@ankhorage/zora 21.0.23 → 21.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +11 -0
- package/README.md +6 -2
- package/dist/features/authoring/allowedChildren.d.ts +5 -2
- package/dist/features/authoring/allowedChildren.d.ts.map +1 -1
- package/dist/features/authoring/allowedChildren.js +13 -2
- package/dist/features/authoring/allowedChildren.js.map +1 -1
- package/dist/features/authoring/componentMeta.d.ts.map +1 -1
- package/dist/features/authoring/componentMeta.js +21 -0
- package/dist/features/authoring/componentMeta.js.map +1 -1
- package/dist/features/authoring/constants.d.ts +3 -0
- package/dist/features/authoring/constants.d.ts.map +1 -1
- package/dist/features/authoring/constants.js +3 -0
- package/dist/features/authoring/constants.js.map +1 -1
- package/dist/features/card/cardMeta.d.ts +1 -1
- package/dist/features/card/cardMeta.d.ts.map +1 -1
- package/dist/features/card/cardMeta.js +7 -2
- package/dist/features/card/cardMeta.js.map +1 -1
- package/dist/features/chess/adapters/inbound/ChessBoard.d.ts +5 -0
- package/dist/features/chess/adapters/inbound/ChessBoard.d.ts.map +1 -0
- package/dist/features/chess/adapters/inbound/ChessBoard.js +119 -0
- package/dist/features/chess/adapters/inbound/ChessBoard.js.map +1 -0
- package/dist/features/chess/adapters/inbound/OpeningBook.d.ts +5 -0
- package/dist/features/chess/adapters/inbound/OpeningBook.d.ts.map +1 -0
- package/dist/features/chess/adapters/inbound/OpeningBook.js +94 -0
- package/dist/features/chess/adapters/inbound/OpeningBook.js.map +1 -0
- package/dist/features/chess/meta.d.ts +219 -0
- package/dist/features/chess/meta.d.ts.map +1 -0
- package/dist/features/chess/meta.js +165 -0
- package/dist/features/chess/meta.js.map +1 -0
- package/dist/features/chess/public.d.ts +12 -0
- package/dist/features/chess/public.d.ts.map +1 -0
- package/dist/features/chess/public.js +10 -0
- package/dist/features/chess/public.js.map +1 -0
- package/dist/features/chess/utils/chessSquares.d.ts +4 -0
- package/dist/features/chess/utils/chessSquares.d.ts.map +1 -0
- package/dist/features/chess/utils/chessSquares.js +3 -0
- package/dist/features/chess/utils/chessSquares.js.map +1 -0
- package/dist/features/chess/utils/createBoardSquares.d.ts +4 -0
- package/dist/features/chess/utils/createBoardSquares.d.ts.map +1 -0
- package/dist/features/chess/utils/createBoardSquares.js +9 -0
- package/dist/features/chess/utils/createBoardSquares.js.map +1 -0
- package/dist/features/chess/utils/createChessBoardColorScheme.d.ts +35 -0
- package/dist/features/chess/utils/createChessBoardColorScheme.d.ts.map +1 -0
- package/dist/features/chess/utils/createChessBoardColorScheme.js +26 -0
- package/dist/features/chess/utils/createChessBoardColorScheme.js.map +1 -0
- package/dist/features/chess/utils/createOpeningBookColorScheme.d.ts +11 -0
- package/dist/features/chess/utils/createOpeningBookColorScheme.d.ts.map +1 -0
- package/dist/features/chess/utils/createOpeningBookColorScheme.js +21 -0
- package/dist/features/chess/utils/createOpeningBookColorScheme.js.map +1 -0
- package/dist/features/chess/utils/getSquareFile.d.ts +4 -0
- package/dist/features/chess/utils/getSquareFile.d.ts.map +1 -0
- package/dist/features/chess/utils/getSquareFile.js +5 -0
- package/dist/features/chess/utils/getSquareFile.js.map +1 -0
- package/dist/features/chess/utils/getSquareRank.d.ts +4 -0
- package/dist/features/chess/utils/getSquareRank.d.ts.map +1 -0
- package/dist/features/chess/utils/getSquareRank.js +5 -0
- package/dist/features/chess/utils/getSquareRank.js.map +1 -0
- package/dist/features/chess/utils/isLightSquare.d.ts +4 -0
- package/dist/features/chess/utils/isLightSquare.d.ts.map +1 -0
- package/dist/features/chess/utils/isLightSquare.js +6 -0
- package/dist/features/chess/utils/isLightSquare.js.map +1 -0
- package/dist/features/game/adapters/inbound/Game.d.ts +5 -0
- package/dist/features/game/adapters/inbound/Game.d.ts.map +1 -0
- package/dist/features/game/adapters/inbound/Game.js +24 -0
- package/dist/features/game/adapters/inbound/Game.js.map +1 -0
- package/dist/features/game/adapters/inbound/GameEntity.d.ts +5 -0
- package/dist/features/game/adapters/inbound/GameEntity.d.ts.map +1 -0
- package/dist/features/game/adapters/inbound/GameEntity.js +29 -0
- package/dist/features/game/adapters/inbound/GameEntity.js.map +1 -0
- package/dist/features/game/adapters/inbound/GameField.d.ts +4 -0
- package/dist/features/game/adapters/inbound/GameField.d.ts.map +1 -0
- package/dist/features/game/adapters/inbound/GameField.js +32 -0
- package/dist/features/game/adapters/inbound/GameField.js.map +1 -0
- package/dist/features/game/adapters/inbound/GameInputZone.d.ts +4 -0
- package/dist/features/game/adapters/inbound/GameInputZone.d.ts.map +1 -0
- package/dist/features/game/adapters/inbound/GameInputZone.js +50 -0
- package/dist/features/game/adapters/inbound/GameInputZone.js.map +1 -0
- package/dist/features/game/adapters/inbound/GameMeasurementProbe.d.ts +4 -0
- package/dist/features/game/adapters/inbound/GameMeasurementProbe.d.ts.map +1 -0
- package/dist/features/game/adapters/inbound/GameMeasurementProbe.js +54 -0
- package/dist/features/game/adapters/inbound/GameMeasurementProbe.js.map +1 -0
- package/dist/features/game/adapters/inbound/GameOverlay.d.ts +4 -0
- package/dist/features/game/adapters/inbound/GameOverlay.d.ts.map +1 -0
- package/dist/features/game/adapters/inbound/GameOverlay.js +39 -0
- package/dist/features/game/adapters/inbound/GameOverlay.js.map +1 -0
- package/dist/features/game/adapters/inbound/createGameKeyboardEvent.d.ts +16 -0
