward, left, right } = this.input.keys\n\n // 获取当前角色的前向向量\n const forwardVector = new Vector3()\n this.characterRotateBox.getWorldDirection(forwardVector)\n forwardVector.y = 0\n forwardVector.normalize()\n\n const vectorUp = new Vector3(0, 1, 0)\n const vectorRight = new Vector3().crossVectors(vectorUp, forwardVector).normalize()\n\n const moveDirection = new Vector3()\n\n if (forward)\n moveDirection.add(forwardVector)\n if (backward)\n moveDirection.sub(forwardVector)\n if (left)\n moveDirection.add(vectorRight)\n if (right)\n moveDirection.sub(vectorRight)\n\n // 计算最终移动向量\n const moveVector = moveDirection.normalize().multiplyScalar(SPEED * deltaT)\n\n // 更新角色的位置\n if (!this.animation.preventAction)\n this.character.position.add(moveVector)\n }\n\n update(deltaT: number) {\n this.updateNewPosition(deltaT)\n }\n}\n"],"mappings":";;;;;;;AACA,SAAyBA,IAAI,EAAuBC,OAAO,EAAEC,kBAAkB,QAAQ,eAAe;AACtG,SAASC,KAAK;AAIdH,IAAI,CAACI,SAAS,CAACC,OAAO,GAAGH,kBAAkB;AAAA,IAWtBI,iBAAiB;EAkBpC,SAAAA,kBAAAC,IAAA,EAOc;IAAA,IANZC,KAAK,GAAAD,IAAA,CAALC,KAAK;MACLC,SAAS,GAAAF,IAAA,CAATE,SAAS;MACTC,KAAK,GAAAH,IAAA,CAALG,KAAK;MACLC,SAAS,GAAAJ,IAAA,CAATI,SAAS;MACTC,kBAAkB,GAAAL,IAAA,CAAlBK,kBAAkB;MAClBC,MAAM,GAAAN,IAAA,CAANM,MAAM;IAAAC,eAAA,OAAAR,iBAAA;IAAAS,eAAA;IAAAA,eAAA;IAAAA,eAAA;IAAAA,eAAA;IAAAA,eAAA;IAAAA,eAAA;IAAAA,eAAA,iBAjBC,KAAK;IAAAA,eAAA;IAAAA,eAAA;IAAAA,eAAA,+BAGS;MACrBC,QAAQ,EAAE,IAAI;MACdC,KAAK,EAAE;IACT,CAAC;IAAAF,eAAA;IAAAA,eAAA;IAaC,IAAI,CAACL,KAAK,GAAGA,KAAK;IAClB,IAAI,CAACD,SAAS,GAAGA,SAAS;IAC1B,IAAI,CAACG,kBAAkB,GAAGA,kBAAkB;IAC5C,IAAI,CAACD,SAAS,GAAGA,SAAS;IAC1B,IAAI,CAACH,KAAK,GAAGA,KAAK;IAClB,IAAI,CAACK,MAAM,GAAGA,MAAM;IAEpB,IAAI,CAACK,eAAe,GAAG,IAAIjB,OAAO,CAAC,CAAC;IACpC,IAAI,CAACkB,aAAa,GAAG,IAAIlB,OAAO,CAAC,CAAC;IAClC,IAAI,CAACQ,SAAS,CAACW,iBAAiB,CAAC,IAAI,CAACD,aAAa,CAAC;IACpD,IAAI,CAACA,aAAa,CAACE,CAAC,GAAG,CAAC;IACxB,IAAI,CAACF,aAAa,CAACG,SAAS,CAAC,CAAC;EAChC;EAACC,YAAA,CAAAjB,iBAAA;IAAAkB,GAAA;IAAAC,KAAA,EAED,SAAAC,kBAAkBC,MAAc,EAAE;MAChC,IAAAC,gBAAA,GAA2C,IAAI,CAAClB,KAAK,CAACmB,IAAI;QAAlDC,OAAO,GAAAF,gBAAA,CAAPE,OAAO;QAAEC,QAAQ,GAAAH,gBAAA,CAARG,QAAQ;QAAEC,IAAI,GAAAJ,gBAAA,CAAJI,IAAI;QAAEC,KAAK,GAAAL,gBAAA,CAALK,KAAK;;MAEtC;MACA,IAAMd,aAAa,GAAG,IAAIlB,OAAO,CAAC,CAAC;MACnC,IAAI,CAACW,kBAAkB,CAACQ,iBAAiB,CAACD,aAAa,CAAC;MACxDA,aAAa,CAACE,CAAC,GAAG,CAAC;MACnBF,aAAa,CAACG,SAAS,CAAC,CAAC;MAEzB,IAAMY,QAAQ,GAAG,IAAIjC,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC;MACrC,IAAMkC,WAAW,GAAG,IAAIlC,OAAO,CAAC,CAAC,CAACmC,YAAY,CAACF,QAAQ,EAAEf,aAAa,CAAC,CAACG,SAAS,CAAC,CAAC;MAEnF,IAAMe,aAAa,GAAG,IAAIpC,OAAO,CAAC,CAAC;MAEnC,IAAI6B,OAAO,EACTO,aAAa,CAACC,GAAG,CAACnB,aAAa,CAAC;MAClC,IAAIY,QAAQ,EACVM,aAAa,CAACE,GAAG,CAACpB,aAAa,CAAC;MAClC,IAAIa,IAAI,EACNK,aAAa,CAACC,GAAG,CAACH,WAAW,CAAC;MAChC,IAAIF,KAAK,EACPI,aAAa,CAACE,GAAG,CAACJ,WAAW,CAAC;;MAEhC;MACA,IAAMK,UAAU,GAAGH,aAAa,CAACf,SAAS,CAAC,CAAC,CAACmB,cAAc,CAACtC,KAAK,GAAGwB,MAAM,CAAC;;MAE3E;MACA,IAAI,CAAC,IAAI,CAAChB,SAAS,CAAC+B,aAAa,EAC/B,IAAI,CAACjC,SAAS,CAACkC,QAAQ,CAACL,GAAG,CAACE,UAAU,CAAC;IAC3C;EAAC;IAAAhB,GAAA;IAAAC,KAAA,EAED,SAAAmB,OAAOjB,MAAc,EAAE;MACrB,IAAI,CAACD,iBAAiB,CAACC,MAAM,CAAC;IAChC;EAAC;EAAA,OAAArB,iBAAA;AAAA;AAAA,SAzEkBA,iBAAiB,IAAAuC,OAAA"}
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+ {"version":3,"names":["Mesh","Vector3","acceleratedRaycast","SPEED","prototype","raycast","Character_control","constructor","scene","character","input","animation","characterRotateBox","camera","_defineProperty","allowSet","angle","currentPosition","forwardVector","getWorldDirection","y","normalize","updateNewPosition","deltaT","forward","backward","left","right","keys","vectorUp","vectorRight","crossVectors","moveDirection","add","sub","moveVector","multiplyScalar","preventAction","position","update"],"sources":["../../../../../src/core/Controls/ThirdViewControl/player/control.ts"],"sourcesContent":["import type { Object3D, Object3DEventMap, OrbitControls, PerspectiveCamera, Scene } from '@anov/3d-core'\nimport { BufferGeometry, Mesh, MeshBVH, Quaternion, Vector3, acceleratedRaycast } from '@anov/3d-core'\nimport { SPEED } from '../config/constants'\nimport type BasicCharacterControllerInput from '../action/input'\nimport type Character_animation from './animation'\n\nMesh.prototype.raycast = acceleratedRaycast\n\ninterface PropsType {\n scene: Scene\n character: Object3D\n characterRotateBox: Object3D\n input: BasicCharacterControllerInput\n animation: Character_animation\n