@ankhorage/zora 21.0.23 → 21.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (554) hide show
  1. package/CHANGELOG.md +11 -0
  2. package/README.md +6 -2
  3. package/dist/features/authoring/allowedChildren.d.ts +5 -2
  4. package/dist/features/authoring/allowedChildren.d.ts.map +1 -1
  5. package/dist/features/authoring/allowedChildren.js +13 -2
  6. package/dist/features/authoring/allowedChildren.js.map +1 -1
  7. package/dist/features/authoring/componentMeta.d.ts.map +1 -1
  8. package/dist/features/authoring/componentMeta.js +21 -0
  9. package/dist/features/authoring/componentMeta.js.map +1 -1
  10. package/dist/features/authoring/constants.d.ts +3 -0
  11. package/dist/features/authoring/constants.d.ts.map +1 -1
  12. package/dist/features/authoring/constants.js +3 -0
  13. package/dist/features/authoring/constants.js.map +1 -1
  14. package/dist/features/card/cardMeta.d.ts +1 -1
  15. package/dist/features/card/cardMeta.d.ts.map +1 -1
  16. package/dist/features/card/cardMeta.js +7 -2
  17. package/dist/features/card/cardMeta.js.map +1 -1
  18. package/dist/features/chess/adapters/inbound/ChessBoard.d.ts +5 -0
  19. package/dist/features/chess/adapters/inbound/ChessBoard.d.ts.map +1 -0
  20. package/dist/features/chess/adapters/inbound/ChessBoard.js +119 -0
  21. package/dist/features/chess/adapters/inbound/ChessBoard.js.map +1 -0
  22. package/dist/features/chess/adapters/inbound/OpeningBook.d.ts +5 -0
  23. package/dist/features/chess/adapters/inbound/OpeningBook.d.ts.map +1 -0
  24. package/dist/features/chess/adapters/inbound/OpeningBook.js +94 -0
  25. package/dist/features/chess/adapters/inbound/OpeningBook.js.map +1 -0
  26. package/dist/features/chess/meta.d.ts +219 -0
  27. package/dist/features/chess/meta.d.ts.map +1 -0
  28. package/dist/features/chess/meta.js +165 -0
  29. package/dist/features/chess/meta.js.map +1 -0
  30. package/dist/features/chess/public.d.ts +12 -0
  31. package/dist/features/chess/public.d.ts.map +1 -0
  32. package/dist/features/chess/public.js +10 -0
  33. package/dist/features/chess/public.js.map +1 -0
  34. package/dist/features/chess/utils/chessSquares.d.ts +4 -0
  35. package/dist/features/chess/utils/chessSquares.d.ts.map +1 -0
  36. package/dist/features/chess/utils/chessSquares.js +3 -0
  37. package/dist/features/chess/utils/chessSquares.js.map +1 -0
  38. package/dist/features/chess/utils/createBoardSquares.d.ts +4 -0
  39. package/dist/features/chess/utils/createBoardSquares.d.ts.map +1 -0
  40. package/dist/features/chess/utils/createBoardSquares.js +9 -0
  41. package/dist/features/chess/utils/createBoardSquares.js.map +1 -0
  42. package/dist/features/chess/utils/createChessBoardColorScheme.d.ts +35 -0
  43. package/dist/features/chess/utils/createChessBoardColorScheme.d.ts.map +1 -0
  44. package/dist/features/chess/utils/createChessBoardColorScheme.js +26 -0
  45. package/dist/features/chess/utils/createChessBoardColorScheme.js.map +1 -0
  46. package/dist/features/chess/utils/createOpeningBookColorScheme.d.ts +11 -0
  47. package/dist/features/chess/utils/createOpeningBookColorScheme.d.ts.map +1 -0
  48. package/dist/features/chess/utils/createOpeningBookColorScheme.js +21 -0
  49. package/dist/features/chess/utils/createOpeningBookColorScheme.js.map +1 -0
  50. package/dist/features/chess/utils/getSquareFile.d.ts +4 -0
  51. package/dist/features/chess/utils/getSquareFile.d.ts.map +1 -0
  52. package/dist/features/chess/utils/getSquareFile.js +5 -0
  53. package/dist/features/chess/utils/getSquareFile.js.map +1 -0
  54. package/dist/features/chess/utils/getSquareRank.d.ts +4 -0
  55. package/dist/features/chess/utils/getSquareRank.d.ts.map +1 -0
  56. package/dist/features/chess/utils/getSquareRank.js +5 -0
  57. package/dist/features/chess/utils/getSquareRank.js.map +1 -0
  58. package/dist/features/chess/utils/isLightSquare.d.ts +4 -0
  59. package/dist/features/chess/utils/isLightSquare.d.ts.map +1 -0
  60. package/dist/features/chess/utils/isLightSquare.js +6 -0
  61. package/dist/features/chess/utils/isLightSquare.js.map +1 -0
  62. package/dist/features/game/adapters/inbound/Game.d.ts +5 -0
  63. package/dist/features/game/adapters/inbound/Game.d.ts.map +1 -0
  64. package/dist/features/game/adapters/inbound/Game.js +24 -0
  65. package/dist/features/game/adapters/inbound/Game.js.map +1 -0
  66. package/dist/features/game/adapters/inbound/GameEntity.d.ts +5 -0
  67. package/dist/features/game/adapters/inbound/GameEntity.d.ts.map +1 -0
  68. package/dist/features/game/adapters/inbound/GameEntity.js +29 -0
  69. package/dist/features/game/adapters/inbound/GameEntity.js.map +1 -0
  70. package/dist/features/game/adapters/inbound/GameField.d.ts +4 -0
  71. package/dist/features/game/adapters/inbound/GameField.d.ts.map +1 -0
  72. package/dist/features/game/adapters/inbound/GameField.js +32 -0
  73. package/dist/features/game/adapters/inbound/GameField.js.map +1 -0
  74. package/dist/features/game/adapters/inbound/GameInputZone.d.ts +4 -0
  75. package/dist/features/game/adapters/inbound/GameInputZone.d.ts.map +1 -0
  76. package/dist/features/game/adapters/inbound/GameInputZone.js +50 -0
  77. package/dist/features/game/adapters/inbound/GameInputZone.js.map +1 -0
  78. package/dist/features/game/adapters/inbound/GameMeasurementProbe.d.ts +4 -0
  79. package/dist/features/game/adapters/inbound/GameMeasurementProbe.d.ts.map +1 -0
  80. package/dist/features/game/adapters/inbound/GameMeasurementProbe.js +54 -0
  81. package/dist/features/game/adapters/inbound/GameMeasurementProbe.js.map +1 -0
  82. package/dist/features/game/adapters/inbound/GameOverlay.d.ts +4 -0
  83. package/dist/features/game/adapters/inbound/GameOverlay.d.ts.map +1 -0