- package/dist/features/game/adapters/inbound/createGameKeyboardEvent.d.ts.map +1 -0
- package/dist/features/game/adapters/inbound/createGameKeyboardEvent.js +16 -0
- package/dist/features/game/adapters/inbound/createGameKeyboardEvent.js.map +1 -0
- package/dist/features/game/adapters/inbound/createGameMeasurementEvent.d.ts +14 -0
- package/dist/features/game/adapters/inbound/createGameMeasurementEvent.d.ts.map +1 -0
- package/dist/features/game/adapters/inbound/createGameMeasurementEvent.js +25 -0
- package/dist/features/game/adapters/inbound/createGameMeasurementEvent.js.map +1 -0
- package/dist/features/game/adapters/inbound/createGamePointerEvent.d.ts +17 -0
- package/dist/features/game/adapters/inbound/createGamePointerEvent.d.ts.map +1 -0
- package/dist/features/game/adapters/inbound/createGamePointerEvent.js +20 -0
- package/dist/features/game/adapters/inbound/createGamePointerEvent.js.map +1 -0
- package/dist/features/game/adapters/inbound/measureGameEntity.d.ts +5 -0
- package/dist/features/game/adapters/inbound/measureGameEntity.d.ts.map +1 -0
- package/dist/features/game/adapters/inbound/measureGameEntity.js +22 -0
- package/dist/features/game/adapters/inbound/measureGameEntity.js.map +1 -0
- package/dist/features/game/adapters/inbound/useGameInputZoneResponder.d.ts +15 -0
- package/dist/features/game/adapters/inbound/useGameInputZoneResponder.d.ts.map +1 -0
- package/dist/features/game/adapters/inbound/useGameInputZoneResponder.js +67 -0
- package/dist/features/game/adapters/inbound/useGameInputZoneResponder.js.map +1 -0
- package/dist/features/game/composition/GameRuntimeContext.d.ts +5 -0
- package/dist/features/game/composition/GameRuntimeContext.d.ts.map +1 -0
- package/dist/features/game/composition/GameRuntimeContext.js +4 -0
- package/dist/features/game/composition/GameRuntimeContext.js.map +1 -0
- package/dist/features/game/composition/createGameBindingContext.d.ts +4 -0
- package/dist/features/game/composition/createGameBindingContext.d.ts.map +1 -0
- package/dist/features/game/composition/createGameBindingContext.js +10 -0
- package/dist/features/game/composition/createGameBindingContext.js.map +1 -0
- package/dist/features/game/composition/createGameMeasurementRegistry.d.ts +4 -0
- package/dist/features/game/composition/createGameMeasurementRegistry.d.ts.map +1 -0
- package/dist/features/game/composition/createGameMeasurementRegistry.js +15 -0
- package/dist/features/game/composition/createGameMeasurementRegistry.js.map +1 -0
- package/dist/features/game/composition/useGameRuntime.d.ts +5 -0
- package/dist/features/game/composition/useGameRuntime.d.ts.map +1 -0
- package/dist/features/game/composition/useGameRuntime.js +117 -0
- package/dist/features/game/composition/useGameRuntime.js.map +1 -0
- package/dist/features/game/composition/useGameScheduledEffects.d.ts +17 -0
- package/dist/features/game/composition/useGameScheduledEffects.d.ts.map +1 -0
- package/dist/features/game/composition/useGameScheduledEffects.js +40 -0
- package/dist/features/game/composition/useGameScheduledEffects.js.map +1 -0
- package/dist/features/game/meta/gameEntityMeta.d.ts +403 -0
- package/dist/features/game/meta/gameEntityMeta.d.ts.map +1 -0
- package/dist/features/game/meta/gameEntityMeta.js +224 -0
- package/dist/features/game/meta/gameEntityMeta.js.map +1 -0
- package/dist/features/game/meta/gameFieldMeta.d.ts +61 -0
- package/dist/features/game/meta/gameFieldMeta.d.ts.map +1 -0
- package/dist/features/game/meta/gameFieldMeta.js +48 -0
- package/dist/features/game/meta/gameFieldMeta.js.map +1 -0
- package/dist/features/game/meta/gameInputZoneMeta.d.ts +163 -0
- package/dist/features/game/meta/gameInputZoneMeta.d.ts.map +1 -0
- package/dist/features/game/meta/gameInputZoneMeta.js +138 -0
- package/dist/features/game/meta/gameInputZoneMeta.js.map +1 -0
- package/dist/features/game/meta/gameMeasurementProbeMeta.d.ts +112 -0
- package/dist/features/game/meta/gameMeasurementProbeMeta.d.ts.map +1 -0
- package/dist/features/game/meta/gameMeasurementProbeMeta.js +70 -0
- package/dist/features/game/meta/gameMeasurementProbeMeta.js.map +1 -0
- package/dist/features/game/meta/gameMeta.d.ts +130 -0
- package/dist/features/game/meta/gameMeta.d.ts.map +1 -0
- package/dist/features/game/meta/gameMeta.js +113 -0
- package/dist/features/game/meta/gameMeta.js.map +1 -0
- package/dist/features/game/meta/gameOverlayMeta.d.ts +55 -0
- package/dist/features/game/meta/gameOverlayMeta.d.ts.map +1 -0
- package/dist/features/game/meta/gameOverlayMeta.js +65 -0
- package/dist/features/game/meta/gameOverlayMeta.js.map +1 -0
- package/dist/features/game/public.d.ts +8 -0
- package/dist/features/game/public.d.ts.map +1 -0
- package/dist/features/game/public.js +7 -0
- package/dist/features/game/public.js.map +1 -0
- package/dist/features/game/utils/clampGamePercentage.d.ts +3 -0
- package/dist/features/game/utils/clampGamePercentage.d.ts.map +1 -0
- package/dist/features/game/utils/clampGamePercentage.js +5 -0
- package/dist/features/game/utils/clampGamePercentage.js.map +1 -0
- package/dist/features/game/utils/resolveGameEntityMotionPlan.d.ts +15 -0
- package/dist/features/game/utils/resolveGameEntityMotionPlan.d.ts.map +1 -0
- package/dist/features/game/utils/resolveGameEntityMotionPlan.js +31 -0
- package/dist/features/game/utils/resolveGameEntityMotionPlan.js.map +1 -0
- package/dist/features/game/utils/toGamePercentage.d.ts +3 -0
- package/dist/features/game/utils/toGamePercentage.d.ts.map +1 -0
- package/dist/features/game/utils/toGamePercentage.js +6 -0