camera: PerspectiveCamera\n}\n\nexport default class Character_control {\n input: BasicCharacterControllerInput\n character: Object3D\n control: OrbitControls | any\n currentPosition: Vector3\n camera: PerspectiveCamera\n isRoll: boolean | any\n isMove = false\n animation: Character_animation\n characterRotateBox: Object3D\n characterRotateAngle = {\n allowSet: true,\n angle: 1,\n }\n\n scene: Scene\n forwardVector: Vector3\n\n constructor({\n scene,\n character,\n input,\n animation,\n characterRotateBox,\n camera,\n }: PropsType) {\n this.input = input\n this.character = character\n this.characterRotateBox = characterRotateBox\n this.animation = animation\n this.scene = scene\n this.camera = camera\n\n this.currentPosition = new Vector3()\n this.forwardVector = new Vector3()\n this.character.getWorldDirection(this.forwardVector)\n this.forwardVector.y = 0\n this.forwardVector.normalize()\n }\n\n updateNewPosition(deltaT: number) {\n const { forward, backward, left, right } = this.input.keys\n\n // 获取当前角色的前向向量\n const forwardVector = new Vector3()\n this.characterRotateBox.getWorldDirection(forwardVector)\n forwardVector.y = 0\n forwardVector.normalize()\n\n const vectorUp = new Vector3(0, 1, 0)\n const vectorRight = new Vector3().crossVectors(vectorUp, forwardVector).normalize()\n\n const moveDirection = new Vector3()\n\n if (forward)\n moveDirection.add(forwardVector)\n if (backward)\n moveDirection.sub(forwardVector)\n if (left)\n moveDirection.add(vectorRight)\n if (right)\n moveDirection.sub(vectorRight)\n\n // 计算最终移动向量\n const moveVector = moveDirection.normalize().multiplyScalar(SPEED * deltaT)\n\n // 更新角色的位置\n if (!this.animation.preventAction)\n this.character.position.add(moveVector)\n }\n\n update(deltaT: number) {\n this.updateNewPosition(deltaT)\n }\n}\n"],"mappings":";;;AACA,SAAyBA,IAAI,EAAuBC,OAAO,EAAEC,kBAAkB,QAAQ,eAAe;AACtG,SAASC,KAAK;AAIdH,IAAI,CAACI,SAAS,CAACC,OAAO,GAAGH,kBAAkB;AAW3C,eAAe,MAAMI,iBAAiB,CAAC;EAkBrCC,WAAWA,CAAC;IACVC,KAAK;IACLC,SAAS;IACTC,KAAK;IACLC,SAAS;IACTC,kBAAkB;IAClBC;EACS,CAAC,EAAE;IAAAC,eAAA;IAAAA,eAAA;IAAAA,eAAA;IAAAA,eAAA;IAAAA,eAAA;IAAAA,eAAA;IAAAA,eAAA,iBAlBL,KAAK;IAAAA,eAAA;IAAAA,eAAA;IAAAA,eAAA,+BAGS;MACrBC,QAAQ,EAAE,IAAI;MACdC,KAAK,EAAE;IACT,CAAC;IAAAF,eAAA;IAAAA,eAAA;IAaC,IAAI,CAACJ,KAAK,GAAGA,KAAK;IAClB,IAAI,CAACD,SAAS,GAAGA,SAAS;IAC1B,IAAI,CAACG,kBAAkB,GAAGA,kBAAkB;IAC5C,IAAI,CAACD,SAAS,GAAGA,SAAS;IAC1B,IAAI,CAACH,KAAK,GAAGA,KAAK;IAClB,IAAI,CAACK,MAAM,GAAGA,MAAM;IAEpB,IAAI,CAACI,eAAe,GAAG,IAAIhB,OAAO,CAAC,CAAC;IACpC,IAAI,CAACiB,aAAa,GAAG,IAAIjB,OAAO,CAAC,CAAC;IAClC,IAAI,CAACQ,SAAS,CAACU,iBAAiB,CAAC,IAAI,CAACD,aAAa,CAAC;IACpD,IAAI,CAACA,aAAa,CAACE,CAAC,GAAG,CAAC;IACxB,IAAI,CAACF,aAAa,CAACG,SAAS,CAAC,CAAC;EAChC;EAEAC,iBAAiBA,CAACC,MAAc,EAAE;IAChC,MAAM;MAAEC,OAAO;MAAEC,QAAQ;MAAEC,IAAI;MAAEC;IAAM,CAAC,GAAG,IAAI,CAACjB,KAAK,CAACkB,IAAI;;IAE1D;IACA,MAAMV,aAAa,GAAG,IAAIjB,OAAO,CAAC,CAAC;IACnC,IAAI,CAACW,kBAAkB,CAACO,iBAAiB,CAACD,aAAa,CAAC;IACxDA,aAAa,CAACE,CAAC,GAAG,CAAC;IACnBF,aAAa,CAACG,SAAS,CAAC,CAAC;IAEzB,MAAMQ,QAAQ,GAAG,IAAI5B,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC;IACrC,MAAM6B,WAAW,GAAG,IAAI7B,OAAO,CAAC,CAAC,CAAC8B,YAAY,CAACF,QAAQ,EAAEX,aAAa,CAAC,CAACG,SAAS,CAAC,CAAC;IAEnF,MAAMW,aAAa,GAAG,IAAI/B,OAAO,CAAC,CAAC;IAEnC,IAAIuB,OAAO,EACTQ,aAAa,CAACC,GAAG,CAACf,aAAa,CAAC;IAClC,IAAIO,QAAQ,EACVO,aAAa,CAACE,GAAG,CAAChB,aAAa,CAAC;IAClC,IAAIQ,IAAI,EACNM,aAAa,CAACC,GAAG,CAACH,WAAW,CAAC;IAChC,IAAIH,KAAK,EACPK,aAAa,CAACE,GAAG,CAACJ,WAAW,CAAC;;IAEhC;IACA,MAAMK,UAAU,GAAGH,aAAa,CAACX,SAAS,CAAC,CAAC,CAACe,cAAc,CAACjC,KAAK,GAAGoB,MAAM,CAAC;;IAE3E;IACA,IAAI,CAAC,IAAI,CAACZ,SAAS,CAAC0B,aAAa,EAC/B,IAAI,CAAC5B,SAAS,CAAC6B,QAAQ,CAACL,GAAG,CAACE,UAAU,CAAC;EAC3C;EAEAI,MAAMA,CAAChB,MAAc,EAAE;IACrB,IAAI,CAACD,iBAAiB,CAACC,MAAM,CAAC;EAChC;AACF"}
