@ankhorage/zora 21.0.23 → 21.1.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (554) hide show
  1. package/CHANGELOG.md +17 -0
  2. package/README.md +6 -2
  3. package/dist/features/authoring/allowedChildren.d.ts +5 -2
  4. package/dist/features/authoring/allowedChildren.d.ts.map +1 -1
  5. package/dist/features/authoring/allowedChildren.js +13 -2
  6. package/dist/features/authoring/allowedChildren.js.map +1 -1
  7. package/dist/features/authoring/componentMeta.d.ts.map +1 -1
  8. package/dist/features/authoring/componentMeta.js +21 -0
  9. package/dist/features/authoring/componentMeta.js.map +1 -1
  10. package/dist/features/authoring/constants.d.ts +3 -0
  11. package/dist/features/authoring/constants.d.ts.map +1 -1
  12. package/dist/features/authoring/constants.js +3 -0
  13. package/dist/features/authoring/constants.js.map +1 -1
  14. package/dist/features/card/cardMeta.d.ts +1 -1
  15. package/dist/features/card/cardMeta.d.ts.map +1 -1
  16. package/dist/features/card/cardMeta.js +7 -2
  17. package/dist/features/card/cardMeta.js.map +1 -1
  18. package/dist/features/chess/adapters/inbound/ChessBoard.d.ts +5 -0
  19. package/dist/features/chess/adapters/inbound/ChessBoard.d.ts.map +1 -0
  20. package/dist/features/chess/adapters/inbound/ChessBoard.js +119 -0
  21. package/dist/features/chess/adapters/inbound/ChessBoard.js.map +1 -0
  22. package/dist/features/chess/adapters/inbound/OpeningBook.d.ts +5 -0
  23. package/dist/features/chess/adapters/inbound/OpeningBook.d.ts.map +1 -0
  24. package/dist/features/chess/adapters/inbound/OpeningBook.js +94 -0
  25. package/dist/features/chess/adapters/inbound/OpeningBook.js.map +1 -0
  26. package/dist/features/chess/meta.d.ts +219 -0
  27. package/dist/features/chess/meta.d.ts.map +1 -0
  28. package/dist/features/chess/meta.js +165 -0
  29. package/dist/features/chess/meta.js.map +1 -0
  30. package/dist/features/chess/public.d.ts +12 -0
  31. package/dist/features/chess/public.d.ts.map +1 -0
  32. package/dist/features/chess/public.js +10 -0
  33. package/dist/features/chess/public.js.map +1 -0
  34. package/dist/features/chess/utils/chessSquares.d.ts +4 -0
  35. package/dist/features/chess/utils/chessSquares.d.ts.map +1 -0
  36. package/dist/features/chess/utils/chessSquares.js +3 -0
  37. package/dist/features/chess/utils/chessSquares.js.map +1 -0
  38. package/dist/features/chess/utils/createBoardSquares.d.ts +4 -0
  39. package/dist/features/chess/utils/createBoardSquares.d.ts.map +1 -0
  40. package/dist/features/chess/utils/createBoardSquares.js +9 -0
  41. package/dist/features/chess/utils/createBoardSquares.js.map +1 -0
  42. package/dist/features/chess/utils/createChessBoardColorScheme.d.ts +35 -0
  43. package/dist/features/chess/utils/createChessBoardColorScheme.d.ts.map +1 -0
  44. package/dist/features/chess/utils/createChessBoardColorScheme.js +26 -0
  45. package/dist/features/chess/utils/createChessBoardColorScheme.js.map +1 -0
  46. package/dist/features/chess/utils/createOpeningBookColorScheme.d.ts +11 -0
  47. package/dist/features/chess/utils/createOpeningBookColorScheme.d.ts.map +1 -0
  48. package/dist/features/chess/utils/createOpeningBookColorScheme.js +21 -0
  49. package/dist/features/chess/utils/createOpeningBookColorScheme.js.map +1 -0
  50. package/dist/features/chess/utils/getSquareFile.d.ts +4 -0
  51. package/dist/features/chess/utils/getSquareFile.d.ts.map +1 -0
  52. package/dist/features/chess/utils/getSquareFile.js +5 -0
  53. package/dist/features/chess/utils/getSquareFile.js.map +1 -0
  54. package/dist/features/chess/utils/getSquareRank.d.ts +4 -0
  55. package/dist/features/chess/utils/getSquareRank.d.ts.map +1 -0
  56. package/dist/features/chess/utils/getSquareRank.js +5 -0
  57. package/dist/features/chess/utils/getSquareRank.js.map +1 -0
  58. package/dist/features/chess/utils/isLightSquare.d.ts +4 -0
  59. package/dist/features/chess/utils/isLightSquare.d.ts.map +1 -0
  60. package/dist/features/chess/utils/isLightSquare.js +6 -0
  61. package/dist/features/chess/utils/isLightSquare.js.map +1 -0
  62. package/dist/features/game/adapters/inbound/Game.d.ts +5 -0
  63. package/dist/features/game/adapters/inbound/Game.d.ts.map +1 -0
  64. package/dist/features/game/adapters/inbound/Game.js +24 -0
  65. package/dist/features/game/adapters/inbound/Game.js.map +1 -0
  66. package/dist/features/game/adapters/inbound/GameEntity.d.ts +5 -0
  67. package/dist/features/game/adapters/inbound/GameEntity.d.ts.map +1 -0
  68. package/dist/features/game/adapters/inbound/GameEntity.js +29 -0
  69. package/dist/features/game/adapters/inbound/GameEntity.js.map +1 -0
  70. package/dist/features/game/adapters/inbound/GameField.d.ts +4 -0
  71. package/dist/features/game/adapters/inbound/GameField.d.ts.map +1 -0
  72. package/dist/features/game/adapters/inbound/GameField.js +32 -0
  73. package/dist/features/game/adapters/inbound/GameField.js.map +1 -0
  74. package/dist/features/game/adapters/inbound/GameInputZone.d.ts +4 -0
  75. package/dist/features/game/adapters/inbound/GameInputZone.d.ts.map +1 -0
