@angular/animations 12.2.7 → 13.0.0-next.10

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (92) hide show
  1. package/animations.d.ts +1 -1
  2. package/browser/browser.d.ts +9 -6
  3. package/browser/package.json +5 -5
  4. package/browser/testing/package.json +5 -5
  5. package/browser/testing/testing.d.ts +1 -1
  6. package/{esm2015/animations.js → esm2020/animations.mjs} +0 -0
  7. package/esm2020/browser/browser.mjs +5 -0
  8. package/{esm2015/browser/index.js → esm2020/browser/index.mjs} +0 -0
  9. package/{esm2015/browser/public_api.js → esm2020/browser/public_api.mjs} +0 -0
  10. package/{esm2015/browser/src/browser.js → esm2020/browser/src/browser.mjs} +0 -0
  11. package/{esm2015/browser/src/dsl/animation.js → esm2020/browser/src/dsl/animation.mjs} +0 -0
  12. package/{esm2015/browser/src/dsl/animation_ast.js → esm2020/browser/src/dsl/animation_ast.mjs} +0 -0
  13. package/{esm2015/browser/src/dsl/animation_ast_builder.js → esm2020/browser/src/dsl/animation_ast_builder.mjs} +0 -0
  14. package/{esm2015/browser/src/dsl/animation_dsl_visitor.js → esm2020/browser/src/dsl/animation_dsl_visitor.mjs} +0 -0
  15. package/{esm2015/browser/src/dsl/animation_timeline_builder.js → esm2020/browser/src/dsl/animation_timeline_builder.mjs} +0 -0
  16. package/{esm2015/browser/src/dsl/animation_timeline_instruction.js → esm2020/browser/src/dsl/animation_timeline_instruction.mjs} +0 -0
  17. package/{esm2015/browser/src/dsl/animation_transition_expr.js → esm2020/browser/src/dsl/animation_transition_expr.mjs} +0 -0
  18. package/esm2020/browser/src/dsl/animation_transition_factory.mjs +92 -0
  19. package/{esm2015/browser/src/dsl/animation_transition_instruction.js → esm2020/browser/src/dsl/animation_transition_instruction.mjs} +0 -0
  20. package/{esm2015/browser/src/dsl/animation_trigger.js → esm2020/browser/src/dsl/animation_trigger.mjs} +0 -0
  21. package/{esm2015/browser/src/dsl/element_instruction_map.js → esm2020/browser/src/dsl/element_instruction_map.mjs} +0 -0
  22. package/{esm2015/browser/src/dsl/style_normalization/animation_style_normalizer.js → esm2020/browser/src/dsl/style_normalization/animation_style_normalizer.mjs} +0 -0
  23. package/esm2020/browser/src/dsl/style_normalization/web_animations_style_normalizer.mjs +38 -0
  24. package/{esm2015/browser/src/private_export.js → esm2020/browser/src/private_export.mjs} +0 -0
  25. package/esm2020/browser/src/render/animation_driver.mjs +46 -0
  26. package/{esm2015/browser/src/render/animation_engine_instruction.js → esm2020/browser/src/render/animation_engine_instruction.mjs} +0 -0
  27. package/{esm2015/browser/src/render/animation_engine_next.js → esm2020/browser/src/render/animation_engine_next.mjs} +0 -0
  28. package/{esm2015/browser/src/render/css_keyframes/css_keyframes_driver.js → esm2020/browser/src/render/css_keyframes/css_keyframes_driver.mjs} +2 -3
  29. package/{esm2015/browser/src/render/css_keyframes/css_keyframes_player.js → esm2020/browser/src/render/css_keyframes/css_keyframes_player.mjs} +0 -0
  30. package/{esm2015/browser/src/render/css_keyframes/direct_style_player.js → esm2020/browser/src/render/css_keyframes/direct_style_player.mjs} +0 -0
  31. package/{esm2015/browser/src/render/css_keyframes/element_animation_style_handler.js → esm2020/browser/src/render/css_keyframes/element_animation_style_handler.mjs} +0 -0
  32. package/esm2020/browser/src/render/shared.mjs +221 -0
  33. package/{esm2015/browser/src/render/special_cased_styles.js → esm2020/browser/src/render/special_cased_styles.mjs} +0 -0
  34. package/{esm2015/browser/src/render/timeline_animation_engine.js → esm2020/browser/src/render/timeline_animation_engine.mjs} +0 -0
  35. package/{esm2015/browser/src/render/transition_animation_engine.js → esm2020/browser/src/render/transition_animation_engine.mjs} +2 -2
  36. package/{esm2015/browser/src/render/web_animations/dom_animation.js → esm2020/browser/src/render/web_animations/dom_animation.mjs} +0 -0
  37. package/{esm2015/browser/src/render/web_animations/web_animations_driver.js → esm2020/browser/src/render/web_animations/web_animations_driver.mjs} +0 -0
  38. package/{esm2015/browser/src/render/web_animations/web_animations_player.js → esm2020/browser/src/render/web_animations/web_animations_player.mjs} +0 -0
  39. package/{esm2015/browser/src/util.js → esm2020/browser/src/util.mjs} +0 -0
  40. package/{esm2015/browser/testing/index.js → esm2020/browser/testing/index.mjs} +0 -0
  41. package/{esm2015/browser/testing/public_api.js → esm2020/browser/testing/public_api.mjs} +0 -0
  42. package/{esm2015/browser/testing/src/mock_animation_driver.js → esm2020/browser/testing/src/mock_animation_driver.mjs} +0 -0
  43. package/{esm2015/browser/testing/src/testing.js → esm2020/browser/testing/src/testing.mjs} +0 -0
  44. package/{esm2015/browser/testing/testing.js → esm2020/browser/testing/testing.mjs} +0 -0
  45. package/{esm2015/index.js → esm2020/index.mjs} +0 -0
  46. package/{esm2015/public_api.js → esm2020/public_api.mjs} +0 -0
  47. package/{esm2015/src/animation_builder.js → esm2020/src/animation_builder.mjs} +0 -0
  48. package/{esm2015/src/animation_event.js → esm2020/src/animation_event.mjs} +0 -0
  49. package/{esm2015/src/animation_metadata.js → esm2020/src/animation_metadata.mjs} +0 -0
  50. package/{esm2015/src/animations.js → esm2020/src/animations.mjs} +0 -0
  51. package/{esm2015/src/players/animation_group_player.js → esm2020/src/players/animation_group_player.mjs} +0 -0
  52. package/{esm2015/src/players/animation_player.js → esm2020/src/players/animation_player.mjs} +0 -0
  53. package/{esm2015/src/private_export.js → esm2020/src/private_export.mjs} +0 -0
  54. package/{esm2015/src/util.js → esm2020/src/util.mjs} +0 -0
  55. package/{esm2015/src/version.js → esm2020/src/version.mjs} +1 -1
  56. package/fesm2015/{animations.js → animations.mjs} +2 -2
  57. package/fesm2015/animations.mjs.map +1 -0
  58. package/fesm2015/browser/{testing.js → testing.mjs} +2 -2
  59. package/fesm2015/browser/testing.mjs.map +1 -0
  60. package/fesm2015/{browser.js → browser.mjs} +15 -16
  61. package/fesm2015/browser.mjs.map +1 -0
  62. package/fesm2020/animations.mjs +1204 -0
  63. package/fesm2020/animations.mjs.map +1 -0
  64. package/fesm2020/browser/testing.mjs +150 -0
  65. package/fesm2020/browser/testing.mjs.map +1 -0
  66. package/fesm2020/browser.mjs +4693 -0
  67. package/fesm2020/browser.mjs.map +1 -0
  68. package/package.json +32 -8
  69. package/animations.metadata.json +0 -1
  70. package/browser/browser.metadata.json +0 -1
  71. package/browser/testing/testing.metadata.json +0 -1
  72. package/browser/testing.d.ts +0 -7
  73. package/browser/testing.metadata.json +0 -1
  74. package/browser.d.ts +0 -7
  75. package/browser.metadata.json +0 -1
  76. package/bundles/animations-browser-testing.umd.js +0 -477
  77. package/bundles/animations-browser-testing.umd.js.map +0 -1
  78. package/bundles/animations-browser.umd.js +0 -5172
  79. package/bundles/animations-browser.umd.js.map +0 -1
  80. package/bundles/animations.umd.js +0 -1252
  81. package/bundles/animations.umd.js.map +0 -1
  82. package/esm2015/animations.externs.js +0 -6
  83. package/esm2015/browser/browser.externs.js +0 -6
  84. package/esm2015/browser/browser.js +0 -6
  85. package/esm2015/browser/src/dsl/animation_transition_factory.js +0 -92
  86. package/esm2015/browser/src/dsl/style_normalization/web_animations_style_normalizer.js +0 -40
  87. package/esm2015/browser/src/render/animation_driver.js +0 -43
  88. package/esm2015/browser/src/render/shared.js +0 -225
  89. package/esm2015/browser/testing/testing.externs.js +0 -6
  90. package/fesm2015/animations.js.map +0 -1
  91. package/fesm2015/browser/testing.js.map +0 -1
  92. package/fesm2015/browser.js.map +0 -1
@@ -1,1252 +0,0 @@
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- /**
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- * @license Angular v12.2.7
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- * (c) 2010-2021 Google LLC. https://angular.io/
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- * License: MIT
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- */
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-
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- (function (global, factory) {
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- typeof exports === 'object' && typeof module !== 'undefined' ? factory(exports) :
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- typeof define === 'function' && define.amd ? define('@angular/animations', ['exports'], factory) :
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- (global = global || self, factory((global.ng = global.ng || {}, global.ng.animations = {})));
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- }(this, (function (exports) { 'use strict';
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-
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- /**
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- * An injectable service that produces an animation sequence programmatically within an
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- * Angular component or directive.
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- * Provided by the `BrowserAnimationsModule` or `NoopAnimationsModule`.
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- *
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- * @usageNotes
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- *
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- * To use this service, add it to your component or directive as a dependency.
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- * The service is instantiated along with your component.
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- *
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- * Apps do not typically need to create their own animation players, but if you
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- * do need to, follow these steps:
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- *
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- * 1. Use the `build()` method to create a programmatic animation using the
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- * `animate()` function. The method returns an `AnimationFactory` instance.
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- *
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- * 2. Use the factory object to create an `AnimationPlayer` and attach it to a DOM element.
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- *
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- * 3. Use the player object to control the animation programmatically.
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- *
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- * For example:
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- *
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- * ```ts
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- * // import the service from BrowserAnimationsModule
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- * import {AnimationBuilder} from '@angular/animations';
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- * // require the service as a dependency
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- * class MyCmp {
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- * constructor(private _builder: AnimationBuilder) {}
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- *
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- * makeAnimation(element: any) {
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- * // first define a reusable animation
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- * const myAnimation = this._builder.build([
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- * style({ width: 0 }),
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- * animate(1000, style({ width: '100px' }))
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- * ]);
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- *
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- * // use the returned factory object to create a player
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- * const player = myAnimation.create(element);
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- *
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- * player.play();
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- * }
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- * }
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- * ```
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- *
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- * @publicApi
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- */
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- var AnimationBuilder = /** @class */ (function () {
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- function AnimationBuilder() {
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- }
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- return AnimationBuilder;
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- }());
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- /**
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- * A factory object returned from the `AnimationBuilder`.`build()` method.
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- *
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- * @publicApi
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- */
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- var AnimationFactory = /** @class */ (function () {
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- function AnimationFactory() {
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- }
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- return AnimationFactory;
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- }());
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-
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- /**
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- * @license
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- * Copyright Google LLC All Rights Reserved.
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- *
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- * Use of this source code is governed by an MIT-style license that can be
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- * found in the LICENSE file at https://angular.io/license
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- */
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- /**
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- * Specifies automatic styling.
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- *
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- * @publicApi
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- */
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- var AUTO_STYLE = '*';
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- /**
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- * Creates a named animation trigger, containing a list of `state()`
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- * and `transition()` entries to be evaluated when the expression
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- * bound to the trigger changes.
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- *
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- * @param name An identifying string.
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- * @param definitions An animation definition object, containing an array of `state()`
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- * and `transition()` declarations.
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- *
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- * @return An object that encapsulates the trigger data.
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- *
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- * @usageNotes
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- * Define an animation trigger in the `animations` section of `@Component` metadata.
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- * In the template, reference the trigger by name and bind it to a trigger expression that
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- * evaluates to a defined animation state, using the following format:
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- *
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- * `[@triggerName]="expression"`
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- *
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- * Animation trigger bindings convert all values to strings, and then match the
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- * previous and current values against any linked transitions.
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- * Booleans can be specified as `1` or `true` and `0` or `false`.
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- *
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- * ### Usage Example
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- *
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- * The following example creates an animation trigger reference based on the provided
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- * name value.
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- * The provided animation value is expected to be an array consisting of state and
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- * transition declarations.
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- *
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- * ```typescript
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- * @Component({
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- * selector: "my-component",
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- * templateUrl: "my-component-tpl.html",
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- * animations: [
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- * trigger("myAnimationTrigger", [
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- * state(...),
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- * state(...),
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- * transition(...),
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- * transition(...)
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- * ])
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- * ]
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- * })
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- * class MyComponent {
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- * myStatusExp = "something";
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- * }
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- * ```
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- *
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- * The template associated with this component makes use of the defined trigger
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- * by binding to an element within its template code.
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- *
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- * ```html
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- * <!-- somewhere inside of my-component-tpl.html -->
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- * <div [@myAnimationTrigger]="myStatusExp">...</div>
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- * ```
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- *
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- * ### Using an inline function
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- * The `transition` animation method also supports reading an inline function which can decide
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- * if its associated animation should be run.