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Object.setPrototypeOf(t, GeneratorFunctionPrototype) : (t.__proto__ = GeneratorFunctionPrototype, define(t, u, "GeneratorFunction")), t.prototype = Object.create(g), t; }, e.awrap = function (t) { return { __await: t }; }, defineIteratorMethods(AsyncIterator.prototype), define(AsyncIterator.prototype, c, function () { return this; }), e.AsyncIterator = AsyncIterator, e.async = function (t, r, n, o, i) { void 0 === i && (i = Promise); var a = new AsyncIterator(wrap(t, r, n, o), i); return e.isGeneratorFunction(r) ? a : a.next().then(function (t) { return t.done ? t.value : a.next(); }); }, defineIteratorMethods(g), define(g, u, "Generator"), define(g, a, function () { return this; }), define(g, "toString", function () { return "[object Generator]"; }), e.keys = function (t) { var e = Object(t), r = []; for (var n in e) r.push(n); return r.reverse(), function next() { for (; r.length;) { var t = r.pop(); if (t in e) return next.value = t, next.done = !1, next; } return next.done = !0, next; }; }, e.values = values, Context.prototype = { constructor: Context, reset: function reset(e) { if (this.prev = 0, this.next = 0, this.sent = this._sent = t, this.done = !1, this.delegate = null, this.method = "next", this.arg = t, this.tryEntries.forEach(resetTryEntry), !e) for (var r in this) "t" === r.charAt(0) && n.call(this, r) && !isNaN(+r.slice(1)) && (this[r] = t); }, stop: function stop() { this.done = !0; var t = this.tryEntries[0].completion; if ("throw" === t.type) throw t.arg; return this.rval; }, dispatchException: function dispatchException(e) { if (this.done) throw e; var r = this; function handle(n, o) { return a.type = "throw", a.arg = e, r.next = n, o && (r.method = "next", r.arg = t), !!o; } for (var o = this.tryEntries.length - 1; o >= 0; --o) { var i = this.tryEntries[o], a = i.completion; if ("root" === i.tryLoc) return handle("end"); if (i.tryLoc <= this.prev) { var c = n.call(i, "catchLoc"), u = n.call(i, "finallyLoc"); if (c && u) { if (this.prev < i.catchLoc) return handle(i.catchLoc, !0); if (this.prev < i.finallyLoc) return handle(i.finallyLoc); } else if (c) { if (this.prev < i.catchLoc) return handle(i.catchLoc, !0); } else { if (!u) throw new Error("try statement without catch or finally"); if (this.prev < i.finallyLoc) return handle(i.finallyLoc); } } } }, abrupt: function abrupt(t, e) { for (var r = this.tryEntries.length - 1; r >= 0; --r) { var o = this.tryEntries[r]; if (o.tryLoc <= this.prev && n.call(o, "finallyLoc") && this.prev < o.finallyLoc) { var i = o; break; } } i && ("break" === t || "continue" === t) && i.tryLoc <= e && e <= i.finallyLoc && (i = null); var a = i ? i.completion : {}; return a.type = t, a.arg = e, i ? (this.method = "next", this.next = i.finallyLoc, y) : this.complete(a); }, complete: function complete(t, e) { if ("throw" === t.type) throw t.arg; return "break" === t.type || "continue" === t.type ? this.next = t.arg : "return" === t.type ? (this.rval = this.arg = t.arg, this.method = "return", this.next = "end") : "normal" === t.type && e && (this.next = e), y; }, finish: function finish(t) { for (var e = this.tryEntries.length - 1; e >= 0; --e) { var r = this.tryEntries[e]; if (r.finallyLoc === t) return this.complete(r.completion, r.afterLoc), resetTryEntry(r), y; } }, catch: function _catch(t) { for (var e = this.tryEntries.length - 1; e >= 0; --e) { var r = this.tryEntries[e]; if (r.tryLoc === t) { var n = r.completion; if ("throw" === n.type) { var o = n.arg; resetTryEntry(r); } return o; } } throw new Error("illegal catch attempt"); }, delegateYield: function delegateYield(e, r, n) { return this.delegate = { iterator: values(e), resultName: r, nextLoc: n }, "next" === this.method && (this.arg = t), y; } }, e; }
3
1
  function asyncGeneratorStep(gen, resolve, reject, _next, _throw, key, arg) { try { var info = gen[key](arg); var value = info.value; } catch (error) { reject(error); return; } if (info.done) { resolve(value); } else { Promise.resolve(value).then(_next, _throw); } }
4
2
  function _asyncToGenerator(fn) { return function () { var self = this, args = arguments; return new Promise(function (resolve, reject) { var gen = fn.apply(self, args); function _next(value) { asyncGeneratorStep(gen, resolve, reject, _next, _throw, "next", value); } function _throw(err) { asyncGeneratorStep(gen, resolve, reject, _next, _throw, "throw", err); } _next(undefined); }); }; }
5
- function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
6
- function _defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, _toPropertyKey(descriptor.key), descriptor); } }
7
- function _createClass(Constructor, protoProps, staticProps) { if (protoProps) _defineProperties(Constructor.prototype, protoProps); if (staticProps) _defineProperties(Constructor, staticProps); Object.defineProperty(Constructor, "prototype", { writable: false }); return Constructor; }
8
3
  function _defineProperty(obj, key, value) { key = _toPropertyKey(key); if (key in obj) { Object.defineProperty(obj, key, { value: value, enumerable: true, configurable: true, writable: true }); } else { obj[key] = value; } return obj; }
