@ankhorage/zora 21.0.23 → 21.1.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (554) hide show
  1. package/CHANGELOG.md +17 -0
  2. package/README.md +6 -2
  3. package/dist/features/authoring/allowedChildren.d.ts +5 -2
  4. package/dist/features/authoring/allowedChildren.d.ts.map +1 -1
  5. package/dist/features/authoring/allowedChildren.js +13 -2
  6. package/dist/features/authoring/allowedChildren.js.map +1 -1
  7. package/dist/features/authoring/componentMeta.d.ts.map +1 -1
  8. package/dist/features/authoring/componentMeta.js +21 -0
  9. package/dist/features/authoring/componentMeta.js.map +1 -1
  10. package/dist/features/authoring/constants.d.ts +3 -0
  11. package/dist/features/authoring/constants.d.ts.map +1 -1
  12. package/dist/features/authoring/constants.js +3 -0
  13. package/dist/features/authoring/constants.js.map +1 -1
  14. package/dist/features/card/cardMeta.d.ts +1 -1
  15. package/dist/features/card/cardMeta.d.ts.map +1 -1
  16. package/dist/features/card/cardMeta.js +7 -2
  17. package/dist/features/card/cardMeta.js.map +1 -1
  18. package/dist/features/chess/adapters/inbound/ChessBoard.d.ts +5 -0
  19. package/dist/features/chess/adapters/inbound/ChessBoard.d.ts.map +1 -0
  20. package/dist/features/chess/adapters/inbound/ChessBoard.js +119 -0
  21. package/dist/features/chess/adapters/inbound/ChessBoard.js.map +1 -0
  22. package/dist/features/chess/adapters/inbound/OpeningBook.d.ts +5 -0
  23. package/dist/features/chess/adapters/inbound/OpeningBook.d.ts.map +1 -0
  24. package/dist/features/chess/adapters/inbound/OpeningBook.js +94 -0
  25. package/dist/features/chess/adapters/inbound/OpeningBook.js.map +1 -0
  26. package/dist/features/chess/meta.d.ts +219 -0
  27. package/dist/features/chess/meta.d.ts.map +1 -0
  28. package/dist/features/chess/meta.js +165 -0
  29. package/dist/features/chess/meta.js.map +1 -0
  30. package/dist/features/chess/public.d.ts +12 -0
  31. package/dist/features/chess/public.d.ts.map +1 -0
  32. package/dist/features/chess/public.js +10 -0
  33. package/dist/features/chess/public.js.map +1 -0
  34. package/dist/features/chess/utils/chessSquares.d.ts +4 -0
  35. package/dist/features/chess/utils/chessSquares.d.ts.map +1 -0
  36. package/dist/features/chess/utils/chessSquares.js +3 -0
  37. package/dist/features/chess/utils/chessSquares.js.map +1 -0
  38. package/dist/features/chess/utils/createBoardSquares.d.ts +4 -0
  39. package/dist/features/chess/utils/createBoardSquares.d.ts.map +1 -0
  40. package/dist/features/chess/utils/createBoardSquares.js +9 -0
  41. package/dist/features/chess/utils/createBoardSquares.js.map +1 -0
  42. package/dist/features/chess/utils/createChessBoardColorScheme.d.ts +35 -0
  43. package/dist/features/chess/utils/createChessBoardColorScheme.d.ts.map +1 -0
  44. package/dist/features/chess/utils/createChessBoardColorScheme.js +26 -0
  45. package/dist/features/chess/utils/createChessBoardColorScheme.js.map +1 -0
  46. package/dist/features/chess/utils/createOpeningBookColorScheme.d.ts +11 -0
  47. package/dist/features/chess/utils/createOpeningBookColorScheme.d.ts.map +1 -0
  48. package/dist/features/chess/utils/createOpeningBookColorScheme.js +21 -0
  49. package/dist/features/chess/utils/createOpeningBookColorScheme.js.map +1 -0
  50. package/dist/features/chess/utils/getSquareFile.d.ts +4 -0
  51. package/dist/features/chess/utils/getSquareFile.d.ts.map +1 -0
  52. package/dist/features/chess/utils/getSquareFile.js +5 -0
  53. package/dist/features/chess/utils/getSquareFile.js.map +1 -0
  54. package/dist/features/chess/utils/getSquareRank.d.ts +4 -0
  55. package/dist/features/chess/utils/getSquareRank.d.ts.map +1 -0
  56. package/dist/features/chess/utils/getSquareRank.js +5 -0
  57. package/dist/features/chess/utils/getSquareRank.js.map +1 -0
  58. package/dist/features/chess/utils/isLightSquare.d.ts +4 -0
  59. package/dist/features/chess/utils/isLightSquare.d.ts.map +1 -0
  60. package/dist/features/chess/utils/isLightSquare.js +6 -0
  61. package/dist/features/chess/utils/isLightSquare.js.map +1 -0
  62. package/dist/features/game/adapters/inbound/Game.d.ts +5 -0
  63. package/dist/features/game/adapters/inbound/Game.d.ts.map +1 -0
  64. package/dist/features/game/adapters/inbound/Game.js +24 -0
  65. package/dist/features/game/adapters/inbound/Game.js.map +1 -0
  66. package/dist/features/game/adapters/inbound/GameEntity.d.ts +5 -0
  67. package/dist/features/game/adapters/inbound/GameEntity.d.ts.map +1 -0
  68. package/dist/features/game/adapters/inbound/GameEntity.js +29 -0
  69. package/dist/features/game/adapters/inbound/GameEntity.js.map +1 -0
  70. package/dist/features/game/adapters/inbound/GameField.d.ts +4 -0
  71. package/dist/features/game/adapters/inbound/GameField.d.ts.map +1 -0
  72. package/dist/features/game/adapters/inbound/GameField.js +32 -0
  73. package/dist/features/game/adapters/inbound/GameField.js.map +1 -0
  74. package/dist/features/game/adapters/inbound/GameInputZone.d.ts +4 -0
  75. package/dist/features/game/adapters/inbound/GameInputZone.d.ts.map +1 -0
  76. package/dist/features/game/adapters/inbound/GameInputZone.js +50 -0
  77. package/dist/features/game/adapters/inbound/GameInputZone.js.map +1 -0
  78. package/dist/features/game/adapters/inbound/GameMeasurementProbe.d.ts +4 -0
  79. package/dist/features/game/adapters/inbound/GameMeasurementProbe.d.ts.map +1 -0
  80. package/dist/features/game/adapters/inbound/GameMeasurementProbe.js +54 -0
  81. package/dist/features/game/adapters/inbound/GameMeasurementProbe.js.map +1 -0
  82. package/dist/features/game/adapters/inbound/GameOverlay.d.ts +4 -0
  83. package/dist/features/game/adapters/inbound/GameOverlay.d.ts.map +1 -0
  84. package/dist/features/game/adapters/inbound/GameOverlay.js +39 -0
  85. package/dist/features/game/adapters/inbound/GameOverlay.js.map +1 -0
  86. package/dist/features/game/adapters/inbound/createGameKeyboardEvent.d.ts +16 -0
  87. package/dist/features/game/adapters/inbound/createGameKeyboardEvent.d.ts.map +1 -0
  88. package/dist/features/game/adapters/inbound/createGameKeyboardEvent.js +16 -0
  89. package/dist/features/game/adapters/inbound/createGameKeyboardEvent.js.map +1 -0
  90. package/dist/features/game/adapters/inbound/createGameMeasurementEvent.d.ts +14 -0
  91. package/dist/features/game/adapters/inbound/createGameMeasurementEvent.d.ts.map +1 -0
  92. package/dist/features/game/adapters/inbound/createGameMeasurementEvent.js +25 -0
  93. package/dist/features/game/adapters/inbound/createGameMeasurementEvent.js.map +1 -0
  94. package/dist/features/game/adapters/inbound/createGamePointerEvent.d.ts +17 -0
  95. package/dist/features/game/adapters/inbound/createGamePointerEvent.d.ts.map +1 -0
  96. package/dist/features/game/adapters/inbound/createGamePointerEvent.js +20 -0
  97. package/dist/features/game/adapters/inbound/createGamePointerEvent.js.map +1 -0
  98. package/dist/features/game/adapters/inbound/measureGameEntity.d.ts +5 -0
  99. package/dist/features/game/adapters/inbound/measureGameEntity.d.ts.map +1 -0
  100. package/dist/features/game/adapters/inbound/measureGameEntity.js +22 -0
  101. package/dist/features/game/adapters/inbound/measureGameEntity.js.map +1 -0
  102. package/dist/features/game/adapters/inbound/useGameInputZoneResponder.d.ts +15 -0
  103. package/dist/features/game/adapters/inbound/useGameInputZoneResponder.d.ts.map +1 -0
  104. package/dist/features/game/adapters/inbound/useGameInputZoneResponder.js +67 -0
  105. package/dist/features/game/adapters/inbound/useGameInputZoneResponder.js.map +1 -0
  106. package/dist/features/game/composition/GameRuntimeContext.d.ts +5 -0
  107. package/dist/features/game/composition/GameRuntimeContext.d.ts.map +1 -0
  108. package/dist/features/game/composition/GameRuntimeContext.js +4 -0
  109. package/dist/features/game/composition/GameRuntimeContext.js.map +1 -0
  110. package/dist/features/game/composition/createGameBindingContext.d.ts +4 -0
  111. package/dist/features/game/composition/createGameBindingContext.d.ts.map +1 -0
  112. package/dist/features/game/composition/createGameBindingContext.js +10 -0
  113. package/dist/features/game/composition/createGameBindingContext.js.map +1 -0
  114. package/dist/features/game/composition/createGameMeasurementRegistry.d.ts +4 -0
  115. package/dist/features/game/composition/createGameMeasurementRegistry.d.ts.map +1 -0
  116. package/dist/features/game/composition/createGameMeasurementRegistry.js +15 -0
  117. package/dist/features/game/composition/createGameMeasurementRegistry.js.map +1 -0
  118. package/dist/features/game/composition/useGameRuntime.d.ts +5 -0
  119. package/dist/features/game/composition/useGameRuntime.d.ts.map +1 -0
  120. package/dist/features/game/composition/useGameRuntime.js +117 -0
  121. package/dist/features/game/composition/useGameRuntime.js.map +1 -0
  122. package/dist/features/game/composition/useGameScheduledEffects.d.ts +17 -0
  123. package/dist/features/game/composition/useGameScheduledEffects.d.ts.map +1 -0
  124. package/dist/features/game/composition/useGameScheduledEffects.js +40 -0
  125. package/dist/features/game/composition/useGameScheduledEffects.js.map +1 -0
  126. package/dist/features/game/meta/gameEntityMeta.d.ts +403 -0
  127. package/dist/features/game/meta/gameEntityMeta.d.ts.map +1 -0
  128. package/dist/features/game/meta/gameEntityMeta.js +224 -0
  129. package/dist/features/game/meta/gameEntityMeta.js.map +1 -0
  130. package/dist/features/game/meta/gameFieldMeta.d.ts +61 -0
  131. package/dist/features/game/meta/gameFieldMeta.d.ts.map +1 -0
  132. package/dist/features/game/meta/gameFieldMeta.js +48 -0
  133. package/dist/features/game/meta/gameFieldMeta.js.map +1 -0
  134. package/dist/features/game/meta/gameInputZoneMeta.d.ts +163 -0
  135. package/dist/features/game/meta/gameInputZoneMeta.d.ts.map +1 -0
  136. package/dist/features/game/meta/gameInputZoneMeta.js +138 -0
  137. package/dist/features/game/meta/gameInputZoneMeta.js.map +1 -0
  138. package/dist/features/game/meta/gameMeasurementProbeMeta.d.ts +112 -0
  139. package/dist/features/game/meta/gameMeasurementProbeMeta.d.ts.map +1 -0
  140. package/dist/features/game/meta/gameMeasurementProbeMeta.js +70 -0
  141. package/dist/features/game/meta/gameMeasurementProbeMeta.js.map +1 -0
  142. package/dist/features/game/meta/gameMeta.d.ts +130 -0
  143. package/dist/features/game/meta/gameMeta.d.ts.map +1 -0
  144. package/dist/features/game/meta/gameMeta.js +113 -0
  145. package/dist/features/game/meta/gameMeta.js.map +1 -0
  146. package/dist/features/game/meta/gameOverlayMeta.d.ts +55 -0
  147. package/dist/features/game/meta/gameOverlayMeta.d.ts.map +1 -0
  148. package/dist/features/game/meta/gameOverlayMeta.js +65 -0
  149. package/dist/features/game/meta/gameOverlayMeta.js.map +1 -0