  84. package/dist/features/game/adapters/inbound/GameOverlay.js +39 -0
  85. package/dist/features/game/adapters/inbound/GameOverlay.js.map +1 -0
  86. package/dist/features/game/adapters/inbound/createGameKeyboardEvent.d.ts +16 -0
  87. package/dist/features/game/adapters/inbound/createGameKeyboardEvent.d.ts.map +1 -0
  88. package/dist/features/game/adapters/inbound/createGameKeyboardEvent.js +16 -0
  89. package/dist/features/game/adapters/inbound/createGameKeyboardEvent.js.map +1 -0
  90. package/dist/features/game/adapters/inbound/createGameMeasurementEvent.d.ts +14 -0
  91. package/dist/features/game/adapters/inbound/createGameMeasurementEvent.d.ts.map +1 -0
  92. package/dist/features/game/adapters/inbound/createGameMeasurementEvent.js +25 -0
  93. package/dist/features/game/adapters/inbound/createGameMeasurementEvent.js.map +1 -0
  94. package/dist/features/game/adapters/inbound/createGamePointerEvent.d.ts +17 -0
  95. package/dist/features/game/adapters/inbound/createGamePointerEvent.d.ts.map +1 -0
  96. package/dist/features/game/adapters/inbound/createGamePointerEvent.js +20 -0
  97. package/dist/features/game/adapters/inbound/createGamePointerEvent.js.map +1 -0
  98. package/dist/features/game/adapters/inbound/measureGameEntity.d.ts +5 -0
  99. package/dist/features/game/adapters/inbound/measureGameEntity.d.ts.map +1 -0
  100. package/dist/features/game/adapters/inbound/measureGameEntity.js +22 -0
  101. package/dist/features/game/adapters/inbound/measureGameEntity.js.map +1 -0
  102. package/dist/features/game/adapters/inbound/useGameInputZoneResponder.d.ts +15 -0
  103. package/dist/features/game/adapters/inbound/useGameInputZoneResponder.d.ts.map +1 -0
  104. package/dist/features/game/adapters/inbound/useGameInputZoneResponder.js +67 -0
  105. package/dist/features/game/adapters/inbound/useGameInputZoneResponder.js.map +1 -0
  106. package/dist/features/game/composition/GameRuntimeContext.d.ts +5 -0
  107. package/dist/features/game/composition/GameRuntimeContext.d.ts.map +1 -0
  108. package/dist/features/game/composition/GameRuntimeContext.js +4 -0
  109. package/dist/features/game/composition/GameRuntimeContext.js.map +1 -0
  110. package/dist/features/game/composition/createGameBindingContext.d.ts +4 -0
  111. package/dist/features/game/composition/createGameBindingContext.d.ts.map +1 -0
  112. package/dist/features/game/composition/createGameBindingContext.js +10 -0
  113. package/dist/features/game/composition/createGameBindingContext.js.map +1 -0
  114. package/dist/features/game/composition/createGameMeasurementRegistry.d.ts +4 -0
  115. package/dist/features/game/composition/createGameMeasurementRegistry.d.ts.map +1 -0
  116. package/dist/features/game/composition/createGameMeasurementRegistry.js +15 -0
  117. package/dist/features/game/composition/createGameMeasurementRegistry.js.map +1 -0
  118. package/dist/features/game/composition/useGameRuntime.d.ts +5 -0
  119. package/dist/features/game/composition/useGameRuntime.d.ts.map +1 -0
  120. package/dist/features/game/composition/useGameRuntime.js +117 -0
  121. package/dist/features/game/composition/useGameRuntime.js.map +1 -0
  122. package/dist/features/game/composition/useGameScheduledEffects.d.ts +17 -0
  123. package/dist/features/game/composition/useGameScheduledEffects.d.ts.map +1 -0
  124. package/dist/features/game/composition/useGameScheduledEffects.js +40 -0
  125. package/dist/features/game/composition/useGameScheduledEffects.js.map +1 -0
  126. package/dist/features/game/meta/gameEntityMeta.d.ts +403 -0
  127. package/dist/features/game/meta/gameEntityMeta.d.ts.map +1 -0
  128. package/dist/features/game/meta/gameEntityMeta.js +224 -0
  129. package/dist/features/game/meta/gameEntityMeta.js.map +1 -0
  130. package/dist/features/game/meta/gameFieldMeta.d.ts +61 -0
  131. package/dist/features/game/meta/gameFieldMeta.d.ts.map +1 -0
  132. package/dist/features/game/meta/gameFieldMeta.js +48 -0
  133. package/dist/features/game/meta/gameFieldMeta.js.map +1 -0
  134. package/dist/features/game/meta/gameInputZoneMeta.d.ts +163 -0
  135. package/dist/features/game/meta/gameInputZoneMeta.d.ts.map +1 -0
  136. package/dist/features/game/meta/gameInputZoneMeta.js +138 -0
  137. package/dist/features/game/meta/gameInputZoneMeta.js.map +1 -0
  138. package/dist/features/game/meta/gameMeasurementProbeMeta.d.ts +112 -0
  139. package/dist/features/game/meta/gameMeasurementProbeMeta.d.ts.map +1 -0
  140. package/dist/features/game/meta/gameMeasurementProbeMeta.js +70 -0
  141. package/dist/features/game/meta/gameMeasurementProbeMeta.js.map +1 -0
  142. package/dist/features/game/meta/gameMeta.d.ts +130 -0
  143. package/dist/features/game/meta/gameMeta.d.ts.map +1 -0
  144. package/dist/features/game/meta/gameMeta.js +113 -0
  145. package/dist/features/game/meta/gameMeta.js.map +1 -0
  146. package/dist/features/game/meta/gameOverlayMeta.d.ts +55 -0
  147. package/dist/features/game/meta/gameOverlayMeta.d.ts.map +1 -0
  148. package/dist/features/game/meta/gameOverlayMeta.js +65 -0
  149. package/dist/features/game/meta/gameOverlayMeta.js.map +1 -0
  150. package/dist/features/game/public.d.ts +8 -0
  151. package/dist/features/game/public.d.ts.map +1 -0
  152. package/dist/features/game/public.js +7 -0
  153. package/dist/features/game/public.js.map +1 -0
  154. package/dist/features/game/utils/clampGamePercentage.d.ts +3 -0
  155. package/dist/features/game/utils/clampGamePercentage.d.ts.map +1 -0
  156. package/dist/features/game/utils/clampGamePercentage.js +5 -0
  157. package/dist/features/game/utils/clampGamePercentage.js.map +1 -0
  158. package/dist/features/game/utils/resolveGameEntityMotionPlan.d.ts +15 -0