9
- function _toPropertyKey(t) { var i = _toPrimitive(t, "string"); return "symbol" == _typeof(i) ? i : String(i); }
10
- function _toPrimitive(t, r) { if ("object" != _typeof(t) || !t) return t; var e = t[Symbol.toPrimitive]; if (void 0 !== e) { var i = e.call(t, r || "default"); if ("object" != _typeof(i)) return i; throw new TypeError("@@toPrimitive must return a primitive value."); } return ("string" === r ? String : Number)(t); }
4
+ function _toPropertyKey(t) { var i = _toPrimitive(t, "string"); return "symbol" == typeof i ? i : String(i); }
5
+ function _toPrimitive(t, r) { if ("object" != typeof t || !t) return t; var e = t[Symbol.toPrimitive]; if (void 0 !== e) { var i = e.call(t, r || "default"); if ("object" != typeof i) return i; throw new TypeError("@@toPrimitive must return a primitive value."); } return ("string" === r ? String : Number)(t); }
11
6
  import { AnimationMixer, BoxGeometry, Mesh, lib } from '@anov/3d-core';
12
7
  import BasicCharacterControllerInput from "./action/input";
13
8
  import Camera_movement from "./player/camera.js";
14
9
  import Character_control from "./player/control";
15
10
  import Character_animation from "./player/animation";
16
- var GLTFLoader = lib.GLTFLoader;
17
- var Player = /*#__PURE__*/function () {
18
- function Player(_ref) {
19
- var camera = _ref.camera,
20
- scene = _ref.scene;
21
- _classCallCheck(this, Player);
11
+ const {
12
+ GLTFLoader
13
+ } = lib;
14
+ export default class Player {
15
+ constructor({
16
+ camera,
17
+ scene
18
+ }) {
22
19
  _defineProperty(this, "character_control", void 0);
23
20
  _defineProperty(this, "character_animation", void 0);
24
21
  _defineProperty(this, "camera_movement", void 0);
@@ -31,85 +28,63 @@ var Player = /*#__PURE__*/function () {
31
28
  this.camera = camera;
32
29
  this.initialize();
33
30
  }
34
- _createClass(Player, [{
35
- key: "initialize",
36
- value: function () {
37
- var _initialize = _asyncToGenerator( /*#__PURE__*/_regeneratorRuntime().mark(function _callee() {
38
- var glbLoader, characterGlb, character, characterAnimations, input;
39
- return _regeneratorRuntime().wrap(function _callee$(_context) {
40
- while (1) switch (_context.prev = _context.next) {
41
- case 0:
42
- glbLoader = new GLTFLoader();
43
- _context.next = 3;
44
- return glbLoader.loadAsync('./Character.glb');
45
- case 3:
46
- characterGlb = _context.sent;
47
- character = characterGlb.scene;
48
- this.characterRotateBox = new Mesh(new BoxGeometry(1, 1, 1));
49
- this.character = character;
50
- this.characterMixer = new AnimationMixer(characterGlb.scene);
51
- this.characterMixer.clipAction(characterGlb.animations[10]).play();
52
- characterAnimations = {
53
- running: undefined,
54
- runningBack: undefined,
55
- walking: undefined,
56
- idle: undefined,
57
- jump: undefined,
58
- leftRun: undefined,
59
- rightRun: undefined,
60
- getHit: undefined,
61
- hit: undefined,
62
- hitSecond: undefined,
63
- roll: undefined
64
- };
65
- this.scene.add(this.character);
31
+ initialize() {
32
+ var _this = this;
33
+ return _asyncToGenerator(function* () {
34
+ const glbLoader = new GLTFLoader();
35
+ const characterGlb = yield glbLoader.loadAsync('./Character.glb');
36
+ const character = characterGlb.scene;
37
+ _this.characterRotateBox = new Mesh(new BoxGeometry(1, 1, 1));
38
+ _this.character = character;
39
+ _this.characterMixer = new AnimationMixer(characterGlb.scene);
40
+ _this.characterMixer.clipAction(characterGlb.animations[10]).play();
41
+ const characterAnimations = {
42
+ running: undefined,
43
+ runningBack: undefined,
44
+ walking: undefined,
45
+ idle: undefined,
46
+ jump: undefined,
47
+ leftRun: undefined,
48
+ rightRun: undefined,
49
+ getHit: undefined,
50
+ hit: undefined,
51
+ hitSecond: undefined,
52
+ roll: undefined
53
+ };
54
+ _this.scene.add(_this.character);
66
55
 
67
- // register event
68
- input = new BasicCharacterControllerInput();
69
- this.camera_movement = new Camera_movement({
70
- character: this.character,
71
- camera: this.camera,
72
- characterRotateBox: this.characterRotateBox,
73
- player: this
74
- });
75
- this.character_animation = new Character_animation({
76
- animations: characterAnimations,
77
- input: input
78
- });
79
- this.character_control = new Character_control({
80
- scene: this.scene,
81