  76. package/dist/features/game/adapters/inbound/GameInputZone.js +50 -0
  77. package/dist/features/game/adapters/inbound/GameInputZone.js.map +1 -0
  78. package/dist/features/game/adapters/inbound/GameMeasurementProbe.d.ts +4 -0
  79. package/dist/features/game/adapters/inbound/GameMeasurementProbe.d.ts.map +1 -0
  80. package/dist/features/game/adapters/inbound/GameMeasurementProbe.js +54 -0
  81. package/dist/features/game/adapters/inbound/GameMeasurementProbe.js.map +1 -0
  82. package/dist/features/game/adapters/inbound/GameOverlay.d.ts +4 -0
  83. package/dist/features/game/adapters/inbound/GameOverlay.d.ts.map +1 -0
  84. package/dist/features/game/adapters/inbound/GameOverlay.js +39 -0
  85. package/dist/features/game/adapters/inbound/GameOverlay.js.map +1 -0
  86. package/dist/features/game/adapters/inbound/createGameKeyboardEvent.d.ts +16 -0
  87. package/dist/features/game/adapters/inbound/createGameKeyboardEvent.d.ts.map +1 -0
  88. package/dist/features/game/adapters/inbound/createGameKeyboardEvent.js +16 -0
  89. package/dist/features/game/adapters/inbound/createGameKeyboardEvent.js.map +1 -0
  90. package/dist/features/game/adapters/inbound/createGameMeasurementEvent.d.ts +14 -0
  91. package/dist/features/game/adapters/inbound/createGameMeasurementEvent.d.ts.map +1 -0
  92. package/dist/features/game/adapters/inbound/createGameMeasurementEvent.js +25 -0
  93. package/dist/features/game/adapters/inbound/createGameMeasurementEvent.js.map +1 -0
  94. package/dist/features/game/adapters/inbound/createGamePointerEvent.d.ts +17 -0
  95. package/dist/features/game/adapters/inbound/createGamePointerEvent.d.ts.map +1 -0
  96. package/dist/features/game/adapters/inbound/createGamePointerEvent.js +20 -0
  97. package/dist/features/game/adapters/inbound/createGamePointerEvent.js.map +1 -0
  98. package/dist/features/game/adapters/inbound/measureGameEntity.d.ts +5 -0
  99. package/dist/features/game/adapters/inbound/measureGameEntity.d.ts.map +1 -0
  100. package/dist/features/game/adapters/inbound/measureGameEntity.js +22 -0
  101. package/dist/features/game/adapters/inbound/measureGameEntity.js.map +1 -0
  102. package/dist/features/game/adapters/inbound/useGameInputZoneResponder.d.ts +15 -0
  103. package/dist/features/game/adapters/inbound/useGameInputZoneResponder.d.ts.map +1 -0
  104. package/dist/features/game/adapters/inbound/useGameInputZoneResponder.js +67 -0
  105. package/dist/features/game/adapters/inbound/useGameInputZoneResponder.js.map +1 -0
  106. package/dist/features/game/composition/GameRuntimeContext.d.ts +5 -0
  107. package/dist/features/game/composition/GameRuntimeContext.d.ts.map +1 -0
  108. package/dist/features/game/composition/GameRuntimeContext.js +4 -0
  109. package/dist/features/game/composition/GameRuntimeContext.js.map +1 -0
  110. package/dist/features/game/composition/createGameBindingContext.d.ts +4 -0
  111. package/dist/features/game/composition/createGameBindingContext.d.ts.map +1 -0
  112. package/dist/features/game/composition/createGameBindingContext.js +10 -0
  113. package/dist/features/game/composition/createGameBindingContext.js.map +1 -0
  114. package/dist/features/game/composition/createGameMeasurementRegistry.d.ts +4 -0
  115. package/dist/features/game/composition/createGameMeasurementRegistry.d.ts.map +1 -0
  116. package/dist/features/game/composition/createGameMeasurementRegistry.js +15 -0
  117. package/dist/features/game/composition/createGameMeasurementRegistry.js.map +1 -0
  118. package/dist/features/game/composition/useGameRuntime.d.ts +5 -0
  119. package/dist/features/game/composition/useGameRuntime.d.ts.map +1 -0
  120. package/dist/features/game/composition/useGameRuntime.js +117 -0
  121. package/dist/features/game/composition/useGameRuntime.js.map +1 -0
  122. package/dist/features/game/composition/useGameScheduledEffects.d.ts +17 -0
  123. package/dist/features/game/composition/useGameScheduledEffects.d.ts.map +1 -0
  124. package/dist/features/game/composition/useGameScheduledEffects.js +40 -0
  125. package/dist/features/game/composition/useGameScheduledEffects.js.map +1 -0
  126. package/dist/features/game/meta/gameEntityMeta.d.ts +403 -0
  127. package/dist/features/game/meta/gameEntityMeta.d.ts.map +1 -0
  128. package/dist/features/game/meta/gameEntityMeta.js +224 -0
  129. package/dist/features/game/meta/gameEntityMeta.js.map +1 -0
  130. package/dist/features/game/meta/gameFieldMeta.d.ts +61 -0
  131. package/dist/features/game/meta/gameFieldMeta.d.ts.map +1 -0
  132. package/dist/features/game/meta/gameFieldMeta.js +48 -0
  133. package/dist/features/game/meta/gameFieldMeta.js.map +1 -0
  134. package/dist/features/game/meta/gameInputZoneMeta.d.ts +163 -0
  135. package/dist/features/game/meta/gameInputZoneMeta.d.ts.map +1 -0
  136. package/dist/features/game/meta/gameInputZoneMeta.js +138 -0
  137. package/dist/features/game/meta/gameInputZoneMeta.js.map +1 -0
  138. package/dist/features/game/meta/gameMeasurementProbeMeta.d.ts +112 -0