  159. package/dist/features/game/utils/resolveGameEntityMotionPlan.d.ts.map +1 -0
  160. package/dist/features/game/utils/resolveGameEntityMotionPlan.js +31 -0
  161. package/dist/features/game/utils/resolveGameEntityMotionPlan.js.map +1 -0
  162. package/dist/features/game/utils/toGamePercentage.d.ts +3 -0
  163. package/dist/features/game/utils/toGamePercentage.d.ts.map +1 -0
  164. package/dist/features/game/utils/toGamePercentage.js +6 -0
  165. package/dist/features/game/utils/toGamePercentage.js.map +1 -0
  166. package/dist/features/game/utils/useAnimatedGameEntityValue.d.ts +5 -0
  167. package/dist/features/game/utils/useAnimatedGameEntityValue.d.ts.map +1 -0
  168. package/dist/features/game/utils/useAnimatedGameEntityValue.js +33 -0
  169. package/dist/features/game/utils/useAnimatedGameEntityValue.js.map +1 -0
  170. package/dist/features/game/utils/useGameEntityAnimatedStyle.d.ts +16 -0
  171. package/dist/features/game/utils/useGameEntityAnimatedStyle.d.ts.map +1 -0
  172. package/dist/features/game/utils/useGameEntityAnimatedStyle.js +52 -0
  173. package/dist/features/game/utils/useGameEntityAnimatedStyle.js.map +1 -0
  174. package/dist/features/game/utils/useGameEntityMeasurement.d.ts +5 -0
  175. package/dist/features/game/utils/useGameEntityMeasurement.d.ts.map +1 -0
  176. package/dist/features/game/utils/useGameEntityMeasurement.js +14 -0
  177. package/dist/features/game/utils/useGameEntityMeasurement.js.map +1 -0
  178. package/dist/features/game/utils/useGameEntityMotionProgress.d.ts +5 -0
  179. package/dist/features/game/utils/useGameEntityMotionProgress.d.ts.map +1 -0
  180. package/dist/features/game/utils/useGameEntityMotionProgress.js +87 -0
  181. package/dist/features/game/utils/useGameEntityMotionProgress.js.map +1 -0
  182. package/dist/features/game/utils/useGameReducedMotion.d.ts +3 -0
  183. package/dist/features/game/utils/useGameReducedMotion.d.ts.map +1 -0
  184. package/dist/features/game/utils/useGameReducedMotion.js +13 -0
  185. package/dist/features/game/utils/useGameReducedMotion.js.map +1 -0
  186. package/dist/features/layout/gridMeta.d.ts +1 -1
  187. package/dist/features/layout/gridMeta.d.ts.map +1 -1
  188. package/dist/features/layout/gridMeta.js +7 -2
  189. package/dist/features/layout/gridMeta.js.map +1 -1
  190. package/dist/features/layout/screenMeta.d.ts +1 -1
  191. package/dist/features/layout/viewMeta.d.ts +1 -1
  192. package/dist/features/layout/viewMeta.d.ts.map +1 -1
  193. package/dist/features/layout/viewMeta.js +6 -2
  194. package/dist/features/layout/viewMeta.js.map +1 -1
  195. package/dist/features/registry/ZORA_COMPONENT_REGISTRY.d.ts.map +1 -1
  196. package/dist/features/registry/ZORA_COMPONENT_REGISTRY.js +16 -0
  197. package/dist/features/registry/ZORA_COMPONENT_REGISTRY.js.map +1 -1
  198. package/dist/features/section/screenSectionMeta.d.ts +1 -1
  199. package/dist/features/tabletop/adapters/inbound/CardBack.d.ts +5 -0
  200. package/dist/features/tabletop/adapters/inbound/CardBack.d.ts.map +1 -0
  201. package/dist/features/tabletop/adapters/inbound/CardBack.js +47 -0
  202. package/dist/features/tabletop/adapters/inbound/CardBack.js.map +1 -0
  203. package/dist/features/tabletop/adapters/inbound/CardHand.d.ts +5 -0
  204. package/dist/features/tabletop/adapters/inbound/CardHand.d.ts.map +1 -0
  205. package/dist/features/tabletop/adapters/inbound/CardHand.js +28 -0
  206. package/dist/features/tabletop/adapters/inbound/CardHand.js.map +1 -0
  207. package/dist/features/tabletop/adapters/inbound/PlayingCard.d.ts +5 -0
  208. package/dist/features/tabletop/adapters/inbound/PlayingCard.d.ts.map +1 -0
  209. package/dist/features/tabletop/adapters/inbound/PlayingCard.js +64 -0
  210. package/dist/features/tabletop/adapters/inbound/PlayingCard.js.map +1 -0
  211. package/dist/features/tabletop/adapters/inbound/PokerTrainingTable.d.ts +5 -0
  212. package/dist/features/tabletop/adapters/inbound/PokerTrainingTable.d.ts.map +1 -0
  213. package/dist/features/tabletop/adapters/inbound/PokerTrainingTable.js +12 -0
  214. package/dist/features/tabletop/adapters/inbound/PokerTrainingTable.js.map +1 -0
  215. package/dist/features/tabletop/adapters/inbound/TabletopTable.d.ts +5 -0
  216. package/dist/features/tabletop/adapters/inbound/TabletopTable.d.ts.map +1 -0
  217. package/dist/features/tabletop/adapters/inbound/TabletopTable.js +206 -0
  218. package/dist/features/tabletop/adapters/inbound/TabletopTable.js.map +1 -0
  219. package/dist/features/tabletop/meta.d.ts +353 -0
  220. package/dist/features/tabletop/meta.d.ts.map +1 -0
  221. package/dist/features/tabletop/meta.js +252 -0
  222. package/dist/features/tabletop/meta.js.map +1 -0
  223. package/dist/features/tabletop/public.d.ts +10 -0
  224. package/dist/features/tabletop/public.d.ts.map +1 -0
  225. package/dist/features/tabletop/public.js +9 -0
  226. package/dist/features/tabletop/public.js.map +1 -0
  227. package/dist/features/tabletop/utils/createPokerTrainingTableState.d.ts +13 -0
  228. package/dist/features/tabletop/utils/createPokerTrainingTableState.d.ts.map +1 -0
  229. package/dist/features/tabletop/utils/createPokerTrainingTableState.js +112 -0
  230. package/dist/features/tabletop/utils/createPokerTrainingTableState.js.map +1 -0
  231. package/dist/features/tabletop/utils/createTabletopColorScheme.d.ts +36 -0
  232. package/dist/features/tabletop/utils/createTabletopColorScheme.d.ts.map +1 -0
  233. package/dist/features/tabletop/utils/createTabletopColorScheme.js +144 -0
  234. package/dist/features/tabletop/utils/createTabletopColorScheme.js.map +1 -0
  235. package/dist/features/tabletop/utils/createTabletopGameSeats.d.ts +13 -0