- character: this.character,
82
- input: input,
83
- animation: this.character_animation,
84
- characterRotateBox: this.characterRotateBox,
85
- camera: this.camera
86
- });
87
- case 15:
88
- case "end":
89
- return _context.stop();
90
- }
91
- }, _callee, this);
92
- }));
93
- function initialize() {
94
- return _initialize.apply(this, arguments);
95
- }
96
- return initialize;
97
- }()
98
- }, {
99
- key: "update",
100
- value: function update(deltaT, customProps) {
101
- var _this$character_contr, _this$camera_movement;
102
- if (this.character) this.characterRotateBox.position.copy(this.character.position);
103
- if (this.characterMixer) this.characterMixer.update(deltaT);
56
+ // register event
57
+ const input = new BasicCharacterControllerInput();
58
+ _this.camera_movement = new Camera_movement({
59
+ character: _this.character,
60
+ camera: _this.camera,
61
+ characterRotateBox: _this.characterRotateBox,
62
+ player: _this
63
+ });
64
+ _this.character_animation = new Character_animation({
65
+ animations: characterAnimations,
66
+ input
67
+ });
68
+ _this.character_control = new Character_control({
69
+ scene: _this.scene,
70
+ character: _this.character,
71
+ input,
72
+ animation: _this.character_animation,
73
+ characterRotateBox: _this.characterRotateBox,
74
+ camera: _this.camera
75
+ });
76
+ })();
77
+ }
78
+ update(deltaT, customProps) {
79
+ var _this$character_contr, _this$camera_movement;
80
+ if (this.character) this.characterRotateBox.position.copy(this.character.position);
81
+ if (this.characterMixer) this.characterMixer.update(deltaT);
104
82
 
105
- // this.character_animation?.update(deltaT)
106
- // this.characterMixer?.update(deltaT)
83
+ // this.character_animation?.update(deltaT)
84
+ // this.characterMixer?.update(deltaT)
107
85
 
108
- (_this$character_contr = this.character_control) === null || _this$character_contr === void 0 || _this$character_contr.update(deltaT);
109
- (_this$camera_movement = this.camera_movement) === null || _this$camera_movement === void 0 || _this$camera_movement.update(deltaT);
110
- }
111
- }]);
112
- return Player;
113
- }();
114
- export { Player as default };
86
+ (_this$character_contr = this.character_control) === null || _this$character_contr === void 0 || _this$character_contr.update(deltaT);
87
+ (_this$camera_movement = this.camera_movement) === null || _this$camera_movement === void 0 || _this$camera_movement.update(deltaT);
88
+ }
89
+ }
115
90
  //# sourceMappingURL=player.js.map
@@ -1 +1 @@
1
- {"version":3,"names":["_regeneratorRuntime","e","t","r","Object","prototype","n","hasOwnProperty","o","defineProperty","value","i","Symbol","a","iterator","c","asyncIterator","u","toStringTag","define","enumerable","configurable","writable","wrap","Generator","create","Context","makeInvokeMethod","tryCatch","type","arg","call","h","l","f","s","y","GeneratorFunction","GeneratorFunctionPrototype","p","d","getPrototypeOf","v","values","g","defineIteratorMethods","forEach","_invoke","AsyncIterator","invoke","_typeof","resolve","__await","then","callInvokeWithMethodAndArg","Error","done","method","delegate","maybeInvokeDelegate","sent","_sent","dispatchException","abrupt","return","TypeError","resultName","next","nextLoc","pushTryEntry","tryLoc","catchLoc","finallyLoc","afterLoc","tryEntries","push","resetTryEntry","completion","reset","isNaN","length","displayName","isGeneratorFunction","constructor","name","mark","setPrototypeOf","__proto__","awrap","async","Promise","keys","reverse","pop","prev","charAt","slice","stop","rval","handle","complete","finish","catch","_catch","delegateYield","asyncGeneratorStep","gen","reject","_next","_throw","key","info","error","_asyncToGenerator","fn","self","args","arguments","apply","err","undefined","_classCallCheck","instance","Constructor","_defineProperties","target","props","descriptor","_toPropertyKey","_createClass","protoProps","staticProps","_defineProperty","obj","_toPrimitive","String","toPrimitive","Number","AnimationMixer","BoxGeometry","Mesh","lib","BasicCharacterControllerInput","Camera_movement","Character_control","Character_animation","GLTFLoader","Player","_ref","camera","scene","initialize","_initialize","_callee","glbLoader","characterGlb","character","characterAnimations","input","_callee$","_context","loadAsync","characterRotateBox","characterMixer","clipAction","animations","play","running","runningBack","walking","idle","jump","leftRun","rightRun","getHit","hit","hitSecond","roll","add","camera_movement","player","character_animation","character_control","animation","update","deltaT","customProps","_this$character_contr","_this$camera_movement","position","copy","default"],"sources":["../../../../src/core/Controls/ThirdViewControl/player.ts"],"sourcesContent":["import