@anov/3d-ability 0.0.139 → 0.0.141
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/business/Animation/motion/index.js +35 -56
- package/dist/business/Animation/motion/index.js.map +1 -1
- package/dist/business/Animation/type.js +2 -2
- package/dist/business/Area/Fence/FenceBase.js +146 -187
- package/dist/business/Area/Fence/FenceBase.js.map +1 -1
- package/dist/business/Area/Fence/fence_base_01.js +120 -112
- package/dist/business/Area/Fence/fence_base_01.js.map +1 -1
- package/dist/business/Area/Fence/fence_feeting_01.js +218 -130
- package/dist/business/Area/Fence/fence_feeting_01.js.map +1 -1
- package/dist/business/Area/Fence/fence_roll_01.js +140 -130
- package/dist/business/Area/Fence/fence_roll_01.js.map +1 -1
- package/dist/business/Area/FillArea/FillAreaBase.js +87 -126
- package/dist/business/Area/FillArea/FillAreaBase.js.map +1 -1
- package/dist/business/Area/FillArea/fillArea_face_01.js +72 -98
- package/dist/business/Area/FillArea/fillArea_face_01.js.map +1 -1
- package/dist/business/Area/FillArea/fillArea_line_01.js +66 -94
- package/dist/business/Area/FillArea/fillArea_line_01.js.map +1 -1
- package/dist/business/Area/index.js +267 -483
- package/dist/business/Area/index.js.map +1 -1
- package/dist/business/Area/tool.js +14 -26
- package/dist/business/Area/tool.js.map +1 -1
- package/dist/business/Base/ObjectLayer.js +21 -46
- package/dist/business/Base/ObjectLayer.js.map +1 -1
- package/dist/business/Batch/index.js +189 -234
- package/dist/business/Batch/index.js.map +1 -1
- package/dist/business/Box/index.js +52 -81
- package/dist/business/Box/index.js.map +1 -1
- package/dist/business/Cylinder/index.js +51 -79
- package/dist/business/Cylinder/index.js.map +1 -1
- package/dist/business/Flyline/bubble/CircleBubble.js +1 -9
- package/dist/business/Flyline/bubble/CircleBubble.js.map +1 -1
- package/dist/business/Flyline/bubble/index.js +7 -21
- package/dist/business/Flyline/bubble/index.js.map +1 -1
- package/dist/business/Flyline/index.js +96 -162
- package/dist/business/Flyline/index.js.map +1 -1
- package/dist/business/Flyline/line/ArcLine.js +208 -291
- package/dist/business/Flyline/line/ArcLine.js.map +1 -1
- package/dist/business/Flyline/line/index.js +8 -22
- package/dist/business/Flyline/line/index.js.map +1 -1
- package/dist/business/HeatMap/HeatMap.js +380 -467
- package/dist/business/HeatMap/HeatMap.js.map +1 -1
- package/dist/business/HeatMap/core.js +405 -525
- package/dist/business/HeatMap/core.js.map +1 -1
- package/dist/business/HeatMap/shader.js +69 -3
- package/dist/business/HeatMap/shader.js.map +1 -1
- package/dist/business/InfoPanel/index.js +201 -242
- package/dist/business/InfoPanel/index.js.map +1 -1
- package/dist/business/Line/index.js +55 -88
- package/dist/business/Line/index.js.map +1 -1
- package/dist/business/Mark/KeyframeAnimation.js +145 -176
- package/dist/business/Mark/KeyframeAnimation.js.map +1 -1
- package/dist/business/Mark/index.js +196 -294
- package/dist/business/Mark/index.js.map +1 -1
- package/dist/business/Mark/shader/tanhao.js +36 -3
- package/dist/business/Mark/shader/tanhao.js.map +1 -1
- package/dist/business/Mark/type.js +1 -1
- package/dist/business/MaterialSwitch/MaterialSwitchSystem.js +377 -551
- package/dist/business/MaterialSwitch/MaterialSwitchSystem.js.map +1 -1
- package/dist/business/MaterialSwitch/inject.js +92 -58
- package/dist/business/MaterialSwitch/inject.js.map +1 -1
- package/dist/business/MaterialSwitch/shader/finalFade.js +74 -2
- package/dist/business/MaterialSwitch/shader/finalFade.js.map +1 -1
- package/dist/business/MaterialSwitch/shader/ground.js +95 -16
- package/dist/business/MaterialSwitch/shader/ground.js.map +1 -1
- package/dist/business/MaterialSwitch/shader/groundBase64.js +9 -3
- package/dist/business/MaterialSwitch/shader/groundBase64.js.map +1 -1
- package/dist/business/MaterialSwitch/shader/realFade.js +48 -9
- package/dist/business/MaterialSwitch/shader/realFade.js.map +1 -1
- package/dist/business/Plane/index.js +51 -78
- package/dist/business/Plane/index.js.map +1 -1
- package/dist/business/Poi/index.d.ts +5 -0
- package/dist/business/Poi/index.js +256 -295
- package/dist/business/Poi/index.js.map +1 -1
- package/dist/business/Poi/link/Cylinder.js +56 -89
- package/dist/business/Poi/link/Cylinder.js.map +1 -1
- package/dist/business/Poi/link/Pyramid.js +104 -165
- package/dist/business/Poi/link/Pyramid.js.map +1 -1
- package/dist/business/Poi/link/index.d.ts +1 -1
- package/dist/business/Poi/link/index.js +54 -114
- package/dist/business/Poi/link/index.js.map +1 -1
- package/dist/business/Poi/panel/index.d.ts +124 -0
- package/dist/business/Poi/panel/index.js +474 -0
- package/dist/business/Poi/panel/index.js.map +1 -0
- package/dist/business/Poi/panel/interfaces.d.ts +67 -0
- package/dist/business/Poi/panel/interfaces.js +2 -0
- package/dist/business/Poi/panel/interfaces.js.map +1 -0
- package/dist/business/Poi/panel/utils.d.ts +72 -0
- package/dist/business/Poi/panel/utils.js +126 -0
- package/dist/business/Poi/panel/utils.js.map +1 -0
- package/dist/business/Poi/particle/DoubleCircle.js +71 -107
- package/dist/business/Poi/particle/DoubleCircle.js.map +1 -1
- package/dist/business/Poi/particle/DynamicCircle.js +75 -111
- package/dist/business/Poi/particle/DynamicCircle.js.map +1 -1
- package/dist/business/Poi/particle/SingleCircle.js +62 -98
- package/dist/business/Poi/particle/SingleCircle.js.map +1 -1
- package/dist/business/Poi/particle/index.js +49 -117
- package/dist/business/Poi/particle/index.js.map +1 -1
- package/dist/business/Poi/shader/circle.js +31 -3
- package/dist/business/Poi/shader/circle.js.map +1 -1
- package/dist/business/Poi/shader/cylinder.js +37 -3
- package/dist/business/Poi/shader/cylinder.js.map +1 -1
- package/dist/business/Poi/shader/doubleCircle.js +55 -3
- package/dist/business/Poi/shader/doubleCircle.js.map +1 -1
- package/dist/business/Poi/shader/dynamicCircle.js +67 -3
- package/dist/business/Poi/shader/dynamicCircle.js.map +1 -1
- package/dist/business/Poi/title/Border.js +7 -27
- package/dist/business/Poi/title/Border.js.map +1 -1
- package/dist/business/Poi/title/Ellipse.js +7 -27
- package/dist/business/Poi/title/Ellipse.js.map +1 -1
- package/dist/business/Poi/title/index.js +208 -292
- package/dist/business/Poi/title/index.js.map +1 -1
- package/dist/business/Poi/tools.js +22 -19
- package/dist/business/Poi/tools.js.map +1 -1
- package/dist/business/Poi/types.d.ts +3 -0
- package/dist/business/Poi/types.js.map +1 -1
- package/dist/business/Sphere/index.js +47 -72
- package/dist/business/Sphere/index.js.map +1 -1
- package/dist/business/Spline/index.js +190 -245
- package/dist/business/Spline/index.js.map +1 -1
- package/dist/business/SplitBuilding/index.js +327 -536
- package/dist/business/SplitBuilding/index.js.map +1 -1
- package/dist/business/SplitBuilding/type.js +2 -2
- package/dist/business/TrafficComponents/RealismTraffic/RealismTraffic.js +218 -275
- package/dist/business/TrafficComponents/RealismTraffic/RealismTraffic.js.map +1 -1
- package/dist/business/TrafficComponents/StreamerTraffic/StreamerTraffic.js +132 -177
- package/dist/business/TrafficComponents/StreamerTraffic/StreamerTraffic.js.map +1 -1
- package/dist/business/TrafficComponents/StreamerTraffic/fragmentShader.js +51 -1
- package/dist/business/TrafficComponents/StreamerTraffic/fragmentShader.js.map +1 -1
- package/dist/business/TrafficComponents/StreamerTraffic/vertexShader.js +6 -1
- package/dist/business/TrafficComponents/StreamerTraffic/vertexShader.js.map +1 -1
- package/dist/business/TrafficComponents/base.js +32 -55
- package/dist/business/TrafficComponents/base.js.map +1 -1
- package/dist/business/TrafficComponents/utils.js +25 -24
