@anov/3d-ability 0.0.139 → 0.0.141

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (265) hide show
  1. package/dist/business/Animation/motion/index.js +35 -56
  2. package/dist/business/Animation/motion/index.js.map +1 -1
  3. package/dist/business/Animation/type.js +2 -2
  4. package/dist/business/Area/Fence/FenceBase.js +146 -187
  5. package/dist/business/Area/Fence/FenceBase.js.map +1 -1
  6. package/dist/business/Area/Fence/fence_base_01.js +120 -112
  7. package/dist/business/Area/Fence/fence_base_01.js.map +1 -1
  8. package/dist/business/Area/Fence/fence_feeting_01.js +218 -130
  9. package/dist/business/Area/Fence/fence_feeting_01.js.map +1 -1
  10. package/dist/business/Area/Fence/fence_roll_01.js +140 -130
  11. package/dist/business/Area/Fence/fence_roll_01.js.map +1 -1
  12. package/dist/business/Area/FillArea/FillAreaBase.js +87 -126
  13. package/dist/business/Area/FillArea/FillAreaBase.js.map +1 -1
  14. package/dist/business/Area/FillArea/fillArea_face_01.js +72 -98
  15. package/dist/business/Area/FillArea/fillArea_face_01.js.map +1 -1
  16. package/dist/business/Area/FillArea/fillArea_line_01.js +66 -94
  17. package/dist/business/Area/FillArea/fillArea_line_01.js.map +1 -1
  18. package/dist/business/Area/index.js +267 -483
  19. package/dist/business/Area/index.js.map +1 -1
  20. package/dist/business/Area/tool.js +14 -26
  21. package/dist/business/Area/tool.js.map +1 -1
  22. package/dist/business/Base/ObjectLayer.js +21 -46
  23. package/dist/business/Base/ObjectLayer.js.map +1 -1
  24. package/dist/business/Batch/index.js +189 -234
  25. package/dist/business/Batch/index.js.map +1 -1
  26. package/dist/business/Box/index.js +52 -81
  27. package/dist/business/Box/index.js.map +1 -1
  28. package/dist/business/Cylinder/index.js +51 -79
  29. package/dist/business/Cylinder/index.js.map +1 -1
  30. package/dist/business/Flyline/bubble/CircleBubble.js +1 -9
  31. package/dist/business/Flyline/bubble/CircleBubble.js.map +1 -1
  32. package/dist/business/Flyline/bubble/index.js +7 -21
  33. package/dist/business/Flyline/bubble/index.js.map +1 -1
  34. package/dist/business/Flyline/index.js +96 -162
  35. package/dist/business/Flyline/index.js.map +1 -1
  36. package/dist/business/Flyline/line/ArcLine.js +208 -291
  37. package/dist/business/Flyline/line/ArcLine.js.map +1 -1
  38. package/dist/business/Flyline/line/index.js +8 -22
  39. package/dist/business/Flyline/line/index.js.map +1 -1
  40. package/dist/business/HeatMap/HeatMap.js +380 -467
  41. package/dist/business/HeatMap/HeatMap.js.map +1 -1
  42. package/dist/business/HeatMap/core.js +405 -525
  43. package/dist/business/HeatMap/core.js.map +1 -1
  44. package/dist/business/HeatMap/shader.js +69 -3
  45. package/dist/business/HeatMap/shader.js.map +1 -1
  46. package/dist/business/InfoPanel/index.js +201 -242
  47. package/dist/business/InfoPanel/index.js.map +1 -1
  48. package/dist/business/Line/index.js +55 -88
  49. package/dist/business/Line/index.js.map +1 -1
  50. package/dist/business/Mark/KeyframeAnimation.js +145 -176
  51. package/dist/business/Mark/KeyframeAnimation.js.map +1 -1
  52. package/dist/business/Mark/index.js +196 -294
  53. package/dist/business/Mark/index.js.map +1 -1
  54. package/dist/business/Mark/shader/tanhao.js +36 -3
  55. package/dist/business/Mark/shader/tanhao.js.map +1 -1
  56. package/dist/business/Mark/type.js +1 -1
  57. package/dist/business/MaterialSwitch/MaterialSwitchSystem.js +377 -551
  58. package/dist/business/MaterialSwitch/MaterialSwitchSystem.js.map +1 -1
  59. package/dist/business/MaterialSwitch/inject.js +92 -58
  60. package/dist/business/MaterialSwitch/inject.js.map +1 -1
  61. package/dist/business/MaterialSwitch/shader/finalFade.js +74 -2
  62. package/dist/business/MaterialSwitch/shader/finalFade.js.map +1 -1
  63. package/dist/business/MaterialSwitch/shader/ground.js +95 -16
  64. package/dist/business/MaterialSwitch/shader/ground.js.map +1 -1
  65. package/dist/business/MaterialSwitch/shader/groundBase64.js +9 -3
  66. package/dist/business/MaterialSwitch/shader/groundBase64.js.map +1 -1
  67. package/dist/business/MaterialSwitch/shader/realFade.js +48 -9
  68. package/dist/business/MaterialSwitch/shader/realFade.js.map +1 -1
  69. package/dist/business/Plane/index.js +51 -78
  70. package/dist/business/Plane/index.js.map +1 -1
  71. package/dist/business/Poi/index.d.ts +5 -0
  72. package/dist/business/Poi/index.js +256 -295
  73. package/dist/business/Poi/index.js.map +1 -1
  74. package/dist/business/Poi/link/Cylinder.js +56 -89
  75. package/dist/business/Poi/link/Cylinder.js.map +1 -1
  76. package/dist/business/Poi/link/Pyramid.js +104 -165
  77. package/dist/business/Poi/link/Pyramid.js.map +1 -1
  78. package/dist/business/Poi/link/index.d.ts +1 -1
  79. package/dist/business/Poi/link/index.js +54 -114
  80. package/dist/business/Poi/link/index.js.map +1 -1
  81. package/dist/business/Poi/panel/index.d.ts +124 -0
  82. package/dist/business/Poi/panel/index.js +474 -0
  83. package/dist/business/Poi/panel/index.js.map +1 -0
  84. package/dist/business/Poi/panel/interfaces.d.ts +67 -0
  85. package/dist/business/Poi/panel/interfaces.js +2 -0
  86. package/dist/business/Poi/panel/interfaces.js.map +1 -0
  87. package/dist/business/Poi/panel/utils.d.ts +72 -0
  88. package/dist/business/Poi/panel/utils.js +126 -0
  89. package/dist/business/Poi/panel/utils.js.map +1 -0
  90. package/dist/business/Poi/particle/DoubleCircle.js +71 -107
  91. package/dist/business/Poi/particle/DoubleCircle.js.map +1 -1
  92. package/dist/business/Poi/particle/DynamicCircle.js +75 -111
  93. package/dist/business/Poi/particle/DynamicCircle.js.map +1 -1
  94. package/dist/business/Poi/particle/SingleCircle.js +62 -98
  95. package/dist/business/Poi/particle/SingleCircle.js.map +1 -1
  96. package/dist/business/Poi/particle/index.js +49 -117
  97. package/dist/business/Poi/particle/index.js.map +1 -1
  98. package/dist/business/Poi/shader/circle.js +31 -3
  99. package/dist/business/Poi/shader/circle.js.map +1 -1
  100. package/dist/business/Poi/shader/cylinder.js +37 -3
  101. package/dist/business/Poi/shader/cylinder.js.map +1 -1
  102. package/dist/business/Poi/shader/doubleCircle.js +55 -3
  103. package/dist/business/Poi/shader/doubleCircle.js.map +1 -1
  104. package/dist/business/Poi/shader/dynamicCircle.js +67 -3
  105. package/dist/business/Poi/shader/dynamicCircle.js.map +1 -1
  106. package/dist/business/Poi/title/Border.js +7 -27
  107. package/dist/business/Poi/title/Border.js.map +1 -1
  108. package/dist/business/Poi/title/Ellipse.js +7 -27
  109. package/dist/business/Poi/title/Ellipse.js.map +1 -1
  110. package/dist/business/Poi/title/index.js +208 -292
  111. package/dist/business/Poi/title/index.js.map +1 -1
  112. package/dist/business/Poi/tools.js +22 -19
  113. package/dist/business/Poi/tools.js.map +1 -1
  114. package/dist/business/Poi/types.d.ts +3 -0
  115. package/dist/business/Poi/types.js.map +1 -1
  116. package/dist/business/Sphere/index.js +47 -72
  117. package/dist/business/Sphere/index.js.map +1 -1
  118. package/dist/business/Spline/index.js +190 -245
  119. package/dist/business/Spline/index.js.map +1 -1
  120. package/dist/business/SplitBuilding/index.js +327 -536
  121. package/dist/business/SplitBuilding/index.js.map +1 -1
  122. package/dist/business/SplitBuilding/type.js +2 -2
  123. package/dist/business/TrafficComponents/RealismTraffic/RealismTraffic.js +218 -275
  124. package/dist/business/TrafficComponents/RealismTraffic/RealismTraffic.js.map +1 -1
  125. package/dist/business/TrafficComponents/StreamerTraffic/StreamerTraffic.js +132 -177
  126. package/dist/business/TrafficComponents/StreamerTraffic/StreamerTraffic.js.map +1 -1
  127. package/dist/business/TrafficComponents/StreamerTraffic/fragmentShader.js +51 -1
  128. package/dist/business/TrafficComponents/StreamerTraffic/fragmentShader.js.map +1 -1
  129. package/dist/business/TrafficComponents/StreamerTraffic/vertexShader.js +6 -1
  130. package/dist/business/TrafficComponents/StreamerTraffic/vertexShader.js.map +1 -1