type { PerspectiveCamera, Scene } from '@anov/3d-core'\nimport { AnimationMixer, BoxGeometry, Mesh, lib } from '@anov/3d-core'\nimport type { CharacterAnimationType } from './type'\nimport BasicCharacterControllerInput from './action/input'\nimport Camera_movement from './player/camera.js'\nimport Character_control from './player/control'\nimport Character_animation from './player/animation'\n\nconst { GLTFLoader } = lib\n\ninterface PropsType {\n scene: Scene\n camera: PerspectiveCamera\n}\n\nexport default class Player {\n character_control!: Character_control\n character_animation!: Character_animation\n camera_movement!: Camera_movement\n characterMixer!: AnimationMixer\n character: any\n characterRotateBox: any\n scene: Scene\n camera: PerspectiveCamera\n\n constructor({ camera, scene }: PropsType) {\n this.scene = scene\n this.camera = camera\n this.initialize()\n }\n\n async initialize() {\n const glbLoader = new GLTFLoader()\n const characterGlb = (await glbLoader.loadAsync('./Character.glb'))\n const character = characterGlb.scene\n\n this.characterRotateBox = new Mesh(new BoxGeometry(1, 1, 1))\n this.character = character\n\n this.characterMixer = new AnimationMixer(characterGlb.scene)\n this.characterMixer.clipAction(characterGlb.animations[10]).play()\n\n const characterAnimations: CharacterAnimationType = {\n running: undefined,\n runningBack: undefined,\n walking: undefined,\n idle: undefined,\n jump: undefined,\n leftRun: undefined,\n rightRun: undefined,\n getHit: undefined,\n hit: undefined,\n hitSecond: undefined,\n roll: undefined,\n }\n\n this.scene.add(this.character)\n\n // register event\n const input = new BasicCharacterControllerInput()\n\n this.camera_movement = new Camera_movement({\n character: this.character,\n camera: this.camera,\n characterRotateBox: this.characterRotateBox,\n player: this,\n })\n\n this.character_animation = new Character_animation({\n animations: characterAnimations,\n input,\n })\n\n this.character_control = new Character_control({\n scene: this.scene,\n character: this.character,\n input,\n animation: this.character_animation,\n characterRotateBox: this.characterRotateBox,\n camera: this.camera,\n })\n }\n\n update(deltaT: number, customProps?: any) {\n if (this.character)\n this.characterRotateBox.position.copy(this.character.position)\n\n if (this.characterMixer)\n this.characterMixer.update(deltaT)\n\n // this.character_animation?.update(deltaT)\n // this.characterMixer?.update(deltaT)\n\n this.character_control?.update(deltaT)\n this.camera_movement?.update(deltaT)\n 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1
+ {"version":3,"names":["AnimationMixer","BoxGeometry","Mesh","lib","BasicCharacterControllerInput","Camera_movement","Character_control","Character_animation","GLTFLoader","Player","constructor","camera","scene","_defineProperty","initialize","_this","_asyncToGenerator","glbLoader","characterGlb","loadAsync","character","characterRotateBox","characterMixer","clipAction","animations","play","characterAnimations","running","undefined","runningBack","walking","idle","jump","leftRun","rightRun","getHit","hit","hitSecond","roll","add","input","camera_movement","player","character_animation","character_control","animation","update","deltaT","customProps","_this$character_contr","_this$camera_movement","position","copy"],"sources":["../../../../src/core/Controls/ThirdViewControl/player.ts"],"sourcesContent":["import type { PerspectiveCamera, Scene } from '@anov/3d-core'\nimport { AnimationMixer, BoxGeometry, Mesh, lib } from '@anov/3d-core'\nimport type { CharacterAnimationType } from './type'\nimport BasicCharacterControllerInput from './action/input'\nimport Camera_movement from './player/camera.js'\nimport Character_control from './player/control'\nimport Character_animation from './player/animation'\n\nconst { GLTFLoader } = lib\n\ninterface PropsType {\n scene: Scene\n camera: PerspectiveCamera\n}\n\nexport default class Player {\n character_control!: Character_control\n character_animation!: Character_animation\n