- package/dist/business/TrafficComponents/utils.js.map +1 -1
- package/dist/business/Utils/Curve.js +40 -56
- package/dist/business/Utils/Curve.js.map +1 -1
- package/dist/business/Utils/constant.js +1 -1
- package/dist/business/Utils/constant.js.map +1 -1
- package/dist/business/Utils/defineProps.js +13 -14
- package/dist/business/Utils/defineProps.js.map +1 -1
- package/dist/business/Utils/round-curve.js +127 -153
- package/dist/business/Utils/round-curve.js.map +1 -1
- package/dist/business/VideoPanel/index.js +258 -319
- package/dist/business/VideoPanel/index.js.map +1 -1
- package/dist/business/Water/index.js +78 -108
- package/dist/business/Water/index.js.map +1 -1
- package/dist/business/Water/types.js +1 -1
- package/dist/business/Water/types.js.map +1 -1
- package/dist/core/Camera/PerspectiveCamera/CameraExpand.js +383 -449
- package/dist/core/Camera/PerspectiveCamera/CameraExpand.js.map +1 -1
- package/dist/core/Camera/PerspectiveCamera/FollowOrbitControls.js +107 -142
- package/dist/core/Camera/PerspectiveCamera/FollowOrbitControls.js.map +1 -1
- package/dist/core/Controls/FirstViewControl/index.js +84 -96
- package/dist/core/Controls/FirstViewControl/index.js.map +1 -1
- package/dist/core/Controls/ThirdViewControl/action/input.js +77 -98
- package/dist/core/Controls/ThirdViewControl/action/input.js.map +1 -1
- package/dist/core/Controls/ThirdViewControl/config/constants.js +1 -1
- package/dist/core/Controls/ThirdViewControl/config/constants.js.map +1 -1
- package/dist/core/Controls/ThirdViewControl/index.js +19 -28
- package/dist/core/Controls/ThirdViewControl/index.js.map +1 -1
- package/dist/core/Controls/ThirdViewControl/player/animation.js +126 -155
- package/dist/core/Controls/ThirdViewControl/player/animation.js.map +1 -1
- package/dist/core/Controls/ThirdViewControl/player/camera.js +47 -63
- package/dist/core/Controls/ThirdViewControl/player/camera.js.map +1 -1
- package/dist/core/Controls/ThirdViewControl/player/control.js +39 -49
- package/dist/core/Controls/ThirdViewControl/player/control.js.map +1 -1
- package/dist/core/Controls/ThirdViewControl/player.js +66 -91
- package/dist/core/Controls/ThirdViewControl/player.js.map +1 -1
- package/dist/core/Controls/base.js +14 -30
- package/dist/core/Controls/base.js.map +1 -1
- package/dist/core/Curve/RoundedCornersCurve/RoundedCornersCurve.js +92 -131
- package/dist/core/Curve/RoundedCornersCurve/RoundedCornersCurve.js.map +1 -1
- package/dist/core/Debug/PerformanceInfo/Performance.js +22 -47
- package/dist/core/Debug/PerformanceInfo/Performance.js.map +1 -1
- package/dist/core/Light/PointLight/PointLightExt.js +4 -21
- package/dist/core/Light/PointLight/PointLightExt.js.map +1 -1
- package/dist/core/Material/FinirMaterial/FinirMaterial.js +37 -57
- package/dist/core/Material/FinirMaterial/FinirMaterial.js.map +1 -1
- package/dist/core/Material/PristineGridMaterial/PristineGridMaterial.js +116 -153
- package/dist/core/Material/PristineGridMaterial/PristineGridMaterial.js.map +1 -1
- package/dist/core/Material/PristineGridMaterial/shader/fragment.js +95 -1
- package/dist/core/Material/PristineGridMaterial/shader/fragment.js.map +1 -1
- package/dist/core/Material/PristineGridMaterial/shader/vertex.js +26 -1
- package/dist/core/Material/PristineGridMaterial/shader/vertex.js.map +1 -1
- package/dist/core/Material/SurfaceMaterial/index.js +76 -172
- package/dist/core/Material/SurfaceMaterial/index.js.map +1 -1
- package/dist/core/Material/decorators.js +6 -11
- package/dist/core/Material/decorators.js.map +1 -1
- package/dist/core/PostEffects/addACESFilmicToneMappingPass.js +16 -12
- package/dist/core/PostEffects/addACESFilmicToneMappingPass.js.map +1 -1
- package/dist/core/PostEffects/addBrightnessContrastPass.js +17 -13
- package/dist/core/PostEffects/addBrightnessContrastPass.js.map +1 -1
- package/dist/core/PostEffects/bloomPass.js +17 -10
- package/dist/core/PostEffects/bloomPass.js.map +1 -1
- package/dist/core/PostEffects/bloomSelect.js +60 -43
- package/dist/core/PostEffects/bloomSelect.js.map +1 -1
- package/dist/core/PostEffects/colorifyPass.js +17 -13
- package/dist/core/PostEffects/colorifyPass.js.map +1 -1
- package/dist/core/PostEffects/index.js +28 -22
- package/dist/core/PostEffects/index.js.map +1 -1
- package/dist/core/PostEffects/outlinePass.js +37 -50
- package/dist/core/PostEffects/outlinePass.js.map +1 -1
- package/dist/core/PostEffects/postprocessing.js +14 -12
- package/dist/core/PostEffects/postprocessing.js.map +1 -1
- package/dist/core/PostEffects/saoPass.js +15 -10
- package/dist/core/PostEffects/saoPass.js.map +1 -1
- package/dist/core/PostEffects/shader/colorify.js +22 -3
- package/dist/core/PostEffects/shader/colorify.js.map +1 -1
- package/dist/core/PostEffects/shader/gammaCorrectionShader.js +27 -3
- package/dist/core/PostEffects/shader/gammaCorrectionShader.js.map +1 -1
- package/dist/core/PostEffects/shader/mapping.js +66 -3
- package/dist/core/PostEffects/shader/mapping.js.map +1 -1
- package/dist/core/PostEffects/shader/thermalMaging.js +28 -3
- package/dist/core/PostEffects/shader/thermalMaging.js.map +1 -1
- package/dist/core/SceneEffect/grow/grow.js +85 -101
- package/dist/core/SceneEffect/grow/grow.js.map +1 -1
- package/dist/core/SceneEffect/grow/style_down.js +60 -77
- package/dist/core/SceneEffect/grow/style_down.js.map +1 -1
- package/dist/core/SceneEffect/grow/style_up.js +64 -81
- package/dist/core/SceneEffect/grow/style_up.js.map +1 -1
- package/dist/core/SceneEffect/grow/type.js +2 -2
- package/dist/core/SceneEffect/grow/type.js.map +1 -1
- package/dist/core/WeatherSystem/DynamicWeatherSystem.js +51 -76
- package/dist/core/WeatherSystem/DynamicWeatherSystem.js.map +1 -1
- package/dist/core/WeatherSystem/hdr/index.js +69 -105
- package/dist/core/WeatherSystem/hdr/index.js.map +1 -1
- package/dist/core/WeatherSystem/index.js +77 -124
- package/dist/core/WeatherSystem/index.js.map +1 -1
- package/dist/core/WeatherSystem/objects/fog/index.js +52 -80
- package/dist/core/WeatherSystem/objects/fog/index.js.map +1 -1
- package/dist/core/WeatherSystem/objects/rain/index.js +72 -84
- package/dist/core/WeatherSystem/objects/rain/index.js.map +1 -1
- package/dist/core/WeatherSystem/objects/rain/lineRain.js +88 -118
- package/dist/core/WeatherSystem/objects/rain/lineRain.js.map +1 -1
- package/dist/core/WeatherSystem/objects/rain/plane.js +116 -146
- package/dist/core/WeatherSystem/objects/rain/plane.js.map +1 -1
- package/dist/core/WeatherSystem/objects/rain/point.js +100 -148
- package/dist/core/WeatherSystem/objects/rain/point.js.map +1 -1
- package/dist/core/WeatherSystem/objects/sky/cloud.js +71 -104
- package/dist/core/WeatherSystem/objects/sky/cloud.js.map +1 -1
- package/dist/core/WeatherSystem/objects/sky/index.js +66 -84
- package/dist/core/WeatherSystem/objects/sky/index.js.map +1 -1
- package/dist/core/WeatherSystem/objects/sky/outline.js +25 -45
- package/dist/core/WeatherSystem/objects/sky/outline.js.map +1 -1
- package/dist/core/WeatherSystem/shaders/cloud.js +74 -3
- package/dist/core/WeatherSystem/shaders/cloud.js.map +1 -1
- package/dist/core/WeatherSystem/shaders/fog.js +103 -3
- package/dist/core/WeatherSystem/shaders/fog.js.map +1 -1
- package/dist/core/WeatherSystem/shaders/rain.js +206 -7
- package/dist/core/WeatherSystem/shaders/rain.js.map +1 -1
- package/dist/core/WeatherSystem/shaders/sky.js +87 -3
- package/dist/core/WeatherSystem/shaders/sky.js.map +1 -1
- package/dist/core/WeatherSystem/sky/index.js +104 -135
- package/dist/core/WeatherSystem/sky/index.js.map +1 -1
- package/dist/core/WeatherSystem/utils/constant.js +44 -38
- package/dist/core/WeatherSystem/utils/constant.js.map +1 -1
- package/dist/core/WeatherSystem/utils/math.js +18 -25