- package/dist/features/game/utils/toGamePercentage.js.map +1 -0
- package/dist/features/game/utils/useAnimatedGameEntityValue.d.ts +5 -0
- package/dist/features/game/utils/useAnimatedGameEntityValue.d.ts.map +1 -0
- package/dist/features/game/utils/useAnimatedGameEntityValue.js +33 -0
- package/dist/features/game/utils/useAnimatedGameEntityValue.js.map +1 -0
- package/dist/features/game/utils/useGameEntityAnimatedStyle.d.ts +16 -0
- package/dist/features/game/utils/useGameEntityAnimatedStyle.d.ts.map +1 -0
- package/dist/features/game/utils/useGameEntityAnimatedStyle.js +52 -0
- package/dist/features/game/utils/useGameEntityAnimatedStyle.js.map +1 -0
- package/dist/features/game/utils/useGameEntityMeasurement.d.ts +5 -0
- package/dist/features/game/utils/useGameEntityMeasurement.d.ts.map +1 -0
- package/dist/features/game/utils/useGameEntityMeasurement.js +14 -0
- package/dist/features/game/utils/useGameEntityMeasurement.js.map +1 -0
- package/dist/features/game/utils/useGameEntityMotionProgress.d.ts +5 -0
- package/dist/features/game/utils/useGameEntityMotionProgress.d.ts.map +1 -0
- package/dist/features/game/utils/useGameEntityMotionProgress.js +87 -0
- package/dist/features/game/utils/useGameEntityMotionProgress.js.map +1 -0
- package/dist/features/game/utils/useGameReducedMotion.d.ts +3 -0
- package/dist/features/game/utils/useGameReducedMotion.d.ts.map +1 -0
- package/dist/features/game/utils/useGameReducedMotion.js +13 -0
- package/dist/features/game/utils/useGameReducedMotion.js.map +1 -0
- package/dist/features/layout/gridMeta.d.ts +1 -1
- package/dist/features/layout/gridMeta.d.ts.map +1 -1
- package/dist/features/layout/gridMeta.js +7 -2
- package/dist/features/layout/gridMeta.js.map +1 -1
- package/dist/features/layout/screenMeta.d.ts +1 -1
- package/dist/features/layout/viewMeta.d.ts +1 -1
- package/dist/features/layout/viewMeta.d.ts.map +1 -1
- package/dist/features/layout/viewMeta.js +6 -2
- package/dist/features/layout/viewMeta.js.map +1 -1
- package/dist/features/registry/ZORA_COMPONENT_REGISTRY.d.ts.map +1 -1
- package/dist/features/registry/ZORA_COMPONENT_REGISTRY.js +16 -0
- package/dist/features/registry/ZORA_COMPONENT_REGISTRY.js.map +1 -1
- package/dist/features/section/screenSectionMeta.d.ts +1 -1
- package/dist/features/tabletop/adapters/inbound/CardBack.d.ts +5 -0
- package/dist/features/tabletop/adapters/inbound/CardBack.d.ts.map +1 -0
- package/dist/features/tabletop/adapters/inbound/CardBack.js +47 -0
- package/dist/features/tabletop/adapters/inbound/CardBack.js.map +1 -0
- package/dist/features/tabletop/adapters/inbound/CardHand.d.ts +5 -0
- package/dist/features/tabletop/adapters/inbound/CardHand.d.ts.map +1 -0
- package/dist/features/tabletop/adapters/inbound/CardHand.js +28 -0
- package/dist/features/tabletop/adapters/inbound/CardHand.js.map +1 -0
- package/dist/features/tabletop/adapters/inbound/PlayingCard.d.ts +5 -0
- package/dist/features/tabletop/adapters/inbound/PlayingCard.d.ts.map +1 -0
- package/dist/features/tabletop/adapters/inbound/PlayingCard.js +64 -0
- package/dist/features/tabletop/adapters/inbound/PlayingCard.js.map +1 -0
- package/dist/features/tabletop/adapters/inbound/PokerTrainingTable.d.ts +5 -0
- package/dist/features/tabletop/adapters/inbound/PokerTrainingTable.d.ts.map +1 -0
- package/dist/features/tabletop/adapters/inbound/PokerTrainingTable.js +12 -0
- package/dist/features/tabletop/adapters/inbound/PokerTrainingTable.js.map +1 -0
- package/dist/features/tabletop/adapters/inbound/TabletopTable.d.ts +5 -0
- package/dist/features/tabletop/adapters/inbound/TabletopTable.d.ts.map +1 -0
- package/dist/features/tabletop/adapters/inbound/TabletopTable.js +206 -0
- package/dist/features/tabletop/adapters/inbound/TabletopTable.js.map +1 -0
- package/dist/features/tabletop/meta.d.ts +353 -0
- package/dist/features/tabletop/meta.d.ts.map +1 -0
- package/dist/features/tabletop/meta.js +252 -0
- package/dist/features/tabletop/meta.js.map +1 -0
- package/dist/features/tabletop/public.d.ts +10 -0
- package/dist/features/tabletop/public.d.ts.map +1 -0
- package/dist/features/tabletop/public.js +9 -0
- package/dist/features/tabletop/public.js.map +1 -0
- package/dist/features/tabletop/utils/createPokerTrainingTableState.d.ts +13 -0
- package/dist/features/tabletop/utils/createPokerTrainingTableState.d.ts.map +1 -0
- package/dist/features/tabletop/utils/createPokerTrainingTableState.js +112 -0
- package/dist/features/tabletop/utils/createPokerTrainingTableState.js.map +1 -0
- package/dist/features/tabletop/utils/createTabletopColorScheme.d.ts +36 -0
- package/dist/features/tabletop/utils/createTabletopColorScheme.d.ts.map +1 -0
- package/dist/features/tabletop/utils/createTabletopColorScheme.js +144 -0
- package/dist/features/tabletop/utils/createTabletopColorScheme.js.map +1 -0
- package/dist/features/tabletop/utils/createTabletopGameSeats.d.ts +13 -0
- package/dist/features/tabletop/utils/createTabletopGameSeats.d.ts.map +1 -0
- package/dist/features/tabletop/utils/createTabletopGameSeats.js +22 -0
- package/dist/features/tabletop/utils/createTabletopGameSeats.js.map +1 -0
- package/dist/features/tabletop/utils/getPlayingCardLabel.d.ts +4 -0
- package/dist/features/tabletop/utils/getPlayingCardLabel.d.ts.map +1 -0
- package/dist/features/tabletop/utils/getPlayingCardLabel.js +6 -0
- package/dist/features/tabletop/utils/getPlayingCardLabel.js.map +1 -0
- package/dist/features/tabletop/utils/getTabletopCardDimensions.d.ts +12 -0
- package/dist/features/tabletop/utils/getTabletopCardDimensions.d.ts.map +1 -0
- package/dist/features/tabletop/utils/getTabletopCardDimensions.js +35 -0