camera_movement!: Camera_movement\n characterMixer!: AnimationMixer\n character: any\n characterRotateBox: any\n scene: Scene\n camera: PerspectiveCamera\n\n constructor({ camera, scene }: PropsType) {\n this.scene = scene\n this.camera = camera\n this.initialize()\n }\n\n async initialize() {\n const glbLoader = new GLTFLoader()\n const characterGlb = (await glbLoader.loadAsync('./Character.glb'))\n const character = characterGlb.scene\n\n this.characterRotateBox = new Mesh(new BoxGeometry(1, 1, 1))\n this.character = character\n\n this.characterMixer = new AnimationMixer(characterGlb.scene)\n this.characterMixer.clipAction(characterGlb.animations[10]).play()\n\n const characterAnimations: CharacterAnimationType = {\n running: undefined,\n runningBack: undefined,\n walking: undefined,\n idle: undefined,\n jump: undefined,\n leftRun: undefined,\n rightRun: undefined,\n getHit: undefined,\n hit: undefined,\n hitSecond: undefined,\n roll: undefined,\n }\n\n this.scene.add(this.character)\n\n // register event\n const input = new BasicCharacterControllerInput()\n\n this.camera_movement = new Camera_movement({\n character: this.character,\n camera: this.camera,\n characterRotateBox: this.characterRotateBox,\n player: this,\n })\n\n this.character_animation = new Character_animation({\n animations: characterAnimations,\n input,\n })\n\n this.character_control = new Character_control({\n scene: this.scene,\n character: this.character,\n input,\n animation: this.character_animation,\n characterRotateBox: this.characterRotateBox,\n camera: this.camera,\n })\n }\n\n update(deltaT: number, customProps?: any) {\n if (this.character)\n this.characterRotateBox.position.copy(this.character.position)\n\n if (this.characterMixer)\n this.characterMixer.update(deltaT)\n\n // this.character_animation?.update(deltaT)\n // this.characterMixer?.update(deltaT)\n\n this.character_control?.update(deltaT)\n this.camera_movement?.update(deltaT)\n 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@@ -1,34 +1,18 @@
1
- function _typeof(o) { "@babel/helpers - typeof"; return _typeof = "function" == typeof Symbol && "symbol" == typeof Symbol.iterator ? function (o) { return typeof o; } : function (o) { return o && "function" == typeof Symbol && o.constructor === Symbol && o !== Symbol.prototype ? "symbol" : typeof o; }, _typeof(o); }
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- function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function"); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, writable: true, configurable: true } }); Object.defineProperty(subClass, "prototype", { writable: false }); if (superClass) _setPrototypeOf(subClass, superClass); }
3
- function _setPrototypeOf(o, p) { _setPrototypeOf = Object.setPrototypeOf ? Object.setPrototypeOf.bind() : function _setPrototypeOf(o, p) { o.__proto__ = p; return o; }; return _setPrototypeOf(o, p); }
4
- function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = _getPrototypeOf(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = _getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return _possibleConstructorReturn(this, result); }; }
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- function _possibleConstructorReturn(self, call) { if (call && (_typeof(call) === "object" || typeof call === "function")) { return call; } else if (call !== void 0) { throw new TypeError("Derived constructors may only return object or undefined"); } return _assertThisInitialized(self); }
6
- function _assertThisInitialized(self) { if (self === void 0) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return self; }
7
- function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
8
- function _getPrototypeOf(o) { _getPrototypeOf = Object.setPrototypeOf ? Object.getPrototypeOf.bind() : function _getPrototypeOf(o) { return o.__proto__ || Object.getPrototypeOf(o); }; return _getPrototypeOf(o); }
9
- function _defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, _toPropertyKey(descriptor.key), descriptor); } }
10
- function _createClass(Constructor, protoProps, staticProps) { if (protoProps) _defineProperties(Constructor.prototype, protoProps); if (staticProps) _defineProperties(Constructor, staticProps); Object.defineProperty(Constructor, "prototype", { writable: false }); return Constructor; }
11
- function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
12
1