  139. package/dist/features/game/meta/gameMeasurementProbeMeta.d.ts.map +1 -0
  140. package/dist/features/game/meta/gameMeasurementProbeMeta.js +70 -0
  141. package/dist/features/game/meta/gameMeasurementProbeMeta.js.map +1 -0
  142. package/dist/features/game/meta/gameMeta.d.ts +130 -0
  143. package/dist/features/game/meta/gameMeta.d.ts.map +1 -0
  144. package/dist/features/game/meta/gameMeta.js +113 -0
  145. package/dist/features/game/meta/gameMeta.js.map +1 -0
  146. package/dist/features/game/meta/gameOverlayMeta.d.ts +55 -0
  147. package/dist/features/game/meta/gameOverlayMeta.d.ts.map +1 -0
  148. package/dist/features/game/meta/gameOverlayMeta.js +65 -0
  149. package/dist/features/game/meta/gameOverlayMeta.js.map +1 -0
  150. package/dist/features/game/public.d.ts +8 -0
  151. package/dist/features/game/public.d.ts.map +1 -0
  152. package/dist/features/game/public.js +7 -0
  153. package/dist/features/game/public.js.map +1 -0
  154. package/dist/features/game/utils/clampGamePercentage.d.ts +3 -0
  155. package/dist/features/game/utils/clampGamePercentage.d.ts.map +1 -0
  156. package/dist/features/game/utils/clampGamePercentage.js +5 -0
  157. package/dist/features/game/utils/clampGamePercentage.js.map +1 -0
  158. package/dist/features/game/utils/resolveGameEntityMotionPlan.d.ts +15 -0
  159. package/dist/features/game/utils/resolveGameEntityMotionPlan.d.ts.map +1 -0
  160. package/dist/features/game/utils/resolveGameEntityMotionPlan.js +31 -0
  161. package/dist/features/game/utils/resolveGameEntityMotionPlan.js.map +1 -0
  162. package/dist/features/game/utils/toGamePercentage.d.ts +3 -0
  163. package/dist/features/game/utils/toGamePercentage.d.ts.map +1 -0
  164. package/dist/features/game/utils/toGamePercentage.js +6 -0
  165. package/dist/features/game/utils/toGamePercentage.js.map +1 -0
  166. package/dist/features/game/utils/useAnimatedGameEntityValue.d.ts +5 -0
  167. package/dist/features/game/utils/useAnimatedGameEntityValue.d.ts.map +1 -0
  168. package/dist/features/game/utils/useAnimatedGameEntityValue.js +33 -0
  169. package/dist/features/game/utils/useAnimatedGameEntityValue.js.map +1 -0
  170. package/dist/features/game/utils/useGameEntityAnimatedStyle.d.ts +16 -0
  171. package/dist/features/game/utils/useGameEntityAnimatedStyle.d.ts.map +1 -0
  172. package/dist/features/game/utils/useGameEntityAnimatedStyle.js +52 -0
  173. package/dist/features/game/utils/useGameEntityAnimatedStyle.js.map +1 -0
  174. package/dist/features/game/utils/useGameEntityMeasurement.d.ts +5 -0
  175. package/dist/features/game/utils/useGameEntityMeasurement.d.ts.map +1 -0
  176. package/dist/features/game/utils/useGameEntityMeasurement.js +14 -0
  177. package/dist/features/game/utils/useGameEntityMeasurement.js.map +1 -0
  178. package/dist/features/game/utils/useGameEntityMotionProgress.d.ts +5 -0
  179. package/dist/features/game/utils/useGameEntityMotionProgress.d.ts.map +1 -0
  180. package/dist/features/game/utils/useGameEntityMotionProgress.js +87 -0
  181. package/dist/features/game/utils/useGameEntityMotionProgress.js.map +1 -0
  182. package/dist/features/game/utils/useGameReducedMotion.d.ts +3 -0
  183. package/dist/features/game/utils/useGameReducedMotion.d.ts.map +1 -0
  184. package/dist/features/game/utils/useGameReducedMotion.js +13 -0
  185. package/dist/features/game/utils/useGameReducedMotion.js.map +1 -0
  186. package/dist/features/layout/gridMeta.d.ts +1 -1
  187. package/dist/features/layout/gridMeta.d.ts.map +1 -1
  188. package/dist/features/layout/gridMeta.js +7 -2
  189. package/dist/features/layout/gridMeta.js.map +1 -1
  190. package/dist/features/layout/screenMeta.d.ts +1 -1
  191. package/dist/features/layout/viewMeta.d.ts +1 -1
  192. package/dist/features/layout/viewMeta.d.ts.map +1 -1
  193. package/dist/features/layout/viewMeta.js +6 -2
  194. package/dist/features/layout/viewMeta.js.map +1 -1
  195. package/dist/features/registry/ZORA_COMPONENT_REGISTRY.d.ts.map +1 -1
  196. package/dist/features/registry/ZORA_COMPONENT_REGISTRY.js +16 -0
  197. package/dist/features/registry/ZORA_COMPONENT_REGISTRY.js.map +1 -1
  198. package/dist/features/section/screenSectionMeta.d.ts +1 -1
  199. package/dist/features/tabletop/adapters/inbound/CardBack.d.ts +5 -0
  200. package/dist/features/tabletop/adapters/inbound/CardBack.d.ts.map +1 -0
  201. package/dist/features/tabletop/adapters/inbound/CardBack.js +47 -0
  202. package/dist/features/tabletop/adapters/inbound/CardBack.js.map +1 -0
  203. package/dist/features/tabletop/adapters/inbound/CardHand.d.ts +5 -0
  204. package/dist/features/tabletop/adapters/inbound/CardHand.d.ts.map +1 -0
  205. package/dist/features/tabletop/adapters/inbound/CardHand.js +28 -0
  206. package/dist/features/tabletop/adapters/inbound/CardHand.js.map +1 -0
  207. package/dist/features/tabletop/adapters/inbound/PlayingCard.d.ts +5 -0
  208. package/dist/features/tabletop/adapters/inbound/PlayingCard.d.ts.map +1 -0
  209. package/dist/features/tabletop/adapters/inbound/PlayingCard.js +64 -0