  131. package/dist/business/TrafficComponents/base.js +32 -55
  132. package/dist/business/TrafficComponents/base.js.map +1 -1
  133. package/dist/business/TrafficComponents/utils.js +25 -24
  134. package/dist/business/TrafficComponents/utils.js.map +1 -1
  135. package/dist/business/Utils/Curve.js +40 -56
  136. package/dist/business/Utils/Curve.js.map +1 -1
  137. package/dist/business/Utils/constant.js +1 -1
  138. package/dist/business/Utils/constant.js.map +1 -1
  139. package/dist/business/Utils/defineProps.js +13 -14
  140. package/dist/business/Utils/defineProps.js.map +1 -1
  141. package/dist/business/Utils/round-curve.js +127 -153
  142. package/dist/business/Utils/round-curve.js.map +1 -1
  143. package/dist/business/VideoPanel/index.js +258 -319
  144. package/dist/business/VideoPanel/index.js.map +1 -1
  145. package/dist/business/Water/index.js +78 -108
  146. package/dist/business/Water/index.js.map +1 -1
  147. package/dist/business/Water/types.js +1 -1
  148. package/dist/business/Water/types.js.map +1 -1
  149. package/dist/core/Camera/PerspectiveCamera/CameraExpand.js +383 -449
  150. package/dist/core/Camera/PerspectiveCamera/CameraExpand.js.map +1 -1
  151. package/dist/core/Camera/PerspectiveCamera/FollowOrbitControls.js +107 -142
  152. package/dist/core/Camera/PerspectiveCamera/FollowOrbitControls.js.map +1 -1
  153. package/dist/core/Controls/FirstViewControl/index.js +84 -96
  154. package/dist/core/Controls/FirstViewControl/index.js.map +1 -1
  155. package/dist/core/Controls/ThirdViewControl/action/input.js +77 -98
  156. package/dist/core/Controls/ThirdViewControl/action/input.js.map +1 -1
  157. package/dist/core/Controls/ThirdViewControl/config/constants.js +1 -1
  158. package/dist/core/Controls/ThirdViewControl/config/constants.js.map +1 -1
  159. package/dist/core/Controls/ThirdViewControl/index.js +19 -28
  160. package/dist/core/Controls/ThirdViewControl/index.js.map +1 -1
  161. package/dist/core/Controls/ThirdViewControl/player/animation.js +126 -155
  162. package/dist/core/Controls/ThirdViewControl/player/animation.js.map +1 -1
  163. package/dist/core/Controls/ThirdViewControl/player/camera.js +47 -63
  164. package/dist/core/Controls/ThirdViewControl/player/camera.js.map +1 -1
  165. package/dist/core/Controls/ThirdViewControl/player/control.js +39 -49
  166. package/dist/core/Controls/ThirdViewControl/player/control.js.map +1 -1
  167. package/dist/core/Controls/ThirdViewControl/player.js +66 -91
  168. package/dist/core/Controls/ThirdViewControl/player.js.map +1 -1
  169. package/dist/core/Controls/base.js +14 -30
  170. package/dist/core/Controls/base.js.map +1 -1
  171. package/dist/core/Curve/RoundedCornersCurve/RoundedCornersCurve.js +92 -131
  172. package/dist/core/Curve/RoundedCornersCurve/RoundedCornersCurve.js.map +1 -1
  173. package/dist/core/Debug/PerformanceInfo/Performance.js +22 -47
  174. package/dist/core/Debug/PerformanceInfo/Performance.js.map +1 -1
  175. package/dist/core/Light/PointLight/PointLightExt.js +4 -21
  176. package/dist/core/Light/PointLight/PointLightExt.js.map +1 -1
  177. package/dist/core/Material/FinirMaterial/FinirMaterial.js +37 -57
  178. package/dist/core/Material/FinirMaterial/FinirMaterial.js.map +1 -1
  179. package/dist/core/Material/PristineGridMaterial/PristineGridMaterial.js +116 -153
  180. package/dist/core/Material/PristineGridMaterial/PristineGridMaterial.js.map +1 -1
  181. package/dist/core/Material/PristineGridMaterial/shader/fragment.js +95 -1
  182. package/dist/core/Material/PristineGridMaterial/shader/fragment.js.map +1 -1
  183. package/dist/core/Material/PristineGridMaterial/shader/vertex.js +26 -1
  184. package/dist/core/Material/PristineGridMaterial/shader/vertex.js.map +1 -1
  185. package/dist/core/Material/SurfaceMaterial/index.js +76 -172
  186. package/dist/core/Material/SurfaceMaterial/index.js.map +1 -1
  187. package/dist/core/Material/decorators.js +6 -11
  188. package/dist/core/Material/decorators.js.map +1 -1
  189. package/dist/core/PostEffects/addACESFilmicToneMappingPass.js +16 -12
  190. package/dist/core/PostEffects/addACESFilmicToneMappingPass.js.map +1 -1
  191. package/dist/core/PostEffects/addBrightnessContrastPass.js +17 -13
  192. package/dist/core/PostEffects/addBrightnessContrastPass.js.map +1 -1
  193. package/dist/core/PostEffects/bloomPass.js +17 -10
  194. package/dist/core/PostEffects/bloomPass.js.map +1 -1
  195. package/dist/core/PostEffects/bloomSelect.js +60 -43
  196. package/dist/core/PostEffects/bloomSelect.js.map +1 -1
  197. package/dist/core/PostEffects/colorifyPass.js +17 -13
  198. package/dist/core/PostEffects/colorifyPass.js.map +1 -1
  199. package/dist/core/PostEffects/index.js +28 -22
  200. package/dist/core/PostEffects/index.js.map +1 -1
  201. package/dist/core/PostEffects/outlinePass.js +37 -50
  202. package/dist/core/PostEffects/outlinePass.js.map +1 -1
  203. package/dist/core/PostEffects/postprocessing.js +14 -12
  204. package/dist/core/PostEffects/postprocessing.js.map +1 -1
  205. package/dist/core/PostEffects/saoPass.js +15 -10
  206. package/dist/core/PostEffects/saoPass.js.map +1 -1
  207. package/dist/core/PostEffects/shader/colorify.js +22 -3
  208. package/dist/core/PostEffects/shader/colorify.js.map +1 -1
  209. package/dist/core/PostEffects/shader/gammaCorrectionShader.js +27 -3
  210. package/dist/core/PostEffects/shader/gammaCorrectionShader.js.map +1 -1
  211. package/dist/core/PostEffects/shader/mapping.js +66 -3
  212. package/dist/core/PostEffects/shader/mapping.js.map +1 -1
  213. package/dist/core/PostEffects/shader/thermalMaging.js +28 -3
  214. package/dist/core/PostEffects/shader/thermalMaging.js.map +1 -1
  215. package/dist/core/SceneEffect/grow/grow.js +85 -101
  216. package/dist/core/SceneEffect/grow/grow.js.map +1 -1
  217. package/dist/core/SceneEffect/grow/style_down.js +60 -77
  218. package/dist/core/SceneEffect/grow/style_down.js.map +1 -1
  219. package/dist/core/SceneEffect/grow/style_up.js +64 -81
  220. package/dist/core/SceneEffect/grow/style_up.js.map +1 -1
  221. package/dist/core/SceneEffect/grow/type.js +2 -2
  222. package/dist/core/SceneEffect/grow/type.js.map +1 -1
  223. package/dist/core/WeatherSystem/DynamicWeatherSystem.js +51 -76
  224. package/dist/core/WeatherSystem/DynamicWeatherSystem.js.map +1 -1
  225. package/dist/core/WeatherSystem/hdr/index.js +69 -105
  226. package/dist/core/WeatherSystem/hdr/index.js.map +1 -1
  227. package/dist/core/WeatherSystem/index.js +77 -124
  228. package/dist/core/WeatherSystem/index.js.map +1 -1
  229. package/dist/core/WeatherSystem/objects/fog/index.js +52 -80
  230. package/dist/core/WeatherSystem/objects/fog/index.js.map +1 -1
  231. package/dist/core/WeatherSystem/objects/rain/index.js +72 -84
  232. package/dist/core/WeatherSystem/objects/rain/index.js.map +1 -1
  233. package/dist/core/WeatherSystem/objects/rain/lineRain.js +88 -118
  234. package/dist/core/WeatherSystem/objects/rain/lineRain.js.map +1 -1
  235. package/dist/core/WeatherSystem/objects/rain/plane.js +116 -146
  236. package/dist/core/WeatherSystem/objects/rain/plane.js.map +1 -1
  237. package/dist/core/WeatherSystem/objects/rain/point.js +100 -148
  238. package/dist/core/WeatherSystem/objects/rain/point.js.map +1 -1
  239. package/dist/core/WeatherSystem/objects/sky/cloud.js +71 -104
  240. package/dist/core/WeatherSystem/objects/sky/cloud.js.map +1 -1
  241. package/dist/core/WeatherSystem/objects/sky/index.js +66 -84
  242. package/dist/core/WeatherSystem/objects/sky/index.js.map +1 -1
  243. package/dist/core/WeatherSystem/objects/sky/outline.js +25 -45
  244. package/dist/core/WeatherSystem/objects/sky/outline.js.map +1 -1
  245. package/dist/core/WeatherSystem/shaders/cloud.js +74 -3
  246. package/dist/core/WeatherSystem/shaders/cloud.js.map +1 -1
  247. package/dist/core/WeatherSystem/shaders/fog.js +103 -3
  248. package/dist/core/WeatherSystem/shaders/fog.js.map +1 -1
  249. package/dist/core/WeatherSystem/shaders/rain.js +206 -7
  250. package/dist/core/WeatherSystem/shaders/rain.js.map +1 -1