  150. package/dist/features/game/public.d.ts +8 -0
  151. package/dist/features/game/public.d.ts.map +1 -0
  152. package/dist/features/game/public.js +7 -0
  153. package/dist/features/game/public.js.map +1 -0
  154. package/dist/features/game/utils/clampGamePercentage.d.ts +3 -0
  155. package/dist/features/game/utils/clampGamePercentage.d.ts.map +1 -0
  156. package/dist/features/game/utils/clampGamePercentage.js +5 -0
  157. package/dist/features/game/utils/clampGamePercentage.js.map +1 -0
  158. package/dist/features/game/utils/resolveGameEntityMotionPlan.d.ts +15 -0
  159. package/dist/features/game/utils/resolveGameEntityMotionPlan.d.ts.map +1 -0
  160. package/dist/features/game/utils/resolveGameEntityMotionPlan.js +31 -0
  161. package/dist/features/game/utils/resolveGameEntityMotionPlan.js.map +1 -0
  162. package/dist/features/game/utils/toGamePercentage.d.ts +3 -0
  163. package/dist/features/game/utils/toGamePercentage.d.ts.map +1 -0
  164. package/dist/features/game/utils/toGamePercentage.js +6 -0
  165. package/dist/features/game/utils/toGamePercentage.js.map +1 -0
  166. package/dist/features/game/utils/useAnimatedGameEntityValue.d.ts +5 -0
  167. package/dist/features/game/utils/useAnimatedGameEntityValue.d.ts.map +1 -0
  168. package/dist/features/game/utils/useAnimatedGameEntityValue.js +33 -0
  169. package/dist/features/game/utils/useAnimatedGameEntityValue.js.map +1 -0
  170. package/dist/features/game/utils/useGameEntityAnimatedStyle.d.ts +16 -0
  171. package/dist/features/game/utils/useGameEntityAnimatedStyle.d.ts.map +1 -0
  172. package/dist/features/game/utils/useGameEntityAnimatedStyle.js +52 -0
  173. package/dist/features/game/utils/useGameEntityAnimatedStyle.js.map +1 -0
  174. package/dist/features/game/utils/useGameEntityMeasurement.d.ts +5 -0
  175. package/dist/features/game/utils/useGameEntityMeasurement.d.ts.map +1 -0
  176. package/dist/features/game/utils/useGameEntityMeasurement.js +14 -0
  177. package/dist/features/game/utils/useGameEntityMeasurement.js.map +1 -0
  178. package/dist/features/game/utils/useGameEntityMotionProgress.d.ts +5 -0
  179. package/dist/features/game/utils/useGameEntityMotionProgress.d.ts.map +1 -0
  180. package/dist/features/game/utils/useGameEntityMotionProgress.js +87 -0
  181. package/dist/features/game/utils/useGameEntityMotionProgress.js.map +1 -0
  182. package/dist/features/game/utils/useGameReducedMotion.d.ts +3 -0
  183. package/dist/features/game/utils/useGameReducedMotion.d.ts.map +1 -0
  184. package/dist/features/game/utils/useGameReducedMotion.js +13 -0
  185. package/dist/features/game/utils/useGameReducedMotion.js.map +1 -0
  186. package/dist/features/layout/gridMeta.d.ts +1 -1
  187. package/dist/features/layout/gridMeta.d.ts.map +1 -1
  188. package/dist/features/layout/gridMeta.js +7 -2
  189. package/dist/features/layout/gridMeta.js.map +1 -1
  190. package/dist/features/layout/screenMeta.d.ts +1 -1
  191. package/dist/features/layout/viewMeta.d.ts +1 -1
  192. package/dist/features/layout/viewMeta.d.ts.map +1 -1
  193. package/dist/features/layout/viewMeta.js +6 -2
  194. package/dist/features/layout/viewMeta.js.map +1 -1
  195. package/dist/features/registry/ZORA_COMPONENT_REGISTRY.d.ts.map +1 -1
  196. package/dist/features/registry/ZORA_COMPONENT_REGISTRY.js +16 -0
  197. package/dist/features/registry/ZORA_COMPONENT_REGISTRY.js.map +1 -1
  198. package/dist/features/section/screenSectionMeta.d.ts +1 -1
  199. package/dist/features/tabletop/adapters/inbound/CardBack.d.ts +5 -0
  200. package/dist/features/tabletop/adapters/inbound/CardBack.d.ts.map +1 -0
  201. package/dist/features/tabletop/adapters/inbound/CardBack.js +47 -0
  202. package/dist/features/tabletop/adapters/inbound/CardBack.js.map +1 -0
  203. package/dist/features/tabletop/adapters/inbound/CardHand.d.ts +5 -0
  204. package/dist/features/tabletop/adapters/inbound/CardHand.d.ts.map +1 -0
  205. package/dist/features/tabletop/adapters/inbound/CardHand.js +28 -0
  206. package/dist/features/tabletop/adapters/inbound/CardHand.js.map +1 -0
  207. package/dist/features/tabletop/adapters/inbound/PlayingCard.d.ts +5 -0
  208. package/dist/features/tabletop/adapters/inbound/PlayingCard.d.ts.map +1 -0
  209. package/dist/features/tabletop/adapters/inbound/PlayingCard.js +64 -0
  210. package/dist/features/tabletop/adapters/inbound/PlayingCard.js.map +1 -0
  211. package/dist/features/tabletop/adapters/inbound/PokerTrainingTable.d.ts +5 -0
  212. package/dist/features/tabletop/adapters/inbound/PokerTrainingTable.d.ts.map +1 -0
  213. package/dist/features/tabletop/adapters/inbound/PokerTrainingTable.js +12 -0
  214. package/dist/features/tabletop/adapters/inbound/PokerTrainingTable.js.map +1 -0
  215. package/dist/features/tabletop/adapters/inbound/TabletopTable.d.ts +5 -0
  216. package/dist/features/tabletop/adapters/inbound/TabletopTable.d.ts.map +1 -0
  217. package/dist/features/tabletop/adapters/inbound/TabletopTable.js +206 -0
  218. package/dist/features/tabletop/adapters/inbound/TabletopTable.js.map +1 -0
  219. package/dist/features/tabletop/meta.d.ts +353 -0
  220. package/dist/features/tabletop/meta.d.ts.map +1 -0
  221. package/dist/features/tabletop/meta.js +252 -0
  222. package/dist/features/tabletop/meta.js.map +1 -0
  223. package/dist/features/tabletop/public.d.ts +10 -0
  224. package/dist/features/tabletop/public.d.ts.map +1 -0
  225. package/dist/features/tabletop/public.js +9 -0
  226. package/dist/features/tabletop/public.js.map +1 -0
  227. package/dist/features/tabletop/utils/createPokerTrainingTableState.d.ts +13 -0
  228. package/dist/features/tabletop/utils/createPokerTrainingTableState.d.ts.map +1 -0
  229. package/dist/features/tabletop/utils/createPokerTrainingTableState.js +112 -0
  230. package/dist/features/tabletop/utils/createPokerTrainingTableState.js.map +1 -0
  231. package/dist/features/tabletop/utils/createTabletopColorScheme.d.ts +36 -0
  232. package/dist/features/tabletop/utils/createTabletopColorScheme.d.ts.map +1 -0
  233. package/dist/features/tabletop/utils/createTabletopColorScheme.js +144 -0
  234. package/dist/features/tabletop/utils/createTabletopColorScheme.js.map +1 -0
  235. package/dist/features/tabletop/utils/createTabletopGameSeats.d.ts +13 -0
  236. package/dist/features/tabletop/utils/createTabletopGameSeats.d.ts.map +1 -0
  237. package/dist/features/tabletop/utils/createTabletopGameSeats.js +22 -0
  238. package/dist/features/tabletop/utils/createTabletopGameSeats.js.map +1 -0
  239. package/dist/features/tabletop/utils/getPlayingCardLabel.d.ts +4 -0
  240. package/dist/features/tabletop/utils/getPlayingCardLabel.d.ts.map +1 -0
  241. package/dist/features/tabletop/utils/getPlayingCardLabel.js +6 -0
  242. package/dist/features/tabletop/utils/getPlayingCardLabel.js.map +1 -0
  243. package/dist/features/tabletop/utils/getTabletopCardDimensions.d.ts +12 -0
  244. package/dist/features/tabletop/utils/getTabletopCardDimensions.d.ts.map +1 -0
  245. package/dist/features/tabletop/utils/getTabletopCardDimensions.js +35 -0
  246. package/dist/features/tabletop/utils/getTabletopCardDimensions.js.map +1 -0
  247. package/dist/features/tabletop/utils/getTabletopSeatPosition.d.ts +9 -0
  248. package/dist/features/tabletop/utils/getTabletopSeatPosition.d.ts.map +1 -0
  249. package/dist/features/tabletop/utils/getTabletopSeatPosition.js +88 -0
  250. package/dist/features/tabletop/utils/getTabletopSeatPosition.js.map +1 -0
  251. package/dist/index.d.ts +8 -0
  252. package/dist/index.d.ts.map +1 -1
  253. package/dist/index.js +4 -0
  254. package/dist/index.js.map +1 -1
  255. package/dist/types/chess.d.ts +83 -0
  256. package/dist/types/chess.d.ts.map +1 -0
  257. package/dist/types/chess.js +2 -0
  258. package/dist/types/chess.js.map +1 -0
  259. package/dist/types/gamePresentation.d.ts +94 -0
  260. package/dist/types/gamePresentation.d.ts.map +1 -0
  261. package/dist/types/gamePresentation.js +2 -0
  262. package/dist/types/gamePresentation.js.map +1 -0
  263. package/dist/types/gameRuntime.d.ts +29 -0
  264. package/dist/types/gameRuntime.d.ts.map +1 -0
  265. package/dist/types/gameRuntime.js +2 -0
  266. package/dist/types/gameRuntime.js.map +1 -0
  267. package/dist/types/tabletop.d.ts +129 -0
  268. package/dist/types/tabletop.d.ts.map +1 -0
  269. package/dist/types/tabletop.js +2 -0
  270. package/dist/types/tabletop.js.map +1 -0
  271. package/package.json +13 -11
  272. package/src/features/authoring/allowedChildren.ts +15 -2
  273. package/src/features/authoring/componentMeta.test.ts +93 -0
  274. package/src/features/authoring/componentMeta.ts +27 -0
  275. package/src/features/authoring/constants.ts +3 -0
  276. package/src/features/card/cardMeta.ts +12 -2
  277. package/src/features/chess/adapters/inbound/ChessBoard.tsx +169 -0
  278. package/src/features/chess/adapters/inbound/OpeningBook.tsx +131 -0
  279. package/src/features/chess/meta.ts +168 -0
  280. package/src/features/chess/public.test.tsx +165 -0
  281. package/src/features/chess/public.ts +27 -0
  282. package/src/features/chess/utils/chessSquares.ts +6 -0
  283. package/src/features/chess/utils/createBoardSquares.ts +13 -0
  284. package/src/features/chess/utils/createChessBoardColorScheme.ts +55 -0
  285. package/src/features/chess/utils/createOpeningBookColorScheme.ts +26 -0
  286. package/src/features/chess/utils/getSquareFile.ts +6 -0
  287. package/src/features/chess/utils/getSquareRank.ts +6 -0
  288. package/src/features/chess/utils/isLightSquare.ts +8 -0
  289. package/src/features/chessTabletopOwnership.test.ts +71 -0
  290. package/src/features/game/adapters/inbound/Game.tsx +43 -0
  291. package/src/features/game/adapters/inbound/GameEntity.tsx +44 -0
  292. package/src/features/game/adapters/inbound/GameField.tsx +52 -0
  293. package/src/features/game/adapters/inbound/GameInputZone.tsx +99 -0
  294. package/src/features/game/adapters/inbound/GameMeasurementProbe.tsx +83 -0
  295. package/src/features/game/adapters/inbound/GameOverlay.tsx +58 -0
  296. package/src/features/game/adapters/inbound/createGameKeyboardEvent.test.ts +51 -0
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  298. package/src/features/game/adapters/inbound/createGameMeasurementEvent.test.ts +56 -0
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+ /***
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+ * Creates the theme-derived palette used by `ChessBoard`.
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+ *
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+ * Use `createChessBoardColorScheme` when custom board overlays, piece renderers,
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+ * or adjacent chess UI need to share the same square, highlight, coordinate, and
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+ * piece colors as the built-in board.