- package/dist/features/tabletop/utils/getTabletopCardDimensions.js.map +1 -0
- package/dist/features/tabletop/utils/getTabletopSeatPosition.d.ts +9 -0
- package/dist/features/tabletop/utils/getTabletopSeatPosition.d.ts.map +1 -0
- package/dist/features/tabletop/utils/getTabletopSeatPosition.js +88 -0
- package/dist/features/tabletop/utils/getTabletopSeatPosition.js.map +1 -0
- package/dist/index.d.ts +8 -0
- package/dist/index.d.ts.map +1 -1
- package/dist/index.js +4 -0
- package/dist/index.js.map +1 -1
- package/dist/types/chess.d.ts +83 -0
- package/dist/types/chess.d.ts.map +1 -0
- package/dist/types/chess.js +2 -0
- package/dist/types/chess.js.map +1 -0
- package/dist/types/gamePresentation.d.ts +94 -0
- package/dist/types/gamePresentation.d.ts.map +1 -0
- package/dist/types/gamePresentation.js +2 -0
- package/dist/types/gamePresentation.js.map +1 -0
- package/dist/types/gameRuntime.d.ts +29 -0
- package/dist/types/gameRuntime.d.ts.map +1 -0
- package/dist/types/gameRuntime.js +2 -0
- package/dist/types/gameRuntime.js.map +1 -0
- package/dist/types/tabletop.d.ts +129 -0
- package/dist/types/tabletop.d.ts.map +1 -0
- package/dist/types/tabletop.js +2 -0
- package/dist/types/tabletop.js.map +1 -0
- package/package.json +3 -1
- package/src/features/authoring/allowedChildren.ts +15 -2
- package/src/features/authoring/componentMeta.test.ts +93 -0
- package/src/features/authoring/componentMeta.ts +27 -0
- package/src/features/authoring/constants.ts +3 -0
- package/src/features/card/cardMeta.ts +12 -2
- package/src/features/chess/adapters/inbound/ChessBoard.tsx +169 -0
- package/src/features/chess/adapters/inbound/OpeningBook.tsx +131 -0
- package/src/features/chess/meta.ts +168 -0
- package/src/features/chess/public.test.tsx +165 -0
- package/src/features/chess/public.ts +27 -0
- package/src/features/chess/utils/chessSquares.ts +6 -0
- package/src/features/chess/utils/createBoardSquares.ts +13 -0
- package/src/features/chess/utils/createChessBoardColorScheme.ts +55 -0
- package/src/features/chess/utils/createOpeningBookColorScheme.ts +26 -0
- package/src/features/chess/utils/getSquareFile.ts +6 -0
- package/src/features/chess/utils/getSquareRank.ts +6 -0
- package/src/features/chess/utils/isLightSquare.ts +8 -0
- package/src/features/chessTabletopOwnership.test.ts +71 -0
- package/src/features/game/adapters/inbound/Game.tsx +43 -0
- package/src/features/game/adapters/inbound/GameEntity.tsx +44 -0
- package/src/features/game/adapters/inbound/GameField.tsx +52 -0
- package/src/features/game/adapters/inbound/GameInputZone.tsx +99 -0
- package/src/features/game/adapters/inbound/GameMeasurementProbe.tsx +83 -0
- package/src/features/game/adapters/inbound/GameOverlay.tsx +58 -0
- package/src/features/game/adapters/inbound/createGameKeyboardEvent.test.ts +51 -0
- package/src/features/game/adapters/inbound/createGameKeyboardEvent.ts +33 -0
- package/src/features/game/adapters/inbound/createGameMeasurementEvent.test.ts +56 -0
- package/src/features/game/adapters/inbound/createGameMeasurementEvent.ts +38 -0
- package/src/features/game/adapters/inbound/createGamePointerEvent.test.ts +56 -0
- package/src/features/game/adapters/inbound/createGamePointerEvent.ts +39 -0
- package/src/features/game/adapters/inbound/measureGameEntity.ts +28 -0
- package/src/features/game/adapters/inbound/useGameInputZoneResponder.ts +85 -0
- package/src/features/game/composition/GameRuntimeContext.ts +6 -0
- package/src/features/game/composition/createGameBindingContext.test.ts +66 -0
- package/src/features/game/composition/createGameBindingContext.ts +11 -0
- package/src/features/game/composition/createGameMeasurementRegistry.test.ts +35 -0
- package/src/features/game/composition/createGameMeasurementRegistry.ts +16 -0
- package/src/features/game/composition/useGameRuntime.test.tsx +173 -0
- package/src/features/game/composition/useGameRuntime.ts +200 -0
- package/src/features/game/composition/useGameScheduledEffects.ts +85 -0
- package/src/features/game/meta/gameEntityMeta.ts +226 -0
- package/src/features/game/meta/gameFieldMeta.ts +49 -0
- package/src/features/game/meta/gameInputZoneMeta.ts +140 -0
- package/src/features/game/meta/gameMeasurementProbeMeta.ts +72 -0
- package/src/features/game/meta/gameMeta.ts +115 -0
- package/src/features/game/meta/gameOverlayMeta.ts +66 -0
- package/src/features/game/public.test.tsx +64 -0
- package/src/features/game/public.ts +19 -0
- package/src/features/game/utils/clampGamePercentage.ts +4 -0
- package/src/features/game/utils/resolveGameEntityMotionPlan.test.ts +63 -0
- package/src/features/game/utils/resolveGameEntityMotionPlan.ts +53 -0
- package/src/features/game/utils/toGamePercentage.ts +6 -0
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+
enabled: enabled && interactionPolicy !== 'passive',
|
|
30
|
+
interactionPolicy,
|
|
31
|
+
continuous,
|
|
32
|
+
...(keyboardBindings === undefined ? {} : { keyboardBindings }),
|
|
33
|
+
});
|
|
34
|
+
const keyboardProps = createGameInputZoneKeyboardProps({
|
|
35
|
+
dispatchKeyboard,
|
|
36
|
+
enabled: enabled && interactionPolicy !== 'passive',
|
|
37
|
+
keyboardBindings,
|
|
38
|
+
});
|
|
39
|
+
|
|
40
|
+
return (
|
|
41
|
+
<View
|
|
42
|
+
{...keyboardProps}
|
|
43
|
+
{...(accessibilityLabel === undefined ? {} : { accessibilityLabel })}
|
|
44
|
+
{...(testID === undefined ? {} : { testID })}
|
|
45
|
+
{...(continuous
|
|
46
|
+
? { onResponderGrant: dispatchPointer, onResponderMove: dispatchPointer }
|
|
47
|
+
: { onResponderRelease: dispatchPointer })}
|
|
48