- package/dist/core/WeatherSystem/utils/math.js.map +1 -1
- package/dist/core/WeatherSystem/utils/type.js +1 -1
- package/dist/core/WeatherSystem/utils/type.js.map +1 -1
- package/dist/core/WeatherSystem/weather/index.js +96 -141
- package/dist/core/WeatherSystem/weather/index.js.map +1 -1
- package/dist/utils/index.js +1 -1
- package/dist/utils/index.js.map +1 -1
- package/package.json +3 -3
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import { Color } from '@anov/3d-core';
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-
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const CylinderShader = {
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uniforms: {
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topColor: {
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value: new Color(0xFFFFFF)
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@@ -11,8 +11,42 @@ var CylinderShader = {
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value: 0
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}
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},
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vertexShader:
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vertexShader: `
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varying vec3 vPosition;
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varying vec3 vNormal;
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#include <common>
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#include <logdepthbuf_pars_vertex>
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void main() {
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vPosition = position;
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vNormal = normalize(normalMatrix * normal);
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gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
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#include <logdepthbuf_vertex>
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}`,
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fragmentShader: `
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uniform vec3 topColor;
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uniform vec3 bottomColor;
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uniform float uTime;
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varying vec3 vPosition;
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varying vec3 vNormal;
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#include <logdepthbuf_pars_fragment>
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void main() {
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#include <logdepthbuf_fragment>
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// 垂直渐变计算
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float gradient = smoothstep(-1.0, 1.0, vPosition.y);
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vec3 color = mix(bottomColor, topColor, gradient);
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// 简化版光照计算
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// vec3 lightDir = normalize(vec3(0.5, 1.0, 0.7));
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// float diff = max(dot(normalize(vNormal), lightDir), 0.0);
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// vec3 lighting = vec3(0.3) + diff * vec3(0.7);
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// gl_FragColor = vec4(color*lighting, 1.0);
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gl_FragColor = vec4(color, 1.0);
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float highlight = sin(vPosition.x * 5.0 + uTime) * 0.1;
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gl_FragColor.rgb += highlight;
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}
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`
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};
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export default CylinderShader;
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//# sourceMappingURL=cylinder.js.map
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{"version":3,"names":["Color","CylinderShader","uniforms","topColor","value","bottomColor","uTime","vertexShader","fragmentShader"],"sources":["../../../../src/business/Poi/shader/cylinder.ts"],"sourcesContent":["import { Color } from '@anov/3d-core'\n\nconst CylinderShader = {\n uniforms: {\n topColor: { value: new Color(0xFFFFFF) },\n bottomColor: { value: new Color(0x2C8AFF) },\n uTime: { value: 0 },\n },\n vertexShader: `\n varying vec3 vPosition;\n varying vec3 vNormal;\n #include <common>\n #include <logdepthbuf_pars_vertex>\n void main() {\n vPosition = position;\n vNormal = normalize(normalMatrix * normal);\n gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);\n #include <logdepthbuf_vertex>\n }`,\n fragmentShader: `\n uniform vec3 topColor;\n uniform vec3 bottomColor;\n uniform float uTime;\n varying vec3 vPosition;\n varying vec3 vNormal;\n #include <logdepthbuf_pars_fragment>\n void main() {\n #include <logdepthbuf_fragment>\n // 垂直渐变计算\n float gradient = smoothstep(-1.0, 1.0, vPosition.y);\n vec3 color = mix(bottomColor, topColor, gradient);\n \n // 简化版光照计算\n // vec3 lightDir = normalize(vec3(0.5, 1.0, 0.7));\n // float diff = max(dot(normalize(vNormal), lightDir), 0.0);\n // vec3 lighting = vec3(0.3) + diff * vec3(0.7);\n // gl_FragColor = vec4(color*lighting, 1.0);\n gl_FragColor = vec4(color, 1.0);\n \n // 如需动态效果,取消注释以下内容\n float highlight = sin(vPosition.x * 5.0 + uTime) * 0.1;\n gl_FragColor.rgb += highlight;\n }\n`,\n}\n\nexport default CylinderShader"],"mappings":"AAAA,SAASA,KAAK,QAAQ,eAAe;AAErC,
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{"version":3,"names":["Color","CylinderShader","uniforms","topColor","value","bottomColor","uTime","vertexShader","fragmentShader"],"sources":["../../../../src/business/Poi/shader/cylinder.ts"],"sourcesContent":["import { Color } from '@anov/3d-core'\n\nconst CylinderShader = {\n uniforms: {\n topColor: { value: new Color(0xFFFFFF) },\n bottomColor: { value: new Color(0x2C8AFF) },\n uTime: { value: 0 },\n },\n vertexShader: `\n varying vec3 vPosition;\n varying vec3 vNormal;\n #include <common>\n #include <logdepthbuf_pars_vertex>\n void main() {\n vPosition = position;\n vNormal = normalize(normalMatrix * normal);\n gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);\n #include <logdepthbuf_vertex>\n }`,\n fragmentShader: `\n uniform vec3 topColor;\n uniform vec3 bottomColor;\n uniform float uTime;\n varying vec3 vPosition;\n varying vec3 vNormal;\n #include <logdepthbuf_pars_fragment>\n void main() {\n #include <logdepthbuf_fragment>\n // 垂直渐变计算\n float gradient = smoothstep(-1.0, 1.0, vPosition.y);\n vec3 color = mix(bottomColor, topColor, gradient);\n \n // 简化版光照计算\n // vec3 lightDir = normalize(vec3(0.5, 1.0, 0.7));\n // float diff = max(dot(normalize(vNormal), lightDir), 0.0);\n // vec3 lighting = vec3(0.3) + diff * vec3(0.7);\n // gl_FragColor = vec4(color*lighting, 1.0);\n gl_FragColor = vec4(color, 1.0);\n \n // 如需动态效果,取消注释以下内容\n float highlight = sin(vPosition.x * 5.0 + uTime) * 0.1;\n gl_FragColor.rgb += highlight;\n }\n`,\n}\n\nexport default CylinderShader"],"mappings":"AAAA,SAASA,KAAK,QAAQ,eAAe;AAErC,MAAMC,cAAc,GAAG;EACrBC,QAAQ,EAAE;IACRC,QAAQ,EAAE;MAAEC,KAAK,EAAE,IAAIJ,KAAK,CAAC,QAAQ;IAAE,CAAC;IACxCK,WAAW,EAAE;MAAED,KAAK,EAAE,IAAIJ,KAAK,CAAC,QAAQ;IAAE,CAAC;IAC3CM,KAAK,EAAE;MAAEF,KAAK,EAAE;IAAE;EACpB,CAAC;EACDG,YAAY,EAAG;AACjB;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,IAAI;EACFC,cAAc,EAAG;AACnB;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,CAAC;AAED,eAAeP,cAAc"}
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import { Color } from '@anov/3d-core';