  236. package/dist/features/tabletop/utils/createTabletopGameSeats.d.ts.map +1 -0
  237. package/dist/features/tabletop/utils/createTabletopGameSeats.js +22 -0
  238. package/dist/features/tabletop/utils/createTabletopGameSeats.js.map +1 -0
  239. package/dist/features/tabletop/utils/getPlayingCardLabel.d.ts +4 -0
  240. package/dist/features/tabletop/utils/getPlayingCardLabel.d.ts.map +1 -0
  241. package/dist/features/tabletop/utils/getPlayingCardLabel.js +6 -0
  242. package/dist/features/tabletop/utils/getPlayingCardLabel.js.map +1 -0
  243. package/dist/features/tabletop/utils/getTabletopCardDimensions.d.ts +12 -0
  244. package/dist/features/tabletop/utils/getTabletopCardDimensions.d.ts.map +1 -0
  245. package/dist/features/tabletop/utils/getTabletopCardDimensions.js +35 -0
  246. package/dist/features/tabletop/utils/getTabletopCardDimensions.js.map +1 -0
  247. package/dist/features/tabletop/utils/getTabletopSeatPosition.d.ts +9 -0
  248. package/dist/features/tabletop/utils/getTabletopSeatPosition.d.ts.map +1 -0
  249. package/dist/features/tabletop/utils/getTabletopSeatPosition.js +88 -0
  250. package/dist/features/tabletop/utils/getTabletopSeatPosition.js.map +1 -0
  251. package/dist/index.d.ts +8 -0
  252. package/dist/index.d.ts.map +1 -1
  253. package/dist/index.js +4 -0
  254. package/dist/index.js.map +1 -1
  255. package/dist/types/chess.d.ts +83 -0
  256. package/dist/types/chess.d.ts.map +1 -0
  257. package/dist/types/chess.js +2 -0
  258. package/dist/types/chess.js.map +1 -0
  259. package/dist/types/gamePresentation.d.ts +94 -0
  260. package/dist/types/gamePresentation.d.ts.map +1 -0
  261. package/dist/types/gamePresentation.js +2 -0
  262. package/dist/types/gamePresentation.js.map +1 -0
  263. package/dist/types/gameRuntime.d.ts +29 -0
  264. package/dist/types/gameRuntime.d.ts.map +1 -0
  265. package/dist/types/gameRuntime.js +2 -0
  266. package/dist/types/gameRuntime.js.map +1 -0
  267. package/dist/types/tabletop.d.ts +129 -0
  268. package/dist/types/tabletop.d.ts.map +1 -0
  269. package/dist/types/tabletop.js +2 -0
  270. package/dist/types/tabletop.js.map +1 -0
  271. package/package.json +3 -1
  272. package/src/features/authoring/allowedChildren.ts +15 -2
  273. package/src/features/authoring/componentMeta.test.ts +93 -0
  274. package/src/features/authoring/componentMeta.ts +27 -0
  275. package/src/features/authoring/constants.ts +3 -0
  276. package/src/features/card/cardMeta.ts +12 -2
  277. package/src/features/chess/adapters/inbound/ChessBoard.tsx +169 -0
  278. package/src/features/chess/adapters/inbound/OpeningBook.tsx +131 -0
  279. package/src/features/chess/meta.ts +168 -0
  280. package/src/features/chess/public.test.tsx +165 -0
  281. package/src/features/chess/public.ts +27 -0
  282. package/src/features/chess/utils/chessSquares.ts +6 -0
  283. package/src/features/chess/utils/createBoardSquares.ts +13 -0
  284. package/src/features/chess/utils/createChessBoardColorScheme.ts +55 -0
  285. package/src/features/chess/utils/createOpeningBookColorScheme.ts +26 -0
  286. package/src/features/chess/utils/getSquareFile.ts +6 -0
  287. package/src/features/chess/utils/getSquareRank.ts +6 -0
  288. package/src/features/chess/utils/isLightSquare.ts +8 -0
  289. package/src/features/chessTabletopOwnership.test.ts +71 -0
  290. package/src/features/game/adapters/inbound/Game.tsx +43 -0
  291. package/src/features/game/adapters/inbound/GameEntity.tsx +44 -0
  292. package/src/features/game/adapters/inbound/GameField.tsx +52 -0
  293. package/src/features/game/adapters/inbound/GameInputZone.tsx +99 -0
  294. package/src/features/game/adapters/inbound/GameMeasurementProbe.tsx +83 -0
  295. package/src/features/game/adapters/inbound/GameOverlay.tsx +58 -0
  296. package/src/features/game/adapters/inbound/createGameKeyboardEvent.test.ts +51 -0
  297. package/src/features/game/adapters/inbound/createGameKeyboardEvent.ts +33 -0
  298. package/src/features/game/adapters/inbound/createGameMeasurementEvent.test.ts +56 -0
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+ import { StyleSheet } from 'react-native';
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+
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+ import type { GameFieldProps } from '../../../../types/gamePresentation';
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+ import { View } from '../../../layout/public';
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+
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+ /*** Render a bounded relative-positioning surface for game presentation content. */
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+ export function GameField({
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+ children,
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+ aspectRatio,
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+ minHeight = 320,
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+ fill = false,
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+ clip = true,
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+ accessibilityLabel,
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+ interactionPolicy,
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+ testID,
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+ }: GameFieldProps) {
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+ return (
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+ <View
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+ {...(accessibilityLabel === undefined ? {} : { accessibilityLabel })}
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+ {...(testID === undefined ? {} : { testID })}