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- *
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- * ```typescript
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- * // this method is run each time the `myAnimationTrigger` trigger value changes.
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- * function myInlineMatcherFn(fromState: string, toState: string, element: any, params: {[key:
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- string]: any}): boolean {
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- * // notice that `element` and `params` are also available here
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- * return toState == 'yes-please-animate';
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- * }
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- *
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- * @Component({
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- * selector: 'my-component',
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- * templateUrl: 'my-component-tpl.html',
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- * animations: [
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- * trigger('myAnimationTrigger', [
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- * transition(myInlineMatcherFn, [
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- * // the animation sequence code
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- * ]),
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- * ])
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- * ]
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- * })
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- * class MyComponent {
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- * myStatusExp = "yes-please-animate";
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- * }
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- * ```
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- *
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- * ### Disabling Animations
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- * When true, the special animation control binding `@.disabled` binding prevents
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- * all animations from rendering.
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- * Place the `@.disabled` binding on an element to disable
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- * animations on the element itself, as well as any inner animation triggers
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- * within the element.
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- *
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- * The following example shows how to use this feature:
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- *
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- * ```typescript
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- * @Component({
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- * selector: 'my-component',
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- * template: `
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- * <div [@.disabled]="isDisabled">
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- * <div [@childAnimation]="exp"></div>
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- * </div>
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- * `,
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- * animations: [
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- * trigger("childAnimation", [
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- * // ...
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- * ])
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- * ]
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- * })
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- * class MyComponent {
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- * isDisabled = true;
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- * exp = '...';
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- * }
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- * ```
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- *
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- * When `@.disabled` is true, it prevents the `@childAnimation` trigger from animating,
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- * along with any inner animations.
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- *
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- * ### Disable animations application-wide
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- * When an area of the template is set to have animations disabled,
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- * **all** inner components have their animations disabled as well.
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- * This means that you can disable all animations for an app
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- * by placing a host binding set on `@.disabled` on the topmost Angular component.
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- *
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- * ```typescript
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- * import {Component, HostBinding} from '@angular/core';
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- *
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- * @Component({
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- * selector: 'app-component',
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- * templateUrl: 'app.component.html',
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- * })
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- * class AppComponent {
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- * @HostBinding('@.disabled')
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- * public animationsDisabled = true;
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- * }
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- * ```
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- *
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- * ### Overriding disablement of inner animations
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- * Despite inner animations being disabled, a parent animation can `query()`
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- * for inner elements located in disabled areas of the template and still animate
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- * them if needed. This is also the case for when a sub animation is
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- * queried by a parent and then later animated using `animateChild()`.
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- *
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- * ### Detecting when an animation is disabled
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- * If a region of the DOM (or the entire application) has its animations disabled, the animation
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- * trigger callbacks still fire, but for zero seconds. When the callback fires, it provides
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- * an instance of an `AnimationEvent`. If animations are disabled,
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- * the `.disabled` flag on the event is true.
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- *
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- * @publicApi
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- */
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- function trigger(name, definitions) {
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- return { type: 7 /* Trigger */, name: name, definitions: definitions, options: {} };
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- }
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- /**
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- * Defines an animation step that combines styling information with timing information.
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- *
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- * @param timings Sets `AnimateTimings` for the parent animation.
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- * A string in the format "duration [delay] [easing]".
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- * - Duration and delay are expressed as a number and optional time unit,
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- * such as "1s" or "10ms" for one second and 10 milliseconds, respectively.
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- * The default unit is milliseconds.
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- * - The easing value controls how the animation accelerates and decelerates
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- * during its runtime. Value is one of `ease`, `ease-in`, `ease-out`,
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- * `ease-in-out`, or a `cubic-bezier()` function call.
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- * If not supplied, no easing is applied.
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- *
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- * For example, the string "1s 100ms ease-out" specifies a duration of
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- * 1000 milliseconds, and delay of 100 ms, and the "ease-out" easing style,
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- * which decelerates near the end of the duration.
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- * @param styles Sets AnimationStyles for the parent animation.
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- * A function call to either `style()` or `keyframes()`
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- * that returns a collection of CSS style entries to be applied to the parent animation.
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- * When null, uses the styles from the destination state.
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- * This is useful when describing an animation step that will complete an animation;
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- * see "Animating to the final state" in `transitions()`.
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- * @returns An object that encapsulates the animation step.
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- *
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- * @usageNotes
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- * Call within an animation `sequence()`, `{@link animations/group group()}`, or
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- * `transition()` call to specify an animation step
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- * that applies given style data to the parent animation for a given amount of time.
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- *
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- * ### Syntax Examples
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- * **Timing examples**
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- *
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- * The following examples show various `timings` specifications.
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- * - `animate(500)` : Duration is 500 milliseconds.
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- * - `animate("1s")` : Duration is 1000 milliseconds.
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- * - `animate("100ms 0.5s")` : Duration is 100 milliseconds, delay is 500 milliseconds.
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- * - `animate("5s ease-in")` : Duration is 5000 milliseconds, easing in.
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- * - `animate("5s 10ms cubic-bezier(.17,.67,.88,.1)")` : Duration is 5000 milliseconds, delay is 10
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- * milliseconds, easing according to a bezier curve.
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- *
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- * **Style examples**
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- *
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- * The following example calls `style()` to set a single CSS style.
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- * ```typescript
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- * animate(500, style({ background: "red" }))
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- * ```
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- * The following example calls `keyframes()` to set a CSS style
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- * to different values for successive keyframes.
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- * ```typescript
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- * animate(500, keyframes(
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- * [
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- * style({ background: "blue" }),
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- * style({ background: "red" })
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- * ])
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- * ```
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- *
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- * @publicApi
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- */
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- function animate(timings, styles) {
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- if (styles === void 0) { styles = null; }
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- return { type: 4 /* Animate */, styles: styles, timings: timings };
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- }
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- /**
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- * @description Defines a list of animation steps to be run in parallel.
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- *
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- * @param steps An array of animation step objects.
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- * - When steps are defined by `style()` or `animate()`
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- * function calls, each call within the group is executed instantly.
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- * - To specify offset styles to be applied at a later time, define steps with
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- * `keyframes()`, or use `animate()` calls with a delay value.
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- * For example:
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- *
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- * ```typescript
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- * group([
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- * animate("1s", style({ background: "black" })),
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- * animate("2s", style({ color: "white" }))
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- * ])
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- * ```
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- *
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- * @param options An options object containing a delay and
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- * developer-defined parameters that provide styling defaults and
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- * can be overridden on invocation.
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- *
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- * @return An object that encapsulates the group data.
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- *
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- * @usageNotes
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- * Grouped animations are useful when a series of styles must be
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- * animated at different starting times and closed off at different ending times.
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- *
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- * When called within a `sequence()` or a
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- * `transition()` call, does not continue to the next
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- * instruction until all of the inner animation steps have completed.