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const CircleShader = {
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uniforms: {
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iTime: {
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value: 0.0
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@@ -8,8 +8,60 @@ var CircleShader = {
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value: new Color(1.0, 1.0, 1.0)
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} // 添加颜色uniform,默认白色
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},
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vertexShader:
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vertexShader: `
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varying vec2 vUv;
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#include <common>
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#include <logdepthbuf_pars_vertex>
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void main()
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{
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//#include <begin_vertex>
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// #include <project_vertex>
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vUv = uv;
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vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );
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gl_Position = projectionMatrix * mvPosition;
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#include <logdepthbuf_vertex>
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}
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`,
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fragmentShader: `
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varying vec2 vUv;
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uniform float iTime;
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uniform vec3 color;
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#include <logdepthbuf_pars_fragment>
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vec4 normalBlend(vec4 base, vec4 blend) {
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// 正常混合模式(非预乘 alpha)
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vec3 resultColor = blend.rgb * blend.a + base.rgb * base.a * (1.0 - blend.a);
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float resultAlpha = blend.a + base.a * (1.0 - blend.a);
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// 如果结果 alpha 不为零,则除以 alpha 来保持非预乘格式
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if (resultAlpha > 0.0) {
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resultColor /= resultAlpha;
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}
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return vec4(resultColor, resultAlpha);
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}
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void main() {
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#include <logdepthbuf_fragment>
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//*sin(mod(iTime,100.)); //*fract(mod(iTime,100.))
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float progress=fract(mod(iTime,100.))*0.07+0.45;
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float center1=step(distance(vUv,vec2(0.5,0.5)),0.10);
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gl_FragColor=vec4(vec3(1.),center1*0.5);
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float circle2GradientMax=step(distance(vUv,vec2(0.5,0.5)),progress-0.2);
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float circle2Gradient=pow(distance(vUv/(progress-0.2),vec2(0.5,0.5)/(progress-0.2)),6.)*0.8;
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vec4 circle2GradientC= vec4(vec3(1.),circle2Gradient*circle2GradientMax)*vec4(color*vec3(0.8,0.9,1.4),0.9 *clamp((1.-progress)*40.-19.0,0.,1.));
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gl_FragColor=normalBlend(gl_FragColor,circle2GradientC);
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float circleGradientMax=1.-smoothstep(0.24,0.26,distance(vUv,vec2(0.5,0.5)));
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float circleGradient=pow(distance(vUv/.2/2.,vec2(0.5,0.5)/.2/2.),5.1)*3.;
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vec4 circleGradien = vec4(vec3(1.),circleGradient*circleGradientMax)*vec4(color,1.9);
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// gl_FragColor=normalBlend(gl_FragColor,circleGradien);
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float d = distance(vUv, vec2(0.5, 0.5));
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float ring = exp(-120.0 * abs(d - 0.25)); // 指数衰减-10-150 控制光圈大小
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vec4 ringColor = vec4(vec3(1.), ring) * vec4(color*1.8, 1.2);
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gl_FragColor=normalBlend(gl_FragColor,ringColor);
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}
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`
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};
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export default CircleShader;
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//# sourceMappingURL=doubleCircle.js.map
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-
{"version":3,"names":["Color","CircleShader","uniforms","iTime","value","color","vertexShader","fragmentShader"],"sources":["../../../../src/business/Poi/shader/doubleCircle.ts"],"sourcesContent":["import { Color } from '@anov/3d-core'\n\nconst CircleShader = {\n uniforms: {\n iTime: { value: 0.0 },\n color: { value: new Color(1.0, 1.0, 1.0) }, // 添加颜色uniform,默认白色\n },\n vertexShader: `\n varying vec2 vUv;\n #include <common>\n #include <logdepthbuf_pars_vertex>\n void main()\n {\n //#include <begin_vertex>\n // #include <project_vertex>\n vUv = uv;\n vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\n gl_Position = projectionMatrix * mvPosition;\n #include <logdepthbuf_vertex>\n }\n `,\n fragmentShader: `\n varying vec2 vUv;\n uniform float iTime;\n uniform vec3 color;\n #include <logdepthbuf_pars_fragment>\n \n vec4 normalBlend(vec4 base, vec4 blend) {\n // 正常混合模式(非预乘 alpha)\n vec3 resultColor = blend.rgb * blend.a + base.rgb * base.a * (1.0 - blend.a);\n float resultAlpha = blend.a + base.a * (1.0 - blend.a); \n // 如果结果 alpha 不为零,则除以 alpha 来保持非预乘格式\n if (resultAlpha > 0.0) {\n resultColor /= resultAlpha;\n } \n return vec4(resultColor, resultAlpha);\n}\n void main() {\n #include <logdepthbuf_fragment>\n //*sin(mod(iTime,100.)); //*fract(mod(iTime,100.))\n float progress=fract(mod(iTime,100.))*0.07+0.45;\n \n float center1=step(distance(vUv,vec2(0.5,0.5)),0.10);\n gl_FragColor=vec4(vec3(1.),center1*0.5);\n\n float circle2GradientMax=step(distance(vUv,vec2(0.5,0.5)),progress-0.2); \n float circle2Gradient=pow(distance(vUv/(progress-0.2),vec2(0.5,0.5)/(progress-0.2)),6.)*0.8; \n vec4 circle2GradientC= vec4(vec3(1.),circle2Gradient*circle2GradientMax)*vec4(color*vec3(0.8,0.9,1.4),0.9 *clamp((1.-progress)*40.-19.0,0.,1.));\n gl_FragColor=normalBlend(gl_FragColor,circle2GradientC); \n\n float circleGradientMax=1.-smoothstep(0.24,0.26,distance(vUv,vec2(0.5,0.5))); \n float circleGradient=pow(distance(vUv/.2/2.,vec2(0.5,0.5)/.2/2.),5.1)*3.; \n vec4 circleGradien = vec4(vec3(1.),circleGradient*circleGradientMax)*vec4(color,1.9);\n // gl_FragColor=normalBlend(gl_FragColor,circleGradien);\n \nfloat d = distance(vUv, vec2(0.5, 0.5));\nfloat ring = exp(-120.0 * abs(d - 0.25)); // 指数衰减-10-150 控制光圈大小\nvec4 ringColor = vec4(vec3(1.), ring) * vec4(color*1.8, 1.2);\ngl_FragColor=normalBlend(gl_FragColor,ringColor);\n }\n `,\n}\n\nexport default CircleShader"],"mappings":"AAAA,SAASA,KAAK,QAAQ,eAAe;AAErC,