|
+
collapsable={false}
|
|
49
|
+
onLayout={handleLayout}
|
|
50
|
+
onStartShouldSetResponder={shouldSetResponder}
|
|
51
|
+
pointerEvents={enabled && interactionPolicy !== 'passive' ? 'auto' : 'none'}
|
|
52
|
+
style={createInputZoneStyle({ x, y, width, height, zIndex })}
|
|
53
|
+
/>
|
|
54
|
+
);
|
|
55
|
+
}
|
|
56
|
+
|
|
57
|
+
interface GameInputZoneKeyboardPropsInput {
|
|
58
|
+
readonly dispatchKeyboard: (event: { readonly key: string; preventDefault(): void }) => void;
|
|
59
|
+
readonly enabled: boolean;
|
|
60
|
+
readonly keyboardBindings: GameInputZoneProps['keyboardBindings'];
|
|
61
|
+
}
|
|
62
|
+
|
|
63
|
+
/*** Add a focusable web keyboard target only when the input zone owns key bindings. */
|
|
64
|
+
function createGameInputZoneKeyboardProps({
|
|
65
|
+
dispatchKeyboard,
|
|
66
|
+
enabled,
|
|
67
|
+
keyboardBindings,
|
|
68
|
+
}: GameInputZoneKeyboardPropsInput) {
|
|
69
|
+
if (Platform.OS !== 'web' || !enabled || keyboardBindings === undefined) return {};
|
|
70
|
+
if (keyboardBindings.length === 0) return {};
|
|
71
|
+
|
|
72
|
+
return { onKeyDown: dispatchKeyboard, tabIndex: 0 as const };
|
|
73
|
+
}
|
|
74
|
+
|
|
75
|
+
interface InputZoneStyleInput {
|
|
76
|
+
readonly x: number;
|
|
77
|
+
readonly y: number;
|
|
78
|
+
readonly width: number;
|
|
79
|
+
readonly height: number;
|
|
80
|
+
readonly zIndex: number;
|
|
81
|
+
}
|
|
82
|
+
|
|
83
|
+
/*** Convert field-relative input-zone props into one absolute React Native style. */
|
|
84
|
+
function createInputZoneStyle({ x, y, width, height, zIndex }: InputZoneStyleInput): ViewStyle {
|
|
85
|
+
return {
|
|
86
|
+
left: toGamePercentage(x),
|
|
87
|
+
top: toGamePercentage(y),
|
|
88
|
+
width: toGamePercentage(width),
|
|
89
|
+
height: toGamePercentage(height),
|
|
90
|
+
zIndex,
|
|
91
|
+
...styles.root,
|
|
92
|
+
};
|
|
93
|
+
}
|
|
94
|
+
|
|
95
|
+
const styles = StyleSheet.create({
|
|
96
|
+
root: {
|
|
97
|
+
position: 'absolute',
|
|
98
|
+
},
|
|
99
|
+
});
|
|
@@ -0,0 +1,83 @@
|
|
|
1
|
+
import React from 'react';
|
|
2
|
+
|
|
3
|
+
import type { GameMeasurementProbeProps } from '../../../../types/gamePresentation';
|
|
4
|
+
import type { GameRuntimeContextValue } from '../../../../types/gameRuntime';
|
|
5
|
+
import { GameRuntimeContext } from '../../composition/GameRuntimeContext';
|
|
6
|
+
import { createGameMeasurementEvent } from './createGameMeasurementEvent';
|
|
7
|
+
|
|
8
|
+
/*** Measure two registered game entities and dispatch only their raw rendered geometry. */
|
|
9
|
+
export function GameMeasurementProbe({
|
|
10
|
+
sourceId,
|
|
11
|
+
targetId,
|
|
12
|
+
eventType = 'game.measurement',
|
|
13
|
+
entityId,
|
|
14
|
+
delayMs = 0,
|
|
15
|
+
enabled = true,
|
|
16
|
+
interactionPolicy,
|
|
17
|
+
}: GameMeasurementProbeProps) {
|
|
18
|
+
const runtime = React.useContext(GameRuntimeContext);
|
|
19
|
+
if (runtime === null) throw new Error('GameMeasurementProbe must be rendered inside Game.');
|
|
20
|
+
|
|
21
|
+
React.useEffect(() => {
|
|
22
|
+
if (!enabled || interactionPolicy === 'passive' || runtime.interactionPolicy === 'passive')
|
|
23
|
+
return undefined;
|
|
24
|
+
|
|
25
|
+
const timer = setTimeout(
|
|
26
|
+
() => {
|
|
27
|
+
void dispatchGameMeasurement({
|
|
28
|
+
dispatch: runtime.dispatch,
|
|
29
|
+
measure: runtime.measure,
|
|
30
|
+
sourceId,
|
|
31
|
+
targetId,
|
|
32
|
+
eventType,
|
|
33
|
+
...(entityId === undefined ? {} : { entityId }),
|
|
34
|
+
});
|
|
35
|
+
},
|
|
36
|
+
Math.max(0, delayMs),
|
|
37
|
+
);
|
|
38
|
+
|
|
39
|
+
return () => clearTimeout(timer);
|
|
40
|
+
}, [
|
|
41
|
+
delayMs,
|
|
42
|
+
enabled,
|
|
43
|
+
interactionPolicy,
|
|
44
|
+
entityId,
|
|
45
|
+
eventType,
|
|
46
|
+
runtime.dispatch,
|
|
47
|
+
runtime.interactionPolicy,
|
|
48
|
+
runtime.measure,
|
|
49
|
+
sourceId,
|
|
50
|
+
targetId,
|
|
51
|
+
]);
|
|
52
|
+
|
|
53
|
+
return null;
|
|
54
|
+
}
|
|
55
|
+
|
|
56
|
+
interface DispatchGameMeasurementInput {
|
|
57
|
+
readonly dispatch: GameRuntimeContextValue['dispatch'];
|
|
58
|
+
readonly measure: GameRuntimeContextValue['measure'];
|
|
59
|
+
readonly sourceId: string;
|
|
60
|
+
readonly targetId: string;
|
|
61
|
+
readonly eventType: string;
|
|
62
|
+
readonly entityId?: string;
|
|
63
|
+
}
|
|
64
|
+
|
|
65
|
+
/*** Resolve both registered entity measurements before dispatching one Game event. */
|
|
66
|
+
async function dispatchGameMeasurement(input: DispatchGameMeasurementInput): Promise<void> {
|
|
67
|
+
const [source, target] = await Promise.all([
|
|
68
|
+
input.measure(input.sourceId),
|
|
69
|
+
input.measure(input.targetId),
|
|
70
|
+
]);
|
|
71
|
+
if (source === undefined || target === undefined) return;
|
|
72
|
+
|
|
73
|
+
input.dispatch(
|
|
74
|
+
createGameMeasurementEvent({
|
|
75
|
+
eventType: input.eventType,
|
|
76
|
+
...(input.entityId === undefined ? {} : { entityId: input.entityId }),
|
|
77
|
+
sourceId: input.sourceId,
|
|
78
|
+
targetId: input.targetId,
|
|
79
|
+
source,
|
|
80
|
+
target,
|
|
81
|
+
}),
|
|
82
|
+
);
|
|
83
|
+
}
|
|
@@ -0,0 +1,58 @@
|
|
|
1
|
+
import { StyleSheet, type ViewStyle } from 'react-native';
|
|
2
|
+
|
|
3
|
+
import type { GameOverlayPlacement, GameOverlayProps } from '../../../../types/gamePresentation';
|
|
4
|
+
import { View } from '../../../layout/public';
|
|
5
|
+
|
|
6
|
+
/*** Render an absolute game presentation layer for HUD, feedback, and phase content. */
|
|
7
|
+
export function GameOverlay({
|
|
8
|
+
children,
|
|
9
|
+
placement = 'fill',
|
|
10
|
+