  251. package/dist/core/WeatherSystem/shaders/sky.js +87 -3
  252. package/dist/core/WeatherSystem/shaders/sky.js.map +1 -1
  253. package/dist/core/WeatherSystem/sky/index.js +104 -135
  254. package/dist/core/WeatherSystem/sky/index.js.map +1 -1
  255. package/dist/core/WeatherSystem/utils/constant.js +44 -38
  256. package/dist/core/WeatherSystem/utils/constant.js.map +1 -1
  257. package/dist/core/WeatherSystem/utils/math.js +18 -25
  258. package/dist/core/WeatherSystem/utils/math.js.map +1 -1
  259. package/dist/core/WeatherSystem/utils/type.js +1 -1
  260. package/dist/core/WeatherSystem/utils/type.js.map +1 -1
  261. package/dist/core/WeatherSystem/weather/index.js +96 -141
  262. package/dist/core/WeatherSystem/weather/index.js.map +1 -1
  263. package/dist/utils/index.js +1 -1
  264. package/dist/utils/index.js.map +1 -1
  265. package/package.json +3 -3
@@ -1,5 +1,5 @@
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  import { Color } from '@anov/3d-core';
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- var CylinderShader = {
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+ const CylinderShader = {
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  uniforms: {
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  topColor: {
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  value: new Color(0xFFFFFF)
@@ -11,8 +11,42 @@ var CylinderShader = {
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  value: 0
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  }
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  },
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- vertexShader: "\n varying vec3 vPosition;\n varying vec3 vNormal;\n #include <common>\n #include <logdepthbuf_pars_vertex>\n void main() {\n vPosition = position;\n vNormal = normalize(normalMatrix * normal);\n gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);\n #include <logdepthbuf_vertex>\n }",
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- fragmentShader: "\n uniform vec3 topColor;\n uniform vec3 bottomColor;\n uniform float uTime;\n varying vec3 vPosition;\n varying vec3 vNormal;\n #include <logdepthbuf_pars_fragment>\n void main() {\n #include <logdepthbuf_fragment>\n // \u5782\u76F4\u6E10\u53D8\u8BA1\u7B97\n float gradient = smoothstep(-1.0, 1.0, vPosition.y);\n vec3 color = mix(bottomColor, topColor, gradient);\n \n // \u7B80\u5316\u7248\u5149\u7167\u8BA1\u7B97\n // vec3 lightDir = normalize(vec3(0.5, 1.0, 0.7));\n // float diff = max(dot(normalize(vNormal), lightDir), 0.0);\n // vec3 lighting = vec3(0.3) + diff * vec3(0.7);\n // gl_FragColor = vec4(color*lighting, 1.0);\n gl_FragColor = vec4(color, 1.0);\n \n // \u5982\u9700\u52A8\u6001\u6548\u679C\uFF0C\u53D6\u6D88\u6CE8\u91CA\u4EE5\u4E0B\u5185\u5BB9\n float highlight = sin(vPosition.x * 5.0 + uTime) * 0.1;\n gl_FragColor.rgb += highlight;\n }\n"
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+ vertexShader: `
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+ varying vec3 vPosition;
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+ varying vec3 vNormal;
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+ #include <common>
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+ #include <logdepthbuf_pars_vertex>
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+ void main() {
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+ vPosition = position;
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+ vNormal = normalize(normalMatrix * normal);
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+ gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
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+ #include <logdepthbuf_vertex>
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+ }`,
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+ fragmentShader: `
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+ uniform vec3 topColor;
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+ uniform vec3 bottomColor;
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+ uniform float uTime;
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+ varying vec3 vPosition;
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+ varying vec3 vNormal;
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+ #include <logdepthbuf_pars_fragment>
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+ void main() {
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+ #include <logdepthbuf_fragment>
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+ // 垂直渐变计算
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+ float gradient = smoothstep(-1.0, 1.0, vPosition.y);
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+ vec3 color = mix(bottomColor, topColor, gradient);
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+
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+ // 简化版光照计算
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+ // vec3 lightDir = normalize(vec3(0.5, 1.0, 0.7));
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+ // float diff = max(dot(normalize(vNormal), lightDir), 0.0);
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+ // vec3 lighting = vec3(0.3) + diff * vec3(0.7);
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+ // gl_FragColor = vec4(color*lighting, 1.0);
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+ gl_FragColor = vec4(color, 1.0);
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+
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+ // 如需动态效果,取消注释以下内容
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+ float highlight = sin(vPosition.x * 5.0 + uTime) * 0.1;
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+ gl_FragColor.rgb += highlight;
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+ }
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+ `
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  };
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  export default CylinderShader;
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  //# sourceMappingURL=cylinder.js.map
@@ -1 +1 @@
1
- {"version":3,"names":["Color","CylinderShader","uniforms","topColor","value","bottomColor","uTime","vertexShader","fragmentShader"],"sources":["../../../../src/business/Poi/shader/cylinder.ts"],"sourcesContent":["import { Color } from '@anov/3d-core'\n\nconst CylinderShader = {\n uniforms: {\n topColor: { value: new Color(0xFFFFFF) },\n bottomColor: { value: new Color(0x2C8AFF) },\n uTime: { value: 0 },\n },\n vertexShader: `\n varying vec3 vPosition;\n varying vec3 vNormal;\n #include <common>\n #include <logdepthbuf_pars_vertex>\n void main() {\n vPosition = position;\n vNormal = normalize(normalMatrix * normal);\n gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);\n #include <logdepthbuf_vertex>\n }`,\n fragmentShader: `\n uniform vec3 topColor;\n uniform vec3 bottomColor;\n uniform float uTime;\n varying vec3 vPosition;\n varying vec3 vNormal;\n #include <logdepthbuf_pars_fragment>\n void main() {\n #include <logdepthbuf_fragment>\n // 垂直渐变计算\n float gradient = smoothstep(-1.0, 1.0, vPosition.y);\n vec3 color = mix(bottomColor, topColor, gradient);\n \n // 简化版光照计算\n // vec3 lightDir = normalize(vec3(0.5, 1.0, 0.7));\n // float diff = max(dot(normalize(vNormal), lightDir), 0.0);\n // vec3 lighting = vec3(0.3) + diff * vec3(0.7);\n // gl_FragColor = vec4(color*lighting, 1.0);\n gl_FragColor = vec4(color, 1.0);\n \n // 如需动态效果,取消注释以下内容\n float highlight = sin(vPosition.x * 5.0 + uTime) * 0.1;\n gl_FragColor.rgb += highlight;\n }\n`,\n}\n\nexport default CylinderShader"],"mappings":"AAAA,SAASA,KAAK,QAAQ,eAAe;AAErC,IAAMC,cAAc,GAAG;EACrBC,QAAQ,EAAE;IACRC,QAAQ,EAAE;MAAEC,KAAK,EAAE,IAAIJ,KAAK,CAAC,QAAQ;IAAE,CAAC;IACxCK,WAAW,EAAE;MAAED,KAAK,EAAE,IAAIJ,KAAK,CAAC,QAAQ;IAAE,CAAC;IAC3CM,KAAK,EAAE;MAAEF,KAAK,EAAE;IAAE;EACpB,CAAC;EACDG,YAAY,+UAUV;EACFC,cAAc;AAyBhB,CAAC;AAED,eAAeP,cAAc"}
1