  210. package/dist/features/tabletop/adapters/inbound/PlayingCard.js.map +1 -0
  211. package/dist/features/tabletop/adapters/inbound/PokerTrainingTable.d.ts +5 -0
  212. package/dist/features/tabletop/adapters/inbound/PokerTrainingTable.d.ts.map +1 -0
  213. package/dist/features/tabletop/adapters/inbound/PokerTrainingTable.js +12 -0
  214. package/dist/features/tabletop/adapters/inbound/PokerTrainingTable.js.map +1 -0
  215. package/dist/features/tabletop/adapters/inbound/TabletopTable.d.ts +5 -0
  216. package/dist/features/tabletop/adapters/inbound/TabletopTable.d.ts.map +1 -0
  217. package/dist/features/tabletop/adapters/inbound/TabletopTable.js +206 -0
  218. package/dist/features/tabletop/adapters/inbound/TabletopTable.js.map +1 -0
  219. package/dist/features/tabletop/meta.d.ts +353 -0
  220. package/dist/features/tabletop/meta.d.ts.map +1 -0
  221. package/dist/features/tabletop/meta.js +252 -0
  222. package/dist/features/tabletop/meta.js.map +1 -0
  223. package/dist/features/tabletop/public.d.ts +10 -0
  224. package/dist/features/tabletop/public.d.ts.map +1 -0
  225. package/dist/features/tabletop/public.js +9 -0
  226. package/dist/features/tabletop/public.js.map +1 -0
  227. package/dist/features/tabletop/utils/createPokerTrainingTableState.d.ts +13 -0
  228. package/dist/features/tabletop/utils/createPokerTrainingTableState.d.ts.map +1 -0
  229. package/dist/features/tabletop/utils/createPokerTrainingTableState.js +112 -0
  230. package/dist/features/tabletop/utils/createPokerTrainingTableState.js.map +1 -0
  231. package/dist/features/tabletop/utils/createTabletopColorScheme.d.ts +36 -0
  232. package/dist/features/tabletop/utils/createTabletopColorScheme.d.ts.map +1 -0
  233. package/dist/features/tabletop/utils/createTabletopColorScheme.js +144 -0
  234. package/dist/features/tabletop/utils/createTabletopColorScheme.js.map +1 -0
  235. package/dist/features/tabletop/utils/createTabletopGameSeats.d.ts +13 -0
  236. package/dist/features/tabletop/utils/createTabletopGameSeats.d.ts.map +1 -0
  237. package/dist/features/tabletop/utils/createTabletopGameSeats.js +22 -0
  238. package/dist/features/tabletop/utils/createTabletopGameSeats.js.map +1 -0
  239. package/dist/features/tabletop/utils/getPlayingCardLabel.d.ts +4 -0
  240. package/dist/features/tabletop/utils/getPlayingCardLabel.d.ts.map +1 -0
  241. package/dist/features/tabletop/utils/getPlayingCardLabel.js +6 -0
  242. package/dist/features/tabletop/utils/getPlayingCardLabel.js.map +1 -0
  243. package/dist/features/tabletop/utils/getTabletopCardDimensions.d.ts +12 -0
  244. package/dist/features/tabletop/utils/getTabletopCardDimensions.d.ts.map +1 -0
  245. package/dist/features/tabletop/utils/getTabletopCardDimensions.js +35 -0
  246. package/dist/features/tabletop/utils/getTabletopCardDimensions.js.map +1 -0
  247. package/dist/features/tabletop/utils/getTabletopSeatPosition.d.ts +9 -0
  248. package/dist/features/tabletop/utils/getTabletopSeatPosition.d.ts.map +1 -0
  249. package/dist/features/tabletop/utils/getTabletopSeatPosition.js +88 -0
  250. package/dist/features/tabletop/utils/getTabletopSeatPosition.js.map +1 -0
  251. package/dist/index.d.ts +8 -0
  252. package/dist/index.d.ts.map +1 -1
  253. package/dist/index.js +4 -0
  254. package/dist/index.js.map +1 -1
  255. package/dist/types/chess.d.ts +83 -0
  256. package/dist/types/chess.d.ts.map +1 -0
  257. package/dist/types/chess.js +2 -0
  258. package/dist/types/chess.js.map +1 -0
  259. package/dist/types/gamePresentation.d.ts +94 -0
  260. package/dist/types/gamePresentation.d.ts.map +1 -0
  261. package/dist/types/gamePresentation.js +2 -0
  262. package/dist/types/gamePresentation.js.map +1 -0
  263. package/dist/types/gameRuntime.d.ts +29 -0
  264. package/dist/types/gameRuntime.d.ts.map +1 -0
  265. package/dist/types/gameRuntime.js +2 -0
  266. package/dist/types/gameRuntime.js.map +1 -0
  267. package/dist/types/tabletop.d.ts +129 -0
  268. package/dist/types/tabletop.d.ts.map +1 -0
  269. package/dist/types/tabletop.js +2 -0
  270. package/dist/types/tabletop.js.map +1 -0
  271. package/package.json +13 -11
  272. package/src/features/authoring/allowedChildren.ts +15 -2
  273. package/src/features/authoring/componentMeta.test.ts +93 -0
  274. package/src/features/authoring/componentMeta.ts +27 -0
  275. package/src/features/authoring/constants.ts +3 -0
  276. package/src/features/card/cardMeta.ts +12 -2
  277. package/src/features/chess/adapters/inbound/ChessBoard.tsx +169 -0
  278. package/src/features/chess/adapters/inbound/OpeningBook.tsx +131 -0
  279. package/src/features/chess/meta.ts +168 -0
  280. package/src/features/chess/public.test.tsx +165 -0
  281. package/src/features/chess/public.ts +27 -0
  282. package/src/features/chess/utils/chessSquares.ts +6 -0
  283. package/src/features/chess/utils/createBoardSquares.ts +13 -0
  284. package/src/features/chess/utils/createChessBoardColorScheme.ts +55 -0
  285. package/src/features/chess/utils/createOpeningBookColorScheme.ts +26 -0
  286. package/src/features/chess/utils/getSquareFile.ts +6 -0