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+ *
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+ */
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+ export function createChessBoardColorScheme(theme, overrides) {
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+ return {
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+ border: theme.semantics.neutral.divider,
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+ coordinateText: theme.semantics.content.muted,
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+ darkPiece: theme.semantics.content.default,
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+ darkSquare: theme.semantics.neutral.surfaceHover,
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+ darkSquareText: theme.semantics.content.muted,
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+ lastMoveFrom: theme.semantics.warning.softBg,
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+ lastMoveTo: theme.semantics.warning.softBg,
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+ legalTarget: theme.semantics.success.softBg,
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+ lightPiece: theme.semantics.content.default,
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+ lightSquare: theme.semantics.neutral.surface,
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+ lightSquareText: theme.semantics.content.muted,
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+ selectedSquare: theme.semantics.action.primary.softBg,
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+ ...overrides,
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+ };
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+ }
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+ //# sourceMappingURL=createChessBoardColorScheme.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"createChessBoardColorScheme.js","sourceRoot":"","sources":["../../../../src/features/chess/utils/createChessBoardColorScheme.ts"],"names":[],"mappings":"AA2BA;;;;;;;GAOG;AACH,MAAM,UAAU,2BAA2B,CACzC,KAA2B,EAC3B,SAAoC;IAEpC,OAAO;QACL,MAAM,EAAE,KAAK,CAAC,SAAS,CAAC,OAAO,CAAC,OAAO;QACvC,cAAc,EAAE,KAAK,CAAC,SAAS,CAAC,OAAO,CAAC,KAAK;QAC7C,SAAS,EAAE,KAAK,CAAC,SAAS,CAAC,OAAO,CAAC,OAAO;QAC1C,UAAU,EAAE,KAAK,CAAC,SAAS,CAAC,OAAO,CAAC,YAAY;QAChD,cAAc,EAAE,KAAK,CAAC,SAAS,CAAC,OAAO,CAAC,KAAK;QAC7C,YAAY,EAAE,KAAK,CAAC,SAAS,CAAC,OAAO,CAAC,MAAM;QAC5C,UAAU,EAAE,KAAK,CAAC,SAAS,CAAC,OAAO,CAAC,MAAM;QAC1C,WAAW,EAAE,KAAK,CAAC,SAAS,CAAC,OAAO,CAAC,MAAM;QAC3C,UAAU,EAAE,KAAK,CAAC,SAAS,CAAC,OAAO,CAAC,OAAO;QAC3C,WAAW,EAAE,KAAK,CAAC,SAAS,CAAC,OAAO,CAAC,OAAO;QAC5C,eAAe,EAAE,KAAK,CAAC,SAAS,CAAC,OAAO,CAAC,KAAK;QAC9C,cAAc,EAAE,KAAK,CAAC,SAAS,CAAC,MAAM,CAAC,OAAO,CAAC,MAAM;QACrD,GAAG,SAAS;KACb,CAAC;AACJ,CAAC","sourcesContent":["import type { ChessBoardColorOverrides, ChessBoardColorScheme } from '../../../types/chess';\n\nexport interface ChessColorThemeShape {\n semantics: {\n action: {\n primary: {\n softBg: string;\n };\n };\n content: {\n default: string;\n muted: string;\n };\n neutral: {\n divider: string;\n surface: string;\n surfaceHover: string;\n };\n success: {\n softBg: string;\n };\n warning: {\n softBg: string;\n };\n };\n}\n\n/***\n * Creates the theme-derived palette used by `ChessBoard`.\n *\n * Use `createChessBoardColorScheme` when custom board overlays, piece renderers,\n * or adjacent chess UI need to share the same square, highlight, coordinate, and\n * piece colors as the built-in board.\n *\n */\nexport function createChessBoardColorScheme(\n theme: ChessColorThemeShape,\n overrides?: ChessBoardColorOverrides,\n): ChessBoardColorScheme {\n return {\n border: theme.semantics.neutral.divider,\n coordinateText: theme.semantics.content.muted,\n darkPiece: theme.semantics.content.default,\n darkSquare: theme.semantics.neutral.surfaceHover,\n darkSquareText: theme.semantics.content.muted,\n lastMoveFrom: theme.semantics.warning.softBg,\n lastMoveTo: theme.semantics.warning.softBg,\n legalTarget: theme.semantics.success.softBg,\n lightPiece: theme.semantics.content.default,\n lightSquare: theme.semantics.neutral.surface,\n lightSquareText: theme.semantics.content.muted,\n selectedSquare: theme.semantics.action.primary.softBg,\n ...overrides,\n };\n}\n"]}
@@ -0,0 +1,11 @@
1
+ import type { OpeningBookColorOverrides, OpeningBookColorScheme } from '../../../types/chess';
2
+ import type { ChessColorThemeShape } from './createChessBoardColorScheme';
3
+ /***
4
+ * Creates the theme-derived palette used by `OpeningBook`.
5
+ *
6
+ * Use `createOpeningBookColorScheme` when custom opening-list rows, badges, or
7
+ * trainer panels should match the built-in book surface and selected-move states.
8
+ *
9
+ */
10
+ export declare function createOpeningBookColorScheme(theme: ChessColorThemeShape, overrides?: OpeningBookColorOverrides): OpeningBookColorScheme;
11
+ //# sourceMappingURL=createOpeningBookColorScheme.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"createOpeningBookColorScheme.d.ts","sourceRoot":"","sources":["../../../../src/features/chess/utils/createOpeningBookColorScheme.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,yBAAyB,EAAE,sBAAsB,EAAE,MAAM,sBAAsB,CAAC;AAC9F,OAAO,KAAK,EAAE,oBAAoB,EAAE,MAAM,+BAA+B,CAAC;AAE1E;;;;;;GAMG;AACH,wBAAgB,4BAA4B,CAC1C,KAAK,EAAE,oBAAoB,EAC3B,SAAS,CAAC,EAAE,yBAAyB,GACpC,sBAAsB,CAYxB"}
@@ -0,0 +1,21 @@
1
+ /***
2
+ * Creates the theme-derived palette used by `OpeningBook`.
3
+ *
4
+ * Use `createOpeningBookColorScheme` when custom opening-list rows, badges, or
5
+ * trainer panels should match the built-in book surface and selected-move states.
6
+ *
7
+ */
8
+ export function createOpeningBookColorScheme(theme, overrides) {
9
+ return {
10
+ border: theme.semantics.neutral.divider,
11
+ metricSurface: theme.semantics.neutral.surface,
12
+ primaryText: theme.semantics.content.default,
13
+ secondaryText: theme.semantics.content.muted,
14
+ selectedSurface: theme.semantics.action.primary.softBg,
15
+ surface: theme.semantics.neutral.surface,
16
+ surfaceHover: theme.semantics.neutral.surfaceHover,
17
+ titleText: theme.semantics.content.default,
18
+ ...overrides,
19
+ };
20
+ }
21
+ //# sourceMappingURL=createOpeningBookColorScheme.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"createOpeningBookColorScheme.js","sourceRoot":"","sources":["../../../../src/features/chess/utils/createOpeningBookColorScheme.ts"],"names":[],"mappings":"AAGA;;;;;;GAMG;AACH,MAAM,UAAU,4BAA4B,CAC1C,KAA2B,EAC3B,SAAqC;IAErC,OAAO;QACL,MAAM,EAAE,KAAK,CAAC,SAAS,CAAC,OAAO,CAAC,OAAO;QACvC,aAAa,EAAE,KAAK,CAAC,SAAS,CAAC,OAAO,CAAC,OAAO;QAC9C,WAAW,EAAE,KAAK,CAAC,SAAS,CAAC,OAAO,CAAC,OAAO;QAC5C,aAAa,EAAE,KAAK,CAAC,SAAS,CAAC,OAAO,CAAC,KAAK;QAC5C,eAAe,EAAE,KAAK,CAAC,SAAS,CAAC,MAAM,CAAC,OAAO,CAAC,MAAM;QACtD,OAAO,EAAE,KAAK,CAAC,SAAS,CAAC,OAAO,CAAC,OAAO;QACxC,YAAY,EAAE,KAAK,CAAC,SAAS,CAAC,OAAO,CAAC,YAAY;QAClD,SAAS,EAAE,KAAK,CAAC,SAAS,CAAC,OAAO,CAAC,OAAO;QAC1C,GAAG,SAAS;KACb,CAAC;AACJ,CAAC","sourcesContent":["import type { OpeningBookColorOverrides, OpeningBookColorScheme } from '../../../types/chess';\nimport type { ChessColorThemeShape } from './createChessBoardColorScheme';\n\n/***\n * Creates the theme-derived palette used by `OpeningBook`.\n *\n * Use `createOpeningBookColorScheme` when custom opening-list rows, badges, or\n * trainer panels should match the built-in book surface and selected-move states.\n *\n */\nexport function createOpeningBookColorScheme(\n theme: ChessColorThemeShape,\n overrides?: OpeningBookColorOverrides,\n): OpeningBookColorScheme {\n return {\n border: theme.semantics.neutral.divider,\n metricSurface: theme.semantics.neutral.surface,\n primaryText: theme.semantics.content.default,\n secondaryText: theme.semantics.content.muted,\n selectedSurface: theme.semantics.action.primary.softBg,\n surface: theme.semantics.neutral.surface,\n surfaceHover: theme.semantics.neutral.surfaceHover,\n titleText: theme.semantics.content.default,\n ...overrides,\n };\n}\n"]}
@@ -0,0 +1,4 @@
1
+ import type { ChessSquareId } from '../../../types/chess';
2
+ /*** Returns the file letter of a chess square. */
3
+ export declare function getSquareFile(square: ChessSquareId): string;
4
+ //# sourceMappingURL=getSquareFile.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"getSquareFile.d.ts","sourceRoot":"","sources":["../../../../src/features/chess/utils/getSquareFile.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,aAAa,EAAE,MAAM,sBAAsB,CAAC;AAE1D,kDAAkD;AAClD,wBAAgB,aAAa,CAAC,MAAM,EAAE,aAAa,GAAG,MAAM,CAE3D"}
@@ -0,0 +1,5 @@
1
+ /*** Returns the file letter of a chess square. */
2
+ export function getSquareFile(square) {
3
+ return square[0] ?? '';
4
+ }
5
+ //# sourceMappingURL=getSquareFile.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"getSquareFile.js","sourceRoot":"","sources":["../../../../src/features/chess/utils/getSquareFile.ts"],"names":[],"mappings":"AAEA,kDAAkD;AAClD,MAAM,UAAU,aAAa,CAAC,MAAqB;IACjD,OAAO,MAAM,CAAC,CAAC,CAAC,IAAI,EAAE,CAAC;AACzB,CAAC","sourcesContent":["import type { ChessSquareId } from '../../../types/chess';\n\n/*** Returns the file letter of a chess square. */\nexport function getSquareFile(square: ChessSquareId): string {\n return square[0] ?? '';\n}\n"]}
@@ -0,0 +1,4 @@
1
+ import type { ChessSquareId } from '../../../types/chess';
2