+ {"version":3,"names":["Color","CylinderShader","uniforms","topColor","value","bottomColor","uTime","vertexShader","fragmentShader"],"sources":["../../../../src/business/Poi/shader/cylinder.ts"],"sourcesContent":["import { Color } from '@anov/3d-core'\n\nconst CylinderShader = {\n uniforms: {\n topColor: { value: new Color(0xFFFFFF) },\n bottomColor: { value: new Color(0x2C8AFF) },\n uTime: { value: 0 },\n },\n vertexShader: `\n varying vec3 vPosition;\n varying vec3 vNormal;\n #include <common>\n #include <logdepthbuf_pars_vertex>\n void main() {\n vPosition = position;\n vNormal = normalize(normalMatrix * normal);\n gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);\n #include <logdepthbuf_vertex>\n }`,\n fragmentShader: `\n uniform vec3 topColor;\n uniform vec3 bottomColor;\n uniform float uTime;\n varying vec3 vPosition;\n varying vec3 vNormal;\n #include <logdepthbuf_pars_fragment>\n void main() {\n #include <logdepthbuf_fragment>\n // 垂直渐变计算\n float gradient = smoothstep(-1.0, 1.0, vPosition.y);\n vec3 color = mix(bottomColor, topColor, gradient);\n \n // 简化版光照计算\n // vec3 lightDir = normalize(vec3(0.5, 1.0, 0.7));\n // float diff = max(dot(normalize(vNormal), lightDir), 0.0);\n // vec3 lighting = vec3(0.3) + diff * vec3(0.7);\n // gl_FragColor = vec4(color*lighting, 1.0);\n gl_FragColor = vec4(color, 1.0);\n \n // 如需动态效果,取消注释以下内容\n float highlight = sin(vPosition.x * 5.0 + uTime) * 0.1;\n gl_FragColor.rgb += highlight;\n }\n`,\n}\n\nexport default CylinderShader"],"mappings":"AAAA,SAASA,KAAK,QAAQ,eAAe;AAErC,MAAMC,cAAc,GAAG;EACrBC,QAAQ,EAAE;IACRC,QAAQ,EAAE;MAAEC,KAAK,EAAE,IAAIJ,KAAK,CAAC,QAAQ;IAAE,CAAC;IACxCK,WAAW,EAAE;MAAED,KAAK,EAAE,IAAIJ,KAAK,CAAC,QAAQ;IAAE,CAAC;IAC3CM,KAAK,EAAE;MAAEF,KAAK,EAAE;IAAE;EACpB,CAAC;EACDG,YAAY,EAAG;AACjB;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,IAAI;EACFC,cAAc,EAAG;AACnB;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,CAAC;AAED,eAAeP,cAAc"}
@@ -1,5 +1,5 @@
1
1
  import { Color } from '@anov/3d-core';
2
- var CircleShader = {
2
+ const CircleShader = {
3
3
  uniforms: {
4
4
  iTime: {
5
5
  value: 0.0
@@ -8,8 +8,60 @@ var CircleShader = {
8
8
  value: new Color(1.0, 1.0, 1.0)
9
9
  } // 添加颜色uniform,默认白色
10
10
  },
11
- vertexShader: "\n varying vec2 vUv;\n #include <common>\n #include <logdepthbuf_pars_vertex>\n void main()\n {\n //#include <begin_vertex>\n // #include <project_vertex>\n vUv = uv;\n vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\n gl_Position = projectionMatrix * mvPosition;\n #include <logdepthbuf_vertex>\n }\n ",
12
- fragmentShader: "\n varying vec2 vUv;\n uniform float iTime;\n uniform vec3 color;\n #include <logdepthbuf_pars_fragment>\n \n vec4 normalBlend(vec4 base, vec4 blend) {\n // \u6B63\u5E38\u6DF7\u5408\u6A21\u5F0F(\u975E\u9884\u4E58 alpha)\n vec3 resultColor = blend.rgb * blend.a + base.rgb * base.a * (1.0 - blend.a);\n float resultAlpha = blend.a + base.a * (1.0 - blend.a); \n // \u5982\u679C\u7ED3\u679C alpha \u4E0D\u4E3A\u96F6\uFF0C\u5219\u9664\u4EE5 alpha \u6765\u4FDD\u6301\u975E\u9884\u4E58\u683C\u5F0F\n if (resultAlpha > 0.0) {\n resultColor /= resultAlpha;\n } \n return vec4(resultColor, resultAlpha);\n}\n void main() {\n #include <logdepthbuf_fragment>\n //*sin(mod(iTime,100.)); //*fract(mod(iTime,100.))\n float progress=fract(mod(iTime,100.))*0.07+0.45;\n \n float center1=step(distance(vUv,vec2(0.5,0.5)),0.10);\n gl_FragColor=vec4(vec3(1.),center1*0.5);\n\n float circle2GradientMax=step(distance(vUv,vec2(0.5,0.5)),progress-0.2); \n float circle2Gradient=pow(distance(vUv/(progress-0.2),vec2(0.5,0.5)/(progress-0.2)),6.)*0.8; \n vec4 circle2GradientC= vec4(vec3(1.),circle2Gradient*circle2GradientMax)*vec4(color*vec3(0.8,0.9,1.4),0.9 *clamp((1.-progress)*40.-19.0,0.,1.));\n gl_FragColor=normalBlend(gl_FragColor,circle2GradientC); \n\n float circleGradientMax=1.-smoothstep(0.24,0.26,distance(vUv,vec2(0.5,0.5))); \n float circleGradient=pow(distance(vUv/.2/2.,vec2(0.5,0.5)/.2/2.),5.1)*3.; \n vec4 circleGradien = vec4(vec3(1.),circleGradient*circleGradientMax)*vec4(color,1.9);\n // gl_FragColor=normalBlend(gl_FragColor,circleGradien);\n \nfloat d = distance(vUv, vec2(0.5, 0.5));\nfloat ring = exp(-120.0 * abs(d - 0.25)); // \u6307\u6570\u8870\u51CF-10-150 \u63A7\u5236\u5149\u5708\u5927\u5C0F\nvec4 ringColor = vec4(vec3(1.), ring) * vec4(color*1.8, 1.2);\ngl_FragColor=normalBlend(gl_FragColor,ringColor);\n }\n "
11
+ vertexShader: `
12
+ varying vec2 vUv;
13
+ #include <common>
14
+ #include <logdepthbuf_pars_vertex>
15
+ void main()
16
+ {
17
+ //#include <begin_vertex>
18
+ // #include <project_vertex>
19
+ vUv = uv;
20
+ vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );
21
+ gl_Position = projectionMatrix * mvPosition;
22
+ #include <logdepthbuf_vertex>
23
+ }
24
+ `,
25
+ fragmentShader: `
26
+ varying vec2 vUv;
27
+ uniform float iTime;
28
+ uniform vec3 color;
29
+ #include <logdepthbuf_pars_fragment>
30
+
31
+ vec4 normalBlend(vec4 base, vec4 blend) {
32
+ // 正常混合模式(非预乘 alpha)
33
+ vec3 resultColor = blend.rgb * blend.a + base.rgb * base.a * (1.0 - blend.a);
34
+ float resultAlpha = blend.a + base.a * (1.0 - blend.a);
35
+ // 如果结果 alpha 不为零,则除以 alpha 来保持非预乘格式
36
+ if (resultAlpha > 0.0) {
37
+ resultColor /= resultAlpha;
38
+ }
39
+ return vec4(resultColor, resultAlpha);
40
+ }
41
+ void main() {
42
+ #include <logdepthbuf_fragment>
43
+ //*sin(mod(iTime,100.)); //*fract(mod(iTime,100.))
44
+ float progress=fract(mod(iTime,100.))*0.07+0.45;
45
+
46
+ float center1=step(distance(vUv,vec2(0.5,0.5)),0.10);
47
+ gl_FragColor=vec4(vec3(1.),center1*0.5);
48
+
49
+ float circle2GradientMax=step(distance(vUv,vec2(0.5,0.5)),progress-0.2);
50
+ float circle2Gradient=pow(distance(vUv/(progress-0.2),vec2(0.5,0.5)/(progress-0.2)),6.)*0.8;
51
+ vec4 circle2GradientC= vec4(vec3(1.),circle2Gradient*circle2GradientMax)*vec4(color*vec3(0.8,0.9,1.4),0.9 *clamp((1.-progress)*40.-19.0,0.,1.));
52
+ gl_FragColor=normalBlend(gl_FragColor,circle2GradientC);
53
+
54
+ float circleGradientMax=1.-smoothstep(0.24,0.26,distance(vUv,vec2(0.5,0.5)));
55
+ float circleGradient=pow(distance(vUv/.2/2.,vec2(0.5,0.5)/.2/2.),5.1)*3.;
56
+ vec4 circleGradien = vec4(vec3(1.),circleGradient*circleGradientMax)*vec4(color,1.9);
57
+ // gl_FragColor=normalBlend(gl_FragColor,circleGradien);
58
+
59
+ float d = distance(vUv, vec2(0.5, 0.5));
60
+ float ring = exp(-120.0 * abs(d - 0.25)); // 指数衰减-10-150 控制光圈大小
61
+ vec4 ringColor = vec4(vec3(1.), ring) * vec4(color*1.8, 1.2);
62
+ gl_FragColor=normalBlend(gl_FragColor,ringColor);
63
+ }
64
+ `
13
65
  };
14
66
  export default CircleShader;
15
67
  //# sourceMappingURL=doubleCircle.js.map
@@ -1 +1 @@
1
- {"version":3,"names":["Color","CircleShader","uniforms","iTime","value","color","vertexShader","fragmentShader"],"sources":["../../../../src/business/Poi/shader/doubleCircle.ts"],"sourcesContent":["import { Color } from '@anov/3d-core'\n\nconst CircleShader = {\n uniforms: {\n iTime: { value: 0.0 },\n color: { value: new Color(1.0, 1.0, 1.0) }, // 添加颜色uniform,默认白色\n },\n vertexShader: `\n varying vec2 vUv;\n #include <common>\n #include <logdepthbuf_pars_vertex>\n void main()\n {\n //#include <begin_vertex>\n // #include <project_vertex>\n vUv = uv;\n vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\n gl_Position = projectionMatrix * mvPosition;\n #include <logdepthbuf_vertex>\n }\n `,\n fragmentShader: `\n varying vec2 vUv;\n uniform float iTime;\n uniform vec3 color;\n #include <logdepthbuf_pars_fragment>\n \n vec4 normalBlend(vec4 base, vec4 blend) {\n // 正常混合模式(非预乘 alpha)\n vec3 resultColor = blend.rgb * blend.a + base.rgb * base.a * (1.0 - blend.a);\n float resultAlpha = blend.a + base.a * (1.0 - blend.a); \n // 如果结果 alpha 不为零,则除以 alpha 来保持非预乘格式\n if (resultAlpha > 0.0) {\n resultColor /= resultAlpha;\n } \n return vec4(resultColor, resultAlpha);\n}\n void main() {\n #include <logdepthbuf_fragment>\n //*sin(mod(iTime,100.)); //*fract(mod(iTime,100.))\n float progress=fract(mod(iTime,100.))*0.07+0.45;\n \n float center1=step(distance(vUv,vec2(0.5,0.5)),0.10);\n gl_FragColor=vec4(vec3(1.),center1*0.5);\n\n float circle2GradientMax=step(distance(vUv,vec2(0.5,0.5)),progress-0.2); \n float circle2Gradient=pow(distance(vUv/(progress-0.2),vec2(0.5,0.5)/(progress-0.2)),6.)*0.8; \n vec4 circle2GradientC= vec4(vec3(1.),circle2Gradient*circle2GradientMax)*vec4(color*vec3(0.8,0.9,1.4),0.9 *clamp((1.-progress)*40.-19.0,0.,1.));\n gl_FragColor=normalBlend(gl_FragColor,circle2GradientC); \n\n float circleGradientMax=1.-smoothstep(0.24,0.26,distance(vUv,vec2(0.5,0.5))); \n float circleGradient=pow(distance(vUv/.2/2.,vec2(0.5,0.5)/.2/2.),5.1)*3.; \n vec4 circleGradien = vec4(vec3(1.),circleGradient*circleGradientMax)*vec4(color,1.9);\n // gl_FragColor=normalBlend(gl_FragColor,circleGradien);\n \nfloat d = distance(vUv, vec2(0.5, 0.5));\nfloat ring = exp(-120.0 * abs(d - 0.25)); // 指数衰减-10-150 控制光圈大小\nvec4 ringColor = vec4(vec3(1.), ring) * vec4(color*1.8, 1.2);\ngl_FragColor=normalBlend(gl_FragColor,ringColor);\n }\n `,\n}\n\nexport default CircleShader"],"mappings":"AAAA,SAASA,KAAK,QAAQ,eAAe;AAErC,IAAMC,YAAY,GAAG;EACnBC,QAAQ,EAAE;IACRC,KAAK,EAAE;MAAEC,KAAK,EAAE;IAAI,CAAC;IACrBC,KAAK,EAAE;MAAED,KAAK,EAAE,IAAIJ,KAAK,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG;IAAE,CAAC,CAAE;EAC9C,CAAC;EACDM,YAAY,0UAaX;EACDC,cAAc;AAwChB,CAAC;AAED,eAAeN,YAAY"}