  287. package/src/features/chess/utils/getSquareRank.ts +6 -0
  288. package/src/features/chess/utils/isLightSquare.ts +8 -0
  289. package/src/features/chessTabletopOwnership.test.ts +71 -0
  290. package/src/features/game/adapters/inbound/Game.tsx +43 -0
  291. package/src/features/game/adapters/inbound/GameEntity.tsx +44 -0
  292. package/src/features/game/adapters/inbound/GameField.tsx +52 -0
  293. package/src/features/game/adapters/inbound/GameInputZone.tsx +99 -0
  294. package/src/features/game/adapters/inbound/GameMeasurementProbe.tsx +83 -0
  295. package/src/features/game/adapters/inbound/GameOverlay.tsx +58 -0
  296. package/src/features/game/adapters/inbound/createGameKeyboardEvent.test.ts +51 -0
  297. package/src/features/game/adapters/inbound/createGameKeyboardEvent.ts +33 -0
  298. package/src/features/game/adapters/inbound/createGameMeasurementEvent.test.ts +56 -0
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@@ -0,0 +1,66 @@
1
+ import type { GameSession } from '@ankhorage/game';
2
+ import { resolveRuntimeBindingValueSync } from '@ankhorage/runtime/bindings';
3
+ import { describe, expect, test } from 'bun:test';
4
+
5
+ import { createGameBindingContext } from './createGameBindingContext';
6
+
7
+ const session: GameSession = {
8
+ definitionId: 'binding-demo',
9
+ stageId: 'main',
10
+ phase: 'playing',
11
+ state: { health: 80, progress: 0.5 },
12
+ entities: {
13
+ player: {
14
+ id: 'player',
15
+ templateId: 'actor',
16
+ state: { x: 42, y: 73, label: 'Player' },
17
+ },
18
+ shot: {
19
+ id: 'shot',
20
+ templateId: 'projectile',
21
+ state: { x: 50, y: 60, label: 'A' },
22
+ },
23
+ },
24
+ scheduled: [],
25
+ elapsedMs: 120,
26
+ sequence: 4,
27
+ };
28
+
29
+ describe('createGameBindingContext', () => {
30
+ test('resolves ordinary Runtime context bindings from the local Game session', () => {
31
+ const context = createGameBindingContext(session);
32
+
33
+ expect(
34
+ resolveRuntimeBindingValueSync(
35
+ { source: { kind: 'context', path: 'game.session.entities.player.state.x' } },
36
+ { context },
37
+ ),
38
+ ).toBe(42);
39
+ expect(
40
+ resolveRuntimeBindingValueSync(
41
+ { source: { kind: 'context', path: 'game.session.state.health' } },
42
+ { context },
43
+ ),
44
+ ).toBe(80);
45
+ });
46
+
47
+ test('exposes current entities as a repeatable array with stable ids', () => {
48
+ const context = createGameBindingContext(session);
49
+ const entities = resolveRuntimeBindingValueSync(
50
+ { source: { kind: 'context', path: 'game.entities' } },
51
+ { context },
52
+ );
53
+
54
+ expect(Array.isArray(entities)).toBe(true);
55
+ expect(entities).toEqual(Object.values(session.entities));
56
+ });
57
+
58
+ test('owns only the local game namespace', () => {
59
+ expect(createGameBindingContext(session)).toEqual({
60
+ game: {
61
+ entities: Object.values(session.entities),
62
+ session,
63
+ },
64
+ });
65
+ });
66
+ });
@@ -0,0 +1,11 @@
1
+ import type { GameSession } from '@ankhorage/game';
2
+
3
+ /*** Create the canonical Runtime context namespace for one local game session. */
4
+ export function createGameBindingContext(session: GameSession): Record<string, unknown> {
5
+ return {
6
+ game: {
7
+ entities: Object.values(session.entities),
8
+ session,
9
+ },
10
+ };
11
+ }
@@ -0,0 +1,35 @@
1
+ import { describe, expect, test } from 'bun:test';
2
+
3
+ import type { GameMeasurementBounds } from '../../../types/gameRuntime';
4
+ import { createGameMeasurementRegistry } from './createGameMeasurementRegistry';
5
+
6
+ const bounds: GameMeasurementBounds = {
7
+ left: 10,
8
+ right: 30,
9
+ top: 20,
10
+ bottom: 50,
11
+ width: 20,
12
+ height: 30,
13
+ };
14
+
15
+ describe('createGameMeasurementRegistry', () => {
16
+ test('registers, reads, and unregisters one local measurement source', async () => {
17
+ const registry = createGameMeasurementRegistry();
18
+ const unregister = registry.registerMeasurement('player', () => Promise.resolve(bounds));
19
+
20
+ expect(await registry.measure('player')).toEqual(bounds);
21
+ unregister();
22
+ expect(await registry.measure('player')).toBeUndefined();
23
+ });
24
+
25
+ test('does not let an older cleanup delete a newer registration with the same id', async () => {
26
+ const registry = createGameMeasurementRegistry();
27
+ const firstCleanup = registry.registerMeasurement('actor', () => Promise.resolve(bounds));
28
+ const newerBounds = { ...bounds, left: 40, right: 60 };
29
+ registry.registerMeasurement('actor', () => Promise.resolve(newerBounds));
30
+
31
+ firstCleanup();
32
+
33
+ expect(await registry.measure('actor')).toEqual(newerBounds);
34
+ });
35
+ });
@@ -0,0 +1,16 @@
1
+ import type { GameMeasurementReader, GameMeasurementRegistry } from '../../../types/gameRuntime';
2
+
3
+ /*** Create one isolated measurement registry for an embeddable Game instance. */
4
+ export function createGameMeasurementRegistry(): GameMeasurementRegistry {
5
+ const readers = new Map<string, GameMeasurementReader>();
6
+
7
+ return {
8