+ /*** Returns the rank number of a chess square. */
3
+ export declare function getSquareRank(square: ChessSquareId): string;
4
+ //# sourceMappingURL=getSquareRank.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"getSquareRank.d.ts","sourceRoot":"","sources":["../../../../src/features/chess/utils/getSquareRank.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,aAAa,EAAE,MAAM,sBAAsB,CAAC;AAE1D,kDAAkD;AAClD,wBAAgB,aAAa,CAAC,MAAM,EAAE,aAAa,GAAG,MAAM,CAE3D"}
@@ -0,0 +1,5 @@
1
+ /*** Returns the rank number of a chess square. */
2
+ export function getSquareRank(square) {
3
+ return square[1] ?? '';
4
+ }
5
+ //# sourceMappingURL=getSquareRank.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"getSquareRank.js","sourceRoot":"","sources":["../../../../src/features/chess/utils/getSquareRank.ts"],"names":[],"mappings":"AAEA,kDAAkD;AAClD,MAAM,UAAU,aAAa,CAAC,MAAqB;IACjD,OAAO,MAAM,CAAC,CAAC,CAAC,IAAI,EAAE,CAAC;AACzB,CAAC","sourcesContent":["import type { ChessSquareId } from '../../../types/chess';\n\n/*** Returns the rank number of a chess square. */\nexport function getSquareRank(square: ChessSquareId): string {\n return square[1] ?? '';\n}\n"]}
@@ -0,0 +1,4 @@
1
+ import type { ChessSquareId } from '../../../types/chess';
2
+ /*** Determines whether a chess square uses the light presentation color. */
3
+ export declare function isLightSquare(square: ChessSquareId): boolean;
4
+ //# sourceMappingURL=isLightSquare.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"isLightSquare.d.ts","sourceRoot":"","sources":["../../../../src/features/chess/utils/isLightSquare.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,aAAa,EAAE,MAAM,sBAAsB,CAAC;AAI1D,4EAA4E;AAC5E,wBAAgB,aAAa,CAAC,MAAM,EAAE,aAAa,GAAG,OAAO,CAE5D"}
@@ -0,0 +1,6 @@
1
+ const files = 'abcdefgh';
2
+ /*** Determines whether a chess square uses the light presentation color. */
3
+ export function isLightSquare(square) {
4
+ return (files.indexOf(square[0] ?? '') + Number(square[1]) - 1) % 2 === 1;
5
+ }
6
+ //# sourceMappingURL=isLightSquare.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"isLightSquare.js","sourceRoot":"","sources":["../../../../src/features/chess/utils/isLightSquare.ts"],"names":[],"mappings":"AAEA,MAAM,KAAK,GAAG,UAAU,CAAC;AAEzB,4EAA4E;AAC5E,MAAM,UAAU,aAAa,CAAC,MAAqB;IACjD,OAAO,CAAC,KAAK,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC,CAAC,IAAI,EAAE,CAAC,GAAG,MAAM,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;AAC5E,CAAC","sourcesContent":["import type { ChessSquareId } from '../../../types/chess';\n\nconst files = 'abcdefgh';\n\n/*** Determines whether a chess square uses the light presentation color. */\nexport function isLightSquare(square: ChessSquareId): boolean {\n return (files.indexOf(square[0] ?? '') + Number(square[1]) - 1) % 2 === 1;\n}\n"]}
@@ -0,0 +1,5 @@
1
+ import React from 'react';
2
+ import type { GameProps } from '../../../../types/gamePresentation';
3
+ /*** Bind one serializable game definition to a local transient session and presentation field. */
4
+ export declare function Game(props: GameProps): React.JSX.Element;
5
+ //# sourceMappingURL=Game.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"Game.d.ts","sourceRoot":"","sources":["../../../../../src/features/game/adapters/inbound/Game.tsx"],"names":[],"mappings":"AACA,OAAO,KAAK,MAAM,OAAO,CAAC;AAE1B,OAAO,KAAK,EAAE,SAAS,EAAE,MAAM,oCAAoC,CAAC;AAOpE,kGAAkG;AAClG,wBAAgB,IAAI,CAAC,KAAK,EAAE,SAAS,qBA+BpC"}
@@ -0,0 +1,24 @@
1
+ import { RuntimeRendererConfigProvider } from '@ankhorage/runtime';
2
+ import React from 'react';
3
+ import { createGameBindingContext } from '../../composition/createGameBindingContext';
4
+ import { createGameMeasurementRegistry } from '../../composition/createGameMeasurementRegistry';
5
+ import { GameRuntimeContext } from '../../composition/GameRuntimeContext';
6
+ import { useGameRuntime } from '../../composition/useGameRuntime';
7
+ import { GameField } from './GameField';
8
+ /*** Bind one serializable game definition to a local transient session and presentation field. */
9
+ export function Game(props) {
10
+ const runtime = useGameRuntime(props);
11
+ const [measurementRegistry] = React.useState(createGameMeasurementRegistry);
12
+ const runtimeContext = React.useMemo(() => ({ ...runtime, ...measurementRegistry, interactionPolicy: props.interactionPolicy }), [measurementRegistry, props.interactionPolicy, runtime]);
13
+ const runtimeBindingConfig = React.useMemo(() => ({ bindingContext: createGameBindingContext(runtime.session) }), [runtime.session]);
14
+ return (<GameRuntimeContext.Provider value={runtimeContext}>
15
+ <RuntimeRendererConfigProvider value={runtimeBindingConfig}>
16
+ <GameField {...(props.aspectRatio === undefined ? {} : { aspectRatio: props.aspectRatio })} {...(props.minHeight === undefined ? {} : { minHeight: props.minHeight })} {...(props.fill === undefined ? {} : { fill: props.fill })} {...(props.clip === undefined ? {} : { clip: props.clip })} {...(props.accessibilityLabel === undefined
17
+ ? {}
18
+ : { accessibilityLabel: props.accessibilityLabel })} {...(props.testID === undefined ? {} : { testID: props.testID })} interactionPolicy={props.interactionPolicy}>
19
+ {props.children}
20
+ </GameField>
21
+ </RuntimeRendererConfigProvider>
22
+ </GameRuntimeContext.Provider>);
23
+ }
24
+ //# sourceMappingURL=Game.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"Game.js","sourceRoot":"","sources":["../../../../../src/features/game/adapters/inbound/Game.tsx"],"names":[],"mappings":"AAAA,OAAO,EAAE,6BAA6B,EAAE,MAAM,oBAAoB,CAAC;AACnE,OAAO,KAAK,MAAM,OAAO,CAAC;AAG1B,OAAO,EAAE,wBAAwB,EAAE,MAAM,4CAA4C,CAAC;AACtF,OAAO,EAAE,6BAA6B,EAAE,MAAM,iDAAiD,CAAC;AAChG,OAAO,EAAE,kBAAkB,EAAE,MAAM,sCAAsC,CAAC;AAC1E,OAAO,EAAE,cAAc,EAAE,MAAM,kCAAkC,CAAC;AAClE,OAAO,EAAE,SAAS,EAAE,MAAM,aAAa,CAAC;AAExC,kGAAkG;AAClG,MAAM,UAAU,IAAI,CAAC,KAAgB;IACnC,MAAM,OAAO,GAAG,cAAc,CAAC,KAAK,CAAC,CAAC;IACtC,MAAM,CAAC,mBAAmB,CAAC,GAAG,KAAK,CAAC,QAAQ,CAAC,6BAA6B,CAAC,CAAC;IAC5E,MAAM,cAAc,GAAG,KAAK,CAAC,OAAO,CAClC,GAAG,EAAE,CAAC,CAAC,EAAE,GAAG,OAAO,EAAE,GAAG,mBAAmB,EAAE,iBAAiB,EAAE,KAAK,CAAC,iBAAiB,EAAE,CAAC,EAC1F,CAAC,mBAAmB,EAAE,KAAK,CAAC,iBAAiB,EAAE,OAAO,CAAC,CACxD,CAAC;IACF,MAAM,oBAAoB,GAAG,KAAK,CAAC,OAAO,CACxC,GAAG,EAAE,CAAC,CAAC,EAAE,cAAc,EAAE,wBAAwB,CAAC,OAAO,CAAC,OAAO,CAAC,EAAE,CAAC,EACrE,CAAC,OAAO,CAAC,OAAO,CAAC,CAClB,CAAC;IAEF,OAAO,CACL,CAAC,kBAAkB,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC,cAAc,CAAC,CACjD;MAAA,CAAC,6BAA6B,CAAC,KAAK,CAAC,CAAC,oBAAoB,CAAC,CACzD;QAAA,CAAC,SAAS,CACR,IAAI,CAAC,KAAK,CAAC,WAAW,KAAK,SAAS,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,WAAW,EAAE,KAAK,CAAC,WAAW,EAAE,CAAC,CAAC,CAChF,IAAI,CAAC,KAAK,CAAC,SAAS,KAAK,SAAS,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,SAAS,EAAE,KAAK,CAAC,SAAS,EAAE,CAAC,CAAC,CAC1E,IAAI,CAAC,KAAK,CAAC,IAAI,KAAK,SAAS,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,IAAI,EAAE,KAAK,CAAC,IAAI,EAAE,CAAC,CAAC,CAC3D,IAAI,CAAC,KAAK,CAAC,IAAI,KAAK,SAAS,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,IAAI,EAAE,KAAK,CAAC,IAAI,EAAE,CAAC,CAAC,CAC3D,IAAI,CAAC,KAAK,CAAC,kBAAkB,KAAK,SAAS;QACzC,CAAC,CAAC,EAAE;QACJ,CAAC,CAAC,EAAE,kBAAkB,EAAE,KAAK,CAAC,kBAAkB,EAAE,CAAC,CAAC,CACtD,IAAI,CAAC,KAAK,CAAC,MAAM,KAAK,SAAS,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,MAAM,EAAE,KAAK,CAAC,MAAM,EAAE,CAAC,CAAC,CACjE,iBAAiB,CAAC,CAAC,KAAK,CAAC,iBAAiB,CAAC,CAE3C;UAAA,CAAC,KAAK,CAAC,QAAQ,CACjB;QAAA,EAAE,SAAS,CACb;MAAA,EAAE,6BAA6B,CACjC;IAAA,EAAE,kBAAkB,CAAC,QAAQ,CAAC,CAC/B,CAAC;AACJ,CAAC","sourcesContent":["import { RuntimeRendererConfigProvider } from '@ankhorage/runtime';\nimport React from 'react';\n\nimport type { GameProps } from '../../../../types/gamePresentation';\nimport { createGameBindingContext } from '../../composition/createGameBindingContext';\nimport { createGameMeasurementRegistry } from '../../composition/createGameMeasurementRegistry';\nimport { GameRuntimeContext } from '../../composition/GameRuntimeContext';\nimport { useGameRuntime } from '../../composition/useGameRuntime';\nimport { GameField } from './GameField';\n\n/*** Bind one serializable game definition to a local transient session and presentation field. */\nexport function Game(props: GameProps) {\n const runtime = useGameRuntime(props);\n const [measurementRegistry] = React.useState(createGameMeasurementRegistry);\n const runtimeContext = React.useMemo(\n () => ({ ...runtime, ...measurementRegistry, interactionPolicy: props.interactionPolicy }),\n [measurementRegistry, props.interactionPolicy, runtime],\n );\n const runtimeBindingConfig = React.useMemo(\n () => ({ bindingContext: createGameBindingContext(runtime.session) }),\n [runtime.session],\n );\n\n return (\n <GameRuntimeContext.Provider value={runtimeContext}>\n <RuntimeRendererConfigProvider value={runtimeBindingConfig}>\n <GameField\n {...(props.aspectRatio === undefined ? {} : { aspectRatio: props.aspectRatio })}\n {...(props.minHeight === undefined ? {} : { minHeight: props.minHeight })}\n {...(props.fill === undefined ? {} : { fill: props.fill })}\n {...(props.clip === undefined ? {} : { clip: props.clip })}\n {...(props.accessibilityLabel === undefined\n ? {}\n : { accessibilityLabel: props.accessibilityLabel })}\n {...(props.testID === undefined ? {} : { testID: props.testID })}\n interactionPolicy={props.interactionPolicy}\n >\n {props.children}\n </GameField>\n </RuntimeRendererConfigProvider>\n </GameRuntimeContext.Provider>\n );\n}\n"]}