1
+ {"version":3,"names":["Color","CircleShader","uniforms","iTime","value","color","vertexShader","fragmentShader"],"sources":["../../../../src/business/Poi/shader/doubleCircle.ts"],"sourcesContent":["import { Color } from '@anov/3d-core'\n\nconst CircleShader = {\n uniforms: {\n iTime: { value: 0.0 },\n color: { value: new Color(1.0, 1.0, 1.0) }, // 添加颜色uniform,默认白色\n },\n vertexShader: `\n varying vec2 vUv;\n #include <common>\n #include <logdepthbuf_pars_vertex>\n void main()\n {\n //#include <begin_vertex>\n // #include <project_vertex>\n vUv = uv;\n vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\n gl_Position = projectionMatrix * mvPosition;\n #include <logdepthbuf_vertex>\n }\n `,\n fragmentShader: `\n varying vec2 vUv;\n uniform float iTime;\n uniform vec3 color;\n #include <logdepthbuf_pars_fragment>\n \n vec4 normalBlend(vec4 base, vec4 blend) {\n // 正常混合模式(非预乘 alpha)\n vec3 resultColor = blend.rgb * blend.a + base.rgb * base.a * (1.0 - blend.a);\n float resultAlpha = blend.a + base.a * (1.0 - blend.a); \n // 如果结果 alpha 不为零,则除以 alpha 来保持非预乘格式\n if (resultAlpha > 0.0) {\n resultColor /= resultAlpha;\n } \n return vec4(resultColor, resultAlpha);\n}\n void main() {\n #include <logdepthbuf_fragment>\n //*sin(mod(iTime,100.)); //*fract(mod(iTime,100.))\n float progress=fract(mod(iTime,100.))*0.07+0.45;\n \n float center1=step(distance(vUv,vec2(0.5,0.5)),0.10);\n gl_FragColor=vec4(vec3(1.),center1*0.5);\n\n float circle2GradientMax=step(distance(vUv,vec2(0.5,0.5)),progress-0.2); \n float circle2Gradient=pow(distance(vUv/(progress-0.2),vec2(0.5,0.5)/(progress-0.2)),6.)*0.8; \n vec4 circle2GradientC= vec4(vec3(1.),circle2Gradient*circle2GradientMax)*vec4(color*vec3(0.8,0.9,1.4),0.9 *clamp((1.-progress)*40.-19.0,0.,1.));\n gl_FragColor=normalBlend(gl_FragColor,circle2GradientC); \n\n float circleGradientMax=1.-smoothstep(0.24,0.26,distance(vUv,vec2(0.5,0.5))); \n float circleGradient=pow(distance(vUv/.2/2.,vec2(0.5,0.5)/.2/2.),5.1)*3.; \n vec4 circleGradien = vec4(vec3(1.),circleGradient*circleGradientMax)*vec4(color,1.9);\n // gl_FragColor=normalBlend(gl_FragColor,circleGradien);\n \nfloat d = distance(vUv, vec2(0.5, 0.5));\nfloat ring = exp(-120.0 * abs(d - 0.25)); // 指数衰减-10-150 控制光圈大小\nvec4 ringColor = vec4(vec3(1.), ring) * vec4(color*1.8, 1.2);\ngl_FragColor=normalBlend(gl_FragColor,ringColor);\n }\n `,\n}\n\nexport default CircleShader"],"mappings":"AAAA,SAASA,KAAK,QAAQ,eAAe;AAErC,MAAMC,YAAY,GAAG;EACnBC,QAAQ,EAAE;IACRC,KAAK,EAAE;MAAEC,KAAK,EAAE;IAAI,CAAC;IACrBC,KAAK,EAAE;MAAED,KAAK,EAAE,IAAIJ,KAAK,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG;IAAE,CAAC,CAAE;EAC9C,CAAC;EACDM,YAAY,EAAG;AACjB;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,GAAG;EACDC,cAAc,EAAG;AACnB;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,CAAC;AAED,eAAeN,YAAY"}
@@ -1,5 +1,5 @@
1
1
  import { Color } from '@anov/3d-core';
2
- var CircleShader = {
2
+ const CircleShader = {
3
3
  uniforms: {
4
4
  iTime: {
5
5
  value: 0.0
@@ -13,8 +13,72 @@ var CircleShader = {
13
13
  }
14
14
  // texturePlane2: { value: null },
15
15
  },
16
- vertexShader: "\n #include <common>\n #include <logdepthbuf_pars_vertex>\n varying vec3 vNormal; // \u7528\u4E8E\u4F20\u9012\u6CD5\u7EBF\u65B9\u5411\n varying vec2 vUv;\n varying vec3 vWorldPosition;\nvoid main() {\n #include <begin_vertex>\n #include <project_vertex>\n #include <logdepthbuf_vertex>\n // gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);\nvUv = uv;\nvNormal = normalize(mat3(modelMatrix) * normal); // \u4F7F\u7528\u6A21\u578B\u77E9\u9635\u65CB\u8F6C\u6CD5\u7EBF\nvec4 modelPosition = modelMatrix * vec4(position, 1.0);\nvWorldPosition = modelPosition.xyz;\ngl_Position = projectionMatrix * viewMatrix * modelPosition;\t \n}\n",
17
- fragmentShader: "\n varying vec2 vUv;\n uniform float iTime;\n uniform sampler2D texturePlane; \n uniform vec3 color;\n #include <logdepthbuf_pars_fragment>\n \n vec4 normalBlend(vec4 base, vec4 blend) {\n // \u6B63\u5E38\u6DF7\u5408\u6A21\u5F0F(\u975E\u9884\u4E58 alpha)\n vec3 resultColor = blend.rgb * blend.a + base.rgb * base.a * (1.0 - blend.a);\n float resultAlpha = blend.a + base.a * (1.0 - blend.a); \n // \u5982\u679C\u7ED3\u679C alpha \u4E0D\u4E3A\u96F6\uFF0C\u5219\u9664\u4EE5 alpha \u6765\u4FDD\u6301\u975E\u9884\u4E58\u683C\u5F0F\n if (resultAlpha > 0.0) {\n resultColor /= resultAlpha;\n } \n return vec4(resultColor, resultAlpha);\n}\n\n vec2 rotate (vec2 uv,float angle){\n\t\tfloat sinA = sin(angle);\n\t\tfloat cosA = cos(angle);\n\t\treturn uv.xy*mat2(cosA, -sinA, sinA, cosA);\n\t}\n void main() {\n #include <logdepthbuf_fragment>\n //*sin(mod(iTime,100.)); //*fract(mod(iTime,100.))\n float progress=fract(mod(iTime,100.))*0.1+0.4;\n \n float center1=step(distance(vUv,vec2(0.5,0.5)),0.10);\n gl_FragColor=vec4(vec3(1.),center1*0.5);\n\n\n vec2 uvR=rotate(vUv-vec2(0.5,0.5),iTime)+0.5;\n vec4 tex2DNode = texture2D(texturePlane, uvR);\n vec4 tex2DNodeA=vec4(vec3(1.)*mix(color, vec3(1.0),0.5),tex2DNode.r);\n gl_FragColor=normalBlend(gl_FragColor,tex2DNodeA); \n\n float circleGradientMax=1.-smoothstep(0.20,0.22,distance(vUv,vec2(0.5,0.5))); \n float circleGradient=pow(distance(vUv/.2/2.,vec2(0.5,0.5)/.2/2.),3.1)*3.; \n vec4 circleGradien = vec4(vec3(1.),circleGradient*circleGradientMax)*vec4(color,1.9);\n gl_FragColor=normalBlend(gl_FragColor,circleGradien);\n\n float d = distance(vUv, vec2(0.5, 0.5));\nfloat ring = exp(-150.0 * abs(d - 0.21)); // \u6307\u6570\u8870\u51CF-10-150 \u63A7\u5236\u5149\u5708\u5927\u5C0F\nvec4 ringColor = vec4(vec3(1.), ring) * vec4(color*1.8, 1.);\ngl_FragColor=normalBlend(gl_FragColor,ringColor);\n }\n "
16
+ vertexShader: `
17
+ #include <common>
18
+ #include <logdepthbuf_pars_vertex>
19
+ varying vec3 vNormal; // 用于传递法线方向
20
+ varying vec2 vUv;
21
+ varying vec3 vWorldPosition;
22
+ void main() {
23
+ #include <begin_vertex>
24
+ #include <project_vertex>
25
+ #include <logdepthbuf_vertex>
26
+ // gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
27
+ vUv = uv;
28
+ vNormal = normalize(mat3(modelMatrix) * normal); // 使用模型矩阵旋转法线
29
+ vec4 modelPosition = modelMatrix * vec4(position, 1.0);
30
+ vWorldPosition = modelPosition.xyz;
31
+ gl_Position = projectionMatrix * viewMatrix * modelPosition;
32
+ }
33
+ `,
34
+ fragmentShader: `
35
+ varying vec2 vUv;
36
+ uniform float iTime;
37
+ uniform sampler2D texturePlane;
38
+ uniform vec3 color;
39
+ #include <logdepthbuf_pars_fragment>
40
+
41
+ vec4 normalBlend(vec4 base, vec4 blend) {
42
+ // 正常混合模式(非预乘 alpha)
43
+ vec3 resultColor = blend.rgb * blend.a + base.rgb * base.a * (1.0 - blend.a);
44
+ float resultAlpha = blend.a + base.a * (1.0 - blend.a);
45
+ // 如果结果 alpha 不为零,则除以 alpha 来保持非预乘格式
46
+ if (resultAlpha > 0.0) {
47
+ resultColor /= resultAlpha;
48
+ }
49
+ return vec4(resultColor, resultAlpha);
50
+ }
51
+
52
+ vec2 rotate (vec2 uv,float angle){
53
+ float sinA = sin(angle);
54
+ float cosA = cos(angle);
55
+ return uv.xy*mat2(cosA, -sinA, sinA, cosA);
56
+ }
57
+ void main() {
58
+ #include <logdepthbuf_fragment>
59
+ //*sin(mod(iTime,100.)); //*fract(mod(iTime,100.))