  function _defineProperty(obj, key, value) { key = _toPropertyKey(key); if (key in obj) { Object.defineProperty(obj, key, { value: value, enumerable: true, configurable: true, writable: true }); } else { obj[key] = value; } return obj; }
13
- function _toPropertyKey(t) { var i = _toPrimitive(t, "string"); return "symbol" == _typeof(i) ? i : String(i); }
14
- function _toPrimitive(t, r) { if ("object" != _typeof(t) || !t) return t; var e = t[Symbol.toPrimitive]; if (void 0 !== e) { var i = e.call(t, r || "default"); if ("object" != _typeof(i)) return i; throw new TypeError("@@toPrimitive must return a primitive value."); } return ("string" === r ? String : Number)(t); }
15
- var ControlBaseModule = /*#__PURE__*/_createClass(function ControlBaseModule(camera) {
16
- _classCallCheck(this, ControlBaseModule);
17
- _defineProperty(this, "camera", void 0);
18
- this.camera = camera;
19
- });
20
- export var ControlThirdModule = /*#__PURE__*/function (_ControlBaseModule) {
21
- _inherits(ControlThirdModule, _ControlBaseModule);
22
- var _super = _createSuper(ControlThirdModule);
23
- function ControlThirdModule(camera, scene) {
24
- var _this;
25
- _classCallCheck(this, ControlThirdModule);
26
- _this = _super.call(this, camera);
27
- _defineProperty(_assertThisInitialized(_this), "scene", void 0);
28
- _this.scene = scene;
29
- return _this;
2
+ function _toPropertyKey(t) { var i = _toPrimitive(t, "string"); return "symbol" == typeof i ? i : String(i); }
3
+ function _toPrimitive(t, r) { if ("object" != typeof t || !t) return t; var e = t[Symbol.toPrimitive]; if (void 0 !== e) { var i = e.call(t, r || "default"); if ("object" != typeof i) return i; throw new TypeError("@@toPrimitive must return a primitive value."); } return ("string" === r ? String : Number)(t); }
4
+ class ControlBaseModule {
5
+ constructor(camera) {
6
+ _defineProperty(this, "camera", void 0);
7
+ this.camera = camera;
30
8
  }
31
- return _createClass(ControlThirdModule);
32
- }(ControlBaseModule);
9
+ }
10
+ export class ControlThirdModule extends ControlBaseModule {
11
+ constructor(camera, scene) {
12
+ super(camera);
13
+ _defineProperty(this, "scene", void 0);
14
+ this.scene = scene;
15
+ }
16
+ }
33
17
  export default ControlBaseModule;
34
18
  //# sourceMappingURL=base.js.map
@@ -1 +1 @@
1
- {"version":3,"names":["ControlBaseModule","_createClass","camera","_classCallCheck","_defineProperty","ControlThirdModule","_ControlBaseModule","_inherits","_super","_createSuper","scene","_this","call","_assertThisInitialized"],"sources":["../../../src/core/Controls/base.ts"],"sourcesContent":["import type { Camera, Scene } from '@anov/3d-core'\n\nclass ControlBaseModule {\n camera: Camera\n\n constructor(camera: Camera) {\n this.camera = camera\n }\n}\n\nexport class ControlThirdModule extends ControlBaseModule {\n scene: Scene\n constructor(camera: Camera, scene: Scene) {\n super(camera)\n this.scene = scene\n }\n}\n\nexport default ControlBaseModule\n"],"mappings":";;;;;;;;;;;;;;IAEMA,iBAAiB,gBAAAC,YAAA,CAGrB,SAAAD,kBAAYE,MAAc,EAAE;EAAAC,eAAA,OAAAH,iBAAA;EAAAI,eAAA;EAC1B,IAAI,CAACF,MAAM,GAAGA,MAAM;AACtB,CAAC;AAGH,WAAaG,kBAAkB,0BAAAC,kBAAA;EAAAC,SAAA,CAAAF,kBAAA,EAAAC,kBAAA;EAAA,IAAAE,MAAA,GAAAC,YAAA,CAAAJ,kBAAA;EAE7B,SAAAA,mBAAYH,MAAc,EAAEQ,KAAY,EAAE;IAAA,IAAAC,KAAA;IAAAR,eAAA,OAAAE,kBAAA;IACxCM,KAAA,GAAAH,MAAA,CAAAI,IAAA,OAAMV,MAAM;IAACE,eAAA,CAAAS,sBAAA,CAAAF,KAAA;IACbA,KAAA,CAAKD,KAAK,GAAGA,KAAK;IAAA,OAAAC,KAAA;EACpB;EAAC,OAAAV,YAAA,CAAAI,kBAAA;AAAA,EALqCL,iBAAiB;AAQzD,eAAeA,iBAAiB"}
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+ {"version":3,"names":["ControlBaseModule","constructor","camera","_defineProperty","ControlThirdModule","scene"],"sources":["../../../src/core/Controls/base.ts"],"sourcesContent":["import type { Camera, Scene } from '@anov/3d-core'\n\nclass ControlBaseModule {\n camera: Camera\n\n constructor(camera: Camera) {\n this.camera = camera\n }\n}\n\nexport class ControlThirdModule extends ControlBaseModule {\n scene: Scene\n constructor(camera: Camera, scene: Scene) {\n super(camera)\n this.scene = scene\n }\n}\n\nexport default ControlBaseModule\n"],"mappings":";;;AAEA,MAAMA,iBAAiB,CAAC;EAGtBC,WAAWA,CAACC,MAAc,EAAE;IAAAC,eAAA;IAC1B,IAAI,CAACD,MAAM,GAAGA,MAAM;EACtB;AACF;AAEA,OAAO,MAAME,kBAAkB,SAASJ,iBAAiB,CAAC;EAExDC,WAAWA,CAACC,MAAc,EAAEG,KAAY,EAAE;IACxC,KAAK,CAACH,MAAM,CAAC;IAAAC,eAAA;IACb,IAAI,CAACE,KAAK,GAAGA,KAAK;EACpB;AACF;AAEA,eAAeL,iBAAiB"}