@@ -0,0 +1,5 @@
1
+ import React from 'react';
2
+ import type { GameEntityProps } from '../../../../types/gamePresentation';
3
+ /*** Render one generic positioned game entity without owning gameplay semantics. */
4
+ export declare function GameEntity(props: GameEntityProps): React.JSX.Element;
5
+ //# sourceMappingURL=GameEntity.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"GameEntity.d.ts","sourceRoot":"","sources":["../../../../../src/features/game/adapters/inbound/GameEntity.tsx"],"names":[],"mappings":"AAAA,OAAO,KAAK,MAAM,OAAO,CAAC;AAG1B,OAAO,KAAK,EAAE,eAAe,EAAE,MAAM,oCAAoC,CAAC;AAI1E,oFAAoF;AACpF,wBAAgB,UAAU,CAAC,KAAK,EAAE,eAAe,qBAkBhD"}
@@ -0,0 +1,29 @@
1
+ import React from 'react';
2
+ import { Animated, StyleSheet } from 'react-native';
3
+ import { useGameEntityAnimatedStyle } from '../../utils/useGameEntityAnimatedStyle';
4
+ import { useGameEntityMeasurement } from '../../utils/useGameEntityMeasurement';
5
+ /*** Render one generic positioned game entity without owning gameplay semantics. */
6
+ export function GameEntity(props) {
7
+ const elementRef = React.useRef(null);
8
+ const animatedStyle = useGameEntityAnimatedStyle(props);
9
+ useGameEntityMeasurement(elementRef, props.measurementId);
10
+ return (<Animated.View ref={elementRef} accessibilityLabel={props.accessibilityLabel} testID={props.testID} pointerEvents={props.interactionPolicy === 'passive' ? 'none' : (props.pointerEvents ?? 'auto')} style={[styles.root, createEntityStaticStyle(props), animatedStyle]}>
11
+ {props.children}
12
+ </Animated.View>);
13
+ }
14
+ /*** Convert non-animated GameEntity presentation props into a React Native view style. */
15
+ function createEntityStaticStyle(props) {
16
+ return {
17
+ display: props.hidden === true ? 'none' : 'flex',
18
+ position: 'absolute',
19
+ zIndex: props.zIndex ?? 0,
20
+ ...(props.height === undefined ? {} : { height: props.height }),
21
+ ...(props.width === undefined ? {} : { width: props.width }),
22
+ };
23
+ }
24
+ const styles = StyleSheet.create({
25
+ root: {
26
+ position: 'absolute',
27
+ },
28
+ });
29
+ //# sourceMappingURL=GameEntity.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"GameEntity.js","sourceRoot":"","sources":["../../../../../src/features/game/adapters/inbound/GameEntity.tsx"],"names":[],"mappings":"AAAA,OAAO,KAAK,MAAM,OAAO,CAAC;AAC1B,OAAO,EAAE,QAAQ,EAAE,UAAU,EAA6B,MAAM,cAAc,CAAC;AAG/E,OAAO,EAAE,0BAA0B,EAAE,MAAM,wCAAwC,CAAC;AACpF,OAAO,EAAE,wBAAwB,EAAE,MAAM,sCAAsC,CAAC;AAEhF,oFAAoF;AACpF,MAAM,UAAU,UAAU,CAAC,KAAsB;IAC/C,MAAM,UAAU,GAAG,KAAK,CAAC,MAAM,CAAc,IAAI,CAAC,CAAC;IACnD,MAAM,aAAa,GAAG,0BAA0B,CAAC,KAAK,CAAC,CAAC;IACxD,wBAAwB,CAAC,UAAU,EAAE,KAAK,CAAC,aAAa,CAAC,CAAC;IAE1D,OAAO,CACL,CAAC,QAAQ,CAAC,IAAI,CACZ,GAAG,CAAC,CAAC,UAAU,CAAC,CAChB,kBAAkB,CAAC,CAAC,KAAK,CAAC,kBAAkB,CAAC,CAC7C,MAAM,CAAC,CAAC,KAAK,CAAC,MAAM,CAAC,CACrB,aAAa,CAAC,CACZ,KAAK,CAAC,iBAAiB,KAAK,SAAS,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,aAAa,IAAI,MAAM,CACjF,CAAC,CACD,KAAK,CAAC,CAAC,CAAC,MAAM,CAAC,IAAI,EAAE,uBAAuB,CAAC,KAAK,CAAC,EAAE,aAAa,CAAC,CAAC,CAEpE;MAAA,CAAC,KAAK,CAAC,QAAQ,CACjB;IAAA,EAAE,QAAQ,CAAC,IAAI,CAAC,CACjB,CAAC;AACJ,CAAC;AAED,0FAA0F;AAC1F,SAAS,uBAAuB,CAAC,KAAsB;IACrD,OAAO;QACL,OAAO,EAAE,KAAK,CAAC,MAAM,KAAK,IAAI,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,MAAM;QAChD,QAAQ,EAAE,UAAU;QACpB,MAAM,EAAE,KAAK,CAAC,MAAM,IAAI,CAAC;QACzB,GAAG,CAAC,KAAK,CAAC,MAAM,KAAK,SAAS,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,MAAM,EAAE,KAAK,CAAC,MAAM,EAAE,CAAC;QAC/D,GAAG,CAAC,KAAK,CAAC,KAAK,KAAK,SAAS,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,KAAK,EAAE,KAAK,CAAC,KAAK,EAAE,CAAC;KAC7D,CAAC;AACJ,CAAC;AAED,MAAM,MAAM,GAAG,UAAU,CAAC,MAAM,CAAC;IAC/B,IAAI,EAAE;QACJ,QAAQ,EAAE,UAAU;KACrB;CACF,CAAC,CAAC","sourcesContent":["import React from 'react';\nimport { Animated, StyleSheet, type View, type ViewStyle } from 'react-native';\n\nimport type { GameEntityProps } from '../../../../types/gamePresentation';\nimport { useGameEntityAnimatedStyle } from '../../utils/useGameEntityAnimatedStyle';\nimport { useGameEntityMeasurement } from '../../utils/useGameEntityMeasurement';\n\n/*** Render one generic positioned game entity without owning gameplay semantics. */\nexport function GameEntity(props: GameEntityProps) {\n const elementRef = React.useRef<View | null>(null);\n const animatedStyle = useGameEntityAnimatedStyle(props);\n useGameEntityMeasurement(elementRef, props.measurementId);\n\n return (\n <Animated.View\n ref={elementRef}\n accessibilityLabel={props.accessibilityLabel}\n testID={props.testID}\n pointerEvents={\n props.interactionPolicy === 'passive' ? 'none' : (props.pointerEvents ?? 'auto')\n }\n style={[styles.root, createEntityStaticStyle(props), animatedStyle]}\n >\n {props.children}\n </Animated.View>\n );\n}\n\n/*** Convert non-animated GameEntity presentation props into a React Native view style. */\nfunction createEntityStaticStyle(props: GameEntityProps): ViewStyle {\n return {\n display: props.hidden === true ? 'none' : 'flex',\n position: 'absolute',\n zIndex: props.zIndex ?? 0,\n ...(props.height === undefined ? {} : { height: props.height }),\n ...(props.width === undefined ? {} : { width: props.width }),\n };\n}\n\nconst styles = StyleSheet.create({\n root: {\n position: 'absolute',\n },\n});\n"]}
@@ -0,0 +1,4 @@
1
+ import type { GameFieldProps } from '../../../../types/gamePresentation';
2
+ /*** Render a bounded relative-positioning surface for game presentation content. */
3
+ export declare function GameField({ children, aspectRatio, minHeight, fill, clip, accessibilityLabel, interactionPolicy, testID, }: GameFieldProps): import("react").JSX.Element;
4
+ //# sourceMappingURL=GameField.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"GameField.d.ts","sourceRoot":"","sources":["../../../../../src/features/game/adapters/inbound/GameField.tsx"],"names":[],"mappings":"AAEA,OAAO,KAAK,EAAE,cAAc,EAAE,MAAM,oCAAoC,CAAC;AAGzE,oFAAoF;AACpF,wBAAgB,SAAS,CAAC,EACxB,QAAQ,EACR,WAAW,EACX,SAAe,EACf,IAAY,EACZ,IAAW,EACX,kBAAkB,EAClB,iBAAiB,EACjB,MAAM,GACP,EAAE,cAAc,+BAoBhB"}
@@ -0,0 +1,32 @@
1
+ import { StyleSheet } from 'react-native';
2
+ import { View } from '../../../layout/public';
3
+ /*** Render a bounded relative-positioning surface for game presentation content. */
4
+ export function GameField({ children, aspectRatio, minHeight = 320, fill = false, clip = true, accessibilityLabel, interactionPolicy, testID, }) {
5
+ return (<View {...(accessibilityLabel === undefined ? {} : { accessibilityLabel })} {...(testID === undefined ? {} : { testID })} interactionPolicy={interactionPolicy} pointerEvents={interactionPolicy === 'passive' ? 'none' : 'auto'} style={[
6
+ styles.root,
7
+ clip ? styles.clipped : styles.overflowVisible,
8
+ fill ? styles.fill : undefined,
9
+ {
10
+ ...(aspectRatio === undefined ? {} : { aspectRatio }),
11
+ minHeight,
12
+ },
13
+ ]}>
14
+ {children}
15
+ </View>);
16
+ }
17
+ const styles = StyleSheet.create({
18
+ clipped: {
19
+ overflow: 'hidden',
20
+ },
21
+ fill: {
22
+ flex: 1,
23
+ },
24
+ overflowVisible: {
25
+ overflow: 'visible',
26
+ },
27
+ root: {
28
+ position: 'relative',
29
+ width: '100%',
30
+ },
31
+ });
32
+ //# sourceMappingURL=GameField.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"GameField.js","sourceRoot":"","sources":["../../../../../src/features/game/adapters/inbound/GameField.tsx"],"names":[],"mappings":"AAAA,OAAO,EAAE,UAAU,EAAE,MAAM,cAAc,CAAC;AAG1C,OAAO,EAAE,IAAI,EAAE,MAAM,wBAAwB,CAAC;AAE9C,oFAAoF;AACpF,MAAM,UAAU,SAAS,CAAC,EACxB,QAAQ,EACR,WAAW,EACX,SAAS,GAAG,GAAG,EACf,IAAI,GAAG,KAAK,EACZ,IAAI,GAAG,IAAI,EACX,kBAAkB,EAClB,iBAAiB,EACjB,MAAM,GACS;IACf,OAAO,CACL,CAAC,IAAI,CACH,IAAI,CAAC,kBAAkB,KAAK,SAAS,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,kBAAkB,EAAE,CAAC,CAAC,CACrE,IAAI,CAAC,MAAM,KAAK,SAAS,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,CAAC,CAC7C,iBAAiB,CAAC,CAAC,iBAAiB,CAAC,CACrC,aAAa,CAAC,CAAC,iBAAiB,KAAK,SAAS,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,MAAM,CAAC,CACjE,KAAK,CAAC,CAAC;YACL,MAAM,CAAC,IAAI;YACX,IAAI,CAAC,CAAC,CAAC,MAAM,CAAC,OAAO,CAAC,CAAC,CAAC,MAAM,CAAC,eAAe;YAC9C,IAAI,CAAC,CAAC,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,SAAS;YAC9B;gBACE,GAAG,CAAC,WAAW,KAAK,SAAS,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,WAAW,EAAE,CAAC;gBACrD,SAAS;aACV;SACF,CAAC,CAEF;MAAA,CAAC,QAAQ,CACX;IAAA,EAAE,IAAI,CAAC,CACR,CAAC;AACJ,CAAC;AAED,MAAM,MAAM,GAAG,UAAU,CAAC,MAAM,CAAC;IAC/B,OAAO,EAAE;QACP,QAAQ,EAAE,QAAQ;KACnB;IACD,IAAI,EAAE;QACJ,IAAI,EAAE,CAAC;KACR;IACD,eAAe,EAAE;QACf,QAAQ,EAAE,SAAS;KACpB;IACD,IAAI,EAAE;QACJ,QAAQ,EAAE,UAAU;QACpB,KAAK,EAAE,MAAM;KACd;CACF,CAAC,CAAC","sourcesContent":["import { StyleSheet } from 'react-native';\n\nimport type { GameFieldProps } from '../../../../types/gamePresentation';\nimport { View } from '../../../layout/public';\n\n/*** Render a bounded relative-positioning surface for game presentation content. */\nexport function GameField({\n children,\n aspectRatio,\n minHeight = 320,\n fill = false,\n clip = true,\n accessibilityLabel,\n interactionPolicy,\n testID,\n}: GameFieldProps) {\n return (\n <View\n {...(accessibilityLabel === undefined ? {} : { accessibilityLabel })}\n {...(testID === undefined ? {} : { testID })}\n interactionPolicy={interactionPolicy}\n pointerEvents={interactionPolicy === 'passive' ? 'none' : 'auto'}\n style={[\n styles.root,\n clip ? styles.clipped : styles.overflowVisible,\n fill ? styles.fill : undefined,\n {\n ...(aspectRatio === undefined ? {} : { aspectRatio }),\n minHeight,\n },\n ]}\n >\n {children}\n </View>\n );\n}\n\nconst styles = StyleSheet.create({\n clipped: {\n overflow: 'hidden',\n },\n fill: {\n flex: 1,\n },\n overflowVisible: {\n overflow: 'visible',\n },\n root: {\n position: 'relative',\n width: '100%',\n },\n});\n"]}