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- *
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- * @publicApi
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- */
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- function group(steps, options) {
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- if (options === void 0) { options = null; }
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- return { type: 3 /* Group */, steps: steps, options: options };
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- }
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- /**
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- * Defines a list of animation steps to be run sequentially, one by one.
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- *
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- * @param steps An array of animation step objects.
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- * - Steps defined by `style()` calls apply the styling data immediately.
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- * - Steps defined by `animate()` calls apply the styling data over time
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- * as specified by the timing data.
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- *
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- * ```typescript
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- * sequence([
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- * style({ opacity: 0 }),
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- * animate("1s", style({ opacity: 1 }))
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- * ])
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- * ```
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- *
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- * @param options An options object containing a delay and
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- * developer-defined parameters that provide styling defaults and
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- * can be overridden on invocation.
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- *
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- * @return An object that encapsulates the sequence data.
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- *
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- * @usageNotes
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- * When you pass an array of steps to a
361
- * `transition()` call, the steps run sequentially by default.
362
- * Compare this to the `{@link animations/group group()}` call, which runs animation steps in
363
- *parallel.
364
- *
365
- * When a sequence is used within a `{@link animations/group group()}` or a `transition()` call,
366
- * execution continues to the next instruction only after each of the inner animation
367
- * steps have completed.
368
- *
369
- * @publicApi
370
- **/
371
- function sequence(steps, options) {
372
- if (options === void 0) { options = null; }
373
- return { type: 2 /* Sequence */, steps: steps, options: options };
374
- }
375
- /**
376
- * Declares a key/value object containing CSS properties/styles that
377
- * can then be used for an animation `state`, within an animation `sequence`,
378
- * or as styling data for calls to `animate()` and `keyframes()`.
379
- *
380
- * @param tokens A set of CSS styles or HTML styles associated with an animation state.
381
- * The value can be any of the following:
382
- * - A key-value style pair associating a CSS property with a value.
383
- * - An array of key-value style pairs.
384
- * - An asterisk (*), to use auto-styling, where styles are derived from the element
385
- * being animated and applied to the animation when it starts.
386
- *
387
- * Auto-styling can be used to define a state that depends on layout or other
388
- * environmental factors.
389
- *
390
- * @return An object that encapsulates the style data.
391
- *
392
- * @usageNotes
393
- * The following examples create animation styles that collect a set of
394
- * CSS property values:
395
- *
396
- * ```typescript
397
- * // string values for CSS properties
398
- * style({ background: "red", color: "blue" })
399
- *
400
- * // numerical pixel values
401
- * style({ width: 100, height: 0 })
402
- * ```
403
- *
404
- * The following example uses auto-styling to allow a component to animate from
405
- * a height of 0 up to the height of the parent element:
406
- *
407
- * ```
408
- * style({ height: 0 }),
409
- * animate("1s", style({ height: "*" }))
410
- * ```
411
- *
412
- * @publicApi
413
- **/
414
- function style(tokens) {
415
- return { type: 6 /* Style */, styles: tokens, offset: null };
416
- }
417
- /**
418
- * Declares an animation state within a trigger attached to an element.
419
- *
420
- * @param name One or more names for the defined state in a comma-separated string.
421
- * The following reserved state names can be supplied to define a style for specific use
422
- * cases:
423
- *
424
- * - `void` You can associate styles with this name to be used when
425
- * the element is detached from the application. For example, when an `ngIf` evaluates
426
- * to false, the state of the associated element is void.
427
- * - `*` (asterisk) Indicates the default state. You can associate styles with this name
428
- * to be used as the fallback when the state that is being animated is not declared
429
- * within the trigger.
430
- *
431
- * @param styles A set of CSS styles associated with this state, created using the
432
- * `style()` function.
433
- * This set of styles persists on the element once the state has been reached.
434
- * @param options Parameters that can be passed to the state when it is invoked.
435
- * 0 or more key-value pairs.
436
- * @return An object that encapsulates the new state data.
437
- *
438
- * @usageNotes
439
- * Use the `trigger()` function to register states to an animation trigger.
440
- * Use the `transition()` function to animate between states.
441
- * When a state is active within a component, its associated styles persist on the element,
442
- * even when the animation ends.
443
- *
444
- * @publicApi
445
- **/
446
- function state(name, styles, options) {
447
- return { type: 0 /* State */, name: name, styles: styles, options: options };
448
- }
449
- /**
450
- * Defines a set of animation styles, associating each style with an optional `offset` value.
451
- *
452
- * @param steps A set of animation styles with optional offset data.
453
- * The optional `offset` value for a style specifies a percentage of the total animation
454
- * time at which that style is applied.
455
- * @returns An object that encapsulates the keyframes data.
456
- *
457
- * @usageNotes
458
- * Use with the `animate()` call. Instead of applying animations
459
- * from the current state
460
- * to the destination state, keyframes describe how each style entry is applied and at what point
461
- * within the animation arc.
462
- * Compare [CSS Keyframe Animations](https://www.w3schools.com/css/css3_animations.asp).
463
- *
464
- * ### Usage
465
- *
466
- * In the following example, the offset values describe
467
- * when each `backgroundColor` value is applied. The color is red at the start, and changes to
468
- * blue when 20% of the total time has elapsed.
469
- *
470
- * ```typescript
471
- * // the provided offset values
472
- * animate("5s", keyframes([
473
- * style({ backgroundColor: "red", offset: 0 }),
474
- * style({ backgroundColor: "blue", offset: 0.2 }),
475
- * style({ backgroundColor: "orange", offset: 0.3 }),
476
- * style({ backgroundColor: "black", offset: 1 })
477
- * ]))
478
- * ```
479
- *
480
- * If there are no `offset` values specified in the style entries, the offsets
481
- * are calculated automatically.
482
- *
483
- * ```typescript
484
- * animate("5s", keyframes([
485
- * style({ backgroundColor: "red" }) // offset = 0
486
- * style({ backgroundColor: "blue" }) // offset = 0.33
487
- * style({ backgroundColor: "orange" }) // offset = 0.66
488
- * style({ backgroundColor: "black" }) // offset = 1
489
- * ]))
490
- *```
491
-
492
- * @publicApi
493
- */
494
- function keyframes(steps) {
495
- return { type: 5 /* Keyframes */, steps: steps };
496
- }
497
- /**
498
- * Declares an animation transition as a sequence of animation steps to run when a given
499
- * condition is satisfied. The condition is a Boolean expression or function that compares
500
- * the previous and current animation states, and returns true if this transition should occur.
501
- * When the state criteria of a defined transition are met, the associated animation is
502
- * triggered.
503
- *
504
- * @param stateChangeExpr A Boolean expression or function that compares the previous and current
505
- * animation states, and returns true if this transition should occur. Note that "true" and "false"
506
- * match 1 and 0, respectively. An expression is evaluated each time a state change occurs in the
507
- * animation trigger element.
508
- * The animation steps run when the expression evaluates to true.