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+ interactionPolicy={interactionPolicy}
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+ pointerEvents={interactionPolicy === 'passive' ? 'none' : 'auto'}
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+ style={[
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+ styles.root,
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+ clip ? styles.clipped : styles.overflowVisible,
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+ fill ? styles.fill : undefined,
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+ {
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+ ...(aspectRatio === undefined ? {} : { aspectRatio }),
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+ minHeight,
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+ },
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+ ]}
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+ >
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+ {children}
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+ </View>
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+ );
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+ }
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+
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+ const styles = StyleSheet.create({
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+ clipped: {
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+ overflow: 'hidden',
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+ },
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+ fill: {
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+ flex: 1,
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+ },
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+ overflowVisible: {
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+ overflow: 'visible',
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+ },
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+ root: {
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+ position: 'relative',
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+ width: '100%',
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+ },
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+ });
@@ -0,0 +1,99 @@
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+ import { Platform, StyleSheet, View, type ViewStyle } from 'react-native';
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+
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+ import type { GameInputZoneProps } from '../../../../types/gamePresentation';
4
+ import { toGamePercentage } from '../../utils/toGamePercentage';
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+ import { useGameInputZoneResponder } from './useGameInputZoneResponder';
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+
7
+ /*** Capture pointer/touch geometry and optional keyboard input as normalized generic Game events. */
8
+ export function GameInputZone({
9
+ x = 0,
10
+ y = 0,
11
+ width = 100,
12
+ height = 100,
13
+ zIndex = 0,
14
+ enabled = true,
15
+ continuous = true,
16
+ keyboardBindings,
17
+ accessibilityLabel,
18
+ interactionPolicy,
19
+ testID,
20
+ ...inputProps
21
+ }: GameInputZoneProps) {
22
+ const { dispatchKeyboard, dispatchPointer, handleLayout, shouldSetResponder } =
23
+ useGameInputZoneResponder({
24
+ ...inputProps,
25
+ x,
26
+ y,
27
+ width,
28
+ height,
29
+ enabled: enabled && interactionPolicy !== 'passive',
30
+ interactionPolicy,
31
+ continuous,
32
+ ...(keyboardBindings === undefined ? {} : { keyboardBindings }),
33
+ });
34
+ const keyboardProps = createGameInputZoneKeyboardProps({
35
+ dispatchKeyboard,
36
+ enabled: enabled && interactionPolicy !== 'passive',
37
+ keyboardBindings,
38
+ });
39
+
40
+ return (
41
+ <View
42
+ {...keyboardProps}
43
+ {...(accessibilityLabel === undefined ? {} : { accessibilityLabel })}
44
+ {...(testID === undefined ? {} : { testID })}
45
+ {...(continuous
46
+ ? { onResponderGrant: dispatchPointer, onResponderMove: dispatchPointer }
47
+ : { onResponderRelease: dispatchPointer })}
48
+ collapsable={false}
49
+ onLayout={handleLayout}
50
+ onStartShouldSetResponder={shouldSetResponder}
51
+ pointerEvents={enabled && interactionPolicy !== 'passive' ? 'auto' : 'none'}
52
+ style={createInputZoneStyle({ x, y, width, height, zIndex })}
53
+ />
54
+ );
55
+ }
56
+
57
+ interface GameInputZoneKeyboardPropsInput {
58
+ readonly dispatchKeyboard: (event: { readonly key: string; preventDefault(): void }) => void;
59
+ readonly enabled: boolean;
60
+ readonly keyboardBindings: GameInputZoneProps['keyboardBindings'];
61
+ }
62
+
63
+ /*** Add a focusable web keyboard target only when the input zone owns key bindings. */
64
+ function createGameInputZoneKeyboardProps({
65
+ dispatchKeyboard,
66
+ enabled,
67
+ keyboardBindings,
68
+ }: GameInputZoneKeyboardPropsInput) {
69
+ if (Platform.OS !== 'web' || !enabled || keyboardBindings === undefined) return {};
70
+ if (keyboardBindings.length === 0) return {};
71
+
72
+ return { onKeyDown: dispatchKeyboard, tabIndex: 0 as const };
73
+ }
74
+
75
+ interface InputZoneStyleInput {
76
+ readonly x: number;
77
+ readonly y: number;
78
+ readonly width: number;
79
+ readonly height: number;
80
+ readonly zIndex: number;
81
+ }
82
+
83
+ /*** Convert field-relative input-zone props into one absolute React Native style. */
84
+ function createInputZoneStyle({ x, y, width, height, zIndex }: InputZoneStyleInput): ViewStyle {
85
+ return {
86
+ left: toGamePercentage(x),
87
+ top: toGamePercentage(y),
88
+ width: toGamePercentage(width),
89
+ height: toGamePercentage(height),
90
+ zIndex,
91
+ ...styles.root,
92
+ };
93
+ }
94
+
95