@@ -0,0 +1,4 @@
1
+ import type { GameInputZoneProps } from '../../../../types/gamePresentation';
2
+ /*** Capture pointer/touch geometry and optional keyboard input as normalized generic Game events. */
3
+ export declare function GameInputZone({ x, y, width, height, zIndex, enabled, continuous, keyboardBindings, accessibilityLabel, interactionPolicy, testID, ...inputProps }: GameInputZoneProps): import("react").JSX.Element;
4
+ //# sourceMappingURL=GameInputZone.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"GameInputZone.d.ts","sourceRoot":"","sources":["../../../../../src/features/game/adapters/inbound/GameInputZone.tsx"],"names":[],"mappings":"AAEA,OAAO,KAAK,EAAE,kBAAkB,EAAE,MAAM,oCAAoC,CAAC;AAI7E,qGAAqG;AACrG,wBAAgB,aAAa,CAAC,EAC5B,CAAK,EACL,CAAK,EACL,KAAW,EACX,MAAY,EACZ,MAAU,EACV,OAAc,EACd,UAAiB,EACjB,gBAAgB,EAChB,kBAAkB,EAClB,iBAAiB,EACjB,MAAM,EACN,GAAG,UAAU,EACd,EAAE,kBAAkB,+BAkCpB"}
@@ -0,0 +1,50 @@
1
+ import { Platform, StyleSheet, View } from 'react-native';
2
+ import { toGamePercentage } from '../../utils/toGamePercentage';
3
+ import { useGameInputZoneResponder } from './useGameInputZoneResponder';
4
+ /*** Capture pointer/touch geometry and optional keyboard input as normalized generic Game events. */
5
+ export function GameInputZone({ x = 0, y = 0, width = 100, height = 100, zIndex = 0, enabled = true, continuous = true, keyboardBindings, accessibilityLabel, interactionPolicy, testID, ...inputProps }) {
6
+ const { dispatchKeyboard, dispatchPointer, handleLayout, shouldSetResponder } = useGameInputZoneResponder({
7
+ ...inputProps,
8
+ x,
9
+ y,
10
+ width,
11
+ height,
12
+ enabled: enabled && interactionPolicy !== 'passive',
13
+ interactionPolicy,
14
+ continuous,
15
+ ...(keyboardBindings === undefined ? {} : { keyboardBindings }),
16
+ });
17
+ const keyboardProps = createGameInputZoneKeyboardProps({
18
+ dispatchKeyboard,
19
+ enabled: enabled && interactionPolicy !== 'passive',
20
+ keyboardBindings,
21
+ });
22
+ return (<View {...keyboardProps} {...(accessibilityLabel === undefined ? {} : { accessibilityLabel })} {...(testID === undefined ? {} : { testID })} {...(continuous
23
+ ? { onResponderGrant: dispatchPointer, onResponderMove: dispatchPointer }
24
+ : { onResponderRelease: dispatchPointer })} collapsable={false} onLayout={handleLayout} onStartShouldSetResponder={shouldSetResponder} pointerEvents={enabled && interactionPolicy !== 'passive' ? 'auto' : 'none'} style={createInputZoneStyle({ x, y, width, height, zIndex })}/>);
25
+ }
26
+ /*** Add a focusable web keyboard target only when the input zone owns key bindings. */
27
+ function createGameInputZoneKeyboardProps({ dispatchKeyboard, enabled, keyboardBindings, }) {
28
+ if (Platform.OS !== 'web' || !enabled || keyboardBindings === undefined)
29
+ return {};
30
+ if (keyboardBindings.length === 0)
31
+ return {};
32
+ return { onKeyDown: dispatchKeyboard, tabIndex: 0 };
33
+ }
34
+ /*** Convert field-relative input-zone props into one absolute React Native style. */
35
+ function createInputZoneStyle({ x, y, width, height, zIndex }) {
36
+ return {
37
+ left: toGamePercentage(x),
38
+ top: toGamePercentage(y),
39
+ width: toGamePercentage(width),
40
+ height: toGamePercentage(height),
41
+ zIndex,
42
+ ...styles.root,
43
+ };
44
+ }
45
+ const styles = StyleSheet.create({
46
+ root: {
47
+ position: 'absolute',
48
+ },
49
+ });
50
+ //# sourceMappingURL=GameInputZone.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"GameInputZone.js","sourceRoot":"","sources":["../../../../../src/features/game/adapters/inbound/GameInputZone.tsx"],"names":[],"mappings":"AAAA,OAAO,EAAE,QAAQ,EAAE,UAAU,EAAE,IAAI,EAAkB,MAAM,cAAc,CAAC;AAG1E,OAAO,EAAE,gBAAgB,EAAE,MAAM,8BAA8B,CAAC;AAChE,OAAO,EAAE,yBAAyB,EAAE,MAAM,6BAA6B,CAAC;AAExE,qGAAqG;AACrG,MAAM,UAAU,aAAa,CAAC,EAC5B,CAAC,GAAG,CAAC,EACL,CAAC,GAAG,CAAC,EACL,KAAK,GAAG,GAAG,EACX,MAAM,GAAG,GAAG,EACZ,MAAM,GAAG,CAAC,EACV,OAAO,GAAG,IAAI,EACd,UAAU,GAAG,IAAI,EACjB,gBAAgB,EAChB,kBAAkB,EAClB,iBAAiB,EACjB,MAAM,EACN,GAAG,UAAU,EACM;IACnB,MAAM,EAAE,gBAAgB,EAAE,eAAe,EAAE,YAAY,EAAE,kBAAkB,EAAE,GAC3E,yBAAyB,CAAC;QACxB,GAAG,UAAU;QACb,CAAC;QACD,CAAC;QACD,KAAK;QACL,MAAM;QACN,OAAO,EAAE,OAAO,IAAI,iBAAiB,KAAK,SAAS;QACnD,iBAAiB;QACjB,UAAU;QACV,GAAG,CAAC,gBAAgB,KAAK,SAAS,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,gBAAgB,EAAE,CAAC;KAChE,CAAC,CAAC;IACL,MAAM,aAAa,GAAG,gCAAgC,CAAC;QACrD,gBAAgB;QAChB,OAAO,EAAE,OAAO,IAAI,iBAAiB,KAAK,SAAS;QACnD,gBAAgB;KACjB,CAAC,CAAC;IAEH,OAAO,CACL,CAAC,IAAI,CACH,IAAI,aAAa,CAAC,CAClB,IAAI,CAAC,kBAAkB,KAAK,SAAS,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,kBAAkB,EAAE,CAAC,CAAC,CACrE,IAAI,CAAC,MAAM,KAAK,SAAS,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,CAAC,CAC7C,IAAI,CAAC,UAAU;QACb,CAAC,CAAC,EAAE,gBAAgB,EAAE,eAAe,EAAE,eAAe,EAAE,eAAe,EAAE;QACzE,CAAC,CAAC,EAAE,kBAAkB,EAAE,eAAe,EAAE,CAAC,CAAC,CAC7C,WAAW,CAAC,CAAC,KAAK,CAAC,CACnB,QAAQ,CAAC,CAAC,YAAY,CAAC,CACvB,yBAAyB,CAAC,CAAC,kBAAkB,CAAC,CAC9C,aAAa,CAAC,CAAC,OAAO,IAAI,iBAAiB,KAAK,SAAS,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,MAAM,CAAC,CAC5E,KAAK,CAAC,CAAC,oBAAoB,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,CAAC,CAAC,EAC7D,CACH,CAAC;AACJ,CAAC;AAQD,uFAAuF;AACvF,SAAS,gCAAgC,CAAC,EACxC,gBAAgB,EAChB,OAAO,EACP,gBAAgB,GACgB;IAChC,IAAI,QAAQ,CAAC,EAAE,KAAK,KAAK,IAAI,CAAC,OAAO,IAAI,gBAAgB,KAAK,SAAS;QAAE,OAAO,EAAE,CAAC;IACnF,IAAI,gBAAgB,CAAC,MAAM,KAAK,CAAC;QAAE,OAAO,EAAE,CAAC;IAE7C,OAAO,EAAE,SAAS,EAAE,gBAAgB,EAAE,QAAQ,EAAE,CAAU,EAAE,CAAC;AAC/D,CAAC;AAUD,qFAAqF;AACrF,SAAS,oBAAoB,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,KAAK,EAAE,MAAM,EAAE,MAAM,EAAuB;IAChF,OAAO;QACL,IAAI,EAAE,gBAAgB,CAAC,CAAC,CAAC;QACzB,GAAG,EAAE,gBAAgB,CAAC,CAAC,CAAC;QACxB,KAAK,EAAE,gBAAgB,CAAC,KAAK,CAAC;QAC9B,MAAM,EAAE,gBAAgB,CAAC,MAAM,CAAC;QAChC,MAAM;QACN,GAAG,MAAM,CAAC,IAAI;KACf,CAAC;AACJ,CAAC;AAED,MAAM,MAAM,GAAG,UAAU,CAAC,MAAM,CAAC;IAC/B,IAAI,EAAE;QACJ,QAAQ,EAAE,UAAU;KACrB;CACF,CAAC,CAAC","sourcesContent":["import { Platform, StyleSheet, View, type ViewStyle } from 'react-native';\n\nimport type { GameInputZoneProps } from '../../../../types/gamePresentation';\nimport { toGamePercentage } from '../../utils/toGamePercentage';\nimport { useGameInputZoneResponder } from './useGameInputZoneResponder';\n\n/*** Capture pointer/touch geometry and optional keyboard input as normalized generic Game events. */\nexport function GameInputZone({\n x = 0,\n y = 0,\n width = 100,\n height = 100,\n zIndex = 0,\n enabled = true,\n continuous = true,\n keyboardBindings,\n accessibilityLabel,\n interactionPolicy,\n testID,\n ...inputProps\n}: GameInputZoneProps) {\n const { dispatchKeyboard, dispatchPointer, handleLayout, shouldSetResponder } =\n useGameInputZoneResponder({\n ...inputProps,\n x,\n y,\n width,\n height,\n enabled: enabled && interactionPolicy !== 'passive',\n interactionPolicy,\n continuous,\n ...(keyboardBindings === undefined ? {} : { keyboardBindings }),\n });\n const keyboardProps = createGameInputZoneKeyboardProps({\n dispatchKeyboard,\n enabled: enabled && interactionPolicy !== 'passive',\n keyboardBindings,\n });\n\n return (\n <View\n {...keyboardProps}\n {...(accessibilityLabel === undefined ? {} : { accessibilityLabel })}\n {...(testID === undefined ? {} : { testID })}\n {...(continuous\n ? { onResponderGrant: dispatchPointer, onResponderMove: dispatchPointer }\n : { onResponderRelease: dispatchPointer })}\n collapsable={false}\n onLayout={handleLayout}\n onStartShouldSetResponder={shouldSetResponder}\n pointerEvents={enabled && interactionPolicy !== 'passive' ? 'auto' : 'none'}\n style={createInputZoneStyle({ x, y, width, height, zIndex })}\n />\n );\n}\n\ninterface GameInputZoneKeyboardPropsInput {\n readonly dispatchKeyboard: (event: { readonly key: string; preventDefault(): void }) => void;\n readonly enabled: boolean;\n readonly keyboardBindings: GameInputZoneProps['keyboardBindings'];\n}\n\n/*** Add a focusable web keyboard target only when the input zone owns key bindings. */\nfunction createGameInputZoneKeyboardProps({\n dispatchKeyboard,\n enabled,\n keyboardBindings,\n}: GameInputZoneKeyboardPropsInput) {\n if (Platform.OS !== 'web' || !enabled || keyboardBindings === undefined) return {};\n if (keyboardBindings.length === 0) return {};\n\n return { onKeyDown: dispatchKeyboard, tabIndex: 0 as const };\n}\n\ninterface InputZoneStyleInput {\n readonly x: number;\n readonly y: number;\n readonly width: number;\n readonly height: number;\n readonly zIndex: number;\n}\n\n/*** Convert field-relative input-zone props into one absolute React Native style. */\nfunction createInputZoneStyle({ x, y, width, height, zIndex }: InputZoneStyleInput): ViewStyle {\n return {\n left: toGamePercentage(x),\n top: toGamePercentage(y),\n width: toGamePercentage(width),\n height: toGamePercentage(height),\n zIndex,\n ...styles.root,\n };\n}\n\nconst styles = StyleSheet.create({\n root: {\n position: 'absolute',\n },\n});\n"]}