509
- *
510
- * - A state-change string takes the form "state1 => state2", where each side is a defined animation
511
- * state, or an asterix (*) to refer to a dynamic start or end state.
512
- * - The expression string can contain multiple comma-separated statements;
513
- * for example "state1 => state2, state3 => state4".
514
- * - Special values `:enter` and `:leave` initiate a transition on the entry and exit states,
515
- * equivalent to "void => *" and "* => void".
516
- * - Special values `:increment` and `:decrement` initiate a transition when a numeric value has
517
- * increased or decreased in value.
518
- * - A function is executed each time a state change occurs in the animation trigger element.
519
- * The animation steps run when the function returns true.
520
- *
521
- * @param steps One or more animation objects, as returned by the `animate()` or
522
- * `sequence()` function, that form a transformation from one state to another.
523
- * A sequence is used by default when you pass an array.
524
- * @param options An options object that can contain a delay value for the start of the animation,
525
- * and additional developer-defined parameters. Provided values for additional parameters are used
526
- * as defaults, and override values can be passed to the caller on invocation.
527
- * @returns An object that encapsulates the transition data.
528
- *
529
- * @usageNotes
530
- * The template associated with a component binds an animation trigger to an element.
531
- *
532
- * ```HTML
533
- * <!-- somewhere inside of my-component-tpl.html -->
534
- * <div [@myAnimationTrigger]="myStatusExp">...</div>
535
- * ```
536
- *
537
- * All transitions are defined within an animation trigger,
538
- * along with named states that the transitions change to and from.
539
- *
540
- * ```typescript
541
- * trigger("myAnimationTrigger", [
542
- * // define states
543
- * state("on", style({ background: "green" })),
544
- * state("off", style({ background: "grey" })),
545
- * ...]
546
- * ```
547
- *
548
- * Note that when you call the `sequence()` function within a `{@link animations/group group()}`
549
- * or a `transition()` call, execution does not continue to the next instruction
550
- * until each of the inner animation steps have completed.
551
- *
552
- * ### Syntax examples
553
- *
554
- * The following examples define transitions between the two defined states (and default states),
555
- * using various options:
556
- *
557
- * ```typescript
558
- * // Transition occurs when the state value
559
- * // bound to "myAnimationTrigger" changes from "on" to "off"
560
- * transition("on => off", animate(500))
561
- * // Run the same animation for both directions
562
- * transition("on <=> off", animate(500))
563
- * // Define multiple state-change pairs separated by commas
564
- * transition("on => off, off => void", animate(500))
565
- * ```
566
- *
567
- * ### Special values for state-change expressions
568
- *
569
- * - Catch-all state change for when an element is inserted into the page and the
570
- * destination state is unknown:
571
- *
572
- * ```typescript
573
- * transition("void => *", [
574
- * style({ opacity: 0 }),
575
- * animate(500)
576
- * ])
577
- * ```
578
- *
579
- * - Capture a state change between any states:
580
- *
581
- * `transition("* => *", animate("1s 0s"))`
582
- *
583
- * - Entry and exit transitions:
584
- *
585
- * ```typescript
586
- * transition(":enter", [
587
- * style({ opacity: 0 }),
588
- * animate(500, style({ opacity: 1 }))
589
- * ]),
590
- * transition(":leave", [
591
- * animate(500, style({ opacity: 0 }))
592
- * ])
593
- * ```
594
- *
595
- * - Use `:increment` and `:decrement` to initiate transitions:
596
- *
597
- * ```typescript
598
- * transition(":increment", group([
599
- * query(':enter', [
600
- * style({ left: '100%' }),
601
- * animate('0.5s ease-out', style('*'))
602
- * ]),
603
- * query(':leave', [
604
- * animate('0.5s ease-out', style({ left: '-100%' }))
605
- * ])
606
- * ]))
607
- *
608
- * transition(":decrement", group([
609
- * query(':enter', [
610
- * style({ left: '100%' }),
611
- * animate('0.5s ease-out', style('*'))
612
- * ]),
613
- * query(':leave', [
614
- * animate('0.5s ease-out', style({ left: '-100%' }))
615
- * ])
616
- * ]))
617
- * ```
618
- *
619
- * ### State-change functions
620
- *
621
- * Here is an example of a `fromState` specified as a state-change function that invokes an
622
- * animation when true:
623
- *
624
- * ```typescript
625
- * transition((fromState, toState) =>
626
- * {
627
- * return fromState == "off" && toState == "on";
628
- * },
629
- * animate("1s 0s"))
630
- * ```
631
- *
632
- * ### Animating to the final state
633
- *
634
- * If the final step in a transition is a call to `animate()` that uses a timing value
635
- * with no style data, that step is automatically considered the final animation arc,
636
- * for the element to reach the final state. Angular automatically adds or removes
637
- * CSS styles to ensure that the element is in the correct final state.
638
- *
639
- * The following example defines a transition that starts by hiding the element,
640
- * then makes sure that it animates properly to whatever state is currently active for trigger:
641
- *
642
- * ```typescript
643
- * transition("void => *", [
644
- * style({ opacity: 0 }),
645
- * animate(500)
646
- * ])
647
- * ```
648
- * ### Boolean value matching
649
- * If a trigger binding value is a Boolean, it can be matched using a transition expression
650
- * that compares true and false or 1 and 0. For example:
651
- *
652
- * ```
653
- * // in the template
654
- * <div [@openClose]="open ? true : false">...</div>
655
- * // in the component metadata
656
- * trigger('openClose', [
657
- * state('true', style({ height: '*' })),
658
- * state('false', style({ height: '0px' })),
659
- * transition('false <=> true', animate(500))
660
- * ])
661
- * ```
662
- *
663
- * @publicApi
664
- **/
665
- function transition(stateChangeExpr, steps, options) {
666
- if (options === void 0) { options = null; }
667
- return { type: 1 /* Transition */, expr: stateChangeExpr, animation: steps, options: options };
668
- }
669
- /**
670
- * Produces a reusable animation that can be invoked in another animation or sequence,
671
- * by calling the `useAnimation()` function.
672
- *
673
- * @param steps One or more animation objects, as returned by the `animate()`
674
- * or `sequence()` function, that form a transformation from one state to another.
675
- * A sequence is used by default when you pass an array.
676
- * @param options An options object that can contain a delay value for the start of the
677
- * animation, and additional developer-defined parameters.
678
- * Provided values for additional parameters are used as defaults,
679
- * and override values can be passed to the caller on invocation.
680
- * @returns An object that encapsulates the animation data.
681
- *
682
- * @usageNotes
683
- * The following example defines a reusable animation, providing some default parameter
684
- * values.
685
- *
686
- * ```typescript
687
- * var fadeAnimation = animation([
688
- * style({ opacity: '{{ start }}' }),
689
- * animate('{{ time }}',
690
- * style({ opacity: '{{ end }}'}))
691
- * ],
692
- * { params: { time: '1000ms', start: 0, end: 1 }});
693
- * ```
694
- *
695
- * The following invokes the defined animation with a call to `useAnimation()`,
696
- * passing in override parameter values.