+ registerMeasurement: (id, reader) => {
9
+ readers.set(id, reader);
10
+ return () => {
11
+ if (readers.get(id) === reader) readers.delete(id);
12
+ };
13
+ },
14
+ measure: (id) => readers.get(id)?.() ?? Promise.resolve(undefined),
15
+ };
16
+ }
@@ -0,0 +1,173 @@
1
+ import type { GameDefinition, GameEvent, GameOutput } from '@ankhorage/game';
2
+ import { describe, expect, test } from 'bun:test';
3
+ import { Window } from 'happy-dom';
4
+ import React, { act } from 'react';
5
+ import { createRoot } from 'react-dom/client';
6
+
7
+ import type { GameRuntimeValue } from '../../../types/gameRuntime';
8
+ import { useGameRuntime } from './useGameRuntime';
9
+
10
+ interface RuntimeHarnessProps {
11
+ readonly autoAdvanceTime: boolean;
12
+ readonly definition: GameDefinition;
13
+ readonly dispatchRef: { current: GameRuntimeValue['dispatch'] | undefined };
14
+ readonly onOutput: (output: GameOutput) => void;
15
+ }
16
+
17
+ function RuntimeHarness({
18
+ autoAdvanceTime,
19
+ definition,
20
+ dispatchRef,
21
+ onOutput,
22
+ }: RuntimeHarnessProps) {
23
+ const runtime = useGameRuntime({ autoAdvanceTime, definition, onOutput });
24
+
25
+ React.useEffect(() => {
26
+ dispatchRef.current = runtime.dispatch;
27
+ return () => {
28
+ dispatchRef.current = undefined;
29
+ };
30
+ }, [dispatchRef, runtime.dispatch]);
31
+
32
+ return null;
33
+ }
34
+
35
+ const batchedOutputDefinition: GameDefinition = {
36
+ id: 'batched-output-test',
37
+ stages: [{ id: 'main' }],
38
+ rules: [
39
+ {
40
+ id: 'emit-first',
41
+ event: 'emit.first',
42
+ effects: [{ kind: 'emit', type: 'first' }],
43
+ },
44
+ {
45
+ id: 'emit-second',
46
+ event: 'emit.second',
47
+ effects: [{ kind: 'emit', type: 'second' }],
48
+ },
49
+ ],
50
+ };
51
+
52
+ const pausedScheduleDefinition: GameDefinition = {
53
+ id: 'paused-schedule-test',
54
+ stages: [{ id: 'main' }],
55
+ rules: [
56
+ {
57
+ id: 'schedule-output',
58
+ event: 'schedule.output',
59
+ effects: [
60
+ {
61
+ kind: 'schedule',
62
+ delayMs: { kind: 'literal', value: 500 },
63
+ effects: [{ kind: 'emit', type: 'scheduled' }],
64
+ },
65
+ ],
66
+ },
67
+ {
68
+ id: 'noop',
69
+ event: 'noop',
70
+ effects: [],
71
+ },
72
+ ],
73
+ };
74
+
75
+ describe('useGameRuntime', () => {
76
+ test('delivers outputs from every state update in one React batch', () => {
77
+ const browser = new Window();
78
+ const restoreGlobals = installBrowserGlobals(browser);
79
+ const host = document.createElement('div');
80
+ document.body.appendChild(host);
81
+ const root = createRoot(host);
82
+ const outputs: GameOutput[] = [];
83
+ const dispatchRef: { current: ((event: GameEvent) => void) | undefined } = {
84
+ current: undefined,
85
+ };
86
+
87
+ try {
88
+ act(() =>
89
+ root.render(
90
+ <RuntimeHarness
91
+ autoAdvanceTime
92
+ definition={batchedOutputDefinition}
93
+ dispatchRef={dispatchRef}
94
+ onOutput={(output) => outputs.push(output)}
95
+ />,
96
+ ),
97
+ );
98
+
99
+ act(() => {
100
+ dispatchRef.current?.({ type: 'emit.first' });
101
+ dispatchRef.current?.({ type: 'emit.second' });
102
+ });
103
+
104
+ expect(outputs.map((output) => output.type)).toEqual(['first', 'second']);
105
+ } finally {
106
+ act(() => root.unmount());
107
+ browser.close();
108
+ restoreGlobals();
109
+ }
110
+ });
111
+
112
+ test('does not advance scheduled effects across time spent paused', () => {
113
+ const browser = new Window();
114
+ const restoreGlobals = installBrowserGlobals(browser);
115
+ const originalNow = Date.now;
116
+ const host = document.createElement('div');
117
+ document.body.appendChild(host);
118
+ const root = createRoot(host);
119
+ const outputs: GameOutput[] = [];
120
+ const dispatchRef: { current: ((event: GameEvent) => void) | undefined } = {
121
+ current: undefined,
122
+ };
123
+ let now = 100;
124
+ Date.now = () => now;
125
+
126
+ const render = (autoAdvanceTime: boolean) => (
127
+ <RuntimeHarness
128
+ autoAdvanceTime={autoAdvanceTime}
129
+ definition={pausedScheduleDefinition}
130
+ dispatchRef={dispatchRef}
131
+ onOutput={(output) => outputs.push(output)}
132
+ />
133
+ );
134
+
135
+ try {
136
+ act(() => root.render(render(false)));
137
+ act(() => dispatchRef.current?.({ type: 'schedule.output' }));
138
+
139
+ now = 10_000;
140
+ act(() => root.render(render(true)));
141
+ act(() => dispatchRef.current?.({ type: 'noop' }));
142
+
143
+ expect(outputs).toEqual([]);
144
+ } finally {
145
+ Date.now = originalNow;
146
+ act(() => root.unmount());
147
+ browser.close();
148
+ restoreGlobals();
149
+ }
150
+ });
151
+ });
152
+
153
+ function installBrowserGlobals(browser: Window): () => void {
154
+ const keys = ['window', 'document', 'Node', 'navigator', 'IS_REACT_ACT_ENVIRONMENT'] as const;
155
+ const previous = keys.map(
156
+ (key) => [key, Object.getOwnPropertyDescriptor(globalThis, key)] as const,
157
+ );
158
+
159
+ Object.assign(globalThis, {
160
+ window: browser,
161
+ document: browser.document,
162
+ Node: browser.Node,
163
+ navigator: browser.navigator,
164
+ IS_REACT_ACT_ENVIRONMENT: true,
165
+ });