+ const styles = StyleSheet.create({
96
+ root: {
97
+ position: 'absolute',
98
+ },
99
+ });
@@ -0,0 +1,83 @@
1
+ import React from 'react';
2
+
3
+ import type { GameMeasurementProbeProps } from '../../../../types/gamePresentation';
4
+ import type { GameRuntimeContextValue } from '../../../../types/gameRuntime';
5
+ import { GameRuntimeContext } from '../../composition/GameRuntimeContext';
6
+ import { createGameMeasurementEvent } from './createGameMeasurementEvent';
7
+
8
+ /*** Measure two registered game entities and dispatch only their raw rendered geometry. */
9
+ export function GameMeasurementProbe({
10
+ sourceId,
11
+ targetId,
12
+ eventType = 'game.measurement',
13
+ entityId,
14
+ delayMs = 0,
15
+ enabled = true,
16
+ interactionPolicy,
17
+ }: GameMeasurementProbeProps) {
18
+ const runtime = React.useContext(GameRuntimeContext);
19
+ if (runtime === null) throw new Error('GameMeasurementProbe must be rendered inside Game.');
20
+
21
+ React.useEffect(() => {
22
+ if (!enabled || interactionPolicy === 'passive' || runtime.interactionPolicy === 'passive')
23
+ return undefined;
24
+
25
+ const timer = setTimeout(
26
+ () => {
27
+ void dispatchGameMeasurement({
28
+ dispatch: runtime.dispatch,
29
+ measure: runtime.measure,
30
+ sourceId,
31
+ targetId,
32
+ eventType,
33
+ ...(entityId === undefined ? {} : { entityId }),
34
+ });
35
+ },
36
+ Math.max(0, delayMs),
37
+ );
38
+
39
+ return () => clearTimeout(timer);
40
+ }, [
41
+ delayMs,
42
+ enabled,
43
+ interactionPolicy,
44
+ entityId,
45
+ eventType,
46
+ runtime.dispatch,
47
+ runtime.interactionPolicy,
48
+ runtime.measure,
49
+ sourceId,
50
+ targetId,
51
+ ]);
52
+
53
+ return null;
54
+ }
55
+
56
+ interface DispatchGameMeasurementInput {
57
+ readonly dispatch: GameRuntimeContextValue['dispatch'];
58
+ readonly measure: GameRuntimeContextValue['measure'];
59
+ readonly sourceId: string;
60
+ readonly targetId: string;
61
+ readonly eventType: string;
62
+ readonly entityId?: string;
63
+ }
64
+
65
+ /*** Resolve both registered entity measurements before dispatching one Game event. */
66
+ async function dispatchGameMeasurement(input: DispatchGameMeasurementInput): Promise<void> {
67
+ const [source, target] = await Promise.all([
68
+ input.measure(input.sourceId),
69
+ input.measure(input.targetId),
70
+ ]);
71
+ if (source === undefined || target === undefined) return;
72
+
73
+ input.dispatch(
74
+ createGameMeasurementEvent({
75
+ eventType: input.eventType,
76
+ ...(input.entityId === undefined ? {} : { entityId: input.entityId }),
77
+ sourceId: input.sourceId,
78
+ targetId: input.targetId,
79
+ source,
80
+ target,
81
+ }),
82
+ );
83
+ }
@@ -0,0 +1,58 @@
1
+ import { StyleSheet, type ViewStyle } from 'react-native';
2
+
3
+ import type { GameOverlayPlacement, GameOverlayProps } from '../../../../types/gamePresentation';
4
+ import { View } from '../../../layout/public';
5
+
6
+ /*** Render an absolute game presentation layer for HUD, feedback, and phase content. */
7
+ export function GameOverlay({
8
+ children,
9
+ placement = 'fill',
10
+ blocking = false,
11
+ padding = 0,
12
+ accessibilityLabel,
13
+ interactionPolicy,
14
+ testID,
15
+ }: GameOverlayProps) {
16
+ return (
17
+ <View
18
+ {...(accessibilityLabel === undefined ? {} : { accessibilityLabel })}
19
+ {...(testID === undefined ? {} : { testID })}
20
+ pointerEvents={interactionPolicy === 'passive' ? 'none' : blocking ? 'auto' : 'box-none'}
21
+ style={[styles.root, resolvePlacementStyle(placement), { padding }]}
22
+ >
23
+ {children}
24
+ </View>
25
+ );
26
+ }
27
+
28
+ /*** Resolve overlay alignment without coupling layout to any game genre or rule. */
29
+ function resolvePlacementStyle(placement: GameOverlayPlacement): ViewStyle {
30
+ switch (placement) {
31
+ case 'center':
32
+ return { alignItems: 'center', justifyContent: 'center' };
33
+ case 'top':
34
+ return { alignItems: 'center', justifyContent: 'flex-start' };
35
+ case 'bottom':
36
+ return { alignItems: 'center', justifyContent: 'flex-end' };
37
+ case 'top-left':
38
+ return { alignItems: 'flex-start', justifyContent: 'flex-start' };
39
+ case 'top-right':
40
+ return { alignItems: 'flex-end', justifyContent: 'flex-start' };
41
+ case 'bottom-left':
42
+ return { alignItems: 'flex-start', justifyContent: 'flex-end' };
43
+ case 'bottom-right':
44
+ return { alignItems: 'flex-end', justifyContent: 'flex-end' };
45
+ case 'fill':
46
+ return {};
47
+ }
48
+ }
49
+
50
+ const styles = StyleSheet.create({
51
+ root: {
52
+ bottom: 0,
53
+ left: 0,
54
+ position: 'absolute',
55
+ right: 0,
56
+ top: 0,
57
+ },
58
+ });
@@ -0,0 +1,51 @@
1
+ import { describe, expect, test } from 'bun:test';
2
+
3
+ import { createGameKeyboardEvent } from './createGameKeyboardEvent';
4
+
5
+ describe('createGameKeyboardEvent', () => {
6
+ test('maps a configured key through fallback event and entity values', () => {
7
+ expect(
8
+ createGameKeyboardEvent({
9
+ bindings: [{ key: 'ArrowLeft', preventDefault: true }],
10
+ fallbackEventType: 'player.move',
11
+ fallbackEntityId: 'player',
12
+ key: 'ArrowLeft',
13
+ }),
14
+ ).toEqual({
15
+ event: {
16
+ type: 'player.move',
17
+ entityId: 'player',
18
+ payload: { key: 'ArrowLeft' },
19
+ },
20
+ preventDefault: true,
21
+ });
22
+ });
23
+
24
+ test('allows one key binding to override the event target', () => {
25
+ expect(
26
+ createGameKeyboardEvent({
27
+ bindings: [{ key: ' ', eventType: 'player.action', entityId: 'actor' }],
28
+ fallbackEventType: 'player.move',
29
+ fallbackEntityId: 'player',
30
+ key: ' ',
31
+ }),
32
+ ).toEqual({
33
+ event: {
34
+ type: 'player.action',
35
+ entityId: 'actor',
36
+ payload: { key: ' ' },
37
+ },
38