60
+ float progress=fract(mod(iTime,100.))*0.1+0.4;
61
+
62
+ float center1=step(distance(vUv,vec2(0.5,0.5)),0.10);
63
+ gl_FragColor=vec4(vec3(1.),center1*0.5);
64
+
65
+
66
+ vec2 uvR=rotate(vUv-vec2(0.5,0.5),iTime)+0.5;
67
+ vec4 tex2DNode = texture2D(texturePlane, uvR);
68
+ vec4 tex2DNodeA=vec4(vec3(1.)*mix(color, vec3(1.0),0.5),tex2DNode.r);
69
+ gl_FragColor=normalBlend(gl_FragColor,tex2DNodeA);
70
+
71
+ float circleGradientMax=1.-smoothstep(0.20,0.22,distance(vUv,vec2(0.5,0.5)));
72
+ float circleGradient=pow(distance(vUv/.2/2.,vec2(0.5,0.5)/.2/2.),3.1)*3.;
73
+ vec4 circleGradien = vec4(vec3(1.),circleGradient*circleGradientMax)*vec4(color,1.9);
74
+ gl_FragColor=normalBlend(gl_FragColor,circleGradien);
75
+
76
+ float d = distance(vUv, vec2(0.5, 0.5));
77
+ float ring = exp(-150.0 * abs(d - 0.21)); // 指数衰减-10-150 控制光圈大小
78
+ vec4 ringColor = vec4(vec3(1.), ring) * vec4(color*1.8, 1.);
79
+ gl_FragColor=normalBlend(gl_FragColor,ringColor);
80
+ }
81
+ `
18
82
  };
19
83
  export default CircleShader;
20
84
  //# sourceMappingURL=dynamicCircle.js.map
@@ -1 +1 @@
1
- {"version":3,"names":["Color","CircleShader","uniforms","iTime","value","color","texturePlane","vertexShader","fragmentShader"],"sources":["../../../../src/business/Poi/shader/dynamicCircle.ts"],"sourcesContent":["import { Color } from '@anov/3d-core'\n\nconst CircleShader = {\n uniforms: {\n iTime: { value: 0.0 },\n color: { value: new Color(1.0, 1.0, 1.0) }, // 添加颜色uniform,默认白色\n texturePlane: { value: null },\n // texturePlane2: { value: null },\n },\n vertexShader: `\n #include <common>\n #include <logdepthbuf_pars_vertex>\n varying vec3 vNormal; // 用于传递法线方向\n varying vec2 vUv;\n varying vec3 vWorldPosition;\nvoid main() {\n #include <begin_vertex>\n #include <project_vertex>\n #include <logdepthbuf_vertex>\n // gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);\nvUv = uv;\nvNormal = normalize(mat3(modelMatrix) * normal); // 使用模型矩阵旋转法线\nvec4 modelPosition = modelMatrix * vec4(position, 1.0);\nvWorldPosition = modelPosition.xyz;\ngl_Position = projectionMatrix * viewMatrix * modelPosition;\t \n}\n`,\n fragmentShader: `\n varying vec2 vUv;\n uniform float iTime;\n uniform sampler2D texturePlane; \n uniform vec3 color;\n #include <logdepthbuf_pars_fragment>\n \n vec4 normalBlend(vec4 base, vec4 blend) {\n // 正常混合模式(非预乘 alpha)\n vec3 resultColor = blend.rgb * blend.a + base.rgb * base.a * (1.0 - blend.a);\n float resultAlpha = blend.a + base.a * (1.0 - blend.a); \n // 如果结果 alpha 不为零,则除以 alpha 来保持非预乘格式\n if (resultAlpha > 0.0) {\n resultColor /= resultAlpha;\n } \n return vec4(resultColor, resultAlpha);\n}\n\n vec2 rotate (vec2 uv,float angle){\n\t\tfloat sinA = sin(angle);\n\t\tfloat cosA = cos(angle);\n\t\treturn uv.xy*mat2(cosA, -sinA, sinA, cosA);\n\t}\n void main() {\n #include <logdepthbuf_fragment>\n //*sin(mod(iTime,100.)); //*fract(mod(iTime,100.))\n float progress=fract(mod(iTime,100.))*0.1+0.4;\n \n float center1=step(distance(vUv,vec2(0.5,0.5)),0.10);\n gl_FragColor=vec4(vec3(1.),center1*0.5);\n\n\n vec2 uvR=rotate(vUv-vec2(0.5,0.5),iTime)+0.5;\n vec4 tex2DNode = texture2D(texturePlane, uvR);\n vec4 tex2DNodeA=vec4(vec3(1.)*mix(color, vec3(1.0),0.5),tex2DNode.r);\n gl_FragColor=normalBlend(gl_FragColor,tex2DNodeA); \n\n float circleGradientMax=1.-smoothstep(0.20,0.22,distance(vUv,vec2(0.5,0.5))); \n float circleGradient=pow(distance(vUv/.2/2.,vec2(0.5,0.5)/.2/2.),3.1)*3.; \n vec4 circleGradien = vec4(vec3(1.),circleGradient*circleGradientMax)*vec4(color,1.9);\n gl_FragColor=normalBlend(gl_FragColor,circleGradien);\n\n float d = distance(vUv, vec2(0.5, 0.5));\nfloat ring = exp(-150.0 * abs(d - 0.21)); // 指数衰减-10-150 控制光圈大小\nvec4 ringColor = vec4(vec3(1.), ring) * vec4(color*1.8, 1.);\ngl_FragColor=normalBlend(gl_FragColor,ringColor);\n }\n `,\n}\n\nexport default CircleShader"],"mappings":"AAAA,SAASA,KAAK,QAAQ,eAAe;AAErC,IAAMC,YAAY,GAAG;EACnBC,QAAQ,EAAE;IACRC,KAAK,EAAE;MAAEC,KAAK,EAAE;IAAI,CAAC;IACrBC,KAAK,EAAE;MAAED,KAAK,EAAE,IAAIJ,KAAK,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG;IAAE,CAAC;IAAE;IAC5CM,YAAY,EAAE;MAAEF,KAAK,EAAE;IAAK;IAC5B;EACF,CAAC;EACDG,YAAY,2pBAiBb;EACCC,cAAc;AAgDhB,CAAC;AAED,eAAeP,YAAY"}
1
+ {"version":3,"names":["Color","CircleShader","uniforms","iTime","value","color","texturePlane","vertexShader","fragmentShader"],"sources":["../../../../src/business/Poi/shader/dynamicCircle.ts"],"sourcesContent":["import { Color } from '@anov/3d-core'\n\nconst CircleShader = {\n uniforms: {\n iTime: { value: 0.0 },\n color: { value: new Color(1.0, 1.0, 1.0) }, // 添加颜色uniform,默认白色\n texturePlane: { value: null },\n // texturePlane2: { value: null },\n },\n vertexShader: `\n #include <common>\n #include <logdepthbuf_pars_vertex>\n varying vec3 vNormal; // 用于传递法线方向\n varying vec2 vUv;\n varying vec3 vWorldPosition;\nvoid main() {\n #include <begin_vertex>\n #include <project_vertex>\n #include <logdepthbuf_vertex>\n // gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);\nvUv = uv;\nvNormal = normalize(mat3(modelMatrix) * normal); // 使用模型矩阵旋转法线\nvec4 modelPosition = modelMatrix * vec4(position, 1.0);\nvWorldPosition = modelPosition.xyz;\ngl_Position = projectionMatrix * viewMatrix * modelPosition;\t \n}\n`,\n fragmentShader: `\n varying vec2 vUv;\n uniform float iTime;\n uniform sampler2D texturePlane; \n uniform vec3 color;\n #include <logdepthbuf_pars_fragment>\n \n vec4 normalBlend(vec4 base, vec4 blend) {\n // 正常混合模式(非预乘 alpha)\n vec3 resultColor = blend.rgb * blend.a + base.rgb * base.a * (1.0 - blend.a);\n float resultAlpha = blend.a + base.a * (1.0 - blend.a); \n // 如果结果 alpha 不为零,则除以 alpha 来保持非预乘格式\n if (resultAlpha > 0.0) {\n resultColor /= resultAlpha;\n } \n return vec4(resultColor, resultAlpha);\n}\n\n vec2 rotate (vec2 uv,float angle){\n\t\tfloat sinA = sin(angle);\n\t\tfloat cosA = cos(angle);\n\t\treturn uv.xy*mat2(cosA, -sinA, sinA, cosA);\n\t}\n void main() {\n #include <logdepthbuf_fragment>\n //*sin(mod(iTime,100.)); //*fract(mod(iTime,100.))\n float progress=fract(mod(iTime,100.))*0.1+0.4;\n \n float center1=step(distance(vUv,vec2(0.5,0.5)),0.10);\n gl_FragColor=vec4(vec3(1.),center1*0.5);\n\n\n vec2 uvR=rotate(vUv-vec2(0.5,0.5),iTime)+0.5;\n vec4 tex2DNode = texture2D(texturePlane, uvR);\n vec4 tex2DNodeA=vec4(vec3(1.)*mix(color, vec3(1.0),0.5),tex2DNode.r);\n gl_FragColor=normalBlend(gl_FragColor,tex2DNodeA); \n\n float circleGradientMax=1.-smoothstep(0.20,0.22,distance(vUv,vec2(0.5,0.5))); \n float circleGradient=pow(distance(vUv/.2/2.,vec2(0.5,0.5)/.2/2.),3.1)*3.; \n vec4 circleGradien = vec4(vec3(1.),circleGradient*circleGradientMax)*vec4(color,1.9);\n gl_FragColor=normalBlend(gl_FragColor,circleGradien);\n\n float d = distance(vUv, vec2(0.5, 0.5));\nfloat ring = exp(-150.0 * abs(d - 0.21)); // 指数衰减-10-150 控制光圈大小\nvec4 ringColor = vec4(vec3(1.), ring) * vec4(color*1.8, 1.);\ngl_FragColor=normalBlend(gl_FragColor,ringColor);\n }\n `,\n}\n\nexport default CircleShader"],"mappings":"AAAA,SAASA,KAAK,QAAQ,eAAe;AAErC,MAAMC,YAAY,GAAG;EACnBC,QAAQ,EAAE;IACRC,KAAK,EAAE;MAAEC,KAAK,EAAE;IAAI,CAAC;IACrBC,KAAK,EAAE;MAAED,KAAK,EAAE,IAAIJ,KAAK,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG;IAAE,CAAC;IAAE;IAC5CM,YAAY,EAAE;MAAEF,KAAK,EAAE;IAAK;IAC5B;EACF,CAAC;EACDG,YAAY,EAAG;AACjB;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,CAAC;EACCC,cAAc,EAAG;AACnB;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,CAAC;AAED,eAAeP,YAAY"}