166
+
167
+ return () => {
168
+ for (const [key, descriptor] of previous) {
169
+ if (descriptor) Object.defineProperty(globalThis, key, descriptor);
170
+ else Reflect.deleteProperty(globalThis, key);
171
+ }
172
+ };
173
+ }
@@ -0,0 +1,200 @@
1
+ import {
2
+ advanceGameTime,
3
+ applyGameEvent,
4
+ createGameSession,
5
+ type GameInput,
6
+ type GameOutput,
7
+ } from '@ankhorage/game';
8
+ import React from 'react';
9
+
10
+ import type { GameProps } from '../../../types/gamePresentation';
11
+ import type { GameRuntimeState, GameRuntimeValue } from '../../../types/gameRuntime';
12
+ import { useGameScheduledEffects } from './useGameScheduledEffects';
13
+
14
+ const EMPTY_GAME_INPUT: GameInput = {};
15
+
16
+ /*** Own one local transient Game session while delegating all domain transitions to @ankhorage/game. */
17
+ export function useGameRuntime(props: GameProps): GameRuntimeValue {
18
+ const { definition, input = EMPTY_GAME_INPUT, seed = 0, resetKey = '' } = props;
19
+ const definitionRef = useLatestValue(definition);
20
+ const inputRef = useLatestValue(input);
21
+ const outputRef = useLatestValue(props.onOutput);
22
+ const autoAdvanceTime = props.autoAdvanceTime ?? true;
23
+ const clockRef = React.useRef(0);
24
+ const runtimeKey = createRuntimeKey(definition.id, resetKey, seed);
25
+ const [runtime, setRuntime] = React.useState<GameRuntimeState>(() =>
26
+ createRuntimeState(definition, input, seed, runtimeKey, 0),
27
+ );
28
+
29
+ useGameRuntimeReset({
30
+ clockRef,
31
+ definitionRef,
32
+ inputRef,
33
+ runtimeKey,
34
+ seed,
35
+ setRuntime,
36
+ });
37
+ useGameAutoAdvanceClock(autoAdvanceTime, clockRef);
38
+ useGameOutputEmitter(runtime, outputRef, setRuntime);
39
+
40
+ const dispatch = React.useCallback<GameRuntimeValue['dispatch']>(
41
+ (event) => {
42
+ const now = Date.now();
43
+ setRuntime((current) =>
44
+ applyRuntimeEvent({
45
+ autoAdvanceTime,
46
+ current,
47
+ definition: definitionRef.current,
48
+ elapsedMs: Math.max(0, now - clockRef.current),
49
+ event,
50
+ input: inputRef.current,
51
+ runtimeKey,
52
+ seed,
53
+ }),
54
+ );
55
+ clockRef.current = now;
56
+ },
57
+ [autoAdvanceTime, definitionRef, inputRef, runtimeKey, seed],
58
+ );
59
+
60
+ useGameScheduledEffects({
61
+ clockRef,
62
+ definitionRef,
63
+ enabled: autoAdvanceTime,
64
+ inputRef,
65
+ runtimeKey,
66
+ scheduled: runtime.session.scheduled,
67
+ setRuntime,
68
+ });
69
+
70
+ return React.useMemo(() => ({ session: runtime.session, dispatch }), [dispatch, runtime.session]);
71
+ }
72
+
73
+ interface GameRuntimeResetArgs {
74
+ readonly clockRef: React.RefObject<number>;
75
+ readonly definitionRef: React.RefObject<GameProps['definition']>;
76
+ readonly inputRef: React.RefObject<GameInput>;
77
+ readonly runtimeKey: string;
78
+ readonly seed: number;
79
+ readonly setRuntime: React.Dispatch<React.SetStateAction<GameRuntimeState>>;
80
+ }
81
+
82
+ /*** Reset the transient session only when its explicit serializable runtime identity changes. */
83
+ function useGameRuntimeReset({
84
+ clockRef,
85
+ definitionRef,
86
+ inputRef,
87
+ runtimeKey,
88
+ seed,
89
+ setRuntime,
90
+ }: GameRuntimeResetArgs): void {
91
+ React.useEffect(() => {
92
+ clockRef.current = Date.now();
93
+ setRuntime((current) =>
94
+ current.key === runtimeKey
95
+ ? current
96
+ : createRuntimeState(
97
+ definitionRef.current,
98
+ inputRef.current,
99
+ seed,
100
+ runtimeKey,
101
+ current.revision + 1,
102
+ ),
103
+ );
104
+ }, [clockRef, definitionRef, inputRef, runtimeKey, seed, setRuntime]);
105
+ }
106
+
107
+ /*** Rebase elapsed-time tracking when automatic game-time advancement resumes. */
108
+ function useGameAutoAdvanceClock(enabled: boolean, clockRef: React.RefObject<number>): void {
109
+ const previousEnabledRef = React.useRef(enabled);
110
+
111
+ React.useEffect(() => {
112
+ if (enabled && !previousEnabledRef.current) {
113
+ clockRef.current = Date.now();
114
+ }
115
+ previousEnabledRef.current = enabled;
116
+ }, [clockRef, enabled]);
117
+ }
118
+
119
+ /*** Emit each committed runtime output once and clear the delivered queue. */
120
+ function useGameOutputEmitter(
121
+ runtime: GameRuntimeState,
122
+ outputRef: React.RefObject<GameProps['onOutput']>,
123
+ setRuntime: React.Dispatch<React.SetStateAction<GameRuntimeState>>,
124
+ ): void {
125
+ React.useEffect(() => {
126
+ if (runtime.outputs.length === 0) return;
127
+
128
+ setRuntime((current) =>
129
+ current.revision === runtime.revision ? { ...current, outputs: [] } : current,
130
+ );
131
+ emitGameOutputs(runtime.outputs, outputRef.current);
132
+ }, [outputRef, runtime.outputs, runtime.revision, setRuntime]);
133
+ }
134
+
135
+ interface ApplyRuntimeEventArgs {
136
+ readonly autoAdvanceTime: boolean;
137
+ readonly current: GameRuntimeState;
138
+ readonly definition: GameProps['definition'];
139
+ readonly elapsedMs: number;
140
+ readonly event: Parameters<typeof applyGameEvent>[2];
141
+ readonly input: GameInput;
142
+ readonly runtimeKey: string;
143
+ readonly seed: number;