697
- *
698
- * ```js
699
- * useAnimation(fadeAnimation, {
700
- * params: {
701
- * time: '2s',
702
- * start: 1,
703
- * end: 0
704
- * }
705
- * })
706
- * ```
707
- *
708
- * If any of the passed-in parameter values are missing from this call,
709
- * the default values are used. If one or more parameter values are missing before a step is
710
- * animated, `useAnimation()` throws an error.
711
- *
712
- * @publicApi
713
- */
714
- function animation(steps, options) {
715
- if (options === void 0) { options = null; }
716
- return { type: 8 /* Reference */, animation: steps, options: options };
717
- }
718
- /**
719
- * Executes a queried inner animation element within an animation sequence.
720
- *
721
- * @param options An options object that can contain a delay value for the start of the
722
- * animation, and additional override values for developer-defined parameters.
723
- * @return An object that encapsulates the child animation data.
724
- *
725
- * @usageNotes
726
- * Each time an animation is triggered in Angular, the parent animation
727
- * has priority and any child animations are blocked. In order
728
- * for a child animation to run, the parent animation must query each of the elements
729
- * containing child animations, and run them using this function.
730
- *
731
- * Note that this feature is designed to be used with `query()` and it will only work
732
- * with animations that are assigned using the Angular animation library. CSS keyframes
733
- * and transitions are not handled by this API.
734
- *
735
- * @publicApi
736
- */
737
- function animateChild(options) {
738
- if (options === void 0) { options = null; }
739
- return { type: 9 /* AnimateChild */, options: options };
740
- }
741
- /**
742
- * Starts a reusable animation that is created using the `animation()` function.
743
- *
744
- * @param animation The reusable animation to start.
745
- * @param options An options object that can contain a delay value for the start of
746
- * the animation, and additional override values for developer-defined parameters.
747
- * @return An object that contains the animation parameters.
748
- *
749
- * @publicApi
750
- */
751
- function useAnimation(animation, options) {
752
- if (options === void 0) { options = null; }
753
- return { type: 10 /* AnimateRef */, animation: animation, options: options };
754
- }
755
- /**
756
- * Finds one or more inner elements within the current element that is
757
- * being animated within a sequence. Use with `animate()`.
758
- *
759
- * @param selector The element to query, or a set of elements that contain Angular-specific
760
- * characteristics, specified with one or more of the following tokens.
761
- * - `query(":enter")` or `query(":leave")` : Query for newly inserted/removed elements.
762
- * - `query(":animating")` : Query all currently animating elements.
763
- * - `query("@triggerName")` : Query elements that contain an animation trigger.
764
- * - `query("@*")` : Query all elements that contain an animation triggers.
765
- * - `query(":self")` : Include the current element into the animation sequence.
766
- *
767
- * @param animation One or more animation steps to apply to the queried element or elements.
768
- * An array is treated as an animation sequence.
769
- * @param options An options object. Use the 'limit' field to limit the total number of
770
- * items to collect.
771
- * @return An object that encapsulates the query data.
772
- *
773
- * @usageNotes
774
- * Tokens can be merged into a combined query selector string. For example:
775
- *
776
- * ```typescript
777
- * query(':self, .record:enter, .record:leave, @subTrigger', [...])
778
- * ```
779
- *
780
- * The `query()` function collects multiple elements and works internally by using
781
- * `element.querySelectorAll`. Use the `limit` field of an options object to limit
782
- * the total number of items to be collected. For example:
783
- *
784
- * ```js
785
- * query('div', [
786
- * animate(...),
787
- * animate(...)
788
- * ], { limit: 1 })
789
- * ```
790
- *
791
- * By default, throws an error when zero items are found. Set the
792
- * `optional` flag to ignore this error. For example:
793
- *
794
- * ```js
795
- * query('.some-element-that-may-not-be-there', [
796
- * animate(...),
797
- * animate(...)
798
- * ], { optional: true })
799
- * ```
800
- *
801
- * ### Usage Example
802
- *
803
- * The following example queries for inner elements and animates them
804
- * individually using `animate()`.
805
- *
806
- * ```typescript
807
- * @Component({
808
- * selector: 'inner',
809
- * template: `
810
- * <div [@queryAnimation]="exp">
811
- * <h1>Title</h1>
812
- * <div class="content">
813
- * Blah blah blah
814
- * </div>
815
- * </div>
816
- * `,
817
- * animations: [
818
- * trigger('queryAnimation', [
819
- * transition('* => goAnimate', [
820
- * // hide the inner elements
821
- * query('h1', style({ opacity: 0 })),
822
- * query('.content', style({ opacity: 0 })),
823
- *
824
- * // animate the inner elements in, one by one
825
- * query('h1', animate(1000, style({ opacity: 1 }))),
826
- * query('.content', animate(1000, style({ opacity: 1 }))),
827
- * ])
828
- * ])
829
- * ]
830
- * })
831
- * class Cmp {
832
- * exp = '';
833
- *
834
- * goAnimate() {
835
- * this.exp = 'goAnimate';
836
- * }
837
- * }
838
- * ```
839
- *
840
- * @publicApi
841
- */
842
- function query(selector, animation, options) {
843
- if (options === void 0) { options = null; }
844
- return { type: 11 /* Query */, selector: selector, animation: animation, options: options };
845
- }
846
- /**
847
- * Use within an animation `query()` call to issue a timing gap after
848
- * each queried item is animated.
849
- *
850
- * @param timings A delay value.
851
- * @param animation One ore more animation steps.
852
- * @returns An object that encapsulates the stagger data.
853
- *
854
- * @usageNotes
855
- * In the following example, a container element wraps a list of items stamped out
856
- * by an `ngFor`. The container element contains an animation trigger that will later be set
857
- * to query for each of the inner items.
858
- *
859
- * Each time items are added, the opacity fade-in animation runs,
860
- * and each removed item is faded out.
861
- * When either of these animations occur, the stagger effect is
862
- * applied after each item's animation is started.
863
- *
864
- * ```html
865
- * <!-- list.component.html -->
866
- * <button (click)="toggle()">Show / Hide Items</button>
867
- * <hr />
868
- * <div [@listAnimation]="items.length">
869
- * <div *ngFor="let item of items">
870
- * {{ item }}
871
- * </div>
872
- * </div>
873
- * ```
874
- *
875
- * Here is the component code:
876
- *
877
- * ```typescript
878
- * import {trigger, transition, style, animate, query, stagger} from '@angular/animations';
879
- * @Component({
880
- * templateUrl: 'list.component.html',
881
- * animations: [
882
- * trigger('listAnimation', [
883
- * ...