@@ -1,30 +1,10 @@
1
- function _typeof(o) { "@babel/helpers - typeof"; return _typeof = "function" == typeof Symbol && "symbol" == typeof Symbol.iterator ? function (o) { return typeof o; } : function (o) { return o && "function" == typeof Symbol && o.constructor === Symbol && o !== Symbol.prototype ? "symbol" : typeof o; }, _typeof(o); }
2
- function _defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, _toPropertyKey(descriptor.key), descriptor); } }
3
- function _createClass(Constructor, protoProps, staticProps) { if (protoProps) _defineProperties(Constructor.prototype, protoProps); if (staticProps) _defineProperties(Constructor, staticProps); Object.defineProperty(Constructor, "prototype", { writable: false }); return Constructor; }
4
- function _toPropertyKey(t) { var i = _toPrimitive(t, "string"); return "symbol" == _typeof(i) ? i : String(i); }
5
- function _toPrimitive(t, r) { if ("object" != _typeof(t) || !t) return t; var e = t[Symbol.toPrimitive]; if (void 0 !== e) { var i = e.call(t, r || "default"); if ("object" != _typeof(i)) return i; throw new TypeError("@@toPrimitive must return a primitive value."); } return ("string" === r ? String : Number)(t); }
6
- function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
7
- function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function"); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, writable: true, configurable: true } }); Object.defineProperty(subClass, "prototype", { writable: false }); if (superClass) _setPrototypeOf(subClass, superClass); }
8
- function _setPrototypeOf(o, p) { _setPrototypeOf = Object.setPrototypeOf ? Object.setPrototypeOf.bind() : function _setPrototypeOf(o, p) { o.__proto__ = p; return o; }; return _setPrototypeOf(o, p); }
9
- function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = _getPrototypeOf(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = _getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return _possibleConstructorReturn(this, result); }; }
10
- function _possibleConstructorReturn(self, call) { if (call && (_typeof(call) === "object" || typeof call === "function")) { return call; } else if (call !== void 0) { throw new TypeError("Derived constructors may only return object or undefined"); } return _assertThisInitialized(self); }
11
- function _assertThisInitialized(self) { if (self === void 0) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return self; }
12
- function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
13
- function _getPrototypeOf(o) { _getPrototypeOf = Object.setPrototypeOf ? Object.getPrototypeOf.bind() : function _getPrototypeOf(o) { return o.__proto__ || Object.getPrototypeOf(o); }; return _getPrototypeOf(o); }
14
1
  import TitleMesh from '.';
15
- var BorderMesh = /*#__PURE__*/function (_TitleMesh) {
16
- _inherits(BorderMesh, _TitleMesh);
17
- var _super = _createSuper(BorderMesh);
18
- function BorderMesh(option) {
19
- var _this;
20
- _classCallCheck(this, BorderMesh);
21
- _this = _super.call(this, option);
22
- _this._padding = [0.1, 0.4];
23
- _this._bgUrl = 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAnUAAACZCAYAAABJ7syEAAAH7ElEQVR4nO3dPZLkxhEG0EKHjiBDlk6wnnQmWjrJ2nKkM+koPMOUDA4whURWAb3L0E/Gewa7G/WDrGo08A2DEdy+fe+9AQDwf+313y4AAICfJ9QBABQg1AEAFCDUAQAUINQBABQg1AEAFCDUAQAUINQBABQg1AEAFCDUAQAUINQBABQg1AEAFCDUAQAU8IfWWtv2T9vp5bf32/nzfiwMae2z37a11vt13DbMfRqfzRXOu4W64vg453ierL60z96e9N/b95dXcv5ZPVl7Nj6eI67/VGPWL8zbPuuMa1vt3Tj+teV9Yr2nGvd5FrWe6k7WmPYf1zj0v1tDVmvsF9uyPd9fxj05vU7OG6+py7mTa3x/n30XpzlCbftcfdyjZN3jJXK6XpI9GGuMv694rT39vc7Wk/Uf9/9YZ+wcxp3a+9e6dv3y5utt76fDx4eejBvHZPNM+8RzDMeWc03mzGpfjemfB45jof9d++VYNn4430ey9v0crZ3bP8bxPT9PX7TFc8zWNas528OP2TnDWp7UGvss6/l8TfcvWffHMH61J234TmbXxZM92R3vk7Xc1bW3x+t+VvfYfjk2qf+YN6wxru10vrDnw6ku437kNzuu/TR3WM9+C4v3nLGG2Ke1z/t/b+1054sbcrKtGq+Fx+OzTYsPkr3vFuqKD4jsvJeH0HYtewuvT+x9Z2t8ajU+q2dWY3wAxz1YycL62Jb9KI737fx+Fsyj/SJcdbrb2uwaOF0j2QTJWt/5CrNQE9su801q3PtO/7DJag2TH+3JIrLrOv7mTufc2vT7mK55srbs9/ojsu/w+O0lx2M9x01ucY2f+ibnuZzjjXmyAN1avq6n95LVNX56OPXPG324F0zP09+75zz9To+Hzvb1Oc57ah/eHw+xn7jPTu9tqzGh1qzm2PftupJxT++ty3n3sQ/6r+aM94/jfpQ8W/rk2mlD+/iatad/cIVzZ8+M/djsErm7389qWt3r47jZ9/bE3Xd7fJ/7h5bvdQx0vbW2/enPf/nHm/UAAPA/xn9TBwBQgFAHAFCAUAcAUIBQBwBQgFAHAFCAUAcAUIBQBwBQgFAHAFCAUAcAUIBQBwBQgFAHAFCAUAcAUIBQBwBQgFAHAFCAUAcAUIBQBwBQgFAHAFCAUAcAUIBQBwBQgFAHAFCAUAcAUIBQBwBQgFAHAFCAUAcAUIBQBwBQgFAHAFCAUAcAUIBQBwBQgFAHAFCAUAcAUIBQBwBQgFAHAFCAUAcAUIBQBwBQgFAHAFCAUAcAUIBQBwBQgFAHAFCAUAcAUIBQBwBQgFAHAFCAUAcAUIBQBwBQgFAHAFCAUAcAUIBQBwBQgFAHAFCAUAcAUIBQBwBQgFAHAFCAUAcAUIBQBwBQgFAHAFCAUAcAUIBQBwBQgFAHAFCAUAcAUIBQBwBQgFAHAFCAUAcAUIBQBwBQgFAHAFCAUAcAUIBQBwBQgFAHAFCAUAcAUIBQBwBQgFAHAFCAUAcAUIBQBwBQgFAHAFCAUAcAUIBQBwBQgFAHAFCAUAcAUIBQBwBQgFAHAFCAUAcAUIBQBwBQgFAHAFCAUAcAUIBQBwBQgFAHAFCAUAcAUIBQBwBQgFAHAFCAUAcAUIBQBwBQgFAHAFCAUAcAUIBQBwBQgFAHAFCAUAcAUIBQBwBQgFAHAFCAUAcAUIBQBwBQgFAHAFCAUAcAUIBQBwBQgFAHAFCAUAcAUIBQBwBQgFAHAFCAUAcAUIBQBwBQgFAHAFCAUAcAUIBQBwBQgFAHAFCAUAcAUIBQBwBQgFAHAFCAUAcAUIBQBwBQgFAHAFCAUAcAUIBQBwBQgFAHAFCAUAcAUIBQBwBQgFAHAFDA9u1776sOv/79r//8TxUDAEDuj3/71y+rdv+mDgCgAKEOAKAAoQ4AoAChDgCgAKEOAKAAoQ4AoAChDgCgAKEOAKAAoQ4AoAChDgCgAKEOAKCA7dv33rfj09Cwv8ZjW2hPxm2hz9G2ndvH4/Gc2flba+01nisZN35+DUXe9hnbhj5HLXvtN30v77fzPsQ9yNZ6qmn/nMz9GtcS553UPjtv/F5e27otPWeyR8t6khqWtYa2p3s/q/X4i+ZJPdn3uGqbrCXb07Tm2bU9uZZnx1t4/7rpM1570/Ml643rONqyY8mcWd9L/e183raoY3wz9unHP87Hxv8Ddh/e9M/xPTmejhmO9/B51Xb7eTHnx9g2vO+T93v98XPveftYw7jOj1Bb7NP7tc+xj0ltH2FsXONs/7Pa07r380zWNNYxtsU9ytZ/W09cW1Lr7PuKtV7Ok6whHfe0nkUd2XW42vd31zOOi3s8fs7mPV23kz0Z+5zmms0brvms7lhrnDNbVxw/Xp/jNNnx2bj97Wtr16LDPfhyLGu/M96s42ZkZl2yG2Sc/26OcczR5/P9thjY502XelY1ZrXenbf1674/2cdb2/0+nbpv55pW80bv1Jvt0btt8eF+qWfdfOn3pG1V296+6nK5gUzmnM4x6RvP+7tcO0/qif1uOs7qOn6bkxPOAl2c466uo0//mmY27m4tM0/ubT8s+T3v3392bc2KSZ8L4R6+tev9OD6Qxntedv744Is1j+f+we3+mmdLjoV+T54Zrc3rzqTfazI+u3fFsdlc2d6sfkcrcZ6jpuH5k4WLdMxPOs0fnp3vPodH2R+IT+aNc5x+D+267tm/3HpqzCbjPJf9DZ//DXAWCLQdlSG/AAAAAElFTkSuQmCC';
24
- _this.init();
25
- return _this;
2
+ export default class BorderMesh extends TitleMesh {
3
+ constructor(option) {
4
+ super(option);
5
+ this._padding = [0.1, 0.4];
6
+ this._bgUrl = 'data:image/png;base64,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';
7
+ this.init();
26
8
  }
27
- return _createClass(BorderMesh);
28
- }(TitleMesh);
29
- export { BorderMesh as default };
9
+ }
30
10
  //# sourceMappingURL=Border.js.map
@@ -1 +1 @@
1