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{"version":3,"names":["Color","CircleShader","uniforms","iTime","value","color","vertexShader","fragmentShader"],"sources":["../../../../src/business/Poi/shader/doubleCircle.ts"],"sourcesContent":["import { Color } from '@anov/3d-core'\n\nconst CircleShader = {\n uniforms: {\n iTime: { value: 0.0 },\n color: { value: new Color(1.0, 1.0, 1.0) }, // 添加颜色uniform,默认白色\n },\n vertexShader: `\n varying vec2 vUv;\n #include <common>\n #include <logdepthbuf_pars_vertex>\n void main()\n {\n //#include <begin_vertex>\n // #include <project_vertex>\n vUv = uv;\n vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\n gl_Position = projectionMatrix * mvPosition;\n #include <logdepthbuf_vertex>\n }\n `,\n fragmentShader: `\n varying vec2 vUv;\n uniform float iTime;\n uniform vec3 color;\n #include <logdepthbuf_pars_fragment>\n \n vec4 normalBlend(vec4 base, vec4 blend) {\n // 正常混合模式(非预乘 alpha)\n vec3 resultColor = blend.rgb * blend.a + base.rgb * base.a * (1.0 - blend.a);\n float resultAlpha = blend.a + base.a * (1.0 - blend.a); \n // 如果结果 alpha 不为零,则除以 alpha 来保持非预乘格式\n if (resultAlpha > 0.0) {\n resultColor /= resultAlpha;\n } \n return vec4(resultColor, resultAlpha);\n}\n void main() {\n #include <logdepthbuf_fragment>\n //*sin(mod(iTime,100.)); //*fract(mod(iTime,100.))\n float progress=fract(mod(iTime,100.))*0.07+0.45;\n \n float center1=step(distance(vUv,vec2(0.5,0.5)),0.10);\n gl_FragColor=vec4(vec3(1.),center1*0.5);\n\n float circle2GradientMax=step(distance(vUv,vec2(0.5,0.5)),progress-0.2); \n float circle2Gradient=pow(distance(vUv/(progress-0.2),vec2(0.5,0.5)/(progress-0.2)),6.)*0.8; \n vec4 circle2GradientC= vec4(vec3(1.),circle2Gradient*circle2GradientMax)*vec4(color*vec3(0.8,0.9,1.4),0.9 *clamp((1.-progress)*40.-19.0,0.,1.));\n gl_FragColor=normalBlend(gl_FragColor,circle2GradientC); \n\n float circleGradientMax=1.-smoothstep(0.24,0.26,distance(vUv,vec2(0.5,0.5))); \n float circleGradient=pow(distance(vUv/.2/2.,vec2(0.5,0.5)/.2/2.),5.1)*3.; \n vec4 circleGradien = vec4(vec3(1.),circleGradient*circleGradientMax)*vec4(color,1.9);\n // gl_FragColor=normalBlend(gl_FragColor,circleGradien);\n \nfloat d = distance(vUv, vec2(0.5, 0.5));\nfloat ring = exp(-120.0 * abs(d - 0.25)); // 指数衰减-10-150 控制光圈大小\nvec4 ringColor = vec4(vec3(1.), ring) * vec4(color*1.8, 1.2);\ngl_FragColor=normalBlend(gl_FragColor,ringColor);\n }\n `,\n}\n\nexport default CircleShader"],"mappings":"AAAA,SAASA,KAAK,QAAQ,eAAe;AAErC,MAAMC,YAAY,GAAG;EACnBC,QAAQ,EAAE;IACRC,KAAK,EAAE;MAAEC,KAAK,EAAE;IAAI,CAAC;IACrBC,KAAK,EAAE;MAAED,KAAK,EAAE,IAAIJ,KAAK,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG;IAAE,CAAC,CAAE;EAC9C,CAAC;EACDM,YAAY,EAAG;AACjB;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,GAAG;EACDC,cAAc,EAAG;AACnB;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,CAAC;AAED,eAAeN,YAAY"}
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@@ -1,5 +1,5 @@
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import { Color } from '@anov/3d-core';
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-
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const CircleShader = {
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3
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uniforms: {
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4
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iTime: {
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value: 0.0
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@@ -13,8 +13,72 @@ var CircleShader = {
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}
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// texturePlane2: { value: null },
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},
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vertexShader:
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vertexShader: `
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#include <common>
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#include <logdepthbuf_pars_vertex>
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varying vec3 vNormal; // 用于传递法线方向
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varying vec2 vUv;
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varying vec3 vWorldPosition;
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void main() {
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#include <begin_vertex>
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24
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#include <project_vertex>
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25
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#include <logdepthbuf_vertex>
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26
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+
// gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
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vUv = uv;
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28
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vNormal = normalize(mat3(modelMatrix) * normal); // 使用模型矩阵旋转法线
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vec4 modelPosition = modelMatrix * vec4(position, 1.0);
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vWorldPosition = modelPosition.xyz;
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gl_Position = projectionMatrix * viewMatrix * modelPosition;
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}
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`,
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fragmentShader: `
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varying vec2 vUv;
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uniform float iTime;
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uniform sampler2D texturePlane;
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uniform vec3 color;
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#include <logdepthbuf_pars_fragment>
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41
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vec4 normalBlend(vec4 base, vec4 blend) {
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// 正常混合模式(非预乘 alpha)
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vec3 resultColor = blend.rgb * blend.a + base.rgb * base.a * (1.0 - blend.a);
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float resultAlpha = blend.a + base.a * (1.0 - blend.a);
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// 如果结果 alpha 不为零,则除以 alpha 来保持非预乘格式
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if (resultAlpha > 0.0) {
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resultColor /= resultAlpha;
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}
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return vec4(resultColor, resultAlpha);
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}
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vec2 rotate (vec2 uv,float angle){
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float sinA = sin(angle);
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float cosA = cos(angle);
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return uv.xy*mat2(cosA, -sinA, sinA, cosA);
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}
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void main() {
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#include <logdepthbuf_fragment>
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//*sin(mod(iTime,100.)); //*fract(mod(iTime,100.))