@@ -0,0 +1,4 @@
1
+ import type { GameMeasurementProbeProps } from '../../../../types/gamePresentation';
2
+ /*** Measure two registered game entities and dispatch only their raw rendered geometry. */
3
+ export declare function GameMeasurementProbe({ sourceId, targetId, eventType, entityId, delayMs, enabled, interactionPolicy, }: GameMeasurementProbeProps): null;
4
+ //# sourceMappingURL=GameMeasurementProbe.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"GameMeasurementProbe.d.ts","sourceRoot":"","sources":["../../../../../src/features/game/adapters/inbound/GameMeasurementProbe.tsx"],"names":[],"mappings":"AAEA,OAAO,KAAK,EAAE,yBAAyB,EAAE,MAAM,oCAAoC,CAAC;AAKpF,2FAA2F;AAC3F,wBAAgB,oBAAoB,CAAC,EACnC,QAAQ,EACR,QAAQ,EACR,SAA8B,EAC9B,QAAQ,EACR,OAAW,EACX,OAAc,EACd,iBAAiB,GAClB,EAAE,yBAAyB,QAqC3B"}
@@ -0,0 +1,54 @@
1
+ import React from 'react';
2
+ import { GameRuntimeContext } from '../../composition/GameRuntimeContext';
3
+ import { createGameMeasurementEvent } from './createGameMeasurementEvent';
4
+ /*** Measure two registered game entities and dispatch only their raw rendered geometry. */
5
+ export function GameMeasurementProbe({ sourceId, targetId, eventType = 'game.measurement', entityId, delayMs = 0, enabled = true, interactionPolicy, }) {
6
+ const runtime = React.useContext(GameRuntimeContext);
7
+ if (runtime === null)
8
+ throw new Error('GameMeasurementProbe must be rendered inside Game.');
9
+ React.useEffect(() => {
10
+ if (!enabled || interactionPolicy === 'passive' || runtime.interactionPolicy === 'passive')
11
+ return undefined;
12
+ const timer = setTimeout(() => {
13
+ void dispatchGameMeasurement({
14
+ dispatch: runtime.dispatch,
15
+ measure: runtime.measure,
16
+ sourceId,
17
+ targetId,
18
+ eventType,
19
+ ...(entityId === undefined ? {} : { entityId }),
20
+ });
21
+ }, Math.max(0, delayMs));
22
+ return () => clearTimeout(timer);
23
+ }, [
24
+ delayMs,
25
+ enabled,
26
+ interactionPolicy,
27
+ entityId,
28
+ eventType,
29
+ runtime.dispatch,
30
+ runtime.interactionPolicy,
31
+ runtime.measure,
32
+ sourceId,
33
+ targetId,
34
+ ]);
35
+ return null;
36
+ }
37
+ /*** Resolve both registered entity measurements before dispatching one Game event. */
38
+ async function dispatchGameMeasurement(input) {
39
+ const [source, target] = await Promise.all([
40
+ input.measure(input.sourceId),
41
+ input.measure(input.targetId),
42
+ ]);
43
+ if (source === undefined || target === undefined)
44
+ return;
45
+ input.dispatch(createGameMeasurementEvent({
46
+ eventType: input.eventType,
47
+ ...(input.entityId === undefined ? {} : { entityId: input.entityId }),
48
+ sourceId: input.sourceId,
49
+ targetId: input.targetId,
50
+ source,
51
+ target,
52
+ }));
53
+ }
54
+ //# sourceMappingURL=GameMeasurementProbe.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"GameMeasurementProbe.js","sourceRoot":"","sources":["../../../../../src/features/game/adapters/inbound/GameMeasurementProbe.tsx"],"names":[],"mappings":"AAAA,OAAO,KAAK,MAAM,OAAO,CAAC;AAI1B,OAAO,EAAE,kBAAkB,EAAE,MAAM,sCAAsC,CAAC;AAC1E,OAAO,EAAE,0BAA0B,EAAE,MAAM,8BAA8B,CAAC;AAE1E,2FAA2F;AAC3F,MAAM,UAAU,oBAAoB,CAAC,EACnC,QAAQ,EACR,QAAQ,EACR,SAAS,GAAG,kBAAkB,EAC9B,QAAQ,EACR,OAAO,GAAG,CAAC,EACX,OAAO,GAAG,IAAI,EACd,iBAAiB,GACS;IAC1B,MAAM,OAAO,GAAG,KAAK,CAAC,UAAU,CAAC,kBAAkB,CAAC,CAAC;IACrD,IAAI,OAAO,KAAK,IAAI;QAAE,MAAM,IAAI,KAAK,CAAC,oDAAoD,CAAC,CAAC;IAE5F,KAAK,CAAC,SAAS,CAAC,GAAG,EAAE;QACnB,IAAI,CAAC,OAAO,IAAI,iBAAiB,KAAK,SAAS,IAAI,OAAO,CAAC,iBAAiB,KAAK,SAAS;YACxF,OAAO,SAAS,CAAC;QAEnB,MAAM,KAAK,GAAG,UAAU,CACtB,GAAG,EAAE;YACH,KAAK,uBAAuB,CAAC;gBAC3B,QAAQ,EAAE,OAAO,CAAC,QAAQ;gBAC1B,OAAO,EAAE,OAAO,CAAC,OAAO;gBACxB,QAAQ;gBACR,QAAQ;gBACR,SAAS;gBACT,GAAG,CAAC,QAAQ,KAAK,SAAS,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,QAAQ,EAAE,CAAC;aAChD,CAAC,CAAC;QACL,CAAC,EACD,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,OAAO,CAAC,CACrB,CAAC;QAEF,OAAO,GAAG,EAAE,CAAC,YAAY,CAAC,KAAK,CAAC,CAAC;IACnC,CAAC,EAAE;QACD,OAAO;QACP,OAAO;QACP,iBAAiB;QACjB,QAAQ;QACR,SAAS;QACT,OAAO,CAAC,QAAQ;QAChB,OAAO,CAAC,iBAAiB;QACzB,OAAO,CAAC,OAAO;QACf,QAAQ;QACR,QAAQ;KACT,CAAC,CAAC;IAEH,OAAO,IAAI,CAAC;AACd,CAAC;AAWD,sFAAsF;AACtF,KAAK,UAAU,uBAAuB,CAAC,KAAmC;IACxE,MAAM,CAAC,MAAM,EAAE,MAAM,CAAC,GAAG,MAAM,OAAO,CAAC,GAAG,CAAC;QACzC,KAAK,CAAC,OAAO,CAAC,KAAK,CAAC,QAAQ,CAAC;QAC7B,KAAK,CAAC,OAAO,CAAC,KAAK,CAAC,QAAQ,CAAC;KAC9B,CAAC,CAAC;IACH,IAAI,MAAM,KAAK,SAAS,IAAI,MAAM,KAAK,SAAS;QAAE,OAAO;IAEzD,KAAK,CAAC,QAAQ,CACZ,0BAA0B,CAAC;QACzB,SAAS,EAAE,KAAK,CAAC,SAAS;QAC1B,GAAG,CAAC,KAAK,CAAC,QAAQ,KAAK,SAAS,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,QAAQ,EAAE,KAAK,CAAC,QAAQ,EAAE,CAAC;QACrE,QAAQ,EAAE,KAAK,CAAC,QAAQ;QACxB,QAAQ,EAAE,KAAK,CAAC,QAAQ;QACxB,MAAM;QACN,MAAM;KACP,CAAC,CACH,CAAC;AACJ,CAAC","sourcesContent":["import React from 'react';\n\nimport type { GameMeasurementProbeProps } from '../../../../types/gamePresentation';\nimport type { GameRuntimeContextValue } from '../../../../types/gameRuntime';\nimport { GameRuntimeContext } from '../../composition/GameRuntimeContext';\nimport { createGameMeasurementEvent } from './createGameMeasurementEvent';\n\n/*** Measure two registered game entities and dispatch only their raw rendered geometry. */\nexport function GameMeasurementProbe({\n sourceId,\n targetId,\n eventType = 'game.measurement',\n entityId,\n delayMs = 0,\n enabled = true,\n interactionPolicy,\n}: GameMeasurementProbeProps) {\n const runtime = React.useContext(GameRuntimeContext);\n if (runtime === null) throw new Error('GameMeasurementProbe must be rendered inside Game.');\n\n React.useEffect(() => {\n if (!enabled || interactionPolicy === 'passive' || runtime.interactionPolicy === 'passive')\n return undefined;\n\n const timer = setTimeout(\n () => {\n void dispatchGameMeasurement({\n dispatch: runtime.dispatch,\n measure: runtime.measure,\n sourceId,\n targetId,\n eventType,\n ...(entityId === undefined ? {} : { entityId }),\n });\n },\n Math.max(0, delayMs),\n );\n\n return () => clearTimeout(timer);\n }, [\n delayMs,\n enabled,\n interactionPolicy,\n entityId,\n eventType,\n runtime.dispatch,\n runtime.interactionPolicy,\n runtime.measure,\n sourceId,\n targetId,\n ]);\n\n return null;\n}\n\ninterface DispatchGameMeasurementInput {\n readonly dispatch: GameRuntimeContextValue['dispatch'];\n readonly measure: GameRuntimeContextValue['measure'];\n readonly sourceId: string;\n readonly targetId: string;\n readonly eventType: string;\n readonly entityId?: string;\n}\n\n/*** Resolve both registered entity measurements before dispatching one Game event. */\nasync function dispatchGameMeasurement(input: DispatchGameMeasurementInput): Promise<void> {\n const [source, target] = await Promise.all([\n input.measure(input.sourceId),\n input.measure(input.targetId),\n ]);\n if (source === undefined || target === undefined) return;\n\n input.dispatch(\n createGameMeasurementEvent({\n eventType: input.eventType,\n ...(input.entityId === undefined ? {} : { entityId: input.entityId }),\n sourceId: input.sourceId,\n targetId: input.targetId,\n source,\n target,\n }),\n );\n}\n"]}
@@ -0,0 +1,4 @@
1
+ import type { GameOverlayProps } from '../../../../types/gamePresentation';
2
+ /*** Render an absolute game presentation layer for HUD, feedback, and phase content. */
3
+ export declare function GameOverlay({ children, placement, blocking, padding, accessibilityLabel, interactionPolicy, testID, }: GameOverlayProps): import("react").JSX.Element;
4
+ //# sourceMappingURL=GameOverlay.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"GameOverlay.d.ts","sourceRoot":"","sources":["../../../../../src/features/game/adapters/inbound/GameOverlay.tsx"],"names":[],"mappings":"AAEA,OAAO,KAAK,EAAwB,gBAAgB,EAAE,MAAM,oCAAoC,CAAC;AAGjG,wFAAwF;AACxF,wBAAgB,WAAW,CAAC,EAC1B,QAAQ,EACR,SAAkB,EAClB,QAAgB,EAChB,OAAW,EACX,kBAAkB,EAClB,iBAAiB,EACjB,MAAM,GACP,EAAE,gBAAgB,+BAWlB"}
@@ -0,0 +1,39 @@
1
+ import { StyleSheet } from 'react-native';
2
+ import { View } from '../../../layout/public';
3
+ /*** Render an absolute game presentation layer for HUD, feedback, and phase content. */
4
+ export function GameOverlay({ children, placement = 'fill', blocking = false, padding = 0, accessibilityLabel, interactionPolicy, testID, }) {
5
+ return (<View {...(accessibilityLabel === undefined ? {} : { accessibilityLabel })} {...(testID === undefined ? {} : { testID })} pointerEvents={interactionPolicy === 'passive' ? 'none' : blocking ? 'auto' : 'box-none'} style={[styles.root, resolvePlacementStyle(placement), { padding }]}>
6
+ {children}
7
+ </View>);
8
+ }
9
+ /*** Resolve overlay alignment without coupling layout to any game genre or rule. */
10
+ function resolvePlacementStyle(placement) {
11
+ switch (placement) {
12
+ case 'center':
13
+ return { alignItems: 'center', justifyContent: 'center' };
14
+ case 'top':
15
+ return { alignItems: 'center', justifyContent: 'flex-start' };
16
+ case 'bottom':
17
+ return { alignItems: 'center', justifyContent: 'flex-end' };
18
+ case 'top-left':
19
+ return { alignItems: 'flex-start', justifyContent: 'flex-start' };
20
+ case 'top-right':
21
+ return { alignItems: 'flex-end', justifyContent: 'flex-start' };
22