884
- * ])
885
- * ]
886
- * })
887
- * class ListComponent {
888
- * items = [];
889
- *
890
- * showItems() {
891
- * this.items = [0,1,2,3,4];
892
- * }
893
- *
894
- * hideItems() {
895
- * this.items = [];
896
- * }
897
- *
898
- * toggle() {
899
- * this.items.length ? this.hideItems() : this.showItems();
900
- * }
901
- * }
902
- * ```
903
- *
904
- * Here is the animation trigger code:
905
- *
906
- * ```typescript
907
- * trigger('listAnimation', [
908
- * transition('* => *', [ // each time the binding value changes
909
- * query(':leave', [
910
- * stagger(100, [
911
- * animate('0.5s', style({ opacity: 0 }))
912
- * ])
913
- * ]),
914
- * query(':enter', [
915
- * style({ opacity: 0 }),
916
- * stagger(100, [
917
- * animate('0.5s', style({ opacity: 1 }))
918
- * ])
919
- * ])
920
- * ])
921
- * ])
922
- * ```
923
- *
924
- * @publicApi
925
- */
926
- function stagger(timings, animation) {
927
- return { type: 12 /* Stagger */, timings: timings, animation: animation };
928
- }
929
-
930
- /**
931
- * @license
932
- * Copyright Google LLC All Rights Reserved.
933
- *
934
- * Use of this source code is governed by an MIT-style license that can be
935
- * found in the LICENSE file at https://angular.io/license
936
- */
937
- function scheduleMicroTask(cb) {
938
- Promise.resolve(null).then(cb);
939
- }
940
-
941
- /**
942
- * @license
943
- * Copyright Google LLC All Rights Reserved.
944
- *
945
- * Use of this source code is governed by an MIT-style license that can be
946
- * found in the LICENSE file at https://angular.io/license
947
- */
948
- /**
949
- * An empty programmatic controller for reusable animations.
950
- * Used internally when animations are disabled, to avoid
951
- * checking for the null case when an animation player is expected.
952
- *
953
- * @see `animate()`
954
- * @see `AnimationPlayer`
955
- * @see `GroupPlayer`
956
- *
957
- * @publicApi
958
- */
959
- var NoopAnimationPlayer = /** @class */ (function () {
960
- function NoopAnimationPlayer(duration, delay) {
961
- if (duration === void 0) { duration = 0; }
962
- if (delay === void 0) { delay = 0; }
963
- this._onDoneFns = [];
964
- this._onStartFns = [];
965
- this._onDestroyFns = [];
966
- this._started = false;
967
- this._destroyed = false;
968
- this._finished = false;
969
- this._position = 0;
970
- this.parentPlayer = null;
971
- this.totalTime = duration + delay;
972
- }
973
- NoopAnimationPlayer.prototype._onFinish = function () {
974
- if (!this._finished) {
975
- this._finished = true;
976
- this._onDoneFns.forEach(function (fn) { return fn(); });
977
- this._onDoneFns = [];
978
- }
979
- };
980
- NoopAnimationPlayer.prototype.onStart = function (fn) {
981
- this._onStartFns.push(fn);
982
- };
983
- NoopAnimationPlayer.prototype.onDone = function (fn) {
984
- this._onDoneFns.push(fn);
985
- };
986
- NoopAnimationPlayer.prototype.onDestroy = function (fn) {
987
- this._onDestroyFns.push(fn);
988
- };
989
- NoopAnimationPlayer.prototype.hasStarted = function () {
990
- return this._started;
991
- };
992
- NoopAnimationPlayer.prototype.init = function () { };
993
- NoopAnimationPlayer.prototype.play = function () {
994
- if (!this.hasStarted()) {
995
- this._onStart();
996
- this.triggerMicrotask();
997
- }
998
- this._started = true;
999
- };
1000
- /** @internal */
1001
- NoopAnimationPlayer.prototype.triggerMicrotask = function () {
1002
- var _this = this;
1003
- scheduleMicroTask(function () { return _this._onFinish(); });
1004
- };
1005
- NoopAnimationPlayer.prototype._onStart = function () {
1006
- this._onStartFns.forEach(function (fn) { return fn(); });
1007
- this._onStartFns = [];
1008
- };
1009
- NoopAnimationPlayer.prototype.pause = function () { };
1010
- NoopAnimationPlayer.prototype.restart = function () { };
1011
- NoopAnimationPlayer.prototype.finish = function () {
1012
- this._onFinish();
1013
- };
1014
- NoopAnimationPlayer.prototype.destroy = function () {
1015
- if (!this._destroyed) {
1016
- this._destroyed = true;
1017
- if (!this.hasStarted()) {
1018
- this._onStart();
1019
- }
1020
- this.finish();
1021
- this._onDestroyFns.forEach(function (fn) { return fn(); });
1022
- this._onDestroyFns = [];
1023
- }
1024
- };
1025
- NoopAnimationPlayer.prototype.reset = function () {
1026
- this._started = false;
1027
- };
1028
- NoopAnimationPlayer.prototype.setPosition = function (position) {
1029
- this._position = this.totalTime ? position * this.totalTime : 1;
1030
- };
1031
- NoopAnimationPlayer.prototype.getPosition = function () {
1032
- return this.totalTime ? this._position / this.totalTime : 1;
1033
- };
1034
- /** @internal */
1035
- NoopAnimationPlayer.prototype.triggerCallback = function (phaseName) {
1036
- var methods = phaseName == 'start' ? this._onStartFns : this._onDoneFns;
1037
- methods.forEach(function (fn) { return fn(); });
1038
- methods.length = 0;
1039
- };
1040
- return NoopAnimationPlayer;
1041
- }());
1042
-
1043
- /**
1044
- * @license
1045
- * Copyright Google LLC All Rights Reserved.
1046
- *
1047
- * Use of this source code is governed by an MIT-style license that can be
1048
- * found in the LICENSE file at https://angular.io/license
1049
- */
1050
- /**
1051
- * A programmatic controller for a group of reusable animations.
1052
- * Used internally to control animations.