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float progress=fract(mod(iTime,100.))*0.1+0.4;
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float center1=step(distance(vUv,vec2(0.5,0.5)),0.10);
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gl_FragColor=vec4(vec3(1.),center1*0.5);
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vec2 uvR=rotate(vUv-vec2(0.5,0.5),iTime)+0.5;
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vec4 tex2DNode = texture2D(texturePlane, uvR);
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vec4 tex2DNodeA=vec4(vec3(1.)*mix(color, vec3(1.0),0.5),tex2DNode.r);
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gl_FragColor=normalBlend(gl_FragColor,tex2DNodeA);
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float circleGradientMax=1.-smoothstep(0.20,0.22,distance(vUv,vec2(0.5,0.5)));
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float circleGradient=pow(distance(vUv/.2/2.,vec2(0.5,0.5)/.2/2.),3.1)*3.;
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vec4 circleGradien = vec4(vec3(1.),circleGradient*circleGradientMax)*vec4(color,1.9);
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gl_FragColor=normalBlend(gl_FragColor,circleGradien);
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float d = distance(vUv, vec2(0.5, 0.5));
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float ring = exp(-150.0 * abs(d - 0.21)); // 指数衰减-10-150 控制光圈大小
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vec4 ringColor = vec4(vec3(1.), ring) * vec4(color*1.8, 1.);
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gl_FragColor=normalBlend(gl_FragColor,ringColor);
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}
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`
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};
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export default CircleShader;
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//# sourceMappingURL=dynamicCircle.js.map
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@@ -1 +1 @@
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{"version":3,"names":["Color","CircleShader","uniforms","iTime","value","color","texturePlane","vertexShader","fragmentShader"],"sources":["../../../../src/business/Poi/shader/dynamicCircle.ts"],"sourcesContent":["import { Color } from '@anov/3d-core'\n\nconst CircleShader = {\n uniforms: {\n iTime: { value: 0.0 },\n color: { value: new Color(1.0, 1.0, 1.0) }, // 添加颜色uniform,默认白色\n texturePlane: { value: null },\n // texturePlane2: { value: null },\n },\n vertexShader: `\n #include <common>\n #include <logdepthbuf_pars_vertex>\n varying vec3 vNormal; // 用于传递法线方向\n varying vec2 vUv;\n varying vec3 vWorldPosition;\nvoid main() {\n #include <begin_vertex>\n #include <project_vertex>\n #include <logdepthbuf_vertex>\n // gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);\nvUv = uv;\nvNormal = normalize(mat3(modelMatrix) * normal); // 使用模型矩阵旋转法线\nvec4 modelPosition = modelMatrix * vec4(position, 1.0);\nvWorldPosition = modelPosition.xyz;\ngl_Position = projectionMatrix * viewMatrix * modelPosition;\t \n}\n`,\n fragmentShader: `\n varying vec2 vUv;\n uniform float iTime;\n uniform sampler2D texturePlane; \n uniform vec3 color;\n #include <logdepthbuf_pars_fragment>\n \n vec4 normalBlend(vec4 base, vec4 blend) {\n // 正常混合模式(非预乘 alpha)\n vec3 resultColor = blend.rgb * blend.a + base.rgb * base.a * (1.0 - blend.a);\n float resultAlpha = blend.a + base.a * (1.0 - blend.a); \n // 如果结果 alpha 不为零,则除以 alpha 来保持非预乘格式\n if (resultAlpha > 0.0) {\n resultColor /= resultAlpha;\n } \n return vec4(resultColor, resultAlpha);\n}\n\n vec2 rotate (vec2 uv,float angle){\n\t\tfloat sinA = sin(angle);\n\t\tfloat cosA = cos(angle);\n\t\treturn uv.xy*mat2(cosA, -sinA, sinA, cosA);\n\t}\n void main() {\n #include <logdepthbuf_fragment>\n //*sin(mod(iTime,100.)); //*fract(mod(iTime,100.))\n float progress=fract(mod(iTime,100.))*0.1+0.4;\n \n float center1=step(distance(vUv,vec2(0.5,0.5)),0.10);\n gl_FragColor=vec4(vec3(1.),center1*0.5);\n\n\n vec2 uvR=rotate(vUv-vec2(0.5,0.5),iTime)+0.5;\n vec4 tex2DNode = texture2D(texturePlane, uvR);\n vec4 tex2DNodeA=vec4(vec3(1.)*mix(color, vec3(1.0),0.5),tex2DNode.r);\n gl_FragColor=normalBlend(gl_FragColor,tex2DNodeA); \n\n float circleGradientMax=1.-smoothstep(0.20,0.22,distance(vUv,vec2(0.5,0.5))); \n float circleGradient=pow(distance(vUv/.2/2.,vec2(0.5,0.5)/.2/2.),3.1)*3.; \n vec4 circleGradien = vec4(vec3(1.),circleGradient*circleGradientMax)*vec4(color,1.9);\n gl_FragColor=normalBlend(gl_FragColor,circleGradien);\n\n float d = distance(vUv, vec2(0.5, 0.5));\nfloat ring = exp(-150.0 * abs(d - 0.21)); // 指数衰减-10-150 控制光圈大小\nvec4 ringColor = vec4(vec3(1.), ring) * vec4(color*1.8, 1.);\ngl_FragColor=normalBlend(gl_FragColor,ringColor);\n }\n `,\n}\n\nexport default CircleShader"],"mappings":"AAAA,SAASA,KAAK,QAAQ,eAAe;AAErC,
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{"version":3,"names":["Color","CircleShader","uniforms","iTime","value","color","texturePlane","vertexShader","fragmentShader"],"sources":["../../../../src/business/Poi/shader/dynamicCircle.ts"],"sourcesContent":["import { Color } from '@anov/3d-core'\n\nconst CircleShader = {\n uniforms: {\n iTime: { value: 0.0 },\n color: { value: new Color(1.0, 1.0, 1.0) }, // 添加颜色uniform,默认白色\n texturePlane: { value: null },\n // texturePlane2: { value: null },\n },\n vertexShader: `\n #include <common>\n #include <logdepthbuf_pars_vertex>\n varying vec3 vNormal; // 用于传递法线方向\n varying vec2 vUv;\n varying vec3 vWorldPosition;\nvoid main() {\n #include <begin_vertex>\n #include <project_vertex>\n #include <logdepthbuf_vertex>\n // gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);\nvUv = uv;\nvNormal = normalize(mat3(modelMatrix) * normal); // 使用模型矩阵旋转法线\nvec4 modelPosition = modelMatrix * vec4(position, 1.0);\nvWorldPosition = modelPosition.xyz;\ngl_Position = projectionMatrix * viewMatrix * modelPosition;\t \n}\n`,\n fragmentShader: `\n varying vec2 vUv;\n uniform float iTime;\n uniform sampler2D texturePlane; \n uniform vec3 color;\n #include <logdepthbuf_pars_fragment>\n \n vec4 normalBlend(vec4 base, vec4 blend) {\n // 正常混合模式(非预乘 alpha)\n vec3 resultColor = blend.rgb * blend.a + base.rgb * base.a * (1.0 - blend.a);\n float resultAlpha = blend.a + base.a * (1.0 - blend.a); \n // 如果结果 alpha 不为零,则除以 alpha 来保持非预乘格式\n if (resultAlpha > 0.0) {\n resultColor /= resultAlpha;\n } \n return vec4(resultColor, resultAlpha);\n}\n\n vec2 rotate (vec2 uv,float angle){\n\t\tfloat sinA = sin(angle);\n\t\tfloat cosA = cos(angle);\n\t\treturn uv.xy*mat2(cosA, -sinA, sinA, cosA);\n\t}\n void main() {\n #include <logdepthbuf_fragment>\n //*sin(mod(iTime,100.)); //*fract(mod(iTime,100.))