blocking = false,
|
|
11
|
+
padding = 0,
|
|
12
|
+
accessibilityLabel,
|
|
13
|
+
interactionPolicy,
|
|
14
|
+
testID,
|
|
15
|
+
}: GameOverlayProps) {
|
|
16
|
+
return (
|
|
17
|
+
<View
|
|
18
|
+
{...(accessibilityLabel === undefined ? {} : { accessibilityLabel })}
|
|
19
|
+
{...(testID === undefined ? {} : { testID })}
|
|
20
|
+
pointerEvents={interactionPolicy === 'passive' ? 'none' : blocking ? 'auto' : 'box-none'}
|
|
21
|
+
style={[styles.root, resolvePlacementStyle(placement), { padding }]}
|
|
22
|
+
>
|
|
23
|
+
{children}
|
|
24
|
+
</View>
|
|
25
|
+
);
|
|
26
|
+
}
|
|
27
|
+
|
|
28
|
+
/*** Resolve overlay alignment without coupling layout to any game genre or rule. */
|
|
29
|
+
function resolvePlacementStyle(placement: GameOverlayPlacement): ViewStyle {
|
|
30
|
+
switch (placement) {
|
|
31
|
+
case 'center':
|
|
32
|
+
return { alignItems: 'center', justifyContent: 'center' };
|
|
33
|
+
case 'top':
|
|
34
|
+
return { alignItems: 'center', justifyContent: 'flex-start' };
|
|
35
|
+
case 'bottom':
|
|
36
|
+
return { alignItems: 'center', justifyContent: 'flex-end' };
|
|
37
|
+
case 'top-left':
|
|
38
|
+
return { alignItems: 'flex-start', justifyContent: 'flex-start' };
|
|
39
|
+
case 'top-right':
|
|
40
|
+
return { alignItems: 'flex-end', justifyContent: 'flex-start' };
|
|
41
|
+
case 'bottom-left':
|
|
42
|
+
return { alignItems: 'flex-start', justifyContent: 'flex-end' };
|
|
43
|
+
case 'bottom-right':
|
|
44
|
+
return { alignItems: 'flex-end', justifyContent: 'flex-end' };
|
|
45
|
+
case 'fill':
|
|
46
|
+
return {};
|
|
47
|
+
}
|
|
48
|
+
}
|
|
49
|
+
|
|
50
|
+
const styles = StyleSheet.create({
|
|
51
|
+
root: {
|
|
52
|
+
bottom: 0,
|
|
53
|
+
left: 0,
|
|
54
|
+
position: 'absolute',
|
|
55
|
+
right: 0,
|
|
56
|
+
top: 0,
|
|
57
|
+
},
|
|
58
|
+
});
|
|
@@ -0,0 +1,51 @@
|
|
|
1
|
+
import { describe, expect, test } from 'bun:test';
|
|
2
|
+
|
|
3
|
+
import { createGameKeyboardEvent } from './createGameKeyboardEvent';
|
|
4
|
+
|
|
5
|
+
describe('createGameKeyboardEvent', () => {
|
|
6
|
+
test('maps a configured key through fallback event and entity values', () => {
|
|
7
|
+
expect(
|
|
8
|
+
createGameKeyboardEvent({
|
|
9
|
+
bindings: [{ key: 'ArrowLeft', preventDefault: true }],
|
|
10
|
+
fallbackEventType: 'player.move',
|
|
11
|
+
fallbackEntityId: 'player',
|
|
12
|
+
key: 'ArrowLeft',
|
|
13
|
+
}),
|
|
14
|
+
).toEqual({
|
|
15
|
+
event: {
|
|
16
|
+
type: 'player.move',
|
|
17
|
+
entityId: 'player',
|
|
18
|
+
payload: { key: 'ArrowLeft' },
|
|
19
|
+
},
|
|
20
|
+
preventDefault: true,
|
|
21
|
+
});
|
|
22
|
+
});
|
|
23
|
+
|
|
24
|
+
test('allows one key binding to override the event target', () => {
|
|
25
|
+
expect(
|
|
26
|
+
createGameKeyboardEvent({
|
|
27
|
+
bindings: [{ key: ' ', eventType: 'player.action', entityId: 'actor' }],
|
|
28
|
+
fallbackEventType: 'player.move',
|
|
29
|
+
fallbackEntityId: 'player',
|
|
30
|
+
key: ' ',
|
|
31
|
+
}),
|
|
32
|
+
).toEqual({
|
|
33
|
+
event: {
|
|
34
|
+
type: 'player.action',
|
|
35
|
+
entityId: 'actor',
|
|
36
|
+
payload: { key: ' ' },
|
|
37
|
+
},
|
|
38
|
+
preventDefault: false,
|
|
39
|
+
});
|
|
40
|
+
});
|
|
41
|
+
|
|
42
|
+
test('ignores keys without a binding', () => {
|
|
43
|
+
expect(
|
|
44
|
+
createGameKeyboardEvent({
|
|
45
|
+
bindings: [{ key: 'ArrowLeft' }],
|
|
46
|
+
fallbackEventType: 'player.move',
|
|
47
|
+
key: 'ArrowRight',
|
|
48
|
+
}),
|
|
49
|
+
).toBeUndefined();
|
|
50
|
+
});
|
|
51
|
+
});
|
|
@@ -0,0 +1,33 @@
|
|
|
1
|
+
import type { GameEvent } from '@ankhorage/game';
|
|
2
|
+
|
|
3
|
+
import type { GameKeyboardBinding } from '../../../../types/gamePresentation';
|
|
4
|
+
|
|
5
|
+
interface CreateGameKeyboardEventInput {
|
|
6
|
+
readonly bindings: readonly GameKeyboardBinding[];
|
|
7
|
+
readonly fallbackEventType: string;
|
|
8
|
+
readonly fallbackEntityId?: string;
|
|
9
|
+
readonly key: string;
|
|
10
|
+
}
|
|
11
|
+
|
|
12
|
+
interface GameKeyboardEventResult {
|
|
13
|
+
readonly event: GameEvent;
|
|
14
|
+
readonly preventDefault: boolean;
|
|
15
|
+
}
|
|
16
|
+
|
|
17
|
+
/*** Map one configured keyboard key into a generic Game event. */
|
|
18
|
+
export function createGameKeyboardEvent(
|
|
19
|
+
input: CreateGameKeyboardEventInput,
|
|
20
|
+
): GameKeyboardEventResult | undefined {
|
|
21
|
+
const binding = input.bindings.find((candidate) => candidate.key === input.key);
|
|
22
|
+
if (binding === undefined) return undefined;
|
|
23
|
+
|
|
24
|
+
const entityId = binding.entityId ?? input.fallbackEntityId;
|
|
25
|
+
return {
|
|
26
|
+
event: {
|
|
27
|
+
type: binding.eventType ?? input.fallbackEventType,
|
|
28
|
+
...(entityId === undefined ? {} : { entityId }),
|
|
29
|
+
payload: { key: input.key },
|
|
30
|
+
},
|
|
31
|
+
preventDefault: binding.preventDefault ?? false,
|
|
32
|
+
};
|
|
33
|
+
}
|
|
@@ -0,0 +1,56 @@
|
|
|
1
|
+
import { describe, expect, test } from 'bun:test';
|
|
2
|
+
|
|
3
|
+
import type { GameMeasurementBounds } from '../../../../types/gameRuntime';
|
|
4
|
+
import { createGameMeasurementEvent } from './createGameMeasurementEvent';
|
|
5
|
+
|
|
6
|
+
const source: GameMeasurementBounds = {
|
|
7
|
+
left: 20,
|
|
8
|
+
right: 30,
|
|
9
|
+
top: 40,
|
|
10
|
+
bottom: 50,
|
|
11
|
+
width: 10,
|
|
12
|
+
height: 10,
|
|
13
|
+
};
|
|
14
|
+
|
|
15
|
+
const target: GameMeasurementBounds = {
|
|
16
|
+
left: 25,
|
|
17
|
+
right: 45,
|
|
18
|
+
top: 45,
|
|
19
|
+
bottom: 65,
|
|
20
|
+
width: 20,
|
|
21
|
+
height: 20,
|
|
22
|
+
};
|
|
23
|
+
|
|