+ preventDefault: false,
39
+ });
40
+ });
41
+
42
+ test('ignores keys without a binding', () => {
43
+ expect(
44
+ createGameKeyboardEvent({
45
+ bindings: [{ key: 'ArrowLeft' }],
46
+ fallbackEventType: 'player.move',
47
+ key: 'ArrowRight',
48
+ }),
49
+ ).toBeUndefined();
50
+ });
51
+ });
@@ -0,0 +1,33 @@
1
+ import type { GameEvent } from '@ankhorage/game';
2
+
3
+ import type { GameKeyboardBinding } from '../../../../types/gamePresentation';
4
+
5
+ interface CreateGameKeyboardEventInput {
6
+ readonly bindings: readonly GameKeyboardBinding[];
7
+ readonly fallbackEventType: string;
8
+ readonly fallbackEntityId?: string;
9
+ readonly key: string;
10
+ }
11
+
12
+ interface GameKeyboardEventResult {
13
+ readonly event: GameEvent;
14
+ readonly preventDefault: boolean;
15
+ }
16
+
17
+ /*** Map one configured keyboard key into a generic Game event. */
18
+ export function createGameKeyboardEvent(
19
+ input: CreateGameKeyboardEventInput,
20
+ ): GameKeyboardEventResult | undefined {
21
+ const binding = input.bindings.find((candidate) => candidate.key === input.key);
22
+ if (binding === undefined) return undefined;
23
+
24
+ const entityId = binding.entityId ?? input.fallbackEntityId;
25
+ return {
26
+ event: {
27
+ type: binding.eventType ?? input.fallbackEventType,
28
+ ...(entityId === undefined ? {} : { entityId }),
29
+ payload: { key: input.key },
30
+ },
31
+ preventDefault: binding.preventDefault ?? false,
32
+ };
33
+ }
@@ -0,0 +1,56 @@
1
+ import { describe, expect, test } from 'bun:test';
2
+
3
+ import type { GameMeasurementBounds } from '../../../../types/gameRuntime';
4
+ import { createGameMeasurementEvent } from './createGameMeasurementEvent';
5
+
6
+ const source: GameMeasurementBounds = {
7
+ left: 20,
8
+ right: 30,
9
+ top: 40,
10
+ bottom: 50,
11
+ width: 10,
12
+ height: 10,
13
+ };
14
+
15
+ const target: GameMeasurementBounds = {
16
+ left: 25,
17
+ right: 45,
18
+ top: 45,
19
+ bottom: 65,
20
+ width: 20,
21
+ height: 20,
22
+ };
23
+
24
+ describe('createGameMeasurementEvent', () => {
25
+ test('reports raw source and target bounds without deciding collision semantics', () => {
26
+ const event = createGameMeasurementEvent({
27
+ eventType: 'geometry.sample',
28
+ sourceId: 'projectile:1',
29
+ targetId: 'player',
30
+ source,
31
+ target,
32
+ });
33
+
34
+ expect(event.type).toBe('geometry.sample');
35
+ expect(event.entityId).toBe('projectile:1');
36
+ expect(event.payload).toEqual({
37
+ sourceId: 'projectile:1',
38
+ targetId: 'player',
39
+ source: { left: 20, right: 30, top: 40, bottom: 50, width: 10, height: 10 },
40
+ target: { left: 25, right: 45, top: 45, bottom: 65, width: 20, height: 20 },
41
+ });
42
+ });
43
+
44
+ test('allows the dispatched Game entity context to differ from the measured source id', () => {
45
+ expect(
46
+ createGameMeasurementEvent({
47
+ eventType: 'geometry.sample',
48
+ entityId: 'actor:1',
49
+ sourceId: 'visual:1',
50
+ targetId: 'player',
51
+ source,
52
+ target,
53
+ }).entityId,
54
+ ).toBe('actor:1');
55
+ });
56
+ });
@@ -0,0 +1,38 @@
1
+ import type { GameEvent, GameRecord } from '@ankhorage/game';
2
+
3
+ import type { GameMeasurementBounds } from '../../../../types/gameRuntime';
4
+
5
+ /*** Create one raw geometry event without deciding collision semantics. */
6
+ export function createGameMeasurementEvent(input: CreateGameMeasurementEventInput): GameEvent {
7
+ return {
8
+ type: input.eventType,
9
+ entityId: input.entityId ?? input.sourceId,
10
+ payload: {
11
+ sourceId: input.sourceId,
12
+ targetId: input.targetId,
13
+ source: toGameMeasurementRecord(input.source),
14
+ target: toGameMeasurementRecord(input.target),
15
+ },
16
+ };
17
+ }
18
+
19
+ interface CreateGameMeasurementEventInput {
20
+ readonly eventType: string;
21
+ readonly entityId?: string;
22
+ readonly sourceId: string;
23
+ readonly targetId: string;
24
+ readonly source: GameMeasurementBounds;
25
+ readonly target: GameMeasurementBounds;
26
+ }
27
+
28
+ /*** Convert measured geometry into a serializable Game record. */
29
+ function toGameMeasurementRecord(bounds: GameMeasurementBounds): GameRecord {
30
+ return {
31
+ left: bounds.left,
32
+ right: bounds.right,
33
+ top: bounds.top,
34
+ bottom: bounds.bottom,
35
+ width: bounds.width,
36
+ height: bounds.height,
37
+ };
38
+ }
@@ -0,0 +1,56 @@
1
+ import { describe, expect, test } from 'bun:test';
2
+
3
+ import { createGamePointerEvent } from './createGamePointerEvent';
4
+
5
+ describe('createGamePointerEvent', () => {
6
+ test('maps zone-local pointer coordinates into field percentages', () => {
7
+ expect(
8
+ createGamePointerEvent({
9
+ eventType: 'player.move',
10
+ entityId: 'player',
11
+ localX: 100,
12
+ localY: 25,
13
+ measuredWidth: 200,
14
+ measuredHeight: 100,
15
+ zoneX: 10,
16
+ zoneY: 60,
17
+ zoneWidth: 80,
18
+ zoneHeight: 30,
19
+ }),
20
+ ).toEqual({
21
+ type: 'player.move',
22
+ entityId: 'player',
23
+ payload: { x: 50, y: 67.5 },
24
+ });
25
+ });
26
+
27
+ test('clamps out-of-bounds native coordinates and rejects unmeasured zones', () => {
28
+ expect(
29
+ createGamePointerEvent({
30
+ eventType: 'pointer.move',
31
+ localX: 500,
32
+ localY: -20,
33
+ measuredWidth: 100,
34
+ measuredHeight: 100,
35
+ zoneX: 20,
36
+ zoneY: 20,
37
+ zoneWidth: 50,
38
+ zoneHeight: 50,
39
+ }),
40
+ ).toEqual({ type: 'pointer.move', payload: { x: 70, y: 20 } });
41
+
42
+ expect(
43
+ createGamePointerEvent({
44
+ eventType: 'pointer.move',
45
+ localX: 0,
46
+ localY: 0,
47
+ measuredWidth: 0,
48
+ measuredHeight: 100,
49
+ zoneX: 0,
50
+ zoneY: 0,
51
+ zoneWidth: 100,
52
+ zoneHeight: 100,
53
+ }),
54
+ ).toBeUndefined();
55
+ });
56
+ });
@@ -0,0 +1,39 @@
1