\n float progress=fract(mod(iTime,100.))*0.1+0.4;\n \n float center1=step(distance(vUv,vec2(0.5,0.5)),0.10);\n gl_FragColor=vec4(vec3(1.),center1*0.5);\n\n\n vec2 uvR=rotate(vUv-vec2(0.5,0.5),iTime)+0.5;\n vec4 tex2DNode = texture2D(texturePlane, uvR);\n vec4 tex2DNodeA=vec4(vec3(1.)*mix(color, vec3(1.0),0.5),tex2DNode.r);\n gl_FragColor=normalBlend(gl_FragColor,tex2DNodeA); \n\n float circleGradientMax=1.-smoothstep(0.20,0.22,distance(vUv,vec2(0.5,0.5))); \n float circleGradient=pow(distance(vUv/.2/2.,vec2(0.5,0.5)/.2/2.),3.1)*3.; \n vec4 circleGradien = vec4(vec3(1.),circleGradient*circleGradientMax)*vec4(color,1.9);\n gl_FragColor=normalBlend(gl_FragColor,circleGradien);\n\n float d = distance(vUv, vec2(0.5, 0.5));\nfloat ring = exp(-150.0 * abs(d - 0.21)); // 指数衰减-10-150 控制光圈大小\nvec4 ringColor = vec4(vec3(1.), ring) * vec4(color*1.8, 1.);\ngl_FragColor=normalBlend(gl_FragColor,ringColor);\n }\n `,\n}\n\nexport default CircleShader"],"mappings":"AAAA,SAASA,KAAK,QAAQ,eAAe;AAErC,MAAMC,YAAY,GAAG;EACnBC,QAAQ,EAAE;IACRC,KAAK,EAAE;MAAEC,KAAK,EAAE;IAAI,CAAC;IACrBC,KAAK,EAAE;MAAED,KAAK,EAAE,IAAIJ,KAAK,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG;IAAE,CAAC;IAAE;IAC5CM,YAAY,EAAE;MAAEF,KAAK,EAAE;IAAK;IAC5B;EACF,CAAC;EACDG,YAAY,EAAG;AACjB;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,CAAC;EACCC,cAAc,EAAG;AACnB;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,CAAC;AAED,eAAeP,YAAY"}
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function _typeof(o) { "@babel/helpers - typeof"; return _typeof = "function" == typeof Symbol && "symbol" == typeof Symbol.iterator ? function (o) { return typeof o; } : function (o) { return o && "function" == typeof Symbol && o.constructor === Symbol && o !== Symbol.prototype ? "symbol" : typeof o; }, _typeof(o); }
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function _createClass(Constructor, protoProps, staticProps) { if (protoProps) _defineProperties(Constructor.prototype, protoProps); if (staticProps) _defineProperties(Constructor, staticProps); Object.defineProperty(Constructor, "prototype", { writable: false }); return Constructor; }
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function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = _getPrototypeOf(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = _getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return _possibleConstructorReturn(this, result); }; }
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_this._bgUrl = 'data:image/png;base64,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';
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return _this;
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export default class BorderMesh extends TitleMesh {
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constructor(option) {
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this._padding = [0.1, 0.4];
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this._bgUrl = 'data:image/png;base64,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';
|
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7
|
+
this.init();
|
|
26
8
|
}
|
|
27
|
-
|
|
28
|
-
}(TitleMesh);
|
|
29
|
-
export { BorderMesh as default };
|
|
9
|
+
}
|
|
30
10
|
//# sourceMappingURL=Border.js.map
|
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@@ -1 +1 @@
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1
|
-
{"version":3,"names":["TitleMesh","BorderMesh","
|
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1
|
+
{"version":3,"names":["TitleMesh","BorderMesh","constructor","option","_padding","_bgUrl","init"],"sources":["../../../../src/business/Poi/title/Border.ts"],"sourcesContent":["import TitleMesh from '.'\n\nexport default class BorderMesh extends TitleMesh {\n constructor(option) {\n super(option)\n this._padding = [0.1, 0.4]\n this._bgUrl = 'data:image/png;base64,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'\n this.init()\n }\n}"],"mappings":"AAAA,OAAOA,SAAS,MAAM,GAAG;AAEzB,eAAe,MAAMC,UAAU,SAASD,SAAS,CAAC;EAChDE,WAAWA,CAACC,MAAM,EAAE;IAClB,KAAK,CAACA,MAAM,CAAC;IACb,IAAI,CAACC,QAAQ,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC;IAC1B,IAAI,CAACC,MAAM,GAAG,ovFAAovF;IAClwF,IAAI,CAACC,IAAI,CAAC,CAAC;EACb;AACF"}
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@@ -1,30 +1,10 @@
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1
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-
function _typeof(o) { "@babel/helpers - typeof"; return _typeof = "function" == typeof Symbol && "symbol" == typeof Symbol.iterator ? function (o) { return typeof o; } : function (o) { return o && "function" == typeof Symbol && o.constructor === Symbol && o !== Symbol.prototype ? "symbol" : typeof o; }, _typeof(o); }
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2
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function _defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, _toPropertyKey(descriptor.key), descriptor); } }
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function _createClass(Constructor, protoProps, staticProps) { if (protoProps) _defineProperties(Constructor.prototype, protoProps); if (staticProps) _defineProperties(Constructor, staticProps); Object.defineProperty(Constructor, "prototype", { writable: false }); return Constructor; }
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function _toPropertyKey(t) { var i = _toPrimitive(t, "string"); return "symbol" == _typeof(i) ? i : String(i); }
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function _toPrimitive(t, r) { if ("object" != _typeof(t) || !t) return t; var e = t[Symbol.toPrimitive]; if (void 0 !== e) { var i = e.call(t, r || "default"); if ("object" != _typeof(i)) return i; throw new TypeError("@@toPrimitive must return a primitive value."); } return ("string" === r ? String : Number)(t); }
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function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
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function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function"); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, writable: true, configurable: true } }); Object.defineProperty(subClass, "prototype", { writable: false }); if (superClass) _setPrototypeOf(subClass, superClass); }