144
+ }
145
+
146
+ /*** Apply elapsed time and one explicit game event against the matching local session. */
147
+ function applyRuntimeEvent(args: ApplyRuntimeEventArgs): GameRuntimeState {
148
+ const base =
149
+ args.current.key === args.runtimeKey
150
+ ? args.current
151
+ : createRuntimeState(
152
+ args.definition,
153
+ args.input,
154
+ args.seed,
155
+ args.runtimeKey,
156
+ args.current.revision,
157
+ );
158
+ const timed = args.autoAdvanceTime
159
+ ? advanceGameTime(args.definition, base.session, args.elapsedMs, args.input)
160
+ : { session: base.session, outputs: [] };
161
+ const result = applyGameEvent(args.definition, timed.session, args.event, args.input);
162
+ return {
163
+ key: args.runtimeKey,
164
+ session: result.session,
165
+ outputs: [...base.outputs, ...timed.outputs, ...result.outputs],
166
+ revision: args.current.revision + 1,
167
+ };
168
+ }
169
+
170
+ /*** Create one transient runtime state through the published Game owner API. */
171
+ function createRuntimeState(
172
+ definition: GameProps['definition'],
173
+ input: GameInput,
174
+ seed: number,
175
+ key: string,
176
+ revision: number,
177
+ ): GameRuntimeState {
178
+ const result = createGameSession(definition, { input, seed });
179
+ return { key, session: result.session, outputs: result.outputs, revision };
180
+ }
181
+
182
+ /*** Create one runtime identity from serializable definition/session initialization inputs. */
183
+ function createRuntimeKey(definitionId: string, resetKey: string, seed: number): string {
184
+ return `${definitionId}:${resetKey}:${seed}`;
185
+ }
186
+
187
+ /*** Emit runtime outputs through the ZORA event callback boundary. */
188
+ function emitGameOutputs(outputs: readonly GameOutput[], onOutput: GameProps['onOutput']): void {
189
+ if (onOutput === undefined) return;
190
+ outputs.forEach((output) => onOutput(output));
191
+ }
192
+
193
+ /*** Keep a stable ref object updated with the latest adapter input. */
194
+ function useLatestValue<TValue>(value: TValue): React.RefObject<TValue> {
195
+ const ref = React.useRef(value);
196
+ React.useEffect(() => {
197
+ ref.current = value;
198
+ }, [value]);
199
+ return ref;
200
+ }
@@ -0,0 +1,85 @@
1
+ import { advanceGameTime, type GameDefinition, type GameInput } from '@ankhorage/game';
2
+ import React from 'react';
3
+
4
+ import type { GameRuntimeState } from '../../../types/gameRuntime';
5
+
6
+ type SetGameRuntime = React.Dispatch<React.SetStateAction<GameRuntimeState>>;
7
+
8
+ /*** Advance the nearest scheduled game effects through one platform timer. */
9
+ export function useGameScheduledEffects({
10
+ clockRef,
11
+ definitionRef,
12
+ enabled,
13
+ inputRef,
14
+ runtimeKey,
15
+ scheduled,
16
+ setRuntime,
17
+ }: UseGameScheduledEffectsArgs): void {
18
+ React.useEffect(() => {
19
+ if (!enabled || scheduled.length === 0) return undefined;
20
+ const delayMs = resolveNextScheduledDelay(scheduled);
21
+
22
+ const timer = setTimeout(() => {
23
+ const now = Date.now();
24
+ const elapsedMs = Math.max(0, now - clockRef.current);
25
+ clockRef.current = now;
26
+ setRuntime((current) =>
27
+ advanceScheduledRuntime({
28
+ current,
29
+ definition: definitionRef.current,
30
+ elapsedMs,
31
+ input: inputRef.current,
32
+ runtimeKey,
33
+ }),
34
+ );
35
+ }, delayMs);
36
+
37
+ return () => clearTimeout(timer);
38
+ }, [clockRef, definitionRef, enabled, inputRef, runtimeKey, scheduled, setRuntime]);
39
+ }
40
+
41
+ interface UseGameScheduledEffectsArgs {
42
+ readonly clockRef: React.RefObject<number>;
43
+ readonly definitionRef: React.RefObject<GameDefinition>;
44
+ readonly enabled: boolean;
45
+ readonly inputRef: React.RefObject<GameInput>;
46
+ readonly runtimeKey: string;
47
+ readonly scheduled: GameRuntimeState['session']['scheduled'];
48
+ readonly setRuntime: SetGameRuntime;
49
+ }
50
+
51
+ interface AdvanceScheduledRuntimeArgs {
52
+ readonly current: GameRuntimeState;
53
+ readonly definition: GameDefinition;
54
+ readonly elapsedMs: number;
55
+ readonly input: GameInput;
56
+ readonly runtimeKey: string;
57
+ }
58
+
59
+ /*** Advance one matching runtime state while preserving sessions that have already reset. */
60
+ function advanceScheduledRuntime({
61
+ current,
62
+ definition,
63
+ elapsedMs,
64
+ input,
65
+ runtimeKey,
66
+ }: AdvanceScheduledRuntimeArgs): GameRuntimeState {
67
+ if (current.key !== runtimeKey) return current;
68
+ const result = advanceGameTime(definition, current.session, elapsedMs, input);
69
+ return {
70
+ key: runtimeKey,
71
+ session: result.session,
72
+ outputs: [...current.outputs, ...result.outputs],
73
+ revision: current.revision + 1,
74
+ };
75
+ }
76
+
77
+ /*** Resolve the nearest scheduled game consequence without owning domain timing rules. */
78
+ function resolveNextScheduledDelay(
79
+ scheduledEffects: GameRuntimeState['session']['scheduled'],
80
+ ): number {
81
+ return scheduledEffects.reduce(
82
+ (nearest, scheduled) => Math.min(nearest, scheduled.remainingMs),
83
+ Number.POSITIVE_INFINITY,
84
+ );
85
+ }