1053
- *
1054
- * @see `AnimationPlayer`
1055
- * @see `{@link animations/group group()}`
1056
- *
1057
- */
1058
- var AnimationGroupPlayer = /** @class */ (function () {
1059
- function AnimationGroupPlayer(_players) {
1060
- var _this = this;
1061
- this._onDoneFns = [];
1062
- this._onStartFns = [];
1063
- this._finished = false;
1064
- this._started = false;
1065
- this._destroyed = false;
1066
- this._onDestroyFns = [];
1067
- this.parentPlayer = null;
1068
- this.totalTime = 0;
1069
- this.players = _players;
1070
- var doneCount = 0;
1071
- var destroyCount = 0;
1072
- var startCount = 0;
1073
- var total = this.players.length;
1074
- if (total == 0) {
1075
- scheduleMicroTask(function () { return _this._onFinish(); });
1076
- }
1077
- else {
1078
- this.players.forEach(function (player) {
1079
- player.onDone(function () {
1080
- if (++doneCount == total) {
1081
- _this._onFinish();
1082
- }
1083
- });
1084
- player.onDestroy(function () {
1085
- if (++destroyCount == total) {
1086
- _this._onDestroy();
1087
- }
1088
- });
1089
- player.onStart(function () {
1090
- if (++startCount == total) {
1091
- _this._onStart();
1092
- }
1093
- });
1094
- });
1095
- }
1096
- this.totalTime = this.players.reduce(function (time, player) { return Math.max(time, player.totalTime); }, 0);
1097
- }
1098
- AnimationGroupPlayer.prototype._onFinish = function () {
1099
- if (!this._finished) {
1100
- this._finished = true;
1101
- this._onDoneFns.forEach(function (fn) { return fn(); });
1102
- this._onDoneFns = [];
1103
- }
1104
- };
1105
- AnimationGroupPlayer.prototype.init = function () {
1106
- this.players.forEach(function (player) { return player.init(); });
1107
- };
1108
- AnimationGroupPlayer.prototype.onStart = function (fn) {
1109
- this._onStartFns.push(fn);
1110
- };
1111
- AnimationGroupPlayer.prototype._onStart = function () {
1112
- if (!this.hasStarted()) {
1113
- this._started = true;
1114
- this._onStartFns.forEach(function (fn) { return fn(); });
1115
- this._onStartFns = [];
1116
- }
1117
- };
1118
- AnimationGroupPlayer.prototype.onDone = function (fn) {
1119
- this._onDoneFns.push(fn);
1120
- };
1121
- AnimationGroupPlayer.prototype.onDestroy = function (fn) {
1122
- this._onDestroyFns.push(fn);
1123
- };
1124
- AnimationGroupPlayer.prototype.hasStarted = function () {
1125
- return this._started;
1126
- };
1127
- AnimationGroupPlayer.prototype.play = function () {
1128
- if (!this.parentPlayer) {
1129
- this.init();
1130
- }
1131
- this._onStart();
1132
- this.players.forEach(function (player) { return player.play(); });
1133
- };
1134
- AnimationGroupPlayer.prototype.pause = function () {
1135
- this.players.forEach(function (player) { return player.pause(); });
1136
- };
1137
- AnimationGroupPlayer.prototype.restart = function () {
1138
- this.players.forEach(function (player) { return player.restart(); });
1139
- };
1140
- AnimationGroupPlayer.prototype.finish = function () {
1141
- this._onFinish();
1142
- this.players.forEach(function (player) { return player.finish(); });
1143
- };
1144
- AnimationGroupPlayer.prototype.destroy = function () {
1145
- this._onDestroy();
1146
- };
1147
- AnimationGroupPlayer.prototype._onDestroy = function () {
1148
- if (!this._destroyed) {
1149
- this._destroyed = true;
1150
- this._onFinish();
1151
- this.players.forEach(function (player) { return player.destroy(); });
1152
- this._onDestroyFns.forEach(function (fn) { return fn(); });
1153
- this._onDestroyFns = [];
1154
- }
1155
- };
1156
- AnimationGroupPlayer.prototype.reset = function () {
1157
- this.players.forEach(function (player) { return player.reset(); });
1158
- this._destroyed = false;
1159
- this._finished = false;
1160
- this._started = false;
1161
- };
1162
- AnimationGroupPlayer.prototype.setPosition = function (p) {
1163
- var timeAtPosition = p * this.totalTime;
1164
- this.players.forEach(function (player) {
1165
- var position = player.totalTime ? Math.min(1, timeAtPosition / player.totalTime) : 1;
1166
- player.setPosition(position);
1167
- });
1168
- };
1169
- AnimationGroupPlayer.prototype.getPosition = function () {
1170
- var longestPlayer = this.players.reduce(function (longestSoFar, player) {
1171
- var newPlayerIsLongest = longestSoFar === null || player.totalTime > longestSoFar.totalTime;
1172
- return newPlayerIsLongest ? player : longestSoFar;
1173
- }, null);
1174
- return longestPlayer != null ? longestPlayer.getPosition() : 0;
1175
- };
1176
- AnimationGroupPlayer.prototype.beforeDestroy = function () {
1177
- this.players.forEach(function (player) {
1178
- if (player.beforeDestroy) {
1179
- player.beforeDestroy();
1180
- }
1181
- });
1182
- };
1183
- /** @internal */
1184
- AnimationGroupPlayer.prototype.triggerCallback = function (phaseName) {
1185
- var methods = phaseName == 'start' ? this._onStartFns : this._onDoneFns;
1186
- methods.forEach(function (fn) { return fn(); });
1187
- methods.length = 0;
1188
- };
1189
- return AnimationGroupPlayer;
1190
- }());
1191
-
1192
- /**
1193
- * @license
1194
- * Copyright Google LLC All Rights Reserved.
1195
- *
1196
- * Use of this source code is governed by an MIT-style license that can be
1197
- * found in the LICENSE file at https://angular.io/license
1198
- */
1199
- var ɵPRE_STYLE = '!';
1200
-
1201
- /**
1202
- * @license
1203
- * Copyright Google LLC All Rights Reserved.
1204
- *
1205
- * Use of this source code is governed by an MIT-style license that can be
1206
- * found in the LICENSE file at https://angular.io/license
1207
- */
1208
-
1209
- /**
1210
- * @license
1211
- * Copyright Google LLC All Rights Reserved.
1212
- *
1213
- * Use of this source code is governed by an MIT-style license that can be
1214
- * found in the LICENSE file at https://angular.io/license
1215
- */
1216
-
1217
- /**
1218
- * @license
1219
- * Copyright Google LLC All Rights Reserved.
1220
- *
1221
- * Use of this source code is governed by an MIT-style license that can be
1222
- * found in the LICENSE file at https://angular.io/license
1223
- */
1224
-
1225
- /**
1226
- * Generated bundle index. Do not edit.
1227
- */
1228
-
1229
- exports.AUTO_STYLE = AUTO_STYLE;
1230
- exports.AnimationBuilder = AnimationBuilder;
1231
- exports.AnimationFactory = AnimationFactory;
1232
- exports.NoopAnimationPlayer = NoopAnimationPlayer;
1233
- exports.animate = animate;
1234
- exports.animateChild = animateChild;
1235
- exports.animation = animation;
1236
- exports.group = group;
1237
- exports.keyframes = keyframes;
1238
- exports.query = query;
1239
- exports.sequence = sequence;
1240
- exports.stagger = stagger;
1241
- exports.state = state;
1242
- exports.style = style;
1243
- exports.transition = transition;
1244
- exports.trigger = trigger;
1245
- exports.useAnimation = useAnimation;
1246
- exports.ɵAnimationGroupPlayer = AnimationGroupPlayer;
1247
- exports.ɵPRE_STYLE = ɵPRE_STYLE;
1248
-
1249
- Object.defineProperty(exports, '__esModule', { value: true });
1250
-
1251
- })));
1252
- //# sourceMappingURL=animations.umd.js.map