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function _setPrototypeOf(o, p) { _setPrototypeOf = Object.setPrototypeOf ? Object.setPrototypeOf.bind() : function _setPrototypeOf(o, p) { o.__proto__ = p; return o; }; return _setPrototypeOf(o, p); }
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function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = _getPrototypeOf(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = _getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return _possibleConstructorReturn(this, result); }; }
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function _possibleConstructorReturn(self, call) { if (call && (_typeof(call) === "object" || typeof call === "function")) { return call; } else if (call !== void 0) { throw new TypeError("Derived constructors may only return object or undefined"); } return _assertThisInitialized(self); }
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function _assertThisInitialized(self) { if (self === void 0) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return self; }
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function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
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function _getPrototypeOf(o) { _getPrototypeOf = Object.setPrototypeOf ? Object.getPrototypeOf.bind() : function _getPrototypeOf(o) { return o.__proto__ || Object.getPrototypeOf(o); }; return _getPrototypeOf(o); }
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1
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import TitleMesh from '.';
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_this = _super.call(this, option);
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_this._padding = [0.1, 0.4];
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-
_this._bgUrl = 'data:image/png;base64,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';
|
|
24
|
-
_this.init();
|
|
25
|
-
return _this;
|
|
2
|
+
export default class EllipseMesh extends TitleMesh {
|
|
3
|
+
constructor(option) {
|
|
4
|
+
super(option);
|
|
5
|
+
this._padding = [0.1, 0.4];
|
|
6
|
+
this._bgUrl = 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAOIAAAA2CAYAAADav0XuAAAI50lEQVR4nO3daVRU5xkH8P/zzgbiMDAsg8MwAyg6oAbGLDapqcXl4BLjFj3GWmNr+iFHj83S5SRV24in5zSYxKTHo3U51u3EVHGLgk2TaNS4wxUwalGsGwpRQESQxeH2AzPDDIsBBOY4PL8vw9x57/M+9zLPuds795LSkITO8q9sCQBUANSOVyUABQABgDqtI8a6jwygHoAdwEMAdQBqAdRNH2J77OB1RRIAgB63ELdJEmQZGgJ6AfDP3Lo16PS3B43FhYUhlRUVgbXV1YF1dXUaub5e/dhZM9bNSIhalUpVo/bzuxeg1d4LNxpLn/15cuHYGTPKAVTJQBUBNdM6WJSPXYjbsyUCIQAydDvXrw8/lLEvtvjGjZjampreHQrI2BNErdFUGkymyy+OGVsw5fW5P8jAPZJR+coQm9yeOB0uxHRJAgAtgOBVqUvNx7/+anBFebmhXUEY8yFana546IgRZ99YvPgKgLsAKqba2raF7FAh7pAklQwYvti0qU/6unXPVZSXh7U/bcZ8k1anuz1pzpxTk3815yZkFE+x2ep+bJ52F+KOM5K2/E5J5JL585Ou5OcPkOvr+eQLY02QEHKs1Zr/p08/lYJCQwqnJNkqHtW+zYW464wEAIYTBw5YVixJff5eWVlwZyXNmK8KDA4um7d40bGhyclXARRPSmp5V7VNhbj7jEQAovZs2RK7Yfknzz+sq9N0Qc6M+SS1Rl07e8GCoxNm/eIyZFyfmNT8RI6zEEVrQfbkSCCC5bOVK+P/+dHHw7gIGWuf2ppa9fqPPh72+ap/JBDBsidHarVtq4UogKgvt6f337Z23XN2u13ZJZky5uPsdrvy89Vrnv1ye3p/AkyttWuxEPflSiE5x473X5O27Bm73a7oujQZ8312u12xJm3ZM7knT1ozcqXQlto0K8TMXMn/QUVF/LKFC5Nqqqt5NAxjnaCmulq97N33Eivu3rVm5kr+TT/3KMT9eRKIYP3bH9+NL7tTou2+NBnzfWV3SrTL3lsYT4B1f57n8aJo8qbPqW8PRZ8+eszYrRky1kOcPnrMeOrw4RgCPGrMVYj/yZMUgpCwKu3DvnyxnrGuIdfX06oPlsUKwPrVWcl1/sVViIJg3r9jl7Hw6jUetM1YFyq8eq33/h07TQSYndMEAHxzVgIRBmzfuLmP99JjrOdI37QlggDrkTsN7wUACIHws1nZEVcuFfTyZnKM9RRXLhX0+j4720CEcMBZiEC//Tv38BhSxrpRxs49wYLQDwDEkXMSCIg+fuhIgLcTY6wnOXHoSIAAYk6UAoII+vzvz+lLS0p4GBtj3ai0pET5v4sXgwUhRCiAqNys7GZX+hljXS/r+Ek/QTAJIkRcupDPQ9kY84KC/EtqAiKEAEJvXLvOA7sZ84JbNwqVghAqBEF/u/gHHknDmBfcvFFIAtALQdCVl5dzITLmBXfL7pIgBAgBBFTer/R2Poz1SFVVVRBAbyEIKm8nw1hPpVKpQAS1IEJ97958LZ8xb9AGakkAdqEAakNCQ/isKWNeoNMFCgXBLgioMJtNPKqGMS+IjrEoiXBfCEJp/wH9+II+Y17QPy5WI4ASIQjXBw9K4J8/MeYFAwda/QXhuhDA+aTEgXyjKMa8YMiQp3QCuCBI4JrFYpJjYix8GYOxbhQTY1GZjBF2QbgqYqJtsiBkvzpjcos3PmWMdY1XZ0wOJUJWpD/khl/oE75+afyoCG8nxlhP8tK4UQYBfAM03iojz2KKrByTkqzzbmqM9QxjUpJ1FnNkFRHyAEchRlpsMhHSfztvbl/vpsdYz7Bg3txYQdhh0EAGPO9ruteWNFAxNiU5yHvpMeb7xqYkBw1JGqgUwBfOaa5CjDDbagSwYumff5eoVPKIN8a6glKpQOridxIJWGEw22qc0z2ffUHINEcZL7+/8O247k+RMd/3/sK34yzmyCuCkOk+3aMQQ6NssgCWzJ0zve+I4S/wLipjnWj4i0N1v549ra8g/CUsyvMx3s2ejxgSZbuqVipTV36S+rNos4kf181YJ4g2mzSr//7X4Rq1ammIyXa16ectPjFYb7LtM4Tqt+7cunJ0kC6Qf5nB2GMI0gUqd362crQhTL9Vb7LtbalNi4UIAERIi7WYjmakrx2tD9ZxMTLWAfpgnTJj+9pRsdGmYwJIa61dq4Woi7TJgvDW4Pi4rIP7Nk8wRxl5N5WxdjBHGTUH922eMDghLpsIbwZGeh4Xumu1EAFAa7TZiTA/Ntq063DmlukvjxsZ3vnpMuZ7Xh43MvxwxpbpsdGmPUSYH2i02R/VnpSGpDYFrrwpTXz40L5849Zdub9f9EFOdU1tfadkzJgP8dOoRVrqHxJnz5j0lFKpeDPAaNv9qPZ1RRKAH9kiugsw2narVIqRr8+a6pd7dPfMaRNT+KGmjLmZNimlT+53u2fO/eVUjVqpGPljReiuzVtEpwe3JAFgFoBFZ89frF6+cuPxLdv2FrYzZ8Z8xsxXxhvfeuO1FwYlxGkApALY7N/H1qY9RucWsd2F6FR9S9IQYZYs452iotvafx/4Lm/1hm0XsnLO3etQQMaeIE8nJgT+Zva0ASkjfjrYGBF2XyZ8SDI2a/o0Dltri8cuRKeaW5IAYRgBr8nA+Nt3ynD+vwXXzuUXFJ27UFB69vyluzduFVffvlNaW/Wgmo8r2ROjl7+fCAvVq01Gg98ga7+gBGtffXxcrCHB2s8SFhIMAvbJhA0Ajmgi2rYFbKrTCtFdbZGkAPA0AT+RgUQAcZBhAiEEQG8AIACuc7jOP5o/eUMmALIMcswgu7ciAuSGKe6ng8m9HZEjvAxXFAJIbuzZGc8zhmOKqw+45gfJjsSacC6T47WhR/d+yKOdDIDIkb/szNczEc/lbZIkGpedXAvkaOQMJjeZt2kMcovkti7dm5HbumseS3asT3J175jsypFaSL4hngyZGl4hN/brXL+uLqgxt5Y58vOYz9G+2Tpr/E7BmYPr29Xw7wbkxvXoaPGQgPsglMpAEYCLAHIAHAeQpY549JnQtnAW4v8B8dboC51rk3EAAAAASUVORK5CYII=';
|
|
7
|
+
this.init();
|
|
26
8
|
}
|
|
27
|
-
|
|
28
|
-
}(TitleMesh);
|
|
29
|
-
export { EllipseMesh as default };
|
|
9
|
+
}
|
|
30
10
|
//# sourceMappingURL=Ellipse.js.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"names":["TitleMesh","EllipseMesh","
|
|
1
|
+
{"version":3,"names":["TitleMesh","EllipseMesh","constructor","option","_padding","_bgUrl","init"],"sources":["../../../../src/business/Poi/title/Ellipse.ts"],"sourcesContent":["import TitleMesh from '.'\n\nexport default class EllipseMesh extends TitleMesh {\n constructor(option) {\n super(option)\n this._padding = [0.1, 0.4]\n this._bgUrl = 'data:image/png;base64,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'\n this.init()\n }\n}"],"mappings":"AAAA,OAAOA,SAAS,MAAM,GAAG;AAEzB,eAAe,MAAMC,WAAW,SAASD,SAAS,CAAC;EACjDE,WAAWA,CAACC,MAAM,EAAE;IAClB,KAAK,CAACA,MAAM,CAAC;IACb,IAAI,CAACC,QAAQ,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC;IAC1B,IAAI,CAACC,MAAM,GAAG,okGAAokG;IACllG,IAAI,CAACC,IAAI,CAAC,CAAC;EACb;AACF"}
|