24
|
+
describe('createGameMeasurementEvent', () => {
|
|
25
|
+
test('reports raw source and target bounds without deciding collision semantics', () => {
|
|
26
|
+
const event = createGameMeasurementEvent({
|
|
27
|
+
eventType: 'geometry.sample',
|
|
28
|
+
sourceId: 'projectile:1',
|
|
29
|
+
targetId: 'player',
|
|
30
|
+
source,
|
|
31
|
+
target,
|
|
32
|
+
});
|
|
33
|
+
|
|
34
|
+
expect(event.type).toBe('geometry.sample');
|
|
35
|
+
expect(event.entityId).toBe('projectile:1');
|
|
36
|
+
expect(event.payload).toEqual({
|
|
37
|
+
sourceId: 'projectile:1',
|
|
38
|
+
targetId: 'player',
|
|
39
|
+
source: { left: 20, right: 30, top: 40, bottom: 50, width: 10, height: 10 },
|
|
40
|
+
target: { left: 25, right: 45, top: 45, bottom: 65, width: 20, height: 20 },
|
|
41
|
+
});
|
|
42
|
+
});
|
|
43
|
+
|
|
44
|
+
test('allows the dispatched Game entity context to differ from the measured source id', () => {
|
|
45
|
+
expect(
|
|
46
|
+
createGameMeasurementEvent({
|
|
47
|
+
eventType: 'geometry.sample',
|
|
48
|
+
entityId: 'actor:1',
|
|
49
|
+
sourceId: 'visual:1',
|
|
50
|
+
targetId: 'player',
|
|
51
|
+
source,
|
|
52
|
+
target,
|
|
53
|
+
}).entityId,
|
|
54
|
+
).toBe('actor:1');
|
|
55
|
+
});
|
|
56
|
+
});
|
|
@@ -0,0 +1,38 @@
|
|
|
1
|
+
import type { GameEvent, GameRecord } from '@ankhorage/game';
|
|
2
|
+
|
|
3
|
+
import type { GameMeasurementBounds } from '../../../../types/gameRuntime';
|
|
4
|
+
|
|
5
|
+
/*** Create one raw geometry event without deciding collision semantics. */
|
|
6
|
+
export function createGameMeasurementEvent(input: CreateGameMeasurementEventInput): GameEvent {
|
|
7
|
+
return {
|
|
8
|
+
type: input.eventType,
|
|
9
|
+
entityId: input.entityId ?? input.sourceId,
|
|
10
|
+
payload: {
|
|
11
|
+
sourceId: input.sourceId,
|
|
12
|
+
targetId: input.targetId,
|
|
13
|
+
source: toGameMeasurementRecord(input.source),
|
|
14
|
+
target: toGameMeasurementRecord(input.target),
|
|
15
|
+
},
|
|
16
|
+
};
|
|
17
|
+
}
|
|
18
|
+
|
|
19
|
+
interface CreateGameMeasurementEventInput {
|
|
20
|
+
readonly eventType: string;
|
|
21
|
+
readonly entityId?: string;
|
|
22
|
+
readonly sourceId: string;
|
|
23
|
+
readonly targetId: string;
|
|
24
|
+
readonly source: GameMeasurementBounds;
|
|
25
|
+
readonly target: GameMeasurementBounds;
|
|
26
|
+
}
|
|
27
|
+
|
|
28
|
+
/*** Convert measured geometry into a serializable Game record. */
|
|
29
|
+
function toGameMeasurementRecord(bounds: GameMeasurementBounds): GameRecord {
|
|
30
|
+
return {
|
|
31
|
+
left: bounds.left,
|
|
32
|
+
right: bounds.right,
|
|
33
|
+
top: bounds.top,
|
|
34
|
+
bottom: bounds.bottom,
|
|
35
|
+
width: bounds.width,
|
|
36
|
+
height: bounds.height,
|
|
37
|
+
};
|
|
38
|
+
}
|
|
@@ -0,0 +1,56 @@
|
|
|
1
|
+
import { describe, expect, test } from 'bun:test';
|
|
2
|
+
|
|
3
|
+
import { createGamePointerEvent } from './createGamePointerEvent';
|
|
4
|
+
|
|
5
|
+
describe('createGamePointerEvent', () => {
|
|
6
|
+
test('maps zone-local pointer coordinates into field percentages', () => {
|
|
7
|
+
expect(
|
|
8
|
+
createGamePointerEvent({
|
|
9
|
+
eventType: 'player.move',
|
|
10
|
+
entityId: 'player',
|
|
11
|
+
localX: 100,
|
|
12
|
+
localY: 25,
|
|
13
|
+
measuredWidth: 200,
|
|
14
|
+
measuredHeight: 100,
|
|
15
|
+
zoneX: 10,
|
|
16
|
+
zoneY: 60,
|
|
17
|
+
zoneWidth: 80,
|
|
18
|
+
zoneHeight: 30,
|
|
19
|
+
}),
|
|
20
|
+
).toEqual({
|
|
21
|
+
type: 'player.move',
|
|
22
|
+
entityId: 'player',
|
|
23
|
+
payload: { x: 50, y: 67.5 },
|
|
24
|
+
});
|
|
25
|
+
});
|
|
26
|
+
|
|
27
|
+
test('clamps out-of-bounds native coordinates and rejects unmeasured zones', () => {
|
|
28
|
+
expect(
|
|
29
|
+
createGamePointerEvent({
|
|
30
|
+
eventType: 'pointer.move',
|
|
31
|
+
localX: 500,
|
|
32
|
+
localY: -20,
|
|
33
|
+
measuredWidth: 100,
|
|
34
|
+
measuredHeight: 100,
|
|
35
|
+
zoneX: 20,
|
|
36
|
+
zoneY: 20,
|
|
37
|
+
zoneWidth: 50,
|
|
38
|
+
zoneHeight: 50,
|
|
39
|
+
}),
|
|
40
|
+
).toEqual({ type: 'pointer.move', payload: { x: 70, y: 20 } });
|
|
41
|
+
|
|
42
|
+
expect(
|
|
43
|
+
createGamePointerEvent({
|
|
44
|
+
eventType: 'pointer.move',
|
|
45
|
+
localX: 0,
|
|
46
|
+
localY: 0,
|
|
47
|
+
measuredWidth: 0,
|
|
48
|
+
measuredHeight: 100,
|
|
49
|
+
zoneX: 0,
|
|
50
|
+
zoneY: 0,
|
|
51
|
+
zoneWidth: 100,
|
|
52
|
+
zoneHeight: 100,
|
|
53
|
+
}),
|
|
54
|
+
).toBeUndefined();
|
|
55
|
+
});
|
|
56
|
+
});
|
|
@@ -0,0 +1,39 @@
|
|
|
1
|
+
import type { GameEvent } from '@ankhorage/game';
|
|
2
|
+
|
|
3
|
+
import { clampGamePercentage } from '../../utils/clampGamePercentage';
|
|
4
|
+
|
|
5
|
+
interface GamePointerEventInput {
|
|
6
|
+
readonly eventType: string;
|
|
7
|
+
readonly entityId?: string;
|
|
8
|
+
readonly localX: number;
|
|
9
|
+
readonly localY: number;
|
|
10
|
+
readonly measuredWidth: number;
|
|
11
|
+
readonly measuredHeight: number;
|
|
12
|
+
readonly zoneX: number;
|
|
13
|
+
readonly zoneY: number;
|
|
14
|
+
readonly zoneWidth: number;
|
|
15
|
+
readonly zoneHeight: number;
|
|
16
|
+
}
|
|
17
|
+
|
|
18
|
+
/*** Normalize one measured pointer/touch position into a field-relative generic Game event. */
|
|
19
|
+
export function createGamePointerEvent(input: GamePointerEventInput): GameEvent | undefined {
|
|
20
|
+
if (
|
|
21
|
+
!Number.isFinite(input.measuredWidth) ||
|
|
22
|
+
!Number.isFinite(input.measuredHeight) ||
|
|
23
|
+
input.measuredWidth <= 0 ||
|
|
24
|
+
input.measuredHeight <= 0
|
|
25
|
+
) {
|
|
26
|
+
return undefined;
|
|
27
|
+
}
|
|
28
|
+
|
|
29
|
+