+ import type { GameEvent } from '@ankhorage/game';
2
+
3
+ import { clampGamePercentage } from '../../utils/clampGamePercentage';
4
+
5
+ interface GamePointerEventInput {
6
+ readonly eventType: string;
7
+ readonly entityId?: string;
8
+ readonly localX: number;
9
+ readonly localY: number;
10
+ readonly measuredWidth: number;
11
+ readonly measuredHeight: number;
12
+ readonly zoneX: number;
13
+ readonly zoneY: number;
14
+ readonly zoneWidth: number;
15
+ readonly zoneHeight: number;
16
+ }
17
+
18
+ /*** Normalize one measured pointer/touch position into a field-relative generic Game event. */
19
+ export function createGamePointerEvent(input: GamePointerEventInput): GameEvent | undefined {
20
+ if (
21
+ !Number.isFinite(input.measuredWidth) ||
22
+ !Number.isFinite(input.measuredHeight) ||
23
+ input.measuredWidth <= 0 ||
24
+ input.measuredHeight <= 0
25
+ ) {
26
+ return undefined;
27
+ }
28
+
29
+ const localX = clampGamePercentage((input.localX / input.measuredWidth) * 100);
30
+ const localY = clampGamePercentage((input.localY / input.measuredHeight) * 100);
31
+ const x = clampGamePercentage(input.zoneX + (localX * input.zoneWidth) / 100);
32
+ const y = clampGamePercentage(input.zoneY + (localY * input.zoneHeight) / 100);
33
+
34
+ return {
35
+ type: input.eventType,
36
+ ...(input.entityId === undefined ? {} : { entityId: input.entityId }),
37
+ payload: { x, y },
38
+ };
39
+ }
@@ -0,0 +1,28 @@
1
+ import type { View } from 'react-native';
2
+
3
+ import type { GameMeasurementBounds } from '../../../../types/gameRuntime';
4
+
5
+ /*** Measure one rendered React Native or React Native Web game entity in window coordinates. */
6
+ export function measureGameEntity(
7
+ element: View | null,
8
+ ): Promise<GameMeasurementBounds | undefined> {
9
+ if (element === null) return Promise.resolve(undefined);
10
+
11
+ return new Promise((resolve) => {
12
+ element.measureInWindow((left, top, width, height) => {
13
+ if (![left, top, width, height].every(Number.isFinite) || width < 0 || height < 0) {
14
+ resolve(undefined);
15
+ return;
16
+ }
17
+
18
+ resolve({
19
+ left,
20
+ right: left + width,
21
+ top,
22
+ bottom: top + height,
23
+ width,
24
+ height,
25
+ });
26
+ });
27
+ });
28
+ }
@@ -0,0 +1,85 @@
1
+ import React from 'react';
2
+ import type { GestureResponderEvent, LayoutChangeEvent } from 'react-native';
3
+
4
+ import type { GameInputZoneProps } from '../../../../types/gamePresentation';
5
+ import { GameRuntimeContext } from '../../composition/GameRuntimeContext';
6
+ import { createGameKeyboardEvent } from './createGameKeyboardEvent';
7
+ import { createGamePointerEvent } from './createGamePointerEvent';
8
+
9
+ interface GameKeyboardInputEvent {
10
+ readonly key: string;
11
+ preventDefault(): void;
12
+ }
13
+
14
+ interface MeasuredSize {
15
+ readonly width: number;
16
+ readonly height: number;
17
+ }
18
+
19
+ /*** Own React Native responder measurement and event dispatch for one Game input zone. */
20
+ export function useGameInputZoneResponder(props: GameInputZoneProps) {
21
+ const runtime = React.useContext(GameRuntimeContext);
22
+ if (runtime === null) throw new Error('GameInputZone must be rendered inside Game.');
23
+
24
+ const measuredSizeRef = React.useRef<MeasuredSize>({ width: 0, height: 0 });
25
+ const handleLayout = React.useCallback((event: LayoutChangeEvent) => {
26
+ const { width, height } = event.nativeEvent.layout;
27
+ measuredSizeRef.current = { width, height };
28
+ }, []);
29
+
30
+ const dispatchPointer = React.useCallback(
31
+ (event: GestureResponderEvent) => {
32
+ if (runtime.interactionPolicy === 'passive' || props.interactionPolicy === 'passive') return;
33
+ const measured = measuredSizeRef.current;
34
+ const gameEvent = createGamePointerEvent({
35
+ eventType: props.eventType,
36
+ ...(props.entityId === undefined ? {} : { entityId: props.entityId }),
37
+ localX: event.nativeEvent.locationX,
38
+ localY: event.nativeEvent.locationY,
39
+ measuredWidth: measured.width,
40
+ measuredHeight: measured.height,
41
+ zoneX: props.x ?? 0,
42
+ zoneY: props.y ?? 0,
43
+ zoneWidth: props.width ?? 100,
44
+ zoneHeight: props.height ?? 100,
45
+ });
46
+ if (gameEvent !== undefined) runtime.dispatch(gameEvent);
47
+ },
48
+ [
49
+ props.entityId,
50
+ props.eventType,
51
+ props.height,
52
+ props.interactionPolicy,
53
+ props.width,
54
+ props.x,
55
+ props.y,
56
+ runtime,
57
+ ],
58
+ );
59
+
60
+ const dispatchKeyboard = React.useCallback(
61
+ (event: GameKeyboardInputEvent) => {
62
+ if (runtime.interactionPolicy === 'passive' || props.interactionPolicy === 'passive') return;
63
+ const result = createGameKeyboardEvent({
64
+ bindings: props.keyboardBindings ?? [],
65
+ fallbackEventType: props.eventType,
66
+ ...(props.entityId === undefined ? {} : { fallbackEntityId: props.entityId }),
67
+ key: event.key,
68
+ });
69
+ if (result === undefined) return;
70
+ if (result.preventDefault) event.preventDefault();
71
+ runtime.dispatch(result.event);
72
+ },
73
+ [props.entityId, props.eventType, props.interactionPolicy, props.keyboardBindings, runtime],
74
+ );
75
+
76
+ return {
77
+ dispatchKeyboard,
78
+ dispatchPointer,
79
+ handleLayout,
80
+ shouldSetResponder: () =>
81
+ (props.enabled ?? true) &&
82
+ props.interactionPolicy !== 'passive' &&
83
+ runtime.interactionPolicy !== 'passive',
84
+ };
85
+ }
@@ -0,0 +1,6 @@
1
+ import React from 'react';
2
+
3
+ import type { GameRuntimeContextValue } from '../../../types/gameRuntime';
4
+
5
+ /*** Provide the local transient game session and event dispatcher to presentation adapters. */
6
+ export const GameRuntimeContext = React.createContext<GameRuntimeContextValue | null>(null);