- {"version":3,"names":["TitleMesh","BorderMesh","_TitleMesh","_inherits","_super","_createSuper","option","_this","_classCallCheck","call","_padding","_bgUrl","init","_createClass","default"],"sources":["../../../../src/business/Poi/title/Border.ts"],"sourcesContent":["import TitleMesh from '.'\n\nexport default class BorderMesh extends TitleMesh {\n constructor(option) {\n super(option)\n this._padding = [0.1, 0.4]\n this._bgUrl = 'data:image/png;base64,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'\n this.init()\n }\n}"],"mappings":";;;;;;;;;;;;;AAAA,OAAOA,SAAS,MAAM,GAAG;AAAA,IAEJC,UAAU,0BAAAC,UAAA;EAAAC,SAAA,CAAAF,UAAA,EAAAC,UAAA;EAAA,IAAAE,MAAA,GAAAC,YAAA,CAAAJ,UAAA;EAC7B,SAAAA,WAAYK,MAAM,EAAE;IAAA,IAAAC,KAAA;IAAAC,eAAA,OAAAP,UAAA;IAClBM,KAAA,GAAAH,MAAA,CAAAK,IAAA,OAAMH,MAAM;IACZC,KAAA,CAAKG,QAAQ,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC;IAC1BH,KAAA,CAAKI,MAAM,GAAG,ovFAAovF;IAClwFJ,KAAA,CAAKK,IAAI,CAAC,CAAC;IAAA,OAAAL,KAAA;EACb;EAAC,OAAAM,YAAA,CAAAZ,UAAA;AAAA,EANqCD,SAAS;AAAA,SAA5BC,UAAU,IAAAa,OAAA"}
1
+ {"version":3,"names":["TitleMesh","BorderMesh","constructor","option","_padding","_bgUrl","init"],"sources":["../../../../src/business/Poi/title/Border.ts"],"sourcesContent":["import TitleMesh from '.'\n\nexport default class BorderMesh extends TitleMesh {\n constructor(option) {\n super(option)\n this._padding = [0.1, 0.4]\n this._bgUrl = 'data:image/png;base64,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'\n this.init()\n }\n}"],"mappings":"AAAA,OAAOA,SAAS,MAAM,GAAG;AAEzB,eAAe,MAAMC,UAAU,SAASD,SAAS,CAAC;EAChDE,WAAWA,CAACC,MAAM,EAAE;IAClB,KAAK,CAACA,MAAM,CAAC;IACb,IAAI,CAACC,QAAQ,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC;IAC1B,IAAI,CAACC,MAAM,GAAG,ovFAAovF;IAClwF,IAAI,CAACC,IAAI,CAAC,CAAC;EACb;AACF"}
@@ -1,30 +1,10 @@
1
- function _typeof(o) { "@babel/helpers - typeof"; return _typeof = "function" == typeof Symbol && "symbol" == typeof Symbol.iterator ? function (o) { return typeof o; } : function (o) { return o && "function" == typeof Symbol && o.constructor === Symbol && o !== Symbol.prototype ? "symbol" : typeof o; }, _typeof(o); }
2
- function _defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, _toPropertyKey(descriptor.key), descriptor); } }
3
- function _createClass(Constructor, protoProps, staticProps) { if (protoProps) _defineProperties(Constructor.prototype, protoProps); if (staticProps) _defineProperties(Constructor, staticProps); Object.defineProperty(Constructor, "prototype", { writable: false }); return Constructor; }
4
- function _toPropertyKey(t) { var i = _toPrimitive(t, "string"); return "symbol" == _typeof(i) ? i : String(i); }
5
- function _toPrimitive(t, r) { if ("object" != _typeof(t) || !t) return t; var e = t[Symbol.toPrimitive]; if (void 0 !== e) { var i = e.call(t, r || "default"); if ("object" != _typeof(i)) return i; throw new TypeError("@@toPrimitive must return a primitive value."); } return ("string" === r ? String : Number)(t); }
6
- function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
7
- function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function"); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, writable: true, configurable: true } }); Object.defineProperty(subClass, "prototype", { writable: false }); if (superClass) _setPrototypeOf(subClass, superClass); }
8
- function _setPrototypeOf(o, p) { _setPrototypeOf = Object.setPrototypeOf ? Object.setPrototypeOf.bind() : function _setPrototypeOf(o, p) { o.__proto__ = p; return o; }; return _setPrototypeOf(o, p); }
9
- function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = _getPrototypeOf(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = _getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return _possibleConstructorReturn(this, result); }; }
10
- function _possibleConstructorReturn(self, call) { if (call && (_typeof(call) === "object" || typeof call === "function")) { return call; } else if (call !== void 0) { throw new TypeError("Derived constructors may only return object or undefined"); } return _assertThisInitialized(self); }
11
- function _assertThisInitialized(self) { if (self === void 0) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return self; }
12
- function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
13
- function _getPrototypeOf(o) { _getPrototypeOf = Object.setPrototypeOf ? Object.getPrototypeOf.bind() : function _getPrototypeOf(o) { return o.__proto__ || Object.getPrototypeOf(o); }; return _getPrototypeOf(o); }
14
1
  import TitleMesh from '.';
15
- var EllipseMesh = /*#__PURE__*/function (_TitleMesh) {
16
- _inherits(EllipseMesh, _TitleMesh);
17
- var _super = _createSuper(EllipseMesh);
18
- function EllipseMesh(option) {
19
- var _this;
20
- _classCallCheck(this, EllipseMesh);
21
- _this = _super.call(this, option);
22
- _this._padding = [0.1, 0.4];
23
- _this._bgUrl = 'data:image/png;base64,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';
24
- _this.init();
25
- return _this;
2
+ export default class EllipseMesh extends TitleMesh {
3
+ constructor(option) {
4
+ super(option);
5
+ this._padding = [0.1, 0.4];
6
+ this._bgUrl = 'data:image/png;base64,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';
7
+ this.init();
26
8
  }
27
- return _createClass(EllipseMesh);
28
- }(TitleMesh);
29
- export { EllipseMesh as default };
9
+ }
30
10
  //# sourceMappingURL=Ellipse.js.map
@@ -1 +1 @@
1
- {"version":3,"names":["TitleMesh","EllipseMesh","_TitleMesh","_inherits","_super","_createSuper","option","_this","_classCallCheck","call","_padding","_bgUrl","init","_createClass","default"],"sources":["../../../../src/business/Poi/title/Ellipse.ts"],"sourcesContent":["import TitleMesh from '.'\n\nexport default class EllipseMesh extends TitleMesh {\n constructor(option) {\n super(option)\n this._padding = [0.1, 0.4]\n this._bgUrl = 'data:image/png;base64,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'\n this.init()\n }\n}"],"mappings":";;;;;;;;;;;;;AAAA,OAAOA,SAAS,MAAM,GAAG;AAAA,IAEJC,WAAW,0BAAAC,UAAA;EAAAC,SAAA,CAAAF,WAAA,EAAAC,UAAA;EAAA,IAAAE,MAAA,GAAAC,YAAA,CAAAJ,WAAA;EAC9B,SAAAA,YAAYK,MAAM,EAAE;IAAA,IAAAC,KAAA;IAAAC,eAAA,OAAAP,WAAA;IAClBM,KAAA,GAAAH,MAAA,CAAAK,IAAA,OAAMH,MAAM;IACZC,KAAA,CAAKG,QAAQ,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC;IAC1BH,KAAA,CAAKI,MAAM,GAAG,okGAAokG;IACllGJ,KAAA,CAAKK,IAAI,CAAC,CAAC;IAAA,OAAAL,KAAA;EACb;EAAC,OAAAM,YAAA,CAAAZ,WAAA;AAAA,EANsCD,SAAS;AAAA,SAA7BC,WAAW,IAAAa,OAAA"}
1
+ {"version":3,"names":["TitleMesh","EllipseMesh","constructor","option","_padding","_bgUrl","init"],"sources":["../../../../src/business/Poi/title/Ellipse.ts"],"sourcesContent":["import TitleMesh from '.'\n\nexport default class EllipseMesh extends TitleMesh {\n constructor(option) {\n super(option)\n this._padding = [0.1, 0.4]\n this._bgUrl = 'data:image/png;base64,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'\n this.init()\n }\n}"],"mappings":"AAAA,OAAOA,SAAS,MAAM,GAAG;AAEzB,eAAe,MAAMC,WAAW,SAASD,SAAS,CAAC;EACjDE,WAAWA,CAACC,MAAM,EAAE;IAClB,KAAK,CAACA,MAAM,CAAC;IACb,IAAI,CAACC,QAAQ,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC;IAC1B,IAAI,CAACC,MAAM,GAAG,okGAAokG;IACllG,IAAI,CAACC,IAAI,CAAC,CAAC;EACb;AACF"}