+ case 'bottom-left':
23
+ return { alignItems: 'flex-start', justifyContent: 'flex-end' };
24
+ case 'bottom-right':
25
+ return { alignItems: 'flex-end', justifyContent: 'flex-end' };
26
+ case 'fill':
27
+ return {};
28
+ }
29
+ }
30
+ const styles = StyleSheet.create({
31
+ root: {
32
+ bottom: 0,
33
+ left: 0,
34
+ position: 'absolute',
35
+ right: 0,
36
+ top: 0,
37
+ },
38
+ });
39
+ //# sourceMappingURL=GameOverlay.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"GameOverlay.js","sourceRoot":"","sources":["../../../../../src/features/game/adapters/inbound/GameOverlay.tsx"],"names":[],"mappings":"AAAA,OAAO,EAAE,UAAU,EAAkB,MAAM,cAAc,CAAC;AAG1D,OAAO,EAAE,IAAI,EAAE,MAAM,wBAAwB,CAAC;AAE9C,wFAAwF;AACxF,MAAM,UAAU,WAAW,CAAC,EAC1B,QAAQ,EACR,SAAS,GAAG,MAAM,EAClB,QAAQ,GAAG,KAAK,EAChB,OAAO,GAAG,CAAC,EACX,kBAAkB,EAClB,iBAAiB,EACjB,MAAM,GACW;IACjB,OAAO,CACL,CAAC,IAAI,CACH,IAAI,CAAC,kBAAkB,KAAK,SAAS,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,kBAAkB,EAAE,CAAC,CAAC,CACrE,IAAI,CAAC,MAAM,KAAK,SAAS,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,CAAC,CAC7C,aAAa,CAAC,CAAC,iBAAiB,KAAK,SAAS,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,QAAQ,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,UAAU,CAAC,CACzF,KAAK,CAAC,CAAC,CAAC,MAAM,CAAC,IAAI,EAAE,qBAAqB,CAAC,SAAS,CAAC,EAAE,EAAE,OAAO,EAAE,CAAC,CAAC,CAEpE;MAAA,CAAC,QAAQ,CACX;IAAA,EAAE,IAAI,CAAC,CACR,CAAC;AACJ,CAAC;AAED,oFAAoF;AACpF,SAAS,qBAAqB,CAAC,SAA+B;IAC5D,QAAQ,SAAS,EAAE,CAAC;QAClB,KAAK,QAAQ;YACX,OAAO,EAAE,UAAU,EAAE,QAAQ,EAAE,cAAc,EAAE,QAAQ,EAAE,CAAC;QAC5D,KAAK,KAAK;YACR,OAAO,EAAE,UAAU,EAAE,QAAQ,EAAE,cAAc,EAAE,YAAY,EAAE,CAAC;QAChE,KAAK,QAAQ;YACX,OAAO,EAAE,UAAU,EAAE,QAAQ,EAAE,cAAc,EAAE,UAAU,EAAE,CAAC;QAC9D,KAAK,UAAU;YACb,OAAO,EAAE,UAAU,EAAE,YAAY,EAAE,cAAc,EAAE,YAAY,EAAE,CAAC;QACpE,KAAK,WAAW;YACd,OAAO,EAAE,UAAU,EAAE,UAAU,EAAE,cAAc,EAAE,YAAY,EAAE,CAAC;QAClE,KAAK,aAAa;YAChB,OAAO,EAAE,UAAU,EAAE,YAAY,EAAE,cAAc,EAAE,UAAU,EAAE,CAAC;QAClE,KAAK,cAAc;YACjB,OAAO,EAAE,UAAU,EAAE,UAAU,EAAE,cAAc,EAAE,UAAU,EAAE,CAAC;QAChE,KAAK,MAAM;YACT,OAAO,EAAE,CAAC;IACd,CAAC;AACH,CAAC;AAED,MAAM,MAAM,GAAG,UAAU,CAAC,MAAM,CAAC;IAC/B,IAAI,EAAE;QACJ,MAAM,EAAE,CAAC;QACT,IAAI,EAAE,CAAC;QACP,QAAQ,EAAE,UAAU;QACpB,KAAK,EAAE,CAAC;QACR,GAAG,EAAE,CAAC;KACP;CACF,CAAC,CAAC","sourcesContent":["import { StyleSheet, type ViewStyle } from 'react-native';\n\nimport type { GameOverlayPlacement, GameOverlayProps } from '../../../../types/gamePresentation';\nimport { View } from '../../../layout/public';\n\n/*** Render an absolute game presentation layer for HUD, feedback, and phase content. */\nexport function GameOverlay({\n children,\n placement = 'fill',\n blocking = false,\n padding = 0,\n accessibilityLabel,\n interactionPolicy,\n testID,\n}: GameOverlayProps) {\n return (\n <View\n {...(accessibilityLabel === undefined ? {} : { accessibilityLabel })}\n {...(testID === undefined ? {} : { testID })}\n pointerEvents={interactionPolicy === 'passive' ? 'none' : blocking ? 'auto' : 'box-none'}\n style={[styles.root, resolvePlacementStyle(placement), { padding }]}\n >\n {children}\n </View>\n );\n}\n\n/*** Resolve overlay alignment without coupling layout to any game genre or rule. */\nfunction resolvePlacementStyle(placement: GameOverlayPlacement): ViewStyle {\n switch (placement) {\n case 'center':\n return { alignItems: 'center', justifyContent: 'center' };\n case 'top':\n return { alignItems: 'center', justifyContent: 'flex-start' };\n case 'bottom':\n return { alignItems: 'center', justifyContent: 'flex-end' };\n case 'top-left':\n return { alignItems: 'flex-start', justifyContent: 'flex-start' };\n case 'top-right':\n return { alignItems: 'flex-end', justifyContent: 'flex-start' };\n case 'bottom-left':\n return { alignItems: 'flex-start', justifyContent: 'flex-end' };\n case 'bottom-right':\n return { alignItems: 'flex-end', justifyContent: 'flex-end' };\n case 'fill':\n return {};\n }\n}\n\nconst styles = StyleSheet.create({\n root: {\n bottom: 0,\n left: 0,\n position: 'absolute',\n right: 0,\n top: 0,\n },\n});\n"]}
@@ -0,0 +1,16 @@
1
+ import type { GameEvent } from '@ankhorage/game';
2
+ import type { GameKeyboardBinding } from '../../../../types/gamePresentation';
3
+ interface CreateGameKeyboardEventInput {
4
+ readonly bindings: readonly GameKeyboardBinding[];
5
+ readonly fallbackEventType: string;
6
+ readonly fallbackEntityId?: string;
7
+ readonly key: string;
8
+ }
9
+ interface GameKeyboardEventResult {
10
+ readonly event: GameEvent;
11
+ readonly preventDefault: boolean;
12
+ }
13
+ /*** Map one configured keyboard key into a generic Game event. */
14
+ export declare function createGameKeyboardEvent(input: CreateGameKeyboardEventInput): GameKeyboardEventResult | undefined;
15
+ export {};
16
+ //# sourceMappingURL=createGameKeyboardEvent.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"createGameKeyboardEvent.d.ts","sourceRoot":"","sources":["../../../../../src/features/game/adapters/inbound/createGameKeyboardEvent.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,SAAS,EAAE,MAAM,iBAAiB,CAAC;AAEjD,OAAO,KAAK,EAAE,mBAAmB,EAAE,MAAM,oCAAoC,CAAC;AAE9E,UAAU,4BAA4B;IACpC,QAAQ,CAAC,QAAQ,EAAE,SAAS,mBAAmB,EAAE,CAAC;IAClD,QAAQ,CAAC,iBAAiB,EAAE,MAAM,CAAC;IACnC,QAAQ,CAAC,gBAAgB,CAAC,EAAE,MAAM,CAAC;IACnC,QAAQ,CAAC,GAAG,EAAE,MAAM,CAAC;CACtB;AAED,UAAU,uBAAuB;IAC/B,QAAQ,CAAC,KAAK,EAAE,SAAS,CAAC;IAC1B,QAAQ,CAAC,cAAc,EAAE,OAAO,CAAC;CAClC;AAED,kEAAkE;AAClE,wBAAgB,uBAAuB,CACrC,KAAK,EAAE,4BAA4B,GAClC,uBAAuB,GAAG,SAAS,CAarC"}
@@ -0,0 +1,16 @@
1
+ /*** Map one configured keyboard key into a generic Game event. */
2
+ export function createGameKeyboardEvent(input) {
3
+ const binding = input.bindings.find((candidate) => candidate.key === input.key);
4
+ if (binding === undefined)
5
+ return undefined;
6
+ const entityId = binding.entityId ?? input.fallbackEntityId;
7
+ return {
8
+ event: {
9
+ type: binding.eventType ?? input.fallbackEventType,
10
+ ...(entityId === undefined ? {} : { entityId }),
11
+ payload: { key: input.key },
12
+ },
13
+ preventDefault: binding.preventDefault ?? false,
14
+ };
15
+ }
16
+ //# sourceMappingURL=createGameKeyboardEvent.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"createGameKeyboardEvent.js","sourceRoot":"","sources":["../../../../../src/features/game/adapters/inbound/createGameKeyboardEvent.ts"],"names":[],"mappings":"AAgBA,kEAAkE;AAClE,MAAM,UAAU,uBAAuB,CACrC,KAAmC;IAEnC,MAAM,OAAO,GAAG,KAAK,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC,SAAS,EAAE,EAAE,CAAC,SAAS,CAAC,GAAG,KAAK,KAAK,CAAC,GAAG,CAAC,CAAC;IAChF,IAAI,OAAO,KAAK,SAAS;QAAE,OAAO,SAAS,CAAC;IAE5C,MAAM,QAAQ,GAAG,OAAO,CAAC,QAAQ,IAAI,KAAK,CAAC,gBAAgB,CAAC;IAC5D,OAAO;QACL,KAAK,EAAE;YACL,IAAI,EAAE,OAAO,CAAC,SAAS,IAAI,KAAK,CAAC,iBAAiB;YAClD,GAAG,CAAC,QAAQ,KAAK,SAAS,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,QAAQ,EAAE,CAAC;YAC/C,OAAO,EAAE,EAAE,GAAG,EAAE,KAAK,CAAC,GAAG,EAAE;SAC5B;QACD,cAAc,EAAE,OAAO,CAAC,cAAc,IAAI,KAAK;KAChD,CAAC;AACJ,CAAC","sourcesContent":["import type { GameEvent } from '@ankhorage/game';\n\nimport type { GameKeyboardBinding } from '../../../../types/gamePresentation';\n\ninterface CreateGameKeyboardEventInput {\n readonly bindings: readonly GameKeyboardBinding[];\n readonly fallbackEventType: string;\n readonly fallbackEntityId?: string;\n readonly key: string;\n}\n\ninterface GameKeyboardEventResult {\n readonly event: GameEvent;\n readonly preventDefault: boolean;\n}\n\n/*** Map one configured keyboard key into a generic Game event. */\nexport function createGameKeyboardEvent(\n input: CreateGameKeyboardEventInput,\n): GameKeyboardEventResult | undefined {\n const binding = input.bindings.find((candidate) => candidate.key === input.key);\n if (binding === undefined) return undefined;\n\n const entityId = binding.entityId ?? input.fallbackEntityId;\n return {\n event: {\n type: binding.eventType ?? input.fallbackEventType,\n ...(entityId === undefined ? {} : { entityId }),\n payload: { key: input.key },\n },\n preventDefault: binding.preventDefault ?? false,\n };\n}\n"]}
@@ -0,0 +1,14 @@
1
+ import type { GameEvent } from '@ankhorage/game';
2
+ import type { GameMeasurementBounds } from '../../../../types/gameRuntime';
3
+ /*** Create one raw geometry event without deciding collision semantics. */
4
+ export declare function createGameMeasurementEvent(input: CreateGameMeasurementEventInput): GameEvent;
5
+ interface CreateGameMeasurementEventInput {
6
+ readonly eventType: string;
7
+ readonly entityId?: string;
8
+ readonly sourceId: string;
9
+ readonly targetId: string;
10
+ readonly source: GameMeasurementBounds;
11
+ readonly target: GameMeasurementBounds;
12
+ }
13
+ export {};
14
+ //# sourceMappingURL=createGameMeasurementEvent.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"createGameMeasurementEvent.d.ts","sourceRoot":"","sources":["../../../../../src/features/game/adapters/inbound/createGameMeasurementEvent.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,SAAS,EAAc,MAAM,iBAAiB,CAAC;AAE7D,OAAO,KAAK,EAAE,qBAAqB,EAAE,MAAM,+BAA+B,CAAC;AAE3E,2EAA2E;AAC3E,wBAAgB,0BAA0B,CAAC,KAAK,EAAE,+BAA+B,GAAG,SAAS,CAW5F;AAED,UAAU,+BAA+B;IACvC,QAAQ,CAAC,SAAS,EAAE,MAAM,CAAC;IAC3B,QAAQ,CAAC,QAAQ,CAAC,EAAE,MAAM,CAAC;IAC3B,QAAQ,CAAC,QAAQ,EAAE,MAAM,CAAC;IAC1B,QAAQ,CAAC,QAAQ,EAAE,MAAM,CAAC;IAC1B,QAAQ,CAAC,MAAM,EAAE,qBAAqB,CAAC;IACvC,QAAQ,CAAC,MAAM,EAAE,qBAAqB,CAAC;CACxC"}