const localX = clampGamePercentage((input.localX / input.measuredWidth) * 100);
|
|
30
|
+
const localY = clampGamePercentage((input.localY / input.measuredHeight) * 100);
|
|
31
|
+
const x = clampGamePercentage(input.zoneX + (localX * input.zoneWidth) / 100);
|
|
32
|
+
const y = clampGamePercentage(input.zoneY + (localY * input.zoneHeight) / 100);
|
|
33
|
+
|
|
34
|
+
return {
|
|
35
|
+
type: input.eventType,
|
|
36
|
+
...(input.entityId === undefined ? {} : { entityId: input.entityId }),
|
|
37
|
+
payload: { x, y },
|
|
38
|
+
};
|
|
39
|
+
}
|
|
@@ -0,0 +1,28 @@
|
|
|
1
|
+
import type { View } from 'react-native';
|
|
2
|
+
|
|
3
|
+
import type { GameMeasurementBounds } from '../../../../types/gameRuntime';
|
|
4
|
+
|
|
5
|
+
/*** Measure one rendered React Native or React Native Web game entity in window coordinates. */
|
|
6
|
+
export function measureGameEntity(
|
|
7
|
+
element: View | null,
|
|
8
|
+
): Promise<GameMeasurementBounds | undefined> {
|
|
9
|
+
if (element === null) return Promise.resolve(undefined);
|
|
10
|
+
|
|
11
|
+
return new Promise((resolve) => {
|
|
12
|
+
element.measureInWindow((left, top, width, height) => {
|
|
13
|
+
if (![left, top, width, height].every(Number.isFinite) || width < 0 || height < 0) {
|
|
14
|
+
resolve(undefined);
|
|
15
|
+
return;
|
|
16
|
+
}
|
|
17
|
+
|
|
18
|
+
resolve({
|
|
19
|
+
left,
|
|
20
|
+
right: left + width,
|
|
21
|
+
top,
|
|
22
|
+
bottom: top + height,
|
|
23
|
+
width,
|
|
24
|
+
height,
|
|
25
|
+
});
|
|
26
|
+
});
|
|
27
|
+
});
|
|
28
|
+
}
|
|
@@ -0,0 +1,85 @@
|
|
|
1
|
+
import React from 'react';
|
|
2
|
+
import type { GestureResponderEvent, LayoutChangeEvent } from 'react-native';
|
|
3
|
+
|
|
4
|
+
import type { GameInputZoneProps } from '../../../../types/gamePresentation';
|
|
5
|
+
import { GameRuntimeContext } from '../../composition/GameRuntimeContext';
|
|
6
|
+
import { createGameKeyboardEvent } from './createGameKeyboardEvent';
|
|
7
|
+
import { createGamePointerEvent } from './createGamePointerEvent';
|
|
8
|
+
|
|
9
|
+
interface GameKeyboardInputEvent {
|
|
10
|
+
readonly key: string;
|
|
11
|
+
preventDefault(): void;
|
|
12
|
+
}
|
|
13
|
+
|
|
14
|
+
interface MeasuredSize {
|
|
15
|
+
readonly width: number;
|
|
16
|
+
readonly height: number;
|
|
17
|
+
}
|
|
18
|
+
|
|
19
|
+
/*** Own React Native responder measurement and event dispatch for one Game input zone. */
|
|
20
|
+
export function useGameInputZoneResponder(props: GameInputZoneProps) {
|
|
21
|
+
const runtime = React.useContext(GameRuntimeContext);
|
|
22
|
+
if (runtime === null) throw new Error('GameInputZone must be rendered inside Game.');
|
|
23
|
+
|
|
24
|
+
const measuredSizeRef = React.useRef<MeasuredSize>({ width: 0, height: 0 });
|
|
25
|
+
const handleLayout = React.useCallback((event: LayoutChangeEvent) => {
|
|
26
|
+
const { width, height } = event.nativeEvent.layout;
|
|
27
|
+
measuredSizeRef.current = { width, height };
|
|
28
|
+
}, []);
|
|
29
|
+
|
|
30
|
+
const dispatchPointer = React.useCallback(
|
|
31
|
+
(event: GestureResponderEvent) => {
|
|
32
|
+
if (runtime.interactionPolicy === 'passive' || props.interactionPolicy === 'passive') return;
|
|
33
|
+
const measured = measuredSizeRef.current;
|
|
34
|
+
const gameEvent = createGamePointerEvent({
|
|
35
|
+
eventType: props.eventType,
|
|
36
|
+
...(props.entityId === undefined ? {} : { entityId: props.entityId }),
|
|
37
|
+
localX: event.nativeEvent.locationX,
|
|
38
|
+
localY: event.nativeEvent.locationY,
|
|
39
|
+
measuredWidth: measured.width,
|
|
40
|
+
measuredHeight: measured.height,
|
|
41
|
+
zoneX: props.x ?? 0,
|
|
42
|
+
zoneY: props.y ?? 0,
|
|
43
|
+
zoneWidth: props.width ?? 100,
|
|
44
|
+
zoneHeight: props.height ?? 100,
|
|
45
|
+
});
|
|
46
|
+
if (gameEvent !== undefined) runtime.dispatch(gameEvent);
|
|
47
|
+
},
|
|
48
|
+
[
|
|
49
|
+
props.entityId,
|
|
50
|
+
props.eventType,
|
|
51
|
+
props.height,
|
|
52
|
+
props.interactionPolicy,
|
|
53
|
+
props.width,
|
|
54
|
+
props.x,
|
|
55
|
+
props.y,
|
|
56
|
+
runtime,
|
|
57
|
+
],
|
|
58
|
+
);
|
|
59
|
+
|
|
60
|
+
const dispatchKeyboard = React.useCallback(
|
|
61
|
+
(event: GameKeyboardInputEvent) => {
|
|
62
|
+
if (runtime.interactionPolicy === 'passive' || props.interactionPolicy === 'passive') return;
|
|
63
|
+
const result = createGameKeyboardEvent({
|
|
64
|
+
bindings: props.keyboardBindings ?? [],
|
|
65
|
+
fallbackEventType: props.eventType,
|
|
66
|
+
...(props.entityId === undefined ? {} : { fallbackEntityId: props.entityId }),
|
|
67
|
+
key: event.key,
|
|
68
|
+
});
|
|
69
|
+
if (result === undefined) return;
|
|
70
|
+
if (result.preventDefault) event.preventDefault();
|
|
71
|
+
runtime.dispatch(result.event);
|
|
72
|
+
},
|
|
73
|
+
[props.entityId, props.eventType, props.interactionPolicy, props.keyboardBindings, runtime],
|
|
74
|
+
);
|
|
75
|
+
|
|
76
|
+
return {
|
|
77
|
+
dispatchKeyboard,
|
|
78
|
+
dispatchPointer,
|
|
79
|
+
handleLayout,
|
|
80
|
+
shouldSetResponder: () =>
|
|
81
|
+
(props.enabled ?? true) &&
|
|
82
|
+
props.interactionPolicy !== 'passive' &&
|
|
83
|
+
runtime.interactionPolicy !== 'passive',
|
|
84
|
+
};
|
|
85
|
+
}
|
|
@@ -0,0 +1,6 @@
|
|
|
1
|
+
import React from 'react';
|
|
2
|
+
|
|
3
|
+
import type { GameRuntimeContextValue } from '../../../types/gameRuntime';
|
|
4
|
+
|
|
5
|
+
/*** Provide the local transient game session and event dispatcher to presentation adapters. */
|
|
6
|
+
export const GameRuntimeContext = React.createContext<GameRuntimeContextValue | null>(null);
|